MatrixTransform { nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode USE binNumber 2 binName RenderBin } referenceFrame RELATIVE Matrix { 1 0 0 0 0 0 1 0 0 -1 0 0 0 0 0 1 } num_children 1 Group { name "milky-five.acc" nodeMask 0xffffffff cullingActive TRUE num_children 1 Group { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE num_children 41 Group { DataVariance STATIC name "TKMN98_g" nodeMask 0xffffffff cullingActive TRUE num_children 3 Group { DataVariance STATIC name "%___TKMN98_gl2" nodeMask 0xffffffff cullingActive TRUE num_children 87 Group { DataVariance STATIC name "S4BG2001_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Material { UniqueID Material_0 DataVariance STATIC name "trackMat" ColorMode DIFFUSE ambientColor 0.8 0.8 0.8 1 diffuseColor 0.6 0.6 0.6 1 specularColor 0.05 0.05 0.05 1 emissionColor 0.3 0.3 0.3 1 shininess 50 } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_1 DataVariance STATIC file "milky-five-logo.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } TexEnv { UniqueID TexEnv_2 DataVariance STATIC mode MODULATE } } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_3 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.549 8.29787 -361.597 570.549 10.2979 -361.597 572.549 8.29787 -361.597 572.549 10.2979 -361.597 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray UniqueID Vec4Array_4 Vec4Array 1 { 0.6 0.6 0.6 1 } TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.38151 0.49379 0.38151 0.49379 0.3827 0.49379 0.3827 0.49379 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE1003" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_5 DataVariance STATIC file "tree.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 } VertexArray Vec3Array 30 { 583.5 12.9368 -379.547 589.156 12.9368 -383.104 583.5 12.9368 -379.547 590.737 -0.834407 -384.099 581.919 -0.834411 -378.554 584.56 12.9368 -384.173 588.095 12.9368 -378.48 584.56 12.9368 -384.173 589.083 -0.834411 -376.889 583.573 -0.834407 -385.763 594.379 18.6686 -389.499 604.084 18.6686 -388.644 594.379 18.6686 -389.499 606.796 -1.4469 -388.405 591.667 -1.4469 -389.737 599.656 18.6686 -393.955 598.807 18.6686 -384.187 599.656 18.6686 -393.955 598.57 -1.4469 -381.458 599.893 -1.4469 -396.684 581.232 -1.02849 -382.414 575.752 -1.02848 -372.775 581.232 -1.02849 -382.414 576.734 13.5894 -374.503 580.25 13.5894 -380.686 573.67 -1.02848 -380.299 583.312 -1.02849 -374.889 573.67 -1.02848 -380.299 581.585 13.5894 -375.859 575.399 13.5894 -379.33 } NormalBinding PER_VERTEX NormalArray Vec3Array 30 { -0.532294 4.22099e-05 -0.84656 -0.532284 4.90877e-05 -0.846566 -0.532294 4.22099e-05 -0.84656 -0.532294 4.22099e-05 -0.84656 -0.5323 3.77976e-05 -0.846556 0.849567 7.85333e-06 -0.52748 0.84959 3.50337e-05 -0.527443 0.849567 7.85333e-06 -0.52748 0.849567 7.85333e-06 -0.52748 0.849552 -9.58312e-06 -0.527504 0.08775 -1.81352e-05 -0.996143 0.0878075 1.76117e-05 -0.996137 0.08775 -1.81352e-05 -0.996143 0.08775 -1.81352e-05 -0.996143 0.0877132 -4.10674e-05 -0.996146 0.996243 -1.80709e-05 0.0866031 0.996246 -3.94459e-05 0.0865689 0.996243 -1.80709e-05 0.0866031 0.996243 -1.80709e-05 0.0866031 0.996241 -4.35765e-06 0.086625 -0.869323 8.9843e-06 -0.494244 -0.869335 -4.94241e-06 -0.494224 -0.869323 8.9843e-06 -0.494244 -0.869323 8.9843e-06 -0.494244 -0.869306 3.06936e-05 -0.494274 -0.489297 4.25028e-05 0.872117 -0.489295 4.08328e-05 0.872118 -0.489297 4.25028e-05 0.872117 -0.489297 4.25028e-05 0.872117 -0.489301 4.51061e-05 0.872115 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 30 { 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 30 { 0.38925 0.51417 0.39264 0.51821 0.38925 0.51417 0.39358 0.51934 0.38831 0.51305 0.38989 0.51942 0.392 0.51296 0.38989 0.51942 0.39259 0.51115 0.3893 0.52123 0.39576 0.52547 0.40157 0.5245 0.39576 0.52547 0.40319 0.52423 0.39414 0.52574 0.39892 0.53053 0.39841 0.51944 0.39892 0.53053 0.39827 0.51634 0.39906 0.53363 0.3879 0.51743 0.38462 0.50648 0.3879 0.51743 0.38521 0.50845 0.38731 0.51547 0.38337 0.51503 0.38914 0.50888 0.38337 0.51503 0.38811 0.50999 0.38441 0.51393 } TexCoordArray 2 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_6 DataVariance STATIC file "road.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_7 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1042.21 1.47804 -394.987 1042.4 1.47804 -388.856 1054.47 1.47804 -395.402 1054.68 1.47804 -388.805 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.66367 0.5317 0.66378 0.52474 0.671 0.53217 0.67113 0.52468 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1042.4 1.47804 -388.856 1042.23 1.47804 -384.927 1054.68 1.47804 -388.805 1054.42 1.47804 -383.496 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.66378 0.52474 0.66368 0.52028 0.67113 0.52468 0.67097 0.51865 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1042.23 1.47804 -384.927 1041.62 1.47804 -381.032 1054.42 1.47804 -383.496 1053.57 1.47804 -378.237 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.66368 0.52028 0.66332 0.51586 0.67097 0.51865 0.67047 0.51268 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1041.62 1.47804 -381.032 1040.57 1.47803 -377.219 1053.57 1.47804 -378.237 1052.15 1.47803 -373.097 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -5.77068e-07 1 2.46728e-06 -5.99721e-07 1 2.17799e-06 -5.99721e-07 1 2.17799e-06 -6.16527e-07 1 1.96337e-06 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.66332 0.51586 0.66269 0.51153 0.67047 0.51268 0.66962 0.50685 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1040.57 1.47803 -377.219 1039.11 1.47803 -373.535 1052.15 1.47803 -373.097 1050.15 1.47803 -368.139 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -8.58136e-09 1 2.55469e-07 -3.65766e-09 1 1.08889e-07 -3.65766e-09 1 1.08889e-07 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.66269 0.51153 0.66182 0.50735 0.66962 0.50685 0.66842 0.50122 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1039.11 1.47803 -373.535 1037.24 1.47803 -370.029 1050.15 1.47803 -368.139 1047.61 1.47803 -363.423 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.66182 0.50735 0.6607 0.50337 0.66842 0.50122 0.6669 0.49587 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1037.24 1.47803 -370.029 1034.98 1.47803 -366.746 1047.61 1.47803 -363.423 1044.56 1.47803 -359.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.6607 0.50337 0.65935 0.49964 0.6669 0.49587 0.66508 0.49086 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1034.98 1.47803 -366.746 1032.37 1.47803 -363.729 1044.56 1.47803 -359.016 1041.02 1.47801 -354.971 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 -8.20256e-07 1 2.12157e-06 -8.20256e-07 1 2.12157e-06 -1.43028e-06 1 3.69938e-06 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.65935 0.49964 0.65778 0.49621 0.66508 0.49086 0.66296 0.48627 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1032.37 1.47803 -363.729 1029.43 1.47803 -361.018 1041.02 1.47801 -354.971 1037.05 1.47799 -351.341 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1.10357e-06 1 1.19676e-06 5.73316e-08 1 3.20203e-06 5.73316e-08 1 3.20203e-06 -7.21641e-07 1 4.69505e-06 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.65778 0.49621 0.65602 0.49314 0.66296 0.48627 0.66058 0.48215 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1029.43 1.47803 -361.018 1026.2 1.47803 -358.648 1037.05 1.47799 -351.341 1032.7 1.47799 -348.174 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1.9192e-06 1 2.61557e-06 1.84719e-06 1 2.72248e-06 1.84719e-06 1 2.72248e-06 1.79351e-06 1 2.80219e-06 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.65602 0.49314 0.65409 0.49045 0.66058 0.48215 0.65798 0.47855 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1026.2 1.47803 -358.648 1022.71 1.47803 -356.652 1032.7 1.47799 -348.174 1028.01 1.47799 -345.511 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1.65262e-06 1 2.88963e-06 1.64853e-06 1 2.89444e-06 1.64853e-06 1 2.89444e-06 1.64549e-06 1 2.89803e-06 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.65409 0.49045 0.652 0.48818 0.65798 0.47855 0.65518 0.47553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1022.71 1.47803 -356.652 1019.01 1.47801 -355.056 1028.01 1.47799 -345.511 1023.03 1.47799 -343.389 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -3.17371e-06 1 5.19058e-06 -9.72831e-07 1 3.11538e-06 -9.72831e-07 1 3.11538e-06 6.68163e-07 1 1.56808e-06 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.652 0.48818 0.64979 0.48637 0.65518 0.47553 0.6522 0.47312 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1019.01 1.47801 -355.056 1015.15 1.47801 -353.882 1023.03 1.47799 -343.389 1017.84 1.47799 -341.836 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 4.95071e-07 1 1.62772e-06 4.9133e-07 1 1.63053e-06 4.9133e-07 1 1.63053e-06 4.88539e-07 1 1.63263e-06 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.64979 0.48637 0.64748 0.48503 0.6522 0.47312 0.64909 0.47136 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1015.15 1.47801 -353.882 1011.16 1.47801 -353.149 1017.84 1.47799 -341.836 1012.52 1.47799 -340.875 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 3.07363e-07 1 1.67309e-06 3.0471e-07 1 1.67466e-06 3.0471e-07 1 1.67466e-06 3.02717e-07 1 1.67583e-06 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.64748 0.48503 0.6451 0.4842 0.64909 0.47136 0.64591 0.47027 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1011.16 1.47801 -353.149 1007.11 1.47799 -352.868 1012.52 1.47799 -340.875 1007.09 1.47799 -340.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -4.76036e-06 1 2.23683e-06 -2.03238e-06 1 1.00626e-06 -2.03238e-06 1 1.00626e-06 5.69692e-09 1 8.68894e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.6451 0.4842 0.64267 0.48388 0.64591 0.47027 0.64266 0.46986 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1007.11 1.47799 -352.868 1000.14 1.47799 -352.875 1007.09 1.47799 -340.519 1000.12 1.47799 -340.524 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -8.74918e-11 1 8.68801e-08 -7.49325e-11 1 8.6873e-08 -7.49325e-11 1 8.6873e-08 -6.23753e-11 1 8.68659e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.64267 0.48388 0.6385 0.48389 0.64266 0.46986 0.63849 0.46987 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1000.12 1.47799 -340.524 1000.14 1.47799 -352.875 867.694 1.46433 -340.581 867.427 1.4652 -352.932 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00010313 1 -8.02952e-08 -9.97605e-05 1 3.62201e-05 -9.97605e-05 1 3.62201e-05 -9.63984e-05 1 7.24416e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -5 1 -5 0 6 1 6 0 } TexCoordArray 1 Vec2Array 4 { 0.63849 0.46987 0.6385 0.48389 0.55927 0.46993 0.55911 0.48396 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_8 DataVariance STATIC file "milky-grass-border.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_9 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1000.13 -20.5781 -384.674 1000.14 1.47799 -352.875 1006.24 -20.4409 -384.553 1007.11 1.47799 -352.868 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00721148 0.821671 -0.569917 -0.00307313 0.822062 -0.56939 -0.00307313 0.822062 -0.56939 0.000572923 0.822394 -0.568918 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.6385 0.51999 0.6385 0.48389 0.64215 0.51986 0.64267 0.48388 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1006.24 -20.4409 -384.553 1007.11 1.47799 -352.868 1007.48 -20.452 -384.622 1011.16 1.47801 -353.149 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0243095 0.82247 -0.568289 -0.0358918 0.82212 -0.568182 -0.0358918 0.82212 -0.568182 -0.0394237 0.821991 -0.568134 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.64215 0.51986 0.64267 0.48388 0.64289 0.51993 0.6451 0.4842 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1007.48 -20.452 -384.622 1011.16 1.47801 -353.149 1007.66 -20.4563 -384.677 1015.15 1.47801 -353.882 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.146458 0.819577 -0.553934 -0.104889 0.821776 -0.560074 -0.104889 0.821776 -0.560074 -0.10294 0.821843 -0.560337 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.64289 0.51993 0.6451 0.4842 0.643 0.52 0.64748 0.48503 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1019.01 1.47801 -355.056 1008.1 -20.456 -384.812 1019.01 1.47801 -355.056 1007.66 -20.4563 -384.677 1015.15 1.47801 -353.882 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.166023 0.821852 -0.544973 -0.16816 0.821925 -0.544208 -0.166023 0.821852 -0.544973 -0.166023 0.821852 -0.544973 -0.16578 0.821844 -0.54506 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.64979 0.48637 0.64327 0.52015 0.64979 0.48637 0.643 0.52 0.64748 0.48503 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1008.1 -20.456 -384.812 1019.01 1.47801 -355.056 1008.75 -20.4571 -385.102 1022.71 1.47803 -356.652 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.232483 0.82165 -0.520425 -0.226624 0.821901 -0.522609 -0.226624 0.821901 -0.522609 -0.225594 0.821942 -0.522991 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.64327 0.52015 0.64979 0.48637 0.64365 0.52048 0.652 0.48818 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1008.75 -20.4571 -385.102 1022.71 1.47803 -356.652 1008.93 -20.4562 -385.221 1026.2 1.47803 -358.648 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.314939 0.820113 -0.477733 -0.284494 0.821782 -0.493698 -0.284494 0.821782 -0.493698 -0.282837 0.821844 -0.494545 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.64365 0.52048 0.652 0.48818 0.64376 0.52061 0.65409 0.49045 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1029.43 1.47803 -361.018 1009.28 -20.456 -385.48 1029.43 1.47803 -361.018 1008.93 -20.4562 -385.221 1026.2 1.47803 -358.648 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.337246 0.821854 -0.459153 -0.339204 0.821933 -0.457566 -0.337246 0.821854 -0.459153 -0.337246 0.821854 -0.459153 -0.337034 0.821845 -0.459325 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.65602 0.49314 0.64397 0.52091 0.65602 0.49314 0.64376 0.52061 0.65409 0.49045 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.28 -20.456 -385.48 1029.43 1.47803 -361.018 1009.6 -20.4558 -385.779 1032.37 1.47803 -363.729 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.38496 0.821907 -0.419852 -0.386076 0.82186 -0.418917 -0.386076 0.82186 -0.418917 -0.386199 0.821855 -0.418814 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.64397 0.52091 0.65602 0.49314 0.64417 0.52125 0.65778 0.49621 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1034.98 1.47803 -366.746 1009.9 -20.4554 -386.129 1034.98 1.47803 -366.746 1009.6 -20.4558 -385.779 1032.37 1.47803 -363.729 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.431106 0.821871 -0.372392 -0.433422 0.821987 -0.369437 -0.431106 0.821871 -0.372392 -0.431106 0.821871 -0.372392 -0.430838 0.821857 -0.372732 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.65935 0.49964 0.64434 0.52164 0.65935 0.49964 0.64417 0.52125 0.65778 0.49621 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.9 -20.4554 -386.129 1034.98 1.47803 -366.746 1010.16 -20.456 -386.501 1037.24 1.47803 -370.029 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.466556 0.821993 -0.326579 -0.468988 0.82187 -0.323388 -0.468988 0.82187 -0.323388 -0.469265 0.821855 -0.323024 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.64434 0.52164 0.65935 0.49964 0.6445 0.52207 0.6607 0.50337 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1044.56 1.47803 -359.016 1069.55 -20.4567 -339.53 1044.56 1.47803 -359.016 1074.52 -20.4569 -346.676 1047.61 1.47803 -363.423 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.468099 0.821896 0.324607 0.467953 0.821863 0.324901 0.468099 0.821896 0.324607 0.468099 0.821896 0.324607 0.468335 0.82195 0.32413 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.66508 0.49086 0.68003 0.46874 0.66508 0.49086 0.683 0.47685 0.6669 0.49587 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1039.11 1.47803 -373.535 1010.25 -20.4566 -386.639 1039.11 1.47803 -373.535 1010.16 -20.456 -386.501 1037.24 1.47803 -370.029 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.501745 0.821781 -0.270053 -0.478796 0.818915 -0.316436 -0.501745 0.821781 -0.270053 -0.501745 0.821781 -0.270053 -0.502664 0.821851 -0.268122 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.66182 0.50735 0.64455 0.52222 0.66182 0.50735 0.6445 0.52207 0.6607 0.50337 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1047.61 1.47803 -363.423 1074.52 -20.4569 -346.676 1047.61 1.47803 -363.423 1078.84 -20.4557 -354.676 1050.15 1.47803 -368.139 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.501324 0.821812 0.270739 0.501193 0.821771 0.271103 0.501324 0.821812 0.270739 0.501324 0.821812 0.270739 0.501546 0.821881 0.270119 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.6669 0.49587 0.683 0.47685 0.6669 0.49587 0.68559 0.48594 0.66842 0.50122 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1040.57 1.47803 -377.219 1010.51 -20.4547 -387.28 1040.57 1.47803 -377.219 1010.25 -20.4566 -386.639 1039.11 1.47803 -373.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.529357 0.821925 -0.210285 -0.528497 0.821826 -0.212821 -0.529357 0.821925 -0.210285 -0.529357 0.821925 -0.210285 -0.529507 0.821942 -0.209843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.66269 0.51153 0.64471 0.52295 0.66269 0.51153 0.64455 0.52222 0.66182 0.50735 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1082.17 -20.4568 -362.931 1052.15 1.47803 -373.097 1078.84 -20.4557 -354.676 1050.15 1.47803 -368.139 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.528474 0.821845 0.212806 0.528406 0.821859 0.21292 0.528406 0.821859 0.21292 0.528295 0.821882 0.213109 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.68757 0.49531 0.66962 0.50685 0.68559 0.48594 0.66842 0.50122 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1010.51 -20.4547 -387.28 1040.57 1.47803 -377.219 1010.64 -20.4557 -387.707 1041.62 1.47804 -381.032 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.546631 0.822093 -0.159241 -0.548995 0.82188 -0.152047 -0.548995 0.82188 -0.152047 -0.549258 0.821853 -0.151239 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.64471 0.52295 0.66269 0.51153 0.64478 0.52344 0.66332 0.51586 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1052.15 1.47803 -373.097 1082.17 -20.4568 -362.931 1052.15 1.47803 -373.097 1084.53 -20.4553 -371.477 1053.57 1.47804 -378.237 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.549031 0.821866 0.15199 0.54901 0.821847 0.152168 0.549031 0.821866 0.15199 0.549031 0.821866 0.15199 0.549067 0.821897 0.151694 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.66962 0.50685 0.68757 0.49531 0.66962 0.50685 0.68899 0.50501 0.67047 0.51268 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1042.23 1.47804 -384.927 1010.67 -20.4521 -387.783 1042.23 1.47804 -384.927 1010.64 -20.4557 -387.707 1041.62 1.47804 -381.032 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.562615 0.821779 -0.090239 -0.548214 0.813959 -0.192179 -0.562615 0.821779 -0.090239 -0.562615 0.821779 -0.090239 -0.562845 0.821847 -0.0881628 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.66368 0.52028 0.6448 0.52352 0.66368 0.52028 0.64478 0.52344 0.66332 0.51586 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1085.94 -20.4558 -380.167 1054.42 1.47804 -383.496 1084.53 -20.4553 -371.477 1053.57 1.47804 -378.237 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.562376 0.821884 0.090776 0.562363 0.821888 0.0908179 0.562363 0.821888 0.0908179 0.56234 0.821896 0.0908871 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.68983 0.51488 0.67097 0.51865 0.68899 0.50501 0.67047 0.51268 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1042.4 1.47804 -388.856 1010.75 -20.4712 -390.249 1042.4 1.47804 -388.856 1010.67 -20.4521 -387.783 1042.23 1.47804 -384.927 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.568967 0.82199 -0.0247034 -0.568968 0.821984 -0.0248574 -0.568967 0.82199 -0.0247034 -0.568967 0.82199 -0.0247034 -0.568966 0.821993 -0.0246068 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.66378 0.52474 0.64485 0.52632 0.66378 0.52474 0.6448 0.52352 0.66368 0.52028 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1054.42 1.47804 -383.496 1085.94 -20.4558 -380.167 1054.42 1.47804 -383.496 1086.37 -20.4477 -388.342 1054.68 1.47804 -388.805 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.56859 0.822077 0.0299165 0.568705 0.821947 0.0312666 0.56859 0.822077 0.0299165 0.56859 0.822077 0.0299165 0.56841 0.822274 0.0278381 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.67097 0.51865 0.68983 0.51488 0.67097 0.51865 0.69009 0.52416 0.67113 0.52468 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1010.75 -20.4712 -390.249 1042.4 1.47804 -388.856 1014.04 -16.9799 -394.2 1042.21 1.47804 -394.987 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.560907 0.793875 0.234832 -0.556894 0.822747 0.113828 -0.556894 0.822747 0.113828 -0.547625 0.836551 0.0169657 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.64485 0.52632 0.66378 0.52474 0.64682 0.53081 0.66367 0.5317 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1054.68 1.47804 -388.805 1086.37 -20.4477 -388.342 1054.68 1.47804 -388.805 1086.16 -20.4347 -396.422 1054.47 1.47804 -395.402 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.568663 0.822419 -0.0157764 0.568988 0.822229 -0.0138893 0.568663 0.822419 -0.0157764 0.568663 0.822419 -0.0157764 0.568264 0.822648 -0.0180859 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.67113 0.52468 0.69009 0.52416 0.67113 0.52468 0.68996 0.53333 0.671 0.53217 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "___TKMN98_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 132 Group { DataVariance STATIC name "B0RT99" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_10 DataVariance STATIC file "wall_arbor.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_11 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1517.79 6.55275 -563.717 1517.79 2.55276 -563.717 1520.97 6.50478 -555.237 1520.97 2.50478 -555.237 1523.85 6.4579 -546.653 1523.85 2.4579 -546.653 1526.45 6.41285 -537.976 1526.45 2.41285 -537.976 1528.74 6.37036 -529.215 1528.74 2.37036 -529.215 1530.73 6.33116 -520.381 1530.73 2.33116 -520.381 1532.42 6.29598 -511.484 1532.42 2.29598 -511.484 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.936331 0 0.351118 -0.936331 0 0.351118 -0.940369 0 0.340155 -0.944281 0 0.329142 -0.951462 0 0.307766 -0.954749 0 0.297414 -0.961246 0 0.275693 -0.964437 0 0.264312 -0.970306 0 0.241879 -0.972994 0 0.230832 -0.977972 0 0.208738 -0.980264 0 0.197692 -0.982432 0 0.186622 -0.982432 0 0.186622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 152.378 1 152.378 0 150.191 1 150.191 0 148.004 1 148.004 0 145.818 1 145.818 0 143.631 1 143.631 0 141.446 1 141.446 0 139.259 1 139.259 0 } TexCoordArray 1 Vec2Array 14 { 0.94818 0.72326 0.94818 0.72326 0.95008 0.71363 0.95008 0.71363 0.95181 0.70389 0.95181 0.70389 0.95336 0.69403 0.95336 0.69403 0.95473 0.68409 0.95473 0.68409 0.95592 0.67406 0.95592 0.67406 0.95693 0.66396 0.95693 0.66396 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB98" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1503.82 0.443026 -549.142 1501.93 0.443026 -548.472 1506.51 0.489905 -541.147 1504.6 0.489905 -540.542 1508.92 0.534954 -533.065 1506.99 0.534954 -532.526 1511.06 0.577443 -524.906 1509.11 0.577443 -524.432 1512.91 0.616641 -516.678 1510.96 0.616641 -516.271 1514.49 0.651815 -508.391 1512.52 0.651815 -508.052 1515.78 0.682234 -500.056 1513.8 0.682234 -499.784 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00185726 0.999985 -0.0052385 -0.00177498 0.999985 -0.00528995 -0.0017209 0.999985 -0.00522411 -0.00158471 0.999985 -0.00520723 -0.00147237 0.999986 -0.00504389 -0.00133445 0.999987 -0.0049913 -0.00121751 0.999988 -0.00476765 -0.00108522 0.999988 -0.00467923 -0.000969332 0.99999 -0.00439482 -0.00084062 0.999991 -0.00427012 -0.000725488 0.999992 -0.00392627 -0.000606597 0.999993 -0.0037666 -0.000553545 0.999993 -0.00357857 -0.000494897 0.999993 -0.00360248 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 178.194 0 178.194 1 176.445 0 176.445 1 174.696 0 174.696 1 172.947 0 172.947 1 171.197 0 171.197 1 169.448 0 169.448 1 167.699 0 167.699 1 } TexCoordArray 1 Vec2Array 14 { 0.93982 0.70671 0.93869 0.70595 0.94143 0.69763 0.94029 0.69695 0.94287 0.68846 0.94172 0.68785 0.94415 0.6792 0.94299 0.67866 0.94526 0.66985 0.94409 0.66939 0.94621 0.66045 0.94503 0.66006 0.94698 0.65098 0.94579 0.65068 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT93" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1532.42 6.29598 -511.484 1532.42 2.29598 -511.484 1533.81 6.26556 -502.534 1533.81 2.26556 -502.534 1534.89 6.24063 -493.543 1534.89 2.24063 -493.543 1535.66 6.22192 -484.519 1535.66 2.22192 -484.519 1536.13 6.21015 -475.475 1536.13 2.21015 -475.475 1536.28 6.20607 -466.42 1536.28 2.20607 -466.42 1536.28 6.18096 -458.087 1536.28 2.18096 -458.087 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.988153 0 0.153469 -0.988153 0 0.153469 -0.989854 0 0.142085 -0.991425 0 0.13068 -0.994166 0 0.107859 -0.995338 0 0.0964453 -0.997259 0 0.0739887 -0.998017 0 0.0629452 -0.999195 0 0.0401241 -0.999598 0 0.0283461 -0.999936 0 0.0113463 -0.999983 0 0.00583266 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 143.381 1 143.381 0 141.194 1 141.194 0 139.008 1 139.008 0 136.821 1 136.821 0 134.634 1 134.634 0 132.449 1 132.449 0 130.365 1 130.365 0 } TexCoordArray 1 Vec2Array 14 { 0.95693 0.66396 0.95693 0.66396 0.95776 0.6538 0.95776 0.6538 0.95841 0.64359 0.95841 0.64359 0.95887 0.63335 0.95887 0.63335 0.95915 0.62308 0.95915 0.62308 0.95924 0.6128 0.95924 0.6128 0.95924 0.60334 0.95924 0.60334 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045YELLOWLA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 30 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 DrawArrays TRIANGLE_STRIP 30 5 DrawArrays TRIANGLE_STRIP 35 5 DrawArrays TRIANGLE_STRIP 40 5 DrawArrays TRIANGLE_STRIP 45 5 DrawArrays TRIANGLE_STRIP 50 5 DrawArrays TRIANGLE_STRIP 55 5 DrawArrays TRIANGLE_STRIP 60 5 DrawArrays TRIANGLE_STRIP 65 5 DrawArrays TRIANGLE_STRIP 70 5 DrawArrays TRIANGLE_STRIP 75 5 DrawArrays TRIANGLE_STRIP 80 5 DrawArrays TRIANGLE_STRIP 85 5 DrawArrays TRIANGLE_STRIP 90 5 DrawArrays TRIANGLE_STRIP 95 5 DrawArrays TRIANGLE_STRIP 100 5 DrawArrays TRIANGLE_STRIP 105 5 DrawArrays TRIANGLE_STRIP 110 5 DrawArrays TRIANGLE_STRIP 115 5 DrawArrays TRIANGLE_STRIP 120 5 DrawArrays TRIANGLE_STRIP 125 5 DrawArrays TRIANGLE_STRIP 130 5 DrawArrays TRIANGLE_STRIP 135 5 DrawArrays TRIANGLE_STRIP 140 5 DrawArrays TRIANGLE_STRIP 145 5 } VertexArray Vec3Array 150 { 1594.48 31.1841 -532.135 1594.34 31.1841 -532.938 1594.48 31.1841 -532.135 1594.34 30.4661 -532.938 1594.48 30.4661 -532.135 1594.22 31.1841 -511.703 1594.22 31.1841 -512.517 1594.22 31.1841 -511.703 1594.22 30.4661 -512.517 1594.22 30.4661 -511.703 1594.22 31.1841 -478.459 1594.22 31.1841 -479.273 1594.22 31.1841 -478.459 1594.22 30.4661 -479.273 1594.22 30.4661 -478.459 1594.22 31.1841 -467.676 1594.22 31.1841 -468.491 1594.22 31.1841 -467.676 1594.22 30.4661 -468.491 1594.22 30.4661 -467.676 1497.57 44.7951 -725.257 1496.4 44.7951 -726.438 1497.57 44.7951 -725.257 1496.4 43.7501 -726.438 1497.57 43.7501 -725.257 1522.5 44.7951 -700.531 1521.3 44.7951 -701.678 1522.5 44.7951 -700.531 1521.3 43.7501 -701.678 1522.5 43.7501 -700.531 1450.22 7.50006 -681.533 1448.13 7.50006 -683.646 1450.22 7.50006 -681.533 1448.13 4.84606 -683.646 1450.22 4.84606 -681.533 1475.62 7.50006 -656.274 1473.47 7.50006 -658.33 1475.62 7.50006 -656.274 1473.47 4.84606 -658.33 1475.62 4.84606 -656.274 1549.93 44.7951 -665.061 1549.08 44.7951 -666.497 1549.93 44.7951 -665.061 1549.08 43.7501 -666.497 1549.93 43.7501 -665.061 1568.21 44.7951 -634.512 1567.31 44.7951 -635.925 1568.21 44.7951 -634.512 1567.31 43.7501 -635.925 1568.21 43.7501 -634.512 1493.84 7.50006 -634.483 1492.32 7.50006 -637.053 1493.84 7.50006 -634.483 1492.32 4.84606 -637.053 1493.84 4.84607 -634.483 1513.73 7.50011 -600.928 1512.14 7.50011 -603.456 1513.73 7.50011 -600.928 1512.14 4.84611 -603.456 1513.73 4.84611 -600.928 1586.4 44.7951 -593.499 1585.93 44.7951 -595.108 1586.4 44.7951 -593.499 1585.93 43.7501 -595.108 1586.4 43.7501 -593.499 1597.81 44.7951 -556.119 1597.29 44.7951 -557.716 1597.81 44.7951 -556.119 1597.29 43.7501 -557.716 1597.81 43.7501 -556.119 1524.64 7.50012 -577.929 1523.78 7.50012 -580.811 1524.64 7.50012 -577.929 1523.78 4.84611 -580.811 1524.64 4.84611 -577.929 1536.13 7.50012 -540.554 1535.2 7.50012 -543.413 1536.13 7.50012 -540.554 1535.2 4.84612 -543.413 1536.13 4.84612 -540.554 1594.22 31.1841 -449.596 1594.22 31.1841 -450.41 1594.22 31.1841 -449.596 1594.22 30.4661 -450.41 1594.22 30.4661 -449.596 1594.22 31.1841 -438.813 1594.22 31.1841 -439.628 1594.22 31.1841 -438.813 1594.22 30.4661 -439.628 1594.22 30.4661 -438.813 1594.22 31.1841 -405.569 1594.22 31.1841 -406.384 1594.22 31.1841 -405.569 1594.22 30.4661 -406.384 1594.22 30.4661 -405.569 1594.22 31.1841 -394.787 1594.22 31.1841 -395.602 1594.22 31.1841 -394.787 1594.22 30.4661 -395.602 1594.22 30.4661 -394.787 1594.22 31.1841 -372.847 1594.22 31.1841 -373.661 1594.22 31.1841 -372.847 1594.22 30.4661 -373.661 1594.22 30.4661 -372.847 1594.22 31.1841 -362.064 1594.22 31.1841 -362.88 1594.22 31.1841 -362.064 1594.22 30.4661 -362.88 1594.22 30.4661 -362.064 1594.22 31.1841 -343.821 1594.22 31.1841 -344.636 1594.22 31.1841 -343.821 1594.22 30.4661 -344.636 1594.22 30.4661 -343.821 1594.22 31.1841 -333.039 1594.22 31.1841 -333.853 1594.22 31.1841 -333.039 1594.22 30.4661 -333.853 1594.22 30.4661 -333.039 1594.22 31.1841 -321.818 1594.22 31.1841 -322.633 1594.22 31.1841 -321.818 1594.22 30.4661 -322.633 1594.22 30.4661 -321.818 1594.15 31.1841 -310.646 1594.17 31.1841 -311.498 1594.15 31.1841 -310.646 1594.17 30.4661 -311.498 1594.15 30.4661 -310.646 1593.89 31.1841 -299.027 1593.92 31.1841 -299.878 1593.89 31.1841 -299.027 1593.92 30.4661 -299.878 1593.89 30.4661 -299.027 1593.45 31.1841 -287.772 1593.49 31.1841 -288.622 1593.45 31.1841 -287.772 1593.49 30.4661 -288.622 1593.45 30.4661 -287.772 1592.52 31.1841 -272.293 1592.58 31.1841 -273.143 1592.52 31.1841 -272.293 1592.58 30.4661 -273.143 1592.52 30.4661 -272.293 1591.63 31.1841 -261.066 1591.7 31.1841 -261.915 1591.63 31.1841 -261.066 1591.7 30.4661 -261.915 1591.63 30.4661 -261.066 } NormalBinding PER_VERTEX NormalArray Vec3Array 150 { -0.984805 0 0.173666 -0.984805 0 0.173666 -0.984805 0 0.173666 -0.984805 0 0.173666 -0.984805 0 0.173666 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.711178 0 0.703012 -0.711178 0 0.703012 -0.711178 0 0.703012 -0.711178 0 0.703012 -0.711178 0 0.703012 -0.692356 0 0.721556 -0.692356 0 0.721556 -0.692356 0 0.721556 -0.692356 0 0.721556 -0.692356 0 0.721556 -0.711512 0 0.702674 -0.711512 0 0.702674 -0.711512 0 0.702674 -0.711512 0 0.702674 -0.711512 0 0.702674 -0.692482 0 0.721435 -0.692482 0 0.721435 -0.692482 0 0.721435 -0.692482 0 0.721435 -0.692482 0 0.721435 -0.859078 0 0.511845 -0.859078 0 0.511845 -0.859078 0 0.511845 -0.859078 0 0.511845 -0.859078 0 0.511845 -0.845144 0 0.53454 -0.845144 0 0.53454 -0.845144 0 0.53454 -0.845144 0 0.53454 -0.845144 0 0.53454 -0.859469 0 0.511187 -0.859469 0 0.511187 -0.859469 0 0.511187 -0.859469 0 0.511187 -0.859469 0 0.511187 -0.845833 0 0.533447 -0.845833 0 0.533447 -0.845833 0 0.533447 -0.845833 0 0.533447 -0.845833 0 0.533447 -0.959712 0 0.280985 -0.959712 0 0.280985 -0.959712 0 0.280985 -0.959712 0 0.280985 -0.959712 0 0.280985 -0.951627 0 0.307256 -0.951627 0 0.307256 -0.951627 0 0.307256 -0.951627 0 0.307256 -0.951627 0 0.307256 -0.958579 0 0.284825 -0.958579 0 0.284825 -0.958579 0 0.284825 -0.958579 0 0.284825 -0.958579 0 0.284825 -0.951042 0 0.309062 -0.951042 0 0.309062 -0.951042 0 0.309062 -0.951042 0 0.309062 -0.951042 0 0.309062 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.999717 0 -0.0237772 -0.999717 0 -0.0237772 -0.999717 0 -0.0237772 -0.999717 0 -0.0237772 -0.999717 0 -0.0237772 -0.999368 0 -0.0355522 -0.999368 0 -0.0355522 -0.999368 0 -0.0355522 -0.999368 0 -0.0355522 -0.999368 0 -0.0355522 -0.998872 0 -0.0474834 -0.998872 0 -0.0474834 -0.998872 0 -0.0474834 -0.998872 0 -0.0474834 -0.998872 0 -0.0474834 -0.997473 0 -0.0710511 -0.997473 0 -0.0710511 -0.997473 0 -0.0710511 -0.997473 0 -0.0710511 -0.997473 0 -0.0710511 -0.996541 0 -0.0831018 -0.996541 0 -0.0831018 -0.996541 0 -0.0831018 -0.996541 0 -0.0831018 -0.996541 0 -0.0831018 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 150 { 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 } TexCoordArray 1 Vec2Array 150 { 0.99406 0.6874 0.99398 0.68832 0.99406 0.6874 0.99398 0.68832 0.99406 0.6874 0.9939 0.66421 0.9939 0.66513 0.9939 0.66421 0.9939 0.66513 0.9939 0.66421 0.9939 0.62647 0.9939 0.62739 0.9939 0.62647 0.9939 0.62739 0.9939 0.62647 0.9939 0.61422 0.9939 0.61515 0.9939 0.61422 0.9939 0.61515 0.9939 0.61422 0.93608 0.90665 0.93539 0.90799 0.93608 0.90665 0.93539 0.90799 0.93608 0.90665 0.951 0.87858 0.95028 0.87988 0.951 0.87858 0.95028 0.87988 0.951 0.87858 0.90776 0.85701 0.90651 0.85941 0.90776 0.85701 0.90651 0.85941 0.90776 0.85701 0.92295 0.82834 0.92167 0.83067 0.92295 0.82834 0.92167 0.83067 0.92295 0.82834 0.96741 0.83831 0.9669 0.83994 0.96741 0.83831 0.9669 0.83994 0.96741 0.83831 0.97834 0.80363 0.97781 0.80523 0.97834 0.80363 0.97781 0.80523 0.97834 0.80363 0.93386 0.8036 0.93294 0.80652 0.93386 0.8036 0.93294 0.80652 0.93386 0.8036 0.94575 0.7655 0.9448 0.76837 0.94575 0.7655 0.9448 0.76837 0.94575 0.7655 0.98922 0.75707 0.98894 0.7589 0.98922 0.75707 0.98894 0.7589 0.98922 0.75707 0.99605 0.71463 0.99574 0.71645 0.99605 0.71463 0.99574 0.71645 0.99605 0.71463 0.95228 0.73939 0.95176 0.74266 0.95228 0.73939 0.95176 0.74266 0.95228 0.73939 0.95915 0.69696 0.9586 0.70021 0.95915 0.69696 0.9586 0.70021 0.95915 0.69696 0.9939 0.5937 0.9939 0.59462 0.9939 0.5937 0.9939 0.59462 0.9939 0.5937 0.9939 0.58146 0.9939 0.58238 0.9939 0.58146 0.9939 0.58238 0.9939 0.58146 0.9939 0.54371 0.9939 0.54464 0.9939 0.54371 0.9939 0.54464 0.9939 0.54371 0.9939 0.53147 0.9939 0.5324 0.9939 0.53147 0.9939 0.5324 0.9939 0.53147 0.9939 0.50657 0.9939 0.50749 0.9939 0.50657 0.9939 0.50749 0.9939 0.50657 0.9939 0.49432 0.9939 0.49525 0.9939 0.49432 0.9939 0.49525 0.9939 0.49432 0.9939 0.47361 0.9939 0.47454 0.9939 0.47361 0.9939 0.47454 0.9939 0.47361 0.9939 0.46137 0.9939 0.4623 0.9939 0.46137 0.9939 0.4623 0.9939 0.46137 0.9939 0.44863 0.9939 0.44956 0.9939 0.44863 0.9939 0.44956 0.9939 0.44863 0.99386 0.43595 0.99387 0.43692 0.99386 0.43595 0.99387 0.43692 0.99386 0.43595 0.9937 0.42276 0.99372 0.42373 0.9937 0.42276 0.99372 0.42373 0.9937 0.42276 0.99344 0.40998 0.99347 0.41095 0.99344 0.40998 0.99347 0.41095 0.99344 0.40998 0.99289 0.39241 0.99292 0.39337 0.99289 0.39241 0.99292 0.39337 0.99289 0.39241 0.99236 0.37966 0.9924 0.38063 0.99236 0.37966 0.9924 0.38063 0.99236 0.37966 } TexCoordArray 2 Vec2Array 150 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 150 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_12 DataVariance STATIC file "stairsside.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_13 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1573.07 14.6731 -532.334 1573.07 13.7101 -532.334 1550.95 4.10512 -528.236 1550.95 3.14212 -528.236 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.182161 0 -0.983269 -0.182161 0 -0.983269 -0.182161 0 -0.983269 -0.182161 0 -0.983269 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.98125 0.68763 0.98125 0.68763 0.96802 0.68298 0.96802 0.68298 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1593.9 28.6731 -536.194 1593.9 27.7091 -536.194 1573.07 14.6731 -532.334 1573.07 13.7101 -532.334 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.182262 0 -0.98325 -0.182262 0 -0.98325 -0.182262 0 -0.98325 -0.182262 0 -0.98325 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.99371 0.69201 0.99371 0.69201 0.98125 0.68763 0.98125 0.68763 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.9 18.1261 -532.625 1544.83 4.38812 -527.337 1572.9 16.8741 -532.625 1544.83 3.13612 -527.337 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.185119 0 0.982716 0.185119 0 0.982716 0.185119 0 0.982716 0.185119 0 0.982716 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.98115 0.68796 0.96436 0.68196 0.98115 0.68796 0.96436 0.68196 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1599.34 35.0731 -537.606 1599.34 36.3261 -537.606 1599.34 35.0731 -537.606 1572.9 18.1261 -532.625 1572.9 16.8741 -532.625 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.18516 0 0.982708 0.18516 0 0.982709 0.18516 0 0.982708 0.18516 0 0.982708 0.18516 0 0.982708 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.99696 0.69361 0.99696 0.69361 0.99696 0.69361 0.98115 0.68796 0.98115 0.68796 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_140" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_14 DataVariance STATIC file "pitconc.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_15 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1589.08 35.3901 -580.291 1589.16 35.3901 -579.997 1589.08 35.3901 -580.291 1589.16 40.8141 -579.997 1589.08 40.8141 -580.291 1589.16 40.8141 -579.997 1588.67 41.6761 -580.152 1588.75 41.6761 -579.858 1587.42 42.5381 -579.734 1587.51 42.5381 -579.442 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.960904 0 0.276881 -0.960904 0 0.276881 -0.960904 0 0.276881 -0.958525 -0.0691378 0.276495 -0.958601 -0.0691973 0.276217 -0.958525 -0.0691378 0.276495 -0.732863 -0.646042 0.213403 -0.617084 -0.763946 0.18866 -0.523934 -0.835899 0.163603 -0.52238 -0.834897 0.173398 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.99083 0.74207 0.99088 0.74174 0.99083 0.74207 0.99088 0.74174 0.99083 0.74207 0.99088 0.74174 0.99058 0.74192 0.99063 0.74158 0.98983 0.74144 0.98989 0.74111 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_139" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1591.04 35.3901 -573.884 1591.13 35.3901 -573.588 1591.04 35.3901 -573.884 1591.13 40.8141 -573.588 1591.04 40.8141 -573.884 1591.13 40.8141 -573.588 1590.63 41.6761 -573.753 1590.71 41.6761 -573.458 1589.38 42.5381 -573.361 1589.47 42.5381 -573.067 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.964585 0 0.263774 -0.964585 0 0.263774 -0.964585 0 0.263774 -0.962283 -0.0688158 0.263204 -0.962291 -0.0689259 0.263146 -0.962283 -0.0688158 0.263204 -0.737346 -0.644582 0.202078 -0.621438 -0.763019 0.177811 -0.528101 -0.835061 0.154216 -0.526856 -0.834142 0.163186 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.992 0.7348 0.99205 0.73446 0.992 0.7348 0.99205 0.73446 0.992 0.7348 0.99205 0.73446 0.99176 0.73465 0.9918 0.73432 0.99101 0.73421 0.99106 0.73387 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_138" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1592.92 35.3901 -567.296 1593.01 35.3901 -566.999 1592.92 35.3901 -567.296 1593.01 40.8141 -566.999 1592.92 40.8141 -567.296 1593.01 40.8141 -566.999 1592.5 41.6761 -567.175 1592.58 41.6761 -566.877 1591.24 42.5381 -566.809 1591.32 42.5381 -566.513 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.956178 0 0.292788 -0.956178 0 0.292788 -0.956178 0 0.292788 -0.954531 -0.0691252 0.289985 -0.95393 -0.0685157 0.2921 -0.954531 -0.0691252 0.289985 -0.734662 -0.645828 0.207794 -0.621592 -0.764887 0.16903 -0.528868 -0.836397 0.144009 -0.528803 -0.836341 0.144576 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.99312 0.72732 0.99318 0.72698 0.99312 0.72732 0.99318 0.72698 0.99312 0.72732 0.99318 0.72698 0.99288 0.72718 0.99292 0.72685 0.99212 0.72677 0.99217 0.72643 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_137" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1594.62 35.3901 -560.79 1594.7 35.3901 -560.49 1594.62 35.3901 -560.79 1594.7 40.8141 -560.49 1594.62 40.8141 -560.79 1594.28 41.6761 -560.378 1594.2 41.6761 -560.677 1594.28 41.6761 -560.378 1592.95 42.5381 -560.339 1593.02 42.5381 -560.041 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.96558 0 0.260107 -0.96558 0 0.260107 -0.96558 0 0.260107 -0.964902 -0.0374697 0.259925 -0.958347 -0.121854 0.258307 -0.680983 -0.710214 0.178491 -0.679805 -0.709935 0.184001 -0.680983 -0.710214 0.178491 -0.534718 -0.83403 0.135907 -0.535521 -0.834881 0.127244 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.52742 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.99415 0.71994 0.99419 0.71959 0.99415 0.71994 0.99419 0.71959 0.99415 0.71994 0.99394 0.71947 0.99389 0.71981 0.99394 0.71947 0.99314 0.71942 0.99318 0.71908 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_136" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1596.23 35.3901 -554.126 1596.3 35.3901 -553.825 1596.23 35.3901 -554.126 1596.3 40.8141 -553.825 1596.23 40.8141 -554.126 1596.3 40.8141 -553.825 1595.81 41.6761 -554.022 1595.88 41.6761 -553.722 1594.54 42.5381 -553.712 1594.6 42.5381 -553.414 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.973427 0 0.228995 -0.973427 0 0.228995 -0.973427 0 0.228995 -0.971079 -0.0692582 0.228494 -0.971083 -0.0693672 0.228444 -0.971079 -0.0692582 0.228494 -0.744983 -0.643547 0.175635 -0.631587 -0.762124 0.142356 -0.538114 -0.834512 0.118421 -0.53869 -0.835305 0.109901 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.99511 0.71237 0.99515 0.71203 0.99511 0.71237 0.99515 0.71203 0.99511 0.71237 0.99515 0.71203 0.99485 0.71225 0.9949 0.71191 0.9941 0.7119 0.99413 0.71156 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1598.34 35.3901 -554.643 1596.23 35.3901 -554.126 1598.34 35.3901 -554.643 1596.23 40.8141 -554.126 1598.34 42.5381 -554.643 1595.81 41.6761 -554.022 1594.54 42.5381 -553.712 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.237674 0 -0.971345 -0.237674 0 -0.971345 -0.237674 0 -0.971345 -0.23768 8.47567e-06 -0.971343 -0.237716 9.49238e-05 -0.971335 -0.237826 0.000340829 -0.971308 -0.237887 0.000531092 -0.971293 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.99637 0.71296 0.99511 0.71237 0.99637 0.71296 0.99511 0.71237 0.99637 0.71296 0.99485 0.71225 0.9941 0.7119 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1596.73 35.3901 -561.353 1594.62 35.3901 -560.79 1596.73 35.3901 -561.353 1594.62 40.8141 -560.79 1596.73 42.5381 -561.353 1594.2 41.6761 -560.677 1592.95 42.5381 -560.339 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.258638 0 -0.965974 -0.258638 0 -0.965974 -0.258638 0 -0.965974 -0.258599 -5.13043e-05 -0.965985 -0.258644 0.000246177 -0.965973 -0.258658 0.000883705 -0.965969 -0.259022 0.00202965 -0.965869 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.9954 0.72057 0.99415 0.71994 0.9954 0.72057 0.99415 0.71994 0.9954 0.72057 0.99389 0.71981 0.99314 0.71942 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1595.01 35.3901 -567.903 1592.92 35.3901 -567.296 1595.01 35.3901 -567.903 1592.92 40.8141 -567.296 1595.01 42.5381 -567.903 1592.5 41.6761 -567.175 1591.24 42.5381 -566.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.278563 0 -0.960418 -0.278563 0 -0.960418 -0.278563 0 -0.960418 -0.278607 5.79013e-05 -0.960405 -0.278632 -4.05313e-05 -0.960398 -0.27881 -0.000145619 -0.960346 -0.278611 -0.000771947 -0.960404 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.99438 0.72801 0.99312 0.72732 0.99438 0.72801 0.99312 0.72732 0.99438 0.72801 0.99288 0.72718 0.99212 0.72677 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1593.13 35.3901 -574.537 1591.04 35.3901 -573.884 1593.13 35.3901 -574.537 1591.04 40.8141 -573.884 1593.13 42.5381 -574.537 1590.63 41.6761 -573.753 1589.38 42.5381 -573.361 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.299173 0 -0.954199 -0.299173 0 -0.954199 -0.299173 0 -0.954199 -0.299227 7.2332e-05 -0.954182 -0.299245 -9.10339e-05 -0.954176 -0.299433 -0.000326994 -0.954117 -0.299152 -0.0012228 -0.954205 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.99325 0.73554 0.992 0.7348 0.99325 0.73554 0.992 0.7348 0.99325 0.73554 0.99176 0.73465 0.99101 0.73421 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1591.15 35.3901 -580.989 1589.08 35.3901 -580.291 1591.15 35.3901 -580.989 1589.08 40.8141 -580.291 1591.15 42.5381 -580.989 1588.67 41.6761 -580.152 1587.42 42.5381 -579.734 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.32002 0 -0.947411 -0.32002 0 -0.947411 -0.32002 0 -0.947411 -0.319984 -4.82484e-05 -0.947423 -0.319786 -0.000534268 -0.94749 -0.31918 -0.00191667 -0.947692 -0.318849 -0.00297644 -0.947801 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.99206 0.74287 0.99083 0.74207 0.99206 0.74287 0.99083 0.74207 0.99206 0.74287 0.99058 0.74192 0.98983 0.74144 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1596.3 35.3901 -553.825 1598.43 35.3901 -554.34 1596.3 40.8141 -553.825 1598.43 42.5381 -554.34 1595.88 41.6761 -553.722 1594.6 42.5381 -553.414 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.235746 0 0.971815 0.235746 0 0.971815 0.235748 -2.55734e-06 0.971814 0.235711 0.000118586 0.971823 0.235623 0.000425902 0.971845 0.235509 0.000779888 0.971872 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.99515 0.71203 0.99642 0.71261 0.99515 0.71203 0.99642 0.71261 0.9949 0.71191 0.99413 0.71156 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1594.7 35.3901 -560.49 1596.81 35.3901 -561.051 1594.7 40.8141 -560.49 1596.81 42.5381 -561.051 1594.28 41.6761 -560.378 1593.02 42.5381 -560.041 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.257788 0 0.966201 0.257788 0 0.966201 0.25772 8.94414e-05 0.96622 0.257638 7.45389e-05 0.966242 0.257248 0.000267319 0.966345 0.257434 -0.000317803 0.966296 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.99419 0.71959 0.99545 0.72023 0.99419 0.71959 0.99545 0.72023 0.99394 0.71947 0.99318 0.71908 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1593.01 35.3901 -566.999 1595.1 35.3901 -567.603 1593.01 40.8141 -566.999 1595.1 42.5381 -567.603 1592.58 41.6761 -566.877 1591.32 42.5381 -566.513 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.277296 0 0.960785 0.277296 0 0.960785 0.277268 3.65866e-05 0.960793 0.277211 0.000105807 0.960809 0.276991 0.00037895 0.960872 0.277 0.00034996 0.96087 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.99318 0.72698 0.99443 0.72767 0.99318 0.72698 0.99443 0.72767 0.99292 0.72685 0.99217 0.72643 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1591.13 35.3901 -573.588 1593.21 35.3901 -574.239 1591.13 40.8141 -573.588 1593.21 42.5381 -574.239 1590.71 41.6761 -573.458 1589.47 42.5381 -573.067 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.298332 0 0.954462 0.298332 0 0.954462 0.298357 -3.24624e-05 0.954454 0.298466 -0.000280311 0.95442 0.298812 -0.00100793 0.954311 0.298968 -0.00150354 0.954262 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.99205 0.73446 0.9933 0.7352 0.99205 0.73446 0.9933 0.7352 0.9918 0.73432 0.99106 0.73387 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1589.16 35.3901 -579.997 1591.24 35.3901 -580.694 1589.16 40.8141 -579.997 1591.24 42.5381 -580.694 1588.75 41.6761 -579.858 1587.51 42.5381 -579.442 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.318755 0 0.947837 0.318755 0 0.947837 0.318774 -2.50774e-05 0.947831 0.318761 9.25059e-05 0.947835 0.318777 0.000332599 0.94783 0.318626 0.000814402 0.94788 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.99088 0.74174 0.99212 0.74253 0.99088 0.74174 0.99212 0.74253 0.99063 0.74158 0.98989 0.74111 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_699" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_16 DataVariance STATIC file "pitbuilding1.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_17 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.59 2.90711 -509.939 1566.59 2.90711 -510.526 1566.59 10.8041 -509.939 1566.59 10.8041 -510.526 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.31764 0.78468 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97738 0.6622 0.97738 0.66287 0.97738 0.6622 0.97738 0.66287 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_698" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.75 10.3111 -509.939 1565.75 10.3111 -510.526 1565.75 2.90711 -509.939 1565.75 2.90711 -510.526 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.29782 0.21532 0.29782 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97687 0.6622 0.97687 0.66287 0.97687 0.6622 0.97687 0.66287 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_697" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.75 2.90711 -510.526 1565.75 10.3111 -510.526 1566.59 2.90711 -510.526 1566.59 10.8041 -510.526 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97687 0.66287 0.97687 0.66287 0.97738 0.66287 0.97738 0.66287 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_696" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.59 10.8041 -509.939 1565.75 10.3111 -509.939 1566.59 2.90711 -509.939 1565.75 2.90711 -509.939 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97738 0.6622 0.97687 0.6622 0.97738 0.6622 0.97687 0.6622 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_695" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.19 2.90711 -509.939 1572.19 2.90711 -510.526 1572.19 13.4681 -509.939 1572.19 13.4681 -510.526 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.4246 0.78468 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98072 0.6622 0.98072 0.66287 0.98072 0.6622 0.98072 0.66287 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_694" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.34 12.9741 -509.939 1571.34 12.9741 -510.526 1571.34 2.90711 -509.939 1571.34 2.90711 -510.526 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.40478 0.21532 0.40478 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98022 0.6622 0.98022 0.66287 0.98022 0.6622 0.98022 0.66287 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_693" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.34 2.90711 -510.526 1571.34 12.9741 -510.526 1572.19 2.90711 -510.526 1572.19 13.4681 -510.526 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98022 0.66287 0.98022 0.66287 0.98072 0.66287 0.98072 0.66287 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_692" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.19 13.4681 -509.939 1571.34 12.9741 -509.939 1572.19 2.90711 -509.939 1571.34 2.90711 -509.939 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98072 0.6622 0.98022 0.6622 0.98072 0.6622 0.98022 0.6622 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_691" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.65 2.90711 -509.939 1581.65 2.90711 -510.526 1581.65 19.4611 -509.939 1581.65 19.4611 -510.526 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.66525 0.78468 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98638 0.6622 0.98638 0.66287 0.98638 0.6622 0.98638 0.66287 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_690" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.8 18.9671 -509.939 1580.8 18.9671 -510.526 1580.8 2.90711 -509.939 1580.8 2.90711 -510.526 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.64544 0.21532 0.64544 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98588 0.6622 0.98588 0.66287 0.98588 0.6622 0.98588 0.66287 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_689" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.8 2.90711 -510.526 1580.8 18.9671 -510.526 1581.65 2.90711 -510.526 1581.65 19.4611 -510.526 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98588 0.66287 0.98588 0.66287 0.98638 0.66287 0.98638 0.66287 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_688" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.65 19.4611 -509.939 1580.8 18.9671 -509.939 1581.65 2.90711 -509.939 1580.8 2.90711 -509.939 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98638 0.6622 0.98588 0.6622 0.98638 0.6622 0.98588 0.6622 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_687" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1592.15 2.97512 -510.345 1591.1 2.97512 -510.345 1592.15 2.97512 -510.345 1591.1 18.5431 -510.345 1592.15 19.2511 -510.345 1591.04 20.1231 -510.345 1592.15 19.2511 -510.345 1590.83 21.6481 -510.345 1592.32 21.8661 -510.345 1590.33 23.1731 -510.345 1592.55 23.6521 -510.345 1589.38 24.6691 -510.345 1593.23 25.8821 -510.345 1594.13 27.7841 -510.345 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.99266 0.66267 0.99203 0.66267 0.99266 0.66267 0.99203 0.66267 0.99266 0.66267 0.992 0.66267 0.99266 0.66267 0.99188 0.66267 0.99277 0.66267 0.99157 0.66267 0.99291 0.66267 0.99101 0.66267 0.99331 0.66267 0.99385 0.66267 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_686" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1591.1 2.97512 -509.691 1592.15 2.97512 -509.691 1591.1 18.5431 -509.691 1592.15 19.2511 -509.691 1591.04 20.1231 -509.691 1592.15 19.2511 -509.691 1590.83 21.6481 -509.691 1592.32 21.8661 -509.691 1590.33 23.1731 -509.691 1592.55 23.6521 -509.691 1589.38 24.6691 -509.691 1593.23 25.8821 -509.691 1594.13 27.7841 -509.691 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.99203 0.66192 0.99266 0.66192 0.99203 0.66192 0.99266 0.66192 0.992 0.66192 0.99266 0.66192 0.99188 0.66192 0.99277 0.66192 0.99157 0.66192 0.99291 0.66192 0.99101 0.66192 0.99331 0.66192 0.99385 0.66192 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_685" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1589.38 24.6691 -509.691 1589.38 24.6691 -510.345 1590.33 23.1731 -509.691 1590.33 23.1731 -510.345 1590.83 21.6481 -509.691 1590.83 21.6481 -510.345 1591.04 20.1231 -509.691 1591.04 20.1231 -510.345 1591.1 18.5431 -509.691 1591.1 18.5431 -510.345 1591.1 2.97512 -509.691 1591.1 2.97512 -510.345 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.844122 -0.53615 0 -0.844122 -0.53615 0 -0.882591 -0.470141 0 -0.918163 -0.396202 0 -0.966044 -0.258379 0 -0.979956 -0.199216 0 -0.994779 -0.102051 0 -0.997769 -0.0667614 0 -0.999985 -0.00540992 0 -0.999999 -0.00154845 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.99101 0.66192 0.99101 0.66267 0.99157 0.66192 0.99157 0.66267 0.99188 0.66192 0.99188 0.66267 0.992 0.66192 0.992 0.66267 0.99203 0.66192 0.99203 0.66267 0.99203 0.66192 0.99203 0.66267 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_684" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1592.15 2.97512 -509.691 1592.15 2.97512 -510.345 1592.15 19.2511 -509.691 1592.15 19.2511 -510.345 1592.32 21.8661 -509.691 1592.32 21.8661 -510.345 1592.55 23.6521 -509.691 1592.55 23.6521 -510.345 1593.23 25.8821 -509.691 1593.23 25.8821 -510.345 1594.13 27.7841 -509.691 1594.13 27.7841 -510.345 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 1 0 0 1 0 0 0.999988 -0.00488387 0 0.999873 -0.0159705 0 0.996646 -0.0818298 0 0.994744 -0.102391 0 0.98116 -0.193198 0 0.969194 -0.246299 0 0.942566 -0.334019 0 0.925098 -0.379729 -5.44389e-05 0.903964 -0.42761 -8.43795e-05 0.903975 -0.427586 -0.000168761 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.99266 0.66192 0.99266 0.66267 0.99266 0.66192 0.99266 0.66267 0.99277 0.66192 0.99277 0.66267 0.99291 0.66192 0.99291 0.66267 0.99331 0.66192 0.99331 0.66267 0.99385 0.66192 0.99385 0.66267 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_683" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.3 2.90711 -530.99 1572.21 2.90711 -531.567 1572.3 13.4681 -530.99 1572.21 13.4681 -531.567 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.986388 0 -0.164433 0.986388 0 -0.164433 0.986388 0 -0.164433 0.986388 0 -0.164433 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.4246 0.9995 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98079 0.6861 0.98074 0.68676 0.98079 0.6861 0.98074 0.68676 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_682" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.47 12.9741 -530.836 1571.37 12.9741 -531.413 1571.47 2.90711 -530.836 1571.37 2.90711 -531.413 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.986456 0 0.164027 -0.986456 0 0.164027 -0.986456 0 0.164027 -0.986456 0 0.164027 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.40478 0.0005 0.40478 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98029 0.68593 0.98023 0.68658 0.98029 0.68593 0.98023 0.68658 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_681" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.37 2.90711 -531.413 1571.37 12.9741 -531.413 1572.21 2.90711 -531.567 1572.21 13.4681 -531.567 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.180962 0 -0.98349 -0.180962 0 -0.98349 -0.180962 0 -0.98349 -0.180962 0 -0.98349 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98023 0.68658 0.98023 0.68658 0.98074 0.68676 0.98074 0.68676 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_680" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.3 13.4681 -530.99 1571.47 12.9741 -530.836 1572.3 2.90711 -530.99 1571.47 2.90711 -530.836 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.180911 0 0.9835 0.180911 0 0.983499 0.180911 0 0.983499 0.180911 0 0.9835 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98079 0.6861 0.98029 0.68593 0.98079 0.6861 0.98029 0.68593 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_679" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.62 2.90711 -532.716 1581.51 2.90711 -533.293 1581.62 19.4611 -532.716 1581.51 19.4611 -533.293 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.983518 0 -0.180808 0.983518 0 -0.180808 0.983518 0 -0.180808 0.983518 0 -0.180808 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.66525 0.9995 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98637 0.68806 0.9863 0.68872 0.98637 0.68806 0.9863 0.68872 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_678" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.78 18.9671 -532.561 1580.69 18.9671 -533.138 1580.78 2.90711 -532.561 1580.69 2.90711 -533.138 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.986422 0 0.16423 -0.986422 0 0.16423 -0.986422 0 0.16423 -0.986422 0 0.16423 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.64544 0.0005 0.64544 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98586 0.68789 0.98581 0.68854 0.98586 0.68789 0.98581 0.68854 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_677" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.69 2.90711 -533.138 1580.69 18.9671 -533.138 1581.51 2.90711 -533.293 1581.51 19.4611 -533.293 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.184245 0 -0.98288 -0.184245 0 -0.98288 -0.184245 0 -0.98288 -0.184245 0 -0.98288 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98581 0.68854 0.98581 0.68854 0.9863 0.68872 0.9863 0.68872 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_676" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.62 19.4611 -532.716 1580.78 18.9671 -532.561 1581.62 2.90711 -532.716 1580.78 2.90711 -532.561 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.182115 0 0.983277 0.182115 0 0.983277 0.182115 0 0.983277 0.182115 0 0.983277 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98637 0.68806 0.98586 0.68789 0.98637 0.68806 0.98586 0.68789 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_675" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1591.87 2.97512 -535.029 1590.84 2.97512 -534.837 1591.87 2.97512 -535.029 1590.84 18.5431 -534.837 1591.87 19.2511 -535.029 1590.78 20.1231 -534.826 1591.87 19.2511 -535.029 1590.58 21.6481 -534.789 1592.05 21.8661 -535.061 1590.08 23.1731 -534.697 1592.28 23.6521 -535.103 1589.15 24.6691 -534.524 1592.96 25.8821 -535.227 1593.83 27.7841 -535.39 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.183052 0 -0.983103 -0.183052 0 -0.983103 -0.183052 0 -0.983103 -0.183046 -8.44207e-06 -0.983104 -0.182947 -4.61437e-05 -0.983123 -0.183036 -0.000303324 -0.983106 -0.182947 -4.61437e-05 -0.983123 -0.182557 -9.51914e-05 -0.983195 -0.182287 0.000206705 -0.983245 -0.182161 0.000423606 -0.983268 -0.182062 0.000596118 -0.983287 -0.181833 -8.41672e-05 -0.983329 -0.181767 -0.000250859 -0.983342 -0.181423 -0.00136325 -0.983404 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.9925 0.69069 0.99188 0.69047 0.9925 0.69069 0.99188 0.69047 0.9925 0.69069 0.99185 0.69046 0.9925 0.69069 0.99173 0.69042 0.9926 0.69073 0.99143 0.69031 0.99274 0.69077 0.99087 0.69012 0.99315 0.69091 0.99367 0.6911 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_674" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1590.95 2.97512 -534.192 1592 2.97512 -534.385 1590.95 18.5431 -534.192 1592 19.2511 -534.385 1590.89 20.1231 -534.182 1592 19.2511 -534.385 1590.69 21.6481 -534.145 1592.17 21.8661 -534.417 1590.2 23.1731 -534.053 1592.39 23.6521 -534.459 1589.27 24.6691 -533.88 1593.06 25.8821 -534.584 1593.95 27.7841 -534.746 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.182221 0 0.983258 0.182221 0 0.983258 0.182198 3.62467e-05 0.983262 0.181964 8.2993e-05 0.983305 0.181524 0.000480357 0.983386 0.181964 8.2993e-05 0.983305 0.181233 -4.65076e-05 0.98344 0.181466 0.000117167 0.983397 0.181801 -0.000115644 0.983335 0.182184 0.00026705 0.983264 0.182599 -0.000558817 0.983187 0.182742 -0.000575006 0.983161 0.183171 -0.00196309 0.983079 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.99195 0.68974 0.99257 0.68996 0.99195 0.68974 0.99257 0.68996 0.99191 0.68973 0.99257 0.68996 0.99179 0.68969 0.99268 0.68999 0.9915 0.68958 0.99281 0.69004 0.99094 0.68938 0.99321 0.69018 0.99374 0.69037 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_673" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1589.27 24.6691 -533.88 1589.15 24.6691 -534.524 1590.2 23.1731 -534.053 1590.08 23.1731 -534.697 1590.69 21.6481 -534.145 1590.58 21.6481 -534.789 1590.89 20.1231 -534.182 1590.78 20.1231 -534.826 1590.95 18.5431 -534.192 1590.84 18.5431 -534.837 1590.95 2.97512 -534.192 1590.84 2.97512 -534.837 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.832886 -0.53443 0.143827 -0.832886 -0.534432 0.14382 -0.870548 -0.468561 0.150321 -0.905345 -0.394856 0.15633 -0.952488 -0.256347 0.164475 -0.966289 -0.19612 0.166803 -0.980342 -0.101545 0.169166 -0.983036 -0.0699585 0.169545 -0.985436 -0.00656457 0.169918 -0.985457 -0.00188083 0.169916 -0.985458 0 0.169916 -0.985458 0 0.169916 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.99094 0.68938 0.99087 0.69012 0.9915 0.68958 0.99143 0.69031 0.99179 0.68969 0.99173 0.69042 0.99191 0.68973 0.99185 0.69046 0.99195 0.68974 0.99188 0.69047 0.99195 0.68974 0.99188 0.69047 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_672" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1592 2.97512 -534.385 1591.87 2.97512 -535.029 1592 19.2511 -534.385 1591.87 19.2511 -535.029 1592.17 21.8661 -534.417 1592.05 21.8661 -535.061 1592.39 23.6521 -534.459 1592.28 23.6521 -535.103 1593.06 25.8821 -534.584 1592.96 25.8821 -535.227 1593.95 27.7841 -534.746 1593.83 27.7841 -535.39 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.982708 0 -0.18516 0.982708 0 -0.18516 0.982696 -0.00497122 -0.185158 0.982578 -0.0162561 -0.185136 0.979413 -0.0818216 -0.184539 0.978335 -0.102472 -0.179888 0.966099 -0.19298 -0.171498 0.95536 -0.248612 -0.159622 0.929602 -0.336186 -0.151059 0.912404 -0.379905 -0.152288 0.891737 -0.425541 -0.154015 0.891066 -0.421686 -0.167877 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.99257 0.68996 0.9925 0.69069 0.99257 0.68996 0.9925 0.69069 0.99268 0.68999 0.9926 0.69073 0.99281 0.69004 0.99274 0.69077 0.99321 0.69018 0.99315 0.69091 0.99374 0.69037 0.99367 0.6911 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_624" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1563.62 2.90711 -528.55 1563.52 2.90711 -529.128 1563.62 10.8041 -528.55 1563.52 10.8041 -529.128 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.98383 0 -0.179105 0.98383 0 -0.179105 0.98383 0 -0.179105 0.98383 0 -0.179105 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.31764 0.9995 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.9756 0.68333 0.97554 0.68399 0.9756 0.68333 0.97554 0.68399 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_623" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1562.79 10.3111 -528.396 1562.69 10.3111 -528.974 1562.79 2.90711 -528.396 1562.69 2.90711 -528.974 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.986467 0 0.16396 -0.986467 0 0.16396 -0.986467 0 0.16396 -0.986467 0 0.16396 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.29782 0.0005 0.29782 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9751 0.68316 0.97504 0.68381 0.9751 0.68316 0.97504 0.68381 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_622" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1562.69 2.90711 -528.974 1562.69 10.3111 -528.974 1563.52 2.90711 -529.128 1563.52 10.8041 -529.128 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.183079 0 -0.983098 -0.183079 0 -0.983098 -0.183079 0 -0.983098 -0.183079 0 -0.983098 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97504 0.68381 0.97504 0.68381 0.97554 0.68399 0.97554 0.68399 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_621" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1563.62 10.8041 -528.55 1562.79 10.3111 -528.396 1563.62 2.90711 -528.55 1562.79 2.90711 -528.396 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.18114 0 0.983457 0.18114 0 0.983457 0.18114 0 0.983457 0.18114 0 0.983457 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9756 0.68333 0.9751 0.68316 0.9756 0.68333 0.9751 0.68316 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1525.48 4.38811 -590.581 1521.45 4.38811 -588.682 1544.83 4.38812 -527.337 1540.46 4.38812 -526.515 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -8.07387e-08 1 -1.71333e-07 -5.83063e-08 1 -1.79881e-07 -5.83063e-08 1 -1.79881e-07 -3.55116e-08 1 -1.88567e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.002 0.9995 0.002 0.0005 3.998 0.9995 3.998 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.95278 0.75376 0.95037 0.7516 0.96436 0.68196 0.96174 0.68102 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1561.51 2.83012 -546.498 1561.38 2.83012 -547.058 1561.51 13.0971 -546.498 1561.38 13.0971 -547.058 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.976207 0 -0.21684 0.976207 0 -0.21684 0.976207 0 -0.21684 0.976207 0 -0.21684 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.31764 0.22691 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97433 0.70371 0.97426 0.70435 0.97433 0.70371 0.97426 0.70435 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1560.47 12.4551 -546.24 1560.33 12.4551 -546.797 1560.47 2.83012 -546.24 1560.33 2.83012 -546.797 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.972102 0 0.234557 -0.972102 0 0.234557 -0.972102 0 0.234557 -0.972102 0 0.234557 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.29782 0.77309 0.29782 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97371 0.70342 0.97363 0.70405 0.97371 0.70342 0.97363 0.70405 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1560.33 2.83012 -546.797 1560.33 12.4551 -546.797 1561.38 2.83012 -547.058 1561.38 13.0971 -547.058 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.241552 0 -0.970388 -0.241552 0 -0.970388 -0.241552 0 -0.970388 -0.241552 0 -0.970388 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97363 0.70405 0.97363 0.70405 0.97426 0.70435 0.97426 0.70435 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1561.51 13.0971 -546.498 1560.47 12.4551 -546.24 1561.51 2.83012 -546.498 1560.47 2.83012 -546.24 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.241113 0 0.970497 0.241113 0 0.970497 0.241113 0 0.970497 0.241113 0 0.970497 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97433 0.70371 0.97371 0.70342 0.97433 0.70371 0.97371 0.70342 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1568.42 2.83012 -548.206 1568.28 2.83012 -548.78 1568.42 16.5591 -548.206 1568.28 16.5591 -548.78 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.973623 0 -0.228162 0.973623 0 -0.228162 0.973623 0 -0.228162 0.973623 0 -0.228162 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.4246 0.22691 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.97847 0.70565 0.97839 0.7063 0.97847 0.70565 0.97839 0.7063 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1567.38 15.9181 -547.948 1567.25 15.9181 -548.521 1567.38 2.83012 -547.948 1567.25 2.83012 -548.521 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.973577 0 0.228357 -0.973577 0 0.228357 -0.973577 0 0.228357 -0.973577 0 0.228357 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.40478 0.77309 0.40478 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97785 0.70536 0.97777 0.70601 0.97785 0.70536 0.97777 0.70601 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1567.25 2.83012 -548.521 1567.25 15.9181 -548.521 1568.28 2.83012 -548.78 1568.28 16.5591 -548.78 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.242106 0 -0.97025 -0.242106 0 -0.97025 -0.242106 0 -0.97025 -0.242106 0 -0.97025 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.97777 0.70601 0.97777 0.70601 0.97839 0.7063 0.97839 0.7063 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1568.42 16.5591 -548.206 1567.38 15.9181 -547.948 1568.42 2.83012 -548.206 1567.38 2.83012 -547.948 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.241166 0 0.970484 0.241166 0 0.970484 0.241166 0 0.970484 0.241166 0 0.970484 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97847 0.70565 0.97785 0.70536 0.97847 0.70565 0.97785 0.70536 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.11 2.83012 -551.096 1579.97 2.83012 -551.694 1580.11 24.3501 -551.096 1579.97 24.3501 -551.694 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.972015 0 -0.234919 0.972015 0 -0.234919 0.972015 0 -0.234919 0.972015 0 -0.234919 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.66525 0.22691 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98546 0.70893 0.98538 0.70961 0.98546 0.70893 0.98538 0.70961 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1579.06 23.7091 -550.838 1578.93 23.7091 -551.433 1579.06 2.83012 -550.838 1578.93 2.83012 -551.433 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.975423 0 0.220341 -0.975423 0 0.220341 -0.975423 0 0.220341 -0.975423 0 0.220341 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.64544 0.77309 0.64544 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98484 0.70864 0.98475 0.70931 0.98484 0.70864 0.98475 0.70931 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1578.93 2.83012 -551.433 1578.93 23.7091 -551.433 1579.97 2.83012 -551.694 1579.97 24.3501 -551.694 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.243823 0 -0.96982 -0.243823 0 -0.96982 -0.243823 0 -0.96982 -0.243823 0 -0.96982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98475 0.70931 0.98475 0.70931 0.98538 0.70961 0.98538 0.70961 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.11 24.3501 -551.096 1579.06 23.7091 -550.838 1580.11 2.83012 -551.096 1579.06 2.83012 -550.838 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.238943 0 0.971034 0.238943 0 0.971034 0.238943 0 0.971034 0.238943 0 0.971034 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98546 0.70893 0.98484 0.70864 0.98546 0.70893 0.98484 0.70864 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1592.97 2.91812 -554.733 1591.66 2.91812 -554.409 1592.97 2.91812 -554.733 1591.66 23.1581 -554.409 1592.97 24.0781 -554.733 1591.6 25.2111 -554.392 1592.97 24.0781 -554.733 1591.34 27.1931 -554.329 1593.19 27.4771 -554.787 1590.72 29.1761 -554.174 1593.47 29.7981 -554.857 1589.55 31.1221 -553.883 1594.31 32.6971 -555.069 1595.41 35.1711 -555.341 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.241061 0 -0.97051 -0.241061 0 -0.97051 -0.241061 0 -0.97051 -0.241089 4.30366e-05 -0.970503 -0.241138 1.9877e-05 -0.970491 -0.242511 -0.000203329 -0.970149 -0.241138 1.9877e-05 -0.970491 -0.240987 0.000197244 -0.970528 -0.240648 0.000419339 -0.970613 -0.240902 0.000275428 -0.970549 -0.241194 -0.000557734 -0.970477 -0.241528 -9.99618e-05 -0.970394 -0.241667 -0.000102026 -0.970359 -0.242065 0.00117766 -0.970259 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.99315 0.71306 0.99237 0.71269 0.99315 0.71306 0.99237 0.71269 0.99315 0.71306 0.99234 0.71267 0.99315 0.71306 0.99218 0.7126 0.99329 0.71312 0.99181 0.71242 0.99346 0.7132 0.99111 0.71209 0.99396 0.71344 0.99462 0.71375 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1591.83 2.91812 -553.715 1593.13 2.91812 -554.036 1591.83 23.1581 -553.715 1593.13 24.0781 -554.036 1591.76 25.2111 -553.698 1593.13 24.0781 -554.036 1591.5 27.1931 -553.636 1593.35 27.4771 -554.09 1590.87 29.1761 -553.482 1593.62 29.7981 -554.159 1589.71 31.1221 -553.194 1594.47 32.6971 -554.367 1595.57 35.1711 -554.638 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.240747 0 0.970588 0.240747 0 0.970588 0.240739 1.18872e-05 0.97059 0.240409 9.61527e-05 0.970671 0.241119 0.000932543 0.970495 0.240409 9.61527e-05 0.970671 0.238988 0.000214874 0.971023 0.238545 0.000207305 0.971131 0.238877 -3.09851e-06 0.97105 0.239179 -0.000211716 0.970975 0.239257 -0.000415544 0.970956 0.239269 -0.000328445 0.970953 0.239224 -0.000182044 0.970965 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.99248 0.7119 0.99325 0.71227 0.99248 0.7119 0.99325 0.71227 0.99243 0.71188 0.99325 0.71227 0.99228 0.71181 0.99338 0.71233 0.9919 0.71164 0.99355 0.71241 0.99121 0.71131 0.99405 0.71264 0.99471 0.71295 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1589.71 31.1221 -553.194 1589.55 31.1221 -553.883 1590.87 29.1761 -553.482 1590.72 29.1761 -554.174 1591.5 27.1931 -553.636 1591.34 27.1931 -554.329 1591.76 25.2111 -553.698 1591.6 25.2111 -554.392 1591.83 23.1581 -553.715 1591.66 23.1581 -554.409 1591.83 2.91812 -553.715 1591.66 2.91812 -554.409 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.829119 -0.524203 0.194352 -0.829552 -0.525775 0.188158 -0.865979 -0.460829 0.194208 -0.899426 -0.387866 0.201479 -0.943309 -0.252253 0.215725 -0.955348 -0.194014 0.222865 -0.968858 -0.101396 0.225903 -0.970665 -0.0665118 0.231055 -0.9709 -0.00556424 0.239421 -0.970632 -0.00147769 0.240566 -0.970633 0 0.240567 -0.970633 0 0.240567 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.99121 0.71131 0.99111 0.71209 0.9919 0.71164 0.99181 0.71242 0.99228 0.71181 0.99218 0.7126 0.99243 0.71188 0.99234 0.71267 0.99248 0.7119 0.99237 0.71269 0.99248 0.7119 0.99237 0.71269 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1593.13 2.91812 -554.036 1592.97 2.91812 -554.733 1593.13 24.0781 -554.036 1592.97 24.0781 -554.733 1593.35 27.4771 -554.09 1593.19 27.4771 -554.787 1593.62 29.7981 -554.159 1593.47 29.7981 -554.857 1594.47 32.6971 -554.367 1594.31 32.6971 -555.069 1595.57 35.1711 -554.638 1595.41 35.1711 -555.341 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.974113 0 -0.226062 0.974113 0 -0.226062 0.974101 -0.00500846 -0.226059 0.973973 -0.0163704 -0.226071 0.970882 -0.0807849 -0.225525 0.970165 -0.0992006 -0.221221 0.958768 -0.18843 -0.212737 0.947006 -0.242812 -0.210291 0.921333 -0.328302 -0.208237 0.90491 -0.371 -0.208561 0.885751 -0.416925 -0.204007 0.885794 -0.417011 -0.203645 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.99325 0.71227 0.99315 0.71306 0.99325 0.71227 0.99315 0.71306 0.99338 0.71233 0.99329 0.71312 0.99355 0.71241 0.99346 0.7132 0.99405 0.71264 0.99396 0.71344 0.99471 0.71295 0.99462 0.71375 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1564.57 2.83012 -531.631 1564.48 2.83012 -532.199 1564.57 13.0971 -531.631 1564.48 13.0971 -532.199 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.985926 0 -0.167182 0.985926 0 -0.167182 0.985926 0 -0.167182 0.985926 0 -0.167182 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.31764 0.01209 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97617 0.68683 0.97611 0.68748 0.97617 0.68683 0.97611 0.68748 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1563.52 12.4551 -531.43 1563.42 12.4551 -531.995 1563.52 2.83012 -531.43 1563.42 2.83012 -531.995 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.985603 0 0.169076 -0.985603 0 0.169076 -0.985603 0 0.169076 -0.985603 0 0.169076 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.29782 0.98791 0.29782 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97554 0.6866 0.97548 0.68724 0.97554 0.6866 0.97548 0.68724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1563.42 2.83012 -531.995 1563.42 12.4551 -531.995 1564.48 2.83012 -532.199 1564.48 13.0971 -532.199 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.189419 0 -0.981896 -0.189419 0 -0.981896 -0.189419 0 -0.981896 -0.189419 0 -0.981896 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97548 0.68724 0.97548 0.68724 0.97611 0.68748 0.97611 0.68748 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1564.57 13.0971 -531.631 1563.52 12.4551 -531.43 1564.57 2.83012 -531.631 1563.52 2.83012 -531.43 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.186844 0 0.98239 0.186844 0 0.98239 0.186844 0 0.98239 0.186844 0 0.98239 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97617 0.68683 0.97554 0.6866 0.97617 0.68683 0.97554 0.6866 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.56 2.83012 -532.963 1571.46 2.83012 -533.544 1571.56 16.5591 -532.963 1571.46 16.5591 -533.544 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.984028 0 -0.178012 0.984028 0 -0.178012 0.984028 0 -0.178012 0.984028 0 -0.178012 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.4246 0.01209 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98035 0.68834 0.98029 0.689 0.98035 0.68834 0.98029 0.689 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1570.51 15.9181 -532.762 1570.41 15.9181 -533.341 1570.51 2.83012 -532.762 1570.41 2.83012 -533.341 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.986242 0 0.165309 -0.986242 0 0.165309 -0.986242 0 0.165309 -0.986242 0 0.165309 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.40478 0.98791 0.40478 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97972 0.68812 0.97966 0.68877 0.97972 0.68812 0.97966 0.68877 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1570.41 2.83012 -533.341 1570.41 15.9181 -533.341 1571.46 2.83012 -533.544 1571.46 16.5591 -533.544 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.190111 0 -0.981763 -0.190111 0 -0.981763 -0.190111 0 -0.981763 -0.190111 0 -0.981763 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.97966 0.68877 0.97966 0.68877 0.98029 0.689 0.98029 0.689 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.56 16.5591 -532.963 1570.51 15.9181 -532.762 1571.56 2.83012 -532.963 1570.51 2.83012 -532.762 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.186906 0 0.982378 0.186906 0 0.982378 0.186906 0 0.982378 0.186906 0 0.982378 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98035 0.68834 0.97972 0.68812 0.98035 0.68834 0.97972 0.68812 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1583.38 2.83012 -535.215 1583.27 2.83012 -535.819 1583.38 24.3501 -535.215 1583.27 24.3501 -535.819 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.984892 0 -0.173172 0.984892 0 -0.173172 0.984892 0 -0.173172 0.984892 0 -0.173172 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.66525 0.01209 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98742 0.6909 0.98735 0.69159 0.98742 0.6909 0.98735 0.69159 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1582.32 23.7091 -535.012 1582.21 23.7091 -535.616 1582.32 2.83012 -535.012 1582.21 2.83012 -535.616 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.984892 0 0.173172 -0.984892 0 0.173172 -0.984892 0 0.173172 -0.984892 0 0.173172 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.64544 0.98791 0.64544 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98679 0.69067 0.98672 0.69136 0.98679 0.69067 0.98672 0.69136 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1582.21 2.83012 -535.616 1582.21 23.7091 -535.616 1583.27 2.83012 -535.819 1583.27 24.3501 -535.819 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.188524 0 -0.982069 -0.188524 0 -0.982069 -0.188524 0 -0.982069 -0.188524 0 -0.982069 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98672 0.69136 0.98672 0.69136 0.98735 0.69159 0.98735 0.69159 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1583.38 24.3501 -535.215 1582.32 23.7091 -535.012 1583.38 2.83012 -535.215 1582.32 2.83012 -535.012 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.188524 0 0.982069 0.188524 0 0.982069 0.188524 0 0.982069 0.188524 0 0.982069 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98742 0.6909 0.98679 0.69067 0.98742 0.6909 0.98679 0.69067 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1596.41 2.91812 -538.147 1595.1 2.91812 -537.896 1596.41 2.91812 -538.147 1595.1 23.1581 -537.896 1596.41 24.0781 -538.147 1595.02 25.2111 -537.882 1596.41 24.0781 -538.147 1594.77 27.1931 -537.832 1596.64 27.4771 -538.19 1594.14 29.1761 -537.712 1596.92 29.7981 -538.245 1592.96 31.1221 -537.485 1597.77 32.6971 -538.41 1598.88 35.1711 -538.623 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.187565 0 -0.982252 -0.187565 0 -0.982252 -0.187565 0 -0.982252 -0.187543 -3.28258e-05 -0.982256 -0.187479 1.46251e-06 -0.982269 -0.186448 0.000164448 -0.982465 -0.187479 1.46251e-06 -0.982269 -0.187527 0.000161918 -0.982259 -0.188064 -0.000165605 -0.982157 -0.188196 -7.73663e-05 -0.982132 -0.188408 -0.000379955 -0.982091 -0.188609 -0.00013822 -0.982052 -0.18869 -0.000204422 -0.982037 -0.188863 0.000342811 -0.982003 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.99522 0.69423 0.99443 0.69394 0.99522 0.69423 0.99443 0.69394 0.99522 0.69423 0.99438 0.69393 0.99522 0.69423 0.99423 0.69387 0.99535 0.69428 0.99386 0.69373 0.99552 0.69434 0.99315 0.69348 0.99603 0.69453 0.99669 0.69477 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1595.22 2.91812 -537.195 1596.53 2.91812 -537.443 1595.22 23.1581 -537.195 1596.53 24.0781 -537.443 1595.15 25.2111 -537.18 1596.53 24.0781 -537.443 1594.9 27.1931 -537.131 1596.76 27.4771 -537.485 1594.26 29.1761 -537.013 1597.04 29.7981 -537.539 1593.08 31.1221 -536.788 1597.9 32.6971 -537.702 1599.01 35.1711 -537.912 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.185407 0 0.982662 0.185407 0 0.982662 0.185432 -3.74082e-05 0.982657 0.185734 -0.0001057 0.9826 0.186005 -0.000678654 0.982549 0.185734 -0.0001057 0.9826 0.186717 0.000309465 0.982414 0.186479 0.000399697 0.982459 0.186115 0.000244299 0.982528 0.18606 -4.80659e-05 0.982538 0.186199 -0.000215979 0.982512 0.186251 -0.000134466 0.982502 0.186326 -0.000372592 0.982488 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.9945 0.69315 0.99529 0.69343 0.9945 0.69315 0.99529 0.69343 0.99446 0.69313 0.99529 0.69343 0.99431 0.69308 0.99542 0.69348 0.99393 0.69294 0.99559 0.69354 0.99322 0.69269 0.99611 0.69372 0.99677 0.69396 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1593.08 31.1221 -536.788 1592.96 31.1221 -537.485 1594.26 29.1761 -537.013 1594.14 29.1761 -537.712 1594.9 27.1931 -537.131 1594.77 27.1931 -537.832 1595.15 25.2111 -537.18 1595.02 25.2111 -537.882 1595.22 23.1581 -537.195 1595.1 23.1581 -537.896 1595.22 2.91812 -537.195 1595.1 2.91812 -537.896 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.837837 -0.526154 0.14557 -0.837838 -0.52617 0.145507 -0.874113 -0.461397 0.151785 -0.907341 -0.388051 0.161706 -0.952193 -0.251073 0.174041 -0.964941 -0.190355 0.180706 -0.978281 -0.0971331 0.183118 -0.981525 -0.0675466 0.179011 -0.985131 -0.00634995 0.171686 -0.985346 -0.00192816 0.170559 -0.985347 0 0.170559 -0.985347 0 0.170559 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.99322 0.69269 0.99315 0.69348 0.99393 0.69294 0.99386 0.69373 0.99431 0.69308 0.99423 0.69387 0.99446 0.69313 0.99438 0.69393 0.9945 0.69315 0.99443 0.69394 0.9945 0.69315 0.99443 0.69394 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1596.53 2.91812 -537.443 1596.41 2.91812 -538.147 1596.53 24.0781 -537.443 1596.41 24.0781 -538.147 1596.76 27.4771 -537.485 1596.64 27.4771 -538.19 1597.04 29.7981 -537.539 1596.92 29.7981 -538.245 1597.9 32.6971 -537.702 1597.77 32.6971 -538.41 1599.01 35.1711 -537.912 1598.88 35.1711 -538.623 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.985469 0 -0.169855 0.985469 0 -0.169855 0.985457 -0.00495002 -0.169853 0.985348 -0.0162065 -0.169783 0.982274 -0.0810061 -0.169042 0.980665 -0.0993702 -0.16859 0.967791 -0.188963 -0.166352 0.955362 -0.242421 -0.168866 0.92961 -0.328011 -0.16803 0.913301 -0.370469 -0.169218 0.89414 -0.416066 -0.165536 0.894166 -0.41615 -0.165186 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.99529 0.69343 0.99522 0.69423 0.99529 0.69343 0.99522 0.69423 0.99542 0.69348 0.99535 0.69428 0.99559 0.69354 0.99552 0.69434 0.99611 0.69372 0.99603 0.69453 0.99677 0.69396 0.99669 0.69477 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_18 DataVariance STATIC file "gsrail1_arbor.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1550.97 4.10512 -528.176 1573.09 14.6731 -532.212 1550.97 6.83412 -528.176 1573.09 17.4061 -532.212 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.179616 -0.000297271 0.983737 0.179565 -0.000148484 0.983746 0.179565 -0.000148484 0.983746 0.179514 0 0.983755 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.96803 0.68291 0.98126 0.68749 0.96803 0.68291 0.98126 0.68749 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1573.09 17.4061 -532.212 1573.09 14.6731 -532.212 1573.09 17.4061 -532.212 1593.92 28.6731 -536.071 1593.92 31.4061 -536.071 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.182206 0 0.98326 0.182206 0 0.98326 0.182206 0 0.98326 0.182206 0 0.98326 0.182206 0 0.98326 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.98126 0.68749 0.98126 0.68749 0.98126 0.68749 0.99372 0.69187 0.99372 0.69187 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1547.52 4.10512 -527.6 1550.97 4.10512 -528.176 1547.52 6.82912 -527.6 1550.97 6.83412 -528.176 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.164694 0 0.986345 0.164589 -0.000136325 0.986362 0.164589 -0.000136325 0.986362 0.164484 -0.000272228 0.98638 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.00218 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.96597 0.68225 0.96803 0.68291 0.96597 0.68225 0.96803 0.68291 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1572.9 18.1261 -532.625 1572.9 21.6801 -532.625 1572.9 18.1261 -532.625 1544.83 7.93611 -527.337 1544.83 4.38812 -527.337 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.185119 0 0.982716 0.185119 0 0.982716 0.185119 0 0.982716 0.185119 0 0.982716 0.185119 0 0.982716 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.98115 0.68796 0.98115 0.68796 0.98115 0.68796 0.96436 0.68196 0.96436 0.68196 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1544.83 4.38812 -527.337 1544.83 7.93611 -527.337 1544.83 4.38812 -527.337 1525.48 7.93611 -590.581 1525.48 4.38811 -590.581 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.956261 0 0.292514 -0.956261 0 0.292514 -0.956261 0 0.292514 -0.956261 0 0.292514 -0.956261 0 0.292514 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 20 1 20 } TexCoordArray 1 Vec2Array 5 { 0.96436 0.68196 0.96436 0.68196 0.96436 0.68196 0.95278 0.75376 0.95278 0.75376 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1599.34 36.3261 -537.606 1599.34 39.8791 -537.606 1599.34 36.3261 -537.606 1572.9 21.6801 -532.625 1572.9 18.1261 -532.625 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.18516 0 0.982708 0.18516 0 0.982708 0.18516 0 0.982708 0.18516 0 0.982708 0.18516 0 0.982708 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.99696 0.69361 0.99696 0.69361 0.99696 0.69361 0.98115 0.68796 0.98115 0.68796 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1575.86 39.8791 -614.342 1575.86 36.3261 -614.342 1575.86 39.8791 -614.342 1599.34 36.3261 -537.606 1599.34 39.8791 -537.606 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.956255 0 0.292533 -0.956255 0 0.292533 -0.956255 0 0.292533 -0.956255 0 0.292533 -0.956255 0 0.292533 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -10 1 -10 0 -10 1 10 0 10 } TexCoordArray 1 Vec2Array 5 { 0.98292 0.78073 0.98292 0.78073 0.98292 0.78073 0.99696 0.69361 0.99696 0.69361 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1544.83 4.38812 -527.337 1544.83 7.93611 -527.337 1544.83 4.38812 -527.337 1540.46 7.93012 -526.515 1540.46 4.38812 -526.515 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.18507 0 0.982725 0.18507 0 0.982725 0.18507 0 0.982725 0.18507 0 0.982725 0.18507 0 0.982725 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.9995 0.00218 0.0005 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.96436 0.68196 0.96436 0.68196 0.96436 0.68196 0.96174 0.68102 0.96174 0.68102 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1521.45 4.38811 -588.682 1540.46 4.38812 -526.515 1521.45 4.38811 -588.682 1540.46 7.93012 -526.515 1521.45 7.93012 -588.682 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.956284 0 0.292439 -0.956284 0 0.292439 -0.956284 0 0.292439 -0.956284 0 0.292439 -0.956284 0 0.292439 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.99949 19.99 0.9995 0.00999 0.99949 19.99 0.00051 0.00999 0.0005 19.99 } TexCoordArray 1 Vec2Array 5 { 0.95037 0.7516 0.96174 0.68102 0.95037 0.7516 0.96174 0.68102 0.95037 0.7516 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1584.45 42.5881 -600.484 1598.42 42.5881 -554.244 1584.45 45.3851 -600.484 1598.42 45.3851 -554.244 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.95729 0 0.289131 -0.95729 0 0.289131 -0.95729 0 0.289131 -0.95729 0 0.289131 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00699 0.9995 13.993 0.0005 0.00699 0.0005 13.993 } TexCoordArray 1 Vec2Array 4 { 0.98806 0.765 0.99642 0.7125 0.98806 0.765 0.99642 0.7125 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045ALPHASTA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_19 DataVariance STATIC file "alphastairs_arbor.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_20 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 } VertexArray Vec3Array 30 { 1320.25 42.4651 -804.298 1273.5 42.4651 -805.447 1320.25 42.4651 -804.298 1273.5 36.2391 -805.447 1320.25 36.2391 -804.298 1396.81 42.4651 -786.525 1351.76 42.4651 -799.462 1396.81 42.4651 -786.525 1351.76 36.2391 -799.462 1396.81 36.2391 -786.525 1466.88 42.4651 -749.869 1426.31 42.4651 -773.817 1466.88 42.4651 -749.869 1426.31 36.2391 -773.817 1466.88 36.2391 -749.869 1525.89 42.4651 -696.781 1492.26 42.4651 -730.242 1525.89 42.4651 -696.781 1492.26 36.2391 -730.242 1525.89 36.2391 -696.781 1570.6 42.4651 -630.136 1546 42.4651 -671.092 1570.6 42.4651 -630.136 1546 36.2391 -671.092 1570.6 36.2391 -630.136 1598.01 42.4651 -554.244 1583.95 42.4651 -600.176 1598.01 42.4651 -554.244 1583.95 36.2391 -600.176 1598.01 36.2391 -554.244 } NormalBinding PER_VERTEX NormalArray Vec3Array 30 { -0.0245832 0 0.999698 -0.0245832 0 0.999698 -0.0245832 0 0.999698 -0.0245832 0 0.999698 -0.0245832 0 0.999698 -0.276045 0 0.961145 -0.276045 0 0.961145 -0.276045 0 0.961145 -0.276045 0 0.961145 -0.276045 0 0.961145 -0.508283 0 0.86119 -0.508283 0 0.86119 -0.508283 0 0.86119 -0.508283 0 0.86119 -0.508283 0 0.86119 -0.705235 0 0.708974 -0.705235 0 0.708974 -0.705235 0 0.708974 -0.705235 0 0.708974 -0.705235 0 0.708974 -0.857229 0 0.514935 -0.857229 0 0.514935 -0.857229 0 0.514935 -0.857229 0 0.514935 -0.857229 0 0.514935 -0.956174 0 0.292797 -0.956174 0 0.292797 -0.956174 0 0.292797 -0.956174 0 0.292797 -0.956174 0 0.292797 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 30 { 0 0 3 0 0 0 3 1 0 1 0 0 3 0 0 0 3 1 0 1 0 0 3 0 0 0 3 1 0 1 0 0 3 0 0 0 3 1 0 1 0 0 3 0 0 0 3 1 0 1 0 0 3 0 0 0 3 1 0 1 } TexCoordArray 1 Vec2Array 30 { 0.83001 0.99639 0.80204 0.99769 0.83001 0.99639 0.80204 0.99769 0.83001 0.99639 0.8758 0.97621 0.84886 0.9909 0.8758 0.97621 0.84886 0.9909 0.8758 0.97621 0.91773 0.93459 0.89345 0.96178 0.91773 0.93459 0.89345 0.96178 0.91773 0.93459 0.95303 0.87432 0.9329 0.91231 0.95303 0.87432 0.9329 0.91231 0.95303 0.87432 0.97977 0.79866 0.96506 0.84516 0.97977 0.79866 0.96506 0.84516 0.97977 0.79866 0.99617 0.7125 0.98776 0.76465 0.99617 0.7125 0.98776 0.76465 0.99617 0.7125 } TexCoordArray 2 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_21 DataVariance STATIC file "newbldg4.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_22 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1592.04 49.3811 -574.697 1592.08 49.3811 -574.727 1592.04 49.3811 -574.697 1592.1 42.4741 -574.812 1591.95 42.4741 -574.721 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.527094 0.00934563 -0.849756 -0.559412 0.00870502 -0.828844 -0.527094 0.00934563 -0.849756 -0.527094 0.00934563 -0.849756 -0.517081 0.00953826 -0.855883 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.9926 0.73572 0.99263 0.73576 0.9926 0.73572 0.99264 0.73585 0.99255 0.73575 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1592.08 49.3811 -574.727 1592.06 49.3811 -574.654 1592.1 42.4741 -574.812 1592.05 42.4741 -574.569 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.96995 -0.000419309 0.243304 0.97491 7.87552e-05 0.222599 0.97491 7.87552e-05 0.222599 0.976314 0.000228392 0.216359 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.0672 0.53824 0.0672 } TexCoordArray 1 Vec2Array 4 { 0.99263 0.73576 0.99261 0.73567 0.99264 0.73585 0.9926 0.73558 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1591.95 42.4741 -574.721 1592.05 42.4741 -574.569 1592.04 49.3811 -574.697 1592.06 49.3811 -574.654 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.845424 0.00882941 0.534023 -0.846966 0.00878204 0.531575 -0.846966 0.00878204 0.531575 -0.852464 0.00861069 0.522714 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.99255 0.73575 0.9926 0.73558 0.9926 0.73572 0.99261 0.73567 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1594.05 49.3811 -567.922 1594.1 49.3811 -567.952 1594.05 49.3811 -567.922 1594.11 42.4741 -568.037 1593.96 42.4741 -567.946 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.527094 0.00934563 -0.849756 -0.559412 0.00870502 -0.828844 -0.527094 0.00934563 -0.849756 -0.527094 0.00934563 -0.849756 -0.517081 0.00953826 -0.855883 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.9938 0.72803 0.99383 0.72807 0.9938 0.72803 0.99384 0.72816 0.99375 0.72806 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1594.06 42.4741 -567.794 1594.11 42.4741 -568.037 1594.08 49.3811 -567.879 1594.1 49.3811 -567.952 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.976314 0.000228392 0.216359 0.97491 7.87552e-05 0.222599 0.97491 7.87552e-05 0.222599 0.96995 -0.000419309 0.243304 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.99381 0.72789 0.99384 0.72816 0.99382 0.72798 0.99383 0.72807 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1593.96 42.4741 -567.946 1594.06 42.4741 -567.794 1594.05 49.3811 -567.922 1594.08 49.3811 -567.879 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.845424 0.00882941 0.534023 -0.846966 0.00878204 0.531575 -0.846966 0.00878204 0.531575 -0.852464 0.00861069 0.522714 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.99375 0.72806 0.99381 0.72789 0.9938 0.72803 0.99382 0.72798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1595.93 42.4741 -561.225 1596.03 42.4741 -561.073 1596.02 49.3811 -561.201 1596.05 49.3811 -561.159 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.84573 0.00881531 0.533539 -0.847205 0.00876998 0.531194 -0.847205 0.00876998 0.531194 -0.852464 0.00860607 0.522715 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.99493 0.72043 0.99499 0.72026 0.99498 0.7204 0.995 0.72035 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1596.03 42.4741 -561.073 1596.08 42.4741 -561.316 1596.05 49.3811 -561.159 1596.06 49.3811 -561.231 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.976302 0.00022715 0.216411 0.97491 7.87552e-05 0.222599 0.97491 7.87552e-05 0.222599 0.969998 -0.000414666 0.243111 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.99499 0.72026 0.99502 0.72053 0.995 0.72035 0.99501 0.72044 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1596.02 49.3811 -561.201 1596.06 49.3811 -561.231 1596.02 49.3811 -561.201 1596.08 42.4741 -561.316 1595.93 42.4741 -561.225 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.527333 0.00934099 -0.849607 -0.560196 0.00868912 -0.828314 -0.527333 0.00934099 -0.849607 -0.527333 0.00934099 -0.849607 -0.517135 0.00953724 -0.855851 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.99498 0.7204 0.99501 0.72044 0.99498 0.7204 0.99502 0.72053 0.99493 0.72043 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1590.05 49.3811 -581.525 1590.1 49.3811 -581.555 1590.05 49.3811 -581.525 1590.12 42.4741 -581.64 1589.97 42.4741 -581.549 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.526855 0.00934095 -0.849904 -0.559139 0.00870069 -0.829028 -0.526855 0.00934095 -0.849904 -0.526855 0.00934095 -0.849904 -0.516826 0.009534 -0.856037 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.99141 0.74347 0.99144 0.74351 0.99141 0.74347 0.99145 0.74361 0.99136 0.7435 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1590.06 42.4741 -581.397 1590.12 42.4741 -581.64 1590.08 49.3811 -581.482 1590.1 49.3811 -581.555 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.97621 0.000234441 0.216827 0.974755 7.97606e-05 0.223275 0.974755 7.97606e-05 0.223275 0.969612 -0.000434534 0.244646 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.99142 0.74333 0.99145 0.74361 0.99143 0.74343 0.99144 0.74351 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1589.97 42.4741 -581.549 1590.06 42.4741 -581.397 1590.05 49.3811 -581.525 1590.08 49.3811 -581.482 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.845826 0.00881707 0.533386 -0.847279 0.00877236 0.531075 -0.847279 0.00877236 0.531075 -0.852464 0.00861069 0.522714 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.99136 0.7435 0.99142 0.74333 0.99141 0.74347 0.99143 0.74343 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0051" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_23 DataVariance STATIC file "us.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_24 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 24 { DrawArrays TRIANGLE_STRIP 0 9 DrawArrays TRIANGLE_STRIP 9 5 DrawArrays TRIANGLE_STRIP 14 9 DrawArrays TRIANGLE_STRIP 23 5 DrawArrays TRIANGLE_STRIP 28 9 DrawArrays TRIANGLE_STRIP 37 5 DrawArrays TRIANGLE_STRIP 42 9 DrawArrays TRIANGLE_STRIP 51 5 DrawArrays TRIANGLE_STRIP 56 9 DrawArrays TRIANGLE_STRIP 65 5 DrawArrays TRIANGLE_STRIP 70 9 DrawArrays TRIANGLE_STRIP 79 5 DrawArrays TRIANGLE_STRIP 84 9 DrawArrays TRIANGLE_STRIP 93 5 DrawArrays TRIANGLE_STRIP 98 9 DrawArrays TRIANGLE_STRIP 107 5 DrawArrays TRIANGLE_STRIP 112 9 DrawArrays TRIANGLE_STRIP 121 5 DrawArrays TRIANGLE_STRIP 126 9 DrawArrays TRIANGLE_STRIP 135 5 DrawArrays TRIANGLE_STRIP 140 9 DrawArrays TRIANGLE_STRIP 149 5 DrawArrays TRIANGLE_STRIP 154 9 DrawArrays TRIANGLE_STRIP 163 5 } VertexArray Vec3Array 168 { 1547.93 48.238 -665.53 1548.12 47.947 -665.717 1548.54 48.832 -665.701 1548.39 48.228 -665.936 1548.95 49.426 -666.105 1548.39 48.228 -665.936 1548.96 48.821 -666.089 1548.65 47.593 -665.765 1548.95 48.198 -666.105 1548.2 47.311 -665.687 1548.65 47.593 -665.765 1548.2 47.311 -665.687 1548.39 48.228 -665.936 1548.12 47.947 -665.717 1563.29 48.198 -642.28 1563.29 48.821 -642.258 1562.86 47.593 -642.12 1562.72 48.228 -642.397 1562.42 47.311 -642.271 1562.72 48.228 -642.397 1562.37 47.947 -642.334 1562.73 48.832 -642.117 1562.12 48.238 -642.266 1563.29 49.426 -642.28 1562.73 48.832 -642.117 1563.29 49.426 -642.28 1562.72 48.228 -642.397 1563.29 48.821 -642.258 1559.67 48.198 -648.329 1559.67 48.821 -648.307 1559.24 47.593 -648.169 1559.1 48.228 -648.445 1558.8 47.311 -648.32 1559.1 48.228 -648.445 1558.75 47.947 -648.382 1559.1 48.832 -648.165 1558.49 48.238 -648.306 1559.67 49.426 -648.329 1559.1 48.832 -648.165 1559.67 49.426 -648.329 1559.1 48.228 -648.445 1559.67 48.821 -648.307 1556.01 48.198 -654.437 1556 48.821 -654.415 1555.57 47.593 -654.277 1555.43 48.228 -654.563 1555.13 47.311 -654.418 1555.43 48.228 -654.563 1555.08 47.947 -654.491 1555.44 48.832 -654.273 1554.83 48.238 -654.414 1556.01 49.426 -654.437 1555.44 48.832 -654.273 1556.01 49.426 -654.437 1555.43 48.228 -654.563 1556 48.821 -654.415 1552.38 48.198 -660.487 1552.38 48.821 -660.466 1551.95 47.593 -660.327 1551.8 48.228 -660.595 1551.51 47.311 -660.469 1551.8 48.228 -660.595 1551.45 47.947 -660.541 1551.81 48.832 -660.324 1551.2 48.238 -660.474 1552.38 49.426 -660.487 1551.81 48.832 -660.324 1552.38 49.426 -660.487 1551.8 48.228 -660.595 1552.38 48.821 -660.466 1566.89 48.198 -636.274 1566.9 48.821 -636.258 1566.6 47.593 -635.934 1566.33 48.228 -636.105 1566.14 47.311 -635.856 1566.33 48.228 -636.105 1566.06 47.947 -635.886 1566.48 48.832 -635.87 1565.88 48.238 -635.699 1566.89 49.426 -636.274 1566.48 48.832 -635.87 1566.89 49.426 -636.274 1566.33 48.228 -636.105 1566.9 48.821 -636.258 1585.04 48.1591 -594.301 1585.27 47.8681 -594.435 1585.67 48.7531 -594.315 1585.59 48.1491 -594.579 1586.17 49.3471 -594.603 1585.59 48.1491 -594.579 1586.18 48.7421 -594.584 1585.8 47.5141 -594.347 1586.17 48.1191 -594.603 1585.34 47.2321 -594.386 1585.8 47.5141 -594.347 1585.34 47.2321 -594.386 1585.59 48.1491 -594.579 1585.27 47.8681 -594.435 1594.05 48.1191 -567.932 1594.05 48.7421 -567.911 1593.59 47.5141 -567.886 1593.53 48.1491 -568.191 1593.21 47.2321 -568.143 1593.53 48.1491 -568.191 1593.17 47.8681 -568.217 1593.46 48.7531 -567.917 1592.91 48.1591 -568.215 1594.05 49.3471 -567.932 1593.46 48.7531 -567.917 1594.05 49.3471 -567.932 1593.53 48.1491 -568.191 1594.05 48.7421 -567.911 1592.07 48.1191 -574.699 1592.07 48.7421 -574.678 1591.61 47.5141 -574.653 1591.54 48.1491 -574.956 1591.23 47.2321 -574.909 1591.54 48.1491 -574.956 1591.19 47.8681 -574.983 1591.48 48.7531 -574.683 1590.92 48.1591 -574.973 1592.07 49.3471 -574.699 1591.48 48.7531 -574.683 1592.07 49.3471 -574.699 1591.54 48.1491 -574.956 1592.07 48.7421 -574.678 1590.06 48.1191 -581.533 1590.06 48.7421 -581.513 1589.6 47.5141 -581.487 1589.54 48.1491 -581.799 1589.21 47.2321 -581.736 1589.54 48.1491 -581.799 1589.18 47.8681 -581.818 1589.47 48.7531 -581.518 1588.91 48.1591 -581.808 1590.06 49.3471 -581.533 1589.47 48.7531 -581.518 1590.06 49.3471 -581.533 1589.54 48.1491 -581.799 1590.06 48.7421 -581.513 1588.07 48.1191 -588.302 1588.07 48.7421 -588.281 1587.62 47.5141 -588.256 1587.54 48.1491 -588.552 1587.23 47.2321 -588.504 1587.54 48.1491 -588.552 1587.19 47.8681 -588.587 1587.48 48.7531 -588.287 1586.93 48.1591 -588.585 1588.07 49.3471 -588.302 1587.48 48.7531 -588.287 1588.07 49.3471 -588.302 1587.54 48.1491 -588.552 1588.07 48.7421 -588.281 1596.02 48.1191 -561.214 1596.03 48.7421 -561.196 1595.65 47.5141 -560.959 1595.44 48.1491 -561.191 1595.19 47.2321 -560.999 1595.44 48.1491 -561.191 1595.12 47.8681 -561.047 1595.52 48.7531 -560.927 1594.89 48.1591 -560.913 1596.02 49.3471 -561.214 1595.52 48.7531 -560.927 1596.02 49.3471 -561.214 1595.44 48.1491 -561.191 1596.03 48.7421 -561.196 } NormalBinding PER_VERTEX NormalArray Vec3Array 168 { 0.475666 -0.239773 0.846316 0.618288 -0.190895 0.762416 0.747967 -0.334376 0.573357 0.420767 0.0112546 0.907099 0.659567 -0.203539 0.723563 0.420767 0.0112546 0.907099 0.274188 0.12732 0.953211 0.198189 0.206062 0.958259 0.785633 -0.032857 0.61782 0.225425 0.211114 0.951112 0.198189 0.206062 0.958259 0.225425 0.211114 0.951112 0.420767 0.0112546 0.907099 0.618288 -0.190895 0.762416 0.384329 -0.0314116 0.922662 -0.21365 0.129412 0.968301 -0.282455 0.207302 0.936614 -0.0619415 0.00950903 0.998034 -0.256782 0.211972 0.942937 -0.0619415 0.00950903 0.998034 0.170584 -0.189626 0.966925 0.374913 -0.334351 0.864667 -0.0107395 -0.233957 0.972188 0.232961 -0.20524 0.950582 0.374913 -0.334351 0.864667 0.232961 -0.20524 0.950582 -0.0619415 0.00950903 0.998034 -0.21365 0.129412 0.968301 0.386451 -0.0322556 0.921746 -0.213142 0.129189 0.968442 -0.282236 0.207334 0.936673 -0.0614409 0.00952281 0.998065 -0.257026 0.211911 0.942885 -0.0614409 0.00952281 0.998065 0.178958 -0.193776 0.964585 0.380565 -0.3358 0.861631 0.0129999 -0.243298 0.969864 0.234185 -0.204846 0.950366 0.380565 -0.3358 0.861631 0.234185 -0.204846 0.950366 -0.0614409 0.00952281 0.998065 -0.213142 0.129189 0.968442 0.384421 -0.0314102 0.922623 -0.229246 0.132714 0.964278 -0.289165 0.216407 0.932497 -0.0599267 0.0122938 0.998127 -0.244548 0.228918 0.942227 -0.0599267 0.0122938 0.998127 0.19199 -0.192634 0.962306 0.388995 -0.340292 0.856087 0.0134209 -0.243332 0.96985 0.23343 -0.2115 0.949093 0.388995 -0.340292 0.856087 0.23343 -0.2115 0.949093 -0.0599267 0.0122938 0.998127 -0.229246 0.132714 0.964278 0.388844 -0.0331783 0.920706 -0.197248 0.125617 0.972272 -0.264046 0.201894 0.943143 -0.0600431 0.0125805 0.998117 -0.256987 0.211912 0.942895 -0.0600431 0.0125805 0.998117 0.15025 -0.183824 0.971408 0.36568 -0.329274 0.87055 -0.0115195 -0.23385 0.972204 0.233696 -0.197987 0.951939 0.36568 -0.329274 0.87055 0.233696 -0.197987 0.951939 -0.0600431 0.0125805 0.998117 -0.197248 0.125617 0.972272 0.78571 -0.0329166 0.617719 0.274029 0.1273 0.953259 0.198165 0.206001 0.958277 0.420797 0.0112101 0.907085 0.225532 0.211115 0.951087 0.420797 0.0112101 0.907085 0.618409 -0.190968 0.7623 0.748034 -0.334426 0.573241 0.475728 -0.239852 0.846259 0.659562 -0.203574 0.723558 0.748034 -0.334426 0.573241 0.659562 -0.203574 0.723558 0.420797 0.0112101 0.907085 0.274029 0.1273 0.953259 0.247091 -0.239647 0.938891 0.406483 -0.190883 0.893496 0.579517 -0.334381 0.743202 0.178818 0.0112332 0.983818 0.456112 -0.203575 0.866325 0.178818 0.0112332 0.983818 0.0252207 0.127328 0.99154 -0.0496041 0.206085 0.977276 0.604707 -0.0328611 0.79577 -0.0212216 0.211094 0.977235 -0.0496041 0.206085 0.977276 -0.0212216 0.211094 0.977235 0.178818 0.0112332 0.983818 0.406483 -0.190883 0.893496 0.139418 -0.0313234 0.989738 -0.45057 0.129388 0.883315 -0.509236 0.207371 0.83527 -0.311369 0.00955602 0.950241 -0.486159 0.212081 0.847745 -0.311369 0.00955602 0.950241 -0.0786006 -0.189664 0.978698 0.144985 -0.334352 0.931229 -0.25489 -0.234204 0.938179 -0.0139413 -0.205241 0.978612 0.144985 -0.334352 0.931229 -0.0139413 -0.205241 0.978612 -0.311369 0.00955602 0.950241 -0.45057 0.129388 0.883315 0.141961 -0.0322855 0.989346 -0.450114 0.129142 0.883583 -0.509086 0.207336 0.83537 -0.310857 0.00953563 0.950409 -0.486259 0.211827 0.847751 -0.310857 0.00953563 0.950409 -0.0697218 -0.193802 0.97856 0.151314 -0.335798 0.929701 -0.231427 -0.243346 0.941926 -0.0127299 -0.204819 0.978717 0.151314 -0.335798 0.929701 -0.0127299 -0.204819 0.978717 -0.310857 0.00953563 0.950409 -0.450114 0.129142 0.883583 0.139546 -0.0313216 0.98972 -0.464575 0.132717 0.875532 -0.514684 0.216478 0.829601 -0.309207 0.0122628 0.950916 -0.473845 0.228882 0.850344 -0.309207 0.0122628 0.950916 -0.0564245 -0.192569 0.97966 0.16084 -0.340234 0.926483 -0.231363 -0.243191 0.941982 -0.0130471 -0.211543 0.977282 0.16084 -0.340234 0.926483 -0.0130471 -0.211543 0.977282 -0.309207 0.0122628 0.950916 -0.464575 0.132717 0.875532 0.144737 -0.0332922 0.98891 -0.435808 0.125646 0.891226 -0.493054 0.201865 0.846256 -0.309523 0.0125912 0.950809 -0.486188 0.211922 0.847768 -0.309523 0.0125912 0.950809 -0.0991948 -0.183877 0.977931 0.134806 -0.32936 0.934532 -0.255864 -0.233945 0.937978 -0.0135169 -0.197969 0.980115 0.134806 -0.32936 0.934532 -0.0135169 -0.197969 0.980115 -0.309523 0.0125912 0.950809 -0.435808 0.125646 0.891226 0.604584 -0.0327842 0.795866 0.0249842 0.127327 0.991546 -0.0498321 0.206142 0.977252 0.178763 0.0112061 0.983828 -0.0212798 0.211171 0.977217 0.178763 0.0112061 0.983828 0.406517 -0.190926 0.893471 0.57953 -0.334416 0.743176 0.24716 -0.239767 0.938842 0.456102 -0.203657 0.866311 0.57953 -0.334416 0.743176 0.456102 -0.203657 0.866311 0.178763 0.0112061 0.983828 0.0249842 0.127327 0.991546 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 168 { 0.04488 0.98522 0.04488 0.50768 0.54883 0.98522 0.54883 0.50768 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.54883 0.01478 0.95512 0.01478 0.04488 0.01478 0.54883 0.01478 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.04488 0.98522 0.04488 0.50768 0.54883 0.98522 0.54883 0.50768 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.54883 0.01478 0.95512 0.01478 0.04488 0.01478 0.54883 0.01478 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 } TexCoordArray 1 Vec2Array 168 { 0.96621 0.83884 0.96633 0.83906 0.96658 0.83904 0.96649 0.83931 0.96682 0.8395 0.96649 0.83931 0.96683 0.83948 0.96664 0.83911 0.96682 0.8395 0.96637 0.83902 0.96664 0.83911 0.96637 0.83902 0.96649 0.83931 0.96633 0.83906 0.9754 0.81245 0.9754 0.81242 0.97514 0.81227 0.97506 0.81258 0.97488 0.81244 0.97506 0.81258 0.97485 0.81251 0.97506 0.81226 0.9747 0.81243 0.9754 0.81245 0.97506 0.81226 0.9754 0.81245 0.97506 0.81258 0.9754 0.81242 0.97324 0.81932 0.97324 0.81929 0.97298 0.81913 0.97289 0.81945 0.97271 0.81931 0.97289 0.81945 0.97268 0.81938 0.9729 0.81913 0.97253 0.81929 0.97324 0.81932 0.9729 0.81913 0.97324 0.81932 0.97289 0.81945 0.97324 0.81929 0.97104 0.82625 0.97104 0.82623 0.97078 0.82607 0.9707 0.82639 0.97052 0.82623 0.9707 0.82639 0.97049 0.82631 0.9707 0.82607 0.97034 0.82622 0.97104 0.82625 0.9707 0.82607 0.97104 0.82625 0.9707 0.82639 0.97104 0.82623 0.96887 0.83312 0.96887 0.8331 0.96861 0.83294 0.96853 0.83324 0.96835 0.8331 0.96853 0.83324 0.96832 0.83318 0.96853 0.83293 0.96817 0.8331 0.96887 0.83312 0.96853 0.83293 0.96887 0.83312 0.96853 0.83324 0.96887 0.8331 0.97755 0.80563 0.97756 0.80561 0.97738 0.80524 0.97722 0.80544 0.97711 0.80516 0.97722 0.80544 0.97706 0.80519 0.97731 0.80517 0.97695 0.80498 0.97755 0.80563 0.97731 0.80517 0.97755 0.80563 0.97722 0.80544 0.97756 0.80561 0.98841 0.75798 0.98855 0.75813 0.98879 0.75799 0.98874 0.7583 0.98909 0.75832 0.98874 0.7583 0.98909 0.7583 0.98887 0.75803 0.98909 0.75832 0.98859 0.75808 0.98887 0.75803 0.98859 0.75808 0.98874 0.7583 0.98855 0.75813 0.9938 0.72804 0.9938 0.72802 0.99353 0.72799 0.99349 0.72834 0.9933 0.72828 0.99349 0.72834 0.99328 0.72837 0.99345 0.72803 0.99312 0.72836 0.9938 0.72804 0.99345 0.72803 0.9938 0.72804 0.99349 0.72834 0.9938 0.72802 0.99262 0.73573 0.99262 0.7357 0.99234 0.73567 0.9923 0.73602 0.99211 0.73596 0.9923 0.73602 0.99209 0.73605 0.99227 0.73571 0.99193 0.73604 0.99262 0.73573 0.99227 0.73571 0.99262 0.73573 0.9923 0.73602 0.99262 0.7357 0.99142 0.74348 0.99141 0.74346 0.99114 0.74343 0.9911 0.74379 0.99091 0.74371 0.9911 0.74379 0.99089 0.74381 0.99106 0.74347 0.99073 0.7438 0.99142 0.74348 0.99106 0.74347 0.99142 0.74348 0.9911 0.74379 0.99141 0.74346 0.99023 0.75117 0.99022 0.75114 0.98995 0.75112 0.98991 0.75145 0.98972 0.7514 0.98991 0.75145 0.9897 0.75149 0.98987 0.75115 0.98954 0.75149 0.99023 0.75117 0.98987 0.75115 0.99023 0.75117 0.98991 0.75145 0.99022 0.75114 0.99498 0.72042 0.99499 0.7204 0.99476 0.72013 0.99463 0.72039 0.99448 0.72017 0.99463 0.72039 0.99444 0.72023 0.99468 0.72009 0.99431 0.72007 0.99498 0.72042 0.99468 0.72009 0.99498 0.72042 0.99463 0.72039 0.99499 0.7204 } TexCoordArray 2 Vec2Array 168 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 168 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0050_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_25 DataVariance STATIC file "mainstand1.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_26 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1575.87 35.578 -614.306 1580.67 35.804 -616.222 1599.33 35.628 -537.609 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0421244 -0.999037 -0.0122339 0.0421244 -0.999037 -0.0122339 0.0421244 -0.999037 -0.0122339 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 0.0005 0.0005 0.0005 0.9995 0.0005 } TexCoordArray 1 Vec2Array 3 { 0.98293 0.78069 0.9858 0.78287 0.99696 0.69362 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0050_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.41 42.547 -598.793 1594.07 42.547 -553.128 1584.48 42.547 -600.515 1598.45 42.547 -554.271 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.9995 0.0005 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.98564 0.76308 0.99381 0.71124 0.98808 0.76503 0.99643 0.71253 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0050_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1580.67 35.804 -616.222 1604.41 35.804 -538.56 1580.67 35.804 -616.222 1599.33 35.628 -537.609 1535.08 35.578 -682.205 1539.41 35.804 -684.961 1575.87 35.578 -614.306 1580.67 35.804 -616.222 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0353147 -0.999243 -0.016329 0.0327528 -0.999413 -0.0100107 0.0353147 -0.999243 -0.016329 0.0327528 -0.999413 -0.0100107 0.0376903 -0.999033 -0.022645 0.037807 -0.999027 -0.0227051 0.037807 -0.999027 -0.0227051 0.0353147 -0.999243 -0.016329 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0005 0.0005 0.0005 0.0005 0.0005 0.0005 0.9995 0.0005 0.9995 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.9858 0.78287 1 0.6947 0.9858 0.78287 0.99696 0.69362 0.95852 0.85778 0.96111 0.8609 0.98293 0.78069 0.9858 0.78287 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0409ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_27 DataVariance STATIC file "crowd1_n.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_28 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1576.55 24.7071 -553.302 1576.55 27.4141 -553.302 1571.89 24.7071 -569.81 1571.89 27.4141 -569.81 1549.67 9.59111 -546.623 1549.67 12.2981 -546.623 1545.61 9.59111 -561.021 1545.61 12.2981 -561.021 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.962347 0 0.271824 -0.962347 0 0.271824 -0.962347 0 0.271824 -0.962347 0 0.271824 -0.96234 0 0.271849 -0.96234 0 0.271849 -0.96234 0 0.271849 -0.96234 0 0.271849 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.98333 0.71143 0.98333 0.71143 0.98055 0.73018 0.98055 0.73018 0.96725 0.70385 0.96725 0.70385 0.96482 0.7202 0.96482 0.7202 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0409ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_29 DataVariance STATIC file "crowd3_n.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_30 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1589.03 33.5391 -556.293 1589.03 36.2461 -556.293 1584.09 33.5391 -573.714 1584.09 36.2461 -573.714 1579.69 26.8831 -554.075 1579.69 29.5891 -554.075 1574.95 26.8831 -570.851 1574.95 29.5891 -570.851 1552.61 11.0731 -547.359 1552.61 13.7791 -547.359 1548.47 11.0731 -561.989 1548.47 13.7791 -561.989 1541.39 5.61411 -544.543 1541.39 8.32112 -544.543 1537.5 5.61411 -558.291 1537.5 8.32112 -558.291 1567.26 18.5081 -551.025 1567.26 21.2141 -551.025 1562.8 18.5081 -566.84 1562.8 21.2141 -566.84 1558.96 13.9161 -548.952 1558.96 16.6221 -548.952 1554.69 13.9161 -564.093 1554.69 16.6221 -564.093 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.96204 0 0.272907 -0.96204 0 0.272907 -0.96204 0 0.272907 -0.96204 0 0.272907 -0.962344 0 0.271836 -0.962344 0 0.271836 -0.962344 0 0.271836 -0.962344 0 0.271836 -0.962319 0 0.271925 -0.962319 0 0.271925 -0.962319 0 0.271925 -0.962319 0 0.271925 -0.962288 0 0.272033 -0.962288 0 0.272033 -0.962288 0 0.272033 -0.962288 0 0.272033 -0.962435 0 0.271511 -0.962435 0 0.271511 -0.962435 0 0.271511 -0.962435 0 0.271511 -0.962485 0 0.271336 -0.962485 0 0.271336 -0.962485 0 0.271336 -0.962485 0 0.271336 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.9908 0.71483 0.9908 0.71483 0.98784 0.73461 0.98784 0.73461 0.98521 0.71231 0.98521 0.71231 0.98237 0.73136 0.98237 0.73136 0.96901 0.70469 0.96901 0.70469 0.96654 0.7213 0.96654 0.7213 0.9623 0.70149 0.9623 0.70149 0.95997 0.7171 0.95997 0.7171 0.97777 0.70885 0.97777 0.70885 0.9751 0.7268 0.9751 0.7268 0.97281 0.7065 0.97281 0.7065 0.97026 0.72368 0.97026 0.72368 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0409ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_31 DataVariance STATIC file "crowd2_n.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_32 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1586.17 31.3571 -555.652 1586.17 34.0641 -555.652 1581.29 31.3571 -572.884 1581.29 34.0641 -572.884 1555.73 12.4821 -548.142 1555.73 15.1881 -548.142 1551.53 12.4821 -563.021 1551.53 15.1881 -563.021 1543.87 6.63011 -545.167 1543.87 9.33612 -545.167 1539.92 6.63011 -559.109 1539.92 9.33612 -559.109 1573.31 22.5181 -552.536 1573.31 25.2251 -552.536 1568.71 22.5181 -568.854 1568.71 25.2251 -568.854 1564.54 17.2571 -550.346 1564.54 19.9641 -550.346 1560.14 17.2571 -565.939 1560.14 19.9641 -565.939 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.962249 0 0.27217 -0.962249 0 0.27217 -0.962249 0 0.27217 -0.962249 0 0.27217 -0.962381 0 0.271703 -0.962381 0 0.271703 -0.962381 0 0.271703 -0.962381 0 0.271703 -0.962293 0 0.272015 -0.962293 0 0.272015 -0.962293 0 0.272015 -0.962293 0 0.272015 -0.962406 0 0.271615 -0.962406 0 0.271615 -0.962406 0 0.271615 -0.962406 0 0.271615 -0.962532 0 0.271169 -0.962532 0 0.271169 -0.962532 0 0.271169 -0.962532 0 0.271169 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.98909 0.7141 0.98909 0.7141 0.98617 0.73367 0.98617 0.73367 0.97088 0.70558 0.97088 0.70558 0.96836 0.72247 0.96836 0.72247 0.96378 0.7022 0.96378 0.7022 0.96142 0.71803 0.96142 0.71803 0.9814 0.71056 0.9814 0.71056 0.97864 0.72909 0.97864 0.72909 0.97615 0.70808 0.97615 0.70808 0.97352 0.72578 0.97352 0.72578 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0408CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_33 DataVariance STATIC file "crowd4_n.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_34 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1590.36 31.3571 -536.32 1590.36 34.0641 -536.32 1586.46 31.3571 -553.813 1586.46 34.0641 -553.813 1580.54 24.7071 -534.681 1580.54 27.4141 -534.681 1576.86 24.7071 -551.446 1576.86 27.4141 -551.446 1556.21 11.0731 -530.37 1556.21 13.7791 -530.37 1552.97 11.0731 -545.235 1552.97 13.7791 -545.235 1550.49 8.11511 -529.318 1550.49 10.8211 -529.318 1547.35 8.11511 -543.729 1547.35 10.8211 -543.729 1571.05 18.5081 -533.089 1571.05 21.2141 -533.089 1567.55 18.5081 -549.16 1567.55 21.2141 -549.16 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.976115 0 0.217255 -0.976115 0 0.217255 -0.976115 0 0.217255 -0.976115 0 0.217255 -0.976717 0 0.214533 -0.976717 0 0.214533 -0.976717 0 0.214533 -0.976717 0 0.214533 -0.977059 0 0.212969 -0.977059 0 0.212969 -0.977059 0 0.212969 -0.977059 0 0.212969 -0.977029 0 0.213108 -0.977029 0 0.213108 -0.977029 0 0.213108 -0.977029 0 0.213108 -0.977108 0 0.212746 -0.977108 0 0.212746 -0.977108 0 0.212746 -0.977108 0 0.212746 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.99159 0.69215 0.99159 0.69215 0.98926 0.71201 0.98926 0.71201 0.98572 0.69029 0.98572 0.69029 0.98352 0.70933 0.98352 0.70933 0.97116 0.6854 0.97116 0.6854 0.96923 0.70228 0.96923 0.70228 0.96774 0.68421 0.96774 0.68421 0.96586 0.70057 0.96586 0.70057 0.98004 0.68849 0.98004 0.68849 0.97795 0.70673 0.97795 0.70673 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0408ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1596.51 35.7151 -537.204 1596.51 38.4221 -537.204 1592.48 35.7151 -555.167 1592.48 38.4221 -555.167 1583.71 26.8831 -535.248 1583.71 29.5891 -535.248 1579.97 26.8831 -552.284 1579.97 29.5891 -552.284 1553.24 9.59111 -529.823 1553.24 12.2981 -529.823 1550.05 9.59111 -544.453 1550.05 12.2981 -544.453 1544.84 5.61411 -528.278 1544.84 8.32112 -528.278 1541.79 5.61411 -542.247 1541.79 8.32112 -542.247 1574.02 20.3431 -533.633 1574.02 23.0491 -533.633 1570.48 20.3431 -549.949 1570.48 23.0491 -549.949 1562.65 13.9161 -531.552 1562.65 16.6221 -531.552 1559.31 13.9161 -546.937 1559.31 16.6221 -546.937 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.9757 0 0.219112 -0.9757 0 0.219112 -0.9757 0 0.219112 -0.9757 0 0.219112 -0.976633 0 0.214915 -0.976633 0 0.214915 -0.976633 0 0.214915 -0.976633 0 0.214915 -0.977031 0 0.213098 -0.977031 0 0.213098 -0.977031 0 0.213098 -0.977031 0 0.213098 -0.977008 0 0.213204 -0.977008 0 0.213204 -0.977008 0 0.213204 -0.977008 0 0.213204 -0.977168 0 0.212467 -0.977168 0 0.212467 -0.977168 0 0.212467 -0.977168 0 0.212467 -0.977165 0 0.212484 -0.977165 0 0.212484 -0.977165 0 0.212484 -0.977165 0 0.212484 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.99528 0.69316 0.99528 0.69316 0.99286 0.71355 0.99286 0.71355 0.98762 0.69094 0.98762 0.69094 0.98538 0.71028 0.98538 0.71028 0.96939 0.68478 0.96939 0.68478 0.96748 0.70139 0.96748 0.70139 0.96436 0.68302 0.96436 0.68302 0.96254 0.69888 0.96254 0.69888 0.98182 0.6891 0.98182 0.6891 0.9797 0.70763 0.9797 0.70763 0.97502 0.68674 0.97502 0.68674 0.97302 0.70421 0.97302 0.70421 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0408ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1587.18 29.1811 -535.764 1587.18 31.8881 -535.764 1583.36 29.1811 -552.979 1583.36 31.8881 -552.979 1559.37 12.4821 -530.952 1559.37 15.1881 -530.952 1556.09 12.4821 -546.07 1556.09 15.1881 -546.07 1547.36 6.63011 -528.742 1547.36 9.33612 -528.742 1544.27 6.63011 -542.907 1544.27 9.33612 -542.907 1577.19 22.5181 -534.211 1577.19 25.2251 -534.211 1573.58 22.5181 -550.792 1573.58 25.2251 -550.792 1565.17 15.4401 -532.014 1565.17 18.1461 -532.014 1561.78 15.4401 -547.603 1561.78 18.1461 -547.603 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.976184 0 0.216944 -0.976184 0 0.216944 -0.976184 0 0.216944 -0.976184 0 0.216944 -0.977159 0 0.212511 -0.977159 0 0.212511 -0.977159 0 0.212511 -0.977159 0 0.212511 -0.977087 0 0.21284 -0.977087 0 0.21284 -0.977087 0 0.21284 -0.977087 0 0.21284 -0.977168 0 0.212467 -0.977168 0 0.212467 -0.977168 0 0.212467 -0.977168 0 0.212467 -0.977111 0 0.212729 -0.977111 0 0.212729 -0.977111 0 0.212729 -0.977111 0 0.212729 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.9897 0.69152 0.9897 0.69152 0.98741 0.71107 0.98741 0.71107 0.97306 0.68606 0.97306 0.68606 0.97109 0.70322 0.97109 0.70322 0.96587 0.68355 0.96587 0.68355 0.96402 0.69963 0.96402 0.69963 0.98371 0.68976 0.98371 0.68976 0.98156 0.70858 0.98156 0.70858 0.97652 0.68727 0.97652 0.68727 0.97449 0.70496 0.97449 0.70496 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0406CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1583.62 33.5391 -575.751 1583.62 36.2461 -575.751 1577.71 33.5391 -592.85 1577.71 36.2461 -592.85 1571.45 24.7071 -571.742 1571.45 27.4141 -571.742 1565.81 24.7071 -587.928 1565.81 27.4141 -587.928 1547.95 11.0731 -564.174 1547.95 13.7791 -564.174 1542.94 11.0731 -578.51 1542.94 13.7791 -578.51 1539.36 6.63011 -561.425 1539.36 9.33612 -561.425 1534.59 6.63011 -575.084 1534.59 9.33612 -575.084 1562.35 18.5081 -568.775 1562.35 21.2141 -568.775 1556.94 18.5081 -584.273 1556.94 21.2141 -584.273 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.945081 0 0.326836 -0.945081 0 0.326836 -0.945081 0 0.326836 -0.945081 0 0.326836 -0.944435 0 0.328697 -0.944435 0 0.328697 -0.944435 0 0.328697 -0.944435 0 0.328697 -0.944022 0 0.329884 -0.944022 0 0.329884 -0.944022 0 0.329884 -0.944022 0 0.329884 -0.943958 0 0.330064 -0.943958 0 0.330064 -0.943958 0 0.330064 -0.943958 0 0.330064 -0.944073 0 0.329735 -0.944073 0 0.329735 -0.944073 0 0.329735 -0.944073 0 0.329735 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.98756 0.73692 0.98756 0.73692 0.98402 0.75633 0.98402 0.75633 0.98028 0.73237 0.98028 0.73237 0.97691 0.75074 0.97691 0.75074 0.96622 0.72378 0.96622 0.72378 0.96323 0.74005 0.96323 0.74005 0.96109 0.72066 0.96109 0.72066 0.95823 0.73616 0.95823 0.73616 0.97484 0.729 0.97484 0.729 0.9716 0.74659 0.9716 0.74659 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0406ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1580.85 31.3571 -574.805 1580.85 34.0641 -574.805 1574.98 31.3571 -591.709 1574.98 34.0641 -591.709 1554.2 13.9161 -566.174 1554.2 16.6221 -566.174 1549.02 13.9161 -581.009 1549.02 16.6221 -581.009 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.944751 0 0.32779 -0.944751 0 0.32779 -0.944751 0 0.32779 -0.944751 0 0.32779 -0.944073 0 0.329736 -0.944073 0 0.329736 -0.944073 0 0.329736 -0.944073 0 0.329736 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.98591 0.73585 0.98591 0.73585 0.9824 0.75504 0.9824 0.75504 0.96996 0.72605 0.96996 0.72605 0.96686 0.74289 0.96686 0.74289 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0406ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1586.69 35.7151 -576.729 1586.69 38.4221 -576.729 1580.69 35.7151 -594.105 1580.69 38.4221 -594.105 1574.52 26.8831 -572.72 1574.52 29.5891 -572.72 1568.8 26.8831 -589.168 1568.8 29.5891 -589.168 1545.07 9.59111 -563.251 1545.07 12.2981 -563.251 1540.14 9.59111 -577.358 1540.14 12.2981 -577.358 1536.92 5.61411 -560.641 1536.92 8.32112 -560.641 1532.21 5.61411 -574.112 1532.21 8.32112 -574.112 1565.24 20.3431 -569.695 1565.24 23.0491 -569.695 1559.74 20.3431 -585.431 1559.74 23.0491 -585.431 1556.64 15.4401 -566.954 1556.64 18.1471 -566.954 1551.39 15.4401 -581.987 1551.39 18.1471 -581.987 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.945091 0 0.326809 -0.945091 0 0.326809 -0.945091 0 0.326809 -0.945091 0 0.326809 -0.944529 0 0.328428 -0.944529 0 0.328428 -0.944529 0 0.328428 -0.944529 0 0.328428 -0.943977 0 0.330011 -0.943977 0 0.330011 -0.943977 0 0.330011 -0.943977 0 0.330012 -0.94396 0 0.33006 -0.94396 0 0.33006 -0.94396 0 0.33006 -0.94396 0 0.33006 -0.944021 0 0.329885 -0.944021 0 0.329885 -0.944021 0 0.329885 -0.944021 0 0.329885 -0.944099 0 0.329663 -0.944099 0 0.329663 -0.944099 0 0.329663 -0.944099 0 0.329663 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.9894 0.73803 0.9894 0.73803 0.98581 0.75776 0.98581 0.75776 0.98212 0.73348 0.98212 0.73348 0.9787 0.75215 0.9787 0.75215 0.9645 0.72273 0.9645 0.72273 0.96155 0.73874 0.96155 0.73874 0.95963 0.71977 0.95963 0.71977 0.95681 0.73506 0.95681 0.73506 0.97657 0.73004 0.97657 0.73004 0.97328 0.74791 0.97328 0.74791 0.97142 0.72693 0.97142 0.72693 0.96828 0.744 0.96828 0.744 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0406ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1577.77 29.1811 -573.826 1577.77 31.8881 -573.826 1572.01 29.1811 -590.461 1572.01 31.8881 -590.461 1551.02 12.4821 -565.156 1551.02 15.1881 -565.156 1545.93 12.4821 -579.736 1545.93 15.1881 -579.736 1542.4 8.11511 -562.397 1542.4 10.8211 -562.397 1537.54 8.11511 -576.294 1537.54 10.8211 -576.294 1568.3 22.5181 -570.674 1568.3 25.2251 -570.674 1562.73 22.5181 -586.664 1562.73 25.2251 -586.664 1559.68 17.2571 -567.924 1559.68 19.9641 -567.924 1554.35 17.2571 -583.202 1554.35 19.9641 -583.202 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.944818 0 0.327595 -0.944818 0 0.327595 -0.944818 0 0.327595 -0.944818 0 0.327595 -0.944212 0 0.329337 -0.944212 0 0.329337 -0.944212 0 0.329337 -0.944212 0 0.329337 -0.943881 0 0.330287 -0.943881 0 0.330287 -0.943881 0 0.330287 -0.94388 0 0.330287 -0.944239 0 0.329262 -0.944239 0 0.329262 -0.944239 0 0.329262 -0.944239 0 0.329262 -0.944075 0 0.329731 -0.944075 0 0.329731 -0.944075 0 0.329731 -0.944075 0 0.329731 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.98406 0.73473 0.98406 0.73473 0.98061 0.75362 0.98061 0.75362 0.96806 0.72489 0.96806 0.72489 0.96502 0.74144 0.96502 0.74144 0.96291 0.72176 0.96291 0.72176 0.96 0.73754 0.96 0.73754 0.9784 0.73116 0.9784 0.73116 0.97506 0.74931 0.97506 0.74931 0.97324 0.72803 0.97324 0.72803 0.97005 0.74538 0.97005 0.74538 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0399ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1590.03 25.6991 -431.062 1590.03 28.4061 -431.062 1589.88 25.6991 -452.667 1589.88 28.4061 -452.667 1556.93 6.97711 -504.148 1556.93 9.68412 -504.148 1557.18 6.97711 -528.233 1557.18 9.68412 -528.233 1580.89 19.8661 -503.951 1580.89 22.5731 -503.951 1580.68 19.8661 -533.004 1580.68 22.5731 -533.004 1565.97 11.0781 -431.184 1565.97 13.7851 -431.184 1565.82 11.0781 -452.408 1565.82 13.7851 -452.408 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.999975 0 0.00702289 -0.999975 0 0.00702289 -0.999975 0 0.00702289 -0.999975 0 0.00702289 -0.999946 0 -0.0103642 -0.999946 0 -0.0103642 -0.999946 0 -0.0103642 -0.999946 0 -0.0103642 -0.999974 0 0.00727284 -0.999974 0 0.00727284 -0.999974 0 0.00727284 -0.999974 0 0.00727284 -0.999977 0 0.00675789 -0.999977 0 0.00675788 -0.999977 0 0.00675788 -0.999977 0 0.00675788 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.9914 0.57266 0.9914 0.57266 0.99131 0.59718 0.99131 0.59718 0.9716 0.65563 0.9716 0.65563 0.97175 0.68297 0.97175 0.68297 0.98593 0.65541 0.98593 0.65541 0.9858 0.68839 0.9858 0.68839 0.977 0.5728 0.977 0.5728 0.97692 0.59689 0.97692 0.59689 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0399ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 } VertexArray Vec3Array 32 { 1587.01 23.7031 -431.087 1587.01 26.4101 -431.087 1586.87 23.7031 -452.615 1586.87 26.4101 -452.615 1562.75 9.37612 -504.1 1562.75 12.0831 -504.1 1562.88 9.37612 -529.393 1562.88 12.0831 -529.393 1551.2 4.02612 -504.194 1551.2 6.73312 -504.194 1551.55 4.02612 -527.09 1551.55 6.73312 -527.09 1584.11 22.0321 -503.926 1584.11 24.7391 -503.926 1583.83 22.0321 -533.645 1583.83 24.7391 -533.645 1571.85 13.9831 -504.024 1571.85 16.6891 -504.024 1571.81 13.9831 -531.21 1571.81 16.6891 -531.21 1556.93 6.97711 -431.258 1556.93 9.68412 -431.258 1556.8 6.97711 -452.251 1556.8 9.68412 -452.251 1577.87 17.8701 -431.087 1577.87 20.5771 -431.087 1577.73 17.8701 -452.615 1577.73 20.5771 -452.615 1569.3 12.5971 -431.156 1569.3 15.3031 -431.156 1569.15 12.5971 -452.467 1569.15 15.3031 -452.467 } NormalBinding PER_VERTEX NormalArray Vec3Array 32 { -0.999978 0 0.00666813 -0.999978 0 0.00666813 -0.999978 0 0.00666813 -0.999978 0 0.00666813 -0.999986 0 -0.00531362 -0.999986 0 -0.00531362 -0.999986 0 -0.00531362 -0.999986 0 -0.00531362 -0.999885 0 -0.0151451 -0.999885 0 -0.0151451 -0.999885 0 -0.0151451 -0.999885 0 -0.0151451 -0.999956 0 0.00939339 -0.999956 0 0.00939339 -0.999956 0 0.00939339 -0.999956 0 0.00939339 -0.999999 0 0.00141441 -0.999999 0 0.00141441 -0.999999 0 0.00141441 -0.999999 0 0.00141441 -0.99998 0 0.00640197 -0.999979 0 0.00640197 -0.999979 0 0.00640197 -0.999979 0 0.00640197 -0.999978 0 0.0066738 -0.999978 0 0.0066738 -0.999978 0 0.0066738 -0.999978 0 0.0066738 -0.999977 0 0.00678185 -0.999977 0 0.00678185 -0.999977 0 0.00678185 -0.999977 0 0.00678185 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 32 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 32 { 0.98959 0.57269 0.98959 0.57269 0.98951 0.59713 0.98951 0.59713 0.97508 0.65558 0.97508 0.65558 0.97516 0.68429 0.97516 0.68429 0.96817 0.65568 0.96817 0.65568 0.96838 0.68168 0.96838 0.68168 0.98786 0.65538 0.98786 0.65538 0.98769 0.68912 0.98769 0.68912 0.98052 0.65549 0.98052 0.65549 0.9805 0.68635 0.9805 0.68635 0.9716 0.57288 0.9716 0.57288 0.97152 0.59671 0.97152 0.59671 0.98412 0.57269 0.98412 0.57269 0.98404 0.59713 0.98404 0.59713 0.97899 0.57276 0.97899 0.57276 0.97891 0.59696 0.97891 0.59696 } TexCoordArray 2 Vec2Array 32 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 32 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20092" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 14 DrawArrays TRIANGLE_STRIP 14 19 DrawArrays TRIANGLE_STRIP 33 8 } VertexArray Vec3Array 41 { 1495.16 2.93782 -656.072 1464.89 2.9437 -647.447 1495.16 2.93782 -656.072 1470.96 2.93194 -640.724 1508.06 2.92258 -646.82 1476.79 2.91322 -633.797 1508.06 2.92258 -646.82 1513.09 2.90076 -640.337 1584.28 3.00003 -663.171 1513.09 2.90076 -640.337 1513.91 2.87308 -631.221 1513.09 2.90076 -640.337 1482.39 2.88829 -626.676 1476.79 2.91322 -633.797 1482.39 2.88829 -626.676 1487.74 2.85787 -619.367 1513.91 2.87308 -631.221 1492.83 2.8227 -611.881 1523.17 2.8031 -625.894 1497.67 2.7835 -604.224 1527.14 2.76225 -618.974 1502.24 2.74101 -596.407 1528.34 2.71848 -605.176 1506.55 2.69596 -588.439 1528.34 2.71848 -605.176 1510.57 2.64908 -580.328 1539.29 2.62509 -583.738 1514.32 2.60109 -572.084 1539.29 2.62509 -583.738 1517.79 2.55276 -563.717 1535.44 2.52876 -555.572 1520.97 2.50477 -555.237 1523.85 2.4579 -546.653 1528.34 2.71848 -605.176 1539.29 2.62509 -583.738 1528.34 2.71848 -605.176 1584.28 3.00003 -663.171 1527.14 2.76225 -618.974 1584.28 3.00003 -663.171 1523.17 2.8031 -625.894 1513.91 2.87308 -631.221 } NormalBinding PER_VERTEX NormalArray Vec3Array 41 { 0.00047283 0.999999 0.00112872 0.000550904 0.999999 0.00125182 0.00047283 0.999999 0.00112872 0.000514708 0.999999 0.00144796 0.000280046 0.999997 0.0024802 0.00076437 0.999996 0.00257577 0.000280046 0.999997 0.0024802 0.000153187 0.999995 0.00311141 -0.00012879 0.999989 0.00476155 0.000153187 0.999995 0.00311141 0.00131122 0.999985 0.00527549 0.000153187 0.999995 0.00311141 0.000910532 0.999995 0.00305953 0.00076437 0.999996 0.00257577 0.000910532 0.999995 0.00305953 0.00108124 0.999993 0.00367025 0.00131122 0.999985 0.00527549 0.0024623 0.999986 0.00475839 0.00202976 0.999977 0.00645816 0.00260551 0.999989 0.00391564 0.000448384 0.999992 0.00403475 0.00225561 0.999991 0.0036635 0.000176122 0.999992 0.00401487 0.00240214 0.999987 0.00447292 0.000176122 0.999992 0.00401487 0.00156641 0.99999 0.00420329 0.000235635 0.999991 0.00429547 0.0014511 0.999986 0.00516774 0.000235635 0.999991 0.00429547 7.37025e-05 0.999991 0.00427372 -0.000625636 0.999991 0.00425798 -0.00151671 0.99998 0.00609708 -0.00151966 0.999981 0.00596992 0.000176122 0.999992 0.00401487 0.000235635 0.999991 0.00429547 0.000176122 0.999992 0.00401487 -0.00012879 0.999989 0.00476155 0.000448384 0.999992 0.00403475 -0.00012879 0.999989 0.00476155 0.00202976 0.999977 0.00645816 0.00131122 0.999985 0.00527549 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 41 { 30.4887 -5.56429 26.6603 -6.65514 30.4887 -5.56429 27.428 -7.50543 32.1202 -6.73443 28.1653 -8.38152 32.1202 -6.73443 32.7564 -7.55438 41.7601 -4.66644 32.7564 -7.55438 32.8601 -8.70732 32.7564 -7.55438 28.8736 -9.28214 28.1653 -8.38152 28.8736 -9.28214 29.5502 -10.2065 32.8601 -8.70732 30.194 -11.1533 34.0312 -9.38105 30.8061 -12.1217 34.5334 -10.2563 31.3841 -13.1104 34.6851 -12.0014 31.9292 -14.1181 34.6851 -12.0014 32.4376 -15.144 36.07 -14.7127 32.9119 -16.1867 36.07 -14.7127 33.3508 -17.2449 35.5831 -18.275 33.753 -18.3174 34.1172 -19.403 34.6851 -12.0014 36.07 -14.7127 34.6851 -12.0014 41.7601 -4.66644 34.5334 -10.2563 41.7601 -4.66644 34.0312 -9.38105 32.8601 -8.70732 } TexCoordArray 1 Vec2Array 41 { 0.93464 0.82811 0.91653 0.81832 0.93464 0.82811 0.92017 0.81068 0.94236 0.8176 0.92365 0.80282 0.94236 0.8176 0.94537 0.81024 0.98796 0.83617 0.94537 0.81024 0.94586 0.79989 0.94537 0.81024 0.927 0.79473 0.92365 0.80282 0.927 0.79473 0.9302 0.78644 0.94586 0.79989 0.93325 0.77794 0.9514 0.79385 0.93614 0.76924 0.95377 0.78599 0.93888 0.76037 0.95449 0.77033 0.94146 0.75132 0.95449 0.77033 0.94386 0.74212 0.96104 0.74599 0.9461 0.73276 0.96104 0.74599 0.94818 0.72326 0.95874 0.71401 0.95008 0.71363 0.95181 0.70389 0.95449 0.77033 0.96104 0.74599 0.95449 0.77033 0.98796 0.83617 0.95377 0.78599 0.98796 0.83617 0.9514 0.79385 0.94586 0.79989 } TexCoordArray 2 Vec2Array 41 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 41 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20091" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1584.28 3.00002 -546.114 1584.28 3.00003 -663.171 1584.28 3.00002 -546.114 1539.29 2.62509 -583.738 1535.44 2.52876 -555.572 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00869539 0.999962 0.00043275 -0.00833356 0.999965 4.27708e-08 -0.00869539 0.999962 0.00043275 -0.00869539 0.999962 0.00043275 -0.0100449 0.999947 0.00204656 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 41.7601 -19.4712 41.7601 -4.66644 41.7601 -19.4712 36.07 -14.7127 35.5831 -18.275 } TexCoordArray 1 Vec2Array 5 { 0.98796 0.70327 0.98796 0.83617 0.98796 0.70327 0.96104 0.74599 0.95874 0.71401 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20058" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_35 DataVariance STATIC file "milky-grass2.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_36 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1536.28 2.18096 -458.087 1584.28 3.00002 -428.469 1550.88 2.21603 -480.67 1584.28 3.00002 -546.114 1543.24 2.2531 -505.606 1530.73 2.33116 -520.381 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0128814 0.999894 -0.00677506 -0.0205195 0.999788 -0.00188633 -0.019011 0.999819 -0.000449387 -0.0183849 0.999826 0.00310137 -0.0102189 0.999915 0.00808422 -0.00707288 0.999911 0.0112715 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 71.8604 -55.5382 73.3856 -61.9783 74.9456 -54.8758 83.1469 -52.2171 76.3806 -52.1729 76.5686 -49.909 } TexCoordArray 1 Vec2Array 6 { 0.95924 0.60334 0.98796 0.56971 0.96798 0.62898 0.98796 0.70327 0.96341 0.65729 0.95592 0.67406 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20057" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1536.28 2.20607 -466.42 1536.28 2.18096 -458.087 1536.28 2.20607 -466.42 1550.88 2.21603 -480.67 1536.13 2.21015 -475.475 1550.88 2.21603 -480.67 1535.66 2.22192 -484.519 1543.24 2.2531 -505.606 1534.89 2.24063 -493.543 1543.24 2.2531 -505.606 1533.81 2.26556 -502.534 1543.24 2.2531 -505.606 1532.42 2.29598 -511.484 1530.73 2.33116 -520.381 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.000948302 0.999998 0.00167062 0.0022588 0.999993 0.0030133 0.000948302 0.999998 0.00167062 0.000343572 0.999999 0.00151392 -8.91182e-05 1 0.000878848 0.000343572 0.999999 0.00151392 0.000219615 0.999999 0.00150968 0.000982481 0.999997 0.0021271 0.00174699 0.999996 0.00224308 0.000982481 0.999997 0.0021271 0.0022265 0.999994 0.00277861 0.000982481 0.999997 0.0021271 0.00216956 0.999992 0.00330128 0.00202367 0.999991 0.00356982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 72.5518 -54.8468 71.8604 -55.5382 72.5518 -54.8468 74.9456 -54.8758 73.2907 -54.083 74.9456 -54.8758 74.0021 -53.2936 76.3806 -52.1729 74.687 -52.481 76.3806 -52.1729 75.3434 -51.6454 76.3806 -52.1729 75.9706 -50.7874 76.5686 -49.909 } TexCoordArray 1 Vec2Array 14 { 0.95924 0.6128 0.95924 0.60334 0.95924 0.6128 0.96798 0.62898 0.95915 0.62308 0.96798 0.62898 0.95887 0.63335 0.96341 0.65729 0.95841 0.64359 0.96341 0.65729 0.95776 0.6538 0.96341 0.65729 0.95693 0.66396 0.95592 0.67406 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20005" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1535.44 2.52876 -555.572 1523.85 2.4579 -546.653 1535.44 2.52876 -555.572 1526.45 2.41285 -537.976 1584.28 3.00002 -546.114 1528.74 2.37036 -529.215 1530.73 2.33116 -520.381 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00898844 0.999958 0.00199472 -0.0017215 0.999982 0.00570764 -0.00898844 0.999958 0.00199472 -0.00903653 0.999952 0.00372298 -0.0095718 0.999945 0.0043411 -0.00923987 0.999934 0.00689016 -0.00934571 0.999935 0.00654235 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 35.5831 -18.275 34.1172 -19.403 35.5831 -18.275 34.4461 -20.5005 41.7601 -19.4712 34.7357 -21.6085 34.9874 -22.7258 } TexCoordArray 1 Vec2Array 7 { 0.95874 0.71401 0.95181 0.70389 0.95874 0.71401 0.95336 0.69403 0.98796 0.70327 0.95473 0.68409 0.95592 0.67406 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN98_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 6 Group { DataVariance STATIC name "TKLS99_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_37 DataVariance STATIC file "asphalt-border.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_38 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1507.04 0.616641 -515.457 1508.58 0.651815 -507.372 1510.96 0.616641 -516.271 1512.52 0.651815 -508.052 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000869069 0.999991 -0.00418498 -0.000791536 0.999991 -0.00416424 -0.000791536 0.999991 -0.00416424 -0.000715157 0.999991 -0.00414382 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.94175 0.66847 0.94267 0.65929 0.94409 0.66939 0.94503 0.66006 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS99_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1505.23 0.577443 -523.485 1507.04 0.616641 -515.457 1509.11 0.577443 -524.432 1510.96 0.616641 -516.271 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00112957 0.999989 -0.00462791 -0.00104023 0.999989 -0.00460731 -0.00104023 0.999989 -0.00460731 -0.000952573 0.999989 -0.00458709 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.94067 0.67758 0.94175 0.66847 0.94299 0.67866 0.94409 0.66939 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS99_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1503.14 0.534954 -531.447 1505.23 0.577443 -523.485 1506.99 0.534954 -532.526 1509.11 0.577443 -524.432 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00139307 0.999987 -0.00497071 -0.00129795 0.999987 -0.00495219 -0.00129795 0.999987 -0.00495219 -0.00120427 0.999987 -0.00493396 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.93942 0.68662 0.94067 0.67758 0.94172 0.68785 0.94299 0.67866 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS99_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1506.99 0.534954 -532.526 1504.6 0.489905 -540.542 1506.99 0.534954 -532.526 1500.79 0.489905 -539.332 1503.14 0.534954 -531.447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00155471 0.999985 -0.00520267 -0.00163044 0.999986 -0.00513369 -0.00155471 0.999985 -0.00520267 -0.00155471 0.999985 -0.00520267 -0.00147773 0.999985 -0.00527279 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.94172 0.68785 0.94029 0.69695 0.94172 0.68785 0.93801 0.69557 0.93942 0.68662 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS99_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.16 0.443026 -547.133 1500.79 0.489905 -539.332 1501.93 0.443026 -548.472 1504.6 0.489905 -540.542 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00190606 0.999984 -0.00536664 -0.00180027 0.999984 -0.00535345 -0.00180027 0.999984 -0.00535345 -0.00169611 0.999984 -0.00534046 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.93644 0.70443 0.93801 0.69557 0.93869 0.70595 0.94029 0.69695 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN98" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_39 DataVariance STATIC file "asphalt-line.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_40 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1520.97 2.50478 -555.237 1503.82 0.443026 -549.142 1523.85 2.4579 -546.653 1506.51 0.489905 -541.147 1526.45 2.41285 -537.976 1508.92 0.534954 -533.065 1528.74 2.37036 -529.215 1511.06 0.577443 -524.906 1530.73 2.33116 -520.381 1512.91 0.616641 -516.678 1532.42 2.29598 -511.484 1514.49 0.651815 -508.391 1533.81 2.26556 -502.534 1515.78 0.682234 -500.056 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.105005 0.99364 0.0406568 -0.104338 0.993924 0.0350544 -0.103382 0.994017 0.0352358 -0.101642 0.994376 0.0297537 -0.0997824 0.99455 0.0302194 -0.0979536 0.994876 0.0250234 -0.0962467 0.99503 0.0255256 -0.0943899 0.99532 0.0207205 -0.0928322 0.995457 0.0211418 -0.0909915 0.99571 0.0168114 -0.089634 0.995827 0.0171571 -0.0878965 0.996041 0.0132855 -0.0873041 0.99609 0.0135366 -0.0861526 0.996235 0.00969836 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 46.0644 0 46.0644 1.21333 45.4813 0 45.4813 1.21333 44.8983 0 44.8983 1.21333 44.3152 0 44.3152 1.21333 43.7322 0 43.7322 1.21333 43.1491 0 43.1491 1.21333 42.5661 0 42.5661 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.95008 0.71363 0.93982 0.70671 0.95181 0.70389 0.94143 0.69763 0.95336 0.69403 0.94287 0.68846 0.95473 0.68409 0.94415 0.6792 0.95592 0.67406 0.94526 0.66985 0.95693 0.66396 0.94621 0.66045 0.95776 0.6538 0.94698 0.65098 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "TKMN92_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN92_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 65 Group { DataVariance STATIC name "B0LT95" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_41 DataVariance STATIC file "barrier_arbor.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_42 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1503.14 0.534954 -531.447 1503.14 1.53495 -531.447 1505.23 0.577443 -523.485 1505.23 1.57744 -523.485 1507.04 0.616641 -515.457 1507.04 1.61664 -515.457 1508.58 0.651815 -507.372 1508.58 1.65181 -507.372 1509.84 0.682234 -499.239 1509.84 1.68223 -499.239 1510.82 0.707166 -491.068 1510.82 1.70716 -491.068 1511.52 0.725881 -482.868 1511.52 1.72588 -482.868 1511.94 0.737646 -474.649 1511.94 1.73765 -474.649 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.967233 0 -0.25389 0.967233 0 -0.25389 0.970124 0 -0.242611 0.972884 0 -0.231295 0.977911 0 -0.209024 0.980187 0 -0.198075 0.984427 0 -0.175792 0.986384 0 -0.164456 0.989898 0 -0.141779 0.991457 0 -0.130437 0.994177 0 -0.107756 0.995341 0 -0.0964161 0.997278 0 -0.0737282 0.998053 0 -0.0623799 0.998697 0 -0.0510249 0.998697 0 -0.0510249 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 90.409 0 90.409 1 88.6598 0 88.6598 1 86.9106 0 86.9106 1 85.1614 0 85.1614 1 83.4122 0 83.4122 1 81.663 0 81.663 1 79.9138 0 79.9138 1 78.1646 0 78.1646 1 } TexCoordArray 1 Vec2Array 16 { 0.93942 0.68662 0.93942 0.68662 0.94067 0.67758 0.94067 0.67758 0.94175 0.66847 0.94175 0.66847 0.94267 0.65929 0.94267 0.65929 0.94342 0.65006 0.94342 0.65006 0.94401 0.64078 0.94401 0.64078 0.94443 0.63147 0.94443 0.63147 0.94468 0.62214 0.94468 0.62214 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB92" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1515.78 0.682234 -500.056 1513.8 0.682234 -499.784 1516.79 0.707166 -491.681 1514.8 0.707166 -491.477 1517.5 0.725881 -483.277 1515.51 0.725881 -483.141 1517.94 0.737646 -474.854 1515.94 0.737646 -474.785 1518.08 0.74173 -466.42 1516.08 0.74173 -466.42 1518.08 0.766838 -458.087 1516.08 0.766838 -458.087 1518.08 0.83413 -449.753 1516.08 0.83413 -449.753 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.000402298 0.999996 -0.00292843 -0.000353297 0.999996 -0.00294651 -0.000310856 0.999996 -0.00269956 -0.000227684 0.999997 -0.00246774 -0.000158089 0.999998 -0.00194336 -9.86614e-05 0.999999 -0.00167537 -5.34055e-05 0.999999 -0.00109257 -2.17199e-05 1 -0.000791788 -5.60525e-06 0.999999 -0.00132379 0 0.999998 -0.00216931 0 0.999989 -0.00470026 0 0.99998 -0.00638728 0 0.999967 -0.00807411 0 0.999967 -0.00807411 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 167.699 0 167.699 1 165.95 0 165.95 1 164.201 0 164.201 1 162.451 0 162.451 1 160.702 0 160.702 1 159.036 0 159.036 1 157.369 0 157.369 1 } TexCoordArray 1 Vec2Array 14 { 0.94698 0.65098 0.94579 0.65068 0.94758 0.64148 0.94639 0.64124 0.94801 0.63194 0.94682 0.63178 0.94827 0.62237 0.94707 0.62229 0.94835 0.6128 0.94716 0.6128 0.94835 0.60334 0.94716 0.60334 0.94835 0.59388 0.94716 0.59388 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT88" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1511.94 0.737646 -474.649 1511.94 1.73765 -474.649 1512.08 0.74173 -466.42 1512.08 1.74173 -466.42 1512.08 0.766838 -458.087 1512.08 1.76684 -458.087 1512.08 0.83413 -449.753 1512.08 1.83413 -449.753 1512.08 0.93155 -441.42 1512.08 1.93155 -441.42 1512.08 1.04705 -433.087 1512.08 2.04705 -433.087 1512.08 1.16858 -424.753 1512.08 2.16858 -424.753 1512.08 1.28408 -416.42 1512.08 2.28408 -416.42 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.999855 0 -0.0170124 0.999855 0 -0.0170124 0.999936 0 -0.0112949 0.999984 0 -0.00562412 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 84.1806 0 84.1806 1 82.4316 0 82.4316 1 80.7648 0 80.7648 1 79.0982 0 79.0982 1 77.4316 0 77.4316 1 75.7648 0 75.7648 1 74.0982 0 74.0982 1 72.4316 0 72.4316 1 } TexCoordArray 1 Vec2Array 16 { 0.94468 0.62214 0.94468 0.62214 0.94476 0.6128 0.94476 0.6128 0.94476 0.60334 0.94476 0.60334 0.94476 0.59388 0.94476 0.59388 0.94476 0.58442 0.94476 0.58442 0.94476 0.57496 0.94476 0.57496 0.94476 0.56549 0.94476 0.56549 0.94476 0.55603 0.94476 0.55603 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT86" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1536.28 6.18096 -458.087 1536.28 2.18096 -458.087 1536.28 6.11367 -449.753 1536.28 2.11367 -449.753 1536.28 6.01625 -441.42 1536.28 2.01625 -441.42 1536.28 5.90075 -433.087 1536.28 1.90075 -433.087 1536.28 5.77922 -424.753 1536.28 1.77922 -424.753 1536.28 5.66372 -416.42 1536.28 1.66372 -416.42 1536.28 5.5663 -408.087 1536.28 1.5663 -408.087 1536.28 5.49901 -399.753 1536.28 1.49901 -399.753 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 135.537 1 135.537 0 133.453 1 133.453 0 131.37 1 131.37 0 129.286 1 129.286 0 127.203 1 127.203 0 125.119 1 125.119 0 123.036 1 123.036 0 120.954 1 120.954 0 } TexCoordArray 1 Vec2Array 16 { 0.95924 0.60334 0.95924 0.60334 0.95924 0.59388 0.95924 0.59388 0.95924 0.58442 0.95924 0.58442 0.95924 0.57496 0.95924 0.57496 0.95924 0.56549 0.95924 0.56549 0.95924 0.55603 0.95924 0.55603 0.95924 0.54657 0.95924 0.54657 0.95924 0.53711 0.95924 0.53711 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1594.33 28.6731 -453.684 1573.18 14.6731 -453.684 1594.33 27.7091 -453.684 1573.18 13.7101 -453.684 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.99397 0.59834 0.98132 0.59834 0.99397 0.59834 0.98132 0.59834 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1573.18 14.6731 -453.716 1573.18 13.7101 -453.716 1550.7 4.10512 -453.716 1550.7 3.14212 -453.716 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.98132 0.59838 0.98132 0.59838 0.96787 0.59838 0.96787 0.59838 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1594.33 28.6731 -453.716 1594.33 27.7091 -453.716 1573.18 14.6731 -453.716 1573.18 13.7101 -453.716 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.99397 0.59838 0.99397 0.59838 0.98132 0.59838 0.98132 0.59838 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_700" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1550.95 4.10512 -528.236 1547.52 4.10512 -527.6 1550.7 4.10512 -453.7 1547.21 4.10512 -453.7 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -9.48952e-09 1 -5.12112e-08 -4.72412e-09 1 -5.14163e-08 -4.72412e-09 1 -5.14163e-08 0 1 -5.16197e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.002 0.9995 0.002 0.0005 3.998 0.9995 3.998 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96802 0.68298 0.96597 0.68225 0.96787 0.59836 0.96578 0.59836 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_671" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.59 2.90711 -469.741 1566.59 2.90711 -470.328 1566.59 10.8041 -469.741 1566.59 10.8041 -470.328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.31764 0.22691 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97738 0.61657 0.97738 0.61723 0.97738 0.61657 0.97738 0.61723 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_670" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.75 10.3111 -469.741 1565.75 10.3111 -470.328 1565.75 2.90711 -469.741 1565.75 2.90711 -470.328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.29782 0.77309 0.29782 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97687 0.61657 0.97687 0.61723 0.97687 0.61657 0.97687 0.61723 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_669" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.75 2.90711 -470.328 1565.75 10.3111 -470.328 1566.59 2.90711 -470.328 1566.59 10.8041 -470.328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97687 0.61723 0.97687 0.61723 0.97738 0.61723 0.97738 0.61723 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_668" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.59 10.8041 -469.741 1565.75 10.3111 -469.741 1566.59 2.90711 -469.741 1565.75 2.90711 -469.741 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97738 0.61657 0.97687 0.61657 0.97738 0.61657 0.97687 0.61657 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_667" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.19 2.90711 -469.741 1572.19 2.90711 -470.328 1572.19 13.4681 -469.741 1572.19 13.4681 -470.328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.4246 0.22691 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98072 0.61657 0.98072 0.61723 0.98072 0.61657 0.98072 0.61723 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_666" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.34 12.9741 -469.741 1571.34 12.9741 -470.328 1571.34 2.90711 -469.741 1571.34 2.90711 -470.328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.40478 0.77309 0.40478 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98022 0.61657 0.98022 0.61723 0.98022 0.61657 0.98022 0.61723 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_665" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.34 2.90711 -470.328 1571.34 12.9741 -470.328 1572.19 2.90711 -470.328 1572.19 13.4681 -470.328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98022 0.61723 0.98022 0.61723 0.98072 0.61723 0.98072 0.61723 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_664" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.19 13.4681 -469.741 1571.34 12.9741 -469.741 1572.19 2.90711 -469.741 1571.34 2.90711 -469.741 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98072 0.61657 0.98022 0.61657 0.98072 0.61657 0.98022 0.61657 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_663" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.65 2.90711 -469.741 1581.65 2.90711 -470.328 1581.65 19.4611 -469.741 1581.65 19.4611 -470.328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.66525 0.22691 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98638 0.61657 0.98638 0.61723 0.98638 0.61657 0.98638 0.61723 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_662" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.8 18.9671 -469.741 1580.8 18.9671 -470.328 1580.8 2.90711 -469.741 1580.8 2.90711 -470.328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.64544 0.77309 0.64544 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98588 0.61657 0.98588 0.61723 0.98588 0.61657 0.98588 0.61723 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_661" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.8 2.90711 -470.328 1580.8 18.9671 -470.328 1581.65 2.90711 -470.328 1581.65 19.4611 -470.328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98588 0.61723 0.98588 0.61723 0.98638 0.61723 0.98638 0.61723 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_660" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.65 19.4611 -469.741 1580.8 18.9671 -469.741 1581.65 2.90711 -469.741 1580.8 2.90711 -469.741 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98638 0.61657 0.98588 0.61657 0.98638 0.61657 0.98588 0.61657 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_659" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1592.15 2.97512 -470.147 1591.1 2.97512 -470.147 1592.15 2.97512 -470.147 1591.1 18.5431 -470.147 1592.15 19.2511 -470.147 1591.05 20.1231 -470.147 1592.15 19.2511 -470.147 1590.83 21.6481 -470.147 1592.32 21.8661 -470.147 1590.33 23.1731 -470.147 1592.55 23.6521 -470.147 1589.38 24.6691 -470.147 1593.23 25.8821 -470.147 1594.13 27.7841 -470.147 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.99266 0.61703 0.99203 0.61703 0.99266 0.61703 0.99203 0.61703 0.99266 0.61703 0.992 0.61703 0.99266 0.61703 0.99188 0.61703 0.99277 0.61703 0.99157 0.61703 0.99291 0.61703 0.99101 0.61703 0.99331 0.61703 0.99385 0.61703 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_658" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1591.1 2.97512 -469.493 1592.15 2.97512 -469.493 1591.1 18.5431 -469.493 1592.15 19.2511 -469.493 1591.05 20.1231 -469.493 1592.15 19.2511 -469.493 1590.83 21.6481 -469.493 1592.32 21.8661 -469.493 1590.33 23.1731 -469.493 1592.55 23.6521 -469.493 1589.38 24.6691 -469.493 1593.23 25.8821 -469.493 1594.13 27.7841 -469.493 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.99203 0.61629 0.99266 0.61629 0.99203 0.61629 0.99266 0.61629 0.992 0.61629 0.99266 0.61629 0.99188 0.61629 0.99277 0.61629 0.99157 0.61629 0.99291 0.61629 0.99101 0.61629 0.99331 0.61629 0.99385 0.61629 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_657" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1589.38 24.6691 -469.493 1589.38 24.6691 -470.147 1590.33 23.1731 -469.493 1590.33 23.1731 -470.147 1590.83 21.6481 -469.493 1590.83 21.6481 -470.147 1591.05 20.1231 -469.493 1591.05 20.1231 -470.147 1591.1 18.5431 -469.493 1591.1 18.5431 -470.147 1591.1 2.97512 -469.493 1591.1 2.97512 -470.147 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.844122 -0.53615 0 -0.844122 -0.53615 0 -0.882591 -0.470141 0 -0.918163 -0.396202 0 -0.966037 -0.258403 0 -0.979945 -0.199266 0 -0.994776 -0.102077 0 -0.997771 -0.0667355 0 -0.999985 -0.00539688 0 -0.999999 -0.00154472 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.99101 0.61629 0.99101 0.61703 0.99157 0.61629 0.99157 0.61703 0.99188 0.61629 0.99188 0.61703 0.992 0.61629 0.992 0.61703 0.99203 0.61629 0.99203 0.61703 0.99203 0.61629 0.99203 0.61703 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_656" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1592.15 2.97512 -469.493 1592.15 2.97512 -470.147 1592.15 19.2511 -469.493 1592.15 19.2511 -470.147 1592.32 21.8661 -469.493 1592.32 21.8661 -470.147 1592.55 23.6521 -469.493 1592.55 23.6521 -470.147 1593.23 25.8821 -469.493 1593.23 25.8821 -470.147 1594.13 27.7841 -469.493 1594.13 27.7841 -470.147 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 1 0 0 1 0 0 0.999988 -0.00488387 0 0.999872 -0.0159705 0 0.996646 -0.0818298 0 0.994744 -0.102391 0 0.98116 -0.193198 0 0.969194 -0.246299 0 0.942566 -0.334019 0 0.925091 -0.379746 0 0.903952 -0.427633 0 0.903952 -0.427633 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.99266 0.61629 0.99266 0.61703 0.99266 0.61629 0.99266 0.61703 0.99277 0.61629 0.99277 0.61703 0.99291 0.61629 0.99291 0.61703 0.99331 0.61629 0.99331 0.61703 0.99385 0.61629 0.99385 0.61703 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_655" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.59 2.90711 -454.259 1566.59 2.90711 -454.847 1566.59 10.8041 -454.259 1566.59 10.8041 -454.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.31764 0.01209 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97738 0.59899 0.97738 0.59966 0.97738 0.59899 0.97738 0.59966 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_654" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.75 10.3111 -454.259 1565.75 10.3111 -454.847 1565.75 2.90711 -454.259 1565.75 2.90711 -454.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.29782 0.98791 0.29782 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97687 0.59899 0.97687 0.59966 0.97687 0.59899 0.97687 0.59966 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_653" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.75 2.90711 -454.847 1565.75 10.3111 -454.847 1566.59 2.90711 -454.847 1566.59 10.8041 -454.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97687 0.59966 0.97687 0.59966 0.97738 0.59966 0.97738 0.59966 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_652" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.59 10.8041 -454.259 1565.75 10.3111 -454.259 1566.59 2.90711 -454.259 1565.75 2.90711 -454.259 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97738 0.59899 0.97687 0.59899 0.97738 0.59899 0.97687 0.59899 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_651" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.19 2.90711 -454.259 1572.19 2.90711 -454.847 1572.19 13.4681 -454.259 1572.19 13.4681 -454.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.4246 0.01209 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98072 0.59899 0.98072 0.59966 0.98072 0.59899 0.98072 0.59966 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_650" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.34 12.9741 -454.259 1571.34 12.9741 -454.847 1571.34 2.90711 -454.259 1571.34 2.90711 -454.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.40478 0.98791 0.40478 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98022 0.59899 0.98022 0.59966 0.98022 0.59899 0.98022 0.59966 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_649" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.34 2.90711 -454.847 1571.34 12.9741 -454.847 1572.19 2.90711 -454.847 1572.19 13.4681 -454.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98022 0.59966 0.98022 0.59966 0.98072 0.59966 0.98072 0.59966 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_648" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.19 13.4681 -454.259 1571.34 12.9741 -454.259 1572.19 2.90711 -454.259 1571.34 2.90711 -454.259 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98072 0.59899 0.98022 0.59899 0.98072 0.59899 0.98022 0.59899 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_647" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.65 2.90711 -454.259 1581.65 2.90711 -454.847 1581.65 19.4611 -454.259 1581.65 19.4611 -454.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.66525 0.01209 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98638 0.59899 0.98638 0.59966 0.98638 0.59899 0.98638 0.59966 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_646" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.8 18.9671 -454.259 1580.8 18.9671 -454.847 1580.8 2.90711 -454.259 1580.8 2.90711 -454.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.64544 0.98791 0.64544 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98588 0.59899 0.98588 0.59966 0.98588 0.59899 0.98588 0.59966 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_645" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.8 2.90711 -454.847 1580.8 18.9671 -454.847 1581.65 2.90711 -454.847 1581.65 19.4611 -454.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98588 0.59966 0.98588 0.59966 0.98638 0.59966 0.98638 0.59966 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_644" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1592.15 2.97512 -454.665 1591.1 2.97512 -454.665 1592.15 2.97512 -454.665 1591.1 18.5431 -454.665 1592.15 19.2511 -454.665 1591.05 20.1231 -454.665 1592.15 19.2511 -454.665 1590.83 21.6481 -454.665 1592.32 21.8661 -454.665 1590.33 23.1731 -454.665 1592.55 23.6521 -454.665 1589.38 24.6691 -454.665 1593.23 25.8821 -454.665 1594.13 27.7841 -454.665 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.99266 0.59945 0.99203 0.59945 0.99266 0.59945 0.99203 0.59945 0.99266 0.59945 0.992 0.59945 0.99266 0.59945 0.99188 0.59945 0.99277 0.59945 0.99157 0.59945 0.99291 0.59945 0.99101 0.59945 0.99331 0.59945 0.99385 0.59945 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_643" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1589.38 24.6691 -454.011 1589.38 24.6691 -454.665 1590.33 23.1731 -454.011 1590.33 23.1731 -454.665 1590.83 21.6481 -454.011 1590.83 21.6481 -454.665 1591.05 20.1231 -454.011 1591.05 20.1231 -454.665 1591.1 18.5431 -454.011 1591.1 18.5431 -454.665 1591.1 2.97512 -454.011 1591.1 2.97512 -454.665 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.844091 -0.5362 1.56374e-06 -0.844091 -0.5362 1.55319e-06 -0.882581 -0.47016 1.36384e-06 -0.918172 -0.396181 1.14454e-06 -0.96605 -0.258355 7.49991e-07 -0.979951 -0.199241 5.81587e-07 -0.994776 -0.102077 3.01744e-07 -0.997771 -0.0667355 1.98793e-07 -0.999985 -0.00539688 1.57771e-08 -0.999999 -0.00154472 4.52669e-09 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.99101 0.59871 0.99101 0.59945 0.99157 0.59871 0.99157 0.59945 0.99188 0.59871 0.99188 0.59945 0.992 0.59871 0.992 0.59945 0.99203 0.59871 0.99203 0.59945 0.99203 0.59871 0.99203 0.59945 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_642" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1592.15 2.97512 -454.011 1592.15 2.97512 -454.665 1592.15 19.2511 -454.011 1592.15 19.2511 -454.665 1592.32 21.8661 -454.011 1592.32 21.8661 -454.665 1592.55 23.6521 -454.011 1592.55 23.6521 -454.665 1593.23 25.8821 -454.011 1593.23 25.8821 -454.665 1594.13 27.7841 -454.011 1594.13 27.7841 -454.665 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 1 0 0 1 0 0 0.999988 -0.00488387 1.4243e-08 0.999872 -0.0159705 4.6592e-08 0.996646 -0.0818298 2.38694e-07 0.994744 -0.102391 2.99523e-07 0.98116 -0.193198 5.64332e-07 0.969194 -0.246299 7.23704e-07 0.942566 -0.334019 9.7849e-07 0.925091 -0.379746 1.10092e-06 0.903952 -0.427633 1.22995e-06 0.903952 -0.427633 1.21278e-06 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.99266 0.59871 0.99266 0.59945 0.99266 0.59871 0.99266 0.59945 0.99277 0.59871 0.99277 0.59945 0.99291 0.59871 0.99291 0.59945 0.99331 0.59871 0.99331 0.59945 0.99385 0.59871 0.99385 0.59945 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_620" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.19 2.90711 -452.532 1572.19 2.90711 -453.119 1572.19 13.4681 -452.532 1572.19 13.4681 -453.119 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.4246 0.9995 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98072 0.59703 0.98072 0.5977 0.98072 0.59703 0.98072 0.5977 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_619" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.34 12.9741 -452.532 1571.34 12.9741 -453.119 1571.34 2.90711 -452.532 1571.34 2.90711 -453.119 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.40478 0.0005 0.40478 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98022 0.59703 0.98022 0.5977 0.98022 0.59703 0.98022 0.5977 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_618" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.34 2.90711 -453.119 1571.34 12.9741 -453.119 1572.19 2.90711 -453.119 1572.19 13.4681 -453.119 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98022 0.5977 0.98022 0.5977 0.98072 0.5977 0.98072 0.5977 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_617" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.19 13.4681 -452.532 1571.34 12.9741 -452.532 1572.19 2.90711 -452.532 1571.34 2.90711 -452.532 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98072 0.59703 0.98022 0.59703 0.98072 0.59703 0.98022 0.59703 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_616" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.65 2.90711 -452.532 1581.65 2.90711 -453.119 1581.65 19.4611 -452.532 1581.65 19.4611 -453.119 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.66525 0.9995 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98638 0.59703 0.98638 0.5977 0.98638 0.59703 0.98638 0.5977 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_615" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.8 18.9671 -452.532 1580.8 18.9671 -453.119 1580.8 2.90711 -452.532 1580.8 2.90711 -453.119 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.64544 0.0005 0.64544 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98588 0.59703 0.98588 0.5977 0.98588 0.59703 0.98588 0.5977 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_614" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.8 2.90711 -453.119 1580.8 18.9671 -453.119 1581.65 2.90711 -453.119 1581.65 19.4611 -453.119 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98588 0.5977 0.98588 0.5977 0.98638 0.5977 0.98638 0.5977 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_613" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.65 19.4611 -452.532 1580.8 18.9671 -452.532 1581.65 2.90711 -452.532 1580.8 2.90711 -452.532 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98638 0.59703 0.98588 0.59703 0.98638 0.59703 0.98588 0.59703 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_612" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1592.15 2.97512 -452.938 1591.1 2.97512 -452.938 1592.15 2.97512 -452.938 1591.1 18.5431 -452.938 1592.15 19.2511 -452.938 1591.05 20.1231 -452.938 1592.15 19.2511 -452.938 1590.83 21.6481 -452.938 1592.32 21.8661 -452.938 1590.33 23.1731 -452.938 1592.55 23.6521 -452.938 1589.38 24.6691 -452.938 1593.23 25.8821 -452.938 1594.13 27.7841 -452.938 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.99266 0.59749 0.99203 0.59749 0.99266 0.59749 0.99203 0.59749 0.99266 0.59749 0.992 0.59749 0.99266 0.59749 0.99188 0.59749 0.99277 0.59749 0.99157 0.59749 0.99291 0.59749 0.99101 0.59749 0.99331 0.59749 0.99385 0.59749 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_611" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1591.1 2.97512 -452.283 1592.15 2.97512 -452.283 1591.1 18.5431 -452.283 1592.15 19.2511 -452.283 1591.05 20.1231 -452.283 1592.15 19.2511 -452.283 1590.83 21.6481 -452.283 1592.32 21.8661 -452.283 1590.33 23.1731 -452.283 1592.55 23.6521 -452.283 1589.38 24.6691 -452.283 1593.23 25.8821 -452.283 1594.13 27.7841 -452.283 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.99203 0.59675 0.99266 0.59675 0.99203 0.59675 0.99266 0.59675 0.992 0.59675 0.99266 0.59675 0.99188 0.59675 0.99277 0.59675 0.99157 0.59675 0.99291 0.59675 0.99101 0.59675 0.99331 0.59675 0.99385 0.59675 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_610" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1589.38 24.6691 -452.283 1589.38 24.6691 -452.938 1590.33 23.1731 -452.283 1590.33 23.1731 -452.938 1590.83 21.6481 -452.283 1590.83 21.6481 -452.938 1591.05 20.1231 -452.283 1591.05 20.1231 -452.938 1591.1 18.5431 -452.283 1591.1 18.5431 -452.938 1591.1 2.97512 -452.283 1591.1 2.97512 -452.938 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.844091 -0.5362 0 -0.844091 -0.5362 0 -0.882581 -0.47016 0 -0.918172 -0.396181 0 -0.96605 -0.258355 0 -0.979951 -0.199241 0 -0.994777 -0.102077 0 -0.997771 -0.0667355 0 -0.999985 -0.00539688 0 -0.999999 -0.00154472 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.99101 0.59675 0.99101 0.59749 0.99157 0.59675 0.99157 0.59749 0.99188 0.59675 0.99188 0.59749 0.992 0.59675 0.992 0.59749 0.99203 0.59675 0.99203 0.59749 0.99203 0.59675 0.99203 0.59749 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_609" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1592.15 2.97512 -452.283 1592.15 2.97512 -452.938 1592.15 19.2511 -452.283 1592.15 19.2511 -452.938 1592.32 21.8661 -452.283 1592.32 21.8661 -452.938 1592.55 23.6521 -452.283 1592.55 23.6521 -452.938 1593.23 25.8821 -452.283 1593.23 25.8821 -452.938 1594.13 27.7841 -452.283 1594.13 27.7841 -452.938 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 1 0 0 1 0 0 0.999988 -0.00488387 0 0.999872 -0.0159705 0 0.996646 -0.0818298 0 0.994744 -0.102391 0 0.98116 -0.193198 0 0.969194 -0.246299 0 0.942566 -0.334019 0 0.925091 -0.379745 0 0.903952 -0.427633 0 0.903952 -0.427633 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.99266 0.59675 0.99266 0.59749 0.99266 0.59675 0.99266 0.59749 0.99277 0.59675 0.99277 0.59749 0.99291 0.59675 0.99291 0.59749 0.99331 0.59675 0.99331 0.59749 0.99385 0.59675 0.99385 0.59749 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1594.33 31.4061 -453.669 1593.9 31.4061 -536.191 1594.33 28.6731 -453.677 1593.9 28.6731 -536.194 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999986 -1.6822e-05 0.00526747 -0.999986 -1.13523e-05 0.00526765 -0.999986 -1.13523e-05 0.00526765 -0.999986 -5.88224e-06 0.00526784 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 11 0 -9 1 11 1 -9 } TexCoordArray 1 Vec2Array 4 { 0.99397 0.59832 0.99371 0.69201 0.99397 0.59833 0.99371 0.69201 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1550.7 6.83412 -453.592 1547.21 6.82912 -453.684 1550.7 4.10512 -453.684 1547.21 4.10512 -453.684 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0262909 -0.033685 0.999087 -0.0131665 -0.0168695 0.999771 -0.0131665 -0.0168695 0.999771 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.96787 0.59823 0.96578 0.59834 0.96787 0.59834 0.96578 0.59834 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1550.97 4.10512 -528.176 1550.7 4.10512 -453.684 1550.97 6.83412 -528.176 1550.7 6.83412 -453.592 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999992 0.00165503 -0.00355598 -0.999993 0.000887934 -0.00358409 -0.999993 0.000887934 -0.00358409 -0.999994 0.000121787 -0.00361216 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 20 1 0 0 20 0 0 } TexCoordArray 1 Vec2Array 4 { 0.96803 0.68291 0.96787 0.59834 0.96803 0.68291 0.96787 0.59823 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1547.52 4.10512 -527.6 1547.21 4.10512 -453.684 1547.52 4.10512 -527.6 1547.21 6.82912 -453.684 1547.52 6.82912 -527.6 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999991 0 -0.00417159 -0.999991 0 -0.00417159 -0.999991 0 -0.00417159 -0.999991 0 -0.00417159 -0.999991 0 -0.00417159 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.99949 19.99 0.9995 0.00999 0.99949 19.99 0.00051 0.00999 0.0005 19.99 } TexCoordArray 1 Vec2Array 5 { 0.96597 0.68225 0.96578 0.59834 0.96597 0.68225 0.96578 0.59834 0.96597 0.68225 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1550.7 4.10512 -453.684 1573.18 14.6731 -453.638 1550.7 6.83412 -453.592 1573.18 17.4061 -453.638 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0137957 -0.0336935 0.999337 0.00791978 -0.0168427 0.999827 0.00791978 -0.0168427 0.999827 0.0020461 0 0.999998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.96787 0.59834 0.98132 0.59829 0.96787 0.59823 0.98132 0.59829 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1573.18 14.6731 -453.638 1594.33 28.6731 -453.677 1573.18 17.4061 -453.638 1594.33 31.4061 -453.669 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00184382 0 0.999998 0.00269435 -0.00159678 0.999995 0.00269435 -0.00159678 0.999995 0.00354486 -0.00319353 0.999989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.98132 0.59829 0.99397 0.59833 0.98132 0.59829 0.99397 0.59832 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0126FLATCROW_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_43 DataVariance STATIC file "flatseats9.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_44 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1573.18 14.6731 -453.7 1594.33 28.6731 -453.7 1573.18 14.6731 -453.7 1593.9 28.6731 -536.194 1573.07 14.6731 -532.334 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.554797 0.831983 0.00186195 -0.551921 0.833892 0.00290824 -0.554797 0.831983 0.00186195 -0.554797 0.831983 0.00186195 -0.55784 0.829948 0.000752499 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 5 { 0.98132 0.59836 0.99397 0.59836 0.98132 0.59836 0.99371 0.69201 0.98125 0.68763 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0126FLATCROW_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1550.7 4.10512 -453.7 1573.18 14.6731 -453.7 1550.7 4.10512 -453.7 1573.07 14.6731 -532.334 1550.96 4.10512 -528.236 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.428375 0.903601 -0.000430206 -0.425489 0.904963 0.000573951 -0.428375 0.903601 -0.000430206 -0.428375 0.903601 -0.000430206 -0.431457 0.902132 -0.00150443 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 5 { 0.96787 0.59836 0.98132 0.59836 0.96787 0.59836 0.98125 0.68763 0.96802 0.68298 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0401ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1593.24 27.8651 -382.468 1593.24 30.5721 -382.468 1593.1 27.8651 -404.157 1593.1 30.5721 -404.157 1553.76 5.23412 -455.606 1553.76 7.94112 -455.606 1553.62 5.23412 -476.517 1553.62 7.94112 -476.517 1584.11 22.0321 -455.358 1584.11 24.7391 -455.358 1583.96 22.0321 -477.045 1583.96 24.7391 -477.045 1569.3 12.5971 -382.59 1569.3 15.3031 -382.59 1569.15 12.5971 -403.899 1569.15 15.3031 -403.899 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.999979 0 0.00652296 -0.999979 0 0.00652296 -0.999979 0 0.00652296 -0.999979 0 0.00652296 -0.999979 0 0.00642708 -0.999979 0 0.00642708 -0.999979 0 0.00642708 -0.999979 0 0.00642708 -0.999978 0 0.00666991 -0.999978 0 0.00666991 -0.999978 0 0.00666991 -0.999978 0 0.00666991 -0.999977 0 0.00678249 -0.999977 0 0.00678249 -0.999977 0 0.00678249 -0.999977 0 0.00678248 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.99332 0.51749 0.99332 0.51749 0.99323 0.54211 0.99323 0.54211 0.9697 0.60052 0.9697 0.60052 0.96962 0.62426 0.96962 0.62426 0.98786 0.60024 0.98786 0.60024 0.98777 0.62486 0.98777 0.62486 0.97899 0.51763 0.97899 0.51763 0.97891 0.54182 0.97891 0.54182 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0401ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 9 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 DrawArrays TRIANGLE_STRIP 32 4 } VertexArray Vec3Array 36 { 1593.24 27.8651 -455.358 1593.24 30.5721 -455.358 1593.1 27.8651 -477.045 1593.1 30.5721 -477.045 1587.01 23.7031 -382.519 1587.01 26.4101 -382.519 1586.87 23.7031 -404.048 1586.87 26.4101 -404.048 1562.75 9.37612 -455.532 1562.75 12.0831 -455.532 1562.61 9.37612 -476.674 1562.61 12.0831 -476.674 1551.2 4.02612 -455.627 1551.2 6.73312 -455.627 1551.07 4.02612 -476.473 1551.07 6.73312 -476.473 1580.89 19.8661 -455.384 1580.89 22.5731 -455.384 1580.74 19.8661 -476.99 1580.74 22.5731 -476.99 1571.85 13.9831 -455.457 1571.85 16.6891 -455.457 1571.71 13.9831 -476.833 1571.71 16.6891 -476.833 1565.97 11.0781 -382.617 1565.97 13.7851 -382.617 1565.82 11.0781 -403.84 1565.82 13.7851 -403.84 1556.93 6.97716 -382.69 1556.93 9.68416 -382.69 1556.8 6.97712 -403.683 1556.8 9.68412 -403.683 1577.87 17.8701 -382.519 1577.87 20.5771 -382.519 1577.73 17.8701 -404.048 1577.73 20.5771 -404.048 } NormalBinding PER_VERTEX NormalArray Vec3Array 36 { -0.999979 0 0.00652357 -0.999979 0 0.00652357 -0.999979 0 0.00652357 -0.999979 0 0.00652357 -0.999978 0 0.00666214 -0.999978 0 0.00666214 -0.999978 0 0.00666214 -0.999978 0 0.00666214 -0.99998 0 0.00636263 -0.99998 0 0.00636263 -0.99998 0 0.00636263 -0.99998 0 0.00636263 -0.999979 0 0.00640027 -0.99998 0 0.00640027 -0.99998 0 0.00640027 -0.99998 0 0.00640027 -0.999978 0 0.00669491 -0.999978 0 0.00669491 -0.999978 0 0.00669491 -0.999978 0 0.00669491 -0.999977 0 0.00676693 -0.999977 0 0.00676693 -0.999977 0 0.00676693 -0.999977 0 0.00676693 -0.999977 0 0.00675821 -0.999977 0 0.00675821 -0.999977 0 0.00675821 -0.999977 0 0.00675821 -0.99998 0 0.00640198 -0.99998 0 0.00640198 -0.99998 0 0.00640198 -0.999979 0 0.00640198 -0.999978 0 0.00666781 -0.999978 0 0.00666781 -0.999978 0 0.00666781 -0.999978 0 0.00666781 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 36 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 36 { 0.99332 0.60024 0.99332 0.60024 0.99323 0.62486 0.99323 0.62486 0.98959 0.51755 0.98959 0.51755 0.98951 0.54199 0.98951 0.54199 0.97508 0.60044 0.97508 0.60044 0.975 0.62444 0.975 0.62444 0.96817 0.60054 0.96817 0.60054 0.96809 0.62421 0.96809 0.62421 0.98593 0.60027 0.98593 0.60027 0.98584 0.6248 0.98584 0.6248 0.98052 0.60035 0.98052 0.60035 0.98044 0.62462 0.98044 0.62462 0.977 0.51766 0.977 0.51766 0.97692 0.54175 0.97692 0.54175 0.9716 0.51774 0.9716 0.51774 0.97152 0.54157 0.97152 0.54157 0.98412 0.51755 0.98412 0.51755 0.98404 0.54199 0.98404 0.54199 } TexCoordArray 2 Vec2Array 36 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 36 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0400CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 } VertexArray Vec3Array 32 { 1590.03 25.6991 -407.136 1590.03 28.4061 -407.136 1589.88 25.6991 -428.741 1589.88 28.4061 -428.741 1565.97 11.0781 -480.147 1565.97 13.7851 -480.147 1565.82 11.0781 -501.371 1565.82 13.7851 -501.371 1553.76 5.23412 -480.246 1553.76 7.94112 -480.246 1553.62 5.23412 -501.158 1553.62 7.94112 -501.158 1584.11 22.0321 -479.999 1584.11 24.7391 -479.999 1583.96 22.0321 -501.686 1583.96 24.7391 -501.686 1575.07 15.9431 -480.072 1575.07 18.6501 -480.072 1574.94 15.9431 -501.529 1574.94 18.6501 -501.529 1556.93 6.97711 -407.33 1556.93 9.68412 -407.33 1556.8 6.97711 -428.323 1556.8 9.68412 -428.323 1577.87 17.8701 -407.16 1577.87 20.5771 -407.16 1577.73 17.8701 -428.689 1577.73 20.5771 -428.689 1569.3 12.5971 -407.229 1569.3 15.3031 -407.229 1569.15 12.5971 -428.54 1569.15 15.3031 -428.54 } NormalBinding PER_VERTEX NormalArray Vec3Array 32 { -0.999975 0 0.00702289 -0.999975 0 0.00702289 -0.999975 0 0.00702289 -0.999975 0 0.00702289 -0.999977 0 0.00676364 -0.999977 0 0.00676364 -0.999977 0 0.00676364 -0.999977 0 0.00676364 -0.999979 0 0.00642678 -0.999979 0 0.00642678 -0.999979 0 0.00642678 -0.999979 0 0.00642678 -0.999978 0 0.0066699 -0.999978 0 0.0066699 -0.999978 0 0.0066699 -0.999978 0 0.0066699 -0.99998 0 0.00626923 -0.99998 0 0.00626923 -0.99998 0 0.00626923 -0.99998 0 0.00626923 -0.999979 0 0.00640197 -0.999979 0 0.00640197 -0.999979 0 0.00640197 -0.999979 0 0.00640197 -0.999978 0 0.00666782 -0.999978 0 0.00666782 -0.999978 0 0.00666782 -0.999978 0 0.00666782 -0.999977 0 0.00678184 -0.999977 0 0.00678184 -0.999977 0 0.00678184 -0.999977 0 0.00678184 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 32 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 32 { 0.9914 0.54549 0.9914 0.54549 0.99131 0.57002 0.99131 0.57002 0.977 0.62838 0.977 0.62838 0.97692 0.65248 0.97692 0.65248 0.9697 0.62849 0.9697 0.62849 0.96962 0.65224 0.96962 0.65224 0.98786 0.62821 0.98786 0.62821 0.98777 0.65284 0.98777 0.65284 0.98245 0.6283 0.98245 0.6283 0.98237 0.65266 0.98237 0.65266 0.9716 0.54571 0.9716 0.54571 0.97152 0.56955 0.97152 0.56955 0.98412 0.54552 0.98412 0.54552 0.98404 0.56996 0.98404 0.56996 0.97899 0.5456 0.97899 0.5456 0.97891 0.56979 0.97891 0.56979 } TexCoordArray 2 Vec2Array 32 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 32 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0400ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 9 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 DrawArrays TRIANGLE_STRIP 32 4 } VertexArray Vec3Array 36 { 1593.24 27.8651 -479.999 1593.24 30.5721 -479.999 1593.1 27.8651 -501.686 1593.1 30.5721 -501.686 1587.01 23.7031 -407.16 1587.01 26.4101 -407.16 1586.87 23.7031 -428.689 1586.87 26.4101 -428.689 1559.73 8.03311 -480.198 1559.73 10.7391 -480.198 1559.59 8.03311 -501.262 1559.59 10.7391 -501.262 1551.2 4.02612 -480.267 1551.2 6.73312 -480.267 1551.07 4.02612 -501.113 1551.07 6.73312 -501.113 1580.89 19.8661 -480.025 1580.89 22.5731 -480.025 1580.74 19.8661 -501.63 1580.74 22.5731 -501.63 1571.85 13.9831 -480.098 1571.85 16.6891 -480.098 1571.71 13.9831 -501.473 1571.71 16.6891 -501.473 1565.97 11.0781 -407.258 1565.97 13.7851 -407.258 1565.82 11.0781 -428.481 1565.82 13.7851 -428.481 1553.76 5.23412 -407.358 1553.76 7.94112 -407.358 1553.62 5.23412 -428.268 1553.62 7.94112 -428.268 1575.07 15.9431 -407.183 1575.07 18.6501 -407.183 1574.94 15.9431 -428.64 1574.94 18.6501 -428.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 36 { -0.999979 0 0.00652356 -0.999979 0 0.00652356 -0.999979 0 0.00652356 -0.999979 0 0.00652356 -0.999978 0 0.00666215 -0.999978 0 0.00666215 -0.999978 0 0.00666215 -0.999978 0 0.00666215 -0.99998 0 0.00639199 -0.99998 0 0.00639199 -0.99998 0 0.00639199 -0.99998 0 0.00639199 -0.999979 0 0.00640027 -0.99998 0 0.00640027 -0.99998 0 0.00640027 -0.99998 0 0.00640027 -0.999978 0 0.00669521 -0.999978 0 0.00669521 -0.999978 0 0.00669521 -0.999978 0 0.00669521 -0.999977 0 0.00676725 -0.999977 0 0.00676725 -0.999977 0 0.00676725 -0.999977 0 0.00676725 -0.999977 0 0.00675821 -0.999977 0 0.00675821 -0.999977 0 0.00675821 -0.999977 0 0.00675821 -0.999979 0 0.00642739 -0.999979 0 0.00642739 -0.999979 0 0.00642739 -0.999979 0 0.00642739 -0.99998 0 0.00626923 -0.99998 0 0.00626923 -0.99998 0 0.00626923 -0.99998 0 0.00626923 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 36 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 36 { 0.99332 0.62821 0.99332 0.62821 0.99323 0.65284 0.99323 0.65284 0.98959 0.54552 0.98959 0.54552 0.98951 0.56996 0.98951 0.56996 0.97327 0.62844 0.97327 0.62844 0.97319 0.65235 0.97319 0.65235 0.96817 0.62852 0.96817 0.62852 0.96809 0.65218 0.96809 0.65218 0.98593 0.62824 0.98593 0.62824 0.98584 0.65277 0.98584 0.65277 0.98052 0.62833 0.98052 0.62833 0.98044 0.65259 0.98044 0.65259 0.977 0.54563 0.977 0.54563 0.97692 0.56973 0.97692 0.56973 0.9697 0.54575 0.9697 0.54575 0.96962 0.56948 0.96962 0.56948 0.98245 0.54555 0.98245 0.54555 0.98237 0.56991 0.98237 0.56991 } TexCoordArray 2 Vec2Array 36 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 36 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0399ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 7 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 } VertexArray Vec3Array 28 { 1587.01 23.7031 -503.976 1587.01 26.4101 -503.976 1586.86 23.7031 -532.401 1586.86 26.4101 -532.401 1565.97 11.0781 -504.073 1565.97 13.7851 -504.073 1566.04 11.0781 -530.035 1566.04 13.7851 -530.035 1575.07 15.9431 -503.999 1575.07 18.6501 -503.999 1574.98 15.9431 -531.843 1574.98 18.6501 -531.843 1559.73 8.03311 -431.234 1559.73 10.7391 -431.234 1559.59 8.03311 -452.299 1559.59 10.7391 -452.299 1551.2 4.02612 -431.305 1551.2 6.73312 -431.305 1551.07 4.02612 -452.15 1551.07 6.73312 -452.15 1580.89 19.8661 -431.062 1580.89 22.5731 -431.062 1580.74 19.8661 -452.667 1580.74 22.5731 -452.667 1571.85 13.9831 -431.136 1571.85 16.6891 -431.136 1571.71 13.9831 -452.51 1571.71 16.6891 -452.51 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { -0.999985 0 0.00540666 -0.999985 0 0.00540666 -0.999985 0 0.00540666 -0.999985 0 0.00540666 -0.999997 0 -0.00260954 -0.999997 0 -0.00260954 -0.999997 0 -0.00260954 -0.999997 0 -0.00260954 -0.999994 0 0.00345025 -0.999994 0 0.00345025 -0.999994 0 0.00345025 -0.999994 0 0.00345025 -0.99998 0 0.00639169 -0.99998 0 0.00639169 -0.99998 0 0.00639169 -0.99998 0 0.00639169 -0.99998 0 0.00640644 -0.99998 0 0.00640644 -0.99998 0 0.00640644 -0.99998 0 0.00640644 -0.999978 0 0.00669521 -0.999978 0 0.00669521 -0.999978 0 0.00669521 -0.999978 0 0.00669521 -0.999977 0 0.00676757 -0.999977 0 0.00676757 -0.999977 0 0.00676757 -0.999977 0 0.00676757 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 28 { 0.98959 0.65543 0.98959 0.65543 0.9895 0.68771 0.9895 0.68771 0.977 0.65555 0.977 0.65555 0.97704 0.68502 0.97704 0.68502 0.98245 0.65546 0.98245 0.65546 0.98239 0.68707 0.98239 0.68707 0.97327 0.57285 0.97327 0.57285 0.97319 0.59677 0.97319 0.59677 0.96817 0.57293 0.96817 0.57293 0.96809 0.5966 0.96809 0.5966 0.98593 0.57266 0.98593 0.57266 0.98584 0.59718 0.98584 0.59718 0.98052 0.57274 0.98052 0.57274 0.98044 0.59701 0.98044 0.59701 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20055" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 18 } VertexArray Vec3Array 18 { 1552.85 1.4739 -372.219 1584.28 3.00001 -310.234 1552.85 1.4739 -372.219 1584.28 3.00002 -428.469 1547.04 1.4739 -397.139 1584.28 3.00002 -428.469 1536.28 1.5663 -408.087 1584.28 3.00002 -428.469 1536.28 1.66372 -416.42 1584.28 3.00002 -428.469 1536.28 1.77922 -424.753 1584.28 3.00002 -428.469 1536.28 1.90075 -433.087 1584.28 3.00002 -428.469 1536.28 2.01625 -441.42 1584.28 3.00002 -428.469 1536.28 2.11367 -449.753 1536.28 2.18096 -458.087 } NormalBinding PER_VERTEX NormalArray Vec3Array 18 { -0.0452217 0.998975 0.00183536 -0.048499 0.998823 4.22963e-08 -0.0452217 0.998975 0.00183536 -0.0363174 0.999314 0.00730057 -0.0279361 0.99949 0.0154805 -0.0363174 0.999314 0.00730057 -0.0207583 0.999555 0.021425 -0.0363174 0.999314 0.00730057 -0.0246231 0.999615 0.0127709 -0.0363174 0.999314 0.00730057 -0.0243227 0.999603 0.0142159 -0.0363174 0.999314 0.00730057 -0.0242601 0.999605 0.0142159 -0.0363174 0.999314 0.00730057 -0.0239335 0.999632 0.0127711 -0.0363174 0.999314 0.00730057 -0.0228406 0.99969 0.00987941 -0.0220397 0.999725 0.00807189 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 18 { 66.1106 -64.0376 63.5754 -71.7885 66.1106 -64.0376 73.3856 -61.9783 67.6962 -61.4879 73.3856 -61.9783 67.7118 -59.6868 73.3856 -61.9783 68.4032 -58.9954 73.3856 -61.9783 69.0946 -58.304 73.3856 -61.9783 69.7861 -57.6125 73.3856 -61.9783 70.4775 -56.9211 73.3856 -61.9783 71.169 -56.2296 71.8604 -55.5382 } TexCoordArray 1 Vec2Array 18 { 0.96915 0.50585 0.98796 0.43548 0.96915 0.50585 0.98796 0.56971 0.96568 0.53414 0.98796 0.56971 0.95924 0.54657 0.98796 0.56971 0.95924 0.55603 0.98796 0.56971 0.95924 0.56549 0.98796 0.56971 0.95924 0.57496 0.98796 0.56971 0.95924 0.58442 0.98796 0.56971 0.95924 0.59388 0.95924 0.60334 } TexCoordArray 2 Vec2Array 18 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 18 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20017_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_45 DataVariance STATIC file "milky-grass.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_46 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 12 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 6 DrawArrays TRIANGLE_STRIP 12 6 DrawArrays TRIANGLE_STRIP 18 6 DrawArrays TRIANGLE_STRIP 24 6 DrawArrays TRIANGLE_STRIP 30 20 DrawArrays TRIANGLE_STRIP 50 6 DrawArrays TRIANGLE_STRIP 56 35 DrawArrays TRIANGLE_STRIP 91 17 DrawArrays TRIANGLE_STRIP 108 5 DrawArrays TRIANGLE_STRIP 113 5 DrawArrays TRIANGLE_STRIP 118 5 } VertexArray Vec3Array 123 { 1472.46 1.48665 -450.909 1432.85 3.28572 -485.398 1472.46 1.48665 -450.909 1472.46 1.53536 -446.742 1512.08 1.28408 -416.42 1512.08 1.3815 -408.087 1479.1 1.43945 -436.533 1446.12 2.01178 -464.978 1479.1 1.43945 -436.533 1479.1 1.4731 -432.365 1512.08 1.3815 -408.087 1512.08 1.44879 -399.753 1472.3 1.39973 -433.988 1432.52 2.7192 -468.223 1472.3 1.39973 -433.988 1472.3 1.41228 -429.822 1512.08 1.44879 -399.753 1512.08 1.4739 -391.42 1478.78 1.19742 -418.438 1445.48 1.4739 -445.455 1478.78 1.19742 -418.438 1478.78 1.19742 -414.171 1512.08 1.4739 -391.42 1512.08 1.4739 -382.887 1472.41 1.4739 -411.477 1432.74 1.4739 -440.067 1472.41 1.4739 -411.477 1472.41 1.35553 -407.21 1512.08 1.4739 -382.887 1512.08 1.4739 -374.353 1512.08 1.4739 -365.82 1512.08 1.4739 -374.353 1512.08 1.4739 -365.82 1455.18 1.35553 -400.432 1488.28 1.23072 -363.514 1452.53 1.22633 -365.791 1494.43 1.33279 -342.533 1507.42 1.28407 -315.22 1494.43 1.33279 -342.533 1508.97 1.38149 -323.553 1505.9 1.41514 -337.999 1510.53 1.44878 -331.887 1509.28 1.46133 -338.239 1512.08 1.47389 -340.22 1508.59 1.47389 -342.824 1512.08 1.47389 -348.753 1503.56 1.47389 -348.849 1512.08 1.4739 -357.287 1488.28 1.23072 -363.514 1512.08 1.4739 -365.82 1488.28 1.23072 -363.514 1494.43 1.33279 -342.533 1503.56 1.47389 -348.849 1505.9 1.41514 -337.999 1508.59 1.47389 -342.824 1509.28 1.46133 -338.239 1478.44 1.22821 -449.272 1512.08 1.28408 -416.42 1478.44 1.22821 -449.272 1512.08 1.16858 -424.753 1444.8 2.91817 -482.124 1512.08 1.16858 -424.753 1426.35 3.43912 -506.379 1512.08 1.04705 -433.087 1422.91 3.3732 -518.482 1512.08 0.93155 -441.42 1430.84 3.24467 -520.48 1512.08 0.83413 -449.753 1451.03 2.88165 -509.974 1512.08 0.766838 -458.087 1444.1 2.9687 -525.451 1512.08 0.74173 -466.42 1460.99 2.58545 -520.292 1511.94 0.737646 -474.649 1464.8 2.34523 -533.032 1511.52 0.725881 -482.868 1494.6 0.716524 -504.998 1510.82 0.707166 -491.068 1491.53 0.6947 -513.047 1509.84 0.682234 -499.239 1478.02 1.29393 -536.94 1508.58 0.651815 -507.372 1478.02 1.29393 -536.94 1493.94 0.634228 -527.474 1479.94 0.5562 -548.861 1496.48 0.597042 -528.807 1505.23 0.577443 -523.485 1496.48 0.597042 -528.807 1507.04 0.616641 -515.457 1493.94 0.634228 -527.474 1508.58 0.651815 -507.372 1479.94 0.5562 -548.861 1505.23 0.577443 -523.485 1479.94 0.5562 -548.861 1503.14 0.534954 -531.447 1489.97 0.51243 -547.12 1500.79 0.489905 -539.332 1491 0.466465 -549.912 1498.16 0.443026 -547.133 1475.31 0.419039 -566.108 1495.28 0.39505 -554.839 1482.64 0.37088 -567.629 1492.13 0.346709 -562.443 1482.82 0.322721 -570.955 1488.72 0.298733 -569.934 1468.02 0.275293 -583.838 1473.08 0.22933 -587.705 1459.04 0.144716 -601.496 1482.64 0.37088 -567.629 1482.82 0.322721 -570.955 1482.64 0.37088 -567.629 1468.02 0.275293 -583.838 1475.31 0.419039 -566.108 1489.97 0.51243 -547.12 1491 0.466465 -549.912 1489.97 0.51243 -547.12 1475.31 0.419039 -566.108 1479.94 0.5562 -548.861 1491.53 0.6947 -513.047 1478.02 1.29393 -536.94 1491.53 0.6947 -513.047 1464.8 2.34523 -533.032 1494.6 0.716524 -504.998 } NormalBinding PER_VERTEX NormalArray Vec3Array 123 { 0.0354172 0.999304 -0.0116827 0.0555026 0.99839 -0.0116721 0.0354172 0.999304 -0.0116827 0.0253569 0.99961 -0.0116863 0.0140541 0.999823 -0.0124729 0.0116415 0.999885 -0.00968123 0.0165167 0.999831 -0.00807276 0.0243098 0.999672 -0.00807148 0.0165167 0.999831 -0.00807276 0.012619 0.999888 -0.00807323 0.0116415 0.999885 -0.00968123 0.00398045 0.99998 -0.0048148 0.018558 0.999823 -0.0030128 0.0357395 0.999357 -0.00301138 0.018558 0.999823 -0.0030128 0.00996009 0.999946 -0.0030131 0.00398045 0.99998 -0.0048148 -0.00407534 0.999991 -0.00131821 3.14648e-08 1 0 0.00830231 0.999966 0 3.14648e-08 1 0 -0.00415123 0.999991 0 -0.00407534 0.999991 -0.00131821 -0.00852684 0.999946 0.00592866 -0.01998 0.999416 0.0277232 -0.01998 0.999416 0.0277232 -0.01998 0.999416 0.0277232 -0.0114858 0.999838 0.0138675 -0.00852684 0.999946 0.00592866 -0.00245139 0.999997 4.62908e-08 -0.0071637 0.999952 0.00670429 -0.00245139 0.999997 4.62908e-08 -0.0071637 0.999952 0.00670429 -0.00377881 0.999976 0.00582012 -0.00461734 0.999986 0.0027242 -0.00153991 0.999998 0.00156214 -0.00551135 0.999984 0.00116155 -0.00634055 0.999968 0.00479893 -0.00551135 0.999984 0.00116155 -0.0122359 0.999905 0.00638704 -0.0103328 0.99993 0.00570491 -0.0115028 0.999923 0.00454826 -0.00816236 0.99996 0.00374366 -0.00136391 0.999998 0.0014736 -0.00394467 0.999988 0.00274035 -6.71755e-10 1 5.96124e-08 -0.00940863 0.999955 -0.00127735 -0.0077912 0.999962 -0.00391132 -0.00461734 0.999986 0.0027242 -0.0071637 0.999952 0.00670429 -0.00461734 0.999986 0.0027242 -0.00551135 0.999984 0.00116155 -0.00940863 0.999955 -0.00127735 -0.0103328 0.99993 0.00570491 -0.00394467 0.999988 0.00274035 -0.00816236 0.99996 0.00374366 -0.0640799 0.993848 0.0903343 0.0140541 0.999823 -0.0124729 -0.0640799 0.993848 0.0903343 0.00283553 0.999722 0.0234233 -0.0314563 0.997237 0.0673011 0.00283553 0.999722 0.0234233 0.0362322 0.99929 -0.0103766 0.0409205 0.999044 -0.0154101 0.0335525 0.999412 -0.00701913 0.0321236 0.999473 -0.00466539 0.0206302 0.999743 0.00938822 0.0275106 0.999613 0.00406293 0.0297611 0.999551 0.0034314 0.0417368 0.999087 -0.00911863 0.0330102 0.999455 0.000284966 0.0286319 0.999573 0.00577157 0.0324086 0.99947 0.00313008 0.0398709 0.999196 -0.0043094 0.0663197 0.997502 -0.0243364 0.0750054 0.99623 -0.0435946 0.0917 0.993869 -0.0617672 0.00335005 0.999989 -0.00334617 0.0341045 0.999416 -0.0019839 -0.00235383 0.999894 0.014366 0.0441075 0.998923 -0.0144341 0.0418432 0.998804 -0.0253054 0.0441075 0.998923 -0.0144341 0.0500923 0.998065 -0.0368408 0.0230039 0.99956 -0.0187307 0.00794634 0.999934 -0.00825599 0.00636114 0.999955 -0.00705185 0.00794634 0.999934 -0.00825599 0.00714808 0.999952 -0.00667696 0.0500923 0.998065 -0.0368408 0.0418432 0.998804 -0.0253054 0.0230039 0.99956 -0.0187307 0.00636114 0.999955 -0.00705185 0.0230039 0.99956 -0.0187307 0.00618588 0.999958 -0.00678695 0.00705493 0.999935 -0.00895836 0.00820812 0.999924 -0.00917928 0.00845641 0.999907 -0.0106935 0.0063957 0.999941 -0.00879612 0.00602583 0.999938 -0.00931791 0.00599201 0.999949 -0.00808941 0.0061986 0.999932 -0.00989925 0.00769722 0.999915 -0.01048 0.00742693 0.999904 -0.011707 0.00450178 0.999956 -0.00821242 0.00437594 0.999947 -0.00928869 0.00311529 0.999965 -0.00780919 0.00247158 0.99996 -0.00865142 0.0061986 0.999932 -0.00989925 0.00742693 0.999904 -0.011707 0.0061986 0.999932 -0.00989925 0.00437594 0.999947 -0.00928869 0.00602583 0.999938 -0.00931791 0.00705493 0.999935 -0.00895836 0.00845641 0.999907 -0.0106935 0.00705493 0.999935 -0.00895836 0.00602583 0.999938 -0.00931791 0.0230039 0.99956 -0.0187307 0.0341045 0.999416 -0.0019839 0.0441075 0.998923 -0.0144341 0.0341045 0.999416 -0.0019839 0.0663197 0.997502 -0.0243364 0.0917 0.993869 -0.0617672 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 123 { 209.556 47.5598 195.346 59.9313 209.556 47.5598 209.556 46.0652 223.766 35.1883 223.766 32.1991 211.936 42.4028 200.106 52.6064 211.936 42.4028 211.936 40.9081 223.766 32.1991 223.766 29.2097 209.497 41.4901 195.227 53.7705 209.497 41.4901 209.497 39.9955 223.766 29.2097 223.766 26.2206 211.821 35.912 199.876 45.6034 211.821 35.912 211.821 34.3815 223.766 26.2206 223.766 23.1597 209.536 33.4152 195.306 43.6707 209.536 33.4152 209.536 31.8846 223.766 23.1597 223.766 20.0984 223.766 17.0376 223.766 20.0984 223.766 17.0376 203.356 29.4531 215.229 16.2104 202.405 17.0271 217.435 8.68425 222.094 -1.11314 217.435 8.68425 222.651 1.87598 221.549 7.05787 223.21 4.86545 222.762 7.14397 223.766 7.85458 222.514 8.78871 223.766 10.9154 220.71 10.9499 223.766 13.9767 215.229 16.2104 223.766 17.0376 215.229 16.2104 217.435 8.68425 220.71 10.9499 221.549 7.05787 222.514 8.78871 222.762 7.14397 211.699 46.9726 223.766 35.1883 211.699 46.9726 223.766 38.1773 199.632 58.7569 223.766 38.1773 193.014 67.4574 223.766 41.1669 191.78 71.7988 223.766 44.156 194.625 72.5155 223.766 47.1451 201.867 68.747 223.766 50.1346 199.381 74.2987 223.766 53.1238 205.44 72.4481 223.716 56.0755 206.806 77.0181 223.565 59.0237 217.496 66.9621 223.314 61.9652 216.395 69.8492 222.963 64.8962 211.548 78.42 222.511 67.8136 211.548 78.42 217.259 75.0244 212.237 82.6961 218.17 75.5025 221.309 73.5935 218.17 75.5025 221.958 70.7138 217.259 75.0244 222.511 67.8136 212.237 82.6961 221.309 73.5935 212.237 82.6961 220.559 76.4495 215.835 82.0716 219.716 79.278 216.205 83.0731 218.773 82.0762 210.576 88.8827 217.74 84.8404 213.206 89.4283 216.61 87.568 213.27 90.6214 215.387 90.2552 207.961 95.2427 209.776 96.6298 204.74 101.577 213.206 89.4283 213.27 90.6214 213.206 89.4283 207.961 95.2427 210.576 88.8827 215.835 82.0716 216.205 83.0731 215.835 82.0716 210.576 88.8827 212.237 82.6961 216.395 69.8492 211.548 78.42 216.395 69.8492 206.806 77.0181 217.496 66.9621 } TexCoordArray 1 Vec2Array 123 { 0.92107 0.59519 0.89737 0.63434 0.92107 0.59519 0.92107 0.59046 0.94476 0.55603 0.94476 0.54657 0.92503 0.57887 0.9053 0.61116 0.92503 0.57887 0.92503 0.57414 0.94476 0.54657 0.94476 0.53711 0.92097 0.57598 0.89717 0.61484 0.92097 0.57598 0.92097 0.57125 0.94476 0.53711 0.94476 0.52765 0.92484 0.55832 0.90492 0.589 0.92484 0.55832 0.92484 0.55348 0.94476 0.52765 0.94476 0.51796 0.92103 0.55042 0.8973 0.58288 0.92103 0.55042 0.92103 0.54558 0.94476 0.51796 0.94476 0.50828 0.94476 0.49859 0.94476 0.50828 0.94476 0.49859 0.91072 0.53788 0.93053 0.49597 0.90914 0.49856 0.93421 0.47215 0.94198 0.44114 0.93421 0.47215 0.9429 0.4506 0.94107 0.467 0.94384 0.46006 0.94309 0.46728 0.94476 0.46952 0.94268 0.47248 0.94476 0.47921 0.93967 0.47932 0.94476 0.4889 0.93053 0.49597 0.94476 0.49859 0.93053 0.49597 0.93421 0.47215 0.93967 0.47932 0.94107 0.467 0.94268 0.47248 0.94309 0.46728 0.92464 0.59333 0.94476 0.55603 0.92464 0.59333 0.94476 0.56549 0.90452 0.63063 0.94476 0.56549 0.89348 0.65816 0.94476 0.57496 0.89142 0.6719 0.94476 0.58442 0.89616 0.67417 0.94476 0.59388 0.90824 0.66224 0.94476 0.60334 0.9041 0.67981 0.94476 0.6128 0.9142 0.67396 0.94468 0.62214 0.91648 0.68842 0.94443 0.63147 0.93431 0.65659 0.94401 0.64078 0.93247 0.66573 0.94342 0.65006 0.92439 0.69286 0.94267 0.65929 0.92439 0.69286 0.93391 0.68211 0.92554 0.70639 0.93543 0.68362 0.94067 0.67758 0.93543 0.68362 0.94175 0.66847 0.93391 0.68211 0.94267 0.65929 0.92554 0.70639 0.94067 0.67758 0.92554 0.70639 0.93942 0.68662 0.93154 0.70442 0.93801 0.69557 0.93215 0.70759 0.93644 0.70443 0.92277 0.72597 0.93471 0.71318 0.92715 0.7277 0.93283 0.72181 0.92726 0.73147 0.93079 0.73032 0.91841 0.7461 0.92143 0.75049 0.91303 0.76615 0.92715 0.7277 0.92726 0.73147 0.92715 0.7277 0.91841 0.7461 0.92277 0.72597 0.93154 0.70442 0.93215 0.70759 0.93154 0.70442 0.92277 0.72597 0.92554 0.70639 0.93247 0.66573 0.92439 0.69286 0.93247 0.66573 0.91648 0.68842 0.93431 0.65659 } TexCoordArray 2 Vec2Array 123 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 123 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN92_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 8 Group { DataVariance STATIC name "TKLS92_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1512.08 0.766838 -458.087 1512.08 0.83413 -449.753 1516.08 0.766838 -458.087 1516.08 0.83413 -449.753 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.999967 -0.00807411 0 0.999967 -0.00807411 0 0.999967 -0.00807411 0 0.999967 -0.00807411 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.94476 0.60334 0.94476 0.59388 0.94716 0.60334 0.94716 0.59388 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS92_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1512.08 0.74173 -466.42 1512.08 0.766838 -458.087 1516.08 0.74173 -466.42 1516.08 0.766838 -458.087 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.999995 -0.00301307 0 0.999995 -0.00301307 0 0.999995 -0.00301307 0 0.999995 -0.00301307 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.94476 0.6128 0.94476 0.60334 0.94716 0.6128 0.94716 0.60334 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS92_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1516.08 0.74173 -466.42 1515.94 0.737646 -474.785 1516.08 0.74173 -466.42 1511.94 0.737646 -474.649 1512.08 0.74173 -466.42 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -8.36648e-06 1 -0.000492085 -1.65922e-05 1 -0.000487946 -8.36648e-06 1 -0.000492085 -8.36648e-06 1 -0.000492085 0 1 -0.000496294 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.94716 0.6128 0.94707 0.62229 0.94716 0.6128 0.94468 0.62214 0.94476 0.6128 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS92_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1511.52 0.725881 -482.868 1511.94 0.737646 -474.649 1515.51 0.725881 -483.141 1515.94 0.737646 -474.785 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -9.75921e-05 0.999999 -0.00142645 -7.24774e-05 0.999999 -0.00141589 -7.24774e-05 0.999999 -0.00141589 -4.77933e-05 0.999999 -0.00140551 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.94443 0.63147 0.94468 0.62214 0.94682 0.63178 0.94707 0.62229 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS92_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1515.51 0.725881 -483.141 1514.8 0.707166 -491.477 1515.51 0.725881 -483.141 1510.82 0.707166 -491.068 1511.52 0.725881 -482.868 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.000192281 0.999997 -0.00224714 -0.000228703 0.999997 -0.00222559 -0.000192281 0.999997 -0.00224714 -0.000192281 0.999997 -0.00224714 -0.00015524 0.999997 -0.00226906 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.94682 0.63178 0.94639 0.64124 0.94682 0.63178 0.94401 0.64078 0.94443 0.63147 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS92_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1509.84 0.682234 -499.239 1510.82 0.707166 -491.068 1513.8 0.682234 -499.784 1514.8 0.707166 -491.477 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000413093 0.999995 -0.00300172 -0.000358397 0.999995 -0.00298302 -0.000358397 0.999995 -0.00298302 -0.000304647 0.999996 -0.00296464 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.94342 0.65006 0.94401 0.64078 0.94579 0.65068 0.94639 0.64124 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS92_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1513.8 0.682234 -499.784 1512.52 0.651815 -508.052 1513.8 0.682234 -499.784 1508.58 0.651815 -507.372 1509.84 0.682234 -499.239 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.000561679 0.999993 -0.00362239 -0.00061843 0.999993 -0.00358335 -0.000561679 0.999993 -0.00362239 -0.000561679 0.999993 -0.00362239 -0.000503974 0.999993 -0.00366209 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.94579 0.65068 0.94503 0.66006 0.94579 0.65068 0.94267 0.65929 0.94342 0.65006 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN92" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1533.81 2.26556 -502.534 1515.78 0.682234 -500.056 1534.89 2.24063 -493.543 1516.79 0.707166 -491.681 1535.66 2.22192 -484.519 1517.5 0.725881 -483.277 1536.13 2.21015 -475.475 1517.94 0.737646 -474.854 1536.28 2.20607 -466.42 1518.08 0.74173 -466.42 1536.28 2.18096 -458.087 1518.08 0.766838 -458.087 1536.28 2.11367 -449.753 1518.08 0.83413 -449.753 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0856914 0.996236 0.0130553 -0.0847265 0.996352 0.0101966 -0.0843005 0.996392 0.009853 -0.0829954 0.996525 0.0070541 -0.0823414 0.996583 0.0065159 -0.0813752 0.996674 0.00437892 -0.0809902 0.996709 0.00339542 -0.0804759 0.996755 0.0018162 -0.0803486 0.996765 0.00187247 -0.0792914 0.996851 0.000285285 -0.0783763 0.99692 0.00268338 -0.0750217 0.997181 -0.00100153 -0.0737996 0.997273 -1.28541e-07 -0.0701287 0.997505 -0.00805424 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 42.5661 0 42.5661 1.21333 41.983 0 41.983 1.21333 41.4 0 41.4 1.21333 40.8169 0 40.8169 1.21333 40.2338 0 40.2338 1.21333 39.6783 0 39.6783 1.21333 39.1227 0 39.1227 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.95776 0.6538 0.94698 0.65098 0.95841 0.64359 0.94758 0.64148 0.95887 0.63335 0.94801 0.63194 0.95915 0.62308 0.94827 0.62237 0.95924 0.6128 0.94835 0.6128 0.95924 0.60334 0.94835 0.60334 0.95924 0.59388 0.94835 0.59388 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN85_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN85_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 166 Group { DataVariance STATIC name "T0LB85" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1518.08 0.83413 -449.753 1516.08 0.83413 -449.753 1518.08 0.93155 -441.42 1516.08 0.93155 -441.42 1518.08 1.04705 -433.087 1516.08 1.04705 -433.087 1518.08 1.16858 -424.753 1516.08 1.16858 -424.753 1518.08 1.28408 -416.42 1516.08 1.28408 -416.42 1518.08 1.3815 -408.087 1516.08 1.3815 -408.087 1518.08 1.44879 -399.753 1516.08 1.44879 -399.753 1518.08 1.4739 -391.42 1516.08 1.4739 -391.42 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0 0.999932 -0.0116901 0 0.999932 -0.0116901 0 0.999923 -0.0124131 0 0.999914 -0.0131361 0 0.999901 -0.0140997 0 0.999897 -0.0143403 0 0.999897 -0.0143403 0 0.999901 -0.0140997 0 0.999914 -0.0131361 0 0.999923 -0.0124131 0 0.999945 -0.0104846 0 0.999957 -0.00927922 0 0.99998 -0.00638718 0 0.999989 -0.00470027 0 0.999995 -0.00301319 0 0.999995 -0.00301319 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 157.369 0 157.369 1 155.702 0 155.702 1 154.036 0 154.036 1 152.369 0 152.369 1 150.702 0 150.702 1 149.036 0 149.036 1 147.369 0 147.369 1 145.702 0 145.702 1 } TexCoordArray 1 Vec2Array 16 { 0.94835 0.59388 0.94716 0.59388 0.94835 0.58442 0.94716 0.58442 0.94835 0.57496 0.94716 0.57496 0.94835 0.56549 0.94716 0.56549 0.94835 0.55603 0.94716 0.55603 0.94835 0.54657 0.94716 0.54657 0.94835 0.53711 0.94716 0.53711 0.94835 0.52765 0.94716 0.52765 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1512.08 1.28408 -416.42 1512.08 2.28408 -416.42 1512.08 1.3815 -408.087 1512.08 2.3815 -408.087 1512.08 1.44879 -399.753 1512.08 2.44879 -399.753 1512.08 1.4739 -391.42 1512.08 2.4739 -391.42 1512.08 1.4739 -382.887 1512.08 2.4739 -382.887 1512.08 1.4739 -374.353 1512.08 2.4739 -374.353 1512.08 1.4739 -365.82 1512.08 2.4739 -365.82 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 78.3662 0 78.3662 1 76.6994 0 76.6994 1 75.0328 0 75.0328 1 73.3662 0 73.3662 1 71.6594 0 71.6594 1 69.9528 0 69.9528 1 68.2462 0 68.2462 1 } TexCoordArray 1 Vec2Array 14 { 0.94476 0.55603 0.94476 0.55603 0.94476 0.54657 0.94476 0.54657 0.94476 0.53711 0.94476 0.53711 0.94476 0.52765 0.94476 0.52765 0.94476 0.51796 0.94476 0.51796 0.94476 0.50828 0.94476 0.50828 0.94476 0.49859 0.94476 0.49859 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1536.28 5.49901 -399.753 1536.28 1.49901 -399.753 1536.28 5.4739 -391.42 1536.28 1.4739 -391.42 1536.28 5.4739 -382.887 1536.28 1.4739 -382.887 1536.28 5.4739 -374.353 1536.28 1.4739 -374.353 1536.28 5.4739 -365.82 1536.28 1.4739 -365.82 1536.28 5.4739 -357.287 1536.28 1.4739 -357.287 1536.28 5.4739 -348.753 1536.28 1.47389 -348.753 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 124.951 1 124.951 0 122.867 1 122.867 0 120.733 1 120.733 0 118.6 1 118.6 0 116.467 1 116.467 0 114.334 1 114.334 0 112.201 1 112.201 0 } TexCoordArray 1 Vec2Array 14 { 0.95924 0.53711 0.95924 0.53711 0.95924 0.52765 0.95924 0.52765 0.95924 0.51796 0.95924 0.51796 0.95924 0.50828 0.95924 0.50828 0.95924 0.49859 0.95924 0.49859 0.95924 0.4889 0.95924 0.4889 0.95924 0.47921 0.95924 0.47921 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081STAIRSIDE_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1495.88 3.48546 -392.296 1501.99 1.25746 -393.27 1495.88 3.48546 -392.296 1501.99 1.46046 -393.27 1495.88 3.68846 -392.296 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.157423 0 0.987531 0.157423 0 0.987531 0.157423 0 0.987531 0.157423 0 0.987531 0.157423 0 0.987531 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93507 0.52865 0.93873 0.52975 0.93507 0.52865 0.93873 0.52975 0.93507 0.52865 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081STAIRSIDE_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1490.12 6.43696 -391.379 1495.88 3.48546 -392.296 1490.12 6.43696 -391.379 1495.88 3.68846 -392.296 1490.12 6.64046 -391.379 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.15722 0 0.987564 0.15722 0 0.987564 0.15722 0 0.987564 0.15722 0 0.987564 0.15722 0 0.987564 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93163 0.5276 0.93507 0.52865 0.93163 0.5276 0.93507 0.52865 0.93163 0.5276 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081STAIRSIDE_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.23 1.25746 -423.55 1491.11 3.48546 -422.574 1497.23 1.46046 -423.55 1491.11 3.68846 -422.574 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.157484 0 -0.987522 -0.157484 0 -0.987521 -0.157484 0 -0.987521 -0.157484 0 -0.987521 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.93588 0.56413 0.93222 0.56302 0.93588 0.56413 0.93222 0.56302 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081STAIRSIDE_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1491.11 3.48546 -422.574 1485.36 6.43696 -421.658 1491.11 3.68846 -422.574 1485.36 6.64046 -421.658 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.157323 0 -0.987547 -0.157323 0 -0.987547 -0.157323 0 -0.987547 -0.157323 0 -0.987547 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.93222 0.56302 0.92878 0.56198 0.93222 0.56302 0.92878 0.56198 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081RAFTER3001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_47 DataVariance STATIC file "fence4.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_48 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 7 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 } VertexArray Vec3Array 28 { 1490.8 1.18246 -391.887 1486.14 1.18246 -421.413 1490.8 6.18046 -391.887 1486.14 6.18046 -421.413 1501.8 1.22996 -394.54 1490.51 1.22996 -392.742 1495.7 3.49896 -393.567 1490.51 6.19646 -392.742 1500.99 1.22996 -399.682 1489.7 1.22996 -397.884 1494.89 3.49896 -398.71 1489.7 6.19646 -397.884 1499.93 1.22996 -406.381 1488.65 1.22996 -404.582 1493.84 3.49896 -405.409 1488.65 6.19646 -404.582 1498.91 1.22996 -412.861 1487.63 1.22996 -411.063 1492.82 3.49896 -411.89 1487.63 6.19646 -411.063 1498.06 1.22996 -418.258 1486.78 1.22996 -416.459 1491.97 3.49896 -417.285 1486.78 6.19646 -416.459 1497.41 1.22996 -422.403 1486.12 1.22996 -420.605 1491.31 3.49896 -421.432 1486.12 6.19646 -420.605 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { 0.987773 0 -0.155898 0.987773 0 -0.155898 0.987773 0 -0.155898 0.987773 0 -0.155898 -0.157271 0.000675479 -0.987555 -0.157127 0.0003367 -0.987578 -0.157127 0.0003367 -0.987578 -0.156983 0 -0.987601 -0.157273 0.000232576 -0.987555 -0.157223 0.000115929 -0.987563 -0.157223 0.000115929 -0.987563 -0.157174 0 -0.987571 -0.157493 0.000319721 -0.98752 -0.157425 0.000159296 -0.987531 -0.157425 0.000159296 -0.987531 -0.157357 0 -0.987542 -0.15741 0.000124152 -0.987533 -0.157383 6.18561e-05 -0.987538 -0.157383 6.18561e-05 -0.987538 -0.157357 0 -0.987542 -0.157496 0.00075086 -0.987519 -0.157335 0.000374109 -0.987545 -0.157335 0.000374109 -0.987545 -0.157176 0 -0.987571 -0.157274 -0.000195037 -0.987555 -0.157316 -9.72154e-05 -0.987548 -0.157316 -9.72154e-05 -0.987548 -0.157357 0 -0.987542 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 7.996 0.0015 0.004 0.0015 7.996 2.9985 0.004 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 } TexCoordArray 1 Vec2Array 28 { 0.93203 0.52818 0.92925 0.5617 0.93203 0.52818 0.92925 0.5617 0.93862 0.53119 0.93186 0.52915 0.93497 0.53009 0.93186 0.52915 0.93813 0.53703 0.93138 0.53499 0.93448 0.53593 0.93138 0.53499 0.9375 0.54464 0.93075 0.54259 0.93385 0.54353 0.93075 0.54259 0.93689 0.55199 0.93014 0.54995 0.93324 0.55089 0.93014 0.54995 0.93638 0.55812 0.92963 0.55608 0.93273 0.55702 0.92963 0.55608 0.93599 0.56283 0.92924 0.56078 0.93234 0.56172 0.92924 0.56078 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081RAFTER3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_47 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_48 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 4 } VertexArray Vec3Array 14 { 1491.31 3.49896 -421.432 1486.12 6.19646 -420.605 1491.31 3.49896 -421.432 1486.12 1.22996 -420.605 1497.41 1.22996 -422.403 1495.7 3.49896 -393.567 1490.51 6.19646 -392.742 1495.7 3.49896 -393.567 1490.51 1.22996 -392.742 1501.8 1.22996 -394.54 1486.14 6.18046 -421.413 1486.14 1.18246 -421.413 1490.8 6.18046 -391.887 1490.8 1.18246 -391.887 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.157316 9.72246e-05 0.987548 0.157357 0 0.987542 0.157316 9.72246e-05 0.987548 0.157316 9.72246e-05 0.987548 0.157274 0.000195055 0.987555 0.157127 -0.0003367 0.987578 0.156983 0 0.987601 0.157127 -0.0003367 0.987578 0.157127 -0.0003367 0.987578 0.157271 -0.000675479 0.987555 -0.987773 0 0.155898 -0.987773 0 0.155898 -0.987773 0 0.155898 -0.987773 0 0.155898 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 2.75742 1.37082 0.003 2.9985 2.75742 1.37082 0.003 0.0015 5.997 0.0015 2.75742 1.37082 0.003 2.9985 2.75742 1.37082 0.003 0.0015 5.997 0.0015 0.004 2.9985 0.004 0.0015 7.996 2.9985 7.996 0.0015 } TexCoordArray 1 Vec2Array 14 { 0.93234 0.56172 0.92924 0.56078 0.93234 0.56172 0.92924 0.56078 0.93599 0.56283 0.93497 0.53009 0.93186 0.52915 0.93497 0.53009 0.93186 0.52915 0.93862 0.53119 0.92925 0.5617 0.92925 0.5617 0.93203 0.52818 0.93203 0.52818 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITLANESTAIR" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_49 DataVariance STATIC file "pitlanestairs.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_50 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1502.94 1.25746 -393.422 1501.99 1.25746 -393.27 1498.18 1.25746 -423.701 1497.23 1.25746 -423.55 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1.04457e-08 -1 -6.52874e-08 -1.04118e-08 -1 -6.52916e-08 -1.04118e-08 -1 -6.52916e-08 -1.03779e-08 -1 -6.52959e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 3 0 0 2 3 2 0 } TexCoordArray 1 Vec2Array 4 { 0.9393 0.52992 0.93873 0.52975 0.93645 0.5643 0.93588 0.56413 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.18 1.46046 -423.701 1497.23 1.46046 -423.55 1502.94 1.46046 -393.422 1501.99 1.46046 -393.27 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1.03782e-08 1 6.5298e-08 1.04119e-08 1 6.52916e-08 1.04119e-08 1 6.52916e-08 1.04455e-08 1 6.52853e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.93645 0.5643 0.93588 0.56413 0.9393 0.52992 0.93873 0.52975 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.62 2.87296 -399.257 1496.58 2.87296 -399.5 1496.62 1.20796 -399.257 1496.58 1.20796 -399.5 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.986776 0 0.162088 -0.986776 0 0.162088 -0.986776 0 0.162088 -0.986776 0 0.162088 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.31764 0.77654 0.31764 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93552 0.53655 0.93549 0.53682 0.93552 0.53655 0.93549 0.53682 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.84 1.20796 -399.294 1496.81 1.20796 -399.538 1496.84 2.76896 -399.294 1496.81 2.76896 -399.538 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.992513 0 -0.12214 0.992513 0 -0.12214 0.992513 0 -0.12214 0.992513 0 -0.12214 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.29782 0.22346 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.93565 0.53659 0.93563 0.53687 0.93565 0.53659 0.93563 0.53687 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.62 2.87296 -399.257 1496.62 1.20796 -399.257 1496.84 2.76896 -399.294 1496.84 1.20796 -399.294 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.165729 0 0.986171 0.165729 0 0.986171 0.165729 0 0.986171 0.165729 0 0.986171 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93552 0.53655 0.93552 0.53655 0.93565 0.53659 0.93565 0.53659 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.81 1.20796 -399.538 1496.58 1.20796 -399.5 1496.81 2.76896 -399.538 1496.58 2.87296 -399.5 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.162998 0 -0.986626 -0.162998 0 -0.986627 -0.162998 0 -0.986627 -0.162998 0 -0.986626 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.93563 0.53687 0.93549 0.53682 0.93563 0.53687 0.93549 0.53682 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1495.09 3.43446 -399.014 1495.05 3.43446 -399.258 1495.09 1.20796 -399.014 1495.05 1.20796 -399.258 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.986804 0 0.161917 -0.986804 0 0.161917 -0.986804 0 0.161917 -0.986804 0 0.161917 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.4246 0.77654 0.4246 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9346 0.53627 0.93458 0.53655 0.9346 0.53627 0.93458 0.53655 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1495.32 1.20796 -399.051 1495.28 1.20796 -399.295 1495.32 3.33046 -399.051 1495.28 3.33046 -399.295 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.986801 0 -0.161937 0.986801 0 -0.161937 0.986801 0 -0.161937 0.986801 0 -0.161937 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.40478 0.22346 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.93474 0.53631 0.93471 0.53659 0.93474 0.53631 0.93471 0.53659 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1495.09 3.43446 -399.014 1495.09 1.20796 -399.014 1495.32 3.33046 -399.051 1495.32 1.20796 -399.051 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.158915 0 0.987292 0.158915 0 0.987292 0.158915 0 0.987292 0.158915 0 0.987292 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9346 0.53627 0.9346 0.53627 0.93474 0.53631 0.93474 0.53631 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1495.28 1.20796 -399.295 1495.05 1.20796 -399.258 1495.28 3.33046 -399.295 1495.05 3.43446 -399.258 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.158788 0 -0.987313 -0.158788 0 -0.987313 -0.158788 0 -0.987313 -0.158788 0 -0.987313 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.93471 0.53659 0.93458 0.53655 0.93471 0.53659 0.93458 0.53655 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1492.52 4.69796 -398.604 1492.48 4.69796 -398.848 1492.52 1.20796 -398.604 1492.48 1.20796 -398.848 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.986801 0 0.161937 -0.986801 0 0.161937 -0.986801 0 0.161937 -0.986801 0 0.161937 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.66525 0.77654 0.66525 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93306 0.53581 0.93304 0.53608 0.93306 0.53581 0.93304 0.53608 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1492.75 1.20796 -398.641 1492.71 1.20796 -398.885 1492.75 4.59396 -398.641 1492.71 4.59396 -398.885 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.98688 0 -0.161456 0.98688 0 -0.161456 0.98688 0 -0.161456 0.98688 0 -0.161456 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.64544 0.22346 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.9332 0.53585 0.93318 0.53613 0.9332 0.53585 0.93318 0.53613 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1492.52 4.69796 -398.604 1492.52 1.20796 -398.604 1492.75 4.59396 -398.641 1492.75 1.20796 -398.641 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.158788 0 0.987313 0.158788 0 0.987313 0.158788 0 0.987313 0.158788 0 0.987313 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93306 0.53581 0.93306 0.53581 0.9332 0.53585 0.9332 0.53585 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1492.71 1.20796 -398.885 1492.48 1.20796 -398.848 1492.71 4.59396 -398.885 1492.48 4.69796 -398.848 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.158705 0 -0.987326 -0.158705 0 -0.987326 -0.158705 0 -0.987326 -0.158705 0 -0.987326 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.93318 0.53613 0.93304 0.53608 0.93318 0.53613 0.93304 0.53608 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1489.65 1.22196 -398.225 1489.94 1.22196 -398.27 1489.65 1.22196 -398.225 1489.94 4.50446 -398.27 1489.65 4.65396 -398.225 1489.96 4.83746 -398.273 1489.65 4.65396 -398.225 1490.01 5.15896 -398.282 1489.6 5.20496 -398.217 1490.15 5.48046 -398.304 1489.54 5.58146 -398.207 1490.4 5.79646 -398.345 1489.36 6.05196 -398.178 1489.12 6.45296 -398.138 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.153362 0 0.98817 0.153362 0 0.98817 0.153362 0 0.98817 0.153354 -1.62783e-05 0.988171 0.153675 0.000235451 0.988121 0.151915 0.0018767 0.988392 0.153675 0.000235451 0.988121 0.155337 0.000633774 0.987861 0.156652 -0.000638771 0.987654 0.157038 0.000713964 0.987592 0.157854 0.000432137 0.987462 0.157979 -0.000809069 0.987442 0.158085 -0.00198463 0.987423 0.157566 -0.00414968 0.9875 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.93135 0.53538 0.93152 0.53543 0.93135 0.53538 0.93152 0.53543 0.93135 0.53538 0.93153 0.53543 0.93135 0.53538 0.93156 0.53544 0.93132 0.53537 0.93165 0.53547 0.93128 0.53536 0.9318 0.53551 0.93117 0.53532 0.93103 0.53528 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1489.9 1.22196 -398.542 1489.61 1.22196 -398.496 1489.9 4.50446 -398.542 1489.61 4.65396 -398.496 1489.91 4.83746 -398.544 1489.61 4.65396 -398.496 1489.97 5.15896 -398.553 1489.56 5.20496 -398.489 1490.11 5.48046 -398.576 1489.5 5.58146 -398.479 1490.36 5.79646 -398.616 1489.31 6.05196 -398.449 1489.07 6.45296 -398.411 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.156608 0 -0.987661 -0.156608 0 -0.987661 -0.156636 -5.55184e-05 -0.987656 -0.156444 -0.000177482 -0.987687 -0.158089 0.000349716 -0.987425 -0.156444 -0.000177482 -0.987687 -0.155339 -0.00136819 -0.98786 -0.155359 -0.000906263 -0.987858 -0.156413 -0.000644716 -0.987691 -0.15709 -0.000131594 -0.987584 -0.157176 -0.000515174 -0.98757 -0.157186 -0.000460364 -0.987569 -0.157177 -0.000420405 -0.98757 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.9315 0.53574 0.93132 0.53568 0.9315 0.53574 0.93132 0.53568 0.9315 0.53574 0.93132 0.53568 0.93154 0.53575 0.93129 0.53568 0.93162 0.53578 0.93126 0.53567 0.93177 0.53582 0.93114 0.53563 0.931 0.53559 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1490.36 5.79646 -398.616 1490.4 5.79646 -398.345 1490.11 5.48046 -398.576 1490.15 5.48046 -398.304 1489.97 5.15896 -398.553 1490.01 5.15896 -398.282 1489.91 4.83746 -398.544 1489.96 4.83746 -398.273 1489.9 4.50446 -398.542 1489.94 4.50446 -398.27 1489.9 1.22196 -398.542 1489.94 1.22196 -398.27 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.77205 -0.625241 -0.114069 0.771994 -0.625351 -0.113849 0.818208 -0.562134 -0.120589 0.863244 -0.488525 -0.127098 0.931741 -0.336201 -0.137213 0.955158 -0.253748 -0.152596 0.977912 -0.123592 -0.168562 0.982211 -0.0819566 -0.168953 0.988856 -0.00771527 -0.148676 0.989335 -0.00293441 -0.145631 0.989339 0 -0.145631 0.989339 0 -0.145631 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.93177 0.53582 0.9318 0.53551 0.93162 0.53578 0.93165 0.53547 0.93154 0.53575 0.93156 0.53544 0.9315 0.53574 0.93153 0.53543 0.9315 0.53574 0.93152 0.53543 0.9315 0.53574 0.93152 0.53543 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1489.61 1.22196 -398.496 1489.65 1.22196 -398.225 1489.61 4.65396 -398.496 1489.65 4.65396 -398.225 1489.56 5.20496 -398.489 1489.6 5.20496 -398.217 1489.5 5.58146 -398.479 1489.54 5.58146 -398.207 1489.31 6.05196 -398.449 1489.36 6.05196 -398.178 1489.07 6.45296 -398.411 1489.12 6.45296 -398.138 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.989263 0 0.146145 -0.989263 0 0.146145 -0.98924 -0.0067991 0.146142 -0.989034 -0.022321 0.145993 -0.983465 -0.10892 0.144683 -0.980859 -0.130995 0.14407 -0.95832 -0.248517 0.140933 -0.937492 -0.313846 0.150363 -0.895372 -0.418103 0.153294 -0.870623 -0.4652 0.160017 -0.841092 -0.518392 0.154384 -0.841024 -0.51867 0.153819 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.93132 0.53568 0.93135 0.53538 0.93132 0.53568 0.93135 0.53538 0.93129 0.53568 0.93132 0.53537 0.93126 0.53567 0.93128 0.53536 0.93114 0.53563 0.93117 0.53532 0.931 0.53559 0.93103 0.53528 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.63 2.87296 -392.829 1497.59 2.87296 -393.073 1497.63 1.20796 -392.829 1497.59 1.20796 -393.073 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.986883 0 0.161436 -0.986883 0 0.161436 -0.986883 0 0.161436 -0.986883 0 0.161436 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.31764 0.99136 0.31764 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93612 0.52925 0.9361 0.52953 0.93612 0.52925 0.9361 0.52953 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.85 1.20796 -392.865 1497.82 1.20796 -393.11 1497.85 2.76896 -392.865 1497.82 2.76896 -393.11 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.992631 0 -0.121173 0.992631 0 -0.121173 0.992631 0 -0.121173 0.992631 0 -0.121173 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.29782 0.00864 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.93625 0.52929 0.93623 0.52957 0.93625 0.52929 0.93623 0.52957 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.63 2.87296 -392.829 1497.63 1.20796 -392.829 1497.85 2.76896 -392.865 1497.85 1.20796 -392.865 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.161556 0 0.986863 0.161556 0 0.986863 0.161556 0 0.986863 0.161556 0 0.986863 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93612 0.52925 0.93612 0.52925 0.93625 0.52929 0.93625 0.52929 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.82 1.20796 -393.11 1497.59 1.20796 -393.073 1497.82 2.76896 -393.11 1497.59 2.87296 -393.073 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.158788 0 -0.987313 -0.158788 0 -0.987313 -0.158788 0 -0.987313 -0.158788 0 -0.987313 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.93623 0.52957 0.9361 0.52953 0.93623 0.52957 0.9361 0.52953 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.1 3.43446 -392.586 1496.06 3.43446 -392.83 1496.1 1.20796 -392.586 1496.06 1.20796 -392.83 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.98688 0 0.161456 -0.98688 0 0.161456 -0.98688 0 0.161456 -0.98688 0 0.161456 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.4246 0.99136 0.4246 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93521 0.52898 0.93518 0.52925 0.93521 0.52898 0.93518 0.52925 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.34 1.20796 -392.623 1496.3 1.20796 -392.866 1496.34 3.33046 -392.623 1496.3 3.33046 -392.866 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.986697 0 -0.16257 0.986697 0 -0.16257 0.986697 0 -0.16257 0.986697 0 -0.16257 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.40478 0.00864 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.93535 0.52902 0.93533 0.52929 0.93535 0.52902 0.93533 0.52929 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.1 3.43446 -392.586 1496.1 1.20796 -392.586 1496.34 3.33046 -392.623 1496.34 1.20796 -392.623 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.152246 0 0.988343 0.152246 0 0.988343 0.152246 0 0.988343 0.152246 0 0.988343 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93521 0.52898 0.93521 0.52898 0.93535 0.52902 0.93535 0.52902 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.3 1.20796 -392.866 1496.06 1.20796 -392.83 1496.3 3.33046 -392.866 1496.06 3.43446 -392.83 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.14839 0 -0.988929 -0.14839 0 -0.988929 -0.14839 0 -0.988929 -0.14839 0 -0.988929 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.93533 0.52929 0.93518 0.52925 0.93533 0.52929 0.93518 0.52925 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.54 4.69796 -392.177 1493.5 4.69796 -392.42 1493.54 1.20796 -392.177 1493.5 1.20796 -392.42 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.986694 0 0.16259 -0.986694 0 0.16259 -0.986694 0 0.16259 -0.986694 0 0.16259 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.66525 0.99136 0.66525 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93367 0.52851 0.93365 0.52879 0.93367 0.52851 0.93365 0.52879 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.76 1.20796 -392.213 1493.73 1.20796 -392.456 1493.76 4.59396 -392.213 1493.73 4.59396 -392.456 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.992451 0 -0.122639 0.992451 0 -0.122639 0.992451 0 -0.122639 0.992451 0 -0.122639 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.64544 0.00864 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.93381 0.52855 0.93379 0.52883 0.93381 0.52855 0.93379 0.52883 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.54 4.69796 -392.177 1493.54 1.20796 -392.177 1493.76 4.59396 -392.213 1493.76 1.20796 -392.213 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.161423 0 0.986885 0.161423 0 0.986885 0.161423 0 0.986885 0.161423 0 0.986885 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93367 0.52851 0.93367 0.52851 0.93381 0.52855 0.93381 0.52855 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.73 1.20796 -392.456 1493.5 1.20796 -392.42 1493.73 4.59396 -392.456 1493.5 4.69796 -392.42 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.154697 0 -0.987962 -0.154697 0 -0.987962 -0.154697 0 -0.987962 -0.154697 0 -0.987962 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.93379 0.52883 0.93365 0.52879 0.93379 0.52883 0.93365 0.52879 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1490.66 1.22196 -391.796 1490.95 1.22196 -391.842 1490.66 1.22196 -391.796 1490.95 4.50446 -391.842 1490.66 4.65396 -391.796 1490.97 4.83746 -391.844 1490.66 4.65396 -391.796 1491.02 5.15896 -391.853 1490.61 5.20496 -391.789 1491.16 5.48046 -391.875 1490.55 5.58146 -391.779 1491.41 5.79646 -391.916 1490.37 6.05196 -391.748 1490.13 6.45296 -391.709 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.156608 0 0.987661 0.156608 0 0.987661 0.156608 0 0.987661 0.156527 -0.000162363 0.987674 0.155743 0.000277253 0.987797 0.152825 0.00030233 0.988253 0.155743 0.000277253 0.987797 0.153562 0.00173375 0.988137 0.154671 8.05176e-05 0.987966 0.155366 0.00120714 0.987856 0.157059 -0.00150835 0.987588 0.158246 -0.0012087 0.987399 0.1588 -0.00277171 0.987307 0.159302 -0.000679514 0.98723 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.93195 0.52808 0.93212 0.52813 0.93195 0.52808 0.93212 0.52813 0.93195 0.52808 0.93214 0.52813 0.93195 0.52808 0.93217 0.52814 0.93192 0.52807 0.93225 0.52817 0.93189 0.52806 0.9324 0.52821 0.93178 0.52802 0.93163 0.52798 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1490.91 1.22196 -392.113 1490.62 1.22196 -392.068 1490.91 4.50446 -392.113 1490.62 4.65396 -392.068 1490.93 4.83746 -392.115 1490.62 4.65396 -392.068 1490.98 5.15896 -392.125 1490.57 5.20496 -392.059 1491.12 5.48046 -392.147 1490.51 5.58146 -392.05 1491.37 5.79646 -392.188 1490.32 6.05196 -392.021 1490.08 6.45296 -391.981 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.15326 0 -0.988186 -0.15326 0 -0.988186 -0.153183 0.000152717 -0.988198 -0.153503 -3.23865e-05 -0.988148 -0.148536 -0.00229334 -0.988904 -0.153503 -3.23865e-05 -0.988148 -0.156061 -0.000304857 -0.987747 -0.158232 0.000476508 -0.987402 -0.157783 -0.0014623 -0.987473 -0.157606 -0.00262849 -0.987499 -0.157043 -9.31337e-05 -0.987592 -0.156888 0.000797269 -0.987616 -0.155817 0.00529869 -0.987772 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.9321 0.52844 0.93193 0.52839 0.9321 0.52844 0.93193 0.52839 0.93211 0.52844 0.93193 0.52839 0.93214 0.52845 0.9319 0.52838 0.93223 0.52848 0.93186 0.52837 0.93238 0.52852 0.93175 0.52833 0.9316 0.52829 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1491.37 5.79646 -392.188 1491.41 5.79646 -391.916 1491.12 5.48046 -392.147 1491.16 5.48046 -391.875 1490.98 5.15896 -392.125 1491.02 5.15896 -391.853 1490.93 4.83746 -392.115 1490.97 4.83746 -391.844 1490.91 4.50446 -392.113 1490.95 4.50446 -391.842 1490.91 1.22196 -392.113 1490.95 1.22196 -391.842 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.771944 -0.625453 -0.113631 0.771944 -0.625453 -0.113631 0.818129 -0.562282 -0.120429 0.863313 -0.488407 -0.12708 0.93478 -0.327495 -0.1376 0.959241 -0.244683 -0.141375 0.981685 -0.123731 -0.144864 0.985096 -0.0916674 -0.145546 0.98921 -0.01018 -0.146153 0.989257 -0.00291372 -0.14616 0.989261 0 -0.146161 0.989261 0 -0.146161 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.93238 0.52852 0.9324 0.52821 0.93223 0.52848 0.93225 0.52817 0.93214 0.52845 0.93217 0.52814 0.93211 0.52844 0.93214 0.52813 0.9321 0.52844 0.93212 0.52813 0.9321 0.52844 0.93212 0.52813 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1490.62 1.22196 -392.068 1490.66 1.22196 -391.796 1490.62 4.65396 -392.068 1490.66 4.65396 -391.796 1490.57 5.20496 -392.059 1490.61 5.20496 -391.789 1490.51 5.58146 -392.05 1490.55 5.58146 -391.779 1490.32 6.05196 -392.021 1490.37 6.05196 -391.748 1490.08 6.45296 -391.981 1490.13 6.45296 -391.709 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.989339 0 0.145631 -0.989339 0 0.145631 -0.989316 -0.00683808 0.145628 -0.989083 -0.0222615 0.145671 -0.983403 -0.10885 0.145155 -0.98075 -0.130813 0.144973 -0.95825 -0.248404 0.141608 -0.93739 -0.314175 0.150312 -0.895248 -0.418569 0.152746 -0.870674 -0.465312 0.15941 -0.841057 -0.518536 0.154092 -0.841092 -0.518392 0.154384 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.93193 0.52839 0.93195 0.52808 0.93193 0.52839 0.93195 0.52808 0.9319 0.52838 0.93192 0.52807 0.93186 0.52837 0.93189 0.52806 0.93175 0.52833 0.93178 0.52802 0.9316 0.52829 0.93163 0.52798 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.99 2.87296 -415.949 1493.95 2.87296 -416.194 1493.99 1.20796 -415.949 1493.95 1.20796 -416.194 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.986985 0 0.160809 -0.986985 0 0.160809 -0.986985 0 0.160809 -0.986985 0 0.160809 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.31764 0.21876 0.31764 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93394 0.5555 0.93392 0.55578 0.93394 0.5555 0.93392 0.55578 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.22 1.20796 -415.986 1494.18 1.20796 -416.229 1494.22 2.76896 -415.986 1494.18 2.76896 -416.229 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.986697 0 -0.16257 0.986697 0 -0.16257 0.986697 0 -0.16257 0.986697 0 -0.16257 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.29782 0.78124 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.93408 0.55554 0.93406 0.55582 0.93408 0.55554 0.93406 0.55582 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.99 2.87296 -415.949 1493.99 1.20796 -415.949 1494.22 2.76896 -415.986 1494.22 1.20796 -415.986 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.158705 0 0.987326 0.158705 0 0.987326 0.158705 0 0.987326 0.158705 0 0.987326 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93394 0.5555 0.93394 0.5555 0.93408 0.55554 0.93408 0.55554 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.18 1.20796 -416.229 1493.95 1.20796 -416.194 1494.18 2.76896 -416.229 1493.95 2.87296 -416.194 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.15047 0 -0.988615 -0.15047 0 -0.988615 -0.15047 0 -0.988615 -0.15047 0 -0.988615 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.93406 0.55582 0.93392 0.55578 0.93406 0.55582 0.93392 0.55578 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1492.46 3.43446 -415.707 1492.42 3.43446 -415.95 1492.46 1.20796 -415.707 1492.42 1.20796 -415.95 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.986694 0 0.16259 -0.986694 0 0.16259 -0.986694 0 0.16259 -0.986694 0 0.16259 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.4246 0.21876 0.4246 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93303 0.55522 0.933 0.5555 0.93303 0.55522 0.933 0.5555 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1492.7 1.20796 -415.743 1492.66 1.20796 -415.987 1492.7 3.33046 -415.743 1492.66 3.33046 -415.987 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.986804 0 -0.161917 0.986804 0 -0.161917 0.986804 0 -0.161917 0.986804 0 -0.161917 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.40478 0.78124 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.93317 0.55527 0.93315 0.55554 0.93317 0.55527 0.93315 0.55554 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1492.46 3.43446 -415.707 1492.46 1.20796 -415.707 1492.7 3.33046 -415.743 1492.7 1.20796 -415.743 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.148267 0 0.988947 0.148267 0 0.988947 0.148267 0 0.988947 0.148267 0 0.988947 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93303 0.55522 0.93303 0.55522 0.93317 0.55527 0.93317 0.55527 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1492.66 1.20796 -415.987 1492.42 1.20796 -415.95 1492.66 3.33046 -415.987 1492.42 3.43446 -415.95 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.152444 0 -0.988312 -0.152444 0 -0.988312 -0.152444 0 -0.988312 -0.152444 0 -0.988312 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.93315 0.55554 0.933 0.5555 0.93315 0.55554 0.933 0.5555 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1489.9 4.69796 -415.296 1489.86 4.69796 -415.539 1489.9 1.20796 -415.296 1489.86 1.20796 -415.539 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.986697 0 0.16257 -0.986697 0 0.16257 -0.986697 0 0.16257 -0.986697 0 0.16257 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.66525 0.21876 0.66525 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9315 0.55476 0.93147 0.55503 0.9315 0.55476 0.93147 0.55503 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1490.12 1.20796 -415.334 1490.09 1.20796 -415.577 1490.12 4.59396 -415.334 1490.09 4.59396 -415.577 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.992512 0 -0.122148 0.992512 0 -0.122148 0.992512 0 -0.122148 0.992512 0 -0.122148 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.64544 0.78124 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.93163 0.5548 0.93161 0.55508 0.93163 0.5548 0.93161 0.55508 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1489.9 4.69796 -415.296 1489.9 1.20796 -415.296 1490.12 4.59396 -415.334 1490.12 1.20796 -415.334 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.170204 0 0.985409 0.170204 0 0.985409 0.170204 0 0.985409 0.170204 0 0.985409 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9315 0.55476 0.9315 0.55476 0.93163 0.5548 0.93163 0.5548 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1490.09 1.20796 -415.577 1489.86 1.20796 -415.539 1490.09 4.59396 -415.577 1489.86 4.69796 -415.539 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.162913 0 -0.98664 -0.162913 0 -0.98664 -0.162913 0 -0.98664 -0.162913 0 -0.98664 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.93161 0.55508 0.93147 0.55503 0.93161 0.55508 0.93147 0.55503 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1487.02 1.22196 -414.917 1487.31 1.22196 -414.961 1487.02 1.22196 -414.917 1487.31 4.50446 -414.961 1487.02 4.65396 -414.917 1487.33 4.83746 -414.964 1487.02 4.65396 -414.917 1487.38 5.15896 -414.974 1486.97 5.20496 -414.908 1487.52 5.48046 -414.996 1486.91 5.58146 -414.899 1487.78 5.79646 -415.037 1486.73 6.05196 -414.87 1486.49 6.45296 -414.831 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.150009 0 0.988685 0.150009 0 0.988685 0.150009 0 0.988685 0.150005 -6.54926e-06 0.988685 0.151084 0.000244819 0.988521 0.147623 0.003869 0.989036 0.151084 0.000244819 0.988521 0.156061 0.000304857 0.987747 0.158232 -0.000476508 0.987402 0.157516 -0.000191205 0.987517 0.156986 -0.000293476 0.987601 0.156741 -0.00142038 0.987639 0.156696 -0.00153085 0.987646 0.156487 -0.00240761 0.987677 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.92977 0.55433 0.92995 0.55438 0.92977 0.55433 0.92995 0.55438 0.92977 0.55433 0.92996 0.55438 0.92977 0.55433 0.92999 0.55439 0.92974 0.55432 0.93007 0.55442 0.92971 0.55431 0.93023 0.55446 0.9296 0.55427 0.92946 0.55423 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1487.27 1.22196 -415.234 1486.98 1.22196 -415.188 1487.27 4.50446 -415.234 1486.98 4.65396 -415.188 1487.29 4.83746 -415.236 1486.98 4.65396 -415.188 1487.34 5.15896 -415.245 1486.93 5.20496 -415.181 1487.48 5.48046 -415.267 1486.87 5.58146 -415.171 1487.73 5.79646 -415.308 1486.69 6.05196 -415.142 1486.45 6.45296 -415.103 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.156608 0 -0.987661 -0.156608 0 -0.987661 -0.156527 0.000162363 -0.987674 -0.155745 -0.000267672 -0.987797 -0.152843 -0.000271898 -0.98825 -0.155745 -0.000267672 -0.987797 -0.15357 -0.00172104 -0.988136 -0.154674 -0.000100296 -0.987966 -0.155371 -0.00124045 -0.987855 -0.156595 -0.000419176 -0.987663 -0.157083 7.99113e-06 -0.987585 -0.15732 0.00124398 -0.987547 -0.157137 0.00200875 -0.987575 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.92992 0.55469 0.92975 0.55463 0.92992 0.55469 0.92975 0.55463 0.92994 0.55469 0.92975 0.55463 0.92996 0.5547 0.92972 0.55463 0.93005 0.55472 0.92968 0.55462 0.9302 0.55477 0.92958 0.55458 0.92943 0.55454 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1487.73 5.79646 -415.308 1487.78 5.79646 -415.037 1487.48 5.48046 -415.267 1487.52 5.48046 -414.996 1487.34 5.15896 -415.245 1487.38 5.15896 -414.974 1487.29 4.83746 -415.236 1487.33 4.83746 -414.964 1487.27 4.50446 -415.234 1487.31 4.50446 -414.961 1487.27 1.22196 -415.234 1487.31 1.22196 -414.961 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.767307 -0.625426 -0.14171 0.763804 -0.632839 -0.126957 0.812549 -0.568212 -0.129999 0.859499 -0.495144 -0.126859 0.93479 -0.327369 -0.137832 0.959281 -0.244587 -0.141269 0.981727 -0.123773 -0.144542 0.985176 -0.0919194 -0.144843 0.989356 -0.0102015 -0.145157 0.98941 -0.00293441 -0.145121 0.989414 0 -0.145121 0.989414 0 -0.145121 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.9302 0.55477 0.93023 0.55446 0.93005 0.55472 0.93007 0.55442 0.92996 0.5547 0.92999 0.55439 0.92994 0.55469 0.92996 0.55438 0.92992 0.55469 0.92995 0.55438 0.92992 0.55469 0.92995 0.55438 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1486.98 1.22196 -415.188 1487.02 1.22196 -414.917 1486.98 4.65396 -415.188 1487.02 4.65396 -414.917 1486.93 5.20496 -415.181 1486.97 5.20496 -414.908 1486.87 5.58146 -415.171 1486.91 5.58146 -414.899 1486.69 6.05196 -415.142 1486.73 6.05196 -414.87 1486.45 6.45296 -415.103 1486.49 6.45296 -414.831 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.989261 0 0.146161 -0.989261 0 0.146161 -0.989238 -0.0067985 0.146158 -0.989033 -0.0223579 0.145995 -0.983468 -0.108961 0.144631 -0.980871 -0.130971 0.144006 -0.960219 -0.240928 0.141184 -0.941518 -0.307211 0.138441 -0.90128 -0.412508 0.132406 -0.87587 -0.465113 0.128536 -0.846061 -0.518426 0.124161 -0.846061 -0.518426 0.124161 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.92975 0.55463 0.92977 0.55433 0.92975 0.55463 0.92977 0.55433 0.92972 0.55463 0.92974 0.55432 0.92968 0.55462 0.92971 0.55431 0.92958 0.55458 0.9296 0.55427 0.92943 0.55454 0.92946 0.55423 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1492.98 2.87296 -422.378 1492.94 2.87296 -422.622 1492.98 1.20796 -422.378 1492.94 1.20796 -422.622 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.98688 0 0.161456 -0.98688 0 0.161456 -0.98688 0 0.161456 -0.98688 0 0.161456 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.31764 0.00395 0.31764 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93334 0.5628 0.93332 0.56307 0.93334 0.5628 0.93332 0.56307 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.21 1.20796 -422.415 1493.17 1.20796 -422.659 1493.21 2.76896 -422.415 1493.17 2.76896 -422.659 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.986804 0 -0.161917 0.986804 0 -0.161917 0.986804 0 -0.161917 0.986804 0 -0.161917 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.29782 0.99606 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.93348 0.56284 0.93345 0.56312 0.93348 0.56284 0.93345 0.56312 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1492.98 2.87296 -422.378 1492.98 1.20796 -422.378 1493.21 2.76896 -422.415 1493.21 1.20796 -422.415 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.158705 0 0.987326 0.158705 0 0.987326 0.158705 0 0.987326 0.158705 0 0.987326 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93334 0.5628 0.93334 0.5628 0.93348 0.56284 0.93348 0.56284 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.17 1.20796 -422.659 1492.94 1.20796 -422.622 1493.17 2.76896 -422.659 1492.94 2.87296 -422.622 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.158915 0 -0.987292 -0.158915 0 -0.987292 -0.158915 0 -0.987292 -0.158915 0 -0.987292 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.93345 0.56312 0.93332 0.56307 0.93345 0.56312 0.93332 0.56307 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1491.45 3.43446 -422.136 1491.41 3.43446 -422.379 1491.45 1.20796 -422.136 1491.41 1.20796 -422.379 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.986697 0 0.16257 -0.986697 0 0.16257 -0.986697 0 0.16257 -0.986697 0 0.16257 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.4246 0.00395 0.4246 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93242 0.56252 0.9324 0.5628 0.93242 0.56252 0.9324 0.5628 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1491.69 1.20796 -422.172 1491.64 1.20796 -422.416 1491.69 3.33046 -422.172 1491.64 3.33046 -422.416 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.979603 0 -0.200944 0.979603 0 -0.200944 0.979603 0 -0.200944 0.979603 0 -0.200944 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.40478 0.99606 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.93257 0.56256 0.93254 0.56284 0.93257 0.56256 0.93254 0.56284 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1491.45 3.43446 -422.136 1491.45 1.20796 -422.136 1491.69 3.33046 -422.172 1491.69 1.20796 -422.172 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.14839 0 0.988929 0.14839 0 0.988929 0.14839 0 0.988929 0.14839 0 0.988929 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93242 0.56252 0.93242 0.56252 0.93257 0.56256 0.93257 0.56256 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1491.64 1.20796 -422.416 1491.41 1.20796 -422.379 1491.64 3.33046 -422.416 1491.41 3.43446 -422.379 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.158788 0 -0.987313 -0.158788 0 -0.987313 -0.158788 0 -0.987313 -0.158788 0 -0.987313 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.93254 0.56284 0.9324 0.5628 0.93254 0.56284 0.9324 0.5628 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1488.88 4.69796 -421.725 1488.84 4.69796 -421.969 1488.88 1.20796 -421.725 1488.84 1.20796 -421.969 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.986883 0 0.161436 -0.986883 0 0.161436 -0.986883 0 0.161436 -0.986883 0 0.161436 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.66525 0.00395 0.66525 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93089 0.56206 0.93086 0.56233 0.93089 0.56206 0.93086 0.56233 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1489.11 1.20796 -421.762 1489.08 1.20796 -422.006 1489.11 4.59396 -421.762 1489.08 4.59396 -422.006 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.992571 0 -0.121666 0.992571 0 -0.121666 0.992571 0 -0.121666 0.992571 0 -0.121666 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.64544 0.99606 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.93102 0.5621 0.93101 0.56238 0.93102 0.5621 0.93101 0.56238 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1488.88 4.69796 -421.725 1488.88 1.20796 -421.725 1489.11 4.59396 -421.762 1489.11 1.20796 -421.762 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.158915 0 0.987292 0.158915 0 0.987292 0.158915 0 0.987292 0.158915 0 0.987292 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93089 0.56206 0.93089 0.56206 0.93102 0.5621 0.93102 0.5621 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1489.08 1.20796 -422.006 1488.84 1.20796 -421.969 1489.08 4.59396 -422.006 1488.84 4.69796 -421.969 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.152322 0 -0.988331 -0.152322 0 -0.988331 -0.152322 0 -0.988331 -0.152322 0 -0.988331 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.93101 0.56238 0.93086 0.56233 0.93101 0.56238 0.93086 0.56233 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1486.01 1.22196 -421.345 1486.3 1.22196 -421.39 1486.01 1.22196 -421.345 1486.3 4.50446 -421.39 1486.01 4.65396 -421.345 1486.32 4.83746 -421.393 1486.01 4.65396 -421.345 1486.37 5.15896 -421.402 1485.96 5.20496 -421.338 1486.51 5.48046 -421.425 1485.9 5.58146 -421.328 1486.77 5.79646 -421.465 1485.72 6.05196 -421.298 1485.48 6.45296 -421.26 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.15326 0 0.988186 0.15326 0 0.988186 0.15326 0 0.988186 0.153252 -1.59837e-05 0.988187 0.153247 0.000477567 0.988188 0.151813 0.00188783 0.988407 0.153247 0.000477567 0.988188 0.15367 0.00259086 0.988119 0.155385 0.000889938 0.987854 0.156156 -0.00102527 0.987732 0.156475 -0.0027992 0.987678 0.156648 -0.00200879 0.987653 0.156706 -0.00156009 0.987644 0.15719 0.000476412 0.987568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.92917 0.56162 0.92934 0.56168 0.92917 0.56162 0.92934 0.56168 0.92917 0.56162 0.92935 0.56168 0.92917 0.56162 0.92938 0.56169 0.92914 0.56162 0.92947 0.56172 0.9291 0.56161 0.92962 0.56176 0.929 0.56157 0.92885 0.56153 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1486.26 1.22196 -421.663 1485.97 1.22196 -421.617 1486.26 4.50446 -421.663 1485.97 4.65396 -421.617 1486.28 4.83746 -421.665 1485.97 4.65396 -421.617 1486.33 5.15896 -421.674 1485.92 5.20496 -421.61 1486.47 5.48046 -421.695 1485.86 5.58146 -421.599 1486.72 5.79646 -421.737 1485.67 6.05196 -421.57 1485.44 6.45296 -421.531 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.156673 0 -0.987651 -0.156673 0 -0.987651 -0.156589 0.000166819 -0.987664 -0.155789 -0.000258393 -0.98779 -0.152833 -0.000226942 -0.988252 -0.155789 -0.000258393 -0.98779 -0.15346 -0.000792768 -0.988154 -0.154402 0.00162809 -0.988007 -0.155245 -0.000603331 -0.987876 -0.156705 -0.0021765 -0.987643 -0.156689 -0.000339095 -0.987648 -0.156712 0.00157922 -0.987643 -0.155439 0.00692924 -0.987821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.92932 0.56199 0.92915 0.56193 0.92932 0.56199 0.92915 0.56193 0.92933 0.56199 0.92915 0.56193 0.92936 0.562 0.92912 0.56193 0.92944 0.56202 0.92908 0.56191 0.92959 0.56207 0.92897 0.56188 0.92883 0.56184 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1486.72 5.79646 -421.737 1486.77 5.79646 -421.465 1486.47 5.48046 -421.695 1486.51 5.48046 -421.425 1486.33 5.15896 -421.674 1486.37 5.15896 -421.402 1486.28 4.83746 -421.665 1486.32 4.83746 -421.393 1486.26 4.50446 -421.663 1486.3 4.50446 -421.39 1486.26 1.22196 -421.663 1486.3 1.22196 -421.39 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.767233 -0.625716 -0.140827 0.763853 -0.632847 -0.126621 0.812471 -0.568372 -0.129783 0.859641 -0.494919 -0.126778 0.934865 -0.327279 -0.137533 0.959306 -0.244689 -0.140924 0.981766 -0.12366 -0.144372 0.98519 -0.0917673 -0.14484 0.989358 -0.0101999 -0.145142 0.989412 -0.00293441 -0.145105 0.989416 0 -0.145106 0.989416 0 -0.145106 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.92959 0.56207 0.92962 0.56176 0.92944 0.56202 0.92947 0.56172 0.92936 0.562 0.92938 0.56169 0.92933 0.56199 0.92935 0.56168 0.92932 0.56199 0.92934 0.56168 0.92932 0.56199 0.92934 0.56168 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081PITBUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1485.97 1.22196 -421.617 1486.01 1.22196 -421.345 1485.97 4.65396 -421.617 1486.01 4.65396 -421.345 1485.92 5.20496 -421.61 1485.96 5.20496 -421.338 1485.86 5.58146 -421.599 1485.9 5.58146 -421.328 1485.67 6.05196 -421.57 1485.72 6.05196 -421.298 1485.44 6.45296 -421.531 1485.48 6.45296 -421.26 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.989403 0 0.145197 -0.989403 0 0.145197 -0.98938 -0.00681543 0.145193 -0.98915 -0.0222611 0.145214 -0.983479 -0.108901 0.144604 -0.980795 -0.130968 0.144528 -0.95825 -0.248514 0.141417 -0.937394 -0.313993 0.150669 -0.89778 -0.41271 0.15382 -0.875214 -0.45958 0.150954 -0.848209 -0.510676 0.140542 -0.846013 -0.518395 0.124615 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.92915 0.56193 0.92917 0.56162 0.92915 0.56193 0.92917 0.56162 0.92912 0.56193 0.92914 0.56162 0.92908 0.56191 0.9291 0.56161 0.92897 0.56188 0.929 0.56157 0.92883 0.56184 0.92885 0.56153 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081MAINSTAND1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1502.94 1.46046 -393.422 1501.99 1.46046 -393.27 1502.94 1.25746 -393.422 1501.99 1.25746 -393.27 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.157987 0 0.987441 0.157987 0 0.987441 0.157987 0 0.987441 0.157987 0 0.987441 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9393 0.52992 0.93873 0.52975 0.9393 0.52992 0.93873 0.52975 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081MAINSTAND1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.18 1.25746 -423.701 1497.23 1.25746 -423.55 1498.18 1.46046 -423.701 1497.23 1.46046 -423.55 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.156966 0 -0.987604 -0.156966 0 -0.987604 -0.156966 0 -0.987604 -0.156966 0 -0.987604 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.0005 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.93645 0.5643 0.93588 0.56413 0.93645 0.5643 0.93588 0.56413 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081MAINSTAND1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1502.94 1.25746 -393.422 1498.18 1.25746 -423.701 1502.94 1.46046 -393.422 1498.18 1.46046 -423.701 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.987868 0 -0.155298 0.987868 0 -0.155298 0.987868 0 -0.155298 0.987868 0 -0.155298 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.43863 0.0005 -1.43863 0.0005 -0.43964 0.9995 -0.43963 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.9393 0.52992 0.93645 0.5643 0.9393 0.52992 0.93645 0.5643 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081GSRAIL1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1495.89 4.26496 -392.299 1495.89 3.68846 -392.299 1495.89 4.26496 -392.299 1490.12 6.64046 -391.379 1490.12 7.21646 -391.38 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.157869 -0.000862867 -0.98746 -0.157522 0 -0.987515 -0.157869 -0.000862867 -0.98746 -0.157869 -0.000862867 -0.98746 -0.158215 -0.00172638 -0.987403 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93508 0.52865 0.93508 0.52865 0.93508 0.52865 0.93163 0.5276 0.93163 0.52761 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081GSRAIL1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1501.99 2.03596 -393.27 1501.99 1.46046 -393.27 1501.99 2.03596 -393.27 1495.89 3.68846 -392.299 1495.89 4.26496 -392.299 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.157138 0 -0.987577 -0.157138 0 -0.987577 -0.157138 0 -0.987577 -0.157138 0 -0.987577 -0.157138 0 -0.987577 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93873 0.52975 0.93873 0.52975 0.93873 0.52975 0.93508 0.52865 0.93508 0.52865 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081GSRAIL1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1502.94 2.03496 -393.422 1502.94 1.46046 -393.422 1502.94 2.03496 -393.422 1501.99 1.46046 -393.27 1501.99 2.03596 -393.27 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.157987 0 -0.987441 -0.157987 0 -0.987441 -0.157987 0 -0.987441 -0.157987 0 -0.987441 -0.157987 0 -0.987441 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.9393 0.52992 0.9393 0.52992 0.9393 0.52992 0.93873 0.52975 0.93873 0.52975 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081GSRAIL1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1502.94 2.03496 -393.422 1502.94 1.46046 -393.422 1502.94 2.03496 -393.422 1498.18 1.46046 -423.701 1498.18 2.03496 -423.701 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.987868 0 -0.155298 0.987868 0 -0.155298 0.987868 0 -0.155298 0.987868 0 -0.155298 0.987868 0 -0.155298 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 29.98 0.99949 29.98 0.0005 29.98 0.9995 -9.98002 0.00051 -9.98002 } TexCoordArray 1 Vec2Array 5 { 0.9393 0.52992 0.9393 0.52992 0.9393 0.52992 0.93645 0.5643 0.93645 0.5643 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081GSRAIL1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.23 1.46046 -423.55 1497.23 2.03596 -423.55 1498.18 1.46046 -423.701 1498.18 2.03496 -423.701 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.156966 0 -0.987604 -0.156966 0 -0.987604 -0.156966 0 -0.987604 -0.156966 0 -0.987604 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00218 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93588 0.56413 0.93588 0.56413 0.93645 0.5643 0.93645 0.5643 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081GSRAIL1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1490.12 7.21646 -391.38 1485.36 6.64046 -421.658 1485.36 7.21646 -421.658 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.987867 0 -0.155303 0.987867 0 -0.155303 0.987867 0 -0.155303 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 20 1 20 } TexCoordArray 1 Vec2Array 3 { 0.93163 0.52761 0.92878 0.56198 0.92878 0.56198 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081GSRAIL1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 1490.12 7.21646 -391.38 1490.12 6.64046 -391.379 1490.12 7.21646 -391.38 1485.36 6.64046 -421.658 1491.11 4.26496 -422.574 1491.11 3.68846 -422.574 1491.11 4.26496 -422.574 1485.36 6.64046 -421.658 1485.36 7.21646 -421.658 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0.987868 -0.000271523 -0.155298 0.987868 -0.000271523 -0.155298 0.987868 -0.000271523 -0.155298 0.868111 -0.000253981 -0.49637 -0.157323 0 -0.987547 -0.157323 0 -0.987547 -0.157323 0 -0.987547 0.868111 -0.000253981 -0.49637 -0.157323 0 -0.987547 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0 20 1 20 0 20 1 0 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 9 { 0.93163 0.52761 0.93163 0.5276 0.93163 0.52761 0.92878 0.56198 0.93222 0.56302 0.93222 0.56302 0.93222 0.56302 0.92878 0.56198 0.92878 0.56198 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081GSRAIL1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1501.99 2.03596 -393.27 1501.99 1.46046 -393.27 1501.99 2.03596 -393.27 1497.23 1.46046 -423.55 1497.23 2.03596 -423.55 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.987869 0 -0.155293 0.987869 0 -0.155293 0.987869 0 -0.155293 0.987869 0 -0.155293 0.987869 0 -0.155293 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 30 1 30 0 30 1 -10 0 -10 } TexCoordArray 1 Vec2Array 5 { 0.93873 0.52975 0.93873 0.52975 0.93873 0.52975 0.93588 0.56413 0.93588 0.56413 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081GSRAIL1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1497.23 2.03596 -423.55 1497.23 1.46046 -423.55 1497.23 2.03596 -423.55 1491.11 3.68846 -422.574 1491.11 4.26496 -422.574 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.157484 0 -0.987522 -0.157484 0 -0.987521 -0.157484 0 -0.987522 -0.157484 0 -0.987522 -0.157484 0 -0.987521 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93588 0.56413 0.93588 0.56413 0.93588 0.56413 0.93222 0.56302 0.93222 0.56302 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081FLATSEATS9_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1491.11 3.68846 -422.574 1497.23 1.46046 -423.55 1495.88 3.68846 -392.296 1501.99 1.46046 -393.27 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.33419 -0.941034 0.0526484 -0.334442 -0.940945 0.0526312 -0.334442 -0.940945 0.0526312 -0.334695 -0.940857 0.0526139 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 4 { 0.93222 0.56302 0.93588 0.56413 0.93507 0.52865 0.93873 0.52975 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081FLATSEATS9_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1485.36 6.64046 -421.658 1491.11 3.68846 -422.574 1490.12 6.64046 -391.379 1495.88 3.68846 -392.296 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.446715 -0.891916 0.0702257 -0.446397 -0.892073 0.0702507 -0.446397 -0.892073 0.0702507 -0.446079 -0.89223 0.0702756 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 4 { 0.92878 0.56198 0.93222 0.56302 0.93163 0.5276 0.93507 0.52865 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081FLATSEAT_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1495.88 3.68846 -392.296 1491.11 3.68846 -422.574 1490.12 6.64046 -391.379 1485.36 6.64046 -421.658 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.446079 0.89223 -0.0702756 0.446397 0.892073 -0.0702507 0.446397 0.892073 -0.0702507 0.446715 0.891916 -0.0702257 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 3 0 0 1 3 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93507 0.52865 0.93222 0.56302 0.93163 0.5276 0.92878 0.56198 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0081FLATSEAT_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1501.99 1.46046 -393.27 1497.23 1.46046 -423.55 1495.88 3.68846 -392.296 1491.11 3.68846 -422.574 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.334695 0.940857 -0.052614 0.334442 0.940945 -0.0526312 0.334442 0.940945 -0.0526312 0.33419 0.941034 -0.0526484 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 3 0 0 1 3 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93873 0.52975 0.93588 0.56413 0.93507 0.52865 0.93222 0.56302 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078STAIRSIDE_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1502.25 1.25746 -389.222 1496.06 3.48546 -389.222 1502.25 1.46046 -389.222 1496.06 3.68846 -389.222 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.93888 0.52516 0.93518 0.52516 0.93888 0.52516 0.93518 0.52516 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078STAIRSIDE_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.06 3.48546 -389.222 1490.23 6.43696 -389.222 1496.06 3.68846 -389.222 1490.23 6.64046 -389.222 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.93518 0.52516 0.93169 0.52516 0.93518 0.52516 0.93169 0.52516 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.87 2.87296 -388.733 1497.87 2.87296 -388.981 1497.87 1.20796 -388.733 1497.87 1.20796 -388.981 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.31764 0.00395 0.31764 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93626 0.5246 0.93626 0.52488 0.93626 0.5246 0.93626 0.52488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.1 1.20796 -388.733 1498.1 1.20796 -388.981 1498.1 2.76896 -388.733 1498.1 2.76896 -388.981 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.29782 0.99606 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.9364 0.5246 0.9364 0.52488 0.9364 0.5246 0.9364 0.52488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.87 2.87296 -388.733 1497.87 1.20796 -388.733 1498.1 2.76896 -388.733 1498.1 1.20796 -388.733 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93626 0.5246 0.93626 0.5246 0.9364 0.5246 0.9364 0.5246 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.1 1.20796 -388.981 1497.87 1.20796 -388.981 1498.1 2.76896 -388.981 1497.87 2.87296 -388.981 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.9364 0.52488 0.93626 0.52488 0.9364 0.52488 0.93626 0.52488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.34 3.43446 -388.733 1496.34 3.43446 -388.981 1496.34 1.20796 -388.733 1496.34 1.20796 -388.981 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.4246 0.00395 0.4246 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93535 0.5246 0.93535 0.52488 0.93535 0.5246 0.93535 0.52488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.57 1.20796 -388.733 1496.57 1.20796 -388.981 1496.57 3.33046 -388.733 1496.57 3.33046 -388.981 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.40478 0.99606 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.93549 0.5246 0.93549 0.52488 0.93549 0.5246 0.93549 0.52488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.34 3.43446 -388.733 1496.34 1.20796 -388.733 1496.57 3.33046 -388.733 1496.57 1.20796 -388.733 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93535 0.5246 0.93535 0.5246 0.93549 0.5246 0.93549 0.5246 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.57 1.20796 -388.981 1496.34 1.20796 -388.981 1496.57 3.33046 -388.981 1496.34 3.43446 -388.981 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.93549 0.52488 0.93535 0.52488 0.93549 0.52488 0.93535 0.52488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.73 4.69796 -388.733 1493.73 4.69796 -388.981 1493.73 1.20796 -388.733 1493.73 1.20796 -388.981 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.66525 0.00395 0.66525 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93379 0.5246 0.93379 0.52488 0.93379 0.5246 0.93379 0.52488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.96 1.20796 -388.733 1493.96 1.20796 -388.981 1493.96 4.59396 -388.733 1493.96 4.59396 -388.981 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.64544 0.99606 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.93393 0.5246 0.93393 0.52488 0.93393 0.5246 0.93393 0.52488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.73 4.69796 -388.733 1493.73 1.20796 -388.733 1493.96 4.59396 -388.733 1493.96 1.20796 -388.733 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93379 0.5246 0.93379 0.5246 0.93393 0.5246 0.93393 0.5246 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.96 1.20796 -388.981 1493.73 1.20796 -388.981 1493.96 4.59396 -388.981 1493.73 4.69796 -388.981 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.93393 0.52488 0.93379 0.52488 0.93393 0.52488 0.93379 0.52488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1490.84 1.22196 -388.809 1491.13 1.22196 -388.809 1490.84 1.22196 -388.809 1491.13 4.50446 -388.809 1490.84 4.65396 -388.809 1491.14 4.83746 -388.809 1490.84 4.65396 -388.809 1491.2 5.15896 -388.809 1490.79 5.20496 -388.809 1491.34 5.48046 -388.809 1490.72 5.58146 -388.809 1491.59 5.79646 -388.809 1490.53 6.05196 -388.809 1490.29 6.45296 -388.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.93206 0.52469 0.93223 0.52469 0.93206 0.52469 0.93223 0.52469 0.93206 0.52469 0.93224 0.52469 0.93206 0.52469 0.93227 0.52469 0.93203 0.52469 0.93236 0.52469 0.93199 0.52469 0.93251 0.52469 0.93187 0.52469 0.93173 0.52469 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1491.13 1.22196 -389.084 1490.84 1.22196 -389.084 1491.13 4.50446 -389.084 1490.84 4.65396 -389.084 1491.14 4.83746 -389.084 1490.84 4.65396 -389.084 1491.2 5.15896 -389.084 1490.79 5.20496 -389.084 1491.34 5.48046 -389.084 1490.72 5.58146 -389.084 1491.59 5.79646 -389.084 1490.53 6.05196 -389.084 1490.29 6.45296 -389.084 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.93223 0.525 0.93206 0.525 0.93223 0.525 0.93206 0.525 0.93224 0.525 0.93206 0.525 0.93227 0.525 0.93203 0.525 0.93236 0.525 0.93199 0.525 0.93251 0.525 0.93187 0.525 0.93173 0.525 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1491.59 5.79646 -389.084 1491.59 5.79646 -388.809 1491.34 5.48046 -389.084 1491.34 5.48046 -388.809 1491.2 5.15896 -389.084 1491.2 5.15896 -388.809 1491.14 4.83746 -389.084 1491.14 4.83746 -388.809 1491.13 4.50446 -389.084 1491.13 4.50446 -388.809 1491.13 1.22196 -389.084 1491.13 1.22196 -388.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.784247 -0.620449 0 0.784247 -0.620449 0 0.830299 -0.557319 0 0.87522 -0.483725 0 0.94309 -0.332539 0 0.9655 -0.260402 0 0.991229 -0.132157 0 0.996728 -0.0808265 0 0.999987 -0.0050701 0 0.999999 -0.00145111 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.93251 0.525 0.93251 0.52469 0.93236 0.525 0.93236 0.52469 0.93227 0.525 0.93227 0.52469 0.93224 0.525 0.93224 0.52469 0.93223 0.525 0.93223 0.52469 0.93223 0.525 0.93223 0.52469 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1490.84 1.22196 -389.084 1490.84 1.22196 -388.809 1490.84 4.65396 -389.084 1490.84 4.65396 -388.809 1490.79 5.20496 -389.084 1490.79 5.20496 -388.809 1490.72 5.58146 -389.084 1490.72 5.58146 -388.809 1490.53 6.05196 -389.084 1490.53 6.05196 -388.809 1490.29 6.45296 -389.084 1490.29 6.45296 -388.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -1 0 0 -1 0 0 -0.999977 -0.00674952 0 -0.999756 -0.0220717 0 -0.993451 -0.114258 0 -0.989557 -0.144139 0 -0.965506 -0.26038 0 -0.946307 -0.323269 0 -0.907771 -0.419467 0 -0.88483 -0.465914 0 -0.858068 -0.513536 0 -0.858068 -0.513536 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.93206 0.525 0.93206 0.52469 0.93206 0.525 0.93206 0.52469 0.93203 0.525 0.93203 0.52469 0.93199 0.525 0.93199 0.52469 0.93187 0.525 0.93187 0.52469 0.93173 0.525 0.93173 0.52469 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078MAINSTAND1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1503.21 1.25746 -389.222 1502.25 1.25746 -389.222 1503.21 1.46046 -389.222 1502.25 1.46046 -389.222 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.0005 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.93946 0.52516 0.93888 0.52516 0.93946 0.52516 0.93888 0.52516 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078GSRAIL1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1502.25 1.46046 -389.222 1502.25 2.03596 -389.222 1503.21 1.46046 -389.222 1503.21 2.03496 -389.222 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00218 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93888 0.52516 0.93888 0.52516 0.93946 0.52516 0.93946 0.52516 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078GSRAIL1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 1490.23 7.21646 -358.566 1490.23 6.64046 -358.565 1490.23 7.21646 -358.566 1490.23 6.64046 -389.222 1496.06 4.26496 -389.222 1496.06 3.68846 -389.222 1496.06 4.26496 -389.222 1490.23 6.64046 -389.222 1490.23 7.21646 -389.222 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 1 0 0 1 0 0 1 0 0 0.934626 0 -0.355632 0 0 -1 0 0 -1 0 0 -1 0.934626 0 -0.355632 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0 20 1 20 0 20 1 0 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 9 { 0.93169 0.49035 0.93169 0.49035 0.93169 0.49035 0.93169 0.52516 0.93518 0.52516 0.93518 0.52516 0.93518 0.52516 0.93169 0.52516 0.93169 0.52516 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078GSRAIL1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1502.25 2.03596 -389.222 1502.25 1.46046 -389.222 1502.25 2.03596 -389.222 1496.06 3.68846 -389.222 1496.06 4.26496 -389.222 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93888 0.52516 0.93888 0.52516 0.93888 0.52516 0.93518 0.52516 0.93518 0.52516 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194FLAGSLONG_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1472.25 0.580953 -389.624 1472.26 0.901453 -389.624 1471.68 1.41696 -385.602 1471.69 1.73746 -385.602 1471.37 2.56896 -381.508 1471.38 2.88946 -381.508 1471.82 4.84096 -377.688 1471.83 5.16146 -377.687 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.988724 -0.0308796 0.146528 0.988724 -0.0308796 0.146528 0.99159 -0.0309691 0.125656 0.994002 -0.0310444 0.104865 0.999174 -0.0312059 0.0260411 0.9989 -0.0310959 -0.0351077 0.994628 -0.0309088 -0.0987907 0.994625 -0.0307532 -0.0988698 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.9985 0.0005 2.9985 0.99949 1.9995 0.0005 1.9995 0.9995 1.0005 0.0005 1.0005 0.9995 0.0015 0.00051 0.0015 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.92094 0.52561 0.92094 0.52561 0.9206 0.52105 0.9206 0.52105 0.92041 0.5164 0.92042 0.5164 0.92068 0.51206 0.92069 0.51206 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_640" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.59 2.90711 -437.05 1566.59 2.90711 -437.636 1566.59 10.8041 -437.05 1566.59 10.8041 -437.636 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.31764 0.78468 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97738 0.57945 0.97738 0.58012 0.97738 0.57945 0.97738 0.58012 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_639" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.75 10.3111 -437.05 1565.75 10.3111 -437.636 1565.75 2.90711 -437.05 1565.75 2.90711 -437.636 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.29782 0.21532 0.29782 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97687 0.57945 0.97687 0.58012 0.97687 0.57945 0.97687 0.58012 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_638" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.75 2.90711 -437.636 1565.75 10.3111 -437.636 1566.59 2.90711 -437.636 1566.59 10.8041 -437.636 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97687 0.58012 0.97687 0.58012 0.97738 0.58012 0.97738 0.58012 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_637" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.59 10.8041 -437.05 1565.75 10.3111 -437.05 1566.59 2.90711 -437.05 1565.75 2.90711 -437.05 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97738 0.57945 0.97687 0.57945 0.97738 0.57945 0.97687 0.57945 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_636" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.19 2.90711 -437.05 1572.19 2.90711 -437.636 1572.19 13.4681 -437.05 1572.19 13.4681 -437.636 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.4246 0.78468 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98072 0.57945 0.98072 0.58012 0.98072 0.57945 0.98072 0.58012 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_635" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.34 12.9741 -437.05 1571.34 12.9741 -437.636 1571.34 2.90711 -437.05 1571.34 2.90711 -437.636 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.40478 0.21532 0.40478 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98022 0.57945 0.98022 0.58012 0.98022 0.57945 0.98022 0.58012 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_634" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.34 2.90711 -437.636 1571.34 12.9741 -437.636 1572.19 2.90711 -437.636 1572.19 13.4681 -437.636 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98022 0.58012 0.98022 0.58012 0.98072 0.58012 0.98072 0.58012 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_633" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.19 13.4681 -437.05 1571.34 12.9741 -437.05 1572.19 2.90711 -437.05 1571.34 2.90711 -437.05 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98072 0.57945 0.98022 0.57945 0.98072 0.57945 0.98022 0.57945 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_632" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.65 2.90711 -437.05 1581.65 2.90711 -437.636 1581.65 19.4611 -437.05 1581.65 19.4611 -437.636 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.66525 0.78468 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98638 0.57945 0.98638 0.58012 0.98638 0.57945 0.98638 0.58012 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_631" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.8 18.9671 -437.05 1580.8 18.9671 -437.636 1580.8 2.90711 -437.05 1580.8 2.90711 -437.636 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.64544 0.21532 0.64544 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98588 0.57945 0.98588 0.58012 0.98588 0.57945 0.98588 0.58012 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_630" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.8 2.90711 -437.636 1580.8 18.9671 -437.636 1581.65 2.90711 -437.636 1581.65 19.4611 -437.636 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98588 0.58012 0.98588 0.58012 0.98638 0.58012 0.98638 0.58012 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_629" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.65 19.4611 -437.05 1580.8 18.9671 -437.05 1581.65 2.90711 -437.05 1580.8 2.90711 -437.05 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98638 0.57945 0.98588 0.57945 0.98638 0.57945 0.98588 0.57945 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_628" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1592.15 2.97512 -437.455 1591.1 2.97512 -437.455 1592.15 2.97512 -437.455 1591.1 18.5431 -437.455 1592.15 19.2511 -437.455 1591.05 20.1231 -437.455 1592.15 19.2511 -437.455 1590.83 21.6481 -437.455 1592.32 21.8661 -437.455 1590.33 23.1731 -437.455 1592.55 23.6521 -437.455 1589.38 24.6691 -437.455 1593.23 25.8821 -437.455 1594.13 27.7841 -437.455 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.99266 0.57991 0.99203 0.57991 0.99266 0.57991 0.99203 0.57991 0.99266 0.57991 0.992 0.57991 0.99266 0.57991 0.99188 0.57991 0.99277 0.57991 0.99157 0.57991 0.99291 0.57991 0.99101 0.57991 0.99331 0.57991 0.99385 0.57991 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_627" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1591.1 2.97512 -436.802 1592.15 2.97512 -436.802 1591.1 18.5431 -436.802 1592.15 19.2511 -436.802 1591.05 20.1231 -436.802 1592.15 19.2511 -436.802 1590.83 21.6481 -436.802 1592.32 21.8661 -436.802 1590.33 23.1731 -436.802 1592.55 23.6521 -436.802 1589.38 24.6691 -436.802 1593.23 25.8821 -436.802 1594.13 27.7841 -436.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.99203 0.57917 0.99266 0.57917 0.99203 0.57917 0.99266 0.57917 0.992 0.57917 0.99266 0.57917 0.99188 0.57917 0.99277 0.57917 0.99157 0.57917 0.99291 0.57917 0.99101 0.57917 0.99331 0.57917 0.99385 0.57917 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_626" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1589.38 24.6691 -436.802 1589.38 24.6691 -437.455 1590.33 23.1731 -436.802 1590.33 23.1731 -437.455 1590.83 21.6481 -436.802 1590.83 21.6481 -437.455 1591.05 20.1231 -436.802 1591.05 20.1231 -437.455 1591.1 18.5431 -436.802 1591.1 18.5431 -437.455 1591.1 2.97512 -436.802 1591.1 2.97512 -437.455 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.844091 -0.5362 0 -0.844091 -0.5362 0 -0.882581 -0.47016 0 -0.918172 -0.396181 0 -0.96605 -0.258355 0 -0.979951 -0.199241 0 -0.994777 -0.102077 0 -0.997771 -0.0667355 0 -0.999985 -0.00539688 0 -0.999999 -0.00154472 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.99101 0.57917 0.99101 0.57991 0.99157 0.57917 0.99157 0.57991 0.99188 0.57917 0.99188 0.57991 0.992 0.57917 0.992 0.57991 0.99203 0.57917 0.99203 0.57991 0.99203 0.57917 0.99203 0.57991 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_625" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1592.15 2.97512 -436.802 1592.15 2.97512 -437.455 1592.15 19.2511 -436.802 1592.15 19.2511 -437.455 1592.32 21.8661 -436.802 1592.32 21.8661 -437.455 1592.55 23.6521 -436.802 1592.55 23.6521 -437.455 1593.23 25.8821 -436.802 1593.23 25.8821 -437.455 1594.13 27.7841 -436.802 1594.13 27.7841 -437.455 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 1 0 0 1 0 0 0.999988 -0.00488387 0 0.999873 -0.0159705 0 0.996646 -0.0818298 0 0.994744 -0.102391 0 0.98116 -0.193198 0 0.969194 -0.246299 0 0.942566 -0.334019 0 0.925091 -0.379745 0 0.903952 -0.427633 0 0.903952 -0.427633 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.99266 0.57917 0.99266 0.57991 0.99266 0.57917 0.99266 0.57991 0.99277 0.57917 0.99277 0.57991 0.99291 0.57917 0.99291 0.57991 0.99331 0.57917 0.99331 0.57991 0.99385 0.57917 0.99385 0.57991 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_608" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.59 2.90711 -396.852 1566.59 2.90711 -397.439 1566.59 10.8041 -396.852 1566.59 10.8041 -397.439 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.31764 0.22691 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97738 0.53382 0.97738 0.53448 0.97738 0.53382 0.97738 0.53448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_607" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.75 10.3111 -396.852 1565.75 10.3111 -397.439 1565.75 2.90711 -396.852 1565.75 2.90711 -397.439 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.29782 0.77309 0.29782 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97687 0.53382 0.97687 0.53448 0.97687 0.53382 0.97687 0.53448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_606" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.75 2.90711 -397.439 1565.75 10.3111 -397.439 1566.59 2.90711 -397.439 1566.59 10.8041 -397.439 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97687 0.53448 0.97687 0.53448 0.97738 0.53448 0.97738 0.53448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_605" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.59 10.8041 -396.852 1565.75 10.3111 -396.852 1566.59 2.90711 -396.852 1565.75 2.90711 -396.852 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97738 0.53382 0.97687 0.53382 0.97738 0.53382 0.97687 0.53382 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_604" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.19 2.90711 -396.852 1572.19 2.90711 -397.439 1572.19 13.4681 -396.852 1572.19 13.4681 -397.439 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.4246 0.22691 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98072 0.53382 0.98072 0.53448 0.98072 0.53382 0.98072 0.53448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_603" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.34 12.9741 -396.852 1571.34 12.9741 -397.439 1571.34 2.90711 -396.852 1571.34 2.90711 -397.439 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.40478 0.77309 0.40478 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98022 0.53382 0.98022 0.53448 0.98022 0.53382 0.98022 0.53448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_602" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.34 2.90711 -397.439 1571.34 12.9741 -397.439 1572.19 2.90711 -397.439 1572.19 13.4681 -397.439 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98022 0.53448 0.98022 0.53448 0.98072 0.53448 0.98072 0.53448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_601" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.19 13.4681 -396.852 1571.34 12.9741 -396.852 1572.19 2.90711 -396.852 1571.34 2.90711 -396.852 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98072 0.53382 0.98022 0.53382 0.98072 0.53382 0.98022 0.53382 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_600" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.65 2.90711 -396.852 1581.65 2.90711 -397.439 1581.65 19.4611 -396.852 1581.65 19.4611 -397.439 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.66525 0.22691 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98638 0.53382 0.98638 0.53448 0.98638 0.53382 0.98638 0.53448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_599" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.8 18.9671 -396.852 1580.8 18.9671 -397.439 1580.8 2.90711 -396.852 1580.8 2.90711 -397.439 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.64544 0.77309 0.64544 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98588 0.53382 0.98588 0.53448 0.98588 0.53382 0.98588 0.53448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_598" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.8 2.90711 -397.439 1580.8 18.9671 -397.439 1581.65 2.90711 -397.439 1581.65 19.4611 -397.439 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98588 0.53448 0.98588 0.53448 0.98638 0.53448 0.98638 0.53448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_597" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.65 19.4611 -396.852 1580.8 18.9671 -396.852 1581.65 2.90711 -396.852 1580.8 2.90711 -396.852 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98638 0.53382 0.98588 0.53382 0.98638 0.53382 0.98588 0.53382 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_596" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1592.15 2.97516 -397.258 1591.1 2.97516 -397.258 1592.15 2.97516 -397.258 1591.1 18.5431 -397.258 1592.15 19.2511 -397.258 1591.05 20.1231 -397.258 1592.15 19.2511 -397.258 1590.83 21.6481 -397.258 1592.32 21.8661 -397.258 1590.33 23.1731 -397.258 1592.55 23.6521 -397.258 1589.38 24.6691 -397.258 1593.23 25.8821 -397.258 1594.13 27.7841 -397.258 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.99266 0.53428 0.99203 0.53428 0.99266 0.53428 0.99203 0.53428 0.99266 0.53428 0.992 0.53428 0.99266 0.53428 0.99188 0.53428 0.99277 0.53428 0.99157 0.53428 0.99291 0.53428 0.99101 0.53428 0.99331 0.53428 0.99385 0.53428 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_595" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1591.1 2.97516 -396.603 1592.15 2.97516 -396.603 1591.1 18.5431 -396.603 1592.15 19.2511 -396.603 1591.05 20.1231 -396.603 1592.15 19.2511 -396.603 1590.83 21.6481 -396.603 1592.32 21.8661 -396.603 1590.33 23.1731 -396.603 1592.55 23.6521 -396.603 1589.38 24.6691 -396.603 1593.23 25.8821 -396.603 1594.13 27.7841 -396.603 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.99203 0.53354 0.99266 0.53354 0.99203 0.53354 0.99266 0.53354 0.992 0.53354 0.99266 0.53354 0.99188 0.53354 0.99277 0.53354 0.99157 0.53354 0.99291 0.53354 0.99101 0.53354 0.99331 0.53354 0.99385 0.53354 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_594" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1589.38 24.6691 -396.603 1589.38 24.6691 -397.258 1590.33 23.1731 -396.603 1590.33 23.1731 -397.258 1590.83 21.6481 -396.603 1590.83 21.6481 -397.258 1591.05 20.1231 -396.603 1591.05 20.1231 -397.258 1591.1 18.5431 -396.603 1591.1 18.5431 -397.258 1591.1 2.97516 -396.603 1591.1 2.97516 -397.258 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.844091 -0.5362 0 -0.844091 -0.5362 0 -0.882581 -0.47016 0 -0.918172 -0.396181 0 -0.96605 -0.258355 0 -0.979951 -0.199241 0 -0.994777 -0.102077 0 -0.997771 -0.0667355 0 -0.999985 -0.00539689 0 -0.999999 -0.00154472 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.99101 0.53354 0.99101 0.53428 0.99157 0.53354 0.99157 0.53428 0.99188 0.53354 0.99188 0.53428 0.992 0.53354 0.992 0.53428 0.99203 0.53354 0.99203 0.53428 0.99203 0.53354 0.99203 0.53428 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_593" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1592.15 2.97516 -396.603 1592.15 2.97516 -397.258 1592.15 19.2511 -396.603 1592.15 19.2511 -397.258 1592.32 21.8661 -396.603 1592.32 21.8661 -397.258 1592.55 23.6521 -396.603 1592.55 23.6521 -397.258 1593.23 25.8821 -396.603 1593.23 25.8821 -397.258 1594.13 27.7841 -396.603 1594.13 27.7841 -397.258 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 1 0 0 1 0 0 0.999988 -0.00488388 0 0.999873 -0.0159706 0 0.996646 -0.0818298 0 0.994744 -0.102391 0 0.98116 -0.193198 0 0.969194 -0.246299 0 0.942566 -0.334019 0 0.925091 -0.379745 0 0.903952 -0.427633 0 0.903952 -0.427633 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.99266 0.53354 0.99266 0.53428 0.99266 0.53354 0.99266 0.53428 0.99277 0.53354 0.99277 0.53428 0.99291 0.53354 0.99291 0.53428 0.99331 0.53354 0.99331 0.53428 0.99385 0.53354 0.99385 0.53428 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0478CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1495.33 3.85746 -392.798 1493.82 3.85746 -401.957 1495.33 3.85746 -392.798 1493.82 4.85546 -401.957 1495.33 4.85546 -392.798 1501.32 1.65446 -393.841 1499.82 1.65446 -402.872 1501.32 1.65446 -393.841 1499.82 2.65246 -402.872 1501.32 2.65246 -393.841 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.98668 0 -0.16267 0.98668 0 -0.16267 0.98668 0 -0.16267 0.98668 0 -0.16267 0.98668 0 -0.16267 0.986485 0 -0.16385 0.986485 0 -0.16385 0.986485 0 -0.16385 0.986485 0 -0.16385 0.986485 0 -0.16385 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93474 0.52922 0.93384 0.53961 0.93474 0.52922 0.93384 0.53961 0.93474 0.52922 0.93833 0.5304 0.93743 0.54065 0.93833 0.5304 0.93743 0.54065 0.93833 0.5304 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0478ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1496.9 3.18896 -393.071 1495.39 3.18896 -402.196 1496.9 3.18896 -393.071 1495.39 4.18696 -402.196 1496.9 4.18696 -393.071 1490.61 5.32596 -391.975 1489.09 5.32596 -401.235 1490.61 5.32596 -391.975 1489.09 6.32446 -401.235 1490.61 6.32446 -391.975 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.986583 0 -0.16326 0.986583 0 -0.16326 0.986583 0 -0.16326 0.986583 0 -0.16326 0.986583 0 -0.16326 0.986796 0 -0.161968 0.986796 0 -0.161968 0.986796 0 -0.161968 0.986796 0 -0.161968 0.986796 0 -0.161968 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.21939 0.0005 0.00061 0.0005 1.21939 0.0005 0.00061 0.9995 1.21939 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93568 0.52953 0.93478 0.53989 0.93568 0.52953 0.93478 0.53989 0.93568 0.52953 0.93192 0.52828 0.93101 0.53879 0.93192 0.52828 0.93101 0.53879 0.93192 0.52828 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0478ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1498.35 2.68996 -393.323 1496.84 2.68996 -402.419 1498.35 2.68996 -393.323 1496.84 3.68796 -402.419 1498.35 3.68796 -393.323 1491.94 5.56046 -392.207 1490.41 5.56046 -401.439 1491.94 5.56046 -392.207 1490.41 6.55846 -401.439 1491.94 6.55846 -392.207 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.986501 0 -0.163754 0.986501 0 -0.163754 0.986501 0 -0.163754 0.986501 0 -0.163754 0.986501 0 -0.163754 0.986543 0 -0.163501 0.986543 0 -0.163501 0.986543 0 -0.163501 0.986543 0 -0.163501 0.986543 0 -0.163501 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.999 0.0005 0.001 0.0005 1.999 0.0005 0.001 0.9995 1.999 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93655 0.52981 0.93565 0.54014 0.93655 0.52981 0.93565 0.54014 0.93655 0.52981 0.93272 0.52854 0.9318 0.53903 0.93272 0.52854 0.9318 0.53903 0.93272 0.52854 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0478ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1493.67 4.65446 -392.507 1492.15 4.65446 -401.702 1493.67 4.65446 -392.507 1492.15 5.65296 -401.702 1493.67 5.65296 -392.507 1500 2.09996 -393.61 1498.49 2.09996 -402.67 1500 2.09996 -393.61 1498.49 3.09846 -402.67 1500 3.09846 -393.61 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.98661 0 -0.163096 0.98661 0 -0.163096 0.98661 0 -0.163096 0.98661 0 -0.163096 0.98661 0 -0.163096 0.986394 0 -0.1644 0.986394 0 -0.1644 0.986394 0 -0.1644 0.986394 0 -0.1644 0.986394 0 -0.1644 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.99729 0.0005 0.51877 0.0005 1.99729 0.0005 0.51877 0.9995 1.99729 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93375 0.52889 0.93284 0.53932 0.93375 0.52889 0.93284 0.53932 0.93375 0.52889 0.93754 0.53014 0.93664 0.54042 0.93754 0.53014 0.93664 0.54042 0.93754 0.53014 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0477CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1490.52 4.65446 -412.505 1489 4.65446 -421.699 1490.52 4.65446 -412.505 1489 5.65296 -421.699 1490.52 5.65296 -412.505 1496.84 2.09996 -413.607 1495.34 2.09996 -422.667 1496.84 2.09996 -413.607 1495.34 3.09846 -422.667 1496.84 3.09846 -413.607 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.986607 0 -0.163113 0.986607 0 -0.163113 0.986607 0 -0.163113 0.986607 0 -0.163113 0.986607 0 -0.163113 0.98657 0 -0.163339 0.98657 0 -0.163339 0.98657 0 -0.163339 0.98657 0 -0.163339 0.98657 0 -0.163339 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.99729 0.0005 0.51877 0.0005 1.99729 0.0005 0.51877 0.9995 1.99729 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93187 0.55159 0.93096 0.56203 0.93187 0.55159 0.93096 0.56203 0.93187 0.55159 0.93565 0.55284 0.93475 0.56313 0.93565 0.55284 0.93475 0.56313 0.93565 0.55284 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0477ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1493.75 3.18896 -413.068 1492.24 3.18896 -422.194 1493.75 3.18896 -413.068 1492.24 4.18696 -422.194 1493.75 4.18696 -413.068 1487.47 5.32596 -411.973 1485.94 5.32596 -421.233 1487.47 5.32596 -411.973 1485.94 6.32446 -421.233 1487.47 6.32446 -411.973 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.986586 0 -0.163243 0.986586 0 -0.163243 0.986586 0 -0.163243 0.986586 0 -0.163243 0.986586 0 -0.163243 0.986623 0 -0.163019 0.986623 0 -0.163019 0.986623 0 -0.163019 0.986623 0 -0.163019 0.986623 0 -0.163019 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.21939 0.0005 0.00061 0.0005 1.21939 0.0005 0.00061 0.9995 1.21939 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.9338 0.55223 0.9329 0.56259 0.9338 0.55223 0.9329 0.56259 0.9338 0.55223 0.93004 0.55099 0.92913 0.5615 0.93004 0.55099 0.92913 0.5615 0.93004 0.55099 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0477ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1495.19 2.68996 -413.32 1493.7 2.68996 -422.416 1495.19 2.68996 -413.32 1493.7 3.68796 -422.416 1495.19 3.68796 -413.32 1488.79 5.56046 -412.204 1487.27 5.56046 -421.436 1488.79 5.56046 -412.204 1487.27 6.55846 -421.436 1488.79 6.55846 -412.204 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.986848 0 -0.161653 0.986848 0 -0.161653 0.986848 0 -0.161653 0.986848 0 -0.161653 0.986848 0 -0.161653 0.986715 0 -0.162459 0.986715 0 -0.162459 0.986715 0 -0.162459 0.986715 0 -0.162459 0.986715 0 -0.162459 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.999 0.0005 0.001 0.0005 1.999 0.0005 0.001 0.9995 1.999 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93466 0.55251 0.93377 0.56284 0.93466 0.55251 0.93377 0.56284 0.93466 0.55251 0.93083 0.55125 0.92992 0.56173 0.93083 0.55125 0.92992 0.56173 0.93083 0.55125 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0477ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1492.19 3.85746 -412.795 1490.67 3.85746 -421.955 1492.19 3.85746 -412.795 1490.67 4.85546 -421.955 1492.19 4.85546 -412.795 1498.17 1.65446 -413.839 1496.68 1.65446 -422.869 1498.17 1.65446 -413.839 1496.68 2.65246 -422.869 1498.17 2.65246 -413.839 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.98651 0 -0.163702 0.98651 0 -0.163702 0.98651 0 -0.163702 0.98651 0 -0.163702 0.98651 0 -0.163702 0.986659 0 -0.162803 0.986659 0 -0.162803 0.986659 0 -0.162803 0.986659 0 -0.162803 0.986659 0 -0.162803 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93287 0.55192 0.93196 0.56232 0.93287 0.55192 0.93196 0.56232 0.93287 0.55192 0.93644 0.5531 0.93555 0.56336 0.93644 0.5531 0.93555 0.56336 0.93644 0.5531 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0476CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1495.33 3.18896 -402.993 1493.83 3.18896 -412.118 1495.33 3.18896 -402.993 1493.83 4.18696 -412.118 1495.33 4.18696 -402.993 1489.06 5.32596 -401.897 1487.52 5.32596 -411.157 1489.06 5.32596 -401.897 1487.52 6.32446 -411.157 1489.06 6.32446 -401.897 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.986757 0 -0.162207 0.986757 0 -0.162207 0.986757 0 -0.162207 0.986757 0 -0.162207 0.986757 0 -0.162207 0.986451 0 -0.164058 0.986451 0 -0.164058 0.986451 0 -0.164058 0.986451 0 -0.164058 0.986451 0 -0.164058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.21939 0.0005 0.00061 0.0005 1.21939 0.0005 0.00061 0.9995 1.21939 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93474 0.54079 0.93385 0.55115 0.93474 0.54079 0.93385 0.55115 0.93474 0.54079 0.93099 0.53955 0.93007 0.55006 0.93099 0.53955 0.93007 0.55006 0.93099 0.53955 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0476ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1492.11 4.65446 -402.429 1490.58 4.65446 -411.623 1492.11 4.65446 -402.429 1490.58 5.65296 -411.623 1492.11 5.65296 -402.429 1498.43 2.09996 -403.532 1496.93 2.09996 -412.592 1498.43 2.09996 -403.532 1496.93 3.09846 -412.592 1498.43 3.09846 -403.532 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.986436 0 -0.164146 0.986436 0 -0.164146 0.986436 0 -0.164146 0.986436 0 -0.164146 0.986436 0 -0.164146 0.98657 0 -0.163339 0.98657 0 -0.163339 0.98657 0 -0.163339 0.98657 0 -0.163339 0.98657 0 -0.163339 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.99729 0.0005 0.51877 0.0005 1.99729 0.0005 0.51877 0.9995 1.99729 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93282 0.54015 0.9319 0.55059 0.93282 0.54015 0.9319 0.55059 0.93282 0.54015 0.9366 0.5414 0.9357 0.55169 0.9366 0.5414 0.9357 0.55169 0.9366 0.5414 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0476ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1493.77 3.85746 -402.72 1492.26 3.85746 -411.878 1493.77 3.85746 -402.72 1492.26 4.85546 -411.878 1493.77 4.85546 -402.72 1499.75 1.65446 -403.762 1498.26 1.65446 -412.794 1499.75 1.65446 -403.762 1498.26 2.65246 -412.794 1499.75 2.65246 -403.762 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.986678 0 -0.162688 0.986678 0 -0.162688 0.986678 0 -0.162688 0.986678 0 -0.162688 0.986678 0 -0.162688 0.986664 0 -0.162768 0.986664 0 -0.162768 0.986664 0 -0.162768 0.986664 0 -0.162768 0.986664 0 -0.162768 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93381 0.54048 0.93291 0.55088 0.93381 0.54048 0.93291 0.55088 0.93381 0.54048 0.93739 0.54166 0.9365 0.55192 0.93739 0.54166 0.9365 0.55192 0.93739 0.54166 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0476ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1496.78 2.68996 -403.244 1495.27 2.68996 -412.339 1496.78 2.68996 -403.244 1495.27 3.68796 -412.339 1496.78 3.68796 -403.244 1490.38 5.56046 -402.128 1488.85 5.56046 -411.36 1490.38 5.56046 -402.128 1488.85 6.55846 -411.36 1490.38 6.55846 -402.128 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.986496 0 -0.163784 0.986496 0 -0.163784 0.986496 0 -0.163784 0.986496 0 -0.163784 0.986496 0 -0.163784 0.986543 0 -0.163501 0.986543 0 -0.163501 0.986543 0 -0.163501 0.986543 0 -0.163501 0.986543 0 -0.163501 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.999 0.0005 0.001 0.0005 1.999 0.0005 0.001 0.9995 1.999 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93561 0.54108 0.93471 0.5514 0.93561 0.54108 0.93471 0.5514 0.93561 0.54108 0.93178 0.53981 0.93087 0.55029 0.93178 0.53981 0.93087 0.55029 0.93178 0.53981 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0469CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1498.66 2.68996 -379.437 1498.59 2.68996 -388.657 1498.66 2.68996 -379.437 1498.59 3.68796 -388.657 1498.66 3.68796 -379.437 1492.16 5.56046 -379.343 1492.09 5.56046 -388.702 1492.16 5.56046 -379.343 1492.09 6.55846 -388.702 1492.16 6.55846 -379.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.999971 0 -0.00758615 0.999971 0 -0.00758615 0.999971 0 -0.00758615 0.999971 0 -0.00758615 0.999971 0 -0.00758615 0.999972 0 -0.00747348 0.999972 0 -0.00747348 0.999972 0 -0.00747348 0.999972 0 -0.00747348 0.999972 0 -0.00747348 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.999 0.0005 0.001 0.0005 1.999 0.0005 0.001 0.9995 1.999 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93674 0.51405 0.9367 0.52451 0.93674 0.51405 0.9367 0.52451 0.93674 0.51405 0.93285 0.51394 0.93281 0.52457 0.93285 0.51394 0.93281 0.52457 0.93285 0.51394 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0469ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1493.91 4.65446 -379.368 1493.84 4.65446 -388.689 1493.91 4.65446 -379.368 1493.84 5.65296 -388.689 1493.91 5.65296 -379.368 1500.33 2.09996 -379.462 1500.26 2.09996 -388.646 1500.33 2.09996 -379.462 1500.26 3.09846 -388.646 1500.33 3.09846 -379.462 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.999972 0 -0.00750394 0.999972 0 -0.00750394 0.999972 0 -0.00750394 0.999972 0 -0.00750394 0.999972 0 -0.00750394 0.999971 0 -0.00762915 0.999971 0 -0.00762915 0.999971 0 -0.00762915 0.999971 0 -0.00762915 0.999971 0 -0.00762915 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.99729 0.0005 0.51877 0.0005 1.99729 0.0005 0.51877 0.9995 1.99729 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.9339 0.51397 0.93385 0.52455 0.9339 0.51397 0.93385 0.52455 0.9339 0.51397 0.93774 0.51408 0.93769 0.5245 0.93774 0.51408 0.93769 0.5245 0.93774 0.51408 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0469ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 } VertexArray Vec3Array 15 { 1495.61 3.85746 -379.394 1495.53 3.85746 -388.678 1495.61 3.85746 -379.394 1495.53 4.85546 -388.678 1495.61 4.85546 -379.394 1501.67 1.65446 -379.482 1501.6 1.65446 -388.637 1501.67 1.65446 -379.482 1501.6 2.65246 -388.637 1501.67 2.65246 -379.482 1490.82 5.32596 -379.323 1490.74 5.32596 -388.711 1490.82 5.32596 -379.323 1490.74 6.32446 -388.711 1490.82 6.32446 -379.323 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.999963 0 -0.00861192 0.999963 0 -0.00861192 0.999963 0 -0.00861192 0.999963 0 -0.00861192 0.999963 0 -0.00861192 0.999971 0 -0.00765334 0.999971 0 -0.00765334 0.999971 0 -0.00765334 0.999971 0 -0.00765334 0.999971 0 -0.00765334 0.999964 0 -0.00852953 0.999964 0 -0.00852953 0.999964 0 -0.00852953 0.999964 0 -0.00852953 0.999964 0 -0.00852953 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 15 { 0.93491 0.514 0.93486 0.52454 0.93491 0.514 0.93486 0.52454 0.93491 0.514 0.93854 0.5141 0.9385 0.52449 0.93854 0.5141 0.9385 0.52449 0.93854 0.5141 0.93205 0.51392 0.932 0.52458 0.93205 0.51392 0.932 0.52458 0.93205 0.51392 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0469ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1497.2 3.18896 -379.416 1497.11 3.18896 -388.667 1497.2 3.18896 -379.416 1497.11 4.18696 -388.667 1497.2 4.18696 -379.416 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999953 0 -0.00973771 0.999953 0 -0.00973771 0.999953 0 -0.00973771 0.999953 0 -0.00973771 0.999953 0 -0.00973771 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.21939 0.0005 0.00061 0.0005 1.21939 0.0005 0.00061 0.9995 1.21939 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.93586 0.51402 0.93581 0.52453 0.93586 0.51402 0.93581 0.52453 0.93586 0.51402 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0400ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 9 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 DrawArrays TRIANGLE_STRIP 32 4 } VertexArray Vec3Array 36 { 1590.03 25.6991 -480.025 1590.03 28.4061 -480.025 1589.88 25.6991 -501.63 1589.88 28.4061 -501.63 1593.24 27.8651 -407.109 1593.24 30.5721 -407.109 1593.1 27.8651 -428.797 1593.1 30.5721 -428.797 1556.93 6.97711 -480.221 1556.93 9.68412 -480.221 1556.8 6.97711 -501.214 1556.8 9.68412 -501.214 1577.87 17.8701 -480.049 1577.87 20.5771 -480.049 1577.73 17.8701 -501.578 1577.73 20.5771 -501.578 1569.3 12.5971 -480.119 1569.3 15.3031 -480.119 1569.15 12.5971 -501.429 1569.15 15.3031 -501.429 1562.75 9.37612 -407.283 1562.75 12.0831 -407.283 1562.61 9.37612 -428.426 1562.61 12.0831 -428.426 1551.2 4.02612 -407.378 1551.2 6.73312 -407.378 1551.07 4.02612 -428.224 1551.07 6.73312 -428.224 1584.11 22.0321 -407.109 1584.11 24.7391 -407.109 1583.96 22.0321 -428.797 1583.96 24.7391 -428.797 1571.85 13.9831 -407.209 1571.85 16.6891 -407.209 1571.71 13.9831 -428.584 1571.71 16.6891 -428.584 } NormalBinding PER_VERTEX NormalArray Vec3Array 36 { -0.999975 0 0.00702289 -0.999975 0 0.00702289 -0.999975 0 0.00702289 -0.999975 0 0.00702289 -0.999979 0 0.00652326 -0.999979 0 0.00652326 -0.999979 0 0.00652326 -0.999979 0 0.00652326 -0.999979 0 0.00640198 -0.999979 0 0.00640198 -0.999979 0 0.00640198 -0.999979 0 0.00640198 -0.999978 0 0.00667348 -0.999978 0 0.00667348 -0.999978 0 0.00667348 -0.999978 0 0.00667348 -0.999977 0 0.00678216 -0.999977 0 0.00678216 -0.999977 0 0.00678216 -0.999977 0 0.00678215 -0.99998 0 0.00636233 -0.99998 0 0.00636233 -0.99998 0 0.00636233 -0.99998 0 0.00636233 -0.999979 0 0.00640613 -0.999979 0 0.00640613 -0.999979 0 0.00640613 -0.99998 0 0.00640613 -0.999978 0 0.0066696 -0.999978 0 0.0066696 -0.999978 0 0.0066696 -0.999978 0 0.0066696 -0.999977 0 0.00676725 -0.999977 0 0.00676725 -0.999977 0 0.00676725 -0.999977 0 0.00676725 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 36 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 36 { 0.9914 0.62824 0.9914 0.62824 0.99131 0.65277 0.99131 0.65277 0.99332 0.54546 0.99332 0.54546 0.99323 0.57009 0.99323 0.57009 0.9716 0.62847 0.9716 0.62847 0.97152 0.6523 0.97152 0.6523 0.98412 0.62827 0.98412 0.62827 0.98404 0.65271 0.98404 0.65271 0.97899 0.62835 0.97899 0.62835 0.97891 0.65254 0.97891 0.65254 0.97508 0.54566 0.97508 0.54566 0.975 0.56966 0.975 0.56966 0.96817 0.54577 0.96817 0.54577 0.96809 0.56943 0.96809 0.56943 0.98786 0.54546 0.98786 0.54546 0.98777 0.57009 0.98777 0.57009 0.98052 0.54558 0.98052 0.54558 0.98044 0.56984 0.98044 0.56984 } TexCoordArray 2 Vec2Array 36 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 36 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0400ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1587.01 23.7031 -480.049 1587.01 26.4101 -480.049 1586.87 23.7031 -501.578 1586.87 26.4101 -501.578 1562.75 9.37612 -480.173 1562.75 12.0831 -480.173 1562.61 9.37612 -501.315 1562.61 12.0831 -501.315 1559.73 8.03311 -407.308 1559.73 10.7391 -407.308 1559.59 8.03311 -428.373 1559.59 10.7391 -428.373 1580.89 19.8661 -407.136 1580.89 22.5731 -407.136 1580.74 19.8661 -428.741 1580.74 22.5731 -428.741 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.999978 0 0.00666781 -0.999978 0 0.00666781 -0.999978 0 0.00666781 -0.999978 0 0.00666781 -0.99998 0 0.00636263 -0.99998 0 0.00636263 -0.99998 0 0.00636263 -0.99998 0 0.00636263 -0.99998 0 0.00639168 -0.99998 0 0.00639168 -0.99998 0 0.00639168 -0.99998 0 0.00639168 -0.999978 0 0.00669521 -0.999978 0 0.00669521 -0.999978 0 0.00669521 -0.999978 0 0.00669521 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.98959 0.62827 0.98959 0.62827 0.98951 0.65271 0.98951 0.65271 0.97508 0.62841 0.97508 0.62841 0.975 0.65241 0.975 0.65241 0.97327 0.54569 0.97327 0.54569 0.97319 0.5696 0.97319 0.5696 0.98593 0.54549 0.98593 0.54549 0.98584 0.57002 0.98584 0.57002 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20054" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 18 } VertexArray Vec3Array 18 { 1536.28 1.47389 -340.22 1536.28 1.499 -331.887 1536.28 1.47389 -340.22 1545.5 1.47389 -346.631 1536.28 1.47389 -348.753 1545.5 1.47389 -346.631 1536.28 1.4739 -357.287 1545.5 1.47389 -346.631 1536.28 1.4739 -365.82 1552.85 1.4739 -372.219 1536.28 1.4739 -374.353 1552.85 1.4739 -372.219 1536.28 1.4739 -382.887 1547.04 1.4739 -397.139 1536.28 1.4739 -391.42 1547.04 1.4739 -397.139 1536.28 1.49901 -399.753 1536.28 1.5663 -408.087 } NormalBinding PER_VERTEX NormalArray Vec3Array 18 { -0.00103522 0.999998 -0.00148879 -0.00209527 0.999993 -0.0030133 -0.00103522 0.999998 -0.00148879 -0.000233346 1 -0.000335574 -1.4468e-08 1 6.28631e-08 -0.000233346 1 -0.000335574 4.37113e-08 1 6.2863e-08 -0.000233346 1 -0.000335574 2.68336e-08 1 2.9777e-08 1.8227e-08 1 4.33773e-08 -7.19643e-09 1 5.58783e-08 1.8227e-08 1 4.33773e-08 1.97831e-08 1 4.46172e-08 0.00028453 0.999999 0.00159822 0.000791334 0.999999 0.00148886 0.00028453 0.999999 0.00159822 0.000986905 0.999984 0.00554387 0.00037224 0.999967 0.00807387 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 18 { 62.0808 -65.3178 61.3894 -66.0092 62.0808 -65.3178 63.3777 -65.5509 62.7888 -64.6098 63.3777 -65.5509 63.4969 -63.9017 63.3777 -65.5509 64.2048 -63.1937 66.1106 -64.0376 64.9128 -62.4858 66.1106 -64.0376 65.6209 -61.7777 67.6962 -61.4879 66.3289 -61.0697 67.6962 -61.4879 67.0203 -60.3783 67.7118 -59.6868 } TexCoordArray 1 Vec2Array 18 { 0.95924 0.46952 0.95924 0.46006 0.95924 0.46952 0.96476 0.4768 0.95924 0.47921 0.96476 0.4768 0.95924 0.4889 0.96476 0.4768 0.95924 0.49859 0.96915 0.50585 0.95924 0.50828 0.96915 0.50585 0.95924 0.51796 0.96568 0.53414 0.95924 0.52765 0.96568 0.53414 0.95924 0.53711 0.95924 0.54657 } TexCoordArray 2 Vec2Array 18 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 18 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20017_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_45 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_46 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 DrawArrays TRIANGLE_STRIP 9 6 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 } VertexArray Vec3Array 30 { 1512.08 1.4739 -374.353 1472.41 1.35553 -407.21 1455.18 1.35553 -400.432 1432.74 1.4739 -440.067 1512.08 1.44879 -399.753 1479.1 1.4731 -432.365 1472.3 1.39973 -433.988 1446.12 2.01178 -464.978 1432.52 2.7192 -468.223 1478.78 1.19742 -418.438 1512.08 1.4739 -391.42 1478.78 1.19742 -418.438 1472.3 1.41228 -429.822 1445.48 1.4739 -445.455 1432.52 2.7192 -468.223 1512.08 1.4739 -382.887 1478.78 1.19742 -414.171 1472.41 1.4739 -411.477 1445.48 1.4739 -445.455 1432.74 1.4739 -440.067 1512.08 1.28408 -416.42 1478.44 1.22821 -449.272 1472.46 1.48665 -450.909 1444.8 2.91817 -482.124 1432.85 3.28572 -485.398 1432.85 3.28572 -485.398 1446.12 2.01178 -464.978 1472.46 1.53536 -446.742 1479.1 1.43945 -436.533 1512.08 1.3815 -408.087 } NormalBinding PER_VERTEX NormalArray Vec3Array 30 { -0.000960815 0.999997 -0.00244228 -2.54122e-08 1 7.60937e-08 -2.54122e-08 1 7.60937e-08 0.000567771 0.999999 0.00144337 -0.0144519 0.999778 0.01536 -0.0169272 0.999525 0.0257454 0.021151 0.999774 -0.00227128 0.00662054 0.999697 0.0237 0.00251235 0.999544 0.0300775 -0.028425 0.998982 0.0350348 -0.0437973 0.998081 0.043768 -0.028425 0.998982 0.0350348 -0.0362807 0.997695 0.0573516 -0.00765803 0.999758 0.0206293 0.00251235 0.999544 0.0300775 0.0273219 0.998908 -0.0379104 0.0299005 0.999046 -0.0318273 0.0149611 0.999761 -0.0159251 -0.00765803 0.999758 0.0206293 0.000567771 0.999999 0.00144337 0.0605338 0.996133 -0.0636799 0.050567 0.998357 -0.0269502 0.0373125 0.999303 -0.00121357 0.02951 0.999371 0.0196773 -0.0115901 0.998192 0.0589818 -0.0115901 0.998192 0.0589818 0.00662054 0.999697 0.0237 -0.0211258 0.998547 0.0495669 0.00330671 0.999968 0.00724457 -0.0144329 0.99972 0.0187704 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 30 { 223.766 20.0984 209.536 31.8846 203.356 29.4531 195.306 43.6707 223.766 29.2097 211.936 40.9081 209.497 41.4901 200.106 52.6064 195.227 53.7705 211.821 35.912 223.766 26.2206 211.821 35.912 209.497 39.9955 199.876 45.6034 195.227 53.7705 223.766 23.1597 211.821 34.3815 209.536 33.4152 199.876 45.6034 195.306 43.6707 223.766 35.1883 211.699 46.9726 209.556 47.5598 199.632 58.7569 195.346 59.9313 195.346 59.9313 200.106 52.6064 209.556 46.0652 211.936 42.4028 223.766 32.1991 } TexCoordArray 1 Vec2Array 30 { 0.94476 0.50828 0.92103 0.54558 0.91072 0.53788 0.8973 0.58288 0.94476 0.53711 0.92503 0.57414 0.92097 0.57598 0.9053 0.61116 0.89717 0.61484 0.92484 0.55832 0.94476 0.52765 0.92484 0.55832 0.92097 0.57125 0.90492 0.589 0.89717 0.61484 0.94476 0.51796 0.92484 0.55348 0.92103 0.55042 0.90492 0.589 0.8973 0.58288 0.94476 0.55603 0.92464 0.59333 0.92107 0.59519 0.90452 0.63063 0.89737 0.63434 0.89737 0.63434 0.9053 0.61116 0.92107 0.59046 0.92503 0.57887 0.94476 0.54657 } TexCoordArray 2 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN85_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 9 Group { DataVariance STATIC name "TKLS85_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1512.08 1.44879 -399.753 1512.08 1.4739 -391.42 1516.08 1.44879 -399.753 1516.08 1.4739 -391.42 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.999995 -0.00301319 0 0.999995 -0.00301319 0 0.999995 -0.00301319 0 0.999995 -0.00301319 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.94476 0.53711 0.94476 0.52765 0.94716 0.53711 0.94716 0.52765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS85_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1512.08 1.3815 -408.087 1512.08 1.44879 -399.753 1516.08 1.3815 -408.087 1516.08 1.44879 -399.753 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.999967 -0.00807388 0 0.999967 -0.00807388 0 0.999967 -0.00807388 0 0.999967 -0.00807388 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.94476 0.54657 0.94476 0.53711 0.94716 0.54657 0.94716 0.53711 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS85_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1512.08 1.28408 -416.42 1512.08 1.3815 -408.087 1516.08 1.28408 -416.42 1516.08 1.3815 -408.087 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.999932 -0.0116901 0 0.999932 -0.0116901 0 0.999932 -0.0116901 0 0.999932 -0.0116901 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.94476 0.55603 0.94476 0.54657 0.94716 0.55603 0.94716 0.54657 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS85_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1512.08 1.16858 -424.753 1512.08 1.28408 -416.42 1516.08 1.16858 -424.753 1516.08 1.28408 -416.42 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.999904 -0.0138591 0 0.999904 -0.0138591 0 0.999904 -0.0138591 0 0.999904 -0.0138591 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.94476 0.56549 0.94476 0.55603 0.94716 0.56549 0.94716 0.55603 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS85_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1512.08 1.04705 -433.087 1512.08 1.16858 -424.753 1516.08 1.04705 -433.087 1516.08 1.16858 -424.753 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.999894 -0.0145808 0 0.999894 -0.0145808 0 0.999894 -0.0145808 0 0.999894 -0.0145808 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.94476 0.57496 0.94476 0.56549 0.94716 0.57496 0.94716 0.56549 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS85_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1512.08 0.93155 -441.42 1512.08 1.04705 -433.087 1516.08 0.93155 -441.42 1516.08 1.04705 -433.087 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.999904 -0.0138591 0 0.999904 -0.0138591 0 0.999904 -0.0138591 0 0.999904 -0.0138591 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.94476 0.58442 0.94476 0.57496 0.94716 0.58442 0.94716 0.57496 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS85_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1512.08 0.83413 -449.753 1512.08 0.93155 -441.42 1516.08 0.83413 -449.753 1516.08 0.93155 -441.42 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.999932 -0.0116901 0 0.999932 -0.0116901 0 0.999932 -0.0116901 0 0.999932 -0.0116901 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.94476 0.59388 0.94476 0.58442 0.94716 0.59388 0.94716 0.58442 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS83" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_51 DataVariance STATIC file "asphalt.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_52 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1518.08 1.4739 -391.42 1512.08 1.4739 -391.42 1518.08 1.4739 -382.887 1512.08 1.4739 -382.887 1518.08 1.4739 -374.353 1512.08 1.4739 -374.353 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 1 0 0 1 0 0 1 3.72528e-08 0 1 7.45029e-08 0 1 1.1175e-07 0 1 1.1175e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 48.5674 0 48.5674 0.4 47.9986 0 47.9986 0.4 47.4297 0 47.4297 0.4 } TexCoordArray 1 Vec2Array 6 { 0.94835 0.52765 0.94476 0.52765 0.94835 0.51796 0.94476 0.51796 0.94835 0.50828 0.94476 0.50828 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN85" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1536.28 2.11367 -449.753 1518.08 0.83413 -449.753 1536.28 2.01625 -441.42 1518.08 0.93155 -441.42 1536.28 1.90075 -433.087 1518.08 1.04705 -433.087 1536.28 1.77922 -424.753 1518.08 1.16858 -424.753 1536.28 1.66372 -416.42 1518.08 1.28408 -416.42 1536.28 1.5663 -408.087 1518.08 1.3815 -408.087 1536.28 1.49901 -399.753 1518.08 1.44879 -399.753 1536.28 1.4739 -391.42 1518.08 1.4739 -391.42 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0701262 0.99747 0.0116615 -0.0648148 0.997897 6.74561e-08 -0.0630408 0.998 0.004611 -0.0552828 0.998463 -0.00389093 -0.0510696 0.998683 0.00485483 -0.0424159 0.999089 -0.00461556 -0.0379755 0.999268 0.00461647 -0.029308 0.999559 -0.00485898 -0.0250819 0.999678 0.00389579 -0.017288 0.99984 -0.00461941 -0.0137208 0.999902 0.00269133 -0.0076886 0.999963 -0.0038965 -0.00522418 0.999986 0.00100438 -0.00183958 0.999995 -0.00269151 -0.00137966 0.999999 1.28712e-07 0 0.999995 -0.00301319 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 39.1227 0 39.1227 1.21333 38.5672 0 38.5672 1.21333 38.0116 0 38.0116 1.21333 37.4561 0 37.4561 1.21333 36.9005 0 36.9005 1.21333 36.345 0 36.345 1.21333 35.7894 0 35.7894 1.21333 35.2339 0 35.2339 1.21333 } TexCoordArray 1 Vec2Array 16 { 0.95924 0.59388 0.94835 0.59388 0.95924 0.58442 0.94835 0.58442 0.95924 0.57496 0.94835 0.57496 0.95924 0.56549 0.94835 0.56549 0.95924 0.55603 0.94835 0.55603 0.95924 0.54657 0.94835 0.54657 0.95924 0.53711 0.94835 0.53711 0.95924 0.52765 0.94835 0.52765 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN8_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN8_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 93 Group { DataVariance STATIC name "T0LB8001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1187.21 1.47388 -18.7 1178.37 1.47388 -18.7 1187.21 1.47388 -18.7 1178.37 1.47388 -18.2 1187.21 1.47388 -18.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 7.74359 0.88805 7.15385 0.88805 7.74359 0.88805 7.15385 0.85805 7.74359 0.85805 } TexCoordArray 1 Vec2Array 5 { 0.75042 0.10451 0.74513 0.10451 0.75042 0.10451 0.74513 0.10394 0.75042 0.10394 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1178.37 1.47388 -18.2 1178.37 1.47388 -18.7 1169.52 1.47388 -18.2 1169.52 1.47388 -18.7 1160.68 1.47388 -18.2 1160.68 1.47388 -18.7 1151.83 1.47388 -18.2 1151.83 1.47388 -18.7 1142.98 1.47388 -18.2 1142.98 1.47388 -18.7 1134.14 1.47388 -18.2 1134.14 1.47388 -18.7 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 7.15385 0.95342 7.15385 0.98342 6.5641 0.95342 6.5641 0.98342 5.97436 0.95342 5.97436 0.98342 5.38461 0.95342 5.38461 0.98342 4.79487 0.95342 4.79487 0.98342 4.20513 0.95342 4.20513 0.98342 } TexCoordArray 1 Vec2Array 12 { 0.74513 0.10394 0.74513 0.10451 0.73983 0.10394 0.73983 0.10451 0.73454 0.10394 0.73454 0.10451 0.72925 0.10394 0.72925 0.10451 0.72396 0.10394 0.72396 0.10451 0.71867 0.10394 0.71867 0.10451 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1187.21 1.47388 -33.16 1187.21 2.47388 -33.16 1178.37 1.47388 -33.62 1178.37 2.47388 -33.62 1169.52 1.47388 -34.08 1169.52 2.47388 -34.08 1160.68 1.47388 -34.54 1160.68 2.47388 -34.54 1151.83 1.47388 -35 1151.83 2.47388 -35 1142.98 1.47388 -35.46 1142.98 2.47388 -35.46 1134.14 1.47388 -35.92 1134.14 2.47388 -35.92 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.051966 0 0.998649 -0.051966 0 0.998649 -0.0519466 0 0.99865 -0.0519272 0 0.998651 -0.0519272 0 0.998651 -0.0519466 0 0.99865 -0.0519462 0 0.99865 -0.0519264 0 0.998651 -0.0519069 0 0.998652 -0.0519071 0 0.998652 -0.0519269 0 0.998651 -0.0519464 0 0.99865 -0.051966 0 0.998649 -0.051966 0 0.998649 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 14.2693 0 14.2693 1 12.5001 0 12.5001 1 10.7308 0 10.7308 1 8.96154 0 8.96154 1 7.1923 0 7.1923 1 5.42308 0 5.42308 1 3.65384 0 3.65384 1 } TexCoordArray 1 Vec2Array 14 { 0.75042 0.12092 0.75042 0.12092 0.74513 0.12145 0.74513 0.12145 0.73983 0.12197 0.73983 0.12197 0.73454 0.12249 0.73454 0.12249 0.72925 0.12301 0.72925 0.12301 0.72396 0.12354 0.72396 0.12354 0.71867 0.12406 0.71867 0.12406 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1178.37 5.47388 0 1178.37 1.47388 0 1169.52 5.47388 0 1169.52 1.47388 0 1160.68 5.47388 0 1160.68 1.47388 0 1151.83 5.47388 0 1151.83 1.47388 0 1142.98 5.47388 0 1142.98 1.47388 0 1134.14 5.47388 0 1134.14 1.47388 0 1125.29 5.47388 0 1125.29 1.47388 0 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 20.4993 1 20.4993 0 18.2879 1 18.2879 0 16.0763 1 16.0763 0 13.8647 1 13.8647 0 11.6532 1 11.6532 0 9.44163 1 9.44163 0 7.23012 1 7.23012 0 } TexCoordArray 1 Vec2Array 14 { 0.74513 0.08328 0.74513 0.08328 0.73983 0.08328 0.73983 0.08328 0.73454 0.08328 0.73454 0.08328 0.72925 0.08328 0.72925 0.08328 0.72396 0.08328 0.72396 0.08328 0.71867 0.08328 0.71867 0.08328 0.71337 0.08328 0.71337 0.08328 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT2_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1134.14 1.47388 -35.92 1134.14 2.47388 -35.92 1125.29 1.47388 -36.38 1125.29 2.47388 -36.38 1116.44 1.47388 -36.84 1116.44 2.47388 -36.84 1107.6 1.47388 -37.3 1107.6 2.47388 -37.3 1098.75 1.47388 -37.76 1098.75 2.47388 -37.76 1089.91 1.47388 -38.22 1089.91 2.47388 -38.22 1081.06 1.47388 -38.68 1081.06 2.47388 -38.68 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0519078 0 0.998652 -0.0519078 0 0.998652 -0.0519074 0 0.998652 -0.051907 0 0.998652 -0.0519264 0 0.998651 -0.0519462 0 0.99865 -0.0519464 0 0.99865 -0.0519269 0 0.998651 -0.051927 0 0.998651 -0.0519467 0 0.99865 -0.0519467 0 0.99865 -0.051927 0 0.998651 -0.0519074 0 0.998652 -0.0519074 0 0.998652 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 9.625 0 9.625 1 7.63462 0 7.63462 1 5.64423 0 5.64423 1 3.65386 0 3.65386 1 1.66346 0 1.66346 1 -0.32693 0 -0.32693 1 -2.31731 0 -2.31731 1 } TexCoordArray 1 Vec2Array 14 { 0.71867 0.12406 0.71867 0.12406 0.71337 0.12458 0.71337 0.12458 0.70808 0.1251 0.70808 0.1251 0.70279 0.12562 0.70279 0.12562 0.6975 0.12615 0.6975 0.12615 0.69221 0.12667 0.69221 0.12667 0.68691 0.12719 0.68691 0.12719 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1229.39 5.7792 0 1229.39 1.7792 0 1221.06 5.6637 0 1221.06 1.6637 0 1212.73 5.56628 0 1212.73 1.56628 0 1204.39 5.49899 0 1204.39 1.49899 0 1196.06 5.47388 0 1196.06 1.47388 0 1187.21 5.47388 0 1187.21 1.47388 0 1178.37 5.47388 0 1178.37 1.47388 0 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 28.0129 1 28.0129 0 25.9295 1 25.9295 0 23.8461 1 23.8461 0 21.7628 1 21.7628 0 19.6794 1 19.6794 0 17.468 1 17.468 0 15.2564 1 15.2564 0 } TexCoordArray 1 Vec2Array 14 { 0.77565 0.08328 0.77565 0.08328 0.77067 0.08328 0.77067 0.08328 0.76568 0.08328 0.76568 0.08328 0.76069 0.08328 0.76069 0.08328 0.75571 0.08328 0.75571 0.08328 0.75042 0.08328 0.75042 0.08328 0.74513 0.08328 0.74513 0.08328 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0034_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_53 DataVariance STATIC file "mainstand8.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_54 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1128.85 6.1787 -58.136 1128.85 1.6047 -58.136 1128.85 6.1787 -58.136 1176.79 1.6047 -58.136 1176.66 6.1787 -58.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -3.99774 0.9995 -3.99774 0.0005 -3.99774 0.9995 -1.00074 0.0005 -1.00888 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.7155 0.14928 0.7155 0.14928 0.7155 0.14928 0.74418 0.14928 0.7441 0.14928 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSID_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1185.82 2.91824 8.96178 1185.82 13.4861 32.1017 1185.82 3.88124 8.96178 1185.82 14.4491 32.1017 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.74958 0.0731 0.74958 0.04683 0.74958 0.0731 0.74958 0.04683 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSID_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1185.82 13.4861 32.1017 1185.82 27.4861 53.8948 1185.82 14.4491 32.1017 1185.82 28.4491 53.8948 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.74958 0.04683 0.74958 0.02209 0.74958 0.04683 0.74958 0.02209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSID_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1185.82 13.4861 32.1017 1185.82 2.91824 8.96178 1185.82 13.4861 32.1017 1185.82 3.88124 8.96178 1185.82 14.4491 32.1017 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.74958 0.04683 0.74958 0.0731 0.74958 0.04683 0.74958 0.0731 0.74958 0.04683 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSID_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1185.82 27.4861 53.8948 1185.82 13.4861 32.1017 1185.82 27.4861 53.8948 1185.82 14.4491 32.1017 1185.82 28.4491 53.8948 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.74958 0.02209 0.74958 0.04683 0.74958 0.02209 0.74958 0.04683 0.74958 0.02209 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_129" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1185.82 3.88124 5.36675 1185.82 3.88124 8.96178 1260.9 3.88124 5.36723 1260.9 3.88124 8.96177 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.74958 0.07719 0.74958 0.0731 0.7945 0.07718 0.7945 0.0731 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1187.02 10.5801 25.3238 1186.41 10.5801 25.3238 1187.02 2.68324 25.3238 1186.41 2.68324 25.3238 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.31764 0.00395 0.31764 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.7503 0.05453 0.74994 0.05453 0.7503 0.05453 0.74994 0.05453 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1187.02 2.68324 24.4507 1186.41 2.68324 24.4507 1187.02 10.0871 24.4507 1186.41 10.0871 24.4507 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.29782 0.99606 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.7503 0.05552 0.74994 0.05552 0.7503 0.05552 0.74994 0.05552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1187.02 10.5801 25.3238 1187.02 2.68324 25.3238 1187.02 10.0871 24.4507 1187.02 2.68324 24.4507 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.7503 0.05453 0.7503 0.05453 0.7503 0.05552 0.7503 0.05552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1186.41 2.68324 24.4507 1186.41 2.68324 25.3238 1186.41 10.0871 24.4507 1186.41 10.5801 25.3238 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.74994 0.05552 0.74994 0.05453 0.74994 0.05552 0.74994 0.05453 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1187.02 13.2441 31.0878 1186.41 13.2441 31.0878 1187.02 2.68324 31.0878 1186.41 2.68324 31.0878 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.4246 0.00395 0.4246 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.7503 0.04798 0.74994 0.04798 0.7503 0.04798 0.74994 0.04798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1187.02 2.68324 30.2158 1186.41 2.68324 30.2158 1187.02 12.7511 30.2158 1186.41 12.7511 30.2158 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.40478 0.99606 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.7503 0.04897 0.74994 0.04897 0.7503 0.04897 0.74994 0.04897 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1187.02 13.2441 31.0878 1187.02 2.68324 31.0878 1187.02 12.7511 30.2158 1187.02 2.68324 30.2158 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.7503 0.04798 0.7503 0.04798 0.7503 0.04897 0.7503 0.04897 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1186.41 2.68324 30.2158 1186.41 2.68324 31.0878 1186.41 12.7511 30.2158 1186.41 13.2441 31.0878 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.74994 0.04897 0.74994 0.04798 0.74994 0.04897 0.74994 0.04798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1187.02 19.2371 40.8328 1186.41 19.2371 40.8328 1187.02 2.68324 40.8328 1186.41 2.68324 40.8328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.66525 0.00395 0.66525 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.7503 0.03692 0.74994 0.03692 0.7503 0.03692 0.74994 0.03692 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1187.02 2.68324 39.9607 1186.41 2.68324 39.9607 1187.02 18.7431 39.9607 1186.41 18.7431 39.9607 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.64544 0.99606 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.7503 0.03791 0.74994 0.03791 0.7503 0.03791 0.74994 0.03791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1187.02 19.2371 40.8328 1187.02 2.68324 40.8328 1187.02 18.7431 39.9607 1187.02 2.68324 39.9607 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999999 0 -0.00125989 0.999999 0 -0.00125989 0.999999 0 -0.00125989 0.999999 0 -0.00125989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.7503 0.03692 0.7503 0.03692 0.7503 0.03791 0.7503 0.03791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1186.41 2.68324 39.9607 1186.41 2.68324 40.8328 1186.41 18.7431 39.9607 1186.41 19.2371 40.8328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.74994 0.03791 0.74994 0.03692 0.74994 0.03791 0.74994 0.03692 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1186.83 2.75125 51.6407 1186.83 2.75125 50.5588 1186.83 2.75125 51.6407 1186.83 18.3201 50.5588 1186.83 19.0281 51.6407 1186.83 19.8991 50.4977 1186.83 19.0281 51.6407 1186.83 21.4241 50.2858 1186.83 21.6421 51.8238 1186.83 22.9491 49.7668 1186.83 23.4281 52.0588 1186.83 24.4461 48.7917 1186.83 25.6581 52.7648 1186.83 27.5601 53.6818 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.75019 0.02465 0.75019 0.02588 0.75019 0.02465 0.75019 0.02588 0.75019 0.02465 0.75019 0.02595 0.75019 0.02465 0.75019 0.02619 0.75019 0.02444 0.75019 0.02678 0.75019 0.02418 0.75019 0.02789 0.75019 0.02337 0.75019 0.02233 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1186.16 2.75125 50.5588 1186.16 2.75125 51.6407 1186.16 18.3201 50.5588 1186.16 19.0281 51.6407 1186.16 19.8991 50.4977 1186.16 19.0281 51.6407 1186.16 21.4241 50.2858 1186.16 21.6421 51.8238 1186.16 22.9491 49.7668 1186.16 23.4281 52.0588 1186.16 24.4461 48.7917 1186.16 25.6581 52.7648 1186.16 27.5601 53.6818 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.74979 0.02588 0.74979 0.02465 0.74979 0.02588 0.74979 0.02465 0.74979 0.02595 0.74979 0.02465 0.74979 0.02619 0.74979 0.02444 0.74979 0.02678 0.74979 0.02418 0.74979 0.02789 0.74979 0.02337 0.74979 0.02233 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1186.16 24.4461 48.7917 1186.83 24.4461 48.7917 1186.16 22.9491 49.7668 1186.83 22.9491 49.7668 1186.16 21.4241 50.2858 1186.83 21.4241 50.2858 1186.16 19.8991 50.4977 1186.83 19.8991 50.4977 1186.16 18.3201 50.5588 1186.83 18.3201 50.5588 1186.16 2.75125 50.5588 1186.83 2.75125 50.5588 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.54577 -0.837935 0 -0.54577 -0.837935 0 -0.479473 -0.877557 0 -0.404813 -0.914399 0 -0.263551 -0.964645 0 -0.201862 -0.979414 0 -0.104201 -0.994556 0 -0.0711507 -0.997466 0 -0.00651831 -0.999979 0 -0.00186556 -0.999998 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.74979 0.02789 0.75019 0.02789 0.74979 0.02678 0.75019 0.02678 0.74979 0.02619 0.75019 0.02619 0.74979 0.02595 0.75019 0.02595 0.74979 0.02588 0.75019 0.02588 0.74979 0.02588 0.75019 0.02588 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1186.16 2.75125 51.6407 1186.83 2.75125 51.6407 1186.16 19.0281 51.6407 1186.83 19.0281 51.6407 1186.16 21.6421 51.8238 1186.83 21.6421 51.8238 1186.16 23.4281 52.0588 1186.83 23.4281 52.0588 1186.16 25.6581 52.7648 1186.83 25.6581 52.7648 1186.16 27.5601 53.6818 1186.83 27.5601 53.6818 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00520482 0.999986 0 -0.0170211 0.999855 0 -0.0853834 0.996348 0 -0.10498 0.994474 0 -0.198643 0.980072 0 -0.254969 0.966949 0 -0.343766 0.939055 0 -0.387972 0.921671 0 -0.434282 0.900777 0 -0.434282 0.900777 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.74979 0.02465 0.75019 0.02465 0.74979 0.02465 0.75019 0.02465 0.74979 0.02444 0.75019 0.02444 0.74979 0.02418 0.75019 0.02418 0.74979 0.02337 0.75019 0.02337 0.74979 0.02233 0.75019 0.02233 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1110.76 3.88124 5.36676 1110.76 3.88124 8.9618 1185.82 3.88124 5.36675 1185.82 3.88124 8.96178 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.70468 0.07719 0.70468 0.0731 0.74958 0.07719 0.74958 0.0731 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1169.27 10.5801 25.3238 1168.66 10.5801 25.3238 1169.27 2.68324 25.3238 1168.66 2.68324 25.3238 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.31764 0.77654 0.31764 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.73968 0.05453 0.73932 0.05453 0.73968 0.05453 0.73932 0.05453 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1169.27 2.68324 24.4507 1168.66 2.68324 24.4507 1169.27 10.0871 24.4507 1168.66 10.0871 24.4507 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.29782 0.22346 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.73968 0.05552 0.73932 0.05552 0.73968 0.05552 0.73932 0.05552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1169.27 10.5801 25.3238 1169.27 2.68324 25.3238 1169.27 10.0871 24.4507 1169.27 2.68324 24.4507 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.73968 0.05453 0.73968 0.05453 0.73968 0.05552 0.73968 0.05552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1168.66 2.68324 24.4507 1168.66 2.68324 25.3238 1168.66 10.0871 24.4507 1168.66 10.5801 25.3238 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.73932 0.05552 0.73932 0.05453 0.73932 0.05552 0.73932 0.05453 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1169.27 13.2441 31.0878 1168.66 13.2441 31.0878 1169.27 2.68324 31.0878 1168.66 2.68324 31.0878 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.4246 0.77654 0.4246 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.73968 0.04798 0.73932 0.04798 0.73968 0.04798 0.73932 0.04798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1169.27 2.68324 30.2158 1168.66 2.68324 30.2158 1169.27 12.7511 30.2158 1168.66 12.7511 30.2158 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.40478 0.22346 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.73968 0.04897 0.73932 0.04897 0.73968 0.04897 0.73932 0.04897 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1169.27 13.2441 31.0878 1169.27 2.68324 31.0878 1169.27 12.7511 30.2158 1169.27 2.68324 30.2158 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.73968 0.04798 0.73968 0.04798 0.73968 0.04897 0.73968 0.04897 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1168.66 2.68324 30.2158 1168.66 2.68324 31.0878 1168.66 12.7511 30.2158 1168.66 13.2441 31.0878 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.73932 0.04897 0.73932 0.04798 0.73932 0.04897 0.73932 0.04798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1169.27 19.2371 40.8328 1168.66 19.2371 40.8328 1169.27 2.68324 40.8328 1168.66 2.68324 40.8328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 2.30441e-07 1 0 2.30441e-07 1 0 2.30441e-07 1 0 2.30441e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.66525 0.77654 0.66525 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.73968 0.03692 0.73932 0.03692 0.73968 0.03692 0.73932 0.03692 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1169.27 2.68324 39.9608 1168.66 2.68324 39.9608 1169.27 18.7431 39.9607 1168.66 18.7431 39.9607 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -2.37529e-07 -1 0 -2.37529e-07 -1 0 -2.37529e-07 -1 0 -2.37529e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.64544 0.22346 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.73968 0.03791 0.73932 0.03791 0.73968 0.03791 0.73932 0.03791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1169.27 19.2371 40.8328 1169.27 2.68324 40.8328 1169.27 18.7431 39.9607 1169.27 2.68324 39.9608 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.73968 0.03692 0.73968 0.03692 0.73968 0.03791 0.73968 0.03791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1168.66 2.68324 39.9608 1168.66 2.68324 40.8328 1168.66 18.7431 39.9607 1168.66 19.2371 40.8328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.73932 0.03791 0.73932 0.03692 0.73932 0.03791 0.73932 0.03692 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1169.08 2.75125 51.6407 1169.08 2.75125 50.5588 1169.08 2.75125 51.6407 1169.08 18.3201 50.5588 1169.08 19.0281 51.6407 1169.08 19.8991 50.4977 1169.08 19.0281 51.6407 1169.08 21.4241 50.2858 1169.08 21.6421 51.8238 1169.08 22.9491 49.7668 1169.08 23.4281 52.0588 1169.08 24.4461 48.7917 1169.08 25.6581 52.7648 1169.08 27.5601 53.6818 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.73957 0.02465 0.73957 0.02588 0.73957 0.02465 0.73957 0.02588 0.73957 0.02465 0.73957 0.02595 0.73957 0.02465 0.73957 0.02619 0.73957 0.02444 0.73957 0.02678 0.73957 0.02418 0.73957 0.02789 0.73957 0.02337 0.73957 0.02233 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1168.41 2.75125 50.5588 1168.41 2.75125 51.6407 1168.41 18.3201 50.5588 1168.41 19.0281 51.6407 1168.41 19.8991 50.4977 1168.41 19.0281 51.6407 1168.41 21.4241 50.2858 1168.41 21.6421 51.8238 1168.41 22.9491 49.7668 1168.41 23.4281 52.0588 1168.41 24.4461 48.7917 1168.41 25.6581 52.7648 1168.41 27.5601 53.6818 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.73917 0.02588 0.73917 0.02465 0.73917 0.02588 0.73917 0.02465 0.73917 0.02595 0.73917 0.02465 0.73917 0.02619 0.73917 0.02444 0.73917 0.02678 0.73917 0.02418 0.73917 0.02789 0.73917 0.02337 0.73917 0.02233 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1168.41 24.4461 48.7917 1169.08 24.4461 48.7917 1168.41 22.9491 49.7668 1169.08 22.9491 49.7668 1168.41 21.4241 50.2858 1169.08 21.4241 50.2858 1168.41 19.8991 50.4977 1169.08 19.8991 50.4977 1168.41 18.3201 50.5588 1169.08 18.3201 50.5588 1168.41 2.75125 50.5588 1169.08 2.75125 50.5588 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.54577 -0.837935 0 -0.54577 -0.837935 0 -0.479473 -0.877557 0 -0.404813 -0.914399 0 -0.263551 -0.964645 0 -0.201862 -0.979414 0 -0.104201 -0.994556 0 -0.0711507 -0.997465 0 -0.00651852 -0.999979 0 -0.00186579 -0.999998 0 -2.45021e-07 -1 0 -2.45021e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.73917 0.02789 0.73957 0.02789 0.73917 0.02678 0.73957 0.02678 0.73917 0.02619 0.73957 0.02619 0.73917 0.02595 0.73957 0.02595 0.73917 0.02588 0.73957 0.02588 0.73917 0.02588 0.73957 0.02588 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1168.41 2.75125 51.6407 1169.08 2.75125 51.6407 1168.41 19.0281 51.6407 1169.08 19.0281 51.6407 1168.41 21.6421 51.8238 1169.08 21.6421 51.8238 1168.41 23.4281 52.0588 1169.08 23.4281 52.0588 1168.41 25.6581 52.7648 1169.08 25.6581 52.7648 1168.41 27.5601 53.6818 1169.08 27.5601 53.6818 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 2.34363e-07 1 0 2.34363e-07 1 0 -0.0052046 0.999986 0 -0.0170209 0.999855 0 -0.0853834 0.996348 0 -0.10498 0.994474 0 -0.198643 0.980072 0 -0.254969 0.966949 0 -0.343766 0.939055 0 -0.387972 0.921671 0 -0.434282 0.900777 0 -0.434282 0.900777 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.73917 0.02465 0.73957 0.02465 0.73917 0.02465 0.73957 0.02465 0.73917 0.02444 0.73957 0.02444 0.73917 0.02418 0.73957 0.02418 0.73917 0.02337 0.73957 0.02337 0.73917 0.02233 0.73957 0.02233 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1185.2 10.5801 25.3238 1184.6 10.5801 25.3238 1185.2 2.68324 25.3238 1184.6 2.68324 25.3238 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.31764 0.99136 0.31764 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.74922 0.05453 0.74885 0.05453 0.74922 0.05453 0.74885 0.05453 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1185.2 2.68324 24.4507 1184.6 2.68324 24.4507 1185.2 10.0871 24.4507 1184.6 10.0871 24.4507 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.29782 0.00864 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.74922 0.05552 0.74885 0.05552 0.74922 0.05552 0.74885 0.05552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1185.2 10.5801 25.3238 1185.2 2.68324 25.3238 1185.2 10.0871 24.4507 1185.2 2.68324 24.4507 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.74922 0.05453 0.74922 0.05453 0.74922 0.05552 0.74922 0.05552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1184.6 2.68324 24.4507 1184.6 2.68324 25.3238 1184.6 10.0871 24.4507 1184.6 10.5801 25.3238 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.74885 0.05552 0.74885 0.05453 0.74885 0.05552 0.74885 0.05453 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1185.2 13.2441 31.0878 1184.6 13.2441 31.0878 1185.2 2.68324 31.0878 1184.6 2.68324 31.0878 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.4246 0.99136 0.4246 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.74922 0.04798 0.74885 0.04798 0.74922 0.04798 0.74885 0.04798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1185.2 2.68324 30.2158 1184.6 2.68324 30.2158 1185.2 12.7511 30.2158 1184.6 12.7511 30.2158 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.40478 0.00864 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.74922 0.04897 0.74885 0.04897 0.74922 0.04897 0.74885 0.04897 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1185.2 13.2441 31.0878 1185.2 2.68324 31.0878 1185.2 12.7511 30.2158 1185.2 2.68324 30.2158 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.74922 0.04798 0.74922 0.04798 0.74922 0.04897 0.74922 0.04897 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1184.6 2.68324 30.2158 1184.6 2.68324 31.0878 1184.6 12.7511 30.2158 1184.6 13.2441 31.0878 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.74885 0.04897 0.74885 0.04798 0.74885 0.04897 0.74885 0.04798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1185.2 19.2371 40.8328 1184.6 19.2371 40.8328 1185.2 2.68324 40.8328 1184.6 2.68324 40.8328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.66525 0.99136 0.66525 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.74922 0.03692 0.74885 0.03692 0.74922 0.03692 0.74885 0.03692 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1185.2 2.68324 39.9607 1184.6 2.68324 39.9607 1185.2 18.7431 39.9607 1184.6 18.7431 39.9607 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.64544 0.00864 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.74922 0.03791 0.74885 0.03791 0.74922 0.03791 0.74885 0.03791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1185.2 19.2371 40.8328 1185.2 2.68324 40.8328 1185.2 18.7431 39.9607 1185.2 2.68324 39.9607 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.74922 0.03692 0.74922 0.03692 0.74922 0.03791 0.74922 0.03791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1184.6 2.68324 39.9607 1184.6 2.68324 40.8328 1184.6 18.7431 39.9607 1184.6 19.2371 40.8328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.74885 0.03791 0.74885 0.03692 0.74885 0.03791 0.74885 0.03692 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1185.02 2.75125 51.6407 1185.02 2.75125 50.5588 1185.02 2.75125 51.6407 1185.02 18.3201 50.5588 1185.02 19.0281 51.6407 1185.02 19.8991 50.4977 1185.02 19.0281 51.6407 1185.02 21.4241 50.2858 1185.02 21.6421 51.8238 1185.02 22.9491 49.7668 1185.02 23.4281 52.0588 1185.02 24.4461 48.7917 1185.02 25.6581 52.7648 1185.02 27.5601 53.6818 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.7491 0.02465 0.7491 0.02588 0.7491 0.02465 0.7491 0.02588 0.7491 0.02465 0.7491 0.02595 0.7491 0.02465 0.7491 0.02619 0.7491 0.02444 0.7491 0.02678 0.7491 0.02418 0.7491 0.02789 0.7491 0.02337 0.7491 0.02233 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1184.34 2.75125 50.5588 1184.34 2.75125 51.6407 1184.34 18.3201 50.5588 1184.34 19.0281 51.6407 1184.34 19.8991 50.4977 1184.34 19.0281 51.6407 1184.34 21.4241 50.2858 1184.34 21.6421 51.8238 1184.34 22.9491 49.7668 1184.34 23.4281 52.0588 1184.34 24.4461 48.7917 1184.34 25.6581 52.7648 1184.34 27.5601 53.6818 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.7487 0.02588 0.7487 0.02465 0.7487 0.02588 0.7487 0.02465 0.7487 0.02595 0.7487 0.02465 0.7487 0.02619 0.7487 0.02444 0.7487 0.02678 0.7487 0.02418 0.7487 0.02789 0.7487 0.02337 0.7487 0.02233 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1184.34 24.4461 48.7917 1185.02 24.4461 48.7917 1184.34 22.9491 49.7668 1185.02 22.9491 49.7668 1184.34 21.4241 50.2858 1185.02 21.4241 50.2858 1184.34 19.8991 50.4977 1185.02 19.8991 50.4977 1184.34 18.3201 50.5588 1185.02 18.3201 50.5588 1184.34 2.75125 50.5588 1185.02 2.75125 50.5588 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.54577 -0.837935 0 -0.54577 -0.837935 0 -0.479473 -0.877557 0 -0.404813 -0.914399 0 -0.263551 -0.964645 0 -0.201862 -0.979414 0 -0.104201 -0.994556 0 -0.0711507 -0.997466 0 -0.00651831 -0.999979 0 -0.00186556 -0.999998 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.7487 0.02789 0.7491 0.02789 0.7487 0.02678 0.7491 0.02678 0.7487 0.02619 0.7491 0.02619 0.7487 0.02595 0.7491 0.02595 0.7487 0.02588 0.7491 0.02588 0.7487 0.02588 0.7491 0.02588 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1184.34 2.75125 51.6407 1185.02 2.75125 51.6407 1184.34 19.0281 51.6407 1185.02 19.0281 51.6407 1184.34 21.6421 51.8238 1185.02 21.6421 51.8238 1184.34 23.4281 52.0588 1185.02 23.4281 52.0588 1184.34 25.6581 52.7648 1185.02 25.6581 52.7648 1184.34 27.5601 53.6818 1185.02 27.5601 53.6818 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00520482 0.999987 0 -0.0170211 0.999855 0 -0.0853834 0.996348 0 -0.10498 0.994474 0 -0.198643 0.980072 0 -0.254969 0.966949 0 -0.343766 0.939055 0 -0.387972 0.921671 0 -0.434282 0.900777 0 -0.434282 0.900777 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.7487 0.02465 0.7491 0.02465 0.7487 0.02465 0.7491 0.02465 0.7487 0.02444 0.7491 0.02444 0.7487 0.02418 0.7491 0.02418 0.7487 0.02337 0.7491 0.02337 0.7487 0.02233 0.7491 0.02233 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043MAINSTAN_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1110.76 2.91824 5.36676 1110.76 3.88124 5.36676 1185.82 2.91824 5.36724 1185.82 3.88124 5.36724 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 6.3533e-06 0 -1 6.3533e-06 0 -1 6.3533e-06 0 -1 6.3533e-06 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.5 1 -1.5 0 2.5 1 2.5 0 } TexCoordArray 1 Vec2Array 4 { 0.70468 0.07719 0.70468 0.07719 0.74958 0.07718 0.74958 0.07718 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043MAINSTAN_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1185.82 2.91824 5.36724 1185.82 3.88124 5.36724 1260.9 2.91824 5.36723 1260.9 3.88124 5.36723 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1.58768e-07 0 -1 -1.58768e-07 0 -1 -1.58768e-07 0 -1 -1.58768e-07 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.5 1 -1.5 0 2.5 1 2.5 0 } TexCoordArray 1 Vec2Array 4 { 0.74958 0.07718 0.74958 0.07718 0.7945 0.07718 0.7945 0.07718 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1110.76 3.88124 8.9618 1110.76 6.61024 8.9618 1185.82 3.88124 8.96178 1185.82 6.61024 8.96178 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1.52476e-07 0 -1 -1.52476e-07 0 -1 -1.52476e-07 0 -1 -1.52476e-07 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 0 0 1 20 0 20 } TexCoordArray 1 Vec2Array 4 { 0.70468 0.0731 0.70468 0.0731 0.74958 0.0731 0.74958 0.0731 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1185.82 31.1821 53.8948 1185.82 28.4491 53.8948 1185.82 31.1821 53.8948 1110.76 28.4491 53.8948 1110.76 31.1821 53.8948 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1.52476e-07 0 -1 -1.52476e-07 0 -1 -1.52476e-07 0 -1 -1.52476e-07 0 -1 -1.52476e-07 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -9 1 -9 0 -9 1 11 0 11 } TexCoordArray 1 Vec2Array 5 { 0.74958 0.02209 0.74958 0.02209 0.74958 0.02209 0.70468 0.02209 0.70468 0.02209 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1110.76 3.88124 5.36676 1110.76 6.60623 5.36676 1185.82 3.88124 5.36675 1185.82 6.60623 5.36675 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1.46123e-07 0 -1 -1.52476e-07 -1.74987e-07 -1 -1.52476e-07 -1.74987e-07 -1 -1.58829e-07 -3.49974e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00999 0.00051 0.00999 0.99949 19.99 0.0005 19.99 } TexCoordArray 1 Vec2Array 4 { 0.70468 0.07719 0.70468 0.07719 0.74958 0.07719 0.74958 0.07719 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1185.82 17.1831 32.1017 1185.82 14.4491 32.1017 1185.82 17.1831 32.1017 1185.82 28.4491 53.8948 1185.82 31.1821 53.8948 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.74958 0.04683 0.74958 0.04683 0.74958 0.04683 0.74958 0.02209 0.74958 0.02209 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1185.82 3.88124 5.36675 1185.82 6.60623 5.36675 1260.9 3.88124 5.36723 1260.9 6.60623 5.36674 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 6.33814e-06 -3.49974e-07 -1 3.09604e-06 -8.96807e-05 -1 3.09604e-06 -8.96807e-05 -1 -1.46069e-07 -0.000179011 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00999 0.00051 0.00999 0.99949 19.99 0.0005 19.99 } TexCoordArray 1 Vec2Array 4 { 0.74958 0.07719 0.74958 0.07719 0.7945 0.07718 0.7945 0.07719 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1185.82 6.61024 8.96178 1185.82 6.60623 5.36675 1185.82 3.88124 8.96178 1185.82 3.88124 5.36675 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.00218 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.74958 0.0731 0.74958 0.07719 0.74958 0.0731 0.74958 0.07719 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1185.82 6.61024 8.96178 1185.82 3.88124 8.96178 1185.82 6.61024 8.96178 1185.82 14.4491 32.1017 1185.82 17.1831 32.1017 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.74958 0.0731 0.74958 0.0731 0.74958 0.0731 0.74958 0.04683 0.74958 0.04683 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1260.9 6.61024 8.96177 1260.9 3.88124 8.96177 1260.9 6.61024 8.96177 1185.82 3.88124 8.96178 1185.82 6.61024 8.96178 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1.52421e-07 -3.06807e-11 -1 -1.5242e-07 -6.13609e-11 -1 -1.52421e-07 -3.06807e-11 -1 -1.52421e-07 -3.06807e-11 -1 -1.52422e-07 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 20 1 20 0 20 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.7945 0.0731 0.7945 0.0731 0.7945 0.0731 0.74958 0.0731 0.74958 0.0731 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1185.82 28.4491 53.8948 1185.82 31.1821 53.8948 1260.84 28.4491 53.8948 1260.84 31.1821 53.8948 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1.52549e-07 0 -1 -1.52549e-07 0 -1 -1.52549e-07 0 -1 -1.52549e-07 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 11 0 11 1 -9 0 -9 } TexCoordArray 1 Vec2Array 4 { 0.74958 0.02209 0.74958 0.02209 0.79446 0.02209 0.79446 0.02209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0127FLATCROW_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1260.9 28.4491 53.8948 1260.9 14.4491 32.1017 1260.9 28.4491 53.8948 1185.82 14.4491 32.1017 1185.82 28.4491 53.8948 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -8.23816e-08 0.841351 -0.54049 -8.23816e-08 0.841351 -0.54049 -8.23816e-08 0.841351 -0.54049 -8.23816e-08 0.841351 -0.54049 -8.23816e-08 0.841351 -0.54049 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3 0 3 1 3 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.7945 0.02209 0.7945 0.04683 0.7945 0.02209 0.74958 0.04683 0.74958 0.02209 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0127FLATCROW_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1260.9 14.4491 32.1017 1260.9 3.88124 8.96177 1260.9 14.4491 32.1017 1185.82 3.88124 8.96178 1185.82 14.4491 32.1017 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -6.33188e-08 0.909629 -0.415422 -6.33188e-08 0.909629 -0.415422 -6.33188e-08 0.909629 -0.415422 -6.33188e-08 0.909629 -0.415422 -6.33188e-08 0.909629 -0.415422 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3 0 3 1 3 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.7945 0.04683 0.7945 0.0731 0.7945 0.04683 0.74958 0.0731 0.74958 0.04683 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0127FLATCROW_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1185.82 28.4491 53.8948 1185.82 14.4491 32.1017 1185.82 28.4491 53.8948 1110.76 14.4491 32.1017 1110.76 28.4491 53.8948 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -8.24117e-08 0.841351 -0.54049 -8.24117e-08 0.841351 -0.54049 -8.24117e-08 0.841351 -0.54049 -8.24117e-08 0.841351 -0.54049 -8.24117e-08 0.841351 -0.54049 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3 0 3 1 3 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.74958 0.02209 0.74958 0.04683 0.74958 0.02209 0.70468 0.04683 0.70468 0.02209 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0127FLATCROW_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1185.82 14.4491 32.1017 1185.82 3.88124 8.96178 1185.82 14.4491 32.1017 1110.76 3.88124 8.9618 1110.76 14.4491 32.1017 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -6.33419e-08 0.909629 -0.415422 -6.33419e-08 0.909629 -0.415422 -6.33419e-08 0.909629 -0.415422 -6.33419e-08 0.909629 -0.415422 -6.33419e-08 0.909629 -0.415422 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3 0 3 1 3 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.74958 0.04683 0.74958 0.0731 0.74958 0.04683 0.70468 0.0731 0.70468 0.04683 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0375CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1187.75 8.03423 18.3718 1187.75 10.7401 18.3718 1209.43 8.03423 18.2287 1209.43 10.7401 18.2287 1187.82 4.02724 9.58678 1187.82 6.73424 9.58678 1209.28 4.02724 9.44677 1209.28 6.73424 9.44677 1187.54 21.9381 43.5098 1187.54 24.6441 43.5098 1209.87 21.9381 43.3608 1209.87 24.6441 43.3608 1187.62 15.8491 34.2107 1187.62 18.5551 34.2107 1209.7 15.8491 34.0647 1209.7 18.5551 34.0647 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00659591 0 -0.999978 -0.00659591 0 -0.999978 -0.00659591 0 -0.999978 -0.00659591 0 -0.999978 -0.00652568 0 -0.999979 -0.00652568 0 -0.999979 -0.00652568 0 -0.999979 -0.00652568 0 -0.999979 -0.00667416 0 -0.999978 -0.00667416 0 -0.999978 -0.00667416 0 -0.999978 -0.00667416 0 -0.999978 -0.00661098 0 -0.999978 -0.00661098 0 -0.999978 -0.00661098 0 -0.999978 -0.00661098 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.75074 0.06242 0.75074 0.06242 0.76371 0.06258 0.76371 0.06258 0.75078 0.07239 0.75078 0.07239 0.76362 0.07255 0.76362 0.07255 0.75061 0.03388 0.75061 0.03388 0.76397 0.03405 0.76397 0.03405 0.75066 0.04444 0.75066 0.04444 0.76387 0.0446 0.76387 0.0446 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0375ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1187.57 27.4651 52.1608 1187.57 30.1721 52.1608 1209.81 27.4651 52.0127 1209.81 30.1721 52.0127 1187.72 9.37724 21.4797 1187.72 12.0841 21.4797 1209.48 9.37724 21.3368 1209.48 12.0841 21.3368 1187.8 5.23524 12.2198 1187.8 7.94224 12.2198 1209.32 5.23524 12.0787 1209.32 7.94224 12.0787 1187.57 19.7721 40.1977 1187.57 22.4781 40.1977 1209.81 19.7721 40.0508 1209.81 22.4781 40.0508 1187.65 13.9841 30.8547 1187.65 16.6901 30.8547 1209.65 13.9841 30.7098 1209.65 16.6901 30.7098 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.00665575 0 -0.999978 -0.00665575 0 -0.999978 -0.00665575 0 -0.999978 -0.00665575 0 -0.999978 -0.00656946 0 -0.999978 -0.00656946 0 -0.999978 -0.00656946 0 -0.999978 -0.00656946 0 -0.999978 -0.00655357 0 -0.999979 -0.00655357 0 -0.999979 -0.00655357 0 -0.999979 -0.00655357 0 -0.999979 -0.00660909 0 -0.999978 -0.00660909 0 -0.999978 -0.00660909 0 -0.999978 -0.00660909 0 -0.999978 -0.00658872 -7.04844e-07 -0.999978 -0.00658868 -3.52422e-07 -0.999978 -0.00658868 -3.52422e-07 -0.999978 -0.00658864 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.75063 0.02406 0.75063 0.02406 0.76393 0.02423 0.76393 0.02423 0.75072 0.05889 0.75072 0.05889 0.76374 0.05905 0.76374 0.05905 0.75077 0.0694 0.75077 0.0694 0.76364 0.06957 0.76364 0.06957 0.75063 0.03764 0.75063 0.03764 0.76393 0.03781 0.76393 0.03781 0.75068 0.04825 0.75068 0.04825 0.76384 0.04841 0.76384 0.04841 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0375ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1187.6 25.4691 49.0497 1187.6 28.1761 49.0497 1209.75 25.4691 48.9037 1209.75 28.1761 48.9037 1187.7 11.0791 24.7917 1187.7 13.7861 24.7917 1209.54 11.0791 24.6478 1209.54 13.7861 24.6478 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0065892 0 -0.999978 -0.0065892 0 -0.999978 -0.0065892 0 -0.999978 -0.0065892 0 -0.999978 -0.00659111 0 -0.999978 -0.00659111 0 -0.999978 -0.00659111 0 -0.999978 -0.00659111 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.75065 0.02759 0.75065 0.02759 0.7639 0.02776 0.7639 0.02776 0.75071 0.05513 0.75071 0.05513 0.76377 0.0553 0.76377 0.0553 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0372ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1112.51 27.4651 52.1608 1112.51 30.1721 52.1608 1134.75 27.4651 52.0128 1134.75 30.1721 52.0128 1112.67 9.37724 21.4797 1112.67 12.0841 21.4797 1134.43 9.37724 21.3368 1134.43 12.0841 21.3368 1112.76 4.02724 9.58679 1112.76 6.73424 9.58679 1134.22 4.02724 9.44678 1134.22 6.73424 9.44678 1112.51 19.7721 40.1978 1112.51 22.4781 40.1978 1134.75 19.7721 40.0508 1134.75 22.4781 40.0508 1112.59 13.9841 30.8547 1112.59 16.6901 30.8547 1134.59 13.9841 30.7098 1134.59 16.6901 30.7098 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.00665604 0 -0.999978 -0.00665604 0 -0.999978 -0.00665604 0 -0.999978 -0.00665604 0 -0.999978 -0.00656916 0 -0.999978 -0.00656916 0 -0.999978 -0.00656916 0 -0.999978 -0.00656916 0 -0.999978 -0.00652598 0 -0.999979 -0.00652598 0 -0.999979 -0.00652598 0 -0.999979 -0.00652598 0 -0.999979 -0.00660938 0 -0.999978 -0.00660938 0 -0.999978 -0.00660938 0 -0.999978 -0.00660938 0 -0.999978 -0.00658926 0 -0.999978 -0.00658926 0 -0.999978 -0.00658926 0 -0.999978 -0.00658926 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.70573 0.02406 0.70573 0.02406 0.71903 0.02423 0.71903 0.02423 0.70582 0.05889 0.70582 0.05889 0.71884 0.05905 0.71884 0.05905 0.70588 0.07239 0.70588 0.07239 0.71871 0.07255 0.71871 0.07255 0.70573 0.03764 0.70573 0.03764 0.71903 0.03781 0.71903 0.03781 0.70578 0.04825 0.70578 0.04825 0.71894 0.04841 0.71894 0.04841 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0372ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1112.56 23.5421 46.1738 1112.56 26.2491 46.1738 1134.65 23.5421 46.0258 1134.65 26.2491 46.0258 1112.69 8.03423 18.3718 1112.69 10.7401 18.3718 1134.37 8.03423 18.2288 1134.37 10.7401 18.2288 1112.56 15.8491 34.2108 1112.56 18.5551 34.2108 1134.65 15.8491 34.0648 1134.65 18.5551 34.0648 1112.61 12.5981 28.2228 1112.61 15.3041 28.2228 1134.54 12.5981 28.0787 1134.54 15.3041 28.0787 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00670214 0 -0.999977 -0.00670214 0 -0.999977 -0.00670214 0 -0.999977 -0.00670214 0 -0.999977 -0.0065962 0 -0.999978 -0.0065962 0 -0.999978 -0.0065962 0 -0.999978 -0.0065962 0 -0.999978 -0.00661094 0 -0.999978 -0.00661094 0 -0.999978 -0.00661094 0 -0.999978 -0.00661094 0 -0.999978 -0.00656765 0 -0.999978 -0.00656765 0 -0.999978 -0.00656765 0 -0.999978 -0.00656765 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.70576 0.03086 0.70576 0.03086 0.71897 0.03103 0.71897 0.03103 0.70584 0.06242 0.70584 0.06242 0.71881 0.06258 0.71881 0.06258 0.70576 0.04444 0.70576 0.04444 0.71897 0.0446 0.71897 0.0446 0.70579 0.05124 0.70579 0.05124 0.71891 0.0514 0.71891 0.0514 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0372ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1112.72 6.97823 15.4927 1112.72 9.68523 15.4927 1134.32 6.97823 15.3517 1134.32 9.68523 15.3517 1112.49 21.9381 43.5098 1112.49 24.6441 43.5098 1134.81 21.9381 43.3608 1134.81 24.6441 43.3608 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00652556 0 -0.999979 -0.00652556 0 -0.999979 -0.00652556 0 -0.999979 -0.00652556 0 -0.999979 -0.00667416 0 -0.999978 -0.00667416 0 -0.999978 -0.00667416 0 -0.999978 -0.00667416 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.70585 0.06569 0.70585 0.06569 0.71878 0.06585 0.71878 0.06585 0.70571 0.03388 0.70571 0.03388 0.71907 0.03405 0.71907 0.03405 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0371CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1162.53 25.4691 49.0497 1162.53 28.1761 49.0497 1184.68 25.4691 48.9037 1184.68 28.1761 48.9037 1162.63 11.0791 24.7917 1162.63 13.7861 24.7917 1184.47 11.0791 24.6478 1184.47 13.7861 24.6478 1162.73 5.23524 12.2198 1162.73 7.94224 12.2198 1184.25 5.23524 12.0787 1184.25 7.94224 12.0787 1162.5 19.7721 40.1978 1162.5 22.4781 40.1978 1184.74 19.7721 40.0508 1184.74 22.4781 40.0508 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0065892 0 -0.999978 -0.0065892 0 -0.999978 -0.0065892 0 -0.999978 -0.0065892 0 -0.999978 -0.00659111 0 -0.999978 -0.00659111 0 -0.999978 -0.00659111 0 -0.999978 -0.00659111 0 -0.999978 -0.00655383 0 -0.999978 -0.00655383 0 -0.999978 -0.00655383 0 -0.999978 -0.00655383 0 -0.999978 -0.00660913 0 -0.999978 -0.00660913 0 -0.999978 -0.00660913 0 -0.999978 -0.00660913 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.73565 0.02759 0.73565 0.02759 0.7489 0.02776 0.7489 0.02776 0.73571 0.05513 0.73571 0.05513 0.74878 0.0553 0.74878 0.0553 0.73577 0.0694 0.73577 0.0694 0.74865 0.06957 0.74865 0.06957 0.73563 0.03764 0.73563 0.03764 0.74894 0.03781 0.74894 0.03781 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0371ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1162.55 23.5421 46.1738 1162.55 26.2491 46.1738 1184.64 23.5421 46.0267 1184.64 26.2491 46.0267 1162.68 8.03423 18.3718 1162.68 10.7401 18.3718 1184.36 8.03423 18.2288 1184.36 10.7401 18.2288 1162.55 15.8491 34.2108 1162.55 18.5551 34.2108 1184.64 15.8491 34.0648 1184.64 18.5551 34.0648 1162.6 12.5981 28.2228 1162.6 15.3041 28.2228 1184.53 12.5981 28.0787 1184.53 15.3041 28.0787 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00665766 0 -0.999978 -0.00665766 0 -0.999978 -0.00665766 0 -0.999978 -0.00665766 0 -0.999978 -0.00659561 0 -0.999978 -0.00659561 0 -0.999978 -0.00659561 0 -0.999978 -0.00659561 0 -0.999978 -0.00661069 0 -0.999978 -0.00661069 0 -0.999978 -0.00661069 0 -0.999978 -0.00661069 0 -0.999978 -0.00656745 -7.04844e-07 -0.999978 -0.0065674 -3.52422e-07 -0.999978 -0.0065674 -3.52422e-07 -0.999978 -0.00656736 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.73566 0.03086 0.73566 0.03086 0.74888 0.03102 0.74888 0.03102 0.73574 0.06242 0.73574 0.06242 0.74871 0.06258 0.74871 0.06258 0.73566 0.04444 0.73566 0.04444 0.74888 0.0446 0.74888 0.0446 0.73569 0.05124 0.73569 0.05124 0.74881 0.0514 0.74881 0.0514 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0371ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1162.65 9.37724 21.4797 1162.65 12.0841 21.4797 1184.41 9.37724 21.3368 1184.41 12.0841 21.3368 1162.47 21.9381 43.5098 1162.47 24.6441 43.5098 1184.8 21.9381 43.3608 1184.8 24.6441 43.3608 1162.58 13.9841 30.8547 1162.58 16.6901 30.8547 1184.58 13.9841 30.7098 1184.58 16.6901 30.7098 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.00656916 0 -0.999978 -0.00656916 0 -0.999978 -0.00656916 0 -0.999978 -0.00656916 0 -0.999978 -0.00667478 0 -0.999978 -0.00667478 0 -0.999978 -0.00667478 0 -0.999978 -0.00667478 0 -0.999978 -0.00658876 -7.04844e-07 -0.999978 -0.00658872 -3.52422e-07 -0.999978 -0.00658872 -3.52422e-07 -0.999978 -0.00658867 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.73572 0.05889 0.73572 0.05889 0.74874 0.05905 0.74874 0.05905 0.73562 0.03388 0.73562 0.03388 0.74897 0.03405 0.74897 0.03405 0.73568 0.04825 0.73568 0.04825 0.74884 0.04841 0.74884 0.04841 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0371ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1162.7 6.97823 15.4927 1162.7 9.68523 15.4927 1184.31 6.97823 15.3517 1184.31 9.68523 15.3517 1162.53 17.7761 37.0887 1162.53 20.4821 37.0887 1184.68 17.7761 36.9418 1184.68 20.4821 36.9418 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00652523 0 -0.999979 -0.00652523 0 -0.999979 -0.00652523 0 -0.999979 -0.00652523 0 -0.999979 -0.00663327 0 -0.999978 -0.00663327 0 -0.999978 -0.00663327 0 -0.999978 -0.00663327 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.73575 0.06569 0.73575 0.06569 0.74868 0.06585 0.74868 0.06585 0.73565 0.04117 0.73565 0.04117 0.7489 0.04134 0.7489 0.04134 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0370CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1138.05 8.03423 18.3718 1138.05 10.7401 18.3718 1159.73 8.03423 18.2288 1159.73 10.7401 18.2288 1138.12 4.02724 9.58679 1138.12 6.73424 9.58679 1159.58 4.02724 9.44677 1159.58 6.73424 9.44677 1137.85 21.9381 43.5098 1137.85 24.6441 43.5098 1160.17 21.9381 43.3608 1160.17 24.6441 43.3608 1137.92 15.8491 34.2108 1137.92 18.5551 34.2108 1160.01 15.8491 34.0648 1160.01 18.5551 34.0648 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00659591 0 -0.999978 -0.00659591 0 -0.999978 -0.00659591 0 -0.999978 -0.00659591 0 -0.999978 -0.00652564 0 -0.999979 -0.00652564 0 -0.999979 -0.00652564 0 -0.999979 -0.00652564 0 -0.999979 -0.00667475 0 -0.999978 -0.00667475 0 -0.999978 -0.00667475 0 -0.999978 -0.00667475 0 -0.999978 -0.00661098 0 -0.999978 -0.00661098 0 -0.999978 -0.00661098 0 -0.999978 -0.00661098 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.72101 0.06242 0.72101 0.06242 0.73398 0.06258 0.73398 0.06258 0.72105 0.07239 0.72105 0.07239 0.73389 0.07255 0.73389 0.07255 0.72089 0.03388 0.72089 0.03388 0.73424 0.03405 0.73424 0.03405 0.72093 0.04444 0.72093 0.04444 0.73414 0.0446 0.73414 0.0446 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0370ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1137.92 23.5421 46.1738 1137.92 26.2491 46.1738 1160.01 23.5421 46.0267 1160.01 26.2491 46.0267 1138.03 9.37724 21.4797 1138.03 12.0841 21.4797 1159.79 9.37724 21.3368 1159.79 12.0841 21.3368 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00665796 0 -0.999978 -0.00665796 0 -0.999978 -0.00665796 0 -0.999978 -0.00665796 0 -0.999978 -0.00656916 -7.04612e-07 -0.999978 -0.00656912 -3.52306e-07 -0.999978 -0.00656912 -3.52306e-07 -0.999978 -0.00656908 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.72093 0.03086 0.72093 0.03086 0.73414 0.03102 0.73414 0.03102 0.72099 0.05889 0.72099 0.05889 0.73401 0.05905 0.73401 0.05905 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0370ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1137.9 25.4691 49.0497 1137.9 28.1761 49.0497 1160.06 25.4691 48.9037 1160.06 28.1761 48.9037 1138.08 6.97823 15.4927 1138.08 9.68523 15.4927 1159.68 6.97823 15.3517 1159.68 9.68523 15.3517 1137.9 17.7761 37.0887 1137.9 20.4821 37.0887 1160.06 17.7761 36.9418 1160.06 20.4821 36.9418 1137.97 12.5981 28.2228 1137.97 15.3041 28.2228 1159.91 12.5981 28.0787 1159.91 15.3041 28.0787 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00658887 0 -0.999978 -0.00658887 0 -0.999978 -0.00658887 0 -0.999978 -0.00658887 0 -0.999978 -0.00652523 0 -0.999979 -0.00652523 0 -0.999979 -0.00652523 0 -0.999979 -0.00652523 0 -0.999979 -0.00663294 0 -0.999978 -0.00663294 0 -0.999978 -0.00663294 0 -0.999978 -0.00663294 0 -0.999978 -0.00656707 0 -0.999978 -0.00656707 0 -0.999978 -0.00656707 0 -0.999978 -0.00656707 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.72092 0.02759 0.72092 0.02759 0.73417 0.02776 0.73417 0.02776 0.72102 0.06569 0.72102 0.06569 0.73395 0.06585 0.73395 0.06585 0.72092 0.04117 0.72092 0.04117 0.73417 0.04134 0.73417 0.04134 0.72096 0.05124 0.72096 0.05124 0.73408 0.0514 0.73408 0.0514 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0370ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1137.87 27.4651 52.1608 1137.87 30.1721 52.1608 1160.11 27.4651 52.0128 1160.11 30.1721 52.0128 1138 11.0791 24.7917 1138 13.7861 24.7917 1159.84 11.0791 24.6478 1159.84 13.7861 24.6478 1138.1 5.23524 12.2198 1138.1 7.94224 12.2198 1159.63 5.23524 12.0787 1159.63 7.94224 12.0787 1137.87 19.7721 40.1978 1137.87 22.4781 40.1978 1160.11 19.7721 40.0508 1160.11 22.4781 40.0508 1137.95 13.9841 30.8547 1137.95 16.6901 30.8547 1159.95 13.9841 30.7098 1159.95 16.6901 30.7098 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.00665604 0 -0.999978 -0.00665604 0 -0.999978 -0.00665604 0 -0.999978 -0.00665604 0 -0.999978 -0.00659141 -7.04583e-07 -0.999978 -0.00659136 -3.52292e-07 -0.999978 -0.00659136 -3.52292e-07 -0.999978 -0.00659132 0 -0.999978 -0.00655383 0 -0.999978 -0.00655383 0 -0.999978 -0.00655383 0 -0.999978 -0.00655383 0 -0.999978 -0.00660938 0 -0.999978 -0.00660938 0 -0.999978 -0.00660938 0 -0.999978 -0.00660938 0 -0.999978 -0.00658897 0 -0.999978 -0.00658897 0 -0.999978 -0.00658897 0 -0.999978 -0.00658897 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.7209 0.02406 0.7209 0.02406 0.7342 0.02423 0.7342 0.02423 0.72098 0.05513 0.72098 0.05513 0.73404 0.0553 0.73404 0.0553 0.72104 0.0694 0.72104 0.0694 0.73391 0.06957 0.73391 0.06957 0.7209 0.03764 0.7209 0.03764 0.7342 0.03781 0.7342 0.03781 0.72095 0.04825 0.72095 0.04825 0.73411 0.04841 0.73411 0.04841 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20094" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_45 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_46 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 25 } VertexArray Vec3Array 25 { 1151.83 1.47388 -35 1161.96 1.47389 -252.576 1142.98 1.47388 -35.46 1146.11 1.47389 -256.057 1134.14 1.47388 -35.92 1135.16 1.47389 -258.059 1125.29 1.47388 -36.38 1125.73 1.47389 -261.457 1116.44 1.47388 -36.84 1116.68 1.47389 -271.699 1107.6 1.47388 -37.3 1107.17 1.47389 -308.276 1098.75 1.47388 -37.76 1096.56 1.47389 -269.24 1089.91 1.47388 -38.22 1087.22 1.47389 -251.317 1081.06 1.47388 -38.68 1077.95 1.47389 -218.131 1076.06 1.47388 -38.68 1077.95 1.47389 -218.131 1073.78 1.47389 -119.653 1070.04 1.47389 -183.213 1073.78 1.47389 -119.653 1071.06 1.47388 -38.68 1076.06 1.47388 -38.68 } NormalBinding PER_VERTEX NormalArray Vec3Array 25 { -2.15913e-09 1 4.15397e-08 -6.56639e-09 1 4.11544e-08 -5.39617e-09 1 4.11241e-08 -6.82133e-09 1 4.09073e-08 -4.16742e-09 1 4.0847e-08 -8.13677e-09 1 4.05866e-08 -6.43166e-09 1 4.04102e-08 1.38478e-08 1 4.10739e-08 1.81795e-08 1 4.1888e-08 3.33416e-08 1 4.33086e-08 1.40164e-08 1 4.38785e-08 3.33312e-09 1 4.41117e-08 -1.26508e-08 1 4.37753e-08 -1.8666e-08 1 4.32263e-08 -8.31339e-09 1 4.28727e-08 4.83576e-09 1 4.30131e-08 1.50286e-08 1 4.34177e-08 -9.11393e-09 1 4.45877e-08 -4.85625e-08 1 4.26436e-08 -9.11393e-09 1 4.45877e-08 -3.05305e-08 1 4.33359e-08 2.44805e-08 1 4.5448e-08 -3.05305e-08 1 4.33359e-08 5.03277e-08 1 3.9968e-08 -4.85625e-08 1 4.26436e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 25 { 94.541 -101.631 98.1748 -23.5842 91.3665 -101.466 92.4892 -22.3355 88.1955 -101.301 88.5614 -21.6173 85.021 -101.136 85.1787 -20.3984 81.8463 -100.971 81.9324 -16.7245 78.6753 -100.806 78.5211 -3.60398 75.5007 -100.641 74.7152 -17.6066 72.3298 -100.476 71.3649 -24.0357 69.1552 -100.311 68.0395 -35.9399 67.3616 -100.311 68.0395 -35.9399 66.5438 -71.2648 65.2023 -48.4653 66.5438 -71.2648 65.5681 -100.311 67.3616 -100.311 } TexCoordArray 1 Vec2Array 25 { 0.72925 0.12301 0.73531 0.37002 0.72396 0.12354 0.72583 0.37398 0.71867 0.12406 0.71928 0.37625 0.71337 0.12458 0.71364 0.38011 0.70808 0.1251 0.70822 0.39173 0.70279 0.12562 0.70253 0.43326 0.6975 0.12615 0.69619 0.38894 0.69221 0.12667 0.6906 0.36859 0.68691 0.12719 0.68505 0.33092 0.68392 0.12719 0.68505 0.33092 0.68256 0.21912 0.68032 0.29128 0.68256 0.21912 0.68093 0.12719 0.68392 0.12719 } TexCoordArray 2 Vec2Array 25 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 25 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20037" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 27 } VertexArray Vec3Array 27 { 1254.39 2.11365 0 1246.06 2.01623 0 1243.27 3 48 1237.73 1.90073 0 1243.27 3 48 1229.39 1.7792 0 1243.27 3 48 1221.06 1.6637 0 1206.68 1.48643 9 1212.73 1.56628 0 1206.68 1.48643 9 1204.39 1.49899 0 1206.68 1.48643 9 1196.06 1.47388 0 1206.68 1.48643 9 1187.21 1.47388 0 1182.05 1.47388 15 1178.37 1.47388 0 1182.05 1.47388 15 1169.52 1.47388 0 1182.05 1.47388 15 1160.68 1.47388 0 1182.05 1.47388 15 1128.63 3 48 1182.05 1.47388 15 1243.27 3 48 1206.68 1.48643 9 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { -0.0116917 0.999708 -0.0211688 -0.0127764 0.999693 -0.0212315 -0.00693276 0.999363 -0.0350093 -0.0142143 0.999673 -0.0212534 -0.00693276 0.999363 -0.0350093 -0.0142144 0.999672 -0.0213146 -0.00693276 0.999363 -0.0350093 -0.0197423 0.999654 -0.017408 -0.0117916 0.999748 -0.0190776 -0.00988009 0.999949 0.00223023 -0.0117916 0.999748 -0.0190776 -0.00554281 0.999981 0.00280589 -0.0117916 0.999748 -0.0190776 -0.00146158 0.999999 0.000330218 -0.0117916 0.999748 -0.0190776 -0.00034183 1 -0.000319198 0.00182137 0.999424 -0.033903 0 1 7.15256e-08 0.00182137 0.999424 -0.033903 0 1 7.15256e-08 0.00182137 0.999424 -0.033903 0.0139619 0.999705 -0.019891 0.00182137 0.999424 -0.033903 0.00432431 0.999222 -0.0392099 0.00182137 0.999424 -0.033903 -0.00693276 0.999363 -0.0350093 -0.0117916 0.999748 -0.0190776 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 10.463 -70.1576 9.77188 -69.4664 5.55775 -73.2176 9.08072 -68.7753 5.55775 -73.2176 8.38872 -68.0833 5.55775 -73.2176 7.69759 -67.3921 5.7577 -66.9457 7.00644 -66.701 5.7577 -66.9457 6.31445 -66.009 5.7577 -66.9457 5.62328 -65.3178 5.7577 -66.9457 4.88897 -64.5835 3.21625 -65.4 4.15551 -63.8501 3.21625 -65.4 3.4212 -63.1157 3.21625 -65.4 2.68773 -62.3823 3.21625 -65.4 -3.95419 -63.7057 3.21625 -65.4 5.55775 -73.2176 5.7577 -66.9457 } TexCoordArray 1 Vec2Array 27 { 0.7906 0.08328 0.78562 0.08328 0.78395 0.02878 0.78064 0.08328 0.78395 0.02878 0.77565 0.08328 0.78395 0.02878 0.77067 0.08328 0.76206 0.07306 0.76568 0.08328 0.76206 0.07306 0.76069 0.08328 0.76206 0.07306 0.75571 0.08328 0.76206 0.07306 0.75042 0.08328 0.74733 0.06625 0.74513 0.08328 0.74733 0.06625 0.73983 0.08328 0.74733 0.06625 0.73454 0.08328 0.74733 0.06625 0.71537 0.02878 0.74733 0.06625 0.78395 0.02878 0.76206 0.07306 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20036" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 24 DrawArrays TRIANGLE_STRIP 24 9 } VertexArray Vec3Array 33 { 1059.86 1.47388 15.2445 1013.5 3 48 1059.86 1.47388 15.2445 1128.63 3 48 1082.12 1.47388 10.7124 1096.09 1.47388 11.7425 1081.06 1.47388 0 1096.09 1.47388 11.7425 1089.91 1.47388 0 1096.09 1.47388 11.7425 1098.75 1.47388 0 1128.63 3 48 1107.6 1.47388 0 1128.63 3 48 1116.44 1.47388 0 1128.63 3 48 1125.29 1.47388 0 1128.63 3 48 1134.14 1.47388 0 1128.63 3 48 1142.98 1.47388 0 1128.63 3 48 1151.83 1.47388 0 1160.68 1.47388 0 1081.06 1.47388 0 1076.06 1.47388 0 1082.12 1.47388 10.7124 1071.06 1.47388 0 1082.12 1.47388 10.7124 1062.11 1.47388 -0.000154 1059.86 1.47388 15.2445 1053.16 1.47388 -0.000161 1044.21 1.47388 -0.000168 } NormalBinding PER_VERTEX NormalArray Vec3Array 33 { -0.00127658 0.99925 -0.0386991 0 0.998916 -0.0465407 -0.00127658 0.99925 -0.0386991 -0.00266117 0.999286 -0.0376974 -0.00243462 0.99968 -0.0251871 -0.0124971 0.999734 -0.0194006 0 1 0 -0.0124971 0.999734 -0.0194006 0 1 0 -0.0124971 0.999734 -0.0194006 -0.0177877 0.99969 -0.0174355 -0.00266117 0.999286 -0.0376974 0 0.999495 -0.0317781 -0.00266117 0.999286 -0.0376974 0 0.999495 -0.0317781 -0.00266117 0.999286 -0.0376974 0 0.999495 -0.0317781 -0.00266117 0.999286 -0.0376974 0 0.999495 -0.0317781 -0.00266117 0.999286 -0.0376974 0 0.999495 -0.0317781 -0.00266117 0.999286 -0.0376974 0 0.999495 -0.0317781 0 0.999495 -0.0317781 0 1 0 0 1 0 -0.00243462 0.99968 -0.0251871 0 1 0 -0.00243462 0.99968 -0.0251871 -2.04703e-08 1 5.53388e-08 -0.00127658 0.99925 -0.0386991 -5.41856e-14 1 7.03777e-08 -5.33269e-14 1 7.03777e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 33 { -6.94238 -55.2819 -13.5068 -54.1531 -6.94238 -55.2819 -3.95419 -63.7057 -4.71937 -56.7528 -3.64574 -57.9974 -3.9185 -55.7761 -3.64574 -57.9974 -3.18421 -56.5103 -3.64574 -57.9974 -2.45072 -57.2438 -3.95419 -63.7057 -1.71643 -57.9781 -3.95419 -63.7057 -0.98298 -58.7116 -3.95419 -63.7057 -0.24865 -59.4459 -3.95419 -63.7057 0.48563 -60.1802 -3.95419 -63.7057 1.21914 -60.9137 -3.95419 -63.7057 1.95343 -61.648 2.68773 -62.3823 -3.9185 -55.7761 -4.33336 -55.3612 -4.71937 -56.7528 -4.74823 -54.9463 -4.71937 -56.7528 -5.49079 -54.2037 -6.94238 -55.2819 -6.23339 -53.4611 -6.97601 -52.7185 } TexCoordArray 1 Vec2Array 33 { 0.67423 0.06597 0.6465 0.02878 0.67423 0.06597 0.71537 0.02878 0.68755 0.07112 0.6959 0.06995 0.68691 0.08328 0.6959 0.06995 0.69221 0.08328 0.6959 0.06995 0.6975 0.08328 0.71537 0.02878 0.70279 0.08328 0.71537 0.02878 0.70808 0.08328 0.71537 0.02878 0.71337 0.08328 0.71537 0.02878 0.71867 0.08328 0.71537 0.02878 0.72396 0.08328 0.71537 0.02878 0.72925 0.08328 0.73454 0.08328 0.68691 0.08328 0.68392 0.08328 0.68755 0.07112 0.68093 0.08328 0.68755 0.07112 0.67558 0.08328 0.67423 0.06597 0.67022 0.08328 0.66487 0.08328 } TexCoordArray 2 Vec2Array 33 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 33 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN8_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 9 Group { DataVariance STATIC name "TKLS7_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1169.52 1.47388 -18.7 1178.37 1.47388 -18.7 1169.52 1.47388 -18.7 1178.37 1.47388 -33.62 1169.52 1.47388 -34.08 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 0 0.85 0 0.15 0 0.85 1 0.15 1 } TexCoordArray 1 Vec2Array 5 { 0.73983 0.10451 0.74513 0.10451 0.73983 0.10451 0.74513 0.12145 0.73983 0.12197 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS7_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1160.68 1.47388 -18.7 1169.52 1.47388 -18.7 1160.68 1.47388 -18.7 1169.52 1.47388 -34.08 1160.68 1.47388 -34.54 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 5.31463e-08 1 3.05469e-08 0 1 0 5.31463e-08 1 3.05469e-08 5.31463e-08 1 3.05469e-08 1.04749e-07 1 6.02067e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 0 0.85 0 0.15 0 0.85 1 0.15 1 } TexCoordArray 1 Vec2Array 5 { 0.73454 0.10451 0.73983 0.10451 0.73454 0.10451 0.73983 0.12197 0.73454 0.12249 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS7_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1151.83 1.47388 -18.7 1160.68 1.47388 -18.7 1151.83 1.47388 -18.7 1160.68 1.47388 -34.54 1151.83 1.47388 -35 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1.54228e-09 1 5.9345e-08 0 1 6.02067e-08 -1.54228e-09 1 5.9345e-08 -1.54228e-09 1 5.9345e-08 -3.04103e-09 1 5.85076e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 0 0.85 0 0.15 0 0.85 1 0.15 1 } TexCoordArray 1 Vec2Array 5 { 0.72925 0.10451 0.73454 0.10451 0.72925 0.10451 0.73454 0.12249 0.72925 0.12301 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS7_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1142.98 1.47388 -18.7 1151.83 1.47388 -18.7 1142.98 1.47388 -18.7 1151.83 1.47388 -35 1142.98 1.47388 -35.46 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1.49938e-09 1 5.76935e-08 0 1 5.85076e-08 -1.49938e-09 1 5.76935e-08 -1.49938e-09 1 5.76935e-08 -2.95761e-09 1 5.69018e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 0 0.85 0 0.15 0 0.85 1 0.15 1 } TexCoordArray 1 Vec2Array 5 { 0.72396 0.10451 0.72925 0.10451 0.72396 0.10451 0.72925 0.12301 0.72396 0.12354 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS7_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1134.14 1.47388 -18.7 1142.98 1.47388 -18.7 1134.14 1.47388 -18.7 1142.98 1.47388 -35.46 1134.14 1.47388 -35.92 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1.46044e-09 1 5.61315e-08 0 1 5.69018e-08 -1.46044e-09 1 5.61315e-08 -1.46044e-09 1 5.61315e-08 -2.88186e-09 1 5.53818e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 0 0.85 0 0.15 0 0.85 1 0.15 1 } TexCoordArray 1 Vec2Array 5 { 0.71867 0.10451 0.72396 0.10451 0.71867 0.10451 0.72396 0.12354 0.71867 0.12406 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS7_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1125.29 1.47388 -18.7 1134.14 1.47388 -18.7 1125.29 1.47388 -18.7 1134.14 1.47388 -35.92 1125.29 1.47388 -36.38 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1.42034e-09 1 5.46518e-08 0 1 5.53818e-08 -1.42034e-09 1 5.46518e-08 -1.42034e-09 1 5.46518e-08 -2.80373e-09 1 5.39409e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 0 0.85 0 0.15 0 0.85 1 0.15 1 } TexCoordArray 1 Vec2Array 5 { 0.71337 0.10451 0.71867 0.10451 0.71337 0.10451 0.71867 0.12406 0.71337 0.12458 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS13_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1187.21 1.47388 -18.7 1196.06 1.47388 -18.7 1187.21 1.47388 -18.7 1196.06 1.47388 -32.7 1187.21 1.47388 -33.16 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 0 0.85 0 0.15 0 0.85 1 0.15 1 } TexCoordArray 1 Vec2Array 5 { 0.75042 0.10451 0.75571 0.10451 0.75042 0.10451 0.75571 0.1204 0.75042 0.12092 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS13_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1178.37 1.47388 -18.7 1187.21 1.47388 -18.7 1178.37 1.47388 -18.7 1187.21 1.47388 -33.16 1178.37 1.47388 -33.62 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 0 0.85 0 0.15 0 0.85 1 0.15 1 } TexCoordArray 1 Vec2Array 5 { 0.74513 0.10451 0.75042 0.10451 0.74513 0.10451 0.75042 0.12092 0.74513 0.12145 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1187.21 1.47388 0 1187.21 1.47388 -18.2 1178.37 1.47388 0 1178.37 1.47388 -18.2 1169.52 1.47388 0 1169.52 1.47388 -18.2 1160.68 1.47388 0 1160.68 1.47388 -18.2 1151.83 1.47388 0 1151.83 1.47388 -18.2 1142.98 1.47388 0 1142.98 1.47388 -18.2 1134.14 1.47388 0 1134.14 1.47388 -18.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 6.70445 0 6.70445 1.2135 6.14575 0 6.14575 1.2135 5.58704 0 5.58704 1.2135 5.02834 0 5.02834 1.2135 4.46964 0 4.46964 1.2135 3.91093 0 3.91093 1.2135 3.35222 0 3.35222 1.2135 } TexCoordArray 1 Vec2Array 14 { 0.75042 0.08328 0.75042 0.10394 0.74513 0.08328 0.74513 0.10394 0.73983 0.08328 0.73983 0.10394 0.73454 0.08328 0.73454 0.10394 0.72925 0.08328 0.72925 0.10394 0.72396 0.08328 0.72396 0.10394 0.71867 0.08328 0.71867 0.10394 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN79_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN79_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 457 Group { DataVariance STATIC name "B0LT76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1512.08 1.4739 -365.82 1512.08 2.4739 -365.82 1512.08 1.4739 -357.287 1512.08 2.4739 -357.287 1512.08 1.47389 -348.753 1512.08 2.4739 -348.753 1512.08 1.47389 -340.22 1512.08 2.4739 -340.22 1510.53 1.44878 -331.887 1510.53 2.44879 -331.887 1508.97 1.38149 -323.553 1508.97 2.38149 -323.553 1507.42 1.28407 -315.22 1507.42 2.28407 -315.22 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0.998143 0 0.0609099 0.992518 0 0.122095 0.983068 0 0.18324 0.982998 0 0.183619 0.982998 0 0.183619 0.983068 0 0.18324 0.983139 0 0.182862 0.983139 0 0.182862 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 73.3362 0 73.3362 1 71.6294 0 71.6294 1 69.9228 0 69.9228 1 68.2162 0 68.2162 1 66.5496 0 66.5496 1 64.8828 0 64.8828 1 63.2162 0 63.2162 1 } TexCoordArray 1 Vec2Array 14 { 0.94476 0.49859 0.94476 0.49859 0.94476 0.4889 0.94476 0.4889 0.94476 0.47921 0.94476 0.47921 0.94476 0.46952 0.94476 0.46952 0.94384 0.46006 0.94384 0.46006 0.9429 0.4506 0.9429 0.4506 0.94198 0.44114 0.94198 0.44114 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1536.28 5.4739 -348.753 1536.28 1.47389 -348.753 1536.28 5.4739 -340.22 1536.28 1.47389 -340.22 1536.28 5.499 -331.887 1536.28 1.499 -331.887 1536.28 5.56629 -323.553 1536.28 1.56629 -323.553 1536.28 5.66371 -315.22 1536.28 1.66371 -315.22 1536.28 5.77921 -306.887 1536.28 1.77921 -306.887 1536.28 5.90074 -298.553 1536.28 1.90074 -298.553 1536.28 6.01624 -290.22 1536.28 2.01624 -290.22 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 116.725 1 116.725 0 114.59 1 114.59 0 112.507 1 112.507 0 110.425 1 110.425 0 108.341 1 108.341 0 106.258 1 106.258 0 104.174 1 104.174 0 102.091 1 102.091 0 } TexCoordArray 1 Vec2Array 16 { 0.95924 0.47921 0.95924 0.47921 0.95924 0.46952 0.95924 0.46952 0.95924 0.46006 0.95924 0.46006 0.95924 0.4506 0.95924 0.4506 0.95924 0.44114 0.95924 0.44114 0.95924 0.43168 0.95924 0.43168 0.95924 0.42222 0.95924 0.42222 0.95924 0.41276 0.95924 0.41276 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_55 DataVariance STATIC file "winnebago3.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_56 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 3 } VertexArray Vec3Array 31 { 1471.02 1.61644 -321.744 1471.02 1.61694 -322.518 1471.02 1.61644 -321.744 1471.02 1.61694 -322.631 1471.02 1.61644 -321.744 1471.11 1.42494 -321.743 1471.02 1.61644 -321.744 1471.04 1.53744 -321.744 1462.86 1.77395 -353.669 1462.86 1.77345 -352.782 1462.86 1.77395 -353.669 1462.86 1.77395 -353.556 1462.86 1.77345 -352.782 1462.95 1.58196 -352.781 1462.86 1.77345 -352.782 1462.88 1.69446 -352.781 1471.18 1.64246 -376.147 1471.18 1.64196 -375.26 1471.18 1.64246 -376.147 1471.17 1.64246 -376.035 1471.18 1.64196 -375.26 1471.26 1.45046 -375.258 1471.18 1.64196 -375.26 1471.2 1.56296 -375.26 1473.48 1.59896 -369.464 1473.48 1.59896 -368.577 1473.48 1.59896 -369.464 1473.48 1.59896 -369.352 1473.5 1.51946 -368.577 1473.48 1.59896 -368.577 1473.57 1.40696 -368.577 } NormalBinding PER_VERTEX NormalArray Vec3Array 31 { 0.00704405 0.00615855 -0.999956 -1 0 0 0.00704405 0.00615855 -0.999956 -1 0 0 0.00704405 0.00615855 -0.999956 0.024296 0.00615689 -0.999686 0.00704405 0.00615855 -0.999956 0.024296 0.00615689 -0.999686 -1 0 0 -0.051646 -0.0214635 -0.998435 -1 0 0 -1 0 0 -0.051646 -0.0214635 -0.998435 -0.0344868 -0.0214794 -0.999174 -0.051646 -0.0214635 -0.998435 -0.0344868 -0.0214794 -0.999174 -0.00630647 -0.99998 -0.000563631 0.010967 -0.962543 -0.270908 -0.00630647 -0.99998 -0.000563631 -0.00630647 -0.99998 -0.000563631 0.010967 -0.962543 -0.270908 0.0629843 0.015961 -0.997887 0.010967 -0.962543 -0.270908 0.0629843 0.015961 -0.997887 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 31 { 0.15215 0.04667 0.34517 0.04619 0.15215 0.04667 0.37326 0.04619 0.15215 0.04667 0.15273 0.00592 0.15215 0.04667 0.15239 0.03016 0.37326 0.04619 0.15215 0.04667 0.37326 0.04619 0.34517 0.04619 0.15215 0.04667 0.15273 0.00592 0.15215 0.04667 0.15239 0.03016 0.37326 0.04619 0.15215 0.04667 0.37326 0.04619 0.34517 0.04619 0.15215 0.04667 0.15273 0.00592 0.15215 0.04667 0.15239 0.03016 0.37326 0.04619 0.15215 0.04667 0.37326 0.04619 0.34517 0.04619 0.15239 0.03016 0.15215 0.04667 0.15273 0.00592 } TexCoordArray 1 Vec2Array 31 { 0.9202 0.44855 0.9202 0.44943 0.9202 0.44855 0.9202 0.44956 0.9202 0.44855 0.92026 0.44855 0.9202 0.44855 0.92021 0.44855 0.91532 0.48479 0.91532 0.48379 0.91532 0.48479 0.91532 0.48467 0.91532 0.48379 0.91537 0.48379 0.91532 0.48379 0.91533 0.48379 0.9203 0.51031 0.9203 0.50931 0.9203 0.51031 0.92029 0.51019 0.9203 0.50931 0.92035 0.5093 0.9203 0.50931 0.92031 0.50931 0.92167 0.50273 0.92167 0.50172 0.92167 0.50273 0.92167 0.5026 0.92169 0.50172 0.92167 0.50172 0.92173 0.50172 } TexCoordArray 2 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_57 DataVariance STATIC file "winnebago2.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_58 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 3 } VertexArray Vec3Array 7 { 1478.57 1.55645 -337.731 1478.57 1.55596 -336.852 1478.57 1.55645 -337.731 1478.57 1.55645 -337.619 1478.59 1.47745 -336.852 1478.57 1.55596 -336.852 1478.66 1.36594 -336.851 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -1 0 0 0.00742201 0.00618546 -0.999953 -1 0 0 -1 0 0 0.0242509 0.00618381 -0.999687 0.00742201 0.00618546 -0.999953 0.0242509 0.00618381 -0.999687 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.37326 0.04619 0.15215 0.04667 0.37326 0.04619 0.34517 0.04619 0.15239 0.03016 0.15215 0.04667 0.15273 0.00592 } TexCoordArray 1 Vec2Array 7 { 0.92472 0.4667 0.92472 0.4657 0.92472 0.4667 0.92472 0.46657 0.92473 0.4657 0.92472 0.4657 0.92477 0.4657 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1460.94 3.90896 -354.132 1460.93 3.90794 -352.315 1460.94 3.90896 -354.132 1466.87 3.80544 -352.275 1466.88 3.80595 -354.092 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0172929 0.99985 0.00051136 0.0172491 0.999851 0.000651432 0.0172929 0.99985 0.00051136 0.0172929 0.99985 0.00051136 0.0173368 0.99985 0.000371289 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.54671 0.00883 0.947 0.00883 0.54671 0.00883 0.947 0.36536 0.54671 0.36536 } TexCoordArray 1 Vec2Array 5 { 0.91417 0.48532 0.91417 0.48326 0.91417 0.48532 0.91772 0.48321 0.91772 0.48527 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1462.95 1.58196 -352.781 1462.95 1.58196 -352.275 1462.88 1.69446 -352.781 1462.85 1.73594 -352.275 1462.86 1.77345 -352.782 1462.84 1.85496 -352.275 1462.86 1.77395 -353.556 1462.84 1.85496 -352.275 1462.86 1.77395 -353.669 1462.85 1.85595 -354.147 1462.86 1.76695 -353.669 1462.87 1.73646 -354.147 1462.93 1.62146 -353.669 1462.96 1.58246 -354.147 1462.95 1.58246 -353.668 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.848825 -0.528674 0 -0.842823 -0.538183 -0.00294546 -0.875972 -0.482257 -0.0100832 -0.93793 -0.346315 -0.0188085 -0.982829 -0.18357 -0.0186937 -0.987197 -0.159293 -0.00826295 -0.971622 -0.236538 -0.000133359 -0.987197 -0.159293 -0.00826295 -0.988139 -0.153495 -0.00448093 -0.988221 -0.152909 -0.00618538 -0.94928 -0.31443 0.00120075 -0.918648 -0.39505 -0.00466331 -0.882705 -0.469907 -0.00447994 -0.868471 -0.495538 -0.014128 -0.889294 -0.456958 -0.0185836 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.15273 0.00592 0.02652 0.00592 0.15239 0.03016 0.02605 0.03915 0.15215 0.04667 0.02567 0.06552 0.34517 0.04619 0.02567 0.06552 0.37326 0.04619 0.49227 0.06552 0.37328 0.04449 0.49267 0.03727 0.37371 0.01442 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 15 { 0.91537 0.48379 0.91537 0.48321 0.91533 0.48379 0.91531 0.48321 0.91532 0.48379 0.91531 0.48321 0.91532 0.48467 0.91531 0.48321 0.91532 0.48479 0.91531 0.48534 0.91532 0.48479 0.91533 0.48534 0.91536 0.48479 0.91538 0.48534 0.91537 0.48479 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 18 DrawArrays TRIANGLE_STRIP 24 5 } VertexArray Vec3Array 29 { 1466.71 1.53446 -352.25 1466.82 1.82794 -352.249 1466.31 1.54146 -352.253 1466.22 1.70746 -352.253 1466.32 1.54195 -352.758 1466.23 1.70795 -352.759 1467.21 1.88094 -352.246 1467.23 2.30295 -352.246 1466.82 1.82794 -352.249 1467.18 2.36346 -352.246 1466.22 1.70746 -352.253 1467.19 2.82144 -352.246 1466.22 1.70746 -352.253 1467.02 3.57794 -352.274 1463.44 1.75545 -352.272 1467.02 3.57794 -352.274 1462.95 1.58196 -352.275 1466.95 3.61346 -352.275 1462.85 1.73594 -352.275 1466.95 3.61346 -352.275 1462.84 1.85496 -352.275 1466.87 3.80544 -352.275 1460.8 1.98546 -352.289 1460.93 3.90794 -352.315 1462.95 1.58196 -352.275 1463.3 1.57596 -352.272 1463.44 1.75545 -352.272 1463.3 1.57596 -352.779 1463.45 1.75595 -352.778 } NormalBinding PER_VERTEX NormalArray Vec3Array 29 { -0.00748709 -0.000625516 0.999972 -0.00664074 -0.00122267 0.999977 -0.346036 -0.185895 0.919621 -0.0350074 0.00112553 0.999386 -0.878886 -0.476701 -0.0177591 -0.87873 -0.476993 -0.0176326 -0.00771745 0.00036388 0.99997 -0.00680507 -0.000423517 0.999977 -0.00664074 -0.00122267 0.999977 -0.00679641 -0.000572153 0.999977 -0.0350074 0.00112553 0.999386 -0.0292251 0.0191772 0.999389 -0.0350074 0.00112553 0.999386 -0.0117362 0.0171512 0.999784 0.0253117 -0.0109773 0.999619 -0.0117362 0.0171512 0.999784 -0.00582113 0.0112051 0.99992 -0.000805511 0.00158604 0.999998 0 0 1 -0.000805511 0.00158604 0.999998 -0.00459827 0.00950049 0.999944 -0.00602113 0.0128099 0.9999 -0.00637235 0.0135571 0.999888 -0.00649378 0.0139622 0.999881 -0.00582113 0.0112051 0.99992 0.68946 -0.53783 0.485163 0.0253117 -0.0109773 0.999619 0.778237 -0.627927 0.00737964 0.768031 -0.640247 0.0145599 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 29 { 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.00272 0.63677 0.00049 0.71228 0.06161 0.62613 0.00827 0.71808 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.03666 0.89357 0.58168 0.60273 0.03666 0.89357 0.6571 0.57015 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.67391 0.61869 0.05824 0.97249 0.98951 0.61879 0.97421 0.99181 0.6571 0.57015 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 } TexCoordArray 1 Vec2Array 29 { 0.91762 0.48318 0.91769 0.48318 0.91738 0.48319 0.91733 0.48319 0.91739 0.48376 0.91734 0.48376 0.91792 0.48318 0.91793 0.48318 0.91769 0.48318 0.9179 0.48318 0.91733 0.48319 0.91791 0.48318 0.91733 0.48319 0.91781 0.48321 0.91567 0.48321 0.91781 0.48321 0.91537 0.48321 0.91777 0.48321 0.91531 0.48321 0.91777 0.48321 0.91531 0.48321 0.91772 0.48321 0.91409 0.48323 0.91417 0.48326 0.91537 0.48321 0.91558 0.48321 0.91567 0.48321 0.91558 0.48378 0.91567 0.48378 } TexCoordArray 2 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1460.81 1.98646 -354.162 1460.8 1.98546 -352.289 1460.94 3.90896 -354.132 1460.93 3.90794 -352.315 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.997702 0.0675501 -0.00529593 -0.997707 0.0674735 -0.00537617 -0.997707 0.0674735 -0.00537617 -0.997711 0.0673946 -0.00545888 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51167 0.04041 0.97223 0.04041 0.51925 0.4442 0.9664 0.4442 } TexCoordArray 1 Vec2Array 4 { 0.91409 0.48535 0.91409 0.48323 0.91417 0.48532 0.91417 0.48326 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 9 DrawArrays TRIANGLE_STRIP 24 7 } VertexArray Vec3Array 31 { 1460.81 1.98646 -354.162 1460.94 3.90896 -354.132 1460.81 1.98646 -354.162 1466.88 3.80595 -354.092 1462.85 1.85595 -354.147 1466.96 3.61445 -354.092 1462.87 1.73646 -354.147 1466.96 3.61445 -354.092 1462.96 1.58246 -354.147 1467.03 3.57845 -354.091 1462.96 1.58246 -354.147 1463.46 1.75646 -354.143 1463.31 1.57645 -354.145 1463.45 1.75595 -353.665 1463.31 1.57645 -353.666 1463.46 1.75646 -354.143 1467.03 3.57845 -354.091 1466.23 1.70846 -354.125 1467.2 2.82245 -354.118 1466.23 1.70846 -354.125 1467.19 2.36395 -354.119 1466.83 1.82896 -354.121 1467.24 2.30396 -354.118 1467.22 1.88196 -354.119 1466.83 1.82896 -354.121 1466.72 1.53545 -354.122 1466.83 1.82896 -354.121 1466.32 1.54246 -354.125 1466.23 1.70846 -354.125 1466.32 1.54195 -353.646 1466.23 1.70795 -353.647 } NormalBinding PER_VERTEX NormalArray Vec3Array 31 { 0.00730338 0.0141069 -0.999874 0.00699694 0.0151287 -0.999861 0.00730338 0.0141069 -0.999874 0.00752631 0.013592 -0.999879 0.00898069 0.00962718 -0.999913 0.0116358 0.00409789 -0.999924 0.0113531 0.00457078 -0.999925 0.0116358 0.00409789 -0.999924 0.00772033 0.0117486 -0.999901 0.00189941 0.0176688 -0.999842 0.00772033 0.0117486 -0.999901 0.0215315 0.00360097 -0.999762 0.750696 -0.602627 -0.270734 0.778239 -0.62792 0.00780539 0.788492 -0.615045 0 0.0215315 0.00360097 -0.999762 0.00189941 0.0176688 -0.999842 -0.0206349 0.00315506 -0.999782 -0.016692 0.0208344 -0.999644 -0.0206349 0.00315506 -0.999782 0.00612413 0.000545362 -0.999981 0.00683611 0.000388175 -0.999977 0.00687401 0.00042827 -0.999976 0.00487116 0.00215673 -0.999986 0.00683611 0.000388175 -0.999977 0.00756108 0.000493772 -0.999971 0.00683611 0.000388175 -0.999977 -0.317712 -0.17416 -0.932056 -0.0206349 0.00315506 -0.999782 -0.878911 -0.476985 -0.000508422 -0.87891 -0.476986 -0.000509018 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 31 { 0.98951 0.61879 0.97421 0.99181 0.98951 0.61879 0.05824 0.97249 0.67391 0.61869 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.6571 0.57015 0.03666 0.89357 0.6571 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.03666 0.89357 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.00827 0.71808 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.06161 0.62613 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 } TexCoordArray 1 Vec2Array 31 { 0.91409 0.48535 0.91417 0.48532 0.91409 0.48535 0.91772 0.48527 0.91531 0.48534 0.91777 0.48527 0.91533 0.48534 0.91777 0.48527 0.91538 0.48534 0.91781 0.48527 0.91538 0.48534 0.91568 0.48533 0.91559 0.48533 0.91567 0.48479 0.91559 0.48479 0.91568 0.48533 0.91781 0.48527 0.91734 0.48531 0.91792 0.4853 0.91734 0.48531 0.91791 0.4853 0.9177 0.48531 0.91794 0.4853 0.91793 0.4853 0.9177 0.48531 0.91763 0.48531 0.9177 0.48531 0.91739 0.48531 0.91734 0.48531 0.91739 0.48477 0.91734 0.48477 } TexCoordArray 2 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1466.71 1.53446 -352.25 1466.71 1.53495 -352.756 1466.71 1.53446 -352.25 1466.78 1.70596 -352.755 1466.82 1.82794 -352.249 1466.78 1.70645 -353.643 1466.83 1.82896 -354.121 1466.78 1.70645 -353.643 1466.72 1.53545 -354.122 1466.72 1.53495 -353.644 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.932454 -0.36123 0.00647681 0.925571 -0.378574 -0.000366579 0.932454 -0.36123 0.00647681 0.938324 -0.34573 0.00440387 0.937645 -0.347552 0.00544671 0.938617 -0.344938 0.00392601 0.933751 -0.357872 0.00604635 0.938617 -0.344938 0.00392601 0.939237 -0.343233 0.00500677 0.944011 -0.329915 -0.000345164 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.02652 0.00592 0.15273 0.00592 0.02652 0.00592 0.15224 0.04069 0.02567 0.06552 0.37333 0.04069 0.49227 0.06552 0.37333 0.04069 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 10 { 0.91762 0.48318 0.91762 0.48376 0.91762 0.48318 0.91767 0.48376 0.91769 0.48318 0.91767 0.48476 0.9177 0.48531 0.91767 0.48476 0.91763 0.48531 0.91763 0.48476 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.22 1.88196 -354.119 1467.21 1.88094 -352.246 1466.83 1.82896 -354.121 1466.82 1.82794 -352.249 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.134654 -0.990893 0.000184756 0.134653 -0.990893 0.000184802 0.134653 -0.990893 0.000184802 0.134653 -0.990893 0.000184849 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -2.14671 -0.43322 -2.14671 -0.52313 -1.80705 -0.43322 -1.80705 -0.52313 } TexCoordArray 1 Vec2Array 4 { 0.91793 0.4853 0.91792 0.48318 0.9177 0.48531 0.91769 0.48318 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1466.88 3.80595 -354.092 1466.87 3.80544 -352.275 1466.96 3.61445 -354.092 1466.95 3.61346 -352.275 1467.03 3.57845 -354.091 1467.02 3.57794 -352.274 1467.2 2.82245 -354.118 1467.19 2.82144 -352.246 1467.19 2.36395 -354.119 1467.18 2.36346 -352.246 1467.24 2.30396 -354.118 1467.23 2.30295 -352.246 1467.22 1.88196 -354.119 1467.21 1.88094 -352.246 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.922574 0.385785 0.00518886 0.922749 0.385367 0.00524154 0.876743 0.480932 0.00504697 0.767641 0.640865 0.00452322 0.93651 0.350601 0.0052771 0.966788 0.255524 0.00534676 0.986356 0.164538 0.00540064 0.995983 0.0893845 0.00537432 0.999517 0.030626 0.00534826 0.988144 0.153438 0.00534504 0.989293 0.145847 0.00534296 0.999923 0.01118 0.00535143 0.998876 -0.0471037 0.00531429 0.998876 -0.0470973 0.00531285 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.48357 0.49214 0.03057 0.49214 0.48333 0.43757 0.03033 0.43757 0.48296 0.3998 0.02995 0.3998 0.48935 0.25989 0.02275 0.25989 0.48976 0.17127 0.02316 0.17127 0.48952 0.15772 0.02292 0.15772 0.48998 0.06963 0.02338 0.06963 } TexCoordArray 1 Vec2Array 14 { 0.91772 0.48527 0.91772 0.48321 0.91777 0.48527 0.91777 0.48321 0.91781 0.48527 0.91781 0.48321 0.91792 0.4853 0.91791 0.48318 0.91791 0.4853 0.9179 0.48318 0.91794 0.4853 0.91793 0.48318 0.91793 0.4853 0.91792 0.48318 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1469.26 3.77746 -376.611 1469.24 3.77646 -374.792 1469.26 3.77746 -376.611 1475.2 3.67396 -374.753 1475.21 3.67446 -376.571 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0172479 0.999851 0.000555335 0.0171904 0.999852 0.000739349 0.0172479 0.999851 0.000555335 0.0172479 0.999851 0.000555335 0.0173056 0.99985 0.000370903 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.54671 0.00883 0.947 0.00883 0.54671 0.00883 0.947 0.36536 0.54671 0.36536 } TexCoordArray 1 Vec2Array 5 { 0.91915 0.51084 0.91914 0.50877 0.91915 0.51084 0.9227 0.50873 0.92271 0.51079 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1471.26 1.45046 -375.258 1471.26 1.44996 -374.753 1471.2 1.56296 -375.26 1471.17 1.60396 -374.754 1471.18 1.64196 -375.26 1471.16 1.72346 -374.754 1471.17 1.64246 -376.035 1471.16 1.72346 -374.754 1471.18 1.64246 -376.147 1471.17 1.72396 -376.625 1471.18 1.63546 -376.147 1471.18 1.60496 -376.625 1471.25 1.48996 -376.147 1471.27 1.45096 -376.625 1471.27 1.45046 -376.147 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.882556 -0.470207 -0.000465513 -0.871534 -0.490295 -0.00624597 -0.897259 -0.441315 -0.0129258 -0.946408 -0.322254 -0.0215593 -0.976892 -0.213286 -0.0138452 -0.991451 -0.130211 -0.0083513 -0.992582 -0.121577 -6.85251e-05 -0.991451 -0.130211 -0.0083513 -0.997393 -0.0715429 -0.00945827 -0.991246 -0.132015 -0.00207805 -0.959102 -0.282453 0.0185406 -0.926457 -0.376166 0.0132656 -0.883205 -0.46878 0.0138934 -0.869369 -0.494149 0.00390687 -0.891979 -0.452076 -0.000472852 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.15273 0.00592 0.02652 0.00592 0.15239 0.03016 0.02605 0.03915 0.15215 0.04667 0.02567 0.06552 0.34517 0.04619 0.02567 0.06552 0.37326 0.04619 0.49227 0.06552 0.37328 0.04449 0.49267 0.03727 0.37371 0.01442 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 15 { 0.92035 0.5093 0.92035 0.50873 0.92031 0.50931 0.92029 0.50873 0.9203 0.50931 0.92029 0.50873 0.92029 0.51019 0.92029 0.50873 0.9203 0.51031 0.92029 0.51085 0.9203 0.51031 0.9203 0.51085 0.92034 0.51031 0.92035 0.51085 0.92035 0.51031 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 18 DrawArrays TRIANGLE_STRIP 24 5 } VertexArray Vec3Array 29 { 1475.03 1.40296 -374.727 1475.13 1.69646 -374.727 1474.63 1.40996 -374.73 1474.54 1.57596 -374.731 1474.63 1.40996 -375.236 1474.54 1.57596 -375.237 1475.52 1.74946 -374.724 1475.54 2.17146 -374.724 1475.13 1.69646 -374.727 1475.49 2.23196 -374.724 1474.54 1.57596 -374.731 1475.5 2.68996 -374.724 1474.54 1.57596 -374.731 1475.33 3.44596 -374.752 1471.76 1.62396 -374.749 1475.33 3.44596 -374.752 1471.26 1.44996 -374.753 1475.26 3.48196 -374.753 1471.17 1.60396 -374.754 1475.26 3.48196 -374.753 1471.16 1.72346 -374.754 1475.2 3.67396 -374.753 1469.11 1.85396 -374.767 1469.24 3.77646 -374.792 1471.26 1.44996 -374.753 1471.61 1.44396 -374.75 1471.76 1.62396 -374.749 1471.62 1.44446 -375.257 1471.76 1.62396 -375.256 } NormalBinding PER_VERTEX NormalArray Vec3Array 29 { -0.00743182 0.00253152 0.999969 -0.006867 0.000166388 0.999976 -0.347293 -0.182404 0.919846 -0.0348685 0.00103406 0.999391 -0.879183 -0.476485 0 -0.879183 -0.476485 0 -0.00771776 0.000366128 0.99997 -0.00680317 -0.000423409 0.999977 -0.006867 0.000166388 0.999976 -0.00688598 -0.00054025 0.999976 -0.0348685 0.00103406 0.999391 -0.0295001 0.0191515 0.999381 -0.0348685 0.00103406 0.999391 -0.0117354 0.0175453 0.999777 0.0252502 -0.0104749 0.999626 -0.0117354 0.0175453 0.999777 -0.00864508 0.0166214 0.999825 -0.00177298 0.00321331 0.999993 -0.00165859 0.00307589 0.999994 -0.00177298 0.00321331 0.999993 -0.00435394 0.00850241 0.999954 -0.00580768 0.0121027 0.99991 -0.00611957 0.0127817 0.9999 -0.00631216 0.0134261 0.99989 -0.00864508 0.0166214 0.999825 0.670441 -0.561505 0.484996 0.0252502 -0.0104749 0.999626 0.778245 -0.627917 0.00737299 0.788492 -0.615045 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 29 { 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.00272 0.63677 0.00049 0.71228 0.06161 0.62613 0.00827 0.71808 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.03666 0.89357 0.58168 0.60273 0.03666 0.89357 0.6571 0.57015 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.67391 0.61869 0.05824 0.97249 0.98951 0.61879 0.97421 0.99181 0.6571 0.57015 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 } TexCoordArray 1 Vec2Array 29 { 0.9226 0.5087 0.92266 0.5087 0.92236 0.5087 0.92231 0.5087 0.92236 0.50928 0.92231 0.50928 0.92289 0.5087 0.92291 0.5087 0.92266 0.5087 0.92288 0.5087 0.92231 0.5087 0.92288 0.5087 0.92231 0.5087 0.92278 0.50873 0.92064 0.50873 0.92278 0.50873 0.92035 0.50873 0.92274 0.50873 0.92029 0.50873 0.92274 0.50873 0.92029 0.50873 0.9227 0.50873 0.91906 0.50875 0.91914 0.50877 0.92035 0.50873 0.92055 0.50873 0.92064 0.50873 0.92056 0.5093 0.92064 0.5093 } TexCoordArray 2 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1469.12 1.85496 -376.639 1469.11 1.85396 -374.767 1469.26 3.77746 -376.611 1469.24 3.77646 -374.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.997339 0.0727127 -0.00529409 -0.99751 0.0700576 -0.00807763 -0.99751 0.0700576 -0.00807763 -0.997671 0.0673231 -0.0109431 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51167 0.04041 0.97223 0.04041 0.51925 0.4442 0.9664 0.4442 } TexCoordArray 1 Vec2Array 4 { 0.91907 0.51087 0.91906 0.50875 0.91915 0.51084 0.91914 0.50877 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 9 DrawArrays TRIANGLE_STRIP 24 7 } VertexArray Vec3Array 31 { 1469.12 1.85496 -376.639 1469.26 3.77746 -376.611 1469.12 1.85496 -376.639 1475.21 3.67446 -376.571 1471.17 1.72396 -376.625 1475.28 3.48296 -376.57 1471.18 1.60496 -376.625 1475.28 3.48296 -376.57 1471.27 1.45096 -376.625 1475.34 3.44696 -376.57 1471.27 1.45096 -376.625 1471.77 1.62446 -376.622 1471.63 1.44496 -376.623 1471.77 1.62446 -376.143 1471.62 1.44446 -376.144 1471.77 1.62446 -376.622 1475.34 3.44696 -376.57 1474.55 1.57646 -376.604 1475.51 2.69046 -376.595 1474.55 1.57646 -376.604 1475.5 2.23246 -376.595 1475.14 1.69696 -376.6 1475.55 2.17196 -376.595 1475.53 1.74996 -376.595 1475.14 1.69696 -376.6 1475.04 1.40346 -376.6 1475.14 1.69696 -376.6 1474.64 1.41046 -376.603 1474.55 1.57646 -376.604 1474.64 1.41046 -376.124 1474.55 1.57646 -376.124 } NormalBinding PER_VERTEX NormalArray Vec3Array 31 { 0.00714109 0.0134627 -0.999884 0.00696638 0.0140472 -0.999877 0.00714109 0.0134627 -0.999884 0.00748498 0.0127202 -0.999891 0.00894755 0.00917188 -0.999918 0.011801 0.00342838 -0.999924 0.0114917 0.00420839 -0.999925 0.011801 0.00342838 -0.999924 0.00512956 0.0165351 -0.99985 0.00188493 0.0185416 -0.999826 0.00512956 0.0165351 -0.99985 0.0211 0.00511444 -0.999764 0.748721 -0.602463 -0.276505 0.778241 -0.627917 0.00780378 0.768037 -0.640221 0.0153815 0.0211 0.00511444 -0.999764 0.00188493 0.0185416 -0.999826 -0.0198912 0.00299106 -0.999798 -0.0126033 0.0189399 -0.999741 -0.0198912 0.00299106 -0.999798 0.00797947 0.0021922 -0.999966 0.00791877 0.00154613 -0.999967 0.011315 0.000704212 -0.999936 0.012836 -0.000608935 -0.999917 0.00791877 0.00154613 -0.999967 0.00750765 -0.00255735 -0.999969 0.00791877 0.00154613 -0.999967 -0.319271 -0.17895 -0.930614 -0.0198912 0.00299106 -0.999798 -0.879183 -0.476484 0 -0.879183 -0.476484 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 31 { 0.98951 0.61879 0.97421 0.99181 0.98951 0.61879 0.05824 0.97249 0.67391 0.61869 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.6571 0.57015 0.03666 0.89357 0.6571 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.03666 0.89357 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.00827 0.71808 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.06161 0.62613 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 } TexCoordArray 1 Vec2Array 31 { 0.91907 0.51087 0.91915 0.51084 0.91907 0.51087 0.92271 0.51079 0.92029 0.51085 0.92275 0.51079 0.9203 0.51085 0.92275 0.51079 0.92035 0.51085 0.92279 0.51079 0.92035 0.51085 0.92065 0.51085 0.92057 0.51085 0.92065 0.51031 0.92056 0.51031 0.92065 0.51085 0.92279 0.51079 0.92231 0.51083 0.92289 0.51082 0.92231 0.51083 0.92288 0.51082 0.92267 0.51083 0.92291 0.51082 0.9229 0.51082 0.92267 0.51083 0.92261 0.51083 0.92267 0.51083 0.92237 0.51083 0.92231 0.51083 0.92237 0.51029 0.92231 0.51029 } TexCoordArray 2 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1475.03 1.40296 -374.727 1475.03 1.40296 -375.234 1475.03 1.40296 -374.727 1475.09 1.57446 -375.234 1475.13 1.69646 -374.727 1475.1 1.57446 -376.121 1475.14 1.69696 -376.6 1475.1 1.57446 -376.121 1475.04 1.40346 -376.6 1475.04 1.40346 -376.121 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.945566 -0.325425 0.00193076 0.943801 -0.330515 0 0.945566 -0.325425 0.00193076 0.942846 -0.333196 0.00462609 0.949117 -0.314873 0.00564891 0.948384 -0.317108 0.00324698 0.952606 -0.304201 0.0018307 0.948384 -0.317108 0.00324698 0.945534 -0.325516 -0.00210601 0.943709 -0.330776 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.02652 0.00592 0.15273 0.00592 0.02652 0.00592 0.15224 0.04069 0.02567 0.06552 0.37333 0.04069 0.49227 0.06552 0.37333 0.04069 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 10 { 0.9226 0.5087 0.9226 0.50928 0.9226 0.5087 0.92264 0.50928 0.92266 0.5087 0.92264 0.51028 0.92267 0.51083 0.92264 0.51028 0.92261 0.51083 0.92261 0.51028 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1475.53 1.74996 -376.595 1475.52 1.74946 -374.724 1475.14 1.69696 -376.6 1475.13 1.69646 -374.727 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.134649 -0.990893 0.000455581 0.13465 -0.990893 0.000455346 0.13465 -0.990893 0.000455346 0.134651 -0.990893 0.000455111 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -2.14671 -0.43322 -2.14671 -0.52313 -1.80705 -0.43322 -1.80705 -0.52313 } TexCoordArray 1 Vec2Array 4 { 0.9229 0.51082 0.92289 0.5087 0.92267 0.51083 0.92266 0.5087 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1475.21 3.67446 -376.571 1475.2 3.67396 -374.753 1475.28 3.48296 -376.57 1475.26 3.48196 -374.753 1475.34 3.44696 -376.57 1475.33 3.44596 -374.752 1475.51 2.69046 -376.595 1475.5 2.68996 -374.724 1475.5 2.23246 -376.595 1475.49 2.23196 -374.724 1475.55 2.17196 -376.595 1475.54 2.17146 -374.724 1475.53 1.74996 -376.595 1475.52 1.74946 -374.724 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.939282 0.343105 0.00526622 0.947118 0.320788 0.00795688 0.910945 0.412451 0.00792933 0.811483 0.584311 0.00865251 0.940283 0.340347 0.00558966 0.96682 0.255403 0.00535871 0.986364 0.16449 0.0054027 0.995983 0.0893839 0.0053524 0.999513 0.030737 0.00535557 0.988097 0.15374 0.00532743 0.989286 0.145894 0.00533169 0.999924 0.0110658 0.00535252 0.998862 -0.0473857 0.00533119 0.998862 -0.0473858 0.0053312 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.48357 0.49214 0.03057 0.49214 0.48333 0.43757 0.03033 0.43757 0.48296 0.3998 0.02995 0.3998 0.48935 0.25989 0.02275 0.25989 0.48976 0.17127 0.02316 0.17127 0.48952 0.15772 0.02292 0.15772 0.48998 0.06963 0.02338 0.06963 } TexCoordArray 1 Vec2Array 14 { 0.92271 0.51079 0.9227 0.50873 0.92275 0.51079 0.92274 0.50873 0.92279 0.51079 0.92278 0.50873 0.92289 0.51082 0.92288 0.5087 0.92288 0.51082 0.92288 0.5087 0.92291 0.51082 0.92291 0.5087 0.9229 0.51082 0.92289 0.5087 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 3 } VertexArray Vec3Array 7 { 1472.57 1.60646 -372.153 1472.57 1.60596 -371.274 1472.57 1.60646 -372.153 1472.57 1.60646 -372.041 1472.59 1.52746 -371.274 1472.57 1.60596 -371.274 1472.66 1.41596 -371.274 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -1 0 0 -0.0171855 0 -0.999852 -1 0 0 -1 0 0 0 0 -1 -0.0171855 0 -0.999852 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.37326 0.04619 0.15215 0.04667 0.37326 0.04619 0.34517 0.04619 0.15239 0.03016 0.15215 0.04667 0.15273 0.00592 } TexCoordArray 1 Vec2Array 7 { 0.92113 0.50578 0.92113 0.50478 0.92113 0.50578 0.92113 0.50565 0.92114 0.50478 0.92113 0.50478 0.92118 0.50478 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1471.56 3.73396 -369.928 1471.55 3.73346 -368.109 1471.56 3.73396 -369.928 1477.49 3.63046 -368.07 1477.51 3.63146 -369.888 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0172773 0.999851 0.00055505 0.0173352 0.99985 0.00037034 0.0172773 0.999851 0.00055505 0.0172773 0.999851 0.00055505 0.0172195 0.999851 0.000739541 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.54671 0.00883 0.947 0.00883 0.54671 0.00883 0.947 0.36536 0.54671 0.36536 } TexCoordArray 1 Vec2Array 5 { 0.92052 0.50325 0.92052 0.50119 0.92052 0.50325 0.92407 0.50114 0.92408 0.50321 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1473.57 1.40696 -368.577 1473.57 1.40696 -368.07 1473.5 1.51946 -368.577 1473.48 1.56096 -368.071 1473.48 1.59896 -368.577 1473.46 1.67996 -368.071 1473.48 1.59896 -369.352 1473.46 1.67996 -368.071 1473.48 1.59896 -369.464 1473.48 1.68096 -369.943 1473.48 1.59196 -369.464 1473.49 1.56196 -369.943 1473.55 1.44696 -369.464 1473.58 1.40746 -369.942 1473.58 1.40746 -369.464 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.848825 -0.528673 0 -0.857129 -0.515085 0.00416247 -0.886928 -0.461908 -0.000531977 -0.938208 -0.346044 -0.00452883 -0.976966 -0.213202 -0.00907932 -0.991538 -0.12955 -0.00830443 -0.971129 -0.238556 0 -0.991538 -0.12955 -0.00830443 -0.997435 -0.0708931 -0.00983621 -0.997685 -0.0669814 -0.0117941 -0.959007 -0.283378 -0.00177481 -0.926355 -0.376603 -0.00610931 -0.872132 -0.489265 -0.00231395 -0.850157 -0.526435 -0.00990681 -0.796072 -0.605202 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.15273 0.00592 0.02652 0.00592 0.15239 0.03016 0.02605 0.03915 0.15215 0.04667 0.02567 0.06552 0.34517 0.04619 0.02567 0.06552 0.37326 0.04619 0.49227 0.06552 0.37328 0.04449 0.49267 0.03727 0.37371 0.01442 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 15 { 0.92173 0.50172 0.92173 0.50114 0.92169 0.50172 0.92167 0.50114 0.92167 0.50172 0.92166 0.50114 0.92167 0.5026 0.92166 0.50114 0.92167 0.50273 0.92167 0.50327 0.92167 0.50273 0.92168 0.50327 0.92172 0.50273 0.92173 0.50327 0.92173 0.50273 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 18 DrawArrays TRIANGLE_STRIP 24 5 } VertexArray Vec3Array 29 { 1477.33 1.35946 -368.045 1477.44 1.65296 -368.044 1476.92 1.36646 -368.047 1476.83 1.53246 -368.047 1476.93 1.36696 -368.554 1476.84 1.53296 -368.554 1477.82 1.70596 -368.041 1477.84 2.12796 -368.041 1477.44 1.65296 -368.044 1477.79 2.18846 -368.041 1476.83 1.53246 -368.047 1477.8 2.64646 -368.041 1476.83 1.53246 -368.047 1477.63 3.40296 -368.07 1474.06 1.58046 -368.067 1477.63 3.40296 -368.07 1473.57 1.40696 -368.07 1477.56 3.43896 -368.07 1473.48 1.56096 -368.071 1477.56 3.43896 -368.07 1473.46 1.67996 -368.071 1477.49 3.63046 -368.07 1471.41 1.81096 -368.084 1471.55 3.73346 -368.109 1473.57 1.40696 -368.07 1473.91 1.40096 -368.068 1474.06 1.58046 -368.067 1473.91 1.40096 -368.575 1474.06 1.58096 -368.573 } NormalBinding PER_VERTEX NormalArray Vec3Array 29 { -0.00493909 -0.00158037 0.999987 -0.0052419 -0.0018207 0.999985 -0.339717 -0.183585 0.922436 -0.035271 0.00208517 0.999376 -0.879043 -0.476409 -0.0178253 -0.879043 -0.476409 -0.0178253 -0.00792239 0.000375836 0.999969 -0.00696169 -0.000433274 0.999976 -0.0052419 -0.0018207 0.999985 -0.00547563 -0.00111872 0.999984 -0.035271 0.00208517 0.999376 -0.0291774 0.0200117 0.999374 -0.035271 0.00208517 0.999376 -0.0117993 0.0177339 0.999773 0.0250968 -0.0108387 0.999626 -0.0117993 0.0177339 0.999773 -0.00590435 0.0113574 0.999918 -0.000938161 0.00156194 0.999998 -0.00164056 0.00302797 0.999994 -0.000938161 0.00156194 0.999998 -0.00433059 0.00843148 0.999955 -0.00581421 0.0121028 0.99991 -0.00613298 0.0127959 0.999899 -0.00633183 0.0134604 0.999889 -0.00590435 0.0113574 0.999918 0.67858 -0.569752 0.463585 0.0250968 -0.0108387 0.999626 0.767733 -0.640769 -0.00031625 0.768173 -0.640242 -0.000632589 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 29 { 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.00272 0.63677 0.00049 0.71228 0.06161 0.62613 0.00827 0.71808 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.03666 0.89357 0.58168 0.60273 0.03666 0.89357 0.6571 0.57015 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.67391 0.61869 0.05824 0.97249 0.98951 0.61879 0.97421 0.99181 0.6571 0.57015 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 } TexCoordArray 1 Vec2Array 29 { 0.92398 0.50111 0.92404 0.50111 0.92373 0.50112 0.92368 0.50112 0.92374 0.50169 0.92368 0.50169 0.92427 0.50111 0.92428 0.50111 0.92404 0.50111 0.92425 0.50111 0.92368 0.50112 0.92426 0.50111 0.92368 0.50112 0.92416 0.50114 0.92202 0.50114 0.92416 0.50114 0.92173 0.50114 0.92411 0.50114 0.92167 0.50114 0.92411 0.50114 0.92166 0.50114 0.92407 0.50114 0.92044 0.50116 0.92052 0.50119 0.92173 0.50114 0.92193 0.50114 0.92202 0.50114 0.92193 0.50172 0.92202 0.50171 } TexCoordArray 2 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1471.42 1.81146 -369.956 1471.41 1.81096 -368.084 1471.56 3.73396 -369.928 1471.55 3.73346 -368.109 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.997339 0.0727131 -0.00531342 -0.997344 0.0726402 -0.00538977 -0.997344 0.0726402 -0.00538977 -0.997349 0.0725653 -0.00546835 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51167 0.04041 0.97223 0.04041 0.51925 0.4442 0.9664 0.4442 } TexCoordArray 1 Vec2Array 4 { 0.92044 0.50328 0.92044 0.50116 0.92052 0.50325 0.92052 0.50119 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 9 DrawArrays TRIANGLE_STRIP 24 7 } VertexArray Vec3Array 31 { 1471.42 1.81146 -369.956 1471.56 3.73396 -369.928 1471.42 1.81146 -369.956 1477.51 3.63146 -369.888 1473.48 1.68096 -369.943 1477.57 3.43946 -369.887 1473.49 1.56196 -369.943 1477.57 3.43946 -369.887 1473.58 1.40746 -369.942 1477.64 3.40346 -369.887 1473.58 1.40746 -369.942 1474.07 1.58146 -369.939 1473.92 1.40146 -369.94 1474.06 1.58096 -369.461 1473.92 1.40146 -369.462 1474.07 1.58146 -369.939 1477.64 3.40346 -369.887 1476.85 1.53346 -369.921 1477.81 2.64746 -369.914 1476.85 1.53346 -369.921 1477.8 2.18946 -369.914 1477.45 1.65396 -369.917 1477.85 2.12896 -369.914 1477.83 1.70696 -369.914 1477.45 1.65396 -369.917 1477.35 1.36046 -369.917 1477.45 1.65396 -369.917 1476.94 1.36746 -369.92 1476.85 1.53346 -369.921 1476.93 1.36746 -369.441 1476.84 1.53346 -369.441 } NormalBinding PER_VERTEX NormalArray Vec3Array 31 { 0.00701694 0.0138747 -0.999879 0.0069605 0.0140635 -0.999877 0.00701694 0.0138747 -0.999879 0.00738827 0.0130981 -0.999887 0.00870781 0.0102185 -0.99991 0.0127823 0.00184915 -0.999917 0.0131959 0.00114765 -0.999912 0.0127823 0.00184915 -0.999917 0.00654368 0.0138331 -0.999883 0.00132318 0.0187851 -0.999823 0.00654368 0.0138331 -0.999883 0.0212054 0.0042031 -0.999766 0.751495 -0.604862 -0.263434 0.778241 -0.627917 0.00781997 0.788492 -0.615045 0 0.0212054 0.0042031 -0.999766 0.00132318 0.0187851 -0.999823 -0.0204932 0.00303028 -0.999785 -0.0160704 0.0201213 -0.999668 -0.0204932 0.00303028 -0.999785 0.00683115 0.000628519 -0.999977 0.00680633 -8.10083e-05 -0.999977 0.00696367 0.000433397 -0.999976 0.00792207 -0.000373529 -0.999969 0.00680633 -8.10083e-05 -0.999977 0.00725355 -0.00247381 -0.999971 0.00680633 -8.10083e-05 -0.999977 -0.31184 -0.175067 -0.933867 -0.0204932 0.00303028 -0.999785 -0.878878 -0.476698 -0.0182348 -0.879039 -0.476406 -0.0181072 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 31 { 0.98951 0.61879 0.97421 0.99181 0.98951 0.61879 0.05824 0.97249 0.67391 0.61869 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.6571 0.57015 0.03666 0.89357 0.6571 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.03666 0.89357 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.00827 0.71808 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.06161 0.62613 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 } TexCoordArray 1 Vec2Array 31 { 0.92044 0.50328 0.92052 0.50325 0.92044 0.50328 0.92408 0.50321 0.92167 0.50327 0.92412 0.50321 0.92168 0.50327 0.92412 0.50321 0.92173 0.50327 0.92416 0.50321 0.92173 0.50327 0.92203 0.50326 0.92194 0.50327 0.92202 0.50272 0.92194 0.50272 0.92203 0.50326 0.92416 0.50321 0.92369 0.50324 0.92426 0.50324 0.92369 0.50324 0.92426 0.50324 0.92405 0.50324 0.92429 0.50324 0.92428 0.50324 0.92405 0.50324 0.92399 0.50324 0.92405 0.50324 0.92374 0.50324 0.92369 0.50324 0.92374 0.5027 0.92368 0.5027 } TexCoordArray 2 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1477.33 1.35946 -368.045 1477.34 1.35996 -368.551 1477.33 1.35946 -368.045 1477.4 1.53096 -368.551 1477.44 1.65296 -368.044 1477.4 1.53146 -369.438 1477.45 1.65396 -369.917 1477.4 1.53146 -369.438 1477.35 1.36046 -369.917 1477.34 1.36046 -369.438 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.939041 -0.343546 0.0133678 0.943551 -0.33072 0.0183382 0.939041 -0.343546 0.0133678 0.94272 -0.333459 0.00912987 0.937646 -0.34755 0.00544486 0.941094 -0.338028 0.00886469 0.93769 -0.347351 0.00914341 0.941094 -0.338028 0.00886469 0.945315 -0.325689 0.0174967 0.94353 -0.330713 0.0194765 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.02652 0.00592 0.15273 0.00592 0.02652 0.00592 0.15224 0.04069 0.02567 0.06552 0.37333 0.04069 0.49227 0.06552 0.37333 0.04069 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 10 { 0.92398 0.50111 0.92398 0.50169 0.92398 0.50111 0.92402 0.50169 0.92404 0.50111 0.92402 0.5027 0.92405 0.50324 0.92402 0.5027 0.92399 0.50324 0.92398 0.5027 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1477.83 1.70696 -369.914 1477.82 1.70596 -368.041 1477.45 1.65396 -369.917 1477.44 1.65296 -368.044 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.138133 -0.990414 0.000209406 0.138133 -0.990414 0.000209407 0.138133 -0.990414 0.000209407 0.138133 -0.990414 0.000209408 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -2.14671 -0.43322 -2.14671 -0.52313 -1.80705 -0.43322 -1.80705 -0.52313 } TexCoordArray 1 Vec2Array 4 { 0.92428 0.50324 0.92427 0.50111 0.92405 0.50324 0.92404 0.50111 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1477.51 3.63146 -369.888 1477.49 3.63046 -368.07 1477.57 3.43946 -369.887 1477.56 3.43896 -368.07 1477.64 3.40346 -369.887 1477.63 3.40296 -368.07 1477.81 2.64746 -369.914 1477.8 2.64646 -368.041 1477.8 2.18946 -369.914 1477.79 2.18846 -368.041 1477.85 2.12896 -369.914 1477.84 2.12796 -368.041 1477.83 1.70696 -369.914 1477.82 1.70596 -368.041 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.954327 0.298574 0.010673 0.946934 0.321329 0.00795527 0.902581 0.430457 0.00740009 0.782074 0.623169 0.00447984 0.936582 0.350409 0.00525595 0.96681 0.25544 0.00534526 0.98635 0.164572 0.00539868 0.995978 0.089433 0.00537045 0.999517 0.0306122 0.00535796 0.988128 0.153537 0.005356 0.989286 0.145893 0.00530754 0.999923 0.0112007 0.005315 0.99887 -0.0472415 0.00528038 0.998863 -0.0473857 0.00531282 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.48357 0.49214 0.03057 0.49214 0.48333 0.43757 0.03033 0.43757 0.48296 0.3998 0.02995 0.3998 0.48935 0.25989 0.02275 0.25989 0.48976 0.17127 0.02316 0.17127 0.48952 0.15772 0.02292 0.15772 0.48998 0.06963 0.02338 0.06963 } TexCoordArray 1 Vec2Array 14 { 0.92408 0.50321 0.92407 0.50114 0.92412 0.50321 0.92411 0.50114 0.92416 0.50321 0.92416 0.50114 0.92426 0.50324 0.92426 0.50111 0.92426 0.50324 0.92425 0.50111 0.92429 0.50324 0.92428 0.50111 0.92428 0.50324 0.92427 0.50111 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_59 DataVariance STATIC file "winnebago.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_60 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1476.67 3.67145 -338.181 1476.66 3.67094 -336.381 1476.67 3.67145 -338.181 1482.56 3.56894 -336.366 1482.56 3.56996 -338.167 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0172566 0.999851 0.000470052 0.0172845 0.99985 0.000379393 0.0172566 0.999851 0.000470052 0.0172566 0.999851 0.000470052 0.0172286 0.999851 0.000560818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.55689 0.0034 0.92079 0.0034 0.55689 0.0034 0.92079 0.3798 0.55689 0.3798 } TexCoordArray 1 Vec2Array 5 { 0.92358 0.46721 0.92358 0.46517 0.92358 0.46721 0.92711 0.46515 0.92711 0.46719 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1478.66 1.36594 -336.851 1478.66 1.36594 -336.35 1478.59 1.47745 -336.852 1478.57 1.51846 -336.35 1478.57 1.55596 -336.852 1478.56 1.63695 -336.35 1478.57 1.55645 -337.619 1478.56 1.63695 -336.35 1478.57 1.55645 -337.731 1478.56 1.63744 -338.205 1478.57 1.54946 -337.731 1478.57 1.51945 -338.205 1478.64 1.40544 -337.731 1478.66 1.36696 -338.205 1478.66 1.36645 -337.731 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.847114 -0.531412 0 -0.855333 -0.518063 0.00411001 -0.885306 -0.465008 -0.000589452 -0.945807 -0.324718 -0.00264014 -0.990169 -0.139704 -0.00694451 -0.993415 -0.114562 -0.00136262 -0.992489 -0.122336 -6.81896e-05 -0.993415 -0.114562 -0.00136262 -0.992726 -0.120396 0.000397238 -0.99385 -0.110721 0.00173474 -0.958385 -0.284876 0.0185561 -0.925189 -0.379276 0.0132252 -0.881177 -0.472583 0.0138426 -0.867137 -0.498054 0.00381942 -0.889589 -0.456762 -0.000481897 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.15273 0.00592 0.02652 0.00592 0.15239 0.03016 0.02605 0.03915 0.15215 0.04667 0.02567 0.06552 0.34517 0.04619 0.02567 0.06552 0.37326 0.04619 0.49227 0.06552 0.37328 0.04449 0.49267 0.03727 0.37371 0.01442 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 15 { 0.92477 0.4657 0.92477 0.46513 0.92473 0.4657 0.92472 0.46513 0.92472 0.4657 0.92471 0.46513 0.92472 0.46657 0.92471 0.46513 0.92472 0.4667 0.92471 0.46724 0.92472 0.4667 0.92472 0.46724 0.92476 0.4667 0.92477 0.46724 0.92477 0.4667 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 18 DrawArrays TRIANGLE_STRIP 24 5 } VertexArray Vec3Array 29 { 1482.39 1.31946 -336.341 1482.5 1.60995 -336.34 1481.99 1.32596 -336.342 1481.91 1.49046 -336.342 1482 1.32644 -336.843 1481.91 1.49094 -336.844 1482.88 1.66245 -336.339 1482.9 2.08046 -336.339 1482.5 1.60995 -336.34 1482.85 2.14044 -336.339 1481.91 1.49046 -336.342 1482.86 2.59444 -336.339 1481.91 1.49046 -336.342 1482.69 3.34346 -336.366 1479.15 1.53796 -336.349 1482.69 3.34346 -336.366 1478.66 1.36594 -336.35 1482.63 3.37895 -336.366 1478.57 1.51846 -336.35 1482.63 3.37895 -336.366 1478.56 1.63695 -336.35 1482.56 3.56894 -336.366 1476.53 1.76594 -336.355 1476.66 3.67094 -336.381 1478.66 1.36594 -336.35 1479.01 1.35995 -336.349 1479.15 1.53796 -336.349 1479.01 1.36046 -336.851 1479.15 1.53844 -336.851 } NormalBinding PER_VERTEX NormalArray Vec3Array 29 { -0.0024823 -0.00252687 0.999994 -0.00289977 -0.000548862 0.999996 -0.345522 -0.168585 0.923143 -0.030881 0.0017022 0.999522 -0.888443 -0.458892 -0.00931464 -0.877359 -0.479835 -0.000468304 -0.00266782 0.000127771 0.999996 -0.00234431 -0.000147279 0.999997 -0.00289977 -0.000548862 0.999996 -0.00318051 0.000107747 0.999995 -0.030881 0.0017022 0.999522 -0.0253139 0.0190742 0.999498 -0.030881 0.0017022 0.999522 -0.00729086 0.0166425 0.999835 0.0294887 -0.0103562 0.999511 -0.00729086 0.0166425 0.999835 -0.00133249 0.0103264 0.999946 0.00325583 0.00150814 0.999994 0.0033756 0.00124531 0.999994 0.00325583 0.00150814 0.999994 -0.000456065 0.00922762 0.999957 -0.00183583 0.0126012 0.999919 -0.00213451 0.0132485 0.99991 -0.00230077 0.0138045 0.999902 -0.00133249 0.0103264 0.999946 0.686994 -0.540389 0.485817 0.0294887 -0.0103562 0.999511 0.785972 -0.618262 -0.000609681 0.785963 -0.618273 -0.000603452 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 29 { 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.00272 0.63677 0.00049 0.71228 0.06161 0.62613 0.00827 0.72291 0.15385 0.60273 0.00827 0.80481 0.15385 0.60273 0.03666 0.93947 0.58168 0.60273 0.03666 0.93947 0.6571 0.57015 0.04745 0.94566 0.67169 0.59741 0.04745 0.94566 0.67391 0.61869 0.05824 0.97974 0.98951 0.6357 0.97421 0.97974 0.6571 0.57015 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 } TexCoordArray 1 Vec2Array 29 { 0.927 0.46512 0.92707 0.46512 0.92676 0.46512 0.92672 0.46512 0.92677 0.46569 0.92672 0.46569 0.9273 0.46512 0.92731 0.46512 0.92707 0.46512 0.92728 0.46512 0.92672 0.46512 0.92728 0.46512 0.92672 0.46512 0.92718 0.46515 0.92507 0.46513 0.92718 0.46515 0.92477 0.46513 0.92715 0.46515 0.92472 0.46513 0.92715 0.46515 0.92471 0.46513 0.92711 0.46515 0.9235 0.46514 0.92358 0.46517 0.92477 0.46513 0.92498 0.46513 0.92507 0.46513 0.92498 0.4657 0.92507 0.4657 } TexCoordArray 2 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1476.53 1.76695 -338.21 1476.53 1.76594 -336.355 1476.67 3.67145 -338.181 1476.66 3.67094 -336.381 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.997309 0.0733189 3.95267e-05 -0.997494 0.0707049 -0.00270255 -0.997494 0.0707049 -0.00270255 -0.997669 0.0680095 -0.0055287 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51167 0.04041 0.97223 0.04041 0.51925 0.46836 0.9664 0.46836 } TexCoordArray 1 Vec2Array 4 { 0.9235 0.46724 0.9235 0.46514 0.92358 0.46721 0.92358 0.46517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 9 DrawArrays TRIANGLE_STRIP 24 7 } VertexArray Vec3Array 31 { 1476.53 1.76695 -338.21 1476.67 3.67145 -338.181 1476.53 1.76695 -338.21 1482.56 3.56996 -338.167 1478.56 1.63744 -338.205 1482.63 3.37996 -338.167 1478.57 1.51945 -338.205 1482.63 3.37996 -338.167 1478.66 1.36696 -338.205 1482.7 3.34444 -338.166 1478.66 1.36696 -338.205 1479.16 1.53894 -338.203 1479.01 1.36094 -338.204 1479.16 1.53894 -337.729 1479.01 1.36046 -337.73 1479.16 1.53894 -338.203 1482.7 3.34444 -338.166 1481.91 1.49145 -338.197 1482.87 2.59494 -338.194 1481.91 1.49145 -338.197 1482.86 2.14144 -338.194 1482.51 1.61094 -338.195 1482.91 2.08144 -338.194 1482.89 1.66344 -338.194 1482.51 1.61094 -338.195 1482.4 1.31994 -338.196 1482.51 1.61094 -338.195 1482 1.32695 -338.197 1481.91 1.49145 -338.197 1482 1.32695 -337.723 1481.91 1.49145 -337.723 } NormalBinding PER_VERTEX NormalArray Vec3Array 31 { 0.00282065 0.0144126 -0.999892 0.00263687 0.015027 -0.999884 0.00282065 0.0144126 -0.999892 0.00310395 0.0137943 -0.9999 0.00450686 0.0103095 -0.999937 0.0084797 0.00208015 -0.999962 0.00800258 0.00295783 -0.999964 0.0084797 0.00208015 -0.999962 0.00460853 0.00965108 -0.999943 -0.0023377 0.0178426 -0.999838 0.00460853 0.00965108 -0.999943 0.0171883 0.00383932 -0.999845 0.736237 -0.618163 -0.275372 0.765074 -0.643942 -0.000332806 0.76551 -0.643423 -0.000665076 0.0171883 0.00383932 -0.999845 -0.0023377 0.0178426 -0.999838 -0.0247157 0.00330721 -0.999689 -0.0205102 0.0205515 -0.999578 -0.0247157 0.00330721 -0.999689 0.0031627 -0.000133705 -0.999995 0.00289379 0.000541517 -0.999996 0.00227328 0.000142814 -0.999997 0.00258698 -0.0001239 -0.999997 0.00289379 0.000541517 -0.999996 0.00256121 0.00249271 -0.999994 0.00289379 0.000541517 -0.999996 -0.31809 -0.173439 -0.932061 -0.0247157 0.00330721 -0.999689 -0.87736 -0.479832 0 -0.87736 -0.479832 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 31 { 0.98951 0.6357 0.97421 0.97974 0.98951 0.6357 0.05824 0.97974 0.67391 0.61869 0.04745 0.94566 0.67169 0.59741 0.04745 0.94566 0.6571 0.57015 0.03666 0.93947 0.6571 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.03666 0.93947 0.15385 0.60273 0.00827 0.80481 0.15385 0.60273 0.00827 0.72291 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.06161 0.62613 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 } TexCoordArray 1 Vec2Array 31 { 0.9235 0.46724 0.92358 0.46721 0.9235 0.46724 0.92711 0.46719 0.92471 0.46724 0.92715 0.46719 0.92472 0.46724 0.92715 0.46719 0.92477 0.46724 0.92719 0.46719 0.92477 0.46724 0.92507 0.46724 0.92498 0.46724 0.92507 0.4667 0.92498 0.4667 0.92507 0.46724 0.92719 0.46719 0.92672 0.46723 0.92729 0.46722 0.92672 0.46723 0.92728 0.46722 0.92708 0.46723 0.92731 0.46722 0.9273 0.46722 0.92708 0.46723 0.92701 0.46723 0.92708 0.46723 0.92677 0.46723 0.92672 0.46723 0.92677 0.46669 0.92672 0.46669 } TexCoordArray 2 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1482.39 1.31946 -336.341 1482.39 1.31946 -336.843 1482.39 1.31946 -336.341 1482.45 1.48895 -336.843 1482.5 1.60995 -336.34 1482.45 1.48944 -337.721 1482.51 1.61094 -338.195 1482.45 1.48944 -337.721 1482.4 1.31994 -338.196 1482.39 1.31994 -337.722 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.937955 -0.346722 -0.00484811 0.942573 -0.334 0 0.937955 -0.346722 -0.00484811 0.933878 -0.357575 -0.00337327 0.918488 -0.395448 -0.000120266 0.921906 -0.387241 0.0115813 0.916233 -0.400427 0.013215 0.921906 -0.387241 0.0115813 0.937764 -0.346387 0.0247966 0.942355 -0.334021 0.0199004 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.02652 0.00592 0.15273 0.00592 0.02652 0.00592 0.15224 0.04069 0.02567 0.06552 0.37333 0.04069 0.49227 0.06552 0.37333 0.04069 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 10 { 0.927 0.46512 0.927 0.46569 0.927 0.46512 0.92704 0.46569 0.92707 0.46512 0.92704 0.46669 0.92708 0.46723 0.92704 0.46669 0.92701 0.46723 0.927 0.46669 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1482.89 1.66344 -338.194 1482.88 1.66245 -336.339 1482.51 1.61094 -338.195 1482.5 1.60995 -336.34 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.136856 -0.990591 0.000209797 0.136856 -0.990591 0.000209798 0.136856 -0.990591 0.000209798 0.136856 -0.990591 0.000209799 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -2.14671 -0.43322 -2.14671 -0.52313 -1.80705 -0.43322 -1.80705 -0.52313 } TexCoordArray 1 Vec2Array 4 { 0.9273 0.46722 0.9273 0.46512 0.92708 0.46723 0.92707 0.46512 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1482.56 3.56996 -338.167 1482.56 3.56894 -336.366 1482.63 3.37996 -338.167 1482.63 3.37895 -336.366 1482.7 3.34444 -338.166 1482.69 3.34346 -336.366 1482.87 2.59494 -338.194 1482.86 2.59444 -336.339 1482.86 2.14144 -338.194 1482.85 2.14044 -336.339 1482.91 2.08144 -338.194 1482.9 2.08046 -336.339 1482.89 1.66344 -338.194 1482.88 1.66245 -336.339 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.938429 0.345472 0.000193775 0.938426 0.34548 0.00019282 0.892519 0.451009 0.0002513 0.793671 0.608346 0.000936885 0.939209 0.343307 0.00518604 0.967764 0.251801 0.00541054 0.986116 0.165966 0.00545079 0.995908 0.0902106 0.00539668 0.999504 0.0310226 0.0054129 0.987892 0.15505 0.00541384 0.989089 0.147223 0.00541625 0.999923 0.0111709 0.00540161 0.998841 -0.0478381 0.00536428 0.998841 -0.0478381 0.00536428 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.48357 0.49214 0.03057 0.49214 0.48333 0.43757 0.03033 0.43757 0.48296 0.3998 0.02995 0.3998 0.48935 0.25989 0.02275 0.25989 0.48976 0.17127 0.02316 0.17127 0.48952 0.15772 0.02292 0.15772 0.48998 0.06963 0.02338 0.06963 } TexCoordArray 1 Vec2Array 14 { 0.92711 0.46719 0.92711 0.46515 0.92715 0.46719 0.92715 0.46515 0.92719 0.46719 0.92718 0.46515 0.92729 0.46722 0.92728 0.46512 0.92728 0.46722 0.92728 0.46512 0.92731 0.46722 0.92731 0.46512 0.9273 0.46722 0.9273 0.46512 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1470.66 3.72146 -372.604 1470.66 3.72046 -370.803 1470.66 3.72146 -372.604 1476.55 3.61896 -370.789 1476.55 3.61996 -372.59 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0172287 0.999851 0.000555186 0.0172285 0.999851 0.000555778 0.0172287 0.999851 0.000555186 0.0172287 0.999851 0.000555186 0.0172288 0.999851 0.000554593 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.55689 0.0034 0.92079 0.0034 0.55689 0.0034 0.92079 0.3798 0.55689 0.3798 } TexCoordArray 1 Vec2Array 5 { 0.91999 0.50629 0.91999 0.50425 0.91999 0.50629 0.92351 0.50423 0.92351 0.50627 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1472.66 1.41596 -371.274 1472.66 1.41546 -370.772 1472.59 1.52746 -371.274 1472.57 1.56846 -370.772 1472.57 1.60596 -371.274 1472.56 1.68646 -370.772 1472.57 1.60646 -372.041 1472.56 1.68646 -370.772 1472.57 1.60646 -372.153 1472.56 1.68746 -372.626 1472.57 1.59946 -372.153 1472.57 1.56946 -372.627 1472.64 1.45546 -372.153 1472.66 1.41646 -372.626 1472.66 1.41646 -372.153 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.847113 -0.531412 -0.000529274 -0.855752 -0.517373 0.00380676 -0.88555 -0.464544 -0.000823366 -0.945804 -0.324727 -0.00269808 -0.990094 -0.140234 -0.00697172 -0.993373 -0.114927 -0.00138554 -0.992399 -0.123061 -7.00121e-05 -0.993373 -0.114927 -0.00138554 -0.9927 -0.120611 0.000368097 -0.993835 -0.110855 0.00171427 -0.958365 -0.284942 0.0185612 -0.925366 -0.378839 0.0133904 -0.881486 -0.472 0.0140944 -0.867717 -0.497041 0.00425657 -0.889637 -0.456669 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.15273 0.00592 0.02652 0.00592 0.15239 0.03016 0.02605 0.03915 0.15215 0.04667 0.02567 0.06552 0.34517 0.04619 0.02567 0.06552 0.37326 0.04619 0.49227 0.06552 0.37328 0.04449 0.49267 0.03727 0.37371 0.01442 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 15 { 0.92118 0.50478 0.92118 0.50421 0.92114 0.50478 0.92113 0.50421 0.92113 0.50478 0.92112 0.50421 0.92113 0.50565 0.92112 0.50421 0.92113 0.50578 0.92112 0.50631 0.92113 0.50578 0.92113 0.50632 0.92117 0.50578 0.92118 0.50631 0.92118 0.50578 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 18 DrawArrays TRIANGLE_STRIP 24 5 } VertexArray Vec3Array 29 { 1476.39 1.36896 -370.763 1476.49 1.65996 -370.763 1475.98 1.37596 -370.764 1475.89 1.54046 -370.764 1475.98 1.37596 -371.266 1475.9 1.54046 -371.266 1476.87 1.71196 -370.762 1476.89 2.13046 -370.761 1476.49 1.65996 -370.763 1476.84 2.18996 -370.761 1475.89 1.54046 -370.764 1476.85 2.64396 -370.761 1475.89 1.54046 -370.764 1476.68 3.39346 -370.789 1473.14 1.58796 -370.771 1476.68 3.39346 -370.789 1472.66 1.41546 -370.772 1476.61 3.42896 -370.789 1472.57 1.56846 -370.772 1476.61 3.42896 -370.789 1472.56 1.68646 -370.772 1476.55 3.61896 -370.789 1470.52 1.81596 -370.777 1470.66 3.72046 -370.803 1472.66 1.41546 -370.772 1473 1.40996 -370.771 1473.14 1.58796 -370.771 1473 1.40996 -371.273 1473.14 1.58796 -371.273 } NormalBinding PER_VERTEX NormalArray Vec3Array 29 { -0.00236777 0.000813467 0.999997 -0.00170297 -0.00185662 0.999997 -0.334557 -0.181951 0.924644 -0.030928 0.00211891 0.999519 -0.888459 -0.458871 -0.00885758 -0.899243 -0.437082 -0.0179302 -0.00233616 -0.00229464 0.999995 -0.00238176 -0.00225587 0.999995 -0.00170297 -0.00185662 0.999997 -0.00234449 -0.0012528 0.999996 -0.030928 0.00211891 0.999519 -0.0258994 0.0198217 0.999468 -0.030928 0.00211891 0.999519 -0.00749305 0.0173508 0.999821 0.029668 -0.00987669 0.999511 -0.00749305 0.0173508 0.999821 -0.00137219 0.0108868 0.99994 0.00346445 0.00160474 0.999993 0.00359652 0.00132681 0.999993 0.00346445 0.00160474 0.999993 -0.000373368 0.00955868 0.999954 -0.00169999 0.0127155 0.999918 -0.00200047 0.0133587 0.999909 -0.00213483 0.013808 0.999902 -0.00137219 0.0108868 0.99994 0.691542 -0.543967 0.475257 0.029668 -0.00987669 0.999511 0.78598 -0.618252 0 0.78598 -0.618252 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 29 { 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.00272 0.63677 0.00049 0.71228 0.06161 0.62613 0.00827 0.72291 0.15385 0.60273 0.00827 0.80481 0.15385 0.60273 0.03666 0.93947 0.58168 0.60273 0.03666 0.93947 0.6571 0.57015 0.04745 0.94566 0.67169 0.59741 0.04745 0.94566 0.67391 0.61869 0.05824 0.97974 0.98951 0.6357 0.97421 0.97974 0.6571 0.57015 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 } TexCoordArray 1 Vec2Array 29 { 0.92341 0.5042 0.92347 0.5042 0.92317 0.5042 0.92312 0.5042 0.92317 0.50477 0.92312 0.50477 0.9237 0.5042 0.92371 0.5042 0.92347 0.5042 0.92368 0.5042 0.92312 0.5042 0.92369 0.5042 0.92312 0.5042 0.92359 0.50423 0.92147 0.50421 0.92359 0.50423 0.92118 0.50421 0.92355 0.50423 0.92113 0.50421 0.92355 0.50423 0.92112 0.50421 0.92351 0.50423 0.9199 0.50422 0.91999 0.50425 0.92118 0.50421 0.92139 0.50421 0.92147 0.50421 0.92139 0.50478 0.92147 0.50478 } TexCoordArray 2 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1470.52 1.81696 -372.631 1470.52 1.81596 -370.777 1470.66 3.72146 -372.604 1470.66 3.72046 -370.803 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.997308 0.0733193 3.95483e-05 -0.997308 0.0733199 4.01418e-05 -0.997308 0.0733199 4.01418e-05 -0.997308 0.0733205 4.07528e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51167 0.04041 0.97223 0.04041 0.51925 0.46836 0.9664 0.46836 } TexCoordArray 1 Vec2Array 4 { 0.9199 0.50632 0.9199 0.50422 0.91999 0.50629 0.91999 0.50425 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 9 DrawArrays TRIANGLE_STRIP 24 7 } VertexArray Vec3Array 31 { 1470.52 1.81696 -372.631 1470.66 3.72146 -372.604 1470.52 1.81696 -372.631 1476.55 3.61996 -372.59 1472.56 1.68746 -372.626 1476.62 3.42996 -372.59 1472.57 1.56946 -372.627 1476.62 3.42996 -372.59 1472.66 1.41646 -372.626 1476.69 3.39396 -372.59 1472.66 1.41646 -372.626 1473.15 1.58896 -372.626 1473 1.41046 -372.626 1473.15 1.58846 -372.152 1473 1.41046 -372.152 1473.15 1.58896 -372.626 1476.69 3.39396 -372.59 1475.9 1.54146 -372.619 1476.85 2.64496 -372.616 1475.9 1.54146 -372.619 1476.85 2.19096 -372.616 1476.5 1.66046 -372.617 1476.9 2.13146 -372.616 1476.87 1.71296 -372.617 1476.5 1.66046 -372.617 1476.39 1.36996 -372.618 1476.5 1.66046 -372.617 1475.99 1.37696 -372.619 1475.9 1.54146 -372.619 1475.99 1.37646 -372.144 1475.9 1.54096 -372.144 } NormalBinding PER_VERTEX NormalArray Vec3Array 31 { 0.0027878 0.0134058 -0.999906 0.00261871 0.0139712 -0.999899 0.0027878 0.0134058 -0.999906 0.00304984 0.0128356 -0.999913 0.00404472 0.0103257 -0.999938 0.00737853 0.00355029 -0.999967 0.00780907 0.00288087 -0.999965 0.00737853 0.00355029 -0.999967 0.00186425 0.0137965 -0.999903 -0.00259029 0.0181708 -0.999831 0.00186425 0.0137965 -0.999903 0.0169574 0.00379003 -0.999849 0.736905 -0.620217 -0.268888 0.765082 -0.643933 -0.000339603 0.764637 -0.644461 0 0.0169574 0.00379003 -0.999849 -0.00259029 0.0181708 -0.999831 -0.0242406 0.00204753 -0.999704 -0.0190146 0.019078 -0.999637 -0.0242406 0.00204753 -0.999704 0.00311161 -5.24296e-05 -0.999995 0.00222441 0.00112463 -0.999997 3.51362e-05 0.00210833 -0.999998 -0.000344965 0.00243115 -0.999997 0.00222441 0.00112463 -0.999997 0.0025594 0.00239263 -0.999994 0.00222441 0.00112463 -0.999997 -0.318944 -0.173954 -0.931673 -0.0242406 0.00204753 -0.999704 -0.87736 -0.479832 -0.000505044 -0.87736 -0.479832 -0.000505044 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 31 { 0.98951 0.6357 0.97421 0.97974 0.98951 0.6357 0.05824 0.97974 0.67391 0.61869 0.04745 0.94566 0.67169 0.59741 0.04745 0.94566 0.6571 0.57015 0.03666 0.93947 0.6571 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.03666 0.93947 0.15385 0.60273 0.00827 0.80481 0.15385 0.60273 0.00827 0.72291 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.06161 0.62613 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 } TexCoordArray 1 Vec2Array 31 { 0.9199 0.50632 0.91999 0.50629 0.9199 0.50632 0.92351 0.50627 0.92112 0.50631 0.92355 0.50627 0.92113 0.50632 0.92355 0.50627 0.92118 0.50631 0.92359 0.50627 0.92118 0.50631 0.92148 0.50631 0.92139 0.50631 0.92148 0.50578 0.92139 0.50578 0.92148 0.50631 0.92359 0.50627 0.92312 0.50631 0.92369 0.5063 0.92312 0.50631 0.92369 0.5063 0.92348 0.5063 0.92372 0.5063 0.9237 0.5063 0.92348 0.5063 0.92341 0.50631 0.92348 0.5063 0.92317 0.50631 0.92312 0.50631 0.92317 0.50577 0.92312 0.50577 } TexCoordArray 2 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1476.39 1.36896 -370.763 1476.39 1.36946 -371.265 1476.39 1.36896 -370.763 1476.45 1.53896 -371.265 1476.49 1.65996 -370.763 1476.45 1.53946 -372.144 1476.5 1.66046 -372.617 1476.45 1.53946 -372.144 1476.39 1.36996 -372.618 1476.39 1.36946 -372.144 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.944584 -0.328264 0.00184354 0.942579 -0.333982 -0.000332718 0.944584 -0.328264 0.00184354 0.946277 -0.323355 0.00120802 0.939962 -0.341265 0.00324789 0.937634 -0.347601 0.00398367 0.932621 -0.360804 0.00614232 0.937634 -0.347601 0.00398367 0.938072 -0.346403 0.00501257 0.942888 -0.333109 -0.000351352 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.02652 0.00592 0.15273 0.00592 0.02652 0.00592 0.15224 0.04069 0.02567 0.06552 0.37333 0.04069 0.49227 0.06552 0.37333 0.04069 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 10 { 0.92341 0.5042 0.92341 0.50477 0.92341 0.5042 0.92345 0.50477 0.92347 0.5042 0.92345 0.50577 0.92348 0.5063 0.92345 0.50577 0.92341 0.50631 0.92341 0.50577 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1476.87 1.71296 -372.617 1476.87 1.71196 -370.762 1476.5 1.66046 -372.617 1476.49 1.65996 -370.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.140487 -0.990083 -0.000533695 0.138 -0.990432 -2.80914e-05 0.138 -0.990432 -2.80914e-05 0.135576 -0.990767 0.000464795 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -2.14671 -0.43322 -2.14671 -0.52313 -1.80705 -0.43322 -1.80705 -0.52313 } TexCoordArray 1 Vec2Array 4 { 0.9237 0.5063 0.9237 0.5042 0.92348 0.5063 0.92347 0.5042 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1476.55 3.61996 -372.59 1476.55 3.61896 -370.789 1476.62 3.42996 -372.59 1476.61 3.42896 -370.789 1476.69 3.39396 -372.59 1476.68 3.39346 -370.789 1476.85 2.64496 -372.616 1476.85 2.64396 -370.761 1476.85 2.19096 -372.616 1476.84 2.18996 -370.761 1476.9 2.13146 -372.616 1476.89 2.13046 -370.761 1476.87 1.71296 -372.617 1476.87 1.71196 -370.762 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.938429 0.345472 0.000191626 0.94625 0.323425 0.00280898 0.90129 0.433206 0.00296168 0.7942 0.607639 0.00469217 0.939213 0.343292 0.00533759 0.967793 0.251733 0.00280947 0.986121 0.166017 0.00213313 0.99537 0.0961054 0.00150506 0.999135 0.0414743 0.00284895 0.987851 0.155311 0.00535598 0.991625 0.129033 0.00541322 0.999996 -0.000142226 0.00287701 0.998213 -0.0596951 0.00266103 0.998858 -0.0477817 -2.5756e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.48357 0.49214 0.03057 0.49214 0.48333 0.43757 0.03033 0.43757 0.48296 0.3998 0.02995 0.3998 0.48935 0.25989 0.02275 0.25989 0.48976 0.17127 0.02316 0.17127 0.48952 0.15772 0.02292 0.15772 0.48998 0.06963 0.02338 0.06963 } TexCoordArray 1 Vec2Array 14 { 0.92351 0.50627 0.92351 0.50423 0.92355 0.50627 0.92355 0.50423 0.92359 0.50627 0.92359 0.50423 0.92369 0.5063 0.92369 0.5042 0.92369 0.5063 0.92368 0.5042 0.92372 0.5063 0.92371 0.5042 0.9237 0.5063 0.9237 0.5042 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_61 DataVariance STATIC file "rvtopb.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_62 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1462.43 4.20444 -350.092 1463.18 4.19144 -350.089 1462.43 3.92496 -350.092 1463.38 4.05746 -350.087 1463.38 3.90846 -350.087 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0039876 0 -0.999992 0.0048799 -0.00251135 -0.999985 0.00498883 -0.00180738 -0.999986 0.00569948 -0.00309023 -0.999979 0.0052685 0 -0.999986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.91506 0.48073 0.91551 0.48073 0.91506 0.48073 0.91563 0.48073 0.91563 0.48073 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1463.18 4.19144 -349.603 1462.43 4.20444 -349.606 1463.18 4.19144 -349.603 1462.42 3.92496 -349.606 1463.38 4.05694 -349.602 1463.37 3.90846 -349.602 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00412451 0.000540248 0.999991 -0.00398512 0.000142725 0.999992 -0.00412451 0.000540248 0.999991 -0.00414653 0.000468619 0.999991 -0.00426061 0.000698981 0.999991 -0.00420347 0.00028336 0.999991 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.79884 0.9995 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.91551 0.48018 0.91506 0.48018 0.91551 0.48018 0.91506 0.48018 0.91563 0.48018 0.91563 0.48018 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.38 4.05746 -350.087 1463.38 4.05694 -349.602 1463.38 3.90846 -350.087 1463.37 3.90846 -349.602 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 0.999381 -0.0336268 0.0102956 0.999381 -0.0336268 0.0102956 0.997524 -0.067244 0.0205882 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46837 0.9854 0.46837 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.91563 0.48073 0.91563 0.48018 0.91563 0.48073 0.91563 0.48018 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1463.38 4.05694 -349.602 1463.38 4.05746 -350.087 1463.18 4.19144 -349.603 1463.18 4.19144 -350.089 1462.43 4.20444 -349.606 1462.43 4.20444 -350.092 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.558138 0.829748 0.000872914 0.557409 0.830238 0.000436262 0.237632 0.971355 0.000177387 0.0937003 0.995601 0 0.0173307 0.99985 0 0.0173307 0.99985 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.9995 0.85553 0.9995 0.9854 0.79884 0.85553 0.79884 0.9854 0.0005 0.85553 0.0005 0.9854 } TexCoordArray 1 Vec2Array 6 { 0.91563 0.48018 0.91563 0.48073 0.91551 0.48018 0.91551 0.48073 0.91506 0.48018 0.91506 0.48073 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.43 3.92496 -350.092 1462.42 3.92496 -349.606 1462.43 4.20444 -350.092 1462.43 4.20444 -349.606 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999788 0 -0.0205922 -0.999787 0.0179035 -0.0102961 -0.999787 0.0179035 -0.0102961 -0.999359 0.0357916 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9854 0.0005 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.91506 0.48073 0.91506 0.48018 0.91506 0.48073 0.91506 0.48018 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1464.07 4.17296 -344.25 1464.83 4.15995 -344.247 1464.06 3.89346 -344.25 1465.02 4.02596 -344.246 1465.02 3.87696 -344.246 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0039728 -0.000142278 -0.999992 0.00412038 -0.000568736 -0.999991 0.00413278 -0.000409034 -0.999991 0.00424733 -0.000600054 -0.999991 0.00416451 0 -0.999991 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.91604 0.4741 0.9165 0.4741 0.91604 0.4741 0.91661 0.4741 0.91661 0.4741 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1464.83 4.15995 -343.762 1464.07 4.17296 -343.765 1464.83 4.15995 -343.762 1464.06 3.89346 -343.765 1465.02 4.02544 -343.761 1465.01 3.87696 -343.761 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0041079 0.000647175 0.999991 -0.00393267 0.000140841 0.999992 -0.0041079 0.000647175 0.999991 -0.00413447 0.000546026 0.999991 -0.00427967 0.000837566 0.99999 -0.00420347 0.000283358 0.999991 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.79884 0.9995 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.9165 0.47355 0.91604 0.47355 0.9165 0.47355 0.91604 0.47355 0.91661 0.47354 0.91661 0.47354 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.02 4.02596 -344.246 1465.02 4.02544 -343.761 1465.02 3.87696 -344.246 1465.01 3.87696 -343.761 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 0.999381 -0.0336266 0.0102949 0.999381 -0.0336266 0.0102949 0.997524 -0.0672435 0.0205869 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46837 0.9854 0.46837 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.91661 0.4741 0.91661 0.47354 0.91661 0.4741 0.91661 0.47354 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1465.02 4.02544 -343.761 1465.02 4.02596 -344.246 1464.83 4.15995 -343.762 1464.83 4.15995 -344.247 1464.07 4.17296 -343.765 1464.07 4.17296 -344.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.577895 0.816111 0.000858514 0.577165 0.816627 0.000429542 0.239754 0.970834 0.000170185 0.093166 0.995651 0 0.0171157 0.999853 0 0.0171157 0.999854 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.9995 0.85553 0.9995 0.9854 0.79884 0.85553 0.79884 0.9854 0.0005 0.85553 0.0005 0.9854 } TexCoordArray 1 Vec2Array 6 { 0.91661 0.47354 0.91661 0.4741 0.9165 0.47355 0.9165 0.4741 0.91604 0.47355 0.91604 0.4741 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.06 3.89346 -344.25 1464.06 3.89346 -343.765 1464.07 4.17296 -344.25 1464.07 4.17296 -343.765 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999359 0.0357902 0 -0.999359 0.0357902 0 -0.999359 0.0357902 0 -0.999359 0.0357902 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9854 0.0005 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.91604 0.4741 0.91604 0.47355 0.91604 0.4741 0.91604 0.47355 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1473.75 4.01946 -369.281 1474.51 4.00646 -369.277 1473.74 3.73996 -369.281 1474.69 3.87196 -369.277 1474.69 3.72346 -369.277 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00525691 -0.000188266 -0.999986 0.00454559 0.00186703 -0.999988 0.00445127 0.00134562 -0.999989 0.0038661 0.00245974 -0.99999 0.00420785 0 -0.999991 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.92183 0.50252 0.92229 0.50251 0.92183 0.50252 0.9224 0.50251 0.9224 0.50251 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1474.51 4.00596 -368.792 1473.74 4.01946 -368.795 1474.51 4.00596 -368.792 1473.74 3.73946 -368.795 1474.69 3.87196 -368.791 1474.69 3.72346 -368.791 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00410754 0.000646119 0.999991 -0.00388393 0 0.999992 -0.00410754 0.000646119 0.999991 -0.00413541 0.000466623 0.999991 -0.00432093 0.000810867 0.99999 -0.00420785 0 0.999991 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.79884 0.9995 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.92229 0.50196 0.92183 0.50197 0.92229 0.50196 0.92183 0.50197 0.9224 0.50196 0.9224 0.50196 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1474.69 3.87196 -369.277 1474.69 3.87196 -368.791 1474.69 3.72346 -369.277 1474.69 3.72346 -368.791 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46837 0.9854 0.46837 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.9224 0.50251 0.9224 0.50196 0.9224 0.50251 0.9224 0.50196 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1474.69 3.87196 -368.791 1474.69 3.87196 -369.277 1474.51 4.00596 -368.792 1474.51 4.00646 -369.277 1473.74 4.01946 -368.795 1473.75 4.01946 -369.281 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.59703 0.802219 0 0.597745 0.801686 0.000412604 0.242252 0.970213 0.000840151 0.0936563 0.995604 0.000725448 0.017314 0.99985 0.000693074 0.0171007 0.999854 0.000352216 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.9995 0.85553 0.9995 0.9854 0.79884 0.85553 0.79884 0.9854 0.0005 0.85553 0.0005 0.9854 } TexCoordArray 1 Vec2Array 6 { 0.9224 0.50196 0.9224 0.50251 0.92229 0.50196 0.92229 0.50251 0.92183 0.50197 0.92183 0.50252 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1473.74 3.73996 -369.281 1473.74 3.73946 -368.795 1473.75 4.01946 -369.281 1473.74 4.01946 -368.795 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999359 0.0357902 3.68191e-05 -0.999787 0.0178867 -0.0102869 -0.999787 0.0178867 -0.0102869 -0.999788 0 -0.0205922 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9854 0.0005 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92183 0.50252 0.92183 0.50197 0.92183 0.50252 0.92183 0.50197 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1476.06 3.96744 -346.543 1476.82 3.95445 -346.538 1476.06 3.68795 -346.543 1477.02 3.81996 -346.538 1477.02 3.67145 -346.538 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00658514 0 -0.999978 0.00563142 0.00271989 -0.999981 0.00551473 0.00196035 -0.999983 0.00475188 0.0033574 -0.999983 0.00521356 0 -0.999986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.92322 0.4767 0.92367 0.4767 0.92322 0.4767 0.92379 0.4767 0.92379 0.4767 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1476.82 3.95394 -346.054 1476.06 3.96744 -346.056 1476.82 3.95394 -346.054 1476.05 3.68744 -346.057 1477.02 3.81996 -346.053 1477.01 3.67094 -346.053 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00337373 -0.00147417 0.999993 -0.00271038 -0.0033908 0.999991 -0.00337373 -0.00147417 0.999993 -0.00359331 -0.000984264 0.999993 -0.00422068 0.000725756 0.999991 -0.00415971 0.000279429 0.999991 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.79884 0.9995 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.92367 0.47615 0.92322 0.47615 0.92367 0.47615 0.92321 0.47615 0.92379 0.47615 0.92379 0.47615 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1477.02 3.81996 -346.538 1477.02 3.81996 -346.053 1477.02 3.67145 -346.538 1477.01 3.67094 -346.053 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 0.999381 -0.0336243 0.0102949 0.999381 -0.0336243 0.0102949 0.997541 -0.0670099 0.0205168 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46837 0.9854 0.46837 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92379 0.4767 0.92379 0.47615 0.92379 0.4767 0.92379 0.47615 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1477.02 3.81996 -346.053 1477.02 3.81996 -346.538 1476.82 3.95394 -346.054 1476.82 3.95445 -346.538 1476.06 3.96744 -346.056 1476.06 3.96744 -346.543 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.55668 0.830727 0 0.55741 0.830237 0.000436936 0.236371 0.971663 0.000847005 0.0929861 0.995667 0.000583929 0.0174223 0.999848 0.000525124 0.0170894 0.999854 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.9995 0.85553 0.9995 0.9854 0.79884 0.85553 0.79884 0.9854 0.0005 0.85553 0.0005 0.9854 } TexCoordArray 1 Vec2Array 6 { 0.92379 0.47615 0.92379 0.4767 0.92367 0.47615 0.92367 0.4767 0.92322 0.47615 0.92322 0.4767 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1476.06 3.68795 -346.543 1476.05 3.68744 -346.057 1476.06 3.96744 -346.543 1476.06 3.96744 -346.056 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999788 0 -0.0205909 -0.999787 0.017905 -0.0102757 -0.999787 0.017905 -0.0102757 -0.999362 0.0357263 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9854 0.0005 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92322 0.4767 0.92321 0.47615 0.92322 0.4767 0.92322 0.47615 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1478.11 3.93394 -350.387 1478.88 3.92094 -350.384 1478.11 3.65444 -350.387 1479.06 3.78696 -350.383 1479.06 3.63794 -350.383 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00388393 0 -0.999992 0.00410778 -0.000646813 -0.999991 0.00413567 -0.000466539 -0.999991 0.00432076 -0.000809546 -0.99999 0.00420785 0 -0.999991 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.92444 0.48107 0.9249 0.48106 0.92444 0.48107 0.92501 0.48106 0.92501 0.48106 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1478.87 3.92094 -349.898 1478.11 3.93394 -349.902 1478.87 3.92094 -349.898 1478.11 3.65444 -349.902 1479.06 3.78644 -349.897 1479.06 3.63794 -349.897 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0052432 -4.82869e-05 0.999986 -0.00526013 0 0.999986 -0.0052432 -4.82869e-05 0.999986 -0.00524111 -3.48334e-05 0.999986 -0.00522736 -6.0005e-05 0.999986 -0.0052357 0 0.999986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.79884 0.9995 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.9249 0.48051 0.92444 0.48052 0.9249 0.48051 0.92444 0.48052 0.92501 0.48051 0.92501 0.48051 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1479.06 3.78696 -350.383 1479.06 3.78644 -349.897 1479.06 3.63794 -350.383 1479.06 3.63794 -349.897 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46837 0.9854 0.46837 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92501 0.48106 0.92501 0.48051 0.92501 0.48106 0.92501 0.48051 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1479.06 3.78644 -349.897 1479.06 3.78696 -350.383 1478.87 3.92094 -349.898 1478.88 3.92094 -350.384 1478.11 3.93394 -349.902 1478.11 3.93394 -350.387 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.577647 0.816286 0.000858574 0.587153 0.80945 0.00647216 0.241666 0.970356 0.00277071 0.0932144 0.995645 0.00176408 0.0169899 0.999856 0.000175137 0.0168803 0.999857 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.9995 0.85553 0.9995 0.9854 0.79884 0.85553 0.79884 0.9854 0.0005 0.85553 0.0005 0.9854 } TexCoordArray 1 Vec2Array 6 { 0.92501 0.48051 0.92501 0.48106 0.9249 0.48051 0.9249 0.48106 0.92444 0.48052 0.92444 0.48107 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1478.11 3.65444 -350.387 1478.11 3.65444 -349.902 1478.11 3.93394 -350.387 1478.11 3.93394 -349.902 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9854 0.0005 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92444 0.48107 0.92444 0.48052 0.92444 0.48107 0.92444 0.48052 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1479.76 3.90296 -344.545 1480.51 3.88946 -344.542 1479.76 3.62296 -344.546 1480.71 3.75545 -344.541 1480.71 3.60646 -344.541 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00405231 0.00359666 -0.999985 0.00454917 0.00219842 -0.999987 0.00475046 0.00158266 -0.999987 0.00524679 0.000150799 -0.999986 0.00526782 0 -0.999986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.92543 0.47443 0.92588 0.47443 0.92543 0.47444 0.926 0.47443 0.926 0.47443 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1480.51 3.88946 -344.057 1479.76 3.90246 -344.061 1480.51 3.88946 -344.057 1479.75 3.62296 -344.061 1480.71 3.75496 -344.056 1480.71 3.60646 -344.056 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00527778 -6.4165e-05 0.999986 -0.00536768 0.000192233 0.999986 -0.00527778 -6.4165e-05 0.999986 -0.00525957 -4.61521e-05 0.999986 -0.00518349 -0.000213883 0.999987 -0.0052129 0 0.999986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.79884 0.9995 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.92588 0.47388 0.92543 0.47389 0.92588 0.47388 0.92542 0.47389 0.926 0.47388 0.926 0.47388 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1480.71 3.75545 -344.541 1480.71 3.75496 -344.056 1480.71 3.60646 -344.541 1480.71 3.60646 -344.056 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46837 0.9854 0.46837 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.926 0.47443 0.926 0.47388 0.926 0.47443 0.926 0.47388 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1480.71 3.75496 -344.056 1480.71 3.75545 -344.541 1480.51 3.88946 -344.057 1480.51 3.88946 -344.542 1479.76 3.90246 -344.061 1479.76 3.90296 -344.545 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.557903 0.829906 0.000838401 0.557204 0.830375 0.000419425 0.237737 0.971329 0.000170688 0.094065 0.995566 0.000453165 0.0176615 0.999844 0.000515881 0.0179929 0.999838 0.00103286 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.9995 0.85553 0.9995 0.9854 0.79884 0.85553 0.79884 0.9854 0.0005 0.85553 0.0005 0.9854 } TexCoordArray 1 Vec2Array 6 { 0.926 0.47388 0.926 0.47443 0.92588 0.47388 0.92588 0.47443 0.92543 0.47389 0.92543 0.47443 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1479.76 3.62296 -344.546 1479.75 3.62296 -344.061 1479.76 3.90296 -344.545 1479.76 3.90246 -344.061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999787 7.42179e-05 -0.0206349 -0.999786 0.0179053 -0.0103189 -0.999786 0.0179053 -0.0103189 -0.999359 0.0357902 3.69719e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9854 0.0005 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92543 0.47444 0.92542 0.47389 0.92543 0.47443 0.92543 0.47389 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1478.06 3.93946 -358.412 1478.81 3.92645 -358.408 1478.05 3.65995 -358.412 1479 3.79195 -358.407 1479 3.64346 -358.408 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00532702 -0.00019077 -0.999986 0.00530467 -0.000127023 -0.999986 0.0050306 0.00180797 -0.999986 0.00481903 0.00323451 -0.999983 0.00432602 0.00678192 -0.999968 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.92441 0.49018 0.92486 0.49017 0.92441 0.49018 0.92498 0.49017 0.92498 0.49017 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1478.81 3.92596 -357.922 1478.05 3.93896 -357.926 1478.81 3.92596 -357.922 1478.05 3.65946 -357.926 1479 3.79195 -357.921 1479 3.64296 -357.921 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00526593 1.65593e-05 0.999986 -0.00526013 0 0.999986 -0.00526593 1.65593e-05 0.999986 -0.00526665 1.19314e-05 0.999986 -0.00527136 2.05521e-05 0.999986 -0.0052685 0 0.999986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.79884 0.9995 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.92486 0.48962 0.92441 0.48963 0.92486 0.48962 0.92441 0.48963 0.92498 0.48962 0.92498 0.48962 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1479 3.79195 -358.407 1479 3.79195 -357.921 1479 3.64346 -358.408 1479 3.64296 -357.921 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46837 0.9854 0.46837 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92498 0.49017 0.92498 0.48962 0.92498 0.49017 0.92498 0.48962 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1479 3.79195 -357.921 1479 3.79195 -358.407 1478.81 3.92596 -357.922 1478.81 3.92645 -358.408 1478.05 3.93896 -357.926 1478.06 3.93946 -358.412 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.576493 0.817102 0 0.577195 0.816607 0.000411627 0.239755 0.970833 0.00081565 0.0939924 0.995572 0.0011696 0.0172162 0.999851 0.00119559 0.0173367 0.999849 0.00138567 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.9995 0.85553 0.9995 0.9854 0.79884 0.85553 0.79884 0.9854 0.0005 0.85553 0.0005 0.9854 } TexCoordArray 1 Vec2Array 6 { 0.92498 0.48962 0.92498 0.49017 0.92486 0.48962 0.92486 0.49017 0.92441 0.48963 0.92441 0.49018 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1478.05 3.65995 -358.412 1478.05 3.65946 -357.926 1478.06 3.93946 -358.412 1478.05 3.93896 -357.926 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999359 0.0357889 3.60803e-05 -0.999787 0.0179024 -0.0102778 -0.999787 0.0179024 -0.0102778 -0.999788 0 -0.0205922 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9854 0.0005 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92441 0.49018 0.92441 0.48963 0.92441 0.49018 0.92441 0.48963 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1474.68 4.00096 -364.26 1475.44 3.98746 -364.257 1474.67 3.72096 -364.261 1475.63 3.85346 -364.256 1475.62 3.70496 -364.256 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00399641 0.0034538 -0.999986 0.00451293 0.0019614 -0.999988 0.00472134 0.00131746 -0.999988 0.00524454 -0.000224451 -0.999986 0.00526252 -0.000354725 -0.999986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.92239 0.49682 0.92285 0.49681 0.92239 0.49682 0.92296 0.49681 0.92295 0.49681 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1475.44 3.98746 -363.772 1474.68 4.00046 -363.776 1475.44 3.98746 -363.772 1474.67 3.72096 -363.776 1475.62 3.85296 -363.771 1475.62 3.70446 -363.771 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00528316 0.000264112 0.999986 -0.00525691 0.000188266 0.999986 -0.00528316 0.000264112 0.999986 -0.00527906 0.000190355 0.999986 -0.00529516 0.000191872 0.999986 -0.0052685 0 0.999986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.79884 0.9995 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.92285 0.49626 0.92239 0.49627 0.92285 0.49626 0.92239 0.49627 0.92295 0.49626 0.92295 0.49626 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1475.63 3.85346 -364.256 1475.62 3.85296 -363.771 1475.62 3.70496 -364.256 1475.62 3.70446 -363.771 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.997526 -0.0672391 0.0205189 0.99938 -0.033682 0.0102785 0.99938 -0.033682 0.0102785 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46837 0.9854 0.46837 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92296 0.49681 0.92295 0.49626 0.92295 0.49681 0.92295 0.49626 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1475.62 3.85296 -363.771 1475.63 3.85346 -364.256 1475.44 3.98746 -363.772 1475.44 3.98746 -364.257 1474.68 4.00046 -363.776 1474.68 4.00096 -364.26 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.598622 0.800924 0.0131808 0.587423 0.809254 0.00647913 0.241745 0.970337 0.00254325 0.0935185 0.995617 0.000456818 0.0174288 0.999848 0.000516145 0.017756 0.999842 0.00103336 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.9995 0.85553 0.9995 0.9854 0.79884 0.85553 0.79884 0.9854 0.0005 0.85553 0.0005 0.9854 } TexCoordArray 1 Vec2Array 6 { 0.92295 0.49626 0.92296 0.49681 0.92285 0.49626 0.92285 0.49681 0.92239 0.49627 0.92239 0.49682 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1474.67 3.72096 -364.261 1474.67 3.72096 -363.776 1474.68 4.00096 -364.26 1474.68 4.00046 -363.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999362 0.0357263 0 -0.999361 0.0357582 1.84588e-05 -0.999361 0.0357582 1.84588e-05 -0.999359 0.0357902 3.69891e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9854 0.0005 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92239 0.49682 0.92239 0.49627 0.92239 0.49682 0.92239 0.49627 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_63 DataVariance STATIC file "rvtopa.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_64 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1462.23 4.14946 -346.214 1462.87 4.13844 -346.211 1462.23 3.91444 -346.214 1463.03 4.02544 -346.211 1463.03 3.90094 -346.211 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00467285 0 -0.999989 0.00402504 0.00185093 -0.99999 0.00394526 0.00133622 -0.999991 0.00341855 0.00230352 -0.999992 0.00373815 0 -0.999993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.91494 0.47633 0.91533 0.47633 0.91494 0.47633 0.91542 0.47633 0.91542 0.47633 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1462.87 4.13844 -345.804 1462.23 4.14946 -345.807 1462.87 4.13844 -345.804 1462.22 3.91444 -345.807 1463.03 4.02544 -345.803 1463.03 3.90044 -345.803 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00487431 0.000790802 0.999988 -0.00466947 0.000196461 0.999989 -0.00487431 0.000790802 0.999988 -0.00489158 0.000569052 0.999988 -0.00505038 0.000835438 0.999987 -0.00493589 0 0.999988 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.79884 0.9995 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.91533 0.47586 0.91494 0.47587 0.91533 0.47586 0.91494 0.47587 0.91542 0.47586 0.91542 0.47586 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.03 4.02544 -346.211 1463.03 4.02544 -345.803 1463.03 3.90094 -346.211 1463.03 3.90044 -345.803 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46837 0.9854 0.46837 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.91542 0.47633 0.91542 0.47586 0.91542 0.47633 0.91542 0.47586 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1463.03 4.02544 -345.803 1463.03 4.02544 -346.211 1462.87 4.13844 -345.804 1462.87 4.13844 -346.211 1462.23 4.14946 -345.807 1462.23 4.14946 -346.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.576801 0.816885 0 0.576801 0.816885 0 0.239842 0.970812 0 0.0933505 0.995633 0 0.0172005 0.999852 0 0.0172005 0.999852 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.9995 0.85553 0.9995 0.9854 0.79884 0.85553 0.79884 0.9854 0.0005 0.85553 0.0005 0.9854 } TexCoordArray 1 Vec2Array 6 { 0.91542 0.47586 0.91542 0.47633 0.91533 0.47586 0.91533 0.47633 0.91494 0.47587 0.91494 0.47633 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.23 3.91444 -346.214 1462.22 3.91444 -345.807 1462.23 4.14946 -346.214 1462.23 4.14946 -345.807 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999705 0 -0.0242862 -0.999705 0.0210305 -0.0121431 -0.999705 0.0210305 -0.0121431 -0.999116 0.0420363 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9854 0.0005 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.91494 0.47633 0.91494 0.47587 0.91494 0.47633 0.91494 0.47587 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1464.01 4.11896 -346.206 1464.65 4.10794 -346.203 1464.01 3.88394 -346.206 1464.81 3.99496 -346.203 1464.81 3.86996 -346.203 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00467285 0 -0.999989 0.00402502 0.00185098 -0.99999 0.00394502 0.00133475 -0.999991 0.00341913 0.00229916 -0.999992 0.00373815 0 -0.999993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.91601 0.47632 0.91639 0.47632 0.91601 0.47632 0.91649 0.47632 0.91649 0.47632 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1464.65 4.10745 -345.795 1464.01 4.11844 -345.798 1464.65 4.10745 -345.795 1464 3.88346 -345.798 1464.81 3.99496 -345.795 1464.8 3.86996 -345.795 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0040459 -0.00174677 0.99999 -0.00471708 0.000200931 0.999989 -0.0040459 -0.00174677 0.99999 -0.00396941 -0.00117627 0.999991 -0.00343128 -0.00216748 0.999992 -0.0037712 0.00030199 0.999993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.79884 0.9995 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.91639 0.47585 0.91601 0.47586 0.91639 0.47585 0.916 0.47586 0.91649 0.47585 0.91648 0.47585 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.81 3.99496 -346.203 1464.81 3.99496 -345.795 1464.81 3.86996 -346.203 1464.8 3.86996 -345.795 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 0.999124 -0.040004 0.0122555 0.999124 -0.040004 0.0122555 0.996511 -0.0797988 0.0244469 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46837 0.9854 0.46837 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.91649 0.47632 0.91649 0.47585 0.91649 0.47632 0.91648 0.47585 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1464.81 3.99496 -345.795 1464.81 3.99496 -346.203 1464.65 4.10745 -345.795 1464.65 4.10794 -346.203 1464.01 4.11844 -345.798 1464.01 4.11896 -346.206 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.575094 0.818088 0 0.575931 0.817498 0.000491066 0.23916 0.97098 0.000972075 0.0933273 0.995635 0.0012179 0.017179 0.999852 0.00122579 0.0171946 0.999851 0.00125037 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.9995 0.85553 0.9995 0.9854 0.79884 0.85553 0.79884 0.9854 0.0005 0.85553 0.0005 0.9854 } TexCoordArray 1 Vec2Array 6 { 0.91649 0.47585 0.91649 0.47632 0.91639 0.47585 0.91639 0.47632 0.91601 0.47586 0.91601 0.47632 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.01 3.88394 -346.206 1464 3.88346 -345.798 1464.01 4.11896 -346.206 1464.01 4.11844 -345.798 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999699 0 -0.024527 -0.999698 0.0212909 -0.0122374 -0.999698 0.0212909 -0.0122374 -0.999094 0.042558 5.32214e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9854 0.0005 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.91601 0.47632 0.916 0.47586 0.91601 0.47632 0.91601 0.47586 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1464.46 4.11495 -353.399 1465.1 4.10395 -353.397 1464.46 3.87996 -353.399 1465.26 3.99096 -353.396 1465.26 3.86596 -353.396 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00309995 0 -0.999995 0.00354267 -0.0012648 -0.999993 0.00359735 -0.000912034 -0.999993 0.0039567 -0.00157092 -0.999991 0.00373872 0 -0.999993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.91628 0.48449 0.91666 0.48448 0.91628 0.48449 0.91676 0.48448 0.91676 0.48448 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1465.1 4.10346 -352.989 1464.46 4.11495 -352.991 1465.1 4.10346 -352.989 1464.46 3.87996 -352.991 1465.26 3.99096 -352.988 1465.25 3.86596 -352.988 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00358346 0.0012478 0.999993 -0.00314764 0 0.999995 -0.00358346 0.0012478 0.999993 -0.00364878 0.000986903 0.999993 -0.00401346 0.00170507 0.99999 -0.00381931 0.000305843 0.999993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.79884 0.9995 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.91666 0.48402 0.91628 0.48402 0.91666 0.48402 0.91628 0.48402 0.91676 0.48402 0.91675 0.48402 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.26 3.99096 -353.396 1465.26 3.99096 -352.988 1465.26 3.86596 -353.396 1465.25 3.86596 -352.988 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 0.999124 -0.040004 0.0122555 0.999124 -0.040004 0.0122555 0.996511 -0.0797988 0.0244469 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46837 0.9854 0.46837 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.91676 0.48448 0.91676 0.48402 0.91676 0.48448 0.91675 0.48402 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1465.26 3.99096 -352.988 1465.26 3.99096 -353.396 1465.1 4.10346 -352.989 1465.1 4.10395 -353.397 1464.46 4.11495 -352.991 1464.46 4.11495 -353.399 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.575094 0.818087 0 0.57593 0.817499 0.000491066 0.239666 0.970855 0.000971926 0.0936811 0.995602 0.000664545 0.0175683 0.999845 0.000600622 0.0171873 0.999852 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.9995 0.85553 0.9995 0.9854 0.79884 0.85553 0.79884 0.9854 0.0005 0.85553 0.0005 0.9854 } TexCoordArray 1 Vec2Array 6 { 0.91676 0.48402 0.91676 0.48448 0.91666 0.48402 0.91666 0.48448 0.91628 0.48402 0.91628 0.48449 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.46 3.87996 -353.399 1464.46 3.87996 -352.991 1464.46 4.11495 -353.399 1464.46 4.11495 -352.991 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9854 0.0005 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.91628 0.48449 0.91628 0.48402 0.91628 0.48449 0.91628 0.48402 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1480.29 3.83346 -337.463 1480.93 3.82244 -337.46 1480.28 3.59844 -337.463 1481.09 3.70944 -337.459 1481.08 3.58444 -337.459 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00466943 -0.000198884 -0.999989 0.00487403 -0.000792635 -0.999988 0.00490626 -0.000683283 -0.999988 0.00507647 -0.0010314 -0.999987 0.00498989 -0.000399581 -0.999987 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.92575 0.46639 0.92613 0.46639 0.92574 0.46639 0.92623 0.46639 0.92622 0.46639 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1480.93 3.82194 -337.052 1480.29 3.83295 -337.055 1480.93 3.82194 -337.052 1480.28 3.59794 -337.055 1481.09 3.70944 -337.052 1481.08 3.58444 -337.052 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00400506 -0.00172904 0.99999 -0.00466943 0.000198885 0.999989 -0.00400506 -0.00172904 0.99999 -0.00392934 -0.00116435 0.999992 -0.00339663 -0.00214559 0.999992 -0.0037331 0.00029894 0.999993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.79884 0.9995 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.92613 0.46593 0.92575 0.46593 0.92613 0.46593 0.92574 0.46593 0.92623 0.46593 0.92622 0.46593 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1481.09 3.70944 -337.459 1481.09 3.70944 -337.052 1481.08 3.58444 -337.459 1481.08 3.58444 -337.052 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.996809 -0.0798226 0 0.996809 -0.0798226 0 0.996809 -0.0798226 0 0.996809 -0.0798226 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46837 0.9854 0.46837 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92623 0.46639 0.92623 0.46593 0.92622 0.46639 0.92622 0.46593 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1481.09 3.70944 -337.052 1481.09 3.70944 -337.459 1480.93 3.82194 -337.052 1480.93 3.82244 -337.46 1480.29 3.83295 -337.055 1480.29 3.83346 -337.463 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.575094 0.818087 0 0.575948 0.817487 0.000501498 0.239015 0.971015 0.000991975 0.0933444 0.995633 0.00122034 0.0171945 0.999851 0.00122554 0.0171947 0.999851 0.00122584 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.9995 0.85553 0.9995 0.9854 0.79884 0.85553 0.79884 0.9854 0.0005 0.85553 0.0005 0.9854 } TexCoordArray 1 Vec2Array 6 { 0.92623 0.46593 0.92623 0.46639 0.92613 0.46593 0.92613 0.46639 0.92575 0.46593 0.92575 0.46639 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1480.28 3.59844 -337.463 1480.28 3.59794 -337.055 1480.29 3.83346 -337.463 1480.29 3.83295 -337.055 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999094 0.0425543 5.21475e-05 -0.999094 0.0425543 5.21593e-05 -0.999094 0.0425543 5.21593e-05 -0.999094 0.0425544 5.21712e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9854 0.0005 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92574 0.46639 0.92574 0.46593 0.92575 0.46639 0.92575 0.46593 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1477.92 3.87895 -346.51 1478.56 3.86794 -346.507 1477.92 3.64394 -346.51 1478.71 3.75496 -346.506 1478.71 3.63045 -346.506 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00467285 0 -0.999989 0.00494027 -0.0007641 -0.999988 0.00497353 -0.000552194 -0.999987 0.00519491 -0.000958751 -0.999986 0.0050602 0 -0.999987 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.92433 0.47667 0.92471 0.47666 0.92433 0.47667 0.9248 0.47666 0.9248 0.47666 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1478.55 3.86794 -346.099 1477.92 3.87895 -346.101 1478.55 3.86794 -346.099 1477.92 3.64394 -346.101 1478.71 3.75496 -346.098 1478.71 3.62996 -346.098 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00359046 0.00124275 0.999993 -0.0031486 0 0.999995 -0.00359046 0.00124275 0.999993 -0.00364489 0.00089591 0.999993 -0.00400196 0.00154049 0.999991 -0.00378551 0 0.999993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.79884 0.9995 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.92471 0.4762 0.92433 0.4762 0.92471 0.4762 0.92433 0.4762 0.9248 0.4762 0.9248 0.4762 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1478.71 3.75496 -346.506 1478.71 3.75496 -346.098 1478.71 3.63045 -346.506 1478.71 3.62996 -346.098 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46837 0.9854 0.46837 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.9248 0.47666 0.9248 0.4762 0.9248 0.47666 0.9248 0.4762 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1478.71 3.75496 -346.098 1478.71 3.75496 -346.506 1478.55 3.86794 -346.099 1478.56 3.86794 -346.507 1477.92 3.87895 -346.101 1477.92 3.87895 -346.51 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.576767 0.816909 0 0.588948 0.808139 0.00722473 0.244432 0.969661 0.0031378 0.0945571 0.995517 0.00213028 0.0173348 0.99985 0.000212387 0.0172001 0.999852 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.9995 0.85553 0.9995 0.9854 0.79884 0.85553 0.79884 0.9854 0.0005 0.85553 0.0005 0.9854 } TexCoordArray 1 Vec2Array 6 { 0.9248 0.4762 0.9248 0.47666 0.92471 0.4762 0.92471 0.47666 0.92433 0.4762 0.92433 0.47667 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1477.92 3.64394 -346.51 1477.92 3.64394 -346.101 1477.92 3.87895 -346.51 1477.92 3.87895 -346.101 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9854 0.0005 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92433 0.47667 0.92433 0.4762 0.92433 0.47667 0.92433 0.4762 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1476.04 3.90794 -340.307 1476.68 3.89694 -340.304 1476.04 3.67296 -340.307 1476.84 3.78446 -340.303 1476.84 3.65946 -340.303 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00467285 0 -0.999989 0.00489771 -0.000642531 -0.999988 0.0049254 -0.000463165 -0.999988 0.00510814 -0.000798307 -0.999987 0.00499689 0 -0.999988 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.9232 0.46962 0.92359 0.46962 0.9232 0.46962 0.92368 0.46962 0.92368 0.46962 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1476.68 3.89694 -339.897 1476.04 3.90794 -339.9 1476.68 3.89694 -339.897 1476.03 3.67296 -339.9 1476.84 3.78396 -339.896 1476.83 3.65896 -339.896 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00487404 0.000792699 0.999988 -0.00466943 0.000198902 0.999989 -0.00487404 0.000792699 0.999988 -0.00490627 0.000683324 0.999988 -0.00507647 0.00103144 0.999987 -0.00498989 0.000399581 0.999987 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.79884 0.9995 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.92359 0.46916 0.9232 0.46916 0.92359 0.46916 0.9232 0.46916 0.92368 0.46916 0.92368 0.46916 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1476.84 3.78446 -340.303 1476.84 3.78396 -339.896 1476.84 3.65946 -340.303 1476.83 3.65896 -339.896 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 0.999125 -0.040004 0.0122376 0.999125 -0.040004 0.0122376 0.996512 -0.0797988 0.0244113 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46837 0.9854 0.46837 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92368 0.46962 0.92368 0.46916 0.92368 0.46962 0.92368 0.46916 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1476.84 3.78396 -339.896 1476.84 3.78446 -340.303 1476.68 3.89694 -339.897 1476.68 3.89694 -340.304 1476.04 3.90794 -339.9 1476.04 3.90794 -340.307 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.576763 0.816911 0.00100355 0.575912 0.817511 0.000502142 0.239162 0.97098 0.000198828 0.0929869 0.995667 0 0.0171844 0.999852 0 0.0171844 0.999852 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.9995 0.85553 0.9995 0.9854 0.79884 0.85553 0.79884 0.9854 0.0005 0.85553 0.0005 0.9854 } TexCoordArray 1 Vec2Array 6 { 0.92368 0.46916 0.92368 0.46962 0.92359 0.46916 0.92359 0.46962 0.9232 0.46916 0.9232 0.46962 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1476.04 3.67296 -340.307 1476.03 3.67296 -339.9 1476.04 3.90794 -340.307 1476.04 3.90794 -339.9 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999698 0 -0.0245876 -0.999698 0.0212919 -0.0122938 -0.999698 0.0212919 -0.0122938 -0.999094 0.042558 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9854 0.0005 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.9232 0.46962 0.9232 0.46916 0.9232 0.46962 0.9232 0.46916 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1479.69 3.84844 -346.501 1480.33 3.83746 -346.499 1479.69 3.61346 -346.501 1480.49 3.72446 -346.498 1480.49 3.59946 -346.498 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00309936 0 -0.999995 0.00354247 -0.0012661 -0.999993 0.0035972 -0.000912993 -0.999993 0.00395695 -0.00157272 -0.999991 0.00373872 0 -0.999993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.92539 0.47666 0.92577 0.47665 0.92539 0.47666 0.92587 0.47665 0.92587 0.47665 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1480.33 3.83696 -346.091 1479.69 3.84794 -346.093 1480.33 3.83696 -346.091 1479.69 3.61296 -346.093 1480.49 3.72446 -346.09 1480.49 3.59946 -346.09 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00354302 0.00126767 0.999993 -0.00309936 0 0.999995 -0.00354302 0.00126767 0.999993 -0.00359765 0.000913809 0.999993 -0.00395827 0.00157514 0.999991 -0.00373872 0 0.999993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.79884 0.9995 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.92577 0.47619 0.92539 0.47619 0.92577 0.47619 0.92539 0.47619 0.92587 0.47619 0.92587 0.47619 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1480.49 3.72446 -346.498 1480.49 3.72446 -346.09 1480.49 3.59946 -346.498 1480.49 3.59946 -346.09 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46837 0.9854 0.46837 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92587 0.47665 0.92587 0.47619 0.92587 0.47665 0.92587 0.47619 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1480.49 3.72446 -346.09 1480.49 3.72446 -346.498 1480.33 3.83696 -346.091 1480.33 3.83746 -346.499 1479.69 3.84794 -346.093 1479.69 3.84844 -346.501 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.575388 0.817881 0 0.57624 0.81728 0.000500761 0.239227 0.970963 0.000991618 0.0933263 0.995635 0.00122008 0.017165 0.999852 0.00122525 0.017165 0.999852 0.00122525 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.9995 0.85553 0.9995 0.9854 0.79884 0.85553 0.79884 0.9854 0.0005 0.85553 0.0005 0.9854 } TexCoordArray 1 Vec2Array 6 { 0.92587 0.47619 0.92587 0.47665 0.92577 0.47619 0.92577 0.47665 0.92539 0.47619 0.92539 0.47666 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1479.69 3.61346 -346.501 1479.69 3.61296 -346.093 1479.69 3.84844 -346.501 1479.69 3.84794 -346.093 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9854 0.0005 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92539 0.47666 0.92539 0.47619 0.92539 0.47666 0.92539 0.47619 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1475.79 3.92196 -358.397 1476.43 3.91095 -358.394 1475.79 3.68695 -358.397 1476.59 3.79796 -358.393 1476.59 3.67296 -358.393 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00472053 0 -0.999989 0.0049385 -0.000622812 -0.999988 0.00496542 -0.000449113 -0.999988 0.00514237 -0.000773613 -0.999986 0.00503503 0 -0.999987 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.92306 0.49016 0.92344 0.49016 0.92306 0.49016 0.92353 0.49016 0.92353 0.49016 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1476.43 3.91095 -357.986 1475.79 3.92196 -357.989 1476.43 3.91095 -357.986 1475.78 3.68695 -357.989 1476.59 3.79796 -357.986 1476.59 3.67296 -357.986 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0040058 -0.00172692 0.99999 -0.00466943 0.000198884 0.999989 -0.0040058 -0.00172692 0.99999 -0.00391779 -0.00124263 0.999992 -0.00338044 -0.00227315 0.999992 -0.00369196 0 0.999993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.79884 0.9995 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.92344 0.48969 0.92306 0.4897 0.92344 0.48969 0.92305 0.4897 0.92353 0.48969 0.92353 0.48969 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1476.59 3.79796 -358.393 1476.59 3.79796 -357.986 1476.59 3.67296 -358.393 1476.59 3.67296 -357.986 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46837 0.9854 0.46837 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92353 0.49016 0.92353 0.48969 0.92353 0.49016 0.92353 0.48969 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1476.59 3.79796 -357.986 1476.59 3.79796 -358.393 1476.43 3.91095 -357.986 1476.43 3.91095 -358.394 1475.79 3.92196 -357.989 1475.79 3.92196 -358.397 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.576767 0.816909 0 0.576767 0.816909 0 0.239477 0.970902 0 0.0933411 0.995634 0 0.0172005 0.999852 0 0.0172005 0.999852 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.9995 0.85553 0.9995 0.9854 0.79884 0.85553 0.79884 0.9854 0.0005 0.85553 0.0005 0.9854 } TexCoordArray 1 Vec2Array 6 { 0.92353 0.48969 0.92353 0.49016 0.92344 0.48969 0.92344 0.49016 0.92306 0.4897 0.92306 0.49016 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1475.79 3.68695 -358.397 1475.78 3.68695 -357.989 1475.79 3.92196 -358.397 1475.79 3.92196 -357.989 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999699 0 -0.0245252 -0.999698 0.02129 -0.0122626 -0.999698 0.02129 -0.0122626 -0.999094 0.0425543 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9854 0.0005 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92306 0.49016 0.92305 0.4897 0.92306 0.49016 0.92306 0.4897 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1474.34 3.94496 -354.174 1474.97 3.93395 -354.171 1474.34 3.70995 -354.174 1475.13 3.82096 -354.17 1475.13 3.69596 -354.17 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00474709 0 -0.999989 0.00496484 -0.000612442 -0.999987 0.00499167 -0.00044152 -0.999987 0.00516767 -0.000759246 -0.999986 0.00506098 0 -0.999987 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.92219 0.48537 0.92256 0.48536 0.92219 0.48537 0.92266 0.48536 0.92266 0.48536 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1474.97 3.93344 -353.763 1474.34 3.94445 -353.766 1474.97 3.93344 -353.763 1474.34 3.70944 -353.766 1475.13 3.82096 -353.762 1475.13 3.69596 -353.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00496511 0.000613214 0.999987 -0.00474709 0 0.999989 -0.00496511 0.000613214 0.999987 -0.0046742 -0.00180856 0.999987 -0.00462165 -0.00311197 0.999985 -0.00392354 -0.00805632 0.99996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.79884 0.9995 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.92256 0.4849 0.92219 0.4849 0.92256 0.4849 0.92219 0.4849 0.92266 0.4849 0.92266 0.4849 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1475.13 3.82096 -354.17 1475.13 3.82096 -353.762 1475.13 3.69596 -354.17 1475.13 3.69596 -353.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46837 0.9854 0.46837 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92266 0.48536 0.92266 0.4849 0.92266 0.48536 0.92266 0.4849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1475.13 3.82096 -353.762 1475.13 3.82096 -354.17 1474.97 3.93344 -353.763 1474.97 3.93395 -354.171 1474.34 3.94445 -353.766 1474.34 3.94496 -354.174 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.575351 0.817907 0 0.576204 0.817306 0.000501734 0.241591 0.970378 0.000990819 0.0946436 0.99551 0.00123207 0.0174606 0.999847 0.00123868 0.0174677 0.999847 0.00124978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.9995 0.85553 0.9995 0.9854 0.79884 0.85553 0.79884 0.9854 0.0005 0.85553 0.0005 0.9854 } TexCoordArray 1 Vec2Array 6 { 0.92266 0.4849 0.92266 0.48536 0.92256 0.4849 0.92256 0.48536 0.92219 0.4849 0.92219 0.48537 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1474.34 3.70995 -354.174 1474.34 3.70944 -353.766 1474.34 3.94496 -354.174 1474.34 3.94445 -353.766 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9854 0.0005 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92219 0.48537 0.92219 0.4849 0.92219 0.48537 0.92219 0.4849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVCR0190BUBBA2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "bubba2.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 } VertexArray Vec3Array 15 { 1465.61 3.71844 -317.84 1466.64 3.70194 -319.993 1465.61 3.71844 -317.84 1466.67 5.61395 -319.992 1465.64 5.63094 -317.839 1476.91 3.54696 -362.772 1477.95 3.53046 -364.925 1476.91 3.54696 -362.772 1477.98 5.44246 -364.924 1476.94 5.45946 -362.771 1476.81 3.53746 -341.004 1477.84 3.52045 -343.157 1476.81 3.53746 -341.004 1477.87 5.43295 -343.156 1476.84 5.44945 -341.003 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.901943 -0.0143877 0.431616 0.901942 -0.0143861 0.431617 0.901943 -0.0143877 0.431616 0.901943 -0.0143877 0.431616 0.901943 -0.0143892 0.431615 0.900316 -0.0143386 0.435 0.900307 -0.0143116 0.43502 0.900316 -0.0143386 0.435 0.900316 -0.0143386 0.435 0.900325 -0.0143656 0.434981 0.901952 -0.0143624 0.431597 0.901942 -0.0143316 0.43162 0.901952 -0.0143624 0.431597 0.901952 -0.0143624 0.431597 0.901962 -0.0143933 0.431575 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 15 { 0.91697 0.44412 0.91758 0.44656 0.91697 0.44412 0.9176 0.44656 0.91698 0.44412 0.92373 0.49513 0.92435 0.49757 0.92373 0.49513 0.92437 0.49757 0.92374 0.49513 0.92367 0.47041 0.92428 0.47286 0.92367 0.47041 0.9243 0.47286 0.92368 0.47041 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVCR0190BUBBA1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_65 DataVariance STATIC file "bubba1.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_66 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 } VertexArray Vec3Array 15 { 1470.05 3.70444 -321.794 1470.52 3.69644 -322.414 1470.05 3.70444 -321.794 1470.54 4.81795 -322.413 1470.07 4.82594 -321.793 1481.1 3.52146 -337.002 1481.57 3.51344 -337.624 1481.1 3.52146 -337.002 1481.59 4.63546 -337.623 1481.11 4.64294 -337.002 1475.17 3.65196 -355.438 1475.64 3.64395 -356.058 1475.17 3.65196 -355.438 1475.66 4.76546 -356.058 1475.19 4.77346 -355.437 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.796749 -0.0147568 0.60413 0.796756 -0.0147651 0.60412 0.796749 -0.0147568 0.60413 0.796749 -0.0147568 0.60413 0.796742 -0.0147484 0.604139 0.794351 -0.010905 0.607361 0.797608 -0.0147726 0.602995 0.794351 -0.010905 0.607361 0.794351 -0.010905 0.607361 0.791078 -0.0070607 0.611675 0.796983 -0.0144977 0.603828 0.796751 -0.0142224 0.60414 0.796983 -0.0144977 0.603828 0.796983 -0.0144977 0.603828 0.797214 -0.0147727 0.603517 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 15 { 0.91962 0.44861 0.9199 0.44931 0.91962 0.44861 0.91991 0.44931 0.91963 0.4486 0.92623 0.46587 0.92651 0.46658 0.92623 0.46587 0.92653 0.46658 0.92624 0.46587 0.92268 0.4868 0.92297 0.48751 0.92268 0.4868 0.92298 0.48751 0.9227 0.4868 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO3_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1462.34 1.70144 -348.121 1462.31 1.77845 -348.121 1462.41 1.58896 -348.12 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0385874 0.0150487 -0.999142 0.0385874 0.0150487 -0.999142 0.0385874 0.0150487 -0.999142 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.15239 0.03016 0.15215 0.04667 0.15273 0.00592 } TexCoordArray 1 Vec2Array 3 { 0.91501 0.47849 0.91499 0.47849 0.91505 0.47849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO3_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1460.39 3.91896 -351.092 1460.34 3.92246 -339.365 1460.39 3.91896 -351.092 1466.29 3.81144 -339.286 1466.35 3.81996 -351.069 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0176279 0.999845 0.00029553 0.018657 0.999826 -0.000218892 0.0176279 0.999845 0.00029553 0.0176279 0.999845 0.00029553 0.0166054 0.999862 0.000806683 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.00769 -0.11255 1.17412 -0.11255 -0.00769 -0.11255 1.17695 -0.08258 -0.01057 -0.08258 } TexCoordArray 1 Vec2Array 5 { 0.91384 0.48187 0.91381 0.46855 0.91384 0.48187 0.91737 0.46846 0.91741 0.48184 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO3_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1460.26 1.99046 -351.115 1460.2 1.99395 -339.362 1460.39 3.91896 -351.092 1460.34 3.92246 -339.365 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.997718 0.0673196 -0.00510803 -0.997546 0.06986 -0.00468833 -0.997546 0.06986 -0.00468833 -0.997366 0.0724047 -0.00426781 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.22611 0.50593 -0.00403 0.50814 -1.2217 1.00323 -0.00219 1.00543 } TexCoordArray 1 Vec2Array 4 { 0.91376 0.48189 0.91373 0.46855 0.91384 0.48187 0.91381 0.46855 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO3_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 23 } VertexArray Vec3Array 23 { 1466.35 3.81996 -351.069 1466.29 3.81144 -339.286 1466.41 3.62744 -351.071 1466.36 3.61895 -339.285 1466.48 3.59144 -351.071 1466.43 3.58295 -339.284 1466.65 2.83296 -351.08 1466.59 2.82346 -339.28 1466.64 2.37346 -351.086 1466.59 2.36395 -339.278 1466.69 2.31295 -351.086 1466.63 2.30346 -339.278 1466.67 1.88945 -351.091 1466.61 1.87996 -339.278 1466.29 1.83644 -351.093 1466.23 1.82746 -339.282 1466.23 1.71294 -348.087 1466.13 1.53345 -339.283 1466.23 1.71294 -348.087 1466.17 1.54194 -348.088 1466.23 1.71294 -348.087 1466.19 1.54194 -351.097 1466.29 1.83644 -351.093 } NormalBinding PER_VERTEX NormalArray Vec3Array 23 { 0.954625 0.297767 0.00507096 0.947436 0.319912 0.004652 0.903287 0.429013 0.00449208 0.783195 0.621765 0.00377255 0.936845 0.34972 0.00422058 0.968408 0.249328 0.0046895 0.98715 0.159725 0.0048163 0.996019 0.0890061 0.00489862 0.999155 0.0408394 0.00465635 0.988191 0.153164 0.00438994 0.991843 0.127367 0.00505276 0.999987 -0.00017188 0.00508505 0.906118 -0.423004 0.00426753 0.561299 -0.82761 0.00220555 0.34153 -0.93987 0.0011048 0.618362 -0.78589 0.00240693 0.94411 -0.329598 0.00455632 0.945633 -0.325211 0.00410778 0.94411 -0.329598 0.00455632 0.943691 -0.330796 0.00455942 0.94411 -0.329598 0.00455632 0.945715 -0.324943 0.00591863 0.34153 -0.93987 0.0011048 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 23 { 1.57662 0.49449 0.38012 0.49374 1.57674 0.45103 0.37992 0.45025 1.57668 0.44317 0.37975 0.44235 1.57728 0.2713 0.37914 0.27039 1.5778 0.16675 0.37903 0.16584 1.5778 0.15321 0.37889 0.15227 1.57829 0.0568 0.37883 0.05586 1.57888 0.04299 0.3797 0.04222 1.27925 0.01507 0.37986 0.00612 1.27925 0.01507 1.27935 0.00716 1.27925 0.01507 1.57936 0.00684 1.57888 0.04299 } TexCoordArray 1 Vec2Array 23 { 0.91741 0.48184 0.91737 0.46846 0.91744 0.48184 0.91741 0.46846 0.91749 0.48184 0.91746 0.46846 0.91759 0.48185 0.91755 0.46846 0.91758 0.48186 0.91755 0.46846 0.91761 0.48186 0.91758 0.46846 0.9176 0.48187 0.91756 0.46846 0.91737 0.48187 0.91734 0.46846 0.91734 0.47846 0.91728 0.46846 0.91734 0.47846 0.9173 0.47846 0.91734 0.47846 0.91731 0.48187 0.91737 0.48187 } TexCoordArray 2 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO3_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1477.47 1.43994 -348.051 1477.45 1.51695 -348.051 1477.54 1.32746 -348.05 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0247361 0.00643124 -0.999673 0.0247361 0.00643124 -0.999673 0.0247361 0.00643124 -0.999673 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.15239 0.03016 0.15215 0.04667 0.15273 0.00592 } TexCoordArray 1 Vec2Array 3 { 0.92406 0.47842 0.92405 0.47842 0.9241 0.47841 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO3_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1475.54 3.65794 -351.023 1475.48 3.66094 -339.295 1475.54 3.65794 -351.023 1481.42 3.54995 -339.217 1481.48 3.55844 -351 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0177125 0.999843 0.000323875 0.0186838 0.999825 -0.000160076 0.0177125 0.999843 0.000323875 0.0177125 0.999843 0.000323875 0.0167455 0.999859 0.000805614 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.00769 -0.11255 1.17412 -0.11255 -0.00769 -0.11255 1.17695 -0.08258 -0.01057 -0.08258 } TexCoordArray 1 Vec2Array 5 { 0.92291 0.48179 0.92287 0.46847 0.92291 0.48179 0.92642 0.46839 0.92646 0.48176 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO3_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1475.41 1.72896 -351.046 1475.35 1.73245 -339.294 1475.54 3.65794 -351.023 1475.48 3.66094 -339.295 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.997719 0.0673027 -0.00511882 -0.997721 0.0672795 -0.00512266 -0.997721 0.0672795 -0.00512266 -0.997723 0.0672562 -0.0051265 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.22611 0.50593 -0.00403 0.50814 -1.2217 1.00323 -0.00219 1.00543 } TexCoordArray 1 Vec2Array 4 { 0.92283 0.48182 0.92279 0.46847 0.92291 0.48179 0.92287 0.46847 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO3_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 23 } VertexArray Vec3Array 23 { 1481.48 3.55844 -351 1481.42 3.54995 -339.217 1481.55 3.36646 -351.002 1481.49 3.35745 -339.214 1481.63 3.33046 -351.002 1481.56 3.32144 -339.214 1481.79 2.57144 -351.01 1481.74 2.56244 -339.21 1481.79 2.11194 -351.016 1481.73 2.10296 -339.209 1481.84 2.05145 -351.016 1481.78 2.04244 -339.208 1481.81 1.62846 -351.022 1481.76 1.61895 -339.207 1481.42 1.57494 -351.024 1481.37 1.56644 -339.212 1481.37 1.45195 -348.018 1481.26 1.27194 -339.213 1481.37 1.45195 -348.018 1481.3 1.28044 -348.019 1481.37 1.45195 -348.018 1481.32 1.28044 -351.028 1481.42 1.57494 -351.024 } NormalBinding PER_VERTEX NormalArray Vec3Array 23 { 0.939398 0.342791 0.00502542 0.939623 0.342175 0.00503748 0.886057 0.463551 0.00485892 0.768838 0.639428 0.00449371 0.936913 0.349515 0.00579248 0.966904 0.25509 0.00513253 0.985537 0.169386 0.00494915 0.994904 0.100727 0.00452703 0.999155 0.0408334 0.00471741 0.988154 0.153376 0.00514324 0.991801 0.127692 0.00514185 0.999989 -3.65568e-05 0.00468812 0.898299 -0.439368 0.00381167 0.551943 -0.83388 0.00170155 0.337128 -0.941459 0.000610323 0.610755 -0.791816 0.00232092 0.939109 -0.343595 0.00412778 0.932862 -0.360207 0.00428851 0.939109 -0.343595 0.00412778 0.925938 -0.377648 0.00443509 0.939109 -0.343595 0.00412778 0.939472 -0.342603 0.00393856 0.337128 -0.941459 0.000610323 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 23 { 1.57662 0.49449 0.38012 0.49374 1.57674 0.45103 0.37992 0.45025 1.57668 0.44317 0.37975 0.44235 1.57728 0.2713 0.37914 0.27039 1.5778 0.16675 0.37903 0.16584 1.5778 0.15321 0.37889 0.15227 1.57829 0.0568 0.37883 0.05586 1.57888 0.04299 0.3797 0.04222 1.27925 0.01507 0.37986 0.00612 1.27925 0.01507 1.27935 0.00716 1.27925 0.01507 1.57936 0.00684 1.57888 0.04299 } TexCoordArray 1 Vec2Array 23 { 0.92646 0.48176 0.92642 0.46839 0.9265 0.48177 0.92647 0.46838 0.92655 0.48177 0.92651 0.46838 0.92664 0.48177 0.92661 0.46838 0.92664 0.48178 0.92661 0.46838 0.92667 0.48178 0.92664 0.46838 0.92666 0.48179 0.92663 0.46837 0.92642 0.48179 0.92639 0.46838 0.92639 0.47838 0.92633 0.46838 0.92639 0.47838 0.92635 0.47838 0.92639 0.47838 0.92636 0.4818 0.92642 0.48179 } TexCoordArray 2 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO3_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1475.77 1.47696 -361.946 1475.75 1.55346 -361.946 1475.84 1.36446 -361.946 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.15239 0.03016 0.15215 0.04667 0.15273 0.00592 } TexCoordArray 1 Vec2Array 3 { 0.92304 0.49419 0.92303 0.49419 0.92309 0.49419 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO3_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1473.84 3.69446 -364.918 1473.78 3.69796 -353.19 1473.84 3.69446 -364.918 1479.72 3.58696 -353.11 1479.79 3.59546 -364.894 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0176564 0.999844 0.000310247 0.0186861 0.999825 -0.000202687 0.0176564 0.999844 0.000310247 0.0176564 0.999844 0.000310247 0.0166332 0.999861 0.000819935 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.00769 -0.11255 1.17412 -0.11255 -0.00769 -0.11255 1.17695 -0.08258 -0.01057 -0.08258 } TexCoordArray 1 Vec2Array 5 { 0.92189 0.49756 0.92185 0.48425 0.92189 0.49756 0.92541 0.48416 0.92545 0.49754 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO3_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1473.71 1.76546 -364.941 1473.65 1.76895 -353.188 1473.84 3.69446 -364.918 1473.78 3.69796 -353.19 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.997719 0.0673022 -0.0051184 -0.997722 0.0672691 -0.00512388 -0.997722 0.0672691 -0.00512388 -0.997724 0.0672359 -0.00512937 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00941 0.50593 1.18513 0.50814 -0.005 1.00323 1.18697 1.00543 } TexCoordArray 1 Vec2Array 4 { 0.92181 0.49759 0.92178 0.48425 0.92189 0.49756 0.92185 0.48425 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO3_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 23 } VertexArray Vec3Array 23 { 1479.79 3.59546 -364.894 1479.72 3.58696 -353.11 1479.86 3.40296 -364.897 1479.8 3.39444 -353.109 1479.92 3.36696 -364.897 1479.87 3.35844 -353.108 1480.09 2.60796 -364.905 1480.04 2.59894 -353.104 1480.09 2.14896 -364.911 1480.03 2.13946 -353.104 1480.14 2.08846 -364.912 1480.08 2.07894 -353.103 1480.11 1.66496 -364.917 1480.06 1.65545 -353.102 1479.72 1.61146 -364.919 1479.67 1.60295 -353.107 1479.66 1.48846 -361.912 1479.56 1.30845 -353.108 1479.66 1.48846 -361.912 1479.6 1.31696 -361.913 1479.66 1.48846 -361.912 1479.62 1.31696 -364.923 1479.72 1.61146 -364.919 } NormalBinding PER_VERTEX NormalArray Vec3Array 23 { 0.939891 0.341425 0.00582518 0.931857 0.362786 0.00539638 0.894881 0.446273 0.00522037 0.783216 0.621734 0.00434171 0.940571 0.339571 0.00427243 0.966926 0.255021 0.00429145 0.98553 0.169448 0.00430719 0.995475 0.0949198 0.00452471 0.99916 0.0407178 0.00471915 0.988188 0.153161 0.00514877 0.991845 0.127349 0.00513784 0.999989 -2.88919e-05 0.00467877 0.898451 -0.439058 0.00380215 0.551993 -0.833847 0.00169635 0.333663 -0.942692 0.000869514 0.603288 -0.797521 0.00189782 0.939032 -0.343806 0.00412215 0.9394 -0.342804 0.00365845 0.939032 -0.343806 0.00412215 0.943783 -0.330536 0.00454966 0.939032 -0.343806 0.00412215 0.94567 -0.325075 0.00594038 0.333663 -0.942692 0.000869514 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 23 { 1.17668 0.49449 0.00189 0.49374 1.17679 0.45103 0.00168 0.45025 1.17674 0.44317 0.00151 0.44235 1.17733 0.2713 0.0009 0.27039 1.17785 0.16675 0.00079 0.16584 1.17785 0.15321 0.00066 0.15227 1.17835 0.0568 0.00059 0.05586 1.17894 0.04299 0.00146 0.04222 0.8793 0.01507 0.00163 0.00612 0.8793 0.01507 0.87941 0.00716 0.8793 0.01507 1.17941 0.00684 1.17894 0.04299 } TexCoordArray 1 Vec2Array 23 { 0.92545 0.49754 0.92541 0.48416 0.92549 0.49754 0.92545 0.48416 0.92553 0.49754 0.9255 0.48416 0.92563 0.49755 0.9256 0.48415 0.92563 0.49756 0.92559 0.48415 0.92566 0.49756 0.92562 0.48415 0.92564 0.49756 0.92561 0.48415 0.92541 0.49757 0.92538 0.48416 0.92537 0.49415 0.92531 0.48416 0.92537 0.49415 0.92533 0.49415 0.92537 0.49415 0.92535 0.49757 0.92541 0.49757 } TexCoordArray 2 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO2_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1462.32 1.86046 -351.109 1462.31 1.77845 -348.121 1462.25 1.85995 -339.335 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.995508 -0.0944889 -0.00592841 -0.995508 -0.0944889 -0.00592841 -0.995508 -0.0944889 -0.00592841 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.49227 0.06552 0.37326 0.04619 0.02567 0.06552 } TexCoordArray 1 Vec2Array 3 { 0.915 0.48189 0.91499 0.47849 0.91496 0.46852 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO2_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1462.25 1.85995 -339.335 1462.31 1.78044 -347.406 1462.25 1.85995 -339.335 1462.31 1.77845 -348.121 1462.26 1.74046 -339.335 1462.34 1.70144 -348.121 1462.36 1.58545 -339.334 1462.41 1.58896 -348.12 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.998987 -0.0445462 -0.00641551 0.687981 0.725726 -0.0020299 -0.998987 -0.0445462 -0.00641551 -0.983606 -0.180204 -0.00669597 -0.928986 -0.370067 -0.00597634 -0.864844 -0.50201 -0.00553797 -0.84406 -0.536224 -0.00516694 -0.849186 -0.528069 -0.00504769 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.02567 0.06552 0.34517 0.04619 0.02567 0.06552 0.15215 0.04667 0.02605 0.03915 0.15239 0.03016 0.02652 0.00592 0.15273 0.00592 } TexCoordArray 1 Vec2Array 8 { 0.91496 0.46852 0.91499 0.47768 0.91496 0.46852 0.91499 0.47849 0.91496 0.46852 0.91501 0.47849 0.91502 0.46852 0.91505 0.47849 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO2_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1462.42 1.58644 -351.111 1462.41 1.58896 -348.12 1462.42 1.58644 -351.111 1462.38 1.62846 -348.12 1462.33 1.74094 -351.11 1462.31 1.77845 -348.121 1462.32 1.86046 -351.109 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.850464 -0.526018 -0.00399657 -0.79607 -0.605201 -0.00215626 -0.850464 -0.526018 -0.00399657 -0.875406 -0.483381 -0.00264377 -0.92822 -0.372016 -0.00351743 -0.958694 -0.284427 -0.00285267 -0.996499 -0.0834154 -0.00562779 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.49312 0.00592 0.37383 0.00592 0.49312 0.00592 0.37371 0.01442 0.49267 0.03727 0.37328 0.04449 0.49227 0.06552 } TexCoordArray 1 Vec2Array 7 { 0.91506 0.48189 0.91505 0.47849 0.91506 0.48189 0.91503 0.47849 0.915 0.48189 0.91499 0.47849 0.915 0.48189 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO2_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 18 DrawArrays TRIANGLE_STRIP 18 17 DrawArrays TRIANGLE_STRIP 35 9 DrawArrays TRIANGLE_STRIP 44 11 } VertexArray Vec3Array 55 { 1460.34 3.92246 -339.365 1460.2 1.99395 -339.362 1466.29 3.81144 -339.286 1462.25 1.85995 -339.335 1466.36 3.61895 -339.285 1462.26 1.74046 -339.335 1466.36 3.61895 -339.285 1462.36 1.58545 -339.334 1466.43 3.58295 -339.284 1462.85 1.75945 -339.326 1466.43 3.58295 -339.284 1465.63 1.70746 -339.29 1466.59 2.82346 -339.28 1465.63 1.70746 -339.29 1466.59 2.36395 -339.278 1466.23 1.82746 -339.282 1466.63 2.30346 -339.278 1466.61 1.87996 -339.278 1462.36 1.58545 -339.334 1462.71 1.57945 -339.328 1462.85 1.75945 -339.326 1462.75 1.58294 -348.118 1462.89 1.76295 -348.116 1462.76 1.58096 -351.11 1462.91 1.76146 -351.107 1462.42 1.58644 -351.111 1466.48 3.59144 -351.071 1462.42 1.58644 -351.111 1466.41 3.62744 -351.071 1462.33 1.74094 -351.11 1466.41 3.62744 -351.071 1462.32 1.86046 -351.109 1466.35 3.81996 -351.069 1460.26 1.99046 -351.115 1460.39 3.91896 -351.092 1462.91 1.76146 -351.107 1466.48 3.59144 -351.071 1465.69 1.71495 -351.097 1466.65 2.83296 -351.08 1465.69 1.71495 -351.097 1466.64 2.37346 -351.086 1466.29 1.83644 -351.093 1466.69 2.31295 -351.086 1466.67 1.88945 -351.091 1466.13 1.53345 -339.283 1466.23 1.82746 -339.282 1465.72 1.54095 -339.289 1465.63 1.70746 -339.29 1465.76 1.54895 -348.091 1465.67 1.71494 -348.092 1465.76 1.54895 -348.091 1465.69 1.71495 -351.097 1465.78 1.54844 -351.099 1466.29 1.83644 -351.093 1466.19 1.54194 -351.097 } NormalBinding PER_VERTEX NormalArray Vec3Array 55 { -0.013231 0.00251126 0.999909 -0.0131796 0.00233897 0.99991 -0.0131378 0.00224332 0.999911 -0.012839 0.00145193 0.999917 -0.012146 -0.000100834 0.999926 -0.0117206 -0.00102761 0.999931 -0.012146 -0.000100834 0.999926 -0.015102 0.0054753 0.999871 -0.0135358 0.00343227 0.999903 0.451012 -0.356352 0.818292 -0.0135358 0.00343227 0.999903 -0.388787 -0.201984 0.898915 -0.0139903 0.00309466 0.999897 -0.388787 -0.201984 0.898915 -0.0142639 0.00295483 0.999894 -0.0125646 0.000637436 0.999921 -0.00952737 -0.000391683 0.999954 -0.010589 0.000500557 0.999944 -0.015102 0.0054753 0.999871 0.788917 -0.613491 0.0352037 0.451012 -0.356352 0.818292 0.789426 -0.613836 0.00330285 0.785173 -0.619266 0.00372885 0.778836 -0.625911 -0.0406283 0.0997522 -0.0675891 -0.992714 0.00477108 0.0103155 -0.999935 0.0037552 0.0121953 -0.999919 0.00477108 0.0103155 -0.999935 0.00488083 0.0101786 -0.999936 0.0052709 0.00927337 -0.999943 0.00488083 0.0101786 -0.999936 0.00395034 0.0122501 -0.999917 0.00397247 0.0119488 -0.999921 0.00395631 0.0119664 -0.999921 0.00404904 0.0116578 -0.999924 0.0997522 -0.0675891 -0.992714 0.0037552 0.0121953 -0.999919 -0.137556 -0.0642684 -0.988407 0.00290538 0.0127081 -0.999915 -0.137556 -0.0642684 -0.988407 0.00370846 0.0115412 -0.999927 0.00463331 0.0111293 -0.999927 0.00479753 0.0106376 -0.999932 0.00359491 0.0116471 -0.999926 -0.0146364 0.00155204 0.999892 -0.0125646 0.000637436 0.999921 -0.872091 -0.470819 0.133365 -0.388787 -0.201984 0.898915 -0.87936 -0.476133 -0.00477002 -0.879149 -0.476523 -0.00477429 -0.87936 -0.476133 -0.00477002 -0.137556 -0.0642684 -0.988407 -0.814146 -0.435863 -0.383653 0.00463331 0.0111293 -0.999927 0.0050995 0.0118426 -0.999917 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 55 { 0.97421 0.99181 0.98951 0.61879 0.05824 0.97249 0.67391 0.61869 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.6571 0.57015 0.03666 0.89357 0.58168 0.60273 0.03666 0.89357 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.00827 0.71808 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.6571 0.57015 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.6571 0.57015 0.03666 0.89357 0.6571 0.57015 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.67391 0.61869 0.05824 0.97249 0.98951 0.61879 0.97421 0.99181 0.58168 0.60273 0.03666 0.89357 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.00827 0.71808 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.06161 0.62613 0.07717 0.57334 } TexCoordArray 1 Vec2Array 55 { 0.91381 0.46855 0.91373 0.46855 0.91737 0.46846 0.91496 0.46852 0.91741 0.46846 0.91496 0.46852 0.91741 0.46846 0.91502 0.46852 0.91746 0.46846 0.91531 0.46851 0.91746 0.46846 0.91698 0.46847 0.91755 0.46846 0.91698 0.46847 0.91755 0.46846 0.91734 0.46846 0.91758 0.46846 0.91756 0.46846 0.91502 0.46852 0.91523 0.46851 0.91531 0.46851 0.91525 0.47849 0.91534 0.47849 0.91526 0.48189 0.91535 0.48188 0.91506 0.48189 0.91749 0.48184 0.91506 0.48189 0.91744 0.48184 0.915 0.48189 0.91744 0.48184 0.915 0.48189 0.91741 0.48184 0.91376 0.48189 0.91384 0.48187 0.91535 0.48188 0.91749 0.48184 0.91701 0.48187 0.91759 0.48185 0.91701 0.48187 0.91758 0.48186 0.91737 0.48187 0.91761 0.48186 0.9176 0.48187 0.91728 0.46846 0.91734 0.46846 0.91703 0.46847 0.91698 0.46847 0.91705 0.47846 0.917 0.47846 0.91705 0.47846 0.91701 0.48187 0.91707 0.48188 0.91737 0.48187 0.91731 0.48187 } TexCoordArray 2 Vec2Array 55 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 55 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO2_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1477.45 1.59944 -351.04 1477.45 1.51695 -348.051 1477.39 1.59896 -339.266 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.983287 -0.181994 -0.00502328 -0.983287 -0.181994 -0.00502328 -0.983287 -0.181994 -0.00502328 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.49227 0.06552 0.37326 0.04619 0.02567 0.06552 } TexCoordArray 1 Vec2Array 3 { 0.92405 0.48181 0.92405 0.47842 0.92401 0.46844 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO2_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1477.39 1.59896 -339.266 1477.44 1.51894 -347.337 1477.39 1.59896 -339.266 1477.45 1.51695 -348.051 1477.41 1.47896 -339.265 1477.47 1.43994 -348.051 1477.5 1.32445 -339.264 1477.54 1.32746 -348.05 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.977025 -0.213075 -0.00469032 0.672897 -0.739647 0.011505 -0.977025 -0.213075 -0.00469032 -0.973498 -0.228639 -0.00501664 -0.937889 -0.346906 -0.00460958 -0.886088 -0.463499 -0.00420061 -0.857882 -0.513833 -0.00383416 -0.849194 -0.528065 -0.00405081 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.02567 0.06552 0.34517 0.04619 0.02567 0.06552 0.15215 0.04667 0.02605 0.03915 0.15239 0.03016 0.02652 0.00592 0.15273 0.00592 } TexCoordArray 1 Vec2Array 8 { 0.92401 0.46844 0.92404 0.4776 0.92401 0.46844 0.92405 0.47842 0.92402 0.46844 0.92406 0.47842 0.92408 0.46844 0.9241 0.47841 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO2_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1477.55 1.32546 -351.042 1477.54 1.32746 -348.05 1477.55 1.32546 -351.042 1477.52 1.36696 -348.05 1477.46 1.47996 -351.041 1477.45 1.51695 -348.051 1477.45 1.59944 -351.04 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.869925 -0.493181 -0.00189061 -0.891976 -0.452075 -0.00268207 -0.869925 -0.493181 -0.00189061 -0.8861 -0.463494 -0.00015116 -0.928216 -0.372041 -0.000472878 -0.958691 -0.28445 0.000309441 -0.996509 -0.0834596 -0.0023036 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.49312 0.00592 0.37383 0.00592 0.49312 0.00592 0.37371 0.01442 0.49267 0.03727 0.37328 0.04449 0.49227 0.06552 } TexCoordArray 1 Vec2Array 7 { 0.92411 0.48181 0.9241 0.47841 0.92411 0.48181 0.92409 0.47841 0.92405 0.48181 0.92405 0.47842 0.92405 0.48181 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO2_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 18 DrawArrays TRIANGLE_STRIP 18 17 DrawArrays TRIANGLE_STRIP 35 9 DrawArrays TRIANGLE_STRIP 44 11 } VertexArray Vec3Array 55 { 1475.48 3.66094 -339.295 1475.35 1.73245 -339.294 1481.42 3.54995 -339.217 1477.39 1.59896 -339.266 1481.49 3.35745 -339.214 1477.41 1.47896 -339.265 1481.49 3.35745 -339.214 1477.5 1.32445 -339.264 1481.56 3.32144 -339.214 1478 1.49795 -339.257 1481.56 3.32144 -339.214 1480.77 1.44644 -339.221 1481.74 2.56244 -339.21 1480.77 1.44644 -339.221 1481.73 2.10296 -339.209 1481.37 1.56644 -339.212 1481.78 2.04244 -339.208 1481.76 1.61895 -339.207 1477.5 1.32445 -339.264 1477.84 1.31795 -339.259 1478 1.49795 -339.257 1477.88 1.32195 -348.048 1478.04 1.50145 -348.046 1477.9 1.31946 -351.041 1478.05 1.49996 -351.038 1477.55 1.32546 -351.042 1481.63 3.33046 -351.002 1477.55 1.32546 -351.042 1481.55 3.36646 -351.002 1477.46 1.47996 -351.041 1481.55 3.36646 -351.002 1477.45 1.59944 -351.04 1481.48 3.55844 -351 1475.41 1.72896 -351.046 1475.54 3.65794 -351.023 1478.05 1.49996 -351.038 1481.63 3.33046 -351.002 1480.83 1.45345 -351.028 1481.79 2.57144 -351.01 1480.83 1.45345 -351.028 1481.79 2.11194 -351.016 1481.42 1.57494 -351.024 1481.84 2.05145 -351.016 1481.81 1.62846 -351.022 1481.26 1.27194 -339.213 1481.37 1.56644 -339.212 1480.86 1.27945 -339.22 1480.77 1.44644 -339.221 1480.9 1.28745 -348.022 1480.81 1.45344 -348.022 1480.9 1.28745 -348.022 1480.83 1.45345 -351.028 1480.92 1.28694 -351.03 1481.42 1.57494 -351.024 1481.32 1.28044 -351.028 } NormalBinding PER_VERTEX NormalArray Vec3Array 55 { -0.0131043 0.00140555 0.999913 -0.0132249 0.00180851 0.999911 -0.0134144 0.00222115 0.999907 -0.0141689 0.00411306 0.999891 -0.0138015 0.0030615 0.9999 -0.0134031 0.00196651 0.999908 -0.0138015 0.0030615 0.9999 -0.0123184 -0.000340608 0.999924 -0.0129976 0.00160983 0.999914 0.441879 -0.40091 0.802505 -0.0129976 0.00160983 0.999914 -0.389242 -0.202161 0.898678 -0.0138315 0.00217821 0.999902 -0.389242 -0.202161 0.898678 -0.0149151 0.00360414 0.999882 -0.0153164 0.00316838 0.999878 -0.0135316 0.00325842 0.999903 -0.0131472 0.00292721 0.999909 -0.0123184 -0.000340608 0.999924 0.747033 -0.663992 0.0325055 0.441879 -0.40091 0.802505 0.746905 -0.664922 0.00346777 0.750959 -0.660339 0.00357868 0.757419 -0.651653 -0.0408032 0.0993642 -0.0672783 -0.992774 0.00464632 0.0105332 -0.999934 0.00402287 0.0120875 -0.999919 0.00464632 0.0105332 -0.999934 0.0047936 0.0103386 -0.999935 0.00525956 0.00926998 -0.999943 0.0047936 0.0103386 -0.999935 0.00395877 0.0122332 -0.999917 0.0039855 0.0119406 -0.999921 0.00397559 0.0119458 -0.999921 0.0040636 0.0116539 -0.999924 0.0993642 -0.0672783 -0.992774 0.00402287 0.0120875 -0.999919 -0.137403 -0.0644121 -0.988419 0.00465563 0.0121061 -0.999916 -0.137403 -0.0644121 -0.988419 0.00421259 0.0123437 -0.999915 0.00451655 0.0124538 -0.999912 0.00470778 0.0126283 -0.999909 0.00316653 0.0139868 -0.999897 -0.0174854 0.00311108 0.999842 -0.0153164 0.00316838 0.999878 -0.873216 -0.469205 0.131683 -0.389242 -0.202161 0.898678 -0.879685 -0.475532 -0.00476539 -0.879161 -0.476501 -0.00475456 -0.879685 -0.475532 -0.00476539 -0.137403 -0.0644121 -0.988419 -0.816446 -0.437193 -0.377199 0.00451655 0.0124538 -0.999912 0.0052264 0.0117995 -0.999917 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 55 { 0.97421 0.99181 0.98951 0.61879 0.05824 0.97249 0.67391 0.61869 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.6571 0.57015 0.03666 0.89357 0.58168 0.60273 0.03666 0.89357 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.00827 0.71808 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.6571 0.57015 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.6571 0.57015 0.03666 0.89357 0.6571 0.57015 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.67391 0.61869 0.05824 0.97249 0.98951 0.61879 0.97421 0.99181 0.58168 0.60273 0.03666 0.89357 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.00827 0.71808 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.06161 0.62613 0.07717 0.57334 } TexCoordArray 1 Vec2Array 55 { 0.92287 0.46847 0.92279 0.46847 0.92642 0.46839 0.92401 0.46844 0.92647 0.46838 0.92402 0.46844 0.92647 0.46838 0.92408 0.46844 0.92651 0.46838 0.92438 0.46843 0.92651 0.46838 0.92603 0.46839 0.92661 0.46838 0.92603 0.46839 0.92661 0.46838 0.92639 0.46838 0.92664 0.46838 0.92663 0.46837 0.92408 0.46844 0.92428 0.46843 0.92438 0.46843 0.92431 0.47841 0.9244 0.47841 0.92432 0.48181 0.92441 0.48181 0.92411 0.48181 0.92655 0.48177 0.92411 0.48181 0.9265 0.48177 0.92405 0.48181 0.9265 0.48177 0.92405 0.48181 0.92646 0.48176 0.92283 0.48182 0.92291 0.48179 0.92441 0.48181 0.92655 0.48177 0.92607 0.4818 0.92664 0.48177 0.92607 0.4818 0.92664 0.48178 0.92642 0.48179 0.92667 0.48178 0.92666 0.48179 0.92633 0.46838 0.92639 0.46838 0.92609 0.46839 0.92603 0.46839 0.92611 0.47838 0.92606 0.47838 0.92611 0.47838 0.92607 0.4818 0.92612 0.4818 0.92642 0.48179 0.92636 0.4818 } TexCoordArray 2 Vec2Array 55 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 55 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO2_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1475.75 1.63596 -364.934 1475.75 1.55346 -361.946 1475.69 1.63545 -353.16 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.983362 -0.181589 -0.00501376 -0.983362 -0.181589 -0.00501376 -0.983362 -0.181589 -0.00501376 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.49227 0.06552 0.37326 0.04619 0.02567 0.06552 } TexCoordArray 1 Vec2Array 3 { 0.92303 0.49758 0.92303 0.49419 0.923 0.48422 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO2_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1475.69 1.63545 -353.16 1475.74 1.55596 -361.231 1475.69 1.63545 -353.16 1475.75 1.55346 -361.946 1475.71 1.51595 -353.16 1475.77 1.47696 -361.946 1475.8 1.36095 -353.158 1475.84 1.36446 -361.946 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.977024 -0.213078 -0.00467667 0.630763 -0.77589 0.0115435 -0.977024 -0.213078 -0.00467667 -0.973365 -0.229206 -0.00499836 -0.937725 -0.347347 -0.00459382 -0.885956 -0.46375 -0.0042023 -0.858132 -0.513414 -0.00384525 -0.848818 -0.528669 -0.00407846 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.02567 0.06552 0.34517 0.04619 0.02567 0.06552 0.15215 0.04667 0.02605 0.03915 0.15239 0.03016 0.02652 0.00592 0.15273 0.00592 } TexCoordArray 1 Vec2Array 8 { 0.923 0.48422 0.92303 0.49338 0.923 0.48422 0.92303 0.49419 0.92301 0.48422 0.92304 0.49419 0.92306 0.48421 0.92309 0.49419 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO2_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1475.85 1.36196 -364.937 1475.84 1.36446 -361.946 1475.85 1.36196 -364.937 1475.82 1.40346 -361.946 1475.76 1.51646 -364.936 1475.75 1.55346 -361.946 1475.75 1.63596 -364.934 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.869378 -0.494145 -0.00183674 -0.889633 -0.456669 -0.00255925 -0.869378 -0.494145 -0.00183674 -0.885699 -0.464261 -0.000113466 -0.928135 -0.372243 -0.000455232 -0.958578 -0.28483 0.00031557 -0.996511 -0.0834326 -0.00230361 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.49312 0.00592 0.37383 0.00592 0.49312 0.00592 0.37371 0.01442 0.49267 0.03727 0.37328 0.04449 0.49227 0.06552 } TexCoordArray 1 Vec2Array 7 { 0.92309 0.49759 0.92309 0.49419 0.92309 0.49759 0.92307 0.49419 0.92304 0.49758 0.92303 0.49419 0.92303 0.49758 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO2_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1476.3 1.53446 -353.152 1476.15 1.35445 -353.154 1476.3 1.53446 -353.152 1476.19 1.35846 -361.942 1476.34 1.53796 -361.941 1476.21 1.35596 -364.936 1476.35 1.53646 -364.933 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.767724 -0.640773 0.00322386 0.768166 -0.640243 0.0032077 0.767724 -0.640773 0.00322386 0.767657 -0.640851 0.00357902 0.771949 -0.635674 0.00367063 0.778811 -0.627244 0.00431022 0.790377 -0.612613 0.00291909 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 } TexCoordArray 1 Vec2Array 7 { 0.92336 0.48421 0.92327 0.48421 0.92336 0.48421 0.92329 0.49419 0.92338 0.49418 0.92331 0.49758 0.92339 0.49758 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO2_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1479.16 1.31645 -353.114 1479.07 1.48295 -353.115 1479.2 1.32396 -361.917 1479.11 1.48996 -361.917 1479.2 1.32396 -361.917 1479.13 1.49046 -364.923 1479.22 1.32396 -364.924 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.879762 -0.475393 -0.00440703 -0.879334 -0.476186 -0.00438638 -0.879301 -0.476242 -0.00477026 -0.878902 -0.476978 -0.0047646 -0.879301 -0.476242 -0.00477026 -0.879205 -0.476408 -0.00589401 -0.879511 -0.475842 -0.0058555 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 } TexCoordArray 1 Vec2Array 7 { 0.92507 0.48416 0.92502 0.48416 0.9251 0.49416 0.92504 0.49416 0.9251 0.49416 0.92505 0.49757 0.92511 0.49757 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 12 { DrawArrays TRIANGLE_STRIP 0 13 DrawArrays TRIANGLE_STRIP 13 9 DrawArrays TRIANGLE_STRIP 22 4 DrawArrays TRIANGLE_STRIP 26 13 DrawArrays TRIANGLE_STRIP 39 5 DrawArrays TRIANGLE_STRIP 44 10 DrawArrays TRIANGLE_STRIP 54 13 DrawArrays TRIANGLE_STRIP 67 9 DrawArrays TRIANGLE_STRIP 76 4 DrawArrays TRIANGLE_STRIP 80 13 DrawArrays TRIANGLE_STRIP 93 5 DrawArrays TRIANGLE_STRIP 98 10 } VertexArray Vec3Array 108 { 1471.09 1.61244 -336.292 1470.95 1.43194 -336.294 1471.09 1.61244 -336.292 1470.6 1.43746 -336.296 1474.67 3.44246 -336.257 1470.6 1.43746 -336.296 1474.6 3.47846 -336.257 1470.5 1.59195 -336.294 1474.6 3.47846 -336.257 1470.49 1.71144 -336.293 1474.53 3.67094 -336.255 1468.44 1.84144 -336.3 1468.58 3.76994 -336.277 1471.09 1.61244 -336.292 1474.67 3.44246 -336.257 1473.87 1.56596 -336.281 1474.83 2.68394 -336.265 1473.87 1.56596 -336.281 1474.83 2.22446 -336.27 1474.47 1.68746 -336.278 1474.88 2.16394 -336.271 1474.85 1.74046 -336.276 1473.87 1.56596 -336.281 1474.47 1.68746 -336.278 1473.96 1.39945 -336.283 1474.37 1.39295 -336.281 1470.54 1.43644 -324.518 1470.89 1.43044 -324.514 1470.54 1.43644 -324.518 1471.03 1.61044 -324.512 1474.61 3.43394 -324.468 1473.81 1.55844 -324.474 1474.78 2.67444 -324.465 1473.81 1.55844 -324.474 1474.77 2.21494 -324.464 1473.81 1.55844 -324.474 1474.42 1.67844 -324.467 1473.9 1.39194 -324.473 1474.31 1.38444 -324.468 1474.82 2.15444 -324.463 1474.77 2.21494 -324.464 1474.82 2.15444 -324.463 1474.42 1.67844 -324.467 1474.8 1.73094 -324.462 1470.54 1.43644 -324.518 1474.61 3.43394 -324.468 1470.54 1.43644 -324.518 1474.54 3.46994 -324.469 1470.45 1.59144 -324.519 1474.54 3.46994 -324.469 1470.43 1.71094 -324.52 1474.47 3.66244 -324.471 1468.39 1.84494 -324.547 1468.52 3.77344 -324.55 1476.35 1.53646 -364.933 1476.21 1.35596 -364.936 1476.35 1.53646 -364.933 1475.85 1.36196 -364.937 1479.92 3.36696 -364.897 1475.85 1.36196 -364.937 1479.86 3.40296 -364.897 1475.76 1.51646 -364.936 1479.86 3.40296 -364.897 1475.75 1.63596 -364.934 1479.79 3.59546 -364.894 1473.71 1.76546 -364.941 1473.84 3.69446 -364.918 1476.35 1.53646 -364.933 1479.92 3.36696 -364.897 1479.13 1.49046 -364.923 1480.09 2.60796 -364.905 1479.13 1.49046 -364.923 1480.09 2.14896 -364.911 1479.72 1.61146 -364.919 1480.14 2.08846 -364.912 1480.11 1.66496 -364.917 1479.13 1.49046 -364.923 1479.72 1.61146 -364.919 1479.22 1.32396 -364.924 1479.62 1.31696 -364.923 1475.8 1.36095 -353.158 1476.15 1.35445 -353.154 1475.8 1.36095 -353.158 1476.3 1.53446 -353.152 1479.87 3.35844 -353.108 1479.07 1.48295 -353.115 1480.04 2.59894 -353.104 1479.07 1.48295 -353.115 1480.03 2.13946 -353.104 1479.07 1.48295 -353.115 1479.67 1.60295 -353.107 1479.16 1.31645 -353.114 1479.56 1.30845 -353.108 1480.08 2.07894 -353.103 1480.03 2.13946 -353.104 1480.08 2.07894 -353.103 1479.67 1.60295 -353.107 1480.06 1.65545 -353.102 1475.8 1.36095 -353.158 1479.87 3.35844 -353.108 1475.8 1.36095 -353.158 1479.8 3.39444 -353.109 1475.71 1.51595 -353.16 1479.8 3.39444 -353.109 1475.69 1.63545 -353.16 1479.72 3.58696 -353.11 1473.65 1.76895 -353.188 1473.78 3.69796 -353.19 } NormalBinding PER_VERTEX NormalArray Vec3Array 108 { 0.00417885 0.0109374 -0.999931 0.0058544 0.00644801 -0.999962 0.00417885 0.0109374 -0.999931 0.00338328 0.0124306 -0.999917 0.00410396 0.0109662 -0.999931 0.00338328 0.0124306 -0.999917 0.00368087 0.0117398 -0.999924 0.00337515 0.0122694 -0.999919 0.00368087 0.0117398 -0.999924 0.00412963 0.0108444 -0.999933 0.00393667 0.0114571 -0.999927 0.00394756 0.0114453 -0.999927 0.00388645 0.0116486 -0.999925 0.00417885 0.0109374 -0.999931 0.00410396 0.0109662 -0.999931 0.00395016 0.0111712 -0.99993 0.00366576 0.0111545 -0.999931 0.00395016 0.0111712 -0.99993 0.00303255 0.0120892 -0.999922 0.0028082 0.0122828 -0.999921 0.00249071 0.0125228 -0.999918 0.00360832 0.0115615 -0.999927 0.00395016 0.0111712 -0.99993 0.0028082 0.0122828 -0.999921 0.00372812 0.0107749 -0.999935 0.00504722 0.00843926 -0.999952 -0.0122446 -4.20123e-05 0.999925 -0.0114584 -0.00210645 0.999932 -0.0122446 -4.20123e-05 0.999925 -0.0135145 0.00239611 0.999906 -0.0131773 0.00230024 0.999911 -0.0130729 0.00238516 0.999912 -0.0113408 0.0017905 0.999934 -0.0130729 0.00238516 0.999912 -0.0122269 0.00247686 0.999922 -0.0130729 0.00238516 0.999912 -0.0124753 0.0019784 0.99992 -0.0118439 0.000514895 0.99993 -0.0121844 0.00113299 0.999925 -0.0139168 0.00329761 0.999898 -0.0122269 0.00247686 0.999922 -0.0139168 0.00329761 0.999898 -0.0124753 0.0019784 0.99992 -0.0135865 0.00302002 0.999903 -0.0122446 -4.20123e-05 0.999925 -0.0131773 0.00230024 0.999911 -0.0122446 -4.20123e-05 0.999925 -0.0136847 0.00313363 0.999901 -0.0131676 0.00206099 0.999911 -0.0136847 0.00313363 0.999901 -0.0134892 0.00282258 0.999905 -0.0132695 0.00246827 0.999909 -0.0131962 0.00232282 0.99991 -0.0132321 0.00244267 0.999909 0.00377001 0.0123081 -0.999917 0.0029523 0.0144482 -0.999891 0.00377001 0.0123081 -0.999917 0.00480041 0.0102098 -0.999936 0.00403053 0.012071 -0.999919 0.00480041 0.0102098 -0.999936 0.00331408 0.0134592 -0.999904 0.00384451 0.0123169 -0.999917 0.00331408 0.0134592 -0.999904 0.00361973 0.0129586 -0.999909 0.00409179 0.0119331 -0.99992 0.00421432 0.0116779 -0.999923 0.00422971 0.0116268 -0.999923 0.00377001 0.0123081 -0.999917 0.00403053 0.012071 -0.999919 0.00400074 0.012159 -0.999918 0.00464222 0.0121225 -0.999916 0.00400074 0.012159 -0.999918 0.00356833 0.0127788 -0.999912 0.00362065 0.0117052 -0.999925 0.00241946 0.0125199 -0.999919 0.00349984 0.0115689 -0.999927 0.00400074 0.012159 -0.999918 0.00362065 0.0117052 -0.999925 0.00381461 0.010773 -0.999935 0.00266535 0.0127714 -0.999915 -0.0134944 0.00241705 0.999906 -0.0114528 -0.00164335 0.999933 -0.0134944 0.00241705 0.999906 -0.0131937 0.00171597 0.999911 -0.0132925 0.00180814 0.99991 -0.0133049 0.00190589 0.99991 -0.0131171 0.00155724 0.999913 -0.0133049 0.00190589 0.99991 -0.0127314 0.00184636 0.999917 -0.0133049 0.00190589 0.99991 -0.0139357 0.00267675 0.999899 -0.014044 0.000609878 0.999901 -0.014908 0.00214839 0.999887 -0.0135999 0.00331722 0.999902 -0.0127314 0.00184636 0.999917 -0.0135999 0.00331722 0.999902 -0.0139357 0.00267675 0.999899 -0.0132357 0.00300345 0.999908 -0.0134944 0.00241705 0.999906 -0.0132925 0.00180814 0.99991 -0.0134944 0.00241705 0.999906 -0.0130062 0.00124163 0.999915 -0.0133818 0.00197514 0.999909 -0.0130062 0.00124163 0.999915 -0.0132122 0.00163557 0.999911 -0.0134126 0.00195951 0.999908 -0.0134692 0.00206998 0.999907 -0.0134331 0.00194936 0.999908 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 108 { 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.6571 0.57015 0.03666 0.89357 0.6571 0.57015 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.67391 0.61869 0.05824 0.97249 0.98951 0.61879 0.97421 0.99181 0.58168 0.60273 0.03666 0.89357 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.00827 0.71808 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.15385 0.60273 0.06161 0.62613 0.1394 0.57334 0.07717 0.57334 0.6571 0.57015 0.60379 0.57015 0.6571 0.57015 0.58168 0.60273 0.03666 0.89357 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.00827 0.71808 0.15385 0.60273 0.06161 0.62613 0.1394 0.57334 0.07717 0.57334 0.00049 0.71228 0.00827 0.71808 0.00049 0.71228 0.06161 0.62613 0.00272 0.63677 0.6571 0.57015 0.03666 0.89357 0.6571 0.57015 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.67391 0.61869 0.05824 0.97249 0.98951 0.61879 0.97421 0.99181 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.6571 0.57015 0.03666 0.89357 0.6571 0.57015 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.67391 0.61869 0.05824 0.97249 0.98951 0.61879 0.97421 0.99181 0.58168 0.60273 0.03666 0.89357 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.00827 0.71808 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.15385 0.60273 0.06161 0.62613 0.1394 0.57334 0.07717 0.57334 0.6571 0.57015 0.60379 0.57015 0.6571 0.57015 0.58168 0.60273 0.03666 0.89357 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.00827 0.71808 0.15385 0.60273 0.06161 0.62613 0.1394 0.57334 0.07717 0.57334 0.00049 0.71228 0.00827 0.71808 0.00049 0.71228 0.06161 0.62613 0.00272 0.63677 0.6571 0.57015 0.03666 0.89357 0.6571 0.57015 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.67391 0.61869 0.05824 0.97249 0.98951 0.61879 0.97421 0.99181 } TexCoordArray 1 Vec2Array 108 { 0.92024 0.46507 0.92016 0.46507 0.92024 0.46507 0.91995 0.46507 0.92239 0.46503 0.91995 0.46507 0.92234 0.46503 0.91989 0.46507 0.92234 0.46503 0.91988 0.46507 0.9223 0.46502 0.91866 0.46507 0.91874 0.46505 0.92024 0.46507 0.92239 0.46503 0.92191 0.46505 0.92248 0.46503 0.92191 0.46505 0.92248 0.46504 0.92227 0.46505 0.92251 0.46504 0.92249 0.46505 0.92191 0.46505 0.92227 0.46505 0.92196 0.46506 0.92221 0.46505 0.91991 0.4517 0.92012 0.45169 0.91991 0.4517 0.92021 0.45169 0.92235 0.45164 0.92187 0.45165 0.92245 0.45164 0.92187 0.45165 0.92245 0.45164 0.92187 0.45165 0.92224 0.45164 0.92192 0.45165 0.92217 0.45164 0.92248 0.45164 0.92245 0.45164 0.92248 0.45164 0.92224 0.45164 0.92246 0.45164 0.91991 0.4517 0.92235 0.45164 0.91991 0.4517 0.92231 0.45164 0.91986 0.4517 0.92231 0.45164 0.91985 0.4517 0.92227 0.45165 0.91863 0.45173 0.91871 0.45173 0.92339 0.49758 0.92331 0.49758 0.92339 0.49758 0.92309 0.49759 0.92553 0.49754 0.92309 0.49759 0.92549 0.49754 0.92304 0.49758 0.92549 0.49754 0.92303 0.49758 0.92545 0.49754 0.92181 0.49759 0.92189 0.49756 0.92339 0.49758 0.92553 0.49754 0.92505 0.49757 0.92563 0.49755 0.92505 0.49757 0.92563 0.49756 0.92541 0.49757 0.92566 0.49756 0.92564 0.49756 0.92505 0.49757 0.92541 0.49757 0.92511 0.49757 0.92535 0.49757 0.92306 0.48421 0.92327 0.48421 0.92306 0.48421 0.92336 0.48421 0.9255 0.48416 0.92502 0.48416 0.9256 0.48415 0.92502 0.48416 0.92559 0.48415 0.92502 0.48416 0.92538 0.48416 0.92507 0.48416 0.92531 0.48416 0.92562 0.48415 0.92559 0.48415 0.92562 0.48415 0.92538 0.48416 0.92561 0.48415 0.92306 0.48421 0.9255 0.48416 0.92306 0.48421 0.92545 0.48416 0.92301 0.48422 0.92545 0.48416 0.923 0.48422 0.92541 0.48416 0.92178 0.48425 0.92185 0.48425 } TexCoordArray 2 Vec2Array 108 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 108 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0188WINNEBAGO3_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1447.33 4.12346 -363.622 1447.29 2.00046 -363.623 1454.71 3.99245 -357.437 1454.68 1.86946 -357.438 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.64216 0.0117473 0.766481 -0.641931 0.0102296 0.766694 -0.641931 0.0102296 0.766694 -0.6417 0.00871287 0.766906 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00592 1.00242 -0.00592 0.5 0.99803 1.00242 0.99803 0.5 } TexCoordArray 1 Vec2Array 4 { 0.90603 0.49609 0.90601 0.49609 0.91044 0.48907 0.91043 0.48907 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0188WINNEBAGO3_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1459.21 3.91796 -362.878 1459.17 1.79496 -362.878 1451.83 4.04846 -369.063 1451.79 1.92546 -369.064 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.642154 -0.0121108 -0.76648 0.642188 -0.0119297 -0.766455 0.642188 -0.0119297 -0.766455 0.642222 -0.0117485 -0.766429 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00197 0.49034 -0.00197 -0.00242 0.99803 0.49034 0.99803 -0.00242 } TexCoordArray 1 Vec2Array 4 { 0.91314 0.49525 0.91311 0.49525 0.90872 0.50227 0.9087 0.50227 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0188WINNEBAGO3_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1454.71 3.99245 -357.437 1459.21 3.91796 -362.878 1447.33 4.12346 -363.622 1451.83 4.04846 -369.063 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0172587 0.999851 0.000585463 0.0172615 0.999851 0.000540914 0.0172615 0.999851 0.000540914 0.0172643 0.999851 0.000496365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.02368 0.48462 0.02368 0.48731 0.98026 0.48462 0.98026 0.48731 } TexCoordArray 1 Vec2Array 4 { 0.91044 0.48907 0.91314 0.49525 0.90603 0.49609 0.90872 0.50227 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0188WINNEBAGO3_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1423.03 4.54046 -359.453 1423 2.41745 -359.455 1422.99 4.53594 -349.782 1422.95 2.41296 -349.784 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999891 0.014147 -0.00413306 -0.999853 0.0164754 -0.00464297 -0.999853 0.0164754 -0.00464297 -0.99981 0.0188036 -0.00515282 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00592 1.00242 -0.00592 0.5 0.99803 1.00242 0.99803 0.5 } TexCoordArray 1 Vec2Array 4 { 0.89149 0.49136 0.89147 0.49136 0.89147 0.48038 0.89144 0.48038 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0188WINNEBAGO3_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1430.02 4.41444 -349.751 1429.98 2.29146 -349.752 1430.06 4.41896 -359.42 1430.02 2.29595 -359.421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999814 -0.0188582 0.0041314 0.999814 -0.0188581 0.00413142 0.999814 -0.0188581 0.00413142 0.999814 -0.018858 0.00413144 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00197 0.49034 -0.00197 -0.00242 0.99803 0.49034 0.99803 -0.00242 } TexCoordArray 1 Vec2Array 4 { 0.89567 0.48035 0.89565 0.48035 0.8957 0.49132 0.89567 0.49132 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0188WINNEBAGO3_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1422.99 4.53594 -349.782 1430.02 4.41444 -349.751 1423.03 4.54046 -359.453 1430.06 4.41896 -359.42 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.017278 0.999851 0.000537896 0.017278 0.999851 0.000537952 0.017278 0.999851 0.000537952 0.0172779 0.999851 0.000538007 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.02368 0.48462 0.02368 0.48731 0.98026 0.48462 0.98026 0.48731 } TexCoordArray 1 Vec2Array 4 { 0.89147 0.48038 0.89567 0.48035 0.89149 0.49136 0.8957 0.49132 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0188WINNEBAGO2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1451.83 4.04846 -369.063 1451.79 1.92546 -369.064 1447.33 4.12346 -363.622 1447.29 2.00046 -363.623 1430.06 4.41896 -359.42 1430.02 2.29595 -359.421 1423.03 4.54046 -359.453 1423 2.41745 -359.455 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.770411 0.014832 -0.637375 -0.770411 0.0148321 -0.637375 -0.770411 0.0148321 -0.637375 -0.770411 0.0148321 -0.637375 0.00470361 0.000385651 -0.999989 0.00478061 0.000625461 -0.999988 0.00478061 0.000625461 -0.999988 0.00485773 0.000865631 -0.999988 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.02368 0.98068 0.02368 0.5773 0.98026 0.98068 0.98026 0.5773 0.02368 0.98068 0.02368 0.5773 0.98026 0.98068 0.98026 0.5773 } TexCoordArray 1 Vec2Array 8 { 0.90872 0.50227 0.9087 0.50227 0.90603 0.49609 0.90601 0.49609 0.8957 0.49132 0.89567 0.49132 0.89149 0.49136 0.89147 0.49136 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0188WINNEBAGO" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1454.71 3.99245 -357.437 1454.68 1.86946 -357.438 1459.21 3.91796 -362.878 1459.17 1.79496 -362.878 1422.99 4.53594 -349.782 1422.95 2.41296 -349.784 1430.02 4.41444 -349.751 1429.98 2.29146 -349.752 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.770473 -0.0112005 0.637375 0.770765 -0.0128704 0.636989 0.770765 -0.0128704 0.636989 0.771056 -0.0145418 0.636602 -0.0044254 -0.000865521 0.99999 -0.00449294 -0.000626939 0.99999 -0.00449294 -0.000626939 0.99999 -0.00456049 -0.000388354 0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.98026 0.98068 0.98026 0.5773 0.02368 0.98068 0.02368 0.5773 0.98026 0.98068 0.98026 0.5773 0.02368 0.98068 0.02368 0.5773 } TexCoordArray 1 Vec2Array 8 { 0.91044 0.48907 0.91043 0.48907 0.91314 0.49525 0.91311 0.49525 0.89147 0.48038 0.89144 0.48038 0.89567 0.48035 0.89565 0.48035 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078STAIRSIDE_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1496.06 3.48546 -358.565 1502.25 1.25745 -358.565 1496.06 3.48546 -358.565 1502.25 1.46046 -358.565 1496.06 3.68846 -358.565 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93518 0.49035 0.93888 0.49035 0.93518 0.49035 0.93888 0.49035 0.93518 0.49035 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078STAIRSIDE_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1490.23 6.43696 -358.565 1496.06 3.48546 -358.565 1490.23 6.43696 -358.565 1496.06 3.68846 -358.565 1490.23 6.64046 -358.565 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93169 0.49035 0.93518 0.49035 0.93169 0.49035 0.93518 0.49035 0.93169 0.49035 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078RAFTER3001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_47 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_48 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 7 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 } VertexArray Vec3Array 28 { 1490.98 1.18246 -358.961 1490.98 1.18246 -388.856 1490.98 6.18046 -358.961 1490.98 6.18046 -388.856 1502.26 1.22996 -359.849 1490.84 1.22996 -359.849 1496.08 3.49895 -359.849 1490.84 6.19646 -359.849 1502.26 1.22996 -365.056 1490.84 1.22996 -365.056 1496.08 3.49896 -365.056 1490.84 6.19646 -365.056 1502.26 1.22996 -371.838 1490.84 1.22996 -371.838 1496.08 3.49896 -371.838 1490.84 6.19646 -371.838 1502.26 1.22996 -378.398 1490.84 1.22996 -378.398 1496.08 3.49896 -378.398 1490.84 6.19646 -378.398 1502.26 1.22996 -383.862 1490.84 1.22996 -383.862 1496.08 3.49896 -383.862 1490.84 6.19646 -383.862 1502.26 1.22996 -388.06 1490.84 1.22996 -388.06 1496.08 3.49896 -388.06 1490.84 6.19646 -388.06 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { 1 0 0 1 0 0 1 0 0 1 0 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 7.996 0.0015 0.004 0.0015 7.996 2.9985 0.004 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 } TexCoordArray 1 Vec2Array 28 { 0.93214 0.4908 0.93214 0.52474 0.93214 0.4908 0.93214 0.52474 0.93889 0.49181 0.93206 0.49181 0.93519 0.49181 0.93206 0.49181 0.93889 0.49772 0.93206 0.49772 0.93519 0.49772 0.93206 0.49772 0.93889 0.50542 0.93206 0.50542 0.93519 0.50542 0.93206 0.50542 0.93889 0.51287 0.93206 0.51287 0.93519 0.51287 0.93206 0.51287 0.93889 0.51907 0.93206 0.51907 0.93519 0.51907 0.93206 0.51907 0.93889 0.52384 0.93206 0.52384 0.93519 0.52384 0.93206 0.52384 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078RAFTER3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_47 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_48 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 4 } VertexArray Vec3Array 14 { 1496.08 3.49896 -388.06 1490.84 6.19646 -388.06 1496.08 3.49896 -388.06 1490.84 1.22996 -388.06 1502.26 1.22996 -388.06 1496.08 3.49895 -359.849 1490.84 6.19646 -359.849 1496.08 3.49895 -359.849 1490.84 1.22996 -359.849 1502.26 1.22996 -359.849 1490.98 6.18046 -388.856 1490.98 1.18246 -388.856 1490.98 6.18046 -358.961 1490.98 1.18246 -358.961 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 2.75742 1.37082 0.003 2.9985 2.75742 1.37082 0.003 0.0015 5.997 0.0015 2.75742 1.37082 0.003 2.9985 2.75742 1.37082 0.003 0.0015 5.997 0.0015 0.004 2.9985 0.004 0.0015 7.996 2.9985 7.996 0.0015 } TexCoordArray 1 Vec2Array 14 { 0.93519 0.52384 0.93206 0.52384 0.93519 0.52384 0.93206 0.52384 0.93889 0.52384 0.93519 0.49181 0.93206 0.49181 0.93519 0.49181 0.93206 0.49181 0.93889 0.49181 0.93214 0.52474 0.93214 0.52474 0.93214 0.4908 0.93214 0.4908 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITLANESTAIR" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1503.21 1.25745 -358.565 1502.25 1.25745 -358.565 1503.21 1.25746 -389.222 1502.25 1.25746 -389.222 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 -3.57741e-07 0 -1 -3.57741e-07 0 -1 -3.57741e-07 0 -1 -3.57741e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 3 0 0 2 3 2 0 } TexCoordArray 1 Vec2Array 4 { 0.93946 0.49035 0.93888 0.49035 0.93946 0.52516 0.93888 0.52516 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1503.21 1.46046 -389.222 1502.25 1.46046 -389.222 1503.21 1.46046 -358.565 1502.25 1.46046 -358.565 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 3.11079e-08 0 1 3.11079e-08 0 1 3.11079e-08 0 1 3.11079e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.93946 0.52516 0.93888 0.52516 0.93946 0.49035 0.93888 0.49035 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.87 2.87296 -365.325 1497.87 2.87296 -365.572 1497.87 1.20796 -365.325 1497.87 1.20796 -365.572 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.31764 0.77654 0.31764 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93626 0.49803 0.93626 0.49831 0.93626 0.49803 0.93626 0.49831 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.1 1.20796 -365.325 1498.1 1.20796 -365.572 1498.1 2.76896 -365.325 1498.1 2.76896 -365.572 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.29782 0.22346 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.9364 0.49803 0.9364 0.49831 0.9364 0.49803 0.9364 0.49831 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.87 2.87296 -365.325 1497.87 1.20796 -365.325 1498.1 2.76896 -365.325 1498.1 1.20796 -365.325 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93626 0.49803 0.93626 0.49803 0.9364 0.49803 0.9364 0.49803 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.1 1.20796 -365.572 1497.87 1.20796 -365.572 1498.1 2.76896 -365.572 1497.87 2.87296 -365.572 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.9364 0.49831 0.93626 0.49831 0.9364 0.49831 0.93626 0.49831 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.34 3.43446 -365.325 1496.34 3.43446 -365.572 1496.34 1.20796 -365.325 1496.34 1.20796 -365.572 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.4246 0.77654 0.4246 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93535 0.49803 0.93535 0.49831 0.93535 0.49803 0.93535 0.49831 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.57 1.20796 -365.325 1496.57 1.20796 -365.572 1496.57 3.33046 -365.325 1496.57 3.33046 -365.572 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.40478 0.22346 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.93549 0.49803 0.93549 0.49831 0.93549 0.49803 0.93549 0.49831 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.34 3.43446 -365.325 1496.34 1.20796 -365.325 1496.57 3.33046 -365.325 1496.57 1.20796 -365.325 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93535 0.49803 0.93535 0.49803 0.93549 0.49803 0.93549 0.49803 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.57 1.20796 -365.572 1496.34 1.20796 -365.572 1496.57 3.33046 -365.572 1496.34 3.43446 -365.572 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.93549 0.49831 0.93535 0.49831 0.93549 0.49831 0.93535 0.49831 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.73 4.69796 -365.325 1493.73 4.69796 -365.572 1493.73 1.20796 -365.325 1493.73 1.20796 -365.572 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.66525 0.77654 0.66525 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93379 0.49803 0.93379 0.49831 0.93379 0.49803 0.93379 0.49831 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.96 1.20796 -365.325 1493.96 1.20796 -365.572 1493.96 4.59396 -365.325 1493.96 4.59396 -365.572 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.64544 0.22346 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.93393 0.49803 0.93393 0.49831 0.93393 0.49803 0.93393 0.49831 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.73 4.69796 -365.325 1493.73 1.20796 -365.325 1493.96 4.59396 -365.325 1493.96 1.20796 -365.325 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93379 0.49803 0.93379 0.49803 0.93393 0.49803 0.93393 0.49803 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.96 1.20796 -365.572 1493.73 1.20796 -365.572 1493.96 4.59396 -365.572 1493.73 4.69796 -365.572 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.93393 0.49831 0.93379 0.49831 0.93393 0.49831 0.93379 0.49831 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1490.84 1.22196 -365.401 1491.13 1.22196 -365.401 1490.84 1.22196 -365.401 1491.13 4.50446 -365.401 1490.84 4.65396 -365.401 1491.14 4.83746 -365.401 1490.84 4.65396 -365.401 1491.2 5.15896 -365.401 1490.79 5.20496 -365.401 1491.34 5.48046 -365.401 1490.72 5.58146 -365.401 1491.59 5.79646 -365.401 1490.53 6.05196 -365.401 1490.29 6.45296 -365.401 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.93206 0.49811 0.93223 0.49811 0.93206 0.49811 0.93223 0.49811 0.93206 0.49811 0.93224 0.49811 0.93206 0.49811 0.93227 0.49811 0.93203 0.49811 0.93236 0.49811 0.93199 0.49811 0.93251 0.49811 0.93187 0.49811 0.93173 0.49811 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1491.13 1.22196 -365.676 1490.84 1.22196 -365.676 1491.13 4.50446 -365.676 1490.84 4.65396 -365.676 1491.14 4.83746 -365.676 1490.84 4.65396 -365.676 1491.2 5.15896 -365.676 1490.79 5.20496 -365.676 1491.34 5.48046 -365.676 1490.72 5.58146 -365.676 1491.59 5.79646 -365.676 1490.53 6.05196 -365.676 1490.29 6.45296 -365.676 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.93223 0.49842 0.93206 0.49842 0.93223 0.49842 0.93206 0.49842 0.93224 0.49842 0.93206 0.49842 0.93227 0.49842 0.93203 0.49842 0.93236 0.49842 0.93199 0.49842 0.93251 0.49842 0.93187 0.49842 0.93173 0.49842 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1491.59 5.79646 -365.676 1491.59 5.79646 -365.401 1491.34 5.48046 -365.676 1491.34 5.48046 -365.401 1491.2 5.15896 -365.676 1491.2 5.15896 -365.401 1491.14 4.83746 -365.676 1491.14 4.83746 -365.401 1491.13 4.50446 -365.676 1491.13 4.50446 -365.401 1491.13 1.22196 -365.676 1491.13 1.22196 -365.401 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.784247 -0.620449 0 0.784247 -0.620449 0 0.830299 -0.557319 0 0.87522 -0.483725 0 0.94309 -0.332539 0 0.9655 -0.260402 0 0.991229 -0.132157 0 0.996728 -0.0808265 0 0.999987 -0.0050701 0 0.999999 -0.00145111 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.93251 0.49842 0.93251 0.49811 0.93236 0.49842 0.93236 0.49811 0.93227 0.49842 0.93227 0.49811 0.93224 0.49842 0.93224 0.49811 0.93223 0.49842 0.93223 0.49811 0.93223 0.49842 0.93223 0.49811 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1490.84 1.22196 -365.676 1490.84 1.22196 -365.401 1490.84 4.65396 -365.676 1490.84 4.65396 -365.401 1490.79 5.20496 -365.676 1490.79 5.20496 -365.401 1490.72 5.58146 -365.676 1490.72 5.58146 -365.401 1490.53 6.05196 -365.676 1490.53 6.05196 -365.401 1490.29 6.45296 -365.676 1490.29 6.45296 -365.401 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -1 0 0 -1 0 0 -0.999977 -0.00674952 0 -0.999756 -0.0220717 0 -0.993451 -0.114258 0 -0.989557 -0.144139 0 -0.965506 -0.26038 0 -0.946307 -0.323269 0 -0.907771 -0.419467 0 -0.88483 -0.465914 0 -0.858068 -0.513536 0 -0.858068 -0.513536 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.93206 0.49842 0.93206 0.49811 0.93206 0.49842 0.93206 0.49811 0.93203 0.49842 0.93203 0.49811 0.93199 0.49842 0.93199 0.49811 0.93187 0.49842 0.93187 0.49811 0.93173 0.49842 0.93173 0.49811 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.87 2.87296 -358.816 1497.87 2.87296 -359.063 1497.87 1.20796 -358.816 1497.87 1.20796 -359.063 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.31764 0.99136 0.31764 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93626 0.49064 0.93626 0.49092 0.93626 0.49064 0.93626 0.49092 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.1 1.20796 -358.816 1498.1 1.20796 -359.063 1498.1 2.76895 -358.816 1498.1 2.76895 -359.063 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.29782 0.00864 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.9364 0.49064 0.9364 0.49092 0.9364 0.49064 0.9364 0.49092 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.87 2.87296 -358.816 1497.87 1.20796 -358.816 1498.1 2.76895 -358.816 1498.1 1.20796 -358.816 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93626 0.49064 0.93626 0.49064 0.9364 0.49064 0.9364 0.49064 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.1 1.20796 -359.063 1497.87 1.20796 -359.063 1498.1 2.76895 -359.063 1497.87 2.87296 -359.063 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.9364 0.49092 0.93626 0.49092 0.9364 0.49092 0.93626 0.49092 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.34 3.43446 -358.816 1496.34 3.43446 -359.063 1496.34 1.20796 -358.816 1496.34 1.20796 -359.063 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.4246 0.99136 0.4246 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93535 0.49064 0.93535 0.49092 0.93535 0.49064 0.93535 0.49092 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.57 1.20796 -358.816 1496.57 1.20796 -359.063 1496.57 3.33046 -358.816 1496.57 3.33046 -359.063 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.40478 0.00864 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.93549 0.49064 0.93549 0.49092 0.93549 0.49064 0.93549 0.49092 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.34 3.43446 -358.816 1496.34 1.20796 -358.816 1496.57 3.33046 -358.816 1496.57 1.20796 -358.816 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93535 0.49064 0.93535 0.49064 0.93549 0.49064 0.93549 0.49064 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.57 1.20796 -359.063 1496.34 1.20796 -359.063 1496.57 3.33046 -359.063 1496.34 3.43446 -359.063 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.93549 0.49092 0.93535 0.49092 0.93549 0.49092 0.93535 0.49092 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.73 4.69796 -358.816 1493.73 4.69796 -359.063 1493.73 1.20796 -358.816 1493.73 1.20796 -359.063 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.66525 0.99136 0.66525 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93379 0.49064 0.93379 0.49092 0.93379 0.49064 0.93379 0.49092 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.96 1.20796 -358.816 1493.96 1.20796 -359.063 1493.96 4.59396 -358.816 1493.96 4.59396 -359.063 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.64544 0.00864 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.93393 0.49064 0.93393 0.49092 0.93393 0.49064 0.93393 0.49092 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.73 4.69796 -358.816 1493.73 1.20796 -358.816 1493.96 4.59396 -358.816 1493.96 1.20796 -358.816 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93379 0.49064 0.93379 0.49064 0.93393 0.49064 0.93393 0.49064 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.96 1.20796 -359.063 1493.73 1.20796 -359.063 1493.96 4.59396 -359.063 1493.73 4.69796 -359.063 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.93393 0.49092 0.93379 0.49092 0.93393 0.49092 0.93379 0.49092 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1490.84 1.22196 -358.892 1491.13 1.22196 -358.892 1490.84 1.22196 -358.892 1491.13 4.50446 -358.892 1490.84 4.65396 -358.892 1491.14 4.83746 -358.892 1490.84 4.65396 -358.892 1491.2 5.15896 -358.892 1490.79 5.20496 -358.892 1491.34 5.48046 -358.892 1490.72 5.58146 -358.892 1491.59 5.79646 -358.892 1490.53 6.05196 -358.892 1490.29 6.45296 -358.892 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.93206 0.49072 0.93223 0.49072 0.93206 0.49072 0.93223 0.49072 0.93206 0.49072 0.93224 0.49072 0.93206 0.49072 0.93227 0.49072 0.93203 0.49072 0.93236 0.49072 0.93199 0.49072 0.93251 0.49072 0.93187 0.49072 0.93173 0.49072 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1491.13 1.22196 -359.168 1490.84 1.22196 -359.168 1491.13 4.50446 -359.168 1490.84 4.65396 -359.168 1491.14 4.83746 -359.168 1490.84 4.65396 -359.168 1491.2 5.15896 -359.168 1490.79 5.20496 -359.168 1491.34 5.48046 -359.168 1490.72 5.58146 -359.168 1491.59 5.79646 -359.168 1490.53 6.05196 -359.168 1490.29 6.45296 -359.168 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.93223 0.49104 0.93206 0.49104 0.93223 0.49104 0.93206 0.49104 0.93224 0.49104 0.93206 0.49104 0.93227 0.49104 0.93203 0.49104 0.93236 0.49104 0.93199 0.49104 0.93251 0.49104 0.93187 0.49104 0.93173 0.49104 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1491.59 5.79646 -359.168 1491.59 5.79646 -358.892 1491.34 5.48046 -359.168 1491.34 5.48046 -358.892 1491.2 5.15896 -359.168 1491.2 5.15896 -358.892 1491.14 4.83746 -359.168 1491.14 4.83746 -358.892 1491.13 4.50446 -359.168 1491.13 4.50446 -358.892 1491.13 1.22196 -359.168 1491.13 1.22196 -358.892 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.784247 -0.620449 0 0.784247 -0.620449 0 0.830299 -0.557319 0 0.87522 -0.483725 0 0.94309 -0.332539 0 0.9655 -0.260402 0 0.991229 -0.132157 0 0.996728 -0.0808264 0 0.999987 -0.0050701 0 0.999999 -0.00145111 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.93251 0.49104 0.93251 0.49072 0.93236 0.49104 0.93236 0.49072 0.93227 0.49104 0.93227 0.49072 0.93224 0.49104 0.93224 0.49072 0.93223 0.49104 0.93223 0.49072 0.93223 0.49104 0.93223 0.49072 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1490.84 1.22196 -359.168 1490.84 1.22196 -358.892 1490.84 4.65396 -359.168 1490.84 4.65396 -358.892 1490.79 5.20496 -359.168 1490.79 5.20496 -358.892 1490.72 5.58146 -359.168 1490.72 5.58146 -358.892 1490.53 6.05196 -359.168 1490.53 6.05196 -358.892 1490.29 6.45296 -359.168 1490.29 6.45296 -358.892 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -1 0 0 -1 0 0 -0.999977 -0.00674952 0 -0.999756 -0.0220717 0 -0.993451 -0.114258 0 -0.989557 -0.144139 0 -0.965506 -0.26038 0 -0.946307 -0.323269 0 -0.907771 -0.419467 0 -0.88483 -0.465914 0 -0.858068 -0.513536 0 -0.858068 -0.513536 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.93206 0.49104 0.93206 0.49072 0.93206 0.49104 0.93206 0.49072 0.93203 0.49104 0.93203 0.49072 0.93199 0.49104 0.93199 0.49072 0.93187 0.49104 0.93187 0.49072 0.93173 0.49104 0.93173 0.49072 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.87 2.87296 -382.224 1497.87 2.87296 -382.472 1497.87 1.20796 -382.224 1497.87 1.20796 -382.472 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.31764 0.21876 0.31764 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93626 0.51721 0.93626 0.51749 0.93626 0.51721 0.93626 0.51749 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.1 1.20796 -382.224 1498.1 1.20796 -382.472 1498.1 2.76896 -382.224 1498.1 2.76896 -382.472 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.29782 0.78124 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.9364 0.51721 0.9364 0.51749 0.9364 0.51721 0.9364 0.51749 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.87 2.87296 -382.224 1497.87 1.20796 -382.224 1498.1 2.76896 -382.224 1498.1 1.20796 -382.224 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93626 0.51721 0.93626 0.51721 0.9364 0.51721 0.9364 0.51721 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.1 1.20796 -382.472 1497.87 1.20796 -382.472 1498.1 2.76896 -382.472 1497.87 2.87296 -382.472 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.9364 0.51749 0.93626 0.51749 0.9364 0.51749 0.93626 0.51749 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.34 3.43446 -382.224 1496.34 3.43446 -382.472 1496.34 1.20796 -382.224 1496.34 1.20796 -382.472 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.4246 0.21876 0.4246 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93535 0.51721 0.93535 0.51749 0.93535 0.51721 0.93535 0.51749 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.57 1.20796 -382.224 1496.57 1.20796 -382.472 1496.57 3.33046 -382.224 1496.57 3.33046 -382.472 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.40478 0.78124 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.93549 0.51721 0.93549 0.51749 0.93549 0.51721 0.93549 0.51749 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.34 3.43446 -382.224 1496.34 1.20796 -382.224 1496.57 3.33046 -382.224 1496.57 1.20796 -382.224 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93535 0.51721 0.93535 0.51721 0.93549 0.51721 0.93549 0.51721 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.57 1.20796 -382.472 1496.34 1.20796 -382.472 1496.57 3.33046 -382.472 1496.34 3.43446 -382.472 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.93549 0.51749 0.93535 0.51749 0.93549 0.51749 0.93535 0.51749 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.73 4.69796 -382.224 1493.73 4.69796 -382.472 1493.73 1.20796 -382.224 1493.73 1.20796 -382.472 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.66525 0.21876 0.66525 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93379 0.51721 0.93379 0.51749 0.93379 0.51721 0.93379 0.51749 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.96 1.20796 -382.224 1493.96 1.20796 -382.472 1493.96 4.59396 -382.224 1493.96 4.59396 -382.472 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.64544 0.78124 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.93393 0.51721 0.93393 0.51749 0.93393 0.51721 0.93393 0.51749 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.73 4.69796 -382.224 1493.73 1.20796 -382.224 1493.96 4.59396 -382.224 1493.96 1.20796 -382.224 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93379 0.51721 0.93379 0.51721 0.93393 0.51721 0.93393 0.51721 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.96 1.20796 -382.472 1493.73 1.20796 -382.472 1493.96 4.59396 -382.472 1493.73 4.69796 -382.472 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.93393 0.51749 0.93379 0.51749 0.93393 0.51749 0.93379 0.51749 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1490.84 1.22196 -382.301 1491.13 1.22196 -382.301 1490.84 1.22196 -382.301 1491.13 4.50446 -382.301 1490.84 4.65396 -382.301 1491.14 4.83746 -382.301 1490.84 4.65396 -382.301 1491.2 5.15896 -382.301 1490.79 5.20496 -382.301 1491.34 5.48046 -382.301 1490.72 5.58146 -382.301 1491.59 5.79646 -382.301 1490.53 6.05196 -382.301 1490.29 6.45296 -382.301 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.93206 0.5173 0.93223 0.5173 0.93206 0.5173 0.93223 0.5173 0.93206 0.5173 0.93224 0.5173 0.93206 0.5173 0.93227 0.5173 0.93203 0.5173 0.93236 0.5173 0.93199 0.5173 0.93251 0.5173 0.93187 0.5173 0.93173 0.5173 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1491.13 1.22196 -382.576 1490.84 1.22196 -382.575 1491.13 4.50446 -382.576 1490.84 4.65396 -382.575 1491.14 4.83746 -382.575 1490.84 4.65396 -382.575 1491.2 5.15896 -382.576 1490.79 5.20496 -382.575 1491.34 5.48046 -382.575 1490.72 5.58146 -382.575 1491.59 5.79646 -382.576 1490.53 6.05196 -382.575 1490.29 6.45296 -382.575 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.00347366 0 -0.999994 -0.00347366 0 -0.999994 -0.00339749 0.000147724 -0.999994 -0.00286091 -3.59491e-05 -0.999996 0 0 -1 -0.00286091 -3.59491e-05 -0.999996 -0.00144769 0.000450458 -0.999999 -0.00141494 0.000855985 -0.999999 -0.000647263 -0.000120249 -1 -0.000641114 -0.000908731 -0.999999 -0.000946146 -0.00102159 -0.999999 -0.00107827 -0.000532086 -0.999999 -0.00111016 -0.000664408 -0.999999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.93223 0.51761 0.93206 0.51761 0.93223 0.51761 0.93206 0.51761 0.93224 0.51761 0.93206 0.51761 0.93227 0.51761 0.93203 0.51761 0.93236 0.51761 0.93199 0.51761 0.93251 0.51761 0.93187 0.51761 0.93173 0.51761 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1491.59 5.79646 -382.576 1491.59 5.79646 -382.301 1491.34 5.48046 -382.575 1491.34 5.48046 -382.301 1491.2 5.15896 -382.576 1491.2 5.15896 -382.301 1491.14 4.83746 -382.575 1491.14 4.83746 -382.301 1491.13 4.50446 -382.576 1491.13 4.50446 -382.301 1491.13 1.22196 -382.576 1491.13 1.22196 -382.301 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.784247 -0.620449 0 0.784247 -0.620449 0 0.830243 -0.557402 0 0.875273 -0.483628 0 0.94312 -0.332454 0 0.965476 -0.260493 0 0.99122 -0.13222 0 0.996733 -0.0807639 0 0.999987 -0.00506238 0 0.999999 -0.00145111 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.93251 0.51761 0.93251 0.5173 0.93236 0.51761 0.93236 0.5173 0.93227 0.51761 0.93227 0.5173 0.93224 0.51761 0.93224 0.5173 0.93223 0.51761 0.93223 0.5173 0.93223 0.51761 0.93223 0.5173 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078PITBUILDING1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1490.84 1.22196 -382.575 1490.84 1.22196 -382.301 1490.84 4.65396 -382.575 1490.84 4.65396 -382.301 1490.79 5.20496 -382.575 1490.79 5.20496 -382.301 1490.72 5.58146 -382.575 1490.72 5.58146 -382.301 1490.53 6.05196 -382.575 1490.53 6.05196 -382.301 1490.29 6.45296 -382.575 1490.29 6.45296 -382.301 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -1 0 0 -1 0 0 -0.999977 -0.00674952 0 -0.999756 -0.0220717 0 -0.993451 -0.114258 0 -0.989557 -0.144139 0 -0.965506 -0.26038 0 -0.946307 -0.323269 0 -0.907771 -0.419467 0 -0.88483 -0.465914 0 -0.858068 -0.513536 0 -0.858068 -0.513536 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.93206 0.51761 0.93206 0.5173 0.93206 0.51761 0.93206 0.5173 0.93203 0.51761 0.93203 0.5173 0.93199 0.51761 0.93199 0.5173 0.93187 0.51761 0.93187 0.5173 0.93173 0.51761 0.93173 0.5173 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078MAINSTAND1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1503.21 1.46046 -358.565 1502.25 1.46046 -358.565 1503.21 1.25745 -358.565 1502.25 1.25745 -358.565 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93946 0.49035 0.93888 0.49035 0.93946 0.49035 0.93888 0.49035 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078MAINSTAND1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1503.21 1.25745 -358.565 1503.21 1.25746 -389.222 1503.21 1.46046 -358.565 1503.21 1.46046 -389.222 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.43863 0.0005 -1.43863 0.0005 -0.43964 0.9995 -0.43963 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.93946 0.49035 0.93946 0.52516 0.93946 0.49035 0.93946 0.52516 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078GSRAIL1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1496.06 4.26496 -358.569 1496.06 3.68846 -358.569 1496.06 4.26496 -358.569 1490.23 6.64046 -358.565 1490.23 7.21646 -358.566 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00096816 -0.000847342 -0.999999 -0.000622906 0 -1 -0.00096816 -0.000847342 -0.999999 -0.00096816 -0.000847342 -0.999999 -0.00131371 -0.00169542 -0.999998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93518 0.49036 0.93518 0.49036 0.93518 0.49036 0.93169 0.49035 0.93169 0.49035 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078GSRAIL1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1502.25 2.03595 -358.565 1502.25 1.46046 -358.565 1502.25 2.03595 -358.565 1496.06 3.68846 -358.569 1496.06 4.26496 -358.569 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.000586692 0 -1 0.000586692 0 -1 0.000586692 0 -1 0.000586692 0 -1 0.000586692 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93888 0.49035 0.93888 0.49035 0.93888 0.49035 0.93518 0.49036 0.93518 0.49036 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078GSRAIL1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1503.21 2.03495 -358.565 1503.21 1.46046 -358.565 1503.21 2.03495 -358.565 1502.25 1.46046 -358.565 1502.25 2.03595 -358.565 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.93946 0.49035 0.93946 0.49035 0.93946 0.49035 0.93888 0.49035 0.93888 0.49035 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078GSRAIL1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1503.21 2.03495 -358.565 1503.21 1.46046 -358.565 1503.21 2.03495 -358.565 1503.21 1.46046 -389.222 1503.21 2.03496 -389.222 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 29.98 0.99949 29.98 0.0005 29.98 0.9995 -9.98002 0.00051 -9.98002 } TexCoordArray 1 Vec2Array 5 { 0.93946 0.49035 0.93946 0.49035 0.93946 0.49035 0.93946 0.52516 0.93946 0.52516 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078GSRAIL1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1490.23 7.21646 -358.566 1490.23 6.64046 -389.222 1490.23 7.21646 -389.222 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 20 1 20 } TexCoordArray 1 Vec2Array 3 { 0.93169 0.49035 0.93169 0.52516 0.93169 0.52516 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078GSRAIL1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1502.25 2.03595 -358.565 1502.25 1.46046 -358.565 1502.25 2.03595 -358.565 1502.25 1.46046 -389.222 1502.25 2.03596 -389.222 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 30 1 30 0 30 1 -10 0 -10 } TexCoordArray 1 Vec2Array 5 { 0.93888 0.49035 0.93888 0.49035 0.93888 0.49035 0.93888 0.52516 0.93888 0.52516 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078FLATSEATS9_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.06 3.68846 -389.222 1502.25 1.46046 -389.222 1496.06 3.68846 -358.565 1502.25 1.46046 -358.565 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.338669 -0.940906 -2.92696e-08 -0.338669 -0.940906 -2.92696e-08 -0.338669 -0.940906 -2.92696e-08 -0.338669 -0.940906 -2.92696e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 4 { 0.93518 0.52516 0.93888 0.52516 0.93518 0.49035 0.93888 0.49035 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078FLATSEATS9_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1490.23 6.64046 -389.222 1496.06 3.68846 -389.222 1490.23 6.64046 -358.565 1496.06 3.68846 -358.565 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.451733 -0.892153 -2.7753e-08 -0.451733 -0.892153 -2.7753e-08 -0.451733 -0.892153 -2.7753e-08 -0.451733 -0.892153 -2.7753e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 4 { 0.93169 0.52516 0.93518 0.52516 0.93169 0.49035 0.93518 0.49035 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078FLATSEAT_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.06 3.68846 -358.565 1496.06 3.68846 -389.222 1490.23 6.64046 -358.565 1490.23 6.64046 -389.222 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.451733 0.892153 2.7753e-08 0.451733 0.892153 2.81575e-08 0.451733 0.892153 2.81575e-08 0.451733 0.892153 2.85619e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 3 0 0 1 3 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93518 0.49035 0.93518 0.52516 0.93169 0.49035 0.93169 0.52516 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0078FLATSEAT_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1502.25 1.46046 -358.565 1502.25 1.46046 -389.222 1496.06 3.68846 -358.565 1496.06 3.68846 -389.222 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.338669 0.940906 2.92696e-08 0.338669 0.940906 2.88205e-08 0.338669 0.940906 2.88205e-08 0.338669 0.940906 2.83714e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 3 0 0 1 3 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93888 0.49035 0.93888 0.52516 0.93518 0.49035 0.93518 0.52516 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194TPOLE_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_67 DataVariance STATIC file "tpole.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_68 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1470.08 5.27845 -340.49 1470.11 5.27796 -340.577 1470.08 5.27845 -340.49 1470.04 1.31946 -340.579 1470.01 1.31994 -340.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.945304 0.0168825 -0.325754 -0.945525 0.0168703 -0.325111 -0.945304 0.0168825 -0.325754 -0.945304 0.0168825 -0.325754 -0.945082 0.0168947 -0.326397 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.10242 0.9995 -0.25 0.9995 0.10242 0.9995 -0.25 0.0005 0.10242 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.91964 0.46983 0.91966 0.46993 0.91964 0.46983 0.91962 0.46993 0.9196 0.46983 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194TPOLE_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_67 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_68 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1470.08 5.27845 -340.49 1470.01 1.31994 -340.492 1470.16 5.27696 -340.494 1470.09 1.31844 -340.497 1470.11 5.27796 -340.577 1470.04 1.31946 -340.579 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0499115 -0.00139165 0.998753 0.0559458 -0.00162059 0.998432 0.641353 -0.0117755 0.767156 0.992977 -0.0175318 -0.116999 0.854812 -0.0147785 -0.518727 0.853397 -0.0148183 -0.52105 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.10242 0.9995 0.10242 0.0005 0.39758 0.9995 0.39758 0.0005 0.75 0.9995 0.75 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.91964 0.46983 0.9196 0.46983 0.91969 0.46984 0.91965 0.46984 0.91966 0.46993 0.91962 0.46993 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194TPOLE_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_67 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_68 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1471.79 5.26846 -377.571 1471.82 5.26796 -377.694 1471.79 5.26846 -377.571 1471.76 1.30946 -377.696 1471.72 1.30996 -377.573 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.961735 0.0159308 -0.273517 -0.971353 0.0148563 -0.237175 -0.961735 0.0159308 -0.273517 -0.961735 0.0159308 -0.273517 -0.950998 0.0169611 -0.30873 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.10242 0.9995 -0.25 0.9995 0.10242 0.9995 -0.25 0.0005 0.10242 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.92066 0.51193 0.92068 0.51207 0.92066 0.51193 0.92064 0.51207 0.92062 0.51193 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194TPOLE_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_67 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_68 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1471.79 5.26846 -377.571 1471.72 1.30996 -377.573 1471.9 5.26696 -377.608 1471.83 1.30846 -377.611 1471.82 5.26796 -377.694 1471.76 1.30946 -377.696 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.318907 -0.00611729 0.947766 0.322676 -0.0063 0.946488 0.754438 -0.0136995 0.656228 0.982001 -0.0162959 -0.18817 0.751564 -0.011927 -0.659552 0.771478 -0.0113861 -0.636154 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.10242 0.9995 0.10242 0.0005 0.39758 0.9995 0.39758 0.0005 0.75 0.9995 0.75 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.92066 0.51193 0.92062 0.51193 0.92073 0.51197 0.92069 0.51197 0.92068 0.51207 0.92064 0.51207 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194TPOLE_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_67 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_68 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1472.75 5.24646 -367.3 1472.78 5.24596 -367.402 1472.75 5.24646 -367.3 1472.71 1.28746 -367.404 1472.68 1.28796 -367.302 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.95912 0.0170913 -0.282482 -0.95912 0.0170913 -0.282482 -0.95912 0.0170913 -0.282482 -0.95912 0.0170913 -0.282482 -0.95912 0.0170913 -0.282482 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.10242 0.9995 -0.25 0.9995 0.10242 0.9995 -0.25 0.0005 0.10242 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.92124 0.50027 0.92125 0.50038 0.92124 0.50027 0.92121 0.50039 0.92119 0.50027 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194TPOLE_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_67 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_68 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1472.75 5.24646 -367.3 1472.68 1.28796 -367.302 1472.85 5.24496 -367.323 1472.78 1.28646 -367.325 1472.78 5.24596 -367.402 1472.71 1.28746 -367.404 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.224229 -0.00445796 0.974526 0.224088 -0.00445172 0.974559 0.692851 -0.0126082 0.72097 0.976373 -0.0171416 -0.215409 0.748541 -0.0128919 -0.662963 0.748605 -0.0128905 -0.662891 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.10242 0.9995 0.10242 0.0005 0.39758 0.9995 0.39758 0.0005 0.75 0.9995 0.75 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.92124 0.50027 0.92119 0.50027 0.9213 0.50029 0.92125 0.5003 0.92125 0.50038 0.92121 0.50039 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194TPOLE_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_67 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_68 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1473.45 5.22946 -357.756 1473.48 5.22896 -357.853 1473.45 5.22946 -357.756 1473.41 1.27045 -357.855 1473.38 1.27096 -357.758 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.955277 0.0170434 -0.295222 -0.95546 0.0170305 -0.29463 -0.955277 0.0170434 -0.295222 -0.955277 0.0170434 -0.295222 -0.955093 0.0170564 -0.295814 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.10242 0.9995 -0.25 0.9995 0.10242 0.9995 -0.25 0.0005 0.10242 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.92166 0.48943 0.92167 0.48954 0.92166 0.48943 0.92163 0.48955 0.92161 0.48944 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194TPOLE_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_67 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_68 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1473.45 5.22946 -357.756 1473.38 1.27096 -357.758 1473.54 5.22796 -357.773 1473.47 1.26946 -357.775 1473.48 5.22896 -357.853 1473.41 1.27045 -357.855 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.185595 -0.00378514 0.982619 0.185473 -0.00378014 0.982642 0.688644 -0.0125403 0.724992 0.985756 -0.0173356 -0.167287 0.799566 -0.013825 -0.600419 0.799512 -0.0138263 -0.600491 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.10242 0.9995 0.10242 0.0005 0.39758 0.9995 0.39758 0.0005 0.75 0.9995 0.75 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.92166 0.48943 0.92161 0.48944 0.92171 0.48945 0.92167 0.48945 0.92167 0.48954 0.92163 0.48955 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194TPOLE_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_67 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_68 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1469.52 5.29294 -349.522 1469.55 5.29246 -349.613 1469.52 5.29294 -349.522 1469.48 1.33396 -349.615 1469.45 1.33444 -349.524 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.949645 0.0169528 -0.31287 -0.949439 0.0169653 -0.313492 -0.949645 0.0169528 -0.31287 -0.949645 0.0169528 -0.31287 -0.949849 0.0169402 -0.312248 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.10242 0.9995 -0.25 0.9995 0.10242 0.9995 -0.25 0.0005 0.10242 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.9193 0.48009 0.91932 0.48019 0.9193 0.48009 0.91928 0.48019 0.91926 0.48009 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194TPOLE_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_67 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_68 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1469.52 5.29294 -349.522 1469.45 1.33444 -349.524 1469.61 5.29144 -349.532 1469.54 1.33294 -349.535 1469.55 5.29246 -349.613 1469.48 1.33396 -349.615 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.110206 -0.00244538 0.993906 0.115858 -0.00267512 0.993262 0.647466 -0.0118725 0.762002 0.984941 -0.0173742 -0.172015 0.801606 -0.0137965 -0.597693 0.79951 -0.0138464 -0.600494 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.10242 0.9995 0.10242 0.0005 0.39758 0.9995 0.39758 0.0005 0.75 0.9995 0.75 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.9193 0.48009 0.91926 0.48009 0.91936 0.4801 0.91932 0.4801 0.91932 0.48019 0.91928 0.48019 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194FLAGSLONG_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 12 DrawArrays TRIANGLE_STRIP 12 8 } VertexArray Vec3Array 20 { 1464.51 1.24944 -340.86 1464.52 1.56946 -340.86 1467.18 1.88945 -340.727 1467.19 2.20994 -340.727 1468.7 3.05244 -340.629 1468.71 3.37245 -340.629 1470.11 4.85094 -340.57 1468.71 3.37245 -340.629 1470.11 5.23494 -340.524 1468.71 3.37245 -340.629 1470.1 4.91444 -340.517 1468.7 3.05244 -340.629 1469.55 4.86546 -349.607 1469.55 5.18596 -349.607 1469.75 4.28244 -346.518 1469.75 4.60294 -346.518 1469.93 4.27744 -343.531 1469.93 4.59796 -343.531 1470.11 4.85094 -340.57 1470.11 5.17144 -340.57 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.0501234 -0.00156784 -0.998742 0.0501233 -0.00156667 -0.998742 0.0535799 -0.00167437 -0.998562 0.0584612 -0.00182672 -0.998288 0.047957 -0.00149853 -0.998848 -0.130203 0.125449 -0.983519 0.864543 0.0294669 -0.501695 -0.130203 0.125449 -0.983519 -0.574057 0.469309 -0.670975 -0.130203 0.125449 -0.983519 -0.095567 0.0138469 0.995327 0.047957 -0.00149853 -0.998848 0.997912 0 -0.0645945 0.997912 0 -0.0645945 0.998004 0 -0.0631529 0.998096 0 -0.0616784 0.998178 0 -0.0603308 0.998169 0 -0.0604926 0.864543 0.0294669 -0.501695 0.998159 0 -0.0606553 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 2.9985 0.0005 2.9985 0.99949 1.9995 0.0005 1.9995 0.9995 1.0005 0.0005 1.0005 0.9995 0.0015 0.00051 1.0005 0.9995 0.0015 0.9995 1.0005 0.9995 0.0015 0.00051 1.0005 0.0005 2.9985 0.0005 2.9985 0.99949 1.9995 0.0005 1.9995 0.9995 1.0005 0.0005 1.0005 0.9995 0.0015 0.00051 0.0015 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.91631 0.47025 0.91631 0.47025 0.9179 0.4701 0.91791 0.4701 0.91881 0.46999 0.91882 0.46999 0.91966 0.46992 0.91882 0.46999 0.91966 0.46987 0.91882 0.46999 0.91965 0.46986 0.91881 0.46999 0.91932 0.48018 0.91932 0.48018 0.91944 0.47667 0.91944 0.47667 0.91955 0.47328 0.91955 0.47328 0.91966 0.46992 0.91966 0.46992 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194FLAGSLONG_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1464.78 1.26296 -375.986 1464.79 1.58346 -375.986 1468.13 1.89246 -376.805 1468.13 2.21246 -376.805 1470.05 3.04846 -377.247 1470.06 3.36846 -377.246 1471.82 4.90446 -377.628 1471.83 5.22496 -377.628 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.238801 0.00745816 -0.97104 -0.23848 0.00372698 -0.97114 -0.235332 0.00289675 -0.971911 -0.231905 0.00267665 -0.972735 -0.224518 0.00652555 -0.974448 -0.22241 0.00897002 -0.974912 -0.219033 0.00833369 -0.975682 -0.21776 0.00680094 -0.975979 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.9985 0.0005 2.9985 0.99949 1.9995 0.0005 1.9995 0.9995 1.0005 0.0005 1.0005 0.9995 0.0015 0.00051 0.0015 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.91647 0.51013 0.91647 0.51013 0.91847 0.51106 0.91847 0.51106 0.91962 0.51156 0.91963 0.51156 0.92068 0.51199 0.92069 0.51199 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194FLAGSLONG_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1466.21 1.23346 -366.447 1466.22 1.55396 -366.447 1469.33 1.86646 -366.908 1469.34 2.18646 -366.908 1471.13 3.02446 -367.146 1471.14 3.34496 -367.146 1472.78 4.88246 -367.345 1472.79 5.20296 -367.344 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.14708 0.00459355 -0.989114 -0.14708 0.00459714 -0.989114 -0.144133 0.00450575 -0.989548 -0.139983 0.004377 -0.990144 -0.13072 0.00408485 -0.991411 -0.128449 0.00501435 -0.991703 -0.125518 0.00547882 -0.992076 -0.126998 0.00708308 -0.991878 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.9985 0.0005 2.9985 0.99949 1.9995 0.0005 1.9995 0.9995 1.0005 0.0005 1.0005 0.9995 0.0015 0.00051 0.0015 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.91732 0.4993 0.91733 0.4993 0.91919 0.49982 0.9192 0.49982 0.92027 0.50009 0.92027 0.50009 0.92125 0.50032 0.92126 0.50032 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194FLAGSLONG_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1471.82 4.84096 -377.688 1471.83 5.16146 -377.687 1472.17 4.25496 -373.989 1472.18 4.57546 -373.99 1472.49 4.24796 -370.635 1472.5 4.56796 -370.636 1472.78 4.81896 -367.396 1472.79 5.13946 -367.396 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.994614 -0.0307525 -0.0989757 0.994597 -0.031063 -0.0990503 0.99472 -0.0311599 -0.0977807 0.994842 -0.0313895 -0.0964547 0.995328 -0.0314051 -0.091296 0.99567 -0.0313176 -0.0875249 0.996004 -0.0312627 -0.0836618 0.996008 -0.031107 -0.0836742 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.9985 0.0005 2.9985 0.99949 1.9995 0.0005 1.9995 0.9995 1.0005 0.0005 1.0005 0.9995 0.0015 0.00051 0.0015 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.92068 0.51206 0.92069 0.51206 0.92089 0.50786 0.9209 0.50786 0.92108 0.50405 0.92109 0.50406 0.92125 0.50038 0.92126 0.50038 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194FLAGSLONG_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1467.32 1.20945 -357.415 1467.33 1.52996 -357.415 1470.25 1.84546 -357.628 1470.25 2.16596 -357.628 1471.93 3.00545 -357.725 1471.94 3.32596 -357.725 1473.48 4.86546 -357.798 1473.48 5.18596 -357.797 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.073003 0.00227994 -0.997329 -0.0728804 0.00113807 -0.99734 -0.0694732 0.000883696 -0.997583 -0.0649401 0.000483311 -0.997889 -0.0552436 0.0010986 -0.998472 -0.0528285 0.00216283 -0.998601 -0.0497097 0.00234539 -0.998761 -0.0505003 0.0031382 -0.998719 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.9985 0.0005 2.9985 0.99949 1.9995 0.0005 1.9995 0.9995 1.0005 0.0005 1.0005 0.9995 0.0015 0.00051 0.0015 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.91799 0.48905 0.91799 0.48905 0.91974 0.48929 0.91974 0.48929 0.92075 0.4894 0.92075 0.4894 0.92167 0.48948 0.92167 0.48948 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194FLAGSLONG_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1472.78 4.81896 -367.396 1472.79 5.13946 -367.396 1473.03 4.23496 -364.138 1473.03 4.55546 -364.136 1473.25 4.22946 -360.974 1473.26 4.54996 -360.974 1473.48 4.80196 -357.846 1473.48 5.12246 -357.846 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.996145 -0.0311113 -0.0820153 0.99686 -0.0153227 -0.0776846 0.997134 -0.0101778 -0.0749675 0.997371 -0.00997022 -0.0717748 0.997344 -0.0205782 -0.0698605 0.997321 -0.0208028 -0.0701261 0.997503 -0.0155769 -0.0688921 0.997536 0 -0.0701494 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.9985 0.0005 2.9985 0.99949 1.9995 0.0005 1.9995 0.9995 1.0005 0.0005 1.0005 0.9995 0.0015 0.00051 0.0015 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.92125 0.50038 0.92126 0.50038 0.9214 0.49668 0.9214 0.49668 0.92154 0.49309 0.92154 0.49309 0.92167 0.48954 0.92167 0.48954 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194FLAGSLONG_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1473.48 4.80196 -357.846 1473.48 5.12246 -357.846 1471.54 4.25596 -355.225 1471.54 4.57646 -355.224 1470.43 4.27346 -352.504 1470.44 4.59396 -352.504 1469.55 4.86546 -349.607 1469.55 5.18596 -349.607 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.803783 0 0.594922 0.803926 -0.000906068 0.594728 0.847453 -0.00098869 0.53087 0.889107 -0.0103902 0.457581 0.936793 -0.0200899 0.349306 0.946787 -0.0195082 0.32127 0.955406 -0.0149195 0.294917 0.955906 0 0.293673 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.9985 0.0005 2.9985 0.99949 1.9995 0.0005 1.9995 0.9995 1.0005 0.0005 1.0005 0.9995 0.0015 0.00051 0.0015 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.92167 0.48954 0.92167 0.48954 0.92051 0.48656 0.92051 0.48656 0.91985 0.48347 0.91985 0.48347 0.91932 0.48018 0.91932 0.48018 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0193TPOLE" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_67 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_68 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 17 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 DrawArrays TRIANGLE_STRIP 32 4 DrawArrays TRIANGLE_STRIP 36 4 DrawArrays TRIANGLE_STRIP 40 4 DrawArrays TRIANGLE_STRIP 44 4 DrawArrays TRIANGLE_STRIP 48 4 DrawArrays TRIANGLE_STRIP 52 4 DrawArrays TRIANGLE_STRIP 56 4 DrawArrays TRIANGLE_STRIP 60 4 DrawArrays TRIANGLE_STRIP 64 4 } VertexArray Vec3Array 68 { 1465.71 5.42944 -346.073 1465.92 2.92744 -345.756 1465.79 5.45344 -346.023 1466 2.95196 -345.722 1463.71 5.96346 -343.787 1463.77 3.28696 -343.623 1463.72 5.92944 -343.798 1463.79 3.25294 -343.637 1463.31 5.36694 -344.578 1463.4 2.66546 -344.339 1463.33 5.32244 -344.566 1463.42 2.62045 -344.321 1464.72 5.49944 -345.397 1465.11 3.69496 -344.978 1464.82 5.50744 -345.342 1465.21 3.70294 -344.918 1465.28 5.25446 -345.613 1465.31 2.57894 -345.57 1465.32 5.21994 -345.579 1465.33 2.54495 -345.547 1477.38 4.66596 -347.106 1477.94 2.87596 -346.779 1477.43 4.60496 -347.102 1477.99 2.81494 -346.762 1477.33 5.24146 -350.171 1477.75 2.53396 -349.85 1477.37 5.22894 -350.159 1477.78 2.52146 -349.837 1476.94 4.89396 -348.454 1476.51 2.22594 -348.652 1476.96 4.86944 -348.452 1476.56 2.20146 -348.636 1476.07 4.91194 -347.802 1475.77 3.31944 -348.016 1476.11 4.77346 -347.787 1475.88 3.17994 -347.946 1476.74 5.77894 -347.211 1476.39 4.00494 -347.484 1476.77 5.74746 -347.198 1476.39 3.97394 -347.498 1471.46 3.40496 -362.071 1471.43 1.60796 -362.072 1471.55 3.40346 -362.086 1471.51 1.60646 -362.087 1470.49 4.12096 -359.987 1470.44 1.42196 -359.988 1470.53 4.12046 -359.991 1470.48 1.42146 -359.993 1471.23 4.10996 -362.874 1471.18 1.43546 -362.876 1471.27 4.10946 -362.883 1471.22 1.43496 -362.884 1470.67 5.34144 -330.555 1470.63 3.54445 -330.557 1470.72 5.34045 -330.571 1470.69 3.54345 -330.571 1470.22 6.04994 -331.29 1470.18 3.37544 -331.291 1470.25 6.04945 -331.297 1470.21 3.37494 -331.299 1471.57 3.19444 -345.016 1471.54 1.59745 -345.017 1471.63 3.19344 -345.037 1471.6 1.59595 -345.037 1470.53 6.04344 -328.613 1470.48 3.34444 -328.614 1470.57 6.04294 -328.618 1470.51 3.34395 -328.619 } NormalBinding PER_VERTEX NormalArray Vec3Array 68 { -0.542394 0.0606542 0.837932 -0.480057 0.0677401 0.874618 -0.480057 0.0677401 0.874618 -0.409575 0.0750216 0.909186 0.81578 0.0535549 0.575877 0.715297 0.0596304 0.696271 0.715297 0.0596304 0.696271 0.641543 0.0627569 0.764516 -0.398933 0.0676233 0.914483 -0.509761 0.0598998 0.858228 -0.509761 0.0598998 0.858228 -0.600101 0.0523938 0.798206 -0.485834 0.0967365 0.868682 -0.50181 0.0924425 0.860024 -0.50181 0.0924425 0.860024 -0.517278 0.0882083 0.85126 -0.644703 0.00504927 0.764417 -0.685181 0.00507976 0.728355 -0.685181 0.00507976 0.728355 -0.750244 0.00509724 0.661141 0.218238 0.241035 0.945661 0.0275518 0.191413 0.981123 0.0275518 0.191413 0.981123 -0.171262 0.131878 0.976359 -0.26602 0.0727086 0.961222 -0.3154 0.0640912 0.946792 -0.3154 0.0640912 0.946792 -0.378206 0.0526475 0.924223 -0.156498 -0.0479851 0.986512 -0.266412 -0.0275282 0.963466 -0.266412 -0.0275282 0.963466 -0.312561 -0.0186306 0.949715 -0.453618 -0.0341969 0.89054 -0.514042 -0.0148865 0.857636 -0.514042 -0.0148865 0.857636 -0.542022 -0.00562126 0.840345 -0.441194 -0.0508314 0.895971 -0.205885 -0.114599 0.971843 -0.205885 -0.114599 0.971843 0.768843 -0.263303 0.582711 0.164562 -0.00330273 0.986361 0.173787 -0.00393167 0.984775 0.173787 -0.00393167 0.984775 0.184112 -0.00463635 0.982894 0.0993261 -0.00219739 0.995052 0.111856 -0.00261661 0.993721 0.111856 -0.00261661 0.993721 0.12437 -0.0030355 0.992231 0.219311 -0.00481765 0.975643 0.207946 -0.00442877 0.97813 0.207946 -0.00442877 0.97813 0.196497 -0.00403735 0.980496 0.304203 -0.00782948 0.952575 0.262769 -0.00565545 0.964842 0.262769 -0.00565545 0.964842 0.227074 -0.00379459 0.97387 0.228424 -0.00378625 0.973554 0.242933 -0.00417368 0.970034 0.242933 -0.00417368 0.970034 0.257222 -0.00455577 0.966341 0.330498 -0.00680971 0.943782 0.323392 -0.00637827 0.946244 0.323392 -0.00637827 0.946244 0.316233 -0.00594445 0.948663 0.124001 -0.00266967 0.992278 0.141375 -0.00325313 0.989951 0.141375 -0.00325313 0.989951 0.164332 -0.00402481 0.986397 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 68 { 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 68 { 0.91703 0.47617 0.91715 0.47581 0.91707 0.47611 0.9172 0.47577 0.91583 0.47357 0.91586 0.47339 0.91583 0.47359 0.91588 0.4734 0.91559 0.47447 0.91564 0.4742 0.9156 0.47446 0.91566 0.47418 0.91643 0.4754 0.91667 0.47493 0.91649 0.47534 0.91673 0.47486 0.91677 0.47565 0.91679 0.4756 0.91679 0.47561 0.9168 0.47557 0.92401 0.47734 0.92434 0.47697 0.92404 0.47734 0.92437 0.47695 0.92398 0.48082 0.92423 0.48046 0.924 0.48081 0.92425 0.48044 0.92374 0.47887 0.92349 0.4791 0.92376 0.47887 0.92352 0.47908 0.92322 0.47813 0.92304 0.47838 0.92325 0.47812 0.92311 0.4783 0.92362 0.47746 0.92341 0.47777 0.92364 0.47745 0.92341 0.47779 0.92046 0.49433 0.92045 0.49433 0.92052 0.49435 0.92049 0.49435 0.91988 0.49197 0.91985 0.49197 0.91991 0.49197 0.91988 0.49197 0.92033 0.49524 0.9203 0.49525 0.92035 0.49525 0.92032 0.49525 0.91999 0.45855 0.91997 0.45855 0.92002 0.45857 0.92 0.45857 0.91972 0.45939 0.9197 0.45939 0.91974 0.45939 0.91972 0.4594 0.92053 0.47497 0.92051 0.47497 0.92057 0.47499 0.92055 0.47499 0.91991 0.45635 0.91988 0.45635 0.91993 0.45635 0.9199 0.45635 } TexCoordArray 2 Vec2Array 68 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 68 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0193FLAGINC_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1464.82 5.50744 -345.342 1465.9 5.60496 -344.601 1464.82 5.50744 -345.342 1465.82 7.22694 -344.692 1464.72 5.49944 -345.397 1465.82 7.22694 -344.692 1464.48 5.44244 -345.55 1464.36 7.06544 -345.644 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.559989 0.0125214 0.828405 -0.566792 0.0182722 0.823658 -0.559989 0.0125214 0.828405 -0.551557 0.00913247 0.834087 -0.519158 -0.0181564 0.854485 -0.551557 0.00913247 0.834087 -0.545533 0.0067262 0.838062 -0.546782 0.00806169 0.837236 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.23145 0 1 0 0.23145 0 1 1 0.17188 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 8 { 0.91649 0.47534 0.91714 0.4745 0.91649 0.47534 0.91709 0.4746 0.91643 0.4754 0.91709 0.4746 0.91629 0.47558 0.91622 0.47568 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0193FLAGINC_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1478.03 7.23245 -347.098 1477.16 5.24694 -347.124 1477.43 4.60496 -347.102 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0550718 0.0110562 0.998421 -0.0550718 0.0110562 0.998421 -0.0550718 0.0110562 0.998421 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 1 0 0 0.21939 0 } TexCoordArray 1 Vec2Array 3 { 0.9244 0.47733 0.92387 0.47736 0.92404 0.47734 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0193FLAGINC_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 3 } VertexArray Vec3Array 7 { 1477.43 4.60496 -347.102 1477.97 4.91094 -347.096 1477.43 4.60496 -347.102 1478.03 7.23245 -347.098 1477.16 5.24694 -347.124 1478.03 7.23245 -347.098 1477.4 7.56496 -347.093 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0117958 0.00117209 0.99993 -0.0117958 0.00117209 0.99993 -0.0117958 0.00117209 0.99993 -0.00478496 -0.00694868 0.999964 0.000838741 -0.0134617 0.999909 -0.00478496 -0.00694868 0.999964 0.000838741 -0.0134617 0.999909 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.24918 0 1 0 0.24918 0 1 1 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 7 { 0.92404 0.47734 0.92436 0.47733 0.92404 0.47734 0.9244 0.47733 0.92387 0.47736 0.9244 0.47733 0.92402 0.47733 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0193FLAGINC_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1471.56 6.42546 -360.111 1470.21 4.12596 -359.95 1470.49 4.12096 -359.987 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.130974 -0.00747651 0.991358 0.130974 -0.00747651 0.991358 0.130974 -0.00747651 0.991358 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 1 0 0 0.21939 0 } TexCoordArray 1 Vec2Array 3 { 0.92052 0.49211 0.91972 0.49192 0.91988 0.49197 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0193FLAGINC_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 3 } VertexArray Vec3Array 7 { 1470.49 4.12096 -359.987 1471.52 4.10346 -360.113 1470.49 4.12096 -359.987 1471.56 6.42546 -360.111 1470.21 4.12596 -359.95 1471.56 6.42546 -360.111 1470.25 6.44796 -359.948 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.12135 -0.00294044 0.992605 0.12135 -0.00294044 0.992605 0.12135 -0.00294044 0.992605 0.122506 -0.00295662 0.992463 0.123415 -0.00296935 0.992351 0.122506 -0.00295662 0.992463 0.123415 -0.00296935 0.992351 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.24918 0 1 0 0.24918 0 1 1 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 7 { 0.91988 0.49197 0.9205 0.49211 0.91988 0.49197 0.92052 0.49211 0.91972 0.49192 0.92052 0.49211 0.91974 0.49192 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0193FLAGINC_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1472.51 5.50096 -345.284 1471.37 3.19744 -344.96 1471.57 3.19444 -345.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.269565 0.00204136 0.96298 0.269565 0.00204136 0.96298 0.269565 0.00204136 0.96298 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 1 0 0 0.17188 0 } TexCoordArray 1 Vec2Array 3 { 0.92109 0.47527 0.92041 0.47491 0.92053 0.47497 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0193FLAGINC_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 3 } VertexArray Vec3Array 7 { 1471.57 3.19444 -345.016 1472.47 3.17896 -345.285 1471.57 3.19444 -345.016 1472.51 5.50096 -345.284 1471.37 3.19744 -344.96 1472.51 5.50096 -345.284 1471.41 5.51944 -344.959 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.286288 -0.00533706 0.958129 0.286288 -0.00533706 0.958129 0.286288 -0.00533706 0.958129 0.284632 -0.005317 0.958622 0.283276 -0.00530056 0.959024 0.284632 -0.005317 0.958622 0.283276 -0.00530056 0.959024 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.23145 0 1 0 0.23145 0 1 1 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 7 { 0.92053 0.47497 0.92107 0.47528 0.92053 0.47497 0.92109 0.47527 0.92041 0.47491 0.92109 0.47527 0.92044 0.4749 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0193FLAGINB_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1465.79 5.45344 -346.023 1466.23 5.12544 -345.833 1465.79 5.45344 -346.023 1466.41 6.63446 -345.463 1465.71 5.42944 -346.073 1466.41 6.63446 -345.463 1465.53 5.55145 -346.236 1466 7.05546 -345.85 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.4864 -0.152586 0.860309 -0.485773 -0.153045 0.860583 -0.4864 -0.152586 0.860309 -0.607114 -0.0473104 0.793205 -0.63793 -0.0191735 0.769856 -0.607114 -0.0473104 0.793205 -0.672562 0.0184456 0.739811 -0.674527 0.0213762 0.737941 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.23145 0 1 0 0.23145 0 1 1 0.17188 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 8 { 0.91707 0.47611 0.91734 0.4759 0.91707 0.47611 0.91744 0.47548 0.91703 0.47617 0.91744 0.47548 0.91692 0.47635 0.9172 0.47592 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0193FLAGINB_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1463.9 8.48596 -344.343 1463.15 5.74194 -344.65 1463.33 5.32244 -344.566 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.406036 0.00873871 0.913815 -0.406036 0.00873871 0.913815 -0.406036 0.00873871 0.913815 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 1 0 0 0.21939 0 } TexCoordArray 1 Vec2Array 3 { 0.91594 0.47421 0.91549 0.47455 0.9156 0.47446 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0193FLAGINB_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 3 } VertexArray Vec3Array 7 { 1463.33 5.32244 -344.566 1464.01 6.16194 -344.367 1463.33 5.32244 -344.566 1463.9 8.48596 -344.343 1463.15 5.74194 -344.65 1463.9 8.48596 -344.343 1463.25 8.06246 -344.719 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.255579 -0.0220841 0.966536 -0.255579 -0.0220841 0.966536 -0.255579 -0.0220841 0.966536 -0.393617 0.0129533 0.919183 -0.523315 0.0478445 0.850795 -0.393617 0.0129533 0.919183 -0.523315 0.0478445 0.850795 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.24918 0 1 0 0.24918 0 1 1 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 7 { 0.9156 0.47446 0.91601 0.47423 0.9156 0.47446 0.91594 0.47421 0.91549 0.47455 0.91594 0.47421 0.91555 0.47463 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0193FLAGINB_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1478.17 7.71644 -349.669 1477.03 5.07546 -350.241 1477.33 5.24146 -350.171 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.145824 -0.148891 0.978042 -0.145824 -0.148891 0.978042 -0.145824 -0.148891 0.978042 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 1 0 0 0.21939 0 } TexCoordArray 1 Vec2Array 3 { 0.92448 0.48025 0.9238 0.4809 0.92398 0.48082 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0193FLAGINB_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 3 } VertexArray Vec3Array 7 { 1477.33 5.24146 -350.171 1478.42 5.38996 -349.546 1477.33 5.24146 -350.171 1478.17 7.71644 -349.669 1477.03 5.07546 -350.241 1478.17 7.71644 -349.669 1477.56 7.38844 -350.029 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.496654 -0.00748855 0.867916 -0.496654 -0.00748855 0.867916 -0.496654 -0.00748855 0.867916 -0.506048 0.0088961 0.862459 -0.524586 0.0422725 0.850308 -0.506048 0.0088961 0.862459 -0.524586 0.0422725 0.850308 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.24918 0 1 0 0.24918 0 1 1 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 7 { 0.92398 0.48082 0.92463 0.48011 0.92398 0.48082 0.92448 0.48025 0.9238 0.4809 0.92448 0.48025 0.92411 0.48066 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0193FLAGINB_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1476.11 4.77346 -347.787 1477.21 4.98294 -347.36 1476.11 4.77346 -347.787 1477.26 7.30444 -347.316 1476.07 4.91194 -347.802 1477.26 7.30444 -347.316 1475.98 5.36594 -347.851 1475.81 7.69144 -347.986 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.360975 -0.00952129 0.932527 -0.360184 -0.00993648 0.932828 -0.360975 -0.00952129 0.932527 -0.392387 0.00908029 0.919755 -0.398171 0.0117043 0.917236 -0.392387 0.00908029 0.919755 -0.413224 0.0216074 0.910373 -0.414403 0.0225404 0.909814 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.23145 0 1 0 0.23145 0 1 1 0.17188 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 8 { 0.92325 0.47812 0.9239 0.47763 0.92325 0.47812 0.92393 0.47758 0.92322 0.47813 0.92393 0.47758 0.92317 0.47819 0.92307 0.47834 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0193FLAGINB_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1476.89 7.60596 -347.308 1476.32 5.67594 -347.383 1476.74 5.77894 -347.211 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.394734 0.0809969 0.915218 -0.394734 0.0809969 0.915218 -0.394734 0.0809969 0.915218 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 1 0 0 0.21939 0 } TexCoordArray 1 Vec2Array 3 { 0.92371 0.47757 0.92337 0.47766 0.92362 0.47746 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0193FLAGINB_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 3 } VertexArray Vec3Array 7 { 1476.74 5.77894 -347.211 1476.92 5.28296 -347.217 1476.74 5.77894 -347.211 1476.89 7.60596 -347.308 1476.32 5.67594 -347.383 1476.89 7.60596 -347.308 1476.33 7.99846 -347.316 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.144684 0.0406004 0.988644 0.144684 0.0406004 0.988644 0.144684 0.0406004 0.988644 0.00828937 -0.0122252 0.999891 -0.0343678 -0.0286782 0.998998 0.00828937 -0.0122252 0.999891 -0.0343678 -0.0286782 0.998998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.24918 0 1 0 0.24918 0 1 1 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 7 { 0.92362 0.47746 0.92373 0.47747 0.92362 0.47746 0.92371 0.47757 0.92337 0.47766 0.92371 0.47757 0.92338 0.47758 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0193FLAGINB_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1472.58 5.00646 -362.272 1471.24 3.40846 -362.028 1471.46 3.40496 -362.071 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.191567 -0.0107837 0.98142 0.191567 -0.0107837 0.98142 0.191567 -0.0107837 0.98142 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 1 0 0 0.17188 0 } TexCoordArray 1 Vec2Array 3 { 0.92113 0.49456 0.92033 0.49428 0.92046 0.49433 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0193FLAGINB_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 3 } VertexArray Vec3Array 7 { 1471.46 3.40496 -362.071 1472.56 3.38596 -362.273 1471.46 3.40496 -362.071 1472.58 5.00646 -362.272 1471.24 3.40846 -362.028 1472.58 5.00646 -362.272 1471.26 5.02896 -362.027 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.180569 -0.00282345 0.983558 0.180569 -0.00282345 0.983558 0.180569 -0.00282345 0.983558 0.181595 -0.00284613 0.983369 0.182451 -0.00286501 0.983211 0.181595 -0.00284613 0.983369 0.182451 -0.00286501 0.983211 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.23145 0 1 0 0.23145 0 1 1 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 7 { 0.92046 0.49433 0.92112 0.49456 0.92046 0.49433 0.92113 0.49456 0.92033 0.49428 0.92113 0.49456 0.92035 0.49428 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0193FLAGINA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_69 DataVariance STATIC file "wincir2.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_70 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 8 DrawArrays TRIANGLE_STRIP 16 8 DrawArrays TRIANGLE_STRIP 24 8 DrawArrays TRIANGLE_STRIP 32 8 } VertexArray Vec3Array 40 { 1463.72 5.92944 -343.798 1464.45 5.64846 -343.806 1463.72 5.92944 -343.798 1464.62 7.96796 -343.658 1463.71 5.96346 -343.787 1464.62 7.96796 -343.658 1463.54 5.85044 -343.78 1464.21 8.16096 -343.226 1465.32 5.21994 -345.579 1466.39 5.91946 -345.045 1465.32 5.21994 -345.579 1465.9 8.25045 -345.42 1465.28 5.25446 -345.613 1465.9 8.25045 -345.42 1465.04 5.39644 -345.823 1465.56 7.70944 -345.4 1476.96 4.86944 -348.452 1476.89 5.19896 -348.92 1476.96 4.86944 -348.452 1477.32 7.51396 -348.64 1476.94 4.89396 -348.454 1477.32 7.51396 -348.64 1476.72 5.14346 -348.47 1476.22 7.47444 -348.824 1471.27 4.10946 -362.883 1472.3 4.09146 -363.076 1471.27 4.10946 -362.883 1472.34 6.41346 -363.074 1471.23 4.10996 -362.874 1472.34 6.41346 -363.074 1470.98 4.11446 -362.828 1471.02 6.43596 -362.827 1470.25 6.04945 -331.297 1471.02 6.03645 -331.494 1470.25 6.04945 -331.297 1471.06 8.35844 -331.493 1470.22 6.04994 -331.29 1471.06 8.35844 -331.493 1470.04 6.05344 -331.241 1470.08 8.37494 -331.24 } NormalBinding PER_VERTEX NormalArray Vec3Array 40 { -0.00297745 -0.0672147 0.997734 -0.0132091 -0.0627124 0.997944 -0.00297745 -0.0672147 0.997734 0.276618 -0.20133 0.939654 0.156686 -0.134096 0.978503 0.276618 -0.20133 0.939654 0.542884 -0.321579 0.775799 0.598179 -0.346707 0.722479 -0.476348 0.0450903 0.8781 -0.468716 0.0434104 0.882281 -0.476348 0.0450903 0.8781 -0.421958 0.0174566 0.906447 -0.625915 0.0795515 0.775824 -0.421958 0.0174566 0.906447 -0.278866 -0.051385 0.958954 0.462021 -0.258995 0.848209 0.968911 -0.146088 -0.199676 0.95752 -0.147939 -0.247526 0.968911 -0.146088 -0.199676 0.237125 0.0538398 0.969986 0.00516267 0.0700699 0.997529 0.237125 0.0538398 0.969986 -0.132787 0.104287 0.985643 -0.167888 0.112719 0.979341 0.185414 -0.00464832 0.98265 0.184093 -0.00401405 0.982901 0.185414 -0.00464832 0.98265 0.184212 -0.00385139 0.982879 0.18621 -0.0044285 0.9825 0.184212 -0.00385139 0.982879 0.183393 -0.00330801 0.983034 0.183866 -0.00359755 0.982945 0.247053 -0.00442642 0.968992 0.247767 -0.00469252 0.968808 0.247053 -0.00442642 0.968992 0.249878 -0.00514616 0.968264 0.257541 -0.008741 0.966228 0.249878 -0.00514616 0.968264 0.251822 -0.00564184 0.967757 0.249886 -0.00472984 0.968264 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 40 { 0.21785 0 1 0 0.21785 0 1 1 0.18777 0 1 1 0 0 0 1 0.21785 0 1 0 0.21785 0 1 1 0.18777 0 1 1 0 0 0 1 0.21785 0 1 0 0.21785 0 1 1 0.18777 0 1 1 0 0 0 1 0.21785 0 1 0 0.21785 0 1 1 0.18777 0 1 1 0 0 0 1 0.21785 0 1 0 0.21785 0 1 1 0.18777 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 40 { 0.91583 0.47359 0.91627 0.4736 0.91583 0.47359 0.91637 0.47343 0.91583 0.47357 0.91637 0.47343 0.91573 0.47357 0.91613 0.47294 0.91679 0.47561 0.91743 0.475 0.91679 0.47561 0.91714 0.47543 0.91677 0.47565 0.91714 0.47543 0.91662 0.47589 0.91694 0.47541 0.92376 0.47887 0.92371 0.4794 0.92376 0.47887 0.92397 0.47908 0.92374 0.47887 0.92397 0.47908 0.92361 0.47889 0.92331 0.47929 0.92035 0.49525 0.92097 0.49547 0.92035 0.49525 0.92099 0.49547 0.92033 0.49524 0.92099 0.49547 0.92018 0.49519 0.9202 0.49519 0.91974 0.45939 0.9202 0.45962 0.91974 0.45939 0.92023 0.45962 0.91972 0.45939 0.92023 0.45962 0.91962 0.45933 0.91964 0.45933 } TexCoordArray 2 Vec2Array 40 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 40 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0191BUBBAS1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_71 DataVariance STATIC file "bubbas1.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_72 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 10 DrawArrays TRIANGLE_STRIP 30 8 } VertexArray Vec3Array 38 { 1468 1.51796 -364.581 1469.54 1.49696 -374.836 1468 1.51796 -364.581 1469.56 2.83746 -374.836 1468.02 2.85896 -364.58 1460.97 3.84244 -341.413 1466.04 3.75746 -346.016 1460.97 3.84244 -341.413 1466.07 5.09796 -346.015 1460.99 5.18295 -341.411 1481.97 1.26996 -371.942 1478.05 1.34046 -377.568 1481.97 1.26996 -371.942 1478.08 2.68146 -377.568 1482 2.61096 -371.941 1474.72 3.58544 -329.343 1471.14 3.65044 -335.2 1474.72 3.58544 -329.343 1471.17 4.99094 -335.199 1474.74 4.92645 -329.343 1467.71 1.52046 -359.402 1467.73 2.86095 -359.401 1469.64 1.48346 -352.707 1469.67 2.82396 -352.706 1471.76 1.44295 -345.043 1471.78 2.78345 -345.042 1475.2 1.37996 -338.381 1475.22 2.72095 -338.381 1477.86 1.33045 -332.057 1477.88 2.67144 -332.056 1478.49 1.31694 -326.56 1478.51 2.65744 -326.559 1478.09 1.32044 -320.261 1478.11 2.66144 -320.26 1474.25 1.38494 -316.121 1474.27 2.72544 -316.12 1466.57 1.51644 -314.818 1466.6 2.85694 -314.816 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0.988799 -0.0148201 0.148516 0.988799 -0.0147671 0.148522 0.988799 -0.0148201 0.148516 0.988799 -0.0148201 0.148516 0.988799 -0.0148731 0.148509 0.671679 -0.013343 0.740722 0.671964 -0.0156093 0.740419 0.671679 -0.013343 0.740722 0.671679 -0.013343 0.740722 0.671391 -0.011079 0.74102 0.820261 -0.0181163 -0.571702 0.820228 -0.0183675 -0.571742 0.820261 -0.0181163 -0.571702 0.820261 -0.0181163 -0.571702 0.820295 -0.017865 -0.571662 0.853356 -0.0156988 -0.521092 0.852988 -0.0187283 -0.521595 0.853356 -0.0156988 -0.521092 0.853356 -0.0156988 -0.521092 0.853717 -0.0126673 -0.520583 0.960758 -0.0140591 -0.277031 0.960504 -0.0176815 -0.277704 0.961629 -0.0190272 -0.273693 0.962726 -0.018862 -0.269822 0.944054 -0.0163082 -0.329387 0.919087 -0.0135417 -0.393821 0.899434 -0.0133108 -0.436854 0.91055 -0.0135021 -0.413179 0.92167 -0.0136183 -0.387736 0.921683 -0.0134775 -0.387711 0.997879 -0.0149503 0.0633602 0.997879 -0.0149021 0.0633704 0.963533 -0.0145324 0.267196 0.874535 -0.0133642 0.484779 0.529226 -0.00851889 0.848438 0.331575 -0.00641656 0.943407 0.167369 -0.00422782 0.985885 0.16752 -0.00521873 0.985855 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 4.4425 0.0005 4.9975 0.0005 4.4425 0.0005 4.9975 0.99948 4.4425 0.99949 2.16934 0.00051 2.7775 0.00051 2.16934 0.00051 2.7775 0.99949 2.16934 0.99949 2.16934 0.00051 2.7775 0.00051 2.16934 0.00051 2.7775 0.99949 2.16934 0.99949 2.16934 0.00051 2.7775 0.00051 2.16934 0.00051 2.7775 0.99949 2.16934 0.99949 4.4425 0.0005 4.4425 0.99949 3.8875 0.0005 3.8875 0.99949 3.3325 0.00051 3.3325 0.99949 2.7775 0.00051 2.7775 0.99949 2.16934 0.00051 2.16934 0.99949 1.70688 0.00051 1.70688 0.9995 1.1125 0.00051 1.1125 0.9995 0.5575 0.00051 0.5575 0.9995 0.0025 0.00052 0.0025 0.9995 } TexCoordArray 1 Vec2Array 38 { 0.9184 0.49718 0.91932 0.50882 0.9184 0.49718 0.91933 0.50882 0.91841 0.49718 0.91419 0.47088 0.91722 0.4761 0.91419 0.47088 0.91724 0.4761 0.9142 0.47088 0.92675 0.50554 0.92441 0.51193 0.92675 0.50554 0.92443 0.51193 0.92677 0.50554 0.92242 0.45718 0.92027 0.46383 0.92242 0.45718 0.92029 0.46382 0.92243 0.45718 0.91822 0.4913 0.91823 0.4913 0.91938 0.4837 0.91939 0.4837 0.92064 0.475 0.92066 0.475 0.9227 0.46744 0.92271 0.46744 0.92429 0.46026 0.92431 0.46026 0.92467 0.45402 0.92468 0.45402 0.92443 0.44687 0.92444 0.44686 0.92213 0.44217 0.92215 0.44216 0.91754 0.44069 0.91756 0.44068 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "JMBT0067REF" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1506.2 9.85296 -376.332 1506.2 9.85296 -372.678 1506.2 9.85296 -376.332 1506.2 7.23396 -372.678 1506.2 7.23396 -376.332 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.02966 0.9995 -0.02966 0.9995 1.02966 0.9995 -0.02966 0.0005 1.02966 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.94125 0.51052 0.94125 0.50637 0.94125 0.51052 0.94125 0.50637 0.94125 0.51052 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "JMBT0067JMBFRNTB_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_73 DataVariance STATIC file "jmbfrntb.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_74 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1505.31 5.02896 -374.201 1505.31 1.65496 -374.81 1505.31 5.02896 -374.201 1505.31 1.65496 -374.201 1506.49 5.02896 -374.201 1506.49 1.65496 -374.201 1506.49 5.02896 -374.81 1506.49 1.65496 -374.81 1505.31 5.02896 -374.81 1505.31 1.65496 -374.81 1505.31 5.02896 -374.81 1505.31 5.02896 -374.201 1506.49 5.02896 -374.81 1506.49 5.02896 -374.201 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.696608 0.243613 0.674826 -0.718247 0 -0.695788 -0.696608 0.243613 0.674826 -0.249883 0 0.968276 0.248934 0.0870554 0.9646 0.718247 0 0.695788 0.696608 0.243613 -0.674826 0.249883 0 -0.968276 -0.248934 0.0870554 -0.9646 -0.718247 0 -0.695788 -0.248934 0.0870554 -0.9646 -0.696608 0.243613 0.674826 0.696608 0.243613 -0.674826 0.248934 0.0870554 0.9646 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.5 0.49998 0.5 0.49991 0.5 0.49998 0.5 0.49991 0.5 0.49998 0.5 0.49991 0.5 0.49998 0.5 0.49991 0.5 0.49998 0.5 0.49991 0.5 0.49998 0.5 0.49998 0.5 0.49998 0.5 0.49998 } TexCoordArray 1 Vec2Array 14 { 0.94072 0.5081 0.94072 0.50879 0.94072 0.5081 0.94072 0.5081 0.94142 0.5081 0.94142 0.5081 0.94142 0.50879 0.94142 0.50879 0.94072 0.50879 0.94072 0.50879 0.94072 0.50879 0.94072 0.5081 0.94142 0.50879 0.94142 0.5081 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "JMBT0067JMBFRNTB_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_73 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_74 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1506.2 5.02346 -376.637 1506.2 5.02346 -372.373 1505.6 5.02346 -372.373 1506.2 10.6434 -372.373 1505.6 10.6434 -372.373 1506.2 10.6434 -376.637 1505.6 10.6434 -376.637 1506.2 5.02346 -376.637 1505.6 5.02346 -376.637 1505.6 5.02346 -372.373 1505.6 5.02346 -376.637 1505.6 10.6434 -372.373 1505.6 10.6434 -376.637 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 -0.60444 -0.796651 0 -0.60444 0.796651 -0.942879 -0.201361 0.265393 0 0.354697 0.934981 -0.991922 0.105917 0.0697994 0 0.834993 -0.55026 -0.95755 0.102247 -0.269523 0 -0.60444 -0.796651 -0.996122 -0.0531828 -0.0700949 -0.942879 -0.201361 0.265393 -0.996122 -0.0531828 -0.0700949 -0.991922 0.105917 0.0697994 -0.95755 0.102247 -0.269523 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.50003 0.49998 0.49997 0.49998 0.49997 0.49998 0.49997 0.50009 0.49997 0.50009 0.50003 0.50009 0.50003 0.50009 0.50003 0.49998 0.50003 0.49998 0.49997 0.49998 0.50003 0.49998 0.49997 0.50009 0.50003 0.50009 } TexCoordArray 1 Vec2Array 13 { 0.94125 0.51087 0.94125 0.50603 0.94089 0.50603 0.94125 0.50603 0.94089 0.50603 0.94125 0.51087 0.94089 0.51087 0.94125 0.51087 0.94089 0.51087 0.94089 0.50603 0.94089 0.51087 0.94089 0.50603 0.94089 0.51087 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "JMBT0067JMBFRNTB_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_73 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_74 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1506.2 5.02346 -376.637 1506.2 9.85296 -376.332 1506.2 5.02346 -376.637 1506.2 7.23396 -376.332 1506.2 5.02346 -372.373 1506.2 7.23396 -372.678 1506.2 10.6434 -372.373 1506.2 9.85296 -372.678 1506.2 10.6434 -376.637 1506.2 9.85296 -376.332 1506.2 5.02346 -376.637 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.9995 0.14321 0.92799 0.85898 0.9995 0.14321 0.92799 0.39345 0.0005 0.14321 0.07201 0.39345 0.0005 0.9995 0.07201 0.85898 0.9995 0.9995 0.92799 0.85898 0.9995 0.14321 } TexCoordArray 1 Vec2Array 11 { 0.94125 0.51087 0.94125 0.51052 0.94125 0.51087 0.94125 0.51052 0.94125 0.50603 0.94125 0.50637 0.94125 0.50603 0.94125 0.50637 0.94125 0.51087 0.94125 0.51052 0.94125 0.51087 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1573.18 14.6731 -380.795 1550.7 4.10513 -380.795 1573.18 13.7101 -380.795 1550.7 3.14216 -380.795 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.98132 0.51559 0.96787 0.51559 0.98132 0.51559 0.96787 0.51559 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1594.33 28.6731 -380.795 1573.18 14.6731 -380.795 1594.33 27.7091 -380.795 1573.18 13.7101 -380.795 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.99397 0.51559 0.98132 0.51559 0.99397 0.51559 0.98132 0.51559 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1573.18 14.6731 -380.606 1573.18 13.7101 -380.606 1550.7 4.10513 -380.606 1550.7 3.14216 -380.606 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.98132 0.51537 0.98132 0.51537 0.96787 0.51537 0.96787 0.51537 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1594.33 28.6731 -380.606 1594.33 27.7091 -380.606 1573.18 14.6731 -380.606 1573.18 13.7101 -380.606 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.99397 0.51537 0.99397 0.51537 0.98132 0.51537 0.98132 0.51537 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_641" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1550.7 4.10512 -453.7 1547.21 4.10512 -453.7 1550.7 4.10513 -380.701 1547.21 4.10513 -380.701 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 -3.91924e-08 0 1 -3.91924e-08 0 1 -3.91924e-08 0 1 -3.91924e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.002 0.9995 0.002 0.0005 3.998 0.9995 3.998 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96787 0.59836 0.96578 0.59836 0.96787 0.51548 0.96578 0.51548 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_592" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.59 2.90711 -381.371 1566.59 2.90711 -381.957 1566.59 10.8041 -381.371 1566.59 10.8041 -381.957 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.31764 0.01209 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97738 0.51624 0.97738 0.51691 0.97738 0.51624 0.97738 0.51691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_591" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.75 10.3111 -381.371 1565.75 10.3111 -381.957 1565.75 2.90711 -381.371 1565.75 2.90711 -381.957 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.29782 0.98791 0.29782 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97687 0.51624 0.97687 0.51691 0.97687 0.51624 0.97687 0.51691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_590" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.75 2.90711 -381.957 1565.75 10.3111 -381.957 1566.59 2.90711 -381.957 1566.59 10.8041 -381.957 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97687 0.51691 0.97687 0.51691 0.97738 0.51691 0.97738 0.51691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_589" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.59 10.8041 -381.371 1565.75 10.3111 -381.371 1566.59 2.90711 -381.371 1565.75 2.90711 -381.371 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97738 0.51624 0.97687 0.51624 0.97738 0.51624 0.97687 0.51624 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_588" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.19 2.90711 -381.371 1572.19 2.90711 -381.957 1572.19 13.4681 -381.371 1572.19 13.4681 -381.957 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.4246 0.01209 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98072 0.51624 0.98072 0.51691 0.98072 0.51624 0.98072 0.51691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_587" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.34 12.9741 -381.371 1571.34 12.9741 -381.957 1571.34 2.90711 -381.371 1571.34 2.90711 -381.957 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.40478 0.98791 0.40478 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98022 0.51624 0.98022 0.51691 0.98022 0.51624 0.98022 0.51691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_586" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.34 2.90711 -381.957 1571.34 12.9741 -381.957 1572.19 2.90711 -381.957 1572.19 13.4681 -381.957 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98022 0.51691 0.98022 0.51691 0.98072 0.51691 0.98072 0.51691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_585" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.19 13.4681 -381.371 1571.34 12.9741 -381.371 1572.19 2.90711 -381.371 1571.34 2.90711 -381.371 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98072 0.51624 0.98022 0.51624 0.98072 0.51624 0.98022 0.51624 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_584" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.65 2.90711 -381.371 1581.65 2.90711 -381.957 1581.65 19.4611 -381.371 1581.65 19.4611 -381.957 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.66525 0.01209 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98638 0.51624 0.98638 0.51691 0.98638 0.51624 0.98638 0.51691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_583" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.8 18.9671 -381.371 1580.8 18.9671 -381.957 1580.8 2.90711 -381.371 1580.8 2.90711 -381.957 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.64544 0.98791 0.64544 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98588 0.51624 0.98588 0.51691 0.98588 0.51624 0.98588 0.51691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_582" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.8 2.90711 -381.957 1580.8 18.9671 -381.957 1581.65 2.90711 -381.957 1581.65 19.4611 -381.957 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98588 0.51691 0.98588 0.51691 0.98638 0.51691 0.98638 0.51691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_581" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.65 19.4611 -381.371 1580.8 18.9671 -381.371 1581.65 2.90711 -381.371 1580.8 2.90711 -381.371 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98638 0.51624 0.98588 0.51624 0.98638 0.51624 0.98588 0.51624 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_580" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1592.15 2.97517 -381.777 1591.1 2.97517 -381.777 1592.15 2.97517 -381.777 1591.1 18.5431 -381.777 1592.15 19.2511 -381.777 1591.05 20.1231 -381.777 1592.15 19.2511 -381.777 1590.83 21.6481 -381.777 1592.32 21.8661 -381.777 1590.33 23.1731 -381.777 1592.55 23.6521 -381.777 1589.38 24.6691 -381.777 1593.23 25.8821 -381.777 1594.13 27.7841 -381.777 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.99266 0.5167 0.99203 0.5167 0.99266 0.5167 0.99203 0.5167 0.99266 0.5167 0.992 0.5167 0.99266 0.5167 0.99188 0.5167 0.99277 0.5167 0.99157 0.5167 0.99291 0.5167 0.99101 0.5167 0.99331 0.5167 0.99385 0.5167 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_579" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1591.1 2.97517 -381.121 1592.15 2.97517 -381.121 1591.1 18.5431 -381.121 1592.15 19.2511 -381.121 1591.05 20.1231 -381.121 1592.15 19.2511 -381.121 1590.83 21.6481 -381.121 1592.32 21.8661 -381.121 1590.33 23.1731 -381.121 1592.55 23.6521 -381.121 1589.38 24.6691 -381.121 1593.23 25.8821 -381.121 1594.13 27.7841 -381.121 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.99203 0.51596 0.99266 0.51596 0.99203 0.51596 0.99266 0.51596 0.992 0.51596 0.99266 0.51596 0.99188 0.51596 0.99277 0.51596 0.99157 0.51596 0.99291 0.51596 0.99101 0.51596 0.99331 0.51596 0.99385 0.51596 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_578" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1589.38 24.6691 -381.121 1589.38 24.6691 -381.777 1590.33 23.1731 -381.121 1590.33 23.1731 -381.777 1590.83 21.6481 -381.121 1590.83 21.6481 -381.777 1591.05 20.1231 -381.121 1591.05 20.1231 -381.777 1591.1 18.5431 -381.121 1591.1 18.5431 -381.777 1591.1 2.97517 -381.121 1591.1 2.97517 -381.777 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.844091 -0.5362 0 -0.844091 -0.5362 0 -0.882581 -0.47016 0 -0.918172 -0.396181 0 -0.96605 -0.258355 0 -0.979951 -0.199241 0 -0.994776 -0.102077 0 -0.997771 -0.0667355 0 -0.999985 -0.0053969 0 -0.999999 -0.00154473 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.99101 0.51596 0.99101 0.5167 0.99157 0.51596 0.99157 0.5167 0.99188 0.51596 0.99188 0.5167 0.992 0.51596 0.992 0.5167 0.99203 0.51596 0.99203 0.5167 0.99203 0.51596 0.99203 0.5167 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_577" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1592.15 2.97517 -381.121 1592.15 2.97517 -381.777 1592.15 19.2511 -381.121 1592.15 19.2511 -381.777 1592.32 21.8661 -381.121 1592.32 21.8661 -381.777 1592.55 23.6521 -381.121 1592.55 23.6521 -381.777 1593.23 25.8821 -381.121 1593.23 25.8821 -381.777 1594.13 27.7841 -381.121 1594.13 27.7841 -381.777 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 1 0 0 1 0 0 0.999988 -0.00488388 0 0.999872 -0.0159706 0 0.996646 -0.0818298 0 0.994744 -0.102391 0 0.98116 -0.193198 0 0.969194 -0.246299 0 0.942566 -0.334019 0 0.925091 -0.379745 0 0.903952 -0.427633 0 0.903952 -0.427633 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.99266 0.51596 0.99266 0.5167 0.99266 0.51596 0.99266 0.5167 0.99277 0.51596 0.99277 0.5167 0.99291 0.51596 0.99291 0.5167 0.99331 0.51596 0.99331 0.5167 0.99385 0.51596 0.99385 0.5167 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_575" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.59 2.90716 -363.941 1566.59 2.90716 -364.528 1566.59 10.8041 -363.941 1566.59 10.8041 -364.528 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.31764 0.78468 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97738 0.49646 0.97738 0.49712 0.97738 0.49646 0.97738 0.49712 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_574" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.75 10.3111 -363.941 1565.75 10.3111 -364.528 1565.75 2.90716 -363.941 1565.75 2.90716 -364.528 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.29782 0.21532 0.29782 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97687 0.49646 0.97687 0.49712 0.97687 0.49646 0.97687 0.49712 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_573" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.75 2.90716 -364.528 1565.75 10.3111 -364.528 1566.59 2.90716 -364.528 1566.59 10.8041 -364.528 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97687 0.49712 0.97687 0.49712 0.97738 0.49712 0.97738 0.49712 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_572" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.59 10.8041 -363.941 1565.75 10.3111 -363.941 1566.59 2.90716 -363.941 1565.75 2.90716 -363.941 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97738 0.49646 0.97687 0.49646 0.97738 0.49646 0.97687 0.49646 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_571" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.19 2.90716 -363.941 1572.19 2.90716 -364.528 1572.19 13.4681 -363.941 1572.19 13.4681 -364.528 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.4246 0.78468 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98072 0.49646 0.98072 0.49712 0.98072 0.49646 0.98072 0.49712 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_570" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.34 12.9741 -363.941 1571.34 12.9741 -364.528 1571.34 2.90716 -363.941 1571.34 2.90716 -364.528 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.40478 0.21532 0.40478 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98022 0.49646 0.98022 0.49712 0.98022 0.49646 0.98022 0.49712 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_569" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.34 2.90716 -364.528 1571.34 12.9741 -364.528 1572.19 2.90716 -364.528 1572.19 13.4681 -364.528 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98022 0.49712 0.98022 0.49712 0.98072 0.49712 0.98072 0.49712 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_568" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.19 13.4681 -363.941 1571.34 12.9741 -363.941 1572.19 2.90716 -363.941 1571.34 2.90716 -363.941 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98072 0.49646 0.98022 0.49646 0.98072 0.49646 0.98022 0.49646 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_567" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.65 2.90716 -363.941 1581.65 2.90716 -364.528 1581.65 19.4611 -363.941 1581.65 19.4611 -364.528 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.66525 0.78468 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98638 0.49646 0.98638 0.49712 0.98638 0.49646 0.98638 0.49712 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_566" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.8 18.9671 -363.941 1580.8 18.9671 -364.528 1580.8 2.90716 -363.941 1580.8 2.90716 -364.528 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.64544 0.21532 0.64544 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98588 0.49646 0.98588 0.49712 0.98588 0.49646 0.98588 0.49712 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_565" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.8 2.90716 -364.528 1580.8 18.9671 -364.528 1581.65 2.90716 -364.528 1581.65 19.4611 -364.528 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98588 0.49712 0.98588 0.49712 0.98638 0.49712 0.98638 0.49712 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_564" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.65 19.4611 -363.941 1580.8 18.9671 -363.941 1581.65 2.90716 -363.941 1580.8 2.90716 -363.941 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98638 0.49646 0.98588 0.49646 0.98638 0.49646 0.98588 0.49646 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_563" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1592.15 2.97518 -364.347 1591.1 2.97518 -364.347 1592.15 2.97518 -364.347 1591.1 18.5431 -364.347 1592.15 19.2511 -364.347 1591.05 20.1231 -364.347 1592.15 19.2511 -364.347 1590.83 21.6481 -364.347 1592.32 21.8661 -364.347 1590.33 23.1731 -364.347 1592.55 23.6521 -364.347 1589.38 24.6691 -364.347 1593.23 25.8821 -364.347 1594.13 27.7841 -364.347 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.99266 0.49692 0.99203 0.49692 0.99266 0.49692 0.99203 0.49692 0.99266 0.49692 0.992 0.49692 0.99266 0.49692 0.99188 0.49692 0.99277 0.49692 0.99157 0.49692 0.99291 0.49692 0.99101 0.49692 0.99331 0.49692 0.99385 0.49692 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_562" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1591.1 2.97518 -363.694 1592.15 2.97518 -363.694 1591.1 18.5431 -363.694 1592.15 19.2511 -363.694 1591.05 20.1231 -363.694 1592.15 19.2511 -363.694 1590.83 21.6481 -363.694 1592.32 21.8661 -363.694 1590.33 23.1731 -363.694 1592.55 23.6521 -363.694 1589.38 24.6691 -363.694 1593.23 25.8821 -363.694 1594.13 27.7841 -363.694 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.99203 0.49617 0.99266 0.49617 0.99203 0.49617 0.99266 0.49617 0.992 0.49617 0.99266 0.49617 0.99188 0.49617 0.99277 0.49617 0.99157 0.49617 0.99291 0.49617 0.99101 0.49617 0.99331 0.49617 0.99385 0.49617 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_561" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1589.38 24.6691 -363.694 1589.38 24.6691 -364.347 1590.33 23.1731 -363.694 1590.33 23.1731 -364.347 1590.83 21.6481 -363.694 1590.83 21.6481 -364.347 1591.05 20.1231 -363.694 1591.05 20.1231 -364.347 1591.1 18.5431 -363.694 1591.1 18.5431 -364.347 1591.1 2.97518 -363.694 1591.1 2.97518 -364.347 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.844091 -0.5362 0 -0.844091 -0.5362 0 -0.882581 -0.47016 0 -0.918172 -0.396181 0 -0.96605 -0.258355 0 -0.979951 -0.199241 0 -0.994777 -0.102077 0 -0.997771 -0.0667355 0 -0.999986 -0.0053969 0 -0.999999 -0.00154473 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.99101 0.49617 0.99101 0.49692 0.99157 0.49617 0.99157 0.49692 0.99188 0.49617 0.99188 0.49692 0.992 0.49617 0.992 0.49692 0.99203 0.49617 0.99203 0.49692 0.99203 0.49617 0.99203 0.49692 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_560" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1592.15 2.97518 -363.694 1592.15 2.97518 -364.347 1592.15 19.2511 -363.694 1592.15 19.2511 -364.347 1592.32 21.8661 -363.694 1592.32 21.8661 -364.347 1592.55 23.6521 -363.694 1592.55 23.6521 -364.347 1593.23 25.8821 -363.694 1593.23 25.8821 -364.347 1594.13 27.7841 -363.694 1594.13 27.7841 -364.347 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 1 0 0 1 0 0 0.999988 -0.00488388 0 0.999873 -0.0159706 0 0.996646 -0.0818298 0 0.994744 -0.102391 0 0.98116 -0.193198 0 0.969194 -0.246299 0 0.942566 -0.334019 0 0.925091 -0.379745 0 0.903952 -0.427633 0 0.903952 -0.427633 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.99266 0.49617 0.99266 0.49692 0.99266 0.49617 0.99266 0.49692 0.99277 0.49617 0.99277 0.49692 0.99291 0.49617 0.99291 0.49692 0.99331 0.49617 0.99331 0.49692 0.99385 0.49617 0.99385 0.49692 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_559" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.59 2.90712 -379.423 1566.59 2.90712 -380.01 1566.59 10.8041 -379.423 1566.59 10.8041 -380.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.31764 0.9995 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97738 0.51403 0.97738 0.5147 0.97738 0.51403 0.97738 0.5147 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_558" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.75 10.3111 -379.423 1565.75 10.3111 -380.01 1565.75 2.90712 -379.423 1565.75 2.90712 -380.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.29782 0.0005 0.29782 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97687 0.51403 0.97687 0.5147 0.97687 0.51403 0.97687 0.5147 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_557" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.75 2.90712 -380.01 1565.75 10.3111 -380.01 1566.59 2.90712 -380.01 1566.59 10.8041 -380.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97687 0.5147 0.97687 0.5147 0.97738 0.5147 0.97738 0.5147 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_556" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.59 10.8041 -379.423 1565.75 10.3111 -379.423 1566.59 2.90712 -379.423 1565.75 2.90712 -379.423 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97738 0.51403 0.97687 0.51403 0.97738 0.51403 0.97687 0.51403 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_555" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.19 2.90712 -379.423 1572.19 2.90712 -380.01 1572.19 13.4681 -379.423 1572.19 13.4681 -380.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.4246 0.9995 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98072 0.51403 0.98072 0.5147 0.98072 0.51403 0.98072 0.5147 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_554" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.34 12.9741 -379.423 1571.34 12.9741 -380.01 1571.34 2.90712 -379.423 1571.34 2.90712 -380.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.40478 0.0005 0.40478 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98022 0.51403 0.98022 0.5147 0.98022 0.51403 0.98022 0.5147 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_553" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.34 2.90712 -380.01 1571.34 12.9741 -380.01 1572.19 2.90712 -380.01 1572.19 13.4681 -380.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98022 0.5147 0.98022 0.5147 0.98072 0.5147 0.98072 0.5147 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_552" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.19 13.4681 -379.423 1571.34 12.9741 -379.423 1572.19 2.90712 -379.423 1571.34 2.90712 -379.423 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98072 0.51403 0.98022 0.51403 0.98072 0.51403 0.98022 0.51403 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_551" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.65 2.90712 -379.423 1581.65 2.90712 -380.01 1581.65 19.4611 -379.423 1581.65 19.4611 -380.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.66525 0.9995 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98638 0.51403 0.98638 0.5147 0.98638 0.51403 0.98638 0.5147 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_550" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.8 18.9671 -379.423 1580.8 18.9671 -380.01 1580.8 2.90712 -379.423 1580.8 2.90712 -380.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.64544 0.0005 0.64544 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98588 0.51403 0.98588 0.5147 0.98588 0.51403 0.98588 0.5147 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_549" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.8 2.90712 -380.01 1580.8 18.9671 -380.01 1581.65 2.90712 -380.01 1581.65 19.4611 -380.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98588 0.5147 0.98588 0.5147 0.98638 0.5147 0.98638 0.5147 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_548" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.65 19.4611 -379.423 1580.8 18.9671 -379.423 1581.65 2.90712 -379.423 1580.8 2.90712 -379.423 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98638 0.51403 0.98588 0.51403 0.98638 0.51403 0.98588 0.51403 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_547" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1592.15 2.97518 -379.829 1591.1 2.97518 -379.829 1592.15 2.97518 -379.829 1591.1 18.5431 -379.829 1592.15 19.2511 -379.829 1591.05 20.1231 -379.829 1592.15 19.2511 -379.829 1590.83 21.6481 -379.829 1592.32 21.8661 -379.829 1590.33 23.1731 -379.829 1592.55 23.6521 -379.829 1589.38 24.6691 -379.829 1593.23 25.8821 -379.829 1594.13 27.7841 -379.829 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.99266 0.51449 0.99203 0.51449 0.99266 0.51449 0.99203 0.51449 0.99266 0.51449 0.992 0.51449 0.99266 0.51449 0.99188 0.51449 0.99277 0.51449 0.99157 0.51449 0.99291 0.51449 0.99101 0.51449 0.99331 0.51449 0.99385 0.51449 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_546" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1591.1 2.97518 -379.174 1592.15 2.97518 -379.174 1591.1 18.5431 -379.174 1592.15 19.2511 -379.174 1591.05 20.1231 -379.174 1592.15 19.2511 -379.174 1590.83 21.6481 -379.174 1592.32 21.8661 -379.174 1590.33 23.1731 -379.174 1592.55 23.6521 -379.174 1589.38 24.6691 -379.174 1593.23 25.8821 -379.174 1594.13 27.7841 -379.174 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.99203 0.51375 0.99266 0.51375 0.99203 0.51375 0.99266 0.51375 0.992 0.51375 0.99266 0.51375 0.99188 0.51375 0.99277 0.51375 0.99157 0.51375 0.99291 0.51375 0.99101 0.51375 0.99331 0.51375 0.99385 0.51375 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_545" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1589.38 24.6691 -379.174 1589.38 24.6691 -379.829 1590.33 23.1731 -379.174 1590.33 23.1731 -379.829 1590.83 21.6481 -379.174 1590.83 21.6481 -379.829 1591.05 20.1231 -379.174 1591.05 20.1231 -379.829 1591.1 18.5431 -379.174 1591.1 18.5431 -379.829 1591.1 2.97518 -379.174 1591.1 2.97518 -379.829 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.844091 -0.5362 0 -0.844091 -0.5362 0 -0.882581 -0.47016 0 -0.918172 -0.396181 0 -0.96605 -0.258355 0 -0.979951 -0.199241 0 -0.994777 -0.102077 0 -0.997771 -0.0667355 0 -0.999985 -0.0053969 0 -0.999999 -0.00154473 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.99101 0.51375 0.99101 0.51449 0.99157 0.51375 0.99157 0.51449 0.99188 0.51375 0.99188 0.51449 0.992 0.51375 0.992 0.51449 0.99203 0.51375 0.99203 0.51449 0.99203 0.51375 0.99203 0.51449 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_544" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1592.15 2.97518 -379.174 1592.15 2.97518 -379.829 1592.15 19.2511 -379.174 1592.15 19.2511 -379.829 1592.32 21.8661 -379.174 1592.32 21.8661 -379.829 1592.55 23.6521 -379.174 1592.55 23.6521 -379.829 1593.23 25.8821 -379.174 1593.23 25.8821 -379.829 1594.13 27.7841 -379.174 1594.13 27.7841 -379.829 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 1 0 0 1 0 0 0.999988 -0.00488388 0 0.999873 -0.0159706 0 0.996646 -0.0818298 0 0.994744 -0.102391 0 0.98116 -0.193198 0 0.969194 -0.246299 0 0.942566 -0.334019 0 0.925091 -0.379745 0 0.903952 -0.427633 0 0.903952 -0.427633 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.99266 0.51375 0.99266 0.51449 0.99266 0.51375 0.99266 0.51449 0.99277 0.51375 0.99277 0.51449 0.99291 0.51375 0.99291 0.51449 0.99331 0.51375 0.99331 0.51449 0.99385 0.51375 0.99385 0.51449 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1550.7 6.83416 -380.7 1547.21 6.82913 -380.701 1550.7 4.10513 -380.701 1547.21 4.10513 -380.701 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000279293 -0.000357842 1 -0.000139775 -0.000179086 1 -0.000139775 -0.000179086 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.00218 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96787 0.51548 0.96578 0.51548 0.96787 0.51548 0.96578 0.51548 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1547.21 6.82913 -380.701 1547.21 4.10513 -380.701 1547.21 6.82913 -380.701 1550.7 4.10513 -380.701 1550.7 6.83416 -380.7 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.000139775 -0.000179086 1 0 0 1 -0.000139775 -0.000179086 1 -0.000139775 -0.000179086 1 -0.000279293 -0.000357842 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.96578 0.51548 0.96578 0.51548 0.96578 0.51548 0.96787 0.51548 0.96787 0.51548 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1547.21 4.10512 -453.684 1547.21 4.10513 -380.701 1547.21 4.10512 -453.684 1547.21 6.82913 -380.701 1547.21 6.82912 -453.684 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.99949 19.99 0.9995 0.00999 0.99949 19.99 0.00051 0.00999 0.0005 19.99 } TexCoordArray 1 Vec2Array 5 { 0.96578 0.59834 0.96578 0.51548 0.96578 0.59834 0.96578 0.51548 0.96578 0.59834 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1550.7 4.10512 -453.684 1550.7 4.10513 -380.701 1550.7 6.83412 -453.592 1550.7 6.83416 -380.7 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 20 1 0 0 20 0 0 } TexCoordArray 1 Vec2Array 4 { 0.96787 0.59834 0.96787 0.51548 0.96787 0.59823 0.96787 0.51548 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1550.7 4.10513 -380.701 1573.18 14.6731 -380.639 1550.7 6.83416 -380.7 1573.18 17.4061 -380.639 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00258931 -0.000357841 0.999997 -0.00265175 -0.000178791 0.999996 -0.00265175 -0.000178791 0.999996 -0.00271411 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.96787 0.51548 0.98132 0.51541 0.96787 0.51548 0.98132 0.51541 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1594.33 31.4061 -380.7 1594.33 31.4061 -453.669 1594.33 28.6731 -380.701 1594.33 28.6731 -453.677 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 10 0 -10 1 10 1 -10 } TexCoordArray 1 Vec2Array 4 { 0.99397 0.51548 0.99397 0.59832 0.99397 0.51548 0.99397 0.59833 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1573.18 14.6731 -380.639 1594.33 28.6731 -380.701 1573.18 17.4061 -380.639 1594.33 31.4061 -380.7 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0029302 0 0.999996 0.00302536 -0.00017866 0.999995 0.00302536 -0.00017866 0.999995 0.00312053 -0.000357321 0.999995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.98132 0.51541 0.99397 0.51548 0.98132 0.51541 0.99397 0.51548 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0126FLATCROW_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1573.18 14.6731 -380.701 1594.33 28.6731 -380.701 1573.18 14.6731 -380.701 1594.33 28.6731 -453.7 1573.18 14.6731 -453.7 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.551923 0.833895 -2.72353e-08 -0.551923 0.833895 -2.17882e-08 -0.551923 0.833895 -2.72353e-08 -0.551923 0.833895 -2.72353e-08 -0.551923 0.833895 -3.26823e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 5 { 0.98132 0.51548 0.99397 0.51548 0.98132 0.51548 0.99397 0.59836 0.98132 0.59836 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0126FLATCROW_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1550.7 4.10513 -380.701 1573.18 14.6731 -380.701 1550.7 4.10513 -380.701 1573.18 14.6731 -453.7 1550.7 4.10512 -453.7 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.425489 0.904963 -3.54676e-08 -0.425489 0.904963 -3.54676e-08 -0.425489 0.904963 -3.54676e-08 -0.425489 0.904963 -3.54676e-08 -0.425489 0.904963 -3.54676e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 5 { 0.96787 0.51548 0.98132 0.51548 0.96787 0.51548 0.98132 0.59836 0.96787 0.59836 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0468CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1497.2 3.18896 -369.215 1497.11 3.18896 -378.466 1497.2 3.18896 -369.215 1497.11 4.18696 -378.466 1497.2 4.18696 -369.215 1500.33 2.09996 -369.26 1500.26 2.09996 -378.444 1500.33 2.09996 -369.26 1500.26 3.09846 -378.444 1500.33 3.09846 -369.26 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.999953 0 -0.00973771 0.999953 0 -0.00973771 0.999953 0 -0.00973771 0.999953 0 -0.00973771 0.999953 0 -0.00973771 0.999971 0 -0.00762915 0.999971 0 -0.00762915 0.999971 0 -0.00762915 0.999971 0 -0.00762915 0.999971 0 -0.00762915 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.21939 0.0005 0.00061 0.0005 1.21939 0.0005 0.00061 0.9995 1.21939 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93586 0.50244 0.93581 0.51295 0.93586 0.50244 0.93581 0.51295 0.93586 0.50244 0.93774 0.50249 0.93769 0.51292 0.93774 0.50249 0.93769 0.51292 0.93774 0.50249 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0468ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 } VertexArray Vec3Array 15 { 1495.61 3.85746 -369.191 1495.53 3.85746 -378.477 1495.61 3.85746 -369.191 1495.53 4.85546 -378.477 1495.61 4.85546 -369.191 1501.67 1.65446 -369.28 1501.6 1.65446 -378.435 1501.67 1.65446 -369.28 1501.6 2.65246 -378.435 1501.67 2.65246 -369.28 1490.82 5.32596 -369.122 1490.74 5.32596 -378.508 1490.82 5.32596 -369.122 1490.74 6.32446 -378.508 1490.82 6.32446 -369.122 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.999963 0 -0.00861006 0.999963 0 -0.00861006 0.999963 0 -0.00861006 0.999963 0 -0.00861006 0.999963 0 -0.00861006 0.999971 0 -0.00765334 0.999971 0 -0.00765334 0.999971 0 -0.00765334 0.999971 0 -0.00765334 0.999971 0 -0.00765334 0.999964 0 -0.00853133 0.999964 0 -0.00853133 0.999964 0 -0.00853133 0.999964 0 -0.00853133 0.999964 0 -0.00853133 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 15 { 0.93491 0.50242 0.93486 0.51296 0.93491 0.50242 0.93486 0.51296 0.93491 0.50242 0.93854 0.50252 0.9385 0.51291 0.93854 0.50252 0.9385 0.51291 0.93854 0.50252 0.93205 0.50234 0.932 0.51299 0.93205 0.50234 0.932 0.51299 0.93205 0.50234 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0468ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1493.91 4.65446 -369.167 1493.84 4.65446 -378.488 1493.91 4.65446 -369.167 1493.84 5.65296 -378.488 1493.91 5.65296 -369.167 1498.66 2.68996 -369.236 1498.59 2.68996 -378.455 1498.66 2.68996 -369.236 1498.59 3.68796 -378.455 1498.66 3.68796 -369.236 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.999972 0 -0.00750396 0.999972 0 -0.00750396 0.999972 0 -0.00750396 0.999972 0 -0.00750396 0.999972 0 -0.00750396 0.999971 0 -0.00758697 0.999971 0 -0.00758697 0.999971 0 -0.00758697 0.999971 0 -0.00758697 0.999971 0 -0.00758697 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.99729 0.0005 0.51877 0.0005 1.99729 0.0005 0.51877 0.9995 1.99729 0.9995 1.999 0.0005 0.001 0.0005 1.999 0.0005 0.001 0.9995 1.999 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.9339 0.50239 0.93385 0.51297 0.9339 0.50239 0.93385 0.51297 0.9339 0.50239 0.93674 0.50247 0.9367 0.51293 0.93674 0.50247 0.9367 0.51293 0.93674 0.50247 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0468ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1492.16 5.56046 -369.141 1492.09 5.56046 -378.5 1492.16 5.56046 -369.141 1492.09 6.55846 -378.5 1492.16 6.55846 -369.141 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999972 0 -0.00747348 0.999972 0 -0.00747348 0.999972 0 -0.00747348 0.999972 0 -0.00747348 0.999972 0 -0.00747348 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.93285 0.50236 0.93281 0.51298 0.93285 0.50236 0.93281 0.51298 0.93285 0.50236 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0467CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 } VertexArray Vec3Array 15 { 1495.61 3.85745 -359.146 1495.53 3.85746 -368.432 1495.61 3.85745 -359.146 1495.53 4.85546 -368.432 1495.61 4.85546 -359.146 1501.67 1.65446 -359.235 1501.6 1.65446 -368.39 1501.67 1.65446 -359.235 1501.6 2.65246 -368.39 1501.67 2.65246 -359.235 1490.82 5.32596 -359.077 1490.74 5.32596 -368.465 1490.82 5.32596 -359.077 1490.74 6.32446 -368.465 1490.82 6.32446 -359.077 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.999963 0 -0.00861009 0.999963 0 -0.00861009 0.999963 0 -0.00861009 0.999963 0 -0.00861009 0.999963 0 -0.00861009 0.999971 0 -0.00765334 0.999971 0 -0.00765334 0.999971 0 -0.00765334 0.999971 0 -0.00765334 0.999971 0 -0.00765334 0.999964 0 -0.00852953 0.999964 0 -0.00852953 0.999964 0 -0.00852953 0.999964 0 -0.00852953 0.999964 0 -0.00852953 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 15 { 0.93491 0.49101 0.93486 0.50155 0.93491 0.49101 0.93486 0.50155 0.93491 0.49101 0.93854 0.49111 0.9385 0.50151 0.93854 0.49111 0.9385 0.50151 0.93854 0.49111 0.93205 0.49093 0.932 0.50159 0.93205 0.49093 0.932 0.50159 0.93205 0.49093 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0467ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1493.91 4.65446 -359.122 1493.84 4.65446 -368.443 1493.91 4.65446 -359.122 1493.84 5.65296 -368.443 1493.91 5.65296 -359.122 1500.33 2.09996 -359.215 1500.26 2.09996 -368.399 1500.33 2.09996 -359.215 1500.26 3.09846 -368.399 1500.33 3.09845 -359.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.999972 0 -0.00750394 0.999972 0 -0.00750394 0.999972 0 -0.00750394 0.999972 0 -0.00750394 0.999972 0 -0.00750394 0.999971 0 -0.00762918 0.999971 0 -0.00762918 0.999971 0 -0.00762918 0.999971 0 -0.00762918 0.999971 0 -0.00762918 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.99729 0.0005 0.51877 0.0005 1.99729 0.0005 0.51877 0.9995 1.99729 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.9339 0.49098 0.93385 0.50157 0.9339 0.49098 0.93385 0.50157 0.9339 0.49098 0.93774 0.49109 0.93769 0.50152 0.93774 0.49109 0.93769 0.50152 0.93774 0.49109 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0467ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1497.2 3.18896 -359.17 1497.11 3.18896 -368.421 1497.2 3.18896 -359.17 1497.11 4.18696 -368.421 1497.2 4.18696 -359.17 1492.16 5.56046 -359.096 1492.09 5.56046 -368.455 1492.16 5.56046 -359.096 1492.09 6.55846 -368.455 1492.16 6.55846 -359.096 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.999953 0 -0.00973771 0.999953 0 -0.00973771 0.999953 0 -0.00973771 0.999953 0 -0.00973771 0.999953 0 -0.00973771 0.999972 0 -0.00747348 0.999972 0 -0.00747348 0.999972 0 -0.00747348 0.999972 0 -0.00747348 0.999972 0 -0.00747348 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.21939 0.0005 0.00061 0.0005 1.21939 0.0005 0.00061 0.9995 1.21939 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93586 0.49104 0.93581 0.50154 0.93586 0.49104 0.93581 0.50154 0.93586 0.49104 0.93285 0.49095 0.93281 0.50158 0.93285 0.49095 0.93281 0.50158 0.93285 0.49095 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0467ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1498.66 2.68995 -359.191 1498.59 2.68996 -368.411 1498.66 2.68995 -359.191 1498.59 3.68796 -368.411 1498.66 3.68796 -359.191 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999971 0 -0.00758615 0.999971 0 -0.00758615 0.999971 0 -0.00758615 0.999971 0 -0.00758615 0.999971 0 -0.00758615 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.999 0.0005 0.001 0.0005 1.999 0.0005 0.001 0.9995 1.999 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.93674 0.49106 0.9367 0.50153 0.93674 0.49106 0.9367 0.50153 0.93674 0.49106 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0401CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 } VertexArray Vec3Array 32 { 1590.03 25.6991 -455.384 1590.03 28.4061 -455.384 1589.88 25.6991 -476.99 1589.88 28.4061 -476.99 1559.73 8.03311 -455.558 1559.73 10.7391 -455.558 1559.59 8.03311 -476.622 1559.59 10.7391 -476.622 1577.87 17.8701 -455.409 1577.87 20.5771 -455.409 1577.73 17.8701 -476.937 1577.73 20.5771 -476.937 1569.3 12.5971 -455.479 1569.3 15.3031 -455.479 1569.15 12.5971 -476.788 1569.15 15.3031 -476.788 1562.75 9.37617 -382.642 1562.75 12.0831 -382.642 1562.61 9.37612 -403.785 1562.61 12.0831 -403.785 1553.76 5.23417 -382.717 1553.76 7.94113 -382.717 1553.62 5.23413 -403.627 1553.62 7.94112 -403.627 1584.11 22.0321 -382.468 1584.11 24.7391 -382.468 1583.96 22.0321 -404.157 1583.96 24.7391 -404.157 1575.07 15.9431 -382.543 1575.07 18.6501 -382.543 1574.94 15.9431 -403.999 1574.94 18.6501 -403.999 } NormalBinding PER_VERTEX NormalArray Vec3Array 32 { -0.999975 0 0.00702257 -0.999975 0 0.00702257 -0.999975 0 0.00702257 -0.999975 0 0.00702257 -0.99998 0 0.00639199 -0.99998 0 0.00639199 -0.99998 0 0.00639199 -0.99998 0 0.00639199 -0.999978 0 0.0066738 -0.999978 0 0.0066738 -0.999978 0 0.0066738 -0.999978 0 0.0066738 -0.999977 0 0.00678249 -0.999977 0 0.00678249 -0.999977 0 0.00678249 -0.999977 0 0.00678248 -0.99998 0 0.00636233 -0.99998 0 0.00636233 -0.99998 0 0.00636233 -0.99998 0 0.00636233 -0.999979 0 0.00642738 -0.999979 0 0.00642738 -0.999979 0 0.00642738 -0.999979 0 0.00642739 -0.999978 0 0.00666929 -0.999978 0 0.00666929 -0.999978 0 0.00666929 -0.999978 0 0.00666929 -0.99998 0 0.00626952 -0.99998 0 0.00626952 -0.99998 0 0.00626952 -0.99998 0 0.00626952 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 32 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 32 { 0.9914 0.60027 0.9914 0.60027 0.99131 0.6248 0.99131 0.6248 0.97327 0.60047 0.97327 0.60047 0.97319 0.62438 0.97319 0.62438 0.98412 0.6003 0.98412 0.6003 0.98404 0.62474 0.98404 0.62474 0.97899 0.60038 0.97899 0.60038 0.97891 0.62457 0.97891 0.62457 0.97508 0.51769 0.97508 0.51769 0.975 0.54169 0.975 0.54169 0.9697 0.51777 0.9697 0.51777 0.96962 0.54151 0.96962 0.54151 0.98786 0.51749 0.98786 0.51749 0.98777 0.54211 0.98777 0.54211 0.98245 0.51757 0.98245 0.51757 0.98237 0.54193 0.98237 0.54193 } TexCoordArray 2 Vec2Array 32 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 32 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0401ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 9 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 DrawArrays TRIANGLE_STRIP 32 4 } VertexArray Vec3Array 36 { 1587.01 23.7031 -455.409 1587.01 26.4101 -455.409 1586.87 23.7031 -476.937 1586.87 26.4101 -476.937 1590.03 25.6991 -382.495 1590.03 28.4061 -382.495 1589.88 25.6991 -404.101 1589.88 28.4061 -404.101 1565.97 11.0781 -455.506 1565.97 13.7851 -455.506 1565.82 11.0781 -476.731 1565.82 13.7851 -476.731 1556.93 6.97711 -455.58 1556.93 9.68412 -455.58 1556.8 6.97711 -476.573 1556.8 9.68412 -476.573 1575.07 15.9431 -455.432 1575.07 18.6501 -455.432 1574.94 15.9431 -476.888 1574.94 18.6501 -476.888 1559.73 8.03316 -382.667 1559.73 10.7391 -382.667 1559.59 8.03311 -403.732 1559.59 10.7391 -403.732 1551.2 4.02613 -382.737 1551.2 6.73317 -382.737 1551.07 4.02612 -403.583 1551.07 6.73313 -403.583 1580.89 19.8661 -382.495 1580.89 22.5731 -382.495 1580.74 19.8661 -404.101 1580.74 22.5731 -404.101 1571.85 13.9831 -382.568 1571.85 16.6891 -382.568 1571.71 13.9831 -403.944 1571.71 16.6891 -403.944 } NormalBinding PER_VERTEX NormalArray Vec3Array 36 { -0.999978 0 0.00666813 -0.999978 0 0.00666813 -0.999978 0 0.00666813 -0.999978 0 0.00666813 -0.999975 0 0.00702257 -0.999975 0 0.00702257 -0.999975 0 0.00702257 -0.999975 0 0.00702257 -0.999977 0 0.00675757 -0.999977 0 0.00675756 -0.999977 0 0.00675756 -0.999977 0 0.00675756 -0.99998 0 0.00640197 -0.999979 0 0.00640197 -0.999979 0 0.00640197 -0.999979 0 0.00640197 -0.99998 0 0.00626952 -0.99998 0 0.00626952 -0.99998 0 0.00626952 -0.99998 0 0.00626952 -0.99998 0 0.00639168 -0.99998 0 0.00639168 -0.99998 0 0.00639168 -0.99998 0 0.00639168 -0.999979 0 0.00640613 -0.999979 0 0.00640613 -0.999979 0 0.00640613 -0.999979 0 0.00640613 -0.999978 0 0.00669491 -0.999978 0 0.00669491 -0.999978 0 0.00669491 -0.999978 0 0.00669491 -0.999977 0 0.00676693 -0.999977 0 0.00676693 -0.999977 0 0.00676693 -0.999977 0 0.00676693 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 36 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 36 { 0.98959 0.6003 0.98959 0.6003 0.98951 0.62474 0.98951 0.62474 0.9914 0.51752 0.9914 0.51752 0.99131 0.54205 0.99131 0.54205 0.977 0.60041 0.977 0.60041 0.97692 0.6245 0.97692 0.6245 0.9716 0.60049 0.9716 0.60049 0.97152 0.62432 0.97152 0.62432 0.98245 0.60032 0.98245 0.60032 0.98237 0.62468 0.98237 0.62468 0.97327 0.51771 0.97327 0.51771 0.97319 0.54163 0.97319 0.54163 0.96817 0.51779 0.96817 0.51779 0.96809 0.54146 0.96809 0.54146 0.98593 0.51752 0.98593 0.51752 0.98584 0.54205 0.98584 0.54205 0.98052 0.5176 0.98052 0.5176 0.98044 0.54187 0.98044 0.54187 } TexCoordArray 2 Vec2Array 36 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 36 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0397CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1565.97 11.0781 -334.148 1565.97 13.7851 -334.148 1565.82 11.0781 -355.372 1565.82 13.7851 -355.372 1553.76 5.23418 -334.249 1553.76 7.94118 -334.249 1553.62 5.23417 -355.16 1553.62 7.94118 -355.16 1584.11 22.0321 -334 1584.11 24.7391 -334 1583.96 22.0321 -355.688 1583.96 24.7391 -355.688 1575.07 15.9431 -334.074 1575.07 18.6501 -334.074 1574.94 15.9431 -355.531 1574.94 18.6501 -355.531 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.999977 0 0.00675789 -0.999977 0 0.00675788 -0.999977 0 0.00675788 -0.999977 0 0.00675788 -0.999979 0 0.00642708 -0.999979 0 0.00642707 -0.999979 0 0.00642707 -0.999979 0 0.00642708 -0.999978 0 0.0066696 -0.999978 0 0.0066696 -0.999978 0 0.0066696 -0.999978 0 0.0066696 -0.99998 0 0.00626923 -0.99998 0 0.00626923 -0.99998 0 0.00626923 -0.99998 0 0.00626923 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.977 0.46263 0.977 0.46263 0.97692 0.48673 0.97692 0.48673 0.9697 0.46275 0.9697 0.46275 0.96962 0.48649 0.96962 0.48649 0.98786 0.46246 0.98786 0.46246 0.98777 0.48709 0.98777 0.48709 0.98245 0.46255 0.98245 0.46255 0.98237 0.48691 0.98237 0.48691 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0397ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1593.24 27.8651 -334 1593.24 30.5721 -334 1593.1 27.8651 -355.688 1593.1 30.5721 -355.688 1559.73 8.03317 -334.199 1559.73 10.7391 -334.199 1559.59 8.03317 -355.264 1559.59 10.7391 -355.264 1580.89 19.8661 -334.027 1580.89 22.5731 -334.027 1580.74 19.8661 -355.632 1580.74 22.5731 -355.632 1571.85 13.9831 -334.1 1571.85 16.6891 -334.1 1571.71 13.9831 -355.475 1571.71 16.6891 -355.475 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.999979 0 0.00652326 -0.999979 0 0.00652326 -0.999979 0 0.00652326 -0.999979 0 0.00652326 -0.999979 0 0.00639168 -0.999979 0 0.00639168 -0.999979 0 0.00639168 -0.999979 0 0.00639168 -0.999978 0 0.00669522 -0.999978 0 0.00669522 -0.999978 0 0.00669522 -0.999978 0 0.00669522 -0.999977 0 0.00676725 -0.999977 0 0.00676725 -0.999977 0 0.00676725 -0.999977 0 0.00676725 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.99332 0.46246 0.99332 0.46246 0.99323 0.48709 0.99323 0.48709 0.97327 0.46269 0.97327 0.46269 0.97319 0.4866 0.97319 0.4866 0.98593 0.46249 0.98593 0.46249 0.98584 0.48702 0.98584 0.48702 0.98052 0.46258 0.98052 0.46258 0.98044 0.48684 0.98044 0.48684 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0397ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1587.01 23.7031 -334.052 1587.01 26.4101 -334.052 1586.87 23.7031 -355.579 1586.87 26.4101 -355.579 1556.93 6.97717 -334.222 1556.93 9.68418 -334.222 1556.8 6.97717 -355.215 1556.8 9.68418 -355.215 1577.87 17.8701 -334.052 1577.87 20.5771 -334.052 1577.73 17.8701 -355.579 1577.73 20.5771 -355.579 1569.3 12.5971 -334.121 1569.3 15.3031 -334.121 1569.15 12.5971 -355.43 1569.15 15.3031 -355.43 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.999978 0 0.00666278 -0.999978 0 0.00666278 -0.999978 0 0.00666278 -0.999978 0 0.00666278 -0.99998 0 0.00640197 -0.999979 0 0.00640197 -0.999979 0 0.00640197 -0.999979 0 0.00640197 -0.999978 0 0.00666845 -0.999978 0 0.00666845 -0.999978 0 0.00666845 -0.999978 0 0.00666845 -0.999977 0 0.00678249 -0.999977 0 0.00678249 -0.999977 0 0.00678249 -0.999977 0 0.00678248 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.98959 0.46252 0.98959 0.46252 0.98951 0.48696 0.98951 0.48696 0.9716 0.46272 0.9716 0.46272 0.97152 0.48655 0.97152 0.48655 0.98412 0.46252 0.98412 0.46252 0.98404 0.48696 0.98404 0.48696 0.97899 0.4626 0.97899 0.4626 0.97891 0.48679 0.97891 0.48679 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0397ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1590.03 25.6991 -334.027 1590.03 28.4061 -334.027 1589.88 25.6991 -355.632 1589.88 28.4061 -355.632 1562.75 9.37618 -334.175 1562.75 12.0831 -334.175 1562.61 9.37618 -355.317 1562.61 12.0831 -355.317 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.999975 0 0.0070229 -0.999975 0 0.0070229 -0.999975 0 0.0070229 -0.999975 0 0.0070229 -0.99998 0 0.00636263 -0.99998 0 0.00636263 -0.99998 0 0.00636263 -0.99998 0 0.00636263 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.9914 0.46249 0.9914 0.46249 0.99131 0.48702 0.99131 0.48702 0.97508 0.46266 0.97508 0.46266 0.975 0.48666 0.975 0.48666 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0396CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1590.03 25.6991 -357.954 1590.03 28.4061 -357.954 1589.88 25.6991 -379.558 1589.88 28.4061 -379.558 1559.73 8.03317 -358.126 1559.73 10.7391 -358.126 1559.59 8.03316 -379.19 1559.59 10.7391 -379.19 1577.87 17.8701 -357.978 1577.87 20.5771 -357.978 1577.73 17.8701 -379.506 1577.73 20.5771 -379.506 1569.3 12.5971 -358.047 1569.3 15.3031 -358.047 1569.15 12.5971 -379.357 1569.15 15.3031 -379.357 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.999975 0 0.00702322 -0.999975 0 0.00702322 -0.999975 0 0.00702322 -0.999975 0 0.00702322 -0.99998 0 0.00639199 -0.99998 0 0.00639199 -0.99998 0 0.00639199 -0.99998 0 0.00639199 -0.999978 0 0.00666813 -0.999978 0 0.00666814 -0.999978 0 0.00666814 -0.999978 0 0.00666814 -0.999977 0 0.00678217 -0.999977 0 0.00678217 -0.999977 0 0.00678217 -0.999977 0 0.00678217 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.9914 0.48966 0.9914 0.48966 0.99131 0.51418 0.99131 0.51418 0.97327 0.48985 0.97327 0.48985 0.97319 0.51377 0.97319 0.51377 0.98412 0.48969 0.98412 0.48969 0.98404 0.51413 0.98404 0.51413 0.97899 0.48976 0.97899 0.48976 0.97891 0.51396 0.97891 0.51396 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0396ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1593.24 27.8651 -357.926 1593.24 30.5721 -357.926 1593.1 27.8651 -379.615 1593.1 30.5721 -379.615 1562.75 9.37618 -358.101 1562.75 12.0831 -358.101 1562.61 9.37617 -379.243 1562.61 12.0831 -379.243 1580.89 19.8661 -357.954 1580.89 22.5731 -357.954 1580.74 19.8661 -379.558 1580.74 22.5731 -379.558 1571.85 13.9831 -358.027 1571.85 16.6891 -358.027 1571.71 13.9831 -379.402 1571.71 16.6891 -379.402 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.999979 0 0.00652296 -0.999979 0 0.00652296 -0.999979 0 0.00652296 -0.999979 0 0.00652296 -0.99998 0 0.00636263 -0.99998 0 0.00636263 -0.99998 0 0.00636263 -0.99998 0 0.00636263 -0.999978 0 0.00669552 -0.999978 0 0.00669552 -0.999978 0 0.00669552 -0.999978 0 0.00669552 -0.999977 0 0.00676725 -0.999977 0 0.00676725 -0.999977 0 0.00676725 -0.999977 0 0.00676725 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.99332 0.48963 0.99332 0.48963 0.99323 0.51425 0.99323 0.51425 0.97508 0.48983 0.97508 0.48983 0.975 0.51383 0.975 0.51383 0.98593 0.48966 0.98593 0.48966 0.98584 0.51418 0.98584 0.51418 0.98052 0.48974 0.98052 0.48974 0.98044 0.51401 0.98044 0.51401 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0396ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1587.01 23.7031 -357.978 1587.01 26.4101 -357.978 1586.87 23.7031 -379.506 1586.87 26.4101 -379.506 1565.97 11.0781 -358.075 1565.97 13.7851 -358.075 1565.82 11.0781 -379.299 1565.82 13.7851 -379.299 1575.07 15.9431 -358.001 1575.07 18.6501 -358.001 1574.94 15.9431 -379.458 1574.94 18.6501 -379.458 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.999978 0 0.00666246 -0.999978 0 0.00666246 -0.999978 0 0.00666246 -0.999978 0 0.00666246 -0.999977 0 0.00675789 -0.999977 0 0.00675788 -0.999977 0 0.00675788 -0.999977 0 0.00675788 -0.99998 0 0.00626923 -0.99998 0 0.00626923 -0.99998 0 0.00626923 -0.99998 0 0.00626923 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.98959 0.48969 0.98959 0.48969 0.98951 0.51413 0.98951 0.51413 0.977 0.4898 0.977 0.4898 0.97692 0.51389 0.97692 0.51389 0.98245 0.48971 0.98245 0.48971 0.98237 0.51407 0.98237 0.51407 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060LOGOFOST" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "logofost.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 } VertexArray Vec3Array 32 { 1499.28 6.88944 -341.882 1499.28 5.44196 -341.882 1502.41 6.88944 -341.882 1502.41 5.44196 -341.882 1502.49 6.88944 -341.913 1502.49 5.44196 -341.913 1504.72 6.88944 -344.149 1504.72 5.44196 -344.149 1496.97 6.88944 -344.149 1496.97 5.44196 -344.149 1499.2 6.88944 -341.913 1499.2 5.44196 -341.913 1496.94 6.88944 -347.387 1496.94 5.44196 -347.387 1496.94 6.88944 -344.226 1496.94 5.44196 -344.226 1504.75 6.88944 -344.226 1504.75 5.44196 -344.226 1504.75 6.88944 -347.387 1504.75 5.44196 -347.387 1499.2 6.88944 -349.7 1499.2 5.44196 -349.7 1496.97 6.88944 -347.464 1496.97 5.44196 -347.464 1504.72 6.88944 -347.464 1504.72 5.44196 -347.464 1502.49 6.88944 -349.7 1502.49 5.44196 -349.7 1502.41 6.88944 -349.731 1502.41 5.44196 -349.731 1499.28 6.88944 -349.731 1499.28 5.44196 -349.731 } NormalBinding PER_VERTEX NormalArray Vec3Array 32 { 0 0 1 0 0 1 0 0 1 0 0 1 0.708039 0 0.706174 0.708039 0 0.706174 0.708039 0 0.706174 0.708039 0 0.706174 -0.708058 0 0.706154 -0.708058 0 0.706154 -0.708058 0 0.706154 -0.708058 0 0.706154 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 -0.708058 0 -0.706154 -0.708058 0 -0.706154 -0.708058 0 -0.706154 -0.708058 0 -0.706154 0.708039 0 -0.706174 0.708039 0 -0.706174 0.708039 0 -0.706174 0.708039 0 -0.706174 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 32 { 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 32 { 0.93711 0.47141 0.93711 0.47141 0.93898 0.47141 0.93898 0.47141 0.93903 0.47145 0.93903 0.47145 0.94036 0.47399 0.94036 0.47399 0.93573 0.47399 0.93573 0.47399 0.93706 0.47145 0.93706 0.47145 0.93571 0.47766 0.93571 0.47766 0.93571 0.47407 0.93571 0.47407 0.94038 0.47407 0.94038 0.47407 0.94038 0.47766 0.94038 0.47766 0.93706 0.48029 0.93706 0.48029 0.93573 0.47775 0.93573 0.47775 0.94036 0.47775 0.94036 0.47775 0.93903 0.48029 0.93903 0.48029 0.93898 0.48032 0.93898 0.48032 0.93711 0.48032 0.93711 0.48032 } TexCoordArray 2 Vec2Array 32 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 32 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_83" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_75 DataVariance STATIC file "crselc.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_76 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 1497.14 8.44495 -347.292 1497.16 5.41046 -347.36 1497.14 8.44495 -347.292 1497.14 5.41046 -347.292 1497.22 8.44495 -347.311 1497.22 5.41046 -347.311 1497.16 8.44495 -347.36 1497.16 5.41046 -347.36 1497.16 8.44495 -347.36 1497.14 8.44495 -347.292 1497.07 8.49496 -347.219 1497.14 8.44495 -347.292 1497.32 8.49496 -347.284 1497.22 8.44495 -347.311 1497.14 8.49496 -347.458 1497.16 8.44495 -347.36 1497.14 8.49496 -347.458 1497.07 8.49496 -347.219 1497.14 8.59496 -347.292 1497.07 8.49496 -347.219 1497.22 8.59496 -347.311 1497.32 8.49496 -347.284 1497.22 8.59496 -347.311 1497.16 8.59496 -347.36 1497.14 8.59496 -347.292 1497.16 8.59496 -347.36 1497.14 8.49496 -347.458 1497.32 8.49496 -347.284 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { -0.931215 -0.0553774 0.360239 -0.656025 0 -0.754739 -0.931215 -0.0553774 0.360239 -0.209122 0 0.97789 0.681479 -0.0530613 0.729911 0.94611 0 -0.323845 0.177285 -0.0450679 -0.983127 -0.656025 0 -0.754739 0.177285 -0.0450679 -0.983127 -0.931215 -0.0553774 0.360239 -0.629945 0.0169046 0.776455 -0.931215 -0.0553774 0.360239 0.979848 0.00914061 0.199534 0.681479 -0.0530613 0.729911 -0.314851 0.000439275 -0.949141 0.177285 -0.0450679 -0.983127 -0.314851 0.000439275 -0.949141 -0.629945 0.0169046 0.776455 -0.761212 0.647977 -0.0261374 -0.629945 0.0169046 0.776455 0.333799 0.655202 0.677708 0.979848 0.00914061 0.199534 0.333799 0.655202 0.677708 0.389416 0.64889 -0.653679 -0.761212 0.647977 -0.0261374 0.389416 0.64889 -0.653679 -0.314851 0.000439275 -0.949141 0.979848 0.00914061 0.199534 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.98846 0.30498 0.98605 0.29601 0.98846 0.30498 0.98846 0.30498 0.97948 0.30258 0.97948 0.30258 0.98605 0.29601 0.98605 0.29601 0.98605 0.29601 0.98846 0.30498 0.9979 0.31443 0.98846 0.30498 0.96658 0.30604 0.97948 0.30258 0.98951 0.28311 0.98605 0.29601 0.98951 0.28311 0.9979 0.31443 0.98846 0.30498 0.9979 0.31443 0.97948 0.30258 0.96658 0.30604 0.97948 0.30258 0.98605 0.29601 0.98846 0.30498 0.98605 0.29601 0.98951 0.28311 0.96658 0.30604 } TexCoordArray 1 Vec2Array 28 { 0.93583 0.47755 0.93584 0.47763 0.93583 0.47755 0.93583 0.47755 0.93588 0.47758 0.93588 0.47758 0.93584 0.47763 0.93584 0.47763 0.93584 0.47763 0.93583 0.47755 0.93579 0.47747 0.93583 0.47755 0.93594 0.47754 0.93588 0.47758 0.93583 0.47774 0.93584 0.47763 0.93583 0.47774 0.93579 0.47747 0.93583 0.47755 0.93579 0.47747 0.93588 0.47758 0.93594 0.47754 0.93588 0.47758 0.93584 0.47763 0.93583 0.47755 0.93584 0.47763 0.93583 0.47774 0.93594 0.47754 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 1497.18 8.44495 -344.226 1497.15 5.41046 -344.288 1497.18 8.44495 -344.226 1497.18 5.41046 -344.226 1497.23 8.44495 -344.288 1497.23 5.41046 -344.288 1497.15 8.44495 -344.288 1497.15 5.41046 -344.288 1497.15 8.44495 -344.288 1497.18 8.44495 -344.226 1497.18 8.49496 -344.124 1497.18 8.44495 -344.226 1497.31 8.49496 -344.339 1497.23 8.44495 -344.288 1497.06 8.49496 -344.339 1497.15 8.44495 -344.288 1497.06 8.49496 -344.339 1497.18 8.49496 -344.124 1497.18 8.59496 -344.226 1497.18 8.49496 -344.124 1497.23 8.59496 -344.288 1497.31 8.49496 -344.339 1497.23 8.59496 -344.288 1497.15 8.59496 -344.288 1497.18 8.59496 -344.226 1497.15 8.59496 -344.288 1497.06 8.49496 -344.339 1497.31 8.49496 -344.339 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { -0.457587 -0.0483363 0.88785 -0.987374 0 -0.158407 -0.457587 -0.0483363 0.88785 0.430855 0 0.902421 0.991359 -0.0502822 0.121159 0.491133 0 -0.871085 -0.458896 -0.0462542 -0.887285 -0.987374 0 -0.158407 -0.458896 -0.0462542 -0.887285 -0.457587 -0.0483363 0.88785 0.0702375 -0.0368819 0.996848 -0.457587 -0.0483363 0.88785 0.832565 -0.0238956 -0.553412 0.991359 -0.0502822 0.121159 -0.882214 -0.0232793 -0.470273 -0.458896 -0.0462542 -0.887285 -0.882214 -0.0232793 -0.470273 0.0702375 -0.0368819 0.996848 -0.545103 0.667725 0.506958 0.0702375 -0.0368819 0.996848 0.720514 0.642836 0.260042 0.832565 -0.0238956 -0.553412 0.720514 0.642836 0.260042 -0.154773 0.644728 -0.748579 -0.545103 0.667725 0.506958 -0.154773 0.644728 -0.748579 -0.882214 -0.0232793 -0.470273 0.832565 -0.0238956 -0.553412 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.98329 0.70749 0.98793 0.69945 0.98329 0.70749 0.98329 0.70749 0.97864 0.69945 0.97864 0.69945 0.98793 0.69945 0.98793 0.69945 0.98793 0.69945 0.98329 0.70749 0.98329 0.72085 0.98329 0.70749 0.96707 0.69277 0.97864 0.69945 0.9995 0.69277 0.98793 0.69945 0.9995 0.69277 0.98329 0.72085 0.98329 0.70749 0.98329 0.72085 0.97864 0.69945 0.96707 0.69277 0.97864 0.69945 0.98793 0.69945 0.98329 0.70749 0.98793 0.69945 0.9995 0.69277 0.96707 0.69277 } TexCoordArray 1 Vec2Array 28 { 0.93585 0.47407 0.93583 0.47414 0.93585 0.47407 0.93585 0.47407 0.93588 0.47414 0.93588 0.47414 0.93583 0.47414 0.93583 0.47414 0.93583 0.47414 0.93585 0.47407 0.93585 0.47396 0.93585 0.47407 0.93593 0.4742 0.93588 0.47414 0.93578 0.4742 0.93583 0.47414 0.93578 0.4742 0.93585 0.47396 0.93585 0.47407 0.93585 0.47396 0.93588 0.47414 0.93593 0.4742 0.93588 0.47414 0.93583 0.47414 0.93585 0.47407 0.93583 0.47414 0.93578 0.4742 0.93593 0.4742 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_81" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 1499.37 8.44495 -342.086 1499.3 5.41046 -342.104 1499.37 8.44495 -342.086 1499.37 5.41046 -342.086 1499.35 8.44495 -342.154 1499.35 5.41046 -342.154 1499.3 8.44495 -342.104 1499.3 5.41046 -342.104 1499.3 8.44495 -342.104 1499.37 8.44495 -342.086 1499.44 8.49496 -342.014 1499.37 8.44495 -342.086 1499.38 8.49496 -342.253 1499.35 8.44495 -342.154 1499.21 8.49496 -342.078 1499.3 8.44495 -342.104 1499.21 8.49496 -342.078 1499.44 8.49496 -342.014 1499.37 8.59496 -342.086 1499.44 8.49496 -342.014 1499.35 8.59496 -342.154 1499.38 8.49496 -342.253 1499.35 8.59496 -342.154 1499.3 8.59496 -342.104 1499.37 8.59496 -342.086 1499.3 8.59496 -342.104 1499.21 8.49496 -342.078 1499.38 8.49496 -342.253 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { 0.293034 -0.0531428 0.954624 -0.690989 0 0.722866 0.293034 -0.0531428 0.954624 0.969341 0 0.24572 0.663238 -0.0492365 -0.746787 -0.257785 0 -0.966202 -0.976508 -0.0501222 -0.209571 -0.690989 0 0.722866 -0.976508 -0.0501222 -0.209571 0.293034 -0.0531428 0.954624 0.765853 0.0139398 0.642864 0.293034 -0.0531428 0.954624 0.193958 -0.00298674 -0.981005 0.663238 -0.0492365 -0.746787 -0.947784 0.00789355 0.318814 -0.976508 -0.0501222 -0.209571 -0.947784 0.00789355 0.318814 0.765853 0.0139398 0.642864 -0.038562 0.638215 0.768892 0.765853 0.0139398 0.642864 0.682241 0.644562 -0.34509 0.193958 -0.00298674 -0.981005 0.682241 0.644562 -0.34509 -0.6673 0.620672 -0.411677 -0.038562 0.638215 0.768892 -0.6673 0.620672 -0.411677 -0.947784 0.00789355 0.318814 0.193958 -0.00298674 -0.981005 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.69502 0.98846 0.70399 0.98605 0.69502 0.98846 0.69502 0.98846 0.69742 0.97948 0.69742 0.97948 0.70399 0.98605 0.70399 0.98605 0.70399 0.98605 0.69502 0.98846 0.68557 0.9979 0.69502 0.98846 0.69396 0.96658 0.69742 0.97948 0.71689 0.98951 0.70399 0.98605 0.71689 0.98951 0.68557 0.9979 0.69502 0.98846 0.68557 0.9979 0.69742 0.97948 0.69396 0.96658 0.69742 0.97948 0.70399 0.98605 0.69502 0.98846 0.70399 0.98605 0.71689 0.98951 0.69396 0.96658 } TexCoordArray 1 Vec2Array 28 { 0.93716 0.47164 0.93712 0.47166 0.93716 0.47164 0.93716 0.47164 0.93715 0.47172 0.93715 0.47172 0.93712 0.47166 0.93712 0.47166 0.93712 0.47166 0.93716 0.47164 0.9372 0.47156 0.93716 0.47164 0.93717 0.47183 0.93715 0.47172 0.93707 0.47163 0.93712 0.47166 0.93707 0.47163 0.9372 0.47156 0.93716 0.47164 0.9372 0.47156 0.93715 0.47172 0.93717 0.47183 0.93715 0.47172 0.93712 0.47166 0.93716 0.47164 0.93712 0.47166 0.93707 0.47163 0.93717 0.47183 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 1502.41 8.44495 -342.126 1502.35 5.41046 -342.09 1502.41 8.44495 -342.126 1502.41 5.41046 -342.126 1502.35 8.44495 -342.161 1502.35 5.41046 -342.161 1502.35 8.44495 -342.09 1502.35 5.41046 -342.09 1502.35 8.44495 -342.09 1502.41 8.44495 -342.126 1502.51 8.49496 -342.126 1502.41 8.44495 -342.126 1502.3 8.49496 -342.249 1502.35 8.44495 -342.161 1502.3 8.49496 -342.001 1502.35 8.44495 -342.09 1502.3 8.49496 -342.001 1502.51 8.49496 -342.126 1502.41 8.59496 -342.126 1502.51 8.49496 -342.126 1502.35 8.59496 -342.161 1502.3 8.49496 -342.249 1502.35 8.59496 -342.161 1502.35 8.59496 -342.09 1502.41 8.59496 -342.126 1502.35 8.59496 -342.09 1502.3 8.49496 -342.001 1502.3 8.49496 -342.249 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { 0.888285 -0.0516418 0.45638 0.0081298 0 0.999967 0.888285 -0.0516418 0.45638 0.870026 0 -0.493006 -0.0465943 -0.0528346 -0.997516 -0.871954 0 -0.489588 -0.849764 -0.0524969 0.524544 0.0081298 0 0.999967 -0.849764 -0.0524969 0.524544 0.888285 -0.0516418 0.45638 0.997514 -0.000275218 -0.0704606 0.888285 -0.0516418 0.45638 -0.572653 0.00105704 -0.819797 -0.0465943 -0.0528346 -0.997516 -0.440584 0.00127225 0.89771 -0.849764 -0.0524969 0.524544 -0.440584 0.00127225 0.89771 0.997514 -0.000275218 -0.0704606 0.525324 0.638203 0.562789 0.997514 -0.000275218 -0.0704606 0.235672 0.640222 -0.731146 -0.572653 0.00105704 -0.819797 0.235672 0.640222 -0.731146 -0.756227 0.634325 0.160476 0.525324 0.638203 0.562789 -0.756227 0.634325 0.160476 -0.440584 0.00127225 0.89771 -0.572653 0.00105704 -0.819797 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.29251 0.98329 0.30055 0.98793 0.29251 0.98329 0.29251 0.98329 0.30055 0.97864 0.30055 0.97864 0.30055 0.98793 0.30055 0.98793 0.30055 0.98793 0.29251 0.98329 0.27915 0.98329 0.29251 0.98329 0.30723 0.96707 0.30055 0.97864 0.30723 0.9995 0.30055 0.98793 0.30723 0.9995 0.27915 0.98329 0.29251 0.98329 0.27915 0.98329 0.30055 0.97864 0.30723 0.96707 0.30055 0.97864 0.30055 0.98793 0.29251 0.98329 0.30055 0.98793 0.30723 0.9995 0.30723 0.96707 } TexCoordArray 1 Vec2Array 28 { 0.93898 0.47169 0.93894 0.47165 0.93898 0.47169 0.93898 0.47169 0.93894 0.47173 0.93894 0.47173 0.93894 0.47165 0.93894 0.47165 0.93894 0.47165 0.93898 0.47169 0.93904 0.47169 0.93898 0.47169 0.93891 0.47183 0.93894 0.47173 0.93891 0.47155 0.93894 0.47165 0.93891 0.47155 0.93904 0.47169 0.93898 0.47169 0.93904 0.47169 0.93894 0.47173 0.93891 0.47183 0.93894 0.47173 0.93894 0.47165 0.93898 0.47169 0.93894 0.47165 0.93891 0.47155 0.93891 0.47183 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 1504.55 8.44495 -344.321 1504.52 5.41046 -344.253 1504.55 8.44495 -344.321 1504.55 5.41046 -344.321 1504.47 8.44495 -344.303 1504.47 5.41046 -344.303 1504.52 8.44495 -344.253 1504.52 5.41046 -344.253 1504.52 8.44495 -344.253 1504.55 8.44495 -344.321 1504.62 8.49496 -344.394 1504.55 8.44495 -344.321 1504.37 8.49496 -344.329 1504.47 8.44495 -344.303 1504.55 8.49496 -344.154 1504.52 8.44495 -344.253 1504.55 8.49496 -344.154 1504.62 8.49496 -344.394 1504.55 8.59496 -344.321 1504.62 8.49496 -344.394 1504.47 8.59496 -344.303 1504.37 8.49496 -344.329 1504.47 8.59496 -344.303 1504.52 8.59496 -344.253 1504.55 8.59496 -344.321 1504.52 8.59496 -344.253 1504.55 8.49496 -344.154 1504.37 8.49496 -344.329 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { 0.976972 -0.0550967 -0.20613 0.615966 0 0.787772 0.976972 -0.0550967 -0.20613 0.239098 0 -0.970995 -0.641185 -0.0473227 -0.765926 -0.986075 0 0.166301 -0.20482 -0.0490137 0.977572 0.615966 0 0.787772 -0.20482 -0.0490137 0.977572 0.976972 -0.0550967 -0.20613 0.639018 -0.0260068 -0.768752 0.976972 -0.0550967 -0.20613 -0.974914 -0.0264232 -0.221007 -0.641185 -0.0473227 -0.765926 0.310481 -0.0252294 0.950245 -0.20482 -0.0490137 0.977572 0.310481 -0.0252294 0.950245 0.639018 -0.0260068 -0.768752 0.741429 0.669076 0.0511868 0.639018 -0.0260068 -0.768752 -0.327739 0.64528 -0.690073 -0.974914 -0.0264232 -0.221007 -0.327739 0.64528 -0.690073 -0.391454 0.652984 0.648364 0.741429 0.669076 0.0511868 -0.391454 0.652984 0.648364 0.310481 -0.0252294 0.950245 -0.974914 -0.0264232 -0.221007 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.01154 0.69502 0.01395 0.70399 0.01154 0.69502 0.01154 0.69502 0.02052 0.69742 0.02052 0.69742 0.01395 0.70399 0.01395 0.70399 0.01395 0.70399 0.01154 0.69502 0.0021 0.68557 0.01154 0.69502 0.03342 0.69396 0.02052 0.69742 0.01049 0.71689 0.01395 0.70399 0.01049 0.71689 0.0021 0.68557 0.01154 0.69502 0.0021 0.68557 0.02052 0.69742 0.03342 0.69396 0.02052 0.69742 0.01395 0.70399 0.01154 0.69502 0.01395 0.70399 0.01049 0.71689 0.03342 0.69396 } TexCoordArray 1 Vec2Array 28 { 0.94026 0.47418 0.94024 0.4741 0.94026 0.47418 0.94026 0.47418 0.94021 0.47416 0.94021 0.47416 0.94024 0.4741 0.94024 0.4741 0.94024 0.4741 0.94026 0.47418 0.9403 0.47426 0.94026 0.47418 0.94015 0.47419 0.94021 0.47416 0.94026 0.47399 0.94024 0.4741 0.94026 0.47399 0.9403 0.47426 0.94026 0.47418 0.9403 0.47426 0.94021 0.47416 0.94015 0.47419 0.94021 0.47416 0.94024 0.4741 0.94026 0.47418 0.94024 0.4741 0.94026 0.47399 0.94015 0.47419 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 1504.5 8.44495 -347.387 1504.54 5.41046 -347.325 1504.5 8.44495 -347.387 1504.5 5.41046 -347.387 1504.46 8.44495 -347.325 1504.46 5.41046 -347.325 1504.54 8.44495 -347.325 1504.54 5.41046 -347.325 1504.54 8.44495 -347.325 1504.5 8.44495 -347.387 1504.5 8.49496 -347.489 1504.5 8.44495 -347.387 1504.38 8.49496 -347.275 1504.46 8.44495 -347.325 1504.63 8.49496 -347.275 1504.54 8.44495 -347.325 1504.63 8.49496 -347.275 1504.5 8.49496 -347.489 1504.5 8.59496 -347.387 1504.5 8.49496 -347.489 1504.46 8.59496 -347.325 1504.38 8.49496 -347.275 1504.46 8.59496 -347.325 1504.54 8.59496 -347.325 1504.5 8.59496 -347.387 1504.54 8.59496 -347.325 1504.63 8.49496 -347.275 1504.38 8.49496 -347.275 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { 0.428127 -0.0465398 -0.90252 1 0 -0.00098423 0.428127 -0.0465398 -0.90252 -0.459472 0 -0.888192 -0.997922 -0.0511894 0.0391207 -0.459103 0 0.888383 0.489451 -0.0504858 0.870568 1 0 -0.00098423 0.489451 -0.0504858 0.870568 0.428127 -0.0465398 -0.90252 -0.0710829 -0.0139196 -0.997373 0.428127 -0.0465398 -0.90252 -0.809826 -0.00170923 0.586668 -0.997922 -0.0511894 0.0391207 0.905083 0.00204986 0.425231 0.489451 -0.0504858 0.870568 0.905083 0.00204986 0.425231 -0.0710829 -0.0139196 -0.997373 0.54044 0.653255 -0.530266 -0.0710829 -0.0139196 -0.997373 -0.735134 0.643603 -0.212964 -0.809826 -0.00170923 0.586668 -0.735134 0.643603 -0.212964 0.159824 0.645086 0.747208 0.54044 0.653255 -0.530266 0.159824 0.645086 0.747208 0.905083 0.00204986 0.425231 -0.809826 -0.00170923 0.586668 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.01671 0.29251 0.01207 0.30055 0.01671 0.29251 0.01671 0.29251 0.02136 0.30055 0.02136 0.30055 0.01207 0.30055 0.01207 0.30055 0.01207 0.30055 0.01671 0.29251 0.01671 0.27915 0.01671 0.29251 0.03293 0.30723 0.02136 0.30055 0.0005 0.30723 0.01207 0.30055 0.0005 0.30723 0.01671 0.27915 0.01671 0.29251 0.01671 0.27915 0.02136 0.30055 0.03293 0.30723 0.02136 0.30055 0.01207 0.30055 0.01671 0.29251 0.01207 0.30055 0.0005 0.30723 0.03293 0.30723 } TexCoordArray 1 Vec2Array 28 { 0.94023 0.47766 0.94025 0.47759 0.94023 0.47766 0.94023 0.47766 0.94021 0.47759 0.94021 0.47759 0.94025 0.47759 0.94025 0.47759 0.94025 0.47759 0.94023 0.47766 0.94023 0.47778 0.94023 0.47766 0.94016 0.47753 0.94021 0.47759 0.94031 0.47753 0.94025 0.47759 0.94031 0.47753 0.94023 0.47778 0.94023 0.47766 0.94023 0.47778 0.94021 0.47759 0.94016 0.47753 0.94021 0.47759 0.94025 0.47759 0.94023 0.47766 0.94025 0.47759 0.94031 0.47753 0.94016 0.47753 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 1502.32 8.44495 -349.527 1502.39 5.41046 -349.509 1502.32 8.44495 -349.527 1502.32 5.41046 -349.527 1502.34 8.44495 -349.459 1502.34 5.41046 -349.459 1502.39 8.44495 -349.509 1502.39 5.41046 -349.509 1502.39 8.44495 -349.509 1502.32 8.44495 -349.527 1502.25 8.49496 -349.599 1502.32 8.44495 -349.527 1502.31 8.49496 -349.36 1502.34 8.44495 -349.459 1502.48 8.49496 -349.535 1502.39 8.44495 -349.509 1502.48 8.49496 -349.535 1502.25 8.49496 -349.599 1502.32 8.59496 -349.527 1502.25 8.49496 -349.599 1502.34 8.59496 -349.459 1502.31 8.49496 -349.36 1502.34 8.59496 -349.459 1502.39 8.59496 -349.509 1502.32 8.59496 -349.527 1502.39 8.59496 -349.509 1502.48 8.49496 -349.535 1502.31 8.49496 -349.36 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { -0.293482 -0.0531407 -0.954486 0.690861 0 -0.722988 -0.293482 -0.0531407 -0.954486 -0.969356 0 -0.24566 -0.663097 -0.0492494 0.746911 0.258244 0 0.96608 0.976519 -0.050116 0.209521 0.690861 0 -0.722988 0.976519 -0.050116 0.209521 -0.293482 -0.0531407 -0.954486 -0.765913 0.0140036 -0.642792 -0.293482 -0.0531407 -0.954486 -0.19378 -0.00292033 0.981041 -0.663097 -0.0492494 0.746911 0.94778 0.00796591 -0.318825 0.976519 -0.050116 0.209521 0.94778 0.00796591 -0.318825 -0.765913 0.0140036 -0.642792 0.0383946 0.638219 -0.768897 -0.765913 0.0140036 -0.642792 -0.682202 0.644592 0.345111 -0.19378 -0.00292033 0.981041 -0.682202 0.644592 0.345111 0.667349 0.620632 0.411657 0.0383946 0.638219 -0.768897 0.667349 0.620632 0.411657 0.94778 0.00796591 -0.318825 -0.19378 -0.00292033 0.981041 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.30498 0.01154 0.29601 0.01395 0.30498 0.01154 0.30498 0.01154 0.30258 0.02052 0.30258 0.02052 0.29601 0.01395 0.29601 0.01395 0.29601 0.01395 0.30498 0.01154 0.31443 0.0021 0.30498 0.01154 0.30604 0.03342 0.30258 0.02052 0.28311 0.01049 0.29601 0.01395 0.28311 0.01049 0.31443 0.0021 0.30498 0.01154 0.31443 0.0021 0.30258 0.02052 0.30604 0.03342 0.30258 0.02052 0.29601 0.01395 0.30498 0.01154 0.29601 0.01395 0.28311 0.01049 0.30604 0.03342 } TexCoordArray 1 Vec2Array 28 { 0.93893 0.48009 0.93897 0.48007 0.93893 0.48009 0.93893 0.48009 0.93894 0.48001 0.93894 0.48001 0.93897 0.48007 0.93897 0.48007 0.93897 0.48007 0.93893 0.48009 0.93888 0.48017 0.93893 0.48009 0.93892 0.4799 0.93894 0.48001 0.93902 0.4801 0.93897 0.48007 0.93902 0.4801 0.93888 0.48017 0.93893 0.48009 0.93888 0.48017 0.93894 0.48001 0.93892 0.4799 0.93894 0.48001 0.93897 0.48007 0.93893 0.48009 0.93897 0.48007 0.93902 0.4801 0.93892 0.4799 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 1499.28 8.44495 -349.487 1499.34 5.41046 -349.524 1499.28 8.44495 -349.487 1499.28 5.41046 -349.487 1499.34 8.44495 -349.452 1499.34 5.41046 -349.453 1499.34 8.44495 -349.524 1499.34 5.41046 -349.524 1499.34 8.44495 -349.524 1499.28 8.44495 -349.487 1499.18 8.49496 -349.487 1499.28 8.44495 -349.487 1499.39 8.49496 -349.364 1499.34 8.44495 -349.452 1499.39 8.49496 -349.611 1499.34 8.44495 -349.524 1499.39 8.49496 -349.611 1499.18 8.49496 -349.487 1499.28 8.59496 -349.487 1499.18 8.49496 -349.487 1499.34 8.59496 -349.453 1499.39 8.49496 -349.364 1499.34 8.59496 -349.453 1499.34 8.59496 -349.524 1499.28 8.59496 -349.487 1499.34 8.59496 -349.524 1499.39 8.49496 -349.611 1499.39 8.49496 -349.364 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { -0.891653 -0.051163 -0.449819 -0.0248906 0 -0.99969 -0.891653 -0.051163 -0.449819 -0.870026 -0.000163618 0.493006 0.0631263 -0.0529501 0.9966 0.875807 -0.000160185 0.482662 0.849827 -0.0518986 -0.5245 -0.0248906 0 -0.99969 0.849827 -0.0518986 -0.5245 -0.891653 -0.051163 -0.449819 -0.997471 0.00637305 0.070793 -0.891653 -0.051163 -0.449819 0.570223 0.00609393 0.821467 0.0631263 -0.0529501 0.9966 0.439611 0.00248009 -0.898185 0.849827 -0.0518986 -0.5245 0.439611 0.00248009 -0.898185 -0.997471 0.00637305 0.070793 -0.526717 0.633134 -0.567195 -0.997471 0.00637305 0.070793 -0.232646 0.642396 0.730208 0.570223 0.00609393 0.821467 -0.232646 0.642396 0.730208 0.756766 0.633361 -0.161741 -0.526717 0.633134 -0.567195 0.756766 0.633361 -0.161741 0.439611 0.00248009 -0.898185 0.570223 0.00609393 0.821467 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.70749 0.01671 0.69945 0.01207 0.70749 0.01671 0.70749 0.01671 0.69945 0.02136 0.69945 0.02136 0.69945 0.01207 0.69945 0.01207 0.69945 0.01207 0.70749 0.01671 0.72085 0.01671 0.70749 0.01671 0.69277 0.03293 0.69945 0.02136 0.69277 0.0005 0.69945 0.01207 0.69277 0.0005 0.72085 0.01671 0.70749 0.01671 0.72085 0.01671 0.69945 0.02136 0.69277 0.03293 0.69945 0.02136 0.69945 0.01207 0.70749 0.01671 0.69945 0.01207 0.69277 0.0005 0.69277 0.03293 } TexCoordArray 1 Vec2Array 28 { 0.93711 0.48005 0.93714 0.48009 0.93711 0.48005 0.93711 0.48005 0.93714 0.48001 0.93714 0.48001 0.93714 0.48009 0.93714 0.48009 0.93714 0.48009 0.93711 0.48005 0.93705 0.48005 0.93711 0.48005 0.93717 0.47991 0.93714 0.48001 0.93717 0.48019 0.93714 0.48009 0.93717 0.48019 0.93705 0.48005 0.93711 0.48005 0.93705 0.48005 0.93714 0.48001 0.93717 0.47991 0.93714 0.48001 0.93714 0.48009 0.93711 0.48005 0.93714 0.48009 0.93717 0.48019 0.93717 0.47991 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1496.91 1.65296 -340.822 1496.91 3.37696 -340.676 1496.91 1.65296 -340.822 1496.91 3.37696 -340.822 1497.05 1.65296 -340.822 1497.05 3.37696 -340.822 1497.05 1.65296 -340.676 1497.05 3.37696 -340.676 1496.91 1.65296 -340.676 1496.91 3.37696 -340.676 1496.91 1.65296 -340.822 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { -0.901694 0 -0.432376 -0.901694 0 0.432376 -0.901694 0 -0.432376 -0.462302 0 -0.886723 0.462302 0 -0.886723 0.901694 0 -0.432376 0.901694 0 0.432376 0.462302 0 0.886723 -0.462302 0 0.886723 -0.901694 0 0.432376 -0.901694 0 -0.432376 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.01474 0.88848 0.0005 0.88848 0.01474 0.88848 0.01474 0.88848 0.01474 0.87424 0.01474 0.87424 0.0005 0.87424 0.0005 0.87424 0.0005 0.88848 0.0005 0.88848 0.01474 0.88848 } TexCoordArray 1 Vec2Array 11 { 0.93569 0.47021 0.93569 0.47004 0.93569 0.47021 0.93569 0.47021 0.93577 0.47021 0.93577 0.47021 0.93577 0.47004 0.93577 0.47004 0.93569 0.47004 0.93569 0.47004 0.93569 0.47021 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1499.16 1.65296 -340.822 1499.16 3.37696 -340.676 1499.16 1.65296 -340.822 1499.16 3.37696 -340.822 1499.3 1.65296 -340.822 1499.3 3.37696 -340.822 1499.3 1.65296 -340.676 1499.3 3.37696 -340.676 1499.16 1.65296 -340.676 1499.16 3.37696 -340.676 1499.16 1.65296 -340.822 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { -0.901694 0 -0.432376 -0.901694 0 0.432376 -0.901694 0 -0.432376 -0.462302 0 -0.886723 0.462302 0 -0.886723 0.901694 0 -0.432376 0.901694 0 0.432376 0.462302 0 0.886723 -0.462302 0 0.886723 -0.901694 0 0.432376 -0.901694 0 -0.432376 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.01474 0.66833 0.0005 0.66833 0.01474 0.66833 0.01474 0.66833 0.01474 0.65409 0.01474 0.65409 0.0005 0.65409 0.0005 0.65409 0.0005 0.66833 0.0005 0.66833 0.01474 0.66833 } TexCoordArray 1 Vec2Array 11 { 0.93704 0.47021 0.93704 0.47004 0.93704 0.47021 0.93704 0.47021 0.93712 0.47021 0.93712 0.47021 0.93712 0.47004 0.93712 0.47004 0.93704 0.47004 0.93704 0.47004 0.93704 0.47021 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1502.38 1.65296 -340.822 1502.38 3.37696 -340.676 1502.38 1.65296 -340.822 1502.38 3.37696 -340.822 1502.53 1.65296 -340.822 1502.53 3.37696 -340.822 1502.53 1.65296 -340.676 1502.53 3.37696 -340.676 1502.38 1.65296 -340.676 1502.38 3.37696 -340.676 1502.38 1.65296 -340.822 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { -0.889465 0 -0.457003 -0.889465 0 0.457003 -0.889465 0 -0.457003 -0.43753 0 -0.899204 0.43753 0 -0.899204 0.889465 0 -0.457003 0.889465 0 0.457003 0.43753 0 0.899204 -0.43753 0 0.899204 -0.889465 0 0.457003 -0.889465 0 -0.457003 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.01474 0.35132 0.0005 0.35132 0.01474 0.35132 0.01474 0.35132 0.01474 0.33708 0.01474 0.33708 0.0005 0.33708 0.0005 0.33708 0.0005 0.35132 0.0005 0.35132 0.01474 0.35132 } TexCoordArray 1 Vec2Array 11 { 0.93896 0.47021 0.93896 0.47004 0.93896 0.47021 0.93896 0.47021 0.93905 0.47021 0.93905 0.47021 0.93905 0.47004 0.93905 0.47004 0.93896 0.47004 0.93896 0.47004 0.93896 0.47021 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1504.65 1.65296 -340.822 1504.65 3.37696 -340.676 1504.65 1.65296 -340.822 1504.65 3.37696 -340.822 1504.79 1.65296 -340.822 1504.79 3.37696 -340.822 1504.79 1.65296 -340.676 1504.79 3.37696 -340.676 1504.65 1.65296 -340.676 1504.65 3.37696 -340.676 1504.65 1.65296 -340.822 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { -0.901694 0 -0.432376 -0.901694 0 0.432376 -0.901694 0 -0.432376 -0.462302 0 -0.886723 0.462302 0 -0.886723 0.901694 0 -0.432376 0.901694 0 0.432376 0.462302 0 0.886723 -0.462302 0 0.886723 -0.901694 0 0.432376 -0.901694 0 -0.432376 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.01474 0.12972 0.0005 0.12972 0.01474 0.12972 0.01474 0.12972 0.01474 0.11548 0.01474 0.11548 0.0005 0.11548 0.0005 0.11548 0.0005 0.12972 0.0005 0.12972 0.01474 0.12972 } TexCoordArray 1 Vec2Array 11 { 0.94032 0.47021 0.94032 0.47004 0.94032 0.47021 0.94032 0.47021 0.9404 0.47021 0.9404 0.47021 0.9404 0.47004 0.9404 0.47004 0.94032 0.47004 0.94032 0.47004 0.94032 0.47021 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1495.92 1.65296 -349.769 1495.78 3.37696 -349.769 1495.92 1.65296 -349.769 1495.92 3.37696 -349.769 1495.92 1.65296 -349.623 1495.92 3.37696 -349.623 1495.78 1.65296 -349.623 1495.78 3.37696 -349.623 1495.78 1.65296 -349.769 1495.78 3.37696 -349.769 1495.92 1.65296 -349.769 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { 0.462302 0 -0.886723 -0.462302 0 -0.886723 0.462302 0 -0.886723 0.901694 0 -0.432376 0.901694 0 0.432376 0.462302 0 0.886723 -0.462302 0 0.886723 -0.901694 0 0.432376 -0.901694 0 -0.432376 -0.462302 0 -0.886723 0.462302 0 -0.886723 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.88636 0.98526 0.88636 0.9995 0.88636 0.98526 0.88636 0.98526 0.87212 0.98526 0.87212 0.98526 0.87212 0.9995 0.87212 0.9995 0.88636 0.9995 0.88636 0.9995 0.88636 0.98526 } TexCoordArray 1 Vec2Array 11 { 0.9351 0.48037 0.93501 0.48037 0.9351 0.48037 0.9351 0.48037 0.9351 0.4802 0.9351 0.4802 0.93501 0.4802 0.93501 0.4802 0.93501 0.48037 0.93501 0.48037 0.9351 0.48037 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1495.92 1.65296 -347.509 1495.78 3.37696 -347.509 1495.92 1.65296 -347.509 1495.92 3.37696 -347.509 1495.92 1.65296 -347.363 1495.92 3.37696 -347.363 1495.78 1.65296 -347.363 1495.78 3.37696 -347.363 1495.78 1.65296 -347.509 1495.78 3.37696 -347.509 1495.92 1.65296 -347.509 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { 0.462378 0 -0.886683 -0.462378 0 -0.886683 0.462378 0 -0.886683 0.901729 0 -0.432302 0.901729 0 0.432302 0.462378 0 0.886683 -0.462378 0 0.886683 -0.901729 0 0.432302 -0.901729 0 -0.432302 -0.462378 0 -0.886683 0.462378 0 -0.886683 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.66621 0.98526 0.66621 0.9995 0.66621 0.98526 0.66621 0.98526 0.65197 0.98526 0.65197 0.98526 0.65197 0.9995 0.65197 0.9995 0.66621 0.9995 0.66621 0.9995 0.66621 0.98526 } TexCoordArray 1 Vec2Array 11 { 0.9351 0.4778 0.93501 0.4778 0.9351 0.4778 0.9351 0.4778 0.9351 0.47763 0.9351 0.47763 0.93501 0.47763 0.93501 0.47763 0.93501 0.4778 0.93501 0.4778 0.9351 0.4778 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1495.92 1.65296 -344.254 1495.78 3.37696 -344.254 1495.92 1.65296 -344.254 1495.92 3.37696 -344.254 1495.92 1.65296 -344.109 1495.92 3.37696 -344.109 1495.78 1.65296 -344.109 1495.78 3.37696 -344.109 1495.78 1.65296 -344.254 1495.78 3.37696 -344.254 1495.92 1.65296 -344.254 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { 0.459865 0 -0.887989 -0.459865 0 -0.887989 0.459865 0 -0.887989 0.900557 0 -0.434738 0.900557 0 0.434738 0.459865 0 0.887989 -0.459865 0 0.887989 -0.900557 0 0.434738 -0.900557 0 -0.434738 -0.459865 0 -0.887989 0.459865 0 -0.887989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.3492 0.98526 0.3492 0.9995 0.3492 0.98526 0.3492 0.98526 0.33496 0.98526 0.33496 0.98526 0.33496 0.9995 0.33496 0.9995 0.3492 0.9995 0.3492 0.9995 0.3492 0.98526 } TexCoordArray 1 Vec2Array 11 { 0.9351 0.4741 0.93501 0.4741 0.9351 0.4741 0.9351 0.4741 0.9351 0.47394 0.9351 0.47394 0.93501 0.47394 0.93501 0.47394 0.93501 0.4741 0.93501 0.4741 0.9351 0.4741 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1495.92 1.65296 -341.98 1495.78 3.37696 -341.98 1495.92 1.65296 -341.98 1495.92 3.37696 -341.98 1495.92 1.65296 -341.835 1495.92 3.37696 -341.835 1495.78 1.65296 -341.835 1495.78 3.37696 -341.835 1495.78 1.65296 -341.98 1495.78 3.37696 -341.98 1495.92 1.65296 -341.98 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { 0.459789 0 -0.888028 -0.459789 0 -0.888028 0.459789 0 -0.888028 0.900521 0 -0.434813 0.900521 0 0.434813 0.459789 0 0.888028 -0.459789 0 0.888028 -0.900521 0 0.434813 -0.900521 0 -0.434813 -0.459789 0 -0.888028 0.459789 0 -0.888028 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.1276 0.98526 0.1276 0.9995 0.1276 0.98526 0.1276 0.98526 0.11336 0.98526 0.11336 0.98526 0.11336 0.9995 0.11336 0.9995 0.1276 0.9995 0.1276 0.9995 0.1276 0.98526 } TexCoordArray 1 Vec2Array 11 { 0.9351 0.47152 0.93501 0.47152 0.9351 0.47152 0.9351 0.47152 0.9351 0.47136 0.9351 0.47136 0.93501 0.47136 0.93501 0.47136 0.93501 0.47152 0.93501 0.47152 0.9351 0.47152 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1504.78 1.65296 -350.783 1504.78 3.37696 -350.93 1504.78 1.65296 -350.783 1504.78 3.37696 -350.783 1504.64 1.65296 -350.783 1504.64 3.37696 -350.783 1504.64 1.65296 -350.93 1504.64 3.37696 -350.93 1504.78 1.65296 -350.93 1504.78 3.37696 -350.93 1504.78 1.65296 -350.783 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { 0.902847 0 0.429963 0.902847 0 -0.429963 0.902847 0 0.429963 0.464804 0 0.885414 -0.464804 0 0.885414 -0.902847 0 0.429963 -0.902847 0 -0.429963 -0.464804 0 -0.885414 0.464804 0 -0.885414 0.902847 0 -0.429963 0.902847 0 0.429963 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.98526 0.11649 0.9995 0.11649 0.98526 0.11649 0.98526 0.11649 0.98526 0.13073 0.98526 0.13073 0.9995 0.13073 0.9995 0.13073 0.9995 0.11649 0.9995 0.11649 0.98526 0.11649 } TexCoordArray 1 Vec2Array 11 { 0.9404 0.48152 0.9404 0.48168 0.9404 0.48152 0.9404 0.48152 0.94031 0.48152 0.94031 0.48152 0.94031 0.48168 0.94031 0.48168 0.9404 0.48168 0.9404 0.48168 0.9404 0.48152 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1502.53 1.65296 -350.783 1502.53 3.37696 -350.93 1502.53 1.65296 -350.783 1502.53 3.37696 -350.783 1502.39 1.65296 -350.783 1502.39 3.37696 -350.783 1502.39 1.65296 -350.93 1502.39 3.37696 -350.93 1502.53 1.65296 -350.93 1502.53 3.37696 -350.93 1502.53 1.65296 -350.783 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { 0.902847 0 0.429963 0.902847 0 -0.429963 0.902847 0 0.429963 0.464804 0 0.885414 -0.464804 0 0.885414 -0.902847 0 0.429963 -0.902847 0 -0.429963 -0.464804 0 -0.885414 0.464804 0 -0.885414 0.902847 0 -0.429963 0.902847 0 0.429963 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.98526 0.33663 0.9995 0.33663 0.98526 0.33663 0.98526 0.33663 0.98526 0.35087 0.98526 0.35087 0.9995 0.35087 0.9995 0.35087 0.9995 0.33663 0.9995 0.33663 0.98526 0.33663 } TexCoordArray 1 Vec2Array 11 { 0.93905 0.48152 0.93905 0.48168 0.93905 0.48152 0.93905 0.48152 0.93897 0.48152 0.93897 0.48152 0.93897 0.48168 0.93897 0.48168 0.93905 0.48168 0.93905 0.48168 0.93905 0.48152 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1499.3 1.65296 -350.783 1499.3 3.37696 -350.93 1499.3 1.65296 -350.783 1499.3 3.37696 -350.783 1499.16 1.65296 -350.783 1499.16 3.37696 -350.783 1499.16 1.65296 -350.93 1499.16 3.37696 -350.93 1499.3 1.65296 -350.93 1499.3 3.37696 -350.93 1499.3 1.65296 -350.783 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { 0.902847 0 0.429963 0.902847 0 -0.429963 0.902847 0 0.429963 0.464804 0 0.885414 -0.464804 0 0.885414 -0.902847 0 0.429963 -0.902847 0 -0.429963 -0.464804 0 -0.885414 0.464804 0 -0.885414 0.902847 0 -0.429963 0.902847 0 0.429963 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.98526 0.65364 0.9995 0.65364 0.98526 0.65364 0.98526 0.65364 0.98526 0.66789 0.98526 0.66789 0.9995 0.66789 0.9995 0.66789 0.9995 0.65364 0.9995 0.65364 0.98526 0.65364 } TexCoordArray 1 Vec2Array 11 { 0.93712 0.48152 0.93712 0.48168 0.93712 0.48152 0.93712 0.48152 0.93704 0.48152 0.93704 0.48152 0.93704 0.48168 0.93704 0.48168 0.93712 0.48168 0.93712 0.48168 0.93712 0.48152 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1497.04 1.65296 -350.783 1497.04 3.37696 -350.93 1497.04 1.65296 -350.783 1497.04 3.37696 -350.783 1496.9 1.65296 -350.783 1496.9 3.37696 -350.783 1496.9 1.65296 -350.93 1496.9 3.37696 -350.93 1497.04 1.65296 -350.93 1497.04 3.37696 -350.93 1497.04 1.65296 -350.783 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { 0.902847 0 0.429963 0.902847 0 -0.429963 0.902847 0 0.429963 0.464804 0 0.885414 -0.464804 0 0.885414 -0.902847 0 0.429963 -0.902847 0 -0.429963 -0.464804 0 -0.885414 0.464804 0 -0.885414 0.902847 0 -0.429963 0.902847 0 0.429963 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.98526 0.87524 0.9995 0.87524 0.98526 0.87524 0.98526 0.87524 0.98526 0.88949 0.98526 0.88949 0.9995 0.88949 0.9995 0.88949 0.9995 0.87524 0.9995 0.87524 0.98526 0.87524 } TexCoordArray 1 Vec2Array 11 { 0.93577 0.48152 0.93577 0.48168 0.93577 0.48152 0.93577 0.48152 0.93568 0.48152 0.93568 0.48152 0.93568 0.48168 0.93568 0.48168 0.93577 0.48168 0.93577 0.48168 0.93577 0.48152 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1505.82 1.65296 -341.845 1505.96 3.37696 -341.845 1505.82 1.65296 -341.845 1505.82 3.37696 -341.845 1505.82 1.65296 -341.991 1505.82 3.37696 -341.991 1505.96 1.65296 -341.991 1505.96 3.37696 -341.991 1505.96 1.65296 -341.845 1505.96 3.37696 -341.845 1505.82 1.65296 -341.845 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { -0.462302 0 0.886723 0.462302 0 0.886723 -0.462302 0 0.886723 -0.901694 0 0.432376 -0.901694 0 -0.432376 -0.462302 0 -0.886723 0.462302 0 -0.886723 0.901694 0 -0.432376 0.901694 0 0.432376 0.462302 0 0.886723 -0.462302 0 0.886723 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.11436 0.01474 0.11436 0.0005 0.11436 0.01474 0.11436 0.01474 0.12861 0.01474 0.12861 0.01474 0.12861 0.0005 0.12861 0.0005 0.11436 0.0005 0.11436 0.0005 0.11436 0.01474 } TexCoordArray 1 Vec2Array 11 { 0.94102 0.47137 0.9411 0.47137 0.94102 0.47137 0.94102 0.47137 0.94102 0.47154 0.94102 0.47154 0.9411 0.47154 0.9411 0.47154 0.9411 0.47137 0.9411 0.47137 0.94102 0.47137 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1505.82 1.65296 -344.105 1505.96 3.37696 -344.105 1505.82 1.65296 -344.105 1505.82 3.37696 -344.105 1505.82 1.65296 -344.25 1505.82 3.37696 -344.25 1505.96 1.65296 -344.25 1505.96 3.37696 -344.25 1505.96 1.65296 -344.105 1505.96 3.37696 -344.105 1505.82 1.65296 -344.105 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { -0.459865 0 0.887989 0.459865 0 0.887989 -0.459865 0 0.887989 -0.900557 0 0.434738 -0.900557 0 -0.434738 -0.459865 0 -0.887989 0.459865 0 -0.887989 0.900557 0 -0.434738 0.900557 0 0.434738 0.459865 0 0.887989 -0.459865 0 0.887989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.33451 0.01474 0.33451 0.0005 0.33451 0.01474 0.33451 0.01474 0.34876 0.01474 0.34876 0.01474 0.34876 0.0005 0.34876 0.0005 0.33451 0.0005 0.33451 0.0005 0.33451 0.01474 } TexCoordArray 1 Vec2Array 11 { 0.94102 0.47394 0.9411 0.47394 0.94102 0.47394 0.94102 0.47394 0.94102 0.4741 0.94102 0.4741 0.9411 0.4741 0.9411 0.4741 0.9411 0.47394 0.9411 0.47394 0.94102 0.47394 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1505.82 1.65296 -347.359 1505.96 3.37696 -347.359 1505.82 1.65296 -347.359 1505.82 3.37696 -347.359 1505.82 1.65296 -347.504 1505.82 3.37696 -347.504 1505.96 1.65296 -347.504 1505.96 3.37696 -347.504 1505.96 1.65296 -347.359 1505.96 3.37696 -347.359 1505.82 1.65296 -347.359 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { -0.459865 0 0.887989 0.459865 0 0.887989 -0.459865 0 0.887989 -0.900557 0 0.434738 -0.900557 0 -0.434738 -0.459865 0 -0.887989 0.459865 0 -0.887989 0.900557 0 -0.434738 0.900557 0 0.434738 0.459865 0 0.887989 -0.459865 0 0.887989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.65152 0.01474 0.65152 0.0005 0.65152 0.01474 0.65152 0.01474 0.66576 0.01474 0.66576 0.01474 0.66576 0.0005 0.66576 0.0005 0.65152 0.0005 0.65152 0.0005 0.65152 0.01474 } TexCoordArray 1 Vec2Array 11 { 0.94102 0.47763 0.9411 0.47763 0.94102 0.47763 0.94102 0.47763 0.94102 0.47779 0.94102 0.47779 0.9411 0.47779 0.9411 0.47779 0.9411 0.47763 0.9411 0.47763 0.94102 0.47763 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1505.82 1.65296 -349.633 1505.96 3.37696 -349.633 1505.82 1.65296 -349.633 1505.82 3.37696 -349.633 1505.82 1.65296 -349.779 1505.82 3.37696 -349.779 1505.96 1.65296 -349.779 1505.96 3.37696 -349.779 1505.96 1.65296 -349.633 1505.96 3.37696 -349.633 1505.82 1.65296 -349.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { -0.462302 0 0.886723 0.462302 0 0.886723 -0.462302 0 0.886723 -0.901694 0 0.432376 -0.901694 0 -0.432376 -0.462302 0 -0.886723 0.462302 0 -0.886723 0.901694 0 -0.432376 0.901694 0 0.432376 0.462302 0 0.886723 -0.462302 0 0.886723 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.87312 0.01474 0.87312 0.0005 0.87312 0.01474 0.87312 0.01474 0.88736 0.01474 0.88736 0.01474 0.88736 0.0005 0.88736 0.0005 0.87312 0.0005 0.87312 0.0005 0.87312 0.01474 } TexCoordArray 1 Vec2Array 11 { 0.94102 0.48021 0.9411 0.48021 0.94102 0.48021 0.94102 0.48021 0.94102 0.48038 0.94102 0.48038 0.9411 0.48038 0.9411 0.48038 0.9411 0.48021 0.9411 0.48021 0.94102 0.48021 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1495.7 4.40394 -340.622 1506.02 4.40394 -340.622 1495.7 4.40394 -351.011 1506.02 4.40394 -351.011 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93497 0.46998 0.94114 0.46998 0.93497 0.48178 0.94114 0.48178 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1506.02 3.35696 -351.011 1506.02 3.35696 -340.622 1495.7 3.35696 -351.011 1495.7 3.35696 -340.622 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 -9.17965e-08 0 -1 -9.17965e-08 0 -1 -9.17965e-08 0 -1 -9.17965e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.94114 0.48178 0.94114 0.46998 0.93497 0.48178 0.93497 0.46998 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 1505.75 5.39396 -343.464 1505.75 5.39396 -348.124 1505.75 5.39396 -343.464 1505.75 4.39694 -343.464 1505.75 5.39396 -348.124 1505.88 5.39396 -348.124 1505.75 5.39396 -348.124 1505.88 4.39694 -348.124 1505.75 4.39694 -348.124 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { -1 0 0 -0.998447 0 -0.0557094 -1 0 0 -1 0 0 -0.998447 0 -0.0557094 0 0 -1 -0.998447 0 -0.0557094 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0 1 0 0 0 1 1 1 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 9 { 0.94098 0.47321 0.94098 0.4785 0.94098 0.47321 0.94098 0.47321 0.94098 0.4785 0.94106 0.4785 0.94098 0.4785 0.94106 0.4785 0.94098 0.4785 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1505.75 4.39694 -348.124 1505.88 4.39694 -348.124 1505.75 4.39694 -348.124 1505.88 4.39694 -343.464 1505.75 4.39694 -343.464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.94098 0.4785 0.94106 0.4785 0.94098 0.4785 0.94106 0.47321 0.94098 0.47321 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1505.75 5.39396 -343.464 1505.88 5.39396 -343.464 1505.75 5.39396 -343.464 1505.88 5.39396 -348.124 1505.75 5.39396 -348.124 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.94098 0.47321 0.94106 0.47321 0.94098 0.47321 0.94106 0.4785 0.94098 0.4785 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 1505.75 4.39694 -343.464 1505.75 5.39396 -348.124 1505.75 4.39694 -343.464 1505.75 4.39694 -348.124 1505.75 4.39694 -343.464 1505.88 4.39694 -343.464 1505.75 4.39694 -343.464 1505.88 5.39396 -343.464 1505.75 5.39396 -343.464 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { -0.998447 0 0.0557094 -1 0 0 -0.998447 0 0.0557094 -1 0 0 -0.998447 0 0.0557094 0 0 1 -0.998447 0 0.0557094 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0 0 1 1 0 0 0 1 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 9 { 0.94098 0.47321 0.94098 0.4785 0.94098 0.47321 0.94098 0.4785 0.94098 0.47321 0.94106 0.47321 0.94098 0.47321 0.94106 0.47321 0.94098 0.47321 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1503.2 5.39396 -340.901 1503.2 5.39396 -340.771 1503.2 5.39396 -340.901 1503.2 4.39694 -340.771 1503.2 4.39694 -340.901 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.93945 0.4703 0.93945 0.47015 0.93945 0.4703 0.93945 0.47015 0.93945 0.4703 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 1503.2 5.39396 -340.901 1503.2 4.39694 -340.901 1503.2 5.39396 -340.901 1498.57 5.39396 -340.901 1503.2 4.39694 -340.901 1503.2 4.39694 -340.771 1503.2 4.39694 -340.901 1498.57 4.39694 -340.771 1498.57 4.39694 -340.901 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0 0 -1 0 -0.252349 -0.967636 0 0 -1 0 0 -1 0 -0.252349 -0.967636 0 -1 0 0 -0.252349 -0.967636 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 1 0 1 1 1 0 0 0 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 9 { 0.93945 0.4703 0.93945 0.4703 0.93945 0.4703 0.93668 0.4703 0.93945 0.4703 0.93945 0.47015 0.93945 0.4703 0.93668 0.47015 0.93668 0.4703 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 1498.57 5.39396 -340.901 1503.2 4.39694 -340.901 1498.57 5.39396 -340.901 1498.57 4.39694 -340.901 1498.57 5.39396 -340.901 1498.57 5.39396 -340.771 1498.57 5.39396 -340.901 1503.2 5.39396 -340.771 1503.2 5.39396 -340.901 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0 0.252349 -0.967636 0 0 -1 0 0.252349 -0.967636 0 0 -1 0 0.252349 -0.967636 0 1 0 0 0.252349 -0.967636 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 1 1 0 0 1 1 1 0 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 9 { 0.93668 0.4703 0.93945 0.4703 0.93668 0.4703 0.93668 0.4703 0.93668 0.4703 0.93668 0.47015 0.93668 0.4703 0.93945 0.47015 0.93945 0.4703 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1498.57 4.39694 -340.901 1498.57 4.39694 -340.771 1498.57 4.39694 -340.901 1498.57 5.39396 -340.771 1498.57 5.39396 -340.901 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.93668 0.4703 0.93668 0.47015 0.93668 0.4703 0.93668 0.47015 0.93668 0.4703 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1496.03 5.39396 -343.464 1495.9 5.39396 -343.464 1496.03 5.39396 -343.464 1495.9 4.39694 -343.464 1496.03 4.39694 -343.464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.93516 0.47321 0.93509 0.47321 0.93516 0.47321 0.93509 0.47321 0.93516 0.47321 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 1496.03 4.39694 -343.464 1496.03 5.39396 -348.124 1496.03 4.39694 -343.464 1496.03 5.39396 -343.464 1496.03 4.39694 -343.464 1495.9 4.39694 -343.464 1496.03 4.39694 -343.464 1495.9 4.39694 -348.124 1496.03 4.39694 -348.124 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0.967636 -0.252349 0 1 0 0 0.967636 -0.252349 0 1 0 0 0.967636 -0.252349 0 0 -1 0 0.967636 -0.252349 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 1 1 0 0 1 1 1 0 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 9 { 0.93516 0.47321 0.93516 0.4785 0.93516 0.47321 0.93516 0.47321 0.93516 0.47321 0.93509 0.47321 0.93516 0.47321 0.93509 0.4785 0.93516 0.4785 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 1496.03 4.39694 -348.124 1496.03 5.39396 -348.124 1496.03 4.39694 -348.124 1496.03 4.39694 -343.464 1496.03 5.39396 -348.124 1495.9 5.39396 -348.124 1496.03 5.39396 -348.124 1495.9 5.39396 -343.464 1496.03 5.39396 -343.464 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 1 0 0 0.967636 0.252349 0 1 0 0 1 0 0 0.967636 0.252349 0 0 1 0 0.967636 0.252349 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 1 0 1 1 1 0 0 0 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 9 { 0.93516 0.4785 0.93516 0.4785 0.93516 0.4785 0.93516 0.47321 0.93516 0.4785 0.93509 0.4785 0.93516 0.4785 0.93509 0.47321 0.93516 0.47321 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1496.03 4.39694 -348.124 1495.9 4.39694 -348.124 1496.03 4.39694 -348.124 1495.9 5.39396 -348.124 1496.03 5.39396 -348.124 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.93516 0.4785 0.93509 0.4785 0.93516 0.4785 0.93509 0.4785 0.93516 0.4785 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 1503.2 5.39396 -350.685 1498.57 5.39396 -350.685 1503.2 5.39396 -350.685 1503.2 4.39694 -350.685 1498.57 5.39396 -350.685 1498.57 5.39396 -350.815 1498.57 5.39396 -350.685 1498.57 4.39694 -350.815 1498.57 4.39694 -350.685 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0 0 1 -0.0560692 0 0.998427 0 0 1 0 0 1 -0.0560692 0 0.998427 -1 0 0 -0.0560692 0 0.998427 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0 1 0 0 0 1 1 1 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 9 { 0.93945 0.48141 0.93668 0.48141 0.93945 0.48141 0.93945 0.48141 0.93668 0.48141 0.93668 0.48155 0.93668 0.48141 0.93668 0.48155 0.93668 0.48141 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1498.57 4.39694 -350.685 1498.57 4.39694 -350.815 1498.57 4.39694 -350.685 1503.2 4.39694 -350.815 1503.2 4.39694 -350.685 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.93668 0.48141 0.93668 0.48155 0.93668 0.48141 0.93945 0.48155 0.93945 0.48141 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1503.2 5.39396 -350.685 1503.2 5.39396 -350.815 1503.2 5.39396 -350.685 1498.57 5.39396 -350.815 1498.57 5.39396 -350.685 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.93945 0.48141 0.93945 0.48155 0.93945 0.48141 0.93668 0.48155 0.93668 0.48141 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 1503.2 4.39694 -350.685 1498.57 5.39396 -350.685 1503.2 4.39694 -350.685 1498.57 4.39694 -350.685 1503.2 4.39694 -350.685 1503.2 4.39694 -350.815 1503.2 4.39694 -350.685 1503.2 5.39396 -350.815 1503.2 5.39396 -350.685 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0.0560692 0 0.998427 0 0 1 0.0560692 0 0.998427 0 0 1 0.0560692 0 0.998427 1 0 0 0.0560692 0 0.998427 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0 0 1 1 0 0 0 1 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 9 { 0.93945 0.48141 0.93668 0.48141 0.93945 0.48141 0.93668 0.48141 0.93945 0.48141 0.93945 0.48155 0.93945 0.48141 0.93945 0.48155 0.93945 0.48141 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1498.91 5.39544 -340.998 1502.87 5.39544 -340.998 1505.66 5.39544 -343.806 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 1 } TexCoordArray 1 Vec2Array 3 { 0.93689 0.47041 0.93926 0.47041 0.94092 0.4736 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 3 DrawArrays TRIANGLE_STRIP 6 3 } VertexArray Vec3Array 9 { 1505.66 5.39544 -347.78 1502.87 5.39544 -350.589 1505.66 5.39544 -343.806 1496.12 5.39544 -343.806 1498.91 5.39544 -340.998 1505.66 5.39544 -343.806 1498.91 5.39544 -350.589 1496.12 5.39544 -347.78 1505.66 5.39544 -343.806 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0 0 1 0 1 1 0 0 1 0 1 1 0 0 1 0 1 1 } TexCoordArray 1 Vec2Array 9 { 0.94092 0.47811 0.93926 0.4813 0.94092 0.4736 0.93522 0.4736 0.93689 0.47041 0.94092 0.4736 0.93689 0.4813 0.93522 0.47811 0.94092 0.4736 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1505.66 4.39544 -347.78 1502.87 4.39544 -350.589 1505.66 4.39544 -347.78 1502.87 5.39544 -350.589 1505.66 5.39544 -347.78 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.709496 0 -0.704709 0.709496 0 -0.704709 0.709496 0 -0.704709 0.709496 0 -0.704709 0.709496 0 -0.704709 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.94092 0.47811 0.93926 0.4813 0.94092 0.47811 0.93926 0.4813 0.94092 0.47811 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1505.66 4.39544 -343.806 1505.66 4.39544 -347.78 1505.66 4.39544 -343.806 1505.66 5.39544 -347.78 1505.66 5.39544 -343.806 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.94092 0.4736 0.94092 0.47811 0.94092 0.4736 0.94092 0.47811 0.94092 0.4736 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1496.12 5.39544 -343.806 1505.66 5.39544 -343.806 1496.12 5.39544 -343.806 1496.12 5.39544 -347.78 1498.91 5.39544 -350.589 1505.66 5.39544 -343.806 1498.91 5.39544 -350.589 1502.87 5.39544 -350.589 1502.87 4.39544 -340.998 1505.66 4.39544 -343.806 1502.87 4.39544 -340.998 1505.66 5.39544 -343.806 1502.87 5.39544 -340.998 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 1 0 0.0860635 0.992613 0.0855125 0 1 0 0 1 0 0 1 0 0.0860635 0.992613 0.0855125 0 1 0 0 1 0 0.709374 0 0.704833 0.709374 0 0.704833 0.709374 0 0.704833 0.0860635 0.992613 0.0855125 0.709374 0 0.704833 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 1 0 1 1 1 0 0 0 1 0 1 1 1 0 0 0 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 13 { 0.93522 0.4736 0.94092 0.4736 0.93522 0.4736 0.93522 0.47811 0.93689 0.4813 0.94092 0.4736 0.93689 0.4813 0.93926 0.4813 0.93926 0.47041 0.94092 0.4736 0.93926 0.47041 0.94092 0.4736 0.93926 0.47041 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1498.91 4.39544 -340.998 1502.87 4.39544 -340.998 1498.91 4.39544 -340.998 1502.87 5.39544 -340.998 1498.91 5.39544 -340.998 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.93689 0.47041 0.93926 0.47041 0.93689 0.47041 0.93926 0.47041 0.93689 0.47041 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1496.12 4.39544 -343.806 1498.91 4.39544 -340.998 1496.12 4.39544 -343.806 1498.91 5.39544 -340.998 1496.12 5.39544 -343.806 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.709374 0 0.704833 -0.709374 0 0.704833 -0.709374 0 0.704833 -0.709374 0 0.704833 -0.709374 0 0.704833 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.93522 0.4736 0.93689 0.47041 0.93522 0.4736 0.93689 0.47041 0.93522 0.4736 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1496.12 4.39544 -347.78 1496.12 4.39544 -343.806 1496.12 4.39544 -347.78 1496.12 5.39544 -343.806 1496.12 5.39544 -347.78 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.93522 0.47811 0.93522 0.4736 0.93522 0.47811 0.93522 0.4736 0.93522 0.47811 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1498.91 4.39544 -350.589 1496.12 4.39544 -347.78 1498.91 4.39544 -350.589 1496.12 5.39544 -347.78 1498.91 5.39544 -350.589 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.709496 0 -0.704709 -0.709496 0 -0.704709 -0.709496 0 -0.704709 -0.709496 0 -0.704709 -0.709496 0 -0.704709 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.93689 0.4813 0.93522 0.47811 0.93689 0.4813 0.93522 0.47811 0.93689 0.4813 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1502.87 4.39544 -350.589 1498.91 4.39544 -350.589 1502.87 4.39544 -350.589 1498.91 5.39544 -350.589 1502.87 5.39544 -350.589 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.93926 0.4813 0.93689 0.4813 0.93926 0.4813 0.93689 0.4813 0.93926 0.4813 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1499.28 6.88944 -341.882 1499.28 6.88944 -341.955 1499.28 5.44196 -341.882 1499.28 5.44196 -341.955 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93711 0.47141 0.93711 0.47149 0.93711 0.47141 0.93711 0.47149 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1502.41 6.88944 -341.882 1502.41 6.88944 -341.955 1499.28 6.88944 -341.882 1499.28 6.88944 -341.955 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93898 0.47141 0.93898 0.47149 0.93711 0.47141 0.93711 0.47149 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1502.41 5.44196 -341.882 1502.41 5.44196 -341.955 1502.41 6.88944 -341.882 1502.41 6.88944 -341.955 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93898 0.47141 0.93898 0.47149 0.93898 0.47141 0.93898 0.47149 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1502.41 5.44196 -341.955 1499.28 5.44196 -341.955 1502.41 6.88944 -341.955 1499.28 6.88944 -341.955 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93898 0.47149 0.93711 0.47149 0.93898 0.47149 0.93711 0.47149 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1502.49 6.88944 -341.913 1502.44 6.88944 -341.965 1502.49 5.44196 -341.913 1502.44 5.44196 -341.965 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.721353 0 0.692567 -0.721353 0 0.692567 -0.721353 0 0.692567 -0.721353 0 0.692567 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93903 0.47145 0.939 0.47151 0.93903 0.47145 0.939 0.47151 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1504.72 6.88944 -344.149 1504.66 6.88944 -344.2 1502.49 6.88944 -341.913 1502.44 6.88944 -341.965 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.94036 0.47399 0.94033 0.47404 0.93903 0.47145 0.939 0.47151 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1504.72 5.44196 -344.149 1504.66 5.44196 -344.2 1504.72 6.88944 -344.149 1504.66 6.88944 -344.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.647244 0 -0.762283 0.647244 0 -0.762283 0.647244 0 -0.762283 0.647244 0 -0.762283 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.94036 0.47399 0.94033 0.47404 0.94036 0.47399 0.94033 0.47404 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1504.66 5.44196 -344.2 1502.44 5.44196 -341.965 1504.66 6.88944 -344.2 1502.44 6.88944 -341.965 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.709486 0 -0.70472 -0.709486 0 -0.70472 -0.709486 0 -0.70472 -0.709486 0 -0.70472 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.94033 0.47404 0.939 0.47151 0.94033 0.47404 0.939 0.47151 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.97 6.88944 -344.149 1497.02 6.88944 -344.2 1496.97 5.44196 -344.149 1497.02 5.44196 -344.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.71455 0 -0.699584 -0.71455 0 -0.699584 -0.71455 0 -0.699584 -0.71455 0 -0.699584 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93573 0.47399 0.93576 0.47404 0.93573 0.47399 0.93576 0.47404 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1499.2 6.88944 -341.913 1499.25 6.88944 -341.965 1496.97 6.88944 -344.149 1497.02 6.88944 -344.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93706 0.47145 0.93709 0.47151 0.93573 0.47399 0.93576 0.47404 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1499.2 5.44196 -341.913 1499.25 5.44196 -341.965 1499.2 6.88944 -341.913 1499.25 6.88944 -341.965 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.721353 0 0.692567 0.721353 0 0.692567 0.721353 0 0.692567 0.721353 0 0.692567 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93706 0.47145 0.93709 0.47151 0.93706 0.47145 0.93709 0.47151 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1499.25 5.44196 -341.965 1497.02 5.44196 -344.2 1499.25 6.88944 -341.965 1497.02 6.88944 -344.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.707899 0 -0.706314 0.707899 0 -0.706314 0.707899 0 -0.706314 0.707899 0 -0.706314 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93709 0.47151 0.93576 0.47404 0.93709 0.47151 0.93576 0.47404 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.94 6.88944 -347.387 1497.01 6.88944 -347.387 1496.94 5.44196 -347.387 1497.01 5.44196 -347.387 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93571 0.47766 0.93575 0.47766 0.93571 0.47766 0.93575 0.47766 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.94 6.88944 -344.226 1497.01 6.88944 -344.226 1496.94 6.88944 -347.387 1497.01 6.88944 -347.387 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93571 0.47407 0.93575 0.47407 0.93571 0.47766 0.93575 0.47766 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.94 5.44196 -344.226 1497.01 5.44196 -344.226 1496.94 6.88944 -344.226 1497.01 6.88944 -344.226 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93571 0.47407 0.93575 0.47407 0.93571 0.47407 0.93575 0.47407 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.01 5.44196 -344.226 1497.01 5.44196 -347.387 1497.01 6.88944 -344.226 1497.01 6.88944 -347.387 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93575 0.47407 0.93575 0.47766 0.93575 0.47407 0.93575 0.47766 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1504.75 6.88944 -344.226 1504.67 6.88944 -344.226 1504.75 5.44196 -344.226 1504.67 5.44196 -344.226 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.94038 0.47407 0.94033 0.47407 0.94038 0.47407 0.94033 0.47407 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1504.75 6.88944 -347.387 1504.67 6.88944 -347.387 1504.75 6.88944 -344.226 1504.67 6.88944 -344.226 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.94038 0.47766 0.94033 0.47766 0.94038 0.47407 0.94033 0.47407 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1504.75 5.44196 -347.387 1504.67 5.44196 -347.387 1504.75 6.88944 -347.387 1504.67 6.88944 -347.387 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.94038 0.47766 0.94033 0.47766 0.94038 0.47766 0.94033 0.47766 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1504.67 5.44196 -347.387 1504.67 5.44196 -344.226 1504.67 6.88944 -347.387 1504.67 6.88944 -344.226 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.94033 0.47766 0.94033 0.47407 0.94033 0.47766 0.94033 0.47407 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1499.2 6.88944 -349.7 1499.25 6.88944 -349.648 1499.2 5.44196 -349.7 1499.25 5.44196 -349.648 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.721353 0 -0.692567 0.721353 0 -0.692567 0.721353 0 -0.692567 0.721353 0 -0.692567 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93706 0.48029 0.93709 0.48023 0.93706 0.48029 0.93709 0.48023 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.97 6.88944 -347.464 1497.02 6.88944 -347.412 1499.2 6.88944 -349.7 1499.25 6.88944 -349.648 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93573 0.47775 0.93576 0.47769 0.93706 0.48029 0.93709 0.48023 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.97 5.44196 -347.464 1497.02 5.44196 -347.412 1496.97 6.88944 -347.464 1497.02 6.88944 -347.412 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.721353 0 0.692567 -0.721353 0 0.692567 -0.721353 0 0.692567 -0.721353 0 0.692567 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93573 0.47775 0.93576 0.47769 0.93573 0.47775 0.93576 0.47769 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.02 5.44196 -347.412 1499.25 5.44196 -349.648 1497.02 6.88944 -347.412 1499.25 6.88944 -349.648 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.708058 0 0.706154 0.708058 0 0.706154 0.708058 0 0.706154 0.708058 0 0.706154 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93576 0.47769 0.93709 0.48023 0.93576 0.47769 0.93709 0.48023 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1504.72 6.88944 -347.464 1504.66 6.88944 -347.412 1504.72 5.44196 -347.464 1504.66 5.44196 -347.412 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.654579 0 0.755993 0.654579 0 0.755993 0.654579 0 0.755993 0.654579 0 0.755993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.94036 0.47775 0.94033 0.47769 0.94036 0.47775 0.94033 0.47769 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1502.49 6.88944 -349.7 1502.44 6.88944 -349.648 1504.72 6.88944 -347.464 1504.66 6.88944 -347.412 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93903 0.48029 0.939 0.48023 0.94036 0.47775 0.94033 0.47769 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1502.49 5.44196 -349.7 1502.44 5.44196 -349.648 1502.49 6.88944 -349.7 1502.44 6.88944 -349.648 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.721353 0 -0.692567 -0.721353 0 -0.692567 -0.721353 0 -0.692567 -0.721353 0 -0.692567 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93903 0.48029 0.939 0.48023 0.93903 0.48029 0.939 0.48023 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1502.44 5.44196 -349.648 1504.66 5.44196 -347.412 1502.44 6.88944 -349.648 1504.66 6.88944 -347.412 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.709645 0 0.70456 -0.709645 0 0.70456 -0.709645 0 0.70456 -0.709645 0 0.70456 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.939 0.48023 0.94033 0.47769 0.939 0.48023 0.94033 0.47769 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1502.41 6.88944 -349.731 1502.41 6.88944 -349.658 1502.41 5.44196 -349.731 1502.41 5.44196 -349.658 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93898 0.48032 0.93898 0.48024 0.93898 0.48032 0.93898 0.48024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1499.28 6.88944 -349.731 1499.28 6.88944 -349.658 1502.41 6.88944 -349.731 1502.41 6.88944 -349.658 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93711 0.48032 0.93711 0.48024 0.93898 0.48032 0.93898 0.48024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1499.28 5.44196 -349.731 1499.28 5.44196 -349.658 1499.28 6.88944 -349.731 1499.28 6.88944 -349.658 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93711 0.48032 0.93711 0.48024 0.93711 0.48032 0.93711 0.48024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELC_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_75 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_76 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1499.28 5.44196 -349.658 1502.41 5.44196 -349.658 1499.28 6.88944 -349.658 1502.41 6.88944 -349.658 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93711 0.48024 0.93898 0.48024 0.93711 0.48024 0.93898 0.48024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELB_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_77 DataVariance STATIC file "crselb.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_78 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1505.88 5.39396 -348.124 1505.88 4.39694 -343.464 1505.88 4.39694 -348.124 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 3 { 0.94106 0.4785 0.94106 0.47321 0.94106 0.4785 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELB_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1505.88 5.39396 -348.124 1505.88 5.39396 -343.464 1505.88 4.39694 -343.464 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 1 0 1 0 0 } TexCoordArray 1 Vec2Array 3 { 0.94106 0.4785 0.94106 0.47321 0.94106 0.47321 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELB_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1503.2 4.39694 -340.771 1503.2 5.39396 -340.771 1498.57 4.39694 -340.771 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 1 0 0 1 1 } TexCoordArray 1 Vec2Array 3 { 0.93945 0.47015 0.93945 0.47015 0.93668 0.47015 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELB_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1503.2 5.39396 -340.771 1498.57 5.39396 -340.771 1498.57 4.39694 -340.771 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 1 0 1 0 0 } TexCoordArray 1 Vec2Array 3 { 0.93945 0.47015 0.93668 0.47015 0.93668 0.47015 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELB_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1495.9 4.39694 -343.464 1495.9 5.39396 -343.464 1495.9 4.39694 -348.124 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 1 0 0 1 1 } TexCoordArray 1 Vec2Array 3 { 0.93509 0.47321 0.93509 0.47321 0.93509 0.4785 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELB_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1495.9 5.39396 -343.464 1495.9 5.39396 -348.124 1495.9 4.39694 -348.124 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 1 0 1 0 0 } TexCoordArray 1 Vec2Array 3 { 0.93509 0.47321 0.93509 0.4785 0.93509 0.4785 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELB_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1498.57 4.39694 -350.815 1498.57 5.39396 -350.815 1503.2 4.39694 -350.815 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 1 0 0 1 1 } TexCoordArray 1 Vec2Array 3 { 0.93668 0.48155 0.93668 0.48155 0.93945 0.48155 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELB_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1498.57 5.39396 -350.815 1503.2 5.39396 -350.815 1503.2 4.39694 -350.815 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 1 0 1 0 0 } TexCoordArray 1 Vec2Array 3 { 0.93668 0.48155 0.93945 0.48155 0.93945 0.48155 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELB_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1499.28 5.44196 -341.882 1499.28 5.44196 -341.955 1502.41 5.44196 -341.882 1502.41 5.44196 -341.955 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93711 0.47141 0.93711 0.47149 0.93898 0.47141 0.93898 0.47149 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELB_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1502.49 5.44196 -341.913 1502.44 5.44196 -341.965 1504.72 5.44196 -344.149 1504.66 5.44196 -344.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93903 0.47145 0.939 0.47151 0.94036 0.47399 0.94033 0.47404 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELB_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.97 5.44196 -344.149 1497.02 5.44196 -344.2 1499.2 5.44196 -341.913 1499.25 5.44196 -341.965 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93573 0.47399 0.93576 0.47404 0.93706 0.47145 0.93709 0.47151 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELB_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.94 5.44196 -347.387 1497.01 5.44196 -347.387 1496.94 5.44196 -344.226 1497.01 5.44196 -344.226 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93571 0.47766 0.93575 0.47766 0.93571 0.47407 0.93575 0.47407 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELB_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1504.75 5.44196 -344.226 1504.67 5.44196 -344.226 1504.75 5.44196 -347.387 1504.67 5.44196 -347.387 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.94038 0.47407 0.94033 0.47407 0.94038 0.47766 0.94033 0.47766 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELB_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1499.2 5.44196 -349.7 1499.25 5.44196 -349.648 1496.97 5.44196 -347.464 1497.02 5.44196 -347.412 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93706 0.48029 0.93709 0.48023 0.93573 0.47775 0.93576 0.47769 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELB_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1504.72 5.44196 -347.464 1504.66 5.44196 -347.412 1502.49 5.44196 -349.7 1502.44 5.44196 -349.648 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.94036 0.47775 0.94033 0.47769 0.93903 0.48029 0.939 0.48023 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELB_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_77 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_78 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1502.41 5.44196 -349.731 1502.41 5.44196 -349.658 1499.28 5.44196 -349.731 1499.28 5.44196 -349.658 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93898 0.48032 0.93898 0.48024 0.93711 0.48032 0.93711 0.48024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELA_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_79 DataVariance STATIC file "crsela.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_80 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1495.7 4.40394 -340.622 1495.7 3.35696 -340.622 1506.02 4.40394 -340.622 1506.02 3.35696 -340.622 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93497 0.46998 0.93497 0.46998 0.94114 0.46998 0.94114 0.46998 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELA_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_79 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_80 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1495.7 4.40394 -351.011 1495.7 3.35696 -351.011 1495.7 4.40394 -340.622 1495.7 3.35696 -340.622 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93497 0.48178 0.93497 0.48178 0.93497 0.46998 0.93497 0.46998 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELA_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_79 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_80 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1506.02 4.40394 -351.011 1506.02 3.35696 -351.011 1495.7 4.40394 -351.011 1495.7 3.35696 -351.011 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.94114 0.48178 0.94114 0.48178 0.93497 0.48178 0.93497 0.48178 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARS0060CRSELA_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_79 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_80 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1506.02 4.40394 -340.622 1506.02 3.35696 -340.622 1506.02 4.40394 -351.011 1506.02 3.35696 -351.011 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.94114 0.46998 0.94114 0.46998 0.94114 0.48178 0.94114 0.48178 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN79_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "TKLS77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1518.08 1.4739 -374.353 1512.08 1.4739 -374.353 1518.08 1.4739 -365.82 1512.08 1.4739 -365.82 1518.08 1.4739 -357.287 1512.08 1.4739 -357.287 1518.08 1.47389 -348.753 1512.08 1.47389 -348.753 1518.08 1.47389 -340.22 1512.08 1.47389 -340.22 1518.08 1.44878 -331.887 1510.53 1.44878 -331.887 1518.08 1.38149 -323.553 1508.97 1.38149 -323.553 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 4.19095e-08 0 1 8.38157e-08 0 1 8.38158e-08 0 1 4.19096e-08 0 0.999999 0.000988622 0 0.999998 0.00207324 0 0.999988 0.00482431 0 0.999979 0.00649599 0 0.999967 0.00807401 0 0.999967 0.00807401 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 47.4297 0 47.4297 0.4 46.8608 0 46.8608 0.4 46.2919 0 46.2919 0.4 45.723 0 45.723 0.4 45.1541 0 45.1541 0.4 44.5986 0 44.5986 0.50356 44.043 0 44.043 0.60711 } TexCoordArray 1 Vec2Array 14 { 0.94835 0.50828 0.94476 0.50828 0.94835 0.49859 0.94476 0.49859 0.94835 0.4889 0.94476 0.4889 0.94835 0.47921 0.94476 0.47921 0.94835 0.46952 0.94476 0.46952 0.94835 0.46006 0.94384 0.46006 0.94835 0.4506 0.9429 0.4506 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1536.28 1.4739 -391.42 1518.08 1.4739 -391.42 1536.28 1.4739 -382.887 1518.08 1.4739 -382.887 1536.28 1.4739 -374.353 1518.08 1.4739 -374.353 1536.28 1.4739 -365.82 1518.08 1.4739 -365.82 1536.28 1.4739 -357.287 1518.08 1.4739 -357.287 1536.28 1.47389 -348.753 1518.08 1.47389 -348.753 1536.28 1.47389 -340.22 1518.08 1.47389 -340.22 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 3.72528e-08 0 1 7.45029e-08 0 1 7.45029e-08 0 1 3.72529e-08 0 1 0 0 1 0 0 1 4.19095e-08 0 1 8.38157e-08 0 1 8.38158e-08 0 1 4.19096e-08 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 35.2339 0 35.2339 1.21333 34.665 0 34.665 1.21333 34.0961 0 34.0961 1.21333 33.5272 0 33.5272 1.21333 32.9583 0 32.9583 1.21333 32.3895 0 32.3895 1.21333 31.8206 0 31.8206 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.95924 0.52765 0.94835 0.52765 0.95924 0.51796 0.94835 0.51796 0.95924 0.50828 0.94835 0.50828 0.95924 0.49859 0.94835 0.49859 0.95924 0.4889 0.94835 0.4889 0.95924 0.47921 0.94835 0.47921 0.95924 0.46952 0.94835 0.46952 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN72_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN72_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 329 Group { DataVariance STATIC name "B0RT67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1536.28 6.01624 -290.22 1536.28 2.01624 -290.22 1536.28 6.11366 -281.887 1536.28 2.11366 -281.887 1536.28 6.18095 -273.553 1536.28 2.18095 -273.553 1536.28 6.20606 -265.22 1536.28 2.20606 -265.22 1536.13 6.21014 -256.165 1536.13 2.21014 -256.165 1535.66 6.22191 -247.121 1535.66 2.22191 -247.121 1534.89 6.24062 -238.097 1534.89 2.24062 -238.097 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.999983 0 -0.00583266 -0.999936 0 -0.0113463 -0.999598 0 -0.0283461 -0.999195 0 -0.0401241 -0.998017 0 -0.0629452 -0.997259 0 -0.0739886 -0.996379 0 -0.0850212 -0.996379 0 -0.0850212 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 107.096 1 107.096 0 105.012 1 105.012 0 102.929 1 102.929 0 100.845 1 100.845 0 98.6593 1 98.6593 0 96.4727 1 96.4727 0 94.2863 1 94.2863 0 } TexCoordArray 1 Vec2Array 14 { 0.95924 0.41276 0.95924 0.41276 0.95924 0.4033 0.95924 0.4033 0.95924 0.39384 0.95924 0.39384 0.95924 0.38438 0.95924 0.38438 0.95915 0.3741 0.95915 0.3741 0.95887 0.36383 0.95887 0.36383 0.95841 0.35359 0.95841 0.35359 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE1004" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_5 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 24 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 DrawArrays TRIANGLE_STRIP 30 5 DrawArrays TRIANGLE_STRIP 35 5 DrawArrays TRIANGLE_STRIP 40 5 DrawArrays TRIANGLE_STRIP 45 5 DrawArrays TRIANGLE_STRIP 50 5 DrawArrays TRIANGLE_STRIP 55 5 DrawArrays TRIANGLE_STRIP 60 5 DrawArrays TRIANGLE_STRIP 65 5 DrawArrays TRIANGLE_STRIP 70 5 DrawArrays TRIANGLE_STRIP 75 5 DrawArrays TRIANGLE_STRIP 80 5 DrawArrays TRIANGLE_STRIP 85 5 DrawArrays TRIANGLE_STRIP 90 5 DrawArrays TRIANGLE_STRIP 95 5 DrawArrays TRIANGLE_STRIP 100 5 DrawArrays TRIANGLE_STRIP 105 5 DrawArrays TRIANGLE_STRIP 110 5 DrawArrays TRIANGLE_STRIP 115 5 } VertexArray Vec3Array 120 { 1352.74 13.7917 -302.608 1359.13 13.7917 -306.631 1352.74 13.7917 -302.608 1360.92 -1.7816 -307.754 1350.95 -1.7816 -301.484 1353.94 13.7917 -307.837 1357.93 13.7917 -301.4 1353.94 13.7917 -307.837 1359.05 -1.7816 -299.601 1352.82 -1.7816 -309.636 1214.76 17.7125 -139.252 1223.11 17.7125 -138.516 1214.76 17.7125 -139.252 1225.45 0.399503 -138.31 1212.42 0.399503 -139.457 1219.3 17.7125 -143.088 1218.57 17.7125 -134.68 1219.3 17.7125 -143.088 1218.37 0.399502 -132.331 1219.5 0.399503 -145.436 1162.62 14.2835 -140.45 1169.33 14.2835 -139.859 1162.62 14.2835 -140.45 1171.21 0.377576 -139.694 1160.75 0.377576 -140.615 1166.27 14.2835 -143.532 1165.69 14.2835 -136.778 1166.27 14.2835 -143.532 1165.52 0.377576 -134.891 1166.44 0.377576 -145.417 1411.06 15.2292 -325.912 1419.3 15.2292 -325.187 1411.06 15.2292 -325.912 1421.6 -1.84299 -324.985 1408.76 -1.84298 -326.114 1415.54 15.2292 -329.695 1414.82 15.2292 -321.404 1415.54 15.2292 -329.695 1414.62 -1.84299 -319.088 1415.74 -1.84298 -332.011 1181.9 22.6768 -160.111 1192.4 22.6768 -159.189 1181.9 22.6768 -160.111 1195.33 0.940856 -158.93 1178.97 0.940856 -160.369 1187.61 22.6768 -164.928 1186.69 22.6768 -154.371 1187.61 22.6768 -164.928 1186.43 0.940856 -151.423 1187.86 0.940858 -167.877 1186.38 18.7908 -135.668 1182.73 18.7908 -143.977 1186.38 18.7908 -135.668 1181.71 0.069869 -146.293 1187.39 0.069868 -133.359 1180.37 18.7908 -137.987 1188.73 18.7908 -141.665 1180.37 18.7908 -137.987 1191.06 0.069863 -142.685 1178.04 0.069869 -136.96 1383.21 19.0354 -326.973 1391.82 19.0354 -332.386 1383.21 19.0354 -326.973 1394.22 -1.91756 -333.898 1380.8 -1.91756 -325.461 1384.82 19.0354 -334.011 1390.2 19.0354 -325.349 1384.82 19.0354 -334.011 1391.7 -1.91756 -322.928 1383.32 -1.91756 -336.431 1199.6 20.0647 -135.88 1205.18 20.0647 -143.625 1199.6 20.0647 -135.88 1206.74 0.345788 -145.791 1198.04 0.345787 -133.714 1198.49 20.0647 -142.559 1206.29 20.0647 -136.948 1198.49 20.0647 -142.559 1208.47 0.345788 -135.373 1196.31 0.345798 -144.133 1362.22 14.3709 -352.904 1370.85 14.3709 -352.142 1362.22 14.3709 -352.904 1373.27 -3.53818 -351.93 1359.8 -3.53818 -353.116 1366.91 14.3709 -356.871 1366.16 14.3709 -348.174 1366.91 14.3709 -356.871 1365.94 -3.53818 -345.745 1367.13 -3.53818 -359.3 1396.78 12.1371 -307.562 1403.62 12.1371 -306.96 1396.78 12.1371 -307.562 1405.53 -2.03239 -306.793 1394.87 -2.03239 -307.731 1400.5 12.1371 -310.701 1399.9 12.1371 -303.822 1400.5 12.1371 -310.701 1399.73 -2.03239 -301.9 1400.67 -2.03239 -312.625 1331.82 1.47151 -458.221 1338.66 1.47151 -457.621 1331.82 1.47151 -458.221 1340.57 -12.698 -457.451 1329.91 -12.698 -458.39 1335.54 1.47151 -461.361 1334.94 1.47151 -454.48 1335.54 1.47151 -461.361 1334.78 -12.698 -452.558 1335.71 -12.698 -463.283 1321.87 1.83847 -441.771 1328.8 1.83847 -441.163 1321.87 1.83847 -441.771 1330.72 -12.5072 -440.992 1319.94 -12.5072 -441.942 1325.64 1.83847 -444.951 1325.03 1.83847 -437.984 1325.64 1.83847 -444.951 1324.86 -12.5072 -436.037 1325.81 -12.5072 -446.897 } NormalBinding PER_VERTEX NormalArray Vec3Array 120 { -0.532355 8.29782e-07 -0.846521 -0.532377 -1.47071e-05 -0.846508 -0.532355 8.29782e-07 -0.846521 -0.532355 8.29782e-07 -0.846521 -0.532342 1.07988e-05 -0.846529 0.849551 -1.99779e-05 -0.527506 0.849528 -4.73833e-05 -0.527543 0.849551 -1.99779e-05 -0.527506 0.849551 -1.99779e-05 -0.527506 0.849566 -2.39528e-06 -0.527482 0.0877326 -2.92318e-05 -0.996144 0.0878014 1.35403e-05 -0.996138 0.0877326 -2.92318e-05 -0.996144 0.0877326 -2.92318e-05 -0.996144 0.0876886 -5.66419e-05 -0.996148 0.996284 2.5813e-06 0.0861317 0.996252 0.000229671 0.0864945 0.996284 2.5813e-06 0.0861317 0.996284 2.5813e-06 0.0861317 0.996304 -0.000143124 0.085899 0.0877167 3.07988e-06 -0.996145 0.0877246 7.99734e-06 -0.996145 0.0877167 3.07988e-06 -0.996145 0.0877167 3.07988e-06 -0.996145 0.0877116 -7.51078e-08 -0.996146 0.996244 6.17642e-06 0.0865921 0.996244 5.09208e-06 0.0865904 0.996244 6.17642e-06 0.0865921 0.996244 6.17642e-06 0.0865921 0.996244 6.87218e-06 0.0865932 0.0876775 -1.713e-05 -0.996149 0.0877073 1.36951e-06 -0.996146 0.0876775 -1.713e-05 -0.996149 0.0876775 -1.713e-05 -0.996149 0.0876585 -2.8999e-05 -0.996151 0.996242 7.70614e-08 0.0866095 0.996242 3.3872e-06 0.0866147 0.996242 7.70614e-08 0.0866095 0.996242 7.70614e-08 0.0866095 0.996243 -2.04664e-06 0.0866061 0.0876011 -2.28309e-05 -0.996156 0.0875221 -7.19641e-05 -0.996163 0.0876011 -2.28309e-05 -0.996156 0.0876011 -2.28309e-05 -0.996156 0.0876517 8.69641e-06 -0.996151 0.99624 2.31701e-05 0.0866377 0.99624 2.35684e-05 0.0866383 0.99624 2.31701e-05 0.0866377 0.99624 2.31701e-05 0.0866377 0.99624 2.29145e-05 0.0866373 -0.915673 0.000128147 0.401924 -0.915655 9.99918e-05 0.401966 -0.915673 0.000128147 0.401924 -0.915673 0.000128147 0.401924 -0.915685 0.000146236 0.401897 -0.402685 -0.000261648 -0.915339 -0.403027 -0.000495099 -0.915188 -0.402685 -0.000261648 -0.915339 -0.402685 -0.000261648 -0.915339 -0.402465 -0.000111877 -0.915435 -0.532362 8.28059e-05 -0.846517 -0.532421 3.94745e-05 -0.84648 -0.532362 8.28059e-05 -0.846517 -0.532362 8.28059e-05 -0.846517 -0.532324 0.000110601 -0.846541 0.849466 -8.83869e-06 -0.527643 0.849526 6.20714e-05 -0.527547 0.849466 -8.83869e-06 -0.527643 0.849466 -8.83869e-06 -0.527643 0.849427 -5.43207e-05 -0.527705 -0.811237 -2.73546e-06 -0.584718 -0.811243 -1.00712e-05 -0.584709 -0.811237 -2.73546e-06 -0.584718 -0.811237 -2.73546e-06 -0.584718 -0.811232 1.96867e-06 -0.584724 0.58425 1.49235e-06 -0.811574 0.583722 -0.000404147 -0.811953 0.58425 1.49235e-06 -0.811574 0.58425 1.49235e-06 -0.811574 0.584589 0.000261678 -0.81133 0.0877526 -1.81221e-05 -0.996142 0.0878238 2.61269e-05 -0.996136 0.0877526 -1.81221e-05 -0.996142 0.0877526 -1.81221e-05 -0.996142 0.087707 -4.65016e-05 -0.996146 0.996245 -0.00019006 0.0865776 0.996278 -0.000428347 0.0861969 0.996245 -0.00019006 0.0865776 0.996245 -0.00019006 0.0865776 0.996224 -3.71935e-05 0.0868218 0.0876649 9.01187e-05 -0.99615 0.087694 0.000108212 -0.996147 0.0876649 9.01187e-05 -0.99615 0.0876649 9.01187e-05 -0.99615 0.0876463 7.85121e-05 -0.996152 0.996206 -0.000235752 0.087022 0.99621 -0.00025985 0.0869835 0.996206 -0.000235752 0.087022 0.996206 -0.000235752 0.087022 0.996204 -0.000220294 0.0870467 0.087596 -4.5055e-05 -0.996156 0.0874162 -0.000156921 -0.996172 0.087596 -4.5055e-05 -0.996156 0.087596 -4.5055e-05 -0.996156 0.0877114 2.67718e-05 -0.996146 0.996272 0.000236123 0.0862682 0.996295 6.94609e-05 0.0860019 0.996272 0.000236123 0.0862682 0.996272 0.000236123 0.0862682 0.996257 0.000343049 0.086439 0.0876979 -1.87151e-05 -0.996147 0.0875565 -0.00010662 -0.996159 0.0876979 -1.87151e-05 -0.996147 0.0876979 -1.87151e-05 -0.996147 0.0877887 3.77175e-05 -0.996139 0.996236 0.000228976 0.0866789 0.996222 0.000329427 0.0868394 0.996236 0.000228976 0.0866789 0.996236 0.000228976 0.0866789 0.996245 0.00016453 0.086576 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 120 { 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 120 { 0.84944 0.42682 0.85327 0.43139 0.84944 0.42682 0.85434 0.43267 0.84837 0.42555 0.85016 0.43276 0.85255 0.42545 0.85016 0.43276 0.85322 0.42341 0.84949 0.4348 0.7669 0.24137 0.77189 0.24053 0.7669 0.24137 0.77329 0.2403 0.7655 0.2416 0.76962 0.24572 0.76918 0.23618 0.76962 0.24572 0.76906 0.23351 0.76974 0.24839 0.73571 0.24273 0.73972 0.24206 0.73571 0.24273 0.74084 0.24187 0.73459 0.24292 0.73789 0.24623 0.73754 0.23856 0.73789 0.24623 0.73744 0.23642 0.73799 0.24837 0.88433 0.45328 0.88926 0.45246 0.88433 0.45328 0.89064 0.45223 0.88295 0.45351 0.88701 0.45758 0.88658 0.44816 0.88701 0.45758 0.88646 0.44553 0.88713 0.46021 0.74724 0.26505 0.75352 0.264 0.74724 0.26505 0.75527 0.26371 0.74549 0.26534 0.75065 0.27052 0.7501 0.25853 0.75065 0.27052 0.74995 0.25519 0.75081 0.27387 0.74992 0.2373 0.74773 0.24673 0.74992 0.2373 0.74713 0.24936 0.75052 0.23468 0.74633 0.23993 0.75132 0.24411 0.74633 0.23993 0.75272 0.24527 0.74493 0.23877 0.86767 0.45449 0.87282 0.46063 0.86767 0.45449 0.87426 0.46235 0.86623 0.45277 0.86863 0.46248 0.87185 0.45264 0.86863 0.46248 0.87275 0.44989 0.86773 0.46522 0.75783 0.23754 0.76117 0.24633 0.75783 0.23754 0.7621 0.24879 0.75689 0.23508 0.75716 0.24512 0.76183 0.23875 0.75716 0.24512 0.76313 0.23696 0.75586 0.24691 0.85511 0.48392 0.86028 0.48306 0.85511 0.48392 0.86172 0.48282 0.85366 0.48416 0.85792 0.48843 0.85747 0.47855 0.85792 0.48843 0.85734 0.4758 0.85805 0.49119 0.87579 0.43245 0.87988 0.43177 0.87579 0.43245 0.88102 0.43158 0.87465 0.43264 0.87801 0.43601 0.87765 0.4282 0.87801 0.43601 0.87755 0.42602 0.87811 0.4382 0.83693 0.60349 0.84102 0.60281 0.83693 0.60349 0.84216 0.60262 0.83579 0.60368 0.83915 0.60705 0.83879 0.59924 0.83915 0.60705 0.8387 0.59706 0.83925 0.60924 0.83098 0.58481 0.83512 0.58412 0.83098 0.58481 0.83627 0.58393 0.82982 0.58501 0.83323 0.58842 0.83286 0.58051 0.83323 0.58842 0.83277 0.5783 0.83333 0.59063 } TexCoordArray 2 Vec2Array 120 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 120 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 3 } VertexArray Vec3Array 7 { 1465.56 1.69894 -318.416 1465.55 1.69944 -319.183 1465.56 1.69894 -318.416 1465.55 1.69944 -319.295 1465.58 1.62044 -318.416 1465.56 1.69894 -318.416 1465.65 1.50894 -318.416 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0162509 -0.325282 -0.945477 -0.0498973 -0.998754 0 -0.0162509 -0.325282 -0.945477 -0.0498973 -0.998754 0 0 0 -1 -0.0162509 -0.325282 -0.945477 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.15215 0.04667 0.34517 0.04619 0.15215 0.04667 0.37326 0.04619 0.15239 0.03016 0.15215 0.04667 0.15273 0.00592 } TexCoordArray 1 Vec2Array 7 { 0.91694 0.44477 0.91693 0.44564 0.91694 0.44477 0.91693 0.44577 0.91695 0.44477 0.91694 0.44477 0.91699 0.44477 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1469.1 3.75194 -323.093 1469.09 3.75094 -321.277 1469.1 3.75194 -323.093 1475.03 3.64844 -321.237 1475.04 3.64894 -323.053 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.017292 0.99985 0.000507704 0.0172491 0.999851 0.000644584 0.017292 0.99985 0.000507704 0.017292 0.99985 0.000507704 0.0173348 0.99985 0.000370824 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.54671 0.00883 0.947 0.00883 0.54671 0.00883 0.947 0.36536 0.54671 0.36536 } TexCoordArray 1 Vec2Array 5 { 0.91905 0.45008 0.91905 0.44802 0.91905 0.45008 0.9226 0.44797 0.92261 0.45004 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1471.11 1.42494 -321.743 1471.1 1.42444 -321.237 1471.04 1.53744 -321.744 1471.01 1.57894 -321.237 1471.02 1.61644 -321.744 1471 1.69794 -321.237 1471.02 1.61694 -322.518 1471 1.69794 -321.237 1471.02 1.61694 -322.631 1471.01 1.69894 -323.109 1471.02 1.60994 -322.631 1471.03 1.57944 -323.109 1471.09 1.46444 -322.63 1471.12 1.42544 -323.108 1471.11 1.42494 -322.63 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.849041 -0.528042 -0.0173184 -0.857805 -0.513808 -0.0131096 -0.887059 -0.461295 -0.0182596 -0.94644 -0.322179 -0.0212574 -0.982676 -0.184386 -0.0187153 -0.98707 -0.160072 -0.00831303 -0.971281 -0.237935 -0.000134115 -0.98707 -0.160072 -0.00831303 -0.988073 -0.15392 -0.00454115 -0.98818 -0.153172 -0.00623165 -0.949287 -0.314409 0.00120559 -0.918736 -0.394846 -0.00459466 -0.883275 -0.468834 -0.00447726 -0.869494 -0.493743 -0.0141176 -0.892926 -0.449796 -0.0191693 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.15273 0.00592 0.02652 0.00592 0.15239 0.03016 0.02605 0.03915 0.15215 0.04667 0.02567 0.06552 0.34517 0.04619 0.02567 0.06552 0.37326 0.04619 0.49227 0.06552 0.37328 0.04449 0.49267 0.03727 0.37371 0.01442 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 15 { 0.92026 0.44855 0.92025 0.44797 0.92021 0.44855 0.9202 0.44797 0.9202 0.44855 0.92019 0.44797 0.9202 0.44943 0.92019 0.44797 0.9202 0.44956 0.9202 0.4501 0.9202 0.44956 0.92021 0.4501 0.92024 0.44956 0.92026 0.4501 0.92026 0.44956 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 18 DrawArrays TRIANGLE_STRIP 24 5 } VertexArray Vec3Array 29 { 1474.87 1.37744 -321.212 1474.97 1.67094 -321.211 1474.47 1.38444 -321.214 1474.38 1.55044 -321.215 1474.47 1.38444 -321.721 1474.38 1.55044 -321.721 1475.36 1.72394 -321.208 1475.39 2.14594 -321.208 1474.97 1.67094 -321.211 1475.34 2.20644 -321.208 1474.38 1.55044 -321.215 1475.34 2.66444 -321.208 1474.38 1.55044 -321.215 1475.18 3.42044 -321.236 1471.6 1.59844 -321.233 1475.18 3.42044 -321.236 1471.1 1.42444 -321.237 1475.1 3.45644 -321.236 1471.01 1.57894 -321.237 1475.1 3.45644 -321.236 1471 1.69794 -321.237 1475.03 3.64844 -321.237 1468.96 1.82844 -321.251 1469.09 3.75094 -321.277 1471.1 1.42444 -321.237 1471.45 1.41844 -321.234 1471.6 1.59844 -321.233 1471.45 1.41894 -321.741 1471.61 1.59844 -321.74 } NormalBinding PER_VERTEX NormalArray Vec3Array 29 { -0.00506457 -0.00159999 0.999986 -0.00650014 -0.000448429 0.999979 -0.346709 -0.184933 0.919561 -0.0349024 0.00103694 0.99939 -0.878912 -0.476984 0 -0.878912 -0.476984 0 -0.00782435 0.000556776 0.999969 -0.00687395 -0.00028347 0.999976 -0.00650014 -0.000448429 0.999979 -0.00680589 -0.00059778 0.999977 -0.0349024 0.00103694 0.99939 -0.0295466 0.0191674 0.99938 -0.0349024 0.00103694 0.99939 -0.0114315 0.0169615 0.999791 0.0252553 -0.0122285 0.999606 -0.0114315 0.0169615 0.999791 -0.00585488 0.0107888 0.999925 -0.000902019 0.00153662 0.999998 -0.000210851 -7.70747e-05 1 -0.000902019 0.00153662 0.999998 -0.00495645 0.0101972 0.999936 -0.00613779 0.0130584 0.999896 -0.00636503 0.0135494 0.999888 -0.00648865 0.0139617 0.999881 -0.00585488 0.0107888 0.999925 0.674935 -0.564657 0.475 0.0252553 -0.0122285 0.999606 0.757474 -0.652826 0.00715552 0.74655 -0.665166 0.0147396 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 29 { 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.00272 0.63677 0.00049 0.71228 0.06161 0.62613 0.00827 0.71808 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.03666 0.89357 0.58168 0.60273 0.03666 0.89357 0.6571 0.57015 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.67391 0.61869 0.05824 0.97249 0.98951 0.61879 0.97421 0.99181 0.6571 0.57015 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 } TexCoordArray 1 Vec2Array 29 { 0.9225 0.44795 0.92256 0.44794 0.92227 0.44795 0.92221 0.44795 0.92227 0.44852 0.92221 0.44852 0.9228 0.44794 0.92282 0.44794 0.92256 0.44794 0.92279 0.44794 0.92221 0.44795 0.92279 0.44794 0.92221 0.44795 0.92269 0.44797 0.92055 0.44797 0.92269 0.44797 0.92025 0.44797 0.92264 0.44797 0.9202 0.44797 0.92264 0.44797 0.92019 0.44797 0.9226 0.44797 0.91897 0.44799 0.91905 0.44802 0.92025 0.44797 0.92046 0.44797 0.92055 0.44797 0.92046 0.44855 0.92055 0.44854 } TexCoordArray 2 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1468.97 1.82944 -323.123 1468.96 1.82844 -321.251 1469.1 3.75194 -323.093 1469.09 3.75094 -321.277 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.997706 0.067487 -0.00529875 -0.997709 0.0674418 -0.00534622 -0.997709 0.0674418 -0.00534622 -0.997712 0.0673951 -0.00539516 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51167 0.04041 0.97223 0.04041 0.51925 0.4442 0.9664 0.4442 } TexCoordArray 1 Vec2Array 4 { 0.91898 0.45011 0.91897 0.44799 0.91905 0.45008 0.91905 0.44802 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 9 DrawArrays TRIANGLE_STRIP 24 7 } VertexArray Vec3Array 31 { 1468.97 1.82944 -323.123 1469.1 3.75194 -323.093 1468.97 1.82944 -323.123 1475.04 3.64894 -323.053 1471.01 1.69894 -323.109 1475.11 3.45744 -323.053 1471.03 1.57944 -323.109 1475.11 3.45744 -323.053 1471.12 1.42544 -323.108 1475.19 3.42144 -323.053 1471.12 1.42544 -323.108 1471.61 1.59894 -323.105 1471.46 1.41944 -323.106 1471.61 1.59894 -322.627 1471.45 1.41894 -322.628 1471.61 1.59894 -323.105 1475.19 3.42144 -323.053 1474.39 1.55094 -323.087 1475.36 2.66494 -323.08 1474.39 1.55094 -323.087 1475.35 2.20694 -323.08 1474.99 1.67194 -323.083 1475.4 2.14694 -323.08 1475.38 1.72444 -323.08 1474.99 1.67194 -323.083 1474.88 1.37794 -323.083 1474.99 1.67194 -323.083 1474.48 1.38494 -323.086 1474.39 1.55094 -323.087 1474.48 1.38494 -322.608 1474.39 1.55094 -322.609 } NormalBinding PER_VERTEX NormalArray Vec3Array 31 { 0.00719174 0.0144791 -0.999869 0.00699678 0.0151292 -0.999861 0.00719174 0.0144791 -0.999869 0.0074406 0.0139311 -0.999875 0.00876424 0.0105803 -0.999906 0.0117672 0.00413774 -0.999922 0.0129675 0.00164444 -0.999915 0.0117672 0.00413774 -0.999922 0.0064623 0.0140265 -0.999881 0.00133148 0.018775 -0.999823 0.0064623 0.0140265 -0.999881 0.0211647 0.00415502 -0.999767 0.732938 -0.630161 -0.256318 0.757471 -0.652825 0.00758971 0.747465 -0.664132 0.0149581 0.0211647 0.00415502 -0.999767 0.00133148 0.018775 -0.999823 -0.020393 0.00308463 -0.999787 -0.0159215 0.0201343 -0.99967 -0.020393 0.00308463 -0.999787 0.00679538 0.000573104 -0.999977 0.00680672 -0.000158017 -0.999977 0.00680317 0.000423408 -0.999977 0.00771723 -0.000365669 -0.99997 0.00680672 -0.000158017 -0.999977 0.00750328 -0.00280697 -0.999968 0.00680672 -0.000158017 -0.999977 -0.316306 -0.177386 -0.931925 -0.020393 0.00308463 -0.999787 -0.879183 -0.476484 0 -0.879183 -0.476484 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 31 { 0.98951 0.61879 0.97421 0.99181 0.98951 0.61879 0.05824 0.97249 0.67391 0.61869 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.6571 0.57015 0.03666 0.89357 0.6571 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.03666 0.89357 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.00827 0.71808 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.06161 0.62613 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 } TexCoordArray 1 Vec2Array 31 { 0.91898 0.45011 0.91905 0.45008 0.91898 0.45011 0.92261 0.45004 0.9202 0.4501 0.92265 0.45004 0.92021 0.4501 0.92265 0.45004 0.92026 0.4501 0.9227 0.45004 0.92026 0.4501 0.92055 0.45009 0.92046 0.4501 0.92055 0.44955 0.92046 0.44955 0.92055 0.45009 0.9227 0.45004 0.92222 0.45007 0.9228 0.45007 0.92222 0.45007 0.92279 0.45007 0.92258 0.45007 0.92282 0.45007 0.92281 0.45007 0.92258 0.45007 0.92251 0.45007 0.92258 0.45007 0.92227 0.45007 0.92222 0.45007 0.92227 0.44953 0.92222 0.44953 } TexCoordArray 2 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1474.87 1.37744 -321.212 1474.87 1.37744 -321.717 1474.87 1.37744 -321.212 1474.93 1.54894 -321.717 1474.97 1.67094 -321.211 1474.94 1.54944 -322.605 1474.99 1.67194 -323.083 1474.94 1.54944 -322.605 1474.88 1.37794 -323.083 1474.88 1.37794 -322.605 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.945488 -0.325651 0.00185259 0.943801 -0.330515 0 0.945488 -0.325651 0.00185259 0.942728 -0.333531 0.00455917 0.940682 -0.339198 0.00784033 0.938553 -0.345043 0.0080355 0.937941 -0.346674 0.0091231 0.938553 -0.345043 0.0080355 0.93928 -0.343113 0.0050878 0.943801 -0.330515 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.02652 0.00592 0.15273 0.00592 0.02652 0.00592 0.15224 0.04069 0.02567 0.06552 0.37333 0.04069 0.49227 0.06552 0.37333 0.04069 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 10 { 0.9225 0.44795 0.9225 0.44852 0.9225 0.44795 0.92254 0.44852 0.92256 0.44794 0.92255 0.44953 0.92258 0.45007 0.92255 0.44953 0.92251 0.45007 0.92251 0.44953 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1475.38 1.72444 -323.08 1475.36 1.72394 -321.208 1474.99 1.67194 -323.083 1474.97 1.67094 -321.211 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.133398 -0.991062 0.00116183 0.134044 -0.990975 0.00103206 0.134044 -0.990975 0.00103206 0.134689 -0.990888 0.000902275 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -2.14671 -0.43322 -2.14671 -0.52313 -1.80705 -0.43322 -1.80705 -0.52313 } TexCoordArray 1 Vec2Array 4 { 0.92281 0.45007 0.9228 0.44794 0.92258 0.45007 0.92256 0.44794 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO2_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1475.04 3.64894 -323.053 1475.03 3.64844 -321.237 1475.11 3.45744 -323.053 1475.1 3.45644 -321.236 1475.19 3.42144 -323.053 1475.18 3.42044 -321.236 1475.36 2.66494 -323.08 1475.34 2.66444 -321.208 1475.35 2.20694 -323.08 1475.34 2.20644 -321.208 1475.4 2.14694 -323.08 1475.39 2.14594 -321.208 1475.38 1.72444 -323.08 1475.36 1.72394 -321.208 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.939291 0.343081 0.00527187 0.939431 0.342698 0.00531824 0.885598 0.464424 0.00509498 0.753829 0.657055 0.00451443 0.929033 0.369958 0.00532163 0.966815 0.255355 0.00789147 0.987135 0.159655 0.00865366 0.995941 0.0895411 0.00915096 0.999129 0.0409879 0.0077952 0.98538 0.170292 0.00527955 0.989318 0.145676 0.00533628 0.999969 -0.00013488 0.00784895 0.998217 -0.0591588 0.0079826 0.997421 -0.0709759 0.0106476 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.48357 0.49214 0.03057 0.49214 0.48333 0.43757 0.03033 0.43757 0.48296 0.3998 0.02995 0.3998 0.48935 0.25989 0.02275 0.25989 0.48976 0.17127 0.02316 0.17127 0.48952 0.15772 0.02292 0.15772 0.48998 0.06963 0.02338 0.06963 } TexCoordArray 1 Vec2Array 14 { 0.92261 0.45004 0.9226 0.44797 0.92265 0.45004 0.92264 0.44797 0.9227 0.45004 0.92269 0.44797 0.9228 0.45007 0.92279 0.44794 0.92279 0.45007 0.92279 0.44794 0.92282 0.45007 0.92282 0.44794 0.92281 0.45007 0.9228 0.44794 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1463.65 3.81444 -319.746 1463.65 3.81344 -317.945 1463.65 3.81444 -319.746 1469.53 3.71194 -317.929 1469.54 3.71294 -319.731 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.017243 0.999851 0.000602935 0.0172578 0.999851 0.000555249 0.017243 0.999851 0.000602935 0.017243 0.999851 0.000602935 0.0172283 0.999851 0.000650514 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.55689 0.0034 0.92079 0.0034 0.55689 0.0034 0.92079 0.3798 0.55689 0.3798 } TexCoordArray 1 Vec2Array 5 { 0.91579 0.44628 0.91579 0.44424 0.91579 0.44628 0.91931 0.44422 0.91932 0.44626 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1465.65 1.50894 -318.416 1465.64 1.50894 -317.913 1465.58 1.62044 -318.416 1465.55 1.66144 -317.914 1465.56 1.69894 -318.416 1465.54 1.77944 -317.913 1465.55 1.69944 -319.183 1465.54 1.77944 -317.913 1465.55 1.69944 -319.295 1465.55 1.78044 -319.769 1465.55 1.69244 -319.295 1465.56 1.66244 -319.769 1465.62 1.54844 -319.295 1465.65 1.50994 -319.769 1465.65 1.50944 -319.295 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.846993 -0.531336 -0.0168556 -0.855231 -0.518086 -0.0129368 -0.885082 -0.465079 -0.0182253 -0.945458 -0.325035 -0.0214901 -0.976414 -0.215455 -0.0139605 -0.99381 -0.110953 -0.00557614 -0.956934 -0.290107 0.0107322 -0.99381 -0.110953 -0.00557614 -0.999334 -0.036153 -0.00499726 -0.998939 -0.0453309 -0.00808115 -0.958552 -0.284914 -0.00168306 -0.925252 -0.379302 -0.00630887 -0.870214 -0.492667 -0.00259275 -0.847339 -0.530948 -0.0105559 -0.792336 -0.610084 -0.000643501 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.15273 0.00592 0.02652 0.00592 0.15239 0.03016 0.02605 0.03915 0.15215 0.04667 0.02567 0.06552 0.34517 0.04619 0.02567 0.06552 0.37326 0.04619 0.49227 0.06552 0.37328 0.04449 0.49267 0.03727 0.37371 0.01442 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 15 { 0.91699 0.44477 0.91698 0.4442 0.91695 0.44477 0.91693 0.4442 0.91694 0.44477 0.91692 0.4442 0.91693 0.44564 0.91692 0.4442 0.91693 0.44577 0.91693 0.44631 0.91693 0.44577 0.91694 0.44631 0.91697 0.44577 0.91699 0.44631 0.91699 0.44577 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 18 DrawArrays TRIANGLE_STRIP 24 5 } VertexArray Vec3Array 29 { 1469.38 1.46194 -317.905 1469.48 1.75294 -317.904 1468.98 1.46894 -317.905 1468.89 1.63344 -317.905 1468.98 1.46944 -318.408 1468.89 1.63394 -318.408 1469.87 1.80544 -317.903 1469.89 2.22344 -317.903 1469.48 1.75294 -317.904 1469.84 2.28344 -317.903 1468.89 1.63344 -317.905 1469.85 2.73694 -317.903 1468.89 1.63344 -317.905 1469.68 3.48644 -317.929 1466.14 1.68094 -317.913 1469.68 3.48644 -317.929 1465.64 1.50894 -317.913 1469.6 3.52194 -317.929 1465.55 1.66144 -317.914 1469.6 3.52194 -317.929 1465.54 1.77944 -317.913 1469.53 3.71194 -317.929 1463.52 1.90894 -317.918 1463.65 3.81344 -317.945 1465.64 1.50894 -317.913 1465.99 1.50294 -317.913 1466.14 1.68094 -317.913 1465.99 1.50294 -318.415 1466.14 1.68144 -318.414 } NormalBinding PER_VERTEX NormalArray Vec3Array 29 { -6.0197e-05 -0.00344005 0.999994 -0.00151508 -0.00107113 0.999998 -0.33983 -0.18749 0.921609 -0.0308015 0.000889933 0.999525 -0.87736 -0.479832 -0.000477058 -0.87736 -0.479832 -0.000477058 -0.00259891 0.000124471 0.999997 -0.00229156 -0.000143377 0.999997 -0.00151508 -0.00107113 0.999998 -0.00186911 -0.000352675 0.999998 -0.0308015 0.000889933 0.999525 -0.0233593 0.0184964 0.999556 -0.0308015 0.000889933 0.999525 -0.00694011 0.0159975 0.999848 0.0295564 -0.0127791 0.999481 -0.00694011 0.0159975 0.999848 -0.00122681 0.0101827 0.999947 0.00309267 0.0015736 0.999994 0.00316282 0.00116896 0.999994 0.00309267 0.0015736 0.999994 -0.000158499 0.00851267 0.999964 -0.00195318 0.0129546 0.999914 -0.00225912 0.0136232 0.999905 -0.0024719 0.0143324 0.999894 -0.00122681 0.0101827 0.999947 0.672584 -0.566876 0.475691 0.0295564 -0.0127791 0.999481 0.765083 -0.643932 -0.000321059 0.765528 -0.643402 -0.000642215 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 29 { 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.00272 0.63677 0.00049 0.71228 0.06161 0.62613 0.00827 0.72291 0.15385 0.60273 0.00827 0.80481 0.15385 0.60273 0.03666 0.93947 0.58168 0.60273 0.03666 0.93947 0.6571 0.57015 0.04745 0.94566 0.67169 0.59741 0.04745 0.94566 0.67391 0.61869 0.05824 0.97974 0.98951 0.6357 0.97421 0.97974 0.6571 0.57015 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 } TexCoordArray 1 Vec2Array 29 { 0.91922 0.44419 0.91928 0.44419 0.91898 0.44419 0.91893 0.44419 0.91898 0.44476 0.91893 0.44476 0.91951 0.44419 0.91953 0.44419 0.91928 0.44419 0.9195 0.44419 0.91893 0.44419 0.9195 0.44419 0.91893 0.44419 0.9194 0.44422 0.91728 0.4442 0.9194 0.44422 0.91698 0.4442 0.91935 0.44422 0.91693 0.4442 0.91935 0.44422 0.91692 0.4442 0.91931 0.44422 0.91571 0.44421 0.91579 0.44424 0.91698 0.4442 0.91719 0.4442 0.91728 0.4442 0.91719 0.44477 0.91728 0.44477 } TexCoordArray 2 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.52 1.90994 -319.773 1463.52 1.90894 -317.918 1463.65 3.81444 -319.746 1463.65 3.81344 -317.945 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.997678 0.0681029 3.67153e-05 -0.997678 0.0681035 3.72598e-05 -0.997678 0.0681035 3.72598e-05 -0.997678 0.068104 3.78206e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51167 0.04041 0.97223 0.04041 0.51925 0.46836 0.9664 0.46836 } TexCoordArray 1 Vec2Array 4 { 0.91571 0.44631 0.91571 0.44421 0.91579 0.44628 0.91579 0.44424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 9 DrawArrays TRIANGLE_STRIP 24 7 } VertexArray Vec3Array 31 { 1463.52 1.90994 -319.773 1463.65 3.81444 -319.746 1463.52 1.90994 -319.773 1469.54 3.71294 -319.731 1465.55 1.78044 -319.769 1469.61 3.52294 -319.731 1465.56 1.66244 -319.769 1469.61 3.52294 -319.731 1465.65 1.50994 -319.769 1469.68 3.48744 -319.73 1465.65 1.50994 -319.769 1466.14 1.68194 -319.767 1466 1.50394 -319.768 1466.14 1.68144 -319.293 1466 1.50344 -319.294 1466.14 1.68194 -319.767 1469.68 3.48744 -319.73 1468.9 1.63444 -319.76 1469.85 2.73794 -319.758 1468.9 1.63444 -319.76 1469.84 2.28394 -319.758 1469.48 1.75394 -319.759 1469.89 2.22444 -319.758 1469.87 1.80594 -319.758 1469.48 1.75394 -319.759 1469.38 1.46294 -319.76 1469.48 1.75394 -319.759 1468.98 1.46994 -319.76 1468.9 1.63444 -319.76 1468.98 1.46944 -319.286 1468.89 1.63394 -319.286 } NormalBinding PER_VERTEX NormalArray Vec3Array 31 { 0.00280625 0.0139181 -0.999899 0.00278971 0.0139733 -0.999898 0.00280625 0.0139181 -0.999899 0.00309072 0.013328 -0.999906 0.00417644 0.011015 -0.999931 0.00849683 0.00208845 -0.999962 0.00801953 0.00296398 -0.999963 0.00849683 0.00208845 -0.999962 0.00467387 0.00953978 -0.999944 -0.00217971 0.017258 -0.999849 0.00467387 0.00953978 -0.999944 0.0175194 0.00405593 -0.999838 0.754677 -0.592077 -0.282678 0.785982 -0.618249 -0.000652193 0.785982 -0.618249 -0.000652271 0.0175194 0.00405593 -0.999838 -0.00217971 0.017258 -0.999849 -0.0247625 0.00350945 -0.999687 -0.0216043 0.020395 -0.999559 -0.0247625 0.00350945 -0.999687 0.0018533 0.000359079 -0.999998 0.00150198 0.00104992 -0.999998 0.00229156 0.000143377 -0.999997 0.00259873 -0.000124314 -0.999997 0.00150198 0.00104992 -0.999998 5.83729e-05 0.00333581 -0.999994 0.00150198 0.00104992 -0.999998 -0.326507 -0.157075 -0.932052 -0.0247625 0.00350945 -0.999687 -0.88845 -0.458867 -0.00986501 -0.877201 -0.479746 -0.0190305 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 31 { 0.98951 0.6357 0.97421 0.97974 0.98951 0.6357 0.05824 0.97974 0.67391 0.61869 0.04745 0.94566 0.67169 0.59741 0.04745 0.94566 0.6571 0.57015 0.03666 0.93947 0.6571 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.03666 0.93947 0.15385 0.60273 0.00827 0.80481 0.15385 0.60273 0.00827 0.72291 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.06161 0.62613 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 } TexCoordArray 1 Vec2Array 31 { 0.91571 0.44631 0.91579 0.44628 0.91571 0.44631 0.91932 0.44626 0.91693 0.44631 0.91936 0.44626 0.91694 0.44631 0.91936 0.44626 0.91699 0.44631 0.9194 0.44626 0.91699 0.44631 0.91728 0.4463 0.9172 0.44631 0.91728 0.44577 0.9172 0.44577 0.91728 0.4463 0.9194 0.44626 0.91893 0.4463 0.9195 0.44629 0.91893 0.4463 0.9195 0.44629 0.91928 0.4463 0.91953 0.44629 0.91951 0.44629 0.91928 0.4463 0.91922 0.4463 0.91928 0.4463 0.91898 0.4463 0.91893 0.4463 0.91898 0.44576 0.91893 0.44576 } TexCoordArray 2 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1469.38 1.46194 -317.905 1469.38 1.46244 -318.406 1469.38 1.46194 -317.905 1469.44 1.63194 -318.406 1469.48 1.75294 -317.904 1469.44 1.63244 -319.285 1469.48 1.75394 -319.759 1469.44 1.63244 -319.285 1469.38 1.46294 -319.76 1469.38 1.46294 -319.286 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.944583 -0.328268 0.00184594 0.942579 -0.333982 -0.000333307 0.944583 -0.328268 0.00184594 0.946278 -0.323353 0.00120909 0.948611 -0.316444 0.000837049 0.947788 -0.3189 -0.00101871 0.9483 -0.317371 -0.00149212 0.947788 -0.3189 -0.00101871 0.944586 -0.328255 -0.00229746 0.942579 -0.333982 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.02652 0.00592 0.15273 0.00592 0.02652 0.00592 0.15224 0.04069 0.02567 0.06552 0.37333 0.04069 0.49227 0.06552 0.37333 0.04069 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 10 { 0.91922 0.44419 0.91922 0.44476 0.91922 0.44419 0.91926 0.44476 0.91928 0.44419 0.91926 0.44576 0.91928 0.4463 0.91926 0.44576 0.91922 0.4463 0.91922 0.44576 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1469.87 1.80594 -319.758 1469.87 1.80544 -317.903 1469.48 1.75394 -319.759 1469.48 1.75294 -317.904 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.132159 -0.991228 -0.000267156 0.132784 -0.991145 -0.000400734 0.132784 -0.991145 -0.000400734 0.133408 -0.991061 -0.000534288 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -2.14671 -0.43322 -2.14671 -0.52313 -1.80705 -0.43322 -1.80705 -0.52313 } TexCoordArray 1 Vec2Array 4 { 0.91951 0.44629 0.91951 0.44419 0.91928 0.4463 0.91928 0.44419 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0189WINNEBAGO_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1469.54 3.71294 -319.731 1469.53 3.71194 -317.929 1469.61 3.52294 -319.731 1469.6 3.52194 -317.929 1469.68 3.48744 -319.73 1469.68 3.48644 -317.929 1469.85 2.73794 -319.758 1469.85 2.73694 -317.903 1469.84 2.28394 -319.758 1469.84 2.28344 -317.903 1469.89 2.22444 -319.758 1469.89 2.22344 -317.903 1469.87 1.80594 -319.758 1469.87 1.80544 -317.903 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.938416 0.345467 0.00540441 0.938416 0.345467 0.00540441 0.892502 0.451013 0.00520794 0.764499 0.644612 0.00402708 0.931614 0.363448 0.000425777 0.964703 0.263341 0.000144459 0.986132 0.165962 9.08244e-05 0.99592 0.0902445 5.025e-05 0.999514 0.0311652 5.64513e-06 0.987898 0.155108 6.50046e-05 0.989169 0.146783 5.43813e-05 0.999939 0.0110285 1.19631e-05 0.998856 -0.0478103 -1.93287e-05 0.998855 -0.0478388 -1.28934e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.48357 0.49214 0.03057 0.49214 0.48333 0.43757 0.03033 0.43757 0.48296 0.3998 0.02995 0.3998 0.48935 0.25989 0.02275 0.25989 0.48976 0.17127 0.02316 0.17127 0.48952 0.15772 0.02292 0.15772 0.48998 0.06963 0.02338 0.06963 } TexCoordArray 1 Vec2Array 14 { 0.91932 0.44626 0.91931 0.44422 0.91936 0.44626 0.91935 0.44422 0.9194 0.44626 0.9194 0.44422 0.9195 0.44629 0.9195 0.44419 0.9195 0.44629 0.9195 0.44419 0.91953 0.44629 0.91953 0.44419 0.91951 0.44629 0.91951 0.44419 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1470.37 4.05794 -331.393 1471.13 4.04445 -331.39 1470.36 3.77795 -331.394 1471.31 3.91044 -331.389 1471.31 3.76195 -331.389 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0039964 0.0034538 -0.999986 0.00454559 0.00186703 -0.999988 0.00474729 0.00134562 -0.999988 0.00529437 -0.000190422 -0.999986 0.00526782 0 -0.999986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.91981 0.4595 0.92027 0.4595 0.91981 0.4595 0.92038 0.4595 0.92038 0.4595 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1471.13 4.04445 -330.904 1470.36 4.05745 -330.908 1471.13 4.04445 -330.904 1470.36 3.77795 -330.908 1471.31 3.90995 -330.903 1471.31 3.76145 -330.903 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00524426 0.000151733 0.999986 -0.00519175 0 0.999987 -0.00524426 0.000151733 0.999986 -0.00525081 0.00010958 0.999986 -0.00529424 0.000190171 0.999986 -0.00526782 0 0.999986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.79884 0.9995 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.92027 0.45895 0.91981 0.45895 0.92027 0.45895 0.91981 0.45895 0.92038 0.45895 0.92038 0.45895 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1471.31 3.91044 -331.389 1471.31 3.90995 -330.903 1471.31 3.76195 -331.389 1471.31 3.76145 -330.903 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46837 0.9854 0.46837 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92038 0.4595 0.92038 0.45895 0.92038 0.4595 0.92038 0.45895 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1471.31 3.90995 -330.903 1471.31 3.91044 -331.389 1471.13 4.04445 -330.904 1471.13 4.04445 -331.39 1470.36 4.05745 -330.908 1470.37 4.05794 -331.393 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.598457 0.801154 0.000822614 0.597746 0.801686 0.00041158 0.241702 0.970351 0.000158739 0.093509 0.995618 0.000617412 0.017314 0.99985 0.000693074 0.0177543 0.999841 0.00139667 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.9995 0.85553 0.9995 0.9854 0.79884 0.85553 0.79884 0.9854 0.0005 0.85553 0.0005 0.9854 } TexCoordArray 1 Vec2Array 6 { 0.92038 0.45895 0.92038 0.4595 0.92027 0.45895 0.92027 0.4595 0.91981 0.45895 0.91981 0.4595 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1470.36 3.77795 -331.394 1470.36 3.77795 -330.908 1470.37 4.05794 -331.393 1470.36 4.05745 -330.908 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999362 0.0357264 0 -0.999787 0.0179053 -0.0102975 -0.999787 0.0179053 -0.0102975 -0.999787 0 -0.0206349 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9854 0.0005 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.91981 0.4595 0.91981 0.45895 0.91981 0.4595 0.91981 0.45895 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1472.01 4.02644 -325.551 1472.78 4.01294 -325.548 1472.01 3.74644 -325.552 1472.96 3.87894 -325.547 1472.96 3.73044 -325.547 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00394696 0.00359666 -0.999986 0.00451253 0.00196255 -0.999988 0.00472235 0.00141734 -0.999988 0.00529437 -0.000190422 -0.999986 0.00526782 0 -0.999986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.92079 0.45287 0.92125 0.45287 0.92079 0.45287 0.92136 0.45287 0.92136 0.45287 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1472.77 4.01294 -325.063 1472.01 4.02594 -325.067 1472.77 4.01294 -325.063 1472.01 3.74644 -325.067 1472.96 3.87844 -325.062 1472.96 3.72994 -325.062 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00526546 1.5205e-05 0.999986 -0.00526013 0 0.999986 -0.00526546 1.5205e-05 0.999986 -0.00526612 1.09687e-05 0.999986 -0.00527044 1.88949e-05 0.999986 -0.00526782 0 0.999986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.79884 0.9995 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.92125 0.45232 0.92079 0.45232 0.92125 0.45232 0.92079 0.45232 0.92136 0.45232 0.92136 0.45232 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1472.96 3.87894 -325.547 1472.96 3.87844 -325.062 1472.96 3.73044 -325.547 1472.96 3.72994 -325.062 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46837 0.9854 0.46837 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92136 0.45287 0.92136 0.45232 0.92136 0.45287 0.92136 0.45232 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1472.96 3.87844 -325.062 1472.96 3.87894 -325.547 1472.77 4.01294 -325.063 1472.78 4.01294 -325.548 1472.01 4.02594 -325.067 1472.01 4.02644 -325.551 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.577648 0.816286 0.000841443 0.58717 0.809438 0.0064762 0.24168 0.970352 0.00277285 0.0935073 0.995616 0.00223014 0.017314 0.99985 0.000694471 0.017525 0.999846 0.00103231 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.9995 0.85553 0.9995 0.9854 0.79884 0.85553 0.79884 0.9854 0.0005 0.85553 0.0005 0.9854 } TexCoordArray 1 Vec2Array 6 { 0.92136 0.45232 0.92136 0.45287 0.92125 0.45232 0.92125 0.45287 0.92079 0.45232 0.92079 0.45287 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1472.01 3.74644 -325.552 1472.01 3.74644 -325.067 1472.01 4.02644 -325.551 1472.01 4.02594 -325.067 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9854 0.0005 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92079 0.45287 0.92079 0.45232 0.92079 0.45287 0.92079 0.45232 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1467.55 4.09994 -319.002 1468.31 4.08694 -318.998 1467.54 3.82044 -319.002 1468.5 3.95244 -318.997 1468.49 3.80394 -318.997 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00525691 -0.000188266 -0.999986 0.00524473 -0.000153077 -0.999986 0.00524962 -0.000209138 -0.999986 0.00524438 -0.000224155 -0.999986 0.00526233 -0.000354712 -0.999986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.91813 0.44544 0.91858 0.44543 0.91812 0.44544 0.91869 0.44543 0.91869 0.44543 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1468.31 4.08644 -318.512 1467.55 4.09944 -318.516 1468.31 4.08644 -318.512 1467.54 3.81994 -318.516 1468.49 3.95244 -318.512 1468.49 3.80344 -318.512 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00454531 -0.00186783 0.999988 -0.00525691 0.000188266 0.999986 -0.00454531 -0.00186783 0.999988 -0.00445092 -0.00134455 0.999989 -0.00386558 -0.00245774 0.99999 -0.00420839 0 0.999991 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.79884 0.9995 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.91858 0.44488 0.91813 0.44488 0.91858 0.44488 0.91812 0.44488 0.91869 0.44488 0.91869 0.44488 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1468.5 3.95244 -318.997 1468.49 3.95244 -318.512 1468.49 3.80394 -318.997 1468.49 3.80344 -318.512 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.997524 -0.067239 0.0205882 0.999382 -0.0336254 0.0102959 0.999382 -0.0336254 0.0102959 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46837 0.9854 0.46837 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.91869 0.44543 0.91869 0.44488 0.91869 0.44543 0.91869 0.44488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1468.49 3.95244 -318.512 1468.5 3.95244 -318.997 1468.31 4.08644 -318.512 1468.31 4.08694 -318.998 1467.55 4.09944 -318.516 1467.55 4.09994 -319.002 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.597244 0.801965 0.0123267 0.587434 0.809246 0.00647272 0.241596 0.970372 0.00321106 0.0934457 0.995624 0.00102474 0.0170971 0.999853 0.00102909 0.0170971 0.999853 0.00102909 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.9995 0.85553 0.9995 0.9854 0.79884 0.85553 0.79884 0.9854 0.0005 0.85553 0.0005 0.9854 } TexCoordArray 1 Vec2Array 6 { 0.91869 0.44488 0.91869 0.44543 0.91858 0.44488 0.91858 0.44543 0.91813 0.44488 0.91813 0.44544 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPB_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_61 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_62 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.54 3.82044 -319.002 1467.54 3.81994 -318.516 1467.55 4.09994 -319.002 1467.55 4.09944 -318.516 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999359 0.0357902 3.68366e-05 -0.999359 0.0357902 3.68371e-05 -0.999359 0.0357902 3.68371e-05 -0.999359 0.0357902 3.68375e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9854 0.0005 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.91812 0.44544 0.91812 0.44488 0.91813 0.44544 0.91813 0.44488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1470.18 4.00244 -327.516 1470.82 3.99145 -327.513 1470.17 3.76745 -327.516 1470.97 3.87895 -327.512 1470.97 3.75395 -327.512 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00466943 -0.000198894 -0.999989 0.00491686 -0.000916939 -0.999988 0.00493926 -0.000660259 -0.999988 0.00513571 -0.000996146 -0.999986 0.00499689 0 -0.999988 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.9197 0.4551 0.92008 0.4551 0.91969 0.4551 0.92017 0.4551 0.92017 0.4551 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1470.82 3.99145 -327.105 1470.17 4.00244 -327.108 1470.82 3.99145 -327.105 1470.17 3.76745 -327.108 1470.97 3.87844 -327.104 1470.97 3.75344 -327.104 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0048886 0.000698683 0.999988 -0.00464784 0 0.999989 -0.0048886 0.000698683 0.999988 -0.0049187 0.000504495 0.999988 -0.00511851 0.000876668 0.999987 -0.00499689 0 0.999988 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.79884 0.9995 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.92008 0.45464 0.91969 0.45464 0.92008 0.45464 0.91969 0.45464 0.92017 0.45463 0.92017 0.45463 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1470.97 3.87895 -327.512 1470.97 3.87844 -327.104 1470.97 3.75395 -327.512 1470.97 3.75344 -327.104 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46837 0.9854 0.46837 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92017 0.4551 0.92017 0.45463 0.92017 0.4551 0.92017 0.45463 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1470.97 3.87844 -327.104 1470.97 3.87895 -327.512 1470.82 3.99145 -327.105 1470.82 3.99145 -327.513 1470.17 4.00244 -327.108 1470.18 4.00244 -327.516 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.60164 0.798767 0.000981169 0.600789 0.799407 0.000490959 0.24155 0.970388 0.000188212 0.09299 0.995667 0.000186556 0.0170483 0.999855 0.000209127 0.0171806 0.999852 0.000421514 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.9995 0.85553 0.9995 0.9854 0.79884 0.85553 0.79884 0.9854 0.0005 0.85553 0.0005 0.9854 } TexCoordArray 1 Vec2Array 6 { 0.92017 0.45463 0.92017 0.4551 0.92008 0.45464 0.92008 0.4551 0.91969 0.45464 0.9197 0.4551 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1470.17 3.76745 -327.516 1470.17 3.76745 -327.108 1470.18 4.00244 -327.516 1470.17 4.00244 -327.108 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999094 0.0425564 0 -0.999698 0.0212911 -0.0122635 -0.999698 0.0212911 -0.0122635 -0.999699 0 -0.024527 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9854 0.0005 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.91969 0.4551 0.91969 0.45464 0.9197 0.4551 0.91969 0.45464 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1471.95 3.97195 -327.508 1472.6 3.96094 -327.505 1471.95 3.73694 -327.508 1472.75 3.84794 -327.504 1472.75 3.72294 -327.504 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00460175 0 -0.999989 0.00487483 -0.000792307 -0.999988 0.00490897 -0.000572097 -0.999988 0.00513559 -0.000994124 -0.999986 0.00499765 0 -0.999988 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.92076 0.45509 0.92115 0.45509 0.92076 0.45509 0.92124 0.45509 0.92124 0.45509 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1472.59 3.96044 -327.097 1471.95 3.97195 -327.1 1472.59 3.96044 -327.097 1471.95 3.73694 -327.1 1472.75 3.84794 -327.096 1472.75 3.72294 -327.096 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00489779 0.000644175 0.999988 -0.00467285 0 0.999989 -0.00489779 0.000644175 0.999988 -0.00492567 0.000464323 0.999988 -0.00510872 0.000800504 0.999987 -0.00499765 0 0.999988 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.79884 0.9995 0.0005 0.9995 0.79884 0.9995 0.0005 0.0005 0.9995 0.53163 0.9995 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.92114 0.45463 0.92076 0.45463 0.92114 0.45463 0.92076 0.45463 0.92124 0.45463 0.92124 0.45463 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1472.75 3.84794 -327.504 1472.75 3.84794 -327.096 1472.75 3.72294 -327.504 1472.75 3.72294 -327.096 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46837 0.9854 0.46837 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92124 0.45509 0.92124 0.45463 0.92124 0.45509 0.92124 0.45463 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1472.75 3.84794 -327.096 1472.75 3.84794 -327.504 1472.59 3.96044 -327.097 1472.6 3.96094 -327.505 1471.95 3.97195 -327.1 1471.95 3.97195 -327.508 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.575388 0.817881 0 0.58828 0.808621 0.00762437 0.242039 0.970258 0.00407183 0.0936786 0.995599 0.0027565 0.0174375 0.999848 0.00082503 0.0169234 0.999857 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.9995 0.85553 0.9995 0.9854 0.79884 0.85553 0.79884 0.9854 0.0005 0.85553 0.0005 0.9854 } TexCoordArray 1 Vec2Array 6 { 0.92124 0.45463 0.92124 0.45509 0.92114 0.45463 0.92115 0.45509 0.92076 0.45463 0.92076 0.45509 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVDE0187RVTOPA_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_63 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_64 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1471.95 3.73694 -327.508 1471.95 3.73694 -327.1 1471.95 3.97195 -327.508 1471.95 3.97195 -327.1 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9854 0.0005 0.85553 0.9995 0.9854 0.9995 0.85553 } TexCoordArray 1 Vec2Array 4 { 0.92076 0.45509 0.92076 0.45463 0.92076 0.45509 0.92076 0.45463 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO3_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1470.51 1.55245 -333.306 1470.49 1.62944 -333.306 1470.59 1.43994 -333.305 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.019809 0.00515024 -0.999791 0.019809 0.00515024 -0.999791 0.019809 0.00515024 -0.999791 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.15239 0.03016 0.15215 0.04667 0.15273 0.00592 } TexCoordArray 1 Vec2Array 3 { 0.9199 0.46168 0.91988 0.46168 0.91994 0.46167 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO3_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1468.58 3.76994 -336.277 1468.52 3.77344 -324.55 1468.58 3.76994 -336.277 1474.47 3.66244 -324.471 1474.53 3.67094 -336.255 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0176417 0.999844 0.000302749 0.0186546 0.999826 -0.000202784 0.0176417 0.999844 0.000302749 0.0176417 0.999844 0.000302749 0.0166335 0.999861 0.000805887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.00769 -0.11255 1.17412 -0.11255 -0.00769 -0.11255 1.17695 -0.08258 -0.01057 -0.08258 } TexCoordArray 1 Vec2Array 5 { 0.91874 0.46505 0.91871 0.45173 0.91874 0.46505 0.92227 0.45165 0.9223 0.46502 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO3_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1468.44 1.84144 -336.3 1468.39 1.84494 -324.547 1468.58 3.76994 -336.277 1468.52 3.77344 -324.55 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.997362 0.0724623 -0.00426873 -0.997546 0.0698602 -0.00469873 -0.997546 0.0698602 -0.00469873 -0.997723 0.067251 -0.0051298 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00941 0.50593 1.18513 0.50814 -0.005 1.00323 1.18697 1.00543 } TexCoordArray 1 Vec2Array 4 { 0.91866 0.46507 0.91863 0.45173 0.91874 0.46505 0.91871 0.45173 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO3_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 23 } VertexArray Vec3Array 23 { 1474.53 3.67094 -336.255 1474.47 3.66244 -324.471 1474.6 3.47846 -336.257 1474.54 3.46994 -324.469 1474.67 3.44246 -336.257 1474.61 3.43394 -324.468 1474.83 2.68394 -336.265 1474.78 2.67444 -324.465 1474.83 2.22446 -336.27 1474.77 2.21494 -324.464 1474.88 2.16394 -336.271 1474.82 2.15444 -324.463 1474.85 1.74046 -336.276 1474.8 1.73094 -324.462 1474.47 1.68746 -336.278 1474.42 1.67844 -324.467 1474.42 1.56395 -333.272 1474.31 1.38444 -324.468 1474.42 1.56395 -333.272 1474.35 1.39295 -333.272 1474.42 1.56395 -333.272 1474.37 1.39295 -336.281 1474.47 1.68746 -336.278 } NormalBinding PER_VERTEX NormalArray Vec3Array 23 { 0.939877 0.341477 0.00502678 0.939863 0.341515 0.00502604 0.894863 0.446315 0.00487282 0.783194 0.621762 0.00443214 0.940506 0.33974 0.00503625 0.968426 0.249257 0.00471845 0.98635 0.164598 0.00463197 0.995477 0.0948946 0.0045292 0.99916 0.0407061 0.00471936 0.988187 0.153167 0.00514919 0.991844 0.127352 0.00513832 0.999989 -2.88949e-05 0.00467912 0.902277 -0.43114 0.00382672 0.561368 -0.827565 0.00172375 0.344275 -0.938868 0.000612813 0.61836 -0.785892 0.00233559 0.93894 -0.344056 0.00411492 0.93252 -0.361093 0.00428748 0.93894 -0.344056 0.00411492 0.925322 -0.379157 0.00442171 0.93894 -0.344056 0.00411492 0.939198 -0.343354 0.00388981 0.344275 -0.938868 0.000612813 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 23 { 1.17668 0.49449 0.00189 0.49374 1.17679 0.45103 0.00168 0.45025 1.17674 0.44317 0.00151 0.44235 1.17733 0.2713 0.0009 0.27039 1.17785 0.16675 0.00079 0.16584 1.17785 0.15321 0.00066 0.15227 1.17835 0.0568 0.00059 0.05586 1.17894 0.04299 0.00146 0.04222 0.8793 0.01507 0.00163 0.00612 0.8793 0.01507 0.87941 0.00716 0.8793 0.01507 1.17941 0.00684 1.17894 0.04299 } TexCoordArray 1 Vec2Array 23 { 0.9223 0.46502 0.92227 0.45165 0.92234 0.46503 0.92231 0.45164 0.92239 0.46503 0.92235 0.45164 0.92248 0.46503 0.92245 0.45164 0.92248 0.46504 0.92245 0.45164 0.92251 0.46504 0.92248 0.45164 0.92249 0.46505 0.92246 0.45164 0.92227 0.46505 0.92224 0.45164 0.92224 0.46164 0.92217 0.45164 0.92224 0.46164 0.92219 0.46164 0.92224 0.46164 0.92221 0.46505 0.92227 0.46505 } TexCoordArray 2 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO2_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1470.49 1.71144 -336.293 1470.49 1.62944 -333.306 1470.43 1.71094 -324.52 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.983172 -0.182612 -0.00501311 -0.983172 -0.182612 -0.00501311 -0.983172 -0.182612 -0.00501311 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.49227 0.06552 0.37326 0.04619 0.02567 0.06552 } TexCoordArray 1 Vec2Array 3 { 0.91988 0.46507 0.91988 0.46168 0.91985 0.4517 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO2_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1470.43 1.71094 -324.52 1470.48 1.63145 -332.592 1470.43 1.71094 -324.52 1470.49 1.62944 -333.306 1470.45 1.59144 -324.519 1470.51 1.55245 -333.306 1470.54 1.43644 -324.518 1470.59 1.43994 -333.305 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.976829 -0.21397 -0.00467896 0.668776 -0.743376 0.0114578 -0.976829 -0.21397 -0.00467896 -0.973365 -0.229206 -0.00500501 -0.937885 -0.346914 -0.00459943 -0.875564 -0.483082 -0.0044909 -0.843902 -0.536481 -0.00419783 -0.814658 -0.579921 -0.00487116 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.02567 0.06552 0.34517 0.04619 0.02567 0.06552 0.15215 0.04667 0.02605 0.03915 0.15239 0.03016 0.02652 0.00592 0.15273 0.00592 } TexCoordArray 1 Vec2Array 8 { 0.91985 0.4517 0.91988 0.46086 0.91985 0.4517 0.91988 0.46168 0.91986 0.4517 0.9199 0.46168 0.91991 0.4517 0.91994 0.46167 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO2_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1470.6 1.43746 -336.296 1470.59 1.43994 -333.305 1470.6 1.43746 -336.296 1470.57 1.47944 -333.305 1470.5 1.59195 -336.294 1470.49 1.62944 -333.306 1470.49 1.71144 -336.293 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.850466 -0.526029 -0.00111908 -0.891976 -0.452075 -0.00257237 -0.850466 -0.526029 -0.00111908 -0.864427 -0.502757 0.0006197 -0.912491 -0.409096 0.000185175 -0.94841 -0.317044 0.000800752 -0.996508 -0.0834595 -0.00229116 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.49312 0.00592 0.37383 0.00592 0.49312 0.00592 0.37371 0.01442 0.49267 0.03727 0.37328 0.04449 0.49227 0.06552 } TexCoordArray 1 Vec2Array 7 { 0.91995 0.46507 0.91994 0.46167 0.91995 0.46507 0.91993 0.46167 0.91989 0.46507 0.91988 0.46168 0.91988 0.46507 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO2_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1471.03 1.61044 -324.512 1470.89 1.43044 -324.514 1471.03 1.61044 -324.512 1470.93 1.43394 -333.302 1471.08 1.61395 -333.3 1470.95 1.43194 -336.294 1471.09 1.61244 -336.292 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.778687 -0.627402 0.0037413 0.789299 -0.614 0.00335152 0.778687 -0.627402 0.0037413 0.777147 -0.629307 0.00401015 0.772577 -0.634907 0.0041828 0.779108 -0.626876 0.00427644 0.790126 -0.612937 0.00295066 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 } TexCoordArray 1 Vec2Array 7 { 0.92021 0.45169 0.92012 0.45169 0.92021 0.45169 0.92015 0.46167 0.92024 0.46167 0.92016 0.46507 0.92024 0.46507 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0192WINNEBAGO2_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1473.9 1.39194 -324.473 1473.81 1.55844 -324.474 1473.94 1.39995 -333.276 1473.85 1.56595 -333.276 1473.94 1.39995 -333.276 1473.87 1.56596 -336.281 1473.96 1.39945 -336.283 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.879762 -0.475393 -0.00443354 -0.879334 -0.476186 -0.00441294 -0.879303 -0.476239 -0.00477051 -0.878902 -0.476978 -0.00476506 -0.879303 -0.476239 -0.00477051 -0.879213 -0.476394 -0.00581743 -0.879527 -0.475814 -0.00577805 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 } TexCoordArray 1 Vec2Array 7 { 0.92192 0.45165 0.92187 0.45165 0.92195 0.46164 0.92189 0.46164 0.92195 0.46164 0.92191 0.46505 0.92196 0.46506 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079STAIRSIDE_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1502.36 1.25744 -299.111 1496.36 3.48544 -300.618 1502.36 1.46044 -299.111 1496.36 3.68844 -300.618 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.243599 0 -0.969876 0.243599 0 -0.969876 0.243599 0 -0.969876 0.243599 0 -0.969876 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.93895 0.42285 0.93536 0.42457 0.93895 0.42285 0.93536 0.42457 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079STAIRSIDE_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.36 3.48544 -300.618 1490.7 6.43694 -302.036 1496.36 3.68844 -300.618 1490.7 6.64044 -302.036 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.243023 0 -0.970021 0.243023 0 -0.970021 0.243023 0 -0.970021 0.243023 0 -0.970021 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.93536 0.42457 0.93198 0.42618 0.93536 0.42457 0.93198 0.42618 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079RAFTER3001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_47 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_48 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 7 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 } VertexArray Vec3Array 28 { 1484.15 1.18243 -272.493 1491.34 1.18244 -301.501 1484.15 6.18044 -272.493 1491.34 6.18044 -301.501 1495.31 1.22993 -270.609 1484.22 1.22994 -273.39 1489.32 3.49893 -272.112 1484.22 6.19643 -273.39 1496.57 1.22994 -275.66 1485.48 1.22994 -278.442 1490.57 3.49893 -277.163 1485.48 6.19643 -278.442 1498.2 1.22994 -282.241 1487.11 1.22994 -285.022 1492.2 3.49893 -283.744 1487.11 6.19643 -285.022 1499.77 1.22994 -288.607 1488.69 1.22994 -291.389 1493.78 3.49893 -290.111 1488.69 6.19643 -291.389 1501.09 1.22994 -293.909 1490 1.22994 -296.69 1495.09 3.49893 -295.412 1490 6.19643 -296.69 1502.1 1.22994 -297.981 1491.01 1.22994 -300.763 1496.1 3.49894 -299.484 1491.01 6.19644 -300.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { 0.970628 0 0.240585 0.970628 0 0.240585 0.970628 0 0.240585 0.970628 0 0.240585 0.243236 -0.000395407 -0.969967 0.243153 -0.000197058 -0.969988 0.243153 -0.000197058 -0.969988 0.243071 0 -0.970009 0.243314 0.000909526 -0.969947 0.243505 0.00045369 -0.969899 0.243505 0.00045369 -0.969899 0.243696 0 -0.969852 0.243234 0.000683685 -0.969967 0.243378 0.00034104 -0.969932 0.243378 0.00034104 -0.969932 0.243521 0 -0.969896 0.243524 -7.06408e-06 -0.969895 0.243522 -3.52231e-06 -0.969895 0.243522 -3.52231e-06 -0.969895 0.243521 0 -0.969896 0.243234 0.000683685 -0.969967 0.243378 0.00034104 -0.969932 0.243378 0.00034104 -0.969932 0.243521 0 -0.969896 0.243319 0.000923647 -0.969946 0.243513 0.000460737 -0.969897 0.243513 0.000460737 -0.969897 0.243707 0 -0.969849 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 7.996 0.0015 0.004 0.0015 7.996 2.9985 0.004 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 } TexCoordArray 1 Vec2Array 28 { 0.92806 0.39264 0.93236 0.42557 0.92806 0.39264 0.93236 0.42557 0.93473 0.3905 0.9281 0.39365 0.93115 0.3922 0.9281 0.39365 0.93549 0.39623 0.92885 0.39939 0.9319 0.39794 0.92885 0.39939 0.93646 0.4037 0.92983 0.40686 0.93287 0.40541 0.92983 0.40686 0.9374 0.41093 0.93077 0.41409 0.93382 0.41264 0.93077 0.41409 0.93819 0.41695 0.93156 0.42011 0.9346 0.41865 0.93156 0.42011 0.93879 0.42157 0.93216 0.42473 0.93521 0.42328 0.93216 0.42473 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079RAFTER3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_47 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_48 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 7 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 DrawArrays TRIANGLE_STRIP 30 4 } VertexArray Vec3Array 34 { 1496.1 3.49894 -299.484 1491.01 6.19644 -300.763 1496.1 3.49894 -299.484 1491.01 1.22994 -300.763 1502.1 1.22994 -297.981 1495.09 3.49893 -295.412 1490 6.19643 -296.69 1495.09 3.49893 -295.412 1490 1.22994 -296.69 1501.09 1.22994 -293.909 1493.78 3.49893 -290.111 1488.69 6.19643 -291.389 1493.78 3.49893 -290.111 1488.69 1.22994 -291.389 1499.77 1.22994 -288.607 1492.2 3.49893 -283.744 1487.11 6.19643 -285.022 1492.2 3.49893 -283.744 1487.11 1.22994 -285.022 1498.2 1.22994 -282.241 1490.57 3.49893 -277.163 1485.48 6.19643 -278.442 1490.57 3.49893 -277.163 1485.48 1.22994 -278.442 1496.57 1.22994 -275.66 1489.32 3.49893 -272.112 1484.22 6.19643 -273.39 1489.32 3.49893 -272.112 1484.22 1.22994 -273.39 1495.31 1.22993 -270.609 1491.34 6.18044 -301.501 1491.34 1.18244 -301.501 1484.15 6.18044 -272.493 1484.15 1.18243 -272.493 } NormalBinding PER_VERTEX NormalArray Vec3Array 34 { -0.243513 -0.000460737 0.969897 -0.243707 0 0.969849 -0.243513 -0.000460737 0.969897 -0.243513 -0.000460737 0.969897 -0.243319 -0.000923647 0.969946 -0.243378 -0.000341031 0.969932 -0.243521 0 0.969896 -0.243378 -0.000341031 0.969932 -0.243378 -0.000341031 0.969932 -0.243234 -0.000683666 0.969967 -0.243522 3.49479e-06 0.969895 -0.243521 0 0.969896 -0.243522 3.49479e-06 0.969895 -0.243522 3.49479e-06 0.969895 -0.243524 7.00889e-06 0.969895 -0.243378 -0.000341031 0.969932 -0.243521 0 0.969896 -0.243378 -0.000341031 0.969932 -0.243378 -0.000341031 0.969932 -0.243234 -0.000683666 0.969967 -0.243505 -0.000453681 0.969899 -0.243696 0 0.969852 -0.243505 -0.000453681 0.969899 -0.243505 -0.000453681 0.969899 -0.243314 -0.000909508 0.969947 -0.243153 0.000197021 0.969988 -0.243071 0 0.970009 -0.243153 0.000197021 0.969988 -0.243153 0.000197021 0.969988 -0.243236 0.000395333 0.969967 -0.970628 0 -0.240585 -0.970628 0 -0.240585 -0.970628 0 -0.240585 -0.970628 0 -0.240585 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 34 { 2.75742 1.37082 0.003 2.9985 2.75742 1.37082 0.003 0.0015 5.997 0.0015 2.75742 1.37082 0.003 2.9985 2.75742 1.37082 0.003 0.0015 5.997 0.0015 2.75742 1.37082 0.003 2.9985 2.75742 1.37082 0.003 0.0015 5.997 0.0015 2.75742 1.37082 0.003 2.9985 2.75742 1.37082 0.003 0.0015 5.997 0.0015 2.75742 1.37082 0.003 2.9985 2.75742 1.37082 0.003 0.0015 5.997 0.0015 2.75742 1.37082 0.003 2.9985 2.75742 1.37082 0.003 0.0015 5.997 0.0015 0.004 2.9985 0.004 0.0015 7.996 2.9985 7.996 0.0015 } TexCoordArray 1 Vec2Array 34 { 0.93521 0.42328 0.93216 0.42473 0.93521 0.42328 0.93216 0.42473 0.93879 0.42157 0.9346 0.41865 0.93156 0.42011 0.9346 0.41865 0.93156 0.42011 0.93819 0.41695 0.93382 0.41264 0.93077 0.41409 0.93382 0.41264 0.93077 0.41409 0.9374 0.41093 0.93287 0.40541 0.92983 0.40686 0.93287 0.40541 0.92983 0.40686 0.93646 0.4037 0.9319 0.39794 0.92885 0.39939 0.9319 0.39794 0.92885 0.39939 0.93549 0.39623 0.93115 0.3922 0.9281 0.39365 0.93115 0.3922 0.9281 0.39365 0.93473 0.3905 0.93236 0.42557 0.93236 0.42557 0.92806 0.39264 0.92806 0.39264 } TexCoordArray 2 Vec2Array 34 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 34 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITLANESTAIR" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1495.93 1.25743 -269.13 1494.99 1.25743 -269.364 1503.3 1.25744 -298.877 1502.36 1.25744 -299.111 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 8.64342e-08 -1 -3.4727e-07 8.64395e-08 -1 -3.47269e-07 8.64395e-08 -1 -3.47269e-07 8.64448e-08 -1 -3.47267e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 3 0 0 2 3 2 0 } TexCoordArray 1 Vec2Array 4 { 0.9351 0.38882 0.93454 0.38908 0.93951 0.42259 0.93895 0.42285 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1503.3 1.46044 -298.877 1502.36 1.46044 -299.111 1495.93 1.46043 -269.13 1494.99 1.46043 -269.364 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -8.64448e-08 1 3.47267e-07 -8.64397e-08 1 3.47269e-07 -8.64397e-08 1 3.47269e-07 -8.64346e-08 1 3.4727e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.93951 0.42259 0.93895 0.42285 0.9351 0.38882 0.93454 0.38908 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1488.35 4.69794 -277.998 1488.41 4.69794 -278.238 1488.35 1.20793 -277.998 1488.41 1.20793 -278.238 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.970084 0 -0.242768 -0.970084 0 -0.242768 -0.970084 0 -0.242768 -0.970084 0 -0.242768 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.66525 0.77654 0.66525 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93057 0.39889 0.93061 0.39916 0.93057 0.39889 0.93061 0.39916 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1488.58 1.20793 -277.941 1488.63 1.20793 -278.182 1488.58 4.59393 -277.941 1488.63 4.59393 -278.182 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.979208 0 0.20286 0.979208 0 0.20286 0.979208 0 0.20286 0.979208 0 0.20286 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.64544 0.22346 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.93071 0.39882 0.93074 0.39909 0.93071 0.39882 0.93074 0.39909 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1488.35 4.69794 -277.998 1488.35 1.20793 -277.998 1488.58 4.59393 -277.941 1488.58 1.20793 -277.941 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.240475 0 0.970655 -0.240475 0 0.970655 -0.240475 0 0.970655 -0.240475 0 0.970655 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93057 0.39889 0.93057 0.39889 0.93071 0.39882 0.93071 0.39882 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1488.63 1.20793 -278.182 1488.41 1.20793 -278.238 1488.63 4.59393 -278.182 1488.41 4.69794 -278.238 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.246709 0 -0.96909 0.246709 0 -0.96909 0.246709 0 -0.96909 0.246709 0 -0.96909 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.93074 0.39909 0.93061 0.39916 0.93074 0.39909 0.93061 0.39916 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1485.57 1.22194 -278.776 1485.84 1.22194 -278.706 1485.57 1.22194 -278.776 1485.84 4.50444 -278.706 1485.57 4.65393 -278.776 1485.86 4.83744 -278.702 1485.57 4.65393 -278.776 1485.91 5.15894 -278.687 1485.52 5.20494 -278.788 1486.05 5.48043 -278.654 1485.46 5.58144 -278.803 1486.31 5.79643 -278.59 1485.28 6.05194 -278.849 1485.03 6.45294 -278.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.25097 0 0.967995 -0.25097 0 0.967995 -0.25097 0 0.967995 -0.250887 0.000159217 0.968016 -0.250326 -0.000524923 0.968161 -0.246239 -0.00183881 0.969207 -0.250326 -0.000524923 0.968161 -0.248965 0.000564714 0.968512 -0.248316 0.00139872 0.968678 -0.245738 0.00375267 0.969329 -0.243987 0.00185753 0.969777 -0.244411 -0.00116342 0.969671 -0.244487 -0.00268736 0.969649 -0.245763 -0.00819325 0.969295 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.92891 0.39977 0.92907 0.39969 0.92891 0.39977 0.92907 0.39969 0.92891 0.39977 0.92908 0.39968 0.92891 0.39977 0.92911 0.39967 0.92888 0.39978 0.92919 0.39963 0.92884 0.3998 0.92935 0.39956 0.92873 0.39985 0.92858 0.39992 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1485.91 1.22194 -278.972 1485.63 1.22194 -279.042 1485.91 4.50444 -278.972 1485.63 4.65393 -279.042 1485.92 4.83744 -278.968 1485.63 4.65393 -279.042 1485.98 5.15894 -278.955 1485.58 5.20494 -279.055 1486.11 5.48043 -278.92 1485.52 5.58144 -279.07 1486.37 5.79643 -278.857 1485.34 6.05194 -279.116 1485.1 6.45294 -279.176 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.242536 0 -0.970143 0.242536 0 -0.970143 0.242639 0.000205687 -0.970117 0.24325 -0.000323411 -0.969964 0.248035 -0.00134762 -0.96875 0.24325 -0.000323411 -0.969964 0.244555 0.000280644 -0.969635 0.244241 0.00163556 -0.969713 0.245219 -0.0011598 -0.969467 0.244623 -0.00275534 -0.969614 0.244045 -0.00216127 -0.969761 0.243774 -0.000486296 -0.969832 0.244144 0.00109712 -0.969739 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.92911 0.39999 0.92894 0.40007 0.92911 0.39999 0.92894 0.40007 0.92912 0.39999 0.92894 0.40007 0.92915 0.39997 0.92891 0.40009 0.92923 0.39993 0.92888 0.4001 0.92938 0.39986 0.92877 0.40015 0.92862 0.40022 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1486.37 5.79643 -278.857 1486.31 5.79643 -278.59 1486.11 5.48043 -278.92 1486.05 5.48043 -278.654 1485.98 5.15894 -278.955 1485.91 5.15894 -278.687 1485.92 4.83744 -278.968 1485.86 4.83744 -278.702 1485.91 4.50444 -278.972 1485.84 4.50444 -278.706 1485.91 1.22194 -278.972 1485.84 1.22194 -278.706 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.744723 -0.646095 0.167178 0.744525 -0.646253 0.167449 0.798277 -0.574873 0.179652 0.845721 -0.494434 0.200728 0.91534 -0.331869 0.228069 0.937399 -0.258195 0.233708 0.965143 -0.126419 0.229168 0.969339 -0.0837315 0.23102 0.967833 -0.00780963 0.251472 0.967116 -0.00293706 0.254317 0.967121 0 0.254319 0.967121 0 0.254319 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.92938 0.39986 0.92935 0.39956 0.92923 0.39993 0.92919 0.39963 0.92915 0.39997 0.92911 0.39967 0.92912 0.39999 0.92908 0.39968 0.92911 0.39999 0.92907 0.39969 0.92911 0.39999 0.92907 0.39969 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1485.63 1.22194 -279.042 1485.57 1.22194 -278.776 1485.63 4.65393 -279.042 1485.57 4.65393 -278.776 1485.58 5.20494 -279.055 1485.52 5.20494 -278.788 1485.52 5.58144 -279.07 1485.46 5.58144 -278.803 1485.34 6.05194 -279.116 1485.28 6.05194 -278.849 1485.1 6.45294 -279.176 1485.03 6.45294 -278.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.97554 0 -0.219821 -0.97554 0 -0.219821 -0.975517 -0.00695376 -0.219816 -0.975298 -0.0227484 -0.21972 -0.969577 -0.110872 -0.218238 -0.966971 -0.133088 -0.217383 -0.945933 -0.245078 -0.212479 -0.926872 -0.312335 -0.208218 -0.885994 -0.418752 -0.199153 -0.855274 -0.477026 -0.202367 -0.82239 -0.532529 -0.200216 -0.814404 -0.539655 -0.213352 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.92894 0.40007 0.92891 0.39977 0.92894 0.40007 0.92891 0.39977 0.92891 0.40009 0.92888 0.39978 0.92888 0.4001 0.92884 0.3998 0.92877 0.40015 0.92873 0.39985 0.92862 0.40022 0.92858 0.39992 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.44 2.87294 -293.387 1496.5 2.87294 -293.625 1496.44 1.20793 -293.387 1496.5 1.20793 -293.625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.969724 0 -0.244203 -0.969724 0 -0.244203 -0.969724 0 -0.244203 -0.969724 0 -0.244203 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.31764 0.21876 0.31764 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93541 0.41636 0.93544 0.41663 0.93541 0.41636 0.93544 0.41663 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.66 1.20793 -293.33 1496.72 1.20793 -293.569 1496.66 2.76893 -293.33 1496.72 2.76893 -293.569 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.96985 0 0.243701 0.96985 0 0.243701 0.96985 0 0.243701 0.96985 0 0.243701 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.29782 0.78124 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.93554 0.41629 0.93558 0.41656 0.93554 0.41629 0.93558 0.41656 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.44 2.87294 -293.387 1496.44 1.20793 -293.387 1496.66 2.76893 -293.33 1496.66 1.20793 -293.33 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.250869 0 0.968021 -0.250869 0 0.968021 -0.250869 0 0.968021 -0.250869 0 0.968021 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93541 0.41636 0.93541 0.41636 0.93554 0.41629 0.93554 0.41629 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.72 1.20793 -293.569 1496.5 1.20793 -293.625 1496.72 2.76893 -293.569 1496.5 2.87294 -293.625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.246581 0 -0.969122 0.246581 0 -0.969122 0.246581 0 -0.969122 0.246581 0 -0.969122 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.93558 0.41656 0.93544 0.41663 0.93558 0.41656 0.93544 0.41663 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.94 3.43443 -293.762 1495 3.43443 -294.002 1494.94 1.20793 -293.762 1495 1.20793 -294.002 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.970201 0 -0.242303 -0.970201 0 -0.242303 -0.970201 0 -0.242303 -0.970201 0 -0.242303 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.4246 0.21876 0.4246 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93451 0.41678 0.93455 0.41705 0.93451 0.41678 0.93455 0.41705 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1495.16 1.20793 -293.705 1495.22 1.20793 -293.945 1495.16 3.33044 -293.705 1495.22 3.33044 -293.945 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.970084 0 0.242768 0.970084 0 0.242768 0.970084 0 0.242768 0.970084 0 0.242768 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.40478 0.78124 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.93464 0.41672 0.93468 0.41699 0.93464 0.41672 0.93468 0.41699 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.94 3.43443 -293.762 1494.94 1.20793 -293.762 1495.16 3.33044 -293.705 1495.16 1.20793 -293.705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.250869 0 0.968021 -0.250869 0 0.968021 -0.250869 0 0.968021 -0.250869 0 0.968021 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93451 0.41678 0.93451 0.41678 0.93464 0.41672 0.93464 0.41672 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1495.22 1.20793 -293.945 1495 1.20793 -294.002 1495.22 3.33044 -293.945 1495 3.43443 -294.002 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.250739 0 -0.968055 0.250739 0 -0.968055 0.250739 0 -0.968055 0.250739 0 -0.968055 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.93468 0.41699 0.93455 0.41705 0.93468 0.41699 0.93455 0.41705 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1492.41 4.69794 -294.396 1492.47 4.69794 -294.636 1492.41 1.20793 -294.396 1492.47 1.20793 -294.636 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.970084 0 -0.242768 -0.970084 0 -0.242768 -0.970084 0 -0.242768 -0.970084 0 -0.242768 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.66525 0.21876 0.66525 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.933 0.4175 0.93303 0.41777 0.933 0.4175 0.93303 0.41777 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1492.64 1.20793 -294.339 1492.7 1.20793 -294.579 1492.64 4.59393 -294.339 1492.7 4.59393 -294.579 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.970084 0 0.242768 0.970084 0 0.242768 0.970084 0 0.242768 0.970084 0 0.242768 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.64544 0.78124 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.93314 0.41744 0.93317 0.41771 0.93314 0.41744 0.93317 0.41771 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1492.41 4.69794 -294.396 1492.41 1.20793 -294.396 1492.64 4.59393 -294.339 1492.64 1.20793 -294.339 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.240596 0 0.970625 -0.240596 0 0.970625 -0.240596 0 0.970625 -0.240596 0 0.970625 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.933 0.4175 0.933 0.4175 0.93314 0.41744 0.93314 0.41744 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1492.7 1.20793 -294.579 1492.47 1.20793 -294.636 1492.7 4.59393 -294.579 1492.47 4.69794 -294.636 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.240596 0 -0.970625 0.240596 0 -0.970625 0.240596 0 -0.970625 0.240596 0 -0.970625 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.93317 0.41771 0.93303 0.41777 0.93317 0.41771 0.93303 0.41777 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1489.62 1.22194 -295.174 1489.91 1.22194 -295.104 1489.62 1.22194 -295.174 1489.91 4.50444 -295.104 1489.62 4.65393 -295.174 1489.93 4.83744 -295.1 1489.62 4.65393 -295.174 1489.98 5.15894 -295.085 1489.58 5.20494 -295.186 1490.12 5.48043 -295.052 1489.52 5.58144 -295.2 1490.37 5.79643 -294.988 1489.34 6.05194 -295.247 1489.1 6.45294 -295.307 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.234537 0 0.972107 -0.234537 0 0.972107 -0.234537 0 0.972107 -0.234483 0.000110428 0.97212 -0.235498 3.99153e-05 0.971875 -0.230098 -0.00367866 0.973161 -0.235498 3.99153e-05 0.971875 -0.240747 0.00169592 0.970586 -0.242639 0.00207347 0.970114 -0.2411 -0.00165224 0.970499 -0.24156 -0.000134181 0.970386 -0.242845 -1.64242e-05 0.970065 -0.243486 0.00172077 0.969903 -0.244144 -0.00109712 0.969739 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.93133 0.41838 0.9315 0.41831 0.93133 0.41838 0.9315 0.41831 0.93133 0.41838 0.93151 0.4183 0.93133 0.41838 0.93154 0.41828 0.93131 0.4184 0.93163 0.41825 0.93127 0.41841 0.93178 0.41817 0.93116 0.41847 0.93102 0.41854 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1489.98 1.22194 -295.37 1489.69 1.22194 -295.441 1489.98 4.50444 -295.37 1489.69 4.65393 -295.441 1489.99 4.83744 -295.366 1489.69 4.65393 -295.441 1490.05 5.15894 -295.353 1489.64 5.20494 -295.453 1490.18 5.48043 -295.318 1489.58 5.58144 -295.468 1490.43 5.79643 -295.255 1489.4 6.05194 -295.514 1489.17 6.45294 -295.574 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.237818 0 -0.97131 0.237818 0 -0.97131 0.237921 0.00021305 -0.971284 0.238365 -5.5853e-05 -0.971176 0.243009 -0.000822798 -0.970024 0.238365 -5.5853e-05 -0.971176 0.239106 0.00178685 -0.970992 0.239317 0.0023826 -0.970939 0.241513 0.00278731 -0.970393 0.243047 -0.000498923 -0.970014 0.242924 -0.00261949 -0.970042 0.242971 -0.00368761 -0.970026 0.242377 -0.00622202 -0.970162 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.93154 0.41861 0.93137 0.41869 0.93154 0.41861 0.93137 0.41869 0.93155 0.4186 0.93137 0.41869 0.93159 0.41859 0.93134 0.4187 0.93166 0.41855 0.93131 0.41872 0.93181 0.41848 0.9312 0.41877 0.93106 0.41884 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1490.43 5.79643 -295.255 1490.37 5.79643 -294.988 1490.18 5.48043 -295.318 1490.12 5.48043 -295.052 1490.05 5.15894 -295.353 1489.98 5.15894 -295.085 1489.99 4.83744 -295.366 1489.93 4.83744 -295.1 1489.98 4.50444 -295.37 1489.91 4.50444 -295.104 1489.98 1.22194 -295.37 1489.91 1.22194 -295.104 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.756051 -0.632037 0.170047 0.755843 -0.632209 0.170331 0.805886 -0.563492 0.181727 0.849302 -0.487745 0.201967 0.915207 -0.331973 0.228454 0.937368 -0.25819 0.233834 0.965181 -0.126413 0.229009 0.96941 -0.0837305 0.230724 0.967843 -0.00784135 0.251434 0.967116 -0.0029553 0.254317 0.967121 0 0.254319 0.967121 0 0.254319 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.93181 0.41848 0.93178 0.41817 0.93166 0.41855 0.93163 0.41825 0.93159 0.41859 0.93154 0.41828 0.93155 0.4186 0.93151 0.4183 0.93154 0.41861 0.9315 0.41831 0.93154 0.41861 0.9315 0.41831 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1489.69 1.22194 -295.441 1489.62 1.22194 -295.174 1489.69 4.65393 -295.441 1489.62 4.65393 -295.174 1489.64 5.20494 -295.453 1489.58 5.20494 -295.186 1489.58 5.58144 -295.468 1489.52 5.58144 -295.2 1489.4 6.05194 -295.514 1489.34 6.05194 -295.247 1489.17 6.45294 -295.574 1489.1 6.45294 -295.307 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.967248 0 -0.253835 -0.967248 0 -0.253835 -0.967224 -0.00694006 -0.253829 -0.968132 -0.0204602 -0.249602 -0.967404 -0.104114 -0.230847 -0.968017 -0.125575 -0.217194 -0.946013 -0.245089 -0.212109 -0.926957 -0.312325 -0.207854 -0.888523 -0.413269 -0.199337 -0.860742 -0.466592 -0.203507 -0.831351 -0.517586 -0.202386 -0.823121 -0.525187 -0.215987 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.93137 0.41869 0.93133 0.41838 0.93137 0.41869 0.93133 0.41838 0.93134 0.4187 0.93131 0.4184 0.93131 0.41872 0.93127 0.41841 0.9312 0.41877 0.93116 0.41847 0.93106 0.41884 0.93102 0.41854 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498 2.87294 -299.702 1498.06 2.87294 -299.941 1498 1.20794 -299.702 1498.06 1.20794 -299.941 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.969843 0 -0.24373 -0.969843 0 -0.24373 -0.969843 0 -0.24373 -0.969843 0 -0.24373 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.31764 0.00395 0.31764 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93634 0.42353 0.93638 0.4238 0.93634 0.42353 0.93638 0.4238 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.23 1.20794 -299.645 1498.29 1.20794 -299.884 1498.23 2.76893 -299.645 1498.29 2.76893 -299.884 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.96985 0 0.243701 0.96985 0 0.243701 0.96985 0 0.243701 0.96985 0 0.243701 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.29782 0.99606 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.93648 0.42346 0.93652 0.42373 0.93648 0.42346 0.93652 0.42373 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498 2.87294 -299.702 1498 1.20794 -299.702 1498.23 2.76893 -299.645 1498.23 1.20794 -299.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.240596 0 0.970625 -0.240596 0 0.970625 -0.240596 0 0.970625 -0.240596 0 0.970625 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93634 0.42353 0.93634 0.42353 0.93648 0.42346 0.93648 0.42346 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.29 1.20794 -299.884 1498.06 1.20794 -299.941 1498.29 2.76893 -299.884 1498.06 2.87294 -299.941 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.240474 0 -0.970656 0.240474 0 -0.970656 0.240474 0 -0.970656 0.240474 0 -0.970655 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.93652 0.42373 0.93638 0.4238 0.93652 0.42373 0.93638 0.4238 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.51 3.43444 -300.077 1496.57 3.43444 -300.316 1496.51 1.20794 -300.077 1496.57 1.20794 -300.316 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.969843 0 -0.24373 -0.969843 0 -0.24373 -0.969843 0 -0.24373 -0.969843 0 -0.24373 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.4246 0.00395 0.4246 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93545 0.42395 0.93549 0.42422 0.93545 0.42395 0.93549 0.42422 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.73 1.20794 -300.02 1496.79 1.20794 -300.26 1496.73 3.33044 -300.02 1496.79 3.33044 -300.26 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.970084 0 0.242768 0.970084 0 0.242768 0.970084 0 0.242768 0.970084 0 0.242768 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.40478 0.99606 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.93558 0.42389 0.93562 0.42416 0.93558 0.42389 0.93562 0.42416 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.51 3.43444 -300.077 1496.51 1.20794 -300.077 1496.73 3.33044 -300.02 1496.73 1.20794 -300.02 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.250869 0 0.968021 -0.250869 0 0.968021 -0.250869 0 0.968021 -0.250869 0 0.968021 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93545 0.42395 0.93545 0.42395 0.93558 0.42389 0.93558 0.42389 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.79 1.20794 -300.26 1496.57 1.20794 -300.316 1496.79 3.33044 -300.26 1496.57 3.43444 -300.316 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.246709 0 -0.96909 0.246709 0 -0.96909 0.246709 0 -0.96909 0.246709 0 -0.96909 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.93562 0.42416 0.93549 0.42422 0.93562 0.42416 0.93549 0.42422 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.98 4.69794 -300.711 1494.04 4.69794 -300.951 1493.98 1.20794 -300.711 1494.04 1.20794 -300.951 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.970084 0 -0.242768 -0.970084 0 -0.242768 -0.970084 0 -0.242768 -0.970084 0 -0.242768 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.66525 0.00395 0.66525 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93394 0.42467 0.93397 0.42494 0.93394 0.42467 0.93397 0.42494 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.2 1.20794 -300.655 1494.26 1.20794 -300.894 1494.2 4.59393 -300.655 1494.26 4.59393 -300.894 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.96996 0 0.243264 0.96996 0 0.243264 0.96996 0 0.243264 0.96996 0 0.243264 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.64544 0.99606 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.93407 0.42461 0.9341 0.42488 0.93407 0.42461 0.9341 0.42488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.98 4.69794 -300.711 1493.98 1.20794 -300.711 1494.2 4.59393 -300.655 1494.2 1.20794 -300.655 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.246581 0 0.969122 -0.246581 0 0.969122 -0.246581 0 0.969122 -0.246581 0 0.969122 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93394 0.42467 0.93394 0.42467 0.93407 0.42461 0.93407 0.42461 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.26 1.20794 -300.894 1494.04 1.20794 -300.951 1494.26 4.59393 -300.894 1494.04 4.69794 -300.951 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.250869 0 -0.968021 0.250869 0 -0.968021 0.250869 0 -0.968021 0.250869 0 -0.968021 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.9341 0.42488 0.93397 0.42494 0.9341 0.42488 0.93397 0.42494 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1491.19 1.22194 -301.49 1491.47 1.22194 -301.418 1491.19 1.22194 -301.49 1491.47 4.50444 -301.418 1491.19 4.65394 -301.49 1491.49 4.83744 -301.415 1491.19 4.65394 -301.49 1491.54 5.15894 -301.401 1491.14 5.20494 -301.502 1491.67 5.48044 -301.367 1491.08 5.58144 -301.517 1491.93 5.79644 -301.304 1490.9 6.05194 -301.563 1490.66 6.45294 -301.623 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.248987 0 0.968507 -0.248987 0 0.968507 -0.248987 0 0.968507 -0.248843 0.000287357 0.968544 -0.247538 -7.66668e-05 0.968878 -0.243081 0.000785572 0.970006 -0.247538 -7.66668e-05 0.968878 -0.243957 -0.00256905 0.969783 -0.245556 -0.00146509 0.969381 -0.245631 0.00209538 0.969361 -0.244621 0.00271149 0.969615 -0.244031 0.00212576 0.969765 -0.243752 0.000463553 0.969837 -0.244091 -0.00098948 0.969752 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.93227 0.42556 0.93244 0.42547 0.93227 0.42556 0.93244 0.42547 0.93227 0.42556 0.93245 0.42547 0.93227 0.42556 0.93248 0.42545 0.93224 0.42557 0.93256 0.42542 0.9322 0.42559 0.93271 0.42534 0.93209 0.42564 0.93195 0.42571 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1491.53 1.22194 -301.686 1491.26 1.22194 -301.756 1491.53 4.50444 -301.686 1491.26 4.65394 -301.756 1491.55 4.83744 -301.682 1491.26 4.65394 -301.756 1491.61 5.15894 -301.668 1491.21 5.20494 -301.768 1491.75 5.48044 -301.634 1491.15 5.58144 -301.784 1492 5.79644 -301.571 1490.97 6.05194 -301.829 1490.72 6.45294 -301.888 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.250867 0 -0.968022 0.250867 0 -0.968022 0.250785 -0.000159064 -0.968043 0.249331 -0.000366579 -0.968418 0.249514 -0.00384173 -0.968364 0.249331 -0.000366579 -0.968418 0.243881 -0.00131263 -0.969804 0.242335 -0.00137462 -0.970192 0.242382 -0.00118479 -0.97018 0.242739 -0.000221741 -0.970092 0.243802 0.00398292 -0.969817 0.244086 0.00468564 -0.969742 0.245388 0.010309 -0.96937 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.93247 0.42578 0.93231 0.42586 0.93247 0.42578 0.93231 0.42586 0.93248 0.42577 0.93231 0.42586 0.93252 0.42576 0.93228 0.42587 0.9326 0.42572 0.93224 0.42589 0.93275 0.42565 0.93214 0.42594 0.93199 0.42601 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1492 5.79644 -301.571 1491.93 5.79644 -301.304 1491.75 5.48044 -301.634 1491.67 5.48044 -301.367 1491.61 5.15894 -301.668 1491.54 5.15894 -301.401 1491.55 4.83744 -301.682 1491.49 4.83744 -301.415 1491.53 4.50444 -301.686 1491.47 4.50444 -301.418 1491.53 1.22194 -301.686 1491.47 1.22194 -301.418 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.749547 -0.632156 0.196361 0.740537 -0.639054 0.207882 0.786993 -0.574118 0.225897 0.835339 -0.494747 0.239654 0.909444 -0.332571 0.249615 0.939641 -0.249111 0.234561 0.963973 -0.136019 0.228595 0.971475 -0.0931129 0.218096 0.975819 -0.0102397 0.218338 0.975889 -0.00291057 0.218247 0.975893 0 0.218248 0.975893 0 0.218248 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.93275 0.42565 0.93271 0.42534 0.9326 0.42572 0.93256 0.42542 0.93252 0.42576 0.93248 0.42545 0.93248 0.42577 0.93245 0.42547 0.93247 0.42578 0.93244 0.42547 0.93247 0.42578 0.93244 0.42547 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1491.26 1.22194 -301.756 1491.19 1.22194 -301.49 1491.26 4.65394 -301.756 1491.19 4.65394 -301.49 1491.21 5.20494 -301.768 1491.14 5.20494 -301.502 1491.15 5.58144 -301.784 1491.08 5.58144 -301.517 1490.97 6.05194 -301.829 1490.9 6.05194 -301.563 1490.72 6.45294 -301.888 1490.66 6.45294 -301.623 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.96712 0 -0.254319 -0.96712 0 -0.254319 -0.967097 -0.00692301 -0.254312 -0.966859 -0.0226657 -0.254304 -0.961089 -0.110877 -0.253009 -0.958476 -0.133335 -0.252083 -0.937711 -0.245249 -0.246072 -0.918887 -0.3122 -0.241198 -0.875976 -0.423821 -0.230306 -0.852556 -0.47649 -0.214721 -0.822249 -0.532264 -0.201498 -0.830091 -0.524939 -0.188118 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.93231 0.42586 0.93227 0.42556 0.93231 0.42586 0.93227 0.42556 0.93228 0.42587 0.93224 0.42557 0.93224 0.42589 0.9322 0.42559 0.93214 0.42594 0.93209 0.42564 0.93199 0.42601 0.93195 0.42571 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079MAINSTAND1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1503.3 1.25744 -298.877 1502.36 1.25744 -299.111 1503.3 1.46044 -298.877 1502.36 1.46044 -299.111 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.241557 0 -0.970387 0.241557 0 -0.970387 0.241557 0 -0.970387 0.241557 0 -0.970387 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.0005 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.93951 0.42259 0.93895 0.42285 0.93951 0.42259 0.93895 0.42285 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079MAINSTAND1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1495.93 1.25743 -269.13 1503.3 1.25744 -298.877 1495.93 1.46043 -269.13 1503.3 1.46044 -298.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.970653 0 0.240485 0.970653 0 0.240485 0.970653 0 0.240485 0.970653 0 0.240485 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.43863 0.0005 -1.43863 0.0005 -0.43964 0.9995 -0.43963 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.9351 0.38882 0.93951 0.42259 0.9351 0.38882 0.93951 0.42259 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079GSRAIL1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1483.33 7.21643 -272.291 1483.33 6.64044 -272.29 1483.33 7.21643 -272.291 1490.7 6.64044 -302.036 1490.7 7.21643 -302.036 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.97065 0.000210246 0.240496 0.970651 0.000420485 0.240493 0.97065 0.000210246 0.240496 0.97065 0.000210246 0.240496 0.970649 0 0.2405 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -19.9885 1 -19.9885 0 -19.9885 1 20.9885 0 20.9885 } TexCoordArray 1 Vec2Array 5 { 0.92757 0.39241 0.92757 0.3924 0.92757 0.39241 0.93198 0.42618 0.93198 0.42618 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079GSRAIL1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1495.93 2.03493 -269.13 1495.93 1.46043 -269.13 1495.93 2.03493 -269.13 1503.3 1.46044 -298.877 1503.3 2.03494 -298.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.970653 0 0.240485 0.970653 0 0.240485 0.970653 0 0.240485 0.970653 0 0.240485 0.970653 0 0.240485 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 29.98 0.99949 29.98 0.0005 29.98 0.9995 -9.98002 0.00051 -9.98002 } TexCoordArray 1 Vec2Array 5 { 0.9351 0.38882 0.9351 0.38882 0.9351 0.38882 0.93951 0.42259 0.93951 0.42259 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079GSRAIL1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1502.36 1.46044 -299.111 1502.36 2.03594 -299.111 1503.3 1.46044 -298.877 1503.3 2.03494 -298.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.241557 0 -0.970387 0.241557 0 -0.970387 0.241557 0 -0.970387 0.241557 0 -0.970387 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00218 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93895 0.42285 0.93895 0.42285 0.93951 0.42259 0.93951 0.42259 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079GSRAIL1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1496.36 4.26493 -300.618 1496.36 3.68844 -300.618 1496.36 4.26493 -300.618 1490.7 6.64044 -302.036 1490.7 7.21643 -302.036 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.243023 0 -0.970021 0.243023 0 -0.970021 0.243023 0 -0.970021 0.243023 0 -0.970021 0.243023 0 -0.970021 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93536 0.42457 0.93536 0.42457 0.93536 0.42457 0.93198 0.42618 0.93198 0.42618 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079GSRAIL1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1494.99 2.03593 -269.365 1494.99 1.46043 -269.364 1494.99 2.03593 -269.365 1502.36 1.46044 -299.111 1502.36 2.03594 -299.111 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.970652 0.000210418 0.240489 0.970653 0.00042083 0.240485 0.970652 0.000210418 0.240489 0.970652 0.000210418 0.240489 0.970651 0 0.240493 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 30 1 30 0 30 1 -10 0 -10 } TexCoordArray 1 Vec2Array 5 { 0.93454 0.38908 0.93454 0.38908 0.93454 0.38908 0.93895 0.42285 0.93895 0.42285 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079GSRAIL1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1502.36 2.03594 -299.111 1502.36 1.46044 -299.111 1502.36 2.03594 -299.111 1496.36 3.68844 -300.618 1496.36 4.26493 -300.618 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.243599 0 -0.969876 0.243599 0 -0.969876 0.243599 0 -0.969876 0.243599 0 -0.969876 0.243599 0 -0.969876 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93895 0.42285 0.93895 0.42285 0.93895 0.42285 0.93536 0.42457 0.93536 0.42457 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079FLATSEATS9_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.36 3.68844 -300.618 1502.36 1.46044 -299.111 1488.99 3.68843 -270.871 1494.99 1.46043 -269.364 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.3289 -0.940843 -0.0814872 -0.328899 -0.940843 -0.0814871 -0.328899 -0.940843 -0.0814871 -0.328899 -0.940843 -0.081487 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 4 { 0.93536 0.42457 0.93895 0.42285 0.93095 0.39079 0.93454 0.38908 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079FLATSEATS9_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1490.7 6.64044 -302.036 1496.36 3.68844 -300.618 1483.33 6.64044 -272.29 1488.99 3.68843 -270.871 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.438191 -0.892301 -0.108568 -0.438185 -0.892304 -0.108565 -0.438185 -0.892304 -0.108565 -0.438179 -0.892308 -0.108562 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 4 { 0.93198 0.42618 0.93536 0.42457 0.92757 0.3924 0.93095 0.39079 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079FLATSEAT_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1488.99 3.68843 -270.871 1496.36 3.68844 -300.618 1483.33 6.64044 -272.29 1490.7 6.64044 -302.036 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.438179 0.892308 0.108562 0.438185 0.892304 0.108565 0.438185 0.892304 0.108565 0.438191 0.892301 0.108568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 3 0 0 1 3 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93095 0.39079 0.93536 0.42457 0.92757 0.3924 0.93198 0.42618 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079FLATSEAT_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.99 1.46043 -269.364 1502.36 1.46044 -299.111 1488.99 3.68843 -270.871 1496.36 3.68844 -300.618 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.328899 0.940843 0.081487 0.328899 0.940843 0.0814871 0.328899 0.940843 0.0814871 0.3289 0.940843 0.0814872 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 3 0 0 1 3 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93454 0.38908 0.93895 0.42285 0.93095 0.39079 0.93536 0.42457 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042STAIRSIDE_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1496.57 3.48544 -303.354 1502.76 1.25744 -303.354 1496.57 3.48544 -303.354 1502.76 1.46044 -303.354 1496.57 3.68844 -303.354 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93549 0.42767 0.93919 0.42767 0.93549 0.42767 0.93919 0.42767 0.93549 0.42767 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042STAIRSIDE_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1490.73 6.43694 -303.354 1496.57 3.48544 -303.354 1490.73 6.43694 -303.354 1496.57 3.68844 -303.354 1490.73 6.64044 -303.354 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93199 0.42767 0.93549 0.42767 0.93199 0.42767 0.93549 0.42767 0.93199 0.42767 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042STAIRSIDE_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1502.76 1.25744 -334.01 1496.57 3.48546 -334.01 1502.76 1.46045 -334.01 1496.57 3.68846 -334.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.93919 0.46247 0.93549 0.46247 0.93919 0.46247 0.93549 0.46247 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042STAIRSIDE_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.57 3.48546 -334.01 1490.73 6.43694 -334.01 1496.57 3.68846 -334.01 1490.73 6.64045 -334.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.93549 0.46247 0.93199 0.46247 0.93549 0.46247 0.93199 0.46247 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042RAFTER3001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_47 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_48 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 7 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 } VertexArray Vec3Array 28 { 1491.48 1.18244 -303.75 1491.48 1.18245 -333.645 1491.48 6.18044 -303.75 1491.48 6.18045 -333.645 1502.77 1.22994 -304.638 1491.34 1.22994 -304.638 1496.59 3.49894 -304.638 1491.34 6.19644 -304.638 1502.77 1.22994 -309.844 1491.34 1.22994 -309.844 1496.59 3.49894 -309.844 1491.34 6.19644 -309.844 1502.77 1.22994 -316.627 1491.34 1.22994 -316.627 1496.59 3.49894 -316.627 1491.34 6.19644 -316.627 1502.77 1.22994 -323.188 1491.34 1.22994 -323.188 1496.59 3.49894 -323.188 1491.34 6.19644 -323.188 1502.77 1.22994 -328.652 1491.34 1.22994 -328.652 1496.59 3.49894 -328.651 1491.34 6.19644 -328.652 1502.77 1.22994 -332.848 1491.34 1.22994 -332.848 1496.59 3.49894 -332.848 1491.34 6.19644 -332.848 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { 1 0 0 1 0 0 1 0 0 1 0 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0.000430393 -1 9.32556e-05 0.000214619 -1 9.32556e-05 0.000214619 -1 0.000186012 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 7.996 0.0015 0.004 0.0015 7.996 2.9985 0.004 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 } TexCoordArray 1 Vec2Array 28 { 0.93244 0.42812 0.93244 0.46206 0.93244 0.42812 0.93244 0.46206 0.9392 0.42913 0.93236 0.42913 0.9355 0.42913 0.93236 0.42913 0.9392 0.43504 0.93236 0.43504 0.9355 0.43504 0.93236 0.43504 0.9392 0.44274 0.93236 0.44274 0.9355 0.44274 0.93236 0.44274 0.9392 0.45019 0.93236 0.45019 0.9355 0.45019 0.93236 0.45019 0.9392 0.45639 0.93236 0.45639 0.9355 0.45639 0.93236 0.45639 0.9392 0.46116 0.93236 0.46116 0.9355 0.46116 0.93236 0.46116 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042RAFTER3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_47 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_48 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 4 } VertexArray Vec3Array 14 { 1496.59 3.49894 -332.848 1491.34 6.19644 -332.848 1496.59 3.49894 -332.848 1491.34 1.22994 -332.848 1502.77 1.22994 -332.848 1496.59 3.49894 -304.638 1491.34 6.19644 -304.638 1496.59 3.49894 -304.638 1491.34 1.22994 -304.638 1502.77 1.22994 -304.638 1491.48 6.18045 -333.645 1491.48 1.18245 -333.645 1491.48 6.18044 -303.75 1491.48 1.18244 -303.75 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 2.75742 1.37082 0.003 2.9985 2.75742 1.37082 0.003 0.0015 5.997 0.0015 2.75742 1.37082 0.003 2.9985 2.75742 1.37082 0.003 0.0015 5.997 0.0015 0.004 2.9985 0.004 0.0015 7.996 2.9985 7.996 0.0015 } TexCoordArray 1 Vec2Array 14 { 0.9355 0.46116 0.93236 0.46116 0.9355 0.46116 0.93236 0.46116 0.9392 0.46116 0.9355 0.42913 0.93236 0.42913 0.9355 0.42913 0.93236 0.42913 0.9392 0.42913 0.93244 0.46206 0.93244 0.46206 0.93244 0.42812 0.93244 0.42812 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITLANESTAIR" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1503.72 1.25744 -303.354 1502.76 1.25744 -303.354 1503.72 1.25744 -334.01 1502.76 1.25744 -334.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 -6.61065e-08 0 -1 -6.61065e-08 0 -1 -6.61065e-08 0 -1 -6.61065e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 3 0 0 2 3 2 0 } TexCoordArray 1 Vec2Array 4 { 0.93976 0.42767 0.93919 0.42767 0.93976 0.46247 0.93919 0.46247 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1503.72 1.46045 -334.01 1502.76 1.46045 -334.01 1503.72 1.46044 -303.354 1502.76 1.46044 -303.354 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 3.88861e-07 0 1 3.88861e-07 0 1 3.88861e-07 0 1 3.88861e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.93976 0.46247 0.93919 0.46247 0.93976 0.42767 0.93919 0.42767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.38 2.87294 -310.114 1498.38 2.87294 -310.36 1498.38 1.20794 -310.114 1498.38 1.20794 -310.36 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.31764 0.77654 0.31764 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93657 0.43535 0.93657 0.43563 0.93657 0.43535 0.93657 0.43563 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.61 1.20794 -310.114 1498.61 1.20794 -310.36 1498.61 2.76894 -310.114 1498.61 2.76894 -310.36 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.29782 0.22346 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.93671 0.43535 0.93671 0.43563 0.93671 0.43535 0.93671 0.43563 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.38 2.87294 -310.114 1498.38 1.20794 -310.114 1498.61 2.76894 -310.114 1498.61 1.20794 -310.114 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93657 0.43535 0.93657 0.43535 0.93671 0.43535 0.93671 0.43535 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.61 1.20794 -310.36 1498.38 1.20794 -310.36 1498.61 2.76894 -310.36 1498.38 2.87294 -310.36 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.93671 0.43563 0.93657 0.43563 0.93671 0.43563 0.93657 0.43563 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.83 3.43444 -310.114 1496.83 3.43444 -310.36 1496.83 1.20794 -310.114 1496.83 1.20794 -310.36 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.4246 0.77654 0.4246 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93564 0.43535 0.93564 0.43563 0.93564 0.43535 0.93564 0.43563 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.07 1.20794 -310.114 1497.07 1.20794 -310.36 1497.07 3.33044 -310.114 1497.07 3.33044 -310.36 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.40478 0.22346 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.93579 0.43535 0.93579 0.43563 0.93579 0.43535 0.93579 0.43563 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.83 3.43444 -310.114 1496.83 1.20794 -310.114 1497.07 3.33044 -310.114 1497.07 1.20794 -310.114 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93564 0.43535 0.93564 0.43535 0.93579 0.43535 0.93579 0.43535 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.07 1.20794 -310.36 1496.83 1.20794 -310.36 1497.07 3.33044 -310.36 1496.83 3.43444 -310.36 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.93579 0.43563 0.93564 0.43563 0.93579 0.43563 0.93564 0.43563 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.23 4.69794 -310.113 1494.23 4.69794 -310.36 1494.23 1.20794 -310.113 1494.23 1.20794 -310.36 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.66525 0.77654 0.66525 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93409 0.43534 0.93409 0.43563 0.93409 0.43534 0.93409 0.43563 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.47 1.20794 -310.114 1494.47 1.20794 -310.36 1494.47 4.59394 -310.113 1494.47 4.59394 -310.36 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.64544 0.22346 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.93423 0.43535 0.93423 0.43563 0.93423 0.43534 0.93423 0.43563 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.23 4.69794 -310.113 1494.23 1.20794 -310.113 1494.47 4.59394 -310.113 1494.47 1.20794 -310.114 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0.00206538 -0.000146463 0.999998 0.00206538 -0.000146463 0.999998 0.00419417 -0.000297422 0.999991 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93409 0.43534 0.93409 0.43534 0.93423 0.43534 0.93423 0.43535 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.47 1.20794 -310.36 1494.23 1.20794 -310.36 1494.47 4.59394 -310.36 1494.23 4.69794 -310.36 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.93423 0.43563 0.93409 0.43563 0.93423 0.43563 0.93409 0.43563 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1491.34 1.22194 -310.189 1491.62 1.22194 -310.189 1491.34 1.22194 -310.189 1491.62 4.50444 -310.189 1491.34 4.65394 -310.189 1491.64 4.83744 -310.189 1491.34 4.65394 -310.189 1491.71 5.15894 -310.189 1491.29 5.20494 -310.189 1491.84 5.48044 -310.189 1491.23 5.58144 -310.189 1492.1 5.79644 -310.189 1491.04 6.05194 -310.189 1490.8 6.45294 -310.189 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.93236 0.43543 0.93253 0.43543 0.93236 0.43543 0.93253 0.43543 0.93236 0.43543 0.93254 0.43543 0.93236 0.43543 0.93258 0.43543 0.93233 0.43543 0.93266 0.43543 0.93229 0.43543 0.93281 0.43543 0.93218 0.43543 0.93203 0.43543 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1491.62 1.22194 -310.465 1491.34 1.22194 -310.465 1491.62 4.50444 -310.465 1491.34 4.65394 -310.465 1491.64 4.83744 -310.465 1491.34 4.65394 -310.465 1491.71 5.15894 -310.465 1491.29 5.20494 -310.465 1491.84 5.48044 -310.465 1491.23 5.58144 -310.465 1492.1 5.79644 -310.465 1491.04 6.05194 -310.465 1490.8 6.45294 -310.465 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.93253 0.43574 0.93236 0.43574 0.93253 0.43574 0.93236 0.43574 0.93254 0.43574 0.93236 0.43574 0.93258 0.43574 0.93233 0.43574 0.93266 0.43574 0.93229 0.43574 0.93281 0.43574 0.93218 0.43574 0.93203 0.43574 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1492.1 5.79644 -310.465 1492.1 5.79644 -310.189 1491.84 5.48044 -310.465 1491.84 5.48044 -310.189 1491.71 5.15894 -310.465 1491.71 5.15894 -310.189 1491.64 4.83744 -310.465 1491.64 4.83744 -310.189 1491.62 4.50444 -310.465 1491.62 4.50444 -310.189 1491.62 1.22194 -310.465 1491.62 1.22194 -310.189 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.772347 -0.635201 0 0.772347 -0.635201 0 0.826362 -0.56314 0 0.879123 -0.476594 0 0.946129 -0.323791 0 0.962943 -0.269705 0 0.986802 -0.161929 0 0.993841 -0.110814 0 0.999949 -0.0101398 0 0.999996 -0.00290221 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.93281 0.43574 0.93281 0.43543 0.93266 0.43574 0.93266 0.43543 0.93258 0.43574 0.93258 0.43543 0.93254 0.43574 0.93254 0.43543 0.93253 0.43574 0.93253 0.43543 0.93253 0.43574 0.93253 0.43543 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1491.34 1.22194 -310.465 1491.34 1.22194 -310.189 1491.34 4.65394 -310.465 1491.34 4.65394 -310.189 1491.29 5.20494 -310.465 1491.29 5.20494 -310.189 1491.23 5.58144 -310.465 1491.23 5.58144 -310.189 1491.04 6.05194 -310.465 1491.04 6.05194 -310.189 1490.8 6.45294 -310.465 1490.8 6.45294 -310.189 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -1 0 0 -1 0 0 -0.999977 -0.00674952 0 -0.999756 -0.0220717 0 -0.994184 -0.107693 0 -0.991593 -0.129398 0 -0.969358 -0.245654 0 -0.948516 -0.31673 0 -0.907834 -0.419331 0 -0.884865 -0.465847 0 -0.858068 -0.513536 0 -0.858068 -0.513536 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.93236 0.43574 0.93236 0.43543 0.93236 0.43574 0.93236 0.43543 0.93233 0.43574 0.93233 0.43543 0.93229 0.43574 0.93229 0.43543 0.93218 0.43574 0.93218 0.43543 0.93203 0.43574 0.93203 0.43543 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.38 2.87294 -303.605 1498.38 2.87294 -303.851 1498.38 1.20794 -303.605 1498.38 1.20794 -303.851 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.31764 0.99136 0.31764 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93657 0.42796 0.93657 0.42824 0.93657 0.42796 0.93657 0.42824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.61 1.20794 -303.605 1498.61 1.20794 -303.851 1498.61 2.76893 -303.605 1498.61 2.76893 -303.851 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.29782 0.00864 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.93671 0.42796 0.93671 0.42824 0.93671 0.42796 0.93671 0.42824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.38 2.87294 -303.605 1498.38 1.20794 -303.605 1498.61 2.76893 -303.605 1498.61 1.20794 -303.605 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93657 0.42796 0.93657 0.42796 0.93671 0.42796 0.93671 0.42796 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.61 1.20794 -303.851 1498.38 1.20794 -303.851 1498.61 2.76893 -303.851 1498.38 2.87294 -303.851 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.93671 0.42824 0.93657 0.42824 0.93671 0.42824 0.93657 0.42824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.83 3.43444 -303.605 1496.83 3.43444 -303.851 1496.83 1.20794 -303.605 1496.83 1.20794 -303.851 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.4246 0.99136 0.4246 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93564 0.42796 0.93564 0.42824 0.93564 0.42796 0.93564 0.42824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.07 1.20794 -303.605 1497.07 1.20794 -303.851 1497.07 3.33044 -303.605 1497.07 3.33044 -303.851 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.40478 0.00864 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.93579 0.42796 0.93579 0.42824 0.93579 0.42796 0.93579 0.42824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.83 3.43444 -303.605 1496.83 1.20794 -303.605 1497.07 3.33044 -303.605 1497.07 1.20794 -303.605 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93564 0.42796 0.93564 0.42796 0.93579 0.42796 0.93579 0.42796 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.07 1.20794 -303.851 1496.83 1.20794 -303.851 1497.07 3.33044 -303.851 1496.83 3.43444 -303.851 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.93579 0.42824 0.93564 0.42824 0.93579 0.42824 0.93564 0.42824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.23 4.69794 -303.605 1494.23 4.69794 -303.851 1494.23 1.20794 -303.605 1494.23 1.20794 -303.851 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.66525 0.99136 0.66525 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93409 0.42796 0.93409 0.42824 0.93409 0.42796 0.93409 0.42824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.47 1.20794 -303.605 1494.47 1.20794 -303.851 1494.47 4.59394 -303.605 1494.47 4.59394 -303.851 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.64544 0.00864 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.93423 0.42796 0.93423 0.42824 0.93423 0.42796 0.93423 0.42824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.23 4.69794 -303.605 1494.23 1.20794 -303.605 1494.47 4.59394 -303.605 1494.47 1.20794 -303.605 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93409 0.42796 0.93409 0.42796 0.93423 0.42796 0.93423 0.42796 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.47 1.20794 -303.851 1494.23 1.20794 -303.851 1494.47 4.59394 -303.851 1494.23 4.69794 -303.851 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.93423 0.42824 0.93409 0.42824 0.93423 0.42824 0.93409 0.42824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1491.34 1.22194 -303.681 1491.62 1.22194 -303.681 1491.34 1.22194 -303.681 1491.62 4.50444 -303.681 1491.34 4.65394 -303.681 1491.64 4.83744 -303.681 1491.34 4.65394 -303.681 1491.71 5.15894 -303.681 1491.29 5.20494 -303.681 1491.84 5.48044 -303.681 1491.23 5.58144 -303.681 1492.1 5.79644 -303.681 1491.04 6.05194 -303.681 1490.8 6.45294 -303.681 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.93236 0.42804 0.93253 0.42804 0.93236 0.42804 0.93253 0.42804 0.93236 0.42804 0.93254 0.42804 0.93236 0.42804 0.93258 0.42804 0.93233 0.42804 0.93266 0.42804 0.93229 0.42804 0.93281 0.42804 0.93218 0.42804 0.93203 0.42804 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1491.62 1.22194 -303.956 1491.34 1.22194 -303.956 1491.62 4.50444 -303.956 1491.34 4.65394 -303.956 1491.64 4.83744 -303.956 1491.34 4.65394 -303.956 1491.71 5.15894 -303.956 1491.29 5.20494 -303.956 1491.84 5.48044 -303.956 1491.23 5.58144 -303.956 1492.1 5.79644 -303.956 1491.04 6.05194 -303.956 1490.8 6.45294 -303.956 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.93253 0.42835 0.93236 0.42835 0.93253 0.42835 0.93236 0.42835 0.93254 0.42835 0.93236 0.42835 0.93258 0.42835 0.93233 0.42835 0.93266 0.42835 0.93229 0.42835 0.93281 0.42835 0.93218 0.42835 0.93203 0.42835 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1492.1 5.79644 -303.956 1492.1 5.79644 -303.681 1491.84 5.48044 -303.956 1491.84 5.48044 -303.681 1491.71 5.15894 -303.956 1491.71 5.15894 -303.681 1491.64 4.83744 -303.956 1491.64 4.83744 -303.681 1491.62 4.50444 -303.956 1491.62 4.50444 -303.681 1491.62 1.22194 -303.956 1491.62 1.22194 -303.681 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.772347 -0.635201 0 0.772347 -0.635201 0 0.826362 -0.56314 0 0.879123 -0.476595 0 0.946129 -0.323791 0 0.962943 -0.269705 0 0.986802 -0.161929 0 0.993841 -0.110814 0 0.999949 -0.0101398 0 0.999996 -0.00290221 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.93281 0.42835 0.93281 0.42804 0.93266 0.42835 0.93266 0.42804 0.93258 0.42835 0.93258 0.42804 0.93254 0.42835 0.93254 0.42804 0.93253 0.42835 0.93253 0.42804 0.93253 0.42835 0.93253 0.42804 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1491.34 1.22194 -303.956 1491.34 1.22194 -303.681 1491.34 4.65394 -303.956 1491.34 4.65394 -303.681 1491.29 5.20494 -303.956 1491.29 5.20494 -303.681 1491.23 5.58144 -303.956 1491.23 5.58144 -303.681 1491.04 6.05194 -303.956 1491.04 6.05194 -303.681 1490.8 6.45294 -303.956 1490.8 6.45294 -303.681 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -1 0 0 -1 0 0 -0.999977 -0.00674952 0 -0.999756 -0.0220717 0 -0.994184 -0.107694 0 -0.991593 -0.129398 0 -0.969358 -0.245654 0 -0.948516 -0.31673 0 -0.907834 -0.419331 0 -0.884865 -0.465847 0 -0.858068 -0.513536 0 -0.858068 -0.513536 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.93236 0.42835 0.93236 0.42804 0.93236 0.42835 0.93236 0.42804 0.93233 0.42835 0.93233 0.42804 0.93229 0.42835 0.93229 0.42804 0.93218 0.42835 0.93218 0.42804 0.93203 0.42835 0.93203 0.42804 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.38 2.87295 -327.014 1498.38 2.87295 -327.26 1498.38 1.20794 -327.014 1498.38 1.20794 -327.26 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.31764 0.21876 0.31764 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93657 0.45453 0.93657 0.45481 0.93657 0.45453 0.93657 0.45481 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.61 1.20794 -327.014 1498.61 1.20794 -327.26 1498.61 2.76894 -327.014 1498.61 2.76894 -327.26 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.29782 0.78124 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.93671 0.45453 0.93671 0.45481 0.93671 0.45453 0.93671 0.45481 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.38 2.87295 -327.014 1498.38 1.20794 -327.014 1498.61 2.76894 -327.014 1498.61 1.20794 -327.014 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93657 0.45453 0.93657 0.45453 0.93671 0.45453 0.93671 0.45453 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.61 1.20794 -327.26 1498.38 1.20794 -327.26 1498.61 2.76894 -327.26 1498.38 2.87295 -327.26 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.93671 0.45481 0.93657 0.45481 0.93671 0.45481 0.93657 0.45481 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.83 3.43444 -327.014 1496.83 3.43444 -327.26 1496.83 1.20794 -327.014 1496.83 1.20794 -327.26 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.4246 0.21876 0.4246 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93564 0.45453 0.93564 0.45481 0.93564 0.45453 0.93564 0.45481 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.07 1.20794 -327.014 1497.07 1.20794 -327.26 1497.07 3.33045 -327.014 1497.07 3.33045 -327.26 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.40478 0.78124 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.93579 0.45453 0.93579 0.45481 0.93579 0.45453 0.93579 0.45481 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.83 3.43444 -327.014 1496.83 1.20794 -327.014 1497.07 3.33045 -327.014 1497.07 1.20794 -327.014 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93564 0.45453 0.93564 0.45453 0.93579 0.45453 0.93579 0.45453 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.07 1.20794 -327.26 1496.83 1.20794 -327.26 1497.07 3.33045 -327.26 1496.83 3.43444 -327.26 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.93579 0.45481 0.93564 0.45481 0.93579 0.45481 0.93564 0.45481 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.23 4.69794 -327.014 1494.23 4.69794 -327.26 1494.23 1.20794 -327.014 1494.23 1.20794 -327.26 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.66525 0.21876 0.66525 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93409 0.45453 0.93409 0.45481 0.93409 0.45453 0.93409 0.45481 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.47 1.20794 -327.014 1494.47 1.20794 -327.26 1494.47 4.59395 -327.014 1494.47 4.59395 -327.26 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.64544 0.78124 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.93423 0.45453 0.93423 0.45481 0.93423 0.45453 0.93423 0.45481 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.23 4.69794 -327.014 1494.23 1.20794 -327.014 1494.47 4.59395 -327.014 1494.47 1.20794 -327.014 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93409 0.45453 0.93409 0.45453 0.93423 0.45453 0.93423 0.45453 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.47 1.20794 -327.26 1494.23 1.20794 -327.26 1494.47 4.59395 -327.26 1494.23 4.69794 -327.26 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.93423 0.45481 0.93409 0.45481 0.93423 0.45481 0.93409 0.45481 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1491.34 1.22194 -327.089 1491.62 1.22194 -327.089 1491.34 1.22194 -327.089 1491.62 4.50444 -327.089 1491.34 4.65394 -327.089 1491.64 4.83744 -327.089 1491.34 4.65394 -327.089 1491.71 5.15894 -327.089 1491.29 5.20494 -327.089 1491.84 5.48044 -327.089 1491.23 5.58144 -327.089 1492.1 5.79644 -327.089 1491.04 6.05194 -327.089 1490.8 6.45294 -327.089 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.93236 0.45462 0.93253 0.45462 0.93236 0.45462 0.93253 0.45462 0.93236 0.45462 0.93254 0.45462 0.93236 0.45462 0.93258 0.45462 0.93233 0.45462 0.93266 0.45462 0.93229 0.45462 0.93281 0.45462 0.93218 0.45462 0.93203 0.45462 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1491.62 1.22194 -327.365 1491.34 1.22194 -327.365 1491.62 4.50444 -327.365 1491.34 4.65394 -327.365 1491.64 4.83744 -327.365 1491.34 4.65394 -327.365 1491.71 5.15894 -327.365 1491.29 5.20494 -327.365 1491.84 5.48044 -327.365 1491.23 5.58144 -327.365 1492.1 5.79644 -327.365 1491.04 6.05194 -327.365 1490.8 6.45294 -327.365 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.93253 0.45493 0.93236 0.45493 0.93253 0.45493 0.93236 0.45493 0.93254 0.45493 0.93236 0.45493 0.93258 0.45493 0.93233 0.45493 0.93266 0.45493 0.93229 0.45493 0.93281 0.45493 0.93218 0.45493 0.93203 0.45493 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1492.1 5.79644 -327.365 1492.1 5.79644 -327.089 1491.84 5.48044 -327.365 1491.84 5.48044 -327.089 1491.71 5.15894 -327.365 1491.71 5.15894 -327.089 1491.64 4.83744 -327.365 1491.64 4.83744 -327.089 1491.62 4.50444 -327.365 1491.62 4.50444 -327.089 1491.62 1.22194 -327.365 1491.62 1.22194 -327.089 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.772347 -0.635201 0 0.772347 -0.635201 0 0.826362 -0.56314 0 0.879123 -0.476594 0 0.946129 -0.323791 0 0.962943 -0.269705 0 0.986802 -0.161929 0 0.993841 -0.110814 0 0.999949 -0.0101398 0 0.999996 -0.00290221 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.93281 0.45493 0.93281 0.45462 0.93266 0.45493 0.93266 0.45462 0.93258 0.45493 0.93258 0.45462 0.93254 0.45493 0.93254 0.45462 0.93253 0.45493 0.93253 0.45462 0.93253 0.45493 0.93253 0.45462 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1491.34 1.22194 -327.365 1491.34 1.22194 -327.089 1491.34 4.65394 -327.365 1491.34 4.65394 -327.089 1491.29 5.20494 -327.365 1491.29 5.20494 -327.089 1491.23 5.58144 -327.365 1491.23 5.58144 -327.089 1491.04 6.05194 -327.365 1491.04 6.05194 -327.089 1490.8 6.45294 -327.365 1490.8 6.45294 -327.089 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -1 0 0 -1 0 0 -0.999977 -0.00674952 0 -0.999756 -0.0220717 0 -0.994184 -0.107693 0 -0.991593 -0.129398 0 -0.969358 -0.245654 0 -0.948516 -0.31673 0 -0.907834 -0.419331 0 -0.884865 -0.465847 0 -0.858068 -0.513536 0 -0.858068 -0.513536 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.93236 0.45493 0.93236 0.45462 0.93236 0.45493 0.93236 0.45462 0.93233 0.45493 0.93233 0.45462 0.93229 0.45493 0.93229 0.45462 0.93218 0.45493 0.93218 0.45462 0.93203 0.45493 0.93203 0.45462 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.38 2.87296 -333.523 1498.38 2.87296 -333.769 1498.38 1.20794 -333.523 1498.38 1.20794 -333.769 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.31764 0.00395 0.31764 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93657 0.46192 0.93657 0.4622 0.93657 0.46192 0.93657 0.4622 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.61 1.20794 -333.523 1498.61 1.20794 -333.769 1498.61 2.76894 -333.523 1498.61 2.76894 -333.769 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.29782 0.99606 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.93671 0.46192 0.93671 0.4622 0.93671 0.46192 0.93671 0.4622 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.38 2.87296 -333.523 1498.38 1.20794 -333.523 1498.61 2.76894 -333.523 1498.61 1.20794 -333.523 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93657 0.46192 0.93657 0.46192 0.93671 0.46192 0.93671 0.46192 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.61 1.20794 -333.769 1498.38 1.20794 -333.769 1498.61 2.76894 -333.769 1498.38 2.87296 -333.769 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.93671 0.4622 0.93657 0.4622 0.93671 0.4622 0.93657 0.4622 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.83 3.43444 -333.523 1496.83 3.43444 -333.769 1496.83 1.20794 -333.523 1496.83 1.20794 -333.769 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.4246 0.00395 0.4246 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93564 0.46192 0.93564 0.4622 0.93564 0.46192 0.93564 0.4622 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.07 1.20794 -333.523 1497.07 1.20794 -333.769 1497.07 3.33046 -333.523 1497.07 3.33046 -333.769 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.40478 0.99606 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.93579 0.46192 0.93579 0.4622 0.93579 0.46192 0.93579 0.4622 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.83 3.43444 -333.523 1496.83 1.20794 -333.523 1497.07 3.33046 -333.523 1497.07 1.20794 -333.523 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93564 0.46192 0.93564 0.46192 0.93579 0.46192 0.93579 0.46192 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.07 1.20794 -333.769 1496.83 1.20794 -333.769 1497.07 3.33046 -333.769 1496.83 3.43444 -333.769 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.93579 0.4622 0.93564 0.4622 0.93579 0.4622 0.93564 0.4622 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.23 4.69795 -333.521 1494.23 4.69795 -333.769 1494.23 1.20794 -333.521 1494.23 1.20794 -333.769 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.66525 0.00395 0.66525 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93409 0.46192 0.93409 0.4622 0.93409 0.46192 0.93409 0.4622 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.47 1.20794 -333.523 1494.47 1.20794 -333.769 1494.47 4.59396 -333.523 1494.47 4.59396 -333.769 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.64544 0.99606 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.93423 0.46192 0.93423 0.4622 0.93423 0.46192 0.93423 0.4622 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.23 4.69795 -333.521 1494.23 1.20794 -333.521 1494.47 4.59396 -333.523 1494.47 1.20794 -333.523 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00826103 0 0.999966 0.00826103 0 0.999966 0.00826103 0 0.999966 0.00826103 0 0.999966 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93409 0.46192 0.93409 0.46192 0.93423 0.46192 0.93423 0.46192 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.47 1.20794 -333.769 1494.23 1.20794 -333.769 1494.47 4.59396 -333.769 1494.23 4.69795 -333.769 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.93423 0.4622 0.93409 0.4622 0.93423 0.4622 0.93409 0.4622 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1491.34 1.22195 -333.598 1491.62 1.22195 -333.598 1491.34 1.22195 -333.598 1491.62 4.50445 -333.598 1491.34 4.65394 -333.598 1491.64 4.83744 -333.598 1491.34 4.65394 -333.598 1491.71 5.15895 -333.598 1491.29 5.20495 -333.598 1491.84 5.48044 -333.598 1491.23 5.58145 -333.598 1492.1 5.79644 -333.598 1491.04 6.05195 -333.598 1490.8 6.45295 -333.598 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.93236 0.46201 0.93253 0.46201 0.93236 0.46201 0.93253 0.46201 0.93236 0.46201 0.93254 0.46201 0.93236 0.46201 0.93258 0.46201 0.93233 0.46201 0.93266 0.46201 0.93229 0.46201 0.93281 0.46201 0.93218 0.46201 0.93203 0.46201 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1491.62 1.22195 -333.873 1491.34 1.22195 -333.873 1491.62 4.50445 -333.873 1491.34 4.65394 -333.873 1491.64 4.83744 -333.873 1491.34 4.65394 -333.873 1491.71 5.15895 -333.873 1491.29 5.20495 -333.873 1491.84 5.48044 -333.873 1491.23 5.58145 -333.873 1492.1 5.79644 -333.873 1491.04 6.05195 -333.873 1490.8 6.45295 -333.873 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.93253 0.46232 0.93236 0.46232 0.93253 0.46232 0.93236 0.46232 0.93254 0.46232 0.93236 0.46232 0.93258 0.46232 0.93233 0.46232 0.93266 0.46232 0.93229 0.46232 0.93281 0.46232 0.93218 0.46232 0.93203 0.46232 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1492.1 5.79644 -333.873 1492.1 5.79644 -333.598 1491.84 5.48044 -333.873 1491.84 5.48044 -333.598 1491.71 5.15895 -333.873 1491.71 5.15895 -333.598 1491.64 4.83744 -333.873 1491.64 4.83744 -333.598 1491.62 4.50445 -333.873 1491.62 4.50445 -333.598 1491.62 1.22195 -333.873 1491.62 1.22195 -333.598 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.772347 -0.635201 0 0.772347 -0.635201 0 0.826362 -0.56314 0 0.879123 -0.476595 0 0.946129 -0.323791 0 0.962943 -0.269705 0 0.986802 -0.161929 0 0.993841 -0.110814 0 0.999949 -0.0101398 0 0.999996 -0.00290221 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.93281 0.46232 0.93281 0.46201 0.93266 0.46232 0.93266 0.46201 0.93258 0.46232 0.93258 0.46201 0.93254 0.46232 0.93254 0.46201 0.93253 0.46232 0.93253 0.46201 0.93253 0.46232 0.93253 0.46201 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042PITBUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1491.34 1.22195 -333.873 1491.34 1.22195 -333.598 1491.34 4.65394 -333.873 1491.34 4.65394 -333.598 1491.29 5.20495 -333.873 1491.29 5.20495 -333.598 1491.23 5.58145 -333.873 1491.23 5.58145 -333.598 1491.04 6.05195 -333.873 1491.04 6.05195 -333.598 1490.8 6.45295 -333.873 1490.8 6.45295 -333.598 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -1 0 0 -1 0 0 -0.999977 -0.00674953 0 -0.999756 -0.0220717 0 -0.994184 -0.107693 0 -0.991593 -0.129398 0 -0.969358 -0.245654 0 -0.948516 -0.31673 0 -0.907834 -0.419331 0 -0.884865 -0.465847 0 -0.858068 -0.513536 0 -0.858068 -0.513536 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.93236 0.46232 0.93236 0.46201 0.93236 0.46232 0.93236 0.46201 0.93233 0.46232 0.93233 0.46201 0.93229 0.46232 0.93229 0.46201 0.93218 0.46232 0.93218 0.46201 0.93203 0.46232 0.93203 0.46201 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042MAINSTAND1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1503.72 1.46044 -303.354 1502.76 1.46044 -303.354 1503.72 1.25744 -303.354 1502.76 1.25744 -303.354 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93976 0.42767 0.93919 0.42767 0.93976 0.42767 0.93919 0.42767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042MAINSTAND1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1503.72 1.25744 -334.01 1502.76 1.25744 -334.01 1503.72 1.46045 -334.01 1502.76 1.46045 -334.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.0005 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.93976 0.46247 0.93919 0.46247 0.93976 0.46247 0.93919 0.46247 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042MAINSTAND1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1503.72 1.25744 -303.354 1503.72 1.25744 -334.01 1503.72 1.46044 -303.354 1503.72 1.46045 -334.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.43863 0.0005 -1.43863 0.0005 -0.43964 0.9995 -0.43963 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.93976 0.42767 0.93976 0.46247 0.93976 0.42767 0.93976 0.46247 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042GSRAIL1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1490.73 7.21643 -303.355 1490.73 6.64044 -303.354 1490.73 7.21643 -303.355 1490.73 6.64045 -334.01 1490.73 7.21644 -334.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -19 1 -19 0 -19 1 20 0 20 } TexCoordArray 1 Vec2Array 5 { 0.93199 0.42767 0.93199 0.42767 0.93199 0.42767 0.93199 0.46247 0.93199 0.46247 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042GSRAIL1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1496.57 4.26494 -303.356 1496.57 3.68844 -303.356 1496.57 4.26494 -303.356 1490.73 6.64044 -303.354 1490.73 7.21643 -303.355 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.000705227 -0.000847348 -0.999999 -0.000360562 0 -1 -0.000705227 -0.000847348 -0.999999 -0.000705227 -0.000847348 -0.999999 -0.0010502 -0.00169544 -0.999998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93549 0.42767 0.93549 0.42767 0.93549 0.42767 0.93199 0.42767 0.93199 0.42767 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042GSRAIL1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1502.76 2.03594 -303.355 1502.76 1.46044 -303.354 1502.76 2.03594 -303.355 1496.57 3.68844 -303.356 1496.57 4.26494 -303.356 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -4.38923e-05 -0.00084771 -1 -0.000270595 -0.00169689 -0.999999 -4.38923e-05 -0.00084771 -1 -4.38923e-05 -0.00084771 -1 0.000182417 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93919 0.42767 0.93919 0.42767 0.93919 0.42767 0.93549 0.42767 0.93549 0.42767 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042GSRAIL1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1503.72 2.03494 -303.354 1503.72 1.46044 -303.354 1503.72 2.03494 -303.354 1502.76 1.46044 -303.354 1502.76 2.03594 -303.355 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00050814 -0.000849184 -0.999999 0 0 -1 0.00050814 -0.000849184 -0.999999 0.00050814 -0.000849184 -0.999999 0.0010154 -0.00169689 -0.999998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.93976 0.42767 0.93976 0.42767 0.93976 0.42767 0.93919 0.42767 0.93919 0.42767 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042GSRAIL1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1503.72 2.03494 -303.354 1503.72 1.46044 -303.354 1503.72 2.03494 -303.354 1503.72 1.46045 -334.01 1503.72 2.03495 -334.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 29.98 0.99949 29.98 0.0005 29.98 0.9995 -9.98002 0.00051 -9.98002 } TexCoordArray 1 Vec2Array 5 { 0.93976 0.42767 0.93976 0.42767 0.93976 0.42767 0.93976 0.46247 0.93976 0.46247 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042GSRAIL1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1502.76 1.46045 -334.01 1502.76 2.03594 -334.01 1503.72 1.46045 -334.01 1503.72 2.03495 -334.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00218 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93919 0.46247 0.93919 0.46247 0.93976 0.46247 0.93976 0.46247 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042GSRAIL1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1496.57 4.26496 -334.01 1496.57 3.68846 -334.01 1496.57 4.26496 -334.01 1490.73 6.64045 -334.01 1490.73 7.21644 -334.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93549 0.46247 0.93549 0.46247 0.93549 0.46247 0.93199 0.46247 0.93199 0.46247 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042GSRAIL1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1502.76 2.03594 -303.355 1502.76 1.46044 -303.354 1502.76 2.03594 -303.355 1502.76 1.46045 -334.01 1502.76 2.03594 -334.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 30 1 30 0 30 1 -10 0 -10 } TexCoordArray 1 Vec2Array 5 { 0.93919 0.42767 0.93919 0.42767 0.93919 0.42767 0.93919 0.46247 0.93919 0.46247 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042GSRAIL1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1502.76 2.03594 -334.01 1502.76 1.46045 -334.01 1502.76 2.03594 -334.01 1496.57 3.68846 -334.01 1496.57 4.26496 -334.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93919 0.46247 0.93919 0.46247 0.93919 0.46247 0.93549 0.46247 0.93549 0.46247 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042FLATSEATS9_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.57 3.68846 -334.01 1502.76 1.46045 -334.01 1496.57 3.68844 -303.354 1502.76 1.46044 -303.354 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.338669 -0.940906 -3.732e-07 -0.338668 -0.940906 -3.69541e-07 -0.338668 -0.940906 -3.69541e-07 -0.338668 -0.940906 -3.65882e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 4 { 0.93549 0.46247 0.93919 0.46247 0.93549 0.42767 0.93919 0.42767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042FLATSEATS9_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1490.73 6.64045 -334.01 1496.57 3.68846 -334.01 1490.73 6.64044 -303.354 1496.57 3.68844 -303.354 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.451115 -0.892466 -6.94091e-08 -0.451116 -0.892466 -2.11698e-07 -0.451116 -0.892466 -2.11698e-07 -0.451116 -0.892465 -3.53986e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 4 { 0.93199 0.46247 0.93549 0.46247 0.93199 0.42767 0.93549 0.42767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042FLATSEAT_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.57 3.68844 -303.354 1496.57 3.68846 -334.01 1490.73 6.64044 -303.354 1490.73 6.64045 -334.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.451116 0.892465 3.53986e-07 0.451116 0.892466 2.10271e-07 0.451116 0.892466 2.10271e-07 0.451115 0.892466 6.65557e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 3 0 0 1 3 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93549 0.42767 0.93549 0.46247 0.93199 0.42767 0.93199 0.46247 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0042FLATSEAT_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1502.76 1.46044 -303.354 1502.76 1.46045 -334.01 1496.57 3.68844 -303.354 1496.57 3.68846 -334.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.338668 0.940906 3.65882e-07 0.338668 0.940906 3.69726e-07 0.338668 0.940906 3.69726e-07 0.338669 0.940906 3.7357e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 3 0 0 1 3 1 0 } TexCoordArray 1 Vec2Array 4 { 0.93919 0.42767 0.93919 0.46247 0.93549 0.42767 0.93549 0.46247 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194TPOLE_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_67 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_68 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1470.49 5.26694 -331.691 1470.52 5.26645 -331.773 1470.49 5.26694 -331.691 1470.45 1.30795 -331.776 1470.42 1.30844 -331.693 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.939526 0.0168189 -0.342064 -0.938849 0.0168519 -0.343916 -0.939526 0.0168189 -0.342064 -0.939526 0.0168189 -0.342064 -0.940193 0.0167862 -0.34023 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.10242 0.9995 -0.25 0.9995 0.10242 0.9995 -0.25 0.0005 0.10242 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.91988 0.45984 0.9199 0.45994 0.91988 0.45984 0.91986 0.45994 0.91984 0.45984 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194TPOLE_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_67 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_68 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1470.49 5.26694 -331.691 1470.42 1.30844 -331.693 1470.59 5.26545 -331.689 1470.51 1.30694 -331.691 1470.52 5.26645 -331.773 1470.45 1.30795 -331.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0198156 -0.00015858 0.999804 -0.0210311 -0.000106321 0.999779 0.554492 -0.0116746 0.832107 0.972268 -0.0181931 -0.23316 0.792455 -0.0146313 -0.609754 0.817168 -0.0139995 -0.57623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.10242 0.9995 0.10242 0.0005 0.39758 0.9995 0.39758 0.0005 0.75 0.9995 0.75 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.91988 0.45984 0.91984 0.45984 0.91994 0.45984 0.9199 0.45984 0.9199 0.45994 0.91986 0.45994 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194TPOLE_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_67 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_68 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1468.93 5.28944 -323.71 1468.95 5.28944 -323.788 1468.93 5.28944 -323.71 1468.89 1.33094 -323.79 1468.86 1.33094 -323.711 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.952632 0.0157726 -0.303716 -0.968501 0.0148187 -0.248567 -0.952632 0.0157726 -0.303716 -0.952632 0.0157726 -0.303716 -0.934587 0.0166333 -0.355345 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.10242 0.9995 -0.25 0.9995 0.10242 0.9995 -0.25 0.0005 0.10242 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.91895 0.45078 0.91896 0.45087 0.91895 0.45078 0.91893 0.45087 0.91891 0.45078 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194TPOLE_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_67 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_68 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1468.93 5.28944 -323.71 1468.86 1.33094 -323.711 1469.01 5.28844 -323.702 1468.94 1.32994 -323.704 1468.95 5.28944 -323.788 1468.89 1.33094 -323.79 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.099485 0.00150781 0.995038 -0.0933954 0.00127562 0.995628 0.578358 -0.0104655 0.815716 0.983821 -0.0160136 -0.178437 0.842329 -0.0135619 -0.538794 0.864154 -0.0128589 -0.503064 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.10242 0.9995 0.10242 0.0005 0.39758 0.9995 0.39758 0.0005 0.75 0.9995 0.75 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.91895 0.45078 0.91891 0.45078 0.919 0.45077 0.91896 0.45077 0.91896 0.45087 0.91893 0.45087 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194TPOLE_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_67 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_68 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1468.46 5.29344 -315.629 1468.49 5.29294 -315.703 1468.46 5.29344 -315.629 1468.42 1.33444 -315.705 1468.39 1.33494 -315.631 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.92672 0.0165775 -0.375386 -0.926986 0.0165675 -0.374729 -0.92672 0.0165775 -0.375386 -0.92672 0.0165775 -0.375386 -0.926454 0.0165874 -0.376042 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.10242 0.9995 -0.25 0.9995 0.10242 0.9995 -0.25 0.0005 0.10242 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.91867 0.44161 0.91869 0.44169 0.91867 0.44161 0.91865 0.44169 0.91863 0.44161 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194TPOLE_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_67 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_68 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1468.46 5.29344 -315.629 1468.39 1.33494 -315.631 1468.54 5.29194 -315.615 1468.47 1.33344 -315.619 1468.49 5.29294 -315.703 1468.42 1.33444 -315.705 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.172516 0.00256006 0.985003 -0.16033 0.00208974 0.987061 0.490985 -0.00922977 0.871119 0.992293 -0.0175658 -0.122665 0.866647 -0.0149368 -0.498699 0.864117 -0.0150168 -0.503067 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.10242 0.9995 0.10242 0.0005 0.39758 0.9995 0.39758 0.0005 0.75 0.9995 0.75 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.91867 0.44161 0.91863 0.44161 0.91872 0.44159 0.91868 0.4416 0.91869 0.44169 0.91865 0.44169 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194FLAGSLONG_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1468.49 4.86594 -315.695 1468.49 5.18644 -315.695 1468.61 2.00144 -312.933 1468.62 2.32144 -312.933 1468.78 0.713442 -310.287 1468.78 1.03394 -310.287 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.999058 0 -0.0434042 0.997995 -0.0155967 -0.0613434 0.99753 -0.0206436 -0.0671349 0.99711 -0.0209324 -0.0730362 0.997439 -0.015588 -0.0697998 0.998176 0 -0.0603713 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 2.9985 0.0005 2.9985 0.99949 1.9995 0.0005 1.9995 0.9995 1.0005 0.0005 1.0005 0.9995 } TexCoordArray 1 Vec2Array 6 { 0.91869 0.44168 0.91869 0.44168 0.91876 0.43855 0.91877 0.43855 0.91886 0.43554 0.91886 0.43554 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194FLAGSLONG_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1464.44 1.24594 -332.455 1464.45 1.56644 -332.455 1467.01 2.41444 -332.133 1467.01 2.73495 -332.133 1468.46 3.82544 -331.926 1468.47 4.14595 -331.926 1470.52 4.90295 -331.723 1470.53 5.22295 -331.722 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.126081 -0.00393771 -0.992012 0.125436 -0.00195879 -0.9921 0.128965 -0.00152402 -0.991648 0.13441 -0.00118067 -0.990925 0.125124 -0.00259678 -0.992138 0.110978 -0.00231006 -0.99382 0.0991078 -0.00153311 -0.995076 0.0985291 4.981e-05 -0.995134 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.9985 0.0005 2.9985 0.99949 1.9995 0.0005 1.9995 0.9995 1.0005 0.0005 1.0005 0.9995 0.0015 0.00051 0.0015 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.91627 0.46071 0.91627 0.46071 0.9178 0.46034 0.9178 0.46034 0.91867 0.46011 0.91868 0.46011 0.9199 0.45988 0.91991 0.45988 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194FLAGSLONG_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1470.11 4.85094 -340.57 1470.11 5.17144 -340.57 1470.25 4.26896 -337.569 1470.26 4.58946 -337.569 1470.39 4.26496 -334.657 1470.39 4.58544 -334.657 1470.52 4.83945 -331.766 1470.53 5.15944 -331.766 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.998913 0 -0.0466057 0.998563 -0.0155934 -0.0512787 0.998524 -0.0206867 -0.0502238 0.998551 -0.020896 -0.0495989 0.998893 -0.0104244 -0.0458641 0.998982 -0.0103804 -0.0439025 0.998929 -0.0156116 -0.0435492 0.998622 -0.0312374 -0.0421625 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.9985 0.0005 2.9985 0.99949 1.9995 0.0005 1.9995 0.9995 1.0005 0.0005 1.0005 0.9995 0.0015 0.00051 0.0015 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.91966 0.46992 0.91966 0.46992 0.91974 0.46652 0.91975 0.46652 0.91982 0.46321 0.91982 0.46321 0.9199 0.45993 0.91991 0.45993 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194FLAGSLONG_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1463.73 1.25444 -324.772 1463.73 1.57444 -324.772 1466.22 1.89744 -324.305 1466.23 2.21794 -324.304 1467.64 3.06194 -324.015 1467.65 3.38194 -324.015 1468.95 4.92594 -323.737 1468.96 5.24594 -323.737 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.184332 0 -0.982864 0.184495 -0.00130278 -0.982833 0.18846 -0.00171172 -0.982079 0.194635 -0.00375743 -0.980869 0.207671 -0.00540664 -0.978184 0.212411 -0.00664435 -0.977158 0.21679 -0.00678133 -0.976195 0.21679 -0.00678135 -0.976195 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.9985 0.0005 2.9985 0.99949 1.9995 0.0005 1.9995 0.9995 1.0005 0.0005 1.0005 0.9995 0.0015 0.00051 0.0015 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.91584 0.45199 0.91584 0.45199 0.91733 0.45146 0.91734 0.45146 0.91818 0.45113 0.91819 0.45113 0.91896 0.45081 0.91897 0.45081 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194FLAGSLONG_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1470.52 4.83945 -331.766 1470.53 5.15944 -331.766 1469.73 4.27344 -329.13 1469.74 4.59395 -329.13 1469.3 4.27944 -326.452 1469.3 4.59994 -326.452 1468.95 4.86244 -323.78 1468.96 5.18244 -323.78 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.959224 -0.0300051 0.281049 0.959223 -0.0299811 0.281057 0.970065 -0.0303118 0.240948 0.979326 -0.0203367 0.201262 0.988596 -0.0102995 0.150239 0.98986 -0.0103027 0.141673 0.991215 -0.0154908 0.13135 0.990658 -0.0309883 0.1328 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.9985 0.0005 2.9985 0.99949 1.9995 0.0005 1.9995 0.9995 1.0005 0.0005 1.0005 0.9995 0.0015 0.00051 0.0015 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.9199 0.45993 0.91991 0.45993 0.91943 0.45693 0.91944 0.45693 0.91917 0.45389 0.91917 0.45389 0.91896 0.45086 0.91897 0.45086 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194FLAGSLONG_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1463.35 1.25694 -316.994 1463.35 1.57744 -316.994 1465.8 1.90044 -316.38 1465.8 2.22094 -316.38 1467.21 3.06494 -316.006 1467.21 3.38544 -316.006 1468.49 4.92944 -315.653 1468.49 5.24994 -315.653 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.243081 0 -0.970006 0.243081 0 -0.970006 0.246068 0 -0.969253 0.250221 0 -0.968189 0.259359 0 -0.965781 0.262514 0 -0.964928 0.265872 0 -0.964008 0.265872 0 -0.964008 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.9985 0.0005 2.9985 0.99949 1.9995 0.0005 1.9995 0.9995 1.0005 0.0005 1.0005 0.9995 0.0015 0.00051 0.0015 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.91561 0.44316 0.91561 0.44316 0.91708 0.44246 0.91708 0.44246 0.91792 0.44204 0.91792 0.44204 0.91869 0.44163 0.91869 0.44163 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0194FLAGSLONG_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1468.95 4.86244 -323.78 1468.96 5.18244 -323.78 1468.18 4.29644 -321.25 1468.18 4.61644 -321.25 1468.32 4.29244 -318.452 1468.33 4.61244 -318.452 1468.49 4.86594 -315.695 1468.49 5.18644 -315.695 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.95809 -0.0299695 0.284895 0.956969 -0.0149672 0.289804 0.984614 -0.00991626 0.17446 0.99813 -0.0107506 0.060171 0.998387 -0.020769 -0.0528471 0.998241 -0.0208575 -0.0554908 0.998282 -0.0156012 -0.0564677 0.998322 0 -0.0579045 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.9985 0.0005 2.9985 0.99949 1.9995 0.0005 1.9995 0.9995 1.0005 0.0005 1.0005 0.9995 0.0015 0.00051 0.0015 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.91896 0.45086 0.91897 0.45086 0.9185 0.44799 0.9185 0.44799 0.91859 0.44481 0.91859 0.44481 0.91869 0.44168 0.91869 0.44168 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0193FLAGINC_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1471.35 8.35194 -328.744 1470.31 6.04694 -328.574 1470.53 6.04344 -328.613 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.174351 -0.00604537 0.984665 0.174351 -0.00604537 0.984665 0.174351 -0.00604537 0.984665 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 1 0 0 0.21939 0 } TexCoordArray 1 Vec2Array 3 { 0.9204 0.4565 0.91978 0.4563 0.91991 0.45635 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0193FLAGINC_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 3 } VertexArray Vec3Array 7 { 1470.53 6.04344 -328.613 1471.31 6.02994 -328.745 1470.53 6.04344 -328.613 1471.35 8.35194 -328.744 1470.31 6.04694 -328.574 1471.35 8.35194 -328.744 1470.35 8.36894 -328.573 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.166819 -0.00329539 0.985982 0.166819 -0.00329539 0.985982 0.166819 -0.00329539 0.985982 0.167757 -0.00331144 0.985823 0.168488 -0.00332395 0.985698 0.167757 -0.00331144 0.985823 0.168488 -0.00332395 0.985698 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.24918 0 1 0 0.24918 0 1 1 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 7 { 0.91991 0.45635 0.92038 0.4565 0.91991 0.45635 0.9204 0.4565 0.91978 0.4563 0.9204 0.4565 0.9198 0.4563 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0193FLAGINB_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1471.5 6.94795 -330.76 1470.49 5.34445 -330.512 1470.67 5.34144 -330.555 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.232344 0.00407087 0.972625 0.232344 0.00407087 0.972625 0.232344 0.00407087 0.972625 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 1 0 0 0.17188 0 } TexCoordArray 1 Vec2Array 3 { 0.92049 0.45879 0.91988 0.4585 0.91999 0.45855 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LPTR0193FLAGINB_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 3 } VertexArray Vec3Array 7 { 1470.67 5.34144 -330.555 1471.46 5.32746 -330.761 1470.67 5.34144 -330.555 1471.5 6.94795 -330.76 1470.49 5.34445 -330.512 1471.5 6.94795 -330.76 1470.52 6.96445 -330.511 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.252184 -0.00681334 0.967655 0.252184 -0.00681334 0.967655 0.252184 -0.00681334 0.967655 0.248859 -0.00590196 0.968522 0.24617 -0.00516567 0.969213 0.248859 -0.00590196 0.968522 0.24617 -0.00516567 0.969213 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.23145 0 1 0 0.23145 0 1 1 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 7 { 0.91999 0.45855 0.92046 0.45879 0.91999 0.45855 0.92049 0.45879 0.91988 0.4585 0.92049 0.45879 0.9199 0.4585 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "JMBT0061REF" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "milky-ads.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1433.23 10.8159 -278.478 1430.12 10.8159 -274.756 1433.23 10.8159 -278.478 1430.12 5.94594 -274.756 1433.23 5.94594 -278.478 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.767378 0 0.641194 0.767378 0 0.641194 0.767378 0 0.641194 0.767378 0 0.641194 0.767378 0 0.641194 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.89759 0.39943 0.89573 0.3952 0.89759 0.39943 0.89573 0.3952 0.89759 0.39943 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "JMBT0061JMBFRNTB_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_73 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_74 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1433.48 3.37793 -278.788 1429.86 3.37793 -274.444 1429.39 3.37793 -274.843 1429.86 12.0334 -274.444 1429.39 12.0334 -274.843 1433.48 12.0334 -278.788 1433.02 12.0334 -279.188 1433.48 3.37793 -278.788 1433.02 3.37793 -279.188 1429.39 3.37793 -274.843 1433.02 3.37793 -279.188 1429.39 12.0334 -274.843 1433.02 12.0334 -279.188 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.548341 -0.5493 -0.630548 -0.54182 -0.546912 0.638215 -0.877778 -0.136777 -0.459127 -0.615202 0.310492 0.724653 -0.799137 0.0704609 -0.597005 0.397266 0.795922 -0.456824 -0.613145 0.0689506 -0.786955 0.548341 -0.5493 -0.630548 -0.731367 -0.03517 -0.681077 -0.877778 -0.136777 -0.459127 -0.731367 -0.03517 -0.681077 -0.799137 0.0704609 -0.597005 -0.613145 0.0689506 -0.786955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.50003 0.49998 0.49997 0.49998 0.49997 0.49998 0.49997 0.50009 0.49997 0.50009 0.50003 0.50009 0.50003 0.50009 0.50003 0.49998 0.50003 0.49998 0.49997 0.49998 0.50003 0.49998 0.49997 0.50009 0.50003 0.50009 } TexCoordArray 1 Vec2Array 13 { 0.89774 0.39978 0.89558 0.39485 0.8953 0.3953 0.89558 0.39485 0.8953 0.3953 0.89774 0.39978 0.89747 0.40024 0.89774 0.39978 0.89747 0.40024 0.8953 0.3953 0.89747 0.40024 0.8953 0.3953 0.89747 0.40024 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "JMBT0061JMBFRNTB_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_73 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_74 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1433.48 3.37793 -278.788 1433.23 10.8159 -278.478 1433.48 3.37793 -278.788 1433.23 5.94594 -278.478 1429.86 3.37793 -274.444 1430.12 5.94594 -274.756 1429.86 12.0334 -274.444 1430.12 10.8159 -274.756 1433.48 12.0334 -278.788 1433.23 10.8159 -278.478 1433.48 3.37793 -278.788 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { 0.770997 -0.001818 0.636837 0.772667 0.00297429 0.634805 0.770997 -0.001818 0.636837 0.768548 -0.00116525 0.639791 0.767873 -0.00110503 0.640601 0.767627 0.000139104 0.640897 0.768208 8.91842e-06 0.640201 0.767878 0.00228162 0.640592 0.770094 0.00207522 0.637927 0.772667 0.00297429 0.634805 0.770997 -0.001818 0.636837 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.9995 0.14386 0.92799 0.85898 0.9995 0.14386 0.92799 0.39345 0.0005 0.14386 0.07201 0.39345 0.0005 0.9995 0.07201 0.85898 0.9995 0.9995 0.92799 0.85898 0.9995 0.14386 } TexCoordArray 1 Vec2Array 11 { 0.89774 0.39978 0.89759 0.39943 0.89774 0.39978 0.89759 0.39943 0.89558 0.39485 0.89573 0.3952 0.89558 0.39485 0.89573 0.3952 0.89774 0.39978 0.89759 0.39943 0.89774 0.39978 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1573.06 14.6731 -307.57 1550.6 4.10518 -308.021 1573.06 13.7101 -307.57 1550.6 3.14218 -308.021 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0200696 0 0.999799 -0.0200696 0 0.999799 -0.0200696 0 0.999799 -0.0200696 0 0.999799 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.98125 0.43246 0.96781 0.43297 0.98125 0.43246 0.96781 0.43297 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1594.21 28.6731 -307.147 1573.06 14.6731 -307.57 1594.21 27.7091 -307.147 1573.06 13.7101 -307.57 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0199995 0 0.9998 -0.0199995 0 0.9998 -0.0199995 0 0.9998 -0.0199995 0 0.9998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.9939 0.43198 0.98125 0.43246 0.9939 0.43198 0.98125 0.43246 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1573.05 14.6731 -307.437 1573.05 13.7101 -307.437 1550.59 4.10518 -307.893 1550.59 3.14218 -307.893 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0202935 0 -0.999794 0.0202935 0 -0.999794 0.0202935 0 -0.999794 0.0202935 0 -0.999794 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.98124 0.43231 0.98124 0.43231 0.9678 0.43282 0.9678 0.43282 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1594.21 28.6731 -307.008 1594.21 27.7091 -307.008 1573.05 14.6731 -307.437 1573.05 13.7101 -307.437 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0202726 0 -0.999795 0.0202726 0 -0.999794 0.0202726 0 -0.999794 0.0202726 0 -0.999794 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.9939 0.43182 0.9939 0.43182 0.98124 0.43231 0.98124 0.43231 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_576" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1550.7 4.10513 -380.701 1547.21 4.10513 -380.701 1550.59 4.10518 -307.957 1547.11 4.10518 -308.028 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 -7.27611e-07 7.35695e-09 1 -7.27952e-07 7.35695e-09 1 -7.27952e-07 1.47317e-08 1 -7.28295e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.002 0.9995 0.002 0.0005 3.998 0.9995 3.998 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96787 0.51548 0.96578 0.51548 0.9678 0.4329 0.96572 0.43298 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_543" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.59 2.90717 -323.742 1566.59 2.90717 -324.329 1566.59 10.8041 -323.742 1566.59 10.8041 -324.329 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.31764 0.22691 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97738 0.45082 0.97738 0.45148 0.97738 0.45082 0.97738 0.45148 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_542" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.75 10.3111 -323.742 1565.75 10.3111 -324.329 1565.75 2.90717 -323.742 1565.75 2.90717 -324.329 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.29782 0.77309 0.29782 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97687 0.45082 0.97687 0.45148 0.97687 0.45082 0.97687 0.45148 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_541" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.75 2.90717 -324.329 1565.75 10.3111 -324.329 1566.59 2.90717 -324.329 1566.59 10.8041 -324.329 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97687 0.45148 0.97687 0.45148 0.97738 0.45148 0.97738 0.45148 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_540" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.59 10.8041 -323.742 1565.75 10.3111 -323.742 1566.59 2.90717 -323.742 1565.75 2.90717 -323.742 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97738 0.45082 0.97687 0.45082 0.97738 0.45082 0.97687 0.45082 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_539" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.19 2.90717 -323.742 1572.19 2.90717 -324.329 1572.19 13.4681 -323.742 1572.19 13.4681 -324.329 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.4246 0.22691 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98072 0.45082 0.98072 0.45148 0.98072 0.45082 0.98072 0.45148 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_538" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.34 12.9741 -323.742 1571.34 12.9741 -324.329 1571.34 2.90717 -323.742 1571.34 2.90717 -324.329 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.40478 0.77309 0.40478 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98022 0.45082 0.98022 0.45148 0.98022 0.45082 0.98022 0.45148 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_537" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.34 2.90717 -324.329 1571.34 12.9741 -324.329 1572.19 2.90717 -324.329 1572.19 13.4681 -324.329 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98022 0.45148 0.98022 0.45148 0.98072 0.45148 0.98072 0.45148 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_536" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.19 13.4681 -323.742 1571.34 12.9741 -323.742 1572.19 2.90717 -323.742 1571.34 2.90717 -323.742 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98072 0.45082 0.98022 0.45082 0.98072 0.45082 0.98022 0.45082 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_535" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.65 2.90717 -323.742 1581.65 2.90717 -324.329 1581.65 19.4611 -323.742 1581.65 19.4611 -324.329 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.66525 0.22691 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98638 0.45082 0.98638 0.45148 0.98638 0.45082 0.98638 0.45148 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_534" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.8 18.9671 -323.742 1580.8 18.9671 -324.329 1580.8 2.90717 -323.742 1580.8 2.90717 -324.329 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.64544 0.77309 0.64544 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98588 0.45082 0.98588 0.45148 0.98588 0.45082 0.98588 0.45148 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_533" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.8 2.90717 -324.329 1580.8 18.9671 -324.329 1581.65 2.90717 -324.329 1581.65 19.4611 -324.329 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98588 0.45148 0.98588 0.45148 0.98638 0.45148 0.98638 0.45148 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_532" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.65 19.4611 -323.742 1580.8 18.9671 -323.742 1581.65 2.90717 -323.742 1580.8 2.90717 -323.742 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98638 0.45082 0.98588 0.45082 0.98638 0.45082 0.98588 0.45082 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_531" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1592.15 2.97518 -324.148 1591.1 2.97518 -324.148 1592.15 2.97518 -324.148 1591.1 18.5431 -324.148 1592.15 19.2511 -324.148 1591.05 20.1231 -324.148 1592.15 19.2511 -324.148 1590.83 21.6481 -324.148 1592.32 21.8661 -324.148 1590.33 23.1731 -324.148 1592.55 23.6521 -324.148 1589.38 24.6691 -324.148 1593.23 25.8821 -324.148 1594.13 27.7841 -324.148 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.99266 0.45128 0.99203 0.45128 0.99266 0.45128 0.99203 0.45128 0.99266 0.45128 0.992 0.45128 0.99266 0.45128 0.99188 0.45128 0.99277 0.45128 0.99157 0.45128 0.99291 0.45128 0.99101 0.45128 0.99331 0.45128 0.99385 0.45128 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_530" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1591.1 2.97518 -323.494 1592.15 2.97518 -323.494 1591.1 18.5431 -323.494 1592.15 19.2511 -323.494 1591.05 20.1231 -323.494 1592.15 19.2511 -323.494 1590.83 21.6481 -323.494 1592.32 21.8661 -323.494 1590.33 23.1731 -323.494 1592.55 23.6521 -323.494 1589.38 24.6691 -323.494 1593.23 25.8821 -323.494 1594.13 27.7841 -323.494 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.99203 0.45054 0.99266 0.45054 0.99203 0.45054 0.99266 0.45054 0.992 0.45054 0.99266 0.45054 0.99188 0.45054 0.99277 0.45054 0.99157 0.45054 0.99291 0.45054 0.99101 0.45054 0.99331 0.45054 0.99385 0.45054 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_529" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1589.38 24.6691 -323.494 1589.38 24.6691 -324.148 1590.33 23.1731 -323.494 1590.33 23.1731 -324.148 1590.83 21.6481 -323.494 1590.83 21.6481 -324.148 1591.05 20.1231 -323.494 1591.05 20.1231 -324.148 1591.1 18.5431 -323.494 1591.1 18.5431 -324.148 1591.1 2.97518 -323.494 1591.1 2.97518 -324.148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.844091 -0.5362 1.56381e-06 -0.844091 -0.5362 1.55327e-06 -0.882581 -0.47016 1.3639e-06 -0.918172 -0.396181 1.14459e-06 -0.96605 -0.258355 7.50026e-07 -0.979951 -0.199241 5.81614e-07 -0.994776 -0.102077 3.01759e-07 -0.997771 -0.0667355 1.98802e-07 -0.999985 -0.0053969 1.57779e-08 -0.999999 -0.00154473 4.52691e-09 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.99101 0.45054 0.99101 0.45128 0.99157 0.45054 0.99157 0.45128 0.99188 0.45054 0.99188 0.45128 0.992 0.45054 0.992 0.45128 0.99203 0.45054 0.99203 0.45128 0.99203 0.45054 0.99203 0.45128 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_528" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1592.15 2.97518 -323.494 1592.15 2.97518 -324.148 1592.15 19.2511 -323.494 1592.15 19.2511 -324.148 1592.32 21.8661 -323.494 1592.32 21.8661 -324.148 1592.55 23.6521 -323.494 1592.55 23.6521 -324.148 1593.23 25.8821 -323.494 1593.23 25.8821 -324.148 1594.13 27.7841 -323.494 1594.13 27.7841 -324.148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 1 0 0 1 0 0 0.999988 -0.00488388 1.42437e-08 0.999873 -0.0159706 4.65943e-08 0.996646 -0.0818298 2.38705e-07 0.994744 -0.102391 2.99537e-07 0.98116 -0.193198 5.64359e-07 0.969194 -0.246299 7.23738e-07 0.942566 -0.334019 9.78536e-07 0.925091 -0.379745 1.10097e-06 0.903952 -0.427633 1.23001e-06 0.903952 -0.427633 1.21283e-06 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.99266 0.45054 0.99266 0.45128 0.99266 0.45054 0.99266 0.45128 0.99277 0.45054 0.99277 0.45128 0.99291 0.45054 0.99291 0.45128 0.99331 0.45054 0.99331 0.45128 0.99385 0.45054 0.99385 0.45128 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_527" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.49 2.90717 -308.277 1566.5 2.90717 -308.863 1566.49 10.8041 -308.277 1566.5 10.8041 -308.863 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999881 0 0.0154132 0.999881 0 0.0154132 0.999881 0 0.0154132 0.999881 0 0.0154132 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.31764 0.01209 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97731 0.43326 0.97732 0.43393 0.97731 0.43326 0.97732 0.43393 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_526" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.64 10.3111 -308.294 1565.65 10.3111 -308.879 1565.64 2.90717 -308.294 1565.65 2.90717 -308.879 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.99985 0 -0.017317 -0.99985 0 -0.017317 -0.99985 0 -0.017317 -0.99985 0 -0.017317 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.29782 0.98791 0.29782 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97681 0.43328 0.97681 0.43394 0.97681 0.43328 0.97681 0.43394 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_525" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.65 2.90717 -308.879 1565.65 10.3111 -308.879 1566.5 2.90717 -308.863 1566.5 10.8041 -308.863 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0189163 0 -0.999821 0.0189163 0 -0.999821 0.0189163 0 -0.999821 0.0189163 0 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97681 0.43394 0.97681 0.43394 0.97732 0.43393 0.97732 0.43393 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_524" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.49 10.8041 -308.277 1565.64 10.3111 -308.294 1566.49 2.90717 -308.277 1565.64 2.90717 -308.294 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.020081 0 0.999798 -0.0200811 0 0.999798 -0.0200811 0 0.999798 -0.0200811 0 0.999798 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97731 0.43326 0.97681 0.43328 0.97731 0.43326 0.97681 0.43328 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_523" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.08 2.90717 -308.17 1572.09 2.90717 -308.762 1572.08 13.4681 -308.17 1572.09 13.4681 -308.762 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999884 0 0.0152567 0.999884 0 0.0152567 0.999884 0 0.0152567 0.999884 0 0.0152567 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.4246 0.01209 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98066 0.43314 0.98067 0.43381 0.98066 0.43314 0.98067 0.43381 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_522" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.24 12.9741 -308.187 1571.25 12.9741 -308.778 1571.24 2.90717 -308.187 1571.25 2.90717 -308.778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.99985 0 -0.0173474 -0.99985 0 -0.0173474 -0.99985 0 -0.0173474 -0.99985 0 -0.0173474 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.40478 0.98791 0.40478 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98015 0.43316 0.98016 0.43383 0.98015 0.43316 0.98016 0.43383 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_521" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.25 2.90717 -308.778 1571.25 12.9741 -308.778 1572.09 2.90717 -308.762 1572.09 13.4681 -308.762 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0189163 0 -0.999821 0.0189163 0 -0.999821 0.0189163 0 -0.999821 0.0189163 0 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98016 0.43383 0.98016 0.43383 0.98067 0.43381 0.98067 0.43381 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_520" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.08 13.4681 -308.17 1571.24 12.9741 -308.187 1572.08 2.90717 -308.17 1571.24 2.90717 -308.187 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0200782 0 0.999798 -0.0200782 0 0.999798 -0.0200782 0 0.999798 -0.0200782 0 0.999798 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98066 0.43314 0.98015 0.43316 0.98066 0.43314 0.98015 0.43316 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_519" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.54 2.90717 -307.989 1581.55 2.90717 -308.591 1581.54 19.4611 -307.989 1581.55 19.4611 -308.591 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999884 0 0.0152058 0.999884 0 0.0152058 0.999884 0 0.0152058 0.999884 0 0.0152058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.66525 0.01209 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98632 0.43293 0.98633 0.43362 0.98632 0.43293 0.98633 0.43362 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_518" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.7 18.9671 -308.006 1580.71 18.9671 -308.606 1580.7 2.90717 -308.006 1580.71 2.90717 -308.606 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.99988 0 -0.0154602 -0.99988 0 -0.0154602 -0.99988 0 -0.0154602 -0.99988 0 -0.0154602 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.64544 0.98791 0.64544 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98581 0.43295 0.98582 0.43363 0.98581 0.43295 0.98582 0.43363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_517" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.71 2.90717 -308.606 1580.71 18.9671 -308.606 1581.55 2.90717 -308.591 1581.55 19.4611 -308.591 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.017705 0 -0.999843 0.017705 0 -0.999843 0.017705 0 -0.999843 0.017705 0 -0.999843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98582 0.43363 0.98582 0.43363 0.98633 0.43362 0.98633 0.43362 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_516" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.54 19.4611 -307.989 1580.7 18.9671 -308.006 1581.54 2.90717 -307.989 1580.7 2.90717 -308.006 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0200811 0 0.999798 -0.0200811 0 0.999798 -0.0200811 0 0.999798 -0.020081 0 0.999798 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98632 0.43293 0.98581 0.43295 0.98632 0.43293 0.98581 0.43295 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_515" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1592.04 2.97518 -308.212 1590.99 2.97518 -308.23 1592.04 2.97518 -308.212 1590.99 18.5431 -308.23 1592.04 19.2511 -308.212 1590.93 20.1231 -308.232 1592.04 19.2511 -308.212 1590.73 21.6481 -308.236 1592.22 21.8661 -308.208 1590.23 23.1731 -308.245 1592.45 23.6521 -308.204 1589.29 24.6691 -308.263 1593.14 25.8821 -308.191 1594.03 27.7841 -308.176 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.01726 0 -0.999851 0.01726 0 -0.999851 0.01726 0 -0.999851 0.0172797 -2.88871e-05 -0.999851 0.0175776 -2.17042e-05 -0.999846 0.0177979 -0.000428744 -0.999842 0.0175776 -2.17042e-05 -0.999846 0.0186244 0.000162023 -0.999826 0.0186658 0.000102303 -0.999826 0.018562 -0.000130222 -0.999828 0.0185833 -9.78655e-05 -0.999827 0.0187593 -0.000408764 -0.999824 0.0188236 -0.000412787 -0.999823 0.0190133 -0.00101546 -0.999819 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.9926 0.43319 0.99197 0.43321 0.9926 0.43319 0.99197 0.43321 0.9926 0.43319 0.99194 0.43321 0.9926 0.43319 0.99182 0.43321 0.99271 0.43318 0.99151 0.43322 0.99285 0.43318 0.99095 0.43324 0.99326 0.43316 0.99379 0.43315 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_514" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1590.98 2.97518 -307.552 1592.03 2.97518 -307.53 1590.98 18.5431 -307.552 1592.03 19.2511 -307.53 1590.92 20.1231 -307.553 1592.03 19.2511 -307.53 1590.71 21.6481 -307.557 1592.22 21.8661 -307.527 1590.22 23.1731 -307.566 1592.44 23.6521 -307.523 1589.28 24.6691 -307.584 1593.13 25.8821 -307.509 1594.01 27.7841 -307.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.0211241 0 0.999777 -0.0211241 0 0.999777 -0.021118 -9.04389e-06 0.999777 -0.0209235 2.0716e-05 0.999781 -0.0210377 -0.000237825 0.999779 -0.0209235 2.0716e-05 0.999781 -0.020134 -6.86638e-05 0.999797 -0.019701 5.01552e-05 0.999806 -0.0194533 -0.000111838 0.999811 -0.0193523 -0.000134008 0.999813 -0.0193973 -0.000122894 0.999812 -0.0194217 -0.000128985 0.999811 -0.0194865 7.67651e-05 0.99981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.99197 0.43244 0.99259 0.43241 0.99197 0.43244 0.99259 0.43241 0.99193 0.43244 0.99259 0.43241 0.9918 0.43244 0.99271 0.43241 0.99151 0.43245 0.99284 0.4324 0.99095 0.43247 0.99325 0.43239 0.99378 0.43237 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_513" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1589.28 24.6691 -307.584 1589.29 24.6691 -308.263 1590.22 23.1731 -307.566 1590.23 23.1731 -308.245 1590.71 21.6481 -307.557 1590.73 21.6481 -308.236 1590.92 20.1231 -307.553 1590.93 20.1231 -308.232 1590.98 18.5431 -307.552 1590.99 18.5431 -308.23 1590.98 2.97518 -307.552 1590.99 2.97518 -308.23 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.846541 -0.532174 -0.0126315 -0.846541 -0.532174 -0.0126315 -0.884909 -0.465577 -0.013204 -0.919463 -0.392752 -0.0182668 -0.966278 -0.256387 -0.0239152 -0.980062 -0.197214 -0.0241976 -0.99458 -0.102124 -0.01955 -0.997513 -0.0689133 -0.014773 -0.999868 -0.00647809 -0.0149251 -0.999887 -0.00185513 -0.0149425 -0.999888 0 -0.0149425 -0.999888 0 -0.0149425 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.99095 0.43247 0.99095 0.43324 0.99151 0.43245 0.99151 0.43322 0.9918 0.43244 0.99182 0.43321 0.99193 0.43244 0.99194 0.43321 0.99197 0.43244 0.99197 0.43321 0.99197 0.43244 0.99197 0.43321 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_512" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1592.03 2.97518 -307.53 1592.04 2.97518 -308.212 1592.03 19.2511 -307.53 1592.04 19.2511 -308.212 1592.22 21.8661 -307.527 1592.22 21.8661 -308.208 1592.44 23.6521 -307.523 1592.45 23.6521 -308.204 1593.13 25.8821 -307.509 1593.14 25.8821 -308.191 1594.01 27.7841 -307.492 1594.03 27.7841 -308.176 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.999892 0 0.0146753 0.999892 0 0.0146753 0.999877 -0.00546073 0.0146751 0.999766 -0.0173802 0.0128916 0.996391 -0.0847039 0.00545569 0.99473 -0.102439 0.00432363 0.981096 -0.193251 0.0102252 0.968308 -0.249332 0.0145725 0.942428 -0.334108 0.0141771 0.925961 -0.377182 0.0181373 0.906484 -0.421757 0.0201711 0.905429 -0.42366 0.0266623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.99259 0.43241 0.9926 0.43319 0.99259 0.43241 0.9926 0.43319 0.99271 0.43241 0.99271 0.43318 0.99284 0.4324 0.99285 0.43318 0.99325 0.43239 0.99326 0.43316 0.99378 0.43237 0.99379 0.43315 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_510" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.94 2.90717 -290.937 1565.97 2.90717 -291.523 1565.94 10.8041 -290.937 1565.97 10.8041 -291.523 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.998834 0 0.048272 0.998834 0 0.048272 0.998834 0 0.048272 0.998834 0 0.048272 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.31764 0.78468 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97699 0.41357 0.977 0.41424 0.97699 0.41357 0.977 0.41424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_509" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.09 10.3111 -290.978 1565.12 10.3111 -291.563 1565.09 2.90717 -290.978 1565.12 2.90717 -291.563 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.99883 0 -0.0483549 -0.99883 0 -0.0483549 -0.99883 0 -0.0483549 -0.99883 0 -0.0483549 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.29782 0.21532 0.29782 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97648 0.41362 0.9765 0.41429 0.97648 0.41362 0.9765 0.41429 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_508" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.12 2.90717 -291.563 1565.12 10.3111 -291.563 1565.97 2.90717 -291.523 1565.97 10.8041 -291.523 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.047228 0 -0.998884 0.047228 0 -0.998884 0.047228 0 -0.998884 0.047228 0 -0.998884 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.9765 0.41429 0.9765 0.41429 0.977 0.41424 0.977 0.41424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_507" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.94 10.8041 -290.937 1565.09 10.3111 -290.978 1565.94 2.90717 -290.937 1565.09 2.90717 -290.978 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.048414 0 0.998827 -0.048414 0 0.998827 -0.048414 0 0.998827 -0.048414 0 0.998827 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97699 0.41357 0.97648 0.41362 0.97699 0.41357 0.97648 0.41362 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_506" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.53 2.90717 -290.668 1571.55 2.90717 -291.26 1571.53 13.4681 -290.668 1571.55 13.4681 -291.26 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999483 0 0.0321516 0.999483 0 0.0321516 0.999483 0 0.0321516 0.999483 0 0.0321516 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.4246 0.78468 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98033 0.41327 0.98034 0.41394 0.98033 0.41327 0.98034 0.41394 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_505" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1570.69 12.9741 -290.709 1570.71 12.9741 -291.299 1570.69 2.90717 -290.709 1570.71 2.90717 -291.299 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.99948 0 -0.0322596 -0.99948 0 -0.0322596 -0.99948 0 -0.0322596 -0.99948 0 -0.0322596 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.40478 0.21532 0.40478 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97983 0.41332 0.97984 0.41399 0.97983 0.41332 0.97984 0.41399 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_504" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1570.71 2.90717 -291.299 1570.71 12.9741 -291.299 1571.55 2.90717 -291.26 1571.55 13.4681 -291.26 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0460417 0 -0.998939 0.0460417 0 -0.99894 0.0460417 0 -0.99894 0.0460417 0 -0.99894 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.97984 0.41399 0.97984 0.41399 0.98034 0.41394 0.98034 0.41394 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_503" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.53 13.4681 -290.668 1570.69 12.9741 -290.709 1571.53 2.90717 -290.668 1570.69 2.90717 -290.709 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0483781 0 0.998829 -0.0483781 0 0.998829 -0.0483781 0 0.998829 -0.0483781 0 0.998829 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98033 0.41327 0.97983 0.41332 0.98033 0.41327 0.97983 0.41332 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_502" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.98 2.90717 -290.216 1581.01 2.90717 -290.815 1580.98 19.4611 -290.216 1581.01 19.4611 -290.815 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.998806 0 0.0488513 0.998806 0 0.0488513 0.998806 0 0.0488513 0.998806 0 0.0488513 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.66525 0.78468 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98599 0.41276 0.986 0.41344 0.98599 0.41276 0.986 0.41344 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_501" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.14 18.9671 -290.255 1580.17 18.9671 -290.855 1580.14 2.90717 -290.255 1580.17 2.90717 -290.855 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.9988 0 -0.0489747 -0.9988 0 -0.0489747 -0.9988 0 -0.0489747 -0.9988 0 -0.0489747 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.64544 0.21532 0.64544 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98548 0.4128 0.9855 0.41348 0.98548 0.4128 0.9855 0.41348 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_500" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.17 2.90717 -290.855 1580.17 18.9671 -290.855 1581.01 2.90717 -290.815 1581.01 19.4611 -290.815 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.047192 0 -0.998886 0.047192 0 -0.998886 0.047192 0 -0.998886 0.047192 0 -0.998886 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.9855 0.41348 0.9855 0.41348 0.986 0.41344 0.986 0.41344 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_499" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.98 19.4611 -290.216 1580.14 18.9671 -290.255 1580.98 2.90717 -290.216 1580.14 2.90717 -290.255 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0460351 0 0.99894 -0.0460351 0 0.99894 -0.0460351 0 0.99894 -0.0460351 0 0.99894 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98599 0.41276 0.98548 0.4128 0.98599 0.41276 0.98548 0.4128 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_498" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1591.48 2.97518 -290.134 1590.44 2.97518 -290.183 1591.48 2.97518 -290.134 1590.44 18.5431 -290.183 1591.48 19.2511 -290.134 1590.38 20.1231 -290.186 1591.48 19.2511 -290.134 1590.17 21.6481 -290.196 1591.66 21.8661 -290.125 1589.67 23.1731 -290.22 1591.88 23.6521 -290.114 1588.72 24.6691 -290.264 1592.58 25.8821 -290.082 1593.46 27.7841 -290.04 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0469824 0 -0.998896 0.0469824 0 -0.998896 0.0469824 0 -0.998896 0.0469857 -4.83474e-06 -0.998896 0.0470592 1.79594e-05 -0.998892 0.047097 -4.03257e-05 -0.99889 0.0470592 1.79594e-05 -0.998892 0.0473438 -2.25385e-05 -0.998879 0.0475395 5.90387e-05 -0.998869 0.0476537 0.000292193 -0.998864 0.0474938 7.60697e-06 -0.998872 0.0472673 6.79942e-05 -0.998882 0.0471611 -0.000119452 -0.998887 0.0470284 0.000303761 -0.998893 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.99226 0.41266 0.99164 0.41272 0.99226 0.41266 0.99164 0.41272 0.99226 0.41266 0.99161 0.41272 0.99226 0.41266 0.99148 0.41273 0.99237 0.41265 0.99118 0.41276 0.99251 0.41264 0.99062 0.41281 0.99292 0.4126 0.99345 0.41256 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_497" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1590.41 2.97518 -289.504 1591.45 2.97518 -289.453 1590.41 18.5431 -289.504 1591.45 19.2511 -289.453 1590.35 20.1231 -289.507 1591.45 19.2511 -289.453 1590.14 21.6481 -289.518 1591.63 21.8661 -289.444 1589.64 23.1731 -289.542 1591.85 23.6521 -289.434 1588.69 24.6691 -289.588 1592.54 25.8821 -289.401 1593.43 27.7841 -289.358 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.0489099 0 0.998803 -0.0489099 0 0.998803 -0.0489103 5.92664e-07 0.998803 -0.0489678 2.91281e-05 0.9988 -0.048754 0.000220139 0.998811 -0.0489678 2.91281e-05 0.9988 -0.0492231 -1.12602e-05 0.998788 -0.0491691 0.000106457 0.998791 -0.0489073 8.04109e-05 0.998803 -0.0486912 0.000210497 0.998814 -0.0486279 0.000130735 0.998817 -0.0486064 0.000185511 0.998818 -0.048595 0.000149339 0.998819 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.99162 0.41195 0.99225 0.41189 0.99162 0.41195 0.99225 0.41189 0.99159 0.41195 0.99225 0.41189 0.99146 0.41196 0.99236 0.41188 0.99116 0.41199 0.99249 0.41187 0.9906 0.41204 0.9929 0.41183 0.99343 0.41178 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_496" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1588.69 24.6691 -289.588 1588.72 24.6691 -290.264 1589.64 23.1731 -289.542 1589.67 23.1731 -290.22 1590.14 21.6481 -289.518 1590.17 21.6481 -290.196 1590.35 20.1231 -289.507 1590.38 20.1231 -290.186 1590.41 18.5431 -289.504 1590.44 18.5431 -290.183 1590.41 2.97518 -289.504 1590.44 2.97518 -290.183 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.844294 -0.534629 -0.0365891 -0.844156 -0.534809 -0.0371384 -0.883099 -0.467559 -0.0390474 -0.918894 -0.392365 -0.0410297 -0.966086 -0.254591 -0.0431375 -0.979363 -0.197325 -0.0437087 -0.993554 -0.104338 -0.0443192 -0.996474 -0.071137 -0.0444882 -0.998979 -0.00649332 -0.044705 -0.998998 -0.00186042 -0.0447212 -0.999 0 -0.0447213 -0.999 0 -0.0447213 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.9906 0.41204 0.99062 0.41281 0.99116 0.41199 0.99118 0.41276 0.99146 0.41196 0.99148 0.41273 0.99159 0.41195 0.99161 0.41272 0.99162 0.41195 0.99164 0.41272 0.99162 0.41195 0.99164 0.41272 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_495" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1591.45 2.97518 -289.453 1591.48 2.97518 -290.134 1591.45 19.2511 -289.453 1591.48 19.2511 -290.134 1591.63 21.8661 -289.444 1591.66 21.8661 -290.125 1591.85 23.6521 -289.434 1591.88 23.6521 -290.114 1592.54 25.8821 -289.401 1592.58 25.8821 -290.082 1593.43 27.7841 -289.358 1593.46 27.7841 -290.04 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.999005 0 0.0445893 0.999005 0 0.0445893 0.998992 -0.00518172 0.0445887 0.998863 -0.0169385 0.0445611 0.995534 -0.0833531 0.0443224 0.993915 -0.100864 0.0442542 0.980473 -0.191726 0.0437528 0.967154 -0.249564 0.048289 0.940104 -0.337058 0.0509614 0.9241 -0.378797 0.0505239 0.905317 -0.422125 0.0470263 0.906552 -0.420155 0.040403 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.99225 0.41189 0.99226 0.41266 0.99225 0.41189 0.99226 0.41266 0.99236 0.41188 0.99237 0.41265 0.99249 0.41187 0.99251 0.41264 0.9929 0.41183 0.99292 0.4126 0.99343 0.41178 0.99345 0.41256 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_494" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.45 2.90717 -306.389 1566.47 2.90717 -306.975 1566.45 10.8041 -306.389 1566.47 10.8041 -306.975 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.99941 0 0.0343511 0.99941 0 0.0343511 0.99941 0 0.0343511 0.99941 0 0.0343511 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.31764 0.9995 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97729 0.43112 0.9773 0.43178 0.97729 0.43112 0.9773 0.43178 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_493" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.6 10.3111 -306.407 1565.62 10.3111 -306.992 1565.6 2.90717 -306.407 1565.62 2.90717 -306.992 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999457 0 -0.0329503 -0.999457 0 -0.0329503 -0.999457 0 -0.0329503 -0.999457 0 -0.0329503 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.29782 0.0005 0.29782 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97678 0.43114 0.9768 0.4318 0.97678 0.43114 0.9768 0.4318 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_492" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.62 2.90717 -306.992 1565.62 10.3111 -306.992 1566.47 2.90717 -306.975 1566.47 10.8041 -306.975 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0200839 0 -0.999798 0.0200839 0 -0.999798 0.0200839 0 -0.999798 0.0200839 0 -0.999798 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.9768 0.4318 0.9768 0.4318 0.9773 0.43178 0.9773 0.43178 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_491" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.45 10.8041 -306.389 1565.6 10.3111 -306.407 1566.45 2.90717 -306.389 1565.6 2.90717 -306.407 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0212587 0 0.999774 -0.0212587 0 0.999774 -0.0212587 0 0.999774 -0.0212587 0 0.999774 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97729 0.43112 0.97678 0.43114 0.97729 0.43112 0.97678 0.43114 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_490" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.04 2.90717 -306.264 1572.06 2.90717 -306.856 1572.04 13.4681 -306.264 1572.06 13.4681 -306.856 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999476 0 0.0323575 0.999476 0 0.0323575 0.999476 0 0.0323575 0.999476 0 0.0323575 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.4246 0.9995 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98064 0.43098 0.98065 0.43165 0.98064 0.43098 0.98065 0.43165 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_489" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.2 12.9741 -306.283 1571.22 12.9741 -306.873 1571.2 2.90717 -306.283 1571.22 2.90717 -306.873 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999466 0 -0.0326728 -0.999466 0 -0.0326728 -0.999466 0 -0.0326728 -0.999466 0 -0.0326728 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.40478 0.0005 0.40478 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98013 0.431 0.98014 0.43167 0.98013 0.431 0.98014 0.43167 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_488" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1571.22 2.90717 -306.873 1571.22 12.9741 -306.873 1572.06 2.90717 -306.856 1572.06 13.4681 -306.856 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0200839 0 -0.999798 0.0200839 0 -0.999798 0.0200839 0 -0.999798 0.0200839 0 -0.999798 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.98014 0.43167 0.98014 0.43167 0.98065 0.43165 0.98065 0.43165 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_487" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1572.04 13.4681 -306.264 1571.2 12.9741 -306.283 1572.04 2.90717 -306.264 1571.2 2.90717 -306.283 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0224233 0 0.999749 -0.0224233 0 0.999749 -0.0224233 0 0.999749 -0.0224233 0 0.999749 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98064 0.43098 0.98013 0.431 0.98064 0.43098 0.98013 0.431 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_486" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.5 2.90717 -306.054 1581.52 2.90717 -306.654 1581.5 19.4611 -306.054 1581.52 19.4611 -306.654 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.99949 0 0.0319251 0.99949 0 0.0319251 0.99949 0 0.0319251 0.99949 0 0.0319251 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.66525 0.9995 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.9863 0.43074 0.98631 0.43142 0.9863 0.43074 0.98631 0.43142 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_485" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.66 18.9671 -306.072 1580.68 18.9671 -306.673 1580.66 2.90717 -306.072 1580.68 2.90717 -306.673 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999492 0 -0.0318717 -0.999492 0 -0.0318717 -0.999492 0 -0.0318717 -0.999492 0 -0.0318717 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.64544 0.0005 0.64544 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98579 0.43076 0.9858 0.43144 0.98579 0.43076 0.9858 0.43144 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_484" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1580.68 2.90717 -306.673 1580.68 18.9671 -306.673 1581.52 2.90717 -306.654 1581.52 19.4611 -306.654 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0224626 0 -0.999748 0.0224626 0 -0.999748 0.0224626 0 -0.999748 0.0224626 0 -0.999748 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.9858 0.43144 0.9858 0.43144 0.98631 0.43142 0.98631 0.43142 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_483" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1581.5 19.4611 -306.054 1580.66 18.9671 -306.072 1581.5 2.90717 -306.054 1580.66 2.90717 -306.072 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0212733 0 0.999774 -0.0212733 0 0.999774 -0.0212733 0 0.999774 -0.0212733 0 0.999774 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9863 0.43074 0.98579 0.43076 0.9863 0.43074 0.98579 0.43076 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_482" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1592.02 2.97518 -306.242 1590.95 2.97518 -306.266 1592.02 2.97518 -306.242 1590.95 18.5431 -306.266 1592.02 19.2511 -306.242 1590.89 20.1231 -306.267 1592.02 19.2511 -306.242 1590.69 21.6481 -306.272 1592.19 21.8661 -306.239 1590.19 23.1731 -306.281 1592.42 23.6521 -306.234 1589.25 24.6691 -306.302 1593.1 25.8821 -306.219 1593.99 27.7841 -306.201 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0225856 0 -0.999745 0.0225856 0 -0.999745 0.0225856 0 -0.999745 0.0225784 1.086e-05 -0.999745 0.0224605 -5.44539e-05 -0.999748 0.0222193 -5.50285e-05 -0.999753 0.0224605 -5.44539e-05 -0.999748 0.0220064 0.000192783 -0.999758 0.0216337 0.00022275 -0.999766 0.0212826 6.87738e-05 -0.999774 0.0212911 -6.00785e-05 -0.999773 0.0215183 -0.000314879 -0.999768 0.0216089 -0.000206146 -0.999766 0.0217702 -0.000718548 -0.999763 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.99259 0.43095 0.99195 0.43098 0.99259 0.43095 0.99195 0.43098 0.99259 0.43095 0.99191 0.43098 0.99259 0.43095 0.99179 0.43098 0.99269 0.43095 0.99149 0.43099 0.99283 0.43094 0.99093 0.43102 0.99323 0.43092 0.99376 0.4309 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_481" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1590.94 2.97518 -305.585 1592 2.97518 -305.562 1590.94 18.5431 -305.585 1592 19.2511 -305.562 1590.88 20.1231 -305.587 1592 19.2511 -305.562 1590.67 21.6481 -305.591 1592.18 21.8661 -305.558 1590.18 23.1731 -305.603 1592.4 23.6521 -305.552 1589.24 24.6691 -305.625 1593.09 25.8821 -305.537 1593.98 27.7841 -305.517 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.0218803 0 0.999761 -0.0218803 0 0.999761 -0.0218941 2.05059e-05 0.99976 -0.0219724 -6.47636e-06 0.999759 -0.0225323 -4.50058e-05 0.999746 -0.0219724 -6.47636e-06 0.999759 -0.022146 0.000106277 0.999755 -0.0222806 -2.59899e-05 0.999752 -0.0226848 7.30934e-05 0.999743 -0.0229233 0.000110278 0.999737 -0.0229423 0.000279729 0.999737 -0.0229326 0.000284738 0.999737 -0.0229093 0.000210419 0.999738 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.99194 0.4302 0.99257 0.43018 0.99194 0.4302 0.99257 0.43018 0.99191 0.43021 0.99257 0.43018 0.99178 0.43021 0.99268 0.43017 0.99148 0.43022 0.99281 0.43017 0.99092 0.43025 0.99323 0.43015 0.99376 0.43013 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_480" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1589.24 24.6691 -305.625 1589.25 24.6691 -306.302 1590.18 23.1731 -305.603 1590.19 23.1731 -306.281 1590.67 21.6481 -305.591 1590.69 21.6481 -306.272 1590.88 20.1231 -305.587 1590.89 20.1231 -306.267 1590.94 18.5431 -305.585 1590.95 18.5431 -306.266 1590.94 2.97518 -305.585 1590.95 2.97518 -306.266 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.846496 -0.532247 -0.0125158 -0.846498 -0.532244 -0.0125065 -0.884908 -0.465583 -0.0130707 -0.919506 -0.392656 -0.0181577 -0.966312 -0.256267 -0.0238228 -0.980066 -0.197199 -0.0241384 -0.99458 -0.102122 -0.0195122 -0.997517 -0.0688857 -0.0146765 -0.999871 -0.00647653 -0.0146986 -0.99989 -0.00185467 -0.014697 -0.999892 0 -0.014697 -0.999892 0 -0.014697 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.99092 0.43025 0.99093 0.43102 0.99148 0.43022 0.99149 0.43099 0.99178 0.43021 0.99179 0.43098 0.99191 0.43021 0.99191 0.43098 0.99194 0.4302 0.99195 0.43098 0.99194 0.4302 0.99195 0.43098 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_479" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1592 2.97518 -305.562 1592.02 2.97518 -306.242 1592 19.2511 -305.562 1592.02 19.2511 -306.242 1592.18 21.8661 -305.558 1592.19 21.8661 -306.239 1592.4 23.6521 -305.552 1592.42 23.6521 -306.234 1593.09 25.8821 -305.537 1593.1 25.8821 -306.219 1593.98 27.7841 -305.517 1593.99 27.7841 -306.201 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.999551 0 0.0299645 0.999551 0 0.0299645 0.999538 -0.00517653 0.0299641 0.999469 -0.0164569 0.0281247 0.996433 -0.0818724 0.0204278 0.994725 -0.100798 0.019012 0.98084 -0.193261 0.0245468 0.968519 -0.247825 0.023528 0.942343 -0.334119 0.0188473 0.92602 -0.377226 0.0136921 0.905666 -0.423782 0.013354 0.905681 -0.423752 0.0132541 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.99257 0.43018 0.99259 0.43095 0.99257 0.43018 0.99259 0.43095 0.99268 0.43017 0.99269 0.43095 0.99281 0.43017 0.99283 0.43094 0.99323 0.43015 0.99323 0.43092 0.99376 0.43013 0.99376 0.4309 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1547.11 6.82918 -308.028 1547.21 6.82913 -380.701 1547.11 4.10518 -308.028 1547.21 4.10513 -380.701 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999999 0 -0.00144624 -0.999999 0 -0.00144624 -0.999999 0 -0.00144624 -0.999999 0 -0.00144624 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00051 0.00999 0.0005 19.99 0.9995 0.00999 0.99949 19.99 } TexCoordArray 1 Vec2Array 4 { 0.96572 0.43298 0.96578 0.51548 0.96572 0.43298 0.96578 0.51548 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1550.7 4.10513 -380.701 1550.59 4.10518 -307.893 1550.7 6.83416 -380.7 1550.59 6.83418 -307.892 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999999 5.66966e-07 -0.0015844 -0.999999 5.75828e-07 -0.0015844 -0.999999 5.75828e-07 -0.0015844 -0.999999 5.8469e-07 -0.0015844 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 20 1 0 0 20 0 0 } TexCoordArray 1 Vec2Array 4 { 0.96787 0.51548 0.9678 0.43282 0.96787 0.51548 0.9678 0.43282 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1550.59 4.10518 -307.893 1573.06 14.6731 -307.441 1550.59 6.83418 -307.892 1573.06 17.4061 -307.441 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0199364 -0.000368956 0.999801 -0.0200008 -0.000184343 0.9998 -0.0200008 -0.000184343 0.9998 -0.0200651 0 0.999799 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.9678 0.43282 0.98124 0.43231 0.9678 0.43282 0.98124 0.43231 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1594.21 31.4061 -307.005 1594.33 31.4061 -380.7 1594.21 28.6731 -307.008 1594.33 28.6731 -380.701 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999999 1.80176e-06 -0.0016465 -0.999999 1.19506e-06 -0.00164652 -0.999999 1.19506e-06 -0.00164652 -0.999999 5.88347e-07 -0.00164654 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 10 0 -10 1 10 1 -10 } TexCoordArray 1 Vec2Array 4 { 0.9939 0.43182 0.99397 0.51548 0.9939 0.43182 0.99397 0.51548 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1573.06 14.6731 -307.441 1594.21 28.6731 -307.008 1573.06 17.4061 -307.441 1594.21 31.4061 -307.005 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0204677 0 0.999791 -0.0201765 -0.000547039 0.999796 -0.0201765 -0.000547039 0.999796 -0.0198852 -0.00109408 0.999802 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.98124 0.43231 0.9939 0.43182 0.98124 0.43231 0.9939 0.43182 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1550.59 6.83418 -307.892 1547.11 6.82918 -308.028 1550.59 4.10518 -307.893 1547.11 4.10518 -308.028 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0389078 -0.00036875 0.999243 -0.0387638 -0.000184545 0.999248 -0.0387638 -0.000184545 0.999248 -0.0386196 0 0.999254 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.00218 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9678 0.43282 0.96572 0.43298 0.9678 0.43282 0.96572 0.43298 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0126FLATCROW_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1573.05 14.6731 -307.437 1594.21 28.6731 -307.008 1573.05 14.6731 -307.437 1594.33 28.6731 -380.701 1573.18 14.6731 -380.701 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.55188 0.833923 -0.000926518 -0.551837 0.833952 -0.000908667 -0.55188 0.833923 -0.000926518 -0.55188 0.833923 -0.000926518 -0.551923 0.833895 -0.000944476 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 5 { 0.98124 0.43231 0.9939 0.43182 0.98124 0.43231 0.99397 0.51548 0.98132 0.51548 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0126FLATCROW_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1550.59 4.10518 -307.893 1573.05 14.6731 -307.437 1550.59 4.10518 -307.893 1573.18 14.6731 -380.701 1550.7 4.10513 -380.701 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.42556 0.90493 -0.000701668 -0.425631 0.904897 -0.000728373 -0.42556 0.90493 -0.000701668 -0.42556 0.90493 -0.000701668 -0.425489 0.904963 -0.000674805 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 5 { 0.9678 0.43282 0.98124 0.43231 0.9678 0.43282 0.98132 0.51548 0.96787 0.51548 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0472CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 } VertexArray Vec3Array 15 { 1495.1 3.18894 -290.827 1497.26 3.18894 -299.822 1495.1 3.18894 -290.827 1497.26 4.18694 -299.822 1495.1 4.18693 -290.827 1499.47 1.65444 -289.8 1501.59 1.65444 -298.7 1499.47 1.65444 -289.8 1501.59 2.65244 -298.7 1499.47 2.65244 -289.8 1488.89 5.32593 -292.289 1491.08 5.32594 -301.416 1488.89 5.32593 -292.289 1491.08 6.32444 -301.416 1488.89 6.32444 -292.289 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.972357 0 0.233499 0.972357 0 0.233499 0.972357 0 0.233499 0.972357 0 0.233499 0.972357 0 0.233499 0.972783 0 0.231719 0.972783 0 0.231719 0.972783 0 0.231719 0.972783 0 0.231719 0.972783 0 0.231719 0.972397 0 0.233331 0.972397 0 0.233331 0.972397 0 0.233331 0.972397 0 0.233331 0.972397 0 0.233331 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 1.21939 0.0005 0.00061 0.0005 1.21939 0.0005 0.00061 0.9995 1.21939 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 15 { 0.93461 0.41345 0.9359 0.42366 0.93461 0.41345 0.9359 0.42366 0.93461 0.41345 0.93722 0.41228 0.93849 0.42239 0.93722 0.41228 0.93849 0.42239 0.93722 0.41228 0.93089 0.41511 0.9322 0.42547 0.93089 0.41511 0.9322 0.42547 0.93089 0.41511 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0472ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1496.53 2.68993 -290.491 1498.67 2.68994 -299.455 1496.53 2.68993 -290.491 1498.67 3.68794 -299.455 1496.53 3.68794 -290.491 1490.2 5.56043 -291.981 1492.38 5.56044 -301.081 1490.2 5.56043 -291.981 1492.38 6.55844 -301.081 1490.2 6.55843 -291.981 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.972666 0 0.232209 0.972666 0 0.232209 0.972666 0 0.232209 0.972666 0 0.232209 0.972666 0 0.232209 0.972486 0 0.232962 0.972486 0 0.232962 0.972486 0 0.232962 0.972486 0 0.232962 0.972486 0 0.232962 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.999 0.0005 0.001 0.0005 1.999 0.0005 0.001 0.9995 1.999 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93546 0.41307 0.93674 0.42324 0.93546 0.41307 0.93674 0.42324 0.93546 0.41307 0.93168 0.41476 0.93298 0.42509 0.93168 0.41476 0.93298 0.42509 0.93168 0.41476 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0472ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1491.91 4.65444 -291.58 1494.07 4.65444 -300.642 1491.91 4.65444 -291.58 1494.07 5.65294 -300.642 1491.91 5.65294 -291.58 1498.16 2.09994 -290.108 1500.3 2.09994 -299.036 1498.16 2.09994 -290.108 1500.3 3.09844 -299.036 1498.16 3.09844 -290.108 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.972748 0 0.231866 0.972748 0 0.231866 0.972748 0 0.231866 0.972748 0 0.231866 0.972748 0 0.231866 0.972454 0 0.233095 0.972454 0 0.233095 0.972454 0 0.233095 0.972454 0 0.233095 0.972454 0 0.233095 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.99729 0.0005 0.51877 0.0005 1.99729 0.0005 0.51877 0.9995 1.99729 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.9327 0.4143 0.93399 0.42459 0.9327 0.4143 0.93399 0.42459 0.9327 0.4143 0.93644 0.41263 0.93772 0.42277 0.93644 0.41263 0.93772 0.42277 0.93644 0.41263 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0472ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1493.56 3.85743 -291.191 1495.71 3.85744 -300.219 1493.56 3.85743 -291.191 1495.71 4.85544 -300.219 1493.56 4.85543 -291.191 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.972794 0 0.231671 0.972794 0 0.231671 0.972794 0 0.231671 0.972794 0 0.231671 0.972794 0 0.231671 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.93369 0.41386 0.93497 0.42411 0.93369 0.41386 0.93497 0.42411 0.93369 0.41386 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0471CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1489.45 4.65444 -281.681 1491.62 4.65444 -290.743 1489.45 4.65444 -281.681 1491.62 5.65294 -290.743 1489.45 5.65294 -281.681 1494.08 2.68993 -280.592 1496.22 2.68993 -289.555 1494.08 2.68993 -280.592 1496.22 3.68794 -289.555 1494.08 3.68794 -280.592 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.972508 0 0.23287 0.972508 0 0.23287 0.972508 0 0.23287 0.972508 0 0.23287 0.972508 0 0.23287 0.97266 0 0.232233 0.97266 0 0.232233 0.97266 0 0.232233 0.97266 0 0.232233 0.97266 0 0.232233 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.99729 0.0005 0.51877 0.0005 1.99729 0.0005 0.51877 0.9995 1.99729 0.9995 1.999 0.0005 0.001 0.0005 1.999 0.0005 0.001 0.9995 1.999 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93123 0.40307 0.93253 0.41335 0.93123 0.40307 0.93253 0.41335 0.93123 0.40307 0.934 0.40183 0.93528 0.41201 0.934 0.40183 0.93528 0.41201 0.934 0.40183 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0471ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1491.1 3.85743 -281.293 1493.26 3.85743 -290.32 1491.1 3.85743 -281.293 1493.26 4.85543 -290.32 1491.1 4.85543 -281.293 1497.01 1.65444 -279.901 1499.15 1.65444 -288.802 1497.01 1.65444 -279.901 1499.15 2.65244 -288.802 1497.01 2.65243 -279.901 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.972545 0 0.232717 0.972545 0 0.232717 0.972545 0 0.232717 0.972545 0 0.232717 0.972545 0 0.232717 0.972294 0 0.233763 0.972294 0 0.233763 0.972294 0 0.233763 0.972294 0 0.233763 0.972294 0 0.233763 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93221 0.40263 0.93351 0.41287 0.93221 0.40263 0.93351 0.41287 0.93221 0.40263 0.93575 0.40105 0.93703 0.41115 0.93575 0.40105 0.93703 0.41115 0.93575 0.40105 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0471ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1492.65 3.18894 -280.93 1494.8 3.18894 -289.924 1492.65 3.18894 -280.93 1494.8 4.18693 -289.924 1492.65 4.18693 -280.93 1486.44 5.32593 -282.391 1488.62 5.32593 -291.518 1486.44 5.32593 -282.391 1488.62 6.32444 -291.518 1486.44 6.32444 -282.391 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.972596 0 0.2325 0.972596 0 0.2325 0.972596 0 0.2325 0.972596 0 0.2325 0.972596 0 0.2325 0.972642 0 0.23231 0.972642 0 0.23231 0.972642 0 0.23231 0.972642 0 0.23231 0.972642 0 0.23231 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.21939 0.0005 0.00061 0.0005 1.21939 0.0005 0.00061 0.9995 1.21939 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93314 0.40221 0.93443 0.41242 0.93314 0.40221 0.93443 0.41242 0.93314 0.40221 0.92943 0.40387 0.93073 0.41423 0.92943 0.40387 0.93073 0.41423 0.92943 0.40387 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0471ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1495.7 2.09994 -280.209 1497.84 2.09994 -289.138 1495.7 2.09994 -280.209 1497.84 3.09844 -289.138 1495.7 3.09844 -280.209 1487.75 5.56043 -282.083 1489.93 5.56043 -291.181 1487.75 5.56043 -282.083 1489.93 6.55843 -291.181 1487.75 6.55843 -282.083 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.97246 0 0.233069 0.97246 0 0.233069 0.97246 0 0.233069 0.97246 0 0.233069 0.97246 0 0.233069 0.972471 0 0.233022 0.972472 0 0.233022 0.972471 0 0.233022 0.972471 0 0.233022 0.972471 0 0.233022 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93497 0.4014 0.93625 0.41153 0.93497 0.4014 0.93625 0.41153 0.93497 0.4014 0.93021 0.40352 0.93151 0.41385 0.93021 0.40352 0.93151 0.41385 0.93021 0.40352 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0470CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 } VertexArray Vec3Array 15 { 1488.68 3.85743 -271.547 1490.85 3.85743 -280.574 1488.68 3.85743 -271.547 1490.85 4.85543 -280.574 1488.68 4.85543 -271.547 1494.6 1.65443 -270.154 1496.73 1.65444 -279.056 1494.6 1.65443 -270.154 1496.73 2.65243 -279.056 1494.6 2.65243 -270.154 1484.03 5.32593 -272.644 1486.22 5.32593 -281.77 1484.03 5.32593 -272.644 1486.22 6.32444 -281.77 1484.03 6.32444 -272.644 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.972303 0 0.233723 0.972303 0 0.233723 0.972303 0 0.233723 0.972303 0 0.233723 0.972303 0 0.233723 0.972548 0 0.232704 0.972548 0 0.232704 0.972548 0 0.232704 0.972548 0 0.232704 0.972548 0 0.232704 0.972392 0 0.233355 0.972392 0 0.233355 0.972392 0 0.233355 0.972392 0 0.233355 0.972392 0 0.233355 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 15 { 0.93077 0.39156 0.93206 0.40181 0.93077 0.39156 0.93206 0.40181 0.93077 0.39156 0.93431 0.38998 0.93558 0.40009 0.93431 0.38998 0.93558 0.40009 0.93431 0.38998 0.92798 0.39281 0.92929 0.40317 0.92798 0.39281 0.92929 0.40317 0.92798 0.39281 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0470ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1490.23 3.18894 -271.183 1492.38 3.18894 -280.177 1490.23 3.18894 -271.183 1492.38 4.18693 -280.177 1490.23 4.18693 -271.183 1485.34 5.56043 -272.336 1487.51 5.56043 -281.435 1485.34 5.56043 -272.336 1487.51 6.55843 -281.435 1485.34 6.55843 -272.336 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.972597 0 0.2325 0.972597 0 0.2325 0.972597 0 0.2325 0.972597 0 0.2325 0.972596 0 0.2325 0.972722 0 0.231974 0.972722 0 0.231974 0.972722 0 0.231974 0.972722 0 0.231974 0.972722 0 0.231974 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.21939 0.0005 0.00061 0.0005 1.21939 0.0005 0.00061 0.9995 1.21939 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93169 0.39115 0.93298 0.40136 0.93169 0.39115 0.93298 0.40136 0.93169 0.39115 0.92877 0.39246 0.93007 0.40279 0.92877 0.39246 0.93007 0.40279 0.92877 0.39246 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0470ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1487.04 4.65444 -271.935 1489.21 4.65444 -280.997 1487.04 4.65444 -271.935 1489.21 5.65294 -280.997 1487.04 5.65294 -271.935 1493.29 2.09993 -270.463 1495.43 2.09994 -279.391 1493.29 2.09993 -270.463 1495.43 3.09844 -279.391 1493.29 3.09843 -270.463 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.972505 0 0.232883 0.972505 0 0.232883 0.972505 0 0.232883 0.972505 0 0.232883 0.972505 0 0.232883 0.972454 0 0.233094 0.972454 0 0.233094 0.972454 0 0.233094 0.972454 0 0.233094 0.972454 0 0.233094 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.99729 0.0005 0.51877 0.0005 1.99729 0.0005 0.51877 0.9995 1.99729 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.92979 0.392 0.93108 0.40229 0.92979 0.392 0.93108 0.40229 0.92979 0.392 0.93352 0.39033 0.9348 0.40047 0.93352 0.39033 0.9348 0.40047 0.93352 0.39033 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0470ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1491.66 2.68993 -270.846 1493.81 2.68993 -279.809 1491.66 2.68993 -270.846 1493.81 3.68794 -279.809 1491.66 3.68793 -270.846 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.972414 0 0.23326 0.972414 0 0.23326 0.972414 0 0.23326 0.972414 0 0.23326 0.972414 0 0.23326 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.999 0.0005 0.001 0.0005 1.999 0.0005 0.001 0.9995 1.999 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.93255 0.39077 0.93384 0.40094 0.93255 0.39077 0.93384 0.40094 0.93255 0.39077 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0398CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1589.89 25.6801 -309.124 1589.89 28.3871 -309.124 1589.84 25.6801 -330.991 1589.84 28.3871 -330.991 1559.6 8.01418 -309.659 1559.6 10.7201 -309.659 1559.54 8.01418 -330.623 1559.54 10.7201 -330.623 1577.73 17.8511 -309.201 1577.73 20.5581 -309.201 1577.68 17.8511 -330.939 1577.68 20.5581 -330.939 1569.16 12.5781 -309.418 1569.16 15.2841 -309.418 1569.1 12.5781 -330.791 1569.1 15.2841 -330.791 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.999997 0 0.00231111 -0.999997 0 0.00231111 -0.999997 0 0.00231111 -0.999997 0 0.00231111 -0.999995 0 0.00317926 -0.999995 0 0.00317926 -0.999995 0 0.00317926 -0.999995 0 0.00317926 -0.999996 0 0.00265052 -0.999996 0 0.00265052 -0.999996 0 0.00265052 -0.999996 0 0.00265052 -0.999996 0 0.0027015 -0.999996 0 0.0027015 -0.999996 0 0.0027015 -0.999996 0 0.0027015 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.99131 0.43422 0.99131 0.43422 0.99128 0.45905 0.99128 0.45905 0.97319 0.43483 0.97319 0.43483 0.97315 0.45863 0.97315 0.45863 0.98404 0.43431 0.98404 0.43431 0.98401 0.45899 0.98401 0.45899 0.97891 0.43456 0.97891 0.43456 0.97888 0.45882 0.97888 0.45882 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0398ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1593.11 27.8461 -309.041 1593.11 30.5531 -309.041 1593.05 27.8461 -331.048 1593.05 30.5531 -331.048 1562.62 9.35718 -309.584 1562.62 12.0641 -309.584 1562.55 9.35718 -330.677 1562.55 12.0641 -330.677 1553.62 5.21518 -309.808 1553.62 7.92217 -309.808 1553.57 5.21518 -330.519 1553.57 7.92217 -330.519 1583.96 22.0131 -309.041 1583.96 24.7201 -309.041 1583.92 22.0131 -331.048 1583.92 24.7201 -331.048 1571.72 13.9641 -309.354 1571.72 16.6701 -309.354 1571.66 13.9641 -330.834 1571.66 16.6701 -330.834 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.999996 0 0.00275124 -0.999996 0 0.00275124 -0.999996 0 0.00275124 -0.999996 0 0.00275124 -0.999995 0 0.00321769 -0.999995 0 0.00321769 -0.999995 0 0.00321769 -0.999995 0 0.00321769 -0.999996 0 0.00278195 -0.999996 0 0.00278195 -0.999996 0 0.00278195 -0.999996 0 0.00278195 -0.999998 0 0.0022132 -0.999998 0 0.0022132 -0.999998 0 0.0022132 -0.999998 0 0.0022132 -0.999996 0 0.00263689 -0.999996 0 0.00263689 -0.999996 0 0.00263689 -0.999996 0 0.00263689 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.99324 0.43413 0.99324 0.43413 0.9932 0.45911 0.9932 0.45911 0.975 0.43474 0.975 0.43474 0.97496 0.45869 0.97496 0.45869 0.96962 0.435 0.96962 0.435 0.96958 0.45851 0.96958 0.45851 0.98777 0.43413 0.98777 0.43413 0.98774 0.45911 0.98774 0.45911 0.98044 0.43448 0.98044 0.43448 0.98041 0.45887 0.98041 0.45887 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0398ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1586.88 23.6841 -309.201 1586.88 26.3911 -309.201 1586.82 23.6841 -330.939 1586.82 26.3911 -330.939 1565.83 11.0591 -309.502 1565.83 13.7661 -309.502 1565.78 11.0591 -330.732 1565.78 13.7661 -330.732 1556.81 6.95818 -309.729 1556.81 9.66518 -309.729 1556.75 6.95818 -330.575 1556.75 9.66518 -330.575 1574.95 15.9241 -309.272 1574.95 18.6311 -309.272 1574.89 15.9241 -330.89 1574.89 18.6311 -330.89 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.999996 0 0.00265613 -0.999996 0 0.00265613 -0.999996 0 0.00265613 -0.999996 0 0.00265613 -0.999996 0 0.00271394 -0.999996 0 0.00271394 -0.999996 0 0.00271394 -0.999996 0 0.00271394 -0.999996 0 0.00276394 -0.999996 0 0.00276394 -0.999996 0 0.00276394 -0.999996 0 0.00276394 -0.999996 0 0.00271041 -0.999996 0 0.00271041 -0.999996 0 0.00271041 -0.999996 0 0.00271041 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.98951 0.43431 0.98951 0.43431 0.98948 0.45899 0.98948 0.45899 0.97692 0.43465 0.97692 0.43465 0.97689 0.45875 0.97689 0.45875 0.97152 0.43491 0.97152 0.43491 0.97149 0.45858 0.97149 0.45858 0.98237 0.43439 0.98237 0.43439 0.98234 0.45893 0.98234 0.45893 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0393CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1562.06 9.46417 -285.39 1562.06 12.1711 -285.39 1562.71 9.46417 -306.417 1562.71 12.1711 -306.417 1553.09 5.32217 -285.981 1553.09 8.02918 -285.981 1553.72 5.32217 -306.466 1553.72 8.02918 -306.466 1583.32 22.2551 -283.981 1583.32 24.9621 -283.981 1584.02 22.2551 -306.32 1584.02 24.9621 -306.32 1574.31 16.1661 -284.58 1574.31 18.8731 -284.58 1574.98 16.1661 -306.357 1574.98 18.8731 -306.357 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.999517 0 -0.0310903 -0.999516 0 -0.0310903 -0.999516 0 -0.0310903 -0.999517 0 -0.0310903 -0.99952 0 -0.0309779 -0.99952 0 -0.0309779 -0.99952 0 -0.0309779 -0.99952 0 -0.0309779 -0.999507 0 -0.0313887 -0.999507 0 -0.0313887 -0.999507 0 -0.0313887 -0.999507 0 -0.0313887 -0.999524 0 -0.0308546 -0.999524 0 -0.0308546 -0.999524 0 -0.0308546 -0.999524 0 -0.0308546 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.97466 0.40728 0.97466 0.40728 0.97505 0.43115 0.97505 0.43115 0.9693 0.40795 0.9693 0.40795 0.96968 0.4312 0.96968 0.4312 0.98738 0.40568 0.98738 0.40568 0.9878 0.43104 0.9878 0.43104 0.98199 0.40636 0.98199 0.40636 0.9824 0.43108 0.9824 0.43108 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0393ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1592.57 28.0351 -283.558 1592.57 30.7421 -283.558 1593.27 28.0351 -305.895 1593.27 30.7421 -305.895 1559.04 8.12018 -285.588 1559.04 10.8271 -285.588 1559.69 8.12018 -306.433 1559.69 10.8271 -306.433 1550.53 4.11418 -286.148 1550.53 6.82018 -286.148 1551.16 4.11418 -306.48 1551.16 6.82018 -306.48 1580.11 20.0891 -284.195 1580.11 22.7961 -284.195 1580.8 20.0891 -306.333 1580.8 22.7961 -306.333 1571.14 14.0701 -284.789 1571.14 16.7771 -284.789 1571.81 14.0701 -306.373 1571.81 16.7771 -306.373 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.999513 0 -0.0312114 -0.999513 0 -0.0312114 -0.999513 0 -0.0312114 -0.999513 0 -0.0312114 -0.999508 0 -0.0313732 -0.999508 0 -0.0313732 -0.999508 0 -0.0313732 -0.999508 0 -0.0313732 -0.999514 0 -0.0311629 -0.999514 0 -0.0311629 -0.999514 0 -0.0311629 -0.999514 0 -0.0311629 -0.999512 0 -0.0312219 -0.999512 0 -0.0312219 -0.999512 0 -0.0312219 -0.999512 0 -0.0312219 -0.999514 0 -0.0311811 -0.999514 0 -0.0311811 -0.999514 0 -0.0311811 -0.999514 0 -0.0311811 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.99292 0.4052 0.99292 0.4052 0.99333 0.43056 0.99333 0.43056 0.97286 0.4075 0.97286 0.4075 0.97325 0.43117 0.97325 0.43117 0.96777 0.40814 0.96777 0.40814 0.96815 0.43122 0.96815 0.43122 0.98546 0.40592 0.98546 0.40592 0.98588 0.43105 0.98588 0.43105 0.9801 0.4066 0.9801 0.4066 0.9805 0.4311 0.9805 0.4311 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0393ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1589.53 26.0231 -283.868 1589.53 28.7301 -283.868 1590.23 26.0231 -306.207 1590.23 28.7301 -306.207 1556.25 7.06518 -285.771 1556.25 9.77117 -285.771 1556.9 7.06518 -306.449 1556.9 9.77117 -306.449 1577.1 18.0931 -284.395 1577.1 20.8001 -284.395 1577.78 18.0931 -306.346 1577.78 20.8001 -306.346 1568.58 12.6841 -284.958 1568.58 15.3911 -284.958 1569.26 12.6841 -306.385 1569.26 15.3911 -306.385 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.999513 0 -0.0312141 -0.999513 0 -0.0312141 -0.999513 0 -0.0312141 -0.999513 0 -0.0312141 -0.999502 0 -0.0315615 -0.999502 0 -0.0315615 -0.999502 0 -0.0315615 -0.999502 0 -0.0315615 -0.999517 0 -0.0310767 -0.999517 0 -0.0310767 -0.999517 0 -0.0310767 -0.999517 0 -0.0310767 -0.999508 0 -0.0313639 -0.999508 0 -0.0313639 -0.999508 0 -0.0313639 -0.999508 0 -0.0313639 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.9911 0.40555 0.9911 0.40555 0.99151 0.43091 0.99151 0.43091 0.97119 0.40771 0.97119 0.40771 0.97158 0.43119 0.97158 0.43119 0.98366 0.40615 0.98366 0.40615 0.98407 0.43107 0.98407 0.43107 0.97857 0.40679 0.97857 0.40679 0.97897 0.43111 0.97897 0.43111 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0393ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1586.32 23.8571 -284.081 1586.32 26.5641 -284.081 1587.01 23.8571 -306.219 1587.01 26.5641 -306.219 1565.27 11.1661 -285.177 1565.27 13.8731 -285.177 1565.93 11.1661 -306.401 1565.93 13.8731 -306.401 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.999511 0 -0.0312715 -0.999511 0 -0.0312715 -0.999511 0 -0.0312715 -0.999511 0 -0.0312715 -0.999512 0 -0.0312328 -0.999512 0 -0.0312328 -0.999512 0 -0.0312328 -0.999512 0 -0.0312328 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.98918 0.40579 0.98918 0.40579 0.98959 0.43092 0.98959 0.43092 0.97658 0.40704 0.97658 0.40704 0.97698 0.43113 0.97698 0.43113 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0369CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1494.41 4.65444 -324.157 1494.34 4.65445 -333.479 1494.41 4.65444 -324.157 1494.34 5.65295 -333.479 1494.41 5.65294 -324.157 1499.17 2.68994 -324.227 1499.09 2.68994 -333.446 1499.17 2.68994 -324.227 1499.09 3.68795 -333.446 1499.17 3.68794 -324.227 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.999972 0 -0.00750313 0.999972 0 -0.00750313 0.999972 0 -0.00750313 0.999972 0 -0.00750313 0.999972 0 -0.00750313 0.999962 0 -0.00867264 0.999962 0 -0.00867264 0.999962 0 -0.00867264 0.999962 0 -0.00867264 0.999962 0 -0.00867264 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.99729 0.0005 0.51877 0.0005 1.99729 0.0005 0.51877 0.9995 1.99729 0.9995 1.999 0.0005 0.001 0.0005 1.999 0.0005 0.001 0.9995 1.999 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93419 0.45129 0.93415 0.46187 0.93419 0.45129 0.93415 0.46187 0.93419 0.45129 0.93704 0.45137 0.93699 0.46183 0.93704 0.45137 0.93699 0.46183 0.93704 0.45137 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0369ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1497.69 3.18894 -324.205 1497.62 3.18896 -333.456 1497.69 3.18894 -324.205 1497.62 4.18694 -333.456 1497.69 4.18694 -324.205 1492.67 5.56044 -324.132 1492.6 5.56044 -333.49 1492.67 5.56044 -324.132 1492.6 6.55844 -333.49 1492.67 6.55844 -324.132 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.999971 0 -0.00757392 0.999971 0 -0.00757392 0.999971 0 -0.00757392 0.999971 0 -0.00757392 0.999971 0 -0.00757392 0.999972 0 -0.00748733 0.999972 0 -0.00748733 0.999972 0 -0.00748733 0.999972 0 -0.00748733 0.999972 0 -0.00748733 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.21939 0.0005 0.00061 0.0005 1.21939 0.0005 0.00061 0.9995 1.21939 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93616 0.45134 0.93611 0.46185 0.93616 0.45134 0.93611 0.46185 0.93616 0.45134 0.93315 0.45126 0.93311 0.46188 0.93315 0.45126 0.93311 0.46188 0.93315 0.45126 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0369ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1496.1 3.85744 -324.182 1496.03 3.85745 -333.467 1496.1 3.85744 -324.182 1496.03 4.85544 -333.467 1496.1 4.85544 -324.182 1502.18 1.65444 -324.269 1502.11 1.65445 -333.426 1502.18 1.65444 -324.269 1502.11 2.65246 -333.426 1502.18 2.65244 -324.269 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.999972 0 -0.00753304 0.999972 0 -0.00753304 0.999972 0 -0.00753304 0.999972 0 -0.00753304 0.999972 0 -0.00753304 0.999971 0 -0.00765166 0.999971 0 -0.00765166 0.999971 0 -0.00765166 0.999971 0 -0.00765166 0.999971 0 -0.00765166 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93521 0.45132 0.93516 0.46186 0.93521 0.45132 0.93516 0.46186 0.93521 0.45132 0.93884 0.45142 0.9388 0.46181 0.93884 0.45142 0.9388 0.46181 0.93884 0.45142 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0369ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1500.83 2.09994 -324.251 1500.76 2.09996 -333.435 1500.83 2.09994 -324.251 1500.76 3.09844 -333.435 1500.83 3.09844 -324.251 1491.32 5.32594 -324.112 1491.25 5.32594 -333.499 1491.32 5.32594 -324.112 1491.25 6.32444 -333.499 1491.32 6.32444 -324.112 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.999971 0 -0.00762915 0.999971 0 -0.00762915 0.999971 0 -0.00762915 0.999971 0 -0.00762915 0.999971 0 -0.00762915 0.999972 0 -0.0074642 0.999972 0 -0.0074642 0.999972 0 -0.0074642 0.999972 0 -0.0074642 0.999972 0 -0.0074642 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93804 0.4514 0.93799 0.46182 0.93804 0.4514 0.93799 0.46182 0.93804 0.4514 0.93235 0.45124 0.9323 0.46189 0.93235 0.45124 0.9323 0.46189 0.93235 0.45124 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0368CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 } VertexArray Vec3Array 15 { 1497.69 3.18894 -314.004 1497.62 3.18894 -323.255 1497.69 3.18894 -314.004 1497.62 4.18694 -323.255 1497.69 4.18694 -314.004 1502.18 1.65444 -314.068 1502.11 1.65444 -323.223 1502.18 1.65444 -314.068 1502.11 2.65244 -323.223 1502.18 2.65244 -314.068 1491.32 5.32594 -313.91 1491.25 5.32594 -323.298 1491.32 5.32594 -313.91 1491.25 6.32444 -323.298 1491.32 6.32444 -313.91 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.999971 0 -0.00757392 0.999971 0 -0.00757392 0.999971 0 -0.00757392 0.999971 0 -0.00757392 0.999971 0 -0.00757392 0.999971 0 -0.00765334 0.999971 0 -0.00765334 0.999971 0 -0.00765334 0.999971 0 -0.00765334 0.999971 0 -0.00765334 0.999972 0 -0.0074634 0.999972 0 -0.0074634 0.999972 0 -0.0074634 0.999972 0 -0.0074634 0.999972 0 -0.0074634 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 1.21939 0.0005 0.00061 0.0005 1.21939 0.0005 0.00061 0.9995 1.21939 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 15 { 0.93616 0.43976 0.93611 0.45026 0.93616 0.43976 0.93611 0.45026 0.93616 0.43976 0.93884 0.43983 0.9388 0.45023 0.93884 0.43983 0.9388 0.45023 0.93884 0.43983 0.93235 0.43966 0.9323 0.45031 0.93235 0.43966 0.9323 0.45031 0.93235 0.43966 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0368ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1494.41 4.65444 -313.956 1494.34 4.65444 -323.277 1494.41 4.65444 -313.956 1494.34 5.65294 -323.277 1494.41 5.65294 -313.956 1500.83 2.09994 -314.05 1500.76 2.09994 -323.232 1500.83 2.09994 -314.05 1500.76 3.09844 -323.232 1500.83 3.09844 -314.05 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.999972 0 -0.00750396 0.999972 0 -0.00750396 0.999972 0 -0.00750396 0.999972 0 -0.00750396 0.999972 0 -0.00750396 0.999971 0 -0.00763083 0.999971 0 -0.00763083 0.999971 0 -0.00763083 0.999971 0 -0.00763083 0.999971 0 -0.00763083 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.99729 0.0005 0.51877 0.0005 1.99729 0.0005 0.51877 0.9995 1.99729 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93419 0.43971 0.93415 0.45029 0.93419 0.43971 0.93415 0.45029 0.93419 0.43971 0.93804 0.43981 0.93799 0.45024 0.93804 0.43981 0.93799 0.45024 0.93804 0.43981 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0368ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1499.17 2.68994 -314.025 1499.09 2.68994 -323.245 1499.17 2.68994 -314.025 1499.09 3.68794 -323.245 1499.17 3.68794 -314.025 1492.67 5.56044 -313.931 1492.6 5.56044 -323.288 1492.67 5.56044 -313.931 1492.6 6.55844 -323.288 1492.67 6.55844 -313.931 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.999962 0 -0.0086717 0.999962 0 -0.0086717 0.999962 0 -0.0086717 0.999962 0 -0.0086717 0.999962 0 -0.0086717 0.999972 0 -0.00748813 0.999972 0 -0.00748813 0.999972 0 -0.00748813 0.999972 0 -0.00748813 0.999972 0 -0.00748813 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.999 0.0005 0.001 0.0005 1.999 0.0005 0.001 0.9995 1.999 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93704 0.43979 0.93699 0.45025 0.93704 0.43979 0.93699 0.45025 0.93704 0.43979 0.93315 0.43968 0.93311 0.4503 0.93315 0.43968 0.93311 0.4503 0.93315 0.43968 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0368ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1496.1 3.85744 -313.98 1496.03 3.85744 -323.265 1496.1 3.85744 -313.98 1496.03 4.85544 -323.265 1496.1 4.85544 -313.98 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999972 0 -0.00753304 0.999972 0 -0.00753304 0.999972 0 -0.00753304 0.999972 0 -0.00753304 0.999972 0 -0.00753304 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.93521 0.43973 0.93516 0.45028 0.93521 0.43973 0.93516 0.45028 0.93521 0.43973 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0367CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1494.41 4.65444 -303.91 1494.34 4.65444 -313.231 1494.41 4.65444 -303.91 1494.34 5.65294 -313.231 1494.41 5.65294 -303.91 1499.17 2.68994 -303.98 1499.09 2.68994 -313.199 1499.17 2.68994 -303.98 1499.09 3.68794 -313.199 1499.17 3.68794 -303.98 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.999972 0 -0.00750396 0.999972 0 -0.00750396 0.999972 0 -0.00750396 0.999972 0 -0.00750396 0.999972 0 -0.00750396 0.999962 0 -0.00867261 0.999962 0 -0.00867261 0.999962 0 -0.00867261 0.999962 0 -0.00867261 0.999962 0 -0.00867261 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.99729 0.0005 0.51877 0.0005 1.99729 0.0005 0.51877 0.9995 1.99729 0.9995 1.999 0.0005 0.001 0.0005 1.999 0.0005 0.001 0.9995 1.999 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93419 0.4283 0.93415 0.43888 0.93419 0.4283 0.93415 0.43888 0.93419 0.4283 0.93704 0.42838 0.93699 0.43885 0.93704 0.42838 0.93699 0.43885 0.93704 0.42838 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0367ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1497.69 3.18894 -303.958 1497.62 3.18894 -313.209 1497.69 3.18894 -303.958 1497.62 4.18694 -313.209 1497.69 4.18694 -303.958 1491.32 5.32594 -303.865 1491.25 5.32594 -313.253 1491.32 5.32594 -303.865 1491.25 6.32444 -313.253 1491.32 6.32444 -303.865 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.999971 0 -0.00757392 0.999971 0 -0.00757392 0.999971 0 -0.00757392 0.999971 0 -0.00757392 0.999971 0 -0.00757392 0.999972 0 -0.0074634 0.999972 0 -0.0074634 0.999972 0 -0.0074634 0.999972 0 -0.0074634 0.999972 0 -0.0074634 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.21939 0.0005 0.00061 0.0005 1.21939 0.0005 0.00061 0.9995 1.21939 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93616 0.42836 0.93611 0.43886 0.93616 0.42836 0.93611 0.43886 0.93616 0.42836 0.93235 0.42825 0.9323 0.43891 0.93235 0.42825 0.9323 0.43891 0.93235 0.42825 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0367ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1496.1 3.85744 -303.936 1496.03 3.85744 -313.22 1496.1 3.85744 -303.936 1496.03 4.85544 -313.22 1496.1 4.85544 -303.936 1502.18 1.65444 -304.023 1502.11 1.65444 -313.179 1502.18 1.65444 -304.023 1502.11 2.65244 -313.179 1502.18 2.65244 -304.023 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.999972 0 -0.00753386 0.999972 0 -0.00753386 0.999972 0 -0.00753386 0.999972 0 -0.00753386 0.999972 0 -0.00753386 0.999971 0 -0.0076525 0.999971 0 -0.0076525 0.999971 0 -0.0076525 0.999971 0 -0.0076525 0.999971 0 -0.0076525 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93521 0.42833 0.93516 0.43887 0.93521 0.42833 0.93516 0.43887 0.93521 0.42833 0.93884 0.42843 0.9388 0.43883 0.93884 0.42843 0.9388 0.43883 0.93884 0.42843 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0367ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1500.83 2.09994 -304.004 1500.76 2.09994 -313.188 1500.83 2.09994 -304.004 1500.76 3.09844 -313.188 1500.83 3.09844 -304.004 1492.67 5.56044 -303.885 1492.6 5.56044 -313.244 1492.67 5.56044 -303.885 1492.6 6.55844 -313.244 1492.67 6.55844 -303.885 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.999971 0 -0.00762918 0.999971 0 -0.00762918 0.999971 0 -0.00762918 0.999971 0 -0.00762918 0.999971 0 -0.00762918 0.999972 0 -0.00748652 0.999972 0 -0.00748652 0.999972 0 -0.00748652 0.999972 0 -0.00748652 0.999972 0 -0.00748652 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93804 0.42841 0.93799 0.43884 0.93804 0.42841 0.93799 0.43884 0.93804 0.42841 0.93315 0.42827 0.93311 0.4389 0.93315 0.42827 0.93311 0.4389 0.93315 0.42827 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20052" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 26 } VertexArray Vec3Array 26 { 1552.85 1.4739 -372.219 1545.5 1.47389 -346.631 1584.28 3.00001 -310.234 1536.28 1.499 -331.887 1584.28 3.00001 -310.234 1536.28 1.56629 -323.553 1584.28 3.00001 -310.234 1536.28 1.66371 -315.22 1584.28 3.00001 -310.234 1536.28 1.77921 -306.887 1584.28 3.00001 -310.234 1536.28 1.90074 -298.553 1584.28 3.00001 -310.234 1536.28 2.01624 -290.22 1584.28 3.00001 -310.234 1545.79 2.1935 -275.5 1554.99 2.21602 -251.224 1545.79 2.1935 -275.5 1536.13 2.21014 -256.165 1545.79 2.1935 -275.5 1536.28 2.20606 -265.22 1545.79 2.1935 -275.5 1536.28 2.18095 -273.553 1545.79 2.1935 -275.5 1536.28 2.11366 -281.887 1536.28 2.01624 -290.22 } NormalBinding PER_VERTEX NormalArray Vec3Array 26 { -0.0309807 0.99948 -0.00889895 -0.027967 0.999536 -0.0121122 -0.0241106 0.999685 -0.00691273 -0.0249554 0.999591 -0.0139721 -0.0241106 0.999685 -0.00691273 -0.0271157 0.999583 -0.00987824 -0.0241106 0.999685 -0.00691273 -0.026501 0.999567 -0.0127701 -0.0241106 0.999685 -0.00691273 -0.0264131 0.99955 -0.0142151 -0.0241106 0.999685 -0.00691273 -0.0263505 0.999552 -0.0142151 -0.0241106 0.999685 -0.00691273 -0.0207647 0.999776 -0.00408535 -0.0241106 0.999685 -0.00691273 -0.0134388 0.999908 0.00179765 -0.0122371 0.999918 0.00370996 -0.0134388 0.999908 0.00179765 8.11386e-05 1 -0.000820025 -0.0134388 0.999908 0.00179765 -0.000498517 0.999998 -0.00168298 -0.0134388 0.999908 0.00179765 -0.00245461 0.999982 -0.00554379 -0.0134388 0.999908 0.00179765 -0.00175821 0.99995 -0.00988185 -0.0207647 0.999776 -0.00408535 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 26 { 66.1106 -64.0376 63.3777 -65.5509 63.5754 -71.7885 61.3894 -66.0092 63.5754 -71.7885 60.6979 -66.7007 63.5754 -71.7885 60.0065 -67.3921 63.5754 -71.7885 59.3151 -68.0835 63.5754 -71.7885 58.6236 -68.775 63.5754 -71.7885 57.9322 -69.4664 63.5754 -71.7885 57.4999 -71.4768 56.249 -74.2544 57.4999 -71.4768 55.0941 -72.2796 57.4999 -71.4768 55.8578 -71.5408 57.4999 -71.4768 56.5493 -70.8493 57.4999 -71.4768 57.2408 -70.1578 57.9322 -69.4664 } TexCoordArray 1 Vec2Array 26 { 0.96915 0.50585 0.96476 0.4768 0.98796 0.43548 0.95924 0.46006 0.98796 0.43548 0.95924 0.4506 0.98796 0.43548 0.95924 0.44114 0.98796 0.43548 0.95924 0.43168 0.98796 0.43548 0.95924 0.42222 0.98796 0.43548 0.95924 0.41276 0.98796 0.43548 0.96493 0.39605 0.97043 0.36849 0.96493 0.39605 0.95915 0.3741 0.96493 0.39605 0.95924 0.38438 0.96493 0.39605 0.95924 0.39384 0.96493 0.39605 0.95924 0.4033 0.95924 0.41276 } TexCoordArray 2 Vec2Array 26 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 26 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20013" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_45 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_46 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 20 } VertexArray Vec3Array 20 { 1455.18 1.4739 -400.432 1432.74 1.4739 -440.067 1455.18 1.4739 -400.432 1333.7 -14.5723 -492.478 1452.53 1.22633 -365.791 1333.7 -14.5723 -492.478 1383.13 -0.436342 -338.866 1242.35 -14.5723 -450.754 1383.13 -0.436342 -338.866 1248.95 1.47389 -352.258 1383.13 -0.436342 -338.866 1258.36 1.47389 -211.739 1383.13 -0.436342 -338.866 1385.29 0.989292 -245.181 1383.13 -0.436342 -338.866 1504.31 1.04704 -298.553 1383.13 -0.436342 -338.866 1505.87 1.16857 -306.887 1452.53 1.22633 -365.791 1507.42 1.28407 -315.22 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.166128 0.984957 0.0475459 -0.22356 0.966437 0.126573 -0.166128 0.984957 0.0475459 -0.0689002 0.996266 -0.0520193 -0.0584022 0.997643 -0.0360136 -0.0689002 0.996266 -0.0520193 -0.00836306 0.998643 -0.0513985 -0.00634653 0.993055 -0.117477 -0.00836306 0.998643 -0.0513985 0.0210235 0.997439 -0.0683708 -0.00836306 0.998643 -0.0513985 0.00867084 0.999941 -0.0065152 -0.00836306 0.998643 -0.0513985 -0.00360603 0.999879 -0.0151323 -0.00836306 0.998643 -0.0513985 -0.00800341 0.999887 -0.0127344 -0.00836306 0.998643 -0.0513985 -0.0168148 0.999737 0.0156082 -0.0584022 0.997643 -0.0360136 -0.0117982 0.999862 0.0116641 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 203.356 29.4531 195.306 43.6707 203.356 29.4531 159.78 62.471 202.405 17.0271 159.78 62.471 177.511 7.36893 127.011 47.5042 177.511 7.36893 129.378 12.1729 177.511 7.36893 132.754 -38.2327 177.511 7.36893 178.285 -26.2368 177.511 7.36893 220.979 -7.09177 177.511 7.36893 221.539 -4.10227 202.405 17.0271 222.094 -1.11314 } TexCoordArray 1 Vec2Array 20 { 0.91072 0.53788 0.8973 0.58288 0.91072 0.53788 0.83805 0.64238 0.90914 0.49856 0.83805 0.64238 0.86762 0.46799 0.7834 0.59501 0.86762 0.46799 0.78735 0.48319 0.86762 0.46799 0.79298 0.32366 0.86762 0.46799 0.86891 0.36163 0.86762 0.46799 0.94012 0.42222 0.86762 0.46799 0.94105 0.43168 0.90914 0.49856 0.94198 0.44114 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN72_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "TKLS70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1518.08 1.38149 -323.553 1508.97 1.38149 -323.553 1518.08 1.28407 -315.22 1507.42 1.28407 -315.22 1518.08 1.16857 -306.887 1505.87 1.16857 -306.887 1518.08 1.04704 -298.553 1504.31 1.04704 -298.553 1518.08 0.931544 -290.22 1502.76 0.931544 -290.22 1518.08 0.834122 -281.887 1501.21 0.834122 -281.887 1518.08 0.76683 -273.553 1499.65 0.76683 -273.553 1518.08 0.741722 -265.22 1498.1 0.741722 -265.22 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0 0.999932 0.0116901 0 0.999932 0.0116901 0 0.999923 0.01245 0 0.999913 0.0131697 0 0.9999 0.0141105 0 0.999897 0.0143502 0 0.999897 0.0143309 0 0.999901 0.014091 0 0.999914 0.0131109 0 0.999923 0.0123897 0 0.999945 0.0104468 0 0.999957 0.00924343 0 0.99998 0.00633832 0 0.999989 0.00465426 0 0.999995 0.00301307 0 0.999995 0.00301307 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 44.043 0 44.043 0.60711 43.4875 0 43.4875 0.71067 42.9319 0 42.9319 0.81422 42.3763 0 42.3763 0.91778 41.8208 0 41.8208 1.02133 41.2652 0 41.2652 1.12489 40.7097 0 40.7097 1.22844 40.1541 0 40.1541 1.332 } TexCoordArray 1 Vec2Array 16 { 0.94835 0.4506 0.9429 0.4506 0.94835 0.44114 0.94198 0.44114 0.94835 0.43168 0.94105 0.43168 0.94835 0.42222 0.94012 0.42222 0.94835 0.41276 0.93919 0.41276 0.94835 0.4033 0.93826 0.4033 0.94835 0.39384 0.93733 0.39384 0.94835 0.38438 0.9364 0.38438 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1536.28 1.47389 -340.22 1518.08 1.47389 -340.22 1536.28 1.499 -331.887 1518.08 1.44878 -331.887 1536.28 1.56629 -323.553 1518.08 1.38149 -323.553 1536.28 1.66371 -315.22 1518.08 1.28407 -315.22 1536.28 1.77921 -306.887 1518.08 1.16857 -306.887 1536.28 1.90074 -298.553 1518.08 1.04704 -298.553 1536.28 2.01624 -290.22 1518.08 0.931544 -290.22 1536.28 2.11366 -281.887 1518.08 0.834122 -281.887 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0 0.999995 -0.0030133 -0.00137966 0.999999 0 -0.00183958 0.999995 -0.00269155 -0.00522418 0.999986 0.00100442 -0.00768859 0.999963 -0.00389643 -0.0137208 0.999902 0.00269137 -0.017288 0.99984 -0.0046194 -0.0250819 0.999678 0.00389578 -0.029308 0.999559 -0.00485898 -0.0379755 0.999268 0.00461648 -0.0424159 0.999089 -0.00461561 -0.0510696 0.998683 0.00485476 -0.0552828 0.998463 -0.00389097 -0.0630408 0.998 0.00461102 -0.0648148 0.997897 1.78444e-07 -0.0701262 0.99747 0.0116615 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 31.8206 0 31.8206 1.21333 31.265 0 31.265 1.21333 30.7095 0 30.7095 1.21333 30.1539 0 30.1539 1.21333 29.5984 0 29.5984 1.21333 29.0428 0 29.0428 1.21333 28.4873 0 28.4873 1.21333 27.9317 0 27.9317 1.21333 } TexCoordArray 1 Vec2Array 16 { 0.95924 0.46952 0.94835 0.46952 0.95924 0.46006 0.94835 0.46006 0.95924 0.4506 0.94835 0.4506 0.95924 0.44114 0.94835 0.44114 0.95924 0.43168 0.94835 0.43168 0.95924 0.42222 0.94835 0.42222 0.95924 0.41276 0.94835 0.41276 0.95924 0.4033 0.94835 0.4033 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN66_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN66_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 752 Group { DataVariance STATIC name "B0LT69001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1512.08 0.741722 -265.22 1499.65 0.76683 -273.553 1512.08 1.74172 -265.22 1499.65 1.76683 -273.553 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.556844 0 -0.830617 0.556844 0 -0.830617 0.556844 0 -0.830617 0.556844 0 -0.830617 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 -5 1 6 0 -5 0 6 } TexCoordArray 1 Vec2Array 4 { 0.94476 0.38438 0.93733 0.39384 0.94476 0.38438 0.93733 0.39384 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 12 DrawArrays TRIANGLE_STRIP 12 5 } VertexArray Vec3Array 17 { 1507.42 1.28407 -315.22 1507.42 2.28407 -315.22 1505.87 1.16857 -306.887 1505.87 2.16857 -306.887 1504.31 1.04704 -298.553 1504.31 2.04704 -298.553 1502.76 0.931544 -290.22 1502.76 1.93154 -290.22 1501.21 0.834122 -281.887 1501.21 1.83412 -281.887 1499.65 0.76683 -273.553 1499.65 1.76683 -273.553 1511.94 0.737636 -256.991 1512.08 0.741722 -265.22 1511.94 0.737636 -256.991 1512.08 1.74172 -265.22 1511.94 1.73764 -256.991 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { 0.983136 0 0.182876 0.983136 0 0.182876 0.983067 0 0.183245 0.982998 0 0.183614 0.982998 0 0.183614 0.983067 0 0.183245 0.983136 0 0.182876 0.983136 0 0.182876 0.983067 0 0.183245 0.982998 0 0.183614 0.98293 0 0.183983 0.982929 0 0.183983 0.999855 0 0.0170123 0.999855 0 0.0170123 0.999855 0 0.0170123 0.999855 0 0.0170123 0.999855 0 0.0170123 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 68.1508 0 68.1508 1 66.4842 0 66.4842 1 64.8174 0 64.8174 1 63.1508 0 63.1508 1 61.4842 0 61.4842 1 59.8174 0 59.8174 1 56.4016 0 58.1508 0 56.4016 0 58.1508 1 56.4016 1 } TexCoordArray 1 Vec2Array 17 { 0.94198 0.44114 0.94198 0.44114 0.94105 0.43168 0.94105 0.43168 0.94012 0.42222 0.94012 0.42222 0.93919 0.41276 0.93919 0.41276 0.93826 0.4033 0.93826 0.4033 0.93733 0.39384 0.93733 0.39384 0.94468 0.37504 0.94476 0.38438 0.94468 0.37504 0.94476 0.38438 0.94468 0.37504 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1518.08 0.741722 -265.22 1516.08 0.741722 -265.22 1517.94 0.737636 -256.786 1515.94 0.737636 -256.855 1517.5 0.725871 -248.363 1515.51 0.725871 -248.499 1516.79 0.707155 -239.959 1514.8 0.707155 -240.163 1515.78 0.682222 -231.584 1513.8 0.682222 -231.856 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0 1 0.000484463 -8.38898e-06 1 0.000486313 -2.16647e-05 1 0.000789831 -5.35476e-05 0.999999 0.00109565 -9.83808e-05 0.999999 0.00167092 -0.000158496 0.999998 0.00194865 -0.000227051 0.999997 0.00246114 -0.000311691 0.999996 0.00270694 -0.000353299 0.999996 0.00294663 -0.000405619 0.999996 0.0029526 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 120.462 0 120.462 1 118.713 0 118.713 1 116.964 0 116.964 1 115.215 0 115.215 1 113.466 0 113.466 1 } TexCoordArray 1 Vec2Array 10 { 0.94835 0.38438 0.94716 0.38438 0.94827 0.3748 0.94707 0.37488 0.94801 0.36524 0.94682 0.3654 0.94758 0.3557 0.94639 0.35593 0.94698 0.34619 0.94579 0.3465 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1511.94 0.737636 -256.991 1511.94 1.73764 -256.991 1511.52 0.725871 -248.772 1511.52 1.72587 -248.772 1510.82 0.707155 -240.572 1510.82 1.70715 -240.572 1509.84 0.682222 -232.401 1509.84 1.68222 -232.401 1508.58 0.651802 -224.268 1508.58 1.6518 -224.268 1507.04 0.616627 -216.183 1507.04 1.61663 -216.183 1505.23 0.577429 -208.155 1505.23 1.57743 -208.155 1503.14 0.53494 -200.194 1503.14 1.53494 -200.194 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.998697 0 0.0510251 0.998697 0 0.0510251 0.998052 0 0.06238 0.997278 0 0.0737282 0.995341 0 0.096416 0.994177 0 0.107756 0.991457 0 0.130438 0.989898 0 0.141779 0.986384 0 0.164456 0.984427 0 0.175791 0.980187 0 0.198075 0.977911 0 0.209024 0.972881 0 0.231304 0.970119 0 0.242631 0.967225 0 0.253921 0.967225 0 0.253921 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 62.9177 0 62.9177 1 61.1684 0 61.1684 1 59.4193 0 59.4193 1 57.6701 0 57.6701 1 55.9209 0 55.9209 1 54.1719 0 54.1719 1 52.4227 0 52.4227 1 50.6735 0 50.6735 1 } TexCoordArray 1 Vec2Array 16 { 0.94468 0.37504 0.94468 0.37504 0.94443 0.36571 0.94443 0.36571 0.94401 0.3564 0.94401 0.3564 0.94342 0.34712 0.94342 0.34712 0.94267 0.33789 0.94267 0.33789 0.94175 0.32871 0.94175 0.32871 0.94067 0.31959 0.94067 0.31959 0.93942 0.31056 0.93942 0.31056 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1534.89 6.24062 -238.097 1534.89 2.24062 -238.097 1533.81 6.26555 -229.106 1533.81 2.26555 -229.106 1532.42 6.29597 -220.156 1532.42 2.29597 -220.156 1530.73 6.33115 -211.259 1530.73 2.33115 -211.259 1528.74 6.37035 -202.425 1528.74 2.37035 -202.425 1526.45 6.41284 -193.664 1526.45 2.41284 -193.664 1523.85 6.45789 -184.987 1523.85 2.45789 -184.987 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.992863 0 -0.119258 -0.992863 0 -0.119258 -0.991425 0 -0.13068 -0.989854 0 -0.142086 -0.986371 0 -0.16454 -0.984463 0 -0.175592 -0.980264 0 -0.197692 -0.977971 0 -0.208739 -0.972993 0 -0.230833 -0.970306 0 -0.24188 -0.964437 0 -0.264312 -0.961246 0 -0.275693 -0.957921 0 -0.287031 -0.957921 0 -0.287031 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 98.2868 1 98.2868 0 96.1002 1 96.1002 0 93.9138 1 93.9138 0 91.7273 1 91.7273 0 89.5409 1 89.5409 0 87.3543 1 87.3543 0 85.1679 1 85.1679 0 } TexCoordArray 1 Vec2Array 14 { 0.95841 0.35359 0.95841 0.35359 0.95776 0.34338 0.95776 0.34338 0.95693 0.33322 0.95693 0.33322 0.95592 0.32312 0.95592 0.32312 0.95473 0.31309 0.95473 0.31309 0.95336 0.30314 0.95336 0.30314 0.95181 0.29329 0.95181 0.29329 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080STAIRSIDE_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1472.6 3.48543 -240.577 1478.04 1.25743 -237.606 1472.6 3.48543 -240.577 1478.04 1.46043 -237.606 1472.6 3.68843 -240.577 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.479312 0 0.877644 -0.479312 0 0.877644 -0.479312 0 0.877644 -0.479312 0 0.877644 -0.479312 0 0.877644 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.92115 0.3564 0.9244 0.35303 0.92115 0.3564 0.9244 0.35303 0.92115 0.3564 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080STAIRSIDE_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1467.48 6.43693 -243.376 1472.6 3.48543 -240.577 1467.48 6.43693 -243.376 1472.6 3.68843 -240.577 1467.48 6.64043 -243.376 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.47968 0 0.877443 -0.47968 0 0.877443 -0.47968 0 0.877443 -0.47968 0 0.877443 -0.47968 0 0.877443 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.91808 0.35958 0.92115 0.3564 0.91808 0.35958 0.92115 0.3564 0.91808 0.35958 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080STAIRSIDE_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1492.57 1.25743 -264.547 1487.14 3.48543 -267.519 1492.57 1.46043 -264.547 1487.14 3.68843 -267.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.480114 0 -0.877206 0.480114 0 -0.877206 0.480114 0 -0.877206 0.480114 0 -0.877206 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.93309 0.38361 0.92985 0.38699 0.93309 0.38361 0.92985 0.38699 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080STAIRSIDE_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1487.14 3.48543 -267.519 1482.01 6.43693 -270.317 1487.14 3.68843 -267.519 1482.01 6.64043 -270.317 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.478828 0 -0.877909 0.478828 0 -0.877909 0.478828 0 -0.877909 0.478828 0 -0.877909 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.92985 0.38699 0.92678 0.39016 0.92985 0.38699 0.92678 0.39016 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080RAFTER3001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_47 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_48 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 7 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 } VertexArray Vec3Array 28 { 1468.32 1.18243 -243.367 1482.5 1.18243 -269.639 1468.32 6.18043 -243.366 1482.5 6.18043 -269.639 1478.65 1.22993 -238.731 1468.61 1.22993 -244.216 1473.22 3.49893 -241.695 1468.61 6.19643 -244.216 1481.12 1.22993 -243.306 1471.08 1.22993 -248.791 1475.7 3.49893 -246.27 1471.08 6.19643 -248.791 1484.33 1.22993 -249.266 1474.3 1.22993 -254.753 1478.92 3.49893 -252.231 1474.3 6.19643 -254.752 1487.45 1.22993 -255.032 1477.41 1.22993 -260.519 1482.02 3.49893 -257.997 1477.41 6.19643 -260.518 1490.04 1.22993 -259.834 1480 1.22993 -265.32 1484.62 3.49893 -262.798 1480 6.19643 -265.32 1492.03 1.22993 -263.522 1481.99 1.22993 -269.008 1486.6 3.49893 -266.486 1481.99 6.19643 -269.008 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { 0.880003 -9.42546e-05 0.474969 0.880006 -4.71266e-05 0.474962 0.880006 -4.71266e-05 0.474962 0.88001 0 0.474955 0.479432 0.000942184 -0.877578 0.479611 0.000469851 -0.877481 0.479611 0.000469851 -0.877481 0.479789 0 -0.877384 0.479437 -0.00115895 -0.877576 0.479217 -0.000577467 -0.877696 0.479217 -0.000577467 -0.877696 0.478998 0 -0.877816 0.479934 -0.00208726 -0.877302 0.479505 -0.000950305 -0.877539 0.479505 -0.000950305 -0.877539 0.479078 0.00017799 -0.877772 0.479567 0.00100242 -0.877505 0.479723 0.000589088 -0.87742 0.479723 0.000589088 -0.87742 0.479879 0.000177901 -0.877334 0.479499 -0.000945892 -0.877542 0.47932 -0.000471299 -0.87764 0.47932 -0.000471299 -0.87764 0.479141 0 -0.877738 0.479499 0.0011813 -0.877542 0.479723 0.000589085 -0.87742 0.479723 0.000589085 -0.87742 0.479947 0 -0.877298 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 7.996 0.0015 0.004 0.0015 7.996 2.9985 0.004 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 } TexCoordArray 1 Vec2Array 28 { 0.91859 0.35957 0.92707 0.3894 0.91859 0.35957 0.92707 0.3894 0.92477 0.35431 0.91876 0.36053 0.92152 0.35767 0.91876 0.36053 0.92624 0.3595 0.92024 0.36573 0.923 0.36286 0.92024 0.36573 0.92816 0.36627 0.92216 0.3725 0.92493 0.36963 0.92216 0.37249 0.93003 0.37281 0.92402 0.37904 0.92678 0.37618 0.92402 0.37904 0.93158 0.37826 0.92557 0.38449 0.92834 0.38163 0.92557 0.38449 0.93277 0.38245 0.92676 0.38868 0.92952 0.38582 0.92676 0.38868 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080RAFTER3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_47 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_48 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 4 } VertexArray Vec3Array 14 { 1486.6 3.49893 -266.486 1481.99 6.19643 -269.008 1486.6 3.49893 -266.486 1481.99 1.22993 -269.008 1492.03 1.22993 -263.522 1473.22 3.49893 -241.695 1468.61 6.19643 -244.216 1473.22 3.49893 -241.695 1468.61 1.22993 -244.216 1478.65 1.22993 -238.731 1482.5 6.18043 -269.639 1482.5 1.18243 -269.639 1468.32 6.18043 -243.366 1468.32 1.18243 -243.367 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.479723 -0.000589067 0.87742 -0.479947 0 0.877298 -0.479723 -0.000589067 0.87742 -0.479723 -0.000589067 0.87742 -0.479499 -0.00118126 0.877542 -0.479611 -0.000469833 0.877481 -0.479789 0 0.877384 -0.479611 -0.000469833 0.877481 -0.479611 -0.000469833 0.877481 -0.479432 -0.000942147 0.877578 -0.88001 0 -0.474955 -0.880006 4.70399e-05 -0.474962 -0.880006 4.70399e-05 -0.474962 -0.880002 9.40812e-05 -0.474969 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 2.75742 1.37082 0.003 2.9985 2.75742 1.37082 0.003 0.0015 5.997 0.0015 2.75742 1.37082 0.003 2.9985 2.75742 1.37082 0.003 0.0015 5.997 0.0015 0.004 2.9985 0.004 0.0015 7.996 2.9985 7.996 0.0015 } TexCoordArray 1 Vec2Array 14 { 0.92952 0.38582 0.92676 0.38868 0.92952 0.38582 0.92676 0.38868 0.93277 0.38245 0.92152 0.35767 0.91876 0.36053 0.92152 0.35767 0.91876 0.36053 0.92477 0.35431 0.92707 0.3894 0.92707 0.3894 0.91859 0.35957 0.91859 0.35957 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITLANESTAIR" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1478.89 1.25743 -237.144 1478.04 1.25743 -237.606 1493.41 1.25743 -264.086 1492.57 1.25743 -264.547 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 3.16214e-08 -1 -5.81774e-08 3.17377e-08 -1 -5.81099e-08 3.17377e-08 -1 -5.81099e-08 3.18551e-08 -1 -5.80417e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 3 0 0 2 3 2 0 } TexCoordArray 1 Vec2Array 4 { 0.92491 0.3525 0.9244 0.35303 0.9336 0.38309 0.93309 0.38361 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.41 1.46043 -264.086 1492.57 1.46043 -264.547 1478.89 1.46043 -237.144 1478.04 1.46043 -237.606 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1.68666e-08 1 3.07319e-08 -1.68023e-08 1 3.07641e-08 -1.68023e-08 1 3.07641e-08 -1.67386e-08 1 3.07959e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.9336 0.38309 0.93309 0.38361 0.92491 0.3525 0.9244 0.35303 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1477.4 2.87293 -245.647 1477.51 2.87293 -245.864 1477.4 1.20793 -245.647 1477.51 1.20793 -245.865 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.891968 0 -0.452099 -0.89239 0.000136475 -0.451266 -0.89239 0.000136475 -0.451266 -0.892809 0.000272447 -0.450435 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.31764 0.77654 0.31764 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92402 0.36216 0.92408 0.3624 0.92402 0.36216 0.92408 0.3624 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1477.6 1.20793 -245.535 1477.72 1.20793 -245.753 1477.6 2.76893 -245.535 1477.72 2.76893 -245.752 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.875849 0 0.482585 0.875377 -0.000155946 0.483441 0.875377 -0.000155946 0.483441 0.874902 -0.000312446 0.4843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.29782 0.22346 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.92414 0.36203 0.92421 0.36228 0.92414 0.36203 0.92421 0.36228 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1477.4 2.87293 -245.647 1477.4 1.20793 -245.647 1477.6 2.76893 -245.535 1477.6 1.20793 -245.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.488693 0 0.872456 -0.488693 0 0.872456 -0.488693 0 0.872456 -0.488693 0 0.872456 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92402 0.36216 0.92402 0.36216 0.92414 0.36203 0.92414 0.36203 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1477.72 1.20793 -245.753 1477.51 1.20793 -245.865 1477.72 2.76893 -245.752 1477.51 2.87293 -245.864 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.470442 0.000569301 -0.882431 0.470548 0.000550912 -0.882374 0.470548 0.000550912 -0.882374 0.470647 0.000533674 -0.882321 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.92421 0.36228 0.92408 0.3624 0.92421 0.36228 0.92408 0.3624 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1476.04 3.43443 -246.388 1476.16 3.43443 -246.604 1476.04 1.20793 -246.388 1476.16 1.20793 -246.604 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.874169 0 -0.485622 -0.874169 0 -0.485622 -0.874169 0 -0.485622 -0.874169 0 -0.485622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.4246 0.77654 0.4246 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9232 0.363 0.92328 0.36324 0.9232 0.363 0.92328 0.36324 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1476.25 1.20793 -246.276 1476.37 1.20793 -246.493 1476.25 3.33043 -246.276 1476.37 3.33043 -246.493 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.875125 0 0.483897 0.875125 0 0.483897 0.875125 0 0.483897 0.875125 0 0.483897 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.40478 0.22346 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.92333 0.36287 0.9234 0.36312 0.92333 0.36287 0.9234 0.36312 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1476.04 3.43443 -246.388 1476.04 1.20793 -246.388 1476.25 3.33043 -246.276 1476.25 1.20793 -246.276 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.470655 0 0.882317 -0.470655 0 0.882317 -0.470655 0 0.882317 -0.470655 0 0.882317 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9232 0.363 0.9232 0.363 0.92333 0.36287 0.92333 0.36287 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1476.37 1.20793 -246.493 1476.16 1.20793 -246.604 1476.37 3.33043 -246.493 1476.16 3.43443 -246.604 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.46735 0 -0.884072 0.46735 0 -0.884072 0.46735 0 -0.884072 0.46735 0 -0.884072 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.9234 0.36312 0.92328 0.36324 0.9234 0.36312 0.92328 0.36324 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1473.75 4.69793 -247.638 1473.87 4.69793 -247.856 1473.75 1.20793 -247.638 1473.87 1.20793 -247.856 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.876057 0 -0.482208 -0.876057 0 -0.482208 -0.876057 0 -0.482208 -0.876057 0 -0.482208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.66525 0.77654 0.66525 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92183 0.36442 0.92191 0.36467 0.92183 0.36442 0.92191 0.36467 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1473.96 1.20793 -247.527 1474.07 1.20793 -247.744 1473.96 4.59393 -247.526 1474.07 4.59393 -247.744 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.891968 -0.000134465 0.452099 0.892389 -6.71088e-05 0.451266 0.892389 -6.71088e-05 0.451266 0.892809 0 0.450435 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.64544 0.22346 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.92196 0.36429 0.92203 0.36454 0.92196 0.36429 0.92203 0.36454 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1473.75 4.69793 -247.638 1473.75 1.20793 -247.638 1473.96 4.59393 -247.526 1473.96 1.20793 -247.527 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.470442 0 0.882431 -0.468817 -0.00012937 0.883295 -0.468817 -0.00012937 0.883295 -0.467138 -0.000262978 0.884184 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92183 0.36442 0.92183 0.36442 0.92196 0.36429 0.92196 0.36429 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1474.07 1.20793 -247.744 1473.87 1.20793 -247.856 1474.07 4.59393 -247.744 1473.87 4.69793 -247.856 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.488466 0 -0.872583 0.488466 0 -0.872583 0.488466 0 -0.872583 0.488466 0 -0.872583 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.92203 0.36454 0.92191 0.36467 0.92203 0.36454 0.92191 0.36467 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1471.25 1.22193 -249.094 1471.51 1.22193 -248.955 1471.25 1.22193 -249.094 1471.51 4.50443 -248.955 1471.25 4.65393 -249.093 1471.52 4.83743 -248.947 1471.25 4.65393 -249.093 1471.57 5.15893 -248.92 1471.2 5.20493 -249.118 1471.69 5.48043 -248.853 1471.15 5.58143 -249.148 1471.92 5.79643 -248.728 1470.99 6.05193 -249.239 1470.77 6.45293 -249.356 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.470174 -0.000132374 0.882574 -0.471474 0 0.88188 -0.470174 -0.000132374 0.882574 -0.470259 -0.000461705 0.882528 -0.47007 -0.00110578 0.882628 -0.473703 -0.00363179 0.880677 -0.47007 -0.00110578 0.882628 -0.472942 -0.00358519 0.881086 -0.474636 -0.000370314 0.880182 -0.477317 0.00127779 0.87873 -0.479506 0.00514347 0.877524 -0.481173 -0.000380776 0.876626 -0.481716 -0.000900398 0.876327 -0.483589 -0.00989677 0.875239 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.92034 0.36607 0.92049 0.36591 0.92034 0.36607 0.92049 0.36591 0.92034 0.36607 0.9205 0.3659 0.92034 0.36607 0.92053 0.36587 0.92031 0.3661 0.9206 0.3658 0.92028 0.36613 0.92074 0.36566 0.92018 0.36624 0.92005 0.36637 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1471.64 1.22193 -249.197 1471.38 1.22193 -249.335 1471.64 4.50443 -249.197 1471.38 4.65393 -249.335 1471.65 4.83743 -249.189 1471.38 4.65393 -249.335 1471.7 5.15893 -249.161 1471.33 5.20493 -249.359 1471.82 5.48043 -249.094 1471.28 5.58143 -249.389 1472.05 5.79643 -248.969 1471.11 6.05193 -249.48 1470.9 6.45293 -249.598 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.468812 0 -0.883298 0.468812 0 -0.883298 0.468962 0.000335958 -0.883218 0.469909 0.00137065 -0.882714 0.472949 0.0050574 -0.881075 0.469909 0.00137065 -0.882714 0.472688 0.00499843 -0.881216 0.474679 0.00100708 -0.880158 0.477311 -0.00126508 -0.878734 0.47851 -0.000478891 -0.878082 0.477458 -0.00252142 -0.878651 0.476997 -0.00278676 -0.878901 0.475485 -0.00988594 -0.879668 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.92057 0.36619 0.92042 0.36634 0.92057 0.36619 0.92042 0.36634 0.92058 0.36618 0.92042 0.36634 0.92061 0.36615 0.92039 0.36637 0.92068 0.36607 0.92036 0.36641 0.92082 0.36593 0.92026 0.36651 0.92013 0.36664 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1472.05 5.79643 -248.969 1471.92 5.79643 -248.728 1471.82 5.48043 -249.094 1471.69 5.48043 -248.853 1471.7 5.15893 -249.161 1471.57 5.15893 -248.92 1471.65 4.83743 -249.189 1471.52 4.83743 -248.947 1471.64 4.50443 -249.197 1471.51 4.50443 -248.955 1471.64 1.22193 -249.197 1471.51 1.22193 -248.955 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.677781 -0.637911 0.365626 0.677781 -0.637911 0.365626 0.723331 -0.569683 0.390197 0.76806 -0.488287 0.414318 0.83215 -0.325627 0.44888 0.851899 -0.252356 0.458894 0.873332 -0.128801 0.469789 0.877907 -0.0828278 0.471612 0.880916 -0.00638294 0.473229 0.880933 -0.00182687 0.473238 0.880934 0 0.473238 0.880934 0 0.473238 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.92082 0.36593 0.92074 0.36566 0.92068 0.36607 0.9206 0.3658 0.92061 0.36615 0.92053 0.36587 0.92058 0.36618 0.9205 0.3659 0.92057 0.36619 0.92049 0.36591 0.92057 0.36619 0.92049 0.36591 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1471.38 1.22193 -249.335 1471.25 1.22193 -249.094 1471.38 4.65393 -249.335 1471.25 4.65393 -249.093 1471.33 5.20493 -249.359 1471.2 5.20493 -249.118 1471.28 5.58143 -249.389 1471.15 5.58143 -249.148 1471.11 6.05193 -249.48 1470.99 6.05193 -249.239 1470.9 6.45293 -249.598 1470.77 6.45293 -249.356 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.880109 0 -0.474771 -0.880523 6.95454e-05 -0.474004 -0.880529 -0.00740997 -0.473934 -0.880573 -0.0243735 -0.473283 -0.874694 -0.113845 -0.471116 -0.872517 -0.131066 -0.470675 -0.853242 -0.245197 -0.460278 -0.840982 -0.313224 -0.44118 -0.808609 -0.417669 -0.414373 -0.787046 -0.46824 -0.401634 -0.757909 -0.52124 -0.392279 -0.748265 -0.527751 -0.401968 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.92042 0.36634 0.92034 0.36607 0.92042 0.36634 0.92034 0.36607 0.92039 0.36637 0.92031 0.3661 0.92036 0.36641 0.92028 0.36613 0.92026 0.36651 0.92018 0.36624 0.92013 0.36664 0.92005 0.36637 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1474.32 2.87293 -239.928 1474.43 2.87293 -240.144 1474.32 1.20793 -239.928 1474.43 1.20793 -240.144 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.89113 0 -0.453748 -0.89113 0 -0.453748 -0.89113 0 -0.453748 -0.89113 0 -0.453748 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.31764 0.99136 0.31764 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92218 0.35566 0.92224 0.35591 0.92218 0.35566 0.92224 0.35591 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1474.52 1.20793 -239.816 1474.63 1.20793 -240.032 1474.52 2.76893 -239.816 1474.63 2.76893 -240.032 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.891117 0 0.453774 0.891117 0 0.453774 0.891117 0 0.453774 0.891117 0 0.453774 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.29782 0.00864 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.9223 0.35554 0.92236 0.35578 0.9223 0.35554 0.92236 0.35578 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1474.32 2.87293 -239.928 1474.32 1.20793 -239.928 1474.52 2.76893 -239.816 1474.52 1.20793 -239.816 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.488693 0 0.872456 -0.488693 0 0.872456 -0.488693 0 0.872456 -0.488693 0 0.872456 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92218 0.35566 0.92218 0.35566 0.9223 0.35554 0.9223 0.35554 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1474.63 1.20793 -240.032 1474.43 1.20793 -240.144 1474.63 2.76893 -240.032 1474.43 2.87293 -240.144 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.488743 0 -0.872428 0.488743 0 -0.872428 0.488743 0 -0.872428 0.488743 0 -0.872428 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.92236 0.35578 0.92224 0.35591 0.92236 0.35578 0.92224 0.35591 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1472.96 3.43443 -240.667 1473.07 3.43443 -240.884 1472.96 1.20793 -240.667 1473.07 1.20793 -240.885 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.891968 0 -0.452099 -0.89239 0.000102057 -0.451266 -0.89239 0.000102057 -0.451266 -0.892809 0.000203739 -0.450435 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.4246 0.99136 0.4246 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92136 0.3565 0.92143 0.35675 0.92136 0.3565 0.92143 0.35675 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1473.16 1.20793 -240.555 1473.27 1.20793 -240.773 1473.16 3.33043 -240.555 1473.27 3.33043 -240.772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.892809 0 0.450435 0.892389 -0.000107058 0.451266 0.892389 -0.000107058 0.451266 0.891968 -0.000214511 0.452099 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.40478 0.00864 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.92148 0.35638 0.92155 0.35662 0.92148 0.35638 0.92155 0.35662 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1472.96 3.43443 -240.667 1472.96 1.20793 -240.667 1473.16 3.33043 -240.555 1473.16 1.20793 -240.555 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.488693 0 0.872456 -0.488693 0 0.872456 -0.488693 0 0.872456 -0.488693 0 0.872456 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92136 0.3565 0.92136 0.3565 0.92148 0.35638 0.92148 0.35638 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1473.27 1.20793 -240.773 1473.07 1.20793 -240.885 1473.27 3.33043 -240.772 1473.07 3.43443 -240.884 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.488693 0.000413961 -0.872456 0.488773 0.000404041 -0.872411 0.488773 0.000404041 -0.872411 0.488849 0.000394586 -0.872368 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.92155 0.35662 0.92143 0.35675 0.92155 0.35662 0.92143 0.35675 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1470.67 4.69793 -241.919 1470.79 4.69793 -242.136 1470.67 1.20793 -241.919 1470.79 1.20793 -242.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.875111 0 -0.483923 -0.875111 0 -0.483923 -0.875111 0 -0.483923 -0.875111 0 -0.483923 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.66525 0.99136 0.66525 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.91999 0.35793 0.92006 0.35817 0.91999 0.35793 0.92006 0.35817 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1470.87 1.20793 -241.807 1470.99 1.20793 -242.024 1470.87 4.59393 -241.807 1470.99 4.59393 -242.024 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.875111 0 0.483923 0.875111 0 0.483923 0.875111 0 0.483923 0.875111 0 0.483923 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.64544 0.00864 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.92011 0.3578 0.92018 0.35804 0.92011 0.3578 0.92018 0.35804 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1470.67 4.69793 -241.919 1470.67 1.20793 -241.919 1470.87 4.59393 -241.807 1470.87 1.20793 -241.807 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.488693 0 0.872456 -0.488693 0 0.872456 -0.488693 0 0.872456 -0.488693 0 0.872456 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.91999 0.35793 0.91999 0.35793 0.92011 0.3578 0.92011 0.3578 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1470.99 1.20793 -242.024 1470.79 1.20793 -242.136 1470.99 4.59393 -242.024 1470.79 4.69793 -242.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.488693 0 -0.872456 0.488693 0 -0.872456 0.488693 0 -0.872456 0.488693 0 -0.872456 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.92018 0.35804 0.92006 0.35817 0.92018 0.35804 0.92006 0.35817 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1468.16 1.22193 -243.374 1468.41 1.22193 -243.235 1468.16 1.22193 -243.374 1468.41 4.50443 -243.234 1468.16 4.65393 -243.374 1468.43 4.83743 -243.227 1468.16 4.65393 -243.374 1468.48 5.15893 -243.2 1468.12 5.20493 -243.397 1468.6 5.48043 -243.134 1468.07 5.58143 -243.428 1468.84 5.79643 -243.009 1467.9 6.05193 -243.518 1467.68 6.45293 -243.635 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.487312 -0.000128987 0.873228 -0.48596 -0.000264077 0.873981 -0.487312 -0.000128987 0.873228 -0.487138 0.000397762 0.873325 -0.486216 0.00107086 0.873838 -0.48123 0.00589714 0.876575 -0.486216 0.00107086 0.873838 -0.479674 0.000703063 0.877446 -0.481505 0.00345191 0.876437 -0.482394 0.0103277 0.875893 -0.480044 0.00464532 0.877232 -0.478225 0.000415758 0.878238 -0.477141 -0.00479296 0.878814 -0.477269 -0.00540829 0.878741 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.91849 0.35958 0.91864 0.35942 0.91849 0.35958 0.91864 0.35942 0.91849 0.35958 0.91865 0.35941 0.91849 0.35958 0.91868 0.35938 0.91847 0.3596 0.91875 0.3593 0.91844 0.35964 0.9189 0.35916 0.91834 0.35974 0.9182 0.35987 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1468.54 1.22193 -243.477 1468.29 1.22193 -243.616 1468.54 4.50443 -243.477 1468.29 4.65393 -243.616 1468.56 4.83743 -243.468 1468.29 4.65393 -243.616 1468.61 5.15893 -243.441 1468.25 5.20493 -243.638 1468.74 5.48043 -243.375 1468.2 5.58143 -243.669 1468.97 5.79643 -243.25 1468.03 6.05193 -243.761 1467.82 6.45293 -243.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.48596 0 -0.873981 0.48596 0 -0.873981 0.48584 -0.000263569 -0.874048 0.484535 -0.000474775 -0.874772 0.482435 -0.00338459 -0.875925 0.484535 -0.000474775 -0.874772 0.479872 -0.00438006 -0.877328 0.47852 -0.00669362 -0.878051 0.477792 -0.00696032 -0.878446 0.477644 -0.00201318 -0.878551 0.477428 -0.0014437 -0.87867 0.47724 -0.00163434 -0.878771 0.476577 -0.00477045 -0.87912 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.91872 0.35969 0.91857 0.35985 0.91872 0.35969 0.91857 0.35985 0.91873 0.35968 0.91857 0.35985 0.91876 0.35965 0.91854 0.35988 0.91884 0.35958 0.91851 0.35991 0.91898 0.35944 0.91841 0.36002 0.91829 0.36015 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1468.97 5.79643 -243.25 1468.84 5.79643 -243.009 1468.74 5.48043 -243.375 1468.6 5.48043 -243.134 1468.61 5.15893 -243.441 1468.48 5.15893 -243.2 1468.56 4.83743 -243.468 1468.43 4.83743 -243.227 1468.54 4.50443 -243.477 1468.41 4.50443 -243.234 1468.54 1.22193 -243.477 1468.41 1.22193 -243.235 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.677668 -0.638066 0.365565 0.667223 -0.64428 0.373787 0.709138 -0.579078 0.402234 0.753279 -0.500112 0.427151 0.825254 -0.332366 0.456605 0.851856 -0.251343 0.45953 0.87176 -0.13742 0.470267 0.876224 -0.100277 0.471356 0.881551 -0.0108219 0.471964 0.881353 -0.00311048 0.472448 0.881338 -7.1382e-05 0.472487 0.880934 -0.000142991 0.473238 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.91898 0.35944 0.9189 0.35916 0.91884 0.35958 0.91875 0.3593 0.91876 0.35965 0.91868 0.35938 0.91873 0.35968 0.91865 0.35941 0.91872 0.35969 0.91864 0.35942 0.91872 0.35969 0.91864 0.35942 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1468.29 1.22193 -243.616 1468.16 1.22193 -243.374 1468.29 4.65393 -243.616 1468.16 4.65393 -243.374 1468.25 5.20493 -243.638 1468.12 5.20493 -243.397 1468.2 5.58143 -243.669 1468.07 5.58143 -243.428 1468.03 6.05193 -243.761 1467.9 6.05193 -243.518 1467.82 6.45293 -243.877 1467.68 6.45293 -243.635 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.880934 0 -0.473238 -0.880934 0 -0.473238 -0.880918 -0.00616001 -0.473229 -0.880654 -0.0202253 -0.473327 -0.875894 -0.101243 -0.471762 -0.873274 -0.124394 -0.471083 -0.853041 -0.2461 -0.460169 -0.834462 -0.319743 -0.448817 -0.798622 -0.422594 -0.428505 -0.77276 -0.472283 -0.424018 -0.74599 -0.520572 -0.415336 -0.735332 -0.527512 -0.425462 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.91857 0.35985 0.91849 0.35958 0.91857 0.35985 0.91849 0.35958 0.91854 0.35988 0.91847 0.3596 0.91851 0.35991 0.91844 0.35964 0.91841 0.36002 0.91834 0.35974 0.91829 0.36015 0.9182 0.35987 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1485.41 2.87294 -260.499 1485.53 2.87294 -260.716 1485.41 1.20793 -260.499 1485.53 1.20793 -260.716 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.875125 0 -0.483897 -0.875125 0 -0.483897 -0.875125 0 -0.483897 -0.875125 0 -0.483897 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.31764 0.21876 0.31764 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92881 0.37902 0.92888 0.37927 0.92881 0.37902 0.92888 0.37927 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1485.62 1.20793 -260.388 1485.73 1.20793 -260.604 1485.62 2.76893 -260.387 1485.73 2.76893 -260.604 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.89113 -0.000292736 0.453748 0.891556 -0.000146098 0.45291 0.891556 -0.000146098 0.45291 0.89198 0 0.452074 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.29782 0.78124 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.92894 0.37889 0.929 0.37914 0.92894 0.37889 0.929 0.37914 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1485.41 2.87294 -260.499 1485.41 1.20793 -260.499 1485.62 2.76893 -260.387 1485.62 1.20793 -260.388 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.470655 0 0.882317 -0.469058 -0.000275703 0.883167 -0.469058 -0.000275703 0.883167 -0.46735 -0.00057036 0.884072 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92881 0.37902 0.92881 0.37902 0.92894 0.37889 0.92894 0.37889 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1485.73 1.20793 -260.604 1485.53 1.20793 -260.716 1485.73 2.76893 -260.604 1485.53 2.87294 -260.716 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.488693 0 -0.872456 0.488693 0 -0.872456 0.488693 0 -0.872456 0.488693 0 -0.872456 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.929 0.37914 0.92888 0.37927 0.929 0.37914 0.92888 0.37927 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1484.05 3.43443 -261.239 1484.17 3.43443 -261.456 1484.05 1.20793 -261.239 1484.17 1.20793 -261.457 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.875125 0 -0.483897 -0.875599 0.000109243 -0.483038 -0.875599 0.000109243 -0.483038 -0.876071 0.000218098 -0.482182 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.4246 0.21876 0.4246 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.928 0.37986 0.92807 0.38011 0.928 0.37986 0.92807 0.38011 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1484.26 1.20793 -261.127 1484.38 1.20793 -261.344 1484.26 3.33043 -261.127 1484.38 3.33043 -261.344 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.875125 0 0.483897 0.875125 0 0.483897 0.875125 0 0.483897 0.875125 0 0.483897 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.40478 0.78124 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.92812 0.37973 0.92819 0.37998 0.92812 0.37973 0.92819 0.37998 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1484.05 3.43443 -261.239 1484.05 1.20793 -261.239 1484.26 3.33043 -261.127 1484.26 1.20793 -261.127 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.470655 0 0.882317 -0.470655 0 0.882317 -0.470655 0 0.882317 -0.470655 0 0.882317 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.928 0.37986 0.928 0.37986 0.92812 0.37973 0.92812 0.37973 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1484.38 1.20793 -261.344 1484.17 1.20793 -261.457 1484.38 3.33043 -261.344 1484.17 3.43443 -261.456 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.47394 0 -0.880557 0.472339 0.000204106 -0.881417 0.472339 0.000204106 -0.881417 0.470809 0.000399049 -0.882235 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.92819 0.37998 0.92807 0.38011 0.92819 0.37998 0.92807 0.38011 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1481.77 4.69793 -262.491 1481.88 4.69793 -262.707 1481.77 1.20793 -262.491 1481.88 1.20793 -262.707 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.89113 0 -0.453748 -0.89113 0 -0.453748 -0.89113 0 -0.453748 -0.89113 0 -0.453748 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.66525 0.21876 0.66525 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92663 0.38128 0.9267 0.38153 0.92663 0.38128 0.9267 0.38153 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1481.97 1.20793 -262.379 1482.09 1.20793 -262.595 1481.97 4.59393 -262.379 1482.09 4.59393 -262.597 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.874169 0 0.485622 0.875111 0.00014175 0.483923 0.875111 0.00014175 0.483923 0.876042 0.00028251 0.482234 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.64544 0.78124 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.92675 0.38115 0.92682 0.3814 0.92675 0.38115 0.92682 0.3814 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1481.77 4.69793 -262.491 1481.77 1.20793 -262.491 1481.97 4.59393 -262.379 1481.97 1.20793 -262.379 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.488466 0 0.872583 -0.488466 0 0.872583 -0.488466 0 0.872583 -0.488466 0 0.872583 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92663 0.38128 0.92663 0.38128 0.92675 0.38115 0.92675 0.38115 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1482.09 1.20793 -262.595 1481.88 1.20793 -262.707 1482.09 4.59393 -262.597 1481.88 4.69793 -262.707 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.470442 -0.00051696 -0.882431 0.467139 -0.000255076 -0.884184 0.467139 -0.000255076 -0.884184 0.463916 0 -0.885879 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.92682 0.3814 0.9267 0.38153 0.92682 0.3814 0.9267 0.38153 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1479.26 1.22193 -263.946 1479.51 1.22193 -263.807 1479.26 1.22193 -263.946 1479.51 4.50443 -263.807 1479.26 4.65393 -263.946 1479.53 4.83743 -263.799 1479.26 4.65393 -263.946 1479.58 5.15893 -263.772 1479.22 5.20493 -263.969 1479.7 5.48043 -263.706 1479.16 5.58143 -264 1479.93 5.79643 -263.579 1479 6.05193 -264.09 1478.78 6.45293 -264.207 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.48596 0 0.873981 -0.48596 0 0.873981 -0.48596 0 0.873981 -0.485783 0.000388271 0.87408 -0.484255 0.00091695 0.874926 -0.480546 0.0045854 0.876957 -0.484255 0.00091695 0.874926 -0.479693 0.0008176 0.877436 -0.479494 -0.00105243 0.877544 -0.479084 -0.00345118 0.877763 -0.479714 3.46847e-05 0.877425 -0.481298 -0.00255426 0.876554 -0.481979 -0.00204729 0.876181 -0.483615 -0.00991506 0.875225 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.92513 0.38293 0.92528 0.38277 0.92513 0.38293 0.92528 0.38277 0.92513 0.38293 0.92529 0.38277 0.92513 0.38293 0.92532 0.38273 0.92511 0.38296 0.92539 0.38266 0.92507 0.38299 0.92553 0.38252 0.92498 0.3831 0.92484 0.38323 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1479.64 1.22193 -264.048 1479.39 1.22193 -264.188 1479.64 4.50443 -264.048 1479.39 4.65393 -264.188 1479.66 4.83743 -264.04 1479.39 4.65393 -264.188 1479.71 5.15893 -264.013 1479.35 5.20493 -264.21 1479.84 5.48043 -263.947 1479.29 5.58143 -264.241 1480.06 5.79643 -263.822 1479.13 6.05193 -264.332 1478.92 6.45293 -264.449 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.488561 0 -0.87253 0.488561 0 -0.87253 0.488382 -0.000393522 -0.87263 0.486459 -0.000685035 -0.873703 0.483229 -0.00491065 -0.87548 0.486459 -0.000685035 -0.873703 0.479796 -0.00442877 -0.877369 0.476458 -0.00221497 -0.879195 0.474217 0.00477003 -0.880395 0.476146 0.00180712 -0.879365 0.478393 -0.000648896 -0.878145 0.479578 -0.0058301 -0.87748 0.479804 -0.00477605 -0.877363 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.92536 0.38305 0.92521 0.38321 0.92536 0.38305 0.92521 0.38321 0.92537 0.38304 0.92521 0.38321 0.9254 0.38301 0.92518 0.38323 0.92548 0.38293 0.92515 0.38327 0.92561 0.38279 0.92505 0.38337 0.92493 0.3835 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1480.06 5.79643 -263.822 1479.93 5.79643 -263.579 1479.84 5.48043 -263.947 1479.7 5.48043 -263.706 1479.71 5.15893 -264.013 1479.58 5.15893 -263.772 1479.66 4.83743 -264.04 1479.53 4.83743 -263.799 1479.64 4.50443 -264.048 1479.51 4.50443 -263.807 1479.64 1.22193 -264.048 1479.51 1.22193 -263.807 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.688401 -0.624882 0.368277 0.676611 -0.63223 0.377469 0.715374 -0.569647 0.40465 0.755927 -0.494806 0.428652 0.825228 -0.332452 0.456589 0.851814 -0.251531 0.459506 0.871792 -0.137158 0.470284 0.875666 -0.100452 0.472353 0.880081 -0.01085 0.4747 0.88013 -0.00310459 0.474722 0.880134 0 0.474724 0.880135 0 0.474724 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.92561 0.38279 0.92553 0.38252 0.92548 0.38293 0.92539 0.38266 0.9254 0.38301 0.92532 0.38273 0.92537 0.38304 0.92529 0.38277 0.92536 0.38305 0.92528 0.38277 0.92536 0.38305 0.92528 0.38277 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1479.39 1.22193 -264.188 1479.26 1.22193 -263.946 1479.39 4.65393 -264.188 1479.26 4.65393 -263.946 1479.35 5.20493 -264.21 1479.22 5.20493 -263.969 1479.29 5.58143 -264.241 1479.16 5.58143 -264 1479.13 6.05193 -264.332 1479 6.05193 -264.09 1478.92 6.45293 -264.449 1478.78 6.45293 -264.207 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.880934 0 -0.473238 -0.880934 0 -0.473238 -0.880918 -0.00616098 -0.473229 -0.880677 -0.0202032 -0.473286 -0.875476 -0.107034 -0.471259 -0.871873 -0.137567 -0.470014 -0.851675 -0.252375 -0.4593 -0.83596 -0.313714 -0.450283 -0.802149 -0.412706 -0.431545 -0.774326 -0.467858 -0.426061 -0.745433 -0.520949 -0.415863 -0.735343 -0.527512 -0.425442 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.92521 0.38321 0.92513 0.38293 0.92521 0.38321 0.92513 0.38293 0.92518 0.38323 0.92511 0.38296 0.92515 0.38327 0.92507 0.38299 0.92505 0.38337 0.92498 0.3831 0.92493 0.3835 0.92484 0.38323 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1488.5 2.87294 -266.219 1488.61 2.87294 -266.436 1488.5 1.20793 -266.22 1488.61 1.20793 -266.436 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.89198 0.000273437 -0.452074 -0.891556 0.000136971 -0.45291 -0.891556 0.000136971 -0.45291 -0.89113 0 -0.453748 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.31764 0.00395 0.31764 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93066 0.38551 0.93072 0.38576 0.93066 0.38551 0.93072 0.38576 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1488.7 1.20793 -266.107 1488.81 1.20793 -266.325 1488.7 2.76893 -266.107 1488.81 2.76893 -266.325 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.892796 0 0.45046 0.892796 0 0.45046 0.892796 0 0.45046 0.892796 0 0.45046 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.29782 0.99606 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.93078 0.38539 0.93084 0.38563 0.93078 0.38539 0.93084 0.38563 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1488.5 2.87294 -266.219 1488.5 1.20793 -266.22 1488.7 2.76893 -266.107 1488.7 1.20793 -266.107 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.488674 -0.00052771 0.872466 -0.490189 -0.000272097 0.871616 -0.490189 -0.000272097 0.871616 -0.491799 0 0.870709 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93066 0.38551 0.93066 0.38551 0.93078 0.38539 0.93078 0.38539 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1488.81 1.20793 -266.325 1488.61 1.20793 -266.436 1488.81 2.76893 -266.325 1488.61 2.87294 -266.436 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.485213 0 -0.874396 0.485213 0 -0.874396 0.485213 0 -0.874396 0.485213 0 -0.874396 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.93084 0.38563 0.93072 0.38576 0.93084 0.38563 0.93072 0.38576 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1487.15 3.43443 -266.96 1487.26 3.43443 -267.176 1487.15 1.20793 -266.96 1487.26 1.20793 -267.176 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.89113 0 -0.453748 -0.89113 0 -0.453748 -0.89113 0 -0.453748 -0.89113 0 -0.453748 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.4246 0.00395 0.4246 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92985 0.38635 0.92992 0.3866 0.92985 0.38635 0.92992 0.3866 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1487.35 1.20793 -266.848 1487.46 1.20793 -267.064 1487.35 3.33043 -266.848 1487.46 3.33043 -267.064 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.890926 0 0.454148 0.890926 0 0.454148 0.890926 0 0.454148 0.890926 0 0.454148 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.40478 0.99606 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.92997 0.38623 0.93004 0.38647 0.92997 0.38623 0.93004 0.38647 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1487.15 3.43443 -266.96 1487.15 1.20793 -266.96 1487.35 3.33043 -266.848 1487.35 1.20793 -266.848 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.488693 0 0.872456 -0.488693 0 0.872456 -0.488693 0 0.872456 -0.488693 0 0.872456 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92985 0.38635 0.92985 0.38635 0.92997 0.38623 0.92997 0.38623 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1487.46 1.20793 -267.064 1487.26 1.20793 -267.176 1487.46 3.33043 -267.064 1487.26 3.43443 -267.176 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.488466 0 -0.872583 0.488466 0 -0.872583 0.488466 0 -0.872583 0.488466 0 -0.872583 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.93004 0.38647 0.92992 0.3866 0.93004 0.38647 0.92992 0.3866 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1484.85 4.69793 -268.21 1484.97 4.69794 -268.428 1484.85 1.20793 -268.21 1484.97 1.20793 -268.428 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.875835 0 -0.48261 -0.875835 0 -0.48261 -0.875835 0 -0.48261 -0.875835 0 -0.48261 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.66525 0.00395 0.66525 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92848 0.38777 0.92855 0.38802 0.92848 0.38777 0.92855 0.38802 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1485.05 1.20793 -268.099 1485.17 1.20793 -268.316 1485.05 4.59393 -268.099 1485.17 4.59393 -268.316 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.875096 0 0.483949 0.875096 0 0.483949 0.875096 0 0.483949 0.875096 0 0.483949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.64544 0.99606 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.92859 0.38765 0.92867 0.38789 0.92859 0.38765 0.92867 0.38789 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1484.85 4.69793 -268.21 1484.85 1.20793 -268.21 1485.05 4.59393 -268.099 1485.05 1.20793 -268.099 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.485111 0 0.874453 -0.485111 0 0.874453 -0.485111 0 0.874453 -0.485111 0 0.874453 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92848 0.38777 0.92848 0.38777 0.92859 0.38765 0.92859 0.38765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1485.17 1.20793 -268.316 1484.97 1.20793 -268.428 1485.17 4.59393 -268.316 1484.97 4.69794 -268.428 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.488693 0 -0.872456 0.488693 0 -0.872456 0.488693 0 -0.872456 0.488693 0 -0.872456 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.92867 0.38789 0.92855 0.38802 0.92867 0.38789 0.92855 0.38802 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1482.34 1.22193 -269.666 1482.61 1.22193 -269.527 1482.34 1.22193 -269.666 1482.61 4.50444 -269.527 1482.34 4.65393 -269.666 1482.62 4.83743 -269.52 1482.34 4.65393 -269.666 1482.67 5.15893 -269.492 1482.3 5.20493 -269.69 1482.79 5.48043 -269.425 1482.25 5.58143 -269.72 1483.02 5.79643 -269.3 1482.08 6.05193 -269.811 1481.87 6.45293 -269.929 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.457877 0 0.889015 -0.457877 0 0.889015 -0.457877 0 0.889015 -0.457978 -0.000231045 0.888963 -0.460249 -4.2513e-05 0.88779 -0.459738 -0.00526563 0.888039 -0.460249 -4.2513e-05 0.88779 -0.469414 -0.00131055 0.882977 -0.474367 0.00227653 0.880324 -0.477326 0.00126014 0.878725 -0.478537 0.000535981 0.878067 -0.477517 0.00248123 0.878619 -0.477068 0.00273153 0.878862 -0.475598 0.00963114 0.87961 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.92697 0.38943 0.92714 0.38927 0.92697 0.38943 0.92714 0.38927 0.92697 0.38943 0.92714 0.38926 0.92697 0.38943 0.92717 0.38923 0.92695 0.38945 0.92724 0.38915 0.92692 0.38949 0.92738 0.38901 0.92682 0.38959 0.92669 0.38972 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1482.73 1.22193 -269.769 1482.47 1.22193 -269.907 1482.73 4.50444 -269.769 1482.47 4.65393 -269.907 1482.75 4.83743 -269.761 1482.47 4.65393 -269.907 1482.8 5.15893 -269.733 1482.43 5.20493 -269.931 1482.92 5.48043 -269.667 1482.38 5.58143 -269.961 1483.15 5.79643 -269.542 1482.21 6.05193 -270.052 1482 6.45293 -270.17 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.468983 0 -0.883207 0.468983 0 -0.883207 0.468835 -0.000329686 -0.883286 0.468556 -0.000780663 -0.883433 0.462885 -0.000825236 -0.886418 0.468556 -0.000780663 -0.883433 0.469336 0.000502804 -0.88302 0.473812 -0.00298717 -0.880621 0.476348 -0.00158666 -0.879255 0.477533 -0.000525116 -0.878613 0.476631 -0.00262756 -0.8791 0.476241 -0.00319891 -0.879309 0.474745 -0.010212 -0.880064 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.92721 0.38954 0.92705 0.3897 0.92721 0.38954 0.92705 0.3897 0.92722 0.38953 0.92705 0.3897 0.92725 0.3895 0.92703 0.38973 0.92732 0.38943 0.927 0.38976 0.92746 0.38929 0.9269 0.38986 0.92677 0.39 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1483.15 5.79643 -269.542 1483.02 5.79643 -269.3 1482.92 5.48043 -269.667 1482.79 5.48043 -269.425 1482.8 5.15893 -269.733 1482.67 5.15893 -269.492 1482.75 4.83743 -269.761 1482.62 4.83743 -269.52 1482.73 4.50444 -269.769 1482.61 4.50444 -269.527 1482.73 1.22193 -269.769 1482.61 1.22193 -269.527 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.678419 -0.637908 0.364447 0.678419 -0.637908 0.364447 0.724178 -0.569406 0.389029 0.768646 -0.488064 0.413494 0.832503 -0.325295 0.448465 0.851504 -0.252879 0.45934 0.871677 -0.138097 0.470222 0.881764 -0.0918518 0.462661 0.894573 -0.00854579 0.446841 0.895912 -0.00175012 0.444228 0.895914 0 0.444229 0.895914 0 0.444229 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.92746 0.38929 0.92738 0.38901 0.92732 0.38943 0.92724 0.38915 0.92725 0.3895 0.92717 0.38923 0.92722 0.38953 0.92714 0.38926 0.92721 0.38954 0.92714 0.38927 0.92721 0.38954 0.92714 0.38927 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080PITBUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1482.47 1.22193 -269.907 1482.34 1.22193 -269.666 1482.47 4.65393 -269.907 1482.34 4.65393 -269.666 1482.43 5.20493 -269.931 1482.3 5.20493 -269.69 1482.38 5.58143 -269.961 1482.25 5.58143 -269.72 1482.21 6.05193 -270.052 1482.08 6.05193 -269.811 1482 6.45293 -270.17 1481.87 6.45293 -269.929 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.880109 0 -0.474771 -0.880109 0 -0.474771 -0.880092 -0.00629003 -0.474762 -0.879923 -0.0205697 -0.47467 -0.875521 -0.101984 -0.472296 -0.873295 -0.124202 -0.471095 -0.85326 -0.245117 -0.460287 -0.83406 -0.319227 -0.44993 -0.797505 -0.422971 -0.43021 -0.777603 -0.468375 -0.419474 -0.75443 -0.514983 -0.406974 -0.75443 -0.514983 -0.406974 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.92705 0.3897 0.92697 0.38943 0.92705 0.3897 0.92697 0.38943 0.92703 0.38973 0.92695 0.38945 0.927 0.38976 0.92692 0.38949 0.9269 0.38986 0.92682 0.38959 0.92677 0.39 0.92669 0.38972 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080MAINSTAND1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1478.89 1.46043 -237.144 1478.04 1.46043 -237.606 1478.89 1.25743 -237.144 1478.04 1.25743 -237.606 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.477551 0 0.878604 -0.477551 0 0.878604 -0.477551 0 0.878604 -0.477551 0 0.878604 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92491 0.3525 0.9244 0.35303 0.92491 0.3525 0.9244 0.35303 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080MAINSTAND1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1493.41 1.25743 -264.086 1492.57 1.25743 -264.547 1493.41 1.46043 -264.086 1492.57 1.46043 -264.547 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.481131 0 -0.876649 0.481131 0 -0.876649 0.481131 0 -0.876649 0.481131 0 -0.876649 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.0005 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.9336 0.38309 0.93309 0.38361 0.9336 0.38309 0.93309 0.38361 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080MAINSTAND1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1478.89 1.25743 -237.144 1493.41 1.25743 -264.086 1478.89 1.46043 -237.144 1493.41 1.46043 -264.086 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.880297 0 0.474424 0.880297 0 0.474424 0.880297 0 0.474424 0.880297 0 0.474424 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.43863 0.0005 -1.43863 0.0005 -0.43964 0.9995 -0.43963 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.92491 0.3525 0.9336 0.38309 0.92491 0.3525 0.9336 0.38309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080GSRAIL1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1467.48 7.21643 -243.377 1467.48 6.64043 -243.376 1467.48 7.21643 -243.377 1482.01 6.64043 -270.317 1482.01 7.21643 -270.317 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.880149 0.000408694 0.474698 0.880152 0.000817375 0.474691 0.880149 0.000408694 0.474698 0.880149 0.000408694 0.474698 0.880145 0 0.474704 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -19.0204 1 -19.0204 0 -19.0204 1 20.0204 0 20.0204 } TexCoordArray 1 Vec2Array 5 { 0.91808 0.35958 0.91808 0.35958 0.91808 0.35958 0.92678 0.39016 0.92678 0.39016 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080GSRAIL1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1472.6 4.26493 -240.578 1472.6 3.68843 -240.578 1472.6 4.26493 -240.578 1467.48 6.64043 -243.376 1467.48 7.21643 -243.377 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.479123 -0.000755272 -0.877747 0.479393 0 -0.8776 0.479123 -0.000755272 -0.877747 0.479123 -0.000755272 -0.877747 0.478853 -0.00151145 -0.877894 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.92115 0.3564 0.92115 0.3564 0.92115 0.3564 0.91808 0.35958 0.91808 0.35958 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080GSRAIL1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1478.04 2.03593 -237.606 1478.04 1.46043 -237.606 1478.04 2.03593 -237.606 1472.6 3.68843 -240.578 1472.6 4.26493 -240.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.479582 0 -0.877497 0.479583 0 -0.877497 0.479582 0 -0.877497 0.479582 0 -0.877497 0.479582 0 -0.877497 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.9244 0.35303 0.9244 0.35303 0.9244 0.35303 0.92115 0.3564 0.92115 0.3564 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080GSRAIL1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1478.89 2.03493 -237.144 1478.89 1.46043 -237.144 1478.89 2.03493 -237.144 1478.04 1.46043 -237.606 1478.04 2.03593 -237.606 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.477551 0 -0.878604 0.477551 0 -0.878604 0.477551 0 -0.878604 0.477551 0 -0.878604 0.477551 0 -0.878604 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.92491 0.3525 0.92491 0.3525 0.92491 0.3525 0.9244 0.35303 0.9244 0.35303 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080GSRAIL1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1478.89 2.03493 -237.144 1478.89 1.46043 -237.144 1478.89 2.03493 -237.144 1493.41 1.46043 -264.086 1493.41 2.03493 -264.086 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.880297 0 0.474424 0.880297 0 0.474424 0.880297 0 0.474424 0.880297 0 0.474424 0.880297 0 0.474424 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 29.98 0.99949 29.98 0.0005 29.98 0.9995 -9.98002 0.00051 -9.98002 } TexCoordArray 1 Vec2Array 5 { 0.92491 0.3525 0.92491 0.3525 0.92491 0.3525 0.9336 0.38309 0.9336 0.38309 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080GSRAIL1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1492.57 1.46043 -264.547 1492.57 2.03593 -264.547 1493.41 1.46043 -264.086 1493.41 2.03493 -264.086 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.481131 0 -0.876649 0.481131 0 -0.876649 0.481131 0 -0.876649 0.481131 0 -0.876649 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00218 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93309 0.38361 0.93309 0.38361 0.9336 0.38309 0.9336 0.38309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080GSRAIL1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1487.14 4.26493 -267.519 1487.14 3.68843 -267.519 1487.14 4.26493 -267.519 1482.01 6.64043 -270.317 1482.01 7.21643 -270.317 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.478828 0 -0.877908 0.478828 0 -0.877909 0.478828 0 -0.877908 0.478828 0 -0.877908 0.478829 0 -0.877909 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.92985 0.38699 0.92985 0.38699 0.92985 0.38699 0.92678 0.39016 0.92678 0.39016 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080GSRAIL1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1478.04 2.03593 -237.606 1478.04 1.46043 -237.606 1478.04 2.03593 -237.606 1492.57 1.46043 -264.547 1492.57 2.03593 -264.547 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.880153 0 0.474691 0.880153 0 0.474691 0.880153 0 0.474691 0.880153 0 0.474691 0.880153 0 0.474691 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 30 1 30 0 30 1 -10 0 -10 } TexCoordArray 1 Vec2Array 5 { 0.9244 0.35303 0.9244 0.35303 0.9244 0.35303 0.93309 0.38361 0.93309 0.38361 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080GSRAIL1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1492.57 2.03593 -264.547 1492.57 1.46043 -264.547 1492.57 2.03593 -264.547 1487.14 3.68843 -267.519 1487.14 4.26493 -267.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.480114 0 -0.877206 0.480114 0 -0.877206 0.480114 0 -0.877206 0.480114 0 -0.877206 0.480114 0 -0.877206 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93309 0.38361 0.93309 0.38361 0.93309 0.38361 0.92985 0.38699 0.92985 0.38699 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080FLATSEATS9_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1487.14 3.68843 -267.519 1492.57 1.46043 -264.547 1472.6 3.68843 -240.577 1478.04 1.46043 -237.606 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.298031 -0.940908 -0.160841 -0.297875 -0.940981 -0.160705 -0.297875 -0.940981 -0.160705 -0.29772 -0.941053 -0.160569 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 4 { 0.92985 0.38699 0.93309 0.38361 0.92115 0.3564 0.9244 0.35303 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080FLATSEATS9_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1482.01 6.64043 -270.317 1487.14 3.68843 -267.519 1467.48 6.64043 -243.376 1472.6 3.68843 -240.577 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.396873 -0.892567 -0.214045 -0.397069 -0.892438 -0.21422 -0.397069 -0.892438 -0.21422 -0.397266 -0.892308 -0.214396 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 4 { 0.92678 0.39016 0.92985 0.38699 0.91808 0.35958 0.92115 0.3564 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080FLATSEAT_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1472.6 3.68843 -240.577 1487.14 3.68843 -267.519 1467.48 6.64043 -243.376 1482.01 6.64043 -270.317 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.397266 0.892308 0.214396 0.397069 0.892438 0.21422 0.397069 0.892438 0.21422 0.396873 0.892568 0.214045 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 3 0 0 1 3 1 0 } TexCoordArray 1 Vec2Array 4 { 0.92115 0.3564 0.92985 0.38699 0.91808 0.35958 0.92678 0.39016 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0080FLATSEAT_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1478.04 1.46043 -237.606 1492.57 1.46043 -264.547 1472.6 3.68843 -240.577 1487.14 3.68843 -267.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.29772 0.941053 0.160569 0.297875 0.940981 0.160705 0.297875 0.940981 0.160705 0.298031 0.940908 0.160841 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 3 0 0 1 3 1 0 } TexCoordArray 1 Vec2Array 4 { 0.9244 0.35303 0.93309 0.38361 0.92115 0.3564 0.92985 0.38699 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079STAIRSIDE_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1488.99 3.48543 -270.871 1494.99 1.25743 -269.364 1488.99 3.48543 -270.871 1494.99 1.46043 -269.364 1488.99 3.68843 -270.871 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.243603 0 0.969875 -0.243603 0 0.969875 -0.243603 0 0.969875 -0.243603 0 0.969875 -0.243603 0 0.969875 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93095 0.39079 0.93454 0.38908 0.93095 0.39079 0.93454 0.38908 0.93095 0.39079 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079STAIRSIDE_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1483.33 6.43693 -272.29 1488.99 3.48543 -270.871 1483.33 6.43693 -272.29 1488.99 3.68843 -270.871 1483.33 6.64044 -272.29 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.24318 0 0.969981 -0.24318 0 0.969981 -0.24318 0 0.969981 -0.24318 0 0.969981 -0.24318 0 0.969981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.92757 0.3924 0.93095 0.39079 0.92757 0.3924 0.93095 0.39079 0.92757 0.3924 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1492.37 2.87294 -276.989 1492.43 2.87294 -277.227 1492.37 1.20793 -276.989 1492.43 1.20793 -277.227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.969606 0 -0.24467 -0.969606 0 -0.24467 -0.969606 0 -0.24467 -0.969606 0 -0.24467 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.31764 0.77654 0.31764 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93297 0.39774 0.93301 0.39801 0.93297 0.39774 0.93301 0.39801 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1492.61 1.20793 -276.932 1492.66 1.20793 -277.171 1492.61 2.76893 -276.932 1492.66 2.76893 -277.171 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.978772 0 0.204952 0.978772 0 0.204952 0.978772 0 0.204952 0.978772 0 0.204952 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.29782 0.22346 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.93312 0.39767 0.93315 0.39795 0.93312 0.39767 0.93315 0.39795 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1492.37 2.87294 -276.989 1492.37 1.20793 -276.989 1492.61 2.76893 -276.932 1492.61 1.20793 -276.932 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.231108 0 0.972928 -0.231108 0 0.972928 -0.231108 0 0.972928 -0.231108 0 0.972928 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93297 0.39774 0.93297 0.39774 0.93312 0.39767 0.93312 0.39767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1492.66 1.20793 -277.171 1492.43 1.20793 -277.227 1492.66 2.76893 -277.171 1492.43 2.87294 -277.227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.236585 0 -0.971611 0.236585 0 -0.971611 0.236585 0 -0.971611 0.236585 0 -0.971611 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.93315 0.39795 0.93301 0.39801 0.93315 0.39795 0.93301 0.39801 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1490.88 3.43443 -277.364 1490.94 3.43443 -277.604 1490.88 1.20793 -277.364 1490.94 1.20793 -277.604 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.970092 0 -0.242739 -0.970092 0 -0.242739 -0.970092 0 -0.242739 -0.970092 0 -0.242739 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.4246 0.77654 0.4246 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93208 0.39817 0.93212 0.39844 0.93208 0.39817 0.93212 0.39844 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1491.11 1.20793 -277.308 1491.16 1.20793 -277.547 1491.11 3.33044 -277.308 1491.16 3.33044 -277.547 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.978772 0 0.204952 0.978772 0 0.204952 0.978772 0 0.204952 0.978772 0 0.204952 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.40478 0.22346 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.93222 0.3981 0.93225 0.39837 0.93222 0.3981 0.93225 0.39837 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1490.88 3.43443 -277.364 1490.88 1.20793 -277.364 1491.11 3.33044 -277.308 1491.11 1.20793 -277.308 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.236585 0 0.971611 -0.236585 0 0.971611 -0.236585 0 0.971611 -0.236585 0 0.971611 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93208 0.39817 0.93208 0.39817 0.93222 0.3981 0.93222 0.3981 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1491.16 1.20793 -277.547 1490.94 1.20793 -277.604 1491.16 3.33044 -277.547 1490.94 3.43443 -277.604 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.250869 0 -0.968021 0.250869 0 -0.968021 0.250869 0 -0.968021 0.250869 0 -0.968021 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.93225 0.39837 0.93212 0.39844 0.93225 0.39837 0.93212 0.39844 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1490.81 2.87294 -270.673 1490.87 2.87294 -270.913 1490.81 1.20793 -270.673 1490.87 1.20793 -270.913 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.970201 0 -0.242303 -0.970201 0 -0.242303 -0.970201 0 -0.242303 -0.970201 0 -0.242303 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.31764 0.99136 0.31764 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93204 0.39057 0.93208 0.39084 0.93204 0.39057 0.93208 0.39084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1491.04 1.20793 -270.616 1491.1 1.20793 -270.856 1491.04 2.76893 -270.616 1491.1 2.76893 -270.856 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.970201 0 0.242303 0.970201 0 0.242303 0.970201 0 0.242303 0.970201 0 0.242303 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.29782 0.00864 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.93218 0.3905 0.93221 0.39078 0.93218 0.3905 0.93221 0.39078 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1490.81 2.87294 -270.673 1490.81 1.20793 -270.673 1491.04 2.76893 -270.616 1491.04 1.20793 -270.616 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.240596 0 0.970625 -0.240596 0 0.970625 -0.240596 0 0.970625 -0.240596 0 0.970625 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93204 0.39057 0.93204 0.39057 0.93218 0.3905 0.93218 0.3905 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1491.1 1.20793 -270.856 1490.87 1.20793 -270.913 1491.1 2.76893 -270.856 1490.87 2.87294 -270.913 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.240596 0 -0.970625 0.240596 0 -0.970625 0.240596 0 -0.970625 0.240596 0 -0.970625 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.93221 0.39078 0.93208 0.39084 0.93221 0.39078 0.93208 0.39084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1489.32 3.43443 -271.049 1489.37 3.43443 -271.288 1489.32 1.20793 -271.049 1489.37 1.20793 -271.288 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.978872 0 -0.204473 -0.978872 0 -0.204473 -0.978872 0 -0.204473 -0.978872 0 -0.204473 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.4246 0.99136 0.4246 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93115 0.391 0.93118 0.39127 0.93115 0.391 0.93118 0.39127 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1489.54 1.20793 -270.992 1489.6 1.20793 -271.231 1489.54 3.33043 -270.992 1489.6 3.33044 -271.231 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.96996 0 0.243264 0.96996 0 0.243264 0.96996 0 0.243264 0.96996 0 0.243264 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.40478 0.00864 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.93128 0.39093 0.93132 0.3912 0.93128 0.39093 0.93132 0.3912 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1489.32 3.43443 -271.049 1489.32 1.20793 -271.049 1489.54 3.33043 -270.992 1489.54 1.20793 -270.992 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.250743 0 0.968054 -0.250743 0 0.968054 -0.250743 0 0.968054 -0.250743 0 0.968054 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93115 0.391 0.93115 0.391 0.93128 0.39093 0.93128 0.39093 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1489.6 1.20793 -271.231 1489.37 1.20793 -271.288 1489.6 3.33044 -271.231 1489.37 3.43443 -271.288 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.240596 0 -0.970625 0.240596 0 -0.970626 0.240596 0 -0.970626 0.240596 0 -0.970625 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.93132 0.3912 0.93118 0.39127 0.93132 0.3912 0.93118 0.39127 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1486.78 4.69794 -271.683 1486.84 4.69794 -271.923 1486.78 1.20793 -271.683 1486.84 1.20793 -271.923 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.970092 0 -0.242739 -0.970092 0 -0.242739 -0.970092 0 -0.242739 -0.970092 0 -0.242739 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.66525 0.99136 0.66525 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92963 0.39172 0.92967 0.39199 0.92963 0.39172 0.92967 0.39199 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1487.01 1.20793 -271.627 1487.07 1.20793 -271.866 1487.01 4.59393 -271.627 1487.07 4.59393 -271.866 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.96985 0 0.243701 0.96985 0 0.243701 0.96985 0 0.243701 0.96985 0 0.243701 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.64544 0.00864 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.92977 0.39165 0.9298 0.39192 0.92977 0.39165 0.9298 0.39192 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1486.78 4.69794 -271.683 1486.78 1.20793 -271.683 1487.01 4.59393 -271.627 1487.01 1.20793 -271.627 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.236585 0 0.971611 -0.236585 0 0.971611 -0.236585 0 0.971611 -0.236585 0 0.971611 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92963 0.39172 0.92963 0.39172 0.92977 0.39165 0.92977 0.39165 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1487.07 1.20793 -271.866 1486.84 1.20793 -271.923 1487.07 4.59393 -271.866 1486.84 4.69794 -271.923 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.240596 0 -0.970625 0.240596 0 -0.970625 0.240596 0 -0.970625 0.240596 0 -0.970626 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.9298 0.39192 0.92967 0.39199 0.9298 0.39192 0.92967 0.39199 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1484 1.22193 -272.461 1484.28 1.22193 -272.39 1484 1.22193 -272.461 1484.28 4.50444 -272.39 1484 4.65393 -272.461 1484.29 4.83744 -272.386 1484 4.65393 -272.461 1484.36 5.15894 -272.373 1483.95 5.20494 -272.472 1484.49 5.48043 -272.339 1483.89 5.58144 -272.488 1484.74 5.79643 -272.275 1483.71 6.05194 -272.533 1483.47 6.45294 -272.593 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.245815 0 0.969317 -0.245815 0 0.969317 -0.245815 0 0.969317 -0.245916 -0.000200564 0.969291 -0.245081 0.000447923 0.969502 -0.253879 0.00589478 0.967218 -0.245081 0.000447923 0.969502 -0.239908 -6.2302e-05 0.970796 -0.237221 -0.00143444 0.971455 -0.239829 -0.00265891 0.970811 -0.242108 -0.00062716 0.970249 -0.242787 -0.00128883 0.970079 -0.243049 -0.000228835 0.970014 -0.243076 -0.000343443 0.970007 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.92797 0.3926 0.92813 0.39252 0.92797 0.3926 0.92813 0.39252 0.92797 0.3926 0.92814 0.39251 0.92797 0.3926 0.92818 0.3925 0.92794 0.39261 0.92826 0.39246 0.9279 0.39263 0.92841 0.39239 0.92779 0.39268 0.92765 0.39275 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1484.35 1.22194 -272.657 1484.06 1.22194 -272.728 1484.35 4.50444 -272.657 1484.06 4.65393 -272.728 1484.37 4.83744 -272.653 1484.06 4.65393 -272.728 1484.42 5.15894 -272.639 1484.02 5.20494 -272.739 1484.56 5.48043 -272.605 1483.96 5.58144 -272.755 1484.81 5.79643 -272.543 1483.78 6.05194 -272.8 1483.54 6.45294 -272.86 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.237914 0 -0.971286 0.237914 0 -0.971286 0.237853 -0.000124675 -0.971301 0.238118 -4.5746e-05 -0.971236 0.234304 0.0016606 -0.972162 0.238118 -4.5746e-05 -0.971236 0.240148 -0.000451008 -0.970736 0.242241 -0.00239266 -0.970213 0.242243 -0.00228613 -0.970213 0.242146 -0.00111275 -0.970239 0.242093 -0.000487822 -0.970253 0.242022 -0.000228947 -0.970271 0.241995 -0.000343491 -0.970277 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.92818 0.39282 0.928 0.3929 0.92818 0.39282 0.928 0.3929 0.92819 0.39282 0.928 0.3929 0.92822 0.3928 0.92798 0.39291 0.9283 0.39276 0.92794 0.39293 0.92845 0.39269 0.92784 0.39298 0.92769 0.39305 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1484.81 5.79643 -272.543 1484.74 5.79643 -272.275 1484.56 5.48043 -272.605 1484.49 5.48043 -272.339 1484.42 5.15894 -272.639 1484.36 5.15894 -272.373 1484.37 4.83744 -272.653 1484.29 4.83744 -272.386 1484.35 4.50444 -272.657 1484.28 4.50444 -272.39 1484.35 1.22194 -272.657 1484.28 1.22193 -272.39 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.749948 -0.631771 0.196069 0.749474 -0.632143 0.196684 0.795266 -0.569108 0.208967 0.84635 -0.488501 0.212271 0.920195 -0.324258 0.219315 0.937403 -0.257244 0.234736 0.953966 -0.144904 0.262585 0.956155 -0.102745 0.274245 0.966572 -0.00790046 0.256272 0.967355 -0.00155061 0.253421 0.967356 0 0.253421 0.967356 0 0.253421 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.92845 0.39269 0.92841 0.39239 0.9283 0.39276 0.92826 0.39246 0.92822 0.3928 0.92818 0.3925 0.92819 0.39282 0.92814 0.39251 0.92818 0.39282 0.92813 0.39252 0.92818 0.39282 0.92813 0.39252 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079PITBUILDING1_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1484.06 1.22194 -272.728 1484 1.22193 -272.461 1484.06 4.65393 -272.728 1484 4.65393 -272.461 1484.02 5.20494 -272.739 1483.95 5.20494 -272.472 1483.96 5.58144 -272.755 1483.89 5.58144 -272.488 1483.78 6.05194 -272.8 1483.71 6.05194 -272.533 1483.54 6.45294 -272.86 1483.47 6.45294 -272.593 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.975622 0 -0.219456 -0.975622 0 -0.219456 -0.975607 -0.00559317 -0.219453 -0.97447 -0.0204855 -0.223583 -0.965285 -0.1041 -0.239556 -0.958705 -0.133214 -0.251273 -0.937698 -0.245441 -0.245929 -0.918897 -0.312343 -0.240978 -0.878534 -0.418505 -0.230284 -0.853126 -0.471408 -0.223496 -0.823314 -0.525008 -0.215686 -0.823314 -0.525008 -0.215686 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.928 0.3929 0.92797 0.3926 0.928 0.3929 0.92797 0.3926 0.92798 0.39291 0.92794 0.39261 0.92794 0.39293 0.9279 0.39263 0.92784 0.39298 0.92779 0.39268 0.92769 0.39305 0.92765 0.39275 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079MAINSTAND1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1495.93 1.46043 -269.13 1494.99 1.46043 -269.364 1495.93 1.25743 -269.13 1494.99 1.25743 -269.364 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.241527 0 0.970394 -0.241527 0 0.970394 -0.241527 0 0.970394 -0.241527 0 0.970394 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9351 0.38882 0.93454 0.38908 0.9351 0.38882 0.93454 0.38908 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079GSRAIL1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1489 4.26493 -270.872 1489 3.68843 -270.872 1489 4.26493 -270.872 1483.33 6.64044 -272.29 1483.33 7.21643 -272.291 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.242344 -0.000847746 -0.97019 0.242678 0 -0.970107 0.242344 -0.000847746 -0.97019 0.242344 -0.000847746 -0.97019 0.242009 -0.00169639 -0.970273 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93096 0.3908 0.93096 0.3908 0.93096 0.3908 0.92757 0.3924 0.92757 0.39241 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079GSRAIL1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1494.99 2.03593 -269.365 1494.99 1.46043 -269.364 1494.99 2.03593 -269.365 1489 3.68843 -270.872 1489 4.26493 -270.872 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.243705 -0.000847843 -0.969849 0.243485 -0.00169725 -0.969903 0.243705 -0.000847843 -0.969849 0.243705 -0.000847843 -0.969849 0.243925 0 -0.969794 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93454 0.38908 0.93454 0.38908 0.93454 0.38908 0.93096 0.3908 0.93096 0.3908 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0079GSRAIL1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1495.93 2.03493 -269.13 1495.93 1.46043 -269.13 1495.93 2.03493 -269.13 1494.99 1.46043 -269.364 1494.99 2.03593 -269.365 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.242016 -0.000849685 -0.970272 0.241527 0 -0.970394 0.242016 -0.000849685 -0.970272 0.242016 -0.000849685 -0.970272 0.242504 -0.00169768 -0.970149 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.9351 0.38882 0.9351 0.38882 0.9351 0.38882 0.93454 0.38908 0.93454 0.38908 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "JMBT0061JMBFRNTB_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_73 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_74 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1430.79 3.46794 -276.962 1431.19 0.648905 -277.428 1430.79 3.46794 -276.962 1430.79 0.648905 -276.962 1431.69 3.46794 -276.204 1431.69 0.648905 -276.204 1432.08 3.46794 -276.671 1432.08 0.648905 -276.671 1431.19 3.46794 -277.428 1431.19 0.648905 -277.428 1431.19 3.46794 -277.428 1430.79 3.46794 -276.962 1432.08 3.46794 -276.671 1431.69 3.46794 -276.204 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.956057 0.287672 0.0565576 -0.103006 0 -0.994681 -0.956057 0.287672 0.0565576 -0.81678 0 0.57695 -0.429635 0.104019 0.896992 0.104203 0 0.994556 0.955785 0.287419 -0.0621654 0.818586 0 -0.574384 0.430872 0.104654 -0.896324 -0.103006 0 -0.994681 0.430872 0.104654 -0.896324 -0.956057 0.287672 0.0565576 0.955785 0.287419 -0.0621654 -0.429635 0.104019 0.896992 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.5 0.49998 0.5 0.49991 0.5 0.49998 0.5 0.49991 0.5 0.49998 0.5 0.49991 0.5 0.49998 0.5 0.49991 0.5 0.49998 0.5 0.49991 0.5 0.49998 0.5 0.49998 0.5 0.49998 0.5 0.49998 } TexCoordArray 1 Vec2Array 14 { 0.89613 0.39771 0.89637 0.39824 0.89613 0.39771 0.89613 0.39771 0.89667 0.39685 0.89667 0.39685 0.89691 0.39738 0.89691 0.39738 0.89637 0.39824 0.89637 0.39824 0.89637 0.39824 0.89613 0.39771 0.89691 0.39738 0.89667 0.39685 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1583.65 23.5961 -256.831 1583.65 22.1421 -256.831 1591.28 28.6731 -256.054 1591.28 27.2181 -256.054 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.101312 0 0.994855 -0.101312 0 0.994855 -0.101312 0 0.994855 -0.101312 0 0.994855 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 3.38072 0 3.38072 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.98758 0.37485 0.98758 0.37485 0.99214 0.37397 0.99214 0.37397 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1577.33 20.3611 -243.71 1577.33 18.9061 -243.71 1582.19 23.5961 -243.106 1582.19 22.1421 -243.106 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.12346 0 0.99235 -0.12346 0 0.992349 -0.12346 0 0.992349 -0.12346 0 0.99235 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 3.38072 0 3.38072 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.9838 0.35996 0.9838 0.35996 0.9867 0.35927 0.9867 0.35927 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1567.45 14.6731 -234.086 1545.19 4.10518 -237.256 1567.45 13.7101 -234.086 1545.19 3.14218 -237.256 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.141013 0 0.990008 -0.141013 0 0.990008 -0.141013 0 0.990008 -0.141014 0 0.990008 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.97789 0.34903 0.96457 0.35263 0.97789 0.34903 0.96457 0.35263 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1575.97 20.3611 -232.873 1567.45 14.6731 -234.086 1575.97 19.3981 -232.873 1567.45 13.7101 -234.086 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.140984 0 0.990012 -0.140984 0 0.990012 -0.140984 0 0.990012 -0.140984 0 0.990012 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 5.34336 0 9 1 5.34336 1 9 } TexCoordArray 1 Vec2Array 4 { 0.98298 0.34766 0.97789 0.34903 0.98298 0.34766 0.97789 0.34903 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1559.72 7.50817 -235.147 1559.72 7.14517 -235.147 1544.19 3.52618 -237.358 1544.19 3.16318 -237.358 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.140983 0 -0.990012 0.140983 0 -0.990012 0.140983 0 -0.990012 0.140983 0 -0.990012 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.97326 0.35024 0.97326 0.35024 0.96398 0.35275 0.96398 0.35275 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1574.34 12.7841 -233.064 1574.34 12.4211 -233.064 1559.72 7.50817 -235.147 1559.72 7.14517 -235.147 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.14103 0 -0.990005 0.14103 0 -0.990005 0.14103 0 -0.990005 0.14103 0 -0.990005 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.98201 0.34787 0.98201 0.34787 0.97326 0.35024 0.97326 0.35024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045RAFTER3001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_47 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_48 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 22 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 DrawArrays TRIANGLE_STRIP 30 5 DrawArrays TRIANGLE_STRIP 35 6 DrawArrays TRIANGLE_STRIP 41 5 DrawArrays TRIANGLE_STRIP 46 5 DrawArrays TRIANGLE_STRIP 51 5 DrawArrays TRIANGLE_STRIP 56 5 DrawArrays TRIANGLE_STRIP 61 5 DrawArrays TRIANGLE_STRIP 66 5 DrawArrays TRIANGLE_STRIP 71 5 DrawArrays TRIANGLE_STRIP 76 5 DrawArrays TRIANGLE_STRIP 81 5 DrawArrays TRIANGLE_STRIP 86 5 DrawArrays TRIANGLE_STRIP 91 5 DrawArrays TRIANGLE_STRIP 96 5 DrawArrays TRIANGLE_STRIP 101 5 DrawArrays TRIANGLE_STRIP 106 5 } VertexArray Vec3Array 111 { 1573.52 13.7751 -529.311 1551.45 3.01212 -525.223 1573.52 13.7751 -529.311 1592.27 3.01212 -532.788 1592.27 26.5671 -532.788 1573.09 13.7751 -456.447 1550.67 3.01212 -456.447 1573.09 13.7751 -456.447 1592.16 3.01212 -456.447 1592.16 26.5671 -456.447 1573.09 13.7751 -450.659 1550.67 3.01212 -450.659 1573.09 13.7751 -450.659 1592.16 3.01212 -450.659 1592.16 26.5671 -450.659 1573.09 13.7751 -383.558 1550.67 3.01214 -383.558 1573.09 13.7751 -383.558 1592.16 3.01214 -383.558 1592.16 26.5671 -383.558 1573.09 13.7751 -377.551 1550.67 3.01214 -377.551 1573.09 13.7751 -377.551 1592.16 3.01214 -377.551 1592.16 26.5671 -377.551 1573.02 13.7751 -310.361 1550.61 3.01218 -310.708 1573.02 13.7751 -310.361 1592.08 3.01218 -310.068 1592.08 26.5671 -310.068 1572.91 13.7751 -304.355 1550.5 3.01218 -304.923 1572.91 13.7751 -304.355 1591.96 3.01218 -303.871 1591.96 26.5671 -303.871 1545.52 3.01218 -239.922 1576.34 3.01218 -235.677 1545.52 3.01218 -239.922 1576.34 8.87418 -235.677 1567.74 13.7751 -236.863 1576.34 19.6001 -235.677 1559.25 7.17018 -232.14 1543.77 3.11418 -234.425 1559.25 7.17018 -232.14 1572.41 3.11418 -230.196 1572.41 11.9901 -230.196 1545.33 7.17022 -163.738 1530.94 3.11419 -170.02 1545.33 7.17022 -163.738 1557.58 3.11421 -158.396 1557.58 11.9901 -158.396 1262.29 16.9581 -774.588 1262.35 2.96806 -745.267 1262.29 16.9581 -774.588 1262.24 2.96806 -799.517 1262.24 33.5891 -799.517 1329.29 16.9581 -773.124 1325.34 2.96806 -744.087 1329.29 16.9581 -773.124 1332.65 2.96806 -797.813 1332.65 33.5891 -797.813 1334.86 16.9581 -772.263 1330.36 2.96806 -743.311 1334.86 16.9581 -772.263 1338.69 2.96806 -796.88 1338.69 33.5891 -796.88 1398.14 16.9581 -754.021 1387.39 2.96806 -726.87 1398.14 16.9581 -754.021 1407.28 2.96806 -777.105 1407.28 33.5891 -777.105 1403.43 16.9581 -751.733 1392.16 2.96806 -724.809 1403.43 16.9581 -751.733 1413.02 2.96806 -774.625 1413.02 33.5891 -774.625 1460.41 16.9581 -718.027 1443.51 2.96806 -694.433 1460.41 16.9581 -718.027 1474.78 2.96806 -738.087 1474.78 33.5891 -738.087 1464.82 16.9581 -714.607 1447.48 2.96806 -691.351 1464.82 16.9581 -714.607 1479.56 2.96806 -734.381 1479.56 33.5891 -734.381 1512.04 16.9581 -667.544 1490.04 2.96806 -648.937 1512.04 16.9581 -667.544 1530.75 2.96806 -683.364 1530.75 33.5891 -683.364 1515.67 16.9581 -662.891 1493.31 2.96806 -644.745 1515.67 16.9581 -662.891 1534.68 2.96806 -678.321 1534.68 33.5891 -678.321 1550.19 16.9581 -605.309 1524.42 2.96812 -592.85 1550.19 16.9581 -605.309 1572.1 2.96811 -615.902 1572.1 33.5891 -615.902 1552.59 16.9581 -599.91 1526.58 2.96812 -587.984 1552.59 16.9581 -599.91 1574.71 2.96812 -610.049 1574.71 33.5891 -610.049 1572.29 16.9581 -535.351 1544.34 2.96812 -529.805 1572.29 16.9581 -535.351 1596.07 2.96812 -540.068 1596.07 33.5891 -540.068 } NormalBinding PER_VERTEX NormalArray Vec3Array 111 { 0.18227 -5.99075e-05 0.983249 0.182236 -0.000120146 0.983255 0.18227 -5.99075e-05 0.983249 0.18227 -5.99075e-05 0.983249 0.182303 0 0.983242 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 -0.0154042 -4.7321e-05 0.999881 -0.0154311 -9.48975e-05 0.999881 -0.0154042 -4.7321e-05 0.999881 -0.0154042 -4.7321e-05 0.999881 -0.0153775 0 0.999882 -0.0253765 2.40745e-05 0.999678 -0.0253629 4.82876e-05 0.999678 -0.0253765 2.40745e-05 0.999678 -0.0253765 2.40745e-05 0.999678 -0.0253901 0 0.999678 -0.136458 7.95837e-05 0.990646 -0.136443 0 0.990648 -0.136458 7.95837e-05 0.990646 -0.136477 6.41037e-05 0.990643 -0.136498 0.000103528 0.99064 -0.136556 0 0.990632 -0.1461 6.37869e-05 0.98927 -0.146081 0.000127936 0.989273 -0.1461 6.37869e-05 0.98927 -0.1461 6.37869e-05 0.98927 -0.14612 0 0.989267 -0.399858 -0.000223118 0.916577 -0.399921 -0.000447572 0.91655 -0.399858 -0.000223118 0.916577 -0.399858 -0.000223118 0.916577 -0.399796 0 0.916604 0.999998 -3.4048e-05 -0.00206683 0.999998 -6.82939e-05 -0.00204762 0.999998 -3.4048e-05 -0.00206683 0.999998 -3.4048e-05 -0.00206683 0.999998 0 -0.00208594 0.990879 -2.41095e-05 0.134751 0.990878 -4.83585e-05 0.134765 0.990879 -2.41095e-05 0.134751 0.990879 -2.41095e-05 0.134751 0.990881 0 0.134738 0.988138 1.27184e-05 0.153569 0.988139 2.55107e-05 0.153562 0.988138 1.27184e-05 0.153569 0.988138 1.27184e-05 0.153569 0.988137 0 0.153576 0.929778 -3.1079e-05 0.36812 0.929772 -6.23378e-05 0.368136 0.929778 -3.1079e-05 0.36812 0.929778 -3.1079e-05 0.36812 0.929785 0 0.368103 0.922396 7.49083e-06 0.386245 0.922398 1.50251e-05 0.386241 0.922396 7.49083e-06 0.386245 0.922396 7.49083e-06 0.386245 0.922395 0 0.386249 0.812944 -3.48339e-05 0.582342 0.812933 -6.98689e-05 0.582358 0.812944 -3.48339e-05 0.582342 0.812944 -3.48339e-05 0.582342 0.812956 0 0.582326 0.801728 -8.10494e-06 0.597688 0.801726 -1.6257e-05 0.597692 0.801728 -8.10494e-06 0.597688 0.801728 -8.10494e-06 0.597688 0.801731 0 0.597685 0.645732 -7.71034e-06 0.763564 0.645729 -1.54655e-05 0.763567 0.645732 -7.71034e-06 0.763564 0.645732 -7.71034e-06 0.763564 0.645736 0 0.763561 0.630134 -7.22505e-06 0.776487 0.63013 -1.44922e-05 0.776489 0.630134 -7.22505e-06 0.776487 0.630134 -7.22505e-06 0.776487 0.630137 0 0.776484 0.435269 -2.06171e-05 0.9003 0.435259 -4.13528e-05 0.900306 0.435269 -2.06171e-05 0.9003 0.435269 -2.06171e-05 0.9003 0.43528 0 0.900295 0.416711 9.05781e-05 0.909039 0.416758 0.000181699 0.909017 0.416711 9.05781e-05 0.909039 0.416711 9.05781e-05 0.909039 0.416663 0 0.909061 0.194596 -5.97948e-06 0.980883 0.194593 -1.19945e-05 0.980884 0.194596 -5.97948e-06 0.980883 0.194596 -5.97948e-06 0.980883 0.1946 0 0.980883 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 111 { 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 5.997 0.0015 1.50321 0.0015 5.997 0.0015 1.50321 0.74731 2.75742 1.37082 1.5032 2.11198 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 } TexCoordArray 1 Vec2Array 111 { 0.98152 0.6842 0.96832 0.67956 0.98152 0.6842 0.99274 0.68814 0.99274 0.68814 0.98126 0.60148 0.96785 0.60148 0.98126 0.60148 0.99267 0.60148 0.99267 0.60148 0.98126 0.5949 0.96785 0.5949 0.98126 0.5949 0.99267 0.5949 0.99267 0.5949 0.98126 0.51873 0.96785 0.51873 0.98126 0.51873 0.99267 0.51873 0.99267 0.51873 0.98126 0.51191 0.96785 0.51191 0.98126 0.51191 0.99267 0.51191 0.99267 0.51191 0.98122 0.43563 0.96781 0.43602 0.98122 0.43563 0.99262 0.43529 0.99262 0.43529 0.98115 0.42881 0.96775 0.42945 0.98115 0.42881 0.99255 0.42826 0.99255 0.42826 0.96477 0.35566 0.98321 0.35084 0.96477 0.35566 0.98321 0.35084 0.97806 0.35219 0.98321 0.35084 0.97298 0.34682 0.96372 0.34942 0.97298 0.34682 0.98086 0.34462 0.98086 0.34462 0.96465 0.26917 0.95604 0.2763 0.96465 0.26917 0.97198 0.2631 0.97198 0.2631 0.79533 0.96266 0.79537 0.92937 0.79533 0.96266 0.7953 0.99096 0.7953 0.99096 0.83541 0.96099 0.83305 0.92803 0.83541 0.96099 0.83742 0.98902 0.83742 0.98902 0.83875 0.96002 0.83605 0.92715 0.83875 0.96002 0.84103 0.98796 0.84103 0.98796 0.8766 0.93931 0.87017 0.90848 0.8766 0.93931 0.88207 0.96551 0.88207 0.96551 0.87977 0.93671 0.87302 0.90614 0.87977 0.93671 0.8855 0.9627 0.8855 0.9627 0.91385 0.89844 0.90374 0.87166 0.91385 0.89844 0.92245 0.92122 0.92245 0.92122 0.91649 0.89456 0.90612 0.86816 0.91649 0.89456 0.92531 0.91701 0.92531 0.91701 0.94474 0.84113 0.93158 0.82001 0.94474 0.84113 0.95593 0.85909 0.95593 0.85909 0.94691 0.83585 0.93354 0.81525 0.94691 0.83585 0.95829 0.85337 0.95829 0.85337 0.96756 0.77048 0.95215 0.75633 0.96756 0.77048 0.98067 0.7825 0.98067 0.7825 0.969 0.76435 0.95344 0.75081 0.969 0.76435 0.98223 0.77586 0.98223 0.77586 0.98079 0.69105 0.96406 0.68476 0.98079 0.69105 0.99501 0.69641 0.99501 0.69641 } TexCoordArray 2 Vec2Array 111 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 111 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_511" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1550.59 4.10518 -307.957 1547.11 4.10518 -308.028 1545.19 4.10518 -237.256 1541.73 4.10518 -237.748 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 9.53528e-10 1 -4.71381e-08 3.81118e-09 1 -4.70608e-08 3.81118e-09 1 -4.70608e-08 6.67934e-09 1 -4.69833e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.002 0.9995 0.002 0.0005 3.998 0.9995 3.998 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9678 0.4329 0.96572 0.43298 0.96457 0.35263 0.9625 0.35319 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_478" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1562.86 2.90717 -250.925 1562.93 2.90717 -251.508 1562.86 10.8041 -250.925 1562.93 10.8041 -251.508 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.993505 0 0.113787 0.993505 0 0.113787 0.993505 0 0.113787 0.993505 0 0.113787 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.31764 0.22691 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97514 0.36815 0.97518 0.36881 0.97514 0.36815 0.97518 0.36881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_477" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1562.03 10.3111 -251.022 1562.08 10.3111 -251.604 1562.03 2.90717 -251.022 1562.08 2.90717 -251.604 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.99495 0 -0.100377 -0.99495 0 -0.100377 -0.99495 0 -0.100377 -0.99495 0 -0.100377 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.29782 0.77309 0.29782 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97464 0.36826 0.97468 0.36892 0.97464 0.36826 0.97468 0.36892 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_476" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1562.08 2.90717 -251.604 1562.08 10.3111 -251.604 1562.93 2.90717 -251.508 1562.93 10.8041 -251.508 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.112865 0 -0.99361 0.112865 0 -0.99361 0.112865 0 -0.99361 0.112865 0 -0.99361 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97468 0.36892 0.97468 0.36892 0.97518 0.36881 0.97518 0.36881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_475" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1562.86 10.8041 -250.925 1562.03 10.3111 -251.022 1562.86 2.90717 -250.925 1562.03 2.90717 -251.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.115116 0 0.993352 -0.115116 0 0.993352 -0.115116 0 0.993352 -0.115116 0 0.993352 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97514 0.36815 0.97464 0.36826 0.97514 0.36815 0.97464 0.36826 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_474" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1568.43 2.90717 -250.285 1568.49 2.90717 -250.873 1568.43 13.4681 -250.285 1568.49 13.4681 -250.873 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.995092 0 0.0989565 0.995092 0 0.0989565 0.995092 0 0.0989565 0.995092 0 0.0989565 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.4246 0.22691 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.97847 0.36742 0.97851 0.36809 0.97847 0.36742 0.97851 0.36809 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_473" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1567.58 12.9741 -250.381 1567.65 12.9741 -250.968 1567.58 2.90717 -250.381 1567.65 2.90717 -250.968 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.993592 0 -0.113022 -0.993592 0 -0.113022 -0.993592 0 -0.113022 -0.993592 0 -0.113022 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.40478 0.77309 0.40478 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97797 0.36753 0.97801 0.3682 0.97797 0.36753 0.97801 0.3682 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_472" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1567.65 2.90717 -250.968 1567.65 12.9741 -250.968 1568.49 2.90717 -250.873 1568.49 13.4681 -250.873 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.112773 0 -0.993621 0.112773 0 -0.993621 0.112773 0 -0.993621 0.112773 0 -0.993621 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.97801 0.3682 0.97801 0.3682 0.97851 0.36809 0.97851 0.36809 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_471" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1568.43 13.4681 -250.285 1567.58 12.9741 -250.381 1568.43 2.90717 -250.285 1567.58 2.90717 -250.381 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.112813 0 0.993616 -0.112813 0 0.993616 -0.112813 0 0.993616 -0.112813 0 0.993616 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97847 0.36742 0.97797 0.36753 0.97847 0.36742 0.97797 0.36753 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_470" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1577.18 2.90717 -243.427 1577.24 2.90717 -244.024 1577.18 19.4611 -243.427 1577.24 19.4611 -244.024 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.993825 0 0.110956 0.993825 0 0.110956 0.993825 0 0.110956 0.993825 0 0.110956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.66525 0.22691 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98371 0.35964 0.98375 0.36032 0.98371 0.35964 0.98375 0.36032 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_469" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1576.33 18.9671 -243.532 1576.41 18.9671 -244.128 1576.33 2.90717 -243.532 1576.41 2.90717 -244.128 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.991778 0 -0.127971 -0.991778 0 -0.127971 -0.991778 0 -0.127971 -0.991778 0 -0.127971 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.64544 0.77309 0.64544 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9832 0.35976 0.98325 0.36043 0.9832 0.35976 0.98325 0.36043 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_468" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1576.41 2.90717 -244.128 1576.41 18.9671 -244.128 1577.24 2.90717 -244.024 1577.24 19.4611 -244.024 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.123446 0 -0.992351 0.123446 0 -0.992351 0.123446 0 -0.992351 0.123446 0 -0.992351 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98325 0.36043 0.98325 0.36043 0.98375 0.36032 0.98375 0.36032 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_467" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1577.18 19.4611 -243.427 1576.33 18.9671 -243.532 1577.18 2.90717 -243.427 1576.33 2.90717 -243.532 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.123101 0 0.992394 -0.123101 0 0.992394 -0.123101 0 0.992394 -0.123101 0 0.992394 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98371 0.35964 0.9832 0.35976 0.98371 0.35964 0.9832 0.35976 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_466" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1561.01 2.90717 -235.584 1561.08 2.90717 -236.165 1561.01 10.8041 -235.584 1561.08 10.8041 -236.165 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.991327 0 0.13142 0.991327 0 0.13142 0.991327 0 0.13142 0.991327 0 0.13142 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.31764 0.01209 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97403 0.35073 0.97408 0.35139 0.97403 0.35073 0.97408 0.35139 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_465" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1560.17 10.3111 -235.702 1560.25 10.3111 -236.283 1560.17 2.90717 -235.702 1560.25 2.90717 -236.283 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.991353 0 -0.131222 -0.991353 0 -0.131222 -0.991353 0 -0.131222 -0.991353 0 -0.131222 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.29782 0.98791 0.29782 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97353 0.35087 0.97358 0.35153 0.97353 0.35087 0.97358 0.35153 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_464" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1560.25 2.90717 -236.283 1560.25 10.3111 -236.283 1561.08 2.90717 -236.165 1561.08 10.8041 -236.165 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.139551 0 -0.990215 0.139551 0 -0.990215 0.139551 0 -0.990215 0.139551 0 -0.990215 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97358 0.35153 0.97358 0.35153 0.97408 0.35139 0.97408 0.35139 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_463" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1561.01 10.8041 -235.584 1560.17 10.3111 -235.702 1561.01 2.90717 -235.584 1560.17 2.90717 -235.702 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.139607 0 0.990207 -0.139607 0 0.990207 -0.139607 0 0.990207 -0.139607 0 0.990207 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97403 0.35073 0.97353 0.35087 0.97403 0.35073 0.97353 0.35087 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_462" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.55 2.90717 -234.799 1566.63 2.90717 -235.385 1566.55 13.4681 -234.799 1566.63 13.4681 -235.385 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.991525 0 0.129918 0.991525 0 0.129918 0.991525 0 0.129918 0.991525 0 0.129918 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.4246 0.01209 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.97735 0.34984 0.9774 0.35051 0.97735 0.34984 0.9774 0.35051 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_461" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.72 12.9741 -234.918 1565.79 12.9741 -235.503 1565.72 2.90717 -234.918 1565.79 2.90717 -235.503 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.991469 0 -0.130341 -0.991469 0 -0.130341 -0.991469 0 -0.130341 -0.991469 0 -0.130341 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.40478 0.98791 0.40478 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97685 0.34998 0.9769 0.35064 0.97685 0.34998 0.9769 0.35064 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_460" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.79 2.90717 -235.503 1565.79 12.9741 -235.503 1566.63 2.90717 -235.385 1566.63 13.4681 -235.385 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.139766 0 -0.990184 0.139767 0 -0.990184 0.139767 0 -0.990184 0.139767 0 -0.990184 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.9769 0.35064 0.9769 0.35064 0.9774 0.35051 0.9774 0.35051 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_459" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.55 13.4681 -234.799 1565.72 12.9741 -234.918 1566.55 2.90717 -234.799 1565.72 2.90717 -234.918 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.140915 0 0.990022 -0.140915 0 0.990022 -0.140915 0 0.990022 -0.140915 0 0.990022 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97735 0.34984 0.97685 0.34998 0.97735 0.34984 0.97685 0.34998 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_458" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1575.93 2.90717 -233.475 1576 2.90717 -234.07 1575.93 19.4611 -233.475 1576 19.4611 -234.07 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.991776 0 0.127984 0.991776 0 0.127984 0.991776 0 0.127984 0.991776 0 0.127984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.66525 0.01209 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98296 0.34834 0.98301 0.34901 0.98296 0.34834 0.98301 0.34901 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_457" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1575.09 18.9671 -233.593 1575.17 18.9671 -234.188 1575.09 2.90717 -233.593 1575.17 2.90717 -234.188 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.99175 0 -0.128184 -0.99175 0 -0.128184 -0.99175 0 -0.128184 -0.99175 0 -0.128184 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.64544 0.98791 0.64544 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98246 0.34847 0.98251 0.34915 0.98246 0.34847 0.98251 0.34915 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_456" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1575.17 2.90717 -234.188 1575.17 18.9671 -234.188 1576 2.90717 -234.07 1576 19.4611 -234.07 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.139731 0 -0.990189 0.139731 0 -0.990189 0.139731 0 -0.990189 0.139731 0 -0.990189 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.98251 0.34915 0.98251 0.34915 0.98301 0.34901 0.98301 0.34901 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_455" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1575.93 19.4611 -233.475 1575.09 18.9671 -233.593 1575.93 2.90717 -233.475 1575.09 2.90717 -233.593 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.139711 0 0.990192 -0.139711 0 0.990192 -0.139711 0 0.990192 -0.139711 0 0.990192 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.98296 0.34834 0.98246 0.34847 0.98296 0.34834 0.98246 0.34847 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_454" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1544.19 3.52618 -237.358 1541.78 3.52618 -237.702 1529.93 3.5262 -167.544 1527.69 3.5262 -168.534 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 2.60256e-08 1 -1.82512e-07 5.11455e-08 1 -1.7827e-07 5.11455e-08 1 -1.7827e-07 7.69544e-08 1 -1.73911e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.002 0.9995 0.002 0.0005 3.998 0.9995 3.998 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96398 0.35275 0.96253 0.35314 0.95544 0.27349 0.95411 0.27461 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_437" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1555.02 3.07417 -234.634 1555.1 3.07417 -235.21 1555.02 6.05017 -234.634 1555.1 6.05017 -235.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.991232 0 0.132136 0.991232 0 0.132136 0.991232 0 0.132136 0.991232 0 0.132136 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.31764 0.9995 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97045 0.34965 0.9705 0.35031 0.97045 0.34965 0.9705 0.35031 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_436" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1554.43 5.86418 -234.719 1554.51 5.86418 -235.295 1554.43 3.07417 -234.719 1554.51 3.07417 -235.295 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.991477 0 -0.130278 -0.991477 0 -0.130278 -0.991477 0 -0.130278 -0.991477 0 -0.130278 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.29782 0.0005 0.29782 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9701 0.34975 0.97015 0.35041 0.9701 0.34975 0.97015 0.35041 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_435" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1554.51 3.07417 -235.295 1554.51 5.86418 -235.295 1555.1 3.07417 -235.21 1555.1 6.05017 -235.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.143199 0 -0.989694 0.143199 0 -0.989694 0.143199 0 -0.989694 0.143199 0 -0.989694 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.97015 0.35041 0.97015 0.35041 0.9705 0.35031 0.9705 0.35031 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_434" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1555.02 6.05017 -234.634 1554.43 5.86418 -234.719 1555.02 3.07417 -234.634 1554.43 3.07417 -234.719 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.143462 0 0.989656 -0.143462 0 0.989656 -0.143462 0 0.989656 -0.143462 0 0.989656 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97045 0.34965 0.9701 0.34975 0.97045 0.34965 0.9701 0.34975 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_433" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1558.88 3.07417 -234.077 1558.96 3.07417 -234.656 1558.88 7.05418 -234.077 1558.96 7.05418 -234.656 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.991294 0 0.131664 0.991294 0 0.131664 0.991294 0 0.131664 0.991294 0 0.131664 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.4246 0.9995 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.97276 0.34902 0.97281 0.34968 0.97276 0.34902 0.97281 0.34968 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_432" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1558.3 6.86817 -234.16 1558.37 6.86817 -234.739 1558.3 3.07417 -234.16 1558.37 3.07417 -234.739 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.991321 0 -0.131465 -0.991321 0 -0.131465 -0.991321 0 -0.131465 -0.991321 0 -0.131465 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.40478 0.0005 0.40478 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97241 0.34912 0.97246 0.34977 0.97241 0.34912 0.97246 0.34977 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_431" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1558.37 3.07417 -234.739 1558.37 6.86817 -234.739 1558.96 3.07417 -234.656 1558.96 7.05418 -234.656 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.140101 0 -0.990137 0.140101 0 -0.990137 0.140101 0 -0.990137 0.140101 0 -0.990137 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.97246 0.34977 0.97246 0.34977 0.97281 0.34968 0.97281 0.34968 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_430" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1558.88 7.05418 -234.077 1558.3 6.86817 -234.16 1558.88 3.07417 -234.077 1558.3 3.07417 -234.16 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.14018 0 0.990126 -0.14018 0 0.990126 -0.14018 0 0.990126 -0.14018 0 0.990126 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97276 0.34902 0.97241 0.34912 0.97276 0.34902 0.97241 0.34912 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_429" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.42 3.07417 -233.133 1565.5 3.07417 -233.718 1565.42 9.31217 -233.133 1565.5 9.31217 -233.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.991523 0 0.129934 0.991523 0 0.129934 0.991523 0 0.129934 0.991523 0 0.129934 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.66525 0.9995 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.97667 0.34795 0.97672 0.34861 0.97667 0.34795 0.97672 0.34861 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_428" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1564.83 9.12618 -233.217 1564.91 9.12618 -233.801 1564.83 3.07417 -233.217 1564.91 3.07417 -233.801 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.991441 0 -0.130555 -0.991441 0 -0.130555 -0.991441 0 -0.130555 -0.991441 0 -0.130555 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.64544 0.0005 0.64544 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97632 0.34805 0.97637 0.34871 0.97632 0.34805 0.97637 0.34871 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_427" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1564.91 3.07417 -233.801 1564.91 9.12618 -233.801 1565.5 3.07417 -233.718 1565.5 9.31217 -233.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.14018 0 -0.990126 0.14018 0 -0.990126 0.14018 0 -0.990126 0.14018 0 -0.990126 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.97637 0.34871 0.97637 0.34871 0.97672 0.34861 0.97672 0.34861 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_426" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1565.42 9.31217 -233.133 1564.83 9.12618 -233.217 1565.42 3.07417 -233.133 1564.83 3.07417 -233.217 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.141739 0 0.989904 -0.141739 0 0.989904 -0.141739 0 0.989904 -0.141739 0 0.989904 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97667 0.34795 0.97632 0.34805 0.97667 0.34795 0.97632 0.34805 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_425" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1572.72 3.10018 -232.495 1572 3.10018 -232.599 1572.72 3.10018 -232.495 1572 8.96718 -232.599 1572.72 9.23318 -232.495 1571.96 9.56217 -232.606 1572.72 9.23318 -232.495 1571.81 10.1361 -232.626 1572.84 10.2191 -232.477 1571.47 10.7111 -232.676 1573.01 10.8921 -232.455 1570.81 11.2751 -232.769 1573.48 11.7321 -232.387 1574.09 12.4491 -232.298 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.142782 0 -0.989754 0.142782 0 -0.989754 0.142782 0 -0.989754 0.142824 -0.000115908 -0.989748 0.143117 -7.66321e-05 -0.989706 0.144507 -0.000377207 -0.989504 0.143117 -7.66321e-05 -0.989706 0.143823 0.000424299 -0.989603 0.143045 -0.000840488 -0.989716 0.142504 -0.000310401 -0.989794 0.142062 4.68371e-06 -0.989858 0.14188 0.000963926 -0.989883 0.141842 0.000886687 -0.989889 0.141772 0.0013065 -0.989899 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.98104 0.34723 0.98061 0.34734 0.98104 0.34723 0.98061 0.34734 0.98104 0.34723 0.98059 0.34735 0.98104 0.34723 0.9805 0.34738 0.98111 0.34721 0.98029 0.34743 0.98121 0.34718 0.9799 0.34754 0.98149 0.3471 0.98186 0.347 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_424" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1571.91 3.10018 -231.94 1572.63 3.10018 -231.835 1571.91 8.96718 -231.94 1572.63 9.23318 -231.835 1571.86 9.56217 -231.946 1572.63 9.23318 -231.835 1571.72 10.1361 -231.967 1572.75 10.2191 -231.817 1571.37 10.7111 -232.017 1572.91 10.8921 -231.795 1570.72 11.2751 -232.112 1573.38 11.7321 -231.727 1574 12.4491 -231.637 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.144184 0 0.989551 -0.144184 0 0.989551 -0.144152 -8.7504e-05 0.989556 -0.143844 -0.000112517 0.9896 -0.143121 -0.000818355 0.989705 -0.143844 -0.000112517 0.9896 -0.142901 8.72528e-05 0.989737 -0.142922 0.000194749 0.989734 -0.142908 0.00056057 0.989736 -0.142988 0.000325913 0.989724 -0.142959 -0.000369221 0.989729 -0.14297 -0.000724184 0.989727 -0.142826 -0.00157931 0.989747 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.98056 0.3466 0.98099 0.34648 0.98056 0.3466 0.98099 0.34648 0.98053 0.3466 0.98099 0.34648 0.98044 0.34663 0.98106 0.34646 0.98023 0.34668 0.98115 0.34643 0.97984 0.34679 0.98144 0.34635 0.9818 0.34625 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_423" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1570.72 11.2751 -232.112 1570.81 11.2751 -232.769 1571.37 10.7111 -232.017 1571.47 10.7111 -232.676 1571.72 10.1361 -231.967 1571.81 10.1361 -232.626 1571.86 9.56217 -231.946 1571.96 9.56217 -232.606 1571.91 8.96718 -231.94 1572 8.96718 -232.599 1571.91 3.10018 -231.94 1572 3.10018 -232.599 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.642097 -0.760734 -0.094847 -0.642582 -0.7604 -0.094237 -0.706533 -0.700091 -0.103363 -0.775275 -0.621377 -0.113309 -0.888281 -0.440427 -0.130313 -0.927232 -0.348891 -0.136073 -0.971155 -0.191538 -0.142023 -0.981748 -0.130989 -0.137887 -0.991405 -0.0124694 -0.130233 -0.991646 -0.00314624 -0.12895 -0.991651 0 -0.12895 -0.991651 0 -0.12895 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.97984 0.34679 0.9799 0.34754 0.98023 0.34668 0.98029 0.34743 0.98044 0.34663 0.9805 0.34738 0.98053 0.3466 0.98059 0.34735 0.98056 0.3466 0.98061 0.34734 0.98056 0.3466 0.98061 0.34734 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_422" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1572.63 3.10018 -231.835 1572.72 3.10018 -232.495 1572.63 9.23318 -231.835 1572.72 9.23318 -232.495 1572.75 10.2191 -231.817 1572.84 10.2191 -232.477 1572.91 10.8921 -231.795 1573.01 10.8921 -232.455 1573.38 11.7321 -231.727 1573.48 11.7321 -232.387 1574 12.4491 -231.637 1574.09 12.4491 -232.298 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.991629 0 0.129118 0.991629 0 0.129118 0.991585 -0.00949209 0.129112 0.991129 -0.0311333 0.129209 0.979905 -0.152652 0.128387 0.973134 -0.188702 0.131917 0.930335 -0.342362 0.131392 0.894003 -0.428604 0.130602 0.827186 -0.548701 0.121199 0.789217 -0.603131 0.115621 0.747582 -0.655116 0.109287 0.747959 -0.654782 0.108706 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.98099 0.34648 0.98104 0.34723 0.98099 0.34648 0.98104 0.34723 0.98106 0.34646 0.98111 0.34721 0.98115 0.34643 0.98121 0.34718 0.98144 0.34635 0.98149 0.3471 0.9818 0.34625 0.98186 0.347 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1574.34 12.7841 -233.064 1574.34 13.8141 -233.061 1574.34 12.7841 -233.064 1544.19 4.55418 -237.356 1544.19 3.52618 -237.358 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.140296 -0.00240796 0.990107 -0.140171 -0.00287494 0.990123 -0.140296 -0.00240796 0.990107 -0.140296 -0.00240796 0.990107 -0.140422 -0.00194008 0.99009 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 -9 0 -9 1 -9 0 10 1 10 } TexCoordArray 1 Vec2Array 5 { 0.98201 0.34787 0.98201 0.34787 0.98201 0.34787 0.96398 0.35275 0.96398 0.35275 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1544.19 3.52618 -237.358 1544.19 4.55418 -237.356 1544.19 3.52618 -237.358 1541.78 4.55218 -237.702 1541.78 3.52618 -237.702 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.141573 -0.000970726 0.989927 -0.141977 -0.00193945 0.989868 -0.141573 -0.000970726 0.989927 -0.141573 -0.000970726 0.989927 -0.141169 0 0.989986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.9995 0.00218 0.0005 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.96398 0.35275 0.96398 0.35275 0.96398 0.35275 0.96253 0.35314 0.96253 0.35314 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1591.28 28.6731 -256.054 1591.28 29.5741 -256.054 1594.21 28.6731 -307.008 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.998349 0 -0.0574472 -0.998349 0 -0.0574472 -0.998349 0 -0.0574472 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 6.59649 0.67016 6.59676 1 20 } TexCoordArray 1 Vec2Array 3 { 0.99214 0.37397 0.99214 0.37397 0.9939 0.43182 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1591.28 31.4061 -256.054 1594.21 31.4061 -307.005 1591.28 29.5741 -256.054 1594.21 28.6731 -307.008 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.998348 0 -0.0574506 -0.998348 3.76374e-05 -0.0574492 -0.998348 3.76374e-05 -0.0574492 -0.998348 6.28657e-05 -0.0574483 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 9 0 -7 1 9 1 -7 } TexCoordArray 1 Vec2Array 4 { 0.99214 0.37397 0.9939 0.43182 0.99214 0.37397 0.9939 0.43182 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1575.97 20.3611 -232.873 1577.33 20.3611 -243.71 1575.97 23.0941 -232.873 1577.33 23.1671 -243.71 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.992151 0 0.125046 0.992151 0 0.125046 0.992151 0 0.125046 0.992151 0 0.125046 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 -1 1 2 0 -1 0 2 } TexCoordArray 1 Vec2Array 4 { 0.98298 0.34766 0.9838 0.35996 0.98298 0.34766 0.9838 0.35996 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 1591.28 28.6731 -256.054 1591.28 31.4791 -256.054 1591.28 28.6731 -256.054 1583.65 26.4031 -256.831 1583.65 23.5961 -256.831 1582.19 26.4031 -243.106 1582.19 23.5961 -243.106 1577.33 23.1671 -243.71 1577.33 20.3611 -243.71 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { -0.101312 0 0.994855 -0.101312 0 0.994855 -0.101312 0 0.994855 0.588569 0 0.808447 0.92988 0 0.367862 0.960512 0 0.27824 0.74615 0 0.665778 -0.12346 0 0.99235 -0.12346 0 0.99235 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 1 3 0 3 1 3 0 0 1 0 0 3 1 3 0 0 1 0 } TexCoordArray 1 Vec2Array 9 { 0.99214 0.37397 0.99214 0.37397 0.99214 0.37397 0.98758 0.37485 0.98758 0.37485 0.9867 0.35927 0.9867 0.35927 0.9838 0.35996 0.9838 0.35996 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1547.11 4.10518 -308.028 1541.73 4.10518 -237.748 1547.11 4.10518 -308.028 1541.73 6.82918 -237.748 1547.11 6.82918 -308.028 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.997089 0 -0.0762525 -0.997089 0 -0.0762525 -0.997089 0 -0.0762525 -0.997089 0 -0.0762525 -0.997089 0 -0.0762525 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.99949 19.99 0.9995 0.00999 0.99949 19.99 0.00051 0.00999 0.0005 19.99 } TexCoordArray 1 Vec2Array 5 { 0.96572 0.43298 0.9625 0.35319 0.96572 0.43298 0.9625 0.35319 0.96572 0.43298 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1541.73 4.10518 -237.748 1545.19 4.10518 -237.256 1541.73 6.82918 -237.748 1545.19 6.83418 -237.256 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.140749 0 0.990045 -0.140749 0 0.990045 -0.140749 0 0.990045 -0.140749 0 0.990045 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.00218 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.9625 0.35319 0.96457 0.35263 0.9625 0.35319 0.96457 0.35263 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1575.97 23.0941 -232.873 1567.45 17.4061 -234.086 1575.97 20.3611 -232.873 1567.45 14.6731 -234.086 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.140984 0 0.990012 -0.140984 0 0.990012 -0.140984 0 0.990012 -0.140984 0 0.990012 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 5.34336 0 9 1 5.34336 1 9 } TexCoordArray 1 Vec2Array 4 { 0.98298 0.34766 0.97789 0.34903 0.98298 0.34766 0.97789 0.34903 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1550.59 4.10518 -307.893 1545.19 4.10518 -237.256 1550.59 6.83418 -307.892 1545.19 6.83418 -237.256 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.997097 2.80964e-05 -0.076136 -0.997097 1.40483e-05 -0.0761366 -0.997097 1.40483e-05 -0.0761366 -0.997097 0 -0.0761371 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 20 1 0 0 20 0 0 } TexCoordArray 1 Vec2Array 4 { 0.9678 0.43282 0.96457 0.35263 0.9678 0.43282 0.96457 0.35263 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1545.19 4.10518 -237.256 1567.45 14.6731 -234.086 1545.19 6.83418 -237.256 1567.45 17.4061 -234.086 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.141013 0 0.990008 -0.141014 0 0.990008 -0.141014 0 0.990008 -0.141013 0 0.990008 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.96457 0.35263 0.97789 0.34903 0.96457 0.35263 0.97789 0.34903 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1541.78 3.52618 -237.702 1527.69 3.5262 -168.534 1541.78 3.52618 -237.702 1527.69 4.5522 -168.534 1541.78 4.55218 -237.702 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.979889 0 -0.199546 -0.979889 0 -0.199546 -0.979889 0 -0.199546 -0.979889 0 -0.199546 -0.979888 0 -0.199546 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.99949 29.98 0.9995 -9.98002 0.99949 29.98 0.00051 -9.98002 0.0005 29.98 } TexCoordArray 1 Vec2Array 5 { 0.96253 0.35314 0.95411 0.27461 0.96253 0.35314 0.95411 0.27461 0.96253 0.35314 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1557.9 13.8141 -155.19 1574.34 13.8141 -233.061 1557.9 12.7841 -155.19 1574.34 12.7841 -233.064 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.978435 0 -0.206554 -0.978436 0.000299871 -0.20655 -0.978436 0.000299871 -0.20655 -0.978437 0.000599732 -0.206547 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 21 0 -19 1 21 1 -19 } TexCoordArray 1 Vec2Array 4 { 0.97218 0.25946 0.98201 0.34787 0.97218 0.25946 0.98201 0.34787 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1544.19 3.52618 -237.358 1529.93 3.5262 -167.544 1544.19 4.55418 -237.356 1529.93 4.55418 -167.544 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.979769 0.000392118 -0.200132 -0.979768 0.000196063 -0.200134 -0.979768 0.000196063 -0.200134 -0.979768 0 -0.200137 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 30 1 -10 0 30 0 -10 } TexCoordArray 1 Vec2Array 4 { 0.96398 0.35275 0.95544 0.27349 0.96398 0.35275 0.95544 0.27349 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0126FLATCROW_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1529.93 3.5262 -167.544 1557.9 12.7841 -155.19 1529.93 3.5262 -167.544 1574.34 12.7841 -233.064 1544.19 3.52618 -237.358 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.287436 0.955935 -0.0597487 -0.289236 0.955309 -0.0610573 -0.287436 0.955935 -0.0597487 -0.287436 0.955935 -0.0597487 -0.285452 0.956618 -0.0583078 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.5 -1.045 1.5 -1.045 -0.5 -1.045 1.5 2.045 -0.5 2.045 } TexCoordArray 1 Vec2Array 5 { 0.95544 0.27349 0.97218 0.25946 0.95544 0.27349 0.98201 0.34787 0.96398 0.35275 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0126FLATCROW_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 7 DrawArrays TRIANGLE_STRIP 7 4 } VertexArray Vec3Array 11 { 1582.19 23.5961 -243.106 1583.65 23.5961 -256.831 1577.33 20.3611 -243.71 1573.05 14.6731 -307.437 1577.33 20.3611 -243.71 1567.45 14.6731 -234.086 1575.97 20.3611 -232.873 1573.05 14.6731 -307.437 1583.65 23.5961 -256.831 1594.21 28.6731 -307.008 1591.28 28.6731 -256.054 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { -0.548527 0.834092 -0.0583871 -0.54448 0.838055 -0.0347135 -0.528115 0.84805 -0.0436518 -0.537985 0.842176 -0.0362148 -0.528115 0.84805 -0.0436518 -0.53007 0.846817 -0.043891 -0.5472 0.834156 -0.0689666 -0.537985 0.842176 -0.0362148 -0.54448 0.838055 -0.0347135 -0.551214 0.833763 -0.0316661 -0.551449 0.833605 -0.0317316 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.6374 0.43903 0.6374 0.98947 0.4063 0.43903 0 3 0.4063 0.43903 0 0 0.4063 0 0 3 0.6374 0.98947 1 3 1 0.98947 } TexCoordArray 1 Vec2Array 11 { 0.9867 0.35927 0.98758 0.37485 0.9838 0.35996 0.98124 0.43231 0.9838 0.35996 0.97789 0.34903 0.98298 0.34766 0.98124 0.43231 0.98758 0.37485 0.9939 0.43182 0.99214 0.37397 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0126FLATCROW_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1545.19 4.10518 -237.256 1567.45 14.6731 -234.086 1545.19 4.10518 -237.256 1573.05 14.6731 -307.437 1550.59 4.10518 -307.893 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.424911 0.904653 -0.0324576 -0.424941 0.904638 -0.0324719 -0.424911 0.904653 -0.0324576 -0.424911 0.904653 -0.0324576 -0.42488 0.904668 -0.0324429 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 5 { 0.96457 0.35263 0.97789 0.34903 0.96457 0.35263 0.98124 0.43231 0.9678 0.43282 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0475CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1480.57 4.65443 -259.891 1484.93 4.65443 -268.118 1480.57 4.65443 -259.891 1484.93 5.65294 -268.118 1480.57 5.65293 -259.891 1484.78 2.68993 -257.672 1489.09 2.68993 -265.81 1484.78 2.68993 -257.672 1489.09 3.68793 -265.81 1484.78 3.68793 -257.672 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.883587 0 0.468267 0.883587 0 0.468267 0.883587 0 0.468267 0.883587 0 0.468267 0.883587 0 0.468267 0.883711 0 0.468032 0.883711 0 0.468032 0.883711 0 0.468032 0.883711 0 0.468032 0.883711 0 0.468032 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.99729 0.0005 0.51877 0.0005 1.99729 0.0005 0.51877 0.9995 1.99729 0.9995 1.999 0.0005 0.001 0.0005 1.999 0.0005 0.001 0.9995 1.999 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.92591 0.37833 0.92852 0.38767 0.92591 0.37833 0.92852 0.38767 0.92591 0.37833 0.92843 0.37581 0.93101 0.38505 0.92843 0.37581 0.93101 0.38505 0.92843 0.37581 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0475ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1482.07 3.85743 -259.101 1486.41 3.85743 -267.295 1482.07 3.85743 -259.101 1486.41 4.85543 -267.295 1482.07 4.85543 -259.101 1486.26 2.09993 -256.891 1490.55 2.09993 -264.997 1486.26 2.09993 -256.891 1490.55 3.09843 -264.997 1486.26 3.09843 -256.891 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.8837 0 0.468053 0.8837 0 0.468053 0.8837 0 0.468053 0.8837 0 0.468053 0.8837 0 0.468053 0.883849 0 0.467771 0.883849 0 0.467771 0.883849 0 0.467771 0.883849 0 0.467771 0.883849 0 0.467771 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.92681 0.37743 0.92941 0.38673 0.92681 0.37743 0.92941 0.38673 0.92681 0.37743 0.92932 0.37492 0.93189 0.38413 0.92932 0.37492 0.93189 0.38413 0.92932 0.37492 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0475ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1483.48 3.18893 -258.36 1487.8 3.18893 -266.524 1483.48 3.18893 -258.36 1487.8 4.18693 -266.524 1483.48 4.18693 -258.36 1477.83 5.32593 -261.338 1482.22 5.32593 -269.623 1477.83 5.32593 -261.338 1482.22 6.32443 -269.623 1477.83 6.32443 -261.338 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.88388 0 0.467714 0.88388 0 0.467714 0.88388 0 0.467714 0.88388 0 0.467714 0.88388 0 0.467714 0.883619 0 0.468207 0.883619 0 0.468207 0.883619 0 0.468207 0.883619 0 0.468207 0.883619 0 0.468207 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.21939 0.0005 0.00061 0.0005 1.21939 0.0005 0.00061 0.9995 1.21939 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.92766 0.37659 0.93024 0.38586 0.92766 0.37659 0.93024 0.38586 0.92766 0.37659 0.92428 0.37997 0.9269 0.38938 0.92428 0.37997 0.9269 0.38938 0.92428 0.37997 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0475ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1487.45 1.65443 -256.264 1491.73 1.65443 -264.344 1487.45 1.65443 -256.264 1491.73 2.65243 -264.344 1487.45 2.65243 -256.264 1479.03 5.56043 -260.71 1483.39 5.56043 -268.97 1479.03 5.56043 -260.71 1483.39 6.55843 -268.97 1479.03 6.55843 -260.71 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.883686 0 0.46808 0.883686 0 0.46808 0.883686 0 0.46808 0.883686 0 0.46808 0.883686 0 0.46808 0.884361 0 0.466803 0.884361 0 0.466803 0.884361 0 0.466803 0.884361 0 0.466803 0.884361 0 0.466803 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93003 0.37421 0.93259 0.38338 0.93003 0.37421 0.93259 0.38338 0.93003 0.37421 0.92499 0.37926 0.9276 0.38864 0.92499 0.37926 0.9276 0.38864 0.92499 0.37926 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0474CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 } VertexArray Vec3Array 15 { 1477.24 3.85743 -250.135 1481.57 3.85743 -258.33 1477.24 3.85743 -250.135 1481.57 4.85543 -258.33 1477.24 4.85543 -250.135 1482.62 1.65443 -247.298 1486.89 1.65443 -255.378 1482.62 1.65443 -247.298 1486.89 2.65243 -255.378 1482.62 2.65243 -247.298 1473 5.32593 -252.373 1477.38 5.32593 -260.658 1473 5.32593 -252.373 1477.38 6.32443 -260.658 1473 6.32443 -252.373 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.884165 0 0.467176 0.884164 0 0.467176 0.884165 0 0.467176 0.884165 0 0.467176 0.884165 0 0.467176 0.884133 0 0.467236 0.884133 0 0.467236 0.884133 0 0.467236 0.884133 0 0.467236 0.884133 0 0.467236 0.88406 0 0.467373 0.88406 0 0.467373 0.88406 0 0.467373 0.88406 0 0.467373 0.88406 0 0.467373 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 15 { 0.92392 0.36725 0.92651 0.37656 0.92392 0.36725 0.92651 0.37656 0.92392 0.36725 0.92714 0.36403 0.9297 0.3732 0.92714 0.36403 0.9297 0.3732 0.92714 0.36403 0.92139 0.36979 0.92401 0.3792 0.92139 0.36979 0.92401 0.3792 0.92139 0.36979 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0474ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1478.64 3.18893 -249.394 1482.96 3.18893 -257.559 1478.64 3.18893 -249.394 1482.96 4.18693 -257.559 1478.64 4.18693 -249.394 1474.18 5.56043 -251.745 1478.56 5.56043 -260.004 1474.18 5.56043 -251.745 1478.56 6.55843 -260.004 1474.18 6.55843 -251.745 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.883903 0 0.46767 0.883903 0 0.46767 0.883903 0 0.46767 0.883903 0 0.46767 0.883903 0 0.46767 0.883452 0 0.468522 0.883452 0 0.468522 0.883452 0 0.468522 0.883452 0 0.468522 0.883452 0 0.468522 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.21939 0.0005 0.00061 0.0005 1.21939 0.0005 0.00061 0.9995 1.21939 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.92476 0.36641 0.92734 0.37568 0.92476 0.36641 0.92734 0.37568 0.92476 0.36641 0.92209 0.36908 0.92471 0.37846 0.92209 0.36908 0.92471 0.37846 0.92209 0.36908 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0474ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1475.74 4.65443 -250.926 1480.09 4.65443 -259.153 1475.74 4.65443 -250.926 1480.09 5.65293 -259.153 1475.74 5.65293 -250.926 1481.42 2.09993 -247.926 1485.71 2.09993 -256.032 1481.42 2.09993 -247.926 1485.71 3.09843 -256.032 1481.42 3.09843 -247.926 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.884026 0 0.467437 0.884026 0 0.467437 0.884026 0 0.467437 0.884026 0 0.467437 0.884026 0 0.467437 0.883849 0 0.467771 0.883849 0 0.467771 0.883849 0 0.467771 0.883849 0 0.467771 0.883849 0 0.467771 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.99729 0.0005 0.51877 0.0005 1.99729 0.0005 0.51877 0.9995 1.99729 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.92303 0.36815 0.92563 0.37749 0.92303 0.36815 0.92563 0.37749 0.92303 0.36815 0.92642 0.36474 0.92899 0.37395 0.92642 0.36474 0.92899 0.37395 0.92642 0.36474 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0474ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1479.95 2.68993 -248.708 1484.25 2.68993 -256.845 1479.95 2.68993 -248.708 1484.25 3.68793 -256.845 1479.95 3.68793 -248.708 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.884143 0 0.467217 0.884143 0 0.467217 0.884143 0 0.467217 0.884143 0 0.467217 0.884143 0 0.467217 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.999 0.0005 0.001 0.0005 1.999 0.0005 0.001 0.9995 1.999 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.92554 0.36563 0.92812 0.37487 0.92554 0.36563 0.92812 0.37487 0.92554 0.36563 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0473CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1475.19 2.68993 -239.88 1479.49 2.68993 -248.017 1475.19 2.68993 -239.88 1479.49 3.68793 -248.017 1475.19 3.68793 -239.88 1469.42 5.56043 -242.916 1473.8 5.56043 -251.177 1469.42 5.56043 -242.916 1473.8 6.55843 -251.177 1469.42 6.55843 -242.916 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.884142 0 0.467218 0.884142 0 0.467218 0.884142 0 0.467218 0.884142 0 0.467218 0.884142 0 0.467218 0.883499 0 0.468433 0.883499 0 0.468433 0.883499 0 0.468433 0.883499 0 0.468433 0.883499 0 0.468433 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.999 0.0005 0.001 0.0005 1.999 0.0005 0.001 0.9995 1.999 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.9227 0.35561 0.92527 0.36485 0.9227 0.35561 0.92527 0.36485 0.9227 0.35561 0.91924 0.35906 0.92186 0.36844 0.91924 0.35906 0.92186 0.36844 0.91924 0.35906 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0473ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1472.48 3.85743 -241.307 1476.81 3.85743 -249.503 1472.48 3.85743 -241.307 1476.81 4.85543 -249.503 1472.48 4.85543 -241.307 1476.66 2.09993 -239.099 1480.95 2.09993 -247.205 1476.66 2.09993 -239.099 1480.95 3.09843 -247.204 1476.66 3.09843 -239.098 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.884188 0 0.467131 0.884188 0 0.467131 0.884188 0 0.467131 0.884188 0 0.467131 0.884188 0 0.467131 0.88385 -0.000464642 0.467771 0.88385 -0.000464642 0.467771 0.88385 -0.000464642 0.467771 0.88385 -0.000464642 0.467771 0.88385 -0.000464642 0.467771 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.92108 0.35723 0.92367 0.36654 0.92108 0.35723 0.92367 0.36654 0.92108 0.35723 0.92358 0.35472 0.92614 0.36393 0.92358 0.35472 0.92614 0.36393 0.92358 0.35472 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0473ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 } VertexArray Vec3Array 15 { 1473.88 3.18893 -240.566 1478.2 3.18893 -248.731 1473.88 3.18893 -240.566 1478.2 4.18693 -248.731 1473.88 4.18693 -240.566 1477.85 1.65443 -238.471 1482.13 1.65443 -246.551 1477.85 1.65443 -238.471 1482.13 2.65243 -246.551 1477.85 2.65243 -238.471 1468.24 5.32593 -243.545 1472.62 5.32593 -251.83 1468.24 5.32593 -243.545 1472.62 6.32443 -251.83 1468.24 6.32443 -243.545 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.883903 0 0.46767 0.883903 0 0.46767 0.883903 0 0.46767 0.883903 0 0.46767 0.883903 0 0.46767 0.88368 0 0.468091 0.88368 0 0.468091 0.88368 0 0.468091 0.88368 0 0.468091 0.88368 0 0.468091 0.88406 0 0.467373 0.88406 0 0.467373 0.88406 0 0.467373 0.88406 0 0.467373 0.88406 0 0.467373 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 1.21939 0.0005 0.00061 0.0005 1.21939 0.0005 0.00061 0.9995 1.21939 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.0005 2.00924 0.9995 0.51054 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.0005 1.1994 0.9995 0.0006 0.9995 } TexCoordArray 1 Vec2Array 15 { 0.92191 0.35639 0.9245 0.36566 0.92191 0.35639 0.9245 0.36566 0.92191 0.35639 0.92429 0.35401 0.92685 0.36318 0.92429 0.35401 0.92685 0.36318 0.92429 0.35401 0.91854 0.35977 0.92116 0.36918 0.91854 0.35977 0.92116 0.36918 0.91854 0.35977 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0473ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1470.98 4.65443 -242.098 1475.33 4.65443 -250.325 1470.98 4.65443 -242.098 1475.33 5.65293 -250.325 1470.98 5.65293 -242.098 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.884027 0 0.467436 0.884027 0 0.467436 0.884027 0 0.467436 0.884027 0 0.467436 0.884027 0 0.467436 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.99729 0.0005 0.51877 0.0005 1.99729 0.0005 0.51877 0.9995 1.99729 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.92018 0.35813 0.92278 0.36747 0.92018 0.35813 0.92278 0.36747 0.92018 0.35813 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0395ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1557.59 9.46417 -237.284 1557.59 12.1711 -237.284 1559.84 9.46417 -258.195 1559.84 12.1711 -258.195 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.994264 0 -0.106953 -0.994264 0 -0.106953 -0.994264 0 -0.106953 -0.994264 0 -0.106953 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.97199 0.35266 0.97199 0.35266 0.97334 0.3764 0.97334 0.3764 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0395ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1575.58 20.0641 -234.767 1575.58 22.7711 -234.767 1577.93 20.0641 -256.594 1577.93 22.7711 -256.594 1554.6 8.12018 -237.725 1554.6 10.8271 -237.725 1556.84 8.12018 -258.453 1556.84 10.8271 -258.453 1546.16 4.11418 -238.97 1546.16 6.82018 -238.97 1548.34 4.11418 -259.189 1548.34 6.82018 -259.189 1566.6 14.0701 -235.954 1566.6 16.7771 -235.954 1568.92 14.0701 -257.416 1568.92 16.7771 -257.416 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.99427 0 -0.106897 -0.99427 0 -0.106897 -0.99427 0 -0.106897 -0.99427 0 -0.106897 -0.994261 0 -0.106983 -0.994261 0 -0.106983 -0.994261 0 -0.106983 -0.994261 0 -0.106983 -0.994276 0 -0.106845 -0.994276 0 -0.106845 -0.994276 0 -0.106845 -0.994276 0 -0.106845 -0.994227 0 -0.107302 -0.994227 0 -0.107302 -0.994227 0 -0.107302 -0.994227 0 -0.107302 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.98275 0.34981 0.98275 0.34981 0.98416 0.37459 0.98416 0.37459 0.9702 0.35316 0.9702 0.35316 0.97154 0.3767 0.97154 0.3767 0.96515 0.35458 0.96515 0.35458 0.96645 0.37753 0.96645 0.37753 0.97738 0.35115 0.97738 0.35115 0.97877 0.37552 0.97877 0.37552 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0395ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1551.84 7.06518 -238.133 1551.84 9.77117 -238.133 1554.06 7.06518 -258.694 1554.06 9.77117 -258.694 1572.52 18.0931 -235.079 1572.52 20.8001 -235.079 1574.87 18.0931 -256.909 1574.87 20.8001 -256.909 1564.07 12.6841 -236.328 1564.07 15.3911 -236.328 1566.37 12.6841 -257.634 1566.37 15.3911 -257.634 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.994215 0 -0.107404 -0.994215 0 -0.107404 -0.994215 0 -0.107404 -0.994215 0 -0.107404 -0.994233 0 -0.107245 -0.994233 0 -0.107245 -0.994233 0 -0.107245 -0.994233 0 -0.107245 -0.994234 0 -0.107234 -0.994234 0 -0.107234 -0.994234 0 -0.107234 -0.994234 0 -0.107234 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.96855 0.35363 0.96855 0.35363 0.96988 0.37697 0.96988 0.37697 0.98092 0.35016 0.98092 0.35016 0.98233 0.37494 0.98233 0.37494 0.97587 0.35158 0.97587 0.35158 0.97724 0.37577 0.97724 0.37577 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0394CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1587.72 26.0231 -259.279 1587.72 28.7301 -259.279 1589.26 26.0231 -281.574 1589.26 28.7301 -281.574 1557.32 8.12018 -261.964 1557.32 10.8271 -261.964 1558.74 8.12018 -282.767 1558.74 10.8271 -282.767 1575.31 18.0931 -260.054 1575.31 20.8001 -260.054 1576.82 18.0931 -281.961 1576.82 20.8001 -281.961 1566.82 12.6841 -260.955 1566.82 15.3911 -260.955 1568.29 12.6841 -282.339 1568.29 15.3911 -282.339 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.997649 0 -0.0685362 -0.997649 0 -0.0685362 -0.997649 0 -0.0685362 -0.997649 0 -0.0685362 -0.997667 0 -0.0682661 -0.997667 0 -0.0682661 -0.997667 0 -0.0682661 -0.997667 0 -0.0682661 -0.997635 0 -0.0687318 -0.997635 0 -0.0687318 -0.997635 0 -0.0687318 -0.997635 0 -0.0687318 -0.997646 0 -0.0685741 -0.997646 0 -0.0685741 -0.997646 0 -0.0685741 -0.997646 0 -0.0685741 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.99002 0.37763 0.99002 0.37763 0.99093 0.40295 0.99093 0.40295 0.97183 0.38068 0.97183 0.38068 0.97268 0.4043 0.97268 0.4043 0.98259 0.37851 0.98259 0.37851 0.9835 0.40338 0.9835 0.40338 0.97751 0.37954 0.97751 0.37954 0.97839 0.40381 0.97839 0.40381 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0394ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1590.76 28.0351 -258.968 1590.76 30.7421 -258.968 1592.29 28.0351 -281.263 1592.29 30.7421 -281.263 1560.32 9.46417 -261.646 1560.32 12.1711 -261.646 1561.76 9.46417 -282.632 1561.76 12.1711 -282.632 1548.83 4.11418 -262.862 1548.83 6.82018 -262.862 1550.22 4.11418 -283.155 1550.22 6.82018 -283.155 1581.51 22.2551 -259.393 1581.51 24.9621 -259.393 1583.05 22.2551 -281.687 1583.05 24.9621 -281.687 1569.37 14.0701 -260.686 1569.37 16.7771 -260.686 1570.85 14.0701 -282.225 1570.85 16.7771 -282.225 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.997664 0 -0.0683187 -0.997663 0 -0.0683187 -0.997663 0 -0.0683187 -0.997663 0 -0.0683187 -0.997648 0 -0.0685401 -0.997648 0 -0.0685401 -0.997648 0 -0.0685401 -0.997648 0 -0.0685401 -0.997649 0 -0.0685342 -0.997649 0 -0.0685342 -0.997649 0 -0.0685342 -0.997649 0 -0.0685342 -0.99763 0 -0.0688112 -0.99763 0 -0.0688112 -0.99763 0 -0.0688112 -0.99763 0 -0.0688112 -0.997648 0 -0.06855 -0.997648 0 -0.06855 -0.997648 0 -0.06855 -0.997648 0 -0.06855 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.99183 0.37728 0.99183 0.37728 0.99275 0.40259 0.99275 0.40259 0.97362 0.38032 0.97362 0.38032 0.97448 0.40415 0.97448 0.40415 0.96675 0.3817 0.96675 0.3817 0.96758 0.40474 0.96758 0.40474 0.9863 0.37776 0.9863 0.37776 0.98722 0.40307 0.98722 0.40307 0.97904 0.37923 0.97904 0.37923 0.97992 0.40368 0.97992 0.40368 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0394ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1584.52 23.8571 -259.62 1584.52 26.5641 -259.62 1586.04 23.8571 -281.714 1586.04 26.5641 -281.714 1563.52 11.1661 -261.306 1563.52 13.8731 -261.306 1564.97 11.1661 -282.488 1564.97 13.8731 -282.488 1551.36 5.32217 -262.592 1551.36 8.02918 -262.592 1552.78 5.32217 -283.038 1552.78 8.02918 -283.038 1572.53 16.1661 -260.349 1572.53 18.8731 -260.349 1574.02 16.1661 -282.085 1574.02 18.8731 -282.085 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.997643 0 -0.0686137 -0.997643 0 -0.0686137 -0.997643 0 -0.0686137 -0.997643 0 -0.0686137 -0.997659 0 -0.0683838 -0.997659 0 -0.0683838 -0.997659 0 -0.0683838 -0.997659 0 -0.0683838 -0.997619 0 -0.0689604 -0.99762 0 -0.0689604 -0.99762 0 -0.0689604 -0.997619 0 -0.0689604 -0.997661 0 -0.0683555 -0.997661 0 -0.0683555 -0.997661 0 -0.0683555 -0.997661 0 -0.0683555 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.9881 0.37802 0.9881 0.37802 0.98901 0.4031 0.98901 0.4031 0.97554 0.37994 0.97554 0.37994 0.9764 0.40398 0.9764 0.40398 0.96827 0.3814 0.96827 0.3814 0.96911 0.40461 0.96911 0.40461 0.98093 0.37885 0.98093 0.37885 0.98182 0.40353 0.98182 0.40353 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0394ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1554.53 7.06518 -262.258 1554.53 9.77117 -262.258 1555.95 7.06518 -282.895 1555.95 9.77117 -282.895 1578.31 20.0891 -259.734 1578.31 22.7961 -259.734 1579.83 20.0891 -281.828 1579.83 22.7961 -281.828 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.997632 0 -0.0687716 -0.997632 0 -0.0687716 -0.997632 0 -0.0687716 -0.997632 0 -0.0687716 -0.997646 0 -0.0685698 -0.997646 0 -0.0685698 -0.997646 0 -0.0685698 -0.997646 0 -0.0685698 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.97016 0.38102 0.97016 0.38102 0.97101 0.40444 0.97101 0.40444 0.98439 0.37815 0.98439 0.37815 0.9853 0.40323 0.9853 0.40323 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0296INFIELDCAR01_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_81 DataVariance STATIC file "infieldcar01.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_82 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1450.91 1.22493 -241.088 1450.77 1.22643 -241.086 1450.91 1.22493 -241.088 1450.67 1.34943 -241.086 1451.02 1.34543 -241.088 1450.67 1.45543 -241.086 1451.02 1.46443 -241.089 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00821716 0.00033779 -0.999966 -0.0145092 -0.0117932 -0.999825 -0.00821716 0.00033779 -0.999966 -0.00727342 0.000208312 -0.999973 -0.00663314 -0.00103482 -0.999977 -0.00714039 -0.00440794 -0.999965 -0.0083742 -0.00833405 -0.99993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.90817 0.35698 0.90809 0.35698 0.90817 0.35698 0.90803 0.35698 0.90824 0.35698 0.90803 0.35698 0.90824 0.35698 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0296INFIELDCAR01_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1450.77 1.22643 -239.828 1450.92 1.22493 -239.828 1450.67 1.34943 -239.827 1451.02 1.34543 -239.829 1450.67 1.45543 -239.827 1451.02 1.46643 -239.829 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -8.12812e-05 -0.00812939 0.999967 0.00399846 6.26639e-05 0.999992 0.00464709 3.8936e-05 0.999989 0.00572574 0.00125073 0.999983 0.00571145 0 0.999984 0.00571145 0 0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.90809 0.35555 0.90818 0.35555 0.90803 0.35555 0.90824 0.35555 0.90803 0.35555 0.90824 0.35555 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0296INFIELDCAR01_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1449.24 1.22293 -241.081 1449.09 1.22443 -241.081 1449.34 1.34343 -241.082 1448.99 1.34743 -241.08 1449.34 1.42843 -241.082 1448.99 1.45393 -241.08 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -8.16813e-05 -0.00816276 -0.999967 -0.00399708 6.2664e-05 -0.999992 -0.00455933 4.20889e-05 -0.99999 -0.00569358 0.00138998 -0.999983 -0.00570946 0 -0.999984 -0.00570946 0 -0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.90717 0.35697 0.90708 0.35697 0.90723 0.35697 0.90702 0.35697 0.90723 0.35697 0.90702 0.35697 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0296INFIELDCAR01_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1449.09 1.22443 -239.823 1449.24 1.22293 -239.824 1449.09 1.22443 -239.823 1449.34 1.34343 -239.824 1448.99 1.34743 -239.823 1449.34 1.42843 -239.824 1448.99 1.45393 -239.823 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00402829 0 0.999992 0.00666261 -0.00553454 0.999962 0.00402829 0 0.999992 0.00365013 0 0.999993 0.00288705 0.000918879 0.999995 0.00287656 0 0.999996 0.00287656 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.90708 0.35555 0.90717 0.35555 0.90708 0.35555 0.90723 0.35555 0.90702 0.35555 0.90723 0.35555 0.90702 0.35555 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0296INFIELDCAR01_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1451.02 1.46643 -239.966 1451.02 1.46643 -239.829 1451.02 1.46643 -239.966 1451.02 1.34543 -239.829 1451.02 1.34543 -239.966 1451.02 1.34543 -239.829 1450.92 1.22493 -239.966 1450.92 1.22493 -239.828 1450.77 1.22643 -239.966 1450.77 1.22643 -239.828 1450.67 1.34943 -239.965 1450.67 1.34943 -239.827 1450.67 1.34943 -239.965 1450.67 1.45543 -239.827 1450.67 1.45543 -239.965 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.923708 -0.383097 0 0.923957 -0.382497 0 0.923708 -0.383097 0 0.564141 -0.825679 0 0.281826 -0.959466 0 -0.30043 -0.953804 0 -0.577397 -0.816464 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90824 0.35571 0.90824 0.35555 0.90824 0.35571 0.90824 0.35555 0.90824 0.35571 0.90824 0.35555 0.90818 0.35571 0.90818 0.35555 0.90809 0.35571 0.90809 0.35555 0.90803 0.35571 0.90803 0.35555 0.90803 0.35571 0.90803 0.35555 0.90803 0.35571 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0296INFIELDCAR01_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1451.02 1.46643 -239.829 1450.92 1.22493 -239.828 1451.02 1.34543 -239.829 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0100727 0 0.999949 0.0100727 0 0.999949 0.0100727 0 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90824 0.35555 0.90818 0.35555 0.90824 0.35555 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0296INFIELDCAR01_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1449.34 1.42843 -239.961 1449.34 1.42843 -239.824 1449.34 1.42843 -239.961 1449.34 1.34343 -239.824 1449.34 1.34343 -239.961 1449.34 1.34343 -239.824 1449.24 1.22293 -239.961 1449.24 1.22293 -239.824 1449.09 1.22443 -239.96 1449.09 1.22443 -239.823 1448.99 1.34743 -239.96 1448.99 1.34743 -239.823 1448.99 1.34743 -239.96 1448.99 1.45393 -239.823 1448.99 1.45393 -239.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.89902 -0.437907 0 0.89902 -0.437907 0 0.89902 -0.437907 0 0.564619 -0.825352 0 0.281894 -0.959446 0 -0.300524 -0.953774 0 -0.577262 -0.816559 0 -0.916609 -0.399784 0 -0.916609 -0.399784 0 -0.916609 -0.399784 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90723 0.3557 0.90723 0.35555 0.90723 0.3557 0.90723 0.35555 0.90723 0.3557 0.90723 0.35555 0.90717 0.3557 0.90717 0.35555 0.90708 0.3557 0.90708 0.35555 0.90702 0.3557 0.90702 0.35555 0.90702 0.3557 0.90702 0.35555 0.90702 0.3557 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0296INFIELDCAR01_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1451.02 1.46643 -241.088 1451.02 1.46643 -240.949 1451.02 1.46643 -241.088 1451.02 1.34543 -240.949 1451.02 1.34543 -241.088 1451.02 1.34543 -240.949 1450.91 1.22493 -241.088 1450.91 1.22493 -240.949 1450.77 1.22643 -241.086 1450.77 1.22643 -240.948 1450.67 1.34943 -241.086 1450.67 1.34943 -240.948 1450.67 1.34943 -241.086 1450.67 1.45543 -240.948 1450.67 1.45543 -241.086 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.910064 -0.414467 0 0.910064 -0.414467 0 0.910064 -0.414467 0 0.553915 -0.832573 0 0.289178 -0.957275 0 -0.313989 -0.949427 0 -0.588564 -0.808451 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90824 0.35698 0.90824 0.35682 0.90824 0.35698 0.90824 0.35682 0.90824 0.35698 0.90824 0.35682 0.90817 0.35698 0.90817 0.35682 0.90809 0.35698 0.90809 0.35682 0.90803 0.35698 0.90803 0.35682 0.90803 0.35698 0.90803 0.35682 0.90803 0.35698 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0296INFIELDCAR01_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1451.02 1.46643 -240.949 1450.91 1.22493 -240.949 1451.02 1.34543 -240.949 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90824 0.35682 0.90817 0.35682 0.90824 0.35682 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0296INFIELDCAR01_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1449.34 1.42843 -241.082 1449.34 1.42843 -240.945 1449.34 1.42843 -241.082 1449.34 1.34343 -240.945 1449.34 1.34343 -241.082 1449.34 1.34343 -240.945 1449.24 1.22293 -241.081 1449.24 1.22293 -240.945 1449.09 1.22443 -241.081 1449.09 1.22443 -240.944 1448.99 1.34743 -241.08 1448.99 1.34743 -240.944 1448.99 1.34743 -241.08 1448.99 1.45393 -240.944 1448.99 1.45393 -241.08 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899279 -0.437375 0 0.89902 -0.437907 0 0.899279 -0.437375 0 0.565226 -0.824936 0 0.281162 -0.95966 0 -0.301244 -0.953547 0 -0.576663 -0.816982 0 -0.916358 -0.40036 0 -0.916609 -0.399784 0 -0.916358 -0.40036 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90723 0.35697 0.90723 0.35682 0.90723 0.35697 0.90723 0.35682 0.90723 0.35697 0.90723 0.35682 0.90717 0.35697 0.90717 0.35682 0.90708 0.35697 0.90708 0.35682 0.90702 0.35697 0.90702 0.35682 0.90702 0.35697 0.90702 0.35682 0.90702 0.35697 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0296INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1451.47 1.87993 -241.09 1451.48 1.87993 -239.832 1451.55 1.47843 -241.091 1451.55 1.47843 -239.832 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.980709 0.195321 -0.00770816 0.982983 0.183655 -0.0038615 0.982983 0.183655 -0.0038615 0.985111 0.171918 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.90851 0.35698 0.90851 0.35556 0.90855 0.35699 0.90855 0.35556 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0296INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1451.02 1.95843 -241.089 1451.02 1.95843 -239.83 1451.47 1.87993 -241.09 1451.48 1.87993 -239.832 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.171822 0.985128 0 0.170007 0.985443 -0.000667846 0.170007 0.985443 -0.000667846 0.168229 0.985747 -0.00132224 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.90824 0.35698 0.90824 0.35555 0.90851 0.35698 0.90851 0.35556 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0296INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1450.68 2.15893 -240.804 1450.68 2.15893 -240.113 1451.02 1.95843 -241.089 1451.02 1.95843 -239.83 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.507999 0.861358 0 0.507999 0.861358 0 0.507999 0.861358 0 0.507999 0.861358 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.90803 0.35666 0.90803 0.35587 0.90824 0.35698 0.90824 0.35555 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0296INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1449.95 2.15893 -240.802 1449.95 2.15893 -240.11 1450.68 2.15893 -240.804 1450.68 2.15893 -240.113 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.9076 0.35666 0.9076 0.35587 0.90803 0.35666 0.90803 0.35587 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0296INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1449.52 1.90143 -241.083 1449.52 1.90143 -239.825 1449.95 2.15893 -240.802 1449.95 2.15893 -240.11 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.513715 0.857961 0 -0.513715 0.857961 0 -0.513715 0.857961 0 -0.513715 0.857961 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.90734 0.35698 0.90734 0.35555 0.9076 0.35666 0.9076 0.35587 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0296INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.74 1.72193 -241.081 1448.74 1.72193 -239.823 1449.52 1.90143 -241.083 1449.52 1.90143 -239.825 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224258 0.97453 0 -0.224258 0.97453 0 -0.224258 0.97453 0 -0.224258 0.97453 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.90687 0.35697 0.90687 0.35555 0.90734 0.35698 0.90734 0.35555 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0296INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.65 1.47843 -241.08 1448.65 1.47843 -239.822 1448.74 1.72193 -241.081 1448.74 1.72193 -239.823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.938024 0.346571 0 -0.938024 0.346571 0 -0.938024 0.346571 0 -0.938024 0.346571 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.90682 0.35697 0.90682 0.35554 0.90687 0.35697 0.90687 0.35555 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0296INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1448.65 1.47843 -239.822 1448.65 1.47843 -241.08 1449.52 1.41593 -239.825 1449.52 1.41593 -241.083 1451.02 1.46443 -239.83 1451.02 1.46443 -241.089 1451.55 1.47843 -239.832 1451.55 1.47843 -241.091 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716548 -0.99743 0 -0.0716548 -0.99743 0 -0.0236046 -0.999721 0 0.00892168 -0.99996 0 0.0314287 -0.999506 0 0.0298688 -0.999554 0 0.0264043 -0.999651 0 0.0264043 -0.999651 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.90682 0.35554 0.90682 0.35697 0.90734 0.35555 0.90734 0.35698 0.90824 0.35555 0.90824 0.35698 0.90855 0.35556 0.90855 0.35699 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0296INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1449.95 2.15893 -240.802 1450.68 2.15893 -240.804 1449.52 1.90143 -241.083 1451.02 1.95843 -241.089 1451.02 1.46443 -241.089 1451.02 1.95843 -241.089 1451.55 1.47843 -241.091 1451.47 1.87993 -241.09 1449.52 1.90143 -241.083 1451.02 1.46443 -241.089 1449.52 1.90143 -241.083 1449.52 1.41593 -241.083 1448.74 1.72193 -241.081 1448.65 1.47843 -241.08 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00184578 0.738674 -0.67406 -0.0221567 0.778909 -0.626746 -0.0101694 0.258864 -0.96586 -0.0139532 0.273511 -0.961768 -0.00396351 0 -0.999992 -0.0139532 0.273511 -0.961768 -0.0030118 0.000838643 -0.999995 -0.00187174 0.00209754 -0.999996 -0.0101694 0.258864 -0.96586 -0.00396351 0 -0.999992 -0.0101694 0.258864 -0.96586 -0.00353115 -0.000457343 -0.999994 -0.00296116 -0.00101601 -0.999995 -0.00365523 -0.00278531 -0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.9076 0.35666 0.90803 0.35666 0.90734 0.35698 0.90824 0.35698 0.90824 0.35698 0.90824 0.35698 0.90855 0.35699 0.90851 0.35698 0.90734 0.35698 0.90824 0.35698 0.90734 0.35698 0.90734 0.35698 0.90687 0.35697 0.90682 0.35697 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0296INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1448.74 1.72193 -239.823 1448.65 1.47843 -239.822 1448.74 1.72193 -239.823 1449.52 1.41593 -239.825 1449.52 1.90143 -239.825 1451.02 1.95843 -239.83 1449.95 2.15893 -240.11 1450.68 2.15893 -240.113 1449.52 1.41593 -239.825 1451.02 1.46443 -239.83 1451.02 1.95843 -239.83 1451.55 1.47843 -239.832 1451.48 1.87993 -239.832 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00297199 0.000993744 0.999995 0.00365084 0.00272427 0.99999 0.00297199 0.000993744 0.999995 0.0032241 0.000286838 0.999995 -0.00755955 0.278164 0.960504 -0.00307196 0.253249 0.967396 -0.0176855 0.7797 0.625904 0.00237269 0.817312 0.57619 0.0032241 0.000286838 0.999995 0.00344255 0 0.999994 -0.00307196 0.253249 0.967396 0.00405888 0.000317587 0.999992 0.00447917 0.000781689 0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.90687 0.35555 0.90682 0.35554 0.90687 0.35555 0.90734 0.35555 0.90734 0.35555 0.90824 0.35555 0.9076 0.35587 0.90803 0.35587 0.90734 0.35555 0.90824 0.35555 0.90824 0.35555 0.90855 0.35556 0.90851 0.35556 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0295INFIELDCAR03_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_83 DataVariance STATIC file "infieldcar03.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_84 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1452.04 1.87993 -239.895 1452.03 1.87993 -241.154 1451.96 1.47843 -239.895 1451.96 1.47843 -241.154 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.980712 0.195302 0.0077972 -0.983011 0.183506 0.00390774 -0.983011 0.183506 0.00390774 -0.985162 0.171627 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.90885 0.35563 0.90884 0.35706 0.9088 0.35563 0.9088 0.35706 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0295INFIELDCAR03_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1452.49 1.95843 -239.898 1452.49 1.95843 -241.157 1452.04 1.87993 -239.895 1452.03 1.87993 -241.154 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.171867 0.98512 0 -0.170027 0.985439 0.000675911 -0.170027 0.985439 0.000675911 -0.168226 0.985748 0.00133749 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.90912 0.35563 0.90912 0.35706 0.90885 0.35563 0.90884 0.35706 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0295INFIELDCAR03_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1452.83 2.15893 -240.183 1452.82 2.15893 -240.875 1452.49 1.95843 -239.898 1452.49 1.95843 -241.157 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.503316 0.864072 0.00728044 -0.51345 0.858116 0.00263431 -0.51345 0.858116 0.00263431 -0.519159 0.854678 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.90932 0.35595 0.90931 0.35674 0.90912 0.35563 0.90912 0.35706 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0295INFIELDCAR03_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1453.56 2.15893 -240.187 1453.56 2.15893 -240.879 1452.83 2.15893 -240.183 1452.82 2.15893 -240.875 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.90976 0.35596 0.90976 0.35674 0.90932 0.35595 0.90931 0.35674 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0295INFIELDCAR03_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1453.99 1.90143 -239.906 1453.99 1.90143 -241.165 1453.56 2.15893 -240.187 1453.56 2.15893 -240.879 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.513822 0.857897 0 0.513822 0.857897 0 0.513822 0.857897 0 0.513822 0.857897 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91001 0.35564 0.91001 0.35707 0.90976 0.35596 0.90976 0.35674 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0295INFIELDCAR03_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1454.77 1.72193 -239.911 1454.76 1.72193 -241.169 1453.99 1.90143 -239.906 1453.99 1.90143 -241.165 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.224247 0.974531 -0.00178432 0.225628 0.974213 -0.000897292 0.225628 0.974213 -0.000897292 0.227024 0.973889 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91048 0.35565 0.91047 0.35707 0.91001 0.35564 0.91001 0.35707 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0295INFIELDCAR03_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1454.86 1.47843 -239.911 1454.86 1.47843 -241.17 1454.77 1.72193 -239.911 1454.76 1.72193 -241.169 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.938024 0.346571 0 0.931638 0.363368 -0.00370502 0.931638 0.363368 -0.00370502 0.925029 0.379826 -0.00736038 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91053 0.35565 0.91053 0.35707 0.91048 0.35565 0.91047 0.35707 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0295INFIELDCAR03_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1454.86 1.47843 -241.17 1454.86 1.47843 -239.911 1453.99 1.41593 -241.165 1453.99 1.41593 -239.906 1452.49 1.46443 -241.157 1452.49 1.46443 -239.898 1451.96 1.47843 -241.154 1451.96 1.47843 -239.895 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716548 -0.99743 0 0.0716548 -0.997429 0 0.0236044 -0.999721 0 -0.00891431 -0.99996 0 -0.0314301 -0.999506 0 -0.0298716 -0.999554 0 -0.0264104 -0.999651 0 -0.0264104 -0.999651 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91053 0.35707 0.91053 0.35565 0.91001 0.35707 0.91001 0.35564 0.90912 0.35706 0.90912 0.35563 0.9088 0.35706 0.9088 0.35563 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0295INFIELDCAR03_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1453.56 2.15893 -240.187 1452.83 2.15893 -240.183 1453.99 1.90143 -239.906 1452.49 1.95843 -239.898 1452.49 1.46443 -239.898 1452.49 1.95843 -239.898 1451.96 1.47843 -239.895 1452.04 1.87993 -239.895 1453.99 1.90143 -239.906 1452.49 1.46443 -239.898 1453.99 1.90143 -239.906 1453.99 1.41593 -239.906 1454.77 1.72193 -239.911 1454.86 1.47843 -239.911 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00369713 0.740076 0.672513 0.0232854 0.778963 0.626637 0.0119464 0.25892 0.965825 0.0157335 0.272742 0.961959 0.00538208 0 0.999986 0.0157335 0.272742 0.961959 0.0061717 -0.000551049 0.999981 0.00692097 -0.00137827 0.999975 0.0119464 0.25892 0.965825 0.00538208 0 0.999986 0.0119464 0.25892 0.965825 0.00568573 0.000339968 0.999984 0.00611987 0.000755253 0.999981 0.00560393 0.00207048 0.999982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.90976 0.35596 0.90932 0.35595 0.91001 0.35564 0.90912 0.35563 0.90912 0.35563 0.90912 0.35563 0.9088 0.35563 0.90885 0.35563 0.91001 0.35564 0.90912 0.35563 0.91001 0.35564 0.91001 0.35564 0.91048 0.35565 0.91053 0.35565 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0295INFIELDCAR03_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1454.76 1.72193 -241.169 1454.86 1.47843 -241.17 1454.76 1.72193 -241.169 1453.99 1.41593 -241.165 1453.99 1.90143 -241.165 1452.49 1.95843 -241.157 1453.56 2.15893 -240.879 1452.82 2.15893 -240.875 1453.99 1.41593 -241.165 1452.49 1.46443 -241.157 1452.49 1.95843 -241.157 1451.96 1.47843 -241.154 1452.03 1.87993 -241.154 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.00543613 0.000614987 -0.999985 -0.00585504 0.00166917 -0.999981 -0.00543613 0.000614987 -0.999985 -0.00536796 0.000176614 -0.999986 0.00551643 0.279161 -0.960229 0.00116424 0.254063 -0.967187 0.0164872 0.779769 -0.62585 -0.00311743 0.816714 -0.577034 -0.00536796 0.000176614 -0.999986 -0.00541967 0 -0.999985 0.00116424 0.254063 -0.967187 -0.00607347 0.00047439 -0.999981 -0.00670122 0.00116743 -0.999977 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91047 0.35707 0.91053 0.35707 0.91047 0.35707 0.91001 0.35707 0.91001 0.35707 0.90912 0.35706 0.90976 0.35674 0.90931 0.35674 0.91001 0.35707 0.90912 0.35706 0.90912 0.35706 0.9088 0.35706 0.90884 0.35706 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0295INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1452.6 1.22493 -239.899 1452.74 1.22643 -239.9 1452.6 1.22493 -239.899 1452.84 1.34943 -239.901 1452.49 1.34543 -239.899 1452.84 1.45543 -239.901 1452.49 1.46443 -239.898 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0060846 0.00432015 0.999972 0.00716859 0.00222955 0.999972 0.0060846 0.00432015 0.999972 0.00594081 0.0026641 0.999979 0.00658741 -0.00104928 0.999978 0.00709432 -0.00440794 0.999965 0.0083277 -0.00833405 0.999931 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.90918 0.35563 0.90927 0.35563 0.90918 0.35563 0.90933 0.35563 0.90912 0.35563 0.90933 0.35563 0.90912 0.35563 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0295INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1452.74 1.22643 -241.16 1452.59 1.22493 -241.159 1452.84 1.34943 -241.16 1452.49 1.34543 -241.158 1452.84 1.45543 -241.16 1452.48 1.46643 -241.158 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00667053 0.00542849 -0.999963 -0.00602678 0.00413574 -0.999973 -0.00590661 0.00256941 -0.999979 -0.00567256 0.00107567 -0.999983 -0.00563144 -0.000248323 -0.999984 -0.00556482 -0.000460352 -0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.90927 0.35706 0.90918 0.35706 0.90933 0.35706 0.90912 0.35706 0.90933 0.35706 0.90911 0.35706 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0295INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1454.27 1.22293 -239.908 1454.42 1.22443 -239.909 1454.17 1.34343 -239.908 1454.52 1.34743 -239.91 1454.17 1.42843 -239.908 1454.52 1.45393 -239.91 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0066573 0.00552338 0.999963 0.005967 0.00407308 0.999974 0.00588313 0.00273606 0.999979 0.0056961 0.00134287 0.999983 0.00571145 0 0.999984 0.00571145 0 0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91018 0.35564 0.91027 0.35564 0.91012 0.35564 0.91033 0.35564 0.91012 0.35564 0.91033 0.35564 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0295INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1454.41 1.22443 -241.168 1454.27 1.22293 -241.167 1454.41 1.22443 -241.168 1454.16 1.34343 -241.166 1454.52 1.34743 -241.168 1454.16 1.42843 -241.166 1454.51 1.45393 -241.168 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00602678 0.00413574 -0.999973 -0.00710358 0.00187356 -0.999973 -0.00602678 0.00413574 -0.999973 -0.00586819 0.00275232 -0.999979 -0.00561466 0.00178483 -0.999983 -0.00561873 -0.000293692 -0.999984 -0.00567261 -0.000533159 -0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91027 0.35707 0.91018 0.35707 0.91027 0.35707 0.91012 0.35707 0.91033 0.35707 0.91012 0.35707 0.91032 0.35707 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0295INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1452.49 1.46643 -241.019 1452.48 1.46643 -241.158 1452.49 1.46643 -241.019 1452.49 1.34543 -241.158 1452.49 1.34543 -241.019 1452.49 1.34543 -241.158 1452.59 1.22493 -241.02 1452.59 1.22493 -241.159 1452.74 1.22643 -241.021 1452.74 1.22643 -241.16 1452.84 1.34943 -241.021 1452.84 1.34943 -241.16 1452.84 1.34943 -241.021 1452.84 1.45543 -241.16 1452.84 1.45543 -241.021 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.9985 -0.0413006 0.0359543 -0.994039 -0.0822322 0.0715874 -0.9985 -0.0413006 0.0359543 -0.916799 -0.399007 0.0165399 -0.923792 -0.382896 0 -0.916799 -0.399007 0.0165399 -0.56461 -0.825358 0 -0.281916 -0.959439 0 0.300503 -0.953781 0 0.577263 -0.816559 0 0.916289 -0.400517 0 0.916289 -0.400517 0 0.916289 -0.400517 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90912 0.3569 0.90911 0.35706 0.90912 0.3569 0.90912 0.35706 0.90912 0.3569 0.90912 0.35706 0.90918 0.3569 0.90918 0.35706 0.90927 0.35691 0.90927 0.35706 0.90933 0.35691 0.90933 0.35706 0.90933 0.35691 0.90933 0.35706 0.90933 0.35691 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0295INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1452.48 1.46643 -241.158 1452.59 1.22493 -241.159 1452.49 1.34543 -241.158 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.011173 -0.000924292 -0.999937 -0.011173 -0.000924292 -0.999937 -0.011173 -0.000924292 -0.999937 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90911 0.35706 0.90918 0.35706 0.90912 0.35706 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0295INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1454.16 1.42843 -241.03 1454.16 1.42843 -241.166 1454.16 1.42843 -241.03 1454.16 1.34343 -241.166 1454.17 1.34343 -241.03 1454.16 1.34343 -241.166 1454.27 1.22293 -241.03 1454.27 1.22293 -241.167 1454.41 1.22443 -241.031 1454.41 1.22443 -241.168 1454.52 1.34743 -241.032 1454.52 1.34743 -241.168 1454.52 1.34743 -241.032 1454.51 1.45393 -241.168 1454.52 1.45393 -241.032 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.997598 -0.0587395 0.0367118 -1 0 0 -0.997598 -0.0587395 0.0367118 -0.880904 -0.472188 0.0323472 -0.879815 -0.470885 0.0647547 -0.880904 -0.472188 0.0323472 -0.564014 -0.825503 0.0208093 -0.288475 -0.957487 0 0.307409 -0.951577 0 0.56601 -0.824399 0 0.908973 -0.416567 -0.0154925 0.916788 -0.399374 0 0.908973 -0.416567 -0.0154925 0.998223 0.0469107 -0.0367348 0.997302 0 -0.0734018 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91012 0.35692 0.91012 0.35707 0.91012 0.35692 0.91012 0.35707 0.91012 0.35692 0.91012 0.35707 0.91018 0.35692 0.91018 0.35707 0.91027 0.35692 0.91027 0.35707 0.91033 0.35692 0.91033 0.35707 0.91033 0.35692 0.91032 0.35707 0.91033 0.35692 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0295INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1452.49 1.46643 -239.899 1452.49 1.46643 -240.037 1452.49 1.46643 -239.899 1452.49 1.34543 -240.037 1452.49 1.34543 -239.899 1452.49 1.34543 -240.037 1452.6 1.22493 -239.899 1452.6 1.22493 -240.037 1452.74 1.22643 -239.9 1452.74 1.22643 -240.038 1452.84 1.34943 -239.901 1452.84 1.34943 -240.038 1452.84 1.34943 -239.901 1452.84 1.45543 -240.038 1452.84 1.45543 -239.901 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.910064 -0.414467 0 -0.910064 -0.414467 0 -0.910064 -0.414467 0 -0.553915 -0.832573 0 -0.288464 -0.957491 0 0.314634 -0.949213 0 0.587726 -0.80906 0 0.916043 -0.401079 0 0.916289 -0.400517 0 0.916043 -0.401079 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90912 0.35563 0.90912 0.35579 0.90912 0.35563 0.90912 0.35579 0.90912 0.35563 0.90912 0.35579 0.90918 0.35563 0.90918 0.35579 0.90927 0.35563 0.90927 0.35579 0.90933 0.35563 0.90933 0.35579 0.90933 0.35563 0.90933 0.35579 0.90933 0.35563 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0295INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1452.49 1.46643 -240.037 1452.6 1.22493 -240.037 1452.49 1.34543 -240.037 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90912 0.35579 0.90918 0.35579 0.90912 0.35579 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0295INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1454.17 1.42843 -239.908 1454.17 1.42843 -240.045 1454.17 1.42843 -239.908 1454.17 1.34343 -240.045 1454.17 1.34343 -239.908 1454.17 1.34343 -240.045 1454.27 1.22293 -239.908 1454.27 1.22293 -240.046 1454.42 1.22443 -239.909 1454.42 1.22443 -240.047 1454.52 1.34743 -239.91 1454.52 1.34743 -240.047 1454.52 1.34743 -239.91 1454.52 1.45393 -240.047 1454.52 1.45393 -239.91 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.898969 -0.438011 0 -0.899231 -0.437475 0 -0.898969 -0.438011 0 -0.564141 -0.825679 0 -0.281826 -0.959466 0 0.30043 -0.953804 0 0.57681 -0.816878 0 0.916543 -0.399937 0 0.916788 -0.399374 0 0.916543 -0.399937 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91012 0.35564 0.91012 0.3558 0.91012 0.35564 0.91012 0.3558 0.91012 0.35564 0.91012 0.3558 0.91018 0.35564 0.91018 0.3558 0.91027 0.35564 0.91027 0.3558 0.91033 0.35564 0.91033 0.3558 0.91033 0.35564 0.91033 0.3558 0.91033 0.35564 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0294INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_85 DataVariance STATIC file "infieldcar02.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_86 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1452.04 1.87993 -248.914 1452.03 1.87993 -250.173 1451.96 1.47843 -248.914 1451.96 1.47843 -250.173 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.980712 0.195302 0.0077972 -0.983011 0.183506 0.00390774 -0.983011 0.183506 0.00390774 -0.985162 0.171627 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.90885 0.36587 0.90884 0.3673 0.9088 0.36587 0.9088 0.3673 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0294INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1452.49 1.95843 -248.916 1452.49 1.95843 -250.175 1452.04 1.87993 -248.914 1452.03 1.87993 -250.173 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.171867 0.98512 0 -0.170029 0.985439 0.000675912 -0.170029 0.985439 0.000675912 -0.168228 0.985747 0.00133751 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.90912 0.36587 0.90912 0.3673 0.90885 0.36587 0.90884 0.3673 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0294INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1452.83 2.15893 -249.202 1452.82 2.15893 -249.894 1452.49 1.95843 -248.916 1452.49 1.95843 -250.175 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.5033 0.864081 0.0072802 -0.513444 0.858119 0.00263426 -0.513444 0.858119 0.00263426 -0.519159 0.854678 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.90932 0.36619 0.90931 0.36698 0.90912 0.36587 0.90912 0.3673 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0294INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1453.56 2.15893 -249.206 1453.56 2.15893 -249.897 1452.83 2.15893 -249.202 1452.82 2.15893 -249.894 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.90976 0.3662 0.90976 0.36698 0.90932 0.36619 0.90931 0.36698 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0294INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1453.99 1.90143 -248.925 1453.99 1.90143 -250.184 1453.56 2.15893 -249.206 1453.56 2.15893 -249.897 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.513822 0.857897 0 0.513822 0.857897 0 0.513822 0.857897 0 0.513822 0.857897 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91001 0.36588 0.91001 0.36731 0.90976 0.3662 0.90976 0.36698 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0294INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1454.77 1.72193 -248.929 1454.76 1.72193 -250.188 1453.99 1.90143 -248.925 1453.99 1.90143 -250.184 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.224249 0.97453 -0.00178291 0.225629 0.974213 -0.000896936 0.225629 0.974213 -0.000896936 0.227024 0.973889 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91048 0.36588 0.91047 0.36731 0.91001 0.36588 0.91001 0.36731 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0294INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1454.86 1.47843 -248.93 1454.86 1.47843 -250.189 1454.77 1.72193 -248.929 1454.76 1.72193 -250.188 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.938024 0.346571 0 0.931636 0.363375 -0.00370351 0.931636 0.363375 -0.00370351 0.925029 0.379826 -0.00735449 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91053 0.36588 0.91053 0.36731 0.91048 0.36588 0.91047 0.36731 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0294INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1454.86 1.47843 -250.189 1454.86 1.47843 -248.93 1453.99 1.41593 -250.184 1453.99 1.41593 -248.925 1452.49 1.46443 -250.175 1452.49 1.46443 -248.916 1451.96 1.47843 -250.173 1451.96 1.47843 -248.914 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716548 -0.99743 0 0.0716548 -0.99743 0 0.0236046 -0.999721 0 -0.00891442 -0.99996 0 -0.0314301 -0.999506 0 -0.0298716 -0.999554 0 -0.0264104 -0.999651 0 -0.0264104 -0.999651 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91053 0.36731 0.91053 0.36588 0.91001 0.36731 0.91001 0.36588 0.90912 0.3673 0.90912 0.36587 0.9088 0.3673 0.9088 0.36587 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0294INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1453.56 2.15893 -249.206 1452.83 2.15893 -249.202 1453.99 1.90143 -248.925 1452.49 1.95843 -248.916 1452.49 1.46443 -248.916 1452.49 1.95843 -248.916 1451.96 1.47843 -248.914 1452.04 1.87993 -248.914 1453.99 1.90143 -248.925 1452.49 1.46443 -248.916 1453.99 1.90143 -248.925 1453.99 1.41593 -248.925 1454.77 1.72193 -248.929 1454.86 1.47843 -248.93 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00368314 0.740066 0.672525 0.0235744 0.779531 0.62592 0.0122538 0.259372 0.9657 0.0156374 0.273498 0.961745 0.00566453 0 0.999984 0.0156374 0.273498 0.961745 0.00410407 -0.000366438 0.999991 0.00460234 -0.000916525 0.999989 0.0122538 0.259372 0.9657 0.00566453 0 0.999984 0.0122538 0.259372 0.9657 0.00573325 -0.000321559 0.999983 0.00540536 -0.000714359 0.999985 0.00589335 -0.00195836 0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.90976 0.3662 0.90932 0.36619 0.91001 0.36588 0.90912 0.36587 0.90912 0.36587 0.90912 0.36587 0.9088 0.36587 0.90885 0.36587 0.91001 0.36588 0.90912 0.36587 0.91001 0.36588 0.91001 0.36588 0.91048 0.36588 0.91053 0.36588 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0294INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1454.76 1.72193 -250.188 1454.86 1.47843 -250.189 1454.76 1.72193 -250.188 1453.99 1.41593 -250.184 1453.99 1.90143 -250.184 1452.49 1.95843 -250.175 1453.56 2.15893 -249.897 1452.82 2.15893 -249.894 1453.99 1.41593 -250.184 1452.49 1.46443 -250.175 1452.49 1.95843 -250.175 1451.96 1.47843 -250.173 1452.03 1.87993 -250.173 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.00544402 0.000634836 -0.999985 -0.00587645 0.00172304 -0.999981 -0.00544402 0.000634836 -0.999985 -0.00584153 0.000182314 -0.999983 0.00506914 0.279803 -0.960044 0.00113218 0.254031 -0.967195 0.0164912 0.779761 -0.62586 -0.00234014 0.815313 -0.579015 -0.00584153 0.000182314 -0.999983 -0.00541967 0 -0.999985 0.00113218 0.254031 -0.967195 -0.00405935 0.00031707 -0.999992 -0.00447893 0.000780285 -0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91047 0.36731 0.91053 0.36731 0.91047 0.36731 0.91001 0.36731 0.91001 0.36731 0.90912 0.3673 0.90976 0.36698 0.90931 0.36698 0.91001 0.36731 0.90912 0.3673 0.90912 0.3673 0.9088 0.3673 0.90884 0.3673 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0294INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1452.6 1.22493 -248.918 1452.74 1.22643 -248.919 1452.6 1.22493 -248.918 1452.84 1.34943 -248.919 1452.49 1.34543 -248.917 1452.84 1.45543 -248.919 1452.49 1.46443 -248.916 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00617598 -0.0038223 0.999974 0.00725562 -0.00590464 0.999956 0.00617598 -0.0038223 0.999974 0.00599716 -0.00235708 0.999979 0.00663387 -0.00395347 0.99997 0.00711562 -0.00447575 0.999965 0.00836797 -0.00846225 0.999929 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.90918 0.36587 0.90927 0.36587 0.90918 0.36587 0.90933 0.36587 0.90912 0.36587 0.90933 0.36587 0.90912 0.36587 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0294INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1452.74 1.22643 -250.178 1452.59 1.22493 -250.178 1452.84 1.34943 -250.179 1452.49 1.34543 -250.177 1452.84 1.45543 -250.179 1452.48 1.46643 -250.177 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 8.13487e-05 -0.00812952 -0.999967 -0.00399846 6.26639e-05 -0.999992 -0.00464648 3.89309e-05 -0.999989 -0.00567256 0.00107567 -0.999983 -0.00563144 -0.000248323 -0.999984 -0.00556482 -0.000460352 -0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.90927 0.3673 0.90918 0.3673 0.90933 0.3673 0.90912 0.3673 0.90933 0.3673 0.90911 0.3673 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0294INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1454.27 1.22293 -248.927 1454.42 1.22443 -248.928 1454.17 1.34343 -248.927 1454.52 1.34743 -248.929 1454.17 1.42843 -248.927 1454.52 1.45393 -248.929 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0066573 0.00552338 0.999963 0.005967 0.00407308 0.999974 0.00588313 0.00273606 0.999979 0.0056961 0.00134287 0.999983 0.00571145 0 0.999984 0.00571145 0 0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91018 0.36588 0.91027 0.36588 0.91012 0.36588 0.91033 0.36588 0.91012 0.36588 0.91033 0.36588 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0294INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1454.41 1.22443 -250.186 1454.27 1.22293 -250.185 1454.41 1.22443 -250.186 1454.16 1.34343 -250.185 1454.52 1.34743 -250.187 1454.16 1.42843 -250.185 1454.51 1.45393 -250.187 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0059358 -0.00413575 -0.999974 -0.00701478 -0.00640269 -0.999955 -0.0059358 -0.00413575 -0.999974 -0.00580764 -0.00275232 -0.999979 -0.00557869 -0.00145305 -0.999983 -0.00561873 -0.000293692 -0.999984 -0.00567261 -0.000533159 -0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91027 0.36731 0.91018 0.36731 0.91027 0.36731 0.91012 0.36731 0.91033 0.36731 0.91012 0.36731 0.91032 0.36731 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0294INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1452.49 1.46643 -250.038 1452.48 1.46643 -250.177 1452.49 1.46643 -250.038 1452.49 1.34543 -250.177 1452.49 1.34543 -250.038 1452.49 1.34543 -250.177 1452.59 1.22493 -250.039 1452.59 1.22493 -250.178 1452.74 1.22643 -250.039 1452.74 1.22643 -250.178 1452.84 1.34943 -250.041 1452.84 1.34943 -250.179 1452.84 1.34943 -250.041 1452.84 1.45543 -250.179 1452.84 1.45543 -250.041 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.9985 -0.0413006 0.0359543 -0.994039 -0.0822322 0.0715874 -0.9985 -0.0413006 0.0359543 -0.916799 -0.399007 0.0165399 -0.923792 -0.382896 0 -0.916799 -0.399007 0.0165399 -0.56461 -0.825358 0 -0.281905 -0.959442 0 0.300513 -0.953778 0 0.576672 -0.816976 0 0.916041 -0.401084 0 0.916289 -0.400517 0 0.916041 -0.401084 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90912 0.36714 0.90911 0.3673 0.90912 0.36714 0.90912 0.3673 0.90912 0.36714 0.90912 0.3673 0.90918 0.36714 0.90918 0.3673 0.90927 0.36714 0.90927 0.3673 0.90933 0.36715 0.90933 0.3673 0.90933 0.36715 0.90933 0.3673 0.90933 0.36715 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0294INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1452.48 1.46643 -250.177 1452.59 1.22493 -250.178 1452.49 1.34543 -250.177 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.011173 -0.000924292 -0.999937 -0.011173 -0.000924292 -0.999937 -0.011173 -0.000924292 -0.999937 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90911 0.3673 0.90918 0.3673 0.90912 0.3673 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0294INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1454.16 1.42843 -250.048 1454.16 1.42843 -250.185 1454.16 1.42843 -250.048 1454.16 1.34343 -250.185 1454.17 1.34343 -250.048 1454.16 1.34343 -250.185 1454.27 1.22293 -250.049 1454.27 1.22293 -250.185 1454.41 1.22443 -250.05 1454.41 1.22443 -250.186 1454.52 1.34743 -250.05 1454.52 1.34743 -250.187 1454.52 1.34743 -250.05 1454.51 1.45393 -250.187 1454.52 1.45393 -250.05 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.997608 -0.0587401 0.0364423 -1 0 0 -0.997608 -0.0587401 0.0364423 -0.881439 -0.471193 0.0322682 -0.879712 -0.471144 0.0642712 -0.881439 -0.471193 0.0322682 -0.565166 -0.824714 0.0208508 -0.288464 -0.957491 0 0.30742 -0.951574 0 0.567088 -0.823657 0 0.909563 -0.415279 -0.0154491 0.916788 -0.399374 0 0.909563 -0.415279 -0.0154491 0.998233 0.0469112 -0.0364651 0.997342 0 -0.0728652 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91012 0.36715 0.91012 0.36731 0.91012 0.36715 0.91012 0.36731 0.91012 0.36715 0.91012 0.36731 0.91018 0.36716 0.91018 0.36731 0.91027 0.36716 0.91027 0.36731 0.91033 0.36716 0.91033 0.36731 0.91033 0.36716 0.91032 0.36731 0.91033 0.36716 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0294INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1452.49 1.46643 -248.917 1452.49 1.46643 -249.056 1452.49 1.46643 -248.917 1452.49 1.34543 -249.056 1452.49 1.34543 -248.917 1452.49 1.34543 -249.056 1452.6 1.22493 -248.918 1452.6 1.22493 -249.057 1452.74 1.22643 -248.919 1452.74 1.22643 -249.058 1452.84 1.34943 -248.919 1452.84 1.34943 -249.058 1452.84 1.34943 -248.919 1452.84 1.45543 -249.058 1452.84 1.45543 -248.919 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.91006 -0.414476 0 -0.910064 -0.414467 0 -0.91006 -0.414476 0 -0.553907 -0.832579 0 -0.288475 -0.957488 0 0.314623 -0.949217 0 0.588288 -0.808652 0 0.916289 -0.400517 0 0.916289 -0.400517 0 0.916289 -0.400517 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90912 0.36587 0.90912 0.36603 0.90912 0.36587 0.90912 0.36603 0.90912 0.36587 0.90912 0.36603 0.90918 0.36587 0.90918 0.36603 0.90927 0.36587 0.90927 0.36603 0.90933 0.36587 0.90933 0.36603 0.90933 0.36587 0.90933 0.36603 0.90933 0.36587 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0294INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1452.49 1.46643 -249.056 1452.6 1.22493 -249.057 1452.49 1.34543 -249.056 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.00915611 0 -0.999958 -0.00915611 0 -0.999958 -0.00915611 0 -0.999958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90912 0.36603 0.90918 0.36603 0.90912 0.36603 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0294INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1454.17 1.42843 -248.927 1454.17 1.42843 -249.064 1454.17 1.42843 -248.927 1454.17 1.34343 -249.064 1454.17 1.34343 -248.927 1454.17 1.34343 -249.064 1454.27 1.22293 -248.927 1454.27 1.22293 -249.064 1454.42 1.22443 -248.928 1454.42 1.22443 -249.066 1454.52 1.34743 -248.929 1454.52 1.34743 -249.066 1454.52 1.34743 -248.929 1454.52 1.45393 -249.066 1454.52 1.45393 -248.929 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.899231 -0.437475 0 -0.899231 -0.437475 0 -0.899231 -0.437475 0 -0.564753 -0.82526 0 -0.281099 -0.959679 0 0.301145 -0.953578 0 0.57681 -0.816878 0 0.916543 -0.399937 0 0.916788 -0.399374 0 0.916543 -0.399937 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91012 0.36588 0.91012 0.36604 0.91012 0.36588 0.91012 0.36604 0.91012 0.36588 0.91012 0.36604 0.91018 0.36588 0.91018 0.36604 0.91027 0.36588 0.91027 0.36604 0.91033 0.36588 0.91033 0.36604 0.91033 0.36588 0.91033 0.36604 0.91033 0.36588 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0293INFIELDCAR01_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1449.3 1.22493 -247.35 1449.44 1.22643 -247.353 1449.3 1.22493 -247.35 1449.56 1.34943 -247.355 1449.19 1.34543 -247.349 1449.56 1.45543 -247.354 1449.19 1.46443 -247.348 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.017643 0.00334727 0.999839 0.0215146 -0.00474175 0.999757 0.017643 0.00334727 0.999839 0.0171421 -0.00162713 0.999852 0.0161699 -0.00351522 0.999863 0.0161654 -0.00888249 0.99983 0.0160022 -0.00833327 0.999837 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.90721 0.36409 0.90729 0.36409 0.90721 0.36409 0.90736 0.3641 0.90714 0.36409 0.90736 0.3641 0.90714 0.36409 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0293INFIELDCAR01_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1449.42 1.22643 -248.612 1449.28 1.22493 -248.61 1449.54 1.34943 -248.614 1449.18 1.34543 -248.608 1449.54 1.45543 -248.614 1449.17 1.46643 -248.608 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0142497 -0.00234793 -0.999896 -0.0160036 0.00131575 -0.999871 -0.0162551 0.000808495 -0.999868 -0.0165216 0.000474087 -0.999864 -0.0164345 -0.000724694 -0.999865 -0.0162453 -0.0013439 -0.999867 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.90728 0.36552 0.9072 0.36552 0.90735 0.36553 0.90714 0.36552 0.90735 0.36553 0.90713 0.36552 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0293INFIELDCAR01_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1450.98 1.22293 -247.379 1451.12 1.22443 -247.382 1450.87 1.34343 -247.377 1451.22 1.34743 -247.383 1450.87 1.42843 -247.377 1451.22 1.45393 -247.383 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0214321 0.00297748 0.999766 0.0184338 -0.00332394 0.999825 0.0180133 -0.00221824 0.999835 0.0171956 -0.00227126 0.99985 0.0171697 0 0.999853 0.0171697 0 0.999853 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.90821 0.36412 0.9083 0.36413 0.90815 0.36412 0.90836 0.36413 0.90815 0.36412 0.90836 0.36413 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0293INFIELDCAR01_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1451.1 1.22443 -248.639 1450.96 1.22293 -248.636 1451.1 1.22443 -248.639 1450.85 1.34343 -248.634 1451.2 1.34743 -248.64 1450.85 1.42843 -248.634 1451.2 1.45393 -248.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0184079 0.00337842 -0.999825 -0.0214504 -0.0030159 -0.999765 -0.0184079 0.00337842 -0.999825 -0.0179815 0.00225441 -0.999836 -0.0171524 0.00230603 -0.99985 -0.0171261 0 -0.999853 -0.0171262 0 -0.999853 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.90828 0.36555 0.9082 0.36555 0.90828 0.36555 0.90814 0.36555 0.90834 0.36556 0.90814 0.36555 0.90834 0.36556 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0293INFIELDCAR01_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1449.18 1.46643 -248.469 1449.17 1.46643 -248.608 1449.18 1.46643 -248.469 1449.18 1.34543 -248.608 1449.18 1.34543 -248.469 1449.18 1.34543 -248.608 1449.28 1.22493 -248.472 1449.28 1.22493 -248.61 1449.43 1.22643 -248.474 1449.42 1.22643 -248.612 1449.54 1.34943 -248.476 1449.54 1.34943 -248.614 1449.54 1.34943 -248.476 1449.54 1.45543 -248.614 1449.54 1.45543 -248.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.9985 -0.0413006 0.0359543 -0.994039 -0.0822322 0.0715874 -0.9985 -0.0413006 0.0359543 -0.917207 -0.398065 0.0165773 -0.923957 -0.382497 0 -0.917207 -0.398065 0.0165773 -0.565352 -0.82485 0 -0.288366 -0.95752 -0.00026702 0.300163 -0.953646 -0.0215129 0.555586 -0.831212 -0.0202716 0.893412 -0.448901 -0.0174034 0.885764 -0.464137 0 0.893412 -0.448901 -0.0174034 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90714 0.36536 0.90713 0.36552 0.90714 0.36536 0.90714 0.36552 0.90714 0.36536 0.90714 0.36552 0.9072 0.36536 0.9072 0.36552 0.90729 0.36537 0.90728 0.36552 0.90735 0.36537 0.90735 0.36553 0.90735 0.36537 0.90735 0.36553 0.90735 0.36537 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0293INFIELDCAR01_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1449.17 1.46643 -248.608 1449.28 1.22493 -248.61 1449.18 1.34543 -248.608 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0222027 -0.00183673 -0.999752 -0.0222027 -0.00183673 -0.999752 -0.0222027 -0.00183673 -0.999752 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90713 0.36552 0.9072 0.36552 0.90714 0.36552 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0293INFIELDCAR01_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1450.85 1.42843 -248.498 1450.85 1.42843 -248.634 1450.85 1.42843 -248.498 1450.85 1.34343 -248.634 1450.85 1.34343 -248.498 1450.85 1.34343 -248.634 1450.96 1.22293 -248.5 1450.96 1.22293 -248.636 1451.1 1.22443 -248.502 1451.1 1.22443 -248.639 1451.21 1.34743 -248.504 1451.2 1.34743 -248.64 1451.21 1.34743 -248.504 1451.2 1.45393 -248.64 1451.21 1.45393 -248.504 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.881448 -0.472282 0 -0.881448 -0.472282 0 -0.881448 -0.472282 0 -0.553785 -0.83266 0 -0.28782 -0.957684 0 0.308219 -0.951316 0 0.576456 -0.816858 -0.0210069 0.907756 -0.416649 -0.0488107 0.914424 -0.399122 -0.067302 0.907756 -0.416649 -0.0488107 0.997302 0 -0.0734018 0.997302 0 -0.0734018 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90814 0.36539 0.90814 0.36555 0.90814 0.36539 0.90814 0.36555 0.90814 0.36539 0.90814 0.36555 0.9082 0.3654 0.9082 0.36555 0.90828 0.3654 0.90828 0.36555 0.90835 0.3654 0.90834 0.36556 0.90835 0.3654 0.90834 0.36556 0.90835 0.3654 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0293INFIELDCAR01_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1449.19 1.46643 -247.349 1449.19 1.46643 -247.487 1449.19 1.46643 -247.349 1449.19 1.34543 -247.487 1449.19 1.34543 -247.349 1449.19 1.34543 -247.487 1449.3 1.22493 -247.35 1449.3 1.22493 -247.489 1449.44 1.22643 -247.353 1449.44 1.22643 -247.492 1449.56 1.34943 -247.355 1449.56 1.34943 -247.493 1449.56 1.34943 -247.355 1449.55 1.45543 -247.493 1449.56 1.45543 -247.354 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.909783 -0.415084 0 -0.910064 -0.414467 0 -0.909783 -0.415084 0 -0.553372 -0.832934 0 -0.288464 -0.957491 0 0.30043 -0.953804 0 0.545262 -0.838266 0 0.893594 -0.448627 -0.014947 0.901423 -0.43294 0 0.893594 -0.448627 -0.014947 0.998229 0.0473036 -0.0360713 0.997417 0.000682371 -0.0718228 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90714 0.36409 0.90714 0.36425 0.90714 0.36409 0.90714 0.36425 0.90714 0.36409 0.90714 0.36425 0.90721 0.36409 0.90721 0.36425 0.90729 0.36409 0.90729 0.36425 0.90736 0.3641 0.90736 0.36425 0.90736 0.3641 0.90736 0.36425 0.90736 0.3641 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0293INFIELDCAR01_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1449.19 1.46643 -247.487 1449.3 1.22493 -247.489 1449.19 1.34543 -247.487 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0181713 0 -0.999835 -0.0181713 0 -0.999835 -0.0181713 0 -0.999835 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90714 0.36425 0.90721 0.36425 0.90714 0.36425 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0293INFIELDCAR01_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1450.87 1.42843 -247.377 1450.87 1.42843 -247.514 1450.87 1.42843 -247.377 1450.87 1.34343 -247.514 1450.87 1.34343 -247.377 1450.87 1.34343 -247.514 1450.98 1.22293 -247.379 1450.97 1.22293 -247.516 1451.12 1.22443 -247.382 1451.12 1.22443 -247.518 1451.22 1.34743 -247.383 1451.22 1.34743 -247.52 1451.22 1.34743 -247.383 1451.22 1.45393 -247.52 1451.22 1.45393 -247.383 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.890136 -0.455306 0.0188343 -0.881666 -0.471875 0 -0.890136 -0.455306 0.0188343 -0.564107 -0.825454 0.0202279 -0.288927 -0.957118 0.0211156 0.306551 -0.951854 -0.000265301 0.577853 -0.816141 0 0.916856 -0.399219 0 0.916609 -0.399784 0 0.916856 -0.399219 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90815 0.36412 0.90815 0.36428 0.90815 0.36412 0.90815 0.36428 0.90815 0.36412 0.90815 0.36428 0.90821 0.36412 0.90821 0.36428 0.9083 0.36413 0.9083 0.36428 0.90836 0.36413 0.90836 0.36428 0.90836 0.36413 0.90836 0.36428 0.90836 0.36413 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0293INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.75 1.87993 -247.34 1448.73 1.87993 -248.599 1448.68 1.47843 -247.339 1448.65 1.47843 -248.597 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.985034 0.171645 0.0156633 -0.982817 0.183543 0.0195428 -0.982817 0.183543 0.0195428 -0.980451 0.195367 0.0234041 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.90688 0.36408 0.90687 0.36551 0.90684 0.36408 0.90682 0.36551 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0293INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1449.19 1.95843 -247.348 1449.18 1.95843 -248.606 1448.75 1.87993 -247.34 1448.73 1.87993 -248.599 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.175586 0.984463 0.00139713 -0.173662 0.984803 0.00207191 -0.173662 0.984803 0.00207191 -0.17178 0.985131 0.00273153 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.90714 0.36409 0.90714 0.36552 0.90688 0.36408 0.90687 0.36551 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0293INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1449.54 2.15893 -247.636 1449.53 2.15893 -248.328 1449.19 1.95843 -247.348 1449.18 1.95843 -248.606 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.492665 0.87019 0.00712638 -0.497038 0.867714 0.00510282 -0.497038 0.867714 0.00510282 -0.49947 0.866322 0.00397425 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.90735 0.36442 0.90735 0.3652 0.90714 0.36409 0.90714 0.36552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0293INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1450.26 2.15893 -247.649 1450.25 2.15893 -248.341 1449.54 2.15893 -247.636 1449.53 2.15893 -248.328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.90778 0.36443 0.90778 0.36522 0.90735 0.36442 0.90735 0.3652 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0293INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1450.71 1.90143 -247.374 1450.68 1.90143 -248.631 1450.26 2.15893 -247.649 1450.25 2.15893 -248.341 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.502073 0.864742 -0.0119943 0.504877 0.863129 -0.0103719 0.504877 0.863129 -0.0103719 0.510034 0.860123 -0.00737761 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.90805 0.36412 0.90803 0.36555 0.90778 0.36443 0.90778 0.36522 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0293INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1451.48 1.72193 -247.387 1451.46 1.72193 -248.645 1450.71 1.90143 -247.374 1450.68 1.90143 -248.631 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.226999 0.973888 -0.0035904 0.225574 0.974216 -0.004478 0.225574 0.974216 -0.004478 0.224164 0.974537 -0.00535518 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.90851 0.36413 0.9085 0.36556 0.90805 0.36412 0.90803 0.36555 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0293INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1451.58 1.47843 -247.388 1451.56 1.47843 -248.647 1451.48 1.72193 -247.387 1451.46 1.72193 -248.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.92478 0.380217 -0.014705 0.924852 0.380045 -0.0146672 0.924852 0.380045 -0.0146672 0.924923 0.379873 -0.0146293 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.90857 0.36413 0.90856 0.36556 0.90851 0.36413 0.9085 0.36556 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0293INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1451.56 1.47843 -248.647 1451.58 1.47843 -247.388 1450.68 1.41593 -248.631 1450.71 1.41593 -247.374 1449.18 1.46443 -248.606 1449.19 1.46443 -247.348 1448.65 1.47843 -248.597 1448.68 1.47843 -247.339 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0708235 -0.997488 -0.00112617 0.0712228 -0.997459 -0.00141678 0.0235438 -0.999723 -0.000408747 -0.00887305 -0.999961 1.32992e-05 -0.0312439 -0.999512 0.000466016 -0.029863 -0.999554 0.00032459 -0.0269048 -0.999638 0.000428158 -0.0274284 -0.999623 0.000654737 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.90856 0.36556 0.90857 0.36413 0.90803 0.36555 0.90805 0.36412 0.90714 0.36552 0.90714 0.36409 0.90682 0.36551 0.90684 0.36408 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0293INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1450.26 2.15893 -247.649 1449.54 2.15893 -247.636 1450.71 1.90143 -247.374 1449.19 1.95843 -247.348 1449.19 1.46443 -247.348 1449.19 1.95843 -247.348 1448.68 1.47843 -247.339 1448.75 1.87993 -247.34 1450.71 1.90143 -247.374 1449.19 1.46443 -247.348 1450.71 1.90143 -247.374 1450.71 1.41593 -247.374 1451.48 1.72193 -247.387 1451.58 1.47843 -247.388 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0121486 0.739733 0.672791 0.0307234 0.778029 0.627477 0.0231068 0.257504 0.966001 0.0269672 0.274817 0.961118 0.0171822 0 0.999852 0.0269672 0.274817 0.961118 0.0179073 -0.000274295 0.99984 0.0182871 -0.000677967 0.999833 0.0231068 0.257504 0.966001 0.0171822 0 0.999852 0.0231068 0.257504 0.966001 0.0168448 0.000404286 0.999858 0.0165227 0.000908359 0.999863 0.015904 0.00246515 0.999871 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.90778 0.36443 0.90735 0.36442 0.90805 0.36412 0.90714 0.36409 0.90714 0.36409 0.90714 0.36409 0.90684 0.36408 0.90688 0.36408 0.90805 0.36412 0.90714 0.36409 0.90805 0.36412 0.90805 0.36412 0.90851 0.36413 0.90857 0.36413 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0293INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1451.46 1.72193 -248.645 1451.56 1.47843 -248.647 1451.46 1.72193 -248.645 1450.68 1.41593 -248.631 1450.68 1.90143 -248.631 1449.18 1.95843 -248.606 1450.25 2.15893 -248.341 1449.53 2.15893 -248.328 1450.68 1.41593 -248.631 1449.18 1.46443 -248.606 1449.18 1.95843 -248.606 1448.65 1.47843 -248.597 1448.73 1.87993 -248.599 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.0180402 0.000267485 -0.999837 -0.0182203 0.000726821 -0.999834 -0.0180402 0.000267485 -0.999837 -0.0170673 7.7491e-05 -0.999854 -0.00578543 0.277516 -0.960703 -0.00967573 0.252224 -0.96762 0.00927017 0.779065 -0.626874 -0.0104058 0.817189 -0.576276 -0.0170673 7.7491e-05 -0.999854 -0.016752 0 -0.99986 -0.00967573 0.252224 -0.96762 -0.016278 -0.000778458 -0.999867 -0.01522 -0.00194703 -0.999882 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.9085 0.36556 0.90856 0.36556 0.9085 0.36556 0.90803 0.36555 0.90803 0.36555 0.90714 0.36552 0.90778 0.36522 0.90735 0.3652 0.90803 0.36555 0.90714 0.36552 0.90714 0.36552 0.90682 0.36551 0.90687 0.36551 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0292INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1452.04 1.87993 -242.844 1452.03 1.87993 -244.102 1451.96 1.47843 -242.843 1451.96 1.47843 -244.101 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.980708 0.195321 0.00780341 -0.983009 0.183516 0.00391086 -0.983009 0.183516 0.00391086 -0.985162 0.171627 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.90885 0.35898 0.90884 0.3604 0.9088 0.35897 0.9088 0.3604 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0292INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1452.49 1.95843 -242.846 1452.49 1.95843 -244.104 1452.04 1.87993 -242.844 1452.03 1.87993 -244.102 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.171867 0.98512 0 -0.170029 0.985439 0.000676453 -0.170029 0.985439 0.000676453 -0.168228 0.985747 0.00133858 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.90912 0.35898 0.90912 0.36041 0.90885 0.35898 0.90884 0.3604 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0292INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1452.83 2.15893 -243.132 1452.82 2.15893 -243.823 1452.49 1.95843 -242.846 1452.49 1.95843 -244.104 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.503293 0.864085 0.00729072 -0.513444 0.858119 0.00263698 -0.513444 0.858119 0.00263698 -0.519159 0.854678 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.90932 0.3593 0.90931 0.36009 0.90912 0.35898 0.90912 0.36041 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0292INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1453.56 2.15893 -243.136 1453.56 2.15893 -243.828 1452.83 2.15893 -243.132 1452.82 2.15893 -243.823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.90976 0.35931 0.90976 0.36009 0.90932 0.3593 0.90931 0.36009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0292INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1453.99 1.90143 -242.855 1453.99 1.90143 -244.114 1453.56 2.15893 -243.136 1453.56 2.15893 -243.828 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.513822 0.857897 0 0.513822 0.857897 0 0.513822 0.857897 0 0.513822 0.857897 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91001 0.35899 0.91001 0.36042 0.90976 0.35931 0.90976 0.36009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0292INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1454.77 1.72193 -242.859 1454.76 1.72193 -244.118 1453.99 1.90143 -242.855 1453.99 1.90143 -244.114 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.224249 0.97453 -0.00178291 0.225629 0.974213 -0.000896941 0.225629 0.974213 -0.000896941 0.227024 0.973889 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91048 0.35899 0.91047 0.36042 0.91001 0.35899 0.91001 0.36042 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0292INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1454.86 1.47843 -242.86 1454.86 1.47843 -244.118 1454.77 1.72193 -242.859 1454.76 1.72193 -244.118 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.938024 0.346571 0 0.931638 0.363368 -0.00370498 0.931638 0.363368 -0.00370498 0.925039 0.3798 -0.00735457 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91053 0.35899 0.91053 0.36042 0.91048 0.35899 0.91047 0.36042 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0292INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1454.86 1.47843 -244.118 1454.86 1.47843 -242.86 1453.99 1.41593 -244.114 1453.99 1.41593 -242.855 1452.49 1.46443 -244.104 1452.49 1.46443 -242.846 1451.96 1.47843 -244.101 1451.96 1.47843 -242.843 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716548 -0.99743 0 0.0716548 -0.997429 0 0.0235945 -0.999722 0 -0.00890727 -0.99996 0 -0.0314304 -0.999506 0 -0.0298716 -0.999554 0 -0.0264104 -0.999651 0 -0.0264104 -0.999651 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91053 0.36042 0.91053 0.35899 0.91001 0.36042 0.91001 0.35899 0.90912 0.36041 0.90912 0.35898 0.9088 0.3604 0.9088 0.35897 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0292INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1453.56 2.15893 -243.136 1452.83 2.15893 -243.132 1453.99 1.90143 -242.855 1452.49 1.95843 -242.846 1452.49 1.46443 -242.846 1452.49 1.95843 -242.846 1451.96 1.47843 -242.843 1452.04 1.87993 -242.844 1453.99 1.90143 -242.855 1452.49 1.46443 -242.846 1453.99 1.90143 -242.855 1453.99 1.41593 -242.855 1454.77 1.72193 -242.859 1454.86 1.47843 -242.86 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00368325 0.740047 0.672545 0.0235741 0.779514 0.625941 0.0122535 0.259359 0.965703 0.0159043 0.273753 0.961669 0.00595191 0 0.999982 0.0159043 0.273753 0.961669 0.00506343 0.000672491 0.999987 0.00414899 0.00168203 0.99999 0.0122535 0.259359 0.965703 0.00595191 0 0.999982 0.0122535 0.259359 0.965703 0.00572973 -0.000312572 0.999983 0.00539753 -0.000694395 0.999985 0.00587188 -0.00190363 0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.90976 0.35931 0.90932 0.3593 0.91001 0.35899 0.90912 0.35898 0.90912 0.35898 0.90912 0.35898 0.9088 0.35897 0.90885 0.35898 0.91001 0.35899 0.90912 0.35898 0.91001 0.35899 0.91001 0.35899 0.91048 0.35899 0.91053 0.35899 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0292INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1454.76 1.72193 -244.118 1454.86 1.47843 -244.118 1454.76 1.72193 -244.118 1453.99 1.41593 -244.114 1453.99 1.90143 -244.114 1452.49 1.95843 -244.104 1453.56 2.15893 -243.828 1452.82 2.15893 -243.823 1453.99 1.41593 -244.114 1452.49 1.46443 -244.104 1452.49 1.95843 -244.104 1451.96 1.47843 -244.101 1452.03 1.87993 -244.102 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.00494223 -0.000677781 -0.999987 -0.00448053 -0.0018396 -0.999988 -0.00494223 -0.000677781 -0.999987 -0.00616873 -0.000194645 -0.999981 0.00454495 0.278632 -0.960387 0.000290417 0.253387 -0.967365 0.0156311 0.779165 -0.626624 -0.0039077 0.816191 -0.577769 -0.00616873 -0.000194645 -0.999981 -0.00640434 0 -0.999979 0.000290417 0.253387 -0.967365 -0.00500826 -0.000733398 -0.999987 -0.00403774 -0.00180485 -0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91047 0.36042 0.91053 0.36042 0.91047 0.36042 0.91001 0.36042 0.91001 0.36042 0.90912 0.36041 0.90976 0.36009 0.90931 0.36009 0.91001 0.36042 0.90912 0.36041 0.90912 0.36041 0.9088 0.3604 0.90884 0.3604 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0292INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1452.6 1.22493 -242.847 1452.74 1.22643 -242.849 1452.6 1.22493 -242.847 1452.84 1.34943 -242.849 1452.49 1.34543 -242.847 1452.84 1.45543 -242.849 1452.49 1.46443 -242.846 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00815292 0.000331062 0.999967 0.0143995 -0.0117183 0.999828 0.00815292 0.000331062 0.999967 0.00721627 0.000204155 0.999974 0.00658741 -0.00104928 0.999978 0.00709432 -0.00440794 0.999965 0.0083277 -0.00833405 0.999931 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.90918 0.35898 0.90927 0.35898 0.90918 0.35898 0.90933 0.35898 0.90912 0.35898 0.90933 0.35898 0.90912 0.35898 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0292INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1452.74 1.22643 -244.107 1452.59 1.22493 -244.106 1452.84 1.34943 -244.109 1452.49 1.34543 -244.105 1452.84 1.45543 -244.109 1452.48 1.46643 -244.105 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00660891 -0.0108716 -0.999919 -0.00996369 -0.00413561 -0.999942 -0.0105147 -0.00256932 -0.999941 -0.0113114 -0.000754686 -0.999936 -0.0112623 -0.000496623 -0.999936 -0.0111291 -0.00092066 -0.999938 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.90927 0.36041 0.90918 0.36041 0.90933 0.36041 0.90912 0.36041 0.90933 0.36041 0.90911 0.36041 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0292INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1454.27 1.22293 -242.857 1454.42 1.22443 -242.858 1454.17 1.34343 -242.857 1454.52 1.34743 -242.859 1454.17 1.42843 -242.857 1454.52 1.45393 -242.859 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00655644 0.0054397 0.999964 0.0059358 0.00413575 0.999974 0.00586216 0.00277816 0.999979 0.00569554 0.00139157 0.999983 0.00571145 0 0.999984 0.00571145 0 0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91018 0.35899 0.91027 0.35899 0.91012 0.35899 0.91033 0.35899 0.91012 0.35899 0.91033 0.35899 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0292INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1454.41 1.22443 -244.116 1454.27 1.22293 -244.115 1454.41 1.22443 -244.116 1454.16 1.34343 -244.115 1454.52 1.34743 -244.117 1454.16 1.42843 -244.115 1454.51 1.45393 -244.117 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.005967 -0.00407308 -0.999974 -0.00712269 -0.00650118 -0.999954 -0.005967 -0.00407308 -0.999974 -0.00582841 -0.00271062 -0.999979 -0.00557923 -0.00140399 -0.999983 -0.00561873 -0.000293692 -0.999984 -0.00567261 -0.000533159 -0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91027 0.36042 0.91018 0.36042 0.91027 0.36042 0.91012 0.36042 0.91033 0.36042 0.91012 0.36042 0.91032 0.36042 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0292INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1452.49 1.46643 -243.968 1452.48 1.46643 -244.105 1452.49 1.46643 -243.968 1452.49 1.34543 -244.105 1452.49 1.34543 -243.968 1452.49 1.34543 -244.105 1452.59 1.22493 -243.969 1452.59 1.22493 -244.106 1452.74 1.22643 -243.969 1452.74 1.22643 -244.107 1452.84 1.34943 -243.97 1452.84 1.34943 -244.109 1452.84 1.34943 -243.97 1452.84 1.45543 -244.109 1452.84 1.45543 -243.97 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.998481 -0.0412998 0.0364742 -0.993965 -0.082226 0.0726184 -0.998481 -0.0412998 0.0364742 -0.916802 -0.398989 0.0167804 -0.923791 -0.382896 0 -0.916802 -0.398989 0.0167804 -0.564628 -0.825345 0 -0.281167 -0.959659 0 0.301239 -0.953549 0 0.577854 -0.81614 0 0.916536 -0.399952 0 0.916289 -0.400517 0 0.916536 -0.399952 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90912 0.36025 0.90911 0.36041 0.90912 0.36025 0.90912 0.36041 0.90912 0.36025 0.90912 0.36041 0.90918 0.36025 0.90918 0.36041 0.90927 0.36025 0.90927 0.36041 0.90933 0.36025 0.90933 0.36041 0.90933 0.36025 0.90933 0.36041 0.90933 0.36025 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0292INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1452.48 1.46643 -244.105 1452.59 1.22493 -244.106 1452.49 1.34543 -244.105 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0110038 -0.000910289 -0.999939 -0.0110038 -0.000910289 -0.999939 -0.0110038 -0.000910289 -0.999939 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90911 0.36041 0.90918 0.36041 0.90912 0.36041 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0292INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1454.16 1.42843 -243.977 1454.16 1.42843 -244.115 1454.16 1.42843 -243.977 1454.16 1.34343 -244.115 1454.17 1.34343 -243.977 1454.16 1.34343 -244.115 1454.27 1.22293 -243.978 1454.27 1.22293 -244.115 1454.41 1.22443 -243.978 1454.41 1.22443 -244.116 1454.52 1.34743 -243.979 1454.52 1.34743 -244.117 1454.52 1.34743 -243.979 1454.51 1.45393 -244.117 1454.52 1.45393 -243.979 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.997617 -0.0587407 0.0361807 -1 0 0 -0.997617 -0.0587407 0.0361807 -0.881444 -0.4712 0.032036 -0.879739 -0.471156 0.0638112 -0.881444 -0.4712 0.032036 -0.565164 -0.824719 0.0207003 -0.287743 -0.957708 0 0.308127 -0.951345 0 0.566544 -0.824031 0 0.909269 -0.415928 -0.0153029 0.916788 -0.399374 0 0.909269 -0.415928 -0.0153029 0.998243 0.0469116 -0.0362034 0.99738 0 -0.0723442 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91012 0.36026 0.91012 0.36042 0.91012 0.36026 0.91012 0.36042 0.91012 0.36026 0.91012 0.36042 0.91018 0.36026 0.91018 0.36042 0.91027 0.36026 0.91027 0.36042 0.91033 0.36026 0.91033 0.36042 0.91033 0.36026 0.91032 0.36042 0.91033 0.36026 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0292INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1452.49 1.46643 -242.847 1452.49 1.46643 -242.985 1452.49 1.46643 -242.847 1452.49 1.34543 -242.985 1452.49 1.34543 -242.847 1452.49 1.34543 -242.985 1452.6 1.22493 -242.847 1452.6 1.22493 -242.986 1452.74 1.22643 -242.849 1452.74 1.22643 -242.986 1452.84 1.34943 -242.849 1452.84 1.34943 -242.987 1452.84 1.34943 -242.849 1452.84 1.45543 -242.987 1452.84 1.45543 -242.849 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.909779 -0.415093 0 -0.910064 -0.414467 0 -0.909779 -0.415093 0 -0.553364 -0.83294 0 -0.289884 -0.957062 0 0.313167 -0.949698 0 0.588851 -0.808242 0 0.916534 -0.399956 0 0.916289 -0.400517 0 0.916534 -0.399956 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90912 0.35898 0.90912 0.35914 0.90912 0.35898 0.90912 0.35914 0.90912 0.35898 0.90912 0.35914 0.90918 0.35898 0.90918 0.35914 0.90927 0.35898 0.90927 0.35914 0.90933 0.35898 0.90933 0.35914 0.90933 0.35898 0.90933 0.35914 0.90933 0.35898 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0292INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1452.49 1.46643 -242.985 1452.6 1.22493 -242.986 1452.49 1.34543 -242.985 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.00915611 0 -0.999958 -0.00915611 0 -0.999958 -0.00915611 0 -0.999958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90912 0.35914 0.90918 0.35914 0.90912 0.35914 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0292INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1454.17 1.42843 -242.857 1454.17 1.42843 -242.993 1454.17 1.42843 -242.857 1454.17 1.34343 -242.993 1454.17 1.34343 -242.857 1454.17 1.34343 -242.993 1454.27 1.22293 -242.857 1454.27 1.22293 -242.994 1454.42 1.22443 -242.858 1454.42 1.22443 -242.994 1454.52 1.34743 -242.859 1454.52 1.34743 -242.995 1454.52 1.34743 -242.859 1454.52 1.45393 -242.995 1454.52 1.45393 -242.859 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.898972 -0.438007 0 -0.899231 -0.437475 0 -0.898972 -0.438007 0 -0.564146 -0.825675 0 -0.282556 -0.959251 0 0.299708 -0.954031 0 0.577397 -0.816464 0 0.916788 -0.399374 0 0.916788 -0.399374 0 0.916788 -0.399374 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91012 0.35899 0.91012 0.35914 0.91012 0.35899 0.91012 0.35914 0.91012 0.35899 0.91012 0.35914 0.91018 0.35899 0.91018 0.35915 0.91027 0.35899 0.91027 0.35915 0.91033 0.35899 0.91033 0.35915 0.91033 0.35899 0.91033 0.35915 0.91033 0.35899 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0291INFIELDCAR01_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1452.6 1.22493 -244.315 1452.74 1.22643 -244.316 1452.6 1.22493 -244.315 1452.84 1.34943 -244.316 1452.49 1.34543 -244.314 1452.84 1.45543 -244.316 1452.49 1.46443 -244.313 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00617598 -0.0038223 0.999974 0.00725562 -0.00590464 0.999956 0.00617598 -0.0038223 0.999974 0.00599716 -0.00235708 0.999979 0.00663387 -0.00395347 0.99997 0.00711562 -0.00447575 0.999965 0.00836797 -0.00846225 0.999929 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.90918 0.36065 0.90927 0.36065 0.90918 0.36065 0.90933 0.36065 0.90912 0.36064 0.90933 0.36065 0.90912 0.36064 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0291INFIELDCAR01_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1452.74 1.22643 -245.575 1452.59 1.22493 -245.574 1452.84 1.34943 -245.575 1452.49 1.34543 -245.573 1452.84 1.45543 -245.575 1452.48 1.46643 -245.573 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00677314 0.005512 -0.999962 -0.00608781 0.00413574 -0.999973 -0.00596104 0.00256941 -0.999979 -0.00571561 0.00106203 -0.999983 -0.00567443 -0.000250219 -0.999984 -0.0056073 -0.000463866 -0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.90927 0.36208 0.90918 0.36207 0.90933 0.36208 0.90912 0.36207 0.90933 0.36208 0.90911 0.36207 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0291INFIELDCAR01_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1454.27 1.22293 -244.324 1454.42 1.22443 -244.325 1454.17 1.34343 -244.324 1454.52 1.34743 -244.326 1454.17 1.42843 -244.324 1454.52 1.45393 -244.326 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0066573 0.00552338 0.999963 0.005967 0.00407308 0.999974 0.00588313 0.00273606 0.999979 0.0056961 0.00134287 0.999983 0.00571145 0 0.999984 0.00571145 0 0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91018 0.36066 0.91027 0.36066 0.91012 0.36066 0.91033 0.36066 0.91012 0.36066 0.91033 0.36066 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0291INFIELDCAR01_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1454.41 1.22443 -245.583 1454.27 1.22293 -245.582 1454.41 1.22443 -245.583 1454.16 1.34343 -245.582 1454.52 1.34743 -245.584 1454.16 1.42843 -245.582 1454.51 1.45393 -245.584 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.005967 -0.00407308 -0.999974 -0.00712269 -0.00650118 -0.999954 -0.005967 -0.00407308 -0.999974 -0.00582841 -0.00271062 -0.999979 -0.00557923 -0.00140399 -0.999983 -0.00561873 -0.000293692 -0.999984 -0.00567261 -0.000533159 -0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91027 0.36208 0.91018 0.36208 0.91027 0.36208 0.91012 0.36208 0.91033 0.36209 0.91012 0.36208 0.91032 0.36209 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0291INFIELDCAR01_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1452.49 1.46643 -245.435 1452.48 1.46643 -245.573 1452.49 1.46643 -245.435 1452.49 1.34543 -245.573 1452.49 1.34543 -245.435 1452.49 1.34543 -245.573 1452.59 1.22493 -245.436 1452.59 1.22493 -245.574 1452.74 1.22643 -245.436 1452.74 1.22643 -245.575 1452.84 1.34943 -245.437 1452.84 1.34943 -245.575 1452.84 1.34943 -245.437 1452.84 1.45543 -245.575 1452.84 1.45543 -245.437 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.99849 -0.0413002 0.0362164 -0.994002 -0.0822291 0.0721072 -0.99849 -0.0413002 0.0362164 -0.916797 -0.399006 0.0166606 -0.923791 -0.382896 0 -0.916797 -0.399006 0.0166606 -0.56461 -0.825358 0 -0.281173 -0.959657 0 0.301234 -0.95355 0 0.576672 -0.816976 0 0.916041 -0.401084 0 0.916289 -0.400517 0 0.916041 -0.401084 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90912 0.36192 0.90911 0.36207 0.90912 0.36192 0.90912 0.36207 0.90912 0.36192 0.90912 0.36207 0.90918 0.36192 0.90918 0.36207 0.90927 0.36192 0.90927 0.36208 0.90933 0.36192 0.90933 0.36208 0.90933 0.36192 0.90933 0.36208 0.90933 0.36192 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0291INFIELDCAR01_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1452.48 1.46643 -245.573 1452.59 1.22493 -245.574 1452.49 1.34543 -245.573 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.011173 -0.000924292 -0.999937 -0.011173 -0.000924292 -0.999937 -0.011173 -0.000924292 -0.999937 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90911 0.36207 0.90918 0.36207 0.90912 0.36207 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0291INFIELDCAR01_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1454.16 1.42843 -245.444 1454.16 1.42843 -245.582 1454.16 1.42843 -245.444 1454.16 1.34343 -245.582 1454.17 1.34343 -245.444 1454.16 1.34343 -245.582 1454.27 1.22293 -245.445 1454.27 1.22293 -245.582 1454.41 1.22443 -245.445 1454.41 1.22443 -245.583 1454.52 1.34743 -245.446 1454.52 1.34743 -245.584 1454.52 1.34743 -245.446 1454.51 1.45393 -245.584 1454.52 1.45393 -245.446 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.997617 -0.0587407 0.0361807 -1 0 0 -0.997617 -0.0587407 0.0361807 -0.881444 -0.4712 0.032036 -0.879739 -0.471156 0.0638112 -0.881444 -0.4712 0.032036 -0.565164 -0.824719 0.0207003 -0.287743 -0.957708 0 0.308127 -0.951345 0 0.566544 -0.824031 0 0.909269 -0.415928 -0.0153029 0.916788 -0.399374 0 0.909269 -0.415928 -0.0153029 0.998243 0.0469116 -0.0362034 0.99738 0 -0.0723442 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91012 0.36193 0.91012 0.36208 0.91012 0.36193 0.91012 0.36208 0.91012 0.36193 0.91012 0.36208 0.91018 0.36193 0.91018 0.36208 0.91027 0.36193 0.91027 0.36208 0.91033 0.36193 0.91033 0.36209 0.91033 0.36193 0.91032 0.36209 0.91033 0.36193 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0291INFIELDCAR01_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1452.49 1.46643 -244.314 1452.49 1.46643 -244.452 1452.49 1.46643 -244.314 1452.49 1.34543 -244.452 1452.49 1.34543 -244.314 1452.49 1.34543 -244.452 1452.6 1.22493 -244.315 1452.6 1.22493 -244.453 1452.74 1.22643 -244.316 1452.74 1.22643 -244.454 1452.84 1.34943 -244.316 1452.84 1.34943 -244.454 1452.84 1.34943 -244.316 1452.84 1.45543 -244.454 1452.84 1.45543 -244.316 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.910064 -0.414467 0 -0.910064 -0.414467 0 -0.910064 -0.414467 0 -0.553915 -0.832573 0 -0.288464 -0.957491 0 0.314634 -0.949213 0 0.588288 -0.808652 0 0.916289 -0.400517 0 0.916289 -0.400517 0 0.916289 -0.400517 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90912 0.36064 0.90912 0.3608 0.90912 0.36064 0.90912 0.3608 0.90912 0.36064 0.90912 0.3608 0.90918 0.36065 0.90918 0.3608 0.90927 0.36065 0.90927 0.3608 0.90933 0.36065 0.90933 0.3608 0.90933 0.36065 0.90933 0.3608 0.90933 0.36065 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0291INFIELDCAR01_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1452.49 1.46643 -244.452 1452.6 1.22493 -244.453 1452.49 1.34543 -244.452 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.00901739 0 -0.999959 -0.00901739 0 -0.999959 -0.00901739 0 -0.999959 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90912 0.3608 0.90918 0.3608 0.90912 0.3608 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0291INFIELDCAR01_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1454.17 1.42843 -244.324 1454.17 1.42843 -244.461 1454.17 1.42843 -244.324 1454.17 1.34343 -244.461 1454.17 1.34343 -244.324 1454.17 1.34343 -244.461 1454.27 1.22293 -244.324 1454.27 1.22293 -244.462 1454.42 1.22443 -244.325 1454.42 1.22443 -244.463 1454.52 1.34743 -244.326 1454.52 1.34743 -244.463 1454.52 1.34743 -244.326 1454.52 1.45393 -244.463 1454.52 1.45393 -244.326 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.898969 -0.438011 0 -0.899231 -0.437475 0 -0.898969 -0.438011 0 -0.564141 -0.825679 0 -0.281826 -0.959466 0 0.30043 -0.953804 0 0.57681 -0.816878 0 0.916543 -0.399937 0 0.916788 -0.399374 0 0.916543 -0.399937 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91012 0.36066 0.91012 0.36081 0.91012 0.36066 0.91012 0.36081 0.91012 0.36066 0.91012 0.36081 0.91018 0.36066 0.91018 0.36081 0.91027 0.36066 0.91027 0.36081 0.91033 0.36066 0.91033 0.36081 0.91033 0.36066 0.91033 0.36081 0.91033 0.36066 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0291INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1452.04 1.87993 -244.311 1452.03 1.87993 -245.57 1451.96 1.47843 -244.311 1451.96 1.47843 -245.569 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.980712 0.195302 0.0077972 -0.98301 0.183511 0.0039093 -0.98301 0.183511 0.0039093 -0.985162 0.171627 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.90885 0.36064 0.90884 0.36207 0.9088 0.36064 0.9088 0.36207 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0291INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1452.49 1.95843 -244.313 1452.49 1.95843 -245.572 1452.04 1.87993 -244.311 1452.03 1.87993 -245.57 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.171867 0.98512 0 -0.170029 0.985439 0.000675912 -0.170029 0.985439 0.000675912 -0.168228 0.985747 0.00133751 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.90912 0.36064 0.90912 0.36207 0.90885 0.36064 0.90884 0.36207 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0291INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1452.83 2.15893 -244.599 1452.82 2.15893 -245.29 1452.49 1.95843 -244.313 1452.49 1.95843 -245.572 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.503293 0.864085 0.00729056 -0.513447 0.858117 0.00263562 -0.513447 0.858117 0.00263562 -0.519159 0.854678 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.90932 0.36097 0.90931 0.36175 0.90912 0.36064 0.90912 0.36207 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0291INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1453.56 2.15893 -244.603 1453.56 2.15893 -245.295 1452.83 2.15893 -244.599 1452.82 2.15893 -245.29 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.90976 0.36097 0.90976 0.36176 0.90932 0.36097 0.90931 0.36175 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0291INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1453.99 1.90143 -244.322 1453.99 1.90143 -245.581 1453.56 2.15893 -244.603 1453.56 2.15893 -245.295 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.513822 0.857897 0 0.513822 0.857897 0 0.513822 0.857897 0 0.513822 0.857897 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91001 0.36065 0.91001 0.36208 0.90976 0.36097 0.90976 0.36176 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0291INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1454.77 1.72193 -244.326 1454.76 1.72193 -245.585 1453.99 1.90143 -244.322 1453.99 1.90143 -245.581 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.224249 0.97453 -0.00178291 0.225629 0.974213 -0.000896936 0.225629 0.974213 -0.000896936 0.227024 0.973889 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91048 0.36066 0.91047 0.36209 0.91001 0.36065 0.91001 0.36208 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0291INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1454.86 1.47843 -244.327 1454.86 1.47843 -245.586 1454.77 1.72193 -244.326 1454.76 1.72193 -245.585 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.938024 0.346571 0 0.931636 0.363375 -0.00370353 0.931636 0.363375 -0.00370353 0.925029 0.379826 -0.00735449 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91053 0.36066 0.91053 0.36209 0.91048 0.36066 0.91047 0.36209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0291INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1454.86 1.47843 -245.586 1454.86 1.47843 -244.327 1453.99 1.41593 -245.581 1453.99 1.41593 -244.322 1452.49 1.46443 -245.572 1452.49 1.46443 -244.313 1451.96 1.47843 -245.569 1451.96 1.47843 -244.311 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716548 -0.99743 0 0.0716548 -0.997429 0 0.0236044 -0.999721 0 -0.00891442 -0.99996 0 -0.0314301 -0.999506 0 -0.0298722 -0.999554 0 -0.0264104 -0.999651 0 -0.0264104 -0.999651 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91053 0.36209 0.91053 0.36066 0.91001 0.36208 0.91001 0.36065 0.90912 0.36207 0.90912 0.36064 0.9088 0.36207 0.9088 0.36064 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0291INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1453.56 2.15893 -244.603 1452.83 2.15893 -244.599 1453.99 1.90143 -244.322 1452.49 1.95843 -244.313 1452.49 1.46443 -244.313 1452.49 1.95843 -244.313 1451.96 1.47843 -244.311 1452.04 1.87993 -244.311 1453.99 1.90143 -244.322 1452.49 1.46443 -244.313 1453.99 1.90143 -244.322 1453.99 1.41593 -244.322 1454.77 1.72193 -244.326 1454.86 1.47843 -244.327 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00369713 0.740076 0.672513 0.0235786 0.779523 0.62593 0.0122551 0.259366 0.965701 0.0156369 0.273485 0.961749 0.00566453 0 0.999984 0.0156369 0.273485 0.961749 0.00410407 -0.000366438 0.999991 0.00460234 -0.000916525 0.999989 0.0122551 0.259366 0.965701 0.00566453 0 0.999984 0.0122551 0.259366 0.965701 0.00573325 -0.000321559 0.999983 0.00540536 -0.000714359 0.999985 0.00589335 -0.00195836 0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.90976 0.36097 0.90932 0.36097 0.91001 0.36065 0.90912 0.36064 0.90912 0.36064 0.90912 0.36064 0.9088 0.36064 0.90885 0.36064 0.91001 0.36065 0.90912 0.36064 0.91001 0.36065 0.91001 0.36065 0.91048 0.36066 0.91053 0.36066 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0291INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1454.76 1.72193 -245.585 1454.86 1.47843 -245.586 1454.76 1.72193 -245.585 1453.99 1.41593 -245.581 1453.99 1.90143 -245.581 1452.49 1.95843 -245.572 1453.56 2.15893 -245.295 1452.82 2.15893 -245.29 1453.99 1.41593 -245.581 1452.49 1.46443 -245.572 1452.49 1.95843 -245.572 1451.96 1.47843 -245.569 1452.03 1.87993 -245.57 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.00543613 0.000614987 -0.999985 -0.00585504 0.00166917 -0.999981 -0.00543613 0.000614987 -0.999985 -0.00583927 0.000176613 -0.999983 0.00503343 0.278904 -0.960306 0.00078226 0.253827 -0.967249 0.0159316 0.779729 -0.625915 -0.00388678 0.817135 -0.576433 -0.00583927 0.000176613 -0.999983 -0.00591577 0 -0.999982 0.00078226 0.253827 -0.967249 -0.00500826 -0.000733398 -0.999987 -0.00403774 -0.00180485 -0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91047 0.36209 0.91053 0.36209 0.91047 0.36209 0.91001 0.36208 0.91001 0.36208 0.90912 0.36207 0.90976 0.36176 0.90931 0.36175 0.91001 0.36208 0.90912 0.36207 0.90912 0.36207 0.9088 0.36207 0.90884 0.36207 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0290INFIELDCAR03_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1454.8 1.87993 -247.077 1454.78 1.87993 -245.819 1454.87 1.47843 -247.076 1454.85 1.47843 -245.818 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.985034 0.171645 0.0156755 0.985034 0.171644 0.0156756 0.985034 0.171644 0.0156756 0.985034 0.171644 0.0156757 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.9105 0.36378 0.91049 0.36235 0.91054 0.36378 0.91053 0.36235 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0290INFIELDCAR03_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1454.35 1.95843 -247.084 1454.33 1.95843 -245.825 1454.8 1.87993 -247.077 1454.78 1.87993 -245.819 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.171781 0.985131 0.00271488 0.171806 0.985127 0.00272467 0.171806 0.985127 0.00272467 0.171831 0.985123 0.00273447 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91023 0.36379 0.91022 0.36236 0.9105 0.36378 0.91049 0.36235 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0290INFIELDCAR03_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1454 2.15893 -246.805 1453.99 2.15893 -246.112 1454.35 1.95843 -247.084 1454.33 1.95843 -245.825 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.501427 0.86517 0.00724257 0.502352 0.864629 0.00769672 0.502352 0.864629 0.00769672 0.502862 0.86433 0.00794741 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91002 0.36347 0.91001 0.36269 0.91023 0.36379 0.91022 0.36236 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0290INFIELDCAR03_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1453.27 2.15893 -246.815 1453.26 2.15893 -246.123 1454 2.15893 -246.805 1453.99 2.15893 -246.112 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.90958 0.36348 0.90958 0.3627 0.91002 0.36347 0.91001 0.36269 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0290INFIELDCAR03_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1452.84 1.90143 -247.104 1452.82 1.90143 -245.845 1453.27 2.15893 -246.815 1453.26 2.15893 -246.123 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.509789 0.860261 -0.00810621 -0.509362 0.860517 -0.00783995 -0.509362 0.860517 -0.00783995 -0.508585 0.86098 -0.00735665 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.90933 0.36381 0.90931 0.36238 0.90958 0.36348 0.90958 0.3627 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0290INFIELDCAR03_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1452.06 1.72193 -247.114 1452.05 1.72193 -245.856 1452.84 1.90143 -247.104 1452.82 1.90143 -245.845 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224236 0.974533 -0.00178423 -0.225598 0.974217 -0.00269151 -0.225598 0.974217 -0.00269151 -0.226974 0.973894 -0.00360913 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.90886 0.36382 0.90885 0.36239 0.90933 0.36381 0.90931 0.36238 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0290INFIELDCAR03_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1451.97 1.47843 -247.116 1451.95 1.47843 -245.858 1452.06 1.72193 -247.114 1452.05 1.72193 -245.856 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.937879 0.346641 -0.0149251 -0.931559 0.363421 -0.0111184 -0.931559 0.363421 -0.0111184 -0.925018 0.379852 -0.00736029 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.90881 0.36383 0.90879 0.3624 0.90886 0.36382 0.90885 0.36239 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0290INFIELDCAR03_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1451.95 1.47843 -245.858 1451.97 1.47843 -247.116 1452.82 1.41593 -245.845 1452.84 1.41593 -247.104 1454.33 1.46443 -245.825 1454.35 1.46443 -247.084 1454.85 1.47843 -245.818 1454.87 1.47843 -247.076 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716378 -0.99743 -0.00114002 -0.0716385 -0.99743 -0.00113958 -0.0235166 -0.999723 -0.00037418 0.00886683 -0.999961 0.000139786 0.0313358 -0.999509 0.000496566 0.0299828 -0.99955 0.000474458 0.0269092 -0.999638 0.000426755 0.0269056 -0.999638 0.000428171 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.90879 0.3624 0.90881 0.36383 0.90931 0.36238 0.90933 0.36381 0.91022 0.36236 0.91023 0.36379 0.91053 0.36235 0.91054 0.36378 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0290INFIELDCAR03_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1453.27 2.15893 -246.815 1454 2.15893 -246.805 1452.84 1.90143 -247.104 1454.35 1.95843 -247.084 1454.35 1.46443 -247.084 1454.35 1.95843 -247.084 1454.87 1.47843 -247.076 1454.8 1.87993 -247.077 1452.84 1.90143 -247.104 1454.35 1.46443 -247.084 1452.84 1.90143 -247.104 1452.84 1.41593 -247.104 1452.06 1.72193 -247.114 1451.97 1.47843 -247.116 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00921189 0.739749 -0.67282 -0.0114354 0.779188 -0.626687 0.00616991 0.258941 -0.965873 0.00299059 0.274436 -0.961601 0.0135623 0 -0.999908 0.00299059 0.274436 -0.961601 0.0154497 8.22891e-05 -0.999881 0.015561 0.000202937 -0.999879 0.00616991 0.258941 -0.965873 0.0135623 0 -0.999908 0.00616991 0.258941 -0.965873 0.0132505 0.00050547 -0.999912 0.013254 0.00112699 -0.999912 0.0140237 0.00308953 -0.999897 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.90958 0.36348 0.91002 0.36347 0.90933 0.36381 0.91023 0.36379 0.91023 0.36379 0.91023 0.36379 0.91054 0.36378 0.9105 0.36378 0.90933 0.36381 0.91023 0.36379 0.90933 0.36381 0.90933 0.36381 0.90886 0.36382 0.90881 0.36383 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0290INFIELDCAR03_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1452.05 1.72193 -245.856 1451.95 1.47843 -245.858 1452.05 1.72193 -245.856 1452.82 1.41593 -245.845 1452.82 1.90143 -245.845 1454.33 1.95843 -245.825 1453.26 2.15893 -246.123 1453.99 2.15893 -246.112 1452.82 1.41593 -245.845 1454.33 1.46443 -245.825 1454.33 1.95843 -245.825 1454.85 1.47843 -245.818 1454.78 1.87993 -245.819 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.0145808 -0.000742066 0.999893 -0.0150861 -0.00201407 0.999884 -0.0145808 -0.000742066 0.999893 -0.0136207 -0.000212102 0.999907 -0.0235196 0.279695 0.959801 -0.0194036 0.253402 0.967166 -0.0284886 0.778963 0.626422 -0.00873559 0.814836 0.579626 -0.0136207 -0.000212102 0.999907 -0.0132964 0 0.999912 -0.0194036 0.253402 0.967166 -0.0134152 5.96174e-05 0.99991 -0.0133345 0.00014703 0.999911 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.90885 0.36239 0.90879 0.3624 0.90885 0.36239 0.90931 0.36238 0.90931 0.36238 0.91022 0.36236 0.90958 0.3627 0.91001 0.36269 0.90931 0.36238 0.91022 0.36236 0.91022 0.36236 0.91053 0.36235 0.91049 0.36235 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0290INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1454.25 1.22493 -247.084 1454.1 1.22643 -247.086 1454.25 1.22493 -247.084 1453.99 1.34943 -247.088 1454.35 1.34543 -247.083 1453.99 1.45543 -247.088 1454.35 1.46443 -247.084 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0136921 -0.00363524 -0.9999 0.0132775 -0.00450105 -0.999902 0.0136921 -0.00363524 -0.9999 0.0137719 -0.00225121 -0.999903 0.0130147 -0.00400978 -0.999907 0.0125549 -0.0044077 -0.999911 0.0113551 -0.0083338 -0.999901 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91017 0.36379 0.91008 0.36379 0.91017 0.36379 0.91001 0.36379 0.91023 0.36379 0.91001 0.36379 0.91023 0.36379 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0290INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1454.08 1.22643 -245.827 1454.23 1.22493 -245.825 1453.97 1.34943 -245.828 1454.33 1.34543 -245.823 1453.97 1.45543 -245.828 1454.33 1.46643 -245.823 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0133724 -0.00389463 0.999903 -0.0137858 -0.00475786 0.999894 -0.01383 -0.00294616 0.9999 -0.0139215 -0.00178548 0.999901 -0.0139017 0 0.999903 -0.0139017 0 0.999903 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91007 0.36236 0.91016 0.36236 0.91 0.36236 0.91022 0.36236 0.91 0.36236 0.91022 0.36236 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0290INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1452.57 1.22293 -247.107 1452.42 1.22443 -247.109 1452.67 1.34343 -247.105 1452.32 1.34743 -247.11 1452.67 1.42843 -247.105 1452.32 1.45393 -247.11 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0133773 0.00548786 -0.999895 0.014021 0.00413541 -0.999893 0.0140981 0.00277793 -0.999897 0.0142714 0.00138338 -0.999897 0.0142556 0 -0.999898 0.0142556 0 -0.999898 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.90916 0.36382 0.90907 0.36382 0.90922 0.36381 0.90901 0.36382 0.90922 0.36381 0.90901 0.36382 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0290INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1452.41 1.22443 -245.851 1452.55 1.22293 -245.849 1452.41 1.22443 -245.851 1452.66 1.34343 -245.847 1452.3 1.34743 -245.853 1452.66 1.42843 -245.847 1452.3 1.45393 -245.853 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.016019 6.26564e-05 0.999872 -0.0143126 -0.00352292 0.999891 -0.016019 6.26564e-05 0.999872 -0.0162462 4.16971e-05 0.999868 -0.016692 0.000566004 0.99986 -0.0166982 0 0.999861 -0.0166982 0 0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.90907 0.36239 0.90915 0.36239 0.90907 0.36239 0.90922 0.36238 0.909 0.36239 0.90922 0.36238 0.909 0.36239 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0290INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1454.34 1.46643 -245.961 1454.33 1.46643 -245.823 1454.34 1.46643 -245.961 1454.33 1.34543 -245.823 1454.33 1.34543 -245.961 1454.33 1.34543 -245.823 1454.23 1.22493 -245.962 1454.23 1.22493 -245.825 1454.08 1.22643 -245.964 1454.08 1.22643 -245.827 1453.97 1.34943 -245.966 1453.97 1.34943 -245.828 1453.97 1.34943 -245.966 1453.97 1.45543 -245.828 1453.97 1.45543 -245.966 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.99849 -0.0413002 0.0362124 0.99738 0 0.0723442 0.99849 -0.0413002 0.0362124 0.917042 -0.398442 0.0166941 0.909891 -0.414848 0 0.917042 -0.398442 0.0166941 0.565231 -0.824933 0 0.281905 -0.959442 0 -0.293896 -0.955837 0 -0.556689 -0.830721 0 -0.901708 -0.432345 0 -0.901423 -0.43294 0 -0.901708 -0.432345 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91022 0.36251 0.91022 0.36236 0.91022 0.36251 0.91022 0.36236 0.91022 0.36251 0.91022 0.36236 0.91016 0.36252 0.91016 0.36236 0.91007 0.36252 0.91007 0.36236 0.91 0.36252 0.91 0.36236 0.91 0.36252 0.91 0.36236 0.91 0.36252 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0290INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1454.33 1.46643 -245.823 1454.23 1.22493 -245.825 1454.33 1.34543 -245.823 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0201179 0 0.999798 -0.0201179 0 0.999798 -0.0201179 0 0.999798 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91022 0.36236 0.91016 0.36236 0.91022 0.36236 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0290INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1452.66 1.42843 -245.985 1452.66 1.42843 -245.847 1452.66 1.42843 -245.985 1452.66 1.34343 -245.847 1452.66 1.34343 -245.985 1452.66 1.34343 -245.847 1452.55 1.22293 -245.986 1452.55 1.22293 -245.849 1452.41 1.22443 -245.988 1452.41 1.22443 -245.851 1452.31 1.34743 -245.99 1452.3 1.34743 -245.853 1452.31 1.34743 -245.99 1452.3 1.45393 -245.853 1452.31 1.45393 -245.99 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881958 -0.471328 0 0.881666 -0.471875 0 0.881958 -0.471328 0 0.554463 -0.832209 0 0.288464 -0.957491 0 -0.314725 -0.949183 0 -0.5771 -0.816404 -0.0209547 -0.908188 -0.415734 -0.0485751 -0.899615 -0.431708 -0.0657326 -0.908188 -0.415734 -0.0485751 -0.997341 0 -0.0728732 -0.997341 0 -0.0728732 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90922 0.36254 0.90922 0.36238 0.90922 0.36254 0.90922 0.36238 0.90922 0.36254 0.90922 0.36238 0.90915 0.36254 0.90915 0.36239 0.90907 0.36254 0.90907 0.36239 0.90901 0.36255 0.909 0.36239 0.90901 0.36255 0.909 0.36239 0.90901 0.36255 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0290INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1454.35 1.46643 -247.083 1454.35 1.46643 -246.943 1454.35 1.46643 -247.083 1454.35 1.34543 -246.943 1454.35 1.34543 -247.083 1454.35 1.34543 -246.943 1454.25 1.22493 -247.084 1454.24 1.22493 -246.945 1454.1 1.22643 -247.086 1454.1 1.22643 -246.947 1453.99 1.34943 -247.088 1453.99 1.34943 -246.949 1453.99 1.34943 -247.088 1453.99 1.45543 -246.949 1453.99 1.45543 -247.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.917163 -0.398176 0.0163894 0.923957 -0.382497 0 0.917163 -0.398176 0.0163894 0.554126 -0.832199 0.0197562 0.28158 -0.959318 0.0205373 -0.300332 -0.953835 -0.000257488 -0.566553 -0.824026 0 -0.901427 -0.432931 0 -0.901423 -0.43294 0 -0.901427 -0.432931 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91023 0.36379 0.91023 0.36363 0.91023 0.36379 0.91023 0.36363 0.91023 0.36379 0.91023 0.36363 0.91017 0.36379 0.91016 0.36363 0.91008 0.36379 0.91008 0.36363 0.91001 0.36379 0.91001 0.36364 0.91001 0.36379 0.91001 0.36364 0.91001 0.36379 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0290INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1454.35 1.46643 -246.943 1454.24 1.22493 -246.945 1454.35 1.34543 -246.943 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0181713 0 0.999835 -0.0181713 0 0.999835 -0.0181713 0 0.999835 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91023 0.36363 0.91016 0.36363 0.91023 0.36363 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0290INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1452.67 1.42843 -247.105 1452.67 1.42843 -246.969 1452.67 1.42843 -247.105 1452.67 1.34343 -246.969 1452.67 1.34343 -247.105 1452.67 1.34343 -246.969 1452.57 1.22293 -247.107 1452.57 1.22293 -246.97 1452.42 1.22443 -247.109 1452.42 1.22443 -246.972 1452.32 1.34743 -247.11 1452.32 1.34743 -246.974 1452.32 1.34743 -247.11 1452.32 1.45393 -246.974 1452.32 1.45393 -247.11 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.898968 -0.438015 0 0.899231 -0.437475 0 0.898968 -0.438015 0 0.564136 -0.825682 0 0.281826 -0.959466 0 -0.30043 -0.953804 0 -0.576797 -0.816888 0 -0.916537 -0.39995 0 -0.916788 -0.399374 0 -0.916537 -0.39995 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90922 0.36381 0.90922 0.36366 0.90922 0.36381 0.90922 0.36366 0.90922 0.36381 0.90922 0.36366 0.90916 0.36382 0.90916 0.36366 0.90907 0.36382 0.90907 0.36366 0.90901 0.36382 0.90901 0.36366 0.90901 0.36382 0.90901 0.36366 0.90901 0.36382 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0289INFIELDCAR03_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.72 1.87993 -242.933 1448.74 1.87993 -244.192 1448.65 1.47843 -242.934 1448.67 1.47843 -244.193 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.984985 0.171935 -0.0155669 -0.98501 0.17179 -0.015615 -0.98501 0.17179 -0.015615 -0.985034 0.171645 -0.0156631 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.90686 0.35908 0.90687 0.36051 0.90682 0.35908 0.90683 0.36051 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0289INFIELDCAR03_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1449.17 1.95843 -242.926 1449.19 1.95843 -244.185 1448.72 1.87993 -242.933 1448.74 1.87993 -244.192 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.171826 0.985124 -0.00273222 -0.171803 0.985128 -0.00272353 -0.171803 0.985128 -0.00272353 -0.171781 0.985132 -0.00271485 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.90713 0.35907 0.90714 0.3605 0.90686 0.35908 0.90687 0.36051 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0289INFIELDCAR03_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1449.52 2.15893 -243.204 1449.53 2.15893 -243.896 1449.17 1.95843 -242.926 1449.19 1.95843 -244.185 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.501418 0.865175 -0.00725298 -0.502393 0.864605 -0.00773269 -0.502393 0.864605 -0.00773269 -0.50293 0.86429 -0.00799714 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.90734 0.35938 0.90735 0.36017 0.90713 0.35907 0.90714 0.3605 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0289INFIELDCAR03_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1450.24 2.15893 -243.193 1450.25 2.15893 -243.884 1449.52 2.15893 -243.204 1449.53 2.15893 -243.896 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.90777 0.35937 0.90778 0.36016 0.90734 0.35938 0.90735 0.36017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0289INFIELDCAR03_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1450.68 1.90143 -242.902 1450.69 1.90143 -244.16 1450.24 2.15893 -243.193 1450.25 2.15893 -243.884 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.503059 0.864243 0.0040028 0.504963 0.863125 0.00518686 0.504963 0.863125 0.00518686 0.508459 0.861054 0.00736558 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.90803 0.35904 0.90804 0.36047 0.90777 0.35937 0.90778 0.36016 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0289INFIELDCAR03_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1451.45 1.72193 -242.889 1451.47 1.72193 -244.147 1450.68 1.90143 -242.902 1450.69 1.90143 -244.16 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.226965 0.973896 0.00361188 0.225589 0.974219 0.00269249 0.225589 0.974219 0.00269249 0.22423 0.974535 0.00178418 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.90849 0.35903 0.90851 0.36045 0.90803 0.35904 0.90804 0.36047 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0289INFIELDCAR03_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1451.55 1.47843 -242.887 1451.57 1.47843 -244.146 1451.45 1.72193 -242.889 1451.47 1.72193 -244.147 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.924922 0.379873 0.0147073 0.924932 0.379847 0.0147133 0.924932 0.379847 0.0147133 0.924943 0.379821 0.0147194 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.90855 0.35902 0.90857 0.36045 0.90849 0.35903 0.90851 0.36045 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0289INFIELDCAR03_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1451.57 1.47843 -244.146 1451.55 1.47843 -242.887 1450.69 1.41593 -244.16 1450.68 1.41593 -242.902 1449.19 1.46443 -244.185 1449.17 1.46443 -242.926 1448.67 1.47843 -244.193 1448.65 1.47843 -242.934 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.070826 -0.997488 0.00112621 0.071233 -0.997459 0.000849853 0.0235383 -0.999723 0.000340086 -0.00889705 -0.99996 -0.000170121 -0.0314224 -0.999506 -0.000390628 -0.0299784 -0.99955 -0.000476689 -0.0269056 -0.999638 -0.000427829 -0.0269056 -0.999638 -0.000427829 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.90857 0.36045 0.90855 0.35902 0.90804 0.36047 0.90803 0.35904 0.90714 0.3605 0.90713 0.35907 0.90683 0.36051 0.90682 0.35908 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0289INFIELDCAR03_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1450.24 2.15893 -243.193 1449.52 2.15893 -243.204 1450.68 1.90143 -242.902 1449.17 1.95843 -242.926 1449.17 1.46443 -242.926 1449.17 1.95843 -242.926 1448.65 1.47843 -242.934 1448.72 1.87993 -242.933 1450.68 1.90143 -242.902 1449.17 1.46443 -242.926 1450.68 1.90143 -242.902 1450.68 1.41593 -242.902 1451.45 1.72193 -242.889 1451.55 1.47843 -242.887 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0102579 0.74111 0.671305 0.010104 0.779737 0.626026 -0.00884501 0.258895 0.965865 -0.00480587 0.274392 0.961606 -0.0158164 0 0.999875 -0.00480587 0.274392 0.961606 -0.0154518 8.4559e-05 0.999881 -0.0155662 0.000208577 0.999879 -0.00884501 0.258895 0.965865 -0.0158164 0 0.999875 -0.00884501 0.258895 0.965865 -0.0164063 0.000180695 0.999865 -0.0170416 0.00040448 0.999855 -0.017317 0.00109782 0.999849 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.90777 0.35937 0.90734 0.35938 0.90803 0.35904 0.90713 0.35907 0.90713 0.35907 0.90713 0.35907 0.90682 0.35908 0.90686 0.35908 0.90803 0.35904 0.90713 0.35907 0.90803 0.35904 0.90803 0.35904 0.90849 0.35903 0.90855 0.35902 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0289INFIELDCAR03_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1451.47 1.72193 -244.147 1451.57 1.47843 -244.146 1451.47 1.72193 -244.147 1450.69 1.41593 -244.16 1450.69 1.90143 -244.16 1449.19 1.95843 -244.185 1450.25 2.15893 -243.884 1449.53 2.15893 -243.896 1450.69 1.41593 -244.16 1449.19 1.46443 -244.185 1449.19 1.95843 -244.185 1448.67 1.47843 -244.193 1448.74 1.87993 -244.192 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.0163201 0.000877807 -0.999866 0.0157288 0.00238524 -0.999873 0.0163201 0.000877807 -0.999866 0.016569 0.000254297 -0.999863 0.0265711 0.277975 -0.960221 0.0224058 0.252765 -0.967268 0.0304454 0.779101 -0.626158 0.00963435 0.816249 -0.577621 0.016569 0.000254297 -0.999863 0.0163367 0 -0.999867 0.0224058 0.252765 -0.967268 0.0154497 -8.22891e-05 -0.999881 0.015561 -0.000202937 -0.999879 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.90851 0.36045 0.90857 0.36045 0.90851 0.36045 0.90804 0.36047 0.90804 0.36047 0.90714 0.3605 0.90778 0.36016 0.90735 0.36017 0.90804 0.36047 0.90714 0.3605 0.90714 0.3605 0.90683 0.36051 0.90687 0.36051 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0289INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1449.27 1.22493 -242.925 1449.42 1.22643 -242.923 1449.27 1.22493 -242.925 1449.53 1.34943 -242.921 1449.17 1.34543 -242.927 1449.53 1.45543 -242.921 1449.17 1.46443 -242.926 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0156824 0.000644669 0.999877 -0.0132788 -0.00437589 0.999902 -0.0156824 0.000644669 0.999877 -0.016053 0.000399222 0.999871 -0.0157925 -0.0018991 0.999874 -0.0153093 -0.00440753 0.999873 -0.0141095 -0.00833351 0.999866 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.90719 0.35907 0.90728 0.35906 0.90719 0.35907 0.90735 0.35906 0.90713 0.35907 0.90735 0.35906 0.90713 0.35907 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0289INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1449.44 1.22643 -244.182 1449.29 1.22493 -244.185 1449.55 1.34943 -244.181 1449.19 1.34543 -244.186 1449.55 1.45543 -244.181 1449.18 1.46643 -244.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0201297 -0.0098142 -0.999749 0.0157116 -0.000583215 -0.999876 0.0150225 -0.000361172 -0.999887 0.0137682 0.00152773 -0.999904 0.0137169 0.000604858 -0.999906 0.013559 0.00112167 -0.999907 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.90729 0.36049 0.9072 0.3605 0.90736 0.36049 0.90714 0.3605 0.90736 0.36049 0.90714 0.3605 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0289INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1450.95 1.22293 -242.899 1451.09 1.22443 -242.896 1450.84 1.34343 -242.9 1451.19 1.34743 -242.895 1450.84 1.42843 -242.9 1451.19 1.45393 -242.895 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0212358 -0.0110277 0.999714 -0.0163082 -0.000670395 0.999867 -0.01564 -0.000447405 0.999878 -0.0143146 0.0013486 0.999897 -0.0142992 0 0.999898 -0.0142992 0 0.999898 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.9082 0.35904 0.90828 0.35903 0.90813 0.35904 0.90834 0.35903 0.90813 0.35904 0.90834 0.35903 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0289INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1451.11 1.22443 -244.154 1450.97 1.22293 -244.156 1451.11 1.22443 -244.154 1450.86 1.34343 -244.158 1451.21 1.34743 -244.152 1450.86 1.42843 -244.158 1451.21 1.45393 -244.152 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0163082 0.000670395 -0.999867 0.0143248 -0.00349726 -0.999891 0.0163082 0.000670395 -0.999867 0.0165803 0.000447346 -0.999862 0.0171158 0.00090734 -0.999853 0.0171261 0 -0.999853 0.0171262 0 -0.999853 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.90829 0.36046 0.90821 0.36046 0.90829 0.36046 0.90814 0.36047 0.90835 0.36046 0.90814 0.36047 0.90835 0.36046 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0289INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1449.18 1.46643 -244.048 1449.18 1.46643 -244.186 1449.18 1.46643 -244.048 1449.19 1.34543 -244.186 1449.18 1.34543 -244.048 1449.19 1.34543 -244.186 1449.29 1.22493 -244.046 1449.29 1.22493 -244.185 1449.43 1.22643 -244.044 1449.44 1.22643 -244.182 1449.55 1.34943 -244.042 1449.55 1.34943 -244.181 1449.55 1.34943 -244.042 1449.55 1.45543 -244.181 1449.54 1.45543 -244.042 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.99849 -0.0413002 -0.0362124 -0.996596 -0.0824437 0 -0.99849 -0.0413002 -0.0362124 -0.909235 -0.41498 -0.0329154 -0.907883 -0.414019 -0.0658527 -0.909235 -0.41498 -0.0329154 -0.563948 -0.825556 -0.0205065 -0.28908 -0.957305 0.000265717 0.292791 -0.955946 0.0209827 0.545856 -0.837644 0.0198457 0.90117 -0.432246 0.0325119 0.901423 -0.43294 0 0.90117 -0.432246 0.0325119 0.998242 0.0471329 0.035945 0.993022 0.0937728 0.0715141 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90714 0.36034 0.90714 0.3605 0.90714 0.36034 0.90714 0.3605 0.90714 0.36034 0.90714 0.3605 0.9072 0.36034 0.9072 0.3605 0.90729 0.36034 0.90729 0.36049 0.90736 0.36034 0.90736 0.36049 0.90736 0.36034 0.90736 0.36049 0.90735 0.36034 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0289INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1449.18 1.46643 -244.186 1449.29 1.22493 -244.185 1449.19 1.34543 -244.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0110187 0.000911524 -0.999939 0.0110187 0.000911524 -0.999939 0.0110187 0.000911524 -0.999939 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90714 0.3605 0.9072 0.3605 0.90714 0.3605 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0289INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1450.86 1.42843 -244.021 1450.86 1.42843 -244.158 1450.86 1.42843 -244.021 1450.86 1.34343 -244.158 1450.86 1.34343 -244.021 1450.86 1.34343 -244.158 1450.96 1.22293 -244.019 1450.97 1.22293 -244.156 1451.11 1.22443 -244.017 1451.11 1.22443 -244.154 1451.21 1.34743 -244.015 1451.21 1.34743 -244.152 1451.21 1.34743 -244.015 1451.21 1.45393 -244.152 1451.21 1.45393 -244.015 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.890023 -0.455517 -0.0190665 -0.89902 -0.437907 0 -0.890023 -0.455517 -0.0190665 -0.55336 -0.8327 -0.0200897 -0.281643 -0.959293 -0.0208417 0.307413 -0.951576 0.000267377 0.588425 -0.808551 0 0.916609 -0.399784 0 0.916609 -0.399784 0 0.916609 -0.399784 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90814 0.36031 0.90814 0.36047 0.90814 0.36031 0.90814 0.36047 0.90814 0.36031 0.90814 0.36047 0.9082 0.36031 0.90821 0.36046 0.90829 0.36031 0.90829 0.36046 0.90835 0.3603 0.90835 0.36046 0.90835 0.3603 0.90835 0.36046 0.90835 0.3603 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0289INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1449.16 1.46643 -242.927 1449.17 1.46643 -243.066 1449.16 1.46643 -242.927 1449.17 1.34543 -243.066 1449.17 1.34543 -242.927 1449.17 1.34543 -243.066 1449.27 1.22493 -242.925 1449.27 1.22493 -243.064 1449.42 1.22643 -242.923 1449.42 1.22643 -243.061 1449.53 1.34943 -242.921 1449.53 1.34943 -243.059 1449.53 1.34943 -242.921 1449.53 1.45543 -243.059 1449.53 1.45543 -242.921 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.9985 -0.0413006 -0.0359504 -0.997417 0 -0.0718228 -0.9985 -0.0413006 -0.0359504 -0.916972 -0.398609 -0.0165417 -0.910064 -0.414467 0 -0.916972 -0.398609 -0.0165417 -0.564753 -0.82526 0 -0.282556 -0.959251 0 0.293044 -0.956099 0 0.556001 -0.831182 0 0.901423 -0.43294 0 0.901423 -0.43294 0 0.901423 -0.43294 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90712 0.35907 0.90713 0.35923 0.90712 0.35907 0.90713 0.35923 0.90713 0.35907 0.90713 0.35923 0.90719 0.35907 0.90719 0.35923 0.90728 0.35906 0.90728 0.35922 0.90735 0.35906 0.90735 0.35922 0.90735 0.35906 0.90735 0.35922 0.90735 0.35906 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0289INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1449.17 1.46643 -243.066 1449.27 1.22493 -243.064 1449.17 1.34543 -243.066 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0199899 0 -0.9998 0.0199899 0 -0.9998 0.0199899 0 -0.9998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90713 0.35923 0.90719 0.35923 0.90713 0.35923 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0289INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1450.84 1.42843 -242.9 1450.84 1.42843 -243.037 1450.84 1.42843 -242.9 1450.84 1.34343 -243.037 1450.84 1.34343 -242.9 1450.84 1.34343 -243.037 1450.95 1.22293 -242.899 1450.95 1.22293 -243.035 1451.09 1.22443 -242.896 1451.09 1.22443 -243.033 1451.19 1.34743 -242.895 1451.2 1.34743 -243.031 1451.19 1.34743 -242.895 1451.2 1.45393 -243.031 1451.19 1.45393 -242.895 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.88196 -0.471324 0 -0.881665 -0.471875 0 -0.88196 -0.471324 0 -0.554467 -0.832206 0 -0.287748 -0.957706 0 0.315459 -0.948939 0 0.576598 -0.816758 0.0210132 0.907943 -0.416241 0.0488222 0.899587 -0.431694 0.0662099 0.907943 -0.416241 0.0488222 0.997302 0 0.0734018 0.997302 0 0.0734018 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90813 0.35904 0.90813 0.35919 0.90813 0.35904 0.90813 0.35919 0.90813 0.35904 0.90813 0.35919 0.9082 0.35904 0.9082 0.35919 0.90828 0.35903 0.90828 0.35919 0.90834 0.35903 0.90834 0.35919 0.90834 0.35903 0.90834 0.35919 0.90834 0.35903 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0288INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1451.48 1.87993 -242.609 1451.48 1.87993 -241.351 1451.55 1.47843 -242.61 1451.56 1.47843 -241.351 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.985111 0.171918 0 0.982956 0.1838 -0.00390906 0.982956 0.1838 -0.00390906 0.980655 0.195589 -0.00779675 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.90851 0.35871 0.90851 0.35728 0.90855 0.35871 0.90856 0.35728 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0288INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1451.02 1.95843 -242.608 1451.03 1.95843 -241.349 1451.48 1.87993 -242.609 1451.48 1.87993 -241.351 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.168231 0.985747 -0.00133753 0.17003 0.985439 -0.000676181 0.17003 0.985439 -0.000676181 0.171867 0.98512 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.90824 0.35871 0.90824 0.35728 0.90851 0.35871 0.90851 0.35728 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0288INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1450.69 2.15893 -242.323 1450.69 2.15893 -241.632 1451.02 1.95843 -242.608 1451.03 1.95843 -241.349 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.519299 0.854593 0 0.51359 0.858032 -0.00263637 0.51359 0.858032 -0.00263637 0.510499 0.859869 -0.00405875 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.90804 0.35838 0.90804 0.3576 0.90824 0.35871 0.90824 0.35728 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0288INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1449.95 2.15893 -242.321 1449.95 2.15893 -241.629 1450.69 2.15893 -242.323 1450.69 2.15893 -241.632 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.9076 0.35838 0.9076 0.3576 0.90804 0.35838 0.90804 0.3576 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0288INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1449.52 1.90143 -242.603 1449.53 1.90143 -241.344 1449.95 2.15893 -242.321 1449.95 2.15893 -241.629 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.515688 0.856766 0.00410001 -0.518138 0.855293 0.00265834 -0.518138 0.855293 0.00265834 -0.522641 0.852553 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.90734 0.3587 0.90735 0.35727 0.9076 0.35838 0.9076 0.3576 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0288INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.74 1.72193 -242.601 1448.75 1.72193 -241.342 1449.52 1.90143 -242.603 1449.53 1.90143 -241.344 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224254 0.974529 0.00178296 -0.224254 0.974529 0.00178295 -0.224254 0.974529 0.00178295 -0.224254 0.974529 0.00178294 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.90687 0.3587 0.90688 0.35727 0.90734 0.3587 0.90735 0.35727 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0288INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.65 1.47843 -242.6 1448.65 1.47843 -241.341 1448.74 1.72193 -242.601 1448.75 1.72193 -241.342 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.938024 0.346571 0 -0.931636 0.363375 0.00370353 -0.931636 0.363375 0.00370353 -0.925029 0.379826 0.00735458 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.90682 0.3587 0.90682 0.35727 0.90687 0.3587 0.90688 0.35727 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0288INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1448.65 1.47843 -241.341 1448.65 1.47843 -242.6 1449.53 1.41593 -241.344 1449.52 1.41593 -242.603 1451.03 1.46443 -241.349 1451.02 1.46443 -242.608 1451.56 1.47843 -241.351 1451.55 1.47843 -242.61 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0708439 -0.997487 0 -0.0712461 -0.997459 0.000283223 -0.0235315 -0.999723 3.42382e-05 0.00891418 -0.99996 -7.08723e-05 0.0314281 -0.999506 -0.000249871 0.0298679 -0.999554 -0.000237466 0.0264035 -0.999651 -0.000209923 0.0264035 -0.999651 -0.000209923 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.90682 0.35727 0.90682 0.3587 0.90735 0.35727 0.90734 0.3587 0.90824 0.35728 0.90824 0.35871 0.90856 0.35728 0.90855 0.35871 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0288INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1449.95 2.15893 -242.321 1450.69 2.15893 -242.323 1449.52 1.90143 -242.603 1451.02 1.95843 -242.608 1451.02 1.46443 -242.608 1451.02 1.95843 -242.608 1451.55 1.47843 -242.61 1451.48 1.87993 -242.609 1449.52 1.90143 -242.603 1451.02 1.46443 -242.608 1449.52 1.90143 -242.603 1449.52 1.41593 -242.603 1448.74 1.72193 -242.601 1448.65 1.47843 -242.6 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00181732 0.73985 -0.67277 -0.0217912 0.779617 -0.625878 -0.00967356 0.260169 -0.965515 -0.0134683 0.273053 -0.961905 -0.00339369 0 -0.999994 -0.0134683 0.273053 -0.961905 -0.00297939 0.000874434 -0.999995 -0.00182216 0.00215228 -0.999996 -0.00967356 0.260169 -0.965515 -0.00339369 0 -0.999994 -0.00967356 0.260169 -0.965515 -0.00316686 -0.000447321 -0.999995 -0.00297199 -0.000993744 -0.999995 -0.00365084 -0.00272427 -0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.9076 0.35838 0.90804 0.35838 0.90734 0.3587 0.90824 0.35871 0.90824 0.35871 0.90824 0.35871 0.90855 0.35871 0.90851 0.35871 0.90734 0.3587 0.90824 0.35871 0.90734 0.3587 0.90734 0.3587 0.90687 0.3587 0.90682 0.3587 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0288INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1448.75 1.72193 -241.342 1448.65 1.47843 -241.341 1448.75 1.72193 -241.342 1449.53 1.41593 -241.344 1449.53 1.90143 -241.344 1451.03 1.95843 -241.349 1449.95 2.15893 -241.629 1450.69 2.15893 -241.632 1449.53 1.41593 -241.344 1451.03 1.46443 -241.349 1451.03 1.95843 -241.349 1451.56 1.47843 -241.351 1451.48 1.87993 -241.351 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00294602 0.000977428 0.999995 0.00360446 0.0026559 0.99999 0.00294602 0.000977428 0.999995 0.0032162 0.000283158 0.999995 -0.00756161 0.278095 0.960524 -0.0030737 0.254554 0.967054 -0.0176018 0.779543 0.626101 0.0023407 0.817294 0.576216 0.0032162 0.000283158 0.999995 0.00344255 0 0.999994 -0.0030737 0.254554 0.967054 0.00410359 0.000366955 0.999992 0.00460259 0.000917974 0.999989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.90688 0.35727 0.90682 0.35727 0.90688 0.35727 0.90735 0.35727 0.90735 0.35727 0.90824 0.35728 0.9076 0.3576 0.90804 0.3576 0.90735 0.35727 0.90824 0.35728 0.90824 0.35728 0.90856 0.35728 0.90851 0.35728 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0288INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1450.92 1.22493 -242.606 1450.77 1.22643 -242.606 1450.92 1.22493 -242.606 1450.67 1.34943 -242.606 1451.02 1.34543 -242.607 1450.67 1.45543 -242.606 1451.02 1.46443 -242.608 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00205963 -0.00413581 -0.999989 0 0 -1 -0.00205963 -0.00413581 -0.999989 -0.00236935 -0.00256979 -0.999994 -0.00380052 -0.00493644 -0.999981 -0.00426299 -0.00440801 -0.999981 -0.00549694 -0.00833421 -0.99995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.90818 0.35871 0.90809 0.35871 0.90818 0.35871 0.90803 0.35871 0.90824 0.35871 0.90803 0.35871 0.90824 0.35871 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0288INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1450.78 1.22643 -241.347 1450.92 1.22493 -241.347 1450.67 1.34943 -241.346 1451.03 1.34543 -241.347 1450.67 1.45543 -241.346 1451.03 1.46643 -241.347 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -8.72198e-05 -0.00814131 0.999967 0.00193882 -0.00407315 0.99999 0.00225336 -0.00250374 0.999994 0.0027455 -0.000868965 0.999996 0.00275516 0 0.999996 0.00275516 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.90809 0.35728 0.90818 0.35728 0.90803 0.35727 0.90824 0.35728 0.90803 0.35727 0.90824 0.35728 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0288INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1449.24 1.22293 -242.601 1449.09 1.22443 -242.601 1449.34 1.34343 -242.602 1448.99 1.34743 -242.6 1449.34 1.42843 -242.602 1448.99 1.45393 -242.6 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -8.29379e-05 -0.00828833 -0.999966 -0.00399846 -6.2664e-05 -0.999992 -0.00456025 -4.20889e-05 -0.99999 -0.00569413 0.00134129 -0.999983 -0.00570946 0 -0.999984 -0.00570946 0 -0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.90717 0.3587 0.90708 0.3587 0.90723 0.3587 0.90702 0.3587 0.90723 0.3587 0.90702 0.3587 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0288INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1449.1 1.22443 -241.343 1449.24 1.22293 -241.343 1449.1 1.22443 -241.343 1449.35 1.34343 -241.343 1449 1.34743 -241.342 1449.35 1.42843 -241.343 1449 1.45393 -241.342 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00197751 -0.00415444 0.999989 0 0 1 0.00197751 -0.00415444 0.999989 0.0022624 -0.00277255 0.999994 0.00280811 -0.00226096 0.999994 0.00283396 0 0.999996 0.00283396 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.90709 0.35727 0.90717 0.35727 0.90709 0.35727 0.90724 0.35727 0.90703 0.35727 0.90724 0.35727 0.90703 0.35727 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0288INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1451.03 1.46643 -241.485 1451.03 1.46643 -241.347 1451.03 1.46643 -241.485 1451.03 1.34543 -241.347 1451.02 1.34543 -241.485 1451.03 1.34543 -241.347 1450.92 1.22493 -241.485 1450.92 1.22493 -241.347 1450.77 1.22643 -241.485 1450.78 1.22643 -241.347 1450.67 1.34943 -241.484 1450.67 1.34943 -241.346 1450.67 1.34943 -241.484 1450.67 1.45543 -241.346 1450.67 1.45543 -241.484 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.99849 -0.0413002 -0.0362124 1 0 0 0.99849 -0.0413002 -0.0362124 0.909569 -0.414241 -0.0329875 0.908088 -0.413567 -0.0658675 0.909569 -0.414241 -0.0329875 0.553802 -0.832403 -0.0202106 0.281826 -0.959466 0.000260964 -0.307294 -0.95136 0.022024 -0.57719 -0.816338 0.0210599 -0.908835 -0.41678 0.0177039 -0.901423 -0.43294 0 -0.908835 -0.41678 0.0177039 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90824 0.35743 0.90824 0.35728 0.90824 0.35743 0.90824 0.35728 0.90824 0.35743 0.90824 0.35728 0.90818 0.35743 0.90818 0.35728 0.90809 0.35743 0.90809 0.35728 0.90803 0.35743 0.90803 0.35727 0.90803 0.35743 0.90803 0.35727 0.90803 0.35743 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0288INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1451.03 1.46643 -241.347 1450.92 1.22493 -241.347 1451.03 1.34543 -241.347 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90824 0.35728 0.90818 0.35728 0.90824 0.35728 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0288INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1449.35 1.42843 -241.48 1449.35 1.42843 -241.343 1449.35 1.42843 -241.48 1449.35 1.34343 -241.343 1449.35 1.34343 -241.48 1449.35 1.34343 -241.343 1449.24 1.22293 -241.48 1449.24 1.22293 -241.343 1449.1 1.22443 -241.479 1449.1 1.22443 -241.343 1448.99 1.34743 -241.479 1449 1.34743 -241.342 1448.99 1.34743 -241.479 1449 1.45393 -241.342 1449 1.45393 -241.479 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881666 -0.471875 0 0.881666 -0.471875 0 0.881666 -0.471875 0 0.553915 -0.832573 0 0.289188 -0.957272 0 -0.306706 -0.951804 0 -0.57778 -0.815921 0.0210572 -0.916518 -0.398585 0.0335489 -0.914632 -0.398724 0.0668299 -0.916518 -0.398585 0.0335489 -0.998233 0.0469112 0.0364692 -0.995612 0.093576 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90724 0.35743 0.90724 0.35727 0.90724 0.35743 0.90724 0.35727 0.90724 0.35743 0.90724 0.35727 0.90717 0.35743 0.90717 0.35727 0.90709 0.35743 0.90709 0.35727 0.90702 0.35743 0.90703 0.35727 0.90702 0.35743 0.90703 0.35727 0.90703 0.35743 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0288INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1451.02 1.46643 -242.607 1451.02 1.46643 -242.468 1451.02 1.46643 -242.607 1451.02 1.34543 -242.468 1451.02 1.34543 -242.607 1451.02 1.34543 -242.468 1450.92 1.22493 -242.606 1450.92 1.22493 -242.468 1450.77 1.22643 -242.606 1450.77 1.22643 -242.467 1450.67 1.34943 -242.606 1450.67 1.34943 -242.467 1450.67 1.34943 -242.606 1450.67 1.45543 -242.467 1450.67 1.45543 -242.606 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.924202 -0.381903 0 0.923957 -0.382497 0 0.924202 -0.381903 0 0.565362 -0.824843 0 0.281104 -0.959677 0 -0.30114 -0.95358 0 -0.577397 -0.816464 0 -0.916469 -0.400107 0 -0.916469 -0.400107 0 -0.916469 -0.400107 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90824 0.35871 0.90824 0.35855 0.90824 0.35871 0.90824 0.35855 0.90824 0.35871 0.90824 0.35855 0.90818 0.35871 0.90818 0.35855 0.90809 0.35871 0.90809 0.35855 0.90803 0.35871 0.90803 0.35855 0.90803 0.35871 0.90803 0.35855 0.90803 0.35871 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0288INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1451.02 1.46643 -242.468 1450.92 1.22493 -242.468 1451.02 1.34543 -242.468 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90824 0.35855 0.90818 0.35855 0.90824 0.35855 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0288INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1449.34 1.42843 -242.602 1449.34 1.42843 -242.464 1449.34 1.42843 -242.602 1449.34 1.34343 -242.464 1449.34 1.34343 -242.602 1449.34 1.34343 -242.464 1449.24 1.22293 -242.601 1449.24 1.22293 -242.464 1449.09 1.22443 -242.601 1449.09 1.22443 -242.463 1448.99 1.34743 -242.6 1448.99 1.34743 -242.463 1448.99 1.34743 -242.6 1448.99 1.45393 -242.463 1448.99 1.45393 -242.6 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899281 -0.437371 0 0.89902 -0.437907 0 0.899281 -0.437371 0 0.565231 -0.824933 0 0.281178 -0.959656 0 -0.301228 -0.953552 0 -0.576677 -0.816972 0 -0.916364 -0.400347 0 -0.916609 -0.399784 0 -0.916364 -0.400347 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90723 0.3587 0.90723 0.35854 0.90723 0.3587 0.90723 0.35854 0.90723 0.3587 0.90723 0.35854 0.90717 0.3587 0.90717 0.35854 0.90708 0.3587 0.90708 0.35854 0.90702 0.3587 0.90702 0.35854 0.90702 0.3587 0.90702 0.35854 0.90702 0.3587 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0287INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1451.49 1.87993 -247.161 1451.49 1.87993 -245.902 1451.56 1.47843 -247.161 1451.57 1.47843 -245.902 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.985111 0.171918 0 0.982957 0.183795 -0.00390752 0.982957 0.183795 -0.00390752 0.980655 0.195589 -0.00779675 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.90852 0.36388 0.90852 0.36245 0.90856 0.36388 0.90857 0.36245 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0287INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1451.03 1.95843 -247.159 1451.04 1.95843 -245.9 1451.49 1.87993 -247.161 1451.49 1.87993 -245.902 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.168228 0.985747 -0.00133751 0.170029 0.985439 -0.000675911 0.170029 0.985439 -0.000675911 0.171867 0.98512 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.90824 0.36387 0.90825 0.36244 0.90852 0.36388 0.90852 0.36245 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0287INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1450.7 2.15893 -246.874 1450.7 2.15893 -246.182 1451.03 1.95843 -247.159 1451.04 1.95843 -245.9 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.519299 0.854593 0 0.513587 0.858033 -0.00263499 0.513587 0.858033 -0.00263499 0.51049 0.859874 -0.00405867 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.90805 0.36355 0.90805 0.36276 0.90824 0.36387 0.90825 0.36244 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0287INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1449.96 2.15893 -246.872 1449.96 2.15893 -246.18 1450.7 2.15893 -246.874 1450.7 2.15893 -246.182 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.9076 0.36355 0.9076 0.36276 0.90805 0.36355 0.90805 0.36276 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0287INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1449.53 1.90143 -247.154 1449.54 1.90143 -245.895 1449.96 2.15893 -246.872 1449.96 2.15893 -246.18 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.515688 0.856766 0.00410001 -0.518138 0.855293 0.00265834 -0.518138 0.855293 0.00265834 -0.522641 0.852553 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.90735 0.36387 0.90735 0.36244 0.9076 0.36355 0.9076 0.36276 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0287INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.75 1.72193 -247.152 1448.76 1.72193 -245.893 1449.53 1.90143 -247.154 1449.54 1.90143 -245.895 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224254 0.974529 0.00178294 -0.224254 0.974529 0.00178294 -0.224254 0.974529 0.00178294 -0.224254 0.974529 0.00178294 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.90688 0.36387 0.90688 0.36244 0.90735 0.36387 0.90735 0.36244 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0287INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.66 1.47843 -247.151 1448.66 1.47843 -245.892 1448.75 1.72193 -247.152 1448.76 1.72193 -245.893 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.938024 0.346571 0 -0.931636 0.363375 0.00370351 -0.931636 0.363375 0.00370351 -0.925029 0.379826 0.00735449 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.90683 0.36386 0.90683 0.36244 0.90688 0.36387 0.90688 0.36244 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0287INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1448.66 1.47843 -245.892 1448.66 1.47843 -247.151 1449.54 1.41593 -245.895 1449.53 1.41593 -247.154 1451.04 1.46443 -245.9 1451.03 1.46443 -247.159 1451.57 1.47843 -245.902 1451.56 1.47843 -247.161 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0708439 -0.997487 0 -0.0712461 -0.997459 0.000283223 -0.0235315 -0.999723 3.42382e-05 0.00891418 -0.99996 -7.08723e-05 0.0314281 -0.999506 -0.000249871 0.0298679 -0.999554 -0.000237466 0.0264035 -0.999651 -0.000209923 0.0264035 -0.999651 -0.000209923 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.90683 0.36244 0.90683 0.36386 0.90735 0.36244 0.90735 0.36387 0.90825 0.36244 0.90824 0.36387 0.90857 0.36245 0.90856 0.36388 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0287INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1449.96 2.15893 -246.872 1450.7 2.15893 -246.874 1449.53 1.90143 -247.154 1451.03 1.95843 -247.159 1451.03 1.46443 -247.159 1451.03 1.95843 -247.159 1451.56 1.47843 -247.161 1451.49 1.87993 -247.161 1449.53 1.90143 -247.154 1451.03 1.46443 -247.159 1449.53 1.90143 -247.154 1449.53 1.41593 -247.154 1448.75 1.72193 -247.152 1448.66 1.47843 -247.151 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00181738 0.739832 -0.67279 -0.0217953 0.779609 -0.625888 -0.00967792 0.260163 -0.965516 -0.0137813 0.272737 -0.96199 -0.00340232 0 -0.999994 -0.0137813 0.272737 -0.96199 -0.00405888 -0.000317587 -0.999992 -0.00447917 -0.000781689 -0.99999 -0.00967792 0.260163 -0.965516 -0.00340232 0 -0.999994 -0.00967792 0.260163 -0.965516 -0.00316758 -0.000457344 -0.999995 -0.00296116 -0.00101601 -0.999995 -0.00365523 -0.00278531 -0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.9076 0.36355 0.90805 0.36355 0.90735 0.36387 0.90824 0.36387 0.90824 0.36387 0.90824 0.36387 0.90856 0.36388 0.90852 0.36388 0.90735 0.36387 0.90824 0.36387 0.90735 0.36387 0.90735 0.36387 0.90688 0.36387 0.90683 0.36386 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0287INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1448.76 1.72193 -245.893 1448.66 1.47843 -245.892 1448.76 1.72193 -245.893 1449.54 1.41593 -245.895 1449.54 1.90143 -245.895 1451.04 1.95843 -245.9 1449.96 2.15893 -246.18 1450.7 2.15893 -246.182 1449.54 1.41593 -245.895 1451.04 1.46443 -245.9 1451.04 1.95843 -245.9 1451.57 1.47843 -245.902 1451.49 1.87993 -245.902 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00294602 0.000977428 0.999995 0.00360446 0.0026559 0.99999 0.00294602 0.000977428 0.999995 0.00322343 0.000283158 0.999995 -0.00755475 0.278105 0.960521 -0.00314766 0.254153 0.967159 -0.0178638 0.779024 0.62674 0.00156189 0.815886 0.578211 0.00322343 0.000283158 0.999995 0.00345007 0 0.999994 -0.00314766 0.254153 0.967159 0.00410359 0.000366955 0.999992 0.00460259 0.000917974 0.999989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.90688 0.36244 0.90683 0.36244 0.90688 0.36244 0.90735 0.36244 0.90735 0.36244 0.90825 0.36244 0.9076 0.36276 0.90805 0.36276 0.90735 0.36244 0.90825 0.36244 0.90825 0.36244 0.90857 0.36245 0.90852 0.36245 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0287INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1450.93 1.22493 -247.158 1450.78 1.22643 -247.157 1450.93 1.22493 -247.158 1450.68 1.34943 -247.157 1451.03 1.34543 -247.158 1450.68 1.45543 -247.157 1451.03 1.46443 -247.159 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00402829 0 -0.999992 -0.00676752 -0.0055007 -0.999962 -0.00402829 0 -0.999992 -0.00359256 0 -0.999994 -0.00378119 -0.0020753 -0.999991 -0.0042843 -0.00447583 -0.999981 -0.00553723 -0.00846242 -0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.90818 0.36387 0.90809 0.36387 0.90818 0.36387 0.90803 0.36387 0.90824 0.36387 0.90803 0.36387 0.90824 0.36387 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0287INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1450.79 1.22643 -245.898 1450.93 1.22493 -245.898 1450.68 1.34943 -245.898 1451.04 1.34543 -245.899 1450.68 1.45543 -245.898 1451.04 1.46643 -245.899 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 1 0.00202843 0.00407315 0.99999 0.00230845 0.00250374 0.999994 0.0027771 0.00197518 0.999994 0.00275516 0 0.999996 0.00275516 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.9081 0.36244 0.90818 0.36244 0.90803 0.36244 0.90825 0.36244 0.90803 0.36244 0.90825 0.36244 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0287INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1449.25 1.22293 -247.152 1449.1 1.22443 -247.152 1449.35 1.34343 -247.153 1449 1.34743 -247.152 1449.35 1.42843 -247.153 1449 1.45393 -247.152 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -8.16162e-05 -0.0081629 -0.999967 -0.00202843 -0.00407315 -0.99999 -0.00229286 -0.0027361 -0.999994 -0.00284429 -0.000904165 -0.999995 -0.00283396 0 -0.999996 -0.00283396 0 -0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.90718 0.36387 0.90709 0.36387 0.90724 0.36387 0.90703 0.36387 0.90724 0.36387 0.90703 0.36387 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0287INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1449.11 1.22443 -245.894 1449.25 1.22293 -245.894 1449.11 1.22443 -245.894 1449.36 1.34343 -245.895 1449.01 1.34743 -245.893 1449.36 1.42843 -245.895 1449.01 1.45393 -245.893 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00407685 -0.000230255 0.999992 8.73226e-05 0.00815091 0.999967 0.00407685 -0.000230255 0.999992 0.00462058 -0.000153664 0.999989 0.00569554 -0.00139157 0.999983 0.00571145 0 0.999984 0.00571145 0 0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.90709 0.36244 0.90718 0.36244 0.90709 0.36244 0.90724 0.36244 0.90703 0.36244 0.90724 0.36244 0.90703 0.36244 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0287INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1451.04 1.46643 -246.037 1451.04 1.46643 -245.899 1451.04 1.46643 -246.037 1451.04 1.34543 -245.899 1451.03 1.34543 -246.037 1451.04 1.34543 -245.899 1450.93 1.22493 -246.037 1450.93 1.22493 -245.898 1450.79 1.22643 -246.037 1450.79 1.22643 -245.898 1450.68 1.34943 -246.036 1450.68 1.34943 -245.898 1450.68 1.34943 -246.036 1450.68 1.45543 -245.898 1450.68 1.45543 -246.036 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.99849 -0.0413002 -0.0362124 1 0 0 0.99849 -0.0413002 -0.0362124 0.90929 -0.414859 -0.0329183 0.908088 -0.413567 -0.0658675 0.90929 -0.414859 -0.0329183 0.564036 -0.825496 -0.0205108 0.288464 -0.957491 0 -0.30742 -0.951574 0 -0.566018 -0.824393 0 -0.901142 -0.433524 0 -0.901423 -0.43294 0 -0.901142 -0.433524 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90825 0.3626 0.90825 0.36244 0.90825 0.3626 0.90825 0.36244 0.90824 0.3626 0.90825 0.36244 0.90818 0.3626 0.90818 0.36244 0.9081 0.3626 0.9081 0.36244 0.90803 0.3626 0.90803 0.36244 0.90803 0.3626 0.90803 0.36244 0.90803 0.3626 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0287INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1451.04 1.46643 -245.899 1450.93 1.22493 -245.898 1451.04 1.34543 -245.899 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.00901739 0 0.999959 0.00901739 0 0.999959 0.00901739 0 0.999959 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90825 0.36244 0.90818 0.36244 0.90825 0.36244 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0287INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1449.36 1.42843 -246.032 1449.36 1.42843 -245.895 1449.36 1.42843 -246.032 1449.36 1.34343 -245.895 1449.36 1.34343 -246.032 1449.36 1.34343 -245.895 1449.25 1.22293 -246.032 1449.25 1.22293 -245.894 1449.11 1.22443 -246.031 1449.11 1.22443 -245.894 1449.01 1.34743 -246.031 1449.01 1.34743 -245.893 1449.01 1.34743 -246.031 1449.01 1.45393 -245.893 1449.01 1.45393 -246.031 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881372 -0.472423 0 0.881665 -0.471875 0 0.881372 -0.472423 0 0.553368 -0.832937 0 0.289172 -0.957277 0 -0.313995 -0.949425 0 -0.589136 -0.808034 0 -0.917036 -0.398805 0 -0.916788 -0.399374 0 -0.917036 -0.398805 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90724 0.36259 0.90724 0.36244 0.90724 0.36259 0.90724 0.36244 0.90724 0.36259 0.90724 0.36244 0.90718 0.36259 0.90718 0.36244 0.90709 0.36259 0.90709 0.36244 0.90703 0.36259 0.90703 0.36244 0.90703 0.36259 0.90703 0.36244 0.90703 0.36259 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0287INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1451.03 1.46643 -247.158 1451.03 1.46643 -247.02 1451.03 1.46643 -247.158 1451.03 1.34543 -247.02 1451.03 1.34543 -247.158 1451.03 1.34543 -247.02 1450.93 1.22493 -247.158 1450.93 1.22493 -247.02 1450.78 1.22643 -247.157 1450.78 1.22643 -247.02 1450.68 1.34943 -247.157 1450.68 1.34943 -247.019 1450.68 1.34943 -247.157 1450.68 1.45543 -247.019 1450.68 1.45543 -247.157 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.564753 -0.82526 0 0.282562 -0.959249 0 -0.299702 -0.954033 0 -0.577984 -0.816048 0 -0.916713 -0.399547 0 -0.916469 -0.400107 0 -0.916713 -0.399547 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90824 0.36387 0.90824 0.36372 0.90824 0.36387 0.90824 0.36372 0.90824 0.36387 0.90824 0.36372 0.90818 0.36387 0.90818 0.36372 0.90809 0.36387 0.90809 0.36372 0.90803 0.36387 0.90803 0.36372 0.90803 0.36387 0.90803 0.36372 0.90803 0.36387 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0287INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1451.03 1.46643 -247.02 1450.93 1.22493 -247.02 1451.03 1.34543 -247.02 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90824 0.36372 0.90818 0.36372 0.90824 0.36372 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0287INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1449.35 1.42843 -247.153 1449.35 1.42843 -247.015 1449.35 1.42843 -247.153 1449.35 1.34343 -247.015 1449.35 1.34343 -247.153 1449.35 1.34343 -247.015 1449.25 1.22293 -247.152 1449.25 1.22293 -247.015 1449.1 1.22443 -247.152 1449.1 1.22443 -247.014 1449 1.34743 -247.152 1449 1.34743 -247.014 1449 1.34743 -247.152 1449 1.45393 -247.014 1449 1.45393 -247.152 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899487 -0.436948 0 0.899231 -0.437475 0 0.899487 -0.436948 0 0.565357 -0.824847 0 0.281099 -0.959679 0 -0.301145 -0.953578 0 -0.577396 -0.816464 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90724 0.36387 0.90724 0.36371 0.90724 0.36387 0.90724 0.36371 0.90724 0.36387 0.90724 0.36371 0.90718 0.36387 0.90718 0.36371 0.90709 0.36387 0.90709 0.36371 0.90703 0.36387 0.90703 0.36371 0.90703 0.36387 0.90703 0.36371 0.90703 0.36387 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0286INFIELDCAR01_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1447.52 1.22493 -239.17 1447.37 1.22643 -239.17 1447.52 1.22493 -239.17 1447.27 1.34943 -239.17 1447.62 1.34543 -239.171 1447.27 1.45543 -239.17 1447.62 1.46443 -239.172 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00205963 -0.00413581 -0.999989 0 0 -1 -0.00205963 -0.00413581 -0.999989 -0.00236935 -0.00256979 -0.999994 -0.00381436 -0.00498046 -0.99998 -0.0042843 -0.00447583 -0.999981 -0.00553723 -0.00846242 -0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.90614 0.3548 0.90605 0.3548 0.90614 0.3548 0.90599 0.3548 0.9062 0.35481 0.90599 0.3548 0.9062 0.35481 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0286INFIELDCAR01_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1447.38 1.22643 -237.91 1447.52 1.22493 -237.911 1447.28 1.34943 -237.91 1447.64 1.34543 -237.911 1447.28 1.45543 -237.91 1447.64 1.46643 -237.911 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00725554 0.00589737 0.999956 0.00402465 -0.000330889 0.999992 0.0035521 -0.000203466 0.999994 0.00278685 -0.000962327 0.999996 0.00279755 0 0.999996 0.00279755 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.90606 0.35337 0.90614 0.35337 0.906 0.35337 0.90621 0.35337 0.906 0.35337 0.90621 0.35337 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0286INFIELDCAR01_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1445.85 1.22293 -239.164 1445.7 1.22443 -239.163 1445.96 1.34343 -239.164 1445.59 1.34743 -239.163 1445.96 1.42843 -239.164 1445.6 1.45393 -239.163 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00655624 0.0059908 -0.999961 -0.0038154 1.91272e-06 -0.999993 -0.00343873 1.27783e-06 -0.999994 -0.00270952 -0.000862373 -0.999996 -0.00271127 0.000139991 -0.999996 -0.00273624 0.000254038 -0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.90514 0.3548 0.90505 0.3548 0.90521 0.3548 0.90499 0.3548 0.90521 0.3548 0.90499 0.3548 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0286INFIELDCAR01_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1447.64 1.46643 -238.049 1447.64 1.46643 -237.911 1447.64 1.46643 -238.049 1447.64 1.34543 -237.911 1447.64 1.34543 -238.049 1447.64 1.34543 -237.911 1447.52 1.22493 -238.049 1447.52 1.22493 -237.911 1447.38 1.22643 -238.048 1447.38 1.22643 -237.91 1447.28 1.34943 -238.048 1447.28 1.34943 -237.91 1447.28 1.34943 -238.048 1447.28 1.45543 -237.91 1447.28 1.45543 -238.048 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.895544 -0.444973 0 0.895544 -0.444973 0 0.895544 -0.444973 0 0.533192 -0.845994 0 0.281826 -0.959466 0 -0.314725 -0.949183 0 -0.588564 -0.808451 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90621 0.35353 0.90621 0.35337 0.90621 0.35353 0.90621 0.35337 0.90621 0.35353 0.90621 0.35337 0.90614 0.35353 0.90614 0.35337 0.90606 0.35353 0.90606 0.35337 0.906 0.35353 0.906 0.35337 0.906 0.35353 0.906 0.35337 0.906 0.35353 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0286INFIELDCAR01_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1447.64 1.46643 -237.911 1447.52 1.22493 -237.911 1447.64 1.34543 -237.911 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90621 0.35337 0.90614 0.35337 0.90621 0.35337 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0286INFIELDCAR01_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1447.64 1.46643 -239.171 1447.64 1.46643 -239.031 1447.64 1.46643 -239.171 1447.62 1.34543 -239.031 1447.62 1.34543 -239.171 1447.62 1.34543 -239.031 1447.52 1.22493 -239.17 1447.52 1.22493 -239.031 1447.37 1.22643 -239.17 1447.37 1.22643 -239.031 1447.27 1.34943 -239.17 1447.27 1.34943 -239.031 1447.27 1.34943 -239.17 1447.27 1.45543 -239.031 1447.27 1.45543 -239.17 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.986588 -0.163232 0 0.986588 -0.163232 0 0.986588 -0.163232 0 0.895758 -0.444543 0 0.895544 -0.444973 0 0.895758 -0.444543 0 0.565357 -0.824846 0 0.281826 -0.959466 0 -0.30043 -0.953804 0 -0.577397 -0.816464 0 -0.916469 -0.400107 0 -0.916469 -0.400107 0 -0.916469 -0.400107 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90621 0.35481 0.90621 0.35465 0.90621 0.35481 0.9062 0.35465 0.9062 0.35481 0.9062 0.35465 0.90614 0.3548 0.90614 0.35465 0.90605 0.3548 0.90605 0.35465 0.90599 0.3548 0.90599 0.35465 0.90599 0.3548 0.90599 0.35465 0.90599 0.3548 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0286INFIELDCAR01_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1447.64 1.46643 -239.031 1447.52 1.22493 -239.031 1447.62 1.34543 -239.031 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90621 0.35465 0.90614 0.35465 0.9062 0.35465 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0286INFIELDCAR01_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1445.96 1.42843 -239.164 1445.96 1.42843 -239.028 1445.96 1.42843 -239.164 1445.96 1.34343 -239.028 1445.96 1.34343 -239.164 1445.96 1.34343 -239.028 1445.85 1.22293 -239.164 1445.85 1.22293 -239.028 1445.7 1.22443 -239.163 1445.7 1.22443 -239.027 1445.59 1.34743 -239.163 1445.59 1.34743 -239.027 1445.59 1.34743 -239.163 1445.6 1.45393 -239.027 1445.6 1.45393 -239.163 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881448 -0.472282 0 0.881448 -0.472282 0 0.881448 -0.472282 0 0.543271 -0.839557 0 0.27555 -0.961287 0 -0.293896 -0.955837 0 -0.556127 -0.831097 0 -0.916609 -0.399784 0 -0.916609 -0.399784 0 -0.916609 -0.399784 0 -0.995718 0.0924446 0 -0.995718 0.0924446 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90521 0.3548 0.90521 0.35464 0.90521 0.3548 0.90521 0.35464 0.90521 0.3548 0.90521 0.35464 0.90514 0.3548 0.90514 0.35464 0.90505 0.3548 0.90505 0.35464 0.90499 0.3548 0.90499 0.35464 0.90499 0.3548 0.90499 0.35464 0.90499 0.3548 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0286INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.08 1.87993 -239.173 1448.08 1.87993 -237.914 1448.15 1.47843 -239.173 1448.16 1.47843 -237.914 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.985162 0.171627 0 0.983011 0.183506 -0.00390774 0.983011 0.183506 -0.00390774 0.980712 0.195302 -0.0077972 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.90648 0.35481 0.90648 0.35338 0.90652 0.35481 0.90653 0.35338 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0286INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1447.62 1.95843 -239.172 1447.64 1.95843 -237.913 1448.08 1.87993 -239.173 1448.08 1.87993 -237.914 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.168185 0.985752 -0.00267432 0.171819 0.985128 -0.00136606 0.171819 0.985128 -0.00136606 0.175611 0.98446 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.9062 0.35481 0.90621 0.35338 0.90648 0.35481 0.90648 0.35338 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0286INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1447.29 2.15893 -238.887 1447.29 2.15893 -238.195 1447.62 1.95843 -239.172 1447.64 1.95843 -237.913 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.519299 0.854593 0 0.507975 0.861356 -0.00521241 0.507975 0.861356 -0.00521241 0.501917 0.864879 -0.00798104 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.90601 0.35448 0.90601 0.3537 0.9062 0.35481 0.90621 0.35338 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0286INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1446.55 2.15893 -238.885 1446.55 2.15893 -238.193 1447.29 2.15893 -238.887 1447.29 2.15893 -238.195 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.90556 0.35448 0.90556 0.3537 0.90601 0.35448 0.90601 0.3537 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0286INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1446.12 1.90143 -239.166 1446.13 1.90143 -237.908 1446.55 2.15893 -238.885 1446.55 2.15893 -238.193 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.515683 0.85677 0.00410324 -0.518136 0.855294 0.00265971 -0.518136 0.855294 0.00265971 -0.522641 0.852553 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.90531 0.3548 0.90531 0.35337 0.90556 0.35448 0.90556 0.3537 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0286INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1445.26 1.47843 -237.905 1445.25 1.47843 -239.163 1446.13 1.41593 -237.908 1446.12 1.41593 -239.166 1447.64 1.46443 -237.913 1447.62 1.46443 -239.172 1448.16 1.47843 -237.914 1448.15 1.47843 -239.173 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716529 -0.997429 0.000570129 -0.0716529 -0.997429 0.000570132 -0.0235314 -0.999723 0.000187236 0.00889831 -0.99996 -0.000170145 0.0314274 -0.999506 -0.000390691 0.0299845 -0.99955 -0.000433158 0.0266552 -0.999645 -0.000317886 0.0264039 -0.999651 -0.000209926 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.90479 0.35337 0.90479 0.3548 0.90531 0.35337 0.90531 0.3548 0.90621 0.35338 0.9062 0.35481 0.90653 0.35338 0.90652 0.35481 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0286INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1446.55 2.15893 -238.885 1447.29 2.15893 -238.887 1446.12 1.90143 -239.166 1447.62 1.95843 -239.172 1447.62 1.46443 -239.172 1447.62 1.95843 -239.172 1448.15 1.47843 -239.173 1448.08 1.87993 -239.173 1446.12 1.90143 -239.166 1447.62 1.46443 -239.172 1446.12 1.90143 -239.166 1446.12 1.41593 -239.166 1445.35 1.72193 -239.163 1445.25 1.47843 -239.163 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00182092 0.738637 -0.674101 -0.0220657 0.779085 -0.62653 -0.0103827 0.260249 -0.965486 -0.0136517 0.272572 -0.962038 -0.00368476 0 -0.999993 -0.0136517 0.272572 -0.962038 -0.00201369 -0.000157287 -0.999998 -0.00222178 -0.000387062 -0.999997 -0.0103827 0.260249 -0.965486 -0.00368476 0 -0.999993 -0.0103827 0.260249 -0.965486 -0.00386234 0.000226481 -0.999992 -0.0036832 0.000505117 -0.999993 -0.00333912 0.00137097 -0.999994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.90556 0.35448 0.90601 0.35448 0.90531 0.3548 0.9062 0.35481 0.9062 0.35481 0.9062 0.35481 0.90652 0.35481 0.90648 0.35481 0.90531 0.3548 0.9062 0.35481 0.90531 0.3548 0.90531 0.3548 0.90484 0.3548 0.90479 0.3548 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0286INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1445.35 1.72193 -237.905 1445.26 1.47843 -237.905 1445.35 1.72193 -237.905 1446.13 1.41593 -237.908 1446.13 1.90143 -237.908 1447.64 1.95843 -237.913 1446.55 2.15893 -238.193 1447.29 2.15893 -238.195 1446.13 1.41593 -237.908 1447.64 1.46443 -237.913 1447.64 1.95843 -237.913 1448.16 1.47843 -237.914 1448.08 1.87993 -237.914 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.0036757 -0.000453618 0.999993 0.00336581 -0.00124356 0.999994 0.0036757 -0.000453618 0.999993 0.00341823 -0.000130315 0.999994 -0.00719778 0.278525 0.960402 -0.00350294 0.254855 0.966973 -0.0177798 0.778866 0.626938 0.00156179 0.815912 0.578174 0.00341823 -0.000130315 0.999994 0.00295399 0 0.999996 -0.00350294 0.254855 0.966973 0.00207858 0.000185589 0.999998 0.00233682 0.000465362 0.999997 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.90484 0.35337 0.90479 0.35337 0.90484 0.35337 0.90531 0.35337 0.90531 0.35337 0.90621 0.35338 0.90556 0.3537 0.90601 0.3537 0.90531 0.35337 0.90621 0.35338 0.90621 0.35338 0.90653 0.35338 0.90648 0.35338 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0272INFIELDCAR01_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1467.43 1.22493 -236.05 1467.28 1.22643 -236.049 1467.43 1.22493 -236.05 1467.18 1.34943 -236.049 1467.53 1.34543 -236.051 1467.18 1.45543 -236.049 1467.53 1.46443 -236.051 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00602678 -0.00413578 -0.999973 -0.00666499 -0.00541741 -0.999963 -0.00602678 -0.00413578 -0.999973 -0.00590739 -0.00256976 -0.999979 -0.00572582 -0.00125795 -0.999983 -0.00571145 0 -0.999984 -0.00571145 0 -0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91805 0.35126 0.91796 0.35126 0.91805 0.35126 0.9179 0.35126 0.91811 0.35126 0.9179 0.35126 0.91811 0.35126 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0272INFIELDCAR01_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1467.29 1.22643 -234.79 1467.43 1.22493 -234.79 1467.18 1.34943 -234.79 1467.54 1.34543 -234.79 1467.19 1.45543 -234.79 1467.54 1.46643 -234.79 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91797 0.34983 0.91805 0.34983 0.9179 0.34983 0.91812 0.34983 0.91791 0.34983 0.91812 0.34983 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0272INFIELDCAR01_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1465.75 1.22293 -236.045 1465.61 1.22443 -236.044 1465.85 1.34343 -236.045 1465.5 1.34743 -236.044 1465.86 1.42843 -236.045 1465.5 1.45393 -236.044 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.007021 0.00582508 -0.999958 -0.00405017 -0.000166493 -0.999992 -0.00364374 0 -0.999993 -0.00281691 -0.000895463 -0.999996 -0.00278795 0.000145728 -0.999996 -0.00275516 0 -0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91705 0.35126 0.91697 0.35126 0.91711 0.35126 0.9169 0.35126 0.91711 0.35126 0.9169 0.35126 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0272INFIELDCAR01_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1467.54 1.46643 -234.93 1467.54 1.46643 -234.79 1467.54 1.46643 -234.93 1467.54 1.34543 -234.79 1467.54 1.34543 -234.93 1467.54 1.34543 -234.79 1467.43 1.22493 -234.929 1467.43 1.22493 -234.79 1467.29 1.22643 -234.929 1467.29 1.22643 -234.79 1467.18 1.34943 -234.929 1467.18 1.34943 -234.79 1467.18 1.34943 -234.929 1467.19 1.45543 -234.79 1467.18 1.45543 -234.929 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.910346 -0.413847 0 0.910064 -0.414467 0 0.910346 -0.413847 0 0.554463 -0.832208 0 0.288464 -0.957491 0 -0.30742 -0.951574 0 -0.566544 -0.824031 0 -0.908927 -0.41668 0.0151497 -0.916469 -0.400107 0 -0.908927 -0.41668 0.0151497 -0.998242 0.0471328 0.035945 -0.997417 0 0.0718307 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91812 0.34999 0.91812 0.34983 0.91812 0.34999 0.91812 0.34983 0.91812 0.34999 0.91812 0.34983 0.91805 0.34999 0.91805 0.34983 0.91797 0.34999 0.91797 0.34983 0.9179 0.34999 0.9179 0.34983 0.9179 0.34999 0.91791 0.34983 0.9179 0.34999 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0272INFIELDCAR01_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1467.54 1.46643 -234.79 1467.43 1.22493 -234.79 1467.54 1.34543 -234.79 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91812 0.34983 0.91805 0.34983 0.91812 0.34983 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0272INFIELDCAR01_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1467.53 1.46643 -236.051 1467.53 1.46643 -235.912 1467.53 1.46643 -236.051 1467.53 1.34543 -235.912 1467.53 1.34543 -236.051 1467.53 1.34543 -235.912 1467.43 1.22493 -236.05 1467.43 1.22493 -235.911 1467.28 1.22643 -236.049 1467.28 1.22643 -235.911 1467.18 1.34943 -236.049 1467.18 1.34943 -235.911 1467.18 1.34943 -236.049 1467.18 1.45543 -235.911 1467.18 1.45543 -236.049 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.92396 -0.382488 0 0.923957 -0.382497 0 0.92396 -0.382488 0 0.564759 -0.825256 0 0.282543 -0.959255 0 -0.299716 -0.954028 0 -0.577394 -0.816466 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91811 0.35126 0.91811 0.35111 0.91811 0.35126 0.91811 0.35111 0.91811 0.35126 0.91811 0.35111 0.91805 0.35126 0.91805 0.3511 0.91796 0.35126 0.91796 0.3511 0.9179 0.35126 0.9179 0.3511 0.9179 0.35126 0.9179 0.3511 0.9179 0.35126 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0272INFIELDCAR01_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1467.53 1.46643 -235.912 1467.43 1.22493 -235.911 1467.53 1.34543 -235.912 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.00992015 0 0.999951 0.00992015 0 0.999951 0.00992015 0 0.999951 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91811 0.35111 0.91805 0.3511 0.91811 0.35111 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0272INFIELDCAR01_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1465.86 1.42843 -236.045 1465.86 1.42843 -235.908 1465.86 1.42843 -236.045 1465.86 1.34343 -235.908 1465.85 1.34343 -236.045 1465.86 1.34343 -235.908 1465.75 1.22293 -236.045 1465.75 1.22293 -235.907 1465.61 1.22443 -236.044 1465.61 1.22443 -235.906 1465.5 1.34743 -236.044 1465.5 1.34743 -235.906 1465.5 1.34743 -236.044 1465.5 1.45393 -235.906 1465.5 1.45393 -236.044 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.997608 -0.0587408 -0.0364464 1 0 0 0.997608 -0.0587408 -0.0364464 0.880913 -0.472187 -0.0321138 0.879842 -0.470899 -0.0642878 0.880913 -0.472187 -0.0321138 0.564024 -0.8255 -0.0206595 0.288466 -0.95749 0 -0.30742 -0.951574 0 -0.566545 -0.824031 0 -0.901791 -0.432173 0 -0.901791 -0.432173 0 -0.901791 -0.432173 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91711 0.35126 0.91711 0.3511 0.91711 0.35126 0.91711 0.3511 0.91711 0.35126 0.91711 0.3511 0.91705 0.35126 0.91705 0.3511 0.91697 0.35126 0.91697 0.3511 0.9169 0.35126 0.9169 0.3511 0.9169 0.35126 0.9169 0.3511 0.9169 0.35126 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0272INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.99 1.87993 -236.053 1467.99 1.87993 -234.794 1468.06 1.47843 -236.053 1468.07 1.47843 -234.794 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.985111 0.171919 0 0.982957 0.183795 -0.00390745 0.982957 0.183795 -0.00390745 0.980655 0.195589 -0.0077966 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91839 0.35127 0.91839 0.34984 0.91843 0.35127 0.91844 0.34984 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0272INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.53 1.95843 -236.051 1467.54 1.95843 -234.792 1467.99 1.87993 -236.053 1467.99 1.87993 -234.794 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.16823 0.985747 -0.00133678 0.17003 0.985439 -0.000675542 0.17003 0.985439 -0.000675542 0.171867 0.98512 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91811 0.35126 0.91812 0.34983 0.91839 0.35127 0.91839 0.34984 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0272INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.2 2.15893 -235.766 1467.2 2.15893 -235.075 1467.53 1.95843 -236.051 1467.54 1.95843 -234.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.519299 0.854593 0 0.513591 0.858031 -0.00263596 0.513591 0.858031 -0.00263596 0.510501 0.859868 -0.00405811 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91792 0.35094 0.91792 0.35016 0.91811 0.35126 0.91812 0.34983 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0272INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1466.46 2.15893 -235.764 1466.46 2.15893 -235.073 1467.2 2.15893 -235.766 1467.2 2.15893 -235.075 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91747 0.35094 0.91747 0.35015 0.91792 0.35094 0.91792 0.35016 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0272INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1466.03 1.90143 -236.047 1466.04 1.90143 -234.788 1466.46 2.15893 -235.764 1466.46 2.15893 -235.073 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.515697 0.856761 0.00410007 -0.518142 0.855291 0.00265972 -0.518142 0.855291 0.00265972 -0.522643 0.852552 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91722 0.35126 0.91722 0.34983 0.91747 0.35094 0.91747 0.35015 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0272INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1465.17 1.47843 -234.785 1465.16 1.47843 -236.044 1466.04 1.41593 -234.788 1466.03 1.41593 -236.047 1467.54 1.46443 -234.792 1467.53 1.46443 -236.051 1468.07 1.47843 -234.794 1468.06 1.47843 -236.053 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716529 -0.997429 0.000568924 -0.0716529 -0.997429 0.000568924 -0.023604 -0.999721 0.000186908 0.00891391 -0.99996 -7.13348e-05 0.031428 -0.999506 -0.000250192 0.0298681 -0.999554 -0.000237625 0.0264046 -0.999651 -0.00021031 0.0264055 -0.999651 -0.000210695 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.9167 0.34983 0.9167 0.35126 0.91722 0.34983 0.91722 0.35126 0.91812 0.34983 0.91811 0.35126 0.91844 0.34984 0.91843 0.35127 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0272INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1466.46 2.15893 -235.764 1467.2 2.15893 -235.766 1466.03 1.90143 -236.047 1467.53 1.95843 -236.051 1467.53 1.46443 -236.051 1467.53 1.95843 -236.051 1468.06 1.47843 -236.053 1467.99 1.87993 -236.053 1466.03 1.90143 -236.047 1467.53 1.46443 -236.051 1466.03 1.90143 -236.047 1466.03 1.41593 -236.047 1465.25 1.72193 -236.044 1465.16 1.47843 -236.044 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00181385 0.741018 -0.671483 -0.0215258 0.78013 -0.625247 -0.0093906 0.260574 -0.965408 -0.0133327 0.272935 -0.96194 -0.00283249 0 -0.999996 -0.0133327 0.272935 -0.96194 -0.00405888 -0.000317587 -0.999992 -0.00447917 -0.000781691 -0.99999 -0.0093906 0.260574 -0.965408 -0.00283249 0 -0.999996 -0.0093906 0.260574 -0.965408 -0.00312006 0.000204191 -0.999995 -0.0036757 0.000453618 -0.999993 -0.00336581 0.00124356 -0.999994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91747 0.35094 0.91792 0.35094 0.91722 0.35126 0.91811 0.35126 0.91811 0.35126 0.91811 0.35126 0.91843 0.35127 0.91839 0.35127 0.91722 0.35126 0.91811 0.35126 0.91722 0.35126 0.91722 0.35126 0.91675 0.35126 0.9167 0.35126 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0272INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1465.26 1.72193 -234.785 1465.17 1.47843 -234.785 1465.26 1.72193 -234.785 1466.04 1.41593 -234.788 1466.04 1.90143 -234.788 1467.54 1.95843 -234.792 1466.46 2.15893 -235.073 1467.2 2.15893 -235.075 1466.04 1.41593 -234.788 1467.54 1.46443 -234.792 1467.54 1.95843 -234.792 1468.07 1.47843 -234.794 1467.99 1.87993 -234.794 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.0036757 -0.000453618 0.999993 0.00336581 -0.00124356 0.999994 0.0036757 -0.000453618 0.999993 0.00295687 -0.000130934 0.999996 -0.00772313 0.278346 0.96045 -0.00364431 0.254583 0.967044 -0.0181572 0.779572 0.626049 0.00157007 0.816859 0.576836 0.00295687 -0.000130934 0.999996 0.00295399 0 0.999996 -0.00364431 0.254583 0.967044 0.00410359 0.000366954 0.999991 0.00460259 0.000917974 0.999989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91676 0.34983 0.9167 0.34983 0.91676 0.34983 0.91722 0.34983 0.91722 0.34983 0.91812 0.34983 0.91747 0.35015 0.91792 0.35016 0.91722 0.34983 0.91812 0.34983 0.91812 0.34983 0.91844 0.34984 0.91839 0.34984 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0271INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.25 1.87993 -236.233 1465.23 1.87993 -237.491 1465.18 1.47843 -236.231 1465.16 1.47843 -237.49 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.985028 0.171683 0.0156754 -0.985031 0.171664 0.0156693 -0.985031 0.171664 0.0156693 -0.985034 0.171645 0.0156631 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91675 0.35147 0.91674 0.3529 0.91671 0.35147 0.9167 0.3529 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0271INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.7 1.95843 -236.24 1465.68 1.95843 -237.499 1465.25 1.87993 -236.233 1465.23 1.87993 -237.491 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.171782 0.985131 0.00273153 -0.171779 0.985132 0.00273256 -0.171779 0.985132 0.00273256 -0.171776 0.985132 0.00273359 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91702 0.35148 0.91701 0.35291 0.91675 0.35147 0.91674 0.3529 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0271INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1466.04 2.15893 -236.529 1466.03 2.15893 -237.221 1465.7 1.95843 -236.24 1465.68 1.95843 -237.499 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.503386 0.864031 0.00728145 -0.502393 0.864605 0.00773269 -0.502393 0.864605 0.00773269 -0.501848 0.864919 0.00797995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91722 0.35181 0.91722 0.35259 0.91702 0.35148 0.91701 0.35291 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0271INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1466.76 2.15893 -236.541 1466.75 2.15893 -237.233 1466.04 2.15893 -236.529 1466.03 2.15893 -237.221 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91765 0.35182 0.91765 0.35261 0.91722 0.35181 0.91722 0.35259 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0271INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.21 1.90143 -236.266 1467.19 1.90143 -237.524 1466.76 2.15893 -236.541 1466.75 2.15893 -237.233 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.500243 0.865848 -0.00796078 0.50067 0.865604 -0.00771015 0.50067 0.865604 -0.00771015 0.501447 0.865158 -0.00725341 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91792 0.35151 0.91791 0.35294 0.91765 0.35182 0.91765 0.35261 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0271INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.98 1.72193 -236.279 1467.96 1.72193 -237.537 1467.21 1.90143 -236.266 1467.19 1.90143 -237.524 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.226998 0.973889 -0.00359039 0.226981 0.973893 -0.00360113 0.226981 0.973893 -0.00360113 0.226964 0.973896 -0.00361187 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91838 0.35152 0.91837 0.35295 0.91792 0.35151 0.91791 0.35294 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0271INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1468.08 1.47843 -236.28 1468.06 1.47843 -237.538 1467.98 1.72193 -236.279 1467.96 1.72193 -237.537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.92478 0.380217 -0.0147166 0.924862 0.380019 -0.0146731 0.924862 0.380019 -0.0146731 0.924944 0.379822 -0.0146297 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91844 0.35152 0.91843 0.35295 0.91838 0.35152 0.91837 0.35295 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0271INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1468.06 1.47843 -237.538 1468.08 1.47843 -236.28 1467.19 1.41593 -237.524 1467.21 1.41593 -236.266 1465.68 1.46443 -237.499 1465.7 1.46443 -236.24 1465.16 1.47843 -237.49 1465.18 1.47843 -236.231 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716365 -0.99743 -0.00114 0.0716365 -0.99743 -0.00114 0.0235263 -0.999723 -0.00037439 -0.00887286 -0.999961 0.000141041 -0.0313312 -0.999509 0.000498374 -0.0299781 -0.99955 0.000476683 -0.0269069 -0.999638 0.000427849 -0.0269069 -0.999638 0.000427849 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91843 0.35295 0.91844 0.35152 0.91791 0.35294 0.91792 0.35151 0.91701 0.35291 0.91702 0.35148 0.9167 0.3529 0.91671 0.35147 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0271INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1466.76 2.15893 -236.541 1466.04 2.15893 -236.529 1467.21 1.90143 -236.266 1465.7 1.95843 -236.24 1465.7 1.46443 -236.24 1465.7 1.95843 -236.24 1465.18 1.47843 -236.231 1465.25 1.87993 -236.233 1467.21 1.90143 -236.266 1465.7 1.46443 -236.24 1467.21 1.90143 -236.266 1467.21 1.41593 -236.266 1467.98 1.72193 -236.279 1468.08 1.47843 -236.28 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0112213 0.738993 0.673619 0.0305819 0.778829 0.62649 0.0231412 0.25817 0.965822 0.026678 0.274233 0.961293 0.0172303 0 0.999852 0.026678 0.274233 0.961293 0.0164347 0.000948171 0.999864 0.0151517 0.00233838 0.999882 0.0231412 0.25817 0.965822 0.0172303 0 0.999852 0.0231412 0.25817 0.965822 0.0169066 0.000405769 0.999857 0.0165227 0.00090836 0.999863 0.015904 0.00246515 0.999871 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91765 0.35182 0.91722 0.35181 0.91792 0.35151 0.91702 0.35148 0.91702 0.35148 0.91702 0.35148 0.91671 0.35147 0.91675 0.35147 0.91792 0.35151 0.91702 0.35148 0.91792 0.35151 0.91792 0.35151 0.91838 0.35152 0.91844 0.35152 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0271INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1467.96 1.72193 -237.537 1468.06 1.47843 -237.538 1467.96 1.72193 -237.537 1467.19 1.41593 -237.524 1467.19 1.90143 -237.524 1465.68 1.95843 -237.499 1466.75 2.15893 -237.233 1466.03 2.15893 -237.221 1467.19 1.41593 -237.524 1465.68 1.46443 -237.499 1465.68 1.95843 -237.499 1465.16 1.47843 -237.49 1465.23 1.87993 -237.491 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.0165291 -0.000885549 -0.999863 -0.015926 -0.00240353 -0.99987 -0.0165291 -0.000885549 -0.999863 -0.0165439 -0.00025311 -0.999863 -0.00541495 0.279672 -0.96008 -0.00972229 0.253069 -0.9674 0.00954553 0.779697 -0.626084 -0.00961084 0.816727 -0.576944 -0.0165439 -0.00025311 -0.999863 -0.0167445 0 -0.99986 -0.00972229 0.253069 -0.9674 -0.017536 0.000245281 -0.999846 -0.0178678 0.000604899 -0.99984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91837 0.35295 0.91843 0.35295 0.91837 0.35295 0.91791 0.35294 0.91791 0.35294 0.91701 0.35291 0.91765 0.35261 0.91722 0.35259 0.91791 0.35294 0.91701 0.35291 0.91701 0.35291 0.9167 0.3529 0.91674 0.3529 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0271INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1465.8 1.22493 -236.243 1465.95 1.22643 -236.245 1465.8 1.22493 -236.243 1466.06 1.34943 -236.246 1465.7 1.34543 -236.241 1466.06 1.45543 -236.246 1465.7 1.46443 -236.24 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.013752 -0.00470077 0.999894 0.0133614 -0.00388485 0.999903 0.013752 -0.00470077 0.999894 0.0137929 -0.00291105 0.999901 0.0147664 -0.00467401 0.99988 0.0152264 -0.00447533 0.999874 0.0164438 -0.00846141 0.999829 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91708 0.35148 0.91717 0.35148 0.91708 0.35148 0.91723 0.35148 0.91702 0.35148 0.91723 0.35148 0.91702 0.35148 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0271INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1465.93 1.22643 -237.504 1465.78 1.22493 -237.502 1466.04 1.34943 -237.506 1465.68 1.34543 -237.5 1466.04 1.45543 -237.506 1465.68 1.46643 -237.5 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0132775 -0.00450109 -0.999902 -0.0157116 0.00058322 -0.999876 -0.0160873 0.000361166 -0.99987 -0.0167087 0.000944332 -0.99986 -0.0166982 0 -0.999861 -0.0166982 0 -0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91716 0.35291 0.91707 0.35291 0.91722 0.35292 0.91701 0.35291 0.91722 0.35292 0.91701 0.35291 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0271INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1467.48 1.22293 -236.271 1467.62 1.22443 -236.274 1467.37 1.34343 -236.27 1467.73 1.34743 -236.275 1467.37 1.42843 -236.27 1467.73 1.45393 -236.275 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0212358 0.0110276 0.999714 0.0159892 0 0.999872 0.0152909 0 0.999883 0.0139202 -0.00166625 0.999902 0.0139017 0 0.999903 0.0139017 0 0.999903 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91808 0.35151 0.91817 0.35152 0.91802 0.35151 0.91823 0.35152 0.91802 0.35151 0.91823 0.35152 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0271INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1467.6 1.22443 -237.531 1467.46 1.22293 -237.528 1467.6 1.22443 -237.531 1467.35 1.34343 -237.527 1467.71 1.34743 -237.533 1467.35 1.42843 -237.527 1467.71 1.45393 -237.533 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0179568 -0.00413513 -0.99983 -0.0213605 -0.0112896 -0.999708 -0.0179568 -0.00413513 -0.99983 -0.0175197 -0.00275163 -0.999843 -0.0166444 -0.000527681 -0.999861 -0.0166502 0 -0.999861 -0.0166502 0 -0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91816 0.35294 0.91807 0.35294 0.91816 0.35294 0.91801 0.35294 0.91822 0.35295 0.91801 0.35294 0.91822 0.35295 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0271INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1465.68 1.46643 -237.361 1465.68 1.46643 -237.5 1465.68 1.46643 -237.361 1465.68 1.34543 -237.5 1465.68 1.34543 -237.361 1465.68 1.34543 -237.5 1465.78 1.22493 -237.363 1465.78 1.22493 -237.502 1465.93 1.22643 -237.367 1465.93 1.22643 -237.504 1466.04 1.34943 -237.368 1466.04 1.34943 -237.506 1466.04 1.34943 -237.368 1466.04 1.45543 -237.506 1466.04 1.45543 -237.368 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.923957 -0.382497 0 -0.923957 -0.382497 0 -0.923957 -0.382497 0 -0.56475 -0.825262 0 -0.283277 -0.959038 0 0.292354 -0.95631 0 0.55656 -0.830808 0 0.901708 -0.432345 0 0.901423 -0.43294 0 0.901708 -0.432345 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91701 0.35275 0.91701 0.35291 0.91701 0.35275 0.91701 0.35291 0.91701 0.35275 0.91701 0.35291 0.91707 0.35275 0.91707 0.35291 0.91716 0.35276 0.91716 0.35291 0.91722 0.35276 0.91722 0.35292 0.91722 0.35276 0.91722 0.35292 0.91722 0.35276 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0271INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1465.68 1.46643 -237.5 1465.78 1.22493 -237.502 1465.68 1.34543 -237.5 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0199899 0 -0.9998 -0.0199899 0 -0.9998 -0.0199899 0 -0.9998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91701 0.35291 0.91707 0.35291 0.91701 0.35291 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0271INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1467.36 1.42843 -237.39 1467.35 1.42843 -237.527 1467.36 1.42843 -237.39 1467.35 1.34343 -237.527 1467.36 1.34343 -237.39 1467.35 1.34343 -237.527 1467.46 1.22293 -237.392 1467.46 1.22293 -237.528 1467.61 1.22443 -237.394 1467.6 1.22443 -237.531 1467.71 1.34743 -237.396 1467.71 1.34743 -237.533 1467.71 1.34743 -237.396 1467.71 1.45393 -237.533 1467.71 1.45393 -237.396 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.997342 0 0.0728652 -0.997342 0 0.0728652 -0.997342 0 0.0728652 -0.889554 -0.454504 0.046035 -0.896838 -0.437481 0.0655224 -0.889554 -0.454504 0.046035 -0.554154 -0.832163 0.0204445 -0.28108 -0.959684 -0.000264121 0.307922 -0.951152 -0.0222331 0.576731 -0.816659 -0.0211979 0.908939 -0.41655 -0.0177972 0.901604 -0.432563 0 0.908939 -0.41655 -0.0177972 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91801 0.35278 0.91801 0.35294 0.91801 0.35278 0.91801 0.35294 0.91801 0.35278 0.91801 0.35294 0.91807 0.35279 0.91807 0.35294 0.91816 0.35279 0.91816 0.35294 0.91822 0.35279 0.91822 0.35295 0.91822 0.35279 0.91822 0.35295 0.91822 0.35279 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0271INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1465.7 1.46643 -236.241 1465.69 1.46643 -236.38 1465.7 1.46643 -236.241 1465.69 1.34543 -236.38 1465.7 1.34543 -236.241 1465.69 1.34543 -236.38 1465.8 1.22493 -236.243 1465.8 1.22493 -236.381 1465.95 1.22643 -236.245 1465.94 1.22643 -236.384 1466.06 1.34943 -236.246 1466.06 1.34943 -236.386 1466.06 1.34943 -236.246 1466.06 1.45543 -236.386 1466.06 1.45543 -236.246 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.997417 0 0.0718307 -0.997417 0 0.0718307 -0.997417 0 0.0718307 -0.916153 -0.397746 0.0496064 -0.921724 -0.382123 0.0663795 -0.916153 -0.397746 0.0496064 -0.554265 -0.832096 0.0201546 -0.281009 -0.959705 -0.000260233 0.300872 -0.953424 -0.0214117 0.556068 -0.830895 -0.0200721 0.893745 -0.448246 -0.0171944 0.885764 -0.464137 0 0.893745 -0.448246 -0.0171944 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91702 0.35148 0.91701 0.35164 0.91702 0.35148 0.91701 0.35164 0.91702 0.35148 0.91701 0.35164 0.91708 0.35148 0.91708 0.35164 0.91717 0.35148 0.91716 0.35164 0.91723 0.35148 0.91723 0.35164 0.91723 0.35148 0.91723 0.35164 0.91723 0.35148 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0271INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1465.69 1.46643 -236.38 1465.8 1.22493 -236.381 1465.69 1.34543 -236.38 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.00915611 0 -0.999958 -0.00915611 0 -0.999958 -0.00915611 0 -0.999958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91701 0.35164 0.91708 0.35164 0.91701 0.35164 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0271INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1467.37 1.42843 -236.27 1467.37 1.42843 -236.406 1467.37 1.42843 -236.27 1467.37 1.34343 -236.406 1467.37 1.34343 -236.27 1467.37 1.34343 -236.406 1467.48 1.22293 -236.271 1467.48 1.22293 -236.408 1467.62 1.22443 -236.274 1467.62 1.22443 -236.41 1467.73 1.34743 -236.275 1467.72 1.34743 -236.412 1467.73 1.34743 -236.275 1467.72 1.45393 -236.412 1467.73 1.45393 -236.275 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.88137 -0.472427 0 -0.881665 -0.471875 0 -0.88137 -0.472427 0 -0.553367 -0.832937 0 -0.28918 -0.957275 0 0.306717 -0.951801 0 0.577569 -0.816077 -0.0207928 0.908415 -0.415294 -0.0480894 0.9144 -0.399395 -0.0659981 0.908415 -0.415294 -0.0480894 0.997405 0 -0.0719892 0.997405 0 -0.0719892 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91802 0.35151 0.91802 0.35167 0.91802 0.35151 0.91802 0.35167 0.91802 0.35151 0.91802 0.35167 0.91808 0.35151 0.91808 0.35167 0.91817 0.35152 0.91817 0.35167 0.91823 0.35152 0.91823 0.35167 0.91823 0.35152 0.91823 0.35167 0.91823 0.35152 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0270INFIELDCAR01_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1467.44 1.22493 -238.999 1467.29 1.22643 -238.998 1467.44 1.22493 -238.999 1467.19 1.34943 -238.998 1467.54 1.34543 -238.999 1467.19 1.45543 -238.998 1467.54 1.46443 -239 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00402829 0 -0.999992 -0.00676752 -0.0055007 -0.999962 -0.00402829 0 -0.999992 -0.00359256 0 -0.999994 -0.00376736 -0.00203128 -0.999991 -0.00426299 -0.00440801 -0.999981 -0.00549694 -0.00833421 -0.99995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91806 0.35461 0.91797 0.35461 0.91806 0.35461 0.91791 0.35461 0.91812 0.35461 0.91791 0.35461 0.91812 0.35461 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0270INFIELDCAR01_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1467.29 1.22643 -237.739 1467.44 1.22493 -237.739 1467.19 1.34943 -237.738 1467.54 1.34543 -237.74 1467.19 1.45543 -237.738 1467.54 1.46643 -237.74 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -8.12819e-05 -0.00812946 0.999967 0.00399846 6.26645e-05 0.999992 0.0046471 3.89361e-05 0.999989 0.00572574 0.00125073 0.999983 0.00571145 0 0.999984 0.00571145 0 0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91797 0.35318 0.91806 0.35318 0.91791 0.35318 0.91812 0.35318 0.91791 0.35318 0.91812 0.35318 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0270INFIELDCAR01_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1465.76 1.22293 -238.992 1465.61 1.22443 -238.992 1465.86 1.34343 -238.993 1465.51 1.34743 -238.991 1465.86 1.42843 -238.993 1465.51 1.45393 -238.991 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -8.28718e-05 -0.00828847 -0.999966 -0.00399846 -6.2664e-05 -0.999992 -0.00456077 -4.20937e-05 -0.99999 -0.0056961 0.00134287 -0.999983 -0.00571145 0 -0.999984 -0.00571145 0 -0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91705 0.3546 0.91697 0.3546 0.91711 0.3546 0.91691 0.3546 0.91711 0.3546 0.91691 0.3546 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0270INFIELDCAR01_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1465.62 1.22443 -237.735 1465.76 1.22293 -237.735 1465.62 1.22443 -237.735 1465.87 1.34343 -237.735 1465.51 1.34743 -237.734 1465.87 1.42843 -237.735 1465.51 1.45393 -237.734 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00193883 -0.00407313 0.99999 0 0 1 0.00193883 -0.00407313 0.99999 0.0022119 -0.00271066 0.999994 0.00273073 -0.00219866 0.999994 0.00275516 0 0.999996 0.00275516 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91697 0.35318 0.91705 0.35318 0.91697 0.35318 0.91712 0.35318 0.91691 0.35317 0.91712 0.35318 0.91691 0.35317 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0270INFIELDCAR01_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1467.54 1.46643 -237.877 1467.54 1.46643 -237.74 1467.54 1.46643 -237.877 1467.54 1.34543 -237.74 1467.54 1.34543 -237.877 1467.54 1.34543 -237.74 1467.44 1.22493 -237.877 1467.44 1.22493 -237.739 1467.29 1.22643 -237.876 1467.29 1.22643 -237.739 1467.19 1.34943 -237.876 1467.19 1.34943 -237.738 1467.19 1.34943 -237.876 1467.19 1.45543 -237.738 1467.19 1.45543 -237.876 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.923708 -0.383097 0 0.923957 -0.382497 0 0.923708 -0.383097 0 0.564138 -0.825681 0 0.282548 -0.959253 0 -0.299711 -0.95403 0 -0.577981 -0.81605 0 -0.916713 -0.399547 0 -0.916468 -0.400107 0 -0.916713 -0.399547 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91812 0.35334 0.91812 0.35318 0.91812 0.35334 0.91812 0.35318 0.91812 0.35334 0.91812 0.35318 0.91806 0.35334 0.91806 0.35318 0.91797 0.35334 0.91797 0.35318 0.91791 0.35334 0.91791 0.35318 0.91791 0.35334 0.91791 0.35318 0.91791 0.35334 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0270INFIELDCAR01_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1467.54 1.46643 -237.74 1467.44 1.22493 -237.739 1467.54 1.34543 -237.74 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0100727 0 0.999949 0.0100727 0 0.999949 0.0100727 0 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91812 0.35318 0.91806 0.35318 0.91812 0.35318 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0270INFIELDCAR01_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1465.87 1.42843 -237.871 1465.87 1.42843 -237.735 1465.87 1.42843 -237.871 1465.87 1.34343 -237.735 1465.87 1.34343 -237.871 1465.87 1.34343 -237.735 1465.76 1.22293 -237.871 1465.76 1.22293 -237.735 1465.62 1.22443 -237.871 1465.62 1.22443 -237.735 1465.51 1.34743 -237.871 1465.51 1.34743 -237.734 1465.51 1.34743 -237.871 1465.51 1.45393 -237.734 1465.51 1.45393 -237.871 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881665 -0.471875 0 0.881665 -0.471875 0 0.881665 -0.471875 0 0.553918 -0.832571 0 0.288466 -0.95749 0 -0.30742 -0.951574 0 -0.56708 -0.823663 0 -0.902074 -0.431581 0 -0.901791 -0.432173 0 -0.902074 -0.431581 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91712 0.35333 0.91712 0.35318 0.91712 0.35333 0.91712 0.35318 0.91712 0.35333 0.91712 0.35318 0.91705 0.35333 0.91705 0.35318 0.91697 0.35333 0.91697 0.35318 0.91691 0.35333 0.91691 0.35317 0.91691 0.35333 0.91691 0.35317 0.91691 0.35333 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0270INFIELDCAR01_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1467.54 1.46643 -238.999 1467.54 1.46643 -238.86 1467.54 1.46643 -238.999 1467.54 1.34543 -238.86 1467.54 1.34543 -238.999 1467.54 1.34543 -238.86 1467.44 1.22493 -238.999 1467.44 1.22493 -238.86 1467.29 1.22643 -238.998 1467.29 1.22643 -238.859 1467.19 1.34943 -238.998 1467.19 1.34943 -238.859 1467.19 1.34943 -238.998 1467.19 1.45543 -238.859 1467.19 1.45543 -238.998 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.564753 -0.82526 0 0.281837 -0.959462 0 -0.300419 -0.953807 0 -0.577397 -0.816464 0 -0.916469 -0.400107 0 -0.916469 -0.400107 0 -0.916469 -0.400107 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91812 0.35461 0.91812 0.35445 0.91812 0.35461 0.91812 0.35445 0.91812 0.35461 0.91812 0.35445 0.91806 0.35461 0.91806 0.35445 0.91797 0.35461 0.91797 0.35445 0.91791 0.35461 0.91791 0.35445 0.91791 0.35461 0.91791 0.35445 0.91791 0.35461 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0270INFIELDCAR01_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1467.54 1.46643 -238.86 1467.44 1.22493 -238.86 1467.54 1.34543 -238.86 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91812 0.35445 0.91806 0.35445 0.91812 0.35445 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0270INFIELDCAR01_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1465.86 1.42843 -238.993 1465.86 1.42843 -238.856 1465.86 1.42843 -238.993 1465.86 1.34343 -238.856 1465.86 1.34343 -238.993 1465.86 1.34343 -238.856 1465.76 1.22293 -238.992 1465.76 1.22293 -238.856 1465.61 1.22443 -238.992 1465.61 1.22443 -238.855 1465.51 1.34743 -238.991 1465.51 1.34743 -238.855 1465.51 1.34743 -238.991 1465.51 1.45393 -238.855 1465.51 1.45393 -238.991 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899493 -0.436936 0 0.899231 -0.437475 0 0.899493 -0.436936 0 0.56537 -0.824837 0 0.281094 -0.95968 0 -0.30115 -0.953577 0 -0.576806 -0.816881 0 -0.916541 -0.399941 0 -0.916788 -0.399374 0 -0.916541 -0.399941 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91711 0.3546 0.91711 0.35445 0.91711 0.3546 0.91711 0.35445 0.91711 0.3546 0.91711 0.35445 0.91705 0.3546 0.91705 0.35445 0.91697 0.3546 0.91697 0.35445 0.91691 0.3546 0.91691 0.35445 0.91691 0.3546 0.91691 0.35445 0.91691 0.3546 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0270INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1468 1.87993 -239.001 1468 1.87993 -237.742 1468.07 1.47843 -239.002 1468.07 1.47843 -237.743 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.985111 0.171918 1.30225e-07 0.985111 0.171918 6.51131e-08 0.985111 0.171918 6.51131e-08 0.985111 0.171919 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.9184 0.35461 0.9184 0.35318 0.91844 0.35461 0.91844 0.35318 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0270INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.54 1.95843 -239 1467.54 1.95843 -237.741 1468 1.87993 -239.001 1468 1.87993 -237.742 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.168234 0.985747 0 0.168235 0.985747 3.74139e-07 0.168235 0.985747 3.74139e-07 0.168236 0.985747 7.48273e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91812 0.35461 0.91812 0.35318 0.9184 0.35461 0.9184 0.35318 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0270INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.2 2.15893 -238.715 1467.21 2.15893 -238.024 1467.54 1.95843 -239 1467.54 1.95843 -237.741 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.503443 0.863998 -0.00729272 0.51359 0.858032 -0.00263637 0.51359 0.858032 -0.00263637 0.519299 0.854593 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91792 0.35429 0.91792 0.3535 0.91812 0.35461 0.91812 0.35318 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0270INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1466.47 2.15893 -238.713 1466.47 2.15893 -238.021 1467.2 2.15893 -238.715 1467.21 2.15893 -238.024 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91748 0.35429 0.91748 0.3535 0.91792 0.35429 0.91792 0.3535 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0270INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1466.04 1.90143 -238.995 1466.04 1.90143 -237.736 1466.47 2.15893 -238.713 1466.47 2.15893 -238.021 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.513715 0.857961 6.49892e-07 -0.513716 0.857961 4.19381e-07 -0.513716 0.857961 4.19381e-07 -0.513716 0.85796 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91722 0.35461 0.91722 0.35318 0.91748 0.35429 0.91748 0.3535 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0270INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.26 1.72193 -238.991 1465.26 1.72193 -237.734 1466.04 1.90143 -238.995 1466.04 1.90143 -237.736 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224258 0.97453 0 -0.224258 0.97453 3.69967e-07 -0.224258 0.97453 3.69967e-07 -0.224257 0.97453 7.39346e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91676 0.3546 0.91676 0.35317 0.91722 0.35461 0.91722 0.35318 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0270INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.17 1.47843 -238.991 1465.17 1.47843 -237.733 1465.26 1.72193 -238.991 1465.26 1.72193 -237.734 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.938024 0.346571 0 -0.938024 0.346571 0 -0.938024 0.346571 0 -0.938024 0.346571 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.9167 0.3546 0.9167 0.35317 0.91676 0.3546 0.91676 0.35317 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0270INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1465.17 1.47843 -237.733 1465.17 1.47843 -238.991 1466.04 1.41593 -237.736 1466.04 1.41593 -238.995 1467.54 1.46443 -237.741 1467.54 1.46443 -239 1468.07 1.47843 -237.743 1468.07 1.47843 -239.002 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716548 -0.99743 0 -0.0716548 -0.997429 0 -0.0235947 -0.999722 0 0.00891403 -0.99996 -3.30287e-07 0.031429 -0.999506 -4.89822e-07 0.0298692 -0.999554 -6.75445e-07 0.0264053 -0.999651 -4.25941e-07 0.0264043 -0.999651 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.9167 0.35317 0.9167 0.3546 0.91722 0.35318 0.91722 0.35461 0.91812 0.35318 0.91812 0.35461 0.91844 0.35318 0.91844 0.35461 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0270INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1466.47 2.15893 -238.713 1467.2 2.15893 -238.715 1466.04 1.90143 -238.995 1467.54 1.95843 -239 1467.54 1.46443 -239 1467.54 1.95843 -239 1468.07 1.47843 -239.002 1468 1.87993 -239.001 1466.04 1.90143 -238.995 1467.54 1.46443 -239 1466.04 1.90143 -238.995 1466.04 1.41593 -238.995 1465.26 1.72193 -238.991 1465.17 1.47843 -238.991 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00184224 0.73985 -0.672769 -0.0218847 0.779418 -0.626121 -0.0100786 0.259263 -0.965754 -0.0134632 0.272914 -0.961944 -0.00339369 0 -0.999994 -0.0134632 0.272914 -0.961944 -0.00297939 0.000874434 -0.999995 -0.00182216 0.00215228 -0.999996 -0.0100786 0.259263 -0.965754 -0.00339369 0 -0.999994 -0.0100786 0.259263 -0.965754 -0.00402955 0.000271562 -0.999992 -0.00488847 0.000603286 -0.999988 -0.00447634 0.00165387 -0.999989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91748 0.35429 0.91792 0.35429 0.91722 0.35461 0.91812 0.35461 0.91812 0.35461 0.91812 0.35461 0.91844 0.35461 0.9184 0.35461 0.91722 0.35461 0.91812 0.35461 0.91722 0.35461 0.91722 0.35461 0.91676 0.3546 0.9167 0.3546 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0270INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1465.26 1.72193 -237.734 1465.17 1.47843 -237.733 1465.26 1.72193 -237.734 1466.04 1.41593 -237.736 1466.04 1.90143 -237.736 1467.54 1.95843 -237.741 1466.47 2.15893 -238.021 1467.21 2.15893 -238.024 1466.04 1.41593 -237.736 1467.54 1.46443 -237.741 1467.54 1.95843 -237.741 1468.07 1.47843 -237.743 1468 1.87993 -237.742 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00296116 0.00101601 0.999995 0.00365523 0.00278531 0.999989 0.00296116 0.00101601 0.999995 0.00322821 0.000293265 0.999995 -0.00755771 0.278174 0.960501 -0.00325618 0.2539 0.967225 -0.0176112 0.779845 0.625724 0.00232915 0.817235 0.576301 0.00322821 0.000293265 0.999995 0.00345007 0 0.999994 -0.00325618 0.2539 0.967225 0.00296278 -0.000892773 0.999995 0.00178128 -0.00219743 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91676 0.35317 0.9167 0.35317 0.91676 0.35317 0.91722 0.35318 0.91722 0.35318 0.91812 0.35318 0.91748 0.3535 0.91792 0.3535 0.91722 0.35318 0.91812 0.35318 0.91812 0.35318 0.91844 0.35318 0.9184 0.35318 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0265INFIELDCAR03_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.94 2.15893 -236.541 1456.92 2.15893 -237.233 1456.2 2.15893 -236.529 1456.19 2.15893 -237.221 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91178 0.35182 0.91177 0.35261 0.91134 0.35181 0.91133 0.35259 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0265INFIELDCAR03_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.15 1.72193 -236.279 1458.13 1.72193 -237.537 1457.37 1.90143 -236.266 1457.35 1.90143 -237.524 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.224199 0.974537 -0.00356787 0.224199 0.974537 -0.00356787 0.224199 0.974537 -0.00356787 0.224199 0.974537 -0.00356787 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.9125 0.35152 0.91249 0.35295 0.91204 0.35151 0.91202 0.35294 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0265INFIELDCAR03_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.24 1.47843 -236.28 1458.22 1.47843 -237.538 1458.15 1.72193 -236.279 1458.13 1.72193 -237.537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.937901 0.346586 -0.0148344 0.937824 0.346793 -0.0148788 0.937824 0.346793 -0.0148788 0.937746 0.347 -0.0149231 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91256 0.35152 0.91254 0.35295 0.9125 0.35152 0.91249 0.35295 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0265INFIELDCAR03_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1458.22 1.47843 -237.538 1458.24 1.47843 -236.28 1457.35 1.41593 -237.524 1457.37 1.41593 -236.266 1455.84 1.46443 -237.499 1455.86 1.46443 -236.24 1455.32 1.47843 -237.49 1455.34 1.47843 -236.231 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716266 -0.997431 -0.00113289 0.0716316 -0.997431 -0.00113645 0.0235263 -0.999723 -0.000372525 -0.00887314 -0.999961 0.000139838 -0.0313323 -0.999509 0.000496681 -0.0299796 -0.99955 0.000474334 -0.02691 -0.999638 0.000426595 -0.0269132 -0.999638 0.000427949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91254 0.35295 0.91256 0.35152 0.91202 0.35294 0.91204 0.35151 0.91112 0.35291 0.91113 0.35148 0.91081 0.3529 0.91082 0.35147 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0265INFIELDCAR03_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1456.94 2.15893 -236.541 1456.2 2.15893 -236.529 1457.37 1.90143 -236.266 1455.86 1.95843 -236.24 1455.86 1.46443 -236.24 1455.86 1.95843 -236.24 1455.34 1.47843 -236.231 1455.41 1.87993 -236.233 1457.37 1.90143 -236.266 1455.86 1.46443 -236.24 1457.37 1.90143 -236.266 1457.37 1.41593 -236.266 1458.15 1.72193 -236.279 1458.24 1.47843 -236.28 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0109289 0.738366 0.674311 0.0303077 0.77828 0.627186 0.0230366 0.259146 0.965563 0.0266797 0.274248 0.961289 0.0172309 0 0.999852 0.0266797 0.274248 0.961289 0.0164388 0.000947846 0.999864 0.015156 0.00233764 0.999882 0.0230366 0.259146 0.965563 0.0172309 0 0.999852 0.0230366 0.259146 0.965563 0.0168521 0.000297826 0.999858 0.0164039 0.000664066 0.999865 0.0159503 0.0018205 0.999871 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91178 0.35182 0.91134 0.35181 0.91204 0.35151 0.91113 0.35148 0.91113 0.35148 0.91113 0.35148 0.91082 0.35147 0.91086 0.35147 0.91204 0.35151 0.91113 0.35148 0.91204 0.35151 0.91204 0.35151 0.9125 0.35152 0.91256 0.35152 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0265INFIELDCAR03_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1458.13 1.72193 -237.537 1458.22 1.47843 -237.538 1458.13 1.72193 -237.537 1457.35 1.41593 -237.524 1457.35 1.90143 -237.524 1455.84 1.95843 -237.499 1456.92 2.15893 -237.233 1456.19 2.15893 -237.221 1457.35 1.41593 -237.524 1455.84 1.46443 -237.499 1455.84 1.95843 -237.499 1455.32 1.47843 -237.49 1455.39 1.87993 -237.491 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.0164107 -0.000646726 -0.999865 -0.0159691 -0.00177277 -0.999871 -0.0164107 -0.000646726 -0.999865 -0.0165108 -0.00018581 -0.999864 -0.00539665 0.278868 -0.960314 -0.0097102 0.253952 -0.967168 0.00949943 0.779611 -0.626192 -0.00948084 0.816652 -0.577053 -0.0165108 -0.00018581 -0.999864 -0.0167455 0 -0.99986 -0.0097102 0.253952 -0.967168 -0.017536 0.000245281 -0.999846 -0.0178678 0.000604899 -0.99984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91249 0.35295 0.91254 0.35295 0.91249 0.35295 0.91202 0.35294 0.91202 0.35294 0.91112 0.35291 0.91177 0.35261 0.91133 0.35259 0.91202 0.35294 0.91112 0.35291 0.91112 0.35291 0.91081 0.3529 0.91085 0.3529 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0265INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1456.1 1.22643 -237.504 1455.95 1.22493 -237.502 1456.2 1.34943 -237.506 1455.84 1.34543 -237.5 1456.2 1.45543 -237.506 1455.84 1.46643 -237.5 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0132776 -0.00556831 -0.999896 -0.0157015 -0.000700248 -0.999876 -0.0160809 -0.000433744 -0.999871 -0.0167034 0.000464724 -0.99986 -0.0166982 0 -0.999861 -0.0166982 0 -0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91128 0.35291 0.91119 0.35291 0.91134 0.35292 0.91112 0.35291 0.91134 0.35292 0.91112 0.35291 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0265INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1457.64 1.22293 -236.271 1457.8 1.22443 -236.274 1457.54 1.34343 -236.27 1457.9 1.34743 -236.275 1457.53 1.42843 -236.27 1457.9 1.45393 -236.275 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0186179 0.00709081 0.999802 0.0153738 0 0.999882 0.0148878 0.000533173 0.999889 0.0137802 -0.000770057 0.999905 0.0136822 0.000715176 0.999906 0.0135257 0 0.999909 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.9122 0.35151 0.91229 0.35152 0.91214 0.35151 0.91235 0.35152 0.91213 0.35151 0.91235 0.35152 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0265INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1457.78 1.22443 -237.531 1457.62 1.22293 -237.528 1457.78 1.22443 -237.531 1457.52 1.34343 -237.527 1457.88 1.34743 -237.533 1457.51 1.42843 -237.527 1457.88 1.45393 -237.533 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0172658 -0.00413518 -0.999842 -0.0187112 -0.0072949 -0.999798 -0.0172658 -0.00413518 -0.999842 -0.0170598 -0.00342548 -0.999849 -0.0164825 -0.0015805 -0.999863 -0.0163929 -0.000856868 -0.999865 -0.0162054 0 -0.999869 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91228 0.35294 0.91219 0.35294 0.91228 0.35294 0.91213 0.35294 0.91234 0.35295 0.91212 0.35294 0.91234 0.35295 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0265INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1455.84 1.46643 -237.361 1455.84 1.46643 -237.5 1455.84 1.46643 -237.361 1455.84 1.34543 -237.5 1455.84 1.34543 -237.361 1455.84 1.34543 -237.5 1455.95 1.22493 -237.363 1455.95 1.22493 -237.502 1456.1 1.22643 -237.367 1456.1 1.22643 -237.504 1456.2 1.34943 -237.368 1456.2 1.34943 -237.506 1456.2 1.34943 -237.368 1456.2 1.45543 -237.506 1456.2 1.45543 -237.368 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.910064 -0.414467 0 -0.910064 -0.414467 0 -0.910064 -0.414467 0 -0.543521 -0.839396 0 -0.277017 -0.960865 0 0.29907 -0.954231 0 0.577855 -0.81614 0 0.916538 -0.399948 0 0.916289 -0.400517 0 0.916538 -0.399948 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91112 0.35275 0.91112 0.35291 0.91112 0.35275 0.91112 0.35291 0.91112 0.35275 0.91112 0.35291 0.91119 0.35275 0.91119 0.35291 0.91128 0.35276 0.91128 0.35291 0.91134 0.35276 0.91134 0.35292 0.91134 0.35276 0.91134 0.35292 0.91134 0.35276 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0265INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1455.84 1.46643 -237.5 1455.95 1.22493 -237.502 1455.84 1.34543 -237.5 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0181713 0 -0.999835 -0.0181713 0 -0.999835 -0.0181713 0 -0.999835 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91112 0.35291 0.91119 0.35291 0.91112 0.35291 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0265INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1457.52 1.42843 -237.39 1457.51 1.42843 -237.527 1457.52 1.42843 -237.39 1457.52 1.34343 -237.527 1457.52 1.34343 -237.39 1457.52 1.34343 -237.527 1457.62 1.22293 -237.392 1457.62 1.22293 -237.528 1457.78 1.22443 -237.394 1457.78 1.22443 -237.531 1457.88 1.34743 -237.396 1457.88 1.34743 -237.533 1457.88 1.34743 -237.396 1457.88 1.45393 -237.533 1457.88 1.45393 -237.396 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.997608 -0.0587408 0.0364423 -0.990533 -0.116649 0.0723677 -0.997608 -0.0587408 0.0364423 -0.890695 -0.454402 0.0134869 -0.899231 -0.437475 0 -0.890695 -0.454402 0.0134869 -0.554557 -0.832146 0 -0.268678 -0.96323 0 0.288026 -0.957622 0 0.566545 -0.824031 0 0.916788 -0.399374 0 0.916788 -0.399374 0 0.916788 -0.399374 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91213 0.35278 0.91212 0.35294 0.91213 0.35278 0.91213 0.35294 0.91213 0.35278 0.91213 0.35294 0.91219 0.35279 0.91219 0.35294 0.91228 0.35279 0.91228 0.35294 0.91234 0.35279 0.91234 0.35295 0.91234 0.35279 0.91234 0.35295 0.91234 0.35279 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0265INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1457.53 1.42843 -236.27 1457.53 1.42843 -236.406 1457.53 1.42843 -236.27 1457.53 1.34343 -236.406 1457.54 1.34343 -236.27 1457.53 1.34343 -236.406 1457.64 1.22293 -236.271 1457.64 1.22293 -236.408 1457.8 1.22443 -236.274 1457.79 1.22443 -236.41 1457.9 1.34743 -236.275 1457.9 1.34743 -236.412 1457.9 1.34743 -236.275 1457.9 1.45393 -236.412 1457.9 1.45393 -236.275 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.997598 -0.0587403 0.0367118 -1 0 0 -0.997598 -0.0587403 0.0367118 -0.880843 -0.472303 0.032346 -0.879684 -0.471131 0.064745 -0.880843 -0.472303 0.032346 -0.542568 -0.839773 0.0200191 -0.269977 -0.962867 -0.000251804 0.292787 -0.955941 -0.0212908 0.56672 -0.823645 -0.020906 0.909413 -0.415512 -0.0178411 0.901791 -0.432173 0 0.909413 -0.415512 -0.0178411 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91213 0.35151 0.91213 0.35167 0.91213 0.35151 0.91213 0.35167 0.91214 0.35151 0.91213 0.35167 0.9122 0.35151 0.9122 0.35167 0.91229 0.35152 0.91229 0.35167 0.91235 0.35152 0.91235 0.35167 0.91235 0.35152 0.91235 0.35167 0.91235 0.35152 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0264INFIELDCAR01_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1457.6 1.22493 -238.999 1457.45 1.22643 -238.998 1457.6 1.22493 -238.999 1457.35 1.34943 -238.998 1457.7 1.34543 -238.999 1457.35 1.45543 -238.998 1457.7 1.46443 -239 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00402829 0 -0.999992 -0.00677314 -0.005512 -0.999962 -0.00402829 0 -0.999992 -0.00359209 0 -0.999994 -0.00376603 -0.00203055 -0.999991 -0.0042615 -0.00440801 -0.999981 -0.00549502 -0.00833421 -0.99995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91217 0.35461 0.91208 0.35461 0.91217 0.35461 0.91202 0.35461 0.91223 0.35461 0.91202 0.35461 0.91223 0.35461 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0264INFIELDCAR01_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1457.46 1.22643 -237.739 1457.6 1.22493 -237.739 1457.35 1.34943 -237.738 1457.72 1.34543 -237.74 1457.35 1.45543 -237.738 1457.72 1.46643 -237.74 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -8.72984e-05 -0.00814154 0.999967 0.00391825 -9.84077e-05 0.999992 0.00449207 -6.0315e-05 0.99999 0.00541175 0.0010274 0.999985 0.00540065 0 0.999985 0.00540065 0 0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91209 0.35318 0.91217 0.35318 0.91202 0.35318 0.91225 0.35318 0.91202 0.35318 0.91225 0.35318 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0264INFIELDCAR01_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1455.93 1.22293 -238.992 1455.77 1.22443 -238.992 1456.03 1.34343 -238.993 1455.67 1.34743 -238.991 1456.03 1.42843 -238.993 1455.67 1.45393 -238.991 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -7.77283e-05 -0.00829274 -0.999966 -0.00384453 -6.2664e-05 -0.999993 -0.00440108 -4.22463e-05 -0.99999 -0.00553716 0.0013934 -0.999984 -0.00555264 0 -0.999985 -0.00555264 0 -0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91117 0.3546 0.91108 0.3546 0.91123 0.3546 0.91102 0.3546 0.91123 0.3546 0.91102 0.3546 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0264INFIELDCAR01_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1455.78 1.22443 -237.735 1455.93 1.22293 -237.735 1455.78 1.22443 -237.735 1456.04 1.34343 -237.735 1455.68 1.34743 -237.734 1456.04 1.42843 -237.735 1455.68 1.45393 -237.734 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00189993 -0.00415123 0.99999 0 0 1 0.00189993 -0.00415123 0.99999 0.00218217 -0.0027813 0.999994 0.00272976 -0.00228588 0.999994 0.00275516 0 0.999996 0.00275516 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91108 0.35318 0.91117 0.35318 0.91108 0.35318 0.91124 0.35318 0.91102 0.35317 0.91124 0.35318 0.91102 0.35317 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0264INFIELDCAR01_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1457.72 1.46643 -237.877 1457.72 1.46643 -237.74 1457.72 1.46643 -237.877 1457.72 1.34543 -237.74 1457.7 1.34543 -237.877 1457.72 1.34543 -237.74 1457.6 1.22493 -237.877 1457.6 1.22493 -237.739 1457.45 1.22643 -237.876 1457.46 1.22643 -237.739 1457.35 1.34943 -237.876 1457.35 1.34943 -237.738 1457.35 1.34943 -237.876 1457.35 1.45543 -237.738 1457.35 1.45543 -237.876 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.993964 -0.0822253 -0.0726265 1 0 0 0.993964 -0.0822253 -0.0726265 0.893136 -0.445044 -0.0651398 0.887796 -0.441572 -0.129738 0.893136 -0.445044 -0.0651398 0.542188 -0.839318 -0.0397193 0.276197 -0.961101 0.00025573 -0.306681 -0.951555 0.0221372 -0.577637 -0.81602 0.0211527 -0.908941 -0.416547 0.01774 -0.901235 -0.433331 0 -0.908941 -0.416547 0.01774 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91225 0.35334 0.91225 0.35318 0.91225 0.35334 0.91225 0.35318 0.91223 0.35334 0.91225 0.35318 0.91217 0.35334 0.91217 0.35318 0.91208 0.35334 0.91209 0.35318 0.91202 0.35334 0.91202 0.35318 0.91202 0.35334 0.91202 0.35318 0.91202 0.35334 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0264INFIELDCAR01_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1457.72 1.46643 -237.74 1457.6 1.22493 -237.739 1457.72 1.34543 -237.74 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.00838385 0 0.999965 0.00838385 0 0.999965 0.00838385 0 0.999965 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91225 0.35318 0.91217 0.35318 0.91225 0.35318 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0264INFIELDCAR01_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1456.04 1.42843 -237.871 1456.04 1.42843 -237.735 1456.04 1.42843 -237.871 1456.04 1.34343 -237.735 1456.04 1.34343 -237.871 1456.04 1.34343 -237.735 1455.93 1.22293 -237.871 1455.93 1.22293 -237.735 1455.78 1.22443 -237.871 1455.78 1.22443 -237.735 1455.67 1.34743 -237.871 1455.68 1.34743 -237.734 1455.67 1.34743 -237.871 1455.68 1.45393 -237.734 1455.68 1.45393 -237.871 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881665 -0.471875 0 0.881665 -0.471875 0 0.881665 -0.471875 0 0.543401 -0.839473 0 0.275476 -0.961308 0 -0.293736 -0.955887 0 -0.566959 -0.823487 0.0206628 -0.916518 -0.398585 0.0335489 -0.914633 -0.398724 0.0668299 -0.916518 -0.398585 0.0335489 -0.998233 0.0469112 0.0364692 -0.995612 0.093576 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91124 0.35333 0.91124 0.35318 0.91124 0.35333 0.91124 0.35318 0.91124 0.35333 0.91124 0.35318 0.91117 0.35333 0.91117 0.35318 0.91108 0.35333 0.91108 0.35318 0.91102 0.35333 0.91102 0.35317 0.91102 0.35333 0.91102 0.35317 0.91102 0.35333 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0264INFIELDCAR01_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1457.7 1.46643 -238.999 1457.7 1.46643 -238.86 1457.7 1.46643 -238.999 1457.7 1.34543 -238.86 1457.7 1.34543 -238.999 1457.7 1.34543 -238.86 1457.6 1.22493 -238.999 1457.6 1.22493 -238.86 1457.45 1.22643 -238.998 1457.45 1.22643 -238.859 1457.35 1.34943 -238.998 1457.35 1.34943 -238.859 1457.35 1.34943 -238.998 1457.35 1.45543 -238.859 1457.35 1.45543 -238.998 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.923791 -0.382896 0 0.923791 -0.382896 0 0.923791 -0.382896 0 0.564619 -0.825352 0 0.281916 -0.959439 0 -0.300503 -0.953781 0 -0.577263 -0.816559 0 -0.916289 -0.400517 0 -0.916289 -0.400517 0 -0.916289 -0.400517 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91223 0.35461 0.91223 0.35445 0.91223 0.35461 0.91223 0.35445 0.91223 0.35461 0.91223 0.35445 0.91217 0.35461 0.91217 0.35445 0.91208 0.35461 0.91208 0.35445 0.91202 0.35461 0.91202 0.35445 0.91202 0.35461 0.91202 0.35445 0.91202 0.35461 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0264INFIELDCAR01_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1457.7 1.46643 -238.86 1457.6 1.22493 -238.86 1457.7 1.34543 -238.86 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91223 0.35445 0.91217 0.35445 0.91223 0.35445 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0264INFIELDCAR01_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1456.03 1.42843 -238.993 1456.03 1.42843 -238.856 1456.03 1.42843 -238.993 1456.03 1.34343 -238.856 1456.03 1.34343 -238.993 1456.03 1.34343 -238.856 1455.93 1.22293 -238.992 1455.93 1.22293 -238.856 1455.77 1.22443 -238.992 1455.77 1.22443 -238.855 1455.67 1.34743 -238.991 1455.67 1.34743 -238.855 1455.67 1.34743 -238.991 1455.67 1.45393 -238.855 1455.67 1.45393 -238.991 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899493 -0.436936 0 0.899231 -0.437475 0 0.899493 -0.436936 0 0.554554 -0.832148 0 0.268675 -0.963231 0 -0.288026 -0.957623 0 -0.565932 -0.824452 0 -0.916541 -0.399941 0 -0.916788 -0.399374 0 -0.916541 -0.399941 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91123 0.3546 0.91123 0.35445 0.91123 0.3546 0.91123 0.35445 0.91123 0.3546 0.91123 0.35445 0.91117 0.3546 0.91117 0.35445 0.91108 0.3546 0.91108 0.35445 0.91102 0.3546 0.91102 0.35445 0.91102 0.3546 0.91102 0.35445 0.91102 0.3546 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0264INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.16 1.87993 -239.001 1458.16 1.87993 -237.742 1458.23 1.47843 -239.002 1458.24 1.47843 -237.743 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.985162 0.171627 1.30005e-07 0.983009 0.183516 -0.00390769 0.983009 0.183516 -0.00390769 0.980708 0.195322 -0.00779727 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91251 0.35461 0.91251 0.35318 0.91255 0.35461 0.91256 0.35318 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0264INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1457.7 1.95843 -239 1457.72 1.95843 -237.741 1458.16 1.87993 -239.001 1458.16 1.87993 -237.742 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.168228 0.985745 -0.00267504 0.171865 0.985119 -0.00136606 0.171865 0.985119 -0.00136606 0.175661 0.984451 7.41568e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91223 0.35461 0.91225 0.35318 0.91251 0.35461 0.91251 0.35318 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0264INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1457.37 2.15893 -238.715 1457.37 2.15893 -238.024 1457.7 1.95843 -239 1457.72 1.95843 -237.741 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.519159 0.854678 0 0.507845 0.861433 -0.00521377 0.507845 0.861433 -0.00521377 0.501802 0.864946 -0.00797931 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91204 0.35429 0.91204 0.3535 0.91223 0.35461 0.91225 0.35318 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0264INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.63 2.15893 -238.713 1456.63 2.15893 -238.021 1457.37 2.15893 -238.715 1457.37 2.15893 -238.024 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91159 0.35429 0.91159 0.3535 0.91204 0.35429 0.91204 0.3535 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0264INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.2 1.90143 -238.995 1456.21 1.90143 -237.736 1456.63 2.15893 -238.713 1456.63 2.15893 -238.021 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.515797 0.856701 0.00410152 -0.518248 0.855227 0.00265932 -0.518248 0.855227 0.00265932 -0.522753 0.852484 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91134 0.35461 0.91134 0.35318 0.91159 0.35429 0.91159 0.3535 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0264INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.42 1.72193 -238.991 1455.43 1.72193 -237.734 1456.2 1.90143 -238.995 1456.21 1.90143 -237.736 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224249 0.97453 0.00178574 -0.224251 0.97453 0.0017847 -0.224251 0.97453 0.0017847 -0.224252 0.974529 0.00178366 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91087 0.3546 0.91088 0.35317 0.91134 0.35461 0.91134 0.35318 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0264INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.33 1.47843 -238.991 1455.33 1.47843 -237.733 1455.42 1.72193 -238.991 1455.43 1.72193 -237.734 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.938024 0.346571 0 -0.931638 0.363368 0.00370792 -0.931638 0.363368 0.00370792 -0.925029 0.379826 0.00736618 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91082 0.3546 0.91082 0.35317 0.91087 0.3546 0.91088 0.35317 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0264INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1455.33 1.47843 -237.733 1455.33 1.47843 -238.991 1456.21 1.41593 -237.736 1456.2 1.41593 -238.995 1457.72 1.46443 -237.741 1457.7 1.46443 -239 1458.24 1.47843 -237.743 1458.23 1.47843 -239.002 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0708439 -0.997487 0 -0.0712459 -0.997459 0.000283334 -0.0234494 -0.999725 3.4143e-05 0.00889069 -0.99996 -0.00017039 0.0314287 -0.999506 -0.000391063 0.0299877 -0.99955 -0.000433885 0.0266618 -0.999644 -0.000318394 0.0264096 -0.999651 -0.000209973 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91082 0.35317 0.91082 0.3546 0.91134 0.35318 0.91134 0.35461 0.91225 0.35318 0.91223 0.35461 0.91256 0.35318 0.91255 0.35461 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0264INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1456.63 2.15893 -238.713 1457.37 2.15893 -238.715 1456.2 1.90143 -238.995 1457.7 1.95843 -239 1457.7 1.46443 -239 1457.7 1.95843 -239 1458.23 1.47843 -239.002 1458.16 1.87993 -239.001 1456.2 1.90143 -238.995 1457.7 1.46443 -239 1456.2 1.90143 -238.995 1456.2 1.41593 -238.995 1455.42 1.72193 -238.991 1455.33 1.47843 -238.991 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00181738 0.739831 -0.67279 -0.0217908 0.779595 -0.625904 -0.0100675 0.260154 -0.965515 -0.0134682 0.273046 -0.961907 -0.00339381 0 -0.999994 -0.0134682 0.273046 -0.961907 -0.00297973 0.000874813 -0.999995 -0.00182206 0.00215285 -0.999996 -0.0100675 0.260154 -0.965515 -0.00339381 0 -0.999994 -0.0100675 0.260154 -0.965515 -0.00402955 0.000271562 -0.999992 -0.00488847 0.000603286 -0.999988 -0.00447634 0.00165387 -0.999989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91159 0.35429 0.91204 0.35429 0.91134 0.35461 0.91223 0.35461 0.91223 0.35461 0.91223 0.35461 0.91255 0.35461 0.91251 0.35461 0.91134 0.35461 0.91223 0.35461 0.91134 0.35461 0.91134 0.35461 0.91087 0.3546 0.91082 0.3546 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0264INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1455.43 1.72193 -237.734 1455.33 1.47843 -237.733 1455.43 1.72193 -237.734 1456.21 1.41593 -237.736 1456.21 1.90143 -237.736 1457.72 1.95843 -237.741 1456.63 2.15893 -238.021 1457.37 2.15893 -238.024 1456.21 1.41593 -237.736 1457.72 1.46443 -237.741 1457.72 1.95843 -237.741 1458.24 1.47843 -237.743 1458.16 1.87993 -237.742 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00294602 0.000977429 0.999995 0.00360446 0.0026559 0.99999 0.00294602 0.000977429 0.999995 0.00320822 0.000281822 0.999995 -0.0075159 0.278524 0.9604 -0.00325627 0.255104 0.966908 -0.0175191 0.779384 0.626302 0.00232871 0.817312 0.57619 0.00320822 0.000281822 0.999995 0.00345028 0 0.999994 -0.00325627 0.255104 0.966908 0.00305862 -0.000851501 0.999995 0.00187343 -0.00213521 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91088 0.35317 0.91082 0.35317 0.91088 0.35317 0.91134 0.35318 0.91134 0.35318 0.91225 0.35318 0.91159 0.3535 0.91204 0.3535 0.91134 0.35318 0.91225 0.35318 0.91225 0.35318 0.91256 0.35318 0.91251 0.35318 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0263INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.34 1.87993 -241.09 1461.34 1.87993 -239.832 1461.42 1.47843 -241.091 1461.43 1.47843 -239.832 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.980742 0.195308 0 0.978327 0.207027 -0.00389065 0.978327 0.207027 -0.00389065 0.975774 0.218646 -0.00775794 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91441 0.35698 0.91441 0.35556 0.91446 0.35699 0.91446 0.35556 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0263INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1460.89 1.95843 -241.089 1460.9 1.95843 -239.83 1461.34 1.87993 -241.09 1461.34 1.87993 -239.832 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.171819 0.985128 -0.00136606 0.173694 0.984799 -0.000690754 0.173694 0.984799 -0.000690754 0.175611 0.98446 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91414 0.35698 0.91415 0.35555 0.91441 0.35698 0.91441 0.35556 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0263INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1460.56 2.15893 -240.804 1460.56 2.15893 -240.113 1460.89 1.95843 -241.089 1460.9 1.95843 -239.83 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.519299 0.854593 0 0.51359 0.858032 -0.00263637 0.51359 0.858032 -0.00263637 0.510499 0.859869 -0.00405875 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91394 0.35666 0.91394 0.35587 0.91414 0.35698 0.91415 0.35555 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0263INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1459.82 2.15893 -240.802 1459.82 2.15893 -240.11 1460.56 2.15893 -240.804 1460.56 2.15893 -240.113 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.9135 0.35666 0.9135 0.35587 0.91394 0.35666 0.91394 0.35587 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0263INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1459.38 1.90143 -241.083 1459.39 1.90143 -239.825 1459.82 2.15893 -240.802 1459.82 2.15893 -240.11 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.506949 0.861966 0.00403375 -0.509334 0.860565 0.00261453 -0.509334 0.860565 0.00261453 -0.513715 0.857961 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91324 0.35698 0.91324 0.35555 0.9135 0.35666 0.9135 0.35587 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0263INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.61 1.72193 -241.081 1458.61 1.72193 -239.823 1459.38 1.90143 -241.083 1459.39 1.90143 -239.825 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.227024 0.973889 0 -0.225631 0.974212 0.000897657 -0.225631 0.974212 0.000897657 -0.224254 0.974529 0.00178437 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91278 0.35697 0.91278 0.35555 0.91324 0.35698 0.91324 0.35555 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0263INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.51 1.47843 -241.08 1458.52 1.47843 -239.822 1458.61 1.72193 -241.081 1458.61 1.72193 -239.823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.925029 0.379826 0.00736038 -0.931636 0.363375 0.00370645 -0.931636 0.363375 0.00370645 -0.938024 0.346571 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91272 0.35697 0.91272 0.35554 0.91278 0.35697 0.91278 0.35555 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0263INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1458.52 1.47843 -239.822 1458.51 1.47843 -241.08 1459.39 1.41593 -239.825 1459.38 1.41593 -241.083 1460.9 1.46443 -239.83 1460.89 1.46443 -241.089 1461.43 1.47843 -239.832 1461.42 1.47843 -241.091 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716529 -0.997429 0.000570136 -0.0716529 -0.997429 0.000570136 -0.0235313 -0.999723 0.000187237 0.00887551 -0.999961 -7.05419e-05 0.0312507 -0.999511 -0.000248547 0.0297516 -0.999557 -0.000236541 0.0264035 -0.999651 -0.000209923 0.0264035 -0.999651 -0.000209923 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91272 0.35554 0.91272 0.35697 0.91324 0.35555 0.91324 0.35698 0.91415 0.35555 0.91414 0.35698 0.91446 0.35556 0.91446 0.35699 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0263INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1459.82 2.15893 -240.802 1460.56 2.15893 -240.804 1459.38 1.90143 -241.083 1460.89 1.95843 -241.089 1460.89 1.46443 -241.089 1460.89 1.95843 -241.089 1461.42 1.47843 -241.091 1461.34 1.87993 -241.09 1459.38 1.90143 -241.083 1460.89 1.46443 -241.089 1459.38 1.90143 -241.083 1459.38 1.41593 -241.083 1458.61 1.72193 -241.081 1458.51 1.47843 -241.08 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00182077 0.738687 -0.674046 -0.0219673 0.779276 -0.626296 -0.0101273 0.260138 -0.965518 -0.0138913 0.27416 -0.961584 -0.00394119 0 -0.999992 -0.0138913 0.27416 -0.961584 -0.0030118 0.000838643 -0.999995 -0.00187174 0.00209754 -0.999996 -0.0101273 0.260138 -0.965518 -0.00394119 0 -0.999992 -0.0101273 0.260138 -0.965518 -0.00352949 -0.00043442 -0.999994 -0.00298234 -0.000972447 -0.999995 -0.00364475 -0.00263936 -0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.9135 0.35666 0.91394 0.35666 0.91324 0.35698 0.91414 0.35698 0.91414 0.35698 0.91414 0.35698 0.91446 0.35699 0.91441 0.35698 0.91324 0.35698 0.91414 0.35698 0.91324 0.35698 0.91324 0.35698 0.91278 0.35697 0.91272 0.35697 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0263INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1458.61 1.72193 -239.823 1458.52 1.47843 -239.822 1458.61 1.72193 -239.823 1459.39 1.41593 -239.825 1459.39 1.90143 -239.825 1460.9 1.95843 -239.83 1459.82 2.15893 -240.11 1460.56 2.15893 -240.113 1459.39 1.41593 -239.825 1460.9 1.46443 -239.83 1460.9 1.95843 -239.83 1461.43 1.47843 -239.832 1461.34 1.87993 -239.832 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00297199 0.000993744 0.999995 0.00365084 0.00272427 0.99999 0.00297199 0.000993744 0.999995 0.00320887 0.000285483 0.999995 -0.00752051 0.278584 0.960382 -0.00306444 0.254913 0.966959 -0.0175279 0.77969 0.625921 0.0023407 0.817294 0.576216 0.00320887 0.000285483 0.999995 0.00342566 0 0.999994 -0.00306444 0.254913 0.966959 0.00414873 0.000416799 0.999991 0.00473137 0.00106018 0.999988 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91278 0.35555 0.91272 0.35554 0.91278 0.35555 0.91324 0.35555 0.91324 0.35555 0.91415 0.35555 0.9135 0.35587 0.91394 0.35587 0.91324 0.35555 0.91415 0.35555 0.91415 0.35555 0.91446 0.35556 0.91441 0.35556 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0263INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1460.79 1.22493 -241.088 1460.64 1.22643 -241.086 1460.79 1.22493 -241.088 1460.54 1.34943 -241.086 1460.89 1.34543 -241.088 1460.54 1.45543 -241.086 1460.89 1.46443 -241.089 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00805638 0 -0.999968 -0.0135335 -0.0110001 -0.999848 -0.00805638 0 -0.999968 -0.00718499 0 -0.999974 -0.00663533 -0.00120135 -0.999977 -0.00714039 -0.00440794 -0.999965 -0.0083742 -0.00833405 -0.99993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91408 0.35698 0.91399 0.35698 0.91408 0.35698 0.91393 0.35698 0.91414 0.35698 0.91393 0.35698 0.91414 0.35698 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0263INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1460.65 1.22643 -239.828 1460.79 1.22493 -239.828 1460.55 1.34943 -239.827 1460.9 1.34543 -239.829 1460.55 1.45543 -239.827 1460.9 1.46643 -239.829 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -8.71431e-05 -0.00813415 0.999967 0.00407826 -0.000104985 0.999992 0.00470429 -6.47426e-05 0.999989 0.00572386 0.00108639 0.999983 0.00571145 0 0.999984 0.00571145 0 0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.914 0.35555 0.91408 0.35555 0.91394 0.35555 0.91415 0.35555 0.91394 0.35555 0.91415 0.35555 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0263INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1459.11 1.22293 -241.081 1458.97 1.22443 -241.081 1459.22 1.34343 -241.082 1458.86 1.34743 -241.08 1459.22 1.42843 -241.082 1458.87 1.45393 -241.08 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -8.73972e-05 -0.00815075 -0.999967 -0.00399708 6.2664e-05 -0.999992 -0.00451692 4.16975e-05 -0.99999 -0.0055768 0.00145148 -0.999983 -0.0056168 0.000293592 -0.999984 -0.00567064 0.000532974 -0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91308 0.35697 0.91299 0.35697 0.91314 0.35697 0.91293 0.35697 0.91314 0.35697 0.91293 0.35697 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0263INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1458.97 1.22443 -239.823 1459.12 1.22293 -239.824 1458.97 1.22443 -239.823 1459.22 1.34343 -239.824 1458.87 1.34743 -239.823 1459.22 1.42843 -239.824 1458.87 1.45393 -239.823 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00402829 0 0.999992 0.00666261 -0.00553454 0.999962 0.00402829 0 0.999992 0.00365013 0 0.999993 0.00288705 0.000918879 0.999995 0.00287656 0 0.999996 0.00287656 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91299 0.35555 0.91308 0.35555 0.91299 0.35555 0.91314 0.35555 0.91293 0.35555 0.91314 0.35555 0.91293 0.35555 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0263INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1460.9 1.46643 -239.966 1460.9 1.46643 -239.829 1460.9 1.46643 -239.966 1460.9 1.34543 -239.829 1460.9 1.34543 -239.966 1460.9 1.34543 -239.829 1460.79 1.22493 -239.966 1460.79 1.22493 -239.828 1460.65 1.22643 -239.966 1460.65 1.22643 -239.828 1460.55 1.34943 -239.965 1460.55 1.34943 -239.827 1460.55 1.34943 -239.965 1460.55 1.45543 -239.827 1460.55 1.45543 -239.965 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.909777 -0.415098 0 0.910064 -0.414467 0 0.909777 -0.415098 0 0.55336 -0.832942 0 0.288464 -0.957491 0 -0.314725 -0.949183 0 -0.588564 -0.808451 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91415 0.35571 0.91415 0.35555 0.91415 0.35571 0.91415 0.35555 0.91415 0.35571 0.91415 0.35555 0.91408 0.35571 0.91408 0.35555 0.914 0.35571 0.914 0.35555 0.91394 0.35571 0.91394 0.35555 0.91394 0.35571 0.91394 0.35555 0.91394 0.35571 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0263INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1460.9 1.46643 -239.829 1460.79 1.22493 -239.828 1460.9 1.34543 -239.829 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.00915611 0 0.999958 0.00915611 0 0.999958 0.00915611 0 0.999958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91415 0.35555 0.91408 0.35555 0.91415 0.35555 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0263INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1459.22 1.42843 -239.961 1459.22 1.42843 -239.824 1459.22 1.42843 -239.961 1459.22 1.34343 -239.824 1459.22 1.34343 -239.961 1459.22 1.34343 -239.824 1459.12 1.22293 -239.961 1459.12 1.22293 -239.824 1458.97 1.22443 -239.96 1458.97 1.22443 -239.823 1458.87 1.34743 -239.96 1458.87 1.34743 -239.823 1458.87 1.34743 -239.96 1458.87 1.45393 -239.823 1458.87 1.45393 -239.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.89902 -0.437907 0 0.89902 -0.437907 0 0.89902 -0.437907 0 0.564619 -0.825352 0 0.281894 -0.959446 0 -0.300524 -0.953774 0 -0.577262 -0.816559 0 -0.916609 -0.399784 0 -0.916609 -0.399784 0 -0.916609 -0.399784 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91314 0.3557 0.91314 0.35555 0.91314 0.3557 0.91314 0.35555 0.91314 0.3557 0.91314 0.35555 0.91308 0.3557 0.91308 0.35555 0.91299 0.3557 0.91299 0.35555 0.91293 0.3557 0.91293 0.35555 0.91293 0.3557 0.91293 0.35555 0.91293 0.3557 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0263INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1460.9 1.46643 -241.088 1460.9 1.46643 -240.949 1460.9 1.46643 -241.088 1460.9 1.34543 -240.949 1460.89 1.34543 -241.088 1460.9 1.34543 -240.949 1460.79 1.22493 -241.088 1460.79 1.22493 -240.949 1460.64 1.22643 -241.086 1460.65 1.22643 -240.948 1460.54 1.34943 -241.086 1460.54 1.34943 -240.948 1460.54 1.34943 -241.086 1460.54 1.45543 -240.948 1460.54 1.45543 -241.086 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.9985 -0.0413006 -0.0359504 1 0 0 0.9985 -0.0413006 -0.0359504 0.909576 -0.414245 -0.0327487 0.908116 -0.41358 -0.0653924 0.909576 -0.414245 -0.0327487 0.553803 -0.832406 -0.0200642 0.282462 -0.959278 0.000259634 -0.306539 -0.951605 0.021968 -0.577189 -0.816339 0.0210598 -0.908889 -0.416662 0.0177049 -0.901423 -0.43294 0 -0.908889 -0.416662 0.0177049 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91415 0.35698 0.91415 0.35682 0.91415 0.35698 0.91415 0.35682 0.91414 0.35698 0.91415 0.35682 0.91408 0.35698 0.91408 0.35682 0.91399 0.35698 0.914 0.35682 0.91393 0.35698 0.91393 0.35682 0.91393 0.35698 0.91393 0.35682 0.91393 0.35698 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0263INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1460.9 1.46643 -240.949 1460.79 1.22493 -240.949 1460.9 1.34543 -240.949 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91415 0.35682 0.91408 0.35682 0.91415 0.35682 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0263INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1459.22 1.42843 -241.082 1459.22 1.42843 -240.945 1459.22 1.42843 -241.082 1459.22 1.34343 -240.945 1459.22 1.34343 -241.082 1459.22 1.34343 -240.945 1459.11 1.22293 -241.081 1459.11 1.22293 -240.945 1458.97 1.22443 -241.081 1458.97 1.22443 -240.944 1458.86 1.34743 -241.08 1458.87 1.34743 -240.944 1458.86 1.34743 -241.08 1458.87 1.45393 -240.944 1458.87 1.45393 -241.08 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881743 -0.471731 0 0.881448 -0.472282 0 0.881743 -0.471731 0 0.554336 -0.832293 0 0.28782 -0.957684 0 -0.308219 -0.951316 0 -0.576536 -0.816801 0.0210098 -0.915785 -0.400257 0.0336343 -0.914531 -0.398878 0.0673098 -0.915785 -0.400257 0.0336343 -0.998223 0.0469107 0.0367348 -0.995612 0.093576 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91314 0.35697 0.91314 0.35682 0.91314 0.35697 0.91314 0.35682 0.91314 0.35697 0.91314 0.35682 0.91308 0.35697 0.91308 0.35682 0.91299 0.35697 0.91299 0.35682 0.91293 0.35697 0.91293 0.35682 0.91293 0.35697 0.91293 0.35682 0.91293 0.35697 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0262INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.91 1.87993 -239.895 1461.91 1.87993 -241.154 1461.84 1.47843 -239.895 1461.83 1.47843 -241.154 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.985162 0.171627 0 -0.983011 0.183506 0.00390774 -0.983011 0.183506 0.00390774 -0.980712 0.195302 0.0077972 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91475 0.35563 0.91475 0.35706 0.91471 0.35563 0.9147 0.35706 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0262INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.37 1.95843 -239.898 1462.36 1.95843 -241.157 1461.91 1.87993 -239.895 1461.91 1.87993 -241.154 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.168226 0.985748 0.0013375 -0.170027 0.985439 0.00067591 -0.170027 0.985439 0.00067591 -0.171867 0.98512 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91503 0.35563 0.91502 0.35706 0.91475 0.35563 0.91475 0.35706 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0262INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.7 2.15893 -240.183 1462.7 2.15893 -240.875 1462.37 1.95843 -239.898 1462.36 1.95843 -241.157 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.519159 0.854678 0 -0.51345 0.858116 0.00263431 -0.51345 0.858116 0.00263431 -0.510354 0.859955 0.00405764 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91522 0.35595 0.91522 0.35674 0.91503 0.35563 0.91502 0.35706 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0262INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.44 2.15893 -240.187 1463.44 2.15893 -240.879 1462.7 2.15893 -240.183 1462.7 2.15893 -240.875 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91567 0.35596 0.91567 0.35674 0.91522 0.35595 0.91522 0.35674 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0262INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.87 1.90143 -239.906 1463.86 1.90143 -241.165 1463.44 2.15893 -240.187 1463.44 2.15893 -240.879 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.515789 0.856706 -0.00410081 0.518242 0.85523 -0.0026589 0.518242 0.85523 -0.0026589 0.522752 0.852485 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91592 0.35564 0.91592 0.35707 0.91567 0.35596 0.91567 0.35674 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0262INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.65 1.72193 -239.911 1464.64 1.72193 -241.169 1463.87 1.90143 -239.906 1463.86 1.90143 -241.165 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.224247 0.974531 -0.00178432 0.224248 0.97453 -0.00178361 0.224248 0.97453 -0.00178361 0.224249 0.97453 -0.00178291 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91639 0.35565 0.91638 0.35707 0.91592 0.35564 0.91592 0.35707 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0262INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.74 1.47843 -239.911 1464.73 1.47843 -241.17 1464.65 1.72193 -239.911 1464.64 1.72193 -241.169 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.937998 0.346561 -0.00745769 0.937993 0.346575 -0.00746059 0.937993 0.346575 -0.00746059 0.937988 0.346588 -0.00746349 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91644 0.35565 0.91644 0.35707 0.91639 0.35565 0.91638 0.35707 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0262INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1464.73 1.47843 -241.17 1464.74 1.47843 -239.911 1463.86 1.41593 -241.165 1463.87 1.41593 -239.906 1462.36 1.46443 -241.157 1462.37 1.46443 -239.898 1461.83 1.47843 -241.154 1461.84 1.47843 -239.895 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716515 -0.997429 -0.000569676 0.0716515 -0.997429 -0.000569673 0.0236034 -0.999721 -0.000187662 -0.00891392 -0.99996 7.08714e-05 -0.0314287 -0.999506 0.000249877 -0.0298703 -0.999554 0.000237487 -0.0264092 -0.999651 0.000209969 -0.0264092 -0.999651 0.000209968 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91644 0.35707 0.91644 0.35565 0.91592 0.35707 0.91592 0.35564 0.91502 0.35706 0.91503 0.35563 0.9147 0.35706 0.91471 0.35563 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0262INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1463.44 2.15893 -240.187 1462.7 2.15893 -240.183 1463.87 1.90143 -239.906 1462.37 1.95843 -239.898 1462.37 1.46443 -239.898 1462.37 1.95843 -239.898 1461.84 1.47843 -239.895 1461.91 1.87993 -239.895 1463.87 1.90143 -239.906 1462.37 1.46443 -239.898 1463.87 1.90143 -239.906 1463.87 1.41593 -239.906 1464.65 1.72193 -239.911 1464.74 1.47843 -239.911 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00364735 0.740038 0.672555 0.023185 0.779157 0.6264 0.0119333 0.25982 0.965583 0.0156921 0.272096 0.962142 0.00538208 0 0.999986 0.0156921 0.272096 0.962142 0.00610445 -0.000476811 0.999981 0.0067354 -0.00117339 0.999977 0.0119333 0.25982 0.965583 0.00538208 0 0.999986 0.0119333 0.25982 0.965583 0.00568573 0.000339968 0.999984 0.00611987 0.000755253 0.999981 0.00560393 0.00207048 0.999982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91567 0.35596 0.91522 0.35595 0.91592 0.35564 0.91503 0.35563 0.91503 0.35563 0.91503 0.35563 0.91471 0.35563 0.91475 0.35563 0.91592 0.35564 0.91503 0.35563 0.91592 0.35564 0.91592 0.35564 0.91639 0.35565 0.91644 0.35565 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0262INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1464.64 1.72193 -241.169 1464.73 1.47843 -241.17 1464.64 1.72193 -241.169 1463.86 1.41593 -241.165 1463.86 1.90143 -241.165 1462.36 1.95843 -241.157 1463.44 2.15893 -240.879 1462.7 2.15893 -240.875 1463.86 1.41593 -241.165 1462.36 1.46443 -241.157 1462.36 1.95843 -241.157 1461.83 1.47843 -241.154 1461.91 1.87993 -241.154 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.00539753 0.000694395 -0.999985 -0.00587188 0.00190363 -0.999981 -0.00539753 0.000694395 -0.999985 -0.00535696 0.000200433 -0.999986 0.00549754 0.278257 -0.960491 0.00116613 0.254536 -0.967063 0.0164781 0.779486 -0.626204 -0.00311703 0.816766 -0.576961 -0.00535696 0.000200433 -0.999986 -0.00541967 0 -0.999985 0.00116613 0.254536 -0.967063 -0.00614037 0.000548252 -0.999981 -0.00688584 0.00137127 -0.999975 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91638 0.35707 0.91644 0.35707 0.91638 0.35707 0.91592 0.35707 0.91592 0.35707 0.91502 0.35706 0.91567 0.35674 0.91522 0.35674 0.91592 0.35707 0.91502 0.35706 0.91502 0.35706 0.9147 0.35706 0.91475 0.35706 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0262INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1462.47 1.22493 -239.899 1462.62 1.22643 -239.9 1462.47 1.22493 -239.899 1462.72 1.34943 -239.901 1462.37 1.34543 -239.899 1462.72 1.45543 -239.901 1462.37 1.46443 -239.898 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.005967 0.00407308 0.999974 0.00669188 0.00261752 0.999974 0.005967 0.00407308 0.999974 0.00586947 0.00253048 0.999979 0.00658956 -0.00121248 0.999978 0.00709432 -0.00440794 0.999965 0.0083277 -0.00833405 0.999931 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91509 0.35563 0.91518 0.35563 0.91509 0.35563 0.91524 0.35563 0.91503 0.35563 0.91524 0.35563 0.91503 0.35563 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0262INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1462.61 1.22643 -241.16 1462.47 1.22493 -241.159 1462.72 1.34943 -241.16 1462.36 1.34543 -241.158 1462.71 1.45543 -241.16 1462.36 1.46643 -241.158 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00715826 0.00640795 -0.999954 -0.00602678 0.00413574 -0.999973 -0.00584098 0.00233894 -0.99998 -0.00561574 0.000985097 -0.999984 -0.00563144 -0.000248323 -0.999984 -0.00570946 0 -0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91517 0.35706 0.91509 0.35706 0.91524 0.35706 0.91502 0.35706 0.91523 0.35706 0.91502 0.35706 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0262INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1464.15 1.22293 -239.908 1464.3 1.22443 -239.909 1464.04 1.34343 -239.908 1464.4 1.34743 -239.91 1464.04 1.42843 -239.908 1464.4 1.45393 -239.91 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0066518 0.00607137 0.999959 0.0058473 0.00431345 0.999974 0.00575007 0.00288997 0.999979 0.00553716 0.0013934 0.999984 0.00555264 0 0.999985 0.00555264 0 0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91609 0.35564 0.91618 0.35564 0.91603 0.35564 0.91624 0.35564 0.91603 0.35564 0.91624 0.35564 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0262INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1464.29 1.22443 -241.168 1464.15 1.22293 -241.167 1464.29 1.22443 -241.168 1464.03 1.34343 -241.166 1464.39 1.34743 -241.168 1464.03 1.42843 -241.166 1464.39 1.45393 -241.168 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00602135 0.0036407 -0.999975 -0.00709733 0.0012897 -0.999974 -0.00602135 0.0036407 -0.999975 -0.00586466 0.0024236 -0.99998 -0.00557232 0.00177137 -0.999983 -0.00555264 0 -0.999985 -0.00555264 0 -0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91618 0.35707 0.91609 0.35707 0.91618 0.35707 0.91602 0.35707 0.91624 0.35707 0.91602 0.35707 0.91624 0.35707 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0262INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1462.36 1.46643 -241.019 1462.36 1.46643 -241.158 1462.36 1.46643 -241.019 1462.36 1.34543 -241.158 1462.36 1.34543 -241.019 1462.36 1.34543 -241.158 1462.47 1.22493 -241.02 1462.47 1.22493 -241.159 1462.61 1.22643 -241.021 1462.61 1.22643 -241.16 1462.72 1.34943 -241.021 1462.72 1.34943 -241.16 1462.72 1.34943 -241.021 1462.71 1.45543 -241.16 1462.71 1.45543 -241.021 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.909887 -0.414857 0 -0.909891 -0.414848 0 -0.909887 -0.414857 0 -0.553776 -0.832665 0 -0.288557 -0.957463 0 0.307497 -0.951549 0 0.566414 -0.824121 0 0.916289 -0.400517 0 0.916289 -0.400517 0 0.916289 -0.400517 0 0.995571 0.0940136 0 0.995571 0.0940136 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91502 0.3569 0.91502 0.35706 0.91502 0.3569 0.91502 0.35706 0.91502 0.3569 0.91502 0.35706 0.91509 0.3569 0.91509 0.35706 0.91517 0.35691 0.91517 0.35706 0.91524 0.35691 0.91524 0.35706 0.91524 0.35691 0.91523 0.35706 0.91523 0.35691 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0262INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1462.36 1.46643 -241.158 1462.47 1.22493 -241.159 1462.36 1.34543 -241.158 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.00914596 0 -0.999958 -0.00914596 0 -0.999958 -0.00914596 0 -0.999958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91502 0.35706 0.91509 0.35706 0.91502 0.35706 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0262INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1464.03 1.42843 -241.03 1464.03 1.42843 -241.166 1464.03 1.42843 -241.03 1464.03 1.34343 -241.166 1464.03 1.34343 -241.03 1464.03 1.34343 -241.166 1464.15 1.22293 -241.03 1464.15 1.22293 -241.167 1464.29 1.22443 -241.031 1464.29 1.22443 -241.168 1464.39 1.34743 -241.032 1464.39 1.34743 -241.168 1464.39 1.34743 -241.032 1464.39 1.45393 -241.168 1464.39 1.45393 -241.032 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.863224 -0.504822 0 -0.863559 -0.504248 0 -0.863224 -0.504822 0 -0.532665 -0.846326 0 -0.281836 -0.959463 0 0.314714 -0.949187 0 0.587997 -0.808863 0 0.916541 -0.399941 0 0.916788 -0.399374 0 0.916541 -0.399941 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91602 0.35692 0.91602 0.35707 0.91602 0.35692 0.91602 0.35707 0.91602 0.35692 0.91602 0.35707 0.91609 0.35692 0.91609 0.35707 0.91618 0.35692 0.91618 0.35707 0.91624 0.35692 0.91624 0.35707 0.91624 0.35692 0.91624 0.35707 0.91624 0.35692 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0262INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1462.37 1.46643 -239.899 1462.37 1.46643 -240.037 1462.37 1.46643 -239.899 1462.37 1.34543 -240.037 1462.37 1.34543 -239.899 1462.37 1.34543 -240.037 1462.47 1.22493 -239.899 1462.47 1.22493 -240.037 1462.62 1.22643 -239.9 1462.62 1.22643 -240.038 1462.72 1.34943 -239.901 1462.72 1.34943 -240.038 1462.72 1.34943 -239.901 1462.72 1.45543 -240.038 1462.72 1.45543 -239.901 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.923792 -0.382896 0 -0.923792 -0.382896 0 -0.923792 -0.382896 0 -0.564619 -0.825352 0 -0.281905 -0.959442 0 0.300513 -0.953778 0 0.576677 -0.816972 0 0.916043 -0.401079 0 0.916289 -0.400517 0 0.916043 -0.401079 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91503 0.35563 0.91503 0.35579 0.91503 0.35563 0.91503 0.35579 0.91503 0.35563 0.91503 0.35579 0.91509 0.35563 0.91509 0.35579 0.91518 0.35563 0.91518 0.35579 0.91524 0.35563 0.91524 0.35579 0.91524 0.35563 0.91524 0.35579 0.91524 0.35563 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0262INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1462.37 1.46643 -240.037 1462.47 1.22493 -240.037 1462.37 1.34543 -240.037 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91503 0.35579 0.91509 0.35579 0.91503 0.35579 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0262INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1464.04 1.42843 -239.908 1464.04 1.42843 -240.045 1464.04 1.42843 -239.908 1464.04 1.34343 -240.045 1464.04 1.34343 -239.908 1464.04 1.34343 -240.045 1464.15 1.22293 -239.908 1464.15 1.22293 -240.046 1464.3 1.22443 -239.909 1464.3 1.22443 -240.047 1464.4 1.34743 -239.91 1464.4 1.34743 -240.047 1464.4 1.34743 -239.91 1464.4 1.45393 -240.047 1464.4 1.45393 -239.91 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.881368 -0.472431 0 -0.881665 -0.471875 0 -0.881368 -0.472431 0 -0.54282 -0.839849 0 -0.275474 -0.961309 0 0.30043 -0.953804 0 0.57681 -0.816878 0 0.916543 -0.399937 0 0.916788 -0.399374 0 0.916543 -0.399937 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91603 0.35564 0.91603 0.3558 0.91603 0.35564 0.91603 0.3558 0.91603 0.35564 0.91603 0.3558 0.91609 0.35564 0.91609 0.3558 0.91618 0.35564 0.91618 0.3558 0.91624 0.35564 0.91624 0.3558 0.91624 0.35564 0.91624 0.3558 0.91624 0.35564 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0261INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.91 1.87993 -248.914 1461.91 1.87993 -250.173 1461.84 1.47843 -248.914 1461.83 1.47843 -250.173 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.985162 0.171627 0 -0.983011 0.183506 0.00390774 -0.983011 0.183506 0.00390774 -0.980712 0.195302 0.0077972 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91475 0.36587 0.91475 0.3673 0.91471 0.36587 0.9147 0.3673 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0261INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.37 1.95843 -248.916 1462.36 1.95843 -250.175 1461.91 1.87993 -248.914 1461.91 1.87993 -250.173 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.168228 0.985747 0.00133751 -0.170029 0.985439 0.000675911 -0.170029 0.985439 0.000675911 -0.171867 0.98512 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91503 0.36587 0.91502 0.3673 0.91475 0.36587 0.91475 0.3673 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0261INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.7 2.15893 -249.202 1462.7 2.15893 -249.894 1462.37 1.95843 -248.916 1462.36 1.95843 -250.175 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.519159 0.854678 0 -0.513444 0.858119 0.00263426 -0.513444 0.858119 0.00263426 -0.510345 0.85996 0.00405752 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91522 0.36619 0.91522 0.36698 0.91503 0.36587 0.91502 0.3673 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0261INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.44 2.15893 -249.206 1463.44 2.15893 -249.897 1462.7 2.15893 -249.202 1462.7 2.15893 -249.894 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91567 0.3662 0.91567 0.36698 0.91522 0.36619 0.91522 0.36698 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0261INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.87 1.90143 -248.925 1463.86 1.90143 -250.184 1463.44 2.15893 -249.206 1463.44 2.15893 -249.897 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.515789 0.856706 -0.00410081 0.51824 0.855231 -0.00266024 0.51824 0.855231 -0.00266024 0.522752 0.852485 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91592 0.36588 0.91592 0.36731 0.91567 0.3662 0.91567 0.36698 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0261INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.65 1.72193 -248.929 1464.64 1.72193 -250.188 1463.87 1.90143 -248.925 1463.86 1.90143 -250.184 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.224249 0.97453 -0.00178291 0.224249 0.97453 -0.00178291 0.224249 0.97453 -0.00178291 0.224249 0.97453 -0.00178291 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91639 0.36588 0.91638 0.36731 0.91592 0.36588 0.91592 0.36731 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0261INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.74 1.47843 -248.93 1464.73 1.47843 -250.189 1464.65 1.72193 -248.929 1464.64 1.72193 -250.188 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.937988 0.346589 -0.00745752 0.937988 0.346589 -0.00745752 0.937988 0.346589 -0.00745752 0.937988 0.346589 -0.00745752 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91644 0.36588 0.91644 0.36731 0.91639 0.36588 0.91638 0.36731 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0261INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1464.73 1.47843 -250.189 1464.74 1.47843 -248.93 1463.86 1.41593 -250.184 1463.87 1.41593 -248.925 1462.36 1.46443 -250.175 1462.37 1.46443 -248.916 1461.83 1.47843 -250.173 1461.84 1.47843 -248.914 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716515 -0.997429 -0.000569669 0.0716515 -0.997429 -0.000569669 0.0236035 -0.999721 -0.000187661 -0.008914 -0.99996 7.08708e-05 -0.0314287 -0.999506 0.000249875 -0.0298704 -0.999554 0.000237486 -0.0264096 -0.999651 0.000209971 -0.0264096 -0.999651 0.000209971 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91644 0.36731 0.91644 0.36588 0.91592 0.36731 0.91592 0.36588 0.91502 0.3673 0.91503 0.36587 0.9147 0.3673 0.91471 0.36587 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0261INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1463.44 2.15893 -249.206 1462.7 2.15893 -249.202 1463.87 1.90143 -248.925 1462.37 1.95843 -248.916 1462.37 1.46443 -248.916 1462.37 1.95843 -248.916 1461.84 1.47843 -248.914 1461.91 1.87993 -248.914 1463.87 1.90143 -248.925 1462.37 1.46443 -248.916 1463.87 1.90143 -248.925 1463.87 1.41593 -248.925 1464.65 1.72193 -248.929 1464.74 1.47843 -248.93 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00363354 0.740028 0.672566 0.0234727 0.779727 0.62568 0.0122403 0.260275 0.965457 0.0155963 0.27285 0.96193 0.00566453 0 0.999984 0.0155963 0.27285 0.96193 0.00405935 -0.00031707 0.999992 0.00447893 -0.000780285 0.99999 0.0122403 0.260275 0.965457 0.00566453 0 0.999984 0.0122403 0.260275 0.965457 0.00573325 -0.000321559 0.999983 0.00540536 -0.000714359 0.999985 0.00589335 -0.00195836 0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91567 0.3662 0.91522 0.36619 0.91592 0.36588 0.91503 0.36587 0.91503 0.36587 0.91503 0.36587 0.91471 0.36587 0.91475 0.36587 0.91592 0.36588 0.91503 0.36587 0.91592 0.36588 0.91592 0.36588 0.91639 0.36588 0.91644 0.36588 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0261INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1464.64 1.72193 -250.188 1464.73 1.47843 -250.189 1464.64 1.72193 -250.188 1463.86 1.41593 -250.184 1463.86 1.90143 -250.184 1462.36 1.95843 -250.175 1463.44 2.15893 -249.897 1462.7 2.15893 -249.894 1463.86 1.41593 -250.184 1462.36 1.46443 -250.175 1462.36 1.95843 -250.175 1461.83 1.47843 -250.173 1461.91 1.87993 -250.173 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.00540536 0.000714359 -0.999985 -0.00589335 0.00195836 -0.999981 -0.00540536 0.000714359 -0.999985 -0.00582956 0.000206195 -0.999983 0.00505178 0.278904 -0.960306 0.00113402 0.2545 -0.967072 0.0164821 0.779478 -0.626213 -0.00233991 0.815352 -0.57896 -0.00582956 0.000206195 -0.999983 -0.00541967 0 -0.999985 0.00113402 0.2545 -0.967072 -0.00410407 0.000366438 -0.999991 -0.00460234 0.000916525 -0.999989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91638 0.36731 0.91644 0.36731 0.91638 0.36731 0.91592 0.36731 0.91592 0.36731 0.91502 0.3673 0.91567 0.36698 0.91522 0.36698 0.91592 0.36731 0.91502 0.3673 0.91502 0.3673 0.9147 0.3673 0.91475 0.3673 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0261INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1462.47 1.22493 -248.918 1462.62 1.22643 -248.919 1462.47 1.22493 -248.918 1462.72 1.34943 -248.919 1462.37 1.34543 -248.917 1462.72 1.45543 -248.919 1462.37 1.46443 -248.916 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00605661 -0.00407308 0.999973 0.00677314 -0.005512 0.999962 0.00605661 -0.00407308 0.999973 0.00592514 -0.00253048 0.999979 0.00663602 -0.00411761 0.99997 0.00711562 -0.00447575 0.999965 0.00836797 -0.00846225 0.999929 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91509 0.36587 0.91518 0.36587 0.91509 0.36587 0.91524 0.36587 0.91503 0.36587 0.91524 0.36587 0.91503 0.36587 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0261INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1462.61 1.22643 -250.178 1462.47 1.22493 -250.178 1462.72 1.34943 -250.179 1462.36 1.34543 -250.177 1462.71 1.45543 -250.179 1462.36 1.46643 -250.177 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 8.72976e-05 -0.00814147 -0.999967 -0.00399846 6.26639e-05 -0.999992 -0.00459485 -0.00016343 -0.999989 -0.00561574 0.000985097 -0.999984 -0.00563144 -0.000248323 -0.999984 -0.00570946 0 -0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91517 0.3673 0.91509 0.3673 0.91524 0.3673 0.91502 0.3673 0.91523 0.3673 0.91502 0.3673 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0261INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1464.15 1.22293 -248.927 1464.3 1.22443 -248.928 1464.04 1.34343 -248.927 1464.4 1.34743 -248.929 1464.04 1.42843 -248.927 1464.4 1.45393 -248.929 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0066518 0.00607137 0.999959 0.0058473 0.00431345 0.999974 0.00575007 0.00288997 0.999979 0.00553716 0.0013934 0.999984 0.00555264 0 0.999985 0.00555264 0 0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91609 0.36588 0.91618 0.36588 0.91603 0.36588 0.91624 0.36588 0.91603 0.36588 0.91624 0.36588 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0261INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1464.29 1.22443 -250.186 1464.15 1.22293 -250.185 1464.29 1.22443 -250.186 1464.03 1.34343 -250.185 1464.39 1.34743 -250.187 1464.03 1.42843 -250.185 1464.39 1.45393 -250.187 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00593042 -0.00462331 -0.999972 -0.00700858 -0.00697922 -0.999951 -0.00593042 -0.00462331 -0.999972 -0.00580414 -0.00307772 -0.999978 -0.00553662 -0.00144209 -0.999984 -0.00555264 0 -0.999985 -0.00555264 0 -0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91618 0.36731 0.91609 0.36731 0.91618 0.36731 0.91602 0.36731 0.91624 0.36731 0.91602 0.36731 0.91624 0.36731 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0261INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1462.36 1.46643 -250.038 1462.36 1.46643 -250.177 1462.36 1.46643 -250.038 1462.36 1.34543 -250.177 1462.36 1.34543 -250.038 1462.36 1.34543 -250.177 1462.47 1.22493 -250.039 1462.47 1.22493 -250.178 1462.61 1.22643 -250.039 1462.61 1.22643 -250.178 1462.72 1.34943 -250.041 1462.72 1.34943 -250.179 1462.72 1.34943 -250.041 1462.71 1.45543 -250.179 1462.71 1.45543 -250.041 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.909887 -0.414857 0 -0.909891 -0.414848 0 -0.909887 -0.414857 0 -0.553776 -0.832665 0 -0.288547 -0.957466 0 0.307507 -0.951546 0 0.56588 -0.824488 0 0.915988 -0.401206 0 0.916289 -0.400517 0 0.915988 -0.401206 0 0.995571 0.0940136 0 0.995571 0.0940136 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91502 0.36714 0.91502 0.3673 0.91502 0.36714 0.91502 0.3673 0.91502 0.36714 0.91502 0.3673 0.91509 0.36714 0.91509 0.3673 0.91517 0.36714 0.91517 0.3673 0.91524 0.36715 0.91524 0.3673 0.91524 0.36715 0.91523 0.3673 0.91523 0.36715 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0261INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1462.36 1.46643 -250.177 1462.47 1.22493 -250.178 1462.36 1.34543 -250.177 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.00914596 0 -0.999958 -0.00914596 0 -0.999958 -0.00914596 0 -0.999958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91502 0.3673 0.91509 0.3673 0.91502 0.3673 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0261INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1464.03 1.42843 -250.048 1464.03 1.42843 -250.185 1464.03 1.42843 -250.048 1464.03 1.34343 -250.185 1464.03 1.34343 -250.048 1464.03 1.34343 -250.185 1464.15 1.22293 -250.049 1464.15 1.22293 -250.185 1464.29 1.22443 -250.05 1464.29 1.22443 -250.186 1464.39 1.34743 -250.05 1464.39 1.34743 -250.187 1464.39 1.34743 -250.05 1464.39 1.45393 -250.187 1464.39 1.45393 -250.05 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.863894 -0.503674 0 -0.863559 -0.504248 0 -0.863894 -0.503674 0 -0.53372 -0.845661 0 -0.281826 -0.959466 0 0.314725 -0.949183 0 0.58914 -0.808031 0 0.917038 -0.398801 0 0.916788 -0.399374 0 0.917038 -0.398801 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91602 0.36715 0.91602 0.36731 0.91602 0.36715 0.91602 0.36731 0.91602 0.36715 0.91602 0.36731 0.91609 0.36716 0.91609 0.36731 0.91618 0.36716 0.91618 0.36731 0.91624 0.36716 0.91624 0.36731 0.91624 0.36716 0.91624 0.36731 0.91624 0.36716 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0261INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1462.37 1.46643 -248.917 1462.37 1.46643 -249.056 1462.37 1.46643 -248.917 1462.37 1.34543 -249.056 1462.37 1.34543 -248.917 1462.37 1.34543 -249.056 1462.47 1.22493 -248.918 1462.47 1.22493 -249.057 1462.62 1.22643 -248.919 1462.62 1.22643 -249.058 1462.72 1.34943 -248.919 1462.72 1.34943 -249.058 1462.72 1.34943 -248.919 1462.72 1.45543 -249.058 1462.72 1.45543 -248.919 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.923788 -0.382905 0 -0.923792 -0.382896 0 -0.923788 -0.382905 0 -0.56461 -0.825358 0 -0.281916 -0.959439 0 0.300503 -0.953781 0 0.577263 -0.816559 0 0.916289 -0.400517 0 0.916289 -0.400517 0 0.916289 -0.400517 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91503 0.36587 0.91503 0.36603 0.91503 0.36587 0.91503 0.36603 0.91503 0.36587 0.91503 0.36603 0.91509 0.36587 0.91509 0.36603 0.91518 0.36587 0.91518 0.36603 0.91524 0.36587 0.91524 0.36603 0.91524 0.36587 0.91524 0.36603 0.91524 0.36587 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0261INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1462.37 1.46643 -249.056 1462.47 1.22493 -249.057 1462.37 1.34543 -249.056 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0100605 0 -0.999949 -0.0100605 0 -0.999949 -0.0100605 0 -0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91503 0.36603 0.91509 0.36603 0.91503 0.36603 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0261INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1464.04 1.42843 -248.927 1464.04 1.42843 -249.064 1464.04 1.42843 -248.927 1464.04 1.34343 -249.064 1464.04 1.34343 -248.927 1464.04 1.34343 -249.064 1464.15 1.22293 -248.927 1464.15 1.22293 -249.064 1464.3 1.22443 -248.928 1464.3 1.22443 -249.066 1464.4 1.34743 -248.929 1464.4 1.34743 -249.066 1464.4 1.34743 -248.929 1464.4 1.45393 -249.066 1464.4 1.45393 -248.929 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.881666 -0.471875 0 -0.881666 -0.471875 0 -0.881666 -0.471875 0 -0.543397 -0.839476 0 -0.274778 -0.961508 0 0.301145 -0.953578 0 0.57681 -0.816878 0 0.916543 -0.399937 0 0.916788 -0.399374 0 0.916543 -0.399937 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91603 0.36588 0.91603 0.36604 0.91603 0.36588 0.91603 0.36604 0.91603 0.36588 0.91603 0.36604 0.91609 0.36588 0.91609 0.36604 0.91618 0.36588 0.91618 0.36604 0.91624 0.36588 0.91624 0.36604 0.91624 0.36588 0.91624 0.36604 0.91624 0.36588 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0260INFIELDCAR03_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.36 1.87993 -250.109 1461.37 1.87993 -248.85 1461.44 1.47843 -250.109 1461.45 1.47843 -248.85 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.980655 0.195589 -0.00779675 0.980655 0.195589 -0.00779675 0.980655 0.195589 -0.00779675 0.980655 0.195589 -0.00779675 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91442 0.36722 0.91443 0.36579 0.91447 0.36722 0.91448 0.36579 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0260INFIELDCAR03_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1460.92 1.95843 -250.108 1460.92 1.95843 -248.849 1461.36 1.87993 -250.109 1461.37 1.87993 -248.85 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.175658 0.984451 0 0.173741 0.984791 -0.000690666 0.173741 0.984791 -0.000690666 0.171864 0.98512 -0.00136641 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91416 0.36722 0.91416 0.36579 0.91442 0.36722 0.91443 0.36579 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0260INFIELDCAR03_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1460.58 2.15893 -249.823 1460.58 2.15893 -249.131 1460.92 1.95843 -250.108 1460.92 1.95843 -248.849 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.507999 0.861358 0 0.507999 0.861358 0 0.507999 0.861358 0 0.507999 0.861358 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91396 0.3669 0.91396 0.36611 0.91416 0.36722 0.91416 0.36579 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0260INFIELDCAR03_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1459.84 2.15893 -249.82 1459.85 2.15893 -249.129 1460.58 2.15893 -249.823 1460.58 2.15893 -249.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91351 0.3669 0.91352 0.36611 0.91396 0.3669 0.91396 0.36611 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0260INFIELDCAR03_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1459.41 1.90143 -250.103 1459.41 1.90143 -248.844 1459.84 2.15893 -249.82 1459.85 2.15893 -249.129 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.513715 0.857961 0 -0.509392 0.860531 0.00258292 -0.509392 0.860531 0.00258292 -0.50166 0.865035 0.00717829 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91326 0.36722 0.91326 0.36579 0.91351 0.3669 0.91352 0.36611 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0260INFIELDCAR03_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.64 1.72193 -250.1 1458.64 1.72193 -248.841 1459.41 1.90143 -250.103 1459.41 1.90143 -248.844 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.227024 0.973889 0 -0.227024 0.973889 0 -0.227024 0.973889 0 -0.227024 0.973889 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.9128 0.36721 0.9128 0.36578 0.91326 0.36722 0.91326 0.36579 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0260INFIELDCAR03_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.53 1.47843 -250.1 1458.54 1.47843 -248.841 1458.64 1.72193 -250.1 1458.64 1.72193 -248.841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.911322 0.411631 0.00724551 -0.918286 0.395902 0.00365044 -0.918286 0.395902 0.00365044 -0.925064 0.37981 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91273 0.36721 0.91274 0.36578 0.9128 0.36721 0.9128 0.36578 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0260INFIELDCAR03_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1458.54 1.47843 -248.841 1458.53 1.47843 -250.1 1459.41 1.41593 -248.844 1459.41 1.41593 -250.103 1460.92 1.46443 -248.849 1460.92 1.46443 -250.108 1461.45 1.47843 -248.85 1461.44 1.47843 -250.109 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716529 -0.997429 0.00056968 -0.0712461 -0.997459 0.000283223 -0.0234595 -0.999725 0.000152383 0.00884578 -0.999961 0 0.0312519 -0.999512 0 0.0298687 -0.999554 -4.34589e-05 0.0266556 -0.999645 -0.000105963 0.0269118 -0.999638 -0.000213963 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91274 0.36578 0.91273 0.36721 0.91326 0.36579 0.91326 0.36722 0.91416 0.36579 0.91416 0.36722 0.91448 0.36579 0.91447 0.36722 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0260INFIELDCAR03_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1459.84 2.15893 -249.82 1460.58 2.15893 -249.823 1459.41 1.90143 -250.103 1460.92 1.95843 -250.108 1460.92 1.46443 -250.108 1460.92 1.95843 -250.108 1461.44 1.47843 -250.109 1461.36 1.87993 -250.109 1459.41 1.90143 -250.103 1460.92 1.46443 -250.108 1459.41 1.90143 -250.103 1459.41 1.41593 -250.103 1458.64 1.72193 -250.1 1458.53 1.47843 -250.1 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00271081 0.741694 -0.670733 -0.0219776 0.779973 -0.625427 -0.0099415 0.260905 -0.965313 -0.0132499 0.275498 -0.96121 -0.00310195 0 -0.999995 -0.0132499 0.275498 -0.96121 -0.00211085 -0.000188758 -0.999998 -0.00237359 -0.000473406 -0.999997 -0.0099415 0.260905 -0.965313 -0.00310195 0 -0.999995 -0.0099415 0.260905 -0.965313 -0.00347396 0.000248934 -0.999994 -0.00368293 0.00055565 -0.999993 -0.00330967 0.00149493 -0.999993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91351 0.3669 0.91396 0.3669 0.91326 0.36722 0.91416 0.36722 0.91416 0.36722 0.91416 0.36722 0.91447 0.36722 0.91442 0.36722 0.91326 0.36722 0.91416 0.36722 0.91326 0.36722 0.91326 0.36722 0.9128 0.36721 0.91273 0.36721 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0260INFIELDCAR03_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1458.64 1.72193 -248.841 1458.54 1.47843 -248.841 1458.64 1.72193 -248.841 1459.41 1.41593 -248.844 1459.41 1.90143 -248.844 1460.92 1.95843 -248.849 1459.85 2.15893 -249.129 1460.58 2.15893 -249.131 1459.41 1.41593 -248.844 1460.92 1.46443 -248.849 1460.92 1.95843 -248.849 1461.45 1.47843 -248.85 1461.37 1.87993 -248.85 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00370199 -0.000507694 0.999993 0.00335616 -0.00137796 0.999993 0.00370199 -0.000507694 0.999993 0.003418 -0.000145111 0.999994 -0.00723181 0.279502 0.960118 -0.00349666 0.253202 0.967407 -0.0178719 0.77933 0.626359 0.00159499 0.815919 0.578164 0.003418 -0.000145111 0.999994 0.00293949 0 0.999996 -0.00349666 0.253202 0.967407 0.00206747 0.000184879 0.999998 0.00231888 0.000462495 0.999997 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.9128 0.36578 0.91274 0.36578 0.9128 0.36578 0.91326 0.36579 0.91326 0.36579 0.91416 0.36579 0.91352 0.36611 0.91396 0.36611 0.91326 0.36579 0.91416 0.36579 0.91416 0.36579 0.91448 0.36579 0.91443 0.36579 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0260INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1460.81 1.22493 -250.106 1460.67 1.22643 -250.106 1460.81 1.22493 -250.106 1460.56 1.34943 -250.106 1460.92 1.34543 -250.107 1460.56 1.45543 -250.106 1460.92 1.46443 -250.108 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00205963 -0.00413581 -0.999989 0 0 -1 -0.00205963 -0.00413581 -0.999989 -0.00234396 -0.00254226 -0.999994 -0.003694 -0.00487762 -0.999981 -0.00414446 -0.00440801 -0.999982 -0.00534409 -0.00833422 -0.999951 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91409 0.36722 0.91401 0.36722 0.91409 0.36722 0.91394 0.36722 0.91416 0.36722 0.91394 0.36722 0.91416 0.36722 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0260INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1460.67 1.22643 -248.846 1460.82 1.22493 -248.847 1460.57 1.34943 -248.846 1460.92 1.34543 -248.847 1460.57 1.45543 -248.846 1460.92 1.46643 -248.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00666499 0.00541737 0.999963 0.00396725 0 0.999992 0.00353813 0 0.999994 0.00282467 -0.000812657 0.999996 0.00283396 0 0.999996 0.00283396 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91401 0.36579 0.9141 0.36579 0.91395 0.36579 0.91416 0.36579 0.91395 0.36579 0.91416 0.36579 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0260INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1459.13 1.22293 -250.101 1458.99 1.22443 -250.1 1459.24 1.34343 -250.101 1458.89 1.34743 -250.1 1459.24 1.42843 -250.101 1458.89 1.45393 -250.1 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00701478 0.00640269 -0.999955 -0.00404643 0.00016634 -0.999992 -0.00364313 0.00011101 -0.999993 -0.00284429 -0.000904165 -0.999995 -0.00283396 0 -0.999996 -0.00283396 0 -0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91309 0.36721 0.913 0.36721 0.91315 0.36721 0.91295 0.36721 0.91315 0.36721 0.91295 0.36721 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0260INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1458.99 1.22443 -248.842 1459.14 1.22293 -248.843 1458.99 1.22443 -248.842 1459.24 1.34343 -248.843 1458.89 1.34743 -248.842 1459.24 1.42843 -248.843 1458.89 1.45393 -248.842 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00396725 0 0.999992 0.00655644 -0.0054397 0.999964 0.00396725 0 0.999992 0.00359524 0 0.999994 0.00284429 0.000904165 0.999995 0.00283396 0 0.999996 0.00283396 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.913 0.36578 0.91309 0.36579 0.913 0.36578 0.91315 0.36579 0.91295 0.36578 0.91315 0.36579 0.91295 0.36578 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0260INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1460.92 1.46643 -248.985 1460.92 1.46643 -248.847 1460.92 1.46643 -248.985 1460.92 1.34543 -248.847 1460.92 1.34543 -248.985 1460.92 1.34543 -248.847 1460.81 1.22493 -248.985 1460.82 1.22493 -248.847 1460.67 1.22643 -248.984 1460.67 1.22643 -248.846 1460.57 1.34943 -248.984 1460.57 1.34943 -248.846 1460.57 1.34943 -248.984 1460.57 1.45543 -248.846 1460.57 1.45543 -248.984 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.916971 -0.398609 -0.0165935 0.910064 -0.414467 0 0.916971 -0.398609 -0.0165935 0.564557 -0.825143 -0.0203466 0.28835 -0.957291 -0.0211823 -0.307369 -0.95159 0.000265416 -0.577397 -0.816464 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91416 0.36595 0.91416 0.36579 0.91416 0.36595 0.91416 0.36579 0.91416 0.36595 0.91416 0.36579 0.91409 0.36595 0.9141 0.36579 0.91401 0.36595 0.91401 0.36579 0.91395 0.36595 0.91395 0.36579 0.91395 0.36595 0.91395 0.36579 0.91395 0.36595 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0260INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1460.92 1.46643 -248.847 1460.82 1.22493 -248.847 1460.92 1.34543 -248.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91416 0.36579 0.9141 0.36579 0.91416 0.36579 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0260INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1459.24 1.42843 -248.98 1459.24 1.42843 -248.843 1459.24 1.42843 -248.98 1459.24 1.34343 -248.843 1459.24 1.34343 -248.98 1459.24 1.34343 -248.843 1459.14 1.22293 -248.979 1459.14 1.22293 -248.843 1458.99 1.22443 -248.978 1458.99 1.22443 -248.842 1458.89 1.34743 -248.978 1458.89 1.34743 -248.842 1458.89 1.34743 -248.978 1458.89 1.45393 -248.842 1458.89 1.45393 -248.978 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899493 -0.436936 0 0.899231 -0.437475 0 0.899493 -0.436936 0 0.56537 -0.824837 0 0.281826 -0.959466 0 -0.30043 -0.953804 0 -0.577397 -0.816464 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91315 0.36594 0.91315 0.36579 0.91315 0.36594 0.91315 0.36579 0.91315 0.36594 0.91315 0.36579 0.91309 0.36594 0.91309 0.36579 0.913 0.36594 0.913 0.36578 0.91295 0.36594 0.91295 0.36578 0.91295 0.36594 0.91295 0.36578 0.91295 0.36594 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0260INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1460.92 1.46643 -250.107 1460.92 1.46643 -249.968 1460.92 1.46643 -250.107 1460.92 1.34543 -249.968 1460.92 1.34543 -250.107 1460.92 1.34543 -249.968 1460.81 1.22493 -250.106 1460.81 1.22493 -249.968 1460.67 1.22643 -250.106 1460.67 1.22643 -249.967 1460.56 1.34943 -250.106 1460.56 1.34943 -249.967 1460.56 1.34943 -250.106 1460.56 1.45543 -249.967 1460.56 1.45543 -250.106 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.910348 -0.413842 0 0.910064 -0.414467 0 0.910348 -0.413842 0 0.554467 -0.832206 0 0.287759 -0.957703 0 -0.308111 -0.95135 0 -0.566545 -0.824031 0 -0.901423 -0.43294 0 -0.901423 -0.43294 0 -0.901423 -0.43294 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91416 0.36722 0.91416 0.36706 0.91416 0.36722 0.91416 0.36706 0.91416 0.36722 0.91416 0.36706 0.91409 0.36722 0.91409 0.36706 0.91401 0.36722 0.91401 0.36706 0.91394 0.36722 0.91394 0.36706 0.91394 0.36722 0.91394 0.36706 0.91394 0.36722 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0260INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1460.92 1.46643 -249.968 1460.81 1.22493 -249.968 1460.92 1.34543 -249.968 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91416 0.36706 0.91409 0.36706 0.91416 0.36706 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0260INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1459.24 1.42843 -250.101 1459.24 1.42843 -249.964 1459.24 1.42843 -250.101 1459.24 1.34343 -249.964 1459.24 1.34343 -250.101 1459.24 1.34343 -249.964 1459.13 1.22293 -250.101 1459.13 1.22293 -249.963 1458.99 1.22443 -250.1 1458.99 1.22443 -249.963 1458.89 1.34743 -250.1 1458.89 1.34743 -249.963 1458.89 1.34743 -250.1 1458.89 1.45393 -249.963 1458.89 1.45393 -250.1 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881372 -0.472423 0 0.881665 -0.471875 0 0.881372 -0.472423 0 0.553368 -0.832937 0 0.289172 -0.957277 0 -0.313995 -0.949425 0 -0.588564 -0.808451 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91315 0.36721 0.91315 0.36706 0.91315 0.36721 0.91315 0.36706 0.91315 0.36721 0.91315 0.36706 0.91309 0.36721 0.91309 0.36706 0.913 0.36721 0.913 0.36706 0.91295 0.36721 0.91295 0.36706 0.91295 0.36721 0.91295 0.36706 0.91295 0.36721 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0259INFIELDCAR01_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1459.18 1.22493 -247.35 1459.32 1.22643 -247.353 1459.18 1.22493 -247.35 1459.42 1.34943 -247.355 1459.07 1.34543 -247.349 1459.42 1.45543 -247.354 1459.07 1.46443 -247.348 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0183468 0.00482665 0.99982 0.021477 -0.00120927 0.999769 0.0183468 0.00482665 0.99982 0.0179397 -0.00066457 0.999839 0.0170912 -0.00321971 0.999849 0.0170898 -0.00888236 0.999815 0.0169173 -0.00833314 0.999822 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91312 0.36409 0.9132 0.36409 0.91312 0.36409 0.91326 0.3641 0.91305 0.36409 0.91326 0.3641 0.91305 0.36409 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0259INFIELDCAR01_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1459.3 1.22643 -248.612 1459.16 1.22493 -248.61 1459.4 1.34943 -248.614 1459.05 1.34543 -248.608 1459.4 1.45543 -248.614 1459.05 1.46643 -248.608 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0142246 -0.00468755 -0.999888 -0.0163082 -0.000670395 -0.999867 -0.016624 -0.000413423 -0.999862 -0.0171359 0.000327809 -0.999853 -0.0171321 0 -0.999853 -0.0171321 0 -0.999853 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91319 0.36552 0.91311 0.36552 0.91325 0.36553 0.91304 0.36552 0.91325 0.36553 0.91304 0.36552 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0259INFIELDCAR01_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1460.85 1.22293 -247.379 1461 1.22443 -247.382 1460.75 1.34343 -247.377 1461.1 1.34743 -247.383 1460.75 1.42843 -247.377 1461.1 1.45393 -247.383 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0200322 3.51451e-05 0.999799 0.0180776 -0.00407249 0.999828 0.0177816 -0.00273568 0.999838 0.0172016 -0.00226648 0.999849 0.0171757 0 0.999852 0.0171757 0 0.999852 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91412 0.36412 0.91421 0.36413 0.91406 0.36412 0.91427 0.36413 0.91406 0.36412 0.91427 0.36413 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0259INFIELDCAR01_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1460.98 1.22443 -248.639 1460.83 1.22293 -248.636 1460.98 1.22443 -248.639 1460.73 1.34343 -248.634 1461.08 1.34743 -248.64 1460.73 1.42843 -248.634 1461.08 1.45393 -248.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0180478 0.00413515 -0.999829 -0.0200482 -6.87103e-05 -0.999799 -0.0180478 0.00413515 -0.999829 -0.0177452 0.00277745 -0.999839 -0.0171524 0.00230603 -0.99985 -0.0171261 0 -0.999853 -0.0171262 0 -0.999853 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.9142 0.36555 0.91411 0.36555 0.9142 0.36555 0.91405 0.36555 0.91426 0.36556 0.91405 0.36555 0.91426 0.36556 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0259INFIELDCAR01_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1459.05 1.46643 -248.469 1459.05 1.46643 -248.608 1459.05 1.46643 -248.469 1459.05 1.34543 -248.608 1459.05 1.34543 -248.469 1459.05 1.34543 -248.608 1459.16 1.22493 -248.472 1459.16 1.22493 -248.61 1459.3 1.22643 -248.474 1459.3 1.22643 -248.612 1459.41 1.34943 -248.476 1459.4 1.34943 -248.614 1459.41 1.34943 -248.476 1459.4 1.45543 -248.614 1459.41 1.45543 -248.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.910344 -0.413852 0 -0.910064 -0.414467 0 -0.910344 -0.413852 0 -0.554459 -0.832211 0 -0.288464 -0.957491 0 0.30742 -0.951574 0 0.577112 -0.8164 -0.0208034 0.907867 -0.416481 -0.0481665 0.914239 -0.399712 -0.0663136 0.907867 -0.416481 -0.0481665 0.99738 0 -0.0723442 0.99738 0 -0.0723442 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91304 0.36536 0.91304 0.36552 0.91304 0.36536 0.91304 0.36552 0.91304 0.36536 0.91304 0.36552 0.91311 0.36536 0.91311 0.36552 0.91319 0.36537 0.91319 0.36552 0.91326 0.36537 0.91325 0.36553 0.91326 0.36537 0.91325 0.36553 0.91326 0.36537 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0259INFIELDCAR01_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1459.05 1.46643 -248.608 1459.16 1.22493 -248.61 1459.05 1.34543 -248.608 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0181713 0 -0.999835 -0.0181713 0 -0.999835 -0.0181713 0 -0.999835 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91304 0.36552 0.91311 0.36552 0.91304 0.36552 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0259INFIELDCAR01_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1460.73 1.42843 -248.498 1460.73 1.42843 -248.634 1460.73 1.42843 -248.498 1460.73 1.34343 -248.634 1460.73 1.34343 -248.498 1460.73 1.34343 -248.634 1460.83 1.22293 -248.5 1460.83 1.22293 -248.636 1460.98 1.22443 -248.502 1460.98 1.22443 -248.639 1461.08 1.34743 -248.504 1461.08 1.34743 -248.64 1461.08 1.34743 -248.504 1461.08 1.45393 -248.64 1461.08 1.45393 -248.504 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.89902 -0.437907 0 -0.89902 -0.437907 0 -0.89902 -0.437907 0 -0.564619 -0.825352 0 -0.281162 -0.95966 0 0.301244 -0.953547 0 0.576663 -0.816982 0 0.916358 -0.40036 0 0.916609 -0.399784 0 0.916358 -0.40036 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91405 0.36539 0.91405 0.36555 0.91405 0.36539 0.91405 0.36555 0.91405 0.36539 0.91405 0.36555 0.91411 0.3654 0.91411 0.36555 0.9142 0.3654 0.9142 0.36555 0.91426 0.3654 0.91426 0.36556 0.91426 0.3654 0.91426 0.36556 0.91426 0.3654 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0259INFIELDCAR01_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1459.07 1.46643 -247.349 1459.07 1.46643 -247.487 1459.07 1.46643 -247.349 1459.07 1.34543 -247.487 1459.07 1.34543 -247.349 1459.07 1.34543 -247.487 1459.18 1.22493 -247.35 1459.17 1.22493 -247.489 1459.32 1.22643 -247.353 1459.32 1.22643 -247.492 1459.42 1.34943 -247.355 1459.42 1.34943 -247.493 1459.42 1.34943 -247.355 1459.42 1.45543 -247.493 1459.42 1.45543 -247.354 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.916634 -0.399385 0.0165577 -0.910064 -0.414467 0 -0.916634 -0.399385 0.0165577 -0.563721 -0.825717 0.0202442 -0.288156 -0.957353 0.021017 0.307266 -0.951624 -0.000263433 0.576815 -0.816875 0 0.916472 -0.400098 0 0.916468 -0.400107 0 0.916472 -0.400098 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91305 0.36409 0.91305 0.36425 0.91305 0.36409 0.91305 0.36425 0.91305 0.36409 0.91305 0.36425 0.91312 0.36409 0.91311 0.36425 0.9132 0.36409 0.9132 0.36425 0.91326 0.3641 0.91326 0.36425 0.91326 0.3641 0.91326 0.36425 0.91326 0.3641 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0259INFIELDCAR01_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1459.07 1.46643 -247.487 1459.17 1.22493 -247.489 1459.07 1.34543 -247.487 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0199899 0 -0.9998 -0.0199899 0 -0.9998 -0.0199899 0 -0.9998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91305 0.36425 0.91311 0.36425 0.91305 0.36425 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0259INFIELDCAR01_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1460.75 1.42843 -247.377 1460.75 1.42843 -247.514 1460.75 1.42843 -247.377 1460.75 1.34343 -247.514 1460.75 1.34343 -247.377 1460.75 1.34343 -247.514 1460.85 1.22293 -247.379 1460.85 1.22293 -247.516 1461 1.22443 -247.382 1461 1.22443 -247.518 1461.1 1.34743 -247.383 1461.1 1.34743 -247.52 1461.1 1.34743 -247.383 1461.1 1.45393 -247.52 1461.1 1.45393 -247.383 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.899231 -0.437475 0 -0.899231 -0.437475 0 -0.899231 -0.437475 0 -0.564753 -0.82526 0 -0.282567 -0.959248 0 0.299697 -0.954035 0 0.577988 -0.816045 0 0.917034 -0.398809 0 0.916788 -0.399374 0 0.917034 -0.398809 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91406 0.36412 0.91406 0.36428 0.91406 0.36412 0.91406 0.36428 0.91406 0.36412 0.91406 0.36428 0.91412 0.36412 0.91412 0.36428 0.91421 0.36413 0.91421 0.36428 0.91427 0.36413 0.91427 0.36428 0.91427 0.36413 0.91427 0.36428 0.91427 0.36413 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0259INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.62 1.87993 -247.34 1458.6 1.87993 -248.599 1458.54 1.47843 -247.339 1458.52 1.47843 -248.597 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.980615 0.195322 0.0155931 -0.980611 0.195341 0.0155991 -0.980611 0.195341 0.0155991 -0.980608 0.195359 0.0156052 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91278 0.36408 0.91277 0.36551 0.91274 0.36408 0.91272 0.36551 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0259INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1459.07 1.95843 -247.348 1459.05 1.95843 -248.606 1458.62 1.87993 -247.34 1458.6 1.87993 -248.599 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.171774 0.985133 0.00273359 -0.171777 0.985132 0.00273256 -0.171777 0.985132 0.00273256 -0.17178 0.985131 0.00273153 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91305 0.36409 0.91304 0.36552 0.91278 0.36408 0.91277 0.36551 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0259INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1459.4 2.15893 -247.636 1459.39 2.15893 -248.328 1459.07 1.95843 -247.348 1459.05 1.95843 -248.606 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.514532 0.857439 0.00744268 -0.513495 0.858056 0.00790764 -0.513495 0.858056 0.00790764 -0.512926 0.858394 0.0081626 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91325 0.36442 0.91324 0.3652 0.91305 0.36409 0.91304 0.36552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0259INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1460.14 2.15893 -247.649 1460.13 2.15893 -248.341 1459.4 2.15893 -247.636 1459.39 2.15893 -248.328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91369 0.36443 0.91369 0.36522 0.91325 0.36442 0.91324 0.3652 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0259INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1460.58 1.90143 -247.374 1460.56 1.90143 -248.631 1460.14 2.15893 -247.649 1460.13 2.15893 -248.341 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.508787 0.860855 -0.00810313 0.509229 0.860595 -0.00784594 0.509229 0.860595 -0.00784594 0.510034 0.860123 -0.00737761 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91396 0.36412 0.91394 0.36555 0.91369 0.36443 0.91369 0.36522 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0259INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.35 1.72193 -247.387 1461.33 1.72193 -248.645 1460.58 1.90143 -247.374 1460.56 1.90143 -248.631 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.226999 0.973888 -0.0035904 0.22698 0.973893 -0.00360253 0.22698 0.973893 -0.00360253 0.22696 0.973897 -0.00361466 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91442 0.36413 0.9144 0.36556 0.91396 0.36412 0.91394 0.36555 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0259INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.45 1.47843 -247.388 1461.43 1.47843 -248.647 1461.35 1.72193 -247.387 1461.33 1.72193 -248.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.92478 0.380217 -0.014705 0.924852 0.380045 -0.0146672 0.924852 0.380045 -0.0146672 0.924923 0.379873 -0.0146293 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91448 0.36413 0.91446 0.36556 0.91442 0.36413 0.9144 0.36556 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0259INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1461.43 1.47843 -248.647 1461.45 1.47843 -247.388 1460.56 1.41593 -248.631 1460.58 1.41593 -247.374 1459.05 1.46443 -248.606 1459.07 1.46443 -247.348 1458.52 1.47843 -248.597 1458.54 1.47843 -247.339 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716339 -0.99743 -0.00113906 0.0716352 -0.99743 -0.00113998 0.0235461 -0.999723 -0.000374518 -0.0088733 -0.999961 0.000141164 -0.0312432 -0.999512 0.000497372 -0.0297444 -0.999558 0.000473349 -0.0263972 -0.999651 0.00042008 -0.0263972 -0.999651 0.00042008 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91446 0.36556 0.91448 0.36413 0.91394 0.36555 0.91396 0.36412 0.91304 0.36552 0.91305 0.36409 0.91272 0.36551 0.91274 0.36408 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0259INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1460.14 2.15893 -247.649 1459.4 2.15893 -247.636 1460.58 1.90143 -247.374 1459.07 1.95843 -247.348 1459.07 1.46443 -247.348 1459.07 1.95843 -247.348 1458.54 1.47843 -247.339 1458.62 1.87993 -247.34 1460.58 1.90143 -247.374 1459.07 1.46443 -247.348 1460.58 1.90143 -247.374 1460.58 1.41593 -247.374 1461.35 1.72193 -247.387 1461.45 1.47843 -247.388 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.011829 0.739267 0.673309 0.0305879 0.778285 0.627165 0.0231705 0.259444 0.96548 0.0268953 0.272528 0.961772 0.0171814 0 0.999852 0.0268953 0.272528 0.961772 0.0173688 -0.00042637 0.999849 0.0179482 -0.00106638 0.999838 0.0231705 0.259444 0.96548 0.0171814 0 0.999852 0.0231705 0.259444 0.96548 0.0169066 0.000405768 0.999857 0.0165227 0.000908359 0.999863 0.015904 0.00246515 0.999871 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91369 0.36443 0.91325 0.36442 0.91396 0.36412 0.91305 0.36409 0.91305 0.36409 0.91305 0.36409 0.91274 0.36408 0.91278 0.36408 0.91396 0.36412 0.91305 0.36409 0.91396 0.36412 0.91396 0.36412 0.91442 0.36413 0.91448 0.36413 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0259INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1461.33 1.72193 -248.645 1461.43 1.47843 -248.647 1461.33 1.72193 -248.645 1460.56 1.41593 -248.631 1460.56 1.90143 -248.631 1459.05 1.95843 -248.606 1460.13 2.15893 -248.341 1459.39 2.15893 -248.328 1460.56 1.41593 -248.631 1459.05 1.46443 -248.606 1459.05 1.95843 -248.606 1458.52 1.47843 -248.597 1458.6 1.87993 -248.599 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.0182625 0.000236985 -0.999833 -0.0184239 0.000643214 -0.99983 -0.0182625 0.000236985 -0.999833 -0.0170466 6.77373e-05 -0.999855 -0.00577303 0.278816 -0.960327 -0.00960646 0.25374 -0.967225 0.00914972 0.779137 -0.626787 -0.0101326 0.81686 -0.576747 -0.0170466 6.77373e-05 -0.999855 -0.0166698 0 -0.999861 -0.00960646 0.25374 -0.967225 -0.016278 -0.000778458 -0.999867 -0.01522 -0.00194703 -0.999882 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.9144 0.36556 0.91446 0.36556 0.9144 0.36556 0.91394 0.36555 0.91394 0.36555 0.91304 0.36552 0.91369 0.36522 0.91324 0.3652 0.91394 0.36555 0.91304 0.36552 0.91304 0.36552 0.91272 0.36551 0.91277 0.36551 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0258INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.35 1.87993 -247.161 1461.36 1.87993 -245.902 1461.44 1.47843 -247.161 1461.44 1.47843 -245.902 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.97571 0.218928 -0.00775743 0.978268 0.207308 -0.00388889 0.978268 0.207308 -0.00388889 0.980685 0.195595 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91442 0.36388 0.91442 0.36245 0.91447 0.36388 0.91447 0.36245 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0258INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1460.91 1.95843 -247.159 1460.91 1.95843 -245.9 1461.35 1.87993 -247.161 1461.36 1.87993 -245.902 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.175658 0.984451 0 0.17374 0.984791 -0.00069066 0.17374 0.984791 -0.00069066 0.171861 0.98512 -0.00136639 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91415 0.36387 0.91415 0.36244 0.91442 0.36388 0.91442 0.36245 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0258INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1460.57 2.15893 -246.874 1460.57 2.15893 -246.182 1460.91 1.95843 -247.159 1460.91 1.95843 -245.9 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.507999 0.861358 0 0.507999 0.861358 0 0.507999 0.861358 0 0.507999 0.861358 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91395 0.36355 0.91395 0.36276 0.91415 0.36387 0.91415 0.36244 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0258INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1459.84 2.15893 -246.872 1459.84 2.15893 -246.18 1460.57 2.15893 -246.874 1460.57 2.15893 -246.182 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91351 0.36355 0.91351 0.36276 0.91395 0.36355 0.91395 0.36276 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0258INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1459.4 1.90143 -247.154 1459.4 1.90143 -245.895 1459.84 2.15893 -246.872 1459.84 2.15893 -246.18 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.505036 0.863098 0 -0.505036 0.863098 0 -0.505036 0.863098 0 -0.505036 0.863098 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91325 0.36387 0.91325 0.36244 0.91351 0.36355 0.91351 0.36276 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0258INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.62 1.72193 -247.152 1458.62 1.72193 -245.893 1459.4 1.90143 -247.154 1459.4 1.90143 -245.895 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224258 0.97453 0 -0.224258 0.97453 0 -0.224258 0.97453 0 -0.224258 0.97453 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91278 0.36387 0.91278 0.36244 0.91325 0.36387 0.91325 0.36244 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0258INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.53 1.47843 -247.151 1458.53 1.47843 -245.892 1458.62 1.72193 -247.152 1458.62 1.72193 -245.893 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.938024 0.346571 0 -0.938024 0.346571 0 -0.938024 0.346571 0 -0.938024 0.346571 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91273 0.36386 0.91273 0.36244 0.91278 0.36387 0.91278 0.36244 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0258INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1458.53 1.47843 -245.892 1458.53 1.47843 -247.151 1459.4 1.41593 -245.895 1459.4 1.41593 -247.154 1460.91 1.46443 -245.9 1460.91 1.46443 -247.159 1461.44 1.47843 -245.902 1461.44 1.47843 -247.161 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716548 -0.99743 0 -0.0716548 -0.99743 0 -0.0235319 -0.999723 0 0.00886854 -0.999961 0 0.0312519 -0.999512 0 0.0297525 -0.999557 0 0.0264043 -0.999651 0 0.0264043 -0.999651 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91273 0.36244 0.91273 0.36386 0.91325 0.36244 0.91325 0.36387 0.91415 0.36244 0.91415 0.36387 0.91447 0.36245 0.91447 0.36388 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0258INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1459.84 2.15893 -246.872 1460.57 2.15893 -246.874 1459.4 1.90143 -247.154 1460.91 1.95843 -247.159 1460.91 1.46443 -247.159 1460.91 1.95843 -247.159 1461.44 1.47843 -247.161 1461.35 1.87993 -247.161 1459.4 1.90143 -247.154 1460.91 1.46443 -247.159 1459.4 1.90143 -247.154 1459.4 1.41593 -247.154 1458.62 1.72193 -247.152 1458.53 1.47843 -247.151 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00184214 0.739883 -0.672733 -0.0217953 0.779609 -0.625888 -0.00964055 0.259158 -0.965787 -0.0137923 0.274727 -0.961423 -0.00338316 0 -0.999994 -0.0137923 0.274727 -0.961423 -0.00414929 -0.000417422 -0.999991 -0.004733 -0.00106198 -0.999988 -0.00964055 0.259158 -0.965787 -0.00338316 0 -0.999994 -0.00964055 0.259158 -0.965787 -0.003156 -0.000455672 -0.999995 -0.00296116 -0.00101601 -0.999995 -0.00365523 -0.00278531 -0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91351 0.36355 0.91395 0.36355 0.91325 0.36387 0.91415 0.36387 0.91415 0.36387 0.91415 0.36387 0.91447 0.36388 0.91442 0.36388 0.91325 0.36387 0.91415 0.36387 0.91325 0.36387 0.91325 0.36387 0.91278 0.36387 0.91273 0.36386 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0258INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1458.62 1.72193 -245.893 1458.53 1.47843 -245.892 1458.62 1.72193 -245.893 1459.4 1.41593 -245.895 1459.4 1.90143 -245.895 1460.91 1.95843 -245.9 1459.84 2.15893 -246.18 1460.57 2.15893 -246.182 1459.4 1.41593 -245.895 1460.91 1.46443 -245.9 1460.91 1.95843 -245.9 1461.44 1.47843 -245.902 1461.36 1.87993 -245.902 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00296116 0.00101601 0.999995 0.00365523 0.00278531 0.999989 0.00296116 0.00101601 0.999995 0.00321296 0.00029188 0.999995 -0.00752125 0.278663 0.960359 -0.00313646 0.253222 0.967403 -0.0178729 0.779332 0.626356 0.00158326 0.815898 0.578194 0.00321296 0.00029188 0.999995 0.00343314 0 0.999994 -0.00313646 0.253222 0.967403 0.00410359 0.000366955 0.999992 0.00460259 0.000917974 0.999989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91278 0.36244 0.91273 0.36244 0.91278 0.36244 0.91325 0.36244 0.91325 0.36244 0.91415 0.36244 0.91351 0.36276 0.91395 0.36276 0.91325 0.36244 0.91415 0.36244 0.91415 0.36244 0.91447 0.36245 0.91442 0.36245 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0258INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1460.8 1.22493 -247.158 1460.66 1.22643 -247.157 1460.8 1.22493 -247.158 1460.56 1.34943 -247.157 1460.91 1.34543 -247.158 1460.56 1.45543 -247.157 1460.91 1.46443 -247.159 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00410868 0.000168899 -0.999992 -0.00725554 -0.00589737 -0.999956 -0.00410868 0.000168899 -0.999992 -0.00363678 0.000104158 -0.999993 -0.00377994 -0.00199155 -0.999991 -0.0042843 -0.00447583 -0.999981 -0.00553723 -0.00846242 -0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91409 0.36387 0.914 0.36387 0.91409 0.36387 0.91394 0.36387 0.91415 0.36387 0.91394 0.36387 0.91415 0.36387 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0258INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1460.66 1.22643 -245.898 1460.81 1.22493 -245.898 1460.56 1.34943 -245.898 1460.91 1.34543 -245.899 1460.56 1.45543 -245.898 1460.91 1.46643 -245.899 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 1 0.00202843 0.00407315 0.99999 0.00233345 0.00253085 0.999994 0.00285718 0.00203213 0.999994 0.00283396 0 0.999996 0.00283396 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.914 0.36244 0.91409 0.36244 0.91394 0.36244 0.91415 0.36244 0.91394 0.36244 0.91415 0.36244 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0258INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1459.13 1.22293 -247.152 1458.98 1.22443 -247.152 1459.23 1.34343 -247.153 1458.88 1.34743 -247.152 1459.23 1.42843 -247.153 1458.88 1.45393 -247.152 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -8.16162e-05 -0.0081629 -0.999967 -0.00202843 -0.00407315 -0.99999 -0.00229286 -0.0027361 -0.999994 -0.00284429 -0.000904165 -0.999995 -0.00283396 0 -0.999996 -0.00283396 0 -0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91309 0.36387 0.913 0.36387 0.91315 0.36387 0.91294 0.36387 0.91315 0.36387 0.91294 0.36387 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0258INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1458.99 1.22443 -245.894 1459.13 1.22293 -245.894 1458.99 1.22443 -245.894 1459.23 1.34343 -245.895 1458.88 1.34743 -245.893 1459.24 1.42843 -245.895 1458.88 1.45393 -245.893 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00408062 0.000105082 0.999992 8.73996e-05 0.0081581 0.999967 0.00408062 0.000105082 0.999992 0.00462135 -0.00015369 0.999989 0.00564071 -0.00137817 0.999983 0.00561873 -0.000293692 0.999984 0.00555264 0 0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.913 0.36244 0.91309 0.36244 0.913 0.36244 0.91315 0.36244 0.91294 0.36244 0.91315 0.36244 0.91294 0.36244 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0258INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1460.91 1.46643 -246.037 1460.91 1.46643 -245.899 1460.91 1.46643 -246.037 1460.91 1.34543 -245.899 1460.91 1.34543 -246.037 1460.91 1.34543 -245.899 1460.81 1.22493 -246.037 1460.81 1.22493 -245.898 1460.66 1.22643 -246.037 1460.66 1.22643 -245.898 1460.56 1.34943 -246.036 1460.56 1.34943 -245.898 1460.56 1.34943 -246.036 1460.56 1.45543 -245.898 1460.56 1.45543 -246.036 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.923714 -0.383084 0 0.923957 -0.382497 0 0.923714 -0.383084 0 0.564154 -0.825669 0 0.281826 -0.959466 0 -0.30043 -0.953804 0 -0.576815 -0.816875 0 -0.916225 -0.400665 0 -0.916468 -0.400107 0 -0.916225 -0.400665 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91415 0.3626 0.91415 0.36244 0.91415 0.3626 0.91415 0.36244 0.91415 0.3626 0.91415 0.36244 0.91409 0.3626 0.91409 0.36244 0.914 0.3626 0.914 0.36244 0.91394 0.3626 0.91394 0.36244 0.91394 0.3626 0.91394 0.36244 0.91394 0.3626 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0258INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1460.91 1.46643 -245.899 1460.81 1.22493 -245.898 1460.91 1.34543 -245.899 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.00992015 0 0.999951 0.00992015 0 0.999951 0.00992015 0 0.999951 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91415 0.36244 0.91409 0.36244 0.91415 0.36244 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0258INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1459.24 1.42843 -246.032 1459.24 1.42843 -245.895 1459.24 1.42843 -246.032 1459.23 1.34343 -245.895 1459.23 1.34343 -246.032 1459.23 1.34343 -245.895 1459.13 1.22293 -246.032 1459.13 1.22293 -245.894 1458.98 1.22443 -246.031 1458.99 1.22443 -245.894 1458.88 1.34743 -246.031 1458.88 1.34743 -245.893 1458.88 1.34743 -246.031 1458.88 1.45393 -245.893 1458.88 1.45393 -246.031 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.993137 -0.116954 0 0.993137 -0.116954 0 0.993137 -0.116954 0 0.881437 -0.472302 0 0.881665 -0.471875 0 0.881437 -0.472302 0 0.56415 -0.825672 0 0.289172 -0.957277 0.000267772 -0.306595 -0.951583 0.0221336 -0.577783 -0.815916 0.0211592 -0.909472 -0.415388 0.0177123 -0.901791 -0.432173 0 -0.909472 -0.415388 0.0177123 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91315 0.36259 0.91315 0.36244 0.91315 0.36259 0.91315 0.36244 0.91315 0.36259 0.91315 0.36244 0.91309 0.36259 0.91309 0.36244 0.913 0.36259 0.913 0.36244 0.91294 0.36259 0.91294 0.36244 0.91294 0.36259 0.91294 0.36244 0.91294 0.36259 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0258INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1460.91 1.46643 -247.158 1460.91 1.46643 -247.02 1460.91 1.46643 -247.158 1460.91 1.34543 -247.02 1460.91 1.34543 -247.158 1460.91 1.34543 -247.02 1460.8 1.22493 -247.158 1460.8 1.22493 -247.02 1460.66 1.22643 -247.157 1460.66 1.22643 -247.02 1460.56 1.34943 -247.157 1460.56 1.34943 -247.019 1460.56 1.34943 -247.157 1460.56 1.45543 -247.019 1460.56 1.45543 -247.157 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.910064 -0.414467 0 0.910064 -0.414467 0 0.910064 -0.414467 0 0.553915 -0.832573 0 0.289183 -0.957274 0 -0.313984 -0.949428 0 -0.589127 -0.80804 0 -0.916713 -0.399547 0 -0.916469 -0.400107 0 -0.916713 -0.399547 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91415 0.36387 0.91415 0.36372 0.91415 0.36387 0.91415 0.36372 0.91415 0.36387 0.91415 0.36372 0.91409 0.36387 0.91409 0.36372 0.914 0.36387 0.914 0.36372 0.91394 0.36387 0.91394 0.36372 0.91394 0.36387 0.91394 0.36372 0.91394 0.36387 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0258INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1460.91 1.46643 -247.02 1460.8 1.22493 -247.02 1460.91 1.34543 -247.02 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91415 0.36372 0.91409 0.36372 0.91415 0.36372 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0258INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1459.23 1.42843 -247.153 1459.23 1.42843 -247.015 1459.23 1.42843 -247.153 1459.23 1.34343 -247.015 1459.23 1.34343 -247.153 1459.23 1.34343 -247.015 1459.13 1.22293 -247.152 1459.13 1.22293 -247.015 1458.98 1.22443 -247.152 1458.98 1.22443 -247.014 1458.88 1.34743 -247.152 1458.88 1.34743 -247.014 1458.88 1.34743 -247.152 1458.88 1.45393 -247.014 1458.88 1.45393 -247.152 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899487 -0.436948 0 0.899231 -0.437475 0 0.899487 -0.436948 0 0.565357 -0.824847 0 0.281099 -0.959679 0 -0.301145 -0.953578 0 -0.577396 -0.816464 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91315 0.36387 0.91315 0.36371 0.91315 0.36387 0.91315 0.36371 0.91315 0.36387 0.91315 0.36371 0.91309 0.36387 0.91309 0.36371 0.913 0.36387 0.913 0.36371 0.91294 0.36387 0.91294 0.36371 0.91294 0.36387 0.91294 0.36371 0.91294 0.36387 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0257INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.91 1.87993 -244.311 1461.91 1.87993 -245.57 1461.84 1.47843 -244.311 1461.83 1.47843 -245.569 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.985162 0.171627 0 -0.98301 0.183511 0.0039093 -0.98301 0.183511 0.0039093 -0.980708 0.195321 0.00780341 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91475 0.36064 0.91475 0.36207 0.91471 0.36064 0.9147 0.36207 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0257INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.37 1.95843 -244.313 1462.36 1.95843 -245.572 1461.91 1.87993 -244.311 1461.91 1.87993 -245.57 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.168228 0.985747 0.00133751 -0.170029 0.985439 0.000675911 -0.170029 0.985439 0.000675911 -0.171867 0.98512 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91503 0.36064 0.91502 0.36207 0.91475 0.36064 0.91475 0.36207 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0257INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.7 2.15893 -244.599 1462.7 2.15893 -245.29 1462.37 1.95843 -244.313 1462.36 1.95843 -245.572 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.519159 0.854678 0 -0.513447 0.858117 0.00263561 -0.513447 0.858117 0.00263561 -0.510354 0.859955 0.00405759 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91522 0.36097 0.91522 0.36175 0.91503 0.36064 0.91502 0.36207 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0257INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.44 2.15893 -244.603 1463.44 2.15893 -245.295 1462.7 2.15893 -244.599 1462.7 2.15893 -245.29 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91567 0.36097 0.91567 0.36176 0.91522 0.36097 0.91522 0.36175 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0257INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.87 1.90143 -244.322 1463.86 1.90143 -245.581 1463.44 2.15893 -244.603 1463.44 2.15893 -245.295 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.515789 0.856706 -0.00410081 0.518242 0.85523 -0.0026589 0.518242 0.85523 -0.0026589 0.522752 0.852485 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91592 0.36065 0.91592 0.36208 0.91567 0.36097 0.91567 0.36176 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0257INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.65 1.72193 -244.326 1464.64 1.72193 -245.585 1463.87 1.90143 -244.322 1463.86 1.90143 -245.581 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.224249 0.97453 -0.00178291 0.224249 0.97453 -0.00178291 0.224249 0.97453 -0.00178291 0.224249 0.97453 -0.00178291 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91639 0.36066 0.91638 0.36209 0.91592 0.36065 0.91592 0.36208 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0257INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.74 1.47843 -244.327 1464.73 1.47843 -245.586 1464.65 1.72193 -244.326 1464.64 1.72193 -245.585 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.937988 0.346589 -0.00745761 0.937988 0.346588 -0.00745757 0.937988 0.346588 -0.00745757 0.937988 0.346588 -0.00745753 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91644 0.36066 0.91644 0.36209 0.91639 0.36066 0.91638 0.36209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0257INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1464.73 1.47843 -245.586 1464.74 1.47843 -244.327 1463.86 1.41593 -245.581 1463.87 1.41593 -244.322 1462.36 1.46443 -245.572 1462.37 1.46443 -244.313 1461.83 1.47843 -245.569 1461.84 1.47843 -244.311 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716515 -0.997429 -0.000569676 0.0716515 -0.997429 -0.000569673 0.0236033 -0.999721 -0.000187661 -0.008914 -0.99996 7.08708e-05 -0.0314286 -0.999506 0.000249874 -0.0298709 -0.999554 0.000237524 -0.0264094 -0.999651 0.000210053 -0.0264096 -0.999651 0.000210139 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91644 0.36209 0.91644 0.36066 0.91592 0.36208 0.91592 0.36065 0.91502 0.36207 0.91503 0.36064 0.9147 0.36207 0.91471 0.36064 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0257INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1463.44 2.15893 -244.603 1462.7 2.15893 -244.599 1463.87 1.90143 -244.322 1462.37 1.95843 -244.313 1462.37 1.46443 -244.313 1462.37 1.95843 -244.313 1461.84 1.47843 -244.311 1461.91 1.87993 -244.311 1463.87 1.90143 -244.322 1462.37 1.46443 -244.313 1463.87 1.90143 -244.322 1463.87 1.41593 -244.322 1464.65 1.72193 -244.326 1464.74 1.47843 -244.327 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00364735 0.740038 0.672555 0.0234768 0.779719 0.62569 0.0122416 0.260269 0.965459 0.0155958 0.272837 0.961934 0.00566453 0 0.999984 0.0155958 0.272837 0.961934 0.00405935 -0.00031707 0.999992 0.00447893 -0.000780285 0.99999 0.0122416 0.260269 0.965459 0.00566453 0 0.999984 0.0122416 0.260269 0.965459 0.00573325 -0.000321559 0.999983 0.00540536 -0.000714359 0.999985 0.00589335 -0.00195836 0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91567 0.36097 0.91522 0.36097 0.91592 0.36065 0.91503 0.36064 0.91503 0.36064 0.91503 0.36064 0.91471 0.36064 0.91475 0.36064 0.91592 0.36065 0.91503 0.36064 0.91592 0.36065 0.91592 0.36065 0.91639 0.36066 0.91644 0.36066 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0257INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1464.64 1.72193 -245.585 1464.73 1.47843 -245.586 1464.64 1.72193 -245.585 1463.86 1.41593 -245.581 1463.86 1.90143 -245.581 1462.36 1.95843 -245.572 1463.44 2.15893 -245.295 1462.7 2.15893 -245.29 1463.86 1.41593 -245.581 1462.36 1.46443 -245.572 1462.36 1.95843 -245.572 1461.83 1.47843 -245.569 1461.91 1.87993 -245.57 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.00539753 0.000694395 -0.999985 -0.00587188 0.00190363 -0.999981 -0.00539753 0.000694395 -0.999985 -0.0058273 0.000200432 -0.999983 0.00501619 0.278007 -0.960566 0.000783529 0.254307 -0.967123 0.0159225 0.779454 -0.626257 -0.00388617 0.8172 -0.576341 -0.0058273 0.000200432 -0.999983 -0.00591577 0 -0.999982 0.000783529 0.254307 -0.967123 -0.00506343 -0.000672491 -0.999987 -0.00414899 -0.00168203 -0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91638 0.36209 0.91644 0.36209 0.91638 0.36209 0.91592 0.36208 0.91592 0.36208 0.91502 0.36207 0.91567 0.36176 0.91522 0.36175 0.91592 0.36208 0.91502 0.36207 0.91502 0.36207 0.9147 0.36207 0.91475 0.36207 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0257INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1462.47 1.22493 -244.315 1462.62 1.22643 -244.316 1462.47 1.22493 -244.315 1462.72 1.34943 -244.316 1462.37 1.34543 -244.314 1462.72 1.45543 -244.316 1462.37 1.46443 -244.313 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00605661 -0.00407308 0.999973 0.00677314 -0.005512 0.999962 0.00605661 -0.00407308 0.999973 0.00592514 -0.00253048 0.999979 0.00663602 -0.00411761 0.99997 0.00711562 -0.00447575 0.999965 0.00836797 -0.00846225 0.999929 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91509 0.36065 0.91518 0.36065 0.91509 0.36065 0.91524 0.36065 0.91503 0.36064 0.91524 0.36065 0.91503 0.36064 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0257INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1462.61 1.22643 -245.575 1462.47 1.22493 -245.574 1462.72 1.34943 -245.575 1462.36 1.34543 -245.573 1462.71 1.45543 -245.575 1462.36 1.46643 -245.573 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00726838 0.00650652 -0.999952 -0.00608781 0.00413574 -0.999973 -0.0058948 0.0023374 -0.99998 -0.00565836 0.000970365 -0.999984 -0.00567443 -0.000250219 -0.999984 -0.00575304 0 -0.999983 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91517 0.36208 0.91509 0.36207 0.91524 0.36208 0.91502 0.36207 0.91523 0.36208 0.91502 0.36207 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0257INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1464.15 1.22293 -244.324 1464.3 1.22443 -244.325 1464.04 1.34343 -244.324 1464.4 1.34743 -244.326 1464.04 1.42843 -244.324 1464.4 1.45393 -244.326 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0066518 0.00607137 0.999959 0.0058473 0.00431345 0.999974 0.00575007 0.00288997 0.999979 0.00553716 0.0013934 0.999984 0.00555264 0 0.999985 0.00555264 0 0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91609 0.36066 0.91618 0.36066 0.91603 0.36066 0.91624 0.36066 0.91603 0.36066 0.91624 0.36066 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0257INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1464.29 1.22443 -245.583 1464.15 1.22293 -245.582 1464.29 1.22443 -245.583 1464.03 1.34343 -245.582 1464.39 1.34743 -245.584 1464.03 1.42843 -245.582 1464.39 1.45393 -245.584 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0059616 -0.00456321 -0.999972 -0.00711639 -0.00708658 -0.99995 -0.0059616 -0.00456321 -0.999972 -0.0058249 -0.00303772 -0.999978 -0.00553716 -0.0013934 -0.999984 -0.00555264 0 -0.999985 -0.00555264 0 -0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91618 0.36208 0.91609 0.36208 0.91618 0.36208 0.91602 0.36208 0.91624 0.36209 0.91602 0.36208 0.91624 0.36209 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0257INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1462.36 1.46643 -245.435 1462.36 1.46643 -245.573 1462.36 1.46643 -245.435 1462.36 1.34543 -245.573 1462.36 1.34543 -245.435 1462.36 1.34543 -245.573 1462.47 1.22493 -245.436 1462.47 1.22493 -245.574 1462.61 1.22643 -245.436 1462.61 1.22643 -245.575 1462.72 1.34943 -245.437 1462.72 1.34943 -245.575 1462.72 1.34943 -245.437 1462.71 1.45543 -245.575 1462.71 1.45543 -245.437 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.909886 -0.414857 0 -0.909891 -0.414848 0 -0.909886 -0.414857 0 -0.553776 -0.832665 0 -0.287831 -0.957681 0 0.308209 -0.951319 0 0.56588 -0.824488 0 0.915988 -0.401206 0 0.916289 -0.400517 0 0.915988 -0.401206 0 0.995571 0.0940136 0 0.995571 0.0940136 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91502 0.36192 0.91502 0.36207 0.91502 0.36192 0.91502 0.36207 0.91502 0.36192 0.91502 0.36207 0.91509 0.36192 0.91509 0.36207 0.91517 0.36192 0.91517 0.36208 0.91524 0.36192 0.91524 0.36208 0.91524 0.36192 0.91523 0.36208 0.91523 0.36192 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0257INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1462.36 1.46643 -245.573 1462.47 1.22493 -245.574 1462.36 1.34543 -245.573 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.00914596 0 -0.999958 -0.00914596 0 -0.999958 -0.00914596 0 -0.999958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91502 0.36207 0.91509 0.36207 0.91502 0.36207 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0257INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1464.03 1.42843 -245.444 1464.03 1.42843 -245.582 1464.03 1.42843 -245.444 1464.03 1.34343 -245.582 1464.03 1.34343 -245.444 1464.03 1.34343 -245.582 1464.15 1.22293 -245.445 1464.15 1.22293 -245.582 1464.29 1.22443 -245.445 1464.29 1.22443 -245.583 1464.39 1.34743 -245.446 1464.39 1.34743 -245.584 1464.39 1.34743 -245.446 1464.39 1.45393 -245.584 1464.39 1.45393 -245.446 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.863891 -0.503679 0 -0.863559 -0.504248 0 -0.863891 -0.503679 0 -0.533716 -0.845664 0 -0.281135 -0.959668 0 0.315464 -0.948937 0 0.588563 -0.808451 0 0.916788 -0.399374 0 0.916788 -0.399374 0 0.916788 -0.399374 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91602 0.36193 0.91602 0.36208 0.91602 0.36193 0.91602 0.36208 0.91602 0.36193 0.91602 0.36208 0.91609 0.36193 0.91609 0.36208 0.91618 0.36193 0.91618 0.36208 0.91624 0.36193 0.91624 0.36209 0.91624 0.36193 0.91624 0.36209 0.91624 0.36193 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0257INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1462.37 1.46643 -244.314 1462.37 1.46643 -244.452 1462.37 1.46643 -244.314 1462.37 1.34543 -244.452 1462.37 1.34543 -244.314 1462.37 1.34543 -244.452 1462.47 1.22493 -244.315 1462.47 1.22493 -244.453 1462.62 1.22643 -244.316 1462.62 1.22643 -244.454 1462.72 1.34943 -244.316 1462.72 1.34943 -244.454 1462.72 1.34943 -244.316 1462.72 1.45543 -244.454 1462.72 1.45543 -244.316 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.923792 -0.382896 0 -0.923792 -0.382896 0 -0.923792 -0.382896 0 -0.564619 -0.825352 0 -0.281905 -0.959442 0 0.300513 -0.953778 0 0.577263 -0.816558 0 0.916289 -0.400517 0 0.916289 -0.400517 0 0.916289 -0.400517 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91503 0.36064 0.91503 0.3608 0.91503 0.36064 0.91503 0.3608 0.91503 0.36064 0.91503 0.3608 0.91509 0.36065 0.91509 0.3608 0.91518 0.36065 0.91518 0.3608 0.91524 0.36065 0.91524 0.3608 0.91524 0.36065 0.91524 0.3608 0.91524 0.36065 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0257INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1462.37 1.46643 -244.452 1462.47 1.22493 -244.453 1462.37 1.34543 -244.452 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.00990805 0 -0.999951 -0.00990805 0 -0.999951 -0.00990805 0 -0.999951 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91503 0.3608 0.91509 0.3608 0.91503 0.3608 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0257INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1464.04 1.42843 -244.324 1464.04 1.42843 -244.461 1464.04 1.42843 -244.324 1464.04 1.34343 -244.461 1464.04 1.34343 -244.324 1464.04 1.34343 -244.461 1464.15 1.22293 -244.324 1464.15 1.22293 -244.462 1464.3 1.22443 -244.325 1464.3 1.22443 -244.463 1464.4 1.34743 -244.326 1464.4 1.34743 -244.463 1464.4 1.34743 -244.326 1464.4 1.45393 -244.463 1464.4 1.45393 -244.326 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.881368 -0.472431 0 -0.881665 -0.471875 0 -0.881368 -0.472431 0 -0.54282 -0.839849 0 -0.275474 -0.961309 0 0.30043 -0.953804 0 0.57681 -0.816878 0 0.916543 -0.399937 0 0.916788 -0.399374 0 0.916543 -0.399937 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91603 0.36066 0.91603 0.36081 0.91603 0.36066 0.91603 0.36081 0.91603 0.36066 0.91603 0.36081 0.91609 0.36066 0.91609 0.36081 0.91618 0.36066 0.91618 0.36081 0.91624 0.36066 0.91624 0.36081 0.91624 0.36066 0.91624 0.36081 0.91624 0.36066 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0256INFIELDCAR01_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1464.11 1.22493 -247.084 1463.97 1.22643 -247.086 1464.11 1.22493 -247.084 1463.86 1.34943 -247.088 1464.23 1.34543 -247.083 1463.86 1.45543 -247.088 1464.23 1.46443 -247.084 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0136832 -0.0047537 -0.999895 0.0142485 -0.00361852 -0.999892 0.0136832 -0.0047537 -0.999895 0.0136223 -0.00291374 -0.999903 0.0126558 -0.00468 -0.999909 0.0122153 -0.00440772 -0.999916 0.0110479 -0.00833383 -0.999904 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91607 0.36379 0.91598 0.36379 0.91607 0.36379 0.91592 0.36379 0.91614 0.36379 0.91592 0.36379 0.91614 0.36379 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0256INFIELDCAR01_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1463.95 1.22643 -245.827 1464.1 1.22493 -245.825 1463.85 1.34943 -245.828 1464.21 1.34543 -245.823 1463.85 1.45543 -245.828 1464.21 1.46643 -245.823 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0133616 -0.00281084 0.999907 -0.0137704 -0.00363202 0.999899 -0.0138186 -0.00224968 0.999902 -0.0139124 -0.00138737 0.999902 -0.013897 0 0.999903 -0.013897 0 0.999903 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91597 0.36236 0.91606 0.36236 0.91591 0.36236 0.91613 0.36236 0.91591 0.36236 0.91613 0.36236 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0256INFIELDCAR01_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1462.45 1.22293 -247.107 1462.29 1.22443 -247.109 1462.55 1.34343 -247.105 1462.19 1.34743 -247.11 1462.55 1.42843 -247.105 1462.19 1.45393 -247.11 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0125471 0.00617675 -0.999902 0.0134814 0.00413544 -0.999901 0.0136045 0.00278801 -0.999904 0.0138733 0.00125679 -0.999903 0.0138593 0 -0.999904 0.0138593 0 -0.999904 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91507 0.36382 0.91498 0.36382 0.91513 0.36381 0.91492 0.36382 0.91513 0.36381 0.91492 0.36382 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0256INFIELDCAR01_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1462.27 1.22443 -245.851 1462.43 1.22293 -245.849 1462.27 1.22443 -245.851 1462.53 1.34343 -245.847 1462.17 1.34743 -245.853 1462.53 1.42843 -245.847 1462.17 1.45393 -245.853 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0154024 6.2657e-05 0.999881 -0.0125471 -0.00617675 0.999902 -0.0154024 6.2657e-05 0.999881 -0.0158247 4.22414e-05 0.999875 -0.016686 0.00109915 0.99986 -0.0166982 0 0.999861 -0.0166982 0 0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91497 0.36239 0.91506 0.36239 0.91497 0.36239 0.91512 0.36238 0.91491 0.36239 0.91512 0.36238 0.91491 0.36239 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0256INFIELDCAR01_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1464.21 1.46643 -245.961 1464.21 1.46643 -245.823 1464.21 1.46643 -245.961 1464.21 1.34543 -245.823 1464.21 1.34543 -245.961 1464.21 1.34543 -245.823 1464.1 1.22493 -245.962 1464.1 1.22493 -245.825 1463.95 1.22643 -245.964 1463.95 1.22643 -245.827 1463.85 1.34943 -245.966 1463.85 1.34943 -245.828 1463.85 1.34943 -245.966 1463.85 1.45543 -245.828 1463.85 1.45543 -245.966 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.910178 -0.414218 0 0.909891 -0.414848 0 0.910178 -0.414218 0 0.543848 -0.839184 0 0.27555 -0.961287 0 -0.300513 -0.953778 0 -0.577858 -0.816137 0 -0.916538 -0.399948 0 -0.916289 -0.400517 0 -0.916538 -0.399948 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91613 0.36251 0.91613 0.36236 0.91613 0.36251 0.91613 0.36236 0.91613 0.36251 0.91613 0.36236 0.91606 0.36252 0.91606 0.36236 0.91597 0.36252 0.91597 0.36236 0.91591 0.36252 0.91591 0.36236 0.91591 0.36252 0.91591 0.36236 0.91591 0.36252 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0256INFIELDCAR01_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1464.21 1.46643 -245.823 1464.1 1.22493 -245.825 1464.21 1.34543 -245.823 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0182896 0 0.999833 -0.0182896 0 0.999833 -0.0182896 0 0.999833 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91613 0.36236 0.91606 0.36236 0.91613 0.36236 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0256INFIELDCAR01_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1462.54 1.42843 -245.985 1462.53 1.42843 -245.847 1462.54 1.42843 -245.985 1462.53 1.34343 -245.847 1462.53 1.34343 -245.985 1462.53 1.34343 -245.847 1462.43 1.22293 -245.986 1462.43 1.22293 -245.849 1462.27 1.22443 -245.988 1462.27 1.22443 -245.851 1462.17 1.34743 -245.99 1462.17 1.34743 -245.853 1462.17 1.34743 -245.99 1462.17 1.45393 -245.853 1462.17 1.45393 -245.99 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.997617 -0.0587407 0.0361807 0.99738 0 0.0723442 0.997617 -0.0587407 0.0361807 0.89069 -0.454413 0.0133895 0.881666 -0.471875 0 0.89069 -0.454413 0.0133895 0.55454 -0.832157 0 0.269391 -0.963031 0 -0.28732 -0.957835 0 -0.566535 -0.824038 0 -0.916784 -0.399383 0 -0.916788 -0.399374 0 -0.916784 -0.399383 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91513 0.36254 0.91512 0.36238 0.91513 0.36254 0.91512 0.36238 0.91512 0.36254 0.91512 0.36238 0.91506 0.36254 0.91506 0.36239 0.91497 0.36254 0.91497 0.36239 0.91491 0.36255 0.91491 0.36239 0.91491 0.36255 0.91491 0.36239 0.91491 0.36255 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0256INFIELDCAR01_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1464.23 1.46643 -247.083 1464.23 1.46643 -246.943 1464.23 1.46643 -247.083 1464.22 1.34543 -246.943 1464.23 1.34543 -247.083 1464.22 1.34543 -246.943 1464.11 1.22493 -247.084 1464.11 1.22493 -246.945 1463.97 1.22643 -247.086 1463.96 1.22643 -246.947 1463.86 1.34943 -247.088 1463.86 1.34943 -246.949 1463.86 1.34943 -247.088 1463.86 1.45543 -246.949 1463.86 1.45543 -247.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.998545 -0.0407988 0.035262 0.996678 -0.081445 0 0.998545 -0.0407988 0.035262 0.89531 -0.444316 0.0316732 0.893655 -0.444293 0.0631159 0.89531 -0.444316 0.0316732 0.543717 -0.839045 0.01939 0.281811 -0.95947 -0.000259089 -0.300247 -0.953622 -0.0213654 -0.565996 -0.824153 -0.020503 -0.908603 -0.417291 -0.0175716 -0.916289 -0.400517 0 -0.908603 -0.417291 -0.0175716 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91614 0.36379 0.91614 0.36363 0.91614 0.36379 0.91613 0.36363 0.91614 0.36379 0.91613 0.36363 0.91607 0.36379 0.91607 0.36363 0.91598 0.36379 0.91598 0.36363 0.91592 0.36379 0.91592 0.36364 0.91592 0.36379 0.91592 0.36364 0.91592 0.36379 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0256INFIELDCAR01_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1464.23 1.46643 -246.943 1464.11 1.22493 -246.945 1464.22 1.34543 -246.943 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0199331 0.00162886 0.9998 -0.0199331 0.00162886 0.9998 -0.0199331 0.00162886 0.9998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91614 0.36363 0.91607 0.36363 0.91613 0.36363 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0256INFIELDCAR01_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1462.55 1.42843 -247.105 1462.55 1.42843 -246.969 1462.55 1.42843 -247.105 1462.55 1.34343 -246.969 1462.55 1.34343 -247.105 1462.55 1.34343 -246.969 1462.45 1.22293 -247.107 1462.44 1.22293 -246.97 1462.29 1.22443 -247.109 1462.29 1.22443 -246.972 1462.19 1.34743 -247.11 1462.19 1.34743 -246.974 1462.19 1.34743 -247.11 1462.19 1.45393 -246.974 1462.19 1.45393 -247.11 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.889986 -0.455585 0.0191631 0.899231 -0.437475 0 0.889986 -0.455585 0.0191631 0.542407 -0.839883 0.019763 0.269208 -0.962876 0.0199192 -0.29364 -0.955916 -0.000255397 -0.576797 -0.816888 0 -0.916537 -0.39995 0 -0.916788 -0.399374 0 -0.916537 -0.39995 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91513 0.36381 0.91513 0.36366 0.91513 0.36381 0.91513 0.36366 0.91513 0.36381 0.91513 0.36366 0.91507 0.36382 0.91507 0.36366 0.91498 0.36382 0.91498 0.36366 0.91492 0.36382 0.91492 0.36366 0.91492 0.36382 0.91492 0.36366 0.91492 0.36382 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0256INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.67 1.87993 -247.077 1464.66 1.87993 -245.819 1464.75 1.47843 -247.076 1464.73 1.47843 -245.818 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.980708 0.195321 0.00780332 0.982945 0.183523 0.0117317 0.982945 0.183523 0.0117317 0.985034 0.171644 0.0156757 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.9164 0.36378 0.9164 0.36235 0.91645 0.36378 0.91644 0.36235 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0256INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.23 1.95843 -247.084 1464.21 1.95843 -245.825 1464.67 1.87993 -247.077 1464.66 1.87993 -245.819 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.175568 0.984463 0.00277473 0.17369 0.984798 0.0020638 0.17369 0.984798 0.0020638 0.17185 0.985122 0.00136738 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91614 0.36379 0.91613 0.36236 0.9164 0.36378 0.9164 0.36235 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0256INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.88 2.15893 -246.805 1463.87 2.15893 -246.112 1464.23 1.95843 -247.084 1464.21 1.95843 -245.825 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.501427 0.86517 0.00724257 0.502352 0.864629 0.00769672 0.502352 0.864629 0.00769672 0.502862 0.86433 0.00794741 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91593 0.36347 0.91592 0.36269 0.91614 0.36379 0.91613 0.36236 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0256INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.14 2.15893 -246.815 1463.13 2.15893 -246.123 1463.88 2.15893 -246.805 1463.87 2.15893 -246.112 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91549 0.36348 0.91548 0.3627 0.91593 0.36347 0.91592 0.36269 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0256INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.72 1.90143 -247.104 1462.7 1.90143 -245.845 1463.14 2.15893 -246.815 1463.13 2.15893 -246.123 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.518604 0.854975 -0.00824637 -0.518164 0.855244 -0.00797543 -0.518164 0.855244 -0.00797543 -0.517365 0.855732 -0.00748367 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91524 0.36381 0.91522 0.36238 0.91549 0.36348 0.91548 0.3627 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0256INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.94 1.72193 -247.114 1461.92 1.72193 -245.856 1462.72 1.90143 -247.104 1462.7 1.90143 -245.845 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224213 0.974534 -0.0035681 -0.224211 0.974534 -0.00356663 -0.224211 0.974534 -0.00356663 -0.224209 0.974535 -0.00356517 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91477 0.36382 0.91476 0.36239 0.91524 0.36381 0.91522 0.36238 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0256INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.84 1.47843 -247.116 1461.83 1.47843 -245.858 1461.94 1.72193 -247.114 1461.92 1.72193 -245.856 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.925018 0.379852 -0.0073602 -0.931559 0.363421 -0.0111184 -0.931559 0.363421 -0.0111184 -0.937879 0.34664 -0.0149253 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91471 0.36383 0.9147 0.3624 0.91477 0.36382 0.91476 0.36239 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0256INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1461.83 1.47843 -245.858 1461.84 1.47843 -247.116 1462.7 1.41593 -245.845 1462.72 1.41593 -247.104 1464.21 1.46443 -245.825 1464.23 1.46443 -247.084 1464.73 1.47843 -245.818 1464.75 1.47843 -247.076 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716463 -0.99743 -0.000570077 -0.0712349 -0.997459 -0.00084987 -0.0234451 -0.999725 -0.000220656 0.00884408 -0.999961 0.000139428 0.0313358 -0.999509 0.000496566 0.0299828 -0.99955 0.000474458 0.0269092 -0.999638 0.000426755 0.0269056 -0.999638 0.000428171 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.9147 0.3624 0.91471 0.36383 0.91522 0.36238 0.91524 0.36381 0.91613 0.36236 0.91614 0.36379 0.91644 0.36235 0.91645 0.36378 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0256INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1463.14 2.15893 -246.815 1463.88 2.15893 -246.805 1462.72 1.90143 -247.104 1464.23 1.95843 -247.084 1464.23 1.46443 -247.084 1464.23 1.95843 -247.084 1464.75 1.47843 -247.076 1464.67 1.87993 -247.077 1462.72 1.90143 -247.104 1464.23 1.46443 -247.084 1462.72 1.90143 -247.104 1462.72 1.41593 -247.104 1461.94 1.72193 -247.114 1461.84 1.47843 -247.116 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00908352 0.740004 -0.672541 -0.0113803 0.779086 -0.626813 0.0061617 0.259816 -0.965639 0.00299942 0.275298 -0.961354 0.0135623 0 -0.999908 0.00299942 0.275298 -0.961354 0.0156234 0.000270494 -0.999878 0.0159997 0.000678256 -0.999872 0.0061617 0.259816 -0.965639 0.0135623 0 -0.999908 0.0061617 0.259816 -0.965639 0.01322 0.000429223 -0.999913 0.0131862 0.000954297 -0.999913 0.013829 0.00259303 -0.999901 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91549 0.36348 0.91593 0.36347 0.91524 0.36381 0.91614 0.36379 0.91614 0.36379 0.91614 0.36379 0.91645 0.36378 0.9164 0.36378 0.91524 0.36381 0.91614 0.36379 0.91524 0.36381 0.91524 0.36381 0.91477 0.36382 0.91471 0.36383 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0256INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1461.92 1.72193 -245.856 1461.83 1.47843 -245.858 1461.92 1.72193 -245.856 1462.7 1.41593 -245.845 1462.7 1.90143 -245.845 1464.21 1.95843 -245.825 1463.13 2.15893 -246.123 1463.87 2.15893 -246.112 1462.7 1.41593 -245.845 1464.21 1.46443 -245.825 1464.21 1.95843 -245.825 1464.73 1.47843 -245.818 1464.66 1.87993 -245.819 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.0144772 -0.000955053 0.999895 -0.0151295 -0.00261818 0.999882 -0.0144772 -0.000955053 0.999895 -0.013593 -0.000274371 0.999908 -0.0234407 0.278626 0.960114 -0.019379 0.254148 0.966971 -0.0283598 0.77871 0.626742 -0.00861603 0.814904 0.579532 -0.013593 -0.000274371 0.999908 -0.0132964 0 0.999912 -0.019379 0.254148 0.966971 -0.0134152 5.96174e-05 0.99991 -0.0133345 0.00014703 0.999911 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91476 0.36239 0.9147 0.3624 0.91476 0.36239 0.91522 0.36238 0.91522 0.36238 0.91613 0.36236 0.91548 0.3627 0.91592 0.36269 0.91522 0.36238 0.91613 0.36236 0.91613 0.36236 0.91644 0.36235 0.9164 0.36235 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0255INFIELDCAR03_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.59 1.87993 -242.933 1458.61 1.87993 -244.192 1458.51 1.47843 -242.934 1458.53 1.47843 -244.193 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.98056 0.195609 -0.0154969 -0.980587 0.195466 -0.0155449 -0.980587 0.195466 -0.0155449 -0.980615 0.195322 -0.0155929 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91277 0.35908 0.91278 0.36051 0.91272 0.35908 0.91273 0.36051 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0255INFIELDCAR03_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1459.04 1.95843 -242.926 1459.06 1.95843 -244.185 1458.59 1.87993 -242.933 1458.61 1.87993 -244.192 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.171826 0.985124 -0.00273222 -0.171803 0.985128 -0.00272353 -0.171803 0.985128 -0.00272353 -0.171781 0.985132 -0.00271485 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91303 0.35907 0.91305 0.3605 0.91277 0.35908 0.91278 0.36051 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0255INFIELDCAR03_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1459.38 2.15893 -243.204 1459.39 2.15893 -243.896 1459.04 1.95843 -242.926 1459.06 1.95843 -244.185 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.512475 0.85867 -0.00741293 -0.513486 0.858061 -0.00790344 -0.513486 0.858061 -0.00790344 -0.514043 0.857725 -0.00817386 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91324 0.35938 0.91324 0.36017 0.91303 0.35907 0.91305 0.3605 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0255INFIELDCAR03_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1460.12 2.15893 -243.193 1460.13 2.15893 -243.884 1459.38 2.15893 -243.204 1459.39 2.15893 -243.896 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91368 0.35937 0.91369 0.36016 0.91324 0.35938 0.91324 0.36017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0255INFIELDCAR03_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1460.55 1.90143 -242.902 1460.57 1.90143 -244.16 1460.12 2.15893 -243.193 1460.13 2.15893 -243.884 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.509653 0.860342 0.00811053 0.509229 0.860595 0.00784601 0.509229 0.860595 0.00784601 0.508459 0.861054 0.00736558 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91394 0.35904 0.91395 0.36047 0.91368 0.35937 0.91369 0.36016 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0255INFIELDCAR03_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.32 1.72193 -242.889 1461.34 1.72193 -244.147 1460.55 1.90143 -242.902 1460.57 1.90143 -244.16 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.226965 0.973896 0.00361188 0.226965 0.973896 0.00361188 0.226965 0.973896 0.00361188 0.226965 0.973896 0.00361188 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.9144 0.35903 0.91441 0.36045 0.91394 0.35904 0.91395 0.36047 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0255INFIELDCAR03_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.42 1.47843 -242.887 1461.44 1.47843 -244.146 1461.32 1.72193 -242.889 1461.34 1.72193 -244.147 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.924922 0.379873 0.0147073 0.924932 0.379847 0.0147133 0.924932 0.379847 0.0147133 0.924943 0.379821 0.0147194 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91446 0.35902 0.91447 0.36045 0.9144 0.35903 0.91441 0.36045 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0255INFIELDCAR03_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1461.44 1.47843 -244.146 1461.42 1.47843 -242.887 1460.57 1.41593 -244.16 1460.55 1.41593 -242.902 1459.06 1.46443 -244.185 1459.04 1.46443 -242.926 1458.53 1.47843 -244.193 1458.51 1.47843 -242.934 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716366 -0.99743 0.0011391 0.0716359 -0.99743 0.00113955 0.023536 -0.999723 0.000374304 -0.00887344 -0.999961 -0.000141051 -0.0312437 -0.999512 -0.000496981 -0.0297452 -0.999557 -0.00047298 -0.026398 -0.999651 -0.000419757 -0.026398 -0.999651 -0.000419757 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91447 0.36045 0.91446 0.35902 0.91395 0.36047 0.91394 0.35904 0.91305 0.3605 0.91303 0.35907 0.91273 0.36051 0.91272 0.35908 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0255INFIELDCAR03_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1460.12 2.15893 -243.193 1459.38 2.15893 -243.204 1460.55 1.90143 -242.902 1459.04 1.95843 -242.926 1459.04 1.46443 -242.926 1459.04 1.95843 -242.926 1458.51 1.47843 -242.934 1458.59 1.87993 -242.933 1460.55 1.90143 -242.902 1459.04 1.46443 -242.926 1460.55 1.90143 -242.902 1460.55 1.41593 -242.902 1461.32 1.72193 -242.889 1461.42 1.47843 -242.887 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00997408 0.7415 0.670878 0.0100138 0.77973 0.626036 -0.00882369 0.260595 0.965408 -0.00479541 0.273686 0.961807 -0.0157715 0 0.999876 -0.00479541 0.273686 0.961807 -0.0153045 0.000244103 0.999883 -0.0156364 0.000610647 0.999878 -0.00882369 0.260595 0.965408 -0.0157715 0 0.999876 -0.00882369 0.260595 0.965408 -0.0164063 0.000180695 0.999865 -0.0170416 0.00040448 0.999855 -0.017317 0.00109782 0.999849 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91368 0.35937 0.91324 0.35938 0.91394 0.35904 0.91303 0.35907 0.91303 0.35907 0.91303 0.35907 0.91272 0.35908 0.91277 0.35908 0.91394 0.35904 0.91303 0.35907 0.91394 0.35904 0.91394 0.35904 0.9144 0.35903 0.91446 0.35902 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0255INFIELDCAR03_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1461.34 1.72193 -244.147 1461.44 1.47843 -244.146 1461.34 1.72193 -244.147 1460.57 1.41593 -244.16 1460.57 1.90143 -244.16 1459.06 1.95843 -244.185 1460.13 2.15893 -243.884 1459.39 2.15893 -243.896 1460.57 1.41593 -244.16 1459.06 1.46443 -244.185 1459.06 1.95843 -244.185 1458.53 1.47843 -244.193 1458.61 1.87993 -244.192 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.0165212 0.000905395 -0.999863 0.0159046 0.0024574 -0.99987 0.0165212 0.000905395 -0.999863 0.0165489 0.000258783 -0.999863 0.0265148 0.279189 -0.95987 0.0222089 0.25397 -0.966957 0.0300405 0.779335 -0.625887 0.00936677 0.816554 -0.577193 0.0165489 0.000258783 -0.999863 0.0161764 0 -0.999869 0.0222089 0.25397 -0.966957 0.0153025 -0.000241833 -0.999883 0.0156311 -0.000604847 -0.999878 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91441 0.36045 0.91447 0.36045 0.91441 0.36045 0.91395 0.36047 0.91395 0.36047 0.91305 0.3605 0.91369 0.36016 0.91324 0.36017 0.91395 0.36047 0.91305 0.3605 0.91305 0.3605 0.91273 0.36051 0.91278 0.36051 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0255INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1459.15 1.22493 -242.925 1459.29 1.22643 -242.923 1459.15 1.22493 -242.925 1459.39 1.34943 -242.921 1459.04 1.34543 -242.927 1459.39 1.45543 -242.921 1459.04 1.46443 -242.926 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0163082 -0.000670395 0.999867 -0.0142246 -0.00468755 0.999888 -0.0163082 -0.000670395 0.999867 -0.016624 -0.000413423 0.999862 -0.0162372 -0.00253019 0.999865 -0.015747 -0.00440751 0.999866 -0.014513 -0.00833346 0.99986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.9131 0.35907 0.91318 0.35906 0.9131 0.35907 0.91324 0.35906 0.91303 0.35907 0.91324 0.35906 0.91303 0.35907 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0255INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1459.31 1.22643 -244.182 1459.17 1.22493 -244.185 1459.41 1.34943 -244.181 1459.06 1.34543 -244.186 1459.41 1.45543 -244.181 1459.06 1.46643 -244.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0215632 -0.00934139 -0.999724 0.0163386 0.000734301 -0.999866 0.0155569 0.00045284 -0.999879 0.0142801 0.00166586 -0.999897 0.0142992 0 -0.999898 0.0142992 0 -0.999898 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.9132 0.36049 0.91311 0.3605 0.91326 0.36049 0.91305 0.3605 0.91326 0.36049 0.91305 0.3605 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0255INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1460.82 1.22293 -242.899 1460.97 1.22443 -242.896 1460.72 1.34343 -242.9 1461.07 1.34743 -242.895 1460.72 1.42843 -242.9 1461.07 1.45393 -242.895 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0198492 -0.00811276 0.99977 -0.0159892 0 0.999872 -0.0154344 0 0.999881 -0.0143146 0.0013486 0.999897 -0.0142992 0 0.999898 -0.0142992 0 0.999898 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.9141 0.35904 0.91419 0.35903 0.91404 0.35904 0.91425 0.35903 0.91404 0.35904 0.91425 0.35903 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0255INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1460.99 1.22443 -244.154 1460.84 1.22293 -244.156 1460.99 1.22443 -244.154 1460.74 1.34343 -244.158 1461.09 1.34743 -244.152 1460.74 1.42843 -244.158 1461.09 1.45393 -244.152 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0159892 0 -0.999872 0.013388 -0.00546545 -0.999895 0.0159892 0 -0.999872 0.0163625 0 -0.999866 0.0171158 0.00090734 -0.999853 0.0171261 0 -0.999853 0.0171262 0 -0.999853 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.9142 0.36046 0.91411 0.36046 0.9142 0.36046 0.91405 0.36047 0.91426 0.36046 0.91405 0.36047 0.91426 0.36046 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0255INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1459.06 1.46643 -244.048 1459.06 1.46643 -244.186 1459.06 1.46643 -244.048 1459.06 1.34543 -244.186 1459.06 1.34543 -244.048 1459.06 1.34543 -244.186 1459.16 1.22493 -244.046 1459.17 1.22493 -244.185 1459.31 1.22643 -244.044 1459.31 1.22643 -244.182 1459.41 1.34943 -244.042 1459.41 1.34943 -244.181 1459.41 1.34943 -244.042 1459.41 1.45543 -244.181 1459.41 1.45543 -244.042 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.91663 -0.399393 -0.0165572 -0.923957 -0.382497 0 -0.91663 -0.399393 -0.0165572 -0.552947 -0.83298 -0.0198562 -0.282309 -0.959103 -0.0205863 0.306562 -0.951851 0.000264696 0.589123 -0.808043 0 0.916711 -0.399551 0 0.916469 -0.400107 0 0.916711 -0.399551 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91305 0.36034 0.91305 0.3605 0.91305 0.36034 0.91305 0.3605 0.91305 0.36034 0.91305 0.3605 0.91311 0.36034 0.91311 0.3605 0.9132 0.36034 0.9132 0.36049 0.91326 0.36034 0.91326 0.36049 0.91326 0.36034 0.91326 0.36049 0.91326 0.36034 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0255INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1459.06 1.46643 -244.186 1459.17 1.22493 -244.185 1459.06 1.34543 -244.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.00901739 0 -0.999959 0.00901739 0 -0.999959 0.00901739 0 -0.999959 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91305 0.3605 0.91311 0.3605 0.91305 0.3605 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0255INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1460.74 1.42843 -244.021 1460.74 1.42843 -244.158 1460.74 1.42843 -244.021 1460.74 1.34343 -244.158 1460.74 1.34343 -244.021 1460.74 1.34343 -244.158 1460.84 1.22293 -244.019 1460.84 1.22293 -244.156 1460.99 1.22443 -244.017 1460.99 1.22443 -244.154 1461.09 1.34743 -244.015 1461.09 1.34743 -244.152 1461.09 1.34743 -244.015 1461.09 1.45393 -244.152 1461.09 1.45393 -244.015 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.89902 -0.437907 0 -0.89902 -0.437907 0 -0.89902 -0.437907 0 -0.564619 -0.825352 0 -0.281894 -0.959446 0 0.300524 -0.953774 0 0.577262 -0.816559 0 0.916609 -0.399784 0 0.916609 -0.399784 0 0.916609 -0.399784 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91405 0.36031 0.91405 0.36047 0.91405 0.36031 0.91405 0.36047 0.91405 0.36031 0.91405 0.36047 0.91411 0.36031 0.91411 0.36046 0.9142 0.36031 0.9142 0.36046 0.91426 0.3603 0.91426 0.36046 0.91426 0.3603 0.91426 0.36046 0.91426 0.3603 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0255INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1459.04 1.46643 -242.927 1459.04 1.46643 -243.066 1459.04 1.46643 -242.927 1459.04 1.34543 -243.066 1459.04 1.34543 -242.927 1459.04 1.34543 -243.066 1459.15 1.22493 -242.925 1459.15 1.22493 -243.064 1459.29 1.22643 -242.923 1459.29 1.22643 -243.061 1459.39 1.34943 -242.921 1459.4 1.34943 -243.059 1459.39 1.34943 -242.921 1459.4 1.45543 -243.059 1459.39 1.45543 -242.921 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.910064 -0.414467 0 -0.910064 -0.414467 0 -0.910064 -0.414467 0 -0.553915 -0.832573 0 -0.289178 -0.957275 0 0.313989 -0.949427 0 0.577112 -0.8164 0.0208034 0.907867 -0.416481 0.0481665 0.899281 -0.432481 0.0652287 0.907867 -0.416481 0.0481665 0.99738 0 0.0723442 0.99738 0 0.0723442 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91303 0.35907 0.91303 0.35923 0.91303 0.35907 0.91303 0.35923 0.91303 0.35907 0.91303 0.35923 0.9131 0.35907 0.9131 0.35923 0.91318 0.35906 0.91318 0.35922 0.91324 0.35906 0.91325 0.35922 0.91324 0.35906 0.91325 0.35922 0.91324 0.35906 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0255INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1459.04 1.46643 -243.066 1459.15 1.22493 -243.064 1459.04 1.34543 -243.066 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0181713 0 -0.999835 0.0181713 0 -0.999835 0.0181713 0 -0.999835 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91303 0.35923 0.9131 0.35923 0.91303 0.35923 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0255INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1460.72 1.42843 -242.9 1460.72 1.42843 -243.037 1460.72 1.42843 -242.9 1460.72 1.34343 -243.037 1460.72 1.34343 -242.9 1460.72 1.34343 -243.037 1460.82 1.22293 -242.899 1460.83 1.22293 -243.035 1460.97 1.22443 -242.896 1460.97 1.22443 -243.033 1461.07 1.34743 -242.895 1461.07 1.34743 -243.031 1461.07 1.34743 -242.895 1461.07 1.45393 -243.031 1461.07 1.45393 -242.895 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.890545 -0.454494 -0.0191182 -0.899231 -0.437475 0 -0.890545 -0.454494 -0.0191182 -0.554041 -0.832245 -0.020187 -0.280842 -0.959526 -0.0209359 0.308016 -0.951381 0.000267953 0.587997 -0.808863 0 0.916541 -0.399941 0 0.916788 -0.399374 0 0.916541 -0.399941 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91404 0.35904 0.91404 0.35919 0.91404 0.35904 0.91404 0.35919 0.91404 0.35904 0.91404 0.35919 0.9141 0.35904 0.91411 0.35919 0.91419 0.35903 0.91419 0.35919 0.91425 0.35903 0.91425 0.35919 0.91425 0.35903 0.91425 0.35919 0.91425 0.35903 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0254INFIELDCAR03_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.65 1.87993 -242.67 1464.68 1.87993 -241.412 1464.73 1.47843 -242.672 1464.75 1.47843 -241.413 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.980451 0.195368 -0.0234041 0.982817 0.183544 -0.0195427 0.982817 0.183544 -0.0195427 0.985034 0.171645 -0.0156631 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91639 0.35878 0.91641 0.35735 0.91644 0.35878 0.91645 0.35735 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0254INFIELDCAR03_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.21 1.95843 -242.662 1464.23 1.95843 -241.403 1464.65 1.87993 -242.67 1464.68 1.87993 -241.412 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.175609 0.984456 -0.00277535 0.173655 0.984801 -0.00344458 0.173655 0.984801 -0.00344458 0.171741 0.985134 -0.00409959 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91613 0.35877 0.91614 0.35734 0.91639 0.35878 0.91641 0.35735 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0254INFIELDCAR03_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.86 2.15893 -242.372 1463.88 2.15893 -241.68 1464.21 1.95843 -242.662 1464.23 1.95843 -241.403 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.488086 0.872681 -0.0141203 0.496866 0.867768 -0.0101657 0.496866 0.867768 -0.0101657 0.501802 0.864946 -0.00793056 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91592 0.35844 0.91593 0.35765 0.91613 0.35877 0.91614 0.35734 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0254INFIELDCAR03_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.13 2.15893 -242.357 1463.14 2.15893 -241.666 1463.86 2.15893 -242.372 1463.88 2.15893 -241.68 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91548 0.35842 0.91549 0.35764 0.91592 0.35844 0.91593 0.35765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0254INFIELDCAR03_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.7 1.90143 -242.633 1462.72 1.90143 -241.374 1463.13 2.15893 -242.357 1463.14 2.15893 -241.666 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.517689 0.855529 0.00823182 -0.518129 0.855265 0.00797895 -0.518129 0.855265 0.00797895 -0.518933 0.854782 0.00751711 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91522 0.35874 0.91524 0.35731 0.91548 0.35842 0.91549 0.35764 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0254INFIELDCAR03_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.92 1.72193 -242.618 1461.94 1.72193 -241.359 1462.7 1.90143 -242.633 1462.72 1.90143 -241.374 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224192 0.974539 0.0035649 -0.224192 0.974539 0.0035649 -0.224192 0.974539 0.0035649 -0.224192 0.974539 0.0035649 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91476 0.35872 0.91477 0.35729 0.91522 0.35874 0.91524 0.35731 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0254INFIELDCAR03_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.83 1.47843 -242.616 1461.85 1.47843 -241.357 1461.92 1.72193 -242.618 1461.94 1.72193 -241.359 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.937881 0.34664 0.0148224 -0.937804 0.346847 0.0148667 -0.937804 0.346847 0.0148667 -0.937727 0.347054 0.0149109 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.9147 0.35872 0.91472 0.35729 0.91476 0.35872 0.91477 0.35729 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0254INFIELDCAR03_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1461.85 1.47843 -241.357 1461.83 1.47843 -242.616 1462.72 1.41593 -241.374 1462.7 1.41593 -242.633 1464.23 1.46443 -241.403 1464.21 1.46443 -242.662 1464.75 1.47843 -241.413 1464.73 1.47843 -242.672 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716228 -0.997431 0.00113194 -0.0716277 -0.997431 0.00113549 -0.0235247 -0.999723 0.000372205 0.00886611 -0.999961 -0.000139773 0.0313317 -0.999509 -0.000496499 0.0299782 -0.99955 -0.000474313 0.0269071 -0.999638 -0.000426549 0.0269103 -0.999638 -0.000427903 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91472 0.35729 0.9147 0.35872 0.91524 0.35731 0.91522 0.35874 0.91614 0.35734 0.91613 0.35877 0.91645 0.35735 0.91644 0.35878 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0254INFIELDCAR03_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1463.13 2.15893 -242.357 1463.86 2.15893 -242.372 1462.7 1.90143 -242.633 1464.21 1.95843 -242.662 1464.21 1.46443 -242.662 1464.21 1.95843 -242.662 1464.73 1.47843 -242.672 1464.65 1.87993 -242.67 1462.7 1.90143 -242.633 1464.21 1.46443 -242.662 1462.7 1.90143 -242.633 1462.7 1.41593 -242.633 1461.92 1.72193 -242.618 1461.83 1.47843 -242.616 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0137783 0.741735 -0.670552 -0.032121 0.779179 -0.625978 -0.0252276 0.259134 -0.965512 -0.0286932 0.274967 -0.961025 -0.0192041 0 -0.999816 -0.0286932 0.274967 -0.961025 -0.0187166 0.000577665 -0.999825 -0.0179128 0.00144855 -0.999838 -0.0252276 0.259134 -0.965512 -0.0192041 0 -0.999816 -0.0252276 0.259134 -0.965512 -0.0192713 -0.000157777 -0.999814 -0.0193637 -0.000351795 -0.999812 -0.0196039 -0.000964418 -0.999807 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91548 0.35842 0.91592 0.35844 0.91522 0.35874 0.91613 0.35877 0.91613 0.35877 0.91613 0.35877 0.91644 0.35878 0.91639 0.35878 0.91522 0.35874 0.91613 0.35877 0.91522 0.35874 0.91522 0.35874 0.91476 0.35872 0.9147 0.35872 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0254INFIELDCAR03_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1461.94 1.72193 -241.359 1461.85 1.47843 -241.357 1461.94 1.72193 -241.359 1462.72 1.41593 -241.374 1462.72 1.90143 -241.374 1464.23 1.95843 -241.403 1463.14 2.15893 -241.666 1463.88 2.15893 -241.68 1462.72 1.41593 -241.374 1464.23 1.46443 -241.403 1464.23 1.95843 -241.403 1464.75 1.47843 -241.413 1464.68 1.87993 -241.412 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.0193625 0.000348702 0.999812 0.0196005 0.000955836 0.999807 0.0193625 0.000348702 0.999812 0.019245 0.000100186 0.999815 0.0079209 0.278805 0.960315 0.0121682 0.254772 0.966925 -0.00777463 0.779439 0.62643 0.0109261 0.816528 0.577203 0.019245 0.000100186 0.999815 0.0192099 0 0.999815 0.0121682 0.254772 0.966925 0.019622 0.00040826 0.999807 0.0201742 0.00100682 0.999796 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91477 0.35729 0.91472 0.35729 0.91477 0.35729 0.91524 0.35731 0.91524 0.35731 0.91614 0.35734 0.91549 0.35764 0.91593 0.35765 0.91524 0.35731 0.91614 0.35734 0.91614 0.35734 0.91645 0.35735 0.91641 0.35735 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0254INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1464.09 1.22493 -242.659 1463.95 1.22643 -242.656 1464.09 1.22493 -242.659 1463.84 1.34943 -242.653 1464.21 1.34543 -242.661 1463.85 1.45543 -242.653 1464.21 1.46443 -242.662 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0215418 0.00502038 -0.999755 -0.0214071 0.00529088 -0.999757 -0.0215418 0.00502038 -0.999755 -0.0215738 0.00385739 -0.99976 -0.022678 -0.000442362 -0.999743 -0.0232733 -0.00338412 -0.999723 -0.0247832 -0.00833178 -0.999658 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91606 0.35877 0.91597 0.35876 0.91606 0.35877 0.91591 0.35876 0.91613 0.35877 0.91591 0.35876 0.91613 0.35877 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0254INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1463.97 1.22643 -241.397 1464.12 1.22493 -241.4 1463.87 1.34943 -241.395 1464.23 1.34543 -241.402 1463.87 1.45543 -241.395 1464.23 1.46643 -241.402 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0200496 6.84305e-05 0.999799 0.0196189 -0.000796657 0.999807 0.0195554 -0.000493468 0.999809 0.0194476 -0.000404102 0.999811 0.0194521 0 0.999811 0.0194521 0 0.999811 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91598 0.35733 0.91607 0.35734 0.91592 0.35733 0.91614 0.35734 0.91592 0.35733 0.91614 0.35734 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0254INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1462.43 1.22293 -242.626 1462.27 1.22443 -242.624 1462.53 1.34343 -242.628 1462.17 1.34743 -242.621 1462.53 1.42843 -242.628 1462.17 1.45393 -242.621 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0125471 -0.00617675 -0.999902 -0.0172657 0.0041352 -0.999842 -0.0179782 0.00278782 -0.999835 -0.0194144 0.00338453 -0.999806 -0.0194521 0 -0.999811 -0.0194521 0 -0.999811 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91506 0.35873 0.91497 0.35873 0.91512 0.35873 0.91491 0.35872 0.91512 0.35873 0.91491 0.35872 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0254INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1462.29 1.22443 -241.366 1462.45 1.22293 -241.369 1462.29 1.22443 -241.366 1462.55 1.34343 -241.37 1462.19 1.34743 -241.364 1462.55 1.42843 -241.371 1462.19 1.45393 -241.364 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0172657 -0.0041352 0.999842 0.0186179 -0.00709088 0.999802 0.0172657 -0.0041352 0.999842 0.0171232 0.00101347 0.999853 0.017657 0.00206519 0.999842 0.0182871 0.00517829 0.999819 0.0194521 0 0.999811 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91498 0.3573 0.91507 0.3573 0.91498 0.3573 0.91513 0.3573 0.91492 0.3573 0.91513 0.3573 0.91492 0.3573 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0254INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1464.23 1.46643 -241.54 1464.23 1.46643 -241.402 1464.23 1.46643 -241.54 1464.23 1.34543 -241.402 1464.23 1.34543 -241.54 1464.23 1.34543 -241.402 1464.11 1.22493 -241.538 1464.12 1.22493 -241.4 1463.97 1.22643 -241.535 1463.97 1.22643 -241.397 1463.86 1.34943 -241.533 1463.87 1.34943 -241.395 1463.86 1.34943 -241.533 1463.87 1.45543 -241.395 1463.87 1.45543 -241.533 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.902649 -0.430067 -0.0163344 0.895544 -0.444973 0 0.902649 -0.430067 -0.0163344 0.543044 -0.839476 -0.0195713 0.281688 -0.959283 -0.0206929 -0.300364 -0.953825 0.000259367 -0.566141 -0.824055 0.0204079 -0.915677 -0.40054 0.033209 -0.914061 -0.400122 0.0663007 -0.915677 -0.40054 0.033209 -0.998232 0.0471324 0.036203 -0.995571 0.0940136 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91614 0.35749 0.91614 0.35734 0.91614 0.35749 0.91614 0.35734 0.91614 0.35749 0.91614 0.35734 0.91607 0.35749 0.91607 0.35734 0.91598 0.35749 0.91598 0.35733 0.91592 0.35749 0.91592 0.35733 0.91592 0.35749 0.91592 0.35733 0.91592 0.35749 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0254INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1464.23 1.46643 -241.402 1464.12 1.22493 -241.4 1464.23 1.34543 -241.402 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0181713 0 0.999835 0.0181713 0 0.999835 0.0181713 0 0.999835 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91614 0.35734 0.91607 0.35734 0.91614 0.35734 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0254INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1462.55 1.42843 -241.508 1462.55 1.42843 -241.371 1462.55 1.42843 -241.508 1462.55 1.34343 -241.37 1462.55 1.34343 -241.508 1462.55 1.34343 -241.37 1462.45 1.22293 -241.505 1462.45 1.22293 -241.369 1462.29 1.22443 -241.503 1462.29 1.22443 -241.366 1462.19 1.34743 -241.501 1462.19 1.34743 -241.364 1462.19 1.34743 -241.501 1462.19 1.45393 -241.364 1462.19 1.45393 -241.501 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899492 -0.436938 0 0.899231 -0.437475 0 0.899492 -0.436938 0 0.55518 -0.83173 0 0.268675 -0.963231 0 -0.288026 -0.957623 0 -0.566554 -0.824025 0 -0.916792 -0.399366 0 -0.916788 -0.399374 0 -0.916792 -0.399366 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91513 0.35746 0.91513 0.3573 0.91513 0.35746 0.91513 0.3573 0.91513 0.35746 0.91513 0.3573 0.91507 0.35746 0.91507 0.3573 0.91498 0.35745 0.91498 0.3573 0.91492 0.35745 0.91492 0.3573 0.91492 0.35745 0.91492 0.3573 0.91492 0.35745 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0254INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1464.21 1.46643 -242.661 1464.21 1.46643 -242.522 1464.21 1.46643 -242.661 1464.21 1.34543 -242.522 1464.21 1.34543 -242.661 1464.21 1.34543 -242.522 1464.09 1.22493 -242.659 1464.1 1.22493 -242.52 1463.95 1.22643 -242.656 1463.95 1.22643 -242.518 1463.84 1.34943 -242.653 1463.85 1.34943 -242.516 1463.84 1.34943 -242.653 1463.85 1.45543 -242.516 1463.85 1.45543 -242.653 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.902567 -0.430251 -0.0160168 0.895544 -0.444973 0 0.902567 -0.430251 -0.0160168 0.542803 -0.839641 -0.019184 0.282266 -0.959121 -0.0203322 -0.299694 -0.954036 0.00025561 -0.565659 -0.824391 0.0202152 -0.915383 -0.401233 0.0329694 -0.914082 -0.400128 0.0659751 -0.915383 -0.401233 0.0329694 -0.998266 0.0465592 0.0360256 -0.995678 0.092877 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91613 0.35877 0.91613 0.35861 0.91613 0.35877 0.91613 0.35861 0.91613 0.35877 0.91613 0.35861 0.91606 0.35877 0.91606 0.35861 0.91597 0.35876 0.91597 0.35861 0.91591 0.35876 0.91591 0.3586 0.91591 0.35876 0.91591 0.3586 0.91591 0.35876 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0254INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1464.21 1.46643 -242.522 1464.1 1.22493 -242.52 1464.21 1.34543 -242.522 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0181511 0 0.999835 0.0181511 0 0.999835 0.0181511 0 0.999835 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91613 0.35861 0.91606 0.35861 0.91613 0.35861 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0254INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1462.53 1.42843 -242.628 1462.53 1.42843 -242.492 1462.53 1.42843 -242.628 1462.53 1.34343 -242.492 1462.53 1.34343 -242.628 1462.53 1.34343 -242.492 1462.43 1.22293 -242.626 1462.43 1.22293 -242.49 1462.27 1.22443 -242.624 1462.27 1.22443 -242.487 1462.17 1.34743 -242.621 1462.17 1.34743 -242.485 1462.17 1.34743 -242.621 1462.17 1.45393 -242.485 1462.17 1.45393 -242.621 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899231 -0.437475 0 0.899231 -0.437475 0 0.899231 -0.437475 0 0.553915 -0.832573 0 0.268664 -0.963234 0 -0.288037 -0.957619 0 -0.565922 -0.824458 0 -0.916537 -0.39995 0 -0.916788 -0.399374 0 -0.916537 -0.39995 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91512 0.35873 0.91512 0.35858 0.91512 0.35873 0.91512 0.35858 0.91512 0.35873 0.91512 0.35858 0.91506 0.35873 0.91506 0.35857 0.91497 0.35873 0.91497 0.35857 0.91491 0.35872 0.91491 0.35857 0.91491 0.35872 0.91491 0.35857 0.91491 0.35872 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0196AMBULANCE_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_87 DataVariance STATIC file "ambulancenew.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_88 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1494.91 0.75605 -264.803 1494.86 0.75605 -264.671 1494.91 0.75605 -264.803 1494.69 0.75455 -264.733 1494.75 0.75455 -264.866 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00785192 -0.999963 0.00342035 0.00784222 -0.999964 0.00338946 0.00785192 -0.999963 0.00342035 0.00785192 -0.999963 0.00342035 0.00786163 -0.999963 0.00345127 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.9345 0.3839 0.93446 0.38376 0.9345 0.3839 0.93436 0.38383 0.9344 0.38398 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0196AMBULANCE_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1495.32 0.75605 -265.767 1495.26 0.75605 -265.636 1495.32 0.75605 -265.767 1495.1 0.75455 -265.698 1495.15 0.75455 -265.83 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00783488 -0.999964 0.00335237 0.00784458 -0.999964 0.00338323 0.00783488 -0.999964 0.00335237 0.00783488 -0.999964 0.00335237 0.0078252 -0.999964 0.00332154 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.93474 0.385 0.9347 0.38485 0.93474 0.385 0.9346 0.38492 0.93464 0.38507 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0196AMBULANCE_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1492.62 0.75605 -265.454 1492.56 0.75605 -265.323 1492.62 0.75605 -265.454 1492.4 0.75455 -265.385 1492.46 0.75455 -265.517 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00786727 -0.999963 0.00337351 0.00785754 -0.999964 0.00334255 0.00786727 -0.999963 0.00337351 0.00786727 -0.999963 0.00337351 0.007877 -0.999963 0.0034045 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.93312 0.38464 0.93309 0.38449 0.93312 0.38464 0.93299 0.38457 0.93303 0.38472 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0196AMBULANCE_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1493.19 0.75605 -266.814 1493.13 0.75605 -266.682 1493.19 0.75605 -266.814 1492.97 0.75455 -266.744 1493.02 0.75455 -266.876 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00783874 -0.999964 0.00338433 0.00784005 -0.999964 0.00338853 0.00783874 -0.999964 0.00338433 0.00783874 -0.999964 0.00338433 0.00783742 -0.999964 0.00338014 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.93346 0.38619 0.93343 0.38604 0.93346 0.38619 0.93333 0.38611 0.93336 0.38626 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0196AMBULANCE_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 1494.75 0.75455 -264.866 1494.69 0.75455 -264.733 1494.63 0.86455 -264.916 1494.58 0.86455 -264.784 1494.63 1.02155 -264.916 1494.57 1.02155 -264.784 1494.75 1.13405 -264.865 1494.69 1.13405 -264.733 1494.91 1.13505 -264.802 1494.85 1.13505 -264.671 1495.03 1.02505 -264.762 1494.85 1.13505 -264.671 1494.97 1.02505 -264.62 1494.69 1.13405 -264.733 1494.97 1.02505 -264.62 1494.57 1.02155 -264.784 1494.97 1.02505 -264.62 1494.58 0.86455 -264.784 1494.97 0.86805 -264.621 1494.69 0.75455 -264.733 1494.97 0.86805 -264.621 1494.86 0.75605 -264.671 1494.97 0.86805 -264.621 1494.91 0.75605 -264.803 1494.97 0.86805 -264.621 1495.03 0.86805 -264.762 1494.97 1.02505 -264.62 1495.03 1.02505 -264.762 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { -0.594984 -0.760111 -0.261199 -0.657972 -0.446996 0.606026 -0.759544 -0.56308 -0.325629 -0.650524 -0.0943196 0.753606 -0.882136 0.280664 -0.378238 -0.716299 0.261668 0.646874 -0.427997 0.884381 -0.186248 -0.415014 0.703151 0.577358 0.203833 0.975035 0.0880853 0.311505 0.856305 0.411954 0.773284 0.552703 0.310728 0.311505 0.856305 0.411954 -0.0767334 0.0880174 0.993159 -0.415014 0.703151 0.577358 -0.0767334 0.0880174 0.993159 -0.716299 0.261668 0.646874 -0.0767334 0.0880174 0.993159 -0.650524 -0.0943196 0.753606 0.0144494 -0.245074 0.969397 -0.657972 -0.446996 0.606026 0.0144494 -0.245074 0.969397 0.243773 -0.598497 0.763136 0.0144494 -0.245074 0.969397 0.619006 -0.743167 0.254036 0.0144494 -0.245074 0.969397 0.896644 -0.271412 0.349806 -0.0767334 0.0880174 0.993159 0.773284 0.552703 0.310728 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.09268 0.36472 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.04831 0.48587 0.01599 0.45082 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01599 0.45082 0.125 0.39977 0.01559 0.40082 0.09268 0.36472 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.01559 0.40082 0.01599 0.45082 0.01599 0.45082 } TexCoordArray 1 Vec2Array 28 { 0.9344 0.38398 0.93436 0.38383 0.93433 0.38403 0.93429 0.38388 0.93433 0.38403 0.93429 0.38388 0.9344 0.38398 0.93436 0.38383 0.93449 0.3839 0.93446 0.38375 0.93456 0.38386 0.93446 0.38375 0.93453 0.3837 0.93436 0.38383 0.93453 0.3837 0.93429 0.38388 0.93453 0.3837 0.93429 0.38388 0.93453 0.3837 0.93436 0.38383 0.93453 0.3837 0.93446 0.38376 0.93453 0.3837 0.9345 0.3839 0.93453 0.3837 0.93456 0.38386 0.93453 0.3837 0.93456 0.38386 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0196AMBULANCE_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 20 DrawArrays TRIANGLE_STRIP 20 7 } VertexArray Vec3Array 27 { 1495.38 0.86805 -265.585 1495.26 0.75605 -265.636 1495.38 0.86805 -265.585 1495.32 0.75605 -265.767 1495.43 0.86805 -265.717 1495.15 0.75455 -265.83 1495.03 0.86455 -265.88 1495.1 0.75455 -265.698 1495.03 0.86455 -265.88 1494.98 0.86455 -265.738 1495.03 1.02155 -265.88 1494.98 1.02155 -265.748 1495.15 1.13405 -265.829 1495.09 1.13405 -265.697 1495.31 1.13505 -265.767 1495.26 1.13505 -265.635 1495.43 1.02505 -265.716 1495.37 1.02505 -265.584 1495.43 0.86805 -265.717 1495.38 0.86805 -265.585 1495.15 1.13405 -265.829 1495.31 1.13505 -265.767 1495.15 1.13405 -265.829 1495.43 1.02505 -265.716 1495.03 1.02155 -265.88 1495.43 0.86805 -265.717 1495.03 0.86455 -265.88 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { 0.767033 -0.549752 0.330807 0.609345 -0.748088 0.262799 0.767033 -0.549752 0.330807 0.716113 -0.689264 -0.109991 0.629221 -0.0811662 -0.772977 0.147215 -0.250726 -0.956799 -0.0641972 -0.284135 -0.956633 -0.610841 -0.751201 -0.25014 -0.0641972 -0.284135 -0.956633 -0.882612 -0.299368 -0.362458 0.0598626 0.097309 -0.993452 -0.771531 0.539782 -0.336713 -0.0480894 0.634082 -0.771769 -0.214046 0.972434 -0.0924979 0.29241 0.941392 -0.168158 0.415437 0.891756 0.179397 0.674824 0.252934 -0.693279 0.876471 0.292621 0.382325 0.629221 -0.0811662 -0.772977 0.767033 -0.549752 0.330807 -0.0480894 0.634082 -0.771769 0.29241 0.941392 -0.168158 -0.0480894 0.634082 -0.771769 0.674824 0.252934 -0.693279 0.0598626 0.097309 -0.993452 0.629221 -0.0811662 -0.772977 -0.0641972 -0.284135 -0.956633 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.09268 0.36472 0.125 0.39977 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.01599 0.45082 0.01559 0.40082 0.01559 0.40082 0.09363 0.48544 0.04831 0.48587 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01559 0.40082 0.125 0.39977 } TexCoordArray 1 Vec2Array 27 { 0.93477 0.38479 0.9347 0.38485 0.93477 0.38479 0.93474 0.385 0.93481 0.38494 0.93464 0.38507 0.93457 0.38513 0.9346 0.38492 0.93457 0.38513 0.93453 0.38497 0.93457 0.38513 0.93453 0.38498 0.93464 0.38507 0.9346 0.38492 0.93473 0.385 0.9347 0.38485 0.9348 0.38494 0.93477 0.38479 0.93481 0.38494 0.93477 0.38479 0.93464 0.38507 0.93473 0.385 0.93464 0.38507 0.9348 0.38494 0.93457 0.38513 0.93481 0.38494 0.93457 0.38513 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0196AMBULANCE_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 1492.46 0.75455 -265.517 1492.4 0.75455 -265.385 1492.34 0.86455 -265.567 1492.28 0.86455 -265.436 1492.34 1.02155 -265.567 1492.28 1.02155 -265.435 1492.45 1.13405 -265.526 1492.4 1.13405 -265.385 1492.62 1.13505 -265.454 1492.56 1.13505 -265.322 1492.73 1.02505 -265.414 1492.56 1.13505 -265.322 1492.68 1.02505 -265.282 1492.4 1.13405 -265.385 1492.68 1.02505 -265.282 1492.28 1.02155 -265.435 1492.68 1.02505 -265.282 1492.28 0.86455 -265.436 1492.68 0.86805 -265.272 1492.4 0.75455 -265.385 1492.68 0.86805 -265.272 1492.56 0.75605 -265.323 1492.68 0.86805 -265.272 1492.62 0.75605 -265.454 1492.68 0.86805 -265.272 1492.74 0.86805 -265.414 1492.68 1.02505 -265.282 1492.73 1.02505 -265.414 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { -0.598656 -0.758065 -0.258743 -0.656838 -0.448142 0.606409 -0.758069 -0.563868 -0.327696 -0.647573 -0.0779286 0.758008 -0.885619 0.268409 -0.378993 -0.712474 0.258805 0.652228 -0.428204 0.88647 -0.175533 -0.413898 0.706093 0.574562 0.197357 0.976606 0.0853909 0.310214 0.846331 0.433002 0.767843 0.548271 0.331386 0.310214 0.846331 0.433002 -0.0771034 0.0878646 0.993144 -0.413898 0.706093 0.574562 -0.0771034 0.0878646 0.993144 -0.712474 0.258805 0.652228 -0.0771034 0.0878646 0.993144 -0.647573 -0.0779286 0.758008 0.0140465 -0.217753 0.975903 -0.656838 -0.448142 0.606409 0.0140465 -0.217753 0.975903 0.243908 -0.597972 0.763504 0.0140465 -0.217753 0.975903 0.62079 -0.742915 0.250396 0.0140465 -0.217753 0.975903 0.895707 -0.263448 0.358196 -0.0771034 0.0878646 0.993144 0.767843 0.548271 0.331386 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.09268 0.36472 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.04831 0.48587 0.01599 0.45082 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01599 0.45082 0.125 0.39977 0.01559 0.40082 0.09268 0.36472 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.01559 0.40082 0.01599 0.45082 0.01599 0.45082 } TexCoordArray 1 Vec2Array 28 { 0.93303 0.38472 0.93299 0.38457 0.93296 0.38477 0.93292 0.38462 0.93295 0.38477 0.93292 0.38462 0.93302 0.38473 0.93299 0.38457 0.93312 0.38464 0.93309 0.38449 0.93319 0.3846 0.93309 0.38449 0.93316 0.38445 0.93299 0.38457 0.93316 0.38445 0.93292 0.38462 0.93316 0.38445 0.93292 0.38462 0.93316 0.38444 0.93299 0.38457 0.93316 0.38444 0.93309 0.38449 0.93316 0.38444 0.93312 0.38464 0.93316 0.38444 0.93319 0.3846 0.93316 0.38445 0.93319 0.3846 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0196AMBULANCE_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 20 DrawArrays TRIANGLE_STRIP 20 7 } VertexArray Vec3Array 27 { 1493.25 0.86805 -266.631 1493.13 0.75605 -266.682 1493.25 0.86805 -266.631 1493.19 0.75605 -266.814 1493.3 0.86805 -266.763 1493.02 0.75455 -266.876 1492.91 0.86455 -266.926 1492.97 0.75455 -266.744 1492.91 0.86455 -266.926 1492.85 0.86455 -266.785 1492.91 1.02155 -266.926 1492.85 1.02155 -266.784 1493.02 1.13405 -266.876 1492.96 1.13405 -266.744 1493.19 1.13505 -266.813 1493.13 1.13505 -266.681 1493.3 1.02505 -266.763 1493.24 1.02505 -266.631 1493.3 0.86805 -266.763 1493.25 0.86805 -266.631 1493.02 1.13405 -266.876 1493.19 1.13505 -266.813 1493.02 1.13405 -266.876 1493.3 1.02505 -266.763 1492.91 1.02155 -266.926 1493.3 0.86805 -266.763 1492.91 0.86455 -266.926 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { 0.766267 -0.550892 0.330686 0.607049 -0.750102 0.262371 0.766267 -0.550892 0.330686 0.712788 -0.693137 -0.107213 0.628936 -0.0796049 -0.773371 0.146812 -0.253071 -0.956243 -0.0644809 -0.283565 -0.956783 -0.609045 -0.752134 -0.25171 -0.0644809 -0.283565 -0.956783 -0.891564 -0.283038 -0.353558 0.0461614 0.107515 -0.993131 -0.78095 0.538011 -0.317273 -0.0592581 0.636132 -0.769301 -0.216122 0.971907 -0.0932095 0.293473 0.941266 -0.167012 0.416044 0.891174 0.180875 0.67526 0.253173 -0.692768 0.875739 0.295875 0.381496 0.628936 -0.0796049 -0.773371 0.766267 -0.550892 0.330686 -0.0592581 0.636132 -0.769301 0.293473 0.941266 -0.167012 -0.0592581 0.636132 -0.769301 0.67526 0.253173 -0.692768 0.0461614 0.107515 -0.993131 0.628936 -0.0796049 -0.773371 -0.0644809 -0.283565 -0.956783 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.09268 0.36472 0.125 0.39977 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.01599 0.45082 0.01559 0.40082 0.01559 0.40082 0.09363 0.48544 0.04831 0.48587 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01559 0.40082 0.125 0.39977 } TexCoordArray 1 Vec2Array 27 { 0.9335 0.38598 0.93343 0.38604 0.9335 0.38598 0.93346 0.38619 0.93353 0.38613 0.93336 0.38626 0.93329 0.38632 0.93333 0.38611 0.93329 0.38632 0.93326 0.38615 0.93329 0.38632 0.93326 0.38615 0.93336 0.38626 0.93333 0.38611 0.93346 0.38619 0.93343 0.38604 0.93353 0.38613 0.9335 0.38598 0.93353 0.38613 0.9335 0.38598 0.93336 0.38626 0.93346 0.38619 0.93336 0.38626 0.93353 0.38613 0.93329 0.38632 0.93353 0.38613 0.93329 0.38632 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0196AMBULANCE_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.44 2.32655 -266.282 1493.84 2.32655 -264.857 1494.44 0.92555 -266.282 1493.84 0.92555 -264.857 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.922657 0 0.385621 0.922657 0 0.385621 0.922657 0 0.385621 0.922657 0 0.385621 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.31792 0.97843 0.00078 0.97843 0.31792 0.55609 0.00078 0.55609 } TexCoordArray 1 Vec2Array 4 { 0.93421 0.38558 0.93385 0.38397 0.93421 0.38558 0.93385 0.38397 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0196AMBULANCE_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1492.09 0.92555 -267.22 1491.5 0.92555 -265.795 1492.09 2.32655 -267.22 1491.5 2.32655 -265.795 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.922666 0 -0.3856 -0.922666 0 -0.3856 -0.922666 0 -0.3856 -0.922666 0 -0.3856 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33238 0.50211 0.66762 0.50211 0.33238 1.00161 0.66762 1.00161 } TexCoordArray 1 Vec2Array 4 { 0.93281 0.38665 0.93245 0.38503 0.93281 0.38665 0.93245 0.38503 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0196AMBULANCE_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1494.44 0.92555 -266.282 1492.09 0.92555 -267.22 1494.44 0.92555 -266.282 1492.09 2.32655 -267.22 1494.44 2.32655 -266.282 1491.5 2.32655 -265.795 1493.84 2.32655 -264.857 1491.5 2.32655 -265.795 1493.84 0.92555 -264.857 1491.5 0.92555 -265.795 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.371399 0 -0.928473 0.371399 0 -0.928473 0.371399 0 -0.928473 0.325265 0.482704 -0.813142 0.15342 0.910691 -0.38354 -0.249521 0.740643 0.623848 -0.249526 0.740632 0.62386 -0.249521 0.740643 0.623848 -0.371368 0 0.928486 -0.371368 0 0.928486 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.35055 0.08319 0.9994 0.08319 0.35055 0.08319 0.9994 0.49526 0.35055 0.49526 0.9994 0.49526 0.35055 0.49526 0.9994 0.49526 0.35055 0.08319 0.9994 0.08319 } TexCoordArray 1 Vec2Array 10 { 0.93421 0.38558 0.93281 0.38665 0.93421 0.38558 0.93281 0.38665 0.93421 0.38558 0.93245 0.38503 0.93385 0.38397 0.93245 0.38503 0.93385 0.38397 0.93245 0.38503 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0196AMBULANCE_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1495.46 1.49905 -265.62 1495.06 1.49905 -264.666 1495.5 1.01005 -265.607 1495.1 1.01005 -264.654 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.919845 0.0905547 0.381686 0.919845 0.0905547 0.381686 0.919845 0.0905547 0.381686 0.919846 0.0905547 0.381686 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99182 0.75277 0.68325 0.75277 0.99178 0.57322 0.6832 0.57322 } TexCoordArray 1 Vec2Array 4 { 0.93482 0.38483 0.93458 0.38375 0.93485 0.38482 0.93461 0.38374 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0196AMBULANCE_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1495.01 1.57505 -265.856 1494.58 1.57505 -264.804 1495.46 1.49905 -265.62 1495.06 1.49905 -264.666 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.138434 0.988707 0.0573968 0.138466 0.9887 0.0574319 0.138466 0.9887 0.0574319 0.138502 0.988693 0.0574706 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.95394 0.80129 0.69713 0.80129 0.94192 0.76367 0.70915 0.76367 } TexCoordArray 1 Vec2Array 4 { 0.93455 0.3851 0.93429 0.38391 0.93482 0.38483 0.93458 0.38375 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0196AMBULANCE_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.81 1.98805 -265.84 1494.44 1.98805 -264.952 1495.01 1.57505 -265.856 1494.58 1.57505 -264.804 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.84448 0.402551 0.353279 0.843714 0.405914 0.351254 0.843714 0.405914 0.351254 0.843058 0.408744 0.349543 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.95749 0.93435 0.70962 0.93435 0.97929 0.79683 0.68782 0.79683 } TexCoordArray 1 Vec2Array 4 { 0.93443 0.38508 0.93421 0.38407 0.93455 0.3851 0.93429 0.38391 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0196AMBULANCE_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.34 2.08505 -266.052 1493.95 2.08505 -265.11 1494.81 1.98805 -265.84 1494.44 1.98805 -264.952 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.171444 0.982617 0.0712072 0.171758 0.982535 0.0715876 0.171758 0.982535 0.0715876 0.172092 0.982447 0.0719929 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.93415 0.38532 0.93392 0.38425 0.93443 0.38508 0.93421 0.38407 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0196AMBULANCE_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1495.5 1.01005 -265.607 1495.1 1.01005 -264.654 1495.01 0.92705 -265.856 1494.58 0.92705 -264.804 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.138841 -0.988638 0.0576114 0.138889 -0.988631 0.0576072 0.138889 -0.988631 0.0576072 0.138933 -0.988625 0.0576035 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.93485 0.38482 0.93461 0.38374 0.93455 0.3851 0.93429 0.38391 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0196AMBULANCE_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 7 DrawArrays TRIANGLE_STRIP 7 5 } VertexArray Vec3Array 12 { 1494.34 2.08505 -266.052 1494.81 1.98805 -265.84 1494.34 2.08505 -266.052 1495.01 1.57505 -265.856 1494.38 1.57505 -266.15 1495.01 0.92705 -265.856 1494.38 0.92705 -266.15 1495.5 1.01005 -265.607 1495.01 0.92705 -265.856 1495.5 1.01005 -265.607 1495.01 1.57505 -265.856 1495.46 1.49905 -265.62 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.423849 0.219333 -0.878775 0.442141 0.250116 -0.861367 0.423849 0.219333 -0.878775 0.439784 0.0798945 -0.894543 0.421419 0.0581819 -0.904998 0.431402 0 -0.90216 0.422134 0 -0.906534 0.461636 0.00744433 -0.887038 0.431402 0 -0.90216 0.461636 0.00744433 -0.887038 0.439784 0.0798945 -0.894543 0.471491 0.0183125 -0.881681 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.33606 0.5063 0.20371 0.47212 0.33606 0.5063 0.15611 0.32607 0.33606 0.32607 0.15611 0.09701 0.33606 0.09701 0.01525 0.1264 0.15611 0.09701 0.01525 0.1264 0.15611 0.32607 0.02743 0.2992 } TexCoordArray 1 Vec2Array 12 { 0.93415 0.38532 0.93443 0.38508 0.93415 0.38532 0.93455 0.3851 0.93418 0.38543 0.93455 0.3851 0.93418 0.38543 0.93485 0.38482 0.93455 0.3851 0.93485 0.38482 0.93455 0.3851 0.93482 0.38483 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0196AMBULANCE_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 4 } VertexArray Vec3Array 10 { 1494.44 1.98805 -264.952 1493.95 2.08505 -265.11 1494.58 1.57505 -264.804 1493.91 1.57505 -265.022 1494.58 0.92705 -264.804 1493.91 0.92705 -265.022 1494.58 0.92705 -264.804 1495.1 1.01005 -264.654 1494.58 1.57505 -264.804 1495.06 1.49905 -264.666 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.252304 0.250579 0.934641 -0.286341 0.209008 0.935053 -0.289819 0.0734865 0.954256 -0.30975 0.0533172 0.949322 -0.30008 0 0.953914 -0.310192 0 0.950674 -0.30008 0 0.953914 -0.273622 0.000479962 0.961837 -0.289819 0.0734865 0.954256 -0.272928 0.00118201 0.962034 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.20371 0.47212 0.33606 0.5063 0.15611 0.32607 0.33606 0.32607 0.15611 0.09701 0.33606 0.09701 0.15611 0.09701 0.01525 0.1264 0.15611 0.32607 0.02743 0.2992 } TexCoordArray 1 Vec2Array 10 { 0.93421 0.38407 0.93392 0.38425 0.93429 0.38391 0.93389 0.38415 0.93429 0.38391 0.93389 0.38415 0.93429 0.38391 0.93461 0.38374 0.93429 0.38391 0.93458 0.38375 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0195AMBULANCE_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1495.21 0.777954 -267.14 1495.17 0.777954 -267.001 1495.21 0.777954 -267.14 1495 0.776454 -267.062 1495.04 0.776454 -267.201 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00795841 -0.999966 0.00236748 0.00795697 -0.999966 0.00236356 0.00795841 -0.999966 0.00236748 0.00795841 -0.999966 0.00236748 0.00795985 -0.999966 0.00237139 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.93467 0.38656 0.93465 0.3864 0.93467 0.38656 0.93455 0.38647 0.93457 0.38663 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0195AMBULANCE_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1495.5 0.777954 -268.146 1495.46 0.777954 -268.006 1495.5 0.777954 -268.146 1495.29 0.776454 -268.058 1495.33 0.776454 -268.197 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0081596 -0.999964 0.00242706 0.00813202 -0.999964 0.00236114 0.0081596 -0.999964 0.00242706 0.0081596 -0.999964 0.00242706 0.00818731 -0.999963 0.00249327 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.93485 0.3877 0.93482 0.38754 0.93485 0.3877 0.93472 0.3876 0.93474 0.38776 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0195AMBULANCE_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1492.87 0.777954 -267.642 1492.83 0.777954 -267.503 1492.87 0.777954 -267.642 1492.66 0.776454 -267.554 1492.71 0.776454 -267.694 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00815799 -0.999964 0.00242658 0.00815957 -0.999964 0.00243036 0.00815799 -0.999964 0.00242658 0.00815799 -0.999964 0.00242658 0.00815641 -0.999964 0.0024228 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.93328 0.38713 0.93325 0.38697 0.93328 0.38713 0.93315 0.38703 0.93317 0.38719 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0195AMBULANCE_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1493.29 0.777954 -269.055 1493.24 0.777954 -268.916 1493.29 0.777954 -269.055 1493.08 0.776454 -268.967 1493.12 0.776454 -269.116 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00812559 -0.999964 0.00226017 0.00817661 -0.999964 0.00238178 0.00812559 -0.999964 0.00226017 0.00812559 -0.999964 0.00226017 0.00807859 -0.999965 0.00214812 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.93352 0.38873 0.9335 0.38857 0.93352 0.38873 0.9334 0.38863 0.93342 0.3888 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0195AMBULANCE_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 1495.04 0.776454 -267.201 1495 0.776454 -267.062 1494.92 0.886954 -267.231 1494.88 0.886954 -267.092 1494.92 1.04395 -267.241 1494.88 1.04395 -267.092 1495.04 1.15595 -267.201 1494.99 1.15595 -267.061 1495.2 1.15745 -267.149 1495.16 1.15745 -267 1495.33 1.04695 -267.11 1495.16 1.15745 -267 1495.28 1.04695 -266.97 1494.99 1.15595 -267.061 1495.28 1.04695 -266.97 1494.88 1.04395 -267.092 1495.28 1.04695 -266.97 1494.88 0.886954 -267.092 1495.29 0.889954 -266.971 1495 0.776454 -267.062 1495.29 0.889954 -266.971 1495.17 0.777954 -267.001 1495.29 0.889954 -266.971 1495.21 0.777954 -267.14 1495.29 0.889954 -266.971 1495.33 0.889954 -267.11 1495.28 1.04695 -266.97 1495.33 1.04695 -267.11 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { -0.641773 -0.742679 -0.191196 -0.613958 -0.42994 0.661973 -0.798822 -0.552428 -0.238132 -0.580914 -0.111613 0.806276 -0.926433 0.274576 -0.257545 -0.658147 0.284631 0.697014 -0.457986 0.879336 -0.130452 -0.366387 0.712624 0.598271 0.213695 0.975242 0.0569059 0.338283 0.860318 0.381335 0.797865 0.557203 0.230079 0.338283 0.860318 0.381335 0.00345168 0.0819583 0.99663 -0.366387 0.712624 0.598271 0.00345168 0.0819583 0.99663 -0.658147 0.284631 0.697014 0.00345168 0.0819583 0.99663 -0.580914 -0.111613 0.806276 0.0921397 -0.238469 0.966769 -0.613958 -0.42994 0.661973 0.0921397 -0.238469 0.966769 0.297166 -0.526451 0.796581 0.0921397 -0.238469 0.966769 0.651063 -0.734468 0.191502 0.0921397 -0.238469 0.966769 0.924635 -0.267031 0.271561 0.00345168 0.0819583 0.99663 0.797865 0.557203 0.230079 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.09268 0.36472 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.04831 0.48587 0.01599 0.45082 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01599 0.45082 0.125 0.39977 0.01559 0.40082 0.09268 0.36472 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.01559 0.40082 0.01599 0.45082 0.01599 0.45082 } TexCoordArray 1 Vec2Array 28 { 0.93457 0.38663 0.93455 0.38647 0.9345 0.38666 0.93447 0.3865 0.9345 0.38667 0.93447 0.3865 0.93457 0.38663 0.93454 0.38647 0.93467 0.38657 0.93465 0.3864 0.93474 0.38652 0.93465 0.3864 0.93472 0.38637 0.93454 0.38647 0.93472 0.38637 0.93447 0.3865 0.93472 0.38637 0.93447 0.3865 0.93472 0.38637 0.93455 0.38647 0.93472 0.38637 0.93465 0.3864 0.93472 0.38637 0.93467 0.38656 0.93472 0.38637 0.93474 0.38652 0.93472 0.38637 0.93474 0.38652 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0195AMBULANCE_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 20 DrawArrays TRIANGLE_STRIP 20 7 } VertexArray Vec3Array 27 { 1495.58 0.889954 -267.966 1495.46 0.777954 -268.006 1495.58 0.889954 -267.966 1495.5 0.777954 -268.146 1495.62 0.889954 -268.106 1495.33 0.776454 -268.197 1495.21 0.886954 -268.237 1495.29 0.776454 -268.058 1495.21 0.886954 -268.237 1495.17 0.886954 -268.098 1495.21 1.04395 -268.237 1495.17 1.04395 -268.097 1495.33 1.15595 -268.206 1495.29 1.15595 -268.057 1495.5 1.15745 -268.145 1495.46 1.15745 -268.006 1495.62 1.04695 -268.106 1495.58 1.04695 -267.966 1495.62 0.889954 -268.106 1495.58 0.889954 -267.966 1495.33 1.15595 -268.206 1495.5 1.15745 -268.145 1495.33 1.15595 -268.206 1495.62 1.04695 -268.106 1495.21 1.04395 -268.237 1495.62 0.889954 -268.106 1495.21 0.886954 -268.237 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { 0.801616 -0.548842 0.237034 0.640633 -0.744977 0.186008 0.801616 -0.548842 0.237034 0.704453 -0.686684 -0.179476 0.566387 -0.0817658 -0.820073 0.0685395 -0.257764 -0.963774 -0.132681 -0.281413 -0.95037 -0.628968 -0.754511 -0.187382 -0.132681 -0.281413 -0.95037 -0.917164 -0.291568 -0.27166 -0.0191363 0.0751195 -0.996991 -0.804054 0.544676 -0.238381 -0.11451 0.642915 -0.757329 -0.228341 0.971501 -0.0636112 0.281044 0.941217 -0.187418 0.434096 0.891743 0.127884 0.624814 0.230915 -0.745846 0.917106 0.290284 0.273223 0.566387 -0.0817658 -0.820073 0.801616 -0.548842 0.237034 -0.11451 0.642915 -0.757329 0.281044 0.941217 -0.187418 -0.11451 0.642915 -0.757329 0.624814 0.230915 -0.745846 -0.0191363 0.0751195 -0.996991 0.566387 -0.0817658 -0.820073 -0.132681 -0.281413 -0.95037 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.09268 0.36472 0.125 0.39977 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.01599 0.45082 0.01559 0.40082 0.01559 0.40082 0.09363 0.48544 0.04831 0.48587 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01559 0.40082 0.125 0.39977 } TexCoordArray 1 Vec2Array 27 { 0.93489 0.3875 0.93482 0.38754 0.93489 0.3875 0.93485 0.3877 0.93492 0.38765 0.93474 0.38776 0.93467 0.3878 0.93472 0.3876 0.93467 0.3878 0.93465 0.38765 0.93467 0.3878 0.93465 0.38764 0.93474 0.38777 0.93472 0.3876 0.93484 0.3877 0.93482 0.38754 0.93492 0.38765 0.93489 0.3875 0.93492 0.38765 0.93489 0.3875 0.93474 0.38777 0.93484 0.3877 0.93474 0.38777 0.93492 0.38765 0.93467 0.3878 0.93492 0.38765 0.93467 0.3878 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0195AMBULANCE_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 1492.71 0.776454 -267.694 1492.66 0.776454 -267.554 1492.59 0.886954 -267.733 1492.54 0.886954 -267.594 1492.58 1.04395 -267.733 1492.54 1.04395 -267.594 1492.7 1.15595 -267.693 1492.66 1.15595 -267.554 1492.87 1.15745 -267.642 1492.83 1.15745 -267.502 1492.99 1.04695 -267.602 1492.83 1.15745 -267.502 1492.95 1.04695 -267.463 1492.66 1.15595 -267.554 1492.95 1.04695 -267.463 1492.54 1.04395 -267.594 1492.95 1.04695 -267.463 1492.54 0.886954 -267.594 1492.95 0.889954 -267.463 1492.66 0.776454 -267.554 1492.95 0.889954 -267.463 1492.83 0.777954 -267.503 1492.95 0.889954 -267.463 1492.87 0.777954 -267.642 1492.95 0.889954 -267.463 1492.99 0.889954 -267.602 1492.95 1.04695 -267.463 1492.99 1.04695 -267.602 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { -0.629225 -0.754415 -0.186907 -0.609897 -0.442222 0.657621 -0.794787 -0.559086 -0.236086 -0.589503 -0.0971569 0.801902 -0.920724 0.278368 -0.273457 -0.662193 0.263062 0.70164 -0.448057 0.883789 -0.134767 -0.370468 0.704606 0.605214 0.2091 0.975921 0.0620897 0.338314 0.860281 0.381393 0.793942 0.560391 0.235835 0.338314 0.860281 0.381393 -0.0108815 0.0850763 0.996315 -0.370468 0.704606 0.605214 -0.0108815 0.0850763 0.996315 -0.662193 0.263062 0.70164 -0.0108815 0.0850763 0.996315 -0.589503 -0.0971569 0.801902 0.0818232 -0.247127 0.965522 -0.609897 -0.442222 0.657621 0.0818232 -0.247127 0.965522 0.313006 -0.596783 0.738835 0.0818232 -0.247127 0.965522 0.636635 -0.747553 0.189366 0.0818232 -0.247127 0.965522 0.921301 -0.276247 0.273666 -0.0108815 0.0850763 0.996315 0.793942 0.560391 0.235835 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.09268 0.36472 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.04831 0.48587 0.01599 0.45082 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01599 0.45082 0.125 0.39977 0.01559 0.40082 0.09268 0.36472 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.01559 0.40082 0.01599 0.45082 0.01599 0.45082 } TexCoordArray 1 Vec2Array 28 { 0.93317 0.38719 0.93315 0.38703 0.9331 0.38723 0.93308 0.38707 0.9331 0.38723 0.93308 0.38707 0.93317 0.38719 0.93315 0.38703 0.93327 0.38713 0.93325 0.38697 0.93335 0.38708 0.93325 0.38697 0.93332 0.38692 0.93315 0.38703 0.93332 0.38692 0.93308 0.38707 0.93332 0.38692 0.93308 0.38707 0.93332 0.38692 0.93315 0.38703 0.93332 0.38692 0.93325 0.38697 0.93332 0.38692 0.93328 0.38713 0.93332 0.38692 0.93335 0.38708 0.93332 0.38692 0.93335 0.38708 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0195AMBULANCE_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 20 DrawArrays TRIANGLE_STRIP 20 7 } VertexArray Vec3Array 27 { 1493.36 0.889954 -268.876 1493.24 0.777954 -268.916 1493.36 0.889954 -268.876 1493.29 0.777954 -269.055 1493.41 0.889954 -269.015 1493.12 0.776454 -269.116 1492.99 0.886954 -269.156 1493.08 0.776454 -268.967 1492.99 0.886954 -269.156 1492.96 0.886954 -269.007 1492.99 1.04395 -269.156 1492.95 1.04395 -269.007 1493.11 1.15595 -269.116 1493.07 1.15595 -268.967 1493.28 1.15745 -269.054 1493.24 1.15745 -268.915 1493.4 1.04695 -269.015 1493.36 1.04695 -268.876 1493.41 0.889954 -269.015 1493.36 0.889954 -268.876 1493.11 1.15595 -269.116 1493.28 1.15745 -269.054 1493.11 1.15595 -269.116 1493.4 1.04695 -269.015 1492.99 1.04395 -269.156 1493.41 0.889954 -269.015 1492.99 0.886954 -269.156 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { 0.80137 -0.549135 0.237184 0.640004 -0.745412 0.186428 0.80137 -0.549135 0.237184 0.704267 -0.687319 -0.177765 0.580946 -0.0798188 -0.810019 0.0839893 -0.270278 -0.959112 -0.140377 -0.289818 -0.946731 -0.633983 -0.755188 -0.166605 -0.140377 -0.289818 -0.946731 -0.925305 -0.291611 -0.242431 -0.0187971 0.0986159 -0.994948 -0.80817 0.547741 -0.216429 -0.111349 0.668469 -0.735358 -0.229002 0.971424 -0.0623908 0.281926 0.940841 -0.18798 0.434871 0.891388 0.127731 0.631195 0.244368 -0.736123 0.917157 0.290587 0.272732 0.580946 -0.0798188 -0.810019 0.80137 -0.549135 0.237184 -0.111349 0.668469 -0.735358 0.281926 0.940841 -0.18798 -0.111349 0.668469 -0.735358 0.631195 0.244368 -0.736123 -0.0187971 0.0986159 -0.994948 0.580946 -0.0798188 -0.810019 -0.140377 -0.289818 -0.946731 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.09268 0.36472 0.125 0.39977 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.01599 0.45082 0.01559 0.40082 0.01559 0.40082 0.09363 0.48544 0.04831 0.48587 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01559 0.40082 0.125 0.39977 } TexCoordArray 1 Vec2Array 27 { 0.93357 0.38853 0.9335 0.38857 0.93357 0.38853 0.93352 0.38873 0.93359 0.38869 0.93342 0.3888 0.93335 0.38885 0.9334 0.38863 0.93335 0.38885 0.93332 0.38868 0.93335 0.38885 0.93332 0.38868 0.93342 0.3888 0.93339 0.38863 0.93352 0.38873 0.93349 0.38857 0.93359 0.38869 0.93357 0.38853 0.93359 0.38869 0.93357 0.38853 0.93342 0.3888 0.93352 0.38873 0.93342 0.3888 0.93359 0.38869 0.93335 0.38885 0.93359 0.38869 0.93335 0.38885 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0195AMBULANCE_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.57 2.34845 -268.612 1494.14 2.34845 -267.124 1494.57 0.947454 -268.612 1494.14 0.947454 -267.124 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.960446 0 0.278467 0.960446 0 0.278467 0.960446 0 0.278467 0.960446 0 0.278467 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.31792 0.97843 0.00078 0.97843 0.31792 0.55609 0.00078 0.55609 } TexCoordArray 1 Vec2Array 4 { 0.93429 0.38823 0.93403 0.38654 0.93429 0.38823 0.93403 0.38654 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0195AMBULANCE_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1492.16 0.947454 -269.395 1491.73 0.947454 -267.897 1492.16 2.34845 -269.395 1491.73 2.34845 -267.897 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.961385 0 -0.275208 -0.961385 0 -0.275208 -0.961385 0 -0.275208 -0.961385 0 -0.275208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33238 0.50211 0.66762 0.50211 0.33238 1.00161 0.66762 1.00161 } TexCoordArray 1 Vec2Array 4 { 0.93285 0.38912 0.93259 0.38742 0.93285 0.38912 0.93259 0.38742 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0195AMBULANCE_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1494.57 0.947454 -268.612 1492.16 0.947454 -269.395 1494.57 0.947454 -268.612 1492.16 2.34845 -269.395 1494.57 2.34845 -268.612 1491.73 2.34845 -267.897 1494.14 2.34845 -267.124 1491.73 2.34845 -267.897 1494.14 0.947454 -267.124 1491.73 0.947454 -267.897 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.308357 0 -0.95127 0.308357 0 -0.95127 0.308357 0 -0.95127 0.269564 0.485578 -0.831594 0.126952 0.911318 -0.391641 -0.204363 0.742717 0.637658 -0.204786 0.741464 0.638978 -0.204363 0.742717 0.637658 -0.305199 0 0.952288 -0.305199 0 0.952288 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.35055 0.08319 0.9994 0.08319 0.35055 0.08319 0.9994 0.49526 0.35055 0.49526 0.9994 0.49526 0.35055 0.49526 0.9994 0.49526 0.35055 0.08319 0.9994 0.08319 } TexCoordArray 1 Vec2Array 10 { 0.93429 0.38823 0.93285 0.38912 0.93429 0.38823 0.93285 0.38912 0.93429 0.38823 0.93259 0.38742 0.93403 0.38654 0.93259 0.38742 0.93403 0.38654 0.93259 0.38742 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0195AMBULANCE_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1495.65 1.52095 -268.01 1495.37 1.52095 -267.026 1495.7 1.03245 -267.998 1495.41 1.03245 -267.003 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.955634 0.0948994 0.278851 0.955814 0.099359 0.276673 0.955814 0.099359 0.276673 0.955969 0.103773 0.274508 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99182 0.75277 0.68325 0.75277 0.99178 0.57322 0.6832 0.57322 } TexCoordArray 1 Vec2Array 4 { 0.93494 0.38755 0.93477 0.38643 0.93496 0.38753 0.93479 0.3864 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0195AMBULANCE_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1495.19 1.59695 -268.213 1494.87 1.59695 -267.121 1495.65 1.52095 -268.01 1495.37 1.52095 -267.026 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.143987 0.9887 0.0417223 0.144218 0.988657 0.0419282 0.144218 0.988657 0.0419282 0.144474 0.98861 0.0421572 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.95394 0.80129 0.69713 0.80129 0.94192 0.76367 0.70915 0.76367 } TexCoordArray 1 Vec2Array 4 { 0.93466 0.38778 0.93447 0.38654 0.93494 0.38755 0.93477 0.38643 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0195AMBULANCE_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.99 2.01045 -268.188 1494.72 2.01045 -267.257 1495.19 1.59695 -268.213 1494.87 1.59695 -267.121 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.876222 0.409798 0.253574 0.876328 0.409444 0.25378 0.876328 0.409444 0.25378 0.876419 0.409142 0.253955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.95749 0.93435 0.70962 0.93435 0.97929 0.79683 0.68782 0.79683 } TexCoordArray 1 Vec2Array 4 { 0.93454 0.38775 0.93438 0.38669 0.93466 0.38778 0.93447 0.38654 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0195AMBULANCE_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1494.51 2.10695 -268.367 1494.22 2.10695 -267.392 1494.99 2.01045 -268.188 1494.72 2.01045 -267.257 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.176985 0.982841 0.0519654 0.176467 0.982961 0.0514494 0.176467 0.982961 0.0514494 0.175927 0.983086 0.0509124 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.93425 0.38795 0.93408 0.38684 0.93454 0.38775 0.93438 0.38669 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0195AMBULANCE_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1495.7 1.03245 -267.998 1495.41 1.03245 -267.003 1495.19 0.948954 -268.213 1494.87 0.948954 -267.121 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.144872 -0.988575 0.0416004 0.144462 -0.988632 0.0416799 0.144462 -0.988632 0.0416799 0.144089 -0.988684 0.0417519 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.93496 0.38753 0.93479 0.3864 0.93466 0.38778 0.93447 0.38654 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0195AMBULANCE_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 7 DrawArrays TRIANGLE_STRIP 7 5 } VertexArray Vec3Array 12 { 1494.51 2.10695 -268.367 1494.99 2.01045 -268.188 1494.51 2.10695 -268.367 1495.19 1.59695 -268.213 1494.53 1.59695 -268.473 1495.19 0.948954 -268.213 1494.53 0.948954 -268.473 1495.7 1.03245 -267.998 1495.19 0.948954 -268.213 1495.7 1.03245 -267.998 1495.19 1.59695 -268.213 1495.65 1.52095 -268.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.366334 0.219078 -0.904325 0.37835 0.238154 -0.894502 0.366334 0.219078 -0.904325 0.379378 0.0792079 -0.921845 0.367082 0.0601155 -0.928244 0.373923 0 -0.92746 0.367747 0 -0.929926 0.395001 0.00567174 -0.918663 0.373923 0 -0.92746 0.395001 0.00567174 -0.918663 0.379378 0.0792079 -0.921845 0.402783 0.0139984 -0.915189 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.33606 0.5063 0.20371 0.47212 0.33606 0.5063 0.15611 0.32607 0.33606 0.32607 0.15611 0.09701 0.33606 0.09701 0.01525 0.1264 0.15611 0.09701 0.01525 0.1264 0.15611 0.32607 0.02743 0.2992 } TexCoordArray 1 Vec2Array 12 { 0.93425 0.38795 0.93454 0.38775 0.93425 0.38795 0.93466 0.38778 0.93427 0.38807 0.93466 0.38778 0.93427 0.38807 0.93496 0.38753 0.93466 0.38778 0.93496 0.38753 0.93466 0.38778 0.93494 0.38755 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0195AMBULANCE_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 4 } VertexArray Vec3Array 10 { 1494.72 2.01045 -267.257 1494.22 2.10695 -267.392 1494.87 1.59695 -267.121 1494.19 1.59695 -267.296 1494.87 0.948954 -267.121 1494.19 0.948954 -267.296 1494.87 0.948954 -267.121 1495.41 1.03245 -267.003 1494.87 1.59695 -267.121 1495.37 1.52095 -267.026 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.211865 0.232005 0.949361 -0.232084 0.206675 0.950485 -0.227032 0.0767049 0.970862 -0.247419 0.0553345 0.967327 -0.238398 0 0.971168 -0.247798 0 0.968812 -0.238398 0 0.971168 -0.203444 0.0108437 0.979027 -0.227032 0.0767049 0.970862 -0.187251 0.0269066 0.981943 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.20371 0.47212 0.33606 0.5063 0.15611 0.32607 0.33606 0.32607 0.15611 0.09701 0.33606 0.09701 0.15611 0.09701 0.01525 0.1264 0.15611 0.32607 0.02743 0.2992 } TexCoordArray 1 Vec2Array 10 { 0.93438 0.38669 0.93408 0.38684 0.93447 0.38654 0.93406 0.38673 0.93447 0.38654 0.93406 0.38673 0.93447 0.38654 0.93479 0.3864 0.93447 0.38654 0.93477 0.38643 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20047" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 14 DrawArrays TRIANGLE_STRIP 14 5 DrawArrays TRIANGLE_STRIP 19 11 } VertexArray Vec3Array 30 { 1514.32 2.60108 -159.556 1510.57 2.64906 -151.312 1514.32 2.60108 -159.556 1534.49 2.62507 -148.109 1517.79 2.55274 -167.923 1534.64 2.52875 -177.083 1520.97 2.50477 -176.403 1534.64 2.52875 -177.083 1523.85 2.45789 -184.987 1534.64 2.52875 -177.083 1526.45 2.41284 -193.664 1534.64 2.52875 -177.083 1584.28 3.00001 -191.411 1534.49 2.62507 -148.109 1528.74 2.37035 -202.425 1526.45 2.41284 -193.664 1528.74 2.37035 -202.425 1584.28 3.00001 -191.411 1530.73 2.33115 -211.259 1532.42 2.29597 -220.156 1530.73 2.33115 -211.259 1532.42 2.29597 -220.156 1543.83 2.25309 -226.911 1533.81 2.26555 -229.106 1543.83 2.25309 -226.911 1534.89 2.24062 -238.097 1543.83 2.25309 -226.911 1535.66 2.22191 -247.121 1554.99 2.21602 -251.224 1536.13 2.21014 -256.165 } NormalBinding PER_VERTEX NormalArray Vec3Array 30 { 0.00168561 0.999986 -0.00506581 0.00167989 0.999986 -0.00505574 0.00168561 0.999986 -0.00506581 -0.00620217 0.999974 -0.00366869 -8.72204e-05 0.999991 -0.00421417 -0.00792958 0.999963 -0.0032673 -0.00206718 0.999978 -0.00629243 -0.00792958 0.999963 -0.0032673 -0.00216283 0.99998 -0.00601236 -0.00792958 0.999963 -0.0032673 -0.00943632 0.999947 -0.004064 -0.00792958 0.999963 -0.0032673 -0.010199 0.99994 -0.00410984 -0.00620217 0.999974 -0.00366869 -0.00993624 0.999926 -0.00705946 -0.00943632 0.999947 -0.004064 -0.00993624 0.999926 -0.00705946 -0.010199 0.99994 -0.00410984 -0.00827427 0.999946 -0.00623723 0.00176199 0.999993 -0.00337153 -0.00827427 0.999946 -0.00623723 0.00176199 0.999993 -0.00337153 0.000731212 0.999998 -0.00213047 0.00186315 0.999994 -0.00282854 0.000731212 0.999998 -0.00213047 0.0014498 0.999996 -0.00227348 0.000731212 0.999998 -0.00213047 0.000135253 0.999999 -0.00153332 -6.55942e-06 0.999999 -0.00146641 2.87804e-05 0.999999 -0.00129992 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 30 { 45.2686 -78.4858 44.2735 -78.8587 45.2686 -78.4858 45.9924 -81.1091 46.2508 -78.0795 48.4089 -78.7175 47.2182 -77.6397 48.4089 -78.7175 48.1694 -77.1665 48.4089 -78.7175 49.1051 -76.6622 48.4089 -78.7175 53.7164 -81.6475 45.9924 -81.1091 50.022 -76.1254 49.1051 -76.6622 50.022 -76.1254 53.7164 -81.6475 50.9201 -75.5575 51.7985 -74.9595 50.9201 -75.5575 51.7985 -74.9595 53.3057 -75.3457 52.6565 -74.3322 53.3057 -75.3457 53.4921 -73.6759 53.3057 -75.3457 54.3047 -72.991 56.249 -74.2544 55.0941 -72.2796 } TexCoordArray 1 Vec2Array 30 { 0.9461 0.26442 0.94386 0.25506 0.9461 0.26442 0.95817 0.25142 0.94818 0.27392 0.95826 0.28432 0.95008 0.28355 0.95826 0.28432 0.95181 0.29329 0.95826 0.28432 0.95336 0.30314 0.95826 0.28432 0.98796 0.30058 0.95817 0.25142 0.95473 0.31309 0.95336 0.30314 0.95473 0.31309 0.98796 0.30058 0.95592 0.32312 0.95693 0.33322 0.95592 0.32312 0.95693 0.33322 0.96376 0.34089 0.95776 0.34338 0.96376 0.34089 0.95841 0.35359 0.96376 0.34089 0.95887 0.36383 0.97043 0.36849 0.95915 0.3741 } TexCoordArray 2 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20003" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1512.08 0.741722 -265.22 1499.65 0.76683 -273.553 1512.08 0.741722 -265.22 1481.16 0.754274 -229.103 1511.94 0.737636 -256.991 1481.16 0.754274 -229.103 1511.52 0.725871 -248.772 1476.93 0.716511 -214.199 1510.82 0.707155 -240.572 1509.84 0.682222 -232.401 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.00132042 0.999999 0.000782881 0.00143142 0.999999 0.000877905 0.00132042 0.999999 0.000782881 0.00184689 0.999997 0.00152193 0.00145869 0.999998 0.00101336 0.00184689 0.999997 0.00152193 0.00253018 0.999993 0.00261677 0.00280792 0.999991 0.00313892 0.00255495 0.999993 0.00292842 0.00292349 0.99999 0.00340199 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.91099 4.00655 0.17012 5.02553 1.91099 4.00655 -1.95218 -1.10696 1.95981 2.89824 -1.95218 -1.10696 1.97087 1.78897 -2.39878 -3.14698 1.9441 0.67995 1.87942 -0.42747 } TexCoordArray 1 Vec2Array 10 { 0.94476 0.38438 0.93733 0.39384 0.94476 0.38438 0.92627 0.34338 0.94468 0.37504 0.92627 0.34338 0.94443 0.36571 0.92374 0.32645 0.94401 0.3564 0.94342 0.34712 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN66_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 6 Group { DataVariance STATIC name "TKLS66_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1516.08 0.741722 -265.22 1512.08 0.741722 -265.22 1516.08 0.741722 -265.22 1511.94 0.737636 -256.991 1515.94 0.737636 -256.855 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -8.36862e-06 1 0.000492321 0 1 0.000496531 -8.36862e-06 1 0.000492321 -8.36862e-06 1 0.000492321 -1.65965e-05 1 0.000488181 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.14509 1 0.14509 0 0.14509 1 1 0 1 1 } TexCoordArray 1 Vec2Array 5 { 0.94716 0.38438 0.94476 0.38438 0.94716 0.38438 0.94468 0.37504 0.94707 0.37488 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS66_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1515.51 0.725871 -248.499 1515.94 0.737636 -256.855 1515.51 0.725871 -248.499 1511.94 0.737636 -256.991 1511.52 0.725871 -248.772 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -7.24774e-05 0.999999 0.00141589 -4.77825e-05 0.999999 0.00140551 -7.24774e-05 0.999999 0.00141589 -7.24774e-05 0.999999 0.00141589 -9.76033e-05 0.999999 0.00142645 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.94682 0.3654 0.94707 0.37488 0.94682 0.3654 0.94468 0.37504 0.94443 0.36571 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS66_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1515.51 0.725871 -248.499 1511.52 0.725871 -248.772 1515.51 0.725871 -248.499 1510.82 0.707155 -240.572 1514.8 0.707155 -240.163 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.000192305 0.999997 0.00224727 -0.000155266 0.999997 0.00226918 -0.000192305 0.999997 0.00224727 -0.000192305 0.999997 0.00224727 -0.000228724 0.999998 0.00222572 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 1 0 0 0 1 1 0 1 1 } TexCoordArray 1 Vec2Array 5 { 0.94682 0.3654 0.94443 0.36571 0.94682 0.3654 0.94401 0.3564 0.94639 0.35593 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS66_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1513.8 0.682222 -231.856 1514.8 0.707155 -240.163 1513.8 0.682222 -231.856 1510.82 0.707155 -240.572 1509.84 0.682222 -232.401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.000358422 0.999996 0.00298313 -0.000304671 0.999996 0.00296476 -0.000358422 0.999996 0.00298313 -0.000358422 0.999996 0.00298313 -0.000413121 0.999995 0.00300184 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.94579 0.3465 0.94639 0.35593 0.94579 0.3465 0.94401 0.3564 0.94342 0.34712 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS59_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1509.84 0.682222 -232.401 1508.58 0.651802 -224.268 1513.8 0.682222 -231.856 1512.52 0.651802 -223.589 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000504004 0.999993 0.00366221 -0.000561294 0.999993 0.0036228 -0.000561294 0.999993 0.0036228 -0.000617645 0.999993 0.00358403 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.94342 0.34712 0.94267 0.33789 0.94579 0.3465 0.94503 0.33712 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1536.28 2.11366 -281.887 1518.08 0.834122 -281.887 1536.28 2.18095 -273.553 1518.08 0.76683 -273.553 1536.28 2.20606 -265.22 1518.08 0.741722 -265.22 1536.13 2.21014 -256.165 1517.94 0.737636 -256.786 1535.66 2.22191 -247.121 1517.5 0.725871 -248.363 1534.89 2.24062 -238.097 1516.79 0.707155 -239.959 1533.81 2.26555 -229.106 1515.78 0.682222 -231.584 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0701287 0.997505 -0.00805404 -0.0737996 0.997273 1.14433e-07 -0.0750217 0.997181 -0.00100145 -0.0783763 0.99692 0.00268331 -0.0793133 0.99685 -0.000625971 -0.0803488 0.996767 6.61677e-05 -0.0804476 0.996755 -0.00274801 -0.0810092 0.996708 -0.00313178 -0.0812838 0.996674 -0.00586353 -0.0824154 0.996582 -0.00567433 -0.0828145 0.996525 -0.00897254 -0.0844648 0.996391 -0.00846414 -0.0847265 0.996352 -0.0101965 -0.0864594 0.996227 -0.00746101 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 27.9317 0 27.9317 1.21333 27.3762 0 27.3762 1.21333 26.8206 0 26.8206 1.21333 26.2376 0 26.2376 1.21333 25.6545 0 25.6545 1.21333 25.0715 0 25.0715 1.21333 24.4884 0 24.4884 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.95924 0.4033 0.94835 0.4033 0.95924 0.39384 0.94835 0.39384 0.95924 0.38438 0.94835 0.38438 0.95915 0.3741 0.94827 0.3748 0.95887 0.36383 0.94801 0.36524 0.95841 0.35359 0.94758 0.3557 0.95776 0.34338 0.94698 0.34619 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN60_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN60_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 838 Group { DataVariance STATIC name "T0LB60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1515.78 0.682222 -231.584 1513.8 0.682222 -231.856 1514.49 0.651802 -223.249 1512.52 0.651802 -223.589 1512.91 0.616627 -214.962 1510.96 0.616627 -215.369 1511.06 0.577429 -206.734 1509.11 0.577429 -207.208 1508.92 0.53494 -198.575 1506.99 0.53494 -199.114 1506.51 0.489889 -190.493 1504.6 0.489889 -191.098 1503.82 0.44301 -182.498 1501.93 0.44301 -183.168 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.000490938 0.999993 0.00357366 -0.000554501 0.999993 0.00357875 -0.000606241 0.999993 0.00375614 -0.000728766 0.999992 0.00393674 -0.000839128 0.999991 0.00425881 -0.000972038 0.99999 0.00440699 -0.00108231 0.999989 0.00466661 -0.00122067 0.999988 0.00477999 -0.00133083 0.999987 0.00497774 -0.00147642 0.999986 0.00505766 -0.00158053 0.999985 0.00519332 -0.00172566 0.999985 0.00523851 -0.00177497 0.999984 0.00528997 -0.00187225 0.999984 0.00528114 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 113.466 0 113.466 1 111.716 0 111.716 1 109.967 0 109.967 1 108.218 0 108.218 1 106.469 0 106.469 1 104.72 0 104.72 1 102.971 0 102.971 1 } TexCoordArray 1 Vec2Array 14 { 0.94698 0.34619 0.94579 0.3465 0.94621 0.33673 0.94503 0.33712 0.94526 0.32732 0.94409 0.32778 0.94415 0.31798 0.94299 0.31852 0.94287 0.30872 0.94172 0.30933 0.94143 0.29954 0.94029 0.30023 0.93982 0.29047 0.93869 0.29123 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1523.85 6.45789 -184.987 1523.85 2.45789 -184.987 1520.97 6.50477 -176.403 1520.97 2.50477 -176.403 1517.79 6.55274 -167.923 1517.79 2.55274 -167.923 1514.32 6.60108 -159.556 1514.32 2.60108 -159.556 1510.57 6.64906 -151.312 1510.57 2.64906 -151.312 1506.55 6.69594 -143.202 1506.55 2.69594 -143.202 1502.24 6.74099 -135.233 1502.24 2.74099 -135.233 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.948063 0 -0.318083 -0.948063 0 -0.318083 -0.944281 0 -0.329141 -0.94037 0 -0.340154 -0.932246 0 -0.361825 -0.928038 0 -0.372486 -0.91934 0 -0.393463 -0.914855 0 -0.403783 -0.905606 0 -0.424119 -0.900846 0 -0.434139 -0.890635 0 -0.45472 -0.885173 0 -0.465262 -0.879591 0 -0.47573 -0.879591 0 -0.47573 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 89.3407 1 89.3407 0 87.1541 1 87.1541 0 84.9677 1 84.9677 0 82.7812 1 82.7812 0 80.5948 1 80.5948 0 78.4082 1 78.4082 0 76.2217 1 76.2217 0 } TexCoordArray 1 Vec2Array 14 { 0.95181 0.29329 0.95181 0.29329 0.95008 0.28355 0.95008 0.28355 0.94818 0.27392 0.94818 0.27392 0.9461 0.26442 0.9461 0.26442 0.94386 0.25506 0.94386 0.25506 0.94146 0.24585 0.94146 0.24585 0.93888 0.23681 0.93888 0.23681 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20253VAN_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_89 DataVariance STATIC file "van.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_90 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1459.59 1.20443 -225.67 1459.59 1.20543 -226.047 1459.59 1.38593 -225.482 1459.59 1.38643 -226.239 1459.59 1.54693 -225.465 1459.59 1.38643 -226.239 1459.59 1.54693 -226.259 1459.59 1.20543 -226.047 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.77318 0.00555 0.84561 0.00584 0.73712 0.04758 0.88236 0.04775 0.7338 0.08489 0.88236 0.04775 0.88634 0.08488 0.84561 0.00584 } TexCoordArray 1 Vec2Array 8 { 0.91336 0.33948 0.91336 0.33991 0.91336 0.33926 0.91336 0.34012 0.91336 0.33925 0.91336 0.34012 0.91336 0.34015 0.91336 0.33991 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20253VAN_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1457.78 1.20543 -226.111 1457.78 1.20443 -225.733 1457.78 1.20543 -226.111 1457.78 1.38593 -225.546 1457.78 1.38643 -226.302 1457.78 1.54693 -225.528 1457.78 1.54693 -226.322 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.84561 0.00584 0.77318 0.00555 0.84561 0.00584 0.73712 0.04758 0.88236 0.04775 0.7338 0.08489 0.88601 0.08488 } TexCoordArray 1 Vec2Array 7 { 0.91228 0.33998 0.91228 0.33955 0.91228 0.33998 0.91228 0.33934 0.91228 0.3402 0.91228 0.33932 0.91228 0.34022 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20253VAN_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 41 DrawArrays TRIANGLE_STRIP 47 4 } VertexArray Vec3Array 51 { 1457.87 1.59343 -221.998 1457.86 1.57443 -222.819 1457.87 1.43843 -222.03 1457.86 1.43343 -222.818 1457.87 1.20243 -222.181 1457.86 1.20093 -222.608 1459.55 2.64643 -222.231 1459.46 2.40093 -221.748 1459.51 1.59343 -221.94 1459.47 1.65243 -221.593 1459.51 1.59343 -221.94 1457.97 1.65243 -221.646 1457.87 1.59343 -221.998 1457.97 2.40093 -221.801 1457.87 1.59343 -221.998 1457.88 2.64643 -222.289 1457.8 1.54593 -223.876 1457.88 2.64643 -222.289 1457.8 2.50543 -223.876 1457.92 3.24293 -222.888 1457.93 3.25393 -223.871 1459.47 3.24293 -222.835 1457.93 3.25393 -223.871 1459.44 3.25393 -223.818 1457.91 3.25393 -226.643 1459.44 3.25393 -223.818 1459.42 3.25393 -226.59 1459.44 3.25393 -223.818 1459.58 2.50543 -226.85 1459.44 3.25393 -223.818 1459.61 2.50543 -223.812 1459.47 3.24293 -222.835 1459.61 2.50543 -223.812 1459.55 2.64643 -222.231 1459.61 1.54593 -223.812 1459.51 1.59343 -221.94 1459.61 1.54593 -223.812 1457.87 1.59343 -221.998 1459.61 1.54593 -223.812 1457.8 1.54593 -223.876 1459.58 1.54593 -226.85 1457.8 1.54593 -223.876 1457.77 1.54593 -226.913 1457.8 2.50543 -223.876 1457.77 2.50543 -226.913 1457.93 3.25393 -223.871 1457.91 3.25393 -226.643 1459.61 1.54593 -223.812 1459.58 1.54593 -226.85 1459.61 2.50543 -223.812 1459.58 2.50543 -226.85 } NormalBinding PER_VERTEX NormalArray Vec3Array 51 { -0.377362 -0.92361 0.0673942 -0.999922 -0.00130525 0.0124606 -0.999912 -0.00430682 0.0125887 -0.99988 0.00151668 0.0154076 -0.999862 0.00207351 0.0164635 -0.999505 0.0210966 0.0233562 0.998173 0.0248354 0.0550723 0.986909 0.0230663 0.159619 0.535699 -0.838844 0.0967873 0.45073 -0.870018 0.199778 0.535699 -0.838844 0.0967873 -0.244002 -0.942732 0.227417 -0.377362 -0.92361 0.0673942 -0.970243 0.0632541 0.233723 -0.377362 -0.92361 0.0673942 -0.997663 0.0363429 0.0578609 -0.408975 -0.91239 0.0168318 -0.997663 0.0363429 0.0578609 -0.998312 0.0555608 0.0168979 -0.70775 0.706144 0.021237 -0.531826 0.846826 0.00680444 0.467125 0.884136 0.00994563 -0.531826 0.846826 0.00680444 0.420039 0.907499 -0.00341784 -0.230674 0.973029 0.00166594 0.420039 0.907499 -0.00341784 0.408686 0.91267 -0.00295155 0.420039 0.907499 -0.00341784 0.991252 0.131671 -0.00901578 0.420039 0.907499 -0.00341784 0.997252 0.0740626 -0.00161157 0.467125 0.884136 0.00994563 0.997252 0.0740626 -0.00161157 0.998173 0.0248354 0.0550723 0.470716 -0.88201 0.0220162 0.535699 -0.838844 0.0967873 0.470716 -0.88201 0.0220162 -0.377362 -0.92361 0.0673942 0.470716 -0.88201 0.0220162 -0.408975 -0.91239 0.0168318 0.468552 -0.883424 -0.00461261 -0.408975 -0.91239 0.0168318 -0.727553 -0.686014 0.0071939 -0.998312 0.0555608 0.0168979 -0.994278 0.106436 0.00907395 -0.531826 0.846826 0.00680444 -0.230674 0.973029 0.00166594 0.470716 -0.88201 0.0220162 0.468552 -0.883424 -0.00461261 0.997252 0.0740626 -0.00161157 0.991252 0.131671 -0.00901578 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 51 { 0.05644 0.0957 0.21411 0.09128 0.06267 0.05974 0.21387 0.05863 0.09174 0.00516 0.17349 0.0047 0.11253 0.3396 0.0192 0.28266 0.05644 0.0957 -0.01051 0.1093 0.05644 0.0957 -0.01051 0.1093 0.05644 0.0957 0.0192 0.28266 0.05644 0.0957 0.11253 0.3396 0.41666 0.08467 0.11253 0.3396 0.41666 0.30685 0.22803 0.47769 0.41666 0.48029 0.22803 0.47769 0.41666 0.48029 0.41666 0.48029 0.94868 0.48029 0.41666 0.48029 0.94868 0.48029 0.41666 0.48029 0.9995 0.30685 0.41666 0.48029 0.41666 0.30685 0.22803 0.47769 0.41666 0.30685 0.11253 0.3396 0.41666 0.08467 0.05644 0.0957 0.41666 0.08467 0.05644 0.0957 0.41666 0.08467 0.41666 0.08467 0.9995 0.08467 0.41666 0.08467 0.9995 0.08467 0.41666 0.30685 0.9995 0.30685 0.41666 0.48029 0.94868 0.48029 0.41666 0.08467 0.9995 0.08467 0.41666 0.30685 0.9995 0.30685 } TexCoordArray 1 Vec2Array 51 { 0.91233 0.33531 0.91233 0.33624 0.91233 0.33535 0.91233 0.33624 0.91233 0.33552 0.91233 0.336 0.91334 0.33557 0.91329 0.33503 0.91332 0.33524 0.91329 0.33485 0.91332 0.33524 0.91239 0.33491 0.91233 0.33531 0.91239 0.33509 0.91233 0.33531 0.91234 0.33564 0.91229 0.33744 0.91234 0.33564 0.91229 0.33744 0.91236 0.33632 0.91237 0.33744 0.91329 0.33626 0.91237 0.33744 0.91327 0.33738 0.91236 0.34058 0.91327 0.33738 0.91326 0.34052 0.91327 0.33738 0.91336 0.34082 0.91327 0.33738 0.91338 0.33737 0.91329 0.33626 0.91338 0.33737 0.91334 0.33557 0.91338 0.33737 0.91332 0.33524 0.91338 0.33737 0.91233 0.33531 0.91338 0.33737 0.91229 0.33744 0.91336 0.34082 0.91229 0.33744 0.91228 0.34089 0.91229 0.33744 0.91228 0.34089 0.91237 0.33744 0.91236 0.34058 0.91338 0.33737 0.91336 0.34082 0.91338 0.33737 0.91336 0.34082 } TexCoordArray 2 Vec2Array 51 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 51 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20253VAN_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1459.51 1.20243 -222.124 1459.51 1.20093 -222.55 1459.51 1.20243 -222.124 1459.51 1.43343 -222.76 1459.51 1.43843 -221.973 1459.51 1.57443 -222.761 1459.51 1.59343 -221.94 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.09174 0.00516 0.17349 0.0047 0.09174 0.00516 0.21387 0.05863 0.06267 0.05974 0.21411 0.09128 0.05644 0.0957 } TexCoordArray 1 Vec2Array 7 { 0.91332 0.33545 0.91332 0.33594 0.91332 0.33545 0.91332 0.33617 0.91332 0.33528 0.91332 0.33618 0.91332 0.33524 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20253VAN_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1459.58 1.54593 -226.85 1457.77 1.54593 -226.913 1459.58 2.50543 -226.85 1457.77 2.50543 -226.913 1459.42 3.25393 -226.59 1457.91 3.25393 -226.643 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0347864 0 -0.999395 0.0347864 0 -0.999395 0.0346155 0.0990066 -0.994485 0.034129 0.204153 -0.978344 0.0329123 0.333952 -0.942015 0.0330634 0.333661 -0.942113 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { -0.48535 -0.49975 -0.02794 -0.49975 -0.48535 -0.22134 -0.02794 -0.22134 -0.44596 -0.00025 -0.06264 -0.00025 } TexCoordArray 1 Vec2Array 6 { 0.91336 0.34082 0.91228 0.34089 0.91336 0.34082 0.91228 0.34089 0.91326 0.34052 0.91236 0.34058 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20253VAN_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1457.92 3.24293 -222.888 1457.88 2.64643 -222.289 1457.92 3.24293 -222.888 1459.55 2.64643 -222.231 1459.47 3.24293 -222.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0242779 0.70944 0.704347 -0.0244697 0.709189 0.704594 -0.0242779 0.70944 0.704347 -0.0242779 0.70944 0.704347 -0.0240714 0.709712 0.704081 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.03697 -0.00307 0.02295 -0.18083 0.03697 -0.00307 0.47705 -0.18083 0.4582 -0.00307 } TexCoordArray 1 Vec2Array 5 { 0.91236 0.33632 0.91234 0.33564 0.91236 0.33632 0.91334 0.33557 0.91329 0.33626 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20253VAN_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1457.88 2.64643 -222.289 1457.97 2.40093 -221.801 1457.88 2.64643 -222.289 1459.46 2.40093 -221.748 1459.55 2.64643 -222.231 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0158501 0.892282 0.4512 -0.0160709 0.892013 0.451723 -0.0158501 0.892282 0.4512 -0.0158501 0.892282 0.4512 -0.0156535 0.892521 0.450735 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0347 -0.17929 0.05659 -0.25987 0.0347 -0.17929 0.44392 -0.25987 0.4653 -0.17929 } TexCoordArray 1 Vec2Array 5 { 0.91234 0.33564 0.91239 0.33509 0.91234 0.33564 0.91329 0.33503 0.91334 0.33557 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20253VAN_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1457.97 2.40093 -221.801 1457.97 1.65243 -221.646 1457.97 2.40093 -221.801 1459.47 1.65243 -221.593 1459.46 2.40093 -221.748 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0347017 0.202433 0.978681 -0.0345845 0.202656 0.978639 -0.0347017 0.202433 0.978681 -0.0347017 0.202433 0.978681 -0.0348198 0.202208 0.978723 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00025 -0.25281 0.00025 -0.47172 0.00025 -0.25281 0.49975 -0.47172 0.49975 -0.25282 } TexCoordArray 1 Vec2Array 5 { 0.91239 0.33509 0.91239 0.33491 0.91239 0.33509 0.91329 0.33485 0.91329 0.33503 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20253INFIELDCAR03" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1457.96 1.54693 -226.316 1457.96 1.20543 -226.104 1457.96 1.54693 -226.316 1457.96 1.38643 -226.296 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.88634 0.08488 0.84561 0.00584 0.88634 0.08488 0.88236 0.04775 } TexCoordArray 1 Vec2Array 4 { 0.91239 0.34021 0.91239 0.33997 0.91239 0.34021 0.91239 0.34019 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20253INFIELDCAR01" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 15 DrawArrays TRIANGLE_STRIP 30 15 DrawArrays TRIANGLE_STRIP 45 15 } VertexArray Vec3Array 60 { 1457.86 1.57443 -222.819 1458.04 1.57443 -222.813 1457.86 1.57443 -222.819 1458.04 1.43343 -222.812 1457.86 1.43343 -222.818 1458.04 1.43343 -222.812 1457.86 1.20093 -222.608 1458.04 1.20093 -222.602 1457.87 1.20243 -222.181 1458.04 1.20243 -222.175 1457.87 1.43843 -222.03 1458.04 1.43843 -222.024 1457.87 1.43843 -222.03 1458.04 1.59343 -221.992 1457.87 1.59343 -221.998 1457.78 1.54693 -226.323 1457.96 1.54693 -226.316 1457.78 1.54693 -226.323 1457.96 1.38643 -226.296 1457.78 1.38643 -226.302 1457.96 1.38643 -226.296 1457.78 1.20543 -226.111 1457.96 1.20543 -226.104 1457.78 1.20443 -225.733 1457.96 1.20443 -225.727 1457.78 1.38593 -225.546 1457.96 1.38593 -225.539 1457.78 1.38593 -225.546 1457.96 1.54693 -225.522 1457.78 1.54693 -225.528 1459.33 1.57443 -222.767 1459.51 1.57443 -222.761 1459.33 1.57443 -222.767 1459.51 1.43343 -222.76 1459.33 1.43343 -222.766 1459.51 1.43343 -222.76 1459.33 1.20093 -222.556 1459.51 1.20093 -222.55 1459.33 1.20243 -222.13 1459.51 1.20243 -222.124 1459.34 1.43843 -221.979 1459.51 1.43843 -221.973 1459.34 1.43843 -221.979 1459.51 1.59343 -221.94 1459.34 1.59343 -221.946 1459.4 1.54693 -226.267 1459.59 1.54693 -226.259 1459.4 1.54693 -226.267 1459.59 1.38643 -226.239 1459.4 1.38643 -226.245 1459.59 1.38643 -226.239 1459.4 1.20543 -226.054 1459.59 1.20543 -226.047 1459.4 1.20443 -225.676 1459.59 1.20443 -225.67 1459.4 1.38593 -225.489 1459.59 1.38593 -225.482 1459.4 1.38593 -225.489 1459.59 1.54693 -225.465 1459.4 1.54693 -225.472 } NormalBinding PER_VERTEX NormalArray Vec3Array 60 { 0.0332858 -0.00703012 -0.999421 0.0332858 -0.00703012 -0.999421 0.0332858 -0.00703012 -0.999421 0.0289857 -0.491656 -0.870307 0.0289856 -0.491656 -0.870307 0.0289857 -0.491656 -0.870307 0.0159907 -0.877054 -0.480126 0.00717697 -0.976462 -0.21557 -0.00797237 -0.97406 0.22615 -0.0192057 -0.838474 0.544603 -0.0319241 -0.423681 0.905249 -0.0319241 -0.423681 0.905249 -0.0319241 -0.423681 0.905249 -0.0345168 -0.202053 0.978766 -0.0345168 -0.202053 0.978766 0.0357459 -0.126617 -0.991307 0.038487 -0.123589 -0.991587 0.0357459 -0.126617 -0.991307 0.0306408 -0.527174 -0.849205 0.0282851 -0.527197 -0.849272 0.0306408 -0.527174 -0.849205 0.0155444 -0.902467 -0.430479 0.00737421 -0.981809 -0.189725 -0.00622821 -0.982306 0.18718 -0.0156603 -0.900926 0.433691 -0.030962 -0.513332 0.857632 -0.0333579 -0.513292 0.857565 -0.030962 -0.513332 0.857632 -0.0358672 -0.108001 0.993504 -0.0330806 -0.111081 0.993261 0.0333084 -0.00703011 -0.99942 0.0333084 -0.00703011 -0.99942 0.0333084 -0.00703011 -0.99942 0.0290053 -0.491656 -0.870306 0.0290053 -0.491656 -0.870306 0.0290053 -0.491656 -0.870306 0.0160113 -0.876892 -0.48042 0.00703952 -0.977413 -0.211221 -0.00772747 -0.972718 0.231863 -0.0184758 -0.842105 0.538997 -0.0313282 -0.427456 0.903493 -0.0319154 -0.425591 0.904353 -0.0313282 -0.427456 0.903493 -0.0344966 -0.208141 0.97749 -0.0344966 -0.208141 0.97749 0.036514 -0.129625 -0.99089 0.0417088 -0.123573 -0.991459 0.036514 -0.129625 -0.99089 0.0300815 -0.528072 -0.848667 0.0268292 -0.529022 -0.848184 0.0300815 -0.528072 -0.848667 0.014726 -0.902475 -0.430492 0.00697092 -0.981812 -0.189729 -0.00591531 -0.982308 0.187177 -0.0148354 -0.900941 0.433689 -0.0303873 -0.512411 0.858202 -0.0315347 -0.513294 0.857633 -0.0303873 -0.512411 0.858202 -0.0365418 -0.104926 0.993808 -0.0365418 -0.104926 0.993808 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 60 { 0.21411 0.09128 0.21411 0.09128 0.21411 0.09128 0.21387 0.05863 0.21387 0.05863 0.21387 0.05863 0.17349 0.0047 0.17349 0.0047 0.09174 0.00516 0.09174 0.00516 0.06267 0.05974 0.06267 0.05974 0.06267 0.05974 0.05644 0.0957 0.05644 0.0957 0.88634 0.08488 0.88634 0.08488 0.88634 0.08488 0.88236 0.04775 0.88236 0.04775 0.88236 0.04775 0.84561 0.00584 0.84561 0.00584 0.77318 0.00555 0.77318 0.00555 0.73712 0.04758 0.73712 0.04758 0.73712 0.04758 0.7338 0.08489 0.7338 0.08489 0.21411 0.09128 0.21411 0.09128 0.21411 0.09128 0.21387 0.05863 0.21387 0.05863 0.21387 0.05863 0.17349 0.0047 0.17349 0.0047 0.09174 0.00516 0.09174 0.00516 0.06267 0.05974 0.06267 0.05974 0.06267 0.05974 0.05644 0.0957 0.05644 0.0957 0.88634 0.08488 0.88634 0.08488 0.88634 0.08488 0.88236 0.04775 0.88236 0.04775 0.88236 0.04775 0.84561 0.00584 0.84561 0.00584 0.77318 0.00555 0.77318 0.00555 0.73712 0.04758 0.73712 0.04758 0.73712 0.04758 0.7338 0.08489 0.7338 0.08489 } TexCoordArray 1 Vec2Array 60 { 0.91233 0.33624 0.91244 0.33623 0.91233 0.33624 0.91244 0.33623 0.91233 0.33624 0.91244 0.33623 0.91233 0.336 0.91244 0.33599 0.91233 0.33552 0.91244 0.33551 0.91233 0.33535 0.91244 0.33534 0.91233 0.33535 0.91244 0.3353 0.91233 0.33531 0.91228 0.34022 0.91239 0.34021 0.91228 0.34022 0.91239 0.34019 0.91228 0.3402 0.91239 0.34019 0.91228 0.33998 0.91239 0.33997 0.91228 0.33955 0.91239 0.33954 0.91228 0.33934 0.91239 0.33933 0.91228 0.33934 0.91239 0.33931 0.91228 0.33932 0.91321 0.33618 0.91332 0.33618 0.91321 0.33618 0.91332 0.33617 0.91321 0.33618 0.91332 0.33617 0.91321 0.33594 0.91332 0.33594 0.91321 0.33546 0.91332 0.33545 0.91321 0.33529 0.91332 0.33528 0.91321 0.33529 0.91332 0.33524 0.91321 0.33525 0.91325 0.34016 0.91336 0.34015 0.91325 0.34016 0.91336 0.34012 0.91325 0.34013 0.91336 0.34012 0.91325 0.33991 0.91336 0.33991 0.91325 0.33948 0.91336 0.33948 0.91325 0.33927 0.91336 0.33926 0.91325 0.33927 0.91336 0.33925 0.91325 0.33925 } TexCoordArray 2 Vec2Array 60 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 60 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20252VAN_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1457.36 1.20443 -225.67 1457.35 1.20543 -226.047 1457.36 1.38593 -225.482 1457.35 1.38643 -226.239 1457.36 1.54693 -225.465 1457.35 1.38643 -226.239 1457.35 1.54693 -226.259 1457.35 1.20543 -226.047 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.999274 0.027404 -0.0264581 0.999793 -0.000224337 -0.0203418 0.999872 0.000397397 -0.0160023 0.999887 -0.00543554 -0.0140075 0.999917 -0.000120675 -0.0129066 0.999887 -0.00543554 -0.0140075 0.99987 -0.00199728 -0.0160247 0.999793 -0.000224337 -0.0203418 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.77318 0.00555 0.84561 0.00584 0.73712 0.04758 0.88236 0.04775 0.7338 0.08489 0.88236 0.04775 0.88634 0.08488 0.84561 0.00584 } TexCoordArray 1 Vec2Array 8 { 0.91203 0.33948 0.91202 0.33991 0.91203 0.33926 0.91202 0.34012 0.91203 0.33925 0.91202 0.34012 0.91202 0.34015 0.91202 0.33991 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20252VAN_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1455.54 1.20543 -226.111 1455.55 1.20443 -225.733 1455.54 1.20543 -226.111 1455.55 1.38593 -225.546 1455.54 1.38643 -226.302 1455.55 1.54693 -225.528 1455.54 1.54693 -226.322 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.999844 0.000194667 0.0176514 -0.999282 -0.0271887 0.0263895 -0.999844 0.000194667 0.0176514 -0.999872 -0.000428389 0.01601 -0.999903 0.00500548 0.0130329 -0.999917 8.02965e-05 0.0129147 -0.999919 0.00157113 0.0126056 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.84561 0.00584 0.77318 0.00555 0.84561 0.00584 0.73712 0.04758 0.88236 0.04775 0.7338 0.08489 0.88601 0.08488 } TexCoordArray 1 Vec2Array 7 { 0.91094 0.33998 0.91095 0.33955 0.91094 0.33998 0.91095 0.33934 0.91094 0.3402 0.91095 0.33932 0.91094 0.34022 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20252VAN_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 41 DrawArrays TRIANGLE_STRIP 47 4 } VertexArray Vec3Array 51 { 1455.63 1.59343 -221.998 1455.62 1.57443 -222.819 1455.63 1.43843 -222.03 1455.62 1.43343 -222.818 1455.63 1.20243 -222.181 1455.63 1.20093 -222.608 1457.32 2.64643 -222.231 1457.24 2.40093 -221.748 1457.29 1.59343 -221.94 1457.24 1.65243 -221.593 1457.29 1.59343 -221.94 1455.73 1.65243 -221.646 1455.63 1.59343 -221.998 1455.73 2.40093 -221.801 1455.63 1.59343 -221.998 1455.64 2.64643 -222.289 1455.56 1.54593 -223.876 1455.64 2.64643 -222.289 1455.56 2.50543 -223.876 1455.69 3.24293 -222.888 1455.7 3.25393 -223.871 1457.24 3.24293 -222.835 1455.7 3.25393 -223.871 1457.22 3.25393 -223.818 1455.68 3.25393 -226.643 1457.22 3.25393 -223.818 1457.2 3.25393 -226.59 1457.22 3.25393 -223.818 1457.35 2.50543 -226.85 1457.22 3.25393 -223.818 1457.37 2.50543 -223.812 1457.24 3.24293 -222.835 1457.37 2.50543 -223.812 1457.32 2.64643 -222.231 1457.37 1.54593 -223.812 1457.29 1.59343 -221.94 1457.37 1.54593 -223.812 1455.63 1.59343 -221.998 1457.37 1.54593 -223.812 1455.56 1.54593 -223.876 1457.35 1.54593 -226.85 1455.56 1.54593 -223.876 1455.54 1.54593 -226.913 1455.56 2.50543 -223.876 1455.54 2.50543 -226.913 1455.7 3.25393 -223.871 1455.68 3.25393 -226.643 1457.37 1.54593 -223.812 1457.35 1.54593 -226.85 1457.37 2.50543 -223.812 1457.35 2.50543 -226.85 } NormalBinding PER_VERTEX NormalArray Vec3Array 51 { -0.375356 -0.924435 0.0672885 -0.999922 -0.00130525 0.0124606 -0.999912 -0.00430682 0.0125887 -0.999848 -0.0145859 0.00956783 -0.999759 -0.0203094 0.00834507 -0.99908 -0.0428771 0.000150623 0.998584 0.0266583 0.0460281 0.986859 0.0231412 0.159919 0.53281 -0.841157 0.0925672 0.445479 -0.869795 0.212143 0.53281 -0.841157 0.0925672 -0.241713 -0.943485 0.226739 -0.375356 -0.924435 0.0672885 -0.970316 0.063185 0.233442 -0.375356 -0.924435 0.0672885 -0.997561 0.0395093 0.057547 -0.408958 -0.912409 0.0162204 -0.997561 0.0395093 0.057547 -0.998066 0.0604691 0.0144401 -0.702652 0.711237 0.0205662 -0.528161 0.849123 0.00600209 0.468793 0.883247 0.0103759 -0.528161 0.849123 0.00600209 0.421386 0.906879 -0.00219591 -0.229298 0.973355 0.001656 0.421386 0.906879 -0.00219591 0.40871 0.912659 -0.00295173 0.421386 0.906879 -0.00219591 0.992784 0.119731 -0.00672148 0.421386 0.906879 -0.00219591 0.997783 0.0665445 -2.20323e-05 0.468793 0.883247 0.0103759 0.997783 0.0665445 -2.20323e-05 0.998584 0.0266583 0.0460281 0.47 -0.882429 0.0204635 0.53281 -0.841157 0.0925672 0.47 -0.882429 0.0204635 -0.375356 -0.924435 0.0672885 0.47 -0.882429 0.0204635 -0.408958 -0.912409 0.0162204 0.468525 -0.883445 -0.00308745 -0.408958 -0.912409 0.0162204 -0.727547 -0.686041 0.0047959 -0.998066 0.0604691 0.0144401 -0.993847 0.110557 0.00673025 -0.528161 0.849123 0.00600209 -0.229298 0.973355 0.001656 0.47 -0.882429 0.0204635 0.468525 -0.883445 -0.00308745 0.997783 0.0665445 -2.20323e-05 0.992784 0.119731 -0.00672148 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 51 { 0.05644 0.0957 0.21411 0.09128 0.06267 0.05974 0.21387 0.05863 0.09174 0.00516 0.17349 0.0047 0.11253 0.3396 0.0192 0.28266 0.05644 0.0957 -0.01051 0.1093 0.05644 0.0957 -0.01051 0.1093 0.05644 0.0957 0.0192 0.28266 0.05644 0.0957 0.11253 0.3396 0.41666 0.08467 0.11253 0.3396 0.41666 0.30685 0.22803 0.47769 0.41666 0.48029 0.22803 0.47769 0.41666 0.48029 0.41666 0.48029 0.94868 0.48029 0.41666 0.48029 0.94868 0.48029 0.41666 0.48029 0.9995 0.30685 0.41666 0.48029 0.41666 0.30685 0.22803 0.47769 0.41666 0.30685 0.11253 0.3396 0.41666 0.08467 0.05644 0.0957 0.41666 0.08467 0.05644 0.0957 0.41666 0.08467 0.41666 0.08467 0.9995 0.08467 0.41666 0.08467 0.9995 0.08467 0.41666 0.30685 0.9995 0.30685 0.41666 0.48029 0.94868 0.48029 0.41666 0.08467 0.9995 0.08467 0.41666 0.30685 0.9995 0.30685 } TexCoordArray 1 Vec2Array 51 { 0.91099 0.33531 0.91099 0.33624 0.91099 0.33535 0.91099 0.33624 0.91099 0.33552 0.91099 0.336 0.91201 0.33557 0.91196 0.33503 0.91199 0.33524 0.91196 0.33485 0.91199 0.33524 0.91105 0.33491 0.91099 0.33531 0.91105 0.33509 0.91099 0.33531 0.911 0.33564 0.91095 0.33744 0.911 0.33564 0.91095 0.33744 0.91103 0.33632 0.91104 0.33744 0.91196 0.33626 0.91104 0.33744 0.91195 0.33738 0.91102 0.34058 0.91195 0.33738 0.91193 0.34052 0.91195 0.33738 0.91202 0.34082 0.91195 0.33738 0.91204 0.33737 0.91196 0.33626 0.91204 0.33737 0.91201 0.33557 0.91204 0.33737 0.91199 0.33524 0.91204 0.33737 0.91099 0.33531 0.91204 0.33737 0.91095 0.33744 0.91202 0.34082 0.91095 0.33744 0.91094 0.34089 0.91095 0.33744 0.91094 0.34089 0.91104 0.33744 0.91102 0.34058 0.91204 0.33737 0.91202 0.34082 0.91204 0.33737 0.91202 0.34082 } TexCoordArray 2 Vec2Array 51 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 51 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20252VAN_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1457.29 1.20243 -222.124 1457.28 1.20093 -222.55 1457.29 1.20243 -222.124 1457.28 1.43343 -222.76 1457.29 1.43843 -221.973 1457.28 1.57443 -222.761 1457.29 1.59343 -221.94 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.999862 -0.00207695 -0.0164908 0.999502 -0.0211463 -0.0234112 0.999862 -0.00207695 -0.0164908 0.99988 -0.00151904 -0.0154315 0.999911 0.00433474 -0.0126006 0.999921 0.00134855 -0.0124691 0.999922 0.00260878 -0.0122516 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.09174 0.00516 0.17349 0.0047 0.09174 0.00516 0.21387 0.05863 0.06267 0.05974 0.21411 0.09128 0.05644 0.0957 } TexCoordArray 1 Vec2Array 7 { 0.91199 0.33545 0.91198 0.33594 0.91199 0.33545 0.91198 0.33617 0.91199 0.33528 0.91198 0.33618 0.91199 0.33524 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20252VAN_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1457.35 1.54593 -226.85 1455.54 1.54593 -226.913 1457.35 2.50543 -226.85 1455.54 2.50543 -226.913 1457.2 3.25393 -226.59 1455.68 3.25393 -226.643 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0347887 0 -0.999395 0.0347887 0 -0.999395 0.0346183 0.0988766 -0.994497 0.0340694 0.204267 -0.978322 0.0328172 0.333754 -0.942089 0.0328455 0.333699 -0.942107 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { -0.48535 -0.49975 -0.02794 -0.49975 -0.48535 -0.22134 -0.02794 -0.22134 -0.44596 -0.00025 -0.06264 -0.00025 } TexCoordArray 1 Vec2Array 6 { 0.91202 0.34082 0.91094 0.34089 0.91202 0.34082 0.91094 0.34089 0.91193 0.34052 0.91102 0.34058 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20252VAN_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1455.69 3.24293 -222.888 1455.64 2.64643 -222.289 1455.69 3.24293 -222.888 1457.32 2.64643 -222.231 1457.24 3.24293 -222.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0242002 0.709543 0.704247 -0.0243171 0.709389 0.704398 -0.0242002 0.709543 0.704247 -0.0242002 0.709543 0.704247 -0.0240734 0.709709 0.704084 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.03697 -0.00307 0.02295 -0.18083 0.03697 -0.00307 0.47705 -0.18083 0.4582 -0.00307 } TexCoordArray 1 Vec2Array 5 { 0.91103 0.33632 0.911 0.33564 0.91103 0.33632 0.91201 0.33557 0.91196 0.33626 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20252VAN_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1455.64 2.64643 -222.289 1455.73 2.40093 -221.801 1455.64 2.64643 -222.289 1457.24 2.40093 -221.748 1457.32 2.64643 -222.231 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0157053 0.89222 0.451327 -0.0158566 0.892034 0.45169 -0.0157053 0.89222 0.451327 -0.0157053 0.89222 0.451327 -0.0155694 0.892387 0.451001 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0347 -0.17929 0.05659 -0.25987 0.0347 -0.17929 0.44392 -0.25987 0.4653 -0.17929 } TexCoordArray 1 Vec2Array 5 { 0.911 0.33564 0.91105 0.33509 0.911 0.33564 0.91196 0.33503 0.91201 0.33557 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20252VAN_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1455.73 2.40093 -221.801 1455.73 1.65243 -221.646 1455.73 2.40093 -221.801 1457.24 1.65243 -221.593 1457.24 2.40093 -221.748 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0343555 0.202657 0.978647 -0.0343555 0.202657 0.978647 -0.0343555 0.202657 0.978647 -0.0343555 0.202657 0.978647 -0.0343555 0.202657 0.978647 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00025 -0.25281 0.00025 -0.47172 0.00025 -0.25281 0.49975 -0.47172 0.49975 -0.25282 } TexCoordArray 1 Vec2Array 5 { 0.91105 0.33509 0.91105 0.33491 0.91105 0.33509 0.91196 0.33485 0.91196 0.33503 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20252INFIELDCAR03" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.72 1.54693 -226.316 1455.72 1.20543 -226.104 1455.72 1.54693 -226.316 1455.72 1.38643 -226.296 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.88634 0.08488 0.84561 0.00584 0.88634 0.08488 0.88236 0.04775 } TexCoordArray 1 Vec2Array 4 { 0.91105 0.34021 0.91105 0.33997 0.91105 0.34021 0.91105 0.34019 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20252INFIELDCAR01" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 15 DrawArrays TRIANGLE_STRIP 30 15 DrawArrays TRIANGLE_STRIP 45 15 } VertexArray Vec3Array 60 { 1455.62 1.57443 -222.819 1455.8 1.57443 -222.813 1455.62 1.57443 -222.819 1455.8 1.43343 -222.812 1455.62 1.43343 -222.818 1455.8 1.43343 -222.812 1455.63 1.20093 -222.608 1455.81 1.20093 -222.602 1455.63 1.20243 -222.181 1455.81 1.20243 -222.175 1455.63 1.43843 -222.03 1455.81 1.43843 -222.024 1455.63 1.43843 -222.03 1455.81 1.59343 -221.992 1455.63 1.59343 -221.998 1455.54 1.54693 -226.323 1455.72 1.54693 -226.316 1455.54 1.54693 -226.323 1455.72 1.38643 -226.296 1455.54 1.38643 -226.302 1455.72 1.38643 -226.296 1455.54 1.20543 -226.111 1455.72 1.20543 -226.104 1455.55 1.20443 -225.733 1455.73 1.20443 -225.727 1455.55 1.38593 -225.546 1455.73 1.38593 -225.539 1455.55 1.38593 -225.546 1455.73 1.54693 -225.522 1455.55 1.54693 -225.528 1457.11 1.57443 -222.767 1457.28 1.57443 -222.761 1457.11 1.57443 -222.767 1457.28 1.43343 -222.76 1457.11 1.43343 -222.766 1457.28 1.43343 -222.76 1457.11 1.20093 -222.556 1457.28 1.20093 -222.55 1457.11 1.20243 -222.13 1457.29 1.20243 -222.124 1457.11 1.43843 -221.979 1457.29 1.43843 -221.973 1457.11 1.43843 -221.979 1457.29 1.59343 -221.94 1457.11 1.59343 -221.946 1457.17 1.54693 -226.267 1457.35 1.54693 -226.259 1457.17 1.54693 -226.267 1457.35 1.38643 -226.239 1457.17 1.38643 -226.245 1457.35 1.38643 -226.239 1457.17 1.20543 -226.054 1457.35 1.20543 -226.047 1457.18 1.20443 -225.676 1457.36 1.20443 -225.67 1457.18 1.38593 -225.489 1457.36 1.38593 -225.482 1457.18 1.38593 -225.489 1457.36 1.54693 -225.465 1457.18 1.54693 -225.472 } NormalBinding PER_VERTEX NormalArray Vec3Array 60 { 0.0332858 -0.00703012 -0.999421 0.0332858 -0.00703012 -0.999421 0.0332858 -0.00703012 -0.999421 0.0289967 -0.491067 -0.870639 0.0289967 -0.491067 -0.870639 0.0289967 -0.491067 -0.870639 0.0159955 -0.876974 -0.480272 0.00702413 -0.977482 -0.210902 -0.00770516 -0.97284 0.231351 -0.0181384 -0.838491 0.544614 -0.030151 -0.423704 0.905298 -0.030151 -0.423704 0.905298 -0.030151 -0.423704 0.905298 -0.0326 -0.202066 0.978829 -0.0326 -0.202066 0.978829 0.0357459 -0.126617 -0.991307 0.038487 -0.123589 -0.991587 0.0357459 -0.126617 -0.991307 0.0306408 -0.527174 -0.849205 0.0282851 -0.527197 -0.849272 0.0306408 -0.527174 -0.849205 0.0155508 -0.902381 -0.430659 0.00738153 -0.981773 -0.189913 -0.00623539 -0.982289 0.187268 -0.0156765 -0.900851 0.433845 -0.030983 -0.513331 0.857631 -0.0333805 -0.513292 0.857565 -0.030983 -0.513331 0.857631 -0.0358915 -0.108001 0.993503 -0.0331031 -0.111081 0.99326 0.0352428 -0.00702965 -0.999354 0.0352428 -0.00702965 -0.999354 0.0352428 -0.00702965 -0.999354 0.0306904 -0.491631 -0.870263 0.0306903 -0.491631 -0.870263 0.0306904 -0.491631 -0.870263 0.0169421 -0.876879 -0.480413 0.00728681 -0.97841 -0.206547 -0.00789879 -0.971458 0.237082 -0.0181619 -0.838032 0.545318 -0.0301212 -0.425615 0.904403 -0.0301212 -0.425615 0.904403 -0.0301212 -0.425615 0.904403 -0.0325575 -0.208154 0.977554 -0.0325575 -0.208154 0.977554 0.0385671 -0.129615 -0.990814 0.0440529 -0.12356 -0.991359 0.0385671 -0.129615 -0.990814 0.0317737 -0.528044 -0.848622 0.0283387 -0.529 -0.848149 0.0317737 -0.528044 -0.848622 0.0155615 -0.902377 -0.430665 0.00736885 -0.981782 -0.189868 -0.00625302 -0.98228 0.187316 -0.0156763 -0.900853 0.43384 -0.0320966 -0.512384 0.858156 -0.0333085 -0.513265 0.857584 -0.0320966 -0.512384 0.858156 -0.0385964 -0.104918 0.993732 -0.0385964 -0.104918 0.993732 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 60 { 0.21411 0.09128 0.21411 0.09128 0.21411 0.09128 0.21387 0.05863 0.21387 0.05863 0.21387 0.05863 0.17349 0.0047 0.17349 0.0047 0.09174 0.00516 0.09174 0.00516 0.06267 0.05974 0.06267 0.05974 0.06267 0.05974 0.05644 0.0957 0.05644 0.0957 0.88634 0.08488 0.88634 0.08488 0.88634 0.08488 0.88236 0.04775 0.88236 0.04775 0.88236 0.04775 0.84561 0.00584 0.84561 0.00584 0.77318 0.00555 0.77318 0.00555 0.73712 0.04758 0.73712 0.04758 0.73712 0.04758 0.7338 0.08489 0.7338 0.08489 0.21411 0.09128 0.21411 0.09128 0.21411 0.09128 0.21387 0.05863 0.21387 0.05863 0.21387 0.05863 0.17349 0.0047 0.17349 0.0047 0.09174 0.00516 0.09174 0.00516 0.06267 0.05974 0.06267 0.05974 0.06267 0.05974 0.05644 0.0957 0.05644 0.0957 0.88634 0.08488 0.88634 0.08488 0.88634 0.08488 0.88236 0.04775 0.88236 0.04775 0.88236 0.04775 0.84561 0.00584 0.84561 0.00584 0.77318 0.00555 0.77318 0.00555 0.73712 0.04758 0.73712 0.04758 0.73712 0.04758 0.7338 0.08489 0.7338 0.08489 } TexCoordArray 1 Vec2Array 60 { 0.91099 0.33624 0.9111 0.33623 0.91099 0.33624 0.9111 0.33623 0.91099 0.33624 0.9111 0.33623 0.91099 0.336 0.9111 0.33599 0.91099 0.33552 0.9111 0.33551 0.91099 0.33535 0.9111 0.33534 0.91099 0.33535 0.9111 0.3353 0.91099 0.33531 0.91094 0.34022 0.91105 0.34021 0.91094 0.34022 0.91105 0.34019 0.91094 0.3402 0.91105 0.34019 0.91094 0.33998 0.91105 0.33997 0.91095 0.33955 0.91105 0.33954 0.91095 0.33934 0.91105 0.33933 0.91095 0.33934 0.91105 0.33931 0.91095 0.33932 0.91188 0.33618 0.91198 0.33618 0.91188 0.33618 0.91198 0.33617 0.91188 0.33618 0.91198 0.33617 0.91188 0.33594 0.91198 0.33594 0.91188 0.33546 0.91199 0.33545 0.91188 0.33529 0.91199 0.33528 0.91188 0.33529 0.91199 0.33524 0.91188 0.33525 0.91192 0.34016 0.91202 0.34015 0.91192 0.34016 0.91202 0.34012 0.91192 0.34013 0.91202 0.34012 0.91192 0.33991 0.91202 0.33991 0.91192 0.33948 0.91203 0.33948 0.91192 0.33927 0.91203 0.33926 0.91192 0.33927 0.91203 0.33925 0.91192 0.33925 } TexCoordArray 2 Vec2Array 60 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 60 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20233VAN_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1461.44 1.20443 -227.663 1461.06 1.20543 -227.647 1461.62 1.38593 -227.67 1460.87 1.38643 -227.64 1461.64 1.54693 -227.67 1460.87 1.38643 -227.64 1460.85 1.54693 -227.639 1461.06 1.20543 -227.647 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0420757 0.00324214 -0.999109 -0.0415203 -0.00153154 -0.999136 -0.0404142 0.00115435 -0.999182 -0.0400579 0.000747548 -0.999197 -0.0395703 0.00308255 -0.999212 -0.0400579 0.000747548 -0.999197 -0.0402937 0.00114863 -0.999187 -0.0415203 -0.00153154 -0.999136 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.77318 0.00555 0.84561 0.00584 0.73712 0.04758 0.88236 0.04775 0.7338 0.08489 0.88236 0.04775 0.88634 0.08488 0.84561 0.00584 } TexCoordArray 1 Vec2Array 8 { 0.91447 0.34174 0.91424 0.34172 0.91458 0.34175 0.91413 0.34171 0.91459 0.34175 0.91413 0.34171 0.91412 0.34171 0.91424 0.34172 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20233VAN_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1461.05 1.20543 -225.825 1461.43 1.20443 -225.84 1461.05 1.20543 -225.825 1461.61 1.38593 -225.847 1460.86 1.38643 -225.818 1461.63 1.54693 -225.847 1460.84 1.54693 -225.816 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0389019 0.00104524 0.999242 0.0394392 -0.000624105 0.999222 0.0389019 0.00104524 0.999242 0.0387986 -0.00112386 0.999246 0.0388165 -0.00335163 0.999241 0.0389194 -0.00622737 0.999223 0.0392014 -0.00758442 0.999203 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.84561 0.00584 0.77318 0.00555 0.84561 0.00584 0.73712 0.04758 0.88236 0.04775 0.7338 0.08489 0.88601 0.08488 } TexCoordArray 1 Vec2Array 7 { 0.91424 0.33965 0.91446 0.33967 0.91424 0.33965 0.91457 0.33968 0.91412 0.33965 0.91458 0.33968 0.91411 0.33964 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20233VAN_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 41 DrawArrays TRIANGLE_STRIP 47 4 } VertexArray Vec3Array 51 { 1465.13 1.59343 -226.04 1464.32 1.57443 -226.008 1465.1 1.43843 -226.039 1464.32 1.43343 -226.008 1464.94 1.20243 -226.033 1464.53 1.20093 -226.016 1464.85 2.64643 -227.727 1465.33 2.40093 -227.663 1465.14 1.59343 -227.707 1465.48 1.65243 -227.668 1465.14 1.59343 -227.707 1465.48 1.65243 -226.153 1465.13 1.59343 -226.04 1465.33 2.40093 -226.146 1465.13 1.59343 -226.04 1464.84 2.64643 -226.042 1463.27 1.54593 -225.911 1464.84 2.64643 -226.042 1463.27 2.50543 -225.911 1464.25 3.24293 -226.071 1463.27 3.25393 -226.049 1464.25 3.24293 -227.634 1463.27 3.25393 -226.049 1463.28 3.25393 -227.577 1460.52 3.25393 -225.943 1463.28 3.25393 -227.577 1460.53 3.25393 -227.47 1463.28 3.25393 -227.577 1460.26 2.50543 -227.617 1463.28 3.25393 -227.577 1463.28 2.50543 -227.734 1464.25 3.24293 -227.634 1463.28 2.50543 -227.734 1464.85 2.64643 -227.727 1463.28 1.54593 -227.734 1465.14 1.59343 -227.707 1463.28 1.54593 -227.734 1465.13 1.59343 -226.04 1463.28 1.54593 -227.734 1463.27 1.54593 -225.911 1460.26 1.54593 -227.617 1463.27 1.54593 -225.911 1460.25 1.54593 -225.794 1463.27 2.50543 -225.911 1460.25 2.50543 -225.794 1463.27 3.25393 -226.049 1460.52 3.25393 -225.943 1463.28 1.54593 -227.734 1460.26 1.54593 -227.617 1463.28 2.50543 -227.734 1460.26 2.50543 -227.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 51 { 0.0793865 -0.924629 0.372504 0.0395974 -0.000617541 0.999216 0.0396488 -0.00101331 0.999213 0.0401287 2.98215e-05 0.999194 0.0402958 4.15792e-05 0.999188 0.0414089 0.00303462 0.999138 0.0181602 0.0262919 -0.999489 0.129829 0.0234437 -0.991259 0.0775268 -0.842102 -0.533717 0.202591 -0.869235 -0.450985 0.0775268 -0.842102 -0.533717 0.237326 -0.942286 0.236166 0.0793865 -0.924629 0.372504 0.262412 0.0613983 0.963001 0.0793865 -0.924629 0.372504 0.089686 0.0392709 0.995196 0.0292875 -0.913511 0.405758 0.089686 0.0392709 0.995196 0.0466886 0.0594654 0.997138 0.0435522 0.713677 0.69912 0.0228274 0.849628 0.526888 -0.00423316 0.884707 -0.466129 0.0228274 0.849628 0.526888 -0.0159183 0.907988 -0.418693 0.00879769 0.973566 0.228236 -0.0159183 0.907988 -0.418693 -0.0158021 0.913696 -0.40609 -0.0159183 0.907988 -0.418693 -0.0384599 0.124649 -0.991455 -0.0159183 0.907988 -0.418693 -0.0313234 0.0684765 -0.997161 -0.00423316 0.884707 -0.466129 -0.0313234 0.0684765 -0.997161 0.0181602 0.0262919 -0.999489 0.00658478 -0.88347 -0.468441 0.0775268 -0.842102 -0.533717 0.00658478 -0.88347 -0.468441 0.0793865 -0.924629 0.372504 0.00658478 -0.88347 -0.468441 0.0292875 -0.913511 0.405758 -0.0180448 -0.884728 -0.465759 0.0292875 -0.913511 0.405758 0.0280807 -0.688391 0.724797 0.0466886 0.0594654 0.997138 0.0384242 0.109814 0.993209 0.0228274 0.849628 0.526888 0.00879769 0.973566 0.228236 0.00658478 -0.88347 -0.468441 -0.0180448 -0.884728 -0.465759 -0.0313234 0.0684765 -0.997161 -0.0384599 0.124649 -0.991455 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 51 { 0.05644 0.0957 0.21411 0.09128 0.06267 0.05974 0.21387 0.05863 0.09174 0.00516 0.17349 0.0047 0.11253 0.3396 0.0192 0.28266 0.05644 0.0957 -0.01051 0.1093 0.05644 0.0957 -0.01051 0.1093 0.05644 0.0957 0.0192 0.28266 0.05644 0.0957 0.11253 0.3396 0.41666 0.08467 0.11253 0.3396 0.41666 0.30685 0.22803 0.47769 0.41666 0.48029 0.22803 0.47769 0.41666 0.48029 0.41666 0.48029 0.94868 0.48029 0.41666 0.48029 0.94868 0.48029 0.41666 0.48029 0.9995 0.30685 0.41666 0.48029 0.41666 0.30685 0.22803 0.47769 0.41666 0.30685 0.11253 0.3396 0.41666 0.08467 0.05644 0.0957 0.41666 0.08467 0.05644 0.0957 0.41666 0.08467 0.41666 0.08467 0.9995 0.08467 0.41666 0.08467 0.9995 0.08467 0.41666 0.30685 0.9995 0.30685 0.41666 0.48029 0.94868 0.48029 0.41666 0.08467 0.9995 0.08467 0.41666 0.30685 0.9995 0.30685 } TexCoordArray 1 Vec2Array 51 { 0.91668 0.3399 0.91619 0.33986 0.91666 0.3399 0.91619 0.33986 0.91656 0.33989 0.91632 0.33987 0.91651 0.34181 0.9168 0.34174 0.91668 0.34179 0.91689 0.34175 0.91668 0.34179 0.91689 0.34003 0.91668 0.3399 0.9168 0.34002 0.91668 0.3399 0.9165 0.3399 0.91557 0.33975 0.9165 0.3399 0.91557 0.33975 0.91615 0.33993 0.91557 0.33991 0.91615 0.34171 0.91557 0.33991 0.91557 0.34164 0.91392 0.33979 0.91557 0.34164 0.91393 0.34152 0.91557 0.34164 0.91376 0.34169 0.91557 0.34164 0.91557 0.34182 0.91615 0.34171 0.91557 0.34182 0.91651 0.34181 0.91557 0.34182 0.91668 0.34179 0.91557 0.34182 0.91668 0.3399 0.91557 0.34182 0.91557 0.33975 0.91376 0.34169 0.91557 0.33975 0.91376 0.33962 0.91557 0.33975 0.91376 0.33962 0.91557 0.33991 0.91392 0.33979 0.91557 0.34182 0.91376 0.34169 0.91557 0.34182 0.91376 0.34169 } TexCoordArray 2 Vec2Array 51 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 51 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20233VAN_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1464.95 1.20243 -227.7 1464.53 1.20093 -227.683 1464.95 1.20243 -227.7 1464.33 1.43343 -227.676 1465.11 1.43843 -227.705 1464.33 1.57443 -227.676 1465.14 1.59343 -227.707 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0383164 0.000988853 -0.999265 -0.0404536 -0.00475708 -0.99917 -0.0383164 0.000988853 -0.999265 -0.0379879 0.000710884 -0.999278 -0.0374454 0.000134586 -0.999299 -0.0376573 -0.00292788 -0.999286 -0.0381055 -0.00550411 -0.999259 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.09174 0.00516 0.17349 0.0047 0.09174 0.00516 0.21387 0.05863 0.06267 0.05974 0.21411 0.09128 0.05644 0.0957 } TexCoordArray 1 Vec2Array 7 { 0.91657 0.34178 0.91632 0.34176 0.91657 0.34178 0.9162 0.34176 0.91667 0.34179 0.9162 0.34176 0.91668 0.34179 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20233VAN_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1460.26 1.54593 -227.617 1460.25 1.54593 -225.794 1460.26 2.50543 -227.617 1460.25 2.50543 -225.794 1460.53 3.25393 -227.47 1460.52 3.25393 -225.943 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.999985 0 -0.00549074 -0.999985 0 -0.00549074 -0.994871 0.101008 -0.00546266 -0.978143 0.207857 -0.00565036 -0.940651 0.33933 -0.00562132 -0.941037 0.338249 -0.00616869 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { -0.48535 -0.49975 -0.02794 -0.49975 -0.48535 -0.22134 -0.02794 -0.22134 -0.44596 -0.00025 -0.06264 -0.00025 } TexCoordArray 1 Vec2Array 6 { 0.91376 0.34169 0.91376 0.33962 0.91376 0.34169 0.91376 0.33962 0.91393 0.34152 0.91392 0.33979 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20233VAN_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1464.25 3.24293 -226.071 1464.84 2.64643 -226.042 1464.25 3.24293 -226.071 1464.85 2.64643 -227.727 1464.25 3.24293 -227.634 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.708034 0.706175 0.00215542 0.71081 0.703372 0.00417109 0.708034 0.706175 0.00215542 0.708034 0.706175 0.00215542 0.70505 0.709158 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.03697 -0.00307 0.02295 -0.18083 0.03697 -0.00307 0.47705 -0.18083 0.4582 -0.00307 } TexCoordArray 1 Vec2Array 5 { 0.91615 0.33993 0.9165 0.3399 0.91615 0.33993 0.91651 0.34181 0.91615 0.34171 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20233VAN_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1464.84 2.64643 -226.042 1465.33 2.40093 -226.146 1464.84 2.64643 -226.042 1465.33 2.40093 -227.663 1464.85 2.64643 -227.727 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.451634 0.892202 0.00139464 0.447951 0.894058 0 0.451634 0.892202 0.00139464 0.451634 0.892202 0.00139464 0.454995 0.89049 0.00266995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0347 -0.17929 0.05659 -0.25987 0.0347 -0.17929 0.44392 -0.25987 0.4653 -0.17929 } TexCoordArray 1 Vec2Array 5 { 0.9165 0.3399 0.9168 0.34002 0.9165 0.3399 0.9168 0.34174 0.91651 0.34181 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20233VAN_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1465.33 2.40093 -226.146 1465.48 1.65243 -226.153 1465.33 2.40093 -226.146 1465.48 1.65243 -227.668 1465.33 2.40093 -227.663 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.98053 0.196371 0 0.98053 0.196371 0 0.98053 0.196371 0 0.98053 0.196371 0 0.98053 0.196371 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00025 -0.25281 0.00025 -0.47172 0.00025 -0.25281 0.49975 -0.47172 0.49975 -0.25282 } TexCoordArray 1 Vec2Array 5 { 0.9168 0.34002 0.91689 0.34003 0.9168 0.34002 0.91689 0.34175 0.9168 0.34174 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20233INFIELDCAR03" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1460.84 1.54693 -226 1461.05 1.20543 -226.008 1460.84 1.54693 -226 1460.86 1.38643 -226.001 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0349857 0.00193355 -0.999386 -0.0349857 0.00193355 -0.999386 -0.0349857 0.00193355 -0.999386 -0.0349857 0.00193355 -0.999386 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.88634 0.08488 0.84561 0.00584 0.88634 0.08488 0.88236 0.04775 } TexCoordArray 1 Vec2Array 4 { 0.91411 0.33985 0.91424 0.33986 0.91411 0.33985 0.91412 0.33985 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20233INFIELDCAR01" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 15 DrawArrays TRIANGLE_STRIP 30 15 DrawArrays TRIANGLE_STRIP 45 15 } VertexArray Vec3Array 60 { 1464.32 1.57443 -226.008 1464.32 1.57443 -226.189 1464.32 1.57443 -226.008 1464.32 1.43343 -226.189 1464.32 1.43343 -226.008 1464.32 1.43343 -226.189 1464.53 1.20093 -226.016 1464.53 1.20093 -226.197 1464.94 1.20243 -226.033 1464.95 1.20243 -226.214 1465.1 1.43843 -226.039 1465.1 1.43843 -226.22 1465.1 1.43843 -226.039 1465.13 1.59343 -226.221 1465.13 1.59343 -226.04 1460.84 1.54693 -225.817 1460.84 1.54693 -226 1460.84 1.54693 -225.817 1460.86 1.38643 -226.001 1460.86 1.38643 -225.818 1460.86 1.38643 -226.001 1461.05 1.20543 -225.825 1461.05 1.20543 -226.008 1461.43 1.20443 -225.84 1461.43 1.20443 -226.023 1461.61 1.38593 -225.847 1461.61 1.38593 -226.029 1461.61 1.38593 -225.847 1461.63 1.54693 -226.032 1461.63 1.54693 -225.847 1464.32 1.57443 -227.494 1464.33 1.57443 -227.676 1464.32 1.57443 -227.494 1464.33 1.43343 -227.676 1464.33 1.43343 -227.494 1464.33 1.43343 -227.676 1464.53 1.20093 -227.502 1464.53 1.20093 -227.683 1464.95 1.20243 -227.519 1464.95 1.20243 -227.7 1465.11 1.43843 -227.524 1465.11 1.43843 -227.705 1465.11 1.43843 -227.524 1465.14 1.59343 -227.707 1465.14 1.59343 -227.526 1460.85 1.54693 -227.456 1460.85 1.54693 -227.639 1460.85 1.54693 -227.456 1460.87 1.38643 -227.64 1460.87 1.38643 -227.457 1460.87 1.38643 -227.64 1461.05 1.20543 -227.464 1461.06 1.20543 -227.647 1461.43 1.20443 -227.479 1461.44 1.20443 -227.663 1461.62 1.38593 -227.486 1461.62 1.38593 -227.67 1461.62 1.38593 -227.486 1461.64 1.54693 -227.67 1461.64 1.54693 -227.488 } NormalBinding PER_VERTEX NormalArray Vec3Array 60 { -1 0 0 -1 0 0 -1 0 0 -0.871708 -0.490026 0 -0.871708 -0.490026 0 -0.871708 -0.490026 0 -0.487582 -0.873077 0 -0.215667 -0.976467 7.79546e-05 0.23494 -0.971924 0.0129113 0.54486 -0.838391 0.0151138 0.904028 -0.427207 0.015088 0.908427 -0.418043 0 0.904028 -0.427207 0.015088 0.981745 -0.190201 0 0.981745 -0.190201 0 -0.992403 -0.12303 0 -0.992403 -0.12303 0 -0.992403 -0.12303 0 -0.851873 -0.523748 0 -0.851873 -0.523748 0 -0.851873 -0.523748 0 -0.430933 -0.902384 0 -0.18914 -0.98195 0 0.187579 -0.982249 0 0.438994 -0.89849 0 0.864047 -0.503411 0 0.863604 -0.504171 0 0.864047 -0.503411 0 0.992358 -0.123395 0 0.992358 -0.123395 0 -0.998993 -0.0354599 -0.0274706 -0.998491 0 -0.0549137 -0.998993 -0.0354599 -0.0274706 -0.876842 -0.480692 -0.00911811 -0.871708 -0.490026 0 -0.876842 -0.480692 -0.00911811 -0.492633 -0.870237 0 -0.215481 -0.976508 0 0.232453 -0.972608 0 0.539041 -0.84228 0 0.899484 -0.436954 0 0.899484 -0.436954 0 0.899484 -0.436954 0 0.981745 -0.190201 0 0.981745 -0.190201 0 -0.992311 -0.123773 0 -0.992311 -0.123773 0 -0.992311 -0.123773 0 -0.857442 -0.514431 -0.012429 -0.862826 -0.505501 0 -0.857442 -0.514431 -0.012429 -0.436133 -0.899802 -0.0119608 -0.189133 -0.981897 -0.010345 0.186453 -0.982412 0.0101426 0.43529 -0.900213 0.0118075 0.857776 -0.513874 0.0123962 0.863604 -0.504171 0 0.857776 -0.513874 0.0123962 0.992358 -0.123395 0 0.992358 -0.123395 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 60 { 0.21411 0.09128 0.21411 0.09128 0.21411 0.09128 0.21387 0.05863 0.21387 0.05863 0.21387 0.05863 0.17349 0.0047 0.17349 0.0047 0.09174 0.00516 0.09174 0.00516 0.06267 0.05974 0.06267 0.05974 0.06267 0.05974 0.05644 0.0957 0.05644 0.0957 0.88634 0.08488 0.88634 0.08488 0.88634 0.08488 0.88236 0.04775 0.88236 0.04775 0.88236 0.04775 0.84561 0.00584 0.84561 0.00584 0.77318 0.00555 0.77318 0.00555 0.73712 0.04758 0.73712 0.04758 0.73712 0.04758 0.7338 0.08489 0.7338 0.08489 0.21411 0.09128 0.21411 0.09128 0.21411 0.09128 0.21387 0.05863 0.21387 0.05863 0.21387 0.05863 0.17349 0.0047 0.17349 0.0047 0.09174 0.00516 0.09174 0.00516 0.06267 0.05974 0.06267 0.05974 0.06267 0.05974 0.05644 0.0957 0.05644 0.0957 0.88634 0.08488 0.88634 0.08488 0.88634 0.08488 0.88236 0.04775 0.88236 0.04775 0.88236 0.04775 0.84561 0.00584 0.84561 0.00584 0.77318 0.00555 0.77318 0.00555 0.73712 0.04758 0.73712 0.04758 0.73712 0.04758 0.7338 0.08489 0.7338 0.08489 } TexCoordArray 1 Vec2Array 60 { 0.91619 0.33986 0.91619 0.34007 0.91619 0.33986 0.91619 0.34007 0.91619 0.33986 0.91619 0.34007 0.91632 0.33987 0.91632 0.34008 0.91656 0.33989 0.91657 0.3401 0.91666 0.3399 0.91666 0.3401 0.91666 0.3399 0.91668 0.3401 0.91668 0.3399 0.91411 0.33964 0.91411 0.33985 0.91411 0.33964 0.91412 0.33985 0.91412 0.33965 0.91412 0.33985 0.91424 0.33965 0.91424 0.33986 0.91446 0.33967 0.91446 0.33988 0.91457 0.33968 0.91457 0.33989 0.91457 0.33968 0.91458 0.33989 0.91458 0.33968 0.91619 0.34155 0.9162 0.34176 0.91619 0.34155 0.9162 0.34176 0.9162 0.34155 0.9162 0.34176 0.91632 0.34156 0.91632 0.34176 0.91657 0.34158 0.91657 0.34178 0.91667 0.34158 0.91667 0.34179 0.91667 0.34158 0.91668 0.34179 0.91668 0.34158 0.91412 0.34151 0.91412 0.34171 0.91412 0.34151 0.91413 0.34171 0.91413 0.34151 0.91413 0.34171 0.91424 0.34151 0.91424 0.34172 0.91446 0.34153 0.91447 0.34174 0.91458 0.34154 0.91458 0.34175 0.91458 0.34154 0.91459 0.34175 0.91459 0.34154 } TexCoordArray 2 Vec2Array 60 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 60 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20230VAN_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1461.51 1.20443 -225.093 1461.13 1.20543 -225.083 1461.69 1.38593 -225.098 1460.94 1.38643 -225.078 1461.71 1.54693 -225.1 1460.94 1.38643 -225.078 1460.92 1.54693 -225.077 1461.13 1.20543 -225.083 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0262958 -0.00147932 -0.999653 -0.0270408 -0.00132859 -0.999633 -0.0265871 -0.0038289 -0.999639 -0.0277899 -0.00255164 -0.999611 -0.0279109 -0.00313121 -0.999606 -0.0277899 -0.00255164 -0.999611 -0.0306735 0.00235068 -0.999527 -0.0270408 -0.00132859 -0.999633 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.77318 0.00555 0.84561 0.00584 0.73712 0.04758 0.88236 0.04775 0.7338 0.08489 0.88236 0.04775 0.88634 0.08488 0.84561 0.00584 } TexCoordArray 1 Vec2Array 8 { 0.91451 0.33882 0.91429 0.33881 0.91462 0.33883 0.91417 0.33881 0.91463 0.33883 0.91417 0.33881 0.91416 0.3388 0.91429 0.33881 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20230VAN_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1461.1 1.20543 -223.261 1461.48 1.20443 -223.271 1461.1 1.20543 -223.261 1461.67 1.38593 -223.277 1460.91 1.38643 -223.256 1461.68 1.54693 -223.277 1460.9 1.54693 -223.254 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0271913 0.00276796 0.999626 0.0263459 0.00543876 0.999638 0.0271913 0.00276796 0.999626 0.0273487 0.00109986 0.999625 0.0282237 -0.003518 0.999595 0.0285606 -0.00626221 0.999572 0.0294847 -0.0107043 0.999508 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.84561 0.00584 0.77318 0.00555 0.84561 0.00584 0.73712 0.04758 0.88236 0.04775 0.7338 0.08489 0.88601 0.08488 } TexCoordArray 1 Vec2Array 7 { 0.91427 0.33674 0.91449 0.33675 0.91427 0.33674 0.91461 0.33676 0.91415 0.33674 0.91461 0.33676 0.91415 0.33674 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20230VAN_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 41 DrawArrays TRIANGLE_STRIP 47 4 } VertexArray Vec3Array 51 { 1465.19 1.59343 -223.431 1464.37 1.57443 -223.408 1465.16 1.43843 -223.43 1464.38 1.43343 -223.408 1465 1.20243 -223.426 1464.58 1.20093 -223.413 1464.92 2.64643 -225.121 1465.41 2.40093 -225.051 1465.22 1.59343 -225.097 1465.56 1.65243 -225.056 1465.22 1.59343 -225.097 1465.54 1.65243 -223.54 1465.19 1.59343 -223.431 1465.38 2.40093 -223.536 1465.19 1.59343 -223.431 1464.89 2.64643 -223.436 1463.33 1.54593 -223.323 1464.89 2.64643 -223.436 1463.33 2.50543 -223.323 1464.3 3.24293 -223.472 1463.33 3.25393 -223.461 1464.33 3.24293 -225.034 1463.33 3.25393 -223.461 1463.35 3.25393 -224.988 1460.58 3.25393 -223.384 1463.35 3.25393 -224.988 1460.6 3.25393 -224.911 1463.35 3.25393 -224.988 1460.33 2.50543 -225.061 1463.35 3.25393 -224.988 1463.35 2.50543 -225.145 1464.33 3.24293 -225.034 1463.35 2.50543 -225.145 1464.92 2.64643 -225.121 1463.35 1.54593 -225.145 1465.22 1.59343 -225.097 1463.35 1.54593 -225.145 1465.19 1.59343 -223.431 1463.35 1.54593 -225.145 1463.33 1.54593 -223.323 1460.33 1.54593 -225.061 1463.33 1.54593 -223.323 1460.3 1.54593 -223.24 1463.33 2.50543 -223.323 1460.3 2.50543 -223.24 1463.33 3.25393 -223.461 1460.58 3.25393 -223.384 1463.35 1.54593 -225.145 1460.33 1.54593 -225.061 1463.35 2.50543 -225.145 1460.33 2.50543 -225.061 } NormalBinding PER_VERTEX NormalArray Vec3Array 51 { 0.0753053 -0.92493 0.372603 0.0280893 0.00144964 0.999604 0.0281424 -0.000142306 0.999604 0.0288831 0.000809318 0.999582 0.0291566 0.000343122 0.999575 0.0309259 0.00509685 0.999509 0.0291737 0.0261307 -0.999233 0.137806 0.0239786 -0.990169 0.0829487 -0.84119 -0.53434 0.205067 -0.869906 -0.448566 0.0829487 -0.84119 -0.53434 0.235143 -0.942038 0.239317 0.0753053 -0.92493 0.372603 0.25464 0.0655716 0.96481 0.0753053 -0.92493 0.372603 0.0790271 0.0398374 0.996076 0.0246908 -0.913645 0.405762 0.0790271 0.0398374 0.996076 0.0354211 0.0594752 0.997601 0.0359271 0.712943 0.700301 0.0170693 0.849337 0.527574 0.000886239 0.884037 -0.467416 0.0170693 0.849337 0.527574 -0.0113093 0.90799 -0.418839 0.00639751 0.973524 0.228495 -0.0113093 0.90799 -0.418839 -0.0113712 0.913741 -0.406137 -0.0113093 0.90799 -0.418839 -0.0276393 0.124709 -0.991808 -0.0113093 0.90799 -0.418839 -0.0204235 0.0686439 -0.997432 0.000886239 0.884037 -0.467416 -0.0204235 0.0686439 -0.997432 0.0291737 0.0261307 -0.999233 0.0117287 -0.883309 -0.468645 0.0829487 -0.84119 -0.53434 0.0117287 -0.883309 -0.468645 0.0753053 -0.92493 0.372603 0.0117287 -0.883309 -0.468645 0.0246908 -0.913645 0.405762 -0.0129493 -0.88493 -0.465544 0.0246908 -0.913645 0.405762 0.0198687 -0.688042 0.725398 0.0354211 0.0594752 0.997601 0.0273889 0.108875 0.993678 0.0170693 0.849337 0.527574 0.00639751 0.973524 0.228495 0.0117287 -0.883309 -0.468645 -0.0129493 -0.88493 -0.465544 -0.0204235 0.0686439 -0.997432 -0.0276393 0.124709 -0.991808 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 51 { 0.05644 0.0957 0.21411 0.09128 0.06267 0.05974 0.21387 0.05863 0.09174 0.00516 0.17349 0.0047 0.11253 0.3396 0.0192 0.28266 0.05644 0.0957 -0.01051 0.1093 0.05644 0.0957 -0.01051 0.1093 0.05644 0.0957 0.0192 0.28266 0.05644 0.0957 0.11253 0.3396 0.41666 0.08467 0.11253 0.3396 0.41666 0.30685 0.22803 0.47769 0.41666 0.48029 0.22803 0.47769 0.41666 0.48029 0.41666 0.48029 0.94868 0.48029 0.41666 0.48029 0.94868 0.48029 0.41666 0.48029 0.9995 0.30685 0.41666 0.48029 0.41666 0.30685 0.22803 0.47769 0.41666 0.30685 0.11253 0.3396 0.41666 0.08467 0.05644 0.0957 0.41666 0.08467 0.05644 0.0957 0.41666 0.08467 0.41666 0.08467 0.9995 0.08467 0.41666 0.08467 0.9995 0.08467 0.41666 0.30685 0.9995 0.30685 0.41666 0.48029 0.94868 0.48029 0.41666 0.08467 0.9995 0.08467 0.41666 0.30685 0.9995 0.30685 } TexCoordArray 1 Vec2Array 51 { 0.91671 0.33694 0.91622 0.33691 0.9167 0.33693 0.91623 0.33691 0.9166 0.33693 0.91635 0.33692 0.91655 0.33885 0.91685 0.33878 0.91673 0.33883 0.91694 0.33878 0.91673 0.33883 0.91692 0.33706 0.91671 0.33694 0.91683 0.33706 0.91671 0.33694 0.91653 0.33694 0.9156 0.33681 0.91653 0.33694 0.9156 0.33681 0.91618 0.33698 0.9156 0.33697 0.9162 0.33876 0.9156 0.33697 0.91561 0.3387 0.91396 0.33688 0.91561 0.3387 0.91397 0.33862 0.91561 0.3387 0.91381 0.33879 0.91561 0.3387 0.91561 0.33888 0.9162 0.33876 0.91561 0.33888 0.91655 0.33885 0.91561 0.33888 0.91673 0.33883 0.91561 0.33888 0.91671 0.33694 0.91561 0.33888 0.9156 0.33681 0.91381 0.33879 0.9156 0.33681 0.91379 0.33672 0.9156 0.33681 0.91379 0.33672 0.9156 0.33697 0.91396 0.33688 0.91561 0.33888 0.91381 0.33879 0.91561 0.33888 0.91381 0.33879 } TexCoordArray 2 Vec2Array 51 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 51 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20230VAN_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1465.03 1.20243 -225.093 1464.61 1.20093 -225.081 1465.03 1.20243 -225.093 1464.4 1.43343 -225.075 1465.18 1.43843 -225.097 1464.4 1.57443 -225.075 1465.22 1.59343 -225.097 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0283082 0.000643344 -0.999599 -0.0285411 7.46844e-06 -0.999593 -0.0283082 0.000643344 -0.999599 -0.0282714 0.000462515 -0.9996 -0.0278147 0.00252646 -0.99961 -0.0275285 0.00372369 -0.999614 -0.0269633 0.00696505 -0.999612 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.09174 0.00516 0.17349 0.0047 0.09174 0.00516 0.21387 0.05863 0.06267 0.05974 0.21411 0.09128 0.05644 0.0957 } TexCoordArray 1 Vec2Array 7 { 0.91662 0.33882 0.91637 0.33881 0.91662 0.33882 0.91624 0.3388 0.91671 0.33883 0.91624 0.3388 0.91673 0.33883 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20230VAN_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1460.33 1.54593 -225.061 1460.3 1.54593 -223.24 1460.33 2.50543 -225.061 1460.3 2.50543 -223.24 1460.6 3.25393 -224.911 1460.58 3.25393 -223.384 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.999864 0 -0.0164883 -0.999864 0 -0.0164883 -0.994694 0.101565 -0.0164031 -0.977248 0.211552 -0.0152067 -0.938558 0.344838 -0.0139961 -0.937299 0.348313 -0.0122133 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { -0.48535 -0.49975 -0.02794 -0.49975 -0.48535 -0.22134 -0.02794 -0.22134 -0.44596 -0.00025 -0.06264 -0.00025 } TexCoordArray 1 Vec2Array 6 { 0.91381 0.33879 0.91379 0.33672 0.91381 0.33879 0.91379 0.33672 0.91397 0.33862 0.91396 0.33688 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20230VAN_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1464.3 3.24293 -223.472 1464.89 2.64643 -223.436 1464.3 3.24293 -223.472 1464.92 2.64643 -225.121 1464.33 3.24293 -225.034 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.71121 0.702857 0.013155 0.710551 0.703532 0.0126631 0.71121 0.702857 0.013155 0.71121 0.702857 0.013155 0.711921 0.702126 0.0136865 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.03697 -0.00307 0.02295 -0.18083 0.03697 -0.00307 0.47705 -0.18083 0.4582 -0.00307 } TexCoordArray 1 Vec2Array 5 { 0.91618 0.33698 0.91653 0.33694 0.91618 0.33698 0.91655 0.33885 0.9162 0.33876 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20230VAN_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1464.89 2.64643 -223.436 1465.38 2.40093 -223.536 1464.89 2.64643 -223.436 1465.41 2.40093 -225.051 1464.92 2.64643 -225.121 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.448141 0.893924 0.00841085 0.449385 0.893294 0.00890741 0.448141 0.893924 0.00841085 0.448141 0.893924 0.00841085 0.447026 0.894485 0.00796671 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0347 -0.17929 0.05659 -0.25987 0.0347 -0.17929 0.44392 -0.25987 0.4653 -0.17929 } TexCoordArray 1 Vec2Array 5 { 0.91653 0.33694 0.91683 0.33706 0.91653 0.33694 0.91685 0.33878 0.91655 0.33885 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20230VAN_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1465.38 2.40093 -223.536 1465.54 1.65243 -223.54 1465.38 2.40093 -223.536 1465.56 1.65243 -225.056 1465.41 2.40093 -225.051 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.979108 0.202696 0.0161674 0.977831 0.208998 0.0129128 0.979108 0.202696 0.0161674 0.979108 0.202696 0.0161674 0.980339 0.196363 0.0194316 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00025 -0.25281 0.00025 -0.47172 0.00025 -0.25281 0.49975 -0.47172 0.49975 -0.25282 } TexCoordArray 1 Vec2Array 5 { 0.91683 0.33706 0.91692 0.33706 0.91683 0.33706 0.91694 0.33878 0.91685 0.33878 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20230INFIELDCAR03" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1460.9 1.54693 -223.438 1461.1 1.20543 -223.444 1460.9 1.54693 -223.438 1460.92 1.38643 -223.439 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0244844 0.00321874 -0.999695 -0.0244844 0.00321874 -0.999695 -0.0244844 0.00321874 -0.999695 -0.0244844 0.00321874 -0.999695 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.88634 0.08488 0.84561 0.00584 0.88634 0.08488 0.88236 0.04775 } TexCoordArray 1 Vec2Array 4 { 0.91415 0.33694 0.91427 0.33695 0.91415 0.33694 0.91416 0.33695 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20230INFIELDCAR01" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 15 DrawArrays TRIANGLE_STRIP 30 15 DrawArrays TRIANGLE_STRIP 45 15 } VertexArray Vec3Array 60 { 1464.37 1.57443 -223.408 1464.38 1.57443 -223.59 1464.37 1.57443 -223.408 1464.38 1.43343 -223.59 1464.38 1.43343 -223.408 1464.38 1.43343 -223.59 1464.58 1.20093 -223.413 1464.59 1.20093 -223.596 1465 1.20243 -223.426 1465 1.20243 -223.607 1465.16 1.43843 -223.43 1465.16 1.43843 -223.611 1465.16 1.43843 -223.43 1465.19 1.59343 -223.612 1465.19 1.59343 -223.431 1460.89 1.54693 -223.255 1460.9 1.54693 -223.438 1460.89 1.54693 -223.255 1460.92 1.38643 -223.439 1460.91 1.38643 -223.256 1460.92 1.38643 -223.439 1461.1 1.20543 -223.261 1461.1 1.20543 -223.444 1461.48 1.20443 -223.271 1461.49 1.20443 -223.454 1461.67 1.38593 -223.277 1461.67 1.38593 -223.459 1461.67 1.38593 -223.277 1461.69 1.54693 -223.46 1461.68 1.54693 -223.277 1464.4 1.57443 -224.894 1464.4 1.57443 -225.075 1464.4 1.57443 -224.894 1464.4 1.43343 -225.075 1464.4 1.43343 -224.894 1464.4 1.43343 -225.075 1464.6 1.20093 -224.9 1464.61 1.20093 -225.081 1465.02 1.20243 -224.911 1465.03 1.20243 -225.093 1465.18 1.43843 -224.915 1465.18 1.43843 -225.097 1465.18 1.43843 -224.915 1465.22 1.59343 -225.097 1465.21 1.59343 -224.916 1460.92 1.54693 -224.894 1460.92 1.54693 -225.077 1460.92 1.54693 -224.894 1460.94 1.38643 -225.078 1460.94 1.38643 -224.895 1460.94 1.38643 -225.078 1461.13 1.20543 -224.9 1461.13 1.20543 -225.083 1461.51 1.20443 -224.91 1461.51 1.20443 -225.093 1461.69 1.38593 -224.915 1461.69 1.38593 -225.098 1461.69 1.38593 -224.915 1461.71 1.54693 -225.1 1461.71 1.54693 -224.915 } NormalBinding PER_VERTEX NormalArray Vec3Array 60 { -0.998993 -0.0354599 -0.0274706 -0.998491 0 -0.0549137 -0.998993 -0.0354599 -0.0274706 -0.871286 -0.490193 -0.0239183 -0.871586 -0.490242 0 -0.871286 -0.490193 -0.0239183 -0.487424 -0.873064 -0.0133238 -0.2166 -0.976188 -0.0119243 0.233843 -0.972274 8.11589e-05 0.54419 -0.838962 0 0.899373 -0.437182 0 0.899373 -0.437182 0 0.899373 -0.437182 0 0.981745 -0.190201 0 0.981745 -0.190201 0 -0.990894 -0.123256 -0.0542005 -0.990894 -0.123256 -0.0542005 -0.990894 -0.123256 -0.0542005 -0.857134 -0.51394 -0.0344594 -0.851314 -0.522587 -0.0465656 -0.857134 -0.51394 -0.0344594 -0.43581 -0.89996 -0.0118863 -0.189269 -0.981925 -5.65751e-05 0.183931 -0.982887 0.0101168 0.429828 -0.902834 0.0117555 0.863408 -0.50395 0.0236788 0.86347 -0.504401 0 0.863408 -0.50395 0.0236788 0.995316 -0.0927365 0.0272963 0.996589 -0.0619604 0.054512 -1 0 0 -1 0 0 -1 0 0 -0.876745 -0.480719 -0.0150911 -0.881616 -0.471968 0 -0.876745 -0.480719 -0.0150911 -0.487959 -0.872763 -0.013449 -0.213363 -0.976902 -0.0118 0.233232 -0.972337 0.0128285 0.544527 -0.838609 0.0150223 0.89911 -0.437022 0.0247528 0.899373 -0.437182 0 0.89911 -0.437022 0.0247528 0.975061 -0.220304 0.026888 0.980366 -0.189587 0.0542168 -0.992311 -0.123773 0 -0.992311 -0.123773 0 -0.992311 -0.123773 0 -0.851873 -0.523748 0 -0.851873 -0.523748 0 -0.851873 -0.523748 0 -0.431045 -0.90233 0 -0.189164 -0.981946 0 0.187556 -0.982254 0 0.439374 -0.898304 0 0.863912 -0.503642 0 0.86347 -0.504401 0 0.863912 -0.503642 0 0.992358 -0.123395 0 0.992358 -0.123395 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 60 { 0.21411 0.09128 0.21411 0.09128 0.21411 0.09128 0.21387 0.05863 0.21387 0.05863 0.21387 0.05863 0.17349 0.0047 0.17349 0.0047 0.09174 0.00516 0.09174 0.00516 0.06267 0.05974 0.06267 0.05974 0.06267 0.05974 0.05644 0.0957 0.05644 0.0957 0.88634 0.08488 0.88634 0.08488 0.88634 0.08488 0.88236 0.04775 0.88236 0.04775 0.88236 0.04775 0.84561 0.00584 0.84561 0.00584 0.77318 0.00555 0.77318 0.00555 0.73712 0.04758 0.73712 0.04758 0.73712 0.04758 0.7338 0.08489 0.7338 0.08489 0.21411 0.09128 0.21411 0.09128 0.21411 0.09128 0.21387 0.05863 0.21387 0.05863 0.21387 0.05863 0.17349 0.0047 0.17349 0.0047 0.09174 0.00516 0.09174 0.00516 0.06267 0.05974 0.06267 0.05974 0.06267 0.05974 0.05644 0.0957 0.05644 0.0957 0.88634 0.08488 0.88634 0.08488 0.88634 0.08488 0.88236 0.04775 0.88236 0.04775 0.88236 0.04775 0.84561 0.00584 0.84561 0.00584 0.77318 0.00555 0.77318 0.00555 0.73712 0.04758 0.73712 0.04758 0.73712 0.04758 0.7338 0.08489 0.7338 0.08489 } TexCoordArray 1 Vec2Array 60 { 0.91622 0.33691 0.91623 0.33712 0.91622 0.33691 0.91623 0.33712 0.91623 0.33691 0.91623 0.33712 0.91635 0.33692 0.91636 0.33712 0.9166 0.33693 0.9166 0.33714 0.9167 0.33693 0.9167 0.33714 0.9167 0.33693 0.91671 0.33714 0.91671 0.33694 0.91414 0.33674 0.91415 0.33694 0.91414 0.33674 0.91416 0.33695 0.91415 0.33674 0.91416 0.33695 0.91427 0.33674 0.91427 0.33695 0.91449 0.33675 0.9145 0.33696 0.91461 0.33676 0.91461 0.33697 0.91461 0.33676 0.91462 0.33697 0.91461 0.33676 0.91624 0.3386 0.91624 0.3388 0.91624 0.3386 0.91624 0.3388 0.91624 0.3386 0.91624 0.3388 0.91636 0.3386 0.91637 0.33881 0.91661 0.33862 0.91662 0.33882 0.91671 0.33862 0.91671 0.33883 0.91671 0.33862 0.91673 0.33883 0.91673 0.33862 0.91416 0.3386 0.91416 0.3388 0.91416 0.3386 0.91417 0.33881 0.91417 0.3386 0.91417 0.33881 0.91429 0.3386 0.91429 0.33881 0.91451 0.33862 0.91451 0.33882 0.91462 0.33862 0.91462 0.33883 0.91462 0.33862 0.91463 0.33883 0.91463 0.33862 } TexCoordArray 2 Vec2Array 60 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 60 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0231PICKUP_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_91 DataVariance STATIC file "pickupb.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_92 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.45 2.31993 -221.2 1464.43 2.31993 -222.779 1462.63 2.32543 -221.194 1462.61 2.32543 -222.772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00302164 0.999995 -3.83103e-05 0.00302163 0.999995 -3.83221e-05 0.00302163 0.999995 -3.83221e-05 0.00302162 0.999995 -3.83339e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.63784 0.49321 0.63784 0.36336 0.96325 0.49321 0.96325 0.36336 } TexCoordArray 1 Vec2Array 4 { 0.91627 0.3344 0.91626 0.3362 0.91518 0.3344 0.91517 0.33619 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0231PICKUP_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.53 2.71593 -221.331 1465.51 2.71593 -222.67 1464.57 2.71593 -221.327 1464.55 2.71593 -222.666 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.04529 -0.24249 0.45471 -0.24249 0.04529 -0.17468 0.45471 -0.17468 } TexCoordArray 1 Vec2Array 4 { 0.91692 0.33455 0.91691 0.33607 0.91634 0.33455 0.91633 0.33607 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0231PICKUP_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1463.44 1.21893 -221.198 1463.78 1.22043 -221.199 1463.44 1.21893 -221.198 1463.95 1.39693 -221.2 1463.26 1.39293 -221.198 1463.95 1.68093 -221.2 1463.26 1.71843 -221.198 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00291735 0.00295656 0.999991 0.00294964 0.00286404 0.999992 0.00291735 0.00295656 0.999991 0.0029181 0.00141767 0.999995 0.00291491 0.000669866 0.999995 0.00291879 0 0.999996 0.00291879 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.82238 0.007 0.74557 0.00753 0.82238 0.007 0.70914 0.06423 0.86146 0.06296 0.70942 0.15555 0.86147 0.1669 } TexCoordArray 1 Vec2Array 7 { 0.91567 0.3344 0.91587 0.3344 0.91567 0.3344 0.91597 0.3344 0.91556 0.3344 0.91597 0.3344 0.91556 0.3344 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0231PICKUP_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1466.33 1.21743 -221.21 1466.72 1.21893 -221.211 1466.16 1.39143 -221.209 1466.87 1.39593 -221.212 1466.16 1.66193 -221.209 1466.87 1.67593 -221.212 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00255567 -0.0032902 0.999991 0.00363329 0.000208491 0.999993 0.0039328 0.000104533 0.999992 0.00423072 0.000512544 0.999991 0.00423397 0 0.999991 0.00423397 0 0.999991 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.18319 0.00651 0.09806 0.00712 0.22133 0.06247 0.06298 0.06395 0.22159 0.14943 0.06331 0.15399 } TexCoordArray 1 Vec2Array 6 { 0.9174 0.33441 0.91763 0.33442 0.91729 0.33441 0.91772 0.33442 0.91729 0.33441 0.91772 0.33442 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0231PICKUP_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1466.7 1.21893 -222.788 1466.32 1.21743 -222.787 1466.7 1.21893 -222.788 1466.14 1.39143 -222.786 1466.85 1.39593 -222.789 1466.14 1.66193 -222.786 1466.85 1.67593 -222.789 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00366607 -0.00031492 -0.999993 -0.00266178 0.00294569 -0.999992 -0.00366607 -0.00031492 -0.999993 -0.00393975 -0.000157187 -0.999992 -0.00420934 -0.000495977 -0.999991 -0.00421248 0 -0.999991 -0.00421248 0 -0.999991 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.09806 0.00712 0.18318 0.00651 0.09806 0.00712 0.22133 0.06247 0.06298 0.06395 0.22159 0.14943 0.06331 0.15399 } TexCoordArray 1 Vec2Array 7 { 0.91762 0.33621 0.91739 0.3362 0.91762 0.33621 0.91728 0.3362 0.91771 0.33621 0.91728 0.3362 0.91771 0.33621 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0231PICKUP_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 1463.93 1.39693 -222.78 1463.77 1.22043 -222.779 1463.93 1.39693 -222.78 1463.42 1.21893 -222.778 1463.25 1.39293 -222.777 1463.24 1.71843 -222.777 1463.25 1.39293 -222.777 1463.93 1.68093 -222.78 1463.93 1.39693 -222.78 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { -0.0041479 -5.35448e-05 -0.999991 -0.0028646 -0.00302198 -0.999991 -0.0041479 -5.35448e-05 -0.999991 -0.00297619 -7.94169e-05 -0.999996 -0.00419312 0.000302267 -0.999991 -0.00381309 -0.00011726 -0.999993 -0.00419312 0.000302267 -0.999991 -0.00436736 -7.17247e-05 -0.99999 -0.0041479 -5.35448e-05 -0.999991 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.70914 0.06423 0.74557 0.00753 0.70914 0.06423 0.82238 0.007 0.86146 0.06296 0.86177 0.16753 0.86146 0.06296 0.70942 0.15555 0.70914 0.06423 } TexCoordArray 1 Vec2Array 9 { 0.91596 0.3362 0.91586 0.3362 0.91596 0.3362 0.91566 0.33619 0.91555 0.33619 0.91555 0.33619 0.91555 0.33619 0.91596 0.3362 0.91596 0.3362 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0231PICKUP_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.63 2.32543 -221.194 1462.61 2.32543 -222.772 1462.63 1.75343 -221.194 1462.61 1.75343 -222.772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999919 0 0.0126856 -0.999919 0 0.0126856 -0.999919 0 0.0126856 -0.999919 0 0.0126856 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.01163 -0.15907 -0.50132 -0.15907 -0.01162 -0.49873 -0.50131 -0.49873 } TexCoordArray 1 Vec2Array 4 { 0.91518 0.3344 0.91517 0.33619 0.91518 0.3344 0.91517 0.33619 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0231PICKUP_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.57 2.71593 -221.327 1464.55 2.71593 -222.666 1464.45 2.31993 -221.2 1464.43 2.31993 -222.779 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.955649 0.294161 0.0142881 -0.956881 0.290184 0.0131298 -0.956881 0.290184 0.0131298 -0.957914 0.286799 0.0121451 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.07701 -0.01727 -0.43936 -0.01727 -0.04332 -0.15356 -0.47024 -0.15356 } TexCoordArray 1 Vec2Array 4 { 0.91634 0.33455 0.91633 0.33607 0.91627 0.3344 0.91626 0.3362 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0231PICKUP_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1466.01 2.33243 -221.207 1465.99 2.33243 -222.784 1465.53 2.71593 -221.331 1465.51 2.71593 -222.67 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.625446 0.780227 -0.00793979 0.624246 0.781181 -0.00857141 0.624246 0.781181 -0.00857141 0.622836 0.782297 -0.00931217 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.03654 -0.16569 0.46346 -0.16569 0.07049 -0.0022 0.43284 -0.0022 } TexCoordArray 1 Vec2Array 4 { 0.9172 0.33441 0.91719 0.3362 0.91692 0.33455 0.91691 0.33607 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0231PICKUP_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.02 2.17393 -221.21 1467 2.17393 -222.789 1466.01 2.33243 -221.207 1465.99 2.33243 -222.784 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.155026 0.987909 -0.00196552 0.155024 0.987909 -0.00196673 0.155024 0.987909 -0.00196673 0.155022 0.987909 -0.00196794 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.04529 -0.24249 0.45471 -0.24249 0.04529 -0.17468 0.45471 -0.17468 } TexCoordArray 1 Vec2Array 4 { 0.91781 0.33441 0.9178 0.33621 0.9172 0.33441 0.91719 0.3362 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0231PICKUP_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.15 1.68143 -221.211 1467.14 1.68143 -222.789 1467.02 2.17393 -221.21 1467 2.17393 -222.789 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.96686 0.255234 -0.00613309 0.964376 0.264375 -0.00917313 0.964376 0.264375 -0.00917313 0.961813 0.273437 -0.0121945 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.02898 -0.43093 0.47102 -0.43093 0.02898 -0.22994 0.47102 -0.22995 } TexCoordArray 1 Vec2Array 4 { 0.91789 0.33442 0.91788 0.33621 0.91781 0.33441 0.9178 0.33621 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0231PICKUP_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1467.14 1.68143 -222.789 1467.15 1.68143 -221.211 1465.99 1.65493 -222.784 1466.01 1.65493 -221.207 1464.43 1.65143 -222.779 1464.45 1.65143 -221.2 1462.61 1.75343 -222.772 1462.63 1.75343 -221.194 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0230362 -0.999735 -0.000146126 0.0231366 -0.999732 -0.000220214 0.0146748 -0.999892 -0.000142562 0.00786084 -0.999969 -9.97774e-05 -0.019235 -0.999815 0.000243863 -0.0385228 -0.999258 0.000488574 -0.0559515 -0.998433 0.000709613 -0.0559517 -0.998433 0.000709839 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91788 0.33621 0.91789 0.33442 0.91719 0.3362 0.9172 0.33441 0.91626 0.3362 0.91627 0.3344 0.91517 0.33619 0.91518 0.3344 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0231PICKUP_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1465.53 2.71593 -221.331 1464.57 2.71593 -221.327 1466.01 2.33243 -221.207 1464.45 2.31993 -221.2 1464.45 1.65143 -221.2 1464.45 2.31993 -221.2 1462.63 1.75343 -221.194 1462.63 2.32543 -221.194 1466.01 2.33243 -221.207 1464.45 1.65143 -221.2 1466.01 2.33243 -221.207 1466.01 1.65493 -221.207 1467.02 2.17393 -221.21 1467.15 1.68143 -221.211 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00395642 0.312151 0.950024 0.00262255 0.307607 0.95151 0.00374328 0.0841492 0.996446 0.00339373 0.0503009 0.998728 0.00404821 0 0.999992 0.00339373 0.0503009 0.998728 0.00330313 0 0.999995 0.00330313 0 0.999995 0.00374328 0.0841492 0.996446 0.00404821 0 0.999992 0.00374328 0.0841492 0.996446 0.0038015 -0.000264936 0.999993 0.00322749 -0.000489082 0.999995 0.00353192 -0.00108152 0.999993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.3611 0.48827 0.57282 0.48827 0.25511 0.365 0.59964 0.36091 0.59964 0.14603 0.59964 0.36091 1.00143 0.17888 1.00013 0.36274 0.25511 0.365 0.59964 0.14603 0.25511 0.365 0.25511 0.14715 0.0321 0.31392 0.00243 0.15567 } TexCoordArray 1 Vec2Array 14 { 0.91692 0.33455 0.91634 0.33455 0.9172 0.33441 0.91627 0.3344 0.91627 0.3344 0.91627 0.3344 0.91518 0.3344 0.91518 0.3344 0.9172 0.33441 0.91627 0.3344 0.9172 0.33441 0.9172 0.33441 0.91781 0.33441 0.91789 0.33442 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0231PICKUP_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1467 2.17393 -222.789 1467.14 1.68143 -222.789 1467 2.17393 -222.789 1465.99 1.65493 -222.784 1465.99 2.33243 -222.784 1464.43 2.31993 -222.779 1465.51 2.71593 -222.67 1464.55 2.71593 -222.666 1465.99 1.65493 -222.784 1464.43 1.65143 -222.779 1464.43 2.31993 -222.779 1462.61 1.75343 -222.772 1462.61 2.32543 -222.772 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.00465393 -0.000556939 -0.999989 -0.00431043 -0.00122543 -0.99999 -0.00465393 -0.000556939 -0.999989 -0.003749 -0.00020829 -0.999993 -0.00430103 0.0745985 -0.997204 -0.00380458 0.0531668 -0.998578 -0.00480908 0.27757 -0.960693 -0.00400331 0.275535 -0.961283 -0.003749 -0.00020829 -0.999993 -0.00355283 0 -0.999994 -0.00380458 0.0531668 -0.998578 -0.00384806 0 -0.999993 -0.00384806 0 -0.999993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.0321 0.31392 0.00243 0.15567 0.0321 0.31392 0.25511 0.14715 0.25511 0.365 0.59964 0.36091 0.3611 0.48827 0.57282 0.48827 0.25511 0.14715 0.59964 0.14603 0.59964 0.36091 1.00143 0.17888 1.00013 0.36274 } TexCoordArray 1 Vec2Array 13 { 0.9178 0.33621 0.91788 0.33621 0.9178 0.33621 0.91719 0.3362 0.91719 0.3362 0.91626 0.3362 0.91691 0.33607 0.91633 0.33607 0.91719 0.3362 0.91626 0.3362 0.91626 0.3362 0.91517 0.33619 0.91517 0.33619 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0231INFIELDCAR03_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1463.25 1.71843 -222.604 1463.24 1.71843 -222.777 1463.25 1.71843 -222.604 1463.25 1.39293 -222.777 1463.25 1.39293 -222.604 1463.25 1.39293 -222.777 1463.42 1.21893 -222.605 1463.42 1.21893 -222.778 1463.77 1.22043 -222.606 1463.77 1.22043 -222.779 1463.93 1.39693 -222.607 1463.93 1.39693 -222.78 1463.93 1.39693 -222.607 1463.93 1.68093 -222.78 1463.93 1.68093 -222.607 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.999464 -0.0153677 0.0289138 -0.99786 -0.0306862 0.0577347 -0.999464 -0.0153677 0.0289138 -0.94358 -0.330667 0.0177885 -0.946649 -0.322266 0 -0.94358 -0.330667 0.0177885 -0.448742 -0.893661 0 -0.192856 -0.981227 0 0.204328 -0.978903 0 0.467643 -0.883917 0 0.944583 -0.328273 0 0.944586 -0.328265 0 0.944583 -0.328273 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91555 0.336 0.91555 0.33619 0.91555 0.336 0.91555 0.33619 0.91555 0.336 0.91555 0.33619 0.91566 0.336 0.91566 0.33619 0.91586 0.336 0.91586 0.3362 0.91596 0.336 0.91596 0.3362 0.91596 0.336 0.91596 0.3362 0.91596 0.336 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0231INFIELDCAR03_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1466.15 1.66193 -222.615 1466.14 1.66193 -222.786 1466.15 1.66193 -222.615 1466.14 1.39143 -222.786 1466.15 1.39143 -222.615 1466.14 1.39143 -222.786 1466.32 1.21743 -222.615 1466.32 1.21743 -222.787 1466.7 1.21893 -222.617 1466.7 1.21893 -222.788 1466.86 1.39593 -222.617 1466.85 1.39593 -222.789 1466.86 1.39593 -222.617 1466.85 1.67593 -222.789 1466.86 1.67593 -222.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.998291 0 0.0584348 -0.998291 0 0.0584348 -0.998291 0 0.0584348 -0.92933 -0.366655 0.0437015 -0.932597 -0.356766 0.0545894 -0.92933 -0.366655 0.0437015 -0.428177 -0.903608 0.0125497 -0.179379 -0.98378 0 0.191594 -0.981474 0 0.458615 -0.888535 -0.0133273 0.946298 -0.320225 -0.0444567 0.948704 -0.311308 -0.055212 0.946298 -0.320225 -0.0444567 0.998311 0 -0.058099 0.998311 0 -0.058099 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91729 0.33601 0.91728 0.3362 0.91729 0.33601 0.91728 0.3362 0.91729 0.33601 0.91728 0.3362 0.91739 0.33601 0.91739 0.3362 0.91762 0.33601 0.91762 0.33621 0.91771 0.33601 0.91771 0.33621 0.91771 0.33601 0.91771 0.33621 0.91771 0.33601 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0231INFIELDCAR03_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1463.26 1.71843 -221.198 1463.26 1.71843 -221.371 1463.26 1.71843 -221.198 1463.26 1.39293 -221.371 1463.26 1.39293 -221.198 1463.26 1.39293 -221.371 1463.44 1.21893 -221.198 1463.44 1.21893 -221.371 1463.78 1.22043 -221.199 1463.78 1.22043 -221.373 1463.95 1.39693 -221.2 1463.95 1.39693 -221.373 1463.95 1.39693 -221.2 1463.94 1.68093 -221.373 1463.95 1.68093 -221.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.940747 -0.339109 0 -0.940747 -0.339109 0 -0.940747 -0.339109 0 -0.443588 -0.896231 0 -0.194589 -0.980885 0 0.207068 -0.978327 0 0.461725 -0.887023 0 0.941035 -0.337893 -0.016772 0.944586 -0.328265 0 0.941035 -0.337893 -0.016772 0.999427 0.0176127 -0.0289152 0.99833 0 -0.057767 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91556 0.3344 0.91556 0.3346 0.91556 0.3344 0.91556 0.3346 0.91556 0.3344 0.91556 0.3346 0.91567 0.3344 0.91567 0.3346 0.91587 0.3344 0.91587 0.3346 0.91597 0.3344 0.91597 0.3346 0.91597 0.3344 0.91597 0.3346 0.91597 0.3344 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0231INFIELDCAR03_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1463.26 1.71843 -221.371 1463.44 1.21893 -221.371 1463.26 1.39293 -221.371 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91556 0.3346 0.91567 0.3346 0.91556 0.3346 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0231INFIELDCAR03_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1466.16 1.66193 -221.209 1466.16 1.66193 -221.381 1466.16 1.66193 -221.209 1466.16 1.39143 -221.381 1466.16 1.39143 -221.209 1466.16 1.39143 -221.381 1466.33 1.21743 -221.21 1466.33 1.21743 -221.381 1466.72 1.21893 -221.211 1466.71 1.21893 -221.383 1466.87 1.39593 -221.212 1466.87 1.39593 -221.383 1466.87 1.39593 -221.212 1466.87 1.67593 -221.383 1466.87 1.67593 -221.212 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.934203 -0.356743 0 -0.93399 -0.357299 0 -0.934203 -0.356743 0 -0.429309 -0.903158 0 -0.178524 -0.983936 -9.16708e-05 0.192431 -0.981248 -0.0111052 0.4574 -0.88916 -0.0134038 0.946831 -0.321552 -0.0107206 0.943883 -0.330281 0 0.946831 -0.321552 -0.0107206 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91729 0.33441 0.91729 0.33461 0.91729 0.33441 0.91729 0.33461 0.91729 0.33441 0.91729 0.33461 0.9174 0.33441 0.9174 0.33461 0.91763 0.33442 0.91762 0.33461 0.91772 0.33442 0.91772 0.33461 0.91772 0.33442 0.91772 0.33461 0.91772 0.33442 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_453" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1552.77 3.07417 -219.5 1552.85 3.07417 -220.074 1552.77 6.05017 -219.5 1552.85 6.05017 -220.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.988976 0 0.148073 0.988976 0 0.148073 0.988976 0 0.148073 0.988976 0 0.148073 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.31764 0.78468 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.96911 0.33247 0.96916 0.33313 0.96911 0.33247 0.96916 0.33313 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_452" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1552.18 5.86418 -219.6 1552.28 5.86418 -220.173 1552.18 3.07417 -219.6 1552.28 3.07417 -220.173 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.985959 0 -0.166987 -0.985959 0 -0.166987 -0.985959 0 -0.166987 -0.985959 0 -0.166987 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.29782 0.21532 0.29782 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96875 0.33259 0.96881 0.33324 0.96875 0.33259 0.96881 0.33324 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_451" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1552.28 3.07417 -220.173 1552.28 5.86418 -220.173 1552.85 3.07417 -220.074 1552.85 6.05017 -220.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.169306 0 -0.985564 0.169306 0 -0.985564 0.169306 0 -0.985564 0.169306 0 -0.985564 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.96881 0.33324 0.96881 0.33324 0.96916 0.33313 0.96916 0.33313 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_450" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1552.77 6.05017 -219.5 1552.18 5.86418 -219.6 1552.77 3.07417 -219.5 1552.18 3.07417 -219.6 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.167787 0 0.985823 -0.167787 0 0.985823 -0.167787 0 0.985823 -0.167787 0 0.985823 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96911 0.33247 0.96875 0.33259 0.96911 0.33247 0.96875 0.33259 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_449" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1556.61 3.07417 -218.843 1556.71 3.07417 -219.419 1556.61 7.05418 -218.843 1556.71 7.05418 -219.419 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.98634 0 0.164721 0.98634 0 0.164721 0.98634 0 0.164721 0.98634 0 0.164721 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.4246 0.78468 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.97141 0.33173 0.97146 0.33238 0.97141 0.33173 0.97146 0.33238 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_448" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1556.04 6.86817 -218.942 1556.12 6.86817 -219.518 1556.04 3.07417 -218.942 1556.12 3.07417 -219.518 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.989083 0 -0.147361 -0.989083 0 -0.147361 -0.989083 0 -0.147361 -0.989083 0 -0.147361 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.40478 0.21532 0.40478 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97106 0.33184 0.97111 0.33249 0.97106 0.33184 0.97111 0.33249 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_447" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1556.12 3.07417 -219.518 1556.12 6.86817 -219.518 1556.71 3.07417 -219.419 1556.71 7.05418 -219.419 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.166429 0 -0.986053 0.166429 0 -0.986053 0.166429 0 -0.986053 0.166429 0 -0.986053 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.97111 0.33249 0.97111 0.33249 0.97146 0.33238 0.97146 0.33238 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_446" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1556.61 7.05418 -218.843 1556.04 6.86817 -218.942 1556.61 3.07417 -218.843 1556.04 3.07417 -218.942 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.169341 0 0.985558 -0.169341 0 0.985558 -0.169341 0 0.985558 -0.169341 0 0.985558 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97141 0.33173 0.97106 0.33184 0.97141 0.33173 0.97106 0.33184 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_445" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1563.13 3.07417 -217.731 1563.22 3.07417 -218.314 1563.13 9.31217 -217.731 1563.22 9.31217 -218.314 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.989067 0 0.147464 0.989067 0 0.147464 0.989067 0 0.147464 0.989067 0 0.147464 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.66525 0.78468 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.97531 0.33047 0.97536 0.33113 0.97531 0.33047 0.97536 0.33113 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_444" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1562.55 9.12618 -217.83 1562.64 9.12618 -218.413 1562.55 3.07417 -217.83 1562.64 3.07417 -218.413 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.986724 0 -0.162405 -0.986724 0 -0.162405 -0.986724 0 -0.162405 -0.986724 0 -0.162405 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.64544 0.21532 0.64544 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97495 0.33058 0.97501 0.33124 0.97495 0.33058 0.97501 0.33124 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_443" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1562.64 3.07417 -218.413 1562.64 9.12618 -218.413 1563.22 3.07417 -218.314 1563.22 9.31217 -218.314 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.168993 0 -0.985617 0.168993 0 -0.985617 0.168993 0 -0.985617 0.168993 0 -0.985617 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.97501 0.33124 0.97501 0.33124 0.97536 0.33113 0.97536 0.33113 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_442" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1563.13 9.31217 -217.731 1562.55 9.12618 -217.83 1563.13 3.07417 -217.731 1562.55 3.07417 -217.83 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.166462 0 0.986048 -0.166462 0 0.986048 -0.166462 0 0.986048 -0.166462 0 0.986048 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97531 0.33047 0.97495 0.33058 0.97531 0.33047 0.97495 0.33058 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_441" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1570.42 3.10018 -216.906 1569.69 3.10018 -217.028 1570.42 3.10018 -216.906 1569.69 8.96718 -217.028 1570.42 9.23318 -216.906 1569.65 9.56217 -217.035 1570.42 9.23318 -216.906 1569.51 10.1361 -217.06 1570.53 10.2191 -216.884 1569.16 10.7111 -217.118 1570.7 10.8921 -216.858 1568.51 11.2751 -217.229 1571.17 11.7321 -216.777 1571.77 12.4491 -216.674 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.164613 0 -0.986358 0.164613 0 -0.986358 0.164613 0 -0.986358 0.164628 -4.38952e-05 -0.986356 0.165242 0.000218996 -0.986253 0.164819 -0.00118554 -0.986323 0.165242 0.000218996 -0.986253 0.16769 0.00146089 -0.985839 0.16784 0.000376319 -0.985814 0.167206 -0.000906503 -0.985922 0.166974 -0.000215522 -0.985961 0.167084 0.000567491 -0.985942 0.167179 0.000988371 -0.985926 0.167247 0.000580606 -0.985915 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.97967 0.32953 0.97923 0.32967 0.97967 0.32953 0.97923 0.32967 0.97967 0.32953 0.97921 0.32967 0.97967 0.32953 0.97912 0.3297 0.97973 0.3295 0.97891 0.32977 0.97983 0.32947 0.97852 0.3299 0.98011 0.32938 0.98048 0.32927 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_440" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1569.58 3.10018 -216.371 1570.31 3.10018 -216.248 1569.58 8.96718 -216.371 1570.31 9.23318 -216.248 1569.54 9.56217 -216.378 1570.31 9.23318 -216.248 1569.4 10.1361 -216.403 1570.43 10.2191 -216.227 1569.05 10.7111 -216.463 1570.59 10.8921 -216.201 1568.4 11.2751 -216.574 1571.06 11.7321 -216.119 1571.67 12.4491 -216.014 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.166137 0 0.986103 -0.166137 0 0.986103 -0.166147 2.94174e-05 0.986101 -0.166544 -7.13133e-05 0.986034 -0.166183 0.00101735 0.986094 -0.166544 -7.13133e-05 0.986034 -0.168201 3.72918e-05 0.985753 -0.168573 0.000910001 0.985689 -0.16828 0.00112101 0.985739 -0.168089 -0.000432716 0.985772 -0.168001 -0.00189524 0.985785 -0.168032 -0.00219571 0.985779 -0.167973 -0.00254633 0.985788 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.97917 0.32892 0.9796 0.32878 0.97917 0.32892 0.9796 0.32878 0.97914 0.32893 0.9796 0.32878 0.97906 0.32896 0.97967 0.32876 0.97885 0.32903 0.97977 0.32873 0.97846 0.32915 0.98005 0.32864 0.98041 0.32852 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_439" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1568.4 11.2751 -216.574 1568.51 11.2751 -217.229 1569.05 10.7111 -216.463 1569.16 10.7111 -217.118 1569.4 10.1361 -216.403 1569.51 10.1361 -217.06 1569.54 9.56217 -216.378 1569.65 9.56217 -217.035 1569.58 8.96718 -216.371 1569.69 8.96718 -217.028 1569.58 3.10018 -216.371 1569.69 3.10018 -217.028 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.639316 -0.761926 -0.103653 -0.639659 -0.761694 -0.103237 -0.703442 -0.701655 -0.113356 -0.772655 -0.622607 -0.123956 -0.886226 -0.440961 -0.141976 -0.925036 -0.349652 -0.1485 -0.969778 -0.187413 -0.15623 -0.979283 -0.126969 -0.157744 -0.987363 -0.0111935 -0.158082 -0.987441 -0.00315904 -0.157954 -0.987446 0 -0.157955 -0.987446 0 -0.157955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.97846 0.32915 0.97852 0.3299 0.97885 0.32903 0.97891 0.32977 0.97906 0.32896 0.97912 0.3297 0.97914 0.32893 0.97921 0.32967 0.97917 0.32892 0.97923 0.32967 0.97917 0.32892 0.97923 0.32967 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_438" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1570.31 3.10018 -216.248 1570.42 3.10018 -216.906 1570.31 9.23318 -216.248 1570.42 9.23318 -216.906 1570.43 10.2191 -216.227 1570.53 10.2191 -216.884 1570.59 10.8921 -216.201 1570.7 10.8921 -216.858 1571.06 11.7321 -216.119 1571.17 11.7321 -216.777 1571.67 12.4491 -216.014 1571.77 12.4491 -216.674 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.987225 0 0.159333 0.987225 0 0.159333 0.987186 -0.00882758 0.159327 0.986809 -0.02886 0.159297 0.976103 -0.14952 0.157694 0.969388 -0.189026 0.156702 0.925685 -0.347443 0.149637 0.891035 -0.430501 0.143959 0.825674 -0.548163 0.133341 0.789772 -0.600122 0.126935 0.750042 -0.650367 0.120248 0.750538 -0.64993 0.119514 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.9796 0.32878 0.97967 0.32953 0.9796 0.32878 0.97967 0.32953 0.97967 0.32876 0.97973 0.3295 0.97977 0.32873 0.97983 0.32947 0.98005 0.32864 0.98011 0.32938 0.98041 0.32852 0.98048 0.32927 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_421" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1545.22 3.07417 -180.52 1545.35 3.07417 -181.084 1545.22 6.05018 -180.52 1545.35 6.05018 -181.084 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.976172 0 0.216998 0.976172 0 0.216998 0.976172 0 0.216998 0.976172 0 0.216998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.31764 0.22691 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.96459 0.28822 0.96467 0.28886 0.96459 0.28822 0.96467 0.28886 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_420" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1544.65 5.86418 -180.657 1544.77 5.86418 -181.223 1544.65 3.07417 -180.657 1544.77 3.07417 -181.223 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.976695 0 -0.214633 -0.976695 0 -0.214633 -0.976695 0 -0.214633 -0.976695 0 -0.214633 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.29782 0.77309 0.29782 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96425 0.28838 0.96432 0.28902 0.96425 0.28838 0.96432 0.28902 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_419" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1544.77 3.07417 -181.223 1544.77 5.86418 -181.223 1545.35 3.07417 -181.084 1545.35 6.05018 -181.084 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.234158 0 -0.972199 0.234158 0 -0.972198 0.234158 0 -0.972198 0.234158 0 -0.972198 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.96432 0.28902 0.96432 0.28902 0.96467 0.28886 0.96467 0.28886 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_418" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1545.22 6.05018 -180.52 1544.65 5.86418 -180.657 1545.22 3.07417 -180.52 1544.65 3.07417 -180.657 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.231221 0 0.972901 -0.231221 0 0.972901 -0.231221 0 0.972901 -0.231221 0 0.972901 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96459 0.28822 0.96425 0.28838 0.96459 0.28822 0.96425 0.28838 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_417" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1549.02 3.07417 -179.605 1549.15 3.07417 -180.175 1549.02 7.05418 -179.605 1549.15 7.05418 -180.175 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.973264 0 0.22969 0.973264 0 0.22969 0.973264 0 0.22969 0.973264 0 0.22969 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.4246 0.22691 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.96686 0.28718 0.96694 0.28783 0.96686 0.28718 0.96694 0.28783 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_416" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1548.44 6.86818 -179.744 1548.58 6.86818 -180.312 1548.44 3.07417 -179.744 1548.58 3.07417 -180.312 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.973082 0 -0.230461 -0.973082 0 -0.230461 -0.973082 0 -0.230461 -0.973082 0 -0.230461 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.40478 0.77309 0.40478 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96652 0.28734 0.9666 0.28798 0.96652 0.28734 0.9666 0.28798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_415" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1548.58 3.07417 -180.312 1548.58 6.86818 -180.312 1549.15 3.07417 -180.175 1549.15 7.05418 -180.175 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.230948 0 -0.972966 0.230948 0 -0.972966 0.230948 0 -0.972966 0.230948 0 -0.972966 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.9666 0.28798 0.9666 0.28798 0.96694 0.28783 0.96694 0.28783 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_414" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1549.02 7.05418 -179.605 1548.44 6.86818 -179.744 1549.02 3.07417 -179.605 1548.44 3.07417 -179.744 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.234158 0 0.972198 -0.234158 0 0.972199 -0.234158 0 0.972199 -0.234158 0 0.972198 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96686 0.28718 0.96652 0.28734 0.96686 0.28718 0.96652 0.28734 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_413" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1555.45 3.07417 -178.06 1555.58 3.07417 -178.636 1555.45 9.31217 -178.06 1555.58 9.31217 -178.636 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.97708 0 0.212872 0.97708 0 0.212872 0.97708 0 0.212872 0.97708 0 0.212872 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.66525 0.22691 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.97071 0.28543 0.97079 0.28608 0.97071 0.28543 0.97079 0.28608 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_412" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1554.87 9.12618 -178.2 1555 9.12618 -178.774 1554.87 3.07417 -178.2 1555 3.07417 -178.774 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.976968 0 -0.213387 -0.976968 0 -0.213387 -0.976968 0 -0.213387 -0.976968 0 -0.213387 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.64544 0.77309 0.64544 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97037 0.28559 0.97044 0.28624 0.97037 0.28559 0.97044 0.28624 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_411" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1555 3.07417 -178.774 1555 9.12618 -178.774 1555.58 3.07417 -178.636 1555.58 9.31217 -178.636 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.232878 0 -0.972506 0.232878 0 -0.972506 0.232878 0 -0.972506 0.232878 0 -0.972506 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.97044 0.28624 0.97044 0.28624 0.97079 0.28608 0.97079 0.28608 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_410" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1555.45 9.31217 -178.06 1554.87 9.12618 -178.2 1555.45 3.07417 -178.06 1554.87 3.07417 -178.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.236136 0 0.97172 -0.236136 0 0.97172 -0.236136 0 0.97172 -0.236136 0 0.97172 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97071 0.28543 0.97037 0.28559 0.97071 0.28543 0.97037 0.28559 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_409" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1562.67 3.10018 -176.751 1561.96 3.10018 -176.922 1562.67 3.10018 -176.751 1561.96 8.96719 -176.922 1562.67 9.23318 -176.751 1561.91 9.56217 -176.931 1562.67 9.23318 -176.751 1561.78 10.1361 -176.964 1562.79 10.2191 -176.722 1561.43 10.7111 -177.047 1562.94 10.8921 -176.685 1560.79 11.2751 -177.201 1563.41 11.7321 -176.573 1564.02 12.4491 -176.428 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.233619 0 -0.972328 0.233619 0 -0.972328 0.233619 0 -0.972328 0.233546 0.000205958 -0.972346 0.233137 0.000378523 -0.972444 0.230871 0.00118726 -0.972984 0.233137 0.000378523 -0.972444 0.232268 0.000159972 -0.972652 0.233046 0.000531387 -0.972466 0.233134 0.000274977 -0.972445 0.233012 -0.000241742 -0.972474 0.232856 -0.00018646 -0.972511 0.23278 -0.000428308 -0.972529 0.23268 0.000181886 -0.972553 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.97503 0.28394 0.9746 0.28414 0.97503 0.28394 0.9746 0.28414 0.97503 0.28394 0.97458 0.28415 0.97503 0.28394 0.97449 0.28418 0.9751 0.28391 0.97429 0.28428 0.97519 0.28387 0.9739 0.28445 0.97547 0.28374 0.97583 0.28357 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_408" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1561.81 3.10018 -176.274 1562.52 3.10018 -176.102 1561.81 8.96719 -176.274 1562.52 9.23318 -176.102 1561.77 9.56217 -176.284 1562.52 9.23318 -176.102 1561.62 10.1361 -176.317 1562.64 10.2191 -176.073 1561.29 10.7111 -176.4 1562.8 10.8921 -176.036 1560.64 11.2751 -176.553 1563.27 11.7321 -175.924 1563.86 12.4491 -175.778 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.234841 0 0.972034 -0.234841 0 0.972034 -0.234862 5.77616e-05 0.972029 -0.234725 -3.86491e-05 0.972062 -0.23625 -0.0011886 0.971691 -0.234725 -3.86491e-05 0.972062 -0.233879 0.000773185 0.972265 -0.23357 0.00122342 0.972339 -0.233973 -0.000367634 0.972243 -0.233717 -0.000232045 0.972305 -0.233037 -0.00196637 0.972466 -0.232776 -0.00155372 0.972529 -0.232219 -0.0049207 0.972651 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.97451 0.2834 0.97494 0.2832 0.97451 0.2834 0.97494 0.2832 0.97449 0.28341 0.97494 0.2832 0.9744 0.28345 0.97501 0.28317 0.9742 0.28354 0.9751 0.28313 0.97382 0.28372 0.97539 0.283 0.97574 0.28284 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_407" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1560.64 11.2751 -176.553 1560.79 11.2751 -177.201 1561.29 10.7111 -176.4 1561.43 10.7111 -177.047 1561.62 10.1361 -176.317 1561.78 10.1361 -176.964 1561.77 9.56217 -176.284 1561.91 9.56217 -176.931 1561.81 8.96719 -176.274 1561.96 8.96719 -176.922 1561.81 3.10018 -176.274 1561.96 3.10018 -176.922 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.632922 -0.761215 -0.141285 -0.632886 -0.761238 -0.141324 -0.696627 -0.700362 -0.155575 -0.762874 -0.622697 -0.173986 -0.873514 -0.442333 -0.203262 -0.912682 -0.349426 -0.211929 -0.958524 -0.18411 -0.217567 -0.967193 -0.127727 -0.219598 -0.973213 -0.0125618 -0.229562 -0.973002 -0.00399254 -0.230764 -0.973009 0 -0.230766 -0.973009 0 -0.230766 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.97382 0.28372 0.9739 0.28445 0.9742 0.28354 0.97429 0.28428 0.9744 0.28345 0.97449 0.28418 0.97449 0.28341 0.97458 0.28415 0.97451 0.2834 0.9746 0.28414 0.97451 0.2834 0.9746 0.28414 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_406" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1562.52 3.10018 -176.102 1562.67 3.10018 -176.751 1562.52 9.23318 -176.102 1562.67 9.23318 -176.751 1562.64 10.2191 -176.073 1562.79 10.2191 -176.722 1562.8 10.8921 -176.036 1562.94 10.8921 -176.685 1563.27 11.7321 -175.924 1563.41 11.7321 -176.573 1563.86 12.4491 -175.778 1564.02 12.4491 -176.428 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.973128 0 0.230263 0.973128 0 0.230263 0.973083 -0.00961967 0.230253 0.973043 -0.0303385 0.228618 0.963778 -0.151134 0.219751 0.959508 -0.183378 0.213814 0.916556 -0.343859 0.204173 0.880411 -0.431805 0.196011 0.814644 -0.550887 0.181324 0.777608 -0.603483 0.17645 0.738134 -0.653042 0.169394 0.734745 -0.655718 0.173734 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.97494 0.2832 0.97503 0.28394 0.97494 0.2832 0.97503 0.28394 0.97501 0.28317 0.9751 0.28391 0.9751 0.28313 0.97519 0.28387 0.97539 0.283 0.97547 0.28374 0.97574 0.28284 0.97583 0.28357 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0366CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1540.91 6.2102 -162.896 1540.91 9.71418 -162.896 1546.43 6.06718 -186.687 1546.43 9.57118 -186.687 1548.76 9.05821 -159.516 1548.76 12.5611 -159.516 1554.69 8.91418 -184.676 1554.69 12.4181 -184.676 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.97414 0 -0.225946 -0.97414 0 -0.225946 -0.97414 0 -0.225946 -0.97414 0 -0.225946 -0.973317 0 -0.229466 -0.973317 0 -0.229466 -0.973317 0 -0.229466 -0.973317 0 -0.229466 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.96201 0.26821 0.96201 0.26821 0.96532 0.29522 0.96532 0.29522 0.96671 0.26437 0.96671 0.26437 0.97026 0.29294 0.97026 0.29294 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0366ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1543.61 6.99319 -161.738 1543.61 10.4971 -161.738 1549.27 6.85018 -186.011 1549.27 10.3541 -186.011 1533.42 4.23419 -166.498 1533.42 7.73719 -166.498 1538.53 4.09017 -188.94 1538.53 7.59418 -188.94 1551.65 10.1671 -158.28 1551.65 13.6711 -158.28 1557.72 10.0241 -183.919 1557.72 13.5271 -183.919 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.973849 0 -0.227197 -0.973849 0 -0.227197 -0.973849 0 -0.227197 -0.973849 0 -0.227197 -0.975123 0 -0.221667 -0.975123 0 -0.221667 -0.975123 0 -0.221667 -0.975123 0 -0.221667 -0.973125 0 -0.230277 -0.973125 0 -0.230277 -0.973125 0 -0.230277 -0.973125 0 -0.230277 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.96362 0.2669 0.96362 0.2669 0.96701 0.29445 0.96701 0.29445 0.95753 0.2723 0.95753 0.2723 0.96059 0.29778 0.96059 0.29778 0.96844 0.26297 0.96844 0.26297 0.97207 0.29208 0.97207 0.29208 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0366ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1535.99 5.03022 -165.07 1535.99 8.53417 -165.07 1541.23 4.88718 -187.988 1541.23 8.39118 -187.988 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.974786 0 -0.223141 -0.974786 0 -0.223141 -0.974786 0 -0.223141 -0.974786 0 -0.223141 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.95907 0.27068 0.95907 0.27068 0.9622 0.2967 0.9622 0.2967 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0365CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1550.06 6.85018 -189.295 1550.06 10.3541 -189.295 1553.92 6.85018 -209.932 1553.92 10.3541 -209.932 1542.07 4.88718 -191.459 1542.07 8.39118 -191.459 1545.85 4.88718 -211.655 1545.85 8.39118 -211.655 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.982917 0 -0.18405 -0.982917 0 -0.18405 -0.982917 0 -0.18405 -0.982917 0 -0.18405 -0.982946 0 -0.183892 -0.982946 0 -0.183892 -0.982946 0 -0.183892 -0.982946 0 -0.183892 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.96748 0.29818 0.96748 0.29818 0.9698 0.32161 0.9698 0.32161 0.9627 0.30064 0.9627 0.30064 0.96497 0.32357 0.96497 0.32357 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0365ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1544.55 5.42018 -190.732 1544.55 8.92417 -190.732 1548.36 5.42018 -211.064 1548.36 8.92417 -211.064 1536.63 3.40817 -193.283 1536.63 6.91218 -193.283 1540.36 3.40817 -213.201 1540.36 6.91218 -213.201 1552.89 7.90218 -188.549 1552.89 11.4061 -188.549 1556.79 7.90218 -209.35 1556.79 11.4061 -209.35 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.982914 0 -0.184067 -0.982914 0 -0.184067 -0.982914 0 -0.184067 -0.982914 0 -0.184067 -0.982934 0 -0.183957 -0.982934 0 -0.183957 -0.982934 0 -0.183957 -0.982934 0 -0.183957 -0.982929 0 -0.183986 -0.982929 0 -0.183986 -0.982929 0 -0.183986 -0.982929 0 -0.183986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.96419 0.29981 0.96419 0.29981 0.96647 0.3229 0.96647 0.3229 0.95945 0.30271 0.95945 0.30271 0.96168 0.32532 0.96168 0.32532 0.96918 0.29734 0.96918 0.29734 0.97151 0.32095 0.97151 0.32095 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0365ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1547.24 6.06718 -190.037 1547.24 9.57118 -190.037 1551.08 6.06718 -210.517 1551.08 9.57118 -210.517 1539.38 4.09017 -192.475 1539.38 7.59418 -192.475 1543.13 4.09017 -212.518 1543.13 7.59418 -212.518 1558.48 10.0241 -187.01 1558.48 13.5271 -187.01 1562.43 10.0241 -208.094 1562.43 13.5271 -208.094 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.982908 0 -0.184095 -0.982908 0 -0.184095 -0.982908 0 -0.184095 -0.982909 0 -0.184095 -0.982936 0 -0.183947 -0.982936 0 -0.183947 -0.982936 0 -0.183947 -0.982936 0 -0.183947 -0.982892 0 -0.184184 -0.982892 0 -0.184184 -0.982892 0 -0.184184 -0.982892 0 -0.184184 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.9658 0.29902 0.9658 0.29902 0.96809 0.32228 0.96809 0.32228 0.96109 0.30179 0.96109 0.30179 0.96334 0.32455 0.96334 0.32455 0.97252 0.29559 0.97252 0.29559 0.97489 0.31952 0.97489 0.31952 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0364CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1548.93 5.42018 -213.816 1548.93 8.92417 -213.816 1552.59 5.44118 -235.768 1552.59 8.94518 -235.768 1565.52 10.9171 -209.596 1565.52 14.4211 -209.596 1569.23 10.8741 -233.168 1569.23 14.3781 -233.168 1557.33 7.90218 -211.893 1557.33 11.4061 -211.893 1561.06 7.92417 -234.316 1561.06 11.4281 -234.316 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.986429 0 -0.164186 -0.986429 0 -0.164186 -0.986429 0 -0.164186 -0.986429 0 -0.164186 -0.98783 0 -0.155535 -0.98783 0 -0.155535 -0.98783 0 -0.155535 -0.98783 0 -0.155535 -0.986513 0 -0.163684 -0.986513 0 -0.163684 -0.986513 0 -0.163684 -0.986513 0 -0.163684 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.96681 0.32602 0.96681 0.32602 0.969 0.35094 0.969 0.35094 0.97673 0.32123 0.97673 0.32123 0.97895 0.34799 0.97895 0.34799 0.97184 0.32384 0.97184 0.32384 0.97406 0.34929 0.97406 0.34929 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0364ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1554.48 6.85018 -212.548 1554.48 10.3541 -212.548 1558.17 6.87118 -234.806 1558.17 10.3751 -234.806 1546.66 4.92517 -214.595 1546.66 8.42918 -214.595 1550.24 4.94418 -236.275 1550.24 8.44818 -236.275 1562.94 10.0241 -210.511 1562.94 13.5271 -210.511 1566.55 9.97617 -233.774 1566.55 13.4801 -233.774 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.986528 0 -0.163595 -0.986528 0 -0.163596 -0.986528 0 -0.163596 -0.986528 0 -0.163596 -0.986661 0 -0.162791 -0.986661 0 -0.162791 -0.986661 0 -0.162791 -0.986661 0 -0.162791 -0.988203 0 -0.153149 -0.988203 0 -0.153149 -0.988203 0 -0.153149 -0.988203 0 -0.153149 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.97013 0.32458 0.97013 0.32458 0.97234 0.34985 0.97234 0.34985 0.96545 0.3269 0.96545 0.3269 0.96759 0.35152 0.96759 0.35152 0.97519 0.32227 0.97519 0.32227 0.97735 0.34868 0.97735 0.34868 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0364ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1551.63 6.06718 -213.203 1551.63 9.57118 -213.203 1555.32 6.08918 -235.303 1555.32 9.59218 -235.303 1540.96 3.40817 -216.136 1540.96 6.91218 -216.136 1544.43 3.46918 -236.719 1544.43 6.97318 -236.719 1559.91 8.91418 -211.248 1559.91 12.4181 -211.248 1563.65 8.93617 -233.798 1563.65 12.4401 -233.798 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.986403 0 -0.164342 -0.986403 0 -0.164342 -0.986403 0 -0.164342 -0.986403 0 -0.164342 -0.986087 0 -0.166233 -0.986087 0 -0.166233 -0.986087 0 -0.166233 -0.986087 0 -0.166233 -0.986526 0 -0.163608 -0.986526 0 -0.163608 -0.986526 0 -0.163608 -0.986526 0 -0.163608 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.96843 0.32532 0.96843 0.32532 0.97063 0.35041 0.97063 0.35041 0.96204 0.32865 0.96204 0.32865 0.96412 0.35202 0.96412 0.35202 0.97338 0.3231 0.97338 0.3231 0.97562 0.34871 0.97562 0.34871 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0286INFIELDCAR01_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1445.7 1.22443 -237.906 1445.86 1.22293 -237.907 1445.7 1.22443 -237.906 1445.96 1.34343 -237.907 1445.6 1.34743 -237.906 1445.96 1.42843 -237.907 1445.6 1.45393 -237.906 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00381453 0 0.999993 0.00615414 -0.00511216 0.999968 0.00381453 0 0.999993 0.00346897 0 0.999994 0.002764 0.000879713 0.999996 0.00275423 0 0.999996 0.00275423 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.90505 0.35337 0.90515 0.35337 0.90505 0.35337 0.90521 0.35337 0.90499 0.35337 0.90521 0.35337 0.90499 0.35337 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0286INFIELDCAR01_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1445.96 1.42843 -238.044 1445.96 1.42843 -237.907 1445.96 1.42843 -238.044 1445.96 1.34343 -237.907 1445.96 1.34343 -238.044 1445.96 1.34343 -237.907 1445.86 1.22293 -238.043 1445.86 1.22293 -237.907 1445.7 1.22443 -238.042 1445.7 1.22443 -237.906 1445.6 1.34743 -238.042 1445.6 1.34743 -237.906 1445.6 1.34743 -238.042 1445.6 1.45393 -237.906 1445.6 1.45393 -238.042 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899283 -0.437367 0 0.89902 -0.437907 0 0.899283 -0.437367 0 0.554423 -0.832235 0 0.269464 -0.963011 0 -0.287397 -0.957812 0 -0.566414 -0.824121 0 -0.916609 -0.399784 0 -0.916609 -0.399784 0 -0.916609 -0.399784 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90521 0.35353 0.90521 0.35337 0.90521 0.35353 0.90521 0.35337 0.90521 0.35353 0.90521 0.35337 0.90515 0.35352 0.90515 0.35337 0.90505 0.35352 0.90505 0.35337 0.90499 0.35352 0.90499 0.35337 0.90499 0.35352 0.90499 0.35337 0.90499 0.35352 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0286INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1445.35 1.72193 -239.163 1445.35 1.72193 -237.905 1446.12 1.90143 -239.166 1446.13 1.90143 -237.908 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.227024 0.973889 0 -0.22563 0.974213 0.000897652 -0.22563 0.974213 0.000897652 -0.224251 0.97453 0.00178435 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.90484 0.3548 0.90484 0.35337 0.90531 0.3548 0.90531 0.35337 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0286INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1445.25 1.47843 -239.163 1445.26 1.47843 -237.905 1445.35 1.72193 -239.163 1445.35 1.72193 -237.905 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.925039 0.3798 0.00736037 -0.931641 0.363362 0.00370645 -0.931641 0.363362 0.00370645 -0.938024 0.346571 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.90479 0.3548 0.90479 0.35337 0.90484 0.3548 0.90484 0.35337 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0285INFIELDCAR03_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.06 1.87993 -230.153 1448.06 1.87993 -228.896 1448.13 1.47843 -230.154 1448.14 1.47843 -228.896 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.985162 0.171627 0 0.98301 0.183511 -0.00391243 0.98301 0.183511 -0.00391243 0.980712 0.195302 -0.00780344 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.90647 0.34457 0.90647 0.34314 0.90651 0.34457 0.90651 0.34314 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0285INFIELDCAR03_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1447.6 1.95843 -230.152 1447.61 1.95843 -228.894 1448.06 1.87993 -230.153 1448.06 1.87993 -228.896 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.168188 0.985754 -0.00133826 0.169985 0.985446 -0.00067655 0.169985 0.985446 -0.00067655 0.171822 0.985128 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.90619 0.34457 0.9062 0.34314 0.90647 0.34457 0.90647 0.34314 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0285INFIELDCAR03_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1447.27 2.15893 -229.868 1447.27 2.15893 -229.177 1447.6 1.95843 -230.152 1447.61 1.95843 -228.894 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.519299 0.854593 0 0.513593 0.85803 -0.00263773 0.513593 0.85803 -0.00263773 0.510501 0.859867 -0.00406201 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.90599 0.34424 0.90599 0.34346 0.90619 0.34457 0.9062 0.34314 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0285INFIELDCAR03_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1446.53 2.15893 -229.865 1446.53 2.15893 -229.174 1447.27 2.15893 -229.868 1447.27 2.15893 -229.177 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.90555 0.34424 0.90555 0.34346 0.90599 0.34424 0.90599 0.34346 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0285INFIELDCAR03_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1446.1 1.90143 -230.147 1446.11 1.90143 -228.889 1446.53 2.15893 -229.865 1446.53 2.15893 -229.174 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.51569 0.856766 0.0041033 -0.518138 0.855293 0.00266109 -0.518138 0.855293 0.00266109 -0.522641 0.852553 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.90529 0.34456 0.9053 0.34313 0.90555 0.34424 0.90555 0.34346 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0285INFIELDCAR03_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1445.33 1.72193 -230.145 1445.33 1.72193 -228.887 1446.1 1.90143 -230.147 1446.11 1.90143 -228.889 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.227058 0.973881 0 -0.225664 0.974205 0.000897796 -0.225664 0.974205 0.000897796 -0.224287 0.974521 0.00178463 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.90483 0.34456 0.90483 0.34313 0.90529 0.34456 0.9053 0.34313 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0285INFIELDCAR03_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1445.23 1.47843 -230.144 1445.24 1.47843 -228.886 1445.33 1.72193 -230.145 1445.33 1.72193 -228.887 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.924866 0.380223 0.00735899 -0.931477 0.36378 0.00370582 -0.931477 0.36378 0.00370582 -0.937871 0.346985 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.90477 0.34456 0.90478 0.34313 0.90483 0.34456 0.90483 0.34313 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0285INFIELDCAR03_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1445.24 1.47843 -228.886 1445.23 1.47843 -230.144 1446.11 1.41593 -228.889 1446.1 1.41593 -230.147 1447.61 1.46443 -228.894 1447.6 1.46443 -230.152 1448.14 1.47843 -228.896 1448.13 1.47843 -230.154 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716529 -0.997429 0.000570129 -0.0716529 -0.997429 0.000570132 -0.0236041 -0.999721 0.000187814 0.00891412 -0.99996 -7.09287e-05 0.0314281 -0.999506 -0.000250071 0.029868 -0.999554 -0.000237657 0.0264037 -0.999651 -0.000210092 0.0264037 -0.999651 -0.000210092 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.90478 0.34313 0.90477 0.34456 0.9053 0.34313 0.90529 0.34456 0.9062 0.34314 0.90619 0.34457 0.90651 0.34314 0.90651 0.34457 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0285INFIELDCAR03_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1446.53 2.15893 -229.865 1447.27 2.15893 -229.868 1446.1 1.90143 -230.147 1447.6 1.95843 -230.152 1447.6 1.46443 -230.152 1447.6 1.95843 -230.152 1448.13 1.47843 -230.154 1448.06 1.87993 -230.153 1446.1 1.90143 -230.147 1447.6 1.46443 -230.152 1446.1 1.90143 -230.147 1446.1 1.41593 -230.147 1445.33 1.72193 -230.145 1445.23 1.47843 -230.144 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0027299 0.740521 -0.672028 -0.0220657 0.779085 -0.62653 -0.00978073 0.260257 -0.96549 -0.0134367 0.272149 -0.962161 -0.00340232 0 -0.999994 -0.0134367 0.272149 -0.962161 -0.00296239 0.000893207 -0.999995 -0.0017807 0.00219806 -0.999996 -0.00978073 0.260257 -0.96549 -0.00340232 0 -0.999994 -0.00978073 0.260257 -0.96549 -0.00317433 -0.00042686 -0.999995 -0.00297471 -0.000952064 -0.999995 -0.00362321 -0.00258372 -0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.90555 0.34424 0.90599 0.34424 0.90529 0.34456 0.90619 0.34457 0.90619 0.34457 0.90619 0.34457 0.90651 0.34457 0.90647 0.34457 0.90529 0.34456 0.90619 0.34457 0.90529 0.34456 0.90529 0.34456 0.90483 0.34456 0.90477 0.34456 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0285INFIELDCAR03_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1445.33 1.72193 -228.887 1445.24 1.47843 -228.886 1445.33 1.72193 -228.887 1446.11 1.41593 -228.889 1446.11 1.90143 -228.889 1447.61 1.95843 -228.894 1446.53 2.15893 -229.174 1447.27 2.15893 -229.177 1446.11 1.41593 -228.889 1447.61 1.46443 -228.894 1447.61 1.95843 -228.894 1448.14 1.47843 -228.896 1448.06 1.87993 -228.896 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00296142 0.00101548 0.999995 0.0036551 0.00278353 0.999989 0.00296142 0.00101548 0.999995 0.00322829 0.000293095 0.999995 -0.00755503 0.278115 0.960518 -0.00306765 0.254548 0.967055 -0.0176018 0.779543 0.626101 0.00232893 0.817273 0.576246 0.00322829 0.000293095 0.999995 0.00345007 0 0.999994 -0.00306765 0.254548 0.967055 0.00410304 0.000366346 0.999992 0.00460104 0.000916267 0.999989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.90483 0.34313 0.90478 0.34313 0.90483 0.34313 0.9053 0.34313 0.9053 0.34313 0.9062 0.34314 0.90555 0.34346 0.90599 0.34346 0.9053 0.34313 0.9062 0.34314 0.9062 0.34314 0.90651 0.34314 0.90647 0.34314 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0285INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1447.5 1.22493 -230.151 1447.35 1.22643 -230.15 1447.5 1.22493 -230.151 1447.25 1.34943 -230.15 1447.6 1.34543 -230.151 1447.25 1.45543 -230.15 1447.6 1.46443 -230.152 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00396725 0 -0.999992 -0.00666499 -0.00541737 -0.999963 -0.00396725 0 -0.999992 -0.00353813 0 -0.999994 -0.00373774 -0.00208787 -0.999991 -0.00424071 -0.00447583 -0.999981 -0.00549364 -0.00846243 -0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.90613 0.34457 0.90604 0.34456 0.90613 0.34457 0.90598 0.34456 0.90619 0.34457 0.90598 0.34456 0.90619 0.34457 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0285INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1447.36 1.22643 -228.892 1447.5 1.22493 -228.892 1447.26 1.34943 -228.891 1447.61 1.34543 -228.893 1447.26 1.45543 -228.891 1447.61 1.46643 -228.893 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -8.71432e-05 -0.00813416 0.999967 0.00407826 -0.000104985 0.999992 0.00470429 -6.47426e-05 0.999989 0.00572386 0.00108639 0.999983 0.00571145 0 0.999984 0.00571145 0 0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.90605 0.34314 0.90613 0.34314 0.90599 0.34313 0.9062 0.34314 0.90599 0.34313 0.9062 0.34314 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0285INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1445.83 1.22293 -230.145 1445.68 1.22443 -230.145 1445.94 1.34343 -230.145 1445.57 1.34743 -230.144 1445.94 1.42843 -230.145 1445.57 1.45393 -230.144 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 -1 -0.00186418 0.00407315 -0.99999 -0.00213514 0.00272136 -0.999994 -0.00265657 0.00222458 -0.999994 -0.00268062 0 -0.999996 -0.00268062 0 -0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.90513 0.34456 0.90504 0.34456 0.9052 0.34456 0.90498 0.34456 0.9052 0.34456 0.90498 0.34456 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0285INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1445.68 1.22443 -228.887 1445.84 1.22293 -228.888 1445.68 1.22443 -228.887 1445.94 1.34343 -228.888 1445.58 1.34743 -228.887 1445.94 1.42843 -228.888 1445.58 1.45393 -228.887 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00381453 0 0.999993 0.00614954 -0.0051021 0.999968 0.00381453 0 0.999993 0.00346936 0 0.999994 0.00276493 0.000878935 0.999996 0.00275516 0 0.999996 0.00275516 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.90504 0.34313 0.90514 0.34313 0.90504 0.34313 0.9052 0.34313 0.90498 0.34313 0.9052 0.34313 0.90498 0.34313 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0285INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1447.61 1.46643 -229.03 1447.61 1.46643 -228.893 1447.61 1.46643 -229.03 1447.61 1.34543 -228.893 1447.61 1.34543 -229.03 1447.61 1.34543 -228.893 1447.5 1.22493 -229.03 1447.5 1.22493 -228.892 1447.36 1.22643 -229.029 1447.36 1.22643 -228.892 1447.26 1.34943 -229.029 1447.26 1.34943 -228.891 1447.26 1.34943 -229.029 1447.26 1.45543 -228.891 1447.26 1.45543 -229.029 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.909777 -0.415098 0 0.910064 -0.414467 0 0.909777 -0.415098 0 0.55336 -0.832942 0 0.289172 -0.957277 0 -0.313995 -0.949425 0 -0.589127 -0.808041 0 -0.916713 -0.399547 0 -0.916468 -0.400107 0 -0.916713 -0.399547 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.9062 0.34329 0.9062 0.34314 0.9062 0.34329 0.9062 0.34314 0.9062 0.34329 0.9062 0.34314 0.90613 0.34329 0.90613 0.34314 0.90605 0.34329 0.90605 0.34314 0.90599 0.34329 0.90599 0.34313 0.90599 0.34329 0.90599 0.34313 0.90599 0.34329 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0285INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1447.61 1.46643 -228.893 1447.5 1.22493 -228.892 1447.61 1.34543 -228.893 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.00915611 0 0.999958 0.00915611 0 0.999958 0.00915611 0 0.999958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.9062 0.34314 0.90613 0.34314 0.9062 0.34314 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0285INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1445.94 1.42843 -229.025 1445.94 1.42843 -228.888 1445.94 1.42843 -229.025 1445.94 1.34343 -228.888 1445.94 1.34343 -229.025 1445.94 1.34343 -228.888 1445.84 1.22293 -229.025 1445.84 1.22293 -228.888 1445.68 1.22443 -229.024 1445.68 1.22443 -228.887 1445.58 1.34743 -229.024 1445.58 1.34743 -228.887 1445.58 1.34743 -229.024 1445.58 1.45393 -228.887 1445.58 1.45393 -229.024 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899231 -0.437475 0 0.899231 -0.437475 0 0.899231 -0.437475 0 0.553915 -0.832573 0 0.269402 -0.963028 0 -0.28731 -0.957838 0 -0.566545 -0.824031 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.9052 0.34329 0.9052 0.34313 0.9052 0.34329 0.9052 0.34313 0.9052 0.34329 0.9052 0.34313 0.90514 0.34329 0.90514 0.34313 0.90504 0.34329 0.90504 0.34313 0.90498 0.34329 0.90498 0.34313 0.90498 0.34329 0.90498 0.34313 0.90498 0.34329 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0285INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1447.6 1.46643 -230.151 1447.61 1.46643 -230.013 1447.6 1.46643 -230.151 1447.6 1.34543 -230.013 1447.6 1.34543 -230.151 1447.6 1.34543 -230.013 1447.5 1.22493 -230.151 1447.5 1.22493 -230.013 1447.35 1.22643 -230.15 1447.35 1.22643 -230.013 1447.25 1.34943 -230.15 1447.25 1.34943 -230.012 1447.25 1.34943 -230.15 1447.25 1.45543 -230.012 1447.25 1.45543 -230.15 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.99849 -0.0413002 -0.0362124 0.994002 -0.0822292 -0.0720992 0.99849 -0.0413002 -0.0362124 0.91697 -0.398609 -0.0166624 0.923957 -0.382497 0 0.91697 -0.398609 -0.0166624 0.564753 -0.82526 0 0.282551 -0.959252 0 -0.299713 -0.954029 0 -0.577984 -0.816048 0 -0.916713 -0.399547 0 -0.916468 -0.400107 0 -0.916713 -0.399547 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90619 0.34457 0.9062 0.34441 0.90619 0.34457 0.90619 0.34441 0.90619 0.34457 0.90619 0.34441 0.90613 0.34457 0.90613 0.34441 0.90604 0.34456 0.90604 0.34441 0.90598 0.34456 0.90598 0.34441 0.90598 0.34456 0.90598 0.34441 0.90598 0.34456 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0285INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1447.61 1.46643 -230.013 1447.5 1.22493 -230.013 1447.6 1.34543 -230.013 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.9062 0.34441 0.90613 0.34441 0.90619 0.34441 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0285INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1445.94 1.42843 -230.145 1445.94 1.42843 -230.009 1445.94 1.42843 -230.145 1445.94 1.34343 -230.009 1445.94 1.34343 -230.145 1445.94 1.34343 -230.009 1445.83 1.22293 -230.145 1445.83 1.22293 -230.009 1445.68 1.22443 -230.145 1445.68 1.22443 -230.008 1445.57 1.34743 -230.144 1445.57 1.34743 -230.008 1445.57 1.34743 -230.144 1445.58 1.45393 -230.008 1445.57 1.45393 -230.144 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881665 -0.471875 0 0.881665 -0.471875 0 0.881665 -0.471875 0 0.543398 -0.839475 0 0.274773 -0.961509 0 -0.294425 -0.955674 0 -0.555444 -0.831554 0 -0.908973 -0.416567 0.0154924 -0.916788 -0.399374 0 -0.908973 -0.416567 0.0154924 -0.998223 0.0469107 0.0367348 -0.997302 0 0.0734018 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.9052 0.34456 0.9052 0.3444 0.9052 0.34456 0.9052 0.3444 0.9052 0.34456 0.9052 0.3444 0.90513 0.34456 0.90513 0.3444 0.90504 0.34456 0.90504 0.3444 0.90498 0.34456 0.90498 0.3444 0.90498 0.34456 0.90498 0.3444 0.90498 0.34456 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0284INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.06 1.87993 -231.673 1448.07 1.87993 -230.415 1448.14 1.47843 -231.674 1448.14 1.47843 -230.415 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.980708 0.195321 -0.00780341 0.98301 0.183511 -0.0039093 0.98301 0.183511 -0.0039093 0.985162 0.171627 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.90647 0.34629 0.90647 0.34486 0.90651 0.34629 0.90651 0.34486 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0284INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1447.61 1.95843 -231.672 1447.61 1.95843 -230.413 1448.06 1.87993 -231.673 1448.07 1.87993 -230.415 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.171822 0.985128 0 0.169985 0.985446 -0.000676006 0.169985 0.985446 -0.000676006 0.168185 0.985754 -0.00133823 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.9062 0.34629 0.9062 0.34486 0.90647 0.34629 0.90647 0.34486 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0284INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1447.27 2.15893 -231.387 1447.27 2.15893 -230.696 1447.61 1.95843 -231.672 1447.61 1.95843 -230.413 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.507999 0.861358 0 0.507999 0.861358 0 0.507999 0.861358 0 0.507999 0.861358 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.90599 0.34597 0.90599 0.34518 0.9062 0.34629 0.9062 0.34486 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0284INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1446.53 2.15893 -231.385 1446.54 2.15893 -230.693 1447.27 2.15893 -231.387 1447.27 2.15893 -230.696 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.90555 0.34597 0.90556 0.34518 0.90599 0.34597 0.90599 0.34518 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0284INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1446.11 1.90143 -231.666 1446.11 1.90143 -230.408 1446.53 2.15893 -231.385 1446.54 2.15893 -230.693 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.522641 0.852553 0 -0.518136 0.855294 0.0026597 -0.518136 0.855294 0.0026597 -0.510097 0.860085 0.00737852 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.9053 0.34629 0.9053 0.34486 0.90555 0.34597 0.90556 0.34518 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0284INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1445.33 1.72193 -231.664 1445.33 1.72193 -230.406 1446.11 1.90143 -231.666 1446.11 1.90143 -230.408 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224292 0.974522 0 -0.224292 0.974522 0 -0.224292 0.974522 0 -0.224292 0.974522 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.90483 0.34628 0.90483 0.34485 0.9053 0.34629 0.9053 0.34486 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0284INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1445.24 1.47843 -231.663 1445.24 1.47843 -230.405 1445.33 1.72193 -231.664 1445.33 1.72193 -230.406 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.937871 0.346985 0 -0.937871 0.346985 0 -0.937871 0.346985 0 -0.937871 0.346985 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.90478 0.34628 0.90478 0.34485 0.90483 0.34628 0.90483 0.34485 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0284INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1445.24 1.47843 -230.405 1445.24 1.47843 -231.663 1446.11 1.41593 -230.408 1446.11 1.41593 -231.666 1447.61 1.46443 -230.413 1447.61 1.46443 -231.672 1448.14 1.47843 -230.415 1448.14 1.47843 -231.674 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716548 -0.99743 0 -0.0716548 -0.997429 0 -0.0236048 -0.999721 0 0.00892162 -0.99996 0 0.0314286 -0.999506 0 0.0298688 -0.999554 0 0.0264045 -0.999651 0 0.0264045 -0.999651 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.90478 0.34485 0.90478 0.34628 0.9053 0.34486 0.9053 0.34629 0.9062 0.34486 0.9062 0.34629 0.90651 0.34486 0.90651 0.34629 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0284INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1446.53 2.15893 -231.385 1447.27 2.15893 -231.387 1446.11 1.90143 -231.666 1447.61 1.95843 -231.672 1447.61 1.46443 -231.672 1447.61 1.95843 -231.672 1448.14 1.47843 -231.674 1448.06 1.87993 -231.673 1446.11 1.90143 -231.666 1447.61 1.46443 -231.672 1446.11 1.90143 -231.666 1446.11 1.41593 -231.666 1445.33 1.72193 -231.664 1445.24 1.47843 -231.663 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00182101 0.738605 -0.674136 -0.0220577 0.778704 -0.627003 -0.0101636 0.259667 -0.965645 -0.0139552 0.273512 -0.961767 -0.00397215 0 -0.999992 -0.0139552 0.273512 -0.961767 -0.00299501 0.000857181 -0.999995 -0.00182975 0.0021439 -0.999996 -0.0101636 0.259667 -0.965645 -0.00397215 0 -0.999992 -0.0101636 0.259667 -0.965645 -0.00353336 -0.000448099 -0.999994 -0.00295358 -0.00099552 -0.999995 -0.00363363 -0.00272881 -0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.90555 0.34597 0.90599 0.34597 0.9053 0.34629 0.9062 0.34629 0.9062 0.34629 0.9062 0.34629 0.90651 0.34629 0.90647 0.34629 0.9053 0.34629 0.9062 0.34629 0.9053 0.34629 0.9053 0.34629 0.90483 0.34628 0.90478 0.34628 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0284INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1445.33 1.72193 -230.406 1445.24 1.47843 -230.405 1445.33 1.72193 -230.406 1446.11 1.41593 -230.408 1446.11 1.90143 -230.408 1447.61 1.95843 -230.413 1446.54 2.15893 -230.693 1447.27 2.15893 -230.696 1446.11 1.41593 -230.408 1447.61 1.46443 -230.413 1447.61 1.95843 -230.413 1448.14 1.47843 -230.415 1448.07 1.87993 -230.415 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00296142 0.00101548 0.999995 0.0036551 0.00278353 0.999989 0.00296142 0.00101548 0.999995 0.00322829 0.000293095 0.999995 -0.0075578 0.278185 0.960498 -0.00306591 0.253243 0.967398 -0.0176855 0.7797 0.625904 0.00236076 0.817291 0.57622 0.00322829 0.000293095 0.999995 0.00345007 0 0.999994 -0.00306591 0.253243 0.967398 0.00405834 0.000316992 0.999992 0.00447771 0.000780072 0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.90483 0.34485 0.90478 0.34485 0.90483 0.34485 0.9053 0.34486 0.9053 0.34486 0.9062 0.34486 0.90556 0.34518 0.90599 0.34518 0.9053 0.34486 0.9062 0.34486 0.9062 0.34486 0.90651 0.34486 0.90647 0.34486 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0284INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1447.5 1.22493 -231.671 1447.36 1.22643 -231.67 1447.5 1.22493 -231.671 1447.26 1.34943 -231.67 1447.61 1.34543 -231.671 1447.26 1.45543 -231.67 1447.61 1.46443 -231.672 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00410868 0.000168899 -0.999992 -0.00725554 -0.00589738 -0.999956 -0.00410868 0.000168899 -0.999992 -0.00363678 0.000104158 -0.999993 -0.00377994 -0.00199155 -0.999991 -0.0042843 -0.00447583 -0.999981 -0.00553723 -0.00846243 -0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.90613 0.34629 0.90605 0.34629 0.90613 0.34629 0.90599 0.34629 0.9062 0.34629 0.90599 0.34629 0.9062 0.34629 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0284INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1447.36 1.22643 -230.411 1447.51 1.22493 -230.411 1447.26 1.34943 -230.41 1447.61 1.34543 -230.411 1447.26 1.45543 -230.41 1447.61 1.46643 -230.411 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -8.25317e-05 -0.00825445 0.999966 0.00196865 -0.00413581 0.99999 0.00231281 -0.00256979 0.999994 0.00286813 -0.000825159 0.999996 0.00287756 0 0.999996 0.00287756 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.90605 0.34486 0.90614 0.34486 0.90599 0.34486 0.9062 0.34486 0.90599 0.34486 0.9062 0.34486 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0284INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1445.84 1.22293 -231.664 1445.68 1.22443 -231.664 1445.94 1.34343 -231.665 1445.58 1.34743 -231.663 1445.94 1.42843 -231.665 1445.58 1.45393 -231.663 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -7.77283e-05 -0.00829273 -0.999966 -0.00384453 -6.26639e-05 -0.999993 -0.00440108 -4.22463e-05 -0.99999 -0.00553716 0.0013934 -0.999984 -0.00555264 0 -0.999985 -0.00555264 0 -0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.90514 0.34628 0.90504 0.34628 0.9052 0.34628 0.90498 0.34628 0.9052 0.34628 0.90498 0.34628 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0284INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1445.68 1.22443 -230.407 1445.84 1.22293 -230.407 1445.68 1.22443 -230.407 1445.94 1.34343 -230.407 1445.58 1.34743 -230.406 1445.94 1.42843 -230.407 1445.58 1.45393 -230.406 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00186418 -0.00407315 0.99999 0 0 1 0.00186418 -0.00407315 0.99999 0.00215449 -0.00274602 0.999994 0.00272975 -0.00228587 0.999994 0.00275516 0 0.999996 0.00275516 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.90504 0.34486 0.90514 0.34486 0.90504 0.34486 0.9052 0.34486 0.90498 0.34485 0.9052 0.34486 0.90498 0.34485 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0284INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1447.61 1.46643 -230.549 1447.61 1.46643 -230.411 1447.61 1.46643 -230.549 1447.61 1.34543 -230.411 1447.61 1.34543 -230.549 1447.61 1.34543 -230.411 1447.51 1.22493 -230.549 1447.51 1.22493 -230.411 1447.36 1.22643 -230.549 1447.36 1.22643 -230.411 1447.26 1.34943 -230.548 1447.26 1.34943 -230.41 1447.26 1.34943 -230.548 1447.26 1.45543 -230.41 1447.26 1.45543 -230.548 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.564753 -0.82526 0 0.281826 -0.959466 0 -0.30043 -0.953804 0 -0.577397 -0.816464 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.9062 0.34502 0.9062 0.34486 0.9062 0.34502 0.9062 0.34486 0.9062 0.34502 0.9062 0.34486 0.90614 0.34502 0.90614 0.34486 0.90605 0.34502 0.90605 0.34486 0.90599 0.34502 0.90599 0.34486 0.90599 0.34502 0.90599 0.34486 0.90599 0.34502 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0284INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1447.61 1.46643 -230.411 1447.51 1.22493 -230.411 1447.61 1.34543 -230.411 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.9062 0.34486 0.90614 0.34486 0.9062 0.34486 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0284INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1445.94 1.42843 -230.544 1445.94 1.42843 -230.407 1445.94 1.42843 -230.544 1445.94 1.34343 -230.407 1445.94 1.34343 -230.544 1445.94 1.34343 -230.407 1445.84 1.22293 -230.544 1445.84 1.22293 -230.407 1445.68 1.22443 -230.543 1445.68 1.22443 -230.407 1445.58 1.34743 -230.542 1445.58 1.34743 -230.406 1445.58 1.34743 -230.542 1445.58 1.45393 -230.406 1445.58 1.45393 -230.542 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899231 -0.437475 0 0.899231 -0.437475 0 0.899231 -0.437475 0 0.553915 -0.832573 0 0.270116 -0.962828 0 -0.286602 -0.95805 0 -0.566545 -0.824031 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.9052 0.34501 0.9052 0.34486 0.9052 0.34501 0.9052 0.34486 0.9052 0.34501 0.9052 0.34486 0.90514 0.34501 0.90514 0.34486 0.90504 0.34501 0.90504 0.34486 0.90498 0.34501 0.90498 0.34485 0.90498 0.34501 0.90498 0.34485 0.90498 0.34501 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0284INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1447.61 1.46643 -231.671 1447.61 1.46643 -231.532 1447.61 1.46643 -231.671 1447.61 1.34543 -231.532 1447.61 1.34543 -231.671 1447.61 1.34543 -231.532 1447.5 1.22493 -231.671 1447.5 1.22493 -231.532 1447.36 1.22643 -231.67 1447.36 1.22643 -231.532 1447.26 1.34943 -231.67 1447.26 1.34943 -231.531 1447.26 1.34943 -231.67 1447.26 1.45543 -231.531 1447.26 1.45543 -231.67 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.910064 -0.414467 0 0.910064 -0.414467 0 0.910064 -0.414467 0 0.553915 -0.832573 0 0.289178 -0.957275 0 -0.313989 -0.949427 0 -0.589123 -0.808043 0 -0.916711 -0.399551 0 -0.916469 -0.400107 0 -0.916711 -0.399551 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.9062 0.34629 0.9062 0.34613 0.9062 0.34629 0.9062 0.34613 0.9062 0.34629 0.9062 0.34613 0.90613 0.34629 0.90613 0.34613 0.90605 0.34629 0.90605 0.34613 0.90599 0.34629 0.90599 0.34613 0.90599 0.34629 0.90599 0.34613 0.90599 0.34629 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0284INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1447.61 1.46643 -231.532 1447.5 1.22493 -231.532 1447.61 1.34543 -231.532 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.9062 0.34613 0.90613 0.34613 0.9062 0.34613 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0284INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1445.94 1.42843 -231.665 1445.94 1.42843 -231.528 1445.94 1.42843 -231.665 1445.94 1.34343 -231.528 1445.94 1.34343 -231.665 1445.94 1.34343 -231.528 1445.84 1.22293 -231.664 1445.84 1.22293 -231.527 1445.68 1.22443 -231.664 1445.68 1.22443 -231.527 1445.58 1.34743 -231.663 1445.58 1.34743 -231.527 1445.58 1.34743 -231.663 1445.58 1.45393 -231.527 1445.58 1.45393 -231.663 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899235 -0.437467 0 0.899231 -0.437475 0 0.899235 -0.437467 0 0.553925 -0.832567 0 0.269391 -0.963031 0 -0.28732 -0.957834 0 -0.565932 -0.824452 0 -0.916541 -0.399941 0 -0.916788 -0.399374 0 -0.916541 -0.399941 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.9052 0.34628 0.9052 0.34613 0.9052 0.34628 0.9052 0.34613 0.9052 0.34628 0.9052 0.34613 0.90514 0.34628 0.90514 0.34613 0.90504 0.34628 0.90504 0.34613 0.90498 0.34628 0.90498 0.34613 0.90498 0.34628 0.90498 0.34613 0.90498 0.34628 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0283INFIELDCAR01_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1445.87 1.22493 -231.989 1446.01 1.22643 -231.987 1445.87 1.22493 -231.989 1446.11 1.34943 -231.985 1445.75 1.34543 -231.991 1446.11 1.45543 -231.985 1445.75 1.46443 -231.99 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0160059 -0.00125328 0.999871 -0.0142246 -0.00468756 0.999888 -0.0160059 -0.00125328 0.999871 -0.0162725 -0.000770645 0.999867 -0.0158116 -0.00287394 0.999871 -0.0153309 -0.00447534 0.999873 -0.0141127 -0.00846171 0.999865 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.90516 0.34665 0.90524 0.34665 0.90516 0.34665 0.9053 0.34665 0.90508 0.34665 0.9053 0.34665 0.90508 0.34665 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0283INFIELDCAR01_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1446.03 1.22643 -233.246 1445.89 1.22493 -233.249 1446.13 1.34943 -233.245 1445.77 1.34543 -233.25 1446.13 1.45543 -233.245 1445.77 1.46643 -233.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0215645 -0.0094665 -0.999723 0.0159747 0.00131337 -0.999871 0.0151601 0.000807611 -0.999885 0.0138379 0.00192448 -0.999902 0.0138593 0 -0.999904 0.0138593 0 -0.999904 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.90525 0.34808 0.90517 0.34808 0.90531 0.34808 0.9051 0.34808 0.90531 0.34808 0.9051 0.34808 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0283INFIELDCAR01_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1447.53 1.22293 -231.963 1447.69 1.22443 -231.961 1447.43 1.34343 -231.964 1447.79 1.34743 -231.958 1447.43 1.42843 -231.964 1447.79 1.45393 -231.958 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0125642 -0.00219398 0.999919 -0.0153158 -0.0082078 0.999849 -0.0157525 -0.00553354 0.999861 -0.0166088 -0.00422834 0.999853 -0.0166559 0 0.999861 -0.0166559 0 0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.90615 0.34662 0.90624 0.34662 0.90609 0.34662 0.9063 0.34662 0.90609 0.34662 0.9063 0.34662 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0283INFIELDCAR01_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1447.71 1.22443 -233.218 1447.55 1.22293 -233.22 1447.71 1.22443 -233.218 1447.45 1.34343 -233.222 1447.81 1.34743 -233.216 1447.45 1.42843 -233.222 1447.81 1.45393 -233.216 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0153738 0 -0.999882 0.0125471 -0.00617674 -0.999902 0.0153738 0 -0.999882 0.0157915 0 -0.999875 0.016644 0.00106399 -0.999861 0.0166559 0 -0.999861 0.0166559 0 -0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.90626 0.34805 0.90616 0.34805 0.90626 0.34805 0.9061 0.34805 0.90632 0.34804 0.9061 0.34805 0.90632 0.34804 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0283INFIELDCAR01_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1445.77 1.46643 -233.112 1445.77 1.46643 -233.25 1445.77 1.46643 -233.112 1445.77 1.34543 -233.25 1445.77 1.34543 -233.112 1445.77 1.34543 -233.25 1445.88 1.22493 -233.11 1445.89 1.22493 -233.249 1446.03 1.22643 -233.108 1446.03 1.22643 -233.246 1446.13 1.34943 -233.106 1446.13 1.34943 -233.245 1446.13 1.34943 -233.106 1446.13 1.45543 -233.245 1446.13 1.45543 -233.106 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.902371 -0.430651 -0.0162997 -0.910064 -0.414467 0 -0.902371 -0.430651 -0.0162997 -0.532286 -0.846349 -0.0191143 -0.275938 -0.960965 -0.0201218 0.306561 -0.951851 0.000264696 0.589131 -0.808037 0 0.916715 -0.399542 0 0.916469 -0.400107 0 0.916715 -0.399542 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.9051 0.34793 0.9051 0.34808 0.9051 0.34793 0.9051 0.34808 0.9051 0.34793 0.9051 0.34808 0.90516 0.34792 0.90517 0.34808 0.90525 0.34792 0.90525 0.34808 0.90531 0.34792 0.90531 0.34808 0.90531 0.34792 0.90531 0.34808 0.90531 0.34792 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0283INFIELDCAR01_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1445.77 1.46643 -233.25 1445.89 1.22493 -233.249 1445.77 1.34543 -233.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.00826523 0 -0.999966 0.00826523 0 -0.999966 0.00826523 0 -0.999966 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.9051 0.34808 0.90517 0.34808 0.9051 0.34808 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0283INFIELDCAR01_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1447.45 1.42843 -233.085 1447.45 1.42843 -233.222 1447.45 1.42843 -233.085 1447.45 1.34343 -233.222 1447.45 1.34343 -233.085 1447.45 1.34343 -233.222 1447.55 1.22293 -233.083 1447.55 1.22293 -233.22 1447.71 1.22443 -233.081 1447.71 1.22443 -233.218 1447.81 1.34743 -233.079 1447.81 1.34743 -233.216 1447.81 1.34743 -233.079 1447.81 1.45393 -233.216 1447.81 1.45393 -233.079 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.899231 -0.437475 0 -0.899231 -0.437475 0 -0.899231 -0.437475 0 -0.553915 -0.832573 0 -0.269391 -0.963031 0 0.28732 -0.957834 0 0.566545 -0.824031 0 0.916788 -0.399374 0 0.916788 -0.399374 0 0.916788 -0.399374 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.9061 0.3479 0.9061 0.34805 0.9061 0.3479 0.9061 0.34805 0.9061 0.3479 0.9061 0.34805 0.90616 0.34789 0.90616 0.34805 0.90626 0.34789 0.90626 0.34805 0.90632 0.34789 0.90632 0.34804 0.90632 0.34789 0.90632 0.34804 0.90632 0.34789 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0283INFIELDCAR01_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1445.75 1.46643 -231.991 1445.75 1.46643 -232.129 1445.75 1.46643 -231.991 1445.75 1.34543 -232.129 1445.75 1.34543 -231.991 1445.75 1.34543 -232.129 1445.87 1.22493 -231.989 1445.87 1.22493 -232.127 1446.01 1.22643 -231.987 1446.01 1.22643 -232.125 1446.11 1.34943 -231.985 1446.12 1.34943 -232.123 1446.11 1.34943 -231.985 1446.12 1.45543 -232.123 1446.11 1.45543 -231.985 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.895539 -0.444983 0 -0.895544 -0.444973 0 -0.895539 -0.444983 0 -0.533184 -0.845999 0 -0.281826 -0.959466 0 0.314725 -0.949183 0 0.577112 -0.8164 0.0208034 0.907867 -0.416481 0.0481665 0.899281 -0.432481 0.0652287 0.907867 -0.416481 0.0481665 0.99738 0 0.0723442 0.99738 0 0.0723442 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90508 0.34665 0.90508 0.34681 0.90508 0.34665 0.90508 0.34681 0.90508 0.34665 0.90508 0.34681 0.90516 0.34665 0.90516 0.34681 0.90524 0.34665 0.90524 0.34681 0.9053 0.34665 0.90531 0.3468 0.9053 0.34665 0.90531 0.3468 0.9053 0.34665 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0283INFIELDCAR01_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1445.75 1.46643 -232.129 1445.87 1.22493 -232.127 1445.75 1.34543 -232.129 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0166559 0 -0.999861 0.0166559 0 -0.999861 0.0166559 0 -0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90508 0.34681 0.90516 0.34681 0.90508 0.34681 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0283INFIELDCAR01_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1447.43 1.42843 -231.964 1447.43 1.42843 -232.101 1447.43 1.42843 -231.964 1447.43 1.34343 -232.101 1447.43 1.34343 -231.964 1447.43 1.34343 -232.101 1447.53 1.22293 -231.963 1447.53 1.22293 -232.099 1447.69 1.22443 -231.961 1447.69 1.22443 -232.097 1447.79 1.34743 -231.958 1447.79 1.34743 -232.095 1447.79 1.34743 -231.958 1447.79 1.45393 -232.095 1447.79 1.45393 -231.958 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.899493 -0.436936 0 -0.899231 -0.437475 0 -0.899493 -0.436936 0 -0.554554 -0.832147 0 -0.26938 -0.963034 0 0.287331 -0.957831 0 0.567158 -0.823609 0 0.917034 -0.398809 0 0.916788 -0.399374 0 0.917034 -0.398809 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90609 0.34662 0.90609 0.34678 0.90609 0.34662 0.90609 0.34678 0.90609 0.34662 0.90609 0.34678 0.90615 0.34662 0.90615 0.34678 0.90624 0.34662 0.90624 0.34677 0.9063 0.34662 0.9063 0.34677 0.9063 0.34662 0.9063 0.34677 0.9063 0.34662 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0283INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1445.31 1.87993 -231.997 1445.33 1.87993 -233.256 1445.23 1.47843 -231.998 1445.25 1.47843 -233.257 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.980558 0.195608 -0.015592 -0.980558 0.195608 -0.015592 -0.980558 0.195608 -0.015592 -0.980558 0.195608 -0.015592 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.90482 0.34666 0.90483 0.34809 0.90477 0.34666 0.90479 0.34809 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0283INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1445.75 1.95843 -231.99 1445.77 1.95843 -233.249 1445.31 1.87993 -231.997 1445.33 1.87993 -233.256 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.175615 0.984455 -0.00279247 -0.175615 0.984455 -0.00279247 -0.175615 0.984455 -0.00279247 -0.175615 0.984455 -0.00279247 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.90508 0.34665 0.9051 0.34808 0.90482 0.34666 0.90483 0.34809 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0283INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1446.1 2.15893 -232.268 1446.11 2.15893 -232.96 1445.75 1.95843 -231.99 1445.77 1.95843 -233.249 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.501418 0.865175 -0.00725298 -0.502393 0.864605 -0.00773269 -0.502393 0.864605 -0.00773269 -0.50293 0.86429 -0.00799714 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.90529 0.34697 0.9053 0.34775 0.90508 0.34665 0.9051 0.34808 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0283INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1446.84 2.15893 -232.257 1446.85 2.15893 -232.948 1446.1 2.15893 -232.268 1446.11 2.15893 -232.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.90574 0.34696 0.90574 0.34774 0.90529 0.34697 0.9053 0.34775 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0283INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1447.26 1.90143 -231.966 1447.28 1.90143 -233.224 1446.84 2.15893 -232.257 1446.85 2.15893 -232.948 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.518572 0.854994 0.00825246 0.518082 0.855294 0.00794997 0.518082 0.855294 0.00794997 0.517193 0.855837 0.00740072 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.90599 0.34663 0.906 0.34805 0.90574 0.34696 0.90574 0.34774 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0283INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.04 1.72193 -231.953 1448.06 1.72193 -233.212 1447.26 1.90143 -231.966 1447.28 1.90143 -233.224 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.2242 0.974537 0.00356504 0.224203 0.974536 0.00356649 0.224203 0.974536 0.00356649 0.224205 0.974536 0.00356796 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.90645 0.34661 0.90647 0.34804 0.90599 0.34663 0.906 0.34805 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0283INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.13 1.47843 -231.952 1448.15 1.47843 -233.21 1448.04 1.72193 -231.953 1448.06 1.72193 -233.212 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.937899 0.346586 0.0149256 0.93789 0.346613 0.0149194 0.93789 0.346613 0.0149194 0.93788 0.34664 0.0149133 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.90651 0.34661 0.90652 0.34804 0.90645 0.34661 0.90647 0.34804 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0283INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1448.15 1.47843 -233.21 1448.13 1.47843 -231.952 1447.28 1.41593 -233.224 1447.26 1.41593 -231.966 1445.77 1.46443 -233.249 1445.75 1.46443 -231.99 1445.25 1.47843 -233.257 1445.23 1.47843 -231.998 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716365 -0.99743 0.00114001 0.0716365 -0.99743 0.00114001 0.0235259 -0.999723 0.000374387 -0.00887342 -0.999961 -0.000141051 -0.0313319 -0.999509 -0.000498385 -0.0299785 -0.99955 -0.000476691 -0.0269058 -0.999638 -0.000427833 -0.0269058 -0.999638 -0.000427833 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.90652 0.34804 0.90651 0.34661 0.906 0.34805 0.90599 0.34663 0.9051 0.34808 0.90508 0.34665 0.90479 0.34809 0.90477 0.34666 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0283INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1446.84 2.15893 -232.257 1446.1 2.15893 -232.268 1447.26 1.90143 -231.966 1445.75 1.95843 -231.99 1445.75 1.46443 -231.99 1445.75 1.95843 -231.99 1445.23 1.47843 -231.998 1445.31 1.87993 -231.997 1447.26 1.90143 -231.966 1445.75 1.46443 -231.99 1447.26 1.90143 -231.966 1447.26 1.41593 -231.966 1448.04 1.72193 -231.953 1448.13 1.47843 -231.952 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00996952 0.741678 0.670682 0.0100055 0.779557 0.626252 -0.00880438 0.260183 0.965519 -0.00482477 0.275259 0.961358 -0.0158164 0 0.999875 -0.00482477 0.275259 0.961358 -0.0156427 0.000291385 0.999878 -0.0160482 0.000730792 0.999871 -0.00880438 0.260183 0.965519 -0.0158164 0 0.999875 -0.00880438 0.260183 0.965519 -0.0161223 -0.000297829 0.99987 -0.0164039 -0.000664066 0.999865 -0.0159503 -0.0018205 0.999871 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.90574 0.34696 0.90529 0.34697 0.90599 0.34663 0.90508 0.34665 0.90508 0.34665 0.90508 0.34665 0.90477 0.34666 0.90482 0.34666 0.90599 0.34663 0.90508 0.34665 0.90599 0.34663 0.90599 0.34663 0.90645 0.34661 0.90651 0.34661 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0283INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1448.06 1.72193 -233.212 1448.15 1.47843 -233.21 1448.06 1.72193 -233.212 1447.28 1.41593 -233.224 1447.28 1.90143 -233.224 1445.77 1.95843 -233.249 1446.85 2.15893 -232.948 1446.11 2.15893 -232.96 1447.28 1.41593 -233.224 1445.77 1.46443 -233.249 1445.77 1.95843 -233.249 1445.25 1.47843 -233.257 1445.33 1.87993 -233.256 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.0156896 -0.000805383 -0.999877 0.0162397 -0.00220788 -0.999866 0.0156896 -0.000805383 -0.999877 0.0163099 -0.000231368 -0.999867 0.0261083 0.278095 -0.960199 0.0222853 0.254653 -0.966776 0.030038 0.778817 -0.626532 0.00937035 0.816398 -0.577414 0.0163099 -0.000231368 -0.999867 0.0162561 0 -0.999868 0.0222853 0.254653 -0.966776 0.0156427 -0.000291385 -0.999878 0.0160482 -0.000730792 -0.999871 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.90647 0.34804 0.90652 0.34804 0.90647 0.34804 0.906 0.34805 0.906 0.34805 0.9051 0.34808 0.90574 0.34774 0.9053 0.34775 0.906 0.34805 0.9051 0.34808 0.9051 0.34808 0.90479 0.34809 0.90483 0.34809 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0282INFIELDCAR03_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.07 1.87993 -236.225 1448.08 1.87993 -234.966 1448.15 1.47843 -236.225 1448.15 1.47843 -234.966 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.980712 0.195303 -0.0077972 0.983011 0.183507 -0.00390767 0.983011 0.183507 -0.00390767 0.985162 0.171627 1.30686e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.90647 0.35146 0.90648 0.35003 0.90652 0.35146 0.90652 0.35003 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0282INFIELDCAR03_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1447.62 1.95843 -236.223 1447.62 1.95843 -234.964 1448.07 1.87993 -236.225 1448.08 1.87993 -234.966 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.171824 0.985128 7.46218e-07 0.169986 0.985446 -0.000675364 0.169986 0.985446 -0.000675364 0.168185 0.985755 -0.00133716 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.9062 0.35146 0.9062 0.35003 0.90647 0.35146 0.90648 0.35003 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0282INFIELDCAR03_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1447.28 2.15893 -235.938 1447.28 2.15893 -235.247 1447.62 1.95843 -236.223 1447.62 1.95843 -234.964 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.507999 0.861358 0 0.508 0.861357 4.25948e-07 0.508 0.861357 4.25948e-07 0.508 0.861357 6.59727e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.906 0.35113 0.906 0.35035 0.9062 0.35146 0.9062 0.35003 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0282INFIELDCAR03_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1446.55 2.15893 -235.936 1446.55 2.15893 -235.244 1447.28 2.15893 -235.938 1447.28 2.15893 -235.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.90556 0.35113 0.90556 0.35035 0.906 0.35113 0.906 0.35035 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0282INFIELDCAR03_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1446.12 1.90143 -236.218 1446.12 1.90143 -234.959 1446.55 2.15893 -235.936 1446.55 2.15893 -235.244 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.513716 0.85796 0 -0.513716 0.85796 0 -0.513716 0.85796 0 -0.513716 0.85796 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.90531 0.35145 0.90531 0.35002 0.90556 0.35113 0.90556 0.35035 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0282INFIELDCAR03_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1445.34 1.72193 -236.216 1445.34 1.72193 -234.957 1446.12 1.90143 -236.218 1446.12 1.90143 -234.959 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224291 0.974522 7.38185e-07 -0.224291 0.974522 3.69092e-07 -0.224291 0.974522 3.69092e-07 -0.224292 0.974522 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.90484 0.35145 0.90484 0.35002 0.90531 0.35145 0.90531 0.35002 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0282INFIELDCAR03_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1445.25 1.47843 -236.215 1445.25 1.47843 -234.956 1445.34 1.72193 -236.216 1445.34 1.72193 -234.957 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.937871 0.346985 2.62835e-07 -0.937871 0.346985 2.62479e-07 -0.937871 0.346985 2.62479e-07 -0.937871 0.346985 2.62123e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.90479 0.35145 0.90479 0.35002 0.90484 0.35145 0.90484 0.35002 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0282INFIELDCAR03_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1445.25 1.47843 -234.956 1445.25 1.47843 -236.215 1446.12 1.41593 -234.959 1446.12 1.41593 -236.218 1447.62 1.46443 -234.964 1447.62 1.46443 -236.223 1448.15 1.47843 -234.966 1448.15 1.47843 -236.225 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716548 -0.99743 -7.55537e-07 -0.0716548 -0.99743 -7.56014e-07 -0.0236046 -0.999721 -7.5753e-07 0.00891411 -0.99996 -4.64082e-07 0.0314287 -0.999506 -3.21715e-07 0.0298688 -0.999554 -1.56686e-07 0.0264054 -0.999651 -3.78435e-07 0.0264063 -0.999651 -7.56871e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.90479 0.35002 0.90479 0.35145 0.90531 0.35002 0.90531 0.35145 0.9062 0.35003 0.9062 0.35146 0.90652 0.35003 0.90652 0.35146 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0282INFIELDCAR03_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1446.55 2.15893 -235.936 1447.28 2.15893 -235.938 1446.12 1.90143 -236.218 1447.62 1.95843 -236.223 1447.62 1.46443 -236.223 1447.62 1.95843 -236.223 1448.15 1.47843 -236.225 1448.07 1.87993 -236.225 1446.12 1.90143 -236.218 1447.62 1.46443 -236.223 1446.12 1.90143 -236.218 1446.12 1.41593 -236.218 1445.34 1.72193 -236.216 1445.25 1.47843 -236.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00184224 0.739849 -0.67277 -0.0218895 0.779426 -0.626111 -0.0096889 0.259277 -0.965754 -0.0138172 0.273399 -0.961802 -0.00340232 0 -0.999994 -0.0138172 0.273399 -0.961802 -0.00410304 -0.000366346 -0.999992 -0.00460105 -0.00091627 -0.999989 -0.0096889 0.259277 -0.965754 -0.00340232 0 -0.999994 -0.0096889 0.259277 -0.965754 -0.00316418 -0.0004481 -0.999995 -0.00295358 -0.000995522 -0.999995 -0.00363363 -0.00272881 -0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.90556 0.35113 0.906 0.35113 0.90531 0.35145 0.9062 0.35146 0.9062 0.35146 0.9062 0.35146 0.90652 0.35146 0.90647 0.35146 0.90531 0.35145 0.9062 0.35146 0.90531 0.35145 0.90531 0.35145 0.90484 0.35145 0.90479 0.35145 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0282INFIELDCAR03_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1445.34 1.72193 -234.957 1445.25 1.47843 -234.956 1445.34 1.72193 -234.957 1446.12 1.41593 -234.959 1446.12 1.90143 -234.959 1447.62 1.95843 -234.964 1446.55 2.15893 -235.244 1447.28 2.15893 -235.247 1446.12 1.41593 -234.959 1447.62 1.46443 -234.964 1447.62 1.95843 -234.964 1448.15 1.47843 -234.966 1448.08 1.87993 -234.966 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00295358 0.000995521 0.999995 0.00363363 0.00272881 0.99999 0.00295358 0.000995521 0.999995 0.00322603 0.000287333 0.999995 -0.00755779 0.278184 0.960498 -0.00306467 0.253249 0.967396 -0.0176815 0.779706 0.625896 0.0023727 0.817311 0.576192 0.00322603 0.000287333 0.999995 0.00345007 0 0.999994 -0.00306467 0.253249 0.967396 0.00405834 0.000316992 0.999992 0.00447771 0.000780072 0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.90484 0.35002 0.90479 0.35002 0.90484 0.35002 0.90531 0.35002 0.90531 0.35002 0.9062 0.35003 0.90556 0.35035 0.906 0.35035 0.90531 0.35002 0.9062 0.35003 0.9062 0.35003 0.90652 0.35003 0.90648 0.35003 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0282INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1447.51 1.22493 -236.222 1447.37 1.22643 -236.221 1447.51 1.22493 -236.222 1447.27 1.34943 -236.221 1447.62 1.34543 -236.222 1447.27 1.45543 -236.221 1447.62 1.46443 -236.223 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00404643 0.000166342 -0.999992 -0.00714562 -0.00580808 -0.999958 -0.00404643 0.000166342 -0.999992 -0.00358167 0.00010258 -0.999994 -0.00373651 -0.00200538 -0.999991 -0.00424071 -0.00447581 -0.999981 -0.00549366 -0.00846243 -0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.90614 0.35146 0.90605 0.35146 0.90614 0.35146 0.90599 0.35146 0.9062 0.35146 0.90599 0.35146 0.9062 0.35146 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0282INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1447.37 1.22643 -234.961 1447.52 1.22493 -234.962 1447.27 1.34943 -234.961 1447.62 1.34543 -234.963 1447.27 1.45543 -234.961 1447.62 1.46643 -234.963 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00676752 0.00550071 0.999962 0.00608781 0.00413574 0.999973 0.00596182 0.00256975 0.999979 0.0057692 0.00123823 0.999983 0.00575505 0 0.999983 0.00575505 0 0.999983 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.90605 0.35003 0.90614 0.35003 0.90599 0.35003 0.9062 0.35003 0.90599 0.35003 0.9062 0.35003 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0282INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1445.85 1.22293 -236.216 1445.69 1.22443 -236.216 1445.95 1.34343 -236.217 1445.59 1.34743 -236.216 1445.95 1.42843 -236.217 1445.59 1.45393 -236.216 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -7.77858e-05 -0.00829254 -0.999966 -0.00198079 -0.0041348 -0.99999 -0.00224695 -0.00278739 -0.999994 -0.00280746 -0.000892459 -0.999996 -0.00279755 0 -0.999996 -0.00279755 0 -0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.90514 0.35145 0.90505 0.35145 0.9052 0.35145 0.90499 0.35145 0.9052 0.35145 0.90499 0.35145 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0282INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1445.69 1.22443 -234.958 1445.85 1.22293 -234.958 1445.69 1.22443 -234.958 1445.95 1.34343 -234.959 1445.59 1.34743 -234.957 1445.95 1.42843 -234.959 1445.59 1.45393 -234.957 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00384409 -6.4591e-05 0.999993 7.66079e-05 0.00816696 0.999967 0.00384409 -6.4591e-05 0.999993 0.00440087 -4.35422e-05 0.99999 0.00553662 -0.00144209 0.999984 0.00555264 0 0.999985 0.00555264 0 0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.90505 0.35002 0.90514 0.35002 0.90505 0.35002 0.9052 0.35002 0.90499 0.35002 0.9052 0.35002 0.90499 0.35002 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0282INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1447.62 1.46643 -235.102 1447.62 1.46643 -234.963 1447.62 1.46643 -235.102 1447.62 1.34543 -234.963 1447.62 1.34543 -235.102 1447.62 1.34543 -234.963 1447.52 1.22493 -235.101 1447.52 1.22493 -234.962 1447.37 1.22643 -235.101 1447.37 1.22643 -234.961 1447.27 1.34943 -235.1 1447.27 1.34943 -234.961 1447.27 1.34943 -235.1 1447.27 1.45543 -234.961 1447.27 1.45543 -235.1 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.564753 -0.82526 0 0.281098 -0.959679 0 -0.301145 -0.953578 0 -0.576819 -0.816872 0 -0.916227 -0.400661 0 -0.916469 -0.400107 0 -0.916227 -0.400661 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.9062 0.35019 0.9062 0.35003 0.9062 0.35019 0.9062 0.35003 0.9062 0.35019 0.9062 0.35003 0.90614 0.35018 0.90614 0.35003 0.90605 0.35018 0.90605 0.35003 0.90599 0.35018 0.90599 0.35003 0.90599 0.35018 0.90599 0.35003 0.90599 0.35018 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0282INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1447.62 1.46643 -234.963 1447.52 1.22493 -234.962 1447.62 1.34543 -234.963 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0100727 0 0.999949 0.0100727 0 0.999949 0.0100727 0 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.9062 0.35003 0.90614 0.35003 0.9062 0.35003 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0282INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1445.95 1.42843 -235.095 1445.95 1.42843 -234.959 1445.95 1.42843 -235.095 1445.95 1.34343 -234.959 1445.95 1.34343 -235.095 1445.95 1.34343 -234.959 1445.85 1.22293 -235.095 1445.85 1.22293 -234.958 1445.69 1.22443 -235.094 1445.69 1.22443 -234.958 1445.59 1.34743 -235.094 1445.59 1.34743 -234.957 1445.59 1.34743 -235.094 1445.59 1.45393 -234.957 1445.59 1.45393 -235.094 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.898761 -0.438439 0 0.89902 -0.437907 0 0.898761 -0.438439 0 0.553157 -0.833077 0 0.270178 -0.96281 0 -0.286766 -0.958001 0 -0.567298 -0.823513 0 -0.917038 -0.3988 0 -0.916788 -0.399374 0 -0.917038 -0.3988 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.9052 0.35018 0.9052 0.35002 0.9052 0.35018 0.9052 0.35002 0.9052 0.35018 0.9052 0.35002 0.90514 0.35018 0.90514 0.35002 0.90505 0.35018 0.90505 0.35002 0.90499 0.35018 0.90499 0.35002 0.90499 0.35018 0.90499 0.35002 0.90499 0.35018 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0282INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1447.62 1.46643 -236.222 1447.62 1.46643 -236.083 1447.62 1.46643 -236.222 1447.62 1.34543 -236.083 1447.62 1.34543 -236.222 1447.62 1.34543 -236.083 1447.51 1.22493 -236.222 1447.51 1.22493 -236.083 1447.37 1.22643 -236.221 1447.37 1.22643 -236.083 1447.27 1.34943 -236.221 1447.27 1.34943 -236.082 1447.27 1.34943 -236.221 1447.27 1.45543 -236.082 1447.27 1.45543 -236.221 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.910064 -0.414467 0 0.910064 -0.414467 0 0.910064 -0.414467 0 0.553912 -0.832575 0 0.289165 -0.957279 0 -0.313998 -0.949424 0 -0.589128 -0.808039 0 -0.916715 -0.399542 0 -0.916469 -0.400107 0 -0.916715 -0.399542 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.9062 0.35146 0.9062 0.3513 0.9062 0.35146 0.9062 0.3513 0.9062 0.35146 0.9062 0.3513 0.90614 0.35146 0.90614 0.3513 0.90605 0.35146 0.90605 0.3513 0.90599 0.35146 0.90599 0.3513 0.90599 0.35146 0.90599 0.3513 0.90599 0.35146 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0282INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1447.62 1.46643 -236.083 1447.51 1.22493 -236.083 1447.62 1.34543 -236.083 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.9062 0.3513 0.90614 0.3513 0.9062 0.3513 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0282INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1445.95 1.42843 -236.217 1445.95 1.42843 -236.079 1445.95 1.42843 -236.217 1445.95 1.34343 -236.079 1445.95 1.34343 -236.217 1445.95 1.34343 -236.079 1445.85 1.22293 -236.216 1445.85 1.22293 -236.079 1445.69 1.22443 -236.216 1445.69 1.22443 -236.079 1445.59 1.34743 -236.216 1445.59 1.34743 -236.078 1445.59 1.34743 -236.216 1445.59 1.45393 -236.078 1445.59 1.45393 -236.216 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899281 -0.437371 0 0.89902 -0.437907 0 0.899281 -0.437371 0 0.554422 -0.832236 0 0.269466 -0.96301 0 -0.287474 -0.957789 0 -0.567293 -0.823516 0 -0.917036 -0.398804 0 -0.916788 -0.399374 0 -0.917036 -0.398804 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.9052 0.35145 0.9052 0.3513 0.9052 0.35145 0.9052 0.3513 0.9052 0.35145 0.9052 0.3513 0.90514 0.35145 0.90514 0.3513 0.90505 0.35145 0.90505 0.3513 0.90499 0.35145 0.90499 0.35129 0.90499 0.35145 0.90499 0.35129 0.90499 0.35145 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0281INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1445.34 1.87993 -236.404 1445.32 1.87993 -237.663 1445.26 1.47843 -236.403 1445.24 1.47843 -237.661 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.980558 0.195609 0.015592 -0.980554 0.195628 0.015598 -0.980554 0.195628 0.015598 -0.98055 0.195646 0.0156041 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.90484 0.35166 0.90483 0.35309 0.90479 0.35166 0.90478 0.35309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0281INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1445.78 1.95843 -236.412 1445.76 1.95843 -237.671 1445.34 1.87993 -236.404 1445.32 1.87993 -237.663 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.175611 0.984456 0.0027924 -0.175611 0.984456 0.0027924 -0.175611 0.984456 0.0027924 -0.175611 0.984456 0.0027924 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.9051 0.35167 0.90509 0.3531 0.90484 0.35166 0.90483 0.35309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0281INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1446.12 2.15893 -236.7 1446.11 2.15893 -237.393 1445.78 1.95843 -236.412 1445.76 1.95843 -237.671 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.503408 0.864018 0.00727135 -0.502401 0.8646 0.00772889 -0.502401 0.8646 0.00772889 -0.501848 0.864919 0.00797995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.90531 0.352 0.9053 0.35279 0.9051 0.35167 0.90509 0.3531 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0281INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1446.86 2.15893 -236.713 1446.85 2.15893 -237.404 1446.12 2.15893 -236.7 1446.11 2.15893 -237.393 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.90575 0.35201 0.90574 0.3528 0.90531 0.352 0.9053 0.35279 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0281INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1447.29 1.90143 -236.438 1447.27 1.90143 -237.695 1446.86 2.15893 -236.713 1446.85 2.15893 -237.404 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.517574 0.855599 -0.00824308 0.518022 0.85533 -0.00798555 0.518022 0.85533 -0.00798555 0.518838 0.854839 -0.00751592 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.90601 0.3517 0.90599 0.35313 0.90575 0.35201 0.90574 0.3528 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0281INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.07 1.72193 -236.451 1448.05 1.72193 -237.708 1447.29 1.90143 -236.438 1447.27 1.90143 -237.695 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.224199 0.974537 -0.00357068 0.224199 0.974537 -0.00357069 0.224199 0.974537 -0.00357069 0.224199 0.974537 -0.00357069 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.90647 0.35172 0.90646 0.35314 0.90601 0.3517 0.90599 0.35313 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0281INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.16 1.47843 -236.452 1448.14 1.47843 -237.71 1448.07 1.72193 -236.451 1448.05 1.72193 -237.708 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.937899 0.346587 -0.0149256 0.937889 0.346614 -0.0149313 0.937889 0.346614 -0.0149313 0.937879 0.34664 -0.014937 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.90653 0.35172 0.90651 0.35315 0.90647 0.35172 0.90646 0.35314 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0281INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1448.14 1.47843 -237.71 1448.16 1.47843 -236.452 1447.27 1.41593 -237.695 1447.29 1.41593 -236.438 1445.76 1.46443 -237.671 1445.78 1.46443 -236.412 1445.24 1.47843 -237.661 1445.26 1.47843 -236.403 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716352 -0.99743 -0.00113999 0.0716359 -0.99743 -0.00114045 0.0235363 -0.999723 -0.000374607 -0.00888001 -0.999961 0.00014111 -0.0313309 -0.999509 0.000498541 -0.0299784 -0.99955 0.000476757 -0.0269064 -0.999638 0.000428011 -0.0269068 -0.999638 0.000428186 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.90651 0.35315 0.90653 0.35172 0.90599 0.35313 0.90601 0.3517 0.90509 0.3531 0.9051 0.35167 0.90478 0.35309 0.90479 0.35166 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0281INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1446.86 2.15893 -236.713 1446.12 2.15893 -236.7 1447.29 1.90143 -236.438 1445.78 1.95843 -236.412 1445.78 1.46443 -236.412 1445.78 1.95843 -236.412 1445.26 1.47843 -236.403 1445.34 1.87993 -236.404 1447.29 1.90143 -236.438 1445.78 1.46443 -236.412 1447.29 1.90143 -236.438 1447.29 1.41593 -236.438 1448.07 1.72193 -236.451 1448.16 1.47843 -236.452 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0118327 0.739075 0.673519 0.0305862 0.777771 0.627803 0.0231218 0.258748 0.965668 0.0270377 0.273804 0.961405 0.0172303 0 0.999852 0.0270377 0.273804 0.961405 0.0177355 -0.000461534 0.999843 0.0183777 -0.00115752 0.99983 0.0231218 0.258748 0.965668 0.0172303 0 0.999852 0.0231218 0.258748 0.965668 0.0168556 0.000288873 0.999858 0.0164117 0.000644104 0.999865 0.0159718 0.00176578 0.999871 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.90575 0.35201 0.90531 0.352 0.90601 0.3517 0.9051 0.35167 0.9051 0.35167 0.9051 0.35167 0.90479 0.35166 0.90484 0.35166 0.90601 0.3517 0.9051 0.35167 0.90601 0.3517 0.90601 0.3517 0.90647 0.35172 0.90653 0.35172 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0281INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1448.05 1.72193 -237.708 1448.14 1.47843 -237.71 1448.05 1.72193 -237.708 1447.27 1.41593 -237.695 1447.27 1.90143 -237.695 1445.76 1.95843 -237.671 1446.85 2.15893 -237.404 1446.11 2.15893 -237.393 1447.27 1.41593 -237.695 1445.76 1.46443 -237.671 1445.76 1.95843 -237.671 1445.24 1.47843 -237.661 1445.32 1.87993 -237.663 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.0169206 0.000653414 -0.999857 -0.0173668 0.00179128 -0.999848 -0.0169206 0.000653414 -0.999857 -0.0161884 0.000187715 -0.999869 -0.00491459 0.279174 -0.960228 -0.00931047 0.255206 -0.966842 0.0100064 0.779557 -0.626251 -0.00859027 0.816133 -0.5778 -0.0161884 0.000187715 -0.999869 -0.0167445 0 -0.99986 -0.00931047 0.255206 -0.966842 -0.0186996 -0.000559602 -0.999825 -0.0179209 -0.00140351 -0.999838 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.90646 0.35314 0.90651 0.35315 0.90646 0.35314 0.90599 0.35313 0.90599 0.35313 0.90509 0.3531 0.90574 0.3528 0.9053 0.35279 0.90599 0.35313 0.90509 0.3531 0.90509 0.3531 0.90478 0.35309 0.90483 0.35309 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0281INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1445.9 1.22493 -236.414 1446.04 1.22643 -236.417 1445.9 1.22493 -236.414 1446.14 1.34943 -236.419 1445.78 1.34543 -236.413 1446.14 1.45543 -236.419 1445.78 1.46443 -236.412 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0179405 0.00561016 0.999823 0.021477 -0.00120928 0.999769 0.0179405 0.00561016 0.999823 0.0174459 0.00344976 0.999842 0.0175105 0 0.999847 0.0180228 -0.00447512 0.999828 0.0192399 -0.00846099 0.999779 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.90517 0.35168 0.90526 0.35168 0.90517 0.35168 0.90532 0.35168 0.9051 0.35167 0.90532 0.35168 0.9051 0.35167 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0281INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1446.02 1.22643 -237.676 1445.88 1.22493 -237.674 1446.12 1.34943 -237.678 1445.76 1.34543 -237.672 1446.12 1.45543 -237.678 1445.76 1.46643 -237.672 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0142246 -0.00468759 -0.999888 -0.0159747 -0.00131338 -0.999871 -0.016237 -0.000807598 -0.999868 -0.0166559 0 -0.999861 -0.0166559 0 -0.999861 -0.0166559 0 -0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.90525 0.35311 0.90516 0.35311 0.90531 0.35311 0.90509 0.3531 0.90531 0.35311 0.90509 0.3531 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0281INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1447.56 1.22293 -236.443 1447.72 1.22443 -236.446 1447.46 1.34343 -236.441 1447.82 1.34743 -236.447 1447.46 1.42843 -236.441 1447.82 1.45393 -236.447 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0186948 -0.00107489 0.999825 0.0173232 -0.00407253 0.999842 0.0171058 -0.00274563 0.99985 0.0166792 -0.00210039 0.999859 0.0166559 0 0.999861 0.0166559 0 0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.90617 0.35171 0.90626 0.35171 0.90611 0.35171 0.90632 0.35171 0.90611 0.35171 0.90632 0.35171 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0281INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1447.7 1.22443 -237.702 1447.54 1.22293 -237.7 1447.7 1.22443 -237.702 1447.44 1.34343 -237.698 1447.8 1.34743 -237.704 1447.44 1.42843 -237.698 1447.8 1.45393 -237.704 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0154038 6.26567e-05 -0.999881 -0.0125483 0.00630233 -0.999901 -0.0154038 6.26567e-05 -0.999881 -0.0158255 4.22414e-05 -0.999875 -0.0166866 -0.00105047 -0.99986 -0.0166982 0 -0.999861 -0.0166982 0 -0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.90625 0.35314 0.90616 0.35314 0.90625 0.35314 0.9061 0.35313 0.90631 0.35314 0.9061 0.35313 0.90631 0.35314 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0281INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1445.76 1.46643 -237.533 1445.76 1.46643 -237.672 1445.76 1.46643 -237.533 1445.76 1.34543 -237.672 1445.76 1.34543 -237.533 1445.76 1.34543 -237.672 1445.88 1.22493 -237.535 1445.88 1.22493 -237.674 1446.02 1.22643 -237.537 1446.02 1.22643 -237.676 1446.13 1.34943 -237.539 1446.12 1.34943 -237.678 1446.13 1.34943 -237.539 1446.12 1.45543 -237.678 1446.12 1.45543 -237.539 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.895544 -0.444973 0 -0.895544 -0.444973 0 -0.895544 -0.444973 0 -0.533189 -0.845996 0 -0.281824 -0.959466 0 0.307418 -0.951575 0 0.577112 -0.816404 -0.0206526 0.915865 -0.400131 -0.0329751 0.914269 -0.399721 -0.0658354 0.915865 -0.400131 -0.0329751 0.998242 0.0471324 -0.0359411 0.995571 0.0940126 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90509 0.35295 0.90509 0.3531 0.90509 0.35295 0.90509 0.3531 0.90509 0.35295 0.90509 0.3531 0.90516 0.35295 0.90516 0.35311 0.90525 0.35295 0.90525 0.35311 0.90531 0.35295 0.90531 0.35311 0.90531 0.35295 0.90531 0.35311 0.90531 0.35295 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0281INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1445.76 1.46643 -237.672 1445.88 1.22493 -237.674 1445.76 1.34543 -237.672 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0166559 0 -0.999861 -0.0166559 0 -0.999861 -0.0166559 0 -0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90509 0.3531 0.90516 0.35311 0.90509 0.3531 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0281INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1447.44 1.42843 -237.562 1447.44 1.42843 -237.698 1447.44 1.42843 -237.562 1447.44 1.34343 -237.698 1447.44 1.34343 -237.562 1447.44 1.34343 -237.698 1447.54 1.22293 -237.564 1447.54 1.22293 -237.7 1447.7 1.22443 -237.566 1447.7 1.22443 -237.702 1447.8 1.34743 -237.568 1447.8 1.34743 -237.704 1447.8 1.34743 -237.568 1447.8 1.45393 -237.704 1447.8 1.45393 -237.568 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.899227 -0.437483 0 -0.899231 -0.437475 0 -0.899227 -0.437483 0 -0.553909 -0.832578 0 -0.269393 -0.96303 0 0.28732 -0.957835 0 0.566545 -0.824031 0 0.916788 -0.399374 0 0.916788 -0.399374 0 0.916788 -0.399374 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.9061 0.35298 0.9061 0.35313 0.9061 0.35298 0.9061 0.35313 0.9061 0.35298 0.9061 0.35313 0.90616 0.35298 0.90616 0.35314 0.90625 0.35298 0.90625 0.35314 0.90631 0.35299 0.90631 0.35314 0.90631 0.35299 0.90631 0.35314 0.90631 0.35299 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0281INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1445.78 1.46643 -236.413 1445.78 1.46643 -236.551 1445.78 1.46643 -236.413 1445.78 1.34543 -236.551 1445.78 1.34543 -236.413 1445.78 1.34543 -236.551 1445.9 1.22493 -236.414 1445.89 1.22493 -236.553 1446.04 1.22643 -236.417 1446.04 1.22643 -236.556 1446.14 1.34943 -236.419 1446.14 1.34943 -236.557 1446.14 1.34943 -236.419 1446.14 1.45543 -236.557 1446.14 1.45543 -236.419 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.902372 -0.430651 0.0162995 -0.895544 -0.444973 0 -0.902372 -0.430651 0.0162995 -0.54242 -0.839882 0.0194782 -0.281542 -0.959329 0.0205323 0.307253 -0.951628 -0.000263424 0.576811 -0.816877 0 0.916225 -0.400665 0 0.916468 -0.400107 0 0.916225 -0.400665 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.9051 0.35167 0.9051 0.35183 0.9051 0.35167 0.9051 0.35183 0.9051 0.35167 0.9051 0.35183 0.90517 0.35168 0.90517 0.35183 0.90526 0.35168 0.90526 0.35184 0.90532 0.35168 0.90532 0.35184 0.90532 0.35168 0.90532 0.35184 0.90532 0.35168 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0281INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1445.78 1.46643 -236.551 1445.89 1.22493 -236.553 1445.78 1.34543 -236.551 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0181713 0 -0.999835 -0.0181713 0 -0.999835 -0.0181713 0 -0.999835 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.9051 0.35183 0.90517 0.35183 0.9051 0.35183 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0281INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1447.46 1.42843 -236.441 1447.46 1.42843 -236.578 1447.46 1.42843 -236.441 1447.46 1.34343 -236.578 1447.46 1.34343 -236.441 1447.46 1.34343 -236.578 1447.56 1.22293 -236.443 1447.56 1.22293 -236.58 1447.72 1.22443 -236.446 1447.72 1.22443 -236.582 1447.82 1.34743 -236.447 1447.82 1.34743 -236.584 1447.82 1.34743 -236.447 1447.82 1.45393 -236.584 1447.82 1.45393 -236.447 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.899231 -0.437475 0 -0.899231 -0.437475 0 -0.899231 -0.437475 0 -0.553918 -0.832571 0 -0.270107 -0.96283 0 0.286613 -0.958047 0 0.567158 -0.823609 0 0.917034 -0.398809 0 0.916788 -0.399374 0 0.917034 -0.398809 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90611 0.35171 0.90611 0.35186 0.90611 0.35171 0.90611 0.35186 0.90611 0.35171 0.90611 0.35186 0.90617 0.35171 0.90617 0.35186 0.90626 0.35171 0.90626 0.35187 0.90632 0.35171 0.90632 0.35187 0.90632 0.35171 0.90632 0.35187 0.90632 0.35171 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0280INFIELDCAR03_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.49 1.87993 -220.687 1458.49 1.87993 -219.428 1458.56 1.47843 -220.687 1458.56 1.47843 -219.428 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.985111 0.171918 0 0.985111 0.171918 0 0.985111 0.171918 0 0.985111 0.171918 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91271 0.33382 0.91271 0.33239 0.91275 0.33382 0.91275 0.33239 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0280INFIELDCAR03_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.04 1.95843 -220.686 1458.04 1.95843 -219.427 1458.49 1.87993 -220.687 1458.49 1.87993 -219.428 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.171867 0.98512 0 0.171867 0.98512 0 0.171867 0.98512 0 0.171867 0.98512 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91244 0.33382 0.91244 0.33239 0.91271 0.33382 0.91271 0.33239 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0280INFIELDCAR03_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1457.7 2.15893 -220.401 1457.7 2.15893 -219.709 1458.04 1.95843 -220.686 1458.04 1.95843 -219.427 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.507999 0.861358 0 0.507999 0.861358 0 0.507999 0.861358 0 0.507999 0.861358 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91223 0.3335 0.91223 0.33271 0.91244 0.33382 0.91244 0.33239 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0280INFIELDCAR03_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.97 2.15893 -220.399 1456.97 2.15893 -219.707 1457.7 2.15893 -220.401 1457.7 2.15893 -219.709 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.9118 0.33349 0.9118 0.33271 0.91223 0.3335 0.91223 0.33271 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0280INFIELDCAR03_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.53 1.90143 -220.681 1456.53 1.90143 -219.422 1456.97 2.15893 -220.399 1456.97 2.15893 -219.707 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.505036 0.863098 0 -0.505036 0.863098 0 -0.505036 0.863098 0 -0.505036 0.863098 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91153 0.33381 0.91153 0.33238 0.9118 0.33349 0.9118 0.33271 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0280INFIELDCAR03_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.75 1.72193 -220.677 1455.76 1.72193 -219.419 1456.53 1.90143 -220.681 1456.53 1.90143 -219.422 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224249 0.97453 0.00178433 -0.225629 0.974213 0.000897302 -0.225629 0.974213 0.000897302 -0.227024 0.973889 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91107 0.33381 0.91107 0.33238 0.91153 0.33381 0.91153 0.33238 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0280INFIELDCAR03_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.66 1.47843 -220.676 1455.66 1.47843 -219.418 1455.75 1.72193 -220.677 1455.76 1.72193 -219.419 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.938024 0.346571 0 -0.931636 0.363375 0.00370645 -0.931636 0.363375 0.00370645 -0.925029 0.379826 0.00736037 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91101 0.33381 0.91101 0.33238 0.91107 0.33381 0.91107 0.33238 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0280INFIELDCAR03_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1455.66 1.47843 -219.418 1455.66 1.47843 -220.676 1456.53 1.41593 -219.422 1456.53 1.41593 -220.681 1458.04 1.46443 -219.427 1458.04 1.46443 -220.686 1458.56 1.47843 -219.428 1458.56 1.47843 -220.687 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716548 -0.99743 0 -0.0716548 -0.997429 0 -0.0235219 -0.999723 0 0.00886859 -0.999961 0 0.0313402 -0.999509 0 0.029986 -0.99955 0 0.0269124 -0.999638 0 0.0269124 -0.999638 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91101 0.33238 0.91101 0.33381 0.91153 0.33238 0.91153 0.33381 0.91244 0.33239 0.91244 0.33382 0.91275 0.33239 0.91275 0.33382 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0280INFIELDCAR03_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1456.97 2.15893 -220.399 1457.7 2.15893 -220.401 1456.53 1.90143 -220.681 1458.04 1.95843 -220.686 1458.04 1.46443 -220.686 1458.04 1.95843 -220.686 1458.56 1.47843 -220.687 1458.49 1.87993 -220.687 1456.53 1.90143 -220.681 1458.04 1.46443 -220.686 1456.53 1.90143 -220.681 1456.53 1.41593 -220.681 1455.75 1.72193 -220.677 1455.66 1.47843 -220.676 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00184214 0.739883 -0.672733 -0.0217953 0.779609 -0.625888 -0.0100363 0.259157 -0.965783 -0.0132174 0.274685 -0.961444 -0.00311056 0 -0.999995 -0.0132174 0.274685 -0.961444 -0.00208737 -0.000163326 -0.999998 -0.00230848 -0.000402867 -0.999997 -0.0100363 0.259157 -0.965783 -0.00311056 0 -0.999995 -0.0100363 0.259157 -0.965783 -0.0042487 -0.000311432 -0.999991 -0.00539753 -0.000694395 -0.999985 -0.00587188 -0.00190363 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.9118 0.33349 0.91223 0.3335 0.91153 0.33381 0.91244 0.33382 0.91244 0.33382 0.91244 0.33382 0.91275 0.33382 0.91271 0.33382 0.91153 0.33381 0.91244 0.33382 0.91153 0.33381 0.91153 0.33381 0.91107 0.33381 0.91101 0.33381 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0280INFIELDCAR03_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1455.76 1.72193 -219.419 1455.66 1.47843 -219.418 1455.76 1.72193 -219.419 1456.53 1.41593 -219.422 1456.53 1.90143 -219.422 1458.04 1.95843 -219.427 1456.97 2.15893 -219.707 1457.7 2.15893 -219.709 1456.53 1.41593 -219.422 1458.04 1.46443 -219.427 1458.04 1.95843 -219.427 1458.56 1.47843 -219.428 1458.49 1.87993 -219.428 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00422259 0.000802353 0.999991 0.00476912 0.0021777 0.999986 0.00422259 0.000802353 0.999991 0.0035668 0.000229332 0.999994 -0.00723184 0.279503 0.960118 -0.00350357 0.253589 0.967306 -0.0178769 0.779324 0.626366 0.00158326 0.815898 0.578194 0.0035668 0.000229332 0.999994 0.00295399 0 0.999996 -0.00350357 0.253589 0.967306 0.00208737 0.000163326 0.999998 0.00230848 0.000402867 0.999997 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91107 0.33238 0.91101 0.33238 0.91107 0.33238 0.91153 0.33238 0.91153 0.33238 0.91244 0.33239 0.9118 0.33271 0.91223 0.33271 0.91153 0.33238 0.91244 0.33239 0.91244 0.33239 0.91275 0.33239 0.91271 0.33239 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0280INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1457.94 1.22493 -220.684 1457.79 1.22643 -220.684 1457.94 1.22493 -220.684 1457.68 1.34943 -220.684 1458.04 1.34543 -220.685 1457.68 1.45543 -220.684 1458.04 1.46443 -220.686 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0020201 -0.00421885 -0.999989 0 0 -1 -0.0020201 -0.00421885 -0.999989 -0.0023161 -0.00261262 -0.999994 -0.00369518 -0.00495997 -0.999981 -0.00414446 -0.00440801 -0.999982 -0.00534409 -0.00833423 -0.999951 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91238 0.33382 0.91229 0.33382 0.91238 0.33382 0.91222 0.33382 0.91244 0.33382 0.91222 0.33382 0.91244 0.33382 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0280INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1457.79 1.22643 -219.424 1457.94 1.22493 -219.425 1457.68 1.34943 -219.424 1458.04 1.34543 -219.425 1457.68 1.45543 -219.424 1458.04 1.46643 -219.425 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00667044 0.00596464 0.99996 0.00389112 0.000159956 0.999992 0.00345863 9.90559e-05 0.999994 0.00274638 -0.000790132 0.999996 0.00275516 0 0.999996 0.00275516 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91229 0.33239 0.91238 0.33239 0.91222 0.33239 0.91244 0.33239 0.91222 0.33239 0.91244 0.33239 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0280INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1456.26 1.22293 -220.678 1456.11 1.22443 -220.678 1456.36 1.34343 -220.678 1456.01 1.34743 -220.677 1456.36 1.42843 -220.678 1456.01 1.45393 -220.677 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 -1 -0.00196865 0.00413581 -0.99999 -0.00226701 0.0027782 -0.999994 -0.00285131 0.00229574 -0.999993 -0.00287756 0 -0.999996 -0.00287756 0 -0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91137 0.33381 0.91128 0.33381 0.91143 0.33381 0.91122 0.33381 0.91143 0.33381 0.91122 0.33381 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0280INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1456.12 1.22443 -219.42 1456.26 1.22293 -219.42 1456.12 1.22443 -219.42 1456.37 1.34343 -219.421 1456.02 1.34743 -219.42 1456.37 1.42843 -219.421 1456.02 1.45393 -219.42 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00210074 0.00404945 0.99999 8.86659e-05 0.00827629 0.999966 0.00210074 0.00404945 0.99999 0.00235914 0.00270248 0.999994 0.00288805 0.000918075 0.999995 0.00287756 0 0.999996 0.00287756 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91129 0.33238 0.91137 0.33238 0.91129 0.33238 0.91144 0.33238 0.91123 0.33238 0.91144 0.33238 0.91123 0.33238 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0280INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1458.04 1.46643 -219.563 1458.04 1.46643 -219.425 1458.04 1.46643 -219.563 1458.04 1.34543 -219.425 1458.04 1.34543 -219.563 1458.04 1.34543 -219.425 1457.94 1.22493 -219.563 1457.94 1.22493 -219.425 1457.79 1.22643 -219.562 1457.79 1.22643 -219.424 1457.68 1.34943 -219.562 1457.68 1.34943 -219.424 1457.68 1.34943 -219.562 1457.68 1.45543 -219.424 1457.68 1.45543 -219.562 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.564753 -0.82526 0 0.281826 -0.959466 0 -0.293736 -0.955887 0 -0.556 -0.831182 0 -0.901423 -0.43294 0 -0.901423 -0.43294 0 -0.901423 -0.43294 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91244 0.33254 0.91244 0.33239 0.91244 0.33254 0.91244 0.33239 0.91244 0.33254 0.91244 0.33239 0.91238 0.33254 0.91238 0.33239 0.91229 0.33254 0.91229 0.33239 0.91222 0.33254 0.91222 0.33239 0.91222 0.33254 0.91222 0.33239 0.91222 0.33254 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0280INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1458.04 1.46643 -219.425 1457.94 1.22493 -219.425 1458.04 1.34543 -219.425 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91244 0.33239 0.91238 0.33239 0.91244 0.33239 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0280INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1456.37 1.42843 -219.558 1456.37 1.42843 -219.421 1456.37 1.42843 -219.558 1456.37 1.34343 -219.421 1456.37 1.34343 -219.558 1456.37 1.34343 -219.421 1456.26 1.22293 -219.557 1456.26 1.22293 -219.42 1456.12 1.22443 -219.556 1456.12 1.22443 -219.42 1456.01 1.34743 -219.556 1456.02 1.34743 -219.42 1456.01 1.34743 -219.556 1456.02 1.45393 -219.42 1456.02 1.45393 -219.556 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881661 -0.471883 0 0.881666 -0.471875 0 0.881661 -0.471883 0 0.553907 -0.832579 0 0.289188 -0.957272 0 -0.306706 -0.951804 0 -0.577268 -0.816282 0.0211148 -0.916267 -0.399147 0.0337188 -0.914708 -0.398468 0.0673228 -0.916267 -0.399147 0.0337188 -0.998223 0.0469107 0.0367348 -0.995612 0.093576 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91144 0.33254 0.91144 0.33238 0.91144 0.33254 0.91144 0.33238 0.91144 0.33254 0.91144 0.33238 0.91137 0.33254 0.91137 0.33238 0.91129 0.33254 0.91129 0.33238 0.91122 0.33254 0.91123 0.33238 0.91122 0.33254 0.91123 0.33238 0.91123 0.33254 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0280INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1458.04 1.46643 -220.685 1458.04 1.46643 -220.546 1458.04 1.46643 -220.685 1458.04 1.34543 -220.545 1458.04 1.34543 -220.685 1458.04 1.34543 -220.545 1457.94 1.22493 -220.684 1457.94 1.22493 -220.545 1457.79 1.22643 -220.684 1457.79 1.22643 -220.545 1457.68 1.34943 -220.684 1457.68 1.34943 -220.545 1457.68 1.34943 -220.684 1457.68 1.45543 -220.545 1457.68 1.45543 -220.684 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.565357 -0.824846 0 0.281826 -0.959466 0 -0.293736 -0.955887 0 -0.556 -0.831182 0 -0.901423 -0.43294 0 -0.901423 -0.43294 0 -0.901423 -0.43294 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91244 0.33382 0.91244 0.33366 0.91244 0.33382 0.91244 0.33366 0.91244 0.33382 0.91244 0.33366 0.91238 0.33382 0.91238 0.33366 0.91229 0.33382 0.91229 0.33366 0.91222 0.33382 0.91222 0.33366 0.91222 0.33382 0.91222 0.33366 0.91222 0.33382 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0280INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1458.04 1.46643 -220.546 1457.94 1.22493 -220.545 1458.04 1.34543 -220.545 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0100308 0.00832227 0.999915 -0.0100308 0.00832227 0.999915 -0.0100308 0.00832227 0.999915 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91244 0.33366 0.91238 0.33366 0.91244 0.33366 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0280INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1456.36 1.42843 -220.678 1456.36 1.42843 -220.542 1456.36 1.42843 -220.678 1456.36 1.34343 -220.542 1456.36 1.34343 -220.678 1456.36 1.34343 -220.542 1456.26 1.22293 -220.678 1456.26 1.22293 -220.542 1456.11 1.22443 -220.678 1456.11 1.22443 -220.541 1456.01 1.34743 -220.677 1456.01 1.34743 -220.541 1456.01 1.34743 -220.677 1456.01 1.45393 -220.541 1456.01 1.45393 -220.677 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899231 -0.437475 0 0.899231 -0.437475 0 0.899231 -0.437475 0 0.564753 -0.82526 0 0.281083 -0.959684 0 -0.301161 -0.953573 0 -0.576797 -0.816887 0 -0.916537 -0.39995 0 -0.916788 -0.399374 0 -0.916537 -0.39995 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91143 0.33381 0.91143 0.33366 0.91143 0.33381 0.91143 0.33366 0.91143 0.33381 0.91143 0.33366 0.91137 0.33381 0.91137 0.33366 0.91128 0.33381 0.91128 0.33365 0.91122 0.33381 0.91122 0.33365 0.91122 0.33381 0.91122 0.33365 0.91122 0.33381 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0279INFIELDCAR01_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1457.92 1.22493 -211.665 1457.77 1.22643 -211.664 1457.92 1.22493 -211.665 1457.66 1.34943 -211.664 1458.02 1.34543 -211.665 1457.66 1.45543 -211.664 1458.02 1.46443 -211.666 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00395098 -0.000162416 -0.999992 -0.00677305 -0.00605639 -0.999959 -0.00395098 -0.000162416 -0.999992 -0.00351184 -0.00010058 -0.999994 -0.00366294 -0.00205454 -0.999991 -0.00414446 -0.00440801 -0.999982 -0.00534409 -0.00833422 -0.999951 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91236 0.32358 0.91228 0.32358 0.91236 0.32358 0.91221 0.32358 0.91242 0.32358 0.91221 0.32358 0.91242 0.32358 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0279INFIELDCAR01_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1457.77 1.22643 -210.406 1457.92 1.22493 -210.406 1457.66 1.34943 -210.405 1458.02 1.34543 -210.407 1457.66 1.45543 -210.405 1458.03 1.46643 -210.407 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -8.25993e-05 -0.00826122 0.999966 0.00392037 9.84942e-05 0.999992 0.00454183 6.09944e-05 0.99999 0.00551815 0.00108368 0.999984 0.00547882 -0.000241594 0.999985 0.00541575 -0.000448019 0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91228 0.32215 0.91236 0.32215 0.91221 0.32215 0.91242 0.32215 0.91221 0.32215 0.91243 0.32215 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0279INFIELDCAR01_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1456.24 1.22293 -211.659 1456.09 1.22443 -211.659 1456.34 1.34343 -211.659 1455.99 1.34743 -211.659 1456.34 1.42843 -211.659 1455.99 1.45393 -211.659 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91136 0.32357 0.91127 0.32357 0.91142 0.32357 0.91121 0.32357 0.91142 0.32357 0.91121 0.32357 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0279INFIELDCAR01_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1456.1 1.22443 -210.401 1456.24 1.22293 -210.402 1456.1 1.22443 -210.401 1456.35 1.34343 -210.402 1455.99 1.34743 -210.401 1456.35 1.42843 -210.402 1456 1.45393 -210.401 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00402829 0 0.999992 0.00712269 -0.00650118 0.999954 0.00402829 0 0.999992 0.0036166 0 0.999993 0.0028288 0.000899239 0.999995 0.00283084 -0.000147969 0.999996 0.00285799 -0.000268618 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91128 0.32214 0.91136 0.32214 0.91128 0.32214 0.91143 0.32214 0.91121 0.32214 0.91143 0.32214 0.91122 0.32214 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0279INFIELDCAR01_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1458.02 1.46643 -210.544 1458.03 1.46643 -210.407 1458.02 1.46643 -210.544 1458.02 1.34543 -210.407 1458.02 1.34543 -210.544 1458.02 1.34543 -210.407 1457.92 1.22493 -210.544 1457.92 1.22493 -210.406 1457.77 1.22643 -210.543 1457.77 1.22643 -210.406 1457.66 1.34943 -210.543 1457.66 1.34943 -210.405 1457.66 1.34943 -210.543 1457.66 1.45543 -210.405 1457.66 1.45543 -210.543 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.998481 -0.0412998 -0.0364742 0.993965 -0.082226 -0.0726184 0.998481 -0.0412998 -0.0364742 0.91673 -0.399157 -0.0167483 0.923957 -0.382497 0 0.91673 -0.399157 -0.0167483 0.56415 -0.825672 0 0.282562 -0.959249 0 -0.293039 -0.9561 0 -0.556563 -0.830805 0 -0.901708 -0.432345 0 -0.901423 -0.43294 0 -0.901708 -0.432345 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91242 0.32231 0.91243 0.32215 0.91242 0.32231 0.91242 0.32215 0.91242 0.32231 0.91242 0.32215 0.91236 0.32231 0.91236 0.32215 0.91228 0.3223 0.91228 0.32215 0.91221 0.3223 0.91221 0.32215 0.91221 0.3223 0.91221 0.32215 0.91221 0.3223 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0279INFIELDCAR01_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1458.03 1.46643 -210.407 1457.92 1.22493 -210.406 1458.02 1.34543 -210.407 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0110187 -0.000911524 0.999939 0.0110187 -0.000911524 0.999939 0.0110187 -0.000911524 0.999939 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91243 0.32215 0.91236 0.32215 0.91242 0.32215 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0279INFIELDCAR01_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1456.35 1.42843 -210.539 1456.35 1.42843 -210.402 1456.35 1.42843 -210.539 1456.35 1.34343 -210.402 1456.35 1.34343 -210.539 1456.35 1.34343 -210.402 1456.24 1.22293 -210.539 1456.24 1.22293 -210.402 1456.1 1.22443 -210.538 1456.1 1.22443 -210.401 1455.99 1.34743 -210.538 1455.99 1.34743 -210.401 1455.99 1.34743 -210.538 1456 1.45393 -210.401 1456 1.45393 -210.538 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881666 -0.471875 0 0.881665 -0.471875 0 0.881666 -0.471875 0 0.553915 -0.832573 0 0.288453 -0.957494 0 -0.307431 -0.95157 0 -0.566545 -0.824031 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.995612 0.0935761 0 -0.995612 0.0935761 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91143 0.3223 0.91143 0.32214 0.91143 0.3223 0.91143 0.32214 0.91143 0.3223 0.91143 0.32214 0.91136 0.3223 0.91136 0.32214 0.91128 0.3223 0.91128 0.32214 0.91121 0.3223 0.91121 0.32214 0.91121 0.3223 0.91122 0.32214 0.91122 0.3223 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0279INFIELDCAR01_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1458.02 1.46643 -211.665 1458.02 1.46643 -211.527 1458.02 1.46643 -211.665 1458.02 1.34543 -211.527 1458.02 1.34543 -211.665 1458.02 1.34543 -211.527 1457.92 1.22493 -211.665 1457.92 1.22493 -211.527 1457.77 1.22643 -211.664 1457.77 1.22643 -211.527 1457.66 1.34943 -211.664 1457.66 1.34943 -211.526 1457.66 1.34943 -211.664 1457.66 1.45543 -211.526 1457.66 1.45543 -211.664 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.564753 -0.82526 0 0.282562 -0.959249 0 -0.293039 -0.9561 0 -0.556563 -0.830805 0 -0.901708 -0.432345 0 -0.901423 -0.43294 0 -0.901708 -0.432345 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91242 0.32358 0.91242 0.32342 0.91242 0.32358 0.91242 0.32342 0.91242 0.32358 0.91242 0.32342 0.91236 0.32358 0.91236 0.32342 0.91228 0.32358 0.91228 0.32342 0.91221 0.32358 0.91221 0.32342 0.91221 0.32358 0.91221 0.32342 0.91221 0.32358 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0279INFIELDCAR01_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1458.02 1.46643 -211.527 1457.92 1.22493 -211.527 1458.02 1.34543 -211.527 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91242 0.32342 0.91236 0.32342 0.91242 0.32342 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0279INFIELDCAR01_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1456.34 1.42843 -211.659 1456.34 1.42843 -211.523 1456.34 1.42843 -211.659 1456.34 1.34343 -211.523 1456.34 1.34343 -211.659 1456.34 1.34343 -211.523 1456.24 1.22293 -211.659 1456.24 1.22293 -211.523 1456.09 1.22443 -211.659 1456.09 1.22443 -211.522 1455.99 1.34743 -211.659 1455.99 1.34743 -211.522 1455.99 1.34743 -211.659 1455.99 1.45393 -211.522 1455.99 1.45393 -211.659 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.89902 -0.437907 0 0.89902 -0.437907 0 0.89902 -0.437907 0 0.564619 -0.825352 0 0.281162 -0.95966 0 -0.301244 -0.953547 0 -0.577263 -0.816559 0 -0.916609 -0.399784 0 -0.916609 -0.399784 0 -0.916609 -0.399784 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91142 0.32357 0.91142 0.32342 0.91142 0.32357 0.91142 0.32342 0.91142 0.32357 0.91142 0.32342 0.91136 0.32357 0.91136 0.32342 0.91127 0.32357 0.91127 0.32342 0.91121 0.32357 0.91121 0.32342 0.91121 0.32357 0.91121 0.32342 0.91121 0.32357 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0279INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.47 1.87993 -211.668 1458.47 1.87993 -210.41 1458.54 1.47843 -211.668 1458.54 1.47843 -210.41 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.985162 0.171627 0 0.985162 0.171627 0 0.985162 0.171627 0 0.985162 0.171627 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91269 0.32358 0.91269 0.32215 0.91274 0.32358 0.91274 0.32215 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0279INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.02 1.95843 -211.666 1458.02 1.95843 -210.408 1458.47 1.87993 -211.668 1458.47 1.87993 -210.41 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.171822 0.985128 0 0.171822 0.985128 0 0.171822 0.985128 0 0.171822 0.985128 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91242 0.32358 0.91242 0.32215 0.91269 0.32358 0.91269 0.32215 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0279INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1457.67 2.15893 -211.382 1457.68 2.15893 -210.691 1458.02 1.95843 -211.666 1458.02 1.95843 -210.408 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.49272 0.870159 -0.00713756 0.502496 0.864576 -0.00258075 0.502496 0.864576 -0.00258075 0.507999 0.861358 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91222 0.32326 0.91222 0.32247 0.91242 0.32358 0.91242 0.32215 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0279INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.95 2.15893 -211.378 1456.95 2.15893 -210.688 1457.67 2.15893 -211.382 1457.68 2.15893 -210.691 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91178 0.32325 0.91178 0.32247 0.91222 0.32326 0.91222 0.32247 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0279INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.51 1.90143 -211.661 1456.51 1.90143 -210.403 1456.95 2.15893 -211.378 1456.95 2.15893 -210.688 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.505036 0.863098 0 -0.505036 0.863098 0 -0.505036 0.863098 0 -0.505036 0.863098 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91152 0.32357 0.91152 0.32215 0.91178 0.32325 0.91178 0.32247 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0279INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.73 1.72193 -211.659 1455.74 1.72193 -210.401 1456.51 1.90143 -211.661 1456.51 1.90143 -210.403 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224254 0.974529 0.00178435 -0.225631 0.974212 0.000897652 -0.225631 0.974212 0.000897652 -0.227024 0.973889 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91105 0.32357 0.91106 0.32214 0.91152 0.32357 0.91152 0.32215 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0279INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.64 1.47843 -211.658 1455.64 1.47843 -210.4 1455.73 1.72193 -211.659 1455.74 1.72193 -210.401 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.938024 0.346571 0 -0.931636 0.363375 0.00370645 -0.931636 0.363375 0.00370645 -0.925029 0.379826 0.00736029 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.911 0.32357 0.911 0.32214 0.91105 0.32357 0.91106 0.32214 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0279INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1455.64 1.47843 -210.4 1455.64 1.47843 -211.658 1456.51 1.41593 -210.403 1456.51 1.41593 -211.661 1458.02 1.46443 -210.408 1458.02 1.46443 -211.666 1458.54 1.47843 -210.41 1458.54 1.47843 -211.668 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716548 -0.99743 0 -0.0716548 -0.997429 0 -0.0235318 -0.999723 0 0.00886843 -0.999961 0 0.0313402 -0.999509 0 0.0299859 -0.99955 0 0.0269122 -0.999638 0 0.0269122 -0.999638 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.911 0.32214 0.911 0.32357 0.91152 0.32215 0.91152 0.32357 0.91242 0.32215 0.91242 0.32358 0.91274 0.32215 0.91274 0.32358 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0279INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1456.95 2.15893 -211.378 1457.67 2.15893 -211.382 1456.51 1.90143 -211.661 1458.02 1.95843 -211.666 1458.02 1.46443 -211.666 1458.02 1.95843 -211.666 1458.54 1.47843 -211.668 1458.47 1.87993 -211.668 1456.51 1.90143 -211.661 1458.02 1.46443 -211.666 1456.51 1.90143 -211.661 1456.51 1.41593 -211.661 1455.73 1.72193 -211.659 1455.64 1.47843 -211.658 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00371931 0.742517 -0.669817 -0.0224467 0.77946 -0.626049 -0.00983035 0.258302 -0.966014 -0.0137416 0.273608 -0.961743 -0.00338419 0 -0.999994 -0.0137416 0.273608 -0.961743 -0.00414253 -0.000323567 -0.999991 -0.00458041 -0.000797964 -0.999989 -0.00983035 0.258302 -0.966014 -0.00338419 0 -0.999994 -0.00983035 0.258302 -0.966014 -0.00315043 -0.000455672 -0.999995 -0.00296116 -0.00101601 -0.999995 -0.00365523 -0.00278531 -0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91178 0.32325 0.91222 0.32326 0.91152 0.32357 0.91242 0.32358 0.91242 0.32358 0.91242 0.32358 0.91274 0.32358 0.91269 0.32358 0.91152 0.32357 0.91242 0.32358 0.91152 0.32357 0.91152 0.32357 0.91105 0.32357 0.911 0.32357 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0279INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1455.74 1.72193 -210.401 1455.64 1.47843 -210.4 1455.74 1.72193 -210.401 1456.51 1.41593 -210.403 1456.51 1.90143 -210.403 1458.02 1.95843 -210.408 1456.95 2.15893 -210.688 1457.68 2.15893 -210.691 1456.51 1.41593 -210.403 1458.02 1.46443 -210.408 1458.02 1.95843 -210.408 1458.54 1.47843 -210.41 1458.47 1.87993 -210.41 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00297445 0.000952598 0.999995 0.00362334 0.00258549 0.99999 0.00297445 0.000952598 0.999995 0.00321727 0.000272274 0.999995 -0.00754413 0.279512 0.960113 -0.00306043 0.254018 0.967195 -0.0176068 0.779854 0.625714 0.00237269 0.817312 0.57619 0.00321727 0.000272274 0.999995 0.00345007 0 0.999994 -0.00306043 0.254018 0.967195 0.00414253 0.000323567 0.999991 0.00458041 0.000797964 0.999989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91106 0.32214 0.911 0.32214 0.91106 0.32214 0.91152 0.32215 0.91152 0.32215 0.91242 0.32215 0.91178 0.32247 0.91222 0.32247 0.91152 0.32215 0.91242 0.32215 0.91242 0.32215 0.91274 0.32215 0.91269 0.32215 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0278INFIELDCAR03_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.71 1.87993 -213.511 1455.73 1.87993 -214.77 1455.64 1.47843 -213.512 1455.66 1.47843 -214.771 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.984985 0.171935 -0.0155669 -0.98501 0.17179 -0.015615 -0.98501 0.17179 -0.015615 -0.985034 0.171645 -0.0156631 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91104 0.32567 0.91105 0.3271 0.911 0.32568 0.91101 0.3271 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0278INFIELDCAR03_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.17 1.95843 -213.504 1456.19 1.95843 -214.763 1455.71 1.87993 -213.511 1455.73 1.87993 -214.77 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.168194 0.98575 -0.00267447 -0.168173 0.985754 -0.00266598 -0.168173 0.985754 -0.00266598 -0.168151 0.985758 -0.00265749 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91132 0.32567 0.91133 0.3271 0.91104 0.32567 0.91105 0.3271 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0278INFIELDCAR03_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.51 2.15893 -213.782 1456.52 2.15893 -214.473 1456.17 1.95843 -213.504 1456.19 1.95843 -214.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.512482 0.858666 -0.00742366 -0.513478 0.858067 -0.00790732 -0.513478 0.858067 -0.00790732 -0.514025 0.857736 -0.00817358 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91152 0.32598 0.91153 0.32677 0.91132 0.32567 0.91133 0.3271 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0278INFIELDCAR03_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1457.24 2.15893 -213.771 1457.26 2.15893 -214.462 1456.51 2.15893 -213.782 1456.52 2.15893 -214.473 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91196 0.32597 0.91197 0.32675 0.91152 0.32598 0.91153 0.32677 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0278INFIELDCAR03_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1457.67 1.90143 -213.48 1457.69 1.90143 -214.738 1457.24 2.15893 -213.771 1457.26 2.15893 -214.462 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.509653 0.860342 0.00811053 0.513551 0.857994 0.0105501 0.513551 0.857994 0.0105501 0.520766 0.853566 0.0150877 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91222 0.32564 0.91223 0.32707 0.91196 0.32597 0.91197 0.32675 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0278INFIELDCAR03_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.45 1.72193 -213.467 1458.47 1.72193 -214.725 1457.67 1.90143 -213.48 1457.69 1.90143 -214.738 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.2242 0.974537 0.00356789 0.2242 0.974537 0.00356789 0.2242 0.974537 0.00356789 0.2242 0.974537 0.00356789 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91268 0.32562 0.91269 0.32705 0.91222 0.32564 0.91223 0.32707 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0278INFIELDCAR03_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.54 1.47843 -213.466 1458.56 1.47843 -214.724 1458.45 1.72193 -213.467 1458.47 1.72193 -214.725 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.937899 0.346587 0.0149256 0.937899 0.346587 0.0149256 0.937899 0.346587 0.0149256 0.937899 0.346587 0.0149256 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91274 0.32562 0.91275 0.32705 0.91268 0.32562 0.91269 0.32705 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0278INFIELDCAR03_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1458.56 1.47843 -214.724 1458.54 1.47843 -213.466 1457.69 1.41593 -214.738 1457.67 1.41593 -213.48 1456.19 1.46443 -214.763 1456.17 1.46443 -213.504 1455.66 1.47843 -214.771 1455.64 1.47843 -213.512 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716365 -0.99743 0.00114001 0.0716365 -0.99743 0.00114001 0.0235988 -0.999721 0.000375547 -0.00891882 -0.99996 -0.000141774 -0.0314203 -0.999506 -0.000499793 -0.0298618 -0.999554 -0.000474836 -0.0264 -0.999651 -0.000419789 -0.0264 -0.999651 -0.000419789 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91275 0.32705 0.91274 0.32562 0.91223 0.32707 0.91222 0.32564 0.91133 0.3271 0.91132 0.32567 0.91101 0.3271 0.911 0.32568 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0278INFIELDCAR03_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1457.24 2.15893 -213.771 1456.51 2.15893 -213.782 1457.67 1.90143 -213.48 1456.17 1.95843 -213.504 1456.17 1.46443 -213.504 1456.17 1.95843 -213.504 1455.64 1.47843 -213.512 1455.71 1.87993 -213.511 1457.67 1.90143 -213.48 1456.17 1.46443 -213.504 1457.67 1.90143 -213.48 1457.67 1.41593 -213.48 1458.45 1.72193 -213.467 1458.54 1.47843 -213.466 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0100984 0.741407 0.670979 0.0101126 0.779737 0.626025 -0.00885334 0.259402 0.965729 -0.00480614 0.272348 0.962187 -0.0158565 0 0.999874 -0.00480614 0.272348 0.962187 -0.0151688 6.24092e-05 0.999885 -0.0152514 0.00015361 0.999884 -0.00885334 0.259402 0.965729 -0.0158565 0 0.999874 -0.00885334 0.259402 0.965729 -0.0161794 -0.000289936 0.999869 -0.0164117 -0.000644104 0.999865 -0.0159718 -0.00176578 0.999871 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91196 0.32597 0.91152 0.32598 0.91222 0.32564 0.91132 0.32567 0.91132 0.32567 0.91132 0.32567 0.911 0.32568 0.91104 0.32567 0.91222 0.32564 0.91132 0.32567 0.91222 0.32564 0.91222 0.32564 0.91268 0.32562 0.91274 0.32562 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0278INFIELDCAR03_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1458.47 1.72193 -214.725 1458.56 1.47843 -214.724 1458.47 1.72193 -214.725 1457.69 1.41593 -214.738 1457.69 1.90143 -214.738 1456.19 1.95843 -214.763 1457.26 2.15893 -214.462 1456.52 2.15893 -214.473 1457.69 1.41593 -214.738 1456.19 1.46443 -214.763 1456.19 1.95843 -214.763 1455.66 1.47843 -214.771 1455.73 1.87993 -214.77 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.0164117 0.000644104 -0.999865 0.0159718 0.00176578 -0.999871 0.0164117 0.000644104 -0.999865 0.0165885 0.000185916 -0.999862 0.0265554 0.27772 -0.960295 0.0221905 0.253957 -0.966961 0.0298906 0.779601 -0.625563 0.00855232 0.817935 -0.575247 0.0165885 0.000185916 -0.999862 0.0162561 0 -0.999868 0.0221905 0.253957 -0.966961 0.0151668 -6.0184e-05 -0.999885 0.0152464 -0.000148105 -0.999884 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91269 0.32705 0.91275 0.32705 0.91269 0.32705 0.91223 0.32707 0.91223 0.32707 0.91133 0.3271 0.91197 0.32675 0.91153 0.32677 0.91223 0.32707 0.91133 0.3271 0.91133 0.3271 0.91101 0.3271 0.91105 0.3271 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0278INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1456.27 1.22493 -213.503 1456.42 1.22643 -213.501 1456.27 1.22493 -213.503 1456.52 1.34943 -213.499 1456.17 1.34543 -213.505 1456.52 1.45543 -213.499 1456.17 1.46443 -213.504 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0159892 0 0.999872 -0.0132678 -0.00546539 0.999897 -0.0159892 0 0.999872 -0.016422 0 0.999865 -0.0162287 -0.00208032 0.999866 -0.0157257 -0.00447531 0.999866 -0.0144726 -0.00846174 0.999859 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91138 0.32566 0.91147 0.32566 0.91138 0.32566 0.91153 0.32566 0.91132 0.32567 0.91153 0.32566 0.91132 0.32567 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0278INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1456.44 1.22643 -214.76 1456.29 1.22493 -214.763 1456.54 1.34943 -214.759 1456.19 1.34543 -214.764 1456.54 1.45543 -214.759 1456.19 1.46643 -214.764 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.020011 -0.0080795 -0.999767 0.0159892 0 -0.999872 0.0153493 0 -0.999882 0.0142853 0.00121211 -0.999897 0.0142992 0 -0.999898 0.0142992 0 -0.999898 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91148 0.32709 0.91139 0.3271 0.91154 0.32709 0.91133 0.3271 0.91154 0.32709 0.91133 0.3271 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0278INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1457.95 1.22293 -213.477 1458.1 1.22443 -213.475 1457.85 1.34343 -213.479 1458.2 1.34743 -213.473 1457.85 1.42843 -213.479 1458.2 1.45393 -213.473 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.013388 0.0054654 0.999895 -0.0159892 0 0.999872 -0.0163625 0 0.999866 -0.0171158 -0.00090734 0.999853 -0.0171262 0 0.999853 -0.0171262 0 0.999853 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91238 0.32564 0.91247 0.32563 0.91232 0.32564 0.91253 0.32563 0.91232 0.32564 0.91253 0.32563 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0278INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1458.12 1.22443 -214.732 1457.97 1.22293 -214.734 1458.12 1.22443 -214.732 1457.87 1.34343 -214.736 1458.22 1.34743 -214.73 1457.86 1.42843 -214.736 1458.22 1.45393 -214.73 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0159892 0 -0.999872 0.013388 -0.0054654 -0.999895 0.0159892 0 -0.999872 0.0163553 0.000661909 -0.999866 0.016945 0.0014399 -0.999855 0.0168483 0.000880669 -0.999858 0.0166502 0 -0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91248 0.32706 0.91239 0.32706 0.91248 0.32706 0.91233 0.32706 0.91254 0.32706 0.91233 0.32706 0.91254 0.32706 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0278INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1456.19 1.46643 -214.626 1456.19 1.46643 -214.764 1456.19 1.46643 -214.626 1456.19 1.34543 -214.764 1456.19 1.34543 -214.626 1456.19 1.34543 -214.764 1456.29 1.22493 -214.624 1456.29 1.22493 -214.763 1456.44 1.22643 -214.622 1456.44 1.22643 -214.76 1456.54 1.34943 -214.62 1456.54 1.34943 -214.759 1456.54 1.34943 -214.62 1456.54 1.45543 -214.759 1456.54 1.45543 -214.62 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.923713 -0.383084 0 -0.923957 -0.382497 0 -0.923713 -0.383084 0 -0.564154 -0.825669 0 -0.282545 -0.959254 0 0.299716 -0.954028 0 0.577976 -0.816054 0 0.916711 -0.399551 0 0.916469 -0.400107 0 0.916711 -0.399551 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91133 0.32694 0.91133 0.3271 0.91133 0.32694 0.91133 0.3271 0.91133 0.32694 0.91133 0.3271 0.91139 0.32694 0.91139 0.3271 0.91148 0.32694 0.91148 0.32709 0.91154 0.32693 0.91154 0.32709 0.91154 0.32693 0.91154 0.32709 0.91154 0.32693 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0278INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1456.19 1.46643 -214.764 1456.29 1.22493 -214.763 1456.19 1.34543 -214.764 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0100727 0 -0.999949 0.0100727 0 -0.999949 0.0100727 0 -0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91133 0.3271 0.91139 0.3271 0.91133 0.3271 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0278INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1457.86 1.42843 -214.599 1457.86 1.42843 -214.736 1457.86 1.42843 -214.599 1457.87 1.34343 -214.736 1457.86 1.34343 -214.599 1457.87 1.34343 -214.736 1457.97 1.22293 -214.597 1457.97 1.22293 -214.734 1458.11 1.22443 -214.595 1458.12 1.22443 -214.732 1458.22 1.34743 -214.593 1458.22 1.34743 -214.73 1458.22 1.34743 -214.593 1458.22 1.45393 -214.73 1458.21 1.45393 -214.594 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.997608 -0.0587408 -0.0364423 -0.993137 -0.116955 0 -0.997608 -0.0587408 -0.0364423 -0.880861 -0.47228 -0.0321776 -0.879366 -0.471792 -0.0642459 -0.880861 -0.47228 -0.0321776 -0.56434 -0.825282 -0.0207443 -0.28845 -0.957495 0.000269029 0.300245 -0.953616 0.0216746 0.565983 -0.824155 0.0208005 0.915738 -0.400376 0.0335088 0.91661 -0.399783 0 0.915738 -0.400376 0.0335088 0.99822 0.0470836 0.0365992 0.992886 0.0940107 0.0730767 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91233 0.32691 0.91233 0.32706 0.91233 0.32691 0.91233 0.32706 0.91233 0.32691 0.91233 0.32706 0.91239 0.32691 0.91239 0.32706 0.91248 0.3269 0.91248 0.32706 0.91254 0.3269 0.91254 0.32706 0.91254 0.3269 0.91254 0.32706 0.91254 0.3269 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0278INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1456.17 1.46643 -213.505 1456.17 1.46643 -213.643 1456.17 1.46643 -213.505 1456.17 1.34543 -213.643 1456.17 1.34543 -213.505 1456.17 1.34543 -213.643 1456.27 1.22493 -213.503 1456.27 1.22493 -213.641 1456.42 1.22643 -213.501 1456.42 1.22643 -213.639 1456.52 1.34943 -213.499 1456.52 1.34943 -213.637 1456.52 1.34943 -213.499 1456.52 1.45543 -213.637 1456.52 1.45543 -213.499 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.923957 -0.382497 0 -0.923957 -0.382497 0 -0.923957 -0.382497 0 -0.564753 -0.82526 0 -0.281826 -0.959466 0 0.300428 -0.953805 0 0.577394 -0.816466 0 0.916468 -0.400107 0 0.916468 -0.400107 0 0.916468 -0.400107 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91132 0.32567 0.91132 0.32582 0.91132 0.32567 0.91132 0.32582 0.91132 0.32567 0.91132 0.32582 0.91138 0.32566 0.91138 0.32582 0.91147 0.32566 0.91147 0.32582 0.91153 0.32566 0.91153 0.32582 0.91153 0.32566 0.91153 0.32582 0.91153 0.32566 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0278INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1456.17 1.46643 -213.643 1456.27 1.22493 -213.641 1456.17 1.34543 -213.643 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0199899 0 -0.9998 0.0199899 0 -0.9998 0.0199899 0 -0.9998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91132 0.32582 0.91138 0.32582 0.91132 0.32582 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0278INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1457.85 1.42843 -213.479 1457.85 1.42843 -213.615 1457.85 1.42843 -213.479 1457.85 1.34343 -213.615 1457.85 1.34343 -213.479 1457.85 1.34343 -213.615 1457.95 1.22293 -213.477 1457.95 1.22293 -213.613 1458.1 1.22443 -213.475 1458.1 1.22443 -213.611 1458.2 1.34743 -213.473 1458.2 1.34743 -213.609 1458.2 1.34743 -213.473 1458.2 1.45393 -213.609 1458.2 1.45393 -213.473 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.89902 -0.437907 0 -0.89902 -0.437907 0 -0.89902 -0.437907 0 -0.564622 -0.82535 0 -0.281907 -0.959442 0 0.300515 -0.953777 0 0.577266 -0.816557 0 0.91661 -0.399783 0 0.91661 -0.399783 0 0.91661 -0.399783 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91232 0.32564 0.91232 0.32579 0.91232 0.32564 0.91232 0.32579 0.91232 0.32564 0.91232 0.32579 0.91238 0.32564 0.91238 0.32579 0.91247 0.32563 0.91247 0.32579 0.91253 0.32563 0.91253 0.32579 0.91253 0.32563 0.91253 0.32579 0.91253 0.32563 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0277INFIELDCAR01_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1457.93 1.22493 -216.269 1457.78 1.22643 -216.268 1457.93 1.22493 -216.269 1457.67 1.34943 -216.267 1458.03 1.34543 -216.269 1457.67 1.45543 -216.268 1458.03 1.46443 -216.27 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00588175 0.00389397 -0.999975 -0.00669056 0.00220481 -0.999975 -0.00588175 0.00389397 -0.999975 -0.0058128 -0.00120572 -0.999982 -0.00552325 -0.00415305 -0.999976 -0.00551192 -0.00888352 -0.999945 -0.00534409 -0.00833423 -0.999951 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91237 0.32881 0.91228 0.3288 0.91237 0.32881 0.91222 0.3288 0.91243 0.32881 0.91222 0.3288 0.91243 0.32881 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0277INFIELDCAR01_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1457.79 1.22643 -215.008 1457.93 1.22493 -215.009 1457.67 1.34943 -215.008 1458.03 1.34543 -215.01 1457.67 1.45543 -215.008 1458.04 1.46643 -215.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00715816 0.00698334 0.99995 0.00603221 0.0046317 0.999971 0.00584734 0.00284608 0.999979 0.00551862 0.00112706 0.999984 0.00547882 -0.000241593 0.999985 0.00541575 -0.00044802 0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91229 0.32737 0.91237 0.32737 0.91222 0.32737 0.91243 0.32738 0.91222 0.32737 0.91244 0.32738 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0277INFIELDCAR01_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1456.25 1.22293 -216.262 1456.1 1.22443 -216.262 1456.35 1.34343 -216.264 1456 1.34743 -216.262 1456.35 1.42843 -216.264 1456 1.45393 -216.262 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.000164471 -0.0164497 -0.999865 -0.00408793 -0.00820869 -0.999958 -0.00462089 -0.00551419 -0.999974 -0.00573227 -0.00182222 -0.999982 -0.00571145 0 -0.999984 -0.00571145 0 -0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91137 0.3288 0.91128 0.3288 0.91143 0.3288 0.91122 0.3288 0.91143 0.3288 0.91122 0.3288 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0277INFIELDCAR01_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1456.11 1.22443 -215.005 1456.25 1.22293 -215.005 1456.11 1.22443 -215.005 1456.36 1.34343 -215.006 1456.01 1.34743 -215.004 1456.36 1.42843 -215.006 1456.01 1.45393 -215.004 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00410868 -0.000168898 0.999992 8.86652e-05 0.00827623 0.999966 0.00410868 -0.000168898 0.999992 0.00465631 -0.000112717 0.999989 0.0057393 -0.00137766 0.999983 0.00575505 0 0.999983 0.00575505 0 0.999983 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91128 0.32737 0.91137 0.32737 0.91128 0.32737 0.91143 0.32737 0.91122 0.32737 0.91143 0.32737 0.91122 0.32737 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0277INFIELDCAR01_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1458.04 1.46643 -215.147 1458.04 1.46643 -215.01 1458.04 1.46643 -215.147 1458.03 1.34543 -215.01 1458.03 1.34543 -215.147 1458.03 1.34543 -215.01 1457.93 1.22493 -215.147 1457.93 1.22493 -215.009 1457.78 1.22643 -215.146 1457.79 1.22643 -215.008 1457.67 1.34943 -215.146 1457.67 1.34943 -215.008 1457.67 1.34943 -215.146 1457.67 1.45543 -215.008 1457.67 1.45543 -215.146 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.996596 -0.0824438 0 0.996596 -0.0824438 0 0.996596 -0.0824438 0 0.909829 -0.414983 0 0.910064 -0.414467 0 0.909829 -0.414983 0 0.564141 -0.825679 0 0.288415 -0.957505 0.000267066 -0.300309 -0.953599 0.0215234 -0.555808 -0.831063 0.0202798 -0.893525 -0.448675 0.0174055 -0.885764 -0.464137 0 -0.893525 -0.448675 0.0174055 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91244 0.32753 0.91244 0.32738 0.91244 0.32753 0.91243 0.32738 0.91243 0.32753 0.91243 0.32738 0.91237 0.32753 0.91237 0.32737 0.91228 0.32753 0.91229 0.32737 0.91222 0.32753 0.91222 0.32737 0.91222 0.32753 0.91222 0.32737 0.91222 0.32753 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0277INFIELDCAR01_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1458.04 1.46643 -215.01 1457.93 1.22493 -215.009 1458.03 1.34543 -215.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0111882 -0.000925547 0.999937 0.0111882 -0.000925547 0.999937 0.0111882 -0.000925547 0.999937 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91244 0.32738 0.91237 0.32737 0.91243 0.32738 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0277INFIELDCAR01_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1456.36 1.42843 -215.142 1456.36 1.42843 -215.006 1456.36 1.42843 -215.142 1456.36 1.34343 -215.006 1456.36 1.34343 -215.142 1456.36 1.34343 -215.006 1456.25 1.22293 -215.142 1456.25 1.22293 -215.005 1456.11 1.22443 -215.141 1456.11 1.22443 -215.005 1456 1.34743 -215.141 1456.01 1.34743 -215.004 1456 1.34743 -215.141 1456.01 1.45393 -215.004 1456.01 1.45393 -215.141 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881365 -0.472435 0 0.881666 -0.471875 0 0.881365 -0.472435 0 0.553359 -0.832943 0 0.28918 -0.957275 0 -0.306719 -0.9518 0 -0.577791 -0.815913 0.0210565 -0.916522 -0.398575 0.0335463 -0.914632 -0.398727 0.0668224 -0.916522 -0.398575 0.0335463 -0.998233 0.0469112 0.0364651 -0.995612 0.093576 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91143 0.32753 0.91143 0.32737 0.91143 0.32753 0.91143 0.32737 0.91143 0.32753 0.91143 0.32737 0.91137 0.32753 0.91137 0.32737 0.91128 0.32752 0.91128 0.32737 0.91122 0.32752 0.91122 0.32737 0.91122 0.32752 0.91122 0.32737 0.91122 0.32752 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0277INFIELDCAR01_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1458.03 1.46643 -216.269 1458.03 1.46643 -216.13 1458.03 1.46643 -216.269 1458.03 1.34543 -216.13 1458.03 1.34543 -216.269 1458.03 1.34543 -216.13 1457.93 1.22493 -216.269 1457.93 1.22493 -216.13 1457.78 1.22643 -216.268 1457.78 1.22643 -216.13 1457.67 1.34943 -216.267 1457.67 1.34943 -216.129 1457.67 1.34943 -216.267 1457.67 1.45543 -216.129 1457.67 1.45543 -216.268 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.564753 -0.82526 0 0.282556 -0.959251 0 -0.293044 -0.956099 0 -0.556 -0.831182 0 -0.901707 -0.432347 0 -0.901423 -0.43294 0 -0.901707 -0.432347 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91243 0.32881 0.91243 0.32865 0.91243 0.32881 0.91243 0.32865 0.91243 0.32881 0.91243 0.32865 0.91237 0.32881 0.91237 0.32865 0.91228 0.3288 0.91228 0.32865 0.91222 0.3288 0.91222 0.32865 0.91222 0.3288 0.91222 0.32865 0.91222 0.3288 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0277INFIELDCAR01_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1458.03 1.46643 -216.13 1457.93 1.22493 -216.13 1458.03 1.34543 -216.13 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91243 0.32865 0.91237 0.32865 0.91243 0.32865 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0277INFIELDCAR01_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1456.35 1.42843 -216.264 1456.35 1.42843 -216.126 1456.35 1.42843 -216.264 1456.35 1.34343 -216.126 1456.35 1.34343 -216.264 1456.35 1.34343 -216.126 1456.25 1.22293 -216.262 1456.25 1.22293 -216.126 1456.1 1.22443 -216.262 1456.1 1.22443 -216.125 1456 1.34743 -216.262 1456 1.34743 -216.125 1456 1.34743 -216.262 1456 1.45393 -216.125 1456 1.45393 -216.262 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899748 -0.43641 0 0.899231 -0.437475 0 0.899748 -0.43641 0 0.565976 -0.824422 0 0.281083 -0.959684 0 -0.301161 -0.953573 0 -0.577397 -0.816464 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91143 0.3288 0.91143 0.32864 0.91143 0.3288 0.91143 0.32864 0.91143 0.3288 0.91143 0.32864 0.91137 0.3288 0.91137 0.32864 0.91128 0.3288 0.91128 0.32864 0.91122 0.3288 0.91122 0.32864 0.91122 0.3288 0.91122 0.32864 0.91122 0.3288 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0277INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.48 1.87993 -216.272 1458.48 1.87993 -215.013 1458.55 1.47843 -216.272 1458.55 1.47843 -215.013 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.985111 0.171918 0 0.985111 0.171918 0 0.985111 0.171918 0 0.985111 0.171918 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.9127 0.32881 0.9127 0.32738 0.91274 0.32881 0.91274 0.32738 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0277INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.03 1.95843 -216.27 1458.04 1.95843 -215.011 1458.48 1.87993 -216.272 1458.48 1.87993 -215.013 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.171861 0.98512 -0.00136639 0.17374 0.984791 -0.000690663 0.17374 0.984791 -0.000690663 0.175658 0.984451 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91243 0.32881 0.91244 0.32738 0.9127 0.32881 0.9127 0.32738 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0277INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1457.69 2.15893 -215.985 1457.69 2.15893 -215.293 1458.03 1.95843 -216.27 1458.04 1.95843 -215.011 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.507999 0.861358 0 0.50249 0.864579 -0.00257807 0.50249 0.864579 -0.00257807 0.499503 0.866303 -0.00397133 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91223 0.32848 0.91223 0.3277 0.91243 0.32881 0.91244 0.32738 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0277INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.96 2.15893 -215.982 1456.96 2.15893 -215.291 1457.69 2.15893 -215.985 1457.69 2.15893 -215.293 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91179 0.32848 0.91179 0.32769 0.91223 0.32848 0.91223 0.3277 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0277INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.52 1.90143 -216.265 1456.52 1.90143 -215.006 1456.96 2.15893 -215.982 1456.96 2.15893 -215.291 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.505036 0.863098 0 -0.505036 0.863098 0 -0.505036 0.863098 0 -0.505036 0.863098 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91153 0.3288 0.91153 0.32737 0.91179 0.32848 0.91179 0.32769 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0277INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.74 1.72193 -216.262 1455.75 1.72193 -215.004 1456.52 1.90143 -216.265 1456.52 1.90143 -215.006 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224251 0.97453 0.00178433 -0.22563 0.974213 0.000897301 -0.22563 0.974213 0.000897301 -0.227024 0.973889 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91106 0.3288 0.91107 0.32737 0.91153 0.3288 0.91153 0.32737 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0277INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.65 1.47843 -216.261 1455.65 1.47843 -215.003 1455.74 1.72193 -216.262 1455.75 1.72193 -215.004 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.938024 0.346571 0 -0.931636 0.363375 0.00370645 -0.931636 0.363375 0.00370645 -0.925029 0.379826 0.00736029 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91101 0.3288 0.91101 0.32737 0.91106 0.3288 0.91107 0.32737 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0277INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1455.65 1.47843 -215.003 1455.65 1.47843 -216.261 1456.52 1.41593 -215.006 1456.52 1.41593 -216.265 1458.04 1.46443 -215.011 1458.03 1.46443 -216.27 1458.55 1.47843 -215.013 1458.55 1.47843 -216.272 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716548 -0.99743 0 -0.0716548 -0.997429 0 -0.0234499 -0.999725 0 0.0088455 -0.999961 -9.91601e-05 0.0313397 -0.999509 -0.000140731 0.0301037 -0.999547 -0.000196142 0.0271743 -0.999631 -0.000108404 0.0269124 -0.999638 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91101 0.32737 0.91101 0.3288 0.91153 0.32737 0.91153 0.3288 0.91244 0.32738 0.91243 0.32881 0.91274 0.32738 0.91274 0.32881 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0277INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1456.96 2.15893 -215.982 1457.69 2.15893 -215.985 1456.52 1.90143 -216.265 1458.03 1.95843 -216.27 1458.03 1.46443 -216.27 1458.03 1.95843 -216.27 1458.55 1.47843 -216.272 1458.48 1.87993 -216.272 1456.52 1.90143 -216.265 1458.03 1.46443 -216.27 1456.52 1.90143 -216.265 1456.52 1.41593 -216.265 1455.74 1.72193 -216.262 1455.65 1.47843 -216.261 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00274772 0.741752 -0.670668 -0.022084 0.780161 -0.625189 -0.00993987 0.259599 -0.965665 -0.0137867 0.274641 -0.961448 -0.0033928 0 -0.999994 -0.0137867 0.274641 -0.961448 -0.00414309 -0.000324176 -0.999991 -0.00458194 -0.000799624 -0.999989 -0.00993987 0.259599 -0.965665 -0.0033928 0 -0.999994 -0.00993987 0.259599 -0.965665 -0.00369993 -0.000388545 -0.999993 -0.00417394 -0.000866336 -0.999991 -0.00476575 -0.00237499 -0.999986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91179 0.32848 0.91223 0.32848 0.91153 0.3288 0.91243 0.32881 0.91243 0.32881 0.91243 0.32881 0.91274 0.32881 0.9127 0.32881 0.91153 0.3288 0.91243 0.32881 0.91153 0.3288 0.91153 0.3288 0.91106 0.3288 0.91101 0.3288 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0277INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1455.75 1.72193 -215.004 1455.65 1.47843 -215.003 1455.75 1.72193 -215.004 1456.52 1.41593 -215.006 1456.52 1.90143 -215.006 1458.04 1.95843 -215.011 1456.96 2.15893 -215.291 1457.69 2.15893 -215.293 1456.52 1.41593 -215.006 1458.04 1.46443 -215.011 1458.04 1.95843 -215.011 1458.55 1.47843 -215.013 1458.48 1.87993 -215.013 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00299324 0.000950021 0.999995 0.00364037 0.00257849 0.99999 0.00299324 0.000950021 0.999995 0.00320028 0.000270258 0.999995 -0.00750727 0.279914 0.959996 -0.00314364 0.254352 0.967106 -0.0177927 0.779165 0.626567 0.00158316 0.815924 0.578156 0.00320028 0.000270258 0.999995 0.00344255 0 0.999994 -0.00314364 0.254352 0.967106 0.00423087 0.000331044 0.999991 0.00468954 0.000818402 0.999989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91107 0.32737 0.91101 0.32737 0.91107 0.32737 0.91153 0.32737 0.91153 0.32737 0.91244 0.32738 0.91179 0.32769 0.91223 0.3277 0.91153 0.32737 0.91244 0.32738 0.91244 0.32738 0.91274 0.32738 0.9127 0.32738 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0276INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.74 1.87993 -217.918 1455.72 1.87993 -219.177 1455.67 1.47843 -217.917 1455.65 1.47843 -219.175 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.985036 0.171644 0.0155677 -0.985007 0.171808 0.0156212 -0.985007 0.171808 0.0156212 -0.984977 0.171973 0.0156748 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91106 0.33068 0.91105 0.33211 0.91102 0.33068 0.91101 0.3321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0276INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.2 1.95843 -217.926 1456.18 1.95843 -219.185 1455.74 1.87993 -217.918 1455.72 1.87993 -219.177 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.168145 0.985759 0.00267369 -0.168167 0.985755 0.00266589 -0.168167 0.985755 0.00266589 -0.168189 0.985751 0.00265808 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91134 0.33069 0.91132 0.33212 0.91106 0.33068 0.91105 0.33211 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0276INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.53 2.15893 -218.215 1456.52 2.15893 -218.907 1456.2 1.95843 -217.926 1456.18 1.95843 -219.185 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.514516 0.857449 0.00744261 -0.513486 0.858061 0.00790349 -0.513486 0.858061 0.00790349 -0.512922 0.858396 0.00815602 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91153 0.33101 0.91153 0.3318 0.91134 0.33069 0.91132 0.33212 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0276INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1457.27 2.15893 -218.227 1457.25 2.15893 -218.919 1456.53 2.15893 -218.215 1456.52 2.15893 -218.907 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91198 0.33103 0.91196 0.33181 0.91153 0.33101 0.91153 0.3318 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0276INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1457.7 1.90143 -217.951 1457.68 1.90143 -219.21 1457.27 2.15893 -218.227 1457.25 2.15893 -218.919 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.51758 0.855595 -0.0082301 0.513551 0.857994 -0.0105392 0.513551 0.857994 -0.0105392 0.506345 0.862207 -0.0146485 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91223 0.33071 0.91222 0.33214 0.91198 0.33103 0.91196 0.33181 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0276INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.48 1.72193 -217.964 1458.46 1.72193 -219.222 1457.7 1.90143 -217.951 1457.68 1.90143 -219.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.224234 0.974529 -0.00354667 0.224219 0.974532 -0.00355589 0.224219 0.974532 -0.00355589 0.224205 0.974536 -0.0035651 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.9127 0.33073 0.91269 0.33216 0.91223 0.33071 0.91222 0.33214 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0276INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.57 1.47843 -217.966 1458.55 1.47843 -219.224 1458.48 1.72193 -217.964 1458.46 1.72193 -219.222 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.937726 0.347054 -0.0149228 0.937804 0.346847 -0.0148786 0.937804 0.346847 -0.0148786 0.937881 0.34664 -0.0148343 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91275 0.33073 0.91274 0.33216 0.9127 0.33073 0.91269 0.33216 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0276INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1458.55 1.47843 -219.224 1458.57 1.47843 -217.966 1457.68 1.41593 -219.21 1457.7 1.41593 -217.951 1456.18 1.46443 -219.185 1456.2 1.46443 -217.926 1455.65 1.47843 -219.175 1455.67 1.47843 -217.917 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716365 -0.99743 -0.00114001 0.0716359 -0.99743 -0.00113955 0.023588 -0.999722 -0.000375321 -0.00891198 -0.99996 0.00014171 -0.0314205 -0.999506 0.00049962 -0.0298612 -0.999554 0.000474896 -0.026397 -0.999651 0.000419909 -0.0263974 -0.999651 0.000420084 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91274 0.33216 0.91275 0.33073 0.91222 0.33214 0.91223 0.33071 0.91132 0.33212 0.91134 0.33069 0.91101 0.3321 0.91102 0.33068 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0276INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1457.27 2.15893 -218.227 1456.53 2.15893 -218.215 1457.7 1.90143 -217.951 1456.2 1.95843 -217.926 1456.2 1.46443 -217.926 1456.2 1.95843 -217.926 1455.67 1.47843 -217.917 1455.74 1.87993 -217.918 1457.7 1.90143 -217.951 1456.2 1.46443 -217.926 1457.7 1.90143 -217.951 1457.7 1.41593 -217.951 1458.48 1.72193 -217.964 1458.57 1.47843 -217.966 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0109076 0.739566 0.672996 0.0301649 0.779084 0.626194 0.0226673 0.259832 0.965388 0.0265291 0.272323 0.96184 0.0167091 0 0.99986 0.0265291 0.272323 0.96184 0.0171963 -0.00023578 0.999852 0.0175081 -0.000580219 0.999847 0.0226673 0.259832 0.965388 0.0167091 0 0.99986 0.0226673 0.259832 0.965388 0.0167781 -0.000292756 0.999859 0.0169221 -0.000650399 0.999857 0.0173662 -0.00178279 0.999848 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91198 0.33103 0.91153 0.33101 0.91223 0.33071 0.91134 0.33069 0.91134 0.33069 0.91134 0.33069 0.91102 0.33068 0.91106 0.33068 0.91223 0.33071 0.91134 0.33069 0.91223 0.33071 0.91223 0.33071 0.9127 0.33073 0.91275 0.33073 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0276INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1458.46 1.72193 -219.222 1458.55 1.47843 -219.224 1458.46 1.72193 -219.222 1457.68 1.41593 -219.21 1457.68 1.90143 -219.21 1456.18 1.95843 -219.185 1457.25 2.15893 -218.919 1456.52 2.15893 -218.907 1457.68 1.41593 -219.21 1456.18 1.46443 -219.185 1456.18 1.95843 -219.185 1455.65 1.47843 -219.175 1455.72 1.87993 -219.177 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.0156896 0.000805383 -0.999877 -0.0162397 0.00220788 -0.999866 -0.0156896 0.000805383 -0.999877 -0.0163801 0.000232466 -0.999866 -0.00510486 0.278419 -0.960446 -0.00989775 0.252989 -0.967419 0.0095413 0.779706 -0.626074 -0.00949607 0.816515 -0.577246 -0.0163801 0.000232466 -0.999866 -0.0172404 0 -0.999851 -0.00989775 0.252989 -0.967419 -0.0181469 -0.000811888 -0.999835 -0.0170728 -0.00199837 -0.999852 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91269 0.33216 0.91274 0.33216 0.91269 0.33216 0.91222 0.33214 0.91222 0.33214 0.91132 0.33212 0.91196 0.33181 0.91153 0.3318 0.91222 0.33214 0.91132 0.33212 0.91132 0.33212 0.91101 0.3321 0.91105 0.33211 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0276INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1456.3 1.22493 -217.928 1456.45 1.22643 -217.931 1456.3 1.22493 -217.928 1456.55 1.34943 -217.933 1456.2 1.34543 -217.927 1456.55 1.45543 -217.933 1456.2 1.46443 -217.926 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.017927 0.0040725 0.999831 0.0199305 4.83298e-05 0.999801 0.017927 0.0040725 0.999831 0.0176261 0.00253047 0.999842 0.0180077 -0.000824508 0.999837 0.0185168 -0.0044073 0.999819 0.0197497 -0.00833272 0.99977 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.9114 0.33069 0.91149 0.33069 0.9114 0.33069 0.91155 0.33069 0.91134 0.33069 0.91155 0.33069 0.91134 0.33069 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0276INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1456.43 1.22643 -219.19 1456.28 1.22493 -219.188 1456.53 1.34943 -219.192 1456.18 1.34543 -219.186 1456.53 1.45543 -219.192 1456.18 1.46643 -219.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0132678 -0.00546535 -0.999897 -0.0159892 0 -0.999872 -0.016422 0 -0.999865 -0.0171415 0.000819791 -0.999853 -0.0171321 0 -0.999853 -0.0171321 0 -0.999853 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91147 0.33212 0.91138 0.33212 0.91153 0.33212 0.91132 0.33212 0.91153 0.33212 0.91132 0.33212 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0276INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1457.98 1.22293 -217.957 1458.13 1.22443 -217.96 1457.88 1.34343 -217.955 1458.23 1.34743 -217.961 1457.88 1.42843 -217.955 1458.23 1.45393 -217.961 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0200322 3.51451e-05 0.999799 0.0180478 -0.00413514 0.999829 0.0177472 -0.00277777 0.999839 0.0171584 -0.00230126 0.99985 0.0171321 0 0.999853 0.0171321 0 0.999853 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.9124 0.33072 0.91249 0.33072 0.91234 0.33072 0.91255 0.33073 0.91234 0.33072 0.91255 0.33073 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0276INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1458.11 1.22443 -219.216 1457.96 1.22293 -219.214 1458.11 1.22443 -219.216 1457.86 1.34343 -219.212 1458.21 1.34743 -219.218 1457.85 1.42843 -219.212 1458.21 1.45393 -219.218 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0159892 0 -0.999872 -0.013388 0.00546544 -0.999895 -0.0159892 0 -0.999872 -0.0163553 -0.00066191 -0.999866 -0.016945 -0.0014399 -0.999855 -0.0168483 -0.000880664 -0.999858 -0.0166502 0 -0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91248 0.33215 0.91239 0.33215 0.91248 0.33215 0.91233 0.33215 0.91254 0.33215 0.91232 0.33215 0.91254 0.33215 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0276INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1456.18 1.46643 -219.047 1456.18 1.46643 -219.186 1456.18 1.46643 -219.047 1456.18 1.34543 -219.186 1456.18 1.34543 -219.047 1456.18 1.34543 -219.186 1456.28 1.22493 -219.049 1456.28 1.22493 -219.188 1456.43 1.22643 -219.051 1456.43 1.22643 -219.19 1456.53 1.34943 -219.053 1456.53 1.34943 -219.192 1456.53 1.34943 -219.053 1456.53 1.45543 -219.192 1456.53 1.45543 -219.053 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.923957 -0.382497 0 -0.923957 -0.382497 0 -0.923957 -0.382497 0 -0.564753 -0.82526 0 -0.281826 -0.959466 0 0.30043 -0.953804 0 0.577397 -0.816464 0 0.916469 -0.400107 0 0.916469 -0.400107 0 0.916469 -0.400107 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91132 0.33196 0.91132 0.33212 0.91132 0.33196 0.91132 0.33212 0.91132 0.33196 0.91132 0.33212 0.91138 0.33196 0.91138 0.33212 0.91147 0.33196 0.91147 0.33212 0.91153 0.33197 0.91153 0.33212 0.91153 0.33197 0.91153 0.33212 0.91153 0.33197 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0276INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1456.18 1.46643 -219.186 1456.28 1.22493 -219.188 1456.18 1.34543 -219.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0199899 0 -0.9998 -0.0199899 0 -0.9998 -0.0199899 0 -0.9998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91132 0.33212 0.91138 0.33212 0.91132 0.33212 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0276INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1457.86 1.42843 -219.076 1457.85 1.42843 -219.212 1457.86 1.42843 -219.076 1457.86 1.34343 -219.212 1457.86 1.34343 -219.076 1457.86 1.34343 -219.212 1457.96 1.22293 -219.078 1457.96 1.22293 -219.214 1458.11 1.22443 -219.08 1458.11 1.22443 -219.216 1458.21 1.34743 -219.082 1458.21 1.34743 -219.218 1458.21 1.34743 -219.082 1458.21 1.45393 -219.218 1458.21 1.45393 -219.082 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.997598 -0.0587396 0.0367118 -0.990495 -0.116643 0.0729008 -0.997598 -0.0587396 0.0367118 -0.890231 -0.455307 0.0135506 -0.89902 -0.437907 0 -0.890231 -0.455307 0.0135506 -0.564619 -0.825351 0 -0.281905 -0.959442 0 0.300513 -0.953778 0 0.577263 -0.816559 0 0.916609 -0.399784 0 0.916609 -0.399784 0 0.916609 -0.399784 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91233 0.33199 0.91232 0.33215 0.91233 0.33199 0.91233 0.33215 0.91233 0.33199 0.91233 0.33215 0.91239 0.33199 0.91239 0.33215 0.91248 0.332 0.91248 0.33215 0.91254 0.332 0.91254 0.33215 0.91254 0.332 0.91254 0.33215 0.91254 0.332 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0276INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1456.2 1.46643 -217.927 1456.2 1.46643 -218.064 1456.2 1.46643 -217.927 1456.2 1.34543 -218.064 1456.2 1.34543 -217.927 1456.2 1.34543 -218.064 1456.3 1.22493 -217.928 1456.3 1.22493 -218.067 1456.45 1.22643 -217.931 1456.45 1.22643 -218.07 1456.55 1.34943 -217.933 1456.55 1.34943 -218.071 1456.55 1.34943 -217.933 1456.55 1.45543 -218.071 1456.55 1.45543 -217.933 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.923468 -0.383677 0 -0.923957 -0.382497 0 -0.923468 -0.383677 0 -0.563552 -0.82608 0 -0.281815 -0.959469 0 0.300441 -0.9538 0 0.576806 -0.816881 0 0.916221 -0.400673 0 0.916468 -0.400107 0 0.916221 -0.400673 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91134 0.33069 0.91134 0.33084 0.91134 0.33069 0.91134 0.33084 0.91134 0.33069 0.91134 0.33084 0.9114 0.33069 0.9114 0.33085 0.91149 0.33069 0.91149 0.33085 0.91155 0.33069 0.91155 0.33085 0.91155 0.33069 0.91155 0.33085 0.91155 0.33069 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0276INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1456.2 1.46643 -218.064 1456.3 1.22493 -218.067 1456.2 1.34543 -218.064 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0299012 0 -0.999553 -0.0299012 0 -0.999553 -0.0299012 0 -0.999553 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91134 0.33084 0.9114 0.33085 0.91134 0.33084 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0276INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1457.88 1.42843 -217.955 1457.87 1.42843 -218.091 1457.88 1.42843 -217.955 1457.87 1.34343 -218.091 1457.88 1.34343 -217.955 1457.87 1.34343 -218.091 1457.98 1.22293 -217.957 1457.98 1.22293 -218.094 1458.13 1.22443 -217.96 1458.12 1.22443 -218.096 1458.23 1.34743 -217.961 1458.23 1.34743 -218.098 1458.23 1.34743 -217.961 1458.23 1.45393 -218.098 1458.23 1.45393 -217.961 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.997302 0 0.0734018 -0.997302 0 0.0734018 -0.997302 0 0.0734018 -0.889136 -0.45531 0.0461541 -0.897016 -0.43704 0.0660207 -0.889136 -0.45531 0.0461541 -0.553006 -0.832927 0.0204031 -0.282424 -0.95929 -0.000263386 0.306421 -0.951635 -0.0222823 0.577543 -0.816082 -0.0213041 0.909417 -0.415502 -0.0178397 0.901791 -0.432173 0 0.909417 -0.415502 -0.0178397 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91234 0.33072 0.91233 0.33087 0.91234 0.33072 0.91233 0.33087 0.91234 0.33072 0.91233 0.33087 0.9124 0.33072 0.9124 0.33088 0.91249 0.33072 0.91248 0.33088 0.91255 0.33073 0.91255 0.33088 0.91255 0.33073 0.91255 0.33088 0.91255 0.33073 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0275INFIELDCAR03_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.97 1.87993 -229.983 1467.98 1.87993 -228.724 1468.05 1.47843 -229.983 1468.05 1.47843 -228.724 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.980713 0.195302 -0.00770212 0.982984 0.183651 -0.00385998 0.982984 0.183651 -0.00385998 0.985111 0.171918 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91838 0.34437 0.91838 0.34295 0.91842 0.34437 0.91842 0.34295 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0275INFIELDCAR03_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.52 1.95843 -229.98 1467.52 1.95843 -228.722 1467.97 1.87993 -229.983 1467.98 1.87993 -228.724 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.171822 0.985128 0 0.170006 0.985443 -0.000667841 0.170006 0.985443 -0.000667841 0.168229 0.985747 -0.0013212 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91811 0.34437 0.91811 0.34294 0.91838 0.34437 0.91838 0.34295 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0275INFIELDCAR03_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.18 2.15893 -229.697 1467.19 2.15893 -229.005 1467.52 1.95843 -229.98 1467.52 1.95843 -228.722 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.50348 0.863976 -0.00728282 0.513596 0.858028 -0.00263638 0.513596 0.858028 -0.00263638 0.519299 0.854593 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.9179 0.34405 0.91791 0.34326 0.91811 0.34437 0.91811 0.34294 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0275INFIELDCAR03_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1466.45 2.15893 -229.694 1466.45 2.15893 -229.002 1467.18 2.15893 -229.697 1467.19 2.15893 -229.005 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91747 0.34405 0.91747 0.34326 0.9179 0.34405 0.91791 0.34326 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0275INFIELDCAR03_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1466.02 1.90143 -229.975 1466.02 1.90143 -228.717 1466.45 2.15893 -229.694 1466.45 2.15893 -229.002 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.513715 0.857961 0 -0.513715 0.857961 0 -0.513715 0.857961 0 -0.513715 0.857961 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91721 0.34437 0.91721 0.34294 0.91747 0.34405 0.91747 0.34326 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0275INFIELDCAR03_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.24 1.72193 -229.972 1465.24 1.72193 -228.714 1466.02 1.90143 -229.975 1466.02 1.90143 -228.717 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224258 0.97453 0 -0.224258 0.97453 0 -0.224258 0.97453 0 -0.224258 0.97453 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91674 0.34436 0.91674 0.34293 0.91721 0.34437 0.91721 0.34294 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0275INFIELDCAR03_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.15 1.47843 -229.972 1465.15 1.47843 -228.714 1465.24 1.72193 -229.972 1465.24 1.72193 -228.714 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.938024 0.346571 0 -0.938024 0.346571 0 -0.938024 0.346571 0 -0.938024 0.346571 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91669 0.34436 0.91669 0.34293 0.91674 0.34436 0.91674 0.34293 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0275INFIELDCAR03_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1465.15 1.47843 -228.714 1465.15 1.47843 -229.972 1466.02 1.41593 -228.717 1466.02 1.41593 -229.975 1467.52 1.46443 -228.722 1467.52 1.46443 -229.98 1468.05 1.47843 -228.724 1468.05 1.47843 -229.983 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716548 -0.99743 0 -0.0716548 -0.99743 0 -0.0236046 -0.999721 0 0.00891447 -0.99996 0 0.0314289 -0.999506 0 0.0298683 -0.999554 0 0.0264045 -0.999651 0 0.0264045 -0.999651 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91669 0.34293 0.91669 0.34436 0.91721 0.34294 0.91721 0.34437 0.91811 0.34294 0.91811 0.34437 0.91842 0.34295 0.91842 0.34437 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0275INFIELDCAR03_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1466.45 2.15893 -229.694 1467.18 2.15893 -229.697 1466.02 1.90143 -229.975 1467.52 1.95843 -229.98 1467.52 1.46443 -229.98 1467.52 1.95843 -229.98 1468.05 1.47843 -229.983 1467.97 1.87993 -229.983 1466.02 1.90143 -229.975 1467.52 1.46443 -229.98 1466.02 1.90143 -229.975 1466.02 1.41593 -229.975 1465.24 1.72193 -229.972 1465.15 1.47843 -229.972 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00277252 0.739377 -0.673286 -0.0221381 0.777825 -0.628091 -0.00995202 0.258012 -0.966091 -0.0143219 0.271567 -0.962313 -0.00368535 0 -0.999993 -0.0143219 0.271567 -0.962313 -0.00613883 -0.000548115 -0.999981 -0.00688391 -0.00137088 -0.999975 -0.00995202 0.258012 -0.966091 -0.00368535 0 -0.999993 -0.00995202 0.258012 -0.966091 -0.00348922 0.00020419 -0.999994 -0.0036757 0.000453618 -0.999993 -0.00336581 0.00124356 -0.999994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91747 0.34405 0.9179 0.34405 0.91721 0.34437 0.91811 0.34437 0.91811 0.34437 0.91811 0.34437 0.91842 0.34437 0.91838 0.34437 0.91721 0.34437 0.91811 0.34437 0.91721 0.34437 0.91721 0.34437 0.91674 0.34436 0.91669 0.34436 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0275INFIELDCAR03_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1465.24 1.72193 -228.714 1465.15 1.47843 -228.714 1465.24 1.72193 -228.714 1466.02 1.41593 -228.717 1466.02 1.90143 -228.717 1467.52 1.95843 -228.722 1466.45 2.15893 -229.002 1467.19 2.15893 -229.005 1466.02 1.41593 -228.717 1467.52 1.46443 -228.722 1467.52 1.95843 -228.722 1468.05 1.47843 -228.724 1467.98 1.87993 -228.724 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.0036757 -0.000453618 0.999993 0.00336581 -0.00124356 0.999994 0.0036757 -0.000453618 0.999993 0.00342722 -0.000130934 0.999994 -0.00724465 0.278165 0.960506 -0.0030687 0.2541 0.967173 -0.0176109 0.779846 0.625724 0.00234092 0.817256 0.576271 0.00342722 -0.000130934 0.999994 0.00344255 0 0.999994 -0.0030687 0.2541 0.967173 0.00405888 0.000317587 0.999992 0.00447917 0.000781689 0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91674 0.34293 0.91669 0.34293 0.91674 0.34293 0.91721 0.34294 0.91721 0.34294 0.91811 0.34294 0.91747 0.34326 0.91791 0.34326 0.91721 0.34294 0.91811 0.34294 0.91811 0.34294 0.91842 0.34295 0.91838 0.34295 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0275INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1467.41 1.22493 -229.979 1467.27 1.22643 -229.979 1467.41 1.22493 -229.979 1467.17 1.34943 -229.978 1467.52 1.34543 -229.979 1467.17 1.45543 -229.978 1467.52 1.46443 -229.98 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00197751 0.00415444 -0.999989 8.71432e-05 0.00813416 -0.999967 -0.00197751 0.00415444 -0.999989 -0.0023058 0.002562 -0.999994 -0.0037365 -0.00200538 -0.999991 -0.00424071 -0.00447583 -0.999981 -0.00549364 -0.00846243 -0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91804 0.34437 0.91796 0.34437 0.91804 0.34437 0.9179 0.34437 0.91811 0.34437 0.9179 0.34437 0.91811 0.34437 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0275INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1467.27 1.22643 -228.72 1467.42 1.22493 -228.721 1467.17 1.34943 -228.72 1467.52 1.34543 -228.721 1467.17 1.45543 -228.72 1467.52 1.46643 -228.721 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00676752 0.00550071 0.999962 0.00402829 0 0.999992 0.00359256 0 0.999994 0.00286813 -0.000825159 0.999996 0.00287756 0 0.999996 0.00287756 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91796 0.34294 0.91805 0.34294 0.9179 0.34294 0.91811 0.34294 0.9179 0.34294 0.91811 0.34294 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0275INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1465.74 1.22293 -229.974 1465.59 1.22443 -229.973 1465.84 1.34343 -229.974 1465.49 1.34743 -229.972 1465.84 1.42843 -229.974 1465.49 1.45393 -229.972 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00656167 0.00545068 -0.999964 -0.0059358 0.00413574 -0.999974 -0.00586149 0.00277784 -0.999979 -0.00569357 0.00138998 -0.999983 -0.00570946 0 -0.999984 -0.00570946 0 -0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91704 0.34436 0.91695 0.34436 0.9171 0.34436 0.91689 0.34436 0.9171 0.34436 0.91689 0.34436 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0275INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1465.6 1.22443 -228.716 1465.74 1.22293 -228.716 1465.6 1.22443 -228.716 1465.85 1.34343 -228.716 1465.49 1.34743 -228.716 1465.85 1.42843 -228.716 1465.49 1.45393 -228.716 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91696 0.34294 0.91704 0.34294 0.91696 0.34294 0.91711 0.34294 0.91689 0.34294 0.91711 0.34294 0.91689 0.34294 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0275INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1467.52 1.46643 -228.858 1467.52 1.46643 -228.721 1467.52 1.46643 -228.858 1467.52 1.34543 -228.721 1467.52 1.34543 -228.858 1467.52 1.34543 -228.721 1467.42 1.22493 -228.858 1467.42 1.22493 -228.721 1467.27 1.22643 -228.858 1467.27 1.22643 -228.72 1467.17 1.34943 -228.857 1467.17 1.34943 -228.72 1467.17 1.34943 -228.857 1467.17 1.45543 -228.72 1467.17 1.45543 -228.857 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.564753 -0.82526 0 0.281088 -0.959682 0 -0.301156 -0.953575 0 -0.57681 -0.816878 0 -0.916223 -0.400669 0 -0.916468 -0.400107 0 -0.916223 -0.400669 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91811 0.3431 0.91811 0.34294 0.91811 0.3431 0.91811 0.34294 0.91811 0.3431 0.91811 0.34294 0.91805 0.3431 0.91805 0.34294 0.91796 0.3431 0.91796 0.34294 0.9179 0.3431 0.9179 0.34294 0.9179 0.3431 0.9179 0.34294 0.9179 0.3431 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0275INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1467.52 1.46643 -228.721 1467.42 1.22493 -228.721 1467.52 1.34543 -228.721 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91811 0.34294 0.91805 0.34294 0.91811 0.34294 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0275INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1465.85 1.42843 -228.853 1465.85 1.42843 -228.716 1465.85 1.42843 -228.853 1465.85 1.34343 -228.716 1465.84 1.34343 -228.853 1465.85 1.34343 -228.716 1465.74 1.22293 -228.853 1465.74 1.22293 -228.716 1465.59 1.22443 -228.852 1465.6 1.22443 -228.716 1465.49 1.34743 -228.852 1465.49 1.34743 -228.716 1465.49 1.34743 -228.852 1465.49 1.45393 -228.716 1465.49 1.45393 -228.852 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.997666 -0.0580272 -0.036 1 0 0 0.997666 -0.0580272 -0.036 0.88122 -0.471636 -0.0317981 0.879886 -0.470923 -0.0635 0.88122 -0.471636 -0.0317981 0.553803 -0.832405 -0.0201087 0.282599 -0.959238 0.000260335 -0.30658 -0.95159 0.0220219 -0.577134 -0.816377 0.0211068 -0.909141 -0.416111 0.0177123 -0.901791 -0.432173 0 -0.909141 -0.416111 0.0177123 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91711 0.34309 0.91711 0.34294 0.91711 0.34309 0.91711 0.34294 0.9171 0.34309 0.91711 0.34294 0.91704 0.34309 0.91704 0.34294 0.91695 0.34309 0.91696 0.34294 0.91689 0.34309 0.91689 0.34294 0.91689 0.34309 0.91689 0.34294 0.91689 0.34309 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0275INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1467.52 1.46643 -229.979 1467.52 1.46643 -229.842 1467.52 1.46643 -229.979 1467.52 1.34543 -229.842 1467.52 1.34543 -229.979 1467.52 1.34543 -229.842 1467.41 1.22493 -229.979 1467.41 1.22493 -229.841 1467.27 1.22643 -229.979 1467.27 1.22643 -229.841 1467.17 1.34943 -229.978 1467.17 1.34943 -229.84 1467.17 1.34943 -229.978 1467.17 1.45543 -229.84 1467.17 1.45543 -229.978 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.909777 -0.415098 0 0.910064 -0.414467 0 0.909777 -0.415098 0 0.55336 -0.832942 0 0.288464 -0.957491 0 -0.314725 -0.949183 0 -0.588563 -0.808451 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91811 0.34437 0.91811 0.34421 0.91811 0.34437 0.91811 0.34421 0.91811 0.34437 0.91811 0.34421 0.91804 0.34437 0.91804 0.34421 0.91796 0.34437 0.91796 0.34421 0.9179 0.34437 0.9179 0.34421 0.9179 0.34437 0.9179 0.34421 0.9179 0.34437 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0275INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1467.52 1.46643 -229.842 1467.41 1.22493 -229.841 1467.52 1.34543 -229.842 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.00915611 0 0.999958 0.00915611 0 0.999958 0.00915611 0 0.999958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91811 0.34421 0.91804 0.34421 0.91811 0.34421 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0275INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1465.84 1.42843 -229.974 1465.84 1.42843 -229.837 1465.84 1.42843 -229.974 1465.84 1.34343 -229.837 1465.84 1.34343 -229.974 1465.84 1.34343 -229.837 1465.74 1.22293 -229.974 1465.74 1.22293 -229.837 1465.59 1.22443 -229.973 1465.59 1.22443 -229.837 1465.49 1.34743 -229.972 1465.49 1.34743 -229.836 1465.49 1.34743 -229.972 1465.49 1.45393 -229.836 1465.49 1.45393 -229.972 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.89902 -0.437907 0 0.89902 -0.437907 0 0.89902 -0.437907 0 0.564619 -0.825352 0 0.282635 -0.959228 0 -0.299792 -0.954005 0 -0.577263 -0.816559 0 -0.916609 -0.399784 0 -0.916609 -0.399784 0 -0.916609 -0.399784 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.9171 0.34436 0.9171 0.34421 0.9171 0.34436 0.9171 0.34421 0.9171 0.34436 0.9171 0.34421 0.91704 0.34436 0.91704 0.34421 0.91695 0.34436 0.91695 0.34421 0.91689 0.34436 0.91689 0.34421 0.91689 0.34436 0.91689 0.34421 0.91689 0.34436 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0274INFIELDCAR01_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1467.42 1.22493 -231.499 1467.27 1.22643 -231.499 1467.42 1.22493 -231.499 1467.17 1.34943 -231.498 1467.52 1.34543 -231.499 1467.17 1.45543 -231.498 1467.52 1.46443 -231.5 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00196865 0.00413581 -0.99999 8.25317e-05 0.00825445 -0.999966 -0.00196865 0.00413581 -0.99999 -0.00231281 0.00256979 -0.999994 -0.00376736 -0.00203128 -0.999991 -0.00426299 -0.00440801 -0.999981 -0.00549694 -0.00833422 -0.99995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91805 0.3461 0.91796 0.3461 0.91805 0.3461 0.9179 0.34609 0.91811 0.3461 0.9179 0.34609 0.91811 0.3461 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0274INFIELDCAR01_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1467.28 1.22643 -230.239 1467.42 1.22493 -230.24 1467.17 1.34943 -230.239 1467.53 1.34543 -230.24 1467.17 1.45543 -230.239 1467.53 1.46643 -230.24 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0072619 0.00649352 0.999952 0.00402829 0 0.999992 0.00355407 0 0.999994 0.00278774 -0.000882333 0.999996 0.00279755 0 0.999996 0.00279755 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91796 0.34466 0.91805 0.34467 0.9179 0.34466 0.91811 0.34467 0.9179 0.34466 0.91811 0.34467 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0274INFIELDCAR01_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1465.74 1.22293 -231.494 1465.59 1.22443 -231.492 1465.84 1.34343 -231.494 1465.49 1.34743 -231.492 1465.85 1.42843 -231.494 1465.49 1.45393 -231.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0132228 0.010984 -0.999852 -0.00799535 0 -0.999968 -0.00724166 0.000217971 -0.999974 -0.00567378 -0.00162745 -0.999983 -0.00561791 0.000290069 -0.999984 -0.00555264 0 -0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91704 0.34609 0.91695 0.34609 0.9171 0.34609 0.91689 0.34609 0.91711 0.34609 0.91689 0.34609 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0274INFIELDCAR01_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1465.6 1.22443 -230.235 1465.74 1.22293 -230.235 1465.6 1.22443 -230.235 1465.85 1.34343 -230.236 1465.5 1.34743 -230.235 1465.85 1.42843 -230.236 1465.5 1.45393 -230.235 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00210074 0.00404945 0.99999 8.86659e-05 0.00827629 0.999966 0.00210074 0.00404945 0.99999 0.00235914 0.00270248 0.999994 0.00288805 0.000918075 0.999995 0.00287756 0 0.999996 0.00287756 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91696 0.34466 0.91704 0.34466 0.91696 0.34466 0.91711 0.34466 0.9169 0.34466 0.91711 0.34466 0.9169 0.34466 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0274INFIELDCAR01_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1467.53 1.46643 -230.378 1467.53 1.46643 -230.24 1467.53 1.46643 -230.378 1467.53 1.34543 -230.24 1467.52 1.34543 -230.378 1467.53 1.34543 -230.24 1467.42 1.22493 -230.377 1467.42 1.22493 -230.24 1467.27 1.22643 -230.377 1467.28 1.22643 -230.239 1467.17 1.34943 -230.376 1467.17 1.34943 -230.239 1467.17 1.34943 -230.376 1467.17 1.45543 -230.239 1467.17 1.45543 -230.376 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.99849 -0.0413002 -0.0362124 1 0 0 0.99849 -0.0413002 -0.0362124 0.909801 -0.413726 -0.0330561 0.907985 -0.413795 -0.06586 0.909801 -0.413726 -0.0330561 0.554357 -0.832031 -0.0203045 0.281088 -0.959682 0.000262219 -0.308 -0.95113 0.0220765 -0.576601 -0.816753 0.0211138 -0.908596 -0.417296 0.0177927 -0.901423 -0.43294 0 -0.908596 -0.417296 0.0177927 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91811 0.34482 0.91811 0.34467 0.91811 0.34482 0.91811 0.34467 0.91811 0.34482 0.91811 0.34467 0.91805 0.34482 0.91805 0.34467 0.91796 0.34482 0.91796 0.34466 0.9179 0.34482 0.9179 0.34466 0.9179 0.34482 0.9179 0.34466 0.9179 0.34482 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0274INFIELDCAR01_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1467.53 1.46643 -230.24 1467.42 1.22493 -230.24 1467.53 1.34543 -230.24 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91811 0.34467 0.91805 0.34467 0.91811 0.34467 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0274INFIELDCAR01_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1465.85 1.42843 -230.372 1465.85 1.42843 -230.236 1465.85 1.42843 -230.372 1465.85 1.34343 -230.236 1465.85 1.34343 -230.372 1465.85 1.34343 -230.236 1465.74 1.22293 -230.371 1465.74 1.22293 -230.235 1465.6 1.22443 -230.371 1465.6 1.22443 -230.235 1465.5 1.34743 -230.371 1465.5 1.34743 -230.235 1465.5 1.34743 -230.371 1465.5 1.45393 -230.235 1465.5 1.45393 -230.371 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881665 -0.471875 0 0.881665 -0.471875 0 0.881665 -0.471875 0 0.553915 -0.832573 0 0.288464 -0.957491 0 -0.314725 -0.949183 0 -0.588564 -0.808451 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91711 0.34482 0.91711 0.34466 0.91711 0.34482 0.91711 0.34466 0.91711 0.34482 0.91711 0.34466 0.91704 0.34481 0.91704 0.34466 0.91696 0.34481 0.91696 0.34466 0.9169 0.34481 0.9169 0.34466 0.9169 0.34481 0.9169 0.34466 0.9169 0.34481 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0274INFIELDCAR01_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1467.52 1.46643 -231.499 1467.52 1.46643 -231.361 1467.52 1.46643 -231.499 1467.52 1.34543 -231.361 1467.52 1.34543 -231.499 1467.52 1.34543 -231.361 1467.42 1.22493 -231.499 1467.42 1.22493 -231.36 1467.27 1.22643 -231.499 1467.27 1.22643 -231.36 1467.17 1.34943 -231.498 1467.17 1.34943 -231.359 1467.17 1.34943 -231.498 1467.17 1.45543 -231.359 1467.17 1.45543 -231.498 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.92371 -0.383093 0 0.923957 -0.382497 0 0.92371 -0.383093 0 0.564145 -0.825676 0 0.281826 -0.959466 0 -0.30043 -0.953804 0 -0.577388 -0.81647 0 -0.916465 -0.400115 0 -0.916469 -0.400107 0 -0.916465 -0.400115 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91811 0.3461 0.91811 0.34594 0.91811 0.3461 0.91811 0.34594 0.91811 0.3461 0.91811 0.34594 0.91805 0.3461 0.91805 0.34594 0.91796 0.3461 0.91796 0.34594 0.9179 0.34609 0.9179 0.34594 0.9179 0.34609 0.9179 0.34594 0.9179 0.34609 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0274INFIELDCAR01_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1467.52 1.46643 -231.361 1467.42 1.22493 -231.36 1467.52 1.34543 -231.361 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0100727 0 0.999949 0.0100727 0 0.999949 0.0100727 0 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91811 0.34594 0.91805 0.34594 0.91811 0.34594 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0274INFIELDCAR01_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1465.85 1.42843 -231.494 1465.85 1.42843 -231.356 1465.85 1.42843 -231.494 1465.85 1.34343 -231.356 1465.84 1.34343 -231.494 1465.85 1.34343 -231.356 1465.74 1.22293 -231.494 1465.74 1.22293 -231.356 1465.59 1.22443 -231.492 1465.6 1.22443 -231.356 1465.49 1.34743 -231.492 1465.49 1.34743 -231.355 1465.49 1.34743 -231.492 1465.49 1.45393 -231.355 1465.49 1.45393 -231.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.997675 -0.0580277 -0.0357416 1 0 0 0.997675 -0.0580277 -0.0357416 0.881226 -0.47164 -0.0315698 0.879912 -0.470936 -0.0630454 0.881226 -0.47164 -0.0315698 0.553805 -0.832407 -0.0199642 0.283275 -0.959039 0.000259059 -0.30583 -0.951833 0.0219661 -0.577646 -0.816016 0.0210492 -0.909381 -0.415591 0.0176229 -0.901791 -0.432173 0 -0.909381 -0.415591 0.0176229 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91711 0.34609 0.91711 0.34593 0.91711 0.34609 0.91711 0.34593 0.9171 0.34609 0.91711 0.34593 0.91704 0.34609 0.91704 0.34593 0.91695 0.34609 0.91696 0.34593 0.91689 0.34609 0.91689 0.34593 0.91689 0.34609 0.91689 0.34593 0.91689 0.34609 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0274INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.98 1.87993 -231.502 1467.98 1.87993 -230.242 1468.05 1.47843 -231.502 1468.06 1.47843 -230.243 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.985111 0.171918 0 0.982956 0.1838 -0.00390601 0.982956 0.1838 -0.00390601 0.980651 0.195608 -0.00779681 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91838 0.3461 0.91838 0.34467 0.91842 0.3461 0.91843 0.34467 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0274INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.52 1.95843 -231.5 1467.53 1.95843 -230.241 1467.98 1.87993 -231.502 1467.98 1.87993 -230.242 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.168228 0.985747 -0.00133752 0.17003 0.985439 -0.000675652 0.17003 0.985439 -0.000675652 0.171867 0.98512 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91811 0.3461 0.91811 0.34467 0.91838 0.3461 0.91838 0.34467 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0274INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.19 2.15893 -231.216 1467.19 2.15893 -230.523 1467.52 1.95843 -231.5 1467.53 1.95843 -230.241 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.519299 0.854593 0 0.51359 0.858032 -0.00263369 0.51359 0.858032 -0.00263369 0.51049 0.859874 -0.00405872 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91791 0.34577 0.91791 0.34499 0.91811 0.3461 0.91811 0.34467 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0274INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1466.45 2.15893 -231.213 1466.45 2.15893 -230.521 1467.19 2.15893 -231.216 1467.19 2.15893 -230.523 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91747 0.34577 0.91747 0.34499 0.91791 0.34577 0.91791 0.34499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0274INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1466.02 1.90143 -231.495 1466.03 1.90143 -230.236 1466.45 2.15893 -231.213 1466.45 2.15893 -230.521 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.515688 0.856766 0.00410001 -0.518138 0.855293 0.00265834 -0.518138 0.855293 0.00265834 -0.522641 0.852553 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91721 0.34609 0.91722 0.34466 0.91747 0.34577 0.91747 0.34499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0274INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.24 1.72193 -231.492 1465.25 1.72193 -230.234 1466.02 1.90143 -231.495 1466.03 1.90143 -230.236 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224251 0.97453 0.00178435 -0.224253 0.974529 0.00178364 -0.224253 0.974529 0.00178364 -0.224254 0.974529 0.00178294 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91674 0.34609 0.91675 0.34466 0.91721 0.34609 0.91722 0.34466 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0274INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.15 1.47843 -231.492 1465.15 1.47843 -230.234 1465.24 1.72193 -231.492 1465.25 1.72193 -230.234 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.938024 0.346571 0 -0.931641 0.363362 0.00370649 -0.931641 0.363362 0.00370649 -0.925039 0.3798 0.00736046 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91669 0.34609 0.91669 0.34466 0.91674 0.34609 0.91675 0.34466 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0274INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1465.15 1.47843 -230.234 1465.15 1.47843 -231.492 1466.03 1.41593 -230.236 1466.02 1.41593 -231.495 1467.53 1.46443 -230.241 1467.52 1.46443 -231.5 1468.06 1.47843 -230.243 1468.05 1.47843 -231.502 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0708439 -0.997487 0 -0.0712462 -0.997459 0.000283337 -0.0235212 -0.999723 3.42459e-05 0.00891401 -0.99996 -7.08724e-05 0.0314281 -0.999506 -0.000249872 0.029868 -0.999554 -0.00023747 0.0264037 -0.999651 -0.000209927 0.0264037 -0.999651 -0.000209926 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91669 0.34466 0.91669 0.34609 0.91722 0.34466 0.91721 0.34609 0.91811 0.34467 0.91811 0.3461 0.91843 0.34467 0.91842 0.3461 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0274INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1466.45 2.15893 -231.213 1467.19 2.15893 -231.216 1466.02 1.90143 -231.495 1467.52 1.95843 -231.5 1467.52 1.46443 -231.5 1467.52 1.95843 -231.5 1468.05 1.47843 -231.502 1467.98 1.87993 -231.502 1466.02 1.90143 -231.495 1467.52 1.46443 -231.5 1466.02 1.90143 -231.495 1466.02 1.41593 -231.495 1465.24 1.72193 -231.492 1465.15 1.47843 -231.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00271609 0.740511 -0.672039 -0.0220571 0.779084 -0.626531 -0.00995293 0.25975 -0.965625 -0.0137413 0.271844 -0.962243 -0.00339369 0 -0.999994 -0.0137413 0.271844 -0.962243 -0.00405888 -0.000317587 -0.999992 -0.00447917 -0.000781689 -0.99999 -0.00995293 0.25975 -0.965625 -0.00339369 0 -0.999994 -0.00995293 0.25975 -0.965625 -0.00348363 0.00020419 -0.999994 -0.0036757 0.000453618 -0.999993 -0.00336581 0.00124356 -0.999994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91747 0.34577 0.91791 0.34577 0.91721 0.34609 0.91811 0.3461 0.91811 0.3461 0.91811 0.3461 0.91842 0.3461 0.91838 0.3461 0.91721 0.34609 0.91811 0.3461 0.91721 0.34609 0.91721 0.34609 0.91674 0.34609 0.91669 0.34609 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0274INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1465.25 1.72193 -230.234 1465.15 1.47843 -230.234 1465.25 1.72193 -230.234 1466.03 1.41593 -230.236 1466.03 1.90143 -230.236 1467.53 1.95843 -230.241 1466.45 2.15893 -230.521 1467.19 2.15893 -230.523 1466.03 1.41593 -230.236 1467.53 1.46443 -230.241 1467.53 1.95843 -230.241 1468.06 1.47843 -230.243 1467.98 1.87993 -230.242 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00243176 -0.000333494 0.999997 0.0022071 -0.000906185 0.999997 0.00243176 -0.000333494 0.999997 0.00307445 -9.6612e-05 0.999995 -0.00755475 0.278105 0.960521 -0.00334134 0.253953 0.967211 -0.0178638 0.779024 0.62674 0.00156189 0.815886 0.578211 0.00307445 -9.6612e-05 0.999995 0.00345007 0 0.999994 -0.00334134 0.253953 0.967211 0.00299542 -0.000856737 0.999995 0.00183036 -0.00214322 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91675 0.34466 0.91669 0.34466 0.91675 0.34466 0.91722 0.34466 0.91722 0.34466 0.91811 0.34467 0.91747 0.34499 0.91791 0.34499 0.91722 0.34466 0.91811 0.34467 0.91811 0.34467 0.91843 0.34467 0.91838 0.34467 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0273INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.99 1.87993 -234.586 1467.99 1.87993 -233.327 1468.06 1.47843 -234.586 1468.06 1.47843 -233.327 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.985111 0.171918 0 0.985111 0.171918 0 0.985111 0.171918 0 0.985111 0.171918 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91839 0.3496 0.91839 0.34817 0.91843 0.3496 0.91843 0.34817 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0273INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.53 1.95843 -234.584 1467.53 1.95843 -233.325 1467.99 1.87993 -234.586 1467.99 1.87993 -233.327 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.168234 0.985747 0 0.168234 0.985747 0 0.168234 0.985747 0 0.168234 0.985747 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91811 0.3496 0.91811 0.34817 0.91839 0.3496 0.91839 0.34817 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0273INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.19 2.15893 -234.3 1467.2 2.15893 -233.608 1467.53 1.95843 -234.584 1467.53 1.95843 -233.325 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.503467 0.863984 -0.00728144 0.513594 0.858029 -0.00263463 0.513594 0.858029 -0.00263463 0.519299 0.854593 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91791 0.34928 0.91792 0.34849 0.91811 0.3496 0.91811 0.34817 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0273INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1466.46 2.15893 -234.297 1466.46 2.15893 -233.605 1467.19 2.15893 -234.3 1467.2 2.15893 -233.608 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 5.64622e-09 1 1.37814e-06 5.60761e-09 1 1.3781e-06 5.60761e-09 1 1.3781e-06 5.56952e-09 1 1.37806e-06 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91747 0.34927 0.91747 0.34849 0.91791 0.34928 0.91792 0.34849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0273INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1466.03 1.90143 -234.579 1466.03 1.90143 -233.32 1466.46 2.15893 -234.297 1466.46 2.15893 -233.605 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.513716 0.85796 0 -0.513716 0.857961 4.19024e-07 -0.513716 0.857961 4.19024e-07 -0.513714 0.857961 1.18138e-06 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91722 0.34959 0.91722 0.34816 0.91747 0.34927 0.91747 0.34849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0273INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.25 1.72193 -234.577 1465.25 1.72193 -233.318 1466.03 1.90143 -234.579 1466.03 1.90143 -233.32 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224258 0.97453 0 -0.224258 0.97453 0 -0.224258 0.97453 0 -0.224258 0.97453 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91675 0.34959 0.91675 0.34816 0.91722 0.34959 0.91722 0.34816 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0273INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.16 1.47843 -234.577 1465.16 1.47843 -233.318 1465.25 1.72193 -234.577 1465.25 1.72193 -233.318 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.938024 0.346571 0 -0.938024 0.346571 0 -0.938024 0.346571 0 -0.938024 0.346571 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.9167 0.34959 0.9167 0.34816 0.91675 0.34959 0.91675 0.34816 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0273INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1465.16 1.47843 -233.318 1465.16 1.47843 -234.577 1466.03 1.41593 -233.32 1466.03 1.41593 -234.579 1467.53 1.46443 -233.325 1467.53 1.46443 -234.584 1468.06 1.47843 -233.327 1468.06 1.47843 -234.586 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716548 -0.99743 0 -0.0716548 -0.99743 0 -0.0236046 -0.999721 0 0.00891425 -0.99996 0 0.031429 -0.999506 0 0.0298688 -0.999554 0 0.0264045 -0.999651 0 0.0264045 -0.999651 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.9167 0.34816 0.9167 0.34959 0.91722 0.34816 0.91722 0.34959 0.91811 0.34817 0.91811 0.3496 0.91843 0.34817 0.91843 0.3496 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0273INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1466.46 2.15893 -234.297 1467.19 2.15893 -234.3 1466.03 1.90143 -234.579 1467.53 1.95843 -234.584 1467.53 1.46443 -234.584 1467.53 1.95843 -234.584 1468.06 1.47843 -234.586 1467.99 1.87993 -234.586 1466.03 1.90143 -234.579 1467.53 1.46443 -234.584 1466.03 1.90143 -234.579 1466.03 1.41593 -234.579 1465.25 1.72193 -234.577 1465.16 1.47843 -234.577 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00275322 0.740537 -0.672009 -0.0221522 0.778899 -0.626758 -0.00976345 0.258858 -0.965866 -0.0137366 0.271719 -0.962279 -0.00339369 0 -0.999994 -0.0137366 0.271719 -0.962279 -0.00405888 -0.000317587 -0.999992 -0.00447917 -0.000781689 -0.99999 -0.00976345 0.258858 -0.965866 -0.00339369 0 -0.999994 -0.00976345 0.258858 -0.965866 -0.00292931 0.000135782 -0.999996 -0.00244426 0.000301645 -0.999997 -0.00223819 0.000826942 -0.999997 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91747 0.34927 0.91791 0.34928 0.91722 0.34959 0.91811 0.3496 0.91811 0.3496 0.91811 0.3496 0.91843 0.3496 0.91839 0.3496 0.91722 0.34959 0.91811 0.3496 0.91722 0.34959 0.91722 0.34959 0.91675 0.34959 0.9167 0.34959 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0273INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1465.25 1.72193 -233.318 1465.16 1.47843 -233.318 1465.25 1.72193 -233.318 1466.03 1.41593 -233.32 1466.03 1.90143 -233.32 1467.53 1.95843 -233.325 1466.46 2.15893 -233.605 1467.2 2.15893 -233.608 1466.03 1.41593 -233.32 1467.53 1.46443 -233.325 1467.53 1.95843 -233.325 1468.06 1.47843 -233.327 1467.99 1.87993 -233.327 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00244426 -0.000301646 0.999997 0.00223819 -0.000826942 0.999997 0.00244426 -0.000301646 0.999997 0.00307901 -8.70679e-05 0.999995 -0.00755752 0.278174 0.960501 -0.00306273 0.2541 0.967173 -0.0176109 0.779846 0.625724 0.00232915 0.817235 0.576301 0.00307901 -8.70679e-05 0.999995 0.00345007 0 0.999994 -0.00306273 0.2541 0.967173 0.00405888 0.000317587 0.999992 0.00447917 0.000781689 0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91675 0.34816 0.9167 0.34816 0.91675 0.34816 0.91722 0.34816 0.91722 0.34816 0.91811 0.34817 0.91747 0.34849 0.91792 0.34849 0.91722 0.34816 0.91811 0.34817 0.91811 0.34817 0.91843 0.34817 0.91839 0.34817 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0273INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1467.42 1.22493 -234.583 1467.28 1.22643 -234.583 1467.42 1.22493 -234.583 1467.18 1.34943 -234.582 1467.53 1.34543 -234.583 1467.18 1.45543 -234.582 1467.53 1.46443 -234.584 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00200793 0.00421835 -0.999989 8.84838e-05 0.00825929 -0.999966 -0.00200793 0.00421835 -0.999989 -0.00234128 0.00260142 -0.999994 -0.00376611 -0.00194754 -0.999991 -0.00426299 -0.00440801 -0.999981 -0.00549694 -0.00833422 -0.99995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91805 0.3496 0.91796 0.3496 0.91805 0.3496 0.9179 0.3496 0.91811 0.3496 0.9179 0.3496 0.91811 0.3496 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0273INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1467.28 1.22643 -233.323 1467.43 1.22493 -233.324 1467.18 1.34943 -233.323 1467.53 1.34543 -233.324 1467.18 1.45543 -233.323 1467.53 1.46643 -233.324 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00676752 0.00550071 0.999962 0.00402829 0 0.999992 0.00359256 0 0.999994 0.00286813 -0.000825159 0.999996 0.00287756 0 0.999996 0.00287756 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91796 0.34817 0.91805 0.34817 0.9179 0.34817 0.91811 0.34817 0.9179 0.34817 0.91811 0.34817 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0273INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1465.75 1.22293 -234.578 1465.6 1.22443 -234.577 1465.85 1.34343 -234.578 1465.5 1.34743 -234.577 1465.85 1.42843 -234.578 1465.5 1.45393 -234.577 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00655644 0.00543969 -0.999964 -0.00396725 0 -0.999992 -0.00359524 0 -0.999994 -0.00284429 -0.000904165 -0.999995 -0.00283396 0 -0.999996 -0.00283396 0 -0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91705 0.34959 0.91696 0.34959 0.91711 0.34959 0.9169 0.34959 0.91711 0.34959 0.9169 0.34959 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0273INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1465.61 1.22443 -233.319 1465.75 1.22293 -233.319 1465.61 1.22443 -233.319 1465.86 1.34343 -233.32 1465.5 1.34743 -233.319 1465.86 1.42843 -233.32 1465.5 1.45393 -233.319 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00205963 0.00413581 0.999989 8.86659e-05 0.00827629 0.999966 0.00205963 0.00413581 0.999989 0.00230647 0.00275236 0.999994 0.00280846 0.00098216 0.999996 0.00279755 0 0.999996 0.00279755 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91697 0.34816 0.91705 0.34816 0.91697 0.34816 0.91711 0.34816 0.9169 0.34816 0.91711 0.34816 0.9169 0.34816 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0273INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1467.53 1.46643 -233.461 1467.53 1.46643 -233.324 1467.53 1.46643 -233.461 1467.53 1.34543 -233.324 1467.53 1.34543 -233.461 1467.53 1.34543 -233.324 1467.43 1.22493 -233.461 1467.43 1.22493 -233.324 1467.28 1.22643 -233.461 1467.28 1.22643 -233.323 1467.18 1.34943 -233.461 1467.18 1.34943 -233.323 1467.18 1.34943 -233.461 1467.18 1.45543 -233.323 1467.18 1.45543 -233.461 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.564753 -0.82526 0 0.281088 -0.959682 0 -0.301156 -0.953575 0 -0.577396 -0.816464 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91811 0.34832 0.91811 0.34817 0.91811 0.34832 0.91811 0.34817 0.91811 0.34832 0.91811 0.34817 0.91805 0.34832 0.91805 0.34817 0.91796 0.34832 0.91796 0.34817 0.9179 0.34832 0.9179 0.34817 0.9179 0.34832 0.9179 0.34817 0.9179 0.34832 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0273INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1467.53 1.46643 -233.324 1467.43 1.22493 -233.324 1467.53 1.34543 -233.324 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91811 0.34817 0.91805 0.34817 0.91811 0.34817 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0273INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1465.86 1.42843 -233.456 1465.86 1.42843 -233.32 1465.86 1.42843 -233.456 1465.86 1.34343 -233.32 1465.86 1.34343 -233.456 1465.86 1.34343 -233.32 1465.75 1.22293 -233.456 1465.75 1.22293 -233.319 1465.61 1.22443 -233.455 1465.61 1.22443 -233.319 1465.5 1.34743 -233.455 1465.5 1.34743 -233.319 1465.5 1.34743 -233.455 1465.5 1.45393 -233.319 1465.5 1.45393 -233.455 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881365 -0.472435 0 0.881665 -0.471875 0 0.881365 -0.472435 0 0.553356 -0.832945 0 0.289188 -0.957272 0 -0.306706 -0.951804 0 -0.566545 -0.824031 0 -0.901791 -0.432173 0 -0.901791 -0.432173 0 -0.901791 -0.432173 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91711 0.34832 0.91711 0.34816 0.91711 0.34832 0.91711 0.34816 0.91711 0.34832 0.91711 0.34816 0.91705 0.34832 0.91705 0.34816 0.91697 0.34832 0.91697 0.34816 0.9169 0.34832 0.9169 0.34816 0.9169 0.34832 0.9169 0.34816 0.9169 0.34832 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0273INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1467.53 1.46643 -234.583 1467.53 1.46643 -234.445 1467.53 1.46643 -234.583 1467.53 1.34543 -234.445 1467.53 1.34543 -234.583 1467.53 1.34543 -234.445 1467.42 1.22493 -234.583 1467.43 1.22493 -234.444 1467.28 1.22643 -234.583 1467.28 1.22643 -234.444 1467.18 1.34943 -234.582 1467.18 1.34943 -234.443 1467.18 1.34943 -234.582 1467.18 1.45543 -234.443 1467.18 1.45543 -234.582 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.91668 -0.399279 -0.0165581 0.910064 -0.414467 0 0.91668 -0.399279 -0.0165581 0.56403 -0.825506 -0.0202542 0.288351 -0.957294 -0.0210289 -0.30742 -0.951574 0.000263537 -0.577388 -0.81647 0 -0.916465 -0.400115 0 -0.916469 -0.400107 0 -0.916465 -0.400115 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91811 0.3496 0.91811 0.34944 0.91811 0.3496 0.91811 0.34944 0.91811 0.3496 0.91811 0.34944 0.91805 0.3496 0.91805 0.34944 0.91796 0.3496 0.91796 0.34944 0.9179 0.3496 0.9179 0.34944 0.9179 0.3496 0.9179 0.34944 0.9179 0.3496 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0273INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1467.53 1.46643 -234.445 1467.43 1.22493 -234.444 1467.53 1.34543 -234.445 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0100727 0 0.999949 0.0100727 0 0.999949 0.0100727 0 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91811 0.34944 0.91805 0.34944 0.91811 0.34944 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0273INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1465.85 1.42843 -234.578 1465.85 1.42843 -234.44 1465.85 1.42843 -234.578 1465.85 1.34343 -234.44 1465.85 1.34343 -234.578 1465.85 1.34343 -234.44 1465.75 1.22293 -234.578 1465.75 1.22293 -234.44 1465.6 1.22443 -234.577 1465.6 1.22443 -234.439 1465.5 1.34743 -234.577 1465.5 1.34743 -234.439 1465.5 1.34743 -234.577 1465.5 1.45393 -234.439 1465.5 1.45393 -234.577 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899231 -0.437475 0 0.899231 -0.437475 0 0.899231 -0.437475 0 0.564753 -0.82526 0 0.281826 -0.959466 0 -0.30043 -0.953804 0 -0.577397 -0.816464 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91711 0.34959 0.91711 0.34943 0.91711 0.34959 0.91711 0.34943 0.91711 0.34959 0.91711 0.34943 0.91705 0.34959 0.91705 0.34943 0.91696 0.34959 0.91696 0.34943 0.9169 0.34959 0.9169 0.34943 0.9169 0.34959 0.9169 0.34943 0.9169 0.34959 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0272INFIELDCAR01_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1465.61 1.22443 -234.786 1465.75 1.22293 -234.787 1465.61 1.22443 -234.786 1465.86 1.34343 -234.787 1465.51 1.34743 -234.786 1465.86 1.42843 -234.787 1465.51 1.45393 -234.786 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00404643 -0.00016634 0.999992 0.00701478 -0.00640268 0.999955 0.00404643 -0.00016634 0.999992 0.00364313 -0.00011101 0.999993 0.00284429 0.000904165 0.999995 0.00283396 0 0.999996 0.00283396 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91697 0.34983 0.91705 0.34983 0.91697 0.34983 0.91711 0.34983 0.91691 0.34983 0.91711 0.34983 0.91691 0.34983 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0272INFIELDCAR01_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1465.86 1.42843 -234.923 1465.86 1.42843 -234.787 1465.86 1.42843 -234.923 1465.86 1.34343 -234.787 1465.86 1.34343 -234.923 1465.86 1.34343 -234.787 1465.75 1.22293 -234.923 1465.75 1.22293 -234.787 1465.61 1.22443 -234.922 1465.61 1.22443 -234.786 1465.51 1.34743 -234.922 1465.51 1.34743 -234.786 1465.51 1.34743 -234.922 1465.51 1.45393 -234.786 1465.51 1.45393 -234.922 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881665 -0.471875 0 0.881665 -0.471875 0 0.881665 -0.471875 0 0.553915 -0.832573 0 0.288464 -0.957491 0 -0.314725 -0.949183 0 -0.588564 -0.808451 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91711 0.34998 0.91711 0.34983 0.91711 0.34998 0.91711 0.34983 0.91711 0.34998 0.91711 0.34983 0.91705 0.34998 0.91705 0.34983 0.91697 0.34998 0.91697 0.34983 0.91691 0.34998 0.91691 0.34983 0.91691 0.34998 0.91691 0.34983 0.91691 0.34998 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0272INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.25 1.72193 -236.044 1465.26 1.72193 -234.785 1466.03 1.90143 -236.047 1466.04 1.90143 -234.788 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.22425 0.97453 0.00178365 -0.224251 0.97453 0.00178329 -0.224251 0.97453 0.00178329 -0.224251 0.97453 0.00178292 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91675 0.35126 0.91676 0.34983 0.91722 0.35126 0.91722 0.34983 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0272INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.16 1.47843 -236.044 1465.17 1.47843 -234.785 1465.25 1.72193 -236.044 1465.26 1.72193 -234.785 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.937998 0.346562 0.00745786 -0.937998 0.346562 0.00745786 -0.937998 0.346562 0.00745786 -0.937998 0.346562 0.00745786 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.9167 0.35126 0.9167 0.34983 0.91675 0.35126 0.91676 0.34983 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0269INFIELDCAR03_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.14 1.87993 -229.983 1458.14 1.87993 -228.724 1458.21 1.47843 -229.983 1458.21 1.47843 -228.724 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.985111 0.171918 0 0.985111 0.171918 0 0.985111 0.171918 0 0.985111 0.171918 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.9125 0.34437 0.9125 0.34295 0.91254 0.34437 0.91254 0.34295 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0269INFIELDCAR03_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1457.68 1.95843 -229.98 1457.68 1.95843 -228.722 1458.14 1.87993 -229.983 1458.14 1.87993 -228.724 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.168234 0.985747 0 0.168234 0.985747 0 0.168234 0.985747 0 0.168234 0.985747 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91222 0.34437 0.91222 0.34294 0.9125 0.34437 0.9125 0.34295 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0269INFIELDCAR03_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1457.35 2.15893 -229.697 1457.35 2.15893 -229.005 1457.68 1.95843 -229.98 1457.68 1.95843 -228.722 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.519159 0.854678 0 0.519159 0.854678 0 0.519159 0.854678 0 0.519159 0.854678 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91202 0.34405 0.91202 0.34326 0.91222 0.34437 0.91222 0.34294 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0269INFIELDCAR03_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.61 2.15893 -229.694 1456.61 2.15893 -229.002 1457.35 2.15893 -229.697 1457.35 2.15893 -229.005 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91158 0.34405 0.91158 0.34326 0.91202 0.34405 0.91202 0.34326 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0269INFIELDCAR03_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.18 1.90143 -229.975 1456.18 1.90143 -228.717 1456.61 2.15893 -229.694 1456.61 2.15893 -229.002 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.513822 0.857897 0 -0.513822 0.857897 0 -0.513822 0.857897 0 -0.513822 0.857897 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91132 0.34437 0.91132 0.34294 0.91158 0.34405 0.91158 0.34326 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0269INFIELDCAR03_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.4 1.72193 -229.972 1455.41 1.72193 -228.714 1456.18 1.90143 -229.975 1456.18 1.90143 -228.717 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224251 0.97453 0.00178435 -0.22563 0.974213 0.000897658 -0.22563 0.974213 0.000897658 -0.227024 0.973889 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91086 0.34436 0.91086 0.34293 0.91132 0.34437 0.91132 0.34294 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0269INFIELDCAR03_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.31 1.47843 -229.972 1455.31 1.47843 -228.714 1455.4 1.72193 -229.972 1455.41 1.72193 -228.714 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.938024 0.346571 0 -0.931641 0.363362 0.00370649 -0.931641 0.363362 0.00370649 -0.925039 0.3798 0.00736046 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.9108 0.34436 0.9108 0.34293 0.91086 0.34436 0.91086 0.34293 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0269INFIELDCAR03_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1455.31 1.47843 -228.714 1455.31 1.47843 -229.972 1456.18 1.41593 -228.717 1456.18 1.41593 -229.975 1457.68 1.46443 -228.722 1457.68 1.46443 -229.98 1458.21 1.47843 -228.724 1458.21 1.47843 -229.983 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716548 -0.99743 0 -0.0716548 -0.99743 0 -0.0236046 -0.999721 0 0.00891447 -0.99996 0 0.0314289 -0.999506 0 0.0298683 -0.999554 0 0.0264045 -0.999651 0 0.0264045 -0.999651 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.9108 0.34293 0.9108 0.34436 0.91132 0.34294 0.91132 0.34437 0.91222 0.34294 0.91222 0.34437 0.91254 0.34295 0.91254 0.34437 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0269INFIELDCAR03_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1456.61 2.15893 -229.694 1457.35 2.15893 -229.697 1456.18 1.90143 -229.975 1457.68 1.95843 -229.98 1457.68 1.46443 -229.98 1457.68 1.95843 -229.98 1458.21 1.47843 -229.983 1458.14 1.87993 -229.983 1456.18 1.90143 -229.975 1457.68 1.46443 -229.98 1456.18 1.90143 -229.975 1456.18 1.41593 -229.975 1455.4 1.72193 -229.972 1455.31 1.47843 -229.972 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00273515 0.739348 -0.673318 -0.022043 0.778006 -0.627871 -0.00994108 0.258901 -0.965853 -0.0142848 0.270913 -0.962498 -0.00368535 0 -0.999993 -0.0142848 0.270913 -0.962498 -0.00607277 -0.000475164 -0.999981 -0.00670157 -0.00116953 -0.999977 -0.00994108 0.258901 -0.965853 -0.00368535 0 -0.999993 -0.00994108 0.258901 -0.965853 -0.00348922 0.00020419 -0.999994 -0.0036757 0.000453618 -0.999993 -0.00336581 0.00124356 -0.999994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91158 0.34405 0.91202 0.34405 0.91132 0.34437 0.91222 0.34437 0.91222 0.34437 0.91222 0.34437 0.91254 0.34437 0.9125 0.34437 0.91132 0.34437 0.91222 0.34437 0.91132 0.34437 0.91132 0.34437 0.91086 0.34436 0.9108 0.34436 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0269INFIELDCAR03_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1455.41 1.72193 -228.714 1455.31 1.47843 -228.714 1455.41 1.72193 -228.714 1456.18 1.41593 -228.717 1456.18 1.90143 -228.717 1457.68 1.95843 -228.722 1456.61 2.15893 -229.002 1457.35 2.15893 -229.005 1456.18 1.41593 -228.717 1457.68 1.46443 -228.722 1457.68 1.95843 -228.722 1458.21 1.47843 -228.724 1458.14 1.87993 -228.724 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00370199 -0.000507694 0.999993 0.00335616 -0.00137796 0.999993 0.00370199 -0.000507694 0.999993 0.00343426 -0.000145801 0.999994 -0.0072668 0.279016 0.960259 -0.00306869 0.2541 0.967173 -0.0176108 0.779842 0.625728 0.00234092 0.817256 0.57627 0.00343426 -0.000145801 0.999994 0.00344255 0 0.999994 -0.00306869 0.2541 0.967173 0.00405888 0.000317587 0.999992 0.00447917 0.000781689 0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91086 0.34293 0.9108 0.34293 0.91086 0.34293 0.91132 0.34294 0.91132 0.34294 0.91222 0.34294 0.91158 0.34326 0.91202 0.34326 0.91132 0.34294 0.91222 0.34294 0.91222 0.34294 0.91254 0.34295 0.9125 0.34295 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0269INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1457.58 1.22493 -229.979 1457.43 1.22643 -229.979 1457.58 1.22493 -229.979 1457.33 1.34943 -229.978 1457.68 1.34543 -229.979 1457.33 1.45543 -229.978 1457.68 1.46443 -229.98 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00193882 0.00407315 -0.99999 8.12813e-05 0.00812939 -0.999967 -0.00193882 0.00407315 -0.99999 -0.00227777 0.00253085 -0.999994 -0.00373774 -0.00208787 -0.999991 -0.00424071 -0.00447583 -0.999981 -0.00549364 -0.00846243 -0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91216 0.34437 0.91207 0.34437 0.91216 0.34437 0.91201 0.34437 0.91222 0.34437 0.91201 0.34437 0.91222 0.34437 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0269INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1457.43 1.22643 -228.72 1457.58 1.22493 -228.721 1457.33 1.34943 -228.72 1457.68 1.34543 -228.721 1457.33 1.45543 -228.72 1457.69 1.46643 -228.721 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00676752 0.00550071 0.999962 0.00402829 0 0.999992 0.00359256 0 0.999994 0.00284248 -0.000899658 0.999996 0.00283822 -0.000125154 0.999996 0.00280464 -0.000232015 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91207 0.34294 0.91216 0.34294 0.91201 0.34294 0.91222 0.34294 0.91201 0.34294 0.91223 0.34294 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0269INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1455.91 1.22293 -229.974 1455.75 1.22443 -229.973 1456.01 1.34343 -229.974 1455.65 1.34743 -229.972 1456.01 1.42843 -229.974 1455.65 1.45393 -229.972 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00614954 0.0051021 -0.999968 -0.00570729 0.00413575 -0.999975 -0.00565691 0.00278823 -0.99998 -0.00553662 0.00144209 -0.999984 -0.00555264 0 -0.999985 -0.00555264 0 -0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91116 0.34436 0.91107 0.34436 0.91122 0.34436 0.91101 0.34436 0.91122 0.34436 0.91101 0.34436 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0269INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1455.76 1.22443 -228.716 1455.91 1.22293 -228.716 1455.76 1.22443 -228.716 1456.02 1.34343 -228.716 1455.65 1.34743 -228.716 1456.02 1.42843 -228.716 1455.65 1.45393 -228.716 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91107 0.34294 0.91116 0.34294 0.91107 0.34294 0.91123 0.34294 0.91101 0.34294 0.91123 0.34294 0.91101 0.34294 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0269INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1457.68 1.46643 -228.858 1457.69 1.46643 -228.721 1457.68 1.46643 -228.858 1457.68 1.34543 -228.721 1457.68 1.34543 -228.858 1457.68 1.34543 -228.721 1457.58 1.22493 -228.858 1457.58 1.22493 -228.721 1457.43 1.22643 -228.858 1457.43 1.22643 -228.72 1457.33 1.34943 -228.857 1457.33 1.34943 -228.72 1457.33 1.34943 -228.857 1457.33 1.45543 -228.72 1457.33 1.45543 -228.857 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.998481 -0.0412998 -0.0364782 0.993964 -0.082226 -0.0726265 0.998481 -0.0412998 -0.0364782 0.916968 -0.398608 -0.0167848 0.923957 -0.382497 0 0.916968 -0.398608 -0.0167848 0.564753 -0.82526 0 0.281088 -0.959682 0 -0.301156 -0.953575 0 -0.57681 -0.816878 0 -0.916223 -0.400669 0 -0.916468 -0.400107 0 -0.916223 -0.400669 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91222 0.3431 0.91223 0.34294 0.91222 0.3431 0.91222 0.34294 0.91222 0.3431 0.91222 0.34294 0.91216 0.3431 0.91216 0.34294 0.91207 0.3431 0.91207 0.34294 0.91201 0.3431 0.91201 0.34294 0.91201 0.3431 0.91201 0.34294 0.91201 0.3431 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0269INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1457.69 1.46643 -228.721 1457.58 1.22493 -228.721 1457.68 1.34543 -228.721 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91223 0.34294 0.91216 0.34294 0.91222 0.34294 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0269INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1456.02 1.42843 -228.853 1456.02 1.42843 -228.716 1456.02 1.42843 -228.853 1456.02 1.34343 -228.716 1456.02 1.34343 -228.853 1456.02 1.34343 -228.716 1455.91 1.22293 -228.853 1455.91 1.22293 -228.716 1455.76 1.22443 -228.852 1455.76 1.22443 -228.716 1455.65 1.34743 -228.852 1455.65 1.34743 -228.716 1455.65 1.34743 -228.852 1455.65 1.45393 -228.716 1455.65 1.45393 -228.852 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881666 -0.471875 0 0.881666 -0.471875 0 0.881666 -0.471875 0 0.543398 -0.839475 0 0.276184 -0.961105 0 -0.293034 -0.956102 0 -0.556001 -0.831182 0 -0.901791 -0.432173 0 -0.901791 -0.432173 0 -0.901791 -0.432173 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91123 0.34309 0.91123 0.34294 0.91123 0.34309 0.91123 0.34294 0.91123 0.34309 0.91123 0.34294 0.91116 0.34309 0.91116 0.34294 0.91107 0.34309 0.91107 0.34294 0.91101 0.34309 0.91101 0.34294 0.91101 0.34309 0.91101 0.34294 0.91101 0.34309 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0269INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1457.68 1.46643 -229.979 1457.68 1.46643 -229.842 1457.68 1.46643 -229.979 1457.68 1.34543 -229.842 1457.68 1.34543 -229.979 1457.68 1.34543 -229.842 1457.58 1.22493 -229.979 1457.58 1.22493 -229.841 1457.43 1.22643 -229.979 1457.43 1.22643 -229.841 1457.33 1.34943 -229.978 1457.33 1.34943 -229.84 1457.33 1.34943 -229.978 1457.33 1.45543 -229.84 1457.33 1.45543 -229.978 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.923708 -0.383097 0 0.923957 -0.382497 0 0.923708 -0.383097 0 0.564141 -0.825679 0 0.281826 -0.959466 0 -0.30043 -0.953804 0 -0.577396 -0.816464 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91222 0.34437 0.91222 0.34421 0.91222 0.34437 0.91222 0.34421 0.91222 0.34437 0.91222 0.34421 0.91216 0.34437 0.91216 0.34421 0.91207 0.34437 0.91207 0.34421 0.91201 0.34437 0.91201 0.34421 0.91201 0.34437 0.91201 0.34421 0.91201 0.34437 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0269INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1457.68 1.46643 -229.842 1457.58 1.22493 -229.841 1457.68 1.34543 -229.842 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0100727 0 0.999949 0.0100727 0 0.999949 0.0100727 0 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91222 0.34421 0.91216 0.34421 0.91222 0.34421 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0269INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1456.01 1.42843 -229.974 1456.01 1.42843 -229.837 1456.01 1.42843 -229.974 1456.01 1.34343 -229.837 1456.01 1.34343 -229.974 1456.01 1.34343 -229.837 1455.91 1.22293 -229.974 1455.91 1.22293 -229.837 1455.75 1.22443 -229.973 1455.75 1.22443 -229.837 1455.65 1.34743 -229.972 1455.65 1.34743 -229.836 1455.65 1.34743 -229.972 1455.65 1.45393 -229.836 1455.65 1.45393 -229.972 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899231 -0.437475 0 0.899231 -0.437475 0 0.899231 -0.437475 0 0.553915 -0.832573 0 0.270105 -0.962831 0 -0.286613 -0.958047 0 -0.566545 -0.824031 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91122 0.34436 0.91122 0.34421 0.91122 0.34436 0.91122 0.34421 0.91122 0.34436 0.91122 0.34421 0.91116 0.34436 0.91116 0.34421 0.91107 0.34436 0.91107 0.34421 0.91101 0.34436 0.91101 0.34421 0.91101 0.34436 0.91101 0.34421 0.91101 0.34436 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0268INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.14 1.87993 -231.502 1458.14 1.87993 -230.242 1458.21 1.47843 -231.502 1458.22 1.47843 -230.243 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.985111 0.171918 0 0.982956 0.1838 -0.00390601 0.982956 0.1838 -0.00390601 0.980651 0.195608 -0.00779681 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.9125 0.3461 0.9125 0.34467 0.91254 0.3461 0.91254 0.34467 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0268INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1457.68 1.95843 -231.5 1457.69 1.95843 -230.241 1458.14 1.87993 -231.502 1458.14 1.87993 -230.242 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.168228 0.985747 -0.00133752 0.17003 0.985439 -0.000675652 0.17003 0.985439 -0.000675652 0.171867 0.98512 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91222 0.3461 0.91223 0.34467 0.9125 0.3461 0.9125 0.34467 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0268INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1457.35 2.15893 -231.216 1457.35 2.15893 -230.523 1457.68 1.95843 -231.5 1457.69 1.95843 -230.241 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.519159 0.854678 0 0.513453 0.858114 -0.00263298 0.513453 0.858114 -0.00263298 0.510354 0.859955 -0.00405764 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91202 0.34577 0.91202 0.34499 0.91222 0.3461 0.91223 0.34467 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0268INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.61 2.15893 -231.213 1456.61 2.15893 -230.521 1457.35 2.15893 -231.216 1457.35 2.15893 -230.523 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91158 0.34577 0.91158 0.34499 0.91202 0.34577 0.91202 0.34499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0268INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.18 1.90143 -231.495 1456.19 1.90143 -230.236 1456.61 2.15893 -231.213 1456.61 2.15893 -230.521 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.515796 0.856701 0.00410086 -0.518247 0.855227 0.0026589 -0.518247 0.855227 0.0026589 -0.522752 0.852485 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91132 0.34609 0.91133 0.34466 0.91158 0.34577 0.91158 0.34499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0268INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.4 1.72193 -231.492 1455.41 1.72193 -230.234 1456.18 1.90143 -231.495 1456.19 1.90143 -230.236 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224251 0.97453 0.00178435 -0.224253 0.974529 0.00178364 -0.224253 0.974529 0.00178364 -0.224254 0.974529 0.00178294 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91086 0.34609 0.91086 0.34466 0.91132 0.34609 0.91133 0.34466 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0268INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.31 1.47843 -231.492 1455.32 1.47843 -230.234 1455.4 1.72193 -231.492 1455.41 1.72193 -230.234 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.937998 0.346561 0.00746357 -0.937998 0.346561 0.00746357 -0.937998 0.346561 0.00746357 -0.937998 0.346561 0.00746357 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.9108 0.34609 0.91081 0.34466 0.91086 0.34609 0.91086 0.34466 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0268INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1455.32 1.47843 -230.234 1455.31 1.47843 -231.492 1456.19 1.41593 -230.236 1456.18 1.41593 -231.495 1457.69 1.46443 -230.241 1457.68 1.46443 -231.5 1458.22 1.47843 -230.243 1458.21 1.47843 -231.502 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716535 -0.997429 0.000570141 -0.0716532 -0.997429 0.00056991 -0.0235937 -0.999722 0.000187705 0.00891401 -0.99996 -7.08724e-05 0.0314281 -0.999506 -0.000249872 0.029868 -0.999554 -0.00023747 0.0264037 -0.999651 -0.000209927 0.0264037 -0.999651 -0.000209926 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91081 0.34466 0.9108 0.34609 0.91133 0.34466 0.91132 0.34609 0.91223 0.34467 0.91222 0.3461 0.91254 0.34467 0.91254 0.3461 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0268INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1456.61 2.15893 -231.213 1457.35 2.15893 -231.216 1456.18 1.90143 -231.495 1457.68 1.95843 -231.5 1457.68 1.46443 -231.5 1457.68 1.95843 -231.5 1458.21 1.47843 -231.502 1458.14 1.87993 -231.502 1456.18 1.90143 -231.495 1457.68 1.46443 -231.5 1456.18 1.90143 -231.495 1456.18 1.41593 -231.495 1455.4 1.72193 -231.492 1455.31 1.47843 -231.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0027161 0.74051 -0.67204 -0.022057 0.77908 -0.626537 -0.0099529 0.259749 -0.965625 -0.0137413 0.271842 -0.962244 -0.00339369 0 -0.999994 -0.0137413 0.271842 -0.962244 -0.00405888 -0.000317587 -0.999992 -0.00447917 -0.000781689 -0.99999 -0.0099529 0.259749 -0.965625 -0.00339369 0 -0.999994 -0.0099529 0.259749 -0.965625 -0.00348363 0.00020419 -0.999994 -0.0036757 0.000453618 -0.999993 -0.00336581 0.00124356 -0.999994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91158 0.34577 0.91202 0.34577 0.91132 0.34609 0.91222 0.3461 0.91222 0.3461 0.91222 0.3461 0.91254 0.3461 0.9125 0.3461 0.91132 0.34609 0.91222 0.3461 0.91132 0.34609 0.91132 0.34609 0.91086 0.34609 0.9108 0.34609 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0268INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1455.41 1.72193 -230.234 1455.32 1.47843 -230.234 1455.41 1.72193 -230.234 1456.19 1.41593 -230.236 1456.19 1.90143 -230.236 1457.69 1.95843 -230.241 1456.61 2.15893 -230.521 1457.35 2.15893 -230.523 1456.19 1.41593 -230.236 1457.69 1.46443 -230.241 1457.69 1.95843 -230.241 1458.22 1.47843 -230.243 1458.14 1.87993 -230.242 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00244426 -0.000301646 0.999997 0.00223819 -0.000826942 0.999997 0.00244426 -0.000301646 0.999997 0.00307901 -8.70679e-05 0.999995 -0.00755471 0.278104 0.960521 -0.00334133 0.253953 0.967211 -0.0178637 0.77902 0.626745 0.00156189 0.815886 0.57821 0.00307901 -8.70679e-05 0.999995 0.00345007 0 0.999994 -0.00334133 0.253953 0.967211 0.00299542 -0.000856737 0.999995 0.00183036 -0.00214322 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91086 0.34466 0.91081 0.34466 0.91086 0.34466 0.91133 0.34466 0.91133 0.34466 0.91223 0.34467 0.91158 0.34499 0.91202 0.34499 0.91133 0.34466 0.91223 0.34467 0.91223 0.34467 0.91254 0.34467 0.9125 0.34467 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0268INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1457.58 1.22493 -231.499 1457.43 1.22643 -231.499 1457.58 1.22493 -231.499 1457.33 1.34943 -231.498 1457.68 1.34543 -231.499 1457.33 1.45543 -231.498 1457.68 1.46443 -231.5 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00196865 0.00413581 -0.99999 8.25317e-05 0.00825445 -0.999966 -0.00196865 0.00413581 -0.99999 -0.00231281 0.00256979 -0.999994 -0.00376736 -0.00203128 -0.999991 -0.00426299 -0.00440801 -0.999981 -0.00549694 -0.00833422 -0.99995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91216 0.3461 0.91207 0.3461 0.91216 0.3461 0.91201 0.34609 0.91222 0.3461 0.91201 0.34609 0.91222 0.3461 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0268INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1457.44 1.22643 -230.239 1457.58 1.22493 -230.24 1457.34 1.34943 -230.239 1457.69 1.34543 -230.24 1457.34 1.45543 -230.239 1457.69 1.46643 -230.24 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00725554 0.00589738 0.999956 0.00410868 -0.000168899 0.999992 0.00363678 -0.000104158 0.999993 0.00286719 -0.000907478 0.999995 0.00287756 0 0.999996 0.00287756 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91208 0.34466 0.91216 0.34467 0.91202 0.34466 0.91223 0.34467 0.91202 0.34466 0.91223 0.34467 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0268INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1455.91 1.22293 -231.494 1455.76 1.22443 -231.492 1456.02 1.34343 -231.494 1455.65 1.34743 -231.492 1456.02 1.42843 -231.494 1455.65 1.45393 -231.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0132012 0.0120493 -0.99984 -0.00768757 0 -0.99997 -0.00692919 0 -0.999976 -0.00542292 -0.00189648 -0.999983 -0.00540243 0 -0.999985 -0.00540243 0 -0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91116 0.34609 0.91107 0.34609 0.91123 0.34609 0.91101 0.34609 0.91123 0.34609 0.91101 0.34609 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0268INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1455.76 1.22443 -230.235 1455.92 1.22293 -230.235 1455.76 1.22443 -230.235 1456.02 1.34343 -230.236 1455.66 1.34743 -230.235 1456.02 1.42843 -230.236 1455.66 1.45393 -230.235 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00198034 0.00413581 0.99999 7.77283e-05 0.00829273 0.999966 0.00198034 0.00413581 0.99999 0.00224661 0.00278826 0.999994 0.00280746 0.000892457 0.999996 0.00279755 0 0.999996 0.00279755 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91107 0.34466 0.91117 0.34466 0.91107 0.34466 0.91123 0.34466 0.91101 0.34466 0.91123 0.34466 0.91101 0.34466 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0268INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1457.69 1.46643 -230.378 1457.69 1.46643 -230.24 1457.69 1.46643 -230.378 1457.69 1.34543 -230.24 1457.69 1.34543 -230.378 1457.69 1.34543 -230.24 1457.58 1.22493 -230.377 1457.58 1.22493 -230.24 1457.44 1.22643 -230.377 1457.44 1.22643 -230.239 1457.34 1.34943 -230.376 1457.34 1.34943 -230.239 1457.34 1.34943 -230.376 1457.34 1.45543 -230.239 1457.34 1.45543 -230.376 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.910351 -0.413838 0 0.910064 -0.414467 0 0.910351 -0.413838 0 0.554471 -0.832203 0 0.287743 -0.957708 0 -0.315464 -0.948937 0 -0.588001 -0.80886 0 -0.916223 -0.400669 0 -0.916468 -0.400107 0 -0.916223 -0.400669 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91223 0.34482 0.91223 0.34467 0.91223 0.34482 0.91223 0.34467 0.91223 0.34482 0.91223 0.34467 0.91216 0.34482 0.91216 0.34467 0.91208 0.34482 0.91208 0.34466 0.91202 0.34482 0.91202 0.34466 0.91202 0.34482 0.91202 0.34466 0.91202 0.34482 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0268INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1457.69 1.46643 -230.24 1457.58 1.22493 -230.24 1457.69 1.34543 -230.24 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91223 0.34467 0.91216 0.34467 0.91223 0.34467 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0268INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1456.02 1.42843 -230.372 1456.02 1.42843 -230.236 1456.02 1.42843 -230.372 1456.02 1.34343 -230.236 1456.02 1.34343 -230.372 1456.02 1.34343 -230.236 1455.91 1.22293 -230.371 1455.92 1.22293 -230.235 1455.76 1.22443 -230.371 1455.76 1.22443 -230.235 1455.66 1.34743 -230.371 1455.66 1.34743 -230.235 1455.66 1.34743 -230.371 1455.66 1.45393 -230.235 1455.66 1.45393 -230.371 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.890298 -0.454973 -0.0192115 0.881665 -0.471875 0 0.890298 -0.454973 -0.0192115 0.553723 -0.832455 -0.0202495 0.27537 -0.961119 -0.0205261 -0.293736 -0.955887 0.000257372 -0.566545 -0.824031 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91123 0.34482 0.91123 0.34466 0.91123 0.34482 0.91123 0.34466 0.91123 0.34482 0.91123 0.34466 0.91116 0.34481 0.91117 0.34466 0.91107 0.34481 0.91107 0.34466 0.91101 0.34481 0.91101 0.34466 0.91101 0.34481 0.91101 0.34466 0.91101 0.34481 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0268INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1457.68 1.46643 -231.499 1457.69 1.46643 -231.361 1457.68 1.46643 -231.499 1457.68 1.34543 -231.361 1457.68 1.34543 -231.499 1457.68 1.34543 -231.361 1457.58 1.22493 -231.499 1457.58 1.22493 -231.36 1457.43 1.22643 -231.499 1457.43 1.22643 -231.36 1457.33 1.34943 -231.498 1457.33 1.34943 -231.359 1457.33 1.34943 -231.498 1457.33 1.45543 -231.359 1457.33 1.45543 -231.498 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.99849 -0.0413002 -0.0362124 0.994002 -0.0822292 -0.0720992 0.99849 -0.0413002 -0.0362124 0.91673 -0.399162 -0.0166277 0.923957 -0.382497 0 0.91673 -0.399162 -0.0166277 0.564145 -0.825676 0 0.281826 -0.959466 0 -0.30043 -0.953804 0 -0.577388 -0.81647 0 -0.916465 -0.400115 0 -0.916469 -0.400107 0 -0.916465 -0.400115 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91222 0.3461 0.91223 0.34594 0.91222 0.3461 0.91222 0.34594 0.91222 0.3461 0.91222 0.34594 0.91216 0.3461 0.91216 0.34594 0.91207 0.3461 0.91207 0.34594 0.91201 0.34609 0.91201 0.34594 0.91201 0.34609 0.91201 0.34594 0.91201 0.34609 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0268INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1457.69 1.46643 -231.361 1457.58 1.22493 -231.36 1457.68 1.34543 -231.361 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0111882 -0.000925547 0.999937 0.0111882 -0.000925547 0.999937 0.0111882 -0.000925547 0.999937 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91223 0.34594 0.91216 0.34594 0.91222 0.34594 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0268INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1456.02 1.42843 -231.494 1456.02 1.42843 -231.356 1456.02 1.42843 -231.494 1456.02 1.34343 -231.356 1456.02 1.34343 -231.494 1456.02 1.34343 -231.356 1455.91 1.22293 -231.494 1455.91 1.22293 -231.356 1455.76 1.22443 -231.492 1455.76 1.22443 -231.356 1455.65 1.34743 -231.492 1455.65 1.34743 -231.355 1455.65 1.34743 -231.492 1455.65 1.45393 -231.355 1455.65 1.45393 -231.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881666 -0.471875 0 0.881666 -0.471875 0 0.881666 -0.471875 0 0.543398 -0.839476 0 0.276877 -0.960905 0 -0.292346 -0.956313 0 -0.556559 -0.830808 0 -0.902074 -0.431581 0 -0.901791 -0.432173 0 -0.902074 -0.431581 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91123 0.34609 0.91123 0.34593 0.91123 0.34609 0.91123 0.34593 0.91123 0.34609 0.91123 0.34593 0.91116 0.34609 0.91116 0.34593 0.91107 0.34609 0.91107 0.34593 0.91101 0.34609 0.91101 0.34593 0.91101 0.34609 0.91101 0.34593 0.91101 0.34609 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0267INFIELDCAR01_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1455.94 1.22493 -231.818 1456.09 1.22643 -231.815 1455.94 1.22493 -231.818 1456.19 1.34943 -231.814 1455.83 1.34543 -231.819 1456.19 1.45543 -231.814 1455.83 1.46443 -231.818 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0156685 -0.000644098 0.999877 -0.0201147 0.00828778 0.999763 -0.0156685 -0.000644098 0.999877 -0.0149801 -0.00039901 0.999888 -0.0129682 -0.00439638 0.999906 -0.0125126 -0.00440771 0.999912 -0.0113127 -0.00833381 0.999901 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91118 0.34646 0.91127 0.34645 0.91118 0.34646 0.91133 0.34645 0.91111 0.34646 0.91133 0.34645 0.91111 0.34646 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0267INFIELDCAR01_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1456.11 1.22643 -233.075 1455.96 1.22493 -233.077 1456.21 1.34943 -233.073 1455.85 1.34543 -233.079 1456.21 1.45543 -233.073 1455.85 1.46643 -233.079 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0132776 0.00556826 -0.999896 0.0156977 0.000707956 -0.999877 0.0160764 0.000438505 -0.999871 0.0166977 -0.000460666 -0.99986 0.0166926 0 -0.999861 0.0166926 0 -0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91128 0.34788 0.91119 0.34789 0.91134 0.34788 0.91113 0.34789 0.91134 0.34788 0.91113 0.34789 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0267INFIELDCAR01_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1457.61 1.22293 -231.791 1457.77 1.22443 -231.789 1457.51 1.34343 -231.793 1457.87 1.34743 -231.787 1457.51 1.42843 -231.793 1457.87 1.45393 -231.787 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0125471 0.00617674 0.999902 -0.0153738 0 0.999882 -0.0157915 0 0.999875 -0.016644 -0.00106399 0.999861 -0.0166559 0 0.999861 -0.0166559 0 0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91218 0.34643 0.91228 0.34642 0.91212 0.34643 0.91233 0.34642 0.91212 0.34643 0.91233 0.34642 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0267INFIELDCAR01_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1457.79 1.22443 -233.046 1457.63 1.22293 -233.048 1457.79 1.22443 -233.046 1457.53 1.34343 -233.05 1457.89 1.34743 -233.044 1457.52 1.42843 -233.05 1457.89 1.45393 -233.044 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0153738 0 -0.999882 0.0125471 -0.00617674 -0.999902 0.0153738 0 -0.999882 0.0157848 0.000638822 -0.999875 0.0164825 0.00158049 -0.999863 0.0163929 0.000856864 -0.999865 0.0162054 0 -0.999869 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91229 0.34785 0.91219 0.34785 0.91229 0.34785 0.91213 0.34786 0.91235 0.34785 0.91213 0.34786 0.91235 0.34785 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0267INFIELDCAR01_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1455.85 1.46643 -232.939 1455.85 1.46643 -233.079 1455.85 1.46643 -232.939 1455.85 1.34543 -233.079 1455.85 1.34543 -232.939 1455.85 1.34543 -233.079 1455.96 1.22493 -232.938 1455.96 1.22493 -233.077 1456.11 1.22643 -232.936 1456.11 1.22643 -233.075 1456.21 1.34943 -232.934 1456.21 1.34943 -233.073 1456.21 1.34943 -232.934 1456.21 1.45543 -233.073 1456.21 1.45543 -232.934 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.910169 -0.414237 0 -0.909891 -0.414848 0 -0.910169 -0.414237 0 -0.543831 -0.839195 0 -0.27555 -0.961287 0 0.300513 -0.953778 0 0.577253 -0.816565 0 0.916286 -0.400526 0 0.916289 -0.400517 0 0.916286 -0.400526 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91113 0.34773 0.91113 0.34789 0.91113 0.34773 0.91113 0.34789 0.91113 0.34773 0.91113 0.34789 0.91119 0.34773 0.91119 0.34789 0.91128 0.34773 0.91128 0.34788 0.91134 0.34772 0.91134 0.34788 0.91134 0.34772 0.91134 0.34788 0.91134 0.34772 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0267INFIELDCAR01_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1455.85 1.46643 -233.079 1455.96 1.22493 -233.077 1455.85 1.34543 -233.079 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0181511 0 -0.999835 0.0181511 0 -0.999835 0.0181511 0 -0.999835 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91113 0.34789 0.91119 0.34789 0.91113 0.34789 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0267INFIELDCAR01_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1457.52 1.42843 -232.913 1457.52 1.42843 -233.05 1457.52 1.42843 -232.913 1457.53 1.34343 -233.05 1457.52 1.34343 -232.913 1457.53 1.34343 -233.05 1457.63 1.22293 -232.911 1457.63 1.22293 -233.048 1457.78 1.22443 -232.909 1457.79 1.22443 -233.046 1457.89 1.34743 -232.908 1457.89 1.34743 -233.044 1457.89 1.34743 -232.908 1457.89 1.45393 -233.044 1457.88 1.45393 -232.908 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.997608 -0.0587402 -0.0364463 -0.993137 -0.116954 0 -0.997608 -0.0587402 -0.0364463 -0.881078 -0.471874 -0.0321891 -0.879583 -0.471385 -0.0642689 -0.881078 -0.471874 -0.0321891 -0.553645 -0.832504 -0.0203534 -0.275384 -0.961334 0.000256873 0.287121 -0.95767 0.0207295 0.555024 -0.831583 0.0204737 0.915915 -0.399961 0.0336401 0.916788 -0.399374 0 0.915915 -0.399961 0.0336401 0.998223 0.0469107 0.0367348 0.99295 0.0933257 0.0730815 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91213 0.3477 0.91213 0.34786 0.91213 0.3477 0.91213 0.34786 0.91213 0.3477 0.91213 0.34786 0.91219 0.3477 0.91219 0.34785 0.91228 0.3477 0.91229 0.34785 0.91235 0.3477 0.91235 0.34785 0.91235 0.3477 0.91235 0.34785 0.91234 0.3477 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0267INFIELDCAR01_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1455.83 1.46643 -231.819 1455.83 1.46643 -231.957 1455.83 1.46643 -231.819 1455.83 1.34543 -231.957 1455.83 1.34543 -231.819 1455.83 1.34543 -231.957 1455.94 1.22493 -231.818 1455.94 1.22493 -231.955 1456.09 1.22643 -231.815 1456.09 1.22643 -231.953 1456.19 1.34943 -231.814 1456.19 1.34943 -231.951 1456.19 1.34943 -231.814 1456.19 1.45543 -231.951 1456.19 1.45543 -231.814 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.910351 -0.413838 0 -0.910064 -0.414467 0 -0.910351 -0.413838 0 -0.543975 -0.839101 0 -0.274767 -0.961511 0 0.301156 -0.953575 0 0.576801 -0.816885 0 0.916219 -0.400677 0 0.916468 -0.400107 0 0.916219 -0.400677 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91111 0.34646 0.91111 0.34662 0.91111 0.34646 0.91111 0.34662 0.91111 0.34646 0.91111 0.34662 0.91118 0.34646 0.91118 0.34661 0.91127 0.34645 0.91127 0.34661 0.91133 0.34645 0.91133 0.34661 0.91133 0.34645 0.91133 0.34661 0.91133 0.34645 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0267INFIELDCAR01_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1455.83 1.46643 -231.957 1455.94 1.22493 -231.955 1455.83 1.34543 -231.957 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0181712 0 -0.999835 0.0181712 0 -0.999835 0.0181712 0 -0.999835 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91111 0.34662 0.91118 0.34661 0.91111 0.34662 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0267INFIELDCAR01_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1457.51 1.42843 -231.793 1457.51 1.42843 -231.929 1457.51 1.42843 -231.793 1457.51 1.34343 -231.929 1457.51 1.34343 -231.793 1457.51 1.34343 -231.929 1457.61 1.22293 -231.791 1457.61 1.22293 -231.928 1457.77 1.22443 -231.789 1457.77 1.22443 -231.925 1457.87 1.34743 -231.787 1457.87 1.34743 -231.924 1457.87 1.34743 -231.787 1457.87 1.45393 -231.924 1457.87 1.45393 -231.787 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.898968 -0.438015 0 -0.899231 -0.437475 0 -0.898968 -0.438015 0 -0.553277 -0.832997 0 -0.270116 -0.962828 0 0.286602 -0.95805 0 0.567167 -0.823603 0 0.917038 -0.3988 0 0.916788 -0.399374 0 0.917038 -0.3988 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91212 0.34643 0.91212 0.34658 0.91212 0.34643 0.91212 0.34658 0.91212 0.34643 0.91212 0.34658 0.91218 0.34643 0.91218 0.34658 0.91228 0.34642 0.91228 0.34658 0.91233 0.34642 0.91233 0.34658 0.91233 0.34642 0.91233 0.34658 0.91233 0.34642 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0267INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.38 1.87993 -231.826 1455.4 1.87993 -233.084 1455.31 1.47843 -231.827 1455.33 1.47843 -233.086 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.985034 0.171645 -0.0156757 -0.985031 0.171663 -0.0156694 -0.985031 0.171663 -0.0156694 -0.985028 0.171682 -0.0156632 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91085 0.34647 0.91086 0.34789 0.9108 0.34647 0.91082 0.3479 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0267INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.83 1.95843 -231.818 1455.85 1.95843 -233.077 1455.38 1.87993 -231.826 1455.4 1.87993 -233.084 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.171775 0.985133 -0.00271475 -0.1718 0.985128 -0.00272458 -0.1718 0.985128 -0.00272458 -0.171826 0.985124 -0.00273441 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91111 0.34646 0.91113 0.34789 0.91085 0.34647 0.91086 0.34789 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0267INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.18 2.15893 -232.097 1456.19 2.15893 -232.788 1455.83 1.95843 -231.818 1455.85 1.95843 -233.077 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.501439 0.865162 -0.00726371 -0.502335 0.864639 -0.00770429 -0.502335 0.864639 -0.00770429 -0.502828 0.86435 -0.00794677 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91132 0.34677 0.91133 0.34756 0.91111 0.34646 0.91113 0.34789 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0267INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.91 2.15893 -232.085 1456.92 2.15893 -232.777 1456.18 2.15893 -232.097 1456.19 2.15893 -232.788 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91176 0.34676 0.91177 0.34755 0.91132 0.34677 0.91133 0.34756 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0267INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1457.34 1.90143 -231.795 1457.36 1.90143 -233.052 1456.91 2.15893 -232.085 1456.92 2.15893 -232.777 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.509688 0.860322 0.00806799 0.509282 0.860564 0.00781487 0.509282 0.860564 0.00781487 0.508547 0.861003 0.00735611 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91202 0.34643 0.91203 0.34786 0.91176 0.34676 0.91177 0.34755 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0267INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.12 1.72193 -231.781 1458.14 1.72193 -233.04 1457.34 1.90143 -231.795 1457.36 1.90143 -233.052 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.224229 0.97453 0.0035655 0.224217 0.974533 0.00355726 0.224217 0.974533 0.00355726 0.224205 0.974536 0.00354901 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91248 0.34642 0.9125 0.34784 0.91202 0.34643 0.91203 0.34786 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0267INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.21 1.47843 -231.78 1458.23 1.47843 -233.038 1458.12 1.72193 -231.781 1458.14 1.72193 -233.04 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.937748 0.347001 0.014832 0.937814 0.34682 0.0148727 0.937814 0.34682 0.0148727 0.93788 0.34664 0.0149133 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91254 0.34641 0.91255 0.34784 0.91248 0.34642 0.9125 0.34784 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0267INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1458.23 1.47843 -233.038 1458.21 1.47843 -231.78 1457.36 1.41593 -233.052 1457.34 1.41593 -231.795 1455.85 1.46443 -233.077 1455.83 1.46443 -231.818 1455.33 1.47843 -233.086 1455.31 1.47843 -231.827 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716366 -0.99743 0.00113305 0.071636 -0.99743 0.00113349 0.0235361 -0.999723 0.000372316 -0.00888055 -0.999961 -0.000140258 -0.0313328 -0.999509 -0.00049553 -0.0299798 -0.99955 -0.000474336 -0.0269082 -0.999638 -0.000426568 -0.026905 -0.999638 -0.000427825 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91255 0.34784 0.91254 0.34641 0.91203 0.34786 0.91202 0.34643 0.91113 0.34789 0.91111 0.34646 0.91082 0.3479 0.9108 0.34647 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0267INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1456.91 2.15893 -232.085 1456.18 2.15893 -232.097 1457.34 1.90143 -231.795 1455.83 1.95843 -231.818 1455.83 1.46443 -231.818 1455.83 1.95843 -231.818 1455.31 1.47843 -231.827 1455.38 1.87993 -231.826 1457.34 1.90143 -231.795 1455.83 1.46443 -231.818 1457.34 1.90143 -231.795 1457.34 1.41593 -231.795 1458.12 1.72193 -231.781 1458.21 1.47843 -231.78 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0110577 0.739531 0.673031 0.0100548 0.779647 0.626139 -0.00861671 0.259293 0.96576 -0.00490491 0.275104 0.961402 -0.0155435 0 0.999879 -0.00490491 0.275104 0.961402 -0.0175359 0.000245281 0.999846 -0.0178678 0.000604897 0.99984 -0.00861671 0.259293 0.96576 -0.0155435 0 0.999879 -0.00861671 0.259293 0.96576 -0.0163081 -0.000357384 0.999867 -0.0176255 -0.000796879 0.999844 -0.0170813 -0.00218434 0.999852 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91176 0.34676 0.91132 0.34677 0.91202 0.34643 0.91111 0.34646 0.91111 0.34646 0.91111 0.34646 0.9108 0.34647 0.91085 0.34647 0.91202 0.34643 0.91111 0.34646 0.91202 0.34643 0.91202 0.34643 0.91248 0.34642 0.91254 0.34641 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0267INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1458.14 1.72193 -233.04 1458.23 1.47843 -233.038 1458.14 1.72193 -233.04 1457.36 1.41593 -233.052 1457.36 1.90143 -233.052 1455.85 1.95843 -233.077 1456.92 2.15893 -232.777 1456.19 2.15893 -232.788 1457.36 1.41593 -233.052 1455.85 1.46443 -233.077 1455.85 1.95843 -233.077 1455.33 1.47843 -233.086 1455.4 1.87993 -233.084 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.0156896 -0.000805383 -0.999877 0.0162397 -0.00220788 -0.999866 0.0156896 -0.000805383 -0.999877 0.0163099 -0.000231368 -0.999867 0.0260862 0.277428 -0.960392 0.022332 0.253209 -0.967154 0.029889 0.778516 -0.626913 0.00869429 0.816778 -0.576886 0.0163099 -0.000231368 -0.999867 0.0167455 0 -0.99986 0.022332 0.253209 -0.967154 0.0164072 0.000950317 -0.999865 0.015121 0.00234373 -0.999883 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.9125 0.34784 0.91255 0.34784 0.9125 0.34784 0.91203 0.34786 0.91203 0.34786 0.91113 0.34789 0.91177 0.34755 0.91133 0.34756 0.91203 0.34786 0.91113 0.34789 0.91113 0.34789 0.91082 0.3479 0.91086 0.34789 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0266INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.15 1.87993 -236.053 1458.15 1.87993 -234.794 1458.22 1.47843 -236.053 1458.23 1.47843 -234.794 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.985111 0.171919 0 0.982984 0.183651 -0.00385991 0.982984 0.183651 -0.00385991 0.980713 0.195302 -0.00770197 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.9125 0.35127 0.9125 0.34984 0.91254 0.35127 0.91255 0.34984 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0266INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1457.69 1.95843 -236.051 1457.7 1.95843 -234.792 1458.15 1.87993 -236.053 1458.15 1.87993 -234.794 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.16823 0.985747 -0.00133678 0.17003 0.985439 -0.000675542 0.17003 0.985439 -0.000675542 0.171867 0.98512 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91223 0.35126 0.91223 0.34983 0.9125 0.35127 0.9125 0.34984 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0266INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1457.36 2.15893 -235.766 1457.36 2.15893 -235.075 1457.69 1.95843 -236.051 1457.7 1.95843 -234.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.519159 0.854678 0 0.513453 0.858113 -0.00263525 0.513453 0.858113 -0.00263525 0.510364 0.859949 -0.00405702 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91203 0.35094 0.91203 0.35016 0.91223 0.35126 0.91223 0.34983 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0266INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.62 2.15893 -235.764 1456.63 2.15893 -235.073 1457.36 2.15893 -235.766 1457.36 2.15893 -235.075 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91159 0.35094 0.91159 0.35015 0.91203 0.35094 0.91203 0.35016 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0266INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.19 1.90143 -236.047 1456.2 1.90143 -234.788 1456.62 2.15893 -235.764 1456.63 2.15893 -235.073 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.515805 0.856696 0.00410093 -0.513808 0.857889 0.00527493 -0.513808 0.857889 0.00527493 -0.510199 0.860024 0.00739059 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91133 0.35126 0.91134 0.34983 0.91159 0.35094 0.91159 0.35015 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0266INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.42 1.72193 -236.044 1455.42 1.72193 -234.785 1456.19 1.90143 -236.047 1456.2 1.90143 -234.788 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.227023 0.973889 7.37706e-07 -0.225629 0.974213 0.000897306 -0.225629 0.974213 0.000897306 -0.224251 0.97453 0.00178292 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91087 0.35126 0.91087 0.34983 0.91133 0.35126 0.91134 0.34983 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0266INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.32 1.47843 -236.044 1455.33 1.47843 -234.785 1455.42 1.72193 -236.044 1455.42 1.72193 -234.785 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.925039 0.3798 0.00735486 -0.931641 0.363362 0.0037038 -0.931641 0.363362 0.0037038 -0.938024 0.346571 2.62166e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91081 0.35126 0.91082 0.34983 0.91087 0.35126 0.91087 0.34983 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0266INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1455.33 1.47843 -234.785 1455.32 1.47843 -236.044 1456.2 1.41593 -234.788 1456.19 1.41593 -236.047 1457.7 1.46443 -234.792 1457.69 1.46443 -236.051 1458.23 1.47843 -234.794 1458.22 1.47843 -236.053 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716529 -0.997429 0.000568924 -0.0716529 -0.997429 0.000568924 -0.023604 -0.999721 0.000186908 0.00891391 -0.99996 -7.13348e-05 0.0314291 -0.999506 -0.0002502 0.0298695 -0.999554 -0.000237106 0.0264077 -0.999651 -0.000209054 0.0264055 -0.999651 -0.000208135 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91082 0.34983 0.91081 0.35126 0.91134 0.34983 0.91133 0.35126 0.91223 0.34983 0.91223 0.35126 0.91255 0.34984 0.91254 0.35127 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0266INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1456.62 2.15893 -235.764 1457.36 2.15893 -235.766 1456.19 1.90143 -236.047 1457.69 1.95843 -236.051 1457.69 1.46443 -236.051 1457.69 1.95843 -236.051 1458.22 1.47843 -236.053 1458.15 1.87993 -236.053 1456.19 1.90143 -236.047 1457.69 1.46443 -236.051 1456.19 1.90143 -236.047 1456.19 1.41593 -236.047 1455.42 1.72193 -236.044 1455.32 1.47843 -236.044 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00181385 0.741018 -0.671483 -0.0215257 0.780125 -0.625253 -0.00940864 0.261075 -0.965273 -0.0133326 0.272934 -0.96194 -0.00283249 0 -0.999996 -0.0133326 0.272934 -0.96194 -0.00405888 -0.000317587 -0.999992 -0.00447917 -0.000781691 -0.99999 -0.00940864 0.261075 -0.965273 -0.00283249 0 -0.999996 -0.00940864 0.261075 -0.965273 -0.00313007 0.000227637 -0.999995 -0.00370199 0.000507695 -0.999993 -0.00335616 0.00137796 -0.999993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91159 0.35094 0.91203 0.35094 0.91133 0.35126 0.91223 0.35126 0.91223 0.35126 0.91223 0.35126 0.91254 0.35127 0.9125 0.35127 0.91133 0.35126 0.91223 0.35126 0.91133 0.35126 0.91133 0.35126 0.91087 0.35126 0.91081 0.35126 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0266INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1455.42 1.72193 -234.785 1455.33 1.47843 -234.785 1455.42 1.72193 -234.785 1456.2 1.41593 -234.788 1456.2 1.90143 -234.788 1457.7 1.95843 -234.792 1456.63 2.15893 -235.073 1457.36 2.15893 -235.075 1456.2 1.41593 -234.788 1457.7 1.46443 -234.792 1457.7 1.95843 -234.792 1458.23 1.47843 -234.794 1458.15 1.87993 -234.794 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.0036757 -0.000453618 0.999993 0.00336581 -0.00124356 0.999994 0.0036757 -0.000453618 0.999993 0.00295687 -0.000130934 0.999996 -0.00772592 0.27842 0.960428 -0.00364908 0.253765 0.967259 -0.0182432 0.77973 0.62585 0.00159155 0.816871 0.576818 0.00295687 -0.000130934 0.999996 0.00295416 0 0.999996 -0.00364908 0.253765 0.967259 0.00410407 0.000366438 0.999991 0.00460234 0.000916525 0.999989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91087 0.34983 0.91082 0.34983 0.91087 0.34983 0.91134 0.34983 0.91134 0.34983 0.91223 0.34983 0.91159 0.35015 0.91203 0.35016 0.91134 0.34983 0.91223 0.34983 0.91223 0.34983 0.91255 0.34984 0.9125 0.34984 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0266INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1457.59 1.22493 -236.05 1457.44 1.22643 -236.049 1457.59 1.22493 -236.05 1457.34 1.34943 -236.049 1457.69 1.34543 -236.051 1457.34 1.45543 -236.049 1457.69 1.46443 -236.051 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00602678 -0.00413578 -0.999973 -0.00666499 -0.00541741 -0.999963 -0.00602678 -0.00413578 -0.999973 -0.00590739 -0.00256976 -0.999979 -0.00572582 -0.00125795 -0.999983 -0.00571145 0 -0.999984 -0.00571145 0 -0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91217 0.35126 0.91208 0.35126 0.91217 0.35126 0.91202 0.35126 0.91223 0.35126 0.91202 0.35126 0.91223 0.35126 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0266INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1457.45 1.22643 -234.79 1457.59 1.22493 -234.79 1457.35 1.34943 -234.79 1457.7 1.34543 -234.79 1457.35 1.45543 -234.79 1457.7 1.46643 -234.79 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91208 0.34983 0.91217 0.34983 0.91202 0.34983 0.91223 0.34983 0.91202 0.34983 0.91223 0.34983 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0266INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1455.92 1.22293 -236.045 1455.77 1.22443 -236.044 1456.03 1.34343 -236.045 1455.66 1.34743 -236.044 1456.03 1.42843 -236.045 1455.67 1.45393 -236.044 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00655102 0.00597934 -0.999961 -0.00381453 0 -0.999993 -0.00343821 0 -0.999994 -0.00270975 -0.000861397 -0.999996 -0.00271165 0.00014174 -0.999996 -0.00273694 0.00025724 -0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91117 0.35126 0.91108 0.35126 0.91123 0.35126 0.91101 0.35126 0.91123 0.35126 0.91102 0.35126 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0266INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1455.77 1.22443 -234.786 1455.93 1.22293 -234.787 1455.77 1.22443 -234.786 1456.03 1.34343 -234.787 1455.67 1.34743 -234.786 1456.03 1.42843 -234.787 1455.67 1.45393 -234.786 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00381453 0 0.999993 0.00614954 -0.0051021 0.999968 0.00381453 0 0.999993 0.00346936 0 0.999994 0.00276493 0.000878935 0.999996 0.00275516 0 0.999996 0.00275516 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91108 0.34983 0.91117 0.34983 0.91108 0.34983 0.91123 0.34983 0.91102 0.34983 0.91123 0.34983 0.91102 0.34983 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0266INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1457.7 1.46643 -234.93 1457.7 1.46643 -234.79 1457.7 1.46643 -234.93 1457.7 1.34543 -234.79 1457.7 1.34543 -234.93 1457.7 1.34543 -234.79 1457.59 1.22493 -234.929 1457.59 1.22493 -234.79 1457.45 1.22643 -234.929 1457.45 1.22643 -234.79 1457.35 1.34943 -234.929 1457.35 1.34943 -234.79 1457.35 1.34943 -234.929 1457.35 1.45543 -234.79 1457.35 1.45543 -234.929 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.910346 -0.413847 0 0.910064 -0.414467 0 0.910346 -0.413847 0 0.554463 -0.832208 0 0.288464 -0.957491 0 -0.314634 -0.949213 0 -0.588287 -0.808652 0 -0.916289 -0.400517 0 -0.916289 -0.400517 0 -0.916289 -0.400517 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91223 0.34999 0.91223 0.34983 0.91223 0.34999 0.91223 0.34983 0.91223 0.34999 0.91223 0.34983 0.91217 0.34999 0.91217 0.34983 0.91208 0.34999 0.91208 0.34983 0.91202 0.34999 0.91202 0.34983 0.91202 0.34999 0.91202 0.34983 0.91202 0.34999 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0266INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1457.7 1.46643 -234.79 1457.59 1.22493 -234.79 1457.7 1.34543 -234.79 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91223 0.34983 0.91217 0.34983 0.91223 0.34983 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0266INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1456.03 1.42843 -234.923 1456.03 1.42843 -234.787 1456.03 1.42843 -234.923 1456.03 1.34343 -234.787 1456.03 1.34343 -234.923 1456.03 1.34343 -234.787 1455.93 1.22293 -234.923 1455.93 1.22293 -234.787 1455.77 1.22443 -234.922 1455.77 1.22443 -234.786 1455.67 1.34743 -234.922 1455.67 1.34743 -234.786 1455.67 1.34743 -234.922 1455.67 1.45393 -234.786 1455.67 1.45393 -234.922 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899231 -0.437475 0 0.899231 -0.437475 0 0.899231 -0.437475 0 0.553915 -0.832573 0 0.269391 -0.963031 0 -0.28732 -0.957835 0 -0.566545 -0.824031 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91123 0.34998 0.91123 0.34983 0.91123 0.34998 0.91123 0.34983 0.91123 0.34998 0.91123 0.34983 0.91117 0.34998 0.91117 0.34983 0.91108 0.34998 0.91108 0.34983 0.91102 0.34998 0.91102 0.34983 0.91102 0.34998 0.91102 0.34983 0.91102 0.34998 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0266INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1457.7 1.46643 -236.051 1457.7 1.46643 -235.912 1457.7 1.46643 -236.051 1457.69 1.34543 -235.912 1457.69 1.34543 -236.051 1457.69 1.34543 -235.912 1457.59 1.22493 -236.05 1457.59 1.22493 -235.911 1457.44 1.22643 -236.049 1457.44 1.22643 -235.911 1457.34 1.34943 -236.049 1457.34 1.34943 -235.911 1457.34 1.34943 -236.049 1457.34 1.45543 -235.911 1457.34 1.45543 -236.049 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.996596 -0.082443 0 0.996596 -0.082443 0 0.996596 -0.082443 0 0.910068 -0.414459 0 0.910064 -0.414467 0 0.910068 -0.414459 0 0.564759 -0.825256 0 0.282543 -0.959255 0 -0.299716 -0.954028 0 -0.577394 -0.816466 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91223 0.35126 0.91223 0.35111 0.91223 0.35126 0.91223 0.35111 0.91223 0.35126 0.91223 0.35111 0.91217 0.35126 0.91217 0.3511 0.91208 0.35126 0.91208 0.3511 0.91202 0.35126 0.91202 0.3511 0.91202 0.35126 0.91202 0.3511 0.91202 0.35126 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0266INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1457.7 1.46643 -235.912 1457.59 1.22493 -235.911 1457.69 1.34543 -235.912 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0110187 -0.000911515 0.999939 0.0110187 -0.000911515 0.999939 0.0110187 -0.000911515 0.999939 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91223 0.35111 0.91217 0.3511 0.91223 0.35111 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0266INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1456.03 1.42843 -236.045 1456.03 1.42843 -235.908 1456.03 1.42843 -236.045 1456.03 1.34343 -235.908 1456.03 1.34343 -236.045 1456.03 1.34343 -235.908 1455.92 1.22293 -236.045 1455.92 1.22293 -235.907 1455.77 1.22443 -236.044 1455.77 1.22443 -235.906 1455.66 1.34743 -236.044 1455.66 1.34743 -235.906 1455.66 1.34743 -236.044 1455.67 1.45393 -235.906 1455.67 1.45393 -236.044 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881368 -0.472431 0 0.881665 -0.471875 0 0.881368 -0.472431 0 0.542824 -0.839847 0 0.275476 -0.961308 0 -0.293736 -0.955887 0 -0.556001 -0.831182 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.995612 0.093576 0 -0.995612 0.093576 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91123 0.35126 0.91123 0.3511 0.91123 0.35126 0.91123 0.3511 0.91123 0.35126 0.91123 0.3511 0.91117 0.35126 0.91117 0.3511 0.91108 0.35126 0.91108 0.3511 0.91101 0.35126 0.91101 0.3511 0.91101 0.35126 0.91102 0.3511 0.91102 0.35126 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0265INFIELDCAR03_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.41 1.87993 -236.233 1455.39 1.87993 -237.491 1455.34 1.47843 -236.231 1455.32 1.47843 -237.49 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.985028 0.171683 0.0156754 -0.985031 0.171664 0.0156693 -0.985031 0.171664 0.0156693 -0.985034 0.171645 0.0156631 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91086 0.35147 0.91085 0.3529 0.91082 0.35147 0.91081 0.3529 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0265INFIELDCAR03_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.86 1.95843 -236.24 1455.84 1.95843 -237.499 1455.41 1.87993 -236.233 1455.39 1.87993 -237.491 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.171828 0.985123 0.00271559 -0.171802 0.985128 0.00272459 -0.171802 0.985128 0.00272459 -0.171776 0.985132 0.00273359 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91113 0.35148 0.91112 0.35291 0.91086 0.35147 0.91085 0.3529 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0265INFIELDCAR03_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.2 2.15893 -236.529 1456.19 2.15893 -237.221 1455.86 1.95843 -236.24 1455.84 1.95843 -237.499 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.503252 0.864109 0.00727952 -0.502327 0.864644 0.00770024 -0.502327 0.864644 0.00770024 -0.501819 0.864936 0.00793083 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91134 0.35181 0.91133 0.35259 0.91113 0.35148 0.91112 0.35291 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0265INFIELDCAR03_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1457.37 1.90143 -236.266 1457.35 1.90143 -237.524 1456.94 2.15893 -236.541 1456.92 2.15893 -237.233 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.517679 0.855535 -0.00823826 0.513651 0.857935 -0.0105467 0.513651 0.857935 -0.0105467 0.506451 0.862144 -0.0146516 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91204 0.35151 0.91202 0.35294 0.91178 0.35182 0.91177 0.35261 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0265INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1455.97 1.22493 -236.243 1456.12 1.22643 -236.245 1455.97 1.22493 -236.243 1456.22 1.34943 -236.246 1455.86 1.34543 -236.241 1456.22 1.45543 -236.246 1455.86 1.46443 -236.24 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0137399 -0.00357065 0.999899 0.0133616 -0.00281087 0.999907 0.0137399 -0.00357065 0.999899 0.0137835 -0.00221165 0.999903 0.0147566 -0.00426901 0.999882 0.0152213 -0.00447533 0.999874 0.0164382 -0.00846141 0.999829 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.9112 0.35148 0.91129 0.35148 0.9112 0.35148 0.91135 0.35148 0.91113 0.35148 0.91135 0.35148 0.91113 0.35148 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0265INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1455.86 1.46643 -236.241 1455.86 1.46643 -236.38 1455.86 1.46643 -236.241 1455.86 1.34543 -236.38 1455.86 1.34543 -236.241 1455.86 1.34543 -236.38 1455.97 1.22493 -236.243 1455.97 1.22493 -236.381 1456.12 1.22643 -236.245 1456.12 1.22643 -236.384 1456.22 1.34943 -236.246 1456.22 1.34943 -236.386 1456.22 1.34943 -236.246 1456.22 1.45543 -236.386 1456.22 1.45543 -236.246 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.910171 -0.414232 0 -0.909891 -0.414848 0 -0.910171 -0.414232 0 -0.543832 -0.839194 0 -0.274857 -0.961485 0 0.301221 -0.953554 0 0.577846 -0.816146 0 0.916534 -0.399956 0 0.916289 -0.400517 0 0.916534 -0.399956 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91113 0.35148 0.91113 0.35164 0.91113 0.35148 0.91113 0.35164 0.91113 0.35148 0.91113 0.35164 0.9112 0.35148 0.9112 0.35164 0.91129 0.35148 0.91129 0.35164 0.91135 0.35148 0.91135 0.35164 0.91135 0.35148 0.91135 0.35164 0.91135 0.35148 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0265INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1455.86 1.46643 -236.38 1455.97 1.22493 -236.381 1455.86 1.34543 -236.38 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.00914596 0 -0.999958 -0.00914596 0 -0.999958 -0.00914596 0 -0.999958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91113 0.35164 0.9112 0.35164 0.91113 0.35164 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0251INFIELDCAR03_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.97 1.87993 -211.668 1467.98 1.87993 -210.41 1468.05 1.47843 -211.668 1468.05 1.47843 -210.41 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.980713 0.195302 -0.00770829 0.982984 0.183651 -0.00386307 0.982984 0.183651 -0.00386307 0.985111 0.171918 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91838 0.32358 0.91838 0.32215 0.91842 0.32358 0.91842 0.32215 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0251INFIELDCAR03_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.52 1.95843 -211.666 1467.52 1.95843 -210.408 1467.97 1.87993 -211.668 1467.98 1.87993 -210.41 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.171822 0.985128 0 0.170007 0.985443 -0.000668115 0.170007 0.985443 -0.000668115 0.168229 0.985747 -0.00132225 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91811 0.32358 0.91811 0.32215 0.91838 0.32358 0.91838 0.32215 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0251INFIELDCAR03_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.18 2.15893 -211.382 1467.19 2.15893 -210.691 1467.52 1.95843 -211.666 1467.52 1.95843 -210.408 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.503458 0.863989 -0.00729311 0.513593 0.85803 -0.00263775 0.513593 0.85803 -0.00263775 0.519299 0.854593 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.9179 0.32326 0.91791 0.32247 0.91811 0.32358 0.91811 0.32215 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0251INFIELDCAR03_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1466.45 2.15893 -211.378 1466.45 2.15893 -210.688 1467.18 2.15893 -211.382 1467.19 2.15893 -210.691 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91747 0.32325 0.91747 0.32247 0.9179 0.32326 0.91791 0.32247 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0251INFIELDCAR03_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1466.02 1.90143 -211.661 1466.02 1.90143 -210.403 1466.45 2.15893 -211.378 1466.45 2.15893 -210.688 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.513715 0.857961 0 -0.513715 0.857961 0 -0.513715 0.857961 0 -0.513715 0.857961 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91721 0.32357 0.91721 0.32215 0.91747 0.32325 0.91747 0.32247 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0251INFIELDCAR03_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.24 1.72193 -211.659 1465.24 1.72193 -210.401 1466.02 1.90143 -211.661 1466.02 1.90143 -210.403 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224258 0.97453 0 -0.224258 0.97453 0 -0.224258 0.97453 0 -0.224258 0.97453 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91674 0.32357 0.91674 0.32214 0.91721 0.32357 0.91721 0.32215 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0251INFIELDCAR03_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.15 1.47843 -211.658 1465.15 1.47843 -210.4 1465.24 1.72193 -211.659 1465.24 1.72193 -210.401 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.938024 0.346571 0 -0.938024 0.346571 0 -0.938024 0.346571 0 -0.938024 0.346571 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91669 0.32357 0.91669 0.32214 0.91674 0.32357 0.91674 0.32214 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0251INFIELDCAR03_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1465.15 1.47843 -210.4 1465.15 1.47843 -211.658 1466.02 1.41593 -210.403 1466.02 1.41593 -211.661 1467.52 1.46443 -210.408 1467.52 1.46443 -211.666 1468.05 1.47843 -210.41 1468.05 1.47843 -211.668 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716548 -0.99743 0 -0.0716548 -0.997429 0 -0.0236044 -0.999721 0 0.00891431 -0.99996 0 0.031429 -0.999506 0 0.0298688 -0.999554 0 0.0264043 -0.999651 0 0.0264043 -0.999651 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91669 0.32214 0.91669 0.32357 0.91721 0.32215 0.91721 0.32357 0.91811 0.32215 0.91811 0.32358 0.91842 0.32215 0.91842 0.32358 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0251INFIELDCAR03_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1466.45 2.15893 -211.378 1467.18 2.15893 -211.382 1466.02 1.90143 -211.661 1467.52 1.95843 -211.666 1467.52 1.46443 -211.666 1467.52 1.95843 -211.666 1468.05 1.47843 -211.668 1467.97 1.87993 -211.668 1466.02 1.90143 -211.661 1467.52 1.46443 -211.666 1466.02 1.90143 -211.661 1466.02 1.41593 -211.661 1465.24 1.72193 -211.659 1465.15 1.47843 -211.658 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00366894 0.742414 -0.669931 -0.0224467 0.77946 -0.626049 -0.00986851 0.259305 -0.965745 -0.0137769 0.272504 -0.962056 -0.00339369 0 -0.999994 -0.0137769 0.272504 -0.962056 -0.00410304 -0.000366346 -0.999991 -0.00460104 -0.000916267 -0.999989 -0.00986851 0.259305 -0.965745 -0.00339369 0 -0.999994 -0.00986851 0.259305 -0.965745 -0.00316199 -0.000457344 -0.999995 -0.00296116 -0.00101601 -0.999995 -0.00365523 -0.00278531 -0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91747 0.32325 0.9179 0.32326 0.91721 0.32357 0.91811 0.32358 0.91811 0.32358 0.91811 0.32358 0.91842 0.32358 0.91838 0.32358 0.91721 0.32357 0.91811 0.32358 0.91721 0.32357 0.91721 0.32357 0.91674 0.32357 0.91669 0.32357 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0251INFIELDCAR03_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1465.24 1.72193 -210.401 1465.15 1.47843 -210.4 1465.24 1.72193 -210.401 1466.02 1.41593 -210.403 1466.02 1.90143 -210.403 1467.52 1.95843 -210.408 1466.45 2.15893 -210.688 1467.19 2.15893 -210.691 1466.02 1.41593 -210.403 1467.52 1.46443 -210.408 1467.52 1.95843 -210.408 1468.05 1.47843 -210.41 1467.98 1.87993 -210.41 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00295333 0.000996046 0.999995 0.00363376 0.00273058 0.99999 0.00295333 0.000996046 0.999995 0.00322595 0.000287502 0.999995 -0.0075575 0.278174 0.960501 -0.00306149 0.254106 0.967171 -0.0176068 0.779854 0.625714 0.00234092 0.817255 0.576271 0.00322595 0.000287502 0.999995 0.00345007 0 0.999994 -0.00306149 0.254106 0.967171 0.00405888 0.000317587 0.999992 0.00447917 0.000781689 0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91674 0.32214 0.91669 0.32214 0.91674 0.32214 0.91721 0.32215 0.91721 0.32215 0.91811 0.32215 0.91747 0.32247 0.91791 0.32247 0.91721 0.32215 0.91811 0.32215 0.91811 0.32215 0.91842 0.32215 0.91838 0.32215 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0251INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1467.41 1.22493 -211.665 1467.27 1.22643 -211.664 1467.41 1.22493 -211.665 1467.17 1.34943 -211.664 1467.52 1.34543 -211.665 1467.17 1.45543 -211.664 1467.52 1.46443 -211.666 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00410868 0.000168899 -0.999992 -0.00725554 -0.00589737 -0.999956 -0.00410868 0.000168899 -0.999992 -0.00363678 0.000104158 -0.999993 -0.00376611 -0.00194754 -0.999991 -0.00426299 -0.00440801 -0.999981 -0.00549694 -0.00833421 -0.99995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91804 0.32358 0.91796 0.32358 0.91804 0.32358 0.9179 0.32358 0.91811 0.32358 0.9179 0.32358 0.91811 0.32358 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0251INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1467.27 1.22643 -210.406 1467.42 1.22493 -210.406 1467.17 1.34943 -210.405 1467.52 1.34543 -210.407 1467.17 1.45543 -210.405 1467.52 1.46643 -210.407 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -8.25316e-05 -0.00825444 0.999966 0.00399708 -6.26639e-05 0.999992 0.00464624 -3.8936e-05 0.999989 0.00572524 0.00120696 0.999983 0.00571145 0 0.999984 0.00571145 0 0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91796 0.32215 0.91805 0.32215 0.9179 0.32215 0.91811 0.32215 0.9179 0.32215 0.91811 0.32215 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0251INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1465.74 1.22293 -211.659 1465.59 1.22443 -211.659 1465.84 1.34343 -211.659 1465.49 1.34743 -211.659 1465.84 1.42843 -211.659 1465.49 1.45393 -211.659 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91704 0.32357 0.91695 0.32357 0.9171 0.32357 0.91689 0.32357 0.9171 0.32357 0.91689 0.32357 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0251INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1465.6 1.22443 -210.401 1465.74 1.22293 -210.402 1465.6 1.22443 -210.401 1465.85 1.34343 -210.402 1465.49 1.34743 -210.401 1465.85 1.42843 -210.402 1465.49 1.45393 -210.401 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00402829 0 0.999992 0.00712269 -0.00650118 0.999954 0.00402829 0 0.999992 0.0036166 0 0.999993 0.00280846 0.00098216 0.999996 0.00279755 0 0.999996 0.00279755 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91696 0.32214 0.91704 0.32214 0.91696 0.32214 0.91711 0.32214 0.91689 0.32214 0.91711 0.32214 0.91689 0.32214 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0251INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1467.52 1.46643 -210.544 1467.52 1.46643 -210.407 1467.52 1.46643 -210.544 1467.52 1.34543 -210.407 1467.52 1.34543 -210.544 1467.52 1.34543 -210.407 1467.42 1.22493 -210.544 1467.42 1.22493 -210.406 1467.27 1.22643 -210.543 1467.27 1.22643 -210.406 1467.17 1.34943 -210.543 1467.17 1.34943 -210.405 1467.17 1.34943 -210.543 1467.17 1.45543 -210.405 1467.17 1.45543 -210.543 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.923712 -0.383088 0 0.923957 -0.382497 0 0.923712 -0.383088 0 0.56415 -0.825672 0 0.282562 -0.959249 0 -0.299702 -0.954033 0 -0.577993 -0.816042 0 -0.916717 -0.399538 0 -0.916468 -0.400107 0 -0.916717 -0.399538 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91811 0.32231 0.91811 0.32215 0.91811 0.32231 0.91811 0.32215 0.91811 0.32231 0.91811 0.32215 0.91805 0.32231 0.91805 0.32215 0.91796 0.3223 0.91796 0.32215 0.9179 0.3223 0.9179 0.32215 0.9179 0.3223 0.9179 0.32215 0.9179 0.3223 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0251INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1467.52 1.46643 -210.407 1467.42 1.22493 -210.406 1467.52 1.34543 -210.407 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.00992015 0 0.999951 0.00992015 0 0.999951 0.00992015 0 0.999951 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91811 0.32215 0.91805 0.32215 0.91811 0.32215 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0251INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1465.85 1.42843 -210.539 1465.85 1.42843 -210.402 1465.85 1.42843 -210.539 1465.85 1.34343 -210.402 1465.84 1.34343 -210.539 1465.85 1.34343 -210.402 1465.74 1.22293 -210.539 1465.74 1.22293 -210.402 1465.59 1.22443 -210.538 1465.6 1.22443 -210.401 1465.49 1.34743 -210.538 1465.49 1.34743 -210.401 1465.49 1.34743 -210.538 1465.49 1.45393 -210.401 1465.49 1.45393 -210.538 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.997666 -0.0580271 -0.036004 1 0 0 0.997666 -0.0580271 -0.036004 0.88122 -0.471636 -0.0318016 0.879886 -0.470922 -0.063507 0.88122 -0.471636 -0.0318016 0.553803 -0.832405 -0.0201109 0.281847 -0.959459 0.000259697 -0.307306 -0.951358 0.0219138 -0.577056 -0.816436 0.0209488 -0.909143 -0.416112 0.0175822 -0.901791 -0.432173 0 -0.909143 -0.416112 0.0175822 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91711 0.3223 0.91711 0.32214 0.91711 0.3223 0.91711 0.32214 0.9171 0.3223 0.91711 0.32214 0.91704 0.3223 0.91704 0.32214 0.91695 0.3223 0.91696 0.32214 0.91689 0.3223 0.91689 0.32214 0.91689 0.3223 0.91689 0.32214 0.91689 0.3223 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0251INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1467.52 1.46643 -211.665 1467.52 1.46643 -211.527 1467.52 1.46643 -211.665 1467.52 1.34543 -211.527 1467.52 1.34543 -211.665 1467.52 1.34543 -211.527 1467.41 1.22493 -211.665 1467.41 1.22493 -211.527 1467.27 1.22643 -211.664 1467.27 1.22643 -211.527 1467.17 1.34943 -211.664 1467.17 1.34943 -211.526 1467.17 1.34943 -211.664 1467.17 1.45543 -211.526 1467.17 1.45543 -211.664 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.910064 -0.414467 0 0.910064 -0.414467 0 0.910064 -0.414467 0 0.553915 -0.832573 0 0.289183 -0.957274 0 -0.313984 -0.949428 0 -0.589136 -0.808034 0 -0.916717 -0.399538 0 -0.916468 -0.400107 0 -0.916717 -0.399538 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91811 0.32358 0.91811 0.32342 0.91811 0.32358 0.91811 0.32342 0.91811 0.32358 0.91811 0.32342 0.91804 0.32358 0.91804 0.32342 0.91796 0.32358 0.91796 0.32342 0.9179 0.32358 0.9179 0.32342 0.9179 0.32358 0.9179 0.32342 0.9179 0.32358 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0251INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1467.52 1.46643 -211.527 1467.41 1.22493 -211.527 1467.52 1.34543 -211.527 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91811 0.32342 0.91804 0.32342 0.91811 0.32342 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0251INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1465.84 1.42843 -211.659 1465.84 1.42843 -211.523 1465.84 1.42843 -211.659 1465.84 1.34343 -211.523 1465.84 1.34343 -211.659 1465.84 1.34343 -211.523 1465.74 1.22293 -211.659 1465.74 1.22293 -211.523 1465.59 1.22443 -211.659 1465.59 1.22443 -211.522 1465.49 1.34743 -211.659 1465.49 1.34743 -211.522 1465.49 1.34743 -211.659 1465.49 1.45393 -211.522 1465.49 1.45393 -211.659 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.89902 -0.437907 0 0.89902 -0.437907 0 0.89902 -0.437907 0 0.564619 -0.825352 0 0.281162 -0.95966 0 -0.301244 -0.953547 0 -0.577263 -0.816559 0 -0.916609 -0.399784 0 -0.916609 -0.399784 0 -0.916609 -0.399784 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.9171 0.32357 0.9171 0.32342 0.9171 0.32357 0.9171 0.32342 0.9171 0.32357 0.9171 0.32342 0.91704 0.32357 0.91704 0.32342 0.91695 0.32357 0.91695 0.32342 0.91689 0.32357 0.91689 0.32342 0.91689 0.32357 0.91689 0.32342 0.91689 0.32357 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0250INFIELDCAR01_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1467.42 1.22493 -213.184 1467.27 1.22643 -213.184 1467.42 1.22493 -213.184 1467.17 1.34943 -213.184 1467.52 1.34543 -213.185 1467.17 1.45543 -213.184 1467.52 1.46443 -213.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00205963 -0.00413581 -0.999989 0 0 -1 -0.00205963 -0.00413581 -0.999989 -0.00236935 -0.00256979 -0.999994 -0.00380052 -0.00493644 -0.999981 -0.00426299 -0.00440801 -0.999981 -0.00549694 -0.00833421 -0.99995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91805 0.3253 0.91796 0.3253 0.91805 0.3253 0.9179 0.3253 0.91811 0.3253 0.9179 0.3253 0.91811 0.3253 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0250INFIELDCAR01_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1467.28 1.22643 -211.925 1467.42 1.22493 -211.925 1467.17 1.34943 -211.924 1467.53 1.34543 -211.925 1467.17 1.45543 -211.924 1467.53 1.46643 -211.925 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -8.72198e-05 -0.00814131 0.999967 0.00193882 -0.00407315 0.99999 0.00225336 -0.00250374 0.999994 0.0027455 -0.000868965 0.999996 0.00275516 0 0.999996 0.00275516 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91796 0.32387 0.91805 0.32387 0.9179 0.32387 0.91811 0.32387 0.9179 0.32387 0.91811 0.32387 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0250INFIELDCAR01_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1465.74 1.22293 -213.178 1465.59 1.22443 -213.178 1465.84 1.34343 -213.179 1465.49 1.34743 -213.178 1465.85 1.42843 -213.179 1465.49 1.45393 -213.178 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -8.16813e-05 -0.00816276 -0.999967 -0.00202843 -0.00407315 -0.99999 -0.00229159 -0.00262644 -0.999994 -0.00281527 -0.000807522 -0.999996 -0.00278755 0.000143929 -0.999996 -0.00275516 0 -0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91704 0.3253 0.91695 0.3253 0.9171 0.3253 0.91689 0.3253 0.91711 0.3253 0.91689 0.3253 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0250INFIELDCAR01_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1465.6 1.22443 -211.921 1465.74 1.22293 -211.921 1465.6 1.22443 -211.921 1465.85 1.34343 -211.921 1465.5 1.34743 -211.92 1465.85 1.42843 -211.921 1465.5 1.45393 -211.92 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00200793 -0.00421835 0.999989 0 0 1 0.00200793 -0.00421835 0.999989 0.0022972 -0.0028152 0.999993 0.00285131 -0.00229574 0.999993 0.00287756 0 0.999996 0.00287756 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91696 0.32387 0.91704 0.32387 0.91696 0.32387 0.91711 0.32387 0.9169 0.32387 0.91711 0.32387 0.9169 0.32387 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0250INFIELDCAR01_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1467.53 1.46643 -212.063 1467.53 1.46643 -211.925 1467.53 1.46643 -212.063 1467.53 1.34543 -211.925 1467.52 1.34543 -212.063 1467.53 1.34543 -211.925 1467.42 1.22493 -212.063 1467.42 1.22493 -211.925 1467.27 1.22643 -212.063 1467.28 1.22643 -211.925 1467.17 1.34943 -212.062 1467.17 1.34943 -211.924 1467.17 1.34943 -212.062 1467.17 1.45543 -211.924 1467.17 1.45543 -212.062 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.99849 -0.0413002 -0.0362124 1 0 0 0.99849 -0.0413002 -0.0362124 0.909569 -0.414241 -0.0329875 0.908088 -0.413567 -0.0658675 0.909569 -0.414241 -0.0329875 0.553802 -0.832403 -0.0202106 0.281826 -0.959466 0.000260964 -0.307294 -0.95136 0.022024 -0.57719 -0.816338 0.0210599 -0.908835 -0.41678 0.0177039 -0.901423 -0.43294 0 -0.908835 -0.41678 0.0177039 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91811 0.32403 0.91811 0.32387 0.91811 0.32403 0.91811 0.32387 0.91811 0.32403 0.91811 0.32387 0.91805 0.32403 0.91805 0.32387 0.91796 0.32403 0.91796 0.32387 0.9179 0.32403 0.9179 0.32387 0.9179 0.32403 0.9179 0.32387 0.9179 0.32403 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0250INFIELDCAR01_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1467.53 1.46643 -211.925 1467.42 1.22493 -211.925 1467.53 1.34543 -211.925 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91811 0.32387 0.91805 0.32387 0.91811 0.32387 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0250INFIELDCAR01_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1465.85 1.42843 -212.058 1465.85 1.42843 -211.921 1465.85 1.42843 -212.058 1465.85 1.34343 -211.921 1465.85 1.34343 -212.058 1465.85 1.34343 -211.921 1465.74 1.22293 -212.058 1465.74 1.22293 -211.921 1465.6 1.22443 -212.057 1465.6 1.22443 -211.921 1465.5 1.34743 -212.056 1465.5 1.34743 -211.92 1465.5 1.34743 -212.056 1465.5 1.45393 -211.92 1465.5 1.45393 -212.056 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881666 -0.471875 0 0.881665 -0.471875 0 0.881666 -0.471875 0 0.553915 -0.832573 0 0.289177 -0.957276 0 -0.313989 -0.949426 0 -0.588564 -0.808451 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91711 0.32402 0.91711 0.32387 0.91711 0.32402 0.91711 0.32387 0.91711 0.32402 0.91711 0.32387 0.91704 0.32402 0.91704 0.32387 0.91696 0.32402 0.91696 0.32387 0.9169 0.32402 0.9169 0.32387 0.9169 0.32402 0.9169 0.32387 0.9169 0.32402 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0250INFIELDCAR01_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1467.52 1.46643 -213.185 1467.52 1.46643 -213.046 1467.52 1.46643 -213.185 1467.52 1.34543 -213.046 1467.52 1.34543 -213.185 1467.52 1.34543 -213.046 1467.42 1.22493 -213.184 1467.42 1.22493 -213.045 1467.27 1.22643 -213.184 1467.27 1.22643 -213.045 1467.17 1.34943 -213.184 1467.17 1.34943 -213.045 1467.17 1.34943 -213.184 1467.17 1.45543 -213.045 1467.17 1.45543 -213.184 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.564753 -0.82526 0 0.281826 -0.959466 0 -0.30043 -0.953804 0 -0.577397 -0.816464 0 -0.916469 -0.400107 0 -0.916469 -0.400107 0 -0.916469 -0.400107 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91811 0.3253 0.91811 0.32515 0.91811 0.3253 0.91811 0.32515 0.91811 0.3253 0.91811 0.32515 0.91805 0.3253 0.91805 0.32514 0.91796 0.3253 0.91796 0.32514 0.9179 0.3253 0.9179 0.32514 0.9179 0.3253 0.9179 0.32514 0.9179 0.3253 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0250INFIELDCAR01_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1467.52 1.46643 -213.046 1467.42 1.22493 -213.045 1467.52 1.34543 -213.046 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0100727 0 0.999949 0.0100727 0 0.999949 0.0100727 0 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91811 0.32515 0.91805 0.32514 0.91811 0.32515 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0250INFIELDCAR01_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1465.85 1.42843 -213.179 1465.85 1.42843 -213.042 1465.85 1.42843 -213.179 1465.85 1.34343 -213.042 1465.84 1.34343 -213.179 1465.85 1.34343 -213.042 1465.74 1.22293 -213.178 1465.74 1.22293 -213.041 1465.59 1.22443 -213.178 1465.6 1.22443 -213.041 1465.49 1.34743 -213.178 1465.49 1.34743 -213.041 1465.49 1.34743 -213.178 1465.49 1.45393 -213.041 1465.49 1.45393 -213.178 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.997666 -0.0580271 -0.036004 1 0 0 0.997666 -0.0580271 -0.036004 0.881151 -0.471764 -0.0317981 0.879759 -0.471161 -0.0634978 0.881151 -0.471764 -0.0317981 0.553717 -0.832462 -0.0201067 0.281905 -0.959442 0.00025972 -0.307346 -0.951345 0.0219166 -0.577136 -0.816379 0.0209517 -0.909143 -0.416112 0.0175822 -0.901791 -0.432173 0 -0.909143 -0.416112 0.0175822 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91711 0.3253 0.91711 0.32514 0.91711 0.3253 0.91711 0.32514 0.9171 0.3253 0.91711 0.32514 0.91704 0.3253 0.91704 0.32514 0.91695 0.3253 0.91696 0.32514 0.91689 0.3253 0.91689 0.32514 0.91689 0.3253 0.91689 0.32514 0.91689 0.3253 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0250INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.98 1.87993 -213.188 1467.98 1.87993 -211.929 1468.05 1.47843 -213.188 1468.06 1.47843 -211.929 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.985111 0.171918 0 0.982957 0.183795 -0.00390752 0.982957 0.183795 -0.00390752 0.980655 0.195589 -0.00779675 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91838 0.32531 0.91838 0.32388 0.91842 0.32531 0.91843 0.32388 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0250INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.52 1.95843 -213.186 1467.53 1.95843 -211.927 1467.98 1.87993 -213.188 1467.98 1.87993 -211.929 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.168228 0.985747 -0.00133751 0.170029 0.985439 -0.000675911 0.170029 0.985439 -0.000675911 0.171867 0.98512 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91811 0.3253 0.91811 0.32388 0.91838 0.32531 0.91838 0.32388 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0250INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.19 2.15893 -212.901 1467.19 2.15893 -212.21 1467.52 1.95843 -213.186 1467.53 1.95843 -211.927 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.519301 0.854591 0 0.513592 0.85803 -0.00263638 0.513592 0.85803 -0.00263638 0.510501 0.859867 -0.00405877 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91791 0.32498 0.91791 0.3242 0.91811 0.3253 0.91811 0.32388 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0250INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1466.45 2.15893 -212.899 1466.45 2.15893 -212.207 1467.19 2.15893 -212.901 1467.19 2.15893 -212.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91747 0.32498 0.91747 0.32419 0.91791 0.32498 0.91791 0.3242 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0250INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1466.02 1.90143 -213.18 1466.03 1.90143 -211.922 1466.45 2.15893 -212.899 1466.45 2.15893 -212.207 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.515684 0.856769 0.00410326 -0.518137 0.855293 0.00265971 -0.518137 0.855293 0.00265971 -0.522643 0.852552 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91721 0.3253 0.91722 0.32387 0.91747 0.32498 0.91747 0.32419 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0250INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.24 1.72193 -213.178 1465.25 1.72193 -211.92 1466.02 1.90143 -213.18 1466.03 1.90143 -211.922 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224254 0.974529 0.00178435 -0.224254 0.974529 0.00178436 -0.224254 0.974529 0.00178436 -0.224254 0.974529 0.00178437 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91674 0.3253 0.91675 0.32387 0.91721 0.3253 0.91722 0.32387 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0250INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.15 1.47843 -213.177 1465.15 1.47843 -211.919 1465.24 1.72193 -213.178 1465.25 1.72193 -211.92 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.938024 0.346571 0 -0.931636 0.363375 0.00370645 -0.931636 0.363375 0.00370645 -0.925029 0.379826 0.00736029 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91669 0.32529 0.91669 0.32387 0.91674 0.3253 0.91675 0.32387 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0250INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1465.15 1.47843 -211.919 1465.15 1.47843 -213.177 1466.03 1.41593 -211.922 1466.02 1.41593 -213.18 1467.53 1.46443 -211.927 1467.52 1.46443 -213.186 1468.06 1.47843 -211.929 1468.05 1.47843 -213.188 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0708439 -0.997487 0 -0.0712461 -0.997459 0.00028345 -0.0235315 -0.999723 3.42656e-05 0.00892142 -0.99996 -7.09068e-05 0.0314278 -0.999506 -0.000249955 0.0298678 -0.999554 -0.000237465 0.0264035 -0.999651 -0.000209923 0.0264035 -0.999651 -0.000209923 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91669 0.32387 0.91669 0.32529 0.91722 0.32387 0.91721 0.3253 0.91811 0.32388 0.91811 0.3253 0.91843 0.32388 0.91842 0.32531 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0250INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1466.45 2.15893 -212.899 1467.19 2.15893 -212.901 1466.02 1.90143 -213.18 1467.52 1.95843 -213.186 1467.52 1.46443 -213.186 1467.52 1.95843 -213.186 1468.05 1.47843 -213.188 1467.98 1.87993 -213.188 1466.02 1.90143 -213.18 1467.52 1.46443 -213.186 1466.02 1.90143 -213.18 1466.02 1.41593 -213.18 1465.24 1.72193 -213.178 1465.15 1.47843 -213.177 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00182087 0.738654 -0.674082 -0.0220615 0.779092 -0.626522 -0.0101582 0.259756 -0.965621 -0.0142233 0.272541 -0.962039 -0.00396351 0 -0.999992 -0.0142233 0.272541 -0.962039 -0.00405888 -0.000317587 -0.999992 -0.00447917 -0.000781689 -0.99999 -0.0101582 0.259756 -0.965621 -0.00396351 0 -0.999992 -0.0101582 0.259756 -0.965621 -0.00353116 -0.000457343 -0.999994 -0.00296116 -0.00101601 -0.999995 -0.00365523 -0.00278531 -0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91747 0.32498 0.91791 0.32498 0.91721 0.3253 0.91811 0.3253 0.91811 0.3253 0.91811 0.3253 0.91842 0.32531 0.91838 0.32531 0.91721 0.3253 0.91811 0.3253 0.91721 0.3253 0.91721 0.3253 0.91674 0.3253 0.91669 0.32529 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0250INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1465.25 1.72193 -211.92 1465.15 1.47843 -211.919 1465.25 1.72193 -211.92 1466.03 1.41593 -211.922 1466.03 1.90143 -211.922 1467.53 1.95843 -211.927 1466.45 2.15893 -212.207 1467.19 2.15893 -212.21 1466.03 1.41593 -211.922 1467.53 1.46443 -211.927 1467.53 1.95843 -211.927 1468.06 1.47843 -211.929 1467.98 1.87993 -211.929 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00295679 0.000955019 0.999995 0.00360014 0.00259501 0.99999 0.00295679 0.000955019 0.999995 0.00321932 0.000276666 0.999995 -0.00755674 0.278095 0.960524 -0.00307368 0.254554 0.967054 -0.0176017 0.779542 0.626103 0.00234071 0.817293 0.576218 0.00321932 0.000276666 0.999995 0.00344255 0 0.999994 -0.00307368 0.254554 0.967054 0.00410359 0.000366955 0.999992 0.00460259 0.000917974 0.999989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91675 0.32387 0.91669 0.32387 0.91675 0.32387 0.91722 0.32387 0.91722 0.32387 0.91811 0.32388 0.91747 0.32419 0.91791 0.3242 0.91722 0.32387 0.91811 0.32388 0.91811 0.32388 0.91843 0.32388 0.91838 0.32388 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0249INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.99 1.87993 -216.272 1467.99 1.87993 -215.013 1468.06 1.47843 -216.272 1468.06 1.47843 -215.013 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.985111 0.171918 0 0.985111 0.171918 0 0.985111 0.171918 0 0.985111 0.171918 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91839 0.32881 0.91839 0.32738 0.91843 0.32881 0.91843 0.32738 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0249INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.53 1.95843 -216.27 1467.53 1.95843 -215.011 1467.99 1.87993 -216.272 1467.99 1.87993 -215.013 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.168234 0.985747 0 0.168234 0.985747 0 0.168234 0.985747 0 0.168234 0.985747 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91811 0.32881 0.91811 0.32738 0.91839 0.32881 0.91839 0.32738 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0249INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.19 2.15893 -215.985 1467.2 2.15893 -215.293 1467.53 1.95843 -216.27 1467.53 1.95843 -215.011 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.503449 0.863994 -0.00728236 0.513587 0.858033 -0.002635 0.513587 0.858033 -0.002635 0.519299 0.854593 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91791 0.32848 0.91792 0.3277 0.91811 0.32881 0.91811 0.32738 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0249INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1466.46 2.15893 -215.982 1466.46 2.15893 -215.291 1467.19 2.15893 -215.985 1467.2 2.15893 -215.293 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91747 0.32848 0.91747 0.32769 0.91791 0.32848 0.91792 0.3277 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0249INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1466.03 1.90143 -216.265 1466.03 1.90143 -215.006 1466.46 2.15893 -215.982 1466.46 2.15893 -215.291 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.513715 0.857961 0 -0.513715 0.857961 0 -0.513715 0.857961 0 -0.513715 0.857961 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91722 0.3288 0.91722 0.32737 0.91747 0.32848 0.91747 0.32769 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0249INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.25 1.72193 -216.262 1465.25 1.72193 -215.004 1466.03 1.90143 -216.265 1466.03 1.90143 -215.006 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224258 0.97453 0 -0.224258 0.97453 0 -0.224258 0.97453 0 -0.224258 0.97453 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91675 0.3288 0.91675 0.32737 0.91722 0.3288 0.91722 0.32737 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0249INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.16 1.47843 -216.261 1465.16 1.47843 -215.003 1465.25 1.72193 -216.262 1465.25 1.72193 -215.004 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.938024 0.346571 0 -0.938024 0.346571 0 -0.938024 0.346571 0 -0.938024 0.346571 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.9167 0.3288 0.9167 0.32737 0.91675 0.3288 0.91675 0.32737 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0249INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1465.16 1.47843 -215.003 1465.16 1.47843 -216.261 1466.03 1.41593 -215.006 1466.03 1.41593 -216.265 1467.53 1.46443 -215.011 1467.53 1.46443 -216.27 1468.06 1.47843 -215.013 1468.06 1.47843 -216.272 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716548 -0.99743 0 -0.0716548 -0.997429 0 -0.0235947 -0.999722 0 0.00891422 -0.99996 -2.93589e-07 0.0314289 -0.999506 -4.35397e-07 0.0298692 -0.999554 -6.00388e-07 0.0264054 -0.999651 -3.7861e-07 0.0264045 -0.999651 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.9167 0.32737 0.9167 0.3288 0.91722 0.32737 0.91722 0.3288 0.91811 0.32738 0.91811 0.32881 0.91843 0.32738 0.91843 0.32881 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0249INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1466.46 2.15893 -215.982 1467.19 2.15893 -215.985 1466.03 1.90143 -216.265 1467.53 1.95843 -216.27 1467.53 1.46443 -216.27 1467.53 1.95843 -216.27 1468.06 1.47843 -216.272 1467.99 1.87993 -216.272 1466.03 1.90143 -216.265 1467.53 1.46443 -216.27 1466.03 1.90143 -216.265 1466.03 1.41593 -216.265 1465.25 1.72193 -216.262 1465.16 1.47843 -216.261 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00274794 0.741704 -0.670721 -0.0221792 0.779977 -0.625415 -0.00998938 0.25971 -0.965635 -0.0137765 0.272611 -0.962026 -0.00340232 0 -0.999994 -0.0137765 0.272611 -0.962026 -0.00405888 -0.000317587 -0.999992 -0.00447917 -0.000781689 -0.99999 -0.00998938 0.25971 -0.965635 -0.00340232 0 -0.999994 -0.00998938 0.25971 -0.965635 -0.0037135 -0.000389971 -0.999993 -0.00417394 -0.000866336 -0.999991 -0.00476575 -0.00237499 -0.999986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91747 0.32848 0.91791 0.32848 0.91722 0.3288 0.91811 0.32881 0.91811 0.32881 0.91811 0.32881 0.91843 0.32881 0.91839 0.32881 0.91722 0.3288 0.91811 0.32881 0.91722 0.3288 0.91722 0.3288 0.91675 0.3288 0.9167 0.3288 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0249INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1465.25 1.72193 -215.004 1465.16 1.47843 -215.003 1465.25 1.72193 -215.004 1466.03 1.41593 -215.006 1466.03 1.90143 -215.006 1467.53 1.95843 -215.011 1466.46 2.15893 -215.291 1467.2 2.15893 -215.293 1466.03 1.41593 -215.006 1467.53 1.46443 -215.011 1467.53 1.95843 -215.011 1468.06 1.47843 -215.013 1467.99 1.87993 -215.013 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00297199 0.000993744 0.999995 0.00365084 0.00272427 0.99999 0.00297199 0.000993744 0.999995 0.0032241 0.000286838 0.999995 -0.00755955 0.278164 0.960504 -0.00314973 0.253697 0.967279 -0.0178769 0.779324 0.626366 0.00156199 0.81586 0.578248 0.0032241 0.000286838 0.999995 0.00344255 0 0.999994 -0.00314973 0.253697 0.967279 0.00405888 0.000317587 0.999992 0.00447917 0.000781689 0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91675 0.32737 0.9167 0.32737 0.91675 0.32737 0.91722 0.32737 0.91722 0.32737 0.91811 0.32738 0.91747 0.32769 0.91792 0.3277 0.91722 0.32737 0.91811 0.32738 0.91811 0.32738 0.91843 0.32738 0.91839 0.32738 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0249INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1467.42 1.22493 -216.269 1467.28 1.22643 -216.268 1467.42 1.22493 -216.269 1467.18 1.34943 -216.267 1467.53 1.34543 -216.269 1467.18 1.45543 -216.268 1467.53 1.46443 -216.27 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0061165 0.00438717 -0.999972 -0.00716717 0.00236187 -0.999972 -0.0061165 0.00438717 -0.999972 -0.00601961 -0.000936143 -0.999981 -0.00567882 -0.00393903 -0.999976 -0.00566957 -0.00888351 -0.999945 -0.00549694 -0.00833422 -0.99995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91805 0.32881 0.91796 0.3288 0.91805 0.32881 0.9179 0.3288 0.91811 0.32881 0.9179 0.3288 0.91811 0.32881 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0249INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1467.28 1.22643 -215.008 1467.43 1.22493 -215.009 1467.18 1.34943 -215.008 1467.53 1.34543 -215.01 1467.18 1.45543 -215.008 1467.53 1.46643 -215.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00666499 0.00541741 0.999963 0.00602677 0.00413576 0.999973 0.00590739 0.00256975 0.999979 0.00572574 0.00125073 0.999983 0.00571145 0 0.999984 0.00571145 0 0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91796 0.32737 0.91805 0.32737 0.9179 0.32737 0.91811 0.32738 0.9179 0.32737 0.91811 0.32738 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0249INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1465.75 1.22293 -216.262 1465.6 1.22443 -216.262 1465.85 1.34343 -216.264 1465.5 1.34743 -216.262 1465.85 1.42843 -216.264 1465.5 1.45393 -216.262 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.000164471 -0.0164497 -0.999865 -0.00408793 -0.00820869 -0.999958 -0.00462089 -0.00551419 -0.999974 -0.00573227 -0.00182222 -0.999982 -0.00571145 0 -0.999984 -0.00571145 0 -0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91705 0.3288 0.91696 0.3288 0.91711 0.3288 0.9169 0.3288 0.91711 0.3288 0.9169 0.3288 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0249INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1465.61 1.22443 -215.005 1465.75 1.22293 -215.005 1465.61 1.22443 -215.005 1465.86 1.34343 -215.006 1465.5 1.34743 -215.004 1465.86 1.42843 -215.006 1465.5 1.45393 -215.004 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00402829 0 0.999992 8.86652e-05 0.00827623 0.999966 0.00402829 0 0.999992 0.00455237 0 0.99999 0.00558113 -0.0012503 0.999984 0.00559503 0 0.999984 0.00559503 0 0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91697 0.32737 0.91705 0.32737 0.91697 0.32737 0.91711 0.32737 0.9169 0.32737 0.91711 0.32737 0.9169 0.32737 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0249INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1467.53 1.46643 -215.147 1467.53 1.46643 -215.01 1467.53 1.46643 -215.147 1467.53 1.34543 -215.01 1467.53 1.34543 -215.147 1467.53 1.34543 -215.01 1467.43 1.22493 -215.147 1467.43 1.22493 -215.009 1467.28 1.22643 -215.146 1467.28 1.22643 -215.008 1467.18 1.34943 -215.146 1467.18 1.34943 -215.008 1467.18 1.34943 -215.146 1467.18 1.45543 -215.008 1467.18 1.45543 -215.146 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.923708 -0.383097 0 0.923957 -0.382497 0 0.923708 -0.383097 0 0.564141 -0.825679 0 0.281826 -0.959466 0 -0.300428 -0.953805 0 -0.577394 -0.816466 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91811 0.32753 0.91811 0.32738 0.91811 0.32753 0.91811 0.32738 0.91811 0.32753 0.91811 0.32738 0.91805 0.32753 0.91805 0.32737 0.91796 0.32753 0.91796 0.32737 0.9179 0.32753 0.9179 0.32737 0.9179 0.32753 0.9179 0.32737 0.9179 0.32753 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0249INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1467.53 1.46643 -215.01 1467.43 1.22493 -215.009 1467.53 1.34543 -215.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0100727 0 0.999949 0.0100727 0 0.999949 0.0100727 0 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91811 0.32738 0.91805 0.32737 0.91811 0.32738 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0249INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1465.86 1.42843 -215.142 1465.86 1.42843 -215.006 1465.86 1.42843 -215.142 1465.86 1.34343 -215.006 1465.86 1.34343 -215.142 1465.86 1.34343 -215.006 1465.75 1.22293 -215.142 1465.75 1.22293 -215.005 1465.61 1.22443 -215.141 1465.61 1.22443 -215.005 1465.5 1.34743 -215.141 1465.5 1.34743 -215.004 1465.5 1.34743 -215.141 1465.5 1.45393 -215.004 1465.5 1.45393 -215.141 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881365 -0.472435 0 0.881666 -0.471875 0 0.881365 -0.472435 0 0.553359 -0.832943 0 0.28918 -0.957275 0 -0.306719 -0.9518 0 -0.567091 -0.823655 0 -0.902079 -0.431571 0 -0.901791 -0.432172 0 -0.902079 -0.431571 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91711 0.32753 0.91711 0.32737 0.91711 0.32753 0.91711 0.32737 0.91711 0.32753 0.91711 0.32737 0.91705 0.32753 0.91705 0.32737 0.91697 0.32752 0.91697 0.32737 0.9169 0.32752 0.9169 0.32737 0.9169 0.32752 0.9169 0.32737 0.9169 0.32752 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0249INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1467.53 1.46643 -216.269 1467.53 1.46643 -216.13 1467.53 1.46643 -216.269 1467.53 1.34543 -216.13 1467.53 1.34543 -216.269 1467.53 1.34543 -216.13 1467.42 1.22493 -216.269 1467.43 1.22493 -216.13 1467.28 1.22643 -216.268 1467.28 1.22643 -216.13 1467.18 1.34943 -216.267 1467.18 1.34943 -216.129 1467.18 1.34943 -216.267 1467.18 1.45543 -216.129 1467.18 1.45543 -216.268 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.916973 -0.39861 -0.0164733 0.910064 -0.414467 0 0.916973 -0.39861 -0.0164733 0.564558 -0.825146 -0.0201993 0.289114 -0.957063 -0.0210825 -0.306664 -0.951818 0.000264785 -0.577397 -0.816464 0 -0.916716 -0.39954 0 -0.916468 -0.400107 0 -0.916716 -0.39954 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91811 0.32881 0.91811 0.32865 0.91811 0.32881 0.91811 0.32865 0.91811 0.32881 0.91811 0.32865 0.91805 0.32881 0.91805 0.32865 0.91796 0.3288 0.91796 0.32865 0.9179 0.3288 0.9179 0.32865 0.9179 0.3288 0.9179 0.32865 0.9179 0.3288 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0249INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1467.53 1.46643 -216.13 1467.43 1.22493 -216.13 1467.53 1.34543 -216.13 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91811 0.32865 0.91805 0.32865 0.91811 0.32865 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0249INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1465.85 1.42843 -216.264 1465.85 1.42843 -216.126 1465.85 1.42843 -216.264 1465.85 1.34343 -216.126 1465.85 1.34343 -216.264 1465.85 1.34343 -216.126 1465.75 1.22293 -216.262 1465.75 1.22293 -216.126 1465.6 1.22443 -216.262 1465.6 1.22443 -216.125 1465.5 1.34743 -216.262 1465.5 1.34743 -216.125 1465.5 1.34743 -216.262 1465.5 1.45393 -216.125 1465.5 1.45393 -216.262 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899748 -0.43641 0 0.899231 -0.437475 0 0.899748 -0.43641 0 0.565976 -0.824422 0 0.281083 -0.959684 0 -0.301161 -0.953573 0 -0.577397 -0.816464 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91711 0.3288 0.91711 0.32864 0.91711 0.3288 0.91711 0.32864 0.91711 0.3288 0.91711 0.32864 0.91705 0.3288 0.91705 0.32864 0.91696 0.3288 0.91696 0.32864 0.9169 0.3288 0.9169 0.32864 0.9169 0.3288 0.9169 0.32864 0.9169 0.3288 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0248INFIELDCAR03_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.99 1.87993 -217.738 1467.99 1.87993 -216.479 1468.06 1.47843 -217.738 1468.07 1.47843 -216.479 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.985111 0.171918 0 0.982957 0.183795 -0.00390752 0.982957 0.183795 -0.00390752 0.980655 0.195589 -0.00779675 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91839 0.33047 0.91839 0.32904 0.91843 0.33047 0.91844 0.32904 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0248INFIELDCAR03_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.53 1.95843 -217.737 1467.54 1.95843 -216.478 1467.99 1.87993 -217.738 1467.99 1.87993 -216.479 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.168231 0.985747 -0.00133755 0.17003 0.985439 -0.000675921 0.17003 0.985439 -0.000675921 0.171867 0.98512 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91811 0.33047 0.91812 0.32904 0.91839 0.33047 0.91839 0.32904 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0248INFIELDCAR03_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.2 2.15893 -217.452 1467.2 2.15893 -216.76 1467.53 1.95843 -217.737 1467.54 1.95843 -216.478 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.519299 0.854593 0 0.513587 0.858033 -0.00263501 0.513587 0.858033 -0.00263501 0.51049 0.859874 -0.00405872 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91792 0.33015 0.91792 0.32936 0.91811 0.33047 0.91812 0.32904 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0248INFIELDCAR03_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1466.46 2.15893 -217.45 1466.46 2.15893 -216.758 1467.2 2.15893 -217.452 1467.2 2.15893 -216.76 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91747 0.33015 0.91747 0.32936 0.91792 0.33015 0.91792 0.32936 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0248INFIELDCAR03_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1466.03 1.90143 -217.732 1466.04 1.90143 -216.473 1466.46 2.15893 -217.45 1466.46 2.15893 -216.758 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.515688 0.856766 0.00410001 -0.518138 0.855293 0.00265834 -0.518138 0.855293 0.00265834 -0.522641 0.852553 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91722 0.33047 0.91722 0.32904 0.91747 0.33015 0.91747 0.32936 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0248INFIELDCAR03_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.25 1.72193 -217.73 1465.26 1.72193 -216.471 1466.03 1.90143 -217.732 1466.04 1.90143 -216.473 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224254 0.974529 0.00178294 -0.224254 0.974529 0.00178294 -0.224254 0.974529 0.00178294 -0.224254 0.974529 0.00178294 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91675 0.33046 0.91676 0.32903 0.91722 0.33047 0.91722 0.32904 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0248INFIELDCAR03_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.16 1.47843 -217.729 1465.17 1.47843 -216.47 1465.25 1.72193 -217.73 1465.26 1.72193 -216.471 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.937988 0.346589 0.00745752 -0.937988 0.346589 0.00745752 -0.937988 0.346589 0.00745752 -0.937988 0.346589 0.00745752 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.9167 0.33046 0.9167 0.32903 0.91675 0.33046 0.91676 0.32903 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0248INFIELDCAR03_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1465.17 1.47843 -216.47 1465.16 1.47843 -217.729 1466.04 1.41593 -216.473 1466.03 1.41593 -217.732 1467.54 1.46443 -216.478 1467.53 1.46443 -217.737 1468.07 1.47843 -216.479 1468.06 1.47843 -217.738 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716529 -0.997429 0.00056968 -0.0716529 -0.997429 0.00056968 -0.023604 -0.999721 0.000187665 0.00891401 -0.99996 -7.08724e-05 0.0314282 -0.999506 -0.000249873 0.0298682 -0.999554 -0.00023747 0.0264041 -0.999651 -0.000209929 0.0264041 -0.999651 -0.000209927 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.9167 0.32903 0.9167 0.33046 0.91722 0.32904 0.91722 0.33047 0.91812 0.32904 0.91811 0.33047 0.91844 0.32904 0.91843 0.33047 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0248INFIELDCAR03_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1466.46 2.15893 -217.45 1467.2 2.15893 -217.452 1466.03 1.90143 -217.732 1467.53 1.95843 -217.737 1467.53 1.46443 -217.737 1467.53 1.95843 -217.737 1468.06 1.47843 -217.738 1467.99 1.87993 -217.738 1466.03 1.90143 -217.732 1467.53 1.46443 -217.737 1466.03 1.90143 -217.732 1466.03 1.41593 -217.732 1465.25 1.72193 -217.73 1465.16 1.47843 -217.729 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00181738 0.739832 -0.67279 -0.0217909 0.7796 -0.625898 -0.00967021 0.260156 -0.965518 -0.0132049 0.27277 -0.961989 -0.00311066 0 -0.999995 -0.0132049 0.27277 -0.961989 -0.00204495 -0.000160007 -0.999998 -0.0022567 -0.000393831 -0.999997 -0.00967021 0.260156 -0.965518 -0.00311066 0 -0.999995 -0.00967021 0.260156 -0.965518 -0.00316199 -0.000457344 -0.999995 -0.00296116 -0.00101601 -0.999995 -0.00365523 -0.00278531 -0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91747 0.33015 0.91792 0.33015 0.91722 0.33047 0.91811 0.33047 0.91811 0.33047 0.91811 0.33047 0.91843 0.33047 0.91839 0.33047 0.91722 0.33047 0.91811 0.33047 0.91722 0.33047 0.91722 0.33047 0.91675 0.33046 0.9167 0.33046 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0248INFIELDCAR03_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1465.26 1.72193 -216.471 1465.17 1.47843 -216.47 1465.26 1.72193 -216.471 1466.04 1.41593 -216.473 1466.04 1.90143 -216.473 1467.54 1.95843 -216.478 1466.46 2.15893 -216.758 1467.2 2.15893 -216.76 1466.04 1.41593 -216.473 1467.54 1.46443 -216.478 1467.54 1.95843 -216.478 1468.07 1.47843 -216.479 1467.99 1.87993 -216.479 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00296116 0.00101601 0.999995 0.00365523 0.00278531 0.999989 0.00296116 0.00101601 0.999995 0.00322821 0.000293265 0.999995 -0.00755475 0.278105 0.960521 -0.00350868 0.254123 0.967166 -0.0178638 0.779024 0.62674 0.00156189 0.815886 0.578211 0.00322821 0.000293265 0.999995 0.00295399 0 0.999996 -0.00350868 0.254123 0.967166 0.00203615 0.000182078 0.999998 0.00228375 0.000455487 0.999997 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91676 0.32903 0.9167 0.32903 0.91676 0.32903 0.91722 0.32904 0.91722 0.32904 0.91812 0.32904 0.91747 0.32936 0.91792 0.32936 0.91722 0.32904 0.91812 0.32904 0.91812 0.32904 0.91844 0.32904 0.91839 0.32904 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0248INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1467.43 1.22493 -217.736 1467.28 1.22643 -217.735 1467.43 1.22493 -217.736 1467.18 1.34943 -217.735 1467.53 1.34543 -217.736 1467.18 1.45543 -217.735 1467.53 1.46443 -217.737 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00402829 0 -0.999992 -0.00676752 -0.00550071 -0.999962 -0.00402829 0 -0.999992 -0.00359256 0 -0.999994 -0.00376736 -0.00203128 -0.999991 -0.00426299 -0.00440801 -0.999981 -0.00549694 -0.00833422 -0.99995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91805 0.33047 0.91796 0.33047 0.91805 0.33047 0.9179 0.33047 0.91811 0.33047 0.9179 0.33047 0.91811 0.33047 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0248INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1467.29 1.22643 -216.475 1467.43 1.22493 -216.476 1467.18 1.34943 -216.475 1467.54 1.34543 -216.477 1467.19 1.45543 -216.475 1467.54 1.46643 -216.477 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00715188 0.00639515 0.999954 0.00602678 0.00413574 0.999973 0.00584174 0.00233924 0.99998 0.00561768 0.000986411 0.999984 0.00563338 -0.000248409 0.999984 0.00571145 0 0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91797 0.32904 0.91805 0.32904 0.9179 0.32904 0.91812 0.32904 0.91791 0.32904 0.91812 0.32904 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0248INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1465.75 1.22293 -217.73 1465.61 1.22443 -217.73 1465.85 1.34343 -217.731 1465.5 1.34743 -217.73 1465.86 1.42843 -217.731 1465.5 1.45393 -217.73 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -8.73996e-05 -0.00815809 -0.999967 -0.00207082 -0.00415827 -0.999989 -0.00232378 -0.00266198 -0.999994 -0.00281691 -0.000895461 -0.999996 -0.00278795 0.000145727 -0.999996 -0.00275516 0 -0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91705 0.33046 0.91697 0.33046 0.91711 0.33046 0.9169 0.33046 0.91711 0.33046 0.9169 0.33046 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0248INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1465.61 1.22443 -216.472 1465.75 1.22293 -216.472 1465.61 1.22443 -216.472 1465.86 1.34343 -216.473 1465.51 1.34743 -216.471 1465.86 1.42843 -216.473 1465.51 1.45393 -216.471 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00407826 -0.000104985 0.999992 8.86659e-05 0.00827629 0.999966 0.00407826 -0.000104985 0.999992 0.00462152 -7.00631e-05 0.999989 0.0056961 -0.00134287 0.999983 0.00571145 0 0.999984 0.00571145 0 0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91697 0.32904 0.91705 0.32904 0.91697 0.32904 0.91711 0.32904 0.91691 0.32903 0.91711 0.32904 0.91691 0.32903 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0248INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1467.54 1.46643 -216.616 1467.54 1.46643 -216.477 1467.54 1.46643 -216.616 1467.54 1.34543 -216.477 1467.54 1.34543 -216.616 1467.54 1.34543 -216.477 1467.43 1.22493 -216.615 1467.43 1.22493 -216.476 1467.29 1.22643 -216.615 1467.29 1.22643 -216.475 1467.18 1.34943 -216.614 1467.18 1.34943 -216.475 1467.18 1.34943 -216.614 1467.19 1.45543 -216.475 1467.18 1.45543 -216.614 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.910064 -0.414467 0 0.910064 -0.414467 0 0.910064 -0.414467 0 0.553915 -0.832573 0 0.287764 -0.957701 0 -0.308106 -0.951352 0 -0.566013 -0.824396 0 -0.908636 -0.417315 0.0151154 -0.916469 -0.400107 0 -0.908636 -0.417315 0.0151154 -0.998242 0.0471328 0.035945 -0.997417 0 0.0718307 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91812 0.3292 0.91812 0.32904 0.91812 0.3292 0.91812 0.32904 0.91812 0.3292 0.91812 0.32904 0.91805 0.3292 0.91805 0.32904 0.91797 0.3292 0.91797 0.32904 0.9179 0.3292 0.9179 0.32904 0.9179 0.3292 0.91791 0.32904 0.9179 0.3292 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0248INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1467.54 1.46643 -216.477 1467.43 1.22493 -216.476 1467.54 1.34543 -216.477 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.00915611 0 0.999958 0.00915611 0 0.999958 0.00915611 0 0.999958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91812 0.32904 0.91805 0.32904 0.91812 0.32904 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0248INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1465.86 1.42843 -216.609 1465.86 1.42843 -216.473 1465.86 1.42843 -216.609 1465.86 1.34343 -216.473 1465.86 1.34343 -216.609 1465.86 1.34343 -216.473 1465.75 1.22293 -216.609 1465.75 1.22293 -216.472 1465.61 1.22443 -216.608 1465.61 1.22443 -216.472 1465.51 1.34743 -216.608 1465.51 1.34743 -216.471 1465.51 1.34743 -216.608 1465.51 1.45393 -216.471 1465.51 1.45393 -216.608 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881365 -0.472435 0 0.881665 -0.471875 0 0.881365 -0.472435 0 0.553356 -0.832945 0 0.289188 -0.957272 0 -0.313978 -0.94943 0 -0.589131 -0.808037 0 -0.917034 -0.398809 0 -0.916788 -0.399374 0 -0.917034 -0.398809 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91711 0.32919 0.91711 0.32904 0.91711 0.32919 0.91711 0.32904 0.91711 0.32919 0.91711 0.32904 0.91705 0.32919 0.91705 0.32904 0.91697 0.32919 0.91697 0.32904 0.91691 0.32919 0.91691 0.32903 0.91691 0.32919 0.91691 0.32903 0.91691 0.32919 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0248INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1467.53 1.46643 -217.736 1467.53 1.46643 -217.597 1467.53 1.46643 -217.736 1467.53 1.34543 -217.597 1467.53 1.34543 -217.736 1467.53 1.34543 -217.597 1467.43 1.22493 -217.736 1467.43 1.22493 -217.597 1467.28 1.22643 -217.735 1467.28 1.22643 -217.597 1467.18 1.34943 -217.735 1467.18 1.34943 -217.596 1467.18 1.34943 -217.735 1467.18 1.45543 -217.596 1467.18 1.45543 -217.735 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.564753 -0.82526 0 0.282556 -0.959251 0 -0.299707 -0.954031 0 -0.577979 -0.816051 0 -0.916711 -0.399551 0 -0.916469 -0.400107 0 -0.916711 -0.399551 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91811 0.33047 0.91811 0.33031 0.91811 0.33047 0.91811 0.33031 0.91811 0.33047 0.91811 0.33031 0.91805 0.33047 0.91805 0.33031 0.91796 0.33047 0.91796 0.33031 0.9179 0.33047 0.9179 0.33031 0.9179 0.33047 0.9179 0.33031 0.9179 0.33047 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0248INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1467.53 1.46643 -217.597 1467.43 1.22493 -217.597 1467.53 1.34543 -217.597 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91811 0.33031 0.91805 0.33031 0.91811 0.33031 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0248INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1465.86 1.42843 -217.731 1465.86 1.42843 -217.593 1465.86 1.42843 -217.731 1465.86 1.34343 -217.593 1465.85 1.34343 -217.731 1465.86 1.34343 -217.593 1465.75 1.22293 -217.73 1465.75 1.22293 -217.593 1465.61 1.22443 -217.73 1465.61 1.22443 -217.593 1465.5 1.34743 -217.73 1465.5 1.34743 -217.592 1465.5 1.34743 -217.73 1465.5 1.45393 -217.592 1465.5 1.45393 -217.73 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.997617 -0.0587407 -0.0361807 1 0 0 0.997617 -0.0587407 -0.0361807 0.881441 -0.471207 -0.0320348 0.87974 -0.471153 -0.0638113 0.881441 -0.471207 -0.0320348 0.565156 -0.824724 -0.0206989 0.288464 -0.957491 0 -0.30742 -0.951574 0 -0.567076 -0.823665 0 -0.902072 -0.431586 0 -0.901791 -0.432173 0 -0.902072 -0.431586 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91711 0.33046 0.91711 0.33031 0.91711 0.33046 0.91711 0.33031 0.91711 0.33046 0.91711 0.33031 0.91705 0.33046 0.91705 0.33031 0.91697 0.33046 0.91697 0.33031 0.9169 0.33046 0.9169 0.33031 0.9169 0.33046 0.9169 0.33031 0.9169 0.33046 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0247INFIELDCAR01_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1465.8 1.22493 -217.928 1465.95 1.22643 -217.931 1465.8 1.22493 -217.928 1466.06 1.34943 -217.933 1465.7 1.34543 -217.927 1466.06 1.45543 -217.933 1465.7 1.46443 -217.926 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0175831 0.00334973 0.99984 0.0199468 -0.00158825 0.9998 0.0175831 0.00334973 0.99984 0.0172301 0.00207441 0.999849 0.0175088 -0.000961995 0.999846 0.0180021 -0.00440734 0.999828 0.0192008 -0.00833281 0.999781 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91708 0.33069 0.91717 0.33069 0.91708 0.33069 0.91723 0.33069 0.91702 0.33069 0.91723 0.33069 0.91702 0.33069 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0247INFIELDCAR01_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1465.93 1.22643 -219.19 1465.78 1.22493 -219.188 1466.04 1.34943 -219.192 1465.68 1.34543 -219.186 1466.04 1.45543 -219.192 1465.68 1.46643 -219.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0132788 -0.00437589 -0.999902 -0.0156824 0.00064467 -0.999877 -0.016053 0.000399222 -0.999871 -0.0166665 0.00095649 -0.999861 -0.0166559 0 -0.999861 -0.0166559 0 -0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91716 0.33212 0.91707 0.33212 0.91722 0.33212 0.91701 0.33212 0.91722 0.33212 0.91701 0.33212 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0247INFIELDCAR01_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1467.48 1.22293 -217.957 1467.62 1.22443 -217.96 1467.37 1.34343 -217.955 1467.73 1.34743 -217.961 1467.37 1.42843 -217.955 1467.73 1.45393 -217.961 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0214321 0.00297748 0.999766 0.0180478 -0.00413514 0.999829 0.0175822 -0.00275194 0.999842 0.0166856 -0.00268201 0.999857 0.0166559 0 0.999861 0.0166559 0 0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91808 0.33072 0.91817 0.33072 0.91802 0.33072 0.91823 0.33073 0.91802 0.33072 0.91823 0.33073 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0247INFIELDCAR01_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1467.6 1.22443 -219.216 1467.46 1.22293 -219.214 1467.6 1.22443 -219.216 1467.35 1.34343 -219.212 1467.71 1.34743 -219.218 1467.35 1.42843 -219.212 1467.71 1.45393 -219.218 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0159892 0 -0.999872 -0.0143248 0.00349726 -0.999891 -0.0159892 0 -0.999872 -0.0162104 0 -0.999869 -0.0166444 -0.00052768 -0.999861 -0.0166502 0 -0.999861 -0.0166502 0 -0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91816 0.33215 0.91807 0.33215 0.91816 0.33215 0.91801 0.33215 0.91822 0.33215 0.91801 0.33215 0.91822 0.33215 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0247INFIELDCAR01_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1465.68 1.46643 -219.047 1465.68 1.46643 -219.186 1465.68 1.46643 -219.047 1465.68 1.34543 -219.186 1465.68 1.34543 -219.047 1465.68 1.34543 -219.186 1465.78 1.22493 -219.049 1465.78 1.22493 -219.188 1465.93 1.22643 -219.051 1465.93 1.22643 -219.19 1466.04 1.34943 -219.053 1466.04 1.34943 -219.192 1466.04 1.34943 -219.053 1466.04 1.45543 -219.192 1466.04 1.45543 -219.053 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.923957 -0.382497 0 -0.923957 -0.382497 0 -0.923957 -0.382497 0 -0.564753 -0.82526 0 -0.281826 -0.959466 0 0.293736 -0.955887 0 0.556 -0.831182 0 0.901423 -0.43294 0 0.901423 -0.43294 0 0.901423 -0.43294 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91701 0.33196 0.91701 0.33212 0.91701 0.33196 0.91701 0.33212 0.91701 0.33196 0.91701 0.33212 0.91707 0.33196 0.91707 0.33212 0.91716 0.33196 0.91716 0.33212 0.91722 0.33197 0.91722 0.33212 0.91722 0.33197 0.91722 0.33212 0.91722 0.33197 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0247INFIELDCAR01_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1465.68 1.46643 -219.186 1465.78 1.22493 -219.188 1465.68 1.34543 -219.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0199899 0 -0.9998 -0.0199899 0 -0.9998 -0.0199899 0 -0.9998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91701 0.33212 0.91707 0.33212 0.91701 0.33212 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0247INFIELDCAR01_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1467.36 1.42843 -219.076 1467.35 1.42843 -219.212 1467.36 1.42843 -219.076 1467.35 1.34343 -219.212 1467.36 1.34343 -219.076 1467.35 1.34343 -219.212 1467.46 1.22293 -219.078 1467.46 1.22293 -219.214 1467.61 1.22443 -219.08 1467.6 1.22443 -219.216 1467.71 1.34743 -219.082 1467.71 1.34743 -219.218 1467.71 1.34743 -219.082 1467.71 1.45393 -219.218 1467.71 1.45393 -219.082 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.997302 0 0.0734018 -0.997302 0 0.0734018 -0.997302 0 0.0734018 -0.889231 -0.455114 0.0462593 -0.896807 -0.437471 0.0660053 -0.889231 -0.455114 0.0462593 -0.553512 -0.832589 0.0204969 -0.28181 -0.95947 -0.000264784 0.307221 -0.951376 -0.0223424 0.576808 -0.816601 -0.0213553 0.908936 -0.41655 -0.0179269 0.901604 -0.432563 0 0.908936 -0.41655 -0.0179269 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91801 0.33199 0.91801 0.33215 0.91801 0.33199 0.91801 0.33215 0.91801 0.33199 0.91801 0.33215 0.91807 0.33199 0.91807 0.33215 0.91816 0.332 0.91816 0.33215 0.91822 0.332 0.91822 0.33215 0.91822 0.332 0.91822 0.33215 0.91822 0.332 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0247INFIELDCAR01_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1465.7 1.46643 -217.927 1465.69 1.46643 -218.064 1465.7 1.46643 -217.927 1465.69 1.34543 -218.064 1465.7 1.34543 -217.927 1465.69 1.34543 -218.064 1465.8 1.22493 -217.928 1465.8 1.22493 -218.067 1465.95 1.22643 -217.931 1465.94 1.22643 -218.07 1466.06 1.34943 -217.933 1466.06 1.34943 -218.071 1466.06 1.34943 -217.933 1466.06 1.45543 -218.071 1466.06 1.45543 -217.933 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.997342 0 0.0728652 -0.997342 0 0.0728652 -0.997342 0 0.0728652 -0.915322 -0.399606 0.0500086 -0.92176 -0.381869 0.0673432 -0.915322 -0.399606 0.0500086 -0.552483 -0.83328 0.0201634 -0.281675 -0.95951 -0.000258964 0.300126 -0.95366 -0.0213545 0.555031 -0.831585 -0.0201773 0.893138 -0.449448 -0.017364 0.885764 -0.464137 0 0.893138 -0.449448 -0.017364 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91702 0.33069 0.91701 0.33084 0.91702 0.33069 0.91701 0.33084 0.91702 0.33069 0.91701 0.33084 0.91708 0.33069 0.91708 0.33085 0.91717 0.33069 0.91716 0.33085 0.91723 0.33069 0.91723 0.33085 0.91723 0.33069 0.91723 0.33085 0.91723 0.33069 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0247INFIELDCAR01_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1465.69 1.46643 -218.064 1465.8 1.22493 -218.067 1465.69 1.34543 -218.064 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.027182 0 -0.999631 -0.027182 0 -0.999631 -0.027182 0 -0.999631 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91701 0.33084 0.91708 0.33085 0.91701 0.33084 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0247INFIELDCAR01_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1467.37 1.42843 -217.955 1467.37 1.42843 -218.091 1467.37 1.42843 -217.955 1467.37 1.34343 -218.091 1467.37 1.34343 -217.955 1467.37 1.34343 -218.091 1467.48 1.22293 -217.957 1467.48 1.22293 -218.094 1467.62 1.22443 -217.96 1467.62 1.22443 -218.096 1467.73 1.34743 -217.961 1467.72 1.34743 -218.098 1467.73 1.34743 -217.961 1467.72 1.45393 -218.098 1467.73 1.45393 -217.961 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.881365 -0.472435 0 -0.881665 -0.471875 0 -0.881365 -0.472435 0 -0.553356 -0.832945 0 -0.289188 -0.957272 0 0.306706 -0.951804 0 0.577578 -0.816071 -0.020792 0.90842 -0.415285 -0.0480858 0.914401 -0.399395 -0.0659908 0.90842 -0.415285 -0.0480858 0.997406 0 -0.0719812 0.997406 0 -0.0719812 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91802 0.33072 0.91802 0.33087 0.91802 0.33072 0.91802 0.33087 0.91802 0.33072 0.91802 0.33087 0.91808 0.33072 0.91808 0.33088 0.91817 0.33072 0.91817 0.33088 0.91823 0.33073 0.91823 0.33088 0.91823 0.33073 0.91823 0.33088 0.91823 0.33073 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0247INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.25 1.87993 -217.918 1465.23 1.87993 -219.177 1465.18 1.47843 -217.917 1465.16 1.47843 -219.175 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.985035 0.171644 0.0156631 -0.985031 0.171663 0.0156693 -0.985031 0.171663 0.0156693 -0.985028 0.171682 0.0156756 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91675 0.33068 0.91674 0.33211 0.91671 0.33068 0.9167 0.3321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0247INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.7 1.95843 -217.926 1465.68 1.95843 -219.185 1465.25 1.87993 -217.918 1465.23 1.87993 -219.177 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.171774 0.985133 0.0027314 -0.171774 0.985133 0.0027314 -0.171774 0.985133 0.0027314 -0.171774 0.985133 0.00273141 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91702 0.33069 0.91701 0.33212 0.91675 0.33068 0.91674 0.33211 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0247INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1466.04 2.15893 -218.215 1466.03 2.15893 -218.907 1465.7 1.95843 -217.926 1465.68 1.95843 -219.185 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.503385 0.864031 0.00728161 -0.502393 0.864605 0.00773275 -0.502393 0.864605 0.00773275 -0.501849 0.864919 0.00797995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91722 0.33101 0.91722 0.3318 0.91702 0.33069 0.91701 0.33212 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0247INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1466.76 2.15893 -218.227 1466.75 2.15893 -218.919 1466.04 2.15893 -218.215 1466.03 2.15893 -218.907 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91765 0.33103 0.91765 0.33181 0.91722 0.33101 0.91722 0.3318 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0247INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.21 1.90143 -217.951 1467.19 1.90143 -219.21 1466.76 2.15893 -218.227 1466.75 2.15893 -218.919 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.500252 0.865843 -0.00795456 0.500675 0.865601 -0.00770624 0.500675 0.865601 -0.00770624 0.501445 0.865159 -0.00725338 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91792 0.33071 0.91791 0.33214 0.91765 0.33103 0.91765 0.33181 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0247INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.98 1.72193 -217.964 1467.96 1.72193 -219.222 1467.21 1.90143 -217.951 1467.19 1.90143 -219.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.226999 0.973888 -0.0035904 0.226984 0.973892 -0.00359974 0.226984 0.973892 -0.00359974 0.226969 0.973895 -0.00360906 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91838 0.33073 0.91837 0.33216 0.91792 0.33071 0.91791 0.33214 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0247INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1468.08 1.47843 -217.966 1468.06 1.47843 -219.224 1467.98 1.72193 -217.964 1467.96 1.72193 -219.222 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.924759 0.380269 -0.0147165 0.924841 0.380071 -0.0146729 0.924841 0.380071 -0.0146729 0.924923 0.379873 -0.0146293 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91844 0.33073 0.91843 0.33216 0.91838 0.33073 0.91837 0.33216 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0247INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1468.06 1.47843 -219.224 1468.08 1.47843 -217.966 1467.19 1.41593 -219.21 1467.21 1.41593 -217.951 1465.68 1.46443 -219.185 1465.7 1.46443 -217.926 1465.16 1.47843 -219.175 1465.18 1.47843 -217.917 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716365 -0.99743 -0.00114001 0.0716359 -0.99743 -0.00113955 0.0235154 -0.999723 -0.000374166 -0.00886613 -0.999961 0.000140981 -0.0313317 -0.999509 0.000498209 -0.0299782 -0.99955 0.000476756 -0.0269046 -0.999638 0.000427984 -0.026905 -0.999638 0.000428162 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91843 0.33216 0.91844 0.33073 0.91791 0.33214 0.91792 0.33071 0.91701 0.33212 0.91702 0.33069 0.9167 0.3321 0.91671 0.33068 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0247INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1466.76 2.15893 -218.227 1466.04 2.15893 -218.215 1467.21 1.90143 -217.951 1465.7 1.95843 -217.926 1465.7 1.46443 -217.926 1465.7 1.95843 -217.926 1465.18 1.47843 -217.917 1465.25 1.87993 -217.918 1467.21 1.90143 -217.951 1465.7 1.46443 -217.926 1467.21 1.90143 -217.951 1467.21 1.41593 -217.951 1467.98 1.72193 -217.964 1468.08 1.47843 -217.966 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0111994 0.740187 0.672308 0.0303015 0.779353 0.625851 0.0226525 0.258581 0.965724 0.0265404 0.274127 0.961327 0.0166623 0 0.999861 0.0265404 0.274127 0.961327 0.0175529 -0.000263642 0.999846 0.0179096 -0.000650176 0.999839 0.0226525 0.258581 0.965724 0.0166623 0 0.999861 0.0226525 0.258581 0.965724 0.0167702 -0.000179319 0.999859 0.0170431 -0.000401423 0.999855 0.0173164 -0.00108939 0.999849 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91765 0.33103 0.91722 0.33101 0.91792 0.33071 0.91702 0.33069 0.91702 0.33069 0.91702 0.33069 0.91671 0.33068 0.91675 0.33068 0.91792 0.33071 0.91702 0.33069 0.91792 0.33071 0.91792 0.33071 0.91838 0.33073 0.91844 0.33073 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0247INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1467.96 1.72193 -219.222 1468.06 1.47843 -219.224 1467.96 1.72193 -219.222 1467.19 1.41593 -219.21 1467.19 1.90143 -219.21 1465.68 1.95843 -219.185 1466.75 2.15893 -218.919 1466.03 2.15893 -218.907 1467.19 1.41593 -219.21 1465.68 1.46443 -219.185 1465.68 1.95843 -219.185 1465.16 1.47843 -219.175 1465.23 1.87993 -219.177 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.0158018 0.000574559 -0.999875 -0.0161931 0.00155943 -0.999868 -0.0158018 0.000574559 -0.999875 -0.0163361 0.000164221 -0.999867 -0.00509596 0.279672 -0.960082 -0.00989429 0.252908 -0.96744 0.0095413 0.779706 -0.626074 -0.00962255 0.816749 -0.576913 -0.0163361 0.000164221 -0.999867 -0.0172404 0 -0.999851 -0.00989429 0.252908 -0.96744 -0.0185208 -0.000785144 -0.999828 -0.0174586 -0.00193632 -0.999846 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91837 0.33216 0.91843 0.33216 0.91837 0.33216 0.91791 0.33214 0.91791 0.33214 0.91701 0.33212 0.91765 0.33181 0.91722 0.3318 0.91791 0.33214 0.91701 0.33212 0.91701 0.33212 0.9167 0.3321 0.91674 0.33211 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0246INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.06 1.87993 -211.668 1448.06 1.87993 -210.41 1448.13 1.47843 -211.668 1448.14 1.47843 -210.41 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.985162 0.171627 0 0.983011 0.183506 -0.00391087 0.983011 0.183506 -0.00391087 0.980712 0.195302 -0.00780344 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.90647 0.32358 0.90647 0.32215 0.90651 0.32358 0.90651 0.32215 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0246INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1447.6 1.95843 -211.666 1447.61 1.95843 -210.408 1448.06 1.87993 -211.668 1448.06 1.87993 -210.41 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.168185 0.985754 -0.00133823 0.169985 0.985447 -0.000676276 0.169985 0.985447 -0.000676276 0.171822 0.985128 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.90619 0.32358 0.9062 0.32215 0.90647 0.32358 0.90647 0.32215 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0246INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1447.27 2.15893 -211.382 1447.27 2.15893 -210.691 1447.6 1.95843 -211.666 1447.61 1.95843 -210.408 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.519299 0.854593 0 0.513593 0.85803 -0.00263776 0.513593 0.85803 -0.00263776 0.510502 0.859867 -0.00406202 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.90599 0.32326 0.90599 0.32247 0.90619 0.32358 0.9062 0.32215 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0246INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1446.53 2.15893 -211.378 1446.53 2.15893 -210.688 1447.27 2.15893 -211.382 1447.27 2.15893 -210.691 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.90555 0.32325 0.90555 0.32247 0.90599 0.32326 0.90599 0.32247 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0246INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1446.1 1.90143 -211.661 1446.11 1.90143 -210.403 1446.53 2.15893 -211.378 1446.53 2.15893 -210.688 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.515697 0.856761 0.00410331 -0.51814 0.855292 0.00266244 -0.51814 0.855292 0.00266244 -0.522641 0.852553 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.90529 0.32357 0.9053 0.32215 0.90555 0.32325 0.90555 0.32247 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0246INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1445.33 1.72193 -211.659 1445.33 1.72193 -210.401 1446.1 1.90143 -211.661 1446.11 1.90143 -210.403 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.227058 0.973881 0 -0.225665 0.974205 0.000897785 -0.225665 0.974205 0.000897785 -0.224287 0.974521 0.00178461 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.90483 0.32357 0.90483 0.32214 0.90529 0.32357 0.9053 0.32215 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0246INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1445.23 1.47843 -211.658 1445.24 1.47843 -210.4 1445.33 1.72193 -211.659 1445.33 1.72193 -210.401 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.924866 0.380223 0.00735908 -0.931477 0.36378 0.00370582 -0.931477 0.36378 0.00370582 -0.937871 0.346985 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.90477 0.32357 0.90478 0.32214 0.90483 0.32357 0.90483 0.32214 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0246INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1445.24 1.47843 -210.4 1445.23 1.47843 -211.658 1446.11 1.41593 -210.403 1446.1 1.41593 -211.661 1447.61 1.46443 -210.408 1447.6 1.46443 -211.666 1448.14 1.47843 -210.41 1448.13 1.47843 -211.668 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716529 -0.997429 0.000570136 -0.0716529 -0.997429 0.000570132 -0.0236038 -0.999721 0.000187813 0.00891407 -0.99996 -7.09285e-05 0.0314281 -0.999506 -0.000250069 0.0298679 -0.999554 -0.000237656 0.0264035 -0.999651 -0.000210091 0.0264035 -0.999651 -0.000210091 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.90478 0.32214 0.90477 0.32357 0.9053 0.32215 0.90529 0.32357 0.9062 0.32215 0.90619 0.32358 0.90651 0.32215 0.90651 0.32358 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0246INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1446.53 2.15893 -211.378 1447.27 2.15893 -211.382 1446.1 1.90143 -211.661 1447.6 1.95843 -211.666 1447.6 1.46443 -211.666 1447.6 1.95843 -211.666 1448.13 1.47843 -211.668 1448.06 1.87993 -211.668 1446.1 1.90143 -211.661 1447.6 1.46443 -211.666 1446.1 1.90143 -211.661 1446.1 1.41593 -211.661 1445.33 1.72193 -211.659 1445.23 1.47843 -211.658 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00361953 0.742377 -0.669973 -0.0223502 0.779647 -0.625821 -0.00987686 0.260707 -0.965368 -0.0137408 0.271834 -0.962246 -0.00339369 0 -0.999994 -0.0137408 0.271834 -0.962246 -0.00405834 -0.000316992 -0.999992 -0.00447771 -0.000780072 -0.99999 -0.00987686 0.260707 -0.965368 -0.00339369 0 -0.999994 -0.00987686 0.260707 -0.965368 -0.00317226 -0.000435758 -0.999995 -0.0029826 -0.000971912 -0.999995 -0.00364462 -0.00263759 -0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.90555 0.32325 0.90599 0.32326 0.90529 0.32357 0.90619 0.32358 0.90619 0.32358 0.90619 0.32358 0.90651 0.32358 0.90647 0.32358 0.90529 0.32357 0.90619 0.32358 0.90529 0.32357 0.90529 0.32357 0.90483 0.32357 0.90477 0.32357 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0246INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1445.33 1.72193 -210.401 1445.24 1.47843 -210.4 1445.33 1.72193 -210.401 1446.11 1.41593 -210.403 1446.11 1.90143 -210.403 1447.61 1.95843 -210.408 1446.53 2.15893 -210.688 1447.27 2.15893 -210.691 1446.11 1.41593 -210.403 1447.61 1.46443 -210.408 1447.61 1.95843 -210.408 1448.14 1.47843 -210.41 1448.06 1.87993 -210.41 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00295358 0.00099552 0.999995 0.00363363 0.00272881 0.99999 0.00295358 0.00099552 0.999995 0.00322603 0.000287333 0.999995 -0.007555 0.278115 0.960518 -0.00306641 0.254555 0.967054 -0.0175978 0.779551 0.626092 0.0023407 0.817294 0.576216 0.00322603 0.000287333 0.999995 0.00345007 0 0.999994 -0.00306641 0.254555 0.967054 0.00410304 0.000366346 0.999991 0.00460104 0.000916267 0.999989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.90483 0.32214 0.90478 0.32214 0.90483 0.32214 0.9053 0.32215 0.9053 0.32215 0.9062 0.32215 0.90555 0.32247 0.90599 0.32247 0.9053 0.32215 0.9062 0.32215 0.9062 0.32215 0.90651 0.32215 0.90647 0.32215 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0246INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1447.5 1.22493 -211.665 1447.35 1.22643 -211.664 1447.5 1.22493 -211.665 1447.25 1.34943 -211.664 1447.6 1.34543 -211.665 1447.25 1.45543 -211.664 1447.6 1.46443 -211.666 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00402829 0 -0.999992 -0.00676752 -0.0055007 -0.999962 -0.00402829 0 -0.999992 -0.00359256 0 -0.999994 -0.00376736 -0.00203128 -0.999991 -0.00426299 -0.00440801 -0.999981 -0.00549694 -0.00833421 -0.99995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.90613 0.32358 0.90604 0.32358 0.90613 0.32358 0.90598 0.32358 0.90619 0.32358 0.90598 0.32358 0.90619 0.32358 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0246INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1447.36 1.22643 -210.406 1447.5 1.22493 -210.406 1447.26 1.34943 -210.405 1447.61 1.34543 -210.407 1447.26 1.45543 -210.405 1447.61 1.46643 -210.407 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -8.84837e-05 -0.00825928 0.999966 0.00407685 -0.000230255 0.999992 0.00470342 -0.000141995 0.999989 0.00572337 0.00104264 0.999983 0.00571145 0 0.999984 0.00571145 0 0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.90605 0.32215 0.90613 0.32215 0.90599 0.32215 0.9062 0.32215 0.90599 0.32215 0.9062 0.32215 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0246INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1445.83 1.22293 -211.659 1445.68 1.22443 -211.659 1445.94 1.34343 -211.659 1445.57 1.34743 -211.659 1445.94 1.42843 -211.659 1445.57 1.45393 -211.659 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.90513 0.32357 0.90504 0.32357 0.9052 0.32357 0.90498 0.32357 0.9052 0.32357 0.90498 0.32357 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0246INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1445.68 1.22443 -210.401 1445.84 1.22293 -210.402 1445.68 1.22443 -210.401 1445.94 1.34343 -210.402 1445.58 1.34743 -210.401 1445.94 1.42843 -210.402 1445.58 1.45393 -210.401 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00387321 0 0.999992 0.00624414 -0.0051806 0.999967 0.00387321 0 0.999992 0.00352273 0 0.999994 0.00280746 0.000892457 0.999996 0.00279755 0 0.999996 0.00279755 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.90504 0.32214 0.90514 0.32214 0.90504 0.32214 0.9052 0.32214 0.90498 0.32214 0.9052 0.32214 0.90498 0.32214 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0246INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1447.61 1.46643 -210.544 1447.61 1.46643 -210.407 1447.61 1.46643 -210.544 1447.61 1.34543 -210.407 1447.61 1.34543 -210.544 1447.61 1.34543 -210.407 1447.5 1.22493 -210.544 1447.5 1.22493 -210.406 1447.36 1.22643 -210.543 1447.36 1.22643 -210.406 1447.26 1.34943 -210.543 1447.26 1.34943 -210.405 1447.26 1.34943 -210.543 1447.26 1.45543 -210.405 1447.26 1.45543 -210.543 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.909781 -0.415088 0 0.910064 -0.414467 0 0.909781 -0.415088 0 0.553368 -0.832937 0 0.289183 -0.957274 0 -0.313984 -0.949428 0 -0.589136 -0.808034 0 -0.916717 -0.399538 0 -0.916468 -0.400107 0 -0.916717 -0.399538 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.9062 0.32231 0.9062 0.32215 0.9062 0.32231 0.9062 0.32215 0.9062 0.32231 0.9062 0.32215 0.90613 0.32231 0.90613 0.32215 0.90605 0.3223 0.90605 0.32215 0.90599 0.3223 0.90599 0.32215 0.90599 0.3223 0.90599 0.32215 0.90599 0.3223 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0246INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1447.61 1.46643 -210.407 1447.5 1.22493 -210.406 1447.61 1.34543 -210.407 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.00901739 0 0.999959 0.00901739 0 0.999959 0.00901739 0 0.999959 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.9062 0.32215 0.90613 0.32215 0.9062 0.32215 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0246INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1445.94 1.42843 -210.539 1445.94 1.42843 -210.402 1445.94 1.42843 -210.539 1445.94 1.34343 -210.402 1445.94 1.34343 -210.539 1445.94 1.34343 -210.402 1445.84 1.22293 -210.539 1445.84 1.22293 -210.402 1445.68 1.22443 -210.538 1445.68 1.22443 -210.401 1445.58 1.34743 -210.538 1445.58 1.34743 -210.401 1445.58 1.34743 -210.538 1445.58 1.45393 -210.401 1445.58 1.45393 -210.538 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899231 -0.437475 0 0.899231 -0.437475 0 0.899231 -0.437475 0 0.553915 -0.832573 0 0.26938 -0.963034 0 -0.287331 -0.957831 0 -0.566545 -0.824031 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.9052 0.3223 0.9052 0.32214 0.9052 0.3223 0.9052 0.32214 0.9052 0.3223 0.9052 0.32214 0.90514 0.3223 0.90514 0.32214 0.90504 0.3223 0.90504 0.32214 0.90498 0.3223 0.90498 0.32214 0.90498 0.3223 0.90498 0.32214 0.90498 0.3223 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0246INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1447.6 1.46643 -211.665 1447.61 1.46643 -211.527 1447.6 1.46643 -211.665 1447.6 1.34543 -211.527 1447.6 1.34543 -211.665 1447.6 1.34543 -211.527 1447.5 1.22493 -211.665 1447.5 1.22493 -211.527 1447.35 1.22643 -211.664 1447.35 1.22643 -211.527 1447.25 1.34943 -211.664 1447.25 1.34943 -211.526 1447.25 1.34943 -211.664 1447.25 1.45543 -211.526 1447.25 1.45543 -211.664 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.99849 -0.0413002 -0.0362124 0.994002 -0.0822291 -0.0720992 0.99849 -0.0413002 -0.0362124 0.91697 -0.398608 -0.0166624 0.923957 -0.382497 0 0.91697 -0.398608 -0.0166624 0.564753 -0.82526 0 0.282562 -0.959249 0 -0.299702 -0.954033 0 -0.577993 -0.816042 0 -0.916717 -0.399538 0 -0.916468 -0.400107 0 -0.916717 -0.399538 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90619 0.32358 0.9062 0.32342 0.90619 0.32358 0.90619 0.32342 0.90619 0.32358 0.90619 0.32342 0.90613 0.32358 0.90613 0.32342 0.90604 0.32358 0.90604 0.32342 0.90598 0.32358 0.90598 0.32342 0.90598 0.32358 0.90598 0.32342 0.90598 0.32358 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0246INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1447.61 1.46643 -211.527 1447.5 1.22493 -211.527 1447.6 1.34543 -211.527 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.9062 0.32342 0.90613 0.32342 0.90619 0.32342 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0246INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1445.94 1.42843 -211.659 1445.94 1.42843 -211.523 1445.94 1.42843 -211.659 1445.94 1.34343 -211.523 1445.94 1.34343 -211.659 1445.94 1.34343 -211.523 1445.83 1.22293 -211.659 1445.83 1.22293 -211.523 1445.68 1.22443 -211.659 1445.68 1.22443 -211.522 1445.57 1.34743 -211.659 1445.57 1.34743 -211.522 1445.57 1.34743 -211.659 1445.58 1.45393 -211.522 1445.57 1.45393 -211.659 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881665 -0.471875 0 0.881665 -0.471875 0 0.881665 -0.471875 0 0.543397 -0.839476 0 0.274762 -0.961512 0 -0.294436 -0.955671 0 -0.556001 -0.831182 0 -0.909267 -0.415927 0.0154136 -0.916788 -0.399374 0 -0.909267 -0.415927 0.0154136 -0.998233 0.0469112 0.0364651 -0.997342 0 0.0728652 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.9052 0.32357 0.9052 0.32342 0.9052 0.32357 0.9052 0.32342 0.9052 0.32357 0.9052 0.32342 0.90513 0.32357 0.90513 0.32342 0.90504 0.32357 0.90504 0.32342 0.90498 0.32357 0.90498 0.32342 0.90498 0.32357 0.90498 0.32342 0.90498 0.32357 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0245INFIELDCAR03_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1445.31 1.87993 -213.511 1445.33 1.87993 -214.77 1445.23 1.47843 -213.512 1445.25 1.47843 -214.771 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.980558 0.195609 -0.015592 -0.980558 0.195609 -0.015592 -0.980558 0.195609 -0.015592 -0.980558 0.195609 -0.0155919 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.90482 0.32567 0.90483 0.3271 0.90477 0.32568 0.90479 0.3271 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0245INFIELDCAR03_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1445.75 1.95843 -213.504 1445.77 1.95843 -214.763 1445.31 1.87993 -213.511 1445.33 1.87993 -214.77 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.175615 0.984455 -0.00279247 -0.175615 0.984455 -0.00279247 -0.175615 0.984455 -0.00279247 -0.175615 0.984455 -0.00279247 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.90508 0.32567 0.9051 0.3271 0.90482 0.32567 0.90483 0.3271 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0245INFIELDCAR03_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1446.1 2.15893 -213.782 1446.11 2.15893 -214.473 1445.75 1.95843 -213.504 1445.77 1.95843 -214.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.501424 0.865171 -0.00726348 -0.502384 0.86461 -0.00773649 -0.502384 0.86461 -0.00773649 -0.502913 0.8643 -0.00799687 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.90529 0.32598 0.9053 0.32677 0.90508 0.32567 0.9051 0.3271 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0245INFIELDCAR03_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1446.84 2.15893 -213.771 1446.85 2.15893 -214.462 1446.1 2.15893 -213.782 1446.11 2.15893 -214.473 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.90574 0.32597 0.90574 0.32675 0.90529 0.32598 0.9053 0.32677 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0245INFIELDCAR03_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1447.26 1.90143 -213.48 1447.28 1.90143 -214.738 1446.84 2.15893 -213.771 1446.85 2.15893 -214.462 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.518572 0.854994 0.00825246 0.518082 0.855294 0.00794997 0.518082 0.855294 0.00794997 0.517193 0.855837 0.00740072 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.90599 0.32564 0.906 0.32707 0.90574 0.32597 0.90574 0.32675 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0245INFIELDCAR03_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.04 1.72193 -213.467 1448.06 1.72193 -214.725 1447.26 1.90143 -213.48 1447.28 1.90143 -214.738 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.2242 0.974537 0.00356789 0.2242 0.974537 0.00356789 0.2242 0.974537 0.00356789 0.2242 0.974537 0.00356789 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.90645 0.32562 0.90647 0.32705 0.90599 0.32564 0.906 0.32707 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0245INFIELDCAR03_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.13 1.47843 -213.466 1448.15 1.47843 -214.724 1448.04 1.72193 -213.467 1448.06 1.72193 -214.725 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.937899 0.346587 0.0149256 0.937899 0.346587 0.0149256 0.937899 0.346587 0.0149256 0.937899 0.346587 0.0149256 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.90651 0.32562 0.90652 0.32705 0.90645 0.32562 0.90647 0.32705 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0245INFIELDCAR03_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1448.15 1.47843 -214.724 1448.13 1.47843 -213.466 1447.28 1.41593 -214.738 1447.26 1.41593 -213.48 1445.77 1.46443 -214.763 1445.75 1.46443 -213.504 1445.25 1.47843 -214.771 1445.23 1.47843 -213.512 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716365 -0.99743 0.00114001 0.0716365 -0.99743 0.00114001 0.0235262 -0.999723 0.000374391 -0.00887293 -0.999961 -0.000141044 -0.0313316 -0.999509 -0.000498382 -0.0299789 -0.99955 -0.000476698 -0.0269077 -0.999638 -0.000427862 -0.0269077 -0.999638 -0.000427862 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.90652 0.32705 0.90651 0.32562 0.906 0.32707 0.90599 0.32564 0.9051 0.3271 0.90508 0.32567 0.90479 0.3271 0.90477 0.32568 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0245INFIELDCAR03_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1446.84 2.15893 -213.771 1446.1 2.15893 -213.782 1447.26 1.90143 -213.48 1445.75 1.95843 -213.504 1445.75 1.46443 -213.504 1445.75 1.95843 -213.504 1445.23 1.47843 -213.512 1445.31 1.87993 -213.511 1447.26 1.90143 -213.48 1445.75 1.46443 -213.504 1447.26 1.90143 -213.48 1447.26 1.41593 -213.48 1448.04 1.72193 -213.467 1448.13 1.47843 -213.466 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00995553 0.741689 0.670671 0.0100141 0.779557 0.626251 -0.00879546 0.260183 0.965519 -0.00482206 0.275251 0.96136 -0.0158122 0 0.999875 -0.00482206 0.275251 0.96136 -0.0156575 0.000275674 0.999877 -0.0160411 0.00069139 0.999871 -0.00879546 0.260183 0.965519 -0.0158122 0 0.999875 -0.00879546 0.260183 0.965519 -0.0161202 -0.000288876 0.99987 -0.0164117 -0.000644104 0.999865 -0.0159718 -0.00176578 0.999871 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.90574 0.32597 0.90529 0.32598 0.90599 0.32564 0.90508 0.32567 0.90508 0.32567 0.90508 0.32567 0.90477 0.32568 0.90482 0.32567 0.90599 0.32564 0.90508 0.32567 0.90599 0.32564 0.90599 0.32564 0.90645 0.32562 0.90651 0.32562 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0245INFIELDCAR03_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1448.06 1.72193 -214.725 1448.15 1.47843 -214.724 1448.06 1.72193 -214.725 1447.28 1.41593 -214.738 1447.28 1.90143 -214.738 1445.77 1.95843 -214.763 1446.85 2.15893 -214.462 1446.11 2.15893 -214.473 1447.28 1.41593 -214.738 1445.77 1.46443 -214.763 1445.77 1.95843 -214.763 1445.25 1.47843 -214.771 1445.33 1.87993 -214.77 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.0164117 0.000644104 -0.999865 0.0159718 0.00176578 -0.999871 0.0164117 0.000644104 -0.999865 0.0165102 0.000185038 -0.999864 0.0264188 0.278089 -0.960192 0.0221971 0.255056 -0.966671 0.0297563 0.779336 -0.625899 0.00855531 0.817793 -0.575448 0.0165102 0.000185038 -0.999864 0.0162561 0 -0.999868 0.0221971 0.255056 -0.966671 0.0156575 -0.000275674 -0.999877 0.0160411 -0.00069139 -0.999871 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.90647 0.32705 0.90652 0.32705 0.90647 0.32705 0.906 0.32707 0.906 0.32707 0.9051 0.3271 0.90574 0.32675 0.9053 0.32677 0.906 0.32707 0.9051 0.3271 0.9051 0.3271 0.90479 0.3271 0.90483 0.3271 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0245INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1445.87 1.22493 -213.503 1446.01 1.22643 -213.501 1445.87 1.22493 -213.503 1446.11 1.34943 -213.499 1445.75 1.34543 -213.505 1446.11 1.45543 -213.499 1445.75 1.46443 -213.504 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0159747 -0.00131338 0.999872 -0.0142246 -0.00468759 0.999888 -0.0159747 -0.00131338 0.999872 -0.016237 -0.000807596 0.999868 -0.0157689 -0.00290327 0.999871 -0.0152886 -0.00447534 0.999873 -0.0140703 -0.00846179 0.999865 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.90516 0.32566 0.90524 0.32566 0.90516 0.32566 0.9053 0.32566 0.90508 0.32567 0.9053 0.32566 0.90508 0.32567 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0245INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1446.03 1.22643 -214.76 1445.89 1.22493 -214.763 1446.13 1.34943 -214.759 1445.77 1.34543 -214.764 1446.13 1.45543 -214.759 1445.77 1.46643 -214.764 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0214534 -0.00925217 -0.999727 0.0159747 0.00131338 -0.999872 0.0151764 0.00080761 -0.999885 0.0138806 0.00189531 -0.999902 0.0139017 0 -0.999903 0.0139017 0 -0.999903 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.90525 0.32709 0.90517 0.3271 0.90531 0.32709 0.9051 0.3271 0.90531 0.32709 0.9051 0.3271 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0245INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1447.53 1.22293 -213.477 1447.69 1.22443 -213.475 1447.43 1.34343 -213.479 1447.79 1.34743 -213.473 1447.43 1.42843 -213.479 1447.79 1.45393 -213.473 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0125471 0.0061767 0.999902 -0.0153738 0 0.999882 -0.0157915 0 0.999875 -0.016644 -0.00106399 0.999861 -0.0166559 0 0.999861 -0.0166559 0 0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.90615 0.32564 0.90624 0.32563 0.90609 0.32564 0.9063 0.32563 0.90609 0.32564 0.9063 0.32563 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0245INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1447.71 1.22443 -214.732 1447.55 1.22293 -214.734 1447.71 1.22443 -214.732 1447.45 1.34343 -214.736 1447.81 1.34743 -214.73 1447.45 1.42843 -214.736 1447.81 1.45393 -214.73 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0153738 0 -0.999882 0.0125471 -0.0061767 -0.999902 0.0153738 0 -0.999882 0.0157915 0 -0.999875 0.016644 0.00106399 -0.999861 0.0166559 0 -0.999861 0.0166559 0 -0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.90626 0.32706 0.90616 0.32706 0.90626 0.32706 0.9061 0.32706 0.90632 0.32706 0.9061 0.32706 0.90632 0.32706 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0245INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1445.77 1.46643 -214.626 1445.77 1.46643 -214.764 1445.77 1.46643 -214.626 1445.77 1.34543 -214.764 1445.77 1.34543 -214.626 1445.77 1.34543 -214.764 1445.88 1.22493 -214.624 1445.89 1.22493 -214.763 1446.03 1.22643 -214.622 1446.03 1.22643 -214.76 1446.13 1.34943 -214.62 1446.13 1.34943 -214.759 1446.13 1.34943 -214.62 1446.13 1.45543 -214.759 1446.13 1.45543 -214.62 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.902376 -0.430642 -0.0163002 -0.910064 -0.414467 0 -0.902376 -0.430642 -0.0163002 -0.532293 -0.846344 -0.0191156 -0.275928 -0.960968 -0.0201233 0.306571 -0.951848 0.000264706 0.58912 -0.808046 0 0.916711 -0.399551 0 0.916469 -0.400107 0 0.916711 -0.399551 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.9051 0.32694 0.9051 0.3271 0.9051 0.32694 0.9051 0.3271 0.9051 0.32694 0.9051 0.3271 0.90516 0.32694 0.90517 0.3271 0.90525 0.32694 0.90525 0.32709 0.90531 0.32693 0.90531 0.32709 0.90531 0.32693 0.90531 0.32709 0.90531 0.32693 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0245INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1445.77 1.46643 -214.764 1445.89 1.22493 -214.763 1445.77 1.34543 -214.764 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.00839238 0 -0.999965 0.00839238 0 -0.999965 0.00839238 0 -0.999965 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.9051 0.3271 0.90517 0.3271 0.9051 0.3271 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0245INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1447.45 1.42843 -214.599 1447.45 1.42843 -214.736 1447.45 1.42843 -214.599 1447.45 1.34343 -214.736 1447.45 1.34343 -214.599 1447.45 1.34343 -214.736 1447.55 1.22293 -214.597 1447.55 1.22293 -214.734 1447.71 1.22443 -214.595 1447.71 1.22443 -214.732 1447.81 1.34743 -214.593 1447.81 1.34743 -214.73 1447.81 1.34743 -214.593 1447.81 1.45393 -214.73 1447.81 1.45393 -214.594 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.899231 -0.437475 0 -0.899231 -0.437475 0 -0.899231 -0.437475 0 -0.553918 -0.832571 0 -0.269393 -0.96303 0 0.287322 -0.957834 0 0.566548 -0.824029 0 0.916539 -0.399946 0 0.916789 -0.399373 0 0.916539 -0.399946 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.9061 0.32691 0.9061 0.32706 0.9061 0.32691 0.9061 0.32706 0.9061 0.32691 0.9061 0.32706 0.90616 0.32691 0.90616 0.32706 0.90626 0.3269 0.90626 0.32706 0.90632 0.3269 0.90632 0.32706 0.90632 0.3269 0.90632 0.32706 0.90632 0.3269 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0245INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1445.75 1.46643 -213.505 1445.75 1.46643 -213.643 1445.75 1.46643 -213.505 1445.75 1.34543 -213.643 1445.75 1.34543 -213.505 1445.75 1.34543 -213.643 1445.87 1.22493 -213.503 1445.87 1.22493 -213.641 1446.01 1.22643 -213.501 1446.01 1.22643 -213.639 1446.11 1.34943 -213.499 1446.12 1.34943 -213.637 1446.11 1.34943 -213.499 1446.12 1.45543 -213.637 1446.11 1.45543 -213.499 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.895544 -0.444973 0 -0.895544 -0.444973 0 -0.895544 -0.444973 0 -0.533192 -0.845994 0 -0.281826 -0.959466 0 0.314723 -0.949184 0 0.577109 -0.816402 0.0208032 0.907868 -0.416481 0.0481666 0.899281 -0.432481 0.0652287 0.907868 -0.416481 0.0481666 0.99738 0 0.0723442 0.99738 0 0.0723442 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90508 0.32567 0.90508 0.32582 0.90508 0.32567 0.90508 0.32582 0.90508 0.32567 0.90508 0.32582 0.90516 0.32566 0.90516 0.32582 0.90524 0.32566 0.90524 0.32582 0.9053 0.32566 0.90531 0.32582 0.9053 0.32566 0.90531 0.32582 0.9053 0.32566 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0245INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1445.75 1.46643 -213.643 1445.87 1.22493 -213.641 1445.75 1.34543 -213.643 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0166559 0 -0.999861 0.0166559 0 -0.999861 0.0166559 0 -0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90508 0.32582 0.90516 0.32582 0.90508 0.32582 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0245INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1447.43 1.42843 -213.479 1447.43 1.42843 -213.615 1447.43 1.42843 -213.479 1447.43 1.34343 -213.615 1447.43 1.34343 -213.479 1447.43 1.34343 -213.615 1447.53 1.22293 -213.477 1447.53 1.22293 -213.613 1447.69 1.22443 -213.475 1447.69 1.22443 -213.611 1447.79 1.34743 -213.473 1447.79 1.34743 -213.609 1447.79 1.34743 -213.473 1447.79 1.45393 -213.609 1447.79 1.45393 -213.473 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.899231 -0.437475 0 -0.899231 -0.437475 0 -0.899231 -0.437475 0 -0.553918 -0.832571 0 -0.269393 -0.96303 0 0.287322 -0.957834 0 0.566548 -0.824029 0 0.916789 -0.399373 0 0.916789 -0.399373 0 0.916789 -0.399373 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90609 0.32564 0.90609 0.32579 0.90609 0.32564 0.90609 0.32579 0.90609 0.32564 0.90609 0.32579 0.90615 0.32564 0.90615 0.32579 0.90624 0.32563 0.90624 0.32579 0.9063 0.32563 0.9063 0.32579 0.9063 0.32563 0.9063 0.32579 0.9063 0.32563 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0244INFIELDCAR03_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.07 1.87993 -217.738 1448.08 1.87993 -216.479 1448.15 1.47843 -217.738 1448.15 1.47843 -216.479 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.980712 0.195302 -0.0077972 0.983011 0.183506 -0.00390774 0.983011 0.183506 -0.00390774 0.985162 0.171627 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.90647 0.33047 0.90648 0.32904 0.90652 0.33047 0.90652 0.32904 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0244INFIELDCAR03_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1447.62 1.95843 -217.737 1447.62 1.95843 -216.478 1448.07 1.87993 -217.738 1448.08 1.87993 -216.479 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.171822 0.985128 0 0.169986 0.985446 -0.000675743 0.169986 0.985446 -0.000675743 0.168188 0.985754 -0.00133718 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.9062 0.33047 0.9062 0.32904 0.90647 0.33047 0.90648 0.32904 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0244INFIELDCAR03_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1447.28 2.15893 -217.452 1447.28 2.15893 -216.76 1447.62 1.95843 -217.737 1447.62 1.95843 -216.478 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.507999 0.861358 0 0.507999 0.861358 0 0.507999 0.861358 0 0.507999 0.861358 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.906 0.33015 0.906 0.32936 0.9062 0.33047 0.9062 0.32904 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0244INFIELDCAR03_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1446.55 2.15893 -217.45 1446.55 2.15893 -216.758 1447.28 2.15893 -217.452 1447.28 2.15893 -216.76 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.90556 0.33015 0.90556 0.32936 0.906 0.33015 0.906 0.32936 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0244INFIELDCAR03_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1446.12 1.90143 -217.732 1446.12 1.90143 -216.473 1446.55 2.15893 -217.45 1446.55 2.15893 -216.758 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.513715 0.857961 0 -0.513715 0.857961 0 -0.513715 0.857961 0 -0.513715 0.857961 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.90531 0.33047 0.90531 0.32904 0.90556 0.33015 0.90556 0.32936 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0244INFIELDCAR03_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1445.34 1.72193 -217.73 1445.34 1.72193 -216.471 1446.12 1.90143 -217.732 1446.12 1.90143 -216.473 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224292 0.974522 0 -0.224292 0.974522 0 -0.224292 0.974522 0 -0.224292 0.974522 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.90484 0.33046 0.90484 0.32903 0.90531 0.33047 0.90531 0.32904 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0244INFIELDCAR03_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1445.25 1.47843 -217.729 1445.25 1.47843 -216.47 1445.34 1.72193 -217.73 1445.34 1.72193 -216.471 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.937871 0.346985 0 -0.937871 0.346985 0 -0.937871 0.346985 0 -0.937871 0.346985 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.90479 0.33046 0.90479 0.32903 0.90484 0.33046 0.90484 0.32903 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0244INFIELDCAR03_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1445.25 1.47843 -216.47 1445.25 1.47843 -217.729 1446.12 1.41593 -216.473 1446.12 1.41593 -217.732 1447.62 1.46443 -216.478 1447.62 1.46443 -217.737 1448.15 1.47843 -216.479 1448.15 1.47843 -217.738 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716548 -0.99743 0 -0.0716548 -0.99743 0 -0.0236046 -0.999721 0 0.00891425 -0.99996 0 0.031429 -0.999506 0 0.0298688 -0.999554 0 0.0264045 -0.999651 0 0.0264045 -0.999651 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.90479 0.32903 0.90479 0.33046 0.90531 0.32904 0.90531 0.33047 0.9062 0.32904 0.9062 0.33047 0.90652 0.32904 0.90652 0.33047 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0244INFIELDCAR03_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1446.55 2.15893 -217.45 1447.28 2.15893 -217.452 1446.12 1.90143 -217.732 1447.62 1.95843 -217.737 1447.62 1.46443 -217.737 1447.62 1.95843 -217.737 1448.15 1.47843 -217.738 1448.07 1.87993 -217.738 1446.12 1.90143 -217.732 1447.62 1.46443 -217.737 1446.12 1.90143 -217.732 1446.12 1.41593 -217.732 1445.34 1.72193 -217.73 1445.25 1.47843 -217.729 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00184224 0.73985 -0.672769 -0.0218847 0.779418 -0.626121 -0.00968107 0.259271 -0.965756 -0.0132391 0.273438 -0.961799 -0.00311066 0 -0.999995 -0.0132391 0.273438 -0.961799 -0.00206719 -0.000184572 -0.999998 -0.0023181 -0.000461635 -0.999997 -0.00968107 0.259271 -0.965756 -0.00311066 0 -0.999995 -0.00968107 0.259271 -0.965756 -0.00316211 -0.000457085 -0.999995 -0.00296142 -0.00101548 -0.999995 -0.0036551 -0.00278353 -0.999989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.90556 0.33015 0.906 0.33015 0.90531 0.33047 0.9062 0.33047 0.9062 0.33047 0.9062 0.33047 0.90652 0.33047 0.90647 0.33047 0.90531 0.33047 0.9062 0.33047 0.90531 0.33047 0.90531 0.33047 0.90484 0.33046 0.90479 0.33046 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0244INFIELDCAR03_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1445.34 1.72193 -216.471 1445.25 1.47843 -216.47 1445.34 1.72193 -216.471 1446.12 1.41593 -216.473 1446.12 1.90143 -216.473 1447.62 1.95843 -216.478 1446.55 2.15893 -216.758 1447.28 2.15893 -216.76 1446.12 1.41593 -216.473 1447.62 1.46443 -216.478 1447.62 1.95843 -216.478 1448.15 1.47843 -216.479 1448.08 1.87993 -216.479 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00296142 0.00101548 0.999995 0.0036551 0.00278353 0.999989 0.00296142 0.00101548 0.999995 0.00322829 0.000293095 0.999995 -0.0075578 0.278185 0.960498 -0.0035066 0.252819 0.967507 -0.0179487 0.779183 0.62654 0.00158326 0.815898 0.578194 0.00322829 0.000293095 0.999995 0.00295399 0 0.999996 -0.0035066 0.252819 0.967507 0.00201369 0.000157287 0.999998 0.00222178 0.000387062 0.999997 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.90484 0.32903 0.90479 0.32903 0.90484 0.32903 0.90531 0.32904 0.90531 0.32904 0.9062 0.32904 0.90556 0.32936 0.906 0.32936 0.90531 0.32904 0.9062 0.32904 0.9062 0.32904 0.90652 0.32904 0.90648 0.32904 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0244INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1447.51 1.22493 -217.736 1447.37 1.22643 -217.735 1447.51 1.22493 -217.736 1447.27 1.34943 -217.735 1447.62 1.34543 -217.736 1447.27 1.45543 -217.735 1447.62 1.46443 -217.737 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00410868 0.000168899 -0.999992 -0.00725554 -0.00589738 -0.999956 -0.00410868 0.000168899 -0.999992 -0.00363678 0.000104158 -0.999993 -0.00376611 -0.00194754 -0.999991 -0.00426299 -0.00440801 -0.999981 -0.00549694 -0.00833422 -0.99995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.90614 0.33047 0.90605 0.33047 0.90614 0.33047 0.90599 0.33047 0.9062 0.33047 0.90599 0.33047 0.9062 0.33047 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0244INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1447.37 1.22643 -216.475 1447.52 1.22493 -216.476 1447.27 1.34943 -216.475 1447.62 1.34543 -216.477 1447.27 1.45543 -216.475 1447.62 1.46643 -216.477 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00666499 0.00541737 0.999963 0.00602678 0.00413574 0.999973 0.00590739 0.00256975 0.999979 0.00572574 0.00125073 0.999983 0.00571145 0 0.999984 0.00571145 0 0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.90605 0.32904 0.90614 0.32904 0.90599 0.32904 0.9062 0.32904 0.90599 0.32904 0.9062 0.32904 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0244INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1445.85 1.22293 -217.73 1445.69 1.22443 -217.73 1445.95 1.34343 -217.731 1445.59 1.34743 -217.73 1445.95 1.42843 -217.731 1445.59 1.45393 -217.73 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -7.66079e-05 -0.00816696 -0.999967 -0.00195078 -0.00407217 -0.99999 -0.00221292 -0.00274515 -0.999994 -0.00276493 -0.000878935 -0.999996 -0.00275516 0 -0.999996 -0.00275516 0 -0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.90514 0.33046 0.90505 0.33046 0.9052 0.33046 0.90499 0.33046 0.9052 0.33046 0.90499 0.33046 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0244INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1445.69 1.22443 -216.472 1445.85 1.22293 -216.472 1445.69 1.22443 -216.472 1445.95 1.34343 -216.473 1445.59 1.34743 -216.471 1445.95 1.42843 -216.473 1445.59 1.45393 -216.471 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00384541 6.07362e-05 0.999993 7.77864e-05 0.0082926 0.999966 0.00384541 6.07362e-05 0.999993 0.00440176 4.09436e-05 0.99999 0.00553716 -0.0013934 0.999984 0.00555264 0 0.999985 0.00555264 0 0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.90505 0.32904 0.90514 0.32904 0.90505 0.32904 0.9052 0.32904 0.90499 0.32903 0.9052 0.32904 0.90499 0.32903 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0244INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1447.62 1.46643 -216.616 1447.62 1.46643 -216.477 1447.62 1.46643 -216.616 1447.62 1.34543 -216.477 1447.62 1.34543 -216.616 1447.62 1.34543 -216.477 1447.52 1.22493 -216.615 1447.52 1.22493 -216.476 1447.37 1.22643 -216.615 1447.37 1.22643 -216.475 1447.27 1.34943 -216.614 1447.27 1.34943 -216.475 1447.27 1.34943 -216.614 1447.27 1.45543 -216.475 1447.27 1.45543 -216.614 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.564753 -0.82526 0 0.28111 -0.959676 0 -0.301135 -0.953582 0 -0.57681 -0.816879 0 -0.916223 -0.400669 0 -0.916469 -0.400107 0 -0.916223 -0.400669 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.9062 0.3292 0.9062 0.32904 0.9062 0.3292 0.9062 0.32904 0.9062 0.3292 0.9062 0.32904 0.90614 0.3292 0.90614 0.32904 0.90605 0.3292 0.90605 0.32904 0.90599 0.3292 0.90599 0.32904 0.90599 0.3292 0.90599 0.32904 0.90599 0.3292 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0244INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1447.62 1.46643 -216.477 1447.52 1.22493 -216.476 1447.62 1.34543 -216.477 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0100727 0 0.999949 0.0100727 0 0.999949 0.0100727 0 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.9062 0.32904 0.90614 0.32904 0.9062 0.32904 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0244INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1445.95 1.42843 -216.609 1445.95 1.42843 -216.473 1445.95 1.42843 -216.609 1445.95 1.34343 -216.473 1445.95 1.34343 -216.609 1445.95 1.34343 -216.473 1445.85 1.22293 -216.609 1445.85 1.22293 -216.472 1445.69 1.22443 -216.608 1445.69 1.22443 -216.472 1445.59 1.34743 -216.608 1445.59 1.34743 -216.471 1445.59 1.34743 -216.608 1445.59 1.45393 -216.471 1445.59 1.45393 -216.608 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.898757 -0.438447 0 0.89902 -0.437907 0 0.898757 -0.438447 0 0.553148 -0.833083 0 0.270189 -0.962807 0 -0.286755 -0.958004 0 -0.567288 -0.823519 0 -0.917034 -0.398809 0 -0.916788 -0.399374 0 -0.917034 -0.398809 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.9052 0.32919 0.9052 0.32904 0.9052 0.32919 0.9052 0.32904 0.9052 0.32919 0.9052 0.32904 0.90514 0.32919 0.90514 0.32904 0.90505 0.32919 0.90505 0.32904 0.90499 0.32919 0.90499 0.32903 0.90499 0.32919 0.90499 0.32903 0.90499 0.32919 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0244INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1447.62 1.46643 -217.736 1447.62 1.46643 -217.597 1447.62 1.46643 -217.736 1447.62 1.34543 -217.597 1447.62 1.34543 -217.736 1447.62 1.34543 -217.597 1447.51 1.22493 -217.736 1447.51 1.22493 -217.597 1447.37 1.22643 -217.735 1447.37 1.22643 -217.597 1447.27 1.34943 -217.735 1447.27 1.34943 -217.596 1447.27 1.34943 -217.735 1447.27 1.45543 -217.596 1447.27 1.45543 -217.735 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.910064 -0.414467 0 0.910064 -0.414467 0 0.910064 -0.414467 0 0.553915 -0.832573 0 0.289178 -0.957275 0 -0.313989 -0.949427 0 -0.589123 -0.808043 0 -0.916711 -0.399551 0 -0.916469 -0.400107 0 -0.916711 -0.399551 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.9062 0.33047 0.9062 0.33031 0.9062 0.33047 0.9062 0.33031 0.9062 0.33047 0.9062 0.33031 0.90614 0.33047 0.90614 0.33031 0.90605 0.33047 0.90605 0.33031 0.90599 0.33047 0.90599 0.33031 0.90599 0.33047 0.90599 0.33031 0.90599 0.33047 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0244INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1447.62 1.46643 -217.597 1447.51 1.22493 -217.597 1447.62 1.34543 -217.597 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.9062 0.33031 0.90614 0.33031 0.9062 0.33031 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0244INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1445.95 1.42843 -217.731 1445.95 1.42843 -217.593 1445.95 1.42843 -217.731 1445.95 1.34343 -217.593 1445.95 1.34343 -217.731 1445.95 1.34343 -217.593 1445.85 1.22293 -217.73 1445.85 1.22293 -217.593 1445.69 1.22443 -217.73 1445.69 1.22443 -217.593 1445.59 1.34743 -217.73 1445.59 1.34743 -217.592 1445.59 1.34743 -217.73 1445.59 1.45393 -217.592 1445.59 1.45393 -217.73 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899277 -0.437379 0 0.89902 -0.437907 0 0.899277 -0.437379 0 0.554409 -0.832244 0 0.269464 -0.96301 0 -0.287474 -0.957788 0 -0.567284 -0.823522 0 -0.917032 -0.398813 0 -0.916788 -0.399374 0 -0.917032 -0.398813 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.9052 0.33046 0.9052 0.33031 0.9052 0.33046 0.9052 0.33031 0.9052 0.33046 0.9052 0.33031 0.90514 0.33046 0.90514 0.33031 0.90505 0.33046 0.90505 0.33031 0.90499 0.33046 0.90499 0.33031 0.90499 0.33046 0.90499 0.33031 0.90499 0.33046 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0243INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.08 1.87993 -220.687 1448.08 1.87993 -219.428 1448.15 1.47843 -220.687 1448.16 1.47843 -219.428 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.985162 0.171627 0 0.983011 0.183506 -0.00390774 0.983011 0.183506 -0.00390774 0.980712 0.195302 -0.0077972 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.90648 0.33382 0.90648 0.33239 0.90652 0.33382 0.90653 0.33239 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0243INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1447.62 1.95843 -220.686 1447.64 1.95843 -219.427 1448.08 1.87993 -220.687 1448.08 1.87993 -219.428 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.168185 0.985752 -0.00267432 0.171819 0.985128 -0.00136606 0.171819 0.985128 -0.00136606 0.175611 0.98446 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.9062 0.33382 0.90621 0.33239 0.90648 0.33382 0.90648 0.33239 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0243INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1447.29 2.15893 -220.401 1447.29 2.15893 -219.709 1447.62 1.95843 -220.686 1447.64 1.95843 -219.427 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.519299 0.854593 0 0.507975 0.861356 -0.00521241 0.507975 0.861356 -0.00521241 0.501917 0.864879 -0.00798104 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.90601 0.3335 0.90601 0.33271 0.9062 0.33382 0.90621 0.33239 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0243INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1446.55 2.15893 -220.399 1446.55 2.15893 -219.707 1447.29 2.15893 -220.401 1447.29 2.15893 -219.709 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.90556 0.33349 0.90556 0.33271 0.90601 0.3335 0.90601 0.33271 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0243INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1446.12 1.90143 -220.681 1446.13 1.90143 -219.422 1446.55 2.15893 -220.399 1446.55 2.15893 -219.707 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.515688 0.856767 0.00410006 -0.518138 0.855293 0.00265837 -0.518138 0.855293 0.00265837 -0.522641 0.852553 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.90531 0.33381 0.90531 0.33238 0.90556 0.33349 0.90556 0.33271 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0243INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1445.35 1.72193 -220.677 1445.35 1.72193 -219.419 1446.12 1.90143 -220.681 1446.13 1.90143 -219.422 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.227024 0.973889 0 -0.225629 0.974213 0.000897302 -0.225629 0.974213 0.000897302 -0.224251 0.97453 0.00178294 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.90484 0.33381 0.90484 0.33238 0.90531 0.33381 0.90531 0.33238 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0243INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1445.25 1.47843 -220.676 1445.26 1.47843 -219.418 1445.35 1.72193 -220.677 1445.35 1.72193 -219.419 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.925029 0.379826 0.00736029 -0.931636 0.363375 0.00370645 -0.931636 0.363375 0.00370645 -0.938024 0.346571 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.90479 0.33381 0.90479 0.33238 0.90484 0.33381 0.90484 0.33238 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0243INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1445.26 1.47843 -219.418 1445.25 1.47843 -220.676 1446.13 1.41593 -219.422 1446.12 1.41593 -220.681 1447.64 1.46443 -219.427 1447.62 1.46443 -220.686 1448.16 1.47843 -219.428 1448.15 1.47843 -220.687 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716522 -0.99743 0.000570124 -0.0716519 -0.997429 0.0005699 -0.0235211 -0.999723 0.000187127 0.00889111 -0.99996 -0.000170063 0.0314277 -0.999506 -0.000390561 0.0299847 -0.99955 -0.000433162 0.0266555 -0.999645 -0.000317888 0.0264041 -0.999651 -0.000209927 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.90479 0.33238 0.90479 0.33381 0.90531 0.33238 0.90531 0.33381 0.90621 0.33239 0.9062 0.33382 0.90653 0.33239 0.90652 0.33382 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0243INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1446.55 2.15893 -220.399 1447.29 2.15893 -220.401 1446.12 1.90143 -220.681 1447.62 1.95843 -220.686 1447.62 1.46443 -220.686 1447.62 1.95843 -220.686 1448.15 1.47843 -220.687 1448.08 1.87993 -220.687 1446.12 1.90143 -220.681 1447.62 1.46443 -220.686 1446.12 1.90143 -220.681 1446.12 1.41593 -220.681 1445.35 1.72193 -220.677 1445.25 1.47843 -220.676 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00181738 0.739832 -0.67279 -0.0217953 0.779609 -0.625888 -0.0100946 0.260662 -0.965377 -0.0132117 0.272771 -0.961988 -0.00311929 0 -0.999995 -0.0132117 0.272771 -0.961988 -0.00204467 -0.000159707 -0.999998 -0.00225596 -0.000393016 -0.999997 -0.0100946 0.260662 -0.965377 -0.00311929 0 -0.999995 -0.0100946 0.260662 -0.965377 -0.00427797 -0.000275746 -0.999991 -0.00543613 -0.000614987 -0.999985 -0.00585504 -0.00166917 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.90556 0.33349 0.90601 0.3335 0.90531 0.33381 0.9062 0.33382 0.9062 0.33382 0.9062 0.33382 0.90652 0.33382 0.90648 0.33382 0.90531 0.33381 0.9062 0.33382 0.90531 0.33381 0.90531 0.33381 0.90484 0.33381 0.90479 0.33381 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0243INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1445.35 1.72193 -219.419 1445.26 1.47843 -219.418 1445.35 1.72193 -219.419 1446.13 1.41593 -219.422 1446.13 1.90143 -219.422 1447.64 1.95843 -219.427 1446.55 2.15893 -219.707 1447.29 2.15893 -219.709 1446.13 1.41593 -219.422 1447.64 1.46443 -219.427 1447.64 1.95843 -219.427 1448.16 1.47843 -219.428 1448.08 1.87993 -219.428 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.0041926 0.000864034 0.999991 0.00478284 0.00236868 0.999986 0.0041926 0.000864034 0.999991 0.00355952 0.00024822 0.999994 -0.00720461 0.278515 0.960405 -0.00350468 0.254849 0.966974 -0.0177838 0.778858 0.626948 0.00156179 0.815912 0.578174 0.00355952 0.00024822 0.999994 0.00295399 0 0.999996 -0.00350468 0.254849 0.966974 0.00211056 0.000188444 0.999998 0.00237277 0.000472522 0.999997 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.90484 0.33238 0.90479 0.33238 0.90484 0.33238 0.90531 0.33238 0.90531 0.33238 0.90621 0.33239 0.90556 0.33271 0.90601 0.33271 0.90531 0.33238 0.90621 0.33239 0.90621 0.33239 0.90653 0.33239 0.90648 0.33239 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0243INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1447.52 1.22493 -220.684 1447.37 1.22643 -220.684 1447.52 1.22493 -220.684 1447.27 1.34943 -220.684 1447.62 1.34543 -220.685 1447.27 1.45543 -220.684 1447.62 1.46443 -220.686 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00205963 -0.00413581 -0.999989 0 0 -1 -0.00205963 -0.00413581 -0.999989 -0.00236935 -0.00256979 -0.999994 -0.00380052 -0.00493644 -0.999981 -0.00426299 -0.00440801 -0.999981 -0.00549694 -0.00833422 -0.99995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.90614 0.33382 0.90605 0.33382 0.90614 0.33382 0.90599 0.33382 0.9062 0.33382 0.90599 0.33382 0.9062 0.33382 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0243INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1447.38 1.22643 -219.424 1447.52 1.22493 -219.425 1447.28 1.34943 -219.424 1447.64 1.34543 -219.425 1447.28 1.45543 -219.424 1447.64 1.46643 -219.425 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00714562 0.00580803 0.999958 0.00396367 -0.000325876 0.999992 0.00349828 -0.000200383 0.999994 0.00274463 -0.000947747 0.999996 0.00275516 0 0.999996 0.00275516 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.90606 0.33239 0.90614 0.33239 0.906 0.33239 0.90621 0.33239 0.906 0.33239 0.90621 0.33239 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0243INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1445.85 1.22293 -220.678 1445.7 1.22443 -220.678 1445.96 1.34343 -220.678 1445.59 1.34743 -220.677 1445.96 1.42843 -220.678 1445.6 1.45393 -220.677 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 -1 -0.00189329 0.00413676 -0.99999 -0.00216832 0.00276365 -0.999994 -0.0027162 0.00236102 -0.999994 -0.00275298 0.000142144 -0.999996 -0.00277833 0.000257947 -0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.90514 0.33381 0.90505 0.33381 0.90521 0.33381 0.90499 0.33381 0.90521 0.33381 0.90499 0.33381 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0243INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1445.7 1.22443 -219.42 1445.86 1.22293 -219.42 1445.7 1.22443 -219.42 1445.96 1.34343 -219.421 1445.6 1.34743 -219.42 1445.96 1.42843 -219.421 1445.6 1.45393 -219.42 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00198034 0.00413581 0.99999 7.77864e-05 0.0082926 0.999966 0.00198034 0.00413581 0.99999 0.00224636 0.00278796 0.999994 0.00280652 0.000893247 0.999996 0.0027966 0 0.999996 0.0027966 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.90505 0.33238 0.90515 0.33238 0.90505 0.33238 0.90521 0.33238 0.90499 0.33238 0.90521 0.33238 0.90499 0.33238 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0243INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1447.64 1.46643 -219.563 1447.64 1.46643 -219.425 1447.64 1.46643 -219.563 1447.64 1.34543 -219.425 1447.64 1.34543 -219.563 1447.64 1.34543 -219.425 1447.52 1.22493 -219.563 1447.52 1.22493 -219.425 1447.38 1.22643 -219.562 1447.38 1.22643 -219.424 1447.28 1.34943 -219.562 1447.28 1.34943 -219.424 1447.28 1.34943 -219.562 1447.28 1.45543 -219.424 1447.28 1.45543 -219.562 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.895544 -0.444973 0 0.895544 -0.444973 0 0.895544 -0.444973 0 0.533192 -0.845994 0 0.281826 -0.959466 0 -0.314725 -0.949183 0 -0.588563 -0.808451 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90621 0.33254 0.90621 0.33239 0.90621 0.33254 0.90621 0.33239 0.90621 0.33254 0.90621 0.33239 0.90614 0.33254 0.90614 0.33239 0.90606 0.33254 0.90606 0.33239 0.906 0.33254 0.906 0.33239 0.906 0.33254 0.906 0.33239 0.906 0.33254 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0243INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1447.64 1.46643 -219.425 1447.52 1.22493 -219.425 1447.64 1.34543 -219.425 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90621 0.33239 0.90614 0.33239 0.90621 0.33239 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0243INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1445.96 1.42843 -219.558 1445.96 1.42843 -219.421 1445.96 1.42843 -219.558 1445.96 1.34343 -219.421 1445.96 1.34343 -219.558 1445.96 1.34343 -219.421 1445.86 1.22293 -219.557 1445.86 1.22293 -219.42 1445.7 1.22443 -219.556 1445.7 1.22443 -219.42 1445.6 1.34743 -219.556 1445.6 1.34743 -219.42 1445.6 1.34743 -219.556 1445.6 1.45393 -219.42 1445.6 1.45393 -219.556 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899016 -0.437915 0 0.89902 -0.437907 0 0.899016 -0.437915 0 0.553775 -0.832666 0 0.270189 -0.962807 0 -0.286679 -0.958027 0 -0.566414 -0.824121 0 -0.916609 -0.399784 0 -0.916609 -0.399784 0 -0.916609 -0.399784 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90521 0.33254 0.90521 0.33238 0.90521 0.33254 0.90521 0.33238 0.90521 0.33254 0.90521 0.33238 0.90515 0.33254 0.90515 0.33238 0.90505 0.33254 0.90505 0.33238 0.90499 0.33254 0.90499 0.33238 0.90499 0.33254 0.90499 0.33238 0.90499 0.33254 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0243INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1447.64 1.46643 -220.685 1447.64 1.46643 -220.546 1447.64 1.46643 -220.685 1447.62 1.34543 -220.545 1447.62 1.34543 -220.685 1447.62 1.34543 -220.545 1447.52 1.22493 -220.684 1447.52 1.22493 -220.545 1447.37 1.22643 -220.684 1447.37 1.22643 -220.545 1447.27 1.34943 -220.684 1447.27 1.34943 -220.545 1447.27 1.34943 -220.684 1447.27 1.45543 -220.545 1447.27 1.45543 -220.684 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.986588 -0.163232 0 0.986588 -0.163232 0 0.986588 -0.163232 0 0.895544 -0.444973 0 0.895544 -0.444973 0 0.895544 -0.444973 0 0.565357 -0.824846 0 0.281826 -0.959466 0 -0.30043 -0.953804 0 -0.577396 -0.816464 0 -0.916469 -0.400107 0 -0.916469 -0.400107 0 -0.916469 -0.400107 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90621 0.33382 0.90621 0.33366 0.90621 0.33382 0.9062 0.33366 0.9062 0.33382 0.9062 0.33366 0.90614 0.33382 0.90614 0.33366 0.90605 0.33382 0.90605 0.33366 0.90599 0.33382 0.90599 0.33366 0.90599 0.33382 0.90599 0.33366 0.90599 0.33382 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0243INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1447.64 1.46643 -220.546 1447.52 1.22493 -220.545 1447.62 1.34543 -220.545 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0125288 0.0103948 0.999868 -0.0125288 0.0103948 0.999868 -0.0125288 0.0103948 0.999868 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90621 0.33366 0.90614 0.33366 0.9062 0.33366 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0243INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1445.96 1.42843 -220.678 1445.96 1.42843 -220.542 1445.96 1.42843 -220.678 1445.96 1.34343 -220.542 1445.96 1.34343 -220.678 1445.96 1.34343 -220.542 1445.85 1.22293 -220.678 1445.85 1.22293 -220.542 1445.7 1.22443 -220.678 1445.7 1.22443 -220.541 1445.59 1.34743 -220.677 1445.59 1.34743 -220.541 1445.59 1.34743 -220.677 1445.6 1.45393 -220.541 1445.6 1.45393 -220.677 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881448 -0.472282 0 0.881448 -0.472282 0 0.881448 -0.472282 0 0.543271 -0.839557 0 0.274838 -0.961491 0 -0.294596 -0.955622 0 -0.555562 -0.831475 0 -0.916305 -0.400482 0 -0.916609 -0.399784 0 -0.916305 -0.400482 0 -0.995718 0.0924446 0 -0.995718 0.0924446 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90521 0.33381 0.90521 0.33366 0.90521 0.33381 0.90521 0.33366 0.90521 0.33381 0.90521 0.33366 0.90514 0.33381 0.90514 0.33366 0.90505 0.33381 0.90505 0.33365 0.90499 0.33381 0.90499 0.33365 0.90499 0.33381 0.90499 0.33365 0.90499 0.33381 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0242INFIELDCAR01_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1450.98 1.22493 -213.184 1450.84 1.22643 -213.184 1450.98 1.22493 -213.184 1450.74 1.34943 -213.184 1451.09 1.34543 -213.185 1450.74 1.45543 -213.184 1451.09 1.46443 -213.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00210074 -0.00404945 -0.99999 0 0 -1 -0.00210074 -0.00404945 -0.99999 -0.00239819 -0.00249693 -0.999994 -0.00379793 -0.00485104 -0.999981 -0.0042615 -0.00440801 -0.999981 -0.00549502 -0.00833421 -0.99995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.90821 0.3253 0.90813 0.3253 0.90821 0.3253 0.90807 0.3253 0.90828 0.3253 0.90807 0.3253 0.90828 0.3253 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0242INFIELDCAR01_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1450.84 1.22643 -211.925 1450.99 1.22493 -211.925 1450.74 1.34943 -211.924 1451.09 1.34543 -211.925 1450.74 1.45543 -211.924 1451.09 1.46643 -211.925 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -8.13487e-05 -0.00812952 0.999967 0.00193882 -0.00407315 0.99999 0.00227747 -0.00253052 0.999994 0.00282368 -0.000813363 0.999996 0.00283297 0 0.999996 0.00283297 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.90813 0.32387 0.90822 0.32387 0.90807 0.32387 0.90828 0.32387 0.90807 0.32387 0.90828 0.32387 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0242INFIELDCAR01_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1449.31 1.22293 -213.178 1449.16 1.22443 -213.178 1449.41 1.34343 -213.179 1449.06 1.34743 -213.178 1449.41 1.42843 -213.179 1449.06 1.45393 -213.178 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -8.16162e-05 -0.0081629 -0.999967 -0.00202843 -0.00407315 -0.99999 -0.00229286 -0.0027361 -0.999994 -0.00284429 -0.000904165 -0.999996 -0.00283396 0 -0.999996 -0.00283396 0 -0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.90721 0.3253 0.90712 0.3253 0.90727 0.3253 0.90706 0.3253 0.90727 0.3253 0.90706 0.3253 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0242INFIELDCAR01_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1449.17 1.22443 -211.921 1449.31 1.22293 -211.921 1449.17 1.22443 -211.921 1449.42 1.34343 -211.921 1449.06 1.34743 -211.92 1449.42 1.42843 -211.921 1449.06 1.45393 -211.92 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00196864 -0.00413581 0.99999 0 0 1 0.00196864 -0.00413581 0.99999 0.00224592 -0.00275236 0.999994 0.00277273 -0.00223248 0.999994 0.00279755 0 0.999996 0.00279755 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.90713 0.32387 0.90721 0.32387 0.90713 0.32387 0.90728 0.32387 0.90706 0.32387 0.90728 0.32387 0.90706 0.32387 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0242INFIELDCAR01_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1451.09 1.46643 -212.063 1451.09 1.46643 -211.925 1451.09 1.46643 -212.063 1451.09 1.34543 -211.925 1451.09 1.34543 -212.063 1451.09 1.34543 -211.925 1450.99 1.22493 -212.063 1450.99 1.22493 -211.925 1450.84 1.22643 -212.063 1450.84 1.22643 -211.925 1450.74 1.34943 -212.062 1450.74 1.34943 -211.924 1450.74 1.34943 -212.062 1450.74 1.45543 -211.924 1450.74 1.45543 -212.062 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.923792 -0.382896 0 0.923792 -0.382896 0 0.923792 -0.382896 0 0.564619 -0.825352 0 0.281905 -0.959442 0 -0.300513 -0.953778 0 -0.577263 -0.816558 0 -0.916289 -0.400517 0 -0.916289 -0.400517 0 -0.916289 -0.400517 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90828 0.32403 0.90828 0.32387 0.90828 0.32403 0.90828 0.32387 0.90828 0.32403 0.90828 0.32387 0.90822 0.32403 0.90822 0.32387 0.90813 0.32403 0.90813 0.32387 0.90807 0.32403 0.90807 0.32387 0.90807 0.32403 0.90807 0.32387 0.90807 0.32403 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0242INFIELDCAR01_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1451.09 1.46643 -211.925 1450.99 1.22493 -211.925 1451.09 1.34543 -211.925 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90828 0.32387 0.90822 0.32387 0.90828 0.32387 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0242INFIELDCAR01_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1449.42 1.42843 -212.058 1449.42 1.42843 -211.921 1449.42 1.42843 -212.058 1449.42 1.34343 -211.921 1449.41 1.34343 -212.058 1449.42 1.34343 -211.921 1449.31 1.22293 -212.058 1449.31 1.22293 -211.921 1449.16 1.22443 -212.057 1449.17 1.22443 -211.921 1449.06 1.34743 -212.056 1449.06 1.34743 -211.92 1449.06 1.34743 -212.056 1449.06 1.45393 -211.92 1449.06 1.45393 -212.056 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.997608 -0.0587401 -0.0364464 1 0 0 0.997608 -0.0587401 -0.0364464 0.881208 -0.47163 -0.0321939 0.879842 -0.470899 -0.0642878 0.881208 -0.47163 -0.0321939 0.5538 -0.832401 -0.0203591 0.282509 -0.959265 0.000263495 -0.306536 -0.951598 0.0222907 -0.577184 -0.816335 0.0213692 -0.909173 -0.416031 0.0179316 -0.901791 -0.432173 0 -0.909173 -0.416031 0.0179316 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90728 0.32402 0.90728 0.32387 0.90728 0.32402 0.90728 0.32387 0.90727 0.32402 0.90728 0.32387 0.90721 0.32402 0.90721 0.32387 0.90712 0.32402 0.90713 0.32387 0.90706 0.32402 0.90706 0.32387 0.90706 0.32402 0.90706 0.32387 0.90706 0.32402 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0242INFIELDCAR01_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1451.09 1.46643 -213.185 1451.09 1.46643 -213.046 1451.09 1.46643 -213.185 1451.09 1.34543 -213.046 1451.09 1.34543 -213.185 1451.09 1.34543 -213.046 1450.98 1.22493 -213.184 1450.98 1.22493 -213.045 1450.84 1.22643 -213.184 1450.84 1.22643 -213.045 1450.74 1.34943 -213.184 1450.74 1.34943 -213.045 1450.74 1.34943 -213.184 1450.74 1.45543 -213.045 1450.74 1.45543 -213.184 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.909891 -0.414848 0 0.909891 -0.414848 0 0.909891 -0.414848 0 0.553785 -0.83266 0 0.288547 -0.957466 0 -0.314816 -0.949153 0 -0.588426 -0.808551 0 -0.916289 -0.400517 0 -0.916289 -0.400517 0 -0.916289 -0.400517 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90828 0.3253 0.90828 0.32515 0.90828 0.3253 0.90828 0.32515 0.90828 0.3253 0.90828 0.32515 0.90821 0.3253 0.90821 0.32514 0.90813 0.3253 0.90813 0.32514 0.90807 0.3253 0.90807 0.32514 0.90807 0.3253 0.90807 0.32514 0.90807 0.3253 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0242INFIELDCAR01_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1451.09 1.46643 -213.046 1450.98 1.22493 -213.045 1451.09 1.34543 -213.046 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.00914596 0 0.999958 0.00914596 0 0.999958 0.00914596 0 0.999958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90828 0.32515 0.90821 0.32514 0.90828 0.32515 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0242INFIELDCAR01_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1449.41 1.42843 -213.179 1449.41 1.42843 -213.042 1449.41 1.42843 -213.179 1449.41 1.34343 -213.042 1449.41 1.34343 -213.179 1449.41 1.34343 -213.042 1449.31 1.22293 -213.178 1449.31 1.22293 -213.041 1449.16 1.22443 -213.178 1449.16 1.22443 -213.041 1449.06 1.34743 -213.178 1449.06 1.34743 -213.041 1449.06 1.34743 -213.178 1449.06 1.45393 -213.041 1449.06 1.45393 -213.178 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899227 -0.437483 0 0.899231 -0.437475 0 0.899227 -0.437483 0 0.564744 -0.825266 0 0.281826 -0.959466 0 -0.30043 -0.953804 0 -0.577397 -0.816464 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90727 0.3253 0.90727 0.32514 0.90727 0.3253 0.90727 0.32514 0.90727 0.3253 0.90727 0.32514 0.90721 0.3253 0.90721 0.32514 0.90712 0.3253 0.90712 0.32514 0.90706 0.3253 0.90706 0.32514 0.90706 0.3253 0.90706 0.32514 0.90706 0.3253 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0242INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1451.54 1.87993 -213.188 1451.55 1.87993 -211.929 1451.62 1.47843 -213.188 1451.62 1.47843 -211.929 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.980712 0.195302 -0.0077972 0.983011 0.183506 -0.00390774 0.983011 0.183506 -0.00390774 0.985162 0.171627 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.90855 0.32531 0.90855 0.32388 0.9086 0.32531 0.9086 0.32388 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0242INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1451.09 1.95843 -213.186 1451.09 1.95843 -211.927 1451.54 1.87993 -213.188 1451.55 1.87993 -211.929 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.171867 0.98512 0 0.170029 0.985439 -0.000675912 0.170029 0.985439 -0.000675912 0.168228 0.985747 -0.00133751 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.90828 0.3253 0.90828 0.32388 0.90855 0.32531 0.90855 0.32388 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0242INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1450.75 2.15893 -212.901 1450.76 2.15893 -212.21 1451.09 1.95843 -213.186 1451.09 1.95843 -211.927 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.503311 0.864075 -0.00729098 0.513455 0.858113 -0.00263568 0.513455 0.858113 -0.00263568 0.519161 0.854677 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.90808 0.32498 0.90808 0.3242 0.90828 0.3253 0.90828 0.32388 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0242INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1450.02 2.15893 -212.899 1450.02 2.15893 -212.207 1450.75 2.15893 -212.901 1450.76 2.15893 -212.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.90764 0.32498 0.90764 0.32419 0.90808 0.32498 0.90808 0.3242 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0242INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1449.59 1.90143 -213.18 1449.59 1.90143 -211.922 1450.02 2.15893 -212.899 1450.02 2.15893 -212.207 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.513824 0.857896 0 -0.513824 0.857896 0 -0.513824 0.857896 0 -0.513824 0.857896 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.90738 0.3253 0.90738 0.32387 0.90764 0.32498 0.90764 0.32419 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0242INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.81 1.72193 -213.178 1448.81 1.72193 -211.92 1449.59 1.90143 -213.18 1449.59 1.90143 -211.922 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224258 0.97453 0 -0.224258 0.97453 0 -0.224258 0.97453 0 -0.224258 0.97453 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.90691 0.3253 0.90691 0.32387 0.90738 0.3253 0.90738 0.32387 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0242INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.72 1.47843 -213.177 1448.72 1.47843 -211.919 1448.81 1.72193 -213.178 1448.81 1.72193 -211.92 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.938024 0.346571 0 -0.938024 0.346571 0 -0.938024 0.346571 0 -0.938024 0.346571 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.90686 0.32529 0.90686 0.32387 0.90691 0.3253 0.90691 0.32387 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0242INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1448.72 1.47843 -211.919 1448.72 1.47843 -213.177 1449.59 1.41593 -211.922 1449.59 1.41593 -213.18 1451.09 1.46443 -211.927 1451.09 1.46443 -213.186 1451.62 1.47843 -211.929 1451.62 1.47843 -213.188 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716548 -0.99743 0 -0.0716548 -0.99743 0 -0.0236046 -0.999721 0 0.00892168 -0.99996 0 0.0314298 -0.999506 0 0.0298716 -0.999554 0 0.0264104 -0.999651 0 0.0264104 -0.999651 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.90686 0.32387 0.90686 0.32529 0.90738 0.32387 0.90738 0.3253 0.90828 0.32388 0.90828 0.3253 0.9086 0.32388 0.9086 0.32531 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0242INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1450.02 2.15893 -212.899 1450.75 2.15893 -212.901 1449.59 1.90143 -213.18 1451.09 1.95843 -213.186 1451.09 1.46443 -213.186 1451.09 1.95843 -213.186 1451.62 1.47843 -213.188 1451.54 1.87993 -213.188 1449.59 1.90143 -213.18 1451.09 1.46443 -213.186 1449.59 1.90143 -213.18 1449.59 1.41593 -213.18 1448.81 1.72193 -213.178 1448.72 1.47843 -213.177 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00184578 0.738673 -0.674062 -0.0221565 0.778903 -0.626753 -0.0101693 0.258863 -0.965861 -0.0142611 0.273214 -0.961848 -0.00396365 0 -0.999992 -0.0142611 0.273214 -0.961848 -0.00410407 -0.000366438 -0.999991 -0.00460234 -0.000916525 -0.999989 -0.0101693 0.258863 -0.965861 -0.00396365 0 -0.999992 -0.0101693 0.258863 -0.965861 -0.00353116 -0.000457343 -0.999994 -0.00296116 -0.00101601 -0.999995 -0.00365523 -0.00278531 -0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.90764 0.32498 0.90808 0.32498 0.90738 0.3253 0.90828 0.3253 0.90828 0.3253 0.90828 0.3253 0.9086 0.32531 0.90855 0.32531 0.90738 0.3253 0.90828 0.3253 0.90738 0.3253 0.90738 0.3253 0.90691 0.3253 0.90686 0.32529 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0242INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1448.81 1.72193 -211.92 1448.72 1.47843 -211.919 1448.81 1.72193 -211.92 1449.59 1.41593 -211.922 1449.59 1.90143 -211.922 1451.09 1.95843 -211.927 1450.02 2.15893 -212.207 1450.76 2.15893 -212.21 1449.59 1.41593 -211.922 1451.09 1.46443 -211.927 1451.09 1.95843 -211.927 1451.62 1.47843 -211.929 1451.55 1.87993 -211.929 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00297199 0.000993744 0.999995 0.00365084 0.00272427 0.99999 0.00297199 0.000993744 0.999995 0.0032241 0.000286838 0.999995 -0.00755948 0.278163 0.960504 -0.00306873 0.254105 0.967172 -0.0176107 0.779841 0.62573 0.00234093 0.817254 0.576272 0.0032241 0.000286838 0.999995 0.00344276 0 0.999994 -0.00306873 0.254105 0.967172 0.00405935 0.00031707 0.999992 0.00447893 0.000780285 0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.90691 0.32387 0.90686 0.32387 0.90691 0.32387 0.90738 0.32387 0.90738 0.32387 0.90828 0.32388 0.90764 0.32419 0.90808 0.3242 0.90738 0.32387 0.90828 0.32388 0.90828 0.32388 0.9086 0.32388 0.90855 0.32388 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0241INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1451.55 1.87993 -216.272 1451.56 1.87993 -215.013 1451.63 1.47843 -216.272 1451.63 1.47843 -215.013 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.980712 0.195302 -0.0077972 0.983011 0.183506 -0.00390774 0.983011 0.183506 -0.00390774 0.985162 0.171627 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.90855 0.32881 0.90856 0.32738 0.9086 0.32881 0.9086 0.32738 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0241INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1451.09 1.95843 -216.27 1451.1 1.95843 -215.011 1451.55 1.87993 -216.272 1451.56 1.87993 -215.013 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.168229 0.985747 -0.0013212 0.168207 0.985751 -0.00132918 0.168207 0.985751 -0.00132918 0.168185 0.985755 -0.00133716 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.90828 0.32881 0.90828 0.32738 0.90855 0.32881 0.90856 0.32738 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0241INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1450.76 2.15893 -215.985 1450.76 2.15893 -215.293 1451.09 1.95843 -216.27 1451.1 1.95843 -215.011 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.519159 0.854678 0 0.513519 0.858074 -0.00260251 0.513519 0.858074 -0.00260251 0.51046 0.859892 -0.00400894 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.90808 0.32848 0.90808 0.3277 0.90828 0.32881 0.90828 0.32738 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0241INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1450.02 2.15893 -215.982 1450.03 2.15893 -215.291 1450.76 2.15893 -215.985 1450.76 2.15893 -215.293 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.90764 0.32848 0.90764 0.32769 0.90808 0.32848 0.90808 0.3277 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0241INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1449.59 1.90143 -216.265 1449.6 1.90143 -215.006 1450.02 2.15893 -215.982 1450.03 2.15893 -215.291 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.515779 0.856712 0.00405077 -0.513752 0.857922 0.00524225 -0.513752 0.857922 0.00524225 -0.510092 0.860088 0.00738904 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.90738 0.3288 0.90739 0.32737 0.90764 0.32848 0.90764 0.32769 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0241INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.82 1.72193 -216.262 1448.82 1.72193 -215.004 1449.59 1.90143 -216.265 1449.6 1.90143 -215.006 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.227024 0.973889 0 -0.225647 0.974209 0.000886428 -0.225647 0.974209 0.000886428 -0.224287 0.974522 0.00176149 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.90692 0.3288 0.90692 0.32737 0.90738 0.3288 0.90739 0.32737 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0241INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.72 1.47843 -216.261 1448.73 1.47843 -215.003 1448.82 1.72193 -216.262 1448.82 1.72193 -215.004 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.925029 0.379826 0.00727062 -0.931557 0.363577 0.00366094 -0.931557 0.363577 0.00366094 -0.937871 0.346985 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.90686 0.3288 0.90687 0.32737 0.90692 0.3288 0.90692 0.32737 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0241INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1448.73 1.47843 -215.003 1448.72 1.47843 -216.261 1449.6 1.41593 -215.006 1449.59 1.41593 -216.265 1451.1 1.46443 -215.011 1451.09 1.46443 -216.27 1451.63 1.47843 -215.013 1451.63 1.47843 -216.272 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716529 -0.997429 0.000563183 -0.0716525 -0.997429 0.000562959 -0.023594 -0.999722 0.00018542 0.00891396 -0.99996 -7.02992e-05 0.0314281 -0.999506 -0.000247259 0.0297537 -0.999557 -0.000191507 0.0261612 -0.999658 -0.000103108 0.0259213 -0.999664 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.90687 0.32737 0.90686 0.3288 0.90739 0.32737 0.90738 0.3288 0.90828 0.32738 0.90828 0.32881 0.9086 0.32738 0.9086 0.32881 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0241INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1450.02 2.15893 -215.982 1450.76 2.15893 -215.985 1449.59 1.90143 -216.265 1451.09 1.95843 -216.27 1451.09 1.46443 -216.27 1451.09 1.95843 -216.27 1451.63 1.47843 -216.272 1451.55 1.87993 -216.272 1449.59 1.90143 -216.265 1451.09 1.46443 -216.27 1449.59 1.90143 -216.265 1449.59 1.41593 -216.265 1448.82 1.72193 -216.262 1448.72 1.47843 -216.261 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0027109 0.741676 -0.670753 -0.0220839 0.780156 -0.625195 -0.00999756 0.261105 -0.965259 -0.0137464 0.272035 -0.962189 -0.00339275 0 -0.999994 -0.0137464 0.272035 -0.962189 -0.00402142 -0.000359058 -0.999992 -0.00449866 -0.000895878 -0.999989 -0.00999756 0.261105 -0.965259 -0.00339275 0 -0.999994 -0.00999756 0.261105 -0.965259 -0.00372541 -0.00036091 -0.999993 -0.00420379 -0.00080493 -0.999991 -0.00475209 -0.0021847 -0.999986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.90764 0.32848 0.90808 0.32848 0.90738 0.3288 0.90828 0.32881 0.90828 0.32881 0.90828 0.32881 0.9086 0.32881 0.90855 0.32881 0.90738 0.3288 0.90828 0.32881 0.90738 0.3288 0.90738 0.3288 0.90692 0.3288 0.90686 0.3288 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0241INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1448.82 1.72193 -215.004 1448.73 1.47843 -215.003 1448.82 1.72193 -215.004 1449.6 1.41593 -215.006 1449.6 1.90143 -215.006 1451.1 1.95843 -215.011 1450.03 2.15893 -215.291 1450.76 2.15893 -215.293 1449.6 1.41593 -215.006 1451.1 1.46443 -215.011 1451.1 1.95843 -215.011 1451.63 1.47843 -215.013 1451.56 1.87993 -215.013 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00297224 0.000993215 0.999995 0.00365072 0.00272249 0.99999 0.00297224 0.000993215 0.999995 0.00322418 0.000286667 0.999995 -0.00755983 0.278175 0.960501 -0.003153 0.252839 0.967503 -0.0179528 0.779175 0.626549 0.00158326 0.815898 0.578194 0.00322418 0.000286667 0.999995 0.00344255 0 0.999994 -0.003153 0.252839 0.967503 0.00405834 0.000316991 0.999992 0.00447771 0.000780072 0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.90692 0.32737 0.90687 0.32737 0.90692 0.32737 0.90739 0.32737 0.90739 0.32737 0.90828 0.32738 0.90764 0.32769 0.90808 0.3277 0.90739 0.32737 0.90828 0.32738 0.90828 0.32738 0.9086 0.32738 0.90856 0.32738 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0241INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1450.99 1.22493 -216.269 1450.84 1.22643 -216.268 1450.99 1.22493 -216.269 1450.74 1.34943 -216.267 1451.09 1.34543 -216.269 1450.74 1.45543 -216.268 1451.09 1.46443 -216.27 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00599683 0.00413575 -0.999973 -0.00669062 0.00274259 -0.999974 -0.00599683 0.00413575 -0.999973 -0.00594564 -0.00102877 -0.999982 -0.0056787 -0.00410505 -0.999976 -0.00566759 -0.00888351 -0.999945 -0.00549502 -0.00833422 -0.99995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.90822 0.32881 0.90813 0.3288 0.90822 0.32881 0.90807 0.3288 0.90828 0.32881 0.90807 0.3288 0.90828 0.32881 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0241INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1450.85 1.22643 -215.008 1451 1.22493 -215.009 1450.75 1.34943 -215.008 1451.1 1.34543 -215.01 1450.75 1.45543 -215.008 1451.1 1.46643 -215.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00666499 0.00541741 0.999963 0.00602677 0.00413576 0.999973 0.00590739 0.00256975 0.999979 0.00572574 0.00125073 0.999983 0.00571145 0 0.999984 0.00571145 0 0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.90814 0.32737 0.90822 0.32737 0.90808 0.32737 0.90828 0.32738 0.90808 0.32737 0.90828 0.32738 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0241INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1449.31 1.22293 -216.262 1449.17 1.22443 -216.262 1449.42 1.34343 -216.264 1449.06 1.34743 -216.262 1449.42 1.42843 -216.264 1449.07 1.45393 -216.262 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.000175971 -0.0164255 -0.999865 -0.00408793 -0.00820869 -0.999958 -0.00457792 -0.00546291 -0.999975 -0.00561466 -0.00178483 -0.999983 -0.00561873 0.000293693 -0.999984 -0.00567261 0.000533159 -0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.90721 0.3288 0.90713 0.3288 0.90728 0.3288 0.90706 0.3288 0.90728 0.3288 0.90707 0.3288 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0241INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1449.17 1.22443 -215.005 1449.32 1.22293 -215.005 1449.17 1.22443 -215.005 1449.42 1.34343 -215.006 1449.07 1.34743 -215.004 1449.42 1.42843 -215.006 1449.07 1.45393 -215.004 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00402829 0 0.999992 8.28711e-05 0.0082884 0.999966 0.00402829 0 0.999992 0.00459511 0 0.999989 0.0057393 -0.00137766 0.999983 0.00575505 0 0.999983 0.00575505 0 0.999983 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.90713 0.32737 0.90722 0.32737 0.90713 0.32737 0.90728 0.32737 0.90707 0.32737 0.90728 0.32737 0.90707 0.32737 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0241INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1451.1 1.46643 -215.147 1451.1 1.46643 -215.01 1451.1 1.46643 -215.147 1451.1 1.34543 -215.01 1451.1 1.34543 -215.147 1451.1 1.34543 -215.01 1450.99 1.22493 -215.147 1451 1.22493 -215.009 1450.85 1.22643 -215.146 1450.85 1.22643 -215.008 1450.75 1.34943 -215.146 1450.75 1.34943 -215.008 1450.75 1.34943 -215.146 1450.75 1.45543 -215.008 1450.75 1.45543 -215.146 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.916676 -0.399283 -0.0166795 0.910064 -0.414467 0 0.916676 -0.399283 -0.0166795 0.563944 -0.825561 -0.0203994 0.288301 -0.957306 -0.0211787 -0.307366 -0.951591 0.000265416 -0.577394 -0.816466 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90828 0.32753 0.90828 0.32738 0.90828 0.32753 0.90828 0.32738 0.90828 0.32753 0.90828 0.32738 0.90822 0.32753 0.90822 0.32737 0.90814 0.32753 0.90814 0.32737 0.90808 0.32753 0.90808 0.32737 0.90808 0.32753 0.90808 0.32737 0.90808 0.32753 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0241INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1451.1 1.46643 -215.01 1451 1.22493 -215.009 1451.1 1.34543 -215.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0100727 0 0.999949 0.0100727 0 0.999949 0.0100727 0 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90828 0.32738 0.90822 0.32737 0.90828 0.32738 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0241INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1449.42 1.42843 -215.142 1449.42 1.42843 -215.006 1449.42 1.42843 -215.142 1449.42 1.34343 -215.006 1449.42 1.34343 -215.142 1449.42 1.34343 -215.006 1449.32 1.22293 -215.142 1449.32 1.22293 -215.005 1449.17 1.22443 -215.141 1449.17 1.22443 -215.005 1449.07 1.34743 -215.141 1449.07 1.34743 -215.004 1449.07 1.34743 -215.141 1449.07 1.45393 -215.004 1449.07 1.45393 -215.141 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.898968 -0.438015 0 0.899231 -0.437475 0 0.898968 -0.438015 0 0.56414 -0.825679 0 0.282558 -0.95925 0 -0.29971 -0.95403 0 -0.578 -0.816037 0 -0.917038 -0.398799 0 -0.916789 -0.399373 0 -0.917038 -0.398799 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90728 0.32753 0.90728 0.32737 0.90728 0.32753 0.90728 0.32737 0.90728 0.32753 0.90728 0.32737 0.90722 0.32753 0.90722 0.32737 0.90713 0.32752 0.90713 0.32737 0.90707 0.32752 0.90707 0.32737 0.90707 0.32752 0.90707 0.32737 0.90707 0.32752 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0241INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1451.1 1.46643 -216.269 1451.1 1.46643 -216.13 1451.1 1.46643 -216.269 1451.1 1.34543 -216.13 1451.09 1.34543 -216.269 1451.1 1.34543 -216.13 1450.99 1.22493 -216.269 1450.99 1.22493 -216.13 1450.84 1.22643 -216.268 1450.85 1.22643 -216.13 1450.74 1.34943 -216.267 1450.74 1.34943 -216.129 1450.74 1.34943 -216.267 1450.74 1.45543 -216.129 1450.74 1.45543 -216.268 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.998536 -0.0407985 -0.0355132 1 0 0 0.998536 -0.0407985 -0.0355132 0.909588 -0.41425 -0.0323498 0.908163 -0.413601 -0.0645982 0.909588 -0.41425 -0.0323498 0.553806 -0.83241 -0.0198196 0.282589 -0.959241 0.000256583 -0.306542 -0.95161 0.0217003 -0.577058 -0.816438 0.0207983 -0.909013 -0.416401 0.0174619 -0.901423 -0.43294 0 -0.909013 -0.416401 0.0174619 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90828 0.32881 0.90828 0.32865 0.90828 0.32881 0.90828 0.32865 0.90828 0.32881 0.90828 0.32865 0.90822 0.32881 0.90822 0.32865 0.90813 0.3288 0.90814 0.32865 0.90807 0.3288 0.90807 0.32865 0.90807 0.3288 0.90807 0.32865 0.90807 0.3288 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0241INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1451.1 1.46643 -216.13 1450.99 1.22493 -216.13 1451.1 1.34543 -216.13 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90828 0.32865 0.90822 0.32865 0.90828 0.32865 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0241INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1449.42 1.42843 -216.264 1449.42 1.42843 -216.126 1449.42 1.42843 -216.264 1449.42 1.34343 -216.126 1449.42 1.34343 -216.264 1449.42 1.34343 -216.126 1449.31 1.22293 -216.262 1449.31 1.22293 -216.126 1449.17 1.22443 -216.262 1449.17 1.22443 -216.125 1449.06 1.34743 -216.262 1449.07 1.34743 -216.125 1449.06 1.34743 -216.262 1449.07 1.45393 -216.125 1449.07 1.45393 -216.262 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.882256 -0.47077 0 0.881666 -0.471875 0 0.882256 -0.47077 0 0.555024 -0.831834 0 0.287738 -0.957709 0 -0.308132 -0.951344 0 -0.57727 -0.816284 0.0209597 -0.916274 -0.39915 0.0334712 -0.914738 -0.398481 0.0668302 -0.916274 -0.39915 0.0334712 -0.998233 0.0469112 0.0364651 -0.995612 0.093576 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90728 0.3288 0.90728 0.32864 0.90728 0.3288 0.90728 0.32864 0.90728 0.3288 0.90728 0.32864 0.90721 0.3288 0.90721 0.32864 0.90713 0.3288 0.90713 0.32864 0.90706 0.3288 0.90707 0.32864 0.90706 0.3288 0.90707 0.32864 0.90707 0.3288 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0240INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.82 1.87993 -217.918 1448.8 1.87993 -219.177 1448.74 1.47843 -217.917 1448.72 1.47843 -219.175 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.980558 0.195608 0.015592 -0.980584 0.195484 0.015551 -0.980584 0.195484 0.015551 -0.980609 0.195359 0.0155101 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.90692 0.33068 0.90691 0.33211 0.90687 0.33068 0.90686 0.3321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0240INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1449.26 1.95843 -217.926 1449.24 1.95843 -219.185 1448.82 1.87993 -217.918 1448.8 1.87993 -219.177 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.175609 0.984456 0.00279237 -0.175609 0.984456 0.00279237 -0.175609 0.984456 0.00279237 -0.175609 0.984456 0.00279237 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.90718 0.33069 0.90717 0.33212 0.90692 0.33068 0.90691 0.33211 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0240INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1449.61 2.15893 -218.215 1449.59 2.15893 -218.907 1449.26 1.95843 -217.926 1449.24 1.95843 -219.185 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.488296 0.872565 0.0140405 -0.496888 0.867755 0.0101663 -0.496888 0.867755 0.0101663 -0.501716 0.864996 0.00797784 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.90739 0.33101 0.90738 0.3318 0.90718 0.33069 0.90717 0.33212 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0240INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1450.33 2.15893 -218.227 1450.32 2.15893 -218.919 1449.61 2.15893 -218.215 1449.59 2.15893 -218.907 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.90782 0.33103 0.90782 0.33181 0.90739 0.33101 0.90738 0.3318 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0240INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1450.77 1.90143 -217.951 1450.75 1.90143 -219.21 1450.33 2.15893 -218.227 1450.32 2.15893 -218.919 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.5089 0.860787 -0.00809207 0.509335 0.860533 -0.00783954 0.509335 0.860533 -0.00783954 0.510128 0.860067 -0.00737897 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.90809 0.33071 0.90808 0.33214 0.90782 0.33103 0.90782 0.33181 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0240INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1451.55 1.72193 -217.964 1451.53 1.72193 -219.222 1450.77 1.90143 -217.951 1450.75 1.90143 -219.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.2242 0.974537 -0.00356789 0.224203 0.974536 -0.0035665 0.224203 0.974536 -0.0035665 0.224205 0.974536 -0.0035651 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.90855 0.33073 0.90854 0.33216 0.90809 0.33071 0.90808 0.33214 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0240INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1451.64 1.47843 -217.966 1451.62 1.47843 -219.224 1451.55 1.72193 -217.964 1451.53 1.72193 -219.222 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.937879 0.34664 -0.0149253 0.937879 0.34664 -0.0149253 0.937879 0.34664 -0.0149253 0.937879 0.34664 -0.0149253 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.90861 0.33073 0.9086 0.33216 0.90855 0.33073 0.90854 0.33216 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0240INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1451.62 1.47843 -219.224 1451.64 1.47843 -217.966 1450.75 1.41593 -219.21 1450.77 1.41593 -217.951 1449.24 1.46443 -219.185 1449.26 1.46443 -217.926 1448.72 1.47843 -219.175 1448.74 1.47843 -217.917 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716365 -0.99743 -0.00114001 0.0716359 -0.99743 -0.00113955 0.0235154 -0.999723 -0.000374166 -0.00886613 -0.999961 0.000140981 -0.0313328 -0.999509 0.000498226 -0.0299797 -0.99955 0.000476247 -0.0269078 -0.999638 0.00042673 -0.0269051 -0.999638 0.000425552 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.9086 0.33216 0.90861 0.33073 0.90808 0.33214 0.90809 0.33071 0.90717 0.33212 0.90718 0.33069 0.90686 0.3321 0.90687 0.33068 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0240INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1450.33 2.15893 -218.227 1449.61 2.15893 -218.215 1450.77 1.90143 -217.951 1449.26 1.95843 -217.926 1449.26 1.46443 -217.926 1449.26 1.95843 -217.926 1448.74 1.47843 -217.917 1448.82 1.87993 -217.918 1450.77 1.90143 -217.951 1449.26 1.46443 -217.926 1450.77 1.90143 -217.951 1450.77 1.41593 -217.951 1451.55 1.72193 -217.964 1451.64 1.47843 -217.966 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0112012 0.739986 0.672529 0.0302972 0.778828 0.626506 0.022604 0.257889 0.96591 0.0266124 0.274651 0.961176 0.0166623 0 0.999861 0.0266124 0.274651 0.961176 0.0177526 -0.000480103 0.999842 0.0184207 -0.00120409 0.99983 0.022604 0.257889 0.96591 0.0166623 0 0.999861 0.022604 0.257889 0.96591 0.0167161 -0.000293051 0.99986 0.0169206 -0.000653414 0.999857 0.0173668 -0.00179127 0.999848 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.90782 0.33103 0.90739 0.33101 0.90809 0.33071 0.90718 0.33069 0.90718 0.33069 0.90718 0.33069 0.90687 0.33068 0.90692 0.33068 0.90809 0.33071 0.90718 0.33069 0.90809 0.33071 0.90809 0.33071 0.90855 0.33073 0.90861 0.33073 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0240INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1451.53 1.72193 -219.222 1451.62 1.47843 -219.224 1451.53 1.72193 -219.222 1450.75 1.41593 -219.21 1450.75 1.90143 -219.21 1449.24 1.95843 -219.185 1450.32 2.15893 -218.919 1449.59 2.15893 -218.907 1450.75 1.41593 -219.21 1449.24 1.46443 -219.185 1449.24 1.95843 -219.185 1448.72 1.47843 -219.175 1448.8 1.87993 -219.177 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.0156896 0.000805383 -0.999877 -0.0162397 0.00220788 -0.999866 -0.0156896 0.000805383 -0.999877 -0.0163027 0.000231368 -0.999867 -0.00507842 0.278874 -0.960314 -0.00990006 0.254311 -0.967072 0.00949466 0.779619 -0.626182 -0.00949235 0.816675 -0.577019 -0.0163027 0.000231368 -0.999867 -0.0172414 0 -0.999851 -0.00990006 0.254311 -0.967072 -0.0187338 -0.000559097 -0.999824 -0.0179558 -0.00140199 -0.999838 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.90854 0.33216 0.9086 0.33216 0.90854 0.33216 0.90808 0.33214 0.90808 0.33214 0.90717 0.33212 0.90782 0.33181 0.90738 0.3318 0.90808 0.33214 0.90717 0.33212 0.90717 0.33212 0.90686 0.3321 0.90691 0.33211 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0240INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1449.37 1.22493 -217.928 1449.52 1.22643 -217.931 1449.37 1.22493 -217.928 1449.63 1.34943 -217.933 1449.26 1.34543 -217.927 1449.62 1.45543 -217.933 1449.26 1.46443 -217.926 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0172371 0.00407255 0.999843 0.0199468 -0.00158825 0.9998 0.0172371 0.00407255 0.999843 0.0168359 0.00309892 0.999853 0.0171856 -7.92871e-05 0.999852 0.0177608 -0.00361723 0.999836 0.0192008 -0.00833281 0.999781 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.90725 0.33069 0.90734 0.33069 0.90725 0.33069 0.90741 0.33069 0.90718 0.33069 0.9074 0.33069 0.90718 0.33069 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0240INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1449.5 1.22643 -219.19 1449.35 1.22493 -219.188 1449.6 1.34943 -219.192 1449.24 1.34543 -219.186 1449.6 1.45543 -219.192 1449.24 1.46643 -219.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0132678 -0.00546535 -0.999897 -0.0156685 -0.000644098 -0.999877 -0.0160442 -0.000399003 -0.999871 -0.0166612 0.000478092 -0.999861 -0.0166559 0 -0.999861 -0.0166559 0 -0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.90733 0.33212 0.90724 0.33212 0.90739 0.33212 0.90717 0.33212 0.90739 0.33212 0.90717 0.33212 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0240INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1451.04 1.22293 -217.957 1451.19 1.22443 -217.96 1450.94 1.34343 -217.955 1451.3 1.34743 -217.961 1450.94 1.42843 -217.955 1451.3 1.45393 -217.961 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0200322 3.51451e-05 0.999799 0.0177015 -0.00486282 0.999832 0.0173563 -0.00325712 0.999844 0.0166856 -0.00268201 0.999857 0.0166559 0 0.999861 0.0166559 0 0.999861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.90825 0.33072 0.90834 0.33072 0.90819 0.33072 0.9084 0.33073 0.90819 0.33072 0.9084 0.33073 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0240INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1451.17 1.22443 -219.216 1451.02 1.22293 -219.214 1451.17 1.22443 -219.216 1450.92 1.34343 -219.212 1451.27 1.34743 -219.218 1450.92 1.42843 -219.212 1451.27 1.45393 -219.218 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0159892 0 -0.999872 -0.0133773 0.00548786 -0.999895 -0.0159892 0 -0.999872 -0.0163644 0 -0.999866 -0.0171217 -0.000912103 -0.999853 -0.0171321 0 -0.999853 -0.0171321 0 -0.999853 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.90833 0.33215 0.90824 0.33215 0.90833 0.33215 0.90818 0.33215 0.90839 0.33215 0.90818 0.33215 0.90839 0.33215 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0240INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1449.24 1.46643 -219.047 1449.24 1.46643 -219.186 1449.24 1.46643 -219.047 1449.24 1.34543 -219.186 1449.25 1.34543 -219.047 1449.24 1.34543 -219.186 1449.35 1.22493 -219.049 1449.35 1.22493 -219.188 1449.5 1.22643 -219.051 1449.5 1.22643 -219.19 1449.61 1.34943 -219.053 1449.6 1.34943 -219.192 1449.61 1.34943 -219.053 1449.6 1.45543 -219.192 1449.61 1.45543 -219.053 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.9985 -0.0413006 0.0359543 -1 0 0 -0.9985 -0.0413006 0.0359543 -0.909474 -0.414469 0.0327487 -0.907913 -0.414028 0.0653849 -0.909474 -0.414469 0.0327487 -0.55365 -0.832508 0.0200609 -0.275474 -0.961309 0 0.293736 -0.955887 0 0.566274 -0.823968 -0.020267 0.907883 -0.416486 -0.0478236 0.914269 -0.399721 -0.0658426 0.907883 -0.416486 -0.0478236 0.997417 0 -0.0718307 0.997417 0 -0.0718307 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90717 0.33196 0.90717 0.33212 0.90717 0.33196 0.90717 0.33212 0.90718 0.33196 0.90717 0.33212 0.90724 0.33196 0.90724 0.33212 0.90733 0.33196 0.90733 0.33212 0.90739 0.33197 0.90739 0.33212 0.90739 0.33197 0.90739 0.33212 0.90739 0.33197 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0240INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1449.24 1.46643 -219.186 1449.35 1.22493 -219.188 1449.24 1.34543 -219.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0181712 0 -0.999835 -0.0181712 0 -0.999835 -0.0181712 0 -0.999835 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90717 0.33212 0.90724 0.33212 0.90717 0.33212 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0240INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1450.92 1.42843 -219.076 1450.92 1.42843 -219.212 1450.92 1.42843 -219.076 1450.92 1.34343 -219.212 1450.92 1.34343 -219.076 1450.92 1.34343 -219.212 1451.03 1.22293 -219.078 1451.02 1.22293 -219.214 1451.17 1.22443 -219.08 1451.17 1.22443 -219.216 1451.27 1.34743 -219.082 1451.27 1.34743 -219.218 1451.27 1.34743 -219.082 1451.27 1.45393 -219.218 1451.27 1.45393 -219.082 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.890234 -0.455098 0.0192101 -0.881665 -0.471875 0 -0.890234 -0.455098 0.0192101 -0.56431 -0.825305 0.0206366 -0.288198 -0.95733 0.0214823 0.307315 -0.951608 -0.00026927 0.577397 -0.816464 0 0.916788 -0.399374 0 0.916788 -0.399374 0 0.916788 -0.399374 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90818 0.33199 0.90818 0.33215 0.90818 0.33199 0.90818 0.33215 0.90818 0.33199 0.90818 0.33215 0.90824 0.33199 0.90824 0.33215 0.90833 0.332 0.90833 0.33215 0.90839 0.332 0.90839 0.33215 0.90839 0.332 0.90839 0.33215 0.90839 0.332 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0240INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1449.26 1.46643 -217.927 1449.26 1.46643 -218.064 1449.26 1.46643 -217.927 1449.26 1.34543 -218.064 1449.26 1.34543 -217.927 1449.26 1.34543 -218.064 1449.37 1.22493 -217.928 1449.37 1.22493 -218.067 1449.52 1.22643 -217.931 1449.52 1.22643 -218.07 1449.63 1.34943 -217.933 1449.62 1.34943 -218.071 1449.63 1.34943 -217.933 1449.62 1.45543 -218.071 1449.62 1.45543 -217.933 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.909499 -0.415706 0 -0.910064 -0.414467 0 -0.909499 -0.415706 0 -0.542266 -0.840207 0 -0.275463 -0.961312 0 0.293746 -0.955884 0 0.565738 -0.824335 -0.0203188 0.915611 -0.400696 -0.0331417 0.914345 -0.399467 -0.0663214 0.915611 -0.400696 -0.0331417 0.998232 0.0471324 -0.036203 0.995571 0.0940135 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90718 0.33069 0.90718 0.33084 0.90718 0.33069 0.90718 0.33084 0.90718 0.33069 0.90718 0.33084 0.90725 0.33069 0.90725 0.33085 0.90734 0.33069 0.90734 0.33085 0.90741 0.33069 0.9074 0.33085 0.90741 0.33069 0.9074 0.33085 0.9074 0.33069 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0240INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1449.26 1.46643 -218.064 1449.37 1.22493 -218.067 1449.26 1.34543 -218.064 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.027182 0 -0.999631 -0.027182 0 -0.999631 -0.027182 0 -0.999631 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90718 0.33084 0.90725 0.33085 0.90718 0.33084 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0240INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1450.94 1.42843 -217.955 1450.94 1.42843 -218.091 1450.94 1.42843 -217.955 1450.94 1.34343 -218.091 1450.94 1.34343 -217.955 1450.94 1.34343 -218.091 1451.04 1.22293 -217.957 1451.04 1.22293 -218.094 1451.19 1.22443 -217.96 1451.19 1.22443 -218.096 1451.3 1.34743 -217.961 1451.3 1.34743 -218.098 1451.3 1.34743 -217.961 1451.3 1.45393 -218.098 1451.3 1.45393 -217.961 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.898968 -0.438015 0 -0.899231 -0.437475 0 -0.898968 -0.438015 0 -0.564137 -0.825681 0 -0.282567 -0.959247 0 0.293034 -0.956102 0 0.556567 -0.830803 0 0.902078 -0.431572 0 0.901791 -0.432173 0 0.902078 -0.431572 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90819 0.33072 0.90819 0.33087 0.90819 0.33072 0.90819 0.33087 0.90819 0.33072 0.90819 0.33087 0.90825 0.33072 0.90825 0.33088 0.90834 0.33072 0.90834 0.33088 0.9084 0.33073 0.9084 0.33088 0.9084 0.33073 0.9084 0.33088 0.9084 0.33073 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0239INFIELDCAR01_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1451 1.22493 -220.684 1450.85 1.22643 -220.684 1451 1.22493 -220.684 1450.75 1.34943 -220.684 1451.1 1.34543 -220.685 1450.75 1.45543 -220.684 1451.1 1.46443 -220.686 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00205963 -0.00413581 -0.999989 0 0 -1 -0.00205963 -0.00413581 -0.999989 -0.00236935 -0.00256979 -0.999994 -0.00380052 -0.00493644 -0.999981 -0.00426299 -0.00440801 -0.999981 -0.00549694 -0.00833422 -0.99995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.90822 0.33382 0.90814 0.33382 0.90822 0.33382 0.90808 0.33382 0.90828 0.33382 0.90808 0.33382 0.90828 0.33382 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0239INFIELDCAR01_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1450.86 1.22643 -219.424 1451.01 1.22493 -219.425 1450.76 1.34943 -219.424 1451.11 1.34543 -219.425 1450.76 1.45543 -219.424 1451.11 1.46643 -219.425 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00666499 0.00541737 0.999963 0.00396725 0 0.999992 0.00353813 0 0.999994 0.00282467 -0.000812657 0.999996 0.00283396 0 0.999996 0.00283396 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.90814 0.33239 0.90823 0.33239 0.90808 0.33239 0.90829 0.33239 0.90808 0.33239 0.90829 0.33239 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0239INFIELDCAR01_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1449.32 1.22293 -220.678 1449.18 1.22443 -220.678 1449.43 1.34343 -220.678 1449.08 1.34743 -220.677 1449.43 1.42843 -220.678 1449.08 1.45393 -220.677 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 -1 -0.00200793 0.00421835 -0.999989 -0.0022972 0.0028152 -0.999993 -0.00285131 0.00229574 -0.999993 -0.00287756 0 -0.999996 -0.00287756 0 -0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.90722 0.33381 0.90714 0.33381 0.90729 0.33381 0.90708 0.33381 0.90729 0.33381 0.90708 0.33381 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0239INFIELDCAR01_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1449.18 1.22443 -219.42 1449.33 1.22293 -219.42 1449.18 1.22443 -219.42 1449.43 1.34343 -219.421 1449.08 1.34743 -219.42 1449.43 1.42843 -219.421 1449.08 1.45393 -219.42 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00205963 0.00413581 0.999989 8.28717e-05 0.00828846 0.999966 0.00205963 0.00413581 0.999989 0.00232813 0.0027782 0.999993 0.00288805 0.000918075 0.999995 0.00287756 0 0.999996 0.00287756 0 0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.90714 0.33238 0.90723 0.33238 0.90714 0.33238 0.90729 0.33238 0.90708 0.33238 0.90729 0.33238 0.90708 0.33238 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0239INFIELDCAR01_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1451.11 1.46643 -219.563 1451.11 1.46643 -219.425 1451.11 1.46643 -219.563 1451.11 1.34543 -219.425 1451.11 1.34543 -219.563 1451.11 1.34543 -219.425 1451.01 1.22493 -219.563 1451.01 1.22493 -219.425 1450.86 1.22643 -219.562 1450.86 1.22643 -219.424 1450.76 1.34943 -219.562 1450.76 1.34943 -219.424 1450.76 1.34943 -219.562 1450.76 1.45543 -219.424 1450.76 1.45543 -219.562 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.923957 -0.382497 0 0.564753 -0.82526 0 0.281826 -0.959466 0 -0.30043 -0.953804 0 -0.577396 -0.816464 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -0.916468 -0.400107 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90829 0.33254 0.90829 0.33239 0.90829 0.33254 0.90829 0.33239 0.90829 0.33254 0.90829 0.33239 0.90823 0.33254 0.90823 0.33239 0.90814 0.33254 0.90814 0.33239 0.90808 0.33254 0.90808 0.33239 0.90808 0.33254 0.90808 0.33239 0.90808 0.33254 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0239INFIELDCAR01_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1451.11 1.46643 -219.425 1451.01 1.22493 -219.425 1451.11 1.34543 -219.425 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90829 0.33239 0.90823 0.33239 0.90829 0.33239 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0239INFIELDCAR01_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1449.43 1.42843 -219.558 1449.43 1.42843 -219.421 1449.43 1.42843 -219.558 1449.43 1.34343 -219.421 1449.43 1.34343 -219.558 1449.43 1.34343 -219.421 1449.33 1.22293 -219.557 1449.33 1.22293 -219.42 1449.18 1.22443 -219.556 1449.18 1.22443 -219.42 1449.08 1.34743 -219.556 1449.08 1.34743 -219.42 1449.08 1.34743 -219.556 1449.08 1.45393 -219.42 1449.08 1.45393 -219.556 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899227 -0.437483 0 0.899231 -0.437475 0 0.899227 -0.437483 0 0.564744 -0.825266 0 0.282567 -0.959247 0 -0.299697 -0.954035 0 -0.577397 -0.816464 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90729 0.33254 0.90729 0.33238 0.90729 0.33254 0.90729 0.33238 0.90729 0.33254 0.90729 0.33238 0.90723 0.33254 0.90723 0.33238 0.90714 0.33254 0.90714 0.33238 0.90708 0.33254 0.90708 0.33238 0.90708 0.33254 0.90708 0.33238 0.90708 0.33254 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0239INFIELDCAR01_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1451.11 1.46643 -220.685 1451.11 1.46643 -220.546 1451.11 1.46643 -220.685 1451.11 1.34543 -220.545 1451.1 1.34543 -220.685 1451.11 1.34543 -220.545 1451 1.22493 -220.684 1451 1.22493 -220.545 1450.85 1.22643 -220.684 1450.86 1.22643 -220.545 1450.75 1.34943 -220.684 1450.75 1.34943 -220.545 1450.75 1.34943 -220.684 1450.75 1.45543 -220.545 1450.75 1.45543 -220.684 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.998498 -0.0414496 -0.0358206 1 0 0 0.998498 -0.0414496 -0.0358206 0.909528 -0.414359 -0.0326288 0.908043 -0.413817 -0.0649167 0.909528 -0.414359 -0.0326288 0.554352 -0.832042 -0.0200112 0.281826 -0.959466 0.000259073 -0.307346 -0.951346 0.0218682 -0.57727 -0.816285 0.0209102 -0.908891 -0.416663 0.0175767 -0.901423 -0.43294 0 -0.908891 -0.416663 0.0175767 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.90829 0.33382 0.90829 0.33366 0.90829 0.33382 0.90829 0.33366 0.90828 0.33382 0.90829 0.33366 0.90822 0.33382 0.90822 0.33366 0.90814 0.33382 0.90814 0.33366 0.90808 0.33382 0.90808 0.33366 0.90808 0.33382 0.90808 0.33366 0.90808 0.33382 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0239INFIELDCAR01_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1451.11 1.46643 -220.546 1451 1.22493 -220.545 1451.11 1.34543 -220.545 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.00911796 0.00832235 0.999924 -0.00911796 0.00832235 0.999924 -0.00911796 0.00832235 0.999924 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.90829 0.33366 0.90822 0.33366 0.90829 0.33366 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0239INFIELDCAR01_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1449.43 1.42843 -220.678 1449.43 1.42843 -220.542 1449.43 1.42843 -220.678 1449.43 1.34343 -220.542 1449.43 1.34343 -220.678 1449.43 1.34343 -220.542 1449.32 1.22293 -220.678 1449.32 1.22293 -220.542 1449.18 1.22443 -220.678 1449.18 1.22443 -220.541 1449.08 1.34743 -220.677 1449.08 1.34743 -220.541 1449.08 1.34743 -220.677 1449.08 1.45393 -220.541 1449.08 1.45393 -220.677 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.881665 -0.471875 0 0.881665 -0.471875 0 0.881665 -0.471875 0 0.553915 -0.832573 0 0.287738 -0.957709 0 -0.31547 -0.948936 0 -0.587989 -0.808869 0 -0.916537 -0.39995 0 -0.916788 -0.399374 0 -0.916537 -0.39995 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.90729 0.33381 0.90729 0.33366 0.90729 0.33381 0.90729 0.33366 0.90729 0.33381 0.90729 0.33366 0.90722 0.33381 0.90722 0.33366 0.90714 0.33381 0.90714 0.33365 0.90708 0.33381 0.90708 0.33365 0.90708 0.33381 0.90708 0.33365 0.90708 0.33381 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0239INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1451.56 1.87993 -220.687 1451.57 1.87993 -219.428 1451.64 1.47843 -220.687 1451.64 1.47843 -219.428 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.980712 0.195302 -0.0077972 0.983011 0.183506 -0.00390774 0.983011 0.183506 -0.00390774 0.985162 0.171627 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.90856 0.33382 0.90857 0.33239 0.90861 0.33382 0.90861 0.33239 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0239INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1451.1 1.95843 -220.686 1451.11 1.95843 -219.427 1451.56 1.87993 -220.687 1451.57 1.87993 -219.428 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.168188 0.985754 -0.00133719 0.168188 0.985754 -0.00133718 0.168188 0.985754 -0.00133718 0.168188 0.985754 -0.00133718 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.90828 0.33382 0.90829 0.33239 0.90856 0.33382 0.90857 0.33239 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0239INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1450.77 2.15893 -220.401 1450.77 2.15893 -219.709 1451.1 1.95843 -220.686 1451.11 1.95843 -219.427 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.519299 0.854593 0 0.513587 0.858033 -0.00263499 0.513587 0.858033 -0.00263499 0.51049 0.859874 -0.00405867 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.90809 0.3335 0.90809 0.33271 0.90828 0.33382 0.90829 0.33239 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0239INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1450.03 2.15893 -220.399 1450.04 2.15893 -219.707 1450.77 2.15893 -220.401 1450.77 2.15893 -219.709 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.90764 0.33349 0.90765 0.33271 0.90809 0.3335 0.90809 0.33271 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0239INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1449.61 1.90143 -220.681 1449.61 1.90143 -219.422 1450.03 2.15893 -220.399 1450.04 2.15893 -219.707 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.522641 0.852553 0 -0.518138 0.855293 0.00265836 -0.518138 0.855293 0.00265836 -0.510097 0.860085 0.00737853 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.90739 0.33381 0.90739 0.33238 0.90764 0.33349 0.90765 0.33271 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0239INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.83 1.72193 -220.677 1448.83 1.72193 -219.419 1449.61 1.90143 -220.681 1449.61 1.90143 -219.422 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224292 0.974522 0 -0.224292 0.974522 0 -0.224292 0.974522 0 -0.224292 0.974522 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.90693 0.33381 0.90693 0.33238 0.90739 0.33381 0.90739 0.33238 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0239INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.73 1.47843 -220.676 1448.74 1.47843 -219.418 1448.83 1.72193 -220.677 1448.83 1.72193 -219.419 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.924866 0.380223 0.00735899 -0.931477 0.36378 0.00370582 -0.931477 0.36378 0.00370582 -0.937871 0.346985 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.90687 0.33381 0.90687 0.33238 0.90693 0.33381 0.90693 0.33238 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0239INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1448.74 1.47843 -219.418 1448.73 1.47843 -220.676 1449.61 1.41593 -219.422 1449.61 1.41593 -220.681 1451.11 1.46443 -219.427 1451.1 1.46443 -220.686 1451.64 1.47843 -219.428 1451.64 1.47843 -220.687 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716522 -0.99743 0.000570124 -0.0712456 -0.997459 0.000283334 -0.0235217 -0.999723 0.000152885 0.00891437 -0.99996 -9.96343e-05 0.0315178 -0.999503 -0.000141095 0.0298683 -0.999554 -0.00019401 0.0261575 -0.999658 -0.000103983 0.0259154 -0.999664 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.90687 0.33238 0.90687 0.33381 0.90739 0.33238 0.90739 0.33381 0.90829 0.33239 0.90828 0.33382 0.90861 0.33239 0.90861 0.33382 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0239INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1450.03 2.15893 -220.399 1450.77 2.15893 -220.401 1449.61 1.90143 -220.681 1451.1 1.95843 -220.686 1451.1 1.46443 -220.686 1451.1 1.95843 -220.686 1451.64 1.47843 -220.687 1451.56 1.87993 -220.687 1449.61 1.90143 -220.681 1451.1 1.46443 -220.686 1449.61 1.90143 -220.681 1449.61 1.41593 -220.681 1448.83 1.72193 -220.677 1448.73 1.47843 -220.676 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00181747 0.7398 -0.672825 -0.0218892 0.779427 -0.626111 -0.0101259 0.260286 -0.965478 -0.0132411 0.271539 -0.962336 -0.00312807 0 -0.999995 -0.0132411 0.271539 -0.962336 -0.00202557 -0.000180856 -0.999998 -0.00226589 -0.000451238 -0.999997 -0.0101259 0.260286 -0.965478 -0.00312807 0 -0.999995 -0.0101259 0.260286 -0.965478 -0.00427025 -0.000282294 -0.999991 -0.0053704 -0.000623103 -0.999985 -0.00579013 -0.00169292 -0.999982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.90764 0.33349 0.90809 0.3335 0.90739 0.33381 0.90828 0.33382 0.90828 0.33382 0.90828 0.33382 0.90861 0.33382 0.90856 0.33382 0.90739 0.33381 0.90828 0.33382 0.90739 0.33381 0.90739 0.33381 0.90693 0.33381 0.90687 0.33381 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0239INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1448.83 1.72193 -219.419 1448.74 1.47843 -219.418 1448.83 1.72193 -219.419 1449.61 1.41593 -219.422 1449.61 1.90143 -219.422 1451.11 1.95843 -219.427 1450.04 2.15893 -219.707 1450.77 2.15893 -219.709 1449.61 1.41593 -219.422 1451.11 1.46443 -219.427 1451.11 1.95843 -219.427 1451.64 1.47843 -219.428 1451.57 1.87993 -219.428 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00419296 0.000863287 0.999991 0.00478267 0.00236634 0.999986 0.00419296 0.000863287 0.999991 0.00357651 0.000249168 0.999994 -0.00724492 0.278175 0.960503 -0.00350834 0.252813 0.967509 -0.0179528 0.779175 0.626549 0.00158326 0.815898 0.578194 0.00357651 0.000249168 0.999994 0.00295399 0 0.999996 -0.00350834 0.252813 0.967509 0.00204467 0.000159707 0.999998 0.00225596 0.000393016 0.999997 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.90693 0.33238 0.90687 0.33238 0.90693 0.33238 0.90739 0.33238 0.90739 0.33238 0.90829 0.33239 0.90765 0.33271 0.90809 0.33271 0.90739 0.33238 0.90829 0.33239 0.90829 0.33239 0.90861 0.33239 0.90857 0.33239 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0238INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.91 1.87993 -210.473 1461.91 1.87993 -211.732 1461.84 1.47843 -210.473 1461.83 1.47843 -211.732 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.985162 0.171627 0 -0.983011 0.183506 0.00390774 -0.983011 0.183506 0.00390774 -0.980712 0.195302 0.0077972 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91475 0.32222 0.91475 0.32365 0.91471 0.32222 0.9147 0.32365 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0238INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.37 1.95843 -210.476 1462.36 1.95843 -211.735 1461.91 1.87993 -210.473 1461.91 1.87993 -211.732 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.168226 0.985748 0.00133749 -0.170027 0.985439 0.000675906 -0.170027 0.985439 0.000675906 -0.171867 0.98512 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91503 0.32223 0.91502 0.32366 0.91475 0.32222 0.91475 0.32365 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0238INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.7 2.15893 -210.761 1462.7 2.15893 -211.453 1462.37 1.95843 -210.476 1462.36 1.95843 -211.735 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.519159 0.854678 0 -0.51345 0.858116 0.0026343 -0.51345 0.858116 0.0026343 -0.510354 0.859955 0.0040576 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91522 0.32255 0.91522 0.32334 0.91503 0.32223 0.91502 0.32366 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0238INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.44 2.15893 -210.765 1463.44 2.15893 -211.457 1462.7 2.15893 -210.761 1462.7 2.15893 -211.453 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91567 0.32256 0.91567 0.32334 0.91522 0.32255 0.91522 0.32334 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0238INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.87 1.90143 -210.484 1463.86 1.90143 -211.743 1463.44 2.15893 -210.765 1463.44 2.15893 -211.457 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.515789 0.856706 -0.00410081 0.518242 0.85523 -0.00265888 0.518242 0.85523 -0.00265888 0.522752 0.852485 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91592 0.32224 0.91592 0.32367 0.91567 0.32256 0.91567 0.32334 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0238INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.65 1.72193 -210.488 1464.64 1.72193 -211.747 1463.87 1.90143 -210.484 1463.86 1.90143 -211.743 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.224249 0.97453 -0.00178291 0.224249 0.97453 -0.00178291 0.224249 0.97453 -0.00178291 0.224249 0.97453 -0.00178291 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91639 0.32224 0.91638 0.32367 0.91592 0.32224 0.91592 0.32367 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0238INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.74 1.47843 -210.489 1464.73 1.47843 -211.748 1464.65 1.72193 -210.488 1464.64 1.72193 -211.747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.937988 0.346588 -0.00745752 0.937988 0.346588 -0.00745752 0.937988 0.346588 -0.00745752 0.937988 0.346588 -0.00745753 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91644 0.32224 0.91644 0.32367 0.91639 0.32224 0.91638 0.32367 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0238INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1464.73 1.47843 -211.748 1464.74 1.47843 -210.489 1463.86 1.41593 -211.743 1463.87 1.41593 -210.484 1462.36 1.46443 -211.735 1462.37 1.46443 -210.476 1461.83 1.47843 -211.732 1461.84 1.47843 -210.473 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716516 -0.99743 -0.000569669 0.0716516 -0.99743 -0.000569669 0.0236035 -0.999721 -0.000187661 -0.00891403 -0.99996 7.08711e-05 -0.0314287 -0.999506 0.000249875 -0.0298703 -0.999554 0.000237485 -0.0264092 -0.999651 0.000209968 -0.0264092 -0.999651 0.000209968 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91644 0.32367 0.91644 0.32224 0.91592 0.32367 0.91592 0.32224 0.91502 0.32366 0.91503 0.32223 0.9147 0.32365 0.91471 0.32222 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0238INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1463.44 2.15893 -210.765 1462.7 2.15893 -210.761 1463.87 1.90143 -210.484 1462.37 1.95843 -210.476 1462.37 1.46443 -210.476 1462.37 1.95843 -210.476 1461.84 1.47843 -210.473 1461.91 1.87993 -210.473 1463.87 1.90143 -210.484 1462.37 1.46443 -210.476 1463.87 1.90143 -210.484 1463.87 1.41593 -210.484 1464.65 1.72193 -210.488 1464.74 1.47843 -210.489 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00363365 0.74001 0.672586 0.023185 0.779157 0.6264 0.0117392 0.259821 0.965586 0.0156906 0.272107 0.962139 0.00538636 0 0.999986 0.0156906 0.272107 0.962139 0.00607347 -0.00047439 0.999981 0.00670122 -0.00116743 0.999977 0.0117392 0.259821 0.965586 0.00538636 0 0.999986 0.0117392 0.259821 0.965586 0.00536617 -0.000312573 0.999986 0.00539753 -0.000694395 0.999985 0.00587188 -0.00190363 0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91567 0.32256 0.91522 0.32255 0.91592 0.32224 0.91503 0.32223 0.91503 0.32223 0.91503 0.32223 0.91471 0.32222 0.91475 0.32222 0.91592 0.32224 0.91503 0.32223 0.91592 0.32224 0.91592 0.32224 0.91639 0.32224 0.91644 0.32224 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0238INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1464.64 1.72193 -211.747 1464.73 1.47843 -211.748 1464.64 1.72193 -211.747 1463.86 1.41593 -211.743 1463.86 1.90143 -211.743 1462.36 1.95843 -211.735 1463.44 2.15893 -211.457 1462.7 2.15893 -211.453 1463.86 1.41593 -211.743 1462.36 1.46443 -211.735 1462.36 1.95843 -211.735 1461.83 1.47843 -211.732 1461.91 1.87993 -211.732 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.00539753 0.000694395 -0.999985 -0.00587188 0.00190363 -0.999981 -0.00539753 0.000694395 -0.999985 -0.00535696 0.000200433 -0.999986 0.00549751 0.278257 -0.960491 0.00116612 0.254536 -0.967063 0.0164781 0.779485 -0.626204 -0.00311703 0.816766 -0.576961 -0.00535696 0.000200433 -0.999986 -0.00541967 0 -0.999985 0.00116612 0.254536 -0.967063 -0.00614037 0.000548252 -0.999981 -0.00688584 0.00137127 -0.999975 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91638 0.32367 0.91644 0.32367 0.91638 0.32367 0.91592 0.32367 0.91592 0.32367 0.91502 0.32366 0.91567 0.32334 0.91522 0.32334 0.91592 0.32367 0.91502 0.32366 0.91502 0.32366 0.9147 0.32365 0.91475 0.32365 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0238INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1462.47 1.22493 -210.477 1462.62 1.22643 -210.478 1462.47 1.22493 -210.477 1462.72 1.34943 -210.479 1462.37 1.34543 -210.477 1462.72 1.45543 -210.479 1462.37 1.46443 -210.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.005967 0.00407308 0.999974 0.00669188 0.00261752 0.999974 0.005967 0.00407308 0.999974 0.00586947 0.00253048 0.999979 0.00660338 -0.0012565 0.999977 0.00711562 -0.00447575 0.999965 0.00836797 -0.00846225 0.999929 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91509 0.32223 0.91518 0.32223 0.91509 0.32223 0.91524 0.32223 0.91503 0.32223 0.91524 0.32223 0.91503 0.32223 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0238INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1462.61 1.22643 -211.738 1462.47 1.22493 -211.737 1462.72 1.34943 -211.738 1462.36 1.34543 -211.736 1462.71 1.45543 -211.738 1462.36 1.46643 -211.736 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00726838 0.00650652 -0.999952 -0.00605661 0.00407308 -0.999973 -0.00585931 0.00230044 -0.99998 -0.00561525 0.00094093 -0.999984 -0.00563144 -0.000248323 -0.999984 -0.00570946 0 -0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91517 0.32366 0.91509 0.32366 0.91524 0.32366 0.91502 0.32366 0.91523 0.32366 0.91502 0.32366 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0238INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1464.15 1.22293 -210.486 1464.3 1.22443 -210.487 1464.04 1.34343 -210.486 1464.4 1.34743 -210.488 1464.04 1.42843 -210.486 1464.4 1.45393 -210.488 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00655102 0.00597939 0.999961 0.00581671 0.00437486 0.999974 0.00572958 0.00293111 0.999979 0.00553661 0.00144209 0.999984 0.00555264 0 0.999985 0.00555264 0 0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91609 0.32224 0.91618 0.32224 0.91603 0.32224 0.91624 0.32224 0.91603 0.32224 0.91624 0.32224 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0238INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1464.29 1.22443 -211.745 1464.15 1.22293 -211.745 1464.29 1.22443 -211.745 1464.03 1.34343 -211.744 1464.39 1.34743 -211.746 1464.03 1.42843 -211.744 1464.39 1.45393 -211.746 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00399485 -0.000265775 -0.999992 -8.85879e-05 0.00826901 -0.999966 -0.00399485 -0.000265775 -0.999992 -0.00451563 -0.000176924 -0.99999 -0.00553716 -0.0013934 -0.999984 -0.00555264 0 -0.999985 -0.00555264 0 -0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91618 0.32367 0.91609 0.32367 0.91618 0.32367 0.91602 0.32367 0.91624 0.32367 0.91602 0.32367 0.91624 0.32367 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0238INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1462.36 1.46643 -211.597 1462.36 1.46643 -211.736 1462.36 1.46643 -211.597 1462.36 1.34543 -211.736 1462.36 1.34543 -211.597 1462.36 1.34543 -211.736 1462.47 1.22493 -211.598 1462.47 1.22493 -211.737 1462.61 1.22643 -211.599 1462.61 1.22643 -211.738 1462.72 1.34943 -211.599 1462.72 1.34943 -211.738 1462.72 1.34943 -211.599 1462.71 1.45543 -211.738 1462.71 1.45543 -211.599 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.909895 -0.414838 0 -0.909891 -0.414848 0 -0.909895 -0.414838 0 -0.553793 -0.832654 0 -0.288536 -0.957469 0 0.307518 -0.951542 0 0.566414 -0.824121 0 0.916289 -0.400517 0 0.916289 -0.400517 0 0.916289 -0.400517 0 0.995571 0.0940136 0 0.995571 0.0940136 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91502 0.3235 0.91502 0.32366 0.91502 0.3235 0.91502 0.32366 0.91502 0.3235 0.91502 0.32366 0.91509 0.3235 0.91509 0.32366 0.91517 0.3235 0.91517 0.32366 0.91524 0.3235 0.91524 0.32366 0.91524 0.3235 0.91523 0.32366 0.91523 0.3235 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0238INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1462.36 1.46643 -211.736 1462.47 1.22493 -211.737 1462.36 1.34543 -211.736 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0090074 0 -0.999959 -0.0090074 0 -0.999959 -0.0090074 0 -0.999959 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91502 0.32366 0.91509 0.32366 0.91502 0.32366 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0238INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1464.03 1.42843 -211.607 1464.03 1.42843 -211.744 1464.03 1.42843 -211.607 1464.03 1.34343 -211.744 1464.03 1.34343 -211.607 1464.03 1.34343 -211.744 1464.15 1.22293 -211.607 1464.15 1.22293 -211.745 1464.29 1.22443 -211.608 1464.29 1.22443 -211.745 1464.39 1.34743 -211.609 1464.39 1.34743 -211.746 1464.39 1.34743 -211.609 1464.39 1.45393 -211.746 1464.39 1.45393 -211.609 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.863226 -0.504818 0 -0.863559 -0.504248 0 -0.863226 -0.504818 0 -0.532669 -0.846324 0 -0.282504 -0.959266 0 0.313995 -0.949425 0 0.588555 -0.808457 0 0.916784 -0.399383 0 0.916788 -0.399374 0 0.916784 -0.399383 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91602 0.32351 0.91602 0.32367 0.91602 0.32351 0.91602 0.32367 0.91602 0.32351 0.91602 0.32367 0.91609 0.32351 0.91609 0.32367 0.91618 0.32351 0.91618 0.32367 0.91624 0.32351 0.91624 0.32367 0.91624 0.32351 0.91624 0.32367 0.91624 0.32351 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0238INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1462.37 1.46643 -210.477 1462.37 1.46643 -210.615 1462.37 1.46643 -210.477 1462.37 1.34543 -210.615 1462.37 1.34543 -210.477 1462.37 1.34543 -210.615 1462.47 1.22493 -210.477 1462.47 1.22493 -210.615 1462.62 1.22643 -210.478 1462.62 1.22643 -210.615 1462.72 1.34943 -210.479 1462.72 1.34943 -210.617 1462.72 1.34943 -210.479 1462.72 1.45543 -210.617 1462.72 1.45543 -210.479 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.923792 -0.382896 0 -0.923792 -0.382896 0 -0.923792 -0.382896 0 -0.564619 -0.825352 0 -0.282641 -0.959226 0 0.299786 -0.954007 0 0.577858 -0.816137 0 0.916538 -0.399948 0 0.916289 -0.400517 0 0.916538 -0.399948 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91503 0.32223 0.91503 0.32239 0.91503 0.32223 0.91503 0.32239 0.91503 0.32223 0.91503 0.32239 0.91509 0.32223 0.91509 0.32239 0.91518 0.32223 0.91518 0.32239 0.91524 0.32223 0.91524 0.32239 0.91524 0.32223 0.91524 0.32239 0.91524 0.32223 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0238INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1462.37 1.46643 -210.615 1462.47 1.22493 -210.615 1462.37 1.34543 -210.615 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91503 0.32239 0.91509 0.32239 0.91503 0.32239 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0238INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1464.04 1.42843 -210.486 1464.04 1.42843 -210.623 1464.04 1.42843 -210.486 1464.04 1.34343 -210.623 1464.04 1.34343 -210.486 1464.04 1.34343 -210.623 1464.15 1.22293 -210.486 1464.15 1.22293 -210.623 1464.3 1.22443 -210.487 1464.3 1.22443 -210.625 1464.4 1.34743 -210.488 1464.4 1.34743 -210.625 1464.4 1.34743 -210.488 1464.4 1.45393 -210.625 1464.4 1.45393 -210.488 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.881666 -0.471875 0 -0.881665 -0.471875 0 -0.881666 -0.471875 0 -0.543397 -0.839476 0 -0.274767 -0.961511 0 0.301156 -0.953575 0 0.576802 -0.816884 0 0.916539 -0.399946 0 0.916788 -0.399374 0 0.916539 -0.399946 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91603 0.32224 0.91603 0.3224 0.91603 0.32224 0.91603 0.3224 0.91603 0.32224 0.91603 0.3224 0.91609 0.32224 0.91609 0.3224 0.91618 0.32224 0.91618 0.3224 0.91624 0.32224 0.91624 0.3224 0.91624 0.32224 0.91624 0.3224 0.91624 0.32224 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0237INFIELDCAR03_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.65 1.87993 -213.249 1464.68 1.87993 -211.99 1464.73 1.47843 -213.25 1464.75 1.47843 -211.991 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.980463 0.19531 -0.0233857 0.982822 0.18352 -0.0195351 0.982822 0.18352 -0.0195351 0.985034 0.171645 -0.0156633 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91639 0.32538 0.91641 0.32395 0.91644 0.32538 0.91645 0.32395 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0237INFIELDCAR03_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.21 1.95843 -213.24 1464.23 1.95843 -211.981 1464.65 1.87993 -213.249 1464.68 1.87993 -211.99 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.175603 0.984457 -0.00277525 0.173651 0.984801 -0.00344313 0.173651 0.984801 -0.00344313 0.171741 0.985134 -0.00409631 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91613 0.32537 0.91614 0.32394 0.91639 0.32538 0.91641 0.32395 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0237INFIELDCAR03_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.86 2.15893 -212.95 1463.88 2.15893 -212.258 1464.21 1.95843 -213.24 1464.23 1.95843 -211.981 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.488088 0.87268 -0.0141203 0.496868 0.867766 -0.0101658 0.496868 0.867766 -0.0101658 0.501804 0.864945 -0.00793059 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91592 0.32504 0.91593 0.32425 0.91613 0.32537 0.91614 0.32394 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0237INFIELDCAR03_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.13 2.15893 -212.935 1463.14 2.15893 -212.244 1463.86 2.15893 -212.95 1463.88 2.15893 -212.258 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91548 0.32502 0.91549 0.32424 0.91592 0.32504 0.91593 0.32425 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0237INFIELDCAR03_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.7 1.90143 -213.211 1462.72 1.90143 -211.952 1463.13 2.15893 -212.935 1463.14 2.15893 -212.244 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.51769 0.855529 0.00823194 -0.518131 0.855264 0.00797904 -0.518131 0.855264 0.00797904 -0.518935 0.854781 0.00751715 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91522 0.32533 0.91524 0.3239 0.91548 0.32502 0.91549 0.32424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0237INFIELDCAR03_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.92 1.72193 -213.196 1461.94 1.72193 -211.937 1462.7 1.90143 -213.211 1462.72 1.90143 -211.952 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.224192 0.974539 0.00356494 -0.224192 0.974539 0.00356494 -0.224192 0.974539 0.00356494 -0.224192 0.974539 0.00356494 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91476 0.32532 0.91477 0.32389 0.91522 0.32533 0.91524 0.3239 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0237INFIELDCAR03_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.83 1.47843 -213.194 1461.85 1.47843 -211.935 1461.92 1.72193 -213.196 1461.94 1.72193 -211.937 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.937881 0.34664 0.0148226 -0.937804 0.346847 0.0148668 -0.937804 0.346847 0.0148668 -0.937727 0.347054 0.0149111 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.9147 0.32531 0.91472 0.32388 0.91476 0.32532 0.91477 0.32389 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0237INFIELDCAR03_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1461.85 1.47843 -211.935 1461.83 1.47843 -213.194 1462.72 1.41593 -211.952 1462.7 1.41593 -213.211 1464.23 1.46443 -211.981 1464.21 1.46443 -213.24 1464.75 1.47843 -211.991 1464.73 1.47843 -213.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0716228 -0.997431 0.00113195 -0.0716277 -0.997431 0.0011355 -0.0235247 -0.999723 0.00037221 0.00886622 -0.999961 -0.000139774 0.0313317 -0.999509 -0.000496502 0.0299782 -0.99955 -0.000474314 0.0269071 -0.999638 -0.000426552 0.0269103 -0.999638 -0.000427908 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91472 0.32388 0.9147 0.32531 0.91524 0.3239 0.91522 0.32533 0.91614 0.32394 0.91613 0.32537 0.91645 0.32395 0.91644 0.32538 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0237INFIELDCAR03_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1463.13 2.15893 -212.935 1463.86 2.15893 -212.95 1462.7 1.90143 -213.211 1464.21 1.95843 -213.24 1464.21 1.46443 -213.24 1464.21 1.95843 -213.24 1464.73 1.47843 -213.25 1464.65 1.87993 -213.249 1462.7 1.90143 -213.211 1464.21 1.46443 -213.24 1462.7 1.90143 -213.211 1462.7 1.41593 -213.211 1461.92 1.72193 -213.196 1461.83 1.47843 -213.194 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0137787 0.741716 -0.670573 -0.0321252 0.77917 -0.625989 -0.025235 0.259127 -0.965513 -0.029009 0.274646 -0.961108 -0.0192083 0 -0.999816 -0.029009 0.274646 -0.961108 -0.0198328 -0.000663453 -0.999803 -0.0207558 -0.00166362 -0.999783 -0.025235 0.259127 -0.965513 -0.0192083 0 -0.999816 -0.025235 0.259127 -0.965513 -0.0192768 -0.000157777 -0.999814 -0.0193637 -0.000351795 -0.999812 -0.0196039 -0.000964418 -0.999807 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91548 0.32502 0.91592 0.32504 0.91522 0.32533 0.91613 0.32537 0.91613 0.32537 0.91613 0.32537 0.91644 0.32538 0.91639 0.32538 0.91522 0.32533 0.91613 0.32537 0.91522 0.32533 0.91522 0.32533 0.91476 0.32532 0.9147 0.32531 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0237INFIELDCAR03_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1461.94 1.72193 -211.937 1461.85 1.47843 -211.935 1461.94 1.72193 -211.937 1462.72 1.41593 -211.952 1462.72 1.90143 -211.952 1464.23 1.95843 -211.981 1463.14 2.15893 -212.244 1463.88 2.15893 -212.258 1462.72 1.41593 -211.952 1464.23 1.46443 -211.981 1464.23 1.95843 -211.981 1464.75 1.47843 -211.991 1464.68 1.87993 -211.99 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.0193625 0.000348702 0.999812 0.0196005 0.000955836 0.999807 0.0193625 0.000348702 0.999812 0.019245 0.000100186 0.999815 0.00792094 0.278805 0.960315 0.0121682 0.254772 0.966925 -0.00777452 0.779437 0.626432 0.0109261 0.816526 0.577205 0.019245 0.000100186 0.999815 0.0192099 0 0.999815 0.0121682 0.254772 0.966925 0.019622 0.00040826 0.999807 0.0201742 0.00100682 0.999796 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91477 0.32389 0.91472 0.32388 0.91477 0.32389 0.91524 0.3239 0.91524 0.3239 0.91614 0.32394 0.91549 0.32424 0.91593 0.32425 0.91524 0.3239 0.91614 0.32394 0.91614 0.32394 0.91645 0.32395 0.91641 0.32395 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0237INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1464.09 1.22493 -213.236 1463.95 1.22643 -213.233 1464.09 1.22493 -213.236 1463.84 1.34943 -213.231 1464.21 1.34543 -213.238 1463.85 1.45543 -213.231 1464.21 1.46443 -213.24 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0196141 0.000806295 -0.999807 -0.0214959 -0.00297397 -0.999765 -0.0196141 0.000806295 -0.999807 -0.0193403 0.00117702 -0.999812 -0.0208143 -0.00432162 -0.999774 -0.0218634 -0.00792081 -0.99973 -0.0245693 -0.01679 -0.999557 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91606 0.32536 0.91597 0.32536 0.91606 0.32536 0.91591 0.32536 0.91613 0.32536 0.91591 0.32536 0.91613 0.32537 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0237INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1463.97 1.22643 -211.975 1464.12 1.22493 -211.978 1463.87 1.34943 -211.973 1464.23 1.34543 -211.98 1463.87 1.45543 -211.973 1464.23 1.46643 -211.98 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0200496 6.84305e-05 0.999799 0.0196189 -0.000796657 0.999807 0.0195554 -0.000493468 0.999809 0.0194476 -0.000404102 0.999811 0.0194521 0 0.999811 0.0194521 0 0.999811 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91598 0.32393 0.91607 0.32393 0.91592 0.32393 0.91614 0.32394 0.91592 0.32393 0.91614 0.32394 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0237INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1462.43 1.22293 -213.205 1462.27 1.22443 -213.201 1462.53 1.34343 -213.207 1462.17 1.34743 -213.199 1462.53 1.42843 -213.207 1462.17 1.45393 -213.199 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0249345 0.00410437 -0.999681 -0.0230572 0 -0.999734 -0.0227797 0 -0.99974 -0.0222133 -0.000707088 -0.999753 -0.0222054 0 -0.999753 -0.0222054 0 -0.999753 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91506 0.32533 0.91497 0.32532 0.91512 0.32533 0.91491 0.32532 0.91512 0.32533 0.91491 0.32532 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0237INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1462.29 1.22443 -211.944 1462.45 1.22293 -211.947 1462.29 1.22443 -211.944 1462.55 1.34343 -211.949 1462.19 1.34743 -211.942 1462.55 1.42843 -211.949 1462.19 1.45393 -211.942 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0192453 0 0.999815 0.0187894 0.000996412 0.999823 0.0192453 0 0.999815 0.0193126 0 0.999814 0.0194502 -0.000171644 0.999811 0.0194521 0 0.999811 0.0194521 0 0.999811 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91498 0.32389 0.91507 0.3239 0.91498 0.32389 0.91513 0.3239 0.91492 0.32389 0.91513 0.3239 0.91492 0.32389 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0237INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1464.23 1.46643 -212.118 1464.23 1.46643 -211.98 1464.23 1.46643 -212.118 1464.23 1.34543 -211.98 1464.23 1.34543 -212.118 1464.23 1.34543 -211.98 1464.11 1.22493 -212.116 1464.12 1.22493 -211.978 1463.97 1.22643 -212.113 1463.97 1.22643 -211.975 1463.86 1.34943 -212.111 1463.87 1.34943 -211.973 1463.86 1.34943 -212.111 1463.87 1.45543 -211.973 1463.87 1.45543 -212.111 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.902649 -0.430067 -0.0163344 0.895544 -0.444973 0 0.902649 -0.430067 -0.0163344 0.543044 -0.839476 -0.0195713 0.281688 -0.959283 -0.0206929 -0.300364 -0.953825 0.000259367 -0.566141 -0.824055 0.0204079 -0.915677 -0.40054 0.033209 -0.914061 -0.400122 0.0663007 -0.915677 -0.40054 0.033209 -0.998232 0.0471324 0.036203 -0.995571 0.0940136 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91614 0.32409 0.91614 0.32394 0.91614 0.32409 0.91614 0.32394 0.91614 0.32409 0.91614 0.32394 0.91607 0.32409 0.91607 0.32393 0.91598 0.32409 0.91598 0.32393 0.91592 0.32408 0.91592 0.32393 0.91592 0.32408 0.91592 0.32393 0.91592 0.32408 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0237INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1464.23 1.46643 -211.98 1464.12 1.22493 -211.978 1464.23 1.34543 -211.98 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0181713 0 0.999835 0.0181713 0 0.999835 0.0181713 0 0.999835 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91614 0.32394 0.91607 0.32393 0.91614 0.32394 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0237INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1462.55 1.42843 -212.085 1462.55 1.42843 -211.949 1462.55 1.42843 -212.085 1462.55 1.34343 -211.949 1462.55 1.34343 -212.085 1462.55 1.34343 -211.949 1462.45 1.22293 -212.083 1462.45 1.22293 -211.947 1462.29 1.22443 -212.081 1462.29 1.22443 -211.944 1462.19 1.34743 -212.079 1462.19 1.34743 -211.942 1462.19 1.34743 -212.079 1462.19 1.45393 -211.942 1462.19 1.45393 -212.079 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899231 -0.437475 0 0.899231 -0.437475 0 0.899231 -0.437475 0 0.553915 -0.832573 0 0.268664 -0.963234 0 -0.288037 -0.957619 0 -0.566545 -0.824031 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91513 0.32406 0.91513 0.3239 0.91513 0.32406 0.91513 0.3239 0.91513 0.32406 0.91513 0.3239 0.91507 0.32405 0.91507 0.3239 0.91498 0.32405 0.91498 0.32389 0.91492 0.32405 0.91492 0.32389 0.91492 0.32405 0.91492 0.32389 0.91492 0.32405 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0237INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1464.21 1.46643 -213.238 1464.21 1.46643 -213.1 1464.21 1.46643 -213.238 1464.21 1.34543 -213.1 1464.21 1.34543 -213.238 1464.21 1.34543 -213.1 1464.09 1.22493 -213.236 1464.1 1.22493 -213.098 1463.95 1.22643 -213.233 1463.95 1.22643 -213.096 1463.84 1.34943 -213.231 1463.85 1.34943 -213.094 1463.84 1.34943 -213.231 1463.85 1.45543 -213.094 1463.85 1.45543 -213.231 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.902565 -0.430252 -0.0161336 0.895544 -0.444973 0 0.902565 -0.430252 -0.0161336 0.542799 -0.83964 -0.0193239 0.282268 -0.959117 -0.0204807 -0.299688 -0.954037 0.000257484 -0.566274 -0.823967 0.0203119 -0.915683 -0.400541 0.0330454 -0.914082 -0.400128 0.0659751 -0.915683 -0.400541 0.0330454 -0.998266 0.0465592 0.0360256 -0.995678 0.092877 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91613 0.32536 0.91613 0.32521 0.91613 0.32536 0.91613 0.32521 0.91613 0.32536 0.91613 0.32521 0.91606 0.32536 0.91606 0.32521 0.91597 0.32536 0.91597 0.3252 0.91591 0.32536 0.91591 0.3252 0.91591 0.32536 0.91591 0.3252 0.91591 0.32536 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0237INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1464.21 1.46643 -213.1 1464.1 1.22493 -213.098 1464.21 1.34543 -213.1 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0181511 0 0.999835 0.0181511 0 0.999835 0.0181511 0 0.999835 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91613 0.32521 0.91606 0.32521 0.91613 0.32521 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0237INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1462.53 1.42843 -213.207 1462.53 1.42843 -213.07 1462.53 1.42843 -213.207 1462.53 1.34343 -213.07 1462.53 1.34343 -213.207 1462.53 1.34343 -213.07 1462.43 1.22293 -213.205 1462.43 1.22293 -213.068 1462.27 1.22443 -213.201 1462.27 1.22443 -213.064 1462.17 1.34743 -213.199 1462.17 1.34743 -213.062 1462.17 1.34743 -213.199 1462.17 1.45393 -213.062 1462.17 1.45393 -213.199 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 1 0 0 1 0 0 1 0 0 0.899231 -0.437475 0 0.899231 -0.437475 0 0.899231 -0.437475 0 0.553915 -0.832573 0 0.269391 -0.963031 0 -0.28732 -0.957834 0 -0.566545 -0.824031 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -0.916788 -0.399374 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91512 0.32533 0.91512 0.32517 0.91512 0.32533 0.91512 0.32517 0.91512 0.32533 0.91512 0.32517 0.91506 0.32533 0.91506 0.32517 0.91497 0.32532 0.91497 0.32517 0.91491 0.32532 0.91491 0.32516 0.91491 0.32532 0.91491 0.32516 0.91491 0.32532 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0236INFIELDCAR01_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1462.47 1.22493 -213.425 1462.62 1.22643 -213.427 1462.47 1.22493 -213.425 1462.72 1.34943 -213.427 1462.37 1.34543 -213.425 1462.72 1.45543 -213.427 1462.37 1.46443 -213.424 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00799535 0 0.999968 0.0134422 -0.0109393 0.99985 0.00799535 0 0.999968 0.00712961 0 0.999975 0.00658956 -0.00121248 0.999977 0.00709432 -0.00440794 0.999965 0.00832772 -0.00833412 0.999931 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91509 0.32558 0.91518 0.32558 0.91509 0.32558 0.91524 0.32558 0.91503 0.32558 0.91524 0.32558 0.91503 0.32558 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0236INFIELDCAR01_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1462.61 1.22643 -214.685 1462.47 1.22493 -214.684 1462.72 1.34943 -214.685 1462.36 1.34543 -214.683 1462.71 1.45543 -214.685 1462.36 1.46643 -214.683 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00726838 0.00650658 -0.999952 -0.0060878 0.00413576 -0.999973 -0.00589479 0.00233739 -0.99998 -0.00565836 0.000970363 -0.999984 -0.00567443 -0.000250218 -0.999984 -0.00575304 0 -0.999983 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91517 0.32701 0.91509 0.32701 0.91524 0.32701 0.91502 0.327 0.91523 0.32701 0.91502 0.327 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0236INFIELDCAR01_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1464.15 1.22293 -213.435 1464.3 1.22443 -213.436 1464.04 1.34343 -213.435 1464.4 1.34743 -213.437 1464.04 1.42843 -213.435 1464.4 1.45393 -213.437 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00655102 0.00597934 0.999961 0.00581672 0.00437482 0.999973 0.00572958 0.00293111 0.999979 0.00553662 0.00144209 0.999984 0.00555264 0 0.999985 0.00555264 0 0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91609 0.32559 0.91618 0.32559 0.91603 0.32559 0.91624 0.32559 0.91603 0.32559 0.91624 0.32559 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0236INFIELDCAR01_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1464.29 1.22443 -214.693 1464.15 1.22293 -214.692 1464.29 1.22443 -214.693 1464.03 1.34343 -214.692 1464.39 1.34743 -214.695 1464.03 1.42843 -214.692 1464.39 1.45393 -214.695 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00792809 -0.0088602 -0.999929 -0.00711639 -0.00708652 -0.99995 -0.00792809 -0.0088602 -0.999929 -0.0080692 -0.00589833 -0.99995 -0.00830867 -0.00371432 -0.999959 -0.00835 0 -0.999965 -0.00835 0 -0.999965 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91618 0.32702 0.91609 0.32701 0.91618 0.32702 0.91602 0.32701 0.91624 0.32702 0.91602 0.32701 0.91624 0.32702 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0236INFIELDCAR01_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1462.36 1.46643 -214.546 1462.36 1.46643 -214.683 1462.36 1.46643 -214.546 1462.36 1.34543 -214.683 1462.36 1.34543 -214.546 1462.36 1.34543 -214.683 1462.47 1.22493 -214.547 1462.47 1.22493 -214.684 1462.61 1.22643 -214.547 1462.61 1.22643 -214.685 1462.72 1.34943 -214.548 1462.72 1.34943 -214.685 1462.72 1.34943 -214.548 1462.71 1.45543 -214.685 1462.71 1.45543 -214.548 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.909891 -0.414848 0 -0.909891 -0.414848 0 -0.909891 -0.414848 0 -0.553785 -0.83266 0 -0.287826 -0.957683 0 0.308211 -0.951318 0 0.565881 -0.824487 0 0.91599 -0.401201 0 0.916289 -0.400517 0 0.91599 -0.401201 0 0.995571 0.0940126 0 0.995571 0.0940126 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91502 0.32685 0.91502 0.327 0.91502 0.32685 0.91502 0.327 0.91502 0.32685 0.91502 0.327 0.91509 0.32685 0.91509 0.32701 0.91517 0.32685 0.91517 0.32701 0.91524 0.32685 0.91524 0.32701 0.91524 0.32685 0.91523 0.32701 0.91523 0.32685 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0236INFIELDCAR01_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1462.36 1.46643 -214.683 1462.47 1.22493 -214.684 1462.36 1.34543 -214.683 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.00914596 0 -0.999958 -0.00914596 0 -0.999958 -0.00914596 0 -0.999958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91502 0.327 0.91509 0.32701 0.91502 0.327 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0236INFIELDCAR01_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1464.03 1.42843 -214.555 1464.03 1.42843 -214.692 1464.03 1.42843 -214.555 1464.03 1.34343 -214.692 1464.03 1.34343 -214.555 1464.03 1.34343 -214.692 1464.15 1.22293 -214.556 1464.15 1.22293 -214.692 1464.29 1.22443 -214.556 1464.29 1.22443 -214.693 1464.39 1.34743 -214.557 1464.39 1.34743 -214.695 1464.39 1.34743 -214.557 1464.39 1.45393 -214.695 1464.39 1.45393 -214.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.863889 -0.503683 0 -0.863559 -0.504248 0 -0.863889 -0.503683 0 -0.533715 -0.845664 0 -0.281133 -0.959669 0 0.315472 -0.948935 0 0.58913 -0.808038 0 0.917033 -0.398812 0 0.916789 -0.399373 0 0.917033 -0.398812 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91602 0.32686 0.91602 0.32701 0.91602 0.32686 0.91602 0.32701 0.91602 0.32686 0.91602 0.32701 0.91609 0.32686 0.91609 0.32701 0.91618 0.32686 0.91618 0.32702 0.91624 0.32686 0.91624 0.32702 0.91624 0.32686 0.91624 0.32702 0.91624 0.32686 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0236INFIELDCAR01_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1462.37 1.46643 -213.425 1462.37 1.46643 -213.563 1462.37 1.46643 -213.425 1462.37 1.34543 -213.563 1462.37 1.34543 -213.425 1462.37 1.34543 -213.563 1462.47 1.22493 -213.425 1462.47 1.22493 -213.564 1462.62 1.22643 -213.427 1462.62 1.22643 -213.564 1462.72 1.34943 -213.427 1462.72 1.34943 -213.565 1462.72 1.34943 -213.427 1462.72 1.45543 -213.565 1462.72 1.45543 -213.427 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.923544 -0.383492 0 -0.923791 -0.382896 0 -0.923544 -0.383492 0 -0.564012 -0.825767 0 -0.283358 -0.959014 0 0.29907 -0.954231 0 0.577846 -0.816146 0 0.916534 -0.399956 0 0.916289 -0.400517 0 0.916534 -0.399956 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91503 0.32558 0.91503 0.32573 0.91503 0.32558 0.91503 0.32573 0.91503 0.32558 0.91503 0.32573 0.91509 0.32558 0.91509 0.32573 0.91518 0.32558 0.91518 0.32573 0.91524 0.32558 0.91524 0.32574 0.91524 0.32558 0.91524 0.32574 0.91524 0.32558 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0236INFIELDCAR01_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1462.37 1.46643 -213.563 1462.47 1.22493 -213.564 1462.37 1.34543 -213.563 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0100605 0 -0.999949 -0.0100605 0 -0.999949 -0.0100605 0 -0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91503 0.32573 0.91509 0.32573 0.91503 0.32573 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0236INFIELDCAR01_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1464.04 1.42843 -213.435 1464.04 1.42843 -213.571 1464.04 1.42843 -213.435 1464.04 1.34343 -213.571 1464.04 1.34343 -213.435 1464.04 1.34343 -213.571 1464.15 1.22293 -213.435 1464.15 1.22293 -213.572 1464.3 1.22443 -213.436 1464.3 1.22443 -213.572 1464.4 1.34743 -213.437 1464.4 1.34743 -213.573 1464.4 1.34743 -213.437 1464.4 1.45393 -213.573 1464.4 1.45393 -213.437 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.881365 -0.472435 0 -0.881666 -0.471875 0 -0.881365 -0.472435 0 -0.54282 -0.839849 0 -0.276176 -0.961107 0 0.29971 -0.95403 0 0.577391 -0.816468 0 0.916785 -0.399382 0 0.916789 -0.399373 0 0.916785 -0.399382 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91603 0.32559 0.91603 0.32574 0.91603 0.32559 0.91603 0.32574 0.91603 0.32559 0.91603 0.32574 0.91609 0.32559 0.91609 0.32574 0.91618 0.32559 0.91618 0.32574 0.91624 0.32559 0.91624 0.32574 0.91624 0.32559 0.91624 0.32574 0.91624 0.32559 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0236INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.91 1.87993 -213.422 1461.91 1.87993 -214.68 1461.84 1.47843 -213.421 1461.83 1.47843 -214.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.985162 0.171627 0 -0.983009 0.183516 0.00391086 -0.983009 0.183516 0.00391086 -0.980708 0.195321 0.00780341 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91475 0.32557 0.91475 0.327 0.91471 0.32557 0.9147 0.327 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0236INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.37 1.95843 -213.424 1462.36 1.95843 -214.682 1461.91 1.87993 -213.422 1461.91 1.87993 -214.68 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.168228 0.985747 0.00133858 -0.170029 0.985439 0.000676452 -0.170029 0.985439 0.000676452 -0.171867 0.98512 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91503 0.32558 0.91502 0.327 0.91475 0.32557 0.91475 0.327 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0236INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.7 2.15893 -213.71 1462.7 2.15893 -214.4 1462.37 1.95843 -213.424 1462.36 1.95843 -214.682 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.519159 0.854678 0 -0.513447 0.858117 0.00263834 -0.513447 0.858117 0.00263834 -0.510356 0.859954 0.00406085 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91522 0.3259 0.91522 0.32668 0.91503 0.32558 0.91502 0.327 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0236INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.44 2.15893 -213.714 1463.44 2.15893 -214.406 1462.7 2.15893 -213.71 1462.7 2.15893 -214.4 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91567 0.3259 0.91567 0.32669 0.91522 0.3259 0.91522 0.32668 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0236INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.87 1.90143 -213.433 1463.86 1.90143 -214.691 1463.44 2.15893 -213.714 1463.44 2.15893 -214.406 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.515791 0.856705 -0.00410405 0.518245 0.855228 -0.00266024 0.518245 0.855228 -0.00266024 0.522752 0.852485 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91592 0.32559 0.91592 0.32701 0.91567 0.3259 0.91567 0.32669 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0236INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.65 1.72193 -213.437 1464.64 1.72193 -214.696 1463.87 1.90143 -213.433 1463.86 1.90143 -214.691 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.224249 0.97453 -0.00178293 0.224248 0.97453 -0.00178361 0.224248 0.97453 -0.00178361 0.224247 0.974531 -0.00178429 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91639 0.32559 0.91638 0.32702 0.91592 0.32559 0.91592 0.32701 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0236INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.74 1.47843 -213.438 1464.73 1.47843 -214.697 1464.65 1.72193 -213.437 1464.64 1.72193 -214.696 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.937988 0.346588 -0.00745752 0.937988 0.346588 -0.00745757 0.937988 0.346588 -0.00745757 0.937988 0.346589 -0.00745761 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91644 0.32559 0.91644 0.32702 0.91639 0.32559 0.91638 0.32702 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0236INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1464.73 1.47843 -214.697 1464.74 1.47843 -213.438 1463.86 1.41593 -214.691 1463.87 1.41593 -213.433 1462.36 1.46443 -214.682 1462.37 1.46443 -213.424 1461.83 1.47843 -214.679 1461.84 1.47843 -213.421 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716509 -0.99743 -0.000569664 0.0716512 -0.99743 -0.000569891 0.023614 -0.999721 -0.000187771 -0.00891333 -0.99996 7.09233e-05 -0.0314283 -0.999506 0.000250071 -0.0298706 -0.999554 0.000237679 -0.0264112 -0.999651 0.000210152 -0.0264112 -0.999651 0.000210152 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91644 0.32702 0.91644 0.32559 0.91592 0.32701 0.91592 0.32559 0.91502 0.327 0.91503 0.32558 0.9147 0.327 0.91471 0.32557 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0236INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1463.44 2.15893 -213.714 1462.7 2.15893 -213.71 1463.87 1.90143 -213.433 1462.37 1.95843 -213.424 1462.37 1.46443 -213.424 1462.37 1.95843 -213.424 1461.84 1.47843 -213.421 1461.91 1.87993 -213.422 1463.87 1.90143 -213.433 1462.37 1.46443 -213.424 1463.87 1.90143 -213.433 1463.87 1.41593 -213.433 1464.65 1.72193 -213.437 1464.74 1.47843 -213.438 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00363354 0.740028 0.672566 0.0234683 0.779718 0.625691 0.0122356 0.260268 0.965459 0.0158557 0.273113 0.961851 0.00594328 0 0.999982 0.0158557 0.273113 0.961851 0.00500826 0.000733397 0.999987 0.00403774 0.00180485 0.99999 0.0122356 0.260268 0.965459 0.00594328 0 0.999982 0.0122356 0.260268 0.965459 0.00573253 -0.000311536 0.999983 0.00541618 -0.000692092 0.999985 0.00588896 -0.00189732 0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91567 0.3259 0.91522 0.3259 0.91592 0.32559 0.91503 0.32558 0.91503 0.32558 0.91503 0.32558 0.91471 0.32557 0.91475 0.32557 0.91592 0.32559 0.91503 0.32558 0.91592 0.32559 0.91592 0.32559 0.91639 0.32559 0.91644 0.32559 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0236INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1464.64 1.72193 -214.696 1464.73 1.47843 -214.697 1464.64 1.72193 -214.696 1463.86 1.41593 -214.691 1463.86 1.90143 -214.691 1462.36 1.95843 -214.682 1463.44 2.15893 -214.406 1462.7 2.15893 -214.4 1463.86 1.41593 -214.691 1462.36 1.46443 -214.682 1462.36 1.95843 -214.682 1461.83 1.47843 -214.679 1461.91 1.87993 -214.68 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.0066181 0.000564685 -0.999978 -0.00700384 0.00154804 -0.999974 -0.0066181 0.000564685 -0.999978 -0.00617961 0.000162993 -0.999981 0.00466514 0.277096 -0.960831 0.000679801 0.253869 -0.967238 0.015622 0.778895 -0.62696 -0.00466544 0.817638 -0.575713 -0.00617961 0.000162993 -0.999981 -0.00591577 0 -0.999983 0.000679801 0.253869 -0.967238 -0.00506343 -0.00067249 -0.999987 -0.00414899 -0.00168203 -0.99999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91638 0.32702 0.91644 0.32702 0.91638 0.32702 0.91592 0.32701 0.91592 0.32701 0.91502 0.327 0.91567 0.32669 0.91522 0.32668 0.91592 0.32701 0.91502 0.327 0.91502 0.327 0.9147 0.327 0.91475 0.327 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0235INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.91 1.87993 -214.889 1461.91 1.87993 -216.148 1461.84 1.47843 -214.889 1461.83 1.47843 -216.148 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.985162 0.171627 0 -0.983011 0.183506 0.00390774 -0.983011 0.183506 0.00390774 -0.980712 0.195302 0.0077972 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91475 0.32724 0.91475 0.32867 0.91471 0.32724 0.9147 0.32867 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0235INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.37 1.95843 -214.892 1462.36 1.95843 -216.15 1461.91 1.87993 -214.889 1461.91 1.87993 -216.148 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.168226 0.985748 0.00133854 -0.170028 0.985439 0.000676175 -0.170028 0.985439 0.000676175 -0.171867 0.98512 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91503 0.32724 0.91502 0.32867 0.91475 0.32724 0.91475 0.32867 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0235INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.7 2.15893 -215.177 1462.7 2.15893 -215.868 1462.37 1.95843 -214.892 1462.36 1.95843 -216.15 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.519159 0.854678 0 -0.51345 0.858116 0.00263697 -0.51345 0.858116 0.00263697 -0.510356 0.859954 0.0040608 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91522 0.32757 0.91522 0.32835 0.91503 0.32724 0.91502 0.32867 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0235INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.44 2.15893 -215.181 1463.44 2.15893 -215.872 1462.7 2.15893 -215.177 1462.7 2.15893 -215.868 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91567 0.32757 0.91567 0.32835 0.91522 0.32757 0.91522 0.32835 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0235INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.87 1.90143 -214.9 1463.86 1.90143 -216.159 1463.44 2.15893 -215.181 1463.44 2.15893 -215.872 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.515789 0.856706 -0.00410081 0.51824 0.855231 -0.00266022 0.51824 0.855231 -0.00266022 0.522752 0.852485 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91592 0.32725 0.91592 0.32868 0.91567 0.32757 0.91567 0.32835 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0235INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.65 1.72193 -214.904 1464.64 1.72193 -216.163 1463.87 1.90143 -214.9 1463.86 1.90143 -216.159 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.224249 0.97453 -0.00178291 0.224249 0.97453 -0.00178291 0.224249 0.97453 -0.00178291 0.224249 0.97453 -0.00178291 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91639 0.32726 0.91638 0.32868 0.91592 0.32725 0.91592 0.32868 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0235INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.74 1.47843 -214.905 1464.73 1.47843 -216.164 1464.65 1.72193 -214.904 1464.64 1.72193 -216.163 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.937988 0.346588 -0.00745752 0.937988 0.346588 -0.00745752 0.937988 0.346588 -0.00745752 0.937988 0.346588 -0.00745753 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91644 0.32726 0.91644 0.32869 0.91639 0.32726 0.91638 0.32868 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0235INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1464.73 1.47843 -216.164 1464.74 1.47843 -214.905 1463.86 1.41593 -216.159 1463.87 1.41593 -214.9 1462.36 1.46443 -216.15 1462.37 1.46443 -214.892 1461.83 1.47843 -216.148 1461.84 1.47843 -214.889 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716516 -0.99743 -0.000569669 0.0716516 -0.99743 -0.000569669 0.0236035 -0.999721 -0.000187661 -0.00890656 -0.99996 7.05972e-05 -0.0314287 -0.999506 0.000249551 -0.0298699 -0.999554 0.000237035 -0.0264105 -0.999651 0.000209682 -0.0264112 -0.999651 0.000209984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91644 0.32869 0.91644 0.32726 0.91592 0.32868 0.91592 0.32725 0.91502 0.32867 0.91503 0.32724 0.9147 0.32867 0.91471 0.32724 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0235INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1463.44 2.15893 -215.181 1462.7 2.15893 -215.177 1463.87 1.90143 -214.9 1462.37 1.95843 -214.892 1462.37 1.46443 -214.892 1462.37 1.95843 -214.892 1461.84 1.47843 -214.889 1461.91 1.87993 -214.889 1463.87 1.90143 -214.9 1462.37 1.46443 -214.892 1463.87 1.90143 -214.9 1463.87 1.41593 -214.9 1464.65 1.72193 -214.904 1464.74 1.47843 -214.905 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00363365 0.74001 0.672586 0.023185 0.779157 0.6264 0.0117392 0.25982 0.965586 0.0156906 0.272106 0.962139 0.00538636 0 0.999985 0.0156906 0.272106 0.962139 0.00607347 -0.00047439 0.999981 0.00670122 -0.00116743 0.999977 0.0117392 0.25982 0.965586 0.00538636 0 0.999985 0.0117392 0.25982 0.965586 0.00536617 -0.000312573 0.999986 0.00539753 -0.000694395 0.999985 0.00587188 -0.00190363 0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91567 0.32757 0.91522 0.32757 0.91592 0.32725 0.91503 0.32724 0.91503 0.32724 0.91503 0.32724 0.91471 0.32724 0.91475 0.32724 0.91592 0.32725 0.91503 0.32724 0.91592 0.32725 0.91592 0.32725 0.91639 0.32726 0.91644 0.32726 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0235INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1464.64 1.72193 -216.163 1464.73 1.47843 -216.164 1464.64 1.72193 -216.163 1463.86 1.41593 -216.159 1463.86 1.90143 -216.159 1462.36 1.95843 -216.15 1463.44 2.15893 -215.872 1462.7 2.15893 -215.868 1463.86 1.41593 -216.159 1462.36 1.46443 -216.15 1462.36 1.95843 -216.15 1461.83 1.47843 -216.148 1461.91 1.87993 -216.148 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.00539753 0.000694395 -0.999985 -0.00587188 0.00190363 -0.999981 -0.00539753 0.000694395 -0.999985 -0.0058273 0.000200432 -0.999983 0.00505178 0.278904 -0.960306 0.00105308 0.254907 -0.966965 0.0162177 0.780003 -0.625565 -0.00311703 0.816766 -0.576961 -0.0058273 0.000200432 -0.999983 -0.00541967 0 -0.999985 0.00105308 0.254907 -0.966965 -0.00410407 0.000366438 -0.999991 -0.00460234 0.000916525 -0.999989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91638 0.32868 0.91644 0.32869 0.91638 0.32868 0.91592 0.32868 0.91592 0.32868 0.91502 0.32867 0.91567 0.32835 0.91522 0.32835 0.91592 0.32868 0.91502 0.32867 0.91502 0.32867 0.9147 0.32867 0.91475 0.32867 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0235INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1462.47 1.22493 -214.892 1462.62 1.22643 -214.894 1462.47 1.22493 -214.892 1462.72 1.34943 -214.894 1462.37 1.34543 -214.892 1462.72 1.45543 -214.894 1462.37 1.46443 -214.892 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00805638 0 0.999968 0.0135447 -0.0110228 0.999848 0.00805638 0 0.999968 0.00718403 0 0.999974 0.00573406 0.00166126 0.999982 0.00575304 0 0.999983 0.00575304 0 0.999983 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91509 0.32724 0.91518 0.32724 0.91509 0.32724 0.91524 0.32724 0.91503 0.32724 0.91524 0.32724 0.91503 0.32724 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0235INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1462.61 1.22643 -216.153 1462.47 1.22493 -216.153 1462.72 1.34943 -216.153 1462.36 1.34543 -216.151 1462.71 1.45543 -216.153 1462.36 1.46643 -216.151 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 -1 -0.00408793 0.0082087 -0.999958 -0.00464984 0.00484129 -0.999977 -0.00564759 0.00385595 -0.999977 -0.00563144 -0.000248323 -0.999984 -0.00570946 0 -0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91517 0.32867 0.91509 0.32867 0.91524 0.32867 0.91502 0.32867 0.91523 0.32867 0.91502 0.32867 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0235INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1464.15 1.22293 -214.902 1464.3 1.22443 -214.903 1464.04 1.34343 -214.902 1464.4 1.34743 -214.904 1464.04 1.42843 -214.902 1464.4 1.45393 -214.904 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00655102 0.00597934 0.999961 0.00581672 0.00437482 0.999973 0.00572958 0.00293111 0.999979 0.00553662 0.00144209 0.999984 0.00555264 0 0.999985 0.00555264 0 0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91609 0.32725 0.91618 0.32725 0.91603 0.32725 0.91624 0.32726 0.91603 0.32725 0.91624 0.32726 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0235INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1464.29 1.22443 -216.161 1464.15 1.22293 -216.16 1464.29 1.22443 -216.161 1464.03 1.34343 -216.16 1464.39 1.34743 -216.162 1464.03 1.42843 -216.16 1464.39 1.45393 -216.162 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0059616 -0.00456321 -0.999972 -0.00711639 -0.00708657 -0.99995 -0.0059616 -0.00456321 -0.999972 -0.0058249 -0.00303772 -0.999978 -0.00553716 -0.0013934 -0.999984 -0.00555264 0 -0.999985 -0.00555264 0 -0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91618 0.32868 0.91609 0.32868 0.91618 0.32868 0.91602 0.32868 0.91624 0.32868 0.91602 0.32868 0.91624 0.32868 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0235INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1462.36 1.46643 -216.013 1462.36 1.46643 -216.151 1462.36 1.46643 -216.013 1462.36 1.34543 -216.151 1462.36 1.34543 -216.013 1462.36 1.34543 -216.151 1462.47 1.22493 -216.014 1462.47 1.22493 -216.153 1462.61 1.22643 -216.014 1462.61 1.22643 -216.153 1462.72 1.34943 -216.015 1462.72 1.34943 -216.153 1462.72 1.34943 -216.015 1462.71 1.45543 -216.153 1462.71 1.45543 -216.015 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.909609 -0.415465 0 -0.909891 -0.414848 0 -0.909609 -0.415465 0 -0.553242 -0.83302 0 -0.288547 -0.957466 0 0.307505 -0.951546 0 0.565886 -0.824484 -1.73735e-06 0.915992 -0.401196 -1.38417e-06 0.916289 -0.400517 -2.77459e-06 0.915992 -0.401196 -1.38417e-06 0.995571 0.094013 3.24846e-07 0.995571 0.0940126 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91502 0.32851 0.91502 0.32867 0.91502 0.32851 0.91502 0.32867 0.91502 0.32851 0.91502 0.32867 0.91509 0.32852 0.91509 0.32867 0.91517 0.32852 0.91517 0.32867 0.91524 0.32852 0.91524 0.32867 0.91524 0.32852 0.91523 0.32867 0.91523 0.32852 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0235INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1462.36 1.46643 -216.151 1462.47 1.22493 -216.153 1462.36 1.34543 -216.151 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0181511 0 -0.999835 -0.0181511 0 -0.999835 -0.0181511 0 -0.999835 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91502 0.32867 0.91509 0.32867 0.91502 0.32867 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0235INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1464.03 1.42843 -216.022 1464.03 1.42843 -216.16 1464.03 1.42843 -216.022 1464.03 1.34343 -216.16 1464.03 1.34343 -216.022 1464.03 1.34343 -216.16 1464.15 1.22293 -216.023 1464.15 1.22293 -216.16 1464.29 1.22443 -216.023 1464.29 1.22443 -216.161 1464.39 1.34743 -216.024 1464.39 1.34743 -216.162 1464.39 1.34743 -216.024 1464.39 1.45393 -216.162 1464.39 1.45393 -216.024 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.863891 -0.503679 -1.74853e-06 -0.863559 -0.504248 0 -0.863891 -0.503679 -1.74853e-06 -0.533718 -0.845663 -4.02064e-06 -0.281136 -0.959668 -6.66558e-06 0.315467 -0.948937 -6.57546e-06 0.588565 -0.80845 -3.94394e-06 0.916788 -0.399374 -1.37997e-06 0.916788 -0.399374 0 0.916788 -0.399374 -1.37997e-06 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91602 0.32852 0.91602 0.32868 0.91602 0.32852 0.91602 0.32868 0.91602 0.32852 0.91602 0.32868 0.91609 0.32853 0.91609 0.32868 0.91618 0.32853 0.91618 0.32868 0.91624 0.32853 0.91624 0.32868 0.91624 0.32853 0.91624 0.32868 0.91624 0.32853 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0235INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1462.37 1.46643 -214.892 1462.37 1.46643 -215.03 1462.37 1.46643 -214.892 1462.37 1.34543 -215.03 1462.37 1.34543 -214.892 1462.37 1.34543 -215.03 1462.47 1.22493 -214.892 1462.47 1.22493 -215.031 1462.62 1.22643 -214.894 1462.62 1.22643 -215.032 1462.72 1.34943 -214.894 1462.72 1.34943 -215.032 1462.72 1.34943 -214.894 1462.72 1.45543 -215.032 1462.72 1.45543 -214.894 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.923544 -0.383492 0 -0.923791 -0.382896 0 -0.923544 -0.383492 0 -0.564012 -0.825767 0 -0.282647 -0.959224 0 0.299778 -0.954009 0 0.577259 -0.816561 0 0.916289 -0.400517 0 0.916289 -0.400517 0 0.916289 -0.400517 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91503 0.32724 0.91503 0.3274 0.91503 0.32724 0.91503 0.3274 0.91503 0.32724 0.91503 0.3274 0.91509 0.32724 0.91509 0.3274 0.91518 0.32724 0.91518 0.3274 0.91524 0.32724 0.91524 0.3274 0.91524 0.32724 0.91524 0.3274 0.91524 0.32724 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0235INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1462.37 1.46643 -215.03 1462.47 1.22493 -215.031 1462.37 1.34543 -215.03 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0100605 0 -0.999949 -0.0100605 0 -0.999949 -0.0100605 0 -0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91503 0.3274 0.91509 0.3274 0.91503 0.3274 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0235INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1464.04 1.42843 -214.902 1464.04 1.42843 -215.038 1464.04 1.42843 -214.902 1464.04 1.34343 -215.038 1464.04 1.34343 -214.902 1464.04 1.34343 -215.038 1464.15 1.22293 -214.902 1464.15 1.22293 -215.038 1464.3 1.22443 -214.903 1464.3 1.22443 -215.04 1464.4 1.34743 -214.904 1464.4 1.34743 -215.04 1464.4 1.34743 -214.904 1464.4 1.45393 -215.04 1464.4 1.45393 -214.904 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.881665 -0.471875 0 -0.881665 -0.471875 0 -0.881665 -0.471875 0 -0.543401 -0.839473 0 -0.274764 -0.961512 0 0.301163 -0.953573 0 0.5768 -0.816885 0 0.916538 -0.399948 0 0.916789 -0.399373 0 0.916538 -0.399948 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91603 0.32725 0.91603 0.32741 0.91603 0.32725 0.91603 0.32741 0.91603 0.32725 0.91603 0.32741 0.91609 0.32725 0.91609 0.32741 0.91618 0.32725 0.91618 0.32741 0.91624 0.32726 0.91624 0.32741 0.91624 0.32726 0.91624 0.32741 0.91624 0.32726 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0234INFIELDCAR01_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1462.47 1.22493 -217.977 1462.62 1.22643 -217.977 1462.47 1.22493 -217.977 1462.72 1.34943 -217.978 1462.37 1.34543 -217.976 1462.72 1.45543 -217.978 1462.37 1.46443 -217.975 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00402829 0 0.999992 -8.26003e-05 0.00825459 0.999966 0.00402829 0 0.999992 0.00468152 0 0.999989 0.00666613 -0.00410503 0.999969 0.0071379 -0.00440794 0.999965 0.00837128 -0.00833405 0.99993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91509 0.33074 0.91518 0.33074 0.91509 0.33074 0.91524 0.33075 0.91503 0.33074 0.91524 0.33075 0.91503 0.33074 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0234INFIELDCAR01_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1462.61 1.22643 -219.237 1462.47 1.22493 -219.236 1462.72 1.34943 -219.238 1462.36 1.34543 -219.236 1462.71 1.45543 -219.238 1462.36 1.46643 -219.236 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00706976 -0.0018587 -0.999973 -0.0059358 -0.00413575 -0.999974 -0.00578508 -0.00274279 -0.99998 -0.00558335 -0.00192995 -0.999983 -0.00563144 -0.000248323 -0.999984 -0.00570946 0 -0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91517 0.33217 0.91509 0.33217 0.91524 0.33218 0.91502 0.33217 0.91523 0.33218 0.91502 0.33217 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0234INFIELDCAR01_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1464.15 1.22293 -217.986 1464.3 1.22443 -217.987 1464.04 1.34343 -217.986 1464.4 1.34743 -217.988 1464.04 1.42843 -217.986 1464.4 1.45393 -217.988 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00655102 0.00597938 0.999961 0.00581672 0.00437485 0.999973 0.00572958 0.00293112 0.999979 0.00553662 0.00144209 0.999984 0.00555264 0 0.999985 0.00555264 0 0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91609 0.33075 0.91618 0.33076 0.91603 0.33075 0.91624 0.33076 0.91603 0.33075 0.91624 0.33076 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0234INFIELDCAR01_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1464.29 1.22443 -219.245 1464.15 1.22293 -219.245 1464.29 1.22443 -219.245 1464.03 1.34343 -219.244 1464.39 1.34743 -219.245 1464.03 1.42843 -219.244 1464.39 1.45393 -219.245 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00205777 0.00396663 -0.99999 -8.85878e-05 0.008269 -0.999966 -0.00205777 0.00396663 -0.99999 -0.00230509 0.00264057 -0.999994 -0.00280746 0.000892457 -0.999996 -0.00279755 0 -0.999996 -0.00279755 0 -0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91618 0.33218 0.91609 0.33218 0.91618 0.33218 0.91602 0.33218 0.91624 0.33218 0.91602 0.33218 0.91624 0.33218 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0234INFIELDCAR01_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1462.36 1.46643 -219.097 1462.36 1.46643 -219.236 1462.36 1.46643 -219.097 1462.36 1.34543 -219.236 1462.36 1.34543 -219.097 1462.36 1.34543 -219.236 1462.47 1.22493 -219.098 1462.47 1.22493 -219.236 1462.61 1.22643 -219.099 1462.61 1.22643 -219.237 1462.72 1.34943 -219.099 1462.72 1.34943 -219.238 1462.72 1.34943 -219.099 1462.71 1.45543 -219.238 1462.71 1.45543 -219.099 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.910175 -0.414223 0 -0.909891 -0.414848 0 -0.910175 -0.414223 0 -0.554336 -0.832293 0 -0.288547 -0.957466 0 0.307507 -0.951546 0 0.566949 -0.823753 0 0.916589 -0.39983 0 0.916289 -0.400517 0 0.916589 -0.39983 0 0.995571 0.0940135 0 0.995571 0.0940135 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91502 0.33202 0.91502 0.33217 0.91502 0.33202 0.91502 0.33217 0.91502 0.33202 0.91502 0.33217 0.91509 0.33202 0.91509 0.33217 0.91517 0.33202 0.91517 0.33217 0.91524 0.33202 0.91524 0.33218 0.91524 0.33202 0.91523 0.33218 0.91523 0.33202 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0234INFIELDCAR01_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1462.36 1.46643 -219.236 1462.47 1.22493 -219.236 1462.36 1.34543 -219.236 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91502 0.33217 0.91509 0.33217 0.91502 0.33217 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0234INFIELDCAR01_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1464.03 1.42843 -219.106 1464.03 1.42843 -219.244 1464.03 1.42843 -219.106 1464.03 1.34343 -219.244 1464.03 1.34343 -219.106 1464.03 1.34343 -219.244 1464.15 1.22293 -219.107 1464.15 1.22293 -219.245 1464.29 1.22443 -219.108 1464.29 1.22443 -219.245 1464.39 1.34743 -219.108 1464.39 1.34743 -219.245 1464.39 1.34743 -219.108 1464.39 1.45393 -219.245 1464.39 1.45393 -219.108 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.863559 -0.504248 0 -0.863559 -0.504248 0 -0.863559 -0.504248 0 -0.533192 -0.845994 0 -0.282504 -0.959266 0 0.313995 -0.949425 0 0.588564 -0.808451 0 0.916788 -0.399374 0 0.916788 -0.399374 0 0.916788 -0.399374 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91602 0.33203 0.91602 0.33218 0.91602 0.33203 0.91602 0.33218 0.91602 0.33203 0.91602 0.33218 0.91609 0.33203 0.91609 0.33218 0.91618 0.33203 0.91618 0.33218 0.91624 0.33203 0.91624 0.33218 0.91624 0.33203 0.91624 0.33218 0.91624 0.33203 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0234INFIELDCAR01_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1462.37 1.46643 -217.976 1462.37 1.46643 -218.114 1462.37 1.46643 -217.976 1462.37 1.34543 -218.114 1462.37 1.34543 -217.976 1462.37 1.34543 -218.114 1462.47 1.22493 -217.977 1462.47 1.22493 -218.115 1462.62 1.22643 -217.977 1462.62 1.22643 -218.115 1462.72 1.34943 -217.978 1462.72 1.34943 -218.116 1462.72 1.34943 -217.978 1462.72 1.45543 -218.116 1462.72 1.45543 -217.978 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.923791 -0.382896 0 -0.923791 -0.382896 0 -0.923791 -0.382896 0 -0.564619 -0.825352 0 -0.281905 -0.959442 0 0.300513 -0.953778 0 0.577262 -0.816559 0 0.916289 -0.400517 0 0.916289 -0.400517 0 0.916289 -0.400517 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91503 0.33074 0.91503 0.3309 0.91503 0.33074 0.91503 0.3309 0.91503 0.33074 0.91503 0.3309 0.91509 0.33074 0.91509 0.3309 0.91518 0.33074 0.91518 0.3309 0.91524 0.33075 0.91524 0.3309 0.91524 0.33075 0.91524 0.3309 0.91524 0.33075 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0234INFIELDCAR01_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1462.37 1.46643 -218.114 1462.47 1.22493 -218.115 1462.37 1.34543 -218.114 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0100605 0 -0.999949 -0.0100605 0 -0.999949 -0.0100605 0 -0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91503 0.3309 0.91509 0.3309 0.91503 0.3309 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0234INFIELDCAR01_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1464.04 1.42843 -217.986 1464.04 1.42843 -218.122 1464.04 1.42843 -217.986 1464.04 1.34343 -218.122 1464.04 1.34343 -217.986 1464.04 1.34343 -218.122 1464.15 1.22293 -217.986 1464.15 1.22293 -218.124 1464.3 1.22443 -217.987 1464.3 1.22443 -218.125 1464.4 1.34743 -217.988 1464.4 1.34743 -218.125 1464.4 1.34743 -217.988 1464.4 1.45393 -218.125 1464.4 1.45393 -217.988 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.881071 -0.472984 0 -0.881665 -0.471875 0 -0.881071 -0.472984 0 -0.542249 -0.840218 0 -0.275474 -0.961308 0 0.30043 -0.953804 0 0.576802 -0.816884 0 0.916539 -0.399945 0 0.916788 -0.399374 0 0.916539 -0.399945 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91603 0.33075 0.91603 0.33091 0.91603 0.33075 0.91603 0.33091 0.91603 0.33075 0.91603 0.33091 0.91609 0.33075 0.91609 0.33091 0.91618 0.33076 0.91618 0.33091 0.91624 0.33076 0.91624 0.33091 0.91624 0.33076 0.91624 0.33091 0.91624 0.33076 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0234INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.91 1.87993 -217.973 1461.91 1.87993 -219.232 1461.84 1.47843 -217.973 1461.83 1.47843 -219.232 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.985162 0.171627 0 -0.983011 0.183506 0.00390774 -0.983011 0.183506 0.00390774 -0.980712 0.195302 0.0077972 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91475 0.33074 0.91475 0.33217 0.91471 0.33074 0.9147 0.33217 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0234INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.37 1.95843 -217.975 1462.36 1.95843 -219.234 1461.91 1.87993 -217.973 1461.91 1.87993 -219.232 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.168228 0.985747 0.00133751 -0.170029 0.985439 0.000675911 -0.170029 0.985439 0.000675911 -0.171867 0.98512 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91503 0.33074 0.91502 0.33217 0.91475 0.33074 0.91475 0.33217 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0234INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.7 2.15893 -218.261 1462.7 2.15893 -218.953 1462.37 1.95843 -217.975 1462.36 1.95843 -219.234 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.519159 0.854678 0 -0.513444 0.858119 0.00263426 -0.513444 0.858119 0.00263426 -0.510345 0.85996 0.00405752 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91522 0.33107 0.91522 0.33185 0.91503 0.33074 0.91502 0.33217 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0234INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.44 2.15893 -218.265 1463.44 2.15893 -218.957 1462.7 2.15893 -218.261 1462.7 2.15893 -218.953 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91567 0.33107 0.91567 0.33186 0.91522 0.33107 0.91522 0.33185 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0234INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.87 1.90143 -217.984 1463.86 1.90143 -219.243 1463.44 2.15893 -218.265 1463.44 2.15893 -218.957 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.515789 0.856706 -0.00410081 0.518242 0.85523 -0.00265888 0.518242 0.85523 -0.00265888 0.522752 0.852485 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91592 0.33075 0.91592 0.33218 0.91567 0.33107 0.91567 0.33186 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0234INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.65 1.72193 -217.988 1464.64 1.72193 -219.247 1463.87 1.90143 -217.984 1463.86 1.90143 -219.243 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.224249 0.97453 -0.00178291 0.224249 0.97453 -0.00178291 0.224249 0.97453 -0.00178291 0.224249 0.97453 -0.00178291 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91639 0.33076 0.91638 0.33219 0.91592 0.33075 0.91592 0.33218 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0234INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.74 1.47843 -217.988 1464.73 1.47843 -219.247 1464.65 1.72193 -217.988 1464.64 1.72193 -219.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.937998 0.346562 -0.0074576 0.937998 0.346562 -0.0074576 0.937998 0.346562 -0.0074576 0.937998 0.346562 -0.0074576 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91644 0.33076 0.91644 0.33219 0.91639 0.33076 0.91638 0.33219 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0234INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1464.73 1.47843 -219.247 1464.74 1.47843 -217.988 1463.86 1.41593 -219.243 1463.87 1.41593 -217.984 1462.36 1.46443 -219.234 1462.37 1.46443 -217.975 1461.83 1.47843 -219.232 1461.84 1.47843 -217.973 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716522 -0.99743 -0.000569675 0.0716522 -0.99743 -0.000569675 0.0236036 -0.999721 -0.000187662 -0.00891395 -0.99996 7.08707e-05 -0.0314286 -0.999506 0.000249875 -0.0298705 -0.999554 0.000237486 -0.0264098 -0.999651 0.000209972 -0.0264098 -0.999651 0.000209972 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91644 0.33219 0.91644 0.33076 0.91592 0.33218 0.91592 0.33075 0.91502 0.33217 0.91503 0.33074 0.9147 0.33217 0.91471 0.33074 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0234INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1463.44 2.15893 -218.265 1462.7 2.15893 -218.261 1463.87 1.90143 -217.984 1462.37 1.95843 -217.975 1462.37 1.46443 -217.975 1462.37 1.95843 -217.975 1461.84 1.47843 -217.973 1461.91 1.87993 -217.973 1463.87 1.90143 -217.984 1462.37 1.46443 -217.975 1463.87 1.90143 -217.984 1463.87 1.41593 -217.984 1464.65 1.72193 -217.988 1464.74 1.47843 -217.988 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00363365 0.74001 0.672586 0.0234724 0.77971 0.625701 0.01224 0.260262 0.96546 0.0155958 0.272837 0.961934 0.00566453 0 0.999984 0.0155958 0.272837 0.961934 0.00405935 -0.00031707 0.999992 0.00447893 -0.000780285 0.99999 0.01224 0.260262 0.96546 0.00566453 0 0.999984 0.01224 0.260262 0.96546 0.00550059 0.00027156 0.999985 0.00488847 0.000603286 0.999988 0.00447634 0.00165387 0.999989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91567 0.33107 0.91522 0.33107 0.91592 0.33075 0.91503 0.33074 0.91503 0.33074 0.91503 0.33074 0.91471 0.33074 0.91475 0.33074 0.91592 0.33075 0.91503 0.33074 0.91592 0.33075 0.91592 0.33075 0.91639 0.33076 0.91644 0.33076 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0234INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1464.64 1.72193 -219.247 1464.73 1.47843 -219.247 1464.64 1.72193 -219.247 1463.86 1.41593 -219.243 1463.86 1.90143 -219.243 1462.36 1.95843 -219.234 1463.44 2.15893 -218.957 1462.7 2.15893 -218.953 1463.86 1.41593 -219.243 1462.36 1.46443 -219.234 1462.36 1.95843 -219.234 1461.83 1.47843 -219.232 1461.91 1.87993 -219.232 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.00488847 -0.000603286 -0.999988 -0.00447634 -0.00165387 -0.999989 -0.00488847 -0.000603286 -0.999988 -0.00568036 -0.000174134 -0.999984 0.00501619 0.278007 -0.960566 0.00103069 0.254076 -0.967184 0.0161828 0.778935 -0.626896 -0.00312431 0.815813 -0.578308 -0.00568036 -0.000174134 -0.999984 -0.00541967 0 -0.999985 0.00103069 0.254076 -0.967184 -0.00410407 0.000366438 -0.999991 -0.00460234 0.000916525 -0.999989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91638 0.33219 0.91644 0.33219 0.91638 0.33219 0.91592 0.33218 0.91592 0.33218 0.91502 0.33217 0.91567 0.33186 0.91522 0.33185 0.91592 0.33218 0.91502 0.33217 0.91502 0.33217 0.9147 0.33217 0.91475 0.33217 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0232INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.91 1.87993 -219.492 1461.91 1.87993 -220.751 1461.84 1.47843 -219.492 1461.83 1.47843 -220.751 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.985162 0.171627 0 -0.983011 0.183506 0.00390774 -0.983011 0.183506 0.00390774 -0.980712 0.195302 0.0077972 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.91475 0.33246 0.91475 0.33389 0.91471 0.33246 0.9147 0.33389 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0232INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.37 1.95843 -219.495 1462.36 1.95843 -220.753 1461.91 1.87993 -219.492 1461.91 1.87993 -220.751 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.168226 0.985748 0.00133856 -0.170028 0.985439 0.000676179 -0.170028 0.985439 0.000676179 -0.171867 0.98512 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.91503 0.33247 0.91502 0.3339 0.91475 0.33246 0.91475 0.33389 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0232INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.7 2.15893 -219.78 1462.7 2.15893 -220.472 1462.37 1.95843 -219.495 1462.36 1.95843 -220.753 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.519159 0.854678 0 -0.513447 0.858117 0.00263563 -0.513447 0.858117 0.00263563 -0.510347 0.859959 0.00406078 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.91522 0.33279 0.91522 0.33358 0.91503 0.33247 0.91502 0.3339 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0232INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.44 2.15893 -219.784 1463.44 2.15893 -220.475 1462.7 2.15893 -219.78 1462.7 2.15893 -220.472 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.91567 0.3328 0.91567 0.33358 0.91522 0.33279 0.91522 0.33358 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0232INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.87 1.90143 -219.503 1463.86 1.90143 -220.762 1463.44 2.15893 -219.784 1463.44 2.15893 -220.475 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.515789 0.856706 -0.00410081 0.51824 0.855231 -0.00266024 0.51824 0.855231 -0.00266024 0.522752 0.852485 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.91592 0.33248 0.91592 0.33391 0.91567 0.3328 0.91567 0.33358 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0232INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.65 1.72193 -219.507 1464.64 1.72193 -220.766 1463.87 1.90143 -219.503 1463.86 1.90143 -220.762 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.224249 0.97453 -0.00178291 0.224249 0.97453 -0.00178291 0.224249 0.97453 -0.00178291 0.224249 0.97453 -0.00178291 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.91639 0.33248 0.91638 0.33391 0.91592 0.33248 0.91592 0.33391 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0232INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.74 1.47843 -219.508 1464.73 1.47843 -220.767 1464.65 1.72193 -219.507 1464.64 1.72193 -220.766 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.937988 0.346589 -0.00745761 0.937988 0.346588 -0.00745757 0.937988 0.346588 -0.00745757 0.937988 0.346588 -0.00745753 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.91644 0.33248 0.91644 0.33391 0.91639 0.33248 0.91638 0.33391 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0232INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1464.73 1.47843 -220.767 1464.74 1.47843 -219.508 1463.86 1.41593 -220.762 1463.87 1.41593 -219.503 1462.36 1.46443 -220.753 1462.37 1.46443 -219.495 1461.83 1.47843 -220.751 1461.84 1.47843 -219.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0716515 -0.997429 -0.000569676 0.0716515 -0.997429 -0.000569673 0.0236034 -0.999721 -0.000187662 -0.00890669 -0.99996 7.08927e-05 -0.031429 -0.999506 0.00024999 -0.0298699 -0.999554 0.000237637 -0.0264096 -0.999651 0.000210055 -0.0264094 -0.999651 0.000209969 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.91644 0.33391 0.91644 0.33248 0.91592 0.33391 0.91592 0.33248 0.91502 0.3339 0.91503 0.33247 0.9147 0.33389 0.91471 0.33246 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0232INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1463.44 2.15893 -219.784 1462.7 2.15893 -219.78 1463.87 1.90143 -219.503 1462.37 1.95843 -219.495 1462.37 1.46443 -219.495 1462.37 1.95843 -219.495 1461.84 1.47843 -219.492 1461.91 1.87993 -219.492 1463.87 1.90143 -219.503 1462.37 1.46443 -219.495 1463.87 1.90143 -219.503 1463.87 1.41593 -219.503 1464.65 1.72193 -219.507 1464.74 1.47843 -219.508 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00364735 0.740038 0.672555 0.023185 0.779157 0.6264 0.0117331 0.259821 0.965586 0.0156921 0.272096 0.962142 0.00538208 0 0.999986 0.0156921 0.272096 0.962142 0.00610445 -0.000476811 0.999981 0.0067354 -0.00117339 0.999977 0.0117331 0.259821 0.965586 0.00538208 0 0.999986 0.0117331 0.259821 0.965586 0.0053641 -0.00032156 0.999986 0.00540536 -0.000714359 0.999985 0.00589335 -0.00195836 0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.91567 0.3328 0.91522 0.33279 0.91592 0.33248 0.91503 0.33247 0.91503 0.33247 0.91503 0.33247 0.91471 0.33246 0.91475 0.33246 0.91592 0.33248 0.91503 0.33247 0.91592 0.33248 0.91592 0.33248 0.91639 0.33248 0.91644 0.33248 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0232INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1464.64 1.72193 -220.766 1464.73 1.47843 -220.767 1464.64 1.72193 -220.766 1463.86 1.41593 -220.762 1463.86 1.90143 -220.762 1462.36 1.95843 -220.753 1463.44 2.15893 -220.475 1462.7 2.15893 -220.472 1463.86 1.41593 -220.762 1462.36 1.46443 -220.753 1462.36 1.95843 -220.753 1461.83 1.47843 -220.751 1461.91 1.87993 -220.751 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.00539753 0.000694395 -0.999985 -0.00587188 0.00190363 -0.999981 -0.00539753 0.000694395 -0.999985 -0.0058273 0.000200432 -0.999983 0.00505178 0.278904 -0.960306 0.00113279 0.254506 -0.96707 0.0164781 0.779486 -0.626204 -0.00235173 0.815374 -0.57893 -0.0058273 0.000200432 -0.999983 -0.00541967 0 -0.999985 0.00113279 0.254506 -0.96707 -0.00410407 0.000366438 -0.999991 -0.00460234 0.000916525 -0.999989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.91638 0.33391 0.91644 0.33391 0.91638 0.33391 0.91592 0.33391 0.91592 0.33391 0.91502 0.3339 0.91567 0.33358 0.91522 0.33358 0.91592 0.33391 0.91502 0.3339 0.91502 0.3339 0.9147 0.33389 0.91475 0.33389 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0232INFIELDCAR01_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1462.47 1.22493 -219.496 1462.62 1.22643 -219.497 1462.47 1.22493 -219.496 1462.72 1.34943 -219.497 1462.37 1.34543 -219.495 1462.72 1.45543 -219.497 1462.37 1.46443 -219.495 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00605661 -0.00407308 0.999973 0.00677314 -0.005512 0.999962 0.00605661 -0.00407308 0.999973 0.00592514 -0.00253048 0.999979 0.00572331 -0.00121249 0.999983 0.00570946 0 0.999984 0.00570946 0 0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.91509 0.33247 0.91518 0.33247 0.91509 0.33247 0.91524 0.33247 0.91503 0.33247 0.91524 0.33247 0.91503 0.33247 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0232INFIELDCAR01_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1462.61 1.22643 -220.756 1462.47 1.22493 -220.756 1462.72 1.34943 -220.757 1462.36 1.34543 -220.755 1462.71 1.45543 -220.757 1462.36 1.46643 -220.755 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 8.72977e-05 -0.00814147 -0.999967 -0.00399846 6.2664e-05 -0.999992 -0.00459485 -0.00016343 -0.99999 -0.00561574 0.000985097 -0.999984 -0.00563144 -0.000248323 -0.999984 -0.00570946 0 -0.999984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.91517 0.3339 0.91509 0.3339 0.91524 0.3339 0.91502 0.3339 0.91523 0.3339 0.91502 0.3339 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0232INFIELDCAR01_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1464.15 1.22293 -219.505 1464.3 1.22443 -219.506 1464.04 1.34343 -219.505 1464.4 1.34743 -219.507 1464.04 1.42843 -219.505 1464.4 1.45393 -219.507 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0066518 0.00607137 0.999959 0.0058473 0.00431345 0.999974 0.00575007 0.00288997 0.999979 0.00553716 0.0013934 0.999984 0.00555264 0 0.999985 0.00555264 0 0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.91609 0.33248 0.91618 0.33248 0.91603 0.33248 0.91624 0.33248 0.91603 0.33248 0.91624 0.33248 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0232INFIELDCAR01_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1464.29 1.22443 -220.764 1464.15 1.22293 -220.764 1464.29 1.22443 -220.764 1464.03 1.34343 -220.762 1464.39 1.34743 -220.765 1464.03 1.42843 -220.762 1464.39 1.45393 -220.765 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00602134 0.0036407 -0.999975 -0.000175816 0.0164111 -0.999865 -0.00602134 0.0036407 -0.999975 -0.00678568 0.00242358 -0.999974 -0.0083019 -0.000514467 -0.999965 -0.00830761 0 -0.999966 -0.00830762 0 -0.999966 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.91618 0.33391 0.91609 0.33391 0.91618 0.33391 0.91602 0.33391 0.91624 0.33391 0.91602 0.33391 0.91624 0.33391 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0232INFIELDCAR01_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1462.36 1.46643 -220.616 1462.36 1.46643 -220.755 1462.36 1.46643 -220.616 1462.36 1.34543 -220.755 1462.36 1.34543 -220.616 1462.36 1.34543 -220.755 1462.47 1.22493 -220.617 1462.47 1.22493 -220.756 1462.61 1.22643 -220.617 1462.61 1.22643 -220.756 1462.72 1.34943 -220.618 1462.72 1.34943 -220.757 1462.72 1.34943 -220.618 1462.71 1.45543 -220.757 1462.71 1.45543 -220.618 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.909886 -0.414857 0 -0.909891 -0.414848 0 -0.909886 -0.414857 0 -0.553776 -0.832665 0 -0.288547 -0.957466 0 0.307507 -0.951546 0 0.566406 -0.824127 0 0.916285 -0.400528 0 0.916289 -0.400517 0 0.916285 -0.400528 0 0.995571 0.0940134 0 0.995571 0.0940134 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91502 0.33374 0.91502 0.3339 0.91502 0.33374 0.91502 0.3339 0.91502 0.33374 0.91502 0.3339 0.91509 0.33374 0.91509 0.3339 0.91517 0.33374 0.91517 0.3339 0.91524 0.33374 0.91524 0.3339 0.91524 0.33374 0.91523 0.3339 0.91523 0.33374 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0232INFIELDCAR01_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1462.36 1.46643 -220.755 1462.47 1.22493 -220.756 1462.36 1.34543 -220.755 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.00914596 0 -0.999958 -0.00914596 0 -0.999958 -0.00914596 0 -0.999958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91502 0.3339 0.91509 0.3339 0.91502 0.3339 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0232INFIELDCAR01_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1464.03 1.42843 -220.626 1464.03 1.42843 -220.762 1464.03 1.42843 -220.626 1464.03 1.34343 -220.762 1464.03 1.34343 -220.626 1464.03 1.34343 -220.762 1464.15 1.22293 -220.627 1464.15 1.22293 -220.764 1464.29 1.22443 -220.628 1464.29 1.22443 -220.764 1464.39 1.34743 -220.628 1464.39 1.34743 -220.765 1464.39 1.34743 -220.628 1464.39 1.45393 -220.765 1464.39 1.45393 -220.628 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.863224 -0.504822 0 -0.863559 -0.504248 0 -0.863224 -0.504822 0 -0.532665 -0.846326 0 -0.282519 -0.959262 0 0.313978 -0.94943 0 0.589131 -0.808037 0 0.917034 -0.398809 0 0.916788 -0.399374 0 0.917034 -0.398809 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91602 0.33375 0.91602 0.33391 0.91602 0.33375 0.91602 0.33391 0.91602 0.33375 0.91602 0.33391 0.91609 0.33375 0.91609 0.33391 0.91618 0.33375 0.91618 0.33391 0.91624 0.33375 0.91624 0.33391 0.91624 0.33375 0.91624 0.33391 0.91624 0.33375 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0232INFIELDCAR01_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1462.37 1.46643 -219.495 1462.37 1.46643 -219.633 1462.37 1.46643 -219.495 1462.37 1.34543 -219.633 1462.37 1.34543 -219.495 1462.37 1.34543 -219.633 1462.47 1.22493 -219.496 1462.47 1.22493 -219.635 1462.62 1.22643 -219.497 1462.62 1.22643 -219.636 1462.72 1.34943 -219.497 1462.72 1.34943 -219.636 1462.72 1.34943 -219.497 1462.72 1.45543 -219.636 1462.72 1.45543 -219.497 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.923544 -0.383492 0 -0.923791 -0.382896 0 -0.923544 -0.383492 0 -0.564012 -0.825767 0 -0.281916 -0.959439 0 0.300502 -0.953781 0 0.577262 -0.816559 0 0.916289 -0.400517 0 0.916289 -0.400517 0 0.916289 -0.400517 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.91503 0.33247 0.91503 0.33262 0.91503 0.33247 0.91503 0.33262 0.91503 0.33247 0.91503 0.33262 0.91509 0.33247 0.91509 0.33263 0.91518 0.33247 0.91518 0.33263 0.91524 0.33247 0.91524 0.33263 0.91524 0.33247 0.91524 0.33263 0.91524 0.33247 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0232INFIELDCAR01_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1462.37 1.46643 -219.633 1462.47 1.22493 -219.635 1462.37 1.34543 -219.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0199655 0 -0.999801 -0.0199655 0 -0.999801 -0.0199655 0 -0.999801 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.91503 0.33262 0.91509 0.33263 0.91503 0.33262 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0232INFIELDCAR01_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 1464.04 1.42843 -219.505 1464.04 1.42843 -219.642 1464.04 1.42843 -219.505 1464.04 1.34343 -219.642 1464.04 1.34343 -219.505 1464.04 1.34343 -219.642 1464.15 1.22293 -219.505 1464.15 1.22293 -219.642 1464.3 1.22443 -219.506 1464.3 1.22443 -219.644 1464.4 1.34743 -219.507 1464.4 1.34743 -219.644 1464.4 1.34743 -219.507 1464.4 1.45393 -219.644 1464.4 1.45393 -219.507 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -0.881666 -0.471875 0 -0.881666 -0.471875 0 -0.881666 -0.471875 0 -0.543398 -0.839475 0 -0.274767 -0.961511 0 0.301156 -0.953575 0 0.576811 -0.816878 0 0.916543 -0.399937 0 0.916788 -0.399374 0 0.916543 -0.399937 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.91603 0.33248 0.91603 0.33263 0.91603 0.33248 0.91603 0.33263 0.91603 0.33248 0.91603 0.33263 0.91609 0.33248 0.91609 0.33263 0.91618 0.33248 0.91618 0.33264 0.91624 0.33248 0.91624 0.33264 0.91624 0.33248 0.91624 0.33264 0.91624 0.33248 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20048" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1543.83 2.25309 -226.911 1530.73 2.33115 -211.259 1543.83 2.25309 -226.911 1584.28 3.00001 -191.411 1554.99 2.21602 -251.224 1584.28 3.00001 -310.234 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0103967 0.999904 -0.00919155 -0.00812144 0.999898 -0.0117839 -0.0103967 0.999904 -0.00919155 -0.019955 0.999794 -0.00382204 -0.022628 0.999742 -0.00202313 -0.0267569 0.999642 5.01446e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 53.3057 -75.3457 50.9201 -75.5575 53.3057 -75.3457 53.7164 -81.6475 56.249 -74.2544 63.5754 -71.7885 } TexCoordArray 1 Vec2Array 6 { 0.96376 0.34089 0.95592 0.32312 0.96376 0.34089 0.98796 0.30058 0.97043 0.36849 0.98796 0.43548 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN60_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 6 Group { DataVariance STATIC name "TKLS59_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1501.93 0.44301 -183.168 1504.6 0.489889 -191.098 1501.93 0.44301 -183.168 1500.79 0.489889 -192.308 1498.16 0.44301 -184.507 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00180027 0.999984 0.00535345 -0.00169607 0.999984 0.00534046 -0.00180027 0.999984 0.00535345 -0.00180027 0.999984 0.00535345 -0.00190608 0.999984 0.00536665 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.93869 0.29123 0.94029 0.30023 0.93869 0.29123 0.93801 0.3016 0.93644 0.29275 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS59_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1503.14 0.53494 -200.194 1500.79 0.489889 -192.308 1506.99 0.53494 -199.114 1504.6 0.489889 -191.098 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00147891 0.999985 0.00527199 -0.0015553 0.999985 0.0052024 -0.0015553 0.999985 0.0052024 -0.00163047 0.999986 0.00513393 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.93942 0.31056 0.93801 0.3016 0.94172 0.30933 0.94029 0.30023 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS59_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1505.23 0.577429 -208.155 1503.14 0.53494 -200.194 1509.11 0.577429 -207.208 1506.99 0.53494 -199.114 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0012242 0.999987 0.00501569 -0.00129863 0.999987 0.00495233 -0.00129863 0.999987 0.00495233 -0.00137177 0.999987 0.00489008 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.94067 0.31959 0.93942 0.31056 0.94299 0.31852 0.94172 0.30933 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS59_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1509.11 0.577429 -207.208 1510.96 0.616627 -215.369 1509.11 0.577429 -207.208 1507.04 0.616627 -216.183 1505.23 0.577429 -208.155 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0010402 0.999989 0.00460732 -0.000952539 0.999989 0.0045871 -0.0010402 0.999989 0.00460732 -0.0010402 0.999989 0.00460732 -0.00112955 0.999989 0.00462792 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.94299 0.31852 0.94409 0.32778 0.94299 0.31852 0.94175 0.32871 0.94067 0.31959 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS59_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1510.96 0.616627 -215.369 1512.52 0.651802 -223.589 1510.96 0.616627 -215.369 1508.58 0.651802 -224.268 1507.04 0.616627 -216.183 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.000790986 0.999991 0.0041642 -0.000714083 0.999991 0.00414364 -0.000790986 0.999991 0.0041642 -0.000790986 0.999991 0.0041642 -0.000869058 0.999991 0.00418508 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.94409 0.32778 0.94503 0.33712 0.94409 0.32778 0.94267 0.33789 0.94175 0.32871 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1533.81 2.26555 -229.106 1515.78 0.682222 -231.584 1532.42 2.29597 -220.156 1514.49 0.651802 -223.249 1530.73 2.33115 -211.259 1512.91 0.616627 -214.962 1528.74 2.37035 -202.425 1511.06 0.577429 -206.734 1526.45 2.41284 -193.664 1508.92 0.53494 -198.575 1523.85 2.45789 -184.987 1506.51 0.489889 -190.493 1520.97 2.50477 -176.403 1503.82 0.44301 -182.498 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0852007 0.996225 -0.0166184 -0.0873041 0.99609 -0.0135365 -0.0874636 0.99604 -0.0159499 -0.0900506 0.995825 -0.0149194 -0.0904029 0.995709 -0.0197919 -0.0933942 0.995455 -0.0186033 -0.0936531 0.995318 -0.0238866 -0.0969763 0.995028 -0.0226848 -0.0970395 0.994875 -0.0284213 -0.100667 0.994548 -0.0272083 -0.100596 0.994374 -0.0331767 -0.10445 0.994015 -0.032004 -0.104338 0.993924 -0.0350545 -0.108543 0.993618 -0.0306951 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 24.4884 0 24.4884 1.21333 23.9053 0 23.9053 1.21333 23.3223 0 23.3223 1.21333 22.7392 0 22.7392 1.21333 22.1562 0 22.1562 1.21333 21.5731 0 21.5731 1.21333 20.9901 0 20.9901 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.95776 0.34338 0.94698 0.34619 0.95693 0.33322 0.94621 0.33673 0.95592 0.32312 0.94526 0.32732 0.95473 0.31309 0.94415 0.31798 0.95336 0.30314 0.94287 0.30872 0.95181 0.29329 0.94143 0.29954 0.95008 0.28355 0.93982 0.29047 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN54_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN54_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 109 Group { DataVariance STATIC name "B0LT55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1503.14 0.53494 -200.194 1503.14 1.53494 -200.194 1500.79 0.489889 -192.308 1500.79 1.48989 -192.308 1498.16 0.44301 -184.507 1498.16 1.44301 -184.507 1495.28 0.395034 -176.801 1495.28 1.39504 -176.801 1492.13 0.346691 -169.197 1492.13 1.34669 -169.197 1488.72 0.298715 -161.706 1488.72 1.29872 -161.706 1485.06 0.251836 -154.335 1485.06 1.25184 -154.335 1481.15 0.206785 -147.094 1481.15 1.20679 -147.094 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.958354 0 0.285583 0.958354 0 0.285583 0.954901 0 0.296924 0.951315 0 0.308221 0.944083 0 0.329709 0.940456 0 0.339915 0.93256 0 0.361016 0.928275 0 0.371896 0.91941 0 0.393301 0.914833 0 0.403833 0.905428 0 0.424501 0.900604 0 0.43464 0.890531 0 0.454922 0.885279 0 0.465061 0.879911 0 0.475138 0.879911 0 0.475138 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 56.7956 0 56.7956 1 55.0464 0 55.0464 1 53.2972 0 53.2972 1 51.548 0 51.548 1 49.7988 0 49.7988 1 48.0496 0 48.0496 1 46.3004 0 46.3004 1 44.5512 0 44.5512 1 } TexCoordArray 1 Vec2Array 16 { 0.93942 0.31056 0.93942 0.31056 0.93801 0.3016 0.93801 0.3016 0.93644 0.29275 0.93644 0.29275 0.93471 0.284 0.93471 0.284 0.93283 0.27536 0.93283 0.27536 0.93079 0.26686 0.93079 0.26686 0.9286 0.25849 0.9286 0.25849 0.92626 0.25027 0.92626 0.25027 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1503.82 0.44301 -182.498 1501.93 0.44301 -183.168 1500.86 0.395034 -174.6 1499 0.395034 -175.333 1497.63 0.346691 -166.807 1495.8 0.346691 -167.604 1494.14 0.298715 -159.129 1492.33 0.298715 -159.988 1490.39 0.251836 -151.575 1488.61 0.251836 -152.495 1486.38 0.206785 -144.153 1484.63 0.206785 -145.133 1482.12 0.164295 -136.872 1480.41 0.164295 -137.912 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0019009 0.999984 0.00536195 -0.00200143 0.999984 0.00534939 -0.00203481 0.999984 0.00534369 -0.00217053 0.999984 0.00532276 -0.00222668 0.999984 0.00528242 -0.00234581 0.999984 0.00523132 -0.00237096 0.999984 0.00513903 -0.00247136 0.999984 0.00506011 -0.00246944 0.999985 0.00491518 -0.00255178 0.999985 0.00480674 -0.00251447 0.999986 0.00461227 -0.00257705 0.999987 0.00447788 -0.00255041 0.999987 0.00436847 -0.00264031 0.999987 0.00434115 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 102.971 0 102.971 1 101.221 0 101.221 1 99.4722 0 99.4722 1 97.723 0 97.723 1 95.9738 0 95.9738 1 94.2247 0 94.2247 1 92.4755 0 92.4755 1 } TexCoordArray 1 Vec2Array 14 { 0.93982 0.29047 0.93869 0.29123 0.93805 0.2815 0.93694 0.28233 0.93612 0.27265 0.93503 0.27356 0.93403 0.26393 0.93295 0.26491 0.93179 0.25536 0.93072 0.2564 0.92939 0.24693 0.92834 0.24805 0.92684 0.23867 0.92582 0.23985 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1502.24 6.74099 -135.233 1502.24 2.74099 -135.233 1497.67 6.78348 -127.416 1497.67 2.78347 -127.416 1492.83 6.82268 -119.76 1492.83 2.82266 -119.76 1487.74 6.85784 -112.273 1487.74 2.85785 -112.273 1482.39 6.88827 -104.964 1482.39 2.88826 -104.964 1476.79 6.91319 -97.8428 1476.79 2.91319 -97.8428 1470.96 6.93191 -90.9164 1470.96 2.93191 -90.9164 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.863296 0 -0.504697 -0.863296 0 -0.504697 -0.857396 0 -0.514658 -0.851381 0 -0.524548 -0.83927 0 -0.543714 -0.833181 0 -0.553 -0.82041 0 -0.571776 -0.813723 0 -0.581253 -0.800079 0 -0.599894 -0.793123 0 -0.609061 -0.77916 0 -0.626825 -0.772157 0 -0.635431 -0.765057 0 -0.643963 -0.765057 0 -0.643963 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 80.2774 1 80.2774 0 78.0909 1 78.0909 0 75.9043 1 75.9043 0 73.7179 1 73.7179 0 71.5314 1 71.5314 0 69.345 1 69.345 0 67.1584 1 67.1584 0 } TexCoordArray 1 Vec2Array 14 { 0.93888 0.23681 0.93888 0.23681 0.93614 0.22793 0.93614 0.22793 0.93325 0.21924 0.93325 0.21924 0.9302 0.21074 0.9302 0.21074 0.927 0.20244 0.927 0.20244 0.92365 0.19436 0.92365 0.19436 0.92017 0.18649 0.92017 0.18649 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1544.34 7.50817 -161.182 1529.93 3.5262 -167.544 1544.34 7.14517 -161.182 1529.93 3.16321 -167.544 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.404004 0 0.914757 -0.404004 0 0.914757 -0.404004 0 0.914757 -0.404004 0 0.914757 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.96406 0.26627 0.95544 0.27349 0.96406 0.26627 0.95544 0.27349 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1557.9 12.7841 -155.19 1544.34 7.50817 -161.182 1557.9 12.4211 -155.19 1544.34 7.14517 -161.182 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.404065 0 0.91473 -0.404065 0 0.91473 -0.404065 0 0.91473 -0.404065 0 0.91473 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.97218 0.25946 0.96406 0.26627 0.97218 0.25946 0.96406 0.26627 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 1577.17 35.3901 -129.418 1577.05 35.3901 -129.142 1577.17 35.3901 -129.418 1577.05 40.8141 -129.142 1577.17 40.8141 -129.418 1576.64 41.6761 -129.324 1576.76 41.6761 -129.599 1575.41 42.5381 -129.867 1575.53 42.5381 -130.141 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { -0.915739 0 -0.401775 -0.915739 0 -0.401775 -0.915739 0 -0.401775 -0.915068 -0.0382473 -0.401481 -0.908746 -0.124369 -0.398388 -0.692521 -0.654914 -0.302492 -0.582864 -0.771621 -0.254698 -0.494444 -0.841855 -0.216347 -0.49424 -0.841776 -0.217118 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.52742 0.9995 0.52742 0.0005 0.5997 0.9995 0.5997 0.0005 } TexCoordArray 1 Vec2Array 9 { 0.98371 0.2302 0.98363 0.22989 0.98371 0.2302 0.98363 0.22989 0.98371 0.2302 0.98339 0.2301 0.98346 0.23041 0.98265 0.23071 0.98272 0.23102 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1574.44 35.3901 -123.338 1574.31 35.3901 -123.066 1574.44 35.3901 -123.338 1574.31 40.8141 -123.066 1574.44 40.8141 -123.338 1573.91 41.6761 -123.255 1574.03 41.6761 -123.528 1573.91 41.6761 -123.255 1572.81 42.5381 -124.094 1572.69 42.5381 -123.823 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.907519 0 -0.420012 -0.907519 0 -0.420012 -0.907519 0 -0.420012 -0.906853 -0.0382979 -0.419704 -0.900441 -0.12457 -0.416759 -0.628841 -0.720706 -0.291792 -0.629018 -0.720771 -0.291249 -0.628841 -0.720706 -0.291792 -0.489406 -0.841823 -0.227631 -0.488879 -0.841917 -0.228415 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.52742 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.98207 0.2233 0.982 0.22299 0.98207 0.2233 0.982 0.22299 0.98207 0.2233 0.98175 0.22321 0.98183 0.22352 0.98175 0.22321 0.9811 0.22416 0.98102 0.22385 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1571.63 35.3901 -117.429 1571.5 35.3901 -117.157 1571.63 35.3901 -117.429 1571.5 40.8141 -117.157 1571.63 40.8141 -117.429 1571.09 41.6761 -117.356 1571.23 41.6761 -117.625 1571.09 41.6761 -117.356 1570.02 42.5381 -118.216 1569.89 42.5381 -117.948 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.897994 0 -0.440007 -0.897994 0 -0.440007 -0.897994 0 -0.440007 -0.897336 -0.0382911 -0.439684 -0.891003 -0.124225 -0.436671 -0.622682 -0.720414 -0.305403 -0.622173 -0.720865 -0.305376 -0.622682 -0.720414 -0.305403 -0.48456 -0.841846 -0.237688 -0.484636 -0.841833 -0.23758 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.52742 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.98039 0.21659 0.98031 0.21628 0.98039 0.21659 0.98031 0.21628 0.98039 0.21659 0.98007 0.21651 0.98015 0.21682 0.98007 0.21651 0.97943 0.21749 0.97935 0.21718 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1568.64 35.3901 -111.471 1568.5 35.3901 -111.204 1568.64 35.3901 -111.471 1568.5 40.8141 -111.204 1568.64 40.8141 -111.471 1568.5 40.8141 -111.204 1568.24 41.6761 -111.677 1568.1 41.6761 -111.41 1568.24 41.6761 -111.677 1566.9 42.5381 -112.027 1567.04 42.5381 -112.293 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { -0.887091 0 -0.461595 -0.887091 0 -0.461595 -0.887091 0 -0.461595 -0.884961 -0.0710172 -0.460218 -0.88484 -0.0711901 -0.460424 -0.884961 -0.0710172 -0.460218 -0.616062 -0.720501 -0.318348 -0.616126 -0.720661 -0.317864 -0.616062 -0.720501 -0.318348 -0.479736 -0.841859 -0.247237 -0.479811 -0.841883 -0.247011 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.52742 0.0005 0.5997 0.9995 0.5997 0.0005 } TexCoordArray 1 Vec2Array 11 { 0.9786 0.20983 0.97852 0.20953 0.9786 0.20983 0.97852 0.20953 0.9786 0.20983 0.97852 0.20953 0.97836 0.21006 0.97828 0.20976 0.97836 0.21006 0.97756 0.21046 0.97764 0.21076 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1565.58 35.3901 -105.704 1565.44 35.3901 -105.442 1565.58 35.3901 -105.704 1565.44 40.8141 -105.442 1565.58 40.8141 -105.704 1565.44 40.8141 -105.442 1565.19 41.6761 -105.919 1565.04 41.6761 -105.655 1564 42.5381 -106.558 1563.86 42.5381 -106.296 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.877942 0 -0.478766 -0.877942 0 -0.478766 -0.877942 0 -0.478766 -0.875721 -0.0711601 -0.477545 -0.875724 -0.071052 -0.477556 -0.875721 -0.0711601 -0.477545 -0.663412 -0.655024 -0.361702 -0.558482 -0.771557 -0.304627 -0.4736 -0.841982 -0.258397 -0.473486 -0.842001 -0.258546 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.97677 0.20328 0.97668 0.20298 0.97677 0.20328 0.97668 0.20298 0.97677 0.20328 0.97668 0.20298 0.97654 0.20353 0.97645 0.20323 0.97583 0.20425 0.97574 0.20395 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1562.33 35.3901 -99.8824 1562.19 35.3901 -99.6215 1562.33 35.3901 -99.8824 1562.19 40.8141 -99.6215 1562.33 40.8141 -99.8824 1562.19 40.8141 -99.6215 1561.94 41.6761 -100.105 1561.8 41.6761 -99.843 1560.78 42.5381 -100.769 1560.63 42.5381 -100.508 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.868093 0 -0.496401 -0.868093 0 -0.496401 -0.868093 0 -0.496401 -0.865903 -0.071243 -0.495113 -0.865893 -0.0711546 -0.495143 -0.865903 -0.071243 -0.495113 -0.656011 -0.655078 -0.374863 -0.551985 -0.771635 -0.316058 -0.46815 -0.841909 -0.268374 -0.467625 -0.841992 -0.26903 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.97483 0.19667 0.97474 0.19638 0.97483 0.19667 0.97474 0.19638 0.97483 0.19667 0.97474 0.19638 0.9746 0.19693 0.97451 0.19663 0.9739 0.19768 0.97381 0.19738 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1559.02 35.3901 -94.2356 1558.87 35.3901 -93.9786 1559.02 35.3901 -94.2356 1558.87 40.8141 -93.9786 1559.02 40.8141 -94.2356 1558.87 40.8141 -93.9786 1558.64 41.6761 -94.4654 1558.48 41.6761 -94.2076 1557.48 42.5381 -95.1524 1557.33 42.5381 -94.8969 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.856594 0 -0.515991 -0.856594 0 -0.515991 -0.856594 0 -0.515991 -0.854422 -0.071144 -0.514685 -0.854429 -0.0710486 -0.514687 -0.854422 -0.071144 -0.514685 -0.647254 -0.655007 -0.389907 -0.545381 -0.771366 -0.327954 -0.462558 -0.84191 -0.277898 -0.462981 -0.841845 -0.27739 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.97285 0.19026 0.97276 0.18997 0.97285 0.19026 0.97276 0.18997 0.97285 0.19026 0.97276 0.18997 0.97262 0.19052 0.97253 0.19023 0.97193 0.1913 0.97183 0.19101 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1555.53 35.3901 -88.5571 1555.37 35.3901 -88.3037 1555.53 35.3901 -88.5571 1555.37 40.8141 -88.3037 1555.53 40.8141 -88.5571 1555.37 40.8141 -88.3037 1555.15 41.6761 -88.7936 1554.99 41.6761 -88.5413 1554.01 42.5381 -89.5052 1553.85 42.5381 -89.2528 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.846012 0 -0.533165 -0.846012 0 -0.533165 -0.846012 0 -0.533165 -0.843843 -0.0709239 -0.531883 -0.843877 -0.0709966 -0.531819 -0.843843 -0.0709239 -0.531883 -0.639329 -0.654536 -0.403537 -0.537898 -0.77159 -0.339579 -0.456419 -0.841846 -0.288056 -0.456563 -0.841825 -0.287891 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.97076 0.18382 0.97066 0.18353 0.97076 0.18382 0.97066 0.18353 0.97076 0.18382 0.97066 0.18353 0.97053 0.18408 0.97043 0.1838 0.96985 0.18489 0.96975 0.18461 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1557.43 35.3901 -87.3732 1555.53 35.3901 -88.5571 1557.43 35.3901 -87.3732 1555.53 40.8141 -88.5571 1557.43 42.5381 -87.3732 1555.15 41.6761 -88.7936 1554.01 42.5381 -89.5052 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.528157 0 -0.849147 0.528157 0 -0.849147 0.528157 0 -0.849147 0.528172 -2.25898e-05 -0.849137 0.52824 -0.000204655 -0.849095 0.528455 -0.000735196 -0.848961 0.528556 -0.0011062 -0.848898 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.9719 0.18247 0.97076 0.18382 0.9719 0.18247 0.97076 0.18382 0.9719 0.18247 0.97053 0.18408 0.96985 0.18489 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1560.95 35.3901 -93.0911 1559.02 35.3901 -94.2356 1560.95 35.3901 -93.0911 1559.02 40.8141 -94.2356 1560.95 42.5381 -93.0911 1558.64 41.6761 -94.4654 1557.48 42.5381 -95.1524 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.510546 0 -0.85985 0.510546 0 -0.85985 0.510546 0 -0.85985 0.510614 -0.000101605 -0.85981 0.510694 -8.32823e-05 -0.859763 0.511076 -0.000299141 -0.859535 0.510892 0.000370596 -0.859645 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.974 0.18896 0.97285 0.19026 0.974 0.18896 0.97285 0.19026 0.974 0.18896 0.97262 0.19052 0.97193 0.1913 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1564.28 35.3901 -98.7764 1562.33 35.3901 -99.8824 1564.28 35.3901 -98.7764 1562.33 40.8141 -99.8824 1564.28 42.5381 -98.7764 1561.94 41.6761 -100.105 1560.78 42.5381 -100.769 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.493579 0 -0.869701 0.493579 0 -0.869701 0.493579 0 -0.869701 0.493636 -8.54392e-05 -0.869669 0.493719 -0.000122917 -0.869622 0.494083 -0.0004414 -0.869415 0.493967 -2.60574e-05 -0.869481 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.97599 0.19542 0.97483 0.19667 0.97599 0.19542 0.97483 0.19667 0.97599 0.19542 0.9746 0.19693 0.9739 0.19768 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1567.55 35.3901 -104.638 1565.58 35.3901 -105.704 1567.55 35.3901 -104.638 1565.58 40.8141 -105.704 1567.55 42.5381 -104.638 1565.19 41.6761 -105.919 1564 42.5381 -106.558 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.475539 0 -0.879694 0.475539 0 -0.879695 0.475539 0 -0.879694 0.475612 -0.000107661 -0.879655 0.475666 3.03345e-05 -0.879626 0.475994 0.000108961 -0.879449 0.4757 0.00114986 -0.879607 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.97795 0.20207 0.97677 0.20328 0.97795 0.20207 0.97677 0.20328 0.97795 0.20207 0.97654 0.20353 0.97583 0.20425 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1570.63 35.3901 -110.445 1568.64 35.3901 -111.471 1570.63 35.3901 -110.445 1568.64 40.8141 -111.471 1570.63 42.5381 -110.445 1568.24 41.6761 -111.677 1567.04 42.5381 -112.293 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.457838 0 -0.889035 0.457839 0 -0.889035 0.457838 0 -0.889035 0.457858 -2.80693e-05 -0.889025 0.457885 -3.88464e-05 -0.889011 0.458006 -0.000139483 -0.888949 0.457966 1.23417e-06 -0.88897 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.97979 0.20866 0.9786 0.20983 0.97979 0.20866 0.9786 0.20983 0.97979 0.20866 0.97836 0.21006 0.97764 0.21076 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1573.64 35.3901 -116.443 1571.63 35.3901 -117.429 1573.64 35.3901 -116.443 1571.63 40.8141 -117.429 1573.64 42.5381 -116.443 1571.23 41.6761 -117.625 1570.02 42.5381 -118.216 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.439877 0 -0.898058 0.439877 0 -0.898058 0.439877 0 -0.898058 0.439845 4.65517e-05 -0.898074 0.439783 0.000121065 -0.898104 0.439538 0.00043474 -0.898224 0.43956 0.000359548 -0.898213 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.98159 0.21547 0.98039 0.21659 0.98159 0.21547 0.98039 0.21659 0.98159 0.21547 0.98015 0.21682 0.97943 0.21749 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1576.47 35.3901 -122.394 1574.44 35.3901 -123.338 1576.47 35.3901 -122.394 1574.44 40.8141 -123.338 1576.47 42.5381 -122.394 1574.03 41.6761 -123.528 1572.81 42.5381 -124.094 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.421367 0 -0.90689 0.421367 0 -0.90689 0.421367 0 -0.90689 0.421395 -3.90188e-05 -0.906877 0.421415 9.35755e-06 -0.906868 0.421539 3.36048e-05 -0.90681 0.42143 0.000406306 -0.906861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.98329 0.22223 0.98207 0.2233 0.98329 0.22223 0.98207 0.2233 0.98329 0.22223 0.98183 0.22352 0.9811 0.22416 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1579.22 35.3901 -128.516 1577.17 35.3901 -129.418 1579.22 35.3901 -128.516 1577.17 40.8141 -129.418 1579.22 42.5381 -128.516 1576.76 41.6761 -129.599 1575.53 42.5381 -130.141 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.402618 -1.11099e-06 -0.915368 0.402621 0 -0.915367 0.402618 -1.11099e-06 -0.915368 0.40261 1.06481e-05 -0.915372 0.402614 -4.63926e-05 -0.91537 0.402608 -0.000161526 -0.915373 0.402675 -0.000390776 -0.915343 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.98493 0.22918 0.98371 0.2302 0.98493 0.22918 0.98371 0.2302 0.98493 0.22918 0.98346 0.23041 0.98272 0.23102 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1555.37 35.3901 -88.3037 1557.27 35.3901 -87.1177 1555.37 40.8141 -88.3037 1557.27 42.5381 -87.1177 1554.99 41.6761 -88.5413 1553.85 42.5381 -89.2528 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.529303 0 0.848433 -0.529303 0 0.848433 -0.529335 4.8245e-05 0.848413 -0.529364 8.35128e-06 0.848395 -0.529521 2.99962e-05 0.848297 -0.529411 -0.000375147 0.848365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.97066 0.18353 0.9718 0.18218 0.97066 0.18353 0.9718 0.18218 0.97043 0.1838 0.96975 0.18461 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1558.87 35.3901 -93.9786 1560.79 35.3901 -92.8306 1558.87 40.8141 -93.9786 1560.79 42.5381 -92.8306 1558.48 41.6761 -94.2076 1557.33 42.5381 -94.8969 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.512071 0 0.858943 -0.512071 0 0.858943 -0.512056 -2.36782e-05 0.858952 -0.512069 9.56407e-05 0.858944 -0.512062 0.000343565 0.858949 -0.512193 0.000821086 0.85887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.97276 0.18997 0.97391 0.18867 0.97276 0.18997 0.97391 0.18867 0.97253 0.19023 0.97183 0.19101 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1562.19 35.3901 -99.6215 1564.13 35.3901 -98.5138 1562.19 40.8141 -99.6215 1564.13 42.5381 -98.5138 1561.8 41.6761 -99.843 1560.63 42.5381 -100.508 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.494363 0 0.869255 -0.494363 0 0.869256 -0.494353 -1.4814e-05 0.869261 -0.494352 2.68466e-05 0.869262 -0.494324 9.64028e-05 0.869278 -0.494382 0.00030289 0.869245 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.97474 0.19638 0.9759 0.19512 0.97474 0.19638 0.9759 0.19512 0.97451 0.19663 0.97381 0.19738 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1565.44 35.3901 -105.442 1567.41 35.3901 -104.374 1565.44 40.8141 -105.442 1567.41 42.5381 -104.374 1565.04 41.6761 -105.655 1563.86 42.5381 -106.296 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.476418 0 0.879219 -0.476418 0 0.879219 -0.476416 -4.0185e-06 0.87922 -0.476406 -2.45494e-05 0.879225 -0.476375 -8.81802e-05 0.879242 -0.476366 -0.000121055 0.879247 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.97668 0.20298 0.97786 0.20177 0.97668 0.20298 0.97786 0.20177 0.97645 0.20323 0.97574 0.20395 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1568.5 35.3901 -111.204 1570.49 35.3901 -110.177 1568.5 40.8141 -111.204 1570.49 42.5381 -110.177 1568.1 41.6761 -111.41 1566.9 42.5381 -112.027 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.458266 0 0.888815 -0.458266 0 0.888815 -0.458319 7.67505e-05 0.888788 -0.458398 0.000120224 0.888747 -0.458739 0.000431886 0.888571 -0.45864 8.59849e-05 0.888622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.97852 0.20953 0.97971 0.20836 0.97852 0.20953 0.97971 0.20836 0.97828 0.20976 0.97756 0.21046 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1571.5 35.3901 -117.157 1573.51 35.3901 -116.171 1571.5 40.8141 -117.157 1573.51 42.5381 -116.171 1571.09 41.6761 -117.356 1569.89 42.5381 -117.948 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.439858 0 0.898068 -0.439858 0 0.898068 -0.43993 0.000104841 0.898032 -0.44002 9.89034e-05 0.897988 -0.440442 0.00035517 0.897781 -0.440254 -0.000299571 0.897873 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.98031 0.21628 0.98151 0.21517 0.98031 0.21628 0.98151 0.21517 0.98007 0.21651 0.97935 0.21718 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1574.31 35.3901 -123.066 1576.35 35.3901 -122.119 1574.31 40.8141 -123.066 1576.35 42.5381 -122.119 1573.91 41.6761 -123.255 1572.69 42.5381 -123.823 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.422538 0 0.906345 -0.422538 0 0.906345 -0.422542 4.99168e-06 0.906344 -0.422513 -0.000109423 0.906357 -0.422447 -0.000392911 0.906387 -0.422345 -0.000742888 0.906435 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.982 0.22299 0.98321 0.22192 0.982 0.22299 0.98321 0.22192 0.98175 0.22321 0.98102 0.22385 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1577.05 35.3901 -129.142 1579.1 35.3901 -128.238 1577.05 40.8141 -129.142 1579.1 42.5381 -128.238 1576.64 41.6761 -129.324 1575.41 42.5381 -129.867 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.403463 0 0.914996 -0.403461 1.11054e-06 0.914997 -0.403485 3.61174e-05 0.914986 -0.40352 5.34781e-05 0.914971 -0.403677 0.00018699 0.914902 -0.403628 2.0705e-05 0.914923 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.98363 0.22989 0.98486 0.22886 0.98363 0.22989 0.98486 0.22886 0.98339 0.2301 0.98265 0.23071 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_405" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1540.33 3.0742 -163.569 1540.56 3.0742 -164.102 1540.33 6.05022 -163.569 1540.56 6.05022 -164.102 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.91795 0 0.396696 0.91795 0 0.396696 0.91795 0 0.396696 0.91795 0 0.396696 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.31764 0.01209 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.96166 0.26898 0.9618 0.26958 0.96166 0.26898 0.9618 0.26958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_404" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1539.79 5.86419 -163.808 1540.01 5.86419 -164.341 1539.79 3.0742 -163.808 1540.01 3.0742 -164.341 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.92348 0 -0.383647 -0.92348 0 -0.383647 -0.92348 0 -0.383647 -0.92348 0 -0.383647 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.29782 0.98791 0.29782 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96134 0.26925 0.96147 0.26985 0.96134 0.26925 0.96147 0.26985 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_403" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1540.01 3.0742 -164.341 1540.01 5.86419 -164.341 1540.56 3.0742 -164.102 1540.56 6.05022 -164.102 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.399876 0 -0.916569 0.399876 0 -0.916569 0.399876 0 -0.916569 0.399876 0 -0.916569 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.96147 0.26985 0.96147 0.26985 0.9618 0.26958 0.9618 0.26958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_402" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1540.33 6.05022 -163.569 1539.79 5.86419 -163.808 1540.33 3.0742 -163.569 1539.79 3.0742 -163.808 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.405408 0 0.914136 -0.405408 0 0.914136 -0.405408 0 0.914136 -0.405408 0 0.914136 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96166 0.26898 0.96134 0.26925 0.96166 0.26898 0.96134 0.26925 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_401" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1543.92 3.0742 -161.987 1544.15 3.0742 -162.524 1543.92 7.05418 -161.987 1544.15 7.05418 -162.524 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.924408 0 0.381405 0.924408 0 0.381405 0.924408 0 0.381405 0.924408 0 0.381405 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.4246 0.01209 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.96381 0.26718 0.96395 0.26779 0.96381 0.26718 0.96395 0.26779 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_400" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1543.38 6.86819 -162.226 1543.6 6.86819 -162.763 1543.38 3.0742 -162.226 1543.6 3.0742 -162.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.924482 0 -0.381225 -0.924482 0 -0.381225 -0.924482 0 -0.381225 -0.924482 0 -0.381225 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.40478 0.98791 0.40478 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96349 0.26745 0.96362 0.26806 0.96349 0.26745 0.96362 0.26806 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_399" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1543.6 3.0742 -162.763 1543.6 6.86819 -162.763 1544.15 3.0742 -162.524 1544.15 7.05418 -162.524 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.399726 0 -0.916635 0.399726 0 -0.916635 0.399726 0 -0.916635 0.399726 0 -0.916635 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.96362 0.26806 0.96362 0.26806 0.96395 0.26779 0.96395 0.26779 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_398" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1543.92 7.05418 -161.987 1543.38 6.86819 -162.226 1543.92 3.0742 -161.987 1543.38 3.0742 -162.226 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.399801 0 0.916602 -0.399801 0 0.916602 -0.399801 0 0.916602 -0.399801 0 0.916602 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96381 0.26718 0.96349 0.26745 0.96381 0.26718 0.96349 0.26745 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_397" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1549.99 3.0742 -159.314 1550.21 3.0742 -159.857 1549.99 9.31218 -159.314 1550.21 9.31218 -159.857 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.925972 0 0.377591 0.925972 0 0.377591 0.925972 0 0.377591 0.925972 0 0.377591 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.66525 0.01209 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.96744 0.26415 0.96758 0.26476 0.96744 0.26415 0.96758 0.26476 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_396" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1549.44 9.12619 -159.552 1549.67 9.12619 -160.094 1549.44 3.0742 -159.552 1549.67 3.0742 -160.094 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.920331 0 -0.391141 -0.920331 0 -0.391141 -0.920331 0 -0.391141 -0.920331 0 -0.391141 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.64544 0.98791 0.64544 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96712 0.26442 0.96725 0.26503 0.96712 0.26442 0.96725 0.26503 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_395" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1549.67 3.0742 -160.094 1549.67 9.12619 -160.094 1550.21 3.0742 -159.857 1550.21 9.31218 -159.857 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.40316 0 -0.91513 0.40316 0 -0.91513 0.40316 0 -0.91513 0.40316 0 -0.91513 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.96725 0.26503 0.96725 0.26503 0.96758 0.26476 0.96758 0.26476 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_394" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1549.99 9.31218 -159.314 1549.44 9.12619 -159.552 1549.99 3.0742 -159.314 1549.44 3.0742 -159.552 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.3991 0 0.916907 -0.3991 0 0.916907 -0.3991 0 0.916907 -0.3991 0 0.916907 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96744 0.26415 0.96712 0.26442 0.96744 0.26415 0.96712 0.26442 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_393" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1556.87 3.1002 -156.727 1556.2 3.1002 -157.024 1556.87 3.1002 -156.727 1556.2 8.96719 -157.024 1556.87 9.23319 -156.727 1556.16 9.56218 -157.041 1556.87 9.23319 -156.727 1556.04 10.1361 -157.1 1556.99 10.2191 -156.678 1555.71 10.7111 -157.241 1557.14 10.8921 -156.613 1555.1 11.2751 -157.509 1557.58 11.7321 -156.419 1558.15 12.4491 -156.169 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.403567 0 -0.91495 0.403567 0 -0.91495 0.403567 0 -0.91495 0.403568 -4.95678e-06 -0.91495 0.403732 -0.000775774 -0.914877 0.402277 -0.00351617 -0.915511 0.403732 -0.000775774 -0.914877 0.404532 -0.000365848 -0.914524 0.404067 -0.000450918 -0.914729 0.402624 -0.00107606 -0.915365 0.402452 0.000116753 -0.915441 0.403323 -0.00138842 -0.915056 0.403713 -0.000788674 -0.914885 0.40456 -0.0063079 -0.91449 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.97156 0.26121 0.97116 0.26155 0.97156 0.26121 0.97116 0.26155 0.97156 0.26121 0.97114 0.26156 0.97156 0.26121 0.97106 0.26163 0.97163 0.26115 0.97087 0.26179 0.97172 0.26108 0.9705 0.2621 0.97198 0.26086 0.97233 0.26057 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_392" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1555.95 3.1002 -156.412 1556.62 3.1002 -156.115 1555.95 8.96719 -156.412 1556.62 9.23319 -156.115 1555.91 9.56218 -156.429 1556.62 9.23319 -156.115 1555.78 10.1361 -156.487 1556.74 10.2191 -156.065 1555.46 10.7111 -156.63 1556.88 10.8921 -156.001 1554.84 11.2751 -156.897 1557.33 11.7321 -155.806 1557.89 12.4491 -155.555 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.403567 0 0.91495 -0.403567 0 0.91495 -0.403568 4.95678e-06 0.91495 -0.403365 -4.26494e-05 0.915039 -0.404045 -0.00104643 0.914739 -0.403365 -4.26494e-05 0.915039 -0.402537 0.00155746 0.915402 -0.402923 0.00122655 0.915233 -0.403572 -0.00187125 0.914946 -0.403213 -0.00224844 0.915103 -0.402594 -0.00260434 0.915375 -0.402321 -0.00125195 0.915498 -0.402144 -0.00239354 0.915573 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.97101 0.26085 0.97141 0.26051 0.97101 0.26085 0.97141 0.26051 0.97099 0.26087 0.97141 0.26051 0.97091 0.26094 0.97148 0.26046 0.97072 0.2611 0.97157 0.26038 0.97035 0.2614 0.97183 0.26016 0.97217 0.25988 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_391" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1554.84 11.2751 -156.897 1555.1 11.2751 -157.509 1555.46 10.7111 -156.63 1555.71 10.7111 -157.241 1555.78 10.1361 -156.487 1556.04 10.1361 -157.1 1555.91 9.56218 -156.429 1556.16 9.56218 -157.041 1555.95 8.96719 -156.412 1556.2 8.96719 -157.024 1555.95 3.1002 -156.412 1556.2 3.1002 -157.024 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.592098 -0.765597 -0.251555 -0.596182 -0.763422 -0.248506 -0.657331 -0.70272 -0.272212 -0.722618 -0.623192 -0.299089 -0.827149 -0.44244 -0.346512 -0.864527 -0.34867 -0.361971 -0.90841 -0.183873 -0.375476 -0.91866 -0.124541 -0.374904 -0.925803 -0.0119125 -0.377819 -0.925863 -0.00340951 -0.377843 -0.925869 0 -0.377845 -0.925869 0 -0.377845 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.97035 0.2614 0.9705 0.2621 0.97072 0.2611 0.97087 0.26179 0.97091 0.26094 0.97106 0.26163 0.97099 0.26087 0.97114 0.26156 0.97101 0.26085 0.97116 0.26155 0.97101 0.26085 0.97116 0.26155 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_390" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1556.62 3.1002 -156.115 1556.87 3.1002 -156.727 1556.62 9.23319 -156.115 1556.87 9.23319 -156.727 1556.74 10.2191 -156.065 1556.99 10.2191 -156.678 1556.88 10.8921 -156.001 1557.14 10.8921 -156.613 1557.33 11.7321 -155.806 1557.58 11.7321 -156.419 1557.89 12.4491 -155.555 1558.15 12.4491 -156.169 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.925869 0 0.377845 0.925869 0 0.377845 0.925827 -0.00948444 0.377828 0.925467 -0.0309425 0.377563 0.915266 -0.152387 0.372916 0.907894 -0.189124 0.374113 0.865058 -0.346757 0.362537 0.832355 -0.431189 0.348226 0.771966 -0.549761 0.319111 0.737018 -0.603855 0.303585 0.696804 -0.656526 0.288856 0.693076 -0.658965 0.29225 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.97141 0.26051 0.97156 0.26121 0.97141 0.26051 0.97156 0.26121 0.97148 0.26046 0.97163 0.26115 0.97157 0.26038 0.97172 0.26108 0.97183 0.26016 0.97198 0.26086 0.97217 0.25988 0.97233 0.26057 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1527.69 3.5262 -168.534 1529.93 3.5262 -167.544 1527.69 4.5522 -168.534 1529.93 4.55418 -167.544 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.404647 0 0.914473 -0.404647 0 0.914473 -0.404647 0 0.914473 -0.404647 0 0.914473 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.00218 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.95411 0.27461 0.95544 0.27349 0.95411 0.27461 0.95544 0.27349 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1544.34 7.50817 -161.182 1557.9 12.7841 -155.19 1544.34 8.53819 -161.182 1557.9 13.8141 -155.19 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.404065 0 0.91473 -0.404065 0 0.91473 -0.404065 0 0.91473 -0.404065 0 0.91473 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.96406 0.26627 0.97218 0.25946 0.96406 0.26627 0.97218 0.25946 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1003_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1529.93 3.5262 -167.544 1544.34 7.50817 -161.182 1529.93 4.55418 -167.544 1544.34 8.53819 -161.182 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.404004 0 0.914757 -0.404004 0 0.914757 -0.404004 0 0.914757 -0.404004 0 0.914757 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.95544 0.27349 0.96406 0.26627 0.95544 0.27349 0.96406 0.26627 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044RAFTER3001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_47 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_48 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1530.46 3.0722 -163.674 1578.72 3.0722 -141.943 1556.55 17.0631 -151.929 1578.72 33.6941 -141.943 1501.67 3.07224 -109.132 1545.64 3.07224 -79.2413 1525.43 17.0631 -92.9763 1545.64 33.6941 -79.2413 1498.79 3.07224 -104.703 1542.32 3.07224 -74.1513 1522.32 17.0631 -88.1903 1542.32 33.6941 -74.1513 1460.7 3.07224 -56.5863 1498.54 3.07224 -18.8353 1481.15 17.0631 -36.1833 1498.54 33.6941 -18.8353 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.410529 5.59586e-05 0.911848 -0.410543 2.78998e-05 0.911841 -0.410543 2.78998e-05 0.911841 -0.410558 0 0.911834 -0.562277 -7.81234e-05 0.826949 -0.562259 -3.89491e-05 0.826961 -0.562259 -3.89491e-05 0.826961 -0.56224 0 0.826974 -0.574499 -4.73326e-05 0.818505 -0.574488 -2.35982e-05 0.818513 -0.574488 -2.35982e-05 0.818513 -0.574477 0 0.818521 -0.706355 2.38348e-05 0.707858 -0.70636 1.19052e-05 0.707853 -0.70636 1.19052e-05 0.707853 -0.706364 4.40898e-08 0.707848 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 } TexCoordArray 1 Vec2Array 16 { 0.95576 0.26909 0.98463 0.24442 0.97137 0.25576 0.98463 0.24442 0.93854 0.20717 0.96484 0.17324 0.95275 0.18883 0.96484 0.17324 0.93681 0.20215 0.96285 0.16746 0.95089 0.1834 0.96285 0.16746 0.91403 0.14752 0.93666 0.10466 0.92626 0.12436 0.93666 0.10466 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1550.44 13.2021 -158.837 1550.44 2.93519 -158.837 1549.46 12.5601 -159.269 1549.46 2.93519 -159.269 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.403461 0 -0.914997 0.403461 0 -0.914997 0.403461 0 -0.914997 0.403461 0 -0.914997 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96771 0.2636 0.96771 0.2636 0.96713 0.26409 0.96713 0.26409 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1556.99 16.6641 -155.969 1556.99 2.93519 -155.969 1556 16.0231 -156.404 1556 2.93519 -156.404 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.402358 0 -0.915482 0.402358 0 -0.915482 0.402358 0 -0.915482 0.402358 0 -0.915482 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97163 0.26035 0.97163 0.26035 0.97104 0.26084 0.97104 0.26084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1568.04 24.4551 -151.125 1568.04 2.9352 -151.125 1567.05 23.8131 -151.558 1567.05 2.9352 -151.558 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.400795 0 -0.916168 0.400795 0 -0.916168 0.400795 0 -0.916168 0.400795 0 -0.916168 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97824 0.25485 0.97824 0.25485 0.97765 0.25534 0.97765 0.25534 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1580.05 2.94121 -145.701 1578.99 3.02321 -146.08 1580.05 2.94121 -145.701 1578.99 23.2621 -146.08 1580.23 24.1831 -145.542 1578.93 25.3161 -146.112 1580.23 24.1831 -145.542 1578.69 27.2981 -146.218 1580.43 27.5811 -145.451 1578.1 29.2801 -146.475 1580.7 29.9031 -145.334 1576.99 31.2261 -146.961 1581.49 32.8021 -144.982 1582.45 35.5781 -143.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.371425 0.00201107 -0.928461 0.337403 0 -0.94136 0.371425 0.00201107 -0.928461 0.373003 0.00185172 -0.927828 0.399591 0.00257807 -0.91669 0.401603 -0.000619342 -0.915814 0.399591 0.00257807 -0.91669 0.403011 0.000410797 -0.915195 0.403017 8.31205e-05 -0.915192 0.402709 -0.000112711 -0.915328 0.402529 4.84447e-05 -0.915407 0.372544 0.09551 -0.923087 0.364344 0.11961 -0.923551 0.316981 0.245478 -0.916113 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.98543 0.24869 0.9848 0.24912 0.98543 0.24869 0.9848 0.24912 0.98553 0.24851 0.98475 0.24916 0.98553 0.24851 0.98461 0.24928 0.98565 0.24841 0.98426 0.24957 0.98581 0.24827 0.9836 0.25012 0.98629 0.24787 0.98686 0.24666 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1543.71 13.2021 -143.474 1543.71 2.93521 -143.474 1542.74 12.5601 -143.953 1542.74 2.93521 -143.953 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.442606 0 -0.896716 0.442606 0 -0.896716 0.442606 0 -0.896716 0.442606 0 -0.896716 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96369 0.24616 0.96369 0.24616 0.96311 0.24671 0.96311 0.24671 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1550.13 16.6641 -140.316 1550.13 2.93523 -140.316 1549.15 16.0231 -140.794 1549.15 2.93523 -140.794 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.441477 0 -0.897272 0.441477 0 -0.897272 0.441477 0 -0.897272 0.441477 0 -0.897272 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96752 0.24258 0.96752 0.24258 0.96694 0.24312 0.96694 0.24312 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1560.96 24.4551 -134.976 1560.96 2.93523 -134.976 1560 23.8131 -135.454 1560 2.93523 -135.454 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.445166 0 -0.895448 0.445166 0 -0.895448 0.445166 0 -0.895448 0.445166 0 -0.895448 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97401 0.23651 0.97401 0.23651 0.97343 0.23706 0.97343 0.23706 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1572.89 3.02324 -128.847 1571.69 3.02324 -129.441 1572.89 3.02324 -128.847 1571.69 23.2621 -129.441 1572.89 24.1831 -128.847 1571.62 25.3161 -129.474 1572.89 24.1831 -128.847 1571.38 27.2981 -129.591 1573.09 27.5811 -128.747 1570.8 29.2801 -129.874 1573.36 29.9031 -128.617 1569.73 31.2261 -130.411 1574.14 32.8021 -128.23 1575.16 35.2761 -127.728 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.443021 0 -0.896511 0.443021 0 -0.896511 0.443021 0 -0.896511 0.443016 8.21326e-06 -0.896514 0.442931 8.21123e-05 -0.896556 0.443097 0.000422002 -0.896474 0.442931 8.21123e-05 -0.896556 0.442551 0.000444664 -0.896743 0.441989 -9.11821e-05 -0.897021 0.441761 -0.00130877 -0.897132 0.442237 -0.00066109 -0.896898 0.44278 -0.000627083 -0.89663 0.443044 3.0473e-05 -0.8965 0.443249 -0.000683915 -0.896398 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.98114 0.22956 0.98042 0.23023 0.98114 0.22956 0.98042 0.23023 0.98114 0.22956 0.98038 0.23027 0.98114 0.22956 0.98024 0.2304 0.98126 0.22944 0.9799 0.23072 0.98142 0.2293 0.97925 0.23133 0.98189 0.22886 0.9825 0.22829 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1549.8 13.2021 -157.281 1549.8 2.93519 -157.281 1548.81 12.5601 -157.718 1548.81 2.93519 -157.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.403876 0 -0.914814 0.403876 0 -0.914814 0.403876 0 -0.914814 0.403876 0 -0.914814 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96733 0.26184 0.96733 0.26184 0.96674 0.26233 0.96674 0.26233 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1556.33 16.6641 -154.385 1556.33 2.93519 -154.385 1555.34 16.0231 -154.824 1555.34 2.93519 -154.824 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.405135 0 -0.914257 0.405135 0 -0.914257 0.405135 0 -0.914257 0.405135 0 -0.914257 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97123 0.25855 0.97123 0.25855 0.97064 0.25905 0.97064 0.25905 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1567.36 24.4551 -149.491 1567.36 2.9352 -149.491 1566.38 23.8131 -149.928 1566.38 2.9352 -149.928 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.406982 0 -0.913436 0.406982 0 -0.913436 0.406982 0 -0.913436 0.406982 0 -0.913436 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97784 0.25299 0.97784 0.25299 0.97725 0.25349 0.97725 0.25349 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1579.34 2.94121 -143.993 1578.29 3.02321 -144.395 1579.34 2.94121 -143.993 1578.29 23.2621 -144.395 1579.52 24.1831 -143.852 1578.23 25.3161 -144.427 1579.52 24.1831 -143.852 1577.98 27.2981 -144.534 1579.73 27.5811 -143.76 1577.4 29.2801 -144.794 1579.99 29.9031 -143.641 1576.29 31.2261 -145.285 1580.79 32.8021 -143.286 1582.45 35.5781 -143.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.382451 0.00145232 -0.923974 0.358036 0 -0.933708 0.382451 0.00145232 -0.923974 0.383597 0.0013168 -0.9235 0.402862 0.00184876 -0.915259 0.404466 -0.000701021 -0.914553 0.402862 0.00184876 -0.915259 0.405926 0.000345558 -0.913906 0.406082 0.000219225 -0.913837 0.405967 -4.69926e-05 -0.913888 0.40593 1.52113e-05 -0.913904 0.454165 -0.193679 -0.869611 0.463186 -0.2403 -0.853062 0.489988 -0.458171 -0.741614 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.985 0.24675 0.98438 0.24721 0.985 0.24675 0.98438 0.24721 0.98511 0.24659 0.98434 0.24724 0.98511 0.24659 0.98419 0.24737 0.98523 0.24649 0.98384 0.24766 0.98539 0.24635 0.98318 0.24822 0.98587 0.24595 0.98686 0.24666 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1580.79 32.8021 -143.286 1581.7 35.2761 -142.504 1576.29 31.2261 -145.285 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.352513 -0.162553 0.921581 -0.352513 -0.162553 0.921581 -0.352513 -0.162553 0.921581 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.96817 0.92309 0.9995 0.9995 0.83237 0.87442 } TexCoordArray 1 Vec2Array 3 { 0.98587 0.24595 0.98641 0.24506 0.98318 0.24822 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1580.79 32.8021 -143.286 1582.45 35.5781 -143.909 1581.7 35.2761 -142.504 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.835915 -0.417837 0.35589 0.835915 -0.417837 0.35589 0.835915 -0.417837 0.35589 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.99699 0.92309 0.99699 0.9995 0.98791 0.9995 } TexCoordArray 1 Vec2Array 3 { 0.98587 0.24595 0.98686 0.24666 0.98641 0.24506 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1525.47 13.2021 -108.891 1525.47 2.93523 -108.891 1524.56 12.5601 -109.467 1524.56 2.93523 -109.467 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.531953 0 -0.846774 0.531953 0 -0.846774 0.531953 0 -0.846774 0.531953 0 -0.846774 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.95278 0.2069 0.95278 0.2069 0.95223 0.20755 0.95223 0.20755 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1531.54 16.6641 -105.072 1531.54 2.93523 -105.072 1530.62 16.0231 -105.649 1530.62 2.93523 -105.649 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.532549 0 -0.846399 0.532549 0 -0.846399 0.532549 0 -0.846399 0.532549 0 -0.846399 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.95641 0.20256 0.95641 0.20256 0.95586 0.20322 0.95586 0.20322 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1541.79 24.4551 -98.6163 1541.79 2.93523 -98.6163 1540.88 23.8131 -99.1933 1540.88 2.93523 -99.1933 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.534269 0 -0.845314 0.534269 0 -0.845314 0.534269 0 -0.845314 0.534269 0 -0.845314 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96254 0.19524 0.96254 0.19524 0.96199 0.19589 0.96199 0.19589 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1553.05 3.02324 -91.2593 1551.91 3.02324 -91.9773 1553.05 3.02324 -91.2593 1551.91 23.2621 -91.9773 1553.05 24.1831 -91.2593 1551.85 25.3161 -92.0173 1553.05 24.1831 -91.2593 1551.61 27.2981 -92.1583 1553.24 27.5811 -91.1383 1551.08 29.2801 -92.5023 1553.49 29.9031 -90.9813 1550.05 31.2261 -93.1493 1554.23 32.8021 -90.5133 1555.17 35.3541 -89.5323 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.534862 0 -0.84494 0.534862 0 -0.84494 0.534862 0 -0.84494 0.534836 4.44767e-05 -0.844956 0.53435 0.00022815 -0.845264 0.534799 0.00161543 -0.844978 0.53435 0.00022815 -0.845264 0.532521 -0.000274828 -0.846417 0.53238 -0.000726477 -0.846505 0.532904 -0.000619345 -0.846175 0.533149 0.000243045 -0.846021 0.517667 0.0545337 -0.853842 0.513249 0.0690099 -0.855461 0.485552 0.151679 -0.860949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.96927 0.18688 0.96859 0.1877 0.96927 0.18688 0.96859 0.1877 0.96927 0.18688 0.96855 0.18774 0.96927 0.18688 0.96842 0.1879 0.96939 0.18675 0.96809 0.18829 0.96954 0.18657 0.96748 0.18903 0.96998 0.18604 0.97054 0.18492 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1566.78 49.46 -105.58 1566.83 49.46 -105.571 1566.78 49.46 -105.58 1566.91 42.553 -105.619 1566.74 42.553 -105.658 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.213322 0.00934682 -0.976937 0.176001 0.00871305 -0.984351 0.213322 0.00934682 -0.976937 0.213322 0.00934682 -0.976937 0.224633 0.00953726 -0.974397 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.97749 0.20314 0.97752 0.20313 0.97749 0.20314 0.97756 0.20319 0.97746 0.20323 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.83 49.46 -105.571 1566.77 49.46 -105.531 1566.91 42.553 -105.619 1566.7 42.553 -105.482 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.527058 -0.000406101 0.849829 0.54462 8.06755e-05 0.838683 0.54462 8.06755e-05 0.838683 0.549845 0.000226756 0.835267 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.0672 0.53824 0.0672 } TexCoordArray 1 Vec2Array 4 { 0.97752 0.20313 0.97748 0.20309 0.97756 0.20319 0.97744 0.20303 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.74 42.553 -105.658 1566.7 42.553 -105.482 1566.78 49.46 -105.58 1566.77 49.46 -105.531 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.978643 0.00882813 -0.205379 -0.978091 0.00878438 -0.207994 -0.978091 0.00878438 -0.207994 -0.976043 0.00862617 -0.217407 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.97746 0.20323 0.97744 0.20303 0.97749 0.20314 0.97748 0.20309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1563.51 49.46 -99.3163 1563.56 49.46 -99.3069 1563.51 49.46 -99.3163 1563.63 42.553 -99.3551 1563.46 42.553 -99.3945 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.213322 0.00934574 -0.976937 0.175607 0.00870521 -0.984422 0.213322 0.00934574 -0.976937 0.213322 0.00934574 -0.976937 0.224786 0.00953875 -0.974361 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.97553 0.19603 0.97556 0.19602 0.97553 0.19603 0.97561 0.19607 0.9755 0.19612 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1563.43 42.553 -99.2182 1563.63 42.553 -99.3551 1563.5 49.46 -99.2675 1563.56 49.46 -99.3069 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.549845 0.000215193 0.835267 0.54467 7.05849e-05 0.83865 0.54467 7.05849e-05 0.83865 0.527279 -0.000411205 0.849692 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.97548 0.19592 0.97561 0.19607 0.97552 0.19597 0.97556 0.19602 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1563.46 42.553 -99.3945 1563.43 42.553 -99.2182 1563.51 49.46 -99.3163 1563.5 49.46 -99.2675 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.978506 0.00881706 -0.206028 -0.978095 0.00878449 -0.207974 -0.978095 0.00878449 -0.207974 -0.97658 0.0086668 -0.214982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.9755 0.19612 0.97548 0.19592 0.97553 0.19603 0.97552 0.19597 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1560.2 42.553 -93.2003 1560.16 42.553 -93.0241 1560.24 49.46 -93.1221 1560.23 49.46 -93.0733 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.978499 0.00881762 -0.206062 -0.977978 0.00877646 -0.208522 -0.977978 0.00877646 -0.208522 -0.97605 0.00862767 -0.217375 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.97355 0.18909 0.97353 0.18889 0.97358 0.189 0.97357 0.18894 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1560.16 42.553 -93.0241 1560.37 42.553 -93.1609 1560.23 49.46 -93.0733 1560.29 49.46 -93.1127 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.549963 0.000220353 0.835189 0.544554 6.92001e-05 0.838726 0.544554 6.92001e-05 0.838726 0.5264 -0.000433502 0.850237 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.97353 0.18889 0.97365 0.18904 0.97357 0.18894 0.97361 0.18899 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1560.24 49.46 -93.1221 1560.29 49.46 -93.1127 1560.24 49.46 -93.1221 1560.37 42.553 -93.1609 1560.2 42.553 -93.2003 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.213465 0.00934438 -0.976906 0.175607 0.00870211 -0.984422 0.213465 0.00934438 -0.976906 0.213465 0.00934438 -0.976906 0.22498 0.00953803 -0.974317 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.97358 0.189 0.97361 0.18899 0.97358 0.189 0.97365 0.18904 0.97355 0.18909 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1570.11 49.46 -111.863 1570.16 49.46 -111.854 1570.11 49.46 -111.863 1570.24 42.553 -111.902 1570.07 42.553 -111.942 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.213449 0.00934627 -0.97691 0.175863 0.00870866 -0.984376 0.213449 0.00934627 -0.97691 0.213449 0.00934627 -0.97691 0.224856 0.0095381 -0.974345 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.97948 0.21027 0.97951 0.21026 0.97948 0.21027 0.97956 0.21032 0.97945 0.21036 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1570.03 42.553 -111.765 1570.24 42.553 -111.902 1570.1 49.46 -111.815 1570.16 49.46 -111.854 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.55007 0.000221503 0.835118 0.544826 7.49297e-05 0.838549 0.544826 7.49297e-05 0.838549 0.527205 -0.000413234 0.849738 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.97943 0.21016 0.97956 0.21032 0.97947 0.21022 0.97951 0.21026 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1570.07 42.553 -111.942 1570.03 42.553 -111.765 1570.11 49.46 -111.863 1570.1 49.46 -111.815 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.978503 0.00881722 -0.206045 -0.977981 0.00877599 -0.208509 -0.977981 0.00877599 -0.208509 -0.97605 0.00862695 -0.217375 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.97945 0.21036 0.97943 0.21016 0.97948 0.21027 0.97947 0.21022 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1573.4 49.46 -118.102 1573.45 49.46 -118.093 1573.4 49.46 -118.102 1573.52 42.553 -118.141 1573.35 42.553 -118.18 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.213305 0.00934655 -0.976941 0.175586 0.00870595 -0.984425 0.213305 0.00934655 -0.976941 0.213305 0.00934655 -0.976941 0.224744 0.00953913 -0.974371 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.98145 0.21736 0.98148 0.21735 0.98145 0.21736 0.98152 0.2174 0.98142 0.21745 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1573.32 42.553 -118.004 1573.52 42.553 -118.141 1573.39 49.46 -118.053 1573.45 49.46 -118.093 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.549802 0.000225557 0.835295 0.544637 8.11383e-05 0.838672 0.544637 8.11383e-05 0.838672 0.527279 -0.000400009 0.849692 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.9814 0.21725 0.98152 0.2174 0.98144 0.2173 0.98148 0.21735 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1573.35 42.553 -118.18 1573.32 42.553 -118.004 1573.4 49.46 -118.102 1573.39 49.46 -118.053 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.978501 0.00881731 -0.206054 -0.977978 0.008776 -0.208522 -0.977978 0.008776 -0.208522 -0.976043 0.00862665 -0.217407 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.98142 0.21745 0.9814 0.21725 0.98145 0.21736 0.98144 0.2173 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1576.42 49.46 -123.944 1576.47 49.46 -123.935 1576.42 49.46 -123.944 1576.55 42.553 -123.983 1576.38 42.553 -124.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.213083 0.00934011 -0.976989 0.174662 0.00868816 -0.98459 0.213083 0.00934011 -0.976989 0.213083 0.00934011 -0.976989 0.224786 0.00953693 -0.974361 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.98326 0.22399 0.98329 0.22398 0.98326 0.22399 0.98333 0.22403 0.98323 0.22408 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1576.34 42.553 -123.846 1576.55 42.553 -123.983 1576.41 49.46 -123.895 1576.47 49.46 -123.935 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.549781 0.00022219 0.835309 0.544153 6.48714e-05 0.838986 0.544153 6.48714e-05 0.838986 0.525311 -0.000456981 0.85091 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.98321 0.22388 0.98333 0.22403 0.98325 0.22393 0.98329 0.22398 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1576.38 42.553 -124.022 1576.34 42.553 -123.846 1576.42 49.46 -123.944 1576.41 49.46 -123.895 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.978501 0.00883506 -0.206054 -0.977873 0.00878546 -0.209016 -0.977873 0.00878546 -0.209016 -0.975537 0.00860622 -0.219667 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.98323 0.22408 0.98321 0.22388 0.98326 0.22399 0.98325 0.22393 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 24 { DrawArrays TRIANGLE_STRIP 0 9 DrawArrays TRIANGLE_STRIP 9 5 DrawArrays TRIANGLE_STRIP 14 9 DrawArrays TRIANGLE_STRIP 23 5 DrawArrays TRIANGLE_STRIP 28 9 DrawArrays TRIANGLE_STRIP 37 5 DrawArrays TRIANGLE_STRIP 42 9 DrawArrays TRIANGLE_STRIP 51 5 DrawArrays TRIANGLE_STRIP 56 9 DrawArrays TRIANGLE_STRIP 65 5 DrawArrays TRIANGLE_STRIP 70 9 DrawArrays TRIANGLE_STRIP 79 5 DrawArrays TRIANGLE_STRIP 84 9 DrawArrays TRIANGLE_STRIP 93 5 DrawArrays TRIANGLE_STRIP 98 9 DrawArrays TRIANGLE_STRIP 107 5 DrawArrays TRIANGLE_STRIP 112 9 DrawArrays TRIANGLE_STRIP 121 5 DrawArrays TRIANGLE_STRIP 126 9 DrawArrays TRIANGLE_STRIP 135 5 DrawArrays TRIANGLE_STRIP 140 9 DrawArrays TRIANGLE_STRIP 149 5 DrawArrays TRIANGLE_STRIP 154 9 DrawArrays TRIANGLE_STRIP 163 5 } VertexArray Vec3Array 168 { 1575.41 48.238 -124.521 1575.67 47.947 -124.459 1575.87 48.832 -124.093 1576 48.228 -124.34 1576.43 49.426 -123.954 1576 48.228 -124.34 1576.42 48.821 -123.934 1575.99 47.593 -124.027 1576.43 48.198 -123.954 1575.69 47.311 -124.375 1575.99 47.593 -124.027 1575.69 47.311 -124.375 1576 48.228 -124.34 1575.67 47.947 -124.459 1563.52 48.198 -99.3211 1563.5 48.821 -99.3103 1563.16 47.593 -99.6084 1563.32 48.228 -99.8752 1563.06 47.311 -100.061 1563.32 48.228 -99.8752 1563.08 47.947 -100.14 1563.08 48.832 -99.7227 1562.9 48.238 -100.32 1563.52 49.426 -99.3211 1563.08 48.832 -99.7227 1563.52 49.426 -99.3211 1563.32 48.228 -99.8752 1563.5 48.821 -99.3103 1566.81 48.198 -105.559 1566.79 48.821 -105.547 1566.44 47.593 -105.845 1566.61 48.228 -106.111 1566.35 47.311 -106.298 1566.61 48.228 -106.111 1566.37 47.947 -106.376 1566.37 48.832 -105.958 1566.17 48.238 -106.555 1566.81 49.426 -105.559 1566.37 48.832 -105.958 1566.81 49.426 -105.559 1566.61 48.228 -106.111 1566.79 48.821 -105.547 1570.12 48.198 -111.863 1570.1 48.821 -111.853 1569.76 47.593 -112.151 1569.93 48.228 -112.418 1569.65 47.311 -112.601 1569.93 48.228 -112.418 1569.69 47.947 -112.682 1569.69 48.832 -112.264 1569.49 48.238 -112.86 1570.12 49.426 -111.863 1569.69 48.832 -112.264 1570.12 49.426 -111.863 1569.93 48.228 -112.418 1570.1 48.821 -111.853 1573.41 48.198 -118.105 1573.39 48.821 -118.093 1573.05 47.593 -118.391 1573.2 48.228 -118.655 1572.94 47.311 -118.841 1573.2 48.228 -118.655 1572.98 47.947 -118.923 1572.98 48.832 -118.505 1572.79 48.238 -119.103 1573.41 49.426 -118.105 1572.98 48.832 -118.505 1573.41 49.426 -118.105 1573.2 48.228 -118.655 1573.39 48.821 -118.093 1560.25 48.198 -93.1319 1560.24 48.821 -93.1121 1559.81 47.593 -93.2055 1559.82 48.228 -93.5185 1559.51 47.311 -93.5531 1559.82 48.228 -93.5185 1559.49 47.947 -93.6369 1559.69 48.832 -93.2714 1559.23 48.238 -93.6989 1560.25 49.426 -93.1319 1559.69 48.832 -93.2714 1560.25 49.426 -93.1319 1559.82 48.228 -93.5185 1560.24 48.821 -93.1121 1535.76 48.1591 -56.9573 1536 47.8681 -56.8483 1536.14 48.7531 -56.4512 1536.3 48.1491 -56.6705 1536.66 49.3471 -56.2099 1536.3 48.1491 -56.6705 1536.65 48.7421 -56.1916 1536.24 47.5141 -56.365 1536.66 48.1191 -56.2099 1536 47.2321 -56.763 1536.24 47.5141 -56.365 1536 47.2321 -56.763 1536.3 48.1491 -56.6705 1536 47.8681 -56.8483 1519.36 48.1191 -34.4291 1519.34 48.7421 -34.4219 1519.06 47.5141 -34.779 1519.27 48.1491 -35.0109 1519.05 47.2321 -35.2419 1519.27 48.1491 -35.0109 1519.09 47.8681 -35.3153 1519.01 48.7531 -34.905 1518.94 48.1591 -35.5265 1519.36 49.3471 -34.4291 1519.01 48.7531 -34.905 1519.36 49.3471 -34.4291 1519.27 48.1491 -35.0109 1519.34 48.7421 -34.4219 1523.76 48.1191 -39.9413 1523.74 48.7421 -39.9331 1523.46 47.5141 -40.2902 1523.67 48.1491 -40.5209 1523.45 47.2321 -40.753 1523.67 48.1491 -40.5209 1523.49 47.8681 -40.8255 1523.41 48.7531 -40.415 1523.33 48.1591 -41.0375 1523.76 49.3471 -39.9413 1523.41 48.7531 -40.415 1523.76 49.3471 -39.9413 1523.67 48.1491 -40.5209 1523.74 48.7421 -39.9331 1528.2 48.1191 -45.5136 1528.18 48.7421 -45.5065 1527.9 47.5141 -45.8634 1528.12 48.1491 -46.0943 1527.87 47.2321 -46.3264 1528.12 48.1491 -46.0943 1527.92 47.8681 -46.3989 1527.85 48.7531 -45.9884 1527.76 48.1591 -46.6108 1528.2 49.3471 -45.5136 1527.85 48.7531 -45.9884 1528.2 49.3471 -45.5136 1528.12 48.1491 -46.0943 1528.18 48.7421 -45.5065 1532.6 48.1191 -51.0299 1532.58 48.7421 -51.0207 1532.29 47.5141 -51.3778 1532.49 48.1491 -51.6094 1532.27 47.2321 -51.8406 1532.49 48.1491 -51.6094 1532.32 47.8681 -51.914 1532.24 48.7531 -51.5037 1532.17 48.1591 -52.1261 1532.6 49.3471 -51.0299 1532.24 48.7531 -51.5037 1532.6 49.3471 -51.0299 1532.49 48.1491 -51.6094 1532.58 48.7421 -51.0207 1514.99 48.1191 -28.9609 1514.98 48.7421 -28.9425 1514.57 47.5141 -29.1159 1514.64 48.1491 -29.4214 1514.34 47.2321 -29.5139 1514.64 48.1491 -29.4214 1514.34 47.8681 -29.5993 1514.47 48.7531 -29.2021 1514.1 48.1591 -29.7082 1514.99 49.3471 -28.9609 1514.47 48.7531 -29.2021 1514.99 49.3471 -28.9609 1514.64 48.1491 -29.4214 1514.98 48.7421 -28.9425 } NormalBinding PER_VERTEX NormalArray Vec3Array 168 { -0.476348 -0.239779 0.84593 -0.330498 -0.190939 0.924291 -0.101553 -0.334438 0.93693 -0.556793 0.0112599 0.830575 -0.275924 -0.203566 0.939376 -0.556793 0.0112599 0.830575 -0.672312 0.127325 0.729236 -0.716078 0.206051 0.666915 -0.119918 -0.032912 0.992238 -0.695836 0.211108 0.686473 -0.716078 0.206051 0.666915 -0.695836 0.211108 0.686473 -0.556793 0.0112599 0.830575 -0.330498 -0.190939 0.924291 -0.589055 -0.0314008 0.807482 -0.93853 0.129403 0.320025 -0.947148 0.207319 0.244806 -0.885171 0.00953418 0.465169 -0.939192 0.21201 0.270131 -0.885171 0.00953418 0.465169 -0.737786 -0.189612 0.647858 -0.544377 -0.334311 0.769344 -0.836394 -0.233967 0.495686 -0.691562 -0.20522 0.69255 -0.544377 -0.334311 0.769344 -0.691562 -0.20522 0.69255 -0.885171 0.00953418 0.465169 -0.93853 0.129403 0.320025 -0.587278 -0.0321479 0.808746 -0.938336 0.12916 0.320691 -0.947076 0.207378 0.245033 -0.88488 0.00950134 0.465723 -0.939285 0.211883 0.269908 -0.88488 0.00950134 0.465723 -0.731474 -0.193771 0.653757 -0.538807 -0.335813 0.772604 -0.82212 -0.243297 0.514709 -0.690582 -0.204906 0.693621 -0.538807 -0.335813 0.772604 -0.690582 -0.204906 0.693621 -0.88488 0.00950134 0.465723 -0.938336 0.12916 0.320691 -0.588918 -0.0314183 0.807582 -0.943163 0.132713 0.304682 -0.947081 0.21644 0.237047 -0.884124 0.012287 0.467091 -0.932185 0.229023 0.28032 -0.884124 0.012287 0.467091 -0.722705 -0.192637 0.663769 -0.529612 -0.34033 0.776973 -0.821918 -0.243367 0.514999 -0.689906 -0.21155 0.692298 -0.529612 -0.34033 0.776973 -0.689906 -0.21155 0.692298 -0.884124 0.012287 0.467091 -0.943163 0.132713 0.304682 -0.584978 -0.0331929 0.81037 -0.933372 0.125621 0.336209 -0.943159 0.201885 0.263994 -0.884186 0.0125243 0.466968 -0.939283 0.211896 0.269902 -0.884186 0.0125243 0.466968 -0.752169 -0.183915 0.632785 -0.554008 -0.329382 0.76458 -0.836853 -0.233961 0.494913 -0.69211 -0.198054 0.694088 -0.554008 -0.329382 0.76458 -0.69211 -0.198054 0.694088 -0.884186 0.0125243 0.466968 -0.933372 0.125621 0.336209 -0.120146 -0.0328406 0.992213 -0.672423 0.127268 0.729144 -0.716123 0.205993 0.666884 -0.556728 0.011167 0.83062 -0.695741 0.211072 0.686581 -0.556728 0.011167 0.83062 -0.330419 -0.191023 0.924302 -0.101494 -0.334489 0.936918 -0.476226 -0.239909 0.845963 -0.275849 -0.203646 0.93938 -0.101494 -0.334489 0.936918 -0.275849 -0.203646 0.93938 -0.556728 0.011167 0.83062 -0.672423 0.127268 0.729144 -0.62642 -0.239624 0.74174 -0.497534 -0.190901 0.846178 -0.275091 -0.334413 0.901384 -0.702352 0.0112389 0.711741 -0.446819 -0.203619 0.871144 -0.702352 0.0112389 0.711741 -0.796957 0.12734 0.59046 -0.828303 0.206125 0.520986 -0.303541 -0.032875 0.952251 -0.811945 0.211111 0.544221 -0.828303 0.206125 0.520986 -0.811945 0.211111 0.544221 -0.702352 0.0112389 0.711741 -0.497534 -0.190901 0.846178 -0.729859 -0.0313477 0.682878 -0.981819 0.129359 0.138918 -0.976219 0.207319 0.0633719 -0.956563 0.00952204 0.291369 -0.973151 0.212067 0.0894726 -0.956563 0.00952204 0.291369 -0.846081 -0.189673 0.498167 -0.678705 -0.334393 0.653866 -0.914281 -0.234198 0.330516 -0.808855 -0.205268 0.551016 -0.678705 -0.334393 0.653866 -0.808855 -0.205268 0.551016 -0.956563 0.00952204 0.291369 -0.981819 0.129359 0.138918 -0.728074 -0.0322593 0.684739 -0.981775 0.129173 0.139397 -0.976204 0.207354 0.0634818 -0.956419 0.00952014 0.291842 -0.973206 0.211888 0.0892977 -0.956419 0.00952014 0.291842 -0.840872 -0.193809 0.505343 -0.673821 -0.335839 0.658162 -0.903838 -0.243393 0.351905 -0.808219 -0.204859 0.5521 -0.673821 -0.335839 0.658162 -0.808219 -0.204859 0.5521 -0.956419 0.00952014 0.291842 -0.981775 0.129173 0.139397 -0.729927 -0.0311726 0.682813 -0.983486 0.132673 0.123095 -0.97471 0.216452 0.055579 -0.955876 0.0122135 0.293516 -0.968236 0.228766 0.100922 -0.955876 0.0122135 0.293516 -0.834126 -0.192601 0.516855 -0.665784 -0.340217 0.664066 -0.9038 -0.243209 0.35213 -0.807206 -0.211587 0.551044 -0.665784 -0.340217 0.664066 -0.807206 -0.211587 0.551044 -0.955876 0.0122135 0.293516 -0.983486 0.132673 0.123095 -0.726004 -0.0332981 0.686884 -0.979791 0.125708 0.155584 -0.975888 0.201944 0.0828274 -0.955991 0.0126242 0.293124 -0.973191 0.211991 0.0892165 -0.955991 0.0126242 0.293124 -0.85729 -0.183892 0.480871 -0.687294 -0.329365 0.647415 -0.914653 -0.233963 0.329653 -0.809831 -0.197977 0.552249 -0.687294 -0.329365 0.647415 -0.809831 -0.197977 0.552249 -0.955991 0.0126242 0.293124 -0.979791 0.125708 0.155584 -0.303801 -0.0328068 0.95217 -0.797033 0.12731 0.590364 -0.828357 0.206099 0.520911 -0.702368 0.0111748 0.711726 -0.811974 0.211107 0.54418 -0.702368 0.0111748 0.711726 -0.497626 -0.190951 0.846112 -0.275103 -0.334468 0.90136 -0.626344 -0.23979 0.74175 -0.446774 -0.203671 0.871155 -0.275103 -0.334468 0.90136 -0.446774 -0.203671 0.871155 -0.702368 0.0111748 0.711726 -0.797033 0.12731 0.590364 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 168 { 0.04488 0.98522 0.04488 0.50768 0.54883 0.98522 0.54883 0.50768 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.54883 0.01478 0.95512 0.01478 0.04488 0.01478 0.54883 0.01478 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.04488 0.98522 0.04488 0.50768 0.54883 0.98522 0.54883 0.50768 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.54883 0.01478 0.95512 0.01478 0.04488 0.01478 0.54883 0.01478 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 } TexCoordArray 1 Vec2Array 168 { 0.98265 0.22464 0.98281 0.22457 0.98293 0.22416 0.983 0.22444 0.98326 0.224 0.983 0.22444 0.98326 0.22398 0.983 0.22408 0.98326 0.224 0.98282 0.22448 0.983 0.22408 0.98282 0.22448 0.983 0.22444 0.98281 0.22457 0.97554 0.19604 0.97553 0.19602 0.97532 0.19636 0.97542 0.19666 0.97526 0.19688 0.97542 0.19666 0.97528 0.19697 0.97528 0.19649 0.97516 0.19717 0.97554 0.19604 0.97528 0.19649 0.97554 0.19604 0.97542 0.19666 0.97553 0.19602 0.9775 0.20312 0.97749 0.2031 0.97729 0.20344 0.97738 0.20374 0.97723 0.20396 0.97738 0.20374 0.97724 0.20405 0.97724 0.20357 0.97713 0.20425 0.9775 0.20312 0.97724 0.20357 0.9775 0.20312 0.97738 0.20374 0.97749 0.2031 0.97949 0.21027 0.97948 0.21026 0.97927 0.2106 0.97937 0.2109 0.97921 0.21111 0.97937 0.2109 0.97923 0.2112 0.97923 0.21073 0.97911 0.21141 0.97949 0.21027 0.97923 0.21073 0.97949 0.21027 0.97937 0.2109 0.97948 0.21026 0.98145 0.21736 0.98144 0.21735 0.98124 0.21768 0.98133 0.21799 0.98117 0.2182 0.98133 0.21799 0.9812 0.21829 0.98119 0.21781 0.98108 0.21849 0.98145 0.21736 0.98119 0.21781 0.98145 0.21736 0.98133 0.21799 0.98144 0.21735 0.97358 0.18901 0.97358 0.18899 0.97332 0.18909 0.97332 0.18945 0.97314 0.18949 0.97332 0.18945 0.97313 0.18958 0.97325 0.18917 0.97297 0.18965 0.97358 0.18901 0.97325 0.18917 0.97358 0.18901 0.97332 0.18945 0.97358 0.18899 0.95893 0.14794 0.95908 0.14782 0.95916 0.14737 0.95926 0.14761 0.95947 0.14709 0.95926 0.14761 0.95946 0.14707 0.95922 0.14727 0.95947 0.14709 0.95908 0.14772 0.95922 0.14727 0.95908 0.14772 0.95926 0.14761 0.95908 0.14782 0.94912 0.12236 0.94911 0.12236 0.94894 0.12276 0.94907 0.12303 0.94893 0.12329 0.94907 0.12303 0.94896 0.12337 0.94891 0.1229 0.94887 0.12361 0.94912 0.12236 0.94891 0.1229 0.94912 0.12236 0.94907 0.12303 0.94911 0.12236 0.95175 0.12862 0.95174 0.12861 0.95157 0.12902 0.9517 0.12928 0.95156 0.12954 0.9517 0.12928 0.95159 0.12963 0.95154 0.12916 0.95149 0.12987 0.95175 0.12862 0.95154 0.12916 0.95175 0.12862 0.9517 0.12928 0.95174 0.12861 0.95441 0.13495 0.95439 0.13494 0.95423 0.13535 0.95436 0.13561 0.95421 0.13587 0.95436 0.13561 0.95424 0.13595 0.9542 0.13549 0.95415 0.13619 0.95441 0.13495 0.9542 0.13549 0.95441 0.13495 0.95436 0.13561 0.95439 0.13494 0.95704 0.14121 0.95703 0.1412 0.95686 0.14161 0.95698 0.14187 0.95684 0.14213 0.95698 0.14187 0.95687 0.14222 0.95683 0.14175 0.95678 0.14246 0.95704 0.14121 0.95683 0.14175 0.95704 0.14121 0.95698 0.14187 0.95703 0.1412 0.94651 0.11616 0.9465 0.11614 0.94626 0.11633 0.9463 0.11668 0.94612 0.11678 0.9463 0.11668 0.94612 0.11688 0.9462 0.11643 0.94597 0.11701 0.94651 0.11616 0.9462 0.11643 0.94651 0.11616 0.9463 0.11668 0.9465 0.11614 } TexCoordArray 2 Vec2Array 168 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 168 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1550.37 35.804 -72.1634 1501.9 35.804 -10.9629 1550.37 35.804 -72.1634 1498.53 35.628 -14.8811 1582.44 35.578 -143.909 1587 35.804 -141.541 1546.31 35.578 -75.3583 1550.37 35.804 -72.1634 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0332316 -0.999225 0.0211192 0.0271721 -0.999399 0.0215217 0.0332316 -0.999225 0.0211192 0.0271721 -0.999399 0.0215217 0.0388845 -0.999034 0.020499 0.0390636 -0.999024 0.0206092 0.0390636 -0.999024 0.0206092 0.0332316 -0.999225 0.0211192 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0005 0.0005 0.0005 0.0005 0.0005 0.0005 0.9995 0.0005 0.9995 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.96767 0.1652 0.93867 0.09572 0.96767 0.1652 0.93666 0.10017 0.98686 0.24666 0.98959 0.24397 0.96524 0.16883 0.96767 0.1652 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1575.68 42.547 -130.943 1553.41 42.547 -88.8142 1579.69 42.547 -129.075 1557.23 42.547 -86.3957 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.9995 0.0005 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.98281 0.23194 0.96949 0.18411 0.98521 0.22982 0.97178 0.18136 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1001_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1582.51 39.9841 -143.791 1582.45 35.5781 -143.909 1582.51 39.9841 -143.791 1546.32 35.5781 -75.3583 1546.37 39.9841 -75.2283 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.884356 0.0247812 -0.466154 -0.884362 0.0260786 -0.466074 -0.884356 0.0247812 -0.466154 -0.884356 0.0247812 -0.466154 -0.88435 0.0234839 -0.466234 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -9 1 -9 0 -9 1 11 0 11 } TexCoordArray 1 Vec2Array 5 { 0.9869 0.24652 0.98686 0.24666 0.9869 0.24652 0.96525 0.16883 0.96528 0.16868 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1001_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1531.58 8.04018 -166.243 1531.58 3.86721 -166.243 1531.58 8.04018 -166.243 1557.82 17.6051 -154.681 1557.81 21.7841 -154.666 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.402607 -0.00208021 0.91537 -0.403243 0 0.915093 -0.402607 -0.00208021 0.91537 -0.402607 -0.00208021 0.91537 -0.401971 -0.00415699 0.915643 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.95643 0.27201 0.95643 0.27201 0.95643 0.27201 0.97212 0.25889 0.97212 0.25887 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1001_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1557.81 21.7841 -154.666 1557.82 17.6051 -154.681 1557.81 21.7841 -154.666 1582.45 35.5781 -143.909 1582.51 39.9841 -143.791 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.394652 -0.0115331 0.918758 -0.398151 -0.00415465 0.91731 -0.394652 -0.0115331 0.918758 -0.394652 -0.0115331 0.918758 -0.391265 -0.0186214 0.920089 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.97212 0.25887 0.97212 0.25889 0.97212 0.25887 0.98686 0.24666 0.9869 0.24652 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1001_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1531.58 3.86721 -166.243 1531.58 8.04018 -166.243 1527.5 3.86721 -168.039 1527.5 8.03417 -168.039 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.403361 0 0.915041 -0.403361 0 0.915041 -0.403361 0 0.915041 -0.403361 0 0.915041 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00218 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.95643 0.27201 0.95643 0.27201 0.95399 0.27405 0.95399 0.27405 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1001_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1557.19 42.5661 -86.4386 1557.19 45.6581 -86.4386 1579.41 42.4591 -128.771 1579.69 45.6581 -129.086 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.885381 0 -0.464865 -0.884773 0.0159254 -0.465749 -0.884773 0.0159254 -0.465749 -0.88398 0.0311765 -0.466485 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 13.993 0.0005 13.993 0.9995 0.00699 0.0005 0.00699 } TexCoordArray 1 Vec2Array 4 { 0.97175 0.18141 0.97175 0.18141 0.98504 0.22947 0.98521 0.22983 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044ALPHASTA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_19 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_20 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 1578.09 36.3131 -128.602 1556.77 35.7471 -87.5153 1578.09 36.3131 -128.602 1556.77 42.5871 -87.5153 1578.49 42.6591 -128.616 1539.3 36.3131 -61.1613 1510.97 35.7471 -24.8453 1539.3 36.3131 -61.1613 1510.97 42.5871 -24.8453 1539.7 42.6591 -61.0963 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.885606 0.0266042 -0.463675 -0.887587 0 -0.460641 -0.885606 0.0266042 -0.463675 -0.885606 0.0266042 -0.463675 -0.882774 0.055093 -0.466556 -0.785863 0.0270899 -0.617807 -0.788428 0 -0.615128 -0.785863 0.0270899 -0.617807 -0.785863 0.0270899 -0.617807 -0.782463 0.0560965 -0.620165 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 3 1 0 1 3 1 0 0 3 0 3 1 0 1 3 1 0 0 3 0 } TexCoordArray 1 Vec2Array 10 { 0.98425 0.22928 0.9715 0.18263 0.98425 0.22928 0.9715 0.18263 0.9845 0.22929 0.96105 0.15271 0.9441 0.11148 0.96105 0.15271 0.9441 0.11148 0.96129 0.15264 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0388ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1533.38 25.9501 -84.5403 1533.38 28.6561 -84.5403 1542.24 25.9501 -99.1953 1542.24 28.6561 -99.1953 1513.07 11.5721 -99.1973 1513.07 14.2781 -99.1973 1521.07 11.5721 -112.37 1521.07 14.2781 -112.37 1500.85 4.70423 -107.728 1500.85 7.41124 -107.728 1508.34 4.70423 -120.076 1508.34 7.41124 -120.076 1525.39 19.4331 -90.5923 1525.39 22.1391 -90.5923 1533.9 19.4331 -104.621 1533.9 22.1391 -104.621 1517.95 14.5301 -95.7923 1517.95 17.2361 -95.7923 1526.14 14.5301 -109.303 1526.14 17.2361 -109.303 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.85575 0 -0.517389 -0.85575 0 -0.517389 -0.85575 0 -0.517389 -0.85575 0 -0.517389 -0.854923 0 -0.518755 -0.854923 0 -0.518755 -0.854923 0 -0.518755 -0.854923 0 -0.518755 -0.855078 0 -0.518499 -0.855078 0 -0.518499 -0.855078 0 -0.518499 -0.855078 0 -0.518499 -0.854834 0 -0.518901 -0.854834 0 -0.518901 -0.854834 0 -0.518901 -0.854834 0 -0.518901 -0.854927 0 -0.518748 -0.854927 0 -0.518748 -0.854927 0 -0.518748 -0.854927 0 -0.518748 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.95751 0.17926 0.95751 0.17926 0.96281 0.19589 0.96281 0.19589 0.94536 0.1959 0.94536 0.1959 0.95014 0.21085 0.95014 0.21085 0.93805 0.20558 0.93805 0.20558 0.94253 0.2196 0.94253 0.2196 0.95272 0.18613 0.95272 0.18613 0.95782 0.20205 0.95782 0.20205 0.94827 0.19203 0.94827 0.19203 0.95318 0.20737 0.95318 0.20737 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0388ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1538.75 30.2701 -80.8063 1538.75 32.9771 -80.8063 1547.75 30.2701 -95.7273 1547.75 32.9771 -95.7273 1530.91 23.7401 -87.1313 1530.91 26.4471 -87.1313 1539.55 23.7401 -101.35 1539.55 26.4471 -101.35 1510.41 10.1631 -101.056 1510.41 12.8691 -101.056 1518.29 10.1631 -114.047 1518.29 12.8691 -114.047 1502.97 5.72023 -106.251 1502.97 8.42624 -106.251 1510.54 5.72023 -118.74 1510.54 8.42624 -118.74 1522.89 17.5981 -92.3383 1522.89 20.3041 -92.3383 1531.3 17.5981 -106.192 1531.3 20.3041 -106.192 1515.83 13.0061 -97.2713 1515.83 15.7121 -97.2713 1523.94 13.0061 -110.634 1523.94 15.7121 -110.634 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.856189 0 -0.516663 -0.856189 0 -0.516663 -0.856189 0 -0.516663 -0.856189 0 -0.516663 -0.854733 0 -0.519068 -0.854733 0 -0.519068 -0.854733 0 -0.519068 -0.854733 0 -0.519068 -0.85495 -1.46247e-06 -0.51871 -0.85495 -7.31235e-07 -0.51871 -0.85495 -7.31235e-07 -0.51871 -0.85495 0 -0.51871 -0.855002 0 -0.518625 -0.855002 0 -0.518625 -0.855002 0 -0.518625 -0.855002 0 -0.518625 -0.854864 0 -0.518852 -0.854864 0 -0.518852 -0.854864 0 -0.518852 -0.854864 0 -0.518852 -0.854925 0 -0.518752 -0.854925 0 -0.518752 -0.854925 0 -0.518752 -0.854925 0 -0.518752 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.96072 0.17502 0.96072 0.17502 0.9661 0.19196 0.9661 0.19196 0.95603 0.1822 0.95603 0.1822 0.9612 0.19834 0.9612 0.19834 0.94377 0.19801 0.94377 0.19801 0.94848 0.21275 0.94848 0.21275 0.93931 0.2039 0.93931 0.2039 0.94385 0.21808 0.94385 0.21808 0.95123 0.18811 0.95123 0.18811 0.95626 0.20384 0.95626 0.20384 0.94701 0.19371 0.94701 0.19371 0.95186 0.20888 0.95186 0.20888 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0388ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1541.19 32.4241 -78.8173 1541.19 35.1311 -78.8173 1550.32 32.4241 -93.9613 1550.32 35.1311 -93.9613 1505.6 7.20524 -104.416 1505.6 9.91123 -104.416 1513.28 7.20524 -117.08 1513.28 9.91123 -117.08 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.856565 0 -0.51604 -0.856565 0 -0.51604 -0.856565 0 -0.51604 -0.856565 0 -0.51604 -0.854971 0 -0.518676 -0.854971 0 -0.518676 -0.854971 0 -0.518676 -0.854971 0 -0.518676 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.96218 0.17276 0.96218 0.17276 0.96764 0.18995 0.96764 0.18995 0.94089 0.20182 0.94089 0.20182 0.94548 0.2162 0.94548 0.2162 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0387CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1551.36 32.4241 -95.4673 1551.36 35.1311 -95.4673 1559.82 32.4241 -111.012 1559.82 35.1311 -111.012 1543.26 25.9501 -100.649 1543.26 28.6561 -100.649 1551.47 25.9501 -115.705 1551.47 28.6561 -115.705 1522.24 11.5721 -114.096 1522.24 14.2781 -114.096 1529.63 11.5721 -127.638 1529.63 14.2781 -127.638 1514.54 7.20524 -118.95 1514.54 9.91123 -118.95 1521.64 7.20523 -131.97 1521.64 9.91123 -131.97 1532.36 17.5981 -107.715 1532.36 20.3041 -107.715 1540.13 17.5981 -121.959 1540.13 20.3041 -121.959 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.878344 0 -0.478028 -0.878344 0 -0.478028 -0.878344 0 -0.478028 -0.878344 0 -0.478028 -0.877943 0 -0.478765 -0.877943 0 -0.478765 -0.877943 0 -0.478765 -0.877943 0 -0.478765 -0.877897 0 -0.478849 -0.877897 0 -0.478849 -0.877897 0 -0.478849 -0.877897 0 -0.478849 -0.877937 0 -0.478777 -0.877937 0 -0.478777 -0.877937 0 -0.478777 -0.877937 0 -0.478777 -0.877916 0 -0.478815 -0.877916 0 -0.478815 -0.877916 0 -0.478815 -0.877916 0 -0.478815 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.96827 0.19166 0.96827 0.19166 0.97333 0.20931 0.97333 0.20931 0.96342 0.19754 0.96342 0.19754 0.96833 0.21464 0.96833 0.21464 0.95085 0.21281 0.95085 0.21281 0.95526 0.22818 0.95526 0.22818 0.94624 0.21832 0.94624 0.21832 0.95049 0.2331 0.95049 0.2331 0.9569 0.20557 0.9569 0.20557 0.96154 0.22174 0.96154 0.22174 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0387ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1553.99 34.4891 -94.0583 1553.99 37.1951 -94.0583 1562.43 34.4891 -109.563 1562.43 37.1951 -109.563 1546.16 28.2811 -99.0293 1546.16 30.9871 -99.0293 1554.37 28.2811 -114.085 1554.37 30.9871 -114.085 1516.93 8.68124 -117.447 1516.93 11.3881 -117.447 1524.11 8.68124 -130.629 1524.11 11.3881 -130.629 1509.65 4.70423 -122.031 1509.65 7.41124 -122.031 1516.57 4.70423 -134.724 1516.57 7.41124 -134.724 1534.93 19.4331 -106.09 1534.93 22.1391 -106.09 1542.8 19.4331 -120.514 1542.8 22.1391 -120.514 1527.27 14.5301 -110.93 1527.27 17.2361 -110.93 1534.84 14.5301 -124.817 1534.84 17.2361 -124.817 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.878285 -1.34808e-06 -0.478138 -0.878285 -6.7404e-07 -0.478138 -0.878285 -6.7404e-07 -0.478138 -0.878285 0 -0.478138 -0.877943 0 -0.478765 -0.877943 0 -0.478765 -0.877943 0 -0.478765 -0.877943 0 -0.478765 -0.877946 0 -0.47876 -0.877946 0 -0.47876 -0.877946 0 -0.47876 -0.877946 0 -0.47876 -0.877956 0 -0.478742 -0.877956 0 -0.478742 -0.877956 0 -0.478742 -0.877956 0 -0.478742 -0.87792 0 -0.478808 -0.87792 0 -0.478808 -0.87792 0 -0.478808 -0.87792 0 -0.478808 -0.877845 0 -0.478946 -0.877845 0 -0.478946 -0.877845 0 -0.478946 -0.877845 0 -0.478946 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.96984 0.19006 0.96984 0.19006 0.97489 0.20766 0.97489 0.20766 0.96515 0.1957 0.96515 0.1957 0.97007 0.2128 0.97007 0.2128 0.94766 0.21661 0.94766 0.21661 0.95196 0.23158 0.95196 0.23158 0.94331 0.22182 0.94331 0.22182 0.94745 0.23623 0.94745 0.23623 0.95844 0.20372 0.95844 0.20372 0.96314 0.2201 0.96314 0.2201 0.95385 0.20922 0.95385 0.20922 0.95838 0.22498 0.95838 0.22498 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0387ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1548.78 30.2701 -97.2103 1548.78 32.9771 -97.2103 1557.12 30.2701 -112.531 1557.12 32.9771 -112.531 1519.5 10.1631 -115.825 1519.5 12.8691 -115.825 1526.79 10.1631 -129.181 1526.79 12.8691 -129.181 1511.83 5.72023 -120.657 1511.83 8.42624 -120.657 1518.83 5.72023 -133.497 1518.83 8.42624 -133.497 1537.67 21.6081 -104.36 1537.67 24.3151 -104.36 1545.65 21.6081 -118.978 1545.65 24.3151 -118.978 1529.98 16.3471 -109.219 1529.98 19.0541 -109.219 1537.66 16.3471 -123.295 1537.66 19.0541 -123.295 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.878186 0 -0.478319 -0.878186 0 -0.478319 -0.878186 0 -0.478319 -0.878186 0 -0.478319 -0.877917 0 -0.478813 -0.877917 0 -0.478813 -0.877917 0 -0.478813 -0.877917 0 -0.478813 -0.877994 -1.34958e-06 -0.478672 -0.877994 -6.74791e-07 -0.478673 -0.877994 -6.74791e-07 -0.478673 -0.877993 0 -0.478673 -0.877727 0 -0.47916 -0.877727 0 -0.47916 -0.877727 0 -0.47916 -0.877727 0 -0.47916 -0.877824 0 -0.478983 -0.877824 0 -0.478983 -0.877824 0 -0.478983 -0.877824 0 -0.478983 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.96672 0.19364 0.96672 0.19364 0.97171 0.21103 0.97171 0.21103 0.9492 0.21477 0.9492 0.21477 0.95356 0.22994 0.95356 0.22994 0.94462 0.22026 0.94462 0.22026 0.9488 0.23484 0.9488 0.23484 0.96008 0.20176 0.96008 0.20176 0.96485 0.21835 0.96485 0.21835 0.95547 0.20727 0.95547 0.20727 0.96007 0.22325 0.96007 0.22325 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0386CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1563.46 34.4891 -111.203 1563.46 37.1951 -111.203 1571.23 34.4891 -127.076 1571.23 37.1951 -127.076 1549.5 23.7401 -118.921 1549.5 26.4471 -118.921 1556.81 23.7401 -133.91 1556.81 26.4471 -133.91 1527.95 10.1631 -131.096 1527.95 12.8691 -131.096 1534.62 10.1631 -144.789 1534.62 12.8691 -144.789 1517.83 4.70423 -136.818 1517.83 7.41124 -136.818 1524.17 4.70419 -149.833 1524.17 7.41122 -149.833 1543.81 19.4331 -122.117 1543.81 22.1391 -122.117 1551.02 19.4331 -136.906 1551.02 22.1391 -136.906 1535.93 14.5301 -126.581 1535.93 17.2361 -126.581 1542.87 14.5301 -140.821 1542.87 17.2361 -140.821 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.898193 0 -0.439601 -0.898193 0 -0.439601 -0.898193 0 -0.439601 -0.898193 0 -0.439601 -0.89889 0 -0.438173 -0.89889 0 -0.438173 -0.89889 0 -0.438173 -0.89889 0 -0.438173 -0.899073 0 -0.437799 -0.899073 0 -0.437799 -0.899073 0 -0.437799 -0.899073 0 -0.437799 -0.899138 0 -0.437665 -0.899138 0 -0.437665 -0.899138 0 -0.437665 -0.899138 0 -0.437665 -0.898854 0 -0.438248 -0.898854 0 -0.438248 -0.898854 0 -0.438248 -0.898854 0 -0.438248 -0.899116 0 -0.437711 -0.899116 0 -0.437711 -0.899116 0 -0.437711 -0.899116 0 -0.437711 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.9755 0.20953 0.9755 0.20953 0.98015 0.22755 0.98015 0.22755 0.96715 0.21829 0.96715 0.21829 0.97152 0.2353 0.97152 0.2353 0.95426 0.23211 0.95426 0.23211 0.95825 0.24766 0.95825 0.24766 0.94821 0.23861 0.94821 0.23861 0.952 0.25338 0.952 0.25338 0.96375 0.22192 0.96375 0.22192 0.96806 0.23871 0.96806 0.23871 0.95903 0.22698 0.95903 0.22698 0.96318 0.24315 0.96318 0.24315 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0386ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1555.37 28.2811 -115.675 1555.37 30.9871 -115.675 1562.91 28.2811 -131.101 1562.91 30.9871 -131.101 1520.07 5.72023 -135.552 1520.07 8.42624 -135.552 1526.48 5.72021 -148.716 1526.48 8.42624 -148.716 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.898485 0 -0.439004 -0.898485 0 -0.439004 -0.898485 0 -0.439004 -0.898485 0 -0.439004 -0.899135 0 -0.437672 -0.899135 0 -0.437672 -0.899135 0 -0.437672 -0.899135 0 -0.437672 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.97066 0.2146 0.97066 0.2146 0.97517 0.23212 0.97517 0.23212 0.94955 0.23717 0.94955 0.23717 0.95338 0.25211 0.95338 0.25211 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0386ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1560.85 32.4241 -112.656 1560.85 35.1311 -112.656 1568.65 32.4241 -128.57 1568.65 35.1311 -128.57 1552.47 25.9501 -117.296 1552.47 28.6561 -117.296 1560.01 25.9501 -132.719 1560.01 28.6561 -132.719 1525.31 8.68124 -132.592 1525.31 11.3881 -132.592 1531.89 8.68123 -146.107 1531.89 11.3881 -146.107 1541.16 17.5981 -123.617 1541.16 20.3041 -123.617 1548.28 17.5981 -138.22 1548.28 20.3041 -138.22 1533.69 13.0061 -127.849 1533.69 15.7121 -127.849 1540.55 13.0061 -141.934 1540.55 15.7121 -141.934 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.898031 0 -0.439932 -0.898031 0 -0.439932 -0.898031 0 -0.439932 -0.898031 0 -0.439932 -0.898451 0 -0.439074 -0.898451 0 -0.439074 -0.898451 0 -0.439074 -0.898451 0 -0.439074 -0.899083 0 -0.437779 -0.899083 0 -0.437779 -0.899083 0 -0.437779 -0.899083 0 -0.437779 -0.898984 0 -0.437981 -0.898984 0 -0.437981 -0.898984 0 -0.437981 -0.898984 0 -0.437981 -0.899094 0 -0.437756 -0.899094 0 -0.437756 -0.899094 0 -0.437756 -0.899094 0 -0.437756 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.97394 0.21117 0.97394 0.21117 0.97861 0.22924 0.97861 0.22924 0.96893 0.21644 0.96893 0.21644 0.97344 0.23395 0.97344 0.23395 0.95268 0.23381 0.95268 0.23381 0.95661 0.24915 0.95661 0.24915 0.96216 0.22362 0.96216 0.22362 0.96642 0.2402 0.96642 0.2402 0.95769 0.22842 0.95769 0.22842 0.9618 0.24441 0.9618 0.24441 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0386ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1558.14 30.2701 -114.151 1558.14 32.9771 -114.151 1565.81 30.2701 -129.842 1565.81 32.9771 -129.842 1530.77 11.5721 -129.501 1530.77 14.2781 -129.501 1537.54 11.5721 -143.386 1537.54 14.2781 -143.386 1522.86 7.20523 -133.978 1522.86 9.91123 -133.978 1529.36 7.20519 -147.328 1529.36 9.91122 -147.328 1546.63 21.6081 -120.521 1546.63 24.3151 -120.521 1553.93 21.6081 -135.508 1553.93 24.3151 -135.508 1538.72 16.3471 -125.004 1538.72 19.0541 -125.004 1545.75 16.3471 -139.436 1545.75 19.0541 -139.436 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.898376 0 -0.439227 -0.898376 0 -0.439227 -0.898376 0 -0.439227 -0.898376 0 -0.439227 -0.899036 0 -0.437875 -0.899036 0 -0.437875 -0.899036 0 -0.437875 -0.899036 0 -0.437875 -0.899125 0 -0.437693 -0.899125 0 -0.437693 -0.899125 0 -0.437693 -0.899125 0 -0.437693 -0.898865 0 -0.438225 -0.898865 0 -0.438225 -0.898865 0 -0.438225 -0.898865 0 -0.438225 -0.898947 0 -0.438057 -0.898947 0 -0.438057 -0.898947 0 -0.438057 -0.898947 0 -0.438057 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.97232 0.21287 0.97232 0.21287 0.97691 0.23069 0.97691 0.23069 0.95595 0.2303 0.95595 0.2303 0.95999 0.24606 0.95999 0.24606 0.95121 0.23538 0.95121 0.23538 0.9551 0.25054 0.9551 0.25054 0.96543 0.2201 0.96543 0.2201 0.9698 0.23712 0.9698 0.23712 0.9607 0.22519 0.9607 0.22519 0.96491 0.24158 0.96491 0.24158 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0385CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1569.54 32.4241 -130.133 1569.54 35.1311 -130.133 1576.65 32.4241 -146.377 1576.65 35.1311 -146.377 1560.88 25.9501 -134.233 1560.88 28.6561 -134.233 1567.73 25.9501 -149.989 1567.73 28.6561 -149.989 1530.43 7.20519 -149.278 1530.43 9.91122 -149.278 1536.32 7.20518 -162.926 1536.32 9.91117 -162.926 1549.18 17.5981 -139.807 1549.18 20.3041 -139.807 1555.63 17.5981 -154.736 1555.63 20.3041 -154.736 1541.53 13.0061 -143.677 1541.53 15.7121 -143.677 1547.74 13.0061 -158.076 1547.74 15.7121 -158.076 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.916187 0 -0.400752 -0.916187 0 -0.400752 -0.916187 0 -0.400752 -0.916187 0 -0.400752 -0.917194 0 -0.39844 -0.917194 0 -0.39844 -0.917194 0 -0.39844 -0.917194 0 -0.39844 -0.918197 0 -0.396124 -0.918197 0 -0.396125 -0.918197 0 -0.396125 -0.918197 0 -0.396125 -0.917982 0 -0.396621 -0.917982 0 -0.396621 -0.917982 0 -0.396621 -0.917982 0 -0.396621 -0.918223 0 -0.396064 -0.918223 0 -0.396064 -0.918223 0 -0.396064 -0.918223 0 -0.396064 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.97914 0.23102 0.97914 0.23102 0.98339 0.24946 0.98339 0.24946 0.97396 0.23567 0.97396 0.23567 0.97805 0.25356 0.97805 0.25356 0.95574 0.25275 0.95574 0.25275 0.95926 0.26825 0.95926 0.26825 0.96696 0.242 0.96696 0.242 0.97082 0.25895 0.97082 0.25895 0.96238 0.24639 0.96238 0.24639 0.9661 0.26274 0.9661 0.26274 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0385ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1538.54 11.5721 -145.187 1538.54 14.2781 -145.187 1544.66 11.5721 -159.381 1544.66 14.2781 -159.381 1554.79 21.6081 -136.977 1554.79 24.3151 -136.977 1561.4 21.6081 -152.298 1561.4 24.3151 -152.298 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.918118 0 -0.396306 -0.918118 0 -0.396306 -0.918118 0 -0.396306 -0.918118 0 -0.396306 -0.9181 0 -0.396348 -0.9181 0 -0.396348 -0.9181 0 -0.396348 -0.9181 0 -0.396348 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.96059 0.24811 0.96059 0.24811 0.96426 0.26422 0.96426 0.26422 0.97031 0.23879 0.97031 0.23879 0.97427 0.25618 0.97427 0.25618 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0385ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1563.79 28.2811 -132.614 1563.79 30.9871 -132.614 1570.63 28.2811 -148.37 1570.63 30.9871 -148.37 1532.94 8.68123 -148.013 1532.94 11.3881 -148.013 1538.9 8.68118 -161.828 1538.9 11.3881 -161.828 1525.28 4.70419 -151.877 1525.28 7.41122 -151.877 1531.02 4.70419 -165.181 1531.02 7.41121 -165.181 1551.89 19.4331 -138.437 1551.89 22.1391 -138.437 1558.42 19.4331 -153.555 1558.42 22.1391 -153.555 1543.83 14.5301 -142.517 1543.83 17.2361 -142.517 1550.1 14.5301 -157.073 1550.1 17.2361 -157.073 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.917194 0 -0.398441 -0.917194 0 -0.398441 -0.917194 0 -0.398441 -0.917194 0 -0.398441 -0.918124 0 -0.396293 -0.918124 0 -0.396293 -0.918124 0 -0.396293 -0.918124 0 -0.396293 -0.918195 0 -0.39613 -0.918195 0 -0.39613 -0.918195 0 -0.39613 -0.918195 0 -0.39613 -0.918065 0 -0.396429 -0.918065 0 -0.396429 -0.918065 0 -0.396429 -0.918065 0 -0.396429 -0.918248 0 -0.396006 -0.918248 0 -0.396006 -0.918248 0 -0.396006 -0.918248 0 -0.396006 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.9757 0.23383 0.9757 0.23383 0.97979 0.25172 0.97979 0.25172 0.95724 0.25132 0.95724 0.25132 0.96081 0.267 0.96081 0.267 0.95266 0.2557 0.95266 0.2557 0.95609 0.27081 0.95609 0.27081 0.96858 0.24044 0.96858 0.24044 0.97249 0.25761 0.97249 0.25761 0.96376 0.24508 0.96376 0.24508 0.96751 0.2616 0.96751 0.2616 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20045" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1584.28 3 -72 1584.28 3.00001 -191.411 1584.28 3 -72 1534.49 2.62507 -148.109 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00753019 0.999972 4.19279e-08 -0.00753019 0.999972 4.19279e-08 -0.00753019 0.999972 4.19279e-08 -0.00753019 0.999972 4.19279e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 43.8087 -91.5552 53.7164 -81.6475 43.8087 -91.5552 45.9924 -81.1091 } TexCoordArray 1 Vec2Array 4 { 0.98796 0.16502 0.98796 0.30058 0.98796 0.16502 0.95817 0.25142 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20044" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 25 DrawArrays TRIANGLE_STRIP 25 9 } VertexArray Vec3Array 34 { 1452.09 2.94367 -71.3877 1445.36 2.93191 -65.3202 1452.09 2.94367 -71.3877 1460.67 2.94571 -41.8136 1458.6 2.94776 -77.6811 1489.77 2.94571 -51.6386 1464.89 2.94367 -84.1932 1499.06 2.92255 -82.1423 1470.96 2.93191 -90.9164 1499.06 2.92255 -82.1423 1476.79 2.91319 -97.8428 1507.64 2.87305 -96.2621 1482.39 2.88826 -104.964 1507.64 2.87305 -96.2621 1487.74 2.85785 -112.273 1515.61 2.80308 -108.349 1492.83 2.82267 -119.76 1515.61 2.80308 -108.349 1497.67 2.78347 -127.416 1523.47 2.71846 -122.385 1502.24 2.74099 -135.233 1523.47 2.71846 -122.385 1506.55 2.69594 -143.202 1534.49 2.62507 -148.109 1510.57 2.64906 -151.312 1534.49 2.62507 -148.109 1523.47 2.71846 -122.385 1584.28 3 -72 1515.61 2.80308 -108.349 1584.28 3 -72 1507.64 2.87305 -96.2621 1584.28 3 -72 1499.06 2.92255 -82.1423 1489.77 2.94571 -51.6386 } NormalBinding PER_VERTEX NormalArray Vec3Array 34 { -0.000992643 0.999999 0.000219035 -0.00143439 0.999999 0.000347194 -0.000992643 0.999999 0.000219035 -0.000303392 1 0.000108008 3.69403e-06 1 -1.97043e-05 -0.000249882 1 -0.000644624 0.000585324 1 -0.000588682 -0.000165011 0.999999 -0.00168805 0.000809883 0.999999 -0.00152697 -0.000165011 0.999999 -0.00168805 0.00129871 0.999996 -0.00238059 0.000503019 0.999991 -0.00411863 0.00152534 0.999995 -0.00267815 0.000503019 0.999991 -0.00411863 0.00224734 0.999991 -0.00350521 0.00108289 0.999986 -0.00512014 0.00249947 0.999992 -0.00327212 0.00108289 0.999986 -0.00512014 0.00310488 0.999988 -0.00381936 0.000400863 0.99999 -0.00436039 0.00329535 0.999988 -0.00369158 0.000400863 0.99999 -0.00436039 0.00225151 0.999992 -0.00338705 -0.000276721 0.999992 -0.00388985 0.00166632 0.999986 -0.00495437 -0.000276721 0.999992 -0.00388985 0.000400863 0.99999 -0.00436039 -0.000564284 0.999994 -0.00355147 0.00108289 0.999986 -0.00512014 -0.000564284 0.999994 -0.00355147 0.000503019 0.999991 -0.00411863 -0.000564284 0.999994 -0.00355147 -0.000165011 0.999999 -0.00168805 -0.000249882 1 -0.000644624 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 34 { 32.7898 -80.638 31.7279 -80.583 32.7898 -80.638 31.0479 -83.8037 33.8521 -80.6559 34.2776 -85.403 34.9143 -80.6375 37.5793 -83.6428 35.9758 -80.5833 37.5793 -83.6428 37.0342 -80.4923 39.4628 -83.1832 38.0897 -80.3661 39.4628 -83.1832 39.1401 -80.2036 41.1269 -82.8416 40.1836 -80.0047 41.1269 -82.8416 41.2204 -79.7711 42.9437 -82.3291 42.2482 -79.5016 42.9437 -82.3291 43.267 -79.198 45.9924 -81.1091 44.2735 -78.8587 45.9924 -81.1091 42.9437 -82.3291 43.8087 -91.5552 41.1269 -82.8416 43.8087 -91.5552 39.4628 -83.1832 43.8087 -91.5552 37.5793 -83.6428 34.2776 -85.403 } TexCoordArray 1 Vec2Array 34 { 0.90888 0.16432 0.90485 0.15743 0.90888 0.16432 0.91401 0.13075 0.91277 0.17147 0.93142 0.1419 0.91653 0.17886 0.93698 0.17653 0.92017 0.18649 0.93698 0.17653 0.92365 0.19436 0.94211 0.19256 0.927 0.20244 0.94211 0.19256 0.9302 0.21074 0.94688 0.20628 0.93325 0.21924 0.94688 0.20628 0.93614 0.22793 0.95158 0.22222 0.93888 0.23681 0.95158 0.22222 0.94146 0.24585 0.95817 0.25142 0.94386 0.25506 0.95817 0.25142 0.95158 0.22222 0.98796 0.16502 0.94688 0.20628 0.98796 0.16502 0.94211 0.19256 0.98796 0.16502 0.93698 0.17653 0.93142 0.1419 } TexCoordArray 2 Vec2Array 34 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 34 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN54_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS59_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.16 0.44301 -184.507 1495.28 0.395034 -176.801 1501.93 0.44301 -183.168 1499 0.395034 -175.333 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00195207 0.999983 0.00549613 -0.00202948 0.999983 0.00541529 -0.00202948 0.999983 0.00541529 -0.00210563 0.999984 0.00533575 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.93644 0.29275 0.93471 0.284 0.93869 0.29123 0.93694 0.28233 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS52_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1481.15 0.206785 -147.094 1476.99 0.164295 -139.99 1484.63 0.206785 -145.133 1480.41 0.164295 -137.912 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00253415 0.999987 0.00449709 -0.00258671 0.999987 0.00441901 -0.00258671 0.999987 0.00441901 -0.00263836 0.999987 0.00434229 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.92626 0.25027 0.92377 0.24221 0.92834 0.24805 0.92582 0.23985 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS52_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1485.06 0.251836 -154.335 1481.15 0.206785 -147.094 1488.61 0.251836 -152.495 1484.63 0.206785 -145.133 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00251958 0.999985 0.00486102 -0.00258183 0.999985 0.00477505 -0.00258183 0.999985 0.00477505 -0.00264309 0.999986 0.00469042 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.9286 0.25849 0.92626 0.25027 0.93072 0.2564 0.92834 0.24805 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS52_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1488.72 0.298715 -161.706 1485.06 0.251836 -154.335 1492.33 0.298715 -159.988 1488.61 0.251836 -152.495 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00244814 0.999984 0.00514426 -0.00251416 0.999984 0.00505936 -0.00251416 0.999984 0.00505936 -0.0025791 0.999984 0.00497585 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.93079 0.26686 0.9286 0.25849 0.93295 0.26491 0.93072 0.2564 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS52_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1492.33 0.298715 -159.988 1495.8 0.346691 -167.604 1492.33 0.298715 -159.988 1492.13 0.346691 -169.197 1488.72 0.298715 -161.706 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00239298 0.999983 0.00526156 -0.00228277 0.999984 0.00525917 -0.00239298 0.999983 0.00526156 -0.00239298 0.999983 0.00526156 -0.00250513 0.999983 0.00526399 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.93295 0.26491 0.93503 0.27356 0.93295 0.26491 0.93283 0.27536 0.93079 0.26686 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS52_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1495.28 0.395034 -176.801 1492.13 0.346691 -169.197 1499 0.395034 -175.333 1495.8 0.346691 -167.604 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00215632 0.999983 0.00546419 -0.00222942 0.999983 0.00538236 -0.00222942 0.999983 0.00538236 -0.00230131 0.999983 0.00530187 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.93471 0.284 0.93283 0.27536 0.93694 0.28233 0.93503 0.27356 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1520.97 2.50477 -176.403 1503.82 0.44301 -182.498 1517.79 2.55274 -167.923 1500.86 0.395034 -174.6 1514.32 2.60108 -159.556 1497.63 0.346691 -166.807 1510.57 2.64906 -151.312 1494.14 0.298715 -159.129 1506.55 2.69594 -143.202 1490.39 0.251836 -151.575 1502.24 2.74099 -135.233 1486.38 0.206785 -144.153 1497.67 2.78347 -127.416 1482.12 0.164295 -136.872 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.103642 0.993619 -0.0444856 -0.107836 0.993346 -0.0404259 -0.107492 0.993245 -0.0437073 -0.111558 0.992834 -0.0428356 -0.110723 0.992624 -0.0493861 -0.1148 0.992195 -0.0486821 -0.113711 0.991977 -0.0552344 -0.117686 0.99154 -0.0547536 -0.116267 0.991322 -0.0613425 -0.120055 0.990882 -0.0611507 -0.118409 0.990661 -0.0676003 -0.12199 0.990227 -0.0675922 -0.121035 0.990121 -0.0707862 -0.125555 0.989775 -0.0676841 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 20.9901 0 20.9901 1.21333 20.407 0 20.407 1.21333 19.8239 0 19.8239 1.21333 19.2409 0 19.2409 1.21333 18.6578 0 18.6578 1.21333 18.0748 0 18.0748 1.21333 17.4917 0 17.4917 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.95008 0.28355 0.93982 0.29047 0.94818 0.27392 0.93805 0.2815 0.9461 0.26442 0.93612 0.27265 0.94386 0.25506 0.93403 0.26393 0.94146 0.24585 0.93179 0.25536 0.93888 0.23681 0.92939 0.24693 0.93614 0.22793 0.92684 0.23867 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN48_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN48_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 79 Group { DataVariance STATIC name "T0LB48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1482.12 0.164295 -136.872 1480.41 0.164295 -137.912 1477.61 0.125097 -129.741 1475.94 0.125097 -130.838 1472.87 0.089922 -122.768 1471.23 0.089922 -123.922 1467.89 0.059503 -115.962 1466.29 0.059503 -117.17 1462.68 0.03457 -109.329 1461.13 0.03457 -110.591 1457.24 0.015854 -102.878 1455.73 0.015855 -104.192 1451.59 0.004088 -96.6157 1450.13 0.004088 -97.9808 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00241444 0.999989 0.00396977 -0.00249289 0.999989 0.00394289 -0.00242537 0.99999 0.00379076 -0.00242704 0.99999 0.00361325 -0.00226159 0.999992 0.00329137 -0.00222845 0.999993 0.00309657 -0.00201576 0.999994 0.00273692 -0.00195152 0.999995 0.00252466 -0.00168785 0.999996 0.00213051 -0.00158287 0.999997 0.00190578 -0.00126049 0.999998 0.00148601 -0.00111423 0.999999 0.00125552 -0.000938215 0.999999 0.00104045 -0.000961134 0.999999 0.00102793 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 92.4755 0 92.4755 1 90.7263 0 90.7263 1 88.9771 0 88.9771 1 87.2279 0 87.2279 1 85.4788 0 85.4788 1 83.7296 0 83.7296 1 81.9804 0 81.9804 1 } TexCoordArray 1 Vec2Array 14 { 0.92684 0.23867 0.92582 0.23985 0.92414 0.23057 0.92314 0.23182 0.92131 0.22265 0.92033 0.22396 0.91833 0.21493 0.91737 0.2163 0.91521 0.2074 0.91428 0.20883 0.91196 0.20007 0.91105 0.20157 0.90858 0.19296 0.9077 0.19451 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1481.15 0.206785 -147.094 1481.15 1.20679 -147.094 1476.99 0.164295 -139.99 1476.99 1.1643 -139.99 1472.6 0.125097 -133.032 1472.6 1.1251 -133.032 1467.97 0.089923 -126.228 1467.97 1.08993 -126.228 1463.11 0.059503 -119.587 1463.11 1.0595 -119.587 1458.02 0.03457 -113.115 1458.02 1.03456 -113.115 1452.72 0.015855 -106.821 1452.72 1.01585 -106.821 1447.21 0.004088 -100.711 1447.21 1.00408 -100.711 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.86293 0 0.505324 0.86293 0 0.505324 0.857305 0 0.514808 0.851574 0 0.524235 0.839515 0 0.543336 0.833183 0 0.552998 0.820264 0 0.571985 0.813679 0 0.581314 0.800108 0 0.599856 0.793122 0 0.609063 0.779096 0 0.626905 0.772057 0 0.635553 0.757587 0 0.652734 0.750156 0 0.661261 0.742628 0 0.669704 0.742628 0 0.669704 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 50.6733 0 50.6733 1 48.9241 0 48.9241 1 47.1749 0 47.1749 1 45.4259 0 45.4259 1 43.6767 0 43.6767 1 41.9275 0 41.9275 1 40.1783 0 40.1783 1 38.4291 0 38.4291 1 } TexCoordArray 1 Vec2Array 16 { 0.92626 0.25027 0.92626 0.25027 0.92377 0.24221 0.92377 0.24221 0.92115 0.23431 0.92115 0.23431 0.91838 0.22658 0.91838 0.22658 0.91547 0.21904 0.91547 0.21904 0.91242 0.2117 0.91242 0.2117 0.90925 0.20455 0.90925 0.20455 0.90596 0.19761 0.90596 0.19761 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1470.96 6.93191 -90.9164 1470.96 2.93191 -90.9164 1464.89 6.94367 -84.1932 1464.89 2.94367 -84.1932 1458.6 6.94776 -77.6811 1458.6 2.94776 -77.6811 1452.09 6.94367 -71.3877 1452.09 2.94367 -71.3877 1445.36 6.93191 -65.3202 1445.36 2.93191 -65.3202 1438.44 6.91319 -59.4858 1438.44 2.91319 -59.4858 1431.32 6.88826 -53.8913 1431.32 2.88826 -53.8913 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.742246 0 -0.670127 -0.742246 0 -0.670127 -0.73468 0 -0.678413 -0.727019 0 -0.686618 -0.711283 0 -0.702906 -0.703209 0 -0.710984 -0.686653 0 -0.726985 -0.678173 0 -0.734903 -0.661354 0 -0.750074 -0.653013 0 -0.757347 -0.635752 0 -0.771893 -0.626834 0 -0.779153 -0.617837 0 -0.786307 -0.617837 0 -0.786307 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 72.3419 1 72.3419 0 70.1555 1 70.1555 0 67.969 1 67.969 0 65.7826 1 65.7826 0 63.596 1 63.596 0 61.4096 1 61.4096 0 59.2231 1 59.2231 0 } TexCoordArray 1 Vec2Array 14 { 0.92017 0.18649 0.92017 0.18649 0.91653 0.17886 0.91653 0.17886 0.91277 0.17147 0.91277 0.17147 0.90888 0.16432 0.90888 0.16432 0.90485 0.15743 0.90485 0.15743 0.90071 0.15081 0.90071 0.15081 0.89645 0.14446 0.89645 0.14446 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1447.21 0.004088 -100.711 1447.21 1.00408 -100.711 1441.49 4e-06 -94.7931 1441.49 1 -94.7931 1435.44 0.004088 -89.2169 1435.44 1.00408 -89.2169 1429.2 0.015854 -83.855 1429.2 1.01585 -83.855 1422.79 0.034568 -78.7134 1422.79 1.03456 -78.7134 1416.22 0.059501 -73.7976 1416.22 1.0595 -73.7976 1409.49 0.08992 -69.1131 1409.49 1.08992 -69.1131 1402.6 0.125095 -64.665 1402.6 1.12509 -64.665 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.719029 0 0.69498 0.719029 0 0.69498 0.705525 0 0.708685 0.691752 0 0.722135 0.669149 0 0.743129 0.660481 0 0.750843 0.643142 0 0.765747 0.634469 0 0.772948 0.61692 0 0.787026 0.608044 0 0.793904 0.589901 0 0.807476 0.580636 0 0.814163 0.561729 0 0.827321 0.55209 0 0.833784 0.542379 0 0.840134 0.542379 0 0.840134 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 44.5513 0 44.5513 1 42.8021 0 42.8021 1 41.0529 0 41.0529 1 39.3037 0 39.3037 1 37.5545 0 37.5545 1 35.8053 0 35.8053 1 34.0561 0 34.0561 1 32.3071 0 32.3071 1 } TexCoordArray 1 Vec2Array 16 { 0.90596 0.19761 0.90596 0.19761 0.90254 0.1909 0.90254 0.1909 0.89892 0.18456 0.89892 0.18456 0.89518 0.17848 0.89518 0.17848 0.89135 0.17264 0.89135 0.17264 0.88742 0.16706 0.88742 0.16706 0.88339 0.16174 0.88339 0.16174 0.87927 0.15669 0.87927 0.15669 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1538.2 35.3901 -61.6577 1538.03 35.3901 -61.4091 1538.2 35.3901 -61.6577 1538.03 40.8141 -61.4091 1538.2 40.8141 -61.6577 1538.03 40.8141 -61.4091 1537.83 41.6761 -61.9054 1537.66 41.6761 -61.6569 1536.71 42.5381 -62.6503 1536.54 42.5381 -62.4031 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.825004 0 -0.565127 -0.825004 0 -0.565127 -0.825004 0 -0.565127 -0.822915 -0.0710451 -0.563705 -0.822919 -0.0710475 -0.563699 -0.822915 -0.0710451 -0.563705 -0.623702 -0.654527 -0.427305 -0.525458 -0.771112 -0.359556 -0.445858 -0.841579 -0.304887 -0.446201 -0.841531 -0.304518 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.96039 0.15328 0.96029 0.15299 0.96039 0.15328 0.96029 0.15299 0.96039 0.15328 0.96029 0.15299 0.96017 0.15356 0.96007 0.15328 0.9595 0.1544 0.9594 0.15412 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1534.38 35.3901 -56.1862 1534.2 35.3901 -55.9407 1534.38 35.3901 -56.1862 1534.2 40.8141 -55.9407 1534.38 40.8141 -56.1862 1534.2 40.8141 -55.9407 1534.01 41.6761 -56.4423 1533.84 41.6761 -56.1968 1532.91 42.5381 -57.2094 1532.74 42.5381 -56.9667 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.813815 0 -0.581123 -0.813815 0 -0.581123 -0.813815 0 -0.581123 -0.811759 -0.0710553 -0.579655 -0.811759 -0.0710553 -0.579655 -0.811759 -0.0710553 -0.579655 -0.615402 -0.654347 -0.439442 -0.518169 -0.770874 -0.370478 -0.439444 -0.841455 -0.314391 -0.439099 -0.841502 -0.314747 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.95811 0.14707 0.958 0.14679 0.95811 0.14707 0.958 0.14679 0.95811 0.14707 0.958 0.14679 0.95789 0.14736 0.95778 0.14708 0.95723 0.14823 0.95712 0.14795 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1530.51 35.3901 -50.8946 1530.33 35.3901 -50.6534 1530.51 35.3901 -50.8946 1530.33 40.8141 -50.6534 1530.51 40.8141 -50.8946 1530.33 40.8141 -50.6534 1530.15 41.6761 -51.1566 1529.97 41.6761 -50.9162 1529.06 42.5381 -51.9473 1528.88 42.5381 -51.7061 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.801094 0 -0.598539 -0.801094 0 -0.598539 -0.801094 0 -0.598539 -0.799064 -0.0709419 -0.597046 -0.79907 -0.0710294 -0.597027 -0.799064 -0.0709419 -0.597046 -0.60579 -0.654215 -0.452793 -0.509839 -0.771279 -0.381043 -0.432812 -0.841467 -0.32343 -0.43289 -0.841457 -0.323353 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.95579 0.14106 0.95568 0.14078 0.95579 0.14106 0.95568 0.14078 0.95579 0.14106 0.95568 0.14078 0.95557 0.14136 0.95547 0.14108 0.95492 0.14225 0.95482 0.14198 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1526.45 35.3901 -45.5897 1526.27 35.3901 -45.3521 1526.45 35.3901 -45.5897 1526.27 40.8141 -45.3521 1526.45 40.8141 -45.5897 1526.27 40.8141 -45.3521 1526.1 41.6761 -45.8596 1525.91 41.6761 -45.6237 1525.03 42.5381 -46.6721 1524.84 42.5381 -46.4358 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.786788 0 -0.617223 -0.786788 0 -0.617223 -0.786788 0 -0.617223 -0.7848 -0.0707152 -0.615702 -0.784807 -0.0709214 -0.615669 -0.7848 -0.0707152 -0.615702 -0.595127 -0.653907 -0.46715 -0.501194 -0.771145 -0.392607 -0.425476 -0.841516 -0.3329 -0.426158 -0.841427 -0.332251 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.95336 0.13504 0.95325 0.13477 0.95336 0.13504 0.95325 0.13477 0.95336 0.13504 0.95325 0.13477 0.95315 0.13534 0.95304 0.13507 0.95251 0.13626 0.9524 0.136 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1522.37 35.3901 -40.4809 1522.18 35.3901 -40.2474 1522.37 35.3901 -40.4809 1522.18 40.8141 -40.2474 1522.37 40.8141 -40.4809 1522.18 40.8141 -40.2474 1522.02 41.6761 -40.7584 1521.83 41.6761 -40.5258 1520.97 42.5381 -41.5914 1520.78 42.5381 -41.3605 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.774192 0 -0.632951 -0.774192 0 -0.632951 -0.774192 0 -0.632951 -0.772214 -0.0709104 -0.631393 -0.772238 -0.0709977 -0.631354 -0.772214 -0.0709104 -0.631393 -0.585501 -0.653935 -0.479121 -0.492764 -0.770778 -0.403838 -0.418038 -0.841278 -0.342776 -0.417725 -0.841317 -0.34306 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.95092 0.12924 0.95081 0.12897 0.95092 0.12924 0.95081 0.12897 0.95092 0.12924 0.95081 0.12897 0.95071 0.12955 0.9506 0.12929 0.95008 0.1305 0.94997 0.13023 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1518.09 35.3901 -35.3524 1517.89 35.3901 -35.1221 1518.09 35.3901 -35.3524 1517.89 40.8141 -35.1221 1518.09 40.8141 -35.3524 1517.89 40.8141 -35.1221 1517.74 41.6761 -35.636 1517.55 41.6761 -35.4075 1516.71 42.5381 -36.4894 1516.51 42.5381 -36.2619 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.761845 0 -0.64776 -0.761845 0 -0.64776 -0.761845 0 -0.64776 -0.759836 -0.0707416 -0.646254 -0.759929 -0.0708646 -0.646131 -0.759836 -0.0707416 -0.646254 -0.575804 -0.653677 -0.491077 -0.4842 -0.770884 -0.413869 -0.410814 -0.841337 -0.351262 -0.410605 -0.841362 -0.351444 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.94836 0.12341 0.94824 0.12315 0.94836 0.12341 0.94824 0.12315 0.94836 0.12341 0.94824 0.12315 0.94815 0.12373 0.94804 0.12348 0.94753 0.1247 0.94742 0.12445 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1519.81 35.3901 -33.9288 1518.09 35.3901 -35.3524 1519.81 35.3901 -33.9288 1518.09 40.8141 -35.3524 1519.81 42.5381 -33.9288 1517.74 41.6761 -35.636 1516.71 42.5381 -36.4894 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.636628 0 -0.771171 0.636628 0 -0.771171 0.636628 0 -0.771171 0.636592 6.12203e-05 -0.771201 0.636517 0.000176668 -0.771263 0.636228 0.000634575 -0.771501 0.636241 0.000584309 -0.77149 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.94939 0.1218 0.94836 0.12341 0.94939 0.1218 0.94836 0.12341 0.94939 0.1218 0.94815 0.12373 0.94753 0.1247 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1524.13 35.3901 -39.0945 1522.37 35.3901 -40.4809 1524.13 35.3901 -39.0945 1522.37 40.8141 -40.4809 1524.13 42.5381 -39.0945 1522.02 41.6761 -40.7584 1520.97 42.5381 -41.5914 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.619941 0 -0.784649 0.619941 0 -0.784649 0.619941 0 -0.784649 0.619944 -4.93533e-06 -0.784646 0.620002 -0.00022298 -0.7846 0.620162 -0.000800783 -0.784473 0.620308 -0.0013799 -0.784357 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.95197 0.12766 0.95092 0.12924 0.95197 0.12766 0.95092 0.12924 0.95197 0.12766 0.95071 0.12955 0.95008 0.1305 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1528.24 35.3901 -44.2374 1526.45 35.3901 -45.5897 1528.24 35.3901 -44.2374 1526.45 40.8141 -45.5897 1528.24 42.5381 -44.2374 1526.1 41.6761 -45.8596 1525.03 42.5381 -46.6721 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.604539 0 -0.796575 0.604539 0 -0.796575 0.604539 0 -0.796575 0.604521 3.03204e-05 -0.796589 0.604515 -3.9662e-05 -0.796594 0.604452 -0.000142439 -0.796642 0.604549 -0.000522368 -0.796568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.95443 0.1335 0.95336 0.13504 0.95443 0.1335 0.95336 0.13504 0.95443 0.1335 0.95315 0.13534 0.95251 0.13626 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1532.32 35.3901 -49.5793 1530.51 35.3901 -50.8946 1532.32 35.3901 -49.5793 1530.51 40.8141 -50.8946 1532.32 42.5381 -49.5793 1530.15 41.6761 -51.1566 1529.06 42.5381 -51.9473 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.587773 0 -0.809026 0.587773 0 -0.809026 0.587773 0 -0.809026 0.587707 0.000105122 -0.809074 0.587696 -0.000174493 -0.809081 0.587499 -0.000626647 -0.809225 0.587867 -0.00204758 -0.808955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.95687 0.13956 0.95579 0.14106 0.95687 0.13956 0.95579 0.14106 0.95687 0.13956 0.95557 0.14136 0.95492 0.14225 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1536.22 35.3901 -54.9073 1534.38 35.3901 -56.1862 1536.22 35.3901 -54.9073 1534.38 40.8141 -56.1862 1536.22 42.5381 -54.9073 1534.01 41.6761 -56.4423 1532.91 42.5381 -57.2094 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.571268 0 -0.820763 0.571268 0 -0.820763 0.571268 0 -0.820763 0.571287 -3.03539e-05 -0.82075 0.57132 -6.30991e-05 -0.820727 0.571456 -0.000226627 -0.820633 0.571431 -0.000133327 -0.82065 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.9592 0.14561 0.95811 0.14707 0.9592 0.14561 0.95811 0.14707 0.9592 0.14561 0.95789 0.14736 0.95723 0.14823 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1540.07 35.3901 -60.416 1538.2 35.3901 -61.6577 1540.07 35.3901 -60.416 1538.2 40.8141 -61.6577 1540.07 42.5381 -60.416 1537.83 41.6761 -61.9054 1536.71 42.5381 -62.6503 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.554718 -2.52464e-07 -0.832038 0.554719 0 -0.832038 0.554718 -2.52464e-07 -0.832038 0.554679 6.18884e-05 -0.832065 0.554621 8.68961e-05 -0.832103 0.554369 0.000313208 -0.832271 0.554451 5.21635e-06 -0.832216 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.96151 0.15187 0.96039 0.15328 0.96151 0.15187 0.96039 0.15328 0.96151 0.15187 0.96017 0.15356 0.9595 0.1544 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1517.89 35.3901 -35.1221 1519.62 35.3901 -33.6988 1517.89 40.8141 -35.1221 1519.62 42.5381 -33.6988 1517.55 41.6761 -35.4075 1516.51 42.5381 -36.2619 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.636751 0 0.77107 -0.636751 0 0.77107 -0.636787 6.08798e-05 0.77104 -0.636818 -1.02282e-07 0.771014 -0.636992 -3.67266e-07 0.770871 -0.636858 -0.000541133 0.770981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.94824 0.12315 0.94927 0.12154 0.94824 0.12315 0.94927 0.12154 0.94804 0.12348 0.94742 0.12445 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1522.18 35.3901 -40.2474 1523.93 35.3901 -38.8594 1522.18 40.8141 -40.2474 1523.93 42.5381 -38.8594 1521.83 41.6761 -40.5258 1520.78 42.5381 -41.3605 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.620679 0 0.784065 -0.620679 0 0.784065 -0.620708 4.84489e-05 0.784041 -0.620816 0.00032658 0.783956 -0.621169 0.00117269 0.783676 -0.62129 0.00165472 0.783579 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.95081 0.12897 0.95186 0.12739 0.95081 0.12897 0.95186 0.12739 0.9506 0.12929 0.94997 0.13023 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1526.27 35.3901 -45.3521 1528.05 35.3901 -43.9987 1526.27 40.8141 -45.3521 1528.05 42.5381 -43.9987 1525.91 41.6761 -45.6237 1524.84 42.5381 -46.4358 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.604807 0 0.796372 -0.604807 0 0.796372 -0.604878 0.000114652 0.796318 -0.604962 9.59056e-05 0.796254 -0.605364 0.000344483 0.795949 -0.605172 -0.000405911 0.796095 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.95325 0.13477 0.95432 0.13323 0.95325 0.13477 0.95432 0.13323 0.95304 0.13507 0.9524 0.136 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1530.33 35.3901 -50.6534 1532.14 35.3901 -49.3356 1530.33 40.8141 -50.6534 1532.14 42.5381 -49.3356 1529.97 41.6761 -50.9162 1528.88 42.5381 -51.7061 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.588919 0 0.808192 -0.588919 0 0.808192 -0.588867 -8.3777e-05 0.80823 -0.58878 -0.000162728 0.808293 -0.58842 -0.000584383 0.808555 -0.588495 -0.000294995 0.808501 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.95568 0.14078 0.95676 0.13929 0.95568 0.14078 0.95676 0.13929 0.95547 0.14108 0.95482 0.14198 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1534.2 35.3901 -55.9407 1536.04 35.3901 -54.66 1534.2 40.8141 -55.9407 1536.04 42.5381 -54.66 1533.84 41.6761 -56.1968 1532.74 42.5381 -56.9667 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.571972 0 0.820273 -0.571972 0 0.820273 -0.571974 2.4671e-06 0.820272 -0.572049 0.000280087 0.820219 -0.572247 0.00100596 0.820081 -0.572447 0.00176661 0.81994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.958 0.14679 0.9591 0.14533 0.958 0.14679 0.9591 0.14533 0.95778 0.14708 0.95712 0.14795 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1538.03 35.3901 -61.4091 1539.9 35.3901 -60.1664 1538.03 40.8141 -61.4091 1539.9 42.5381 -60.1664 1537.66 41.6761 -61.6569 1536.54 42.5381 -62.4031 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.555078 0 0.831799 -0.555077 2.52391e-07 0.831799 -0.555031 -7.22107e-05 0.83183 -0.555012 7.91782e-05 0.831843 -0.554843 0.000283212 0.831955 -0.555073 0.00114687 0.831801 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.96029 0.15299 0.9614 0.15158 0.96029 0.15299 0.9614 0.15158 0.96007 0.15328 0.9594 0.15412 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.66 3.86724 -109.544 1500.34 3.86724 -107.002 1527.5 3.86721 -168.039 1531.58 3.86721 -166.243 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1.96823e-09 1 -3.78019e-07 7.12297e-08 1 -3.47202e-07 7.12297e-08 1 -3.47202e-07 1.39634e-07 1 -3.16766e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.93554 0.20764 0.93774 0.20476 0.95399 0.27405 0.95643 0.27201 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1517.55 13.2021 -96.1143 1517.55 2.93523 -96.1143 1516.65 12.5601 -96.7283 1516.65 2.93523 -96.7283 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.566299 0 -0.8242 0.566299 0 -0.8242 0.566299 0 -0.8242 0.566299 0 -0.8242 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.94804 0.1924 0.94804 0.1924 0.9475 0.19309 0.9475 0.19309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1523.46 16.6641 -92.0513 1523.46 2.93523 -92.0513 1522.56 16.0231 -92.6643 1522.56 2.93523 -92.6643 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.564781 0 -0.825241 0.564781 0 -0.825241 0.564781 0 -0.825241 0.564781 0 -0.825241 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.95157 0.18778 0.95157 0.18778 0.95104 0.18848 0.95104 0.18848 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1533.46 24.4551 -85.1823 1533.46 2.93523 -85.1823 1532.56 23.8131 -85.7973 1532.56 2.93523 -85.7973 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.566424 0 -0.824114 0.566424 0 -0.824114 0.566424 0 -0.824114 0.566424 0 -0.824114 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.95755 0.17998 0.95755 0.17998 0.95702 0.18068 0.95702 0.18068 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1544.28 2.94124 -77.5623 1543.31 3.02324 -78.1383 1544.28 2.94124 -77.5623 1543.31 23.2621 -78.1383 1544.42 24.1831 -77.3743 1543.25 25.3161 -78.1803 1544.42 24.1831 -77.3743 1543.03 27.2981 -78.3313 1544.61 27.5811 -77.2443 1542.5 29.2801 -78.6963 1544.85 29.9031 -77.0773 1541.5 31.2261 -79.3843 1545.58 32.8021 -76.5813 1546.32 35.5781 -75.3583 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.539945 0.00193161 -0.841698 0.510346 0 -0.859969 0.539945 0.00193161 -0.841698 0.541301 0.00179383 -0.840827 0.564236 0.00259971 -0.82561 0.565803 -0.000290536 -0.82454 0.564236 0.00259971 -0.82561 0.567318 0.000539001 -0.823498 0.567759 0.000525586 -0.823195 0.567897 0.000402388 -0.823099 0.567541 -0.000777148 -0.823345 0.539794 0.0929608 -0.836649 0.531838 0.116225 -0.838832 0.48483 0.24115 -0.840706 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.96403 0.17133 0.96345 0.17199 0.96403 0.17133 0.96345 0.17199 0.96411 0.17112 0.96341 0.17203 0.96411 0.17112 0.96328 0.17221 0.96422 0.17097 0.96296 0.17262 0.96437 0.17078 0.96237 0.1734 0.9648 0.17022 0.96525 0.16883 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.83 3.86724 -57.9273 1459 3.86724 -54.7273 1496.66 3.86724 -109.544 1500.34 3.86724 -107.002 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 3.11528e-08 1 -3.07862e-08 -6.06105e-08 1 -9.38395e-08 -6.06105e-08 1 -9.38395e-08 -1.51231e-07 1 -1.56107e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.91112 0.14904 0.91301 0.14541 0.93554 0.20764 0.93774 0.20476 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1508.19 13.2021 -82.3293 1508.19 2.93523 -82.3293 1507.32 12.5601 -82.9823 1507.32 2.93523 -82.9823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.601438 0 -0.798919 0.601438 0 -0.798919 0.601438 0 -0.798919 0.601438 0 -0.798919 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.94243 0.17675 0.94243 0.17675 0.94192 0.17749 0.94192 0.17749 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1513.92 16.6641 -78.0023 1513.92 2.93523 -78.0023 1513.05 16.0231 -78.6563 1513.05 2.93523 -78.6563 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.601958 0 -0.798528 0.601956 -2.27086e-07 -0.79853 0.601956 -2.27086e-07 -0.79853 0.601953 -4.65295e-07 -0.798531 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.94587 0.17183 0.94587 0.17183 0.94535 0.17258 0.94535 0.17258 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1523.61 24.4551 -70.6873 1523.61 2.93523 -70.6873 1522.75 23.8131 -71.3433 1522.75 2.93523 -71.3433 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.603138 0 -0.797637 0.603138 0 -0.797637 0.603138 0 -0.797637 0.603138 0 -0.797637 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.95166 0.16353 0.95166 0.16353 0.95115 0.16427 0.95115 0.16427 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1534.23 3.02324 -62.3923 1533.16 3.02324 -63.2053 1534.23 3.02324 -62.3923 1533.16 23.2621 -63.2053 1534.23 24.1831 -62.3923 1533.1 25.3161 -63.2503 1534.23 24.1831 -62.3923 1532.89 27.2981 -63.4113 1534.42 27.5811 -62.2553 1532.37 29.2801 -63.8003 1534.65 29.9031 -62.0783 1531.4 31.2261 -64.5333 1535.35 32.8021 -61.5473 1536.27 35.2761 -60.8593 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.60298 0 -0.797756 0.60298 0 -0.797756 0.60298 0 -0.797756 0.602971 1.60153e-05 -0.797763 0.602883 -1.59209e-05 -0.79783 0.602603 2.19828e-05 -0.798041 0.602883 -1.59209e-05 -0.79783 0.602629 -0.000156574 -0.798022 0.602702 -8.77043e-05 -0.797966 0.602729 -0.00013328 -0.797946 0.60281 4.16318e-05 -0.797884 0.602939 -0.000218906 -0.797787 0.602988 -0.000213404 -0.79775 0.603125 -0.000751655 -0.797647 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.95802 0.15411 0.95737 0.15503 0.95802 0.15411 0.95737 0.15503 0.95802 0.15411 0.95734 0.15508 0.95802 0.15411 0.95721 0.15527 0.95813 0.15396 0.9569 0.15571 0.95827 0.15375 0.95632 0.15654 0.95869 0.15315 0.95923 0.15237 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1516.65 13.2021 -94.7343 1516.65 2.93523 -94.7343 1515.76 12.5601 -95.3533 1515.76 2.93523 -95.3533 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.570265 0 -0.821461 0.570265 0 -0.821461 0.570265 0 -0.821461 0.570265 0 -0.821461 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9475 0.19083 0.9475 0.19083 0.94696 0.19153 0.94696 0.19153 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1522.54 16.6641 -90.6453 1522.54 2.93523 -90.6453 1521.65 16.0231 -91.2643 1521.65 2.93523 -91.2643 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.570212 0 -0.821497 0.570212 0 -0.821497 0.570212 0 -0.821497 0.570212 0 -0.821497 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.95102 0.18619 0.95102 0.18619 0.95049 0.18689 0.95049 0.18689 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1532.51 24.4551 -83.7333 1532.51 2.93523 -83.7333 1531.62 23.8131 -84.3503 1531.62 2.93523 -84.3503 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.569049 0 -0.822304 0.569049 0 -0.822304 0.569049 0 -0.822304 0.569049 0 -0.822304 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.95699 0.17834 0.95699 0.17834 0.95645 0.17904 0.95645 0.17904 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1543.29 2.94124 -76.0493 1542.34 3.02324 -76.6433 1543.29 2.94124 -76.0493 1542.34 23.2621 -76.6433 1543.44 24.1831 -75.8753 1542.27 25.3161 -76.6853 1543.44 24.1831 -75.8753 1542.06 27.2981 -76.8373 1543.63 27.5811 -75.7453 1541.53 29.2801 -77.2063 1543.87 29.9031 -75.5773 1540.53 31.2261 -77.8973 1544.6 32.8021 -75.0773 1546.32 35.5781 -75.3583 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.55139 0.00145675 -0.834246 0.529197 0 -0.848499 0.55139 0.00145675 -0.834246 0.552344 0.00146974 -0.833615 0.569233 0.00191993 -0.822174 0.567997 -0.000420344 -0.82303 0.569233 0.00191993 -0.822174 0.570834 -0.000115805 -0.821065 0.571897 0.000349696 -0.820325 0.571772 0.000799768 -0.820412 0.571073 -0.000587229 -0.820899 0.608564 -0.189934 -0.770438 0.6139 -0.236144 -0.753235 0.620119 -0.449494 -0.642968 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.96344 0.16962 0.96287 0.17029 0.96344 0.16962 0.96287 0.17029 0.96353 0.16942 0.96283 0.17034 0.96353 0.16942 0.9627 0.17051 0.96364 0.16927 0.96238 0.17093 0.96378 0.16908 0.96178 0.17171 0.96422 0.16851 0.96525 0.16883 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1544.6 32.8021 -75.0773 1545.34 35.2761 -74.1363 1540.53 31.2261 -77.8973 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.518411 -0.164115 0.839236 -0.518411 -0.164115 0.839236 -0.518411 -0.164115 0.839236 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.96817 0.92309 0.9995 0.9995 0.83237 0.87442 } TexCoordArray 1 Vec2Array 3 { 0.96422 0.16851 0.96466 0.16744 0.96178 0.17171 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1544.6 32.8021 -75.0773 1546.32 35.5781 -75.3583 1545.34 35.2761 -74.1363 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.756186 -0.417774 0.503635 0.756186 -0.417774 0.503635 0.756186 -0.417774 0.503635 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.99699 0.92309 0.99699 0.9995 0.98791 0.9995 } TexCoordArray 1 Vec2Array 3 { 0.96422 0.16851 0.96525 0.16883 0.96466 0.16744 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1523.74 49.3811 -39.9667 1523.79 49.3811 -39.9476 1523.74 49.3811 -39.9667 1523.87 42.4741 -39.9814 1523.71 42.4741 -40.052 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.392332 0.00934335 -0.919776 0.357095 0.00871045 -0.934028 0.392332 0.00934335 -0.919776 0.392332 0.00934335 -0.919776 0.402992 0.00953414 -0.915154 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.95174 0.12865 0.95177 0.12863 0.95174 0.12865 0.95182 0.12867 0.95172 0.12875 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1523.79 49.3811 -39.9476 1523.72 49.3811 -39.9208 1523.87 42.4741 -39.9814 1523.64 42.4741 -39.8859 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.357545 -0.000437073 0.933896 0.377843 7.39055e-05 0.92587 0.377843 7.39055e-05 0.92587 0.383919 0.000227719 0.923367 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.0672 0.53824 0.0672 } TexCoordArray 1 Vec2Array 4 { 0.95177 0.12863 0.95173 0.1286 0.95182 0.12867 0.95168 0.12856 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1523.71 42.4741 -40.052 1523.64 42.4741 -39.8859 1523.74 49.3811 -39.9667 1523.72 49.3811 -39.9208 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.922833 0.00881936 -0.3851 -0.92169 0.00877093 -0.387829 -0.92169 0.00877093 -0.387829 -0.917511 0.00859605 -0.397618 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.95172 0.12875 0.95168 0.12856 0.95174 0.12865 0.95173 0.1286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1519.35 49.3811 -34.4262 1519.4 49.3811 -34.4071 1519.35 49.3811 -34.4262 1519.48 42.4741 -34.4409 1519.32 42.4741 -34.5116 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.392276 0.00934437 -0.9198 0.356598 0.00870357 -0.934218 0.392276 0.00934437 -0.9198 0.392276 0.00934437 -0.9198 0.403065 0.00953746 -0.915122 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.94911 0.12236 0.94914 0.12234 0.94911 0.12236 0.94919 0.12238 0.9491 0.12246 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1519.25 42.4741 -34.3454 1519.48 42.4741 -34.4409 1519.33 49.3811 -34.3803 1519.4 49.3811 -34.4071 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.383919 0.000225013 0.923367 0.377935 7.36318e-05 0.925832 0.377935 7.36318e-05 0.925832 0.357912 -0.000430071 0.933755 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.94906 0.12227 0.94919 0.12238 0.9491 0.12231 0.94914 0.12234 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1519.32 42.4741 -34.5116 1519.25 42.4741 -34.3454 1519.35 49.3811 -34.4262 1519.33 49.3811 -34.3803 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.922845 0.00882074 -0.38507 -0.921859 0.00877895 -0.387425 -0.921859 0.00877895 -0.387425 -0.918256 0.00862784 -0.395894 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.9491 0.12246 0.94906 0.12227 0.94911 0.12236 0.9491 0.12231 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1528.19 49.3811 -45.5158 1528.24 49.3811 -45.4967 1528.19 49.3811 -45.5158 1528.32 42.4741 -45.5305 1528.16 42.4741 -45.6012 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.392525 0.0093468 -0.919694 0.356846 0.00870598 -0.934123 0.392525 0.0093468 -0.919694 0.392525 0.0093468 -0.919694 0.403322 0.00954004 -0.915009 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.9544 0.13495 0.95443 0.13493 0.9544 0.13495 0.95448 0.13497 0.95438 0.13505 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1528.09 42.4741 -45.435 1528.32 42.4741 -45.5305 1528.17 49.3811 -45.4699 1528.24 49.3811 -45.4967 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.383971 0.000224298 0.923345 0.378016 7.36292e-05 0.925799 0.378016 7.36292e-05 0.925799 0.35809 -0.000427678 0.933687 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.95434 0.13486 0.95448 0.13497 0.95439 0.1349 0.95443 0.13493 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1528.16 42.4741 -45.6012 1528.09 42.4741 -45.435 1528.19 49.3811 -45.5158 1528.17 49.3811 -45.4699 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.922617 0.00880934 -0.385617 -0.9217 0.00877049 -0.387805 -0.9217 0.00877049 -0.387805 -0.918351 0.00863007 -0.395673 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.95438 0.13505 0.95434 0.13486 0.9544 0.13495 0.95439 0.1349 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1532.58 49.3811 -51.029 1532.63 49.3811 -51.0099 1532.58 49.3811 -51.029 1532.71 42.4741 -51.0437 1532.55 42.4741 -51.1144 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.392605 0.00934333 -0.91966 0.357358 0.00871095 -0.933927 0.392605 0.00934333 -0.91966 0.392605 0.00934333 -0.91966 0.403249 0.00953364 -0.915041 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.95703 0.14121 0.95706 0.14119 0.95703 0.14121 0.95711 0.14123 0.95701 0.14131 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1532.48 42.4741 -50.9482 1532.71 42.4741 -51.0437 1532.56 49.3811 -50.9831 1532.63 49.3811 -51.0099 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.383971 0.000222258 0.923345 0.378056 7.26053e-05 0.925783 0.378056 7.26053e-05 0.925783 0.358268 -0.000425285 0.933619 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.95697 0.14112 0.95711 0.14123 0.95702 0.14116 0.95706 0.14119 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1532.55 42.4741 -51.1144 1532.48 42.4741 -50.9482 1532.58 49.3811 -51.029 1532.56 49.3811 -50.9831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.922604 0.00882597 -0.385647 -0.9215 0.00877921 -0.388279 -0.9215 0.00877921 -0.388279 -0.917462 0.00861026 -0.39773 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.95701 0.14131 0.95697 0.14112 0.95703 0.14121 0.95702 0.14116 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1536.65 49.3811 -56.202 1536.7 49.3811 -56.1829 1536.65 49.3811 -56.202 1536.78 42.4741 -56.2167 1536.62 42.4741 -56.2873 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.392276 0.00934437 -0.9198 0.356349 0.00869909 -0.934312 0.392276 0.00934437 -0.9198 0.392276 0.00934437 -0.9198 0.403137 0.00953877 -0.91509 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.95946 0.14708 0.95949 0.14706 0.95946 0.14708 0.95954 0.1471 0.95944 0.14718 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1536.55 42.4741 -56.1211 1536.78 42.4741 -56.2167 1536.63 49.3811 -56.1561 1536.7 49.3811 -56.1829 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.383797 0.000228716 0.923418 0.377752 7.56832e-05 0.925907 0.377752 7.56832e-05 0.925907 0.357545 -0.000432946 0.933896 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.9594 0.14699 0.95954 0.1471 0.95945 0.14703 0.95949 0.14706 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1536.62 42.4741 -56.2873 1536.55 42.4741 -56.1211 1536.65 49.3811 -56.202 1536.63 49.3811 -56.1561 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.922629 0.00882703 -0.385587 -0.9215 0.0087792 -0.388279 -0.9215 0.0087792 -0.388279 -0.917366 0.00860626 -0.397952 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.95944 0.14718 0.9594 0.14699 0.95946 0.14708 0.95945 0.14703 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1546.31 35.578 -75.3583 1550.37 35.804 -72.1634 1498.53 35.628 -14.8811 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0338584 -0.999046 0.0275743 0.0338584 -0.999046 0.0275743 0.0338584 -0.999046 0.0275743 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 0.0005 0.0005 0.0005 0.9995 0.0005 } TexCoordArray 1 Vec2Array 3 { 0.96524 0.16883 0.96767 0.1652 0.93666 0.10017 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1536.78 42.547 -63.33 1507.26 42.547 -25.909 1540.53 42.547 -60.987 1510.71 42.547 -22.9822 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.9995 0.0005 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.95954 0.15518 0.94188 0.11269 0.96178 0.15252 0.94394 0.10937 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1001_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1500.34 8.04024 -107.002 1500.34 3.86724 -107.002 1500.34 8.04024 -107.002 1459 3.86724 -54.7273 1459 8.04024 -54.7273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.784312 -0.000103244 -0.620367 -0.784308 -0.000206486 -0.620372 -0.784312 -0.000103244 -0.620367 -0.784312 -0.000103244 -0.620367 -0.784316 0 -0.620362 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 20 1 20 0 20 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93774 0.20476 0.93774 0.20476 0.93774 0.20476 0.91301 0.14541 0.91301 0.14541 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1001_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1546.37 39.9841 -75.2283 1546.32 35.5781 -75.3583 1546.37 39.9841 -75.2283 1498.53 35.6281 -14.8763 1498.52 39.9841 -14.7303 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.78429 0.0223267 -0.619993 -0.784362 0.0269129 -0.619719 -0.78429 0.0223267 -0.619993 -0.78429 0.0223267 -0.619993 -0.7842 0.0176897 -0.620256 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -9 1 -9 0 -9 1 11 0 11 } TexCoordArray 1 Vec2Array 5 { 0.96528 0.16868 0.96525 0.16883 0.96528 0.16868 0.93666 0.10017 0.93665 0.1 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1001_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.83 3.86724 -57.9273 1455.83 8.03423 -57.9273 1496.66 3.86724 -109.544 1496.66 8.03423 -109.544 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.784303 0 -0.620378 -0.784303 0 -0.620378 -0.784303 0 -0.620378 -0.784303 0 -0.620378 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00999 0.00051 0.00999 0.99949 19.99 0.0005 19.99 } TexCoordArray 1 Vec2Array 4 { 0.91112 0.14904 0.91112 0.14904 0.93554 0.20764 0.93554 0.20764 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1001_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1496.66 8.03423 -109.544 1496.66 3.86724 -109.544 1496.66 8.03423 -109.544 1500.34 3.86724 -107.002 1500.34 8.04024 -107.002 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.568183 -7.48631e-05 0.822902 -0.568126 0 0.822942 -0.568183 -7.48631e-05 0.822902 -0.568183 -7.48631e-05 0.822902 -0.56824 -0.000149634 0.822863 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.93554 0.20764 0.93554 0.20764 0.93554 0.20764 0.93774 0.20476 0.93774 0.20476 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1001_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1500.34 8.04024 -107.002 1500.34 3.86724 -107.002 1500.34 8.04024 -107.002 1524.05 17.6051 -90.6403 1524.03 21.7841 -90.6123 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.566932 -0.0040723 0.823754 -0.568009 -0.000149541 0.823022 -0.566932 -0.0040723 0.823754 -0.566932 -0.0040723 0.823754 -0.565847 -0.00798979 0.824472 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.93774 0.20476 0.93774 0.20476 0.93774 0.20476 0.95192 0.18618 0.95191 0.18615 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1001_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1531.58 8.04018 -166.243 1531.58 3.86721 -166.243 1531.58 8.04018 -166.243 1500.34 3.86724 -107.002 1500.34 8.04024 -107.002 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.88459 -0.000116407 -0.466369 -0.884594 0 -0.466363 -0.88459 -0.000116407 -0.466369 -0.88459 -0.000116407 -0.466369 -0.884587 -0.000232813 -0.466376 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 20 1 20 0 20 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.95643 0.27201 0.95643 0.27201 0.95643 0.27201 0.93774 0.20476 0.93774 0.20476 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1001_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1524.03 21.7841 -90.6123 1524.05 17.6051 -90.6403 1524.03 21.7841 -90.6123 1546.32 35.5781 -75.3583 1546.37 39.9841 -75.2283 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.55915 -0.0132866 0.82896 -0.561422 -0.00799083 0.827491 -0.55915 -0.0132866 0.82896 -0.55915 -0.0132866 0.82896 -0.556948 -0.0183746 0.830344 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.95191 0.18615 0.95192 0.18618 0.95191 0.18615 0.96525 0.16883 0.96528 0.16868 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1001_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.66 3.86724 -109.544 1496.66 8.03423 -109.544 1527.5 3.86721 -168.039 1527.5 8.03417 -168.039 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.884587 0 -0.466375 -0.884587 0 -0.466375 -0.884587 0 -0.466375 -0.884587 0 -0.466375 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00999 0.00051 0.00999 0.99949 19.99 0.0005 19.99 } TexCoordArray 1 Vec2Array 4 { 0.93554 0.20764 0.93554 0.20764 0.95399 0.27405 0.95399 0.27405 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1001_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1510.81 42.5661 -23.2342 1510.81 45.6581 -23.2342 1540.26 42.4591 -60.5982 1540.59 45.6581 -60.8572 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.785332 0 -0.619075 -0.784607 0.0152108 -0.619807 -0.784607 0.0152108 -0.619807 -0.783742 0.0297788 -0.620372 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 13.993 0.0005 13.993 0.9995 0.00699 0.0005 0.00699 } TexCoordArray 1 Vec2Array 4 { 0.944 0.10966 0.944 0.10966 0.96163 0.15207 0.96182 0.15237 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0113FLATSEAT_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1582.45 35.5781 -143.909 1557.82 17.6051 -154.681 1582.45 35.5781 -143.909 1552.61 26.5331 -116.031 1546.32 35.5781 -75.3583 1552.61 26.5331 -116.031 1524.05 17.6051 -90.6403 1557.82 17.6051 -154.681 1524.05 17.6051 -90.6403 1528.27 10.6891 -129.619 1500.34 3.86724 -107.002 1528.27 10.6891 -129.619 1531.58 3.86721 -166.243 1557.82 17.6051 -154.681 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.49419 0.829683 -0.259619 -0.439386 0.867996 -0.23135 -0.49419 0.829683 -0.259619 -0.492481 0.830704 -0.259603 -0.493379 0.829762 -0.260906 -0.492481 0.830704 -0.259603 -0.439081 0.868032 -0.231793 -0.439386 0.867996 -0.23135 -0.439081 0.868032 -0.231793 -0.383004 0.901405 -0.201932 -0.383667 0.90112 -0.201946 -0.383004 0.901405 -0.201932 -0.383368 0.901135 -0.202448 -0.439386 0.867996 -0.23135 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 2.9985 3.99793 1.49614 3.99688 2.9985 3.99793 2.24242 1.98692 2.9985 0.00305 2.24242 1.98692 1.49614 0.002 1.49614 3.99688 1.49614 0.002 0.74377 1.9865 0.0015 0.00313 0.74377 1.9865 0.0015 3.998 1.49614 3.99688 } TexCoordArray 1 Vec2Array 14 { 0.98686 0.24666 0.97212 0.25889 0.98686 0.24666 0.96901 0.21501 0.96525 0.16883 0.96901 0.21501 0.95192 0.18618 0.97212 0.25889 0.95192 0.18618 0.95445 0.23043 0.93774 0.20476 0.95445 0.23043 0.95643 0.27201 0.97212 0.25889 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0113FLATSEAT_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1459 3.86724 -54.7273 1479.35 17.6051 -34.1273 1459 3.86724 -54.7273 1490.13 10.6821 -71.7003 1500.34 3.86724 -107.002 1490.13 10.6821 -71.7003 1524.05 17.6051 -90.6403 1479.35 17.6051 -34.1273 1524.05 17.6051 -90.6403 1511.57 26.6181 -54.2573 1546.32 35.5781 -75.3583 1511.57 26.6181 -54.2573 1498.53 35.6281 -14.8763 1479.35 17.6051 -34.1273 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.34337 0.899977 -0.268585 -0.393757 0.86661 -0.306501 -0.34337 0.899977 -0.268585 -0.338227 0.902236 -0.267529 -0.340335 0.900049 -0.272184 -0.338227 0.902236 -0.267529 -0.388416 0.866974 -0.312233 -0.393757 0.86661 -0.306501 -0.388416 0.866974 -0.312233 -0.435311 0.831772 -0.34447 -0.42408 0.838453 -0.342276 -0.435311 0.831772 -0.34447 -0.430842 0.838176 -0.334418 -0.393757 0.86661 -0.306501 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.0015 0.00313 1.49614 0.002 0.0015 0.00313 0.74301 1.98447 0.0015 3.998 0.74301 1.98447 1.49614 3.99688 1.49614 0.002 1.49614 3.99688 2.24955 2.0059 2.9985 3.99793 2.24955 2.0059 2.9985 0.00305 1.49614 0.002 } TexCoordArray 1 Vec2Array 14 { 0.91301 0.14541 0.92518 0.12202 0.91301 0.14541 0.93164 0.16468 0.93774 0.20476 0.93164 0.16468 0.95192 0.18618 0.92518 0.12202 0.95192 0.18618 0.94446 0.14488 0.96525 0.16883 0.94446 0.14488 0.93666 0.10017 0.92518 0.12202 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0391CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1509.51 33.3651 -31.2863 1509.51 36.0711 -31.2863 1520.61 33.3651 -45.0883 1520.61 36.0711 -45.0883 1502.9 27.5741 -37.8413 1502.9 30.2801 -37.8413 1513.6 27.5741 -51.0703 1513.6 30.2801 -51.0703 1479.54 9.73324 -59.6713 1479.54 12.4401 -59.6713 1489.1 9.73324 -71.4093 1489.1 12.4401 -71.4093 1472.87 5.29123 -65.8823 1472.87 7.99724 -65.8823 1482.06 5.29123 -77.1663 1482.06 7.99724 -77.1663 1493.11 18.4411 -47.0593 1493.11 21.1481 -47.0593 1503.44 18.4411 -59.7353 1503.44 21.1481 -59.7353 1486.38 13.7831 -53.3223 1486.38 16.4901 -53.3223 1496.32 13.7831 -65.5273 1496.32 16.4901 -65.5273 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.779262 0 -0.626698 -0.779262 0 -0.626698 -0.779262 0 -0.626698 -0.779262 0 -0.626698 -0.777665 0 -0.628679 -0.777665 0 -0.628679 -0.777665 0 -0.628679 -0.777665 0 -0.628679 -0.775435 0 -0.631428 -0.775435 0 -0.631428 -0.775435 0 -0.631428 -0.775435 0 -0.631428 -0.775483 0 -0.631369 -0.775482 0 -0.631369 -0.775482 0 -0.631369 -0.775482 0 -0.631369 -0.775299 0 -0.631594 -0.775299 0 -0.631594 -0.775299 0 -0.631594 -0.775299 0 -0.631594 -0.775344 0 -0.631539 -0.775344 0 -0.63154 -0.775344 0 -0.63154 -0.775344 0 -0.631539 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.94323 0.1188 0.94323 0.1188 0.94987 0.13447 0.94987 0.13447 0.93927 0.12624 0.93927 0.12624 0.94567 0.14126 0.94567 0.14126 0.9253 0.15102 0.9253 0.15102 0.93102 0.16435 0.93102 0.16435 0.92131 0.15807 0.92131 0.15807 0.9268 0.17088 0.9268 0.17088 0.93342 0.1367 0.93342 0.1367 0.93959 0.15109 0.93959 0.15109 0.92939 0.14381 0.92939 0.14381 0.93534 0.15767 0.93534 0.15767 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0391ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1500.23 25.0541 -40.2943 1500.23 27.7601 -40.2943 1510.81 25.0541 -53.3163 1510.81 27.7601 -53.3163 1470.97 4.27524 -67.6473 1470.97 6.98224 -67.6473 1480.06 4.27524 -78.8043 1480.06 6.98224 -78.8043 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.776029 0 -0.630697 -0.776029 0 -0.630697 -0.776029 0 -0.630697 -0.776029 0 -0.630697 -0.775542 0 -0.631296 -0.775542 0 -0.631296 -0.775542 0 -0.631296 -0.775542 0 -0.631296 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.93768 0.12902 0.93768 0.12902 0.94401 0.14381 0.94401 0.14381 0.92017 0.16008 0.92017 0.16008 0.92561 0.17274 0.92561 0.17274 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0391ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1505.28 29.7491 -35.6033 1505.28 32.4561 -35.6033 1516.11 29.7491 -49.0093 1516.11 32.4561 -49.0093 1481.93 11.1421 -57.4503 1481.93 13.8491 -57.4503 1491.62 11.1421 -69.3513 1491.62 13.8491 -69.3513 1475.23 6.77524 -63.6873 1475.23 9.48224 -63.6873 1484.55 6.77524 -75.1313 1484.55 9.48224 -75.1313 1495.49 20.6171 -44.8363 1495.49 23.3231 -44.8363 1505.96 20.6171 -57.6813 1505.96 23.3231 -57.6813 1488.78 15.4101 -51.0883 1488.78 18.1161 -51.0883 1498.86 15.4101 -63.4583 1498.86 18.1161 -63.4583 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.777679 0 -0.628661 -0.777679 0 -0.628661 -0.777679 0 -0.628661 -0.777679 0 -0.628661 -0.775409 0 -0.631459 -0.775409 0 -0.631459 -0.775409 0 -0.631459 -0.775409 0 -0.631459 -0.77547 0 -0.631384 -0.77547 0 -0.631384 -0.77547 0 -0.631384 -0.77547 0 -0.631384 -0.775241 0 -0.631665 -0.775241 0 -0.631665 -0.775241 0 -0.631665 -0.775241 0 -0.631665 -0.775307 0 -0.631584 -0.775307 0 -0.631584 -0.775307 0 -0.631584 -0.775307 0 -0.631584 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.94069 0.1237 0.94069 0.1237 0.94718 0.13892 0.94718 0.13892 0.92673 0.1485 0.92673 0.1485 0.93252 0.16201 0.93252 0.16201 0.92272 0.15558 0.92272 0.15558 0.92829 0.16857 0.92829 0.16857 0.93484 0.13418 0.93484 0.13418 0.9411 0.14876 0.9411 0.14876 0.93083 0.14128 0.93083 0.14128 0.93686 0.15532 0.93686 0.15532 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0391ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1507.15 31.1891 -33.5353 1507.15 33.8961 -33.5353 1518.1 31.1891 -47.1543 1518.1 33.8961 -47.1543 1497.85 22.8781 -42.5233 1497.85 25.5851 -42.5233 1508.29 22.8781 -55.3713 1508.29 25.5851 -55.3713 1477.3 8.25224 -61.7573 1477.3 10.9581 -61.7573 1486.73 8.25224 -73.3413 1486.73 10.9581 -73.3413 1490.86 16.6601 -49.1563 1490.86 19.3671 -49.1563 1501.05 16.6601 -61.6733 1501.05 19.3671 -61.6733 1484.4 12.5761 -55.1483 1484.4 15.2831 -55.1483 1494.23 12.5761 -67.2213 1494.23 15.2831 -67.2213 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.779298 0 -0.626654 -0.779298 0 -0.626654 -0.779298 0 -0.626654 -0.779298 0 -0.626654 -0.776031 0 -0.630695 -0.776031 0 -0.630695 -0.776031 0 -0.630695 -0.776031 0 -0.630695 -0.775434 0 -0.631429 -0.775434 0 -0.631429 -0.775434 0 -0.631429 -0.775434 0 -0.631429 -0.775325 0 -0.631562 -0.775325 0 -0.631562 -0.775325 0 -0.631562 -0.775325 0 -0.631562 -0.775369 0 -0.631509 -0.775369 0 -0.631509 -0.775369 0 -0.631509 -0.775369 0 -0.631509 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.94181 0.12135 0.94181 0.12135 0.94837 0.13681 0.94837 0.13681 0.93625 0.13155 0.93625 0.13155 0.9425 0.14614 0.9425 0.14614 0.92396 0.15339 0.92396 0.15339 0.9296 0.16654 0.9296 0.16654 0.93207 0.13908 0.93207 0.13908 0.93817 0.15329 0.93817 0.15329 0.9282 0.14589 0.9282 0.14589 0.93409 0.15959 0.93409 0.15959 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0390CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1517.39 29.7491 -50.4003 1517.39 32.4561 -50.4003 1527.63 29.7491 -64.3003 1527.63 32.4561 -64.3003 1509.58 22.8781 -56.7743 1509.58 25.5851 -56.7743 1519.44 22.8781 -70.1073 1519.44 25.5851 -70.1073 1493.08 11.1421 -70.9643 1493.08 13.8491 -70.9643 1502.22 11.1421 -83.3213 1502.22 13.8491 -83.3213 1486.1 6.77524 -76.8713 1486.1 9.48224 -76.8713 1494.89 6.77524 -88.7523 1494.89 9.48224 -88.7523 1502.37 16.6601 -63.1053 1502.37 19.3671 -63.1053 1511.98 16.6601 -76.1013 1511.98 19.3671 -76.1013 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.805041 -8.35963e-07 -0.59322 -0.805041 -4.17982e-07 -0.59322 -0.805041 -4.17982e-07 -0.59322 -0.805041 0 -0.59322 -0.804249 0 -0.594292 -0.804249 0 -0.594292 -0.804249 0 -0.594292 -0.804249 0 -0.594292 -0.803986 0 -0.594647 -0.803986 0 -0.594647 -0.803986 0 -0.594647 -0.803986 0 -0.594647 -0.804043 0 -0.594572 -0.804043 0 -0.594572 -0.804043 0 -0.594572 -0.804043 0 -0.594572 -0.803882 0 -0.594789 -0.803882 0 -0.594789 -0.803882 0 -0.594789 -0.803882 0 -0.594789 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.94794 0.1405 0.94794 0.1405 0.95407 0.15628 0.95407 0.15628 0.94327 0.14773 0.94327 0.14773 0.94917 0.16287 0.94917 0.16287 0.9334 0.16384 0.9334 0.16384 0.93886 0.17787 0.93886 0.17787 0.92922 0.17055 0.92922 0.17055 0.93448 0.18404 0.93448 0.18404 0.93896 0.15492 0.93896 0.15492 0.94471 0.16967 0.94471 0.16967 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0390ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1514.92 27.5741 -52.5173 1514.92 30.2801 -52.5173 1525.02 27.5741 -66.2333 1525.02 30.2801 -66.2333 1490.59 9.73324 -73.0683 1490.59 12.4401 -73.0683 1499.61 9.73324 -85.2543 1499.61 12.4401 -85.2543 1483.65 5.29123 -78.9513 1483.65 7.99724 -78.9513 1492.31 5.29123 -90.6653 1492.31 7.99724 -90.6653 1507.2 20.6171 -59.0123 1507.2 23.3231 -59.0123 1517.07 20.6171 -72.3483 1517.07 23.3231 -72.3483 1497.71 13.7831 -67.0513 1497.71 16.4901 -67.0513 1507.08 13.7831 -79.7233 1507.08 16.4901 -79.7233 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.805034 0 -0.593228 -0.805034 0 -0.593228 -0.805034 0 -0.593228 -0.805034 0 -0.593228 -0.803982 0 -0.594654 -0.803982 0 -0.594654 -0.803982 0 -0.594654 -0.803982 0 -0.594654 -0.804039 0 -0.594577 -0.804039 0 -0.594577 -0.804039 0 -0.594577 -0.804039 0 -0.594577 -0.803817 0 -0.594877 -0.803817 0 -0.594877 -0.803817 0 -0.594877 -0.803817 0 -0.594877 -0.803905 0 -0.594758 -0.803905 0 -0.594758 -0.803905 0 -0.594758 -0.803905 0 -0.594758 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.94646 0.1429 0.94646 0.1429 0.95251 0.15847 0.95251 0.15847 0.93191 0.16623 0.93191 0.16623 0.9373 0.18007 0.9373 0.18007 0.92775 0.17291 0.92775 0.17291 0.93294 0.18621 0.93294 0.18621 0.94184 0.15027 0.94184 0.15027 0.94775 0.16541 0.94775 0.16541 0.93617 0.1594 0.93617 0.1594 0.94177 0.17379 0.94177 0.17379 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0390ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1519.45 31.1891 -48.6453 1519.45 33.8961 -48.6453 1529.82 31.1891 -62.7523 1529.82 33.8961 -62.7523 1512.06 25.0541 -54.6653 1512.06 27.7601 -54.6653 1522.05 25.0541 -68.1783 1522.05 27.7601 -68.1783 1488.26 8.25224 -75.0433 1488.26 10.9581 -75.0433 1497.16 8.25224 -87.0713 1497.16 10.9581 -87.0713 1481.67 4.27524 -80.6213 1481.67 6.98224 -80.6213 1490.24 4.27524 -92.2053 1490.24 6.98224 -92.2053 1504.71 18.4411 -61.1183 1504.71 21.1481 -61.1183 1514.45 18.4411 -74.2783 1514.45 21.1481 -74.2783 1495.65 12.5761 -68.7843 1495.65 15.2831 -68.7843 1504.92 12.5761 -81.3183 1504.92 15.2831 -81.3183 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.80581 0 -0.592174 -0.80581 0 -0.592174 -0.80581 0 -0.592174 -0.80581 0 -0.592174 -0.80421 0 -0.594346 -0.80421 0 -0.594346 -0.80421 0 -0.594346 -0.80421 0 -0.594346 -0.804056 0 -0.594554 -0.804056 0 -0.594554 -0.804056 0 -0.594554 -0.804056 0 -0.594554 -0.80407 0 -0.594534 -0.80407 0 -0.594534 -0.80407 0 -0.594534 -0.80407 0 -0.594534 -0.803857 0 -0.594823 -0.803857 0 -0.594823 -0.803857 0 -0.594823 -0.803857 0 -0.594823 -0.803906 0 -0.594757 -0.803906 0 -0.594757 -0.803906 0 -0.594757 -0.803906 0 -0.594757 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.94917 0.1385 0.94917 0.1385 0.95538 0.15452 0.95538 0.15452 0.94475 0.14534 0.94475 0.14534 0.95073 0.16068 0.95073 0.16068 0.93052 0.16847 0.93052 0.16847 0.93584 0.18213 0.93584 0.18213 0.92657 0.17481 0.92657 0.17481 0.9317 0.18796 0.9317 0.18796 0.94036 0.15266 0.94036 0.15266 0.94618 0.1676 0.94618 0.1676 0.93493 0.16137 0.93493 0.16137 0.94048 0.1756 0.94048 0.1756 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0390ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1521.92 33.3651 -46.5233 1521.92 36.0711 -46.5233 1532.43 33.3651 -60.8193 1532.43 36.0711 -60.8193 1500.21 15.4101 -64.9353 1500.21 18.1161 -64.9353 1509.71 15.4101 -77.7783 1509.71 18.1161 -77.7783 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.805766 0 -0.592234 -0.805766 0 -0.592234 -0.805766 0 -0.592234 -0.805766 0 -0.592234 -0.80388 0 -0.594791 -0.80388 0 -0.594791 -0.80388 0 -0.594791 -0.80388 0 -0.594791 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.95065 0.1361 0.95065 0.1361 0.95694 0.15233 0.95694 0.15233 0.93766 0.157 0.93766 0.157 0.94335 0.17158 0.94335 0.17158 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0389CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1533.59 33.3651 -62.1973 1533.59 36.0711 -62.1973 1543.48 33.3651 -76.9543 1543.48 36.0711 -76.9543 1523.16 25.0541 -69.4773 1523.16 27.7601 -69.4773 1532.53 25.0541 -83.4493 1532.53 27.7601 -83.4493 1498.53 8.25224 -88.7443 1498.53 10.9581 -88.7443 1506.87 8.25224 -101.185 1506.87 10.9581 -101.185 1491.7 4.27524 -94.0003 1491.7 6.98224 -94.0003 1499.73 4.27524 -105.98 1499.73 6.98224 -105.98 1515.59 18.4411 -75.6143 1515.59 21.1481 -75.6143 1524.72 18.4411 -89.2273 1524.72 21.1481 -89.2273 1508.32 13.7831 -81.2083 1508.32 16.4901 -81.2083 1517.12 13.7831 -94.3173 1517.12 16.4901 -94.3173 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.830677 0 -0.556755 -0.830677 0 -0.556755 -0.830677 0 -0.556755 -0.830677 0 -0.556755 -0.830445 0 -0.557101 -0.830445 0 -0.557101 -0.830445 0 -0.557101 -0.830445 0 -0.557101 -0.830604 0 -0.556863 -0.830604 0 -0.556863 -0.830604 0 -0.556863 -0.830604 0 -0.556863 -0.830671 0 -0.556763 -0.830671 0 -0.556763 -0.830671 0 -0.556763 -0.830671 0 -0.556763 -0.830438 0 -0.557111 -0.830438 0 -0.557111 -0.830438 0 -0.557111 -0.830438 0 -0.557111 -0.830511 0 -0.557002 -0.830511 0 -0.557002 -0.830511 0 -0.557002 -0.830511 0 -0.557002 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.95763 0.15389 0.95763 0.15389 0.96355 0.17064 0.96355 0.17064 0.95139 0.16215 0.95139 0.16215 0.957 0.17802 0.957 0.17802 0.93666 0.18403 0.93666 0.18403 0.94165 0.19815 0.94165 0.19815 0.93257 0.19 0.93257 0.19 0.93737 0.2036 0.93737 0.2036 0.94686 0.16912 0.94686 0.16912 0.95233 0.18458 0.95233 0.18458 0.94252 0.17547 0.94252 0.17547 0.94778 0.19035 0.94778 0.19035 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0389ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1526.2 27.5741 -67.6303 1526.2 30.2801 -67.6303 1535.7 27.5741 -81.7993 1535.7 30.2801 -81.7993 1503.52 11.1421 -84.9003 1503.52 13.8491 -84.9003 1512.1 11.1421 -97.6823 1512.1 13.8491 -97.6823 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.83052 0 -0.556988 -0.83052 0 -0.556988 -0.83052 0 -0.556988 -0.83052 0 -0.556988 -0.830546 0 -0.556949 -0.830546 0 -0.556949 -0.830546 0 -0.556949 -0.830546 0 -0.556949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.95321 0.16006 0.95321 0.16006 0.9589 0.17614 0.9589 0.17614 0.93965 0.17966 0.93965 0.17966 0.94477 0.19418 0.94477 0.19418 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0389ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1531.02 31.1891 -64.1913 1531.02 33.8961 -64.1913 1540.78 31.1891 -78.7523 1540.78 33.8961 -78.7523 1496.29 6.77524 -90.4663 1496.29 9.48224 -90.4663 1504.53 6.77524 -102.755 1504.53 9.48224 -102.755 1518.17 20.6171 -73.6303 1518.17 23.3231 -73.6303 1527.42 20.6171 -87.4253 1527.42 23.3231 -87.4253 1510.92 15.4101 -79.2123 1510.92 18.1161 -79.2123 1519.83 15.4101 -92.4983 1519.83 18.1161 -92.4983 1506.19 12.5761 -82.8473 1506.19 15.2831 -82.8473 1514.89 12.5761 -95.8123 1514.89 15.2831 -95.8123 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.830703 0 -0.556715 -0.830703 0 -0.556715 -0.830703 0 -0.556715 -0.830703 0 -0.556715 -0.830579 0 -0.556901 -0.830579 0 -0.556901 -0.830579 0 -0.556901 -0.830579 0 -0.556901 -0.830405 0 -0.55716 -0.830405 0 -0.55716 -0.830405 0 -0.55716 -0.830405 0 -0.55716 -0.830467 0 -0.557068 -0.830467 0 -0.557068 -0.830467 0 -0.557068 -0.830467 0 -0.557068 -0.8305 0 -0.557018 -0.8305 0 -0.557018 -0.8305 0 -0.557018 -0.8305 0 -0.557018 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.9561 0.15615 0.9561 0.15615 0.96193 0.17268 0.96193 0.17268 0.93532 0.18598 0.93532 0.18598 0.94025 0.19993 0.94025 0.19993 0.9484 0.16687 0.9484 0.16687 0.95394 0.18253 0.95394 0.18253 0.94407 0.17321 0.94407 0.17321 0.9494 0.18829 0.9494 0.18829 0.94124 0.17733 0.94124 0.17733 0.94644 0.19205 0.94644 0.19205 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0389ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1528.77 29.7491 -65.6393 1528.77 32.4561 -65.6393 1538.4 29.7491 -80.0003 1538.4 32.4561 -80.0003 1520.59 22.8781 -71.4633 1520.59 25.5851 -71.4633 1529.84 22.8781 -85.2503 1529.84 25.5851 -85.2503 1500.95 9.73324 -86.8833 1500.95 12.4401 -86.8833 1509.4 9.73324 -99.4883 1509.4 12.4401 -99.4883 1493.74 5.29123 -92.4253 1493.74 7.99724 -92.4253 1501.87 5.29123 -104.543 1501.87 7.99724 -104.543 1513.16 16.6601 -77.4873 1513.16 19.3671 -77.4873 1522.18 16.6601 -90.9313 1522.18 19.3671 -90.9313 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.830556 0 -0.556935 -0.830556 0 -0.556935 -0.830556 0 -0.556935 -0.830556 0 -0.556935 -0.83045 0 -0.557094 -0.83045 0 -0.557094 -0.83045 0 -0.557094 -0.83045 0 -0.557094 -0.830566 0 -0.55692 -0.830566 0 -0.55692 -0.830566 0 -0.55692 -0.830566 0 -0.55692 -0.830632 0 -0.556822 -0.830632 0 -0.556822 -0.830632 0 -0.556822 -0.830632 0 -0.556822 -0.830488 0 -0.557037 -0.830488 0 -0.557037 -0.830488 0 -0.557037 -0.830488 0 -0.557037 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.95475 0.1578 0.95475 0.1578 0.96051 0.1741 0.96051 0.1741 0.94985 0.16441 0.94985 0.16441 0.95539 0.18006 0.95539 0.18006 0.93811 0.18192 0.93811 0.18192 0.94316 0.19623 0.94316 0.19623 0.9338 0.18821 0.9338 0.18821 0.93866 0.20196 0.93866 0.20196 0.94541 0.17125 0.94541 0.17125 0.9508 0.18651 0.9508 0.18651 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20015" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_45 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_46 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 117 DrawArrays TRIANGLE_STRIP 117 10 DrawArrays TRIANGLE_STRIP 127 10 DrawArrays TRIANGLE_STRIP 137 9 DrawArrays TRIANGLE_STRIP 146 14 DrawArrays TRIANGLE_STRIP 160 10 DrawArrays TRIANGLE_STRIP 170 9 DrawArrays TRIANGLE_STRIP 179 4 } VertexArray Vec3Array 183 { 1385.29 0.989292 -245.181 1258.36 1.47389 -211.739 1385.29 0.989292 -245.181 1275.36 1.47389 -135.602 1388.01 0.882829 -195.525 1272.74 1.47388 -92.852 1390.63 0.80047 -126.696 1260.3 1.46132 -67.7581 1390.63 0.80047 -126.696 1268.61 1.41512 -64.5687 1390.63 0.80047 -126.696 1274.74 1.33277 -63.6662 1390.63 0.80047 -126.696 1280.41 1.22631 -63.2297 1390.63 0.80047 -126.696 1285.95 1.10779 -62.83 1390.63 0.80047 -126.696 1291.34 0.989284 -62.1606 1390.63 0.80047 -126.696 1296.09 0.882823 -60.1092 1390.63 0.80047 -126.696 1297.79 0.800466 -51.4287 1319.14 0.69468 -53.3323 1295.16 0.716504 -38.8394 1319.14 0.69468 -53.3323 1295.31 0.707146 -29.3561 1319.14 0.69468 -53.3323 1303.37 0.682213 -30.1277 1317.1 0.667004 -42.2029 1311.41 0.651794 -31.1751 1334.39 0.634207 -53.8173 1319.42 0.616619 -32.4977 1329.25 0.597021 -41.3444 1327.38 0.577421 -34.0943 1335.71 0.556178 -44.6659 1335.29 0.534933 -35.9636 1352.11 0.512408 -57.6487 1343.14 0.489883 -38.1038 1350.7 0.466443 -46.7578 1350.92 0.443004 -40.5129 1356.52 0.419016 -50.4628 1358.62 0.395028 -43.1884 1370.1 0.370858 -63.743 1366.23 0.346686 -46.1277 1371.78 0.322698 -54.5081 1373.73 0.29871 -49.3278 1376.92 0.275271 -58.5265 1381.14 0.251831 -52.7854 1387.64 0.229307 -71.7977 1388.42 0.206781 -56.4967 1392.09 0.185537 -64.4557 1395.58 0.164292 -60.458 1396.59 0.144693 -68.7554 1402.6 0.125095 -64.665 1404.8 0.107508 -81.9192 1409.49 0.08992 -69.1131 1411.63 0.074711 -76.631 1416.22 0.059501 -73.7976 1415.84 0.047035 -81.3712 1422.79 0.034568 -78.7134 1423.51 0.025211 -95.2994 1429.2 0.015853 -83.855 1432.36 0.009971 -91.6626 1435.44 0.004088 -89.2169 1436.57 0.002046 -93.0892 1441.49 4e-06 -94.7931 1436.88 0.002046 -96.4492 1447.21 0.004089 -100.711 1439.85 0.009972 -102.61 1452.72 0.015854 -106.821 1438.64 0.025212 -113.239 1458.02 0.03457 -113.115 1454.08 0.047036 -119.499 1463.11 0.059503 -119.587 1459.14 0.074713 -123.335 1467.97 0.089923 -126.228 1451.17 0.10751 -127.645 1472.6 0.125097 -133.032 1465.35 0.144696 -135.815 1476.99 0.164295 -139.99 1460.38 0.18554 -142.139 1481.15 0.206785 -147.094 1475.52 0.229311 -149.224 1485.06 0.251836 -154.335 1475.26 0.275275 -152.909 1488.72 0.298715 -161.706 1466.26 0.322703 -156.505 1492.13 0.346691 -169.197 1482.94 0.370862 -170.135 1495.28 0.395034 -176.801 1487.46 0.419022 -175.879 1498.16 0.44301 -184.507 1473.2 0.466449 -171.627 1500.79 0.489889 -192.308 1487.2 0.512414 -186.062 1503.14 0.53494 -200.194 1471.43 0.556183 -179.634 1505.23 0.577429 -208.155 1468.74 0.597027 -184.16 1507.04 0.616627 -216.183 1469.06 0.634213 -189.416 1508.58 0.651802 -224.268 1470.02 0.667011 -195.079 1509.84 0.682222 -232.401 1471.71 0.694687 -201.925 1476.93 0.716511 -214.199 1471.71 0.694687 -201.925 1390.63 0.80047 -126.696 1470.02 0.667011 -195.079 1390.63 0.80047 -126.696 1469.06 0.634213 -189.416 1390.63 0.80047 -126.696 1468.74 0.597027 -184.16 1390.63 0.80047 -126.696 1471.43 0.556183 -179.634 1473.2 0.466449 -171.627 1487.2 0.512414 -186.062 1476.93 0.716511 -214.199 1481.16 0.754274 -229.103 1390.63 0.80047 -126.696 1499.65 0.76683 -273.553 1390.63 0.80047 -126.696 1501.21 0.834122 -281.887 1388.01 0.882829 -195.525 1502.76 0.931544 -290.22 1385.29 0.989292 -245.181 1504.31 1.04704 -298.553 1482.94 0.370862 -170.135 1487.46 0.419022 -175.879 1482.94 0.370862 -170.135 1473.2 0.466449 -171.627 1466.26 0.322703 -156.505 1390.63 0.80047 -126.696 1466.26 0.322703 -156.505 1460.38 0.18554 -142.139 1475.26 0.275275 -152.909 1475.52 0.229311 -149.224 1465.35 0.144696 -135.815 1460.38 0.18554 -142.139 1451.17 0.10751 -127.645 1390.63 0.80047 -126.696 1451.17 0.10751 -127.645 1438.64 0.025212 -113.239 1451.17 0.10751 -127.645 1454.08 0.047036 -119.499 1459.14 0.074713 -123.335 1432.36 0.009971 -91.6626 1436.57 0.002046 -93.0892 1432.36 0.009971 -91.6626 1436.88 0.002046 -96.4492 1423.51 0.025211 -95.2994 1439.85 0.009972 -102.61 1423.51 0.025211 -95.2994 1438.64 0.025212 -113.239 1423.51 0.025211 -95.2994 1390.63 0.80047 -126.696 1423.51 0.025211 -95.2994 1404.8 0.107508 -81.9192 1415.84 0.047035 -81.3712 1411.63 0.074711 -76.631 1392.09 0.185537 -64.4557 1396.59 0.144693 -68.7554 1387.64 0.229307 -71.7977 1404.8 0.107508 -81.9192 1387.64 0.229307 -71.7977 1390.63 0.80047 -126.696 1387.64 0.229307 -71.7977 1370.1 0.370858 -63.743 1376.92 0.275271 -58.5265 1371.78 0.322698 -54.5081 1350.7 0.466443 -46.7578 1356.52 0.419016 -50.4628 1352.11 0.512408 -57.6487 1370.1 0.370858 -63.743 1352.11 0.512408 -57.6487 1390.63 0.80047 -126.696 1334.39 0.634207 -53.8173 1319.14 0.69468 -53.3323 1317.1 0.667004 -42.2029 1352.11 0.512408 -57.6487 1334.39 0.634207 -53.8173 1335.71 0.556178 -44.6659 1329.25 0.597021 -41.3444 } NormalBinding PER_VERTEX NormalArray Vec3Array 183 { 0.00376171 0.999992 0.0012319 0.0036057 0.999993 -0.000805047 0.00376171 0.999992 0.0012319 0.00474095 0.999989 0.000179018 0.00410406 0.99999 0.0015726 0.00595672 0.999982 0.00125667 0.0069783 0.999958 0.00592725 0.00643492 0.999975 0.00301718 0.0069783 0.999958 0.00592725 0.00752011 0.99996 0.00487669 0.0069783 0.999958 0.00592725 0.0140281 0.999751 0.0173496 0.0069783 0.999958 0.00592725 0.0182023 0.999524 0.0249049 0.0069783 0.999958 0.00592725 0.0190853 0.999467 0.0264725 0.0069783 0.999958 0.00592725 0.0162531 0.999624 0.0220813 0.0069783 0.999958 0.00592725 0.00931735 0.999885 0.0119922 0.0069783 0.999958 0.00592725 0.00595614 0.999955 0.00743465 0.00461619 0.999974 0.0056041 0.0037177 0.999982 0.0046455 0.00461619 0.999974 0.0056041 0.00230135 0.999996 0.00176738 0.00461619 0.999974 0.0056041 0.00374092 0.999988 0.00311107 0.00412458 0.999986 0.00337445 0.0046415 0.999981 0.00394234 0.00639328 0.999957 0.00670716 0.0058764 0.999971 0.00481911 0.00797914 0.999952 0.00571501 0.00664705 0.999971 0.00378323 0.00728774 0.99996 0.005093 0.00587501 0.999977 0.00333852 0.00960832 0.999916 0.00868317 0.00761771 0.999961 0.00447163 0.00965653 0.999942 0.00472057 0.00774386 0.999967 0.00258243 0.00849987 0.999955 0.00414926 0.0064461 0.999977 0.00218533 0.0113993 0.999894 0.0091038 0.0080349 0.999963 0.00293585 0.00966271 0.99995 0.0025715 0.00744419 0.999972 0.000680664 0.00831378 0.999963 0.00230124 0.00587617 0.999983 0.000560683 0.0120308 0.999889 0.00882662 0.00698883 0.999975 0.000907219 0.00790098 0.999969 0.00020103 0.00580499 0.999983 -0.00109014 0.00664497 0.999978 0.000429669 0.00428419 0.99999 -0.000741002 0.0112719 0.999899 0.00866841 0.0047714 0.999988 -0.000540365 0.00489019 0.999988 -0.000965228 0.00345959 0.999993 -0.00152231 0.00401284 0.999992 -9.27167e-05 0.00228972 0.999997 -0.000714503 0.0100588 0.999914 0.00837625 0.00215368 0.999998 -0.000232236 0.0017883 0.999998 -9.30881e-06 0.0014549 0.999999 -0.000108607 0.00106776 0.999999 -6.9736e-05 0.000237654 1 0.000334925 0.00122884 0.999999 0.00110866 0.00028019 0.999999 0.00157382 0.000905614 0.999998 0.001576 -0.000143646 0.999998 0.00198582 0.00921407 0.999904 0.0103867 -0.00066148 0.999997 0.00247897 5.37715e-05 0.999988 0.00488286 -0.00100085 0.999992 0.00397177 -0.000117252 0.999981 0.00613131 0.00038021 0.999984 0.00564012 0.0088336 0.999886 0.0122186 0.000544722 0.999984 0.005634 0.000593329 0.999983 0.00584072 0.000470036 0.999981 0.0061176 0.00899402 0.999886 0.0121177 0.000778198 0.999976 0.00694399 0.00208856 0.999951 0.00966207 0.00300577 0.999957 0.00872377 0.00245223 0.999954 0.00924366 0.00290271 0.999968 0.00740008 0.00967893 0.999867 0.0131245 0.00233882 0.999973 0.00693318 0.00487119 0.999937 0.0101416 0.00321102 0.999959 0.00846797 0.00586604 0.99992 0.0112318 0.00515858 0.99995 0.00853231 0.00955235 0.999884 0.0118888 0.00513127 0.999956 0.0078352 0.00601333 0.999944 0.00869978 0.00536256 0.999958 0.00736257 0.00707893 0.999946 0.00754391 0.00465995 0.99997 0.00623664 0.00619412 0.999961 0.00632514 0.00462802 0.999971 0.00601158 0.00661773 0.999955 0.00685814 0.00428191 0.999977 0.00523092 0.00590385 0.999965 0.00584592 0.00346854 0.999986 0.00398056 0.00483781 0.999979 0.00433726 0.00454936 0.999983 0.00373898 0.00483781 0.999979 0.00433726 0.0069783 0.999958 0.00592725 0.00590385 0.999965 0.00584592 0.0069783 0.999958 0.00592725 0.00661773 0.999955 0.00685814 0.0069783 0.999958 0.00592725 0.00619412 0.999961 0.00632514 0.0069783 0.999958 0.00592725 0.00707893 0.999946 0.00754391 0.00955235 0.999884 0.0118888 0.00601333 0.999944 0.00869978 0.00454936 0.999983 0.00373898 0.00259135 0.999995 0.00183971 0.0069783 0.999958 0.00592725 0.00480479 0.999983 0.0033378 0.0069783 0.999958 0.00592725 0.00309752 0.999991 0.00291244 0.00410406 0.99999 0.0015726 0.00288826 0.999984 0.00483567 0.00376171 0.999992 0.0012319 0.00625084 0.999868 0.0150213 0.00487119 0.999937 0.0101416 0.00586604 0.99992 0.0112318 0.00487119 0.999937 0.0101416 0.00955235 0.999884 0.0118888 0.00967893 0.999867 0.0131245 0.0069783 0.999958 0.00592725 0.00967893 0.999867 0.0131245 0.00899402 0.999886 0.0121177 0.00245223 0.999954 0.00924366 0.00208856 0.999951 0.00966207 0.000593329 0.999983 0.00584072 0.00899402 0.999886 0.0121177 0.0088336 0.999886 0.0122186 0.0069783 0.999958 0.00592725 0.0088336 0.999886 0.0122186 0.00921407 0.999904 0.0103867 0.0088336 0.999886 0.0122186 5.37715e-05 0.999988 0.00488286 -0.000117252 0.999981 0.00613131 0.0017883 0.999998 -9.30881e-06 0.00106776 0.999999 -6.9736e-05 0.0017883 0.999998 -9.30881e-06 0.00122884 0.999999 0.00110866 0.0100588 0.999914 0.00837625 0.000905614 0.999998 0.001576 0.0100588 0.999914 0.00837625 0.00921407 0.999904 0.0103867 0.0100588 0.999914 0.00837625 0.0069783 0.999958 0.00592725 0.0100588 0.999914 0.00837625 0.0112719 0.999899 0.00866841 0.00401284 0.999992 -9.27167e-05 0.00489019 0.999988 -0.000965228 0.00790098 0.999969 0.00020103 0.00664497 0.999978 0.000429669 0.0120308 0.999889 0.00882662 0.0112719 0.999899 0.00866841 0.0120308 0.999889 0.00882662 0.0069783 0.999958 0.00592725 0.0120308 0.999889 0.00882662 0.0113993 0.999894 0.0091038 0.00831378 0.999963 0.00230124 0.00966271 0.99995 0.0025715 0.00965653 0.999942 0.00472057 0.00849987 0.999955 0.00414926 0.00960832 0.999916 0.00868317 0.0113993 0.999894 0.0091038 0.00960832 0.999916 0.00868317 0.0069783 0.999958 0.00592725 0.00639328 0.999957 0.00670716 0.00461619 0.999974 0.0056041 0.00412458 0.999986 0.00337445 0.00960832 0.999916 0.00868317 0.00639328 0.999957 0.00670716 0.00728774 0.99996 0.005093 0.00797914 0.999952 0.00571501 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 183 { 178.285 -26.2368 132.754 -38.2327 178.285 -26.2368 138.852 -65.5438 179.261 -44.0488 137.913 -80.8786 180.201 -68.7385 133.45 -89.8801 180.201 -68.7385 136.431 -91.0241 180.201 -68.7385 138.63 -91.3479 180.201 -68.7385 140.664 -91.5044 180.201 -68.7385 142.651 -91.6478 180.201 -68.7385 144.585 -91.8879 180.201 -68.7385 146.288 -92.6238 180.201 -68.7385 146.898 -95.7375 154.557 -95.0547 145.955 -100.253 154.557 -95.0547 146.009 -103.655 154.557 -95.0547 148.9 -103.378 153.825 -99.047 151.784 -103.003 160.027 -94.8808 154.657 -102.528 158.183 -99.3549 157.513 -101.956 160.501 -98.1635 160.35 -101.285 166.383 -93.5064 163.166 -100.517 165.877 -97.4131 165.957 -99.6532 167.965 -96.084 168.719 -98.6934 172.837 -91.3203 171.448 -97.6391 173.439 -94.633 174.139 -96.4912 175.283 -93.1915 176.797 -95.2509 179.128 -88.431 179.408 -93.9196 180.725 -91.0647 181.977 -92.4986 182.339 -89.5223 184.495 -90.9896 185.284 -84.8003 186.966 -89.394 187.734 -86.6972 189.38 -87.7136 189.244 -84.9969 191.737 -85.9503 191.995 -80.0007 194.036 -84.1059 195.17 -81.3053 196.275 -82.1826 196.68 -80.7935 198.445 -80.1823 196.791 -79.5883 200.497 -78.0595 197.857 -77.3783 202.473 -75.8678 197.423 -73.5656 204.374 -73.6101 202.961 -71.3201 206.2 -71.2886 204.776 -69.9441 207.943 -68.9064 201.917 -68.3981 209.604 -66.4657 207.004 -65.4674 211.179 -63.9698 205.221 -63.1989 212.671 -61.4215 210.652 -60.6575 214.074 -58.8241 210.558 -59.3356 215.387 -56.1801 207.33 -58.0457 216.61 -53.493 213.313 -53.1565 217.74 -50.7654 214.935 -51.0961 218.773 -48.0011 209.819 -52.6213 219.716 -45.2028 214.841 -47.4433 220.559 -42.374 209.185 -49.7491 221.309 -39.5184 208.22 -48.1256 221.958 -36.6387 208.334 -46.2402 222.511 -33.7385 208.679 -44.2089 222.963 -30.8211 209.285 -41.7531 211.157 -37.3503 209.285 -41.7531 180.201 -68.7385 208.679 -44.2089 180.201 -68.7385 208.334 -46.2402 180.201 -68.7385 208.22 -48.1256 180.201 -68.7385 209.185 -49.7491 209.819 -52.6213 214.841 -47.4433 211.157 -37.3503 212.675 -32.0041 180.201 -68.7385 219.307 -16.0595 180.201 -68.7385 219.867 -13.07 179.261 -44.0488 220.423 -10.0809 178.285 -26.2368 220.979 -7.09177 213.313 -53.1565 214.935 -51.0961 213.313 -53.1565 209.819 -52.6213 207.33 -58.0457 180.201 -68.7385 207.33 -58.0457 205.221 -63.1989 210.558 -59.3356 210.652 -60.6575 207.004 -65.4674 205.221 -63.1989 201.917 -68.3981 180.201 -68.7385 201.917 -68.3981 197.423 -73.5656 201.917 -68.3981 202.961 -71.3201 204.776 -69.9441 195.17 -81.3053 196.68 -80.7935 195.17 -81.3053 196.791 -79.5883 191.995 -80.0007 197.857 -77.3783 191.995 -80.0007 197.423 -73.5656 191.995 -80.0007 180.201 -68.7385 191.995 -80.0007 185.284 -84.8003 189.244 -84.9969 187.734 -86.6972 180.725 -91.0647 182.339 -89.5223 179.128 -88.431 185.284 -84.8003 179.128 -88.431 180.201 -68.7385 179.128 -88.431 172.837 -91.3203 175.283 -93.1915 173.439 -94.633 165.877 -97.4131 167.965 -96.084 166.383 -93.5064 172.837 -91.3203 166.383 -93.5064 180.201 -68.7385 160.027 -94.8808 154.557 -95.0547 153.825 -99.047 166.383 -93.5064 160.027 -94.8808 160.501 -98.1635 158.183 -99.3549 } TexCoordArray 1 Vec2Array 183 { 0.86891 0.36163 0.79298 0.32366 0.86891 0.36163 0.80315 0.23722 0.87054 0.30525 0.80158 0.18869 0.87211 0.22711 0.79414 0.1602 0.87211 0.22711 0.79911 0.15658 0.87211 0.22711 0.80278 0.15556 0.87211 0.22711 0.80617 0.15506 0.87211 0.22711 0.80949 0.15461 0.87211 0.22711 0.81271 0.15385 0.87211 0.22711 0.81555 0.15152 0.87211 0.22711 0.81657 0.14166 0.82934 0.14383 0.815 0.12737 0.82934 0.14383 0.81508 0.11661 0.82934 0.14383 0.81991 0.11748 0.82812 0.13119 0.82472 0.11867 0.83846 0.14438 0.82951 0.12017 0.83539 0.13022 0.83427 0.12198 0.83925 0.13399 0.839 0.12411 0.84906 0.14873 0.8437 0.12654 0.84822 0.13636 0.84835 0.12927 0.8517 0.14057 0.85296 0.13231 0.85983 0.15564 0.85751 0.13565 0.86083 0.14516 0.862 0.13928 0.86391 0.14972 0.86643 0.1432 0.87032 0.16479 0.87079 0.14742 0.87298 0.15645 0.87507 0.15191 0.87567 0.16133 0.87927 0.15669 0.88059 0.17628 0.88339 0.16174 0.88467 0.17028 0.88742 0.16706 0.88719 0.17566 0.89135 0.17264 0.89178 0.19147 0.89518 0.17848 0.89707 0.18734 0.89892 0.18456 0.89959 0.18896 0.90254 0.1909 0.89978 0.19278 0.90596 0.19761 0.90155 0.19977 0.90925 0.20455 0.90083 0.21184 0.91242 0.2117 0.91007 0.21894 0.91547 0.21904 0.91309 0.2233 0.91838 0.22658 0.90833 0.22819 0.92115 0.23431 0.91681 0.23747 0.92377 0.24221 0.91384 0.24465 0.92626 0.25027 0.92289 0.25269 0.9286 0.25849 0.92274 0.25687 0.93079 0.26686 0.91735 0.26096 0.93283 0.27536 0.92733 0.27643 0.93471 0.284 0.93004 0.28295 0.93644 0.29275 0.92151 0.27812 0.93801 0.3016 0.92988 0.29451 0.93942 0.31056 0.92045 0.28721 0.94067 0.31959 0.91884 0.29235 0.94175 0.32871 0.91903 0.29832 0.94267 0.33789 0.9196 0.30475 0.94342 0.34712 0.92061 0.31252 0.92374 0.32645 0.92061 0.31252 0.87211 0.22711 0.9196 0.30475 0.87211 0.22711 0.91903 0.29832 0.87211 0.22711 0.91884 0.29235 0.87211 0.22711 0.92045 0.28721 0.92151 0.27812 0.92988 0.29451 0.92374 0.32645 0.92627 0.34338 0.87211 0.22711 0.93733 0.39384 0.87211 0.22711 0.93826 0.4033 0.87054 0.30525 0.93919 0.41276 0.86891 0.36163 0.94012 0.42222 0.92733 0.27643 0.93004 0.28295 0.92733 0.27643 0.92151 0.27812 0.91735 0.26096 0.87211 0.22711 0.91735 0.26096 0.91384 0.24465 0.92274 0.25687 0.92289 0.25269 0.91681 0.23747 0.91384 0.24465 0.90833 0.22819 0.87211 0.22711 0.90833 0.22819 0.90083 0.21184 0.90833 0.22819 0.91007 0.21894 0.91309 0.2233 0.89707 0.18734 0.89959 0.18896 0.89707 0.18734 0.89978 0.19278 0.89178 0.19147 0.90155 0.19977 0.89178 0.19147 0.90083 0.21184 0.89178 0.19147 0.87211 0.22711 0.89178 0.19147 0.88059 0.17628 0.88719 0.17566 0.88467 0.17028 0.87298 0.15645 0.87567 0.16133 0.87032 0.16479 0.88059 0.17628 0.87032 0.16479 0.87211 0.22711 0.87032 0.16479 0.85983 0.15564 0.86391 0.14972 0.86083 0.14516 0.84822 0.13636 0.8517 0.14057 0.84906 0.14873 0.85983 0.15564 0.84906 0.14873 0.87211 0.22711 0.83846 0.14438 0.82934 0.14383 0.82812 0.13119 0.84906 0.14873 0.83846 0.14438 0.83925 0.13399 0.83539 0.13022 } TexCoordArray 2 Vec2Array 183 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 183 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN48_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS52_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1472.6 0.125097 -133.032 1467.97 0.089923 -126.228 1475.94 0.125097 -130.838 1471.23 0.089922 -123.922 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00234681 0.999991 0.00357259 -0.00238762 0.999991 0.00350205 -0.00238762 0.999991 0.00350205 -0.00242778 0.999991 0.00343261 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.92115 0.23431 0.91838 0.22658 0.92314 0.23182 0.92033 0.22396 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS52_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1476.99 0.164295 -139.99 1472.6 0.125097 -133.032 1480.41 0.164295 -137.912 1475.94 0.125097 -130.838 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00247432 0.999989 0.00407232 -0.00252364 0.999989 0.0039934 -0.00252364 0.999989 0.0039934 -0.00257219 0.999989 0.00391569 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.92377 0.24221 0.92115 0.23431 0.92582 0.23985 0.92314 0.23182 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS45_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1452.72 0.015855 -106.821 1447.21 0.004088 -100.711 1455.73 0.015855 -104.192 1450.13 0.004088 -97.9808 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000940944 0.999999 0.00107731 -0.000951113 0.999999 0.00105242 -0.000951113 0.999999 0.00105242 -0.000961114 0.999999 0.00102794 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.90925 0.20455 0.90596 0.19761 0.91105 0.20157 0.9077 0.19451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS45_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1455.73 0.015855 -104.192 1461.13 0.03457 -110.591 1455.73 0.015855 -104.192 1458.02 0.03457 -113.115 1452.72 0.015855 -106.821 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00145218 0.999997 0.00172469 -0.00140876 0.999997 0.00173583 -0.00145218 0.999997 0.00172469 -0.00145218 0.999997 0.00172469 -0.00149645 0.999997 0.00171333 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.91105 0.20157 0.91428 0.20883 0.91105 0.20157 0.91242 0.2117 0.90925 0.20455 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS45_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463.11 0.059503 -119.587 1458.02 0.03457 -113.115 1466.29 0.059503 -117.17 1461.13 0.03457 -110.591 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0018326 0.999995 0.00241116 -0.00185621 0.999996 0.00236301 -0.00185621 0.999996 0.00236301 -0.00187939 0.999996 0.00231573 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.91547 0.21904 0.91242 0.2117 0.91737 0.2163 0.91428 0.20883 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS45_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.97 0.089923 -126.228 1463.11 0.059503 -119.587 1471.23 0.089922 -123.922 1466.29 0.059503 -117.17 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00213476 0.999993 0.00301836 -0.00216791 0.999993 0.00295627 -0.00216791 0.999993 0.00295627 -0.0022005 0.999993 0.00289521 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.91838 0.22658 0.91547 0.21904 0.92033 0.22396 0.91737 0.2163 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1497.67 2.78347 -127.416 1482.12 0.164295 -136.872 1492.83 2.82266 -119.76 1477.61 0.125097 -129.741 1487.74 2.85785 -112.273 1472.87 0.089922 -122.768 1482.39 2.88826 -104.964 1467.89 0.059503 -115.962 1476.79 2.91319 -97.8428 1462.68 0.03457 -109.329 1470.96 2.93191 -90.9164 1457.24 0.015854 -102.878 1464.89 2.94367 -84.1932 1451.59 0.004088 -96.6157 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.118195 0.98978 -0.0797886 -0.122175 0.989497 -0.0772533 -0.121145 0.989396 -0.0801186 -0.123994 0.989006 -0.080574 -0.121656 0.988819 -0.0862331 -0.123984 0.988466 -0.086968 -0.121444 0.9883 -0.0922752 -0.123227 0.987993 -0.0931877 -0.120622 0.987853 -0.0979615 -0.121725 0.987611 -0.0990295 -0.119009 0.98751 -0.103253 -0.119373 0.98734 -0.104446 -0.117919 0.987304 -0.106427 -0.119348 0.987197 -0.105825 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 17.4917 0 17.4917 1.21333 16.9087 0 16.9087 1.21333 16.3256 0 16.3256 1.21333 15.7425 0 15.7425 1.21333 15.1595 0 15.1595 1.21333 14.5764 0 14.5764 1.21333 13.9934 0 13.9934 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.93614 0.22793 0.92684 0.23867 0.93325 0.21924 0.92414 0.23057 0.9302 0.21074 0.92131 0.22265 0.927 0.20244 0.91833 0.21493 0.92365 0.19436 0.91521 0.2074 0.92017 0.18649 0.91196 0.20007 0.91653 0.17886 0.90858 0.19296 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN441_s_13_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN441_s_13_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 248 Group { DataVariance STATIC name "T2LB459_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_93 DataVariance STATIC file "tarmac-wall.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_94 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1071.06 2.47388 -18.7001 1071.06 1.47388 -18.7001 1062.11 2.47388 -18.7001 1062.11 1.47388 -18.7001 1053.16 2.47388 -18.7001 1053.16 1.47388 -18.7001 1044.21 2.47388 -18.7001 1044.21 1.47388 -18.7001 1035.26 2.47388 -18.7001 1035.26 1.47388 -18.7001 1026.31 2.47388 -18.7001 1026.31 1.47388 -18.7001 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1341.11 0.66 1341.11 1 1338.12 0.66 1338.12 1 1335.14 0.66 1335.14 1 1332.16 0.66 1332.16 1 1329.17 0.66 1329.17 1 1326.19 0.66 1326.19 1 } TexCoordArray 1 Vec2Array 12 { 0.68093 0.10451 0.68093 0.10451 0.67558 0.10451 0.67558 0.10451 0.67022 0.10451 0.67022 0.10451 0.66487 0.10451 0.66487 0.10451 0.65951 0.10451 0.65951 0.10451 0.65416 0.10451 0.65416 0.10451 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T2LB453_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1026.31 2.47388 -18.7001 1026.31 1.47388 -18.7001 1017.36 2.47388 -18.7002 1017.36 1.47388 -18.7002 1008.41 2.47388 -18.7002 1008.41 1.47388 -18.7002 999.464 2.47388 -18.7002 999.464 1.47388 -18.7002 990.514 2.47388 -18.7002 990.514 1.47388 -18.7002 981.565 2.47388 -18.7002 981.565 1.47388 -18.7002 972.615 2.47388 -18.7002 972.615 1.47388 -18.7002 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1.10817e-05 0 -1 1.10817e-05 0 -1 7.38782e-06 0 -1 3.69392e-06 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 1326.19 0.66 1326.19 1 1323.21 0.66 1323.21 1 1320.22 0.66 1320.22 1 1317.24 0.66 1317.24 1 1314.26 0.66 1314.26 1 1311.27 0.66 1311.27 1 1308.29 0.66 1308.29 1 } TexCoordArray 1 Vec2Array 14 { 0.65416 0.10451 0.65416 0.10451 0.6488 0.10451 0.6488 0.10451 0.64345 0.10451 0.64345 0.10451 0.6381 0.10451 0.6381 0.10451 0.63274 0.10451 0.63274 0.10451 0.62739 0.10451 0.62739 0.10451 0.62204 0.10451 0.62204 0.10451 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T2LB453_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1026.31 2.47388 -18.2001 1026.31 2.47388 -18.7001 1017.36 2.47388 -18.2002 1017.36 2.47388 -18.7002 1008.41 2.47388 -18.2002 1008.41 2.47388 -18.7002 999.464 2.47388 -18.2002 999.464 2.47388 -18.7002 990.514 2.47388 -18.2002 990.514 2.47388 -18.7002 981.565 2.47388 -18.2002 981.565 2.47388 -18.7002 972.615 2.47388 -18.2002 972.615 2.47388 -18.7002 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 1326.19 0.29 1326.19 0.455 1323.21 0.29 1323.21 0.455 1320.22 0.29 1320.22 0.455 1317.24 0.29 1317.24 0.455 1314.26 0.29 1314.26 0.455 1311.27 0.29 1311.27 0.455 1308.29 0.29 1308.29 0.455 } TexCoordArray 1 Vec2Array 14 { 0.65416 0.10394 0.65416 0.10451 0.6488 0.10394 0.6488 0.10451 0.64345 0.10394 0.64345 0.10451 0.6381 0.10394 0.6381 0.10451 0.63274 0.10394 0.63274 0.10451 0.62739 0.10394 0.62739 0.10451 0.62204 0.10394 0.62204 0.10451 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T2LB453_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1026.31 1.47388 -18.2001 1026.31 2.47388 -18.2001 1017.36 1.47388 -18.2002 1017.36 2.47388 -18.2002 1008.41 1.47388 -18.2002 1008.41 2.47388 -18.2002 999.464 1.47388 -18.2002 999.464 2.47388 -18.2002 990.514 1.47388 -18.2002 990.514 2.47388 -18.2002 981.565 1.47388 -18.2002 981.565 2.47388 -18.2002 972.615 1.47388 -18.2002 972.615 2.47388 -18.2002 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -1.10817e-05 0 1 -1.10817e-05 0 1 -7.38782e-06 0 1 -3.69392e-06 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 1326.19 0 1326.19 0.33 1323.21 0 1323.21 0.33 1320.22 0 1320.22 0.33 1317.24 0 1317.24 0.33 1314.26 0 1314.26 0.33 1311.27 0 1311.27 0.33 1308.29 0 1308.29 0.33 } TexCoordArray 1 Vec2Array 14 { 0.65416 0.10394 0.65416 0.10394 0.6488 0.10394 0.6488 0.10394 0.64345 0.10394 0.64345 0.10394 0.6381 0.10394 0.6381 0.10394 0.63274 0.10394 0.63274 0.10394 0.62739 0.10394 0.62739 0.10394 0.62204 0.10394 0.62204 0.10394 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T2LB447_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 972.615 2.47388 -18.7002 972.615 1.47388 -18.7002 963.665 2.47388 -18.7002 963.665 1.47388 -18.7002 954.716 2.47388 -18.7002 954.716 1.47388 -18.7002 945.766 2.47388 -18.7002 945.766 1.47388 -18.7002 936.817 2.47388 -18.7002 936.817 1.47388 -18.7002 927.867 2.47388 -18.7002 927.867 1.47388 -18.7002 918.918 2.47388 -18.7002 918.918 1.47388 -18.7002 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 1308.29 0.66 1308.29 1 1305.31 0.66 1305.31 1 1302.32 0.66 1302.32 1 1299.34 0.66 1299.34 1 1296.36 0.66 1296.36 1 1293.37 0.66 1293.37 1 1290.39 0.66 1290.39 1 } TexCoordArray 1 Vec2Array 14 { 0.62204 0.10451 0.62204 0.10451 0.61668 0.10451 0.61668 0.10451 0.61133 0.10451 0.61133 0.10451 0.60597 0.10451 0.60597 0.10451 0.60062 0.10451 0.60062 0.10451 0.59527 0.10451 0.59527 0.10451 0.58991 0.10451 0.58991 0.10451 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T2LB447_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 972.615 2.47388 -18.2002 972.615 2.47388 -18.7002 963.665 2.47388 -18.2002 963.665 2.47388 -18.7002 954.716 2.47388 -18.2002 954.716 2.47388 -18.7002 945.766 2.47388 -18.2002 945.766 2.47388 -18.7002 936.817 2.47388 -18.2002 936.817 2.47388 -18.7002 927.867 2.47388 -18.2002 927.867 2.47388 -18.7002 918.918 2.47388 -18.2002 918.918 2.47388 -18.7002 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 1308.29 0.29 1308.29 0.455 1305.31 0.29 1305.31 0.455 1302.32 0.29 1302.32 0.455 1299.34 0.29 1299.34 0.455 1296.36 0.29 1296.36 0.455 1293.37 0.29 1293.37 0.455 1290.39 0.29 1290.39 0.455 } TexCoordArray 1 Vec2Array 14 { 0.62204 0.10394 0.62204 0.10451 0.61668 0.10394 0.61668 0.10451 0.61133 0.10394 0.61133 0.10451 0.60597 0.10394 0.60597 0.10451 0.60062 0.10394 0.60062 0.10451 0.59527 0.10394 0.59527 0.10451 0.58991 0.10394 0.58991 0.10451 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T2LB447_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 972.615 1.47388 -18.2002 972.615 2.47388 -18.2002 963.665 1.47388 -18.2002 963.665 2.47388 -18.2002 954.716 1.47388 -18.2002 954.716 2.47388 -18.2002 945.766 1.47388 -18.2002 945.766 2.47388 -18.2002 936.817 1.47388 -18.2002 936.817 2.47388 -18.2002 927.867 1.47388 -18.2002 927.867 2.47388 -18.2002 918.918 1.47388 -18.2002 918.918 2.47388 -18.2002 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 1308.29 0 1308.29 0.33 1305.31 0 1305.31 0.33 1302.32 0 1302.32 0.33 1299.34 0 1299.34 0.33 1296.36 0 1296.36 0.33 1293.37 0 1293.37 0.33 1290.39 0 1290.39 0.33 } TexCoordArray 1 Vec2Array 14 { 0.62204 0.10394 0.62204 0.10394 0.61668 0.10394 0.61668 0.10394 0.61133 0.10394 0.61133 0.10394 0.60597 0.10394 0.60597 0.10394 0.60062 0.10394 0.60062 0.10394 0.59527 0.10394 0.59527 0.10394 0.58991 0.10394 0.58991 0.10394 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T2LB441_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 918.918 2.47388 -18.7002 918.918 1.47388 -18.7002 909.968 2.47388 -18.7002 909.968 1.47388 -18.7002 901.018 2.47388 -18.7003 901.018 1.47388 -18.7003 892.069 2.47388 -18.7003 892.069 1.47388 -18.7003 883.119 2.47388 -18.7003 883.119 1.47388 -18.7003 874.17 2.47388 -18.7003 874.17 1.47388 -18.7003 865.22 2.47388 -18.7003 865.22 1.47388 -18.7003 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 3.76497e-06 0 -1 7.52993e-06 0 -1 7.53021e-06 0 -1 3.76524e-06 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 1290.39 0.66 1290.39 1 1287.41 0.66 1287.41 1 1284.42 0.66 1284.42 1 1281.44 0.66 1281.44 1 1278.46 0.66 1278.46 1 1275.47 0.66 1275.47 1 1272.49 0.66 1272.49 1 } TexCoordArray 1 Vec2Array 14 { 0.58991 0.10451 0.58991 0.10451 0.58456 0.10451 0.58456 0.10451 0.5792 0.10451 0.5792 0.10451 0.57385 0.10451 0.57385 0.10451 0.5685 0.10451 0.5685 0.10451 0.56314 0.10451 0.56314 0.10451 0.55779 0.10451 0.55779 0.10451 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T2LB441_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 918.918 2.47388 -18.2002 918.918 2.47388 -18.7002 909.968 2.47388 -18.2002 909.968 2.47388 -18.7002 901.018 2.47388 -18.2003 901.018 2.47388 -18.7003 892.069 2.47388 -18.2003 892.069 2.47388 -18.7003 883.119 2.47388 -18.2003 883.119 2.47388 -18.7003 874.17 2.47388 -18.2003 874.17 2.47388 -18.7003 865.22 2.47388 -18.2003 865.22 2.47388 -18.7003 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 1290.39 0.29 1290.39 0.455 1287.41 0.29 1287.41 0.455 1284.42 0.29 1284.42 0.455 1281.44 0.29 1281.44 0.455 1278.46 0.29 1278.46 0.455 1275.47 0.29 1275.47 0.455 1272.49 0.29 1272.49 0.455 } TexCoordArray 1 Vec2Array 14 { 0.58991 0.10394 0.58991 0.10451 0.58456 0.10394 0.58456 0.10451 0.5792 0.10394 0.5792 0.10451 0.57385 0.10394 0.57385 0.10451 0.5685 0.10394 0.5685 0.10451 0.56314 0.10394 0.56314 0.10451 0.55779 0.10394 0.55779 0.10451 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T2LB441_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 918.918 1.47388 -18.2002 918.918 2.47388 -18.2002 909.968 1.47388 -18.2002 909.968 2.47388 -18.2002 901.018 1.47388 -18.2003 901.018 2.47388 -18.2003 892.069 1.47388 -18.2003 892.069 2.47388 -18.2003 883.119 1.47388 -18.2003 883.119 2.47388 -18.2003 874.17 1.47388 -18.2003 874.17 2.47388 -18.2003 865.22 1.47388 -18.2003 865.22 2.47388 -18.2003 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 -3.76497e-06 0 1 -7.52993e-06 0 1 -7.53021e-06 0 1 -3.76524e-06 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 1290.39 0 1290.39 0.33 1287.41 0 1287.41 0.33 1284.42 0 1284.42 0.33 1281.44 0 1281.44 0.33 1278.46 0 1278.46 0.33 1275.47 0 1275.47 0.33 1272.49 0 1272.49 0.33 } TexCoordArray 1 Vec2Array 14 { 0.58991 0.10394 0.58991 0.10394 0.58456 0.10394 0.58456 0.10394 0.5792 0.10394 0.5792 0.10394 0.57385 0.10394 0.57385 0.10394 0.5685 0.10394 0.5685 0.10394 0.56314 0.10394 0.56314 0.10394 0.55779 0.10394 0.55779 0.10394 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1022.09 9.0187 -62.395 1027.06 9.0187 -62.395 1022.09 9.0187 -62.395 1027.06 9.0187 -59.843 1022.09 9.0187 -59.843 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65164 0.15411 0.65461 0.15411 0.65164 0.15411 0.65461 0.15122 0.65164 0.15122 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1022.09 6.9227 -64.357 1027.06 6.9227 -64.357 1022.09 6.9227 -64.357 1027.06 9.0187 -62.395 1022.09 9.0187 -62.395 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.683384 0.730059 0 -0.683384 0.730059 0 -0.683384 0.730059 0 -0.683384 0.730059 0 -0.683384 0.730059 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65164 0.15634 0.65461 0.15634 0.65164 0.15634 0.65461 0.15411 0.65164 0.15411 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1022.09 6.9227 -67.742 1027.06 6.9227 -67.742 1022.09 6.9227 -67.742 1027.06 6.9227 -64.357 1022.09 6.9227 -64.357 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65164 0.16018 0.65461 0.16018 0.65164 0.16018 0.65461 0.15634 0.65164 0.15634 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1022.09 4.9077 -69.086 1027.06 4.9077 -69.086 1022.09 4.9077 -69.086 1027.06 6.9227 -67.742 1022.09 6.9227 -67.742 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.554889 0.831924 0 -0.554889 0.831924 0 -0.554889 0.831924 0 -0.554889 0.831924 0 -0.554889 0.831924 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65164 0.16171 0.65461 0.16171 0.65164 0.16171 0.65461 0.16018 0.65164 0.16018 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1022.09 4.9077 -72.202 1027.06 4.9077 -72.202 1022.09 4.9077 -72.202 1027.06 4.9077 -69.086 1022.09 4.9077 -69.086 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65164 0.16525 0.65461 0.16525 0.65164 0.16525 0.65461 0.16171 0.65164 0.16171 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1027.06 4.9077 -72.202 1022.09 1.7637 -74.701 1027.06 1.7637 -74.701 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 -0.622232 0.782833 0 -0.622232 0.782833 0 -0.622232 0.782833 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 3 { 0.65461 0.16525 0.65164 0.16808 0.65461 0.16808 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.06 9.0187 -59.843 1027.06 9.4977 -60.076 1027.06 9.0187 -59.843 1022.09 9.4977 -60.076 1022.09 9.0187 -59.843 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.437427 0.899254 0 0.437427 0.899254 0 0.437427 0.899254 0 0.437427 0.899254 0 0.437427 0.899254 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65461 0.15122 0.65461 0.15148 0.65461 0.15122 0.65164 0.15148 0.65164 0.15122 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 1022.09 4.9077 -72.202 1022.09 1.7637 -74.701 1022.09 4.9077 -72.202 1027.06 4.9077 -72.202 1022.09 1.7637 -74.701 1022.09 2.2427 -74.935 1022.09 1.7637 -74.701 1027.06 2.2427 -74.935 1027.06 1.7637 -74.701 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0 -0.622232 0.782833 0 -0.805082 0.593164 0 -0.622232 0.782833 0 -0.622232 0.782833 0 -0.805082 0.593164 0 -0.438931 -0.898521 0 -0.805082 0.593164 0 -0.438931 -0.898521 0 -0.438931 -0.898521 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0 1 1 1 0 1 0 0 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 9 { 0.65164 0.16525 0.65164 0.16808 0.65164 0.16525 0.65461 0.16525 0.65164 0.16808 0.65164 0.16835 0.65164 0.16808 0.65461 0.16835 0.65461 0.16808 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1009.51 9.0187 -59.843 1009.51 9.0187 -62.395 1009.51 9.0187 -59.843 1014.48 9.0187 -62.395 1014.48 9.0187 -59.843 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.64411 0.15122 0.64411 0.15411 0.64411 0.15122 0.64708 0.15411 0.64708 0.15122 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1009.51 9.0187 -62.395 1009.51 6.9227 -64.357 1009.51 9.0187 -62.395 1014.48 6.9227 -64.357 1014.48 9.0187 -62.395 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.683384 0.730059 0 -0.683384 0.730059 0 -0.683384 0.730059 0 -0.683384 0.730059 0 -0.683384 0.730059 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.64411 0.15411 0.64411 0.15634 0.64411 0.15411 0.64708 0.15634 0.64708 0.15411 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1009.51 6.9227 -64.357 1009.51 6.9227 -67.742 1009.51 6.9227 -64.357 1014.48 6.9227 -67.742 1014.48 6.9227 -64.357 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.64411 0.15634 0.64411 0.16018 0.64411 0.15634 0.64708 0.16018 0.64708 0.15634 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1009.51 6.9227 -67.742 1009.51 4.9077 -69.086 1009.51 6.9227 -67.742 1014.48 4.9077 -69.086 1014.48 6.9227 -67.742 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.554889 0.831924 0 -0.554889 0.831924 0 -0.554889 0.831924 0 -0.554889 0.831924 0 -0.554889 0.831924 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.64411 0.16018 0.64411 0.16171 0.64411 0.16018 0.64708 0.16171 0.64708 0.16018 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1009.51 4.9077 -69.086 1009.51 4.9077 -72.202 1009.51 4.9077 -69.086 1014.48 4.9077 -72.202 1014.48 4.9077 -69.086 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.64411 0.16171 0.64411 0.16525 0.64411 0.16171 0.64708 0.16525 0.64708 0.16171 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1009.51 1.7637 -74.701 1014.48 1.7637 -74.701 1009.51 4.9077 -72.202 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 -0.622232 0.782833 0 -0.622232 0.782833 0 -0.622232 0.782833 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 1 1 0 0 } TexCoordArray 1 Vec2Array 3 { 0.64411 0.16808 0.64708 0.16808 0.64411 0.16525 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.51 9.4977 -60.076 1009.51 9.0187 -59.843 1014.48 9.4977 -60.076 1014.48 9.0187 -59.843 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.437427 0.899254 0 0.437427 0.899254 0 0.437427 0.899254 0 0.437427 0.899254 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.64411 0.15148 0.64411 0.15122 0.64708 0.15148 0.64708 0.15122 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1014.48 4.9077 -72.202 1009.51 4.9077 -72.202 1014.48 4.9077 -72.202 1014.48 1.7637 -74.701 1014.48 2.2427 -74.935 1014.48 1.7637 -74.701 1009.51 2.2427 -74.935 1009.51 1.7637 -74.701 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 -0.622232 0.782833 0 -0.622232 0.782833 0 -0.622232 0.782833 0 -0.805082 0.593164 0 -0.438931 -0.898521 0 -0.805082 0.593164 0 -0.438931 -0.898521 0 -0.438931 -0.898521 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0 1 0 0 0 1 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 8 { 0.64708 0.16525 0.64411 0.16525 0.64708 0.16525 0.64708 0.16808 0.64708 0.16835 0.64708 0.16808 0.64411 0.16835 0.64411 0.16808 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1009.51 4.5207 -59.819 1009.51 4.5207 -62.372 1009.51 4.5207 -59.819 1014.48 4.5207 -62.372 1014.48 4.5207 -59.819 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.64411 0.15119 0.64411 0.15409 0.64411 0.15119 0.64708 0.15409 0.64708 0.15119 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1009.51 1.7077 -64.923 1014.48 1.7077 -64.923 1009.51 4.5207 -62.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 -0.671768 0.740761 0 -0.671768 0.740761 0 -0.671768 0.740761 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 1 1 0 0 } TexCoordArray 1 Vec2Array 3 { 0.64411 0.15698 0.64708 0.15698 0.64411 0.15409 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.51 4.9877 -60.076 1009.51 4.5207 -59.819 1014.48 4.9877 -60.076 1014.48 4.5207 -59.819 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.48214 0.876094 0 0.48214 0.876094 0 0.48214 0.876094 0 0.48214 0.876094 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.64411 0.15148 0.64411 0.15119 0.64708 0.15148 0.64708 0.15119 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1014.48 4.5207 -62.372 1009.51 4.5207 -62.372 1014.48 4.5207 -62.372 1014.48 1.7077 -64.923 1014.48 2.1747 -65.18 1014.48 1.7077 -64.923 1009.51 2.1747 -65.18 1009.51 1.7077 -64.923 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 -0.671768 0.740761 0 -0.671768 0.740761 0 -0.671768 0.740761 0 -0.852545 0.522654 0 -0.482129 -0.8761 0 -0.852545 0.522654 0 -0.482129 -0.8761 0 -0.482129 -0.8761 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0 1 0 0 0 1 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 8 { 0.64708 0.15409 0.64411 0.15409 0.64708 0.15409 0.64708 0.15698 0.64708 0.15728 0.64708 0.15698 0.64411 0.15728 0.64411 0.15698 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1022.09 4.5207 -62.372 1027.06 4.5207 -62.372 1022.09 4.5207 -62.372 1027.06 4.5207 -59.819 1022.09 4.5207 -59.819 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65164 0.15409 0.65461 0.15409 0.65164 0.15409 0.65461 0.15119 0.65164 0.15119 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1027.06 4.5207 -62.372 1022.09 1.7077 -64.923 1027.06 1.7077 -64.923 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 -0.671768 0.740761 0 -0.671768 0.740761 0 -0.671768 0.740761 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 3 { 0.65461 0.15409 0.65164 0.15698 0.65461 0.15698 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.06 4.5207 -59.819 1027.06 4.9877 -60.076 1027.06 4.5207 -59.819 1022.09 4.9877 -60.076 1022.09 4.5207 -59.819 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.48214 0.876094 0 0.48214 0.876094 0 0.48214 0.876094 0 0.48214 0.876094 0 0.48214 0.876094 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65461 0.15119 0.65461 0.15148 0.65461 0.15119 0.65164 0.15148 0.65164 0.15119 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITLANESTAIR_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 5 } VertexArray Vec3Array 8 { 1027.06 4.5207 -62.372 1022.09 4.5207 -62.372 1022.09 1.7077 -64.923 1022.09 1.7077 -64.923 1022.09 2.1747 -65.18 1022.09 1.7077 -64.923 1027.06 2.1747 -65.18 1027.06 1.7077 -64.923 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 -0.671768 0.740761 0 -0.671768 0.740761 0 -0.852545 0.522654 0 -0.852545 0.522654 0 -0.482129 -0.8761 0 -0.852545 0.522654 0 -0.482129 -0.8761 0 -0.482129 -0.8761 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0 0 0 1 1 1 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 8 { 0.65461 0.15409 0.65164 0.15409 0.65164 0.15698 0.65164 0.15698 0.65164 0.15728 0.65164 0.15698 0.65461 0.15728 0.65461 0.15698 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITCONC_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 21 } VertexArray Vec3Array 21 { 1009.51 2.47869 -58.559 1009.51 2.47869 -58.314 1009.51 2.47869 -58.559 1012.04 2.47869 -58.314 1012.04 2.47869 -58.559 1012.04 2.47869 -58.314 1012.5 2.47869 -58.595 1012.57 2.47869 -58.355 1012.93 2.47869 -58.706 1013.07 2.47869 -58.483 1013.32 2.47869 -58.888 1013.52 2.47869 -58.693 1013.65 2.47869 -59.131 1013.9 2.47869 -58.973 1013.91 2.47869 -59.423 1014.19 2.47869 -59.31 1014.07 2.47869 -59.751 1014.38 2.47869 -59.689 1014.07 2.47869 -59.751 1014.46 2.47869 -64.013 1014.14 2.47869 -64.013 } NormalBinding PER_VERTEX NormalArray Vec3Array 21 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 -2.01048e-08 1 2.0367e-07 -4.02239e-08 1 2.00496e-07 -2.01048e-08 1 2.0367e-07 -2.18918e-08 1 2.21774e-07 0 1 2.23762e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 21 { 5.997 0.0005 5.997 0.9995 5.997 0.0005 4.62527 0.9995 4.62527 0.0005 4.62527 0.9995 4.35863 0.0005 4.35863 0.9995 4.092 0.0005 4.092 0.9995 3.82536 0.0005 3.82536 0.9995 3.55872 0.0005 3.55872 0.9995 3.29208 0.0005 3.29208 0.9995 3.02545 0.0005 3.02545 0.9995 3.02545 0.0005 0.003 0.9995 0.003 0.0005 } TexCoordArray 1 Vec2Array 21 { 0.64411 0.14976 0.64411 0.14948 0.64411 0.14976 0.64562 0.14948 0.64562 0.14976 0.64562 0.14948 0.6459 0.1498 0.64594 0.14953 0.64616 0.14993 0.64624 0.14967 0.64639 0.15013 0.64651 0.14991 0.64659 0.15041 0.64673 0.15023 0.64674 0.15074 0.64691 0.15061 0.64684 0.15111 0.64702 0.15104 0.64684 0.15111 0.64707 0.15595 0.64688 0.15595 } TexCoordArray 2 Vec2Array 21 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 21 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITCONC_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 19 } VertexArray Vec3Array 19 { 1014.46 1.5967 -64.013 1014.46 2.47869 -64.013 1014.46 1.5967 -64.013 1014.38 2.47869 -59.689 1014.38 1.5967 -59.689 1014.19 2.47869 -59.31 1014.19 1.5967 -59.31 1013.9 2.47869 -58.973 1013.9 1.5967 -58.973 1013.52 2.47869 -58.693 1013.52 1.5967 -58.693 1013.07 2.47869 -58.483 1013.07 1.5967 -58.483 1012.57 2.47869 -58.355 1012.57 1.5967 -58.355 1012.04 2.47869 -58.314 1012.04 1.5967 -58.314 1009.51 2.47869 -58.314 1009.51 1.5967 -58.314 } NormalBinding PER_VERTEX NormalArray Vec3Array 19 { 0.999837 0 0.0180366 0.999837 0 0.0180366 0.999837 0 0.0180366 0.99927 0 0.0381943 0.995998 0 0.0893799 0.85298 0 0.521944 0.806109 0 0.591766 0.703413 0 0.710782 0.648821 0 0.760941 0.536251 0 0.844059 0.478677 0 0.877991 0.363832 0 0.931465 0.305962 0 0.952044 0.191638 0 0.981466 0.13468 0 0.990889 0.0228862 0 0.999738 0.0073278 0 0.999973 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 19 { 5.997 0.0005 5.997 0.9995 5.997 0.0005 2.97455 0.9995 2.97455 0.0005 2.70792 0.9995 2.70792 0.0005 2.44128 0.9995 2.44128 0.0005 2.17464 0.9995 2.17464 0.0005 1.908 0.9995 1.908 0.0005 1.64137 0.9995 1.64137 0.0005 1.37473 0.9995 1.37473 0.0005 0.003 0.9995 0.003 0.0005 } TexCoordArray 1 Vec2Array 19 { 0.64707 0.15595 0.64707 0.15595 0.64707 0.15595 0.64702 0.15104 0.64702 0.15104 0.64691 0.15061 0.64691 0.15061 0.64673 0.15023 0.64673 0.15023 0.64651 0.14991 0.64651 0.14991 0.64624 0.14967 0.64624 0.14967 0.64594 0.14953 0.64594 0.14953 0.64562 0.14948 0.64562 0.14948 0.64411 0.14948 0.64411 0.14948 } TexCoordArray 2 Vec2Array 19 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 19 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITCONC_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 20 } VertexArray Vec3Array 20 { 1027.14 2.47869 -58.314 1027.14 2.47869 -58.559 1024.6 2.47869 -58.314 1024.6 2.47869 -58.559 1024.6 2.47869 -58.314 1024.15 2.47869 -58.595 1024.08 2.47869 -58.355 1023.72 2.47869 -58.706 1023.58 2.47869 -58.483 1023.32 2.47869 -58.888 1023.13 2.47869 -58.693 1022.99 2.47869 -59.131 1022.75 2.47869 -58.973 1022.74 2.47869 -59.423 1022.46 2.47869 -59.31 1022.58 2.47869 -59.751 1022.27 2.47869 -59.689 1022.58 2.47869 -59.751 1022.19 2.47869 -64.013 1022.51 2.47869 -64.013 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 2.01048e-08 1 2.0367e-07 4.02239e-08 1 2.00496e-07 2.01048e-08 1 2.0367e-07 2.18918e-08 1 2.21774e-07 0 1 2.23762e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 5.997 0.9995 5.997 0.0005 4.62527 0.9995 4.62527 0.0005 4.62527 0.9995 4.35863 0.0005 4.35863 0.9995 4.092 0.0005 4.092 0.9995 3.82536 0.0005 3.82536 0.9995 3.55872 0.0005 3.55872 0.9995 3.29208 0.0005 3.29208 0.9995 3.02545 0.0005 3.02545 0.9995 3.02545 0.0005 0.003 0.9995 0.003 0.0005 } TexCoordArray 1 Vec2Array 20 { 0.65466 0.14948 0.65466 0.14976 0.65314 0.14948 0.65314 0.14976 0.65314 0.14948 0.65287 0.1498 0.65283 0.14953 0.65261 0.14993 0.65253 0.14967 0.65237 0.15013 0.65226 0.14991 0.65218 0.15041 0.65203 0.15023 0.65202 0.15074 0.65185 0.15061 0.65193 0.15111 0.65174 0.15104 0.65193 0.15111 0.65169 0.15595 0.65189 0.15595 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITCONC_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 18 } VertexArray Vec3Array 18 { 1022.19 2.47869 -64.013 1022.19 1.5967 -64.013 1022.27 2.47869 -59.689 1022.27 1.5967 -59.689 1022.46 2.47869 -59.31 1022.46 1.5967 -59.31 1022.75 2.47869 -58.973 1022.75 1.5967 -58.973 1023.13 2.47869 -58.693 1023.13 1.5967 -58.693 1023.58 2.47869 -58.483 1023.58 1.5967 -58.483 1024.08 2.47869 -58.355 1024.08 1.5967 -58.355 1024.6 2.47869 -58.314 1024.6 1.5967 -58.314 1027.14 2.47869 -58.314 1027.14 1.5967 -58.314 } NormalBinding PER_VERTEX NormalArray Vec3Array 18 { -0.999837 0 0.0180366 -0.999837 0 0.0180366 -0.99927 0 0.0381943 -0.995998 0 0.0893799 -0.85298 0 0.521944 -0.806109 0 0.591766 -0.703053 0 0.711138 -0.648124 0 0.761535 -0.535943 0 0.844254 -0.478958 0 0.877838 -0.364038 0 0.931384 -0.305752 0 0.952111 -0.191394 0 0.981513 -0.134601 0 0.9909 -0.0228933 0 0.999738 -0.00733044 0 0.999973 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 18 { 5.997 0.9995 5.997 0.0005 2.97455 0.9995 2.97455 0.0005 2.70792 0.9995 2.70792 0.0005 2.44128 0.9995 2.44128 0.0005 2.17464 0.9995 2.17464 0.0005 1.908 0.9995 1.908 0.0005 1.64137 0.9995 1.64137 0.0005 1.37473 0.9995 1.37473 0.0005 0.003 0.9995 0.003 0.0005 } TexCoordArray 1 Vec2Array 18 { 0.65169 0.15595 0.65169 0.15595 0.65174 0.15104 0.65174 0.15104 0.65185 0.15061 0.65185 0.15061 0.65203 0.15023 0.65203 0.15023 0.65226 0.14991 0.65226 0.14991 0.65253 0.14967 0.65253 0.14967 0.65283 0.14953 0.65283 0.14953 0.65314 0.14948 0.65314 0.14948 0.65466 0.14948 0.65466 0.14948 } TexCoordArray 2 Vec2Array 18 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 18 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITBUILDING1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1009.52 9.9097 -68.631 1027.14 9.9097 -68.631 1009.52 8.9447 -68.631 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 1 0 1 1 0 } TexCoordArray 1 Vec2Array 3 { 0.64412 0.16119 0.65465 0.16119 0.64412 0.16119 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITBUILDING1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1027.14 8.9447 -68.631 1027.14 8.9447 -66.877 1009.52 8.9447 -68.631 1009.52 8.9447 -66.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.65465 0.16119 0.65465 0.1592 0.64412 0.16119 0.64412 0.1592 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITBUILDING1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 4 } VertexArray Vec3Array 7 { 1027.14 9.9097 -68.631 1027.14 9.9097 -66.877 1027.14 8.9447 -68.631 1027.14 8.9447 -66.877 1027.14 9.9097 -66.877 1009.52 8.9447 -66.877 1009.52 9.9097 -66.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 1 0 0 0.0497314 0 0.998763 1 0 0 0 0 1 0.0497314 0 0.998763 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 1 0 1 1 0 0 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 7 { 0.65465 0.16119 0.65465 0.1592 0.65465 0.16119 0.65465 0.1592 0.65465 0.1592 0.64412 0.1592 0.64412 0.1592 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITBUILDING1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.52 9.9097 -68.631 1009.52 9.9097 -66.877 1027.14 9.9097 -68.631 1027.14 9.9097 -66.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.64412 0.16119 0.64412 0.1592 0.65465 0.16119 0.65465 0.1592 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITBUILDING1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1027.14 8.9447 -68.631 1027.14 9.9097 -66.877 1027.14 8.9447 -68.631 1027.14 8.9447 -66.877 1009.52 8.9447 -68.631 1027.14 9.9097 -68.631 1009.52 8.9447 -68.631 1027.14 8.9447 -68.631 1009.52 8.9447 -68.631 1009.52 8.9447 -66.877 1009.52 9.9097 -68.631 1009.52 9.9097 -66.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.0990958 0 -0.995078 1 0 0 0.0990958 0 -0.995078 1 0 0 -0.0990958 0 -0.995078 0 0 -1 -0.0990958 0 -0.995078 0.0990958 0 -0.995078 -0.0990958 0 -0.995078 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0 0 1 1 0 0 0 1 1 0 0 1 1 0 0 0 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 12 { 0.65465 0.16119 0.65465 0.1592 0.65465 0.16119 0.65465 0.1592 0.64412 0.16119 0.65465 0.16119 0.64412 0.16119 0.65465 0.16119 0.64412 0.16119 0.64412 0.1592 0.64412 0.16119 0.64412 0.1592 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITBUILDING1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1009.52 5.3667 -68.631 1027.14 5.3667 -68.631 1009.52 4.4017 -68.631 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 1 0 1 1 0 } TexCoordArray 1 Vec2Array 3 { 0.64412 0.16119 0.65465 0.16119 0.64412 0.16119 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITBUILDING1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1027.14 4.4017 -68.631 1027.14 4.4017 -66.877 1009.52 4.4017 -68.631 1009.52 4.4017 -66.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.65465 0.16119 0.65465 0.1592 0.64412 0.16119 0.64412 0.1592 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITBUILDING1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 4 } VertexArray Vec3Array 7 { 1027.14 5.3667 -68.631 1027.14 5.3667 -66.877 1027.14 4.4017 -68.631 1027.14 4.4017 -66.877 1027.14 5.3667 -66.877 1009.52 4.4017 -66.877 1009.52 5.3667 -66.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 1 0 0 0.0497314 0 0.998763 1 0 0 0 0 1 0.0497314 0 0.998763 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 1 0 1 1 0 0 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 7 { 0.65465 0.16119 0.65465 0.1592 0.65465 0.16119 0.65465 0.1592 0.65465 0.1592 0.64412 0.1592 0.64412 0.1592 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITBUILDING1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.52 5.3667 -68.631 1009.52 5.3667 -66.877 1027.14 5.3667 -68.631 1027.14 5.3667 -66.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.64412 0.16119 0.64412 0.1592 0.65465 0.16119 0.65465 0.1592 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITBUILDING1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1027.14 4.4017 -68.631 1027.14 5.3667 -66.877 1027.14 4.4017 -68.631 1027.14 4.4017 -66.877 1009.52 4.4017 -68.631 1027.14 5.3667 -68.631 1009.52 4.4017 -68.631 1027.14 4.4017 -68.631 1009.52 4.4017 -68.631 1009.52 4.4017 -66.877 1009.52 5.3667 -68.631 1009.52 5.3667 -66.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.0990958 0 -0.995078 1 0 0 0.0990958 0 -0.995078 1 0 0 -0.0990958 0 -0.995078 0 0 -1 -0.0990958 0 -0.995078 0.0990958 0 -0.995078 -0.0990958 0 -0.995078 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0 0 1 1 0 0 0 1 1 0 0 1 1 0 0 0 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 12 { 0.65465 0.16119 0.65465 0.1592 0.65465 0.16119 0.65465 0.1592 0.64412 0.16119 0.65465 0.16119 0.64412 0.16119 0.65465 0.16119 0.64412 0.16119 0.64412 0.1592 0.64412 0.16119 0.64412 0.1592 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITBUILDING1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1009.52 9.9097 -60.084 1027.14 9.9097 -60.084 1009.52 8.9447 -60.084 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 1 0 1 1 0 } TexCoordArray 1 Vec2Array 3 { 0.64412 0.15149 0.65465 0.15149 0.64412 0.15149 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITBUILDING1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1027.14 8.9447 -60.084 1027.14 8.9447 -58.331 1009.52 8.9447 -60.084 1009.52 8.9447 -58.331 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.65465 0.15149 0.65465 0.1495 0.64412 0.15149 0.64412 0.1495 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITBUILDING1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 4 } VertexArray Vec3Array 7 { 1027.14 9.9097 -60.084 1027.14 9.9097 -58.331 1027.14 8.9447 -60.084 1027.14 8.9447 -58.331 1027.14 9.9097 -58.331 1009.52 8.9447 -58.331 1009.52 9.9097 -58.331 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 1 0 0 0.0497029 0 0.998764 1 0 0 0 0 1 0.0497029 0 0.998764 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 1 0 1 1 0 0 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 7 { 0.65465 0.15149 0.65465 0.1495 0.65465 0.15149 0.65465 0.1495 0.65465 0.1495 0.64412 0.1495 0.64412 0.1495 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITBUILDING1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.52 9.9097 -60.084 1009.52 9.9097 -58.331 1027.14 9.9097 -60.084 1027.14 9.9097 -58.331 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.64412 0.15149 0.64412 0.1495 0.65465 0.15149 0.65465 0.1495 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITBUILDING1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1027.14 8.9447 -60.084 1027.14 9.9097 -58.331 1027.14 8.9447 -60.084 1027.14 8.9447 -58.331 1009.52 8.9447 -60.084 1027.14 9.9097 -60.084 1009.52 8.9447 -60.084 1027.14 8.9447 -60.084 1009.52 8.9447 -60.084 1009.52 8.9447 -58.331 1009.52 9.9097 -60.084 1009.52 9.9097 -58.331 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.0990395 0 -0.995083 1 0 0 0.0990395 0 -0.995083 1 0 0 -0.0990395 0 -0.995083 0 0 -1 -0.0990395 0 -0.995083 0.0990395 0 -0.995083 -0.0990395 0 -0.995083 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0 0 1 1 0 0 0 1 1 0 0 1 1 0 0 0 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 12 { 0.65465 0.15149 0.65465 0.1495 0.65465 0.15149 0.65465 0.1495 0.64412 0.15149 0.65465 0.15149 0.64412 0.15149 0.65465 0.15149 0.64412 0.15149 0.64412 0.1495 0.64412 0.15149 0.64412 0.1495 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITBUILDING1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1009.52 5.3667 -60.084 1027.14 5.3667 -60.084 1009.52 4.4017 -60.084 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 1 0 1 1 0 } TexCoordArray 1 Vec2Array 3 { 0.64412 0.15149 0.65465 0.15149 0.64412 0.15149 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITBUILDING1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1027.14 4.4017 -60.084 1027.14 4.4017 -58.331 1009.52 4.4017 -60.084 1009.52 4.4017 -58.331 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 -5.44025e-07 0 -1 -5.44025e-07 0 -1 -5.44025e-07 0 -1 -5.44025e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.65465 0.15149 0.65465 0.1495 0.64412 0.15149 0.64412 0.1495 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITBUILDING1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 4 } VertexArray Vec3Array 7 { 1027.14 5.3667 -60.084 1027.14 5.3667 -58.331 1027.14 4.4017 -60.084 1027.14 4.4017 -58.331 1027.14 5.3667 -58.331 1009.52 4.4017 -58.331 1009.52 5.3667 -58.331 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 1 0 0 0.0497028 0 0.998764 1 0 0 0 0 1 0.0497028 0 0.998764 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 1 0 1 1 0 0 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 7 { 0.65465 0.15149 0.65465 0.1495 0.65465 0.15149 0.65465 0.1495 0.65465 0.1495 0.64412 0.1495 0.64412 0.1495 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITBUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.52 5.3667 -60.084 1009.52 5.3667 -58.331 1027.14 5.3667 -60.084 1027.14 5.3667 -58.331 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.64412 0.15149 0.64412 0.1495 0.65465 0.15149 0.65465 0.1495 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020PITBUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 1027.14 4.4017 -60.084 1027.14 5.3667 -58.331 1027.14 4.4017 -60.084 1027.14 4.4017 -58.331 1009.52 4.4017 -60.084 1027.14 5.3667 -60.084 1009.52 4.4017 -60.084 1027.14 4.4017 -60.084 1009.52 5.3667 -60.084 1009.52 4.4017 -60.084 1009.52 5.3667 -60.084 1009.52 4.4017 -58.331 1009.52 5.3667 -58.331 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.0990396 0 -0.995083 1 0 0 0.0990396 0 -0.995083 1 0 0 -0.0990395 0 -0.995083 0 0 -1 -0.0990395 0 -0.995083 0.0990396 0 -0.995083 -1 0 0 -0.0990395 0 -0.995083 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0 0 1 1 0 0 0 1 1 0 0 1 1 0 0 0 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 13 { 0.65465 0.15149 0.65465 0.1495 0.65465 0.15149 0.65465 0.1495 0.64412 0.15149 0.65465 0.15149 0.64412 0.15149 0.65465 0.15149 0.64412 0.15149 0.64412 0.15149 0.64412 0.15149 0.64412 0.1495 0.64412 0.1495 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1027.06 10.4867 -60.076 1027.06 9.4977 -60.076 1027.06 10.4867 -62.629 1027.06 9.4977 -62.629 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.65461 0.15148 0.65461 0.15148 0.65461 0.15438 0.65461 0.15438 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1022.09 10.4867 -62.629 1022.09 9.4977 -62.629 1022.09 10.4867 -60.076 1022.09 9.4977 -60.076 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.65164 0.15438 0.65164 0.15438 0.65164 0.15148 0.65164 0.15148 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1027.06 10.4867 -62.629 1027.06 9.4977 -62.629 1027.06 8.3907 -64.59 1027.06 7.4017 -64.59 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.65461 0.15438 0.65461 0.15438 0.65461 0.15661 0.65461 0.15661 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1022.09 8.3907 -64.59 1022.09 7.4017 -64.59 1022.09 10.4867 -62.629 1022.09 9.4977 -62.629 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.65164 0.15661 0.65164 0.15661 0.65164 0.15438 0.65164 0.15438 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1027.06 8.3907 -64.59 1027.06 7.4017 -64.59 1027.06 8.3907 -67.976 1027.06 7.4017 -67.976 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.65461 0.15661 0.65461 0.15661 0.65461 0.16045 0.65461 0.16045 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1022.09 8.3907 -67.976 1022.09 7.4017 -67.976 1022.09 8.3907 -64.59 1022.09 7.4017 -64.59 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.65164 0.16045 0.65164 0.16045 0.65164 0.15661 0.65164 0.15661 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1027.06 8.3907 -67.976 1027.06 7.4017 -67.976 1027.06 6.3757 -69.319 1027.06 5.3867 -69.319 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.65461 0.16045 0.65461 0.16045 0.65461 0.16197 0.65461 0.16197 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1022.09 6.3757 -69.319 1022.09 5.3867 -69.319 1022.09 8.3907 -67.976 1022.09 7.4017 -67.976 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.65164 0.16197 0.65164 0.16197 0.65164 0.16045 0.65164 0.16045 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1027.06 6.3757 -69.319 1027.06 5.3867 -69.319 1027.06 6.3757 -72.436 1027.06 5.3867 -72.436 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.65461 0.16197 0.65461 0.16197 0.65461 0.16551 0.65461 0.16551 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1022.09 6.3757 -72.436 1022.09 5.3867 -72.436 1022.09 6.3757 -69.319 1022.09 5.3867 -69.319 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.65164 0.16551 0.65164 0.16551 0.65164 0.16197 0.65164 0.16197 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1027.06 6.3757 -72.436 1027.06 5.3867 -72.436 1027.06 3.2317 -74.935 1027.06 2.2427 -74.935 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.65461 0.16551 0.65461 0.16551 0.65461 0.16835 0.65461 0.16835 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1022.09 3.2317 -74.935 1022.09 2.2427 -74.935 1022.09 6.3757 -72.436 1022.09 5.3867 -72.436 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.65164 0.16835 0.65164 0.16835 0.65164 0.16551 0.65164 0.16551 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.51 10.4867 -62.629 1009.51 9.4977 -62.629 1009.51 10.4867 -60.076 1009.51 9.4977 -60.076 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.64411 0.15438 0.64411 0.15438 0.64411 0.15148 0.64411 0.15148 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1014.48 10.4867 -60.076 1014.48 9.4977 -60.076 1014.48 10.4867 -62.629 1014.48 9.4977 -62.629 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.64708 0.15148 0.64708 0.15148 0.64708 0.15438 0.64708 0.15438 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.51 8.3907 -64.59 1009.51 7.4017 -64.59 1009.51 10.4867 -62.629 1009.51 9.4977 -62.629 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.64411 0.15661 0.64411 0.15661 0.64411 0.15438 0.64411 0.15438 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1014.48 10.4867 -62.629 1014.48 9.4977 -62.629 1014.48 8.3907 -64.59 1014.48 7.4017 -64.59 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.64708 0.15438 0.64708 0.15438 0.64708 0.15661 0.64708 0.15661 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.51 8.3907 -67.976 1009.51 7.4017 -67.976 1009.51 8.3907 -64.59 1009.51 7.4017 -64.59 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.64411 0.16045 0.64411 0.16045 0.64411 0.15661 0.64411 0.15661 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1014.48 8.3907 -64.59 1014.48 7.4017 -64.59 1014.48 8.3907 -67.976 1014.48 7.4017 -67.976 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.64708 0.15661 0.64708 0.15661 0.64708 0.16045 0.64708 0.16045 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.51 6.3757 -69.319 1009.51 5.3867 -69.319 1009.51 8.3907 -67.976 1009.51 7.4017 -67.976 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.64411 0.16197 0.64411 0.16197 0.64411 0.16045 0.64411 0.16045 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1014.48 8.3907 -67.976 1014.48 7.4017 -67.976 1014.48 6.3757 -69.319 1014.48 5.3867 -69.319 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.64708 0.16045 0.64708 0.16045 0.64708 0.16197 0.64708 0.16197 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.51 6.3757 -72.436 1009.51 5.3867 -72.436 1009.51 6.3757 -69.319 1009.51 5.3867 -69.319 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.64411 0.16551 0.64411 0.16551 0.64411 0.16197 0.64411 0.16197 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1014.48 6.3757 -69.319 1014.48 5.3867 -69.319 1014.48 6.3757 -72.436 1014.48 5.3867 -72.436 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.64708 0.16197 0.64708 0.16197 0.64708 0.16551 0.64708 0.16551 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.51 3.2317 -74.935 1009.51 2.2427 -74.935 1009.51 6.3757 -72.436 1009.51 5.3867 -72.436 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.64411 0.16835 0.64411 0.16835 0.64411 0.16551 0.64411 0.16551 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1014.48 6.3757 -72.436 1014.48 5.3867 -72.436 1014.48 3.2317 -74.935 1014.48 2.2427 -74.935 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.64708 0.16551 0.64708 0.16551 0.64708 0.16835 0.64708 0.16835 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.51 5.9767 -62.629 1009.51 4.9877 -62.629 1009.51 5.9767 -60.076 1009.51 4.9877 -60.076 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.64411 0.15438 0.64411 0.15438 0.64411 0.15148 0.64411 0.15148 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1014.48 5.9767 -60.076 1014.48 4.9877 -60.076 1014.48 5.9767 -62.629 1014.48 4.9877 -62.629 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.64708 0.15148 0.64708 0.15148 0.64708 0.15438 0.64708 0.15438 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.51 3.16469 -65.18 1009.51 2.1747 -65.18 1009.51 5.9767 -62.629 1009.51 4.9877 -62.629 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.64411 0.15728 0.64411 0.15728 0.64411 0.15438 0.64411 0.15438 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1014.48 5.9767 -62.629 1014.48 4.9877 -62.629 1014.48 3.16469 -65.18 1014.48 2.1747 -65.18 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.64708 0.15438 0.64708 0.15438 0.64708 0.15728 0.64708 0.15728 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1027.06 5.9767 -60.076 1027.06 4.9877 -60.076 1027.06 5.9767 -62.629 1027.06 4.9877 -62.629 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.65461 0.15148 0.65461 0.15148 0.65461 0.15438 0.65461 0.15438 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1022.09 5.9767 -62.629 1022.09 4.9877 -62.629 1022.09 5.9767 -60.076 1022.09 4.9877 -60.076 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.65164 0.15438 0.65164 0.15438 0.65164 0.15148 0.65164 0.15148 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1027.06 5.9767 -62.629 1027.06 4.9877 -62.629 1027.06 3.16469 -65.18 1027.06 2.1747 -65.18 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -2.99969 1 -2.99969 0 1.00031 1 1.00031 } TexCoordArray 1 Vec2Array 4 { 0.65461 0.15438 0.65461 0.15438 0.65461 0.15728 0.65461 0.15728 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020NEWSTANDS_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1022.09 5.9767 -62.629 1022.09 3.16469 -65.18 1022.09 5.9767 -62.629 1022.09 2.1747 -65.18 1022.09 4.9877 -62.629 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 1.00031 0 -2.99969 0 1.00031 1 -2.99969 1 1.00031 } TexCoordArray 1 Vec2Array 5 { 0.65164 0.15438 0.65164 0.15728 0.65164 0.15438 0.65164 0.15728 0.65164 0.15438 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.06 9.0187 -62.395 1027.06 9.4977 -62.629 1027.06 9.0187 -62.395 1027.06 9.4977 -60.076 1027.06 9.0187 -59.843 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65461 0.15411 0.65461 0.15438 0.65461 0.15411 0.65461 0.15148 0.65461 0.15122 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1022.09 9.0187 -59.843 1022.09 9.4977 -60.076 1022.09 9.0187 -59.843 1022.09 9.4977 -62.629 1022.09 9.0187 -62.395 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65164 0.15122 0.65164 0.15148 0.65164 0.15122 0.65164 0.15438 0.65164 0.15411 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.06 6.9227 -64.357 1027.06 7.4017 -64.59 1027.06 6.9227 -64.357 1027.06 9.4977 -62.629 1027.06 9.0187 -62.395 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65461 0.15634 0.65461 0.15661 0.65461 0.15634 0.65461 0.15438 0.65461 0.15411 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1022.09 9.0187 -62.395 1022.09 9.4977 -62.629 1022.09 9.0187 -62.395 1022.09 7.4017 -64.59 1022.09 6.9227 -64.357 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65164 0.15411 0.65164 0.15438 0.65164 0.15411 0.65164 0.15661 0.65164 0.15634 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.06 6.9227 -67.742 1027.06 7.4017 -67.976 1027.06 6.9227 -67.742 1027.06 7.4017 -64.59 1027.06 6.9227 -64.357 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65461 0.16018 0.65461 0.16045 0.65461 0.16018 0.65461 0.15661 0.65461 0.15634 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1022.09 6.9227 -64.357 1022.09 7.4017 -64.59 1022.09 6.9227 -64.357 1022.09 7.4017 -67.976 1022.09 6.9227 -67.742 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65164 0.15634 0.65164 0.15661 0.65164 0.15634 0.65164 0.16045 0.65164 0.16018 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.06 4.9077 -69.086 1027.06 5.3867 -69.319 1027.06 4.9077 -69.086 1027.06 7.4017 -67.976 1027.06 6.9227 -67.742 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65461 0.16171 0.65461 0.16197 0.65461 0.16171 0.65461 0.16045 0.65461 0.16018 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1022.09 6.9227 -67.742 1022.09 7.4017 -67.976 1022.09 6.9227 -67.742 1022.09 5.3867 -69.319 1022.09 4.9077 -69.086 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65164 0.16018 0.65164 0.16045 0.65164 0.16018 0.65164 0.16197 0.65164 0.16171 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.06 4.9077 -72.202 1027.06 5.3867 -72.436 1027.06 4.9077 -72.202 1027.06 5.3867 -69.319 1027.06 4.9077 -69.086 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65461 0.16525 0.65461 0.16551 0.65461 0.16525 0.65461 0.16197 0.65461 0.16171 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1022.09 4.9077 -69.086 1022.09 5.3867 -69.319 1022.09 4.9077 -69.086 1022.09 5.3867 -72.436 1022.09 4.9077 -72.202 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65164 0.16171 0.65164 0.16197 0.65164 0.16171 0.65164 0.16551 0.65164 0.16525 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.06 1.7637 -74.701 1027.06 2.2427 -74.935 1027.06 1.7637 -74.701 1027.06 5.3867 -72.436 1027.06 4.9077 -72.202 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65461 0.16808 0.65461 0.16835 0.65461 0.16808 0.65461 0.16551 0.65461 0.16525 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1022.09 4.9077 -72.202 1022.09 5.3867 -72.436 1022.09 4.9077 -72.202 1022.09 2.2427 -74.935 1022.09 1.7637 -74.701 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65164 0.16525 0.65164 0.16551 0.65164 0.16525 0.65164 0.16835 0.65164 0.16808 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.51 9.4977 -62.629 1009.51 9.0187 -62.395 1009.51 9.4977 -60.076 1009.51 9.0187 -59.843 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.64411 0.15438 0.64411 0.15411 0.64411 0.15148 0.64411 0.15122 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1014.48 9.4977 -60.076 1014.48 9.0187 -59.843 1014.48 9.4977 -62.629 1014.48 9.0187 -62.395 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.64708 0.15148 0.64708 0.15122 0.64708 0.15438 0.64708 0.15411 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.51 7.4017 -64.59 1009.51 6.9227 -64.357 1009.51 9.4977 -62.629 1009.51 9.0187 -62.395 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.64411 0.15661 0.64411 0.15634 0.64411 0.15438 0.64411 0.15411 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1014.48 9.4977 -62.629 1014.48 9.0187 -62.395 1014.48 7.4017 -64.59 1014.48 6.9227 -64.357 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.64708 0.15438 0.64708 0.15411 0.64708 0.15661 0.64708 0.15634 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.51 7.4017 -67.976 1009.51 6.9227 -67.742 1009.51 7.4017 -64.59 1009.51 6.9227 -64.357 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.64411 0.16045 0.64411 0.16018 0.64411 0.15661 0.64411 0.15634 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1014.48 7.4017 -64.59 1014.48 6.9227 -64.357 1014.48 7.4017 -67.976 1014.48 6.9227 -67.742 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.64708 0.15661 0.64708 0.15634 0.64708 0.16045 0.64708 0.16018 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.51 5.3867 -69.319 1009.51 4.9077 -69.086 1009.51 7.4017 -67.976 1009.51 6.9227 -67.742 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.64411 0.16197 0.64411 0.16171 0.64411 0.16045 0.64411 0.16018 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1014.48 7.4017 -67.976 1014.48 6.9227 -67.742 1014.48 5.3867 -69.319 1014.48 4.9077 -69.086 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.64708 0.16045 0.64708 0.16018 0.64708 0.16197 0.64708 0.16171 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.51 5.3867 -72.436 1009.51 4.9077 -72.202 1009.51 5.3867 -69.319 1009.51 4.9077 -69.086 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.64411 0.16551 0.64411 0.16525 0.64411 0.16197 0.64411 0.16171 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1014.48 5.3867 -69.319 1014.48 4.9077 -69.086 1014.48 5.3867 -72.436 1014.48 4.9077 -72.202 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.64708 0.16197 0.64708 0.16171 0.64708 0.16551 0.64708 0.16525 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.51 2.2427 -74.935 1009.51 1.7637 -74.701 1009.51 5.3867 -72.436 1009.51 4.9077 -72.202 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.64411 0.16835 0.64411 0.16808 0.64411 0.16551 0.64411 0.16525 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1014.48 5.3867 -72.436 1014.48 4.9077 -72.202 1014.48 2.2427 -74.935 1014.48 1.7637 -74.701 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.64708 0.16551 0.64708 0.16525 0.64708 0.16835 0.64708 0.16808 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.51 4.9877 -62.629 1009.51 4.5207 -62.372 1009.51 4.9877 -60.076 1009.51 4.5207 -59.819 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.64411 0.15438 0.64411 0.15409 0.64411 0.15148 0.64411 0.15119 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1014.48 4.9877 -60.076 1014.48 4.5207 -59.819 1014.48 4.9877 -62.629 1014.48 4.5207 -62.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.64708 0.15148 0.64708 0.15119 0.64708 0.15438 0.64708 0.15409 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.51 2.1747 -65.18 1009.51 1.7077 -64.923 1009.51 4.9877 -62.629 1009.51 4.5207 -62.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.64411 0.15728 0.64411 0.15698 0.64411 0.15438 0.64411 0.15409 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1014.48 4.9877 -62.629 1014.48 4.5207 -62.372 1014.48 2.1747 -65.18 1014.48 1.7077 -64.923 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.64708 0.15438 0.64708 0.15409 0.64708 0.15728 0.64708 0.15698 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.06 4.5207 -62.372 1027.06 4.9877 -62.629 1027.06 4.5207 -62.372 1027.06 4.9877 -60.076 1027.06 4.5207 -59.819 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65461 0.15409 0.65461 0.15438 0.65461 0.15409 0.65461 0.15148 0.65461 0.15119 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1022.09 4.5207 -59.819 1022.09 4.9877 -60.076 1022.09 4.5207 -59.819 1022.09 4.9877 -62.629 1022.09 4.5207 -62.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65164 0.15119 0.65164 0.15148 0.65164 0.15119 0.65164 0.15438 0.65164 0.15409 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.06 1.7077 -64.923 1027.06 2.1747 -65.18 1027.06 1.7077 -64.923 1027.06 4.9877 -62.629 1027.06 4.5207 -62.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65461 0.15698 0.65461 0.15728 0.65461 0.15698 0.65461 0.15438 0.65461 0.15409 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020MAINSTAND1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1022.09 4.5207 -62.372 1022.09 4.9877 -62.629 1022.09 4.5207 -62.372 1022.09 2.1747 -65.18 1022.09 1.7077 -64.923 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 5 { 0.65164 0.15409 0.65164 0.15438 0.65164 0.15409 0.65164 0.15728 0.65164 0.15698 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0020INDYGRATE" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_95 DataVariance STATIC file "indygrate_arbor.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_96 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1027.14 10.7727 -66.877 1009.52 10.7727 -66.877 1027.14 10.7727 -66.877 1009.52 9.9097 -66.877 1027.14 9.9097 -66.877 1027.14 6.2297 -66.877 1009.52 6.2297 -66.877 1027.14 6.2297 -66.877 1009.52 5.3667 -66.877 1027.14 5.3667 -66.877 1027.14 10.7727 -58.331 1009.52 10.7727 -58.331 1027.14 10.7727 -58.331 1009.52 9.9097 -58.331 1027.14 9.9097 -58.331 1027.14 6.2297 -58.331 1009.52 6.2297 -58.331 1027.14 6.2297 -58.331 1009.52 5.3667 -58.331 1027.14 5.3667 -58.331 1014.43 2.7617 -63.731 1014.43 1.5587 -63.731 1022.23 2.7617 -63.731 1022.23 1.5587 -63.731 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 15 1 0 1 15 1 0 0 15 0 15 1 0 1 15 1 0 0 15 0 15 1 0 1 15 1 0 0 15 0 15 1 0 1 15 1 0 0 15 0 0.002 0.9995 0.002 0.0005 3.998 0.9995 3.998 0.0005 } TexCoordArray 1 Vec2Array 24 { 0.65465 0.1592 0.64412 0.1592 0.65465 0.1592 0.64412 0.1592 0.65465 0.1592 0.65465 0.1592 0.64412 0.1592 0.65465 0.1592 0.64412 0.1592 0.65465 0.1592 0.65465 0.1495 0.64412 0.1495 0.65465 0.1495 0.64412 0.1495 0.65465 0.1495 0.65465 0.1495 0.64412 0.1495 0.65465 0.1495 0.64412 0.1495 0.65465 0.1495 0.64705 0.15563 0.64705 0.15563 0.65172 0.15563 0.65172 0.15563 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0055PITSTANDS1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_97 DataVariance STATIC file "pitstands1.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_98 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 925.634 2.49469 -43.538 925.634 1.6247 -43.538 925.634 2.49469 -43.538 1009.32 1.6247 -43.538 1009.32 2.49469 -43.538 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.01998 0.9995 0.01998 0.0005 0.01998 0.9995 39.98 0.0005 39.98 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.59393 0.13271 0.59393 0.13271 0.59393 0.13271 0.64399 0.13271 0.64399 0.13271 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0055PITSTANDS1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 4 } VertexArray Vec3Array 10 { 1009.32 1.6247 -50.399 1009.32 2.49869 -50.399 1009.32 1.6247 -43.741 1009.32 2.5057 -45.451 1009.32 2.49469 -43.538 1009.32 2.50769 -43.563 1009.32 2.49469 -43.538 1009.32 1.6247 -43.538 1009.32 2.49469 -43.538 1009.32 1.6247 -43.741 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 3.998 0.0005 3.99766 0.98902 0.12057 0.0005 1.11631 0.99661 0.002 0.98486 0.01701 0.9995 0.002 0.98486 0.002 0.0005 0.002 0.98486 0.12057 0.0005 } TexCoordArray 1 Vec2Array 10 { 0.64399 0.1405 0.64399 0.1405 0.64399 0.13294 0.64399 0.13488 0.64399 0.13271 0.64399 0.13273 0.64399 0.13271 0.64399 0.13271 0.64399 0.13271 0.64399 0.13294 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0055PITSTANDS1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 925.634 3.2217 -45.257 925.634 1.6247 -45.257 925.634 3.2217 -45.257 1009.32 1.6247 -45.257 1009.32 3.2217 -45.257 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.01998 0.9995 0.01998 0.0005 0.01998 0.9995 39.98 0.0005 39.98 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.59393 0.13466 0.59393 0.13466 0.59393 0.13466 0.64399 0.13466 0.64399 0.13466 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0055PITSTANDS1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 925.634 4.05769 -46.975 925.634 1.6247 -46.975 925.634 4.05769 -46.975 1009.32 1.6247 -46.975 1009.32 4.05769 -46.975 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.01998 0.9995 0.01998 0.0005 0.01998 0.9995 39.98 0.0005 39.98 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.59393 0.13661 0.59393 0.13661 0.59393 0.13661 0.64399 0.13661 0.64399 0.13661 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0055PITSTANDS1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 925.634 4.8567 -48.663 925.634 1.6247 -48.663 925.634 4.8567 -48.663 1009.32 1.6247 -48.663 1009.32 4.8567 -48.663 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.01998 0.9995 0.01998 0.0005 0.01998 0.9995 39.98 0.0005 39.98 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.59393 0.13852 0.59393 0.13852 0.59393 0.13852 0.64399 0.13852 0.64399 0.13852 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0055PITSTANDS1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 4 } VertexArray Vec3Array 10 { 1007.32 1.6247 -50.399 1007.32 2.49869 -50.399 1007.32 1.6247 -43.741 1007.32 2.5057 -45.451 1007.32 2.49469 -43.538 1007.32 2.50769 -43.563 1007.32 2.49469 -43.538 1007.32 1.6247 -43.538 1007.32 2.49469 -43.538 1007.32 1.6247 -43.741 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 3.998 0.0005 3.99766 0.98902 0.12057 0.0005 1.11631 0.99661 0.002 0.98486 0.01701 0.9995 0.002 0.98486 0.002 0.0005 0.002 0.98486 0.12057 0.0005 } TexCoordArray 1 Vec2Array 10 { 0.6428 0.1405 0.6428 0.1405 0.6428 0.13294 0.6428 0.13488 0.6428 0.13271 0.6428 0.13273 0.6428 0.13271 0.6428 0.13271 0.6428 0.13271 0.6428 0.13294 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0055PITSTANDS1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 4 } VertexArray Vec3Array 10 { 1005.14 1.6247 -50.399 1005.14 2.49869 -50.399 1005.14 1.6247 -43.741 1005.14 2.5057 -45.451 1005.14 2.49469 -43.538 1005.14 2.50769 -43.563 1005.14 2.49469 -43.538 1005.14 1.6247 -43.538 1005.14 2.49469 -43.538 1005.14 1.6247 -43.741 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 3.998 0.0005 3.99766 0.98902 0.12057 0.0005 1.11631 0.99661 0.002 0.98486 0.01701 0.9995 0.002 0.98486 0.002 0.0005 0.002 0.98486 0.12057 0.0005 } TexCoordArray 1 Vec2Array 10 { 0.6415 0.1405 0.6415 0.1405 0.6415 0.13294 0.6415 0.13488 0.6415 0.13271 0.6415 0.13273 0.6415 0.13271 0.6415 0.13271 0.6415 0.13271 0.6415 0.13294 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0055PITSTANDS1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 4 } VertexArray Vec3Array 10 { 1003.06 1.6247 -50.399 1003.06 2.49869 -50.399 1003.06 1.6247 -43.741 1003.06 2.5057 -45.451 1003.06 2.49469 -43.538 1003.06 2.50769 -43.563 1003.06 1.6247 -43.538 1003.06 1.6247 -43.741 1003.06 1.6247 -43.538 1003.06 2.49469 -43.538 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 3.998 0.0005 3.99766 0.98902 0.12057 0.0005 1.11631 0.99661 0.002 0.98486 0.01701 0.9995 0.002 0.0005 0.12057 0.0005 0.002 0.0005 0.002 0.98486 } TexCoordArray 1 Vec2Array 10 { 0.64025 0.1405 0.64025 0.1405 0.64025 0.13294 0.64025 0.13488 0.64025 0.13271 0.64025 0.13273 0.64025 0.13271 0.64025 0.13294 0.64025 0.13271 0.64025 0.13271 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0055MAINSTAND1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 1009.32 5.9377 -50.396 1009.32 2.50769 -43.563 1009.32 5.0517 -50.397 1009.32 2.5057 -45.451 925.634 2.50869 -43.565 925.634 5.9377 -50.396 925.634 2.50869 -43.565 925.643 5.0517 -50.397 925.643 2.49669 -45.435 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 1 0 0 1 0 0 1 0 0 1 0 0 -0.999941 -0.00964675 -0.00489495 -0.999937 -0.0100514 -0.00504556 -0.999941 -0.00964675 -0.00489495 -0.999941 -0.00964675 -0.00489495 -0.999947 -0.00914021 -0.00470641 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 1.0872 3.08058 -0.02588 3.13713 1.02875 2.11701 0.21882 2.08816 -0.02556 3.13712 1.0872 3.08058 -0.02556 3.13712 1.02875 2.11701 0.21619 2.08806 } TexCoordArray 1 Vec2Array 9 { 0.64399 0.14049 0.64399 0.13273 0.64399 0.14049 0.64399 0.13488 0.59393 0.13274 0.59393 0.14049 0.59393 0.13274 0.59394 0.14049 0.59394 0.13486 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0055FLATSEATS1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 925.634 2.50869 -43.565 925.634 2.49469 -43.538 925.634 2.50869 -43.565 1009.32 2.49469 -43.538 925.634 5.9377 -50.396 1009.32 2.50769 -43.563 1009.32 5.9377 -50.396 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 4.74828e-06 0.893696 0.448673 0 0.887758 0.46031 4.74828e-06 0.893696 0.448673 -2.81951e-08 0.893673 0.448719 -1.41774e-08 0.893708 0.448649 -4.77658e-06 0.893696 0.448673 0 0.89372 0.448626 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.00454 0.003 0.0005 0.003 0.00454 0.003 0.0005 5.997 0.9995 0.003 0.00425 5.997 0.9995 5.997 } TexCoordArray 1 Vec2Array 7 { 0.59393 0.13274 0.59393 0.13271 0.59393 0.13274 0.64399 0.13271 0.59393 0.14049 0.64399 0.13273 0.64399 0.14049 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0054PITSTANDS1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 925.442 10.7997 -50.123 925.442 9.9297 -50.123 925.442 10.7997 -50.123 1009.12 9.9297 -50.123 1009.12 10.7997 -50.123 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.01998 0.9995 0.01998 0.0005 0.01998 0.9995 39.98 0.0005 39.98 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.59382 0.14018 0.59382 0.14018 0.59382 0.14018 0.64388 0.14018 0.64388 0.14018 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0054PITSTANDS1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 925.442 14.2417 -56.982 1009.12 14.2417 -56.982 925.442 9.9297 -56.985 1009.12 13.3567 -56.983 925.442 9.9297 -56.985 1009.12 10.8027 -56.984 1009.12 9.9297 -56.985 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0.00069535 -1 -3.80805e-06 0.000769252 -1 3.32382e-08 0.00069535 -1 8.33516e-08 0.000581245 -1 3.32382e-08 0.00069535 -1 5.8585e-06 0.00058328 -1 0 0.00114485 -0.999999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 19.99 -0.01236 0.00999 -0.01236 19.99 -0.39525 0.00999 -0.09098 19.99 -0.39525 0.00999 -0.31767 0.00999 -0.39524 } TexCoordArray 1 Vec2Array 7 { 0.59382 0.14797 0.64388 0.14797 0.59382 0.14797 0.64388 0.14797 0.59382 0.14797 0.64388 0.14797 0.64388 0.14797 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0054PITSTANDS1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 4 } VertexArray Vec3Array 10 { 1009.12 9.9297 -56.985 1009.12 10.8027 -56.984 1009.12 9.9297 -50.327 1009.12 10.8097 -52.037 1009.12 10.7997 -50.123 1009.12 10.8127 -50.149 1009.12 10.7997 -50.123 1009.12 9.9297 -50.123 1009.12 10.7997 -50.123 1009.12 9.9297 -50.327 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 3.998 0.0005 3.99766 0.98902 0.12057 0.0005 1.11631 0.99661 0.002 0.98486 0.01701 0.9995 0.002 0.98486 0.002 0.0005 0.002 0.98486 0.12057 0.0005 } TexCoordArray 1 Vec2Array 10 { 0.64388 0.14797 0.64388 0.14797 0.64388 0.14041 0.64388 0.14235 0.64388 0.14018 0.64388 0.14021 0.64388 0.14018 0.64388 0.14018 0.64388 0.14018 0.64388 0.14041 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0054MAINSTAND1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 1009.12 14.2417 -56.982 1009.12 10.8127 -50.149 1009.12 13.3567 -56.983 1009.12 10.8097 -52.037 925.442 10.8137 -50.151 925.442 14.2417 -56.982 925.442 10.8137 -50.151 925.451 13.3567 -56.983 925.451 10.8017 -52.021 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 1 0 0 1 0 0 1 0 0 1 0 0 -0.999942 -0.00958668 -0.00486366 -0.999937 -0.00999382 -0.0050152 -0.999942 -0.00958668 -0.00486366 -0.999942 -0.00958668 -0.00486366 -0.999948 -0.00907758 -0.00467417 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 1.0872 3.08058 -0.02588 3.13713 1.02875 2.11701 0.21882 2.08816 -0.02556 3.13712 1.0872 3.08058 -0.02556 3.13712 1.02875 2.11701 0.21619 2.08806 } TexCoordArray 1 Vec2Array 9 { 0.64388 0.14797 0.64388 0.14021 0.64388 0.14797 0.64388 0.14235 0.59382 0.14021 0.59382 0.14797 0.59382 0.14021 0.59382 0.14797 0.59382 0.14234 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0054FLATSEATS1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 925.442 10.8137 -50.151 925.442 10.7997 -50.123 925.442 10.8137 -50.151 1009.12 10.7997 -50.123 925.442 14.2417 -56.982 1009.12 10.8127 -50.149 1009.12 14.2417 -56.982 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -5.44999e-07 0.893775 0.448516 0 0.894427 0.447214 -5.44999e-07 0.893775 0.448516 -3.87659e-08 0.893777 0.448511 -1.94961e-08 0.893773 0.448519 5.06086e-07 0.893775 0.448516 0 0.893772 0.448521 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.00454 0.003 0.0005 0.003 0.00454 0.003 0.0005 5.997 0.9995 0.003 0.00425 5.997 0.9995 5.997 } TexCoordArray 1 Vec2Array 7 { 0.59382 0.14021 0.59382 0.14018 0.59382 0.14021 0.64388 0.14018 0.59382 0.14797 0.64388 0.14021 0.64388 0.14797 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053PITSTANDS1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.21 2.49469 -43.538 1027.21 1.6247 -43.538 1027.21 2.49469 -43.538 1110.89 1.6247 -43.538 1110.89 2.49469 -43.538 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.01998 0.9995 0.01998 0.0005 0.01998 0.9995 39.98 0.0005 39.98 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.6547 0.13271 0.6547 0.13271 0.6547 0.13271 0.70476 0.13271 0.70476 0.13271 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053PITSTANDS1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1027.21 2.4677 -50.399 1027.21 1.6247 -50.399 1027.22 2.49669 -45.435 1027.22 1.6247 -43.741 1027.21 2.48169 -43.541 1027.21 1.6247 -43.538 1027.21 2.48169 -43.541 1027.21 2.49469 -43.538 1027.21 2.48169 -43.541 1027.21 2.50869 -43.565 1027.22 2.49669 -45.435 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { -0.999996 0.00231686 0.00138815 -0.999996 0.00248144 0.00135924 -1 0.000812646 0.000477261 -0.999999 -3.51277e-06 -0.00100407 -0.99993 -0.00827168 -0.00843993 -0.999066 -0.000151169 -0.0432077 -0.99993 -0.00827168 -0.00843993 -1 0 0 -0.99993 -0.00827168 -0.00843993 -0.99998 -0.00417976 -0.00470181 -1 0.000812646 0.000477261 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 3.99767 0.95349 3.998 0.0005 1.10693 0.98615 0.12057 0.0005 0.00383 0.96859 0.002 0.0005 0.00383 0.96859 0.002 0.98379 0.00383 0.96859 0.01813 0.9995 1.10693 0.98615 } TexCoordArray 1 Vec2Array 11 { 0.6547 0.1405 0.6547 0.1405 0.6547 0.13486 0.6547 0.13294 0.6547 0.13271 0.6547 0.13271 0.6547 0.13271 0.6547 0.13271 0.6547 0.13271 0.6547 0.13274 0.6547 0.13486 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053PITSTANDS1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1029.28 2.4677 -50.399 1029.28 1.6247 -50.399 1029.28 2.49669 -45.435 1029.28 1.6247 -43.741 1029.28 2.48169 -43.541 1029.28 1.6247 -43.538 1029.28 2.48169 -43.541 1029.28 2.49469 -43.538 1029.28 2.48169 -43.541 1029.28 2.50869 -43.565 1029.28 2.49669 -45.435 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { -0.999996 0.00231686 0.00138815 -0.999996 0.00248144 0.00135924 -1 0.000812646 0.000477261 -0.999999 -3.51277e-06 -0.00100407 -0.99993 -0.00827168 -0.00843993 -0.999066 -0.000151169 -0.0432077 -0.99993 -0.00827168 -0.00843993 -1 0 0 -0.99993 -0.00827168 -0.00843993 -0.99998 -0.00417976 -0.00470181 -1 0.000812646 0.000477261 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 3.99767 0.95349 3.998 0.0005 1.10693 0.98615 0.12057 0.0005 0.00383 0.96859 0.002 0.0005 0.00383 0.96859 0.002 0.98379 0.00383 0.96859 0.01813 0.9995 1.10693 0.98615 } TexCoordArray 1 Vec2Array 11 { 0.65593 0.1405 0.65593 0.1405 0.65594 0.13486 0.65594 0.13294 0.65593 0.13271 0.65593 0.13271 0.65593 0.13271 0.65593 0.13271 0.65593 0.13271 0.65593 0.13274 0.65594 0.13486 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053PITSTANDS1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1031.38 2.4677 -50.399 1031.38 1.6247 -50.399 1031.39 2.49669 -45.435 1031.39 1.6247 -43.741 1031.38 2.48169 -43.541 1031.38 1.6247 -43.538 1031.38 2.48169 -43.541 1031.38 2.49469 -43.538 1031.38 2.48169 -43.541 1031.38 2.50869 -43.565 1031.39 2.49669 -45.435 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { -0.999993 0.00347528 0.00118465 -0.999995 0.00296666 0.001274 -0.999999 0.00122814 0.000404274 -0.999999 -3.51277e-06 -0.00100407 -0.99993 -0.00827168 -0.00843993 -0.999066 -0.000151169 -0.0432077 -0.99993 -0.00827168 -0.00843993 -1 0 0 -0.99993 -0.00827168 -0.00843993 -0.99998 -0.00417976 -0.00470181 -0.999999 0.00122814 0.000404274 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 3.99767 0.95349 3.998 0.0005 1.10693 0.98615 0.12057 0.0005 0.00383 0.96859 0.002 0.0005 0.00383 0.96859 0.002 0.98379 0.00383 0.96859 0.01813 0.9995 1.10693 0.98615 } TexCoordArray 1 Vec2Array 11 { 0.65719 0.1405 0.65719 0.1405 0.6572 0.13486 0.6572 0.13294 0.65719 0.13271 0.65719 0.13271 0.65719 0.13271 0.65719 0.13271 0.65719 0.13271 0.65719 0.13274 0.6572 0.13486 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053PITSTANDS1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1033.44 2.4677 -50.399 1033.44 1.6247 -50.399 1033.45 2.49669 -45.435 1033.45 1.6247 -43.741 1033.44 2.48169 -43.541 1033.44 1.6247 -43.538 1033.44 2.48169 -43.541 1033.44 2.49469 -43.538 1033.44 2.48169 -43.541 1033.44 2.50869 -43.565 1033.45 2.49669 -45.435 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { -0.999996 0.00231686 0.00141274 -0.999996 0.00250214 0.0013802 -1 0.000812395 0.000485798 -0.999999 -3.56126e-06 -0.00101782 -0.999928 -0.00838498 -0.00855552 -0.99904 -0.000153236 -0.0437985 -0.999928 -0.00838498 -0.00855552 -1 0 0 -0.999928 -0.00838498 -0.00855552 -0.99998 -0.00423701 -0.00476622 -1 0.000812395 0.000485798 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 3.99767 0.95349 3.998 0.0005 1.10693 0.98615 0.12057 0.0005 0.00383 0.96859 0.002 0.0005 0.00383 0.96859 0.002 0.98379 0.00383 0.96859 0.01813 0.9995 1.10693 0.98615 } TexCoordArray 1 Vec2Array 11 { 0.65842 0.1405 0.65842 0.1405 0.65843 0.13486 0.65843 0.13294 0.65842 0.13271 0.65842 0.13271 0.65842 0.13271 0.65842 0.13271 0.65842 0.13271 0.65842 0.13274 0.65843 0.13486 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053PITSTANDS1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.21 3.2217 -45.257 1027.21 1.6247 -45.257 1027.21 3.2217 -45.257 1110.89 1.6247 -45.257 1110.89 3.2217 -45.257 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.01998 0.9995 0.01998 0.0005 0.01998 0.9995 39.98 0.0005 39.98 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.6547 0.13466 0.6547 0.13466 0.6547 0.13466 0.70476 0.13466 0.70476 0.13466 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053PITSTANDS1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.21 4.05769 -46.975 1027.21 1.6247 -46.975 1027.21 4.05769 -46.975 1110.89 1.6247 -46.975 1110.89 4.05769 -46.975 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.01998 0.9995 0.01998 0.0005 0.01998 0.9995 39.98 0.0005 39.98 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.6547 0.13661 0.6547 0.13661 0.6547 0.13661 0.70476 0.13661 0.70476 0.13661 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053PITSTANDS1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.21 4.8567 -48.663 1027.21 1.6247 -48.663 1027.21 4.8567 -48.663 1110.89 1.6247 -48.663 1110.89 4.8567 -48.663 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.01998 0.9995 0.01998 0.0005 0.01998 0.9995 39.98 0.0005 39.98 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.6547 0.13852 0.6547 0.13852 0.6547 0.13852 0.70476 0.13852 0.70476 0.13852 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053MAINSTAND3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_99 DataVariance STATIC file "mainstand6.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_100 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 } VertexArray Vec3Array 32 { 1110.89 10.8097 -52.037 1110.89 10.8027 -56.984 1110.89 10.8097 -52.037 1110.89 13.3567 -56.983 1027.22 13.3567 -56.983 1027.21 10.7727 -56.984 1027.22 13.3567 -56.983 1027.22 10.8017 -52.021 1009.12 10.8097 -52.037 1009.12 10.8027 -56.984 1009.12 10.8097 -52.037 1009.12 13.3567 -56.983 925.451 13.3567 -56.983 925.444 10.7727 -56.984 925.451 13.3567 -56.983 925.451 10.8017 -52.021 1009.31 2.5057 -45.451 1009.31 2.49869 -50.399 1009.31 2.5057 -45.451 1009.31 5.0517 -50.397 925.643 5.0517 -50.397 925.636 2.4677 -50.399 925.643 5.0517 -50.397 925.643 2.49669 -45.435 1110.89 2.5057 -45.451 1110.89 2.49869 -50.399 1110.89 2.5057 -45.451 1110.89 5.0517 -50.397 1027.22 5.0517 -50.397 1027.21 2.4677 -50.399 1027.22 5.0517 -50.397 1027.22 2.49669 -45.435 } NormalBinding PER_VERTEX NormalArray Vec3Array 32 { 1 0 0 1 0 0 1 0 0 1 0 0 -0.999995 0.00273941 0.00141056 -0.999995 0.00273941 0.00141056 -0.999995 0.00273941 0.00141056 -0.999995 0.00273941 0.00141056 1 0 0 1 0 0 1 0 0 1 0 0 -0.999996 0.00266856 0.00137408 -0.999996 0.00266856 0.00137408 -0.999996 0.00266856 0.00137408 -0.999996 0.00266856 0.00137408 1 0 0 1 0 0 1 0 0 1 0 0 -0.999996 0.00266803 0.00137381 -0.999996 0.00266803 0.00137381 -0.999996 0.00266803 0.00137381 -0.999996 0.00266803 0.00137381 1 0 0 1 0 0 1 0 0 1 0 0 -0.999995 0.00269164 0.00138596 -0.999995 0.00269164 0.00138596 -0.999995 0.00269164 0.00138596 -0.999995 0.00269164 0.00138596 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 32 { 0.20246 0.42483 0.81983 0.42391 0.20246 0.42483 0.8197 0.76195 0.8197 0.76195 0.81983 0.41994 0.8197 0.76195 0.20047 0.42378 0.20246 0.42484 0.81983 0.42391 0.20246 0.42484 0.8197 0.76195 0.8197 0.76196 0.81983 0.41994 0.8197 0.76196 0.20047 0.42378 0.19127 0.40667 0.80876 0.40574 0.19127 0.40667 0.80851 0.74366 0.80851 0.74366 0.80876 0.40164 0.80851 0.74366 0.18927 0.40548 0.19127 0.40667 0.80876 0.40574 0.19127 0.40667 0.80851 0.74366 0.80851 0.74366 0.80876 0.40164 0.80851 0.74366 0.18928 0.40548 } TexCoordArray 1 Vec2Array 32 { 0.70476 0.14235 0.70476 0.14797 0.70476 0.14235 0.70476 0.14797 0.6547 0.14797 0.6547 0.14797 0.6547 0.14797 0.6547 0.14234 0.64388 0.14235 0.64388 0.14797 0.64388 0.14235 0.64388 0.14797 0.59382 0.14797 0.59382 0.14797 0.59382 0.14797 0.59382 0.14234 0.64399 0.13488 0.64399 0.1405 0.64399 0.13488 0.64399 0.14049 0.59394 0.14049 0.59393 0.1405 0.59394 0.14049 0.59394 0.13486 0.70476 0.13488 0.70476 0.1405 0.70476 0.13488 0.70476 0.14049 0.6547 0.14049 0.6547 0.1405 0.6547 0.14049 0.6547 0.13486 } TexCoordArray 2 Vec2Array 32 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 32 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053MAINSTAND1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 1110.89 5.9377 -50.396 1110.89 2.50769 -43.563 1110.89 5.0517 -50.397 1110.89 2.5057 -45.451 1027.21 2.50869 -43.565 1027.21 5.9377 -50.396 1027.21 2.50869 -43.565 1027.22 5.0517 -50.397 1027.22 2.49669 -45.435 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 1 0 0 1 0 0 1 0 0 1 0 0 -0.999941 -0.00964675 -0.00489495 -0.999937 -0.0100514 -0.00504556 -0.999941 -0.00964675 -0.00489495 -0.999941 -0.00964675 -0.00489495 -0.999947 -0.00914021 -0.00470641 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 1.0872 3.08058 -0.02588 3.13713 1.02875 2.11701 0.21882 2.08816 -0.02556 3.13712 1.0872 3.08058 -0.02556 3.13712 1.02875 2.11701 0.21619 2.08806 } TexCoordArray 1 Vec2Array 9 { 0.70476 0.14049 0.70476 0.13273 0.70476 0.14049 0.70476 0.13488 0.6547 0.13274 0.6547 0.14049 0.6547 0.13274 0.6547 0.14049 0.6547 0.13486 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053GSRAIL1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1009.12 14.2417 -56.982 1009.12 10.7997 -50.123 1009.12 14.2417 -56.982 1009.12 12.3157 -50.123 1009.12 15.7717 -56.982 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 5 1 0 0 5 0 0 } TexCoordArray 1 Vec2Array 5 { 0.64388 0.14797 0.64388 0.14018 0.64388 0.14797 0.64388 0.14018 0.64388 0.14797 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053GSRAIL1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1009.12 15.7717 -56.982 925.433 15.7717 -56.982 1009.12 15.7717 -56.982 925.442 14.2417 -56.982 1009.12 14.2417 -56.982 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 39.98 0.0005 0.01998 0.0005 39.98 0.9995 0.01998 0.9995 39.98 } TexCoordArray 1 Vec2Array 5 { 0.64388 0.14797 0.59381 0.14797 0.64388 0.14797 0.59382 0.14797 0.64388 0.14797 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053GSRAIL1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1009.12 12.3157 -50.123 925.433 12.3157 -50.123 1009.12 12.3157 -50.123 925.442 10.7997 -50.123 1009.12 10.7997 -50.123 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00051 39.98 0.0005 0.01998 0.00051 39.98 0.99949 0.01998 0.9995 39.98 } TexCoordArray 1 Vec2Array 5 { 0.64388 0.14018 0.59381 0.14018 0.64388 0.14018 0.59382 0.14018 0.64388 0.14018 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053GSRAIL1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.21 5.9377 -50.396 1027.21 2.49469 -43.538 1027.21 5.9377 -50.396 1027.2 4.0117 -43.538 1027.2 7.4667 -50.396 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999978 -0.00593106 -0.00298283 -0.999978 -0.00595451 -0.00298941 -0.999978 -0.00593106 -0.00298283 -0.999978 -0.00593106 -0.00298283 -0.999978 -0.00590779 -0.00297629 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 5 1 0 1 5 0 0 0 5 } TexCoordArray 1 Vec2Array 5 { 0.6547 0.14049 0.6547 0.13271 0.6547 0.14049 0.65469 0.13271 0.65469 0.14049 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053GSRAIL1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1027.2 7.4667 -50.396 1027.21 5.9377 -50.396 1110.89 7.4667 -50.396 1110.89 5.9377 -50.396 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.01998 0.9995 0.01998 0.0005 39.98 0.9995 39.98 } TexCoordArray 1 Vec2Array 4 { 0.65469 0.14049 0.6547 0.14049 0.70476 0.14049 0.70476 0.14049 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053GSRAIL1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1110.89 4.0117 -43.538 1027.2 4.0117 -43.538 1110.89 4.0117 -43.538 1027.21 2.49469 -43.538 1110.89 2.49469 -43.538 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00051 39.98 0.0005 0.01998 0.00051 39.98 0.99949 0.01998 0.9995 39.98 } TexCoordArray 1 Vec2Array 5 { 0.70476 0.13271 0.65469 0.13271 0.70476 0.13271 0.6547 0.13271 0.70476 0.13271 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053GSRAIL1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.21 14.2417 -56.982 1027.21 10.7997 -50.123 1027.21 14.2417 -56.982 1027.2 12.3157 -50.123 1027.2 15.7717 -56.982 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999978 -0.00593106 -0.00298239 -0.999978 -0.00595844 -0.00299008 -0.999978 -0.00593106 -0.00298239 -0.999978 -0.00593106 -0.00298239 -0.999978 -0.00590393 -0.00297477 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 5 1 0 1 5 0 0 0 5 } TexCoordArray 1 Vec2Array 5 { 0.6547 0.14797 0.6547 0.14018 0.6547 0.14797 0.65469 0.14018 0.65469 0.14797 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053GSRAIL1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1027.2 15.7717 -56.982 1027.21 14.2417 -56.982 1110.89 15.7717 -56.982 1110.89 14.2417 -56.982 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.01998 0.9995 0.01998 0.0005 39.98 0.9995 39.98 } TexCoordArray 1 Vec2Array 4 { 0.65469 0.14797 0.6547 0.14797 0.70476 0.14797 0.70476 0.14797 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053GSRAIL1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1110.89 12.3157 -50.123 1027.2 12.3157 -50.123 1110.89 12.3157 -50.123 1027.21 10.7997 -50.123 1110.89 10.7997 -50.123 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00051 39.98 0.0005 0.01998 0.00051 39.98 0.99949 0.01998 0.9995 39.98 } TexCoordArray 1 Vec2Array 5 { 0.70476 0.14018 0.65469 0.14018 0.70476 0.14018 0.6547 0.14018 0.70476 0.14018 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053GSRAIL1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1009.31 5.9377 -50.396 1009.31 2.49469 -43.538 1009.31 5.9377 -50.396 1009.31 4.0117 -43.538 1009.31 7.4667 -50.396 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 5 1 0 0 5 0 0 } TexCoordArray 1 Vec2Array 5 { 0.64399 0.14049 0.64399 0.13271 0.64399 0.14049 0.64399 0.13271 0.64399 0.14049 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053GSRAIL1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 925.625 7.4667 -50.396 925.634 5.9377 -50.396 1009.31 7.4667 -50.396 1009.31 5.9377 -50.396 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.01998 0.9995 0.01998 0.0005 39.98 0.9995 39.98 } TexCoordArray 1 Vec2Array 4 { 0.59393 0.14049 0.59393 0.14049 0.64399 0.14049 0.64399 0.14049 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053GSRAIL1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1009.31 4.0117 -43.538 925.625 4.0117 -43.538 1009.31 4.0117 -43.538 925.634 2.49469 -43.538 1009.31 2.49469 -43.538 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00051 39.98 0.0005 0.01998 0.00051 39.98 0.99949 0.01998 0.9995 39.98 } TexCoordArray 1 Vec2Array 5 { 0.64399 0.13271 0.59393 0.13271 0.64399 0.13271 0.59393 0.13271 0.64399 0.13271 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053FLATSEATS1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1027.21 2.50869 -43.565 1027.21 2.49469 -43.538 1027.21 2.50869 -43.565 1110.89 2.49469 -43.538 1027.21 5.9377 -50.396 1110.89 2.50769 -43.563 1110.89 5.9377 -50.396 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 4.7483e-06 0.893696 0.448673 0 0.887758 0.46031 4.7483e-06 0.893696 0.448673 -2.81953e-08 0.893673 0.448719 -1.41775e-08 0.893708 0.448649 -4.7766e-06 0.893696 0.448673 0 0.89372 0.448626 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.00454 0.003 0.0005 0.003 0.00454 0.003 0.0005 5.997 0.9995 0.003 0.00425 5.997 0.9995 5.997 } TexCoordArray 1 Vec2Array 7 { 0.6547 0.13274 0.6547 0.13271 0.6547 0.13274 0.70476 0.13271 0.6547 0.14049 0.70476 0.13273 0.70476 0.14049 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0052PITSTANDS1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.21 10.7997 -50.123 1027.21 9.9297 -50.123 1027.21 10.7997 -50.123 1110.89 9.9297 -50.123 1110.89 10.7997 -50.123 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.01998 0.9995 0.01998 0.0005 0.01998 0.9995 39.98 0.0005 39.98 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.6547 0.14018 0.6547 0.14018 0.6547 0.14018 0.70476 0.14018 0.70476 0.14018 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0052PITSTANDS1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1027.21 14.2417 -56.982 1110.89 14.2417 -56.982 1027.21 9.9297 -56.985 1110.89 13.3567 -56.983 1027.21 9.9297 -56.985 1110.89 10.8027 -56.984 1110.89 9.9297 -56.985 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0.000695351 -1 -3.80807e-06 0.000769252 -1 3.32383e-08 0.000695351 -1 8.33519e-08 0.000581245 -1 3.32383e-08 0.000695351 -1 5.85853e-06 0.00058328 -1 0 0.00114485 -0.999999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 19.99 -0.01236 0.00999 -0.01236 19.99 -0.39525 0.00999 -0.09098 19.99 -0.39525 0.00999 -0.31767 0.00999 -0.39524 } TexCoordArray 1 Vec2Array 7 { 0.6547 0.14797 0.70476 0.14797 0.6547 0.14797 0.70476 0.14797 0.6547 0.14797 0.70476 0.14797 0.70476 0.14797 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0052PITSTANDS1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1027.21 10.7727 -56.984 1027.21 9.9297 -56.985 1027.22 10.8017 -52.021 1027.22 9.9297 -50.327 1027.21 10.7857 -50.126 1027.21 9.9297 -50.123 1027.21 10.7857 -50.126 1027.21 10.7997 -50.123 1027.21 10.7857 -50.126 1027.21 10.8137 -50.151 1027.22 10.8017 -52.021 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { -0.999996 0.00231522 0.00138844 -0.999996 0.00248077 0.00135936 -1 0.000811105 0.000476488 -0.999999 -3.51297e-06 -0.00100292 -0.99993 -0.00826867 -0.00843193 -0.999075 -0.000150614 -0.0429988 -0.99993 -0.00826867 -0.00843193 -1 0 0 -0.99993 -0.00826867 -0.00843193 -0.99998 -0.00419611 -0.00469933 -1 0.000811105 0.000476488 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 3.99767 0.95349 3.998 0.0005 1.10693 0.98615 0.12057 0.0005 0.00383 0.96859 0.002 0.0005 0.00383 0.96859 0.002 0.98379 0.00383 0.96859 0.01813 0.9995 1.10693 0.98615 } TexCoordArray 1 Vec2Array 11 { 0.6547 0.14797 0.6547 0.14797 0.6547 0.14234 0.6547 0.14041 0.6547 0.14019 0.6547 0.14018 0.6547 0.14019 0.6547 0.14018 0.6547 0.14019 0.6547 0.14021 0.6547 0.14234 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0052MAINSTAND1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 1110.89 14.2417 -56.982 1110.89 10.8127 -50.149 1110.89 13.3567 -56.983 1110.89 10.8097 -52.037 1027.21 10.8137 -50.151 1027.21 14.2417 -56.982 1027.21 10.8137 -50.151 1027.22 13.3567 -56.983 1027.22 10.8017 -52.021 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 1 0 0 1 0 0 1 0 0 1 0 0 -0.999941 -0.00965279 -0.0048972 -0.999937 -0.0100627 -0.00504978 -0.999941 -0.00965279 -0.0048972 -0.999941 -0.00965279 -0.0048972 -0.999947 -0.00914017 -0.0047064 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 1.0872 3.08058 -0.02588 3.13713 1.02875 2.11701 0.21882 2.08816 -0.02556 3.13712 1.0872 3.08058 -0.02556 3.13712 1.02875 2.11701 0.21619 2.08806 } TexCoordArray 1 Vec2Array 9 { 0.70476 0.14797 0.70476 0.14021 0.70476 0.14797 0.70476 0.14235 0.6547 0.14021 0.6547 0.14797 0.6547 0.14021 0.6547 0.14797 0.6547 0.14234 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0052FLATSEATS1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1027.21 10.8137 -50.151 1027.21 10.7997 -50.123 1027.21 10.8137 -50.151 1110.89 10.7997 -50.123 1027.21 14.2417 -56.982 1110.89 10.8127 -50.149 1110.89 14.2417 -56.982 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -5.45002e-07 0.893775 0.448516 0 0.894427 0.447214 -5.45002e-07 0.893775 0.448516 -3.87661e-08 0.893777 0.448511 -1.94962e-08 0.893773 0.448519 5.06089e-07 0.893775 0.448516 0 0.893772 0.448521 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.00454 0.003 0.0005 0.003 0.00454 0.003 0.0005 5.997 0.9995 0.003 0.00425 5.997 0.9995 5.997 } TexCoordArray 1 Vec2Array 7 { 0.6547 0.14021 0.6547 0.14018 0.6547 0.14021 0.70476 0.14018 0.6547 0.14797 0.70476 0.14021 0.70476 0.14797 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0054_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_53 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_54 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.58 9.9647 -68.779 1009.58 1.6047 -68.807 925.26 9.9647 -68.779 925.26 1.6047 -68.807 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.00334925 -0.999994 0 0.00334925 -0.999994 0 0.00334925 -0.999994 0 0.00334925 -0.999994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0015 0.99963 0.0015 0.0005 3.02127 0.99963 3.02139 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.64415 0.16136 0.64415 0.16139 0.59371 0.16136 0.59371 0.16139 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0054_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_53 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_54 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 973.196 1.6047 -58.136 973.065 6.1787 -58.136 973.196 1.6047 -58.136 925.26 6.1787 -58.136 925.26 1.6047 -58.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.00066 0.0005 -0.00881 0.9995 -0.00066 0.0005 -2.99766 0.9995 -2.99766 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.62238 0.14928 0.62231 0.14928 0.62238 0.14928 0.59371 0.14928 0.59371 0.14928 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0054_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_53 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_54 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 973.065 6.1787 -58.136 973.196 1.6047 -58.136 973.065 6.1787 -58.136 1009.58 1.6047 -58.136 1009.58 6.1787 -58.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2.99934 0.9995 2.99074 0.0005 2.99934 0.9995 0.00234 0.0005 0.00233 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.62231 0.14928 0.62238 0.14928 0.62231 0.14928 0.64415 0.14928 0.64415 0.14928 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0054_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_53 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_54 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 925.26 6.1787 -51.804 925.26 6.1787 -58.136 1009.58 6.1787 -51.804 973.065 6.1787 -58.136 1009.58 6.1787 -58.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 -1.50612e-07 0 -1 -1.50612e-07 0 -1 -1.50612e-07 0 -1 -1.50612e-07 0 -1 -1.50612e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.00189 0.99384 -0.00189 0.99239 5.27926 0.99384 2.99237 0.99239 5.27926 0.99239 } TexCoordArray 1 Vec2Array 5 { 0.59371 0.14209 0.59371 0.14928 0.64415 0.14209 0.62231 0.14928 0.64415 0.14928 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0053_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_101 DataVariance STATIC file "mainstand7.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_102 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1009.23 9.0997 -50.358 926.064 9.0997 -50.358 1009.23 9.2307 -50.694 926.064 9.2307 -50.694 1009.23 9.2307 -68.677 926.064 9.2307 -68.677 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 -0.931692 -0.363249 0 -0.931692 -0.363249 0 -0.999901 -0.0140431 0 -0.999993 -0.00360863 0 -1 -5.3032e-08 0 -1 -5.3032e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.0016 4.70765 0.0016 0.00235 0.06056 4.70765 0.06056 0.00235 3.2084 4.70765 3.2084 0.00235 } TexCoordArray 1 Vec2Array 6 { 0.64394 0.14045 0.59419 0.14045 0.64394 0.14083 0.59419 0.14083 0.64394 0.16125 0.59419 0.16125 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0053_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 926.064 9.2307 -68.677 926.064 8.7707 -68.664 926.064 9.2307 -68.677 1009.23 8.7707 -68.664 1009.23 9.2307 -68.677 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.0282507 0.999601 0 0.0282507 0.999601 0 0.0282507 0.999601 0 0.0282507 0.999601 0 0.0282507 0.999601 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00161 0.00235 0.49598 0.00235 0.00161 0.00235 0.49598 4.70765 0.00161 4.70765 } TexCoordArray 1 Vec2Array 5 { 0.59419 0.16125 0.59419 0.16123 0.59419 0.16125 0.64394 0.16123 0.64394 0.16125 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0053_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1009.23 8.7707 -68.664 926.064 8.7707 -68.664 1009.23 6.8667 -66.656 926.064 6.8667 -66.656 1009.23 6.8667 -62.65 926.064 6.8667 -62.65 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0.725649 0.688065 0 0.725649 0.688065 0 0.903385 0.428832 0 0.982421 0.18668 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.00375 4.70765 0.00375 0.00235 0.35535 4.70765 0.35535 0.00235 1.05664 4.70765 1.05664 0.00235 } TexCoordArray 1 Vec2Array 6 { 0.64394 0.16123 0.59419 0.16123 0.64394 0.15895 0.59419 0.15895 0.64394 0.1544 0.59419 0.1544 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0053_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 926.064 6.8667 -62.65 926.064 7.3587 -62.656 926.064 6.8667 -62.65 1009.23 7.3587 -62.656 1009.23 6.8667 -62.65 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.0121875 -0.999926 0 -0.0121875 -0.999926 0 -0.0121875 -0.999926 0 -0.0121875 -0.999926 0 -0.0121875 -0.999926 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.66952 0.00235 1.19857 0.00235 0.66952 0.00235 1.19857 4.70765 0.66952 4.70765 } TexCoordArray 1 Vec2Array 5 { 0.59419 0.1544 0.59419 0.15441 0.59419 0.1544 0.64394 0.15441 0.64394 0.1544 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0053_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 926.064 7.3587 -62.656 926.064 7.3567 -62.193 926.064 7.3587 -62.656 1009.23 7.3567 -62.193 1009.23 7.3587 -62.656 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.999991 0.00431933 0 0.999991 0.00431933 0 0.999991 0.00431933 0 0.999991 0.00431933 0 0.999991 0.00431933 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.05546 0.00235 1.13652 0.00235 1.05546 0.00235 1.13652 4.70765 1.05546 4.70765 } TexCoordArray 1 Vec2Array 5 { 0.59419 0.15441 0.59419 0.15388 0.59419 0.15441 0.64394 0.15388 0.64394 0.15441 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0053_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 926.064 7.3567 -62.193 926.064 6.8627 -62.193 926.064 7.3567 -62.193 1009.23 6.8627 -62.193 1009.23 7.3567 -62.193 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2.01441 0.00235 2.5441 0.00235 2.01441 0.00235 2.5441 4.70765 2.01441 4.70765 } TexCoordArray 1 Vec2Array 5 { 0.59419 0.15388 0.59419 0.15388 0.59419 0.15388 0.64394 0.15388 0.64394 0.15388 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0053_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 926.064 6.8627 -62.193 926.047 6.8627 -58.182 926.064 6.8627 -62.193 1009.23 6.8627 -58.182 1009.23 6.8627 -62.193 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.13653 0.00235 1.83872 0.00235 1.13653 0.00235 1.83872 4.70765 1.13653 4.70765 } TexCoordArray 1 Vec2Array 5 { 0.59419 0.15388 0.59418 0.14933 0.59419 0.15388 0.64394 0.14933 0.64394 0.15388 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0053_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 926.047 6.8627 -58.182 926.047 8.6057 -58.182 926.047 6.8627 -58.182 1009.23 8.6057 -58.182 1009.23 6.8627 -58.182 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.6659 0.00235 2.53746 0.00235 0.6659 0.00235 2.53746 4.70765 0.6659 4.70765 } TexCoordArray 1 Vec2Array 5 { 0.59418 0.14933 0.59418 0.14933 0.59418 0.14933 0.64394 0.14933 0.64394 0.14933 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0053_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1009.23 8.6057 -58.182 926.047 8.6057 -58.182 1009.23 8.6057 -55.478 926.047 8.6057 -55.478 1009.23 6.8957 -51.664 926.047 6.8957 -51.664 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 1 3.52691e-07 0 1 3.52691e-07 0 0.983239 0.182319 0 0.949343 0.314242 0 0.912485 0.409111 0 0.912485 0.409111 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 1.83872 4.70765 1.83872 0.00235 2.31207 4.70765 2.31207 0.00235 2.97967 4.70765 2.97967 0.00235 } TexCoordArray 1 Vec2Array 6 { 0.64394 0.14933 0.59418 0.14933 0.64394 0.14626 0.59418 0.14626 0.64394 0.14193 0.59418 0.14193 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0053_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 926.047 6.8957 -51.664 926.047 6.2437 -52.005 926.047 6.8957 -51.664 1009.23 6.2437 -52.005 1009.23 6.8957 -51.664 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.463452 0.886122 0 -0.463452 0.886122 0 -0.463452 0.886122 0 -0.463452 0.886122 0 -0.463452 0.886122 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.23033 0.00235 0.29003 0.00235 0.23033 0.00235 0.29003 4.70765 0.23033 4.70765 } TexCoordArray 1 Vec2Array 5 { 0.59418 0.14193 0.59418 0.14232 0.59418 0.14193 0.64394 0.14232 0.64394 0.14193 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0052_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.58 6.1787 -58.136 1009.58 6.1787 -68.793 1009.58 9.9647 -58.136 1009.58 9.9647 -68.779 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.65798 0.26781 0.65798 1.999 0.0005 0.27012 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.64415 0.14928 0.64415 0.16138 0.64415 0.14928 0.64415 0.16136 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0052_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.58 6.1787 -68.793 1009.58 6.1787 -58.136 1009.58 1.6047 -68.807 1009.58 1.6047 -58.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.26781 0.05298 1.999 0.05298 0.2655 0.82949 1.999 0.82949 } TexCoordArray 1 Vec2Array 4 { 0.64415 0.16138 0.64415 0.14928 0.64415 0.16139 0.64415 0.14928 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0051" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_103 DataVariance STATIC file "mainstand3.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_104 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 6 DrawArrays TRIANGLE_STRIP 10 5 } VertexArray Vec3Array 15 { 1009.58 9.9647 -49.776 1009.58 9.9647 -68.779 925.26 9.9647 -49.776 925.26 9.9647 -68.779 1009.23 8.6057 -55.478 1009.23 6.8957 -51.664 1009.23 8.6057 -55.478 1009.23 6.2437 -52.005 1009.23 8.6057 -58.182 1009.23 6.8627 -58.182 926.047 6.8957 -51.664 926.047 8.6057 -55.478 926.047 6.2437 -52.005 926.047 8.6057 -58.182 926.047 6.8627 -58.182 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0 1 5.01855e-08 0 1 5.01855e-08 0 1 5.01855e-08 0 1 5.01855e-08 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.0005 0.97012 0.0005 0.00159 0.9995 0.96902 0.9995 0.0005 0.58504 0.9995 0.0005 0.27611 0.58504 0.9995 0.05276 0.0005 0.9995 0.9995 0.9995 0.2622 0.0005 0.27611 0.58504 0.9995 0.05276 0.0005 0.9995 0.9995 0.9995 0.2622 } TexCoordArray 1 Vec2Array 15 { 0.64415 0.13979 0.64415 0.16136 0.59371 0.13979 0.59371 0.16136 0.64394 0.14626 0.64394 0.14193 0.64394 0.14626 0.64394 0.14232 0.64394 0.14933 0.64394 0.14933 0.59418 0.14193 0.59418 0.14626 0.59418 0.14232 0.59418 0.14933 0.59418 0.14933 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0050_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_105 DataVariance STATIC file "mainstandswindowd.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_106 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1009.58 9.9647 -58.136 1009.58 9.9647 -49.776 1009.58 6.1787 -58.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.2866 0.85614 0.9995 0.85614 0.2866 0.0005 } TexCoordArray 1 Vec2Array 3 { 0.64415 0.14928 0.64415 0.13979 0.64415 0.14928 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0050_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_105 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_106 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 925.26 6.1787 -51.804 1009.58 6.1787 -51.804 925.26 6.1787 -51.804 1009.58 9.9647 -49.776 925.26 9.9647 -49.776 1009.58 9.9647 -49.776 925.26 10.6007 -49.776 1009.58 10.6007 -49.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 -0.472183 0.881501 0 -0.472183 0.881501 0 -0.472183 0.881501 0 -0.416867 0.908967 0 -0.416867 0.908967 0 -0.416867 0.908967 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0035 0.0005 6.9965 0.0005 0.0035 0.0005 6.9965 0.85592 0.0035 0.85592 6.9965 0.85592 0.0035 0.9995 6.9965 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.59371 0.14209 0.64415 0.14209 0.59371 0.14209 0.64415 0.13979 0.59371 0.13979 0.64415 0.13979 0.59371 0.13979 0.64415 0.13979 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0050_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_105 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_106 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 8 } VertexArray Vec3Array 12 { 1009.58 6.1787 -58.136 1009.58 9.9647 -49.776 1009.58 6.1787 -58.136 1009.58 6.1787 -51.804 1009.58 10.6007 -49.776 1009.58 9.9647 -49.776 1009.58 10.6007 -49.776 1009.58 9.9647 -58.136 1009.58 10.5997 -58.136 1009.58 9.9647 -58.136 1009.58 10.5997 -68.779 1009.58 9.9647 -68.779 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.2866 0.0005 0.9995 0.85614 0.2866 0.0005 0.83038 0.0005 0.9995 0.9995 0.9995 0.85614 0.9995 0.9995 0.28637 0.85614 0.28637 0.9995 0.28637 0.85614 -0.62161 0.9995 -0.62161 0.85614 } TexCoordArray 1 Vec2Array 12 { 0.64415 0.14928 0.64415 0.13979 0.64415 0.14928 0.64415 0.14209 0.64415 0.13979 0.64415 0.13979 0.64415 0.13979 0.64415 0.14928 0.64415 0.14928 0.64415 0.14928 0.64415 0.16136 0.64415 0.16136 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0044_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_53 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_54 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1111.33 9.9647 -68.779 1111.33 1.6047 -68.807 1027.02 9.9647 -68.779 1027.02 1.6047 -68.807 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.00334925 -0.999994 0 0.00334925 -0.999994 0 0.00334925 -0.999994 0 0.00334925 -0.999994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0015 0.99963 0.0015 0.0005 3.02127 0.99963 3.02139 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.70502 0.16136 0.70502 0.16139 0.65458 0.16136 0.65458 0.16139 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0044_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_53 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_54 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1074.95 1.6047 -58.136 1074.82 6.1787 -58.136 1074.95 1.6047 -58.136 1027.02 6.1787 -58.136 1027.02 1.6047 -58.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.99951 0.0005 -1.00765 0.9995 -0.99951 0.0005 -3.99651 0.9995 -3.99651 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.68326 0.14928 0.68318 0.14928 0.68326 0.14928 0.65458 0.14928 0.65458 0.14928 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0044_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_53 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_54 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.02 6.1787 -51.804 1027.02 6.1787 -58.136 1111.33 6.1787 -51.804 1074.82 6.1787 -58.136 1111.33 6.1787 -58.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 -1.50612e-07 0 -1 -1.50612e-07 0 -1 -1.50612e-07 0 -1 -1.50612e-07 0 -1 -1.50612e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00013 0.99963 0.00013 0.99891 5.28264 0.99963 2.99536 0.99891 5.28264 0.99891 } TexCoordArray 1 Vec2Array 5 { 0.65458 0.14209 0.65458 0.14928 0.70502 0.14209 0.68318 0.14928 0.70502 0.14928 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0043_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1110.98 9.0997 -50.358 1027.82 9.0997 -50.358 1110.98 9.2307 -50.694 1027.82 9.2307 -50.694 1110.98 9.2307 -68.677 1027.82 9.2307 -68.677 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 -0.931692 -0.363249 0 -0.931692 -0.363249 0 -0.999901 -0.0140431 0 -0.999994 -0.00360863 0 -1 -5.3032e-08 0 -1 -5.3032e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.0016 4.70765 0.0016 0.00235 0.06056 4.70765 0.06056 0.00235 3.2084 4.70765 3.2084 0.00235 } TexCoordArray 1 Vec2Array 6 { 0.70481 0.14045 0.65506 0.14045 0.70481 0.14083 0.65506 0.14083 0.70481 0.16125 0.65506 0.16125 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0043_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.82 9.2307 -68.677 1027.82 8.7707 -68.664 1027.82 9.2307 -68.677 1110.98 8.7707 -68.664 1110.98 9.2307 -68.677 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.0282506 0.999601 0 0.0282506 0.999601 0 0.0282506 0.999601 0 0.0282506 0.999601 0 0.0282506 0.999601 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00161 0.00235 0.49598 0.00235 0.00161 0.00235 0.49598 4.70765 0.00161 4.70765 } TexCoordArray 1 Vec2Array 5 { 0.65506 0.16125 0.65506 0.16123 0.65506 0.16125 0.70481 0.16123 0.70481 0.16125 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0043_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1110.98 8.7707 -68.664 1027.82 8.7707 -68.664 1110.98 6.8667 -66.656 1027.82 6.8667 -66.656 1110.98 6.8667 -62.65 1027.82 6.8667 -62.65 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0.725649 0.688065 0 0.725649 0.688065 0 0.903385 0.428832 0 0.982421 0.18668 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.00375 4.70765 0.00375 0.00235 0.35535 4.70765 0.35535 0.00235 1.05664 4.70765 1.05664 0.00235 } TexCoordArray 1 Vec2Array 6 { 0.70481 0.16123 0.65506 0.16123 0.70481 0.15895 0.65506 0.15895 0.70481 0.1544 0.65506 0.1544 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0043_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.82 6.8667 -62.65 1027.82 7.3587 -62.656 1027.82 6.8667 -62.65 1110.98 7.3587 -62.656 1110.98 6.8667 -62.65 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.0121875 -0.999926 0 -0.0121875 -0.999926 0 -0.0121875 -0.999926 0 -0.0121875 -0.999926 0 -0.0121875 -0.999926 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.66952 0.00235 1.19857 0.00235 0.66952 0.00235 1.19857 4.70765 0.66952 4.70765 } TexCoordArray 1 Vec2Array 5 { 0.65506 0.1544 0.65506 0.15441 0.65506 0.1544 0.70481 0.15441 0.70481 0.1544 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0043_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.82 7.3587 -62.656 1027.82 7.3567 -62.193 1027.82 7.3587 -62.656 1110.98 7.3567 -62.193 1110.98 7.3587 -62.656 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.999991 0.00431933 0 0.999991 0.00431933 0 0.999991 0.00431933 0 0.999991 0.00431933 0 0.999991 0.00431933 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.05546 0.00235 1.13652 0.00235 1.05546 0.00235 1.13652 4.70765 1.05546 4.70765 } TexCoordArray 1 Vec2Array 5 { 0.65506 0.15441 0.65506 0.15388 0.65506 0.15441 0.70481 0.15388 0.70481 0.15441 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0043_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.82 7.3567 -62.193 1027.82 6.8627 -62.193 1027.82 7.3567 -62.193 1110.98 6.8627 -62.193 1110.98 7.3567 -62.193 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2.01441 0.00235 2.5441 0.00235 2.01441 0.00235 2.5441 4.70765 2.01441 4.70765 } TexCoordArray 1 Vec2Array 5 { 0.65506 0.15388 0.65506 0.15388 0.65506 0.15388 0.70481 0.15388 0.70481 0.15388 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0043_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.82 6.8627 -62.193 1027.8 6.8627 -58.182 1027.82 6.8627 -62.193 1110.98 6.8627 -58.182 1110.98 6.8627 -62.193 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.13653 0.00235 1.83872 0.00235 1.13653 0.00235 1.83872 4.70765 1.13653 4.70765 } TexCoordArray 1 Vec2Array 5 { 0.65506 0.15388 0.65505 0.14933 0.65506 0.15388 0.70481 0.14933 0.70481 0.15388 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0043_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.8 6.8627 -58.182 1027.8 8.6057 -58.182 1027.8 6.8627 -58.182 1110.98 8.6057 -58.182 1110.98 6.8627 -58.182 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.6659 0.00235 2.53746 0.00235 0.6659 0.00235 2.53746 4.70765 0.6659 4.70765 } TexCoordArray 1 Vec2Array 5 { 0.65505 0.14933 0.65505 0.14933 0.65505 0.14933 0.70481 0.14933 0.70481 0.14933 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0043_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1110.98 8.6057 -58.182 1027.8 8.6057 -58.182 1110.98 8.6057 -55.478 1027.8 8.6057 -55.478 1110.98 6.8957 -51.664 1027.8 6.8957 -51.664 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 1 3.52691e-07 0 1 3.52691e-07 0 0.98324 0.182319 0 0.949343 0.314242 0 0.912485 0.40911 0 0.912485 0.40911 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 1.83872 4.70765 1.83872 0.00235 2.31207 4.70765 2.31207 0.00235 2.97967 4.70765 2.97967 0.00235 } TexCoordArray 1 Vec2Array 6 { 0.70481 0.14933 0.65505 0.14933 0.70481 0.14626 0.65505 0.14626 0.70481 0.14193 0.65505 0.14193 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0043_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.8 6.8957 -51.664 1027.8 6.2437 -52.005 1027.8 6.8957 -51.664 1110.98 6.2437 -52.005 1110.98 6.8957 -51.664 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.463452 0.886122 0 -0.463452 0.886122 0 -0.463452 0.886122 0 -0.463452 0.886122 0 -0.463452 0.886122 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.23033 0.00235 0.29003 0.00235 0.23033 0.00235 0.29003 4.70765 0.23033 4.70765 } TexCoordArray 1 Vec2Array 5 { 0.65505 0.14193 0.65505 0.14232 0.65505 0.14193 0.70481 0.14232 0.70481 0.14193 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0042_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.02 1.6047 -68.807 1027.02 1.6047 -58.136 1027.02 1.6047 -68.807 1027.02 6.1787 -58.136 1027.02 6.1787 -68.793 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.2655 0.82949 1.999 0.82949 0.2655 0.82949 1.999 0.05298 0.26781 0.05298 } TexCoordArray 1 Vec2Array 5 { 0.65458 0.16139 0.65458 0.14928 0.65458 0.16139 0.65458 0.14928 0.65458 0.16138 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0042_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1027.02 9.9647 -58.136 1027.02 9.9647 -68.779 1027.02 9.9647 -58.136 1027.02 6.1787 -68.793 1027.02 6.1787 -58.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.999 0.0005 0.27012 0.0005 1.999 0.0005 0.26781 0.65798 1.999 0.65798 } TexCoordArray 1 Vec2Array 5 { 0.65458 0.14928 0.65458 0.16136 0.65458 0.14928 0.65458 0.16138 0.65458 0.14928 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0041" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 6 DrawArrays TRIANGLE_STRIP 10 5 } VertexArray Vec3Array 15 { 1111.33 9.9647 -49.776 1111.33 9.9647 -68.779 1027.02 9.9647 -49.776 1027.02 9.9647 -68.779 1110.98 8.6057 -55.478 1110.98 6.8957 -51.664 1110.98 8.6057 -55.478 1110.98 6.2437 -52.005 1110.98 8.6057 -58.182 1110.98 6.8627 -58.182 1027.8 6.8957 -51.664 1027.8 8.6057 -55.478 1027.8 6.2437 -52.005 1027.8 8.6057 -58.182 1027.8 6.8627 -58.182 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0 1 5.01855e-08 0 1 5.01855e-08 0 1 5.01855e-08 0 1 5.01855e-08 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.0005 0.97012 0.0005 0.00159 0.9995 0.96902 0.9995 0.0005 0.58504 0.9995 0.0005 0.27611 0.58504 0.9995 0.05276 0.0005 0.9995 0.9995 0.9995 0.2622 0.0005 0.27611 0.58504 0.9995 0.05276 0.0005 0.9995 0.9995 0.9995 0.2622 } TexCoordArray 1 Vec2Array 15 { 0.70502 0.13979 0.70502 0.16136 0.65458 0.13979 0.65458 0.16136 0.70481 0.14626 0.70481 0.14193 0.70481 0.14626 0.70481 0.14232 0.70481 0.14933 0.70481 0.14933 0.65505 0.14193 0.65505 0.14626 0.65505 0.14232 0.65505 0.14933 0.65505 0.14933 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0040_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_105 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_106 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1027.02 6.1787 -58.136 1027.02 6.1787 -51.804 1027.02 9.9647 -58.136 1027.02 9.9647 -49.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.28269 0.0005 0.83038 0.0005 0.28269 0.85614 0.9995 0.85614 } TexCoordArray 1 Vec2Array 4 { 0.65458 0.14928 0.65458 0.14209 0.65458 0.14928 0.65458 0.13979 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0040_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_105 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_106 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1027.02 6.1787 -51.804 1111.33 6.1787 -51.804 1027.02 6.1787 -51.804 1111.33 9.9647 -49.776 1027.02 9.9647 -49.776 1111.33 9.9647 -49.776 1027.02 10.6007 -49.776 1111.33 10.6007 -49.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 -0.472183 0.881501 0 -0.472183 0.881501 0 -0.472183 0.881501 0 -0.416867 0.908967 0 -0.416867 0.908967 0 -0.416867 0.908967 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0035 0.0005 6.9965 0.0005 0.0035 0.0005 6.9965 0.85592 0.0035 0.85592 6.9965 0.85592 0.0035 0.9995 6.9965 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.65458 0.14209 0.70502 0.14209 0.65458 0.14209 0.70502 0.13979 0.65458 0.13979 0.70502 0.13979 0.65458 0.13979 0.70502 0.13979 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0040_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_105 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_106 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1027.02 9.9647 -49.776 1027.02 10.6007 -49.776 1027.02 9.9647 -58.136 1027.02 10.5997 -58.136 1027.02 9.9647 -58.136 1027.02 10.5997 -68.779 1027.02 9.9647 -68.779 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.9995 0.85614 0.9995 0.9995 0.28183 0.85614 0.28183 0.9995 0.28183 0.85614 -0.63193 0.9995 -0.63193 0.85614 } TexCoordArray 1 Vec2Array 7 { 0.65458 0.13979 0.65458 0.13979 0.65458 0.14928 0.65458 0.14928 0.65458 0.14928 0.65458 0.16136 0.65458 0.16136 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0462CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 967.96 12.4467 -51.396 967.96 11.4287 -51.396 980.589 12.4467 -51.396 980.589 11.4287 -51.396 967.96 14.0107 -54.416 967.96 12.9927 -54.416 980.589 14.0107 -54.416 980.589 12.9927 -54.416 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51054 0.9995 0.51054 0.0005 2.00924 0.9995 2.00924 0.0005 1.21939 0.9995 1.21939 0.0005 0.00061 0.9995 0.00061 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.61925 0.14163 0.61925 0.14163 0.62681 0.14163 0.62681 0.14163 0.61925 0.14506 0.61925 0.14506 0.62681 0.14506 0.62681 0.14506 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0462ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 967.96 12.9567 -52.385 967.96 11.9387 -52.385 980.589 12.9567 -52.385 980.589 11.9387 -52.385 967.96 15.1417 -56.811 967.96 14.1237 -56.811 980.589 15.1417 -56.811 980.589 14.1237 -56.811 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 1.99729 0.9995 1.99729 0.0005 0.51877 0.9995 0.51877 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.61925 0.14275 0.61925 0.14275 0.62681 0.14275 0.62681 0.14275 0.61925 0.14777 0.61925 0.14777 0.62681 0.14777 0.62681 0.14777 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0462ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 967.96 14.5077 -55.578 967.96 13.4897 -55.578 980.589 14.5077 -55.578 980.589 13.4897 -55.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.61925 0.14637 0.61925 0.14637 0.62681 0.14637 0.62681 0.14637 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0461CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 982.031 14.0107 -54.416 982.031 12.9927 -54.416 994.66 14.0107 -54.416 994.66 12.9927 -54.416 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.21939 0.9995 1.21939 0.0005 0.00061 0.9995 0.00061 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.62767 0.14506 0.62767 0.14506 0.63522 0.14506 0.63522 0.14506 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0461ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 982.031 12.9567 -52.385 982.031 11.9387 -52.385 994.66 12.9567 -52.385 994.66 11.9387 -52.385 982.031 15.1417 -56.811 982.031 14.1237 -56.811 994.66 15.1417 -56.811 994.66 14.1237 -56.811 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 1.99729 0.9995 1.99729 0.0005 0.51877 0.9995 0.51877 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.62767 0.14275 0.62767 0.14275 0.63522 0.14275 0.63522 0.14275 0.62767 0.14777 0.62767 0.14777 0.63522 0.14777 0.63522 0.14777 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0461ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 982.031 12.4467 -51.396 982.031 11.4287 -51.396 994.66 12.4467 -51.396 994.66 11.4287 -51.396 982.031 14.5077 -55.578 982.031 13.4897 -55.578 994.66 14.5077 -55.578 994.66 13.4897 -55.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51054 0.9995 0.51054 0.0005 2.00924 0.9995 2.00924 0.0005 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.62767 0.14163 0.62767 0.14163 0.63522 0.14163 0.63522 0.14163 0.62767 0.14637 0.62767 0.14637 0.63522 0.14637 0.63522 0.14637 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0461ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 982.031 13.4387 -53.348 982.031 12.4217 -53.348 994.66 13.4387 -53.348 994.66 12.4217 -53.348 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.9995 1.999 0.0005 0.001 0.9995 0.001 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.62767 0.14384 0.62767 0.14384 0.63522 0.14384 0.63522 0.14384 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0460CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 996.054 12.9567 -52.385 996.054 11.9387 -52.385 1008.68 12.9567 -52.385 1008.68 11.9387 -52.385 996.054 14.5077 -55.578 996.054 13.4897 -55.578 1008.68 14.5077 -55.578 1008.68 13.4897 -55.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.63606 0.14275 0.63606 0.14275 0.64361 0.14275 0.64361 0.14275 0.63606 0.14637 0.63606 0.14637 0.64361 0.14637 0.64361 0.14637 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0460ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 996.054 12.4467 -51.396 996.054 11.4287 -51.396 1008.68 12.4467 -51.396 1008.68 11.4287 -51.396 996.054 14.0107 -54.416 996.054 12.9927 -54.416 1008.68 14.0107 -54.416 1008.68 12.9927 -54.416 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51054 0.9995 0.51054 0.0005 2.00924 0.9995 2.00924 0.0005 1.21939 0.9995 1.21939 0.0005 0.00061 0.9995 0.00061 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.63606 0.14163 0.63606 0.14163 0.64361 0.14163 0.64361 0.14163 0.63606 0.14506 0.63606 0.14506 0.64361 0.14506 0.64361 0.14506 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0460ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 996.054 13.4387 -53.348 996.054 12.4217 -53.348 1008.68 13.4387 -53.348 1008.68 12.4217 -53.348 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.9995 1.999 0.0005 0.001 0.9995 0.001 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.63606 0.14384 0.63606 0.14384 0.64361 0.14384 0.64361 0.14384 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0459ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1027.85 12.4467 -51.396 1027.85 11.4287 -51.396 1040.47 12.4467 -51.396 1040.47 11.4287 -51.396 1027.85 14.5077 -55.578 1027.85 13.4897 -55.578 1040.47 14.5077 -55.578 1040.47 13.4897 -55.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51054 0.9995 0.51054 0.0005 2.00924 0.9995 2.00924 0.0005 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.65508 0.14163 0.65508 0.14163 0.66263 0.14163 0.66263 0.14163 0.65508 0.14637 0.65508 0.14637 0.66263 0.14637 0.66263 0.14637 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0459ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1027.85 13.4387 -53.348 1027.85 12.4217 -53.348 1040.47 13.4387 -53.348 1040.47 12.4217 -53.348 1027.85 15.1417 -56.811 1027.85 14.1237 -56.811 1040.47 15.1417 -56.811 1040.47 14.1237 -56.811 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.999 0.9995 1.999 0.0005 0.001 0.9995 0.001 0.0005 1.99729 0.9995 1.99729 0.0005 0.51877 0.9995 0.51877 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.65508 0.14384 0.65508 0.14384 0.66263 0.14384 0.66263 0.14384 0.65508 0.14777 0.65508 0.14777 0.66263 0.14777 0.66263 0.14777 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0459ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1027.85 12.9567 -52.385 1027.85 11.9387 -52.385 1040.47 12.9567 -52.385 1040.47 11.9387 -52.385 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.65508 0.14275 0.65508 0.14275 0.66263 0.14275 0.66263 0.14275 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0437CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1027.9 4.6517 -45.799 1027.9 3.63369 -45.799 1040.52 4.6517 -45.799 1040.52 3.63369 -45.799 1027.9 6.8377 -50.226 1027.9 5.8197 -50.226 1040.52 6.8377 -50.226 1040.52 5.8197 -50.226 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 1.99729 0.9995 1.99729 0.0005 0.51877 0.9995 0.51877 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.65511 0.13527 0.65511 0.13527 0.66266 0.13527 0.66266 0.13527 0.65511 0.1403 0.65511 0.1403 0.66266 0.1403 0.66266 0.1403 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0437ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1027.9 5.1347 -46.762 1027.9 4.11669 -46.762 1040.52 5.1347 -46.762 1040.52 4.11669 -46.762 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.9995 1.999 0.0005 0.001 0.9995 0.001 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.65511 0.13637 0.65511 0.13637 0.66266 0.13637 0.66266 0.13637 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0437ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1027.9 4.1417 -44.811 1027.9 3.1237 -44.811 1040.52 4.1417 -44.811 1040.52 3.1237 -44.811 1055.84 6.2027 -48.993 1055.84 5.1857 -48.993 1068.47 6.2027 -48.993 1068.47 5.1857 -48.993 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51054 0.9995 0.51054 0.0005 2.00924 0.9995 2.00924 0.0005 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.65511 0.13415 0.65511 0.13415 0.66266 0.13415 0.66266 0.13415 0.67182 0.1389 0.67182 0.1389 0.67938 0.1389 0.67938 0.1389 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0437ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1027.9 5.7067 -47.831 1027.9 4.6887 -47.831 1040.52 5.7067 -47.831 1040.52 4.6887 -47.831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.21939 0.9995 1.21939 0.0005 0.00061 0.9995 0.00061 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.65511 0.13758 0.65511 0.13758 0.66266 0.13758 0.66266 0.13758 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0435CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 982.279 5.1347 -46.762 982.279 4.11669 -46.762 994.907 5.1347 -46.762 994.907 4.11669 -46.762 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.9995 1.999 0.0005 0.001 0.9995 0.001 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.62782 0.13637 0.62782 0.13637 0.63537 0.13637 0.63537 0.13637 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0435ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 982.279 4.6517 -45.799 982.279 3.63369 -45.799 994.907 4.6517 -45.799 994.907 3.63369 -45.799 982.279 6.2027 -48.993 982.279 5.1857 -48.993 994.907 6.2027 -48.993 994.907 5.1857 -48.993 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.62782 0.13527 0.62782 0.13527 0.63537 0.13527 0.63537 0.13527 0.62782 0.1389 0.62782 0.1389 0.63537 0.1389 0.63537 0.1389 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0435ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 982.279 4.1417 -44.811 982.279 3.1237 -44.811 994.907 4.1417 -44.811 994.907 3.1237 -44.811 982.279 5.7067 -47.831 982.279 4.6887 -47.831 994.907 5.7067 -47.831 994.907 4.6887 -47.831 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51054 0.9995 0.51054 0.0005 2.00924 0.9995 2.00924 0.0005 1.21939 0.9995 1.21939 0.0005 0.00061 0.9995 0.00061 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.62782 0.13415 0.62782 0.13415 0.63537 0.13415 0.63537 0.13415 0.62782 0.13758 0.62782 0.13758 0.63537 0.13758 0.63537 0.13758 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0434CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 996.301 4.6517 -45.799 996.301 3.63369 -45.799 1008.93 4.6517 -45.799 1008.93 3.63369 -45.799 996.301 6.2027 -48.993 996.301 5.1857 -48.993 1008.93 6.2027 -48.993 1008.93 5.1857 -48.993 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.63621 0.13527 0.63621 0.13527 0.64376 0.13527 0.64376 0.13527 0.63621 0.1389 0.63621 0.1389 0.64376 0.1389 0.64376 0.1389 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0434ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 996.301 5.7067 -47.831 996.301 4.6887 -47.831 1008.93 5.7067 -47.831 1008.93 4.6887 -47.831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.21939 0.9995 1.21939 0.0005 0.00061 0.9995 0.00061 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.63621 0.13758 0.63621 0.13758 0.64376 0.13758 0.64376 0.13758 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0434ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 996.301 5.1347 -46.762 996.301 4.11669 -46.762 1008.93 5.1347 -46.762 1008.93 4.11669 -46.762 996.301 6.8377 -50.226 996.301 5.8197 -50.226 1008.93 6.8377 -50.226 1008.93 5.8197 -50.226 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.999 0.9995 1.999 0.0005 0.001 0.9995 0.001 0.0005 1.99729 0.9995 1.99729 0.0005 0.51877 0.9995 0.51877 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.63621 0.13637 0.63621 0.13637 0.64376 0.13637 0.64376 0.13637 0.63621 0.1403 0.63621 0.1403 0.64376 0.1403 0.64376 0.1403 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0434ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 996.301 4.1417 -44.811 996.301 3.1237 -44.811 1008.93 4.1417 -44.811 1008.93 3.1237 -44.811 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51054 0.9995 0.51054 0.0005 2.00924 0.9995 2.00924 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.63621 0.13415 0.63621 0.13415 0.64376 0.13415 0.64376 0.13415 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0431CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 968.207 6.2027 -48.993 968.207 5.1857 -48.993 980.836 6.2027 -48.993 980.836 5.1857 -48.993 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.6194 0.1389 0.6194 0.1389 0.62695 0.1389 0.62695 0.1389 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0431ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 968.207 4.1417 -44.811 968.207 3.1237 -44.811 980.836 4.1417 -44.811 980.836 3.1237 -44.811 968.207 5.7067 -47.831 968.207 4.6887 -47.831 980.836 5.7067 -47.831 980.836 4.6887 -47.831 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51054 0.9995 0.51054 0.0005 2.00924 0.9995 2.00924 0.0005 1.21939 0.9995 1.21939 0.0005 0.00061 0.9995 0.00061 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.6194 0.13415 0.6194 0.13415 0.62695 0.13415 0.62695 0.13415 0.6194 0.13758 0.6194 0.13758 0.62695 0.13758 0.62695 0.13758 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0431ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 968.207 5.1347 -46.762 968.207 4.11669 -46.762 980.836 5.1347 -46.762 980.836 4.11669 -46.762 968.207 6.8377 -50.226 968.207 5.8197 -50.226 980.836 6.8377 -50.226 980.836 5.8197 -50.226 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.999 0.9995 1.999 0.0005 0.001 0.9995 0.001 0.0005 1.99729 0.9995 1.99729 0.0005 0.51877 0.9995 0.51877 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.6194 0.13637 0.6194 0.13637 0.62695 0.13637 0.62695 0.13637 0.6194 0.1403 0.6194 0.1403 0.62695 0.1403 0.62695 0.1403 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0431ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 968.207 4.6517 -45.799 968.207 3.63369 -45.799 980.836 4.6517 -45.799 980.836 3.63369 -45.799 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.6194 0.13527 0.6194 0.13527 0.62695 0.13527 0.62695 0.13527 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0081_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 970.47 19.655 -58.7378 970.454 19.655 -58.7889 970.47 19.655 -58.7378 970.378 9.52625 -58.8314 970.421 9.52625 -58.6614 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.967037 0.00637627 0.254555 -0.956346 0.00593201 0.292175 -0.967037 0.00637627 0.254555 -0.967037 0.00637627 0.254555 -0.970004 0.00650985 0.243001 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.62075 0.14996 0.62074 0.15002 0.62075 0.14996 0.6207 0.15007 0.62072 0.14988 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0081_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 970.454 19.655 -58.7889 970.518 19.655 -58.7502 970.378 9.52625 -58.8314 970.595 9.52625 -58.7086 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.517577 -0.000284747 -0.855637 0.499217 5.54861e-05 -0.866477 0.499217 5.54861e-05 -0.866477 0.493658 0.000157683 -0.869656 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.0672 0.53824 0.0672 } TexCoordArray 1 Vec2Array 4 { 0.62074 0.15002 0.62078 0.14998 0.6207 0.15007 0.62083 0.14993 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0081_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 970.421 9.52625 -58.6614 970.595 9.52625 -58.7086 970.47 19.655 -58.7378 970.518 19.655 -58.7502 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.262055 0.00601884 0.965034 0.259319 0.00598721 0.965773 0.259319 0.00598721 0.965773 0.24943 0.00587267 0.968375 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.62072 0.14988 0.62083 0.14993 0.62075 0.14996 0.62078 0.14998 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0081_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 977.537 19.655 -58.6699 977.522 19.655 -58.7211 977.537 19.655 -58.6699 977.446 9.52625 -58.7635 977.489 9.52625 -58.5936 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.967041 0.00637021 0.254542 -0.956516 0.00593249 0.291618 -0.967041 0.00637021 0.254542 -0.967041 0.00637021 0.254542 -0.969972 0.00650216 0.24313 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.62498 0.14988 0.62497 0.14994 0.62498 0.14988 0.62493 0.14999 0.62495 0.1498 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0081_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 977.662 9.52625 -58.6407 977.446 9.52625 -58.7635 977.586 19.655 -58.6824 977.522 19.655 -58.7211 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.493798 0.000147252 -0.869577 0.499243 4.71654e-05 -0.866462 0.499243 4.71654e-05 -0.866462 0.517215 -0.000285745 -0.855855 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.62506 0.14985 0.62493 0.14999 0.62501 0.1499 0.62497 0.14994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0081_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 977.489 9.52625 -58.5936 977.662 9.52625 -58.6407 977.537 19.655 -58.6699 977.586 19.655 -58.6824 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.261588 0.00601308 0.965161 0.259319 0.00598685 0.965773 0.259319 0.00598685 0.965773 0.251138 0.00589211 0.967933 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.62495 0.1498 0.62506 0.14985 0.62498 0.14988 0.62501 0.1499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0081_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 984.491 9.52625 -58.5003 984.665 9.52625 -58.5474 984.54 19.655 -58.5766 984.588 19.655 -58.5892 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.261345 0.00601209 0.965227 0.259242 0.00598777 0.965794 0.259242 0.00598777 0.965794 0.251649 0.00589986 0.9678 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.62914 0.14969 0.62925 0.14975 0.62917 0.14978 0.6292 0.14979 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0081_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 984.665 9.52625 -58.5474 984.448 9.52625 -58.6703 984.588 19.655 -58.5892 984.524 19.655 -58.6279 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.493739 0.000147024 -0.86961 0.499252 4.56971e-05 -0.866457 0.499252 4.56971e-05 -0.866457 0.517465 -0.000291681 -0.855705 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.62925 0.14975 0.62912 0.14989 0.6292 0.14979 0.62916 0.14984 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0081_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 984.54 19.655 -58.5766 984.524 19.655 -58.6279 984.54 19.655 -58.5766 984.448 9.52625 -58.6703 984.491 9.52625 -58.5003 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.967036 0.00637594 0.254559 -0.956516 0.00593836 0.291618 -0.967036 0.00637594 0.254559 -0.967036 0.00637594 0.254559 -0.969967 0.00650786 0.24315 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.62917 0.14978 0.62916 0.14984 0.62917 0.14978 0.62912 0.14989 0.62914 0.14969 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0080" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 12 { DrawArrays TRIANGLE_STRIP 0 9 DrawArrays TRIANGLE_STRIP 9 5 DrawArrays TRIANGLE_STRIP 14 9 DrawArrays TRIANGLE_STRIP 23 5 DrawArrays TRIANGLE_STRIP 28 9 DrawArrays TRIANGLE_STRIP 37 5 DrawArrays TRIANGLE_STRIP 42 9 DrawArrays TRIANGLE_STRIP 51 5 DrawArrays TRIANGLE_STRIP 56 9 DrawArrays TRIANGLE_STRIP 65 5 DrawArrays TRIANGLE_STRIP 70 9 DrawArrays TRIANGLE_STRIP 79 5 } VertexArray Vec3Array 84 { 949.676 18.433 -57.8132 949.615 18.142 -58.0699 949.847 19.027 -58.4174 949.571 18.423 -58.4164 949.718 19.621 -58.9769 949.571 18.423 -58.4164 949.739 19.016 -58.9803 949.854 17.788 -58.5495 949.718 18.393 -58.9769 949.682 17.506 -58.1224 949.854 17.788 -58.5495 949.682 17.506 -58.1224 949.571 18.423 -58.4164 949.615 18.142 -58.0699 977.529 18.393 -58.6764 977.547 19.016 -58.6649 977.437 17.788 -58.2237 977.126 18.423 -58.2467 977.079 17.506 -57.9304 977.126 18.423 -58.2467 976.997 18.142 -57.9166 977.369 19.027 -58.1065 976.922 18.433 -57.6681 977.529 19.621 -58.6764 977.369 19.027 -58.1065 977.529 19.621 -58.6764 977.126 18.423 -58.2467 977.547 19.016 -58.6649 970.478 18.393 -58.7691 970.496 19.016 -58.7584 970.387 17.788 -58.317 970.076 18.423 -58.3407 970.029 17.506 -58.0238 970.076 18.423 -58.3407 969.947 18.142 -58.0107 970.319 19.027 -58.2005 969.878 18.433 -57.7537 970.478 19.621 -58.7691 970.319 19.027 -58.2005 970.478 19.621 -58.7691 970.076 18.423 -58.3407 970.496 19.016 -58.7584 963.355 18.393 -58.8565 963.373 19.016 -58.845 963.263 17.788 -58.4039 962.946 18.423 -58.4353 962.911 17.506 -58.1026 962.946 18.423 -58.4353 962.823 18.142 -58.0976 963.195 19.027 -58.2874 962.755 18.433 -57.8405 963.355 19.621 -58.8565 963.195 19.027 -58.2874 963.355 19.621 -58.8565 962.946 18.423 -58.4353 963.373 19.016 -58.845 956.3 18.393 -58.9466 956.32 19.016 -58.9367 956.21 17.788 -58.4954 955.906 18.423 -58.5104 955.858 17.506 -58.1942 955.906 18.423 -58.5104 955.77 18.142 -58.1885 956.142 19.027 -58.3782 955.695 18.433 -57.9393 956.3 19.621 -58.9466 956.142 19.027 -58.3782 956.3 19.621 -58.9466 955.906 18.423 -58.5104 956.32 19.016 -58.9367 984.527 18.393 -58.5802 984.547 19.016 -58.5835 984.662 17.788 -58.1529 984.379 18.423 -58.0197 984.49 17.506 -57.7257 984.379 18.423 -58.0197 984.423 18.142 -57.6732 984.656 19.027 -58.0206 984.484 18.433 -57.4163 984.527 19.621 -58.5802 984.656 19.027 -58.0206 984.527 19.621 -58.5802 984.379 18.423 -58.0197 984.547 19.016 -58.5835 } NormalBinding PER_VERTEX NormalArray Vec3Array 84 { 0.970056 -0.239596 0.0398077 0.973499 -0.190854 -0.125996 0.880682 -0.334366 -0.335558 0.992929 0.0112799 0.118175 0.962104 -0.203584 -0.181408 0.992929 0.0112799 0.118175 0.955183 0.127346 0.267225 0.919557 0.206123 0.334558 0.938265 -0.0328583 -0.344354 0.927829 0.211166 0.307476 0.919557 0.206123 0.334558 0.927829 0.211166 0.307476 0.992929 0.0112799 0.118175 0.973499 -0.190854 -0.125996 0.987006 -0.0313391 0.157595 0.711826 0.129402 0.690332 0.648732 0.207331 0.73223 0.816795 0.00953191 0.576849 0.667604 0.212032 0.713686 0.816795 0.00953191 0.576849 0.91243 -0.189581 0.362671 0.932728 -0.334304 0.135128 0.821734 -0.233974 0.519625 0.931277 -0.205235 0.301001 0.932728 -0.334304 0.135128 0.931277 -0.205235 0.301001 0.816795 0.00953191 0.576849 0.711826 0.129402 0.690332 0.987397 -0.032365 0.154919 0.712163 0.129183 0.690026 0.648883 0.20735 0.73209 0.817082 0.00954476 0.576443 0.667446 0.211993 0.713845 0.817082 0.00954476 0.576443 0.914877 -0.19381 0.354173 0.933097 -0.335925 0.128395 0.832284 -0.243454 0.49803 0.93175 -0.204869 0.299785 0.933097 -0.335925 0.128395 0.93175 -0.204869 0.299785 0.817082 0.00954476 0.576443 0.712163 0.129183 0.690026 0.987061 -0.0314298 0.157235 0.700261 0.132716 0.701442 0.641743 0.216417 0.735751 0.817975 0.0123071 0.575122 0.673472 0.228923 0.702872 0.817975 0.0123071 0.575122 0.91981 -0.192619 0.34183 0.932837 -0.340268 0.118461 0.832489 -0.24334 0.497742 0.930275 -0.211481 0.299774 0.932837 -0.340268 0.118461 0.930275 -0.211481 0.299774 0.817975 0.0123071 0.575122 0.700261 0.132716 0.701442 0.98772 -0.0332069 0.152666 0.723941 0.125569 0.678337 0.664074 0.201818 0.719914 0.817917 0.0125285 0.575199 0.667437 0.211839 0.713899 0.817917 0.0125285 0.575199 0.905509 -0.18389 0.382412 0.932867 -0.329343 0.145919 0.821385 -0.234061 0.520136 0.93289 -0.197967 0.300874 0.932867 -0.329343 0.145919 0.93289 -0.197967 0.300874 0.817917 0.0125285 0.575199 0.723941 0.125569 0.678337 0.938222 -0.0330741 -0.344448 0.955127 0.12728 0.267453 0.919617 0.205903 0.334528 0.992924 0.0111494 0.118225 0.927847 0.211058 0.307497 0.992924 0.0111494 0.118225 0.973444 -0.19113 -0.126004 0.88053 -0.334585 -0.335737 0.969957 -0.24006 0.0394198 0.962104 -0.203584 -0.181408 0.88053 -0.334585 -0.335737 0.962104 -0.203584 -0.181408 0.992924 0.0111494 0.118225 0.955127 0.12728 0.267453 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 84 { 0.04488 0.98522 0.04488 0.50768 0.54883 0.98522 0.54883 0.50768 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.54883 0.01478 0.95512 0.01478 0.04488 0.01478 0.54883 0.01478 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 } TexCoordArray 1 Vec2Array 84 { 0.60831 0.14891 0.60828 0.1492 0.60842 0.1496 0.60825 0.1496 0.60834 0.15023 0.60825 0.1496 0.60835 0.15024 0.60842 0.14975 0.60834 0.15023 0.60832 0.14926 0.60842 0.14975 0.60832 0.14926 0.60825 0.1496 0.60828 0.1492 0.62498 0.14989 0.62499 0.14988 0.62492 0.14938 0.62474 0.1494 0.62471 0.14905 0.62474 0.1494 0.62466 0.14903 0.62488 0.14925 0.62461 0.14875 0.62498 0.14989 0.62488 0.14925 0.62498 0.14989 0.62474 0.1494 0.62499 0.14988 0.62076 0.15 0.62077 0.14999 0.6207 0.14948 0.62052 0.14951 0.62049 0.14915 0.62052 0.14951 0.62044 0.14914 0.62066 0.14935 0.6204 0.14884 0.62076 0.15 0.62066 0.14935 0.62076 0.15 0.62052 0.14951 0.62077 0.14999 0.6165 0.1501 0.61651 0.15008 0.61644 0.14958 0.61625 0.14962 0.61623 0.14924 0.61625 0.14962 0.61618 0.14924 0.6164 0.14945 0.61614 0.14894 0.6165 0.1501 0.6164 0.14945 0.6165 0.1501 0.61625 0.14962 0.61651 0.15008 0.61228 0.1502 0.61229 0.15019 0.61222 0.14969 0.61204 0.1497 0.61201 0.14934 0.61204 0.1497 0.61196 0.14934 0.61218 0.14955 0.61191 0.14906 0.61228 0.1502 0.61218 0.14955 0.61228 0.1502 0.61204 0.1497 0.61229 0.15019 0.62916 0.14978 0.62918 0.14979 0.62924 0.1493 0.62907 0.14915 0.62914 0.14881 0.62907 0.14915 0.6291 0.14875 0.62924 0.14915 0.62914 0.14846 0.62916 0.14978 0.62924 0.14915 0.62916 0.14978 0.62907 0.14915 0.62918 0.14979 } TexCoordArray 2 Vec2Array 84 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 84 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1008.28 -20.4445 -308.839 1007.09 1.47799 -340.519 1000.09 -20.4987 -308.777 1000.12 1.47799 -340.524 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00110166 0.822285 0.569075 -0.000782723 0.822252 0.569123 -0.000782723 0.822252 0.569123 -0.000408707 0.822214 0.569179 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.64337 0.4339 0.64266 0.46986 0.63847 0.43383 0.63849 0.46987 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1016.41 -20.4566 -309.421 1012.52 1.47799 -340.875 1008.28 -20.4445 -308.839 1007.09 1.47799 -340.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.041887 0.821946 0.568024 0.0400189 0.822125 0.567899 0.0400189 0.822125 0.567899 0.0372219 0.822388 0.567709 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.64824 0.43456 0.64591 0.47027 0.64337 0.4339 0.64266 0.46986 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1012.52 1.47799 -340.875 1016.41 -20.4566 -309.421 1012.52 1.47799 -340.875 1025.21 -20.4562 -311.011 1017.84 1.47799 -341.836 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.101257 0.82186 0.560619 0.101251 0.821859 0.560621 0.101257 0.82186 0.560619 0.101257 0.82186 0.560619 0.101268 0.821861 0.560615 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.64591 0.47027 0.64824 0.43456 0.64591 0.47027 0.6535 0.43636 0.64909 0.47136 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1034.01 -20.4572 -313.659 1023.03 1.47799 -343.389 1025.21 -20.4562 -311.011 1017.84 1.47799 -341.836 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.164271 0.821759 0.545645 0.163916 0.821796 0.545694 0.163916 0.821796 0.545694 0.163316 0.82186 0.545778 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.65877 0.43937 0.6522 0.47312 0.6535 0.43636 0.64909 0.47136 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1042.07 -20.4568 -317.107 1028.01 1.47799 -345.511 1034.01 -20.4572 -313.659 1023.03 1.47799 -343.389 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.22405 0.821859 0.523783 0.223753 0.821891 0.523861 0.223753 0.821891 0.523861 0.223272 0.821942 0.523987 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.66359 0.44328 0.65518 0.47553 0.65877 0.43937 0.6522 0.47312 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN441_s_13_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 3 Group { DataVariance STATIC name "TKLS454" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_107 DataVariance STATIC file "asphalt-pit.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_108 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1035.26 1.47388 -18.7001 1035.26 1.47388 -38.6801 1026.31 1.47388 -18.7001 1026.31 1.47388 -38.6801 1017.36 1.47388 -18.7002 1017.36 1.47388 -38.6802 1008.41 1.47388 -18.7002 1008.41 1.47388 -38.6802 999.464 1.47388 -18.7002 999.464 1.47388 -38.6802 990.514 1.47388 -18.7002 990.514 1.47388 -38.6802 981.565 1.47388 -18.7002 981.565 1.47388 -38.6802 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 4.77314e-08 0 1 4.77314e-08 -1.76317e-13 1 4.77314e-08 -3.52632e-13 1 4.77314e-08 -3.52632e-13 1 4.77314e-08 -1.76316e-13 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77315e-08 0 1 4.77315e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77315e-08 0 1 4.77315e-08 0 1 4.77315e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 10.7041 0 10.7041 1 10.3461 0 10.3461 1 9.9881 0 9.9881 1 9.6301 0 9.6301 1 9.27212 0 9.27212 1 8.91414 0 8.91414 1 8.55614 0 8.55614 1 } TexCoordArray 1 Vec2Array 14 { 0.65951 0.10451 0.65951 0.12719 0.65416 0.10451 0.65416 0.12719 0.6488 0.10451 0.6488 0.12719 0.64345 0.10451 0.64345 0.12719 0.6381 0.10451 0.6381 0.12719 0.63274 0.10451 0.63274 0.12719 0.62739 0.10451 0.62739 0.12719 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS448" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_107 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_108 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 981.565 1.47388 -18.7002 981.565 1.47388 -38.6802 972.615 1.47388 -18.7002 972.615 1.47388 -38.6802 963.665 1.47388 -18.7002 963.666 1.47388 -38.6802 954.716 1.47388 -18.7002 954.716 1.47388 -38.6802 945.766 1.47388 -18.7002 945.766 1.47388 -38.6802 936.817 1.47388 -18.7002 936.817 1.47388 -38.6802 927.867 1.47388 -18.7002 927.867 1.47388 -38.6802 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77315e-08 0 1 4.77315e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77315e-08 0 1 4.77315e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 8.55614 0 8.55614 1 8.19816 0 8.19816 1 7.84016 0 7.84016 1 7.48218 0 7.48218 1 7.12418 0 7.12418 1 6.7662 0 6.7662 1 6.40822 0 6.40822 1 } TexCoordArray 1 Vec2Array 14 { 0.62739 0.10451 0.62739 0.12719 0.62204 0.10451 0.62204 0.12719 0.61668 0.10451 0.61668 0.12719 0.61133 0.10451 0.61133 0.12719 0.60597 0.10451 0.60597 0.12719 0.60062 0.10451 0.60062 0.12719 0.59527 0.10451 0.59527 0.12719 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN441_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_109 DataVariance STATIC file "asphalt-startpos.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_110 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1026.31 1.47388 -12.1335 1026.31 1.47388 -18.2601 1008.41 1.47388 -12.1335 1008.41 1.47388 -18.2602 1008.41 1.47388 -12.1335 990.514 1.47388 -18.2602 990.514 1.47388 -12.1335 990.514 1.47388 -18.2602 972.615 1.47388 -12.1335 972.615 1.47388 -18.2602 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 8.41475 1.40269 8.41475 2.40485 5.70649 1.40271 5.70649 2.40487 5.70649 1.40271 2.99885 2.40487 2.99885 1.40271 2.99885 2.40487 0.29075 1.40271 0.29075 2.40487 } TexCoordArray 1 Vec2Array 10 { 0.65416 0.09705 0.65416 0.10401 0.64345 0.09705 0.64345 0.10401 0.64345 0.09705 0.63274 0.10401 0.63274 0.09705 0.63274 0.10401 0.62204 0.09705 0.62204 0.10401 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN441_s_12_g" nodeMask 0xffffffff cullingActive TRUE num_children 1 Group { DataVariance STATIC name "___TKMN441_s_12_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Group { DataVariance STATIC name "TKMN441_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_109 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_110 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1026.31 1.47388 -6.06682 1026.31 1.47388 -12.1335 1008.41 1.47388 -6.06686 1008.41 1.47388 -12.1335 990.514 1.47388 -6.06687 990.514 1.47388 -12.1335 972.615 1.47388 -6.06688 972.615 1.47388 -12.1335 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -3.85261e-13 1 1.572e-07 -5.067e-13 1 1.57199e-07 -3.64349e-13 1 1.57199e-07 -2.47106e-13 1 1.57199e-07 -6.42209e-14 1 1.57199e-07 -5.44452e-14 1 1.57199e-07 -6.49118e-14 1 1.57199e-07 -5.02543e-14 1 1.57199e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 8.1589 0.15639 8.1589 1.15855 5.45063 0.1564 5.45063 1.15856 2.74299 0.1564 2.74299 1.15856 0.03489 0.1564 0.03489 1.15856 } TexCoordArray 1 Vec2Array 8 { 0.65416 0.09017 0.65416 0.09705 0.64345 0.09017 0.64345 0.09705 0.63274 0.09017 0.63274 0.09705 0.62204 0.09017 0.62204 0.09705 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN441_s_11_g" nodeMask 0xffffffff cullingActive TRUE num_children 1 Group { DataVariance STATIC name "___TKMN441_s_11_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Group { DataVariance STATIC name "TKMN441_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_109 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_110 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 972.615 1.47388 -6.06688 972.615 1.47388 -12.1335 954.716 1.47388 -6.06689 954.716 1.47388 -12.1335 936.817 1.47388 -6.0669 936.817 1.47388 -12.1335 918.918 1.47388 -6.06691 918.918 1.47388 -12.1336 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -8.79451e-14 1 1.57199e-07 -6.49119e-14 1 1.57199e-07 -6.84018e-14 1 1.57199e-07 -5.30463e-14 1 1.57199e-07 -6.84018e-14 1 1.57199e-07 -5.72342e-14 1 1.572e-07 -6.4912e-14 1 1.572e-07 -4.18787e-14 1 1.572e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.03489 0.1564 0.03489 1.15856 -2.6732 0.1564 -2.6732 1.15857 -5.3813 0.1564 -5.3813 1.15857 -8.08939 0.15641 -8.08939 1.15857 } TexCoordArray 1 Vec2Array 8 { 0.62204 0.09017 0.62204 0.09705 0.61133 0.09017 0.61133 0.09705 0.60062 0.09017 0.60062 0.09705 0.58991 0.09017 0.58991 0.09705 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN441_s_10_g" nodeMask 0xffffffff cullingActive TRUE num_children 3 Group { DataVariance STATIC name "%___TKMN441_s_10_gl2" nodeMask 0xffffffff cullingActive TRUE num_children 3 Group { DataVariance STATIC name "RD_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1032.7 1.47799 -348.174 1049.69 -20.4576 -321.419 1032.7 1.47799 -348.174 1056.93 -20.457 -326.657 1037.05 1.47799 -351.341 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.33444 0.821837 0.461231 0.333962 0.821768 0.4617 0.33444 0.821837 0.461231 0.33444 0.821837 0.461231 0.335235 0.82195 0.460452 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.65798 0.47855 0.66814 0.44818 0.65798 0.47855 0.67248 0.45413 0.66058 0.48215 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1037.05 1.47799 -351.341 1056.93 -20.457 -326.657 1037.05 1.47799 -351.341 1063.67 -20.4559 -332.806 1041.02 1.47801 -354.971 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.384027 0.821808 0.420899 0.383799 0.82177 0.421181 0.384027 0.821808 0.420899 0.384027 0.821808 0.420899 0.384413 0.821872 0.42042 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.66058 0.48215 0.67248 0.45413 0.66058 0.48215 0.67651 0.46111 0.66296 0.48627 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1069.55 -20.4567 -339.53 1044.56 1.47803 -359.016 1063.67 -20.4559 -332.806 1041.02 1.47801 -354.971 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.428874 0.821847 0.375012 0.428802 0.821857 0.375073 0.428802 0.821857 0.375073 0.428683 0.821873 0.375174 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.68003 0.46874 0.66508 0.49086 0.67651 0.46111 0.66296 0.48627 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN441_s_10_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 25 Group { DataVariance STATIC name "S3BG0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1071.06 7.47388 -38.78 1071.06 9.47388 -38.78 1071.06 7.47388 -40.78 1071.06 9.47388 -40.78 1073.06 7.47388 -40.78 1073.06 9.47388 -40.78 1073.06 7.47388 -38.78 1073.06 9.47388 -38.78 1071.06 9.47388 -38.78 1073.06 9.47388 -38.78 1071.06 9.47388 -40.78 1073.06 9.47388 -40.78 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -1 0 0 -0.816497 0.408248 0.408248 -0.894427 0 -0.447214 -0.333333 0.666667 -0.666667 0.447214 0 -0.894427 0.816497 0.408248 -0.408248 0.894427 0 0.447214 0.408248 0.816497 0.408248 -0.816497 0.408248 0.408248 0.408248 0.816497 0.408248 -0.333333 0.666667 -0.666667 0.816497 0.408248 -0.408248 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 4 0 4 1 3 0 3 1 2 0 2 1 1 0 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 12 { 0.68093 0.1273 0.68093 0.1273 0.68093 0.12957 0.68093 0.12957 0.68213 0.12957 0.68213 0.12957 0.68213 0.1273 0.68213 0.1273 0.68093 0.1273 0.68213 0.1273 0.68093 0.12957 0.68213 0.12957 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "S1BG0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_47 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_48 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1071.06 1.47388 -38.78 1071.06 7.47388 -38.78 1071.06 1.47388 -40.78 1071.06 7.47388 -40.78 1073.06 1.47388 -40.78 1073.06 7.47388 -40.78 1073.06 1.47388 -38.78 1073.06 7.47388 -38.78 1071.06 1.47388 -38.78 1071.06 7.47388 -38.78 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.447214 0 0.894427 -0.894427 0 0.447214 -0.894427 0 -0.447214 -0.447214 0 -0.894427 0.447214 0 -0.894427 0.894427 0 -0.447214 0.894427 0 0.447214 0.447214 0 0.894427 -0.447214 0 0.894427 -0.894427 0 0.447214 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 4 0 4 3 3 0 3 3 2 0 2 3 1 0 1 3 0 0 0 3 } TexCoordArray 1 Vec2Array 10 { 0.68093 0.1273 0.68093 0.1273 0.68093 0.12957 0.68093 0.12957 0.68213 0.12957 0.68213 0.12957 0.68213 0.1273 0.68213 0.1273 0.68093 0.1273 0.68093 0.1273 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0459CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1055.7 14.0107 -54.416 1055.7 12.9927 -54.416 1068.32 14.0107 -54.416 1068.32 12.9927 -54.416 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.21939 0.9995 1.21939 0.0005 0.00061 0.9995 0.00061 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.67174 0.14506 0.67174 0.14506 0.67929 0.14506 0.67929 0.14506 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0458CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1055.68 12.9567 -52.385 1055.68 11.9387 -52.385 1068.31 12.9567 -52.385 1068.31 11.9387 -52.385 1055.68 14.5077 -55.578 1055.68 13.4897 -55.578 1068.31 14.5077 -55.578 1068.31 13.4897 -55.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.67173 0.14275 0.67173 0.14275 0.67929 0.14275 0.67929 0.14275 0.67173 0.14637 0.67173 0.14637 0.67929 0.14637 0.67929 0.14637 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0458ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1041.87 13.4387 -53.348 1041.87 12.4217 -53.348 1054.5 13.4387 -53.348 1054.5 12.4217 -53.348 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.9995 1.999 0.0005 0.001 0.9995 0.001 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.66347 0.14384 0.66347 0.14384 0.67102 0.14384 0.67102 0.14384 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0458ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1041.87 12.4467 -51.396 1041.87 11.4287 -51.396 1054.5 12.4467 -51.396 1054.5 11.4287 -51.396 1041.87 14.0107 -54.416 1041.87 12.9927 -54.416 1054.5 14.0107 -54.416 1054.5 12.9927 -54.416 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51054 0.9995 0.51054 0.0005 2.00924 0.9995 2.00924 0.0005 1.21939 0.9995 1.21939 0.0005 0.00061 0.9995 0.00061 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.66347 0.14163 0.66347 0.14163 0.67102 0.14163 0.67102 0.14163 0.66347 0.14506 0.66347 0.14506 0.67102 0.14506 0.67102 0.14506 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0458ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1041.87 15.1417 -56.811 1041.87 14.1237 -56.811 1054.5 15.1417 -56.811 1054.5 14.1237 -56.811 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99729 0.9995 1.99729 0.0005 0.51877 0.9995 0.51877 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.66347 0.14777 0.66347 0.14777 0.67102 0.14777 0.67102 0.14777 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0436CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1041.92 4.1417 -44.811 1041.92 3.1237 -44.811 1054.55 4.1417 -44.811 1054.55 3.1237 -44.811 1041.92 5.7067 -47.831 1041.92 4.6887 -47.831 1054.55 5.7067 -47.831 1054.55 4.6887 -47.831 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51054 0.9995 0.51054 0.0005 2.00924 0.9995 2.00924 0.0005 1.21939 0.9995 1.21939 0.0005 0.00061 0.9995 0.00061 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.6635 0.13415 0.6635 0.13415 0.67105 0.13415 0.67105 0.13415 0.6635 0.13758 0.6635 0.13758 0.67105 0.13758 0.67105 0.13758 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0436ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1055.75 4.6517 -45.799 1055.75 3.63369 -45.799 1068.38 4.6517 -45.799 1068.38 3.63369 -45.799 1055.75 6.8377 -50.226 1055.75 5.8197 -50.226 1068.38 6.8377 -50.226 1068.38 5.8197 -50.226 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 1.99729 0.9995 1.99729 0.0005 0.51877 0.9995 0.51877 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.67177 0.13527 0.67177 0.13527 0.67933 0.13527 0.67933 0.13527 0.67177 0.1403 0.67177 0.1403 0.67933 0.1403 0.67933 0.1403 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0436ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1041.92 5.1347 -46.762 1041.92 4.11669 -46.762 1054.55 5.1347 -46.762 1054.55 4.11669 -46.762 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.9995 1.999 0.0005 0.001 0.9995 0.001 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.6635 0.13637 0.6635 0.13637 0.67105 0.13637 0.67105 0.13637 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0436ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1041.92 6.2027 -48.993 1041.92 5.1857 -48.993 1054.55 6.2027 -48.993 1054.55 5.1857 -48.993 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.6635 0.1389 0.6635 0.1389 0.67105 0.1389 0.67105 0.1389 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0091_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1073.05 19.655 -58.7378 1073.03 19.655 -58.7889 1073.05 19.655 -58.7378 1072.96 9.52625 -58.8314 1073 9.52625 -58.6614 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.967037 0.00637627 0.254555 -0.956346 0.00593201 0.292175 -0.967037 0.00637627 0.254555 -0.967037 0.00637627 0.254555 -0.970004 0.00650985 0.243001 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.68212 0.14996 0.68211 0.15002 0.68212 0.14996 0.68206 0.15007 0.68209 0.14988 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0091_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1073.03 19.655 -58.7889 1073.1 19.655 -58.7502 1072.96 9.52625 -58.8314 1073.17 9.52625 -58.7086 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.517577 -0.000284747 -0.855637 0.499217 5.54861e-05 -0.866477 0.499217 5.54861e-05 -0.866477 0.493658 0.000157683 -0.869656 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.0672 0.53824 0.0672 } TexCoordArray 1 Vec2Array 4 { 0.68211 0.15002 0.68215 0.14998 0.68206 0.15007 0.68219 0.14993 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0091_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1073 9.52625 -58.6614 1073.17 9.52625 -58.7086 1073.05 19.655 -58.7378 1073.1 19.655 -58.7502 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.262055 0.00601884 0.965034 0.259319 0.00598721 0.965773 0.259319 0.00598721 0.965773 0.24943 0.00587267 0.968375 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.68209 0.14988 0.68219 0.14993 0.68212 0.14996 0.68215 0.14998 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0091_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1065.94 19.655 -58.8461 1065.92 19.655 -58.8972 1065.94 19.655 -58.8461 1065.85 9.52625 -58.9397 1065.89 9.52625 -58.7698 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.967007 0.00637455 0.25467 -0.956346 0.00593157 0.292175 -0.967007 0.00637455 0.25467 -0.967007 0.00637455 0.25467 -0.969968 0.00650783 0.243145 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.67787 0.15008 0.67786 0.15014 0.67787 0.15008 0.67781 0.15019 0.67784 0.15 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0091_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1066.06 9.52625 -58.8169 1065.85 9.52625 -58.9397 1065.99 19.655 -58.8586 1065.92 19.655 -58.8972 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.493692 0.000158355 -0.869637 0.499243 5.63026e-05 -0.866462 0.499243 5.63026e-05 -0.866462 0.517577 -0.000283458 -0.855637 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.67794 0.15005 0.67781 0.15019 0.67789 0.1501 0.67786 0.15014 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0091_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1065.89 9.52625 -58.7698 1066.06 9.52625 -58.8169 1065.94 19.655 -58.8461 1065.99 19.655 -58.8586 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.261444 0.00601141 0.9652 0.25884 0.0059813 0.965902 0.25884 0.0059813 0.965902 0.24943 0.00587231 0.968375 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.67784 0.15 0.67794 0.15005 0.67787 0.15008 0.67789 0.1501 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0091_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1058.89 19.655 -58.9375 1058.87 19.655 -58.9887 1058.89 19.655 -58.9375 1058.8 9.52625 -59.0312 1058.84 9.52625 -58.8612 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.967271 0.00637445 0.253667 -0.956988 0.00594522 0.290066 -0.967271 0.00637445 0.253667 -0.967271 0.00637445 0.253667 -0.970132 0.00650359 0.24249 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.67365 0.15019 0.67364 0.15025 0.67365 0.15019 0.67359 0.1503 0.67362 0.1501 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0091_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1059.01 9.52625 -58.9083 1058.8 9.52625 -59.0312 1058.93 19.655 -58.95 1058.87 19.655 -58.9887 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.493915 0.000154276 -0.86951 0.499416 5.3133e-05 -0.866363 0.499416 5.3133e-05 -0.866363 0.517577 -0.000283458 -0.855637 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.67372 0.15016 0.67359 0.1503 0.67368 0.1502 0.67364 0.15025 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0091_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1058.84 9.52625 -58.8612 1059.01 9.52625 -58.9083 1058.89 19.655 -58.9375 1058.93 19.655 -58.95 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.261424 0.00601118 0.965205 0.258707 0.00597976 0.965937 0.258707 0.00597976 0.965937 0.248912 0.0058663 0.968508 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.67362 0.1501 0.67372 0.15016 0.67365 0.15019 0.67368 0.1502 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0091_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1052.31 19.655 -58.9733 1052.29 19.655 -59.0247 1052.31 19.655 -58.9733 1052.22 9.52625 -59.067 1052.26 9.52625 -58.8969 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.966966 0.00637281 0.254828 -0.956044 0.00591983 0.293162 -0.966966 0.00637281 0.254828 -0.966966 0.00637281 0.254828 -0.970004 0.00650957 0.243001 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.66971 0.15023 0.6697 0.15029 0.66971 0.15023 0.66966 0.15034 0.66968 0.15014 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0091_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1052.43 9.52625 -58.944 1052.22 9.52625 -59.067 1052.36 19.655 -58.9858 1052.29 19.655 -59.0247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.494075 0.000150027 -0.869419 0.499832 4.41571e-05 -0.866122 0.499832 4.41571e-05 -0.866122 0.518792 -0.000307424 -0.8549 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.66979 0.1502 0.66966 0.15034 0.66974 0.15024 0.6697 0.15029 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0091_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1052.26 9.52625 -58.8969 1052.43 9.52625 -58.944 1052.31 19.655 -58.9733 1052.36 19.655 -58.9858 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.261345 0.00602263 0.965227 0.258809 0.00599331 0.96591 0.258809 0.00599331 0.96591 0.249645 0.0058872 0.96832 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.66968 0.15014 0.66979 0.1502 0.66971 0.15023 0.66974 0.15024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1028.01 1.47799 -345.511 1042.07 -20.4568 -317.107 1028.01 1.47799 -345.511 1049.69 -20.4576 -321.419 1032.7 1.47799 -348.174 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.280886 0.821886 0.495587 0.280671 0.821858 0.495756 0.280886 0.821886 0.495587 0.280886 0.821886 0.495587 0.281237 0.821931 0.495314 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.65518 0.47553 0.66359 0.44328 0.65518 0.47553 0.66814 0.44818 0.65798 0.47855 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20095" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "road-parking.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 51 DrawArrays TRIANGLE_STRIP 56 4 } VertexArray Vec3Array 60 { 1072.21 -2.58205 -351.167 1068.23 -2.58205 -351.143 1070.04 1.47389 -183.213 1062.11 1.47388 -38.6801 1071.06 1.47388 -38.68 1068.23 -2.58205 -351.143 1062.27 -1.35704 -351.106 1062.11 1.47388 -38.6801 1053.68 -1.19117 -351.053 1053.16 1.47388 -38.6801 1051.75 -1.00459 -351.041 1053.16 1.47388 -38.6801 1049.92 -1.06511 -351.03 1044.21 1.47388 -38.6801 1041.52 -1.10161 -350.978 1044.21 1.47388 -38.6801 1038.22 -1.00459 -350.958 1035.26 1.47388 -38.6801 1030.51 -1.00459 -350.91 1026.31 1.47388 -38.6801 1021.48 -0.960053 -350.854 1017.36 1.47388 -38.6802 1012.52 -0.893356 -350.799 1008.41 1.47388 -38.6802 1003.56 -0.858039 -350.744 999.464 1.47388 -38.6802 994.609 -0.835495 -350.688 990.514 1.47388 -38.6802 985.656 -0.820561 -350.633 990.514 1.47388 -38.6802 976.702 -0.811334 -350.578 972.615 1.47388 -38.6802 967.749 -0.806955 -350.523 963.666 1.47388 -38.6802 958.795 -0.807074 -350.467 954.716 1.47388 -38.6802 949.841 -0.811681 -350.412 945.766 1.47388 -38.6802 940.888 -0.821106 -350.357 936.817 1.47388 -38.6802 931.934 -0.836165 -350.302 927.867 1.47388 -38.6802 922.98 0.085948 -350.246 918.918 1.47388 -38.6802 914.026 0.57922 -350.191 909.968 1.47388 -38.6802 905.073 0.512964 -350.136 901.018 1.47388 -38.6803 896.121 0.468226 -350.08 892.069 1.47388 -38.6803 887.172 0.468226 -350.025 883.119 1.47388 -38.6803 878.233 0.468226 -349.97 883.119 1.47388 -38.6803 869.458 1.47389 -258.893 874.17 1.47388 -38.6803 878.233 0.468226 -349.97 871.165 0.319001 -349.926 869.458 1.47389 -258.893 867.492 1.46433 -349.904 } NormalBinding PER_VERTEX NormalArray Vec3Array 60 { -0.000148931 0.999708 -0.0241439 -0.0493266 0.998659 -0.0157355 -0.162706 0.986583 -0.0134027 -0.0148506 0.999845 -0.00948044 -4.49973e-13 1 4.20643e-08 -0.0493266 0.998659 -0.0157355 0.095101 0.995427 -0.00897187 -0.0148506 0.999845 -0.00948044 0.0180708 0.999798 -0.00874333 0.0058128 0.999949 -0.00828742 0.0335069 0.999406 -0.00808128 0.0058128 0.999949 -0.00828742 -0.00508418 0.999954 -0.00813077 0.00202402 0.999965 -0.00813458 0.00511941 0.999953 -0.00829068 0.00202402 0.999965 -0.00813458 0.00483484 0.999956 -0.0080297 -1.47367e-05 0.999968 -0.00793707 0.00170178 0.999967 -0.00791438 0.00163748 0.999968 -0.00786874 0.0040964 0.999961 -0.00778926 0.00246703 0.999967 -0.00769316 0.00376509 0.999964 -0.00760528 0.00129958 0.999971 -0.00752983 0.00212361 0.99997 -0.00748173 0.000824362 0.999972 -0.00743791 0.00136501 0.999972 -0.00740717 0.000521649 0.999973 -0.00736102 0.00130365 0.999972 -0.00737519 0.000521649 0.999973 -0.00736102 0.00035735 0.999973 -0.00733607 0.000111009 0.999973 -0.00732198 0.000128508 0.999973 -0.00731644 -1.94957e-05 0.999973 -0.00731469 -0.000206074 0.999973 -0.00731769 -0.000186623 0.999973 -0.00732335 -0.000552612 0.999973 -0.00733349 -0.000366098 0.999973 -0.00734692 -0.000941924 0.999972 -0.00736495 -0.000575975 0.999972 -0.00738722 0.0337223 0.999407 -0.00695198 0.034307 0.999393 -0.00597558 0.0526099 0.998604 -0.00474708 0.0183586 0.999825 -0.00368719 0.0158854 0.999869 -0.00319212 -0.00247342 0.999993 -0.00297528 -0.00414561 0.999987 -0.00306811 -0.00167261 0.999994 -0.00315507 -0.00167948 0.999993 -0.00320322 -6.64482e-06 0.999995 -0.00322973 -1.32885e-05 0.999995 -0.00323 0.0206555 0.999782 -0.00296 0.0314512 0.999494 -0.00471463 0.0206555 0.999782 -0.00296 0.0508834 0.998697 -0.00398543 0 1 4.11416e-08 0.0314512 0.999494 -0.00471463 0.0922733 0.995674 -0.0109015 0.0508834 0.998697 -0.00398543 0.297687 0.954641 -0.00652946 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 60 { 4.89941 -2.37314 4.89868 -2.25605 0.07535 -2.30939 -4.0773 -2.07596 -4.0773 -2.33941 4.89868 -2.25605 4.8976 -2.08058 -4.0773 -2.07596 4.89604 -1.82776 -4.0773 -1.81251 4.89569 -1.77097 -4.0773 -1.81251 4.89536 -1.71724 -4.0773 -1.54906 4.89383 -1.46975 -4.0773 -1.54906 4.89323 -1.37272 -4.0773 -1.28561 4.89183 -1.14582 -4.0773 -1.02216 4.89019 -0.88005 -4.07729 -0.7587 4.88856 -0.61624 -4.07729 -0.49525 4.88693 -0.35254 -4.07729 -0.23192 4.88531 -0.08903 -4.07729 0.03153 4.88368 0.17454 -4.07729 0.03153 4.88205 0.43809 -4.07729 0.5584 4.88043 0.70164 -4.07729 0.82182 4.8788 0.9652 -4.07729 1.08527 4.87717 1.22877 -4.07729 1.34872 4.87555 1.49232 -4.07729 1.61214 4.87392 1.75589 -4.07729 1.87559 4.87229 2.01944 -4.07729 2.13902 4.87066 2.28301 -4.07729 2.40247 4.86904 2.54655 -4.07729 2.66592 4.86741 2.81007 -4.07729 2.92934 4.86579 3.07349 -4.07729 3.19279 4.86416 3.33661 -4.07729 3.19279 2.25586 3.59491 -4.07729 3.45621 4.86416 3.33661 4.86288 3.54467 2.25586 3.59491 4.86221 3.65277 } TexCoordArray 1 Vec2Array 60 { 0.68162 0.48195 0.67924 0.48193 0.68032 0.29128 0.67558 0.12719 0.68093 0.12719 0.67924 0.48193 0.67567 0.48188 0.67558 0.12719 0.67053 0.48182 0.67022 0.12719 0.66938 0.48181 0.67022 0.12719 0.66829 0.4818 0.66487 0.12719 0.66326 0.48174 0.66487 0.12719 0.66128 0.48171 0.65951 0.12719 0.65667 0.48166 0.65416 0.12719 0.65127 0.4816 0.6488 0.12719 0.64591 0.48153 0.64345 0.12719 0.64055 0.48147 0.6381 0.12719 0.63519 0.48141 0.63274 0.12719 0.62984 0.48135 0.63274 0.12719 0.62448 0.48128 0.62204 0.12719 0.61913 0.48122 0.61668 0.12719 0.61377 0.48116 0.61133 0.12719 0.60841 0.4811 0.60597 0.12719 0.60306 0.48103 0.60062 0.12719 0.5977 0.48097 0.59527 0.12719 0.59234 0.48091 0.58991 0.12719 0.58699 0.48084 0.58456 0.12719 0.58163 0.48078 0.5792 0.12719 0.57628 0.48072 0.57385 0.12719 0.57092 0.48066 0.5685 0.12719 0.56557 0.48059 0.5685 0.12719 0.56032 0.3772 0.56314 0.12719 0.56557 0.48059 0.56135 0.48054 0.56032 0.3772 0.55915 0.48052 } TexCoordArray 2 Vec2Array 60 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 60 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN441_s_10_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "TKLS460" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_107 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_108 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1071.06 1.47388 -18.7001 1071.06 1.47388 -38.6801 1062.11 1.47388 -18.7001 1062.11 1.47388 -38.6801 1053.16 1.47388 -18.7001 1053.16 1.47388 -38.6801 1044.21 1.47388 -18.7001 1044.21 1.47388 -38.6801 1035.26 1.47388 -18.7001 1035.26 1.47388 -38.6801 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 12.136 0 12.136 1 11.778 0 11.778 1 11.42 0 11.42 1 11.0621 0 11.0621 1 10.7041 0 10.7041 1 } TexCoordArray 1 Vec2Array 10 { 0.68093 0.10451 0.68093 0.12719 0.67558 0.10451 0.67558 0.12719 0.67022 0.10451 0.67022 0.12719 0.66487 0.10451 0.66487 0.12719 0.65951 0.10451 0.65951 0.12719 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN441_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_109 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_110 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1026.31 1.47388 -18.2601 1026.31 1.47388 -12.1335 1044.21 1.47388 -18.2601 1044.21 1.47388 -12.1335 1062.11 1.47388 -18.2601 1062.11 1.47388 -12.1335 1066.58 1.47388 -18.2601 1066.58 1.47388 -12.1334 1071.06 1.47388 -18.2601 1071.06 1.47388 -12.1334 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 8.41475 2.40485 8.41475 1.40269 11.123 2.40485 11.123 1.40269 13.8313 2.40485 13.8313 1.40269 14.5083 2.40485 14.5083 1.40269 15.1854 2.40485 15.1854 1.40269 } TexCoordArray 1 Vec2Array 10 { 0.65416 0.10401 0.65416 0.09705 0.66487 0.10401 0.66487 0.09705 0.67558 0.10401 0.67558 0.09705 0.67825 0.10401 0.67825 0.09705 0.68093 0.10401 0.68093 0.09705 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN441_s_9_g" nodeMask 0xffffffff cullingActive TRUE num_children 1 Group { DataVariance STATIC name "___TKMN441_s_9_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Group { DataVariance STATIC name "TKMN441_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_109 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_110 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1026.31 1.47388 -12.1335 1026.31 1.47388 -6.06682 1044.21 1.47388 -12.1335 1044.21 1.47388 -6.06681 1062.11 1.47388 -12.1335 1062.11 1.47388 -6.0668 1066.58 1.47388 -12.1334 1066.58 1.47388 -6.0668 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -5.86272e-14 1 1.572e-07 -7.3284e-14 1 1.572e-07 -6.0023e-14 1 1.572e-07 -6.70022e-14 1 1.572e-07 -5.76962e-14 1 1.572e-07 -8.09609e-14 1 1.572e-07 -8.37531e-14 1 1.572e-07 -1.00504e-13 1 1.572e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 8.1589 1.15855 8.1589 0.15639 10.8671 1.15855 10.8671 0.15639 13.5754 1.15855 13.5754 0.15639 14.2524 1.15855 14.2524 0.15639 } TexCoordArray 1 Vec2Array 8 { 0.65416 0.09705 0.65416 0.09017 0.66487 0.09705 0.66487 0.09017 0.67558 0.09705 0.67558 0.09017 0.67825 0.09705 0.67825 0.09017 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN441_s_8_g" nodeMask 0xffffffff cullingActive TRUE num_children 1 Group { DataVariance STATIC name "___TKMN441_s_8_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Group { DataVariance STATIC name "TKMN441_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_109 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_110 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1066.58 1.47388 -12.1334 1066.58 1.47388 -6.0668 1071.06 1.47388 -12.1334 1071.06 1.47388 -6.0668 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -3.35003e-14 1 1.57199e-07 -7.53757e-14 1 1.57199e-07 -7.53757e-14 1 1.57199e-07 -1.17251e-13 1 1.57199e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 14.5198 1.15855 14.5198 0.15639 13.9516 1.15855 13.9516 0.15639 } TexCoordArray 1 Vec2Array 4 { 0.67825 0.09705 0.67825 0.09017 0.68093 0.09705 0.68093 0.09017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN441_s_7_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN441_s_7_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 43 Group { DataVariance STATIC name "B0RT459" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1071.06 5.47388 -0.000147 1071.06 1.47388 -0.000147 1062.11 5.47388 -0.000154 1062.11 1.47388 -0.000154 1053.16 5.47388 -0.000161 1053.16 1.47388 -0.000161 1044.21 5.47388 -0.000168 1044.21 1.47388 -0.000168 1035.26 5.47388 -0.000175 1035.26 1.47388 -0.000175 1026.31 5.47388 -0.000182 1026.31 1.47388 -0.000182 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 7.82116e-07 0 -1 7.82116e-07 0 -1 7.8212e-07 0 -1 7.82124e-07 0 -1 7.82124e-07 0 -1 7.8212e-07 0 -1 7.8212e-07 0 -1 7.82123e-07 0 -1 7.82127e-07 0 -1 7.82128e-07 0 -1 7.82128e-07 0 -1 7.82128e-07 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1049.36 1 1049.36 0 1047.13 1 1047.13 0 1044.89 1 1044.89 0 1042.65 1 1042.65 0 1040.41 1 1040.41 0 1038.18 1 1038.18 0 } TexCoordArray 1 Vec2Array 12 { 0.68093 0.08328 0.68093 0.08328 0.67558 0.08328 0.67558 0.08328 0.67022 0.08328 0.67022 0.08328 0.66487 0.08328 0.66487 0.08328 0.65951 0.08328 0.65951 0.08328 0.65416 0.08328 0.65416 0.08328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_111 DataVariance STATIC file "wincir1.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_112 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1068.65 11.5475 47.7464 1068.14 11.5475 47.7464 1068.65 11.5475 47.7464 1068.14 2.36054 47.7464 1068.65 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.67949 0.02907 0.67918 0.02907 0.67949 0.02907 0.67918 0.02907 0.67949 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1068.65 2.36054 46.4928 1068.14 2.36054 46.4928 1068.65 2.36054 46.4928 1068.14 11.5475 46.4928 1068.65 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.67949 0.0305 0.67918 0.0305 0.67949 0.0305 0.67918 0.0305 0.67949 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1068.14 2.36054 47.7464 1068.14 11.5475 47.7464 1068.14 2.36054 47.7464 1068.14 11.5475 46.4928 1068.14 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.67918 0.02907 0.67918 0.02907 0.67918 0.02907 0.67918 0.0305 0.67918 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1068.65 2.36054 47.7464 1068.65 2.36054 46.4928 1068.65 2.36054 47.7464 1068.65 11.5475 46.4928 1068.65 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.67949 0.02907 0.67949 0.0305 0.67949 0.02907 0.67949 0.0305 0.67949 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1057.88 11.5475 47.7464 1057.37 11.5475 47.7464 1057.88 11.5475 47.7464 1057.37 2.36054 47.7464 1057.88 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.67305 0.02907 0.67274 0.02907 0.67305 0.02907 0.67274 0.02907 0.67305 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1057.88 2.36054 46.4928 1057.37 2.36054 46.4928 1057.88 2.36054 46.4928 1057.37 11.5475 46.4928 1057.88 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.67305 0.0305 0.67274 0.0305 0.67305 0.0305 0.67274 0.0305 0.67305 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1057.37 2.36054 47.7464 1057.37 11.5475 47.7464 1057.37 2.36054 47.7464 1057.37 11.5475 46.4928 1057.37 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.67274 0.02907 0.67274 0.02907 0.67274 0.02907 0.67274 0.0305 0.67274 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1057.88 2.36054 47.7464 1057.88 2.36054 46.4928 1057.88 2.36054 47.7464 1057.88 11.5475 46.4928 1057.88 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.67305 0.02907 0.67305 0.0305 0.67305 0.02907 0.67305 0.0305 0.67305 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1061.23 11.5475 47.7464 1060.72 11.5475 47.7464 1061.23 11.5475 47.7464 1060.72 2.36054 47.7464 1061.23 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.67505 0.02907 0.67475 0.02907 0.67505 0.02907 0.67475 0.02907 0.67505 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1061.23 2.36054 46.4928 1060.72 2.36054 46.4928 1061.23 2.36054 46.4928 1060.72 11.5475 46.4928 1061.23 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.67505 0.0305 0.67475 0.0305 0.67505 0.0305 0.67475 0.0305 0.67505 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1060.72 2.36054 47.7464 1060.72 11.5475 47.7464 1060.72 2.36054 47.7464 1060.72 11.5475 46.4928 1060.72 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.67475 0.02907 0.67475 0.02907 0.67475 0.02907 0.67475 0.0305 0.67475 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1061.23 2.36054 47.7464 1061.23 2.36054 46.4928 1061.23 2.36054 47.7464 1061.23 11.5475 46.4928 1061.23 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.67505 0.02907 0.67505 0.0305 0.67505 0.02907 0.67505 0.0305 0.67505 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032STAIRS2_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_113 DataVariance STATIC file "stairs2.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_114 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1053.43 3.58354 6.05318 1053.43 3.58354 8.87164 1055.73 1.71154 6.05318 1055.73 1.71154 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.631265 0.775568 0 0.631265 0.775568 0 0.631265 0.775568 0 0.631265 0.775568 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.67038 0.07641 0.67038 0.07321 0.67176 0.07641 0.67176 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1055.73 2.79654 6.05318 1055.73 1.71154 6.05318 1055.73 2.79654 6.05318 1053.43 3.58354 6.05318 1053.43 4.66854 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0.012 1 0.012 0 0.012 1 2.012 0 2.012 } TexCoordArray 1 Vec2Array 5 { 0.67176 0.07641 0.67176 0.07641 0.67176 0.07641 0.67038 0.07641 0.67038 0.07641 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1055.73 2.79654 8.85741 1055.73 1.71154 8.87164 1055.73 2.79654 8.85741 1053.43 3.58354 8.87164 1053.43 4.66854 8.85741 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0106733 -0.0131131 -0.999857 -0.0106733 -0.0131131 -0.999857 -0.0106733 -0.0131131 -0.999857 -0.0106733 -0.0131131 -0.999857 -0.0106733 -0.0131131 -0.999857 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0.012 1 0.012 0 0.012 1 2.012 0 2.012 } TexCoordArray 1 Vec2Array 5 { 0.67176 0.07322 0.67176 0.07321 0.67176 0.07322 0.67038 0.07321 0.67038 0.07322 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_115 DataVariance STATIC file "beam4.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_116 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1061.27 24.3095 33.25 1061.27 24.3095 33.5705 1061.27 8.14954 33.25 1061.27 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.67507 0.04553 0.67507 0.04517 0.67507 0.04553 0.67507 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1061.03 8.14954 33.25 1061.03 8.14954 33.5705 1061.03 24.3095 33.25 1061.03 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.67493 0.04553 0.67493 0.04517 0.67493 0.04553 0.67493 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1061.27 24.3095 33.25 1061.27 8.14954 33.25 1061.03 24.3095 33.25 1061.03 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.67507 0.04553 0.67507 0.04553 0.67493 0.04553 0.67493 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1061.03 8.14954 33.5705 1061.27 8.14954 33.5705 1061.03 24.3095 33.5705 1061.27 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.67493 0.04517 0.67507 0.04517 0.67493 0.04517 0.67507 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1067.8 24.3095 33.25 1067.8 24.3095 33.5705 1067.8 8.14954 33.25 1067.8 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.67898 0.04553 0.67898 0.04517 0.67898 0.04553 0.67898 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1067.55 8.14954 33.25 1067.55 8.14954 33.5705 1067.55 24.3095 33.25 1067.55 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.67883 0.04553 0.67883 0.04517 0.67883 0.04553 0.67883 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1067.8 24.3095 33.25 1067.8 8.14954 33.25 1067.55 24.3095 33.25 1067.55 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.67898 0.04553 0.67898 0.04553 0.67883 0.04553 0.67883 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1067.55 8.14954 33.5705 1067.8 8.14954 33.5705 1067.55 24.3095 33.5705 1067.8 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.67883 0.04517 0.67898 0.04517 0.67883 0.04517 0.67898 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1054.82 24.3095 33.25 1054.82 24.3095 33.5705 1054.82 8.14954 33.25 1054.82 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.67122 0.04553 0.67122 0.04517 0.67122 0.04553 0.67122 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1054.57 8.14954 33.25 1054.57 8.14954 33.5705 1054.57 24.3095 33.25 1054.57 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.67107 0.04553 0.67107 0.04517 0.67107 0.04553 0.67107 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1054.82 24.3095 33.25 1054.82 8.14954 33.25 1054.57 24.3095 33.25 1054.57 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.67122 0.04553 0.67122 0.04553 0.67107 0.04553 0.67107 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1054.57 8.14954 33.5705 1054.82 8.14954 33.5705 1054.57 24.3095 33.5705 1054.82 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.67107 0.04517 0.67122 0.04517 0.67107 0.04517 0.67122 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_117 DataVariance STATIC file "beam3.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_118 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1062.48 24.3455 46.9823 1062.48 24.3455 47.3027 1062.48 11.5485 46.9823 1062.48 11.5485 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.6758 0.02994 0.6758 0.02958 0.6758 0.02994 0.6758 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1062.25 11.5485 46.9823 1062.25 11.5485 47.3027 1062.25 24.3455 46.9823 1062.25 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.67566 0.02994 0.67566 0.02958 0.67566 0.02994 0.67566 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1062.48 24.3455 46.9823 1062.48 11.5485 46.9823 1062.25 24.3455 46.9823 1062.25 11.5485 46.9823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.6758 0.02994 0.6758 0.02994 0.67566 0.02994 0.67566 0.02994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1062.25 11.5485 47.3027 1062.48 11.5485 47.3027 1062.25 24.3455 47.3027 1062.48 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.67566 0.02958 0.6758 0.02958 0.67566 0.02958 0.6758 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1055.67 24.3455 46.9823 1055.67 24.3455 47.3027 1055.67 11.5485 46.9823 1055.67 11.5485 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.67172 0.02994 0.67172 0.02958 0.67172 0.02994 0.67172 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1055.43 11.5485 46.9823 1055.43 11.5485 47.3027 1055.43 24.3455 46.9823 1055.43 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.67158 0.02994 0.67158 0.02958 0.67158 0.02994 0.67158 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1055.67 24.3455 46.9823 1055.67 11.5485 46.9823 1055.43 24.3455 46.9823 1055.43 11.5485 46.9823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.67172 0.02994 0.67172 0.02994 0.67158 0.02994 0.67158 0.02994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1055.43 11.5485 47.3027 1055.67 11.5485 47.3027 1055.43 24.3455 47.3027 1055.67 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.67158 0.02958 0.67172 0.02958 0.67158 0.02958 0.67172 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0611CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1053.98 11.6095 46.6149 1053.98 13.6055 46.6149 1061.68 11.6095 46.4684 1061.68 13.6055 46.4684 1053.99 8.82454 36.389 1053.99 10.8215 36.389 1061.66 8.82454 36.2425 1061.66 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190223 0 -0.999819 -0.0190223 0 -0.999819 -0.0190223 0 -0.999819 -0.0190223 0 -0.999819 -0.0190968 0 -0.999818 -0.0190968 0 -0.999818 -0.0190968 0 -0.999818 -0.0190968 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.67071 0.03036 0.67071 0.03036 0.67532 0.03052 0.67532 0.03052 0.67072 0.04197 0.67072 0.04197 0.67531 0.04213 0.67531 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0611ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1053.97 12.2275 48.7547 1053.97 14.2235 48.7547 1061.69 12.2275 48.6072 1061.69 14.2235 48.6072 1053.96 10.4775 42.4075 1053.96 12.4745 42.4075 1061.72 10.4775 42.259 1061.72 12.4745 42.259 1054 8.33254 34.4171 1054 10.3285 34.4171 1061.64 8.33254 34.2726 1061.64 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 -0.0191334 0 -0.999817 -0.0191334 0 -0.999817 -0.0191334 0 -0.999817 -0.0191334 0 -0.999817 -0.0189098 0 -0.999821 -0.0189098 0 -0.999821 -0.0189098 0 -0.999821 -0.0189098 0 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.67071 0.02793 0.67071 0.02793 0.67533 0.02809 0.67533 0.02809 0.6707 0.03513 0.6707 0.03513 0.67534 0.0353 0.67534 0.0353 0.67073 0.0442 0.67073 0.0442 0.6753 0.04437 0.6753 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0611ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1053.98 9.36554 38.1849 1053.98 11.3625 38.1849 1061.68 9.36554 38.0384 1061.68 11.3625 38.0384 1054.01 7.40254 32.61 1054.01 9.39854 32.61 1061.62 7.40254 32.4655 1061.62 9.39854 32.4655 1053.95 11.1895 44.6105 1053.95 13.1855 44.6105 1061.74 11.1895 44.4619 1061.74 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190223 0 -0.999819 -0.0190223 0 -0.999819 -0.0190223 0 -0.999819 -0.0190223 0 -0.999819 -0.0189849 0 -0.99982 -0.0189849 0 -0.99982 -0.0189849 0 -0.99982 -0.0189849 0 -0.99982 -0.0190727 0 -0.999818 -0.0190727 0 -0.999818 -0.0190727 0 -0.999818 -0.0190727 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.67071 0.03993 0.67071 0.03993 0.67532 0.04009 0.67532 0.04009 0.67073 0.04626 0.67073 0.04626 0.67528 0.04642 0.67528 0.04642 0.6707 0.03263 0.6707 0.03263 0.67536 0.0328 0.67536 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0611ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1053.97 10.0035 40.3247 1053.97 11.9995 40.3247 1061.69 10.0035 40.1772 1061.69 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.67071 0.0375 0.67071 0.0375 0.67533 0.03767 0.67533 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0522CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1054.01 7.09054 28.1798 1054.01 9.08654 28.1798 1061.76 7.09054 28.0312 1061.76 9.08654 28.0312 1054.01 5.34554 19.7498 1054.01 7.34154 19.7498 1061.76 5.34554 19.6012 1061.76 7.34154 19.6012 1054.05 3.83454 11.7593 1054.05 5.83054 11.7593 1061.69 3.83454 11.6148 1061.69 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191709 0 -0.999816 -0.0191709 0 -0.999816 -0.0191709 0 -0.999816 -0.0191709 0 -0.999816 -0.0191706 0 -0.999816 -0.0191706 0 -0.999816 -0.0191706 0 -0.999816 -0.0191706 0 -0.999816 -0.0189103 9.55414e-07 -0.999821 -0.0189104 7.16091e-07 -0.999821 -0.0189104 7.16091e-07 -0.999821 -0.0189104 4.76768e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.67073 0.05129 0.67073 0.05129 0.67537 0.05145 0.67537 0.05145 0.67073 0.06086 0.67073 0.06086 0.67537 0.06102 0.67537 0.06102 0.67075 0.06993 0.67075 0.06993 0.67533 0.07009 0.67533 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0522ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1054 7.56054 30.3827 1054 9.55654 30.3827 1061.78 7.56054 30.2341 1061.78 9.55654 30.2341 1054.03 4.61154 15.5272 1054.03 6.60754 15.5272 1061.72 4.61154 15.3806 1061.72 6.60754 15.3806 1054 5.81554 21.9537 1054 7.81154 21.9537 1061.78 5.81554 21.8042 1061.78 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 -0.0190601 9.55411e-07 -0.999818 -0.0190601 7.14538e-07 -0.999818 -0.0190601 7.14538e-07 -0.999818 -0.0190602 4.73664e-07 -0.999818 -0.0192123 0 -0.999815 -0.0192123 0 -0.999815 -0.0192123 0 -0.999815 -0.0192123 0 -0.999815 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.67073 0.04878 0.67073 0.04878 0.67538 0.04895 0.67538 0.04895 0.67074 0.06565 0.67074 0.06565 0.67534 0.06582 0.67534 0.06582 0.67073 0.05835 0.67073 0.05835 0.67538 0.05852 0.67538 0.05852 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0522ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1054.03 6.35654 23.9572 1054.03 8.35254 23.9572 1061.72 6.35654 23.8107 1061.72 8.35254 23.8107 1054.04 4.26354 13.7312 1054.04 6.25954 13.7312 1061.71 4.26354 13.5847 1061.71 6.25954 13.5847 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190471 0 -0.999819 -0.0190471 0 -0.999819 -0.0190471 0 -0.999819 -0.0190471 0 -0.999819 -0.0190967 4.77705e-07 -0.999818 -0.0190967 4.76303e-07 -0.999818 -0.0190967 4.76303e-07 -0.999818 -0.0190967 4.749e-07 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.67074 0.05608 0.67074 0.05608 0.67534 0.05625 0.67534 0.05625 0.67075 0.06769 0.67075 0.06769 0.67534 0.06786 0.67534 0.06786 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN441_s_7_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Group { DataVariance STATIC name "TKMN441_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_109 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_110 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1062.11 1.47388 -6.0668 1062.11 1.47388 -0.000154 1066.58 1.47388 -6.0668 1066.58 1.47388 -0.00015 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 13.9726 -0.0609 13.9726 -1.06306 14.5586 -0.0609 14.5586 -1.06306 } TexCoordArray 1 Vec2Array 4 { 0.67558 0.09017 0.67558 0.08328 0.67825 0.09017 0.67825 0.08328 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN441_s_6_g" nodeMask 0xffffffff cullingActive TRUE num_children 1 Group { DataVariance STATIC name "___TKMN441_s_6_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Group { DataVariance STATIC name "TKMN441_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_109 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_110 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1066.58 1.47388 -6.0668 1066.58 1.47388 -0.00015 1071.06 1.47388 -6.0668 1071.06 1.47388 -0.000147 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 15.4747 -0.0609 15.4747 -1.06306 14.979 -0.0609 14.979 -1.06306 } TexCoordArray 1 Vec2Array 4 { 0.67825 0.09017 0.67825 0.08328 0.68093 0.09017 0.68093 0.08328 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN441_s_5_g" nodeMask 0xffffffff cullingActive TRUE num_children 1 Group { DataVariance STATIC name "___TKMN441_s_5_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Group { DataVariance STATIC name "TKMN441_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_109 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_110 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 868.531 1.47388 -6.06697 868.532 1.47388 -12.1336 868.531 1.47388 -6.06697 865.22 1.47388 -12.1336 865.22 1.47388 -6.06697 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -9.05475e-14 1 1.57199e-07 -9.05408e-14 1 1.57199e-07 -9.05475e-14 1 1.57199e-07 -9.05475e-14 1 1.57199e-07 -9.05541e-14 1 1.57199e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -15.5008 0.15642 -15.4986 1.15858 -15.5008 0.15642 -16.0007 1.15858 -16.0007 0.15642 } TexCoordArray 1 Vec2Array 5 { 0.55977 0.09017 0.55977 0.09705 0.55977 0.09017 0.55779 0.09705 0.55779 0.09017 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN441_s_4_g" nodeMask 0xffffffff cullingActive TRUE num_children 1 Group { DataVariance STATIC name "___TKMN441_s_4_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Group { DataVariance STATIC name "TKMN441_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_109 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_110 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 918.918 1.47388 -6.06691 918.918 1.47388 -12.1336 901.018 1.47388 -6.06695 901.018 1.47388 -12.1336 883.119 1.47388 -6.06696 883.119 1.47388 -12.1336 883.119 1.47388 -6.06696 868.532 1.47388 -12.1336 868.531 1.47388 -6.06697 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { -3.72699e-13 1 1.572e-07 -5.0042e-13 1 1.57199e-07 -3.61538e-13 1 1.57199e-07 -2.51266e-13 1 1.57199e-07 -6.11449e-14 1 1.57199e-07 -4.15327e-14 1 1.57199e-07 -6.11449e-14 1 1.57199e-07 -5.90923e-14 1 1.57199e-07 -7.70756e-14 1 1.57199e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { -8.08939 0.15641 -8.08939 1.15857 -10.7977 0.15641 -10.7977 1.15858 -13.5057 0.15641 -13.5057 1.15858 -13.5057 0.15641 -15.7117 1.15858 -15.714 0.15642 } TexCoordArray 1 Vec2Array 9 { 0.58991 0.09017 0.58991 0.09705 0.5792 0.09017 0.5792 0.09705 0.5685 0.09017 0.5685 0.09705 0.5685 0.09017 0.55977 0.09705 0.55977 0.09017 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN441_s_3_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN441_s_3_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 51 Group { DataVariance STATIC name "B0RT441" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 918.918 5.47388 -0.000265 918.918 1.47388 -0.000265 909.968 5.47388 -0.000272 909.968 1.47388 -0.000272 901.018 5.47388 -0.000279 901.018 1.47388 -0.000279 892.069 5.47388 -0.000286 892.069 1.47388 -0.000286 883.119 5.47388 -0.000293 883.119 1.47388 -0.000293 874.17 5.47388 -0.0003 874.17 1.47388 -0.0003 865.22 5.47388 -0.000307 865.22 1.47388 -0.000307 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 7.82121e-07 0 -1 7.82121e-07 0 -1 7.82121e-07 0 -1 7.82121e-07 0 -1 7.8215e-07 0 -1 7.82178e-07 0 -1 7.8218e-07 0 -1 7.82153e-07 0 -1 7.82154e-07 0 -1 7.82182e-07 0 -1 7.8218e-07 0 -1 7.82151e-07 0 -1 7.82121e-07 0 -1 7.82121e-07 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 1011.38 1 1011.38 0 1009.15 1 1009.15 0 1006.91 1 1006.91 0 1004.67 1 1004.67 0 1002.43 1 1002.43 0 1000.2 1 1000.2 0 997.959 1 997.959 0 } TexCoordArray 1 Vec2Array 14 { 0.58991 0.08328 0.58991 0.08328 0.58456 0.08328 0.58456 0.08328 0.5792 0.08328 0.5792 0.08328 0.57385 0.08328 0.57385 0.08328 0.5685 0.08328 0.5685 0.08328 0.56314 0.08328 0.56314 0.08328 0.55779 0.08328 0.55779 0.08328 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT434" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 865.22 5.47388 -0.000307 865.22 1.47388 -0.000307 856.887 5.47388 -0.000314 856.887 1.47388 -0.000314 848.553 5.47388 -0.00032 848.553 1.47388 -0.00032 840.22 5.47388 -0.000327 840.22 1.47388 -0.000327 831.887 5.47388 -0.000333 831.887 1.47388 -0.000333 823.553 5.47388 -0.00034 823.553 1.47388 -0.00034 815.22 5.47388 -0.000346 815.22 1.47388 -0.000346 806.887 5.47388 -0.000353 806.887 1.47388 -0.000353 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 8.40038e-07 0 -1 8.40038e-07 0 -1 8.00001e-07 0 -1 7.59967e-07 0 -1 7.59965e-07 0 -1 7.99997e-07 0 -1 8.00034e-07 0 -1 7.60035e-07 0 -1 7.60003e-07 0 -1 7.99967e-07 0 -1 7.99964e-07 0 -1 7.59997e-07 0 -1 7.60032e-07 0 -1 8.00037e-07 0 -1 8.40042e-07 0 -1 8.40042e-07 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 997.021 1 997.021 0 994.938 1 994.938 0 992.854 1 992.854 0 990.771 1 990.771 0 988.687 1 988.687 0 986.604 1 986.604 0 984.52 1 984.52 0 982.437 1 982.437 0 } TexCoordArray 1 Vec2Array 16 { 0.55779 0.08328 0.55779 0.08328 0.5528 0.08328 0.5528 0.08328 0.54782 0.08328 0.54782 0.08328 0.54283 0.08328 0.54283 0.08328 0.53785 0.08328 0.53785 0.08328 0.53286 0.08328 0.53286 0.08328 0.52788 0.08328 0.52788 0.08328 0.52289 0.08328 0.52289 0.08328 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 875.125 11.5475 47.7464 874.624 11.5475 47.7464 875.125 11.5475 47.7464 874.624 2.36054 47.7464 875.125 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.56371 0.02907 0.56342 0.02907 0.56371 0.02907 0.56342 0.02907 0.56371 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 875.125 2.36054 46.4928 874.624 2.36054 46.4928 875.125 2.36054 46.4928 874.624 11.5475 46.4928 875.125 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.56371 0.0305 0.56342 0.0305 0.56371 0.0305 0.56342 0.0305 0.56371 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 874.624 2.36054 47.7464 874.624 11.5475 47.7464 874.624 2.36054 47.7464 874.624 11.5475 46.4928 874.624 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.56342 0.02907 0.56342 0.02907 0.56342 0.02907 0.56342 0.0305 0.56342 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 875.125 2.36054 47.7464 875.125 2.36054 46.4928 875.125 2.36054 47.7464 875.125 11.5475 46.4928 875.125 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.56371 0.02907 0.56371 0.0305 0.56371 0.02907 0.56371 0.0305 0.56371 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.774 11.5475 47.7464 871.273 11.5475 47.7464 871.774 11.5475 47.7464 871.273 2.36054 47.7464 871.774 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.56171 0.02907 0.56141 0.02907 0.56171 0.02907 0.56141 0.02907 0.56171 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.774 2.36054 46.4928 871.273 2.36054 46.4928 871.774 2.36054 46.4928 871.273 11.5475 46.4928 871.774 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.56171 0.0305 0.56141 0.0305 0.56171 0.0305 0.56141 0.0305 0.56171 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.273 2.36054 47.7464 871.273 11.5475 47.7464 871.273 2.36054 47.7464 871.273 11.5475 46.4928 871.273 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.56141 0.02907 0.56141 0.02907 0.56141 0.02907 0.56141 0.0305 0.56141 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.774 2.36054 47.7464 871.774 2.36054 46.4928 871.774 2.36054 47.7464 871.774 11.5475 46.4928 871.774 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.56171 0.02907 0.56171 0.0305 0.56171 0.02907 0.56171 0.0305 0.56171 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 864.136 11.5475 47.7464 863.634 11.5475 47.7464 864.136 11.5475 47.7464 863.634 2.36054 47.7464 864.136 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.55714 0.02907 0.55684 0.02907 0.55714 0.02907 0.55684 0.02907 0.55714 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 864.136 2.36054 46.4928 863.634 2.36054 46.4928 864.136 2.36054 46.4928 863.634 11.5475 46.4928 864.136 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.55714 0.0305 0.55684 0.0305 0.55714 0.0305 0.55684 0.0305 0.55714 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 863.634 2.36054 47.7464 863.634 11.5475 47.7464 863.634 2.36054 47.7464 863.634 11.5475 46.4928 863.634 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.55684 0.02907 0.55684 0.02907 0.55684 0.02907 0.55684 0.0305 0.55684 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 864.136 2.36054 47.7464 864.136 2.36054 46.4928 864.136 2.36054 47.7464 864.136 11.5475 46.4928 864.136 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.55714 0.02907 0.55714 0.0305 0.55714 0.02907 0.55714 0.0305 0.55714 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_157" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 862.898 24.3455 48.1625 862.898 24.3455 48.4831 862.898 11.5485 48.1625 862.898 11.5485 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.5564 0.0286 0.5564 0.02824 0.5564 0.0286 0.5564 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_156" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 862.659 11.5485 48.1625 862.659 11.5485 48.4831 862.659 24.3455 48.1625 862.659 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.55626 0.0286 0.55626 0.02824 0.55626 0.0286 0.55626 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_155" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 862.898 24.3455 48.1625 862.898 11.5485 48.1625 862.659 24.3455 48.1625 862.659 11.5485 48.1625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.5564 0.0286 0.5564 0.0286 0.55626 0.0286 0.55626 0.0286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_154" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 862.659 11.5485 48.4831 862.898 11.5485 48.4831 862.659 24.3455 48.4831 862.898 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.55626 0.02824 0.5564 0.02824 0.55626 0.02824 0.5564 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_153" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 869.732 24.3455 48.1625 869.732 24.3455 48.4831 869.732 11.5485 48.1625 869.732 11.5485 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56049 0.0286 0.56049 0.02824 0.56049 0.0286 0.56049 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_152" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 869.492 11.5485 48.1625 869.492 11.5485 48.4831 869.492 24.3455 48.1625 869.492 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56034 0.0286 0.56034 0.02824 0.56034 0.0286 0.56034 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_151" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 869.732 24.3455 48.1625 869.732 11.5485 48.1625 869.492 24.3455 48.1625 869.492 11.5485 48.1625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56049 0.0286 0.56049 0.0286 0.56034 0.0286 0.56034 0.0286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_150" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 869.492 11.5485 48.4831 869.732 11.5485 48.4831 869.492 24.3455 48.4831 869.732 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56034 0.02824 0.56049 0.02824 0.56034 0.02824 0.56049 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 861.493 14.0055 33.25 861.493 14.0055 33.5705 861.493 8.14954 33.25 861.493 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.55556 0.04553 0.55556 0.04517 0.55556 0.04553 0.55556 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 861.254 8.14954 33.25 861.254 8.14954 33.5705 861.254 14.0055 33.25 861.254 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.55542 0.04553 0.55542 0.04517 0.55542 0.04553 0.55542 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 861.493 14.0055 33.25 861.493 8.14954 33.25 861.254 14.0055 33.25 861.254 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.55556 0.04553 0.55556 0.04553 0.55542 0.04553 0.55542 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 861.254 8.14954 33.5705 861.493 8.14954 33.5705 861.254 14.0055 33.5705 861.493 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.55542 0.04517 0.55556 0.04517 0.55542 0.04517 0.55556 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 867.944 14.0055 33.25 867.944 14.0055 33.5705 867.944 8.14954 33.25 867.944 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.55942 0.04553 0.55942 0.04517 0.55942 0.04553 0.55942 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 867.705 8.14954 33.25 867.705 8.14954 33.5705 867.705 14.0055 33.25 867.705 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.55928 0.04553 0.55928 0.04517 0.55928 0.04553 0.55928 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 867.944 14.0055 33.25 867.944 8.14954 33.25 867.705 14.0055 33.25 867.705 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.55942 0.04553 0.55942 0.04553 0.55928 0.04553 0.55928 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 867.705 8.14954 33.5705 867.944 8.14954 33.5705 867.705 14.0055 33.5705 867.944 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.55928 0.04517 0.55942 0.04517 0.55928 0.04517 0.55942 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.582 14.0055 33.25 874.582 14.0055 33.5705 874.582 8.14954 33.25 874.582 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56339 0.04553 0.56339 0.04517 0.56339 0.04553 0.56339 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.342 8.14954 33.25 874.342 8.14954 33.5705 874.342 14.0055 33.25 874.342 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56325 0.04553 0.56325 0.04517 0.56325 0.04553 0.56325 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.582 14.0055 33.25 874.582 8.14954 33.25 874.342 14.0055 33.25 874.342 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56339 0.04553 0.56339 0.04553 0.56325 0.04553 0.56325 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.342 8.14954 33.5705 874.582 8.14954 33.5705 874.342 14.0055 33.5705 874.582 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56325 0.04517 0.56339 0.04517 0.56325 0.04517 0.56339 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0592CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 871.088 11.6095 46.6149 871.088 13.6055 46.6149 878.785 11.6095 46.4684 878.785 13.6055 46.4684 871.097 8.82454 36.389 871.097 10.8215 36.389 878.766 8.82454 36.2425 878.766 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190993 0 -0.999818 -0.0190993 0 -0.999818 -0.0190993 0 -0.999818 -0.0190993 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.5613 0.03036 0.5613 0.03036 0.5659 0.03052 0.5659 0.03052 0.56131 0.04197 0.56131 0.04197 0.56589 0.04213 0.56589 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0592ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 871.078 12.2275 48.7547 871.078 14.2235 48.7547 878.804 12.2275 48.6072 878.804 14.2235 48.6072 871.069 10.4775 42.4075 871.069 12.4745 42.4075 878.824 10.4775 42.259 878.824 12.4745 42.259 871.106 8.33254 34.4171 871.106 10.3285 34.4171 878.747 8.33254 34.2726 878.747 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.56129 0.02793 0.56129 0.02793 0.56592 0.02809 0.56592 0.02809 0.56129 0.03513 0.56129 0.03513 0.56593 0.0353 0.56593 0.0353 0.56131 0.0442 0.56131 0.0442 0.56588 0.04437 0.56588 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0592ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 871.088 9.36554 38.1849 871.088 11.3625 38.1849 878.784 9.36554 38.0384 878.784 11.3625 38.0384 871.114 7.40254 32.61 871.114 9.39854 32.61 878.731 7.40254 32.4655 878.731 9.39854 32.4655 871.058 11.1895 44.6105 871.058 13.1855 44.6105 878.845 11.1895 44.4619 878.845 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190324 0 -0.999819 -0.0190324 0 -0.999819 -0.0190324 0 -0.999819 -0.0190324 0 -0.999819 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0190797 0 -0.999818 -0.0190797 0 -0.999818 -0.0190797 0 -0.999818 -0.0190797 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.5613 0.03993 0.5613 0.03993 0.5659 0.04009 0.5659 0.04009 0.56132 0.04626 0.56132 0.04626 0.56587 0.04642 0.56587 0.04642 0.56128 0.03263 0.56128 0.03263 0.56594 0.0328 0.56594 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0592ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.078 10.0035 40.3247 871.078 11.9995 40.3247 878.804 10.0035 40.1772 878.804 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56129 0.0375 0.56129 0.0375 0.56592 0.03767 0.56592 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0591CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 861.287 11.6095 46.6149 861.287 13.6055 46.6149 868.985 11.6095 46.4684 868.985 13.6055 46.4684 861.295 8.82454 36.389 861.295 10.8215 36.389 868.966 8.82454 36.2425 868.966 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190943 0 -0.999818 -0.0190943 0 -0.999818 -0.0190943 0 -0.999818 -0.0190943 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.55544 0.03036 0.55544 0.03036 0.56004 0.03052 0.56004 0.03052 0.55544 0.04197 0.55544 0.04197 0.56003 0.04213 0.56003 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0591ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 861.278 12.2275 48.7547 861.278 14.2235 48.7547 869.003 12.2275 48.6072 869.003 14.2235 48.6072 861.269 10.4775 42.4075 861.269 12.4745 42.4075 869.024 10.4775 42.259 869.024 12.4745 42.259 861.305 8.33254 34.4171 861.305 10.3285 34.4171 868.946 8.33254 34.2726 868.946 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.55543 0.02793 0.55543 0.02793 0.56005 0.02809 0.56005 0.02809 0.55543 0.03513 0.55543 0.03513 0.56006 0.0353 0.56006 0.0353 0.55545 0.0442 0.55545 0.0442 0.56002 0.04437 0.56002 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0591ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 861.287 9.36554 38.1849 861.287 11.3625 38.1849 868.984 9.36554 38.0384 868.984 11.3625 38.0384 861.313 7.40254 32.61 861.313 9.39854 32.61 868.93 7.40254 32.4655 868.93 9.39854 32.4655 861.257 11.1895 44.6105 861.257 13.1855 44.6105 869.045 11.1895 44.4619 869.045 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0190774 0 -0.999818 -0.0190774 0 -0.999818 -0.0190774 0 -0.999818 -0.0190774 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.55544 0.03993 0.55544 0.03993 0.56004 0.04009 0.56004 0.04009 0.55545 0.04626 0.55545 0.04626 0.56001 0.04642 0.56001 0.04642 0.55542 0.03263 0.55542 0.03263 0.56008 0.0328 0.56008 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0591ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 861.278 10.0035 40.3247 861.278 11.9995 40.3247 869.003 10.0035 40.1772 869.003 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.55543 0.0375 0.55543 0.0375 0.56005 0.03767 0.56005 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0503CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 870.79 7.09054 28.1798 870.79 9.08654 28.1798 878.546 7.09054 28.0312 878.546 9.08654 28.0312 870.817 4.26354 13.7312 870.817 6.25954 13.7312 878.488 4.26354 13.5847 878.488 6.25954 13.5847 870.78 5.81554 21.9537 870.78 7.81154 21.9537 878.566 5.81554 21.8042 878.566 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191561 0 -0.999816 -0.0191561 0 -0.999816 -0.0191561 0 -0.999816 -0.0191561 0 -0.999816 -0.0190943 4.77705e-07 -0.999818 -0.0190943 4.76272e-07 -0.999818 -0.0190943 4.76272e-07 -0.999818 -0.0190943 4.74839e-07 -0.999818 -0.0191976 0 -0.999816 -0.0191976 0 -0.999816 -0.0191976 0 -0.999816 -0.0191976 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.56112 0.05129 0.56112 0.05129 0.56576 0.05145 0.56576 0.05145 0.56114 0.06769 0.56114 0.06769 0.56573 0.06786 0.56573 0.06786 0.56112 0.05835 0.56112 0.05835 0.56577 0.05852 0.56577 0.05852 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0503ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 870.799 6.62054 26.097 870.799 8.61654 26.097 878.526 6.62054 25.9494 878.526 8.61654 25.9494 870.79 5.34554 19.7498 870.79 7.34154 19.7498 878.545 5.34554 19.6012 878.545 7.34154 19.6012 870.827 3.83454 11.7593 870.827 5.83054 11.7593 878.468 3.83454 11.6148 878.468 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190984 0 -0.999818 -0.0190984 0 -0.999818 -0.0190984 0 -0.999818 -0.0190984 0 -0.999818 -0.0191584 0 -0.999817 -0.0191584 0 -0.999817 -0.0191584 0 -0.999817 -0.0191584 0 -0.999817 -0.0189079 9.55414e-07 -0.999821 -0.0189079 7.16061e-07 -0.999821 -0.0189079 7.16061e-07 -0.999821 -0.018908 4.76707e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.56113 0.05365 0.56113 0.05365 0.56575 0.05382 0.56575 0.05382 0.56112 0.06086 0.56112 0.06086 0.56576 0.06102 0.56576 0.06102 0.56114 0.06993 0.56114 0.06993 0.56571 0.07009 0.56571 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0503ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 870.808 6.35654 23.9572 870.808 8.35254 23.9572 878.506 6.35654 23.8107 878.506 8.35254 23.8107 870.78 7.56054 30.3827 870.78 9.55654 30.3827 878.567 7.56054 30.2341 878.567 9.55654 30.2341 870.799 4.87554 17.667 870.799 6.87154 17.667 878.526 4.87554 17.5195 878.526 6.87154 17.5195 870.835 3.64154 9.95226 870.835 5.63754 9.95226 878.452 3.64154 9.80776 878.452 5.63754 9.80777 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190853 0 -0.999818 -0.0190853 0 -0.999818 -0.0190853 0 -0.999818 -0.0190853 0 -0.999818 -0.0189674 0 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 4.78209e-07 -0.99982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.56113 0.05608 0.56113 0.05608 0.56574 0.05625 0.56574 0.05625 0.56112 0.04878 0.56112 0.04878 0.56577 0.04895 0.56577 0.04895 0.56113 0.06322 0.56113 0.06322 0.56575 0.06339 0.56575 0.06339 0.56115 0.07198 0.56115 0.07198 0.56571 0.07214 0.56571 0.07214 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0503ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 870.808 4.61154 15.5272 870.808 6.60754 15.5272 878.505 4.61154 15.3806 878.505 6.60754 15.3806 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190428 9.55412e-07 -0.999819 -0.0190429 7.18203e-07 -0.999819 -0.0190429 7.18203e-07 -0.999819 -0.019043 4.80994e-07 -0.999819 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56113 0.06565 0.56113 0.06565 0.56574 0.06582 0.56574 0.06582 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0502CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 861.043 6.62054 26.097 861.043 8.61654 26.097 868.768 6.62054 25.9494 868.768 8.61654 25.9494 861.042 4.87554 17.667 861.042 6.87154 17.667 868.768 4.87554 17.5195 868.768 6.87154 17.5195 861.069 3.83454 11.7593 861.069 5.83054 11.7593 868.711 3.83454 11.6148 868.711 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191034 0 -0.999817 -0.0191034 0 -0.999817 -0.0191034 0 -0.999817 -0.0191034 0 -0.999817 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0189055 9.55414e-07 -0.999821 -0.0189055 7.1603e-07 -0.999821 -0.0189055 7.1603e-07 -0.999821 -0.0189056 4.76647e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.55529 0.05365 0.55529 0.05365 0.55991 0.05382 0.55991 0.05382 0.55529 0.06322 0.55529 0.06322 0.55991 0.06339 0.55991 0.06339 0.55531 0.06993 0.55531 0.06993 0.55988 0.07009 0.55988 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0502ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 861.052 6.35654 23.9572 861.052 8.35254 23.9572 868.749 6.35654 23.8107 868.749 8.35254 23.8107 861.023 7.56054 30.3827 861.023 9.55654 30.3827 868.81 7.56054 30.2341 868.81 9.55654 30.2341 861.051 4.61154 15.5272 861.051 6.60754 15.5272 868.749 4.61154 15.3806 868.749 6.60754 15.3806 861.078 3.64154 9.95226 861.078 5.63754 9.95226 868.694 3.64154 9.80776 868.694 5.63754 9.80777 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190404 9.55412e-07 -0.999819 -0.0190405 7.18172e-07 -0.999819 -0.0190405 7.18172e-07 -0.999819 -0.0190406 4.80933e-07 -0.999819 -0.0189698 0 -0.99982 -0.0189698 2.39135e-07 -0.99982 -0.0189698 2.39135e-07 -0.99982 -0.0189697 4.7827e-07 -0.99982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.5553 0.05608 0.5553 0.05608 0.5599 0.05625 0.5599 0.05625 0.55528 0.04878 0.55528 0.04878 0.55994 0.04895 0.55994 0.04895 0.5553 0.06565 0.5553 0.06565 0.5599 0.06582 0.5599 0.06582 0.55531 0.07198 0.55531 0.07198 0.55987 0.07214 0.55987 0.07214 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0502ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 861.034 7.09054 28.1798 861.034 9.08654 28.1798 868.788 7.09054 28.0312 868.788 9.08654 28.0312 861.06 4.26354 13.7312 861.06 6.25954 13.7312 868.731 4.26354 13.5847 868.731 6.25954 13.5847 861.023 5.81554 21.9537 861.023 7.81154 21.9537 868.81 5.81554 21.8042 868.81 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191609 0 -0.999816 -0.0191609 0 -0.999816 -0.0191609 0 -0.999816 -0.0191609 0 -0.999816 -0.0190943 4.77705e-07 -0.999818 -0.0190943 4.76272e-07 -0.999818 -0.0190943 4.76272e-07 -0.999818 -0.0190943 4.74839e-07 -0.999818 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.55529 0.05129 0.55529 0.05129 0.55992 0.05145 0.55992 0.05145 0.5553 0.06769 0.5553 0.06769 0.55989 0.06786 0.55989 0.06786 0.55528 0.05835 0.55528 0.05835 0.55994 0.05852 0.55994 0.05852 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0502ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 861.033 5.34554 19.7498 861.033 7.34154 19.7498 868.788 5.34554 19.6012 868.788 7.34154 19.6012 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0191583 0 -0.999816 -0.0191583 0 -0.999816 -0.0191583 0 -0.999816 -0.0191583 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.55528 0.06086 0.55528 0.06086 0.55992 0.06102 0.55992 0.06102 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20034" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 25 DrawArrays TRIANGLE_STRIP 25 5 } VertexArray Vec3Array 30 { 860.072 1.47388 9.59975 837.578 1.47388 19.1998 860.072 1.47388 9.59975 897.879 3 48 874.17 1.47388 -0.0003 897.879 3 48 883.119 1.47388 -0.000293 897.879 3 48 892.069 1.47388 -0.000286 897.879 3 48 901.018 1.47388 -0.000279 897.879 3 48 909.968 1.47388 -0.000272 897.879 3 48 918.918 1.47388 -0.000265 897.879 3 48 930.802 1.47388 10.2126 957.563 1.47388 13.2764 930.802 1.47388 10.2126 945.766 1.47388 -0.000244 930.802 1.47388 10.2126 936.817 1.47388 -0.000251 930.802 1.47388 10.2126 927.867 1.47388 -0.000258 918.918 1.47388 -0.000265 874.17 1.47388 -0.0003 865.22 1.47388 -0.000307 860.072 1.47388 9.59975 856.887 1.47388 -0.000314 848.553 1.47388 -0.00032 } NormalBinding PER_VERTEX NormalArray Vec3Array 30 { -0.012323 0.999648 -0.0234854 -0.0119375 0.999537 -0.0279709 -0.012323 0.999648 -0.0234854 -0.00146297 0.99956 -0.0296341 -0.0103153 0.99964 -0.024764 -0.00146297 0.99956 -0.0296341 2.48556e-08 0.999495 -0.0317779 -0.00146297 0.99956 -0.0296341 2.48556e-08 0.999495 -0.0317779 -0.00146297 0.99956 -0.0296341 2.48555e-08 0.999495 -0.0317779 -0.00146297 0.99956 -0.0296341 2.48542e-08 0.999495 -0.0317779 -0.00146297 0.99956 -0.0296341 0.0119271 0.999633 -0.0243309 -0.00146297 0.99956 -0.0296341 0.00813228 0.999687 -0.0236709 0.00326556 0.999588 -0.028523 0.00813228 0.999687 -0.0236709 2.66892e-08 1 3.91054e-08 0.00813228 0.999687 -0.0236709 0 1 0 0.00813228 0.999687 -0.0236709 0 1 0 0.0119271 0.999633 -0.0243309 -0.0103153 0.99964 -0.024764 0 1 0 -0.012323 0.999648 -0.0234854 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 30 { -23.0508 -38.2367 -25.7137 -37.1669 -23.0508 -38.2367 -23.1 -44.5598 -21.0846 -38.6099 -23.1 -44.5598 -20.342 -39.3524 -23.1 -44.5598 -19.5994 -40.095 -23.1 -44.5598 -18.8569 -40.8376 -23.1 -44.5598 -18.1143 -41.5802 -23.1 -44.5598 -17.3717 -42.3228 -23.1 -44.5598 -17.233 -44.1562 -15.2669 -46.6308 -17.233 -44.1562 -15.1441 -44.5504 -17.233 -44.1562 -15.8866 -43.8079 -17.233 -44.1562 -16.6292 -43.0653 -17.3717 -42.3228 -21.0846 -38.6099 -21.8271 -37.8673 -23.0508 -38.2367 -22.5186 -37.1759 -23.21 -36.4844 } TexCoordArray 1 Vec2Array 30 { 0.55471 0.07238 0.54125 0.06148 0.55471 0.07238 0.57733 0.02878 0.56314 0.08328 0.57733 0.02878 0.5685 0.08328 0.57733 0.02878 0.57385 0.08328 0.57733 0.02878 0.5792 0.08328 0.57733 0.02878 0.58456 0.08328 0.57733 0.02878 0.58991 0.08328 0.57733 0.02878 0.59702 0.07168 0.61303 0.06821 0.59702 0.07168 0.60597 0.08328 0.59702 0.07168 0.60062 0.08328 0.59702 0.07168 0.59527 0.08328 0.58991 0.08328 0.56314 0.08328 0.55779 0.08328 0.55471 0.07238 0.5528 0.08328 0.54782 0.08328 } TexCoordArray 2 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN441_s_3_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Group { DataVariance STATIC name "TKMN441_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_109 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_110 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 868.531 1.47388 -0.000304 868.531 1.47388 -6.06697 868.531 1.47388 -0.000304 865.22 1.47388 -6.06697 865.22 1.47388 -0.000307 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -14.4765 -1.06303 -14.4742 -0.06087 -14.4765 -1.06303 -14.974 -0.06087 -14.974 -1.06303 } TexCoordArray 1 Vec2Array 5 { 0.55977 0.08328 0.55977 0.09017 0.55977 0.08328 0.55779 0.09017 0.55779 0.08328 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN441_s_2_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN441_s_2_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 152 Group { DataVariance STATIC name "B0RT447" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 972.615 5.47388 -0.000223 972.615 1.47388 -0.000223 963.665 5.47388 -0.00023 963.665 1.47388 -0.00023 954.716 5.47388 -0.000237 954.716 1.47388 -0.000237 945.766 5.47388 -0.000244 945.766 1.47388 -0.000244 936.817 5.47388 -0.000251 936.817 1.47388 -0.000251 927.867 5.47388 -0.000258 927.867 1.47388 -0.000258 918.918 5.47388 -0.000265 918.918 1.47388 -0.000265 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 7.82123e-07 0 -1 7.82123e-07 0 -1 7.82153e-07 0 -1 7.82182e-07 0 -1 7.82182e-07 0 -1 7.82152e-07 0 -1 7.82152e-07 0 -1 7.82182e-07 0 -1 7.82182e-07 0 -1 7.82152e-07 0 -1 7.82153e-07 0 -1 7.82184e-07 0 -1 7.82215e-07 0 -1 7.82215e-07 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 1023.7 1 1023.7 0 1021.46 1 1021.46 0 1019.22 1 1019.22 0 1016.99 1 1016.99 0 1014.75 1 1014.75 0 1012.51 1 1012.51 0 1010.27 1 1010.27 0 } TexCoordArray 1 Vec2Array 14 { 0.62204 0.08328 0.62204 0.08328 0.61668 0.08328 0.61668 0.08328 0.61133 0.08328 0.61133 0.08328 0.60597 0.08328 0.60597 0.08328 0.60062 0.08328 0.60062 0.08328 0.59527 0.08328 0.59527 0.08328 0.58991 0.08328 0.58991 0.08328 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 927.328 11.5475 47.7464 926.828 11.5475 47.7464 927.328 11.5475 47.7464 926.828 2.36054 47.7464 927.328 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.59494 0.02907 0.59465 0.02907 0.59494 0.02907 0.59465 0.02907 0.59494 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 927.328 2.36054 46.4928 926.828 2.36054 46.4928 927.328 2.36054 46.4928 926.828 11.5475 46.4928 927.328 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.59494 0.0305 0.59465 0.0305 0.59494 0.0305 0.59465 0.0305 0.59494 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 926.828 2.36054 47.7464 926.828 11.5475 47.7464 926.828 2.36054 47.7464 926.828 11.5475 46.4928 926.828 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.59465 0.02907 0.59465 0.02907 0.59465 0.02907 0.59465 0.0305 0.59465 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 927.328 2.36054 47.7464 927.328 2.36054 46.4928 927.328 2.36054 47.7464 927.328 11.5475 46.4928 927.328 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.59494 0.02907 0.59494 0.0305 0.59494 0.02907 0.59494 0.0305 0.59494 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 923.977 11.5475 47.7464 923.475 11.5475 47.7464 923.977 11.5475 47.7464 923.475 2.36054 47.7464 923.977 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.59294 0.02907 0.59264 0.02907 0.59294 0.02907 0.59264 0.02907 0.59294 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 923.977 2.36054 46.4928 923.475 2.36054 46.4928 923.977 2.36054 46.4928 923.475 11.5475 46.4928 923.977 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.59294 0.0305 0.59264 0.0305 0.59294 0.0305 0.59264 0.0305 0.59294 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 923.475 2.36054 47.7464 923.475 11.5475 47.7464 923.475 2.36054 47.7464 923.475 11.5475 46.4928 923.475 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.59264 0.02907 0.59264 0.02907 0.59264 0.02907 0.59264 0.0305 0.59264 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 923.977 2.36054 47.7464 923.977 2.36054 46.4928 923.977 2.36054 47.7464 923.977 11.5475 46.4928 923.977 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.59294 0.02907 0.59294 0.0305 0.59294 0.02907 0.59294 0.0305 0.59294 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 913.206 11.5475 47.7464 912.705 11.5475 47.7464 913.206 11.5475 47.7464 912.705 2.36054 47.7464 913.206 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.5865 0.02907 0.5862 0.02907 0.5865 0.02907 0.5862 0.02907 0.5865 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 913.206 2.36054 46.4928 912.705 2.36054 46.4928 913.206 2.36054 46.4928 912.705 11.5475 46.4928 913.206 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.5865 0.0305 0.5862 0.0305 0.5865 0.0305 0.5862 0.0305 0.5865 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 912.705 2.36054 47.7464 912.705 11.5475 47.7464 912.705 2.36054 47.7464 912.705 11.5475 46.4928 912.705 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.5862 0.02907 0.5862 0.02907 0.5862 0.02907 0.5862 0.0305 0.5862 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 913.206 2.36054 47.7464 913.206 2.36054 46.4928 913.206 2.36054 47.7464 913.206 11.5475 46.4928 913.206 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.5865 0.02907 0.5865 0.0305 0.5865 0.02907 0.5865 0.0305 0.5865 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 916.558 11.5475 47.7464 916.057 11.5475 47.7464 916.558 11.5475 47.7464 916.057 2.36054 47.7464 916.558 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.5885 0.02907 0.5882 0.02907 0.5885 0.02907 0.5882 0.02907 0.5885 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 916.558 2.36054 46.4928 916.057 2.36054 46.4928 916.558 2.36054 46.4928 916.057 11.5475 46.4928 916.558 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.5885 0.0305 0.5882 0.0305 0.5885 0.0305 0.5882 0.0305 0.5885 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 916.057 2.36054 47.7464 916.057 11.5475 47.7464 916.057 2.36054 47.7464 916.057 11.5475 46.4928 916.057 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.5882 0.02907 0.5882 0.02907 0.5882 0.02907 0.5882 0.0305 0.5882 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 916.558 2.36054 47.7464 916.558 2.36054 46.4928 916.558 2.36054 47.7464 916.558 11.5475 46.4928 916.558 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.5885 0.02907 0.5885 0.0305 0.5885 0.02907 0.5885 0.0305 0.5885 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 879.879 3.58354 6.05318 882.174 1.71154 6.05318 878.292 3.58354 6.05318 876.008 1.71154 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.24712 0.9995 -0.49654 0.0005 0.76109 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56656 0.07641 0.56793 0.07641 0.56561 0.07641 0.56424 0.07641 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 908.76 3.58354 6.05318 911.055 1.71154 6.05318 907.174 3.58354 6.05318 904.889 1.71154 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.24712 0.9995 -0.49654 0.0005 0.76109 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.58384 0.07641 0.58521 0.07641 0.58289 0.07641 0.58152 0.07641 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031STAIRS2_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 879.879 3.58354 6.05318 879.879 3.58354 8.87164 882.174 1.71154 6.05318 882.174 1.71154 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.632082 0.774902 0 0.632082 0.774902 0 0.632082 0.774902 0 0.632082 0.774902 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.56656 0.07641 0.56656 0.07321 0.56793 0.07641 0.56793 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031STAIRS2_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.292 3.58354 6.05318 878.292 3.58354 8.87164 879.879 3.58354 6.05318 879.879 3.58354 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.56561 0.07641 0.56561 0.07321 0.56656 0.07641 0.56656 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031STAIRS2_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 876.008 1.71154 6.05318 876.008 1.71154 8.87164 878.292 3.58354 6.05318 878.292 3.58354 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.633902 0.773413 0 -0.633902 0.773413 0 -0.633902 0.773413 0 -0.633902 0.773413 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.56424 0.07641 0.56424 0.07321 0.56561 0.07641 0.56561 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031STAIRS2_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 908.76 3.58354 6.05318 908.76 3.58354 8.87164 911.055 1.71154 6.05318 911.055 1.71154 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.632082 0.774902 0 0.632082 0.774902 0 0.632082 0.774902 0 0.632082 0.774902 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.58384 0.07641 0.58384 0.07321 0.58521 0.07641 0.58521 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031STAIRS2_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 907.174 3.58354 6.05318 907.174 3.58354 8.87164 908.76 3.58354 6.05318 908.76 3.58354 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.58289 0.07641 0.58289 0.07321 0.58384 0.07641 0.58384 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031STAIRS2_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 904.889 1.71154 6.05318 904.889 1.71154 8.87164 907.174 3.58354 6.05318 907.174 3.58354 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.63374 0.773546 0 -0.63374 0.773546 0 -0.63374 0.773546 0 -0.63374 0.773546 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.58152 0.07641 0.58152 0.07321 0.58289 0.07641 0.58289 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031RAFTER2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_119 DataVariance STATIC file "rafter_arbor.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_120 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 23 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 DrawArrays TRIANGLE_STRIP 30 5 DrawArrays TRIANGLE_STRIP 35 5 DrawArrays TRIANGLE_STRIP 40 5 DrawArrays TRIANGLE_STRIP 45 5 DrawArrays TRIANGLE_STRIP 50 5 DrawArrays TRIANGLE_STRIP 55 5 DrawArrays TRIANGLE_STRIP 60 5 DrawArrays TRIANGLE_STRIP 65 5 DrawArrays TRIANGLE_STRIP 70 5 DrawArrays TRIANGLE_STRIP 75 5 DrawArrays TRIANGLE_STRIP 80 5 DrawArrays TRIANGLE_STRIP 85 5 DrawArrays TRIANGLE_STRIP 90 5 DrawArrays TRIANGLE_STRIP 95 5 DrawArrays TRIANGLE_STRIP 100 5 DrawArrays TRIANGLE_STRIP 105 5 DrawArrays TRIANGLE_STRIP 110 5 } VertexArray Vec3Array 115 { 965.134 15.8835 30.3166 965.134 13.9415 30.3155 965.134 15.8835 30.3166 965.134 13.9415 48.54 965.134 15.8835 48.54 822.617 15.8835 30.4051 822.617 13.9415 30.404 822.617 15.8835 30.4051 822.617 13.9415 48.6286 822.617 15.8835 48.6286 829.062 15.8835 30.3776 829.062 13.9415 30.3776 829.062 15.8835 30.3776 829.062 13.9415 48.6021 829.062 15.8835 48.6021 835.644 15.8835 30.3776 835.644 13.9415 30.3776 835.644 15.8835 30.3776 835.644 13.9415 48.6021 835.644 15.8835 48.6021 842.054 15.8835 30.3776 842.054 13.9415 30.3776 842.054 15.8835 30.3776 842.054 13.9415 48.6021 842.054 15.8835 48.6021 848.551 15.8835 30.3776 848.551 13.9415 30.3776 848.551 15.8835 30.3776 848.551 13.9415 48.6021 848.551 15.8835 48.6021 855.025 15.8835 30.3776 855.025 13.9415 30.3776 855.025 15.8835 30.3776 855.025 13.9415 48.6021 855.025 15.8835 48.6021 861.522 15.8835 30.3776 861.522 13.9415 30.3776 861.522 15.8835 30.3776 861.522 13.9415 48.6021 861.522 15.8835 48.6021 868.022 15.8835 30.3776 868.022 13.9415 30.3776 868.022 15.8835 30.3776 868.022 13.9415 48.6021 868.022 15.8835 48.6021 874.473 15.8835 30.3776 874.473 13.9415 30.3776 874.473 15.8835 30.3776 874.473 13.9415 48.6021 874.473 15.8835 48.6021 881.006 15.8835 30.3166 881.006 13.9415 30.3155 881.006 15.8835 30.3166 881.006 13.9415 48.54 881.006 15.8835 48.54 887.454 15.8835 30.3166 887.454 13.9415 30.3155 887.454 15.8835 30.3166 887.454 13.9415 48.54 887.454 15.8835 48.54 893.983 15.8835 30.3166 893.983 13.9415 30.3155 893.983 15.8835 30.3166 893.983 13.9415 48.54 893.983 15.8835 48.54 900.46 15.8835 30.3166 900.46 13.9415 30.3155 900.46 15.8835 30.3166 900.46 13.9415 48.54 900.46 15.8835 48.54 906.904 15.8835 30.3166 906.904 13.9415 30.3155 906.904 15.8835 30.3166 906.904 13.9415 48.54 906.904 15.8835 48.54 913.291 15.8835 30.3166 913.291 13.9415 30.3155 913.291 15.8835 30.3166 913.291 13.9415 48.54 913.291 15.8835 48.54 919.794 15.8835 30.3166 919.794 13.9415 30.3155 919.794 15.8835 30.3166 919.794 13.9415 48.54 919.794 15.8835 48.54 926.288 15.8835 30.3166 926.288 13.9415 30.3155 926.288 15.8835 30.3166 926.288 13.9415 48.54 926.288 15.8835 48.54 932.844 15.8835 30.3166 932.844 13.9415 30.3155 932.844 15.8835 30.3166 932.844 13.9415 48.54 932.844 15.8835 48.54 939.25 15.8835 30.3166 939.25 13.9415 30.3155 939.25 15.8835 30.3166 939.25 13.9415 48.54 939.25 15.8835 48.54 945.692 15.8835 30.3166 945.692 13.9415 30.3155 945.692 15.8835 30.3166 945.692 13.9415 48.54 945.692 15.8835 48.54 952.169 15.8835 30.3166 952.169 13.9415 30.3155 952.169 15.8835 30.3166 952.169 13.9415 48.54 952.169 15.8835 48.54 958.728 15.8835 30.3166 958.728 13.9415 30.3155 958.728 15.8835 30.3166 958.728 13.9415 48.54 958.728 15.8835 48.54 } NormalBinding PER_VERTEX NormalArray Vec3Array 115 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 115 { 0.00055 0.9995 0.0005 0.0005 0.00055 0.9995 0.9995 0.0005 0.9995 0.9995 0.00055 0.9995 0.0005 0.0005 0.00055 0.9995 0.9995 0.0005 0.9995 0.9995 0.00055 0.9995 0.0005 0.0005 0.00055 0.9995 0.9995 0.0005 0.9995 0.9995 0.00055 0.9995 0.0005 0.0005 0.00055 0.9995 0.9995 0.0005 0.9995 0.9995 0.00055 0.9995 0.0005 0.0005 0.00055 0.9995 0.9995 0.0005 0.9995 0.9995 0.00055 0.9995 0.0005 0.0005 0.00055 0.9995 0.9995 0.0005 0.9995 0.9995 0.00055 0.9995 0.0005 0.0005 0.00055 0.9995 0.9995 0.0005 0.9995 0.9995 0.00055 0.9995 0.0005 0.0005 0.00055 0.9995 0.9995 0.0005 0.9995 0.9995 0.00055 0.9995 0.0005 0.0005 0.00055 0.9995 0.9995 0.0005 0.9995 0.9995 0.00055 0.9995 0.0005 0.0005 0.00055 0.9995 0.9995 0.0005 0.9995 0.9995 0.00055 0.9995 0.0005 0.0005 0.00055 0.9995 0.9995 0.0005 0.9995 0.9995 0.00055 0.9995 0.0005 0.0005 0.00055 0.9995 0.9995 0.0005 0.9995 0.9995 0.00055 0.9995 0.0005 0.0005 0.00055 0.9995 0.9995 0.0005 0.9995 0.9995 0.00055 0.9995 0.0005 0.0005 0.00055 0.9995 0.9995 0.0005 0.9995 0.9995 0.00055 0.9995 0.0005 0.0005 0.00055 0.9995 0.9995 0.0005 0.9995 0.9995 0.00055 0.9995 0.0005 0.0005 0.00055 0.9995 0.9995 0.0005 0.9995 0.9995 0.00055 0.9995 0.0005 0.0005 0.00055 0.9995 0.9995 0.0005 0.9995 0.9995 0.00055 0.9995 0.0005 0.0005 0.00055 0.9995 0.9995 0.0005 0.9995 0.9995 0.00055 0.9995 0.0005 0.0005 0.00055 0.9995 0.9995 0.0005 0.9995 0.9995 0.00055 0.9995 0.0005 0.0005 0.00055 0.9995 0.9995 0.0005 0.9995 0.9995 0.00055 0.9995 0.0005 0.0005 0.00055 0.9995 0.9995 0.0005 0.9995 0.9995 0.00055 0.9995 0.0005 0.0005 0.00055 0.9995 0.9995 0.0005 0.9995 0.9995 0.00055 0.9995 0.0005 0.0005 0.00055 0.9995 0.9995 0.0005 0.9995 0.9995 } TexCoordArray 1 Vec2Array 115 { 0.61756 0.04886 0.61756 0.04886 0.61756 0.04886 0.61756 0.02817 0.61756 0.02817 0.5323 0.04876 0.5323 0.04876 0.5323 0.04876 0.5323 0.02807 0.5323 0.02807 0.53616 0.04879 0.53616 0.04879 0.53616 0.04879 0.53616 0.0281 0.53616 0.0281 0.5401 0.04879 0.5401 0.04879 0.5401 0.04879 0.5401 0.0281 0.5401 0.0281 0.54393 0.04879 0.54393 0.04879 0.54393 0.04879 0.54393 0.0281 0.54393 0.0281 0.54782 0.04879 0.54782 0.04879 0.54782 0.04879 0.54782 0.0281 0.54782 0.0281 0.55169 0.04879 0.55169 0.04879 0.55169 0.04879 0.55169 0.0281 0.55169 0.0281 0.55558 0.04879 0.55558 0.04879 0.55558 0.04879 0.55558 0.0281 0.55558 0.0281 0.55947 0.04879 0.55947 0.04879 0.55947 0.04879 0.55947 0.0281 0.55947 0.0281 0.56332 0.04879 0.56332 0.04879 0.56332 0.04879 0.56332 0.0281 0.56332 0.0281 0.56723 0.04886 0.56723 0.04886 0.56723 0.04886 0.56723 0.02817 0.56723 0.02817 0.57109 0.04886 0.57109 0.04886 0.57109 0.04886 0.57109 0.02817 0.57109 0.02817 0.575 0.04886 0.575 0.04886 0.575 0.04886 0.575 0.02817 0.575 0.02817 0.57887 0.04886 0.57887 0.04886 0.57887 0.04886 0.57887 0.02817 0.57887 0.02817 0.58273 0.04886 0.58273 0.04886 0.58273 0.04886 0.58273 0.02817 0.58273 0.02817 0.58655 0.04886 0.58655 0.04886 0.58655 0.04886 0.58655 0.02817 0.58655 0.02817 0.59044 0.04886 0.59044 0.04886 0.59044 0.04886 0.59044 0.02817 0.59044 0.02817 0.59432 0.04886 0.59432 0.04886 0.59432 0.04886 0.59432 0.02817 0.59432 0.02817 0.59824 0.04886 0.59824 0.04886 0.59824 0.04886 0.59824 0.02817 0.59824 0.02817 0.60208 0.04886 0.60208 0.04886 0.60208 0.04886 0.60208 0.02817 0.60208 0.02817 0.60593 0.04886 0.60593 0.04886 0.60593 0.04886 0.60593 0.02817 0.60593 0.02817 0.60981 0.04886 0.60981 0.04886 0.60981 0.04886 0.60981 0.02817 0.60981 0.02817 0.61373 0.04886 0.61373 0.04886 0.61373 0.04886 0.61373 0.02817 0.61373 0.02817 } TexCoordArray 2 Vec2Array 115 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 115 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031PITCONC1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 888.201 1.72354 18.0709 888.201 3.58754 8.97338 888.201 1.72354 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.0005 0.00029 0.9995 0.33537 0.9995 0.00029 } TexCoordArray 1 Vec2Array 3 { 0.57154 0.06276 0.57154 0.07309 0.57154 0.07309 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031PITCONC1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 927.751 3.58754 8.97338 927.749 1.72354 18.0709 927.749 1.72354 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.999999 -0.00108056 -1.2357e-10 0.999999 -0.00108056 -1.2357e-10 0.999999 -0.00108056 -1.2357e-10 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 0.5897 0.9995 0.00029 0.0005 0.00029 } TexCoordArray 1 Vec2Array 3 { 0.5952 0.07309 0.5952 0.06276 0.5952 0.07309 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031PITCONC1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 884.765 3.58754 8.97338 884.765 1.72354 18.0709 884.765 1.72354 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 0.5897 0.9995 0.00029 0.0005 0.00029 } TexCoordArray 1 Vec2Array 3 { 0.56948 0.07309 0.56948 0.06276 0.56948 0.07309 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031PITCONC1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 884.765 1.72354 18.0709 884.765 3.58754 8.97338 888.201 1.72354 18.0709 888.201 3.58754 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.979648 -0.200722 0 -0.979648 -0.200722 0 -0.979648 -0.200722 0 -0.979648 -0.200722 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 6.90571 0.0005 6.90571 0.9995 7.45333 0.0005 7.45333 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56948 0.06276 0.56948 0.07309 0.57154 0.06276 0.57154 0.07309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 882.174 2.79654 8.85741 882.174 1.71154 8.87164 882.174 2.79654 8.85741 879.879 3.58354 8.87164 879.879 4.66854 8.85741 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0106963 -0.0131131 -0.999857 -0.0106963 -0.0131131 -0.999857 -0.0106963 -0.0131131 -0.999857 -0.0106963 -0.0131131 -0.999857 -0.0106963 -0.0131131 -0.999857 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.56793 0.07322 0.56793 0.07321 0.56793 0.07322 0.56656 0.07321 0.56656 0.07322 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 878.292 3.58354 8.87164 876.008 1.71154 8.87164 878.292 3.58354 8.87164 876.008 2.79654 8.85741 878.292 4.66854 8.85741 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0107477 -0.0131131 -0.999856 0.0107477 -0.0131131 -0.999856 0.0107477 -0.0131131 -0.999856 0.0107477 -0.0131131 -0.999856 0.0107477 -0.0131131 -0.999856 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 2 1 0 0 2 0 0 } TexCoordArray 1 Vec2Array 5 { 0.56561 0.07321 0.56424 0.07321 0.56561 0.07321 0.56424 0.07322 0.56561 0.07322 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 882.174 2.79654 6.05318 882.174 1.71154 6.05318 882.174 2.79654 6.05318 879.879 3.58354 6.05318 879.879 4.66854 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.56793 0.07641 0.56793 0.07641 0.56793 0.07641 0.56656 0.07641 0.56656 0.07641 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.292 4.66854 6.05318 879.879 4.66854 6.05318 878.292 3.58354 6.05318 879.879 3.58354 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.56561 0.07641 0.56656 0.07641 0.56561 0.07641 0.56656 0.07641 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 878.292 3.58354 6.05318 876.008 1.71154 6.05318 878.292 3.58354 6.05318 876.008 2.79654 6.05318 878.292 4.66854 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 2 1 0 0 2 0 0 } TexCoordArray 1 Vec2Array 5 { 0.56561 0.07641 0.56424 0.07641 0.56561 0.07641 0.56424 0.07641 0.56561 0.07641 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 911.055 2.79654 8.85741 911.055 1.71154 8.87164 911.055 2.79654 8.85741 908.76 3.58354 8.87164 908.76 4.66854 8.85741 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0106963 -0.0131131 -0.999857 -0.0106963 -0.0131131 -0.999857 -0.0106963 -0.0131131 -0.999857 -0.0106963 -0.0131131 -0.999857 -0.0106963 -0.0131131 -0.999857 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.58521 0.07322 0.58521 0.07321 0.58521 0.07322 0.58384 0.07321 0.58384 0.07322 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 907.174 3.58354 8.87164 904.889 1.71154 8.87164 907.174 3.58354 8.87164 904.889 2.79654 8.85741 907.174 4.66854 8.85741 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0107431 -0.0131131 -0.999856 0.0107431 -0.0131131 -0.999856 0.0107431 -0.0131131 -0.999856 0.0107431 -0.0131131 -0.999856 0.0107431 -0.0131131 -0.999856 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 2 1 0 0 2 0 0 } TexCoordArray 1 Vec2Array 5 { 0.58289 0.07321 0.58152 0.07321 0.58289 0.07321 0.58152 0.07322 0.58289 0.07322 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 911.055 2.79654 6.05318 911.055 1.71154 6.05318 911.055 2.79654 6.05318 908.76 3.58354 6.05318 908.76 4.66854 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.58521 0.07641 0.58521 0.07641 0.58521 0.07641 0.58384 0.07641 0.58384 0.07641 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 907.174 4.66854 6.05318 908.76 4.66854 6.05318 907.174 3.58354 6.05318 908.76 3.58354 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.58289 0.07641 0.58384 0.07641 0.58289 0.07641 0.58384 0.07641 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 907.174 3.58354 6.05318 904.889 1.71154 6.05318 907.174 3.58354 6.05318 904.889 2.79654 6.05318 907.174 4.66854 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 2 1 0 0 2 0 0 } TexCoordArray 1 Vec2Array 5 { 0.58289 0.07641 0.58152 0.07641 0.58289 0.07641 0.58152 0.07641 0.58289 0.07641 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 888.201 3.58754 8.97338 884.765 3.58754 8.97338 888.201 3.58754 8.97338 884.765 5.15854 8.97338 888.201 5.15954 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 -1 1 1 1 -1 0 1 0 -1 } TexCoordArray 1 Vec2Array 5 { 0.57154 0.07309 0.56948 0.07309 0.57154 0.07309 0.56948 0.07309 0.57154 0.07309 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 888.201 3.58754 8.97338 888.201 5.15954 8.97338 888.201 3.58754 8.97338 927.749 5.15954 8.97338 927.751 3.58754 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 8 0 8 1 8 0 -7 1 -7 } TexCoordArray 1 Vec2Array 5 { 0.57154 0.07309 0.57154 0.07309 0.57154 0.07309 0.5952 0.07309 0.5952 0.07309 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 884.765 5.15854 8.97338 884.765 3.58754 8.97338 844.973 5.15854 8.97338 844.973 3.58754 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -7 1 -7 0 8 1 8 } TexCoordArray 1 Vec2Array 4 { 0.56948 0.07309 0.56948 0.07309 0.54568 0.07309 0.54568 0.07309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_149" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 876.5 24.3455 48.1625 876.5 24.3455 48.4831 876.499 11.5485 48.1625 876.499 11.5485 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 -7.63118e-05 0 1 -7.63118e-05 0 1 -7.63118e-05 0 1 -7.63118e-05 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56454 0.0286 0.56454 0.02824 0.56454 0.0286 0.56454 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_148" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 876.261 11.5485 48.1625 876.261 11.5485 48.4831 876.261 24.3455 48.1625 876.261 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56439 0.0286 0.56439 0.02824 0.56439 0.0286 0.56439 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_147" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 876.5 24.3455 48.1625 876.499 11.5485 48.1625 876.261 24.3455 48.1625 876.261 11.5485 48.1625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56454 0.0286 0.56454 0.0286 0.56439 0.0286 0.56439 0.0286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_146" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 876.261 11.5485 48.4831 876.499 11.5485 48.4831 876.261 24.3455 48.4831 876.5 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56439 0.02824 0.56454 0.02824 0.56439 0.02824 0.56454 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_145" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 883.376 24.3455 48.1625 883.376 24.3455 48.4831 883.376 11.5485 48.1625 883.376 11.5485 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56865 0.0286 0.56865 0.02824 0.56865 0.0286 0.56865 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_144" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 883.137 11.5485 48.1625 883.137 11.5485 48.4831 883.137 24.3455 48.1625 883.137 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56851 0.0286 0.56851 0.02824 0.56851 0.0286 0.56851 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_143" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 883.376 24.3455 48.1625 883.376 11.5485 48.1625 883.137 24.3455 48.1625 883.137 11.5485 48.1625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56865 0.0286 0.56865 0.0286 0.56851 0.0286 0.56851 0.0286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_142" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 883.137 11.5485 48.4831 883.376 11.5485 48.4831 883.137 24.3455 48.4831 883.376 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56851 0.02824 0.56865 0.02824 0.56851 0.02824 0.56865 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_141" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 890.14 24.3455 48.1625 890.14 24.3455 48.4831 890.14 11.5485 48.1625 890.14 11.5485 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.5727 0.0286 0.5727 0.02824 0.5727 0.0286 0.5727 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_140" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 889.901 11.5485 48.1625 889.901 11.5485 48.4831 889.901 24.3455 48.1625 889.901 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.57255 0.0286 0.57255 0.02824 0.57255 0.0286 0.57255 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_139" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 890.14 24.3455 48.1625 890.14 11.5485 48.1625 889.901 24.3455 48.1625 889.901 11.5485 48.1625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.5727 0.0286 0.5727 0.0286 0.57255 0.0286 0.57255 0.0286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_138" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 889.901 11.5485 48.4831 890.14 11.5485 48.4831 889.901 24.3455 48.4831 890.14 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.57255 0.02824 0.5727 0.02824 0.57255 0.02824 0.5727 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_137" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 896.997 24.3455 48.1625 896.997 24.3455 48.4831 896.997 11.5485 48.1625 896.997 11.5485 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.5768 0.0286 0.5768 0.02824 0.5768 0.0286 0.5768 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_136" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 896.757 11.5485 48.1625 896.757 11.5485 48.4831 896.757 24.3455 48.1625 896.757 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.57666 0.0286 0.57666 0.02824 0.57666 0.0286 0.57666 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_135" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 896.997 24.3455 48.1625 896.997 11.5485 48.1625 896.757 24.3455 48.1625 896.757 11.5485 48.1625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.5768 0.0286 0.5768 0.0286 0.57666 0.0286 0.57666 0.0286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_134" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 896.757 11.5485 48.4831 896.997 11.5485 48.4831 896.757 24.3455 48.4831 896.997 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.57666 0.02824 0.5768 0.02824 0.57666 0.02824 0.5768 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_133" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 903.791 24.3455 48.1625 903.791 24.3455 48.4831 903.791 11.5485 48.1625 903.791 11.5485 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.58086 0.0286 0.58086 0.02824 0.58086 0.0286 0.58086 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_132" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 903.551 11.5485 48.1625 903.551 11.5485 48.4831 903.551 24.3455 48.1625 903.551 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.58072 0.0286 0.58072 0.02824 0.58072 0.0286 0.58072 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_131" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 903.791 24.3455 48.1625 903.791 11.5485 48.1625 903.551 24.3455 48.1625 903.551 11.5485 48.1625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58086 0.0286 0.58086 0.0286 0.58072 0.0286 0.58072 0.0286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_130" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 903.551 11.5485 48.4831 903.791 11.5485 48.4831 903.551 24.3455 48.4831 903.791 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.58072 0.02824 0.58086 0.02824 0.58072 0.02824 0.58086 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_105" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 917.424 24.3455 48.1625 917.424 24.3455 48.4831 917.424 11.5485 48.1625 917.424 11.5485 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.58902 0.0286 0.58902 0.02824 0.58902 0.0286 0.58902 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_104" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 917.185 11.5485 48.1625 917.185 11.5485 48.4831 917.185 24.3455 48.1625 917.185 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.58888 0.0286 0.58888 0.02824 0.58888 0.0286 0.58888 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_103" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 917.424 24.3455 48.1625 917.424 11.5485 48.1625 917.185 24.3455 48.1625 917.185 11.5485 48.1625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58902 0.0286 0.58902 0.0286 0.58888 0.0286 0.58888 0.0286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_102" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 917.185 11.5485 48.4831 917.424 11.5485 48.4831 917.185 24.3455 48.4831 917.424 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.58888 0.02824 0.58902 0.02824 0.58888 0.02824 0.58902 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_101" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 924.237 24.3455 48.1625 924.237 24.3455 48.4831 924.237 11.5485 48.1625 924.237 11.5485 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.5931 0.0286 0.5931 0.02824 0.5931 0.0286 0.5931 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_100" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 923.997 11.5485 48.1625 923.997 11.5485 48.4831 923.998 24.3455 48.1625 923.998 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 7.63118e-05 0 -1 7.63118e-05 0 -1 7.63118e-05 0 -1 7.63118e-05 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.59295 0.0286 0.59295 0.02824 0.59295 0.0286 0.59295 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_99" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 924.237 24.3455 48.1625 924.237 11.5485 48.1625 923.998 24.3455 48.1625 923.997 11.5485 48.1625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.5931 0.0286 0.5931 0.0286 0.59295 0.0286 0.59295 0.0286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_98" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 923.997 11.5485 48.4831 924.237 11.5485 48.4831 923.998 24.3455 48.4831 924.237 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.59295 0.02824 0.5931 0.02824 0.59295 0.02824 0.5931 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_97" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 910.64 24.3455 48.1625 910.64 24.3455 48.4831 910.64 11.5485 48.1625 910.64 11.5485 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.58496 0.0286 0.58496 0.02824 0.58496 0.0286 0.58496 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_96" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 910.401 11.5485 48.1625 910.401 11.5485 48.4831 910.401 24.3455 48.1625 910.401 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.58482 0.0286 0.58482 0.02824 0.58482 0.0286 0.58482 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_95" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 910.64 24.3455 48.1625 910.64 11.5485 48.1625 910.401 24.3455 48.1625 910.401 11.5485 48.1625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58496 0.0286 0.58496 0.0286 0.58482 0.0286 0.58482 0.0286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_94" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 910.401 11.5485 48.4831 910.64 11.5485 48.4831 910.401 24.3455 48.4831 910.64 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.58482 0.02824 0.58496 0.02824 0.58482 0.02824 0.58496 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 880.719 14.0055 33.25 880.719 14.0055 33.5705 880.719 8.14954 33.25 880.719 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56706 0.04553 0.56706 0.04517 0.56706 0.04553 0.56706 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 880.481 8.14954 33.25 880.481 8.14954 33.5705 880.481 14.0055 33.25 880.481 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56692 0.04553 0.56692 0.04517 0.56692 0.04553 0.56692 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 880.719 14.0055 33.25 880.719 8.14954 33.25 880.481 14.0055 33.25 880.481 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56706 0.04553 0.56706 0.04553 0.56692 0.04553 0.56692 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 880.481 8.14954 33.5705 880.719 8.14954 33.5705 880.481 14.0055 33.5705 880.719 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56692 0.04517 0.56706 0.04517 0.56692 0.04517 0.56706 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 887.358 14.0055 33.25 887.358 14.0055 33.5705 887.358 8.14954 33.25 887.358 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.57103 0.04553 0.57103 0.04517 0.57103 0.04553 0.57103 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 887.118 8.14954 33.25 887.118 8.14954 33.5705 887.118 14.0055 33.25 887.118 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.57089 0.04553 0.57089 0.04517 0.57089 0.04553 0.57089 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 887.358 14.0055 33.25 887.358 8.14954 33.25 887.118 14.0055 33.25 887.118 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.57103 0.04553 0.57103 0.04553 0.57089 0.04553 0.57089 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 887.118 8.14954 33.5705 887.358 8.14954 33.5705 887.118 14.0055 33.5705 887.358 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.57089 0.04517 0.57103 0.04517 0.57089 0.04517 0.57103 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 893.754 14.0055 33.25 893.754 14.0055 33.5705 893.754 8.14954 33.25 893.754 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.57486 0.04553 0.57486 0.04517 0.57486 0.04553 0.57486 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 893.515 8.14954 33.25 893.515 8.14954 33.5705 893.515 14.0055 33.25 893.515 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.57472 0.04553 0.57472 0.04517 0.57472 0.04553 0.57472 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 893.754 14.0055 33.25 893.754 8.14954 33.25 893.515 14.0055 33.25 893.515 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.57486 0.04553 0.57486 0.04553 0.57472 0.04553 0.57472 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 893.515 8.14954 33.5705 893.754 8.14954 33.5705 893.515 14.0055 33.5705 893.754 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.57472 0.04517 0.57486 0.04517 0.57472 0.04517 0.57486 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 900.392 14.0055 33.25 900.392 14.0055 33.5705 900.392 8.14954 33.25 900.392 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.57883 0.04553 0.57883 0.04517 0.57883 0.04553 0.57883 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 900.153 8.14954 33.25 900.153 8.14954 33.5705 900.153 14.0055 33.25 900.153 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.57869 0.04553 0.57869 0.04517 0.57869 0.04553 0.57869 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 900.392 14.0055 33.25 900.392 8.14954 33.25 900.153 14.0055 33.25 900.153 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.57883 0.04553 0.57883 0.04553 0.57869 0.04553 0.57869 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 900.153 8.14954 33.5705 900.392 8.14954 33.5705 900.153 14.0055 33.5705 900.392 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.57869 0.04517 0.57883 0.04517 0.57869 0.04517 0.57883 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 919.957 14.0055 33.25 919.957 14.0055 33.5705 919.957 8.14954 33.25 919.957 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.59053 0.04553 0.59053 0.04517 0.59053 0.04553 0.59053 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 919.717 8.14954 33.25 919.717 8.14954 33.5705 919.717 14.0055 33.25 919.717 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.59039 0.04553 0.59039 0.04517 0.59039 0.04553 0.59039 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 919.957 14.0055 33.25 919.957 8.14954 33.25 919.717 14.0055 33.25 919.717 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.59053 0.04553 0.59053 0.04553 0.59039 0.04553 0.59039 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 919.717 8.14954 33.5705 919.957 8.14954 33.5705 919.717 14.0055 33.5705 919.957 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.59039 0.04517 0.59053 0.04517 0.59039 0.04517 0.59053 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 926.594 14.0055 33.25 926.594 14.0055 33.5705 926.594 8.14954 33.25 926.594 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.59451 0.04553 0.59451 0.04517 0.59451 0.04553 0.59451 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 926.355 8.14954 33.25 926.355 8.14954 33.5705 926.355 14.0055 33.25 926.355 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.59436 0.04553 0.59436 0.04517 0.59436 0.04553 0.59436 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 926.594 14.0055 33.25 926.594 8.14954 33.25 926.355 14.0055 33.25 926.355 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.59451 0.04553 0.59451 0.04553 0.59436 0.04553 0.59436 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 926.355 8.14954 33.5705 926.594 8.14954 33.5705 926.355 14.0055 33.5705 926.594 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.59436 0.04517 0.59451 0.04517 0.59436 0.04517 0.59451 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 913.631 14.0055 33.25 913.631 14.0055 33.5705 913.631 8.14954 33.25 913.631 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.58675 0.04553 0.58675 0.04517 0.58675 0.04553 0.58675 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 913.391 8.14954 33.25 913.391 8.14954 33.5705 913.391 14.0055 33.25 913.391 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.58661 0.04553 0.58661 0.04517 0.58661 0.04553 0.58661 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 913.631 14.0055 33.25 913.631 8.14954 33.25 913.391 14.0055 33.25 913.391 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58675 0.04553 0.58675 0.04553 0.58661 0.04553 0.58661 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 913.391 8.14954 33.5705 913.631 8.14954 33.5705 913.391 14.0055 33.5705 913.631 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.58661 0.04517 0.58675 0.04517 0.58661 0.04517 0.58675 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 906.994 14.0055 33.25 906.994 14.0055 33.5705 906.994 8.14954 33.25 906.994 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.58278 0.04553 0.58278 0.04517 0.58278 0.04553 0.58278 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 906.754 8.14954 33.25 906.754 8.14954 33.5705 906.754 14.0055 33.25 906.754 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.58264 0.04553 0.58264 0.04517 0.58264 0.04553 0.58264 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 906.994 14.0055 33.25 906.994 8.14954 33.25 906.754 14.0055 33.25 906.754 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58278 0.04553 0.58278 0.04553 0.58264 0.04553 0.58264 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 906.754 8.14954 33.5705 906.994 8.14954 33.5705 906.754 14.0055 33.5705 906.994 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.58264 0.04517 0.58278 0.04517 0.58264 0.04517 0.58278 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031ALPHASTAIRS" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_19 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_20 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 9 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 DrawArrays TRIANGLE_STRIP 32 4 } VertexArray Vec3Array 36 { 821.992 12.4845 49.1414 821.992 15.9895 49.1414 829.966 12.4845 49.1414 829.966 15.9895 49.1414 837.939 12.4845 49.1414 837.939 15.9895 49.1414 845.914 12.4845 49.1414 845.914 15.9895 49.1414 853.888 12.4845 49.1414 853.888 15.9895 49.1414 861.863 12.4845 49.1414 861.863 15.9895 49.1414 869.837 12.4845 49.1414 869.837 15.9895 49.1414 877.812 12.4845 49.1414 877.812 15.9895 49.1414 885.786 12.4845 49.1414 885.786 15.9895 49.1414 893.76 12.4845 49.1414 893.76 15.9895 49.1414 901.734 12.4845 49.1414 901.734 15.9895 49.1414 909.708 12.4845 49.1414 909.708 15.9895 49.1414 917.683 12.4845 49.1414 917.683 15.9895 49.1414 925.657 12.4845 49.1414 925.657 15.9895 49.1414 933.631 12.4845 49.1414 933.631 15.9895 49.1414 941.606 12.4845 49.1414 941.606 15.9895 49.1414 949.58 12.4845 49.1414 949.58 15.9895 49.1414 957.554 12.4845 49.1414 957.554 15.9895 49.1414 } NormalBinding PER_VERTEX NormalArray Vec3Array 36 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 36 { 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 36 { 0.53193 0.02749 0.53193 0.02749 0.5367 0.02749 0.5367 0.02749 0.54147 0.02749 0.54147 0.02749 0.54624 0.02749 0.54624 0.02749 0.55101 0.02749 0.55101 0.02749 0.55578 0.02749 0.55578 0.02749 0.56055 0.02749 0.56055 0.02749 0.56532 0.02749 0.56532 0.02749 0.57009 0.02749 0.57009 0.02749 0.57486 0.02749 0.57486 0.02749 0.57963 0.02749 0.57963 0.02749 0.5844 0.02749 0.5844 0.02749 0.58917 0.02749 0.58917 0.02749 0.59394 0.02749 0.59394 0.02749 0.59872 0.02749 0.59872 0.02749 0.60349 0.02749 0.60349 0.02749 0.60826 0.02749 0.60826 0.02749 0.61303 0.02749 0.61303 0.02749 } TexCoordArray 2 Vec2Array 36 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 36 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0597CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 918.883 11.6095 46.6149 918.883 13.6055 46.6149 926.58 11.6095 46.4684 926.58 13.6055 46.4684 918.89 8.82454 36.389 918.89 10.8215 36.389 926.562 8.82454 36.2425 926.562 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190919 0 -0.999818 -0.0190919 0 -0.999818 -0.0190919 0 -0.999818 -0.0190919 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.58989 0.03036 0.58989 0.03036 0.5945 0.03052 0.5945 0.03052 0.5899 0.04197 0.5899 0.04197 0.59449 0.04213 0.59449 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0597ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 918.874 12.2275 48.7547 918.874 14.2235 48.7547 926.599 12.2275 48.6072 926.599 14.2235 48.6072 918.863 10.4775 42.4075 918.863 12.4745 42.4075 926.619 10.4775 42.259 926.619 12.4745 42.259 918.9 8.33254 34.4171 918.9 10.3285 34.4171 926.542 8.33254 34.2726 926.542 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0191433 0 -0.999817 -0.0191433 0 -0.999817 -0.0191433 0 -0.999817 -0.0191433 0 -0.999817 -0.018905 0 -0.999821 -0.018905 0 -0.999821 -0.018905 0 -0.999821 -0.018905 0 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.58989 0.02793 0.58989 0.02793 0.59451 0.02809 0.59451 0.02809 0.58988 0.03513 0.58988 0.03513 0.59452 0.0353 0.59452 0.0353 0.5899 0.0442 0.5899 0.0442 0.59447 0.04437 0.59447 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0597ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 918.882 9.36554 38.1849 918.882 11.3625 38.1849 926.579 9.36554 38.0384 926.579 11.3625 38.0384 918.907 7.40254 32.61 918.907 9.39854 32.61 926.526 7.40254 32.4655 926.526 9.39854 32.4655 918.854 11.1895 44.6105 918.854 13.1855 44.6105 926.641 11.1895 44.4619 926.641 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0189624 0 -0.99982 -0.0189624 0 -0.99982 -0.0189624 0 -0.99982 -0.0189624 0 -0.99982 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.58989 0.03993 0.58989 0.03993 0.5945 0.04009 0.5945 0.04009 0.58991 0.04626 0.58991 0.04626 0.59446 0.04642 0.59446 0.04642 0.58988 0.03263 0.58988 0.03263 0.59453 0.0328 0.59453 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0597ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 918.873 10.0035 40.3247 918.873 11.9995 40.3247 926.598 10.0035 40.1772 926.598 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58989 0.0375 0.58989 0.0375 0.59451 0.03767 0.59451 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0596CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 909.483 11.6095 46.6149 909.483 13.6055 46.6149 917.181 11.6095 46.4684 917.181 13.6055 46.4684 909.492 8.82454 36.389 909.492 10.8215 36.389 917.162 8.82454 36.2425 917.162 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.58427 0.03036 0.58427 0.03036 0.58887 0.03052 0.58887 0.03052 0.58427 0.04197 0.58427 0.04197 0.58886 0.04213 0.58886 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0596ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 909.474 12.2275 48.7547 909.474 14.2235 48.7547 917.2 12.2275 48.6072 917.2 14.2235 48.6072 909.464 10.4775 42.4075 909.464 12.4745 42.4075 917.219 10.4775 42.259 917.219 12.4745 42.259 909.501 8.33254 34.4171 909.501 10.3285 34.4171 917.142 8.33254 34.2726 917.142 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.58426 0.02793 0.58426 0.02793 0.58889 0.02809 0.58889 0.02809 0.58426 0.03513 0.58426 0.03513 0.5889 0.0353 0.5889 0.0353 0.58428 0.0442 0.58428 0.0442 0.58885 0.04437 0.58885 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0596ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 909.483 9.36554 38.1849 909.483 11.3625 38.1849 917.181 9.36554 38.0384 917.181 11.3625 38.0384 909.508 7.40254 32.61 909.508 9.39854 32.61 917.126 7.40254 32.4655 917.126 9.39854 32.4655 909.454 11.1895 44.6105 909.454 13.1855 44.6105 917.24 11.1895 44.4619 917.24 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0189648 0 -0.99982 -0.0189648 0 -0.99982 -0.0189648 0 -0.99982 -0.0189648 0 -0.99982 -0.0190824 0 -0.999818 -0.0190824 0 -0.999818 -0.0190824 0 -0.999818 -0.0190824 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.58427 0.03993 0.58427 0.03993 0.58887 0.04009 0.58887 0.04009 0.58428 0.04626 0.58428 0.04626 0.58884 0.04642 0.58884 0.04642 0.58425 0.03263 0.58425 0.03263 0.58891 0.0328 0.58891 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0596ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 909.474 10.0035 40.3247 909.474 11.9995 40.3247 917.2 10.0035 40.1772 917.2 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58426 0.0375 0.58426 0.0375 0.58889 0.03767 0.58889 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0595CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 899.523 11.6095 46.6149 899.523 13.6055 46.6149 907.22 11.6095 46.4684 907.22 13.6055 46.4684 899.531 8.82454 36.389 899.531 10.8215 36.389 907.202 8.82454 36.2425 907.202 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190943 0 -0.999818 -0.0190943 0 -0.999818 -0.0190943 0 -0.999818 -0.0190943 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.57831 0.03036 0.57831 0.03036 0.58292 0.03052 0.58292 0.03052 0.57832 0.04197 0.57832 0.04197 0.5829 0.04213 0.5829 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0595ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 899.514 12.2275 48.7547 899.514 14.2235 48.7547 907.239 12.2275 48.6072 907.239 14.2235 48.6072 899.504 10.4775 42.4075 899.504 12.4745 42.4075 907.26 10.4775 42.259 907.26 12.4745 42.259 899.54 8.33254 34.4171 899.54 10.3285 34.4171 907.182 8.33254 34.2726 907.182 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0191433 0 -0.999817 -0.0191433 0 -0.999817 -0.0191433 0 -0.999817 -0.0191433 0 -0.999817 -0.018905 0 -0.999821 -0.018905 0 -0.999821 -0.018905 0 -0.999821 -0.018905 0 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.57831 0.02793 0.57831 0.02793 0.58293 0.02809 0.58293 0.02809 0.5783 0.03513 0.5783 0.03513 0.58294 0.0353 0.58294 0.0353 0.57832 0.0442 0.57832 0.0442 0.58289 0.04437 0.58289 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0595ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 899.522 9.36554 38.1849 899.522 11.3625 38.1849 907.219 9.36554 38.0384 907.219 11.3625 38.0384 899.549 7.40254 32.61 899.549 9.39854 32.61 907.166 7.40254 32.4655 907.166 9.39854 32.4655 899.493 11.1895 44.6105 899.493 13.1855 44.6105 907.281 11.1895 44.4619 907.281 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0190773 0 -0.999818 -0.0190773 0 -0.999818 -0.0190773 0 -0.999818 -0.0190773 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.57831 0.03993 0.57831 0.03993 0.58291 0.04009 0.58291 0.04009 0.57833 0.04626 0.57833 0.04626 0.58288 0.04642 0.58288 0.04642 0.57829 0.03263 0.57829 0.03263 0.58295 0.0328 0.58295 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0595ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 899.513 10.0035 40.3247 899.513 11.9995 40.3247 907.238 10.0035 40.1772 907.238 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.5783 0.0375 0.5783 0.0375 0.58293 0.03767 0.58293 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0594CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 890.222 11.6095 46.6149 890.222 13.6055 46.6149 897.92 11.6095 46.4684 897.92 13.6055 46.4684 890.23 8.82454 36.389 890.23 10.8215 36.389 897.901 8.82454 36.2425 897.901 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190943 0 -0.999818 -0.0190943 0 -0.999818 -0.0190943 0 -0.999818 -0.0190943 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.57275 0.03036 0.57275 0.03036 0.57735 0.03052 0.57735 0.03052 0.57275 0.04197 0.57275 0.04197 0.57734 0.04213 0.57734 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0594ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 890.213 12.2275 48.7547 890.213 14.2235 48.7547 897.938 12.2275 48.6072 897.938 14.2235 48.6072 890.204 10.4775 42.4075 890.204 12.4745 42.4075 897.959 10.4775 42.259 897.959 12.4745 42.259 890.24 8.33254 34.4171 890.24 10.3285 34.4171 897.881 8.33254 34.2726 897.881 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0191459 0 -0.999817 -0.0191459 0 -0.999817 -0.0191459 0 -0.999817 -0.0191459 0 -0.999817 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.57274 0.02793 0.57274 0.02793 0.57736 0.02809 0.57736 0.02809 0.57274 0.03513 0.57274 0.03513 0.57737 0.0353 0.57737 0.0353 0.57276 0.0442 0.57276 0.0442 0.57733 0.04437 0.57733 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0594ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 890.222 9.36554 38.1849 890.222 11.3625 38.1849 897.919 9.36554 38.0384 897.919 11.3625 38.0384 890.248 7.40254 32.61 890.248 9.39854 32.61 897.865 7.40254 32.4655 897.865 9.39854 32.4655 890.193 11.1895 44.6105 890.193 13.1855 44.6105 897.98 11.1895 44.4619 897.98 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.57275 0.03993 0.57275 0.03993 0.57735 0.04009 0.57735 0.04009 0.57276 0.04626 0.57276 0.04626 0.57732 0.04642 0.57732 0.04642 0.57273 0.03263 0.57273 0.03263 0.57739 0.0328 0.57739 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0594ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 890.213 10.0035 40.3247 890.213 11.9995 40.3247 897.938 10.0035 40.1772 897.938 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.57274 0.0375 0.57274 0.0375 0.57736 0.03767 0.57736 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0593CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 880.409 11.6095 46.6149 880.409 13.6055 46.6149 888.106 11.6095 46.4684 888.106 13.6055 46.4684 880.417 8.82454 36.389 880.417 10.8215 36.389 888.088 8.82454 36.2425 888.088 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190943 0 -0.999818 -0.0190943 0 -0.999818 -0.0190943 0 -0.999818 -0.0190943 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.56688 0.03036 0.56688 0.03036 0.57148 0.03052 0.57148 0.03052 0.56688 0.04197 0.56688 0.04197 0.57147 0.04213 0.57147 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0593ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 880.4 12.2275 48.7547 880.4 14.2235 48.7547 888.125 12.2275 48.6072 888.125 14.2235 48.6072 880.39 10.4775 42.4075 880.39 12.4745 42.4075 888.145 10.4775 42.259 888.145 12.4745 42.259 880.426 8.33254 34.4171 880.426 10.3285 34.4171 888.067 8.33254 34.2726 888.067 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.56687 0.02793 0.56687 0.02793 0.57149 0.02809 0.57149 0.02809 0.56686 0.03513 0.56686 0.03513 0.5715 0.0353 0.5715 0.0353 0.56689 0.0442 0.56689 0.0442 0.57146 0.04437 0.57146 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0593ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 880.409 9.36554 38.1849 880.409 11.3625 38.1849 888.106 9.36554 38.0384 888.106 11.3625 38.0384 880.434 7.40254 32.61 880.434 9.39854 32.61 888.051 7.40254 32.4655 888.051 9.39854 32.4655 880.38 11.1895 44.6105 880.38 13.1855 44.6105 888.167 11.1895 44.4619 888.167 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.56688 0.03993 0.56688 0.03993 0.57148 0.04009 0.57148 0.04009 0.56689 0.04626 0.56689 0.04626 0.57145 0.04642 0.57145 0.04642 0.56686 0.03263 0.56686 0.03263 0.57152 0.0328 0.57152 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0593ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 880.4 10.0035 40.3247 880.4 11.9995 40.3247 888.125 10.0035 40.1772 888.125 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56687 0.0375 0.56687 0.0375 0.57149 0.03767 0.57149 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0508CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 918.844 6.35654 23.9572 918.844 8.35254 23.9572 926.542 6.35654 23.8107 926.542 8.35254 23.8107 918.836 4.87554 17.667 918.836 6.87154 17.667 926.561 4.87554 17.5195 926.561 6.87154 17.5195 918.862 3.83454 11.7593 918.862 5.83054 11.7593 926.503 3.83454 11.6148 926.503 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 -0.0189079 9.55414e-07 -0.999821 -0.0189079 7.16061e-07 -0.999821 -0.0189079 7.16061e-07 -0.999821 -0.018908 4.76707e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.58987 0.05608 0.58987 0.05608 0.59447 0.05625 0.59447 0.05625 0.58986 0.06322 0.58986 0.06322 0.59449 0.06339 0.59449 0.06339 0.58988 0.06993 0.58988 0.06993 0.59445 0.07009 0.59445 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0508ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 918.815 7.56054 30.3827 918.815 9.55654 30.3827 926.602 7.56054 30.2341 926.602 9.55654 30.2341 918.844 4.61154 15.5272 918.844 6.60754 15.5272 926.541 4.61154 15.3806 926.541 6.60754 15.3806 918.869 3.64154 9.95226 918.869 5.63754 9.95226 926.487 3.64154 9.80776 926.487 5.63754 9.80777 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190428 9.55412e-07 -0.999819 -0.0190429 7.18203e-07 -0.999819 -0.0190429 7.18203e-07 -0.999819 -0.019043 4.80994e-07 -0.999819 -0.018965 0 -0.99982 -0.0189649 2.39074e-07 -0.99982 -0.0189649 2.39074e-07 -0.99982 -0.0189648 4.78147e-07 -0.99982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.58985 0.04878 0.58985 0.04878 0.59451 0.04895 0.59451 0.04895 0.58987 0.06565 0.58987 0.06565 0.59447 0.06582 0.59447 0.06582 0.58988 0.07198 0.58988 0.07198 0.59444 0.07214 0.59444 0.07214 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0508ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 918.826 7.09054 28.1798 918.826 9.08654 28.1798 926.581 7.09054 28.0312 926.581 9.08654 28.0312 918.826 5.34554 19.7498 918.826 7.34154 19.7498 926.58 5.34554 19.6012 926.58 7.34154 19.6012 918.853 4.26354 13.7312 918.853 6.25954 13.7312 926.523 4.26354 13.5847 926.523 6.25954 13.5847 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191585 0 -0.999816 -0.0191585 0 -0.999816 -0.0191585 0 -0.999816 -0.0191585 0 -0.999816 -0.0191607 0 -0.999816 -0.0191607 0 -0.999816 -0.0191607 0 -0.999816 -0.0191607 0 -0.999816 -0.0190969 4.77705e-07 -0.999818 -0.0190969 4.76304e-07 -0.999818 -0.0190969 4.76304e-07 -0.999818 -0.0190969 4.74904e-07 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.58986 0.05129 0.58986 0.05129 0.5945 0.05145 0.5945 0.05145 0.58986 0.06086 0.58986 0.06086 0.5945 0.06102 0.5945 0.06102 0.58987 0.06769 0.58987 0.06769 0.59446 0.06786 0.59446 0.06786 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0508ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 918.836 6.62054 26.097 918.836 8.61654 26.097 926.561 6.62054 25.9494 926.561 8.61654 25.9494 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0191032 0 -0.999817 -0.0191032 0 -0.999817 -0.0191032 0 -0.999817 -0.0191032 0 -0.999817 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58986 0.05365 0.58986 0.05365 0.59449 0.05382 0.59449 0.05382 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0507CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 909.33 7.09054 28.1798 909.33 9.08654 28.1798 917.086 7.09054 28.0312 917.086 9.08654 28.0312 909.357 4.26354 13.7312 909.357 6.25954 13.7312 917.028 4.26354 13.5847 917.028 6.25954 13.5847 909.32 5.81554 21.9537 909.32 7.81154 21.9537 917.106 5.81554 21.8042 917.106 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191561 0 -0.999816 -0.0191561 0 -0.999816 -0.0191561 0 -0.999816 -0.0191561 0 -0.999816 -0.0190943 4.77705e-07 -0.999818 -0.0190943 4.76272e-07 -0.999818 -0.0190943 4.76272e-07 -0.999818 -0.0190943 4.74839e-07 -0.999818 -0.0191976 0 -0.999816 -0.0191976 0 -0.999816 -0.0191976 0 -0.999816 -0.0191976 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.58418 0.05129 0.58418 0.05129 0.58882 0.05145 0.58882 0.05145 0.58419 0.06769 0.58419 0.06769 0.58878 0.06786 0.58878 0.06786 0.58417 0.05835 0.58417 0.05835 0.58883 0.05852 0.58883 0.05852 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0507ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 909.339 6.62054 26.097 909.339 8.61654 26.097 917.064 6.62054 25.9494 917.064 8.61654 25.9494 909.33 5.34554 19.7498 909.33 7.34154 19.7498 917.085 5.34554 19.6012 917.085 7.34154 19.6012 909.367 3.83454 11.7593 909.367 5.83054 11.7593 917.008 3.83454 11.6148 917.008 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191032 0 -0.999817 -0.0191032 0 -0.999817 -0.0191032 0 -0.999817 -0.0191032 0 -0.999817 -0.0191583 0 -0.999816 -0.0191583 0 -0.999816 -0.0191583 0 -0.999816 -0.0191583 0 -0.999816 -0.0189079 9.55414e-07 -0.999821 -0.0189079 7.16061e-07 -0.999821 -0.0189079 7.16061e-07 -0.999821 -0.018908 4.76707e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.58418 0.05365 0.58418 0.05365 0.5888 0.05382 0.5888 0.05382 0.58418 0.06086 0.58418 0.06086 0.58882 0.06102 0.58882 0.06102 0.5842 0.06993 0.5842 0.06993 0.58877 0.07009 0.58877 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0507ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 909.348 6.35654 23.9572 909.348 8.35254 23.9572 917.046 6.35654 23.8107 917.046 8.35254 23.8107 909.32 7.56054 30.3827 909.32 9.55654 30.3827 917.107 7.56054 30.2341 917.107 9.55654 30.2341 909.348 4.61154 15.5272 909.348 6.60754 15.5272 917.045 4.61154 15.3806 917.045 6.60754 15.3806 909.375 3.64154 9.95226 909.375 5.63754 9.95226 916.992 3.64154 9.80776 916.992 5.63754 9.80777 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.019043 9.55412e-07 -0.999819 -0.0190431 7.18205e-07 -0.999819 -0.0190431 7.18205e-07 -0.999819 -0.0190431 4.80998e-07 -0.999819 -0.0189674 0 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 4.78209e-07 -0.99982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.58419 0.05608 0.58419 0.05608 0.58879 0.05625 0.58879 0.05625 0.58417 0.04878 0.58417 0.04878 0.58883 0.04895 0.58883 0.04895 0.58419 0.06565 0.58419 0.06565 0.58879 0.06582 0.58879 0.06582 0.5842 0.07198 0.5842 0.07198 0.58876 0.07214 0.58876 0.07214 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0507ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 909.339 4.87554 17.667 909.339 6.87154 17.667 917.064 4.87554 17.5195 917.064 6.87154 17.5195 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58418 0.06322 0.58418 0.06322 0.5888 0.06339 0.5888 0.06339 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0506CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 899.653 6.62054 26.097 899.653 8.61654 26.097 907.378 6.62054 25.9494 907.378 8.61654 25.9494 899.652 4.87554 17.667 899.652 6.87154 17.667 907.377 4.87554 17.5195 907.377 6.87154 17.5195 899.679 3.83454 11.7593 899.679 5.83054 11.7593 907.32 3.83454 11.6148 907.32 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191034 0 -0.999817 -0.0191034 0 -0.999817 -0.0191034 0 -0.999817 -0.0191034 0 -0.999817 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0189079 9.55414e-07 -0.999821 -0.0189079 7.16061e-07 -0.999821 -0.0189079 7.16061e-07 -0.999821 -0.018908 4.76707e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.57839 0.05365 0.57839 0.05365 0.58301 0.05382 0.58301 0.05382 0.57839 0.06322 0.57839 0.06322 0.58301 0.06339 0.58301 0.06339 0.5784 0.06993 0.5784 0.06993 0.58298 0.07009 0.58298 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0506ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 899.632 7.56054 30.3827 899.632 9.55654 30.3827 907.419 7.56054 30.2341 907.419 9.55654 30.2341 899.661 4.61154 15.5272 899.661 6.60754 15.5272 907.359 4.61154 15.3806 907.359 6.60754 15.3806 899.687 3.64154 9.95226 899.687 5.63754 9.95226 907.304 3.64154 9.80776 907.304 5.63754 9.80777 899.632 5.81554 21.9537 899.632 7.81154 21.9537 907.419 5.81554 21.8042 907.419 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190404 9.55412e-07 -0.999819 -0.0190405 7.18172e-07 -0.999819 -0.0190405 7.18172e-07 -0.999819 -0.0190406 4.80933e-07 -0.999819 -0.0189674 0 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 4.78209e-07 -0.99982 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.57838 0.04878 0.57838 0.04878 0.58303 0.04895 0.58303 0.04895 0.57839 0.06565 0.57839 0.06565 0.583 0.06582 0.583 0.06582 0.57841 0.07198 0.57841 0.07198 0.58297 0.07214 0.58297 0.07214 0.57838 0.05835 0.57838 0.05835 0.58303 0.05852 0.58303 0.05852 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0506ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 899.643 7.09054 28.1798 899.643 9.08654 28.1798 907.398 7.09054 28.0312 907.398 9.08654 28.0312 899.643 5.34554 19.7498 899.643 7.34154 19.7498 907.398 5.34554 19.6012 907.398 7.34154 19.6012 899.669 4.26354 13.7312 899.669 6.25954 13.7312 907.34 4.26354 13.5847 907.34 6.25954 13.5847 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191585 0 -0.999816 -0.0191585 0 -0.999816 -0.0191585 0 -0.999816 -0.0191585 0 -0.999816 -0.0191583 0 -0.999816 -0.0191583 0 -0.999816 -0.0191583 0 -0.999816 -0.0191583 0 -0.999816 -0.0190943 4.77705e-07 -0.999818 -0.0190943 4.76272e-07 -0.999818 -0.0190943 4.76272e-07 -0.999818 -0.0190943 4.74839e-07 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.57838 0.05129 0.57838 0.05129 0.58302 0.05145 0.58302 0.05145 0.57838 0.06086 0.57838 0.06086 0.58302 0.06102 0.58302 0.06102 0.5784 0.06769 0.5784 0.06769 0.58299 0.06786 0.58299 0.06786 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0506ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 899.662 6.35654 23.9572 899.662 8.35254 23.9572 907.359 6.35654 23.8107 907.359 8.35254 23.8107 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.57839 0.05608 0.57839 0.05608 0.583 0.05625 0.583 0.05625 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0505CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 890.004 7.09054 28.1798 890.004 9.08654 28.1798 897.759 7.09054 28.0312 897.759 9.08654 28.0312 890.022 4.61154 15.5272 890.022 6.60754 15.5272 897.72 4.61154 15.3806 897.72 6.60754 15.3806 889.993 5.81554 21.9537 889.993 7.81154 21.9537 897.779 5.81554 21.8042 897.779 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191585 0 -0.999816 -0.0191585 0 -0.999816 -0.0191585 0 -0.999816 -0.0191585 0 -0.999816 -0.0190404 9.55412e-07 -0.999819 -0.0190405 7.18172e-07 -0.999819 -0.0190405 7.18172e-07 -0.999819 -0.0190406 4.80933e-07 -0.999819 -0.0191976 0 -0.999816 -0.0191976 0 -0.999816 -0.0191976 0 -0.999816 -0.0191976 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.57262 0.05129 0.57262 0.05129 0.57726 0.05145 0.57726 0.05145 0.57263 0.06565 0.57263 0.06565 0.57723 0.06582 0.57723 0.06582 0.57261 0.05835 0.57261 0.05835 0.57727 0.05852 0.57727 0.05852 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0505ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 890.014 6.62054 26.097 890.014 8.61654 26.097 897.739 6.62054 25.9494 897.739 8.61654 25.9494 890.004 5.34554 19.7498 890.004 7.34154 19.7498 897.758 5.34554 19.6012 897.758 7.34154 19.6012 890.031 4.26354 13.7312 890.031 6.25954 13.7312 897.701 4.26354 13.5847 897.701 6.25954 13.5847 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191034 0 -0.999817 -0.0191034 0 -0.999817 -0.0191034 0 -0.999817 -0.0191034 0 -0.999817 -0.0191608 0 -0.999816 -0.0191608 0 -0.999816 -0.0191608 0 -0.999816 -0.0191608 0 -0.999816 -0.0190969 4.77705e-07 -0.999818 -0.0190969 4.76304e-07 -0.999818 -0.0190969 4.76304e-07 -0.999818 -0.0190969 4.74904e-07 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.57262 0.05365 0.57262 0.05365 0.57724 0.05382 0.57724 0.05382 0.57262 0.06086 0.57262 0.06086 0.57725 0.06102 0.57725 0.06102 0.57263 0.06769 0.57263 0.06769 0.57722 0.06786 0.57722 0.06786 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0505ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 890.022 6.35654 23.9572 890.022 8.35254 23.9572 897.72 6.35654 23.8107 897.72 8.35254 23.8107 889.993 7.56054 30.3827 889.993 9.55654 30.3827 897.78 7.56054 30.2341 897.78 9.55654 30.2341 890.014 4.87554 17.667 890.014 6.87154 17.667 897.739 4.87554 17.5195 897.739 6.87154 17.5195 890.047 3.64154 9.95226 890.047 5.63754 9.95226 897.665 3.64154 9.80776 897.665 5.63754 9.80777 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190797 0 -0.999818 -0.0190797 0 -0.999818 -0.0190797 0 -0.999818 -0.0190797 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0189648 0 -0.99982 -0.0189648 2.39072e-07 -0.99982 -0.0189648 2.39072e-07 -0.99982 -0.0189647 4.78143e-07 -0.99982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.57263 0.05608 0.57263 0.05608 0.57723 0.05625 0.57723 0.05625 0.57261 0.04878 0.57261 0.04878 0.57727 0.04895 0.57727 0.04895 0.57262 0.06322 0.57262 0.06322 0.57724 0.06339 0.57724 0.06339 0.57264 0.07198 0.57264 0.07198 0.5772 0.07214 0.5772 0.07214 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0505ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 890.04 3.83454 11.7593 890.04 5.83054 11.7593 897.681 3.83454 11.6148 897.681 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0189079 9.55414e-07 -0.999821 -0.0189079 7.16061e-07 -0.999821 -0.0189079 7.16061e-07 -0.999821 -0.018908 4.76707e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.57264 0.06993 0.57264 0.06993 0.57721 0.07009 0.57721 0.07009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0504CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 880.447 6.35654 23.9572 880.447 8.35254 23.9572 888.144 6.35654 23.8107 888.144 8.35254 23.8107 880.438 4.87554 17.667 880.438 6.87154 17.667 888.164 4.87554 17.5195 888.164 6.87154 17.5195 880.466 3.83454 11.7593 880.466 5.83054 11.7593 888.106 3.83454 11.6148 888.106 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0189103 9.55414e-07 -0.999821 -0.0189104 7.16091e-07 -0.999821 -0.0189104 7.16091e-07 -0.999821 -0.0189104 4.76768e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.5669 0.05608 0.5669 0.05608 0.5715 0.05625 0.5715 0.05625 0.56689 0.06322 0.56689 0.06322 0.57152 0.06339 0.57152 0.06339 0.56691 0.06993 0.56691 0.06993 0.57148 0.07009 0.57148 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0504ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 880.419 7.56054 30.3827 880.419 9.55654 30.3827 888.206 7.56054 30.2341 888.206 9.55654 30.2341 880.447 4.61154 15.5272 880.447 6.60754 15.5272 888.144 4.61154 15.3806 888.144 6.60754 15.3806 880.473 3.64154 9.95226 880.473 5.63754 9.95226 888.091 3.64154 9.80776 888.091 5.63754 9.80777 880.418 5.81554 21.9537 880.418 7.81154 21.9537 888.205 5.81554 21.8042 888.205 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.019043 9.55412e-07 -0.999819 -0.0190431 7.18205e-07 -0.999819 -0.0190431 7.18205e-07 -0.999819 -0.0190431 4.80998e-07 -0.999819 -0.018965 0 -0.99982 -0.0189649 2.39074e-07 -0.99982 -0.0189649 2.39074e-07 -0.99982 -0.0189648 4.78147e-07 -0.99982 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.56688 0.04878 0.56688 0.04878 0.57154 0.04895 0.57154 0.04895 0.5669 0.06565 0.5669 0.06565 0.5715 0.06582 0.5715 0.06582 0.56691 0.07198 0.56691 0.07198 0.57147 0.07214 0.57147 0.07214 0.56688 0.05835 0.56688 0.05835 0.57154 0.05852 0.57154 0.05852 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0504ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 880.428 7.09054 28.1798 880.428 9.08654 28.1798 888.185 7.09054 28.0312 888.185 9.08654 28.0312 880.428 5.34554 19.7498 880.428 7.34154 19.7498 888.184 5.34554 19.6012 888.184 7.34154 19.6012 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0191537 0 -0.999817 -0.0191537 0 -0.999817 -0.0191537 0 -0.999817 -0.0191537 0 -0.999817 -0.0191558 0 -0.999817 -0.0191558 0 -0.999817 -0.0191558 0 -0.999817 -0.0191558 0 -0.999817 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.56689 0.05129 0.56689 0.05129 0.57153 0.05145 0.57153 0.05145 0.56689 0.06086 0.56689 0.06086 0.57153 0.06102 0.57153 0.06102 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0504ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 880.438 6.62054 26.097 880.438 8.61654 26.097 888.164 6.62054 25.9494 888.164 8.61654 25.9494 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0191008 0 -0.999818 -0.0191008 0 -0.999818 -0.0191008 0 -0.999818 -0.0191008 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56689 0.05365 0.56689 0.05365 0.57152 0.05382 0.57152 0.05382 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00209GSFRONT1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_121 DataVariance STATIC file "gsfront1.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_122 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 892.487 24.2555 37.3455 892.487 27.8325 37.3455 892.487 24.2555 33.2643 892.487 27.8325 33.2643 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.50688 0.0005 0.50688 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.5741 0.04088 0.5741 0.04088 0.5741 0.04551 0.5741 0.04551 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00209GSFRONT1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_121 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_122 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 898.762 24.2555 37.3455 898.762 24.2555 33.2643 898.762 27.8325 37.3455 898.762 27.8325 33.2643 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.50688 0.0005 0.0005 0.9995 0.50688 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.57786 0.04088 0.57786 0.04551 0.57786 0.04088 0.57786 0.04551 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00209GSFRONT1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_121 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_122 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 892.487 24.2555 33.2643 892.487 27.8325 33.2643 898.762 24.2555 33.2643 898.762 27.8325 33.2643 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.5741 0.04551 0.5741 0.04551 0.57786 0.04551 0.57786 0.04551 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00209GSFRONT1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_121 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_122 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 892.487 27.8325 37.3455 892.487 24.2555 37.3455 898.762 27.8325 37.3455 898.762 24.2555 37.3455 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.5741 0.04088 0.5741 0.04088 0.57786 0.04088 0.57786 0.04088 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN441_s_2_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Group { DataVariance STATIC name "TKMN441_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_109 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_110 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 918.918 1.47388 -0.000265 918.918 1.47388 -6.06691 901.018 1.47388 -0.000279 901.018 1.47388 -6.06695 883.119 1.47388 -0.000293 883.119 1.47388 -6.06696 883.119 1.47388 -0.000293 868.531 1.47388 -6.06697 868.531 1.47388 -0.000304 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { -7.34694 -1.06304 -7.34694 -0.06088 -10.0552 -1.06304 -10.0552 -0.06087 -12.7633 -1.06304 -12.7633 -0.06087 -12.7633 -1.06304 -14.9716 -0.06087 -14.9739 -1.06303 } TexCoordArray 1 Vec2Array 9 { 0.58991 0.08328 0.58991 0.09017 0.5792 0.08328 0.5792 0.09017 0.5685 0.08328 0.5685 0.09017 0.5685 0.08328 0.55977 0.09017 0.55977 0.08328 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN441_s_1_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN441_s_1_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 570 Group { DataVariance STATIC name "CUBE001_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 867.795 6.34644 -58.1747 866.044 6.34644 -59.1408 867.989 6.34644 -58.525 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.0157 1 0 1 0.0157 0 } TexCoordArray 1 Vec2Array 3 { 0.55933 0.14932 0.55828 0.15042 0.55945 0.14972 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE001_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 866.237 8.34644 -59.491 866.044 8.34644 -59.1408 866.237 8.34644 -59.491 867.795 8.34644 -58.1747 867.989 8.34644 -58.525 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.00072 0.97431 1.00072 0.99001 1.00072 0.97431 0.00072 0.99001 0.00072 0.97431 } TexCoordArray 1 Vec2Array 5 { 0.5584 0.15082 0.55828 0.15042 0.5584 0.15082 0.55933 0.14932 0.55945 0.14972 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE001_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 4 } VertexArray Vec3Array 7 { 866.044 6.34644 -59.1408 866.237 6.34644 -59.491 867.989 6.34644 -58.525 867.795 6.34644 -58.1747 867.989 6.34644 -58.525 867.795 8.34644 -58.1747 867.989 8.34644 -58.525 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 -1 0 0 -1 0 0.783199 -0.447212 0.431973 0.875642 0 0.48296 0.783199 -0.447212 0.431973 0.875642 0 0.48296 0.875642 0 0.48296 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0 1 0 0 0.0157 0 0 0 0.0157 0 0 1 0.0157 1 } TexCoordArray 1 Vec2Array 7 { 0.55828 0.15042 0.5584 0.15082 0.55945 0.14972 0.55933 0.14932 0.55945 0.14972 0.55933 0.14932 0.55945 0.14972 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE001_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 867.795 8.34644 -58.1747 866.044 8.34644 -59.1408 867.795 8.34644 -58.1747 866.044 6.34644 -59.1408 867.795 6.34644 -58.1747 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.483026 0 0.875606 -0.483026 0 0.875606 -0.483026 0 0.875606 -0.483026 0 0.875606 -0.483026 0 0.875606 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.55933 0.14932 0.55828 0.15042 0.55933 0.14932 0.55828 0.15042 0.55933 0.14932 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE001_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 866.237 6.34644 -59.491 866.044 6.34644 -59.1408 866.237 8.34644 -59.491 866.044 8.34644 -59.1408 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.87564 0 -0.482964 -0.87564 0 -0.482964 -0.87564 0 -0.482964 -0.87564 0 -0.482964 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.0157 0 0 1 0.0157 1 } TexCoordArray 1 Vec2Array 4 { 0.5584 0.15082 0.55828 0.15042 0.5584 0.15082 0.55828 0.15042 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE001_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 867.989 6.34644 -58.525 866.237 6.34644 -59.491 867.989 6.34644 -58.525 866.237 8.34644 -59.491 867.989 8.34644 -58.525 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.483025 0 -0.875607 0.483025 0 -0.875607 0.483025 0 -0.875607 0.483025 0 -0.875607 0.483025 0 -0.875607 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.55945 0.14972 0.5584 0.15082 0.55945 0.14972 0.5584 0.15082 0.55945 0.14972 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 864.941 1.3927 -65.835 864.239 1.3927 -65.835 864.941 5.1277 -65.835 864.239 5.1277 -65.835 864.941 7.8997 -65.835 864.239 7.8997 -65.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.15992 0.0005 8e-05 0.0005 0.15992 0.57403 8e-05 0.57403 0.15992 0.9995 8e-05 0.9995 } TexCoordArray 1 Vec2Array 6 { 0.55762 0.15802 0.5572 0.15802 0.55762 0.15802 0.5572 0.15802 0.55762 0.15802 0.5572 0.15802 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 864.239 1.3927 -64.909 864.941 1.3927 -64.909 864.239 1.3927 -64.909 864.941 5.1277 -64.909 864.239 5.1277 -64.909 864.941 7.8997 -64.909 864.239 7.8997 -64.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.00013 0.0005 0.25987 0.0005 0.00013 0.0005 0.25987 0.57403 0.00013 0.57403 0.25987 0.9995 0.00013 0.9995 } TexCoordArray 1 Vec2Array 7 { 0.5572 0.15697 0.55762 0.15697 0.5572 0.15697 0.55762 0.15697 0.5572 0.15697 0.55762 0.15697 0.5572 0.15697 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 864.941 1.3927 -65.835 864.941 1.3927 -64.909 864.239 1.3927 -65.835 864.239 1.3927 -64.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9399 0.0601 0.9399 0.9399 0.0601 0.0601 0.0601 0.9399 } TexCoordArray 1 Vec2Array 4 { 0.55762 0.15802 0.55762 0.15697 0.5572 0.15802 0.5572 0.15697 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 864.941 1.3927 -64.909 864.941 1.3927 -65.835 864.941 5.1277 -64.909 864.941 5.1277 -65.835 864.941 7.8997 -64.909 864.941 7.8997 -65.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 9e-05 0.0005 0.17991 0.0005 9e-05 0.57403 0.17991 0.57403 9e-05 0.9995 0.17991 0.9995 } TexCoordArray 1 Vec2Array 6 { 0.55762 0.15697 0.55762 0.15802 0.55762 0.15697 0.55762 0.15802 0.55762 0.15697 0.55762 0.15802 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 864.239 7.8997 -65.835 864.239 7.8997 -64.909 864.941 7.8997 -65.835 864.941 7.8997 -64.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9399 0.0601 0.9399 0.9399 0.0601 0.0601 0.0601 0.9399 } TexCoordArray 1 Vec2Array 4 { 0.5572 0.15802 0.5572 0.15697 0.55762 0.15802 0.55762 0.15697 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 864.239 7.8997 -64.909 864.239 7.8997 -65.835 864.239 5.1277 -64.909 864.239 5.1277 -65.835 864.239 1.3927 -64.909 864.239 1.3927 -65.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.24987 0.9995 0.00013 0.9995 0.24987 0.57403 0.00013 0.57403 0.24987 0.0005 0.00012 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.5572 0.15697 0.5572 0.15802 0.5572 0.15697 0.5572 0.15802 0.5572 0.15697 0.5572 0.15802 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 864.363 8.5327 -65.671 864.817 8.5327 -65.671 864.363 7.8357 -65.671 864.817 7.8357 -65.671 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78381 0.98666 0.21619 0.98666 0.78381 0.89038 0.21619 0.89038 } TexCoordArray 1 Vec2Array 4 { 0.55728 0.15783 0.55755 0.15783 0.55728 0.15783 0.55755 0.15783 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 864.817 7.8357 -65.074 864.817 8.5327 -65.074 864.363 7.8357 -65.074 864.363 8.5327 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78381 0.89038 0.78381 0.98666 0.21619 0.89038 0.21619 0.98666 } TexCoordArray 1 Vec2Array 4 { 0.55755 0.15716 0.55755 0.15716 0.55728 0.15716 0.55728 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 864.817 8.5327 -65.671 864.817 8.5327 -65.074 864.817 7.8357 -65.671 864.817 7.8357 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98666 0.21619 0.98666 0.78381 0.89038 0.21619 0.89038 0.78381 } TexCoordArray 1 Vec2Array 4 { 0.55755 0.15783 0.55755 0.15716 0.55755 0.15783 0.55755 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 864.363 8.5327 -65.671 864.363 8.5327 -65.074 864.817 8.5327 -65.671 864.817 8.5327 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78381 0.21619 0.78381 0.78381 0.21619 0.21619 0.21619 0.78381 } TexCoordArray 1 Vec2Array 4 { 0.55728 0.15783 0.55728 0.15716 0.55755 0.15783 0.55755 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 864.363 7.8357 -65.671 864.363 7.8357 -65.074 864.363 8.5327 -65.671 864.363 8.5327 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.10961 0.21619 0.10961 0.78381 0.01334 0.21619 0.01334 0.78381 } TexCoordArray 1 Vec2Array 4 { 0.55728 0.15783 0.55728 0.15716 0.55728 0.15783 0.55728 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 864.191 8.6257 -65.897 864.989 8.6257 -65.897 864.191 8.5097 -65.897 864.989 8.5097 -65.897 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.9835 0.0005 0.9835 } TexCoordArray 1 Vec2Array 4 { 0.55717 0.15809 0.55765 0.15809 0.55717 0.15809 0.55765 0.15809 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 864.989 8.5097 -64.847 864.989 8.6257 -64.847 864.191 8.5097 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 0.9835 0.9995 0.9995 0.0005 0.9835 } TexCoordArray 1 Vec2Array 3 { 0.55765 0.1569 0.55765 0.1569 0.55717 0.1569 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 4 } VertexArray Vec3Array 7 { 864.191 8.6257 -64.847 864.191 8.5097 -64.847 864.989 8.6257 -64.847 864.989 8.6257 -65.897 864.989 8.6257 -64.847 864.989 8.5097 -65.897 864.989 8.5097 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0 1 0 0 1 0.934779 0 0.35523 1 0 0 0.934779 0 0.35523 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.0005 0.9995 0.0005 0.9835 0.9995 0.9995 0.9995 0.0005 0.9995 0.9995 0.9835 0.0005 0.9835 0.9995 } TexCoordArray 1 Vec2Array 7 { 0.55717 0.1569 0.55717 0.1569 0.55765 0.1569 0.55765 0.15809 0.55765 0.1569 0.55765 0.15809 0.55765 0.1569 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 864.191 8.5097 -65.897 864.191 8.5097 -64.847 864.191 8.6257 -65.897 864.191 8.6257 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0165 0.0005 0.0165 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.55717 0.15809 0.55717 0.1569 0.55717 0.15809 0.55717 0.1569 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 864.191 8.5097 -64.847 864.191 8.5097 -65.897 864.191 8.5097 -64.847 864.989 8.5097 -65.897 864.989 8.5097 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.0005 0.0005 0.0005 0.9995 0.9995 0.0005 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.55717 0.1569 0.55717 0.15809 0.55717 0.1569 0.55765 0.15809 0.55765 0.1569 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 870.953 1.3927 -65.835 870.251 1.3927 -65.835 870.953 5.1277 -65.835 870.251 5.1277 -65.835 870.953 7.8997 -65.835 870.251 7.8997 -65.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.15992 0.0005 8e-05 0.0005 0.15992 0.57403 8e-05 0.57403 0.15992 0.9995 8e-05 0.9995 } TexCoordArray 1 Vec2Array 6 { 0.56122 0.15802 0.5608 0.15802 0.56122 0.15802 0.5608 0.15802 0.56122 0.15802 0.5608 0.15802 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 870.251 1.3927 -64.909 870.953 1.3927 -64.909 870.251 1.3927 -64.909 870.953 5.1277 -64.909 870.251 5.1277 -64.909 870.953 7.8997 -64.909 870.251 7.8997 -64.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.00013 0.0005 0.25987 0.0005 0.00013 0.0005 0.25987 0.57403 0.00013 0.57403 0.25987 0.9995 0.00013 0.9995 } TexCoordArray 1 Vec2Array 7 { 0.5608 0.15697 0.56122 0.15697 0.5608 0.15697 0.56122 0.15697 0.5608 0.15697 0.56122 0.15697 0.5608 0.15697 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 870.953 1.3927 -65.835 870.953 1.3927 -64.909 870.251 1.3927 -65.835 870.251 1.3927 -64.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9399 0.0601 0.9399 0.9399 0.0601 0.0601 0.0601 0.9399 } TexCoordArray 1 Vec2Array 4 { 0.56122 0.15802 0.56122 0.15697 0.5608 0.15802 0.5608 0.15697 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 870.953 1.3927 -64.909 870.953 1.3927 -65.835 870.953 5.1277 -64.909 870.953 5.1277 -65.835 870.953 7.8997 -64.909 870.953 7.8997 -65.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 9e-05 0.0005 0.17991 0.0005 9e-05 0.57403 0.17991 0.57403 9e-05 0.9995 0.17991 0.9995 } TexCoordArray 1 Vec2Array 6 { 0.56122 0.15697 0.56122 0.15802 0.56122 0.15697 0.56122 0.15802 0.56122 0.15697 0.56122 0.15802 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 870.251 7.8997 -65.835 870.251 7.8997 -64.909 870.953 7.8997 -65.835 870.953 7.8997 -64.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9399 0.0601 0.9399 0.9399 0.0601 0.0601 0.0601 0.9399 } TexCoordArray 1 Vec2Array 4 { 0.5608 0.15802 0.5608 0.15697 0.56122 0.15802 0.56122 0.15697 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 870.251 7.8997 -64.909 870.251 7.8997 -65.835 870.251 5.1277 -64.909 870.251 5.1277 -65.835 870.251 1.3927 -64.909 870.251 1.3927 -65.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.24987 0.9995 0.00013 0.9995 0.24987 0.57403 0.00013 0.57403 0.24987 0.0005 0.00012 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.5608 0.15697 0.5608 0.15802 0.5608 0.15697 0.5608 0.15802 0.5608 0.15697 0.5608 0.15802 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 870.375 8.5327 -65.671 870.829 8.5327 -65.671 870.375 7.8357 -65.671 870.829 7.8357 -65.671 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78381 0.98666 0.21619 0.98666 0.78381 0.89038 0.21619 0.89038 } TexCoordArray 1 Vec2Array 4 { 0.56087 0.15783 0.56114 0.15783 0.56087 0.15783 0.56114 0.15783 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 870.829 7.8357 -65.074 870.829 8.5327 -65.074 870.375 7.8357 -65.074 870.375 8.5327 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78381 0.89038 0.78381 0.98666 0.21619 0.89038 0.21619 0.98666 } TexCoordArray 1 Vec2Array 4 { 0.56114 0.15716 0.56114 0.15716 0.56087 0.15716 0.56087 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 870.829 8.5327 -65.671 870.829 8.5327 -65.074 870.829 7.8357 -65.671 870.829 7.8357 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98666 0.21619 0.98666 0.78381 0.89038 0.21619 0.89038 0.78381 } TexCoordArray 1 Vec2Array 4 { 0.56114 0.15783 0.56114 0.15716 0.56114 0.15783 0.56114 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 870.375 8.5327 -65.671 870.375 8.5327 -65.074 870.829 8.5327 -65.671 870.829 8.5327 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78381 0.21619 0.78381 0.78381 0.21619 0.21619 0.21619 0.78381 } TexCoordArray 1 Vec2Array 4 { 0.56087 0.15783 0.56087 0.15716 0.56114 0.15783 0.56114 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 870.375 7.8357 -65.671 870.375 7.8357 -65.074 870.375 8.5327 -65.671 870.375 8.5327 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.10961 0.21619 0.10961 0.78381 0.01334 0.21619 0.01334 0.78381 } TexCoordArray 1 Vec2Array 4 { 0.56087 0.15783 0.56087 0.15716 0.56087 0.15783 0.56087 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 870.203 8.6257 -65.897 871.001 8.6257 -65.897 870.203 8.5097 -65.897 871.001 8.5097 -65.897 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.9835 0.0005 0.9835 } TexCoordArray 1 Vec2Array 4 { 0.56077 0.15809 0.56125 0.15809 0.56077 0.15809 0.56125 0.15809 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 871.001 8.5097 -64.847 871.001 8.6257 -64.847 870.203 8.5097 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 0.9835 0.9995 0.9995 0.0005 0.9835 } TexCoordArray 1 Vec2Array 3 { 0.56125 0.1569 0.56125 0.1569 0.56077 0.1569 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 4 } VertexArray Vec3Array 7 { 870.203 8.6257 -64.847 870.203 8.5097 -64.847 871.001 8.6257 -64.847 871.001 8.6257 -65.897 871.001 8.6257 -64.847 871.001 8.5097 -65.897 871.001 8.5097 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0 1 0 0 1 0.934788 0 0.355207 1 0 0 0.934788 0 0.355207 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.0005 0.9995 0.0005 0.9835 0.9995 0.9995 0.9995 0.0005 0.9995 0.9995 0.9835 0.0005 0.9835 0.9995 } TexCoordArray 1 Vec2Array 7 { 0.56077 0.1569 0.56077 0.1569 0.56125 0.1569 0.56125 0.15809 0.56125 0.1569 0.56125 0.15809 0.56125 0.1569 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 870.203 8.5097 -65.897 870.203 8.5097 -64.847 870.203 8.6257 -65.897 870.203 8.6257 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0165 0.0005 0.0165 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56077 0.15809 0.56077 0.1569 0.56077 0.15809 0.56077 0.1569 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 870.203 8.5097 -64.847 870.203 8.5097 -65.897 870.203 8.5097 -64.847 871.001 8.5097 -65.897 871.001 8.5097 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.0005 0.0005 0.0005 0.9995 0.9995 0.0005 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.56077 0.1569 0.56077 0.15809 0.56077 0.1569 0.56125 0.15809 0.56125 0.1569 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 877.117 1.3927 -65.835 876.414 1.3927 -65.835 877.117 5.1277 -65.835 876.414 5.1277 -65.835 877.117 7.8997 -65.835 876.414 7.8997 -65.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.15992 0.0005 8e-05 0.0005 0.15992 0.57403 8e-05 0.57403 0.15992 0.9995 8e-05 0.9995 } TexCoordArray 1 Vec2Array 6 { 0.56491 0.15802 0.56449 0.15802 0.56491 0.15802 0.56449 0.15802 0.56491 0.15802 0.56449 0.15802 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 876.414 1.3927 -64.909 877.117 1.3927 -64.909 876.414 1.3927 -64.909 877.117 5.1277 -64.909 876.414 5.1277 -64.909 877.117 7.8997 -64.909 876.414 7.8997 -64.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.00013 0.0005 0.25987 0.0005 0.00013 0.0005 0.25987 0.57403 0.00013 0.57403 0.25987 0.9995 0.00013 0.9995 } TexCoordArray 1 Vec2Array 7 { 0.56449 0.15697 0.56491 0.15697 0.56449 0.15697 0.56491 0.15697 0.56449 0.15697 0.56491 0.15697 0.56449 0.15697 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 877.117 1.3927 -65.835 877.117 1.3927 -64.909 876.414 1.3927 -65.835 876.414 1.3927 -64.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9399 0.0601 0.9399 0.9399 0.0601 0.0601 0.0601 0.9399 } TexCoordArray 1 Vec2Array 4 { 0.56491 0.15802 0.56491 0.15697 0.56449 0.15802 0.56449 0.15697 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 877.117 1.3927 -64.909 877.117 1.3927 -65.835 877.117 5.1277 -64.909 877.117 5.1277 -65.835 877.117 7.8997 -64.909 877.117 7.8997 -65.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 9e-05 0.0005 0.17991 0.0005 9e-05 0.57403 0.17991 0.57403 9e-05 0.9995 0.17991 0.9995 } TexCoordArray 1 Vec2Array 6 { 0.56491 0.15697 0.56491 0.15802 0.56491 0.15697 0.56491 0.15802 0.56491 0.15697 0.56491 0.15802 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 876.414 7.8997 -65.835 876.414 7.8997 -64.909 877.117 7.8997 -65.835 877.117 7.8997 -64.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9399 0.0601 0.9399 0.9399 0.0601 0.0601 0.0601 0.9399 } TexCoordArray 1 Vec2Array 4 { 0.56449 0.15802 0.56449 0.15697 0.56491 0.15802 0.56491 0.15697 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 876.414 7.8997 -64.909 876.414 7.8997 -65.835 876.414 5.1277 -64.909 876.414 5.1277 -65.835 876.414 1.3927 -64.909 876.414 1.3927 -65.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.24987 0.9995 0.00013 0.9995 0.24987 0.57403 0.00013 0.57403 0.24987 0.0005 0.00012 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.56449 0.15697 0.56449 0.15802 0.56449 0.15697 0.56449 0.15802 0.56449 0.15697 0.56449 0.15802 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 876.539 8.5327 -65.671 876.992 8.5327 -65.671 876.539 7.8357 -65.671 876.992 7.8357 -65.671 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78381 0.98666 0.21619 0.98666 0.78381 0.89038 0.21619 0.89038 } TexCoordArray 1 Vec2Array 4 { 0.56456 0.15783 0.56483 0.15783 0.56456 0.15783 0.56483 0.15783 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 876.992 7.8357 -65.074 876.992 8.5327 -65.074 876.539 7.8357 -65.074 876.539 8.5327 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78381 0.89038 0.78381 0.98666 0.21619 0.89038 0.21619 0.98666 } TexCoordArray 1 Vec2Array 4 { 0.56483 0.15716 0.56483 0.15716 0.56456 0.15716 0.56456 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 876.992 8.5327 -65.671 876.992 8.5327 -65.074 876.992 7.8357 -65.671 876.992 7.8357 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98666 0.21619 0.98666 0.78381 0.89038 0.21619 0.89038 0.78381 } TexCoordArray 1 Vec2Array 4 { 0.56483 0.15783 0.56483 0.15716 0.56483 0.15783 0.56483 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 876.539 8.5327 -65.671 876.539 8.5327 -65.074 876.992 8.5327 -65.671 876.992 8.5327 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78381 0.21619 0.78381 0.78381 0.21619 0.21619 0.21619 0.78381 } TexCoordArray 1 Vec2Array 4 { 0.56456 0.15783 0.56456 0.15716 0.56483 0.15783 0.56483 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 876.539 7.8357 -65.671 876.539 7.8357 -65.074 876.539 8.5327 -65.671 876.539 8.5327 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.10961 0.21619 0.10961 0.78381 0.01334 0.21619 0.01334 0.78381 } TexCoordArray 1 Vec2Array 4 { 0.56456 0.15783 0.56456 0.15716 0.56456 0.15783 0.56456 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 876.366 8.6257 -65.897 877.164 8.6257 -65.897 876.366 8.5097 -65.897 877.164 8.5097 -65.897 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.9835 0.0005 0.9835 } TexCoordArray 1 Vec2Array 4 { 0.56446 0.15809 0.56493 0.15809 0.56446 0.15809 0.56493 0.15809 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 877.164 8.5097 -64.847 877.164 8.6257 -64.847 876.366 8.5097 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 0.9835 0.9995 0.9995 0.0005 0.9835 } TexCoordArray 1 Vec2Array 3 { 0.56493 0.1569 0.56493 0.1569 0.56446 0.1569 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 876.366 8.5097 -64.847 877.164 8.6257 -64.847 876.366 8.5097 -64.847 876.366 8.6257 -64.847 877.164 8.5097 -65.897 877.164 8.6257 -65.897 877.164 8.5097 -65.897 877.164 8.6257 -64.847 877.164 8.5097 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0 0 1 0.934797 0 0.355183 0 0 1 0 0 1 1 0 0 1 0 0 1 0 0 0.934797 0 0.355183 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.0005 0.9835 0.9995 0.9995 0.0005 0.9835 0.0005 0.9995 0.9835 0.0005 0.9995 0.0005 0.9835 0.0005 0.9995 0.9995 0.9835 0.9995 } TexCoordArray 1 Vec2Array 9 { 0.56446 0.1569 0.56493 0.1569 0.56446 0.1569 0.56446 0.1569 0.56493 0.15809 0.56493 0.15809 0.56493 0.15809 0.56493 0.1569 0.56493 0.1569 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 876.366 8.5097 -65.897 876.366 8.5097 -64.847 876.366 8.6257 -65.897 876.366 8.6257 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0165 0.0005 0.0165 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56446 0.15809 0.56446 0.1569 0.56446 0.15809 0.56446 0.1569 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 876.366 8.5097 -64.847 876.366 8.5097 -65.897 876.366 8.5097 -64.847 877.164 8.5097 -65.897 877.164 8.5097 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.0005 0.0005 0.0005 0.9995 0.9995 0.0005 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.56446 0.1569 0.56446 0.15809 0.56446 0.1569 0.56493 0.15809 0.56493 0.1569 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PLAN0569MATERIAL" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 880.473 40.7527 -65.534 880.473 45.7527 -65.534 880.473 40.7527 -65.534 880.473 45.7527 -70.534 880.473 40.7527 -70.534 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.56691 0.15768 0.56691 0.15768 0.56691 0.15768 0.56691 0.16335 0.56691 0.16335 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PLAN0568MATERIAL" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 908.69 45.7527 -65.534 908.69 40.7527 -65.534 908.69 45.7527 -70.534 908.69 40.7527 -70.534 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.58379 0.15768 0.58379 0.15768 0.58379 0.16335 0.58379 0.16335 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANES_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.665 9.0187 -65.313 871.665 9.0187 -67.866 871.665 9.0187 -65.313 878.172 9.0187 -67.866 878.172 9.0187 -65.313 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.56165 0.15743 0.56165 0.16033 0.56165 0.15743 0.56554 0.16033 0.56554 0.15743 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANES_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.665 9.0187 -67.866 871.665 6.9227 -69.827 871.665 9.0187 -67.866 878.172 6.9227 -69.827 878.172 9.0187 -67.866 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.683199 0.730232 0 -0.683199 0.730232 0 -0.683199 0.730232 0 -0.683199 0.730232 0 -0.683199 0.730232 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.56165 0.16033 0.56165 0.16255 0.56165 0.16033 0.56554 0.16255 0.56554 0.16033 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANES_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.665 6.9227 -69.827 871.665 6.9227 -73.213 871.665 6.9227 -69.827 878.172 6.9227 -73.213 878.172 6.9227 -69.827 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.56165 0.16255 0.56165 0.1664 0.56165 0.16255 0.56554 0.1664 0.56554 0.16255 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANES_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.665 6.9227 -73.213 871.665 4.9077 -74.556 871.665 6.9227 -73.213 878.172 4.9077 -74.556 878.172 6.9227 -73.213 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.554606 0.832113 0 -0.554606 0.832113 0 -0.554606 0.832113 0 -0.554606 0.832113 0 -0.554606 0.832113 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.56165 0.1664 0.56165 0.16792 0.56165 0.1664 0.56554 0.16792 0.56554 0.1664 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANES_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.665 4.9077 -74.556 871.665 4.9077 -77.673 871.665 4.9077 -74.556 878.172 4.9077 -77.673 878.172 4.9077 -74.556 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.56165 0.16792 0.56165 0.17146 0.56165 0.16792 0.56554 0.17146 0.56554 0.16792 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANES_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 871.665 1.7637 -80.172 878.172 1.7637 -80.172 871.665 4.9077 -77.673 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 -0.622232 0.782833 0 -0.622232 0.782833 0 -0.622232 0.782833 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 1 1 0 0 } TexCoordArray 1 Vec2Array 3 { 0.56165 0.1743 0.56554 0.1743 0.56165 0.17146 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANES_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.665 9.4977 -68.1 871.665 9.0187 -67.866 871.665 9.4977 -65.547 871.665 9.0187 -65.313 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.56165 0.16059 0.56165 0.16033 0.56165 0.15769 0.56165 0.15743 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANES_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.665 9.4977 -65.547 871.665 9.0187 -65.313 878.172 9.4977 -65.547 878.172 9.0187 -65.313 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.438943 0.898515 0 0.438943 0.898515 0 0.438943 0.898515 0 0.438943 0.898515 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.56165 0.15769 0.56165 0.15743 0.56554 0.15769 0.56554 0.15743 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANES_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.665 7.4017 -70.061 871.665 6.9227 -69.827 871.665 9.4977 -68.1 871.665 9.0187 -67.866 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.56165 0.16282 0.56165 0.16255 0.56165 0.16059 0.56165 0.16033 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANES_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.665 7.4017 -73.447 871.665 6.9227 -73.213 871.665 7.4017 -70.061 871.665 6.9227 -69.827 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.56165 0.16666 0.56165 0.1664 0.56165 0.16282 0.56165 0.16255 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANES_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.665 5.3867 -74.79 871.665 4.9077 -74.556 871.665 7.4017 -73.447 871.665 6.9227 -73.213 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.56165 0.16819 0.56165 0.16792 0.56165 0.16666 0.56165 0.1664 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANES_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.665 5.3867 -77.907 871.665 4.9077 -77.673 871.665 5.3867 -74.79 871.665 4.9077 -74.556 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.56165 0.17172 0.56165 0.17146 0.56165 0.16819 0.56165 0.16792 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANES_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.665 2.2427 -80.406 871.665 1.7637 -80.172 871.665 5.3867 -77.907 871.665 4.9077 -77.673 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.56165 0.17456 0.56165 0.1743 0.56165 0.17172 0.56165 0.17146 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANES_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 878.172 4.9077 -77.673 871.665 4.9077 -77.673 878.172 4.9077 -77.673 878.172 1.7637 -80.172 878.172 2.2427 -80.406 878.172 1.7637 -80.172 871.665 2.2427 -80.406 871.665 1.7637 -80.172 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 -0.622232 0.782833 0 -0.622232 0.782833 0 -0.622232 0.782833 0 -0.805083 0.593162 0 -0.438943 -0.898515 0 -0.805083 0.593162 0 -0.438943 -0.898515 0 -0.438943 -0.898515 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0 1 0 0 0 1 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 8 { 0.56554 0.17146 0.56165 0.17146 0.56554 0.17146 0.56554 0.1743 0.56554 0.17456 0.56554 0.1743 0.56165 0.17456 0.56165 0.1743 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANES_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.665 4.5207 -65.29 871.665 4.5207 -67.843 871.665 4.5207 -65.29 878.172 4.5207 -67.843 878.172 4.5207 -65.29 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.56165 0.1574 0.56165 0.1603 0.56165 0.1574 0.56554 0.1603 0.56554 0.1574 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANES_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 871.665 1.7077 -70.394 878.172 1.7077 -70.394 871.665 4.5207 -67.843 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 -0.671768 0.740761 0 -0.671768 0.740761 0 -0.671768 0.740761 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 1 1 0 0 } TexCoordArray 1 Vec2Array 3 { 0.56165 0.1632 0.56554 0.1632 0.56165 0.1603 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANES_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.665 4.9877 -68.1 871.665 4.5207 -67.843 871.665 4.9877 -65.547 871.665 4.5207 -65.29 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.56165 0.16059 0.56165 0.1603 0.56165 0.15769 0.56165 0.1574 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANES_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.665 4.9877 -65.547 871.665 4.5207 -65.29 878.172 4.9877 -65.547 878.172 4.5207 -65.29 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.48214 0.876094 0 0.48214 0.876094 0 0.48214 0.876094 0 0.48214 0.876094 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.56165 0.15769 0.56165 0.1574 0.56554 0.15769 0.56554 0.1574 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANES_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.665 2.1747 -70.651 871.665 1.7077 -70.394 871.665 4.9877 -68.1 871.665 4.5207 -67.843 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.56165 0.16349 0.56165 0.1632 0.56165 0.16059 0.56165 0.1603 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANES_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 878.172 4.5207 -67.843 871.665 4.5207 -67.843 878.172 4.5207 -67.843 878.172 1.7077 -70.394 871.665 2.1747 -70.651 878.172 2.1747 -70.651 871.665 2.1747 -70.651 878.172 1.7077 -70.394 871.665 1.7077 -70.394 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0 -0.671768 0.740761 0 -0.671768 0.740761 0 -0.671768 0.740761 0 -0.852545 0.522654 0 -0.482129 -0.8761 0 -0.482129 -0.8761 0 -0.482129 -0.8761 0 -0.852545 0.522654 0 -0.482129 -0.8761 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0 1 0 0 0 1 1 1 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 9 { 0.56554 0.1603 0.56165 0.1603 0.56554 0.1603 0.56554 0.1632 0.56165 0.16349 0.56554 0.16349 0.56165 0.16349 0.56554 0.1632 0.56165 0.1632 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITBUILD_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 878.204 9.0097 -65.555 871.68 9.0097 -65.555 878.204 9.0097 -65.555 871.715 9.9097 -65.553 878.204 9.9097 -65.553 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.002221 -0.999998 0 0.002221 -0.999997 0 0.002221 -0.999998 0 0.002221 -0.999998 0 0.002221 -0.999998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.71713 0 1 0 0.71713 0 1 1 0.71713 1 } TexCoordArray 1 Vec2Array 5 { 0.56556 0.1577 0.56165 0.1577 0.56556 0.1577 0.56167 0.1577 0.56556 0.1577 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITBUILD_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 878.204 9.0097 -63.802 871.698 9.9097 -63.802 871.68 9.0097 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.28287 0 0 1 0 0 } TexCoordArray 1 Vec2Array 3 { 0.56556 0.15571 0.56166 0.15571 0.56165 0.15571 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITBUILD_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 878.204 9.0097 -63.802 878.204 9.9097 -63.802 878.204 9.0097 -63.802 871.698 9.9097 -63.802 871.68 9.0097 -65.555 871.68 9.0097 -63.802 871.715 9.9097 -65.553 871.698 9.9097 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 -0.260519 0.00521193 0.965455 -0.999243 0.0388974 0 -0.999554 0.0294587 -0.00485766 -0.999554 0.0294587 -0.00485766 -0.260519 0.00521193 0.965455 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.28287 0 0.28287 1 0.28287 0 0 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 8 { 0.56556 0.15571 0.56556 0.15571 0.56556 0.15571 0.56166 0.15571 0.56165 0.1577 0.56165 0.15571 0.56167 0.1577 0.56166 0.15571 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITBUILD_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 878.204 4.4667 -65.555 871.68 4.4667 -65.555 878.204 4.4667 -65.555 871.715 5.3667 -65.553 878.204 5.3667 -65.553 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.002221 -0.999998 0 0.002221 -0.999997 0 0.002221 -0.999998 0 0.002221 -0.999998 0 0.002221 -0.999998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.71713 0 1 0 0.71713 0 1 1 0.71713 1 } TexCoordArray 1 Vec2Array 5 { 0.56556 0.1577 0.56165 0.1577 0.56556 0.1577 0.56167 0.1577 0.56556 0.1577 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITBUILD_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 878.204 4.4667 -63.802 871.698 5.3667 -63.802 871.68 4.4667 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.28287 0 0 1 0 0 } TexCoordArray 1 Vec2Array 3 { 0.56556 0.15571 0.56166 0.15571 0.56165 0.15571 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITBUILD_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 878.204 4.4667 -63.802 878.204 5.3667 -63.802 878.204 4.4667 -63.802 871.698 5.3667 -63.802 871.68 4.4667 -65.555 871.68 4.4667 -63.802 871.715 5.3667 -65.553 871.698 5.3667 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 -0.260519 0.00521193 0.965455 -0.999243 0.0388974 0 -0.999554 0.0294587 -0.00485766 -0.999554 0.0294587 -0.00485766 -0.260519 0.00521193 0.965455 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.28287 0 0.28287 1 0.28287 0 0 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 8 { 0.56556 0.15571 0.56556 0.15571 0.56556 0.15571 0.56166 0.15571 0.56165 0.1577 0.56165 0.15571 0.56167 0.1577 0.56166 0.15571 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITBUILD_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.698 9.9097 -63.802 878.204 9.9097 -63.802 871.698 9.9097 -63.802 878.204 9.9097 -65.553 871.715 9.9097 -65.553 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0.71713 1 1 1 0.71713 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.56166 0.15571 0.56556 0.15571 0.56166 0.15571 0.56556 0.1577 0.56167 0.1577 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITBUILD_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.68 9.0097 -65.555 878.204 9.0097 -65.555 871.68 9.0097 -63.802 878.204 9.0097 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.28287 0 0 1 0.28287 1 } TexCoordArray 1 Vec2Array 4 { 0.56165 0.1577 0.56556 0.1577 0.56165 0.15571 0.56556 0.15571 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITBUILD_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.698 5.3667 -63.802 878.204 5.3667 -63.802 871.698 5.3667 -63.802 878.204 5.3667 -65.553 871.715 5.3667 -65.553 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0.71713 1 1 1 0.71713 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.56166 0.15571 0.56556 0.15571 0.56166 0.15571 0.56556 0.1577 0.56167 0.1577 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITBUILD_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.68 4.4667 -63.802 871.68 4.4667 -65.555 871.68 4.4667 -63.802 878.204 4.4667 -65.555 878.204 4.4667 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 1 0 0 0 1 0.28287 0 0.28287 1 } TexCoordArray 1 Vec2Array 5 { 0.56165 0.15571 0.56165 0.1577 0.56165 0.15571 0.56556 0.1577 0.56556 0.15571 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTAND_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.665 10.4867 -68.1 871.665 9.4977 -68.1 871.665 10.4867 -65.547 871.665 9.4977 -65.547 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 4 1 4 0 } TexCoordArray 1 Vec2Array 4 { 0.56165 0.16059 0.56165 0.16059 0.56165 0.15769 0.56165 0.15769 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTAND_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.172 10.4867 -65.547 878.172 9.4977 -65.547 878.172 10.4867 -68.1 878.172 9.4977 -68.1 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 4 1 4 0 } TexCoordArray 1 Vec2Array 4 { 0.56554 0.15769 0.56554 0.15769 0.56554 0.16059 0.56554 0.16059 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTAND_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.665 8.3907 -70.061 871.665 7.4017 -70.061 871.665 10.4867 -68.1 871.665 9.4977 -68.1 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 3 1 3 0 } TexCoordArray 1 Vec2Array 4 { 0.56165 0.16282 0.56165 0.16282 0.56165 0.16059 0.56165 0.16059 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTAND_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.172 10.4867 -68.1 878.172 9.4977 -68.1 878.172 8.3907 -70.061 878.172 7.4017 -70.061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 3 1 3 0 } TexCoordArray 1 Vec2Array 4 { 0.56554 0.16059 0.56554 0.16059 0.56554 0.16282 0.56554 0.16282 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTAND_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.665 8.3907 -73.447 871.665 7.4017 -73.447 871.665 8.3907 -70.061 871.665 7.4017 -70.061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 4 1 4 0 } TexCoordArray 1 Vec2Array 4 { 0.56165 0.16666 0.56165 0.16666 0.56165 0.16282 0.56165 0.16282 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTAND_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.172 8.3907 -70.061 878.172 7.4017 -70.061 878.172 8.3907 -73.447 878.172 7.4017 -73.447 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 4 1 4 0 } TexCoordArray 1 Vec2Array 4 { 0.56554 0.16282 0.56554 0.16282 0.56554 0.16666 0.56554 0.16666 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTAND_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.665 6.3757 -74.79 871.665 5.3867 -74.79 871.665 8.3907 -73.447 871.665 7.4017 -73.447 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 3 1 3 0 } TexCoordArray 1 Vec2Array 4 { 0.56165 0.16819 0.56165 0.16819 0.56165 0.16666 0.56165 0.16666 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTAND_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.172 8.3907 -73.447 878.172 7.4017 -73.447 878.172 6.3757 -74.79 878.172 5.3867 -74.79 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 3 1 3 0 } TexCoordArray 1 Vec2Array 4 { 0.56554 0.16666 0.56554 0.16666 0.56554 0.16819 0.56554 0.16819 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTAND_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.665 6.3757 -77.907 871.665 5.3867 -77.907 871.665 6.3757 -74.79 871.665 5.3867 -74.79 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 4 1 4 0 } TexCoordArray 1 Vec2Array 4 { 0.56165 0.17172 0.56165 0.17172 0.56165 0.16819 0.56165 0.16819 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTAND_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.172 6.3757 -74.79 878.172 5.3867 -74.79 878.172 6.3757 -77.907 878.172 5.3867 -77.907 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 4 1 4 0 } TexCoordArray 1 Vec2Array 4 { 0.56554 0.16819 0.56554 0.16819 0.56554 0.17172 0.56554 0.17172 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTAND_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.665 3.2317 -80.406 871.665 2.2427 -80.406 871.665 6.3757 -77.907 871.665 5.3867 -77.907 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 4 1 4 0 } TexCoordArray 1 Vec2Array 4 { 0.56165 0.17456 0.56165 0.17456 0.56165 0.17172 0.56165 0.17172 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTAND_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.172 6.3757 -77.907 878.172 5.3867 -77.907 878.172 3.2317 -80.406 878.172 2.2427 -80.406 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 4 1 4 0 } TexCoordArray 1 Vec2Array 4 { 0.56554 0.17172 0.56554 0.17172 0.56554 0.17456 0.56554 0.17456 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTAND_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.665 5.9767 -68.1 871.665 4.9877 -68.1 871.665 5.9767 -65.547 871.665 4.9877 -65.547 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 4 1 4 0 } TexCoordArray 1 Vec2Array 4 { 0.56165 0.16059 0.56165 0.16059 0.56165 0.15769 0.56165 0.15769 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTAND_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.172 5.9767 -65.547 878.172 4.9877 -65.547 878.172 5.9767 -68.1 878.172 4.9877 -68.1 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 4 1 4 0 } TexCoordArray 1 Vec2Array 4 { 0.56554 0.15769 0.56554 0.15769 0.56554 0.16059 0.56554 0.16059 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTAND_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.665 3.1647 -70.651 871.665 2.1747 -70.651 871.665 5.9767 -68.1 871.665 4.9877 -68.1 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 4 1 4 0 } TexCoordArray 1 Vec2Array 4 { 0.56165 0.16349 0.56165 0.16349 0.56165 0.16059 0.56165 0.16059 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTAND_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 878.172 3.1647 -70.651 878.172 5.9767 -68.1 878.172 3.1647 -70.651 878.172 4.9877 -68.1 878.172 2.1747 -70.651 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4 1 0 1 4 1 0 0 4 0 } TexCoordArray 1 Vec2Array 5 { 0.56554 0.16349 0.56554 0.16059 0.56554 0.16349 0.56554 0.16059 0.56554 0.16349 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 878.204 9.9097 -63.802 878.204 9.0097 -63.802 878.204 9.9097 -65.553 878.204 9.0097 -65.555 878.204 4.4667 -63.802 878.204 4.4667 -65.555 878.204 4.4667 -63.802 878.204 5.3667 -65.553 878.204 5.3667 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.0059 0.9995 0.0059 0.0005 2.01589 0.9995 2.01589 0.0005 0.00602 0.0005 2.05683 0.0005 0.00602 0.0005 2.05683 0.9995 0.00603 0.9995 } TexCoordArray 1 Vec2Array 9 { 0.56556 0.15571 0.56556 0.15571 0.56556 0.1577 0.56556 0.1577 0.56556 0.15571 0.56556 0.1577 0.56556 0.15571 0.56556 0.1577 0.56556 0.15571 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.172 9.4977 -65.547 878.172 9.0187 -65.313 878.172 9.4977 -68.1 878.172 9.0187 -67.866 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.56554 0.15769 0.56554 0.15743 0.56554 0.16059 0.56554 0.16033 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.172 9.4977 -68.1 878.172 9.0187 -67.866 878.172 7.4017 -70.061 878.172 6.9227 -69.827 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.56554 0.16059 0.56554 0.16033 0.56554 0.16282 0.56554 0.16255 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.172 7.4017 -70.061 878.172 6.9227 -69.827 878.172 7.4017 -73.447 878.172 6.9227 -73.213 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.56554 0.16282 0.56554 0.16255 0.56554 0.16666 0.56554 0.1664 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.172 7.4017 -73.447 878.172 6.9227 -73.213 878.172 5.3867 -74.79 878.172 4.9077 -74.556 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.56554 0.16666 0.56554 0.1664 0.56554 0.16819 0.56554 0.16792 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.172 5.3867 -74.79 878.172 4.9077 -74.556 878.172 5.3867 -77.907 878.172 4.9077 -77.673 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.56554 0.16819 0.56554 0.16792 0.56554 0.17172 0.56554 0.17146 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.172 5.3867 -77.907 878.172 4.9077 -77.673 878.172 2.2427 -80.406 878.172 1.7637 -80.172 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.56554 0.17172 0.56554 0.17146 0.56554 0.17456 0.56554 0.1743 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.172 4.9877 -65.547 878.172 4.5207 -65.29 878.172 4.9877 -68.1 878.172 4.5207 -67.843 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.56554 0.15769 0.56554 0.1574 0.56554 0.16059 0.56554 0.1603 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.172 4.9877 -68.1 878.172 4.5207 -67.843 878.172 2.1747 -70.651 878.172 1.7077 -70.394 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.56554 0.16059 0.56554 0.1603 0.56554 0.16349 0.56554 0.1632 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 5.2467 -77.363 874.733 5.2467 -77.686 874.733 1.6617 -77.363 874.733 1.6617 -77.686 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.17111 0.56348 0.17147 0.56348 0.17111 0.56348 0.17147 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 875.043 1.6617 -77.686 875.043 5.2467 -77.686 875.043 1.6617 -77.363 875.043 5.2467 -77.363 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.56367 0.17147 0.56367 0.17147 0.56367 0.17111 0.56367 0.17111 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 5.2467 -77.686 875.043 5.2467 -77.686 874.733 1.6617 -77.686 875.043 1.6617 -77.686 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.17147 0.56367 0.17147 0.56348 0.17147 0.56367 0.17147 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 5.2467 -77.363 875.043 5.2467 -77.363 874.733 5.2467 -77.686 875.043 5.2467 -77.686 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.17111 0.56367 0.17111 0.56348 0.17147 0.56367 0.17147 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 1.6617 -77.363 875.043 1.6617 -77.363 874.733 5.2467 -77.363 875.043 5.2467 -77.363 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.17111 0.56367 0.17111 0.56348 0.17111 0.56367 0.17111 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 9.3027 -65.622 874.733 9.3027 -65.945 874.733 1.6617 -65.622 874.733 1.6617 -65.945 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.15778 0.56348 0.15814 0.56348 0.15778 0.56348 0.15814 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 875.043 1.6617 -65.945 875.043 9.3027 -65.945 875.043 1.6617 -65.622 875.043 9.3027 -65.622 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.56367 0.15814 0.56367 0.15814 0.56367 0.15778 0.56367 0.15778 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 9.3027 -65.945 875.043 9.3027 -65.945 874.733 1.6617 -65.945 875.043 1.6617 -65.945 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.15814 0.56367 0.15814 0.56348 0.15814 0.56367 0.15814 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 9.3027 -65.622 875.043 9.3027 -65.622 874.733 9.3027 -65.945 875.043 9.3027 -65.945 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.15778 0.56367 0.15778 0.56348 0.15814 0.56367 0.15814 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 1.6617 -65.622 875.043 1.6617 -65.622 874.733 9.3027 -65.622 875.043 9.3027 -65.622 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.15778 0.56367 0.15778 0.56348 0.15778 0.56367 0.15778 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 9.2657 -67.588 874.733 9.2657 -67.911 874.733 1.6617 -67.588 874.733 1.6617 -67.911 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.16001 0.56348 0.16038 0.56348 0.16001 0.56348 0.16038 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 875.043 1.6617 -67.911 875.043 9.2657 -67.911 875.043 1.6617 -67.588 875.043 9.2657 -67.588 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.56367 0.16038 0.56367 0.16038 0.56367 0.16001 0.56367 0.16001 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 9.2657 -67.911 875.043 9.2657 -67.911 874.733 1.6617 -67.911 875.043 1.6617 -67.911 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.16038 0.56367 0.16038 0.56348 0.16038 0.56367 0.16038 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 9.2657 -67.588 875.043 9.2657 -67.588 874.733 9.2657 -67.911 875.043 9.2657 -67.911 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.16001 0.56367 0.16001 0.56348 0.16038 0.56367 0.16038 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 1.6617 -67.588 875.043 1.6617 -67.588 874.733 9.2657 -67.588 875.043 9.2657 -67.588 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.16001 0.56367 0.16001 0.56348 0.16001 0.56367 0.16001 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 7.3427 -69.617 874.733 7.3427 -69.94 874.733 1.6617 -69.617 874.733 1.6617 -69.94 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.16231 0.56348 0.16268 0.56348 0.16231 0.56348 0.16268 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 875.043 1.6617 -69.94 875.043 7.3427 -69.94 875.043 1.6617 -69.617 875.043 7.3427 -69.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.56367 0.16268 0.56367 0.16268 0.56367 0.16231 0.56367 0.16231 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 7.3427 -69.94 875.043 7.3427 -69.94 874.733 1.6617 -69.94 875.043 1.6617 -69.94 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.16268 0.56367 0.16268 0.56348 0.16268 0.56367 0.16268 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 7.3427 -69.617 875.043 7.3427 -69.617 874.733 7.3427 -69.94 875.043 7.3427 -69.94 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.16231 0.56367 0.16231 0.56348 0.16268 0.56367 0.16268 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 1.6617 -69.617 875.043 1.6617 -69.617 874.733 7.3427 -69.617 875.043 7.3427 -69.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.16231 0.56367 0.16231 0.56348 0.16231 0.56367 0.16231 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 6.8007 -72.577 874.733 6.8007 -72.9 874.733 1.6617 -72.577 874.733 1.6617 -72.9 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.16567 0.56348 0.16604 0.56348 0.16567 0.56348 0.16604 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 875.043 1.6617 -72.9 875.043 6.8007 -72.9 875.043 1.6617 -72.577 875.043 6.8007 -72.577 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.56367 0.16604 0.56367 0.16604 0.56367 0.16567 0.56367 0.16567 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 6.8007 -72.9 875.043 6.8007 -72.9 874.733 1.6617 -72.9 875.043 1.6617 -72.9 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.16604 0.56367 0.16604 0.56348 0.16604 0.56367 0.16604 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 6.8007 -72.577 875.043 6.8007 -72.577 874.733 6.8007 -72.9 875.043 6.8007 -72.9 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.16567 0.56367 0.16567 0.56348 0.16604 0.56367 0.16604 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 1.6617 -72.577 875.043 1.6617 -72.577 874.733 6.8007 -72.577 875.043 6.8007 -72.577 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.16567 0.56367 0.16567 0.56348 0.16567 0.56367 0.16567 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 5.2467 -74.532 874.733 5.2467 -74.854 874.733 1.6617 -74.532 874.733 1.6617 -74.854 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.16789 0.56348 0.16826 0.56348 0.16789 0.56348 0.16826 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 875.043 1.6617 -74.854 875.043 5.2467 -74.854 875.043 1.6617 -74.532 875.043 5.2467 -74.532 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.56367 0.16826 0.56367 0.16826 0.56367 0.16789 0.56367 0.16789 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 5.2467 -74.854 875.043 5.2467 -74.854 874.733 1.6617 -74.854 875.043 1.6617 -74.854 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.16826 0.56367 0.16826 0.56348 0.16826 0.56367 0.16826 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 5.2467 -74.532 875.043 5.2467 -74.532 874.733 5.2467 -74.854 875.043 5.2467 -74.854 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.16789 0.56367 0.16789 0.56348 0.16826 0.56367 0.16826 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 874.733 1.6617 -74.532 875.043 1.6617 -74.532 874.733 5.2467 -74.532 875.043 5.2467 -74.532 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56348 0.16789 0.56367 0.16789 0.56348 0.16789 0.56367 0.16789 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.221 8.9777 -67.554 878.221 8.9777 -67.877 871.721 8.9777 -67.554 871.721 8.9777 -67.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.56557 0.15997 0.56557 0.16034 0.56168 0.15997 0.56168 0.16034 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.721 8.7417 -67.877 878.221 8.7417 -67.877 871.721 8.7417 -67.554 878.221 8.7417 -67.554 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.56168 0.16034 0.56557 0.16034 0.56168 0.15997 0.56557 0.15997 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.721 8.9777 -67.877 871.721 8.7417 -67.877 871.721 8.9777 -67.554 871.721 8.7417 -67.554 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56168 0.16034 0.56168 0.16034 0.56168 0.15997 0.56168 0.15997 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.221 8.9777 -67.877 878.221 8.7417 -67.877 871.721 8.9777 -67.877 871.721 8.7417 -67.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56557 0.16034 0.56557 0.16034 0.56168 0.16034 0.56168 0.16034 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.221 8.9777 -67.554 878.221 8.7417 -67.554 878.221 8.9777 -67.877 878.221 8.7417 -67.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56557 0.15997 0.56557 0.15997 0.56557 0.16034 0.56557 0.16034 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.721 8.9777 -67.554 871.721 8.7417 -67.554 878.221 8.9777 -67.554 878.221 8.7417 -67.554 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56168 0.15997 0.56168 0.15997 0.56557 0.15997 0.56557 0.15997 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.221 8.9777 -65.559 878.221 8.9777 -65.882 871.721 8.9777 -65.559 871.721 8.9777 -65.882 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.56557 0.15771 0.56557 0.15807 0.56168 0.15771 0.56168 0.15807 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.721 8.7417 -65.882 878.221 8.7417 -65.882 871.721 8.7417 -65.559 878.221 8.7417 -65.559 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.56168 0.15807 0.56557 0.15807 0.56168 0.15771 0.56557 0.15771 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.721 8.9777 -65.882 871.721 8.7417 -65.882 871.721 8.9777 -65.559 871.721 8.7417 -65.559 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56168 0.15807 0.56168 0.15807 0.56168 0.15771 0.56168 0.15771 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.221 8.9777 -65.882 878.221 8.7417 -65.882 871.721 8.9777 -65.882 871.721 8.7417 -65.882 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56557 0.15807 0.56557 0.15807 0.56168 0.15807 0.56168 0.15807 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.221 8.9777 -65.559 878.221 8.7417 -65.559 878.221 8.9777 -65.882 878.221 8.7417 -65.882 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56557 0.15771 0.56557 0.15771 0.56557 0.15807 0.56557 0.15807 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.721 8.9777 -65.559 871.721 8.7417 -65.559 878.221 8.9777 -65.559 878.221 8.7417 -65.559 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56168 0.15771 0.56168 0.15771 0.56557 0.15771 0.56557 0.15771 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.221 4.5457 -65.559 878.221 4.5457 -65.882 871.721 4.5457 -65.559 871.721 4.5457 -65.882 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.56557 0.15771 0.56557 0.15807 0.56168 0.15771 0.56168 0.15807 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.721 4.3097 -65.882 878.221 4.3097 -65.882 871.721 4.3097 -65.559 878.221 4.3097 -65.559 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.56168 0.15807 0.56557 0.15807 0.56168 0.15771 0.56557 0.15771 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.721 4.5457 -65.882 871.721 4.3097 -65.882 871.721 4.5457 -65.559 871.721 4.3097 -65.559 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56168 0.15807 0.56168 0.15807 0.56168 0.15771 0.56168 0.15771 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.221 4.5457 -65.882 878.221 4.3097 -65.882 871.721 4.5457 -65.882 871.721 4.3097 -65.882 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56557 0.15807 0.56557 0.15807 0.56168 0.15807 0.56168 0.15807 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.221 4.5457 -65.559 878.221 4.3097 -65.559 878.221 4.5457 -65.882 878.221 4.3097 -65.882 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56557 0.15771 0.56557 0.15771 0.56557 0.15807 0.56557 0.15807 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.721 4.5457 -65.559 871.721 4.3097 -65.559 878.221 4.5457 -65.559 878.221 4.3097 -65.559 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56168 0.15771 0.56168 0.15771 0.56557 0.15771 0.56557 0.15771 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.221 4.5457 -67.554 878.221 4.5457 -67.877 871.721 4.5457 -67.554 871.721 4.5457 -67.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.56557 0.15997 0.56557 0.16034 0.56168 0.15997 0.56168 0.16034 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.721 4.3097 -67.877 878.221 4.3097 -67.877 871.721 4.3097 -67.554 878.221 4.3097 -67.554 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.56168 0.16034 0.56557 0.16034 0.56168 0.15997 0.56557 0.15997 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.721 4.5457 -67.877 871.721 4.3097 -67.877 871.721 4.5457 -67.554 871.721 4.3097 -67.554 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56168 0.16034 0.56168 0.16034 0.56168 0.15997 0.56168 0.15997 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.221 4.5457 -67.877 878.221 4.3097 -67.877 871.721 4.5457 -67.877 871.721 4.3097 -67.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56557 0.16034 0.56557 0.16034 0.56168 0.16034 0.56168 0.16034 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.221 4.5457 -67.554 878.221 4.3097 -67.554 878.221 4.5457 -67.877 878.221 4.3097 -67.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56557 0.15997 0.56557 0.15997 0.56557 0.16034 0.56557 0.16034 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.721 4.5457 -67.554 871.721 4.3097 -67.554 878.221 4.5457 -67.554 878.221 4.3097 -67.554 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56168 0.15997 0.56168 0.15997 0.56557 0.15997 0.56557 0.15997 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.221 4.9107 -77.467 878.221 4.9107 -77.79 871.721 4.9107 -77.467 871.721 4.9107 -77.79 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.56557 0.17122 0.56557 0.17159 0.56168 0.17122 0.56168 0.17159 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.721 4.6737 -77.79 878.221 4.6737 -77.79 871.721 4.6737 -77.467 878.221 4.6737 -77.467 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.56168 0.17159 0.56557 0.17159 0.56168 0.17122 0.56557 0.17122 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.721 4.9107 -77.79 871.721 4.6737 -77.79 871.721 4.9107 -77.467 871.721 4.6737 -77.467 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56168 0.17159 0.56168 0.17159 0.56168 0.17122 0.56168 0.17122 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.221 4.9107 -77.79 878.221 4.6737 -77.79 871.721 4.9107 -77.79 871.721 4.6737 -77.79 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56557 0.17159 0.56557 0.17159 0.56168 0.17159 0.56168 0.17159 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.221 4.9107 -77.467 878.221 4.6737 -77.467 878.221 4.9107 -77.79 878.221 4.6737 -77.79 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56557 0.17122 0.56557 0.17122 0.56557 0.17159 0.56557 0.17159 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.721 4.9107 -77.467 871.721 4.6737 -77.467 878.221 4.9107 -77.467 878.221 4.6737 -77.467 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56168 0.17122 0.56168 0.17122 0.56557 0.17122 0.56557 0.17122 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.221 4.9107 -74.541 878.221 4.9107 -74.864 871.721 4.9107 -74.541 871.721 4.9107 -74.864 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.56557 0.1679 0.56557 0.16827 0.56168 0.1679 0.56168 0.16827 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.721 4.6737 -74.864 878.221 4.6737 -74.864 871.721 4.6737 -74.541 878.221 4.6737 -74.541 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.56168 0.16827 0.56557 0.16827 0.56168 0.1679 0.56557 0.1679 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.721 4.9107 -74.864 871.721 4.6737 -74.864 871.721 4.9107 -74.541 871.721 4.6737 -74.541 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56168 0.16827 0.56168 0.16827 0.56168 0.1679 0.56168 0.1679 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.221 4.9107 -74.864 878.221 4.6737 -74.864 871.721 4.9107 -74.864 871.721 4.6737 -74.864 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56557 0.16827 0.56557 0.16827 0.56168 0.16827 0.56168 0.16827 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.221 4.9107 -74.541 878.221 4.6737 -74.541 878.221 4.9107 -74.864 878.221 4.6737 -74.864 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56557 0.1679 0.56557 0.1679 0.56557 0.16827 0.56557 0.16827 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.721 4.9107 -74.541 871.721 4.6737 -74.541 878.221 4.9107 -74.541 878.221 4.6737 -74.541 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56168 0.1679 0.56168 0.1679 0.56557 0.1679 0.56557 0.1679 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.221 6.9247 -69.867 878.221 6.9247 -70.19 871.721 6.9247 -69.867 871.721 6.9247 -70.19 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.56557 0.1626 0.56557 0.16296 0.56168 0.1626 0.56168 0.16296 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.721 6.6887 -70.19 878.221 6.6887 -70.19 871.721 6.6887 -69.867 878.221 6.6887 -69.867 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.56168 0.16296 0.56557 0.16296 0.56168 0.1626 0.56557 0.1626 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.721 6.9247 -70.19 871.721 6.6887 -70.19 871.721 6.9247 -69.867 871.721 6.6887 -69.867 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56168 0.16296 0.56168 0.16296 0.56168 0.1626 0.56168 0.1626 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.221 6.9247 -70.19 878.221 6.6887 -70.19 871.721 6.9247 -70.19 871.721 6.6887 -70.19 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56557 0.16296 0.56557 0.16296 0.56168 0.16296 0.56168 0.16296 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.221 6.9247 -69.867 878.221 6.6887 -69.867 878.221 6.9247 -70.19 878.221 6.6887 -70.19 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56557 0.1626 0.56557 0.1626 0.56557 0.16296 0.56557 0.16296 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAN_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 878.221 6.9247 -69.867 871.721 6.9247 -69.867 878.221 6.9247 -69.867 871.721 6.6887 -69.867 878.221 6.6887 -69.867 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.001 0.0005 1.999 0.0005 0.001 0.0005 1.999 0.9995 0.001 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.56557 0.1626 0.56168 0.1626 0.56557 0.1626 0.56168 0.1626 0.56557 0.1626 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022INDYGRAT_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_95 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_96 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 878.204 10.7727 -63.802 871.715 10.7727 -63.802 878.204 10.1537 -63.802 871.698 9.9097 -63.802 878.204 9.9097 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.243 1 0 1 4.243 0.28287 0 0 4.243 0 } TexCoordArray 1 Vec2Array 5 { 0.56556 0.15571 0.56167 0.15571 0.56556 0.15571 0.56166 0.15571 0.56556 0.15571 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022INDYGRAT_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_95 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_96 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 878.204 6.2297 -63.802 871.715 6.2297 -63.802 878.204 5.6107 -63.802 871.698 5.3667 -63.802 878.204 5.3667 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.243 1 0 1 4.243 0.28287 0 0 4.243 0 } TexCoordArray 1 Vec2Array 5 { 0.56556 0.15571 0.56167 0.15571 0.56556 0.15571 0.56166 0.15571 0.56556 0.15571 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022INDYGRAT_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_95 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_96 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 878.204 10.7727 -65.552 878.204 10.7727 -63.802 878.204 10.1537 -65.552 878.204 10.1537 -63.802 878.204 9.9097 -65.553 878.204 9.9097 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 2.02172 0.9995 0.21353 0.9995 2.02172 0.28308 0.21353 0.28308 2.02172 0.0005 0.21353 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.56556 0.1577 0.56556 0.15571 0.56556 0.1577 0.56556 0.15571 0.56556 0.1577 0.56556 0.15571 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022INDYGRAT_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_95 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_96 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 878.204 6.2297 -65.552 878.204 6.2297 -63.802 878.204 5.6107 -65.552 878.204 5.6107 -63.802 878.204 5.3667 -65.553 878.204 5.3667 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 2.02651 0.9995 0.18835 0.9995 2.02651 0.28308 0.18835 0.28308 2.02651 0.0005 0.18835 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.56556 0.1577 0.56556 0.15571 0.56556 0.1577 0.56556 0.15571 0.56556 0.1577 0.56556 0.15571 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022INDYGRAT_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_95 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_96 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 871.751 10.7727 -65.552 871.715 10.7727 -63.802 871.751 10.1537 -65.552 871.751 10.1537 -63.802 871.715 9.9097 -65.553 871.698 9.9097 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.999788 0 0.0205732 0.999524 0.029074 0.0102839 0.999963 0 0.0085945 0.998851 -0.0478792 0.00214207 0.983742 -0.179524 0.00478491 0.977135 -0.212405 0.00950283 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 2.02172 0.9995 0.21353 0.9995 2.02172 0.28308 0.21353 0.28308 2.02172 0.0005 0.21353 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.5617 0.1577 0.56167 0.15571 0.5617 0.1577 0.5617 0.15571 0.56167 0.1577 0.56166 0.15571 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022INDYGRAT_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_95 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_96 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 871.751 6.2297 -65.552 871.715 6.2297 -63.802 871.751 5.6107 -65.552 871.751 5.6107 -63.802 871.715 5.3667 -65.553 871.698 5.3667 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.999788 0 0.0205732 0.999524 0.029074 0.0102839 0.999963 0 0.0085945 0.998851 -0.0478791 0.00214207 0.983742 -0.179523 0.00478491 0.977135 -0.212405 0.00950283 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 2.02651 0.9995 0.18835 0.9995 2.02651 0.28308 0.18835 0.28308 2.02651 0.0005 0.18835 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.5617 0.1577 0.56167 0.15571 0.5617 0.1577 0.5617 0.15571 0.56167 0.1577 0.56166 0.15571 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0055PITSTANDS1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 925.636 2.4677 -50.399 925.634 1.6247 -50.399 925.643 2.49669 -45.435 925.643 1.6247 -43.741 925.634 2.48169 -43.541 925.634 1.6247 -43.538 925.634 2.48169 -43.541 925.634 2.49469 -43.538 925.634 2.48169 -43.541 925.634 2.50869 -43.565 925.643 2.49669 -45.435 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { -0.999996 0.00238926 0.00137543 -0.999996 0.00251176 0.00135392 -1 0.000838614 0.000472699 -0.999999 -3.51277e-06 -0.00100407 -0.99993 -0.00827168 -0.00843993 -0.999066 -0.000151169 -0.0432077 -0.99993 -0.00827168 -0.00843993 -1 0 0 -0.99993 -0.00827168 -0.00843993 -0.99998 -0.00417976 -0.00470181 -1 0.000838614 0.000472699 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 3.99767 0.95349 3.998 0.0005 1.10693 0.98615 0.12057 0.0005 0.00383 0.96859 0.002 0.0005 0.00383 0.96859 0.002 0.98379 0.00383 0.96859 0.01813 0.9995 1.10693 0.98615 } TexCoordArray 1 Vec2Array 11 { 0.59393 0.1405 0.59393 0.1405 0.59394 0.13486 0.59394 0.13294 0.59393 0.13271 0.59393 0.13271 0.59393 0.13271 0.59393 0.13271 0.59393 0.13271 0.59393 0.13274 0.59394 0.13486 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0055PITSTANDS1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 927.7 2.4677 -50.399 927.697 1.6247 -50.399 927.707 2.49669 -45.435 927.707 1.6247 -43.741 927.697 2.48169 -43.541 927.697 1.6247 -43.538 927.697 2.48169 -43.541 927.697 2.49469 -43.538 927.697 2.48169 -43.541 927.697 2.50869 -43.565 927.707 2.49669 -45.435 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { -0.999993 0.00354768 0.00138096 -0.999994 0.00317292 0.00144679 -0.999999 0.00125197 0.000472281 -0.999999 -3.92193e-06 -0.00112098 -0.999913 -0.00923467 -0.00942249 -0.998836 -0.000168732 -0.0482277 -0.999913 -0.00923467 -0.00942249 -1 0 0 -0.999913 -0.00923467 -0.00942249 -0.999975 -0.00466642 -0.00524926 -0.999999 0.00125197 0.000472281 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 3.99767 0.95349 3.998 0.0005 1.10693 0.98615 0.12057 0.0005 0.00383 0.96859 0.002 0.0005 0.00383 0.96859 0.002 0.98379 0.00383 0.96859 0.01813 0.9995 1.10693 0.98615 } TexCoordArray 1 Vec2Array 11 { 0.59517 0.1405 0.59517 0.1405 0.59517 0.13486 0.59517 0.13294 0.59517 0.13271 0.59517 0.13271 0.59517 0.13271 0.59517 0.13271 0.59517 0.13271 0.59517 0.13274 0.59517 0.13486 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0055PITSTANDS1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 929.804 2.4677 -50.399 929.801 1.6247 -50.399 929.811 2.49669 -45.435 929.811 1.6247 -43.741 929.802 2.48169 -43.541 929.801 1.6247 -43.538 929.802 2.48169 -43.541 929.801 2.49469 -43.538 929.802 2.48169 -43.541 929.801 2.50869 -43.565 929.811 2.49669 -45.435 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { -0.999992 0.00362008 0.00138054 -0.999994 0.0032136 0.00145194 -0.999999 0.00126216 0.000550603 -0.999999 0.000254842 -0.0010089 -0.999912 -0.00929131 -0.00948029 -0.998561 0.00102141 -0.0536149 -0.999912 -0.00929131 -0.00948029 -0.956305 -0.00892588 -0.292235 -0.999912 -0.00929131 -0.00948029 -0.999056 -0.0431201 -0.0053171 -0.999999 0.00126216 0.000550603 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 3.99767 0.95349 3.998 0.0005 1.10693 0.98615 0.12057 0.0005 0.00383 0.96859 0.002 0.0005 0.00383 0.96859 0.002 0.98379 0.00383 0.96859 0.01813 0.9995 1.10693 0.98615 } TexCoordArray 1 Vec2Array 11 { 0.59643 0.1405 0.59642 0.1405 0.59643 0.13486 0.59643 0.13294 0.59642 0.13271 0.59642 0.13271 0.59642 0.13271 0.59642 0.13271 0.59642 0.13271 0.59642 0.13274 0.59643 0.13486 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0055PITSTANDS1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 931.862 2.4677 -50.399 931.86 1.6247 -50.399 931.869 2.49669 -45.435 931.869 1.6247 -43.741 931.86 2.48169 -43.541 931.86 1.6247 -43.538 931.86 2.48169 -43.541 931.86 2.49469 -43.538 931.86 2.48169 -43.541 931.86 2.50869 -43.565 931.869 2.49669 -45.435 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { -0.999996 0.00224446 0.00142546 -0.999996 0.00247181 0.00138553 -1 0.000786427 0.00049036 -0.999999 -3.56126e-06 -0.00101782 -0.999928 -0.00838498 -0.00855552 -0.99904 -0.000153236 -0.0437985 -0.999928 -0.00838498 -0.00855552 -1 0 0 -0.999928 -0.00838498 -0.00855552 -0.99998 -0.00423701 -0.00476622 -1 0.000786427 0.00049036 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 3.99767 0.95349 3.998 0.0005 1.10693 0.98615 0.12057 0.0005 0.00383 0.96859 0.002 0.0005 0.00383 0.96859 0.002 0.98379 0.00383 0.96859 0.01813 0.9995 1.10693 0.98615 } TexCoordArray 1 Vec2Array 11 { 0.59766 0.1405 0.59766 0.1405 0.59766 0.13486 0.59766 0.13294 0.59766 0.13271 0.59766 0.13271 0.59766 0.13271 0.59766 0.13271 0.59766 0.13271 0.59766 0.13274 0.59766 0.13486 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0054PITSTANDS1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 925.444 10.7727 -56.984 925.442 9.9297 -56.985 925.451 10.8017 -52.021 925.451 9.9297 -50.327 925.442 10.7857 -50.126 925.442 9.9297 -50.123 925.442 10.7857 -50.126 925.442 10.7997 -50.123 925.442 10.7857 -50.126 925.442 10.8137 -50.151 925.451 10.8017 -52.021 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { -0.999996 0.00231524 0.00137615 -0.999996 0.00247043 0.00134888 -1 0.000811241 0.000472224 -0.999999 -3.48866e-06 -0.000996048 -0.999931 -0.00821204 -0.00837418 -0.999088 -0.000149584 -0.0427048 -0.999931 -0.00821204 -0.00837418 -1 0 0 -0.999931 -0.00821204 -0.00837418 -0.99998 -0.00416737 -0.00466715 -1 0.000811241 0.000472224 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 3.99767 0.95349 3.998 0.0005 1.10693 0.98615 0.12057 0.0005 0.00383 0.96859 0.002 0.0005 0.00383 0.96859 0.002 0.98379 0.00383 0.96859 0.01813 0.9995 1.10693 0.98615 } TexCoordArray 1 Vec2Array 11 { 0.59382 0.14797 0.59382 0.14797 0.59382 0.14234 0.59382 0.14041 0.59382 0.14019 0.59382 0.14018 0.59382 0.14019 0.59382 0.14018 0.59382 0.14019 0.59382 0.14021 0.59382 0.14234 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053GSRAIL1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 925.442 14.2417 -56.982 925.442 10.7997 -50.123 925.442 14.2417 -56.982 925.433 12.3157 -50.123 925.433 15.7717 -56.982 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999978 -0.00593106 -0.00298239 -0.999978 -0.00595844 -0.00299008 -0.999978 -0.00593106 -0.00298239 -0.999978 -0.00593106 -0.00298239 -0.999978 -0.00590393 -0.00297477 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 5 1 0 1 5 0 0 0 5 } TexCoordArray 1 Vec2Array 5 { 0.59382 0.14797 0.59382 0.14018 0.59382 0.14797 0.59381 0.14018 0.59381 0.14797 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053GSRAIL1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 925.634 5.9377 -50.396 925.634 2.49469 -43.538 925.634 5.9377 -50.396 925.625 4.0117 -43.538 925.625 7.4667 -50.396 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999978 -0.00589099 -0.00296267 -0.999978 -0.00591428 -0.00296921 -0.999978 -0.00589099 -0.00296267 -0.999978 -0.00589099 -0.00296267 -0.999978 -0.00586787 -0.00295618 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 5 1 0 1 5 0 0 0 5 } TexCoordArray 1 Vec2Array 5 { 0.59393 0.14049 0.59393 0.13271 0.59393 0.14049 0.59393 0.13271 0.59393 0.14049 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017NEWSTANDS" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "mainstand2_arbor.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 15 DrawArrays TRIANGLE_STRIP 30 15 DrawArrays TRIANGLE_STRIP 45 15 DrawArrays TRIANGLE_STRIP 60 15 } VertexArray Vec3Array 75 { 912.626 37.5647 -80.386 879.655 36.9487 -76.385 877.333 37.5647 -80.386 879.655 36.9487 -58.97 877.333 37.5647 -54.97 879.655 36.9487 -58.97 912.626 37.5647 -54.97 879.655 36.9487 -58.97 910.304 36.9487 -58.97 879.655 36.9487 -76.385 910.304 36.9487 -76.385 912.626 37.5647 -80.386 910.304 36.9487 -76.385 912.626 37.5647 -54.97 910.304 36.9487 -58.97 907.708 47.6727 -78.252 882.93 47.0677 -74.994 881.185 47.6727 -78.252 882.93 47.0677 -60.81 881.185 47.6727 -57.552 882.93 47.0677 -60.81 907.708 47.6727 -57.552 882.93 47.0677 -60.81 905.963 47.0677 -60.81 882.93 47.0677 -74.994 905.963 47.0677 -74.994 907.708 47.6727 -78.252 905.963 47.0677 -74.994 907.708 47.6727 -57.552 905.963 47.0677 -60.81 915.896 29.9477 -80.164 875.95 29.2017 -76.187 873.137 29.9477 -80.164 875.95 29.2017 -58.875 873.137 29.9477 -54.898 875.95 29.2017 -58.875 915.896 29.9477 -54.898 875.95 29.2017 -58.875 913.083 29.2017 -58.875 875.95 29.2017 -76.187 913.083 29.2017 -76.187 915.896 29.9477 -80.164 913.083 29.2017 -76.187 915.896 29.9477 -54.898 913.083 29.2017 -58.875 919.196 22.5067 -80.274 873.478 21.6527 -76.291 870.258 22.5067 -80.274 873.478 21.6527 -58.954 870.258 22.5067 -54.972 873.478 21.6527 -58.954 919.196 22.5067 -54.972 873.478 21.6527 -58.954 915.976 21.6527 -58.954 873.478 21.6527 -76.291 915.976 21.6527 -76.291 919.196 22.5067 -80.274 915.976 21.6527 -76.291 919.196 22.5067 -54.972 915.976 21.6527 -58.954 925.205 14.7597 -79.457 868.377 13.8577 -75.703 864.375 14.7597 -79.457 868.377 13.8577 -59.358 864.375 14.7597 -55.604 868.377 13.8577 -59.358 925.205 14.7597 -55.604 868.377 13.8577 -59.358 921.203 13.8577 -59.358 868.377 13.8577 -75.703 921.203 13.8577 -75.703 925.205 14.7597 -79.457 921.203 13.8577 -75.703 925.205 14.7597 -55.604 921.203 13.8577 -59.358 } NormalBinding PER_VERTEX NormalArray Vec3Array 75 { 0.0480589 -0.991031 -0.124689 -0.00781655 -0.999531 -0.0295974 -0.108541 -0.99006 -0.0894389 -0.0293714 -0.998545 0.0452196 -0.0775164 -0.991163 0.10764 -0.0293714 -0.998545 0.0452196 0.072001 -0.991225 0.110851 -0.0293714 -0.998545 0.0452196 0.00871639 -0.999844 0.0153402 -0.00781655 -0.999531 -0.0295974 0.0348747 -0.99908 -0.0249558 0.0480589 -0.991031 -0.124689 0.0348747 -0.99908 -0.0249558 0.072001 -0.991225 0.110851 0.00871639 -0.999844 0.0153402 0.062546 -0.986746 -0.149736 -0.0102136 -0.999311 -0.0356843 -0.141026 -0.984182 -0.107225 -0.038355 -0.997778 0.0544869 -0.100823 -0.986482 0.129185 -0.038355 -0.997778 0.0544869 0.0936623 -0.986673 0.133056 -0.038355 -0.997778 0.0544869 0.0113906 -0.999764 0.0184968 -0.0102136 -0.999311 -0.0356843 0.0455527 -0.998509 -0.0300773 0.062546 -0.986746 -0.149736 0.0455527 -0.998509 -0.0300773 0.0936623 -0.986673 0.133056 0.0113906 -0.999764 0.0184968 0.0478636 -0.987321 -0.151346 -0.00781178 -0.999319 -0.03605 -0.108297 -0.988152 -0.108757 -0.0293437 -0.998052 0.0550594 -0.0772619 -0.9884 0.130754 -0.0293437 -0.998052 0.0550594 0.0717516 -0.988294 0.134632 -0.0293437 -0.998052 0.0550594 0.00871215 -0.999787 0.0186869 -0.00781178 -0.999319 -0.03605 0.034856 -0.99893 -0.0303985 0.0478636 -0.987321 -0.151346 0.034856 -0.99893 -0.0303985 0.0717516 -0.988294 0.134632 0.00871215 -0.999787 0.0186869 0.0477032 -0.983873 -0.172389 -0.00781203 -0.99912 -0.041201 -0.108112 -0.986364 -0.124084 -0.0293379 -0.997588 0.0629129 -0.0770823 -0.985815 0.149089 -0.0293379 -0.997588 0.0629129 0.0715757 -0.985555 0.153489 -0.0293379 -0.997588 0.0629129 0.008714 -0.999734 0.0213606 -0.00781203 -0.99912 -0.041201 0.0348583 -0.998788 -0.0347432 0.0477032 -0.983873 -0.172389 0.0348583 -0.998788 -0.0347432 0.0715757 -0.985555 0.153489 0.008714 -0.999734 0.0213606 0.0404024 -0.980463 -0.192511 -0.00663697 -0.998912 -0.0461506 -0.091853 -0.986024 -0.138998 -0.0249192 -0.997204 0.0704566 -0.0653694 -0.983837 0.166705 -0.0249192 -0.997204 0.0704566 0.0606823 -0.983301 0.171573 -0.0249192 -0.997204 0.0704566 0.00740406 -0.999686 0.0239295 -0.00663697 -0.998912 -0.0461506 0.0296209 -0.998803 -0.0389262 0.0404024 -0.980463 -0.192511 0.0296209 -0.998803 -0.0389262 0.0606823 -0.983301 0.171573 0.00740406 -0.999686 0.0239295 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 75 { 11.994 0.003 0.79472 0.94641 0.00599 0.003 0.79472 5.05359 0.00599 5.997 0.79472 5.05359 11.994 5.997 0.79472 5.05359 11.2053 5.05359 0.79472 0.94641 11.2053 0.94641 11.994 0.003 11.2053 0.94641 11.994 5.997 11.2053 5.05359 0.003 6.49095 0.94641 0.89131 0.003 0.49695 5.05359 0.89131 5.997 0.49694 5.05359 0.89131 5.997 6.49095 5.05359 0.89131 5.05359 6.09659 0.94641 0.89131 0.94641 6.09659 0.003 6.49095 0.94641 6.09659 5.997 6.49095 5.05359 6.09659 11.994 0.003 0.79472 0.94641 0.00599 0.003 0.79472 5.05359 0.00599 5.997 0.79472 5.05359 11.994 5.997 0.79472 5.05359 11.2053 5.05359 0.79472 0.94641 11.2053 0.94641 11.994 0.003 11.2053 0.94641 11.994 5.997 11.2053 5.05359 11.994 0.003 0.79472 0.94641 0.00599 0.003 0.79472 5.05359 0.00599 5.997 0.79472 5.05359 11.994 5.997 0.79472 5.05359 11.2053 5.05359 0.79472 0.94641 11.2053 0.94641 11.994 0.003 11.2053 0.94641 11.994 5.997 11.2053 5.05359 11.994 0.003 0.79472 0.94641 0.00599 0.003 0.79472 5.05359 0.00599 5.997 0.79472 5.05359 11.994 5.997 0.79472 5.05359 11.2053 5.05359 0.79472 0.94641 11.2053 0.94641 11.994 0.003 11.2053 0.94641 11.994 5.997 11.2053 5.05359 } TexCoordArray 1 Vec2Array 75 { 0.58615 0.17454 0.56642 0.17 0.56504 0.17454 0.56642 0.15023 0.56504 0.14568 0.56642 0.15023 0.58615 0.14568 0.56642 0.15023 0.58476 0.15023 0.56642 0.17 0.58476 0.17 0.58615 0.17454 0.58476 0.17 0.58615 0.14568 0.58476 0.15023 0.58321 0.17212 0.56838 0.16842 0.56734 0.17212 0.56838 0.15231 0.56734 0.14862 0.56838 0.15231 0.58321 0.14862 0.56838 0.15231 0.58216 0.15231 0.56838 0.16842 0.58216 0.16842 0.58321 0.17212 0.58216 0.16842 0.58321 0.14862 0.58216 0.15231 0.58811 0.17429 0.56421 0.16977 0.56253 0.17429 0.56421 0.15012 0.56253 0.1456 0.56421 0.15012 0.58811 0.1456 0.56421 0.15012 0.58642 0.15012 0.56421 0.16977 0.58642 0.16977 0.58811 0.17429 0.58642 0.16977 0.58811 0.1456 0.58642 0.15012 0.59008 0.17441 0.56273 0.16989 0.5608 0.17441 0.56273 0.15021 0.5608 0.14569 0.56273 0.15021 0.59008 0.14569 0.56273 0.15021 0.58815 0.15021 0.56273 0.16989 0.58815 0.16989 0.59008 0.17441 0.58815 0.16989 0.59008 0.14569 0.58815 0.15021 0.59367 0.17348 0.55968 0.16922 0.55728 0.17348 0.55968 0.15067 0.55728 0.1464 0.55968 0.15067 0.59367 0.1464 0.55968 0.15067 0.59128 0.15067 0.55968 0.16922 0.59128 0.16922 0.59367 0.17348 0.59128 0.16922 0.59367 0.1464 0.59128 0.15067 } TexCoordArray 2 Vec2Array 75 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 75 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 4 DrawArrays TRIANGLE_STRIP 19 7 DrawArrays TRIANGLE_STRIP 26 7 } VertexArray Vec3Array 33 { 903.969 30.4837 -64.888 903.969 30.4837 -57.349 903.969 30.4837 -64.888 884.974 30.4837 -57.349 884.974 30.4837 -64.888 903.969 23.0457 -64.888 903.969 23.0457 -57.349 903.969 23.0457 -64.888 884.974 23.0457 -57.349 884.974 23.0457 -64.888 903.969 15.4867 -64.888 903.969 15.4867 -57.349 903.969 15.4867 -64.888 884.974 15.4867 -57.349 884.958 15.4897 -64.846 903.969 30.6867 -78.55 903.969 30.6867 -71.012 884.974 30.6867 -78.55 884.974 30.6867 -71.012 884.974 23.0587 -78.55 903.969 23.0587 -78.55 884.974 23.0587 -78.55 903.969 23.0587 -71.012 884.974 23.0587 -71.012 903.969 29.7227 -71.012 884.974 29.7227 -71.012 884.974 15.4867 -78.55 903.969 15.4867 -78.55 884.974 15.4867 -78.55 903.969 15.4867 -71.012 884.974 15.4867 -71.012 903.969 22.1507 -71.012 884.974 22.1507 -71.012 } NormalBinding PER_VERTEX NormalArray Vec3Array 33 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -7.91873e-05 -1 -0.000199518 0 -1 0 -7.91873e-05 -1 -0.000199518 -7.91873e-05 -1 -0.000199518 -0.000158751 -1 -0.000399983 0 -1 -2.53031e-07 0 -1 -2.53031e-07 0 -1 -2.53031e-07 0 -1 -2.53031e-07 0 -1 -2.53031e-07 0 -1 -2.53031e-07 0 -1 -2.53031e-07 0 -0.91463 0.404291 0 -0.492294 0.870429 0 0 1 0 0 1 0 -1 0 0 -1 0 0 -1 0 0 -0.91463 0.404291 0 -0.492294 0.870429 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 33 { 1.65821 0.09533 2.01105 0.09533 1.65821 0.09533 2.01105 0.90452 1.65821 0.90452 1.65821 0.09533 2.01105 0.09533 1.65821 0.09533 2.01105 0.90452 1.65821 0.90452 1.65821 0.09533 2.01105 0.09533 1.65821 0.09533 2.01105 0.90452 1.65821 0.90452 2.01105 0.09533 1.65821 0.09533 2.01105 0.90452 1.65821 0.90452 2.01105 0.90452 2.01105 0.09533 2.01105 0.90452 1.65821 0.09533 1.65821 0.90452 1.5616 0.09533 1.5616 0.90452 2.01105 0.90452 2.01105 0.09533 2.01105 0.90452 1.65821 0.09533 1.65821 0.90452 1.5616 0.09533 1.5616 0.90452 } TexCoordArray 1 Vec2Array 33 { 0.58097 0.15694 0.58097 0.14839 0.58097 0.15694 0.56961 0.14839 0.56961 0.15694 0.58097 0.15694 0.58097 0.14839 0.58097 0.15694 0.56961 0.14839 0.56961 0.15694 0.58097 0.15694 0.58097 0.14839 0.58097 0.15694 0.56961 0.14839 0.5696 0.1569 0.58097 0.17245 0.58097 0.1639 0.56961 0.17245 0.56961 0.1639 0.56961 0.17245 0.58097 0.17245 0.56961 0.17245 0.58097 0.1639 0.56961 0.1639 0.58097 0.1639 0.56961 0.1639 0.56961 0.17245 0.58097 0.17245 0.56961 0.17245 0.58097 0.1639 0.56961 0.1639 0.58097 0.1639 0.56961 0.1639 } TexCoordArray 2 Vec2Array 33 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 33 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 880.566 38.0297 -71.161 880.566 38.0297 -64.822 880.566 38.0297 -71.161 880.566 46.1417 -64.822 880.566 46.1417 -71.161 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.00033 0.0005 0.00032 0.9995 0.00033 0.0005 0.64968 0.9995 0.64968 } TexCoordArray 1 Vec2Array 5 { 0.56697 0.16407 0.56697 0.15687 0.56697 0.16407 0.56697 0.15687 0.56697 0.16407 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 908.375 38.0297 -64.822 908.375 38.0297 -71.161 908.375 38.0297 -64.822 908.375 46.1417 -71.161 908.375 46.1417 -64.822 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.00032 0.0005 0.00032 0.9995 0.00032 0.0005 0.63968 0.9995 0.63968 } TexCoordArray 1 Vec2Array 5 { 0.58361 0.15687 0.58361 0.16407 0.58361 0.15687 0.58361 0.16407 0.58361 0.15687 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 908.375 38.0297 -71.161 880.566 38.0297 -71.161 908.375 46.1417 -71.161 880.566 46.1417 -71.161 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00033 0.001 0.00032 1.999 0.64968 0.001 0.64968 } TexCoordArray 1 Vec2Array 4 { 0.58361 0.16407 0.56697 0.16407 0.58361 0.16407 0.56697 0.16407 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 908.375 38.0297 -64.822 880.566 38.0297 -64.822 908.375 38.0297 -64.822 880.566 30.4557 -64.822 908.375 30.4557 -64.822 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.001 0.9995 1.999 0.9995 0.001 0.9995 1.999 0.0005 0.001 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.58361 0.15687 0.56697 0.15687 0.58361 0.15687 0.56697 0.15687 0.58361 0.15687 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 908.375 46.1417 -64.822 880.566 46.1417 -64.822 908.375 46.1417 -64.822 880.566 38.0297 -64.822 908.375 38.0297 -64.822 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.999 0.64968 0.001 0.64968 1.999 0.64968 0.001 0.00033 1.999 0.00032 } TexCoordArray 1 Vec2Array 5 { 0.58361 0.15687 0.56697 0.15687 0.58361 0.15687 0.56697 0.15687 0.58361 0.15687 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 880.566 30.4557 -71.161 880.566 30.4557 -64.822 880.566 38.0297 -71.161 880.566 38.0297 -64.822 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56697 0.16407 0.56697 0.15687 0.56697 0.16407 0.56697 0.15687 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 908.375 30.4557 -71.161 908.375 30.4557 -64.822 908.375 30.4557 -71.161 908.375 23.1027 -64.822 908.375 23.1027 -71.161 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.58361 0.16407 0.58361 0.15687 0.58361 0.16407 0.58361 0.15687 0.58361 0.16407 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 908.375 30.4557 -71.161 880.566 30.4557 -71.161 908.375 38.0297 -71.161 880.566 38.0297 -71.161 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.001 0.0005 1.999 0.0005 0.001 0.9995 1.999 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58361 0.16407 0.56697 0.16407 0.58361 0.16407 0.56697 0.16407 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 908.375 38.0297 -71.161 908.375 38.0297 -64.822 908.375 38.0297 -71.161 908.375 30.4557 -64.822 908.375 30.4557 -71.161 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.58361 0.16407 0.58361 0.15687 0.58361 0.16407 0.58361 0.15687 0.58361 0.16407 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 880.566 23.1027 -64.822 908.375 23.1027 -64.822 880.566 30.4557 -64.822 908.375 30.4557 -64.822 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0015 2.1569 2.9985 2.15689 0.0015 2.99992 2.9985 2.99992 } TexCoordArray 1 Vec2Array 4 { 0.56697 0.15687 0.58361 0.15687 0.56697 0.15687 0.58361 0.15687 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 880.566 23.1027 -71.161 908.375 23.1027 -71.161 880.566 23.1027 -71.161 908.375 15.4057 -71.161 880.566 15.4057 -71.161 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.001 0.9995 1.999 0.9995 0.001 0.9995 1.999 0.0005 0.001 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.56697 0.16407 0.58361 0.16407 0.56697 0.16407 0.58361 0.16407 0.56697 0.16407 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 880.566 23.1027 -71.161 880.566 23.1027 -64.822 880.566 30.4557 -71.161 880.566 30.4557 -64.822 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.0005 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56697 0.16407 0.56697 0.15687 0.56697 0.16407 0.56697 0.15687 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 880.566 30.4557 -71.161 908.375 30.4557 -71.161 880.566 30.4557 -71.161 908.375 23.1027 -71.161 880.566 23.1027 -71.161 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0015 2.99992 2.9985 2.99992 0.0015 2.99992 2.9985 2.15689 0.0015 2.1569 } TexCoordArray 1 Vec2Array 5 { 0.56697 0.16407 0.58361 0.16407 0.56697 0.16407 0.58361 0.16407 0.56697 0.16407 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 908.375 15.4057 -64.822 908.375 15.4057 -71.161 908.375 23.1027 -64.822 908.375 23.1027 -71.161 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.0005 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58361 0.15687 0.58361 0.16407 0.58361 0.15687 0.58361 0.16407 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 880.566 15.4057 -64.822 908.375 15.4057 -64.822 880.566 23.1027 -64.822 908.375 23.1027 -64.822 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.001 0.0005 1.999 0.0005 0.001 0.9995 1.999 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56697 0.15687 0.58361 0.15687 0.56697 0.15687 0.58361 0.15687 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 880.566 23.1027 -64.822 880.566 23.1027 -71.161 880.566 23.1027 -64.822 880.566 15.4057 -71.161 880.566 15.4057 -64.822 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.56697 0.15687 0.56697 0.16407 0.56697 0.15687 0.56697 0.16407 0.56697 0.15687 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 908.375 15.4057 -64.822 880.566 15.4057 -64.822 908.375 15.4057 -64.822 880.566 2.3447 -64.822 908.375 2.3447 -64.822 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.999 0.9995 0.001 0.9995 1.999 0.9995 0.001 0.0005 1.999 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.58361 0.15687 0.56697 0.15687 0.58361 0.15687 0.56697 0.15687 0.58361 0.15687 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 903.969 37.1477 -64.888 903.969 31.9277 -57.349 903.969 30.4837 -64.888 903.969 30.4837 -57.349 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.06716 2.56471 0.0015 1.94703 1.06716 1.77606 0.0015 1.77606 } TexCoordArray 1 Vec2Array 4 { 0.58097 0.15694 0.58097 0.14839 0.58097 0.15694 0.58097 0.14839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 884.974 30.4837 -57.349 884.974 31.9277 -57.349 884.974 30.4837 -64.888 884.974 37.1477 -64.888 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 1.7996 0.9995 1.97283 0.0005 1.7996 0.0005 2.5987 } TexCoordArray 1 Vec2Array 4 { 0.56961 0.14839 0.56961 0.14839 0.56961 0.15694 0.56961 0.15694 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 903.969 31.9277 -57.349 884.974 31.9277 -57.349 903.969 30.4837 -57.349 884.974 30.4837 -57.349 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.9985 1.94703 0.0015 1.94703 2.9985 1.77606 0.0015 1.77606 } TexCoordArray 1 Vec2Array 4 { 0.58097 0.14839 0.56961 0.14839 0.58097 0.14839 0.56961 0.14839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 903.969 29.7097 -64.888 903.969 24.4907 -57.349 903.969 23.0457 -64.888 903.969 23.0457 -57.349 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.06716 1.68454 0.0015 1.06686 1.06716 0.89589 0.0015 0.89589 } TexCoordArray 1 Vec2Array 4 { 0.58097 0.15694 0.58097 0.14839 0.58097 0.15694 0.58097 0.14839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 884.974 23.0457 -57.349 884.974 24.4907 -57.349 884.974 23.0457 -64.888 884.974 29.7097 -64.888 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.90776 0.9995 1.08099 0.0005 0.90776 0.0005 1.70686 } TexCoordArray 1 Vec2Array 4 { 0.56961 0.14839 0.56961 0.14839 0.56961 0.15694 0.56961 0.15694 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 903.969 24.4907 -57.349 884.974 24.4907 -57.349 903.969 23.0457 -57.349 884.974 23.0457 -57.349 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.9985 1.06686 0.0015 1.06686 2.9985 0.89589 0.0015 0.89589 } TexCoordArray 1 Vec2Array 4 { 0.58097 0.14839 0.56961 0.14839 0.58097 0.14839 0.56961 0.14839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 903.969 22.1507 -64.888 903.969 16.9307 -57.349 903.969 15.4867 -64.888 903.969 15.4867 -57.349 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.06716 0.78994 0.0015 0.17226 1.06716 0.00129 0.0015 0.00129 } TexCoordArray 1 Vec2Array 4 { 0.58097 0.15694 0.58097 0.14839 0.58097 0.15694 0.58097 0.14839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 884.974 15.4867 -57.349 884.974 16.9307 -57.349 884.958 15.4897 -64.846 884.974 22.1507 -64.888 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999998 0 0.00213301 -0.999996 0.00198208 0.00175203 -0.999996 0.00198208 0.00175203 -0.999996 0.00241124 0.00166954 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0013 0.9995 0.17453 0.0005 0.0013 0.0005 0.8004 } TexCoordArray 1 Vec2Array 4 { 0.56961 0.14839 0.56961 0.14839 0.5696 0.1569 0.56961 0.15694 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 903.969 16.9307 -57.349 884.974 16.9307 -57.349 903.969 15.4867 -57.349 884.974 15.4867 -57.349 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.9985 0.17226 0.0015 0.17226 2.9985 0.00129 0.0015 0.00129 } TexCoordArray 1 Vec2Array 4 { 0.58097 0.14839 0.56961 0.14839 0.58097 0.14839 0.56961 0.14839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 903.969 32.1307 -78.55 903.969 37.3507 -71.012 903.969 32.1307 -78.55 903.969 30.6867 -71.012 903.969 30.6867 -78.55 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2.9985 1.97102 1.93284 2.58871 2.9985 1.97102 1.93284 1.80006 2.9985 1.80006 } TexCoordArray 1 Vec2Array 5 { 0.58097 0.17245 0.58097 0.1639 0.58097 0.17245 0.58097 0.1639 0.58097 0.17245 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 884.974 32.1307 -78.55 884.974 30.6867 -78.55 884.974 32.1307 -78.55 884.974 30.6867 -71.012 884.974 37.3507 -71.012 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0015 1.97102 0.0015 1.80006 0.0015 1.97102 1.06716 1.80006 1.06716 2.58871 } TexCoordArray 1 Vec2Array 5 { 0.56961 0.17245 0.56961 0.17245 0.56961 0.17245 0.56961 0.1639 0.56961 0.1639 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 884.974 32.1307 -78.55 903.969 32.1307 -78.55 884.974 32.1307 -78.55 903.969 30.6867 -78.55 884.974 30.6867 -78.55 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2.9985 1.97102 0.0015 1.97102 2.9985 1.97102 0.0015 1.80006 2.9985 1.80006 } TexCoordArray 1 Vec2Array 5 { 0.56961 0.17245 0.58097 0.17245 0.56961 0.17245 0.58097 0.17245 0.56961 0.17245 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 903.969 24.5027 -78.55 903.969 29.7227 -71.012 903.969 24.5027 -78.55 903.969 23.0587 -71.012 903.969 23.0587 -78.55 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2.9985 1.06833 1.93284 1.68601 2.9985 1.06833 1.93284 0.89736 2.9985 0.89736 } TexCoordArray 1 Vec2Array 5 { 0.58097 0.17245 0.58097 0.1639 0.58097 0.17245 0.58097 0.1639 0.58097 0.17245 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 884.974 24.5027 -78.55 884.974 23.0587 -78.55 884.974 24.5027 -78.55 884.974 23.0587 -71.012 884.974 29.7227 -71.012 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0015 1.06833 0.0015 0.89736 0.0015 1.06833 1.06716 0.89736 1.06716 1.68601 } TexCoordArray 1 Vec2Array 5 { 0.56961 0.17245 0.56961 0.17245 0.56961 0.17245 0.56961 0.1639 0.56961 0.1639 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 884.974 24.5027 -78.55 903.969 24.5027 -78.55 884.974 24.5027 -78.55 903.969 23.0587 -78.55 884.974 23.0587 -78.55 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2.9985 1.06833 0.0015 1.06833 2.9985 1.06833 0.0015 0.89736 2.9985 0.89736 } TexCoordArray 1 Vec2Array 5 { 0.56961 0.17245 0.58097 0.17245 0.56961 0.17245 0.58097 0.17245 0.56961 0.17245 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 903.969 16.9307 -78.55 903.969 22.1507 -71.012 903.969 16.9307 -78.55 903.969 15.4867 -71.012 903.969 15.4867 -78.55 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2.9985 0.17226 1.93284 0.78994 2.9985 0.17226 1.93284 0.00129 2.9985 0.00129 } TexCoordArray 1 Vec2Array 5 { 0.58097 0.17245 0.58097 0.1639 0.58097 0.17245 0.58097 0.1639 0.58097 0.17245 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 884.974 16.9307 -78.55 884.974 15.4867 -78.55 884.974 16.9307 -78.55 884.974 15.4867 -71.012 884.974 22.1507 -71.012 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0015 0.17226 0.0015 0.00129 0.0015 0.17226 1.06716 0.00129 1.06716 0.78994 } TexCoordArray 1 Vec2Array 5 { 0.56961 0.17245 0.56961 0.17245 0.56961 0.17245 0.56961 0.1639 0.56961 0.1639 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 884.974 16.9307 -78.55 903.969 16.9307 -78.55 884.974 16.9307 -78.55 903.969 15.4867 -78.55 884.974 15.4867 -78.55 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2.9985 0.17226 0.0015 0.17226 2.9985 0.17226 0.0015 0.00129 2.9985 0.00129 } TexCoordArray 1 Vec2Array 5 { 0.56961 0.17245 0.58097 0.17245 0.56961 0.17245 0.58097 0.17245 0.56961 0.17245 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 908.375 2.3447 -77.457 880.566 2.3447 -77.457 908.375 2.3447 -77.457 880.566 15.4057 -77.457 908.375 15.4057 -77.457 880.566 15.4057 -71.161 908.375 15.4057 -71.161 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0 -1 0 0 -1 0 0 -1 0 0.234313 -0.972161 0 0.694063 -0.719914 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.001 0.0005 1.999 0.0005 0.001 0.0005 1.999 0.9995 0.001 0.9995 1.999 0.9995 0.001 0.9995 } TexCoordArray 1 Vec2Array 7 { 0.58361 0.17121 0.56697 0.17121 0.58361 0.17121 0.56697 0.17121 0.58361 0.17121 0.56697 0.16407 0.58361 0.16407 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 880.566 2.3447 -64.822 880.566 15.4057 -64.822 880.566 2.3447 -71.161 880.566 15.4057 -71.161 880.566 2.3447 -71.161 880.566 15.4057 -77.457 880.566 2.3447 -77.457 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.0005 0.0005 0.0005 0.9995 0.50168 0.0005 0.50168 0.9995 0.50168 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.56697 0.15687 0.56697 0.15687 0.56697 0.16407 0.56697 0.16407 0.56697 0.16407 0.56697 0.17121 0.56697 0.17121 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND71_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 908.375 15.4057 -64.822 908.375 2.3447 -64.822 908.375 15.4057 -71.161 908.375 2.3447 -71.161 908.375 15.4057 -71.161 908.375 2.3447 -77.457 908.375 15.4057 -77.457 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.0005 0.9995 0.0005 0.0005 0.50168 0.9995 0.50168 0.0005 0.50168 0.9995 0.9995 0.0005 0.9995 0.9995 } TexCoordArray 1 Vec2Array 7 { 0.58361 0.15687 0.58361 0.15687 0.58361 0.16407 0.58361 0.16407 0.58361 0.16407 0.58361 0.17121 0.58361 0.17121 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 908.811 37.6057 -74.887 908.811 37.6057 -60.506 881.056 37.6057 -74.887 881.056 37.6057 -60.506 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58387 0.1683 0.58387 0.15197 0.56726 0.1683 0.56726 0.15197 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 881.056 37.6057 -60.506 881.056 37.9537 -60.506 881.056 37.6057 -74.887 881.056 37.9537 -74.887 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.99949 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56726 0.15197 0.56726 0.15197 0.56726 0.1683 0.56726 0.1683 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 908.811 37.6057 -60.506 908.811 37.9537 -60.506 881.056 37.6057 -60.506 881.056 37.9537 -60.506 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.99949 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58387 0.15197 0.58387 0.15197 0.56726 0.15197 0.56726 0.15197 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 908.811 37.6057 -74.887 908.811 37.9537 -74.887 908.811 37.6057 -60.506 908.811 37.9537 -60.506 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00051 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58387 0.1683 0.58387 0.1683 0.58387 0.15197 0.58387 0.15197 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 881.056 37.6057 -74.887 881.056 37.9537 -74.887 908.811 37.6057 -74.887 908.811 37.9537 -74.887 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.99949 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56726 0.1683 0.56726 0.1683 0.58387 0.1683 0.58387 0.1683 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 904.894 47.7487 -73.79 904.894 47.7487 -62.077 884.036 47.7487 -73.79 884.036 47.7487 -62.077 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58152 0.16705 0.58152 0.15375 0.56905 0.16705 0.56905 0.15375 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 884.036 47.7487 -62.077 884.036 48.0377 -62.077 884.036 47.7487 -73.79 884.036 48.0377 -73.79 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.99949 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56905 0.15375 0.56905 0.15375 0.56905 0.16705 0.56905 0.16705 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 904.894 47.7487 -62.077 904.894 48.0377 -62.077 884.036 47.7487 -62.077 884.036 48.0377 -62.077 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.99949 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58152 0.15375 0.58152 0.15375 0.56905 0.15375 0.56905 0.15375 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 904.894 47.7487 -73.79 904.894 48.0377 -73.79 904.894 47.7487 -62.077 904.894 48.0377 -62.077 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00051 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58152 0.16705 0.58152 0.16705 0.58152 0.15375 0.58152 0.15375 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 884.036 47.7487 -73.79 884.036 48.0377 -73.79 904.894 47.7487 -73.79 904.894 48.0377 -73.79 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.99949 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56905 0.16705 0.56905 0.16705 0.58152 0.16705 0.58152 0.16705 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 911.329 29.9977 -74.844 911.329 29.9977 -60.549 877.703 29.9977 -74.844 877.703 29.9977 -60.549 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58537 0.16825 0.58537 0.15202 0.56526 0.16825 0.56526 0.15202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 877.703 29.9977 -60.549 877.703 30.4197 -60.549 877.703 29.9977 -74.844 877.703 30.4197 -74.844 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.99949 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56526 0.15202 0.56526 0.15202 0.56526 0.16825 0.56526 0.16825 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 911.329 29.9977 -60.549 911.329 30.4197 -60.549 877.703 29.9977 -60.549 877.703 30.4197 -60.549 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.99949 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58537 0.15202 0.58537 0.15202 0.56526 0.15202 0.56526 0.15202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 911.329 29.9977 -74.844 911.329 30.4197 -74.844 911.329 29.9977 -60.549 911.329 30.4197 -60.549 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00051 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58537 0.16825 0.58537 0.16825 0.58537 0.15202 0.58537 0.15202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 877.703 29.9977 -74.844 877.703 30.4197 -74.844 911.329 29.9977 -74.844 911.329 30.4197 -74.844 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.99949 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56526 0.16825 0.56526 0.16825 0.58537 0.16825 0.58537 0.16825 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 914.094 22.5627 -74.855 914.094 22.5627 -60.538 875.61 22.5627 -74.855 875.61 22.5627 -60.538 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58703 0.16826 0.58703 0.15201 0.564 0.16826 0.564 0.15201 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 875.61 22.5627 -60.538 875.61 23.0467 -60.538 875.61 22.5627 -74.855 875.61 23.0467 -74.855 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.99949 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.564 0.15201 0.564 0.15201 0.564 0.16826 0.564 0.16826 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 914.094 22.5627 -60.538 914.094 23.0467 -60.538 875.61 22.5627 -60.538 875.61 23.0467 -60.538 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.99949 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58703 0.15201 0.58703 0.15201 0.564 0.15201 0.564 0.15201 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 914.094 22.5627 -74.855 914.094 23.0467 -74.855 914.094 22.5627 -60.538 914.094 23.0467 -60.538 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00051 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58703 0.16826 0.58703 0.16826 0.58703 0.15201 0.58703 0.15201 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 875.61 22.5627 -74.855 875.61 23.0467 -74.855 914.094 22.5627 -74.855 914.094 23.0467 -74.855 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.99949 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.564 0.16826 0.564 0.16826 0.58703 0.16826 0.58703 0.16826 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 916.971 14.8907 -74.445 916.971 14.8907 -60.948 872.677 14.8907 -74.445 872.677 14.8907 -60.948 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58875 0.16779 0.58875 0.15247 0.56225 0.16779 0.56225 0.15247 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 872.677 14.8907 -60.948 872.677 15.4017 -60.948 872.677 14.8907 -74.445 872.677 15.4017 -74.445 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.99949 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56225 0.15247 0.56225 0.15247 0.56225 0.16779 0.56225 0.16779 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 916.971 14.8907 -60.948 916.971 15.4017 -60.948 872.677 14.8907 -60.948 872.677 15.4017 -60.948 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.99949 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58875 0.15247 0.58875 0.15247 0.56225 0.15247 0.56225 0.15247 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 916.971 14.8907 -74.445 916.971 15.4017 -74.445 916.971 14.8907 -60.948 916.971 15.4017 -60.948 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00051 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.58875 0.16779 0.58875 0.16779 0.58875 0.15247 0.58875 0.15247 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND70_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 872.677 14.8907 -74.445 872.677 15.4017 -74.445 916.971 14.8907 -74.445 916.971 15.4017 -74.445 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.99949 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56225 0.16779 0.56225 0.16779 0.58875 0.16779 0.58875 0.16779 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_123 DataVariance STATIC file "mainstand5.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_124 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 877.287 37.5167 -54.989 877.287 38.2727 -54.989 877.287 37.5167 -80.404 877.287 38.2727 -80.404 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.9985 0.0005 2.9985 0.99949 0.0015 0.00051 0.0015 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56501 0.14571 0.56501 0.14571 0.56501 0.17456 0.56501 0.17456 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 912.58 37.5167 -54.989 912.58 38.2727 -54.989 877.287 37.5167 -54.989 877.287 38.2727 -54.989 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0015 0.00052 0.0015 0.9995 2.9985 0.0005 2.9985 0.99948 } TexCoordArray 1 Vec2Array 4 { 0.58612 0.14571 0.58612 0.14571 0.56501 0.14571 0.56501 0.14571 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 912.58 37.5167 -80.404 912.58 38.2727 -80.404 912.58 37.5167 -54.989 912.58 38.2727 -54.989 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.9985 0.00051 2.9985 0.9995 0.0015 0.0005 0.0015 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.58612 0.17456 0.58612 0.17456 0.58612 0.14571 0.58612 0.14571 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 877.287 37.5167 -80.404 877.287 38.2727 -80.404 912.58 37.5167 -80.404 912.58 38.2727 -80.404 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.9985 0.0005 2.9985 0.99948 0.0015 0.00053 0.0015 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56501 0.17456 0.56501 0.17456 0.58612 0.17456 0.58612 0.17456 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 912.58 37.5167 -80.404 877.801 37.5167 -79.294 877.287 37.5167 -80.404 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.0005 0.0005 0.04415 0.98495 0.0005 0.9995 } TexCoordArray 1 Vec2Array 3 { 0.58612 0.17456 0.56532 0.1733 0.56501 0.17456 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 877.801 37.9557 -79.294 877.801 37.5167 -79.294 877.801 37.9557 -79.294 912.066 37.5167 -79.294 912.066 37.9557 -79.294 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00149 0.0005 0.00149 0.99949 0.00149 0.0005 2.98851 0.9995 2.98851 0.00051 } TexCoordArray 1 Vec2Array 5 { 0.56532 0.1733 0.56532 0.1733 0.56532 0.1733 0.58581 0.1733 0.58581 0.1733 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 877.801 37.9557 -56.099 877.801 37.5167 -56.099 877.801 37.9557 -56.099 877.801 37.5167 -79.294 877.801 37.9557 -79.294 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2.9985 0.99946 2.9985 0.0005 2.9985 0.99946 0.0015 0.00053 0.0015 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.56532 0.14697 0.56532 0.14697 0.56532 0.14697 0.56532 0.1733 0.56532 0.1733 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 912.066 37.9557 -56.099 912.066 37.5167 -56.099 912.066 37.9557 -56.099 877.801 37.5167 -56.099 877.801 37.9557 -56.099 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.9995 0.0025 0.0005 0.0025 0.9995 4.9975 0.0005 4.9975 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58581 0.14697 0.58581 0.14697 0.58581 0.14697 0.56532 0.14697 0.56532 0.14697 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 912.066 37.9557 -79.294 912.066 37.5167 -79.294 912.066 37.9557 -79.294 912.066 37.5167 -56.099 912.066 37.9557 -56.099 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.0005 0.00051 0.0005 0.9995 0.9995 0.0005 0.9995 0.99949 } TexCoordArray 1 Vec2Array 5 { 0.58581 0.1733 0.58581 0.1733 0.58581 0.1733 0.58581 0.14697 0.58581 0.14697 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 881.205 47.6727 -57.584 881.205 48.4167 -57.584 881.205 47.6727 -78.283 881.205 48.4167 -78.283 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.9985 0.0005 2.9985 0.99949 0.0015 0.00051 0.0015 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56735 0.14865 0.56735 0.14865 0.56735 0.17215 0.56735 0.17215 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 907.728 47.6727 -57.584 907.728 48.4167 -57.584 881.205 47.6727 -57.584 881.205 48.4167 -57.584 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0015 0.00052 0.0015 0.9995 2.9985 0.0005 2.9985 0.99948 } TexCoordArray 1 Vec2Array 4 { 0.58322 0.14865 0.58322 0.14865 0.56735 0.14865 0.56735 0.14865 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 907.728 47.6727 -78.283 907.728 48.4167 -78.283 907.728 47.6727 -57.584 907.728 48.4167 -57.584 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.9985 0.00051 2.9985 0.9995 0.0015 0.0005 0.0015 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.58322 0.17215 0.58322 0.17215 0.58322 0.14865 0.58322 0.14865 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 881.205 47.6727 -78.283 881.205 48.4167 -78.283 907.728 47.6727 -78.283 907.728 48.4167 -78.283 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.9985 0.0005 2.9985 0.99948 0.0015 0.00053 0.0015 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56735 0.17215 0.56735 0.17215 0.58322 0.17215 0.58322 0.17215 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 907.728 47.6727 -78.283 881.591 47.6727 -77.379 881.205 47.6727 -78.283 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.0005 0.0005 0.04415 0.98495 0.0005 0.9995 } TexCoordArray 1 Vec2Array 3 { 0.58322 0.17215 0.56758 0.17113 0.56735 0.17215 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 881.591 48.1047 -77.379 881.591 47.6727 -77.379 881.591 48.1047 -77.379 907.342 47.6727 -77.379 907.342 48.1047 -77.379 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00149 0.0005 0.00149 0.99949 0.00149 0.0005 2.98851 0.9995 2.98851 0.00051 } TexCoordArray 1 Vec2Array 5 { 0.56758 0.17113 0.56758 0.17113 0.56758 0.17113 0.58299 0.17113 0.58299 0.17113 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 881.591 48.1047 -58.488 881.591 47.6727 -58.488 881.591 48.1047 -58.488 881.591 47.6727 -77.379 881.591 48.1047 -77.379 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2.9985 0.99946 2.9985 0.0005 2.9985 0.99946 0.0015 0.00053 0.0015 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.56758 0.14968 0.56758 0.14968 0.56758 0.14968 0.56758 0.17113 0.56758 0.17113 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 907.342 48.1047 -58.488 907.342 47.6727 -58.488 907.342 48.1047 -58.488 881.591 47.6727 -58.488 881.591 48.1047 -58.488 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.9995 0.0025 0.0005 0.0025 0.9995 4.9975 0.0005 4.9975 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58299 0.14968 0.58299 0.14968 0.58299 0.14968 0.56758 0.14968 0.56758 0.14968 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 907.342 48.1047 -77.379 907.342 47.6727 -77.379 907.342 48.1047 -77.379 907.342 47.6727 -58.488 907.342 48.1047 -58.488 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.0005 0.00051 0.0005 0.9995 0.9995 0.0005 0.9995 0.99949 } TexCoordArray 1 Vec2Array 5 { 0.58299 0.17113 0.58299 0.17113 0.58299 0.17113 0.58299 0.14968 0.58299 0.14968 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 873.137 29.8897 -55.064 873.137 30.8067 -55.064 873.137 29.8897 -80.329 873.137 30.8067 -80.329 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.9985 0.0005 2.9985 0.99949 0.0015 0.00051 0.0015 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56253 0.14579 0.56253 0.14579 0.56253 0.17447 0.56253 0.17447 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 915.896 29.8897 -55.064 915.896 30.8067 -55.064 873.137 29.8897 -55.064 873.137 30.8067 -55.064 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0015 0.00052 0.0015 0.9995 2.9985 0.0005 2.9985 0.99948 } TexCoordArray 1 Vec2Array 4 { 0.58811 0.14579 0.58811 0.14579 0.56253 0.14579 0.56253 0.14579 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 915.896 29.8897 -80.329 915.896 30.8067 -80.329 915.896 29.8897 -55.064 915.896 30.8067 -55.064 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.9985 0.00051 2.9985 0.9995 0.0015 0.0005 0.0015 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.58811 0.17447 0.58811 0.17447 0.58811 0.14579 0.58811 0.14579 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 873.137 29.8897 -80.329 873.137 30.8067 -80.329 915.896 29.8897 -80.329 915.896 30.8067 -80.329 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.9985 0.0005 2.9985 0.99948 0.0015 0.00053 0.0015 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56253 0.17447 0.56253 0.17447 0.58811 0.17447 0.58811 0.17447 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 915.896 29.8897 -80.329 873.76 29.8897 -79.225 873.137 29.8897 -80.329 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.0005 0.0005 0.04415 0.98495 0.0005 0.9995 } TexCoordArray 1 Vec2Array 3 { 0.58811 0.17447 0.5629 0.17322 0.56253 0.17447 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 873.76 30.4227 -79.225 873.76 29.8897 -79.225 873.76 30.4227 -79.225 915.273 29.8897 -79.225 915.273 30.4227 -79.225 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00149 0.0005 0.00149 0.99949 0.00149 0.0005 2.98851 0.9995 2.98851 0.00051 } TexCoordArray 1 Vec2Array 5 { 0.5629 0.17322 0.5629 0.17322 0.5629 0.17322 0.58773 0.17322 0.58773 0.17322 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 873.76 30.4227 -56.168 873.76 29.8897 -56.168 873.76 30.4227 -56.168 873.76 29.8897 -79.225 873.76 30.4227 -79.225 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2.9985 0.99946 2.9985 0.0005 2.9985 0.99946 0.0015 0.00053 0.0015 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.5629 0.14704 0.5629 0.14704 0.5629 0.14704 0.5629 0.17322 0.5629 0.17322 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 915.273 30.4227 -56.168 915.273 29.8897 -56.168 915.273 30.4227 -56.168 873.76 29.8897 -56.168 873.76 30.4227 -56.168 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.9995 0.0025 0.0005 0.0025 0.9995 4.9975 0.0005 4.9975 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58773 0.14704 0.58773 0.14704 0.58773 0.14704 0.5629 0.14704 0.5629 0.14704 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 915.273 30.4227 -79.225 915.273 29.8897 -79.225 915.273 30.4227 -79.225 915.273 29.8897 -56.168 915.273 30.4227 -56.168 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.0005 0.00051 0.0005 0.9995 0.9995 0.0005 0.9995 0.99949 } TexCoordArray 1 Vec2Array 5 { 0.58773 0.17322 0.58773 0.17322 0.58773 0.17322 0.58773 0.14704 0.58773 0.14704 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 870.383 22.4397 -55.046 870.383 23.4887 -55.046 870.383 22.4397 -80.347 870.383 23.4887 -80.347 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.9985 0.0005 2.9985 0.99949 0.0015 0.00051 0.0015 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56088 0.14577 0.56088 0.14577 0.56088 0.17449 0.56088 0.17449 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 919.321 22.4397 -55.046 919.321 23.4887 -55.046 870.383 22.4397 -55.046 870.383 23.4887 -55.046 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0015 0.00052 0.0015 0.9995 2.9985 0.0005 2.9985 0.99948 } TexCoordArray 1 Vec2Array 4 { 0.59015 0.14577 0.59015 0.14577 0.56088 0.14577 0.56088 0.14577 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 919.321 22.4397 -80.347 919.321 23.4887 -80.347 919.321 22.4397 -55.046 919.321 23.4887 -55.046 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.9985 0.00051 2.9985 0.9995 0.0015 0.0005 0.0015 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.59015 0.17449 0.59015 0.17449 0.59015 0.14577 0.59015 0.14577 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 870.383 22.4397 -80.347 870.383 23.4887 -80.347 919.321 22.4397 -80.347 919.321 23.4887 -80.347 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.9985 0.0005 2.9985 0.99948 0.0015 0.00053 0.0015 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56088 0.17449 0.56088 0.17449 0.59015 0.17449 0.59015 0.17449 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 919.321 22.4397 -80.347 871.096 22.4397 -79.242 870.383 22.4397 -80.347 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.0005 0.0005 0.04415 0.98495 0.0005 0.9995 } TexCoordArray 1 Vec2Array 3 { 0.59015 0.17449 0.5613 0.17324 0.56088 0.17449 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.096 23.0497 -79.242 871.096 22.4397 -79.242 871.096 23.0497 -79.242 918.608 22.4397 -79.242 918.608 23.0497 -79.242 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00149 0.0005 0.00149 0.99949 0.00149 0.0005 2.98851 0.9995 2.98851 0.00051 } TexCoordArray 1 Vec2Array 5 { 0.5613 0.17324 0.5613 0.17324 0.5613 0.17324 0.58973 0.17324 0.58973 0.17324 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.096 23.0497 -56.151 871.096 22.4397 -56.151 871.096 23.0497 -56.151 871.096 22.4397 -79.242 871.096 23.0497 -79.242 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2.9985 0.99946 2.9985 0.0005 2.9985 0.99946 0.0015 0.00053 0.0015 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.5613 0.14703 0.5613 0.14703 0.5613 0.14703 0.5613 0.17324 0.5613 0.17324 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 918.608 23.0497 -56.151 918.608 22.4397 -56.151 918.608 23.0497 -56.151 871.096 22.4397 -56.151 871.096 23.0497 -56.151 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.9995 0.0025 0.0005 0.0025 0.9995 4.9975 0.0005 4.9975 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58973 0.14703 0.58973 0.14703 0.58973 0.14703 0.5613 0.14703 0.5613 0.14703 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 918.608 23.0497 -79.242 918.608 22.4397 -79.242 918.608 23.0497 -79.242 918.608 22.4397 -56.151 918.608 23.0497 -56.151 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.0005 0.00051 0.0005 0.9995 0.9995 0.0005 0.9995 0.99949 } TexCoordArray 1 Vec2Array 5 { 0.58973 0.17324 0.58973 0.17324 0.58973 0.17324 0.58973 0.14703 0.58973 0.14703 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 864.375 14.7597 -55.769 864.375 15.8677 -55.769 864.375 14.7597 -79.623 864.375 15.8677 -79.623 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.9985 0.0005 2.9985 0.99949 0.0015 0.00051 0.0015 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.55728 0.14659 0.55728 0.14659 0.55728 0.17367 0.55728 0.17367 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 925.205 14.7597 -55.769 925.205 15.8677 -55.769 864.375 14.7597 -55.769 864.375 15.8677 -55.769 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0015 0.00052 0.0015 0.9995 2.9985 0.0005 2.9985 0.99948 } TexCoordArray 1 Vec2Array 4 { 0.59367 0.14659 0.59367 0.14659 0.55728 0.14659 0.55728 0.14659 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 925.205 14.7597 -79.623 925.205 15.8677 -79.623 925.205 14.7597 -55.769 925.205 15.8677 -55.769 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.9985 0.00051 2.9985 0.9995 0.0015 0.0005 0.0015 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.59367 0.17367 0.59367 0.17367 0.59367 0.14659 0.59367 0.14659 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 864.375 14.7597 -79.623 864.375 15.8677 -79.623 925.205 14.7597 -79.623 925.205 15.8677 -79.623 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.9985 0.0005 2.9985 0.99948 0.0015 0.00053 0.0015 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.55728 0.17367 0.55728 0.17367 0.59367 0.17367 0.59367 0.17367 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 925.205 14.7597 -79.623 865.261 14.7597 -78.581 864.375 14.7597 -79.623 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.0005 0.0005 0.04415 0.98495 0.0005 0.9995 } TexCoordArray 1 Vec2Array 3 { 0.59367 0.17367 0.55781 0.17249 0.55728 0.17367 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 865.261 15.4037 -78.581 865.261 14.7597 -78.581 865.261 15.4037 -78.581 924.319 14.7597 -78.581 924.319 15.4037 -78.581 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00149 0.0005 0.00149 0.99949 0.00149 0.0005 2.98851 0.9995 2.98851 0.00051 } TexCoordArray 1 Vec2Array 5 { 0.55781 0.17249 0.55781 0.17249 0.55781 0.17249 0.59314 0.17249 0.59314 0.17249 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 865.261 15.4037 -56.811 865.261 14.7597 -56.811 865.261 15.4037 -56.811 865.261 14.7597 -78.581 865.261 15.4037 -78.581 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2.9985 0.99946 2.9985 0.0005 2.9985 0.99946 0.0015 0.00053 0.0015 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.55781 0.14777 0.55781 0.14777 0.55781 0.14777 0.55781 0.17249 0.55781 0.17249 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 924.319 15.4037 -56.811 924.319 14.7597 -56.811 924.319 15.4037 -56.811 865.261 14.7597 -56.811 865.261 15.4037 -56.811 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.9995 0.0025 0.0005 0.0025 0.9995 4.9975 0.0005 4.9975 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.59314 0.14777 0.59314 0.14777 0.59314 0.14777 0.55781 0.14777 0.55781 0.14777 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 924.319 15.4037 -78.581 924.319 14.7597 -78.581 924.319 15.4037 -78.581 924.319 14.7597 -56.811 924.319 15.4037 -56.811 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.0005 0.00051 0.0005 0.9995 0.9995 0.0005 0.9995 0.99949 } TexCoordArray 1 Vec2Array 5 { 0.59314 0.17249 0.59314 0.17249 0.59314 0.17249 0.59314 0.14777 0.59314 0.14777 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 888.383 48.5507 -70.463 887.92 48.5507 -70.463 888.383 2.0077 -70.463 887.92 2.0077 -70.463 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.57165 0.16327 0.57137 0.16327 0.57165 0.16327 0.57137 0.16327 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 887.92 2.0077 -70.939 887.92 48.5507 -70.939 888.383 2.0077 -70.939 888.383 48.4897 -70.939 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.0005 4.9975 0.0005 0.0025 0.9995 4.9975 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.57137 0.16381 0.57137 0.16381 0.57165 0.16381 0.57165 0.16381 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 887.92 48.5507 -70.463 887.92 48.5507 -70.939 887.92 2.0077 -70.463 887.92 2.0077 -70.939 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.57137 0.16327 0.57137 0.16381 0.57137 0.16327 0.57137 0.16381 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 888.383 2.0077 -70.463 888.383 2.0077 -70.939 888.383 48.5507 -70.463 888.383 48.4897 -70.939 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.57165 0.16327 0.57165 0.16381 0.57165 0.16327 0.57165 0.16381 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 902.183 48.5507 -70.463 901.721 48.5507 -70.463 902.183 2.0077 -70.463 901.721 2.0077 -70.463 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.5799 0.16327 0.57963 0.16327 0.5799 0.16327 0.57963 0.16327 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 901.721 2.0077 -70.939 901.721 48.5507 -70.939 902.183 2.0077 -70.939 902.183 48.4897 -70.939 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.0005 4.9975 0.0005 0.0025 0.9995 4.9975 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.57963 0.16381 0.57963 0.16381 0.5799 0.16381 0.5799 0.16381 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 901.721 48.5507 -70.463 901.721 48.5507 -70.939 901.721 2.0077 -70.463 901.721 2.0077 -70.939 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.57963 0.16327 0.57963 0.16381 0.57963 0.16327 0.57963 0.16381 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 902.183 2.0077 -70.463 902.183 2.0077 -70.939 902.183 48.5507 -70.463 902.183 48.4897 -70.939 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.5799 0.16327 0.5799 0.16381 0.5799 0.16327 0.5799 0.16381 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 888.383 48.5507 -65.133 887.92 48.5507 -65.133 888.383 2.0077 -65.133 887.92 2.0077 -65.133 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.57165 0.15722 0.57137 0.15722 0.57165 0.15722 0.57137 0.15722 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 887.92 2.0077 -65.608 887.92 48.5507 -65.608 888.383 2.0077 -65.608 888.383 48.4897 -65.608 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.0005 4.9975 0.0005 0.0025 0.9995 4.9975 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.57137 0.15776 0.57137 0.15776 0.57165 0.15776 0.57165 0.15776 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 887.92 48.5507 -65.133 887.92 48.5507 -65.608 887.92 2.0077 -65.133 887.92 2.0077 -65.608 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.57137 0.15722 0.57137 0.15776 0.57137 0.15722 0.57137 0.15776 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 888.383 2.0077 -65.133 888.383 2.0077 -65.608 888.383 48.5507 -65.133 888.383 48.4897 -65.608 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.57165 0.15722 0.57165 0.15776 0.57165 0.15722 0.57165 0.15776 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 902.183 48.5507 -65.133 901.721 48.5507 -65.133 902.183 2.0077 -65.133 901.721 2.0077 -65.133 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.5799 0.15722 0.57963 0.15722 0.5799 0.15722 0.57963 0.15722 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 901.721 2.0077 -65.608 901.721 48.5507 -65.608 902.183 2.0077 -65.608 902.183 48.4897 -65.608 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.0005 4.9975 0.0005 0.0025 0.9995 4.9975 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.57963 0.15776 0.57963 0.15776 0.5799 0.15776 0.5799 0.15776 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 901.721 48.5507 -65.133 901.721 48.5507 -65.608 901.721 2.0077 -65.133 901.721 2.0077 -65.608 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.57963 0.15722 0.57963 0.15776 0.57963 0.15722 0.57963 0.15776 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND5_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 902.183 48.5507 -65.133 902.183 2.0077 -65.133 902.183 48.5507 -65.133 902.183 2.0077 -65.608 902.183 48.4897 -65.608 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 4.9975 0.0005 0.0025 0.0005 4.9975 0.9995 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.5799 0.15722 0.5799 0.15722 0.5799 0.15722 0.5799 0.15776 0.5799 0.15776 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "mainstand4.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 877.801 37.9557 -56.099 877.801 37.9557 -79.294 912.066 37.9557 -56.099 912.066 37.9557 -79.294 881.591 48.1047 -58.488 881.591 48.1047 -77.379 907.342 48.1047 -58.488 907.342 48.1047 -77.379 873.76 30.4227 -56.168 873.76 30.4227 -79.225 915.273 30.4227 -56.168 915.273 30.4227 -79.225 871.096 23.0497 -56.151 871.096 23.0497 -79.242 918.608 23.0497 -56.151 918.608 23.0497 -79.242 865.261 15.4037 -56.811 865.261 15.4037 -78.581 924.319 15.4037 -56.811 924.319 15.4037 -78.581 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 -8.27232e-08 0 -1 -8.27232e-08 0 -1 -8.27232e-08 0 -1 -8.27232e-08 0 -1 -8.26014e-08 0 -1 -8.26014e-08 0 -1 -8.26014e-08 0 -1 -8.26014e-08 0 -1 -4.38068e-08 0 -1 -4.38068e-08 0 -1 -4.38068e-08 0 -1 -4.38068e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 10.9945 20.9895 0.0055 20.9895 10.9945 0.01049 0.0055 0.01049 10.9945 20.9895 0.0055 20.9895 10.9945 0.01049 0.0055 0.01049 10.9945 20.9895 0.0055 20.9895 10.9945 0.01049 0.0055 0.01049 10.9945 20.9895 0.0055 20.9895 10.9945 0.01049 0.0055 0.01049 10.9945 20.9895 0.0055 20.9895 10.9945 0.01049 0.0055 0.01049 } TexCoordArray 1 Vec2Array 20 { 0.56532 0.14697 0.56532 0.1733 0.58581 0.14697 0.58581 0.1733 0.56758 0.14968 0.56758 0.17113 0.58299 0.14968 0.58299 0.17113 0.5629 0.14704 0.5629 0.17322 0.58773 0.14704 0.58773 0.17322 0.5613 0.14703 0.5613 0.17324 0.58973 0.14703 0.58973 0.17324 0.55781 0.14777 0.55781 0.17249 0.59314 0.14777 0.59314 0.17249 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_151" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 877.287 37.5167 -80.404 877.801 37.5167 -79.294 877.287 37.5167 -54.989 877.801 37.5167 -56.099 912.58 37.5167 -54.989 912.066 37.5167 -56.099 912.58 37.5167 -80.404 912.066 37.5167 -79.294 877.801 37.5167 -79.294 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 3.24114e-07 -1 -1.50096e-07 1.47118e-06 -1 -3.11148e-08 1.44502e-06 -1 -2.12886e-06 9.92701e-07 -1 -2.97695e-06 -1.02706e-06 -1 -2.96104e-06 -1.47118e-06 -1 -2.10518e-06 -1.47118e-06 -1 -3.11148e-08 0 -1 0 1.47118e-06 -1 -3.11148e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.0005 0.9995 0.04415 0.98495 0.9995 0.9995 0.95586 0.98495 0.9995 0.0005 0.95585 0.01505 0.0005 0.0005 0.04415 0.01505 0.04415 0.98495 } TexCoordArray 1 Vec2Array 9 { 0.56501 0.17456 0.56532 0.1733 0.56501 0.14571 0.56532 0.14697 0.58612 0.14571 0.58581 0.14697 0.58612 0.17456 0.58581 0.1733 0.56532 0.1733 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_150" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 883.131 36.9487 -58.747 883.131 36.9487 -76.496 883.131 36.9487 -58.747 883.131 37.6597 -80.376 883.131 37.6757 -54.944 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00051 0.61176 0.00051 3.40049 0.00051 0.002 0.97798 3.998 0.99944 } TexCoordArray 1 Vec2Array 5 { 0.5685 0.14997 0.5685 0.17012 0.5685 0.14997 0.5685 0.17453 0.5685 0.14565 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_149" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 880.206 36.9487 -58.747 880.206 36.9487 -76.496 880.206 36.9487 -58.747 880.206 37.6597 -80.376 880.206 37.6757 -54.944 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.0005 0.61176 0.0005 3.40049 0.0005 0.002 0.97797 3.998 0.99943 } TexCoordArray 1 Vec2Array 5 { 0.56675 0.14997 0.56675 0.17012 0.56675 0.14997 0.56675 0.17453 0.56675 0.14565 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_148" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 879.487 36.9497 -67.709 877.311 37.6577 -67.709 879.487 36.9497 -67.709 912.487 37.6487 -67.709 910.369 36.9497 -67.709 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00052 0.003 0.99949 0.37391 0.00052 5.997 0.92393 5.63607 0.00051 } TexCoordArray 1 Vec2Array 5 { 0.56632 0.16015 0.56502 0.16015 0.56632 0.16015 0.58607 0.16015 0.5848 0.16015 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_147" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 879.487 36.9497 -59.057 877.311 37.6577 -59.057 879.487 36.9497 -59.057 912.487 37.6487 -59.057 910.369 36.9497 -59.057 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00052 0.003 0.9995 0.37391 0.00052 5.997 0.92394 5.63607 0.00051 } TexCoordArray 1 Vec2Array 5 { 0.56632 0.15032 0.56502 0.15032 0.56632 0.15032 0.58607 0.15032 0.5848 0.15032 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_146" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 879.487 36.9497 -76.013 877.311 37.6577 -76.013 879.487 36.9497 -76.013 912.487 37.6487 -76.013 910.369 36.9497 -76.013 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00051 0.003 0.99949 0.37391 0.00051 5.997 0.92392 5.63607 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.56632 0.16957 0.56502 0.16957 0.56632 0.16957 0.58607 0.16957 0.5848 0.16957 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_145" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 879.487 36.9497 -63.399 877.311 37.6577 -63.399 879.487 36.9497 -63.399 912.487 37.6487 -63.399 910.369 36.9497 -63.399 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00052 0.003 0.9995 0.37391 0.00052 5.997 0.92393 5.63607 0.00051 } TexCoordArray 1 Vec2Array 5 { 0.56632 0.15525 0.56502 0.15525 0.56632 0.15525 0.58607 0.15525 0.5848 0.15525 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_144" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 879.487 36.9497 -71.963 877.311 37.6577 -71.963 879.487 36.9497 -71.963 912.487 37.6487 -71.963 910.369 36.9497 -71.963 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00051 0.003 0.99949 0.37391 0.00051 5.997 0.92393 5.63607 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.56632 0.16498 0.56502 0.16498 0.56632 0.16498 0.58607 0.16498 0.5848 0.16498 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_143" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 886.053 36.9487 -58.747 886.053 36.9487 -76.496 886.053 36.9487 -58.747 886.053 37.6597 -80.376 886.053 37.6757 -54.944 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00051 0.61176 0.00051 3.40049 0.00051 0.002 0.97798 3.998 0.99944 } TexCoordArray 1 Vec2Array 5 { 0.57025 0.14997 0.57025 0.17012 0.57025 0.14997 0.57025 0.17453 0.57025 0.14565 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_142" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 894.936 36.9487 -58.747 894.936 36.9487 -76.496 894.936 36.9487 -58.747 894.936 37.6597 -80.376 894.936 37.6757 -54.944 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00053 0.61176 0.00054 3.40049 0.00053 0.002 0.978 3.998 0.99946 } TexCoordArray 1 Vec2Array 5 { 0.57557 0.14997 0.57557 0.17012 0.57557 0.14997 0.57557 0.17453 0.57557 0.14565 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_141" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 891.979 36.9487 -58.747 891.979 36.9487 -76.496 891.979 36.9487 -58.747 891.979 37.6597 -80.376 891.979 37.6757 -54.944 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00053 0.61176 0.00053 3.40049 0.00053 0.002 0.978 3.998 0.99946 } TexCoordArray 1 Vec2Array 5 { 0.5738 0.14997 0.5738 0.17012 0.5738 0.14997 0.5738 0.17453 0.5738 0.14565 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_140" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 889.056 36.9487 -58.747 889.056 36.9487 -76.496 889.056 36.9487 -58.747 889.056 37.6597 -80.376 889.056 37.6757 -54.944 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00052 0.61176 0.00052 3.40049 0.00052 0.002 0.97799 3.998 0.99945 } TexCoordArray 1 Vec2Array 5 { 0.57205 0.14997 0.57205 0.17012 0.57205 0.14997 0.57205 0.17453 0.57205 0.14565 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_139" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 903.786 36.9487 -58.747 903.786 36.9487 -76.496 903.786 36.9487 -58.747 903.786 37.6597 -80.376 903.786 37.6757 -54.944 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00055 0.61176 0.00056 3.40049 0.00055 0.002 0.97803 3.998 0.99949 } TexCoordArray 1 Vec2Array 5 { 0.58086 0.14997 0.58086 0.17012 0.58086 0.14997 0.58086 0.17453 0.58086 0.14565 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_138" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 900.86 36.9487 -58.747 900.86 36.9487 -76.496 900.86 36.9487 -58.747 900.86 37.6597 -80.376 900.86 37.6757 -54.944 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00055 0.61176 0.00055 3.40049 0.00055 0.002 0.97802 3.998 0.99948 } TexCoordArray 1 Vec2Array 5 { 0.57911 0.14997 0.57911 0.17012 0.57911 0.14997 0.57911 0.17453 0.57911 0.14565 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_137" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 897.86 36.9487 -58.747 897.86 36.9487 -76.496 897.86 36.9487 -58.747 897.86 37.6597 -80.376 897.86 37.6757 -54.944 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00054 0.61176 0.00054 3.40049 0.00054 0.002 0.97801 3.998 0.99947 } TexCoordArray 1 Vec2Array 5 { 0.57732 0.14997 0.57732 0.17012 0.57732 0.14997 0.57732 0.17453 0.57732 0.14565 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_136" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 909.636 36.9487 -58.747 909.636 36.9487 -76.496 909.636 36.9487 -58.747 909.636 37.6597 -80.376 909.636 37.6757 -54.944 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00057 0.61176 0.00057 3.40049 0.00057 0.002 0.97804 3.998 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58436 0.14997 0.58436 0.17012 0.58436 0.14997 0.58436 0.17453 0.58436 0.14565 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_135" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 906.752 36.9487 -58.747 906.752 36.9487 -76.496 906.752 36.9487 -58.747 906.752 37.6597 -80.376 906.752 37.6757 -54.944 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00056 0.61176 0.00056 3.40049 0.00056 0.002 0.97803 3.998 0.99949 } TexCoordArray 1 Vec2Array 5 { 0.58263 0.14997 0.58263 0.17012 0.58263 0.14997 0.58263 0.17453 0.58263 0.14565 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_134" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 881.205 47.6727 -78.283 881.591 47.6727 -77.379 881.205 47.6727 -57.584 881.591 47.6727 -58.488 907.728 47.6727 -57.584 907.342 47.6727 -58.488 907.728 47.6727 -78.283 907.342 47.6727 -77.379 881.591 47.6727 -77.379 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.0005 0.9995 0.04415 0.98495 0.9995 0.9995 0.95586 0.98495 0.9995 0.0005 0.95585 0.01505 0.0005 0.0005 0.04415 0.01505 0.04415 0.98495 } TexCoordArray 1 Vec2Array 9 { 0.56735 0.17215 0.56758 0.17113 0.56735 0.14865 0.56758 0.14968 0.58322 0.14865 0.58299 0.14968 0.58322 0.17215 0.58299 0.17113 0.56758 0.17113 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_133" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 883.269 47.1417 -60.704 883.269 47.1417 -75.16 883.269 47.1417 -60.704 883.269 47.8397 -78.32 883.269 47.8557 -57.607 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.0005 0.61176 0.0005 3.40049 0.0005 0.002 0.97797 3.998 0.99943 } TexCoordArray 1 Vec2Array 5 { 0.56859 0.15219 0.56859 0.16861 0.56859 0.15219 0.56859 0.17219 0.56859 0.14868 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_132" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 882.856 47.1447 -67.768 881.22 47.8407 -67.768 882.856 47.1447 -67.768 907.656 47.8317 -67.768 906.064 47.1447 -67.768 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00052 0.003 0.99949 0.37391 0.00052 5.997 0.92393 5.63607 0.00051 } TexCoordArray 1 Vec2Array 5 { 0.56834 0.16021 0.56736 0.16021 0.56834 0.16021 0.58318 0.16021 0.58222 0.16021 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_131" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 882.856 47.1447 -60.811 881.22 47.8407 -60.811 882.856 47.1447 -60.811 907.656 47.8317 -60.811 906.064 47.1447 -60.811 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00052 0.003 0.9995 0.37391 0.00052 5.997 0.92394 5.63607 0.00051 } TexCoordArray 1 Vec2Array 5 { 0.56834 0.15232 0.56736 0.15232 0.56834 0.15232 0.58318 0.15232 0.58222 0.15232 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_130" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 882.856 47.1447 -74.575 881.22 47.8407 -74.575 882.856 47.1447 -74.575 907.656 47.8317 -74.575 906.064 47.1447 -74.575 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00051 0.003 0.99949 0.37391 0.00051 5.997 0.92392 5.63607 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.56834 0.16794 0.56736 0.16794 0.56834 0.16794 0.58318 0.16794 0.58222 0.16794 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_129" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 882.856 47.1447 -64.266 881.22 47.8407 -64.266 882.856 47.1447 -64.266 907.656 47.8317 -64.266 906.064 47.1447 -64.266 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00052 0.003 0.9995 0.37391 0.00052 5.997 0.92393 5.63607 0.00051 } TexCoordArray 1 Vec2Array 5 { 0.56834 0.15624 0.56736 0.15624 0.56834 0.15624 0.58318 0.15624 0.58222 0.15624 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_128" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 882.856 47.1447 -71.077 881.22 47.8407 -71.077 882.856 47.1447 -71.077 907.656 47.8317 -71.077 906.064 47.1447 -71.077 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00051 0.003 0.99949 0.37391 0.00051 5.997 0.92393 5.63607 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.56834 0.16397 0.56736 0.16397 0.56834 0.16397 0.58318 0.16397 0.58222 0.16397 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_127" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 887.868 47.1417 -60.704 887.868 47.1417 -75.16 887.868 47.1417 -60.704 887.868 47.8397 -78.32 887.868 47.8557 -57.607 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00051 0.61176 0.00051 3.40049 0.00051 0.002 0.97798 3.998 0.99944 } TexCoordArray 1 Vec2Array 5 { 0.57134 0.15219 0.57134 0.16861 0.57134 0.15219 0.57134 0.17219 0.57134 0.14868 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_126" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 892.245 47.1417 -60.704 892.245 47.1417 -75.16 892.245 47.1417 -60.704 892.245 47.8397 -78.32 892.245 47.8557 -57.607 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00053 0.61176 0.00053 3.40049 0.00053 0.002 0.978 3.998 0.99946 } TexCoordArray 1 Vec2Array 5 { 0.57396 0.15219 0.57396 0.16861 0.57396 0.15219 0.57396 0.17219 0.57396 0.14868 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_125" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 901.002 47.1417 -60.704 901.002 47.1417 -75.16 901.002 47.1417 -60.704 901.002 47.8397 -78.32 901.002 47.8557 -57.607 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00055 0.61176 0.00056 3.40049 0.00055 0.002 0.97803 3.998 0.99949 } TexCoordArray 1 Vec2Array 5 { 0.5792 0.15219 0.5792 0.16861 0.5792 0.15219 0.5792 0.17219 0.5792 0.14868 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_124" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 896.374 47.1417 -60.704 896.374 47.1417 -75.16 896.374 47.1417 -60.704 896.374 47.8397 -78.32 896.374 47.8557 -57.607 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00054 0.61176 0.00054 3.40049 0.00054 0.002 0.97801 3.998 0.99947 } TexCoordArray 1 Vec2Array 5 { 0.57643 0.15219 0.57643 0.16861 0.57643 0.15219 0.57643 0.17219 0.57643 0.14868 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_123" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 905.463 47.1417 -60.704 905.463 47.1417 -75.16 905.463 47.1417 -60.704 905.463 47.8397 -78.32 905.463 47.8557 -57.607 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00057 0.61176 0.00057 3.40049 0.00057 0.002 0.97804 3.998 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58186 0.15219 0.58186 0.16861 0.58186 0.15219 0.58186 0.17219 0.58186 0.14868 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_122" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 873.137 29.8897 -80.329 873.76 29.8897 -79.225 873.137 29.8897 -55.064 873.76 29.8897 -56.168 915.896 29.8897 -55.064 915.273 29.8897 -56.168 915.896 29.8897 -80.329 915.273 29.8897 -79.225 873.76 29.8897 -79.225 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 1.33784e-07 -1 -7.54937e-08 1.91638e-13 -1 -3.12968e-08 1.88229e-13 -1 -3.074e-08 -1.96062e-08 -1 -1.10638e-08 1.93582e-08 -1 -1.09239e-08 -1.91639e-13 -1 -3.12969e-08 -1.91638e-13 -1 -3.12968e-08 -3.49818e-08 -1 -1.97401e-08 1.91638e-13 -1 -3.12968e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.0005 0.9995 0.04415 0.98495 0.9995 0.9995 0.95586 0.98495 0.9995 0.0005 0.95585 0.01505 0.0005 0.0005 0.04415 0.01505 0.04415 0.98495 } TexCoordArray 1 Vec2Array 9 { 0.56253 0.17447 0.5629 0.17322 0.56253 0.14579 0.5629 0.14704 0.58811 0.14579 0.58773 0.14704 0.58811 0.17447 0.58773 0.17322 0.5629 0.17322 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_121" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 880.217 29.2017 -58.8 880.217 29.2017 -76.444 880.217 29.2017 -58.8 880.217 30.0727 -80.301 880.217 30.0637 -55.019 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00051 0.61176 0.00051 3.40049 0.00051 0.002 0.97798 3.998 0.99944 } TexCoordArray 1 Vec2Array 5 { 0.56676 0.15003 0.56676 0.17006 0.56676 0.15003 0.56676 0.17444 0.56676 0.14574 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_120" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 876.673 29.2017 -58.8 876.673 29.2017 -76.444 876.673 29.2017 -58.8 876.673 30.0727 -80.301 876.673 30.0637 -55.019 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.0005 0.61176 0.0005 3.40049 0.0005 0.002 0.97797 3.998 0.99943 } TexCoordArray 1 Vec2Array 5 { 0.56464 0.15003 0.56464 0.17006 0.56464 0.15003 0.56464 0.17444 0.56464 0.14574 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_119" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 875.802 29.2027 -67.709 873.165 30.0607 -67.709 875.802 29.2027 -67.709 915.782 30.0497 -67.709 913.216 29.2027 -67.709 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00052 0.003 0.99949 0.37391 0.00052 5.997 0.92393 5.63607 0.00051 } TexCoordArray 1 Vec2Array 5 { 0.56412 0.16015 0.56254 0.16015 0.56412 0.16015 0.58804 0.16015 0.5865 0.16015 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_118" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 875.802 29.2027 -59.811 873.165 30.0607 -59.811 875.802 29.2027 -59.811 915.782 30.0497 -59.811 913.216 29.2027 -59.811 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00052 0.003 0.9995 0.37391 0.00052 5.997 0.92394 5.63607 0.00051 } TexCoordArray 1 Vec2Array 5 { 0.56412 0.15118 0.56254 0.15118 0.56412 0.15118 0.58804 0.15118 0.5865 0.15118 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_117" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 875.802 29.2027 -75.648 873.165 30.0607 -75.648 875.802 29.2027 -75.648 915.782 30.0497 -75.648 913.216 29.2027 -75.648 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00051 0.003 0.99949 0.37391 0.00051 5.997 0.92392 5.63607 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.56412 0.16916 0.56254 0.16916 0.56412 0.16916 0.58804 0.16916 0.5865 0.16916 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_116" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 875.802 29.2027 -63.793 873.165 30.0607 -63.793 875.802 29.2027 -63.793 915.782 30.0497 -63.793 913.216 29.2027 -63.793 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00052 0.003 0.9995 0.37391 0.00052 5.997 0.92393 5.63607 0.00051 } TexCoordArray 1 Vec2Array 5 { 0.56412 0.1557 0.56254 0.1557 0.56412 0.1557 0.58804 0.1557 0.5865 0.1557 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_115" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 875.802 29.2027 -71.622 873.165 30.0607 -71.622 875.802 29.2027 -71.622 915.782 30.0497 -71.622 913.216 29.2027 -71.622 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00051 0.003 0.99949 0.37391 0.00051 5.997 0.92393 5.63607 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.56412 0.16459 0.56254 0.16459 0.56412 0.16459 0.58804 0.16459 0.5865 0.16459 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_114" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 883.757 29.2017 -58.8 883.757 29.2017 -76.444 883.757 29.2017 -58.8 883.757 30.0727 -80.301 883.757 30.0637 -55.019 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00051 0.61176 0.00051 3.40049 0.00051 0.002 0.97798 3.998 0.99944 } TexCoordArray 1 Vec2Array 5 { 0.56888 0.15003 0.56888 0.17006 0.56888 0.15003 0.56888 0.17444 0.56888 0.14574 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_113" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 894.519 29.2017 -58.8 894.519 29.2017 -76.444 894.519 29.2017 -58.8 894.519 30.0727 -80.301 894.519 30.0637 -55.019 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00053 0.61176 0.00054 3.40049 0.00053 0.002 0.978 3.998 0.99946 } TexCoordArray 1 Vec2Array 5 { 0.57532 0.15003 0.57532 0.17006 0.57532 0.15003 0.57532 0.17444 0.57532 0.14574 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_112" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 890.936 29.2017 -58.8 890.936 29.2017 -76.444 890.936 29.2017 -58.8 890.936 30.0727 -80.301 890.936 30.0637 -55.019 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00053 0.61176 0.00053 3.40049 0.00053 0.002 0.978 3.998 0.99946 } TexCoordArray 1 Vec2Array 5 { 0.57317 0.15003 0.57317 0.17006 0.57317 0.15003 0.57317 0.17444 0.57317 0.14574 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_111" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 887.395 29.2017 -58.8 887.395 29.2017 -76.444 887.395 29.2017 -58.8 887.395 30.0727 -80.301 887.395 30.0637 -55.019 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00052 0.61176 0.00052 3.40049 0.00052 0.002 0.97799 3.998 0.99945 } TexCoordArray 1 Vec2Array 5 { 0.57105 0.15003 0.57105 0.17006 0.57105 0.15003 0.57105 0.17444 0.57105 0.14574 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_110" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 905.242 29.2017 -58.8 905.242 29.2017 -76.444 905.242 29.2017 -58.8 905.242 30.0727 -80.301 905.242 30.0637 -55.019 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00055 0.61176 0.00056 3.40049 0.00055 0.002 0.97803 3.998 0.99949 } TexCoordArray 1 Vec2Array 5 { 0.58173 0.15003 0.58173 0.17006 0.58173 0.15003 0.58173 0.17444 0.58173 0.14574 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_109" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 901.696 29.2017 -58.8 901.696 29.2017 -76.444 901.696 29.2017 -58.8 901.696 30.0727 -80.301 901.696 30.0637 -55.019 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00055 0.61176 0.00055 3.40049 0.00055 0.002 0.97802 3.998 0.99948 } TexCoordArray 1 Vec2Array 5 { 0.57961 0.15003 0.57961 0.17006 0.57961 0.15003 0.57961 0.17444 0.57961 0.14574 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_108" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 898.061 29.2017 -58.8 898.061 29.2017 -76.444 898.061 29.2017 -58.8 898.061 30.0727 -80.301 898.061 30.0637 -55.019 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00054 0.61176 0.00054 3.40049 0.00054 0.002 0.97801 3.998 0.99947 } TexCoordArray 1 Vec2Array 5 { 0.57744 0.15003 0.57744 0.17006 0.57744 0.15003 0.57744 0.17444 0.57744 0.14574 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_107" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 912.328 29.2017 -58.8 912.328 29.2017 -76.444 912.328 29.2017 -58.8 912.328 30.0727 -80.301 912.328 30.0637 -55.019 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00057 0.61176 0.00057 3.40049 0.00057 0.002 0.97804 3.998 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58597 0.15003 0.58597 0.17006 0.58597 0.15003 0.58597 0.17444 0.58597 0.14574 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_106" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 908.834 29.2017 -58.8 908.834 29.2017 -76.444 908.834 29.2017 -58.8 908.834 30.0727 -80.301 908.834 30.0637 -55.019 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00056 0.61176 0.00056 3.40049 0.00056 0.002 0.97803 3.998 0.99949 } TexCoordArray 1 Vec2Array 5 { 0.58388 0.15003 0.58388 0.17006 0.58388 0.15003 0.58388 0.17444 0.58388 0.14574 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_105" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 870.383 22.4397 -80.347 871.096 22.4397 -79.242 870.383 22.4397 -55.046 871.096 22.4397 -56.151 919.321 22.4397 -55.046 918.608 22.4397 -56.151 919.321 22.4397 -80.347 918.608 22.4397 -79.242 871.096 22.4397 -79.242 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 1.16811e-07 -1 -7.53863e-08 0 -1 -3.1265e-08 0 -1 -3.07088e-08 -1.7129e-08 -1 -1.10545e-08 1.69128e-08 -1 -1.09131e-08 0 -1 -3.12617e-08 0 -1 -3.12617e-08 -3.05608e-08 -1 -1.97196e-08 0 -1 -3.1265e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.0005 0.9995 0.04415 0.98495 0.9995 0.9995 0.95586 0.98495 0.9995 0.0005 0.95585 0.01505 0.0005 0.0005 0.04415 0.01505 0.04415 0.98495 } TexCoordArray 1 Vec2Array 9 { 0.56088 0.17449 0.5613 0.17324 0.56088 0.14577 0.5613 0.14703 0.59015 0.14577 0.58973 0.14703 0.59015 0.17449 0.58973 0.17324 0.5613 0.17324 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_104" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 878.487 21.6527 -58.787 878.487 21.6527 -76.456 878.487 21.6527 -58.787 878.487 22.6387 -80.319 878.487 22.6607 -55.001 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 -1.09649e-07 -2.83965e-06 1 -1.35336e-05 -3.45436e-06 1 -1.09649e-07 -2.83965e-06 1 -1.09649e-07 -2.83965e-06 1 9.08429e-06 -2.41863e-06 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00051 0.61176 0.00051 3.40049 0.00051 0.002 0.97798 3.998 0.99944 } TexCoordArray 1 Vec2Array 5 { 0.56573 0.15002 0.56573 0.17008 0.56573 0.15002 0.56573 0.17446 0.56573 0.14572 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_103" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 874.43 21.6527 -58.787 874.43 21.6527 -76.456 874.43 21.6527 -58.787 874.43 22.6387 -80.319 874.43 22.6607 -55.001 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.0005 0.61176 0.0005 3.40049 0.0005 0.002 0.97797 3.998 0.99943 } TexCoordArray 1 Vec2Array 5 { 0.5633 0.15002 0.5633 0.17008 0.5633 0.15002 0.5633 0.17446 0.5633 0.14572 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_102" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 873.434 21.6537 -67.709 870.416 22.6357 -67.709 873.434 21.6537 -67.709 919.191 22.6227 -67.709 916.254 21.6537 -67.709 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00052 0.003 0.99949 0.37391 0.00052 5.997 0.92393 5.63607 0.00051 } TexCoordArray 1 Vec2Array 5 { 0.5627 0.16015 0.5609 0.16015 0.5627 0.16015 0.59008 0.16015 0.58832 0.16015 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_101" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 873.434 21.6537 -59.097 870.416 22.6357 -59.097 873.434 21.6537 -59.097 919.191 22.6227 -59.097 916.254 21.6537 -59.097 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00052 0.003 0.9995 0.37391 0.00052 5.997 0.92394 5.63607 0.00051 } TexCoordArray 1 Vec2Array 5 { 0.5627 0.15037 0.5609 0.15037 0.5627 0.15037 0.59008 0.15037 0.58832 0.15037 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_100" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 873.434 21.6537 -76.022 870.416 22.6357 -76.022 873.434 21.6537 -76.022 919.191 22.6227 -76.022 916.254 21.6537 -76.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00051 0.003 0.99949 0.37391 0.00051 5.997 0.92392 5.63607 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.5627 0.16958 0.5609 0.16958 0.5627 0.16958 0.59008 0.16958 0.58832 0.16958 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_99" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 873.434 21.6537 -63.348 870.416 22.6357 -63.348 873.434 21.6537 -63.348 919.191 22.6227 -63.348 916.254 21.6537 -63.348 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00052 0.003 0.9995 0.37391 0.00052 5.997 0.92393 5.63607 0.00051 } TexCoordArray 1 Vec2Array 5 { 0.5627 0.1552 0.5609 0.1552 0.5627 0.1552 0.59008 0.1552 0.58832 0.1552 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_98" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 873.434 21.6537 -71.627 870.416 22.6357 -71.627 873.434 21.6537 -71.627 919.191 22.6227 -71.627 916.254 21.6537 -71.627 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00051 0.003 0.99949 0.37391 0.00051 5.997 0.92393 5.63607 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.5627 0.16459 0.5609 0.16459 0.5627 0.16459 0.59008 0.16459 0.58832 0.16459 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_97" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 882.538 21.6527 -58.787 882.538 21.6527 -76.456 882.538 21.6527 -58.787 882.538 22.6387 -80.319 882.538 22.6607 -55.001 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00051 0.61176 0.00051 3.40049 0.00051 0.002 0.97798 3.998 0.99944 } TexCoordArray 1 Vec2Array 5 { 0.56815 0.15002 0.56815 0.17008 0.56815 0.15002 0.56815 0.17446 0.56815 0.14572 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_96" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 894.855 21.6527 -58.787 894.855 21.6527 -76.456 894.855 21.6527 -58.787 894.855 22.6387 -80.319 894.855 22.6607 -55.001 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00053 0.61176 0.00054 3.40049 0.00053 0.002 0.978 3.998 0.99946 } TexCoordArray 1 Vec2Array 5 { 0.57552 0.15002 0.57552 0.17008 0.57552 0.15002 0.57552 0.17446 0.57552 0.14572 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_95" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 890.754 21.6527 -58.787 890.754 21.6527 -76.456 890.754 21.6527 -58.787 890.754 22.6387 -80.319 890.754 22.6607 -55.001 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00053 0.61176 0.00053 3.40049 0.00053 0.002 0.978 3.998 0.99946 } TexCoordArray 1 Vec2Array 5 { 0.57306 0.15002 0.57306 0.17008 0.57306 0.15002 0.57306 0.17446 0.57306 0.14572 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_94" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 886.702 21.6527 -58.787 886.701 21.6527 -76.456 886.702 21.6527 -58.787 886.702 22.6387 -80.319 886.702 22.6607 -55.001 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 -0.000490618 -2.24666e-05 0.999999 -0.00120696 -5.52698e-05 1 -0.000490618 -2.24666e-05 1 -0.000490618 -2.24666e-05 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00052 0.61176 0.00052 3.40049 0.00052 0.002 0.97799 3.998 0.99945 } TexCoordArray 1 Vec2Array 5 { 0.57064 0.15002 0.57064 0.17008 0.57064 0.15002 0.57064 0.17446 0.57064 0.14572 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_93" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 907.127 21.6527 -58.787 907.127 21.6527 -76.456 907.127 21.6527 -58.787 907.127 22.6387 -80.319 907.127 22.6607 -55.001 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00055 0.61176 0.00056 3.40049 0.00055 0.002 0.97803 3.998 0.99949 } TexCoordArray 1 Vec2Array 5 { 0.58286 0.15002 0.58286 0.17008 0.58286 0.15002 0.58286 0.17446 0.58286 0.14572 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_92" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 903.07 21.6527 -58.787 903.07 21.6527 -76.456 903.07 21.6527 -58.787 903.07 22.6387 -80.319 903.07 22.6607 -55.001 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00055 0.61176 0.00055 3.40049 0.00055 0.002 0.97802 3.998 0.99948 } TexCoordArray 1 Vec2Array 5 { 0.58043 0.15002 0.58043 0.17008 0.58043 0.15002 0.58043 0.17446 0.58043 0.14572 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_91" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 898.909 21.6527 -58.787 898.909 21.6527 -76.456 898.909 21.6527 -58.787 898.909 22.6387 -80.319 898.909 22.6607 -55.001 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00054 0.61176 0.00054 3.40049 0.00054 0.002 0.97801 3.998 0.99947 } TexCoordArray 1 Vec2Array 5 { 0.57794 0.15002 0.57794 0.17008 0.57794 0.15002 0.57794 0.17446 0.57794 0.14572 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_90" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 915.238 21.6527 -58.787 915.238 21.6527 -76.456 915.238 21.6527 -58.787 915.238 22.6387 -80.319 915.238 22.6607 -55.001 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00057 0.61176 0.00057 3.40049 0.00057 0.002 0.97804 3.998 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58771 0.15002 0.58771 0.17008 0.58771 0.15002 0.58771 0.17446 0.58771 0.14572 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_89" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 911.239 21.6527 -58.787 911.239 21.6527 -76.456 911.239 21.6527 -58.787 911.239 22.6387 -80.319 911.239 22.6607 -55.001 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00056 0.61176 0.00056 3.40049 0.00056 0.002 0.97803 3.998 0.99949 } TexCoordArray 1 Vec2Array 5 { 0.58532 0.15002 0.58532 0.17008 0.58532 0.15002 0.58532 0.17446 0.58532 0.14572 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_88" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 864.375 14.7597 -79.623 865.261 14.7597 -78.581 864.375 14.7597 -55.769 865.261 14.7597 -56.811 925.205 14.7597 -55.769 924.319 14.7597 -56.811 925.205 14.7597 -79.623 924.319 14.7597 -78.581 865.261 14.7597 -78.581 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 4.70197e-08 -1 -3.99796e-08 0 -1 -1.65739e-08 0 -1 -1.62791e-08 -6.89079e-09 -1 -5.85906e-09 6.80361e-09 -1 -5.78534e-09 0 -1 -1.65746e-08 0 -1 -1.65746e-08 -1.22944e-08 -1 -1.04543e-08 0 -1 -1.65739e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.0005 0.9995 0.04415 0.98495 0.9995 0.9995 0.95586 0.98495 0.9995 0.0005 0.95585 0.01505 0.0005 0.0005 0.04415 0.01505 0.04415 0.98495 } TexCoordArray 1 Vec2Array 9 { 0.55728 0.17367 0.55781 0.17249 0.55728 0.14659 0.55781 0.14777 0.59367 0.14659 0.59314 0.14777 0.59367 0.17367 0.59314 0.17249 0.55781 0.17249 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_87" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 875.988 13.8717 -59.346 875.988 13.8717 -76.004 875.988 13.8717 -59.346 875.988 14.9247 -79.646 875.988 14.9137 -55.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00051 0.61176 0.00051 3.40049 0.00051 0.002 0.97798 3.998 0.99944 } TexCoordArray 1 Vec2Array 5 { 0.56423 0.15065 0.56423 0.16956 0.56423 0.15065 0.56423 0.1737 0.56423 0.1466 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_86" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.319 13.8717 -59.346 871.319 13.8717 -76.004 871.319 13.8717 -59.346 871.319 14.9247 -79.646 871.319 14.9137 -55.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.0005 0.61176 0.0005 3.40049 0.0005 0.002 0.97797 3.998 0.99943 } TexCoordArray 1 Vec2Array 5 { 0.56144 0.15065 0.56144 0.16956 0.56144 0.15065 0.56144 0.1737 0.56144 0.1466 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_85" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 868.167 13.8717 -67.709 864.415 14.9097 -67.709 868.167 13.8717 -67.709 925.044 14.8957 -67.709 921.393 13.8717 -67.709 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00052 0.003 0.99949 0.37391 0.00052 5.997 0.92393 5.63607 0.00051 } TexCoordArray 1 Vec2Array 5 { 0.55955 0.16015 0.55731 0.16015 0.55955 0.16015 0.59358 0.16015 0.59139 0.16015 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_84" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 868.167 13.8717 -59.581 864.415 14.9097 -59.581 868.167 13.8717 -59.581 925.044 14.8957 -59.581 921.393 13.8717 -59.581 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00052 0.003 0.9995 0.37391 0.00052 5.997 0.92394 5.63607 0.00051 } TexCoordArray 1 Vec2Array 5 { 0.55955 0.15092 0.55731 0.15092 0.55955 0.15092 0.59358 0.15092 0.59139 0.15092 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_83" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 868.167 13.8717 -75.879 864.415 14.9097 -75.879 868.167 13.8717 -75.879 925.044 14.8957 -75.879 921.393 13.8717 -75.879 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00051 0.003 0.99949 0.37391 0.00051 5.997 0.92392 5.63607 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.55955 0.16942 0.55731 0.16942 0.55955 0.16942 0.59358 0.16942 0.59139 0.16942 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 868.167 13.8717 -63.679 864.415 14.9097 -63.679 868.167 13.8717 -63.679 925.044 14.8957 -63.679 921.393 13.8717 -63.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00052 0.003 0.9995 0.37391 0.00052 5.997 0.92393 5.63607 0.00051 } TexCoordArray 1 Vec2Array 5 { 0.55955 0.15557 0.55731 0.15557 0.55955 0.15557 0.59358 0.15557 0.59139 0.15557 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_81" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 868.167 13.8717 -71.736 864.415 14.9097 -71.736 868.167 13.8717 -71.736 925.044 14.8957 -71.736 921.393 13.8717 -71.736 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.37391 0.00051 0.003 0.99949 0.37391 0.00051 5.997 0.92393 5.63607 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.55955 0.16472 0.55731 0.16472 0.55955 0.16472 0.59358 0.16472 0.59139 0.16472 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 880.651 13.8717 -59.346 880.651 13.8717 -76.004 880.651 13.8717 -59.346 880.651 14.9247 -79.646 880.651 14.9137 -55.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00051 0.61176 0.00051 3.40049 0.00051 0.002 0.97798 3.998 0.99944 } TexCoordArray 1 Vec2Array 5 { 0.56702 0.15065 0.56702 0.16956 0.56702 0.15065 0.56702 0.1737 0.56702 0.1466 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 894.828 13.8717 -59.346 894.828 13.8717 -76.004 894.828 13.8717 -59.346 894.828 14.9247 -79.646 894.828 14.9137 -55.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00053 0.61176 0.00054 3.40049 0.00053 0.002 0.978 3.998 0.99946 } TexCoordArray 1 Vec2Array 5 { 0.5755 0.15065 0.5755 0.16956 0.5755 0.15065 0.5755 0.1737 0.5755 0.1466 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 890.107 13.8717 -59.346 890.107 13.8717 -76.004 890.107 13.8717 -59.346 890.107 14.9247 -79.646 890.107 14.9137 -55.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00053 0.61176 0.00053 3.40049 0.00053 0.002 0.978 3.998 0.99946 } TexCoordArray 1 Vec2Array 5 { 0.57268 0.15065 0.57268 0.16956 0.57268 0.15065 0.57268 0.1737 0.57268 0.1466 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 885.443 13.8717 -59.346 885.443 13.8717 -76.004 885.443 13.8717 -59.346 885.443 14.9247 -79.646 885.443 14.9137 -55.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00052 0.61176 0.00052 3.40049 0.00052 0.002 0.97799 3.998 0.99945 } TexCoordArray 1 Vec2Array 5 { 0.56989 0.15065 0.56989 0.16956 0.56989 0.15065 0.56989 0.1737 0.56989 0.1466 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 908.951 13.8717 -59.346 908.951 13.8717 -76.004 908.951 13.8717 -59.346 908.951 14.9247 -79.646 908.951 14.9137 -55.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00055 0.61176 0.00056 3.40049 0.00055 0.002 0.97803 3.998 0.99949 } TexCoordArray 1 Vec2Array 5 { 0.58395 0.15065 0.58395 0.16956 0.58395 0.15065 0.58395 0.1737 0.58395 0.1466 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 904.282 13.8717 -59.346 904.282 13.8717 -76.004 904.282 13.8717 -59.346 904.282 14.9247 -79.646 904.282 14.9137 -55.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00055 0.61176 0.00055 3.40049 0.00055 0.002 0.97802 3.998 0.99948 } TexCoordArray 1 Vec2Array 5 { 0.58116 0.15065 0.58116 0.16956 0.58116 0.15065 0.58116 0.1737 0.58116 0.1466 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 899.493 13.8717 -59.346 899.493 13.8717 -76.004 899.493 13.8717 -59.346 899.493 14.9247 -79.646 899.493 14.9137 -55.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00054 0.61176 0.00054 3.40049 0.00054 0.002 0.97801 3.998 0.99947 } TexCoordArray 1 Vec2Array 5 { 0.57829 0.15065 0.57829 0.16956 0.57829 0.15065 0.57829 0.1737 0.57829 0.1466 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 918.287 13.8717 -59.346 918.287 13.8717 -76.004 918.287 13.8717 -59.346 918.287 14.9247 -79.646 918.287 14.9137 -55.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00057 0.61176 0.00057 3.40049 0.00057 0.002 0.97804 3.998 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58954 0.15065 0.58954 0.16956 0.58954 0.15065 0.58954 0.1737 0.58954 0.1466 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 913.684 13.8717 -59.346 913.684 13.8717 -76.004 913.684 13.8717 -59.346 913.684 14.9247 -79.646 913.684 14.9137 -55.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.40049 0.00056 0.61176 0.00056 3.40049 0.00056 0.002 0.97803 3.998 0.99949 } TexCoordArray 1 Vec2Array 5 { 0.58678 0.15065 0.58678 0.16956 0.58678 0.15065 0.58678 0.1737 0.58678 0.1466 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 915.633 22.2677 -62.804 915.17 22.2677 -62.804 915.633 22.2677 -62.804 915.17 2.0077 -62.804 915.633 2.0077 -62.804 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.58795 0.15458 0.58767 0.15458 0.58795 0.15458 0.58767 0.15458 0.58795 0.15458 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 915.633 22.2677 -63.279 915.633 2.0077 -63.279 915.633 22.2677 -63.279 915.17 2.0077 -63.279 915.17 22.2677 -63.279 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.0005 0.0025 0.0005 4.9975 0.0005 0.0025 0.9995 4.9975 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58795 0.15512 0.58795 0.15512 0.58795 0.15512 0.58767 0.15512 0.58767 0.15512 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 915.633 22.2677 -63.279 915.633 22.2677 -62.804 915.633 22.2677 -63.279 915.633 2.0077 -62.804 915.633 2.0077 -63.279 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.9995 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58795 0.15512 0.58795 0.15458 0.58795 0.15512 0.58795 0.15458 0.58795 0.15512 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 915.17 2.0077 -63.279 915.17 2.0077 -62.804 915.17 2.0077 -63.279 915.17 22.2677 -62.804 915.17 22.2677 -63.279 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.9995 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58767 0.15512 0.58767 0.15458 0.58767 0.15512 0.58767 0.15458 0.58767 0.15512 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 911.744 29.3197 -62.804 911.282 29.3197 -62.804 911.744 29.3197 -62.804 911.282 2.0077 -62.804 911.744 2.0077 -62.804 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.58562 0.15458 0.58534 0.15458 0.58562 0.15458 0.58534 0.15458 0.58562 0.15458 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 911.744 29.3197 -63.279 911.744 2.0077 -63.279 911.744 29.3197 -63.279 911.282 2.0077 -63.279 911.282 29.3197 -63.279 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.0005 0.0025 0.0005 4.9975 0.0005 0.0025 0.9995 4.9975 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58562 0.15512 0.58562 0.15512 0.58562 0.15512 0.58534 0.15512 0.58534 0.15512 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 911.744 29.3197 -63.279 911.744 29.3197 -62.804 911.744 29.3197 -63.279 911.744 2.0077 -62.804 911.744 2.0077 -63.279 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.9995 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58562 0.15512 0.58562 0.15458 0.58562 0.15512 0.58562 0.15458 0.58562 0.15512 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 911.282 2.0077 -63.279 911.282 2.0077 -62.804 911.282 2.0077 -63.279 911.282 29.3197 -62.804 911.282 29.3197 -63.279 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.9995 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58534 0.15512 0.58534 0.15458 0.58534 0.15512 0.58534 0.15458 0.58534 0.15512 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 907.917 37.6867 -62.804 907.455 37.6867 -62.804 907.917 37.6867 -62.804 907.455 2.0077 -62.804 907.917 2.0077 -62.804 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.58333 0.15458 0.58306 0.15458 0.58333 0.15458 0.58306 0.15458 0.58333 0.15458 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 907.917 37.6867 -63.279 907.917 2.0077 -63.279 907.917 37.6867 -63.279 907.455 2.0077 -63.279 907.455 37.6867 -63.279 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.0005 0.0025 0.0005 4.9975 0.0005 0.0025 0.9995 4.9975 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58333 0.15512 0.58333 0.15512 0.58333 0.15512 0.58306 0.15512 0.58306 0.15512 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 907.917 37.6867 -63.279 907.917 37.6867 -62.804 907.917 37.6867 -63.279 907.917 2.0077 -62.804 907.917 2.0077 -63.279 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.9995 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58333 0.15512 0.58333 0.15458 0.58333 0.15512 0.58333 0.15458 0.58333 0.15512 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 907.455 2.0077 -63.279 907.455 2.0077 -62.804 907.455 2.0077 -63.279 907.455 37.6867 -62.804 907.455 37.6867 -63.279 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.9995 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58306 0.15512 0.58306 0.15458 0.58306 0.15512 0.58306 0.15458 0.58306 0.15512 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 915.633 22.2677 -67.817 915.17 22.2677 -67.817 915.633 22.2677 -67.817 915.17 2.0077 -67.817 915.633 2.0077 -67.817 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.58795 0.16027 0.58767 0.16027 0.58795 0.16027 0.58767 0.16027 0.58795 0.16027 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 915.633 22.2677 -68.292 915.633 2.0077 -68.292 915.633 22.2677 -68.292 915.17 2.0077 -68.292 915.17 22.2677 -68.292 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.0005 0.0025 0.0005 4.9975 0.0005 0.0025 0.9995 4.9975 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58795 0.16081 0.58795 0.16081 0.58795 0.16081 0.58767 0.16081 0.58767 0.16081 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 915.633 22.2677 -68.292 915.633 22.2677 -67.817 915.633 22.2677 -68.292 915.633 2.0077 -67.817 915.633 2.0077 -68.292 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.9995 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58795 0.16081 0.58795 0.16027 0.58795 0.16081 0.58795 0.16027 0.58795 0.16081 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 915.17 2.0077 -68.292 915.17 2.0077 -67.817 915.17 2.0077 -68.292 915.17 22.2677 -67.817 915.17 22.2677 -68.292 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.9995 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58767 0.16081 0.58767 0.16027 0.58767 0.16081 0.58767 0.16027 0.58767 0.16081 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 911.744 29.3197 -67.817 911.282 29.3197 -67.817 911.744 29.3197 -67.817 911.282 2.0077 -67.817 911.744 2.0077 -67.817 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.58562 0.16027 0.58534 0.16027 0.58562 0.16027 0.58534 0.16027 0.58562 0.16027 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 911.744 29.3197 -68.292 911.744 2.0077 -68.292 911.744 29.3197 -68.292 911.282 2.0077 -68.292 911.282 29.3197 -68.292 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.0005 0.0025 0.0005 4.9975 0.0005 0.0025 0.9995 4.9975 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58562 0.16081 0.58562 0.16081 0.58562 0.16081 0.58534 0.16081 0.58534 0.16081 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 911.744 29.3197 -68.292 911.744 29.3197 -67.817 911.744 29.3197 -68.292 911.744 2.0077 -67.817 911.744 2.0077 -68.292 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.9995 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58562 0.16081 0.58562 0.16027 0.58562 0.16081 0.58562 0.16027 0.58562 0.16081 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 911.282 2.0077 -68.292 911.282 2.0077 -67.817 911.282 2.0077 -68.292 911.282 29.3197 -67.817 911.282 29.3197 -68.292 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.9995 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58534 0.16081 0.58534 0.16027 0.58534 0.16081 0.58534 0.16027 0.58534 0.16081 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 907.917 37.6867 -67.817 907.455 37.6867 -67.817 907.917 37.6867 -67.817 907.455 2.0077 -67.817 907.917 2.0077 -67.817 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.58333 0.16027 0.58306 0.16027 0.58333 0.16027 0.58306 0.16027 0.58333 0.16027 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 907.917 37.6867 -68.292 907.917 2.0077 -68.292 907.917 37.6867 -68.292 907.455 2.0077 -68.292 907.455 37.6867 -68.292 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.0005 0.0025 0.0005 4.9975 0.0005 0.0025 0.9995 4.9975 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58333 0.16081 0.58333 0.16081 0.58333 0.16081 0.58306 0.16081 0.58306 0.16081 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 907.917 37.6867 -68.292 907.917 37.6867 -67.817 907.917 37.6867 -68.292 907.917 2.0077 -67.817 907.917 2.0077 -68.292 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.9995 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58333 0.16081 0.58333 0.16027 0.58333 0.16081 0.58333 0.16027 0.58333 0.16081 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 907.455 2.0077 -68.292 907.455 2.0077 -67.817 907.455 2.0077 -68.292 907.455 37.6867 -67.817 907.455 37.6867 -68.292 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.9995 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58306 0.16081 0.58306 0.16027 0.58306 0.16081 0.58306 0.16027 0.58306 0.16081 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 915.633 22.2677 -72.897 915.17 22.2677 -72.897 915.633 22.2677 -72.897 915.17 2.0077 -72.897 915.633 2.0077 -72.897 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.58795 0.16604 0.58767 0.16604 0.58795 0.16604 0.58767 0.16604 0.58795 0.16604 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 915.633 22.2677 -73.372 915.633 2.0077 -73.372 915.633 22.2677 -73.372 915.17 2.0077 -73.372 915.17 22.2677 -73.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.0005 0.0025 0.0005 4.9975 0.0005 0.0025 0.9995 4.9975 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58795 0.16658 0.58795 0.16658 0.58795 0.16658 0.58767 0.16658 0.58767 0.16658 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 915.633 22.2677 -73.372 915.633 22.2677 -72.897 915.633 22.2677 -73.372 915.633 2.0077 -72.897 915.633 2.0077 -73.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.9995 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58795 0.16658 0.58795 0.16604 0.58795 0.16658 0.58795 0.16604 0.58795 0.16658 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 915.17 2.0077 -73.372 915.17 2.0077 -72.897 915.17 2.0077 -73.372 915.17 22.2677 -72.897 915.17 22.2677 -73.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.9995 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58767 0.16658 0.58767 0.16604 0.58767 0.16658 0.58767 0.16604 0.58767 0.16658 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 911.744 29.3197 -72.897 911.282 29.3197 -72.897 911.744 29.3197 -72.897 911.282 2.0077 -72.897 911.744 2.0077 -72.897 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.58562 0.16604 0.58534 0.16604 0.58562 0.16604 0.58534 0.16604 0.58562 0.16604 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 911.744 29.3197 -73.372 911.744 2.0077 -73.372 911.744 29.3197 -73.372 911.282 2.0077 -73.372 911.282 29.3197 -73.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.0005 0.0025 0.0005 4.9975 0.0005 0.0025 0.9995 4.9975 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58562 0.16658 0.58562 0.16658 0.58562 0.16658 0.58534 0.16658 0.58534 0.16658 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 911.744 29.3197 -73.372 911.744 29.3197 -72.897 911.744 29.3197 -73.372 911.744 2.0077 -72.897 911.744 2.0077 -73.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.9995 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58562 0.16658 0.58562 0.16604 0.58562 0.16658 0.58562 0.16604 0.58562 0.16658 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 911.282 2.0077 -73.372 911.282 2.0077 -72.897 911.282 2.0077 -73.372 911.282 29.3197 -72.897 911.282 29.3197 -73.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.9995 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58534 0.16658 0.58534 0.16604 0.58534 0.16658 0.58534 0.16604 0.58534 0.16658 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 907.917 37.6867 -72.897 907.455 37.6867 -72.897 907.917 37.6867 -72.897 907.455 2.0077 -72.897 907.917 2.0077 -72.897 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.58333 0.16604 0.58306 0.16604 0.58333 0.16604 0.58306 0.16604 0.58333 0.16604 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 907.917 37.6867 -73.372 907.917 2.0077 -73.372 907.917 37.6867 -73.372 907.455 2.0077 -73.372 907.455 37.6867 -73.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.0005 0.0025 0.0005 4.9975 0.0005 0.0025 0.9995 4.9975 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58333 0.16658 0.58333 0.16658 0.58333 0.16658 0.58306 0.16658 0.58306 0.16658 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 907.917 37.6867 -73.372 907.917 37.6867 -72.897 907.917 37.6867 -73.372 907.917 2.0077 -72.897 907.917 2.0077 -73.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.9995 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58333 0.16658 0.58333 0.16604 0.58333 0.16658 0.58333 0.16604 0.58333 0.16658 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 907.455 2.0077 -73.372 907.455 2.0077 -72.897 907.455 2.0077 -73.372 907.455 37.6867 -72.897 907.455 37.6867 -73.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.9995 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.58306 0.16658 0.58306 0.16604 0.58306 0.16658 0.58306 0.16604 0.58306 0.16658 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 873.62 22.2677 -62.804 873.158 22.2677 -62.804 873.62 2.0077 -62.804 873.158 2.0077 -62.804 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56281 0.15458 0.56254 0.15458 0.56281 0.15458 0.56254 0.15458 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 873.158 2.0077 -63.279 873.158 22.2677 -63.279 873.62 2.0077 -63.279 873.62 22.2677 -63.279 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.0005 4.9975 0.0005 0.0025 0.9995 4.9975 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56254 0.15512 0.56254 0.15512 0.56281 0.15512 0.56281 0.15512 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 873.158 22.2677 -62.804 873.158 22.2677 -63.279 873.158 2.0077 -62.804 873.158 2.0077 -63.279 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56254 0.15458 0.56254 0.15512 0.56254 0.15458 0.56254 0.15512 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 873.62 2.0077 -62.804 873.62 2.0077 -63.279 873.62 22.2677 -62.804 873.62 22.2677 -63.279 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56281 0.15458 0.56281 0.15512 0.56281 0.15458 0.56281 0.15512 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 877.508 29.3197 -62.804 877.046 29.3197 -62.804 877.508 2.0077 -62.804 877.046 2.0077 -62.804 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56514 0.15458 0.56486 0.15458 0.56514 0.15458 0.56486 0.15458 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 877.046 2.0077 -63.279 877.046 29.3197 -63.279 877.508 2.0077 -63.279 877.508 29.3197 -63.279 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.0005 4.9975 0.0005 0.0025 0.9995 4.9975 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56486 0.15512 0.56486 0.15512 0.56514 0.15512 0.56514 0.15512 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 877.046 29.3197 -62.804 877.046 29.3197 -63.279 877.046 2.0077 -62.804 877.046 2.0077 -63.279 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56486 0.15458 0.56486 0.15512 0.56486 0.15458 0.56486 0.15512 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 877.508 2.0077 -62.804 877.508 2.0077 -63.279 877.508 29.3197 -62.804 877.508 29.3197 -63.279 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56514 0.15458 0.56514 0.15512 0.56514 0.15458 0.56514 0.15512 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 881.335 37.6867 -62.804 880.873 37.6867 -62.804 881.335 2.0077 -62.804 880.873 2.0077 -62.804 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56743 0.15458 0.56715 0.15458 0.56743 0.15458 0.56715 0.15458 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 880.873 2.0077 -63.279 880.873 37.6867 -63.279 881.335 2.0077 -63.279 881.335 37.6867 -63.279 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.0005 4.9975 0.0005 0.0025 0.9995 4.9975 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56715 0.15512 0.56715 0.15512 0.56743 0.15512 0.56743 0.15512 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 880.873 37.6867 -62.804 880.873 37.6867 -63.279 880.873 2.0077 -62.804 880.873 2.0077 -63.279 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56715 0.15458 0.56715 0.15512 0.56715 0.15458 0.56715 0.15512 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 881.335 2.0077 -62.804 881.335 2.0077 -63.279 881.335 37.6867 -62.804 881.335 37.6867 -63.279 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56743 0.15458 0.56743 0.15512 0.56743 0.15458 0.56743 0.15512 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 873.62 22.2677 -67.817 873.158 22.2677 -67.817 873.62 2.0077 -67.817 873.158 2.0077 -67.817 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56281 0.16027 0.56254 0.16027 0.56281 0.16027 0.56254 0.16027 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 873.158 2.0077 -68.292 873.158 22.2677 -68.292 873.62 2.0077 -68.292 873.62 22.2677 -68.292 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.0005 4.9975 0.0005 0.0025 0.9995 4.9975 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56254 0.16081 0.56254 0.16081 0.56281 0.16081 0.56281 0.16081 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 873.158 22.2677 -67.817 873.158 22.2677 -68.292 873.158 2.0077 -67.817 873.158 2.0077 -68.292 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56254 0.16027 0.56254 0.16081 0.56254 0.16027 0.56254 0.16081 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 873.62 2.0077 -67.817 873.62 2.0077 -68.292 873.62 22.2677 -67.817 873.62 22.2677 -68.292 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56281 0.16027 0.56281 0.16081 0.56281 0.16027 0.56281 0.16081 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 877.508 29.3197 -67.817 877.046 29.3197 -67.817 877.508 2.0077 -67.817 877.046 2.0077 -67.817 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56514 0.16027 0.56486 0.16027 0.56514 0.16027 0.56486 0.16027 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 877.046 2.0077 -68.292 877.046 29.3197 -68.292 877.508 2.0077 -68.292 877.508 29.3197 -68.292 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.0005 4.9975 0.0005 0.0025 0.9995 4.9975 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56486 0.16081 0.56486 0.16081 0.56514 0.16081 0.56514 0.16081 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 877.046 29.3197 -67.817 877.046 29.3197 -68.292 877.046 2.0077 -67.817 877.046 2.0077 -68.292 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56486 0.16027 0.56486 0.16081 0.56486 0.16027 0.56486 0.16081 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 877.508 2.0077 -67.817 877.508 2.0077 -68.292 877.508 29.3197 -67.817 877.508 29.3197 -68.292 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56514 0.16027 0.56514 0.16081 0.56514 0.16027 0.56514 0.16081 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 881.335 37.6867 -67.817 880.873 37.6867 -67.817 881.335 2.0077 -67.817 880.873 2.0077 -67.817 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56743 0.16027 0.56715 0.16027 0.56743 0.16027 0.56715 0.16027 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 880.873 2.0077 -68.292 880.873 37.6867 -68.292 881.335 2.0077 -68.292 881.335 37.6867 -68.292 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.0005 4.9975 0.0005 0.0025 0.9995 4.9975 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56715 0.16081 0.56715 0.16081 0.56743 0.16081 0.56743 0.16081 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 880.873 37.6867 -67.817 880.873 37.6867 -68.292 880.873 2.0077 -67.817 880.873 2.0077 -68.292 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56715 0.16027 0.56715 0.16081 0.56715 0.16027 0.56715 0.16081 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 881.335 2.0077 -67.817 881.335 2.0077 -68.292 881.335 37.6867 -67.817 881.335 37.6867 -68.292 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56743 0.16027 0.56743 0.16081 0.56743 0.16027 0.56743 0.16081 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 873.62 22.2677 -72.897 873.158 22.2677 -72.897 873.62 2.0077 -72.897 873.158 2.0077 -72.897 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56281 0.16604 0.56254 0.16604 0.56281 0.16604 0.56254 0.16604 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 873.158 2.0077 -73.372 873.158 22.2677 -73.372 873.62 2.0077 -73.372 873.62 22.2677 -73.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.0005 4.9975 0.0005 0.0025 0.9995 4.9975 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56254 0.16658 0.56254 0.16658 0.56281 0.16658 0.56281 0.16658 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 873.158 22.2677 -72.897 873.158 22.2677 -73.372 873.158 2.0077 -72.897 873.158 2.0077 -73.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56254 0.16604 0.56254 0.16658 0.56254 0.16604 0.56254 0.16658 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 873.62 2.0077 -72.897 873.62 2.0077 -73.372 873.62 22.2677 -72.897 873.62 22.2677 -73.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56281 0.16604 0.56281 0.16658 0.56281 0.16604 0.56281 0.16658 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 877.508 29.3197 -72.897 877.046 29.3197 -72.897 877.508 2.0077 -72.897 877.046 2.0077 -72.897 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56514 0.16604 0.56486 0.16604 0.56514 0.16604 0.56486 0.16604 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 877.046 2.0077 -73.372 877.046 29.3197 -73.372 877.508 2.0077 -73.372 877.508 29.3197 -73.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.0005 4.9975 0.0005 0.0025 0.9995 4.9975 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56486 0.16658 0.56486 0.16658 0.56514 0.16658 0.56514 0.16658 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 877.046 29.3197 -72.897 877.046 29.3197 -73.372 877.046 2.0077 -72.897 877.046 2.0077 -73.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56486 0.16604 0.56486 0.16658 0.56486 0.16604 0.56486 0.16658 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 877.508 2.0077 -72.897 877.508 2.0077 -73.372 877.508 29.3197 -72.897 877.508 29.3197 -73.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56514 0.16604 0.56514 0.16658 0.56514 0.16604 0.56514 0.16658 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 881.335 37.6867 -72.897 880.873 37.6867 -72.897 881.335 2.0077 -72.897 880.873 2.0077 -72.897 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.56743 0.16604 0.56715 0.16604 0.56743 0.16604 0.56715 0.16604 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 880.873 2.0077 -73.372 880.873 37.6867 -73.372 881.335 2.0077 -73.372 881.335 37.6867 -73.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.0005 4.9975 0.0005 0.0025 0.9995 4.9975 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56715 0.16658 0.56715 0.16658 0.56743 0.16658 0.56743 0.16658 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 880.873 37.6867 -72.897 880.873 37.6867 -73.372 880.873 2.0077 -72.897 880.873 2.0077 -73.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.56715 0.16604 0.56715 0.16658 0.56715 0.16604 0.56715 0.16658 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAND1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 881.335 37.6867 -72.897 881.335 2.0077 -72.897 881.335 37.6867 -72.897 881.335 2.0077 -73.372 881.335 37.6867 -73.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 4.9975 0.0005 0.0025 0.0005 4.9975 0.9995 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.56743 0.16604 0.56743 0.16604 0.56743 0.16604 0.56743 0.16658 0.56743 0.16658 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN007" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 12 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 4 DrawArrays TRIANGLE_STRIP 14 5 DrawArrays TRIANGLE_STRIP 19 5 DrawArrays TRIANGLE_STRIP 24 5 DrawArrays TRIANGLE_STRIP 29 6 DrawArrays TRIANGLE_STRIP 35 6 DrawArrays TRIANGLE_STRIP 41 6 DrawArrays TRIANGLE_STRIP 47 7 DrawArrays TRIANGLE_STRIP 54 7 DrawArrays TRIANGLE_STRIP 61 7 } VertexArray Vec3Array 68 { 903.969 16.9307 -78.55 884.974 16.9307 -78.55 903.969 16.9307 -78.55 884.974 22.1507 -71.012 903.969 22.1507 -71.012 903.969 24.5027 -78.55 884.974 24.5027 -78.55 903.969 24.5027 -78.55 884.974 29.7227 -71.012 903.969 29.7227 -71.012 884.974 32.1307 -78.55 884.974 37.3507 -71.012 903.969 32.1307 -78.55 903.969 37.3507 -71.012 884.974 22.1507 -64.888 884.974 16.9307 -57.349 884.974 22.1507 -64.888 903.969 16.9307 -57.349 903.969 22.1507 -64.888 884.974 29.7097 -64.888 884.974 24.4907 -57.349 884.974 29.7097 -64.888 903.969 24.4907 -57.349 903.969 29.7097 -64.888 884.974 37.1477 -64.888 884.974 31.9277 -57.349 884.974 37.1477 -64.888 903.969 31.9277 -57.349 903.969 37.1477 -64.888 902.888 21.6497 -70.49 885.927 21.6497 -70.49 902.888 21.6497 -75.682 885.927 21.6497 -75.682 902.888 22.1997 -78.918 885.927 22.1997 -78.918 902.888 29.1797 -70.49 885.927 29.1797 -70.49 902.888 29.1797 -75.682 885.927 29.1797 -75.682 902.888 29.7297 -78.918 885.927 29.7297 -78.918 902.888 36.9017 -70.49 885.927 36.9017 -70.49 902.888 36.9017 -75.682 885.927 36.9017 -75.682 902.888 37.4507 -78.918 885.927 37.4507 -78.918 885.927 21.6497 -64.782 902.888 21.6497 -64.782 885.927 21.6497 -64.782 902.888 21.6497 -59.59 885.927 21.6497 -59.59 902.888 22.1997 -56.354 885.927 22.1997 -56.354 885.927 29.1797 -64.782 902.888 29.1797 -64.782 885.927 29.1797 -64.782 902.888 29.1797 -59.59 885.927 29.1797 -59.59 902.888 29.7297 -56.354 885.927 29.7297 -56.354 885.927 36.9017 -64.782 902.888 36.9017 -64.782 885.927 36.9017 -64.782 902.888 36.9017 -59.59 885.927 36.9017 -59.59 902.888 37.4507 -56.354 885.927 37.4507 -56.354 } NormalBinding PER_VERTEX NormalArray Vec3Array 68 { 0 0.822122 -0.569312 0 0.822122 -0.569312 0 0.822122 -0.569312 0 0.822122 -0.569312 0 0.822122 -0.569312 0 0.822122 -0.569312 0 0.822122 -0.569312 0 0.822122 -0.569312 0 0.822122 -0.569312 0 0.822122 -0.569312 0 0.822122 -0.569312 0 0.822122 -0.569312 0 0.822122 -0.569312 0 0.822122 -0.569312 0 0.822157 0.569261 0 0.822157 0.569261 0 0.822157 0.569261 0 0.822157 0.569261 0 0.822157 0.569261 0 0.822208 0.569187 0 0.822208 0.569187 0 0.822208 0.569187 0 0.822208 0.569187 0 0.822208 0.569187 0 0.822157 0.569261 0 0.822157 0.569261 0 0.822157 0.569261 0 0.822157 0.569261 0 0.822157 0.569261 0 -1 0 0 -1 0 0 -0.999186 -0.040349 0 -0.995583 -0.0938909 0 -0.985862 -0.16756 0 -0.985862 -0.16756 0 -1 0 0 -1 0 0 -0.999186 -0.040349 0 -0.995583 -0.0938909 0 -0.985862 -0.16756 0 -0.985862 -0.16756 0 -1 0 0 -1 0 0 -0.999189 -0.0402756 0 -0.995598 -0.0937214 0 -0.985912 -0.167264 0 -0.985912 -0.167264 0 -1 0 0 -1 0 0 -1 0 0 -0.999186 0.0403489 0 -0.995583 0.0938906 0 -0.985862 0.16756 0 -0.985862 0.16756 0 -1 0 0 -1 0 0 -1 0 0 -0.999186 0.0403489 0 -0.995583 0.0938906 0 -0.985862 0.16756 0 -0.985862 0.16756 0 -1 0 0 -1 0 0 -1 0 0 -0.999189 0.0402757 0 -0.995598 0.0937215 0 -0.985912 0.167264 0 -0.985912 0.167264 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 68 { 1.0021 0.00397 1.0021 0.99588 1.0021 0.00397 0.49152 0.99588 0.49152 0.00397 1.0021 0.00397 1.0021 0.99588 1.0021 0.00397 0.49152 0.99588 0.49152 0.00397 1.0021 0.99588 0.49152 0.99588 1.0021 0.00397 0.49152 0.00397 0.49152 0.99588 1.0021 0.99588 0.49152 0.99588 1.0021 0.00397 0.49152 0.00397 0.49152 0.99588 1.0021 0.99588 0.49152 0.99588 1.0021 0.00397 0.49152 0.00397 0.49152 0.99588 1.0021 0.99588 0.49152 0.99588 1.0021 0.00397 0.49152 0.00397 0.99754 0.0005 0.99754 0.9995 0.39422 0.0005 0.39422 0.9995 0.0005 0.0005 0.0005 0.9995 0.99754 0.0005 0.99754 0.9995 0.39422 0.0005 0.39422 0.9995 0.0005 0.0005 0.0005 0.9995 0.99754 0.0005 0.99754 0.9995 0.39422 0.0005 0.39422 0.9995 0.0005 0.0005 0.0005 0.9995 0.99754 0.9995 0.99754 0.0005 0.99754 0.9995 0.39422 0.0005 0.39422 0.9995 0.0005 0.0005 0.0005 0.9995 0.99754 0.9995 0.99754 0.0005 0.99754 0.9995 0.39422 0.0005 0.39422 0.9995 0.0005 0.0005 0.0005 0.9995 0.99754 0.9995 0.99754 0.0005 0.99754 0.9995 0.39422 0.0005 0.39422 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 68 { 0.58097 0.17245 0.56961 0.17245 0.58097 0.17245 0.56961 0.1639 0.58097 0.1639 0.58097 0.17245 0.56961 0.17245 0.58097 0.17245 0.56961 0.1639 0.58097 0.1639 0.56961 0.17245 0.56961 0.1639 0.58097 0.17245 0.58097 0.1639 0.56961 0.15694 0.56961 0.14839 0.56961 0.15694 0.58097 0.14839 0.58097 0.15694 0.56961 0.15694 0.56961 0.14839 0.56961 0.15694 0.58097 0.14839 0.58097 0.15694 0.56961 0.15694 0.56961 0.14839 0.56961 0.15694 0.58097 0.14839 0.58097 0.15694 0.58032 0.1633 0.57018 0.1633 0.58032 0.1692 0.57018 0.1692 0.58032 0.17287 0.57018 0.17287 0.58032 0.1633 0.57018 0.1633 0.58032 0.1692 0.57018 0.1692 0.58032 0.17287 0.57018 0.17287 0.58032 0.1633 0.57018 0.1633 0.58032 0.1692 0.57018 0.1692 0.58032 0.17287 0.57018 0.17287 0.57018 0.15682 0.58032 0.15682 0.57018 0.15682 0.58032 0.15093 0.57018 0.15093 0.58032 0.14726 0.57018 0.14726 0.57018 0.15682 0.58032 0.15682 0.57018 0.15682 0.58032 0.15093 0.57018 0.15093 0.58032 0.14726 0.57018 0.14726 0.57018 0.15682 0.58032 0.15682 0.57018 0.15682 0.58032 0.15093 0.57018 0.15093 0.58032 0.14726 0.57018 0.14726 } TexCoordArray 2 Vec2Array 68 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 68 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0064_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_53 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_54 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 918.007 11.655 -64.8173 918.007 1.6047 -64.8453 871.436 11.655 -64.8173 871.436 1.6047 -64.8453 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.00278597 -0.999996 0 0.00278597 -0.999996 0 0.00278597 -0.999996 0 0.00278597 -0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0015 0.99963 0.0015 0.0005 3.02127 0.99963 3.02139 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.58937 0.15686 0.58937 0.1569 0.56151 0.15686 0.56151 0.1569 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0064_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_53 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_54 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 895.404 1.6047 -58.136 895.338 6.1787 -58.136 895.404 1.6047 -58.136 871.436 6.1787 -58.136 871.436 1.6047 -58.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.48106 0.0005 0.48019 0.9995 0.48106 0.0005 -0.99761 0.9995 -0.99761 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.57585 0.14928 0.57581 0.14928 0.57585 0.14928 0.56151 0.14928 0.56151 0.14928 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0064_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_53 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_54 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 895.338 6.1787 -58.136 895.404 1.6047 -58.136 895.338 6.1787 -58.136 918.007 1.6047 -58.136 918.007 6.1787 -58.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2.06956 0.9995 2.06526 0.0005 2.06956 0.9995 0.57106 0.0005 0.57106 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.57581 0.14928 0.57585 0.14928 0.57581 0.14928 0.58937 0.14928 0.58937 0.14928 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0064_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_53 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_54 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.436 6.1787 -51.804 871.436 6.1787 -58.136 918.007 6.1787 -51.804 895.338 6.1787 -58.136 918.007 6.1787 -58.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 -1.50612e-07 0 -1 -1.50612e-07 0 -1 -1.50612e-07 0 -1 -1.50612e-07 0 -1 -1.50612e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.50314 1.84855 0.50314 1.9984 3.50014 1.84855 2.03991 1.9984 3.50014 1.9984 } TexCoordArray 1 Vec2Array 5 { 0.56151 0.14209 0.56151 0.14928 0.58937 0.14209 0.57581 0.14928 0.58937 0.14928 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0063_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 917.832 10.79 -50.358 871.838 10.79 -50.358 917.832 10.921 -50.694 871.838 10.921 -50.694 917.832 10.921 -64.7153 871.838 10.921 -64.7153 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 -0.931692 -0.363249 0 -0.931692 -0.363249 0 -0.999841 -0.0178285 0 -0.999989 -0.00461616 0 -1 -6.80162e-08 0 -1 -6.80162e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.0016 4.70765 0.0016 0.00235 0.06056 4.70765 0.06056 0.00235 3.2084 4.70765 3.2084 0.00235 } TexCoordArray 1 Vec2Array 6 { 0.58926 0.14045 0.56175 0.14045 0.58926 0.14083 0.56175 0.14083 0.58926 0.15675 0.56175 0.15675 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0063_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.838 10.921 -64.7153 871.838 10.461 -64.7023 871.838 10.921 -64.7153 917.832 10.461 -64.7023 917.832 10.921 -64.7153 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.0282506 0.999601 0 0.0282506 0.999601 0 0.0282506 0.999601 0 0.0282506 0.999601 0 0.0282506 0.999601 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00161 0.00235 0.49598 0.00235 0.00161 0.00235 0.49598 4.70765 0.00161 4.70765 } TexCoordArray 1 Vec2Array 5 { 0.56175 0.15675 0.56175 0.15673 0.56175 0.15675 0.58926 0.15673 0.58926 0.15675 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0063_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 917.832 10.461 -64.7023 871.838 10.461 -64.7023 917.832 6.8667 -62.6943 871.838 6.8667 -62.6943 917.832 6.8667 -60.2176 871.838 6.8667 -60.2176 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0.487717 0.873002 0 0.487717 0.873002 0 0.670277 0.742111 0 0.888554 0.458773 0 1 3.85057e-07 0 1 3.85057e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.00375 4.70765 0.00375 0.00235 0.35535 4.70765 0.35535 0.00235 1.05664 4.70765 1.05664 0.00235 } TexCoordArray 1 Vec2Array 6 { 0.58926 0.15673 0.56175 0.15673 0.58926 0.15445 0.56175 0.15445 0.58926 0.15164 0.56175 0.15164 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0063_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.838 6.8667 -60.2176 871.838 7.3587 -60.2236 871.838 6.8667 -60.2176 917.832 7.3587 -60.2236 917.832 6.8667 -60.2176 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.0121875 -0.999926 0 -0.0121875 -0.999926 0 -0.0121875 -0.999926 0 -0.0121875 -0.999926 0 -0.0121875 -0.999926 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.66952 0.00235 1.19857 0.00235 0.66952 0.00235 1.19857 4.70765 0.66952 4.70765 } TexCoordArray 1 Vec2Array 5 { 0.56175 0.15164 0.56175 0.15165 0.56175 0.15164 0.58926 0.15165 0.58926 0.15164 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0063_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.838 7.3587 -60.2236 871.838 7.3567 -59.7606 871.838 7.3587 -60.2236 917.832 7.3567 -59.7606 917.832 7.3587 -60.2236 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.999991 0.00431933 0 0.999991 0.00431933 0 0.999991 0.00431933 0 0.999991 0.00431933 0 0.999991 0.00431933 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.05546 0.00235 1.13652 0.00235 1.05546 0.00235 1.13652 4.70765 1.05546 4.70765 } TexCoordArray 1 Vec2Array 5 { 0.56175 0.15165 0.56175 0.15112 0.56175 0.15165 0.58926 0.15112 0.58926 0.15165 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0063_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.838 7.3567 -59.7606 871.838 6.8627 -59.7606 871.838 7.3567 -59.7606 917.832 6.8627 -59.7606 917.832 7.3567 -59.7606 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2.01441 0.00235 2.5441 0.00235 2.01441 0.00235 2.5441 4.70765 2.01441 4.70765 } TexCoordArray 1 Vec2Array 5 { 0.56175 0.15112 0.56175 0.15112 0.56175 0.15112 0.58926 0.15112 0.58926 0.15112 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0063_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.838 6.8627 -59.7606 871.829 6.8627 -58.182 871.838 6.8627 -59.7606 917.832 6.8627 -58.182 917.832 6.8627 -59.7606 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.13653 0.00235 1.83872 0.00235 1.13653 0.00235 1.83872 4.70765 1.13653 4.70765 } TexCoordArray 1 Vec2Array 5 { 0.56175 0.15112 0.56174 0.14933 0.56175 0.15112 0.58926 0.14933 0.58926 0.15112 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0063_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.829 6.8627 -58.182 871.829 10.296 -58.182 871.829 6.8627 -58.182 917.832 10.296 -58.182 917.832 6.8627 -58.182 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.6659 0.00235 2.53746 0.00235 0.6659 0.00235 2.53746 4.70765 0.6659 4.70765 } TexCoordArray 1 Vec2Array 5 { 0.56174 0.14933 0.56174 0.14933 0.56174 0.14933 0.58926 0.14933 0.58926 0.14933 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0063_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 917.832 10.296 -58.182 871.829 10.296 -58.182 917.832 10.296 -55.478 871.829 10.296 -55.478 917.832 6.8957 -51.664 871.829 6.8957 -51.664 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 1 3.52691e-07 0 1 3.52691e-07 0 0.938254 0.345947 0 0.835299 0.549796 0 0.746432 0.665462 0 0.746432 0.665462 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 1.83872 4.70765 1.83872 0.00235 2.31207 4.70765 2.31207 0.00235 2.97967 4.70765 2.97967 0.00235 } TexCoordArray 1 Vec2Array 6 { 0.58926 0.14933 0.56174 0.14933 0.58926 0.14626 0.56174 0.14626 0.58926 0.14193 0.56174 0.14193 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0063_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.829 6.8957 -51.664 871.829 6.2437 -52.005 871.829 6.8957 -51.664 917.832 6.2437 -52.005 917.832 6.8957 -51.664 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.463452 0.886122 0 -0.463452 0.886122 0 -0.463452 0.886122 0 -0.463452 0.886122 0 -0.463452 0.886122 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.23033 0.00235 0.29003 0.00235 0.23033 0.00235 0.29003 4.70765 0.23033 4.70765 } TexCoordArray 1 Vec2Array 5 { 0.56174 0.14193 0.56174 0.14232 0.56174 0.14193 0.58926 0.14232 0.58926 0.14193 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0062_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.436 1.6047 -64.8453 871.436 1.6047 -58.136 871.436 1.6047 -64.8453 871.436 6.1787 -58.136 871.436 6.1787 -64.8313 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.2655 0.82949 1.999 0.82949 0.2655 0.82949 1.999 0.05298 0.26781 0.05298 } TexCoordArray 1 Vec2Array 5 { 0.56151 0.1569 0.56151 0.14928 0.56151 0.1569 0.56151 0.14928 0.56151 0.15688 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0062_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 871.436 11.655 -58.136 871.436 11.655 -64.8173 871.436 11.655 -58.136 871.436 6.1787 -64.8313 871.436 6.1787 -58.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 -1.11454e-05 0 -1 -1.11454e-05 0 -1 -1.11454e-05 0 -1 -1.11454e-05 0 -1 -1.11454e-05 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.999 0.0005 0.27012 0.0005 1.999 0.0005 0.26781 0.65798 1.999 0.65798 } TexCoordArray 1 Vec2Array 5 { 0.56151 0.14928 0.56151 0.15686 0.56151 0.14928 0.56151 0.15688 0.56151 0.14928 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0062_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 918.007 6.1787 -58.136 918.007 6.1787 -64.8313 918.007 11.655 -58.136 918.007 11.655 -64.8173 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.65798 0.26781 0.65798 1.999 0.0005 0.27012 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.58937 0.14928 0.58937 0.15688 0.58937 0.14928 0.58937 0.15686 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0062_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 918.007 6.1787 -64.8313 918.007 6.1787 -58.136 918.007 1.6047 -64.8453 918.007 1.6047 -58.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.26781 0.05298 1.999 0.05298 0.2655 0.82949 1.999 0.82949 } TexCoordArray 1 Vec2Array 4 { 0.58937 0.15688 0.58937 0.14928 0.58937 0.1569 0.58937 0.14928 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0061" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 6 DrawArrays TRIANGLE_STRIP 10 5 } VertexArray Vec3Array 15 { 918.007 11.655 -49.776 918.007 11.655 -64.8173 871.436 11.655 -49.776 871.436 11.655 -64.8173 917.832 10.296 -55.478 917.832 6.8957 -51.664 917.832 10.296 -55.478 917.832 6.2437 -52.005 917.832 10.296 -58.182 917.832 6.8627 -58.182 871.829 6.8957 -51.664 871.829 10.296 -55.478 871.829 6.2437 -52.005 871.829 10.296 -58.182 871.829 6.8627 -58.182 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.0005 0.97012 0.0005 0.00159 0.9995 0.96902 0.9995 0.0005 0.58504 0.9995 0.0005 0.27611 0.58504 0.9995 0.05276 0.0005 0.9995 0.9995 0.9995 0.2622 0.0005 0.27611 0.58504 0.9995 0.05276 0.0005 0.9995 0.9995 0.9995 0.2622 } TexCoordArray 1 Vec2Array 15 { 0.58937 0.13979 0.58937 0.15686 0.56151 0.13979 0.56151 0.15686 0.58926 0.14626 0.58926 0.14193 0.58926 0.14626 0.58926 0.14232 0.58926 0.14933 0.58926 0.14933 0.56174 0.14193 0.56174 0.14626 0.56174 0.14232 0.56174 0.14933 0.56174 0.14933 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0060_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_105 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_106 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 918.007 11.655 -58.136 918.007 11.655 -49.776 918.007 6.1787 -58.136 918.007 6.1787 -51.804 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2866 0.85614 0.9995 0.85614 0.2866 0.0005 0.83038 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.58937 0.14928 0.58937 0.13979 0.58937 0.14928 0.58937 0.14209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0060_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_105 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_106 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 871.436 6.1787 -58.136 871.436 6.1787 -51.804 871.436 11.655 -58.136 871.436 11.655 -49.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.28269 0.0005 0.83038 0.0005 0.28269 0.85614 0.9995 0.85614 } TexCoordArray 1 Vec2Array 4 { 0.56151 0.14928 0.56151 0.14209 0.56151 0.14928 0.56151 0.13979 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0060_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_105 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_106 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 871.436 6.1787 -51.804 918.007 6.1787 -51.804 871.436 6.1787 -51.804 918.007 11.655 -49.776 871.436 11.655 -49.776 918.007 11.655 -49.776 871.436 12.291 -49.776 918.007 12.291 -49.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 -0.347277 0.937763 0 -0.347277 0.937763 0 -0.347277 0.937763 0 -0.31491 0.949121 0 -0.31491 0.949121 0 -0.31491 0.949121 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.72148 0.0005 5.21798 0.0005 1.72148 0.0005 5.21798 0.85592 1.72148 0.85592 5.21798 0.85592 1.72148 0.9995 5.21798 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.56151 0.14209 0.58937 0.14209 0.56151 0.14209 0.58937 0.13979 0.56151 0.13979 0.58937 0.13979 0.56151 0.13979 0.58937 0.13979 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0060_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_105 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_106 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 871.436 11.655 -49.776 871.436 12.291 -49.776 871.436 11.655 -58.136 871.436 12.29 -58.136 871.436 11.655 -58.136 871.436 12.29 -64.8173 871.436 11.655 -64.8173 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.9995 0.85614 0.9995 0.9995 0.28194 0.85614 0.28194 0.9995 0.28194 0.85614 -0.63168 0.9995 -0.63168 0.85614 } TexCoordArray 1 Vec2Array 7 { 0.56151 0.13979 0.56151 0.13979 0.56151 0.14928 0.56151 0.14928 0.56151 0.14928 0.56151 0.15686 0.56151 0.15686 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0060_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_105 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_106 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 918.007 12.291 -49.776 918.007 11.655 -49.776 918.007 12.291 -49.776 918.007 11.655 -58.136 918.007 12.29 -58.136 918.007 11.655 -58.136 918.007 12.29 -64.8173 918.007 11.655 -64.8173 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.9995 0.9995 0.9995 0.85614 0.9995 0.9995 0.28613 0.85614 0.28613 0.9995 0.28613 0.85614 -0.62217 0.9995 -0.62217 0.85614 } TexCoordArray 1 Vec2Array 8 { 0.58937 0.13979 0.58937 0.13979 0.58937 0.13979 0.58937 0.14928 0.58937 0.14928 0.58937 0.14928 0.58937 0.15686 0.58937 0.15686 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0052_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 925.26 1.6047 -68.807 925.26 1.6047 -58.136 925.26 1.6047 -68.807 925.26 6.1787 -58.136 925.26 6.1787 -68.793 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 8.75911e-09 -5.72348e-06 -1 0 -5.71972e-06 -1 8.75911e-09 -5.72348e-06 -1 8.75911e-09 -5.72348e-06 -1 1.75297e-08 -5.72724e-06 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.2655 0.82949 1.999 0.82949 0.2655 0.82949 1.999 0.05298 0.26781 0.05298 } TexCoordArray 1 Vec2Array 5 { 0.59371 0.16139 0.59371 0.14928 0.59371 0.16139 0.59371 0.14928 0.59371 0.16138 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0052_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 925.26 9.9647 -58.136 925.26 9.9647 -68.779 925.26 9.9647 -58.136 925.26 6.1787 -68.793 925.26 6.1787 -58.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 -8.05534e-06 -2.8655e-06 -1 -1.61213e-05 0 -1 -8.05534e-06 -2.8655e-06 -1 -8.05534e-06 -2.8655e-06 -1 0 -5.72724e-06 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.999 0.0005 0.27012 0.0005 1.999 0.0005 0.26781 0.65798 1.999 0.65798 } TexCoordArray 1 Vec2Array 5 { 0.59371 0.14928 0.59371 0.16136 0.59371 0.14928 0.59371 0.16138 0.59371 0.14928 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0050_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_105 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_106 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 925.26 6.1787 -58.136 925.26 6.1787 -51.804 925.26 9.9647 -58.136 925.26 9.9647 -49.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.28269 0.0005 0.83038 0.0005 0.28269 0.85614 0.9995 0.85614 } TexCoordArray 1 Vec2Array 4 { 0.59371 0.14928 0.59371 0.14209 0.59371 0.14928 0.59371 0.13979 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0050_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_105 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_106 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 925.26 9.9647 -49.776 925.26 10.6007 -49.776 925.26 9.9647 -58.136 925.26 10.5997 -58.136 925.26 9.9647 -58.136 925.26 10.5997 -68.779 925.26 9.9647 -68.779 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.9995 0.85614 0.9995 0.9995 0.28241 0.85614 0.28241 0.9995 0.28241 0.85614 -0.6306 0.9995 -0.6306 0.85614 } TexCoordArray 1 Vec2Array 7 { 0.59371 0.13979 0.59371 0.13979 0.59371 0.14928 0.59371 0.14928 0.59371 0.14928 0.59371 0.16136 0.59371 0.16136 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "mainstandswindowb.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 13 DrawArrays TRIANGLE_STRIP 18 4 DrawArrays TRIANGLE_STRIP 22 14 } VertexArray Vec3Array 36 { 904.155 15.4937 -71.13 904.155 15.4937 -78.97 904.155 15.4937 -71.13 904.155 37.5287 -78.97 904.155 37.5287 -71.13 904.155 37.5287 -56.325 904.155 36.7037 -56.325 904.155 37.5287 -64.843 904.155 29.9737 -56.325 904.155 37.5287 -64.843 904.155 29.0207 -56.325 904.155 37.5287 -64.843 904.155 22.8677 -56.325 904.155 37.5287 -64.843 904.155 21.3437 -56.325 904.155 37.5287 -64.843 904.155 15.4937 -56.325 904.155 15.4937 -64.804 884.796 15.4937 -78.97 884.806 15.4937 -71.13 884.796 37.5287 -78.97 884.806 37.5287 -71.13 884.796 36.7437 -56.325 884.796 37.5287 -56.325 884.796 36.7437 -56.325 884.806 37.5287 -64.843 884.796 29.9737 -56.325 884.806 37.5287 -64.843 884.796 29.0207 -56.325 884.806 37.5287 -64.843 884.796 22.8677 -56.325 884.806 37.5287 -64.843 884.796 21.3437 -56.325 884.806 37.5287 -64.843 884.796 15.4937 -56.325 884.822 15.4897 -64.846 } NormalBinding PER_VERTEX NormalArray Vec3Array 36 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 -0.999999 0 0.00127676 -0.999999 0 0.00127676 -0.999999 0 0.00127676 -0.999999 0 0.00127676 -0.999999 0 -0.00117513 -0.999999 0 -0.00117513 -0.999999 0 -0.00117513 -0.999998 -0.000362682 -0.00211334 -0.999999 0 -0.00117513 -0.999998 -0.000362682 -0.00211334 -0.999999 0 -0.00117513 -0.999998 -0.000362682 -0.00211334 -0.999999 0 -0.00117513 -0.999998 -0.000362682 -0.00211334 -0.999999 0 -0.00117513 -0.999998 -0.000362682 -0.00211334 -0.999996 -0.0005731 -0.00265767 -0.999995 -0.000725168 -0.00305105 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 36 { 0.9995 0.0015 0.0005 0.0015 0.9995 0.0015 0.0005 2.9985 0.9995 2.9985 0.0005 2.9985 0.0005 2.82402 0.9995 2.9985 0.0005 1.97093 0.9995 2.9985 0.0005 1.84135 0.9995 2.9985 0.0005 1.00447 0.9995 2.9985 0.0005 0.86949 0.9995 2.9985 0.0005 0.0015 0.99486 0.0015 0.0005 0.0015 0.9995 0.0015 0.0005 2.9985 0.9995 2.9985 0.0005 2.82942 0.0005 2.9985 0.0005 2.82942 0.9995 2.9985 0.0005 1.97094 0.9995 2.9985 0.0005 1.84135 0.9995 2.9985 0.0005 1.00447 0.9995 2.9985 0.0005 0.86949 0.9995 2.9985 0.0005 0.0015 0.99486 0.0015 } TexCoordArray 1 Vec2Array 36 { 0.58108 0.16403 0.58108 0.17293 0.58108 0.16403 0.58108 0.17293 0.58108 0.16403 0.58108 0.14722 0.58108 0.14722 0.58108 0.15689 0.58108 0.14722 0.58108 0.15689 0.58108 0.14722 0.58108 0.15689 0.58108 0.14722 0.58108 0.15689 0.58108 0.14722 0.58108 0.15689 0.58108 0.14722 0.58108 0.15685 0.5695 0.17293 0.56951 0.16403 0.5695 0.17293 0.56951 0.16403 0.5695 0.14722 0.5695 0.14722 0.5695 0.14722 0.56951 0.15689 0.5695 0.14722 0.56951 0.15689 0.5695 0.14722 0.56951 0.15689 0.5695 0.14722 0.56951 0.15689 0.5695 0.14722 0.56951 0.15689 0.5695 0.14722 0.56952 0.1569 } TexCoordArray 2 Vec2Array 36 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 36 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN001_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_125 DataVariance STATIC file "mainstandswindowc.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_126 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 884.796 37.5287 -56.325 904.155 37.5287 -56.325 884.796 37.5287 -56.325 904.155 40.9667 -56.325 884.796 40.9667 -56.325 905.413 43.1787 -54.832 883.537 43.1787 -54.832 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0 1 0 0 1 0 0 1 0 -0.16211 0.986773 0 -0.363522 0.931585 0 -0.559448 0.828865 0 -0.559448 0.828865 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.05798 0.0005 0.94205 0.0005 0.05798 0.0005 0.94205 0.55856 0.05798 0.55856 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 7 { 0.5695 0.14722 0.58108 0.14722 0.5695 0.14722 0.58108 0.14722 0.5695 0.14722 0.58183 0.14553 0.56875 0.14553 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN001_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_125 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_126 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 905.413 43.1787 -71.561 904.155 40.9667 -71.13 905.413 43.1787 -80.42 904.155 40.9667 -78.97 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.869248 -0.494377 0 0.869248 -0.494377 0 0.869248 -0.494377 0 0.869248 -0.494377 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.45234 0.9995 0.43552 0.56557 0.96595 0.9995 0.90934 0.56557 } TexCoordArray 1 Vec2Array 4 { 0.58183 0.16452 0.58108 0.16403 0.58183 0.17458 0.58108 0.17293 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN001_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_125 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_126 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 904.155 37.5287 -78.97 884.796 37.5287 -78.97 904.155 37.5287 -78.97 884.796 40.9667 -78.97 904.155 40.9667 -78.97 883.537 43.1787 -80.42 905.413 43.1787 -80.42 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0 -1 0 0 -1 0 0 -1 0 -0.157558 -0.98751 0 -0.354382 -0.935101 0 -0.548226 -0.83633 0 -0.548226 -0.83633 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.05795 0.0005 0.94202 0.0005 0.05795 0.0005 0.94202 0.56211 0.05795 0.56211 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 7 { 0.58108 0.17293 0.5695 0.17293 0.58108 0.17293 0.5695 0.17293 0.58108 0.17293 0.56875 0.17458 0.58183 0.17458 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN001_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_125 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_126 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 905.413 43.1787 -54.832 904.155 40.9667 -56.325 905.413 43.1787 -64.798 904.155 40.9667 -64.843 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.869247 -0.494378 -1.89233e-07 0.869247 -0.494377 -1.02029e-07 0.869247 -0.494377 -1.02029e-07 0.869248 -0.494377 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.05882 0.56557 0.42955 0.9995 0.44465 0.56557 } TexCoordArray 1 Vec2Array 4 { 0.58183 0.14553 0.58108 0.14722 0.58183 0.15684 0.58108 0.15689 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN001_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_125 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_126 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 DrawArrays TRIANGLE_STRIP 9 4 } VertexArray Vec3Array 13 { 904.155 37.5287 -78.97 904.155 40.9667 -78.97 904.155 37.5287 -71.13 904.155 40.9667 -71.13 904.155 40.9667 -64.843 904.155 40.9667 -56.325 904.155 40.9667 -64.843 904.155 37.5287 -56.325 904.155 37.5287 -64.843 905.413 43.1787 -64.798 904.155 40.9667 -64.843 905.413 43.1787 -71.561 904.155 40.9667 -71.13 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 1 0 0 1 0 0 1 0 0 0.981776 -0.190042 0 0.982825 -0.184542 0 1 0 0 0.982825 -0.184542 0 1 0 0 1 0 0 0.869248 -0.494377 0 0.982825 -0.184542 0 0.869248 -0.494377 0 0.981776 -0.190042 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.9429 0.0005 0.9429 0.56557 0.63682 0.0005 0.63683 0.56557 0.39136 0.56557 0.05882 0.56557 0.39136 0.56557 0.05882 0.0005 0.39136 0.0005 0.37626 0.9995 0.39136 0.56557 0.65364 0.9995 0.63683 0.56557 } TexCoordArray 1 Vec2Array 13 { 0.58108 0.17293 0.58108 0.17293 0.58108 0.16403 0.58108 0.16403 0.58108 0.15689 0.58108 0.14722 0.58108 0.15689 0.58108 0.14722 0.58108 0.15689 0.58183 0.15684 0.58108 0.15689 0.58183 0.16452 0.58108 0.16403 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN001_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_125 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_126 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 883.537 43.1787 -80.42 884.796 40.9667 -78.97 883.549 43.1787 -71.561 884.806 40.9667 -71.13 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.869423 -0.494067 0.00117404 -0.869466 -0.493991 0.00114405 -0.869466 -0.493991 0.00114405 -0.869515 -0.493905 0.00111016 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.05706 0.56516 0.48846 0.99933 0.50523 0.56501 } TexCoordArray 1 Vec2Array 4 { 0.56875 0.17458 0.5695 0.17293 0.56875 0.16452 0.56951 0.16403 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN001_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_125 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_126 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 883.549 43.1787 -64.798 884.806 40.9667 -64.843 883.537 43.1787 -54.832 884.796 40.9667 -56.325 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.869431 -0.494052 -0.00104383 -0.869412 -0.494087 -0.00103361 -0.869412 -0.494087 -0.00103361 -0.869388 -0.494128 -0.00102165 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.50137 0.99927 0.48624 0.56496 0.96398 0.99929 0.90561 0.56497 } TexCoordArray 1 Vec2Array 4 { 0.56875 0.15684 0.56951 0.15689 0.56875 0.14553 0.5695 0.14722 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN001_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_125 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_126 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 DrawArrays TRIANGLE_STRIP 9 4 } VertexArray Vec3Array 13 { 884.796 37.5287 -56.325 884.796 40.9667 -56.325 884.806 37.5287 -64.843 884.806 40.9667 -64.843 884.806 40.9667 -71.13 884.796 40.9667 -78.97 884.806 40.9667 -71.13 884.796 37.5287 -78.97 884.806 37.5287 -71.13 883.549 43.1787 -71.561 884.806 40.9667 -71.13 883.549 43.1787 -64.798 884.806 40.9667 -64.843 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.999999 0 -0.00117513 -0.999999 0 -0.00117513 -0.999999 0 -0.00117513 -0.983669 -0.179984 -0.000783751 -0.980922 -0.194398 0.000815639 -0.999999 0 0.00127676 -0.980922 -0.194398 0.000815639 -0.999999 0 0.00127676 -0.999999 0 0.00127676 -0.869423 -0.494069 0 -0.980922 -0.194398 0.000815639 -0.869423 -0.494069 0 -0.983669 -0.179984 -0.000783751 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.94113 0.00051 0.94113 0.56497 0.6086 0.0005 0.6086 0.56496 0.36313 0.56501 0.05706 0.56516 0.36313 0.56501 0.05706 0.0007 0.36313 0.00055 0.34636 0.99933 0.36313 0.56501 0.62374 0.99927 0.6086 0.56496 } TexCoordArray 1 Vec2Array 13 { 0.5695 0.14722 0.5695 0.14722 0.56951 0.15689 0.56951 0.15689 0.56951 0.16403 0.5695 0.17293 0.56951 0.16403 0.5695 0.17293 0.56951 0.16403 0.56875 0.16452 0.56951 0.16403 0.56875 0.15684 0.56951 0.15689 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN001_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_125 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_126 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 884.796 16.1267 -56.325 884.796 11.5887 -56.325 904.155 16.1267 -56.325 904.155 11.5887 -56.325 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.05798 0.55856 0.05798 0.0005 0.94205 0.55856 0.94205 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.5695 0.14722 0.5695 0.14722 0.58108 0.14722 0.58108 0.14722 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN001_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_125 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_126 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 904.155 16.1267 -56.325 904.155 11.5887 -56.325 904.155 16.1267 -64.843 904.155 11.5887 -64.843 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.05882 0.56557 0.05882 0.0005 0.39136 0.56557 0.39136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.58108 0.14722 0.58108 0.14722 0.58108 0.15689 0.58108 0.15689 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN001_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_125 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_126 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 884.796 16.1267 -56.325 884.806 16.1267 -64.843 884.796 16.1267 -56.325 884.806 11.5887 -64.843 884.796 11.5887 -56.325 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999999 0 -0.00117513 -0.999999 0 -0.00117513 -0.999999 0 -0.00117513 -0.999999 0 -0.00117513 -0.999999 0 -0.00117513 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.94113 0.56497 0.6086 0.56496 0.94113 0.56497 0.6086 0.0005 0.94113 0.00051 } TexCoordArray 1 Vec2Array 5 { 0.5695 0.14722 0.56951 0.15689 0.5695 0.14722 0.56951 0.15689 0.5695 0.14722 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_127 DataVariance STATIC file "mainstandswindowa.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_128 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 884.796 15.4937 -78.97 884.796 37.5287 -78.97 904.155 15.4937 -78.97 904.155 37.5287 -78.97 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00154 0.9995 3.07846 0.0005 0.00154 0.0005 3.07846 } TexCoordArray 1 Vec2Array 4 { 0.5695 0.17293 0.5695 0.17293 0.58108 0.17293 0.58108 0.17293 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_127 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_128 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 904.155 15.4937 -64.804 904.155 15.4937 -71.13 904.155 15.4937 -64.804 904.155 37.5287 -71.13 904.155 37.5287 -64.843 904.155 40.9667 -71.13 904.155 40.9667 -64.843 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.37452 0.00154 0.65364 0.00154 0.37452 0.00154 0.65364 3.07846 0.37626 3.07846 0.65364 3.07846 0.37626 3.07846 } TexCoordArray 1 Vec2Array 7 { 0.58108 0.15685 0.58108 0.16403 0.58108 0.15685 0.58108 0.16403 0.58108 0.15689 0.58108 0.16403 0.58108 0.15689 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_127 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_128 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 884.806 15.4937 -71.13 884.822 15.4897 -64.846 884.806 37.5287 -71.13 884.806 37.5287 -64.843 884.806 37.5287 -71.13 884.806 40.9667 -64.843 884.806 40.9667 -71.13 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.999997 0 0.00254474 -0.999999 -0.000362913 0.00127195 -0.999999 -0.000313925 0.00110026 -1 -0.000627672 0 -0.999999 -0.000313925 0.00110026 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.65364 0.00154 0.37452 0.00154 0.65364 3.07846 0.37626 3.07846 0.65364 3.07846 0.37626 3.07846 0.65364 3.07846 } TexCoordArray 1 Vec2Array 7 { 0.56951 0.16403 0.56952 0.1569 0.56951 0.16403 0.56951 0.15689 0.56951 0.16403 0.56951 0.15689 0.56951 0.16403 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_127 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_128 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 884.796 29.0207 -56.325 904.155 29.0207 -56.325 884.796 29.0207 -56.325 904.155 29.9737 -55.625 884.796 29.9737 -55.625 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.59199 0.805946 0 -0.59199 0.805946 0 -0.59199 0.805946 0 -0.59199 0.805946 0 -0.59199 0.805946 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 1.90252 0.9995 1.90252 0.0005 1.90252 0.9995 2.05003 0.0005 2.05003 } TexCoordArray 1 Vec2Array 5 { 0.5695 0.14722 0.58108 0.14722 0.5695 0.14722 0.58108 0.14643 0.5695 0.14643 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_127 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_128 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 904.155 21.3437 -56.325 904.155 22.8677 -55.625 884.796 21.3437 -56.325 884.796 22.8677 -55.625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.417396 0.908725 0 -0.417396 0.908725 0 -0.417396 0.908725 0 -0.417396 0.908725 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.90716 0.9995 1.08694 0.0005 0.90716 0.0005 1.08694 } TexCoordArray 1 Vec2Array 4 { 0.58108 0.14722 0.58108 0.14643 0.5695 0.14722 0.5695 0.14643 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_127 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_128 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 884.796 37.5287 -56.325 884.796 36.7437 -56.325 884.796 37.5287 -56.325 884.796 37.5287 -55.625 904.155 37.5287 -56.325 904.155 37.5287 -55.625 904.155 36.7037 -56.325 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0405163 0.999179 5.44506e-06 -1 0 0 -0.0405163 0.999179 5.44506e-06 -0.0202706 0.999795 5.44841e-06 0.0213031 0.999773 5.4483e-06 0.0425772 0.999093 5.44459e-06 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.0005 3.07846 0.0005 2.90487 0.0005 3.07846 0.0005 3.07846 0.9995 3.07846 0.9995 3.07846 0.9995 2.89932 } TexCoordArray 1 Vec2Array 7 { 0.5695 0.14722 0.5695 0.14722 0.5695 0.14722 0.5695 0.14643 0.58108 0.14722 0.58108 0.14643 0.58108 0.14722 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_127 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_128 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 10 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 4 DrawArrays TRIANGLE_STRIP 19 8 DrawArrays TRIANGLE_STRIP 27 4 } VertexArray Vec3Array 31 { 904.155 37.5287 -55.625 884.796 37.5287 -55.625 904.155 37.5287 -55.625 884.796 36.7437 -56.325 904.155 36.7037 -56.325 884.796 29.9737 -56.325 904.155 29.9737 -56.325 884.796 29.9737 -56.325 884.796 29.9737 -55.625 884.796 29.0207 -56.325 904.155 29.9737 -56.325 884.796 29.9737 -55.625 904.155 29.9737 -56.325 904.155 29.9737 -55.625 904.155 29.0207 -56.325 904.155 15.4937 -56.325 904.155 21.3437 -56.325 884.796 15.4937 -56.325 884.796 21.3437 -56.325 904.155 29.0207 -56.325 884.796 29.0207 -56.325 904.155 29.0207 -56.325 884.796 22.8677 -56.325 904.155 22.8677 -56.325 884.796 22.8677 -56.325 884.796 22.8677 -55.625 884.796 21.3437 -56.325 884.796 22.8677 -55.625 904.155 22.8677 -55.625 904.155 22.8677 -56.325 904.155 21.3437 -56.325 } NormalBinding PER_VERTEX NormalArray Vec3Array 31 { -0.000677925 -0.656183 0.754602 0 -0.665548 0.746355 -0.000677925 -0.656183 0.754602 -0.000170242 -0.164782 0.98633 -0.00010085 -0.0488077 0.998808 -0.00254913 0.0517824 0.998655 0.00501292 0.203662 0.979028 -0.00254913 0.0517824 0.998655 -0.0246064 0.999697 0 -0.00560037 0 0.999984 0.00501292 0.203662 0.979028 -0.0246064 0.999697 0 0.00501292 0.203662 0.979028 0.0491681 0.998791 0 0.00280022 0 0.999996 0 0 1 0.0047099 0 0.999989 0 0 1 -0.0094195 0 0.999956 0.00280022 0 0.999996 -0.00560037 0 0.999984 0.00280022 0 0.999996 -0.00447075 0.0567908 0.998376 0.0087325 0.221854 0.975041 -0.00447075 0.0567908 0.998376 -0.0393311 0.999226 0 -0.0094195 0 0.999956 -0.0393311 0.999226 0 0.0784802 0.996916 0 0.0087325 0.221854 0.975041 0.0047099 0 0.999989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 31 { 0.9995 3.02781 0.0005 3.02781 0.9995 3.02781 0.0005 2.90487 0.9995 2.89932 0.0005 2.02349 0.9995 2.02349 0.0005 2.02349 0.0005 2.02349 0.0005 1.89046 0.9995 2.02349 0.0005 2.02349 0.9995 2.02349 0.9995 2.02349 0.9995 1.89046 0.9995 0.00154 0.9995 0.89267 0.0005 0.00154 0.0005 0.89267 0.9995 1.89046 0.0005 1.89046 0.9995 1.89046 0.0005 1.03125 0.9995 1.03125 0.0005 1.03125 0.0005 1.03125 0.0005 0.89267 0.0005 1.03125 0.9995 1.03125 0.9995 1.03125 0.9995 0.89267 } TexCoordArray 1 Vec2Array 31 { 0.58108 0.14643 0.5695 0.14643 0.58108 0.14643 0.5695 0.14722 0.58108 0.14722 0.5695 0.14722 0.58108 0.14722 0.5695 0.14722 0.5695 0.14643 0.5695 0.14722 0.58108 0.14722 0.5695 0.14643 0.58108 0.14722 0.58108 0.14643 0.58108 0.14722 0.58108 0.14722 0.58108 0.14722 0.5695 0.14722 0.5695 0.14722 0.58108 0.14722 0.5695 0.14722 0.58108 0.14722 0.5695 0.14722 0.58108 0.14722 0.5695 0.14722 0.5695 0.14643 0.5695 0.14722 0.5695 0.14643 0.58108 0.14643 0.58108 0.14722 0.58108 0.14722 } TexCoordArray 2 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CYLI0578MATERIAL001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 11 DrawArrays TRIANGLE_STRIP 11 9 DrawArrays TRIANGLE_STRIP 20 9 DrawArrays TRIANGLE_STRIP 29 9 } VertexArray Vec3Array 38 { 888.864 48.0477 -74.113 888.972 57.2257 -74.053 888.864 48.0477 -74.113 889.036 57.2257 -74.072 889.096 48.0477 -74.18 889.036 57.2257 -74.072 888.931 48.0477 -73.881 888.991 57.2257 -73.989 888.931 48.0477 -73.881 888.972 57.2257 -74.053 888.864 48.0477 -74.113 898.442 48.0477 -74.129 898.55 57.2257 -74.069 898.442 48.0477 -74.129 898.614 57.2257 -74.088 898.674 48.0477 -74.196 898.569 57.2257 -74.005 898.509 48.0477 -73.897 898.55 57.2257 -74.069 898.442 48.0477 -74.129 889.416 48.0477 -66.733 889.185 48.0477 -66.666 889.293 57.2257 -66.607 889.252 48.0477 -66.435 889.311 57.2257 -66.542 889.252 48.0477 -66.435 889.357 57.2257 -66.625 889.416 48.0477 -66.733 889.293 57.2257 -66.607 898.823 48.0477 -66.451 898.928 57.2257 -66.641 898.823 48.0477 -66.451 898.883 57.2257 -66.559 898.756 48.0477 -66.682 898.864 57.2257 -66.623 898.988 48.0477 -66.749 898.928 57.2257 -66.641 898.823 48.0477 -66.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { -0.811477 0.0133321 -0.584232 -0.997512 0.0113208 0.0695821 -0.811477 0.0133321 -0.584232 0.9603 0.00951489 -0.278806 0.960742 0.00954334 -0.277278 0.9603 0.00951489 -0.278806 0.279074 0.00951849 0.960222 0.284691 0.00941812 0.958573 0.279074 0.00951849 0.960222 -0.997512 0.0113208 0.0695821 -0.811477 0.0133321 -0.584232 -0.811182 0.0133236 -0.584642 -0.997525 0.0113189 0.0693914 -0.811182 0.0133236 -0.584642 -0.0119696 0.011735 -0.999859 0.997563 0.00725873 -0.069394 0.811253 0.00164078 0.584694 0.0119696 0.0116237 0.999861 -0.997525 0.0113189 0.0693914 -0.811182 0.0133236 -0.584642 0.851777 0.0115914 -0.523776 -0.875938 0.0134104 -0.482237 -0.875681 0.0133928 -0.482704 0.276818 0.00946418 0.960876 0.27084 0.00948058 0.962578 0.276818 0.00946418 0.960876 0.927721 0.00160157 0.373272 0.851777 0.0115914 -0.523776 -0.875681 0.0133928 -0.482704 0.473581 0.00730375 0.88072 0.927306 0.00163301 0.3743 0.473581 0.00730375 0.88072 -0.851768 0.0116907 0.523789 -0.927225 0.0133388 -0.374267 -0.473564 0.0112737 -0.880688 0.851768 0.0116837 -0.523789 0.927306 0.00163301 0.3743 0.473581 0.00730375 0.88072 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.67396 0.06726 0.67625 0.29662 0.67396 0.06726 0.67761 0.29662 0.67888 0.06726 0.67761 0.29662 0.67538 0.06726 0.67666 0.29662 0.67538 0.06726 0.67625 0.29662 0.67396 0.06726 0.67419 0.06726 0.67648 0.29662 0.67419 0.06726 0.67784 0.29662 0.67911 0.06726 0.67688 0.29662 0.67561 0.06726 0.67648 0.29662 0.67419 0.06726 0.68566 0.06726 0.68077 0.06726 0.68305 0.29662 0.68218 0.06726 0.68344 0.29662 0.68218 0.06726 0.68441 0.29662 0.68566 0.06726 0.68305 0.29662 0.68227 0.06726 0.68449 0.29662 0.68227 0.06726 0.68354 0.29662 0.68085 0.06726 0.68314 0.29662 0.68576 0.06726 0.68449 0.29662 0.68227 0.06726 } TexCoordArray 1 Vec2Array 38 { 0.57193 0.16742 0.572 0.16735 0.57193 0.16742 0.57204 0.16737 0.57207 0.16749 0.57204 0.16737 0.57197 0.16715 0.57201 0.16728 0.57197 0.16715 0.572 0.16735 0.57193 0.16742 0.57766 0.16744 0.57773 0.16737 0.57766 0.16744 0.57777 0.16739 0.5778 0.16751 0.57774 0.16729 0.5777 0.16717 0.57773 0.16737 0.57766 0.16744 0.57226 0.15904 0.57213 0.15896 0.57219 0.1589 0.57217 0.1587 0.5722 0.15882 0.57217 0.1587 0.57223 0.15892 0.57226 0.15904 0.57219 0.1589 0.57789 0.15872 0.57795 0.15893 0.57789 0.15872 0.57793 0.15884 0.57785 0.15898 0.57792 0.15891 0.57799 0.15906 0.57795 0.15893 0.57789 0.15872 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CYLI0578MATERIAL" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 9 DrawArrays TRIANGLE_STRIP 9 4 DrawArrays TRIANGLE_STRIP 13 9 DrawArrays TRIANGLE_STRIP 22 4 DrawArrays TRIANGLE_STRIP 26 9 DrawArrays TRIANGLE_STRIP 35 4 DrawArrays TRIANGLE_STRIP 39 9 DrawArrays TRIANGLE_STRIP 48 4 } VertexArray Vec3Array 52 { 898.898 55.5487 -66.594 898.924 56.3777 -66.58 898.798 54.7457 -65.975 898.376 55.5887 -66.001 898.331 54.3697 -65.564 898.376 55.5887 -66.001 898.217 55.2167 -65.548 898.711 56.3917 -65.816 898.132 55.6027 -65.202 898.711 56.3917 -65.816 898.376 55.5887 -66.001 898.898 57.1807 -66.594 898.924 56.3777 -66.58 889.326 55.5487 -66.578 889.352 56.3777 -66.564 889.227 54.7457 -65.959 888.804 55.5887 -65.985 888.759 54.3697 -65.548 888.804 55.5887 -65.985 888.645 55.2167 -65.532 889.139 56.3917 -65.8 888.56 55.6027 -65.186 889.139 56.3917 -65.8 888.804 55.5887 -65.985 889.326 57.1807 -66.578 889.352 56.3777 -66.564 898.584 55.5487 -74.041 898.61 56.3777 -74.027 898.484 54.7457 -73.422 898.062 55.5887 -73.448 898.017 54.3697 -73.011 898.062 55.5887 -73.448 897.903 55.2167 -72.995 898.397 56.3917 -73.263 897.818 55.6027 -72.649 898.397 56.3917 -73.263 898.062 55.5887 -73.448 898.584 57.1807 -74.041 898.61 56.3777 -74.027 889.005 55.5487 -74.025 889.032 56.3777 -74.011 888.906 54.7457 -73.406 888.484 55.5887 -73.431 888.438 54.3697 -72.994 888.484 55.5887 -73.431 888.324 55.2167 -72.979 888.819 56.3917 -73.247 888.24 55.6027 -72.633 888.819 56.3917 -73.247 888.484 55.5887 -73.431 889.005 57.1807 -74.025 889.032 56.3777 -74.011 } NormalBinding PER_VERTEX NormalArray Vec3Array 52 { 0.992527 -0.0331133 0.117445 0.732505 0.133655 0.667513 0.669891 0.215121 0.710611 0.835573 0.0116212 0.549257 0.687935 0.222229 0.690913 0.835573 0.0116212 0.549257 0.924888 -0.194524 0.326716 0.935021 -0.340775 0.0980151 0.842526 -0.244696 0.479868 0.935021 -0.340775 0.0980151 0.835573 0.0116212 0.549257 0.940882 -0.209326 0.266316 0.732505 0.133655 0.667513 0.992717 -0.0330922 0.115839 0.732484 0.133963 0.667473 0.669545 0.215547 0.710809 0.835348 0.0118994 0.549593 0.68736 0.222493 0.691399 0.835348 0.0118994 0.549593 0.924879 -0.194522 0.326741 0.93501 -0.340827 0.0979474 0.842417 -0.24464 0.480088 0.93501 -0.340827 0.0979474 0.835348 0.0118994 0.549593 0.940908 -0.209387 0.266174 0.732484 0.133963 0.667473 0.992538 -0.0331121 0.117352 0.732542 0.133659 0.667471 0.669931 0.215129 0.710571 0.835614 0.0116119 0.549194 0.687948 0.222255 0.690891 0.835614 0.0116119 0.549194 0.924867 -0.194523 0.326775 0.935015 -0.340804 0.0979742 0.842461 -0.244685 0.479988 0.935015 -0.340804 0.0979742 0.835614 0.0116119 0.549194 0.940916 -0.209353 0.266175 0.732542 0.133659 0.667471 0.992848 -0.034241 0.11437 0.733323 0.133516 0.666642 0.670957 0.21463 0.709754 0.835309 0.0119505 0.549651 0.687162 0.222038 0.691742 0.835309 0.0119505 0.549651 0.924399 -0.194967 0.327834 0.934924 -0.341145 0.0976566 0.84279 -0.245833 0.478823 0.934924 -0.341145 0.0976566 0.835309 0.0119505 0.549651 0.941064 -0.208647 0.266204 0.733323 0.133516 0.666642 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 52 { 0.95715 0.02041 0.95715 0.51174 0.5511 0.02041 0.5511 0.51174 0.04744 0.02041 0.5511 0.51174 0.04744 0.51174 0.5511 0.98776 0.04744 0.98776 0.5511 0.98776 0.5511 0.51174 0.95715 0.98776 0.95715 0.51174 0.95715 0.02041 0.95715 0.51174 0.5511 0.02041 0.5511 0.51174 0.04744 0.02041 0.5511 0.51174 0.04744 0.51174 0.5511 0.98776 0.04744 0.98776 0.5511 0.98776 0.5511 0.51174 0.95715 0.98776 0.95715 0.51174 0.95715 0.02041 0.95715 0.51174 0.5511 0.02041 0.5511 0.51174 0.04744 0.02041 0.5511 0.51174 0.04744 0.51174 0.5511 0.98776 0.04744 0.98776 0.5511 0.98776 0.5511 0.51174 0.95715 0.98776 0.95715 0.51174 0.95715 0.02041 0.95715 0.51174 0.5511 0.02041 0.5511 0.51174 0.04744 0.02041 0.5511 0.51174 0.04744 0.51174 0.5511 0.98776 0.04744 0.98776 0.5511 0.98776 0.5511 0.51174 0.95715 0.98776 0.95715 0.51174 } TexCoordArray 1 Vec2Array 52 { 0.57794 0.15888 0.57795 0.15887 0.57788 0.15818 0.57762 0.15821 0.5776 0.15771 0.57762 0.15821 0.57753 0.15769 0.57782 0.158 0.57748 0.1573 0.57782 0.158 0.57762 0.15821 0.57794 0.15888 0.57795 0.15887 0.57221 0.15886 0.57223 0.15885 0.57215 0.15816 0.5719 0.15819 0.57187 0.15769 0.5719 0.15819 0.5718 0.15768 0.5721 0.15798 0.57175 0.15728 0.5721 0.15798 0.5719 0.15819 0.57221 0.15886 0.57223 0.15885 0.57775 0.16734 0.57776 0.16732 0.57769 0.16663 0.57744 0.16666 0.57741 0.16617 0.57744 0.16666 0.57734 0.16615 0.57764 0.16645 0.57729 0.16576 0.57764 0.16645 0.57744 0.16666 0.57775 0.16734 0.57776 0.16732 0.57202 0.16732 0.57203 0.1673 0.57196 0.16661 0.57171 0.16664 0.57168 0.16615 0.57171 0.16664 0.57161 0.16613 0.57191 0.16643 0.57156 0.16574 0.57191 0.16643 0.57171 0.16664 0.57202 0.16732 0.57203 0.1673 } TexCoordArray 2 Vec2Array 52 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 52 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CYLI0023WINCIR2_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_69 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_70 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 19 } VertexArray Vec3Array 19 { 862.022 7.84489 -58.9769 862.022 4.67089 -58.9769 862.022 7.84489 -58.9769 863.243 4.67089 -59.4633 863.243 7.84489 -59.4633 864.547 4.67089 -59.6312 864.547 7.84489 -59.6312 865.853 4.67089 -59.4693 865.853 7.84489 -59.4693 867.076 4.67089 -58.9883 867.076 7.84489 -58.9883 868.141 4.67089 -58.2177 868.141 7.84489 -58.2177 868.982 4.67089 -57.2062 868.982 7.84489 -57.2062 869.545 4.67089 -56.0168 869.545 7.84489 -56.0168 869.794 4.67089 -54.7262 869.794 7.84489 -54.7262 } NormalBinding PER_VERTEX NormalArray Vec3Array 19 { 0.369915 0 0.929066 0.369915 0 0.929066 0.369915 0 0.929066 0.291242 0 0.956649 0.209951 0 0.977712 0.0443992 0 0.999014 -0.0397859 0 0.999208 -0.2054 0 0.978678 -0.286952 0 0.957945 -0.442436 0 0.8968 -0.516289 0 0.856414 -0.651579 0 0.758581 -0.713022 0 0.701142 -0.819754 0 0.572716 -0.865034 0 0.501714 -0.936463 0 0.350766 -0.962647 0 0.270759 -0.981908 0 0.18936 -0.981908 0 0.18936 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 19 { 3.866 0.92908 3.866 0.07092 3.866 0.92908 3.50705 0.07092 3.50705 0.92908 3.14804 0.07092 3.14804 0.92908 2.7889 0.07092 2.7889 0.92908 2.42965 0.07092 2.42965 0.92908 2.07035 0.07092 2.07035 0.92908 1.71111 0.07092 1.71111 0.92908 1.35197 0.07092 1.35197 0.92908 0.99295 0.07092 0.99295 0.92908 } TexCoordArray 1 Vec2Array 19 { 0.55588 0.15023 0.55588 0.15023 0.55588 0.15023 0.55661 0.15079 0.55661 0.15079 0.55739 0.15098 0.55739 0.15098 0.55817 0.15079 0.55817 0.15079 0.5589 0.15025 0.5589 0.15025 0.55954 0.14937 0.55954 0.14937 0.56004 0.14822 0.56004 0.14822 0.56038 0.14687 0.56038 0.14687 0.56053 0.14541 0.56053 0.14541 } TexCoordArray 2 Vec2Array 19 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 19 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CYLI0023WINCIR2_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_69 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_70 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 860.898 1.73292 -43.209 855.353 1.73292 -47.084 860.898 1.36892 -43.209 855.353 1.36892 -47.084 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.572814 0 0.819685 -0.572814 0 0.819685 -0.572814 0 0.819685 -0.572814 0 0.819685 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.05328 0.96493 0.05328 0.96493 1.05328 0.91493 0.05328 0.91493 } TexCoordArray 1 Vec2Array 4 { 0.5552 0.13233 0.55189 0.13673 0.5552 0.13233 0.55189 0.13673 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CYLI0023WINCIR2_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_69 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_70 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 864.928 1.73292 -48.976 860.898 1.73292 -43.209 864.928 1.36892 -48.976 860.898 1.36892 -43.209 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.819694 0 0.572801 0.819694 0 0.572801 0.819694 0 0.572801 0.819694 0 0.572801 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99753 0.97676 -0.00247 0.97676 0.99753 0.91426 -0.00247 0.91426 } TexCoordArray 1 Vec2Array 4 { 0.55761 0.13888 0.5552 0.13233 0.55761 0.13888 0.5552 0.13233 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CYLI0023WINCIR2_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_69 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_70 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 33 } VertexArray Vec3Array 33 { 859.312 4.67092 -54.718 859.312 1.49692 -54.718 859.395 4.67092 -53.405 859.395 1.49692 -53.405 859.801 4.67092 -52.154 859.801 1.49692 -52.154 860.506 4.67092 -51.044 860.506 1.49692 -51.044 861.464 4.67092 -50.144 861.464 1.49692 -50.144 862.617 4.67092 -49.51 862.617 1.49692 -49.51 863.891 4.67092 -49.183 863.891 1.49692 -49.183 865.206 4.67092 -49.183 865.206 1.49692 -49.183 866.479 4.67092 -49.51 866.479 1.49692 -49.51 867.632 4.67092 -50.144 867.632 1.49692 -50.144 868.59 4.67092 -51.044 868.59 1.49692 -51.044 869.295 4.67092 -52.154 869.295 1.49692 -52.154 869.701 4.67092 -53.405 869.701 1.49692 -53.405 869.784 4.67092 -54.718 869.784 1.49692 -54.718 869.537 4.67092 -56.009 869.537 1.49692 -56.009 869.537 4.67092 -56.009 869.329 1.49692 -56.453 869.329 4.67092 -56.453 } NormalBinding PER_VERTEX NormalArray Vec3Array 33 { -0.998008 0 0.0630938 -0.998008 0 0.0630938 -0.989293 0 0.145947 -0.973573 0 0.228374 -0.921994 0 0.387204 -0.886059 0 0.463573 -0.79655 0 0.604573 -0.743035 0 0.669253 -0.621399 0 0.783494 -0.55331 0 0.832975 -0.406979 0 0.913438 -0.328672 0 0.944444 -0.166921 0 0.98597 -0.0834716 0 0.99651 0.0834924 0 0.996508 0.167003 0 0.985956 0.328817 0 0.944393 0.407048 0 0.913407 0.553289 0 0.83299 0.621399 0 0.783494 0.743058 0 0.669227 0.796572 0 0.604543 0.886071 0 0.463549 0.922 0 0.38719 0.973573 0 0.228374 0.989293 0 0.145947 0.999787 0 -0.0206419 0.994485 0 -0.104878 0.967305 0 -0.253615 0.967305 0 -0.253615 0.967305 0 -0.253615 0.905551 0 -0.424238 0.905551 0 -0.424238 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 33 { -0.0842 0.92908 -0.0842 0.07092 0.27501 0.92908 0.27501 0.07092 0.63401 0.92908 0.63401 0.07092 0.99295 0.92908 0.99295 0.07092 1.35197 0.92908 1.35197 0.07092 1.71111 0.92908 1.71111 0.07092 2.07035 0.92908 2.07035 0.07092 2.42965 0.92908 2.42965 0.07092 2.7889 0.92908 2.7889 0.07092 3.14804 0.92908 3.14804 0.07092 3.50705 0.92908 3.50705 0.07092 3.866 0.92908 3.866 0.07092 4.22499 0.92908 4.22499 0.07092 4.5842 0.92908 4.5842 0.07092 4.9438 0.92908 4.9438 0.07092 4.9438 0.92908 5.07821 0.07092 5.07821 0.92908 } TexCoordArray 1 Vec2Array 33 { 0.55425 0.1454 0.55425 0.1454 0.5543 0.14391 0.5543 0.14391 0.55455 0.14249 0.55455 0.14249 0.55497 0.14123 0.55497 0.14123 0.55554 0.14021 0.55554 0.14021 0.55623 0.13949 0.55623 0.13949 0.55699 0.13911 0.55699 0.13911 0.55778 0.13911 0.55778 0.13911 0.55854 0.13949 0.55854 0.13949 0.55923 0.14021 0.55923 0.14021 0.55981 0.14123 0.55981 0.14123 0.56023 0.14249 0.56023 0.14249 0.56047 0.14391 0.56047 0.14391 0.56052 0.1454 0.56052 0.1454 0.56037 0.14686 0.56037 0.14686 0.56037 0.14686 0.56025 0.14737 0.56025 0.14737 } TexCoordArray 2 Vec2Array 33 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 33 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CYLI0023WINCIR2_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_69 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_70 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 864.928 1.73292 -48.976 859.384 1.73292 -52.851 860.898 1.73292 -43.209 855.353 1.73292 -47.084 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -7.76552e-08 1 1.11102e-07 -7.76471e-08 1 1.11101e-07 -7.76471e-08 1 1.11101e-07 -7.76389e-08 1 1.111e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.001 1.999 1.999 0.001 0.001 0.001 1.999 } TexCoordArray 1 Vec2Array 4 { 0.55761 0.13888 0.5543 0.14328 0.5552 0.13233 0.55189 0.13673 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CYLI0023GSRAIL1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_129 DataVariance STATIC file "house1.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_130 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 33 } VertexArray Vec3Array 33 { 858.998 5.6497 -54.737 859.312 4.7887 -54.718 859.086 5.6497 -53.346 859.395 4.7887 -53.405 859.516 5.6497 -52.02 859.801 4.7887 -52.154 860.263 5.6497 -50.843 860.506 4.7887 -51.044 861.279 5.6497 -49.889 861.464 4.7887 -50.144 862.501 5.6497 -49.218 862.617 4.7887 -49.51 863.851 5.6497 -48.871 863.891 4.7887 -49.183 865.245 5.6497 -48.871 865.206 4.7887 -49.183 866.595 5.6497 -49.218 866.479 4.7887 -49.51 867.817 5.6497 -49.889 867.632 4.7887 -50.144 868.833 5.6497 -50.843 868.59 4.7887 -51.044 869.58 5.6497 -52.02 869.295 4.7887 -52.154 870.011 5.6497 -53.346 869.701 4.7887 -53.405 870.098 5.6497 -54.737 869.784 4.7887 -54.718 869.837 5.6497 -56.107 869.537 4.7887 -56.009 869.837 5.6497 -56.107 869.329 4.7887 -56.453 869.674 5.6497 -56.453 } NormalBinding PER_VERTEX NormalArray Vec3Array 33 { -0.938187 -0.341001 0.0593619 -0.938201 -0.340967 0.0593385 -0.929024 -0.343089 0.138578 -0.914139 -0.343079 0.215978 -0.865469 -0.343192 0.364942 -0.831525 -0.343379 0.436644 -0.74717 -0.343576 0.56894 -0.696704 -0.343597 0.629718 -0.582179 -0.343545 0.736915 -0.518256 -0.343108 0.783382 -0.380838 -0.34283 0.858738 -0.30743 -0.342633 0.887744 -0.155408 -0.342765 0.926477 -0.0768662 -0.342832 0.936247 0.0800202 -0.342807 0.935992 0.158488 -0.34266 0.925995 0.310191 -0.342614 0.88679 0.383608 -0.34279 0.85752 0.520754 -0.343118 0.781719 0.584751 -0.343443 0.734924 0.69884 -0.343586 0.627353 0.749088 -0.343533 0.566438 0.832847 -0.34347 0.434043 0.866434 -0.343519 0.362335 0.914583 -0.343782 0.212961 0.929289 -0.343666 0.135337 0.938964 -0.343374 -0.0209742 0.933907 -0.343286 -0.0998594 0.910262 -0.343045 -0.231827 0.908407 -0.343614 -0.238173 0.910262 -0.343045 -0.231827 0.850779 -0.341417 -0.399512 0.850511 -0.340828 -0.400584 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 33 { -1.81259 0.97158 -1.81259 0.85349 -1.64909 0.97158 -1.64909 0.85349 -1.48567 0.97158 -1.48567 0.85349 -1.32229 0.97158 -1.32229 0.85349 -1.15887 0.97158 -1.15887 0.85349 -0.99539 0.97158 -0.99539 0.85349 -0.83186 0.97158 -0.83186 0.85349 -0.66832 0.97158 -0.66832 0.85349 -0.50479 0.97158 -0.50479 0.85349 -0.34132 0.97158 -0.34132 0.85349 -0.1779 0.97158 -0.1779 0.85349 -0.01451 0.97158 -0.01451 0.85349 0.1489 0.97158 0.1489 0.85349 0.31241 0.97158 0.31241 0.85349 0.4761 0.97158 0.4761 0.85349 0.4761 0.97158 0.53728 0.85349 0.52117 0.97158 } TexCoordArray 1 Vec2Array 33 { 0.55407 0.14542 0.55425 0.1454 0.55412 0.14384 0.5543 0.14391 0.55438 0.14234 0.55455 0.14249 0.55482 0.141 0.55497 0.14123 0.55543 0.13992 0.55554 0.14021 0.55616 0.13915 0.55623 0.13949 0.55697 0.13876 0.55699 0.13911 0.5578 0.13876 0.55778 0.13911 0.55861 0.13915 0.55854 0.13949 0.55934 0.13992 0.55923 0.14021 0.55995 0.141 0.55981 0.14123 0.5604 0.14234 0.56023 0.14249 0.56066 0.14384 0.56047 0.14391 0.56071 0.14542 0.56052 0.1454 0.56055 0.14698 0.56037 0.14686 0.56055 0.14698 0.56025 0.14737 0.56045 0.14737 } TexCoordArray 2 Vec2Array 33 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 33 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0466CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 926.269 5.7067 -47.831 926.269 4.6887 -47.831 938.897 5.7067 -47.831 938.897 4.6887 -47.831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.21939 0.9995 1.21939 0.0005 0.00061 0.9995 0.00061 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.59431 0.13758 0.59431 0.13758 0.60187 0.13758 0.60187 0.13758 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0466ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 926.269 5.1347 -46.762 926.269 4.11669 -46.762 938.897 5.1347 -46.762 938.897 4.11669 -46.762 926.269 6.8377 -50.226 926.269 5.8197 -50.226 938.897 6.8377 -50.226 938.897 5.8197 -50.226 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.999 0.9995 1.999 0.0005 0.001 0.9995 0.001 0.0005 1.99729 0.9995 1.99729 0.0005 0.51877 0.9995 0.51877 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.59431 0.13637 0.59431 0.13637 0.60187 0.13637 0.60187 0.13637 0.59431 0.1403 0.59431 0.1403 0.60187 0.1403 0.60187 0.1403 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0466ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 926.269 4.1417 -44.811 926.269 3.1237 -44.811 938.897 4.1417 -44.811 938.897 3.1237 -44.811 926.269 6.2027 -48.993 926.269 5.1857 -48.993 938.897 6.2027 -48.993 938.897 5.1857 -48.993 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51054 0.9995 0.51054 0.0005 2.00924 0.9995 2.00924 0.0005 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.59431 0.13415 0.59431 0.13415 0.60187 0.13415 0.60187 0.13415 0.59431 0.1389 0.59431 0.1389 0.60187 0.1389 0.60187 0.1389 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0466ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 926.269 4.6517 -45.799 926.269 3.63369 -45.799 938.897 4.6517 -45.799 938.897 3.63369 -45.799 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.59431 0.13527 0.59431 0.13527 0.60187 0.13527 0.60187 0.13527 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0465CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 926.077 12.9567 -52.385 926.077 11.9387 -52.385 938.705 12.9567 -52.385 938.705 11.9387 -52.385 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.5942 0.14275 0.5942 0.14275 0.60175 0.14275 0.60175 0.14275 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0465ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 926.077 14.0107 -54.416 926.077 12.9927 -54.416 938.705 14.0107 -54.416 938.705 12.9927 -54.416 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.21939 0.9995 1.21939 0.0005 0.00061 0.9995 0.00061 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.5942 0.14506 0.5942 0.14506 0.60175 0.14506 0.60175 0.14506 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0465ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 926.077 12.4467 -51.396 926.077 11.4287 -51.396 938.705 12.4467 -51.396 938.705 11.4287 -51.396 926.077 14.5077 -55.578 926.077 13.4897 -55.578 938.705 14.5077 -55.578 938.705 13.4897 -55.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51054 0.9995 0.51054 0.0005 2.00924 0.9995 2.00924 0.0005 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.5942 0.14163 0.5942 0.14163 0.60175 0.14163 0.60175 0.14163 0.5942 0.14637 0.5942 0.14637 0.60175 0.14637 0.60175 0.14637 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0465ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 926.077 13.4387 -53.348 926.077 12.4217 -53.348 938.705 13.4387 -53.348 938.705 12.4217 -53.348 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.9995 1.999 0.0005 0.001 0.9995 0.001 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.5942 0.14384 0.5942 0.14384 0.60175 0.14384 0.60175 0.14384 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0464CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 940.098 14.0107 -54.416 940.098 12.9927 -54.416 952.727 14.0107 -54.416 952.727 12.9927 -54.416 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.21939 0.9995 1.21939 0.0005 0.00061 0.9995 0.00061 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.60258 0.14506 0.60258 0.14506 0.61014 0.14506 0.61014 0.14506 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0464ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 940.098 12.4467 -51.396 940.098 11.4287 -51.396 952.727 12.4467 -51.396 952.727 11.4287 -51.396 940.098 13.4387 -53.348 940.098 12.4217 -53.348 952.727 13.4387 -53.348 952.727 12.4217 -53.348 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51054 0.9995 0.51054 0.0005 2.00924 0.9995 2.00924 0.0005 1.999 0.9995 1.999 0.0005 0.001 0.9995 0.001 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.60258 0.14163 0.60258 0.14163 0.61014 0.14163 0.61014 0.14163 0.60258 0.14384 0.60258 0.14384 0.61014 0.14384 0.61014 0.14384 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0464ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 940.098 12.9567 -52.385 940.098 11.9387 -52.385 952.727 12.9567 -52.385 952.727 11.9387 -52.385 940.098 14.5077 -55.578 940.098 13.4897 -55.578 952.727 14.5077 -55.578 952.727 13.4897 -55.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.60258 0.14275 0.60258 0.14275 0.61014 0.14275 0.61014 0.14275 0.60258 0.14637 0.60258 0.14637 0.61014 0.14637 0.61014 0.14637 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0464ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 940.098 15.1417 -56.811 940.098 14.1237 -56.811 952.727 15.1417 -56.811 952.727 14.1237 -56.811 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99729 0.9995 1.99729 0.0005 0.51877 0.9995 0.51877 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.60258 0.14777 0.60258 0.14777 0.61014 0.14777 0.61014 0.14777 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0463CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 954.051 13.4387 -53.348 954.051 12.4217 -53.348 966.68 13.4387 -53.348 966.68 12.4217 -53.348 954.051 15.1417 -56.811 954.051 14.1237 -56.811 966.68 15.1417 -56.811 966.68 14.1237 -56.811 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.999 0.9995 1.999 0.0005 0.001 0.9995 0.001 0.0005 1.99729 0.9995 1.99729 0.0005 0.51877 0.9995 0.51877 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.61093 0.14384 0.61093 0.14384 0.61849 0.14384 0.61849 0.14384 0.61093 0.14777 0.61093 0.14777 0.61849 0.14777 0.61849 0.14777 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0463ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 954.051 12.4467 -51.396 954.051 11.4287 -51.396 966.68 12.4467 -51.396 966.68 11.4287 -51.396 954.051 14.5077 -55.578 954.051 13.4897 -55.578 966.68 14.5077 -55.578 966.68 13.4897 -55.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51054 0.9995 0.51054 0.0005 2.00924 0.9995 2.00924 0.0005 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.61093 0.14163 0.61093 0.14163 0.61849 0.14163 0.61849 0.14163 0.61093 0.14637 0.61093 0.14637 0.61849 0.14637 0.61849 0.14637 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0463ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 954.051 14.0107 -54.416 954.051 12.9927 -54.416 966.68 14.0107 -54.416 966.68 12.9927 -54.416 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.21939 0.9995 1.21939 0.0005 0.00061 0.9995 0.00061 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.61093 0.14506 0.61093 0.14506 0.61849 0.14506 0.61849 0.14506 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0463ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 954.051 12.9567 -52.385 954.051 11.9387 -52.385 966.68 12.9567 -52.385 966.68 11.9387 -52.385 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.61093 0.14275 0.61093 0.14275 0.61849 0.14275 0.61849 0.14275 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0433CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 940.345 4.6517 -45.799 940.345 3.63369 -45.799 952.974 4.6517 -45.799 952.974 3.63369 -45.799 940.345 6.2027 -48.993 940.345 5.1857 -48.993 952.974 6.2027 -48.993 952.974 5.1857 -48.993 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.60273 0.13527 0.60273 0.13527 0.61029 0.13527 0.61029 0.13527 0.60273 0.1389 0.60273 0.1389 0.61029 0.1389 0.61029 0.1389 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0433ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 940.345 4.1417 -44.811 940.345 3.1237 -44.811 952.974 4.1417 -44.811 952.974 3.1237 -44.811 940.345 5.7067 -47.831 940.345 4.6887 -47.831 952.974 5.7067 -47.831 952.974 4.6887 -47.831 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51054 0.9995 0.51054 0.0005 2.00924 0.9995 2.00924 0.0005 1.21939 0.9995 1.21939 0.0005 0.00061 0.9995 0.00061 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.60273 0.13415 0.60273 0.13415 0.61029 0.13415 0.61029 0.13415 0.60273 0.13758 0.60273 0.13758 0.61029 0.13758 0.61029 0.13758 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0433ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 940.345 5.1347 -46.762 940.345 4.11669 -46.762 952.974 5.1347 -46.762 952.974 4.11669 -46.762 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.9995 1.999 0.0005 0.001 0.9995 0.001 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.60273 0.13637 0.60273 0.13637 0.61029 0.13637 0.61029 0.13637 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0432ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 954.299 4.6517 -45.799 954.299 3.63369 -45.799 966.927 4.6517 -45.799 966.927 3.63369 -45.799 954.299 6.8377 -50.226 954.299 5.8197 -50.226 966.927 6.8377 -50.226 966.927 5.8197 -50.226 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 1.99729 0.9995 1.99729 0.0005 0.51877 0.9995 0.51877 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.61108 0.13527 0.61108 0.13527 0.61863 0.13527 0.61863 0.13527 0.61108 0.1403 0.61108 0.1403 0.61863 0.1403 0.61863 0.1403 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0432ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 954.299 4.1417 -44.811 954.299 3.1237 -44.811 966.927 4.1417 -44.811 966.927 3.1237 -44.811 954.299 6.2027 -48.993 954.299 5.1857 -48.993 966.927 6.2027 -48.993 966.927 5.1857 -48.993 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51054 0.9995 0.51054 0.0005 2.00924 0.9995 2.00924 0.0005 0.0006 0.9995 0.0006 0.0005 1.1994 0.9995 1.1994 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.61108 0.13415 0.61108 0.13415 0.61863 0.13415 0.61863 0.13415 0.61108 0.1389 0.61108 0.1389 0.61863 0.1389 0.61863 0.1389 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0432ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 954.299 5.7067 -47.831 954.299 4.6887 -47.831 966.927 5.7067 -47.831 966.927 4.6887 -47.831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.21939 0.9995 1.21939 0.0005 0.00061 0.9995 0.00061 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.61108 0.13758 0.61108 0.13758 0.61863 0.13758 0.61863 0.13758 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00026MAINSTAND5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 877.598 5.0487 -64.24 877.598 5.0487 -66.7 877.598 5.0487 -64.24 877.598 5.2677 -66.7 877.598 5.2677 -64.24 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.99949 0.0005 0.0005 0.0005 0.99949 0.15965 0.0005 0.15965 } TexCoordArray 1 Vec2Array 5 { 0.56519 0.15621 0.56519 0.159 0.56519 0.15621 0.56519 0.159 0.56519 0.15621 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00024WINCIR1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 872.08 6.3127 -56.53 870.13 6.3127 -56.53 872.08 6.3127 -54.684 870.13 6.3127 -54.684 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.85957 0.9995 0.00043 0.0005 0.85957 0.0005 0.00043 } TexCoordArray 1 Vec2Array 4 { 0.56189 0.14746 0.56073 0.14746 0.56189 0.14536 0.56073 0.14536 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00024WINCIR1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 872.08 1.5837 -56.53 872.08 6.3127 -56.53 872.08 1.5837 -54.684 872.08 6.3127 -54.684 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.85957 0.9995 0.00043 0.0005 0.85957 0.0005 0.00043 } TexCoordArray 1 Vec2Array 4 { 0.56189 0.14746 0.56189 0.14746 0.56189 0.14536 0.56189 0.14536 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00024WINCIR1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 870.13 1.5837 -56.53 870.13 6.3127 -56.53 872.08 1.5837 -56.53 872.08 6.3127 -56.53 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.85957 0.9995 0.00043 0.0005 0.85957 0.0005 0.00043 } TexCoordArray 1 Vec2Array 4 { 0.56073 0.14746 0.56073 0.14746 0.56189 0.14746 0.56189 0.14746 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00024WINCIR1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 870.13 1.5837 -54.684 870.13 6.3127 -54.684 870.13 1.5837 -56.53 870.13 6.3127 -56.53 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.85957 0.9995 0.00043 0.0005 0.85957 0.0005 0.00043 } TexCoordArray 1 Vec2Array 4 { 0.56073 0.14536 0.56073 0.14536 0.56073 0.14746 0.56073 0.14746 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00024WINCIR1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 870.13 1.5837 -54.684 872.08 1.5837 -54.684 870.13 1.5837 -54.684 872.08 6.3127 -54.684 870.13 6.3127 -54.684 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.85957 0.9995 0.85957 0.0005 0.85957 0.9995 0.00043 0.0005 0.00043 } TexCoordArray 1 Vec2Array 5 { 0.56073 0.14536 0.56189 0.14536 0.56073 0.14536 0.56189 0.14536 0.56073 0.14536 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE2003" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_131 DataVariance STATIC file "tree2.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 12 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 DrawArrays TRIANGLE_STRIP 30 5 DrawArrays TRIANGLE_STRIP 35 5 DrawArrays TRIANGLE_STRIP 40 5 DrawArrays TRIANGLE_STRIP 45 5 DrawArrays TRIANGLE_STRIP 50 5 DrawArrays TRIANGLE_STRIP 55 5 } VertexArray Vec3Array 60 { 881.695 0.034183 -107.522 883.095 0.03417 -118.189 881.695 0.034183 -107.522 882.844 9.17028 -116.278 881.945 9.17028 -109.434 887.73 0.034171 -112.19 877.06 0.034184 -113.522 887.73 0.034171 -112.19 878.973 9.17028 -113.283 885.817 9.17028 -112.428 883.98 9.17028 -106.461 880.809 9.17028 -100.336 883.98 9.17028 -106.461 879.923 0.034171 -98.6244 884.867 0.034184 -108.173 885.45 9.17028 -101.792 879.34 9.17028 -105.005 885.45 9.17028 -101.792 877.633 0.034184 -105.902 887.157 0.03417 -100.896 903.056 9.17028 -91.1609 908.167 9.17028 -95.7925 903.056 9.17028 -91.1609 909.595 0.03417 -97.0865 901.627 0.034184 -89.8669 903.31 9.17028 -96.0489 907.912 9.17028 -90.9045 903.31 9.17028 -96.0489 909.198 0.034184 -89.4673 902.024 0.03417 -97.4855 905.618 9.06186 -99.0006 906.072 9.06186 -105.883 905.618 9.06186 -99.0006 906.198 -0.074246 -107.806 905.491 -0.074246 -97.0777 902.403 9.06186 -102.691 909.286 9.06186 -102.193 902.403 9.06186 -102.691 911.21 -0.074246 -102.053 900.479 -0.074247 -102.83 878.788 -0.074246 -91.9597 888.919 -0.074246 -95.5815 878.788 -0.074246 -91.9597 887.103 9.06186 -94.932 880.604 9.06186 -92.6089 885.695 -0.074246 -88.7202 882.011 -0.074246 -98.821 885.695 -0.074246 -88.7202 882.672 9.06186 -97.0106 885.035 9.06186 -90.5305 911.831 0.034184 -114.012 901.501 0.03417 -111.002 911.831 0.034184 -114.012 903.352 9.17028 -111.541 909.979 9.17028 -113.472 905.13 0.03417 -117.659 908.202 0.034184 -107.355 905.13 0.03417 -117.659 907.652 9.17028 -109.202 905.68 9.17028 -115.812 } NormalBinding PER_VERTEX NormalArray Vec3Array 60 { 0.99149 -2.32318e-05 0.13018 0.991496 -6.22571e-05 0.13014 0.99149 -2.32318e-05 0.13018 0.99149 -2.32318e-05 0.13018 0.991482 3.75995e-05 0.130242 0.123904 1.94755e-05 -0.992294 0.123921 3.58137e-05 -0.992292 0.123904 1.94755e-05 -0.992294 0.123904 1.94755e-05 -0.992294 0.123878 -5.99288e-06 -0.992297 0.888052 2.19832e-05 0.459743 0.888064 -2.43651e-06 0.459721 0.888052 2.19832e-05 0.459743 0.888052 2.19832e-05 0.459743 0.888045 3.76486e-05 0.459758 -0.465349 -2.48261e-05 0.885127 -0.4654 3.00646e-05 0.885101 -0.465349 -2.48261e-05 0.885127 -0.465349 -2.48261e-05 0.885127 -0.465317 -6.00402e-05 0.885144 -0.671469 2.69186e-05 -0.741033 -0.671485 6.2577e-06 -0.741018 -0.671469 2.69186e-05 -0.741033 -0.671469 2.69186e-05 -0.741033 -0.671459 4.01728e-05 -0.741042 0.745258 -2.31268e-05 -0.666776 0.745294 2.79472e-05 -0.666736 0.745258 -2.31268e-05 -0.666776 0.745258 -2.31268e-05 -0.666776 0.745236 -5.58924e-05 -0.666801 -0.997831 -1.09417e-07 -0.0658239 -0.997831 1.64577e-06 -0.0658257 -0.997831 -1.09417e-07 -0.0658239 -0.997831 -1.09417e-07 -0.0658239 -0.997831 -1.23544e-06 -0.0658227 0.0722105 -2.63891e-05 -0.997389 0.0722092 -2.76239e-05 -0.997389 0.0722105 -2.63891e-05 -0.997389 0.0722105 -2.63891e-05 -0.997389 0.0722113 -2.5597e-05 -0.997389 0.336614 -2.80958e-05 0.941643 0.336613 -2.73153e-05 0.941643 0.336614 -2.80958e-05 0.941643 0.336614 -2.80958e-05 0.941643 0.336615 -2.93126e-05 0.941642 0.939467 -3.13465e-06 -0.342638 0.939466 -6.59226e-06 -0.342642 0.939467 -3.13465e-06 -0.342638 0.939467 -3.13465e-06 -0.342638 0.939469 2.2549e-06 -0.342633 -0.279721 -2.44448e-05 -0.960081 -0.279756 -5.90794e-05 -0.960071 -0.279721 -2.44448e-05 -0.960081 -0.279721 -2.44448e-05 -0.960081 -0.279668 2.95427e-05 -0.960097 -0.958295 2.60256e-05 0.285782 -0.958299 4.10077e-05 0.285767 -0.958295 2.60256e-05 0.285782 -0.958295 2.60256e-05 0.285782 -0.958288 2.67107e-06 0.285805 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 60 { 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 60 { 0.56764 0.20535 0.56848 0.21746 0.56764 0.20535 0.56833 0.21529 0.56779 0.20752 0.57126 0.21065 0.56487 0.21216 0.57126 0.21065 0.56602 0.21189 0.57011 0.21092 0.56901 0.20414 0.56712 0.19719 0.56901 0.20414 0.56659 0.19524 0.56954 0.20608 0.56989 0.19884 0.56624 0.20249 0.56989 0.19884 0.56522 0.20351 0.57091 0.19782 0.58042 0.18677 0.58348 0.19203 0.58042 0.18677 0.58434 0.1935 0.57957 0.1853 0.58058 0.19232 0.58333 0.18648 0.58058 0.19232 0.5841 0.18485 0.57981 0.19395 0.58196 0.19567 0.58223 0.20349 0.58196 0.19567 0.5823 0.20567 0.58188 0.19349 0.58003 0.19986 0.58415 0.1993 0.58003 0.19986 0.5853 0.19914 0.57888 0.20002 0.56591 0.18768 0.57197 0.19179 0.56591 0.18768 0.57088 0.19105 0.56699 0.18842 0.57004 0.184 0.56783 0.19547 0.57004 0.184 0.56823 0.19341 0.56964 0.18606 0.58567 0.21271 0.57949 0.2093 0.58567 0.21271 0.5806 0.20991 0.58457 0.2121 0.58166 0.21685 0.5835 0.20516 0.58166 0.21685 0.58317 0.20725 0.58199 0.21476 } TexCoordArray 2 Vec2Array 60 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 60 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE1001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_5 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 22 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 DrawArrays TRIANGLE_STRIP 30 5 DrawArrays TRIANGLE_STRIP 35 5 DrawArrays TRIANGLE_STRIP 40 5 DrawArrays TRIANGLE_STRIP 45 5 DrawArrays TRIANGLE_STRIP 50 5 DrawArrays TRIANGLE_STRIP 55 5 DrawArrays TRIANGLE_STRIP 60 5 DrawArrays TRIANGLE_STRIP 65 5 DrawArrays TRIANGLE_STRIP 70 5 DrawArrays TRIANGLE_STRIP 75 5 DrawArrays TRIANGLE_STRIP 80 5 DrawArrays TRIANGLE_STRIP 85 5 DrawArrays TRIANGLE_STRIP 90 5 DrawArrays TRIANGLE_STRIP 95 5 DrawArrays TRIANGLE_STRIP 100 5 DrawArrays TRIANGLE_STRIP 105 5 } VertexArray Vec3Array 110 { 873.327 0.501347 -302.985 874.321 0.501348 -314.317 873.327 0.501347 -302.985 874.133 15.4737 -312.286 873.506 15.4737 -305.015 879.451 0.501348 -308.155 868.187 0.501348 -309.148 879.451 0.501348 -308.155 870.211 15.4737 -308.969 877.428 15.4737 -308.333 870.076 17.4953 -332.834 874.462 17.4953 -326.035 870.076 17.4953 -332.834 875.692 0.77431 -324.129 868.845 0.77431 -334.74 875.688 17.4953 -331.65 868.848 17.4953 -327.218 875.688 17.4953 -331.65 866.936 0.77431 -325.984 877.607 0.77431 -332.876 874.768 17.4953 -292.929 868.532 17.4953 -287.773 874.768 17.4953 -292.929 866.784 0.774309 -286.327 876.517 0.77431 -294.375 874.252 17.4953 -287.216 869.047 17.4953 -293.487 874.252 17.4953 -287.216 867.597 0.77431 -295.241 875.696 0.774309 -285.454 866.626 0.77431 -268.29 877.297 0.77431 -275.182 866.626 0.77431 -268.29 875.378 17.4953 -273.956 868.538 17.4953 -269.524 875.382 0.77431 -266.435 868.535 0.77431 -277.046 875.382 0.77431 -266.435 869.765 17.4953 -275.14 874.152 17.4953 -268.341 869.169 18.6098 -251.34 877.849 18.6098 -250.574 869.169 18.6098 -251.34 880.283 0.6026 -250.36 866.735 0.6026 -251.554 873.886 18.6098 -255.329 873.132 18.6098 -246.584 873.886 18.6098 -255.329 872.917 0.602599 -244.143 874.112 0.6026 -257.771 873.579 1.14276 -186.005 874.689 1.14276 -198.66 873.579 1.14276 -186.005 874.479 17.8637 -196.392 873.779 17.8637 -188.272 880.419 1.14276 -191.778 867.839 1.14276 -192.887 880.419 1.14276 -191.778 870.099 17.8637 -192.688 878.159 17.8637 -191.977 870.386 17.8637 -216.515 874.772 17.8637 -209.716 870.386 17.8637 -216.515 876.003 1.14276 -207.81 869.155 1.14276 -218.421 875.998 17.8637 -215.331 869.159 17.8637 -210.899 875.998 17.8637 -215.331 867.246 1.14276 -209.666 877.918 1.14276 -216.558 868.217 1.14276 -236.616 876.316 1.14276 -226.829 868.217 1.14276 -236.616 874.873 17.8637 -228.591 869.667 17.8637 -234.862 867.404 1.14276 -227.703 877.137 1.14276 -235.75 867.404 1.14276 -227.703 875.388 17.8637 -234.304 869.152 17.8637 -229.149 877.109 17.0148 -175.563 871.154 17.0148 -170.641 877.109 17.0148 -175.563 869.485 1.04889 -169.26 878.778 1.04889 -176.944 876.616 17.0148 -170.108 871.646 17.0148 -176.096 876.616 17.0148 -170.108 870.261 1.04889 -177.771 877.995 1.04889 -168.426 869.107 1.14276 -151.041 879.779 1.14276 -157.933 869.107 1.14276 -151.041 877.86 17.8637 -156.707 871.02 17.8637 -152.275 877.864 1.14276 -149.185 871.017 1.14276 -159.797 877.864 1.14276 -149.185 872.247 17.8637 -157.891 876.633 17.8637 -151.092 871.96 17.8637 -134.063 880.02 17.8637 -133.352 871.96 17.8637 -134.063 882.28 1.14276 -133.153 869.7 1.14276 -134.262 876.34 17.8637 -137.767 875.64 17.8637 -129.647 876.34 17.8637 -137.767 875.44 1.14276 -127.38 876.55 1.14276 -140.035 } NormalBinding PER_VERTEX NormalArray Vec3Array 110 { 0.996226 0.00029381 0.086796 0.996175 0.000656268 0.0873751 0.996226 0.00029381 0.086796 0.996226 0.00029381 0.086796 0.996304 -0.000271154 0.0858934 0.0878352 6.56595e-07 -0.996135 0.0878125 -1.34132e-05 -0.996137 0.0878352 6.56595e-07 -0.996135 0.0878352 6.56595e-07 -0.996135 0.0878705 2.26164e-05 -0.996132 0.840277 3.55916e-06 -0.542158 0.840297 2.65675e-05 -0.542126 0.840277 3.55916e-06 -0.542158 0.840277 3.55916e-06 -0.542158 0.840264 -1.11822e-05 -0.542178 0.543033 0.000296125 0.839712 0.543787 -0.000264151 0.839223 0.543033 0.000296125 0.839712 0.543033 0.000296125 0.839712 0.542548 0.000655582 0.840024 0.637192 2.10852e-06 0.770705 0.637166 2.27823e-05 0.770726 0.637192 2.10852e-06 0.770705 0.637192 2.10852e-06 0.770705 0.637209 -1.1137e-05 0.770692 -0.770044 0.000294624 0.63799 -0.769474 -0.000262382 0.638678 -0.770044 0.000294624 0.63799 -0.770044 0.000294624 0.63799 -0.77041 0.000651981 0.637549 0.543033 0.000296125 0.839712 0.542548 0.000655582 0.840024 0.543033 0.000296125 0.839712 0.543033 0.000296125 0.839712 0.543787 -0.000264151 0.839223 0.840277 3.56191e-06 -0.542158 0.840264 -1.11822e-05 -0.542178 0.840277 3.56191e-06 -0.542158 0.840277 3.56191e-06 -0.542158 0.840297 2.65745e-05 -0.542126 0.0878363 1.68782e-06 -0.996135 0.0878721 2.39599e-05 -0.996132 0.0878363 1.68782e-06 -0.996135 0.0878363 1.68782e-06 -0.996135 0.0878134 -1.25819e-05 -0.996137 0.996226 0.000294538 0.0867946 0.996304 -0.000268461 0.085895 0.996226 0.000294538 0.0867946 0.996226 0.000294538 0.0867946 0.996176 0.000655737 0.0873716 0.996226 0.000295574 0.086798 0.996175 0.000657213 0.0873757 0.996226 0.000295574 0.086798 0.996226 0.000295574 0.086798 0.996304 -0.000268111 0.0858973 0.0878368 9.0906e-07 -0.996135 0.0878138 -1.33828e-05 -0.996137 0.0878368 9.0906e-07 -0.996135 0.0878368 9.0906e-07 -0.996135 0.0878727 2.32157e-05 -0.996132 0.840277 3.55916e-06 -0.542158 0.840297 2.65675e-05 -0.542126 0.840277 3.55916e-06 -0.542158 0.840277 3.55916e-06 -0.542158 0.840264 -1.11822e-05 -0.542178 0.543033 0.000296125 0.839712 0.543787 -0.000264151 0.839223 0.543033 0.000296125 0.839712 0.543033 0.000296125 0.839712 0.542548 0.000655582 0.840024 -0.770044 0.000294627 0.63799 -0.77041 0.000651981 0.637549 -0.770044 0.000294627 0.63799 -0.770044 0.000294627 0.63799 -0.769474 -0.000262375 0.638678 0.637192 2.10852e-06 0.770705 0.637209 -1.1137e-05 0.770691 0.637192 2.10852e-06 0.770705 0.637192 2.10852e-06 0.770705 0.637166 2.27823e-05 0.770726 0.637194 2.20701e-06 0.770703 0.637168 2.27924e-05 0.770725 0.637194 2.20701e-06 0.770703 0.637194 2.20701e-06 0.770703 0.63721 -1.0982e-05 0.77069 -0.770045 0.000295355 0.637989 -0.769477 -0.000259642 0.638675 -0.770045 0.000295355 0.637989 -0.770045 0.000295355 0.637989 -0.770409 0.00065142 0.637549 0.543033 0.000296125 0.839712 0.542548 0.000655582 0.840024 0.543033 0.000296125 0.839712 0.543033 0.000296125 0.839712 0.543787 -0.000264151 0.839223 0.840277 3.56191e-06 -0.542158 0.840264 -1.11822e-05 -0.542178 0.840277 3.56191e-06 -0.542158 0.840277 3.56191e-06 -0.542158 0.840297 2.65745e-05 -0.542126 0.0878375 4.54186e-07 -0.996135 0.0878727 2.23064e-05 -0.996132 0.0878375 4.54186e-07 -0.996135 0.0878375 4.54186e-07 -0.996135 0.087815 -1.35465e-05 -0.996137 0.996226 0.000295595 0.0867979 0.996304 -0.000268173 0.0858971 0.996226 0.000295595 0.0867979 0.996226 0.000295595 0.0867979 0.996175 0.000657286 0.0873758 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 110 { 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 110 { 0.56264 0.42725 0.56323 0.44012 0.56264 0.42725 0.56312 0.43781 0.56275 0.42956 0.5663 0.43312 0.55956 0.43425 0.5663 0.43312 0.56077 0.43405 0.56509 0.43332 0.56069 0.46114 0.56332 0.45342 0.56069 0.46114 0.56405 0.45126 0.55996 0.4633 0.56405 0.4598 0.55996 0.45476 0.56405 0.4598 0.55882 0.45336 0.5652 0.46119 0.5635 0.41584 0.55977 0.40998 0.5635 0.41584 0.55872 0.40834 0.56455 0.41748 0.56319 0.40935 0.56008 0.41647 0.56319 0.40935 0.55921 0.41846 0.56406 0.40735 0.55863 0.38786 0.56501 0.39569 0.55863 0.38786 0.56387 0.3943 0.55977 0.38926 0.56387 0.38576 0.55977 0.3978 0.56387 0.38576 0.56051 0.39564 0.56313 0.38792 0.56015 0.36862 0.56534 0.36775 0.56015 0.36862 0.5668 0.36751 0.5587 0.36886 0.56297 0.37315 0.56252 0.36322 0.56297 0.37315 0.56239 0.36045 0.56311 0.37592 0.56279 0.29445 0.56345 0.30881 0.56279 0.29445 0.56333 0.30624 0.56291 0.29702 0.56688 0.301 0.55936 0.30226 0.56688 0.301 0.56071 0.30203 0.56553 0.30123 0.56088 0.32908 0.5635 0.32137 0.56088 0.32908 0.56424 0.3192 0.56014 0.33125 0.56424 0.32774 0.56015 0.32271 0.56424 0.32774 0.559 0.32131 0.56539 0.32913 0.55958 0.3519 0.56443 0.34079 0.55958 0.3519 0.56356 0.34279 0.56045 0.34991 0.5591 0.34179 0.56492 0.35092 0.5591 0.34179 0.56387 0.34928 0.56014 0.34343 0.5649 0.28259 0.56134 0.277 0.5649 0.28259 0.56034 0.27544 0.5659 0.28416 0.56461 0.2764 0.56163 0.2832 0.56461 0.2764 0.56081 0.2851 0.56543 0.27449 0.56011 0.25475 0.5665 0.26258 0.56011 0.25475 0.56535 0.26118 0.56126 0.25615 0.56535 0.25265 0.56126 0.26469 0.56535 0.25265 0.56199 0.26253 0.56462 0.25481 0.56182 0.23548 0.56664 0.23467 0.56182 0.23548 0.568 0.23445 0.56047 0.2357 0.56444 0.23968 0.56402 0.23046 0.56444 0.23968 0.5639 0.22789 0.56457 0.24226 } TexCoordArray 2 Vec2Array 110 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 110 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0081_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 963.36 19.655 -58.8461 963.344 19.655 -58.8972 963.36 19.655 -58.8461 963.269 9.52625 -58.9397 963.311 9.52625 -58.7698 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.967073 0.00637163 0.25442 -0.956346 0.00592581 0.292175 -0.967073 0.00637163 0.25442 -0.967073 0.00637163 0.25442 -0.97005 0.00650576 0.242817 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.6165 0.15008 0.61649 0.15014 0.6165 0.15008 0.61645 0.15019 0.61647 0.15 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0081_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 963.485 9.52625 -58.8169 963.269 9.52625 -58.9397 963.408 19.655 -58.8586 963.344 19.655 -58.8972 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.493798 0.000156422 -0.869577 0.499243 5.63026e-05 -0.866462 0.499243 5.63026e-05 -0.866462 0.517215 -0.00027672 -0.855855 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.61657 0.15005 0.61645 0.15019 0.61653 0.1501 0.61649 0.15014 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0081_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 963.311 9.52625 -58.7698 963.485 9.52625 -58.8169 963.36 19.655 -58.8461 963.408 19.655 -58.8586 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.261444 0.00601141 0.9652 0.258773 0.00598053 0.965919 0.258773 0.00598053 0.965919 0.249135 0.00586889 0.968451 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.61647 0.15 0.61657 0.15005 0.6165 0.15008 0.61653 0.1501 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0081_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 956.309 19.655 -58.9375 956.293 19.655 -58.9887 956.309 19.655 -58.9375 956.217 9.52625 -59.0312 956.26 9.52625 -58.8612 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.967336 0.00637152 0.253417 -0.956988 0.00593946 0.290066 -0.967336 0.00637152 0.253417 -0.967336 0.00637152 0.253417 -0.970214 0.00650151 0.242162 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.61228 0.15019 0.61227 0.15025 0.61228 0.15019 0.61223 0.1503 0.61225 0.1501 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0081_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 956.434 9.52625 -58.9083 956.217 9.52625 -59.0312 956.357 19.655 -58.95 956.293 19.655 -58.9887 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.49402 0.000152342 -0.869451 0.499416 5.3133e-05 -0.866363 0.499416 5.3133e-05 -0.866363 0.517215 -0.00027672 -0.855855 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.61236 0.15016 0.61223 0.1503 0.61231 0.1502 0.61227 0.15025 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0081_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 956.26 9.52625 -58.8612 956.434 9.52625 -58.9083 956.309 19.655 -58.9375 956.357 19.655 -58.95 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.261424 0.00601118 0.965205 0.258641 0.005979 0.965955 0.258641 0.005979 0.965955 0.248618 0.00586289 0.968584 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.61225 0.1501 0.61236 0.15016 0.61228 0.15019 0.61231 0.1502 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0081_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 949.731 19.655 -58.9733 949.716 19.655 -59.0247 949.731 19.655 -58.9733 949.64 9.52625 -59.067 949.683 9.52625 -58.8969 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.966966 0.00636699 0.254828 -0.956044 0.00591407 0.293162 -0.966966 0.00636699 0.254828 -0.966966 0.00636699 0.254828 -0.970004 0.00650373 0.243001 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.60835 0.15023 0.60834 0.15029 0.60835 0.15023 0.60829 0.15034 0.60832 0.15014 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0081_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 949.856 9.52625 -58.944 949.64 9.52625 -59.067 949.78 19.655 -58.9858 949.716 19.655 -59.0247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.49418 0.000148094 -0.86936 0.499832 4.41573e-05 -0.866122 0.499832 4.41573e-05 -0.866122 0.518431 -0.00030069 -0.855119 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.60842 0.1502 0.60829 0.15034 0.60838 0.15024 0.60834 0.15029 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0081_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 949.683 9.52625 -58.8969 949.856 9.52625 -58.944 949.731 19.655 -58.9733 949.78 19.655 -58.9858 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.261431 0.00602362 0.965204 0.258809 0.00599331 0.96591 0.258809 0.00599331 0.96591 0.24935 0.00588378 0.968396 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.60832 0.15014 0.60842 0.1502 0.60835 0.15023 0.60838 0.15024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN441_s_1_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 3 Group { DataVariance STATIC name "TKLS442" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_107 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_108 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 927.867 1.47388 -18.7002 927.867 1.47388 -38.6802 918.918 1.47388 -18.7002 918.918 1.47388 -38.6802 909.968 1.47388 -18.7002 909.968 1.47388 -38.6802 901.018 1.47388 -18.7003 901.018 1.47388 -38.6803 892.069 1.47388 -18.7003 892.069 1.47388 -38.6803 883.119 1.47388 -18.7003 883.119 1.47388 -38.6803 874.17 1.47388 -18.7003 874.17 1.47388 -38.6803 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 4.77315e-08 0 1 4.77315e-08 0 1 4.77315e-08 0 1 4.77314e-08 -1.79707e-13 1 4.77314e-08 -3.62805e-13 1 4.77314e-08 -3.62818e-13 1 4.77314e-08 -1.83111e-13 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77315e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 6.40822 0 6.40822 1 6.05022 0 6.05022 1 5.69224 0 5.69224 1 5.33426 0 5.33426 1 4.97626 0 4.97626 1 4.61828 0 4.61828 1 4.2603 0 4.2603 1 } TexCoordArray 1 Vec2Array 14 { 0.59527 0.10451 0.59527 0.12719 0.58991 0.10451 0.58991 0.12719 0.58456 0.10451 0.58456 0.12719 0.5792 0.10451 0.5792 0.12719 0.57385 0.10451 0.57385 0.12719 0.5685 0.10451 0.5685 0.12719 0.56314 0.10451 0.56314 0.12719 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS436" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_107 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_108 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 874.17 1.47388 -18.7003 874.17 1.47388 -38.6803 865.22 1.47388 -18.7003 865.22 1.47388 -38.6803 856.887 1.47388 -18.7003 856.887 1.47388 -38.6803 848.553 1.47388 -18.7003 848.553 1.47388 -38.6803 840.22 1.47388 -18.7003 840.22 1.47388 -38.6803 831.887 1.47388 -18.7003 831.887 1.47388 -38.6803 823.553 1.47388 -18.7003 823.553 1.47388 -38.6803 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 4.26028 0 4.26028 1 3.9023 0 3.9023 1 3.56898 0 3.56898 1 3.23564 0 3.23564 1 2.90232 0 2.90232 1 2.56898 0 2.56898 1 2.23564 0 2.23564 1 } TexCoordArray 1 Vec2Array 14 { 0.56314 0.10451 0.56314 0.12719 0.55779 0.10451 0.55779 0.12719 0.5528 0.10451 0.5528 0.12719 0.54782 0.10451 0.54782 0.12719 0.54283 0.10451 0.54283 0.12719 0.53785 0.10451 0.53785 0.12719 0.53286 0.10451 0.53286 0.12719 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN441_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_109 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_110 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 12 DrawArrays TRIANGLE_STRIP 12 12 } VertexArray Vec3Array 24 { 865.22 1.47388 -18.2603 865.22 1.47388 -12.1336 865.22 1.47388 -18.2603 868.532 1.47388 -12.1336 868.532 1.47388 -18.2603 883.119 1.47388 -12.1336 883.119 1.47388 -18.2603 883.119 1.47388 -12.1336 901.018 1.47388 -18.2603 901.018 1.47388 -12.1336 918.918 1.47388 -18.2602 918.918 1.47388 -12.1336 972.615 1.47388 -12.1335 972.615 1.47388 -18.2602 972.615 1.47388 -12.1335 954.716 1.47388 -18.2602 954.716 1.47388 -12.1335 954.716 1.47388 -18.2602 936.817 1.47388 -12.1335 936.817 1.47388 -18.2602 918.918 1.47388 -12.1336 936.817 1.47388 -18.2602 918.918 1.47388 -18.2602 918.918 1.47388 -18.2602 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { -15.958 2.40489 -15.958 1.40272 -15.958 2.40489 -15.4559 1.40272 -15.4535 2.40489 -13.2499 1.40272 -13.2499 2.40489 -13.2499 1.40272 -10.5418 2.40489 -10.5418 1.40272 -7.83353 2.40487 -7.83353 1.40271 0.29075 1.40271 0.29075 2.40487 0.29075 1.40271 -2.41734 2.40487 -2.41734 1.40271 -2.41734 2.40487 -5.12544 1.40271 -5.12544 2.40487 -7.83353 1.40271 -5.12544 2.40487 -7.83353 2.40487 -7.83353 2.40487 } TexCoordArray 1 Vec2Array 24 { 0.55779 0.10401 0.55779 0.09705 0.55779 0.10401 0.55977 0.09705 0.55977 0.10401 0.5685 0.09705 0.5685 0.10401 0.5685 0.09705 0.5792 0.10401 0.5792 0.09705 0.58991 0.10401 0.58991 0.09705 0.62204 0.09705 0.62204 0.10401 0.62204 0.09705 0.61133 0.10401 0.61133 0.09705 0.61133 0.10401 0.60062 0.09705 0.60062 0.10401 0.58991 0.09705 0.60062 0.10401 0.58991 0.10401 0.58991 0.10401 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN441_s_0_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN441_s_0_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 400 Group { DataVariance STATIC name "B0RT453" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1026.31 5.47388 -0.000182 1026.31 1.47388 -0.000182 1017.36 5.47388 -0.000189 1017.36 1.47388 -0.000189 1008.41 5.47388 -0.000196 1008.41 1.47388 -0.000196 999.464 5.47388 -0.000203 999.464 1.47388 -0.000203 990.514 5.47388 -0.00021 990.514 1.47388 -0.00021 981.565 5.47388 -0.000216 981.565 1.47388 -0.000216 972.615 5.47388 -0.000223 972.615 1.47388 -0.000223 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 7.82116e-07 0 -1 7.82116e-07 0 -1 7.82118e-07 0 -1 7.8212e-07 0 -1 7.82239e-07 0 -1 7.82357e-07 0 -1 7.82357e-07 0 -1 7.82239e-07 0 -1 7.44906e-07 0 -1 7.07689e-07 0 -1 7.07689e-07 0 -1 7.44906e-07 0 -1 7.82121e-07 0 -1 7.82121e-07 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 1038.12 1 1038.12 0 1035.88 1 1035.88 0 1033.64 1 1033.64 0 1031.41 1 1031.41 0 1029.17 1 1029.17 0 1026.93 1 1026.93 0 1024.7 1 1024.7 0 } TexCoordArray 1 Vec2Array 14 { 0.65416 0.08328 0.65416 0.08328 0.6488 0.08328 0.6488 0.08328 0.64345 0.08328 0.64345 0.08328 0.6381 0.08328 0.6381 0.08328 0.63274 0.08328 0.63274 0.08328 0.62739 0.08328 0.62739 0.08328 0.62204 0.08328 0.62204 0.08328 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 995.907 3.58354 6.05318 998.201 1.71154 6.05318 994.32 3.58354 6.05318 992.036 1.71154 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.37233 0.9995 0.0005 0.0005 0.62932 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.63597 0.07641 0.63734 0.07641 0.63502 0.07641 0.63366 0.07641 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1024.55 3.58354 6.05318 1026.84 1.71154 6.05318 1022.96 3.58354 6.05318 1020.67 1.71154 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.37233 0.9995 0.0005 0.0005 0.62932 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.65311 0.07641 0.65448 0.07641 0.65216 0.07641 0.65079 0.07641 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1053.43 3.58354 6.05318 1055.73 1.71154 6.05318 1051.84 3.58354 6.05318 1049.56 1.71154 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.37233 0.9995 0.0005 0.0005 0.62932 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.67038 0.07641 0.67176 0.07641 0.66943 0.07641 0.66807 0.07641 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1019.79 11.5475 47.7464 1019.29 11.5475 47.7464 1019.79 11.5475 47.7464 1019.29 2.36054 47.7464 1019.79 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.65026 0.02907 0.64996 0.02907 0.65026 0.02907 0.64996 0.02907 0.65026 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1019.79 2.36054 46.4928 1019.29 2.36054 46.4928 1019.79 2.36054 46.4928 1019.29 11.5475 46.4928 1019.79 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.65026 0.0305 0.64996 0.0305 0.65026 0.0305 0.64996 0.0305 0.65026 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1019.29 2.36054 47.7464 1019.29 11.5475 47.7464 1019.29 2.36054 47.7464 1019.29 11.5475 46.4928 1019.29 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.64996 0.02907 0.64996 0.02907 0.64996 0.02907 0.64996 0.0305 0.64996 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1019.79 2.36054 47.7464 1019.79 2.36054 46.4928 1019.79 2.36054 47.7464 1019.79 11.5475 46.4928 1019.79 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.65026 0.02907 0.65026 0.0305 0.65026 0.02907 0.65026 0.0305 0.65026 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1016.44 11.5475 47.7464 1015.94 11.5475 47.7464 1016.44 11.5475 47.7464 1015.94 2.36054 47.7464 1016.44 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.64826 0.02907 0.64796 0.02907 0.64826 0.02907 0.64796 0.02907 0.64826 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1016.44 2.36054 46.4928 1015.94 2.36054 46.4928 1016.44 2.36054 46.4928 1015.94 11.5475 46.4928 1016.44 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.64826 0.0305 0.64796 0.0305 0.64826 0.0305 0.64796 0.0305 0.64826 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1015.94 2.36054 47.7464 1015.94 11.5475 47.7464 1015.94 2.36054 47.7464 1015.94 11.5475 46.4928 1015.94 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.64796 0.02907 0.64796 0.02907 0.64796 0.02907 0.64796 0.0305 0.64796 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1016.44 2.36054 47.7464 1016.44 2.36054 46.4928 1016.44 2.36054 47.7464 1016.44 11.5475 46.4928 1016.44 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.64826 0.02907 0.64826 0.0305 0.64826 0.02907 0.64826 0.0305 0.64826 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1008.8 11.5475 47.7464 1008.3 11.5475 47.7464 1008.8 11.5475 47.7464 1008.3 2.36054 47.7464 1008.8 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.64368 0.02907 0.64339 0.02907 0.64368 0.02907 0.64339 0.02907 0.64368 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1008.8 2.36054 46.4928 1008.3 2.36054 46.4928 1008.8 2.36054 46.4928 1008.3 11.5475 46.4928 1008.8 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.64368 0.0305 0.64339 0.0305 0.64368 0.0305 0.64339 0.0305 0.64368 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1008.3 2.36054 47.7464 1008.3 11.5475 47.7464 1008.3 2.36054 47.7464 1008.3 11.5475 46.4928 1008.3 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.64339 0.02907 0.64339 0.02907 0.64339 0.02907 0.64339 0.0305 0.64339 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1008.8 2.36054 47.7464 1008.8 2.36054 46.4928 1008.8 2.36054 47.7464 1008.8 11.5475 46.4928 1008.8 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.64368 0.02907 0.64368 0.0305 0.64368 0.02907 0.64368 0.0305 0.64368 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1005.45 11.5475 47.7464 1004.95 11.5475 47.7464 1005.45 11.5475 47.7464 1004.95 2.36054 47.7464 1005.45 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.64168 0.02907 0.64138 0.02907 0.64168 0.02907 0.64138 0.02907 0.64168 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1005.45 2.36054 46.4928 1004.95 2.36054 46.4928 1005.45 2.36054 46.4928 1004.95 11.5475 46.4928 1005.45 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.64168 0.0305 0.64138 0.0305 0.64168 0.0305 0.64138 0.0305 0.64168 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1004.95 2.36054 47.7464 1004.95 11.5475 47.7464 1004.95 2.36054 47.7464 1004.95 11.5475 46.4928 1004.95 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.64138 0.02907 0.64138 0.02907 0.64138 0.02907 0.64138 0.0305 0.64138 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1005.45 2.36054 47.7464 1005.45 2.36054 46.4928 1005.45 2.36054 47.7464 1005.45 11.5475 46.4928 1005.45 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.64168 0.02907 0.64168 0.0305 0.64168 0.02907 0.64168 0.0305 0.64168 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1002.09 11.5475 47.7464 1001.59 11.5475 47.7464 1002.09 11.5475 47.7464 1001.59 2.36054 47.7464 1002.09 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.63967 0.02907 0.63937 0.02907 0.63967 0.02907 0.63937 0.02907 0.63967 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1002.09 2.36054 46.4928 1001.59 2.36054 46.4928 1002.09 2.36054 46.4928 1001.59 11.5475 46.4928 1002.09 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.63967 0.0305 0.63937 0.0305 0.63967 0.0305 0.63937 0.0305 0.63967 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1001.59 2.36054 47.7464 1001.59 11.5475 47.7464 1001.59 2.36054 47.7464 1001.59 11.5475 46.4928 1001.59 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.63937 0.02907 0.63937 0.02907 0.63937 0.02907 0.63937 0.0305 0.63937 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1002.09 2.36054 47.7464 1002.09 2.36054 46.4928 1002.09 2.36054 47.7464 1002.09 11.5475 46.4928 1002.09 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.63967 0.02907 0.63967 0.0305 0.63967 0.02907 0.63967 0.0305 0.63967 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 998.741 11.5475 47.7464 998.231 11.5475 47.7464 998.741 11.5475 47.7464 998.231 2.36054 47.7464 998.741 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.63767 0.02907 0.63736 0.02907 0.63767 0.02907 0.63736 0.02907 0.63767 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 998.741 2.36054 46.4928 998.231 2.36054 46.4928 998.741 2.36054 46.4928 998.231 11.5475 46.4928 998.741 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.63767 0.0305 0.63736 0.0305 0.63767 0.0305 0.63736 0.0305 0.63767 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 998.231 2.36054 47.7464 998.231 11.5475 47.7464 998.231 2.36054 47.7464 998.231 11.5475 46.4928 998.231 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.63736 0.02907 0.63736 0.02907 0.63736 0.02907 0.63736 0.0305 0.63736 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 998.741 2.36054 47.7464 998.741 2.36054 46.4928 998.741 2.36054 47.7464 998.741 11.5475 46.4928 998.741 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.63767 0.02907 0.63767 0.0305 0.63767 0.02907 0.63767 0.0305 0.63767 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 992.286 11.5475 47.7464 991.784 11.5475 47.7464 992.286 11.5475 47.7464 991.784 2.36054 47.7464 992.286 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.6338 0.02907 0.6335 0.02907 0.6338 0.02907 0.6335 0.02907 0.6338 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 992.286 2.36054 46.4928 991.784 2.36054 46.4928 992.286 2.36054 46.4928 991.784 11.5475 46.4928 992.286 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.6338 0.0305 0.6335 0.0305 0.6338 0.0305 0.6335 0.0305 0.6338 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 991.784 2.36054 47.7464 991.784 11.5475 47.7464 991.784 2.36054 47.7464 991.784 11.5475 46.4928 991.784 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.6335 0.02907 0.6335 0.02907 0.6335 0.02907 0.6335 0.0305 0.6335 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 992.286 2.36054 47.7464 992.286 2.36054 46.4928 992.286 2.36054 47.7464 992.286 11.5475 46.4928 992.286 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.6338 0.02907 0.6338 0.0305 0.6338 0.02907 0.6338 0.0305 0.6338 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 988.934 11.5475 47.7464 988.432 11.5475 47.7464 988.934 11.5475 47.7464 988.432 2.36054 47.7464 988.934 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.6318 0.02907 0.6315 0.02907 0.6318 0.02907 0.6315 0.02907 0.6318 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 988.934 2.36054 46.4928 988.432 2.36054 46.4928 988.934 2.36054 46.4928 988.432 11.5475 46.4928 988.934 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.6318 0.0305 0.6315 0.0305 0.6318 0.0305 0.6315 0.0305 0.6318 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 988.432 2.36054 47.7464 988.432 11.5475 47.7464 988.432 2.36054 47.7464 988.432 11.5475 46.4928 988.432 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.6315 0.02907 0.6315 0.02907 0.6315 0.02907 0.6315 0.0305 0.6315 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 988.934 2.36054 47.7464 988.934 2.36054 46.4928 988.934 2.36054 47.7464 988.934 11.5475 46.4928 988.934 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.6318 0.02907 0.6318 0.0305 0.6318 0.02907 0.6318 0.0305 0.6318 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 981.276 11.5475 47.7464 980.775 11.5475 47.7464 981.276 11.5475 47.7464 980.775 2.36054 47.7464 981.276 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.62722 0.02907 0.62692 0.02907 0.62722 0.02907 0.62692 0.02907 0.62722 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 981.276 2.36054 46.4928 980.775 2.36054 46.4928 981.276 2.36054 46.4928 980.775 11.5475 46.4928 981.276 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.62722 0.0305 0.62692 0.0305 0.62722 0.0305 0.62692 0.0305 0.62722 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 980.775 2.36054 47.7464 980.775 11.5475 47.7464 980.775 2.36054 47.7464 980.775 11.5475 46.4928 980.775 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.62692 0.02907 0.62692 0.02907 0.62692 0.02907 0.62692 0.0305 0.62692 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 981.276 2.36054 47.7464 981.276 2.36054 46.4928 981.276 2.36054 47.7464 981.276 11.5475 46.4928 981.276 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.62722 0.02907 0.62722 0.0305 0.62722 0.02907 0.62722 0.0305 0.62722 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 977.924 11.5475 47.7464 977.422 11.5475 47.7464 977.924 11.5475 47.7464 977.422 2.36054 47.7464 977.924 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.62521 0.02907 0.62491 0.02907 0.62521 0.02907 0.62491 0.02907 0.62521 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 977.924 2.36054 46.4928 977.422 2.36054 46.4928 977.924 2.36054 46.4928 977.422 11.5475 46.4928 977.924 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.62521 0.0305 0.62491 0.0305 0.62521 0.0305 0.62491 0.0305 0.62521 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 977.422 2.36054 47.7464 977.422 11.5475 47.7464 977.422 2.36054 47.7464 977.422 11.5475 46.4928 977.422 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.62491 0.02907 0.62491 0.02907 0.62491 0.02907 0.62491 0.0305 0.62491 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 977.924 2.36054 47.7464 977.924 2.36054 46.4928 977.924 2.36054 47.7464 977.924 11.5475 46.4928 977.924 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.62521 0.02907 0.62521 0.0305 0.62521 0.02907 0.62521 0.0305 0.62521 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 967.153 11.5475 47.7464 966.652 11.5475 47.7464 967.153 11.5475 47.7464 966.652 2.36054 47.7464 967.153 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.61877 0.02907 0.61847 0.02907 0.61877 0.02907 0.61847 0.02907 0.61877 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 967.153 2.36054 46.4928 966.652 2.36054 46.4928 967.153 2.36054 46.4928 966.652 11.5475 46.4928 967.153 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.61877 0.0305 0.61847 0.0305 0.61877 0.0305 0.61847 0.0305 0.61877 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 966.652 2.36054 47.7464 966.652 11.5475 47.7464 966.652 2.36054 47.7464 966.652 11.5475 46.4928 966.652 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.61847 0.02907 0.61847 0.02907 0.61847 0.02907 0.61847 0.0305 0.61847 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 967.153 2.36054 47.7464 967.153 2.36054 46.4928 967.153 2.36054 47.7464 967.153 11.5475 46.4928 967.153 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.61877 0.02907 0.61877 0.0305 0.61877 0.02907 0.61877 0.0305 0.61877 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 970.506 11.5475 47.7464 970.004 11.5475 47.7464 970.506 11.5475 47.7464 970.004 2.36054 47.7464 970.506 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.62078 0.02907 0.62047 0.02907 0.62078 0.02907 0.62047 0.02907 0.62078 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 970.506 2.36054 46.4928 970.004 2.36054 46.4928 970.506 2.36054 46.4928 970.004 11.5475 46.4928 970.506 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.62078 0.0305 0.62047 0.0305 0.62078 0.0305 0.62047 0.0305 0.62078 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 970.004 2.36054 47.7464 970.004 11.5475 47.7464 970.004 2.36054 47.7464 970.004 11.5475 46.4928 970.004 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.62047 0.02907 0.62047 0.02907 0.62047 0.02907 0.62047 0.0305 0.62047 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 970.506 2.36054 47.7464 970.506 2.36054 46.4928 970.506 2.36054 47.7464 970.506 11.5475 46.4928 970.506 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.62078 0.02907 0.62078 0.0305 0.62078 0.02907 0.62078 0.0305 0.62078 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032STAIRS2_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 995.907 3.58354 6.05318 995.907 3.58354 8.87164 998.201 1.71154 6.05318 998.201 1.71154 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.632243 0.77477 0 0.632243 0.77477 0 0.632243 0.77477 0 0.632243 0.77477 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.63597 0.07641 0.63597 0.07321 0.63734 0.07641 0.63734 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032STAIRS2_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 994.32 3.58354 6.05318 994.32 3.58354 8.87164 995.907 3.58354 6.05318 995.907 3.58354 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.63502 0.07641 0.63502 0.07321 0.63597 0.07641 0.63597 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032STAIRS2_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 992.036 1.71154 6.05318 992.036 1.71154 8.87164 994.32 3.58354 6.05318 994.32 3.58354 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.633902 0.773413 0 -0.633902 0.773413 0 -0.633902 0.773413 0 -0.633902 0.773413 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.63366 0.07641 0.63366 0.07321 0.63502 0.07641 0.63502 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032STAIRS2_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1024.55 3.58354 6.05318 1024.55 3.58354 8.87164 1026.84 1.71154 6.05318 1026.84 1.71154 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.6329 0.774234 0 0.6329 0.774234 0 0.6329 0.774234 0 0.6329 0.774234 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.65311 0.07641 0.65311 0.07321 0.65448 0.07641 0.65448 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032STAIRS2_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1022.96 3.58354 6.05318 1022.96 3.58354 8.87164 1024.55 3.58354 6.05318 1024.55 3.58354 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.65216 0.07641 0.65216 0.07321 0.65311 0.07641 0.65311 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032STAIRS2_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1020.67 1.71154 6.05318 1020.67 1.71154 8.87164 1022.96 3.58354 6.05318 1022.96 3.58354 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.6329 0.774234 0 -0.6329 0.774234 0 -0.6329 0.774234 0 -0.6329 0.774234 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.65079 0.07641 0.65079 0.07321 0.65216 0.07641 0.65216 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032STAIRS2_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1051.84 3.58354 6.05318 1051.84 3.58354 8.87164 1053.43 3.58354 6.05318 1053.43 3.58354 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.66943 0.07641 0.66943 0.07321 0.67038 0.07641 0.67038 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032STAIRS2_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1049.56 1.71154 6.05318 1049.56 1.71154 8.87164 1051.84 3.58354 6.05318 1051.84 3.58354 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.634561 0.772873 0 -0.634561 0.772873 0 -0.634561 0.772873 0 -0.634561 0.772873 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.66807 0.07641 0.66807 0.07321 0.66943 0.07641 0.66943 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032PITCONC_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 966.718 15.8345 30.2871 966.718 16.6485 30.2871 966.718 15.8345 30.2871 966.718 21.9905 46.0217 966.718 15.8325 33.367 966.718 21.9905 46.0217 966.718 15.8275 37.7199 966.718 21.9905 46.0217 966.718 15.8295 48.7089 966.718 21.9905 48.7089 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.001 0.04031 0.001 0.40887 0.001 0.04031 1.70757 0.9995 0.33505 0.0005 1.70757 0.9995 0.80714 0.16974 1.70757 0.9995 1.999 0.17276 1.999 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.61851 0.04889 0.61851 0.04889 0.61851 0.04889 0.61851 0.03103 0.61851 0.0454 0.61851 0.03103 0.61851 0.04045 0.61851 0.03103 0.61851 0.02798 0.61851 0.02798 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032PITCONC_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 966.609 24.2275 26.2883 966.609 24.2275 47.4594 966.609 24.7135 26.2883 966.609 24.7135 47.4594 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 0.03 1 0.03 0 } TexCoordArray 1 Vec2Array 4 { 0.61844 0.05343 0.61844 0.0294 0.61844 0.05343 0.61844 0.0294 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032PITCONC_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 966.628 16.6485 30.2871 966.628 15.8345 30.2871 966.628 21.9905 46.0217 966.628 15.8325 33.367 966.628 21.9905 46.0217 966.628 15.8275 37.7199 966.628 21.9905 46.0217 966.628 15.8295 48.7089 966.628 21.9905 48.7089 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.001 0.40887 0.001 0.04031 1.70757 0.9995 0.33505 0.0005 1.70757 0.9995 0.80714 0.16974 1.70757 0.9995 1.999 0.17276 1.999 0.9995 } TexCoordArray 1 Vec2Array 9 { 0.61846 0.04889 0.61846 0.04889 0.61846 0.03103 0.61846 0.0454 0.61846 0.03103 0.61846 0.04045 0.61846 0.03103 0.61846 0.02798 0.61846 0.02798 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032PITCONC_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1032.87 1.72354 18.0709 1032.87 3.58754 8.97338 1032.87 1.72354 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.0005 0.00029 0.9995 0.33537 0.9995 0.00029 } TexCoordArray 1 Vec2Array 3 { 0.65808 0.06276 0.65808 0.07309 0.65808 0.07309 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032PITCONC_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 989.642 1.72354 18.0709 989.642 3.58754 8.97338 989.642 1.72354 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.0005 0.00029 0.9995 0.33537 0.9995 0.00029 } TexCoordArray 1 Vec2Array 3 { 0.63222 0.06276 0.63222 0.07309 0.63222 0.07309 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032PITCONC_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1029.43 3.58754 8.97338 1029.43 1.72354 18.0709 1029.43 1.72354 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 0.5897 0.9995 0.00029 0.0005 0.00029 } TexCoordArray 1 Vec2Array 3 { 0.65603 0.07309 0.65603 0.06276 0.65603 0.07309 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032PITCONC_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 986.208 3.58754 8.97338 986.208 1.72354 18.0709 986.208 1.72354 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 0.5897 0.9995 0.00029 0.0005 0.00029 } TexCoordArray 1 Vec2Array 3 { 0.63017 0.07309 0.63017 0.06276 0.63017 0.07309 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032PITCONC_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1029.43 1.72354 18.0709 1029.43 3.58754 8.97338 1032.87 1.72354 18.0709 1032.87 3.58754 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.979648 -0.200722 0 -0.979648 -0.200722 0 -0.979648 -0.200722 0 -0.979648 -0.200722 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 6.90571 0.0005 6.90571 0.9995 7.45333 0.0005 7.45333 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.65603 0.06276 0.65603 0.07309 0.65808 0.06276 0.65808 0.07309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032PITCONC_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 986.208 1.72354 18.0709 986.208 3.58754 8.97338 989.642 1.72354 18.0709 989.642 3.58754 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.979648 -0.200722 0 -0.979648 -0.200722 0 -0.979648 -0.200722 0 -0.979648 -0.200722 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.014 0.0005 0.01401 0.9995 0.56162 0.0005 0.56162 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.63017 0.06276 0.63017 0.07309 0.63222 0.06276 0.63222 0.07309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032PITCONC_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 966.377 1.72354 8.97338 966.377 1.72354 18.8961 966.38 3.60454 8.97338 966.377 4.37454 18.8961 966.38 3.60454 8.97338 966.377 7.30254 34.0579 966.378 8.33854 33.7842 966.377 11.3555 49.0895 966.38 12.4625 49.0875 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { -0.999999 0.00158996 1.52812e-10 -1 0.000659912 -0.000176305 -0.999999 0.00110465 -0.000261839 -0.999999 0.00103801 -0.000381951 -0.999999 0.00110465 -0.000261839 -0.999999 0.0013708 -0.000318117 -0.999999 0.00138757 -0.000342592 -0.999998 0.00179748 -0.000418122 -0.999996 0.00270056 -0.000596136 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.0015 0.0005 0.74281 0.0005 0.0015 0.17551 0.74281 0.24708 0.0015 0.17551 1.87553 0.51947 1.8551 0.61583 2.9985 0.8965 2.99841 0.9995 } TexCoordArray 1 Vec2Array 9 { 0.61831 0.07309 0.61831 0.06183 0.61831 0.07309 0.61831 0.06183 0.61831 0.07309 0.61831 0.04461 0.61831 0.04492 0.61831 0.02755 0.61831 0.02755 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 966.377 14.0205 49.0875 966.377 9.89554 33.7842 966.38 12.4625 49.0875 966.378 8.33854 33.7842 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999998 -0.00191959 0.000517419 -0.999999 -0.00127361 0.000409063 -0.999999 -0.00127361 0.000409063 -1 -0.000627208 0.000300637 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 4 1 0 1 4 } TexCoordArray 1 Vec2Array 4 { 0.61831 0.02755 0.61831 0.04492 0.61831 0.02755 0.61831 0.04492 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 966.38 3.60454 8.97338 966.378 8.33854 33.7842 966.377 5.16354 8.97338 966.377 9.89554 33.7842 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999998 -0.00191836 0.00028485 -0.999999 -0.0012732 0.000202289 -0.999999 -0.0012732 0.000202289 -1 -0.000627208 0.000119623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 8 1 0 0 8 0 0 } TexCoordArray 1 Vec2Array 4 { 0.61831 0.07309 0.61831 0.04492 0.61831 0.07309 0.61831 0.04492 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 966.377 5.16354 8.97338 986.208 5.15854 8.97338 966.38 3.60454 8.97338 986.208 3.58754 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 5 0 -4 1 5 1 -4 } TexCoordArray 1 Vec2Array 4 { 0.61831 0.07309 0.63017 0.07309 0.61831 0.07309 0.63017 0.07309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 989.642 5.15854 8.97338 1029.43 5.15854 8.97338 989.642 3.58754 8.97338 1029.43 3.58754 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 10 0 -9 1 10 1 -9 } TexCoordArray 1 Vec2Array 4 { 0.63222 0.07309 0.65603 0.07309 0.63222 0.07309 0.65603 0.07309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 986.208 3.58754 8.97338 986.208 5.15854 8.97338 989.642 3.58754 8.97338 989.642 5.15854 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2.00341 0 2.00341 1 0.00341 0 0.00341 } TexCoordArray 1 Vec2Array 4 { 0.63017 0.07309 0.63017 0.07309 0.63222 0.07309 0.63222 0.07309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1029.43 3.58754 8.97338 1029.43 5.15854 8.97338 1032.87 3.58754 8.97338 1032.87 5.15954 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2.00341 0 2.00341 1 0.00341 0 0.00341 } TexCoordArray 1 Vec2Array 4 { 0.65603 0.07309 0.65603 0.07309 0.65808 0.07309 0.65808 0.07309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1049.56 1.71154 6.05318 1049.56 2.79654 6.05318 1051.84 3.58354 6.05318 1051.84 4.66854 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2.012 0 2.012 1 0.012 0 0.012 } TexCoordArray 1 Vec2Array 4 { 0.66807 0.07641 0.66807 0.07641 0.66943 0.07641 0.66943 0.07641 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1051.84 3.58354 6.05318 1051.84 4.66854 6.05318 1053.43 3.58354 6.05318 1053.43 4.66854 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.66943 0.07641 0.66943 0.07641 0.67038 0.07641 0.67038 0.07641 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1049.56 1.71154 8.87164 1049.56 2.79654 8.85741 1051.84 3.58354 8.87164 1051.84 4.66854 8.85741 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0107664 -0.0131131 -0.999856 0.0107664 -0.0131131 -0.999856 0.0107664 -0.0131131 -0.999856 0.0107664 -0.0131131 -0.999856 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2.012 0 2.012 1 0.012 0 0.012 } TexCoordArray 1 Vec2Array 4 { 0.66807 0.07321 0.66807 0.07322 0.66943 0.07321 0.66943 0.07322 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1020.67 1.71154 6.05318 1020.67 2.79654 6.05318 1022.96 3.58354 6.05318 1022.96 4.66854 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2.012 0 2.012 1 0.012 0 0.012 } TexCoordArray 1 Vec2Array 4 { 0.65079 0.07641 0.65079 0.07641 0.65216 0.07641 0.65216 0.07641 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1022.96 3.58354 6.05318 1022.96 4.66854 6.05318 1024.55 3.58354 6.05318 1024.55 4.66854 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.65216 0.07641 0.65216 0.07641 0.65311 0.07641 0.65311 0.07641 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1026.84 2.79654 6.05318 1026.84 1.71154 6.05318 1026.84 2.79654 6.05318 1024.55 3.58354 6.05318 1024.55 4.66854 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0.012 1 0.012 0 0.012 1 2.012 0 2.012 } TexCoordArray 1 Vec2Array 5 { 0.65448 0.07641 0.65448 0.07641 0.65448 0.07641 0.65311 0.07641 0.65311 0.07641 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1020.67 1.71154 8.87164 1020.67 2.79654 8.85741 1022.96 3.58354 8.87164 1022.96 4.66854 8.85741 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0107194 -0.0131131 -0.999857 0.0107194 -0.0131131 -0.999857 0.0107194 -0.0131131 -0.999857 0.0107194 -0.0131131 -0.999857 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2.012 0 2.012 1 0.012 0 0.012 } TexCoordArray 1 Vec2Array 4 { 0.65079 0.07321 0.65079 0.07322 0.65216 0.07321 0.65216 0.07322 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1026.84 2.79654 8.85741 1026.84 1.71154 8.87164 1026.84 2.79654 8.85741 1024.55 3.58354 8.87164 1024.55 4.66854 8.85741 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0107194 -0.0131131 -0.999857 -0.0107194 -0.0131131 -0.999857 -0.0107194 -0.0131131 -0.999857 -0.0107194 -0.0131131 -0.999857 -0.0107194 -0.0131131 -0.999857 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0.012 1 0.012 0 0.012 1 2.012 0 2.012 } TexCoordArray 1 Vec2Array 5 { 0.65448 0.07322 0.65448 0.07321 0.65448 0.07322 0.65311 0.07321 0.65311 0.07322 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 992.036 1.71154 6.05318 992.036 2.79654 6.05318 994.32 3.58354 6.05318 994.32 4.66854 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2.012 0 2.012 1 0.012 0 0.012 } TexCoordArray 1 Vec2Array 4 { 0.63366 0.07641 0.63366 0.07641 0.63502 0.07641 0.63502 0.07641 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 994.32 3.58354 6.05318 994.32 4.66854 6.05318 995.907 3.58354 6.05318 995.907 4.66854 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.63502 0.07641 0.63502 0.07641 0.63597 0.07641 0.63597 0.07641 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 998.201 2.79654 6.05318 998.201 1.71154 6.05318 998.201 2.79654 6.05318 995.907 3.58354 6.05318 995.907 4.66854 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0.012 1 0.012 0 0.012 1 2.012 0 2.012 } TexCoordArray 1 Vec2Array 5 { 0.63734 0.07641 0.63734 0.07641 0.63734 0.07641 0.63597 0.07641 0.63597 0.07641 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 992.036 1.71154 8.87164 992.036 2.79654 8.85741 994.32 3.58354 8.87164 994.32 4.66854 8.85741 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0107477 -0.0131131 -0.999856 0.0107477 -0.0131131 -0.999856 0.0107477 -0.0131131 -0.999856 0.0107477 -0.0131131 -0.999856 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2.012 0 2.012 1 0.012 0 0.012 } TexCoordArray 1 Vec2Array 4 { 0.63366 0.07321 0.63366 0.07322 0.63502 0.07321 0.63502 0.07322 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 998.201 2.79654 8.85741 998.201 1.71154 8.87164 998.201 2.79654 8.85741 995.907 3.58354 8.87164 995.907 4.66854 8.85741 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0107008 -0.0131131 -0.999857 -0.0107008 -0.0131131 -0.999857 -0.0107008 -0.0131131 -0.999857 -0.0107008 -0.0131131 -0.999857 -0.0107008 -0.0131131 -0.999857 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0.012 1 0.012 0 0.012 1 2.012 0 2.012 } TexCoordArray 1 Vec2Array 5 { 0.63734 0.07322 0.63734 0.07321 0.63734 0.07322 0.63597 0.07321 0.63597 0.07322 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 966.628 23.2435 46.0217 966.628 17.9015 30.2871 966.628 21.9905 46.0217 966.628 16.6485 30.2871 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 9.0286 0 0 1 9.0286 1 0 } TexCoordArray 1 Vec2Array 4 { 0.61846 0.03103 0.61846 0.04889 0.61846 0.03103 0.61846 0.04889 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_91" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 966.956 24.3095 33.25 966.956 24.3095 33.5705 966.956 8.14954 33.25 966.956 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.61865 0.04553 0.61865 0.04517 0.61865 0.04553 0.61865 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_90" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 966.716 8.14954 33.25 966.716 8.14954 33.5705 966.716 24.3095 33.25 966.716 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.61851 0.04553 0.61851 0.04517 0.61851 0.04553 0.61851 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_89" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 966.956 24.3095 33.25 966.956 8.14954 33.25 966.716 24.3095 33.25 966.716 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.61865 0.04553 0.61865 0.04553 0.61851 0.04553 0.61851 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_88" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 966.716 8.14954 33.5705 966.956 8.14954 33.5705 966.716 24.3095 33.5705 966.956 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.61851 0.04517 0.61865 0.04517 0.61851 0.04517 0.61865 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_87" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 970.163 24.3095 33.25 970.162 24.3095 33.5705 970.163 8.14954 33.25 970.163 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999995 0 0.00323742 0.999999 3.21039e-05 0.00161872 0.999999 3.21039e-05 0.00161872 1 6.42079e-05 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.62057 0.04553 0.62057 0.04517 0.62057 0.04553 0.62057 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_86" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 969.921 8.14954 33.25 969.921 8.14954 33.5705 969.921 24.3095 33.25 969.921 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.62043 0.04553 0.62043 0.04517 0.62043 0.04553 0.62043 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_85" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 970.163 24.3095 33.25 970.163 8.14954 33.25 969.921 24.3095 33.25 969.921 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.62057 0.04553 0.62057 0.04553 0.62043 0.04553 0.62043 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_84" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 969.921 8.14954 33.5705 970.163 8.14954 33.5705 969.921 24.3095 33.5705 970.162 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.62043 0.04517 0.62057 0.04517 0.62043 0.04517 0.62057 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_83" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 976.751 24.3095 33.25 976.751 24.3095 33.5705 976.751 8.14954 33.25 976.751 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.62451 0.04553 0.62451 0.04517 0.62451 0.04553 0.62451 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 976.511 8.14954 33.25 976.511 8.14954 33.5705 976.511 24.3095 33.25 976.511 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.62437 0.04553 0.62437 0.04517 0.62437 0.04553 0.62437 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_81" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 976.751 24.3095 33.25 976.751 8.14954 33.25 976.511 24.3095 33.25 976.511 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.62451 0.04553 0.62451 0.04553 0.62437 0.04553 0.62437 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 976.511 8.14954 33.5705 976.751 8.14954 33.5705 976.511 24.3095 33.5705 976.751 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.62437 0.04517 0.62451 0.04517 0.62437 0.04517 0.62451 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 983.18 24.3095 33.25 983.18 24.3095 33.5705 983.18 8.14954 33.25 983.18 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.62836 0.04553 0.62836 0.04517 0.62836 0.04553 0.62836 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 982.94 8.14954 33.25 982.94 8.14954 33.5705 982.94 24.3095 33.25 982.94 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.62821 0.04553 0.62821 0.04517 0.62821 0.04553 0.62821 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 983.18 24.3095 33.25 983.18 8.14954 33.25 982.94 24.3095 33.25 982.94 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.62836 0.04553 0.62836 0.04553 0.62821 0.04553 0.62821 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 982.94 8.14954 33.5705 983.18 8.14954 33.5705 982.94 24.3095 33.5705 983.18 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.62821 0.04517 0.62836 0.04517 0.62821 0.04517 0.62836 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 989.695 24.3095 33.25 989.695 24.3095 33.5705 989.695 8.14954 33.25 989.695 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.63225 0.04553 0.63225 0.04517 0.63225 0.04553 0.63225 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 989.454 8.14954 33.25 989.454 8.14954 33.5705 989.454 24.3095 33.25 989.454 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.63211 0.04553 0.63211 0.04517 0.63211 0.04553 0.63211 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 989.695 24.3095 33.25 989.695 8.14954 33.25 989.454 24.3095 33.25 989.454 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.63225 0.04553 0.63225 0.04553 0.63211 0.04553 0.63211 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 989.454 8.14954 33.5705 989.695 8.14954 33.5705 989.454 24.3095 33.5705 989.695 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.63211 0.04517 0.63225 0.04517 0.63211 0.04517 0.63225 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 996.198 24.3095 33.25 996.198 24.3095 33.5705 996.198 8.14954 33.25 996.198 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.63615 0.04553 0.63615 0.04517 0.63615 0.04553 0.63615 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 995.957 8.14954 33.25 995.957 8.14954 33.5705 995.957 24.3095 33.25 995.957 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.636 0.04553 0.636 0.04517 0.636 0.04553 0.636 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 996.198 24.3095 33.25 996.198 8.14954 33.25 995.957 24.3095 33.25 995.957 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.63615 0.04553 0.63615 0.04553 0.636 0.04553 0.636 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 995.957 8.14954 33.5705 996.198 8.14954 33.5705 995.957 24.3095 33.5705 996.198 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.636 0.04517 0.63615 0.04517 0.636 0.04517 0.63615 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1002.71 24.3095 33.25 1002.71 24.3095 33.5705 1002.71 8.14954 33.25 1002.71 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.64004 0.04553 0.64004 0.04517 0.64004 0.04553 0.64004 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1002.47 8.14954 33.25 1002.47 8.14954 33.5705 1002.47 24.3095 33.25 1002.47 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.6399 0.04553 0.6399 0.04517 0.6399 0.04553 0.6399 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1002.71 24.3095 33.25 1002.71 8.14954 33.25 1002.47 24.3095 33.25 1002.47 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.64004 0.04553 0.64004 0.04553 0.6399 0.04553 0.6399 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1002.47 8.14954 33.5705 1002.71 8.14954 33.5705 1002.47 24.3095 33.5705 1002.71 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.6399 0.04517 0.64004 0.04517 0.6399 0.04517 0.64004 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.19 24.3095 33.25 1009.19 24.3095 33.5705 1009.19 8.14954 33.25 1009.19 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.64392 0.04553 0.64392 0.04517 0.64392 0.04553 0.64392 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1008.95 8.14954 33.25 1008.95 8.14954 33.5705 1008.95 24.3095 33.25 1008.95 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.64377 0.04553 0.64377 0.04517 0.64377 0.04553 0.64377 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.19 24.3095 33.25 1009.19 8.14954 33.25 1008.95 24.3095 33.25 1008.95 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.64392 0.04553 0.64392 0.04553 0.64377 0.04553 0.64377 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1008.95 8.14954 33.5705 1009.19 8.14954 33.5705 1008.95 24.3095 33.5705 1009.19 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.64377 0.04517 0.64392 0.04517 0.64377 0.04517 0.64392 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1015.74 24.3095 33.25 1015.74 24.3095 33.5705 1015.74 8.14954 33.25 1015.74 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.64784 0.04553 0.64784 0.04517 0.64784 0.04553 0.64784 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1015.5 8.14954 33.25 1015.5 8.14954 33.5705 1015.5 24.3095 33.25 1015.5 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.64769 0.04553 0.64769 0.04517 0.64769 0.04553 0.64769 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1015.74 24.3095 33.25 1015.74 8.14954 33.25 1015.5 24.3095 33.25 1015.5 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.64784 0.04553 0.64784 0.04553 0.64769 0.04553 0.64769 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1015.5 8.14954 33.5705 1015.74 8.14954 33.5705 1015.5 24.3095 33.5705 1015.74 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.64769 0.04517 0.64784 0.04517 0.64769 0.04517 0.64784 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1022.2 24.3095 33.25 1022.2 24.3095 33.5705 1022.2 8.14954 33.25 1022.2 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.6517 0.04553 0.6517 0.04517 0.6517 0.04553 0.6517 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1021.96 8.14954 33.25 1021.96 8.14954 33.5705 1021.96 24.3095 33.25 1021.96 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.65156 0.04553 0.65156 0.04517 0.65156 0.04553 0.65156 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1022.2 24.3095 33.25 1022.2 8.14954 33.25 1021.96 24.3095 33.25 1021.96 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.6517 0.04553 0.6517 0.04553 0.65156 0.04553 0.65156 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1021.96 8.14954 33.5705 1022.2 8.14954 33.5705 1021.96 24.3095 33.5705 1022.2 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.65156 0.04517 0.6517 0.04517 0.65156 0.04517 0.6517 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1028.74 24.3095 33.25 1028.74 24.3095 33.5705 1028.74 8.14954 33.25 1028.74 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.65561 0.04553 0.65561 0.04517 0.65561 0.04553 0.65561 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1028.5 8.14954 33.25 1028.5 8.14954 33.5705 1028.5 24.3095 33.25 1028.5 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.65547 0.04553 0.65547 0.04517 0.65547 0.04553 0.65547 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1028.74 24.3095 33.25 1028.74 8.14954 33.25 1028.5 24.3095 33.25 1028.5 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.65561 0.04553 0.65561 0.04553 0.65547 0.04553 0.65547 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1028.5 8.14954 33.5705 1028.74 8.14954 33.5705 1028.5 24.3095 33.5705 1028.74 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.65547 0.04517 0.65561 0.04517 0.65547 0.04517 0.65561 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1035.26 24.3095 33.25 1035.26 24.3095 33.5705 1035.26 8.14954 33.25 1035.26 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.65951 0.04553 0.65951 0.04517 0.65951 0.04553 0.65951 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1035.02 8.14954 33.25 1035.02 8.14954 33.5705 1035.02 24.3095 33.25 1035.02 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.65937 0.04553 0.65937 0.04517 0.65937 0.04553 0.65937 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1035.26 24.3095 33.25 1035.26 8.14954 33.25 1035.02 24.3095 33.25 1035.02 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.65951 0.04553 0.65951 0.04553 0.65937 0.04553 0.65937 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1035.02 8.14954 33.5705 1035.26 8.14954 33.5705 1035.02 24.3095 33.5705 1035.26 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.65937 0.04517 0.65951 0.04517 0.65937 0.04517 0.65951 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1041.75 24.3095 33.25 1041.75 24.3095 33.5705 1041.75 8.14954 33.25 1041.75 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.6634 0.04553 0.6634 0.04517 0.6634 0.04553 0.6634 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1041.51 8.14954 33.25 1041.51 8.14954 33.5705 1041.51 24.3095 33.25 1041.51 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.66325 0.04553 0.66325 0.04517 0.66325 0.04553 0.66325 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1041.75 24.3095 33.25 1041.75 8.14954 33.25 1041.51 24.3095 33.25 1041.51 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.6634 0.04553 0.6634 0.04553 0.66325 0.04553 0.66325 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1041.51 8.14954 33.5705 1041.75 8.14954 33.5705 1041.51 24.3095 33.5705 1041.75 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.66325 0.04517 0.6634 0.04517 0.66325 0.04517 0.6634 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1048.31 24.3095 33.25 1048.31 24.3095 33.5705 1048.31 8.14954 33.25 1048.31 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.66732 0.04553 0.66732 0.04517 0.66732 0.04553 0.66732 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1048.07 8.14954 33.25 1048.07 8.14954 33.5705 1048.07 24.3095 33.25 1048.07 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.66718 0.04553 0.66718 0.04517 0.66718 0.04553 0.66718 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1048.31 24.3095 33.25 1048.31 8.14954 33.25 1048.07 24.3095 33.25 1048.07 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.66732 0.04553 0.66732 0.04553 0.66718 0.04553 0.66718 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1048.07 24.3095 33.5705 1048.07 8.14954 33.5705 1048.07 24.3095 33.5705 1048.31 8.14954 33.5705 1048.31 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.66718 0.04517 0.66718 0.04517 0.66718 0.04517 0.66732 0.04517 0.66732 0.04517 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_89" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 966.93 24.3455 46.9823 966.93 24.3455 47.3027 966.93 11.5485 46.9823 966.93 11.5485 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.61864 0.02994 0.61864 0.02958 0.61864 0.02994 0.61864 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_88" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 966.689 11.5485 46.9823 966.689 11.5485 47.3027 966.689 24.3455 46.9823 966.689 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.61849 0.02994 0.61849 0.02958 0.61849 0.02994 0.61849 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_87" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 966.93 24.3455 46.9823 966.93 11.5485 46.9823 966.689 24.3455 46.9823 966.689 11.5485 46.9823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.61864 0.02994 0.61864 0.02994 0.61849 0.02994 0.61849 0.02994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_86" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 966.689 11.5485 47.3027 966.93 11.5485 47.3027 966.689 24.3455 47.3027 966.93 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.61849 0.02958 0.61864 0.02958 0.61849 0.02958 0.61864 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_85" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 973.464 24.3455 46.9823 973.464 24.3455 47.3027 973.464 11.5485 46.9823 973.464 11.5485 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.62254 0.02994 0.62254 0.02958 0.62254 0.02994 0.62254 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_84" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 973.223 11.5485 46.9823 973.223 11.5485 47.3027 973.223 24.3455 46.9823 973.223 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.6224 0.02994 0.6224 0.02958 0.6224 0.02994 0.6224 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_83" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 973.464 24.3455 46.9823 973.464 11.5485 46.9823 973.223 24.3455 46.9823 973.223 11.5485 46.9823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.62254 0.02994 0.62254 0.02994 0.6224 0.02994 0.6224 0.02994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 973.223 11.5485 47.3027 973.464 11.5485 47.3027 973.223 24.3455 47.3027 973.464 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.6224 0.02958 0.62254 0.02958 0.6224 0.02958 0.62254 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_81" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 980.292 24.3455 46.9823 980.292 24.3455 47.3027 980.292 11.5485 46.9823 980.292 11.5485 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.62663 0.02994 0.62663 0.02958 0.62663 0.02994 0.62663 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 980.052 11.5485 46.9823 980.052 11.5485 47.3027 980.052 24.3455 46.9823 980.052 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.62649 0.02994 0.62649 0.02958 0.62649 0.02994 0.62649 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 980.292 24.3455 46.9823 980.292 11.5485 46.9823 980.052 24.3455 46.9823 980.052 11.5485 46.9823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.62663 0.02994 0.62663 0.02994 0.62649 0.02994 0.62649 0.02994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 980.052 11.5485 47.3027 980.292 11.5485 47.3027 980.052 24.3455 47.3027 980.292 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.62649 0.02958 0.62663 0.02958 0.62649 0.02958 0.62663 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 987.18 24.3455 46.9823 987.18 24.3455 47.3027 987.18 11.5485 46.9823 987.18 11.5485 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.63075 0.02994 0.63075 0.02958 0.63075 0.02994 0.63075 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 986.941 11.5485 46.9823 986.941 11.5485 47.3027 986.941 24.3455 46.9823 986.941 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.63061 0.02994 0.63061 0.02958 0.63061 0.02994 0.63061 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 987.18 24.3455 46.9823 987.18 11.5485 46.9823 986.941 24.3455 46.9823 986.941 11.5485 46.9823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.63075 0.02994 0.63075 0.02994 0.63061 0.02994 0.63061 0.02994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 986.941 11.5485 47.3027 987.18 11.5485 47.3027 986.941 24.3455 47.3027 987.18 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.63061 0.02958 0.63075 0.02958 0.63061 0.02958 0.63075 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 994.001 24.3455 46.9823 994.001 24.3455 47.3027 994.001 11.5485 46.9823 994.001 11.5485 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.63483 0.02994 0.63483 0.02958 0.63483 0.02994 0.63483 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 993.759 11.5485 46.9823 993.759 11.5485 47.3027 993.759 24.3455 46.9823 993.759 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.63469 0.02994 0.63469 0.02958 0.63469 0.02994 0.63469 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 994.001 24.3455 46.9823 994.001 11.5485 46.9823 993.759 24.3455 46.9823 993.759 11.5485 46.9823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.63483 0.02994 0.63483 0.02994 0.63469 0.02994 0.63469 0.02994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 993.759 11.5485 47.3027 994.001 11.5485 47.3027 993.759 24.3455 47.3027 994.001 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.63469 0.02958 0.63483 0.02958 0.63469 0.02958 0.63483 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1000.89 24.3455 46.9823 1000.89 24.3455 47.3027 1000.89 11.5485 46.9823 1000.89 11.5485 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.63895 0.02994 0.63895 0.02958 0.63895 0.02994 0.63895 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1000.65 11.5485 46.9823 1000.65 11.5485 47.3027 1000.65 24.3455 46.9823 1000.65 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.63881 0.02994 0.63881 0.02958 0.63881 0.02994 0.63881 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1000.89 24.3455 46.9823 1000.89 11.5485 46.9823 1000.65 24.3455 46.9823 1000.65 11.5485 46.9823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.63895 0.02994 0.63895 0.02994 0.63881 0.02994 0.63881 0.02994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1000.65 11.5485 47.3027 1000.89 11.5485 47.3027 1000.65 24.3455 47.3027 1000.89 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.63881 0.02958 0.63895 0.02958 0.63881 0.02958 0.63895 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1007.73 24.3455 46.9823 1007.73 24.3455 47.3027 1007.73 11.5485 46.9823 1007.73 11.5485 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.64304 0.02994 0.64304 0.02958 0.64304 0.02994 0.64304 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1007.49 11.5485 46.9823 1007.49 11.5485 47.3027 1007.49 24.3455 46.9823 1007.49 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.6429 0.02994 0.6429 0.02958 0.6429 0.02994 0.6429 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1007.73 24.3455 46.9823 1007.73 11.5485 46.9823 1007.49 24.3455 46.9823 1007.49 11.5485 46.9823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.64304 0.02994 0.64304 0.02994 0.6429 0.02994 0.6429 0.02994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1007.49 11.5485 47.3027 1007.73 11.5485 47.3027 1007.49 24.3455 47.3027 1007.73 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.6429 0.02958 0.64304 0.02958 0.6429 0.02958 0.64304 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1014.6 24.3455 46.9823 1014.6 24.3455 47.3027 1014.6 11.5485 46.9823 1014.6 11.5485 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.64715 0.02994 0.64715 0.02958 0.64715 0.02994 0.64715 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1014.35 11.5485 46.9823 1014.35 11.5485 47.3027 1014.35 24.3455 46.9823 1014.35 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.647 0.02994 0.647 0.02958 0.647 0.02994 0.647 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1014.6 24.3455 46.9823 1014.6 11.5485 46.9823 1014.35 24.3455 46.9823 1014.35 11.5485 46.9823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.64715 0.02994 0.64715 0.02994 0.647 0.02994 0.647 0.02994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1014.35 11.5485 47.3027 1014.6 11.5485 47.3027 1014.35 24.3455 47.3027 1014.6 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.647 0.02958 0.64715 0.02958 0.647 0.02958 0.64715 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1021.39 24.3455 46.9823 1021.39 24.3455 47.3027 1021.39 11.5485 46.9823 1021.39 11.5485 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.65122 0.02994 0.65122 0.02958 0.65122 0.02994 0.65122 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1021.15 11.5485 46.9823 1021.15 11.5485 47.3027 1021.15 24.3455 46.9823 1021.15 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.65107 0.02994 0.65107 0.02958 0.65107 0.02994 0.65107 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1021.39 24.3455 46.9823 1021.39 11.5485 46.9823 1021.15 24.3455 46.9823 1021.15 11.5485 46.9823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.65122 0.02994 0.65122 0.02994 0.65107 0.02994 0.65107 0.02994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1021.15 11.5485 47.3027 1021.39 11.5485 47.3027 1021.15 24.3455 47.3027 1021.39 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.65107 0.02958 0.65122 0.02958 0.65107 0.02958 0.65122 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1028.3 24.3455 46.9823 1028.3 24.3455 47.3027 1028.3 11.5485 46.9823 1028.3 11.5485 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.65535 0.02994 0.65535 0.02958 0.65535 0.02994 0.65535 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1028.05 11.5485 46.9823 1028.05 11.5485 47.3027 1028.05 24.3455 46.9823 1028.05 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.6552 0.02994 0.6552 0.02958 0.6552 0.02994 0.6552 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1028.3 24.3455 46.9823 1028.3 11.5485 46.9823 1028.05 24.3455 46.9823 1028.05 11.5485 46.9823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.65535 0.02994 0.65535 0.02994 0.6552 0.02994 0.6552 0.02994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1028.05 11.5485 47.3027 1028.3 11.5485 47.3027 1028.05 24.3455 47.3027 1028.3 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.6552 0.02958 0.65535 0.02958 0.6552 0.02958 0.65535 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1035.09 24.3455 46.9823 1035.09 24.3455 47.3027 1035.09 11.5485 46.9823 1035.09 11.5485 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.65941 0.02994 0.65941 0.02958 0.65941 0.02994 0.65941 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1034.85 11.5485 46.9823 1034.85 11.5485 47.3027 1034.85 24.3455 46.9823 1034.85 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.65927 0.02994 0.65927 0.02958 0.65927 0.02994 0.65927 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1035.09 24.3455 46.9823 1035.09 11.5485 46.9823 1034.85 24.3455 46.9823 1034.85 11.5485 46.9823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.65941 0.02994 0.65941 0.02994 0.65927 0.02994 0.65927 0.02994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1034.85 11.5485 47.3027 1035.09 11.5485 47.3027 1034.85 24.3455 47.3027 1035.09 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.65927 0.02958 0.65941 0.02958 0.65927 0.02958 0.65941 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1041.98 24.3455 46.9823 1041.98 24.3455 47.3027 1041.98 11.5485 46.9823 1041.98 11.5485 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.66353 0.02994 0.66353 0.02958 0.66353 0.02994 0.66353 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1041.73 11.5485 46.9823 1041.73 11.5485 47.3027 1041.73 24.3455 46.9823 1041.73 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.66338 0.02994 0.66338 0.02958 0.66338 0.02994 0.66338 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1041.98 24.3455 46.9823 1041.98 11.5485 46.9823 1041.73 24.3455 46.9823 1041.73 11.5485 46.9823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.66353 0.02994 0.66353 0.02994 0.66338 0.02994 0.66338 0.02994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1041.73 11.5485 47.3027 1041.98 11.5485 47.3027 1041.73 24.3455 47.3027 1041.98 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.66338 0.02958 0.66353 0.02958 0.66338 0.02958 0.66353 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1048.79 24.3455 46.9823 1048.79 24.3455 47.3027 1048.79 11.5485 46.9823 1048.79 11.5485 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.66761 0.02994 0.66761 0.02958 0.66761 0.02994 0.66761 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1048.56 11.5485 46.9823 1048.56 11.5485 47.3027 1048.56 24.3455 46.9823 1048.56 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.66747 0.02994 0.66747 0.02958 0.66747 0.02994 0.66747 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1048.79 24.3455 46.9823 1048.79 11.5485 46.9823 1048.56 24.3455 46.9823 1048.56 11.5485 46.9823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.66761 0.02994 0.66761 0.02994 0.66747 0.02994 0.66747 0.02994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1048.56 11.5485 47.3027 1048.79 11.5485 47.3027 1048.56 24.3455 47.3027 1048.79 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.66747 0.02958 0.66761 0.02958 0.66747 0.02958 0.66761 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032ALPHASTAIRS" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_19 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_20 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 9 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 DrawArrays TRIANGLE_STRIP 32 4 } VertexArray Vec3Array 36 { 966.66 12.4845 49.1414 966.66 15.9895 49.1414 974.635 12.4845 49.1414 974.635 15.9895 49.1414 982.609 12.4845 49.1414 982.609 15.9895 49.1414 990.582 12.4845 49.1414 990.582 15.9895 49.1414 998.561 12.4845 49.1414 998.561 15.9895 49.1414 1006.53 12.4845 49.1414 1006.53 15.9895 49.1414 1014.51 12.4845 49.1414 1014.51 15.9895 49.1414 1022.48 12.4845 49.1414 1022.48 15.9895 49.1414 1030.45 12.4845 49.1414 1030.45 15.9895 49.1414 1038.43 12.4845 49.1414 1038.43 15.9895 49.1414 1046.4 12.4845 49.1414 1046.4 15.9895 49.1414 1054.37 12.4845 49.1414 1054.37 15.9895 49.1414 1062.35 12.4845 49.1414 1062.35 15.9895 49.1414 1070.32 12.4845 49.1414 1070.32 15.9895 49.1414 1078.3 12.4845 49.1414 1078.3 15.9895 49.1414 1086.28 12.4845 49.1414 1086.28 15.9895 49.1414 1094.77 12.4845 49.1414 1094.77 15.9895 49.1414 1102.78 12.4845 49.1414 1102.78 15.9895 49.1414 } NormalBinding PER_VERTEX NormalArray Vec3Array 36 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 36 { 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 36 { 0.61847 0.02749 0.61847 0.02749 0.62325 0.02749 0.62325 0.02749 0.62802 0.02749 0.62802 0.02749 0.63279 0.02749 0.63279 0.02749 0.63756 0.02749 0.63756 0.02749 0.64233 0.02749 0.64233 0.02749 0.6471 0.02749 0.6471 0.02749 0.65187 0.02749 0.65187 0.02749 0.65664 0.02749 0.65664 0.02749 0.66141 0.02749 0.66141 0.02749 0.66618 0.02749 0.66618 0.02749 0.67095 0.02749 0.67095 0.02749 0.67572 0.02749 0.67572 0.02749 0.68049 0.02749 0.68049 0.02749 0.68526 0.02749 0.68526 0.02749 0.69004 0.02749 0.69004 0.02749 0.69512 0.02749 0.69512 0.02749 0.69991 0.02749 0.69991 0.02749 } TexCoordArray 2 Vec2Array 36 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 36 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_99" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 965.848 11.5475 47.7464 965.345 11.5475 47.7464 965.848 11.5475 47.7464 965.345 2.36054 47.7464 965.848 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.61799 0.02907 0.61769 0.02907 0.61799 0.02907 0.61769 0.02907 0.61799 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_98" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 965.848 2.36054 46.4928 965.345 2.36054 46.4928 965.848 2.36054 46.4928 965.345 11.5475 46.4928 965.848 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.61799 0.0305 0.61769 0.0305 0.61799 0.0305 0.61769 0.0305 0.61799 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_97" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 965.345 2.36054 47.7464 965.345 11.5475 47.7464 965.345 2.36054 47.7464 965.345 11.5475 46.4928 965.345 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.61769 0.02907 0.61769 0.02907 0.61769 0.02907 0.61769 0.0305 0.61769 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_96" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 965.848 2.36054 47.7464 965.848 2.36054 46.4928 965.848 2.36054 47.7464 965.848 11.5475 46.4928 965.848 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.61799 0.02907 0.61799 0.0305 0.61799 0.02907 0.61799 0.0305 0.61799 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_95" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 962.495 11.5475 47.7464 961.994 11.5475 47.7464 962.495 11.5475 47.7464 961.994 2.36054 47.7464 962.495 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.61598 0.02907 0.61568 0.02907 0.61598 0.02907 0.61568 0.02907 0.61598 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_94" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 962.495 2.36054 46.4928 961.994 2.36054 46.4928 962.495 2.36054 46.4928 961.994 11.5475 46.4928 962.495 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.61598 0.0305 0.61568 0.0305 0.61598 0.0305 0.61568 0.0305 0.61598 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_93" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 961.994 2.36054 47.7464 961.994 11.5475 47.7464 961.994 2.36054 47.7464 961.994 11.5475 46.4928 961.994 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.61568 0.02907 0.61568 0.02907 0.61568 0.02907 0.61568 0.0305 0.61568 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_92" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 962.495 2.36054 47.7464 962.495 2.36054 46.4928 962.495 2.36054 47.7464 962.495 11.5475 46.4928 962.495 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.61598 0.02907 0.61598 0.0305 0.61598 0.02907 0.61598 0.0305 0.61598 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_91" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 954.857 11.5475 47.7464 954.356 11.5475 47.7464 954.857 11.5475 47.7464 954.356 2.36054 47.7464 954.857 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.61141 0.02907 0.61111 0.02907 0.61141 0.02907 0.61111 0.02907 0.61141 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_90" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 954.857 2.36054 46.4928 954.356 2.36054 46.4928 954.857 2.36054 46.4928 954.356 11.5475 46.4928 954.857 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.61141 0.0305 0.61111 0.0305 0.61141 0.0305 0.61111 0.0305 0.61141 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_89" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 954.356 2.36054 47.7464 954.356 11.5475 47.7464 954.356 2.36054 47.7464 954.356 11.5475 46.4928 954.356 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.61111 0.02907 0.61111 0.02907 0.61111 0.02907 0.61111 0.0305 0.61111 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_88" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 954.857 2.36054 47.7464 954.857 2.36054 46.4928 954.857 2.36054 47.7464 954.857 11.5475 46.4928 954.857 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.61141 0.02907 0.61141 0.0305 0.61141 0.02907 0.61141 0.0305 0.61141 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_87" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 951.506 11.5475 47.7464 951.004 11.5475 47.7464 951.506 11.5475 47.7464 951.004 2.36054 47.7464 951.506 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.60941 0.02907 0.60911 0.02907 0.60941 0.02907 0.60911 0.02907 0.60941 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_86" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 951.506 2.36054 46.4928 951.004 2.36054 46.4928 951.506 2.36054 46.4928 951.004 11.5475 46.4928 951.506 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.60941 0.0305 0.60911 0.0305 0.60941 0.0305 0.60911 0.0305 0.60941 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_85" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 951.004 2.36054 47.7464 951.004 11.5475 47.7464 951.004 2.36054 47.7464 951.004 11.5475 46.4928 951.004 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.60911 0.02907 0.60911 0.02907 0.60911 0.02907 0.60911 0.0305 0.60911 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_84" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 951.506 2.36054 47.7464 951.506 2.36054 46.4928 951.506 2.36054 47.7464 951.506 11.5475 46.4928 951.506 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.60941 0.02907 0.60941 0.0305 0.60941 0.02907 0.60941 0.0305 0.60941 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_83" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 948.142 11.5475 47.7464 947.642 11.5475 47.7464 948.142 11.5475 47.7464 947.642 2.36054 47.7464 948.142 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.6074 0.02907 0.6071 0.02907 0.6074 0.02907 0.6071 0.02907 0.6074 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 948.142 2.36054 46.4928 947.642 2.36054 46.4928 948.142 2.36054 46.4928 947.642 11.5475 46.4928 948.142 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.6074 0.0305 0.6071 0.0305 0.6074 0.0305 0.6071 0.0305 0.6074 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_81" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 947.642 2.36054 47.7464 947.642 11.5475 47.7464 947.642 2.36054 47.7464 947.642 11.5475 46.4928 947.642 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.6071 0.02907 0.6071 0.02907 0.6071 0.02907 0.6071 0.0305 0.6071 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 948.142 2.36054 47.7464 948.142 2.36054 46.4928 948.142 2.36054 47.7464 948.142 11.5475 46.4928 948.142 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.6074 0.02907 0.6074 0.0305 0.6074 0.02907 0.6074 0.0305 0.6074 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 944.791 11.5475 47.7464 944.289 11.5475 47.7464 944.791 11.5475 47.7464 944.289 2.36054 47.7464 944.791 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.60539 0.02907 0.60509 0.02907 0.60539 0.02907 0.60509 0.02907 0.60539 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 944.791 2.36054 46.4928 944.289 2.36054 46.4928 944.791 2.36054 46.4928 944.289 11.5475 46.4928 944.791 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.60539 0.0305 0.60509 0.0305 0.60539 0.0305 0.60509 0.0305 0.60539 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 944.289 2.36054 47.7464 944.289 11.5475 47.7464 944.289 2.36054 47.7464 944.289 11.5475 46.4928 944.289 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.60509 0.02907 0.60509 0.02907 0.60509 0.02907 0.60509 0.0305 0.60509 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 944.791 2.36054 47.7464 944.791 2.36054 46.4928 944.791 2.36054 47.7464 944.791 11.5475 46.4928 944.791 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.60539 0.02907 0.60539 0.0305 0.60539 0.02907 0.60539 0.0305 0.60539 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 938.338 11.5475 47.7464 937.838 11.5475 47.7464 938.338 11.5475 47.7464 937.838 2.36054 47.7464 938.338 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.60153 0.02907 0.60123 0.02907 0.60153 0.02907 0.60123 0.02907 0.60153 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 938.338 2.36054 46.4928 937.838 2.36054 46.4928 938.338 2.36054 46.4928 937.838 11.5475 46.4928 938.338 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.60153 0.0305 0.60123 0.0305 0.60153 0.0305 0.60123 0.0305 0.60153 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 937.838 2.36054 47.7464 937.838 11.5475 47.7464 937.838 2.36054 47.7464 937.838 11.5475 46.4928 937.838 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.60123 0.02907 0.60123 0.02907 0.60123 0.02907 0.60123 0.0305 0.60123 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 938.338 2.36054 47.7464 938.338 2.36054 46.4928 938.338 2.36054 47.7464 938.338 11.5475 46.4928 938.338 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.60153 0.02907 0.60153 0.0305 0.60153 0.02907 0.60153 0.0305 0.60153 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 934.987 11.5475 47.7464 934.485 11.5475 47.7464 934.987 11.5475 47.7464 934.485 2.36054 47.7464 934.987 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.59953 0.02907 0.59923 0.02907 0.59953 0.02907 0.59923 0.02907 0.59953 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 934.987 2.36054 46.4928 934.485 2.36054 46.4928 934.987 2.36054 46.4928 934.485 11.5475 46.4928 934.987 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.59953 0.0305 0.59923 0.0305 0.59953 0.0305 0.59923 0.0305 0.59953 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 934.485 2.36054 47.7464 934.485 11.5475 47.7464 934.485 2.36054 47.7464 934.485 11.5475 46.4928 934.485 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.59923 0.02907 0.59923 0.02907 0.59923 0.02907 0.59923 0.0305 0.59923 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 934.987 2.36054 47.7464 934.987 2.36054 46.4928 934.987 2.36054 47.7464 934.987 11.5475 46.4928 934.987 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.59953 0.02907 0.59953 0.0305 0.59953 0.02907 0.59953 0.0305 0.59953 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 937.445 3.58354 6.05318 939.74 1.71154 6.05318 935.859 3.58354 6.05318 933.574 1.71154 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.24712 0.9995 -0.49654 0.0005 0.76109 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.601 0.07641 0.60237 0.07641 0.60005 0.07641 0.59868 0.07641 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031STAIRS2_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 937.445 3.58354 6.05318 937.445 3.58354 8.87164 939.74 1.71154 6.05318 939.74 1.71154 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.632082 0.774902 0 0.632082 0.774902 0 0.632082 0.774902 0 0.632082 0.774902 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.601 0.07641 0.601 0.07321 0.60237 0.07641 0.60237 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031STAIRS2_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 935.859 3.58354 6.05318 935.859 3.58354 8.87164 937.445 3.58354 6.05318 937.445 3.58354 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.60005 0.07641 0.60005 0.07321 0.601 0.07641 0.601 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031STAIRS2_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 933.574 1.71154 6.05318 933.574 1.71154 8.87164 935.859 3.58354 6.05318 935.859 3.58354 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.63374 0.773546 0 -0.63374 0.773546 0 -0.63374 0.773546 0 -0.63374 0.773546 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.59868 0.07641 0.59868 0.07321 0.60005 0.07641 0.60005 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031PITCONC1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 964.986 24.7135 48.826 964.986 24.2275 48.826 964.986 24.7135 30.5923 964.986 24.2275 30.5923 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 0.03 1 0.03 0 } TexCoordArray 1 Vec2Array 4 { 0.61747 0.02785 0.61747 0.02785 0.61747 0.04855 0.61747 0.04855 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031PITCONC1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 965.997 1.72354 18.8961 965.997 1.74354 8.9612 965.997 1.72354 18.8961 965.997 3.60454 8.94796 965.997 4.37454 18.8961 965.997 3.60454 8.94796 965.999 7.30254 34.0579 965.995 8.33854 33.7842 965.996 11.3555 49.0895 965.997 12.4625 49.0875 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 1 0 0 1 0 0 1 0 0 1 0.000901745 -0.000172738 1 -0.000457197 3.53877e-05 1 0.000901745 -0.000172738 0.999997 0.00232062 -0.000468605 0.999997 0.00242381 -0.000468435 0.999999 0.00138033 -0.000339882 1 -0.000881979 0.000106061 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.7524 0.9995 0.9995 0.9995 0.7524 0.9995 0.9995 0.80971 0.7524 0.72956 0.9995 0.80971 0.37483 0.43136 0.38163 0.32587 0.0005 0.11325 0.00053 0.0005 } TexCoordArray 1 Vec2Array 10 { 0.61808 0.06183 0.61808 0.0731 0.61808 0.06183 0.61808 0.07312 0.61808 0.06183 0.61808 0.07312 0.61808 0.04461 0.61808 0.04492 0.61808 0.02755 0.61808 0.02755 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031PITCONC1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 931.184 1.72354 18.0709 931.186 3.58754 8.97338 931.184 1.72354 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.999999 0.00108056 1.13273e-10 -0.999999 0.00108056 1.13273e-10 -0.999999 0.00108056 1.13273e-10 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.0005 0.00029 0.9995 0.33537 0.9995 0.00029 } TexCoordArray 1 Vec2Array 3 { 0.59725 0.06276 0.59725 0.07309 0.59725 0.07309 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031PITCONC1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 927.749 1.72354 18.0709 927.751 3.58754 8.97338 931.184 1.72354 18.0709 931.186 3.58754 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.979648 -0.200722 0 -0.979648 -0.200722 0 -0.979648 -0.200722 0 -0.979648 -0.200722 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 13.7586 0.0005 13.7586 0.9995 14.3062 0.0005 14.3062 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.5952 0.06276 0.5952 0.07309 0.59725 0.06276 0.59725 0.07309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031PITCONC0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 965.334 13.8875 30.2871 965.334 16.9365 30.2871 965.334 13.8875 30.2871 965.334 22.2785 46.0217 965.334 13.5585 33.367 965.334 22.2785 46.0217 965.334 15.8275 37.7199 965.334 22.2785 46.0217 965.334 15.8295 48.7089 965.334 22.2785 48.7089 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 2.9985 0.04031 2.9985 0.40887 2.9985 0.04031 0.43865 0.9995 2.49743 0.0005 0.43865 0.9995 1.7893 0.16974 0.43865 0.9995 0.0015 0.17276 0.0015 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.61768 0.04889 0.61768 0.04889 0.61768 0.04889 0.61768 0.03103 0.61768 0.0454 0.61768 0.03103 0.61768 0.04045 0.61768 0.03103 0.61768 0.02798 0.61768 0.02798 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 965.986 5.16654 8.97338 965.997 3.60454 8.94796 965.986 5.16654 8.97338 931.186 3.58754 8.97338 931.186 5.15854 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.000368063 0.00811183 -0.999967 -0.000738055 0.0162662 -0.999867 -0.000368063 0.00811183 -0.999967 -0.000368063 0.00811183 -0.999967 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -7 1 -7 0 -7 1 8 0 8 } TexCoordArray 1 Vec2Array 5 { 0.61807 0.07309 0.61808 0.07312 0.61807 0.07309 0.59725 0.07309 0.59725 0.07309 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 965.334 17.9015 30.2871 965.334 16.9365 30.2871 965.334 17.9015 30.2871 965.334 22.2785 46.0217 965.334 23.2435 46.0217 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9.0286 1 9.0286 0 9.0286 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.61768 0.04889 0.61768 0.04889 0.61768 0.04889 0.61768 0.03103 0.61768 0.03103 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 965.995 8.33854 33.7842 965.979 9.89554 33.7842 965.995 8.33854 33.7842 965.986 5.16654 8.97338 965.997 3.60454 8.94796 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999961 -0.00866106 0.0014689 -0.999946 -0.01027 0.00167459 -0.999961 -0.00866106 0.0014689 -0.999961 -0.00866106 0.0014689 -0.999974 -0.00705388 0.00126344 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 8 1 8 } TexCoordArray 1 Vec2Array 5 { 0.61808 0.04492 0.61807 0.04492 0.61808 0.04492 0.61807 0.07309 0.61808 0.07312 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 965.997 12.4625 49.0875 965.986 14.0205 49.0875 965.997 12.4625 49.0875 965.979 9.89554 33.7842 965.995 8.33854 33.7842 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999959 -0.00866017 0.00262917 -0.999972 -0.00705136 0.00235932 -0.999959 -0.00866017 0.00262917 -0.999959 -0.00866017 0.00262917 -0.999943 -0.0102699 0.00289917 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 5 1 5 } TexCoordArray 1 Vec2Array 5 { 0.61808 0.02755 0.61807 0.02755 0.61808 0.02755 0.61807 0.04492 0.61808 0.04492 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 939.74 2.79654 8.85741 939.74 1.71154 8.87164 939.74 2.79654 8.85741 937.445 3.58354 8.87164 937.445 4.66854 8.85741 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0106963 -0.0131131 -0.999857 -0.0106963 -0.0131131 -0.999857 -0.0106963 -0.0131131 -0.999857 -0.0106963 -0.0131131 -0.999857 -0.0106963 -0.0131131 -0.999857 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.60237 0.07322 0.60237 0.07321 0.60237 0.07322 0.601 0.07321 0.601 0.07322 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 935.859 3.58354 8.87164 933.574 1.71154 8.87164 935.859 3.58354 8.87164 933.574 2.79654 8.85741 935.859 4.66854 8.85741 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0107431 -0.0131131 -0.999856 0.0107431 -0.0131131 -0.999856 0.0107431 -0.0131131 -0.999856 0.0107431 -0.0131131 -0.999856 0.0107431 -0.0131131 -0.999856 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 2 1 0 0 2 0 0 } TexCoordArray 1 Vec2Array 5 { 0.60005 0.07321 0.59868 0.07321 0.60005 0.07321 0.59868 0.07322 0.60005 0.07322 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 939.74 2.79654 6.05318 939.74 1.71154 6.05318 939.74 2.79654 6.05318 937.445 3.58354 6.05318 937.445 4.66854 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.60237 0.07641 0.60237 0.07641 0.60237 0.07641 0.601 0.07641 0.601 0.07641 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 935.859 4.66854 6.05318 937.445 4.66854 6.05318 935.859 3.58354 6.05318 937.445 3.58354 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.60005 0.07641 0.601 0.07641 0.60005 0.07641 0.601 0.07641 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 935.859 3.58354 6.05318 933.574 1.71154 6.05318 935.859 3.58354 6.05318 933.574 2.79654 6.05318 935.859 4.66854 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 2 1 0 0 2 0 0 } TexCoordArray 1 Vec2Array 5 { 0.60005 0.07641 0.59868 0.07641 0.60005 0.07641 0.59868 0.07641 0.60005 0.07641 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 931.186 5.15854 8.97338 931.186 3.58754 8.97338 931.186 5.15854 8.97338 927.751 3.58754 8.97338 927.749 5.15954 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -1 1 -1 0 -1 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.59725 0.07309 0.59725 0.07309 0.59725 0.07309 0.5952 0.07309 0.5952 0.07309 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_129" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 958.358 24.3455 48.1625 958.358 24.3455 48.4831 958.358 11.5485 48.1625 958.358 11.5485 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.61351 0.0286 0.61351 0.02824 0.61351 0.0286 0.61351 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_128" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 958.119 11.5485 48.1625 958.119 11.5485 48.4831 958.119 24.3455 48.1625 958.119 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.61336 0.0286 0.61336 0.02824 0.61336 0.0286 0.61336 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_127" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 958.358 24.3455 48.1625 958.358 11.5485 48.1625 958.119 24.3455 48.1625 958.119 11.5485 48.1625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.61351 0.0286 0.61351 0.0286 0.61336 0.0286 0.61336 0.0286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_126" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 958.119 11.5485 48.4831 958.358 11.5485 48.4831 958.119 24.3455 48.4831 958.358 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.61336 0.02824 0.61351 0.02824 0.61336 0.02824 0.61351 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_125" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 965.124 24.3455 48.1625 965.124 24.3455 48.4831 965.124 11.5485 48.1625 965.124 11.5485 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.61756 0.0286 0.61756 0.02824 0.61756 0.0286 0.61756 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_124" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 964.885 11.5485 48.1625 964.885 11.5485 48.4831 964.885 24.3455 48.1625 964.885 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.61741 0.0286 0.61741 0.02824 0.61741 0.0286 0.61741 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_123" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 965.124 24.3455 48.1625 965.124 11.5485 48.1625 964.885 24.3455 48.1625 964.885 11.5485 48.1625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.61756 0.0286 0.61756 0.0286 0.61741 0.0286 0.61741 0.0286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_122" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 964.885 11.5485 48.4831 965.124 11.5485 48.4831 964.885 24.3455 48.4831 965.124 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.61741 0.02824 0.61756 0.02824 0.61741 0.02824 0.61756 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_121" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 944.71 24.3455 48.1625 944.71 24.3455 48.4831 944.71 11.5485 48.1625 944.71 11.5485 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.60534 0.0286 0.60534 0.02824 0.60534 0.0286 0.60534 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_120" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 944.47 11.5485 48.1625 944.47 11.5485 48.4831 944.47 24.3455 48.1625 944.47 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.6052 0.0286 0.6052 0.02824 0.6052 0.0286 0.6052 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_119" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 944.71 24.3455 48.1625 944.71 11.5485 48.1625 944.47 24.3455 48.1625 944.47 11.5485 48.1625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.60534 0.0286 0.60534 0.0286 0.6052 0.0286 0.6052 0.0286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_118" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 944.47 11.5485 48.4831 944.71 11.5485 48.4831 944.47 24.3455 48.4831 944.71 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.6052 0.02824 0.60534 0.02824 0.6052 0.02824 0.60534 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_117" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 951.57 24.3455 48.1625 951.57 24.3455 48.4831 951.57 11.5485 48.1625 951.57 11.5485 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.60945 0.0286 0.60945 0.02824 0.60945 0.0286 0.60945 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_116" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 951.331 11.5485 48.1625 951.331 11.5485 48.4831 951.331 24.3455 48.1625 951.331 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.6093 0.0286 0.6093 0.02824 0.6093 0.0286 0.6093 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_115" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 951.57 24.3455 48.1625 951.57 11.5485 48.1625 951.331 24.3455 48.1625 951.331 11.5485 48.1625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.60945 0.0286 0.60945 0.0286 0.6093 0.0286 0.6093 0.0286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_114" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 951.331 11.5485 48.4831 951.57 11.5485 48.4831 951.331 24.3455 48.4831 951.57 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.6093 0.02824 0.60945 0.02824 0.6093 0.02824 0.60945 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_113" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 931.064 24.3455 48.1625 931.064 24.3455 48.4831 931.064 11.5485 48.1625 931.064 11.5485 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.59718 0.0286 0.59718 0.02824 0.59718 0.0286 0.59718 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_112" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 930.824 11.5485 48.1625 930.824 11.5485 48.4831 930.824 24.3455 48.1625 930.824 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.59704 0.0286 0.59704 0.02824 0.59704 0.0286 0.59704 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_111" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 931.064 24.3455 48.1625 931.064 11.5485 48.1625 930.824 24.3455 48.1625 930.824 11.5485 48.1625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.59718 0.0286 0.59718 0.0286 0.59704 0.0286 0.59704 0.0286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_110" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 930.824 11.5485 48.4831 931.064 11.5485 48.4831 930.824 24.3455 48.4831 931.064 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.59704 0.02824 0.59718 0.02824 0.59704 0.02824 0.59718 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_109" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 937.915 24.3455 48.1625 937.915 24.3455 48.4831 937.915 11.5485 48.1625 937.915 11.5485 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.60128 0.0286 0.60128 0.02824 0.60128 0.0286 0.60128 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_108" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 937.675 11.5485 48.1625 937.675 11.5485 48.4831 937.675 24.3455 48.1625 937.675 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.60113 0.0286 0.60113 0.02824 0.60113 0.0286 0.60113 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_107" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 937.915 24.3455 48.1625 937.915 11.5485 48.1625 937.675 24.3455 48.1625 937.675 11.5485 48.1625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.60128 0.0286 0.60128 0.0286 0.60113 0.0286 0.60113 0.0286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_106" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 937.675 11.5485 48.4831 937.915 11.5485 48.4831 937.675 24.3455 48.4831 937.915 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.60113 0.02824 0.60128 0.02824 0.60113 0.02824 0.60128 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 959.008 14.0055 33.25 959.008 14.0055 33.5705 959.008 8.14954 33.25 959.008 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.6139 0.04553 0.6139 0.04517 0.6139 0.04553 0.6139 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 958.769 8.14954 33.25 958.769 8.14954 33.5705 958.769 14.0055 33.25 958.769 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.61375 0.04553 0.61375 0.04517 0.61375 0.04553 0.61375 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 959.008 14.0055 33.25 959.008 8.14954 33.25 958.769 14.0055 33.25 958.769 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.6139 0.04553 0.6139 0.04553 0.61375 0.04553 0.61375 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 958.769 8.14954 33.5705 959.008 8.14954 33.5705 958.769 14.0055 33.5705 959.008 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.61375 0.04517 0.6139 0.04517 0.61375 0.04517 0.6139 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 965.646 14.0055 33.25 965.646 14.0055 33.5705 965.646 8.14954 33.25 965.646 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.61787 0.04553 0.61787 0.04517 0.61787 0.04553 0.61787 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 965.406 8.14954 33.25 965.406 8.14954 33.5705 965.406 14.0055 33.25 965.406 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.61772 0.04553 0.61772 0.04517 0.61772 0.04553 0.61772 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 965.646 14.0055 33.25 965.646 8.14954 33.25 965.406 14.0055 33.25 965.406 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.61787 0.04553 0.61787 0.04553 0.61772 0.04553 0.61772 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 965.406 8.14954 33.5705 965.646 8.14954 33.5705 965.406 14.0055 33.5705 965.646 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.61772 0.04517 0.61787 0.04517 0.61772 0.04517 0.61787 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 945.776 14.0055 33.25 945.776 14.0055 33.5705 945.776 8.14954 33.25 945.776 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.60598 0.04553 0.60598 0.04517 0.60598 0.04553 0.60598 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 945.538 8.14954 33.25 945.538 8.14954 33.5705 945.538 14.0055 33.25 945.538 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.60584 0.04553 0.60584 0.04517 0.60584 0.04553 0.60584 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 945.776 14.0055 33.25 945.776 8.14954 33.25 945.538 14.0055 33.25 945.538 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.60598 0.04553 0.60598 0.04553 0.60584 0.04553 0.60584 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 945.538 8.14954 33.5705 945.776 8.14954 33.5705 945.538 14.0055 33.5705 945.776 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.60584 0.04517 0.60598 0.04517 0.60584 0.04517 0.60598 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 952.415 14.0055 33.25 952.415 14.0055 33.5705 952.415 8.14954 33.25 952.415 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.60995 0.04553 0.60995 0.04517 0.60995 0.04553 0.60995 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 952.175 8.14954 33.25 952.175 8.14954 33.5705 952.175 14.0055 33.25 952.175 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.60981 0.04553 0.60981 0.04517 0.60981 0.04553 0.60981 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 952.415 14.0055 33.25 952.415 8.14954 33.25 952.175 14.0055 33.25 952.175 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.60995 0.04553 0.60995 0.04553 0.60981 0.04553 0.60981 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 952.175 8.14954 33.5705 952.415 8.14954 33.5705 952.175 14.0055 33.5705 952.415 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.60981 0.04517 0.60995 0.04517 0.60981 0.04517 0.60995 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 932.997 14.0055 33.25 932.997 14.0055 33.5705 932.997 8.14954 33.25 932.997 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.59834 0.04553 0.59834 0.04517 0.59834 0.04553 0.59834 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 932.757 8.14954 33.25 932.757 8.14954 33.5705 932.757 14.0055 33.25 932.757 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.59819 0.04553 0.59819 0.04517 0.59819 0.04553 0.59819 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 932.997 14.0055 33.25 932.997 8.14954 33.25 932.757 14.0055 33.25 932.757 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.59834 0.04553 0.59834 0.04553 0.59819 0.04553 0.59819 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 932.757 8.14954 33.5705 932.997 8.14954 33.5705 932.757 14.0055 33.5705 932.997 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.59819 0.04517 0.59834 0.04517 0.59819 0.04517 0.59834 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 939.634 14.0055 33.25 939.634 14.0055 33.5705 939.634 8.14954 33.25 939.634 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.60231 0.04553 0.60231 0.04517 0.60231 0.04553 0.60231 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 939.395 8.14954 33.25 939.395 8.14954 33.5705 939.395 14.0055 33.25 939.395 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.60216 0.04553 0.60216 0.04517 0.60216 0.04553 0.60216 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 939.634 14.0055 33.25 939.634 8.14954 33.25 939.395 14.0055 33.25 939.395 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.60231 0.04553 0.60231 0.04553 0.60216 0.04553 0.60216 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 939.395 8.14954 33.5705 939.634 8.14954 33.5705 939.395 14.0055 33.5705 939.634 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.60216 0.04517 0.60231 0.04517 0.60216 0.04517 0.60231 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0610CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1044.35 11.6095 46.6149 1044.35 13.6055 46.6149 1052.05 11.6095 46.4684 1052.05 13.6055 46.4684 1044.36 8.82454 36.389 1044.36 10.8215 36.389 1052.04 8.82454 36.2425 1052.04 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190223 0 -0.999819 -0.0190223 0 -0.999819 -0.0190223 0 -0.999819 -0.0190223 0 -0.999819 -0.0190719 0 -0.999818 -0.0190719 0 -0.999818 -0.0190719 0 -0.999818 -0.0190719 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.66495 0.03036 0.66495 0.03036 0.66956 0.03052 0.66956 0.03052 0.66496 0.04197 0.66496 0.04197 0.66955 0.04213 0.66955 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0610ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1044.34 12.2275 48.7547 1044.34 14.2235 48.7547 1052.07 12.2275 48.6072 1052.07 14.2235 48.6072 1044.33 10.4775 42.4075 1044.33 12.4745 42.4075 1052.09 10.4775 42.259 1052.09 12.4745 42.259 1044.37 8.33254 34.4171 1044.37 10.3285 34.4171 1052.01 8.33254 34.2726 1052.01 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.0191334 0 -0.999817 -0.0191334 0 -0.999817 -0.0191334 0 -0.999817 -0.0191334 0 -0.999817 -0.0189098 0 -0.999821 -0.0189098 0 -0.999821 -0.0189098 0 -0.999821 -0.0189098 0 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.66495 0.02793 0.66495 0.02793 0.66957 0.02809 0.66957 0.02809 0.66494 0.03513 0.66494 0.03513 0.66958 0.0353 0.66958 0.0353 0.66496 0.0442 0.66496 0.0442 0.66953 0.04437 0.66953 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0610ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1044.35 9.36554 38.1849 1044.35 11.3625 38.1849 1052.05 9.36554 38.0384 1052.05 11.3625 38.0384 1044.38 7.40254 32.61 1044.38 9.39854 32.61 1051.99 7.40254 32.4655 1051.99 9.39854 32.4655 1044.32 11.1895 44.6105 1044.32 13.1855 44.6105 1052.11 11.1895 44.4619 1052.11 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190223 0 -0.999819 -0.0190223 0 -0.999819 -0.0190223 0 -0.999819 -0.0190223 0 -0.999819 -0.0189849 0 -0.99982 -0.0189849 0 -0.99982 -0.0189849 0 -0.99982 -0.0189849 0 -0.99982 -0.0190727 0 -0.999818 -0.0190727 0 -0.999818 -0.0190727 0 -0.999818 -0.0190727 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.66495 0.03993 0.66495 0.03993 0.66956 0.04009 0.66956 0.04009 0.66497 0.04626 0.66497 0.04626 0.66952 0.04642 0.66952 0.04642 0.66493 0.03263 0.66493 0.03263 0.66959 0.0328 0.66959 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0610ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1044.34 10.0035 40.3247 1044.34 11.9995 40.3247 1052.07 10.0035 40.1772 1052.07 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.66495 0.0375 0.66495 0.0375 0.66957 0.03767 0.66957 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0609CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1034.97 11.6095 46.6149 1034.97 13.6055 46.6149 1042.66 11.6095 46.4684 1042.66 13.6055 46.4684 1034.97 8.82454 36.389 1034.97 10.8215 36.389 1042.64 8.82454 36.2425 1042.64 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190474 0 -0.999819 -0.0190474 0 -0.999819 -0.0190474 0 -0.999819 -0.0190474 0 -0.999819 -0.0190971 0 -0.999818 -0.0190971 0 -0.999818 -0.0190971 0 -0.999818 -0.0190971 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.65934 0.03036 0.65934 0.03036 0.66394 0.03052 0.66394 0.03052 0.65934 0.04197 0.65934 0.04197 0.66393 0.04213 0.66393 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0609ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1034.97 9.36554 38.1849 1034.97 11.3625 38.1849 1042.66 9.36554 38.0384 1042.66 11.3625 38.0384 1034.99 7.40254 32.61 1034.99 9.39854 32.61 1042.61 7.40254 32.4655 1042.61 9.39854 32.4655 1034.94 11.1895 44.6105 1034.94 13.1855 44.6105 1042.72 11.1895 44.4619 1042.72 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190474 0 -0.999819 -0.0190474 0 -0.999819 -0.0190474 0 -0.999819 -0.0190474 0 -0.999819 -0.01896 0 -0.99982 -0.01896 0 -0.99982 -0.01896 0 -0.99982 -0.01896 0 -0.99982 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.65934 0.03993 0.65934 0.03993 0.66394 0.04009 0.66394 0.04009 0.65935 0.04626 0.65935 0.04626 0.66391 0.04642 0.66391 0.04642 0.65932 0.03263 0.65932 0.03263 0.66398 0.0328 0.66398 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0609ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1034.96 10.0035 40.3247 1034.96 11.9995 40.3247 1042.68 10.0035 40.1772 1042.68 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.65933 0.0375 0.65933 0.0375 0.66395 0.03767 0.66395 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0608CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1025.23 11.6095 46.6149 1025.23 13.6055 46.6149 1032.93 11.6095 46.4684 1032.93 13.6055 46.4684 1025.24 8.82454 36.389 1025.24 10.8215 36.389 1032.92 8.82454 36.2425 1032.92 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190223 0 -0.999819 -0.0190223 0 -0.999819 -0.0190223 0 -0.999819 -0.0190223 0 -0.999819 -0.0190719 0 -0.999818 -0.0190719 0 -0.999818 -0.0190719 0 -0.999818 -0.0190719 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.65351 0.03036 0.65351 0.03036 0.65812 0.03052 0.65812 0.03052 0.65352 0.04197 0.65352 0.04197 0.65811 0.04213 0.65811 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0608ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1025.22 12.2275 48.7547 1025.22 14.2235 48.7547 1032.95 12.2275 48.6072 1032.95 14.2235 48.6072 1025.21 10.4775 42.4075 1025.21 12.4745 42.4075 1032.97 10.4775 42.259 1032.97 12.4745 42.259 1025.25 8.33254 34.4171 1025.25 10.3285 34.4171 1032.9 8.33254 34.2726 1032.9 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.0191334 0 -0.999817 -0.0191334 0 -0.999817 -0.0191334 0 -0.999817 -0.0191334 0 -0.999817 -0.0188851 0 -0.999822 -0.0188851 0 -0.999822 -0.0188851 0 -0.999822 -0.0188851 0 -0.999822 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.65351 0.02793 0.65351 0.02793 0.65813 0.02809 0.65813 0.02809 0.6535 0.03513 0.6535 0.03513 0.65814 0.0353 0.65814 0.0353 0.65353 0.0442 0.65353 0.0442 0.6581 0.04437 0.6581 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0608ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1025.23 9.36554 38.1849 1025.23 11.3625 38.1849 1032.93 9.36554 38.0384 1032.93 11.3625 38.0384 1025.26 7.40254 32.61 1025.26 9.39854 32.61 1032.88 7.40254 32.4655 1032.88 9.39854 32.4655 1025.2 11.1895 44.6105 1025.2 13.1855 44.6105 1032.99 11.1895 44.4619 1032.99 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190223 0 -0.999819 -0.0190223 0 -0.999819 -0.0190223 0 -0.999819 -0.0190223 0 -0.999819 -0.01896 0 -0.99982 -0.01896 0 -0.99982 -0.01896 0 -0.99982 -0.01896 0 -0.99982 -0.0190727 0 -0.999818 -0.0190727 0 -0.999818 -0.0190727 0 -0.999818 -0.0190727 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.65351 0.03993 0.65351 0.03993 0.65812 0.04009 0.65812 0.04009 0.65353 0.04626 0.65353 0.04626 0.65809 0.04642 0.65809 0.04642 0.6535 0.03263 0.6535 0.03263 0.65816 0.0328 0.65816 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0608ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1025.22 10.0035 40.3247 1025.22 11.9995 40.3247 1032.95 10.0035 40.1772 1032.95 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.65351 0.0375 0.65351 0.0375 0.65813 0.03767 0.65813 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0607CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1015.7 11.6095 46.6149 1015.7 13.6055 46.6149 1023.39 11.6095 46.4684 1023.39 13.6055 46.4684 1015.71 8.82454 36.389 1015.71 10.8215 36.389 1023.37 8.82454 36.2425 1023.37 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190472 0 -0.999819 -0.0190472 0 -0.999819 -0.0190472 0 -0.999819 -0.0190472 0 -0.999819 -0.0191218 0 -0.999817 -0.0191218 0 -0.999817 -0.0191218 0 -0.999817 -0.0191218 0 -0.999817 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.64781 0.03036 0.64781 0.03036 0.65241 0.03052 0.65241 0.03052 0.64782 0.04197 0.64782 0.04197 0.6524 0.04213 0.6524 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0607ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1015.69 12.2275 48.7547 1015.69 14.2235 48.7547 1023.41 12.2275 48.6072 1023.41 14.2235 48.6072 1015.68 10.4775 42.4075 1015.68 12.4745 42.4075 1023.43 10.4775 42.259 1023.43 12.4745 42.259 1015.72 8.33254 34.4171 1015.72 10.3285 34.4171 1023.35 8.33254 34.2726 1023.35 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 -0.0191581 0 -0.999816 -0.0191581 0 -0.999816 -0.0191581 0 -0.999816 -0.0191581 0 -0.999816 -0.0189347 0 -0.999821 -0.0189347 0 -0.999821 -0.0189347 0 -0.999821 -0.0189347 0 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.64781 0.02793 0.64781 0.02793 0.65242 0.02809 0.65242 0.02809 0.6478 0.03513 0.6478 0.03513 0.65244 0.0353 0.65244 0.0353 0.64782 0.0442 0.64782 0.0442 0.65239 0.04437 0.65239 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0607ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1015.7 9.36554 38.1849 1015.7 11.3625 38.1849 1023.39 9.36554 38.0384 1023.39 11.3625 38.0384 1015.72 7.40254 32.61 1015.72 9.39854 32.61 1023.34 7.40254 32.4655 1023.34 9.39854 32.4655 1015.67 11.1895 44.6105 1015.67 13.1855 44.6105 1023.45 11.1895 44.4619 1023.45 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190472 0 -0.999819 -0.0190472 0 -0.999819 -0.0190472 0 -0.999819 -0.0190472 0 -0.999819 -0.0189598 0 -0.99982 -0.0189598 0 -0.99982 -0.0189598 0 -0.99982 -0.0189598 0 -0.99982 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.64781 0.03993 0.64781 0.03993 0.65241 0.04009 0.65241 0.04009 0.64782 0.04626 0.64782 0.04626 0.65238 0.04642 0.65238 0.04642 0.64779 0.03263 0.64779 0.03263 0.65245 0.0328 0.65245 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0607ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1015.69 10.0035 40.3247 1015.69 11.9995 40.3247 1023.41 10.0035 40.1772 1023.41 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.64781 0.0375 0.64781 0.0375 0.65242 0.03767 0.65242 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0606CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1005.98 11.6095 46.6149 1005.98 13.6055 46.6149 1013.68 11.6095 46.4684 1013.68 13.6055 46.4684 1005.99 8.82454 36.389 1005.99 10.8215 36.389 1013.67 8.82454 36.2425 1013.67 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190225 0 -0.999819 -0.0190225 0 -0.999819 -0.0190225 0 -0.999819 -0.0190225 0 -0.999819 -0.019072 0 -0.999818 -0.019072 0 -0.999818 -0.019072 0 -0.999818 -0.019072 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.642 0.03036 0.642 0.03036 0.6466 0.03052 0.6466 0.03052 0.642 0.04197 0.642 0.04197 0.6466 0.04213 0.6466 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0606ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1005.98 12.2275 48.7547 1005.98 14.2235 48.7547 1013.7 12.2275 48.6072 1013.7 14.2235 48.6072 1005.97 10.4775 42.4075 1005.97 12.4745 42.4075 1013.72 10.4775 42.259 1013.72 12.4745 42.259 1006 8.33254 34.4171 1006 10.3285 34.4171 1013.65 8.33254 34.2726 1013.65 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 -0.0191581 0 -0.999816 -0.0191581 0 -0.999816 -0.0191581 0 -0.999816 -0.0191581 0 -0.999816 -0.0188852 0 -0.999822 -0.0188852 0 -0.999822 -0.0188852 0 -0.999822 -0.0188852 0 -0.999822 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.642 0.02793 0.642 0.02793 0.64662 0.02809 0.64662 0.02809 0.64199 0.03513 0.64199 0.03513 0.64663 0.0353 0.64663 0.0353 0.64201 0.0442 0.64201 0.0442 0.64659 0.04437 0.64659 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0606ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1005.97 10.0035 40.3247 1005.97 11.9995 40.3247 1013.7 10.0035 40.1772 1013.7 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.64199 0.0375 0.64199 0.0375 0.64662 0.03767 0.64662 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0605CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 996.261 11.6095 46.6149 996.261 13.6055 46.6149 1003.96 11.6095 46.4684 1003.96 13.6055 46.4684 996.269 8.82454 36.389 996.269 10.8215 36.389 1003.94 8.82454 36.2425 1003.94 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190225 0 -0.999819 -0.0190225 0 -0.999819 -0.0190225 0 -0.999819 -0.0190225 0 -0.999819 -0.0190917 0 -0.999818 -0.0190917 0 -0.999818 -0.0190917 0 -0.999818 -0.0190917 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.63618 0.03036 0.63618 0.03036 0.64079 0.03052 0.64079 0.03052 0.63619 0.04197 0.63619 0.04197 0.64078 0.04213 0.64078 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0605ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 996.261 9.36554 38.1849 996.261 11.3625 38.1849 1003.96 9.36554 38.0384 1003.96 11.3625 38.0384 996.286 7.40254 32.61 996.286 9.39854 32.61 1003.9 7.40254 32.4655 1003.9 9.39854 32.4655 996.232 11.1895 44.6105 996.232 13.1855 44.6105 1004.02 11.1895 44.4619 1004.02 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190225 0 -0.999819 -0.0190225 0 -0.999819 -0.0190225 0 -0.999819 -0.0190225 0 -0.999819 -0.0189724 0 -0.99982 -0.0189724 0 -0.99982 -0.0189724 0 -0.99982 -0.0189724 0 -0.99982 -0.0190749 0 -0.999818 -0.0190749 0 -0.999818 -0.0190749 0 -0.999818 -0.0190749 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.63618 0.03993 0.63618 0.03993 0.64079 0.04009 0.64079 0.04009 0.6362 0.04626 0.6362 0.04626 0.64075 0.04642 0.64075 0.04642 0.63617 0.03263 0.63617 0.03263 0.64083 0.0328 0.64083 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0605ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 996.251 10.0035 40.3247 996.251 11.9995 40.3247 1003.98 10.0035 40.1772 1003.98 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.63618 0.0375 0.63618 0.0375 0.6408 0.03767 0.6408 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0604CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 986.61 11.6095 46.6149 986.61 13.6055 46.6149 994.308 11.6095 46.4684 994.308 13.6055 46.4684 986.618 8.82454 36.389 986.618 10.8215 36.389 994.289 8.82454 36.2425 994.289 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190943 0 -0.999818 -0.0190943 0 -0.999818 -0.0190943 0 -0.999818 -0.0190943 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.63041 0.03036 0.63041 0.03036 0.63501 0.03052 0.63501 0.03052 0.63041 0.04197 0.63041 0.04197 0.635 0.04213 0.635 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0604ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 986.601 12.2275 48.7547 986.601 14.2235 48.7547 994.326 12.2275 48.6072 994.326 14.2235 48.6072 986.591 10.4775 42.4075 986.591 12.4745 42.4075 994.346 10.4775 42.259 994.346 12.4745 42.259 986.628 8.33254 34.4171 986.628 10.3285 34.4171 994.269 8.33254 34.2726 994.269 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.6304 0.02793 0.6304 0.02793 0.63503 0.02809 0.63503 0.02809 0.6304 0.03513 0.6304 0.03513 0.63504 0.0353 0.63504 0.0353 0.63042 0.0442 0.63042 0.0442 0.63499 0.04437 0.63499 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0604ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 986.61 9.36554 38.1849 986.61 11.3625 38.1849 994.307 9.36554 38.0384 994.307 11.3625 38.0384 986.635 7.40254 32.61 986.635 9.39854 32.61 994.252 7.40254 32.4655 994.252 9.39854 32.4655 986.581 11.1895 44.6105 986.581 13.1855 44.6105 994.368 11.1895 44.4619 994.368 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.63041 0.03993 0.63041 0.03993 0.63501 0.04009 0.63501 0.04009 0.63042 0.04626 0.63042 0.04626 0.63498 0.04642 0.63498 0.04642 0.63039 0.03263 0.63039 0.03263 0.63505 0.0328 0.63505 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0604ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 986.601 10.0035 40.3247 986.601 11.9995 40.3247 994.326 10.0035 40.1772 994.326 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.6304 0.0375 0.6304 0.0375 0.63503 0.03767 0.63503 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0603CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 977.074 11.6095 46.6149 977.074 13.6055 46.6149 984.771 11.6095 46.4684 984.771 13.6055 46.4684 977.081 8.82454 36.389 977.081 10.8215 36.389 984.753 8.82454 36.2425 984.753 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.0190919 0 -0.999818 -0.0190919 0 -0.999818 -0.0190919 0 -0.999818 -0.0190919 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.6247 0.03036 0.6247 0.03036 0.62931 0.03052 0.62931 0.03052 0.62471 0.04197 0.62471 0.04197 0.6293 0.04213 0.6293 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0603ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 977.065 12.2275 48.7547 977.065 14.2235 48.7547 984.79 12.2275 48.6072 984.79 14.2235 48.6072 977.054 10.4775 42.4075 977.054 12.4745 42.4075 984.809 10.4775 42.259 984.809 12.4745 42.259 977.091 8.33254 34.4171 977.091 10.3285 34.4171 984.733 8.33254 34.2726 984.733 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0189048 0 -0.999821 -0.0189048 0 -0.999821 -0.0189048 0 -0.999821 -0.0189048 0 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.6247 0.02793 0.6247 0.02793 0.62932 0.02809 0.62932 0.02809 0.62469 0.03513 0.62469 0.03513 0.62933 0.0353 0.62933 0.0353 0.62471 0.0442 0.62471 0.0442 0.62929 0.04437 0.62929 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0603ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 977.073 9.36554 38.1849 977.073 11.3625 38.1849 984.771 9.36554 38.0384 984.771 11.3625 38.0384 977.098 7.40254 32.61 977.098 9.39854 32.61 984.716 7.40254 32.4655 984.716 9.39854 32.4655 977.045 11.1895 44.6105 977.045 13.1855 44.6105 984.831 11.1895 44.4619 984.831 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.018965 0 -0.99982 -0.018965 0 -0.99982 -0.018965 0 -0.99982 -0.018965 0 -0.99982 -0.0190822 0 -0.999818 -0.0190822 0 -0.999818 -0.0190822 0 -0.999818 -0.0190822 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.6247 0.03993 0.6247 0.03993 0.62931 0.04009 0.62931 0.04009 0.62472 0.04626 0.62472 0.04626 0.62928 0.04642 0.62928 0.04642 0.62469 0.03263 0.62469 0.03263 0.62934 0.0328 0.62934 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0603ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 977.064 10.0035 40.3247 977.064 11.9995 40.3247 984.789 10.0035 40.1772 984.789 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.6247 0.0375 0.6247 0.0375 0.62932 0.03767 0.62932 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0602CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 967.276 11.6095 46.6149 967.276 13.6055 46.6149 974.973 11.6095 46.4684 974.973 13.6055 46.4684 967.283 8.82454 36.389 967.283 10.8215 36.389 974.955 8.82454 36.2425 974.955 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190919 0 -0.999818 -0.0190919 0 -0.999818 -0.0190919 0 -0.999818 -0.0190919 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.61884 0.03036 0.61884 0.03036 0.62345 0.03052 0.62345 0.03052 0.61885 0.04197 0.61885 0.04197 0.62344 0.04213 0.62344 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0602ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 967.276 9.36554 38.1849 967.276 11.3625 38.1849 974.972 9.36554 38.0384 974.972 11.3625 38.0384 967.301 7.40254 32.61 967.301 9.39854 32.61 974.918 7.40254 32.4655 974.918 9.39854 32.4655 967.246 11.1895 44.6105 967.246 13.1855 44.6105 975.034 11.1895 44.4619 975.034 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190324 0 -0.999819 -0.0190324 0 -0.999819 -0.0190324 0 -0.999819 -0.0190324 0 -0.999819 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0190774 0 -0.999818 -0.0190774 0 -0.999818 -0.0190774 0 -0.999818 -0.0190774 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.61884 0.03993 0.61884 0.03993 0.62345 0.04009 0.62345 0.04009 0.61886 0.04626 0.61886 0.04626 0.62341 0.04642 0.62341 0.04642 0.61883 0.03263 0.61883 0.03263 0.62348 0.0328 0.62348 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0602ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 967.266 10.0035 40.3247 967.266 11.9995 40.3247 974.992 10.0035 40.1772 974.992 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.61884 0.0375 0.61884 0.0375 0.62346 0.03767 0.62346 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0601CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 957.551 11.6095 46.6149 957.551 13.6055 46.6149 965.247 11.6095 46.4684 965.247 13.6055 46.4684 957.559 8.82454 36.389 957.559 10.8215 36.389 965.23 8.82454 36.2425 965.23 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190324 0 -0.999819 -0.0190324 0 -0.999819 -0.0190324 0 -0.999819 -0.0190324 0 -0.999819 -0.0190945 0 -0.999818 -0.0190945 0 -0.999818 -0.0190945 0 -0.999818 -0.0190945 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.61303 0.03036 0.61303 0.03036 0.61763 0.03052 0.61763 0.03052 0.61303 0.04197 0.61303 0.04197 0.61762 0.04213 0.61762 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0601ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 957.551 9.36554 38.1849 957.551 11.3625 38.1849 965.247 9.36554 38.0384 965.247 11.3625 38.0384 957.576 7.40254 32.61 957.576 9.39854 32.61 965.194 7.40254 32.4655 965.194 9.39854 32.4655 957.522 11.1895 44.6105 957.522 13.1855 44.6105 965.308 11.1895 44.4619 965.308 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190324 0 -0.999819 -0.0190324 0 -0.999819 -0.0190324 0 -0.999819 -0.0190324 0 -0.999819 -0.0189648 0 -0.99982 -0.0189648 0 -0.99982 -0.0189648 0 -0.99982 -0.0189648 0 -0.99982 -0.0190824 0 -0.999818 -0.0190824 0 -0.999818 -0.0190824 0 -0.999818 -0.0190824 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.61303 0.03993 0.61303 0.03993 0.61763 0.04009 0.61763 0.04009 0.61304 0.04626 0.61304 0.04626 0.6176 0.04642 0.6176 0.04642 0.61301 0.03263 0.61301 0.03263 0.61767 0.0328 0.61767 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0601ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 957.541 10.0035 40.3247 957.541 11.9995 40.3247 965.267 10.0035 40.1772 965.267 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.61302 0.0375 0.61302 0.0375 0.61764 0.03767 0.61764 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0600CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 947.774 11.6095 46.6149 947.774 13.6055 46.6149 955.471 11.6095 46.4684 955.471 13.6055 46.4684 947.781 8.82454 36.389 947.781 10.8215 36.389 955.453 8.82454 36.2425 955.453 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190919 0 -0.999818 -0.0190919 0 -0.999818 -0.0190919 0 -0.999818 -0.0190919 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.60718 0.03036 0.60718 0.03036 0.61178 0.03052 0.61178 0.03052 0.60718 0.04197 0.60718 0.04197 0.61177 0.04213 0.61177 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0600ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 947.765 12.2275 48.7547 947.765 14.2235 48.7547 955.49 12.2275 48.6072 955.49 14.2235 48.6072 947.755 10.4775 42.4075 947.755 12.4745 42.4075 955.51 10.4775 42.259 955.51 12.4745 42.259 947.791 8.33254 34.4171 947.791 10.3285 34.4171 955.432 8.33254 34.2726 955.432 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.60717 0.02793 0.60717 0.02793 0.61179 0.02809 0.61179 0.02809 0.60716 0.03513 0.60716 0.03513 0.6118 0.0353 0.6118 0.0353 0.60719 0.0442 0.60719 0.0442 0.61176 0.04437 0.61176 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0600ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 947.773 9.36554 38.1849 947.773 11.3625 38.1849 955.47 9.36554 38.0384 955.47 11.3625 38.0384 947.799 7.40254 32.61 947.799 9.39854 32.61 955.416 7.40254 32.4655 955.416 9.39854 32.4655 947.745 11.1895 44.6105 947.745 13.1855 44.6105 955.531 11.1895 44.4619 955.531 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0190822 0 -0.999818 -0.0190822 0 -0.999818 -0.0190822 0 -0.999818 -0.0190822 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.60718 0.03993 0.60718 0.03993 0.61178 0.04009 0.61178 0.04009 0.60719 0.04626 0.60719 0.04626 0.61175 0.04642 0.61175 0.04642 0.60716 0.03263 0.60716 0.03263 0.61182 0.0328 0.61182 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0600ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 947.764 10.0035 40.3247 947.764 11.9995 40.3247 955.49 10.0035 40.1772 955.49 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190879 0 -0.999818 -0.0190879 0 -0.999818 -0.0190879 0 -0.999818 -0.0190879 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.60717 0.0375 0.60717 0.0375 0.61179 0.03767 0.61179 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0599CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 938.237 11.6095 46.6149 938.237 13.6055 46.6149 945.935 11.6095 46.4684 945.935 13.6055 46.4684 938.245 8.82454 36.389 938.245 10.8215 36.389 945.917 8.82454 36.2425 945.917 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190919 0 -0.999818 -0.0190919 0 -0.999818 -0.0190919 0 -0.999818 -0.0190919 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.60147 0.03036 0.60147 0.03036 0.60608 0.03052 0.60608 0.03052 0.60148 0.04197 0.60148 0.04197 0.60607 0.04213 0.60607 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0599ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 938.229 12.2275 48.7547 938.229 14.2235 48.7547 945.954 12.2275 48.6072 945.954 14.2235 48.6072 938.218 10.4775 42.4075 938.218 12.4745 42.4075 945.973 10.4775 42.259 945.973 12.4745 42.259 938.255 8.33254 34.4171 938.255 10.3285 34.4171 945.896 8.33254 34.2726 945.896 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.60147 0.02793 0.60147 0.02793 0.60609 0.02809 0.60609 0.02809 0.60146 0.03513 0.60146 0.03513 0.6061 0.0353 0.6061 0.0353 0.60148 0.0442 0.60148 0.0442 0.60605 0.04437 0.60605 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0599ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 938.237 9.36554 38.1849 938.237 11.3625 38.1849 945.934 9.36554 38.0384 945.934 11.3625 38.0384 938.262 7.40254 32.61 938.262 9.39854 32.61 945.879 7.40254 32.4655 945.879 9.39854 32.4655 938.209 11.1895 44.6105 938.209 13.1855 44.6105 945.995 11.1895 44.4619 945.995 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0190822 0 -0.999818 -0.0190822 0 -0.999818 -0.0190822 0 -0.999818 -0.0190822 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.60147 0.03993 0.60147 0.03993 0.60608 0.04009 0.60608 0.04009 0.60149 0.04626 0.60149 0.04626 0.60604 0.04642 0.60604 0.04642 0.60145 0.03263 0.60145 0.03263 0.60611 0.0328 0.60611 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0599ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 938.228 10.0035 40.3247 938.228 11.9995 40.3247 945.953 10.0035 40.1772 945.953 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.60147 0.0375 0.60147 0.0375 0.60609 0.03767 0.60609 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0598CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 928.607 11.6095 46.6149 928.607 13.6055 46.6149 936.304 11.6095 46.4684 936.304 13.6055 46.4684 928.615 8.82454 36.389 928.615 10.8215 36.389 936.286 8.82454 36.2425 936.286 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190943 0 -0.999818 -0.0190943 0 -0.999818 -0.0190943 0 -0.999818 -0.0190943 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.59571 0.03036 0.59571 0.03036 0.60031 0.03052 0.60031 0.03052 0.59571 0.04197 0.59571 0.04197 0.6003 0.04213 0.6003 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0598ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 928.598 12.2275 48.7547 928.598 14.2235 48.7547 936.323 12.2275 48.6072 936.323 14.2235 48.6072 928.588 10.4775 42.4075 928.588 12.4745 42.4075 936.343 10.4775 42.259 936.343 12.4745 42.259 928.624 8.33254 34.4171 928.624 10.3285 34.4171 936.266 8.33254 34.2726 936.266 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.018905 0 -0.999821 -0.018905 0 -0.999821 -0.018905 0 -0.999821 -0.018905 0 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.5957 0.02793 0.5957 0.02793 0.60033 0.02809 0.60033 0.02809 0.5957 0.03513 0.5957 0.03513 0.60034 0.0353 0.60034 0.0353 0.59572 0.0442 0.59572 0.0442 0.60029 0.04437 0.60029 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0598ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 928.606 9.36554 38.1849 928.606 11.3625 38.1849 936.304 9.36554 38.0384 936.304 11.3625 38.0384 928.632 7.40254 32.61 928.632 9.39854 32.61 936.249 7.40254 32.4655 936.249 9.39854 32.4655 928.578 11.1895 44.6105 928.578 13.1855 44.6105 936.365 11.1895 44.4619 936.365 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.59571 0.03993 0.59571 0.03993 0.60031 0.04009 0.60031 0.04009 0.59572 0.04626 0.59572 0.04626 0.60028 0.04642 0.60028 0.04642 0.59569 0.03263 0.59569 0.03263 0.60035 0.0328 0.60035 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0598ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 928.597 10.0035 40.3247 928.597 11.9995 40.3247 936.323 10.0035 40.1772 936.323 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.5957 0.0375 0.5957 0.0375 0.60033 0.03767 0.60033 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0521CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1044.4 7.09054 28.1798 1044.4 9.08654 28.1798 1052.17 7.09054 28.0312 1052.17 9.08654 28.0312 1044.42 4.61154 15.5272 1044.42 6.60754 15.5272 1052.13 4.61154 15.3806 1052.13 6.60754 15.3806 1044.39 5.81554 21.9537 1044.39 7.81154 21.9537 1052.19 5.81554 21.8042 1052.19 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191215 0 -0.999817 -0.0191215 0 -0.999817 -0.0191215 0 -0.999817 -0.0191215 0 -0.999817 -0.0190109 9.55412e-07 -0.999819 -0.019011 7.17799e-07 -0.999819 -0.019011 7.17799e-07 -0.999819 -0.019011 4.80187e-07 -0.999819 -0.019163 0 -0.999816 -0.019163 0 -0.999816 -0.019163 0 -0.999816 -0.019163 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.66498 0.05129 0.66498 0.05129 0.66963 0.05145 0.66963 0.05145 0.66499 0.06565 0.66499 0.06565 0.66961 0.06582 0.66961 0.06582 0.66498 0.05835 0.66498 0.05835 0.66964 0.05852 0.66964 0.05852 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0521ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1044.41 6.62054 26.097 1044.41 8.61654 26.097 1052.14 6.62054 25.9494 1052.14 8.61654 25.9494 1044.4 5.34554 19.7498 1044.4 7.34154 19.7498 1052.17 5.34554 19.6012 1052.17 7.34154 19.6012 1044.44 3.83454 11.7593 1044.44 5.83054 11.7593 1052.09 3.83454 11.6148 1052.09 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.019091 0 -0.999818 -0.019091 0 -0.999818 -0.019091 0 -0.999818 -0.019091 0 -0.999818 -0.0191212 0 -0.999817 -0.0191212 0 -0.999817 -0.0191212 0 -0.999817 -0.0191212 0 -0.999817 -0.0188856 9.55415e-07 -0.999822 -0.0188856 7.1578e-07 -0.999822 -0.0188856 7.1578e-07 -0.999822 -0.0188857 4.76145e-07 -0.999822 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.66499 0.05365 0.66499 0.05365 0.66961 0.05382 0.66961 0.05382 0.66498 0.06086 0.66498 0.06086 0.66963 0.06102 0.66963 0.06102 0.66501 0.06993 0.66501 0.06993 0.66958 0.07009 0.66958 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0521ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1044.42 6.35654 23.9572 1044.42 8.35254 23.9572 1052.13 6.35654 23.8107 1052.13 8.35254 23.8107 1044.39 7.56054 30.3827 1044.39 9.55654 30.3827 1052.19 7.56054 30.2341 1052.19 9.55654 30.2341 1044.41 4.87554 17.667 1044.41 6.87154 17.667 1052.14 4.87554 17.5195 1052.14 6.87154 17.5195 1044.45 3.64154 9.95226 1044.45 5.63754 9.95226 1052.07 3.64154 9.80776 1052.07 5.63754 9.80777 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0189979 0 -0.99982 -0.0189979 0 -0.99982 -0.0189979 0 -0.99982 -0.0189979 0 -0.99982 -0.0190479 0 -0.999819 -0.0190479 0 -0.999819 -0.0190479 0 -0.999819 -0.0190479 0 -0.999819 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.01896 0 -0.99982 -0.0189599 2.3901e-07 -0.99982 -0.0189599 2.3901e-07 -0.99982 -0.0189598 4.78021e-07 -0.99982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.66499 0.05608 0.66499 0.05608 0.66961 0.05625 0.66961 0.05625 0.66498 0.04878 0.66498 0.04878 0.66964 0.04895 0.66964 0.04895 0.66499 0.06322 0.66499 0.06322 0.66961 0.06339 0.66961 0.06339 0.66501 0.07198 0.66501 0.07198 0.66957 0.07214 0.66957 0.07214 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0521ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1044.43 4.26354 13.7312 1044.43 6.25954 13.7312 1052.11 4.26354 13.5847 1052.11 6.25954 13.5847 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190722 4.77705e-07 -0.999818 -0.0190722 4.75997e-07 -0.999818 -0.0190722 4.75997e-07 -0.999818 -0.0190722 4.74289e-07 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.665 0.06769 0.665 0.06769 0.66959 0.06786 0.66959 0.06786 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0520CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1034.85 6.35654 23.9572 1034.85 8.35254 23.9572 1042.55 6.35654 23.8107 1042.55 8.35254 23.8107 1034.84 4.87554 17.667 1034.84 6.87154 17.667 1042.56 4.87554 17.5195 1042.56 6.87154 17.5195 1034.87 3.83454 11.7593 1034.87 5.83054 11.7593 1042.51 3.83454 11.6148 1042.51 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190223 0 -0.999819 -0.0190223 0 -0.999819 -0.0190223 0 -0.999819 -0.0190223 0 -0.999819 -0.0191027 0 -0.999818 -0.0191027 0 -0.999818 -0.0191027 0 -0.999818 -0.0191027 0 -0.999818 -0.0189103 9.55414e-07 -0.999821 -0.0189104 7.16091e-07 -0.999821 -0.0189104 7.16091e-07 -0.999821 -0.0189104 4.76768e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.65927 0.05608 0.65927 0.05608 0.66388 0.05625 0.66388 0.05625 0.65926 0.06322 0.65926 0.06322 0.66388 0.06339 0.66388 0.06339 0.65928 0.06993 0.65928 0.06993 0.66385 0.07009 0.66385 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0520ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1034.82 7.56054 30.3827 1034.82 9.55654 30.3827 1042.61 7.56054 30.2341 1042.61 9.55654 30.2341 1034.85 4.61154 15.5272 1034.85 6.60754 15.5272 1042.55 4.61154 15.3806 1042.55 6.60754 15.3806 1034.88 3.64154 9.95226 1034.88 5.63754 9.95226 1042.49 3.64154 9.80776 1042.49 5.63754 9.80777 1034.82 5.81554 21.9537 1034.82 7.81154 21.9537 1042.61 5.81554 21.8042 1042.61 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0190727 0 -0.999818 -0.0190727 0 -0.999818 -0.0190727 0 -0.999818 -0.0190727 0 -0.999818 -0.0190353 9.55412e-07 -0.999819 -0.0190354 7.18108e-07 -0.999819 -0.0190354 7.18108e-07 -0.999819 -0.0190354 4.80803e-07 -0.999819 -0.0189849 0 -0.99982 -0.0189848 2.39325e-07 -0.99982 -0.0189848 2.39325e-07 -0.99982 -0.0189848 4.78649e-07 -0.99982 -0.0191879 0 -0.999816 -0.0191879 0 -0.999816 -0.0191879 0 -0.999816 -0.0191879 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.65925 0.04878 0.65925 0.04878 0.66391 0.04895 0.66391 0.04895 0.65927 0.06565 0.65927 0.06565 0.66388 0.06582 0.66388 0.06582 0.65929 0.07198 0.65929 0.07198 0.66384 0.07214 0.66384 0.07214 0.65925 0.05835 0.65925 0.05835 0.66391 0.05852 0.66391 0.05852 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0520ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1034.84 6.62054 26.097 1034.84 8.61654 26.097 1042.57 6.62054 25.9494 1042.57 8.61654 25.9494 1034.83 5.34554 19.7498 1034.83 7.34154 19.7498 1042.58 5.34554 19.6012 1042.58 7.34154 19.6012 1034.86 4.26354 13.7312 1034.86 6.25954 13.7312 1042.53 4.26354 13.5847 1042.53 6.25954 13.5847 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.019091 0 -0.999818 -0.019091 0 -0.999818 -0.019091 0 -0.999818 -0.019091 0 -0.999818 -0.0191706 0 -0.999816 -0.0191706 0 -0.999816 -0.0191706 0 -0.999816 -0.0191706 0 -0.999816 -0.0190967 4.77705e-07 -0.999818 -0.0190967 4.76303e-07 -0.999818 -0.0190967 4.76303e-07 -0.999818 -0.0190967 4.749e-07 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.65926 0.05365 0.65926 0.05365 0.66389 0.05382 0.66389 0.05382 0.65926 0.06086 0.65926 0.06086 0.66389 0.06102 0.66389 0.06102 0.65927 0.06769 0.65927 0.06769 0.66386 0.06786 0.66386 0.06786 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0520ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1034.83 7.09054 28.1798 1034.83 9.08654 28.1798 1042.58 7.09054 28.0312 1042.58 9.08654 28.0312 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0191709 0 -0.999816 -0.0191709 0 -0.999816 -0.0191709 0 -0.999816 -0.0191709 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.65926 0.05129 0.65926 0.05129 0.66389 0.05145 0.66389 0.05145 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0519CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1025.06 7.09054 28.1798 1025.06 9.08654 28.1798 1032.83 7.09054 28.0312 1032.83 9.08654 28.0312 1025.09 4.26354 13.7312 1025.09 6.25954 13.7312 1032.77 4.26354 13.5847 1032.77 6.25954 13.5847 1025.05 5.81554 21.9537 1025.05 7.81154 21.9537 1032.85 5.81554 21.8042 1032.85 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191215 0 -0.999817 -0.0191215 0 -0.999817 -0.0191215 0 -0.999817 -0.0191215 0 -0.999817 -0.0190722 4.77705e-07 -0.999818 -0.0190722 4.75997e-07 -0.999818 -0.0190722 4.75997e-07 -0.999818 -0.0190722 4.74289e-07 -0.999818 -0.0191633 0 -0.999816 -0.0191633 0 -0.999816 -0.0191633 0 -0.999816 -0.0191633 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.65341 0.05129 0.65341 0.05129 0.65806 0.05145 0.65806 0.05145 0.65343 0.06769 0.65343 0.06769 0.65802 0.06786 0.65802 0.06786 0.65341 0.05835 0.65341 0.05835 0.65807 0.05852 0.65807 0.05852 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0519ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1025.07 6.62054 26.097 1025.07 8.61654 26.097 1032.81 6.62054 25.9494 1032.81 8.61654 25.9494 1025.07 4.87554 17.667 1025.07 6.87154 17.667 1032.8 4.87554 17.5195 1032.8 6.87154 17.5195 1025.1 3.83454 11.7593 1025.1 5.83054 11.7593 1032.74 3.83454 11.6148 1032.74 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190663 0 -0.999818 -0.0190663 0 -0.999818 -0.0190663 0 -0.999818 -0.0190663 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.0189103 9.55414e-07 -0.999821 -0.0189104 7.16091e-07 -0.999821 -0.0189104 7.16091e-07 -0.999821 -0.0189104 4.76768e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.65342 0.05365 0.65342 0.05365 0.65805 0.05382 0.65805 0.05382 0.65342 0.06322 0.65342 0.06322 0.65804 0.06339 0.65804 0.06339 0.65344 0.06993 0.65344 0.06993 0.65801 0.07009 0.65801 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0519ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1025.08 6.35654 23.9572 1025.08 8.35254 23.9572 1032.79 6.35654 23.8107 1032.79 8.35254 23.8107 1025.05 7.56054 30.3827 1025.05 9.55654 30.3827 1032.85 7.56054 30.2341 1032.85 9.55654 30.2341 1025.08 4.61154 15.5272 1025.08 6.60754 15.5272 1032.79 4.61154 15.3806 1032.79 6.60754 15.3806 1025.11 3.64154 9.95226 1025.11 5.63754 9.95226 1032.72 3.64154 9.80776 1032.72 5.63754 9.80777 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0189979 0 -0.99982 -0.0189979 0 -0.99982 -0.0189979 0 -0.99982 -0.0189979 0 -0.99982 -0.0190482 0 -0.999819 -0.0190482 0 -0.999819 -0.0190482 0 -0.999819 -0.0190482 0 -0.999819 -0.0190109 9.55412e-07 -0.999819 -0.019011 7.17799e-07 -0.999819 -0.019011 7.17799e-07 -0.999819 -0.019011 4.80187e-07 -0.999819 -0.0189846 0 -0.99982 -0.0189845 2.39321e-07 -0.99982 -0.0189845 2.39321e-07 -0.99982 -0.0189845 4.78642e-07 -0.99982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.65342 0.05608 0.65342 0.05608 0.65804 0.05625 0.65804 0.05625 0.65341 0.04878 0.65341 0.04878 0.65807 0.04895 0.65807 0.04895 0.65342 0.06565 0.65342 0.06565 0.65804 0.06582 0.65804 0.06582 0.65344 0.07198 0.65344 0.07198 0.65799 0.07214 0.65799 0.07214 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0519ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1025.06 5.34554 19.7498 1025.06 7.34154 19.7498 1032.83 5.34554 19.6012 1032.83 7.34154 19.6012 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0191212 0 -0.999817 -0.0191212 0 -0.999817 -0.0191212 0 -0.999817 -0.0191212 0 -0.999817 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.65341 0.06086 0.65341 0.06086 0.65806 0.06102 0.65806 0.06102 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0518ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1015.56 7.56054 30.3827 1015.56 9.55654 30.3827 1023.34 7.56054 30.2341 1023.34 9.55654 30.2341 1015.59 4.61154 15.5272 1015.59 6.60754 15.5272 1023.28 4.61154 15.3806 1023.28 6.60754 15.3806 1015.61 3.64154 9.95226 1015.61 5.63754 9.95226 1023.23 3.64154 9.80776 1023.23 5.63754 9.80777 1015.56 5.81554 21.9537 1015.56 7.81154 21.9537 1023.34 5.81554 21.8042 1023.34 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 -0.0190602 9.55411e-07 -0.999818 -0.0190603 7.18422e-07 -0.999818 -0.0190603 7.18422e-07 -0.999818 -0.0190603 4.81433e-07 -0.999818 -0.0189601 0 -0.99982 -0.01896 2.39012e-07 -0.99982 -0.01896 2.39012e-07 -0.99982 -0.01896 4.78025e-07 -0.99982 -0.0192123 0 -0.999815 -0.0192123 0 -0.999815 -0.0192123 0 -0.999815 -0.0192123 0 -0.999815 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.64773 0.04878 0.64773 0.04878 0.65238 0.04895 0.65238 0.04895 0.64775 0.06565 0.64775 0.06565 0.65235 0.06582 0.65235 0.06582 0.64776 0.07198 0.64776 0.07198 0.65232 0.07214 0.65232 0.07214 0.64773 0.05835 0.64773 0.05835 0.65238 0.05852 0.65238 0.05852 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0518ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1015.57 7.09054 28.1798 1015.57 9.08654 28.1798 1023.32 7.09054 28.0312 1023.32 9.08654 28.0312 1015.57 5.34554 19.7498 1015.57 7.34154 19.7498 1023.32 5.34554 19.6012 1023.32 7.34154 19.6012 1015.6 4.26354 13.7312 1015.6 6.25954 13.7312 1023.26 4.26354 13.5847 1023.26 6.25954 13.5847 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191707 0 -0.999816 -0.0191707 0 -0.999816 -0.0191707 0 -0.999816 -0.0191707 0 -0.999816 -0.0191705 0 -0.999816 -0.0191705 0 -0.999816 -0.0191705 0 -0.999816 -0.0191705 0 -0.999816 -0.0191218 4.77705e-07 -0.999817 -0.0191218 4.80512e-07 -0.999817 -0.0191218 4.80512e-07 -0.999817 -0.0191218 4.83319e-07 -0.999817 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.64773 0.05129 0.64773 0.05129 0.65237 0.05145 0.65237 0.05145 0.64773 0.06086 0.64773 0.06086 0.65237 0.06102 0.65237 0.06102 0.64775 0.06769 0.64775 0.06769 0.65234 0.06786 0.65234 0.06786 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0518ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1015.58 6.62054 26.097 1015.58 8.61654 26.097 1023.3 6.62054 25.9494 1023.3 8.61654 25.9494 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0191156 0 -0.999817 -0.0191156 0 -0.999817 -0.0191156 0 -0.999817 -0.0191156 0 -0.999817 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.64774 0.05365 0.64774 0.05365 0.65236 0.05382 0.65236 0.05382 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0517CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1005.91 7.09054 28.1798 1005.91 9.08654 28.1798 1013.67 7.09054 28.0312 1013.67 9.08654 28.0312 1005.93 4.61154 15.5272 1005.93 6.60754 15.5272 1013.63 4.61154 15.3806 1013.63 6.60754 15.3806 1005.9 5.81554 21.9537 1005.9 7.81154 21.9537 1013.69 5.81554 21.8042 1013.69 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191461 0 -0.999817 -0.0191461 0 -0.999817 -0.0191461 0 -0.999817 -0.0191461 0 -0.999817 -0.0190356 9.55412e-07 -0.999819 -0.0190357 7.18111e-07 -0.999819 -0.0190357 7.18111e-07 -0.999819 -0.0190357 4.80811e-07 -0.999819 -0.0191876 0 -0.999816 -0.0191876 0 -0.999816 -0.0191876 0 -0.999816 -0.0191876 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.64196 0.05129 0.64196 0.05129 0.6466 0.05145 0.6466 0.05145 0.64197 0.06565 0.64197 0.06565 0.64657 0.06582 0.64657 0.06582 0.64195 0.05835 0.64195 0.05835 0.64661 0.05852 0.64661 0.05852 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0517ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1005.92 6.62054 26.097 1005.92 8.61654 26.097 1013.65 6.62054 25.9494 1013.65 8.61654 25.9494 1005.91 5.34554 19.7498 1005.91 7.34154 19.7498 1013.67 5.34554 19.6012 1013.67 7.34154 19.6012 1005.95 3.83454 11.7593 1005.95 5.83054 11.7593 1013.59 3.83454 11.6148 1013.59 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.019091 0 -0.999818 -0.019091 0 -0.999818 -0.019091 0 -0.999818 -0.019091 0 -0.999818 -0.0191459 0 -0.999817 -0.0191459 0 -0.999817 -0.0191459 0 -0.999817 -0.0191459 0 -0.999817 -0.0189103 9.55414e-07 -0.999821 -0.0189104 7.16091e-07 -0.999821 -0.0189104 7.16091e-07 -0.999821 -0.0189104 4.76768e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.64196 0.05365 0.64196 0.05365 0.64659 0.05382 0.64659 0.05382 0.64196 0.06086 0.64196 0.06086 0.6466 0.06102 0.6466 0.06102 0.64198 0.06993 0.64198 0.06993 0.64655 0.07009 0.64655 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0517ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1005.93 6.35654 23.9572 1005.93 8.35254 23.9572 1013.63 6.35654 23.8107 1013.63 8.35254 23.8107 1005.9 7.56054 30.3827 1005.9 9.55654 30.3827 1013.69 7.56054 30.2341 1013.69 9.55654 30.2341 1005.92 4.87554 17.667 1005.92 6.87154 17.667 1013.65 4.87554 17.5195 1013.65 6.87154 17.5195 1005.96 3.64154 9.95226 1005.96 5.63754 9.95226 1013.58 3.64154 9.80776 1013.58 5.63754 9.80777 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.0190724 0 -0.999818 -0.0190724 0 -0.999818 -0.0190724 0 -0.999818 -0.0190724 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.01896 0 -0.99982 -0.0189599 2.3901e-07 -0.99982 -0.0189599 2.3901e-07 -0.99982 -0.0189598 4.78021e-07 -0.99982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.64197 0.05608 0.64197 0.05608 0.64657 0.05625 0.64657 0.05625 0.64195 0.04878 0.64195 0.04878 0.64661 0.04895 0.64661 0.04895 0.64196 0.06322 0.64196 0.06322 0.64659 0.06339 0.64659 0.06339 0.64199 0.07198 0.64199 0.07198 0.64654 0.07214 0.64654 0.07214 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0517ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1005.94 4.26354 13.7312 1005.94 6.25954 13.7312 1013.61 4.26354 13.5847 1013.61 6.25954 13.5847 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190969 4.77705e-07 -0.999818 -0.0190969 4.76304e-07 -0.999818 -0.0190969 4.76304e-07 -0.999818 -0.0190969 4.74904e-07 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.64197 0.06769 0.64197 0.06769 0.64656 0.06786 0.64656 0.06786 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0516CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 996.21 6.62054 26.097 996.21 8.61654 26.097 1003.93 6.62054 25.9494 1003.93 8.61654 25.9494 996.21 4.87554 17.667 996.21 6.87154 17.667 1003.93 4.87554 17.5195 1003.93 6.87154 17.5195 996.236 3.83454 11.7593 996.236 5.83054 11.7593 1003.88 3.83454 11.6148 1003.88 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191132 0 -0.999817 -0.0191132 0 -0.999817 -0.0191132 0 -0.999817 -0.0191132 0 -0.999817 -0.0191001 0 -0.999818 -0.0191001 0 -0.999818 -0.0191001 0 -0.999818 -0.0191001 0 -0.999818 -0.0188981 9.55414e-07 -0.999821 -0.0188981 7.15937e-07 -0.999821 -0.0188981 7.15937e-07 -0.999821 -0.0188982 4.7646e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.63615 0.05365 0.63615 0.05365 0.64077 0.05382 0.64077 0.05382 0.63615 0.06322 0.63615 0.06322 0.64077 0.06339 0.64077 0.06339 0.63617 0.06993 0.63617 0.06993 0.64074 0.07009 0.64074 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0516ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 996.218 6.35654 23.9572 996.218 8.35254 23.9572 1003.91 6.35654 23.8107 1003.91 8.35254 23.8107 996.19 7.56054 30.3827 996.19 9.55654 30.3827 1003.98 7.56054 30.2341 1003.98 9.55654 30.2341 996.218 4.61154 15.5272 996.218 6.60754 15.5272 1003.91 4.61154 15.3806 1003.91 6.60754 15.3806 996.244 3.64154 9.95226 996.244 5.63754 9.95226 1003.86 3.64154 9.80776 1003.86 5.63754 9.80777 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0190398 0 -0.999819 -0.0190398 0 -0.999819 -0.0190398 0 -0.999819 -0.0190398 0 -0.999819 -0.01907 0 -0.999818 -0.01907 0 -0.999818 -0.01907 0 -0.999818 -0.01907 0 -0.999818 -0.0190528 9.55411e-07 -0.999819 -0.0190529 7.18329e-07 -0.999819 -0.0190529 7.18329e-07 -0.999819 -0.0190529 4.81246e-07 -0.999819 -0.0189674 0 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 4.78209e-07 -0.99982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.63616 0.05608 0.63616 0.05608 0.64076 0.05625 0.64076 0.05625 0.63614 0.04878 0.63614 0.04878 0.6408 0.04895 0.6408 0.04895 0.63616 0.06565 0.63616 0.06565 0.64076 0.06582 0.64076 0.06582 0.63617 0.07198 0.63617 0.07198 0.64073 0.07214 0.64073 0.07214 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0516ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 996.2 7.09054 28.1798 996.2 9.08654 28.1798 1003.95 7.09054 28.0312 1003.95 9.08654 28.0312 996.2 5.34554 19.7498 996.2 7.34154 19.7498 1003.95 5.34554 19.6012 1003.95 7.34154 19.6012 996.227 4.26354 13.7312 996.227 6.25954 13.7312 1003.9 4.26354 13.5847 1003.9 6.25954 13.5847 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191685 0 -0.999816 -0.0191685 0 -0.999816 -0.0191685 0 -0.999816 -0.0191685 0 -0.999816 -0.0191682 0 -0.999816 -0.0191682 0 -0.999816 -0.0191682 0 -0.999816 -0.0191682 0 -0.999816 -0.0190869 4.77705e-07 -0.999818 -0.0190869 4.80071e-07 -0.999818 -0.0190869 4.80071e-07 -0.999818 -0.0190869 4.82436e-07 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.63615 0.05129 0.63615 0.05129 0.64078 0.05145 0.64078 0.05145 0.63615 0.06086 0.63615 0.06086 0.64078 0.06102 0.64078 0.06102 0.63616 0.06769 0.63616 0.06769 0.64075 0.06786 0.64075 0.06786 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0516ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 996.19 5.81554 21.9537 996.19 7.81154 21.9537 1003.98 5.81554 21.8042 1003.98 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0191852 0 -0.999816 -0.0191852 0 -0.999816 -0.0191852 0 -0.999816 -0.0191852 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.63614 0.05835 0.63614 0.05835 0.6408 0.05852 0.6408 0.05852 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0515CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 986.57 6.35654 23.9572 986.57 8.35254 23.9572 994.267 6.35654 23.8107 994.267 8.35254 23.8107 986.55 5.34554 19.7498 986.55 7.34154 19.7498 994.306 5.34554 19.6012 994.306 7.34154 19.6012 986.578 4.26354 13.7312 986.578 6.25954 13.7312 994.248 4.26354 13.5847 994.248 6.25954 13.5847 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0191557 0 -0.999817 -0.0191557 0 -0.999817 -0.0191557 0 -0.999817 -0.0191557 0 -0.999817 -0.0190969 4.77705e-07 -0.999818 -0.0190969 4.76304e-07 -0.999818 -0.0190969 4.76304e-07 -0.999818 -0.0190969 4.74904e-07 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.63039 0.05608 0.63039 0.05608 0.63499 0.05625 0.63499 0.05625 0.63037 0.06086 0.63037 0.06086 0.63501 0.06102 0.63501 0.06102 0.63039 0.06769 0.63039 0.06769 0.63498 0.06786 0.63498 0.06786 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0515ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 986.561 6.62054 26.097 986.561 8.61654 26.097 994.286 6.62054 25.9494 994.286 8.61654 25.9494 986.561 4.87554 17.667 986.561 6.87154 17.667 994.286 4.87554 17.5195 994.286 6.87154 17.5195 986.587 3.83454 11.7593 986.587 5.83054 11.7593 994.228 3.83454 11.6148 994.228 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191034 0 -0.999817 -0.0191034 0 -0.999817 -0.0191034 0 -0.999817 -0.0191034 0 -0.999817 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0189079 9.55414e-07 -0.999821 -0.0189079 7.16061e-07 -0.999821 -0.0189079 7.16061e-07 -0.999821 -0.018908 4.76707e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.63038 0.05365 0.63038 0.05365 0.635 0.05382 0.635 0.05382 0.63038 0.06322 0.63038 0.06322 0.635 0.06339 0.635 0.06339 0.6304 0.06993 0.6304 0.06993 0.63497 0.07009 0.63497 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0515ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 986.541 7.56054 30.3827 986.541 9.55654 30.3827 994.327 7.56054 30.2341 994.327 9.55654 30.2341 986.57 4.61154 15.5272 986.57 6.60754 15.5272 994.267 4.61154 15.3806 994.267 6.60754 15.3806 986.595 3.64154 9.95226 986.595 5.63754 9.95226 994.212 3.64154 9.80776 994.212 5.63754 9.80777 986.54 5.81554 21.9537 986.54 7.81154 21.9537 994.327 5.81554 21.8042 994.327 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0190822 0 -0.999818 -0.0190822 0 -0.999818 -0.0190822 0 -0.999818 -0.0190822 0 -0.999818 -0.0190428 9.55412e-07 -0.999819 -0.0190429 7.18203e-07 -0.999819 -0.0190429 7.18203e-07 -0.999819 -0.019043 4.80994e-07 -0.999819 -0.0189674 0 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 4.78209e-07 -0.99982 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.63037 0.04878 0.63037 0.04878 0.63503 0.04895 0.63503 0.04895 0.63039 0.06565 0.63039 0.06565 0.63499 0.06582 0.63499 0.06582 0.6304 0.07198 0.6304 0.07198 0.63496 0.07214 0.63496 0.07214 0.63037 0.05835 0.63037 0.05835 0.63503 0.05852 0.63503 0.05852 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0515ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 986.55 7.09054 28.1798 986.55 9.08654 28.1798 994.306 7.09054 28.0312 994.306 9.08654 28.0312 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0191559 0 -0.999816 -0.0191559 0 -0.999816 -0.0191559 0 -0.999816 -0.0191559 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.63037 0.05129 0.63037 0.05129 0.63501 0.05145 0.63501 0.05145 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0514CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 976.939 6.62054 26.097 976.939 8.61654 26.097 984.665 6.62054 25.9494 984.665 8.61654 25.9494 976.93 5.34554 19.7498 976.93 7.34154 19.7498 984.684 5.34554 19.6012 984.684 7.34154 19.6012 976.966 3.83454 11.7593 976.966 5.83054 11.7593 984.607 3.83454 11.6148 984.607 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191008 0 -0.999818 -0.0191008 0 -0.999818 -0.0191008 0 -0.999818 -0.0191008 0 -0.999818 -0.0191607 0 -0.999816 -0.0191607 0 -0.999816 -0.0191607 0 -0.999816 -0.0191607 0 -0.999816 -0.0189079 9.55414e-07 -0.999821 -0.0189079 7.16061e-07 -0.999821 -0.0189079 7.16061e-07 -0.999821 -0.018908 4.76707e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.62462 0.05365 0.62462 0.05365 0.62925 0.05382 0.62925 0.05382 0.62462 0.06086 0.62462 0.06086 0.62926 0.06102 0.62926 0.06102 0.62464 0.06993 0.62464 0.06993 0.62921 0.07009 0.62921 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0514ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 976.948 6.35654 23.9572 976.948 8.35254 23.9572 984.646 6.35654 23.8107 984.646 8.35254 23.8107 976.92 7.56054 30.3827 976.92 9.55654 30.3827 984.706 7.56054 30.2341 984.706 9.55654 30.2341 976.948 4.61154 15.5272 976.948 6.60754 15.5272 984.645 4.61154 15.3806 984.645 6.60754 15.3806 976.974 3.64154 9.95226 976.974 5.63754 9.95226 984.591 3.64154 9.80776 984.591 5.63754 9.80777 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190822 0 -0.999818 -0.0190822 0 -0.999818 -0.0190822 0 -0.999818 -0.0190822 0 -0.999818 -0.0190428 9.55412e-07 -0.999819 -0.0190429 7.18203e-07 -0.999819 -0.0190429 7.18203e-07 -0.999819 -0.019043 4.80994e-07 -0.999819 -0.0189674 0 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 4.78209e-07 -0.99982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.62463 0.05608 0.62463 0.05608 0.62923 0.05625 0.62923 0.05625 0.62461 0.04878 0.62461 0.04878 0.62927 0.04895 0.62927 0.04895 0.62463 0.06565 0.62463 0.06565 0.62923 0.06582 0.62923 0.06582 0.62464 0.07198 0.62464 0.07198 0.6292 0.07214 0.6292 0.07214 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0514ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 976.93 7.09054 28.1798 976.93 9.08654 28.1798 984.685 7.09054 28.0312 984.685 9.08654 28.0312 976.956 4.26354 13.7312 976.956 6.25954 13.7312 984.627 4.26354 13.5847 984.627 6.25954 13.5847 976.92 5.81554 21.9537 976.92 7.81154 21.9537 984.705 5.81554 21.8042 984.705 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191585 0 -0.999816 -0.0191585 0 -0.999816 -0.0191585 0 -0.999816 -0.0191585 0 -0.999816 -0.0190943 4.77705e-07 -0.999818 -0.0190943 4.76272e-07 -0.999818 -0.0190943 4.76272e-07 -0.999818 -0.0190943 4.74839e-07 -0.999818 -0.0192 0 -0.999816 -0.0192 0 -0.999816 -0.0192 0 -0.999816 -0.0192 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.62462 0.05129 0.62462 0.05129 0.62926 0.05145 0.62926 0.05145 0.62463 0.06769 0.62463 0.06769 0.62922 0.06786 0.62922 0.06786 0.62461 0.05835 0.62461 0.05835 0.62927 0.05852 0.62927 0.05852 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0514ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 976.939 4.87554 17.667 976.939 6.87154 17.667 984.665 4.87554 17.5195 984.665 6.87154 17.5195 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.62462 0.06322 0.62462 0.06322 0.62925 0.06339 0.62925 0.06339 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0513CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 967.287 7.09054 28.1798 967.287 9.08654 28.1798 975.042 7.09054 28.0312 975.042 9.08654 28.0312 967.305 4.61154 15.5272 967.305 6.60754 15.5272 975.002 4.61154 15.3806 975.002 6.60754 15.3806 967.276 5.81554 21.9537 967.276 7.81154 21.9537 975.063 5.81554 21.8042 975.063 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191585 0 -0.999816 -0.0191585 0 -0.999816 -0.0191585 0 -0.999816 -0.0191585 0 -0.999816 -0.0190428 9.55412e-07 -0.999819 -0.0190429 7.18203e-07 -0.999819 -0.0190429 7.18203e-07 -0.999819 -0.019043 4.80994e-07 -0.999819 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.61885 0.05129 0.61885 0.05129 0.62349 0.05145 0.62349 0.05145 0.61886 0.06565 0.61886 0.06565 0.62346 0.06582 0.62346 0.06582 0.61884 0.05835 0.61884 0.05835 0.6235 0.05852 0.6235 0.05852 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0513ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 967.297 6.62054 26.097 967.297 8.61654 26.097 975.022 6.62054 25.9494 975.022 8.61654 25.9494 967.287 5.34554 19.7498 967.287 7.34154 19.7498 975.042 5.34554 19.6012 975.042 7.34154 19.6012 967.323 3.83454 11.7593 967.323 5.83054 11.7593 974.964 3.83454 11.6148 974.964 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191032 0 -0.999817 -0.0191032 0 -0.999817 -0.0191032 0 -0.999817 -0.0191032 0 -0.999817 -0.0191583 0 -0.999816 -0.0191583 0 -0.999816 -0.0191583 0 -0.999816 -0.0191583 0 -0.999816 -0.0189079 9.55414e-07 -0.999821 -0.0189079 7.16061e-07 -0.999821 -0.0189079 7.16061e-07 -0.999821 -0.018908 4.76707e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.61886 0.05365 0.61886 0.05365 0.62348 0.05382 0.62348 0.05382 0.61885 0.06086 0.61885 0.06086 0.62349 0.06102 0.62349 0.06102 0.61887 0.06993 0.61887 0.06993 0.62344 0.07009 0.62344 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0513ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 967.306 6.35654 23.9572 967.306 8.35254 23.9572 975.003 6.35654 23.8107 975.003 8.35254 23.8107 967.277 7.56054 30.3827 967.277 9.55654 30.3827 975.063 7.56054 30.2341 975.063 9.55654 30.2341 967.296 4.87554 17.667 967.296 6.87154 17.667 975.021 4.87554 17.5195 975.021 6.87154 17.5195 967.331 3.64154 9.95226 967.331 5.63754 9.95226 974.948 3.64154 9.80776 974.948 5.63754 9.80777 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.0190824 0 -0.999818 -0.0190824 0 -0.999818 -0.0190824 0 -0.999818 -0.0190824 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0189674 0 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 4.78209e-07 -0.99982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.61886 0.05608 0.61886 0.05608 0.62347 0.05625 0.62347 0.05625 0.61884 0.04878 0.61884 0.04878 0.6235 0.04895 0.6235 0.04895 0.61885 0.06322 0.61885 0.06322 0.62348 0.06339 0.62348 0.06339 0.61888 0.07198 0.61888 0.07198 0.62343 0.07214 0.62343 0.07214 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0512CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 957.351 6.62054 26.097 957.351 8.61654 26.097 965.078 6.62054 25.9494 965.078 8.61654 25.9494 957.351 4.87554 17.667 957.351 6.87154 17.667 965.077 4.87554 17.5195 965.077 6.87154 17.5195 957.379 3.83454 11.7593 957.379 5.83054 11.7593 965.02 3.83454 11.6148 965.02 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190984 0 -0.999818 -0.0190984 0 -0.999818 -0.0190984 0 -0.999818 -0.0190984 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0189079 9.55414e-07 -0.999821 -0.0189079 7.16061e-07 -0.999821 -0.0189079 7.16061e-07 -0.999821 -0.018908 4.76707e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.61291 0.05365 0.61291 0.05365 0.61753 0.05382 0.61753 0.05382 0.61291 0.06322 0.61291 0.06322 0.61753 0.06339 0.61753 0.06339 0.61292 0.06993 0.61292 0.06993 0.61749 0.07009 0.61749 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0512ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 957.36 6.35654 23.9572 957.36 8.35254 23.9572 965.058 6.35654 23.8107 965.058 8.35254 23.8107 957.332 7.56054 30.3827 957.332 9.55654 30.3827 965.119 7.56054 30.2341 965.119 9.55654 30.2341 957.36 4.61154 15.5272 957.36 6.60754 15.5272 965.058 4.61154 15.3806 965.058 6.60754 15.3806 957.386 3.64154 9.95226 957.386 5.63754 9.95226 965.004 3.64154 9.80776 965.004 5.63754 9.80777 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190404 9.55412e-07 -0.999819 -0.0190405 7.18172e-07 -0.999819 -0.0190405 7.18172e-07 -0.999819 -0.0190406 4.80933e-07 -0.999819 -0.0189648 0 -0.99982 -0.0189648 2.39072e-07 -0.99982 -0.0189648 2.39072e-07 -0.99982 -0.0189647 4.78143e-07 -0.99982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.61291 0.05608 0.61291 0.05608 0.61752 0.05625 0.61752 0.05625 0.61289 0.04878 0.61289 0.04878 0.61755 0.04895 0.61755 0.04895 0.61291 0.06565 0.61291 0.06565 0.61752 0.06582 0.61752 0.06582 0.61293 0.07198 0.61293 0.07198 0.61748 0.07214 0.61748 0.07214 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0512ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 957.342 7.09054 28.1798 957.342 9.08654 28.1798 965.098 7.09054 28.0312 965.098 9.08654 28.0312 957.369 4.26354 13.7312 957.369 6.25954 13.7312 965.04 4.26354 13.5847 965.04 6.25954 13.5847 957.332 5.81554 21.9537 957.332 7.81154 21.9537 965.118 5.81554 21.8042 965.118 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191561 0 -0.999816 -0.0191561 0 -0.999816 -0.0191561 0 -0.999816 -0.0191561 0 -0.999816 -0.0190943 4.77705e-07 -0.999818 -0.0190943 4.76272e-07 -0.999818 -0.0190943 4.76272e-07 -0.999818 -0.0190943 4.74839e-07 -0.999818 -0.0191977 0 -0.999816 -0.0191977 0 -0.999816 -0.0191977 0 -0.999816 -0.0191977 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.6129 0.05129 0.6129 0.05129 0.61754 0.05145 0.61754 0.05145 0.61292 0.06769 0.61292 0.06769 0.61751 0.06786 0.61751 0.06786 0.61289 0.05835 0.61289 0.05835 0.61755 0.05852 0.61755 0.05852 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0512ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 957.341 5.34554 19.7498 957.341 7.34154 19.7498 965.097 5.34554 19.6012 965.097 7.34154 19.6012 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0191558 0 -0.999817 -0.0191558 0 -0.999817 -0.0191558 0 -0.999817 -0.0191558 0 -0.999817 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.6129 0.06086 0.6129 0.06086 0.61754 0.06102 0.61754 0.06102 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0511CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 947.829 6.35654 23.9572 947.829 8.35254 23.9572 955.526 6.35654 23.8107 955.526 8.35254 23.8107 947.809 5.34554 19.7498 947.809 7.34154 19.7498 955.565 5.34554 19.6012 955.565 7.34154 19.6012 947.837 4.26354 13.7312 947.837 6.25954 13.7312 955.507 4.26354 13.5847 955.507 6.25954 13.5847 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.0191558 0 -0.999817 -0.0191558 0 -0.999817 -0.0191558 0 -0.999817 -0.0191558 0 -0.999817 -0.0190969 4.77705e-07 -0.999818 -0.0190969 4.76304e-07 -0.999818 -0.0190969 4.76304e-07 -0.999818 -0.0190969 4.74904e-07 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.60721 0.05608 0.60721 0.05608 0.61181 0.05625 0.61181 0.05625 0.6072 0.06086 0.6072 0.06086 0.61184 0.06102 0.61184 0.06102 0.60721 0.06769 0.60721 0.06769 0.6118 0.06786 0.6118 0.06786 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0511ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 947.82 6.62054 26.097 947.818 8.61654 26.097 955.545 6.62054 25.9494 955.545 8.61654 25.9494 947.818 4.87554 17.667 947.818 6.87154 17.667 955.544 4.87554 17.5195 955.544 6.87154 17.5195 947.846 3.83454 11.7593 947.846 5.83054 11.7593 955.487 3.83454 11.6148 955.487 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191034 -1.92772e-05 -0.999817 -0.0191009 -9.63734e-06 -0.999818 -0.0191009 -9.63734e-06 -0.999818 -0.0190984 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0189079 9.55414e-07 -0.999821 -0.0189079 7.16061e-07 -0.999821 -0.0189079 7.16061e-07 -0.999821 -0.018908 4.76707e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.6072 0.05365 0.6072 0.05365 0.61183 0.05382 0.61183 0.05382 0.6072 0.06322 0.6072 0.06322 0.61182 0.06339 0.61182 0.06339 0.60722 0.06993 0.60722 0.06993 0.61179 0.07009 0.61179 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0511ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 947.799 7.56054 30.3827 947.799 9.55654 30.3827 955.586 7.56054 30.2341 955.586 9.55654 30.2341 947.828 4.61154 15.5272 947.828 6.60754 15.5272 955.524 4.61154 15.3806 955.524 6.60754 15.3806 947.854 3.64154 9.95226 947.854 5.63754 9.95226 955.471 3.64154 9.80776 955.471 5.63754 9.80777 947.799 5.81554 21.9537 947.799 7.81154 21.9537 955.586 5.81554 21.8042 955.586 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190454 9.55412e-07 -0.999819 -0.0190455 7.18235e-07 -0.999819 -0.0190455 7.18235e-07 -0.999819 -0.0190455 4.81059e-07 -0.999819 -0.0189674 0 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 4.78209e-07 -0.99982 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.60719 0.04878 0.60719 0.04878 0.61185 0.04895 0.61185 0.04895 0.60721 0.06565 0.60721 0.06565 0.61181 0.06582 0.61181 0.06582 0.60722 0.07198 0.60722 0.07198 0.61178 0.07214 0.61178 0.07214 0.60719 0.05835 0.60719 0.05835 0.61185 0.05852 0.61185 0.05852 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0511ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 947.809 7.09054 28.1798 947.809 9.08654 28.1798 955.565 7.09054 28.0312 955.565 9.08654 28.0312 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0191561 0 -0.999816 -0.0191561 0 -0.999816 -0.0191561 0 -0.999816 -0.0191561 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.6072 0.05129 0.6072 0.05129 0.61184 0.05145 0.61184 0.05145 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0510CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 938.287 6.35654 23.9572 938.287 8.35254 23.9572 945.984 6.35654 23.8107 945.984 8.35254 23.8107 938.278 4.87554 17.667 938.278 6.87154 17.667 946.003 4.87554 17.5195 946.003 6.87154 17.5195 938.305 3.83454 11.7593 938.305 5.83054 11.7593 945.945 3.83454 11.6148 945.945 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0189103 9.55414e-07 -0.999821 -0.0189104 7.16091e-07 -0.999821 -0.0189104 7.16091e-07 -0.999821 -0.0189104 4.76768e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.6015 0.05608 0.6015 0.05608 0.60611 0.05625 0.60611 0.05625 0.6015 0.06322 0.6015 0.06322 0.60612 0.06339 0.60612 0.06339 0.60151 0.06993 0.60151 0.06993 0.60608 0.07009 0.60608 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0510ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 938.267 7.09054 28.1798 938.267 9.08654 28.1798 946.024 7.09054 28.0312 946.024 9.08654 28.0312 938.287 4.61154 15.5272 938.287 6.60754 15.5272 945.984 4.61154 15.3806 945.984 6.60754 15.3806 938.257 5.81554 21.9537 938.257 7.81154 21.9537 946.045 5.81554 21.8042 946.045 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191537 0 -0.999817 -0.0191537 0 -0.999817 -0.0191537 0 -0.999817 -0.0191537 0 -0.999817 -0.0190428 9.55412e-07 -0.999819 -0.0190429 7.18203e-07 -0.999819 -0.0190429 7.18203e-07 -0.999819 -0.019043 4.80994e-07 -0.999819 -0.0191927 0 -0.999816 -0.0191927 0 -0.999816 -0.0191927 0 -0.999816 -0.0191927 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.60149 0.05129 0.60149 0.05129 0.60613 0.05145 0.60613 0.05145 0.6015 0.06565 0.6015 0.06565 0.60611 0.06582 0.60611 0.06582 0.60148 0.05835 0.60148 0.05835 0.60614 0.05852 0.60614 0.05852 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0510ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 938.278 6.62054 26.097 938.278 8.61654 26.097 946.004 6.62054 25.9494 946.004 8.61654 25.9494 938.267 5.34554 19.7498 938.267 7.34154 19.7498 946.024 5.34554 19.6012 946.024 7.34154 19.6012 938.295 4.26354 13.7312 938.295 6.25954 13.7312 945.966 4.26354 13.5847 945.966 6.25954 13.5847 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191008 0 -0.999818 -0.0191008 0 -0.999818 -0.0191008 0 -0.999818 -0.0191008 0 -0.999818 -0.0191534 0 -0.999817 -0.0191534 0 -0.999817 -0.0191534 0 -0.999817 -0.0191534 0 -0.999817 -0.0190943 4.77705e-07 -0.999818 -0.0190943 4.76272e-07 -0.999818 -0.0190943 4.76272e-07 -0.999818 -0.0190943 4.74839e-07 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.6015 0.05365 0.6015 0.05365 0.60612 0.05382 0.60612 0.05382 0.60149 0.06086 0.60149 0.06086 0.60613 0.06102 0.60613 0.06102 0.60151 0.06769 0.60151 0.06769 0.60609 0.06786 0.60609 0.06786 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0510ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 938.258 7.56054 30.3827 938.258 9.55654 30.3827 946.045 7.56054 30.2341 946.045 9.55654 30.2341 938.312 3.64154 9.95226 938.312 5.63754 9.95226 945.93 3.64154 9.80776 945.93 5.63754 9.80777 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.018965 0 -0.99982 -0.0189649 2.39074e-07 -0.99982 -0.0189649 2.39074e-07 -0.99982 -0.0189648 4.78147e-07 -0.99982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.60148 0.04878 0.60148 0.04878 0.60614 0.04895 0.60614 0.04895 0.60152 0.07198 0.60152 0.07198 0.60607 0.07214 0.60607 0.07214 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0509CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 928.515 7.09054 28.1798 928.515 9.08654 28.1798 936.27 7.09054 28.0312 936.27 9.08654 28.0312 928.533 4.61154 15.5272 928.533 6.60754 15.5272 936.23 4.61154 15.3806 936.23 6.60754 15.3806 928.504 5.81554 21.9537 928.504 7.81154 21.9537 936.291 5.81554 21.8042 936.291 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191585 0 -0.999816 -0.0191585 0 -0.999816 -0.0191585 0 -0.999816 -0.0191585 0 -0.999816 -0.019043 9.55412e-07 -0.999819 -0.0190431 7.18205e-07 -0.999819 -0.0190431 7.18205e-07 -0.999819 -0.0190431 4.80998e-07 -0.999819 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.59565 0.05129 0.59565 0.05129 0.60029 0.05145 0.60029 0.05145 0.59567 0.06565 0.59567 0.06565 0.60027 0.06582 0.60027 0.06582 0.59565 0.05835 0.59565 0.05835 0.60031 0.05852 0.60031 0.05852 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0509ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 928.525 6.62054 26.097 928.525 8.61654 26.097 936.25 6.62054 25.9494 936.25 8.61654 25.9494 928.514 5.34554 19.7498 928.514 7.34154 19.7498 936.27 5.34554 19.6012 936.27 7.34154 19.6012 928.552 3.83454 11.7593 928.552 5.83054 11.7593 936.192 3.83454 11.6148 936.192 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191034 0 -0.999817 -0.0191034 0 -0.999817 -0.0191034 0 -0.999817 -0.0191034 0 -0.999817 -0.0191558 0 -0.999817 -0.0191558 0 -0.999817 -0.0191558 0 -0.999817 -0.0191558 0 -0.999817 -0.0189103 9.55414e-07 -0.999821 -0.0189104 7.16091e-07 -0.999821 -0.0189104 7.16091e-07 -0.999821 -0.0189104 4.76768e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.59566 0.05365 0.59566 0.05365 0.60028 0.05382 0.60028 0.05382 0.59565 0.06086 0.59565 0.06086 0.60029 0.06102 0.60029 0.06102 0.59568 0.06993 0.59568 0.06993 0.60025 0.07009 0.60025 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0509ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 928.533 6.35654 23.9572 928.533 8.35254 23.9572 936.23 6.35654 23.8107 936.23 8.35254 23.8107 928.505 7.56054 30.3827 928.505 9.55654 30.3827 936.291 7.56054 30.2341 936.291 9.55654 30.2341 928.524 4.87554 17.667 928.524 6.87154 17.667 936.249 4.87554 17.5195 936.249 6.87154 17.5195 928.559 3.64154 9.95226 928.559 5.63754 9.95226 936.176 3.64154 9.80776 936.176 5.63754 9.80777 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.0190822 0 -0.999818 -0.0190822 0 -0.999818 -0.0190822 0 -0.999818 -0.0190822 0 -0.999818 -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 -0.0189674 0 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 4.78209e-07 -0.99982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.59567 0.05608 0.59567 0.05608 0.60027 0.05625 0.60027 0.05625 0.59565 0.04878 0.59565 0.04878 0.60031 0.04895 0.60031 0.04895 0.59566 0.06322 0.59566 0.06322 0.60028 0.06339 0.60028 0.06339 0.59568 0.07198 0.59568 0.07198 0.60024 0.07214 0.60024 0.07214 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0509ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 928.541 4.26354 13.7312 928.541 6.25954 13.7312 936.213 4.26354 13.5847 936.213 6.25954 13.5847 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190919 4.77705e-07 -0.999818 -0.0190919 4.76242e-07 -0.999818 -0.0190919 4.76242e-07 -0.999818 -0.0190919 4.74779e-07 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.59567 0.06769 0.59567 0.06769 0.60026 0.06786 0.60026 0.06786 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00209GSFRONT1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_121 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_122 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 942.865 24.2555 37.3455 942.865 27.8325 37.3455 942.865 24.2555 33.2643 942.865 27.8325 33.2643 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.50688 0.0005 0.50688 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.60424 0.04088 0.60424 0.04088 0.60424 0.04551 0.60424 0.04551 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00209GSFRONT1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_121 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_122 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 949.14 24.2555 37.3455 949.14 24.2555 33.2643 949.14 27.8325 37.3455 949.14 27.8325 33.2643 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.50688 0.0005 0.0005 0.9995 0.50688 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.60799 0.04088 0.60799 0.04551 0.60799 0.04088 0.60799 0.04551 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00209GSFRONT1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_121 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_122 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 949.14 27.8325 33.2643 949.14 24.2555 33.2643 942.865 27.8325 33.2643 942.865 24.2555 33.2643 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.60799 0.04551 0.60799 0.04551 0.60424 0.04551 0.60424 0.04551 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00209GSFRONT1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_121 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_122 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 942.865 27.8325 37.3455 942.865 24.2555 37.3455 949.14 27.8325 37.3455 949.14 24.2555 37.3455 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.60424 0.04088 0.60424 0.04088 0.60799 0.04088 0.60799 0.04088 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20035" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 19 DrawArrays TRIANGLE_STRIP 19 7 } VertexArray Vec3Array 26 { 957.563 1.47388 13.2764 897.879 3 48 957.563 1.47388 13.2764 1013.5 3 48 981.565 1.47388 -0.000216 1013.5 3 48 990.514 1.47388 -0.000209 1013.5 3 48 999.464 1.47388 -0.000202 1013.5 3 48 1008.41 1.47388 -0.000195 1013.5 3 48 1017.36 1.47388 -0.000189 1013.5 3 48 1026.31 1.47388 -0.000182 1013.5 3 48 1035.26 1.47388 -0.000175 1059.86 1.47388 15.2445 1044.21 1.47388 -0.000168 981.565 1.47388 -0.000216 972.615 1.47388 -0.000223 957.563 1.47388 13.2764 963.665 1.47388 -0.00023 957.563 1.47388 13.2764 954.716 1.47388 -0.000237 945.766 1.47388 -0.000244 } NormalBinding PER_VERTEX NormalArray Vec3Array 26 { -0.00333805 0.999378 -0.0351044 0 0.999036 -0.0439081 -0.00333805 0.999378 -0.0351044 0.000310077 0.99941 -0.0343333 -0.00953421 0.999674 -0.0236627 0.000310077 0.99941 -0.0343333 2.48557e-08 0.999495 -0.0317779 0.000310077 0.99941 -0.0343333 2.48598e-08 0.999495 -0.0317779 0.000310077 0.99941 -0.0343333 2.30841e-08 0.999495 -0.0317779 0.000310077 0.99941 -0.0343333 2.30788e-08 0.999495 -0.0317779 0.000310077 0.99941 -0.0343333 2.48542e-08 0.999495 -0.0317779 0.000310077 0.99941 -0.0343333 0.0111888 0.999634 -0.0246239 0.0141039 0.999641 -0.0227591 -5.50443e-14 1 7.03777e-08 -0.00953421 0.999674 -0.0236627 -6.32032e-14 1 8.08099e-08 -0.00333805 0.999378 -0.0351044 -6.32069e-14 1 8.08099e-08 -0.00333805 0.999378 -0.0351044 -6.22212e-14 1 8.08099e-08 -6.1232e-14 1 8.08099e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 26 { -15.2669 -46.6308 -23.1 -44.5598 -15.2669 -46.6308 -13.5068 -54.1531 -12.1738 -47.5207 -13.5068 -54.1531 -11.4313 -48.2632 -13.5068 -54.1531 -10.6887 -49.0058 -13.5068 -54.1531 -9.94641 -49.7481 -13.5068 -54.1531 -9.20382 -50.4907 -13.5068 -54.1531 -8.46119 -51.2333 -13.5068 -54.1531 -7.71861 -51.9759 -6.94238 -55.2819 -6.97601 -52.7185 -12.1738 -47.5207 -12.9164 -46.7781 -15.2669 -46.6308 -13.659 -46.0355 -15.2669 -46.6308 -14.4015 -45.293 -15.1441 -44.5504 } TexCoordArray 1 Vec2Array 26 { 0.61303 0.06821 0.57733 0.02878 0.61303 0.06821 0.6465 0.02878 0.62739 0.08328 0.6465 0.02878 0.63274 0.08328 0.6465 0.02878 0.6381 0.08328 0.6465 0.02878 0.64345 0.08328 0.6465 0.02878 0.6488 0.08328 0.6465 0.02878 0.65416 0.08328 0.6465 0.02878 0.65951 0.08328 0.67423 0.06597 0.66487 0.08328 0.62739 0.08328 0.62204 0.08328 0.61303 0.06821 0.61668 0.08328 0.61303 0.06821 0.61133 0.08328 0.60597 0.08328 } TexCoordArray 2 Vec2Array 26 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 26 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN441_s_0_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Group { DataVariance STATIC name "TKMN441_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_109 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_110 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 DrawArrays TRIANGLE_STRIP 14 6 DrawArrays TRIANGLE_STRIP 20 7 DrawArrays TRIANGLE_STRIP 27 4 } VertexArray Vec3Array 31 { 918.918 1.47388 -6.06691 918.918 1.47388 -0.000265 936.817 1.47388 -6.0669 936.817 1.47388 -0.000251 954.716 1.47388 -6.06689 954.716 1.47388 -0.000237 972.615 1.47388 -6.06688 972.615 1.47388 -0.000223 990.514 1.47388 -6.06687 972.615 1.47388 -6.06688 990.514 1.47388 -6.06687 972.615 1.47388 -0.000223 990.514 1.47388 -0.00021 972.615 1.47388 -0.000223 990.514 1.47388 -6.06687 990.514 1.47388 -0.00021 1008.41 1.47388 -6.06686 1008.41 1.47388 -0.000196 1026.31 1.47388 -6.06682 1026.31 1.47388 -0.000182 1062.11 1.47388 -0.000154 1062.11 1.47388 -6.0668 1044.21 1.47388 -0.000168 1044.21 1.47388 -6.06681 1044.21 1.47388 -0.000168 1026.31 1.47388 -0.000182 1026.31 1.47388 -0.000182 1044.21 1.47388 -6.06681 1026.31 1.47388 -6.06682 1044.21 1.47388 -6.06681 1026.31 1.47388 -0.000182 } NormalBinding PER_VERTEX NormalArray Vec3Array 31 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 31 { -7.34694 -0.06088 -7.34694 -1.06304 -4.63885 -0.06088 -4.63885 -1.06304 -1.93075 -0.06088 -1.93075 -1.06305 0.77734 -0.06088 0.77734 -1.06305 3.48545 -0.06089 0.77734 -0.06088 3.48545 -0.06089 0.77734 -1.06305 3.48545 -1.06305 0.77734 -1.06305 3.48545 -0.06089 3.48545 -1.06305 6.19309 -0.06089 6.19309 -1.06305 8.90135 -0.06089 8.90135 -1.06305 14.3179 -1.06306 14.3179 -0.0609 11.6096 -1.06306 11.6096 -0.0609 11.6096 -1.06306 8.90135 -1.06305 8.90135 -1.06305 11.6096 -0.0609 8.90135 -0.06089 11.6096 -0.0609 8.90135 -1.06305 } TexCoordArray 1 Vec2Array 31 { 0.58991 0.09017 0.58991 0.08328 0.60062 0.09017 0.60062 0.08328 0.61133 0.09017 0.61133 0.08328 0.62204 0.09017 0.62204 0.08328 0.63274 0.09017 0.62204 0.09017 0.63274 0.09017 0.62204 0.08328 0.63274 0.08328 0.62204 0.08328 0.63274 0.09017 0.63274 0.08328 0.64345 0.09017 0.64345 0.08328 0.65416 0.09017 0.65416 0.08328 0.67558 0.08328 0.67558 0.09017 0.66487 0.08328 0.66487 0.09017 0.66487 0.08328 0.65416 0.08328 0.65416 0.08328 0.66487 0.09017 0.65416 0.09017 0.66487 0.09017 0.65416 0.08328 } TexCoordArray 2 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN434_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN434_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 505 Group { DataVariance STATIC name "T0LB434_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 865.22 2.47388 -18.7003 865.22 1.47388 -18.7003 856.887 2.47388 -18.7003 856.887 1.47388 -18.7003 848.553 2.47388 -18.7003 848.553 1.47388 -18.7003 840.22 2.47388 -18.7003 840.22 1.47388 -18.7003 831.887 2.47388 -18.7003 831.887 1.47388 -18.7003 823.553 2.47388 -18.7003 823.553 1.47388 -18.7003 815.22 2.47388 -18.7003 815.22 1.47388 -18.7003 806.887 2.47388 -18.7003 806.887 1.47388 -18.7003 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1272.49 0.66 1272.49 1 1269.71 0.66 1269.71 1 1266.94 0.66 1266.94 1 1264.16 0.66 1264.16 1 1261.38 0.66 1261.38 1 1258.6 0.66 1258.6 1 1255.82 0.66 1255.82 1 1253.05 0.66 1253.05 1 } TexCoordArray 1 Vec2Array 16 { 0.55779 0.10451 0.55779 0.10451 0.5528 0.10451 0.5528 0.10451 0.54782 0.10451 0.54782 0.10451 0.54283 0.10451 0.54283 0.10451 0.53785 0.10451 0.53785 0.10451 0.53286 0.10451 0.53286 0.10451 0.52788 0.10451 0.52788 0.10451 0.52289 0.10451 0.52289 0.10451 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB434_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 865.22 2.47388 -18.2003 865.22 2.47388 -18.7003 856.887 2.47388 -18.2003 856.887 2.47388 -18.7003 848.553 2.47388 -18.2003 848.553 2.47388 -18.7003 840.22 2.47388 -18.2003 840.22 2.47388 -18.7003 831.887 2.47388 -18.2003 831.887 2.47388 -18.7003 823.553 2.47388 -18.2003 823.553 2.47388 -18.7003 815.22 2.47388 -18.2003 815.22 2.47388 -18.7003 806.887 2.47388 -18.2003 806.887 2.47388 -18.7003 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1272.49 0.29 1272.49 0.455 1269.71 0.29 1269.71 0.455 1266.94 0.29 1266.94 0.455 1264.16 0.29 1264.16 0.455 1261.38 0.29 1261.38 0.455 1258.6 0.29 1258.6 0.455 1255.82 0.29 1255.82 0.455 1253.05 0.29 1253.05 0.455 } TexCoordArray 1 Vec2Array 16 { 0.55779 0.10394 0.55779 0.10451 0.5528 0.10394 0.5528 0.10451 0.54782 0.10394 0.54782 0.10451 0.54283 0.10394 0.54283 0.10451 0.53785 0.10394 0.53785 0.10451 0.53286 0.10394 0.53286 0.10451 0.52788 0.10394 0.52788 0.10451 0.52289 0.10394 0.52289 0.10451 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB434_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 865.22 1.47388 -18.2003 865.22 2.47388 -18.2003 856.887 1.47388 -18.2003 856.887 2.47388 -18.2003 848.553 1.47388 -18.2003 848.553 2.47388 -18.2003 840.22 1.47388 -18.2003 840.22 2.47388 -18.2003 831.887 1.47388 -18.2003 831.887 2.47388 -18.2003 823.553 1.47388 -18.2003 823.553 2.47388 -18.2003 815.22 1.47388 -18.2003 815.22 2.47388 -18.2003 806.887 1.47388 -18.2003 806.887 2.47388 -18.2003 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1272.49 0 1272.49 0.33 1269.71 0 1269.71 0.33 1266.94 0 1266.94 0.33 1264.16 0 1264.16 0.33 1261.38 0 1261.38 0.33 1258.6 0 1258.6 0.33 1255.82 0 1255.82 0.33 1253.05 0 1253.05 0.33 } TexCoordArray 1 Vec2Array 16 { 0.55779 0.10394 0.55779 0.10394 0.5528 0.10394 0.5528 0.10394 0.54782 0.10394 0.54782 0.10394 0.54283 0.10394 0.54283 0.10394 0.53785 0.10394 0.53785 0.10394 0.53286 0.10394 0.53286 0.10394 0.52788 0.10394 0.52788 0.10394 0.52289 0.10394 0.52289 0.10394 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT427" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 806.887 5.47388 -0.000353 806.887 1.47388 -0.000353 798.553 5.47388 -0.000359 798.553 1.47388 -0.000359 790.22 5.47388 -0.000365 790.22 1.47388 -0.000365 781.887 5.47388 -0.000372 781.887 1.47388 -0.000372 773.553 5.47388 -0.000378 773.553 1.47388 -0.000378 765.22 5.47388 -0.000385 765.22 1.47388 -0.000385 760.22 5.47388 -0.000389 760.22 1.47388 -0.000389 755.22 5.47388 -0.000393 755.22 1.47388 -0.000393 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 7.19937e-07 0 -1 7.19937e-07 0 -1 7.19968e-07 0 -1 7.19999e-07 0 -1 7.60033e-07 0 -1 8.00035e-07 0 -1 8.00001e-07 0 -1 7.59967e-07 0 -1 7.59965e-07 0 -1 7.99997e-07 0 -1 8.30794e-07 0 -1 8.18196e-07 0 -1 8e-07 0 -1 8e-07 0 -1 8e-07 0 -1 8e-07 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 982.614 1 982.614 0 980.531 1 980.531 0 978.448 1 978.448 0 976.365 1 976.365 0 974.281 1 974.281 0 972.198 1 972.198 0 970.948 1 970.948 0 969.697 1 969.697 0 } TexCoordArray 1 Vec2Array 16 { 0.52289 0.08328 0.52289 0.08328 0.51791 0.08328 0.51791 0.08328 0.51292 0.08328 0.51292 0.08328 0.50794 0.08328 0.50794 0.08328 0.50295 0.08328 0.50295 0.08328 0.49797 0.08328 0.49797 0.08328 0.49497 0.08328 0.49497 0.08328 0.49198 0.08328 0.49198 0.08328 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_111" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 837.677 1.3927 -65.835 836.974 1.3927 -65.835 837.677 5.1277 -65.835 836.974 5.1277 -65.835 837.677 7.8997 -65.835 836.974 7.8997 -65.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.15992 0.0005 8e-05 0.0005 0.15992 0.57403 8e-05 0.57403 0.15992 0.9995 8e-05 0.9995 } TexCoordArray 1 Vec2Array 6 { 0.54131 0.15802 0.54089 0.15802 0.54131 0.15802 0.54089 0.15802 0.54131 0.15802 0.54089 0.15802 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_110" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 836.974 1.3927 -64.909 837.677 1.3927 -64.909 836.974 1.3927 -64.909 837.677 5.1277 -64.909 836.974 5.1277 -64.909 837.677 7.8997 -64.909 836.974 7.8997 -64.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.00013 0.0005 0.25987 0.0005 0.00013 0.0005 0.25987 0.57403 0.00013 0.57403 0.25987 0.9995 0.00013 0.9995 } TexCoordArray 1 Vec2Array 7 { 0.54089 0.15697 0.54131 0.15697 0.54089 0.15697 0.54131 0.15697 0.54089 0.15697 0.54131 0.15697 0.54089 0.15697 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_109" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 837.677 1.3927 -65.835 837.677 1.3927 -64.909 836.974 1.3927 -65.835 836.974 1.3927 -64.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9399 0.0601 0.9399 0.9399 0.0601 0.0601 0.0601 0.9399 } TexCoordArray 1 Vec2Array 4 { 0.54131 0.15802 0.54131 0.15697 0.54089 0.15802 0.54089 0.15697 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_108" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 837.677 1.3927 -64.909 837.677 1.3927 -65.835 837.677 5.1277 -64.909 837.677 5.1277 -65.835 837.677 7.8997 -64.909 837.677 7.8997 -65.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 9e-05 0.0005 0.17991 0.0005 9e-05 0.57403 0.17991 0.57403 9e-05 0.9995 0.17991 0.9995 } TexCoordArray 1 Vec2Array 6 { 0.54131 0.15697 0.54131 0.15802 0.54131 0.15697 0.54131 0.15802 0.54131 0.15697 0.54131 0.15802 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_107" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.974 7.8997 -65.835 836.974 7.8997 -64.909 837.677 7.8997 -65.835 837.677 7.8997 -64.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9399 0.0601 0.9399 0.9399 0.0601 0.0601 0.0601 0.9399 } TexCoordArray 1 Vec2Array 4 { 0.54089 0.15802 0.54089 0.15697 0.54131 0.15802 0.54131 0.15697 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_106" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 836.974 7.8997 -64.909 836.974 7.8997 -65.835 836.974 5.1277 -64.909 836.974 5.1277 -65.835 836.974 1.3927 -64.909 836.974 1.3927 -65.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.24987 0.9995 0.00013 0.9995 0.24987 0.57403 0.00013 0.57403 0.24987 0.0005 0.00012 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.54089 0.15697 0.54089 0.15802 0.54089 0.15697 0.54089 0.15802 0.54089 0.15697 0.54089 0.15802 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_105" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 837.099 8.5327 -65.671 837.552 8.5327 -65.671 837.099 7.8357 -65.671 837.552 7.8357 -65.671 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78381 0.98666 0.21619 0.98666 0.78381 0.89038 0.21619 0.89038 } TexCoordArray 1 Vec2Array 4 { 0.54097 0.15783 0.54124 0.15783 0.54097 0.15783 0.54124 0.15783 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_104" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 837.552 7.8357 -65.074 837.552 8.5327 -65.074 837.099 7.8357 -65.074 837.099 8.5327 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78381 0.89038 0.78381 0.98666 0.21619 0.89038 0.21619 0.98666 } TexCoordArray 1 Vec2Array 4 { 0.54124 0.15716 0.54124 0.15716 0.54097 0.15716 0.54097 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_103" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 837.552 8.5327 -65.671 837.552 8.5327 -65.074 837.552 7.8357 -65.671 837.552 7.8357 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98666 0.21619 0.98666 0.78381 0.89038 0.21619 0.89038 0.78381 } TexCoordArray 1 Vec2Array 4 { 0.54124 0.15783 0.54124 0.15716 0.54124 0.15783 0.54124 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_102" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 837.099 8.5327 -65.671 837.099 8.5327 -65.074 837.552 8.5327 -65.671 837.552 8.5327 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78381 0.21619 0.78381 0.78381 0.21619 0.21619 0.21619 0.78381 } TexCoordArray 1 Vec2Array 4 { 0.54097 0.15783 0.54097 0.15716 0.54124 0.15783 0.54124 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_101" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 837.099 7.8357 -65.671 837.099 7.8357 -65.074 837.099 8.5327 -65.671 837.099 8.5327 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.10961 0.21619 0.10961 0.78381 0.01334 0.21619 0.01334 0.78381 } TexCoordArray 1 Vec2Array 4 { 0.54097 0.15783 0.54097 0.15716 0.54097 0.15783 0.54097 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_100" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.927 8.6257 -65.897 837.724 8.6257 -65.897 836.927 8.5097 -65.897 837.724 8.5097 -65.897 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.9835 0.0005 0.9835 } TexCoordArray 1 Vec2Array 4 { 0.54086 0.15809 0.54134 0.15809 0.54086 0.15809 0.54134 0.15809 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_99" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 837.724 8.5097 -64.847 837.724 8.6257 -64.847 836.927 8.5097 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 0.9835 0.9995 0.9995 0.0005 0.9835 } TexCoordArray 1 Vec2Array 3 { 0.54134 0.1569 0.54134 0.1569 0.54086 0.1569 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_98" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 4 } VertexArray Vec3Array 7 { 836.927 8.6257 -64.847 836.927 8.5097 -64.847 837.724 8.6257 -64.847 837.724 8.6257 -65.897 837.724 8.6257 -64.847 837.724 8.5097 -65.897 837.724 8.5097 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0 1 0 0 1 0.934932 0 0.354827 1 0 0 0.934932 0 0.354827 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.0005 0.9995 0.0005 0.9835 0.9995 0.9995 0.9995 0.0005 0.9995 0.9995 0.9835 0.0005 0.9835 0.9995 } TexCoordArray 1 Vec2Array 7 { 0.54086 0.1569 0.54086 0.1569 0.54134 0.1569 0.54134 0.15809 0.54134 0.1569 0.54134 0.15809 0.54134 0.1569 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_97" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.927 8.5097 -65.897 836.927 8.5097 -64.847 836.927 8.6257 -65.897 836.927 8.6257 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0165 0.0005 0.0165 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54086 0.15809 0.54086 0.1569 0.54086 0.15809 0.54086 0.1569 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_96" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 836.927 8.5097 -64.847 836.927 8.5097 -65.897 836.927 8.5097 -64.847 837.724 8.5097 -65.897 837.724 8.5097 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.0005 0.0005 0.0005 0.9995 0.9995 0.0005 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.54086 0.1569 0.54086 0.15809 0.54086 0.1569 0.54134 0.15809 0.54134 0.1569 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_95" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 843.015 1.3927 -65.835 842.312 1.3927 -65.835 843.015 5.1277 -65.835 842.312 5.1277 -65.835 843.015 7.8997 -65.835 842.312 7.8997 -65.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.15992 0.0005 8e-05 0.0005 0.15992 0.57403 8e-05 0.57403 0.15992 0.9995 8e-05 0.9995 } TexCoordArray 1 Vec2Array 6 { 0.54451 0.15802 0.54408 0.15802 0.54451 0.15802 0.54408 0.15802 0.54451 0.15802 0.54408 0.15802 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_94" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 842.312 1.3927 -64.909 843.015 1.3927 -64.909 842.312 1.3927 -64.909 843.015 5.1277 -64.909 842.312 5.1277 -64.909 843.015 7.8997 -64.909 842.312 7.8997 -64.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.00013 0.0005 0.25987 0.0005 0.00013 0.0005 0.25987 0.57403 0.00013 0.57403 0.25987 0.9995 0.00013 0.9995 } TexCoordArray 1 Vec2Array 7 { 0.54408 0.15697 0.54451 0.15697 0.54408 0.15697 0.54451 0.15697 0.54408 0.15697 0.54451 0.15697 0.54408 0.15697 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_93" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 843.015 1.3927 -65.835 843.015 1.3927 -64.909 842.312 1.3927 -65.835 842.312 1.3927 -64.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9399 0.0601 0.9399 0.9399 0.0601 0.0601 0.0601 0.9399 } TexCoordArray 1 Vec2Array 4 { 0.54451 0.15802 0.54451 0.15697 0.54408 0.15802 0.54408 0.15697 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_92" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 843.015 1.3927 -64.909 843.015 1.3927 -65.835 843.015 5.1277 -64.909 843.015 5.1277 -65.835 843.015 7.8997 -64.909 843.015 7.8997 -65.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 9e-05 0.0005 0.17991 0.0005 9e-05 0.57403 0.17991 0.57403 9e-05 0.9995 0.17991 0.9995 } TexCoordArray 1 Vec2Array 6 { 0.54451 0.15697 0.54451 0.15802 0.54451 0.15697 0.54451 0.15802 0.54451 0.15697 0.54451 0.15802 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_91" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 842.312 7.8997 -65.835 842.312 7.8997 -64.909 843.015 7.8997 -65.835 843.015 7.8997 -64.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9399 0.0601 0.9399 0.9399 0.0601 0.0601 0.0601 0.9399 } TexCoordArray 1 Vec2Array 4 { 0.54408 0.15802 0.54408 0.15697 0.54451 0.15802 0.54451 0.15697 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_90" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 842.312 7.8997 -64.909 842.312 7.8997 -65.835 842.312 5.1277 -64.909 842.312 5.1277 -65.835 842.312 1.3927 -64.909 842.312 1.3927 -65.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.24987 0.9995 0.00013 0.9995 0.24987 0.57403 0.00013 0.57403 0.24987 0.0005 0.00012 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.54408 0.15697 0.54408 0.15802 0.54408 0.15697 0.54408 0.15802 0.54408 0.15697 0.54408 0.15802 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_89" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 842.437 8.5327 -65.671 842.89 8.5327 -65.671 842.437 7.8357 -65.671 842.89 7.8357 -65.671 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78381 0.98666 0.21619 0.98666 0.78381 0.89038 0.21619 0.89038 } TexCoordArray 1 Vec2Array 4 { 0.54416 0.15783 0.54443 0.15783 0.54416 0.15783 0.54443 0.15783 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_88" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 842.89 7.8357 -65.074 842.89 8.5327 -65.074 842.437 7.8357 -65.074 842.437 8.5327 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78381 0.89038 0.78381 0.98666 0.21619 0.89038 0.21619 0.98666 } TexCoordArray 1 Vec2Array 4 { 0.54443 0.15716 0.54443 0.15716 0.54416 0.15716 0.54416 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_87" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 842.89 8.5327 -65.671 842.89 8.5327 -65.074 842.89 7.8357 -65.671 842.89 7.8357 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98666 0.21619 0.98666 0.78381 0.89038 0.21619 0.89038 0.78381 } TexCoordArray 1 Vec2Array 4 { 0.54443 0.15783 0.54443 0.15716 0.54443 0.15783 0.54443 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_86" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 842.437 8.5327 -65.671 842.437 8.5327 -65.074 842.89 8.5327 -65.671 842.89 8.5327 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78381 0.21619 0.78381 0.78381 0.21619 0.21619 0.21619 0.78381 } TexCoordArray 1 Vec2Array 4 { 0.54416 0.15783 0.54416 0.15716 0.54443 0.15783 0.54443 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_85" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 842.437 7.8357 -65.671 842.437 7.8357 -65.074 842.437 8.5327 -65.671 842.437 8.5327 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.10961 0.21619 0.10961 0.78381 0.01334 0.21619 0.01334 0.78381 } TexCoordArray 1 Vec2Array 4 { 0.54416 0.15783 0.54416 0.15716 0.54416 0.15783 0.54416 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_84" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 842.265 8.6257 -65.897 843.062 8.6257 -65.897 842.265 8.5097 -65.897 843.062 8.5097 -65.897 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.9835 0.0005 0.9835 } TexCoordArray 1 Vec2Array 4 { 0.54406 0.15809 0.54453 0.15809 0.54406 0.15809 0.54453 0.15809 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_83" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 843.062 8.5097 -64.847 843.062 8.6257 -64.847 842.265 8.5097 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 0.9835 0.9995 0.9995 0.0005 0.9835 } TexCoordArray 1 Vec2Array 3 { 0.54453 0.1569 0.54453 0.1569 0.54406 0.1569 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 4 } VertexArray Vec3Array 7 { 842.265 8.6257 -64.847 842.265 8.5097 -64.847 843.062 8.6257 -64.847 843.062 8.6257 -65.897 843.062 8.6257 -64.847 843.062 8.5097 -65.897 843.062 8.5097 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0 1 0 0 1 0.934932 0 0.354827 1 0 0 0.934932 0 0.354827 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.0005 0.9995 0.0005 0.9835 0.9995 0.9995 0.9995 0.0005 0.9995 0.9995 0.9835 0.0005 0.9835 0.9995 } TexCoordArray 1 Vec2Array 7 { 0.54406 0.1569 0.54406 0.1569 0.54453 0.1569 0.54453 0.15809 0.54453 0.1569 0.54453 0.15809 0.54453 0.1569 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_81" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 842.265 8.5097 -65.897 842.265 8.5097 -64.847 842.265 8.6257 -65.897 842.265 8.6257 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0165 0.0005 0.0165 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54406 0.15809 0.54406 0.1569 0.54406 0.15809 0.54406 0.1569 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 842.265 8.5097 -64.847 842.265 8.5097 -65.897 842.265 8.5097 -64.847 843.062 8.5097 -65.897 843.062 8.5097 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.0005 0.0005 0.0005 0.9995 0.9995 0.0005 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.54406 0.1569 0.54406 0.15809 0.54406 0.1569 0.54453 0.15809 0.54453 0.1569 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 849.178 1.3927 -65.835 848.475 1.3927 -65.835 849.178 5.1277 -65.835 848.475 5.1277 -65.835 849.178 7.8997 -65.835 848.475 7.8997 -65.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.15992 0.0005 8e-05 0.0005 0.15992 0.57403 8e-05 0.57403 0.15992 0.9995 8e-05 0.9995 } TexCoordArray 1 Vec2Array 6 { 0.54819 0.15802 0.54777 0.15802 0.54819 0.15802 0.54777 0.15802 0.54819 0.15802 0.54777 0.15802 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 848.475 1.3927 -64.909 849.178 1.3927 -64.909 848.475 1.3927 -64.909 849.178 5.1277 -64.909 848.475 5.1277 -64.909 849.178 7.8997 -64.909 848.475 7.8997 -64.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.00013 0.0005 0.25987 0.0005 0.00013 0.0005 0.25987 0.57403 0.00013 0.57403 0.25987 0.9995 0.00013 0.9995 } TexCoordArray 1 Vec2Array 7 { 0.54777 0.15697 0.54819 0.15697 0.54777 0.15697 0.54819 0.15697 0.54777 0.15697 0.54819 0.15697 0.54777 0.15697 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 849.178 1.3927 -65.835 849.178 1.3927 -64.909 848.475 1.3927 -65.835 848.475 1.3927 -64.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9399 0.0601 0.9399 0.9399 0.0601 0.0601 0.0601 0.9399 } TexCoordArray 1 Vec2Array 4 { 0.54819 0.15802 0.54819 0.15697 0.54777 0.15802 0.54777 0.15697 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 849.178 1.3927 -64.909 849.178 1.3927 -65.835 849.178 5.1277 -64.909 849.178 5.1277 -65.835 849.178 7.8997 -64.909 849.178 7.8997 -65.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 9e-05 0.0005 0.17991 0.0005 9e-05 0.57403 0.17991 0.57403 9e-05 0.9995 0.17991 0.9995 } TexCoordArray 1 Vec2Array 6 { 0.54819 0.15697 0.54819 0.15802 0.54819 0.15697 0.54819 0.15802 0.54819 0.15697 0.54819 0.15802 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 848.475 7.8997 -65.835 848.475 7.8997 -64.909 849.178 7.8997 -65.835 849.178 7.8997 -64.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9399 0.0601 0.9399 0.9399 0.0601 0.0601 0.0601 0.9399 } TexCoordArray 1 Vec2Array 4 { 0.54777 0.15802 0.54777 0.15697 0.54819 0.15802 0.54819 0.15697 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 848.475 7.8997 -64.909 848.475 7.8997 -65.835 848.475 5.1277 -64.909 848.475 5.1277 -65.835 848.475 1.3927 -64.909 848.475 1.3927 -65.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.24987 0.9995 0.00013 0.9995 0.24987 0.57403 0.00013 0.57403 0.24987 0.0005 0.00012 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.54777 0.15697 0.54777 0.15802 0.54777 0.15697 0.54777 0.15802 0.54777 0.15697 0.54777 0.15802 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 848.6 8.5327 -65.671 849.053 8.5327 -65.671 848.6 7.8357 -65.671 849.053 7.8357 -65.671 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78381 0.98666 0.21619 0.98666 0.78381 0.89038 0.21619 0.89038 } TexCoordArray 1 Vec2Array 4 { 0.54785 0.15783 0.54812 0.15783 0.54785 0.15783 0.54812 0.15783 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 849.053 7.8357 -65.074 849.053 8.5327 -65.074 848.6 7.8357 -65.074 848.6 8.5327 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78381 0.89038 0.78381 0.98666 0.21619 0.89038 0.21619 0.98666 } TexCoordArray 1 Vec2Array 4 { 0.54812 0.15716 0.54812 0.15716 0.54785 0.15716 0.54785 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 849.053 8.5327 -65.671 849.053 8.5327 -65.074 849.053 7.8357 -65.671 849.053 7.8357 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98666 0.21619 0.98666 0.78381 0.89038 0.21619 0.89038 0.78381 } TexCoordArray 1 Vec2Array 4 { 0.54812 0.15783 0.54812 0.15716 0.54812 0.15783 0.54812 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 848.6 8.5327 -65.671 848.6 8.5327 -65.074 849.053 8.5327 -65.671 849.053 8.5327 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78381 0.21619 0.78381 0.78381 0.21619 0.21619 0.21619 0.78381 } TexCoordArray 1 Vec2Array 4 { 0.54785 0.15783 0.54785 0.15716 0.54812 0.15783 0.54812 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 848.6 7.8357 -65.671 848.6 7.8357 -65.074 848.6 8.5327 -65.671 848.6 8.5327 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.10961 0.21619 0.10961 0.78381 0.01334 0.21619 0.01334 0.78381 } TexCoordArray 1 Vec2Array 4 { 0.54785 0.15783 0.54785 0.15716 0.54785 0.15783 0.54785 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 848.428 8.6257 -65.897 849.226 8.6257 -65.897 848.428 8.5097 -65.897 849.226 8.5097 -65.897 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.9835 0.0005 0.9835 } TexCoordArray 1 Vec2Array 4 { 0.54774 0.15809 0.54822 0.15809 0.54774 0.15809 0.54822 0.15809 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 849.226 8.5097 -64.847 849.226 8.6257 -64.847 848.428 8.5097 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 0.9835 0.9995 0.9995 0.0005 0.9835 } TexCoordArray 1 Vec2Array 3 { 0.54822 0.1569 0.54822 0.1569 0.54774 0.1569 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 4 } VertexArray Vec3Array 7 { 848.428 8.6257 -64.847 848.428 8.5097 -64.847 849.226 8.6257 -64.847 849.226 8.6257 -65.897 849.226 8.6257 -64.847 849.226 8.5097 -65.897 849.226 8.5097 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0 1 0 0 1 0.934779 0 0.35523 1 0 0 0.934779 0 0.35523 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.0005 0.9995 0.0005 0.9835 0.9995 0.9995 0.9995 0.0005 0.9995 0.9995 0.9835 0.0005 0.9835 0.9995 } TexCoordArray 1 Vec2Array 7 { 0.54774 0.1569 0.54774 0.1569 0.54822 0.1569 0.54822 0.15809 0.54822 0.1569 0.54822 0.15809 0.54822 0.1569 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 848.428 8.5097 -65.897 848.428 8.5097 -64.847 848.428 8.6257 -65.897 848.428 8.6257 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0165 0.0005 0.0165 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54774 0.15809 0.54774 0.1569 0.54774 0.15809 0.54774 0.1569 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 848.428 8.5097 -64.847 848.428 8.5097 -65.897 848.428 8.5097 -64.847 849.226 8.5097 -65.897 849.226 8.5097 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.0005 0.0005 0.0005 0.9995 0.9995 0.0005 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.54774 0.1569 0.54774 0.15809 0.54774 0.1569 0.54822 0.15809 0.54822 0.1569 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 855.555 1.3927 -65.835 854.852 1.3927 -65.835 855.555 5.1277 -65.835 854.852 5.1277 -65.835 855.555 7.8997 -65.835 854.852 7.8997 -65.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.15992 0.0005 8e-05 0.0005 0.15992 0.57403 8e-05 0.57403 0.15992 0.9995 8e-05 0.9995 } TexCoordArray 1 Vec2Array 6 { 0.55201 0.15802 0.55159 0.15802 0.55201 0.15802 0.55159 0.15802 0.55201 0.15802 0.55159 0.15802 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 854.852 1.3927 -64.909 855.555 1.3927 -64.909 854.852 1.3927 -64.909 855.555 5.1277 -64.909 854.852 5.1277 -64.909 855.555 7.8997 -64.909 854.852 7.8997 -64.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.00013 0.0005 0.25987 0.0005 0.00013 0.0005 0.25987 0.57403 0.00013 0.57403 0.25987 0.9995 0.00013 0.9995 } TexCoordArray 1 Vec2Array 7 { 0.55159 0.15697 0.55201 0.15697 0.55159 0.15697 0.55201 0.15697 0.55159 0.15697 0.55201 0.15697 0.55159 0.15697 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 855.555 1.3927 -65.835 855.555 1.3927 -64.909 854.852 1.3927 -65.835 854.852 1.3927 -64.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9399 0.0601 0.9399 0.9399 0.0601 0.0601 0.0601 0.9399 } TexCoordArray 1 Vec2Array 4 { 0.55201 0.15802 0.55201 0.15697 0.55159 0.15802 0.55159 0.15697 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 855.555 1.3927 -64.909 855.555 1.3927 -65.835 855.555 5.1277 -64.909 855.555 5.1277 -65.835 855.555 7.8997 -64.909 855.555 7.8997 -65.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 9e-05 0.0005 0.17991 0.0005 9e-05 0.57403 0.17991 0.57403 9e-05 0.9995 0.17991 0.9995 } TexCoordArray 1 Vec2Array 6 { 0.55201 0.15697 0.55201 0.15802 0.55201 0.15697 0.55201 0.15802 0.55201 0.15697 0.55201 0.15802 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 854.852 7.8997 -65.835 854.852 7.8997 -64.909 855.555 7.8997 -65.835 855.555 7.8997 -64.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9399 0.0601 0.9399 0.9399 0.0601 0.0601 0.0601 0.9399 } TexCoordArray 1 Vec2Array 4 { 0.55159 0.15802 0.55159 0.15697 0.55201 0.15802 0.55201 0.15697 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 854.852 7.8997 -64.909 854.852 7.8997 -65.835 854.852 5.1277 -64.909 854.852 5.1277 -65.835 854.852 1.3927 -64.909 854.852 1.3927 -65.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.24987 0.9995 0.00013 0.9995 0.24987 0.57403 0.00013 0.57403 0.24987 0.0005 0.00012 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.55159 0.15697 0.55159 0.15802 0.55159 0.15697 0.55159 0.15802 0.55159 0.15697 0.55159 0.15802 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 854.977 8.5327 -65.671 855.43 8.5327 -65.671 854.977 7.8357 -65.671 855.43 7.8357 -65.671 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78381 0.98666 0.21619 0.98666 0.78381 0.89038 0.21619 0.89038 } TexCoordArray 1 Vec2Array 4 { 0.55166 0.15783 0.55193 0.15783 0.55166 0.15783 0.55193 0.15783 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 855.43 7.8357 -65.074 855.43 8.5327 -65.074 854.977 7.8357 -65.074 854.977 8.5327 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78381 0.89038 0.78381 0.98666 0.21619 0.89038 0.21619 0.98666 } TexCoordArray 1 Vec2Array 4 { 0.55193 0.15716 0.55193 0.15716 0.55166 0.15716 0.55166 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 855.43 8.5327 -65.671 855.43 8.5327 -65.074 855.43 7.8357 -65.671 855.43 7.8357 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98666 0.21619 0.98666 0.78381 0.89038 0.21619 0.89038 0.78381 } TexCoordArray 1 Vec2Array 4 { 0.55193 0.15783 0.55193 0.15716 0.55193 0.15783 0.55193 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 854.977 8.5327 -65.671 854.977 8.5327 -65.074 855.43 8.5327 -65.671 855.43 8.5327 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78381 0.21619 0.78381 0.78381 0.21619 0.21619 0.21619 0.78381 } TexCoordArray 1 Vec2Array 4 { 0.55166 0.15783 0.55166 0.15716 0.55193 0.15783 0.55193 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 854.977 7.8357 -65.671 854.977 7.8357 -65.074 854.977 8.5327 -65.671 854.977 8.5327 -65.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.10961 0.21619 0.10961 0.78381 0.01334 0.21619 0.01334 0.78381 } TexCoordArray 1 Vec2Array 4 { 0.55166 0.15783 0.55166 0.15716 0.55166 0.15783 0.55166 0.15716 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 854.805 8.6257 -65.897 855.602 8.6257 -65.897 854.805 8.5097 -65.897 855.602 8.5097 -65.897 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.9835 0.0005 0.9835 } TexCoordArray 1 Vec2Array 4 { 0.55156 0.15809 0.55204 0.15809 0.55156 0.15809 0.55204 0.15809 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 855.602 8.5097 -64.847 855.602 8.6257 -64.847 854.805 8.5097 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 0.9835 0.9995 0.9995 0.0005 0.9835 } TexCoordArray 1 Vec2Array 3 { 0.55204 0.1569 0.55204 0.1569 0.55156 0.1569 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 4 } VertexArray Vec3Array 7 { 854.805 8.6257 -64.847 854.805 8.5097 -64.847 855.602 8.6257 -64.847 855.602 8.6257 -65.897 855.602 8.6257 -64.847 855.602 8.5097 -65.897 855.602 8.5097 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0 1 0 0 1 0.934932 0 0.354827 1 0 0 0.934932 0 0.354827 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.0005 0.9995 0.0005 0.9835 0.9995 0.9995 0.9995 0.0005 0.9995 0.9995 0.9835 0.0005 0.9835 0.9995 } TexCoordArray 1 Vec2Array 7 { 0.55156 0.1569 0.55156 0.1569 0.55204 0.1569 0.55204 0.15809 0.55204 0.1569 0.55204 0.15809 0.55204 0.1569 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 854.805 8.5097 -65.897 854.805 8.5097 -64.847 854.805 8.6257 -65.897 854.805 8.6257 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0165 0.0005 0.0165 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.55156 0.15809 0.55156 0.1569 0.55156 0.15809 0.55156 0.1569 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "WINN0025PITCONC_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 854.805 8.5097 -64.847 854.805 8.5097 -65.897 854.805 8.5097 -64.847 855.602 8.5097 -65.897 855.602 8.5097 -64.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.9995 0.0005 0.0005 0.0005 0.9995 0.9995 0.0005 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.55156 0.1569 0.55156 0.15809 0.55156 0.1569 0.55204 0.15809 0.55204 0.1569 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANESTAIR_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 829.955 9.0187 -65.313 829.955 9.0187 -67.866 829.955 9.0187 -65.313 836.462 9.0187 -67.866 836.462 9.0187 -65.313 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.53669 0.15743 0.53669 0.16033 0.53669 0.15743 0.54058 0.16033 0.54058 0.15743 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANESTAIR_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 829.955 9.0187 -67.866 829.955 6.9227 -69.827 829.955 9.0187 -67.866 836.462 6.9227 -69.827 836.462 9.0187 -67.866 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.683199 0.730232 0 -0.683199 0.730232 0 -0.683199 0.730232 0 -0.683199 0.730232 0 -0.683199 0.730232 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.53669 0.16033 0.53669 0.16255 0.53669 0.16033 0.54058 0.16255 0.54058 0.16033 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANESTAIR_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 829.955 6.9227 -69.827 829.955 6.9227 -73.213 829.955 6.9227 -69.827 836.462 6.9227 -73.213 836.462 6.9227 -69.827 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.53669 0.16255 0.53669 0.1664 0.53669 0.16255 0.54058 0.1664 0.54058 0.16255 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANESTAIR_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 829.955 6.9227 -73.213 829.955 4.9077 -74.556 829.955 6.9227 -73.213 836.462 4.9077 -74.556 836.462 6.9227 -73.213 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.554606 0.832113 0 -0.554606 0.832113 0 -0.554606 0.832113 0 -0.554606 0.832113 0 -0.554606 0.832113 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.53669 0.1664 0.53669 0.16792 0.53669 0.1664 0.54058 0.16792 0.54058 0.1664 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANESTAIR_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 829.955 4.9077 -74.556 829.955 4.9077 -77.673 829.955 4.9077 -74.556 836.462 4.9077 -77.673 836.462 4.9077 -74.556 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.53669 0.16792 0.53669 0.17146 0.53669 0.16792 0.54058 0.17146 0.54058 0.16792 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANESTAIR_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 829.955 1.7637 -80.172 836.462 1.7637 -80.172 829.955 4.9077 -77.673 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 -0.622232 0.782833 0 -0.622232 0.782833 0 -0.622232 0.782833 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 1 1 0 0 } TexCoordArray 1 Vec2Array 3 { 0.53669 0.1743 0.54058 0.1743 0.53669 0.17146 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANESTAIR_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.955 9.4977 -68.1 829.955 9.0187 -67.866 829.955 9.4977 -65.547 829.955 9.0187 -65.313 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.53669 0.16059 0.53669 0.16033 0.53669 0.15769 0.53669 0.15743 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANESTAIR_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.955 9.4977 -65.547 829.955 9.0187 -65.313 836.462 9.4977 -65.547 836.462 9.0187 -65.313 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.438943 0.898515 0 0.438943 0.898515 0 0.438943 0.898515 0 0.438943 0.898515 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.53669 0.15769 0.53669 0.15743 0.54058 0.15769 0.54058 0.15743 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANESTAIR_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.955 7.4017 -70.061 829.955 6.9227 -69.827 829.955 9.4977 -68.1 829.955 9.0187 -67.866 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.53669 0.16282 0.53669 0.16255 0.53669 0.16059 0.53669 0.16033 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANESTAIR_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.955 7.4017 -73.447 829.955 6.9227 -73.213 829.955 7.4017 -70.061 829.955 6.9227 -69.827 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.53669 0.16666 0.53669 0.1664 0.53669 0.16282 0.53669 0.16255 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANESTAIR_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.955 5.3867 -74.79 829.955 4.9077 -74.556 829.955 7.4017 -73.447 829.955 6.9227 -73.213 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.53669 0.16819 0.53669 0.16792 0.53669 0.16666 0.53669 0.1664 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANESTAIR_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.955 5.3867 -77.907 829.955 4.9077 -77.673 829.955 5.3867 -74.79 829.955 4.9077 -74.556 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.53669 0.17172 0.53669 0.17146 0.53669 0.16819 0.53669 0.16792 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANESTAIR_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.955 2.2427 -80.406 829.955 1.7637 -80.172 829.955 5.3867 -77.907 829.955 4.9077 -77.673 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.53669 0.17456 0.53669 0.1743 0.53669 0.17172 0.53669 0.17146 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANESTAIR_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 836.462 4.9077 -77.673 829.955 4.9077 -77.673 836.462 4.9077 -77.673 836.462 1.7637 -80.172 836.462 2.2427 -80.406 836.462 1.7637 -80.172 829.955 2.2427 -80.406 829.955 1.7637 -80.172 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 -0.622232 0.782833 0 -0.622232 0.782833 0 -0.622232 0.782833 0 -0.805083 0.593162 0 -0.438943 -0.898515 0 -0.805083 0.593162 0 -0.438943 -0.898515 0 -0.438943 -0.898515 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0 1 0 0 0 1 1 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 8 { 0.54058 0.17146 0.53669 0.17146 0.54058 0.17146 0.54058 0.1743 0.54058 0.17456 0.54058 0.1743 0.53669 0.17456 0.53669 0.1743 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANESTAIR_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 829.955 4.5207 -65.29 829.955 4.5207 -67.843 829.955 4.5207 -65.29 836.462 4.5207 -67.843 836.462 4.5207 -65.29 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.53669 0.1574 0.53669 0.1603 0.53669 0.1574 0.54058 0.1603 0.54058 0.1574 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANESTAIR_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 829.955 1.7077 -70.394 836.462 1.7077 -70.394 829.955 4.5207 -67.843 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 -0.671768 0.740761 0 -0.671768 0.740761 0 -0.671768 0.740761 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 1 1 0 0 } TexCoordArray 1 Vec2Array 3 { 0.53669 0.1632 0.54058 0.1632 0.53669 0.1603 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANESTAIR_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.955 4.9877 -68.1 829.955 4.5207 -67.843 829.955 4.9877 -65.547 829.955 4.5207 -65.29 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.53669 0.16059 0.53669 0.1603 0.53669 0.15769 0.53669 0.1574 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANESTAIR_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.955 4.9877 -65.547 829.955 4.5207 -65.29 836.462 4.9877 -65.547 836.462 4.5207 -65.29 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.48214 0.876094 0 0.48214 0.876094 0 0.48214 0.876094 0 0.48214 0.876094 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.53669 0.15769 0.53669 0.1574 0.54058 0.15769 0.54058 0.1574 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANESTAIR_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.955 2.1747 -70.651 829.955 1.7077 -70.394 829.955 4.9877 -68.1 829.955 4.5207 -67.843 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.53669 0.16349 0.53669 0.1632 0.53669 0.16059 0.53669 0.1603 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITLANESTAIR_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_49 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_50 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 836.462 4.5207 -67.843 829.955 4.5207 -67.843 836.462 4.5207 -67.843 836.462 1.7077 -70.394 829.955 2.1747 -70.651 836.462 2.1747 -70.651 829.955 2.1747 -70.651 836.462 1.7077 -70.394 829.955 1.7077 -70.394 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0 -0.671768 0.740761 0 -0.671768 0.740761 0 -0.671768 0.740761 0 -0.852545 0.522654 0 -0.482129 -0.8761 0 -0.482129 -0.8761 0 -0.482129 -0.8761 0 -0.852545 0.522654 0 -0.482129 -0.8761 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0 1 0 0 0 1 1 1 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 9 { 0.54058 0.1603 0.53669 0.1603 0.54058 0.1603 0.54058 0.1632 0.53669 0.16349 0.54058 0.16349 0.53669 0.16349 0.54058 0.1632 0.53669 0.1632 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITCONC_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 19 } VertexArray Vec3Array 19 { 829.947 1.5967 -64.03 829.947 2.47869 -64.03 829.947 1.5967 -64.03 833.268 2.47869 -64.03 833.268 1.5967 -64.03 833.864 2.47869 -64.066 833.864 1.5967 -64.066 834.432 2.47869 -64.177 834.432 1.5967 -64.177 834.944 2.47869 -64.358 834.944 1.5967 -64.358 835.376 2.47869 -64.601 835.376 1.5967 -64.601 835.707 2.47869 -64.894 835.707 1.5967 -64.894 835.922 2.47869 -65.222 835.922 1.5967 -65.222 836.01 2.47869 -69.484 836.01 1.5967 -69.484 } NormalBinding PER_VERTEX NormalArray Vec3Array 19 { 0 0 -1 0 0 -1 0 0 -1 -0.00497422 0 -0.999988 -0.0159528 0 -0.999873 -0.103408 0 -0.994639 -0.147327 0 -0.989088 -0.237546 0 -0.971376 -0.284819 0 -0.958581 -0.383727 0 -0.923446 -0.436195 0 -0.899852 -0.546094 0 -0.837724 -0.603963 0 -0.797013 -0.721559 0 -0.692353 -0.780127 0 -0.625622 -0.994497 0 -0.104761 -0.999026 0 -0.0441337 -0.999787 0 -0.0206462 -0.999787 0 -0.0206462 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 19 { 5.997 0.0005 5.997 0.9995 5.997 0.0005 4.62527 0.9995 4.62527 0.0005 4.35863 0.9995 4.35863 0.0005 4.092 0.9995 4.092 0.0005 3.82536 0.9995 3.82536 0.0005 3.55872 0.9995 3.55872 0.0005 3.29208 0.9995 3.29208 0.0005 3.02545 0.9995 3.02545 0.0005 0.003 0.9995 0.003 0.0005 } TexCoordArray 1 Vec2Array 19 { 0.53669 0.15597 0.53669 0.15597 0.53669 0.15597 0.53867 0.15597 0.53867 0.15597 0.53903 0.15601 0.53903 0.15601 0.53937 0.15614 0.53937 0.15614 0.53968 0.15634 0.53968 0.15634 0.53994 0.15662 0.53994 0.15662 0.54013 0.15695 0.54013 0.15695 0.54026 0.15732 0.54026 0.15732 0.54031 0.16216 0.54031 0.16216 } TexCoordArray 2 Vec2Array 19 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 19 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITCONC_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 18 } VertexArray Vec3Array 18 { 829.947 2.47869 -63.785 829.947 1.5967 -63.785 833.268 2.47869 -63.785 833.268 1.5967 -63.785 833.952 2.47869 -63.826 833.952 1.5967 -63.826 834.607 2.47869 -63.954 834.607 1.5967 -63.954 835.198 2.47869 -64.164 835.198 1.5967 -64.164 835.696 2.47869 -64.444 835.696 1.5967 -64.444 836.079 2.47869 -64.781 836.079 1.5967 -64.781 836.326 2.47869 -65.16 836.326 1.5967 -65.16 836.428 2.47869 -69.484 836.428 1.5967 -69.484 } NormalBinding PER_VERTEX NormalArray Vec3Array 18 { 0 0 1 0 0 1 0.00559662 0 0.999984 0.0174851 0 0.999847 0.103247 0 0.994656 0.147328 0 0.989088 0.23809 0 0.971243 0.28584 0 0.958277 0.38458 0 0.923092 0.436528 0 0.899691 0.54529 0 0.838247 0.602408 0 0.798188 0.720662 0 0.693286 0.780582 0 0.625053 0.993196 0 0.116456 0.998754 0 0.0499112 0.999721 0 0.0236086 0.999721 0 0.0236086 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 18 { 0.003 0.9995 0.003 0.0005 1.37473 0.9995 1.37473 0.0005 1.64137 0.9995 1.64137 0.0005 1.908 0.9995 1.908 0.0005 2.17464 0.9995 2.17464 0.0005 2.44128 0.9995 2.44128 0.0005 2.70792 0.9995 2.70792 0.0005 2.97455 0.9995 2.97455 0.0005 5.997 0.9995 5.997 0.0005 } TexCoordArray 1 Vec2Array 18 { 0.53669 0.15569 0.53669 0.15569 0.53867 0.15569 0.53867 0.15569 0.53908 0.15574 0.53908 0.15574 0.53948 0.15588 0.53948 0.15588 0.53983 0.15612 0.53983 0.15612 0.54013 0.15644 0.54013 0.15644 0.54036 0.15682 0.54036 0.15682 0.5405 0.15725 0.5405 0.15725 0.54056 0.16216 0.54056 0.16216 } TexCoordArray 2 Vec2Array 18 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 18 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITCONC_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.01 2.47869 -69.484 836.428 2.47869 -69.484 836.01 1.5967 -69.484 836.428 1.5967 -69.484 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 5.99699 0.0005 5.99699 0.9995 0.003 0.0005 0.003 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54031 0.16216 0.54056 0.16216 0.54031 0.16216 0.54056 0.16216 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITCONC_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 18 } VertexArray Vec3Array 18 { 836.428 2.47869 -69.484 836.01 2.47869 -69.484 836.326 2.47869 -65.16 835.922 2.47869 -65.222 836.079 2.47869 -64.781 835.707 2.47869 -64.894 835.696 2.47869 -64.444 835.376 2.47869 -64.601 835.198 2.47869 -64.164 834.944 2.47869 -64.358 834.607 2.47869 -63.954 834.432 2.47869 -64.177 833.952 2.47869 -63.826 833.864 2.47869 -64.066 833.268 2.47869 -63.785 833.268 2.47869 -64.03 829.947 2.47869 -63.785 829.947 2.47869 -64.03 } NormalBinding PER_VERTEX NormalArray Vec3Array 18 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 18 { 0.003 0.9995 0.003 0.0005 3.02545 0.9995 3.02545 0.0005 3.29208 0.9995 3.29208 0.0005 3.55872 0.9995 3.55872 0.0005 3.82536 0.9995 3.82536 0.0005 4.092 0.9995 4.092 0.0005 4.35863 0.9995 4.35863 0.0005 4.62527 0.9995 4.62527 0.0005 5.997 0.9995 5.997 0.0005 } TexCoordArray 1 Vec2Array 18 { 0.54056 0.16216 0.54031 0.16216 0.5405 0.15725 0.54026 0.15732 0.54036 0.15682 0.54013 0.15695 0.54013 0.15644 0.53994 0.15662 0.53983 0.15612 0.53968 0.15634 0.53948 0.15588 0.53937 0.15614 0.53908 0.15574 0.53903 0.15601 0.53867 0.15569 0.53867 0.15597 0.53669 0.15569 0.53669 0.15597 } TexCoordArray 2 Vec2Array 18 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 18 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITCONC_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 829.947 2.47869 -64.03 829.947 1.5967 -64.03 829.947 2.47869 -64.03 829.947 1.5967 -63.785 829.947 2.47869 -63.785 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.003 0.0005 5.99699 0.0005 0.003 0.0005 5.99699 0.9995 0.003 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.53669 0.15597 0.53669 0.15597 0.53669 0.15597 0.53669 0.15569 0.53669 0.15569 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITBUILDING1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 836.494 9.0097 -65.555 829.97 9.0097 -65.555 836.494 9.0097 -65.555 830.005 9.9097 -65.553 836.494 9.9097 -65.553 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.002221 -0.999998 0 0.002221 -0.999997 0 0.002221 -0.999998 0 0.002221 -0.999998 0 0.002221 -0.999998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.71713 0 1 0 0.71713 0 1 1 0.71713 1 } TexCoordArray 1 Vec2Array 5 { 0.5406 0.1577 0.5367 0.1577 0.5406 0.1577 0.53672 0.1577 0.5406 0.1577 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITBUILDING1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 836.494 9.0097 -63.802 829.988 9.9097 -63.802 829.97 9.0097 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.28287 0 0 1 0 0 } TexCoordArray 1 Vec2Array 3 { 0.5406 0.15571 0.53671 0.15571 0.5367 0.15571 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITBUILDING1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 836.494 9.0097 -63.802 836.494 9.9097 -63.802 836.494 9.0097 -63.802 829.988 9.9097 -63.802 829.97 9.0097 -65.555 829.97 9.0097 -63.802 830.005 9.9097 -65.553 829.988 9.9097 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 -0.260519 0.00521193 0.965455 -0.999243 0.0388974 0 -0.999554 0.0294587 -0.00485766 -0.999554 0.0294587 -0.00485766 -0.260519 0.00521193 0.965455 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.28287 0 0.28287 1 0.28287 0 0 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 8 { 0.5406 0.15571 0.5406 0.15571 0.5406 0.15571 0.53671 0.15571 0.5367 0.1577 0.5367 0.15571 0.53672 0.1577 0.53671 0.15571 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITBUILDING1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 836.494 4.4667 -65.555 829.97 4.4667 -65.555 836.494 4.4667 -65.555 830.005 5.3667 -65.553 836.494 5.3667 -65.553 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.002221 -0.999998 0 0.002221 -0.999997 0 0.002221 -0.999998 0 0.002221 -0.999998 0 0.002221 -0.999998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.71713 0 1 0 0.71713 0 1 1 0.71713 1 } TexCoordArray 1 Vec2Array 5 { 0.5406 0.1577 0.5367 0.1577 0.5406 0.1577 0.53672 0.1577 0.5406 0.1577 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITBUILDING1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 836.494 4.4667 -63.802 829.988 5.3667 -63.802 829.97 4.4667 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.28287 0 0 1 0 0 } TexCoordArray 1 Vec2Array 3 { 0.5406 0.15571 0.53671 0.15571 0.5367 0.15571 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITBUILDING1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 836.494 4.4667 -63.802 836.494 5.3667 -63.802 836.494 4.4667 -63.802 829.988 5.3667 -63.802 829.97 4.4667 -65.555 829.97 4.4667 -63.802 830.005 5.3667 -65.553 829.988 5.3667 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 1 0 0 1 0 0 1 -0.260519 0.00521193 0.965455 -0.999243 0.0388974 0 -0.999554 0.0294587 -0.00485766 -0.999554 0.0294587 -0.00485766 -0.260519 0.00521193 0.965455 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.28287 0 0.28287 1 0.28287 0 0 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 8 { 0.5406 0.15571 0.5406 0.15571 0.5406 0.15571 0.53671 0.15571 0.5367 0.1577 0.5367 0.15571 0.53672 0.1577 0.53671 0.15571 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITBUILDING1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 829.988 9.9097 -63.802 836.494 9.9097 -63.802 829.988 9.9097 -63.802 836.494 9.9097 -65.553 830.005 9.9097 -65.553 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0.71713 1 1 1 0.71713 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.53671 0.15571 0.5406 0.15571 0.53671 0.15571 0.5406 0.1577 0.53672 0.1577 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITBUILDING1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.97 9.0097 -65.555 836.494 9.0097 -65.555 829.97 9.0097 -63.802 836.494 9.0097 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.28287 0 0 1 0.28287 1 } TexCoordArray 1 Vec2Array 4 { 0.5367 0.1577 0.5406 0.1577 0.5367 0.15571 0.5406 0.15571 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITBUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 829.988 5.3667 -63.802 836.494 5.3667 -63.802 829.988 5.3667 -63.802 836.494 5.3667 -65.553 830.005 5.3667 -65.553 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0.71713 1 1 1 0.71713 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.53671 0.15571 0.5406 0.15571 0.53671 0.15571 0.5406 0.1577 0.53672 0.1577 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022PITBUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 829.97 4.4667 -63.802 829.97 4.4667 -65.555 829.97 4.4667 -63.802 836.494 4.4667 -65.555 836.494 4.4667 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 1 0 0 0 1 0.28287 0 0.28287 1 } TexCoordArray 1 Vec2Array 5 { 0.5367 0.15571 0.5367 0.1577 0.5367 0.15571 0.5406 0.1577 0.5406 0.15571 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTANDS_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.955 10.4867 -68.1 829.955 9.4977 -68.1 829.955 10.4867 -65.547 829.955 9.4977 -65.547 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 4 1 4 0 } TexCoordArray 1 Vec2Array 4 { 0.53669 0.16059 0.53669 0.16059 0.53669 0.15769 0.53669 0.15769 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTANDS_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.462 10.4867 -65.547 836.462 9.4977 -65.547 836.462 10.4867 -68.1 836.462 9.4977 -68.1 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 4 1 4 0 } TexCoordArray 1 Vec2Array 4 { 0.54058 0.15769 0.54058 0.15769 0.54058 0.16059 0.54058 0.16059 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTANDS_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.955 8.3907 -70.061 829.955 7.4017 -70.061 829.955 10.4867 -68.1 829.955 9.4977 -68.1 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 3 1 3 0 } TexCoordArray 1 Vec2Array 4 { 0.53669 0.16282 0.53669 0.16282 0.53669 0.16059 0.53669 0.16059 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTANDS_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.462 10.4867 -68.1 836.462 9.4977 -68.1 836.462 8.3907 -70.061 836.462 7.4017 -70.061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 3 1 3 0 } TexCoordArray 1 Vec2Array 4 { 0.54058 0.16059 0.54058 0.16059 0.54058 0.16282 0.54058 0.16282 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTANDS_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.955 8.3907 -73.447 829.955 7.4017 -73.447 829.955 8.3907 -70.061 829.955 7.4017 -70.061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 4 1 4 0 } TexCoordArray 1 Vec2Array 4 { 0.53669 0.16666 0.53669 0.16666 0.53669 0.16282 0.53669 0.16282 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTANDS_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.462 8.3907 -70.061 836.462 7.4017 -70.061 836.462 8.3907 -73.447 836.462 7.4017 -73.447 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 4 1 4 0 } TexCoordArray 1 Vec2Array 4 { 0.54058 0.16282 0.54058 0.16282 0.54058 0.16666 0.54058 0.16666 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTANDS_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.955 6.3757 -74.79 829.955 5.3867 -74.79 829.955 8.3907 -73.447 829.955 7.4017 -73.447 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 3 1 3 0 } TexCoordArray 1 Vec2Array 4 { 0.53669 0.16819 0.53669 0.16819 0.53669 0.16666 0.53669 0.16666 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTANDS_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.462 8.3907 -73.447 836.462 7.4017 -73.447 836.462 6.3757 -74.79 836.462 5.3867 -74.79 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 3 1 3 0 } TexCoordArray 1 Vec2Array 4 { 0.54058 0.16666 0.54058 0.16666 0.54058 0.16819 0.54058 0.16819 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTANDS_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.955 6.3757 -77.907 829.955 5.3867 -77.907 829.955 6.3757 -74.79 829.955 5.3867 -74.79 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 4 1 4 0 } TexCoordArray 1 Vec2Array 4 { 0.53669 0.17172 0.53669 0.17172 0.53669 0.16819 0.53669 0.16819 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTANDS_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.462 6.3757 -74.79 836.462 5.3867 -74.79 836.462 6.3757 -77.907 836.462 5.3867 -77.907 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 4 1 4 0 } TexCoordArray 1 Vec2Array 4 { 0.54058 0.16819 0.54058 0.16819 0.54058 0.17172 0.54058 0.17172 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTANDS_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.955 3.2317 -80.406 829.955 2.2427 -80.406 829.955 6.3757 -77.907 829.955 5.3867 -77.907 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 4 1 4 0 } TexCoordArray 1 Vec2Array 4 { 0.53669 0.17456 0.53669 0.17456 0.53669 0.17172 0.53669 0.17172 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTANDS_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.462 6.3757 -77.907 836.462 5.3867 -77.907 836.462 3.2317 -80.406 836.462 2.2427 -80.406 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 4 1 4 0 } TexCoordArray 1 Vec2Array 4 { 0.54058 0.17172 0.54058 0.17172 0.54058 0.17456 0.54058 0.17456 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTANDS_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.955 5.9767 -68.1 829.955 4.9877 -68.1 829.955 5.9767 -65.547 829.955 4.9877 -65.547 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 4 1 4 0 } TexCoordArray 1 Vec2Array 4 { 0.53669 0.16059 0.53669 0.16059 0.53669 0.15769 0.53669 0.15769 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTANDS_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.462 5.9767 -65.547 836.462 4.9877 -65.547 836.462 5.9767 -68.1 836.462 4.9877 -68.1 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 4 1 4 0 } TexCoordArray 1 Vec2Array 4 { 0.54058 0.15769 0.54058 0.15769 0.54058 0.16059 0.54058 0.16059 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTANDS_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.955 3.1647 -70.651 829.955 2.1747 -70.651 829.955 5.9767 -68.1 829.955 4.9877 -68.1 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 4 1 4 0 } TexCoordArray 1 Vec2Array 4 { 0.53669 0.16349 0.53669 0.16349 0.53669 0.16059 0.53669 0.16059 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022NEWSTANDS_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 836.462 3.1647 -70.651 836.462 5.9767 -68.1 836.462 3.1647 -70.651 836.462 4.9877 -68.1 836.462 2.1747 -70.651 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4 1 0 1 4 1 0 0 4 0 } TexCoordArray 1 Vec2Array 5 { 0.54058 0.16349 0.54058 0.16059 0.54058 0.16349 0.54058 0.16059 0.54058 0.16349 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 836.494 9.9097 -63.802 836.494 9.0097 -63.802 836.494 9.9097 -65.553 836.494 9.0097 -65.555 836.494 4.4667 -63.802 836.494 4.4667 -65.555 836.494 4.4667 -63.802 836.494 5.3667 -65.553 836.494 5.3667 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.0059 0.9995 0.0059 0.0005 2.01589 0.9995 2.01589 0.0005 0.00602 0.0005 2.05683 0.0005 0.00602 0.0005 2.05683 0.9995 0.00603 0.9995 } TexCoordArray 1 Vec2Array 9 { 0.5406 0.15571 0.5406 0.15571 0.5406 0.1577 0.5406 0.1577 0.5406 0.15571 0.5406 0.1577 0.5406 0.15571 0.5406 0.1577 0.5406 0.15571 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.462 9.4977 -65.547 836.462 9.0187 -65.313 836.462 9.4977 -68.1 836.462 9.0187 -67.866 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.54058 0.15769 0.54058 0.15743 0.54058 0.16059 0.54058 0.16033 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.462 9.4977 -68.1 836.462 9.0187 -67.866 836.462 7.4017 -70.061 836.462 6.9227 -69.827 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.54058 0.16059 0.54058 0.16033 0.54058 0.16282 0.54058 0.16255 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.462 7.4017 -70.061 836.462 6.9227 -69.827 836.462 7.4017 -73.447 836.462 6.9227 -73.213 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.54058 0.16282 0.54058 0.16255 0.54058 0.16666 0.54058 0.1664 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.462 7.4017 -73.447 836.462 6.9227 -73.213 836.462 5.3867 -74.79 836.462 4.9077 -74.556 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.54058 0.16666 0.54058 0.1664 0.54058 0.16819 0.54058 0.16792 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.462 5.3867 -74.79 836.462 4.9077 -74.556 836.462 5.3867 -77.907 836.462 4.9077 -77.673 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.54058 0.16819 0.54058 0.16792 0.54058 0.17172 0.54058 0.17146 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.462 5.3867 -77.907 836.462 4.9077 -77.673 836.462 2.2427 -80.406 836.462 1.7637 -80.172 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.54058 0.17172 0.54058 0.17146 0.54058 0.17456 0.54058 0.1743 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.462 4.9877 -65.547 836.462 4.5207 -65.29 836.462 4.9877 -68.1 836.462 4.5207 -67.843 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.54058 0.15769 0.54058 0.1574 0.54058 0.16059 0.54058 0.1603 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.462 4.9877 -68.1 836.462 4.5207 -67.843 836.462 2.1747 -70.651 836.462 1.7077 -70.394 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.54058 0.16059 0.54058 0.1603 0.54058 0.16349 0.54058 0.1632 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 5.2467 -77.363 833.023 5.2467 -77.686 833.023 1.6617 -77.363 833.023 1.6617 -77.686 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.17111 0.53853 0.17147 0.53853 0.17111 0.53853 0.17147 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.333 1.6617 -77.686 833.333 5.2467 -77.686 833.333 1.6617 -77.363 833.333 5.2467 -77.363 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.53871 0.17147 0.53871 0.17147 0.53871 0.17111 0.53871 0.17111 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 5.2467 -77.686 833.333 5.2467 -77.686 833.023 1.6617 -77.686 833.333 1.6617 -77.686 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.17147 0.53871 0.17147 0.53853 0.17147 0.53871 0.17147 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 5.2467 -77.363 833.333 5.2467 -77.363 833.023 5.2467 -77.686 833.333 5.2467 -77.686 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.17111 0.53871 0.17111 0.53853 0.17147 0.53871 0.17147 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 1.6617 -77.363 833.333 1.6617 -77.363 833.023 5.2467 -77.363 833.333 5.2467 -77.363 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.17111 0.53871 0.17111 0.53853 0.17111 0.53871 0.17111 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 9.3027 -65.622 833.023 9.3027 -65.945 833.023 1.6617 -65.622 833.023 1.6617 -65.945 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.15778 0.53853 0.15814 0.53853 0.15778 0.53853 0.15814 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.333 1.6617 -65.945 833.333 9.3027 -65.945 833.333 1.6617 -65.622 833.333 9.3027 -65.622 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.53871 0.15814 0.53871 0.15814 0.53871 0.15778 0.53871 0.15778 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 9.3027 -65.945 833.333 9.3027 -65.945 833.023 1.6617 -65.945 833.333 1.6617 -65.945 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.15814 0.53871 0.15814 0.53853 0.15814 0.53871 0.15814 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 9.3027 -65.622 833.333 9.3027 -65.622 833.023 9.3027 -65.945 833.333 9.3027 -65.945 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.15778 0.53871 0.15778 0.53853 0.15814 0.53871 0.15814 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 1.6617 -65.622 833.333 1.6617 -65.622 833.023 9.3027 -65.622 833.333 9.3027 -65.622 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.15778 0.53871 0.15778 0.53853 0.15778 0.53871 0.15778 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 9.2657 -67.588 833.023 9.2657 -67.911 833.023 1.6617 -67.588 833.023 1.6617 -67.911 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.16001 0.53853 0.16038 0.53853 0.16001 0.53853 0.16038 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.333 1.6617 -67.911 833.333 9.2657 -67.911 833.333 1.6617 -67.588 833.333 9.2657 -67.588 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.53871 0.16038 0.53871 0.16038 0.53871 0.16001 0.53871 0.16001 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 9.2657 -67.911 833.333 9.2657 -67.911 833.023 1.6617 -67.911 833.333 1.6617 -67.911 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.16038 0.53871 0.16038 0.53853 0.16038 0.53871 0.16038 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 9.2657 -67.588 833.333 9.2657 -67.588 833.023 9.2657 -67.911 833.333 9.2657 -67.911 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.16001 0.53871 0.16001 0.53853 0.16038 0.53871 0.16038 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 1.6617 -67.588 833.333 1.6617 -67.588 833.023 9.2657 -67.588 833.333 9.2657 -67.588 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.16001 0.53871 0.16001 0.53853 0.16001 0.53871 0.16001 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 7.3427 -69.617 833.023 7.3427 -69.94 833.023 1.6617 -69.617 833.023 1.6617 -69.94 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.16231 0.53853 0.16268 0.53853 0.16231 0.53853 0.16268 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.333 1.6617 -69.94 833.333 7.3427 -69.94 833.333 1.6617 -69.617 833.333 7.3427 -69.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.53871 0.16268 0.53871 0.16268 0.53871 0.16231 0.53871 0.16231 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 7.3427 -69.94 833.333 7.3427 -69.94 833.023 1.6617 -69.94 833.333 1.6617 -69.94 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.16268 0.53871 0.16268 0.53853 0.16268 0.53871 0.16268 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 7.3427 -69.617 833.333 7.3427 -69.617 833.023 7.3427 -69.94 833.333 7.3427 -69.94 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.16231 0.53871 0.16231 0.53853 0.16268 0.53871 0.16268 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 1.6617 -69.617 833.333 1.6617 -69.617 833.023 7.3427 -69.617 833.333 7.3427 -69.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.16231 0.53871 0.16231 0.53853 0.16231 0.53871 0.16231 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 6.8007 -72.577 833.023 6.8007 -72.9 833.023 1.6617 -72.577 833.023 1.6617 -72.9 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.16567 0.53853 0.16604 0.53853 0.16567 0.53853 0.16604 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.333 1.6617 -72.9 833.333 6.8007 -72.9 833.333 1.6617 -72.577 833.333 6.8007 -72.577 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.53871 0.16604 0.53871 0.16604 0.53871 0.16567 0.53871 0.16567 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 6.8007 -72.9 833.333 6.8007 -72.9 833.023 1.6617 -72.9 833.333 1.6617 -72.9 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.16604 0.53871 0.16604 0.53853 0.16604 0.53871 0.16604 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 6.8007 -72.577 833.333 6.8007 -72.577 833.023 6.8007 -72.9 833.333 6.8007 -72.9 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.16567 0.53871 0.16567 0.53853 0.16604 0.53871 0.16604 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 1.6617 -72.577 833.333 1.6617 -72.577 833.023 6.8007 -72.577 833.333 6.8007 -72.577 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.16567 0.53871 0.16567 0.53853 0.16567 0.53871 0.16567 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 5.2467 -74.532 833.023 5.2467 -74.854 833.023 1.6617 -74.532 833.023 1.6617 -74.854 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.16789 0.53853 0.16826 0.53853 0.16789 0.53853 0.16826 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.333 1.6617 -74.854 833.333 5.2467 -74.854 833.333 1.6617 -74.532 833.333 5.2467 -74.532 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.53871 0.16826 0.53871 0.16826 0.53871 0.16789 0.53871 0.16789 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 5.2467 -74.854 833.333 5.2467 -74.854 833.023 1.6617 -74.854 833.333 1.6617 -74.854 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.16826 0.53871 0.16826 0.53853 0.16826 0.53871 0.16826 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 5.2467 -74.532 833.333 5.2467 -74.532 833.023 5.2467 -74.854 833.333 5.2467 -74.854 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.16789 0.53871 0.16789 0.53853 0.16826 0.53871 0.16826 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.023 1.6617 -74.532 833.333 1.6617 -74.532 833.023 5.2467 -74.532 833.333 5.2467 -74.532 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53853 0.16789 0.53871 0.16789 0.53853 0.16789 0.53871 0.16789 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.511 8.9777 -67.554 836.511 8.9777 -67.877 830.011 8.9777 -67.554 830.011 8.9777 -67.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.54061 0.15997 0.54061 0.16034 0.53673 0.15997 0.53673 0.16034 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 830.011 8.7417 -67.877 836.511 8.7417 -67.877 830.011 8.7417 -67.554 836.511 8.7417 -67.554 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.53673 0.16034 0.54061 0.16034 0.53673 0.15997 0.54061 0.15997 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 830.011 8.9777 -67.877 830.011 8.7417 -67.877 830.011 8.9777 -67.554 830.011 8.7417 -67.554 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53673 0.16034 0.53673 0.16034 0.53673 0.15997 0.53673 0.15997 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.511 8.9777 -67.877 836.511 8.7417 -67.877 830.011 8.9777 -67.877 830.011 8.7417 -67.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54061 0.16034 0.54061 0.16034 0.53673 0.16034 0.53673 0.16034 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.511 8.9777 -67.554 836.511 8.7417 -67.554 836.511 8.9777 -67.877 836.511 8.7417 -67.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54061 0.15997 0.54061 0.15997 0.54061 0.16034 0.54061 0.16034 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 830.011 8.9777 -67.554 830.011 8.7417 -67.554 836.511 8.9777 -67.554 836.511 8.7417 -67.554 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53673 0.15997 0.53673 0.15997 0.54061 0.15997 0.54061 0.15997 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.511 8.9777 -65.559 836.511 8.9777 -65.882 830.011 8.9777 -65.559 830.011 8.9777 -65.882 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.54061 0.15771 0.54061 0.15807 0.53673 0.15771 0.53673 0.15807 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 830.011 8.7417 -65.882 836.511 8.7417 -65.882 830.011 8.7417 -65.559 836.511 8.7417 -65.559 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.53673 0.15807 0.54061 0.15807 0.53673 0.15771 0.54061 0.15771 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 830.011 8.9777 -65.882 830.011 8.7417 -65.882 830.011 8.9777 -65.559 830.011 8.7417 -65.559 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53673 0.15807 0.53673 0.15807 0.53673 0.15771 0.53673 0.15771 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.511 8.9777 -65.882 836.511 8.7417 -65.882 830.011 8.9777 -65.882 830.011 8.7417 -65.882 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54061 0.15807 0.54061 0.15807 0.53673 0.15807 0.53673 0.15807 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.511 8.9777 -65.559 836.511 8.7417 -65.559 836.511 8.9777 -65.882 836.511 8.7417 -65.882 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54061 0.15771 0.54061 0.15771 0.54061 0.15807 0.54061 0.15807 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 830.011 8.9777 -65.559 830.011 8.7417 -65.559 836.511 8.9777 -65.559 836.511 8.7417 -65.559 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53673 0.15771 0.53673 0.15771 0.54061 0.15771 0.54061 0.15771 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.511 4.5457 -65.559 836.511 4.5457 -65.882 830.011 4.5457 -65.559 830.011 4.5457 -65.882 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.54061 0.15771 0.54061 0.15807 0.53673 0.15771 0.53673 0.15807 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 830.011 4.3097 -65.882 836.511 4.3097 -65.882 830.011 4.3097 -65.559 836.511 4.3097 -65.559 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.53673 0.15807 0.54061 0.15807 0.53673 0.15771 0.54061 0.15771 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 830.011 4.5457 -65.882 830.011 4.3097 -65.882 830.011 4.5457 -65.559 830.011 4.3097 -65.559 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53673 0.15807 0.53673 0.15807 0.53673 0.15771 0.53673 0.15771 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.511 4.5457 -65.882 836.511 4.3097 -65.882 830.011 4.5457 -65.882 830.011 4.3097 -65.882 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54061 0.15807 0.54061 0.15807 0.53673 0.15807 0.53673 0.15807 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.511 4.5457 -65.559 836.511 4.3097 -65.559 836.511 4.5457 -65.882 836.511 4.3097 -65.882 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54061 0.15771 0.54061 0.15771 0.54061 0.15807 0.54061 0.15807 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 830.011 4.5457 -65.559 830.011 4.3097 -65.559 836.511 4.5457 -65.559 836.511 4.3097 -65.559 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53673 0.15771 0.53673 0.15771 0.54061 0.15771 0.54061 0.15771 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.511 4.5457 -67.554 836.511 4.5457 -67.877 830.011 4.5457 -67.554 830.011 4.5457 -67.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.54061 0.15997 0.54061 0.16034 0.53673 0.15997 0.53673 0.16034 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 830.011 4.3097 -67.877 836.511 4.3097 -67.877 830.011 4.3097 -67.554 836.511 4.3097 -67.554 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.53673 0.16034 0.54061 0.16034 0.53673 0.15997 0.54061 0.15997 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 830.011 4.5457 -67.877 830.011 4.3097 -67.877 830.011 4.5457 -67.554 830.011 4.3097 -67.554 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53673 0.16034 0.53673 0.16034 0.53673 0.15997 0.53673 0.15997 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.511 4.5457 -67.877 836.511 4.3097 -67.877 830.011 4.5457 -67.877 830.011 4.3097 -67.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54061 0.16034 0.54061 0.16034 0.53673 0.16034 0.53673 0.16034 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.511 4.5457 -67.554 836.511 4.3097 -67.554 836.511 4.5457 -67.877 836.511 4.3097 -67.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54061 0.15997 0.54061 0.15997 0.54061 0.16034 0.54061 0.16034 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 830.011 4.5457 -67.554 830.011 4.3097 -67.554 836.511 4.5457 -67.554 836.511 4.3097 -67.554 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53673 0.15997 0.53673 0.15997 0.54061 0.15997 0.54061 0.15997 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.511 4.9107 -77.467 836.511 4.9107 -77.79 830.011 4.9107 -77.467 830.011 4.9107 -77.79 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.54061 0.17122 0.54061 0.17159 0.53673 0.17122 0.53673 0.17159 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 830.011 4.6737 -77.79 836.511 4.6737 -77.79 830.011 4.6737 -77.467 836.511 4.6737 -77.467 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.53673 0.17159 0.54061 0.17159 0.53673 0.17122 0.54061 0.17122 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 830.011 4.9107 -77.79 830.011 4.6737 -77.79 830.011 4.9107 -77.467 830.011 4.6737 -77.467 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53673 0.17159 0.53673 0.17159 0.53673 0.17122 0.53673 0.17122 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.511 4.9107 -77.79 836.511 4.6737 -77.79 830.011 4.9107 -77.79 830.011 4.6737 -77.79 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54061 0.17159 0.54061 0.17159 0.53673 0.17159 0.53673 0.17159 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.511 4.9107 -77.467 836.511 4.6737 -77.467 836.511 4.9107 -77.79 836.511 4.6737 -77.79 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54061 0.17122 0.54061 0.17122 0.54061 0.17159 0.54061 0.17159 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 830.011 4.9107 -77.467 830.011 4.6737 -77.467 836.511 4.9107 -77.467 836.511 4.6737 -77.467 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53673 0.17122 0.53673 0.17122 0.54061 0.17122 0.54061 0.17122 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.511 4.9107 -74.541 836.511 4.9107 -74.864 830.011 4.9107 -74.541 830.011 4.9107 -74.864 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.54061 0.1679 0.54061 0.16827 0.53673 0.1679 0.53673 0.16827 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 830.011 4.6737 -74.864 836.511 4.6737 -74.864 830.011 4.6737 -74.541 836.511 4.6737 -74.541 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.53673 0.16827 0.54061 0.16827 0.53673 0.1679 0.54061 0.1679 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 830.011 4.9107 -74.864 830.011 4.6737 -74.864 830.011 4.9107 -74.541 830.011 4.6737 -74.541 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53673 0.16827 0.53673 0.16827 0.53673 0.1679 0.53673 0.1679 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.511 4.9107 -74.864 836.511 4.6737 -74.864 830.011 4.9107 -74.864 830.011 4.6737 -74.864 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54061 0.16827 0.54061 0.16827 0.53673 0.16827 0.53673 0.16827 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.511 4.9107 -74.541 836.511 4.6737 -74.541 836.511 4.9107 -74.864 836.511 4.6737 -74.864 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54061 0.1679 0.54061 0.1679 0.54061 0.16827 0.54061 0.16827 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 830.011 4.9107 -74.541 830.011 4.6737 -74.541 836.511 4.9107 -74.541 836.511 4.6737 -74.541 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53673 0.1679 0.53673 0.1679 0.54061 0.1679 0.54061 0.1679 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.511 6.9247 -69.867 836.511 6.9247 -70.19 830.011 6.9247 -69.867 830.011 6.9247 -70.19 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.00051 1.999 0.9995 0.001 0.0005 0.001 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.54061 0.1626 0.54061 0.16296 0.53673 0.1626 0.53673 0.16296 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 830.011 6.6887 -70.19 836.511 6.6887 -70.19 830.011 6.6887 -69.867 836.511 6.6887 -69.867 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.99949 0.001 0.9995 1.999 0.0005 0.001 0.00051 } TexCoordArray 1 Vec2Array 4 { 0.53673 0.16296 0.54061 0.16296 0.53673 0.1626 0.54061 0.1626 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 830.011 6.9247 -70.19 830.011 6.6887 -70.19 830.011 6.9247 -69.867 830.011 6.6887 -69.867 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53673 0.16296 0.53673 0.16296 0.53673 0.1626 0.53673 0.1626 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.511 6.9247 -70.19 836.511 6.6887 -70.19 830.011 6.9247 -70.19 830.011 6.6887 -70.19 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54061 0.16296 0.54061 0.16296 0.53673 0.16296 0.53673 0.16296 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 836.511 6.9247 -69.867 836.511 6.6887 -69.867 836.511 6.9247 -70.19 836.511 6.6887 -70.19 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99899 0.0005 1.99899 0.9995 0.001 0.0005 0.001 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54061 0.1626 0.54061 0.1626 0.54061 0.16296 0.54061 0.16296 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022MAINSTAND1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 836.511 6.9247 -69.867 830.011 6.9247 -69.867 836.511 6.9247 -69.867 830.011 6.6887 -69.867 836.511 6.6887 -69.867 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.001 0.0005 1.999 0.0005 0.001 0.0005 1.999 0.9995 0.001 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.54061 0.1626 0.53673 0.1626 0.54061 0.1626 0.53673 0.1626 0.54061 0.1626 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022INDYGRATE_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_95 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_96 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 836.494 10.7727 -63.802 830.005 10.7727 -63.802 836.494 10.1537 -63.802 829.988 9.9097 -63.802 836.494 9.9097 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.243 1 0 1 4.243 0.28287 0 0 4.243 0 } TexCoordArray 1 Vec2Array 5 { 0.5406 0.15571 0.53672 0.15571 0.5406 0.15571 0.53671 0.15571 0.5406 0.15571 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022INDYGRATE_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_95 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_96 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 836.494 6.2297 -63.802 830.005 6.2297 -63.802 836.494 5.6107 -63.802 829.988 5.3667 -63.802 836.494 5.3667 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.243 1 0 1 4.243 0.28287 0 0 4.243 0 } TexCoordArray 1 Vec2Array 5 { 0.5406 0.15571 0.53672 0.15571 0.5406 0.15571 0.53671 0.15571 0.5406 0.15571 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022INDYGRATE_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_95 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_96 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 836.494 10.7727 -65.552 836.494 10.7727 -63.802 836.494 10.1537 -65.552 836.494 10.1537 -63.802 836.494 9.9097 -65.553 836.494 9.9097 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 2.02172 0.9995 0.21353 0.9995 2.02172 0.28308 0.21353 0.28308 2.02172 0.0005 0.21353 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.5406 0.1577 0.5406 0.15571 0.5406 0.1577 0.5406 0.15571 0.5406 0.1577 0.5406 0.15571 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022INDYGRATE_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_95 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_96 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 836.494 6.2297 -65.552 836.494 6.2297 -63.802 836.494 5.6107 -65.552 836.494 5.6107 -63.802 836.494 5.3667 -65.553 836.494 5.3667 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 2.02651 0.9995 0.18835 0.9995 2.02651 0.28308 0.18835 0.28308 2.02651 0.0005 0.18835 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.5406 0.1577 0.5406 0.15571 0.5406 0.1577 0.5406 0.15571 0.5406 0.1577 0.5406 0.15571 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022INDYGRATE_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_95 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_96 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 830.041 10.7727 -65.552 830.005 10.7727 -63.802 830.041 10.1537 -65.552 830.041 10.1537 -63.802 830.005 9.9097 -65.553 829.988 9.9097 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.999788 0 0.0205732 0.999524 0.029074 0.0102839 0.999963 0 0.0085945 0.998851 -0.0478792 0.00214207 0.983742 -0.179524 0.00478491 0.977135 -0.212405 0.00950283 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 2.02172 0.9995 0.21353 0.9995 2.02172 0.28308 0.21353 0.28308 2.02172 0.0005 0.21353 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.53674 0.1577 0.53672 0.15571 0.53674 0.1577 0.53674 0.15571 0.53672 0.1577 0.53671 0.15571 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITS0022INDYGRATE_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_95 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_96 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 830.041 6.2297 -65.552 830.005 6.2297 -63.802 830.041 5.6107 -65.552 830.041 5.6107 -63.802 830.005 5.3667 -65.553 829.988 5.3667 -63.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.999788 0 0.0205732 0.999524 0.029074 0.0102839 0.999963 0 0.0085945 0.998851 -0.0478791 0.00214207 0.983742 -0.179523 0.00478491 0.977135 -0.212405 0.00950283 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 2.02651 0.9995 0.18835 0.9995 2.02651 0.28308 0.18835 0.28308 2.02651 0.0005 0.18835 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.53674 0.1577 0.53672 0.15571 0.53674 0.1577 0.53674 0.15571 0.53672 0.1577 0.53671 0.15571 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021WINCIR1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 819.299 22.5277 -77.979 825.822 22.5277 -77.979 819.299 15.5807 -77.979 825.822 15.5807 -77.979 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.62968 0.0005 0.62968 0.9995 0.00031 0.0005 0.00031 } TexCoordArray 1 Vec2Array 4 { 0.53032 0.17181 0.53422 0.17181 0.53032 0.17181 0.53422 0.17181 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021WINCIR1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 825.822 22.5277 -77.979 825.822 22.5277 -75.751 825.822 15.5807 -77.979 825.822 15.5807 -75.751 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00031 0.9995 0.62968 0.0005 0.00031 0.0005 0.62968 } TexCoordArray 1 Vec2Array 4 { 0.53422 0.17181 0.53422 0.16928 0.53422 0.17181 0.53422 0.16928 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021WINCIR1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 819.299 22.5277 -77.979 819.299 22.5277 -75.751 825.822 22.5277 -77.979 825.822 22.5277 -75.751 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 8.56079e-07 0 1 8.56079e-07 0 1 8.56079e-07 0 1 8.56079e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00031 0.9995 0.62968 0.0005 0.00031 0.0005 0.62968 } TexCoordArray 1 Vec2Array 4 { 0.53032 0.17181 0.53032 0.16928 0.53422 0.17181 0.53422 0.16928 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021WINCIR1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 819.299 22.5277 -77.979 819.299 15.5807 -77.979 819.299 22.5277 -77.979 819.299 15.5807 -75.751 819.299 22.5277 -75.751 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.00031 0.9995 0.00031 0.0005 0.00031 0.9995 0.62968 0.0005 0.62968 } TexCoordArray 1 Vec2Array 5 { 0.53032 0.17181 0.53032 0.17181 0.53032 0.17181 0.53032 0.16928 0.53032 0.16928 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021STANDFRONT1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_132 DataVariance STATIC file "standfront1.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_133 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 823.536 3.4667 -39.519 821.518 3.4667 -39.519 823.536 1.5307 -39.519 757.89 3.4667 -39.519 823.536 1.5307 -39.519 757.89 2.63069 -39.519 757.89 1.5307 -39.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 7.996 0.9995 7.7504 0.9995 7.996 0.0005 0.004 0.9995 7.996 0.0005 0.004 0.56794 0.004 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.53285 0.12814 0.53164 0.12814 0.53285 0.12814 0.49358 0.12814 0.53285 0.12814 0.49358 0.12814 0.49358 0.12814 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021PITBUILDING1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 811.286 7.5177 -69.894 811.286 10.5327 -61.869 812.891 7.5177 -69.894 812.891 10.5327 -61.869 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.936113 -0.351699 0 0.936113 -0.351699 0 0.936113 -0.351699 0 0.936113 -0.351699 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.52552 0.16263 0.52552 0.15352 0.52648 0.16263 0.52648 0.15352 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021PITBUILDING1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 812.891 7.5177 -69.894 812.891 10.5327 -61.869 812.891 9.1277 -73.468 812.891 12.1417 -65.443 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.52648 0.16263 0.52648 0.15352 0.52648 0.16668 0.52648 0.15757 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021PITBUILDING1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 812.891 9.1277 -73.468 812.891 12.1417 -65.443 811.286 9.1277 -73.468 811.29 12.1417 -65.443 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.936152 0.351596 0 -0.936152 0.351596 0 -0.936152 0.351596 0 -0.936152 0.351596 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.52648 0.16668 0.52648 0.15757 0.52552 0.16668 0.52553 0.15757 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021PITBUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 811.286 9.1277 -73.468 811.29 12.1417 -65.443 811.286 7.5177 -69.894 811.286 10.5327 -61.869 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 -0.000598468 -0.000269595 0.999999 -0.00097122 0.000117645 0.999999 -0.00097122 0.000117645 0.999999 -0.00134404 0.000504958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.52552 0.16668 0.52553 0.15757 0.52552 0.16263 0.52552 0.15352 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021MAINSTAND8_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_53 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_54 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 823.536 15.3837 -65.519 823.536 15.3837 -64.571 757.89 15.3837 -65.519 757.89 15.3837 -64.571 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 7.996 -0.00333 7.996 -0.20313 0.004 -0.00333 0.004 -0.20313 } TexCoordArray 1 Vec2Array 4 { 0.53285 0.15766 0.53285 0.15658 0.49358 0.15766 0.49358 0.15658 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021MAINSTAND8_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_53 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_54 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 823.536 15.3837 -80.503 830.825 15.3837 -80.503 823.536 15.3837 -65.519 830.825 15.3837 -65.519 823.536 15.3837 -65.519 830.825 15.3837 -64.571 823.536 15.3837 -64.571 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 -1 -1.27292e-07 0 -1 -1.27292e-07 0 -1 -1.19718e-07 0 -1 -1.19718e-07 0 -1 -1.19718e-07 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.9995 0.78328 0.9995 1.02304 0.05994 0.78328 0.05994 1.02304 0.05994 0.78328 0.0005 1.02304 0.0005 0.78328 } TexCoordArray 1 Vec2Array 7 { 0.53285 0.17467 0.53721 0.17467 0.53285 0.15766 0.53721 0.15766 0.53285 0.15766 0.53721 0.15658 0.53285 0.15658 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021MAINSTAND7_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 758.122 15.3197 -65.546 758.122 15.3197 -72.581 758.122 15.3197 -65.546 823.15 15.3197 -72.581 823.15 15.3197 -65.546 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 -1.35561e-07 0 -1 -1.35561e-07 0 -1 -1.35561e-07 0 -1 -1.35561e-07 0 -1 -1.35561e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00075 0.0025 0.9995 0.0025 0.00075 0.0025 0.9995 4.9975 0.00075 4.9975 } TexCoordArray 1 Vec2Array 5 { 0.49372 0.15769 0.49372 0.16568 0.49372 0.15769 0.53262 0.16568 0.53262 0.15769 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021MAINSTAND7_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 758.122 15.3197 -72.581 758.122 12.2267 -72.581 758.122 15.3197 -72.581 823.15 12.2267 -72.581 823.15 15.3197 -72.581 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0025 0.98934 0.0025 0.0005 0.0025 0.98934 4.9975 0.0005 4.9975 } TexCoordArray 1 Vec2Array 5 { 0.49372 0.16568 0.49372 0.16568 0.49372 0.16568 0.53262 0.16568 0.53262 0.16568 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021MAINSTAND7_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 758.122 12.1957 -65.544 823.15 12.1957 -65.544 758.122 12.2267 -72.581 823.15 12.2267 -72.581 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.99999 0.0044054 0 0.99999 0.0044054 0 0.99999 0.0044054 0 0.99999 0.0044054 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0025 0.9995 4.9975 0.0005 0.0025 0.0005 4.9975 } TexCoordArray 1 Vec2Array 4 { 0.49372 0.15769 0.53262 0.15769 0.49372 0.16568 0.53262 0.16568 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021MAINSTAND6_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 823.536 1.5307 -39.519 823.536 1.5307 -48.629 823.536 1.5307 -39.519 823.536 5.8707 -48.624 823.536 3.4667 -39.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0015 0.00037 1.05157 0.00037 0.0015 0.00037 1.05101 0.30584 0.0015 0.1366 } TexCoordArray 1 Vec2Array 5 { 0.53285 0.12814 0.53285 0.13849 0.53285 0.12814 0.53285 0.13848 0.53285 0.12814 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021MAINSTAND6_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 823.536 1.5307 -65.519 823.536 1.5307 -80.503 823.536 12.1767 -65.519 823.536 12.1767 -80.503 823.536 12.1767 -65.519 823.536 15.3837 -80.503 823.536 15.3837 -65.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.001 0.00019 1.999 0.00019 0.001 0.29192 1.999 0.29192 0.001 0.29192 1.999 0.37981 0.001 0.37981 } TexCoordArray 1 Vec2Array 7 { 0.53285 0.15766 0.53285 0.17467 0.53285 0.15766 0.53285 0.17467 0.53285 0.15766 0.53285 0.17467 0.53285 0.15766 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021MAINSTAND6_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 829.948 1.5307 -65.519 829.948 12.1767 -65.519 829.948 1.5307 -65.519 829.948 9.5297 -59.642 829.948 1.5307 -59.622 829.948 7.7197 -55.625 829.948 1.5307 -48.629 829.948 5.8707 -48.624 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.9985 0.00037 2.9985 0.74963 2.9985 0.00037 2.32104 0.56332 2.31872 0.00037 1.85798 0.43597 1.05157 0.00037 1.05101 0.30584 } TexCoordArray 1 Vec2Array 8 { 0.53669 0.15766 0.53669 0.15766 0.53669 0.15766 0.53669 0.15099 0.53669 0.15097 0.53669 0.14643 0.53669 0.13849 0.53669 0.13848 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021MAINSTAND6_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 823.536 12.1767 -65.519 829.948 12.1767 -65.519 823.536 1.5307 -65.519 829.948 1.5307 -65.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53285 0.15766 0.53669 0.15766 0.53285 0.15766 0.53669 0.15766 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021MAINSTAND6_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 823.536 1.5307 -48.629 829.948 1.5307 -48.629 823.536 5.8707 -48.624 829.948 5.8707 -48.624 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.00115144 0.999999 0 -0.00115144 0.999999 0 -0.00115144 0.999999 0 -0.00115144 0.999999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.00016 0.9995 0.00016 0.0005 0.31984 0.9995 0.31984 } TexCoordArray 1 Vec2Array 4 { 0.53285 0.13849 0.53669 0.13849 0.53285 0.13848 0.53669 0.13848 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021MAINSTAND6_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 823.536 1.5307 -80.503 757.89 1.5307 -80.503 823.536 12.1767 -80.503 757.89 11.1167 -80.503 823.536 12.1767 -80.503 757.89 12.1767 -80.503 823.536 12.1767 -80.503 757.89 15.3837 -80.503 823.536 15.3837 -80.503 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0 7.16644e-07 -1 -6.08907e-09 7.54191e-07 -1 -4.44647e-09 5.50739e-07 -1 -1.15719e-08 7.16644e-07 -1 -4.44647e-09 5.50739e-07 -1 0 0 -1 -4.44647e-09 5.50739e-07 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.002 0.0005 3.998 0.0005 0.002 0.76821 3.998 0.68049 0.002 0.76821 3.998 0.76821 0.002 0.76821 3.998 0.9995 0.002 0.9995 } TexCoordArray 1 Vec2Array 9 { 0.53285 0.17467 0.49358 0.17467 0.53285 0.17467 0.49358 0.17467 0.53285 0.17467 0.49358 0.17467 0.53285 0.17467 0.49358 0.17467 0.53285 0.17467 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021MAINSTAND5_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 27 } VertexArray Vec3Array 27 { 751.388 15.3837 -80.503 751.388 15.8267 -80.503 751.388 15.3837 -80.503 757.89 15.8267 -80.503 757.89 15.3837 -80.503 757.89 15.8267 -80.503 823.536 15.3837 -80.503 823.536 15.8267 -80.503 823.536 15.3837 -80.503 830.825 15.8267 -80.503 830.825 15.3837 -80.503 830.825 15.8267 -80.503 830.825 15.3837 -65.519 830.825 15.8267 -65.519 830.825 15.3837 -65.519 830.825 15.8267 -64.571 830.825 15.3837 -64.571 823.536 15.8267 -64.571 823.536 15.3837 -64.571 823.536 15.8267 -64.571 757.89 15.3837 -64.571 757.89 15.8267 -64.571 757.89 15.3837 -64.571 751.388 15.8267 -64.571 751.388 15.3837 -64.571 751.388 15.8267 -65.519 751.388 15.3837 -65.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0.899247 0 -0.437441 0.899247 0 -0.437441 0.899247 0 -0.437441 1 0 0 1 0 0 1 0 0 0.251742 0 0.967794 0.0648928 0 0.997892 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 -0.072708 0 0.997353 -0.279944 0 0.960016 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 0.004 0.0005 0.004 0.9995 0.004 0.0005 0.49239 0.9995 0.49239 0.0005 0.49239 0.9995 7.50761 0.0005 7.50761 0.9995 7.50761 0.0005 7.996 0.9995 7.996 0.0005 7.996 0.9995 7.996 0.0005 7.996 0.9995 7.996 0.0005 7.996 0.9995 7.996 0.0005 7.50761 0.9995 7.50761 0.0005 7.50761 0.9995 0.49239 0.0005 0.49239 0.9995 0.49239 0.0005 0.004 0.9995 0.004 0.0005 0.004 0.9995 0.004 0.0005 } TexCoordArray 1 Vec2Array 27 { 0.48969 0.17467 0.48969 0.17467 0.48969 0.17467 0.49358 0.17467 0.49358 0.17467 0.49358 0.17467 0.53285 0.17467 0.53285 0.17467 0.53285 0.17467 0.53721 0.17467 0.53721 0.17467 0.53721 0.17467 0.53721 0.15766 0.53721 0.15766 0.53721 0.15766 0.53721 0.15658 0.53721 0.15658 0.53285 0.15658 0.53285 0.15658 0.53285 0.15658 0.49358 0.15658 0.49358 0.15658 0.49358 0.15658 0.48969 0.15658 0.48969 0.15658 0.48969 0.15766 0.48969 0.15766 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021MAINSTAN" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 751.388 15.8267 -64.571 830.825 15.8267 -64.571 751.388 15.8267 -80.503 830.825 15.8267 -80.503 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 5.9859e-08 0 1 5.9859e-08 0 1 5.9859e-08 0 1 5.9859e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.48969 0.15658 0.53721 0.15658 0.48969 0.17467 0.53721 0.17467 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSTV" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "gstv.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 819.299 15.5807 -75.751 825.822 15.5807 -75.751 819.299 15.5807 -75.751 825.822 22.5277 -75.751 819.299 22.5277 -75.751 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.53032 0.16928 0.53422 0.16928 0.53032 0.16928 0.53422 0.16928 0.53032 0.16928 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 757.89 5.0867 -39.519 757.89 3.4667 -39.519 823.536 5.0867 -39.519 823.536 3.4667 -39.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.00949 0.9995 0.00949 0.0005 18.9905 0.9995 18.9905 } TexCoordArray 1 Vec2Array 4 { 0.49358 0.12814 0.49358 0.12814 0.53285 0.12814 0.53285 0.12814 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 811.286 10.5327 -61.869 811.286 11.8377 -61.869 811.286 10.5327 -61.869 811.29 13.4467 -65.443 811.29 12.1417 -65.443 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999999 0 -0.00111004 -0.999999 0 -0.00111004 -0.999999 0 -0.00111004 -0.999999 0 -0.00111004 -0.999999 0 -0.00111004 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.52552 0.15352 0.52552 0.15352 0.52552 0.15352 0.52553 0.15757 0.52553 0.15757 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 812.891 13.4467 -65.443 812.891 12.1417 -65.443 812.891 13.4467 -65.443 812.891 10.5327 -61.869 812.891 11.8377 -61.869 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.52648 0.15757 0.52648 0.15757 0.52648 0.15757 0.52648 0.15352 0.52648 0.15352 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 811.29 12.1417 -65.443 812.891 12.1417 -65.443 811.29 13.4467 -65.443 812.891 13.4467 -65.443 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.52553 0.15757 0.52648 0.15757 0.52553 0.15757 0.52648 0.15757 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 812.106 11.1757 -61.582 812.106 10.3637 -61.582 812.106 11.1757 -61.582 812.106 8.7547 -58.008 812.106 9.5667 -58.008 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.52601 0.15319 0.52601 0.15319 0.52601 0.15319 0.52601 0.14913 0.52601 0.14913 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 829.948 7.7197 -55.625 829.948 9.3407 -55.625 829.948 9.5297 -59.642 829.948 11.1467 -59.634 829.948 12.1767 -65.519 829.948 13.7967 -65.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 1 5 0 5 1 2.96996 0 2.97369 1 0 0 0 } TexCoordArray 1 Vec2Array 6 { 0.53669 0.14643 0.53669 0.14643 0.53669 0.15099 0.53669 0.15098 0.53669 0.15766 0.53669 0.15766 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.948 9.3407 -55.625 829.948 7.7197 -55.625 829.948 7.4897 -48.615 829.948 5.8707 -48.624 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 3 1 3 } TexCoordArray 1 Vec2Array 4 { 0.53669 0.14643 0.53669 0.14643 0.53669 0.13847 0.53669 0.13848 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 823.536 3.4667 -39.519 823.536 5.0867 -39.519 823.536 5.8707 -48.624 823.536 7.4897 -48.615 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 0 0 1 4 0 4 } TexCoordArray 1 Vec2Array 4 { 0.53285 0.12814 0.53285 0.12814 0.53285 0.13848 0.53285 0.13847 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 829.948 13.7967 -65.519 823.536 13.7967 -65.519 829.948 13.7967 -65.519 823.536 12.1767 -65.519 829.948 12.1767 -65.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 1.999 0.0005 0.001 0.0005 1.999 0.9995 0.001 0.9995 1.999 } TexCoordArray 1 Vec2Array 5 { 0.53669 0.15766 0.53285 0.15766 0.53669 0.15766 0.53285 0.15766 0.53669 0.15766 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 823.536 7.4897 -48.615 823.536 5.8707 -48.624 823.536 7.4897 -48.615 829.948 5.8707 -48.624 829.948 7.4897 -48.615 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.00556056 0.999985 0 -0.00556056 0.999985 0 -0.00556056 0.999985 0 -0.00556056 0.999985 0 -0.00556056 0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00122 1.999 0.99951 1.999 0.00122 1.999 0.99878 0.001 0.00049 0.001 } TexCoordArray 1 Vec2Array 5 { 0.53285 0.13847 0.53285 0.13848 0.53285 0.13847 0.53669 0.13848 0.53669 0.13847 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSGASSBLDG1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_134 DataVariance STATIC file "gsgassbldg1.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_135 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 821.506 12.1767 -65.519 823.536 12.1767 -65.519 821.506 12.1767 -65.519 823.536 15.3837 -65.519 757.886 12.1767 -65.519 757.89 15.3837 -65.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.18832 0.0005 0.003 0.0005 0.18832 0.0005 0.003 0.9995 5.997 0.0005 5.997 0.9995 } TexCoordArray 1 Vec2Array 6 { 0.53164 0.15766 0.53285 0.15766 0.53164 0.15766 0.53285 0.15766 0.49358 0.15766 0.49358 0.15766 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0102FLATSEATS2_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 823.536 12.1767 -65.519 821.506 12.1767 -65.519 823.536 9.5297 -59.642 821.508 9.5297 -59.642 823.536 7.7197 -55.625 821.51 7.7197 -55.625 823.536 5.8707 -48.624 821.515 5.8727 -48.631 823.536 3.4667 -39.519 821.521 3.5977 -40.013 821.518 3.4667 -39.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { 0 0.911785 0.410667 0 0.911785 0.410667 0 0.911769 0.410703 0 0.911749 0.410749 0 0.939751 0.341859 2.75673e-05 0.956306 0.292367 5.01333e-05 0.966857 0.255318 0.000146284 0.966867 0.255281 0.000170922 0.966865 0.25529 0.000270001 0.966862 0.255298 0 0.96659 0.256327 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { -0.49892 0.04856 -0.49892 -0.05134 -0.03385 0.04856 -0.03385 -0.05122 0.28403 0.04856 0.28403 -0.05114 0.81166 0.04856 0.81166 -0.0509 1.49908 0.04856 1.46179 -0.0506 1.49908 -0.05074 } TexCoordArray 1 Vec2Array 11 { 0.53285 0.15766 0.53164 0.15766 0.53285 0.15099 0.53164 0.15099 0.53285 0.14643 0.53164 0.14643 0.53285 0.13848 0.53164 0.13849 0.53285 0.12814 0.53165 0.1287 0.53164 0.12814 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0102FLATSEATS2_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 25 DrawArrays TRIANGLE_STRIP 40 4 DrawArrays TRIANGLE_STRIP 44 7 DrawArrays TRIANGLE_STRIP 51 5 } VertexArray Vec3Array 56 { 757.89 3.4667 -39.519 821.518 3.4667 -39.519 757.89 3.4667 -39.519 821.521 3.5977 -40.013 757.886 7.7197 -55.625 821.515 5.8727 -48.631 757.886 7.7197 -55.625 821.51 7.7197 -55.625 757.886 7.7197 -55.625 759.053 9.5297 -59.642 757.886 9.5297 -59.642 758.095 10.5327 -61.869 757.886 12.1767 -65.519 758.099 12.1417 -65.443 759.7 12.1417 -65.443 759.7 10.5327 -61.869 758.095 10.5327 -61.869 759.7 10.5327 -61.869 759.053 9.5297 -59.642 792.12 9.5297 -59.642 821.51 7.7197 -55.625 803.525 9.5297 -59.642 821.51 7.7197 -55.625 814.933 9.5297 -59.642 821.508 9.5297 -59.642 814.933 9.5297 -59.642 812.891 10.5327 -61.869 814.933 9.5297 -59.642 811.286 10.5327 -61.869 814.933 9.5297 -59.642 795.16 10.5327 -61.869 803.525 9.5297 -59.642 793.555 10.5327 -61.869 803.525 9.5297 -59.642 777.432 10.5327 -61.869 792.12 9.5297 -59.642 775.827 10.5327 -61.869 759.7 10.5327 -61.869 775.831 12.1467 -65.453 759.7 12.1417 -65.443 777.432 10.5327 -61.869 793.555 10.5327 -61.869 777.432 12.1467 -65.454 793.559 12.1437 -65.447 795.16 10.5327 -61.869 811.286 10.5327 -61.869 795.16 12.1417 -65.443 811.29 12.1417 -65.443 795.16 12.1417 -65.443 821.506 12.1767 -65.519 793.559 12.1437 -65.447 811.29 12.1417 -65.443 812.891 12.1417 -65.443 821.506 12.1767 -65.519 812.891 10.5327 -61.869 821.508 9.5297 -59.642 } NormalBinding PER_VERTEX NormalArray Vec3Array 56 { -8.18033e-06 0.966851 0.255342 0 0.96659 0.256327 -8.18033e-06 0.966851 0.255342 -1.69579e-06 0.96686 0.255307 -1.18779e-06 0.961615 0.274401 5.95969e-06 0.966867 0.25528 -1.18779e-06 0.961615 0.274401 0 0.939877 0.341513 -1.18779e-06 0.961615 0.274401 0 0.911734 0.410782 2.58866e-05 0.911752 0.410741 0.000339593 0.911796 0.410643 0.00131261 0.91161 0.411054 0.00288749 0.911365 0.41159 -2.80492e-05 0.911847 0.41053 -7.08918e-06 0.911811 0.410609 0.000339593 0.911796 0.410643 -7.08918e-06 0.911811 0.410609 0 0.911734 0.410782 0 0.911752 0.410741 0 0.939877 0.341513 0 0.911756 0.410731 0 0.939877 0.341513 0 0.911758 0.410727 -2.40875e-06 0.911768 0.410706 0 0.911758 0.410727 -2.78287e-05 0.911808 0.410617 0 0.911758 0.410727 0 0.911839 0.410549 0 0.911758 0.410727 0 0.911821 0.410588 0 0.911756 0.410731 -3.2235e-06 0.91183 0.410569 0 0.911756 0.410731 0 0.911819 0.410592 0 0.911752 0.410741 0 0.911801 0.410633 -7.08918e-06 0.911811 0.410609 -1.40361e-05 0.911831 0.410566 -2.80492e-05 0.911847 0.41053 0 0.911819 0.410592 -3.2235e-06 0.91183 0.410569 -4.32539e-06 0.911843 0.410539 -8.43372e-06 0.911797 0.410641 0 0.911821 0.410588 0 0.911839 0.410549 9.43116e-08 0.911799 0.410638 0 0.911774 0.410692 9.43116e-08 0.911799 0.410638 -3.32729e-05 0.911728 0.410794 -8.43372e-06 0.911797 0.410641 0 0.911774 0.410692 -8.25639e-05 0.911841 0.410544 -3.32729e-05 0.911728 0.410794 -2.78287e-05 0.911808 0.410617 -2.40875e-06 0.911768 0.410706 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 56 { 1.49908 -0.05037 1.49908 3.53234 1.49908 -0.05037 1.46168 3.53216 0.28403 -0.05037 0.81161 3.53201 0.28403 -0.05037 0.28403 3.53188 0.28403 -0.05037 -0.03385 0.01519 -0.03385 -0.05037 -0.21009 -0.03882 -0.49892 -0.05037 -0.49288 -0.03882 -0.49288 0.05154 -0.21009 0.05154 -0.21009 -0.03882 -0.21009 0.05154 -0.03385 0.01519 -0.03385 1.87703 0.28403 3.53188 -0.03385 2.51922 0.28403 3.53188 -0.03385 3.16153 -0.03385 3.53179 -0.03385 3.16153 -0.21009 3.04657 -0.03385 3.16153 -0.21009 2.95621 -0.03385 3.16153 -0.21009 2.04816 -0.03385 2.51922 -0.21009 1.9578 -0.03385 2.51922 -0.21009 1.04995 -0.03385 1.87703 -0.21009 0.95959 -0.21009 0.05154 -0.49288 0.95959 -0.49288 0.05154 -0.21009 1.04995 -0.21009 1.9578 -0.49288 1.04995 -0.49288 1.9578 -0.21009 2.04816 -0.21009 2.95621 -0.49288 2.04816 -0.49288 2.95621 -0.49288 2.04816 -0.49892 3.53165 -0.49288 1.9578 -0.49288 2.95621 -0.49288 3.04657 -0.49892 3.53165 -0.21009 3.04657 -0.03385 3.53179 } TexCoordArray 1 Vec2Array 56 { 0.49358 0.12814 0.53164 0.12814 0.49358 0.12814 0.53165 0.1287 0.49358 0.14643 0.53164 0.13849 0.49358 0.14643 0.53164 0.14643 0.49358 0.14643 0.49428 0.15099 0.49358 0.15099 0.4937 0.15352 0.49358 0.15766 0.49371 0.15757 0.49466 0.15757 0.49466 0.15352 0.4937 0.15352 0.49466 0.15352 0.49428 0.15099 0.51406 0.15099 0.53164 0.14643 0.52088 0.15099 0.53164 0.14643 0.52771 0.15099 0.53164 0.15099 0.52771 0.15099 0.52648 0.15352 0.52771 0.15099 0.52552 0.15352 0.52771 0.15099 0.51588 0.15352 0.52088 0.15099 0.51492 0.15352 0.52088 0.15099 0.50527 0.15352 0.51406 0.15099 0.50431 0.15352 0.49466 0.15352 0.50431 0.15759 0.49466 0.15757 0.50527 0.15352 0.51492 0.15352 0.50527 0.15759 0.51492 0.15758 0.51588 0.15352 0.52552 0.15352 0.51588 0.15757 0.52553 0.15757 0.51588 0.15757 0.53164 0.15766 0.51492 0.15758 0.52553 0.15757 0.52648 0.15757 0.53164 0.15766 0.52648 0.15352 0.53164 0.15099 } TexCoordArray 2 Vec2Array 56 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 56 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0102FLATSEATS2_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 829.948 12.1767 -65.519 823.536 12.1767 -65.519 829.948 9.5297 -59.642 823.536 9.5297 -59.642 829.948 7.7197 -55.625 823.536 7.7197 -55.625 829.948 5.8707 -48.624 823.536 5.8707 -48.624 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0.911785 0.410667 0 0.911785 0.410667 0 0.911769 0.410703 0 0.911749 0.410749 0 0.939759 0.341838 0 0.956319 0.292325 0 0.966849 0.25535 0 0.966849 0.25535 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.49923 0.16343 -0.49923 0.42317 -0.01946 0.16343 -0.01946 0.42317 0.30847 0.16343 0.30847 0.42317 0.87939 0.16343 0.87939 0.42317 } TexCoordArray 1 Vec2Array 8 { 0.53669 0.15766 0.53285 0.15766 0.53669 0.15099 0.53285 0.15099 0.53669 0.14643 0.53285 0.14643 0.53669 0.13848 0.53285 0.13848 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CYLI0023WINCIR2_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_69 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_70 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 859.384 1.36892 -52.851 855.353 1.36892 -47.084 859.384 1.73292 -52.851 855.353 1.73292 -47.084 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.819625 0 -0.5729 -0.819625 0 -0.5729 -0.819625 0 -0.5729 -0.819625 0 -0.5729 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00247 0.91426 0.99753 0.91426 -0.00247 0.97676 0.99753 0.97676 } TexCoordArray 1 Vec2Array 4 { 0.5543 0.14328 0.55189 0.13673 0.5543 0.14328 0.55189 0.13673 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CYLI0023WINCIR2_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_69 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_70 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 21 } VertexArray Vec3Array 21 { 859.312 1.49692 -54.718 859.312 4.67092 -54.718 859.559 1.49692 -56.009 859.559 4.67092 -56.009 860.119 1.49692 -57.199 860.119 4.67092 -57.199 860.957 1.49692 -58.212 860.957 4.67092 -58.212 862.021 1.49692 -58.985 862.021 4.67092 -58.985 863.243 1.49692 -59.47 863.243 4.67092 -59.47 864.548 1.49692 -59.634 864.548 4.67092 -59.634 865.853 1.49692 -59.47 865.853 4.67092 -59.47 867.075 1.49692 -58.985 867.075 4.67092 -58.985 867.075 1.49692 -58.985 867.825 4.67092 -58.441 867.825 1.49692 -58.441 } NormalBinding PER_VERTEX NormalArray Vec3Array 21 { -0.982184 0 -0.187923 -0.982184 0 -0.187923 -0.963106 0 -0.269123 -0.937134 0 -0.34897 -0.866136 0 -0.499809 -0.821062 0 -0.570838 -0.714608 0 -0.699525 -0.653248 0 -0.757144 -0.518429 0 -0.855121 -0.444967 0 -0.895547 -0.289529 0 -0.957169 -0.207544 0 -0.978226 -0.0418541 0 -0.999124 0.0418541 0 -0.999124 0.20754 0 -0.978226 0.28952 0 -0.957172 0.462603 0 -0.886565 0.462603 0 -0.886565 0.462603 0 -0.886565 0.587144 0 -0.809483 0.587144 0 -0.809483 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 21 { 8.9158 0.07092 8.9158 0.92908 8.5562 0.07092 8.5562 0.92908 8.19605 0.07092 8.19605 0.92908 7.83529 0.07092 7.83529 0.92908 7.47393 0.07092 7.47393 0.92908 7.11209 0.07092 7.11209 0.92908 6.75 0.07092 6.75 0.92908 6.38791 0.07092 6.38791 0.92908 6.02607 0.07092 6.02607 0.92908 6.02607 0.07092 5.77159 0.92908 5.7716 0.07092 } TexCoordArray 1 Vec2Array 21 { 0.55425 0.1454 0.55425 0.1454 0.5544 0.14686 0.5544 0.14686 0.55474 0.14822 0.55474 0.14822 0.55524 0.14937 0.55524 0.14937 0.55588 0.15024 0.55588 0.15024 0.55661 0.15079 0.55661 0.15079 0.55739 0.15098 0.55739 0.15098 0.55817 0.15079 0.55817 0.15079 0.5589 0.15024 0.5589 0.15024 0.5589 0.15024 0.55935 0.14963 0.55935 0.14963 } TexCoordArray 2 Vec2Array 21 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 21 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CYLI0023GSRAIL1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_129 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_130 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 21 } VertexArray Vec3Array 21 { 859.312 4.7887 -54.718 858.998 5.6497 -54.737 859.559 4.7887 -56.009 859.259 5.6497 -56.107 860.119 4.7887 -57.199 859.853 5.6497 -57.368 860.957 4.7887 -58.212 860.741 5.6497 -58.442 862.021 4.7887 -58.985 861.869 5.6497 -59.261 863.243 4.7887 -59.47 863.165 5.6497 -59.774 864.548 4.7887 -59.634 864.548 5.6497 -59.949 865.853 4.7887 -59.47 865.931 5.6497 -59.774 867.075 4.7887 -58.985 867.227 5.6497 -59.261 867.075 4.7887 -58.985 867.825 5.6497 -58.827 867.825 4.7887 -58.441 } NormalBinding PER_VERTEX NormalArray Vec3Array 21 { -0.923383 -0.340808 -0.176673 -0.923277 -0.341289 -0.176299 -0.90496 -0.343579 -0.251 -0.880589 -0.34381 -0.326125 -0.814098 -0.34364 -0.468141 -0.771901 -0.343622 -0.534877 -0.672207 -0.343701 -0.655749 -0.614581 -0.343712 -0.710037 -0.488116 -0.343505 -0.802338 -0.418976 -0.343008 -0.840717 -0.27322 -0.342583 -0.898882 -0.196473 -0.342593 -0.91871 -0.041129 -0.342912 -0.938467 0.0378114 -0.342964 -0.938587 0.193733 -0.342562 -0.919303 0.270532 -0.342599 -0.899688 0.427488 -0.343079 -0.836391 0.420016 -0.343365 -0.840052 0.427488 -0.343079 -0.836391 0.551967 -0.341184 -0.760872 0.551923 -0.341136 -0.760925 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 21 { 2.28411 0.85349 2.28411 0.97158 2.12041 0.85349 2.12041 0.97158 1.95649 0.85349 1.95649 0.97158 1.79227 0.85349 1.79227 0.97158 1.62778 0.85349 1.62778 0.97158 1.46308 0.85349 1.46308 0.97158 1.29826 0.85349 1.29826 0.97158 1.13344 0.85349 1.13344 0.97158 0.96873 0.85349 0.96873 0.97158 0.96873 0.85349 0.88157 0.97158 0.8529 0.85349 } TexCoordArray 1 Vec2Array 21 { 0.55425 0.1454 0.55407 0.14542 0.5544 0.14686 0.55422 0.14698 0.55474 0.14822 0.55458 0.14841 0.55524 0.14937 0.55511 0.14963 0.55588 0.15024 0.55578 0.15056 0.55661 0.15079 0.55656 0.15114 0.55739 0.15098 0.55739 0.15134 0.55817 0.15079 0.55821 0.15114 0.5589 0.15024 0.55899 0.15056 0.5589 0.15024 0.55935 0.15006 0.55935 0.14963 } TexCoordArray 2 Vec2Array 21 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 21 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0547CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 829.843 12.2237 -60.951 823.941 12.2237 -61.005 829.843 10.2277 -60.951 823.866 10.2277 -61.006 813.763 10.2277 -61.098 821.278 10.2277 -61.029 813.763 12.2237 -61.098 821.277 12.2237 -61.029 813.875 3.9067 -42.276 821.321 3.9067 -42.209 813.875 5.9027 -42.276 821.425 5.9027 -42.208 829.756 9.2927 -54.143 823.59 9.2927 -54.199 829.756 7.2967 -54.143 823.511 7.2967 -54.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00914914 0 0.999958 -0.0091755 -7.79394e-05 0.999958 -0.0091755 -7.79394e-05 0.999958 -0.00920152 -0.000154901 0.999958 -0.00918111 0 0.999958 -0.00918175 -2.38651e-06 0.999958 -0.00918175 -2.38651e-06 0.999958 -0.00918238 -4.77336e-06 0.999958 -0.0089981 0 0.99996 -0.00900234 -1.58145e-05 0.999959 -0.00900234 -1.58145e-05 0.999959 -0.00900652 -3.14111e-05 0.999959 -0.00908172 0 0.999959 -0.00910502 -7.19872e-05 0.999958 -0.00910502 -7.19872e-05 0.999958 -0.00912802 -0.000143063 0.999958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51054 0.9995 1.06059 0.9995 0.51054 0.0005 1.06759 0.0005 2.00924 0.0005 1.30877 0.0005 2.00924 0.9995 1.30889 0.9995 2.00924 0.0005 1.29974 0.0005 2.00924 0.9995 1.28984 0.9995 0.0006 0.9995 0.46397 0.9995 0.0006 0.0005 0.46991 0.0005 } TexCoordArray 1 Vec2Array 16 { 0.53663 0.15247 0.53309 0.15254 0.53663 0.15247 0.53305 0.15254 0.52701 0.15264 0.5315 0.15256 0.52701 0.15264 0.5315 0.15256 0.52707 0.13127 0.53153 0.1312 0.52707 0.13127 0.53159 0.1312 0.53657 0.14475 0.53288 0.14481 0.53657 0.14475 0.53284 0.14481 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0547ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 829.799 10.5467 -57.488 823.357 10.5467 -57.546 829.799 8.5497 -57.488 823.434 8.5497 -57.545 813.784 8.5497 -57.633 821.364 8.5497 -57.564 813.784 10.5467 -57.633 821.584 10.5467 -57.562 821.639 5.6487 -48.171 821.568 7.6457 -48.171 821.639 5.6487 -48.171 813.839 7.6457 -48.241 821.347 5.6487 -48.173 813.839 5.6487 -48.241 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00900265 0 0.99996 -0.00897885 7.67918e-05 0.99996 -0.00897885 7.67918e-05 0.99996 -0.00895475 0.000154514 0.99996 -0.00910239 0 0.999959 -0.00910217 8.49134e-07 0.999959 -0.00910217 8.49134e-07 0.999959 -0.00910195 1.67432e-06 0.999959 -0.00897767 -1.06231e-05 0.99996 -0.00905737 -0.000321947 0.999959 -0.00897767 -1.06231e-05 0.99996 -0.00901597 -5.48709e-06 0.999959 -0.00897495 0.000308093 0.99996 -0.00905689 0 0.999959 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 1.99729 0.9995 1.40261 0.9995 1.99729 0.0005 1.40968 0.0005 0.51877 0.0005 1.21859 0.0005 0.51877 0.9995 1.23895 0.9995 0.98485 0.0005 0.97584 0.9995 0.98485 0.0005 0.001 0.9995 0.94802 0.0005 0.001 0.0005 } TexCoordArray 1 Vec2Array 14 { 0.5366 0.14854 0.53274 0.14861 0.5366 0.14854 0.53279 0.14861 0.52702 0.14871 0.53155 0.14863 0.52702 0.14871 0.53168 0.14863 0.53172 0.13797 0.53167 0.13797 0.53172 0.13797 0.52705 0.13805 0.53154 0.13797 0.52705 0.13805 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0547ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 829.717 8.4227 -51.003 823.879 8.4227 -51.056 829.717 6.4267 -51.003 823.734 6.4267 -51.058 813.822 6.4267 -51.148 821.588 6.4267 -51.077 813.822 8.4227 -51.148 821.663 8.4227 -51.076 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0090783 0 0.999959 -0.00913606 -0.000168955 0.999958 -0.00913606 -0.000168955 0.999958 -0.00919242 -0.000333816 0.999958 -0.00914193 0 0.999958 -0.00916203 -7.81926e-05 0.999958 -0.00916203 -7.81926e-05 0.999958 -0.00918193 -0.000155637 0.999958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.21939 0.9995 0.7718 0.9995 1.21939 0.0005 0.76066 0.0005 0.00061 0.0005 0.59608 0.0005 0.00061 0.9995 0.60184 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.53655 0.14118 0.53306 0.14124 0.53655 0.14118 0.53297 0.14124 0.52704 0.14135 0.53169 0.14126 0.52704 0.14135 0.53173 0.14126 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0547ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 821.639 4.8417 -45.393 821.568 6.8377 -45.394 821.639 4.8417 -45.393 813.839 6.8377 -45.464 821.347 4.8417 -45.396 813.839 4.8417 -45.464 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.00910131 6.8921e-06 0.999959 -0.00905638 0.000182456 0.999959 -0.00910131 6.8921e-06 0.999959 -0.00907983 3.55995e-06 0.999959 -0.00910307 -0.000173708 0.999959 -0.00905689 0 0.999959 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.98485 0.0005 0.97584 0.9995 0.98485 0.0005 0.001 0.9995 0.94802 0.0005 0.001 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.53172 0.13481 0.53167 0.13481 0.53172 0.13481 0.52705 0.13489 0.53154 0.13482 0.52705 0.13489 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0546CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 811.149 6.7937 -44.793 795.369 6.7937 -44.935 811.149 4.7977 -44.793 795.369 4.7977 -44.935 811.19 7.6457 -48.098 795.35 7.6457 -48.241 811.19 5.6487 -48.098 795.35 5.6487 -48.241 811.267 9.2927 -54.143 795.314 9.2927 -54.288 811.267 7.2967 -54.143 795.314 7.2967 -54.288 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.00899835 0 0.99996 -0.00899835 0 0.99996 -0.00899835 0 0.99996 -0.00899835 0 0.99996 -0.0090278 0 0.999959 -0.0090278 0 0.999959 -0.0090278 0 0.999959 -0.0090278 0 0.999959 -0.00908909 0 0.999959 -0.00908909 0 0.999959 -0.00908909 0 0.999959 -0.00908909 0 0.999959 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 1.999 0.9995 0.001 0.9995 1.999 0.0005 0.001 0.0005 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 } TexCoordArray 1 Vec2Array 12 { 0.52544 0.13413 0.516 0.13429 0.52544 0.13413 0.516 0.13429 0.52547 0.13788 0.51599 0.13805 0.52547 0.13788 0.51599 0.13805 0.52551 0.14475 0.51597 0.14491 0.52551 0.14475 0.51597 0.14491 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0546ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 811.115 5.9027 -42.134 795.385 5.9027 -42.276 811.115 3.9067 -42.134 795.385 3.9067 -42.276 811.227 8.4227 -51.003 795.333 8.4227 -51.148 811.227 6.4267 -51.003 795.333 6.4267 -51.148 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00902687 0 0.999959 -0.00902687 0 0.999959 -0.00902687 0 0.999959 -0.00902687 0 0.999959 -0.00912291 0 0.999958 -0.00912291 0 0.999958 -0.00912291 0 0.999958 -0.00912291 0 0.999958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 1.21939 0.9995 0.00061 0.9995 1.21939 0.0005 0.00061 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.52542 0.13111 0.51601 0.13127 0.52542 0.13111 0.51601 0.13127 0.52549 0.14118 0.51598 0.14135 0.52549 0.14118 0.51598 0.14135 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0546ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 811.353 12.2237 -60.951 795.274 12.2237 -61.098 811.353 10.2277 -60.951 795.274 10.2277 -61.098 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00914164 0 0.999958 -0.00914164 0 0.999958 -0.00914164 0 0.999958 -0.00914164 0 0.999958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.52556 0.15247 0.51594 0.15264 0.52556 0.15247 0.51594 0.15264 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0546ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 811.309 10.5467 -57.488 795.294 10.5467 -57.633 811.309 8.5497 -57.488 795.294 8.5497 -57.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0090539 0 0.999959 -0.0090539 0 0.999959 -0.0090539 0 0.999959 -0.0090539 0 0.999959 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99729 0.9995 0.51877 0.9995 1.99729 0.0005 0.51877 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.52554 0.14854 0.51596 0.14871 0.52554 0.14854 0.51596 0.14871 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00026PITSTANDS1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 877.598 5.0487 -66.7 836.678 5.0487 -66.7 877.598 5.0487 -66.7 836.678 5.2677 -66.7 877.598 5.2677 -66.7 836.678 5.0487 -64.24 877.598 5.0487 -64.24 836.678 5.0487 -64.24 877.598 5.2677 -64.24 836.678 5.2677 -64.24 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.00699 0.65824 13.993 0.65822 0.00699 0.65824 13.993 0.98788 0.00699 0.9879 13.993 0.65822 0.00699 0.65824 13.993 0.65822 0.00699 0.9879 13.993 0.98788 } TexCoordArray 1 Vec2Array 10 { 0.56519 0.159 0.54071 0.159 0.56519 0.159 0.54071 0.159 0.56519 0.159 0.54071 0.15621 0.56519 0.15621 0.54071 0.15621 0.56519 0.15621 0.54071 0.15621 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00026MAINSTAND6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 836.678 5.0487 -66.7 836.678 5.0487 -64.24 836.678 5.0487 -66.7 836.678 5.2677 -64.24 836.678 5.2677 -66.7 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.99949 0.0005 0.0005 0.0005 0.99949 0.15965 0.0005 0.15965 } TexCoordArray 1 Vec2Array 5 { 0.54071 0.159 0.54071 0.15621 0.54071 0.159 0.54071 0.15621 0.54071 0.159 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00026MAINSTAND1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 877.598 5.0487 -64.24 836.678 5.0487 -64.24 877.598 5.0487 -64.24 836.678 5.0487 -66.7 877.598 5.0487 -66.7 877.598 5.2677 -64.24 877.598 5.2677 -66.7 877.598 5.2677 -64.24 836.678 5.2677 -66.7 836.678 5.2677 -64.24 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.9995 0.0005 0.99949 0.9995 0.9995 0.0005 0.0005 0.9995 0.00051 0.0005 0.0005 0.0005 0.99949 0.0005 0.0005 0.0005 0.9995 0.9995 0.00051 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.56519 0.15621 0.54071 0.15621 0.56519 0.15621 0.54071 0.159 0.56519 0.159 0.56519 0.15621 0.56519 0.159 0.56519 0.15621 0.54071 0.159 0.54071 0.15621 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00026INDYGRATE" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_95 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_96 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { 877.598 6.1917 -64.24 836.678 6.1917 -64.24 877.598 6.1917 -64.24 836.678 5.2677 -64.24 877.598 5.2677 -64.24 925.598 2.5137 -64.24 836.678 2.5137 -64.24 925.598 2.5137 -64.24 836.678 1.5897 -64.24 925.598 1.5897 -64.24 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.01249 0.00051 24.9875 0.0005 0.01249 0.00051 24.9875 0.99949 0.01249 0.9995 -18.4488 0.00051 43.9888 0.0005 -18.4488 0.00051 43.9888 0.99949 -18.4488 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.56519 0.15621 0.54071 0.15621 0.56519 0.15621 0.54071 0.15621 0.56519 0.15621 0.59391 0.15621 0.54071 0.15621 0.59391 0.15621 0.54071 0.15621 0.59391 0.15621 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00026GSRAIL1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_95 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_96 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 877.598 6.1917 -66.7 836.678 6.1917 -66.7 877.598 5.2677 -66.7 836.678 5.2677 -66.7 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.01249 0.9995 24.9875 0.0005 0.01249 0.0005 24.9875 } TexCoordArray 1 Vec2Array 4 { 0.56519 0.159 0.54071 0.159 0.56519 0.159 0.54071 0.159 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0567CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 812.922 15.0605 27.0717 812.922 16.7115 27.0717 820.721 15.0605 26.9232 820.721 16.7115 26.9232 812.922 15.5235 27.9366 812.922 17.1745 27.9366 820.721 15.5235 27.7881 820.721 17.1745 27.7881 812.922 15.9385 28.6305 812.922 17.5895 28.6305 820.721 15.9385 28.482 820.721 17.5895 28.482 812.922 16.4265 29.3489 812.922 18.0775 29.3489 820.721 16.4265 29.2003 820.721 18.0775 29.2003 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0190375 1.15506e-06 -0.999819 -0.0190375 1.15606e-06 -0.999819 -0.0190375 1.15606e-06 -0.999819 -0.0190375 1.15706e-06 -0.999819 -0.0190375 1.15506e-06 -0.999819 -0.0190375 1.15606e-06 -0.999819 -0.0190375 1.15606e-06 -0.999819 -0.0190375 1.15706e-06 -0.999819 -0.0190375 1.15506e-06 -0.999819 -0.0190375 1.15606e-06 -0.999819 -0.0190375 1.15606e-06 -0.999819 -0.0190375 1.15706e-06 -0.999819 -0.0190502 0 -0.999818 -0.0190502 0 -0.999818 -0.0190502 0 -0.999818 -0.0190502 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.5265 0.05254 0.5265 0.05254 0.53117 0.05271 0.53117 0.05271 0.5265 0.05156 0.5265 0.05156 0.53117 0.05173 0.53117 0.05173 0.5265 0.05077 0.5265 0.05077 0.53117 0.05094 0.53117 0.05094 0.5265 0.04996 0.5265 0.04996 0.53117 0.05013 0.53117 0.05013 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0567ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 812.922 14.5495 26.2323 812.922 16.2015 26.2323 820.721 14.5495 26.0838 820.721 16.2015 26.0838 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190375 0 -0.999819 -0.0190375 0 -0.999819 -0.0190375 0 -0.999819 -0.0190375 0 -0.999819 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.5265 0.0535 0.5265 0.0535 0.53117 0.05367 0.53117 0.05367 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0566CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 802.713 14.5495 26.2323 802.713 16.2015 26.2323 812.679 14.5495 26.0838 812.679 16.2015 26.0838 802.713 15.0605 27.0717 802.713 16.7115 27.0717 812.679 15.0605 26.9232 812.679 16.7115 26.9232 802.713 15.9385 28.6305 802.713 17.5895 28.6305 812.679 15.9385 28.482 812.679 17.5895 28.482 802.713 16.4265 29.3489 802.713 18.0775 29.3489 812.679 16.4265 29.2003 812.679 18.0775 29.2003 802.713 16.7215 29.9462 802.713 18.3725 29.9462 812.679 16.7215 29.7966 812.679 18.3725 29.7966 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.014899 0 -0.999889 -0.014899 0 -0.999889 -0.014899 0 -0.999889 -0.014899 0 -0.999889 -0.014899 1.15514e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15908e-06 -0.999889 -0.014899 1.15514e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15908e-06 -0.999889 -0.014909 0 -0.999889 -0.014909 0 -0.999889 -0.014909 0 -0.999889 -0.014909 0 -0.999889 -0.0150094 0 -0.999887 -0.0150094 0 -0.999887 -0.0150094 0 -0.999887 -0.0150094 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.5204 0.0535 0.5204 0.0535 0.52636 0.05367 0.52636 0.05367 0.5204 0.05254 0.5204 0.05254 0.52636 0.05271 0.52636 0.05271 0.5204 0.05077 0.5204 0.05077 0.52636 0.05094 0.52636 0.05094 0.5204 0.04996 0.5204 0.04996 0.52636 0.05013 0.52636 0.05013 0.5204 0.04928 0.5204 0.04928 0.52636 0.04945 0.52636 0.04945 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 851.238 3.58354 6.05318 853.533 1.71154 6.05318 849.652 3.58354 6.05318 847.367 1.71154 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.24712 0.9995 -0.49654 0.0005 0.76109 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.54942 0.07641 0.5508 0.07641 0.54848 0.07641 0.54711 0.07641 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 860.783 11.5475 47.7464 860.282 11.5475 47.7464 860.783 11.5475 47.7464 860.282 2.36054 47.7464 860.783 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.55513 0.02907 0.55484 0.02907 0.55513 0.02907 0.55484 0.02907 0.55513 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 860.783 2.36054 46.4928 860.282 2.36054 46.4928 860.783 2.36054 46.4928 860.282 11.5475 46.4928 860.783 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.55513 0.0305 0.55484 0.0305 0.55513 0.0305 0.55484 0.0305 0.55513 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 860.282 2.36054 47.7464 860.282 11.5475 47.7464 860.282 2.36054 47.7464 860.282 11.5475 46.4928 860.282 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.55484 0.02907 0.55484 0.02907 0.55484 0.02907 0.55484 0.0305 0.55484 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 860.783 2.36054 47.7464 860.783 2.36054 46.4928 860.783 2.36054 47.7464 860.783 11.5475 46.4928 860.783 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.55513 0.02907 0.55513 0.0305 0.55513 0.02907 0.55513 0.0305 0.55513 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 857.421 11.5475 47.7464 856.919 11.5475 47.7464 857.421 11.5475 47.7464 856.919 2.36054 47.7464 857.421 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.55312 0.02907 0.55282 0.02907 0.55312 0.02907 0.55282 0.02907 0.55312 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 857.421 2.36054 46.4928 856.919 2.36054 46.4928 857.421 2.36054 46.4928 856.919 11.5475 46.4928 857.421 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.55312 0.0305 0.55282 0.0305 0.55312 0.0305 0.55282 0.0305 0.55312 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 856.919 2.36054 47.7464 856.919 11.5475 47.7464 856.919 2.36054 47.7464 856.919 11.5475 46.4928 856.919 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.55282 0.02907 0.55282 0.02907 0.55282 0.02907 0.55282 0.0305 0.55282 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 857.421 2.36054 47.7464 857.421 2.36054 46.4928 857.421 2.36054 47.7464 857.421 11.5475 46.4928 857.421 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.55312 0.02907 0.55312 0.0305 0.55312 0.02907 0.55312 0.0305 0.55312 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 854.069 11.5475 47.7464 853.567 11.5475 47.7464 854.069 11.5475 47.7464 853.567 2.36054 47.7464 854.069 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.55112 0.02907 0.55082 0.02907 0.55112 0.02907 0.55082 0.02907 0.55112 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 854.069 2.36054 46.4928 853.567 2.36054 46.4928 854.069 2.36054 46.4928 853.567 11.5475 46.4928 854.069 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.55112 0.0305 0.55082 0.0305 0.55112 0.0305 0.55082 0.0305 0.55112 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 853.567 2.36054 47.7464 853.567 11.5475 47.7464 853.567 2.36054 47.7464 853.567 11.5475 46.4928 853.567 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.55082 0.02907 0.55082 0.02907 0.55082 0.02907 0.55082 0.0305 0.55082 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 854.069 2.36054 47.7464 854.069 2.36054 46.4928 854.069 2.36054 47.7464 854.069 11.5475 46.4928 854.069 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.55112 0.02907 0.55112 0.0305 0.55112 0.02907 0.55112 0.0305 0.55112 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 847.617 11.5475 47.7464 847.115 11.5475 47.7464 847.617 11.5475 47.7464 847.115 2.36054 47.7464 847.617 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.54726 0.02907 0.54696 0.02907 0.54726 0.02907 0.54696 0.02907 0.54726 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 847.617 2.36054 46.4928 847.115 2.36054 46.4928 847.617 2.36054 46.4928 847.115 11.5475 46.4928 847.617 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.54726 0.0305 0.54696 0.0305 0.54726 0.0305 0.54696 0.0305 0.54726 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 847.115 2.36054 47.7464 847.115 11.5475 47.7464 847.115 2.36054 47.7464 847.115 11.5475 46.4928 847.115 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.54696 0.02907 0.54696 0.02907 0.54696 0.02907 0.54696 0.0305 0.54696 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 847.617 2.36054 47.7464 847.617 2.36054 46.4928 847.617 2.36054 47.7464 847.617 11.5475 46.4928 847.617 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.54726 0.02907 0.54726 0.0305 0.54726 0.02907 0.54726 0.0305 0.54726 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 844.265 11.5475 47.7464 843.764 11.5475 47.7464 844.265 11.5475 47.7464 843.764 2.36054 47.7464 844.265 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.54525 0.02907 0.54495 0.02907 0.54525 0.02907 0.54495 0.02907 0.54525 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 844.265 2.36054 46.4928 843.764 2.36054 46.4928 844.265 2.36054 46.4928 843.764 11.5475 46.4928 844.265 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.54525 0.0305 0.54495 0.0305 0.54525 0.0305 0.54495 0.0305 0.54525 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 843.764 2.36054 47.7464 843.764 11.5475 47.7464 843.764 2.36054 47.7464 843.764 11.5475 46.4928 843.764 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.54495 0.02907 0.54495 0.02907 0.54495 0.02907 0.54495 0.0305 0.54495 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 844.265 2.36054 47.7464 844.265 2.36054 46.4928 844.265 2.36054 47.7464 844.265 11.5475 46.4928 844.265 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.54525 0.02907 0.54525 0.0305 0.54525 0.02907 0.54525 0.0305 0.54525 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 836.607 11.5475 47.7464 836.105 11.5475 47.7464 836.607 11.5475 47.7464 836.105 2.36054 47.7464 836.607 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.54067 0.02907 0.54037 0.02907 0.54067 0.02907 0.54037 0.02907 0.54067 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 836.607 2.36054 46.4928 836.105 2.36054 46.4928 836.607 2.36054 46.4928 836.105 11.5475 46.4928 836.607 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.54067 0.0305 0.54037 0.0305 0.54067 0.0305 0.54037 0.0305 0.54067 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 836.105 2.36054 47.7464 836.105 11.5475 47.7464 836.105 2.36054 47.7464 836.105 11.5475 46.4928 836.105 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.54037 0.02907 0.54037 0.02907 0.54037 0.02907 0.54037 0.0305 0.54037 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 836.607 2.36054 47.7464 836.607 2.36054 46.4928 836.607 2.36054 47.7464 836.607 11.5475 46.4928 836.607 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.54067 0.02907 0.54067 0.0305 0.54067 0.02907 0.54067 0.0305 0.54067 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 833.255 11.5475 47.7464 832.754 11.5475 47.7464 833.255 11.5475 47.7464 832.754 2.36054 47.7464 833.255 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53867 0.02907 0.53837 0.02907 0.53867 0.02907 0.53837 0.02907 0.53867 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 833.255 2.36054 46.4928 832.754 2.36054 46.4928 833.255 2.36054 46.4928 832.754 11.5475 46.4928 833.255 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53867 0.0305 0.53837 0.0305 0.53867 0.0305 0.53837 0.0305 0.53867 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 832.754 2.36054 47.7464 832.754 11.5475 47.7464 832.754 2.36054 47.7464 832.754 11.5475 46.4928 832.754 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53837 0.02907 0.53837 0.02907 0.53837 0.02907 0.53837 0.0305 0.53837 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 833.255 2.36054 47.7464 833.255 2.36054 46.4928 833.255 2.36054 47.7464 833.255 11.5475 46.4928 833.255 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.53867 0.02907 0.53867 0.0305 0.53867 0.02907 0.53867 0.0305 0.53867 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 822.485 11.5475 47.7464 821.984 11.5475 47.7464 822.485 11.5475 47.7464 821.984 2.36054 47.7464 822.485 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53222 0.02907 0.53192 0.02907 0.53222 0.02907 0.53192 0.02907 0.53222 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 822.485 2.36054 46.4928 821.984 2.36054 46.4928 822.485 2.36054 46.4928 821.984 11.5475 46.4928 822.485 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53222 0.0305 0.53192 0.0305 0.53222 0.0305 0.53192 0.0305 0.53222 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 821.984 2.36054 47.7464 821.984 11.5475 47.7464 821.984 2.36054 47.7464 821.984 11.5475 46.4928 821.984 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53192 0.02907 0.53192 0.02907 0.53192 0.02907 0.53192 0.0305 0.53192 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 822.485 2.36054 47.7464 822.485 2.36054 46.4928 822.485 2.36054 47.7464 822.485 11.5475 46.4928 822.485 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.53222 0.02907 0.53222 0.0305 0.53222 0.02907 0.53222 0.0305 0.53222 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 825.837 11.5475 47.7464 825.335 11.5475 47.7464 825.837 11.5475 47.7464 825.335 2.36054 47.7464 825.837 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53423 0.02907 0.53393 0.02907 0.53423 0.02907 0.53393 0.02907 0.53423 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 825.837 2.36054 46.4928 825.335 2.36054 46.4928 825.837 2.36054 46.4928 825.335 11.5475 46.4928 825.837 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49654 0.0005 -0.49654 0.9995 -0.49654 0.0005 1.50146 0.9995 1.50146 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53423 0.0305 0.53393 0.0305 0.53423 0.0305 0.53393 0.0305 0.53423 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 825.335 2.36054 47.7464 825.335 11.5475 47.7464 825.335 2.36054 47.7464 825.335 11.5475 46.4928 825.335 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.49655 0.0005 -0.49654 0.9995 -0.49655 0.0005 1.50145 0.9995 1.50145 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53393 0.02907 0.53393 0.02907 0.53393 0.02907 0.53393 0.0305 0.53393 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031WINCIR1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 825.837 2.36054 47.7464 825.837 2.36054 46.4928 825.837 2.36054 47.7464 825.837 11.5475 46.4928 825.837 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50146 0.0005 -0.49653 0.0005 1.50146 0.0005 -0.49654 0.9995 1.50146 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.53423 0.02907 0.53423 0.0305 0.53423 0.02907 0.53423 0.0305 0.53423 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031STANDFRONT1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_132 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_133 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 5 DrawArrays TRIANGLE_STRIP 11 5 DrawArrays TRIANGLE_STRIP 16 5 } VertexArray Vec3Array 21 { 931.186 3.58754 8.97338 965.997 3.60454 8.94796 931.186 3.58754 8.97338 965.995 3.46054 8.97338 931.184 1.72354 8.97338 965.997 1.74354 8.9612 927.749 1.72354 8.97338 888.201 1.72354 8.97338 927.749 1.72354 8.97338 888.201 3.58754 8.97338 927.751 3.58754 8.97338 884.765 1.72354 8.97338 844.973 1.72354 8.97338 884.765 1.72354 8.97338 844.973 3.58754 8.97338 884.765 3.58754 8.97338 841.539 1.72354 8.97338 821.707 1.72354 8.97338 841.539 1.72354 8.97338 821.71 3.60454 8.97338 841.539 3.58754 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 21 { -4.6182e-05 -0.0126579 -0.99992 -0.000634202 -0.173826 -0.984776 -4.6182e-05 -0.0126579 -0.99992 -0.000188043 -0.00355391 -0.999994 -0.000169708 0.00340109 -0.999994 -0.000353917 0.00709281 -0.999975 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 21 { 13.0924 0.00052 9.31011 0.00053 13.0924 0.00052 9.31011 0.06844 13.0924 0.99948 9.31011 0.99949 13.4656 0.99948 17.7628 0.99947 13.4656 0.99948 17.7628 0.00051 13.4656 0.00052 18.136 0.99947 22.4596 0.99946 18.136 0.99947 22.4596 0.0005 18.136 0.00051 22.8328 0.99946 24.9875 0.99946 22.8328 0.99946 24.9875 0.0005 22.8328 0.0005 } TexCoordArray 1 Vec2Array 21 { 0.59725 0.07309 0.61808 0.07312 0.59725 0.07309 0.61808 0.07309 0.59725 0.07309 0.61808 0.0731 0.5952 0.07309 0.57154 0.07309 0.5952 0.07309 0.57154 0.07309 0.5952 0.07309 0.56948 0.07309 0.54568 0.07309 0.56948 0.07309 0.54568 0.07309 0.56948 0.07309 0.54362 0.07309 0.53176 0.07309 0.54362 0.07309 0.53176 0.07309 0.54362 0.07309 } TexCoordArray 2 Vec2Array 21 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 21 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031STAIRS2_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 851.238 3.58354 6.05318 851.238 3.58354 8.87164 853.533 1.71154 6.05318 853.533 1.71154 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.632082 0.774902 0 0.632082 0.774902 0 0.632082 0.774902 0 0.632082 0.774902 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.54942 0.07641 0.54942 0.07321 0.5508 0.07641 0.5508 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031STAIRS2_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 849.652 3.58354 6.05318 849.652 3.58354 8.87164 851.238 3.58354 6.05318 851.238 3.58354 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.54848 0.07641 0.54848 0.07321 0.54942 0.07641 0.54942 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031STAIRS2_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 847.367 1.71154 6.05318 847.367 1.71154 8.87164 849.652 3.58354 6.05318 849.652 3.58354 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.63373 0.773555 0 -0.63373 0.773555 0 -0.63373 0.773555 0 -0.63373 0.773555 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.54711 0.07641 0.54711 0.07321 0.54848 0.07641 0.54848 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031RAFTER1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_119 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_120 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 821.959 19.7325 39.4995 965.334 19.7325 39.4995 821.959 15.8645 39.4995 965.334 15.8645 39.4995 821.959 18.0315 33.9572 965.334 18.0315 33.9572 821.959 13.9155 33.9572 965.334 13.9155 33.9572 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0 20 0 0 1 20 1 0 0 10 0 0 1 10 1 0 } TexCoordArray 1 Vec2Array 8 { 0.53191 0.03843 0.61768 0.03843 0.53191 0.03843 0.61768 0.03843 0.53191 0.04473 0.61768 0.04473 0.53191 0.04473 0.61768 0.04473 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031PITSTANDS1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 965.334 13.8875 30.2871 821.959 13.8875 30.2871 965.334 13.8875 30.2871 821.959 14.2795 29.1973 965.334 14.2795 29.1973 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.940978 -0.338469 0 -0.940978 -0.338469 0 -0.940978 -0.338469 0 -0.940978 -0.338469 0 -0.940978 -0.338469 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.03221 0.00055 64.4678 0.0005 0.03221 0.00055 64.4678 0.99945 0.03221 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.61768 0.04889 0.53191 0.04889 0.61768 0.04889 0.53191 0.05013 0.61768 0.05013 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031PITCONC1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 964.986 24.2275 30.5923 821.94 24.2275 30.5923 964.986 24.7135 30.5923 821.94 24.7135 30.5923 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01099 0.00063 21.989 0.00048 0.01099 0.99951 21.989 0.99937 } TexCoordArray 1 Vec2Array 4 { 0.61747 0.04855 0.5319 0.04855 0.61747 0.04855 0.5319 0.04855 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031PITCONC1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 821.94 24.2275 30.5923 821.94 24.2275 48.826 821.94 24.7135 30.5923 821.94 24.7135 48.826 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 0.03 1 0.03 0 } TexCoordArray 1 Vec2Array 4 { 0.5319 0.04855 0.5319 0.02785 0.5319 0.04855 0.5319 0.02785 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031PITCONC1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 821.959 16.9365 30.2871 821.959 13.8875 30.2871 821.959 22.2785 46.0217 821.959 13.5585 33.367 821.959 22.2785 46.0217 821.959 15.8275 37.7199 821.959 22.2785 46.0217 821.959 15.8295 48.7089 821.959 22.2785 48.7089 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.001 0.40887 0.001 0.04031 1.70757 0.9995 0.33505 0.0005 1.70757 0.9995 0.80714 0.16974 1.70757 0.9995 1.999 0.17276 1.999 0.9995 } TexCoordArray 1 Vec2Array 9 { 0.53191 0.04889 0.53191 0.04889 0.53191 0.03103 0.53191 0.0454 0.53191 0.03103 0.53191 0.04045 0.53191 0.03103 0.53191 0.02798 0.53191 0.02798 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031PITCONC1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 844.973 1.72354 18.0709 844.973 3.58754 8.97338 844.973 1.72354 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.0005 0.00029 0.9995 0.33537 0.9995 0.00029 } TexCoordArray 1 Vec2Array 3 { 0.54568 0.06276 0.54568 0.07309 0.54568 0.07309 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031PITCONC1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 841.539 3.58754 8.97338 841.539 1.72354 18.0709 841.539 1.72354 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 0.5897 0.9995 0.00029 0.0005 0.00029 } TexCoordArray 1 Vec2Array 3 { 0.54362 0.07309 0.54362 0.06276 0.54362 0.07309 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031PITCONC1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 841.539 1.72354 18.0709 841.539 3.58754 8.97338 844.973 1.72354 18.0709 844.973 3.58754 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.979648 -0.200722 0 -0.979648 -0.200722 0 -0.979648 -0.200722 0 -0.979648 -0.200722 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.014 0.0005 0.01401 0.9995 0.56162 0.0005 0.56162 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54362 0.06276 0.54362 0.07309 0.54568 0.06276 0.54568 0.07309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031PITCONC1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 821.707 1.72354 8.97338 821.707 1.72354 18.8961 821.71 3.60454 8.97338 821.707 4.37454 18.8961 821.71 3.60454 8.97338 821.707 7.30254 34.0579 821.71 8.33854 33.7842 821.707 11.3555 49.0895 821.71 12.4625 49.0875 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { -0.999999 0.00158996 1.52812e-10 -1 0.000659912 -0.000176305 -0.999999 0.00167012 -0.000345202 -0.999999 0.00103801 -0.000381951 -0.999999 0.00167012 -0.000345202 -0.999996 0.00269406 -0.000573789 -0.999996 0.00272015 -0.000636852 -0.999996 0.00269759 -0.000727149 -0.999996 0.00270032 -0.000727687 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.0015 0.0005 0.74281 0.0005 0.0015 0.17551 0.74281 0.24708 0.0015 0.17551 1.87553 0.51947 1.8551 0.61583 2.9985 0.8965 2.99841 0.9995 } TexCoordArray 1 Vec2Array 9 { 0.53176 0.07309 0.53176 0.06183 0.53176 0.07309 0.53176 0.06183 0.53176 0.07309 0.53176 0.04461 0.53176 0.04492 0.53176 0.02755 0.53176 0.02755 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031MAINSTAND3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 7 DrawArrays TRIANGLE_STRIP 12 6 DrawArrays TRIANGLE_STRIP 18 6 } VertexArray Vec3Array 24 { 964.986 24.2275 48.826 964.986 24.7135 48.826 964.986 24.2275 48.826 821.94 24.7135 48.826 821.94 24.2275 48.826 821.959 22.2785 46.0217 965.334 22.2785 46.0217 821.959 22.2785 46.0217 965.334 22.2785 48.7089 821.959 22.2785 48.7089 965.334 15.8295 48.7089 821.959 15.8295 48.7089 965.995 11.6625 49.0885 965.997 12.4625 49.0875 965.995 11.6625 49.0885 821.71 12.4625 49.0875 965.996 11.3555 49.0895 821.707 11.3555 49.0895 965.995 3.46054 18.8961 965.997 4.37454 18.8961 965.995 3.46054 18.8961 821.707 4.37454 18.8961 965.997 1.72354 18.8961 821.707 1.72354 18.8961 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 -1 0 0 -1 0 0 -1 0 0 -0.640201 -0.768207 0 -0.203963 -0.978979 0 0 -1 0 0 -1 3.07753e-06 0.00180913 0.999998 0 0.00125408 0.999999 3.07753e-06 0.00180913 0.999998 1.53875e-06 0.00180913 0.999998 2.40932e-06 0.00212317 0.999998 0 0.00180914 0.999998 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 13.993 0.0005 -1 0 13.993 0.0005 0 0 0.00699 0.0005 1 0 0.5464 0.83753 1 0 0 0 0 0 0 0 1 0 0.2767 5.53396 0.9995 12.5512 0.2767 5.53396 0.9995 0.00999 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 24 { 0.61747 0.02785 0.61747 0.02785 0.61747 0.02785 0.5319 0.02785 0.5319 0.02785 0.53191 0.03103 0.61768 0.03103 0.53191 0.03103 0.61768 0.02798 0.53191 0.02798 0.61768 0.02798 0.53191 0.02798 0.61808 0.02755 0.61808 0.02755 0.61808 0.02755 0.53176 0.02755 0.61808 0.02755 0.53176 0.02755 0.61808 0.06183 0.61808 0.06183 0.61808 0.06183 0.53176 0.06183 0.61808 0.06183 0.53176 0.06183 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 821.959 22.2785 46.0217 821.959 23.2435 46.0217 821.959 22.2785 46.0217 821.959 17.9015 30.2871 821.959 16.9365 30.2871 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 9.0286 0 9.0286 1 9.0286 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.53191 0.03103 0.53191 0.03103 0.53191 0.03103 0.53191 0.04889 0.53191 0.04889 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 965.334 17.9185 30.2871 965.334 16.9365 30.2871 821.959 17.9185 30.2871 821.959 16.9365 30.2871 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.03496 0.99946 0.03496 0.00054 69.965 0.9995 69.965 } TexCoordArray 1 Vec2Array 4 { 0.61768 0.04889 0.61768 0.04889 0.53191 0.04889 0.53191 0.04889 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 853.533 2.79654 8.85741 853.533 1.71154 8.87164 853.533 2.79654 8.85741 851.238 3.58354 8.87164 851.238 4.66854 8.85741 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0106963 -0.0131131 -0.999857 -0.0106963 -0.0131131 -0.999857 -0.0106963 -0.0131131 -0.999857 -0.0106963 -0.0131131 -0.999857 -0.0106963 -0.0131131 -0.999857 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.5508 0.07322 0.5508 0.07321 0.5508 0.07322 0.54942 0.07321 0.54942 0.07322 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 849.652 3.58354 8.87164 847.367 1.71154 8.87164 849.652 3.58354 8.87164 847.367 2.79654 8.85741 849.652 4.66854 8.85741 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0107428 -0.0131131 -0.999856 0.0107428 -0.0131131 -0.999856 0.0107428 -0.0131131 -0.999856 0.0107428 -0.0131131 -0.999856 0.0107428 -0.0131131 -0.999856 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 2 1 0 0 2 0 0 } TexCoordArray 1 Vec2Array 5 { 0.54848 0.07321 0.54711 0.07321 0.54848 0.07321 0.54711 0.07322 0.54848 0.07322 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 853.533 2.79654 6.05318 853.533 1.71154 6.05318 853.533 2.79654 6.05318 851.238 3.58354 6.05318 851.238 4.66854 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.5508 0.07641 0.5508 0.07641 0.5508 0.07641 0.54942 0.07641 0.54942 0.07641 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 849.652 4.66854 6.05318 851.238 4.66854 6.05318 849.652 3.58354 6.05318 851.238 3.58354 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.54848 0.07641 0.54942 0.07641 0.54848 0.07641 0.54942 0.07641 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 849.652 3.58354 6.05318 847.367 1.71154 6.05318 849.652 3.58354 6.05318 847.367 2.79654 6.05318 849.652 4.66854 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 2 1 0 0 2 0 0 } TexCoordArray 1 Vec2Array 5 { 0.54848 0.07641 0.54711 0.07641 0.54848 0.07641 0.54711 0.07641 0.54848 0.07641 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 841.539 5.15854 8.97338 844.973 5.15854 8.97338 841.539 3.58754 8.97338 844.973 3.58754 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 -1 1 1 1 -1 } TexCoordArray 1 Vec2Array 4 { 0.54362 0.07309 0.54568 0.07309 0.54362 0.07309 0.54568 0.07309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 821.71 3.60454 8.97338 821.707 5.16354 8.97338 821.71 3.60454 8.97338 841.539 5.15854 8.97338 841.539 3.58754 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 5 0 5 1 5 0 -4 1 -4 } TexCoordArray 1 Vec2Array 5 { 0.53176 0.07309 0.53176 0.07309 0.53176 0.07309 0.54362 0.07309 0.54362 0.07309 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 821.71 8.33854 33.7842 821.707 9.89554 33.7842 821.71 8.33854 33.7842 821.707 5.16354 8.97338 821.71 3.60454 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999998 -0.00191959 0.000366188 -0.999998 -0.00192082 0.000366345 -0.999998 -0.00191959 0.000366188 -0.999998 -0.00191959 0.000366188 -0.999998 -0.00191836 0.00036603 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 8 1 8 } TexCoordArray 1 Vec2Array 5 { 0.53176 0.04492 0.53176 0.04492 0.53176 0.04492 0.53176 0.07309 0.53176 0.07309 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 821.71 12.4625 49.0875 821.707 14.0205 49.0875 821.71 12.4625 49.0875 821.707 9.89554 33.7842 821.71 8.33854 33.7842 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999998 -0.0019202 0.000517522 -0.999998 -0.00191959 0.000517419 -0.999998 -0.0019202 0.000517522 -0.999998 -0.0019202 0.000517522 -0.999998 -0.00192082 0.000517626 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 4 1 4 } TexCoordArray 1 Vec2Array 5 { 0.53176 0.02755 0.53176 0.02755 0.53176 0.02755 0.53176 0.04492 0.53176 0.04492 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GSRAIL1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 821.707 14.0205 49.0875 965.986 14.0205 49.0875 821.71 12.4625 49.0875 965.995 13.4405 49.0875 965.997 12.4625 49.0875 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.05024 0.00052 62.7597 0.99946 0.04997 0.37241 62.7596 0.99949 62.756 } TexCoordArray 1 Vec2Array 5 { 0.53176 0.02755 0.61807 0.02755 0.53176 0.02755 0.61808 0.02755 0.61808 0.02755 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GRANDSTAND3_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_136 DataVariance STATIC file "grandstand3.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_137 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 821.959 13.5585 33.367 965.334 13.5585 33.367 821.959 15.8275 37.7199 965.334 15.8275 37.7199 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.886758 0.462233 0 -0.886758 0.462233 0 -0.886758 0.462233 0 -0.886758 0.462233 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00899 2.9556 17.991 3.1163 0.00899 4.03137 17.991 4.11188 } TexCoordArray 1 Vec2Array 4 { 0.53191 0.0454 0.61768 0.0454 0.53191 0.04045 0.61768 0.04045 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GRANDSTAND3_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_136 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_137 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 821.959 13.5585 33.367 821.959 13.8875 30.2871 821.959 13.5585 33.367 965.334 13.8875 30.2871 965.334 13.5585 33.367 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.994343 -0.106217 0 -0.994343 -0.106217 0 -0.994343 -0.106217 0 -0.994343 -0.106217 0 -0.994343 -0.106217 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00999 0.9995 0.00999 0.00052 0.00999 0.9995 19.99 0.0005 19.99 0.99948 } TexCoordArray 1 Vec2Array 5 { 0.53191 0.0454 0.53191 0.04889 0.53191 0.0454 0.61768 0.04889 0.61768 0.0454 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GRANDSTAND2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_138 DataVariance STATIC file "grandstand2.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_139 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 821.959 15.8275 37.7199 965.334 15.8275 37.7199 821.959 15.8295 48.7089 965.334 15.8295 48.7089 964.986 24.2275 30.5923 964.986 24.2275 48.826 964.986 24.2275 30.5923 821.94 24.2275 48.826 821.94 24.2275 30.5923 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0 -1 0.000181987 0 -1 0.000181987 0 -1 0.000181987 0 -1 0.000181987 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 22.1027 0.9995 -0.02516 0.9995 22.1027 0.0005 -0.02516 0.0005 0.01049 0.9995 0.01049 0.0005 0.01049 0.9995 20.9895 0.0005 20.9895 0.9995 } TexCoordArray 1 Vec2Array 9 { 0.53191 0.04045 0.61768 0.04045 0.53191 0.02798 0.61768 0.02798 0.61747 0.04855 0.61747 0.02785 0.61747 0.04855 0.5319 0.02785 0.5319 0.04855 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031GRANDSTAND1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_140 DataVariance STATIC file "grandstand1.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_141 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 821.959 16.9365 30.2871 965.334 16.9365 30.2871 821.959 13.8875 30.2871 965.334 13.8875 30.2871 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 6.25565e-07 -1 0 6.25565e-07 -1 0 6.25565e-07 -1 0 6.25565e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 11.04 0.9995 0 0.9995 11.04 0.0005 0 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.53191 0.04889 0.61768 0.04889 0.53191 0.04889 0.61768 0.04889 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_181" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 822.259 24.3455 48.1625 822.259 24.3455 48.4831 822.259 11.5485 48.1625 822.259 11.5485 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.53209 0.0286 0.53209 0.02824 0.53209 0.0286 0.53209 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_180" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 822.02 11.5485 48.1625 822.02 11.5485 48.4831 822.02 24.3455 48.1625 822.02 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.53195 0.0286 0.53195 0.02824 0.53195 0.0286 0.53195 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_179" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 822.259 24.3455 48.1625 822.259 11.5485 48.1625 822.02 24.3455 48.1625 822.02 11.5485 48.1625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53209 0.0286 0.53209 0.0286 0.53195 0.0286 0.53195 0.0286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_178" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 822.02 11.5485 48.4831 822.259 11.5485 48.4831 822.02 24.3455 48.4831 822.259 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.53195 0.02824 0.53209 0.02824 0.53195 0.02824 0.53209 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_177" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 828.767 24.3455 48.1625 828.767 24.3455 48.4831 828.767 11.5485 48.1625 828.767 11.5485 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.53598 0.0286 0.53598 0.02824 0.53598 0.0286 0.53598 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_176" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 828.528 11.5485 48.1625 828.528 11.5485 48.4831 828.528 24.3455 48.1625 828.528 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.53584 0.0286 0.53584 0.02824 0.53584 0.0286 0.53584 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_175" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 828.767 24.3455 48.1625 828.767 11.5485 48.1625 828.528 24.3455 48.1625 828.528 11.5485 48.1625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53598 0.0286 0.53598 0.0286 0.53584 0.0286 0.53584 0.0286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_174" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 828.528 11.5485 48.4831 828.767 11.5485 48.4831 828.528 24.3455 48.4831 828.767 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.53584 0.02824 0.53598 0.02824 0.53584 0.02824 0.53598 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_173" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 835.567 24.3455 48.1625 835.567 24.3455 48.4831 835.567 11.5485 48.1625 835.567 11.5485 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.54005 0.0286 0.54005 0.02824 0.54005 0.0286 0.54005 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_172" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 835.328 11.5485 48.1625 835.328 11.5485 48.4831 835.328 24.3455 48.1625 835.328 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.53991 0.0286 0.53991 0.02824 0.53991 0.0286 0.53991 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_171" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 835.567 24.3455 48.1625 835.567 11.5485 48.1625 835.328 24.3455 48.1625 835.328 11.5485 48.1625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54005 0.0286 0.54005 0.0286 0.53991 0.0286 0.53991 0.0286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_170" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 835.328 11.5485 48.4831 835.567 11.5485 48.4831 835.328 24.3455 48.4831 835.567 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.53991 0.02824 0.54005 0.02824 0.53991 0.02824 0.54005 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_169" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 842.428 24.3455 48.1625 842.428 24.3455 48.4831 842.428 11.5485 48.1625 842.428 11.5485 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.54415 0.0286 0.54415 0.02824 0.54415 0.0286 0.54415 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_168" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 842.189 11.5485 48.1625 842.189 11.5485 48.4831 842.189 24.3455 48.1625 842.189 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.54401 0.0286 0.54401 0.02824 0.54401 0.0286 0.54401 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_167" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 842.428 24.3455 48.1625 842.428 11.5485 48.1625 842.189 24.3455 48.1625 842.189 11.5485 48.1625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54415 0.0286 0.54415 0.0286 0.54401 0.0286 0.54401 0.0286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_166" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 842.189 11.5485 48.4831 842.428 11.5485 48.4831 842.189 24.3455 48.4831 842.428 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.54401 0.02824 0.54415 0.02824 0.54401 0.02824 0.54415 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_165" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 849.219 24.3455 48.1625 849.219 24.3455 48.4831 849.219 11.5485 48.1625 849.219 11.5485 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.54822 0.0286 0.54822 0.02824 0.54822 0.0286 0.54822 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_164" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 848.98 11.5485 48.1625 848.98 11.5485 48.4831 848.98 24.3455 48.1625 848.98 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.54807 0.0286 0.54807 0.02824 0.54807 0.0286 0.54807 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_163" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 849.219 24.3455 48.1625 849.219 11.5485 48.1625 848.98 24.3455 48.1625 848.98 11.5485 48.1625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54822 0.0286 0.54822 0.0286 0.54807 0.0286 0.54807 0.0286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_162" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 848.98 11.5485 48.4831 849.219 11.5485 48.4831 848.98 24.3455 48.4831 849.219 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.54807 0.02824 0.54822 0.02824 0.54807 0.02824 0.54822 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_161" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 856.084 24.3455 48.1625 856.084 24.3455 48.4831 856.084 11.5485 48.1625 856.084 11.5485 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.55232 0.0286 0.55232 0.02824 0.55232 0.0286 0.55232 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_160" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 855.845 11.5485 48.1625 855.845 11.5485 48.4831 855.845 24.3455 48.1625 855.845 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.55218 0.0286 0.55218 0.02824 0.55218 0.0286 0.55218 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_159" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 856.084 24.3455 48.1625 856.084 11.5485 48.1625 855.845 24.3455 48.1625 855.845 11.5485 48.1625 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.55232 0.0286 0.55232 0.0286 0.55218 0.0286 0.55218 0.0286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_158" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 855.845 11.5485 48.4831 856.084 11.5485 48.4831 855.845 24.3455 48.4831 856.084 24.3455 48.4831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.55218 0.02824 0.55232 0.02824 0.55218 0.02824 0.55232 0.02824 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_93" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 822.563 14.0055 33.25 822.563 14.0055 33.5705 822.563 8.14954 33.25 822.563 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.53227 0.04553 0.53227 0.04517 0.53227 0.04553 0.53227 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_92" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 822.323 8.14954 33.25 822.323 8.14954 33.5705 822.323 14.0055 33.25 822.323 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.53213 0.04553 0.53213 0.04517 0.53213 0.04553 0.53213 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_91" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 822.563 14.0055 33.25 822.563 8.14954 33.25 822.323 14.0055 33.25 822.323 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53227 0.04553 0.53227 0.04553 0.53213 0.04553 0.53213 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_90" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 822.323 8.14954 33.5705 822.563 8.14954 33.5705 822.323 14.0055 33.5705 822.563 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.53213 0.04517 0.53227 0.04517 0.53213 0.04517 0.53227 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_89" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 828.93 14.0055 33.25 828.93 14.0055 33.5705 828.93 8.14954 33.25 828.93 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.53608 0.04553 0.53608 0.04517 0.53608 0.04553 0.53608 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_88" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 828.691 8.14954 33.25 828.691 8.14954 33.5705 828.691 14.0055 33.25 828.691 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.53594 0.04553 0.53594 0.04517 0.53594 0.04553 0.53594 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_87" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 828.93 14.0055 33.25 828.93 8.14954 33.25 828.691 14.0055 33.25 828.691 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53608 0.04553 0.53608 0.04553 0.53594 0.04553 0.53594 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_86" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 828.691 8.14954 33.5705 828.93 8.14954 33.5705 828.691 14.0055 33.5705 828.93 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.53594 0.04517 0.53608 0.04517 0.53594 0.04517 0.53608 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_85" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 835.567 14.0055 33.25 835.567 14.0055 33.5705 835.567 8.14954 33.25 835.567 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.54005 0.04553 0.54005 0.04517 0.54005 0.04553 0.54005 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_84" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 835.328 8.14954 33.25 835.328 8.14954 33.5705 835.328 14.0055 33.25 835.328 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.53991 0.04553 0.53991 0.04517 0.53991 0.04553 0.53991 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_83" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 835.567 14.0055 33.25 835.567 8.14954 33.25 835.328 14.0055 33.25 835.328 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54005 0.04553 0.54005 0.04553 0.53991 0.04553 0.53991 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 835.328 8.14954 33.5705 835.567 8.14954 33.5705 835.328 14.0055 33.5705 835.567 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.53991 0.04517 0.54005 0.04517 0.53991 0.04517 0.54005 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_81" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 841.892 14.0055 33.25 841.892 14.0055 33.5705 841.892 8.14954 33.25 841.892 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.54383 0.04553 0.54383 0.04517 0.54383 0.04553 0.54383 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 841.653 8.14954 33.25 841.653 8.14954 33.5705 841.653 14.0055 33.25 841.653 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.54369 0.04553 0.54369 0.04517 0.54369 0.04553 0.54369 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 841.892 14.0055 33.25 841.892 8.14954 33.25 841.653 14.0055 33.25 841.653 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54383 0.04553 0.54383 0.04553 0.54369 0.04553 0.54369 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 841.653 8.14954 33.5705 841.892 8.14954 33.5705 841.653 14.0055 33.5705 841.892 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.54369 0.04517 0.54383 0.04517 0.54369 0.04517 0.54383 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 848.53 14.0055 33.25 848.53 14.0055 33.5705 848.53 8.14954 33.25 848.53 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.5478 0.04553 0.5478 0.04517 0.5478 0.04553 0.5478 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 848.29 8.14954 33.25 848.29 8.14954 33.5705 848.29 14.0055 33.25 848.29 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.54766 0.04553 0.54766 0.04517 0.54766 0.04553 0.54766 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 848.53 14.0055 33.25 848.53 8.14954 33.25 848.29 14.0055 33.25 848.29 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.5478 0.04553 0.5478 0.04553 0.54766 0.04553 0.54766 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 848.29 8.14954 33.5705 848.53 8.14954 33.5705 848.29 14.0055 33.5705 848.53 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.54766 0.04517 0.5478 0.04517 0.54766 0.04517 0.5478 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 854.856 14.0055 33.25 854.856 14.0055 33.5705 854.856 8.14954 33.25 854.856 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.55159 0.04553 0.55159 0.04517 0.55159 0.04553 0.55159 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 854.616 8.14954 33.25 854.616 8.14954 33.5705 854.616 14.0055 33.25 854.616 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.55145 0.04553 0.55145 0.04517 0.55145 0.04553 0.55145 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 854.856 14.0055 33.25 854.856 8.14954 33.25 854.616 14.0055 33.25 854.616 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.55159 0.04553 0.55159 0.04553 0.55145 0.04553 0.55145 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 854.616 8.14954 33.5705 854.856 8.14954 33.5705 854.616 14.0055 33.5705 854.856 14.0055 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.55145 0.04517 0.55159 0.04517 0.55145 0.04517 0.55159 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 965.141 14.1655 48.2714 965.141 14.1655 48.4861 965.141 14.1655 48.2714 822.57 14.1655 48.4861 822.57 14.1655 48.2714 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0 0.0005 1 0.9995 0 0.0005 1 0.9995 0.03125 } TexCoordArray 1 Vec2Array 5 { 0.61757 0.02848 0.61757 0.02823 0.61757 0.02848 0.53227 0.02823 0.53227 0.02848 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0031BEAM3_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 965.141 14.1655 48.4861 965.141 14.1655 48.2714 965.141 14.3555 48.2714 822.57 14.1655 48.2714 822.57 14.3555 48.2714 822.57 14.1655 48.4861 822.57 14.3555 48.4861 965.141 14.1655 48.4861 965.141 14.3555 48.4861 965.141 14.3555 48.2714 965.141 14.3555 48.4861 822.57 14.3555 48.2714 822.57 14.3555 48.4861 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00150591 0 0.999999 0.00150591 0 -0.999999 0.00131111 0.49191 -0.870645 -0.000752954 0 -1 -0.0012187 0.914476 -0.404639 -0.0030118 0 0.999996 -0.000655556 0.491911 0.870645 0.00150591 0 0.999999 0.000609349 0.914476 0.404639 0.00131111 0.49191 -0.870645 0.000609349 0.914476 0.404639 -0.0012187 0.914476 -0.404639 -0.000655556 0.491911 0.870645 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.0005 0.0005 0.9995 0.0005 0.9995 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 0.9995 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.61757 0.02823 0.61757 0.02848 0.61757 0.02848 0.53227 0.02848 0.53227 0.02848 0.53227 0.02823 0.53227 0.02823 0.61757 0.02823 0.61757 0.02823 0.61757 0.02848 0.61757 0.02823 0.53227 0.02848 0.53227 0.02823 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_97" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 808.905 3.76254 16.9303 810.929 1.72154 16.9303 807.506 3.76254 16.9303 805.491 1.72154 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.25296 0.9995 -0.4907 0.0005 0.76694 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.5241 0.06406 0.52531 0.06406 0.52326 0.06406 0.52206 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_96" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.338 11.4305 44.3591 819.895 11.4305 44.3591 820.338 11.4305 44.3591 819.895 2.42954 44.3591 820.338 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53094 0.03292 0.53067 0.03292 0.53094 0.03292 0.53067 0.03292 0.53094 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_95" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.338 2.42954 43.535 819.895 2.42954 43.535 820.338 2.42954 43.535 819.895 11.4305 43.535 820.338 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53094 0.03385 0.53067 0.03385 0.53094 0.03385 0.53067 0.03385 0.53094 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_94" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 819.895 2.42954 44.3591 819.895 11.4305 44.3591 819.895 2.42954 44.3591 819.895 11.4305 43.535 819.895 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53067 0.03292 0.53067 0.03292 0.53067 0.03292 0.53067 0.03385 0.53067 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_93" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.338 2.42954 44.3591 820.338 2.42954 43.535 820.338 2.42954 44.3591 820.338 11.4305 43.535 820.338 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.53094 0.03292 0.53094 0.03385 0.53094 0.03292 0.53094 0.03385 0.53094 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_92" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 817.38 11.4305 44.3591 816.938 11.4305 44.3591 817.38 11.4305 44.3591 816.938 2.42954 44.3591 817.38 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.52917 0.03292 0.52891 0.03292 0.52917 0.03292 0.52891 0.03292 0.52917 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_91" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 817.38 2.42954 43.535 816.938 2.42954 43.535 817.38 2.42954 43.535 816.938 11.4305 43.535 817.38 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.52917 0.03385 0.52891 0.03385 0.52917 0.03385 0.52891 0.03385 0.52917 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_90" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 816.938 2.42954 44.3591 816.938 11.4305 44.3591 816.938 2.42954 44.3591 816.938 11.4305 43.535 816.938 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.52891 0.03292 0.52891 0.03292 0.52891 0.03292 0.52891 0.03385 0.52891 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_89" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 817.38 2.42954 44.3591 817.38 2.42954 43.535 817.38 2.42954 44.3591 817.38 11.4305 43.535 817.38 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.52917 0.03292 0.52917 0.03385 0.52917 0.03292 0.52917 0.03385 0.52917 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_88" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 810.644 11.4305 44.3591 810.201 11.4305 44.3591 810.644 11.4305 44.3591 810.201 2.42954 44.3591 810.644 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.52514 0.03292 0.52487 0.03292 0.52514 0.03292 0.52487 0.03292 0.52514 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_87" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 810.644 2.42954 43.535 810.201 2.42954 43.535 810.644 2.42954 43.535 810.201 11.4305 43.535 810.644 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.52514 0.03385 0.52487 0.03385 0.52514 0.03385 0.52487 0.03385 0.52514 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_86" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 810.201 2.42954 44.3591 810.201 11.4305 44.3591 810.201 2.42954 44.3591 810.201 11.4305 43.535 810.201 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.52487 0.03292 0.52487 0.03292 0.52487 0.03292 0.52487 0.03385 0.52487 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_85" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 810.644 2.42954 44.3591 810.644 2.42954 43.535 810.644 2.42954 44.3591 810.644 11.4305 43.535 810.644 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.52514 0.03292 0.52514 0.03385 0.52514 0.03292 0.52514 0.03385 0.52514 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_84" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 807.687 11.4305 44.3591 807.245 11.4305 44.3591 807.687 11.4305 44.3591 807.245 2.42954 44.3591 807.687 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.52337 0.03292 0.52311 0.03292 0.52337 0.03292 0.52311 0.03292 0.52337 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_83" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 807.687 2.42954 43.535 807.245 2.42954 43.535 807.687 2.42954 43.535 807.245 11.4305 43.535 807.687 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.52337 0.03385 0.52311 0.03385 0.52337 0.03385 0.52311 0.03385 0.52337 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 807.245 2.42954 44.3591 807.245 11.4305 44.3591 807.245 2.42954 44.3591 807.245 11.4305 43.535 807.245 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.52311 0.03292 0.52311 0.03292 0.52311 0.03292 0.52311 0.03385 0.52311 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_81" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 807.687 2.42954 44.3591 807.687 2.42954 43.535 807.687 2.42954 44.3591 807.687 11.4305 43.535 807.687 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.52337 0.03292 0.52337 0.03385 0.52337 0.03292 0.52337 0.03385 0.52337 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 804.72 11.4305 44.3591 804.279 11.4305 44.3591 804.72 11.4305 44.3591 804.279 2.42954 44.3591 804.72 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.5216 0.03292 0.52133 0.03292 0.5216 0.03292 0.52133 0.03292 0.5216 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 804.72 2.42954 43.535 804.279 2.42954 43.535 804.72 2.42954 43.535 804.279 11.4305 43.535 804.72 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.5216 0.03385 0.52133 0.03385 0.5216 0.03385 0.52133 0.03385 0.5216 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 804.279 2.42954 44.3591 804.279 11.4305 44.3591 804.279 2.42954 44.3591 804.279 11.4305 43.535 804.279 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.52133 0.03292 0.52133 0.03292 0.52133 0.03292 0.52133 0.03385 0.52133 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 804.72 2.42954 44.3591 804.72 2.42954 43.535 804.72 2.42954 44.3591 804.72 11.4305 43.535 804.72 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.5216 0.03292 0.5216 0.03385 0.5216 0.03292 0.5216 0.03385 0.5216 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 808.905 3.76254 16.9303 808.905 3.76254 18.7841 810.929 1.72154 16.9303 810.929 1.72154 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.71006 0.704141 4.528e-07 0.71006 0.704141 2.264e-07 0.71006 0.704141 2.264e-07 0.71006 0.704141 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.5241 0.06406 0.5241 0.06195 0.52531 0.06406 0.52531 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 807.506 3.76254 16.9303 807.506 3.76254 18.7841 808.905 3.76254 16.9303 808.905 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.52326 0.06406 0.52326 0.06195 0.5241 0.06406 0.5241 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 805.491 1.72154 16.9303 805.491 1.72154 18.7841 807.506 3.76254 16.9303 807.506 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.711633 0.702551 0 -0.711633 0.702551 2.24213e-07 -0.711633 0.702551 2.24213e-07 -0.711633 0.702551 4.48426e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.52206 0.06406 0.52206 0.06195 0.52326 0.06406 0.52326 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030PITCONC_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 820.841 1.73454 25.3796 820.841 1.73454 18.8513 820.841 1.73454 25.3796 820.841 3.76654 18.8513 820.841 4.62454 25.3796 820.841 3.76654 18.8513 820.841 7.81554 35.3542 820.841 8.94554 35.1741 820.841 11.2205 45.2433 820.841 12.4275 45.2423 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.7524 0.9995 0.9995 0.9995 0.7524 0.9995 0.9995 0.80971 0.7524 0.72956 0.9995 0.80971 0.37482 0.43136 0.38163 0.32587 0.0005 0.11325 0.00053 0.0005 } TexCoordArray 1 Vec2Array 10 { 0.53124 0.05446 0.53124 0.06188 0.53124 0.05446 0.53124 0.06188 0.53124 0.05446 0.53124 0.06188 0.53124 0.04314 0.53124 0.04335 0.53124 0.03191 0.53124 0.03191 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 813.283 5.73154 28.8401 813.286 6.92054 28.8401 813.283 6.66054 31.7421 813.286 7.84554 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999997 -0.00251532 0.000805214 0.999996 -0.00251956 0.000804834 0.999996 -0.00251956 0.000804834 0.999996 -0.00252381 0.000804453 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.52672 0.05054 0.52672 0.05054 0.52672 0.04724 0.52672 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 814.573 6.66054 31.7421 814.575 7.84554 31.7421 814.573 5.73154 28.8401 814.575 6.92054 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999998 0.00169971 -0.000544118 -0.999998 0.00169685 -0.000542032 -0.999998 0.00169685 -0.000542032 -0.999998 0.00169399 -0.000539953 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.52749 0.04724 0.52749 0.04724 0.52749 0.05054 0.52749 0.05054 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 618.087 11.2205 45.2433 820.841 11.2205 45.2433 618.087 11.2205 45.2433 820.841 12.4275 45.2423 618.087 12.4275 45.2423 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.000828045 1 0 0.000828045 1 0 0.000828045 1 0 0.000828045 1 0 0.000828045 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0 0 0 0 0.9995 19.99 0.9995 0.00999 } TexCoordArray 1 Vec2Array 5 { 0.40995 0.03191 0.53124 0.03191 0.40995 0.03191 0.53124 0.03191 0.40995 0.03191 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 618.087 1.73454 25.3796 820.841 1.73454 25.3796 618.087 1.73454 25.3796 820.841 4.62454 25.3796 618.087 4.62454 25.3796 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.40995 0.05446 0.53124 0.05446 0.40995 0.05446 0.53124 0.05446 0.40995 0.05446 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 810.929 2.90454 18.775 810.929 1.72154 18.7841 810.929 2.90454 18.775 808.905 3.76254 18.7841 808.905 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00775785 -0.00769506 -0.99994 -0.00775647 -0.00769182 -0.99994 -0.00775785 -0.00769506 -0.99994 -0.00775785 -0.00769506 -0.99994 -0.00775923 -0.00769832 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.52531 0.06196 0.52531 0.06195 0.52531 0.06196 0.5241 0.06195 0.5241 0.06196 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 805.491 1.72154 18.7841 805.491 2.90454 18.775 807.506 3.76254 18.7841 807.506 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00779124 -0.00769181 -0.99994 0.00779262 -0.00769506 -0.99994 0.00779262 -0.00769506 -0.99994 0.00779401 -0.00769831 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.52206 0.06195 0.52206 0.06196 0.52326 0.06195 0.52326 0.06196 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 810.929 2.90454 16.9303 810.929 1.72154 16.9303 810.929 2.90454 16.9303 808.905 3.76254 16.9303 808.905 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.52531 0.06406 0.52531 0.06406 0.52531 0.06406 0.5241 0.06406 0.5241 0.06406 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 807.506 3.76254 16.9303 807.506 4.94454 16.9303 808.905 3.76254 16.9303 808.905 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.52326 0.06406 0.52326 0.06406 0.5241 0.06406 0.5241 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 805.491 1.72154 16.9303 805.491 2.90454 16.9303 807.506 3.76254 16.9303 807.506 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.52206 0.06406 0.52206 0.06406 0.52326 0.06406 0.52326 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 814.575 7.84554 31.7421 814.583 8.77654 31.7421 814.575 7.84554 31.7421 813.293 8.77654 31.7421 813.286 7.84554 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.52749 0.04724 0.5275 0.04724 0.52749 0.04724 0.52672 0.04724 0.52672 0.04724 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 813.286 7.84554 31.7421 813.293 8.77654 31.7421 813.286 7.84554 31.7421 813.293 7.85054 28.8401 813.286 6.92054 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999969 0.00754307 -0.00240562 -0.999969 0.00753902 -0.00240563 -0.999969 0.00754307 -0.00240562 -0.999969 0.00754307 -0.00240562 -0.999969 0.00754712 -0.00240561 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.52672 0.04724 0.52672 0.04724 0.52672 0.04724 0.52672 0.05054 0.52672 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 814.583 7.85054 28.8401 814.583 8.77654 31.7421 814.583 7.85054 28.8401 814.575 7.84554 31.7421 814.575 6.92054 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999959 -0.00859245 0.00274029 0.999959 -0.00858784 0.0027403 0.999959 -0.00859245 0.00274029 0.999959 -0.00859245 0.00274029 0.999959 -0.00859707 0.00274028 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0 2 0 0 1 2 1 0 } TexCoordArray 1 Vec2Array 5 { 0.5275 0.05054 0.5275 0.04724 0.5275 0.05054 0.52749 0.04724 0.52749 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.841 8.94554 35.1741 820.83 10.6425 35.1741 820.841 8.94554 35.1741 820.83 5.49154 18.8513 820.841 3.76654 18.8513 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999977 -0.00642093 0.00203176 -0.999977 -0.00647398 0.00204298 -0.999977 -0.00642093 0.00203176 -0.999977 -0.00642093 0.00203176 -0.999978 -0.00636874 0.00202071 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 7 1 7 } TexCoordArray 1 Vec2Array 5 { 0.53124 0.04335 0.53123 0.04335 0.53124 0.04335 0.53123 0.06188 0.53124 0.06188 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.841 12.4275 45.2423 820.83 14.1255 45.2423 820.841 12.4275 45.2423 820.83 10.6425 35.1741 820.841 8.94554 35.1741 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999977 -0.00647199 0.00223859 -0.999977 -0.00647001 0.00223824 -0.999977 -0.00647199 0.00223859 -0.999977 -0.00647199 0.00223859 -0.999977 -0.00647397 0.00223894 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 5 1 5 } TexCoordArray 1 Vec2Array 5 { 0.53124 0.03191 0.53123 0.03191 0.53124 0.03191 0.53123 0.04335 0.53124 0.04335 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.83 14.1255 45.2423 820.841 12.4275 45.2423 820.83 14.1255 45.2423 618.087 12.4275 45.2423 618.087 14.1255 45.2423 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00053 99.95 0.9995 99.9498 0.00053 99.95 0.99946 0.04997 0.0005 0.05024 } TexCoordArray 1 Vec2Array 5 { 0.53123 0.03191 0.53124 0.03191 0.53123 0.03191 0.40995 0.03191 0.40995 0.03191 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0105FLATSEATS6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_142 DataVariance STATIC file "flatseats0.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_143 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 965.995 8.33854 33.7842 965.997 3.60454 8.94796 965.995 8.33854 33.7842 821.71 3.60454 8.97338 821.71 8.33854 33.7842 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1.65012e-05 0.982297 -0.18733 -3.29859e-05 0.982315 -0.187238 -1.65012e-05 0.982297 -0.18733 -1.65012e-05 0.982297 -0.18733 0 0.982279 -0.187423 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.00778 0.9995 0.00749 0.0005 0.00778 0.99848 14.9924 0.0005 14.9925 } TexCoordArray 1 Vec2Array 5 { 0.61808 0.04492 0.61808 0.07312 0.61808 0.04492 0.53176 0.07309 0.53176 0.04492 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0105FLATSEATS3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_144 DataVariance STATIC file "flatseats3.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_145 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 821.959 22.1285 46.0217 821.959 16.7865 30.2871 965.334 22.1285 46.0217 965.334 16.7865 30.2871 821.959 22.2785 46.0217 965.334 22.2785 46.0217 821.959 16.9365 30.2871 965.334 16.9365 30.2871 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 -0.946915 0.321484 0 -0.946915 0.321484 0 -0.946915 0.321484 0 -0.946915 0.321484 0 0.946915 -0.321484 0 0.946915 -0.321484 0 0.946915 -0.321484 0 0.946915 -0.321484 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0005 7.9972 0.9995 7.9972 0.0005 0.00599 0.9995 0.00599 0.0005 7.9972 0.0005 0.00599 0.9995 7.9972 0.9995 0.00599 } TexCoordArray 1 Vec2Array 8 { 0.53191 0.03103 0.53191 0.04889 0.61768 0.03103 0.61768 0.04889 0.53191 0.03103 0.61768 0.03103 0.53191 0.04889 0.61768 0.04889 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0105FLATSEATS" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_142 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_143 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 965.997 12.4625 49.0875 965.995 8.33854 33.7842 965.997 12.4625 49.0875 821.71 8.33854 33.7842 821.71 12.4625 49.0875 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.965555 -0.260199 0 0.965555 -0.260199 0 0.965555 -0.260199 0 0.965555 -0.260199 0 0.965555 -0.260199 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0045 0.0005 0.0047 0.9995 0.0045 0.0005 8.9955 0.9995 8.99537 } TexCoordArray 1 Vec2Array 5 { 0.61808 0.02755 0.61808 0.04492 0.61808 0.02755 0.53176 0.04492 0.53176 0.02755 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0590CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 851.728 11.6095 46.6149 851.728 13.6055 46.6149 859.424 11.6095 46.4684 859.424 13.6055 46.4684 851.735 8.82454 36.389 851.735 10.8215 36.389 859.406 8.82454 36.2425 859.406 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190324 0 -0.999819 -0.0190324 0 -0.999819 -0.0190324 0 -0.999819 -0.0190324 0 -0.999819 -0.0190943 0 -0.999818 -0.0190943 0 -0.999818 -0.0190943 0 -0.999818 -0.0190943 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.54972 0.03036 0.54972 0.03036 0.55432 0.03052 0.55432 0.03052 0.54972 0.04197 0.54972 0.04197 0.55431 0.04213 0.55431 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0590ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 851.718 12.2275 48.7547 851.718 14.2235 48.7547 859.444 12.2275 48.6072 859.444 14.2235 48.6072 851.708 10.4775 42.4075 851.708 12.4745 42.4075 859.464 10.4775 42.259 859.464 12.4745 42.259 851.745 8.33254 34.4171 851.745 10.3285 34.4171 859.386 8.33254 34.2726 859.386 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0191433 0 -0.999817 -0.0191433 0 -0.999817 -0.0191433 0 -0.999817 -0.0191433 0 -0.999817 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.54971 0.02793 0.54971 0.02793 0.55433 0.02809 0.55433 0.02809 0.54971 0.03513 0.54971 0.03513 0.55435 0.0353 0.55435 0.0353 0.54973 0.0442 0.54973 0.0442 0.5543 0.04437 0.5543 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0590ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 851.727 9.36554 38.1849 851.727 11.3625 38.1849 859.423 9.36554 38.0384 859.423 11.3625 38.0384 851.753 7.40254 32.61 851.753 9.39854 32.61 859.37 7.40254 32.4655 859.37 9.39854 32.4655 851.697 11.1895 44.6105 851.697 13.1855 44.6105 859.485 11.1895 44.4619 859.485 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190323 0 -0.999819 -0.0190323 0 -0.999819 -0.0190323 0 -0.999819 -0.0190323 0 -0.999819 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0190774 0 -0.999818 -0.0190774 0 -0.999818 -0.0190774 0 -0.999818 -0.0190774 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.54972 0.03993 0.54972 0.03993 0.55432 0.04009 0.55432 0.04009 0.54973 0.04626 0.54973 0.04626 0.55429 0.04642 0.55429 0.04642 0.5497 0.03263 0.5497 0.03263 0.55436 0.0328 0.55436 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0590ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 851.717 10.0035 40.3247 851.717 11.9995 40.3247 859.443 10.0035 40.1772 859.443 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190879 0 -0.999818 -0.0190879 0 -0.999818 -0.0190879 0 -0.999818 -0.0190879 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54971 0.0375 0.54971 0.0375 0.55433 0.03767 0.55433 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0589CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 841.906 11.6095 46.6149 841.906 13.6055 46.6149 849.602 11.6095 46.4684 849.602 13.6055 46.4684 841.914 8.82454 36.389 841.914 10.8215 36.389 849.584 8.82454 36.2425 849.584 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190324 0 -0.999819 -0.0190324 0 -0.999819 -0.0190324 0 -0.999819 -0.0190324 0 -0.999819 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.54384 0.03036 0.54384 0.03036 0.54845 0.03052 0.54845 0.03052 0.54385 0.04197 0.54385 0.04197 0.54844 0.04213 0.54844 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0589ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 841.896 12.2275 48.7547 841.896 14.2235 48.7547 849.622 12.2275 48.6072 849.622 14.2235 48.6072 841.886 10.4775 42.4075 841.886 12.4745 42.4075 849.642 10.4775 42.259 849.642 12.4745 42.259 841.923 8.33254 34.4171 841.923 10.3285 34.4171 849.564 8.33254 34.2726 849.564 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0191432 0 -0.999817 -0.0191432 0 -0.999817 -0.0191432 0 -0.999817 -0.0191432 0 -0.999817 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 -0.0189074 0 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.54384 0.02793 0.54384 0.02793 0.54846 0.02809 0.54846 0.02809 0.54383 0.03513 0.54383 0.03513 0.54847 0.0353 0.54847 0.0353 0.54385 0.0442 0.54385 0.0442 0.54842 0.04437 0.54842 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0589ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 841.904 9.36554 38.1849 841.904 11.3625 38.1849 849.602 9.36554 38.0384 849.602 11.3625 38.0384 841.931 7.40254 32.61 841.931 9.39854 32.61 849.548 7.40254 32.4655 849.548 9.39854 32.4655 841.876 11.1895 44.6105 841.876 13.1855 44.6105 849.663 11.1895 44.4619 849.663 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0190274 0 -0.999819 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0189674 0 -0.99982 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.54384 0.03993 0.54384 0.03993 0.54845 0.04009 0.54845 0.04009 0.54386 0.04626 0.54386 0.04626 0.54841 0.04642 0.54841 0.04642 0.54382 0.03263 0.54382 0.03263 0.54848 0.0328 0.54848 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0589ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 841.896 10.0035 40.3247 841.896 11.9995 40.3247 849.622 10.0035 40.1772 849.622 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54384 0.0375 0.54384 0.0375 0.54846 0.03767 0.54846 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0588CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 832.192 11.6095 46.6149 832.192 13.6055 46.6149 839.889 11.6095 46.4684 839.889 13.6055 46.4684 832.2 8.82454 36.389 832.2 10.8215 36.389 839.87 8.82454 36.2425 839.87 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.53803 0.03036 0.53803 0.03036 0.54264 0.03052 0.54264 0.03052 0.53804 0.04197 0.53804 0.04197 0.54262 0.04213 0.54262 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0588ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 832.183 12.2275 48.7547 832.183 14.2235 48.7547 839.908 12.2275 48.6072 839.908 14.2235 48.6072 832.173 10.4775 42.4075 832.173 12.4745 42.4075 839.928 10.4775 42.259 839.928 12.4745 42.259 832.209 8.33254 34.4171 832.209 10.3285 34.4171 839.85 8.33254 34.2726 839.85 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 -0.0190902 0 -0.999818 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0191457 0 -0.999817 -0.0189072 0 -0.999821 -0.0189072 0 -0.999821 -0.0189072 0 -0.999821 -0.0189072 0 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.53803 0.02793 0.53803 0.02793 0.54265 0.02809 0.54265 0.02809 0.53802 0.03513 0.53802 0.03513 0.54266 0.0353 0.54266 0.0353 0.53804 0.0442 0.53804 0.0442 0.54261 0.04437 0.54261 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0588ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 832.191 9.36554 38.1849 832.191 11.3625 38.1849 839.888 9.36554 38.0384 839.888 11.3625 38.0384 832.217 7.40254 32.61 832.217 9.39854 32.61 839.834 7.40254 32.4655 839.834 9.39854 32.4655 832.162 11.1895 44.6105 832.162 13.1855 44.6105 839.949 11.1895 44.4619 839.949 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.0189676 0 -0.99982 -0.0189676 0 -0.99982 -0.0189676 0 -0.99982 -0.0189676 0 -0.99982 -0.0190797 0 -0.999818 -0.0190797 0 -0.999818 -0.0190797 0 -0.999818 -0.0190797 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.53803 0.03993 0.53803 0.03993 0.54263 0.04009 0.54263 0.04009 0.53805 0.04626 0.53805 0.04626 0.5426 0.04642 0.5426 0.04642 0.53801 0.03263 0.53801 0.03263 0.54267 0.0328 0.54267 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0588ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 832.182 10.0035 40.3247 832.182 11.9995 40.3247 839.908 10.0035 40.1772 839.908 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53802 0.0375 0.53802 0.0375 0.54265 0.03767 0.54265 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0587CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 822.718 11.6095 46.6149 822.718 13.6055 46.6149 830.415 11.6095 46.4684 830.415 13.6055 46.4684 822.727 8.82454 36.389 822.727 10.8215 36.389 830.397 8.82454 36.2425 830.397 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190968 0 -0.999818 -0.0190968 0 -0.999818 -0.0190968 0 -0.999818 -0.0190968 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.53236 0.03036 0.53236 0.03036 0.53697 0.03052 0.53697 0.03052 0.53237 0.04197 0.53237 0.04197 0.53696 0.04213 0.53696 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0587ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 822.709 12.2275 48.7547 822.709 14.2235 48.7547 830.435 12.2275 48.6072 830.435 14.2235 48.6072 822.699 10.4775 42.4075 822.699 12.4745 42.4075 830.455 10.4775 42.259 830.455 12.4745 42.259 822.736 8.33254 34.4171 822.736 10.3285 34.4171 830.378 8.33254 34.2726 830.378 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0191433 0 -0.999817 -0.0191433 0 -0.999817 -0.0191433 0 -0.999817 -0.0191433 0 -0.999817 -0.018905 0 -0.999821 -0.018905 0 -0.999821 -0.018905 0 -0.999821 -0.018905 0 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.53236 0.02793 0.53236 0.02793 0.53698 0.02809 0.53698 0.02809 0.53235 0.03513 0.53235 0.03513 0.53699 0.0353 0.53699 0.0353 0.53237 0.0442 0.53237 0.0442 0.53695 0.04437 0.53695 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0587ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 822.708 10.0035 40.3247 822.708 11.9995 40.3247 830.435 10.0035 40.1772 830.435 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190853 0 -0.999818 -0.0190853 0 -0.999818 -0.0190853 0 -0.999818 -0.0190853 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53236 0.0375 0.53236 0.0375 0.53698 0.03767 0.53698 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0501CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 851.519 6.35654 23.9572 851.519 8.35254 23.9572 859.216 6.35654 23.8107 859.216 8.35254 23.8107 851.5 5.34554 19.7498 851.5 7.34154 19.7498 859.256 5.34554 19.6012 859.256 7.34154 19.6012 851.527 4.26354 13.7312 851.527 6.25954 13.7312 859.198 4.26354 13.5847 859.198 6.25954 13.5847 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0191558 0 -0.999817 -0.0191558 0 -0.999817 -0.0191558 0 -0.999817 -0.0191558 0 -0.999817 -0.0190945 4.77705e-07 -0.999818 -0.0190945 4.76274e-07 -0.999818 -0.0190945 4.76274e-07 -0.999818 -0.0190945 4.74843e-07 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.54959 0.05608 0.54959 0.05608 0.5542 0.05625 0.5542 0.05625 0.54958 0.06086 0.54958 0.06086 0.55422 0.06102 0.55422 0.06102 0.5496 0.06769 0.5496 0.06769 0.55419 0.06786 0.55419 0.06786 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0501ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 851.51 6.62054 26.097 851.51 8.61654 26.097 859.235 6.62054 25.9494 859.235 8.61654 25.9494 851.51 4.87554 17.667 851.51 6.87154 17.667 859.235 4.87554 17.5195 859.235 6.87154 17.5195 851.537 3.83454 11.7593 851.537 5.83054 11.7593 859.178 3.83454 11.6148 859.178 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191034 0 -0.999817 -0.0191034 0 -0.999817 -0.0191034 0 -0.999817 -0.0191034 0 -0.999817 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0189077 9.55414e-07 -0.999821 -0.0189078 7.16059e-07 -0.999821 -0.0189078 7.16059e-07 -0.999821 -0.0189078 4.76704e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.54959 0.05365 0.54959 0.05365 0.55421 0.05382 0.55421 0.05382 0.54959 0.06322 0.54959 0.06322 0.55421 0.06339 0.55421 0.06339 0.5496 0.06993 0.5496 0.06993 0.55417 0.07009 0.55417 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0501ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 851.491 7.56054 30.3827 851.491 9.55654 30.3827 859.278 7.56054 30.2341 859.278 9.55654 30.2341 851.519 4.61154 15.5272 851.519 6.60754 15.5272 859.216 4.61154 15.3806 859.216 6.60754 15.3806 851.545 3.64154 9.95226 851.545 5.63754 9.95226 859.161 3.64154 9.80776 859.161 5.63754 9.80777 851.49 5.81554 21.9537 851.49 7.81154 21.9537 859.277 5.81554 21.8042 859.277 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190798 0 -0.999818 -0.0190428 9.55412e-07 -0.999819 -0.0190429 7.18203e-07 -0.999819 -0.0190429 7.18203e-07 -0.999819 -0.019043 4.80994e-07 -0.999819 -0.0189698 0 -0.99982 -0.0189698 2.39135e-07 -0.99982 -0.0189698 2.39135e-07 -0.99982 -0.0189697 4.7827e-07 -0.99982 -0.019195 0 -0.999816 -0.019195 0 -0.999816 -0.019195 0 -0.999816 -0.019195 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.54958 0.04878 0.54958 0.04878 0.55423 0.04895 0.55423 0.04895 0.54959 0.06565 0.54959 0.06565 0.5542 0.06582 0.5542 0.06582 0.54961 0.07198 0.54961 0.07198 0.55416 0.07214 0.55416 0.07214 0.54958 0.05835 0.54958 0.05835 0.55423 0.05852 0.55423 0.05852 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0501ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 851.5 7.09054 28.1798 851.5 9.08654 28.1798 859.257 7.09054 28.0312 859.257 9.08654 28.0312 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0191535 0 -0.999817 -0.0191535 0 -0.999817 -0.0191535 0 -0.999817 -0.0191535 0 -0.999817 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54958 0.05129 0.54958 0.05129 0.55422 0.05145 0.55422 0.05145 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0500CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 841.859 4.87554 17.667 841.859 6.87154 17.667 849.584 4.87554 17.5195 849.584 6.87154 17.5195 841.885 3.83454 11.7593 841.885 5.83054 11.7593 849.528 3.83454 11.6148 849.528 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0190903 0 -0.999818 -0.0189029 9.55414e-07 -0.999821 -0.018903 7.15998e-07 -0.999821 -0.018903 7.15998e-07 -0.999821 -0.018903 4.76582e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.54381 0.06322 0.54381 0.06322 0.54844 0.06339 0.54844 0.06339 0.54383 0.06993 0.54383 0.06993 0.5484 0.07009 0.5484 0.07009 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0500ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 841.868 6.35654 23.9572 841.868 8.35254 23.9572 849.565 6.35654 23.8107 849.565 8.35254 23.8107 841.839 7.56054 30.3827 841.839 9.55654 30.3827 849.627 7.56054 30.2341 849.627 9.55654 30.2341 841.849 5.34554 19.7498 841.849 7.34154 19.7498 849.604 5.34554 19.6012 849.604 7.34154 19.6012 841.893 3.64154 9.95226 841.893 5.63754 9.95226 849.51 3.64154 9.80776 849.51 5.63754 9.80777 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190773 0 -0.999818 -0.0190773 0 -0.999818 -0.0190773 0 -0.999818 -0.0190773 0 -0.999818 -0.0191583 0 -0.999816 -0.0191583 0 -0.999816 -0.0191583 0 -0.999816 -0.0191583 0 -0.999816 -0.0189674 0 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 4.78209e-07 -0.99982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.54382 0.05608 0.54382 0.05608 0.54842 0.05625 0.54842 0.05625 0.5438 0.04878 0.5438 0.04878 0.54846 0.04895 0.54846 0.04895 0.54381 0.06086 0.54381 0.06086 0.54845 0.06102 0.54845 0.06102 0.54383 0.07198 0.54383 0.07198 0.54839 0.07214 0.54839 0.07214 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0500ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 841.85 7.09054 28.1798 841.85 9.08654 28.1798 849.605 7.09054 28.0312 849.605 9.08654 28.0312 841.876 4.26354 13.7312 841.876 6.25954 13.7312 849.547 4.26354 13.5847 849.547 6.25954 13.5847 841.839 5.81554 21.9537 841.839 7.81154 21.9537 849.626 5.81554 21.8042 849.626 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191586 0 -0.999816 -0.0191586 0 -0.999816 -0.0191586 0 -0.999816 -0.0191586 0 -0.999816 -0.0190945 4.77705e-07 -0.999818 -0.0190945 4.76274e-07 -0.999818 -0.0190945 4.76274e-07 -0.999818 -0.0190945 4.74843e-07 -0.999818 -0.019195 0 -0.999816 -0.019195 0 -0.999816 -0.019195 0 -0.999816 -0.019195 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.54381 0.05129 0.54381 0.05129 0.54845 0.05145 0.54845 0.05145 0.54382 0.06769 0.54382 0.06769 0.54841 0.06786 0.54841 0.06786 0.5438 0.05835 0.5438 0.05835 0.54846 0.05852 0.54846 0.05852 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0500ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 841.868 4.61154 15.5272 841.868 6.60754 15.5272 849.565 4.61154 15.3806 849.565 6.60754 15.3806 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190428 9.55412e-07 -0.999819 -0.0190429 7.18203e-07 -0.999819 -0.0190429 7.18203e-07 -0.999819 -0.019043 4.80994e-07 -0.999819 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54382 0.06565 0.54382 0.06565 0.54842 0.06582 0.54842 0.06582 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0499CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 832.269 7.56054 30.3827 832.269 9.55654 30.3827 840.055 7.56054 30.2341 840.055 9.55654 30.2341 832.279 5.34554 19.7498 832.279 7.34154 19.7498 840.034 5.34554 19.6012 840.034 7.34154 19.6012 832.297 4.61154 15.5272 832.297 6.60754 15.5272 839.994 4.61154 15.3806 839.994 6.60754 15.3806 832.323 3.64154 9.95226 832.323 5.63754 9.95226 839.94 3.64154 9.80776 839.94 5.63754 9.80777 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0190822 0 -0.999818 -0.0190822 0 -0.999818 -0.0190822 0 -0.999818 -0.0190822 0 -0.999818 -0.0191583 0 -0.999816 -0.0191583 0 -0.999816 -0.0191583 0 -0.999816 -0.0191583 0 -0.999816 -0.0190428 9.55412e-07 -0.999819 -0.0190429 7.18203e-07 -0.999819 -0.0190429 7.18203e-07 -0.999819 -0.019043 4.80994e-07 -0.999819 -0.0189674 0 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 4.78209e-07 -0.99982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.53808 0.04878 0.53808 0.04878 0.54273 0.04895 0.54273 0.04895 0.53808 0.06086 0.53808 0.06086 0.54272 0.06102 0.54272 0.06102 0.53809 0.06565 0.53809 0.06565 0.5427 0.06582 0.5427 0.06582 0.53811 0.07198 0.53811 0.07198 0.54267 0.07214 0.54267 0.07214 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0499ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 832.28 7.09054 28.1798 832.28 9.08654 28.1798 840.035 7.09054 28.0312 840.035 9.08654 28.0312 832.306 4.26354 13.7312 832.306 6.25954 13.7312 839.977 4.26354 13.5847 839.977 6.25954 13.5847 832.269 5.81554 21.9537 832.269 7.81154 21.9537 840.055 5.81554 21.8042 840.055 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191585 0 -0.999816 -0.0191585 0 -0.999816 -0.0191585 0 -0.999816 -0.0191585 0 -0.999816 -0.0190945 4.77705e-07 -0.999818 -0.0190945 4.76274e-07 -0.999818 -0.0190945 4.76274e-07 -0.999818 -0.0190945 4.74843e-07 -0.999818 -0.0191976 0 -0.999816 -0.0191976 0 -0.999816 -0.0191976 0 -0.999816 -0.0191976 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.53808 0.05129 0.53808 0.05129 0.54272 0.05145 0.54272 0.05145 0.5381 0.06769 0.5381 0.06769 0.54269 0.06786 0.54269 0.06786 0.53808 0.05835 0.53808 0.05835 0.54273 0.05852 0.54273 0.05852 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0499ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 832.298 6.35654 23.9572 832.298 8.35254 23.9572 839.995 6.35654 23.8107 839.995 8.35254 23.8107 832.288 4.87554 17.667 832.288 6.87154 17.667 840.014 4.87554 17.5195 840.014 6.87154 17.5195 832.315 3.83454 11.7593 832.315 5.83054 11.7593 839.957 3.83454 11.6148 839.957 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.01903 0 -0.999819 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0190878 0 -0.999818 -0.0189053 9.55414e-07 -0.999821 -0.0189054 7.16029e-07 -0.999821 -0.0189054 7.16029e-07 -0.999821 -0.0189054 4.76643e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.53809 0.05608 0.53809 0.05608 0.5427 0.05625 0.5427 0.05625 0.53809 0.06322 0.53809 0.06322 0.54271 0.06339 0.54271 0.06339 0.5381 0.06993 0.5381 0.06993 0.54268 0.07009 0.54268 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0499ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 832.289 6.62054 26.097 832.289 8.61654 26.097 840.014 6.62054 25.9494 840.014 8.61654 25.9494 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0191032 0 -0.999817 -0.0191032 0 -0.999817 -0.0191032 0 -0.999817 -0.0191032 0 -0.999817 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53809 0.05365 0.53809 0.05365 0.54271 0.05382 0.54271 0.05382 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0498CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 822.718 6.35654 23.9572 822.718 8.35254 23.9572 830.415 6.35654 23.8107 830.415 8.35254 23.8107 822.727 4.26354 13.7312 822.727 6.25954 13.7312 830.397 4.26354 13.5847 830.397 6.25954 13.5847 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190298 0 -0.999819 -0.0190967 4.77705e-07 -0.999818 -0.0190967 4.76303e-07 -0.999818 -0.0190967 4.76303e-07 -0.999818 -0.0190967 4.749e-07 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.53236 0.05608 0.53236 0.05608 0.53697 0.05625 0.53697 0.05625 0.53237 0.06769 0.53237 0.06769 0.53696 0.06786 0.53696 0.06786 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0498ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 822.709 6.62054 26.097 822.709 8.61654 26.097 830.435 6.62054 25.9494 830.435 8.61654 25.9494 822.689 7.56054 30.3827 822.689 9.55654 30.3827 830.477 7.56054 30.2341 830.477 9.55654 30.2341 822.699 5.34554 19.7498 822.699 7.34154 19.7498 830.455 5.34554 19.6012 830.455 7.34154 19.6012 822.736 3.83454 11.7593 822.736 5.83054 11.7593 830.378 3.83454 11.6148 830.378 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0191008 0 -0.999818 -0.0191008 0 -0.999818 -0.0191008 0 -0.999818 -0.0191008 0 -0.999818 -0.0190775 0 -0.999818 -0.0190775 0 -0.999818 -0.0190775 0 -0.999818 -0.0190775 0 -0.999818 -0.0191558 0 -0.999817 -0.0191558 0 -0.999817 -0.0191558 0 -0.999817 -0.0191558 0 -0.999817 -0.0189055 9.55414e-07 -0.999821 -0.0189055 7.1603e-07 -0.999821 -0.0189055 7.1603e-07 -0.999821 -0.0189056 4.76647e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.53236 0.05365 0.53236 0.05365 0.53698 0.05382 0.53698 0.05382 0.53235 0.04878 0.53235 0.04878 0.537 0.04895 0.537 0.04895 0.53235 0.06086 0.53235 0.06086 0.53699 0.06102 0.53699 0.06102 0.53237 0.06993 0.53237 0.06993 0.53695 0.07009 0.53695 0.07009 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0498ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 822.7 7.09054 28.1798 822.7 9.08654 28.1798 830.456 7.09054 28.0312 830.456 9.08654 28.0312 822.717 4.61154 15.5272 822.717 6.60754 15.5272 830.415 4.61154 15.3806 830.415 6.60754 15.3806 822.744 3.64154 9.95226 822.744 5.63754 9.95226 830.361 3.64154 9.80776 830.361 5.63754 9.80777 822.689 5.81554 21.9537 822.689 7.81154 21.9537 830.476 5.81554 21.8042 830.476 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0191561 0 -0.999816 -0.0191561 0 -0.999816 -0.0191561 0 -0.999816 -0.0191561 0 -0.999816 -0.0190404 9.55412e-07 -0.999819 -0.0190405 7.18172e-07 -0.999819 -0.0190405 7.18172e-07 -0.999819 -0.0190406 4.80933e-07 -0.999819 -0.0189674 0 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 2.39104e-07 -0.99982 -0.0189673 4.78209e-07 -0.99982 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 -0.0191951 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.53235 0.05129 0.53235 0.05129 0.53699 0.05145 0.53699 0.05145 0.53236 0.06565 0.53236 0.06565 0.53697 0.06582 0.53697 0.06582 0.53238 0.07198 0.53238 0.07198 0.53694 0.07214 0.53694 0.07214 0.53235 0.05835 0.53235 0.05835 0.537 0.05852 0.537 0.05852 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0498ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 822.708 4.87554 17.667 822.708 6.87154 17.667 830.435 4.87554 17.5195 830.435 6.87154 17.5195 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0190853 0 -0.999818 -0.0190853 0 -0.999818 -0.0190853 0 -0.999818 -0.0190853 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53236 0.06322 0.53236 0.06322 0.53698 0.06339 0.53698 0.06339 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0497CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 809.692 8.24254 33.4535 809.692 10.2385 33.4535 819.543 8.24254 33.307 819.543 10.2385 33.307 809.692 6.22454 27.1857 809.692 8.22154 27.1857 819.543 6.22454 27.0392 819.543 8.22154 27.0392 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.52457 0.0453 0.52457 0.0453 0.53046 0.04546 0.53046 0.04546 0.52457 0.05241 0.52457 0.05241 0.53046 0.05258 0.53046 0.05258 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0497ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 809.667 7.84154 31.8296 809.667 9.83854 31.8296 819.595 7.84154 31.682 819.595 9.83854 31.682 809.702 5.68954 24.9839 809.702 7.68554 24.9839 819.521 5.68954 24.8384 819.521 7.68554 24.8384 809.654 10.4605 40.0123 809.654 12.4565 40.0123 819.622 10.4605 39.8627 819.622 12.4565 39.8627 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0148654 0 -0.999889 -0.0148654 0 -0.999889 -0.0148654 0 -0.999889 -0.0148654 0 -0.999889 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0150064 0 -0.999887 -0.0150064 0 -0.999887 -0.0150064 0 -0.999887 -0.0150064 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.52456 0.04714 0.52456 0.04714 0.53049 0.04731 0.53049 0.04731 0.52458 0.05491 0.52458 0.05491 0.53045 0.05508 0.53045 0.05508 0.52455 0.03785 0.52455 0.03785 0.53051 0.03802 0.53051 0.03802 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0497ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 809.679 8.94954 35.7663 809.679 10.9455 35.7663 819.568 8.94954 35.6188 819.568 10.9455 35.6188 809.679 6.93154 29.4985 809.679 8.92754 29.4985 819.568 6.93154 29.3509 819.568 8.92754 29.3509 809.724 4.13954 20.8609 809.724 6.13554 20.8609 819.473 4.13954 20.7164 819.473 6.13554 20.7164 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.0148202 0 -0.99989 -0.0148202 0 -0.99989 -0.0148202 0 -0.99989 -0.0148202 0 -0.99989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.52456 0.04267 0.52456 0.04267 0.53048 0.04284 0.53048 0.04284 0.52456 0.04979 0.52456 0.04979 0.53048 0.04996 0.53048 0.04996 0.52459 0.05959 0.52459 0.05959 0.53042 0.05976 0.53042 0.05976 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0497ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 809.667 9.85954 38.0984 809.667 11.8555 38.0984 819.595 9.85954 37.9498 819.595 11.8555 37.9498 809.714 4.76854 22.7514 809.714 6.76454 22.7514 819.495 4.76854 22.6059 819.495 6.76454 22.6059 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0149662 0 -0.999888 -0.0149662 0 -0.999888 -0.0149662 0 -0.999888 -0.0149662 0 -0.999888 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.52456 0.04003 0.52456 0.04003 0.53049 0.04019 0.53049 0.04019 0.52458 0.05745 0.52458 0.05745 0.53043 0.05761 0.53043 0.05761 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0496CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 797.025 9.85954 38.0984 797.025 11.8555 38.0984 806.952 9.85954 37.9498 806.952 11.8555 37.9498 797.025 7.84154 31.8296 797.025 9.83854 31.8296 806.952 7.84154 31.682 806.952 9.83854 31.682 797.071 4.76854 22.7514 797.071 6.76454 22.7514 806.852 4.76854 22.6059 806.852 6.76454 22.6059 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0149677 0 -0.999888 -0.0149677 0 -0.999888 -0.0149677 0 -0.999888 -0.0149677 0 -0.999888 -0.0148669 0 -0.999889 -0.0148669 0 -0.999889 -0.0148669 0 -0.999889 -0.0148669 0 -0.999889 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.51699 0.04003 0.51699 0.04003 0.52293 0.04019 0.52293 0.04019 0.51699 0.04714 0.51699 0.04714 0.52293 0.04731 0.52293 0.04731 0.51702 0.05745 0.51702 0.05745 0.52287 0.05761 0.52287 0.05761 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0496ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 797.037 8.94954 35.7663 797.037 10.9455 35.7663 806.925 8.94954 35.6188 806.925 10.9455 35.6188 797.048 6.22454 27.1857 797.048 8.22154 27.1857 806.9 6.22454 27.0392 806.9 8.22154 27.0392 797.081 4.13954 20.8609 797.081 6.13554 20.8609 806.831 4.13954 20.7164 806.831 6.13554 20.7164 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0149153 0 -0.999889 -0.0149153 0 -0.999889 -0.0149153 0 -0.999889 -0.0149153 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.517 0.04267 0.517 0.04267 0.52292 0.04284 0.52292 0.04284 0.51701 0.05241 0.51701 0.05241 0.5229 0.05258 0.5229 0.05258 0.51703 0.05959 0.51703 0.05959 0.52286 0.05976 0.52286 0.05976 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0496ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 797.048 8.24254 33.4535 797.048 10.2385 33.4535 806.9 8.24254 33.307 806.9 10.2385 33.307 797.059 5.68954 24.9839 797.059 7.68554 24.9839 806.878 5.68954 24.8384 806.878 7.68554 24.8384 797.011 10.4605 40.0123 797.011 12.4565 40.0123 806.978 10.4605 39.8627 806.978 12.4565 39.8627 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.51701 0.0453 0.51701 0.0453 0.5229 0.04546 0.5229 0.04546 0.51701 0.05491 0.51701 0.05491 0.52289 0.05508 0.52289 0.05508 0.51698 0.03785 0.51698 0.03785 0.52295 0.03802 0.52295 0.03802 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0496ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 797.037 6.93154 29.4985 797.037 8.92754 29.4985 806.925 6.93154 29.3509 806.925 8.92754 29.3509 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0149255 0 -0.999889 -0.0149255 0 -0.999889 -0.0149255 0 -0.999889 -0.0149255 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.517 0.04979 0.517 0.04979 0.52292 0.04996 0.52292 0.04996 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029PITBUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 617.638 17.5925 32.0972 821.1 17.5895 32.0596 617.625 17.5895 46.5396 821.091 17.5995 46.5416 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1.47844e-05 -1 -0.000207753 1.72232e-05 -1 0.000242022 1.72232e-05 -1 0.000242022 4.91426e-05 -1 0.000690559 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.10774 9.995 2.10774 0.005 0.0015 9.995 0.0015 0.005 } TexCoordArray 1 Vec2Array 4 { 0.40968 0.04684 0.5314 0.04688 0.40967 0.03044 0.53139 0.03044 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029GSRAIL1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 820.992 14.5945 25.9362 820.992 17.5925 30.1242 820.992 15.1245 25.9362 820.992 18.1265 30.1242 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 -7 1 8 0 -7 0 8 } TexCoordArray 1 Vec2Array 4 { 0.53133 0.05383 0.53133 0.04908 0.53133 0.05383 0.53133 0.04908 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029GSRAIL1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 803.384 14.5945 25.9362 803.384 17.5925 30.1242 803.384 15.1245 25.9362 803.384 18.1265 30.1242 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 -7 1 8 0 -7 0 8 } TexCoordArray 1 Vec2Array 4 { 0.5208 0.05383 0.5208 0.04908 0.5208 0.05383 0.5208 0.04908 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029GS2_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_146 DataVariance STATIC file "gs2.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_147 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.992 17.5955 44.5382 820.992 17.5925 32.1104 820.992 17.5955 44.5382 821.1 20.1795 32.1073 821.1 20.1435 44.53 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999116 -0.0420398 -5.5828e-05 0.999129 -0.0417233 1.00726e-05 0.999116 -0.0420398 -5.5828e-05 0.999116 -0.0420398 -5.5828e-05 0.999102 -0.0423612 -0.000122764 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.87037 0.79804 0.06579 0.80581 0.87037 0.79804 0.06516 0.01368 0.8694 0.01982 } TexCoordArray 1 Vec2Array 5 { 0.53133 0.03271 0.53133 0.04682 0.53133 0.03271 0.5314 0.04683 0.5314 0.03272 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029GS2_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 821.1 20.1435 46.5396 821.1 20.1435 44.53 821.1 20.6005 46.5396 821.1 20.1795 32.1073 821.1 20.6005 46.5396 821.1 20.1795 31.1143 821.1 20.6005 31.1102 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.9995 0.16514 0.8694 0.16627 0.99941 0.0005 0.06516 0.16013 0.99941 0.0005 0.00087 0.1607 0.0005 0.00916 } TexCoordArray 1 Vec2Array 7 { 0.5314 0.03044 0.5314 0.03272 0.5314 0.03044 0.5314 0.04683 0.5314 0.03044 0.5314 0.04795 0.5314 0.04796 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_288" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 817.517 17.6085 47.0209 817.261 17.6085 47.0209 817.517 17.6085 47.0209 817.261 1.40854 47.0209 817.517 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.52925 0.0299 0.5291 0.0299 0.52925 0.0299 0.5291 0.0299 0.52925 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_287" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 817.517 1.40854 46.5447 817.261 1.40854 46.5447 817.517 1.40854 46.5447 817.261 17.6085 46.5447 817.517 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.52925 0.03044 0.5291 0.03044 0.52925 0.03044 0.5291 0.03044 0.52925 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_286" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 817.261 1.40854 47.0209 817.261 17.6085 47.0209 817.261 1.40854 47.0209 817.261 17.6085 46.5447 817.261 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.5291 0.0299 0.5291 0.0299 0.5291 0.0299 0.5291 0.03044 0.5291 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_285" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 817.517 1.40854 47.0209 817.517 1.40854 46.5447 817.517 1.40854 47.0209 817.517 17.6085 46.5447 817.517 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.52925 0.0299 0.52925 0.03044 0.52925 0.0299 0.52925 0.03044 0.52925 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_284" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.879 17.6085 47.0209 820.624 17.6085 47.0209 820.879 17.6085 47.0209 820.624 1.40854 47.0209 820.879 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53126 0.0299 0.53111 0.0299 0.53126 0.0299 0.53111 0.0299 0.53126 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_283" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.879 1.40854 46.5447 820.624 1.40854 46.5447 820.879 1.40854 46.5447 820.624 17.6085 46.5447 820.879 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53126 0.03044 0.53111 0.03044 0.53126 0.03044 0.53111 0.03044 0.53126 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_282" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.624 1.40854 47.0209 820.624 17.6085 47.0209 820.624 1.40854 47.0209 820.624 17.6085 46.5447 820.624 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53111 0.0299 0.53111 0.0299 0.53111 0.0299 0.53111 0.03044 0.53111 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_281" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.879 1.40854 47.0209 820.879 1.40854 46.5447 820.879 1.40854 47.0209 820.879 17.6085 46.5447 820.879 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.53126 0.0299 0.53126 0.03044 0.53126 0.0299 0.53126 0.03044 0.53126 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_280" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 807.745 17.6085 47.0209 807.49 17.6085 47.0209 807.745 17.6085 47.0209 807.49 1.40854 47.0209 807.745 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.52341 0.0299 0.52325 0.0299 0.52341 0.0299 0.52325 0.0299 0.52341 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_279" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 807.745 1.40854 46.5447 807.49 1.40854 46.5447 807.745 1.40854 46.5447 807.49 17.6085 46.5447 807.745 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.52341 0.03044 0.52325 0.03044 0.52341 0.03044 0.52325 0.03044 0.52341 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_278" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 807.49 1.40854 47.0209 807.49 17.6085 47.0209 807.49 1.40854 47.0209 807.49 17.6085 46.5447 807.49 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.52325 0.0299 0.52325 0.0299 0.52325 0.0299 0.52325 0.03044 0.52325 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_277" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 807.745 1.40854 47.0209 807.745 1.40854 46.5447 807.745 1.40854 47.0209 807.745 17.6085 46.5447 807.745 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.52341 0.0299 0.52341 0.03044 0.52341 0.0299 0.52341 0.03044 0.52341 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_276" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 811.108 17.6085 47.0209 810.852 17.6085 47.0209 811.108 17.6085 47.0209 810.852 1.40854 47.0209 811.108 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.52542 0.0299 0.52526 0.0299 0.52542 0.0299 0.52526 0.0299 0.52542 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_275" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 811.108 1.40854 46.5447 810.852 1.40854 46.5447 811.108 1.40854 46.5447 810.852 17.6085 46.5447 811.108 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.52542 0.03044 0.52526 0.03044 0.52542 0.03044 0.52526 0.03044 0.52542 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_274" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 810.852 1.40854 47.0209 810.852 17.6085 47.0209 810.852 1.40854 47.0209 810.852 17.6085 46.5447 810.852 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.52526 0.0299 0.52526 0.0299 0.52526 0.0299 0.52526 0.03044 0.52526 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_273" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 811.108 1.40854 47.0209 811.108 1.40854 46.5447 811.108 1.40854 47.0209 811.108 17.6085 46.5447 811.108 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.52542 0.0299 0.52542 0.03044 0.52542 0.0299 0.52542 0.03044 0.52542 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_144" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 814.053 17.4585 30.8273 813.797 17.4585 30.8273 814.053 17.4585 30.8273 813.797 1.55954 30.8273 814.053 1.55954 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.52718 0.04828 0.52703 0.04828 0.52718 0.04828 0.52703 0.04828 0.52718 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_143" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 814.053 1.55954 30.3511 813.797 1.55954 30.3511 814.053 1.55954 30.3511 813.797 17.4585 30.3511 814.053 17.4585 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.52718 0.04882 0.52703 0.04882 0.52718 0.04882 0.52703 0.04882 0.52718 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_142" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 813.797 1.55954 30.8273 813.797 17.4585 30.8273 813.797 1.55954 30.8273 813.797 17.4585 30.3511 813.797 1.55954 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.52703 0.04828 0.52703 0.04828 0.52703 0.04828 0.52703 0.04882 0.52703 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_141" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 814.053 1.55954 30.8273 814.053 1.55954 30.3511 814.053 1.55954 30.8273 814.053 17.4585 30.3511 814.053 17.4585 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.52718 0.04828 0.52718 0.04882 0.52718 0.04828 0.52718 0.04882 0.52718 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 821.041 14.2835 46.268 820.873 14.2835 46.268 821.041 14.2835 46.268 820.869 14.3005 30.1354 821.041 14.2835 30.1029 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0499838 -0.99875 -0.000519621 0 -0.999999 -0.00105384 -0.0499838 -0.99875 -0.000519621 -0.0499838 -0.99875 -0.000519621 -0.0983608 -0.995151 -5.87098e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53136 0.03075 0.53126 0.03075 0.53136 0.03075 0.53126 0.04907 0.53136 0.0491 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 821.041 14.5125 30.1029 820.873 14.5125 30.1029 821.041 14.5125 30.1029 820.873 14.5125 46.268 821.041 14.5125 46.268 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53136 0.0491 0.53126 0.0491 0.53136 0.0491 0.53126 0.03075 0.53136 0.03075 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.869 14.3005 30.1354 820.873 14.2835 46.268 820.869 14.3005 30.1354 820.873 14.5125 46.268 820.873 14.5125 30.1029 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999959 0.00900515 0.00012757 -1 0 0.000245917 -0.999959 0.00900515 0.00012757 -0.999959 0.00900515 0.00012757 -0.999825 0.0187103 1.10383e-09 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53126 0.04907 0.53126 0.03075 0.53126 0.04907 0.53126 0.03075 0.53126 0.0491 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 821.041 14.2835 30.1029 821.041 14.5125 30.1029 821.041 14.2835 30.1029 821.041 14.5125 46.268 821.041 14.2835 46.268 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.53136 0.0491 0.53136 0.0491 0.53136 0.0491 0.53136 0.03075 0.53136 0.03075 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 821.081 17.6085 47.0209 820.825 17.6085 47.0209 821.081 17.6085 47.0209 820.825 1.40854 47.0209 821.081 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53138 0.0299 0.53123 0.0299 0.53138 0.0299 0.53123 0.0299 0.53138 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 821.081 1.40854 46.5447 820.825 1.40854 46.5447 821.081 1.40854 46.5447 820.825 17.6085 46.5447 821.091 17.5995 46.5416 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00594311 -9.39092e-05 -0.999982 0 0 -1 -0.00594311 -9.39092e-05 -0.999982 -0.00594311 -9.39092e-05 -0.999982 -0.011665 -0.000184323 -0.999932 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53138 0.03044 0.53123 0.03044 0.53138 0.03044 0.53123 0.03044 0.53139 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.825 1.40854 47.0209 820.825 17.6085 47.0209 820.825 1.40854 47.0209 820.825 17.6085 46.5447 820.825 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53123 0.0299 0.53123 0.0299 0.53123 0.0299 0.53123 0.03044 0.53123 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 821.081 1.40854 47.0209 821.081 1.40854 46.5447 821.081 1.40854 47.0209 821.091 17.5995 46.5416 821.081 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999945 -0.00030801 0.0104783 1 -0.000618232 0 0.999945 -0.00030801 0.0104783 0.999945 -0.00030801 0.0104783 0.999782 0 0.0208795 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.53138 0.0299 0.53138 0.03044 0.53138 0.0299 0.53139 0.03044 0.53138 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 821.081 17.4585 30.8273 820.825 17.4585 30.8273 821.081 17.4585 30.8273 820.825 1.55954 30.8273 821.081 1.55954 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53138 0.04828 0.53123 0.04828 0.53138 0.04828 0.53123 0.04828 0.53138 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 821.081 1.55954 30.3511 820.825 1.55954 30.3511 821.081 1.55954 30.3511 820.825 17.4585 30.3511 821.081 17.4585 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53138 0.04882 0.53123 0.04882 0.53138 0.04882 0.53123 0.04882 0.53138 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.825 1.55954 30.8273 820.825 17.4585 30.8273 820.825 1.55954 30.8273 820.825 17.4585 30.3511 820.825 1.55954 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53123 0.04828 0.53123 0.04828 0.53123 0.04828 0.53123 0.04882 0.53123 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 821.081 1.55954 30.8273 821.081 1.55954 30.3511 821.081 1.55954 30.8273 821.081 17.4585 30.3511 821.081 17.4585 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.53138 0.04828 0.53138 0.04882 0.53138 0.04828 0.53138 0.04882 0.53138 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00209GSFRONT1001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 833.203 27.8325 33.2643 833.203 27.8325 37.3455 839.477 27.8325 33.2643 839.477 27.8325 37.3455 892.487 27.8325 33.2643 892.487 27.8325 37.3455 898.762 27.8325 33.2643 898.762 27.8325 37.3455 942.865 27.8325 33.2643 942.865 27.8325 37.3455 949.14 27.8325 33.2643 949.14 27.8325 37.3455 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.02285 0.98801 0.02285 0.00896 1.0019 0.98801 1.0019 0.00896 0.02285 0.98801 0.02285 0.00896 1.0019 0.98801 1.0019 0.00896 0.02285 0.98801 0.02285 0.00896 1.0019 0.98801 1.0019 0.00896 } TexCoordArray 1 Vec2Array 12 { 0.53864 0.04551 0.53864 0.04088 0.54239 0.04551 0.54239 0.04088 0.5741 0.04551 0.5741 0.04088 0.57786 0.04551 0.57786 0.04088 0.60424 0.04551 0.60424 0.04088 0.60799 0.04551 0.60799 0.04088 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00209GSFRONT1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_121 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_122 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.203 24.2555 37.3455 833.203 27.8325 37.3455 833.203 24.2555 33.2643 833.203 27.8325 33.2643 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.50688 0.0005 0.50688 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53864 0.04088 0.53864 0.04088 0.53864 0.04551 0.53864 0.04551 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00209GSFRONT1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_121 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_122 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 839.477 24.2555 37.3455 839.477 24.2555 33.2643 839.477 27.8325 37.3455 839.477 27.8325 33.2643 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.50688 0.0005 0.0005 0.9995 0.50688 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.54239 0.04088 0.54239 0.04551 0.54239 0.04088 0.54239 0.04551 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00209GSFRONT1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_121 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_122 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.203 24.2555 33.2643 833.203 27.8325 33.2643 839.477 24.2555 33.2643 839.477 27.8325 33.2643 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.53864 0.04551 0.53864 0.04551 0.54239 0.04551 0.54239 0.04551 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX00209GSFRONT1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_121 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_122 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 833.203 27.8325 37.3455 833.203 24.2555 37.3455 839.477 27.8325 37.3455 839.477 24.2555 37.3455 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.53864 0.04088 0.53864 0.04088 0.54239 0.04088 0.54239 0.04088 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 867.694 1.46433 -340.581 851.542 -16.9513 -260.021 867.694 1.46433 -340.581 1000.09 -20.4987 -308.777 1000.12 1.47799 -340.524 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0718556 0.935215 0.346713 0.102184 0.965105 0.241104 0.0718556 0.935215 0.346713 0.0718556 0.935215 0.346713 -0.000331916 0.822214 0.569179 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -3.94223 3.11728 -3.92139 -2.50772 -3.94223 3.11728 5.78377 -2.50773 5.78377 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.55927 0.46993 0.54961 0.37848 0.55927 0.46993 0.63847 0.43383 0.63849 0.46987 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20033" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 23 DrawArrays TRIANGLE_STRIP 28 5 } VertexArray Vec3Array 33 { 726.483 1.47388 16.5691 781.774 3 48 751.314 1.47388 10.7613 760.22 1.47388 -0.000389 755.22 1.47388 -0.000393 765.22 1.47388 -0.000385 760.22 1.47388 -0.000389 765.22 1.47388 -0.000385 781.774 3 48 773.553 1.47388 -0.000378 781.774 3 48 781.887 1.47388 -0.000372 781.774 3 48 790.22 1.47388 -0.000365 781.774 3 48 798.553 1.47388 -0.000359 813.636 1.47388 9.59972 806.887 1.47388 -0.000352 813.636 1.47388 9.59972 815.22 1.47388 -0.000346 813.636 1.47388 9.59972 823.553 1.47388 -0.000339 813.636 1.47388 9.59972 831.887 1.47388 -0.000333 813.636 1.47388 9.59972 837.578 1.47388 19.1998 781.774 3 48 897.879 3 48 831.887 1.47388 -0.000333 837.578 1.47388 19.1998 840.22 1.47388 -0.000326 860.072 1.47388 9.59975 848.553 1.47388 -0.00032 } NormalBinding PER_VERTEX NormalArray Vec3Array 33 { -0.00804108 0.999376 -0.0343792 0.000443041 0.999268 -0.0382631 -0.0139265 0.999501 -0.0283557 -0.0172221 0.999604 -0.0222539 0 1 0 2.62173e-08 0.999495 -0.0317778 -0.0172221 0.999604 -0.0222539 2.62173e-08 0.999495 -0.0317778 0.000443041 0.999268 -0.0382631 2.47861e-08 0.999495 -0.0317778 0.000443041 0.999268 -0.0382631 2.47862e-08 0.999495 -0.0317778 0.000443041 0.999268 -0.0382631 2.47878e-08 0.999495 -0.0317778 0.000443041 0.999268 -0.0382631 0.0107284 0.9996 -0.0261682 0.0103315 0.999726 -0.020999 0 1 0 0.0103315 0.999726 -0.020999 0 1 0 0.0103315 0.999726 -0.020999 0 1 0 0.0103315 0.999726 -0.020999 1.59672e-08 1 4.42155e-08 0.0103315 0.999726 -0.020999 0.00264227 0.999253 -0.0385456 0.000443041 0.999268 -0.0382631 0 0.998599 -0.0529156 1.59672e-08 1 4.42155e-08 0.00264227 0.999253 -0.0385456 -1.59312e-08 1 4.67726e-08 -2.11702e-08 1 4.37779e-08 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 33 { -34.7132 -27.7308 -32.7335 -34.9263 -32.1711 -29.3092 -30.5392 -29.1553 -30.9541 -28.7404 -30.1243 -29.5701 -30.5392 -29.1553 -30.1243 -29.5701 -32.7335 -34.9263 -29.4329 -30.2615 -32.7335 -34.9263 -28.7414 -30.953 -32.7335 -34.9263 -28.05 -31.6444 -32.7335 -34.9263 -27.3586 -32.3358 -26.9037 -34.3838 -26.6671 -33.0273 -26.9037 -34.3838 -25.9757 -33.7187 -26.9037 -34.3838 -25.2843 -34.4101 -26.9037 -34.3838 -24.5928 -35.1016 -26.9037 -34.3838 -25.7137 -37.1669 -32.7335 -34.9263 -23.1 -44.5598 -24.5928 -35.1016 -25.7137 -37.1669 -23.9014 -35.793 -23.0508 -38.2367 -23.21 -36.4844 } TexCoordArray 1 Vec2Array 33 { 0.47479 0.06447 0.50787 0.02878 0.48965 0.07106 0.49497 0.08328 0.49198 0.08328 0.49797 0.08328 0.49497 0.08328 0.49797 0.08328 0.50787 0.02878 0.50295 0.08328 0.50787 0.02878 0.50794 0.08328 0.50787 0.02878 0.51292 0.08328 0.50787 0.02878 0.51791 0.08328 0.52693 0.07238 0.52289 0.08328 0.52693 0.07238 0.52788 0.08328 0.52693 0.07238 0.53286 0.08328 0.52693 0.07238 0.53785 0.08328 0.52693 0.07238 0.54125 0.06148 0.50787 0.02878 0.57733 0.02878 0.53785 0.08328 0.54125 0.06148 0.54283 0.08328 0.55471 0.07238 0.54782 0.08328 } TexCoordArray 2 Vec2Array 33 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 33 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN434_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "TKLS429" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_107 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_108 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 823.553 1.47388 -18.7003 823.553 1.47388 -38.6803 815.22 1.47388 -18.7003 815.22 1.47388 -38.6803 806.887 1.47388 -18.7003 806.887 1.47388 -38.6803 798.553 1.47388 -18.7003 798.553 1.47388 -38.6803 790.22 1.47388 -18.7003 790.22 1.47388 -38.6803 781.887 1.47388 -18.7003 781.887 1.47388 -38.6803 773.553 1.47388 -18.7003 773.553 1.47388 -38.6804 765.22 1.47388 -18.7004 765.22 1.47388 -38.6804 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 -1.89356e-13 1 4.77314e-08 -3.78711e-13 1 4.77313e-08 -3.78726e-13 1 4.77313e-08 -2.84057e-13 1 4.77313e-08 0 1 4.77314e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 2.23566 0 2.23566 1 1.90233 0 1.90233 1 1.569 0 1.569 1 1.23567 0 1.23567 1 0.90234 0 0.90234 1 0.56901 0 0.56901 1 0.23568 0 0.23568 1 -0.09766 0 -0.09766 1 } TexCoordArray 1 Vec2Array 16 { 0.53286 0.10451 0.53286 0.12719 0.52788 0.10451 0.52788 0.12719 0.52289 0.10451 0.52289 0.12719 0.51791 0.10451 0.51791 0.12719 0.51292 0.10451 0.51292 0.12719 0.50794 0.10451 0.50794 0.12719 0.50295 0.10451 0.50295 0.12719 0.49797 0.10451 0.49797 0.12719 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN434" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 865.22 1.47388 -0.000307 865.22 1.47388 -18.2003 856.887 1.47388 -0.000314 856.887 1.47388 -18.2003 848.553 1.47388 -0.00032 848.553 1.47388 -18.2003 840.22 1.47388 -0.000327 840.22 1.47388 -18.2003 831.887 1.47388 -0.000333 831.887 1.47388 -18.2003 823.553 1.47388 -0.00034 823.553 1.47388 -18.2003 815.22 1.47388 -0.000346 815.22 1.47388 -18.2003 806.887 1.47388 -0.000353 806.887 1.47388 -18.2003 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -4.40178e-14 1 5.23997e-08 -2.20089e-14 1 5.23997e-08 -2.72479e-14 1 5.23997e-08 -1.25754e-14 1 5.23997e-08 -2.72466e-14 1 5.23997e-08 -1.46719e-14 1 5.23998e-08 -2.7249e-14 1 5.23998e-08 -1.25765e-14 1 5.23998e-08 -2.7248e-14 1 5.23998e-08 -1.46713e-14 1 5.23998e-08 -2.72467e-14 1 5.23998e-08 -1.25759e-14 1 5.23998e-08 -2.72491e-14 1 5.23998e-08 -1.46726e-14 1 5.23998e-08 -2.2009e-14 1 5.23998e-08 0 1 5.23998e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 8.0025 0 8.0025 2.01413 7.11437 0 7.11437 2.01413 6.19724 0 6.19724 2.01413 5.64391 0 5.64391 2.01413 5.0906 0 5.0906 2.01413 4.53727 0 4.53727 2.01413 3.98395 0 3.98395 2.01413 3.43061 0 3.43061 2.01413 } TexCoordArray 1 Vec2Array 16 { 0.55779 0.08328 0.55779 0.10394 0.5528 0.08328 0.5528 0.10394 0.54782 0.08328 0.54782 0.10394 0.54283 0.08328 0.54283 0.10394 0.53785 0.08328 0.53785 0.10394 0.53286 0.08328 0.53286 0.10394 0.52788 0.08328 0.52788 0.10394 0.52289 0.08328 0.52289 0.10394 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN427_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN427_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 233 Group { DataVariance STATIC name "T0LB421" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 755.22 1.47388 -18.2004 755.22 1.47388 -18.7004 746.47 1.47388 -18.2004 746.47 1.47388 -18.7004 737.72 1.47388 -18.2004 737.72 1.47388 -18.7004 728.97 1.47388 -18.2004 728.97 1.47388 -18.7004 720.22 1.47388 -18.2004 720.22 1.47388 -18.7004 711.47 1.47388 -18.2004 711.47 1.47388 -18.7004 702.72 1.47388 -18.2004 702.72 1.47388 -18.7004 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 247.165 0.01758 247.165 0.05091 246.582 0.01758 246.582 0.05091 245.998 0.01758 245.998 0.05091 245.415 0.01758 245.415 0.05091 244.832 0.01758 244.832 0.05091 244.248 0.01758 244.248 0.05091 243.665 0.01758 243.665 0.05091 } TexCoordArray 1 Vec2Array 14 { 0.49198 0.10394 0.49198 0.10451 0.48675 0.10394 0.48675 0.10451 0.48151 0.10394 0.48151 0.10451 0.47628 0.10394 0.47628 0.10451 0.47104 0.10394 0.47104 0.10451 0.46581 0.10394 0.46581 0.10451 0.46058 0.10394 0.46058 0.10451 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT421" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 755.22 5.47388 -0.000393 755.22 1.47388 -0.000393 746.47 5.47388 -0.0004 746.47 1.47388 -0.0004 737.72 5.47388 -0.000406 737.72 1.47388 -0.000406 728.97 5.47388 -0.000413 728.97 1.47388 -0.000413 720.22 5.47388 -0.00042 720.22 1.47388 -0.00042 711.47 5.47388 -0.000427 711.47 1.47388 -0.000427 702.72 5.47388 -0.000434 702.72 1.47388 -0.000434 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 7.99999e-07 0 -1 7.99999e-07 0 -1 7.61905e-07 0 -1 7.23811e-07 0 -1 7.23811e-07 0 -1 7.61905e-07 0 -1 7.99999e-07 0 -1 7.99999e-07 0 -1 7.99999e-07 0 -1 7.99999e-07 0 -1 7.99999e-07 0 -1 7.99999e-07 0 -1 7.99999e-07 0 -1 7.99999e-07 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 969.758 1 969.758 0 967.571 1 967.571 0 965.384 1 965.384 0 963.196 1 963.196 0 961.009 1 961.009 0 958.822 1 958.822 0 956.633 1 956.633 0 } TexCoordArray 1 Vec2Array 14 { 0.49198 0.08328 0.49198 0.08328 0.48675 0.08328 0.48675 0.08328 0.48151 0.08328 0.48151 0.08328 0.47628 0.08328 0.47628 0.08328 0.47104 0.08328 0.47104 0.08328 0.46581 0.08328 0.46581 0.08328 0.46058 0.08328 0.46058 0.08328 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028MAINSTAND6_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 752.652 1.5307 -65.519 752.652 12.1767 -65.519 752.652 1.5307 -65.519 752.652 9.5297 -59.642 752.652 1.5307 -59.622 752.652 7.7197 -55.625 752.652 1.5307 -48.629 752.652 5.8707 -48.624 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.9985 0.00037 2.9985 0.74963 2.9985 0.00037 2.32104 0.56332 2.31872 0.00037 1.85798 0.43597 1.05157 0.00037 1.05101 0.30584 } TexCoordArray 1 Vec2Array 8 { 0.49045 0.15766 0.49045 0.15766 0.49045 0.15766 0.49045 0.15099 0.49045 0.15097 0.49045 0.14643 0.49045 0.13849 0.49045 0.13848 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1002_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 752.652 13.7967 -65.519 752.652 12.1767 -65.519 752.652 11.1467 -59.634 752.652 9.5297 -59.642 752.652 9.3407 -55.625 752.652 7.7197 -55.625 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0 0 1 0 0 2.97369 1 2.96996 0 5 1 5 } TexCoordArray 1 Vec2Array 6 { 0.49045 0.15766 0.49045 0.15766 0.49045 0.15098 0.49045 0.15099 0.49045 0.14643 0.49045 0.14643 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1002_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 752.652 7.4897 -48.615 752.652 9.3407 -55.625 752.652 7.4897 -48.615 752.652 7.7197 -55.625 752.652 5.8707 -48.624 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 3 0 0 0 3 1 0 1 3 } TexCoordArray 1 Vec2Array 5 { 0.49045 0.13847 0.49045 0.14643 0.49045 0.13847 0.49045 0.14643 0.49045 0.13848 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021PITBUILDING1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 758.095 7.5177 -69.894 758.095 10.5327 -61.869 759.7 7.5177 -69.894 759.7 10.5327 -61.869 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.936113 -0.351699 0 0.936113 -0.351699 0 0.936113 -0.351699 0 0.936113 -0.351699 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.4937 0.16263 0.4937 0.15352 0.49466 0.16263 0.49466 0.15352 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021PITBUILDING1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 775.827 7.5177 -69.894 775.827 10.5327 -61.869 777.432 7.5177 -69.894 777.432 10.5327 -61.869 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.936113 -0.351699 0 0.936113 -0.351699 0 0.936113 -0.351699 0 0.936113 -0.351699 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.50431 0.16263 0.50431 0.15352 0.50527 0.16263 0.50527 0.15352 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021PITBUILDING1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 759.7 9.1277 -73.468 759.7 12.1417 -65.443 758.095 9.1277 -73.468 758.099 12.1417 -65.443 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.936152 0.351596 0 -0.936152 0.351596 0 -0.936152 0.351596 0 -0.936152 0.351596 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.49466 0.16668 0.49466 0.15757 0.4937 0.16668 0.49371 0.15757 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021PITBUILDING1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 758.095 9.1277 -73.468 758.099 12.1417 -65.443 758.095 7.5177 -69.894 758.095 10.5327 -61.869 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 -0.000607675 -0.000273743 0.999999 -0.000986162 0.000119455 0.999999 -0.000986162 0.000119455 0.999999 -0.00136472 0.000512726 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.4937 0.16668 0.49371 0.15757 0.4937 0.16263 0.4937 0.15352 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021PITBUILDING1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 793.555 7.5177 -69.894 793.555 10.5327 -61.869 795.16 7.5177 -69.894 795.16 10.5327 -61.869 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.936113 -0.351699 0 0.936113 -0.351699 0 0.936113 -0.351699 0 0.936113 -0.351699 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.51492 0.16263 0.51492 0.15352 0.51588 0.16263 0.51588 0.15352 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021PITBUILDING1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 775.827 9.1277 -73.468 775.831 12.1467 -65.453 775.827 7.5177 -69.894 775.827 10.5327 -61.869 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 -0.00060763 -0.000273723 1 -0.000984665 0.000119274 1 -0.000984665 0.000119274 0.999999 -0.00136068 0.00051121 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.50431 0.16668 0.50431 0.15759 0.50431 0.16263 0.50431 0.15352 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021PITBUILDING1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 777.432 9.1327 -73.479 777.432 12.1467 -65.454 775.827 9.1277 -73.468 775.831 12.1467 -65.453 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00532626 -0.936138 0.351591 0.00277752 -0.93598 0.352042 0.00277752 -0.93598 0.352042 0.000220047 -0.935815 0.352492 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.50527 0.1667 0.50527 0.15759 0.50431 0.16668 0.50431 0.15759 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021PITBUILDING1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 759.7 7.5177 -69.894 759.7 10.5327 -61.869 759.7 9.1277 -73.468 759.7 12.1417 -65.443 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.49466 0.16263 0.49466 0.15352 0.49466 0.16668 0.49466 0.15757 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021PITBUILDING1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 795.16 9.1277 -73.468 795.16 12.1417 -65.443 793.555 9.1277 -73.468 793.559 12.1437 -65.447 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.936152 0.351596 -0.00102255 -0.936084 0.351775 -0.00102255 -0.936084 0.351775 -0.00204812 -0.936015 0.351954 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.51588 0.16668 0.51588 0.15757 0.51492 0.16668 0.51492 0.15758 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021PITBUILDING1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 793.555 9.1277 -73.468 793.559 12.1437 -65.447 793.555 7.5177 -69.894 793.555 10.5327 -61.869 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 -0.00062607 -0.00028203 1 -0.00101543 0.000123 1 -0.00101543 0.000123 0.999999 -0.00140441 0.000527638 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.51492 0.16668 0.51492 0.15758 0.51492 0.16263 0.51492 0.15352 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021PITBUILDING1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 777.432 7.5177 -69.894 777.432 10.5327 -61.869 777.432 9.1327 -73.479 777.432 12.1467 -65.454 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.50527 0.16263 0.50527 0.15352 0.50527 0.1667 0.50527 0.15759 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021PITBUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 795.16 9.1277 -73.468 795.16 7.5177 -69.894 795.16 9.1277 -73.468 795.16 10.5327 -61.869 795.16 12.1417 -65.443 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.51588 0.16668 0.51588 0.16263 0.51588 0.16668 0.51588 0.15352 0.51588 0.15757 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021MAINSTAND8_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_53 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_54 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 751.388 15.3837 -80.503 757.89 15.3837 -80.503 751.388 15.3837 -65.519 757.89 15.3837 -69.572 751.388 15.3837 -65.519 757.89 15.3837 -65.519 751.388 15.3837 -65.519 757.89 15.3837 -64.571 751.388 15.3837 -64.571 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0 -1 -1.27292e-07 1.23735e-07 -1 -7.36002e-08 1.00633e-07 -1 -1.19718e-07 2.14e-07 -1 -1.27292e-07 1.00633e-07 -1 -1.19718e-07 0 -1 -3.81393e-07 1.00633e-07 -1 -1.19718e-07 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.9995 -0.18627 0.9995 0.00355 0.05994 -0.18626 0.31405 0.00355 0.05994 -0.18626 0.05994 0.00355 0.05994 -0.18626 0.0005 0.00355 0.0005 -0.18626 } TexCoordArray 1 Vec2Array 9 { 0.48969 0.17467 0.49358 0.17467 0.48969 0.15766 0.49358 0.16226 0.48969 0.15766 0.49358 0.15766 0.48969 0.15766 0.49358 0.15658 0.48969 0.15658 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021MAINSTAND6_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 757.887 12.1767 -69.579 757.89 15.3837 -69.572 757.89 12.1767 -80.503 757.89 15.3837 -80.503 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0.000952202 -0.000279363 -1 0.000475949 -0.000139637 -1 0.000475949 -0.000139637 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.68829 0.37642 0.68875 0.48976 0.00129 0.37642 0.00129 0.48976 } TexCoordArray 1 Vec2Array 4 { 0.49358 0.16227 0.49358 0.16226 0.49358 0.17467 0.49358 0.17467 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021MAINSTAND6_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 757.886 11.0317 -65.516 757.89 11.1167 -80.503 757.89 1.5307 -65.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 -0.000423903 -0.000271192 -1 -0.000423903 -0.000271192 -1 -0.000423903 -0.000271192 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.94361 0.33596 0.00129 0.33344 0.94361 0.00024 } TexCoordArray 1 Vec2Array 3 { 0.49358 0.15766 0.49358 0.17467 0.49358 0.15766 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021MAINSTAND6_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 10 } VertexArray Vec3Array 14 { 757.89 1.5307 -65.519 757.89 11.1167 -80.503 757.89 1.5307 -65.519 757.89 1.5307 -80.503 757.886 11.0317 -65.516 757.89 1.5307 -65.519 757.886 8.7617 -60.206 757.89 1.5307 -59.678 757.887 8.5157 -59.646 757.89 1.5307 -59.678 757.887 6.9637 -56.12 757.89 1.5307 -39.519 757.888 4.9597 -48.441 757.89 2.63069 -39.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -1 -0.000190072 -3.86929e-05 -1 0 0 -1 -0.000190072 -3.86929e-05 -1 0 0 -1 -0.000423932 -0.000181229 -1 -0.000190072 -3.86929e-05 -1 -0.000482959 -3.18149e-05 -1 -0.00054087 7.39762e-06 -1 -0.000437115 4.66541e-05 -1 -0.00054087 7.39762e-06 -1 -0.000550213 -3.65554e-05 -1 -0.000530009 1.35936e-05 -1 -0.000339941 9.51021e-05 -1 0 0.000225752 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.94361 0.00024 0.00129 0.33344 0.94361 0.00024 0.00129 0.00025 0.944 0.33596 0.94361 0.00024 1.27773 0.25574 1.31092 0.00024 1.31293 0.24705 1.31092 0.00024 1.53472 0.19223 2.57871 0.00024 2.01761 0.1214 2.57871 0.03909 } TexCoordArray 1 Vec2Array 14 { 0.49358 0.15766 0.49358 0.17467 0.49358 0.15766 0.49358 0.17467 0.49358 0.15766 0.49358 0.15766 0.49358 0.15163 0.49358 0.15103 0.49358 0.15099 0.49358 0.15103 0.49358 0.14699 0.49358 0.12814 0.49358 0.13827 0.49358 0.12814 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021MAINSTAND5_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 751.388 15.3837 -65.519 751.388 15.8267 -65.519 751.388 15.3837 -80.503 751.388 15.8267 -80.503 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.002 0.00051 0.002 0.9995 3.998 0.0005 3.998 0.99949 } TexCoordArray 1 Vec2Array 4 { 0.48969 0.15766 0.48969 0.15766 0.48969 0.17467 0.48969 0.17467 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021MAINSTAND5_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 757.886 12.1767 -65.519 757.886 11.0317 -65.516 757.886 9.5297 -59.642 757.886 8.7617 -60.206 757.886 9.5297 -59.642 757.887 8.5157 -59.646 757.886 7.7197 -55.625 757.887 6.9637 -56.12 757.886 7.7197 -55.625 757.888 4.9597 -48.441 757.89 3.4667 -39.519 757.89 2.63069 -39.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -1 0 0 -1 0 0 -1 -0.00026742 -6.08276e-05 -1 -9.29251e-05 0.000126536 -1 -0.00026742 -6.08276e-05 -0.999999 -0.000979436 -0.00031339 -1 -0.00066923 -6.74874e-05 -0.999999 -0.00111971 -0.000262748 -1 -0.00066923 -6.74874e-05 -1 -0.000408922 0.000108796 -1 -0.000163903 0.000198325 -1 0 0.000225752 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { -0.66629 -0.25346 -0.62833 0.97437 -0.06107 -0.25346 -0.08612 0.97654 -0.06107 -0.25346 -0.02867 0.97654 0.35261 -0.25346 0.33329 0.97654 0.35261 -0.25346 1.07698 0.97654 1.91405 -0.25346 1.9411 0.97654 } TexCoordArray 1 Vec2Array 12 { 0.49358 0.15766 0.49358 0.15766 0.49358 0.15099 0.49358 0.15163 0.49358 0.15099 0.49358 0.15099 0.49358 0.14643 0.49358 0.14699 0.49358 0.14643 0.49358 0.13827 0.49358 0.12814 0.49358 0.12814 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021MAINSTAND5_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 757.89 12.1767 -80.503 757.886 11.0317 -65.516 757.887 12.1767 -69.579 757.886 12.1767 -65.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 -0.000138419 -0.000279363 -1 -0.000101084 -0.000268842 -1 -0.000101084 -0.000268842 -1 -6.31474e-07 -0.000240533 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 1.02525 0.9995 -0.28831 0.72882 1.02525 0.9995 1.02525 } TexCoordArray 1 Vec2Array 4 { 0.49358 0.17467 0.49358 0.15766 0.49358 0.16227 0.49358 0.15766 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021MAINSTAND5_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 757.886 11.0317 -65.516 757.89 12.1767 -80.503 757.89 11.1167 -80.503 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 -0.000268788 -1 0 -0.000268788 -1 0 -0.000268788 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 -0.29142 0.0005 1.02525 0.0005 -0.37335 } TexCoordArray 1 Vec2Array 3 { 0.49358 0.15766 0.49358 0.17467 0.49358 0.17467 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 757.886 9.3407 -55.625 757.886 7.7197 -55.625 757.89 5.0867 -39.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0.000250113 -1 0 0.000250113 -1 0 0.000250113 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 7 1 7 0 0 } TexCoordArray 1 Vec2Array 3 { 0.49358 0.14643 0.49358 0.14643 0.49358 0.12814 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 757.89 3.4667 -39.519 757.89 5.0867 -39.519 757.886 7.7197 -55.625 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0.000250113 -1 0 0.000250113 -1 0 0.000250113 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 7 0 7 1 0 } TexCoordArray 1 Vec2Array 3 { 0.49358 0.12814 0.49358 0.12814 0.49358 0.14643 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 775.827 10.5327 -61.869 775.827 11.8377 -61.869 775.827 10.5327 -61.869 775.831 13.4467 -65.443 775.831 12.1467 -65.453 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999999 4.31417e-06 -0.0011236 -0.999999 0 -0.00112712 -0.999999 4.31417e-06 -0.0011236 -0.999999 4.31417e-06 -0.0011236 -0.999999 8.61793e-06 -0.00112009 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.50431 0.15352 0.50431 0.15352 0.50431 0.15352 0.50431 0.15757 0.50431 0.15759 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 777.432 13.4467 -65.443 777.432 12.1467 -65.454 777.432 13.4467 -65.443 777.432 10.5327 -61.869 777.432 11.8377 -61.869 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.50527 0.15757 0.50527 0.15759 0.50527 0.15757 0.50527 0.15352 0.50527 0.15352 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 758.095 10.5327 -61.869 758.095 11.8377 -61.869 758.095 10.5327 -61.869 758.099 13.4467 -65.443 758.099 12.1417 -65.443 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999999 0 -0.00112712 -0.999999 0 -0.00112712 -0.999999 0 -0.00112712 -0.999999 0 -0.00112712 -0.999999 0 -0.00112712 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.4937 0.15352 0.4937 0.15352 0.4937 0.15352 0.49371 0.15757 0.49371 0.15757 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 759.7 13.4467 -65.443 759.7 12.1417 -65.443 759.7 13.4467 -65.443 759.7 10.5327 -61.869 759.7 11.8377 -61.869 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.49466 0.15757 0.49466 0.15757 0.49466 0.15757 0.49466 0.15352 0.49466 0.15352 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 793.555 10.5327 -61.869 793.555 11.8377 -61.869 793.555 10.5327 -61.869 793.559 13.4467 -65.443 793.559 12.1437 -65.447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999999 1.77789e-06 -0.00115982 -0.999999 0 -0.00116127 -0.999999 1.77789e-06 -0.00115982 -0.999999 1.77789e-06 -0.00115982 -0.999999 3.55407e-06 -0.00115838 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.51492 0.15352 0.51492 0.15352 0.51492 0.15352 0.51492 0.15757 0.51492 0.15758 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 795.16 13.4467 -65.443 795.16 12.1417 -65.443 795.16 13.4467 -65.443 795.16 10.5327 -61.869 795.16 11.8377 -61.869 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.51588 0.15757 0.51588 0.15757 0.51588 0.15757 0.51588 0.15352 0.51588 0.15352 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 775.831 12.1467 -65.453 777.432 12.1467 -65.454 775.831 13.4467 -65.443 777.432 13.4467 -65.443 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.000624243 -0.00769372 0.99997 0.00031212 -0.00807809 0.999967 0.00031212 -0.00807809 0.999967 0 -0.00846246 0.999964 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.50431 0.15759 0.50527 0.15759 0.50431 0.15757 0.50527 0.15757 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 758.099 12.1417 -65.443 759.7 12.1417 -65.443 758.099 13.4467 -65.443 759.7 13.4467 -65.443 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.49371 0.15757 0.49466 0.15757 0.49371 0.15757 0.49466 0.15757 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 793.559 12.1437 -65.447 795.16 12.1417 -65.443 793.559 13.4467 -65.443 795.16 13.4467 -65.443 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00250095 -0.00306813 0.999992 -0.00124953 -0.0015329 0.999998 -0.00124953 -0.0015329 0.999998 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.51492 0.15758 0.51588 0.15757 0.51492 0.15757 0.51588 0.15757 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 794.284 11.1757 -61.582 794.284 10.3637 -61.582 794.284 11.1757 -61.582 794.284 8.7547 -58.008 794.284 9.5667 -58.008 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.51535 0.15319 0.51535 0.15319 0.51535 0.15319 0.51535 0.14913 0.51535 0.14913 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 776.504 11.1757 -61.582 776.504 10.3637 -61.582 776.504 11.1757 -61.582 776.504 8.7547 -58.008 776.504 9.5667 -58.008 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.50472 0.15319 0.50472 0.15319 0.50472 0.15319 0.50472 0.14913 0.50472 0.14913 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 758.644 11.1757 -61.582 758.644 10.3637 -61.582 758.644 11.1757 -61.582 758.644 8.7547 -58.008 758.644 9.5667 -58.008 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.49403 0.15319 0.49403 0.15319 0.49403 0.15319 0.49403 0.14913 0.49403 0.14913 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSRAIL1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 757.886 12.1767 -65.519 757.886 7.7197 -55.625 757.886 12.1767 -65.519 757.886 9.3407 -55.625 757.882 13.7967 -65.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999999 -0.00124292 -0.000356269 -1 0 0 -0.999999 -0.00124292 -0.000356269 -0.999999 -0.00124292 -0.000356269 -0.999997 -0.00248661 -0.000712757 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 5 1 0 0 5 0 0 } TexCoordArray 1 Vec2Array 5 { 0.49358 0.15766 0.49358 0.14643 0.49358 0.15766 0.49358 0.14643 0.49358 0.15766 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0021GSGASSBLDG1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_134 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_135 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 757.887 12.1767 -69.579 757.886 12.1767 -65.519 757.887 12.1767 -69.579 757.89 15.3837 -65.519 757.89 15.3837 -69.572 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999999 0.00110398 -0.00012037 -0.999999 0.0012561 -0.000240532 -0.999999 0.00110398 -0.00012037 -0.999999 0.00110398 -0.00012037 -1 0.000951592 4.29909e-10 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00026 0.0005 0.52974 0.0005 0.00026 0.0005 0.52974 0.9995 0.00122 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.49358 0.16227 0.49358 0.15766 0.49358 0.16227 0.49358 0.15766 0.49358 0.16226 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0102FLATSEATS2_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 759.7 12.1417 -65.443 775.831 12.1467 -65.453 757.886 12.1767 -65.519 777.432 12.1467 -65.454 821.506 12.1767 -65.519 793.559 12.1437 -65.447 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -2.18647e-05 0.90812 0.418711 1.83978e-08 0.910374 0.413786 4.56353e-09 0.908567 0.41774 2.41141e-06 0.909149 0.416472 -2.49593e-06 0.90861 0.417646 -1.01242e-05 0.910561 0.413375 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { -0.49288 0.05154 -0.49445 0.95959 -0.49892 -0.05037 -0.49461 1.04995 -0.49892 3.53165 -0.49509 1.9578 } TexCoordArray 1 Vec2Array 6 { 0.49466 0.15757 0.50431 0.15759 0.49358 0.15766 0.50527 0.15759 0.53164 0.15766 0.51492 0.15758 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0545CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 793.399 8.4227 -51.003 777.505 8.4227 -51.148 793.399 6.4267 -51.003 777.505 6.4267 -51.148 793.482 10.5467 -57.488 777.466 10.5467 -57.633 793.482 8.5497 -57.488 777.466 8.5497 -57.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00912308 0 0.999958 -0.00912308 0 0.999958 -0.00912308 0 0.999958 -0.00912308 0 0.999958 -0.00905359 0 0.999959 -0.00905359 0 0.999959 -0.00905359 0 0.999959 -0.00905359 0 0.999959 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.21939 0.9995 0.00061 0.9995 1.21939 0.0005 0.00061 0.0005 1.99729 0.9995 0.51877 0.9995 1.99729 0.0005 0.51877 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.51482 0.14118 0.50531 0.14135 0.51482 0.14118 0.50531 0.14135 0.51487 0.14854 0.50529 0.14871 0.51487 0.14854 0.50529 0.14871 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0545ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 793.525 12.2237 -60.951 777.446 12.2237 -61.098 793.525 10.2277 -60.951 777.446 10.2277 -61.098 793.321 6.7937 -44.793 777.542 6.7937 -44.935 793.321 4.7977 -44.793 777.542 4.7977 -44.935 793.439 9.2927 -54.143 777.486 9.2927 -54.288 793.439 7.2967 -54.143 777.486 7.2967 -54.288 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.00914188 0 0.999958 -0.00914188 0 0.999958 -0.00914188 0 0.999958 -0.00914188 0 0.999958 -0.00899908 0 0.99996 -0.00899908 0 0.99996 -0.00899908 0 0.99996 -0.00899908 0 0.99996 -0.00908923 0 0.999959 -0.00908923 0 0.999959 -0.00908923 0 0.999959 -0.00908923 0 0.999959 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 } TexCoordArray 1 Vec2Array 12 { 0.5149 0.15247 0.50528 0.15264 0.5149 0.15247 0.50528 0.15264 0.51478 0.13413 0.50534 0.13429 0.51478 0.13413 0.50534 0.13429 0.51485 0.14475 0.5053 0.14491 0.51485 0.14475 0.5053 0.14491 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0545ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 793.363 7.6457 -48.098 777.522 7.6457 -48.241 793.363 5.6487 -48.098 777.522 5.6487 -48.241 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00902735 0 0.999959 -0.00902735 0 0.999959 -0.00902735 0 0.999959 -0.00902735 0 0.999959 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.9995 0.001 0.9995 1.999 0.0005 0.001 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.5148 0.13788 0.50532 0.13805 0.5148 0.13788 0.50532 0.13805 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0544CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 775.615 5.9027 -42.134 759.885 5.9027 -42.276 775.615 3.9067 -42.134 759.885 3.9067 -42.276 775.691 7.6457 -48.098 759.85 7.6457 -48.241 775.691 5.6487 -48.098 759.85 5.6487 -48.241 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00902687 0 0.999959 -0.00902687 0 0.999959 -0.00902687 0 0.999959 -0.00902687 0 0.999959 -0.00902718 0 0.999959 -0.00902718 0 0.999959 -0.00902718 0 0.999959 -0.00902718 0 0.999959 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 1.999 0.9995 0.001 0.9995 1.999 0.0005 0.001 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.50418 0.13111 0.49477 0.13127 0.50418 0.13111 0.49477 0.13127 0.50423 0.13788 0.49475 0.13805 0.50423 0.13788 0.49475 0.13805 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0544ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 775.649 6.7937 -44.793 759.87 6.7937 -44.935 775.649 4.7977 -44.793 759.87 4.7977 -44.935 775.727 8.4227 -51.003 759.833 8.4227 -51.148 775.727 6.4267 -51.003 759.833 6.4267 -51.148 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00899883 0 0.99996 -0.00899883 0 0.99996 -0.00899883 0 0.99996 -0.00899883 0 0.99996 -0.00912284 0 0.999958 -0.00912284 0 0.999958 -0.00912284 0 0.999958 -0.00912284 0 0.999958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 1.21939 0.9995 0.00061 0.9995 1.21939 0.0005 0.00061 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.5042 0.13413 0.49476 0.13429 0.5042 0.13413 0.49476 0.13429 0.50425 0.14118 0.49474 0.14135 0.50425 0.14118 0.49474 0.14135 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0544ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 775.81 10.5467 -57.488 759.794 10.5467 -57.633 775.81 8.5497 -57.488 759.794 8.5497 -57.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00905335 0 0.999959 -0.00905335 0 0.999959 -0.00905335 0 0.999959 -0.00905335 0 0.999959 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99729 0.9995 0.51877 0.9995 1.99729 0.0005 0.51877 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.5043 0.14854 0.49472 0.14871 0.5043 0.14854 0.49472 0.14871 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0544ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 775.767 9.2927 -54.143 759.814 9.2927 -54.288 775.767 7.2967 -54.143 759.814 7.2967 -54.288 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00908909 0 0.999959 -0.00908909 0 0.999959 -0.00908909 0 0.999959 -0.00908909 0 0.999959 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.50428 0.14475 0.49473 0.14491 0.50428 0.14475 0.49473 0.14491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0565CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 792.499 14.5495 26.2323 792.499 16.2015 26.2323 802.467 14.5495 26.0838 802.467 16.2015 26.0838 792.499 15.0605 27.0717 792.499 16.7115 27.0717 802.467 15.0605 26.9232 802.467 16.7115 26.9232 792.499 15.5235 27.9366 792.499 17.1745 27.9366 802.467 15.5235 27.7881 802.467 17.1745 27.7881 792.499 15.9385 28.6305 792.499 17.5895 28.6305 802.467 15.9385 28.482 802.467 17.5895 28.482 792.499 16.7215 29.9462 792.499 18.3725 29.9462 802.467 16.7215 29.7966 802.467 18.3725 29.7966 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.014896 0 -0.999889 -0.014896 0 -0.999889 -0.014896 0 -0.999889 -0.014896 0 -0.999889 -0.014896 1.15514e-06 -0.999889 -0.014896 1.15699e-06 -0.999889 -0.014896 1.15699e-06 -0.999889 -0.014896 1.15885e-06 -0.999889 -0.014896 1.15514e-06 -0.999889 -0.014896 1.15699e-06 -0.999889 -0.014896 1.15699e-06 -0.999889 -0.014896 1.15885e-06 -0.999889 -0.014896 1.15514e-06 -0.999889 -0.014896 1.15699e-06 -0.999889 -0.014896 1.15699e-06 -0.999889 -0.014896 1.15885e-06 -0.999889 -0.0150064 0 -0.999887 -0.0150064 0 -0.999887 -0.0150064 0 -0.999887 -0.0150064 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.51428 0.0535 0.51428 0.0535 0.52025 0.05367 0.52025 0.05367 0.51428 0.05254 0.51428 0.05254 0.52025 0.05271 0.52025 0.05271 0.51428 0.05156 0.51428 0.05156 0.52025 0.05173 0.52025 0.05173 0.51428 0.05077 0.51428 0.05077 0.52025 0.05094 0.52025 0.05094 0.51428 0.04928 0.51428 0.04928 0.52025 0.04945 0.52025 0.04945 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0565ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 792.499 16.4265 29.3489 792.499 18.0775 29.3489 802.467 16.4265 29.2003 802.467 18.0775 29.2003 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.014906 0 -0.999889 -0.014906 0 -0.999889 -0.014906 0 -0.999889 -0.014906 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.51428 0.04996 0.51428 0.04996 0.52025 0.05013 0.52025 0.05013 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0564CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 782.104 14.5495 26.2323 782.104 16.2015 26.2323 792.071 14.5495 26.0838 792.071 16.2015 26.0838 782.104 15.5235 27.9366 782.104 17.1745 27.9366 792.071 15.5235 27.7881 792.071 17.1745 27.7881 782.104 15.9385 28.6305 782.104 17.5895 28.6305 792.071 15.9385 28.482 792.071 17.5895 28.482 782.104 16.4265 29.3489 782.104 18.0775 29.3489 792.071 16.4265 29.2003 792.071 18.0775 29.2003 782.104 16.7215 29.9462 782.104 18.3725 29.9462 792.071 16.7215 29.7966 792.071 18.3725 29.7966 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.0148976 0 -0.999889 -0.0148976 0 -0.999889 -0.0148976 0 -0.999889 -0.0148976 0 -0.999889 -0.0148976 1.15514e-06 -0.999889 -0.0148976 1.15343e-06 -0.999889 -0.0148976 1.15343e-06 -0.999889 -0.0148976 1.15172e-06 -0.999889 -0.0148976 1.15514e-06 -0.999889 -0.0148976 1.15343e-06 -0.999889 -0.0148976 1.15343e-06 -0.999889 -0.0148976 1.15172e-06 -0.999889 -0.0149075 0 -0.999889 -0.0149075 0 -0.999889 -0.0149075 0 -0.999889 -0.0149075 0 -0.999889 -0.015008 0 -0.999887 -0.015008 0 -0.999887 -0.015008 0 -0.999887 -0.015008 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.50807 0.0535 0.50807 0.0535 0.51403 0.05367 0.51403 0.05367 0.50807 0.05156 0.50807 0.05156 0.51403 0.05173 0.51403 0.05173 0.50807 0.05077 0.50807 0.05077 0.51403 0.05094 0.51403 0.05094 0.50807 0.04996 0.50807 0.04996 0.51403 0.05013 0.51403 0.05013 0.50807 0.04928 0.50807 0.04928 0.51403 0.04945 0.51403 0.04945 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0564ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 782.104 15.0605 27.0717 782.104 16.7115 27.0717 792.071 15.0605 26.9232 792.071 16.7115 26.9232 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0148976 1.15514e-06 -0.999889 -0.0148976 1.15343e-06 -0.999889 -0.0148976 1.15343e-06 -0.999889 -0.0148976 1.15172e-06 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.50807 0.05254 0.50807 0.05254 0.51403 0.05271 0.51403 0.05271 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0563CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 771.639 14.5495 26.2323 771.639 16.2015 26.2323 781.606 14.5495 26.0838 781.606 16.2015 26.0838 771.639 15.0605 27.0717 771.639 16.7115 27.0717 781.606 15.0605 26.9232 781.606 16.7115 26.9232 771.639 15.5235 27.9366 771.639 17.1745 27.9366 781.606 15.5235 27.7881 781.606 17.1745 27.7881 771.639 15.9385 28.6305 771.639 17.5895 28.6305 781.606 15.9385 28.482 781.606 17.5895 28.482 771.639 16.7215 29.9462 771.639 18.3725 29.9462 781.606 16.7215 29.7966 781.606 18.3725 29.7966 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.0148976 0 -0.999889 -0.0148976 0 -0.999889 -0.0148976 0 -0.999889 -0.0148976 0 -0.999889 -0.0148976 1.15514e-06 -0.999889 -0.0148976 1.15343e-06 -0.999889 -0.0148976 1.15343e-06 -0.999889 -0.0148976 1.15172e-06 -0.999889 -0.0148976 1.15514e-06 -0.999889 -0.0148976 1.15343e-06 -0.999889 -0.0148976 1.15343e-06 -0.999889 -0.0148976 1.15172e-06 -0.999889 -0.0148976 1.15514e-06 -0.999889 -0.0148976 1.15343e-06 -0.999889 -0.0148976 1.15343e-06 -0.999889 -0.0148976 1.15172e-06 -0.999889 -0.015008 0 -0.999887 -0.015008 0 -0.999887 -0.015008 0 -0.999887 -0.015008 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.50181 0.0535 0.50181 0.0535 0.50777 0.05367 0.50777 0.05367 0.50181 0.05254 0.50181 0.05254 0.50777 0.05271 0.50777 0.05271 0.50181 0.05156 0.50181 0.05156 0.50777 0.05173 0.50777 0.05173 0.50181 0.05077 0.50181 0.05077 0.50777 0.05094 0.50777 0.05094 0.50181 0.04928 0.50181 0.04928 0.50777 0.04945 0.50777 0.04945 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0563ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 771.639 16.4265 29.3489 771.639 18.0775 29.3489 781.606 16.4265 29.2003 781.606 18.0775 29.2003 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0149075 0 -0.999889 -0.0149075 0 -0.999889 -0.0149075 0 -0.999889 -0.0149075 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.50181 0.04996 0.50181 0.04996 0.50777 0.05013 0.50777 0.05013 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0562CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 761.455 14.5495 26.2323 761.455 16.2015 26.2323 771.422 14.5495 26.0838 771.422 16.2015 26.0838 761.455 15.5235 27.9366 761.455 17.1745 27.9366 771.422 15.5235 27.7881 771.422 17.1745 27.7881 761.455 15.9385 28.6305 761.455 17.5895 28.6305 771.422 15.9385 28.482 771.422 17.5895 28.482 761.455 16.4265 29.3489 761.455 18.0775 29.3489 771.422 16.4265 29.2003 771.422 18.0775 29.2003 761.455 16.7215 29.9462 761.455 18.3725 29.9462 771.422 16.7215 29.7966 771.422 18.3725 29.7966 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.0148976 0 -0.999889 -0.0148976 0 -0.999889 -0.0148976 0 -0.999889 -0.0148976 0 -0.999889 -0.0148976 1.15514e-06 -0.999889 -0.0148976 1.15343e-06 -0.999889 -0.0148976 1.15343e-06 -0.999889 -0.0148976 1.15172e-06 -0.999889 -0.0148976 1.15514e-06 -0.999889 -0.0148976 1.15343e-06 -0.999889 -0.0148976 1.15343e-06 -0.999889 -0.0148976 1.15172e-06 -0.999889 -0.0149075 0 -0.999889 -0.0149075 0 -0.999889 -0.0149075 0 -0.999889 -0.0149075 0 -0.999889 -0.015008 0 -0.999887 -0.015008 0 -0.999887 -0.015008 0 -0.999887 -0.015008 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.49571 0.0535 0.49571 0.0535 0.50168 0.05367 0.50168 0.05367 0.49571 0.05156 0.49571 0.05156 0.50168 0.05173 0.50168 0.05173 0.49571 0.05077 0.49571 0.05077 0.50168 0.05094 0.50168 0.05094 0.49571 0.04996 0.49571 0.04996 0.50168 0.05013 0.50168 0.05013 0.49571 0.04928 0.49571 0.04928 0.50168 0.04945 0.50168 0.04945 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0561CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 751.209 14.5495 26.2323 751.209 16.2015 26.2323 761.176 14.5495 26.0838 761.176 16.2015 26.0838 751.209 15.0605 27.0717 751.209 16.7115 27.0717 761.176 15.0605 26.9232 761.176 16.7115 26.9232 751.209 15.5235 27.9366 751.209 17.1745 27.9366 761.176 15.5235 27.7881 761.176 17.1745 27.7881 751.209 15.9385 28.6305 751.209 17.5895 28.6305 761.176 15.9385 28.482 761.176 17.5895 28.482 751.209 16.4265 29.3489 751.209 18.0775 29.3489 761.176 16.4265 29.2003 761.176 18.0775 29.2003 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.0148975 0 -0.999889 -0.0148975 0 -0.999889 -0.0148975 0 -0.999889 -0.0148975 0 -0.999889 -0.0148975 1.15514e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15172e-06 -0.999889 -0.0148975 1.15514e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15172e-06 -0.999889 -0.0148975 1.15514e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15172e-06 -0.999889 -0.0149074 0 -0.999889 -0.0149074 0 -0.999889 -0.0149074 0 -0.999889 -0.0149074 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.48958 0.0535 0.48958 0.0535 0.49555 0.05367 0.49555 0.05367 0.48958 0.05254 0.48958 0.05254 0.49555 0.05271 0.49555 0.05271 0.48958 0.05156 0.48958 0.05156 0.49555 0.05173 0.49555 0.05173 0.48958 0.05077 0.48958 0.05077 0.49555 0.05094 0.49555 0.05094 0.48958 0.04996 0.48958 0.04996 0.49555 0.05013 0.49555 0.05013 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0560CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 741.016 15.0605 27.0717 741.016 16.7115 27.0717 750.983 15.0605 26.9232 750.983 16.7115 26.9232 741.016 15.5235 27.9366 741.016 17.1745 27.9366 750.983 15.5235 27.7881 750.983 17.1745 27.7881 741.016 15.9385 28.6305 741.016 17.5895 28.6305 750.983 15.9385 28.482 750.983 17.5895 28.482 741.016 16.4265 29.3489 741.016 18.0775 29.3489 750.983 16.4265 29.2003 750.983 18.0775 29.2003 741.016 16.7215 29.9462 741.016 18.3725 29.9462 750.983 16.7215 29.7966 750.983 18.3725 29.7966 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.0148975 1.15514e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15172e-06 -0.999889 -0.0148975 1.15514e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15172e-06 -0.999889 -0.0148975 1.15514e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15172e-06 -0.999889 -0.0149074 0 -0.999889 -0.0149074 0 -0.999889 -0.0149074 0 -0.999889 -0.0149074 0 -0.999889 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.48349 0.05254 0.48349 0.05254 0.48945 0.05271 0.48945 0.05271 0.48349 0.05156 0.48349 0.05156 0.48945 0.05173 0.48945 0.05173 0.48349 0.05077 0.48349 0.05077 0.48945 0.05094 0.48945 0.05094 0.48349 0.04996 0.48349 0.04996 0.48945 0.05013 0.48945 0.05013 0.48349 0.04928 0.48349 0.04928 0.48945 0.04945 0.48945 0.04945 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0560ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 741.016 14.5495 26.2323 741.016 16.2015 26.2323 750.983 14.5495 26.0838 750.983 16.2015 26.0838 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0148975 0 -0.999889 -0.0148975 0 -0.999889 -0.0148975 0 -0.999889 -0.0148975 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48349 0.0535 0.48349 0.0535 0.48945 0.05367 0.48945 0.05367 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_101" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 758.184 3.76254 16.9303 760.208 1.72154 16.9303 756.785 3.76254 16.9303 754.77 1.72154 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.25296 0.9995 -0.4907 0.0005 0.76694 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.49376 0.06406 0.49497 0.06406 0.49292 0.06406 0.49171 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_100" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 770.841 3.76254 16.9303 772.865 1.72154 16.9303 769.442 3.76254 16.9303 767.427 1.72154 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.25296 0.9995 -0.4907 0.0005 0.76694 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.50133 0.06406 0.50254 0.06406 0.50049 0.06406 0.49929 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_99" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 783.565 3.76254 16.9303 785.59 1.72154 16.9303 782.166 3.76254 16.9303 780.151 1.72154 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.25296 0.9995 -0.4907 0.0005 0.76694 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.50894 0.06406 0.51015 0.06406 0.5081 0.06406 0.5069 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_98" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 796.388 3.76254 16.9303 798.413 1.72154 16.9303 794.989 3.76254 16.9303 792.974 1.72154 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.25296 0.9995 -0.4907 0.0005 0.76694 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.51661 0.06406 0.51782 0.06406 0.51577 0.06406 0.51457 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 801.764 11.4305 44.3591 801.321 11.4305 44.3591 801.764 11.4305 44.3591 801.321 2.42954 44.3591 801.764 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51983 0.03292 0.51956 0.03292 0.51983 0.03292 0.51956 0.03292 0.51983 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 801.764 2.42954 43.535 801.321 2.42954 43.535 801.764 2.42954 43.535 801.321 11.4305 43.535 801.764 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51983 0.03385 0.51956 0.03385 0.51983 0.03385 0.51956 0.03385 0.51983 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 801.321 2.42954 44.3591 801.321 11.4305 44.3591 801.321 2.42954 44.3591 801.321 11.4305 43.535 801.321 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51956 0.03292 0.51956 0.03292 0.51956 0.03292 0.51956 0.03385 0.51956 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 801.764 2.42954 44.3591 801.764 2.42954 43.535 801.764 2.42954 44.3591 801.764 11.4305 43.535 801.764 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.51983 0.03292 0.51983 0.03385 0.51983 0.03292 0.51983 0.03385 0.51983 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 796.073 11.4305 44.3591 795.631 11.4305 44.3591 796.073 11.4305 44.3591 795.631 2.42954 44.3591 796.073 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51642 0.03292 0.51616 0.03292 0.51642 0.03292 0.51616 0.03292 0.51642 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 796.073 2.42954 43.535 795.631 2.42954 43.535 796.073 2.42954 43.535 795.631 11.4305 43.535 796.073 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51642 0.03385 0.51616 0.03385 0.51642 0.03385 0.51616 0.03385 0.51642 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 795.631 2.42954 44.3591 795.631 11.4305 44.3591 795.631 2.42954 44.3591 795.631 11.4305 43.535 795.631 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51616 0.03292 0.51616 0.03292 0.51616 0.03292 0.51616 0.03385 0.51616 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 796.073 2.42954 44.3591 796.073 2.42954 43.535 796.073 2.42954 44.3591 796.073 11.4305 43.535 796.073 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.51642 0.03292 0.51642 0.03385 0.51642 0.03292 0.51642 0.03385 0.51642 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 793.117 11.4305 44.3591 792.674 11.4305 44.3591 793.117 11.4305 44.3591 792.674 2.42954 44.3591 793.117 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51465 0.03292 0.51439 0.03292 0.51465 0.03292 0.51439 0.03292 0.51465 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 793.117 2.42954 43.535 792.674 2.42954 43.535 793.117 2.42954 43.535 792.674 11.4305 43.535 793.117 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51465 0.03385 0.51439 0.03385 0.51465 0.03385 0.51439 0.03385 0.51465 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 792.674 2.42954 44.3591 792.674 11.4305 44.3591 792.674 2.42954 44.3591 792.674 11.4305 43.535 792.674 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51439 0.03292 0.51439 0.03292 0.51439 0.03292 0.51439 0.03385 0.51439 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 793.117 2.42954 44.3591 793.117 2.42954 43.535 793.117 2.42954 44.3591 793.117 11.4305 43.535 793.117 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.51465 0.03292 0.51465 0.03385 0.51465 0.03292 0.51465 0.03385 0.51465 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 786.362 11.4305 44.3591 785.92 11.4305 44.3591 786.362 11.4305 44.3591 785.92 2.42954 44.3591 786.362 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51061 0.03292 0.51035 0.03292 0.51061 0.03292 0.51035 0.03292 0.51061 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 786.362 2.42954 43.535 785.92 2.42954 43.535 786.362 2.42954 43.535 785.92 11.4305 43.535 786.362 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51061 0.03385 0.51035 0.03385 0.51061 0.03385 0.51035 0.03385 0.51061 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 785.92 2.42954 44.3591 785.92 11.4305 44.3591 785.92 2.42954 44.3591 785.92 11.4305 43.535 785.92 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51035 0.03292 0.51035 0.03292 0.51035 0.03292 0.51035 0.03385 0.51035 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 786.362 2.42954 44.3591 786.362 2.42954 43.535 786.362 2.42954 44.3591 786.362 11.4305 43.535 786.362 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.51061 0.03292 0.51061 0.03385 0.51061 0.03292 0.51061 0.03385 0.51061 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 783.405 11.4305 44.3591 782.963 11.4305 44.3591 783.405 11.4305 44.3591 782.963 2.42954 44.3591 783.405 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.50884 0.03292 0.50858 0.03292 0.50884 0.03292 0.50858 0.03292 0.50884 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 783.405 2.42954 43.535 782.963 2.42954 43.535 783.405 2.42954 43.535 782.963 11.4305 43.535 783.405 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.50884 0.03385 0.50858 0.03385 0.50884 0.03385 0.50858 0.03385 0.50884 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 782.963 2.42954 44.3591 782.963 11.4305 44.3591 782.963 2.42954 44.3591 782.963 11.4305 43.535 782.963 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.50858 0.03292 0.50858 0.03292 0.50858 0.03292 0.50858 0.03385 0.50858 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 783.405 2.42954 44.3591 783.405 2.42954 43.535 783.405 2.42954 44.3591 783.405 11.4305 43.535 783.405 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.50884 0.03292 0.50884 0.03385 0.50884 0.03292 0.50884 0.03385 0.50884 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 773.906 11.4305 44.3591 773.464 11.4305 44.3591 773.906 11.4305 44.3591 773.464 2.42954 44.3591 773.906 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.50316 0.03292 0.5029 0.03292 0.50316 0.03292 0.5029 0.03292 0.50316 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 773.906 2.42954 43.535 773.464 2.42954 43.535 773.906 2.42954 43.535 773.464 11.4305 43.535 773.906 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.50316 0.03385 0.5029 0.03385 0.50316 0.03385 0.5029 0.03385 0.50316 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 773.464 2.42954 44.3591 773.464 11.4305 44.3591 773.464 2.42954 44.3591 773.464 11.4305 43.535 773.464 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.5029 0.03292 0.5029 0.03292 0.5029 0.03292 0.5029 0.03385 0.5029 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 773.906 2.42954 44.3591 773.906 2.42954 43.535 773.906 2.42954 44.3591 773.906 11.4305 43.535 773.906 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.50316 0.03292 0.50316 0.03385 0.50316 0.03292 0.50316 0.03385 0.50316 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 776.862 11.4305 44.3591 776.42 11.4305 44.3591 776.862 11.4305 44.3591 776.42 2.42954 44.3591 776.862 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.50493 0.03292 0.50467 0.03292 0.50493 0.03292 0.50467 0.03292 0.50493 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 776.862 2.42954 43.535 776.42 2.42954 43.535 776.862 2.42954 43.535 776.42 11.4305 43.535 776.862 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.50493 0.03385 0.50467 0.03385 0.50493 0.03385 0.50467 0.03385 0.50493 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 776.42 2.42954 44.3591 776.42 11.4305 44.3591 776.42 2.42954 44.3591 776.42 11.4305 43.535 776.42 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.50467 0.03292 0.50467 0.03292 0.50467 0.03292 0.50467 0.03385 0.50467 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 776.862 2.42954 44.3591 776.862 2.42954 43.535 776.862 2.42954 44.3591 776.862 11.4305 43.535 776.862 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.50493 0.03292 0.50493 0.03385 0.50493 0.03292 0.50493 0.03385 0.50493 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 758.184 3.76254 16.9303 758.184 3.76254 18.7841 760.208 1.72154 16.9303 760.208 1.72154 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.71006 0.704141 4.528e-07 0.71006 0.704141 2.264e-07 0.71006 0.704141 2.264e-07 0.71006 0.704141 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.49376 0.06406 0.49376 0.06195 0.49497 0.06406 0.49497 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 756.785 3.76254 16.9303 756.785 3.76254 18.7841 758.184 3.76254 16.9303 758.184 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.49292 0.06406 0.49292 0.06195 0.49376 0.06406 0.49376 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 754.77 1.72154 16.9303 754.77 1.72154 18.7841 756.785 3.76254 16.9303 756.785 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.711623 0.702562 0 -0.711622 0.702562 2.24209e-07 -0.711622 0.702562 2.24209e-07 -0.711622 0.702562 4.48419e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.49171 0.06406 0.49171 0.06195 0.49292 0.06406 0.49292 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 770.841 3.76254 16.9303 770.841 3.76254 18.7841 772.865 1.72154 16.9303 772.865 1.72154 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.71006 0.704141 4.528e-07 0.71006 0.704141 2.264e-07 0.71006 0.704141 2.264e-07 0.71006 0.704141 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.50133 0.06406 0.50133 0.06195 0.50254 0.06406 0.50254 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 769.442 3.76254 16.9303 769.442 3.76254 18.7841 770.841 3.76254 16.9303 770.841 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.50049 0.06406 0.50049 0.06195 0.50133 0.06406 0.50133 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 767.427 1.72154 16.9303 767.427 1.72154 18.7841 769.442 3.76254 16.9303 769.442 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.711623 0.702562 0 -0.711622 0.702562 2.24209e-07 -0.711622 0.702562 2.24209e-07 -0.711622 0.702562 4.48419e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.49929 0.06406 0.49929 0.06195 0.50049 0.06406 0.50049 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 783.565 3.76254 16.9303 783.565 3.76254 18.7841 785.59 1.72154 16.9303 785.59 1.72154 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.70988 0.704323 4.52917e-07 0.70988 0.704323 2.26459e-07 0.70988 0.704323 2.26459e-07 0.70988 0.704323 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.50894 0.06406 0.50894 0.06195 0.51015 0.06406 0.51015 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 782.166 3.76254 16.9303 782.166 3.76254 18.7841 783.565 3.76254 16.9303 783.565 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.5081 0.06406 0.5081 0.06195 0.50894 0.06406 0.50894 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 780.151 1.72154 16.9303 780.151 1.72154 18.7841 782.166 3.76254 16.9303 782.166 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.711623 0.702562 0 -0.711622 0.702562 2.24209e-07 -0.711622 0.702562 2.24209e-07 -0.711622 0.702562 4.48419e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.5069 0.06406 0.5069 0.06195 0.5081 0.06406 0.5081 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 796.388 3.76254 16.9303 796.388 3.76254 18.7841 798.413 1.72154 16.9303 798.413 1.72154 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.70988 0.704323 4.52917e-07 0.70988 0.704323 2.26459e-07 0.70988 0.704323 2.26459e-07 0.70988 0.704323 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.51661 0.06406 0.51661 0.06195 0.51782 0.06406 0.51782 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 794.989 3.76254 16.9303 794.989 3.76254 18.7841 796.388 3.76254 16.9303 796.388 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.51577 0.06406 0.51577 0.06195 0.51661 0.06406 0.51661 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 792.974 1.72154 16.9303 792.974 1.72154 18.7841 794.989 3.76254 16.9303 794.989 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.711623 0.702562 0 -0.711622 0.702562 2.24209e-07 -0.711622 0.702562 2.24209e-07 -0.711622 0.702562 4.48419e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.51457 0.06406 0.51457 0.06195 0.51577 0.06406 0.51577 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030PITCONC_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 790.553 3.76654 18.8513 790.553 1.73454 18.8513 790.553 3.76654 18.8513 790.553 1.73454 24.8363 790.553 5.64754 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.33537 0.9995 0.00029 0.9995 0.33537 0.0005 0.00029 0.0005 0.5897 } TexCoordArray 1 Vec2Array 5 { 0.51312 0.06188 0.51312 0.06188 0.51312 0.06188 0.51312 0.05508 0.51312 0.05508 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030PITCONC_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 752.43 3.76654 18.8513 752.43 1.73454 18.8513 752.43 3.76654 18.8513 752.43 1.73454 24.8363 752.43 5.64754 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.33537 0.9995 0.00029 0.9995 0.33537 0.0005 0.00029 0.0005 0.5897 } TexCoordArray 1 Vec2Array 5 { 0.49031 0.06188 0.49031 0.06188 0.49031 0.06188 0.49031 0.05508 0.49031 0.05508 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030PITCONC_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 787.523 1.73454 18.8513 787.523 3.76654 18.8513 787.523 1.73454 18.8513 787.523 5.64754 24.8363 787.523 1.73454 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.00029 0.0005 0.33537 0.0005 0.00029 0.9995 0.5897 0.9995 0.00029 } TexCoordArray 1 Vec2Array 5 { 0.51131 0.06188 0.51131 0.06188 0.51131 0.06188 0.51131 0.05508 0.51131 0.05508 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030PITCONC_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 787.523 1.73454 24.8363 787.523 5.64754 24.8363 790.553 1.73454 24.8363 790.553 5.64754 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 27.4784 0.0005 27.4784 0.9995 28.026 0.0005 28.026 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.51131 0.05508 0.51131 0.05508 0.51312 0.05508 0.51312 0.05508 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030PITCONC_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 749.401 1.73454 24.8363 749.401 5.64754 24.8363 752.43 1.73454 24.8363 752.43 5.64754 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 20.5875 0.0005 20.5875 0.9995 21.1352 0.0005 21.1352 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4885 0.05508 0.4885 0.05508 0.49031 0.05508 0.49031 0.05508 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 801.901 6.66054 31.7421 801.901 7.84654 31.7421 801.901 5.73154 28.8401 801.901 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.51991 0.04724 0.51991 0.04724 0.51991 0.05054 0.51991 0.05054 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 789.258 6.66054 31.7421 789.258 7.84654 31.7421 789.258 5.73154 28.8401 789.258 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.51235 0.04724 0.51235 0.04724 0.51235 0.05054 0.51235 0.05054 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 800.611 5.73154 28.8401 800.611 6.91854 28.8401 800.611 6.66054 31.7421 800.611 7.84654 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.51914 0.05054 0.51914 0.05054 0.51914 0.04724 0.51914 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 776.616 6.66054 31.7421 776.616 7.84754 31.7462 776.616 5.73154 28.8401 776.616 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.50478 0.04724 0.50478 0.04724 0.50478 0.05054 0.50478 0.05054 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 763.946 6.66054 31.7421 763.946 7.84654 31.7421 763.946 5.73154 28.8401 763.946 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.4972 0.04724 0.4972 0.04724 0.4972 0.05054 0.4972 0.05054 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 775.326 7.84654 31.7421 775.326 6.66054 31.7421 775.326 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 1 1 0 0 } TexCoordArray 1 Vec2Array 3 { 0.50401 0.04724 0.50401 0.04724 0.50401 0.05054 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 762.656 5.73154 28.8401 762.656 6.91854 28.8401 762.656 6.66054 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 1 1 0 0 } TexCoordArray 1 Vec2Array 3 { 0.49643 0.05054 0.49643 0.05054 0.49643 0.04724 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 762.656 7.84654 31.7431 762.656 6.66054 31.7421 762.656 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 1 1 0 0 } TexCoordArray 1 Vec2Array 3 { 0.49643 0.04724 0.49643 0.04724 0.49643 0.05054 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 3 DrawArrays TRIANGLE_STRIP 7 5 } VertexArray Vec3Array 12 { 775.326 6.91854 28.8401 775.326 6.66054 31.7421 775.326 6.91854 28.8401 775.326 5.73154 28.8401 787.968 6.66054 31.7421 775.326 6.66054 31.7421 776.616 6.66054 31.7421 787.968 6.66054 31.7421 787.968 5.73154 28.8401 787.968 6.66054 31.7421 787.968 6.91854 28.8401 787.968 7.84654 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1 1 0 0 1 1 1 0 0 0 0 0 0 0 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 12 { 0.50401 0.05054 0.50401 0.04724 0.50401 0.05054 0.50401 0.05054 0.51157 0.04724 0.50401 0.04724 0.50478 0.04724 0.51157 0.04724 0.51157 0.05054 0.51157 0.04724 0.51157 0.05054 0.51157 0.04724 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 760.208 2.90454 18.775 760.208 1.72154 18.7841 760.208 2.90454 18.775 758.184 3.76254 18.7841 758.184 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00775785 -0.00769506 -0.99994 -0.00775647 -0.00769182 -0.99994 -0.00775785 -0.00769506 -0.99994 -0.00775785 -0.00769506 -0.99994 -0.00775923 -0.00769832 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.49497 0.06196 0.49497 0.06195 0.49497 0.06196 0.49376 0.06195 0.49376 0.06196 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 754.77 1.72154 18.7841 754.77 2.90454 18.775 756.785 3.76254 18.7841 756.785 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.007791 -0.00769181 -0.99994 0.00779239 -0.00769506 -0.99994 0.00779239 -0.00769506 -0.99994 0.00779377 -0.00769831 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.49171 0.06195 0.49171 0.06196 0.49292 0.06195 0.49292 0.06196 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 760.208 2.90454 16.9303 760.208 1.72154 16.9303 760.208 2.90454 16.9303 758.184 3.76254 16.9303 758.184 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.49497 0.06406 0.49497 0.06406 0.49497 0.06406 0.49376 0.06406 0.49376 0.06406 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 756.785 3.76254 16.9303 756.785 4.94454 16.9303 758.184 3.76254 16.9303 758.184 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.49292 0.06406 0.49292 0.06406 0.49376 0.06406 0.49376 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 754.77 1.72154 16.9303 754.77 2.90454 16.9303 756.785 3.76254 16.9303 756.785 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.49171 0.06406 0.49171 0.06406 0.49292 0.06406 0.49292 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 772.865 2.90454 18.775 772.865 1.72154 18.7841 772.865 2.90454 18.775 770.841 3.76254 18.7841 770.841 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00775785 -0.00769506 -0.99994 -0.00775647 -0.00769182 -0.99994 -0.00775785 -0.00769506 -0.99994 -0.00775785 -0.00769506 -0.99994 -0.00775923 -0.00769832 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.50254 0.06196 0.50254 0.06195 0.50254 0.06196 0.50133 0.06195 0.50133 0.06196 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 767.427 1.72154 18.7841 767.427 2.90454 18.775 769.442 3.76254 18.7841 769.442 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.007791 -0.00769181 -0.99994 0.00779239 -0.00769506 -0.99994 0.00779239 -0.00769506 -0.99994 0.00779377 -0.00769831 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.49929 0.06195 0.49929 0.06196 0.50049 0.06195 0.50049 0.06196 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 772.865 2.90454 16.9303 772.865 1.72154 16.9303 772.865 2.90454 16.9303 770.841 3.76254 16.9303 770.841 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.50254 0.06406 0.50254 0.06406 0.50254 0.06406 0.50133 0.06406 0.50133 0.06406 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 769.442 3.76254 16.9303 769.442 4.94454 16.9303 770.841 3.76254 16.9303 770.841 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.50049 0.06406 0.50049 0.06406 0.50133 0.06406 0.50133 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 767.427 1.72154 16.9303 767.427 2.90454 16.9303 769.442 3.76254 16.9303 769.442 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.49929 0.06406 0.49929 0.06406 0.50049 0.06406 0.50049 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 785.59 2.90454 18.775 785.59 1.72154 18.7841 785.59 2.90454 18.775 783.565 3.76254 18.7841 783.565 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00775387 -0.00769506 -0.99994 -0.0077525 -0.00769182 -0.99994 -0.00775387 -0.00769506 -0.99994 -0.00775387 -0.00769506 -0.99994 -0.00775525 -0.00769832 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.51015 0.06196 0.51015 0.06195 0.51015 0.06196 0.50894 0.06195 0.50894 0.06196 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 780.151 1.72154 18.7841 780.151 2.90454 18.775 782.166 3.76254 18.7841 782.166 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.007791 -0.00769181 -0.99994 0.00779239 -0.00769506 -0.99994 0.00779239 -0.00769506 -0.99994 0.00779377 -0.00769831 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.5069 0.06195 0.5069 0.06196 0.5081 0.06195 0.5081 0.06196 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 785.59 2.90454 16.9303 785.59 1.72154 16.9303 785.59 2.90454 16.9303 783.565 3.76254 16.9303 783.565 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.51015 0.06406 0.51015 0.06406 0.51015 0.06406 0.50894 0.06406 0.50894 0.06406 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 782.166 3.76254 16.9303 782.166 4.94454 16.9303 783.565 3.76254 16.9303 783.565 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.5081 0.06406 0.5081 0.06406 0.50894 0.06406 0.50894 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 780.151 1.72154 16.9303 780.151 2.90454 16.9303 782.166 3.76254 16.9303 782.166 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.5069 0.06406 0.5069 0.06406 0.5081 0.06406 0.5081 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 798.413 2.90454 18.775 798.413 1.72154 18.7841 798.413 2.90454 18.775 796.388 3.76254 18.7841 796.388 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00775387 -0.00769506 -0.99994 -0.0077525 -0.00769182 -0.99994 -0.00775387 -0.00769506 -0.99994 -0.00775387 -0.00769506 -0.99994 -0.00775525 -0.00769832 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.51782 0.06196 0.51782 0.06195 0.51782 0.06196 0.51661 0.06195 0.51661 0.06196 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 792.974 1.72154 18.7841 792.974 2.90454 18.775 794.989 3.76254 18.7841 794.989 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.007791 -0.00769181 -0.99994 0.00779239 -0.00769506 -0.99994 0.00779239 -0.00769506 -0.99994 0.00779377 -0.00769831 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.51457 0.06195 0.51457 0.06196 0.51577 0.06195 0.51577 0.06196 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 798.413 2.90454 16.9303 798.413 1.72154 16.9303 798.413 2.90454 16.9303 796.388 3.76254 16.9303 796.388 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.51782 0.06406 0.51782 0.06406 0.51782 0.06406 0.51661 0.06406 0.51661 0.06406 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 794.989 3.76254 16.9303 794.989 4.94454 16.9303 796.388 3.76254 16.9303 796.388 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.51577 0.06406 0.51577 0.06406 0.51661 0.06406 0.51661 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 792.974 1.72154 16.9303 792.974 2.90454 16.9303 794.989 3.76254 16.9303 794.989 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.51457 0.06406 0.51457 0.06406 0.51577 0.06406 0.51577 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 790.553 3.76654 18.8513 790.553 5.49054 18.8513 790.553 3.76654 18.8513 820.83 5.49154 18.8513 820.841 3.76654 18.8513 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 6 0 6 1 6 0 -5 1 -5 } TexCoordArray 1 Vec2Array 5 { 0.51312 0.06188 0.51312 0.06188 0.51312 0.06188 0.53123 0.06188 0.53124 0.06188 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 751.307 7.85054 28.8401 751.307 8.77654 31.7421 751.307 7.85054 28.8401 751.307 7.84654 31.7421 751.307 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0 2 0 0 1 2 1 0 } TexCoordArray 1 Vec2Array 5 { 0.48964 0.05054 0.48964 0.04724 0.48964 0.05054 0.48964 0.04724 0.48964 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 763.946 7.84654 31.7421 763.946 8.77654 31.7421 763.946 7.84654 31.7421 762.656 8.77654 31.7421 762.656 7.84654 31.7431 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00038739 0.000537339 1 0 0 1 0.00038739 0.000537339 1 0.00038739 0.000537339 1 0.00077478 0.00107468 0.999999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.4972 0.04724 0.4972 0.04724 0.4972 0.04724 0.49643 0.04724 0.49643 0.04724 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 762.656 7.84654 31.7431 762.656 8.77654 31.7421 762.656 7.84654 31.7431 762.656 7.85054 28.8401 762.656 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.49643 0.04724 0.49643 0.04724 0.49643 0.04724 0.49643 0.05054 0.49643 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 763.946 7.85054 28.8401 763.946 8.77654 31.7421 763.946 7.85054 28.8401 763.946 7.84654 31.7421 763.946 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0 2 0 0 1 2 1 0 } TexCoordArray 1 Vec2Array 5 { 0.4972 0.05054 0.4972 0.04724 0.4972 0.05054 0.4972 0.04724 0.4972 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 776.616 7.84754 31.7462 776.616 8.77654 31.7421 776.616 7.84754 31.7462 775.326 8.77654 31.7421 775.326 7.84654 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00158952 0.00220488 0.999996 0 0.00441211 0.99999 -0.00158952 0.00220488 0.999996 -0.00158952 0.00220488 0.999996 -0.00317732 0 0.999995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.50478 0.04724 0.50478 0.04724 0.50478 0.04724 0.50401 0.04724 0.50401 0.04724 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 775.326 7.84654 31.7421 775.326 8.77654 31.7421 775.326 7.84654 31.7421 775.326 7.85054 28.8401 775.326 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.50401 0.04724 0.50401 0.04724 0.50401 0.04724 0.50401 0.05054 0.50401 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 776.616 7.85054 28.8401 776.616 8.77654 31.7421 776.616 7.85054 28.8401 776.616 7.84754 31.7462 776.616 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0 2 0 0 1 2 1 0 } TexCoordArray 1 Vec2Array 5 { 0.50478 0.05054 0.50478 0.04724 0.50478 0.05054 0.50478 0.04724 0.50478 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 787.968 7.84654 31.7421 789.258 7.84654 31.7421 787.968 8.77654 31.7421 789.258 8.77654 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.51157 0.04724 0.51235 0.04724 0.51157 0.04724 0.51235 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 787.968 7.84654 31.7421 787.968 8.77654 31.7421 787.968 7.84654 31.7421 787.968 7.85054 28.8401 787.968 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.51157 0.04724 0.51157 0.04724 0.51157 0.04724 0.51157 0.05054 0.51157 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 789.258 7.85054 28.8401 789.258 8.77654 31.7421 789.258 7.85054 28.8401 789.258 7.84654 31.7421 789.258 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0 2 0 0 1 2 1 0 } TexCoordArray 1 Vec2Array 5 { 0.51235 0.05054 0.51235 0.04724 0.51235 0.05054 0.51235 0.04724 0.51235 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 800.611 7.84654 31.7421 801.901 7.84654 31.7421 800.611 8.77654 31.7421 801.901 8.77654 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.51914 0.04724 0.51991 0.04724 0.51914 0.04724 0.51991 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 800.611 7.84654 31.7421 800.611 8.77654 31.7421 800.611 7.84654 31.7421 800.611 7.85054 28.8401 800.611 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.51914 0.04724 0.51914 0.04724 0.51914 0.04724 0.51914 0.05054 0.51914 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 801.901 7.85054 28.8401 801.901 8.77654 31.7421 801.901 7.85054 28.8401 801.901 7.84654 31.7421 801.901 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0 2 0 0 1 2 1 0 } TexCoordArray 1 Vec2Array 5 { 0.51991 0.05054 0.51991 0.04724 0.51991 0.05054 0.51991 0.04724 0.51991 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 752.43 5.64754 24.8363 752.43 3.76654 18.8513 752.43 5.64754 24.8363 752.43 5.49054 18.8513 752.43 7.35654 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3.02203 1 0 1 3.02203 0 0 0 3.02203 } TexCoordArray 1 Vec2Array 5 { 0.49031 0.05508 0.49031 0.06188 0.49031 0.05508 0.49031 0.06188 0.49031 0.05508 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 787.523 5.49054 18.8513 787.523 5.64754 24.8363 787.523 7.35654 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 3.02203 1 0 0 0 } TexCoordArray 1 Vec2Array 3 { 0.51131 0.06188 0.51131 0.05508 0.51131 0.05508 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 787.523 5.64754 24.8363 787.523 5.49054 18.8513 787.523 5.64754 24.8363 787.523 3.76654 18.8513 790.553 7.35654 24.8363 787.523 7.35654 24.8363 790.553 5.64754 24.8363 787.523 5.64754 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.893759 0 0.448547 -1 0 0 -0.893759 0 0.448547 -1 0 0 0 0 1 0 0 1 0 0 1 -0.893759 0 0.448547 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1 0 0 3.02203 1 0 1 3.02203 0 2 0 0 1 2 1 0 } TexCoordArray 1 Vec2Array 8 { 0.51131 0.05508 0.51131 0.06188 0.51131 0.05508 0.51131 0.06188 0.51312 0.05508 0.51131 0.05508 0.51312 0.05508 0.51131 0.05508 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 790.553 5.49054 18.8513 790.553 7.35654 24.8363 790.553 5.49054 18.8513 790.553 5.64754 24.8363 790.553 3.76654 18.8513 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0 3.02203 0 0 1 3.02203 1 0 } TexCoordArray 1 Vec2Array 5 { 0.51312 0.06188 0.51312 0.05508 0.51312 0.06188 0.51312 0.05508 0.51312 0.06188 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 787.523 5.49054 18.8513 787.523 3.76654 18.8513 752.43 5.49054 18.8513 752.43 3.76654 18.8513 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -7 1 -7 0 8 1 8 } TexCoordArray 1 Vec2Array 4 { 0.51131 0.06188 0.51131 0.06188 0.49031 0.06188 0.49031 0.06188 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0119FLATCROWDS4_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_142 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_143 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 776.616 7.60954 30.9881 776.616 7.84754 31.7462 820.841 8.94554 35.1741 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.000471161 0.954087 -0.299528 -0.000471161 0.954087 -0.299528 -0.000471161 0.954087 -0.299528 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.32947 12.5056 0.30164 12.5055 0.17505 15.9918 } TexCoordArray 1 Vec2Array 3 { 0.50478 0.0481 0.50478 0.04724 0.53124 0.04335 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0495CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 784.105 8.24254 33.4535 784.105 10.2385 33.4535 793.957 8.24254 33.307 793.957 10.2385 33.307 784.105 6.22454 27.1857 784.105 8.22154 27.1857 793.957 6.22454 27.0392 793.957 8.22154 27.0392 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0148683 0 -0.999889 -0.0148683 0 -0.999889 -0.0148683 0 -0.999889 -0.0148683 0 -0.999889 -0.0148683 0 -0.999889 -0.0148683 0 -0.999889 -0.0148683 0 -0.999889 -0.0148683 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.50926 0.0453 0.50926 0.0453 0.51516 0.04546 0.51516 0.04546 0.50926 0.05241 0.50926 0.05241 0.51516 0.05258 0.51516 0.05258 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0495ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 784.08 7.84154 31.8296 784.08 9.83854 31.8296 794.008 7.84154 31.682 794.008 9.83854 31.682 784.116 5.68954 24.9839 784.116 7.68554 24.9839 793.935 5.68954 24.8384 793.935 7.68554 24.8384 784.068 10.4605 40.0123 784.068 12.4565 40.0123 794.035 10.4605 39.8627 794.035 12.4565 39.8627 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0148654 0 -0.999889 -0.0148654 0 -0.999889 -0.0148654 0 -0.999889 -0.0148654 0 -0.999889 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.50925 0.04714 0.50925 0.04714 0.51519 0.04731 0.51519 0.04731 0.50927 0.05491 0.50927 0.05491 0.51514 0.05508 0.51514 0.05508 0.50924 0.03785 0.50924 0.03785 0.5152 0.03802 0.5152 0.03802 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0495ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 784.08 9.85954 38.0984 784.08 11.8555 38.0984 794.008 9.85954 37.9498 794.008 11.8555 37.9498 787.307 6.76454 22.7036 787.307 4.76854 22.7036 784.128 6.76454 22.7514 784.128 4.76854 22.7514 784.093 6.93154 29.4985 784.093 8.92754 29.4985 793.981 6.93154 29.3509 793.981 8.92754 29.3509 790.616 4.76854 22.6547 790.652 6.76454 22.6537 793.908 4.76854 22.6059 793.908 6.76454 22.6059 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0149663 0 -0.999888 -0.0149663 0 -0.999888 -0.0149663 0 -0.999888 -0.0149663 0 -0.999888 -0.0150344 0 -0.999887 -0.0150344 0 -0.999887 -0.0150344 0 -0.999887 -0.0150344 0 -0.999887 -0.0149255 0 -0.999889 -0.0149255 0 -0.999889 -0.0149255 0 -0.999889 -0.0149255 0 -0.999889 -0.0148221 -0.00023326 -0.99989 -0.014751 -0.000117272 -0.999891 -0.014751 -0.000117272 -0.999891 -0.0146791 0 -0.999892 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.80982 0.9995 0.80975 0.0005 1.1994 0.9995 1.1994 0.0005 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.40422 0.0005 0.39975 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.50925 0.04003 0.50925 0.04003 0.51519 0.04019 0.51519 0.04019 0.51118 0.0575 0.51118 0.0575 0.50928 0.05745 0.50928 0.05745 0.50926 0.04979 0.50926 0.04979 0.51517 0.04996 0.51517 0.04996 0.51316 0.05756 0.51318 0.05756 0.51513 0.05761 0.51513 0.05761 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0495ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 784.093 8.94954 35.7663 784.093 10.9455 35.7663 793.981 8.94954 35.6188 793.981 10.9455 35.6188 787.175 6.13554 20.8161 787.248 4.13954 20.8151 784.137 6.13554 20.8609 784.137 4.13954 20.8609 790.558 4.13954 20.7653 790.593 6.13554 20.7653 793.887 4.13954 20.7164 793.887 6.13554 20.7164 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0149153 0 -0.999889 -0.0149153 0 -0.999889 -0.0149153 0 -0.999889 -0.0149153 0 -0.999889 -0.0147451 -3.85861e-05 -0.999891 -0.0147325 -1.9064e-05 -0.999891 -0.0147325 -1.9064e-05 -0.999891 -0.0147203 0 -0.999892 -0.0146869 0.000257788 -0.999892 -0.0147646 0.000129576 -0.999891 -0.0147646 0.000129576 -0.999891 -0.0148431 0 -0.99989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.54221 0.9995 1.53111 0.0005 2.00924 0.9995 2.00924 0.0005 1.02231 0.0005 1.01681 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.50926 0.04267 0.50926 0.04267 0.51517 0.04284 0.51517 0.04284 0.5111 0.05965 0.51114 0.05965 0.50928 0.05959 0.50928 0.05959 0.51312 0.0597 0.51314 0.0597 0.51512 0.05976 0.51512 0.05976 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0494CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 771.656 9.85954 38.0984 771.656 11.8555 38.0984 781.583 9.85954 37.9498 781.583 11.8555 37.9498 771.656 7.84154 31.8296 771.656 9.83854 31.8296 781.583 7.84154 31.682 781.583 9.83854 31.682 771.703 4.76854 22.7514 771.703 6.76454 22.7514 781.484 4.76854 22.6059 781.484 6.76454 22.6059 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0149677 0 -0.999888 -0.0149677 0 -0.999888 -0.0149677 0 -0.999888 -0.0149677 0 -0.999888 -0.0148669 0 -0.999889 -0.0148669 0 -0.999889 -0.0148669 0 -0.999889 -0.0148669 0 -0.999889 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.50182 0.04003 0.50182 0.04003 0.50775 0.04019 0.50775 0.04019 0.50182 0.04714 0.50182 0.04714 0.50775 0.04731 0.50775 0.04731 0.50184 0.05745 0.50184 0.05745 0.5077 0.05761 0.5077 0.05761 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0494ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 771.668 8.94954 35.7663 771.668 10.9455 35.7663 781.557 8.94954 35.6188 781.557 10.9455 35.6188 771.668 6.93154 29.4985 771.668 8.92754 29.4985 781.557 6.93154 29.3509 781.557 8.92754 29.3509 771.713 4.13954 20.8609 771.713 6.13554 20.8609 781.463 4.13954 20.7164 781.463 6.13554 20.7164 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.50182 0.04267 0.50182 0.04267 0.50774 0.04284 0.50774 0.04284 0.50182 0.04979 0.50182 0.04979 0.50774 0.04996 0.50774 0.04996 0.50185 0.05959 0.50185 0.05959 0.50768 0.05976 0.50768 0.05976 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0494ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 771.68 8.24254 33.4535 771.68 10.2385 33.4535 781.532 8.24254 33.307 781.532 10.2385 33.307 771.69 5.68954 24.9839 771.69 7.68554 24.9839 781.509 5.68954 24.8384 781.509 7.68554 24.8384 771.644 10.4605 40.0123 771.644 12.4565 40.0123 781.611 10.4605 39.8627 781.611 12.4565 39.8627 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.50183 0.0453 0.50183 0.0453 0.50772 0.04546 0.50772 0.04546 0.50184 0.05491 0.50184 0.05491 0.50771 0.05508 0.50771 0.05508 0.50181 0.03785 0.50181 0.03785 0.50777 0.03802 0.50777 0.03802 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0494ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 771.68 6.22454 27.1857 771.68 8.22154 27.1857 781.532 6.22454 27.0392 781.532 8.22154 27.0392 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.50183 0.05241 0.50183 0.05241 0.50772 0.05258 0.50772 0.05258 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0493CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 758.878 8.24254 33.4535 758.878 10.2385 33.4535 768.73 8.24254 33.307 768.73 10.2385 33.307 758.878 6.22454 27.1857 758.878 8.22154 27.1857 768.73 6.22454 27.0392 768.73 8.22154 27.0392 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.49417 0.0453 0.49417 0.0453 0.50007 0.04546 0.50007 0.04546 0.49417 0.05241 0.49417 0.05241 0.50007 0.05258 0.50007 0.05258 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0493ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 758.854 7.84154 31.8296 758.854 9.83854 31.8296 768.782 7.84154 31.682 768.782 9.83854 31.682 758.889 5.68954 24.9839 758.889 7.68554 24.9839 768.708 5.68954 24.8384 768.708 7.68554 24.8384 758.842 10.4605 40.0123 758.842 12.4565 40.0123 768.808 10.4605 39.8627 768.808 12.4565 39.8627 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0148654 0 -0.999889 -0.0148654 0 -0.999889 -0.0148654 0 -0.999889 -0.0148654 0 -0.999889 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0150095 0 -0.999887 -0.0150095 0 -0.999887 -0.0150095 0 -0.999887 -0.0150095 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.49416 0.04714 0.49416 0.04714 0.5001 0.04731 0.5001 0.04731 0.49418 0.05491 0.49418 0.05491 0.50005 0.05508 0.50005 0.05508 0.49415 0.03785 0.49415 0.03785 0.50011 0.03802 0.50011 0.03802 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0493ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 758.867 8.94954 35.7663 758.867 10.9455 35.7663 768.755 8.94954 35.6188 768.755 10.9455 35.6188 758.867 6.93154 29.4985 758.867 8.92754 29.4985 768.755 6.93154 29.3509 768.755 8.92754 29.3509 758.911 4.13954 20.8609 758.911 6.13554 20.8609 768.661 4.13954 20.7164 768.661 6.13554 20.7164 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0149153 0 -0.999889 -0.0149153 0 -0.999889 -0.0149153 0 -0.999889 -0.0149153 0 -0.999889 -0.0149255 0 -0.999889 -0.0149255 0 -0.999889 -0.0149255 0 -0.999889 -0.0149255 0 -0.999889 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.49417 0.04267 0.49417 0.04267 0.50008 0.04284 0.50008 0.04284 0.49417 0.04979 0.49417 0.04979 0.50008 0.04996 0.50008 0.04996 0.49419 0.05959 0.49419 0.05959 0.50002 0.05976 0.50002 0.05976 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0493ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 758.854 9.85954 38.0984 758.854 11.8555 38.0984 768.782 9.85954 37.9498 768.782 11.8555 37.9498 758.901 4.76854 22.7514 758.901 6.76454 22.7514 768.682 4.76854 22.6059 768.682 6.76454 22.6059 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0149663 0 -0.999888 -0.0149663 0 -0.999888 -0.0149663 0 -0.999888 -0.0149663 0 -0.999888 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.49416 0.04003 0.49416 0.04003 0.5001 0.04019 0.5001 0.04019 0.49419 0.05745 0.49419 0.05745 0.50004 0.05761 0.50004 0.05761 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0492CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 746.107 9.85954 38.0984 746.107 11.8555 38.0984 756.034 9.85954 37.9498 756.034 11.8555 37.9498 749.333 6.76454 22.7036 749.333 4.76854 22.7036 746.154 6.76454 22.7514 746.154 4.76854 22.7514 746.119 6.93154 29.4985 746.119 8.92754 29.4985 756.008 6.93154 29.3509 756.008 8.92754 29.3509 752.641 4.76854 22.6547 752.678 6.76454 22.6537 755.935 4.76854 22.6059 755.935 6.76454 22.6059 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0149677 0 -0.999888 -0.0149677 0 -0.999888 -0.0149677 0 -0.999888 -0.0149677 0 -0.999888 -0.0150344 0 -0.999887 -0.0150344 0 -0.999887 -0.0150344 0 -0.999887 -0.0150344 0 -0.999887 -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.014813 -0.000225723 -0.99989 -0.0147443 -0.0001135 -0.999891 -0.0147443 -0.0001135 -0.999891 -0.0146747 0 -0.999892 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.80982 0.9995 0.80975 0.0005 1.1994 0.9995 1.1994 0.0005 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.40422 0.0005 0.39975 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.48653 0.04003 0.48653 0.04003 0.49247 0.04019 0.49247 0.04019 0.48846 0.0575 0.48846 0.0575 0.48656 0.05745 0.48656 0.05745 0.48654 0.04979 0.48654 0.04979 0.49245 0.04996 0.49245 0.04996 0.49044 0.05756 0.49046 0.05756 0.49241 0.05761 0.49241 0.05761 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0492ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 746.119 8.94954 35.7663 746.119 10.9455 35.7663 756.008 8.94954 35.6188 756.008 10.9455 35.6188 749.202 6.13554 20.8161 749.274 4.13954 20.8151 746.163 6.13554 20.8609 746.163 4.13954 20.8609 746.131 6.22454 27.1857 746.131 8.22154 27.1857 755.983 6.22454 27.0392 755.983 8.22154 27.0392 752.584 4.13954 20.7653 752.62 6.13554 20.7653 755.914 4.13954 20.7164 755.914 6.13554 20.7164 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.01474 -3.07396e-05 -0.999891 -0.01473 -1.519e-05 -0.999891 -0.01473 -1.519e-05 -0.999891 -0.0147203 0 -0.999892 -0.0148683 0 -0.999889 -0.0148683 0 -0.999889 -0.0148683 0 -0.999889 -0.0148683 0 -0.999889 -0.0146826 0.000264896 -0.999892 -0.0147624 0.000133168 -0.999891 -0.0147624 0.000133168 -0.999891 -0.0148431 0 -0.99989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.54221 0.9995 1.53111 0.0005 2.00924 0.9995 2.00924 0.0005 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.02231 0.0005 1.01681 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.48654 0.04267 0.48654 0.04267 0.49245 0.04284 0.49245 0.04284 0.48838 0.05965 0.48843 0.05965 0.48657 0.05959 0.48657 0.05959 0.48655 0.05241 0.48655 0.05241 0.49244 0.05258 0.49244 0.05258 0.49041 0.0597 0.49043 0.0597 0.4924 0.05976 0.4924 0.05976 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0492ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 746.131 8.24254 33.4535 746.131 10.2385 33.4535 755.983 8.24254 33.307 755.983 10.2385 33.307 746.142 5.68954 24.9839 746.142 7.68554 24.9839 755.96 5.68954 24.8384 755.96 7.68554 24.8384 746.095 10.4605 40.0123 746.095 12.4565 40.0123 756.061 10.4605 39.8627 756.061 12.4565 39.8627 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0148683 0 -0.999889 -0.0148683 0 -0.999889 -0.0148683 0 -0.999889 -0.0148683 0 -0.999889 -0.0148181 0 -0.99989 -0.0148181 0 -0.99989 -0.0148181 0 -0.99989 -0.0148181 0 -0.99989 -0.0150094 0 -0.999887 -0.0150094 0 -0.999887 -0.0150094 0 -0.999887 -0.0150094 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.48655 0.0453 0.48655 0.0453 0.49244 0.04546 0.49244 0.04546 0.48655 0.05491 0.48655 0.05491 0.49243 0.05508 0.49243 0.05508 0.48652 0.03785 0.48652 0.03785 0.49249 0.03802 0.49249 0.03802 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0492ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 746.107 7.84154 31.8296 746.107 9.83854 31.8296 756.034 7.84154 31.682 756.034 9.83854 31.682 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0148669 0 -0.999889 -0.0148669 0 -0.999889 -0.0148669 0 -0.999889 -0.0148669 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48653 0.04714 0.48653 0.04714 0.49247 0.04731 0.49247 0.04731 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029GSRAIL1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 750.99 14.5945 25.9362 750.99 17.5925 30.1242 750.99 15.1245 25.9362 750.99 18.1265 30.1242 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 -7 1 8 0 -7 0 8 } TexCoordArray 1 Vec2Array 4 { 0.48945 0.05383 0.48945 0.04908 0.48945 0.05383 0.48945 0.04908 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029GSRAIL1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 768.447 14.5945 25.9362 768.447 17.5925 30.1242 768.447 15.1245 25.9362 768.447 18.1265 30.1242 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 -7 1 8 0 -7 0 8 } TexCoordArray 1 Vec2Array 4 { 0.4999 0.05383 0.4999 0.04908 0.4999 0.05383 0.4999 0.04908 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029GSRAIL1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 785.889 14.5945 25.9362 785.889 17.5925 30.1242 785.889 15.1245 25.9362 785.889 18.1265 30.1242 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 -7 1 8 0 -7 0 8 } TexCoordArray 1 Vec2Array 4 { 0.51033 0.05383 0.51033 0.04908 0.51033 0.05383 0.51033 0.04908 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_272" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 799.697 17.6085 47.0209 799.442 17.6085 47.0209 799.697 17.6085 47.0209 799.442 1.40854 47.0209 799.697 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51859 0.0299 0.51844 0.0299 0.51859 0.0299 0.51844 0.0299 0.51859 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_271" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 799.697 1.40854 46.5447 799.442 1.40854 46.5447 799.697 1.40854 46.5447 799.442 17.6085 46.5447 799.697 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51859 0.03044 0.51844 0.03044 0.51859 0.03044 0.51844 0.03044 0.51859 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_270" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 799.442 1.40854 47.0209 799.442 17.6085 47.0209 799.442 1.40854 47.0209 799.442 17.6085 46.5447 799.442 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51844 0.0299 0.51844 0.0299 0.51844 0.0299 0.51844 0.03044 0.51844 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_269" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 799.697 1.40854 47.0209 799.697 1.40854 46.5447 799.697 1.40854 47.0209 799.697 17.6085 46.5447 799.697 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.51859 0.0299 0.51859 0.03044 0.51859 0.0299 0.51859 0.03044 0.51859 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_268" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 796.414 17.6085 47.0209 796.158 17.6085 47.0209 796.414 17.6085 47.0209 796.158 1.40854 47.0209 796.414 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51663 0.0299 0.51647 0.0299 0.51663 0.0299 0.51647 0.0299 0.51663 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_267" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 796.414 1.40854 46.5447 796.158 1.40854 46.5447 796.414 1.40854 46.5447 796.158 17.6085 46.5447 796.414 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51663 0.03044 0.51647 0.03044 0.51663 0.03044 0.51647 0.03044 0.51663 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_266" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 796.158 1.40854 47.0209 796.158 17.6085 47.0209 796.158 1.40854 47.0209 796.158 17.6085 46.5447 796.158 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51647 0.0299 0.51647 0.0299 0.51647 0.0299 0.51647 0.03044 0.51647 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_265" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 796.414 1.40854 47.0209 796.414 1.40854 46.5447 796.414 1.40854 47.0209 796.414 17.6085 46.5447 796.414 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.51663 0.0299 0.51663 0.03044 0.51663 0.0299 0.51663 0.03044 0.51663 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_264" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 784.067 17.6085 47.0209 783.812 17.6085 47.0209 784.067 17.6085 47.0209 783.812 1.40854 47.0209 784.067 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.50924 0.0299 0.50909 0.0299 0.50924 0.0299 0.50909 0.0299 0.50924 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_263" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 784.067 1.40854 46.5447 783.812 1.40854 46.5447 784.067 1.40854 46.5447 783.812 17.6085 46.5447 784.067 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.50924 0.03044 0.50909 0.03044 0.50924 0.03044 0.50909 0.03044 0.50924 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_262" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 783.812 1.40854 47.0209 783.812 17.6085 47.0209 783.812 1.40854 47.0209 783.812 17.6085 46.5447 783.812 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.50909 0.0299 0.50909 0.0299 0.50909 0.0299 0.50909 0.03044 0.50909 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_261" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 784.067 1.40854 47.0209 784.067 1.40854 46.5447 784.067 1.40854 47.0209 784.067 17.6085 46.5447 784.067 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.50924 0.0299 0.50924 0.03044 0.50924 0.0299 0.50924 0.03044 0.50924 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_260" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 787.43 17.6085 47.0209 787.174 17.6085 47.0209 787.43 17.6085 47.0209 787.174 1.40854 47.0209 787.43 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51125 0.0299 0.5111 0.0299 0.51125 0.0299 0.5111 0.0299 0.51125 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_259" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 787.43 1.40854 46.5447 787.174 1.40854 46.5447 787.43 1.40854 46.5447 787.174 17.6085 46.5447 787.43 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51125 0.03044 0.5111 0.03044 0.51125 0.03044 0.5111 0.03044 0.51125 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_258" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 787.174 1.40854 47.0209 787.174 17.6085 47.0209 787.174 1.40854 47.0209 787.174 17.6085 46.5447 787.174 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.5111 0.0299 0.5111 0.0299 0.5111 0.0299 0.5111 0.03044 0.5111 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_257" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 787.43 1.40854 47.0209 787.43 1.40854 46.5447 787.43 1.40854 47.0209 787.43 17.6085 46.5447 787.43 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.51125 0.0299 0.51125 0.03044 0.51125 0.0299 0.51125 0.03044 0.51125 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_256" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 774.484 17.6085 47.0209 774.228 17.6085 47.0209 774.484 17.6085 47.0209 774.228 1.40854 47.0209 774.484 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.50351 0.0299 0.50335 0.0299 0.50351 0.0299 0.50335 0.0299 0.50351 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_255" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 774.484 1.40854 46.5447 774.228 1.40854 46.5447 774.484 1.40854 46.5447 774.228 17.6085 46.5447 774.484 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.50351 0.03044 0.50335 0.03044 0.50351 0.03044 0.50335 0.03044 0.50351 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_254" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 774.228 1.40854 47.0209 774.228 17.6085 47.0209 774.228 1.40854 47.0209 774.228 17.6085 46.5447 774.228 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.50335 0.0299 0.50335 0.0299 0.50335 0.0299 0.50335 0.03044 0.50335 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_253" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 774.484 1.40854 47.0209 774.484 1.40854 46.5447 774.484 1.40854 47.0209 774.484 17.6085 46.5447 774.484 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.50351 0.0299 0.50351 0.03044 0.50351 0.0299 0.50351 0.03044 0.50351 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_252" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 777.847 17.6085 47.0209 777.591 17.6085 47.0209 777.847 17.6085 47.0209 777.591 1.40854 47.0209 777.847 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.50552 0.0299 0.50537 0.0299 0.50552 0.0299 0.50537 0.0299 0.50552 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_251" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 777.847 1.40854 46.5447 777.591 1.40854 46.5447 777.847 1.40854 46.5447 777.591 17.6085 46.5447 777.847 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.50552 0.03044 0.50537 0.03044 0.50552 0.03044 0.50537 0.03044 0.50552 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_250" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 777.591 1.40854 47.0209 777.591 17.6085 47.0209 777.591 1.40854 47.0209 777.591 17.6085 46.5447 777.591 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.50537 0.0299 0.50537 0.0299 0.50537 0.0299 0.50537 0.03044 0.50537 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_249" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 777.847 1.40854 47.0209 777.847 1.40854 46.5447 777.847 1.40854 47.0209 777.847 17.6085 46.5447 777.847 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.50552 0.0299 0.50552 0.03044 0.50552 0.0299 0.50552 0.03044 0.50552 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_248" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 768.141 17.6085 47.0209 767.885 17.6085 47.0209 768.141 17.6085 47.0209 767.885 1.40854 47.0209 768.141 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.49971 0.0299 0.49956 0.0299 0.49971 0.0299 0.49956 0.0299 0.49971 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_247" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 768.141 1.40854 46.5447 767.885 1.40854 46.5447 768.141 1.40854 46.5447 767.885 17.6085 46.5447 768.141 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.49971 0.03044 0.49956 0.03044 0.49971 0.03044 0.49956 0.03044 0.49971 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_246" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 767.885 1.40854 47.0209 767.885 17.6085 47.0209 767.885 1.40854 47.0209 767.885 17.6085 46.5447 767.885 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.49956 0.0299 0.49956 0.0299 0.49956 0.0299 0.49956 0.03044 0.49956 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_245" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 768.141 1.40854 47.0209 768.141 1.40854 46.5447 768.141 1.40854 47.0209 768.141 17.6085 46.5447 768.141 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.49971 0.0299 0.49971 0.03044 0.49971 0.0299 0.49971 0.03044 0.49971 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_244" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 764.857 17.6085 47.0209 764.601 17.6085 47.0209 764.857 17.6085 47.0209 764.601 1.40854 47.0209 764.857 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.49775 0.0299 0.4976 0.0299 0.49775 0.0299 0.4976 0.0299 0.49775 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_243" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 764.857 1.40854 46.5447 764.601 1.40854 46.5447 764.857 1.40854 46.5447 764.601 17.6085 46.5447 764.857 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.49775 0.03044 0.4976 0.03044 0.49775 0.03044 0.4976 0.03044 0.49775 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_242" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 764.601 1.40854 47.0209 764.601 17.6085 47.0209 764.601 1.40854 47.0209 764.601 17.6085 46.5447 764.601 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.4976 0.0299 0.4976 0.0299 0.4976 0.0299 0.4976 0.03044 0.4976 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_241" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 764.857 1.40854 47.0209 764.857 1.40854 46.5447 764.857 1.40854 47.0209 764.857 17.6085 46.5447 764.857 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.49775 0.0299 0.49775 0.03044 0.49775 0.0299 0.49775 0.03044 0.49775 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_240" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 754.801 17.6085 47.0209 754.546 17.6085 47.0209 754.801 17.6085 47.0209 754.546 1.40854 47.0209 754.801 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.49173 0.0299 0.49158 0.0299 0.49173 0.0299 0.49158 0.0299 0.49173 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_239" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 754.801 1.40854 46.5447 754.546 1.40854 46.5447 754.801 1.40854 46.5447 754.546 17.6085 46.5447 754.801 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.49173 0.03044 0.49158 0.03044 0.49173 0.03044 0.49158 0.03044 0.49173 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_238" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 754.546 1.40854 47.0209 754.546 17.6085 47.0209 754.546 1.40854 47.0209 754.546 17.6085 46.5447 754.546 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.49158 0.0299 0.49158 0.0299 0.49158 0.0299 0.49158 0.03044 0.49158 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_237" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 754.801 1.40854 47.0209 754.801 1.40854 46.5447 754.801 1.40854 47.0209 754.801 17.6085 46.5447 754.801 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.49173 0.0299 0.49173 0.03044 0.49173 0.0299 0.49173 0.03044 0.49173 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_236" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 758.164 17.6085 47.0209 757.908 17.6085 47.0209 758.164 17.6085 47.0209 757.908 1.40854 47.0209 758.164 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.49374 0.0299 0.49359 0.0299 0.49374 0.0299 0.49359 0.0299 0.49374 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_235" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 758.164 1.40854 46.5447 757.908 1.40854 46.5447 758.164 1.40854 46.5447 757.908 17.6085 46.5447 758.164 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.49374 0.03044 0.49359 0.03044 0.49374 0.03044 0.49359 0.03044 0.49374 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_234" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 757.908 1.40854 47.0209 757.908 17.6085 47.0209 757.908 1.40854 47.0209 757.908 17.6085 46.5447 757.908 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.49359 0.0299 0.49359 0.0299 0.49359 0.0299 0.49359 0.03044 0.49359 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_233" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 758.164 1.40854 47.0209 758.164 1.40854 46.5447 758.164 1.40854 47.0209 758.164 17.6085 46.5447 758.164 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.49374 0.0299 0.49374 0.03044 0.49374 0.0299 0.49374 0.03044 0.49374 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_140" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 801.392 17.4585 30.8273 801.136 17.4585 30.8273 801.392 17.4585 30.8273 801.136 1.55954 30.8273 801.392 1.55954 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51961 0.04828 0.51945 0.04828 0.51961 0.04828 0.51945 0.04828 0.51961 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_139" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 801.392 1.55954 30.3511 801.136 1.55954 30.3511 801.392 1.55954 30.3511 801.136 17.4585 30.3511 801.392 17.4585 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51961 0.04882 0.51945 0.04882 0.51961 0.04882 0.51945 0.04882 0.51961 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_138" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 801.136 1.55954 30.8273 801.136 17.4585 30.8273 801.136 1.55954 30.8273 801.136 17.4585 30.3511 801.136 1.55954 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51945 0.04828 0.51945 0.04828 0.51945 0.04828 0.51945 0.04882 0.51945 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_137" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 801.392 1.55954 30.8273 801.392 1.55954 30.3511 801.392 1.55954 30.8273 801.392 17.4585 30.3511 801.392 17.4585 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.51961 0.04828 0.51961 0.04882 0.51961 0.04828 0.51961 0.04882 0.51961 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_136" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 788.741 17.4585 30.8273 788.485 17.4585 30.8273 788.741 17.4585 30.8273 788.485 1.55954 30.8273 788.741 1.55954 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51204 0.04828 0.51188 0.04828 0.51204 0.04828 0.51188 0.04828 0.51204 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_135" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 788.741 1.55954 30.3511 788.485 1.55954 30.3511 788.741 1.55954 30.3511 788.485 17.4585 30.3511 788.741 17.4585 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51204 0.04882 0.51188 0.04882 0.51204 0.04882 0.51188 0.04882 0.51204 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_134" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 788.485 1.55954 30.8273 788.485 17.4585 30.8273 788.485 1.55954 30.8273 788.485 17.4585 30.3511 788.485 1.55954 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.51188 0.04828 0.51188 0.04828 0.51188 0.04828 0.51188 0.04882 0.51188 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_133" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 788.741 1.55954 30.8273 788.741 1.55954 30.3511 788.741 1.55954 30.8273 788.741 17.4585 30.3511 788.741 17.4585 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.51204 0.04828 0.51204 0.04882 0.51204 0.04828 0.51204 0.04882 0.51204 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_132" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 776.099 17.4585 30.8273 775.843 17.4585 30.8273 776.099 17.4585 30.8273 775.843 1.55954 30.8273 776.099 1.55954 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.50447 0.04828 0.50432 0.04828 0.50447 0.04828 0.50432 0.04828 0.50447 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_131" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 776.099 1.55954 30.3511 775.843 1.55954 30.3511 776.099 1.55954 30.3511 775.843 17.4585 30.3511 776.099 17.4585 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.50447 0.04882 0.50432 0.04882 0.50447 0.04882 0.50432 0.04882 0.50447 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_130" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 775.843 1.55954 30.8273 775.843 17.4585 30.8273 775.843 1.55954 30.8273 775.843 17.4585 30.3511 775.843 1.55954 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.50432 0.04828 0.50432 0.04828 0.50432 0.04828 0.50432 0.04882 0.50432 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_129" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 776.099 1.55954 30.8273 776.099 1.55954 30.3511 776.099 1.55954 30.8273 776.099 17.4585 30.3511 776.099 17.4585 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.50447 0.04828 0.50447 0.04882 0.50447 0.04828 0.50447 0.04882 0.50447 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_128" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 763.449 17.4585 30.8273 763.194 17.4585 30.8273 763.449 17.4585 30.8273 763.194 1.55954 30.8273 763.449 1.55954 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.49691 0.04828 0.49675 0.04828 0.49691 0.04828 0.49675 0.04828 0.49691 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_127" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 763.449 1.55954 30.3511 763.194 1.55954 30.3511 763.449 1.55954 30.3511 763.194 17.4585 30.3511 763.449 17.4585 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.49691 0.04882 0.49675 0.04882 0.49691 0.04882 0.49675 0.04882 0.49691 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_126" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 763.194 1.55954 30.8273 763.194 17.4585 30.8273 763.194 1.55954 30.8273 763.194 17.4585 30.3511 763.194 1.55954 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.49675 0.04828 0.49675 0.04828 0.49675 0.04828 0.49675 0.04882 0.49675 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_125" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 763.449 1.55954 30.8273 763.449 1.55954 30.3511 763.449 1.55954 30.8273 763.449 17.4585 30.3511 763.449 17.4585 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.49691 0.04828 0.49691 0.04882 0.49691 0.04828 0.49691 0.04882 0.49691 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20032" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 23 DrawArrays TRIANGLE_STRIP 23 8 } VertexArray Vec3Array 31 { 650.22 1.47388 -0.000474 641.47 1.47388 -0.000481 650.22 1.47388 -0.000474 664.696 3 48 658.97 1.47388 -0.000468 664.696 3 48 667.72 1.47388 -0.000461 664.696 3 48 676.47 1.47388 -0.000454 664.696 3 48 685.22 1.47388 -0.000447 700.683 1.47388 9.22385 693.97 1.47388 -0.00044 700.683 1.47388 9.22385 702.72 1.47388 -0.000434 700.683 1.47388 9.22385 711.47 1.47388 -0.000427 700.683 1.47388 9.22385 720.22 1.47388 -0.00042 700.683 1.47388 9.22385 726.483 1.47388 16.5691 664.696 3 48 781.774 3 48 728.97 1.47388 -0.000413 720.22 1.47388 -0.00042 728.97 1.47388 -0.000413 726.483 1.47388 16.5691 737.72 1.47388 -0.000406 751.314 1.47388 10.7613 746.47 1.47388 -0.0004 755.22 1.47388 -0.000393 } NormalBinding PER_VERTEX NormalArray Vec3Array 31 { 2.36063e-08 0.999495 -0.0317778 2.54222e-08 0.999495 -0.0317778 2.36063e-08 0.999495 -0.0317778 0.00316795 0.999248 -0.0386378 2.36064e-08 0.999495 -0.0317778 0.00316795 0.999248 -0.0386378 2.54222e-08 0.999495 -0.0317778 0.00316795 0.999248 -0.0386378 2.54222e-08 0.999495 -0.0317778 0.00316795 0.999248 -0.0386378 0.00982499 0.999619 -0.0257898 0.00871537 0.999727 -0.0217037 0 1 0 0.00871537 0.999727 -0.0217037 0 1 0 0.00871537 0.999727 -0.0217037 0 1 0 0.00871537 0.999727 -0.0217037 1.62991e-08 1 4.99825e-08 0.00871537 0.999727 -0.0217037 0.00187886 0.99933 -0.036547 0.00316795 0.999248 -0.0386378 0 0.998823 -0.0484976 -5.18003e-14 1 6.47505e-08 1.62991e-08 1 4.99825e-08 -5.18003e-14 1 6.47505e-08 0.00187886 0.99933 -0.036547 -1.97259e-08 1 4.09561e-08 -2.16014e-08 1 2.72866e-08 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 31 { -39.6661 -20.0283 -40.3921 -19.3023 -39.6661 -20.0283 -42.4477 -25.2121 -38.9401 -20.7543 -42.4477 -25.2121 -38.2141 -21.4804 -42.4477 -25.2121 -37.4881 -22.2064 -42.4477 -25.2121 -36.7621 -22.9324 -36.2445 -24.9807 -36.0361 -23.6584 -36.2445 -24.9807 -35.3101 -24.3844 -36.2445 -24.9807 -34.5841 -25.1104 -36.2445 -24.9807 -33.8581 -25.8364 -36.2445 -24.9807 -34.7132 -27.7308 -42.4477 -25.2121 -32.7335 -34.9263 -33.1321 -26.5624 -33.8581 -25.8364 -33.1321 -26.5624 -34.7132 -27.7308 -32.4061 -27.2884 -32.1711 -29.3092 -31.6801 -28.0144 -30.9541 -28.7404 } TexCoordArray 1 Vec2Array 31 { 0.42917 0.08328 0.42393 0.08328 0.42917 0.08328 0.43783 0.02878 0.4344 0.08328 0.43783 0.02878 0.43964 0.08328 0.43783 0.02878 0.44487 0.08328 0.43783 0.02878 0.45011 0.08328 0.45936 0.07281 0.45534 0.08328 0.45936 0.07281 0.46058 0.08328 0.45936 0.07281 0.46581 0.08328 0.45936 0.07281 0.47104 0.08328 0.45936 0.07281 0.47479 0.06447 0.43783 0.02878 0.50787 0.02878 0.47628 0.08328 0.47104 0.08328 0.47628 0.08328 0.47479 0.06447 0.48151 0.08328 0.48965 0.07106 0.48675 0.08328 0.49198 0.08328 } TexCoordArray 2 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN427_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 4 Group { DataVariance STATIC name "TKLS427_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 760.22 1.47388 -38.6804 755.22 1.47388 -38.6804 760.22 1.47388 -18.7004 755.22 1.47388 -18.7004 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.88379 0.99023 0.63379 1 0.88379 0 0.63379 0 } TexCoordArray 1 Vec2Array 4 { 0.49497 0.12719 0.49198 0.12719 0.49497 0.10451 0.49198 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS427_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 765.22 1.47388 -38.6804 760.22 1.47388 -38.6804 765.22 1.47388 -18.7004 760.22 1.47388 -18.7004 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.88379 0.95748 0.63379 0.98975 0.88379 0 0.63379 0 } TexCoordArray 1 Vec2Array 4 { 0.49797 0.12719 0.49497 0.12719 0.49797 0.10451 0.49497 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS421_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 755.22 1.47388 -38.6804 746.47 1.47388 -38.1816 755.22 1.47388 -18.7004 746.47 1.47388 -18.7004 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 2.72098e-09 1 4.77314e-08 1.37769e-09 1 4.83348e-08 1.37769e-09 1 4.83348e-08 0 1 4.89536e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.49198 0.12719 0.48675 0.12662 0.49198 0.10451 0.48675 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN427" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 755.22 1.47388 -18.2004 755.22 1.47388 -0.000393 760.22 1.47388 -18.2004 760.22 1.47388 -0.000389 765.22 1.47388 -18.2004 765.22 1.47388 -0.000385 773.553 1.47388 -18.2003 773.553 1.47388 -0.000378 781.887 1.47388 -18.2003 781.887 1.47388 -0.000372 790.22 1.47388 -18.2003 790.22 1.47388 -0.000365 798.553 1.47388 -18.2003 798.553 1.47388 -0.000359 806.887 1.47388 -18.2003 806.887 1.47388 -0.000353 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0 1 5.23997e-08 -2.09599e-14 1 5.23997e-08 -1.39732e-14 1 5.23997e-08 -2.79465e-14 1 5.23997e-08 -2.94917e-13 1 5.23996e-08 -2.66478e-13 1 5.23997e-08 -2.22556e-13 1 5.23998e-08 -2.72467e-14 1 5.23999e-08 -1.25754e-14 1 5.23999e-08 -2.7248e-14 1 5.23999e-08 -1.46726e-14 1 5.23999e-08 -2.72491e-14 1 5.23999e-08 -1.2576e-14 1 5.23999e-08 -2.51508e-14 1 5.23999e-08 -1.88623e-14 1 5.23998e-08 -3.77246e-14 1 5.23998e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { -0.01287 2.01413 -0.01287 0 0.31912 2.01413 0.31912 0 0.65112 2.01413 0.65112 0 1.20445 2.01413 1.20445 0 1.75777 2.01413 1.75777 0 2.3111 2.01413 2.3111 0 2.86442 2.01413 2.86442 0 3.41775 2.01413 3.41775 0 } TexCoordArray 1 Vec2Array 16 { 0.49198 0.10394 0.49198 0.08328 0.49497 0.10394 0.49497 0.08328 0.49797 0.10394 0.49797 0.08328 0.50295 0.10394 0.50295 0.08328 0.50794 0.10394 0.50794 0.08328 0.51292 0.10394 0.51292 0.08328 0.51791 0.10394 0.51791 0.08328 0.52289 0.10394 0.52289 0.08328 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN423_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN423_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 235 Group { DataVariance STATIC name "B0LT426" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 746.47 1.47388 -38.1816 765.176 1.47388 -39.0704 746.47 1.47388 -38.1816 765.176 2.47388 -39.0704 746.47 2.47388 -38.1816 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0474597 0 0.998873 0.0474597 0 0.998873 0.0474597 0 0.998873 0.0474597 0 0.998873 0.0474597 0 0.998873 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 368.513 0 372.013 0 368.513 0 372.013 1 368.513 1 } TexCoordArray 1 Vec2Array 5 { 0.48675 0.12662 0.49794 0.12763 0.48675 0.12662 0.49794 0.12763 0.48675 0.12662 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 718.163 11.1817 -64.645 718.163 11.1817 -63.835 718.163 2.1807 -64.645 718.163 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.46981 0.15667 0.46981 0.15575 0.46981 0.15667 0.46981 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 717.476 2.1807 -63.835 717.476 11.1817 -63.835 717.476 2.1807 -64.645 717.476 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4694 0.15575 0.4694 0.15575 0.4694 0.15667 0.4694 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 718.163 11.1817 -63.835 717.476 11.1817 -63.835 718.163 2.1807 -63.835 717.476 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.46981 0.15575 0.4694 0.15575 0.46981 0.15575 0.4694 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 718.163 2.1807 -64.645 717.476 2.1807 -64.645 718.163 11.1817 -64.645 717.476 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.46981 0.15667 0.4694 0.15667 0.46981 0.15667 0.4694 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 722.752 11.1817 -64.645 722.752 11.1817 -63.835 722.752 2.1807 -64.645 722.752 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.47256 0.15667 0.47256 0.15575 0.47256 0.15667 0.47256 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 722.066 2.1807 -63.835 722.066 11.1817 -63.835 722.066 2.1807 -64.645 722.066 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.47215 0.15575 0.47215 0.15575 0.47215 0.15667 0.47215 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 722.752 11.1817 -63.835 722.066 11.1817 -63.835 722.752 2.1807 -63.835 722.066 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.47256 0.15575 0.47215 0.15575 0.47256 0.15575 0.47215 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 722.752 2.1807 -64.645 722.066 2.1807 -64.645 722.752 11.1817 -64.645 722.066 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.47256 0.15667 0.47215 0.15667 0.47256 0.15667 0.47215 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 727.357 11.1817 -64.645 727.357 11.1817 -63.835 727.357 2.1807 -64.645 727.357 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.47531 0.15667 0.47531 0.15575 0.47531 0.15667 0.47531 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 726.67 2.1807 -63.835 726.67 11.1817 -63.835 726.67 2.1807 -64.645 726.67 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4749 0.15575 0.4749 0.15575 0.4749 0.15667 0.4749 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 727.357 11.1817 -63.835 726.67 11.1817 -63.835 727.357 2.1807 -63.835 726.67 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.47531 0.15575 0.4749 0.15575 0.47531 0.15575 0.4749 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 727.357 2.1807 -64.645 726.67 2.1807 -64.645 727.357 11.1817 -64.645 726.67 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.47531 0.15667 0.4749 0.15667 0.47531 0.15667 0.4749 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 731.946 11.1817 -64.645 731.946 11.1817 -63.835 731.946 2.1807 -64.645 731.946 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.47806 0.15667 0.47806 0.15575 0.47806 0.15667 0.47806 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 731.26 2.1807 -63.835 731.26 11.1817 -63.835 731.26 2.1807 -64.645 731.26 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.47765 0.15575 0.47765 0.15575 0.47765 0.15667 0.47765 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 731.946 11.1817 -63.835 731.26 11.1817 -63.835 731.946 2.1807 -63.835 731.26 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.47806 0.15575 0.47765 0.15575 0.47806 0.15575 0.47765 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 731.946 2.1807 -64.645 731.26 2.1807 -64.645 731.946 11.1817 -64.645 731.26 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.47806 0.15667 0.47765 0.15667 0.47806 0.15667 0.47765 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 742.404 11.1817 -64.645 742.404 11.1817 -63.835 742.404 2.1807 -64.645 742.404 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.48432 0.15667 0.48432 0.15575 0.48432 0.15667 0.48432 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 741.718 2.1807 -63.835 741.718 11.1817 -63.835 741.718 2.1807 -64.645 741.718 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48391 0.15575 0.48391 0.15575 0.48391 0.15667 0.48391 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 742.404 11.1817 -63.835 741.718 11.1817 -63.835 742.404 2.1807 -63.835 741.718 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48432 0.15575 0.48391 0.15575 0.48432 0.15575 0.48391 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 742.404 2.1807 -64.645 741.718 2.1807 -64.645 742.404 11.1817 -64.645 741.718 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48432 0.15667 0.48391 0.15667 0.48432 0.15667 0.48391 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 746.994 11.1817 -64.645 746.994 11.1817 -63.835 746.994 2.1807 -64.645 746.994 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.48706 0.15667 0.48706 0.15575 0.48706 0.15667 0.48706 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 746.307 2.1807 -63.835 746.307 11.1817 -63.835 746.307 2.1807 -64.645 746.307 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48665 0.15575 0.48665 0.15575 0.48665 0.15667 0.48665 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 746.994 11.1817 -63.835 746.307 11.1817 -63.835 746.994 2.1807 -63.835 746.307 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48706 0.15575 0.48665 0.15575 0.48706 0.15575 0.48665 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 746.994 2.1807 -64.645 746.307 2.1807 -64.645 746.994 11.1817 -64.645 746.307 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48706 0.15667 0.48665 0.15667 0.48706 0.15667 0.48665 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 727.076 3.5137 -37.679 723.948 1.47269 -37.679 727.076 3.5137 -37.679 732.39 1.47269 -37.679 729.248 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.0108 0.9995 2.12135 0.0005 1.0108 0.9995 -0.87566 0.0005 0.23984 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.47515 0.12605 0.47328 0.12605 0.47515 0.12605 0.47833 0.12605 0.47645 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 727.076 3.5137 -37.679 727.076 3.5137 -39.502 727.076 3.5137 -37.679 723.948 1.4727 -39.502 723.948 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.546457 0.837487 2.10096e-07 -0.546457 0.837488 0 -0.546457 0.837487 2.10096e-07 -0.546457 0.837487 2.10096e-07 -0.546457 0.837487 4.20192e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.47515 0.12605 0.47515 0.12812 0.47515 0.12605 0.47328 0.12812 0.47328 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 729.248 3.5137 -37.679 729.248 3.5137 -39.502 729.248 3.5137 -37.679 727.076 3.5137 -39.502 727.076 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.47645 0.12605 0.47645 0.12812 0.47645 0.12605 0.47515 0.12812 0.47515 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 732.39 1.47269 -37.679 732.39 1.4727 -39.502 732.39 1.47269 -37.679 729.248 3.5137 -39.502 729.248 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.544741 0.838604 2.19352e-07 0.544741 0.838605 4.38703e-07 0.544741 0.838604 2.19352e-07 0.544741 0.838604 2.19352e-07 0.544741 0.838604 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.47833 0.12605 0.47833 0.12812 0.47833 0.12605 0.47645 0.12812 0.47645 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028NEWSTANDS" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 747.758 11.1817 -65.513 747.758 12.1787 -65.513 747.758 11.1817 -65.513 747.758 7.7237 -55.618 747.758 6.8967 -55.794 747.758 3.51769 -39.576 747.758 6.2617 -53.496 747.758 3.51769 -39.576 747.758 1.4867 -53.496 747.758 1.4867 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.90475 0.74085 1.90475 0.81763 1.90475 0.74085 1.14279 0.47457 1.15634 0.41089 -0.09252 0.15069 0.97939 0.36199 -0.09252 0.15069 0.97939 -0.00571 -0.09252 -0.00571 } TexCoordArray 1 Vec2Array 10 { 0.48752 0.15765 0.48752 0.15765 0.48752 0.15765 0.48752 0.14642 0.48752 0.14662 0.48752 0.12821 0.48752 0.14401 0.48752 0.12821 0.48752 0.14401 0.48752 0.12821 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028MAINSTAND6_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 747.755 12.1767 -65.519 752.652 12.1767 -65.519 747.755 1.5307 -65.519 752.652 1.5307 -65.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48752 0.15766 0.49045 0.15766 0.48752 0.15766 0.49045 0.15766 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028MAINSTAND6_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 747.755 5.8707 -48.624 747.755 1.5307 -48.629 747.755 5.8707 -48.624 752.652 1.5307 -48.629 752.652 5.8707 -48.624 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.00115144 0.999999 0 -0.00115144 0.999999 0 -0.00115144 0.999999 0 -0.00115144 0.999999 0 -0.00115144 0.999999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.31984 0.0005 0.00016 0.0005 0.31984 0.9995 0.00016 0.9995 0.31984 } TexCoordArray 1 Vec2Array 5 { 0.48752 0.13848 0.48752 0.13849 0.48752 0.13848 0.49045 0.13849 0.49045 0.13848 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028MAINSTAND3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 747.758 1.4867 -53.496 433.043 1.4867 -53.496 747.758 6.2617 -53.496 433.043 6.2617 -53.496 747.758 6.8967 -55.794 433.043 6.8967 -55.794 747.758 11.1817 -65.513 433.043 11.1817 -65.513 747.758 12.1787 -65.513 433.043 12.1787 -65.513 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0 0 -1 0 0 -1 0 -0.220093 -0.975479 0 -0.605233 -0.796049 0 -0.932267 -0.361771 0 -0.92083 -0.389963 0 -0.897216 -0.441592 0 -0.839955 -0.542656 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.9995 19.99 0.9995 0.00999 } TexCoordArray 1 Vec2Array 10 { 0.48752 0.14401 0.29924 0.14401 0.48752 0.14401 0.29924 0.14401 0.48752 0.14662 0.29924 0.14662 0.48752 0.15765 0.29924 0.15765 0.48752 0.15765 0.29924 0.15765 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1002_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 747.755 12.1767 -65.519 752.652 12.1767 -65.519 747.755 13.7967 -65.519 752.652 13.7967 -65.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.001 0.9995 1.999 0.0005 0.001 0.0005 1.999 } TexCoordArray 1 Vec2Array 4 { 0.48752 0.15766 0.49045 0.15766 0.48752 0.15766 0.49045 0.15766 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1002_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 752.652 5.8707 -48.624 752.652 7.4897 -48.615 747.755 5.8707 -48.624 747.755 7.4897 -48.615 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.00556056 0.999985 0 -0.00556056 0.999985 0 -0.00556056 0.999985 0 -0.00556056 0.999985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99878 0.001 0.00049 0.001 0.99951 1.999 0.00122 1.999 } TexCoordArray 1 Vec2Array 4 { 0.49045 0.13848 0.49045 0.13847 0.48752 0.13848 0.48752 0.13847 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1001_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 433.043 12.1787 -65.513 747.758 12.1787 -65.513 433.043 13.8767 -65.513 747.758 13.8767 -65.513 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99946 0.04997 0.9995 99.9498 0.0005 0.05024 0.00053 99.95 } TexCoordArray 1 Vec2Array 4 { 0.29924 0.15765 0.48752 0.15765 0.29924 0.15765 0.48752 0.15765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1001_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 747.758 13.8767 -65.513 747.758 12.1787 -65.513 747.758 9.4207 -55.618 747.758 7.7237 -55.618 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 5 1 5 } TexCoordArray 1 Vec2Array 4 { 0.48752 0.15765 0.48752 0.15765 0.48752 0.14642 0.48752 0.14642 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1001_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 747.758 9.4207 -55.618 747.758 7.7237 -55.618 747.758 5.2427 -39.576 747.758 3.51769 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 7 1 7 } TexCoordArray 1 Vec2Array 4 { 0.48752 0.14642 0.48752 0.14642 0.48752 0.12821 0.48752 0.12821 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1001_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 700.76 3.51769 -39.576 747.758 3.51769 -39.576 700.76 4.9967 -39.576 747.758 5.2427 -39.576 700.76 5.2417 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 85.0315 0.9995 99.95 0.1497 85.0315 0.00053 99.95 0.00052 85.0315 } TexCoordArray 1 Vec2Array 5 { 0.4594 0.12821 0.48752 0.12821 0.4594 0.12821 0.48752 0.12821 0.4594 0.12821 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 723.948 2.65569 -37.679 723.948 1.47269 -37.679 723.948 2.65569 -37.679 727.076 3.5137 -37.679 727.076 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.47328 0.12605 0.47328 0.12605 0.47328 0.12605 0.47515 0.12605 0.47515 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 729.248 3.5137 -37.679 729.248 4.69669 -37.679 727.076 3.5137 -37.679 727.076 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.47645 0.12605 0.47645 0.12605 0.47515 0.12605 0.47515 0.12605 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 732.39 2.65569 -37.679 729.248 4.69669 -37.679 732.39 2.65569 -37.679 729.248 3.5137 -37.679 732.39 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.47833 0.12605 0.47645 0.12605 0.47833 0.12605 0.47645 0.12605 0.47833 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 723.948 2.65569 -39.492 723.948 1.4727 -39.502 723.948 2.65569 -39.492 727.076 3.5137 -39.502 727.076 4.6967 -39.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844802 0.999949 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844801 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.47328 0.12811 0.47328 0.12812 0.47328 0.12811 0.47515 0.12812 0.47515 0.12811 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 732.39 2.65569 -39.492 729.248 4.6967 -39.492 732.39 2.65569 -39.492 729.248 3.5137 -39.502 732.39 1.4727 -39.502 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00548766 -0.00844801 0.999949 -0.00548766 -0.00844801 0.999949 -0.00548766 -0.00844801 0.999949 -0.00548766 -0.00844801 0.999949 -0.00548767 -0.00844802 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.47833 0.12811 0.47645 0.12811 0.47833 0.12811 0.47645 0.12812 0.47833 0.12812 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0542CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 745.726 7.6457 -48.098 730.484 7.6457 -48.241 745.726 5.6487 -48.098 730.484 5.6487 -48.241 745.8 9.2927 -54.143 730.45 9.2927 -54.288 745.8 7.2967 -54.143 730.45 7.2967 -54.288 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00938195 0 0.999956 -0.00938195 0 0.999956 -0.00938195 0 0.999956 -0.00938195 0 0.999956 -0.00944613 0 0.999955 -0.00944613 0 0.999955 -0.00944613 0 0.999955 -0.00944613 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.999 0.9995 0.001 0.9995 1.999 0.0005 0.001 0.0005 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.4863 0.13788 0.47719 0.13805 0.4863 0.13788 0.47719 0.13805 0.48635 0.14475 0.47716 0.14491 0.48635 0.14475 0.47716 0.14491 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0542ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 745.883 12.2237 -60.951 730.411 12.2237 -61.098 745.883 10.2277 -60.951 730.411 10.2277 -61.098 745.686 6.7937 -44.793 730.503 6.7937 -44.935 745.686 4.7977 -44.793 730.503 4.7977 -44.935 745.761 8.4227 -51.003 730.468 8.4227 -51.148 745.761 6.4267 -51.003 730.468 6.4267 -51.148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00935205 0 0.999956 -0.00935205 0 0.999956 -0.00935205 0 0.999956 -0.00935205 0 0.999956 -0.00948133 0 0.999955 -0.00948133 0 0.999955 -0.00948133 0 0.999955 -0.00948133 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 1.21939 0.9995 0.00061 0.9995 1.21939 0.0005 0.00061 0.0005 } TexCoordArray 1 Vec2Array 12 { 0.4864 0.15247 0.47714 0.15264 0.4864 0.15247 0.47714 0.15264 0.48628 0.13413 0.4772 0.13429 0.48628 0.13413 0.4772 0.13429 0.48632 0.14118 0.47718 0.14135 0.48632 0.14118 0.47718 0.14135 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0542ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 745.653 5.9027 -42.134 730.518 5.9027 -42.276 745.653 3.9067 -42.134 730.518 3.9067 -42.276 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00938173 0 0.999956 -0.00938173 0 0.999956 -0.00938173 0 0.999956 -0.00938173 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.48626 0.13111 0.47721 0.13127 0.48626 0.13111 0.47721 0.13127 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0542ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 745.84 10.5467 -57.488 730.431 10.5467 -57.633 745.84 8.5497 -57.488 730.431 8.5497 -57.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00940995 0 0.999956 -0.00940995 0 0.999956 -0.00940995 0 0.999956 -0.00940995 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99729 0.9995 0.51877 0.9995 1.99729 0.0005 0.51877 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.48637 0.14854 0.47715 0.14871 0.48637 0.14854 0.47715 0.14871 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0541ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 726.101 7.6457 -48.098 710.859 7.6457 -48.241 726.101 5.6487 -48.098 710.859 5.6487 -48.241 726.174 9.2927 -54.143 710.825 9.2927 -54.288 726.174 7.2967 -54.143 710.825 7.2967 -54.288 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00938195 0 0.999956 -0.00938195 0 0.999956 -0.00938195 0 0.999956 -0.00938195 0 0.999956 -0.00944673 0 0.999955 -0.00944673 0 0.999955 -0.00944673 0 0.999955 -0.00944673 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.999 0.9995 0.001 0.9995 1.999 0.0005 0.001 0.0005 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.47456 0.13788 0.46544 0.13805 0.47456 0.13788 0.46544 0.13805 0.47461 0.14475 0.46542 0.14491 0.47461 0.14475 0.46542 0.14491 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0541ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 726.215 10.5467 -57.488 710.805 10.5467 -57.633 726.215 8.5497 -57.488 710.805 8.5497 -57.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00940935 0 0.999956 -0.00940935 0 0.999956 -0.00940935 0 0.999956 -0.00940935 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99729 0.9995 0.51877 0.9995 1.99729 0.0005 0.51877 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.47463 0.14854 0.46541 0.14871 0.47463 0.14854 0.46541 0.14871 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027PITSTANDS1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 746.079 14.3137 -62.14 746.079 14.8017 -62.131 746.079 14.3137 -62.14 695.563 14.8017 -62.131 695.563 14.3137 -62.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.0184294 0.99983 0 -0.0184294 0.99983 0 -0.0184294 0.99983 0 -0.0184294 0.99983 0 -0.0184294 0.99983 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 9.99498 -0.03092 9.995 -0.32072 9.99498 -0.03092 0.00502 -0.32073 0.00499 -0.03093 } TexCoordArray 1 Vec2Array 5 { 0.48651 0.15382 0.48651 0.15381 0.48651 0.15382 0.45629 0.15381 0.45629 0.15382 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027PITSTANDS1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 746.079 14.5787 -61.362 695.535 14.5787 -61.362 746.079 14.5787 -61.362 695.563 14.3137 -62.14 746.079 14.3137 -62.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.946594 0.322427 0 -0.946594 0.322427 0 -0.946594 0.322427 0 -0.946594 0.322427 0 -0.946594 0.322427 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 25 1 0 1 25 1 0 0 25 0 } TexCoordArray 1 Vec2Array 5 { 0.48651 0.15294 0.45628 0.15294 0.48651 0.15294 0.45629 0.15382 0.48651 0.15382 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027PITBUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 695.535 17.3417 -82.38 746.237 17.3507 -82.382 695.535 17.3417 -82.38 746.253 17.3417 -68.149 695.556 17.3437 -68.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 6.91377e-05 -1 -0.000246401 0.000177498 -1 -0.000632587 6.91377e-05 -1 -0.000246401 6.91377e-05 -1 -0.000246401 -3.95312e-05 -1 0.000140886 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0015 9.995 0.0015 0.005 0.0015 9.995 2.10774 0.005 2.10774 9.995 } TexCoordArray 1 Vec2Array 5 { 0.45628 0.1768 0.48661 0.1768 0.45628 0.1768 0.48662 0.16065 0.45629 0.16069 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027PITBUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 746.079 14.8017 -62.131 695.563 14.8017 -62.131 746.079 14.8017 -62.131 695.563 17.3447 -66.247 746.079 17.3447 -66.247 695.556 17.3437 -68.186 746.079 17.3447 -68.199 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 -0.850727 -0.525608 0 -0.850727 -0.525608 0 -0.850727 -0.525608 0 -0.894445 -0.447179 4.59702e-06 -0.953124 -0.30258 9.92476e-06 -1 0.000256844 1.97821e-05 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 2.9985 0.03924 2.9985 9.995 2.9985 0.03924 2.38929 9.995 2.38929 0.03924 2.10036 9.995 2.10035 0.03925 } TexCoordArray 1 Vec2Array 7 { 0.48651 0.15381 0.45629 0.15381 0.48651 0.15381 0.45629 0.15849 0.48651 0.15849 0.45629 0.16069 0.48651 0.1607 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027MAINSTAND5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 746.079 17.3447 -68.199 695.556 17.3437 -68.186 746.079 17.3447 -66.247 695.563 17.3447 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1.97821e-05 1 0 -9.92476e-06 1 -0.000256844 -9.92476e-06 1 -0.000256844 0 1 -0.000515446 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 12 0 0 0 12 } TexCoordArray 1 Vec2Array 4 { 0.48651 0.1607 0.45629 0.16069 0.48651 0.15849 0.45629 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027MAINSTAND3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 695.535 17.3277 -82.614 695.577 17.3377 -80.409 746.079 17.3447 -82.614 746.079 17.3467 -80.413 695.535 20.0847 -82.38 695.535 20.0847 -67.216 746.253 20.0847 -82.38 746.253 20.0847 -67.216 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.000336341 0.99999 -0.00452879 -0.000257406 0.999996 -0.0027209 -0.000257406 0.999996 -0.0027209 -0.000178261 1 -0.00090818 0 1 1.25781e-07 0 1 1.25781e-07 0 1 1.25781e-07 0 1 1.25781e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 8 { 0.45628 0.17707 0.4563 0.17456 0.48651 0.17707 0.48651 0.17457 0.45628 0.1768 0.45628 0.15959 0.48662 0.1768 0.48662 0.15959 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027GSRAIL1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 695.535 15.3317 -62.131 695.563 14.8017 -62.131 746.079 15.3317 -62.131 746.079 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 24.9875 0.99949 24.9875 0.00051 0.01248 0.9995 0.01249 } TexCoordArray 1 Vec2Array 4 { 0.45628 0.15381 0.45629 0.15381 0.48651 0.15381 0.48651 0.15381 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027GSRAIL1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 746.079 17.3447 -66.247 746.079 17.8787 -66.247 746.079 17.3447 -66.247 695.535 17.8787 -66.247 695.563 17.3447 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.99951 0.01249 0.00056 0.01249 0.99951 0.01249 0.0005 24.9875 0.99946 24.9875 } TexCoordArray 1 Vec2Array 5 { 0.48651 0.15849 0.48651 0.15849 0.48651 0.15849 0.45628 0.15849 0.45629 0.15849 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027GSRAIL1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 746.079 17.8787 -66.247 746.079 17.3447 -66.247 746.079 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.48651 0.15849 0.48651 0.15849 0.48651 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027GSRAIL1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 746.079 14.8017 -62.131 746.079 15.3317 -62.131 746.079 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.48651 0.15381 0.48651 0.15381 0.48651 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027GSRAIL1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 720.421 17.8787 -66.247 720.421 17.3447 -66.247 720.421 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.47117 0.15849 0.47117 0.15849 0.47117 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027GSRAIL1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 720.421 14.8017 -62.131 720.421 15.3317 -62.131 720.421 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.47117 0.15381 0.47117 0.15381 0.47117 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027GSRAIL1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 728.753 17.8787 -66.247 728.753 17.3447 -66.247 728.753 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.47615 0.15849 0.47615 0.15849 0.47615 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027GSRAIL1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 728.753 14.8017 -62.131 728.753 15.3317 -62.131 728.753 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.47615 0.15381 0.47615 0.15381 0.47615 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027GSRAIL1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 737.098 17.8787 -66.247 737.113 17.3447 -66.247 737.113 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.999459 -0.0279878 -0.0172918 -0.999459 -0.0279878 -0.0172918 -0.999459 -0.0279878 -0.0172918 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.48114 0.15849 0.48115 0.15849 0.48115 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027GSRAIL1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 737.098 15.3317 -62.131 737.098 17.8787 -66.247 737.113 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.99945 -0.0281988 -0.0174495 -0.99945 -0.0281988 -0.0174495 -0.99945 -0.0281988 -0.0174495 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 0 5 1 0 } TexCoordArray 1 Vec2Array 3 { 0.48114 0.15381 0.48114 0.15849 0.48115 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027GSFRONT1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_121 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_122 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 746.253 19.6647 -68.196 695.535 19.6647 -68.194 746.079 17.3447 -68.199 695.556 17.3437 -68.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 3.9412e-05 -0.00129535 0.999999 0.000148069 0.00107188 0.999999 0.000148069 0.00107188 0.999999 0.000257097 0.0034472 0.999994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.004 0.0005 7.99601 0.0005 0.0314 0.9995 7.996 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48662 0.1607 0.45628 0.1607 0.48651 0.1607 0.45629 0.16069 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027GS2_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 746.253 19.6647 -67.22 695.535 19.6647 -67.22 746.253 19.6647 -68.196 695.535 19.6647 -68.194 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.48662 0.15959 0.45628 0.15959 0.48662 0.1607 0.45628 0.1607 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027GS2_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 746.253 19.6647 -67.22 746.253 20.0847 -67.216 746.253 19.6647 -67.22 695.535 20.0847 -67.216 695.535 19.6647 -67.22 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.00951815 0.999955 0 -0.00951815 0.999955 0 -0.00951815 0.999955 0 -0.00951815 0.999955 0 -0.00951815 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 7e-05 0.9995 0.14992 0.9995 7e-05 0.0005 0.14992 0.0005 8e-05 } TexCoordArray 1 Vec2Array 5 { 0.48662 0.15959 0.48662 0.15959 0.48662 0.15959 0.45628 0.15959 0.45628 0.15959 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027GS2_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 695.535 20.0847 -82.38 746.253 20.0847 -82.38 695.535 19.6277 -82.38 746.253 19.6277 -82.38 695.535 19.6277 -80.405 746.253 19.6277 -80.405 695.577 17.3377 -80.409 746.079 17.3467 -80.413 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 -1 0 0 -1 0 -0.907529 -0.41999 0 -0.993374 -0.114929 0 -0.864905 -0.501935 -3.65628e-05 -0.395313 -0.918546 -3.98049e-05 0.00262661 -0.999997 -7.99382e-05 0.00351473 -0.999994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 4.9975 0.9995 0.00272 0.9995 4.9975 0.83388 0.00272 0.83388 4.99728 0.83391 0.0025 0.83391 4.99728 0.0005 0.01963 0.00678 } TexCoordArray 1 Vec2Array 8 { 0.45628 0.1768 0.48662 0.1768 0.45628 0.1768 0.48662 0.1768 0.45628 0.17456 0.48662 0.17456 0.4563 0.17456 0.48651 0.17457 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027GS2_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 746.253 20.0847 -67.216 746.253 19.6647 -67.22 746.253 20.0847 -82.38 746.253 19.6647 -68.196 746.253 20.0847 -82.38 746.253 19.6277 -80.405 746.253 19.6277 -82.38 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.0005 0.00916 0.00087 0.1607 0.99941 0.0005 0.06516 0.16013 0.99941 0.0005 0.8694 0.16627 0.9995 0.16514 } TexCoordArray 1 Vec2Array 7 { 0.48662 0.15959 0.48662 0.15959 0.48662 0.1768 0.48662 0.1607 0.48662 0.1768 0.48662 0.17456 0.48662 0.1768 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027GS2_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 746.079 17.3467 -80.413 746.253 19.6277 -80.405 746.079 17.3467 -80.413 746.253 19.6647 -68.196 746.079 17.3447 -68.199 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.997151 -0.0754254 0.000108078 0.997103 -0.076067 0.000230505 0.997151 -0.0754254 0.000108078 0.997151 -0.0754254 0.000108078 0.997199 -0.0747947 -1.22523e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.87037 0.64686 0.8694 0.00093 0.87037 0.64686 0.06516 -0.00522 0.06579 0.65464 } TexCoordArray 1 Vec2Array 5 { 0.48651 0.17457 0.48662 0.17456 0.48651 0.17457 0.48662 0.1607 0.48651 0.1607 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027FLATSEATS3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_144 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_145 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 746.079 17.3447 -66.247 695.563 17.3447 -66.247 746.079 14.8017 -62.131 695.563 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.850727 0.525608 0 0.850727 0.525608 0 0.850727 0.525608 0 0.850727 0.525608 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 6 0 0 0 6 } TexCoordArray 1 Vec2Array 4 { 0.48651 0.15849 0.45629 0.15849 0.48651 0.15381 0.45629 0.15381 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 716.841 17.2097 -66.535 716.841 17.2097 -66.247 716.841 2.1807 -66.535 716.841 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.46902 0.15881 0.46902 0.15849 0.46902 0.15881 0.46902 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 716.591 2.1807 -66.247 716.591 17.2097 -66.247 716.591 2.1807 -66.535 716.591 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.46887 0.15849 0.46887 0.15849 0.46887 0.15881 0.46887 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 716.841 17.2097 -66.247 716.591 17.2097 -66.247 716.841 2.1807 -66.247 716.591 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.46902 0.15849 0.46887 0.15849 0.46902 0.15849 0.46887 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 716.841 2.1807 -66.535 716.591 2.1807 -66.535 716.841 17.2097 -66.535 716.591 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.46902 0.15881 0.46887 0.15881 0.46902 0.15881 0.46887 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 732.163 17.2097 -66.535 732.163 17.2097 -66.247 732.163 2.1807 -66.535 732.163 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.47819 0.15881 0.47819 0.15849 0.47819 0.15881 0.47819 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 731.912 2.1807 -66.247 731.912 17.2097 -66.247 731.912 2.1807 -66.535 731.912 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.47804 0.15849 0.47804 0.15849 0.47804 0.15881 0.47804 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 732.163 17.2097 -66.247 731.912 17.2097 -66.247 732.163 2.1807 -66.247 731.912 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.47819 0.15849 0.47804 0.15849 0.47819 0.15849 0.47804 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 732.163 2.1807 -66.535 731.912 2.1807 -66.535 732.163 17.2097 -66.535 731.912 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.47819 0.15881 0.47804 0.15881 0.47819 0.15881 0.47804 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 726.786 17.2097 -66.535 726.786 17.2097 -66.247 726.786 2.1807 -66.535 726.786 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.47497 0.15881 0.47497 0.15849 0.47497 0.15881 0.47497 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 726.536 2.1807 -66.247 726.536 17.2097 -66.247 726.536 2.1807 -66.535 726.536 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.47482 0.15849 0.47482 0.15849 0.47482 0.15881 0.47482 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 726.786 17.2097 -66.247 726.536 17.2097 -66.247 726.786 2.1807 -66.247 726.536 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.47497 0.15849 0.47482 0.15849 0.47497 0.15849 0.47482 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 726.786 2.1807 -66.535 726.536 2.1807 -66.535 726.786 17.2097 -66.535 726.536 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.47497 0.15881 0.47482 0.15881 0.47497 0.15881 0.47482 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 746.142 17.2097 -66.535 746.142 17.2097 -66.247 746.142 2.1807 -66.535 746.142 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.48655 0.15881 0.48655 0.15849 0.48655 0.15881 0.48655 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 745.891 2.1807 -66.247 745.891 17.2097 -66.247 745.891 2.1807 -66.535 745.891 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4864 0.15849 0.4864 0.15849 0.4864 0.15881 0.4864 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 746.142 17.2097 -66.247 745.891 17.2097 -66.247 746.142 2.1807 -66.247 745.891 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48655 0.15849 0.4864 0.15849 0.48655 0.15849 0.4864 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 746.142 2.1807 -66.535 745.891 2.1807 -66.535 746.142 17.2097 -66.535 745.891 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48655 0.15881 0.4864 0.15881 0.48655 0.15881 0.4864 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 741.242 17.2097 -66.535 741.242 17.2097 -66.247 741.242 2.1807 -66.535 741.242 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.48362 0.15881 0.48362 0.15849 0.48362 0.15881 0.48362 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 740.992 2.1807 -66.247 740.992 17.2097 -66.247 740.992 2.1807 -66.535 740.992 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48347 0.15849 0.48347 0.15849 0.48347 0.15881 0.48347 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 741.242 17.2097 -66.247 740.992 17.2097 -66.247 741.242 2.1807 -66.247 740.992 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48362 0.15849 0.48347 0.15849 0.48362 0.15849 0.48347 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 741.242 2.1807 -66.535 740.992 2.1807 -66.535 741.242 17.2097 -66.535 740.992 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48362 0.15881 0.48347 0.15881 0.48362 0.15881 0.48347 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 716.841 17.3597 -82.763 716.841 17.3597 -82.476 716.841 2.0307 -82.763 716.841 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.46902 0.17724 0.46902 0.17691 0.46902 0.17724 0.46902 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 716.591 2.0307 -82.476 716.591 17.3597 -82.476 716.591 2.0307 -82.763 716.591 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.46887 0.17691 0.46887 0.17691 0.46887 0.17724 0.46887 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 716.841 17.3597 -82.476 716.591 17.3597 -82.476 716.841 2.0307 -82.476 716.591 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.46902 0.17691 0.46887 0.17691 0.46902 0.17691 0.46887 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 716.841 2.0307 -82.763 716.591 2.0307 -82.763 716.841 17.3597 -82.763 716.591 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.46902 0.17724 0.46887 0.17724 0.46902 0.17724 0.46887 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 732.163 17.3597 -82.763 732.163 17.3597 -82.476 732.163 2.0307 -82.763 732.163 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.47819 0.17724 0.47819 0.17691 0.47819 0.17724 0.47819 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 731.912 2.0307 -82.476 731.912 17.3597 -82.476 731.912 2.0307 -82.763 731.912 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.47804 0.17691 0.47804 0.17691 0.47804 0.17724 0.47804 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 732.163 17.3597 -82.476 731.912 17.3597 -82.476 732.163 2.0307 -82.476 731.912 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.47819 0.17691 0.47804 0.17691 0.47819 0.17691 0.47804 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 732.163 2.0307 -82.763 731.912 2.0307 -82.763 732.163 17.3597 -82.763 731.912 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.47819 0.17724 0.47804 0.17724 0.47819 0.17724 0.47804 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 726.786 17.3597 -82.763 726.786 17.3597 -82.476 726.786 2.0307 -82.763 726.786 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.47497 0.17724 0.47497 0.17691 0.47497 0.17724 0.47497 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 726.536 2.0307 -82.476 726.536 17.3597 -82.476 726.536 2.0307 -82.763 726.536 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.47482 0.17691 0.47482 0.17691 0.47482 0.17724 0.47482 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 726.786 17.3597 -82.476 726.536 17.3597 -82.476 726.786 2.0307 -82.476 726.536 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.47497 0.17691 0.47482 0.17691 0.47497 0.17691 0.47482 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 726.786 2.0307 -82.763 726.536 2.0307 -82.763 726.786 17.3597 -82.763 726.536 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.47497 0.17724 0.47482 0.17724 0.47497 0.17724 0.47482 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 746.144 17.3597 -82.76 746.237 17.3507 -82.382 746.142 2.0307 -82.763 746.142 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.971032 -8.08509e-05 -0.238948 0.99035 -0.00269724 -0.138563 0.99035 -0.00269724 -0.138563 0.999981 -0.006203 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.48655 0.17723 0.48661 0.1768 0.48655 0.17724 0.48655 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 745.891 2.0307 -82.476 745.892 17.3597 -82.475 745.891 2.0307 -82.763 745.891 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 6.37069e-05 0 -0.999999 3.17976e-05 0.00169838 -0.999999 3.17976e-05 0.00169838 -0.999994 0 0.0033908 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4864 0.17691 0.4864 0.17691 0.4864 0.17724 0.4864 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 746.237 17.3507 -82.382 745.892 17.3597 -82.475 746.142 2.0307 -82.476 745.891 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.260361 -0.00430964 0.965502 -0.154214 -0.00257998 0.988034 -0.154214 -0.00257998 0.988034 0 -6.56977e-05 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48661 0.1768 0.4864 0.17691 0.48655 0.17691 0.4864 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 746.142 2.0307 -82.763 745.891 2.0307 -82.763 746.144 17.3597 -82.76 745.891 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.0001956 -1 0.00594939 9.74074e-05 -0.999982 0.00594939 9.74074e-05 -0.999982 0.0118508 0 -0.99993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48655 0.17724 0.4864 0.17724 0.48655 0.17723 0.4864 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 741.242 17.3597 -82.763 741.242 17.3597 -82.476 741.242 2.0307 -82.763 741.242 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.48362 0.17724 0.48362 0.17691 0.48362 0.17724 0.48362 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 740.992 2.0307 -82.476 740.992 17.3597 -82.476 740.992 2.0307 -82.763 740.992 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48347 0.17691 0.48347 0.17691 0.48347 0.17724 0.48347 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 741.242 17.3597 -82.476 740.992 17.3597 -82.476 741.242 2.0307 -82.476 740.992 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48362 0.17691 0.48347 0.17691 0.48362 0.17691 0.48347 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 741.242 2.0307 -82.763 740.992 2.0307 -82.763 741.242 17.3597 -82.763 740.992 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48362 0.17724 0.48347 0.17724 0.48362 0.17724 0.48347 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 695.826 14.8417 -66.604 695.826 14.8417 -66.442 745.875 14.8497 -66.596 745.962 14.8897 -66.407 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000159832 1 0 -0.000506816 0.993583 -0.113101 -0.000506816 0.993583 -0.113101 -0.000792394 0.978404 -0.206701 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.45645 0.15889 0.45645 0.15871 0.48639 0.15888 0.48644 0.15867 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 745.875 14.7287 -66.43 695.826 14.7207 -66.442 745.875 14.7207 -66.605 695.826 14.7207 -66.604 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.000148716 -0.998957 0.0456625 7.72852e-05 -0.999718 0.0237301 7.72852e-05 -0.999718 0.0237301 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48639 0.15869 0.45645 0.15871 0.48639 0.15889 0.45645 0.15889 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 695.826 14.8417 -66.442 695.826 14.7207 -66.442 745.962 14.8897 -66.407 745.875 14.7287 -66.43 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000698174 0 1 -0.000422261 -0.08117 0.9967 -0.000422261 -0.08117 0.9967 -0.000214791 -0.141323 0.989964 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45645 0.15871 0.45645 0.15871 0.48644 0.15867 0.48639 0.15869 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 745.875 14.8497 -66.596 745.875 14.7207 -66.605 695.826 14.8417 -66.604 695.826 14.7207 -66.604 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.000148393 0.0696191 -0.997574 6.7048e-05 0.0359874 -0.999352 6.7048e-05 0.0359874 -0.999352 -1.99694e-05 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48639 0.15888 0.48639 0.15889 0.45645 0.15889 0.45645 0.15889 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 695.826 14.9847 -82.338 695.826 14.9847 -82.049 745.875 14.9847 -82.338 745.875 14.9847 -82.049 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.45645 0.17675 0.45645 0.17643 0.48639 0.17675 0.48639 0.17643 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 745.875 14.7687 -82.049 695.826 14.7687 -82.049 745.875 14.7687 -82.338 695.826 14.7687 -82.338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48639 0.17643 0.45645 0.17643 0.48639 0.17675 0.45645 0.17675 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 695.826 14.9847 -82.049 695.826 14.7687 -82.049 745.875 14.9847 -82.049 745.875 14.7687 -82.049 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45645 0.17643 0.45645 0.17643 0.48639 0.17643 0.48639 0.17643 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 745.875 14.9847 -82.338 745.875 14.7687 -82.338 695.826 14.9847 -82.338 695.826 14.7687 -82.338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48639 0.17675 0.48639 0.17675 0.45645 0.17675 0.45645 0.17675 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 695.826 14.9687 -73.305 695.826 14.9687 -73.016 745.875 14.9687 -73.305 745.875 14.9687 -73.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.45645 0.1665 0.45645 0.16617 0.48639 0.1665 0.48639 0.16617 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 745.875 14.7537 -73.016 695.826 14.7537 -73.016 745.875 14.7537 -73.305 695.826 14.7537 -73.305 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48639 0.16617 0.45645 0.16617 0.48639 0.1665 0.45645 0.1665 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 695.826 14.9687 -73.016 695.826 14.7537 -73.016 745.875 14.9687 -73.016 745.875 14.7537 -73.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45645 0.16617 0.45645 0.16617 0.48639 0.16617 0.48639 0.16617 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 745.875 14.9687 -73.305 745.875 14.7537 -73.305 695.826 14.9687 -73.305 695.826 14.7537 -73.305 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48639 0.1665 0.48639 0.1665 0.45645 0.1665 0.45645 0.1665 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 695.563 14.8017 -62.131 746.079 14.8017 -62.131 695.563 14.8017 -62.131 746.079 14.3137 -62.14 695.563 14.3137 -62.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.0184294 -0.99983 0 0.0184294 -0.99983 0 0.0184294 -0.99983 0 0.0184294 -0.99983 0 0.0184294 -0.99983 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0.9995 0.20455 0 0 0.99905 0.0005 0 0 } TexCoordArray 1 Vec2Array 5 { 0.45629 0.15381 0.48651 0.15381 0.45629 0.15381 0.48651 0.15382 0.45629 0.15382 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 695.826 14.7507 -62.721 695.826 14.7507 -62.253 745.875 14.7507 -62.721 745.875 14.7507 -62.253 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.45645 0.15448 0.45645 0.15395 0.48639 0.15448 0.48639 0.15395 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 745.875 14.4017 -62.253 695.826 14.4017 -62.253 745.875 14.4017 -62.721 695.826 14.4017 -62.721 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.48639 0.15395 0.45645 0.15395 0.48639 0.15448 0.45645 0.15448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 695.826 14.7507 -62.253 695.826 14.4017 -62.253 745.875 14.7507 -62.253 745.875 14.4017 -62.253 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45645 0.15395 0.45645 0.15395 0.48639 0.15395 0.48639 0.15395 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 695.826 14.7507 -62.721 745.875 14.7507 -62.721 695.826 14.7507 -62.721 745.875 14.4017 -62.721 695.826 14.4017 -62.721 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 4.9975 0.0005 0.0025 0.0005 4.9975 0.9995 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.45645 0.15448 0.48639 0.15448 0.45645 0.15448 0.48639 0.15448 0.45645 0.15448 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0559CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 730.695 14.5495 26.2323 730.695 16.2015 26.2323 740.661 14.5495 26.0838 740.661 16.2015 26.0838 730.695 15.0605 27.0717 730.695 16.7115 27.0717 740.661 15.0605 26.9232 740.661 16.7115 26.9232 730.695 15.5235 27.9366 730.695 17.1745 27.9366 740.661 15.5235 27.7881 740.661 17.1745 27.7881 730.695 16.4265 29.3489 730.695 18.0775 29.3489 740.661 16.4265 29.2003 740.661 18.0775 29.2003 730.695 16.7215 29.9462 730.695 18.3725 29.9462 740.661 16.7215 29.7966 740.661 18.3725 29.7966 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.014899 0 -0.999889 -0.014899 0 -0.999889 -0.014899 0 -0.999889 -0.014899 0 -0.999889 -0.014899 1.15514e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15908e-06 -0.999889 -0.014899 1.15514e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15908e-06 -0.999889 -0.014909 0 -0.999889 -0.014909 0 -0.999889 -0.014909 0 -0.999889 -0.014909 0 -0.999889 -0.0150094 0 -0.999887 -0.0150094 0 -0.999887 -0.0150094 0 -0.999887 -0.0150094 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.47731 0.0535 0.47731 0.0535 0.48327 0.05367 0.48327 0.05367 0.47731 0.05254 0.47731 0.05254 0.48327 0.05271 0.48327 0.05271 0.47731 0.05156 0.47731 0.05156 0.48327 0.05173 0.48327 0.05173 0.47731 0.04996 0.47731 0.04996 0.48327 0.05013 0.48327 0.05013 0.47731 0.04928 0.47731 0.04928 0.48327 0.04945 0.48327 0.04945 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0559ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 730.695 15.9385 28.6305 730.695 17.5895 28.6305 740.661 15.9385 28.482 740.661 17.5895 28.482 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.014899 1.15514e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15908e-06 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.47731 0.05077 0.47731 0.05077 0.48327 0.05094 0.48327 0.05094 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0558CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 720.453 14.5495 26.2323 720.453 16.2015 26.2323 730.421 14.5495 26.0838 730.421 16.2015 26.0838 720.453 15.0605 27.0717 720.453 16.7115 27.0717 730.421 15.0605 26.9232 730.421 16.7115 26.9232 720.453 15.9385 28.6305 720.453 17.5895 28.6305 730.421 15.9385 28.482 730.421 17.5895 28.482 720.453 16.7215 29.9462 720.453 18.3725 29.9462 730.421 16.7215 29.7966 730.421 18.3725 29.7966 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.014896 0 -0.999889 -0.014896 0 -0.999889 -0.014896 0 -0.999889 -0.014896 0 -0.999889 -0.014896 1.15514e-06 -0.999889 -0.014896 1.15699e-06 -0.999889 -0.014896 1.15699e-06 -0.999889 -0.014896 1.15885e-06 -0.999889 -0.014896 1.15514e-06 -0.999889 -0.014896 1.15699e-06 -0.999889 -0.014896 1.15699e-06 -0.999889 -0.014896 1.15885e-06 -0.999889 -0.0150064 0 -0.999887 -0.0150064 0 -0.999887 -0.0150064 0 -0.999887 -0.0150064 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.47118 0.0535 0.47118 0.0535 0.47715 0.05367 0.47715 0.05367 0.47118 0.05254 0.47118 0.05254 0.47715 0.05271 0.47715 0.05271 0.47118 0.05077 0.47118 0.05077 0.47715 0.05094 0.47715 0.05094 0.47118 0.04928 0.47118 0.04928 0.47715 0.04945 0.47715 0.04945 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0558ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 720.453 15.5235 27.9366 720.453 17.1745 27.9366 730.421 15.5235 27.7881 730.421 17.1745 27.7881 720.453 16.4265 29.3489 720.453 18.0775 29.3489 730.421 16.4265 29.2003 730.421 18.0775 29.2003 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.014896 1.15514e-06 -0.999889 -0.014896 1.15699e-06 -0.999889 -0.014896 1.15699e-06 -0.999889 -0.014896 1.15885e-06 -0.999889 -0.014906 0 -0.999889 -0.014906 0 -0.999889 -0.014906 0 -0.999889 -0.014906 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.47118 0.05156 0.47118 0.05156 0.47715 0.05173 0.47715 0.05173 0.47118 0.04996 0.47118 0.04996 0.47715 0.05013 0.47715 0.05013 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0557CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 710.309 15.0605 27.0717 710.309 16.7115 27.0717 720.275 15.0605 26.9232 720.275 16.7115 26.9232 710.309 15.5235 27.9366 710.309 17.1745 27.9366 720.275 15.5235 27.7881 720.275 17.1745 27.7881 710.309 15.9385 28.6305 710.309 17.5895 28.6305 720.275 15.9385 28.482 720.275 17.5895 28.482 710.309 16.7215 29.9462 710.309 18.3725 29.9462 720.275 16.7215 29.7966 720.275 18.3725 29.7966 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.014899 1.15514e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15908e-06 -0.999889 -0.014899 1.15514e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15908e-06 -0.999889 -0.014899 1.15514e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15908e-06 -0.999889 -0.0150094 0 -0.999887 -0.0150094 0 -0.999887 -0.0150094 0 -0.999887 -0.0150094 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.46512 0.05254 0.46512 0.05254 0.47108 0.05271 0.47108 0.05271 0.46512 0.05156 0.46512 0.05156 0.47108 0.05173 0.47108 0.05173 0.46512 0.05077 0.46512 0.05077 0.47108 0.05094 0.47108 0.05094 0.46512 0.04928 0.46512 0.04928 0.47108 0.04945 0.47108 0.04945 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_104" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 720.172 3.76254 16.9303 722.196 1.72154 16.9303 718.773 3.76254 16.9303 716.757 1.72154 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.25296 0.9995 -0.4907 0.0005 0.76694 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.47102 0.06406 0.47223 0.06406 0.47018 0.06406 0.46897 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_103" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 732.829 3.76254 16.9303 734.853 1.72154 16.9303 731.43 3.76254 16.9303 729.414 1.72154 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.25296 0.9995 -0.4907 0.0005 0.76694 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.47859 0.06406 0.4798 0.06406 0.47775 0.06406 0.47655 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_102" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 745.492 3.76254 16.9303 747.516 1.72154 16.9303 744.093 3.76254 16.9303 742.078 1.72154 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.25296 0.9995 -0.4907 0.0005 0.76694 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.48616 0.06406 0.48737 0.06406 0.48533 0.06406 0.48412 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 720.172 3.76254 16.9303 720.172 3.76254 18.7841 722.196 1.72154 16.9303 722.196 1.72154 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.71006 0.704141 4.528e-07 0.71006 0.704141 2.264e-07 0.71006 0.704141 2.264e-07 0.71006 0.704141 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.47102 0.06406 0.47102 0.06195 0.47223 0.06406 0.47223 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 718.773 3.76254 16.9303 718.773 3.76254 18.7841 720.172 3.76254 16.9303 720.172 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.47018 0.06406 0.47018 0.06195 0.47102 0.06406 0.47102 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 716.757 1.72154 16.9303 716.757 1.72154 18.7841 718.773 3.76254 16.9303 718.773 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.711452 0.702734 0 -0.711452 0.702734 2.24156e-07 -0.711452 0.702734 2.24156e-07 -0.711452 0.702735 4.48312e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.46897 0.06406 0.46897 0.06195 0.47018 0.06406 0.47018 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 732.829 3.76254 16.9303 732.829 3.76254 18.7841 734.853 1.72154 16.9303 734.853 1.72154 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.71006 0.704141 4.528e-07 0.71006 0.704141 2.264e-07 0.71006 0.704141 2.264e-07 0.71006 0.704141 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.47859 0.06406 0.47859 0.06195 0.4798 0.06406 0.4798 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 731.43 3.76254 16.9303 731.43 3.76254 18.7841 732.829 3.76254 16.9303 732.829 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.47775 0.06406 0.47775 0.06195 0.47859 0.06406 0.47859 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 729.414 1.72154 16.9303 729.414 1.72154 18.7841 731.43 3.76254 16.9303 731.43 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.711452 0.702734 0 -0.711452 0.702734 2.24156e-07 -0.711452 0.702734 2.24156e-07 -0.711452 0.702735 4.48312e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.47655 0.06406 0.47655 0.06195 0.47775 0.06406 0.47775 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 745.492 3.76254 16.9303 745.492 3.76254 18.7841 747.516 1.72154 16.9303 747.516 1.72154 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.71006 0.704141 4.528e-07 0.71006 0.704141 2.264e-07 0.71006 0.704141 2.264e-07 0.71006 0.704141 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.48616 0.06406 0.48616 0.06195 0.48737 0.06406 0.48737 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 744.093 3.76254 16.9303 744.093 3.76254 18.7841 745.492 3.76254 16.9303 745.492 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.48533 0.06406 0.48533 0.06195 0.48616 0.06406 0.48616 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 742.078 1.72154 16.9303 742.078 1.72154 18.7841 744.093 3.76254 16.9303 744.093 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.711623 0.702562 0 -0.711622 0.702562 2.24209e-07 -0.711622 0.702562 2.24209e-07 -0.711622 0.702562 4.48419e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.48412 0.06406 0.48412 0.06195 0.48533 0.06406 0.48533 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030PITCONC_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 749.401 1.73454 18.8513 749.401 3.76654 18.8513 749.401 1.73454 18.8513 749.401 5.64754 24.8363 749.401 1.73454 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.00029 0.0005 0.33537 0.0005 0.00029 0.9995 0.5897 0.9995 0.00029 } TexCoordArray 1 Vec2Array 5 { 0.4885 0.06188 0.4885 0.06188 0.4885 0.06188 0.4885 0.05508 0.4885 0.05508 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 750.017 5.73154 28.8401 750.017 6.91854 28.8401 750.017 6.66054 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 1 1 0 0 } TexCoordArray 1 Vec2Array 3 { 0.48887 0.05054 0.48887 0.05054 0.48887 0.04724 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 750.017 7.84454 31.7319 750.017 6.66054 31.7421 750.017 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 1 1 0 0 } TexCoordArray 1 Vec2Array 3 { 0.48887 0.04725 0.48887 0.04724 0.48887 0.05054 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 726.003 6.66054 31.7421 726.003 7.84654 31.7421 726.003 5.73154 28.8401 726.003 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.4745 0.04724 0.4745 0.04724 0.4745 0.05054 0.4745 0.05054 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 737.383 5.73154 28.8401 737.383 6.91854 28.8401 737.383 6.66054 31.7421 737.383 7.84654 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.48131 0.05054 0.48131 0.05054 0.48131 0.04724 0.48131 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 724.713 5.73154 28.8401 724.713 6.91854 28.8401 724.713 6.66054 31.7421 724.713 7.84654 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.47373 0.05054 0.47373 0.05054 0.47373 0.04724 0.47373 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 5 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 738.673 5.73154 28.8401 751.307 5.73154 28.8401 750.017 5.73154 28.8401 751.307 5.73154 28.8401 751.307 6.66054 31.7421 751.307 5.73154 28.8401 751.307 7.84654 31.7421 751.307 6.91854 28.8401 738.673 5.73154 28.8401 738.673 6.66054 31.7421 738.673 5.73154 28.8401 738.673 7.84654 31.7421 738.673 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0 0 0 0 0 0 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 13 { 0.48208 0.05054 0.48964 0.05054 0.48887 0.05054 0.48964 0.05054 0.48964 0.04724 0.48964 0.05054 0.48964 0.04724 0.48964 0.05054 0.48208 0.05054 0.48208 0.04724 0.48208 0.05054 0.48208 0.04724 0.48208 0.05054 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 722.196 2.90454 18.775 722.196 1.72154 18.7841 722.196 2.90454 18.775 720.172 3.76254 18.7841 720.172 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00775785 -0.00769506 -0.99994 -0.00775647 -0.00769182 -0.99994 -0.00775785 -0.00769506 -0.99994 -0.00775785 -0.00769506 -0.99994 -0.00775923 -0.00769832 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.47223 0.06196 0.47223 0.06195 0.47223 0.06196 0.47102 0.06195 0.47102 0.06196 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 716.757 1.72154 18.7841 716.757 2.90454 18.775 718.773 3.76254 18.7841 718.773 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00778723 -0.00769181 -0.99994 0.00778861 -0.00769506 -0.99994 0.00778861 -0.00769506 -0.99994 0.00779 -0.00769831 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.46897 0.06195 0.46897 0.06196 0.47018 0.06195 0.47018 0.06196 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 722.196 2.90454 16.9303 722.196 1.72154 16.9303 722.196 2.90454 16.9303 720.172 3.76254 16.9303 720.172 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.47223 0.06406 0.47223 0.06406 0.47223 0.06406 0.47102 0.06406 0.47102 0.06406 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 718.773 3.76254 16.9303 718.773 4.94454 16.9303 720.172 3.76254 16.9303 720.172 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.47018 0.06406 0.47018 0.06406 0.47102 0.06406 0.47102 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 716.757 1.72154 16.9303 716.757 2.90454 16.9303 718.773 3.76254 16.9303 718.773 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.46897 0.06406 0.46897 0.06406 0.47018 0.06406 0.47018 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 734.853 2.90454 18.775 734.853 1.72154 18.7841 734.853 2.90454 18.775 732.829 3.76254 18.7841 732.829 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00775785 -0.00769506 -0.99994 -0.00775647 -0.00769182 -0.99994 -0.00775785 -0.00769506 -0.99994 -0.00775785 -0.00769506 -0.99994 -0.00775923 -0.00769832 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.4798 0.06196 0.4798 0.06195 0.4798 0.06196 0.47859 0.06195 0.47859 0.06196 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 729.414 1.72154 18.7841 729.414 2.90454 18.775 731.43 3.76254 18.7841 731.43 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00778723 -0.00769181 -0.99994 0.00778861 -0.00769506 -0.99994 0.00778861 -0.00769506 -0.99994 0.00779 -0.00769831 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.47655 0.06195 0.47655 0.06196 0.47775 0.06195 0.47775 0.06196 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 734.853 2.90454 16.9303 734.853 1.72154 16.9303 734.853 2.90454 16.9303 732.829 3.76254 16.9303 732.829 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.4798 0.06406 0.4798 0.06406 0.4798 0.06406 0.47859 0.06406 0.47859 0.06406 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 731.43 3.76254 16.9303 731.43 4.94454 16.9303 732.829 3.76254 16.9303 732.829 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.47775 0.06406 0.47775 0.06406 0.47859 0.06406 0.47859 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 729.414 1.72154 16.9303 729.414 2.90454 16.9303 731.43 3.76254 16.9303 731.43 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.47655 0.06406 0.47655 0.06406 0.47775 0.06406 0.47775 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 747.516 2.90454 18.775 747.516 1.72154 18.7841 747.516 2.90454 18.775 745.492 3.76254 18.7841 745.492 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00775785 -0.00769506 -0.99994 -0.00775647 -0.00769182 -0.99994 -0.00775785 -0.00769506 -0.99994 -0.00775785 -0.00769506 -0.99994 -0.00775923 -0.00769832 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.48737 0.06196 0.48737 0.06195 0.48737 0.06196 0.48616 0.06195 0.48616 0.06196 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 742.078 1.72154 18.7841 742.078 2.90454 18.775 744.093 3.76254 18.7841 744.093 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.007791 -0.00769181 -0.99994 0.00779239 -0.00769506 -0.99994 0.00779239 -0.00769506 -0.99994 0.00779377 -0.00769831 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.48412 0.06195 0.48412 0.06196 0.48533 0.06195 0.48533 0.06196 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 747.516 2.90454 16.9303 747.516 1.72154 16.9303 747.516 2.90454 16.9303 745.492 3.76254 16.9303 745.492 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.48737 0.06406 0.48737 0.06406 0.48737 0.06406 0.48616 0.06406 0.48616 0.06406 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 744.093 3.76254 16.9303 744.093 4.94454 16.9303 745.492 3.76254 16.9303 745.492 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.48533 0.06406 0.48533 0.06406 0.48616 0.06406 0.48616 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 742.078 1.72154 16.9303 742.078 2.90454 16.9303 744.093 3.76254 16.9303 744.093 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.48412 0.06406 0.48412 0.06406 0.48533 0.06406 0.48533 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 724.713 7.84654 31.7421 726.003 7.84654 31.7421 724.713 8.77654 31.7421 726.003 8.77654 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.47373 0.04724 0.4745 0.04724 0.47373 0.04724 0.4745 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 724.713 7.84654 31.7421 724.713 8.77654 31.7421 724.713 7.84654 31.7421 724.713 7.85054 28.8401 724.713 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.47373 0.04724 0.47373 0.04724 0.47373 0.04724 0.47373 0.05054 0.47373 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 726.003 7.85054 28.8401 726.003 8.77654 31.7421 726.003 7.85054 28.8401 726.003 7.84654 31.7421 726.003 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0 2 0 0 1 2 1 0 } TexCoordArray 1 Vec2Array 5 { 0.4745 0.05054 0.4745 0.04724 0.4745 0.05054 0.4745 0.04724 0.4745 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 737.383 7.84654 31.7421 738.673 7.84654 31.7421 737.383 8.77654 31.7421 738.673 8.77654 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.48131 0.04724 0.48208 0.04724 0.48131 0.04724 0.48208 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 737.383 7.84654 31.7421 737.383 8.77654 31.7421 737.383 7.84654 31.7421 737.383 7.85054 28.8401 737.383 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.48131 0.04724 0.48131 0.04724 0.48131 0.04724 0.48131 0.05054 0.48131 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 738.673 7.85054 28.8401 738.673 8.77654 31.7421 738.673 7.85054 28.8401 738.673 7.84654 31.7421 738.673 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0 2 0 0 1 2 1 0 } TexCoordArray 1 Vec2Array 5 { 0.48208 0.05054 0.48208 0.04724 0.48208 0.05054 0.48208 0.04724 0.48208 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 751.307 7.84654 31.7421 751.307 8.77654 31.7421 751.307 7.84654 31.7421 750.017 8.77654 31.7421 750.017 7.84454 31.7319 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00394941 -0.00547813 0.999977 0 0 1 -0.00394941 -0.00547813 0.999977 -0.00394941 -0.00547813 0.999977 -0.00788981 -0.0109437 0.999909 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.48964 0.04724 0.48964 0.04724 0.48964 0.04724 0.48887 0.04724 0.48887 0.04725 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 750.017 7.84454 31.7319 750.017 8.77654 31.7421 750.017 7.84454 31.7319 750.017 7.85054 28.8401 750.017 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.48887 0.04725 0.48887 0.04724 0.48887 0.04725 0.48887 0.05054 0.48887 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 749.401 5.49054 18.8513 749.401 5.64754 24.8363 749.401 7.35654 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 3.02203 1 0 0 0 } TexCoordArray 1 Vec2Array 3 { 0.4885 0.06188 0.4885 0.05508 0.4885 0.05508 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 749.401 5.64754 24.8363 749.401 5.49054 18.8513 749.401 5.64754 24.8363 749.401 3.76654 18.8513 752.43 7.35654 24.8363 749.401 7.35654 24.8363 752.43 5.64754 24.8363 749.401 5.64754 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.893821 0 0.448424 -1 0 0 -0.893821 0 0.448424 -1 0 0 0 0 1 0 0 1 0 0 1 -0.893821 0 0.448424 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1 0 0 3.02203 1 0 1 3.02203 0 2 0 0 1 2 1 0 } TexCoordArray 1 Vec2Array 8 { 0.4885 0.05508 0.4885 0.06188 0.4885 0.05508 0.4885 0.06188 0.49031 0.05508 0.4885 0.05508 0.49031 0.05508 0.4885 0.05508 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 749.401 5.49054 18.8513 749.401 3.76654 18.8513 714.65 5.49054 18.8513 714.65 3.76654 18.8513 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -7 1 -7 0 8 1 8 } TexCoordArray 1 Vec2Array 4 { 0.4885 0.06188 0.4885 0.06188 0.46771 0.06188 0.46771 0.06188 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0119FLATCROWDS4_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_142 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_143 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 750.017 7.32454 30.0927 738.673 7.84654 31.7421 750.017 7.84454 31.7319 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.00010386 0.953188 -0.302378 -0.00010386 0.953188 -0.302378 -0.00010386 0.953188 -0.302378 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.36248 10.4087 0.30164 9.51424 0.30348 10.4086 } TexCoordArray 1 Vec2Array 3 { 0.48887 0.04911 0.48208 0.04724 0.48887 0.04725 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0491CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 733.814 8.24254 33.4535 733.814 10.2385 33.4535 743.666 8.24254 33.307 743.666 10.2385 33.307 733.814 6.22454 27.1857 733.814 8.22154 27.1857 743.666 6.22454 27.0392 743.666 8.22154 27.0392 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.47918 0.0453 0.47918 0.0453 0.48507 0.04546 0.48507 0.04546 0.47918 0.05241 0.47918 0.05241 0.48507 0.05258 0.48507 0.05258 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0491ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 733.791 7.84154 31.8296 733.791 9.83854 31.8296 743.717 7.84154 31.682 743.717 9.83854 31.682 733.825 5.68954 24.9839 733.825 7.68554 24.9839 743.644 5.68954 24.8384 743.644 7.68554 24.8384 733.777 10.4605 40.0123 733.777 12.4565 40.0123 743.745 10.4605 39.8627 743.745 12.4565 39.8627 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0150065 0 -0.999887 -0.0150065 0 -0.999887 -0.0150065 0 -0.999887 -0.0150065 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.47916 0.04714 0.47916 0.04714 0.4851 0.04731 0.4851 0.04731 0.47918 0.05491 0.47918 0.05491 0.48506 0.05508 0.48506 0.05508 0.47916 0.03785 0.47916 0.03785 0.48512 0.03802 0.48512 0.03802 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0491ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 733.791 9.85954 38.0984 733.791 11.8555 38.0984 743.717 9.85954 37.9498 743.717 11.8555 37.9498 733.837 4.76854 22.7514 733.837 6.76454 22.7514 743.618 4.76854 22.6059 743.618 6.76454 22.6059 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0149692 0 -0.999888 -0.0149692 0 -0.999888 -0.0149692 0 -0.999888 -0.0149692 0 -0.999888 -0.0148742 0 -0.999889 -0.0148742 0 -0.999889 -0.0148742 0 -0.999889 -0.0148742 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.47916 0.04003 0.47916 0.04003 0.4851 0.04019 0.4851 0.04019 0.47919 0.05745 0.47919 0.05745 0.48504 0.05761 0.48504 0.05761 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0491ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 733.803 8.94954 35.7663 733.803 10.9455 35.7663 743.692 8.94954 35.6188 743.692 10.9455 35.6188 733.846 4.13954 20.8609 733.846 6.13554 20.8609 743.596 4.13954 20.7164 743.596 6.13554 20.7164 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.47917 0.04267 0.47917 0.04267 0.48509 0.04284 0.48509 0.04284 0.4792 0.05959 0.4792 0.05959 0.48503 0.05976 0.48503 0.05976 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0490CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 720.992 9.85954 38.0984 720.992 11.8555 38.0984 730.918 9.85954 37.9498 730.918 11.8555 37.9498 720.992 7.84154 31.8296 720.992 9.83854 31.8296 730.918 7.84154 31.682 730.918 9.83854 31.682 721.039 4.76854 22.7514 721.039 6.76454 22.7514 730.819 4.76854 22.6059 730.819 6.76454 22.6059 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0149692 0 -0.999888 -0.0149692 0 -0.999888 -0.0149692 0 -0.999888 -0.0149692 0 -0.999888 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148756 0 -0.999889 -0.0148756 0 -0.999889 -0.0148756 0 -0.999889 -0.0148756 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.47151 0.04003 0.47151 0.04003 0.47744 0.04019 0.47744 0.04019 0.47151 0.04714 0.47151 0.04714 0.47744 0.04731 0.47744 0.04731 0.47153 0.05745 0.47153 0.05745 0.47739 0.05761 0.47739 0.05761 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0490ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 721.004 8.94954 35.7663 721.004 10.9455 35.7663 730.893 8.94954 35.6188 730.893 10.9455 35.6188 721.004 6.93154 29.4985 721.004 8.92754 29.4985 730.893 6.93154 29.3509 730.893 8.92754 29.3509 721.048 4.13954 20.8609 721.048 6.13554 20.8609 730.798 4.13954 20.7164 730.798 6.13554 20.7164 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.47151 0.04267 0.47151 0.04267 0.47743 0.04284 0.47743 0.04284 0.47151 0.04979 0.47151 0.04979 0.47743 0.04996 0.47743 0.04996 0.47154 0.05959 0.47154 0.05959 0.47737 0.05976 0.47737 0.05976 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0490ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 721.015 8.24254 33.4535 721.015 10.2385 33.4535 730.868 8.24254 33.307 730.868 10.2385 33.307 721.027 5.68954 24.9839 721.027 7.68554 24.9839 730.845 5.68954 24.8384 730.845 7.68554 24.8384 720.979 10.4605 40.0123 720.979 12.4565 40.0123 730.947 10.4605 39.8627 730.947 12.4565 39.8627 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0148669 0 -0.999889 -0.0148669 0 -0.999889 -0.0148669 0 -0.999889 -0.0148669 0 -0.999889 -0.0148181 0 -0.99989 -0.0148181 0 -0.99989 -0.0148181 0 -0.99989 -0.0148181 0 -0.99989 -0.0150064 0 -0.999887 -0.0150064 0 -0.999887 -0.0150064 0 -0.999887 -0.0150064 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.47152 0.0453 0.47152 0.0453 0.47741 0.04546 0.47741 0.04546 0.47153 0.05491 0.47153 0.05491 0.4774 0.05508 0.4774 0.05508 0.4715 0.03785 0.4715 0.03785 0.47746 0.03802 0.47746 0.03802 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0490ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 721.015 6.22454 27.1857 721.015 8.22154 27.1857 730.868 6.22454 27.0392 730.868 8.22154 27.0392 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0148669 0 -0.99989 -0.0148669 0 -0.99989 -0.0148669 0 -0.99989 -0.0148669 0 -0.99989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.47152 0.05241 0.47152 0.05241 0.47741 0.05258 0.47741 0.05258 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0489CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 708.364 8.24254 33.4535 708.364 10.2385 33.4535 718.216 8.24254 33.307 718.216 10.2385 33.307 708.364 6.22454 27.1857 708.364 8.22154 27.1857 718.216 6.22454 27.0392 718.216 8.22154 27.0392 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.46395 0.0453 0.46395 0.0453 0.46985 0.04546 0.46985 0.04546 0.46395 0.05241 0.46395 0.05241 0.46985 0.05258 0.46985 0.05258 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0489ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 708.339 7.84154 31.8296 708.339 9.83854 31.8296 718.267 7.84154 31.682 718.267 9.83854 31.682 708.374 5.68954 24.9839 708.374 7.68554 24.9839 718.193 5.68954 24.8384 718.193 7.68554 24.8384 708.327 10.4605 40.0123 708.327 12.4565 40.0123 718.294 10.4605 39.8627 718.294 12.4565 39.8627 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0148654 0 -0.999889 -0.0148654 0 -0.999889 -0.0148654 0 -0.999889 -0.0148654 0 -0.999889 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.015008 0 -0.999887 -0.015008 0 -0.999887 -0.015008 0 -0.999887 -0.015008 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.46394 0.04714 0.46394 0.04714 0.46988 0.04731 0.46988 0.04731 0.46396 0.05491 0.46396 0.05491 0.46983 0.05508 0.46983 0.05508 0.46393 0.03785 0.46393 0.03785 0.46989 0.03802 0.46989 0.03802 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0489ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 708.351 8.94954 35.7663 708.351 10.9455 35.7663 718.24 8.94954 35.6188 718.24 10.9455 35.6188 711.564 6.76454 22.7036 711.566 4.76854 22.7036 708.386 6.76454 22.7514 708.386 4.76854 22.7514 708.351 6.93154 29.4985 708.351 8.92754 29.4985 718.24 6.93154 29.3509 718.24 8.92754 29.3509 714.874 4.76854 22.6547 714.911 6.76454 22.6537 718.167 4.76854 22.6059 718.167 6.76454 22.6059 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.015039 -1.51759e-05 -0.999887 -0.0150343 -7.58553e-06 -0.999887 -0.0150343 -7.58553e-06 -0.999887 -0.0150295 0 -0.999887 -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.0148177 -0.00022609 -0.99989 -0.0147488 -0.000113683 -0.999891 -0.0147488 -0.000113683 -0.999891 -0.0146791 0 -0.999892 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.80982 0.9995 0.80975 0.0005 1.1994 0.9995 1.1994 0.0005 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.40422 0.0005 0.39975 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.46394 0.04267 0.46394 0.04267 0.46986 0.04284 0.46986 0.04284 0.46587 0.0575 0.46587 0.0575 0.46397 0.05745 0.46397 0.05745 0.46394 0.04979 0.46394 0.04979 0.46986 0.04996 0.46986 0.04996 0.46785 0.05756 0.46787 0.05756 0.46982 0.05761 0.46982 0.05761 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0489ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 708.339 9.85954 38.0984 708.339 11.8555 38.0984 718.267 9.85954 37.9498 718.267 11.8555 37.9498 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0149662 0 -0.999888 -0.0149662 0 -0.999888 -0.0149662 0 -0.999888 -0.0149662 0 -0.999888 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.46394 0.04003 0.46394 0.04003 0.46988 0.04019 0.46988 0.04019 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029GSRAIL1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 716.08 14.5945 25.9362 716.08 17.5925 30.1242 716.08 15.1245 25.9362 716.08 18.1265 30.1242 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 -7 1 8 0 -7 0 8 } TexCoordArray 1 Vec2Array 4 { 0.46857 0.05383 0.46857 0.04908 0.46857 0.05383 0.46857 0.04908 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029GSRAIL1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 733.532 14.5945 25.9362 733.532 17.5925 30.1242 733.522 15.1245 25.9362 733.522 18.1265 30.1242 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999734 -0.0187662 0.0134338 -0.999736 -0.0186957 0.0133923 -0.999736 -0.0186957 0.0133923 -0.999737 -0.0186257 0.0133511 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 -7 1 8 0 -7 0 8 } TexCoordArray 1 Vec2Array 4 { 0.47901 0.05383 0.47901 0.04908 0.479 0.05383 0.479 0.04908 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_232" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 745.219 17.6085 47.0209 744.963 17.6085 47.0209 745.219 17.6085 47.0209 744.963 1.40854 47.0209 745.219 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.486 0.0299 0.48585 0.0299 0.486 0.0299 0.48585 0.0299 0.486 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_231" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 745.219 1.40854 46.5447 744.963 1.40854 46.5447 745.219 1.40854 46.5447 744.963 17.6085 46.5447 745.219 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.486 0.03044 0.48585 0.03044 0.486 0.03044 0.48585 0.03044 0.486 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_230" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 744.963 1.40854 47.0209 744.963 17.6085 47.0209 744.963 1.40854 47.0209 744.963 17.6085 46.5447 744.963 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.48585 0.0299 0.48585 0.0299 0.48585 0.0299 0.48585 0.03044 0.48585 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_229" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 745.219 1.40854 47.0209 745.219 1.40854 46.5447 745.219 1.40854 47.0209 745.219 17.6085 46.5447 745.219 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.486 0.0299 0.486 0.03044 0.486 0.0299 0.486 0.03044 0.486 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_228" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 748.582 17.6085 47.0209 748.326 17.6085 47.0209 748.582 17.6085 47.0209 748.326 1.40854 47.0209 748.582 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.48801 0.0299 0.48786 0.0299 0.48801 0.0299 0.48786 0.0299 0.48801 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_227" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 748.582 1.40854 46.5447 748.326 1.40854 46.5447 748.582 1.40854 46.5447 748.326 17.6085 46.5447 748.582 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.48801 0.03044 0.48786 0.03044 0.48801 0.03044 0.48786 0.03044 0.48801 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_226" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 748.326 1.40854 47.0209 748.326 17.6085 47.0209 748.326 1.40854 47.0209 748.326 17.6085 46.5447 748.326 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.48786 0.0299 0.48786 0.0299 0.48786 0.0299 0.48786 0.03044 0.48786 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_225" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 748.582 1.40854 47.0209 748.582 1.40854 46.5447 748.582 1.40854 47.0209 748.582 17.6085 46.5447 748.582 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.48801 0.0299 0.48801 0.03044 0.48801 0.0299 0.48801 0.03044 0.48801 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_224" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 738.875 17.6085 47.0209 738.619 17.6085 47.0209 738.875 17.6085 47.0209 738.619 1.40854 47.0209 738.875 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.48221 0.0299 0.48205 0.0299 0.48221 0.0299 0.48205 0.0299 0.48221 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_223" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 738.875 1.40854 46.5447 738.619 1.40854 46.5447 738.875 1.40854 46.5447 738.619 17.6085 46.5447 738.875 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.48221 0.03044 0.48205 0.03044 0.48221 0.03044 0.48205 0.03044 0.48221 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_222" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 738.619 1.40854 47.0209 738.619 17.6085 47.0209 738.619 1.40854 47.0209 738.619 17.6085 46.5447 738.619 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.48205 0.0299 0.48205 0.0299 0.48205 0.0299 0.48205 0.03044 0.48205 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_221" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 738.875 1.40854 47.0209 738.875 1.40854 46.5447 738.875 1.40854 47.0209 738.875 17.6085 46.5447 738.875 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.48221 0.0299 0.48221 0.03044 0.48221 0.0299 0.48221 0.03044 0.48221 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_220" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 735.591 17.6085 47.0209 735.335 17.6085 47.0209 735.591 17.6085 47.0209 735.335 1.40854 47.0209 735.591 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.48024 0.0299 0.48009 0.0299 0.48024 0.0299 0.48009 0.0299 0.48024 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_219" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 735.591 1.40854 46.5447 735.335 1.40854 46.5447 735.591 1.40854 46.5447 735.335 17.6085 46.5447 735.591 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.48024 0.03044 0.48009 0.03044 0.48024 0.03044 0.48009 0.03044 0.48024 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_218" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 735.335 1.40854 47.0209 735.335 17.6085 47.0209 735.335 1.40854 47.0209 735.335 17.6085 46.5447 735.335 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.48009 0.0299 0.48009 0.0299 0.48009 0.0299 0.48009 0.03044 0.48009 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_217" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 735.591 1.40854 47.0209 735.591 1.40854 46.5447 735.591 1.40854 47.0209 735.591 17.6085 46.5447 735.591 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.48024 0.0299 0.48024 0.03044 0.48024 0.0299 0.48024 0.03044 0.48024 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_216" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 725.018 17.6085 47.0209 724.763 17.6085 47.0209 725.018 17.6085 47.0209 724.763 1.40854 47.0209 725.018 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.47392 0.0299 0.47376 0.0299 0.47392 0.0299 0.47376 0.0299 0.47392 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_215" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 725.018 1.40854 46.5447 724.763 1.40854 46.5447 725.018 1.40854 46.5447 724.763 17.6085 46.5447 725.018 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.47392 0.03044 0.47376 0.03044 0.47392 0.03044 0.47376 0.03044 0.47392 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_214" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 724.763 1.40854 47.0209 724.763 17.6085 47.0209 724.763 1.40854 47.0209 724.763 17.6085 46.5447 724.763 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.47376 0.0299 0.47376 0.0299 0.47376 0.0299 0.47376 0.03044 0.47376 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_213" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 725.018 1.40854 47.0209 725.018 1.40854 46.5447 725.018 1.40854 47.0209 725.018 17.6085 46.5447 725.018 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.47392 0.0299 0.47392 0.03044 0.47392 0.0299 0.47392 0.03044 0.47392 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_212" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 728.381 17.6085 47.0209 728.126 17.6085 47.0209 728.381 17.6085 47.0209 728.126 1.40854 47.0209 728.381 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.47593 0.0299 0.47577 0.0299 0.47593 0.0299 0.47577 0.0299 0.47593 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_211" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 728.381 1.40854 46.5447 728.126 1.40854 46.5447 728.381 1.40854 46.5447 728.126 17.6085 46.5447 728.381 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.47593 0.03044 0.47577 0.03044 0.47593 0.03044 0.47577 0.03044 0.47593 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_210" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 728.126 1.40854 47.0209 728.126 17.6085 47.0209 728.126 1.40854 47.0209 728.126 17.6085 46.5447 728.126 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.47577 0.0299 0.47577 0.0299 0.47577 0.0299 0.47577 0.03044 0.47577 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_209" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 728.381 1.40854 47.0209 728.381 1.40854 46.5447 728.381 1.40854 47.0209 728.381 17.6085 46.5447 728.381 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.47593 0.0299 0.47593 0.03044 0.47593 0.0299 0.47593 0.03044 0.47593 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_204" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 718.798 17.6085 47.0209 718.543 17.6085 47.0209 718.798 17.6085 47.0209 718.543 1.40854 47.0209 718.798 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.47019 0.0299 0.47004 0.0299 0.47019 0.0299 0.47004 0.0299 0.47019 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_203" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 718.798 1.40854 46.5447 718.543 1.40854 46.5447 718.798 1.40854 46.5447 718.543 17.6085 46.5447 718.798 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.47019 0.03044 0.47004 0.03044 0.47019 0.03044 0.47004 0.03044 0.47019 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_202" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 718.543 1.40854 47.0209 718.543 17.6085 47.0209 718.543 1.40854 47.0209 718.543 17.6085 46.5447 718.543 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.47004 0.0299 0.47004 0.0299 0.47004 0.0299 0.47004 0.03044 0.47004 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_201" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 718.798 1.40854 47.0209 718.798 1.40854 46.5447 718.798 1.40854 47.0209 718.798 17.6085 46.5447 718.798 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.47019 0.0299 0.47019 0.03044 0.47019 0.0299 0.47019 0.03044 0.47019 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_124" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 750.8 17.4585 30.8273 750.544 17.4585 30.8273 750.8 17.4585 30.8273 750.544 1.55954 30.8273 750.8 1.55954 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.48934 0.04828 0.48919 0.04828 0.48934 0.04828 0.48919 0.04828 0.48934 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_123" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 750.8 1.55954 30.3511 750.544 1.55954 30.3511 750.8 1.55954 30.3511 750.544 17.4585 30.3511 750.8 17.4585 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.48934 0.04882 0.48919 0.04882 0.48934 0.04882 0.48919 0.04882 0.48934 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_122" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 750.544 1.55954 30.8273 750.544 17.4585 30.8273 750.544 1.55954 30.8273 750.544 17.4585 30.3511 750.544 1.55954 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.48919 0.04828 0.48919 0.04828 0.48919 0.04828 0.48919 0.04882 0.48919 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_121" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 750.8 1.55954 30.8273 750.8 1.55954 30.3511 750.8 1.55954 30.8273 750.8 17.4585 30.3511 750.8 17.4585 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.48934 0.04828 0.48934 0.04882 0.48934 0.04828 0.48934 0.04882 0.48934 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_120" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 738.152 17.4585 30.8273 737.896 17.4585 30.8273 738.152 17.4585 30.8273 737.896 1.55954 30.8273 738.152 1.55954 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.48177 0.04828 0.48162 0.04828 0.48177 0.04828 0.48162 0.04828 0.48177 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_119" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 738.152 1.55954 30.3511 737.896 1.55954 30.3511 738.152 1.55954 30.3511 737.896 17.4585 30.3511 738.152 17.4585 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.48177 0.04882 0.48162 0.04882 0.48177 0.04882 0.48162 0.04882 0.48177 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_118" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 737.896 1.55954 30.8273 737.896 17.4585 30.8273 737.896 1.55954 30.8273 737.896 17.4585 30.3511 737.896 1.55954 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.48162 0.04828 0.48162 0.04828 0.48162 0.04828 0.48162 0.04882 0.48162 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_117" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 738.152 1.55954 30.8273 738.152 1.55954 30.3511 738.152 1.55954 30.8273 738.152 17.4585 30.3511 738.152 17.4585 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.48177 0.04828 0.48177 0.04882 0.48177 0.04828 0.48177 0.04882 0.48177 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_116" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 725.484 17.4585 30.8273 725.229 17.4585 30.8273 725.484 17.4585 30.8273 725.229 1.55954 30.8273 725.484 1.55954 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.47419 0.04828 0.47404 0.04828 0.47419 0.04828 0.47404 0.04828 0.47419 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_115" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 725.484 1.55954 30.3511 725.229 1.55954 30.3511 725.484 1.55954 30.3511 725.229 17.4585 30.3511 725.484 17.4585 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.47419 0.04882 0.47404 0.04882 0.47419 0.04882 0.47404 0.04882 0.47419 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_114" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 725.229 1.55954 30.8273 725.229 17.4585 30.8273 725.229 1.55954 30.8273 725.229 17.4585 30.3511 725.229 1.55954 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.47404 0.04828 0.47404 0.04828 0.47404 0.04828 0.47404 0.04882 0.47404 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_113" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 725.484 1.55954 30.8273 725.484 1.55954 30.3511 725.484 1.55954 30.8273 725.484 17.4585 30.3511 725.484 17.4585 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.47419 0.04828 0.47419 0.04882 0.47419 0.04828 0.47419 0.04882 0.47419 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN423_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 5 Group { DataVariance STATIC name "TKLS421_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 720.22 1.47388 -36.6854 711.47 1.47388 -36.1867 720.22 1.47388 -18.7004 711.47 1.47388 -18.7004 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 3.02218e-09 1 5.30261e-08 1.53233e-09 1 5.37716e-08 1.53233e-09 1 5.37716e-08 0 1 5.45384e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.47104 0.12493 0.46581 0.12436 0.47104 0.10451 0.46581 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS421_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 728.97 1.47388 -37.1841 720.22 1.47388 -36.6854 728.97 1.47388 -18.7004 720.22 1.47388 -18.7004 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 2.94066e-09 1 5.15954e-08 1.49044e-09 1 5.2301e-08 1.49044e-09 1 5.2301e-08 0 1 5.30261e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.47628 0.12549 0.47104 0.12493 0.47628 0.10451 0.47104 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS421_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 737.72 1.47388 -37.6829 728.97 1.47388 -37.1841 737.72 1.47388 -18.7004 728.97 1.47388 -18.7004 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 2.86394e-09 1 5.02397e-08 1.45103e-09 1 5.09085e-08 1.45103e-09 1 5.09085e-08 0 1 5.15954e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.48151 0.12606 0.47628 0.12549 0.48151 0.10451 0.47628 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS421_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 746.47 1.47388 -38.1816 737.72 1.47388 -37.6829 746.47 1.47388 -18.7004 737.72 1.47388 -18.7004 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 2.79007e-09 1 4.89536e-08 1.41312e-09 1 4.95883e-08 1.41312e-09 1 4.95883e-08 0 1 5.02397e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.48675 0.12662 0.48151 0.12606 0.48675 0.10451 0.48151 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN423" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 755.22 1.47388 -0.000393 755.22 1.47388 -18.2004 746.47 1.47388 -0.0004 746.47 1.47388 -18.2004 737.72 1.47388 -0.000406 737.72 1.47388 -18.2004 728.97 1.47388 -0.000413 728.97 1.47388 -18.2004 720.22 1.47388 -0.00042 720.22 1.47388 -18.2004 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -4.19197e-14 1 5.23997e-08 -2.09599e-14 1 5.23997e-08 -2.59503e-14 1 5.23997e-08 -1.19771e-14 1 5.23997e-08 -2.59504e-14 1 5.23997e-08 -1.39732e-14 1 5.23997e-08 -2.79465e-14 1 5.23997e-08 -1.39733e-14 1 5.23997e-08 -2.09599e-14 1 5.23997e-08 0 1 5.23997e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 1.98333 -1 1.98333 1 1.4 -1 1.4 1 0.81667 -1 0.81667 1 0.23333 -1 0.23333 1 -0.35 -1 -0.35 1 } TexCoordArray 1 Vec2Array 10 { 0.49198 0.08328 0.49198 0.10394 0.48675 0.08328 0.48675 0.10394 0.48151 0.08328 0.48151 0.10394 0.47628 0.08328 0.47628 0.10394 0.47104 0.08328 0.47104 0.10394 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN42_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN42_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 83 Group { DataVariance STATIC name "T0LB42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1451.59 0.004088 -96.6157 1450.13 0.004088 -97.9808 1445.73 4e-06 -90.5505 1444.32 4e-06 -91.9647 1439.66 0.004088 -84.6889 1438.3 0.004088 -86.1506 1433.4 0.015853 -79.0378 1432.09 0.015854 -80.5452 1426.95 0.034568 -73.6038 1425.69 0.034568 -75.1552 1420.32 0.059501 -68.3932 1419.11 0.059501 -69.9868 1413.51 0.08992 -63.4121 1412.36 0.08992 -65.046 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.000330777 1 0.000353764 -0.000338281 1 0.00034932 -0.000110609 1 0.000118296 0.000118785 1 -0.00011052 0.000574346 1 -0.00054202 0.000814146 0.999999 -0.000735622 0.00125352 0.999999 -0.00110991 0.00149186 0.999998 -0.00126325 0.00190287 0.999997 -0.0015771 0.00213565 0.999996 -0.00169274 0.00251416 0.999995 -0.00194947 0.00274014 0.999994 -0.00202577 0.00292278 0.999993 -0.00213718 0.00297419 0.999993 -0.00209339 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 81.9804 0 81.9804 1 80.2312 0 80.2312 1 78.482 0 78.482 1 76.7328 0 76.7328 1 74.9837 0 74.9837 1 73.2345 0 73.2345 1 71.4853 0 71.4853 1 } TexCoordArray 1 Vec2Array 14 { 0.90858 0.19296 0.9077 0.19451 0.90507 0.18608 0.90423 0.18768 0.90144 0.17942 0.90063 0.18108 0.8977 0.17301 0.89691 0.17472 0.89384 0.16684 0.89308 0.1686 0.88987 0.16092 0.88915 0.16273 0.8858 0.15527 0.88511 0.15712 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1431.32 6.88826 -53.8913 1431.32 2.88826 -53.8913 1424.01 6.85784 -48.5432 1424.01 2.85784 -48.5432 1416.52 6.82267 -43.4478 1416.52 2.82266 -43.4478 1408.86 6.78347 -38.6109 1408.86 2.78347 -38.6109 1401.05 6.74098 -34.0382 1401.05 2.74098 -34.0382 1393.08 6.69593 -29.7351 1393.08 2.69593 -29.7351 1384.97 6.64905 -25.7065 1384.97 2.64905 -25.7065 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.590464 0 -0.807064 -0.590464 0 -0.807064 -0.58121 0 -0.813754 -0.571879 0 -0.820338 -0.553027 0 -0.833164 -0.543504 0 -0.839406 -0.524435 0 -0.85145 -0.514884 0 -0.85726 -0.495265 0 -0.868742 -0.485204 0 -0.874401 -0.465078 0 -0.88527 -0.455009 0 -0.890487 -0.44488 0 -0.89559 -0.44488 0 -0.89559 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 63.2152 1 63.2152 0 61.0288 1 61.0288 0 58.8422 1 58.8422 0 56.6558 1 56.6558 0 54.4693 1 54.4693 0 52.2829 1 52.2829 0 50.0963 1 50.0963 0 } TexCoordArray 1 Vec2Array 14 { 0.89645 0.14446 0.89645 0.14446 0.89208 0.13839 0.89208 0.13839 0.8876 0.1326 0.8876 0.1326 0.88301 0.12711 0.88301 0.12711 0.87834 0.12192 0.87834 0.12192 0.87357 0.11704 0.87357 0.11704 0.86872 0.11246 0.86872 0.11246 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1513.77 35.3901 -30.405 1513.57 35.3901 -30.1801 1513.77 35.3901 -30.405 1513.57 40.8141 -30.1801 1513.77 40.8141 -30.405 1513.57 40.8141 -30.1801 1513.43 41.6761 -30.6962 1513.23 41.6761 -30.471 1512.42 42.5381 -31.5699 1512.22 42.5381 -31.3464 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.745553 0 -0.666446 -0.745553 0 -0.666446 -0.745553 0 -0.666446 -0.743798 -0.0709004 -0.664634 -0.743672 -0.0710007 -0.664764 -0.743798 -0.0709004 -0.664634 -0.565084 -0.653711 -0.50333 -0.476226 -0.770471 -0.423772 -0.404013 -0.841081 -0.35966 -0.403757 -0.841113 -0.359875 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.94578 0.1178 0.94566 0.11754 0.94578 0.1178 0.94566 0.11754 0.94578 0.1178 0.94566 0.11754 0.94557 0.11813 0.94545 0.11787 0.94497 0.11912 0.94485 0.11886 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1509.27 35.3901 -25.4604 1509.06 35.3901 -25.2396 1509.27 35.3901 -25.4604 1509.06 40.8141 -25.2396 1509.27 40.8141 -25.4604 1509.06 40.8141 -25.2396 1508.94 41.6761 -25.7585 1508.73 41.6761 -25.5377 1507.94 42.5381 -26.6526 1507.73 42.5381 -26.4337 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.731741 -2.39679e-07 -0.681583 -0.731741 -2.39679e-07 -0.681583 -0.731741 -2.39679e-07 -0.681583 -0.7299 -0.0708865 -0.679868 -0.7299 -0.0708865 -0.679868 -0.7299 -0.0708865 -0.679868 -0.553822 -0.653583 -0.515859 -0.466172 -0.770417 -0.434904 -0.395435 -0.841023 -0.369204 -0.394927 -0.841083 -0.369611 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.94308 0.11218 0.94296 0.11193 0.94308 0.11218 0.94296 0.11193 0.94308 0.11218 0.94296 0.11193 0.94288 0.11252 0.94276 0.11227 0.94229 0.11354 0.94216 0.11329 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1510.93 35.3901 -23.968 1509.27 35.3901 -25.4604 1510.93 35.3901 -23.968 1509.27 40.8141 -25.4604 1510.93 42.5381 -23.968 1508.94 41.6761 -25.7585 1507.94 42.5381 -26.6526 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.667793 -1.12928e-07 -0.744347 0.667792 -2.6175e-07 -0.744348 0.667793 -1.12928e-07 -0.744347 0.667781 2.05915e-05 -0.744358 0.66774 0.000128579 -0.744394 0.667603 0.000461838 -0.744517 0.667561 0.000637283 -0.744555 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.94408 0.11049 0.94308 0.11218 0.94408 0.11049 0.94308 0.11218 0.94408 0.11049 0.94288 0.11252 0.94229 0.11354 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1515.47 35.3901 -28.9474 1513.77 35.3901 -30.405 1515.47 35.3901 -28.9474 1513.77 40.8141 -30.405 1515.47 42.5381 -28.9474 1513.43 41.6761 -30.6962 1512.42 42.5381 -31.5699 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.652194 0 -0.758052 0.652194 0 -0.758052 0.652194 0 -0.758052 0.652155 6.53228e-05 -0.758085 0.652096 0.000111144 -0.758137 0.651842 0.000399109 -0.758355 0.651908 0.000129537 -0.758298 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.94679 0.11614 0.94578 0.1178 0.94679 0.11614 0.94578 0.1178 0.94679 0.11614 0.94557 0.11813 0.94497 0.11912 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1509.06 35.3901 -25.2396 1510.73 35.3901 -23.7467 1509.06 40.8141 -25.2396 1510.73 42.5381 -23.7467 1508.73 41.6761 -25.5377 1507.73 42.5381 -26.4337 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.668239 2.61609e-07 0.743946 -0.66824 1.12867e-07 0.743946 -0.668217 -4.00655e-05 0.743967 -0.668194 -1.26057e-05 0.743987 -0.668076 -4.52704e-05 0.744094 -0.668152 0.000276212 0.744024 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.94296 0.11193 0.94395 0.11024 0.94296 0.11193 0.94395 0.11024 0.94276 0.11227 0.94216 0.11329 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC001_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1513.57 35.3901 -30.1801 1515.27 35.3901 -28.7216 1513.57 40.8141 -30.1801 1515.27 42.5381 -28.7216 1513.23 41.6761 -30.471 1512.22 42.5381 -31.3464 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.652526 0 0.757767 -0.652526 0 0.757767 -0.652495 -5.25139e-05 0.757793 -0.652482 5.33087e-05 0.757804 -0.652368 0.000191475 0.757902 -0.652518 0.000806812 0.757773 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.94566 0.11754 0.94667 0.11588 0.94566 0.11754 0.94667 0.11588 0.94545 0.11787 0.94485 0.11886 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1484.05 13.2021 -51.8153 1484.05 2.93523 -51.8153 1483.25 12.5601 -52.5573 1483.25 2.93523 -52.5573 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.681014 0 -0.732271 0.681014 0 -0.732271 0.681014 0 -0.732271 0.681014 0 -0.73227 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.928 0.1421 0.928 0.1421 0.92752 0.14295 0.92752 0.14295 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1489.32 16.6641 -46.9063 1489.32 2.93523 -46.9063 1488.53 16.0231 -47.6493 1488.53 2.93523 -47.6493 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.681606 0 -0.73172 0.681606 0 -0.73172 0.681606 0 -0.73172 0.681606 0 -0.73172 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93115 0.13653 0.93115 0.13653 0.93067 0.13737 0.93067 0.13737 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1498.24 24.4551 -38.6073 1498.24 2.93523 -38.6073 1497.44 23.8131 -39.3503 1497.44 2.93523 -39.3503 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.68155 -1.29717e-07 -0.731772 0.68155 -1.3161e-07 -0.731772 0.68155 -1.3161e-07 -0.731772 0.68155 -1.33562e-07 -0.731772 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93648 0.12711 0.93648 0.12711 0.93601 0.12795 0.93601 0.12795 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1507.98 3.02324 -29.2343 1506.99 3.02324 -30.1563 1507.98 3.02324 -29.2343 1506.99 23.2621 -30.1563 1507.98 24.1831 -29.2343 1506.93 25.3161 -30.2093 1507.98 24.1831 -29.2343 1506.74 27.2981 -30.3903 1508.15 27.5811 -29.0793 1506.27 29.2801 -30.8323 1508.36 29.9031 -28.8783 1505.37 31.2261 -31.6623 1509.01 32.8021 -28.2773 1509.76 35.3541 -27.1313 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.68153 0 -0.73179 0.68153 0 -0.73179 0.68153 0 -0.73179 0.681542 -2.29582e-05 -0.731779 0.681615 -1.45107e-05 -0.731711 0.682009 -5.50441e-05 -0.731343 0.681615 -1.45107e-05 -0.731711 0.681785 3.24401e-05 -0.731553 0.681688 -2.40082e-05 -0.731643 0.681713 -5.7447e-06 -0.731619 0.681731 1.87118e-05 -0.731603 0.668144 0.0538459 -0.742081 0.66414 0.0682497 -0.744487 0.638182 0.150661 -0.755 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.94231 0.11647 0.94172 0.11751 0.94231 0.11647 0.94172 0.11751 0.94231 0.11647 0.94169 0.11757 0.94231 0.11647 0.94157 0.11778 0.94241 0.11629 0.94129 0.11828 0.94254 0.11606 0.94075 0.11922 0.94293 0.11538 0.94338 0.11408 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1473.97 13.2021 -40.7693 1473.97 2.93523 -40.7693 1473.2 12.5601 -41.5433 1473.2 2.93523 -41.5433 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.709649 -2.6178e-07 -0.704556 0.709649 -2.69735e-07 -0.704556 0.709649 -2.69735e-07 -0.704556 0.709648 -2.78221e-07 -0.704556 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92196 0.12956 0.92196 0.12956 0.9215 0.13044 0.9215 0.13044 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1479.05 16.6641 -35.6503 1479.05 2.93523 -35.6503 1478.28 16.0231 -36.4243 1478.28 2.93523 -36.4243 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.709732 0 -0.704472 0.709732 0 -0.704472 0.709732 0 -0.704472 0.709732 0 -0.704472 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.925 0.12375 0.925 0.12375 0.92454 0.12463 0.92454 0.12463 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1487.64 24.4551 -26.9953 1487.64 2.93523 -26.9953 1486.87 23.8131 -27.7693 1486.87 2.93523 -27.7693 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.709648 0 -0.704556 0.709648 0 -0.704556 0.709648 0 -0.704556 0.709648 0 -0.704556 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93014 0.11393 0.93014 0.11393 0.92968 0.1148 0.92968 0.1148 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1496.9 2.94124 -17.4453 1496.06 3.02324 -18.1943 1496.9 2.94124 -17.4453 1496.06 23.2621 -18.1943 1497.01 24.1831 -17.2333 1496 25.3161 -18.2483 1497.01 24.1831 -17.2333 1495.81 27.2981 -18.4383 1497.17 27.5811 -17.0703 1495.36 29.2801 -18.8983 1497.38 29.9031 -16.8603 1494.5 31.2261 -19.7643 1498 32.8021 -16.2343 1499.04 35.2761 -15.6693 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.688322 0.00196397 -0.725402 0.662294 0 -0.749244 0.688322 0.00196397 -0.725402 0.689493 0.0018597 -0.72429 0.709081 0.00248483 -0.705123 0.710278 -4.53683e-05 -0.703922 0.709081 0.00248483 -0.705123 0.710271 8.00957e-05 -0.703929 0.710243 0.000179196 -0.703957 0.710221 0.000210175 -0.703979 0.71016 -0.000186046 -0.70404 0.721573 -0.0574282 -0.689952 0.724175 -0.0728374 -0.685759 0.735693 -0.160603 -0.657999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.93568 0.10308 0.93518 0.10393 0.93568 0.10308 0.93518 0.10393 0.93575 0.10284 0.93515 0.10399 0.93575 0.10284 0.93503 0.10421 0.93584 0.10266 0.93476 0.10473 0.93597 0.10242 0.93425 0.10572 0.93634 0.10171 0.93697 0.10107 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1498.53 35.6281 -14.8763 1494.5 31.2261 -19.7643 1498 32.8021 -16.2343 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.63639 -0.233134 0.735293 -0.63639 -0.233134 0.735293 -0.63639 -0.233134 0.735293 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 0.9995 0.83237 0.87442 0.96817 0.92309 } TexCoordArray 1 Vec2Array 3 { 0.93666 0.10017 0.93425 0.10572 0.93634 0.10171 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILD_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1498 32.8021 -16.2343 1499.04 35.2761 -15.6693 1498.53 35.6281 -14.8763 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.665076 -0.421773 0.616264 0.665076 -0.421773 0.616264 0.665076 -0.421773 0.616264 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.00958 0.92309 0.00958 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 3 { 0.93634 0.10171 0.93697 0.10107 0.93666 0.10017 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1514.95 42.4741 -29.0383 1514.88 42.4741 -28.8721 1514.98 49.3811 -28.9529 1514.96 49.3811 -28.907 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.922617 0.00881019 -0.385617 -0.92171 0.00877177 -0.387781 -0.92171 0.00877177 -0.387781 -0.918399 0.00863294 -0.395562 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.94648 0.11624 0.94644 0.11606 0.9465 0.11615 0.94649 0.1161 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1514.88 42.4741 -28.8721 1515.11 42.4741 -28.9676 1514.96 49.3811 -28.907 1515.03 49.3811 -28.9338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.384023 0.000219503 0.923323 0.378137 7.05575e-05 0.92575 0.378137 7.05575e-05 0.92575 0.358446 -0.000424954 0.93355 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.94644 0.11606 0.94658 0.11616 0.94649 0.1161 0.94653 0.11613 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN2_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1514.98 49.3811 -28.9529 1515.03 49.3811 -28.9338 1514.98 49.3811 -28.9529 1515.11 42.4741 -28.9676 1514.95 42.4741 -29.0383 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.392412 0.00934884 -0.919742 0.356598 0.00870563 -0.934218 0.392412 0.00934884 -0.919742 0.392412 0.00934884 -0.919742 0.403249 0.00954278 -0.915041 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.9465 0.11615 0.94653 0.11613 0.9465 0.11615 0.94658 0.11616 0.94648 0.11624 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1001_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1479.35 17.6051 -34.1273 1479.35 21.7841 -34.1273 1479.35 17.6051 -34.1273 1459 8.04024 -54.7273 1459 3.86724 -54.7273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.711364 0 0.702824 -0.711364 0 0.702824 -0.711364 0 0.702824 -0.711364 0 0.702824 -0.711364 0 0.702824 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.92518 0.12202 0.92518 0.12202 0.92518 0.12202 0.91301 0.14541 0.91301 0.14541 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1001_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1498.53 35.6281 -14.8763 1498.52 39.9841 -14.7303 1498.53 35.6281 -14.8763 1479.35 21.7841 -34.1273 1479.35 17.6051 -34.1273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.703374 -0.0135752 0.71069 -0.698407 -0.0267304 0.715201 -0.703374 -0.0135752 0.71069 -0.703374 -0.0135752 0.71069 -0.708337 0 0.705874 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.93666 0.10017 0.93665 0.1 0.93666 0.10017 0.92518 0.12202 0.92518 0.12202 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1001_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1459 8.04024 -54.7273 1455.83 8.03423 -57.9273 1459 3.86724 -54.7273 1455.83 3.86724 -57.9273 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.71128 0 0.702909 -0.71128 0 0.702909 -0.71128 0 0.702909 -0.71128 0 0.702909 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.00218 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.91301 0.14541 0.91112 0.14904 0.91301 0.14541 0.91112 0.14904 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSID_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1470.01 13.4861 -38.8523 1454.48 2.91824 -55.5683 1470.01 13.4861 -38.8523 1454.48 3.88124 -55.5683 1470.01 14.4491 -38.8523 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.732461 0 -0.680809 0.732461 0 -0.680809 0.732461 0 -0.680809 0.732461 0 -0.680809 0.732461 0 -0.680809 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.9196 0.12739 0.9103 0.14636 0.9196 0.12739 0.9103 0.14636 0.9196 0.12739 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSID_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1484.64 27.4861 -23.1113 1470.01 13.4861 -38.8523 1484.64 27.4861 -23.1113 1470.01 14.4491 -38.8523 1484.64 28.4491 -23.1113 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.732429 0 -0.680844 0.732429 0 -0.680844 0.732429 0 -0.680844 0.732429 0 -0.680844 0.732429 0 -0.680844 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.92835 0.10952 0.9196 0.12739 0.92835 0.10952 0.9196 0.12739 0.92835 0.10952 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_324" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1396.66 3.88124 -18.2193 1398.2 3.88124 -14.9943 1452.06 3.88124 -58.1643 1454.48 3.88124 -55.5683 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 2.88024e-08 1 -1.37716e-08 2.57907e-08 1 -1.75289e-08 2.57907e-08 1 -1.75289e-08 2.28257e-08 1 -2.1228e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.87572 0.10396 0.87664 0.1003 0.90886 0.14931 0.9103 0.14636 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_323" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1453.34 10.5801 -32.5793 1452.88 10.5801 -32.1883 1453.34 2.68324 -32.5793 1452.88 2.68324 -32.1883 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.650975 0 0.759099 0.650975 0 0.759099 0.650975 0 0.759099 0.650975 0 0.759099 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.31764 0.77654 0.31764 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.90962 0.12026 0.90935 0.11982 0.90962 0.12026 0.90935 0.11982 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_322" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1452.8 2.68324 -33.2483 1452.34 2.68324 -32.8593 1452.8 10.0871 -33.2483 1452.34 10.0871 -32.8593 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.650749 0 -0.759293 -0.650749 0 -0.759293 -0.650749 0 -0.759293 -0.650749 0 -0.759293 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.29782 0.22346 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.9093 0.12102 0.90903 0.12058 0.9093 0.12102 0.90903 0.12058 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_321" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1453.34 10.5801 -32.5793 1453.34 2.68324 -32.5793 1452.8 10.0871 -33.2483 1452.8 2.68324 -33.2483 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.776454 0 -0.630174 0.776454 0 -0.630174 0.776454 0 -0.630174 0.776454 0 -0.630174 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.90962 0.12026 0.90962 0.12026 0.9093 0.12102 0.9093 0.12102 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_320" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1452.34 2.68324 -32.8593 1452.88 2.68324 -32.1883 1452.34 10.0871 -32.8593 1452.88 10.5801 -32.1883 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.778556 0 0.627575 -0.778556 0 0.627575 -0.778556 0 0.627575 -0.778556 0 0.627575 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.90903 0.12058 0.90935 0.11982 0.90903 0.12058 0.90935 0.11982 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_319" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.93 13.2441 -28.1563 1456.46 13.2441 -27.7563 1456.93 2.68324 -28.1563 1456.46 2.68324 -27.7563 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.650513 0 0.759495 0.650513 0 0.759495 0.650513 0 0.759495 0.650513 0 0.759495 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.4246 0.77654 0.4246 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.91177 0.11524 0.91149 0.11479 0.91177 0.11524 0.91149 0.11479 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_318" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.39 2.68324 -28.8253 1455.92 2.68324 -28.4263 1456.39 12.7511 -28.8253 1455.92 12.7511 -28.4263 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.651169 -1.43779e-07 -0.758933 -0.651169 -1.43779e-07 -0.758933 -0.651169 -1.43779e-07 -0.758933 -0.651169 -1.43779e-07 -0.758933 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.40478 0.22346 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.91145 0.116 0.91117 0.11555 0.91145 0.116 0.91117 0.11555 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_317" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.93 13.2441 -28.1563 1456.93 2.68324 -28.1563 1456.39 12.7511 -28.8253 1456.39 2.68324 -28.8253 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.776523 0 -0.630088 0.776523 -5.86907e-08 -0.630089 0.776523 -5.86907e-08 -0.630089 0.776523 -1.20255e-07 -0.63009 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.91177 0.11524 0.91177 0.11524 0.91145 0.116 0.91145 0.116 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_316" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.92 2.68324 -28.4263 1456.46 2.68324 -27.7563 1455.92 12.7511 -28.4263 1456.46 13.2441 -27.7563 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.77808 1.19005e-07 0.628165 -0.778081 5.80804e-08 0.628164 -0.778081 5.80804e-08 0.628164 -0.778081 0 0.628164 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.91117 0.11555 0.91149 0.11479 0.91117 0.11555 0.91149 0.11479 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_315" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463 19.2371 -20.6803 1462.51 19.2371 -20.2643 1463 2.68324 -20.6803 1462.51 2.68324 -20.2643 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.65098 0 0.759095 0.65098 0 0.759095 0.65098 0 0.759095 0.65098 0 0.759095 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.66525 0.77654 0.66525 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9154 0.10676 0.91511 0.10628 0.9154 0.10676 0.91511 0.10628 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_314" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.46 2.68324 -21.3493 1461.97 2.68324 -20.9353 1462.46 18.7431 -21.3493 1461.97 18.7431 -20.9353 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.651337 0 -0.758789 -0.651337 0 -0.758789 -0.651337 0 -0.758789 -0.651337 0 -0.758789 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.64544 0.22346 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.91508 0.10752 0.91479 0.10705 0.91508 0.10752 0.91479 0.10705 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_313" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1463 19.2371 -20.6803 1463 2.68324 -20.6803 1462.46 18.7431 -21.3493 1462.46 2.68324 -21.3493 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.775969 0 -0.630771 0.775969 0 -0.630771 0.775969 0 -0.630771 0.775969 0 -0.630771 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9154 0.10676 0.9154 0.10676 0.91508 0.10752 0.91508 0.10752 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_312" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.97 2.68324 -20.9353 1462.51 2.68324 -20.2643 1461.97 18.7431 -20.9353 1462.51 19.2371 -20.2643 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.778487 0 0.627661 -0.778487 0 0.627661 -0.778487 0 0.627661 -0.778487 0 0.627661 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.91479 0.10705 0.91511 0.10628 0.91479 0.10705 0.91511 0.10628 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_311" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1469.57 2.75124 -12.2533 1468.9 2.75124 -13.0843 1469.57 2.75124 -12.2533 1468.9 18.3201 -13.0843 1469.57 19.0281 -12.2533 1468.86 19.8991 -13.1303 1469.57 19.0281 -12.2533 1468.73 21.4241 -13.2953 1469.69 21.6421 -12.1133 1468.41 22.9491 -13.6923 1469.83 23.4281 -11.9323 1467.8 24.4461 -14.4413 1470.27 25.6581 -11.3893 1470.84 27.5601 -10.6863 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.777403 -3.7673e-08 -0.629003 0.777403 -3.85296e-08 -0.629003 0.777403 -3.7673e-08 -0.629003 0.777402 2.68686e-06 -0.629004 0.777338 -3.99683e-05 -0.629084 0.777372 4.02115e-05 -0.629041 0.777338 -3.99683e-05 -0.629084 0.777069 -2.92926e-05 -0.629415 0.776937 -1.13602e-05 -0.629579 0.776881 6.34135e-06 -0.629648 0.7769 7.51566e-06 -0.629624 0.77696 -0.000119544 -0.629549 0.776984 -8.65436e-05 -0.629521 0.777032 -0.000335442 -0.629461 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.91934 0.09719 0.91893 0.09813 0.91934 0.09719 0.91893 0.09813 0.91934 0.09719 0.91891 0.09818 0.91934 0.09719 0.91883 0.09837 0.9194 0.09703 0.91864 0.09882 0.91949 0.09682 0.91827 0.09967 0.91975 0.09621 0.9201 0.09541 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_310" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1468.34 2.75124 -12.6033 1469.01 2.75124 -11.7713 1468.34 18.3201 -12.6033 1469.01 19.0281 -11.7713 1468.3 19.8991 -12.6503 1469.01 19.0281 -11.7713 1468.17 21.4241 -12.8153 1469.12 21.6421 -11.6303 1467.85 22.9491 -13.2143 1469.27 23.4281 -11.4493 1467.24 24.4461 -13.9643 1469.71 25.6581 -10.9063 1470.28 27.5601 -10.2013 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.778769 3.8426e-08 0.627311 -0.778769 3.75717e-08 0.627311 -0.778762 -1.66563e-05 0.62732 -0.778741 -1.53674e-05 0.627346 -0.778449 1.97097e-05 0.627708 -0.778741 -1.53674e-05 0.627346 -0.778753 0.000136877 0.627331 -0.778875 0.000200055 0.627179 -0.778825 -2.35193e-05 0.627241 -0.778689 -5.25498e-05 0.62741 -0.778638 2.35264e-05 0.627473 -0.778614 0.000222027 0.627503 -0.778659 0.000453921 0.627447 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.9186 0.09759 0.919 0.09664 0.9186 0.09759 0.919 0.09664 0.91857 0.09764 0.919 0.09664 0.9185 0.09783 0.91907 0.09648 0.9183 0.09828 0.91915 0.09628 0.91794 0.09913 0.91942 0.09566 0.91976 0.09486 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_309" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1467.24 24.4461 -13.9643 1467.8 24.4461 -14.4413 1467.85 22.9491 -13.2143 1468.41 22.9491 -13.6923 1468.17 21.4241 -12.8153 1468.73 21.4241 -13.2953 1468.3 19.8991 -12.6503 1468.86 19.8991 -13.1303 1468.34 18.3201 -12.6033 1468.9 18.3201 -13.0843 1468.34 2.75124 -12.6033 1468.9 2.75124 -13.0843 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.546866 -0.54124 -0.638746 -0.546946 -0.541209 -0.638704 -0.572455 -0.474844 -0.668445 -0.596245 -0.400202 -0.695939 -0.62827 -0.260395 -0.733124 -0.637395 -0.200176 -0.744082 -0.646773 -0.104059 -0.755551 -0.648951 -0.0707669 -0.757532 -0.651482 -0.00641088 -0.758637 -0.651627 -0.00181103 -0.758537 -0.651629 -4.64644e-08 -0.758538 -0.651629 -4.64644e-08 -0.758538 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.91794 0.09913 0.91827 0.09967 0.9183 0.09828 0.91864 0.09882 0.9185 0.09783 0.91883 0.09837 0.91857 0.09764 0.91891 0.09818 0.9186 0.09759 0.91893 0.09813 0.9186 0.09759 0.91893 0.09813 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_308" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1469.01 2.75124 -11.7713 1469.57 2.75124 -12.2533 1469.01 19.0281 -11.7713 1469.57 19.0281 -12.2533 1469.12 21.6421 -11.6303 1469.69 21.6421 -12.1133 1469.27 23.4281 -11.4493 1469.83 23.4281 -11.9323 1469.71 25.6581 -10.9063 1470.27 25.6581 -11.3893 1470.28 27.5601 -10.2013 1470.84 27.5601 -10.6863 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.65092 4.44789e-08 0.759146 0.65092 4.44789e-08 0.759146 0.650912 -0.00513783 0.759136 0.650822 -0.0168181 0.759044 0.648561 -0.0844503 0.756464 0.647377 -0.103942 0.755049 0.638261 -0.196517 0.744314 0.629467 -0.252314 0.734921 0.611344 -0.340193 0.714512 0.600083 -0.384007 0.70174 0.586963 -0.429791 0.686116 0.587389 -0.429628 0.685853 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.919 0.09664 0.91934 0.09719 0.919 0.09664 0.91934 0.09719 0.91907 0.09648 0.9194 0.09703 0.91915 0.09628 0.91949 0.09682 0.91942 0.09566 0.91975 0.09621 0.91976 0.09486 0.9201 0.09541 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_307" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.02 10.5801 -43.3193 1464.59 10.5801 -42.8973 1465.02 2.68324 -43.3193 1464.59 2.68324 -42.8973 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.699984 0 0.714158 0.699984 0 0.714158 0.699984 0 0.714158 0.699984 0 0.714158 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.31764 0.99136 0.31764 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.91661 0.13246 0.91636 0.13198 0.91661 0.13246 0.91636 0.13198 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_306" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.44 2.68324 -43.9513 1464.01 2.68324 -43.5303 1464.44 10.0871 -43.9513 1464.01 10.0871 -43.5303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.700678 0 -0.713477 -0.700678 0 -0.713477 -0.700678 0 -0.713477 -0.700678 0 -0.713477 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.29782 0.00864 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.91627 0.13318 0.91601 0.1327 0.91627 0.13318 0.91601 0.1327 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_305" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1465.02 10.5801 -43.3193 1465.02 2.68324 -43.3193 1464.44 10.0871 -43.9513 1464.44 2.68324 -43.9513 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.734961 0 -0.678109 0.734961 0 -0.678109 0.734961 0 -0.678109 0.734961 0 -0.678109 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.91661 0.13246 0.91661 0.13246 0.91627 0.13318 0.91627 0.13318 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_304" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1464.01 2.68324 -43.5303 1464.59 2.68324 -42.8973 1464.01 10.0871 -43.5303 1464.59 10.5801 -42.8973 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.736544 0 0.67639 -0.736544 0 0.67639 -0.736544 0 0.67639 -0.736544 0 0.67639 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.91601 0.1327 0.91636 0.13198 0.91601 0.1327 0.91636 0.13198 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_303" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1468.89 13.2441 -39.1453 1468.44 13.2441 -38.7133 1468.89 2.68324 -39.1453 1468.44 2.68324 -38.7133 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.699062 0 0.715062 0.699062 0 0.715062 0.699062 0 0.715062 0.699062 0 0.715062 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.4246 0.99136 0.4246 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.91892 0.12772 0.91866 0.12723 0.91892 0.12772 0.91866 0.12723 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_302" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1468.3 2.68324 -39.7763 1467.86 2.68324 -39.3463 1468.3 12.7511 -39.7763 1467.86 12.7511 -39.3463 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.700762 0 -0.713395 -0.700762 0 -0.713395 -0.700762 0 -0.713395 -0.700762 0 -0.713395 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.40478 0.00864 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.91857 0.12844 0.91831 0.12795 0.91857 0.12844 0.91831 0.12795 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_301" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1468.89 13.2441 -39.1453 1468.89 2.68324 -39.1453 1468.3 12.7511 -39.7763 1468.3 2.68324 -39.7763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.733061 0 -0.680163 0.733061 0 -0.680163 0.733061 0 -0.680163 0.733061 0 -0.680163 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.91892 0.12772 0.91892 0.12772 0.91857 0.12844 0.91857 0.12844 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_300" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.86 2.68324 -39.3463 1468.44 2.68324 -38.7133 1467.86 12.7511 -39.3463 1468.44 13.2441 -38.7133 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.736544 0 0.67639 -0.736544 0 0.67639 -0.736544 0 0.67639 -0.736544 0 0.67639 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.91831 0.12795 0.91866 0.12723 0.91831 0.12795 0.91866 0.12723 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_299" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1475.41 19.2371 -32.0883 1474.95 19.2371 -31.6423 1475.41 2.68324 -32.0883 1474.95 2.68324 -31.6423 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.698645 0 0.715468 0.698645 0 0.715468 0.698645 0 0.715468 0.698645 0 0.715468 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.66525 0.99136 0.66525 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92283 0.11971 0.92255 0.1192 0.92283 0.11971 0.92255 0.1192 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_298" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1474.83 2.68324 -32.7193 1474.37 2.68324 -32.2743 1474.83 18.7431 -32.7193 1474.37 18.7431 -32.2743 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.698385 -1.70005e-07 -0.715722 -0.698385 -1.70005e-07 -0.715722 -0.698385 -1.70005e-07 -0.715722 -0.698385 -1.70005e-07 -0.715722 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.64544 0.00864 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.92248 0.12042 0.92221 0.11992 0.92248 0.12042 0.92221 0.11992 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_297" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1475.41 19.2371 -32.0883 1475.41 2.68324 -32.0883 1474.83 18.7431 -32.7193 1474.83 2.68324 -32.7193 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.734335 0 -0.678787 0.734334 -7.97606e-08 -0.678788 0.734334 -7.97606e-08 -0.678788 0.734333 -1.61975e-07 -0.67879 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92283 0.11971 0.92283 0.11971 0.92248 0.12042 0.92248 0.12042 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_296" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1474.37 2.68324 -32.2743 1474.95 2.68324 -31.6423 1474.37 18.7431 -32.2743 1474.95 19.2371 -31.6423 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.735314 1.6098e-07 0.677727 -0.735315 7.92707e-08 0.677725 -0.735315 7.92707e-08 0.677725 -0.735316 0 0.677724 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.92221 0.11992 0.92255 0.1192 0.92221 0.11992 0.92255 0.1192 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_295" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1482.5 2.75124 -24.1183 1481.78 2.75124 -24.9033 1482.5 2.75124 -24.1183 1481.78 18.3201 -24.9033 1482.5 19.0281 -24.1183 1481.74 19.8991 -24.9483 1482.5 19.0281 -24.1183 1481.59 21.4241 -25.1023 1482.62 21.6421 -23.9873 1481.25 22.9491 -25.4773 1482.78 23.4281 -23.8163 1480.6 24.4461 -26.1833 1483.25 25.6581 -23.3043 1483.87 27.5601 -22.6393 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.735163 0 -0.677891 0.735163 0 -0.677891 0.735163 0 -0.677891 0.735173 -2.35783e-05 -0.677879 0.735133 -3.87227e-05 -0.677924 0.735735 0.000188951 -0.677269 0.735133 -3.87227e-05 -0.677924 0.734815 -0.000127461 -0.678268 0.734509 -0.000349535 -0.678599 0.734511 -0.000230091 -0.678597 0.734579 0.000196001 -0.678523 0.734647 0.000262044 -0.678449 0.734687 0.000355316 -0.678406 0.734744 8.53793e-05 -0.678345 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.92707 0.11066 0.92664 0.11155 0.92707 0.11066 0.92664 0.11155 0.92707 0.11066 0.92661 0.1116 0.92707 0.11066 0.92653 0.11178 0.92714 0.11051 0.92632 0.1122 0.92724 0.11032 0.92593 0.113 0.92752 0.10973 0.92789 0.10898 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_294" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1481.25 2.75124 -24.3863 1481.97 2.75124 -23.5993 1481.25 18.3201 -24.3863 1481.97 19.0281 -23.5993 1481.21 19.8991 -24.4313 1481.97 19.0281 -23.5993 1481.07 21.4241 -24.5853 1482.09 21.6421 -23.4673 1480.72 22.9491 -24.9613 1482.25 23.4281 -23.2963 1480.07 24.4461 -25.6703 1482.72 25.6581 -22.7833 1483.33 27.5601 -22.1183 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.736911 8.28156e-08 0.675989 -0.736912 4.04872e-08 0.675989 -0.736919 1.62598e-05 0.675981 -0.736885 2.67737e-05 0.676018 -0.737314 -0.000147451 0.67555 -0.736885 2.67737e-05 0.676018 -0.736628 -4.528e-05 0.676298 -0.736315 0.00015534 0.676639 -0.736257 0.000319982 0.676702 -0.736359 5.58747e-05 0.676591 -0.736535 0.00031605 0.676399 -0.73661 0.00020446 0.676318 -0.736755 0.000902543 0.676159 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.92632 0.11096 0.92675 0.11007 0.92632 0.11096 0.92675 0.11007 0.9263 0.11101 0.92675 0.11007 0.92621 0.11119 0.92683 0.10992 0.926 0.11162 0.92692 0.10973 0.92561 0.11242 0.9272 0.10914 0.92757 0.10839 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_293" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1480.07 24.4461 -25.6703 1480.6 24.4461 -26.1833 1480.72 22.9491 -24.9613 1481.25 22.9491 -25.4773 1481.07 21.4241 -24.5853 1481.59 21.4241 -25.1023 1481.21 19.8991 -24.4313 1481.74 19.8991 -24.9483 1481.25 18.3201 -24.3863 1481.78 18.3201 -24.9033 1481.25 2.75124 -24.3863 1481.78 2.75124 -24.9033 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.587539 -0.540414 -0.602288 -0.587928 -0.540253 -0.602052 -0.615338 -0.473909 -0.629896 -0.641096 -0.399405 -0.655341 -0.675555 -0.259644 -0.69008 -0.685548 -0.199182 -0.700251 -0.695589 -0.103278 -0.710978 -0.697382 -0.0705859 -0.713215 -0.699159 -0.00645661 -0.714937 -0.69918 -0.00184652 -0.714943 -0.699181 -4.3794e-08 -0.714945 -0.699182 0 -0.714944 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.92561 0.11242 0.92593 0.113 0.926 0.11162 0.92632 0.1122 0.92621 0.11119 0.92653 0.11178 0.9263 0.11101 0.92661 0.1116 0.92632 0.11096 0.92664 0.11155 0.92632 0.11096 0.92664 0.11155 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_292" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1481.97 2.75124 -23.5993 1482.5 2.75124 -24.1183 1481.97 19.0281 -23.5993 1482.5 19.0281 -24.1183 1482.09 21.6421 -23.4673 1482.62 21.6421 -23.9873 1482.25 23.4281 -23.2963 1482.78 23.4281 -23.8163 1482.72 25.6581 -22.7833 1483.25 25.6581 -23.3043 1483.33 27.5601 -22.1183 1483.87 27.5601 -22.6393 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.69921 0 0.714916 0.69921 0 0.714916 0.699201 -0.00511558 0.714907 0.699189 -0.0167055 0.714741 0.69713 -0.0840595 0.712 0.695867 -0.103706 0.710643 0.685757 -0.196258 0.700871 0.676657 -0.25168 0.691948 0.657699 -0.339316 0.67253 0.645587 -0.383285 0.660537 0.631138 -0.429359 0.646 0.630754 -0.429513 0.646272 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.92675 0.11007 0.92707 0.11066 0.92675 0.11007 0.92707 0.11066 0.92683 0.10992 0.92714 0.11051 0.92692 0.10973 0.92724 0.11032 0.9272 0.10914 0.92752 0.10973 0.92757 0.10839 0.92789 0.10898 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043MAINSTAN_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1454.48 3.88124 -55.5683 1454.48 2.91824 -55.5683 1452.06 3.88124 -58.1643 1452.06 2.91824 -58.1643 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.732269 0 -0.681016 0.732269 0 -0.681016 0.732269 0 -0.681016 0.732269 0 -0.681016 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0.75 0 0.75 1 } TexCoordArray 1 Vec2Array 4 { 0.9103 0.14636 0.9103 0.14636 0.90886 0.14931 0.90886 0.14931 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043MAINSTAN_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1396.68 2.91824 -18.2268 1396.68 3.88124 -18.2268 1452.06 2.91824 -58.1643 1452.06 3.88124 -58.1643 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.584888 0 -0.811114 -0.584888 0 -0.811114 -0.584888 0 -0.811114 -0.584888 0 -0.811114 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.5 1 -1.5 0 2.5 1 2.5 0 } TexCoordArray 1 Vec2Array 4 { 0.87573 0.10397 0.87573 0.10397 0.90886 0.14931 0.90886 0.14931 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1452.06 6.60623 -58.1653 1452.06 3.88124 -58.1643 1452.06 6.60623 -58.1653 1454.47 3.88124 -55.5618 1454.47 6.61024 -55.5618 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.733391 0.000121723 0.679807 -0.733327 0.000243649 0.679876 -0.733391 0.000121723 0.679807 -0.733391 0.000121723 0.679807 -0.733455 0 0.679738 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.90886 0.14931 0.90886 0.14931 0.90886 0.14931 0.9103 0.14636 0.9103 0.14636 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1469.92 17.1831 -38.7603 1469.92 14.4491 -38.7603 1469.92 17.1831 -38.7603 1484.54 28.4491 -23.0103 1484.64 31.1821 -23.1083 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.741533 0.0253089 0.670439 -0.732805 0 0.680439 -0.741533 0.0253089 0.670439 -0.741533 0.0253089 0.670439 -0.749637 0.0505406 0.659917 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.91954 0.12728 0.91954 0.12728 0.91954 0.12728 0.92829 0.1094 0.92835 0.10951 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1484.64 31.1821 -23.1083 1484.64 28.4491 -23.1113 1484.64 31.1821 -23.1083 1417.47 28.4491 25.3211 1417.47 31.1821 25.3217 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.584809 0.000134587 -0.811171 -0.584813 0.000278877 -0.811168 -0.584809 0.000134587 -0.811171 -0.584809 0.000134587 -0.811171 -0.584805 -9.70821e-06 -0.811174 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -9 1 -9 0 -9 1 11 0 11 } TexCoordArray 1 Vec2Array 5 { 0.92835 0.10951 0.92835 0.10952 0.92835 0.10951 0.88816 0.05453 0.88816 0.05453 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1398.18 3.88124 -14.9822 1398.18 6.61024 -14.9822 1454.47 3.88124 -55.5618 1454.47 6.61024 -55.5618 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.584753 0 -0.811211 -0.584753 0 -0.811211 -0.584753 0 -0.811211 -0.584753 0 -0.811211 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 0 0 1 20 0 20 } TexCoordArray 1 Vec2Array 4 { 0.87662 0.10029 0.87662 0.10029 0.9103 0.14636 0.9103 0.14636 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1396.68 3.88124 -18.2268 1396.68 6.60623 -18.2268 1452.06 3.88124 -58.1643 1452.06 6.60623 -58.1653 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.584888 0 -0.811114 -0.584893 -0.000145642 -0.811111 -0.584893 -0.000145642 -0.811111 -0.584897 -0.000291284 -0.811107 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00999 0.00051 0.00999 0.99949 19.99 0.0005 19.99 } TexCoordArray 1 Vec2Array 4 { 0.87573 0.10397 0.87573 0.10397 0.90886 0.14931 0.90886 0.14931 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1454.47 6.61024 -55.5618 1454.47 3.88124 -55.5618 1454.47 6.61024 -55.5618 1469.92 14.4491 -38.7603 1469.92 17.1831 -38.7603 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.736188 0 0.676777 -0.736188 0 0.676777 -0.736188 0 0.676777 -0.736188 0 0.676777 -0.736188 0 0.676777 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.9103 0.14636 0.9103 0.14636 0.9103 0.14636 0.91954 0.12728 0.91954 0.12728 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0127FLATCROW_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1408.16 14.4491 5.75173 1417.51 28.4491 25.2968 1408.16 14.4491 5.75173 1445.16 21.5951 -8.08129 1470.01 14.4491 -38.8523 1445.16 21.5951 -8.08129 1484.64 28.4491 -23.1113 1417.51 28.4491 25.2968 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.328642 0.830274 -0.450154 -0.318778 0.841209 -0.436747 -0.328642 0.830274 -0.450154 -0.32098 0.835964 -0.445125 -0.323275 0.830317 -0.453946 -0.32098 0.835964 -0.445125 -0.313611 0.841318 -0.440263 -0.318778 0.841209 -0.436747 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0 0 1 0 0 0 0.51042 1.53127 0 3 0.51042 1.53127 1 3 1 0 } TexCoordArray 1 Vec2Array 8 { 0.88259 0.07675 0.88819 0.05456 0.88259 0.07675 0.90473 0.09245 0.9196 0.12739 0.90473 0.09245 0.92835 0.10952 0.88819 0.05456 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0127FLATCROW_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1398.22 3.88124 -15.0028 1408.16 14.4491 5.75173 1432.28 9.14423 -25.8603 1470.01 14.4491 -38.8523 1432.28 9.14423 -25.8603 1454.48 3.88124 -55.5683 1398.22 3.88124 -15.0028 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.249657 0.904965 -0.344542 -0.246667 0.907313 -0.340498 -0.247333 0.90619 -0.342997 -0.245172 0.907319 -0.34156 -0.247333 0.90619 -0.342997 -0.248031 0.904998 -0.345629 -0.249657 0.904965 -0.344542 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0 0 1 0 0.49804 1.4941 1 3 0.49804 1.4941 0 3 0 0 } TexCoordArray 1 Vec2Array 7 { 0.87665 0.10031 0.88259 0.07675 0.89703 0.11264 0.9196 0.12739 0.89703 0.11264 0.9103 0.14636 0.87665 0.10031 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0392CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1492.6 29.7491 -21.4633 1492.6 32.4561 -21.4633 1504 29.7491 -34.3493 1504 32.4561 -34.3493 1485.56 22.8781 -28.9203 1485.56 25.5851 -28.9203 1496.56 22.8781 -41.2573 1496.56 25.5851 -41.2573 1463.83 6.77524 -51.1083 1463.83 9.48224 -51.1083 1473.66 6.77524 -62.0913 1473.66 9.48224 -62.0913 1478.79 16.6601 -35.8493 1478.79 19.3671 -35.8493 1489.54 16.6601 -47.8623 1489.54 19.3671 -47.8623 1472.6 12.5761 -42.1383 1472.6 15.2831 -42.1383 1482.97 12.5761 -53.7263 1482.97 15.2831 -53.7263 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.748763 0 -0.662837 -0.748763 0 -0.662837 -0.748763 0 -0.662837 -0.748763 0 -0.662837 -0.746307 0 -0.665602 -0.746307 0 -0.665602 -0.746307 0 -0.665602 -0.746307 0 -0.665602 -0.7453 0 -0.66673 -0.7453 -4.78135e-07 -0.66673 -0.7453 -4.78135e-07 -0.66673 -0.7453 -9.56269e-07 -0.66673 -0.745127 0 -0.666923 -0.745127 0 -0.666923 -0.745127 0 -0.666923 -0.745127 0 -0.666923 -0.745212 0 -0.666828 -0.745212 0 -0.666828 -0.745212 0 -0.666828 -0.745212 0 -0.666828 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.93311 0.10764 0.93311 0.10764 0.93993 0.12227 0.93993 0.12227 0.9289 0.11611 0.9289 0.11611 0.93548 0.13012 0.93548 0.13012 0.9159 0.1413 0.9159 0.1413 0.92178 0.15377 0.92178 0.15377 0.92485 0.12398 0.92485 0.12398 0.93128 0.13762 0.93128 0.13762 0.92115 0.13112 0.92115 0.13112 0.92735 0.14427 0.92735 0.14427 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0392ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1494.29 31.1891 -19.0833 1494.29 33.8961 -19.0833 1505.8 31.1891 -32.1873 1505.8 33.8961 -32.1873 1470.24 11.1421 -44.5553 1470.24 13.8491 -44.5553 1480.46 11.1421 -55.9783 1480.46 13.8491 -55.9783 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.751287 0 -0.659976 -0.751287 0 -0.659976 -0.751287 0 -0.659976 -0.751287 0 -0.659976 -0.745217 0 -0.666822 -0.745217 0 -0.666822 -0.745217 0 -0.666822 -0.745217 0 -0.666822 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.93412 0.10494 0.93412 0.10494 0.94101 0.11982 0.94101 0.11982 0.91973 0.13386 0.91973 0.13386 0.92585 0.14683 0.92585 0.14683 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0392ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1490.33 27.5741 -23.8183 1490.33 30.2801 -23.8183 1501.59 27.5741 -36.5353 1501.59 30.2801 -36.5353 1467.96 9.73324 -46.8903 1467.96 12.4401 -46.8903 1478.04 9.73324 -58.1553 1478.04 12.4401 -58.1553 1461.58 5.29124 -53.4133 1461.58 7.99724 -53.4133 1471.26 5.29123 -64.2443 1471.26 7.99724 -64.2443 1483.22 20.6171 -31.3113 1483.22 23.3231 -31.3113 1494.26 20.6171 -43.6393 1494.26 23.3231 -43.6393 1476.81 15.4101 -37.8783 1476.81 18.1161 -37.8783 1487.43 15.4101 -49.7513 1487.43 18.1161 -49.7513 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.748854 0 -0.662735 -0.748854 0 -0.662735 -0.748854 0 -0.662735 -0.748854 0 -0.662735 -0.745252 0 -0.666783 -0.745252 0 -0.666783 -0.745252 0 -0.666783 -0.745252 0 -0.666783 -0.745359 0 -0.666663 -0.745359 0 -0.666663 -0.745359 0 -0.666663 -0.745359 0 -0.666663 -0.745063 0 -0.666994 -0.745063 0 -0.666994 -0.745063 0 -0.666994 -0.745063 0 -0.666994 -0.745162 0 -0.666883 -0.745162 0 -0.666883 -0.745162 0 -0.666883 -0.745162 0 -0.666883 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.93175 0.11032 0.93175 0.11032 0.93849 0.12476 0.93849 0.12476 0.91837 0.13651 0.91837 0.13651 0.9244 0.1493 0.9244 0.1493 0.91455 0.14392 0.91455 0.14392 0.92035 0.15621 0.92035 0.15621 0.9275 0.11883 0.9275 0.11883 0.9341 0.13282 0.9341 0.13282 0.92366 0.12628 0.92366 0.12628 0.93002 0.13976 0.93002 0.13976 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0392ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1487.83 25.0541 -26.5773 1487.83 27.7601 -26.5773 1498.99 25.0541 -39.0813 1498.99 27.7601 -39.0813 1465.81 8.25224 -49.0813 1465.81 10.9581 -49.0813 1475.76 8.25224 -60.1993 1475.76 10.9581 -60.1993 1459.76 4.27524 -55.2683 1459.76 6.98224 -55.2683 1469.34 4.27524 -65.9763 1469.34 6.98224 -65.9763 1480.94 18.4411 -33.6463 1480.94 21.1481 -33.6463 1491.83 18.4411 -45.8113 1491.83 21.1481 -45.8113 1474.5 13.7831 -40.2213 1474.5 16.4901 -40.2213 1484.98 13.7831 -51.9373 1484.98 16.4901 -51.9373 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.746318 -4.69147e-07 -0.66559 -0.746318 -2.34574e-07 -0.66559 -0.746318 -2.34574e-07 -0.66559 -0.746318 0 -0.66559 -0.745287 0 -0.666743 -0.745287 0 -0.666743 -0.745287 0 -0.666743 -0.745287 0 -0.666743 -0.745327 0 -0.666699 -0.745327 0 -0.666699 -0.745327 0 -0.666699 -0.745327 0 -0.666699 -0.745117 0 -0.666934 -0.745117 0 -0.666934 -0.745117 0 -0.666934 -0.745117 0 -0.666934 -0.745255 0 -0.666779 -0.745255 0 -0.666779 -0.745255 0 -0.666779 -0.745255 0 -0.666779 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.93026 0.11345 0.93026 0.11345 0.93693 0.12765 0.93693 0.12765 0.91709 0.139 0.91709 0.139 0.92304 0.15162 0.92304 0.15162 0.91347 0.14602 0.91347 0.14602 0.9192 0.15818 0.9192 0.15818 0.92614 0.12148 0.92614 0.12148 0.93265 0.13529 0.93265 0.13529 0.92228 0.12894 0.92228 0.12894 0.92855 0.14224 0.92855 0.14224 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0383CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1425.28 9.31927 -19.4233 1425.28 12.0252 -19.4233 1442.25 9.31927 -31.9013 1442.25 12.0252 -31.9013 1420.73 5.31227 -26.8583 1420.73 8.01927 -26.8583 1436.92 5.31227 -38.7623 1436.92 8.01927 -38.7623 1438.21 23.4542 1.80373 1438.21 26.1602 1.80373 1457.48 23.4542 -12.3633 1457.48 26.1602 -12.3633 1431.72 15.2692 -8.85027 1431.72 17.9752 -8.85027 1449.83 15.2692 -22.1603 1449.83 17.9752 -22.1603 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.592341 0 -0.805687 -0.592341 0 -0.805687 -0.592341 0 -0.805687 -0.592341 0 -0.805687 -0.592401 0 -0.805644 -0.592401 0 -0.805644 -0.592401 0 -0.805644 -0.592401 0 -0.805644 -0.592289 0 -0.805726 -0.592289 0 -0.805726 -0.592289 0 -0.805726 -0.592289 0 -0.805726 -0.592321 0 -0.805702 -0.592321 0 -0.805702 -0.592321 0 -0.805702 -0.592321 0 -0.805702 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.89283 0.10533 0.89283 0.10533 0.90299 0.11949 0.90299 0.11949 0.89012 0.11377 0.89012 0.11377 0.8998 0.12728 0.8998 0.12728 0.90057 0.08123 0.90057 0.08123 0.9121 0.09731 0.9121 0.09731 0.89669 0.09333 0.89669 0.09333 0.90752 0.10844 0.90752 0.10844 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0383ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1441.95 27.2109 6.8907 1441.95 29.9179 6.8907 1461.22 27.2109 -7.2763 1461.22 29.9179 -7.2763 1423.79 8.28504 -21.8593 1423.79 10.992 -21.8593 1440.5 8.28504 -34.1483 1440.5 10.992 -34.1483 1436.5 21.3099 -1.00426 1436.5 24.0159 -1.00426 1455.46 21.3099 -14.9423 1455.46 24.0159 -14.9423 1430.36 13.9049 -11.0803 1430.36 16.6109 -11.0803 1448.23 13.9049 -24.2123 1448.23 16.6109 -24.2123 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.592272 0 -0.805738 -0.592272 0 -0.805738 -0.592272 0 -0.805738 -0.592272 0 -0.805738 -0.592386 0 -0.805655 -0.592386 0 -0.805655 -0.592386 0 -0.805655 -0.592386 0 -0.805655 -0.592258 0 -0.805748 -0.592258 0 -0.805748 -0.592258 0 -0.805748 -0.592258 0 -0.805748 -0.592303 -2.83958e-07 -0.805715 -0.592303 -1.41979e-07 -0.805715 -0.592303 -1.41979e-07 -0.805715 -0.592303 0 -0.805715 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.90281 0.07545 0.90281 0.07545 0.91434 0.09154 0.91434 0.09154 0.89195 0.10809 0.89195 0.10809 0.90194 0.12205 0.90194 0.12205 0.89955 0.08442 0.89955 0.08442 0.91089 0.10024 0.91089 0.10024 0.89588 0.09586 0.89588 0.09586 0.90657 0.11077 0.90657 0.11077 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0383ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1440.25 24.9783 4.08473 1440.25 27.6853 4.08473 1459.21 24.9783 -9.8543 1459.21 27.6853 -9.8543 1428.59 12.3193 -13.9853 1428.59 15.0263 -13.9853 1446.15 12.3193 -26.8883 1446.15 15.0263 -26.8883 1422.1 6.4754 -24.6303 1422.1 9.1824 -24.6303 1438.52 6.47539 -36.7053 1438.52 9.1824 -36.7053 1434.9 19.2473 -3.63829 1434.9 21.9533 -3.63829 1453.57 19.2473 -17.3643 1453.57 21.9533 -17.3643 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.592302 0 -0.805716 -0.592302 0 -0.805716 -0.592302 0 -0.805716 -0.592302 0 -0.805716 -0.592308 0 -0.805712 -0.592308 0 -0.805712 -0.592308 0 -0.805712 -0.592308 0 -0.805712 -0.592391 0 -0.805651 -0.592391 0 -0.805651 -0.592391 0 -0.805651 -0.592391 0 -0.805651 -0.592283 0 -0.80573 -0.592283 0 -0.80573 -0.592283 0 -0.80573 -0.592283 0 -0.80573 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.90179 0.07864 0.90179 0.07864 0.91313 0.09447 0.91313 0.09447 0.89482 0.09916 0.89482 0.09916 0.90532 0.1138 0.90532 0.1138 0.89093 0.11124 0.89093 0.11124 0.90076 0.12495 0.90076 0.12495 0.89859 0.08741 0.89859 0.08741 0.90976 0.10299 0.90976 0.10299 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0383ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1426.88 10.8197 -16.7903 1426.88 13.5266 -16.7903 1444.13 10.8197 -29.4733 1444.13 13.5266 -29.4733 1433.41 17.5226 -6.07725 1433.41 20.2286 -6.07725 1451.82 17.5226 -19.6073 1451.82 20.2286 -19.6073 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.592329 0 -0.805696 -0.592329 0 -0.805696 -0.592329 0 -0.805696 -0.592329 0 -0.805696 -0.592293 0 -0.805723 -0.592293 -3.70272e-07 -0.805723 -0.592293 -3.70272e-07 -0.805723 -0.592293 -7.40544e-07 -0.805723 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.8938 0.10234 0.8938 0.10234 0.90412 0.11674 0.90412 0.11674 0.8977 0.09018 0.8977 0.09018 0.90871 0.10554 0.90871 0.10554 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0382ANIMCROW3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1445.45 9.25623 -31.3043 1445.45 11.9631 -31.3043 1462.29 9.25623 -44.6289 1462.29 11.9631 -44.6289 1438.99 3.90624 -41.1307 1438.99 6.61324 -41.1307 1454.79 3.90624 -53.6382 1454.79 6.61324 -53.6382 1458.28 22.0481 -13.8369 1458.28 24.7541 -13.8369 1477.09 22.0481 -28.72 1477.09 24.7541 -28.72 1451.46 13.8631 -24.2366 1451.46 16.5691 -24.2366 1469.13 13.8631 -38.2192 1469.13 16.5691 -38.2192 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.620523 0 -0.784188 -0.620523 0 -0.784188 -0.620523 0 -0.784188 -0.620523 0 -0.784188 -0.620624 0 -0.784109 -0.620624 0 -0.784109 -0.620624 0 -0.784109 -0.620624 0 -0.784109 -0.620467 0 -0.784232 -0.620467 0 -0.784232 -0.620467 0 -0.784232 -0.620467 0 -0.784232 -0.620485 0 -0.784218 -0.620485 0 -0.784218 -0.620485 0 -0.784218 -0.620485 0 -0.784218 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.90491 0.11882 0.90491 0.11882 0.91498 0.13394 0.91498 0.13394 0.90104 0.12997 0.90104 0.12997 0.91049 0.14417 0.91049 0.14417 0.91258 0.09899 0.91258 0.09899 0.92383 0.11588 0.92383 0.11588 0.9085 0.11079 0.9085 0.11079 0.91907 0.12667 0.91907 0.12667 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0382ANIMCROW2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1454.79 17.8861 -19.1487 1454.79 20.5921 -19.1487 1473.02 17.8861 -33.57 1473.02 20.5921 -33.57 1449.12 12.4771 -25.7292 1449.12 15.1831 -25.7292 1466.55 12.4771 -39.5276 1466.55 15.1831 -39.5276 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.620481 0 -0.784221 -0.620481 0 -0.784221 -0.620481 0 -0.784221 -0.620481 0 -0.784221 -0.620534 0 -0.78418 -0.620534 0 -0.78418 -0.620534 0 -0.78418 -0.620534 0 -0.78418 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.91049 0.10502 0.91049 0.10502 0.9214 0.12139 0.9214 0.12139 0.9071 0.11249 0.9071 0.11249 0.91753 0.12815 0.91753 0.12815 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0382ANIMCROW1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1447.25 10.9581 -28.5659 1447.25 13.6651 -28.5659 1464.38 10.9581 -42.1218 1464.38 13.6651 -42.1218 1440.42 5.11423 -38.9564 1440.42 7.82124 -38.9564 1456.45 5.11423 -51.6414 1456.45 7.82124 -51.6414 1453.23 15.9591 -21.5289 1453.23 18.6651 -21.5289 1471.2 15.9591 -35.7436 1471.2 18.6651 -35.7436 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.620517 0 -0.784193 -0.620517 0 -0.784193 -0.620517 0 -0.784193 -0.620517 0 -0.784193 -0.620516 0 -0.784194 -0.620516 0 -0.784194 -0.620516 0 -0.784194 -0.620516 0 -0.784194 -0.620461 0 -0.784238 -0.620461 -6.15327e-07 -0.784238 -0.620461 -6.15327e-07 -0.784238 -0.620461 -1.23065e-06 -0.784238 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.90598 0.11571 0.90598 0.11571 0.91623 0.1311 0.91623 0.1311 0.90189 0.1275 0.90189 0.1275 0.91148 0.14191 0.91148 0.14191 0.90956 0.10772 0.90956 0.10772 0.92031 0.12386 0.92031 0.12386 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0382ANIMCROW0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1442.2 6.85724 -36.2514 1442.2 9.56423 -36.2514 1458.51 6.85724 -49.1623 1458.51 9.56423 -49.1623 1456.48 19.8821 -16.5771 1456.48 22.5881 -16.5771 1474.99 19.8821 -31.2213 1474.99 22.5881 -31.2213 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.620571 0 -0.78415 -0.620571 0 -0.78415 -0.620571 0 -0.78415 -0.620571 0 -0.78415 -0.620457 0 -0.78424 -0.620457 0 -0.78424 -0.620457 0 -0.78424 -0.620457 0 -0.78424 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.90296 0.12443 0.90296 0.12443 0.91272 0.13909 0.91272 0.13909 0.9115 0.1021 0.9115 0.1021 0.92258 0.11872 0.92258 0.11872 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20043" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 1460.67 2.94571 -41.8136 1445.36 2.93191 -65.3202 1447.1 2.92255 -32.8532 1438.44 2.91319 -59.4858 1447.1 2.92255 -32.8532 1431.32 2.88826 -53.8913 1447.1 2.92255 -32.8532 1435.69 2.87305 -24.607 1471.1 3 48 1424.11 2.80307 -16.9051 1471.1 3 48 1411.44 2.71845 -8.72589 1471.1 3 48 1394.34 2.62506 6.03033 1357.43 3 48 1364.38 2.52874 -3.42776 1342.62 2.41283 -9.83509 1364.38 2.52874 -3.42776 1351.29 2.45788 -12.427 1364.38 2.52874 -3.42776 1359.88 2.50475 -15.3136 1364.38 2.52874 -3.42776 1368.36 2.55273 -18.4916 1364.38 2.52874 -3.42776 1376.72 2.60107 -21.9572 1394.34 2.62506 6.03033 1384.97 2.64905 -25.7065 1411.44 2.71845 -8.72589 1393.08 2.69593 -29.7351 1411.44 2.71845 -8.72589 1401.05 2.74098 -34.0382 1424.11 2.80307 -16.9051 1408.86 2.78347 -38.6109 1424.11 2.80307 -16.9051 1416.52 2.82267 -43.4478 1435.69 2.87305 -24.607 1424.01 2.85784 -48.5432 1431.32 2.88826 -53.8913 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { -0.00146455 0.999999 0.000366843 -0.00176737 0.999998 0.000383071 -0.00326594 0.999995 0.00045798 -0.00268448 0.999996 0.000521532 -0.00326594 0.999995 0.00045798 -0.00336998 0.999994 0.000926202 -0.00326594 0.999995 0.00045798 -0.00448581 0.99999 0.000870887 -0.00270874 0.999989 -0.00388284 -0.00525993 0.999985 0.00149943 -0.00270874 0.999989 -0.00388284 -0.00501487 0.999987 0.00129767 -0.00270874 0.999989 -0.00388284 -0.00166643 0.999984 -0.00544054 -0.000455869 0.999959 -0.00907925 -0.00215937 0.999977 -0.00638273 -0.00276771 0.999958 -0.00868985 -0.00215937 0.999977 -0.00638273 -0.00535322 0.999986 -8.72712e-05 -0.00215937 0.999977 -0.00638273 -0.00552976 0.999985 7.53277e-05 -0.00215937 0.999977 -0.00638273 -0.00568376 0.999984 9.09098e-05 -0.00215937 0.999977 -0.00638273 -0.00420615 0.99999 0.00151172 -0.00166643 0.999984 -0.00544054 -0.00418751 0.999989 0.00213607 -0.00501487 0.999987 0.00129767 -0.00431741 0.999987 0.00270109 -0.00501487 0.999987 0.00129767 -0.00450181 0.999987 0.00258827 -0.00525993 0.999985 0.00149943 -0.00408434 0.99999 0.00196664 -0.00525993 0.999985 0.00149943 -0.00422834 0.999989 0.00177902 -0.00448581 0.99999 0.000870887 -0.00363016 0.999993 0.00113598 -0.00336998 0.999994 0.000926202 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 31.0479 -83.8037 31.7279 -80.583 29.1784 -83.4212 30.6697 -80.4929 29.1784 -83.4212 29.6147 -80.3663 29.1784 -83.4212 27.5476 -83.1587 24.4612 -92.1211 25.9477 -82.8369 24.4612 -92.1211 24.2178 -82.4643 24.4612 -92.1211 21.5746 -82.2698 15.0298 -82.6897 19.8735 -78.9993 18.5997 -76.6622 19.8735 -78.9993 19.5341 -77.1665 19.8735 -78.9993 20.4864 -77.6397 19.8735 -78.9993 21.4536 -78.0796 19.8735 -78.9993 22.4348 -78.4857 21.5746 -82.2698 23.4305 -78.8592 24.2178 -82.4643 24.4376 -79.1978 24.2178 -82.4643 25.4559 -79.502 25.9477 -82.8369 26.4834 -79.7706 25.9477 -82.8369 27.5202 -80.0049 27.5476 -83.1587 28.5645 -80.2036 29.6147 -80.3663 } TexCoordArray 1 Vec2Array 38 { 0.91401 0.13075 0.90485 0.15743 0.90589 0.12058 0.90071 0.15081 0.90589 0.12058 0.89645 0.14446 0.90589 0.12058 0.89907 0.11121 0.92025 0.02878 0.89214 0.10247 0.92025 0.02878 0.88456 0.09318 0.92025 0.02878 0.87433 0.07643 0.85225 0.02878 0.8564 0.08717 0.84339 0.09444 0.8564 0.08717 0.84857 0.09739 0.8564 0.08717 0.85371 0.10066 0.8564 0.08717 0.85879 0.10427 0.8564 0.08717 0.86379 0.10821 0.87433 0.07643 0.86872 0.11246 0.88456 0.09318 0.87357 0.11704 0.88456 0.09318 0.87834 0.12192 0.89214 0.10247 0.88301 0.12711 0.89214 0.10247 0.8876 0.1326 0.89907 0.11121 0.89208 0.13839 0.89645 0.14446 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20040" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1460.67 2.94571 -41.8136 1447.1 2.92255 -32.8532 1460.67 2.94571 -41.8136 1471.1 3 48 1489.77 2.94571 -51.6386 1584.28 3 -72 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.000769552 1 -0.000515062 -0.00195591 0.999998 -0.000377292 -0.000769552 1 -0.000515062 -0.000735921 1 -0.000629086 -0.000599705 1 -0.0006572 -0.000720929 0.999999 -0.000679915 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 31.0479 -83.8037 29.1784 -83.4212 31.0479 -83.8037 24.4612 -92.1211 34.2776 -85.403 43.8087 -91.5552 } TexCoordArray 1 Vec2Array 6 { 0.91401 0.13075 0.90589 0.12058 0.91401 0.13075 0.92025 0.02878 0.93142 0.1419 0.98796 0.16502 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN42_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 8 Group { DataVariance STATIC name "TKLS45_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1432.09 0.015854 -80.5452 1438.3 0.004088 -86.1506 1432.09 0.015854 -80.5452 1435.44 0.004088 -89.2169 1429.2 0.015854 -83.855 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00105333 0.999999 -0.000949913 0.00102863 0.999999 -0.000959455 0.00105333 0.999999 -0.000949913 0.00105333 0.999999 -0.000949913 0.00107729 0.999999 -0.000940656 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.89691 0.17472 0.90063 0.18108 0.89691 0.17472 0.89892 0.18456 0.89518 0.17848 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS45_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1438.3 0.004088 -86.1506 1444.32 4e-06 -91.9647 1438.3 0.004088 -86.1506 1441.49 4e-06 -94.7931 1435.44 0.004088 -89.2169 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.000354132 1 -0.000341838 0.000345014 1 -0.000345204 0.000354132 1 -0.000341838 0.000354132 1 -0.000341838 0.000362981 1 -0.000338572 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.90063 0.18108 0.90423 0.18768 0.90063 0.18108 0.90254 0.1909 0.89892 0.18456 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS45_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1447.21 0.004088 -100.711 1441.49 4e-06 -94.7931 1450.13 0.004088 -97.9808 1444.32 4e-06 -91.9647 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000338939 1 0.000362507 -0.000342116 1 0.000353896 -0.000342116 1 0.000353896 -0.00034524 1 0.000345429 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.90596 0.19761 0.90254 0.1909 0.9077 0.19451 0.90423 0.18768 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS38_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1405.44 0.125095 -60.3387 1412.36 0.08992 -65.046 1405.44 0.125095 -60.3387 1409.49 0.08992 -69.1131 1402.6 0.125095 -64.665 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00351073 0.999991 -0.00238832 0.00343442 0.999991 -0.00242354 0.00351073 0.999991 -0.00238832 0.00351073 0.999991 -0.00238832 0.00358562 0.999991 -0.00235375 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.88097 0.15178 0.88511 0.15712 0.88097 0.15178 0.88339 0.16174 0.87927 0.15669 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS38_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1412.36 0.08992 -65.046 1419.11 0.059501 -69.9868 1412.36 0.08992 -65.046 1416.22 0.059501 -73.7976 1409.49 0.08992 -69.1131 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00296514 0.999993 -0.00216799 0.00289786 0.999993 -0.00219767 0.00296514 0.999993 -0.00216799 0.00296514 0.999993 -0.00216799 0.00303107 0.999993 -0.00213891 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.88511 0.15712 0.88915 0.16273 0.88511 0.15712 0.88742 0.16706 0.88339 0.16174 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS38_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1419.11 0.059501 -69.9868 1425.69 0.034568 -75.1552 1419.11 0.059501 -69.9868 1422.79 0.034568 -78.7134 1416.22 0.059501 -73.7976 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0023663 0.999996 -0.00185923 0.00231028 0.999996 -0.00188286 0.0023663 0.999996 -0.00185923 0.0023663 0.999996 -0.00185923 0.00242112 0.999995 -0.00183611 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.88915 0.16273 0.89308 0.1686 0.88915 0.16273 0.89135 0.17264 0.88742 0.16706 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS38_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1425.69 0.034568 -75.1552 1432.09 0.015854 -80.5452 1425.69 0.034568 -75.1552 1429.2 0.015854 -83.855 1422.79 0.034568 -78.7134 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00172571 0.999997 -0.00145482 0.00168497 0.999997 -0.00147126 0.00172571 0.999997 -0.00145482 0.00172571 0.999997 -0.00145482 0.00176542 0.999997 -0.0014388 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.89308 0.1686 0.89691 0.17472 0.89308 0.1686 0.89518 0.17848 0.89135 0.17264 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1464.89 2.94367 -84.1932 1451.59 0.004088 -96.6157 1458.6 2.94776 -77.6811 1445.73 4e-06 -90.5505 1452.09 2.94367 -71.3877 1439.66 0.004088 -84.6889 1445.36 2.93191 -65.3202 1433.4 0.015853 -79.0378 1438.44 2.91319 -59.4858 1426.95 0.034568 -73.6038 1431.32 2.88826 -53.8913 1420.32 0.059501 -68.3932 1424.01 2.85784 -48.5432 1413.51 0.08992 -63.4121 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.114402 0.9872 -0.111121 -0.114851 0.987167 -0.11095 -0.113692 0.987159 -0.112212 -0.112372 0.987162 -0.113503 -0.109834 0.987187 -0.115749 -0.107695 0.987278 -0.116983 -0.105417 0.987341 -0.118513 -0.102519 0.987513 -0.119618 -0.100407 0.987619 -0.120531 -0.0967683 0.987864 -0.121494 -0.0949017 0.988001 -0.121852 -0.0906551 0.988305 -0.122614 -0.0897279 0.988385 -0.122657 -0.0858533 0.988635 -0.123412 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 13.9934 0 13.9934 1.21333 13.4103 0 13.4103 1.21333 12.8273 0 12.8273 1.21333 12.2442 0 12.2442 1.21333 11.6611 0 11.6611 1.21333 11.0781 0 11.0781 1.21333 10.495 0 10.495 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.91653 0.17886 0.90858 0.19296 0.91277 0.17147 0.90507 0.18608 0.90888 0.16432 0.90144 0.17942 0.90485 0.15743 0.8977 0.17301 0.90071 0.15081 0.89384 0.16684 0.89645 0.14446 0.88987 0.16092 0.89208 0.13839 0.8858 0.15527 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN417_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN417_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 348 Group { DataVariance STATIC name "B0LT420" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 746.47 1.47388 -38.1816 746.47 2.47388 -38.1816 737.72 1.47388 -37.6829 737.72 2.47388 -37.6829 728.97 1.47388 -37.1841 728.97 2.47388 -37.1841 720.22 1.47388 -36.6854 720.22 2.47388 -36.6854 711.47 1.47388 -36.1867 711.47 2.47388 -36.1867 702.72 1.47388 -35.6879 702.72 2.47388 -35.6879 693.97 1.47388 -35.1892 693.97 2.47388 -35.1892 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0569018 0 0.99838 0.0569018 0 0.99838 0.0569056 0 0.99838 0.0569094 0 0.998379 0.0569095 0 0.998379 0.0569059 0 0.99838 0.0569021 0 0.99838 0.056902 0 0.99838 0.0569056 0 0.99838 0.0569094 0 0.998379 0.0569094 0 0.998379 0.0569056 0 0.99838 0.0569018 0 0.99838 0.0569018 0 0.99838 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 372.669 0 372.669 1 370.919 0 370.919 1 369.169 0 369.169 1 367.419 0 367.419 1 365.669 0 365.669 1 363.919 0 363.919 1 362.169 0 362.169 1 } TexCoordArray 1 Vec2Array 14 { 0.48675 0.12662 0.48675 0.12662 0.48151 0.12606 0.48151 0.12606 0.47628 0.12549 0.47628 0.12549 0.47104 0.12493 0.47104 0.12493 0.46581 0.12436 0.46581 0.12436 0.46058 0.12379 0.46058 0.12379 0.45534 0.12323 0.45534 0.12323 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB415" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 702.72 1.47388 -18.2004 702.72 1.47388 -18.7004 693.97 1.47388 -18.2004 693.97 1.47388 -18.7004 685.22 1.47388 -18.2004 685.22 1.47388 -18.7004 676.47 1.47388 -18.2004 676.47 1.47388 -18.7004 667.72 1.47388 -18.2004 667.72 1.47388 -18.7004 658.97 1.47388 -18.2004 658.97 1.47388 -18.7004 650.22 1.47388 -18.2005 650.22 1.47388 -18.7005 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 243.665 0.01758 243.665 0.05091 243.082 0.01758 243.082 0.05091 242.498 0.01758 242.498 0.05091 241.915 0.01758 241.915 0.05091 241.332 0.01758 241.332 0.05091 240.748 0.01758 240.748 0.05091 240.165 0.01758 240.165 0.05091 } TexCoordArray 1 Vec2Array 14 { 0.46058 0.10394 0.46058 0.10451 0.45534 0.10394 0.45534 0.10451 0.45011 0.10394 0.45011 0.10451 0.44487 0.10394 0.44487 0.10451 0.43964 0.10394 0.43964 0.10451 0.4344 0.10394 0.4344 0.10451 0.42917 0.10394 0.42917 0.10451 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT415" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 702.72 5.47388 -0.000434 702.72 1.47388 -0.000434 693.97 5.47388 -0.00044 693.97 1.47388 -0.00044 685.22 5.47388 -0.000447 685.22 1.47388 -0.000447 676.47 5.47388 -0.000454 676.47 1.47388 -0.000454 667.72 5.47388 -0.000461 667.72 1.47388 -0.000461 658.97 5.47388 -0.000468 658.97 1.47388 -0.000468 650.22 5.47388 -0.000475 650.22 1.47388 -0.000475 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 6.85716e-07 0 -1 6.85716e-07 0 -1 7.23811e-07 0 -1 7.61905e-07 0 -1 7.99999e-07 0 -1 7.99999e-07 0 -1 7.99999e-07 0 -1 7.99999e-07 0 -1 8.00001e-07 0 -1 8.00002e-07 0 -1 8.00002e-07 0 -1 8.00001e-07 0 -1 7.99999e-07 0 -1 7.99999e-07 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 956.697 1 956.697 0 954.51 1 954.51 0 952.323 1 952.323 0 950.135 1 950.135 0 947.948 1 947.948 0 945.761 1 945.761 0 943.572 1 943.572 0 } TexCoordArray 1 Vec2Array 14 { 0.46058 0.08328 0.46058 0.08328 0.45534 0.08328 0.45534 0.08328 0.45011 0.08328 0.45011 0.08328 0.44487 0.08328 0.44487 0.08328 0.43964 0.08328 0.43964 0.08328 0.4344 0.08328 0.4344 0.08328 0.42917 0.08328 0.42917 0.08328 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 679.508 11.1817 -64.645 679.508 11.1817 -63.835 679.508 2.1807 -64.645 679.508 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.44669 0.15667 0.44669 0.15575 0.44669 0.15667 0.44669 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 678.821 2.1807 -63.835 678.821 11.1817 -63.835 678.821 2.1807 -64.645 678.821 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.44628 0.15575 0.44628 0.15575 0.44628 0.15667 0.44628 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 679.508 11.1817 -63.835 678.821 11.1817 -63.835 679.508 2.1807 -63.835 678.821 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.44669 0.15575 0.44628 0.15575 0.44669 0.15575 0.44628 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 679.508 2.1807 -64.645 678.821 2.1807 -64.645 679.508 11.1817 -64.645 678.821 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.44669 0.15667 0.44628 0.15667 0.44669 0.15667 0.44628 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 674.919 11.1817 -64.645 674.919 11.1817 -63.835 674.919 2.1807 -64.645 674.919 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.44394 0.15667 0.44394 0.15575 0.44394 0.15667 0.44394 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 674.232 2.1807 -63.835 674.232 11.1817 -63.835 674.232 2.1807 -64.645 674.232 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.44353 0.15575 0.44353 0.15575 0.44353 0.15667 0.44353 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 674.919 11.1817 -63.835 674.232 11.1817 -63.835 674.919 2.1807 -63.835 674.232 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.44394 0.15575 0.44353 0.15575 0.44394 0.15575 0.44353 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 674.919 2.1807 -64.645 674.232 2.1807 -64.645 674.919 11.1817 -64.645 674.232 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.44394 0.15667 0.44353 0.15667 0.44394 0.15667 0.44353 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 689.665 11.1817 -64.645 689.665 11.1817 -63.835 689.665 2.1807 -64.645 689.665 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.45277 0.15667 0.45277 0.15575 0.45277 0.15667 0.45277 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 688.979 2.1807 -63.835 688.979 11.1817 -63.835 688.979 2.1807 -64.645 688.979 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45236 0.15575 0.45236 0.15575 0.45236 0.15667 0.45236 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 689.665 11.1817 -63.835 688.979 11.1817 -63.835 689.665 2.1807 -63.835 688.979 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45277 0.15575 0.45236 0.15575 0.45277 0.15575 0.45236 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 689.665 2.1807 -64.645 688.979 2.1807 -64.645 689.665 11.1817 -64.645 688.979 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45277 0.15667 0.45236 0.15667 0.45277 0.15667 0.45236 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 694.255 11.1817 -64.645 694.255 11.1817 -63.835 694.255 2.1807 -64.645 694.255 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.45551 0.15667 0.45551 0.15575 0.45551 0.15667 0.45551 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 693.568 2.1807 -63.835 693.568 11.1817 -63.835 693.568 2.1807 -64.645 693.568 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4551 0.15575 0.4551 0.15575 0.4551 0.15667 0.4551 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 694.255 11.1817 -63.835 693.568 11.1817 -63.835 694.255 2.1807 -63.835 693.568 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45551 0.15575 0.4551 0.15575 0.45551 0.15575 0.4551 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 694.255 2.1807 -64.645 693.568 2.1807 -64.645 694.255 11.1817 -64.645 693.568 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45551 0.15667 0.4551 0.15667 0.45551 0.15667 0.4551 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 704.74 11.1817 -64.645 704.74 11.1817 -63.835 704.74 2.1807 -64.645 704.74 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.46178 0.15667 0.46178 0.15575 0.46178 0.15667 0.46178 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 704.053 2.1807 -63.835 704.053 11.1817 -63.835 704.053 2.1807 -64.645 704.053 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.46137 0.15575 0.46137 0.15575 0.46137 0.15667 0.46137 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 704.74 11.1817 -63.835 704.053 11.1817 -63.835 704.74 2.1807 -63.835 704.053 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.46178 0.15575 0.46137 0.15575 0.46178 0.15575 0.46137 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 704.74 2.1807 -64.645 704.053 2.1807 -64.645 704.74 11.1817 -64.645 704.053 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.46178 0.15667 0.46137 0.15667 0.46178 0.15667 0.46137 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 709.329 11.1817 -64.645 709.329 11.1817 -63.835 709.329 2.1807 -64.645 709.329 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.46453 0.15667 0.46453 0.15575 0.46453 0.15667 0.46453 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 708.643 2.1807 -63.835 708.643 11.1817 -63.835 708.643 2.1807 -64.645 708.643 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.46412 0.15575 0.46412 0.15575 0.46412 0.15667 0.46412 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 709.329 11.1817 -63.835 708.643 11.1817 -63.835 709.329 2.1807 -63.835 708.643 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.46453 0.15575 0.46412 0.15575 0.46453 0.15575 0.46412 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 709.329 2.1807 -64.645 708.643 2.1807 -64.645 709.329 11.1817 -64.645 708.643 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.46453 0.15667 0.46412 0.15667 0.46453 0.15667 0.46412 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 707.646 3.5137 -37.679 704.517 1.47269 -37.679 707.646 3.5137 -37.679 712.96 1.47269 -37.679 709.817 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.0108 0.9995 2.12135 0.0005 1.0108 0.9995 -0.87566 0.0005 0.23984 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.46352 0.12605 0.46165 0.12605 0.46352 0.12605 0.4667 0.12605 0.46482 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 687.741 3.5137 -37.679 684.613 1.47269 -37.679 687.741 3.5137 -37.679 693.056 1.47269 -37.679 689.913 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.0108 0.9995 2.12135 0.0005 1.0108 0.9995 -0.87566 0.0005 0.23984 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.45161 0.12605 0.44974 0.12605 0.45161 0.12605 0.45479 0.12605 0.45291 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 667.989 3.5137 -37.679 664.861 1.47269 -37.679 667.989 3.5137 -37.679 673.303 1.47269 -37.679 670.161 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.0108 0.9995 2.12135 0.0005 1.0108 0.9995 -0.87566 0.0005 0.23984 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.4398 0.12605 0.43793 0.12605 0.4398 0.12605 0.44298 0.12605 0.4411 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 707.646 3.5137 -37.679 707.646 3.5137 -39.502 707.646 3.5137 -37.679 704.517 1.4727 -39.502 704.517 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.546329 0.83757 2.10047e-07 -0.546329 0.83757 0 -0.546329 0.83757 2.10047e-07 -0.546329 0.83757 2.10047e-07 -0.54633 0.83757 4.20094e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.46352 0.12605 0.46352 0.12812 0.46352 0.12605 0.46165 0.12812 0.46165 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 709.817 3.5137 -37.679 709.817 3.5137 -39.502 709.817 3.5137 -37.679 707.646 3.5137 -39.502 707.646 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.46482 0.12605 0.46482 0.12812 0.46482 0.12605 0.46352 0.12812 0.46352 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 712.96 1.47269 -37.679 712.96 1.4727 -39.502 712.96 1.47269 -37.679 709.817 3.5137 -39.502 709.817 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.544629 0.838677 2.19371e-07 0.544629 0.838677 4.38741e-07 0.544629 0.838677 2.19371e-07 0.544629 0.838677 2.19371e-07 0.544629 0.838677 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.4667 0.12605 0.4667 0.12812 0.4667 0.12605 0.46482 0.12812 0.46482 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 687.741 3.5137 -37.679 687.741 3.5137 -39.502 687.741 3.5137 -37.679 684.613 1.4727 -39.502 684.613 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.546457 0.837487 2.10096e-07 -0.546457 0.837488 0 -0.546457 0.837487 2.10096e-07 -0.546457 0.837487 2.10096e-07 -0.546457 0.837487 4.20192e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.45161 0.12605 0.45161 0.12812 0.45161 0.12605 0.44974 0.12812 0.44974 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 689.913 3.5137 -37.679 689.913 3.5137 -39.502 689.913 3.5137 -37.679 687.741 3.5137 -39.502 687.741 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.45291 0.12605 0.45291 0.12812 0.45291 0.12605 0.45161 0.12812 0.45161 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 693.056 1.47269 -37.679 693.056 1.4727 -39.502 693.056 1.47269 -37.679 689.913 3.5137 -39.502 689.913 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.544622 0.838682 2.19372e-07 0.544622 0.838682 4.38744e-07 0.544622 0.838682 2.19372e-07 0.544622 0.838682 2.19372e-07 0.544622 0.838682 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.45479 0.12605 0.45479 0.12812 0.45479 0.12605 0.45291 0.12812 0.45291 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 667.989 3.5137 -37.679 667.989 3.5137 -39.502 667.989 3.5137 -37.679 664.861 1.4727 -39.502 664.861 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.546449 0.837492 2.10093e-07 -0.546449 0.837492 0 -0.546449 0.837492 2.10093e-07 -0.546449 0.837492 2.10093e-07 -0.546449 0.837492 4.20186e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.4398 0.12605 0.4398 0.12812 0.4398 0.12605 0.43793 0.12812 0.43793 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 670.161 3.5137 -37.679 670.161 3.5137 -39.502 670.161 3.5137 -37.679 667.989 3.5137 -39.502 667.989 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.4411 0.12605 0.4411 0.12812 0.4411 0.12605 0.4398 0.12812 0.4398 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 673.303 1.47269 -37.679 673.303 1.4727 -39.502 673.303 1.47269 -37.679 670.161 3.5137 -39.502 670.161 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.544748 0.8386 2.1935e-07 0.544748 0.8386 4.38701e-07 0.544748 0.8386 2.1935e-07 0.544748 0.8386 2.1935e-07 0.544748 0.8386 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.44298 0.12605 0.44298 0.12812 0.44298 0.12605 0.4411 0.12812 0.4411 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028PITCONC_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 700.76 1.4867 -45.458 700.76 5.0597 -45.458 700.76 1.4867 -45.458 696.057 5.0597 -45.458 696.057 1.4867 -45.458 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 28.026 0.0005 28.026 0.9995 28.026 0.0005 27.4784 0.9995 27.4784 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.4594 0.13489 0.4594 0.13489 0.4594 0.13489 0.45659 0.13489 0.45659 0.13489 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028PITCONC_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 696.057 1.4867 -39.576 696.057 1.4867 -45.458 696.057 1.4867 -39.576 696.057 5.0597 -45.458 696.057 3.51769 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.00029 0.9995 0.00029 0.0005 0.00029 0.9995 0.5897 0.0005 0.33537 } TexCoordArray 1 Vec2Array 5 { 0.45659 0.12821 0.45659 0.13489 0.45659 0.12821 0.45659 0.13489 0.45659 0.12821 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028PITCONC_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 700.76 3.51769 -39.576 700.76 5.0597 -45.458 700.76 3.51769 -39.576 700.76 1.4867 -45.458 700.76 1.4867 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.33537 0.0005 0.5897 0.9995 0.33537 0.0005 0.00029 0.9995 0.00029 } TexCoordArray 1 Vec2Array 5 { 0.4594 0.12821 0.4594 0.13489 0.4594 0.12821 0.4594 0.13489 0.4594 0.12821 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1001_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 696.057 5.2417 -39.576 696.057 3.51769 -39.576 696.057 5.2417 -39.576 696.057 5.0597 -45.458 696.057 6.7697 -45.458 700.76 5.0597 -45.458 700.76 6.7697 -45.458 700.76 5.0597 -45.458 700.76 5.2417 -39.576 700.76 3.51769 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 1 0 0 1 0 0 1 0 0 0.929068 0 0.369908 0.530209 0 0.847867 -0.782279 0 0.622928 -0.781037 0 0.624485 -0.782279 0 0.622928 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0 0 1 0 0 0 1 3.02203 0 3.02203 1 0 0 0 1 0 0 3.02203 1 3.02203 } TexCoordArray 1 Vec2Array 10 { 0.45659 0.12821 0.45659 0.12821 0.45659 0.12821 0.45659 0.13489 0.45659 0.13489 0.4594 0.13489 0.4594 0.13489 0.4594 0.13489 0.4594 0.12821 0.4594 0.12821 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1001_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 696.057 3.51769 -39.576 696.057 5.2417 -39.576 696.057 5.0597 -45.458 696.057 6.7697 -45.458 700.76 5.0597 -45.458 700.76 6.7697 -45.458 700.76 3.51769 -39.576 700.76 5.2417 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -1 0 0 -1 0 0 -0.929068 0 -0.369908 -0.530209 0 -0.847867 0.530209 0 -0.847867 0.929068 0 -0.369908 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1 3.02203 0 3.02203 1 0 0 0 1 3.02203 0 3.02203 1 0 0 0 } TexCoordArray 1 Vec2Array 8 { 0.45659 0.12821 0.45659 0.12821 0.45659 0.13489 0.45659 0.13489 0.4594 0.13489 0.4594 0.13489 0.4594 0.12821 0.4594 0.12821 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 670.161 4.69669 -37.679 667.989 4.69669 -37.679 670.161 3.5137 -37.679 667.989 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.4411 0.12605 0.4398 0.12605 0.4411 0.12605 0.4398 0.12605 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 704.517 2.65569 -37.679 704.517 1.47269 -37.679 704.517 2.65569 -37.679 707.646 3.5137 -37.679 707.646 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.46165 0.12605 0.46165 0.12605 0.46165 0.12605 0.46352 0.12605 0.46352 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 709.817 3.5137 -37.679 709.817 4.69669 -37.679 707.646 3.5137 -37.679 707.646 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.46482 0.12605 0.46482 0.12605 0.46352 0.12605 0.46352 0.12605 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 712.96 2.65569 -37.679 709.817 4.69669 -37.679 712.96 2.65569 -37.679 709.817 3.5137 -37.679 712.96 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.4667 0.12605 0.46482 0.12605 0.4667 0.12605 0.46482 0.12605 0.4667 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 704.517 2.65569 -39.492 704.517 1.4727 -39.502 704.517 2.65569 -39.492 707.646 3.5137 -39.502 707.646 4.6967 -39.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00551046 -0.00844801 0.999949 0.00551046 -0.00844802 0.999949 0.00551046 -0.00844801 0.999949 0.00551046 -0.00844801 0.999949 0.00551046 -0.00844801 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.46165 0.12811 0.46165 0.12812 0.46165 0.12811 0.46352 0.12812 0.46352 0.12811 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 712.96 2.65569 -39.492 709.817 4.6967 -39.492 712.96 2.65569 -39.492 709.817 3.5137 -39.502 712.96 1.4727 -39.502 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00548606 -0.00844801 0.999949 -0.00548606 -0.00844801 0.999949 -0.00548606 -0.00844801 0.999949 -0.00548606 -0.00844801 0.999949 -0.00548607 -0.00844802 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.4667 0.12811 0.46482 0.12811 0.4667 0.12811 0.46482 0.12812 0.4667 0.12812 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 684.613 2.65569 -37.679 684.613 1.47269 -37.679 684.613 2.65569 -37.679 687.741 3.5137 -37.679 687.741 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.44974 0.12605 0.44974 0.12605 0.44974 0.12605 0.45161 0.12605 0.45161 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 689.913 3.5137 -37.679 689.913 4.69669 -37.679 687.741 3.5137 -37.679 687.741 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.45291 0.12605 0.45291 0.12605 0.45161 0.12605 0.45161 0.12605 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 693.056 2.65569 -37.679 689.913 4.69669 -37.679 693.056 2.65569 -37.679 689.913 3.5137 -37.679 693.056 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.45479 0.12605 0.45291 0.12605 0.45479 0.12605 0.45291 0.12605 0.45479 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 684.613 2.65569 -39.492 684.613 1.4727 -39.502 684.613 2.65569 -39.492 687.741 3.5137 -39.502 687.741 4.6967 -39.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844802 0.999949 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844801 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.44974 0.12811 0.44974 0.12812 0.44974 0.12811 0.45161 0.12812 0.45161 0.12811 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 693.056 2.65569 -39.492 689.913 4.6967 -39.492 693.056 2.65569 -39.492 689.913 3.5137 -39.502 693.056 1.4727 -39.502 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00548596 -0.00844801 0.999949 -0.00548596 -0.00844801 0.999949 -0.00548596 -0.00844801 0.999949 -0.00548596 -0.00844801 0.999949 -0.00548596 -0.00844802 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.45479 0.12811 0.45291 0.12811 0.45479 0.12811 0.45291 0.12812 0.45479 0.12812 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 664.861 2.65569 -37.679 664.861 1.47269 -37.679 664.861 2.65569 -37.679 667.989 3.5137 -37.679 667.989 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.43793 0.12605 0.43793 0.12605 0.43793 0.12605 0.4398 0.12605 0.4398 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 673.303 2.65569 -37.679 670.161 4.69669 -37.679 673.303 2.65569 -37.679 670.161 3.5137 -37.679 673.303 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.44298 0.12605 0.4411 0.12605 0.44298 0.12605 0.4411 0.12605 0.44298 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 664.861 2.65569 -39.492 664.861 1.4727 -39.502 664.861 2.65569 -39.492 667.989 3.5137 -39.502 667.989 4.6967 -39.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00551218 -0.00844801 0.999949 0.00551218 -0.00844802 0.999949 0.00551218 -0.00844801 0.999949 0.00551218 -0.00844801 0.999949 0.00551218 -0.00844801 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.43793 0.12811 0.43793 0.12812 0.43793 0.12811 0.4398 0.12812 0.4398 0.12811 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 673.303 2.65569 -39.492 670.161 4.6967 -39.492 673.303 2.65569 -39.492 670.161 3.5137 -39.502 673.303 1.4727 -39.502 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00548777 -0.00844801 0.999949 -0.00548777 -0.00844801 0.999949 -0.00548777 -0.00844801 0.999949 -0.00548777 -0.00844801 0.999949 -0.00548777 -0.00844802 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.44298 0.12811 0.4411 0.12811 0.44298 0.12811 0.4411 0.12812 0.44298 0.12812 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0541CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 726.257 12.2237 -60.951 710.786 12.2237 -61.098 726.257 10.2277 -60.951 710.786 10.2277 -61.098 726.028 5.9027 -42.134 710.893 5.9027 -42.276 726.028 3.9067 -42.134 710.893 3.9067 -42.276 726.136 8.4227 -51.003 710.842 8.4227 -51.148 726.136 6.4267 -51.003 710.842 6.4267 -51.148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.00950096 0 0.999955 -0.00950096 0 0.999955 -0.00950096 0 0.999955 -0.00950096 0 0.999955 -0.00938173 0 0.999956 -0.00938173 0 0.999956 -0.00938173 0 0.999956 -0.00938173 0 0.999956 -0.00948069 0 0.999955 -0.00948069 0 0.999955 -0.00948069 0 0.999955 -0.00948069 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 1.21939 0.9995 0.00061 0.9995 1.21939 0.0005 0.00061 0.0005 } TexCoordArray 1 Vec2Array 12 { 0.47466 0.15247 0.4654 0.15264 0.47466 0.15247 0.4654 0.15264 0.47452 0.13111 0.46547 0.13127 0.47452 0.13111 0.46547 0.13127 0.47458 0.14118 0.46543 0.14135 0.47458 0.14118 0.46543 0.14135 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0541ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 726.061 6.7937 -44.793 710.878 6.7937 -44.935 726.061 4.7977 -44.793 710.878 4.7977 -44.935 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00935205 0 0.999956 -0.00935205 0 0.999956 -0.00935205 0 0.999956 -0.00935205 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.47454 0.13413 0.46546 0.13429 0.47454 0.13413 0.46546 0.13429 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0540CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 686.722 7.6457 -48.098 671.48 7.6457 -48.241 686.722 5.6487 -48.098 671.48 5.6487 -48.241 686.796 9.2927 -54.143 671.446 9.2927 -54.288 686.796 7.2967 -54.143 671.446 7.2967 -54.288 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00944609 0 0.999955 -0.00944609 0 0.999955 -0.00944609 0 0.999955 -0.00944609 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.999 0.9995 0.001 0.9995 1.999 0.0005 0.001 0.0005 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.45101 0.13788 0.44189 0.13805 0.45101 0.13788 0.44189 0.13805 0.45105 0.14475 0.44187 0.14491 0.45105 0.14475 0.44187 0.14491 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0540ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 686.682 6.7937 -44.793 671.499 6.7937 -44.935 686.682 4.7977 -44.793 671.499 4.7977 -44.935 686.757 8.4227 -51.003 671.464 8.4227 -51.148 686.757 6.4267 -51.003 671.464 6.4267 -51.148 686.836 10.5467 -57.488 671.427 10.5467 -57.633 686.836 8.5497 -57.488 671.427 8.5497 -57.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.00935205 0 0.999956 -0.00935205 0 0.999956 -0.00935205 0 0.999956 -0.00935205 0 0.999956 -0.00948133 0 0.999955 -0.00948133 0 0.999955 -0.00948133 0 0.999955 -0.00948133 0 0.999955 -0.00940995 0 0.999956 -0.00940995 0 0.999956 -0.00940995 0 0.999956 -0.00940995 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 1.21939 0.9995 0.00061 0.9995 1.21939 0.0005 0.00061 0.0005 1.99729 0.9995 0.51877 0.9995 1.99729 0.0005 0.51877 0.0005 } TexCoordArray 1 Vec2Array 12 { 0.45098 0.13413 0.4419 0.13429 0.45098 0.13413 0.4419 0.13429 0.45103 0.14118 0.44188 0.14135 0.45103 0.14118 0.44188 0.14135 0.45107 0.14854 0.44186 0.14871 0.45107 0.14854 0.44186 0.14871 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0540ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 686.649 5.9027 -42.134 671.514 5.9027 -42.276 686.649 3.9067 -42.134 671.514 3.9067 -42.276 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0093817 0 0.999956 -0.0093817 0 0.999956 -0.0093817 0 0.999956 -0.0093817 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.45096 0.13111 0.44191 0.13127 0.45096 0.13111 0.44191 0.13127 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0539CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 705.968 6.7937 -44.793 700.913 6.7937 -44.84 705.968 4.7977 -44.793 700.857 4.7977 -44.841 706.123 10.5467 -57.488 690.713 10.5467 -57.633 706.123 8.5497 -57.488 690.713 8.5497 -57.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00929815 0 0.999957 -0.00934527 -0.000119329 0.999956 -0.00934527 -0.000119329 0.999956 -0.00939186 -0.00023735 0.999956 -0.00940935 0 0.999956 -0.00940935 0 0.999956 -0.00940935 0 0.999956 -0.00940935 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0006 0.9995 0.39975 0.9995 0.0006 0.0005 0.40422 0.0005 1.99729 0.9995 0.51877 0.9995 1.99729 0.0005 0.51877 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.46252 0.13413 0.45949 0.13418 0.46252 0.13413 0.45946 0.13419 0.46261 0.14854 0.45339 0.14871 0.46261 0.14854 0.45339 0.14871 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0539ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 706.165 12.2237 -60.951 690.694 12.2237 -61.098 706.165 10.2277 -60.951 690.694 10.2277 -61.098 706.044 8.4227 -51.003 690.75 8.4227 -51.148 706.044 6.4267 -51.003 690.75 6.4267 -51.148 690.801 3.9067 -42.276 695.63 3.9067 -42.231 690.801 5.9027 -42.276 695.517 5.9027 -42.232 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.00950093 0 0.999955 -0.00950093 0 0.999955 -0.00950093 0 0.999955 -0.00950093 0 0.999955 -0.00948069 0 0.999955 -0.00948069 0 0.999955 -0.00948069 0 0.999955 -0.00948069 0 0.999955 -0.00931796 0 0.999957 -0.0093236 -1.36537e-05 0.999957 -0.0093236 -1.36537e-05 0.999957 -0.00932938 -2.76346e-05 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 1.21939 0.9995 0.00061 0.9995 1.21939 0.0005 0.00061 0.0005 2.00924 0.0005 1.53111 0.0005 2.00924 0.9995 1.54221 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.46264 0.15247 0.45338 0.15264 0.46264 0.15247 0.45338 0.15264 0.46256 0.14118 0.45341 0.14135 0.46256 0.14118 0.45341 0.14135 0.45345 0.13127 0.45633 0.13122 0.45345 0.13127 0.45627 0.13122 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0539ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 706.009 7.6457 -48.098 690.767 7.6457 -48.241 706.009 5.6487 -48.098 690.767 5.6487 -48.241 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00938191 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.9995 0.001 0.9995 1.999 0.0005 0.001 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.46254 0.13788 0.45342 0.13805 0.46254 0.13788 0.45342 0.13805 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0539ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 706.082 9.2927 -54.143 690.732 9.2927 -54.288 706.082 7.2967 -54.143 690.732 7.2967 -54.288 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00944613 0 0.999955 -0.00944613 0 0.999955 -0.00944613 0 0.999955 -0.00944613 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.46259 0.14475 0.4534 0.14491 0.46259 0.14475 0.4534 0.14491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0536CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 666.81 6.7937 -44.793 651.627 6.7937 -44.935 666.81 4.7977 -44.793 651.627 4.7977 -44.935 666.885 8.4227 -51.003 651.591 8.4227 -51.148 666.885 6.4267 -51.003 651.591 6.4267 -51.148 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00935202 0 0.999956 -0.00935202 0 0.999956 -0.00935202 0 0.999956 -0.00935202 0 0.999956 -0.00948069 0 0.999955 -0.00948069 0 0.999955 -0.00948069 0 0.999955 -0.00948069 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 1.21939 0.9995 0.00061 0.9995 1.21939 0.0005 0.00061 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.43909 0.13413 0.43001 0.13429 0.43909 0.13413 0.43001 0.13429 0.43914 0.14118 0.42999 0.14135 0.43914 0.14118 0.42999 0.14135 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0536ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 667.006 12.2237 -60.951 651.535 12.2237 -61.098 667.006 10.2277 -60.951 651.535 10.2277 -61.098 666.777 5.9027 -42.134 651.642 5.9027 -42.276 666.777 3.9067 -42.134 651.642 3.9067 -42.276 666.85 7.6457 -48.098 651.608 7.6457 -48.241 666.85 5.6487 -48.098 651.608 5.6487 -48.241 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.00950093 0 0.999955 -0.00950093 0 0.999955 -0.00950093 0 0.999955 -0.00950093 0 0.999955 -0.0093817 0 0.999956 -0.0093817 0 0.999956 -0.0093817 0 0.999956 -0.0093817 0 0.999956 -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00938191 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 1.999 0.9995 0.001 0.9995 1.999 0.0005 0.001 0.0005 } TexCoordArray 1 Vec2Array 12 { 0.43921 0.15247 0.42995 0.15264 0.43921 0.15247 0.42995 0.15264 0.43907 0.13111 0.43002 0.13127 0.43907 0.13111 0.43002 0.13127 0.43912 0.13788 0.43 0.13805 0.43912 0.13788 0.43 0.13805 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0536ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 666.923 9.2927 -54.143 651.574 9.2927 -54.288 666.923 7.2967 -54.143 651.574 7.2967 -54.288 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00944673 0 0.999955 -0.00944673 0 0.999955 -0.00944673 0 0.999955 -0.00944673 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.43916 0.14475 0.42998 0.14491 0.43916 0.14475 0.42998 0.14491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0536ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 666.964 10.5467 -57.488 651.554 10.5467 -57.633 666.964 8.5497 -57.488 651.554 8.5497 -57.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00940931 0 0.999956 -0.00940931 0 0.999956 -0.00940931 0 0.999956 -0.00940931 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99729 0.9995 0.51877 0.9995 1.99729 0.0005 0.51877 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.43919 0.14854 0.42997 0.14871 0.43919 0.14854 0.42997 0.14871 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033PITSTANDS1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 694.109 14.3137 -62.14 694.109 14.8017 -62.131 694.109 14.3137 -62.14 643.593 14.8017 -62.131 643.593 14.3137 -62.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.0184294 0.99983 0 -0.0184294 0.99983 0 -0.0184294 0.99983 0 -0.0184294 0.99983 0 -0.0184294 0.99983 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 9.99498 -0.03092 9.995 -0.32072 9.99498 -0.03092 0.00502 -0.32073 0.00499 -0.03093 } TexCoordArray 1 Vec2Array 5 { 0.45542 0.15382 0.45542 0.15381 0.45542 0.15382 0.4252 0.15381 0.4252 0.15382 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033PITSTANDS1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 694.109 14.5787 -61.362 643.565 14.5787 -61.362 694.109 14.5787 -61.362 643.593 14.3137 -62.14 694.109 14.3137 -62.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.946594 0.322427 0 -0.946594 0.322427 0 -0.946594 0.322427 0 -0.946594 0.322427 0 -0.946594 0.322427 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 25 1 0 1 25 1 0 0 25 0 } TexCoordArray 1 Vec2Array 5 { 0.45542 0.15294 0.42519 0.15294 0.45542 0.15294 0.4252 0.15382 0.45542 0.15382 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033PITBUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 643.565 17.3417 -82.38 694.267 17.3507 -82.382 643.565 17.3417 -82.38 694.283 17.3417 -68.149 643.586 17.3437 -68.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 6.91378e-05 -1 -0.000246401 0.000177498 -1 -0.000632588 6.91378e-05 -1 -0.000246401 6.91378e-05 -1 -0.000246401 -3.95313e-05 -1 0.000140886 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0015 9.995 0.0015 0.005 0.0015 9.995 2.10774 0.005 2.10774 9.995 } TexCoordArray 1 Vec2Array 5 { 0.42519 0.1768 0.45552 0.1768 0.42519 0.1768 0.45553 0.16065 0.4252 0.16069 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033PITBUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 694.109 14.8017 -62.131 643.593 14.8017 -62.131 694.109 14.8017 -62.131 643.593 17.3447 -66.247 694.109 17.3447 -66.247 643.586 17.3437 -68.186 694.109 17.3447 -68.199 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 -0.850727 -0.525608 0 -0.850727 -0.525608 0 -0.850727 -0.525608 0 -0.894445 -0.447179 4.59702e-06 -0.953124 -0.30258 9.92476e-06 -1 0.000256844 1.97821e-05 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 2.9985 0.03924 2.9985 9.995 2.9985 0.03924 2.38929 9.995 2.38929 0.03924 2.10036 9.995 2.10035 0.03925 } TexCoordArray 1 Vec2Array 7 { 0.45542 0.15381 0.4252 0.15381 0.45542 0.15381 0.4252 0.15849 0.45542 0.15849 0.4252 0.16069 0.45542 0.1607 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033MAINSTAND5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 694.109 17.3447 -68.199 643.586 17.3437 -68.186 694.109 17.3447 -66.247 643.593 17.3447 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1.97821e-05 1 0 -9.92476e-06 1 -0.000256844 -9.92476e-06 1 -0.000256844 0 1 -0.000515446 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 12 0 0 0 12 } TexCoordArray 1 Vec2Array 4 { 0.45542 0.1607 0.4252 0.16069 0.45542 0.15849 0.4252 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033MAINSTAND3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 643.565 17.3277 -82.614 643.607 17.3377 -80.409 694.109 17.3447 -82.614 694.109 17.3467 -80.413 643.565 20.0847 -82.38 643.565 20.0847 -67.216 694.283 20.0847 -82.38 694.283 20.0847 -67.216 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.000336341 0.99999 -0.0045288 -0.000257406 0.999996 -0.0027209 -0.000257406 0.999996 -0.0027209 -0.00017826 1 -0.00090818 0 1 1.25781e-07 0 1 1.25781e-07 0 1 1.25781e-07 0 1 1.25781e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 8 { 0.42519 0.17707 0.42521 0.17456 0.45542 0.17707 0.45542 0.17457 0.42519 0.1768 0.42519 0.15959 0.45553 0.1768 0.45553 0.15959 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033GSRAIL1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 643.565 15.3317 -62.131 643.593 14.8017 -62.131 694.109 15.3317 -62.131 694.109 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 24.9875 0.99949 24.9875 0.00051 0.01248 0.9995 0.01249 } TexCoordArray 1 Vec2Array 4 { 0.42519 0.15381 0.4252 0.15381 0.45542 0.15381 0.45542 0.15381 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033GSRAIL1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 694.109 17.3447 -66.247 694.109 17.8787 -66.247 694.109 17.3447 -66.247 643.565 17.8787 -66.247 643.593 17.3447 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.99951 0.01249 0.00056 0.01249 0.99951 0.01249 0.0005 24.9875 0.99946 24.9875 } TexCoordArray 1 Vec2Array 5 { 0.45542 0.15849 0.45542 0.15849 0.45542 0.15849 0.42519 0.15849 0.4252 0.15849 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033GSRAIL1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 694.109 17.8787 -66.247 694.109 17.3447 -66.247 694.109 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.45542 0.15849 0.45542 0.15849 0.45542 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033GSRAIL1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 694.109 14.8017 -62.131 694.109 15.3317 -62.131 694.109 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.45542 0.15381 0.45542 0.15381 0.45542 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033GSRAIL1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 668.451 17.8787 -66.247 668.451 17.3447 -66.247 668.451 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.44007 0.15849 0.44007 0.15849 0.44007 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033GSRAIL1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 668.451 14.8017 -62.131 668.451 15.3317 -62.131 668.451 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.44007 0.15381 0.44007 0.15381 0.44007 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033GSRAIL1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 676.783 17.8787 -66.247 676.783 17.3447 -66.247 676.783 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.44506 0.15849 0.44506 0.15849 0.44506 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033GSRAIL1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 676.783 14.8017 -62.131 676.783 15.3317 -62.131 676.783 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.44506 0.15381 0.44506 0.15381 0.44506 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033GSRAIL1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 685.128 17.8787 -66.247 685.143 17.3447 -66.247 685.143 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.999454 -0.028102 -0.0173623 -0.999454 -0.028102 -0.0173623 -0.999454 -0.028102 -0.0173623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.45005 0.15849 0.45006 0.15849 0.45006 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033GSRAIL1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 685.128 15.3317 -62.131 685.128 17.8787 -66.247 685.143 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.999445 -0.0283137 -0.0175207 -0.999445 -0.0283137 -0.0175207 -0.999445 -0.0283137 -0.0175207 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 0 5 1 0 } TexCoordArray 1 Vec2Array 3 { 0.45005 0.15381 0.45005 0.15849 0.45006 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033GSFRONT1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_121 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_122 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 694.283 19.6647 -68.196 643.565 19.6647 -68.194 694.109 17.3447 -68.199 643.586 17.3437 -68.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 3.94121e-05 -0.00129535 0.999999 0.000148069 0.00107188 0.999999 0.000148069 0.00107188 0.999999 0.000257097 0.0034472 0.999994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.004 0.0005 7.99601 0.0005 0.0314 0.9995 7.996 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45553 0.1607 0.42519 0.1607 0.45542 0.1607 0.4252 0.16069 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033GS2_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 694.283 19.6647 -67.22 643.565 19.6647 -67.22 694.283 19.6647 -68.196 643.565 19.6647 -68.194 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.45553 0.15959 0.42519 0.15959 0.45553 0.1607 0.42519 0.1607 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033GS2_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 694.283 19.6647 -67.22 694.283 20.0847 -67.216 694.283 19.6647 -67.22 643.565 20.0847 -67.216 643.565 19.6647 -67.22 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.00951814 0.999955 0 -0.00951814 0.999955 0 -0.00951814 0.999955 0 -0.00951814 0.999955 0 -0.00951814 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 7e-05 0.9995 0.14992 0.9995 7e-05 0.0005 0.14992 0.0005 8e-05 } TexCoordArray 1 Vec2Array 5 { 0.45553 0.15959 0.45553 0.15959 0.45553 0.15959 0.42519 0.15959 0.42519 0.15959 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033GS2_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 643.565 20.0847 -82.38 694.283 20.0847 -82.38 643.565 19.6277 -82.38 694.283 19.6277 -82.38 643.565 19.6277 -80.405 694.283 19.6277 -80.405 643.607 17.3377 -80.409 694.109 17.3467 -80.413 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 -1 0 0 -1 0 -0.907529 -0.41999 0 -0.993374 -0.114929 0 -0.864905 -0.501935 -3.65628e-05 -0.395313 -0.918547 -3.98049e-05 0.00262661 -0.999997 -7.99381e-05 0.00351472 -0.999994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 4.9975 0.9995 0.00272 0.9995 4.9975 0.83388 0.00272 0.83388 4.99728 0.83391 0.0025 0.83391 4.99728 0.0005 0.01963 0.00678 } TexCoordArray 1 Vec2Array 8 { 0.42519 0.1768 0.45553 0.1768 0.42519 0.1768 0.45553 0.1768 0.42519 0.17456 0.45553 0.17456 0.42521 0.17456 0.45542 0.17457 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033GS2_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 694.283 20.0847 -67.216 694.283 19.6647 -67.22 694.283 20.0847 -82.38 694.283 19.6647 -68.196 694.283 20.0847 -82.38 694.283 19.6277 -80.405 694.283 19.6277 -82.38 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.0005 0.00916 0.00087 0.1607 0.99941 0.0005 0.06516 0.16013 0.99941 0.0005 0.8694 0.16627 0.9995 0.16514 } TexCoordArray 1 Vec2Array 7 { 0.45553 0.15959 0.45553 0.15959 0.45553 0.1768 0.45553 0.1607 0.45553 0.1768 0.45553 0.17456 0.45553 0.1768 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033GS2_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 694.109 17.3467 -80.413 694.283 19.6277 -80.405 694.109 17.3467 -80.413 694.283 19.6647 -68.196 694.109 17.3447 -68.199 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.997153 -0.0753991 0.00010804 0.997105 -0.0760404 0.000230425 0.997153 -0.0753991 0.00010804 0.997153 -0.0753991 0.00010804 0.997201 -0.0747687 -1.22481e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.87037 0.57127 0.8694 0.01982 0.87037 0.57127 0.06516 0.01368 0.06579 0.57905 } TexCoordArray 1 Vec2Array 5 { 0.45542 0.17457 0.45553 0.17456 0.45542 0.17457 0.45553 0.1607 0.45542 0.1607 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033FLATSEATS3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_144 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_145 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 694.109 17.3447 -66.247 643.593 17.3447 -66.247 694.109 14.8017 -62.131 643.593 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.850727 0.525608 0 0.850727 0.525608 0 0.850727 0.525608 0 0.850727 0.525608 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 6 0 0 0 6 } TexCoordArray 1 Vec2Array 4 { 0.45542 0.15849 0.4252 0.15849 0.45542 0.15381 0.4252 0.15381 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 664.871 17.2097 -66.535 664.871 17.2097 -66.247 664.871 2.1807 -66.535 664.871 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.43793 0.15881 0.43793 0.15849 0.43793 0.15881 0.43793 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 664.621 2.1807 -66.247 664.621 17.2097 -66.247 664.621 2.1807 -66.535 664.621 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.43778 0.15849 0.43778 0.15849 0.43778 0.15881 0.43778 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 664.871 17.2097 -66.247 664.621 17.2097 -66.247 664.871 2.1807 -66.247 664.621 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.43793 0.15849 0.43778 0.15849 0.43793 0.15849 0.43778 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 664.871 2.1807 -66.535 664.621 2.1807 -66.535 664.871 17.2097 -66.535 664.621 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.43793 0.15881 0.43778 0.15881 0.43793 0.15881 0.43778 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 680.193 17.2097 -66.535 680.193 17.2097 -66.247 680.193 2.1807 -66.535 680.193 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.4471 0.15881 0.4471 0.15849 0.4471 0.15881 0.4471 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 679.942 2.1807 -66.247 679.942 17.2097 -66.247 679.942 2.1807 -66.535 679.942 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.44695 0.15849 0.44695 0.15849 0.44695 0.15881 0.44695 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 680.193 17.2097 -66.247 679.942 17.2097 -66.247 680.193 2.1807 -66.247 679.942 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4471 0.15849 0.44695 0.15849 0.4471 0.15849 0.44695 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 680.193 2.1807 -66.535 679.942 2.1807 -66.535 680.193 17.2097 -66.535 679.942 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4471 0.15881 0.44695 0.15881 0.4471 0.15881 0.44695 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 674.816 17.2097 -66.535 674.816 17.2097 -66.247 674.816 2.1807 -66.535 674.816 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.44388 0.15881 0.44388 0.15849 0.44388 0.15881 0.44388 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 674.566 2.1807 -66.247 674.566 17.2097 -66.247 674.566 2.1807 -66.535 674.566 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.44373 0.15849 0.44373 0.15849 0.44373 0.15881 0.44373 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 674.816 17.2097 -66.247 674.566 17.2097 -66.247 674.816 2.1807 -66.247 674.566 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.44388 0.15849 0.44373 0.15849 0.44388 0.15849 0.44373 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 674.816 2.1807 -66.535 674.566 2.1807 -66.535 674.816 17.2097 -66.535 674.566 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.44388 0.15881 0.44373 0.15881 0.44388 0.15881 0.44373 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 694.172 17.2097 -66.535 694.172 17.2097 -66.247 694.172 2.1807 -66.535 694.172 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.45546 0.15881 0.45546 0.15849 0.45546 0.15881 0.45546 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 693.921 2.1807 -66.247 693.921 17.2097 -66.247 693.921 2.1807 -66.535 693.921 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45531 0.15849 0.45531 0.15849 0.45531 0.15881 0.45531 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 694.172 17.2097 -66.247 693.921 17.2097 -66.247 694.172 2.1807 -66.247 693.921 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45546 0.15849 0.45531 0.15849 0.45546 0.15849 0.45531 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 694.172 2.1807 -66.535 693.921 2.1807 -66.535 694.172 17.2097 -66.535 693.921 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45546 0.15881 0.45531 0.15881 0.45546 0.15881 0.45531 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 689.272 17.2097 -66.535 689.272 17.2097 -66.247 689.272 2.1807 -66.535 689.272 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.45253 0.15881 0.45253 0.15849 0.45253 0.15881 0.45253 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 689.022 2.1807 -66.247 689.022 17.2097 -66.247 689.022 2.1807 -66.535 689.022 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45238 0.15849 0.45238 0.15849 0.45238 0.15881 0.45238 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 689.272 17.2097 -66.247 689.022 17.2097 -66.247 689.272 2.1807 -66.247 689.022 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45253 0.15849 0.45238 0.15849 0.45253 0.15849 0.45238 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 689.272 2.1807 -66.535 689.022 2.1807 -66.535 689.272 17.2097 -66.535 689.022 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45253 0.15881 0.45238 0.15881 0.45253 0.15881 0.45238 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 664.871 17.3597 -82.763 664.871 17.3597 -82.476 664.871 2.0307 -82.763 664.871 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.43793 0.17724 0.43793 0.17691 0.43793 0.17724 0.43793 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 664.621 2.0307 -82.476 664.621 17.3597 -82.476 664.621 2.0307 -82.763 664.621 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.43778 0.17691 0.43778 0.17691 0.43778 0.17724 0.43778 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 664.871 17.3597 -82.476 664.621 17.3597 -82.476 664.871 2.0307 -82.476 664.621 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.43793 0.17691 0.43778 0.17691 0.43793 0.17691 0.43778 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 664.871 2.0307 -82.763 664.621 2.0307 -82.763 664.871 17.3597 -82.763 664.621 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.43793 0.17724 0.43778 0.17724 0.43793 0.17724 0.43778 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 680.193 17.3597 -82.763 680.193 17.3597 -82.476 680.193 2.0307 -82.763 680.193 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.4471 0.17724 0.4471 0.17691 0.4471 0.17724 0.4471 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 679.942 2.0307 -82.476 679.942 17.3597 -82.476 679.942 2.0307 -82.763 679.942 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.44695 0.17691 0.44695 0.17691 0.44695 0.17724 0.44695 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 680.193 17.3597 -82.476 679.942 17.3597 -82.476 680.193 2.0307 -82.476 679.942 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4471 0.17691 0.44695 0.17691 0.4471 0.17691 0.44695 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 680.193 2.0307 -82.763 679.942 2.0307 -82.763 680.193 17.3597 -82.763 679.942 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4471 0.17724 0.44695 0.17724 0.4471 0.17724 0.44695 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 674.816 17.3597 -82.763 674.816 17.3597 -82.476 674.816 2.0307 -82.763 674.816 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.44388 0.17724 0.44388 0.17691 0.44388 0.17724 0.44388 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 674.566 2.0307 -82.476 674.566 17.3597 -82.476 674.566 2.0307 -82.763 674.566 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.44373 0.17691 0.44373 0.17691 0.44373 0.17724 0.44373 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 674.816 17.3597 -82.476 674.566 17.3597 -82.476 674.816 2.0307 -82.476 674.566 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.44388 0.17691 0.44373 0.17691 0.44388 0.17691 0.44373 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 674.816 2.0307 -82.763 674.566 2.0307 -82.763 674.816 17.3597 -82.763 674.566 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.44388 0.17724 0.44373 0.17724 0.44388 0.17724 0.44373 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 694.174 17.3597 -82.76 694.267 17.3507 -82.382 694.172 2.0307 -82.763 694.172 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.971069 -8.08846e-05 -0.2388 0.990362 -0.00269559 -0.138473 0.990362 -0.00269559 -0.138473 0.999981 -0.00619901 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.45546 0.17723 0.45552 0.1768 0.45546 0.17724 0.45546 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 693.921 2.0307 -82.476 693.922 17.3597 -82.475 693.921 2.0307 -82.763 693.921 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 6.37069e-05 0 -0.999999 3.17976e-05 0.00169838 -0.999999 3.17976e-05 0.00169838 -0.999994 0 0.0033908 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45531 0.17691 0.45531 0.17691 0.45531 0.17724 0.45531 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 694.267 17.3507 -82.382 693.922 17.3597 -82.475 694.172 2.0307 -82.476 693.921 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.260404 -0.00431034 0.96549 -0.154229 -0.00258023 0.988032 -0.154229 -0.00258023 0.988032 0 -6.56977e-05 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45552 0.1768 0.45531 0.17691 0.45546 0.17691 0.45531 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 694.172 2.0307 -82.763 693.921 2.0307 -82.763 694.174 17.3597 -82.76 693.921 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.0001956 -1 0.00594939 9.74074e-05 -0.999982 0.00594939 9.74074e-05 -0.999982 0.0118508 0 -0.99993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45546 0.17724 0.45531 0.17724 0.45546 0.17723 0.45531 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 689.272 17.3597 -82.763 689.272 17.3597 -82.476 689.272 2.0307 -82.763 689.272 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.45253 0.17724 0.45253 0.17691 0.45253 0.17724 0.45253 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 689.022 2.0307 -82.476 689.022 17.3597 -82.476 689.022 2.0307 -82.763 689.022 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45238 0.17691 0.45238 0.17691 0.45238 0.17724 0.45238 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 689.272 17.3597 -82.476 689.022 17.3597 -82.476 689.272 2.0307 -82.476 689.022 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45253 0.17691 0.45238 0.17691 0.45253 0.17691 0.45238 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 689.272 2.0307 -82.763 689.022 2.0307 -82.763 689.272 17.3597 -82.763 689.022 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45253 0.17724 0.45238 0.17724 0.45253 0.17724 0.45238 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 643.856 14.8417 -66.604 643.856 14.8417 -66.442 693.905 14.8497 -66.596 693.991 14.8897 -66.407 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000159832 1 0 -0.00050682 0.993583 -0.113103 -0.00050682 0.993583 -0.113103 -0.000792406 0.978403 -0.206705 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.42536 0.15889 0.42536 0.15871 0.4553 0.15888 0.45535 0.15867 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 693.905 14.7287 -66.43 643.856 14.7207 -66.442 693.905 14.7207 -66.605 643.856 14.7207 -66.604 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.000148716 -0.998957 0.0456625 7.72852e-05 -0.999718 0.0237301 7.72852e-05 -0.999718 0.0237301 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4553 0.15869 0.42536 0.15871 0.4553 0.15889 0.42536 0.15889 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 643.856 14.8417 -66.442 643.856 14.7207 -66.442 693.991 14.8897 -66.407 693.905 14.7287 -66.43 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000698188 0 1 -0.000422264 -0.0811715 0.9967 -0.000422264 -0.0811715 0.9967 -0.000214791 -0.141325 0.989963 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42536 0.15871 0.42536 0.15871 0.45535 0.15867 0.4553 0.15869 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 693.905 14.8497 -66.596 693.905 14.7207 -66.605 643.856 14.8417 -66.604 643.856 14.7207 -66.604 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.000148393 0.0696191 -0.997574 6.7048e-05 0.0359874 -0.999352 6.7048e-05 0.0359874 -0.999352 -1.99694e-05 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4553 0.15888 0.4553 0.15889 0.42536 0.15889 0.42536 0.15889 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 643.856 14.9847 -82.338 643.856 14.9847 -82.049 693.905 14.9847 -82.338 693.905 14.9847 -82.049 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.42536 0.17675 0.42536 0.17643 0.4553 0.17675 0.4553 0.17643 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 693.905 14.7687 -82.049 643.856 14.7687 -82.049 693.905 14.7687 -82.338 643.856 14.7687 -82.338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4553 0.17643 0.42536 0.17643 0.4553 0.17675 0.42536 0.17675 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 643.856 14.9847 -82.049 643.856 14.7687 -82.049 693.905 14.9847 -82.049 693.905 14.7687 -82.049 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42536 0.17643 0.42536 0.17643 0.4553 0.17643 0.4553 0.17643 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 693.905 14.9847 -82.338 693.905 14.7687 -82.338 643.856 14.9847 -82.338 643.856 14.7687 -82.338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4553 0.17675 0.4553 0.17675 0.42536 0.17675 0.42536 0.17675 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 643.856 14.9687 -73.305 643.856 14.9687 -73.016 693.905 14.9687 -73.305 693.905 14.9687 -73.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.42536 0.1665 0.42536 0.16617 0.4553 0.1665 0.4553 0.16617 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 693.905 14.7537 -73.016 643.856 14.7537 -73.016 693.905 14.7537 -73.305 643.856 14.7537 -73.305 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4553 0.16617 0.42536 0.16617 0.4553 0.1665 0.42536 0.1665 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 643.856 14.9687 -73.016 643.856 14.7537 -73.016 693.905 14.9687 -73.016 693.905 14.7537 -73.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42536 0.16617 0.42536 0.16617 0.4553 0.16617 0.4553 0.16617 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 693.905 14.9687 -73.305 693.905 14.7537 -73.305 643.856 14.9687 -73.305 643.856 14.7537 -73.305 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4553 0.1665 0.4553 0.1665 0.42536 0.1665 0.42536 0.1665 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 643.593 14.8017 -62.131 694.109 14.8017 -62.131 643.593 14.8017 -62.131 694.109 14.3137 -62.14 643.593 14.3137 -62.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.0184294 -0.99983 0 0.0184294 -0.99983 0 0.0184294 -0.99983 0 0.0184294 -0.99983 0 0.0184294 -0.99983 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0.9995 0.20455 0 0 0.99905 0.0005 0 0 } TexCoordArray 1 Vec2Array 5 { 0.4252 0.15381 0.45542 0.15381 0.4252 0.15381 0.45542 0.15382 0.4252 0.15382 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 643.856 14.7507 -62.721 643.856 14.7507 -62.253 693.905 14.7507 -62.721 693.905 14.7507 -62.253 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.42536 0.15448 0.42536 0.15395 0.4553 0.15448 0.4553 0.15395 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 693.905 14.4017 -62.253 643.856 14.4017 -62.253 693.905 14.4017 -62.721 643.856 14.4017 -62.721 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4553 0.15395 0.42536 0.15395 0.4553 0.15448 0.42536 0.15448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 643.856 14.7507 -62.253 643.856 14.4017 -62.253 693.905 14.7507 -62.253 693.905 14.4017 -62.253 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42536 0.15395 0.42536 0.15395 0.4553 0.15395 0.4553 0.15395 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 643.856 14.7507 -62.721 693.905 14.7507 -62.721 643.856 14.7507 -62.721 693.905 14.4017 -62.721 643.856 14.4017 -62.721 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 4.9975 0.0005 0.0025 0.0005 4.9975 0.9995 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.42536 0.15448 0.4553 0.15448 0.42536 0.15448 0.4553 0.15448 0.42536 0.15448 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027GSRAIL1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 695.535 17.8787 -66.247 695.563 17.3447 -66.247 695.563 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.998104 -0.0523633 -0.0323518 -0.998104 -0.0523633 -0.0323518 -0.998104 -0.0523633 -0.0323518 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.45628 0.15849 0.45629 0.15849 0.45629 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027GSRAIL1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 695.563 14.8017 -62.131 695.535 15.3317 -62.131 695.535 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.998074 -0.0527568 -0.0326461 -0.998074 -0.0527568 -0.0326461 -0.998074 -0.0527568 -0.0326461 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.45629 0.15381 0.45628 0.15381 0.45628 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027GSRAIL1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 703.404 17.8787 -66.247 703.404 17.3447 -66.247 703.404 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.46098 0.15849 0.46098 0.15849 0.46098 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027GSRAIL1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 703.404 14.8017 -62.131 703.404 15.3317 -62.131 703.404 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.46098 0.15381 0.46098 0.15381 0.46098 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027GSRAIL1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 711.956 17.8787 -66.247 711.956 17.3447 -66.247 711.956 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.4661 0.15849 0.4661 0.15849 0.4661 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027GSRAIL1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 711.956 14.8017 -62.131 711.956 15.3317 -62.131 711.956 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.4661 0.15381 0.4661 0.15381 0.4661 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027GS2_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 695.535 19.6647 -67.22 695.535 20.0847 -67.216 695.535 19.6647 -67.22 695.535 20.0847 -82.38 695.535 19.6647 -68.194 695.535 20.0847 -82.38 695.535 19.6277 -80.405 695.535 19.6277 -82.38 695.535 19.6647 -68.194 695.535 19.6277 -80.405 695.535 19.6647 -68.194 695.577 17.3377 -80.409 695.556 17.3437 -68.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.999923 -0.0123448 -0.000756279 -1 0 0 -0.999889 -0.0148745 4.50668e-05 -1 0 0 -0.999923 -0.0123448 -0.000756279 -0.999889 -0.0148745 4.50668e-05 -0.999923 -0.0123448 -0.000756279 -0.999906 -0.0136731 -0.000837656 -0.999958 -0.00905168 -0.00171823 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.0008 0.84707 0.0005 0.9995 0.0008 0.84707 0.9995 0.99949 0.06495 0.84707 0.9995 0.99949 0.86939 0.83388 0.9995 0.83388 0.06495 0.84707 0.86939 0.83388 0.06495 0.84707 0.86941 0.0005 0.06528 0.00598 } TexCoordArray 1 Vec2Array 13 { 0.45628 0.15959 0.45628 0.15959 0.45628 0.15959 0.45628 0.1768 0.45628 0.1607 0.45628 0.1768 0.45628 0.17456 0.45628 0.1768 0.45628 0.1607 0.45628 0.17456 0.45628 0.1607 0.4563 0.17456 0.45629 0.16069 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 696.072 17.3597 -82.763 696.072 17.3597 -82.476 696.072 2.0307 -82.763 696.072 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.4566 0.17724 0.4566 0.17691 0.4566 0.17724 0.4566 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 695.822 2.0307 -82.476 695.822 17.3597 -82.476 695.822 2.0307 -82.763 695.822 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45645 0.17691 0.45645 0.17691 0.45645 0.17724 0.45645 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 696.072 17.3597 -82.476 695.822 17.3597 -82.476 696.072 2.0307 -82.476 695.822 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4566 0.17691 0.45645 0.17691 0.4566 0.17691 0.45645 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 696.072 2.0307 -82.763 695.822 2.0307 -82.763 696.072 17.3597 -82.763 695.822 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4566 0.17724 0.45645 0.17724 0.4566 0.17724 0.45645 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 696.072 17.2097 -66.535 696.072 17.2097 -66.247 696.072 2.1807 -66.535 696.072 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.4566 0.15881 0.4566 0.15849 0.4566 0.15881 0.4566 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 695.822 2.1807 -66.247 695.822 17.2097 -66.247 695.822 2.1807 -66.535 695.822 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45645 0.15849 0.45645 0.15849 0.45645 0.15881 0.45645 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 696.072 17.2097 -66.247 695.822 17.2097 -66.247 696.072 2.1807 -66.247 695.822 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4566 0.15849 0.45645 0.15849 0.4566 0.15849 0.45645 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 696.072 2.1807 -66.535 695.822 2.1807 -66.535 696.072 17.2097 -66.535 695.822 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4566 0.15881 0.45645 0.15881 0.4566 0.15881 0.45645 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 701.322 17.2097 -66.535 701.322 17.2097 -66.247 701.322 2.1807 -66.535 701.322 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.45974 0.15881 0.45974 0.15849 0.45974 0.15881 0.45974 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 701.072 2.1807 -66.247 701.072 17.2097 -66.247 701.072 2.1807 -66.535 701.072 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45959 0.15849 0.45959 0.15849 0.45959 0.15881 0.45959 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 701.322 17.2097 -66.247 701.072 17.2097 -66.247 701.322 2.1807 -66.247 701.072 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45974 0.15849 0.45959 0.15849 0.45974 0.15849 0.45959 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 701.322 2.1807 -66.535 701.072 2.1807 -66.535 701.322 17.2097 -66.535 701.072 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45974 0.15881 0.45959 0.15881 0.45974 0.15881 0.45959 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 711.465 17.2097 -66.535 711.465 17.2097 -66.247 711.465 2.1807 -66.535 711.465 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.46581 0.15881 0.46581 0.15849 0.46581 0.15881 0.46581 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 711.214 2.1807 -66.247 711.214 17.2097 -66.247 711.214 2.1807 -66.535 711.214 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.46566 0.15849 0.46566 0.15849 0.46566 0.15881 0.46566 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 711.465 17.2097 -66.247 711.214 17.2097 -66.247 711.465 2.1807 -66.247 711.214 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.46581 0.15849 0.46566 0.15849 0.46581 0.15849 0.46566 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 711.465 2.1807 -66.535 711.214 2.1807 -66.535 711.465 17.2097 -66.535 711.214 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.46581 0.15881 0.46566 0.15881 0.46581 0.15881 0.46566 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 701.322 17.3597 -82.763 701.322 17.3597 -82.476 701.322 2.0307 -82.763 701.322 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.45974 0.17724 0.45974 0.17691 0.45974 0.17724 0.45974 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 701.072 2.0307 -82.476 701.072 17.3597 -82.476 701.072 2.0307 -82.763 701.072 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45959 0.17691 0.45959 0.17691 0.45959 0.17724 0.45959 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 701.322 17.3597 -82.476 701.072 17.3597 -82.476 701.322 2.0307 -82.476 701.072 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45974 0.17691 0.45959 0.17691 0.45974 0.17691 0.45959 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 701.322 2.0307 -82.763 701.072 2.0307 -82.763 701.322 17.3597 -82.763 701.072 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45974 0.17724 0.45959 0.17724 0.45974 0.17724 0.45959 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 711.465 17.3597 -82.763 711.465 17.3597 -82.476 711.465 2.0307 -82.763 711.465 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.46581 0.17724 0.46581 0.17691 0.46581 0.17724 0.46581 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 711.214 2.0307 -82.476 711.214 17.3597 -82.476 711.214 2.0307 -82.763 711.214 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.46566 0.17691 0.46566 0.17691 0.46566 0.17724 0.46566 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 711.465 17.3597 -82.476 711.214 17.3597 -82.476 711.465 2.0307 -82.476 711.214 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.46581 0.17691 0.46566 0.17691 0.46581 0.17691 0.46566 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20027BEAM3_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 711.465 2.0307 -82.763 711.214 2.0307 -82.763 711.465 17.3597 -82.763 711.214 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.46581 0.17724 0.46566 0.17724 0.46581 0.17724 0.46566 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0556CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 700.108 14.5495 26.2323 700.108 16.2015 26.2323 710.074 14.5495 26.0838 710.074 16.2015 26.0838 700.108 15.0605 27.0717 700.108 16.7115 27.0717 710.074 15.0605 26.9232 710.074 16.7115 26.9232 700.108 15.5235 27.9366 700.108 17.1745 27.9366 710.074 15.5235 27.7881 710.074 17.1745 27.7881 700.108 15.9385 28.6305 700.108 17.5895 28.6305 710.074 15.9385 28.482 710.074 17.5895 28.482 700.108 16.7215 29.9462 700.108 18.3725 29.9462 710.074 16.7215 29.7966 710.074 18.3725 29.7966 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.014899 0 -0.999889 -0.014899 0 -0.999889 -0.014899 0 -0.999889 -0.014899 0 -0.999889 -0.014899 1.15514e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15908e-06 -0.999889 -0.014899 1.15514e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15908e-06 -0.999889 -0.014899 1.15514e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15908e-06 -0.999889 -0.0150094 0 -0.999887 -0.0150094 0 -0.999887 -0.0150094 0 -0.999887 -0.0150094 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.45901 0.0535 0.45901 0.0535 0.46498 0.05367 0.46498 0.05367 0.45901 0.05254 0.45901 0.05254 0.46498 0.05271 0.46498 0.05271 0.45901 0.05156 0.45901 0.05156 0.46498 0.05173 0.46498 0.05173 0.45901 0.05077 0.45901 0.05077 0.46498 0.05094 0.46498 0.05094 0.45901 0.04928 0.45901 0.04928 0.46498 0.04945 0.46498 0.04945 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0556ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 700.108 16.4265 29.3489 700.108 18.0775 29.3489 710.074 16.4265 29.2003 710.074 18.0775 29.2003 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.014909 0 -0.999889 -0.014909 0 -0.999889 -0.014909 0 -0.999889 -0.014909 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.45901 0.04996 0.45901 0.04996 0.46498 0.05013 0.46498 0.05013 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0555CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 689.852 14.5495 26.2323 689.852 16.2015 26.2323 699.819 14.5495 26.0838 699.819 16.2015 26.0838 689.852 15.5235 27.9366 689.852 17.1745 27.9366 699.819 15.5235 27.7881 699.819 17.1745 27.7881 689.852 16.4265 29.3489 689.852 18.0775 29.3489 699.819 16.4265 29.2003 699.819 18.0775 29.2003 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0148975 0 -0.999889 -0.0148975 0 -0.999889 -0.0148975 0 -0.999889 -0.0148975 0 -0.999889 -0.0148975 1.15514e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15172e-06 -0.999889 -0.0149074 0 -0.999889 -0.0149074 0 -0.999889 -0.0149074 0 -0.999889 -0.0149074 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.45288 0.0535 0.45288 0.0535 0.45884 0.05367 0.45884 0.05367 0.45288 0.05156 0.45288 0.05156 0.45884 0.05173 0.45884 0.05173 0.45288 0.04996 0.45288 0.04996 0.45884 0.05013 0.45884 0.05013 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0555ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 689.852 15.0605 27.0717 689.852 16.7115 27.0717 699.819 15.0605 26.9232 699.819 16.7115 26.9232 689.852 15.9385 28.6305 689.852 17.5895 28.6305 699.819 15.9385 28.482 699.819 17.5895 28.482 689.852 16.7215 29.9462 689.852 18.3725 29.9462 699.819 16.7215 29.7966 699.819 18.3725 29.7966 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0148975 1.15514e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15172e-06 -0.999889 -0.0148975 1.15514e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15172e-06 -0.999889 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.45288 0.05254 0.45288 0.05254 0.45884 0.05271 0.45884 0.05271 0.45288 0.05077 0.45288 0.05077 0.45884 0.05094 0.45884 0.05094 0.45288 0.04928 0.45288 0.04928 0.45884 0.04945 0.45884 0.04945 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0554CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 679.637 14.5495 26.2323 679.637 16.2015 26.2323 689.603 14.5495 26.0838 689.603 16.2015 26.0838 679.637 15.5235 27.9366 679.637 17.1745 27.9366 689.603 15.5235 27.7881 689.603 17.1745 27.7881 679.637 15.9385 28.6305 679.637 17.5895 28.6305 689.603 15.9385 28.482 689.603 17.5895 28.482 679.637 16.4265 29.3489 679.637 18.0775 29.3489 689.603 16.4265 29.2003 689.603 18.0775 29.2003 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.014899 0 -0.999889 -0.014899 0 -0.999889 -0.014899 0 -0.999889 -0.014899 0 -0.999889 -0.014899 1.15514e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15908e-06 -0.999889 -0.014899 1.15514e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15908e-06 -0.999889 -0.014909 0 -0.999889 -0.014909 0 -0.999889 -0.014909 0 -0.999889 -0.014909 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.44677 0.0535 0.44677 0.0535 0.45273 0.05367 0.45273 0.05367 0.44677 0.05156 0.44677 0.05156 0.45273 0.05173 0.45273 0.05173 0.44677 0.05077 0.44677 0.05077 0.45273 0.05094 0.45273 0.05094 0.44677 0.04996 0.44677 0.04996 0.45273 0.05013 0.45273 0.05013 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0553CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 669.269 15.0605 27.0717 669.269 16.7115 27.0717 679.236 15.0605 26.9232 679.236 16.7115 26.9232 669.269 15.5235 27.9366 669.269 17.1745 27.9366 679.236 15.5235 27.7881 679.236 17.1745 27.7881 669.269 15.9385 28.6305 669.269 17.5895 28.6305 679.236 15.9385 28.482 679.236 17.5895 28.482 669.269 16.4265 29.3489 669.269 18.0775 29.3489 679.236 16.4265 29.2003 679.236 18.0775 29.2003 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0148975 1.15514e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15172e-06 -0.999889 -0.0148975 1.15514e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15172e-06 -0.999889 -0.0148975 1.15514e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15172e-06 -0.999889 -0.0149074 0 -0.999889 -0.0149074 0 -0.999889 -0.0149074 0 -0.999889 -0.0149074 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.44056 0.05254 0.44056 0.05254 0.44653 0.05271 0.44653 0.05271 0.44056 0.05156 0.44056 0.05156 0.44653 0.05173 0.44653 0.05173 0.44056 0.05077 0.44056 0.05077 0.44653 0.05094 0.44653 0.05094 0.44056 0.04996 0.44056 0.04996 0.44653 0.05013 0.44653 0.05013 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0553ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 669.269 14.5495 26.2323 669.269 16.2015 26.2323 679.236 14.5495 26.0838 679.236 16.2015 26.0838 669.269 16.7215 29.9462 669.269 18.3725 29.9462 679.236 16.7215 29.7966 679.236 18.3725 29.7966 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0148975 0 -0.999889 -0.0148975 0 -0.999889 -0.0148975 0 -0.999889 -0.0148975 0 -0.999889 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.44056 0.0535 0.44056 0.0535 0.44653 0.05367 0.44653 0.05367 0.44056 0.04928 0.44056 0.04928 0.44653 0.04945 0.44653 0.04945 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0552CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 658.987 15.0605 27.0717 658.987 16.7115 27.0717 668.953 15.0605 26.9232 668.953 16.7115 26.9232 658.987 15.5235 27.9366 658.987 17.1745 27.9366 668.953 15.5235 27.7881 668.953 17.1745 27.7881 658.987 15.9385 28.6305 658.987 17.5895 28.6305 668.953 15.9385 28.482 668.953 17.5895 28.482 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.014899 1.15514e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15908e-06 -0.999889 -0.014899 1.15514e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15908e-06 -0.999889 -0.014899 1.15514e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15908e-06 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.43441 0.05254 0.43441 0.05254 0.44038 0.05271 0.44038 0.05271 0.43441 0.05156 0.43441 0.05156 0.44038 0.05173 0.44038 0.05173 0.43441 0.05077 0.43441 0.05077 0.44038 0.05094 0.44038 0.05094 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0552ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 658.987 14.5495 26.2323 658.987 16.2015 26.2323 668.953 14.5495 26.0838 668.953 16.2015 26.0838 658.987 16.4265 29.3489 658.987 18.0775 29.3489 668.953 16.4265 29.2003 668.953 18.0775 29.2003 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.014899 0 -0.999889 -0.014899 0 -0.999889 -0.014899 0 -0.999889 -0.014899 0 -0.999889 -0.014909 0 -0.999889 -0.014909 0 -0.999889 -0.014909 0 -0.999889 -0.014909 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.43441 0.0535 0.43441 0.0535 0.44038 0.05367 0.44038 0.05367 0.43441 0.04996 0.43441 0.04996 0.44038 0.05013 0.44038 0.05013 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_108" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 669.397 3.76254 16.9303 671.421 1.72154 16.9303 667.998 3.76254 16.9303 665.982 1.72154 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.25296 0.9995 -0.4907 0.0005 0.76694 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.44064 0.06406 0.44185 0.06406 0.4398 0.06406 0.4386 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_107" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 682.236 3.76254 16.9303 684.261 1.72154 16.9303 680.838 3.76254 16.9303 678.822 1.72154 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.25296 0.9995 -0.4907 0.0005 0.76694 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.44832 0.06406 0.44953 0.06406 0.44749 0.06406 0.44628 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_106" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 694.871 3.76254 16.9303 696.895 1.72154 16.9303 693.471 3.76254 16.9303 691.456 1.72154 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.25296 0.9995 -0.4907 0.0005 0.76694 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.45588 0.06406 0.45709 0.06406 0.45504 0.06406 0.45384 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_105" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 707.39 3.76254 16.9303 709.414 1.72154 16.9303 705.991 3.76254 16.9303 703.976 1.72154 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.25296 0.9995 -0.4907 0.0005 0.76694 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.46337 0.06406 0.46458 0.06406 0.46253 0.06406 0.46133 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 665.204 11.4305 44.3591 664.762 11.4305 44.3591 665.204 11.4305 44.3591 664.762 2.42954 44.3591 665.204 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.43813 0.03292 0.43787 0.03292 0.43813 0.03292 0.43787 0.03292 0.43813 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 665.204 2.42954 43.535 664.762 2.42954 43.535 665.204 2.42954 43.535 664.762 11.4305 43.535 665.204 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.43813 0.03385 0.43787 0.03385 0.43813 0.03385 0.43787 0.03385 0.43813 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 664.762 2.42954 44.3591 664.762 11.4305 44.3591 664.762 2.42954 44.3591 664.762 11.4305 43.535 664.762 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.43787 0.03292 0.43787 0.03292 0.43787 0.03292 0.43787 0.03385 0.43787 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 665.204 2.42954 44.3591 665.204 2.42954 43.535 665.204 2.42954 44.3591 665.204 11.4305 43.535 665.204 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.43813 0.03292 0.43813 0.03385 0.43813 0.03292 0.43813 0.03385 0.43813 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STANDFRONT1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_132 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_133 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 } VertexArray Vec3Array 30 { 787.523 1.73454 18.8513 752.43 1.73454 18.8513 787.523 1.73454 18.8513 752.43 3.76654 18.8513 787.523 3.76654 18.8513 749.401 1.73454 18.8513 714.65 1.73454 18.8513 749.401 1.73454 18.8513 714.65 3.76654 18.8513 749.401 3.76654 18.8513 711.62 1.73454 18.8513 676.736 1.73454 18.8513 711.62 1.73454 18.8513 676.736 3.76654 18.8513 711.62 3.76654 18.8513 673.706 1.73454 18.8513 638.609 1.73454 18.8513 673.706 1.73454 18.8513 638.609 3.76654 18.8513 673.706 3.76654 18.8513 635.578 1.73454 18.8513 618.087 1.73454 18.8513 635.578 1.73454 18.8513 618.087 3.76654 18.8513 635.578 3.76654 18.8513 820.841 1.73454 18.8513 790.553 1.73454 18.8513 820.841 1.73454 18.8513 790.553 3.76654 18.8513 820.841 3.76654 18.8513 } NormalBinding PER_VERTEX NormalArray Vec3Array 30 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 30 { 4.11534 0.99949 8.43836 0.99949 4.11534 0.99949 8.43836 0.00053 4.11534 0.00054 8.81157 0.99949 13.0924 0.99948 8.81157 0.99949 13.0924 0.00052 8.81157 0.00053 13.4656 0.99948 17.7628 0.99947 13.4656 0.99948 17.7628 0.00051 13.4656 0.00052 18.136 0.99947 22.4596 0.99946 18.136 0.99947 22.4596 0.0005 18.136 0.00051 22.8328 0.99946 24.9875 0.99946 22.8328 0.99946 24.9875 0.0005 22.8328 0.0005 0.01248 0.9995 3.74213 0.99949 0.01248 0.9995 3.74213 0.00054 0.01248 0.00054 } TexCoordArray 1 Vec2Array 30 { 0.51131 0.06188 0.49031 0.06188 0.51131 0.06188 0.49031 0.06188 0.51131 0.06188 0.4885 0.06188 0.46771 0.06188 0.4885 0.06188 0.46771 0.06188 0.4885 0.06188 0.4659 0.06188 0.44503 0.06188 0.4659 0.06188 0.44503 0.06188 0.4659 0.06188 0.44322 0.06188 0.42222 0.06188 0.44322 0.06188 0.42222 0.06188 0.44322 0.06188 0.42041 0.06188 0.40995 0.06188 0.42041 0.06188 0.40995 0.06188 0.42041 0.06188 0.53124 0.06188 0.51312 0.06188 0.53124 0.06188 0.51312 0.06188 0.53124 0.06188 } TexCoordArray 2 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 669.397 3.76254 16.9303 669.397 3.76254 18.7841 671.421 1.72154 16.9303 671.421 1.72154 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.71006 0.704141 4.528e-07 0.71006 0.704141 2.264e-07 0.71006 0.704141 2.264e-07 0.71006 0.704141 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.44064 0.06406 0.44064 0.06195 0.44185 0.06406 0.44185 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 667.998 3.76254 16.9303 667.998 3.76254 18.7841 669.397 3.76254 16.9303 669.397 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.4398 0.06406 0.4398 0.06195 0.44064 0.06406 0.44064 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 665.982 1.72154 16.9303 665.982 1.72154 18.7841 667.998 3.76254 16.9303 667.998 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.711452 0.702734 0 -0.711452 0.702734 2.24156e-07 -0.711452 0.702734 2.24156e-07 -0.711452 0.702735 4.48312e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.4386 0.06406 0.4386 0.06195 0.4398 0.06406 0.4398 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 682.236 3.76254 16.9303 682.236 3.76254 18.7841 684.261 1.72154 16.9303 684.261 1.72154 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.70989 0.704312 4.52911e-07 0.70989 0.704312 2.26455e-07 0.70989 0.704312 2.26455e-07 0.70989 0.704312 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.44832 0.06406 0.44832 0.06195 0.44953 0.06406 0.44953 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 680.838 3.76254 16.9303 680.838 3.76254 18.7841 682.236 3.76254 16.9303 682.236 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.44749 0.06406 0.44749 0.06195 0.44832 0.06406 0.44832 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 678.822 1.72154 16.9303 678.822 1.72154 18.7841 680.838 3.76254 16.9303 680.838 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.711452 0.702734 0 -0.711452 0.702734 2.24156e-07 -0.711452 0.702734 2.24156e-07 -0.711452 0.702735 4.48312e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.44628 0.06406 0.44628 0.06195 0.44749 0.06406 0.44749 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 694.871 3.76254 16.9303 694.871 3.76254 18.7841 696.895 1.72154 16.9303 696.895 1.72154 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.71006 0.704141 4.528e-07 0.71006 0.704141 2.264e-07 0.71006 0.704141 2.264e-07 0.71006 0.704141 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.45588 0.06406 0.45588 0.06195 0.45709 0.06406 0.45709 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 693.471 3.76254 16.9303 693.471 3.76254 18.7841 694.871 3.76254 16.9303 694.871 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.45504 0.06406 0.45504 0.06195 0.45588 0.06406 0.45588 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 691.456 1.72154 16.9303 691.456 1.72154 18.7841 693.471 3.76254 16.9303 693.471 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.711623 0.702562 0 -0.711622 0.702562 2.24209e-07 -0.711622 0.702562 2.24209e-07 -0.711622 0.702562 4.48419e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.45384 0.06406 0.45384 0.06195 0.45504 0.06406 0.45504 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 707.39 3.76254 16.9303 707.39 3.76254 18.7841 709.414 1.72154 16.9303 709.414 1.72154 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.71006 0.704141 4.528e-07 0.71006 0.704141 2.264e-07 0.71006 0.704141 2.264e-07 0.71006 0.704141 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.46337 0.06406 0.46337 0.06195 0.46458 0.06406 0.46458 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 705.991 3.76254 16.9303 705.991 3.76254 18.7841 707.39 3.76254 16.9303 707.39 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.46253 0.06406 0.46253 0.06195 0.46337 0.06406 0.46337 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 703.976 1.72154 16.9303 703.976 1.72154 18.7841 705.991 3.76254 16.9303 705.991 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.711623 0.702562 0 -0.711622 0.702562 2.24209e-07 -0.711622 0.702562 2.24209e-07 -0.711622 0.702562 4.48419e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.46133 0.06406 0.46133 0.06195 0.46253 0.06406 0.46253 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030PITCONC_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 714.65 3.76654 18.8513 714.65 1.73454 18.8513 714.65 3.76654 18.8513 714.65 1.73454 24.8363 714.65 5.64754 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.33537 0.9995 0.00029 0.9995 0.33537 0.0005 0.00029 0.0005 0.5897 } TexCoordArray 1 Vec2Array 5 { 0.46771 0.06188 0.46771 0.06188 0.46771 0.06188 0.46771 0.05508 0.46771 0.05508 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030PITCONC_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 676.736 3.76654 18.8513 676.736 1.73454 18.8513 676.736 3.76654 18.8513 676.736 1.73454 24.8363 676.736 5.64754 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.33537 0.9995 0.00029 0.9995 0.33537 0.0005 0.00029 0.0005 0.5897 } TexCoordArray 1 Vec2Array 5 { 0.44503 0.06188 0.44503 0.06188 0.44503 0.06188 0.44503 0.05508 0.44503 0.05508 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030PITCONC_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 711.62 1.73454 18.8513 711.62 3.76654 18.8513 711.62 1.73454 18.8513 711.62 5.64754 24.8363 711.62 1.73454 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.00029 0.0005 0.33537 0.0005 0.00029 0.9995 0.5897 0.9995 0.00029 } TexCoordArray 1 Vec2Array 5 { 0.4659 0.06188 0.4659 0.06188 0.4659 0.06188 0.4659 0.05508 0.4659 0.05508 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030PITCONC_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 673.706 1.73454 18.8513 673.706 3.76654 18.8513 673.706 1.73454 18.8513 673.706 5.64754 24.8363 673.706 1.73454 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.00029 0.0005 0.33537 0.0005 0.00029 0.9995 0.5897 0.9995 0.00029 } TexCoordArray 1 Vec2Array 5 { 0.44322 0.06188 0.44322 0.06188 0.44322 0.06188 0.44322 0.05508 0.44322 0.05508 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030PITCONC_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 711.62 1.73454 24.8363 711.62 5.64754 24.8363 714.65 1.73454 24.8363 714.65 5.64754 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 13.7586 0.0005 13.7586 0.9995 14.3062 0.0005 14.3062 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4659 0.05508 0.4659 0.05508 0.46771 0.05508 0.46771 0.05508 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030PITCONC_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 673.706 1.73454 24.8363 673.706 5.64754 24.8363 676.736 1.73454 24.8363 676.736 5.64754 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 6.90571 0.0005 6.90571 0.9995 7.45333 0.0005 7.45333 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.44322 0.05508 0.44322 0.05508 0.44503 0.05508 0.44503 0.05508 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 713.331 6.66054 31.7421 713.331 7.84654 31.7421 713.331 5.73154 28.8401 713.331 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.46692 0.04724 0.46692 0.04724 0.46692 0.05054 0.46692 0.05054 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 700.692 6.66054 31.7421 700.692 7.84654 31.7421 700.692 5.73154 28.8401 700.692 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.45936 0.04724 0.45936 0.04724 0.45936 0.05054 0.45936 0.05054 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 712.041 5.73154 28.8401 712.041 6.91854 28.8401 712.041 6.66054 31.7421 712.041 7.84654 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.46615 0.05054 0.46615 0.05054 0.46615 0.04724 0.46615 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 688.045 6.66054 31.7421 688.045 7.84654 31.7421 688.045 5.73154 28.8401 688.045 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.4518 0.04724 0.4518 0.04724 0.4518 0.05054 0.4518 0.05054 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 699.403 5.73154 28.8401 699.403 6.91854 28.8401 699.403 6.66054 31.7421 699.403 7.84654 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.45859 0.05054 0.45859 0.05054 0.45859 0.04724 0.45859 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 675.404 6.66054 31.7421 675.404 7.84654 31.7421 675.404 5.73154 28.8401 675.404 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.44423 0.04724 0.44423 0.04724 0.44423 0.05054 0.44423 0.05054 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 686.755 5.73154 28.8401 686.755 6.91854 28.8401 686.755 6.66054 31.7421 686.755 7.84654 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.45102 0.05054 0.45102 0.05054 0.45102 0.04724 0.45102 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 674.114 5.73154 28.8401 674.114 6.91854 28.8401 674.114 6.66054 31.7421 674.114 7.84654 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.44346 0.05054 0.44346 0.05054 0.44346 0.04724 0.44346 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 671.421 2.90454 18.775 671.421 1.72154 18.7841 671.421 2.90454 18.775 669.397 3.76254 18.7841 669.397 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00775785 -0.00769506 -0.99994 -0.00775647 -0.00769182 -0.99994 -0.00775785 -0.00769506 -0.99994 -0.00775785 -0.00769506 -0.99994 -0.00775923 -0.00769832 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.44185 0.06196 0.44185 0.06195 0.44185 0.06196 0.44064 0.06195 0.44064 0.06196 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 665.982 1.72154 18.7841 665.982 2.90454 18.775 667.998 3.76254 18.7841 667.998 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00778723 -0.00769181 -0.99994 0.00778861 -0.00769506 -0.99994 0.00778861 -0.00769506 -0.99994 0.00779 -0.00769831 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.4386 0.06195 0.4386 0.06196 0.4398 0.06195 0.4398 0.06196 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 671.421 2.90454 16.9303 671.421 1.72154 16.9303 671.421 2.90454 16.9303 669.397 3.76254 16.9303 669.397 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.44185 0.06406 0.44185 0.06406 0.44185 0.06406 0.44064 0.06406 0.44064 0.06406 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 667.998 3.76254 16.9303 667.998 4.94454 16.9303 669.397 3.76254 16.9303 669.397 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.4398 0.06406 0.4398 0.06406 0.44064 0.06406 0.44064 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 665.982 1.72154 16.9303 665.982 2.90454 16.9303 667.998 3.76254 16.9303 667.998 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.4386 0.06406 0.4386 0.06406 0.4398 0.06406 0.4398 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 684.261 2.90454 18.775 684.261 1.72154 18.7841 684.261 2.90454 18.775 682.236 3.76254 18.7841 682.236 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00775411 -0.00769506 -0.99994 -0.00775273 -0.00769182 -0.99994 -0.00775411 -0.00769506 -0.99994 -0.00775411 -0.00769506 -0.99994 -0.00775548 -0.00769832 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.44953 0.06196 0.44953 0.06195 0.44953 0.06196 0.44832 0.06195 0.44832 0.06196 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 678.822 1.72154 18.7841 678.822 2.90454 18.775 680.838 3.76254 18.7841 680.838 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00778723 -0.00769181 -0.99994 0.00778861 -0.00769506 -0.99994 0.00778861 -0.00769506 -0.99994 0.00779 -0.00769831 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.44628 0.06195 0.44628 0.06196 0.44749 0.06195 0.44749 0.06196 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 684.261 2.90454 16.9303 684.261 1.72154 16.9303 684.261 2.90454 16.9303 682.236 3.76254 16.9303 682.236 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.44953 0.06406 0.44953 0.06406 0.44953 0.06406 0.44832 0.06406 0.44832 0.06406 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 680.838 3.76254 16.9303 680.838 4.94454 16.9303 682.236 3.76254 16.9303 682.236 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.44749 0.06406 0.44749 0.06406 0.44832 0.06406 0.44832 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 678.822 1.72154 16.9303 678.822 2.90454 16.9303 680.838 3.76254 16.9303 680.838 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.44628 0.06406 0.44628 0.06406 0.44749 0.06406 0.44749 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 696.895 2.90454 18.775 696.895 1.72154 18.7841 696.895 2.90454 18.775 694.871 3.76254 18.7841 694.871 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00775785 -0.00769506 -0.99994 -0.00775647 -0.00769182 -0.99994 -0.00775785 -0.00769506 -0.99994 -0.00775785 -0.00769506 -0.99994 -0.00775923 -0.00769832 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.45709 0.06196 0.45709 0.06195 0.45709 0.06196 0.45588 0.06195 0.45588 0.06196 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 691.456 1.72154 18.7841 691.456 2.90454 18.775 693.471 3.76254 18.7841 693.471 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.007791 -0.00769181 -0.99994 0.00779239 -0.00769506 -0.99994 0.00779239 -0.00769506 -0.99994 0.00779377 -0.00769831 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.45384 0.06195 0.45384 0.06196 0.45504 0.06195 0.45504 0.06196 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 696.895 2.90454 16.9303 696.895 1.72154 16.9303 696.895 2.90454 16.9303 694.871 3.76254 16.9303 694.871 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.45709 0.06406 0.45709 0.06406 0.45709 0.06406 0.45588 0.06406 0.45588 0.06406 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 693.471 3.76254 16.9303 693.471 4.94454 16.9303 694.871 3.76254 16.9303 694.871 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.45504 0.06406 0.45504 0.06406 0.45588 0.06406 0.45588 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 691.456 1.72154 16.9303 691.456 2.90454 16.9303 693.471 3.76254 16.9303 693.471 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.45384 0.06406 0.45384 0.06406 0.45504 0.06406 0.45504 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 709.414 2.90454 18.775 709.414 1.72154 18.7841 709.414 2.90454 18.775 707.39 3.76254 18.7841 707.39 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00775785 -0.00769506 -0.99994 -0.00775647 -0.00769182 -0.99994 -0.00775785 -0.00769506 -0.99994 -0.00775785 -0.00769506 -0.99994 -0.00775923 -0.00769832 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.46458 0.06196 0.46458 0.06195 0.46458 0.06196 0.46337 0.06195 0.46337 0.06196 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 703.976 1.72154 18.7841 703.976 2.90454 18.775 705.991 3.76254 18.7841 705.991 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.007791 -0.00769181 -0.99994 0.00779239 -0.00769506 -0.99994 0.00779239 -0.00769506 -0.99994 0.00779377 -0.00769831 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.46133 0.06195 0.46133 0.06196 0.46253 0.06195 0.46253 0.06196 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 709.414 2.90454 16.9303 709.414 1.72154 16.9303 709.414 2.90454 16.9303 707.39 3.76254 16.9303 707.39 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.46458 0.06406 0.46458 0.06406 0.46458 0.06406 0.46337 0.06406 0.46337 0.06406 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 705.991 3.76254 16.9303 705.991 4.94454 16.9303 707.39 3.76254 16.9303 707.39 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.46253 0.06406 0.46253 0.06406 0.46337 0.06406 0.46337 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 703.976 1.72154 16.9303 703.976 2.90454 16.9303 705.991 3.76254 16.9303 705.991 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.46133 0.06406 0.46133 0.06406 0.46253 0.06406 0.46253 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 674.114 7.84654 31.7421 675.404 7.84654 31.7421 674.114 8.77654 31.7421 675.404 8.77654 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.44346 0.04724 0.44423 0.04724 0.44346 0.04724 0.44423 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 674.114 7.84654 31.7421 674.114 8.77654 31.7421 674.114 7.84654 31.7421 674.114 7.85054 28.8401 674.114 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.44346 0.04724 0.44346 0.04724 0.44346 0.04724 0.44346 0.05054 0.44346 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 675.404 7.85054 28.8401 675.404 8.77654 31.7421 675.404 7.85054 28.8401 675.404 7.84654 31.7421 675.404 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0 2 0 0 1 2 1 0 } TexCoordArray 1 Vec2Array 5 { 0.44423 0.05054 0.44423 0.04724 0.44423 0.05054 0.44423 0.04724 0.44423 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 686.755 7.84654 31.7421 688.045 7.84654 31.7421 686.755 8.77654 31.7421 688.045 8.77654 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.45102 0.04724 0.4518 0.04724 0.45102 0.04724 0.4518 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 686.755 7.84654 31.7421 686.755 8.77654 31.7421 686.755 7.84654 31.7421 686.755 7.85054 28.8401 686.755 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.45102 0.04724 0.45102 0.04724 0.45102 0.04724 0.45102 0.05054 0.45102 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 688.045 7.85054 28.8401 688.045 8.77654 31.7421 688.045 7.85054 28.8401 688.045 7.84654 31.7421 688.045 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0 2 0 0 1 2 1 0 } TexCoordArray 1 Vec2Array 5 { 0.4518 0.05054 0.4518 0.04724 0.4518 0.05054 0.4518 0.04724 0.4518 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 699.403 7.84654 31.7421 700.692 7.84654 31.7421 699.403 8.77654 31.7421 700.692 8.77654 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.45859 0.04724 0.45936 0.04724 0.45859 0.04724 0.45936 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 699.403 7.84654 31.7421 699.403 8.77654 31.7421 699.403 7.84654 31.7421 699.403 7.85054 28.8401 699.403 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.45859 0.04724 0.45859 0.04724 0.45859 0.04724 0.45859 0.05054 0.45859 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 700.692 7.85054 28.8401 700.692 8.77654 31.7421 700.692 7.85054 28.8401 700.692 7.84654 31.7421 700.692 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0 2 0 0 1 2 1 0 } TexCoordArray 1 Vec2Array 5 { 0.45936 0.05054 0.45936 0.04724 0.45936 0.05054 0.45936 0.04724 0.45936 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 712.041 7.84654 31.7421 713.331 7.84654 31.7421 712.041 8.77654 31.7421 713.331 8.77654 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.46615 0.04724 0.46692 0.04724 0.46615 0.04724 0.46692 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 712.041 7.84654 31.7421 712.041 8.77654 31.7421 712.041 7.84654 31.7421 712.041 7.85054 28.8401 712.041 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.46615 0.04724 0.46615 0.04724 0.46615 0.04724 0.46615 0.05054 0.46615 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 713.331 7.85054 28.8401 713.331 8.77654 31.7421 713.331 7.85054 28.8401 713.331 7.84654 31.7421 713.331 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0 2 0 0 1 2 1 0 } TexCoordArray 1 Vec2Array 5 { 0.46692 0.05054 0.46692 0.04724 0.46692 0.05054 0.46692 0.04724 0.46692 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 714.65 5.64754 24.8363 714.65 3.76654 18.8513 714.65 5.64754 24.8363 714.65 5.49054 18.8513 714.65 7.35654 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3.02203 1 0 1 3.02203 0 0 0 3.02203 } TexCoordArray 1 Vec2Array 5 { 0.46771 0.05508 0.46771 0.06188 0.46771 0.05508 0.46771 0.06188 0.46771 0.05508 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 676.736 5.64754 24.8363 676.736 3.76654 18.8513 676.736 5.64754 24.8363 676.736 5.49054 18.8513 676.736 7.35654 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3.02203 1 0 1 3.02203 0 0 0 3.02203 } TexCoordArray 1 Vec2Array 5 { 0.44503 0.05508 0.44503 0.06188 0.44503 0.05508 0.44503 0.06188 0.44503 0.05508 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 711.62 5.49054 18.8513 711.62 5.64754 24.8363 711.62 7.35654 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 3.02203 1 0 0 0 } TexCoordArray 1 Vec2Array 3 { 0.4659 0.06188 0.4659 0.05508 0.4659 0.05508 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 711.62 5.64754 24.8363 711.62 5.49054 18.8513 711.62 5.64754 24.8363 711.62 3.76654 18.8513 714.65 7.35654 24.8363 711.62 7.35654 24.8363 714.65 5.64754 24.8363 711.62 5.64754 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.893759 0 0.448547 -1 0 0 -0.893759 0 0.448547 -1 0 0 0 0 1 0 0 1 0 0 1 -0.893759 0 0.448547 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1 0 0 3.02203 1 0 1 3.02203 0 2 0 0 1 2 1 0 } TexCoordArray 1 Vec2Array 8 { 0.4659 0.05508 0.4659 0.06188 0.4659 0.05508 0.4659 0.06188 0.46771 0.05508 0.4659 0.05508 0.46771 0.05508 0.4659 0.05508 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 673.706 5.49054 18.8513 673.706 5.64754 24.8363 673.706 7.35654 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 3.02203 1 0 0 0 } TexCoordArray 1 Vec2Array 3 { 0.44322 0.06188 0.44322 0.05508 0.44322 0.05508 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 673.706 5.64754 24.8363 673.706 5.49054 18.8513 673.706 5.64754 24.8363 673.706 3.76654 18.8513 676.736 7.35654 24.8363 673.706 7.35654 24.8363 676.736 5.64754 24.8363 673.706 5.64754 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.893759 0 0.448547 -1 0 0 -0.893759 0 0.448547 -1 0 0 0 0 1 0 0 1 0 0 1 -0.893759 0 0.448547 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1 0 0 3.02203 1 0 1 3.02203 0 2 0 0 1 2 1 0 } TexCoordArray 1 Vec2Array 8 { 0.44322 0.05508 0.44322 0.06188 0.44322 0.05508 0.44322 0.06188 0.44503 0.05508 0.44322 0.05508 0.44503 0.05508 0.44322 0.05508 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 711.62 5.49054 18.8513 711.62 3.76654 18.8513 676.736 5.49054 18.8513 676.736 3.76654 18.8513 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -7 1 -7 0 8 1 8 } TexCoordArray 1 Vec2Array 4 { 0.4659 0.06188 0.4659 0.06188 0.44503 0.06188 0.44503 0.06188 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 673.706 5.49054 18.8513 673.706 3.76654 18.8513 638.609 5.49054 18.8513 638.609 3.76654 18.8513 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 -7 1 -7 0 8 1 8 } TexCoordArray 1 Vec2Array 4 { 0.44322 0.06188 0.44322 0.06188 0.42222 0.06188 0.42222 0.06188 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0119FLATCROWDS4_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_142 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_143 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 19 { DrawArrays TRIANGLE_STRIP 0 13 DrawArrays TRIANGLE_STRIP 13 17 DrawArrays TRIANGLE_STRIP 30 14 DrawArrays TRIANGLE_STRIP 44 20 DrawArrays TRIANGLE_STRIP 64 39 DrawArrays TRIANGLE_STRIP 103 4 DrawArrays TRIANGLE_STRIP 107 18 DrawArrays TRIANGLE_STRIP 125 13 DrawArrays TRIANGLE_STRIP 138 8 DrawArrays TRIANGLE_STRIP 146 15 DrawArrays TRIANGLE_STRIP 161 10 DrawArrays TRIANGLE_STRIP 171 19 DrawArrays TRIANGLE_STRIP 190 4 DrawArrays TRIANGLE_STRIP 194 4 DrawArrays TRIANGLE_STRIP 198 4 DrawArrays TRIANGLE_STRIP 202 4 DrawArrays TRIANGLE_STRIP 206 5 DrawArrays TRIANGLE_STRIP 211 6 DrawArrays TRIANGLE_STRIP 217 13 } VertexArray Vec3Array 230 { 635.578 5.64754 24.8363 635.578 3.76654 18.8513 635.578 5.64754 24.8363 618.087 3.76654 18.8513 621.877 6.92254 28.8401 618.087 3.76654 18.8513 620.588 6.92254 28.8401 618.087 8.94554 35.1741 620.588 7.84854 31.7421 618.087 8.94554 35.1741 621.877 7.84854 31.7421 635.578 5.64754 24.8363 621.877 6.92254 28.8401 638.609 5.64754 24.8363 635.578 5.64754 24.8363 638.609 5.64754 24.8363 618.087 8.94554 35.1741 636.152 6.91854 28.8401 618.087 8.94554 35.1741 636.152 7.84654 31.7421 618.087 8.94554 35.1741 637.442 7.84654 31.7421 618.087 8.94554 35.1741 648.828 7.84654 31.7421 618.087 8.94554 35.1741 650.118 7.84654 31.7421 618.087 8.94554 35.1741 820.841 8.94554 35.1741 618.087 12.4275 45.2423 820.841 12.4275 45.2423 636.152 6.91854 28.8401 637.442 6.91854 28.8401 638.609 5.64754 24.8363 637.442 7.84654 31.7421 638.609 5.64754 24.8363 648.828 7.84654 31.7421 638.609 5.64754 24.8363 648.828 6.91854 28.8401 638.609 5.64754 24.8363 650.118 6.91854 28.8401 638.609 5.64754 24.8363 673.706 5.64754 24.8363 638.609 3.76654 18.8513 673.706 3.76654 18.8513 749.401 3.76654 18.8513 714.65 3.76654 18.8513 749.401 5.64754 24.8363 714.65 5.64754 24.8363 762.656 7.13854 29.5097 714.65 5.64754 24.8363 762.656 7.18854 29.6664 711.62 5.64754 24.8363 751.307 6.91854 28.8401 711.62 5.64754 24.8363 750.017 6.91854 28.8401 711.62 5.64754 24.8363 738.673 6.91854 28.8401 711.62 5.64754 24.8363 737.383 6.91854 28.8401 711.62 5.64754 24.8363 676.736 5.64754 24.8363 711.62 5.64754 24.8363 676.736 3.76654 18.8513 711.62 3.76654 18.8513 737.383 7.03554 29.1871 737.383 6.91854 28.8401 737.383 7.03554 29.1871 676.736 5.64754 24.8363 726.003 6.91854 28.8401 676.736 5.64754 24.8363 724.713 6.91854 28.8401 676.736 5.64754 24.8363 713.331 6.91854 28.8401 676.736 5.64754 24.8363 712.041 6.91854 28.8401 676.736 5.64754 24.8363 700.692 6.91854 28.8401 676.736 5.64754 24.8363 699.403 6.91854 28.8401 676.736 5.64754 24.8363 688.045 6.91854 28.8401 676.736 5.64754 24.8363 686.755 6.91854 28.8401 675.404 6.91854 28.8401 686.755 6.91854 28.8401 675.404 7.84654 31.7421 686.755 7.84654 31.7421 675.404 7.84654 31.7421 820.841 8.94554 35.1741 674.114 7.84654 31.7421 820.841 8.94554 35.1741 662.732 7.84654 31.7421 820.841 8.94554 35.1741 661.442 7.84654 31.7421 650.118 7.84654 31.7421 661.442 6.91854 28.8401 650.118 6.91854 28.8401 661.442 6.91854 28.8401 673.706 5.64754 24.8363 662.732 6.91854 28.8401 674.114 6.91854 28.8401 662.732 7.84654 31.7421 674.114 7.84654 31.7421 674.114 6.91854 28.8401 675.404 6.91854 28.8401 673.706 5.64754 24.8363 676.736 5.64754 24.8363 688.045 7.84654 31.7421 686.755 7.84654 31.7421 688.045 7.84654 31.7421 820.841 8.94554 35.1741 699.403 7.84654 31.7421 820.841 8.94554 35.1741 700.692 7.84654 31.7421 820.841 8.94554 35.1741 712.041 7.84654 31.7421 820.841 8.94554 35.1741 713.331 7.84654 31.7421 820.841 8.94554 35.1741 724.713 7.84654 31.7421 820.841 8.94554 35.1741 726.003 7.84654 31.7421 737.383 7.84654 31.7421 726.003 6.91854 28.8401 737.383 7.03554 29.1871 738.673 7.84654 31.7421 737.383 7.84654 31.7421 738.673 7.84654 31.7421 820.841 8.94554 35.1741 750.017 7.84454 31.7319 820.841 8.94554 35.1741 751.307 7.84654 31.7421 762.656 7.84654 31.7431 751.307 7.84654 31.7421 762.656 7.61354 31.0003 751.307 7.35354 30.1853 762.656 7.18854 29.6664 751.307 6.91854 28.8401 763.946 7.84654 31.7421 762.656 7.84654 31.7431 763.946 7.84654 31.7421 820.841 8.94554 35.1741 763.946 7.64354 31.0929 820.841 8.94554 35.1741 775.326 7.84654 31.7421 776.616 7.84754 31.7462 763.946 7.64354 31.0929 775.326 7.84654 31.7421 763.946 7.64354 31.0929 775.326 7.57054 30.866 763.946 7.22754 29.7885 775.326 7.57054 30.866 763.946 7.17854 29.6348 775.326 7.53154 30.7429 763.946 7.17854 29.6348 775.326 6.91854 28.8401 763.946 6.91854 28.8401 752.43 5.64754 24.8363 762.656 6.91854 28.8401 749.401 5.64754 24.8363 762.656 7.13854 29.5097 752.43 5.64754 24.8363 775.326 6.91854 28.8401 752.43 5.64754 24.8363 776.616 6.91854 28.8401 787.968 7.36054 30.2067 776.616 7.57154 30.8691 787.968 7.84654 31.7421 776.616 7.57154 30.8691 820.841 8.94554 35.1741 776.616 7.60954 30.9881 789.258 7.84654 31.7421 787.968 7.84654 31.7421 789.258 7.84654 31.7421 820.841 8.94554 35.1741 789.258 7.42254 30.401 820.841 8.94554 35.1741 800.611 7.84654 31.7421 820.841 8.94554 35.1741 801.901 7.84654 31.7421 820.841 8.94554 35.1741 801.901 6.91854 28.8401 790.553 5.64754 24.8363 800.611 6.91854 28.8401 790.553 5.64754 24.8363 789.258 6.91854 28.8401 787.523 5.64754 24.8363 787.968 6.91854 28.8401 752.43 5.64754 24.8363 787.968 7.36054 30.2067 752.43 5.64754 24.8363 787.523 5.64754 24.8363 752.43 3.76654 18.8513 787.523 3.76654 18.8513 789.258 6.91854 28.8401 789.258 7.42254 30.401 800.611 6.91854 28.8401 800.611 7.84654 31.7421 724.713 7.84654 31.7421 724.713 6.91854 28.8401 713.331 7.84654 31.7421 713.331 6.91854 28.8401 700.692 7.84654 31.7421 712.041 7.84654 31.7421 700.692 6.91854 28.8401 712.041 6.91854 28.8401 688.045 7.84654 31.7421 699.403 7.84654 31.7421 688.045 7.84654 31.7421 699.403 6.91854 28.8401 688.045 6.91854 28.8401 750.017 6.91854 28.8401 738.673 6.91854 28.8401 750.017 6.91854 28.8401 738.673 7.06454 29.2797 750.017 7.32454 30.0927 738.673 7.84654 31.7421 813.286 7.84554 31.7421 790.553 5.64754 24.8363 813.286 7.84554 31.7421 820.841 8.94554 35.1741 814.575 7.84554 31.7421 820.841 8.94554 35.1741 814.575 6.92054 28.8401 820.841 3.76654 18.8513 814.575 6.92054 28.8401 790.553 3.76654 18.8513 813.286 6.92054 28.8401 790.553 5.64754 24.8363 813.286 7.84554 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 230 { 0.000192561 0.953392 -0.301734 0 0.953994 -0.299827 0.000192561 0.953392 -0.301734 0.000973751 0.95361 -0.301044 0.000429774 0.95332 -0.301962 0.000973751 0.95361 -0.301044 0.00348258 0.953185 -0.302369 8.5446e-05 0.947483 -0.319806 0.000446246 0.952618 -0.304169 8.5446e-05 0.947483 -0.319806 -0.000429288 0.952514 -0.304494 0.000192561 0.953392 -0.301734 0.000429774 0.95332 -0.301962 0.000110849 0.953373 -0.301795 0.000192561 0.953392 -0.301734 0.000110849 0.953373 -0.301795 8.5446e-05 0.947483 -0.319806 0.000579936 0.95293 -0.303191 8.5446e-05 0.947483 -0.319806 7.37922e-05 0.952476 -0.304615 8.5446e-05 0.947483 -0.319806 -0.000205561 0.952677 -0.303986 8.5446e-05 0.947483 -0.319806 0.000169978 0.952643 -0.30409 8.5446e-05 0.947483 -0.319806 0 0.952373 -0.304936 8.5446e-05 0.947483 -0.319806 -4.5983e-05 0.947022 -0.32117 0 0.945078 -0.326843 0 0.945078 -0.326843 0.000579936 0.95293 -0.303191 -0.00301788 0.952869 -0.303366 0.000110849 0.953373 -0.301795 -0.000205561 0.952677 -0.303986 0.000110849 0.953373 -0.301795 0.000169978 0.952643 -0.30409 0.000110849 0.953373 -0.301795 0.000740921 0.95258 -0.304286 0.000110849 0.953373 -0.301795 0 0.953033 -0.302865 0.000110849 0.953373 -0.301795 0 0.953668 -0.30086 0 0.953994 -0.299827 0 0.953994 -0.299827 0 0.953994 -0.299827 0 0.953994 -0.299827 4.73685e-05 0.953566 -0.301183 7.52762e-08 0.953382 -0.301766 0.000158784 0.952559 -0.304356 7.52762e-08 0.953382 -0.301766 -0.000511513 0.953807 -0.300421 -4.5882e-05 0.953814 -0.300399 -0.000997776 0.954899 -0.296929 -4.5882e-05 0.953814 -0.300399 6.00821e-05 0.952464 -0.304652 -4.5882e-05 0.953814 -0.300399 0 0.952765 -0.303708 -4.5882e-05 0.953814 -0.300399 0.00015737 0.952438 -0.304734 -4.5882e-05 0.953814 -0.300399 0 0.953389 -0.301745 -4.5882e-05 0.953814 -0.300399 0 0.953994 -0.299827 0 0.953994 -0.299827 -0.000212401 0.952858 -0.303417 0.00015737 0.952438 -0.304734 -0.000212401 0.952858 -0.303417 0 0.953389 -0.301745 -0.000447637 0.953875 -0.300204 0 0.953389 -0.301745 0 0.952765 -0.30371 0 0.953389 -0.301745 0 0.952875 -0.303364 0 0.953389 -0.301745 0 0.952875 -0.303364 0 0.953389 -0.301745 0 0.952765 -0.30371 0 0.953389 -0.301745 0 0.952765 -0.30371 0 0.953389 -0.301745 0 0.952875 -0.303364 0 0.953389 -0.301745 0 0.952765 -0.30371 0 0.952907 -0.303263 0 0.952765 -0.30371 0 0.952437 -0.304737 0 0.952416 -0.304802 0 0.952437 -0.304737 -4.5983e-05 0.947022 -0.32117 0 0.952416 -0.304802 -4.5983e-05 0.947022 -0.32117 0 0.952437 -0.304737 -4.5983e-05 0.947022 -0.32117 0 0.952416 -0.304802 0 0.952373 -0.304936 0 0.952765 -0.30371 0 0.953033 -0.302865 0 0.952765 -0.30371 0 0.953668 -0.30086 0 0.952875 -0.303364 0 0.952765 -0.30371 0 0.952437 -0.304737 0 0.952416 -0.304802 0 0.952765 -0.30371 0 0.952907 -0.303263 0 0.953668 -0.30086 0 0.953389 -0.301745 0 0.952437 -0.304737 0 0.952416 -0.304802 0 0.952437 -0.304737 -4.5983e-05 0.947022 -0.32117 0 0.952416 -0.304802 -4.5983e-05 0.947022 -0.32117 0 0.952416 -0.304802 -4.5983e-05 0.947022 -0.32117 0 0.952437 -0.304737 -4.5983e-05 0.947022 -0.32117 0 0.952437 -0.304737 -4.5983e-05 0.947022 -0.32117 0 0.952416 -0.304802 -4.5983e-05 0.947022 -0.32117 0 0.952416 -0.304802 -0.000158053 0.952615 -0.30418 -0.000447637 0.953875 -0.300204 -0.000212401 0.952858 -0.303417 -0.000116346 0.953043 -0.302834 -0.000158053 0.952615 -0.30418 -0.000116346 0.953043 -0.302834 -4.5983e-05 0.947022 -0.32117 -2.03973e-11 0.952465 -0.304649 -4.5983e-05 0.947022 -0.32117 3.74993e-05 0.952393 -0.304873 4.28309e-06 0.952636 -0.304114 3.74993e-05 0.952393 -0.304873 -7.35032e-05 0.953313 -0.301985 -0.000142193 0.952586 -0.304268 -0.000511513 0.953807 -0.300421 -0.000997776 0.954899 -0.296929 -0.00041174 0.954325 -0.29877 4.28309e-06 0.952636 -0.304114 -0.00041174 0.954325 -0.29877 -4.5983e-05 0.947022 -0.32117 2.88783e-05 0.952854 -0.30343 -4.5983e-05 0.947022 -0.32117 0.000768302 0.950187 -0.31168 0.000241448 0.951429 -0.307869 2.88783e-05 0.952854 -0.30343 0.000768302 0.950187 -0.31168 2.88783e-05 0.952854 -0.30343 6.82043e-05 0.953135 -0.302546 5.21555e-05 0.952726 -0.303832 6.82043e-05 0.953135 -0.302546 0.000208547 0.951564 -0.307451 0.00030304 0.951916 -0.306357 0.000208547 0.951564 -0.307451 8.86297e-05 0.952485 -0.304586 0 0.952723 -0.303841 -2.37029e-10 0.953455 -0.301536 0.0010833 0.952087 -0.305825 4.73685e-05 0.953566 -0.301183 0.000158784 0.952559 -0.304356 -2.37029e-10 0.953455 -0.301536 8.86297e-05 0.952485 -0.304586 -2.37029e-10 0.953455 -0.301536 -0.000873032 0.95378 -0.300504 -2.24233e-05 0.952645 -0.304085 0.000226513 0.95178 -0.306782 0.000523445 0.951626 -0.307259 0.000226513 0.95178 -0.306782 -4.5983e-05 0.947022 -0.32117 1.56546e-05 0.952608 -0.304199 -0.000381148 0.953376 -0.301784 0.000523445 0.951626 -0.307259 -0.000381148 0.953376 -0.301784 -4.5983e-05 0.947022 -0.32117 0.000128019 0.95244 -0.304727 -4.5983e-05 0.947022 -0.32117 0.000634409 0.951824 -0.306645 -4.5983e-05 0.947022 -0.32117 -7.06372e-05 0.952476 -0.304614 -4.5983e-05 0.947022 -0.32117 -0.00103539 0.95337 -0.301803 -0.000293987 0.953439 -0.301587 0.00013256 0.952657 -0.304049 -0.000293987 0.953439 -0.301587 0 0.952798 -0.303606 0 0.953758 -0.300576 0.000160541 0.952716 -0.303863 -2.37029e-10 0.953455 -0.301536 -2.24233e-05 0.952645 -0.304085 -2.37029e-10 0.953455 -0.301536 0 0.953758 -0.300576 0 0.953994 -0.299827 0 0.953994 -0.299827 0 0.952798 -0.303606 0.000128019 0.95244 -0.304727 0.00013256 0.952657 -0.304049 0.000634409 0.951824 -0.306645 0 0.952416 -0.304802 0 0.952765 -0.30371 0 0.952437 -0.304737 0 0.952875 -0.303364 0 0.952416 -0.304802 0 0.952437 -0.304737 0 0.952765 -0.30371 0 0.952875 -0.303364 0 0.952437 -0.304737 0 0.952416 -0.304802 0 0.952437 -0.304737 0 0.952765 -0.30371 0 0.952875 -0.303364 6.00821e-05 0.952464 -0.304652 0 0.952765 -0.303708 6.00821e-05 0.952464 -0.304652 -1.15266e-06 0.952122 -0.305717 -1.28955e-06 0.952484 -0.30459 -0.000116346 0.953043 -0.302834 0.000614626 0.952283 -0.305216 -0.000293987 0.953439 -0.301587 0.000614626 0.952283 -0.305216 -4.5983e-05 0.947022 -0.32117 -0.000741724 0.952675 -0.30399 -4.5983e-05 0.947022 -0.32117 -0.00058513 0.95346 -0.30152 -0.000588583 0.953486 -0.301436 -0.00058513 0.95346 -0.30152 -0.000185382 0.953714 -0.300717 -0.000348275 0.953595 -0.301091 -0.000293987 0.953439 -0.301587 0.000614626 0.952283 -0.305216 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 230 { 0.5564 1.38699 0.77718 1.38699 0.5564 1.38699 0.77718 0.00799 0.40871 0.30681 0.77718 0.00799 0.40871 0.20513 0.17505 0.00799 0.30164 0.20513 0.17505 0.00799 0.30164 0.30681 0.5564 1.38699 0.40871 0.30681 0.5564 1.62584 0.5564 1.38699 0.5564 1.62584 0.17505 0.00799 0.40871 1.43219 0.17505 0.00799 0.30164 1.43217 0.17505 0.00799 0.30164 1.53386 0.17505 0.00799 0.30164 2.43152 0.17505 0.00799 0.30164 2.5332 0.17505 0.00799 0.17505 15.9918 -0.22182 0.00817 -0.22182 15.992 0.40871 1.43219 0.40871 1.53387 0.5564 1.62584 0.30164 1.53386 0.5564 1.62584 0.30164 2.43152 0.5564 1.62584 0.40871 2.43151 0.5564 1.62584 0.40871 2.53318 0.5564 1.62584 0.5564 4.39292 0.77718 1.62584 0.77718 4.39292 0.77718 10.3605 0.77718 7.62079 0.5564 10.3605 0.5564 7.62079 0.384 11.4051 0.5564 7.62079 0.37821 11.4051 0.5564 7.38193 0.40871 10.5105 0.5564 7.38193 0.40871 10.4088 0.5564 7.38193 0.40871 9.51434 0.5564 7.38193 0.40871 9.41265 0.5564 7.38193 0.5564 4.63177 0.5564 7.38193 0.77718 4.63177 0.77718 7.38193 0.39591 9.41263 0.40871 9.41265 0.39591 9.41263 0.5564 4.63177 0.40871 8.51552 0.5564 4.63177 0.40871 8.41384 0.5564 4.63177 0.40871 7.51653 0.5564 4.63177 0.40871 7.41485 0.5564 4.63177 0.40871 6.52021 0.5564 4.63177 0.40871 6.41853 0.5564 4.63177 0.40871 5.52321 0.5564 4.63177 0.40871 5.42154 0.40871 4.5267 0.40871 5.42154 0.30164 4.52663 0.30164 5.42146 0.30164 4.52663 0.17505 15.9918 0.30164 4.42496 0.17505 15.9918 0.30164 3.52761 0.17505 15.9918 0.30164 3.42594 0.30164 2.5332 0.40871 3.426 0.40871 2.53318 0.40871 3.426 0.5564 4.39292 0.40871 3.52769 0.40871 4.42502 0.30164 3.52761 0.30164 4.42496 0.40871 4.42502 0.40871 4.5267 0.5564 4.39292 0.5564 4.63177 0.30164 5.52314 0.30164 5.42146 0.30164 5.52314 0.17505 15.9918 0.30164 6.41846 0.17505 15.9918 0.30164 6.52014 0.17505 15.9918 0.30164 7.41478 0.17505 15.9918 0.30164 7.51645 0.17505 15.9918 0.30164 8.41377 0.17505 15.9918 0.30164 8.51545 0.30164 9.41256 0.40871 8.51552 0.39591 9.41263 0.30164 9.51424 0.30164 9.41256 0.30164 9.51424 0.17505 15.9918 0.29967 10.4086 0.17505 15.9918 0.30164 10.5103 0.30151 11.405 0.30164 10.5103 0.32903 11.405 0.35906 10.5103 0.37821 11.4051 0.40871 10.5105 0.30164 11.5067 0.30151 11.405 0.30164 11.5067 0.17505 15.9918 0.32562 11.5067 0.17505 15.9918 0.30164 12.4038 0.30081 12.5055 0.32562 11.5067 0.30164 12.4038 0.32562 11.5067 0.33397 12.4039 0.3737 11.5068 0.33397 12.4039 0.37937 11.5068 0.3385 12.4039 0.37937 11.5068 0.40871 12.4041 0.40871 11.5069 0.5564 10.5993 0.40871 11.4052 0.5564 10.3605 0.384 11.4051 0.5564 10.5993 0.40871 12.4041 0.5564 10.5993 0.40871 12.5058 0.3583 13.4006 0.33387 12.5056 0.30164 13.4005 0.33387 12.5056 0.17505 15.9918 0.32947 12.5056 0.30164 13.5021 0.30164 13.4005 0.30164 13.5021 0.17505 15.9918 0.35111 13.5023 0.17505 15.9918 0.30164 14.3972 0.17505 15.9918 0.30164 14.4989 0.17505 15.9918 0.40871 14.4992 0.5564 13.6049 0.40871 14.3975 0.5564 13.6049 0.40871 13.5024 0.5564 13.366 0.40871 13.4007 0.5564 10.5993 0.3583 13.4006 0.5564 10.5993 0.5564 13.366 0.77718 10.5993 0.77718 13.366 0.40871 13.5024 0.35111 13.5023 0.40871 14.3975 0.30164 14.3972 0.30164 8.41377 0.40871 8.41384 0.30164 7.51645 0.40871 7.51653 0.30164 6.52014 0.30164 7.41478 0.40871 6.52021 0.40871 7.41485 0.30164 5.52314 0.30164 6.41846 0.30164 5.52314 0.40871 6.41853 0.40871 5.52321 0.40871 10.4088 0.40871 9.51434 0.40871 10.4088 0.3925 9.5143 0.36248 10.4087 0.30164 9.51424 0.30167 15.3962 0.5564 13.6049 0.30167 15.3962 0.17505 15.9918 0.30167 15.4978 0.17505 15.9918 0.40872 15.4978 0.77718 15.9918 0.40872 15.4978 0.77718 13.6049 0.40872 15.3962 0.5564 13.6049 0.30167 15.3962 } TexCoordArray 1 Vec2Array 230 { 0.42041 0.05508 0.42041 0.06188 0.42041 0.05508 0.40995 0.06188 0.41221 0.05054 0.40995 0.06188 0.41144 0.05054 0.40995 0.04335 0.41144 0.04724 0.40995 0.04335 0.41221 0.04724 0.42041 0.05508 0.41221 0.05054 0.42222 0.05508 0.42041 0.05508 0.42222 0.05508 0.40995 0.04335 0.42075 0.05054 0.40995 0.04335 0.42075 0.04724 0.40995 0.04335 0.42152 0.04724 0.40995 0.04335 0.42834 0.04724 0.40995 0.04335 0.42911 0.04724 0.40995 0.04335 0.53124 0.04335 0.40995 0.03191 0.53124 0.03191 0.42075 0.05054 0.42152 0.05054 0.42222 0.05508 0.42152 0.04724 0.42222 0.05508 0.42834 0.04724 0.42222 0.05508 0.42834 0.05054 0.42222 0.05508 0.42911 0.05054 0.42222 0.05508 0.44322 0.05508 0.42222 0.06188 0.44322 0.06188 0.4885 0.06188 0.46771 0.06188 0.4885 0.05508 0.46771 0.05508 0.49643 0.04978 0.46771 0.05508 0.49643 0.0496 0.4659 0.05508 0.48964 0.05054 0.4659 0.05508 0.48887 0.05054 0.4659 0.05508 0.48208 0.05054 0.4659 0.05508 0.48131 0.05054 0.4659 0.05508 0.44503 0.05508 0.4659 0.05508 0.44503 0.06188 0.4659 0.06188 0.48131 0.05014 0.48131 0.05054 0.48131 0.05014 0.44503 0.05508 0.4745 0.05054 0.44503 0.05508 0.47373 0.05054 0.44503 0.05508 0.46692 0.05054 0.44503 0.05508 0.46615 0.05054 0.44503 0.05508 0.45936 0.05054 0.44503 0.05508 0.45859 0.05054 0.44503 0.05508 0.4518 0.05054 0.44503 0.05508 0.45102 0.05054 0.44423 0.05054 0.45102 0.05054 0.44423 0.04724 0.45102 0.04724 0.44423 0.04724 0.53124 0.04335 0.44346 0.04724 0.53124 0.04335 0.43665 0.04724 0.53124 0.04335 0.43588 0.04724 0.42911 0.04724 0.43588 0.05054 0.42911 0.05054 0.43588 0.05054 0.44322 0.05508 0.43665 0.05054 0.44346 0.05054 0.43665 0.04724 0.44346 0.04724 0.44346 0.05054 0.44423 0.05054 0.44322 0.05508 0.44503 0.05508 0.4518 0.04724 0.45102 0.04724 0.4518 0.04724 0.53124 0.04335 0.45859 0.04724 0.53124 0.04335 0.45936 0.04724 0.53124 0.04335 0.46615 0.04724 0.53124 0.04335 0.46692 0.04724 0.53124 0.04335 0.47373 0.04724 0.53124 0.04335 0.4745 0.04724 0.48131 0.04724 0.4745 0.05054 0.48131 0.05014 0.48208 0.04724 0.48131 0.04724 0.48208 0.04724 0.53124 0.04335 0.48887 0.04725 0.53124 0.04335 0.48964 0.04724 0.49643 0.04724 0.48964 0.04724 0.49643 0.04808 0.48964 0.04901 0.49643 0.0496 0.48964 0.05054 0.4972 0.04724 0.49643 0.04724 0.4972 0.04724 0.53124 0.04335 0.4972 0.04798 0.53124 0.04335 0.50401 0.04724 0.50478 0.04724 0.4972 0.04798 0.50401 0.04724 0.4972 0.04798 0.50401 0.04824 0.4972 0.04946 0.50401 0.04824 0.4972 0.04963 0.50401 0.04838 0.4972 0.04963 0.50401 0.05054 0.4972 0.05054 0.49031 0.05508 0.49643 0.05054 0.4885 0.05508 0.49643 0.04978 0.49031 0.05508 0.50401 0.05054 0.49031 0.05508 0.50478 0.05054 0.51157 0.04898 0.50478 0.04823 0.51157 0.04724 0.50478 0.04823 0.53124 0.04335 0.50478 0.0481 0.51235 0.04724 0.51157 0.04724 0.51235 0.04724 0.53124 0.04335 0.51235 0.04876 0.53124 0.04335 0.51914 0.04724 0.53124 0.04335 0.51991 0.04724 0.53124 0.04335 0.51991 0.05054 0.51312 0.05508 0.51914 0.05054 0.51312 0.05508 0.51235 0.05054 0.51131 0.05508 0.51157 0.05054 0.49031 0.05508 0.51157 0.04898 0.49031 0.05508 0.51131 0.05508 0.49031 0.06188 0.51131 0.06188 0.51235 0.05054 0.51235 0.04876 0.51914 0.05054 0.51914 0.04724 0.47373 0.04724 0.47373 0.05054 0.46692 0.04724 0.46692 0.05054 0.45936 0.04724 0.46615 0.04724 0.45936 0.05054 0.46615 0.05054 0.4518 0.04724 0.45859 0.04724 0.4518 0.04724 0.45859 0.05054 0.4518 0.05054 0.48887 0.05054 0.48208 0.05054 0.48887 0.05054 0.48208 0.05004 0.48887 0.04911 0.48208 0.04724 0.52672 0.04724 0.51312 0.05508 0.52672 0.04724 0.53124 0.04335 0.52749 0.04724 0.53124 0.04335 0.52749 0.05054 0.53124 0.06188 0.52749 0.05054 0.51312 0.06188 0.52672 0.05054 0.51312 0.05508 0.52672 0.04724 } TexCoordArray 2 Vec2Array 230 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 230 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0488CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 695.571 9.85954 38.0984 695.571 11.8555 38.0984 705.498 9.85954 37.9498 705.498 11.8555 37.9498 695.571 7.84154 31.8296 695.571 9.83854 31.8296 705.498 7.84154 31.682 705.498 9.83854 31.682 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0149677 0 -0.999888 -0.0149677 0 -0.999888 -0.0149677 0 -0.999888 -0.0149677 0 -0.999888 -0.0148669 0 -0.999889 -0.0148669 0 -0.999889 -0.0148669 0 -0.999889 -0.0148669 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.4563 0.04003 0.4563 0.04003 0.46224 0.04019 0.46224 0.04019 0.4563 0.04714 0.4563 0.04714 0.46224 0.04731 0.46224 0.04731 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0488ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 695.583 8.94954 35.7663 695.583 10.9455 35.7663 705.472 8.94954 35.6188 705.472 10.9455 35.6188 695.594 6.22454 27.1857 695.594 8.22154 27.1857 705.447 6.22454 27.0392 705.447 8.22154 27.0392 695.628 4.13954 20.8609 695.628 6.13554 20.8609 705.378 4.13954 20.7164 705.378 6.13554 20.7164 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0148668 0 -0.999889 -0.0148668 0 -0.999889 -0.0148668 0 -0.999889 -0.0148668 0 -0.999889 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.45631 0.04267 0.45631 0.04267 0.46222 0.04284 0.46222 0.04284 0.45631 0.05241 0.45631 0.05241 0.46221 0.05258 0.46221 0.05258 0.45633 0.05959 0.45633 0.05959 0.46217 0.05976 0.46217 0.05976 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0488ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 695.594 8.24254 33.4535 695.594 10.2385 33.4535 705.447 8.24254 33.307 705.447 10.2385 33.307 695.604 5.68954 24.9839 695.604 7.68554 24.9839 705.424 5.68954 24.8384 705.424 7.68554 24.8384 695.558 10.4605 40.0123 695.558 12.4565 40.0123 705.525 10.4605 39.8627 705.525 12.4565 39.8627 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0148668 0 -0.999889 -0.0148668 0 -0.999889 -0.0148668 0 -0.999889 -0.0148668 0 -0.999889 -0.0148151 0 -0.99989 -0.0148151 0 -0.99989 -0.0148151 0 -0.99989 -0.0148151 0 -0.99989 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.45631 0.0453 0.45631 0.0453 0.46221 0.04546 0.46221 0.04546 0.45632 0.05491 0.45632 0.05491 0.46219 0.05508 0.46219 0.05508 0.45629 0.03785 0.45629 0.03785 0.46225 0.03802 0.46225 0.03802 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0488ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 695.583 6.93154 29.4985 695.583 8.92754 29.4985 705.472 6.93154 29.3509 705.472 8.92754 29.3509 695.617 4.76854 22.7514 695.617 6.76454 22.7514 705.398 4.76854 22.6059 705.398 6.76454 22.6059 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.45631 0.04979 0.45631 0.04979 0.46222 0.04996 0.46222 0.04996 0.45633 0.05745 0.45633 0.05745 0.46218 0.05761 0.46218 0.05761 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0487CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 682.94 8.24254 33.4535 682.94 10.2385 33.4535 692.791 8.24254 33.307 692.791 10.2385 33.307 682.94 6.22454 27.1857 682.94 8.22154 27.1857 692.791 6.22454 27.0392 692.791 8.22154 27.0392 682.971 4.13954 20.8609 682.971 6.13554 20.8609 692.721 4.13954 20.7164 692.721 6.13554 20.7164 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.44874 0.0453 0.44874 0.0453 0.45464 0.04546 0.45464 0.04546 0.44874 0.05241 0.44874 0.05241 0.45464 0.05258 0.45464 0.05258 0.44876 0.05959 0.44876 0.05959 0.45459 0.05976 0.45459 0.05976 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0487ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 682.915 7.84154 31.8296 682.915 9.83854 31.8296 692.841 7.84154 31.682 692.841 9.83854 31.682 682.95 5.68954 24.9839 682.95 7.68554 24.9839 692.769 5.68954 24.8384 692.769 7.68554 24.8384 682.902 10.4605 40.0123 682.902 12.4565 40.0123 692.87 10.4605 39.8627 692.87 12.4565 39.8627 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0148685 0 -0.999889 -0.0148685 0 -0.999889 -0.0148685 0 -0.999889 -0.0148685 0 -0.999889 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0150065 0 -0.999887 -0.0150065 0 -0.999887 -0.0150065 0 -0.999887 -0.0150065 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.44873 0.04714 0.44873 0.04714 0.45467 0.04731 0.45467 0.04731 0.44875 0.05491 0.44875 0.05491 0.45462 0.05508 0.45462 0.05508 0.44872 0.03785 0.44872 0.03785 0.45468 0.03802 0.45468 0.03802 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0487ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 682.915 9.85954 38.0984 682.915 11.8555 38.0984 692.841 9.85954 37.9498 692.841 11.8555 37.9498 682.927 6.93154 29.4985 682.927 8.92754 29.4985 692.815 6.93154 29.3509 692.815 8.92754 29.3509 682.962 4.76854 22.7514 682.962 6.76454 22.7514 692.742 4.76854 22.6059 692.742 6.76454 22.6059 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0149693 0 -0.999888 -0.0149693 0 -0.999888 -0.0149693 0 -0.999888 -0.0149693 0 -0.999888 -0.0149255 0 -0.999889 -0.0149255 0 -0.999889 -0.0149255 0 -0.999889 -0.0149255 0 -0.999889 -0.0148757 0 -0.999889 -0.0148757 0 -0.999889 -0.0148757 0 -0.999889 -0.0148757 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.44873 0.04003 0.44873 0.04003 0.45467 0.04019 0.45467 0.04019 0.44873 0.04979 0.44873 0.04979 0.45465 0.04996 0.45465 0.04996 0.44876 0.05745 0.44876 0.05745 0.45461 0.05761 0.45461 0.05761 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0487ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 682.927 8.94954 35.7663 682.927 10.9455 35.7663 692.816 8.94954 35.6188 692.816 10.9455 35.6188 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.44873 0.04267 0.44873 0.04267 0.45465 0.04284 0.45465 0.04284 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0486CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 670.372 9.85954 38.0984 670.372 11.8555 38.0984 680.298 9.85954 37.9498 680.298 11.8555 37.9498 673.596 6.76454 22.7036 673.597 4.76854 22.7036 670.417 6.76454 22.7514 670.417 4.76854 22.7514 670.372 7.84154 31.8296 670.372 9.83854 31.8296 680.298 7.84154 31.682 680.298 9.83854 31.682 676.906 4.76854 22.6547 676.942 6.76454 22.6537 680.199 4.76854 22.6059 680.199 6.76454 22.6059 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0149692 0 -0.999888 -0.0149692 0 -0.999888 -0.0149692 0 -0.999888 -0.0149692 0 -0.999888 -0.0150344 -7.35574e-06 -0.999887 -0.0150321 -3.6773e-06 -0.999887 -0.0150321 -3.6773e-06 -0.999887 -0.0150298 0 -0.999887 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148174 -0.000233344 -0.99989 -0.0147463 -0.000117314 -0.999891 -0.0147463 -0.000117314 -0.999891 -0.0146744 0 -0.999892 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.80982 0.9995 0.80975 0.0005 1.1994 0.9995 1.1994 0.0005 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.40422 0.0005 0.39975 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.44122 0.04003 0.44122 0.04003 0.44716 0.04019 0.44716 0.04019 0.44315 0.0575 0.44315 0.0575 0.44125 0.05745 0.44125 0.05745 0.44122 0.04714 0.44122 0.04714 0.44716 0.04731 0.44716 0.04731 0.44513 0.05756 0.44515 0.05756 0.4471 0.05761 0.4471 0.05761 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0486ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 670.384 8.94954 35.7663 670.384 10.9455 35.7663 680.273 8.94954 35.6188 680.273 10.9455 35.6188 673.466 6.13554 20.8161 673.538 4.13954 20.8151 670.427 6.13554 20.8609 670.427 4.13954 20.8609 670.384 6.93154 29.4985 670.384 8.92754 29.4985 680.273 6.93154 29.3509 680.273 8.92754 29.3509 676.848 4.13954 20.7653 676.885 6.13554 20.7653 680.177 4.13954 20.7164 680.177 6.13554 20.7164 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.01474 -3.11903e-05 -0.999891 -0.0147299 -1.54125e-05 -0.999891 -0.0147299 -1.54125e-05 -0.999891 -0.01472 0 -0.999892 -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.0146872 0.000272164 -0.999892 -0.0147692 0.000136842 -0.999891 -0.0147692 0.000136842 -0.999891 -0.0148522 0 -0.99989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.54221 0.9995 1.53111 0.0005 2.00924 0.9995 2.00924 0.0005 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.02231 0.0005 1.01681 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.44123 0.04267 0.44123 0.04267 0.44715 0.04284 0.44715 0.04284 0.44308 0.05965 0.44312 0.05965 0.44126 0.05959 0.44126 0.05959 0.44123 0.04979 0.44123 0.04979 0.44715 0.04996 0.44715 0.04996 0.4451 0.0597 0.44512 0.0597 0.44709 0.05976 0.44709 0.05976 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0486ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 670.395 8.24254 33.4535 670.395 10.2385 33.4535 680.247 8.24254 33.307 680.247 10.2385 33.307 670.395 6.22454 27.1857 670.395 8.22154 27.1857 680.247 6.22454 27.0392 680.247 8.22154 27.0392 670.359 10.4605 40.0123 670.359 12.4565 40.0123 680.325 10.4605 39.8627 680.325 12.4565 39.8627 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0150094 0 -0.999887 -0.0150094 0 -0.999887 -0.0150094 0 -0.999887 -0.0150094 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.44124 0.0453 0.44124 0.0453 0.44713 0.04546 0.44713 0.04546 0.44124 0.05241 0.44124 0.05241 0.44713 0.05258 0.44713 0.05258 0.44122 0.03785 0.44122 0.03785 0.44718 0.03802 0.44718 0.03802 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0486ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 670.405 5.68954 24.9839 670.405 7.68554 24.9839 680.224 5.68954 24.8384 680.224 7.68554 24.8384 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.44124 0.05491 0.44124 0.05491 0.44712 0.05508 0.44712 0.05508 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0485CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 657.421 8.24254 33.4535 657.421 10.2385 33.4535 667.273 8.24254 33.307 667.273 10.2385 33.307 657.421 6.22454 27.1857 657.421 8.22154 27.1857 667.273 6.22454 27.0392 667.273 8.22154 27.0392 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 -0.0148684 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.43348 0.0453 0.43348 0.0453 0.43937 0.04546 0.43937 0.04546 0.43348 0.05241 0.43348 0.05241 0.43937 0.05258 0.43937 0.05258 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0485ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 657.397 7.84154 31.8296 657.397 9.83854 31.8296 667.324 7.84154 31.682 667.324 9.83854 31.682 657.432 5.68954 24.9839 657.432 7.68554 24.9839 667.251 5.68954 24.8384 667.251 7.68554 24.8384 657.384 10.4605 40.0123 657.384 12.4565 40.0123 667.351 10.4605 39.8627 667.351 12.4565 39.8627 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0148669 0 -0.999889 -0.0148669 0 -0.999889 -0.0148669 0 -0.999889 -0.0148669 0 -0.999889 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.015008 0 -0.999887 -0.015008 0 -0.999887 -0.015008 0 -0.999887 -0.015008 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.43346 0.04714 0.43346 0.04714 0.4394 0.04731 0.4394 0.04731 0.43348 0.05491 0.43348 0.05491 0.43936 0.05508 0.43936 0.05508 0.43345 0.03785 0.43345 0.03785 0.43942 0.03802 0.43942 0.03802 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0485ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 657.397 9.85954 38.0984 657.397 11.8555 38.0984 667.324 9.85954 37.9498 667.324 11.8555 37.9498 657.409 6.93154 29.4985 657.409 8.92754 29.4985 667.298 6.93154 29.3509 667.298 8.92754 29.3509 657.444 4.76854 22.7514 657.444 6.76454 22.7514 667.225 4.76854 22.6059 667.225 6.76454 22.6059 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0149677 0 -0.999888 -0.0149677 0 -0.999888 -0.0149677 0 -0.999888 -0.0149677 0 -0.999888 -0.014924 0 -0.999889 -0.014924 0 -0.999889 -0.014924 0 -0.999889 -0.014924 0 -0.999889 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.43346 0.04003 0.43346 0.04003 0.4394 0.04019 0.4394 0.04019 0.43347 0.04979 0.43347 0.04979 0.43939 0.04996 0.43939 0.04996 0.43349 0.05745 0.43349 0.05745 0.43934 0.05761 0.43934 0.05761 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0485ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 657.409 8.94954 35.7663 657.409 10.9455 35.7663 667.298 8.94954 35.6188 667.298 10.9455 35.6188 657.454 4.13954 20.8609 657.454 6.13554 20.8609 667.204 4.13954 20.7164 667.204 6.13554 20.7164 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.43347 0.04267 0.43347 0.04267 0.43939 0.04284 0.43939 0.04284 0.4335 0.05959 0.4335 0.05959 0.43933 0.05976 0.43933 0.05976 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029RAFTER2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_119 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_120 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 55 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 6 DrawArrays TRIANGLE_STRIP 12 6 DrawArrays TRIANGLE_STRIP 18 6 DrawArrays TRIANGLE_STRIP 24 6 DrawArrays TRIANGLE_STRIP 30 6 DrawArrays TRIANGLE_STRIP 36 6 DrawArrays TRIANGLE_STRIP 42 6 DrawArrays TRIANGLE_STRIP 48 6 DrawArrays TRIANGLE_STRIP 54 6 DrawArrays TRIANGLE_STRIP 60 6 DrawArrays TRIANGLE_STRIP 66 6 DrawArrays TRIANGLE_STRIP 72 6 DrawArrays TRIANGLE_STRIP 78 6 DrawArrays TRIANGLE_STRIP 84 6 DrawArrays TRIANGLE_STRIP 90 6 DrawArrays TRIANGLE_STRIP 96 6 DrawArrays TRIANGLE_STRIP 102 6 DrawArrays TRIANGLE_STRIP 108 6 DrawArrays TRIANGLE_STRIP 114 6 DrawArrays TRIANGLE_STRIP 120 6 DrawArrays TRIANGLE_STRIP 126 6 DrawArrays TRIANGLE_STRIP 132 6 DrawArrays TRIANGLE_STRIP 138 6 DrawArrays TRIANGLE_STRIP 144 6 DrawArrays TRIANGLE_STRIP 150 6 DrawArrays TRIANGLE_STRIP 156 6 DrawArrays TRIANGLE_STRIP 162 6 DrawArrays TRIANGLE_STRIP 168 6 DrawArrays TRIANGLE_STRIP 174 6 DrawArrays TRIANGLE_STRIP 180 6 DrawArrays TRIANGLE_STRIP 186 6 DrawArrays TRIANGLE_STRIP 192 6 DrawArrays TRIANGLE_STRIP 198 6 DrawArrays TRIANGLE_STRIP 204 5 DrawArrays TRIANGLE_STRIP 209 5 DrawArrays TRIANGLE_STRIP 214 5 DrawArrays TRIANGLE_STRIP 219 5 DrawArrays TRIANGLE_STRIP 224 5 DrawArrays TRIANGLE_STRIP 229 5 DrawArrays TRIANGLE_STRIP 234 5 DrawArrays TRIANGLE_STRIP 239 5 DrawArrays TRIANGLE_STRIP 244 5 DrawArrays TRIANGLE_STRIP 249 5 DrawArrays TRIANGLE_STRIP 254 5 DrawArrays TRIANGLE_STRIP 259 5 DrawArrays TRIANGLE_STRIP 264 5 DrawArrays TRIANGLE_STRIP 269 5 DrawArrays TRIANGLE_STRIP 274 5 DrawArrays TRIANGLE_STRIP 279 5 DrawArrays TRIANGLE_STRIP 284 5 DrawArrays TRIANGLE_STRIP 289 5 DrawArrays TRIANGLE_STRIP 294 5 DrawArrays TRIANGLE_STRIP 299 5 DrawArrays TRIANGLE_STRIP 304 5 } VertexArray Vec3Array 309 { 820.992 14.1065 46.7777 820.992 17.5935 46.7777 820.992 14.1065 46.7777 820.992 17.5925 30.1242 820.992 14.1065 25.9454 820.992 14.5945 25.9362 636.87 14.1065 46.5854 636.87 17.5935 46.5854 636.87 14.1065 46.5854 636.87 17.5925 30.1242 636.87 14.1065 25.9454 636.87 14.5945 25.9362 630.457 14.1065 46.5854 630.457 17.5935 46.5854 630.457 14.1065 46.5854 630.457 17.5925 30.1242 630.457 14.1065 25.9454 630.457 14.5945 25.9362 617.677 14.1065 46.5854 617.677 17.5935 46.5854 617.677 14.1065 46.5854 617.638 17.5925 30.1273 617.643 14.1065 25.9454 617.643 14.5945 25.9362 624.159 14.1065 46.5854 624.159 17.5935 46.5854 624.159 14.1065 46.5854 624.159 17.5925 30.1242 624.159 14.1065 25.9454 624.159 14.5945 25.9362 643.147 14.1065 46.5854 643.147 17.5935 46.5854 643.147 14.1065 46.5854 643.147 17.5925 30.128 643.147 14.1065 25.9454 643.331 14.5945 25.9362 662.068 14.1065 46.5854 662.068 17.5935 46.5854 662.068 14.1065 46.5854 662.068 17.5925 30.1242 662.068 14.1065 25.9454 662.068 14.5945 25.9362 655.761 14.1065 46.5854 655.761 17.5935 46.5854 655.761 14.1065 46.5854 655.761 17.5925 30.1242 655.761 14.1065 25.9454 655.761 14.5945 25.9362 668.465 14.1065 46.5854 668.465 17.5935 46.5854 668.465 14.1065 46.5854 668.465 17.5925 30.128 668.465 14.1065 25.9454 668.648 14.5945 25.9362 700.071 14.1065 46.5854 700.071 17.5935 46.5854 700.071 14.1065 46.5854 700.071 17.5925 30.1242 700.071 14.1065 25.9454 700.071 14.5945 25.9362 687.468 14.1065 46.5854 687.468 17.5935 46.5854 687.468 14.1065 46.5854 687.468 17.5925 30.1242 687.468 14.1065 25.9454 687.468 14.5945 25.9362 681.083 14.1065 46.5854 681.083 17.5935 46.5854 681.083 14.1065 46.5854 681.083 17.5925 30.1242 681.083 14.1065 25.9454 681.083 14.5945 25.9362 693.747 14.1065 46.5854 693.747 17.5935 46.5854 693.747 14.1065 46.5854 693.747 17.5925 30.128 693.747 14.1065 25.9454 693.93 14.5945 25.9362 712.722 14.1065 46.5854 712.722 17.5935 46.5854 712.722 14.1065 46.5854 712.722 17.5925 30.1242 712.722 14.1065 25.9454 712.722 14.5945 25.9362 706.393 14.1065 46.5854 706.393 17.5935 46.5854 706.393 14.1065 46.5854 706.393 17.5925 30.1242 706.393 14.1065 25.9454 706.393 14.5945 25.9362 719.062 14.1065 46.5854 719.062 17.5935 46.5854 719.062 14.1065 46.5854 719.062 17.5925 30.128 719.062 14.1065 25.9454 719.245 14.5945 25.9362 750.661 14.1065 46.5854 750.661 17.5935 46.5854 750.661 14.1065 46.5854 750.661 17.5925 30.1242 750.661 14.1065 25.9454 750.661 14.5945 25.9362 738.013 14.1065 46.5854 738.013 17.5935 46.5854 738.013 14.1065 46.5854 738.013 17.5925 30.1242 738.013 14.1065 25.9454 738.013 14.5945 25.9362 731.627 14.1065 46.5854 731.627 17.5935 46.5854 731.627 14.1065 46.5854 731.627 17.5925 30.1242 731.627 14.1065 25.9454 731.627 14.5945 25.9362 744.331 14.1065 46.5854 744.331 17.5935 46.5854 744.331 14.1065 46.5854 744.331 17.5925 30.128 744.331 14.1065 25.9454 744.515 14.5945 25.9362 775.972 14.1065 46.5854 775.972 17.5935 46.5854 775.972 14.1065 46.5854 775.972 17.5925 30.1242 775.972 14.1065 25.9454 775.972 14.5945 25.9362 763.329 14.1065 46.5854 763.329 17.5935 46.5854 763.329 14.1065 46.5854 763.329 17.5925 30.1242 763.329 14.1065 25.9454 763.329 14.5945 25.9362 757.025 14.1065 46.5854 757.025 17.5935 46.5854 757.025 14.1065 46.5854 757.025 17.5925 30.1242 757.025 14.1065 25.9454 757.025 14.5945 25.9362 769.627 14.1065 46.5854 769.627 17.5935 46.5854 769.627 14.1065 46.5854 769.627 17.5925 30.128 769.627 14.1065 25.9454 769.81 14.5945 25.9362 801.261 14.1065 46.5854 801.261 17.5935 46.5854 801.261 14.1065 46.5854 801.261 17.5925 30.1242 801.261 14.1065 25.9454 801.261 14.5945 25.9362 794.942 14.1065 46.5854 794.942 17.5935 46.5854 794.942 14.1065 46.5854 794.942 17.5925 30.1242 794.942 14.1065 25.9454 794.942 14.5945 25.9362 782.307 14.1065 46.5854 782.307 17.5935 46.5854 782.307 14.1065 46.5854 782.307 17.5925 30.1242 782.307 14.1065 25.9454 782.307 14.5945 25.9362 788.584 14.1065 46.5854 788.584 17.5935 46.5854 788.584 14.1065 46.5854 788.584 17.5925 30.1242 788.584 14.1065 25.9454 788.584 14.5945 25.9362 812.325 14.1065 46.5854 812.325 17.5935 46.5854 812.325 14.1065 46.5854 812.325 17.5925 30.1242 812.325 14.1065 25.9454 812.325 14.5945 25.9362 807.584 14.1065 46.5854 807.584 17.5935 46.5854 807.584 14.1065 46.5854 807.584 17.5925 30.1242 807.584 14.1065 25.9454 807.584 14.5945 25.9362 674.755 14.1065 46.5854 674.755 17.5935 46.5854 674.755 14.1065 46.5854 674.755 17.5925 30.1242 674.755 14.1065 25.9454 674.755 14.5945 25.9362 649.459 14.1065 46.5854 649.459 17.5935 46.5854 649.459 14.1065 46.5854 649.459 17.5925 30.1242 649.459 14.1065 25.9454 649.459 14.5945 25.9362 725.379 14.1065 46.5854 725.379 17.5935 46.5854 725.379 14.1065 46.5854 725.379 17.5925 30.1242 725.379 14.1065 25.9454 725.379 14.5945 25.9362 816.625 14.1065 46.5854 816.625 17.5935 46.5854 816.625 14.1065 46.5854 816.625 17.5925 30.1242 816.625 14.1065 25.9454 816.625 14.5945 25.9362 820.828 17.6635 46.8042 820.828 1.71654 46.8042 820.828 17.6635 46.8042 817.455 1.71654 46.8042 817.455 17.6635 46.8042 811.006 17.6635 46.8042 811.006 1.71654 46.8042 811.006 17.6635 46.8042 807.632 1.71654 46.8042 807.632 17.6635 46.8042 799.619 17.6635 46.8042 799.619 1.71654 46.8042 799.619 17.6635 46.8042 796.245 1.71654 46.8042 796.245 17.6635 46.8042 787.379 17.6635 46.8042 787.379 1.71654 46.8042 787.379 17.6635 46.8042 784.006 1.71654 46.8042 784.006 17.6635 46.8042 777.744 17.6635 46.8042 777.744 1.71654 46.8042 777.744 17.6635 46.8042 774.371 1.71654 46.8042 774.371 17.6635 46.8042 768.062 17.6635 46.8042 768.062 1.71654 46.8042 768.062 17.6635 46.8042 764.688 1.71654 46.8042 764.688 17.6635 46.8042 758.114 17.6635 46.8042 758.114 1.71654 46.8042 758.114 17.6635 46.8042 754.74 1.71654 46.8042 754.74 17.6635 46.8042 748.479 17.6635 46.8042 748.479 1.71654 46.8042 748.479 17.6635 46.8042 745.105 1.71654 46.8042 745.105 17.6635 46.8042 738.796 17.6635 46.8042 738.796 1.71654 46.8042 738.796 17.6635 46.8042 735.423 1.71654 46.8042 735.423 17.6635 46.8042 728.33 17.6635 46.8042 728.33 1.71654 46.8042 728.33 17.6635 46.8042 724.957 1.71654 46.8042 724.957 17.6635 46.8042 718.696 17.6635 46.8042 718.696 1.71654 46.8042 718.696 17.6635 46.8042 715.323 1.71654 46.8042 715.323 17.6635 46.8042 709.013 17.6635 46.8042 709.013 1.71654 46.8042 709.013 17.6635 46.8042 705.64 1.71654 46.8042 705.64 17.6635 46.8042 698.581 17.6635 46.8042 698.581 1.71654 46.8042 698.581 17.6635 46.8042 695.207 1.71654 46.8042 695.207 17.6635 46.8042 688.946 17.6635 46.8042 688.946 1.71654 46.8042 688.946 17.6635 46.8042 685.573 1.71654 46.8042 685.573 17.6635 46.8042 679.264 17.6635 46.8042 679.264 1.71654 46.8042 679.264 17.6635 46.8042 675.891 1.71654 46.8042 675.891 17.6635 46.8042 669.18 17.6635 46.8042 669.18 1.71654 46.8042 669.18 17.6635 46.8042 665.807 1.71654 46.8042 665.807 17.6635 46.8042 659.546 17.6635 46.8042 659.546 1.71654 46.8042 659.546 17.6635 46.8042 656.173 1.71654 46.8042 656.173 17.6635 46.8042 649.863 17.6635 46.8042 649.863 1.71654 46.8042 649.863 17.6635 46.8042 646.49 1.71654 46.8042 646.49 17.6635 46.8042 640.533 17.6635 46.8042 640.533 1.71654 46.8042 640.533 17.6635 46.8042 637.159 1.71654 46.8042 637.159 17.6635 46.8042 630.898 17.6635 46.8042 630.898 1.71654 46.8042 630.898 17.6635 46.8042 627.525 1.71654 46.8042 627.525 17.6635 46.8042 621.215 17.6635 46.8042 621.215 1.71654 46.8042 621.215 17.6635 46.8042 617.842 1.71654 46.8042 617.842 17.6635 46.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 309 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.999996 -0.00189786 0.00196775 -0.999997 0 0.00236974 -0.999996 -0.00189786 0.00196775 -0.999996 -0.00186827 0.00191812 -0.999993 -0.0033167 0.00156799 -0.999999 -2.2216e-05 -0.00117828 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.999971 0.00585493 -0.00487984 -0.999909 0.0103933 -0.00866238 -0.900417 0.334176 -0.278522 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.999971 0.00582385 -0.00485394 -0.999909 0.0103381 -0.0086164 -0.901321 0.332736 -0.277322 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.999971 0.00582385 -0.00485394 -0.999909 0.0103381 -0.0086164 -0.901321 0.332736 -0.277322 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.999971 0.00582385 -0.00485394 -0.999909 0.0103381 -0.0086164 -0.901321 0.332736 -0.277322 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.999971 0.00585687 -0.00488146 -0.999908 0.0103967 -0.00866525 -0.900361 0.334266 -0.278597 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.999971 0.00582385 -0.00485394 -0.999909 0.0103381 -0.0086164 -0.901321 0.332736 -0.277322 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 309 { 0.0348 -0.78221 0.98476 -0.78221 0.0348 -0.78221 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36862 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36853 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36853 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36853 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36853 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36853 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36853 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 0.0348 -0.75601 0.98476 -0.75601 0.0348 -0.75601 0.98449 1.36905 0.0348 1.93826 0.16775 1.93951 -0.79287 0.12921 -0.08358 0.12921 -0.79287 0.12921 -0.08358 0.98835 -0.79287 0.98835 -0.79287 0.12921 -0.08358 0.12921 -0.79287 0.12921 -0.08358 0.98835 -0.79287 0.98835 -0.79287 0.12921 -0.08358 0.12921 -0.79287 0.12921 -0.08358 0.98835 -0.79287 0.98835 -0.79287 0.12921 -0.08358 0.12921 -0.79287 0.12921 -0.08358 0.98835 -0.79287 0.98835 -0.79287 0.12921 -0.08358 0.12921 -0.79287 0.12921 -0.08358 0.98835 -0.79287 0.98835 -0.79287 0.12921 -0.08358 0.12921 -0.79287 0.12921 -0.08358 0.98835 -0.79287 0.98835 -0.79287 0.12921 -0.08358 0.12921 -0.79287 0.12921 -0.08358 0.98835 -0.79287 0.98835 -0.79287 0.12921 -0.08358 0.12921 -0.79287 0.12921 -0.08358 0.98835 -0.79287 0.98835 -0.79287 0.12921 -0.08358 0.12921 -0.79287 0.12921 -0.08358 0.98835 -0.79287 0.98835 -0.79287 0.12921 -0.08358 0.12921 -0.79287 0.12921 -0.08358 0.98835 -0.79287 0.98835 -0.79287 0.12921 -0.08358 0.12921 -0.79287 0.12921 -0.08358 0.98835 -0.79287 0.98835 -0.79287 0.12921 -0.08358 0.12921 -0.79287 0.12921 -0.08358 0.98835 -0.79287 0.98835 -0.79287 0.12921 -0.08358 0.12921 -0.79287 0.12921 -0.08358 0.98835 -0.79287 0.98835 -0.79287 0.12921 -0.08358 0.12921 -0.79287 0.12921 -0.08358 0.98835 -0.79287 0.98835 -0.79287 0.12921 -0.08358 0.12921 -0.79287 0.12921 -0.08358 0.98835 -0.79287 0.98835 -0.79287 0.12921 -0.08358 0.12921 -0.79287 0.12921 -0.08358 0.98835 -0.79287 0.98835 -0.79287 0.12921 -0.08358 0.12921 -0.79287 0.12921 -0.08358 0.98835 -0.79287 0.98835 -0.79287 0.12921 -0.08358 0.12921 -0.79287 0.12921 -0.08358 0.98835 -0.79287 0.98835 -0.79287 0.12921 -0.08358 0.12921 -0.79287 0.12921 -0.08358 0.98835 -0.79287 0.98835 -0.79287 0.12921 -0.08358 0.12921 -0.79287 0.12921 -0.08358 0.98835 -0.79287 0.98835 -0.79287 0.12921 -0.08358 0.12921 -0.79287 0.12921 -0.08358 0.98835 -0.79287 0.98835 } TexCoordArray 1 Vec2Array 309 { 0.53133 0.03017 0.53133 0.03017 0.53133 0.03017 0.53133 0.04908 0.53133 0.05382 0.53133 0.05383 0.42118 0.03039 0.42118 0.03039 0.42118 0.03039 0.42118 0.04908 0.42118 0.05382 0.42118 0.05383 0.41735 0.03039 0.41735 0.03039 0.41735 0.03039 0.41735 0.04908 0.41735 0.05382 0.41735 0.05383 0.4097 0.03039 0.4097 0.03039 0.4097 0.03039 0.40968 0.04907 0.40968 0.05382 0.40968 0.05383 0.41358 0.03039 0.41358 0.03039 0.41358 0.03039 0.41358 0.04908 0.41358 0.05382 0.41358 0.05383 0.42494 0.03039 0.42494 0.03039 0.42494 0.03039 0.42494 0.04907 0.42494 0.05382 0.42505 0.05383 0.43626 0.03039 0.43626 0.03039 0.43626 0.03039 0.43626 0.04908 0.43626 0.05382 0.43626 0.05383 0.43248 0.03039 0.43248 0.03039 0.43248 0.03039 0.43248 0.04908 0.43248 0.05382 0.43248 0.05383 0.44008 0.03039 0.44008 0.03039 0.44008 0.03039 0.44008 0.04907 0.44008 0.05382 0.44019 0.05383 0.45899 0.03039 0.45899 0.03039 0.45899 0.03039 0.45899 0.04908 0.45899 0.05382 0.45899 0.05383 0.45145 0.03039 0.45145 0.03039 0.45145 0.03039 0.45145 0.04908 0.45145 0.05382 0.45145 0.05383 0.44763 0.03039 0.44763 0.03039 0.44763 0.03039 0.44763 0.04908 0.44763 0.05382 0.44763 0.05383 0.45521 0.03039 0.45521 0.03039 0.45521 0.03039 0.45521 0.04907 0.45521 0.05382 0.45532 0.05383 0.46656 0.03039 0.46656 0.03039 0.46656 0.03039 0.46656 0.04908 0.46656 0.05382 0.46656 0.05383 0.46277 0.03039 0.46277 0.03039 0.46277 0.03039 0.46277 0.04908 0.46277 0.05382 0.46277 0.05383 0.47035 0.03039 0.47035 0.03039 0.47035 0.03039 0.47035 0.04907 0.47035 0.05382 0.47046 0.05383 0.48926 0.03039 0.48926 0.03039 0.48926 0.03039 0.48926 0.04908 0.48926 0.05382 0.48926 0.05383 0.48169 0.03039 0.48169 0.03039 0.48169 0.03039 0.48169 0.04908 0.48169 0.05382 0.48169 0.05383 0.47787 0.03039 0.47787 0.03039 0.47787 0.03039 0.47787 0.04908 0.47787 0.05382 0.47787 0.05383 0.48547 0.03039 0.48547 0.03039 0.48547 0.03039 0.48547 0.04907 0.48547 0.05382 0.48558 0.05383 0.5044 0.03039 0.5044 0.03039 0.5044 0.03039 0.5044 0.04908 0.5044 0.05382 0.5044 0.05383 0.49683 0.03039 0.49683 0.03039 0.49683 0.03039 0.49683 0.04908 0.49683 0.05382 0.49683 0.05383 0.49306 0.03039 0.49306 0.03039 0.49306 0.03039 0.49306 0.04908 0.49306 0.05382 0.49306 0.05383 0.5006 0.03039 0.5006 0.03039 0.5006 0.03039 0.5006 0.04907 0.5006 0.05382 0.50071 0.05383 0.51953 0.03039 0.51953 0.03039 0.51953 0.03039 0.51953 0.04908 0.51953 0.05382 0.51953 0.05383 0.51575 0.03039 0.51575 0.03039 0.51575 0.03039 0.51575 0.04908 0.51575 0.05382 0.51575 0.05383 0.50819 0.03039 0.50819 0.03039 0.50819 0.03039 0.50819 0.04908 0.50819 0.05382 0.50819 0.05383 0.51194 0.03039 0.51194 0.03039 0.51194 0.03039 0.51194 0.04908 0.51194 0.05382 0.51194 0.05383 0.52615 0.03039 0.52615 0.03039 0.52615 0.03039 0.52615 0.04908 0.52615 0.05382 0.52615 0.05383 0.52331 0.03039 0.52331 0.03039 0.52331 0.03039 0.52331 0.04908 0.52331 0.05382 0.52331 0.05383 0.44385 0.03039 0.44385 0.03039 0.44385 0.03039 0.44385 0.04908 0.44385 0.05382 0.44385 0.05383 0.42871 0.03039 0.42871 0.03039 0.42871 0.03039 0.42871 0.04908 0.42871 0.05382 0.42871 0.05383 0.47413 0.03039 0.47413 0.03039 0.47413 0.03039 0.47413 0.04908 0.47413 0.05382 0.47413 0.05383 0.52872 0.03039 0.52872 0.03039 0.52872 0.03039 0.52872 0.04908 0.52872 0.05382 0.52872 0.05383 0.53123 0.03014 0.53123 0.03014 0.53123 0.03014 0.52921 0.03014 0.52921 0.03014 0.52536 0.03014 0.52536 0.03014 0.52536 0.03014 0.52334 0.03014 0.52334 0.03014 0.51854 0.03014 0.51854 0.03014 0.51854 0.03014 0.51653 0.03014 0.51653 0.03014 0.51122 0.03014 0.51122 0.03014 0.51122 0.03014 0.5092 0.03014 0.5092 0.03014 0.50546 0.03014 0.50546 0.03014 0.50546 0.03014 0.50344 0.03014 0.50344 0.03014 0.49967 0.03014 0.49967 0.03014 0.49967 0.03014 0.49765 0.03014 0.49765 0.03014 0.49371 0.03014 0.49371 0.03014 0.49371 0.03014 0.4917 0.03014 0.4917 0.03014 0.48795 0.03014 0.48795 0.03014 0.48795 0.03014 0.48593 0.03014 0.48593 0.03014 0.48216 0.03014 0.48216 0.03014 0.48216 0.03014 0.48014 0.03014 0.48014 0.03014 0.4759 0.03014 0.4759 0.03014 0.4759 0.03014 0.47388 0.03014 0.47388 0.03014 0.47013 0.03014 0.47013 0.03014 0.47013 0.03014 0.46812 0.03014 0.46812 0.03014 0.46434 0.03014 0.46434 0.03014 0.46434 0.03014 0.46232 0.03014 0.46232 0.03014 0.4581 0.03014 0.4581 0.03014 0.4581 0.03014 0.45608 0.03014 0.45608 0.03014 0.45234 0.03014 0.45234 0.03014 0.45234 0.03014 0.45032 0.03014 0.45032 0.03014 0.44654 0.03014 0.44654 0.03014 0.44654 0.03014 0.44453 0.03014 0.44453 0.03014 0.44051 0.03014 0.44051 0.03014 0.44051 0.03014 0.43849 0.03014 0.43849 0.03014 0.43475 0.03014 0.43475 0.03014 0.43475 0.03014 0.43273 0.03014 0.43273 0.03014 0.42895 0.03014 0.42895 0.03014 0.42895 0.03014 0.42694 0.03014 0.42694 0.03014 0.42337 0.03014 0.42337 0.03014 0.42337 0.03014 0.42135 0.03014 0.42135 0.03014 0.41761 0.03014 0.41761 0.03014 0.41761 0.03014 0.41559 0.03014 0.41559 0.03014 0.41182 0.03014 0.41182 0.03014 0.41182 0.03014 0.4098 0.03014 0.4098 0.03014 } TexCoordArray 2 Vec2Array 309 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 309 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029GSRAIL1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 663.862 14.5945 25.9362 663.862 17.5925 30.1242 663.862 15.1245 25.9362 663.862 18.1265 30.1242 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 -7 1 8 0 -7 0 8 } TexCoordArray 1 Vec2Array 4 { 0.43733 0.05383 0.43733 0.04908 0.43733 0.05383 0.43733 0.04908 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029GSRAIL1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 681.117 14.5945 25.9362 681.117 17.5925 30.1242 681.117 15.1245 25.9362 681.117 18.1265 30.1242 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 -7 1 8 0 -7 0 8 } TexCoordArray 1 Vec2Array 4 { 0.44765 0.05383 0.44765 0.04908 0.44765 0.05383 0.44765 0.04908 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029GSRAIL1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 698.56 14.5945 25.9362 698.56 17.5925 30.1242 698.56 15.1245 25.9362 698.56 18.1265 30.1242 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 -7 1 8 0 -7 0 8 } TexCoordArray 1 Vec2Array 4 { 0.45809 0.05383 0.45809 0.04908 0.45809 0.05383 0.45809 0.04908 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_208" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 715.436 17.6085 47.0209 715.18 17.6085 47.0209 715.436 17.6085 47.0209 715.18 1.40854 47.0209 715.436 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.46818 0.0299 0.46803 0.0299 0.46818 0.0299 0.46803 0.0299 0.46818 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_207" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 715.436 1.40854 46.5447 715.18 1.40854 46.5447 715.436 1.40854 46.5447 715.18 17.6085 46.5447 715.436 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.46818 0.03044 0.46803 0.03044 0.46818 0.03044 0.46803 0.03044 0.46818 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_206" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 715.18 1.40854 47.0209 715.18 17.6085 47.0209 715.18 1.40854 47.0209 715.18 17.6085 46.5447 715.18 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.46803 0.0299 0.46803 0.0299 0.46803 0.0299 0.46803 0.03044 0.46803 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_205" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 715.436 1.40854 47.0209 715.436 1.40854 46.5447 715.436 1.40854 47.0209 715.436 17.6085 46.5447 715.436 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.46818 0.0299 0.46818 0.03044 0.46818 0.0299 0.46818 0.03044 0.46818 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_200" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 709.093 17.6085 47.0209 708.837 17.6085 47.0209 709.093 17.6085 47.0209 708.837 1.40854 47.0209 709.093 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.46439 0.0299 0.46424 0.0299 0.46439 0.0299 0.46424 0.0299 0.46439 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_199" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 709.093 1.40854 46.5447 708.837 1.40854 46.5447 709.093 1.40854 46.5447 708.837 17.6085 46.5447 709.093 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.46439 0.03044 0.46424 0.03044 0.46439 0.03044 0.46424 0.03044 0.46439 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_198" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 708.837 1.40854 47.0209 708.837 17.6085 47.0209 708.837 1.40854 47.0209 708.837 17.6085 46.5447 708.837 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.46424 0.0299 0.46424 0.0299 0.46424 0.0299 0.46424 0.03044 0.46424 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_197" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 709.093 1.40854 47.0209 709.093 1.40854 46.5447 709.093 1.40854 47.0209 709.093 17.6085 46.5447 709.093 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.46439 0.0299 0.46439 0.03044 0.46439 0.0299 0.46439 0.03044 0.46439 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_196" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 705.809 17.6085 47.0209 705.553 17.6085 47.0209 705.809 17.6085 47.0209 705.553 1.40854 47.0209 705.809 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.46242 0.0299 0.46227 0.0299 0.46242 0.0299 0.46227 0.0299 0.46242 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_195" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 705.809 1.40854 46.5447 705.553 1.40854 46.5447 705.809 1.40854 46.5447 705.553 17.6085 46.5447 705.809 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.46242 0.03044 0.46227 0.03044 0.46242 0.03044 0.46227 0.03044 0.46242 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_194" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 705.553 1.40854 47.0209 705.553 17.6085 47.0209 705.553 1.40854 47.0209 705.553 17.6085 46.5447 705.553 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.46227 0.0299 0.46227 0.0299 0.46227 0.0299 0.46227 0.03044 0.46227 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_193" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 705.809 1.40854 47.0209 705.809 1.40854 46.5447 705.809 1.40854 47.0209 705.809 17.6085 46.5447 705.809 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.46242 0.0299 0.46242 0.03044 0.46242 0.0299 0.46242 0.03044 0.46242 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_192" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 695.269 17.6085 47.0209 695.013 17.6085 47.0209 695.269 17.6085 47.0209 695.013 1.40854 47.0209 695.269 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.45612 0.0299 0.45597 0.0299 0.45612 0.0299 0.45597 0.0299 0.45612 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_191" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 695.269 1.40854 46.5447 695.013 1.40854 46.5447 695.269 1.40854 46.5447 695.013 17.6085 46.5447 695.269 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.45612 0.03044 0.45597 0.03044 0.45612 0.03044 0.45597 0.03044 0.45612 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_190" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 695.013 1.40854 47.0209 695.013 17.6085 47.0209 695.013 1.40854 47.0209 695.013 17.6085 46.5447 695.013 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.45597 0.0299 0.45597 0.0299 0.45597 0.0299 0.45597 0.03044 0.45597 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_189" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 695.269 1.40854 47.0209 695.269 1.40854 46.5447 695.269 1.40854 47.0209 695.269 17.6085 46.5447 695.269 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.45612 0.0299 0.45612 0.03044 0.45612 0.0299 0.45612 0.03044 0.45612 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_188" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 698.633 17.6085 47.0209 698.377 17.6085 47.0209 698.633 17.6085 47.0209 698.377 1.40854 47.0209 698.633 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.45813 0.0299 0.45798 0.0299 0.45813 0.0299 0.45798 0.0299 0.45813 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_187" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 698.633 1.40854 46.5447 698.377 1.40854 46.5447 698.633 1.40854 46.5447 698.377 17.6085 46.5447 698.633 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.45813 0.03044 0.45798 0.03044 0.45813 0.03044 0.45798 0.03044 0.45813 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_186" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 698.377 1.40854 47.0209 698.377 17.6085 47.0209 698.377 1.40854 47.0209 698.377 17.6085 46.5447 698.377 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.45798 0.0299 0.45798 0.0299 0.45798 0.0299 0.45798 0.03044 0.45798 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_185" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 698.633 1.40854 47.0209 698.633 1.40854 46.5447 698.633 1.40854 47.0209 698.633 17.6085 46.5447 698.633 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.45813 0.0299 0.45813 0.03044 0.45813 0.0299 0.45813 0.03044 0.45813 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_184" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 685.687 17.6085 47.0209 685.431 17.6085 47.0209 685.687 17.6085 47.0209 685.431 1.40854 47.0209 685.687 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.45039 0.0299 0.45023 0.0299 0.45039 0.0299 0.45023 0.0299 0.45039 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_183" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 685.687 1.40854 46.5447 685.431 1.40854 46.5447 685.687 1.40854 46.5447 685.431 17.6085 46.5447 685.687 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.45039 0.03044 0.45023 0.03044 0.45039 0.03044 0.45023 0.03044 0.45039 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_182" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 685.431 1.40854 47.0209 685.431 17.6085 47.0209 685.431 1.40854 47.0209 685.431 17.6085 46.5447 685.431 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.45023 0.0299 0.45023 0.0299 0.45023 0.0299 0.45023 0.03044 0.45023 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_181" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 685.687 1.40854 47.0209 685.687 1.40854 46.5447 685.687 1.40854 47.0209 685.687 17.6085 46.5447 685.687 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.45039 0.0299 0.45039 0.03044 0.45039 0.0299 0.45039 0.03044 0.45039 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_180" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 689.049 17.6085 47.0209 688.793 17.6085 47.0209 689.049 17.6085 47.0209 688.793 1.40854 47.0209 689.049 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.4524 0.0299 0.45224 0.0299 0.4524 0.0299 0.45224 0.0299 0.4524 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_179" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 689.049 1.40854 46.5447 688.793 1.40854 46.5447 689.049 1.40854 46.5447 688.793 17.6085 46.5447 689.049 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.4524 0.03044 0.45224 0.03044 0.4524 0.03044 0.45224 0.03044 0.4524 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_178" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 688.793 1.40854 47.0209 688.793 17.6085 47.0209 688.793 1.40854 47.0209 688.793 17.6085 46.5447 688.793 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.45224 0.0299 0.45224 0.0299 0.45224 0.0299 0.45224 0.03044 0.45224 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_177" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 689.049 1.40854 47.0209 689.049 1.40854 46.5447 689.049 1.40854 47.0209 689.049 17.6085 46.5447 689.049 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.4524 0.0299 0.4524 0.03044 0.4524 0.0299 0.4524 0.03044 0.4524 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_176" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 679.343 17.6085 47.0209 679.088 17.6085 47.0209 679.343 17.6085 47.0209 679.088 1.40854 47.0209 679.343 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.44659 0.0299 0.44644 0.0299 0.44659 0.0299 0.44644 0.0299 0.44659 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_175" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 679.343 1.40854 46.5447 679.088 1.40854 46.5447 679.343 1.40854 46.5447 679.088 17.6085 46.5447 679.343 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.44659 0.03044 0.44644 0.03044 0.44659 0.03044 0.44644 0.03044 0.44659 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_174" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 679.088 1.40854 47.0209 679.088 17.6085 47.0209 679.088 1.40854 47.0209 679.088 17.6085 46.5447 679.088 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.44644 0.0299 0.44644 0.0299 0.44644 0.0299 0.44644 0.03044 0.44644 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_173" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 679.343 1.40854 47.0209 679.343 1.40854 46.5447 679.343 1.40854 47.0209 679.343 17.6085 46.5447 679.343 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.44659 0.0299 0.44659 0.03044 0.44659 0.0299 0.44659 0.03044 0.44659 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_172" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 676.059 17.6085 47.0209 675.804 17.6085 47.0209 676.059 17.6085 47.0209 675.804 1.40854 47.0209 676.059 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.44463 0.0299 0.44447 0.0299 0.44463 0.0299 0.44447 0.0299 0.44463 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_171" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 676.059 1.40854 46.5447 675.804 1.40854 46.5447 676.059 1.40854 46.5447 675.804 17.6085 46.5447 676.059 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.44463 0.03044 0.44447 0.03044 0.44463 0.03044 0.44447 0.03044 0.44463 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_170" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 675.804 1.40854 47.0209 675.804 17.6085 47.0209 675.804 1.40854 47.0209 675.804 17.6085 46.5447 675.804 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.44447 0.0299 0.44447 0.0299 0.44447 0.0299 0.44447 0.03044 0.44447 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_169" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 676.059 1.40854 47.0209 676.059 1.40854 46.5447 676.059 1.40854 47.0209 676.059 17.6085 46.5447 676.059 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.44463 0.0299 0.44463 0.03044 0.44463 0.0299 0.44463 0.03044 0.44463 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_168" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 665.869 17.6085 47.0209 665.613 17.6085 47.0209 665.869 17.6085 47.0209 665.613 1.40854 47.0209 665.869 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.43853 0.0299 0.43838 0.0299 0.43853 0.0299 0.43838 0.0299 0.43853 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_167" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 665.869 1.40854 46.5447 665.613 1.40854 46.5447 665.869 1.40854 46.5447 665.613 17.6085 46.5447 665.869 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.43853 0.03044 0.43838 0.03044 0.43853 0.03044 0.43838 0.03044 0.43853 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_166" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 665.613 1.40854 47.0209 665.613 17.6085 47.0209 665.613 1.40854 47.0209 665.613 17.6085 46.5447 665.613 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.43838 0.0299 0.43838 0.0299 0.43838 0.0299 0.43838 0.03044 0.43838 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_165" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 665.869 1.40854 47.0209 665.869 1.40854 46.5447 665.869 1.40854 47.0209 665.869 17.6085 46.5447 665.869 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.43853 0.0299 0.43853 0.03044 0.43853 0.0299 0.43853 0.03044 0.43853 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_164" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 669.231 17.6085 47.0209 668.975 17.6085 47.0209 669.231 17.6085 47.0209 668.975 1.40854 47.0209 669.231 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.44054 0.0299 0.44039 0.0299 0.44054 0.0299 0.44039 0.0299 0.44054 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_163" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 669.231 1.40854 46.5447 668.975 1.40854 46.5447 669.231 1.40854 46.5447 668.975 17.6085 46.5447 669.231 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.44054 0.03044 0.44039 0.03044 0.44054 0.03044 0.44039 0.03044 0.44054 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_162" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 668.975 1.40854 47.0209 668.975 17.6085 47.0209 668.975 1.40854 47.0209 668.975 17.6085 46.5447 668.975 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.44039 0.0299 0.44039 0.0299 0.44039 0.0299 0.44039 0.03044 0.44039 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_161" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 669.231 1.40854 47.0209 669.231 1.40854 46.5447 669.231 1.40854 47.0209 669.231 17.6085 46.5447 669.231 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.44054 0.0299 0.44054 0.03044 0.44054 0.0299 0.44054 0.03044 0.44054 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_112" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 712.833 17.4585 30.8273 712.578 17.4585 30.8273 712.833 17.4585 30.8273 712.578 1.55954 30.8273 712.833 1.55954 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.46663 0.04828 0.46647 0.04828 0.46663 0.04828 0.46647 0.04828 0.46663 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_111" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 712.833 1.55954 30.3511 712.578 1.55954 30.3511 712.833 1.55954 30.3511 712.578 17.4585 30.3511 712.833 17.4585 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.46663 0.04882 0.46647 0.04882 0.46663 0.04882 0.46647 0.04882 0.46663 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_110" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 712.578 1.55954 30.8273 712.578 17.4585 30.8273 712.578 1.55954 30.8273 712.578 17.4585 30.3511 712.578 1.55954 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.46647 0.04828 0.46647 0.04828 0.46647 0.04828 0.46647 0.04882 0.46647 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_109" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 712.833 1.55954 30.8273 712.833 1.55954 30.3511 712.833 1.55954 30.8273 712.833 17.4585 30.3511 712.833 17.4585 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.46663 0.04828 0.46663 0.04882 0.46663 0.04828 0.46663 0.04882 0.46663 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_108" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 700.184 17.4585 30.8273 699.929 17.4585 30.8273 700.184 17.4585 30.8273 699.929 1.55954 30.8273 700.184 1.55954 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.45906 0.04828 0.45891 0.04828 0.45906 0.04828 0.45891 0.04828 0.45906 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_107" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 700.184 1.55954 30.3511 699.929 1.55954 30.3511 700.184 1.55954 30.3511 699.929 17.4585 30.3511 700.184 17.4585 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.45906 0.04882 0.45891 0.04882 0.45906 0.04882 0.45891 0.04882 0.45906 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_106" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 699.929 1.55954 30.8273 699.929 17.4585 30.8273 699.929 1.55954 30.8273 699.929 17.4585 30.3511 699.929 1.55954 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.45891 0.04828 0.45891 0.04828 0.45891 0.04828 0.45891 0.04882 0.45891 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_105" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 700.184 1.55954 30.8273 700.184 1.55954 30.3511 700.184 1.55954 30.8273 700.184 17.4585 30.3511 700.184 17.4585 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.45906 0.04828 0.45906 0.04882 0.45906 0.04828 0.45906 0.04882 0.45906 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_104" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 687.534 17.4585 30.8273 687.279 17.4585 30.8273 687.534 17.4585 30.8273 687.279 1.55954 30.8273 687.534 1.55954 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.45149 0.04828 0.45134 0.04828 0.45149 0.04828 0.45134 0.04828 0.45149 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_103" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 687.534 1.55954 30.3511 687.279 1.55954 30.3511 687.534 1.55954 30.3511 687.279 17.4585 30.3511 687.534 17.4585 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.45149 0.04882 0.45134 0.04882 0.45149 0.04882 0.45134 0.04882 0.45149 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_102" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 687.279 1.55954 30.8273 687.279 17.4585 30.8273 687.279 1.55954 30.8273 687.279 17.4585 30.3511 687.279 1.55954 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.45134 0.04828 0.45134 0.04828 0.45134 0.04828 0.45134 0.04882 0.45134 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_101" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 687.534 1.55954 30.8273 687.534 1.55954 30.3511 687.534 1.55954 30.8273 687.534 17.4585 30.3511 687.534 17.4585 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.45149 0.04828 0.45149 0.04882 0.45149 0.04828 0.45149 0.04882 0.45149 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_100" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 674.889 17.4585 30.8273 674.633 17.4585 30.8273 674.889 17.4585 30.8273 674.633 1.55954 30.8273 674.889 1.55954 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.44393 0.04828 0.44377 0.04828 0.44393 0.04828 0.44377 0.04828 0.44393 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_99" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 674.889 1.55954 30.3511 674.633 1.55954 30.3511 674.889 1.55954 30.3511 674.633 17.4585 30.3511 674.889 17.4585 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.44393 0.04882 0.44377 0.04882 0.44393 0.04882 0.44377 0.04882 0.44393 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_98" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 674.633 1.55954 30.8273 674.633 17.4585 30.8273 674.633 1.55954 30.8273 674.633 17.4585 30.3511 674.633 1.55954 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.44377 0.04828 0.44377 0.04828 0.44377 0.04828 0.44377 0.04882 0.44377 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_97" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 674.889 1.55954 30.8273 674.889 1.55954 30.3511 674.889 1.55954 30.8273 674.889 17.4585 30.3511 674.889 17.4585 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.44393 0.04828 0.44393 0.04882 0.44393 0.04828 0.44393 0.04882 0.44393 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN417_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS421_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 711.47 1.47388 -36.1867 702.72 1.47388 -35.6879 711.47 1.47388 -18.7004 702.72 1.47388 -18.7004 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 3.10899e-09 1 5.45384e-08 1.57699e-09 1 5.53275e-08 1.57699e-09 1 5.53275e-08 0 1 5.61398e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.46581 0.12436 0.46058 0.12379 0.46581 0.10451 0.46058 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS415_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 667.72 1.47388 -33.6929 658.97 1.47388 -33.1942 667.72 1.47388 -18.7004 658.97 1.47388 -18.7004 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.43964 0.12153 0.4344 0.12096 0.43964 0.10451 0.4344 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS415_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 676.47 1.47388 -34.1917 667.72 1.47388 -33.6929 676.47 1.47388 -18.7004 667.72 1.47388 -18.7004 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1.05482e-07 1 6.15619e-08 -5.3604e-08 1 3.12846e-08 -5.3604e-08 1 3.12846e-08 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.44487 0.1221 0.43964 0.12153 0.44487 0.10451 0.43964 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS415_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 685.22 1.47388 -34.6904 676.47 1.47388 -34.1917 685.22 1.47388 -18.7004 676.47 1.47388 -18.7004 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 3.39924e-09 1 5.96419e-08 1.72655e-09 1 6.05867e-08 1.72655e-09 1 6.05867e-08 0 1 6.15619e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.45011 0.12266 0.44487 0.1221 0.45011 0.10451 0.44487 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS415_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 693.97 1.47388 -35.1892 685.22 1.47388 -34.6904 693.97 1.47388 -18.7004 685.22 1.47388 -18.7004 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 3.29709e-09 1 5.78377e-08 1.67386e-09 1 5.8726e-08 1.67386e-09 1 5.8726e-08 0 1 5.96419e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.45534 0.12323 0.45011 0.12266 0.45534 0.10451 0.45011 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS415_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 702.72 1.47388 -35.6879 693.97 1.47388 -35.1892 702.72 1.47388 -18.7004 693.97 1.47388 -18.7004 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 3.19964e-09 1 5.61398e-08 1.62365e-09 1 5.69761e-08 1.62365e-09 1 5.69761e-08 0 1 5.78377e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.46058 0.12379 0.45534 0.12323 0.46058 0.10451 0.45534 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN417" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 720.22 1.47388 -0.00042 720.22 1.47388 -18.2004 711.47 1.47388 -0.000427 711.47 1.47388 -18.2004 702.72 1.47388 -0.000434 702.72 1.47388 -18.2004 693.97 1.47388 -0.00044 693.97 1.47388 -18.2004 685.22 1.47388 -0.000447 685.22 1.47388 -18.2004 676.47 1.47388 -0.000454 676.47 1.47388 -18.2004 667.72 1.47388 -0.000461 667.72 1.47388 -18.2004 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -4.19198e-14 1 5.23997e-08 -2.09599e-14 1 5.23998e-08 -2.79465e-14 1 5.23998e-08 -1.39733e-14 1 5.23998e-08 -2.59504e-14 1 5.23998e-08 -1.19771e-14 1 5.23998e-08 -2.59504e-14 1 5.23998e-08 -1.39733e-14 1 5.23998e-08 -2.79466e-14 1 5.23998e-08 -1.39733e-14 1 5.23998e-08 -2.79466e-14 1 5.23998e-08 -1.39733e-14 1 5.23999e-08 -2.09599e-14 1 5.23999e-08 0 1 5.23999e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 3.67441 -1 3.67441 1 3.09108 -1 3.09108 1 2.50774 -1 2.50774 1 1.92441 -1 1.92441 1 1.34108 -1 1.34108 1 0.75774 -1 0.75774 1 0.17441 -1 0.17441 1 } TexCoordArray 1 Vec2Array 14 { 0.47104 0.08328 0.47104 0.10394 0.46581 0.08328 0.46581 0.10394 0.46058 0.08328 0.46058 0.10394 0.45534 0.08328 0.45534 0.10394 0.45011 0.08328 0.45011 0.10394 0.44487 0.08328 0.44487 0.10394 0.43964 0.08328 0.43964 0.10394 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN411_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN411_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 418 Group { DataVariance STATIC name "B0LT414" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 693.97 1.47388 -35.1892 693.97 2.47388 -35.1892 685.22 1.47388 -34.6904 685.22 2.47388 -34.6904 676.47 1.47388 -34.1917 676.47 2.47388 -34.1917 667.72 1.47388 -33.6929 667.72 2.47388 -33.6929 658.97 1.47388 -33.1942 658.97 2.47388 -33.1942 650.22 1.47388 -32.6955 650.22 2.47388 -32.6955 641.47 1.47388 -32.1967 641.47 2.47388 -32.1967 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0569136 0 0.998379 0.0569136 0 0.998379 0.0569097 0 0.998379 0.0569058 0 0.99838 0.0569056 0 0.99838 0.0569094 0 0.998379 0.0569095 0 0.998379 0.0569059 0 0.99838 0.0569021 0 0.99838 0.056902 0 0.99838 0.0569056 0 0.99838 0.0569094 0 0.998379 0.0569131 0 0.998379 0.0569131 0 0.998379 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 367.524 0 367.524 1 365.774 0 365.774 1 364.024 0 364.024 1 362.274 0 362.274 1 360.524 0 360.524 1 358.774 0 358.774 1 357.024 0 357.024 1 } TexCoordArray 1 Vec2Array 14 { 0.45534 0.12323 0.45534 0.12323 0.45011 0.12266 0.45011 0.12266 0.44487 0.1221 0.44487 0.1221 0.43964 0.12153 0.43964 0.12153 0.4344 0.12096 0.4344 0.12096 0.42917 0.1204 0.42917 0.1204 0.42393 0.11983 0.42393 0.11983 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT409" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 650.22 5.47388 -0.000475 650.22 1.47388 -0.000475 641.47 5.47388 -0.000481 641.47 1.47388 -0.000481 632.72 5.47388 -0.000488 632.72 1.47388 -0.000488 623.97 5.47388 -0.000495 623.97 1.47388 -0.000495 615.22 5.47388 -0.000502 615.22 1.47388 -0.000502 606.349 5.47388 -0.000509 606.349 1.47388 -0.000509 597.478 5.47388 -0.000516 597.478 1.47388 -0.000516 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 6.85713e-07 0 -1 6.85713e-07 0 -1 7.23808e-07 0 -1 7.61904e-07 0 -1 7.99999e-07 0 -1 7.99999e-07 0 -1 7.99999e-07 0 -1 7.99999e-07 0 -1 7.9633e-07 0 -1 7.92693e-07 0 -1 7.8909e-07 0 -1 7.8909e-07 0 -1 7.8909e-07 0 -1 7.8909e-07 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 943.579 1 943.579 0 941.392 1 941.392 0 939.205 1 939.205 0 937.016 1 937.016 0 934.829 1 934.829 0 932.612 1 932.612 0 930.394 1 930.394 0 } TexCoordArray 1 Vec2Array 14 { 0.42917 0.08328 0.42917 0.08328 0.42393 0.08328 0.42393 0.08328 0.4187 0.08328 0.4187 0.08328 0.41346 0.08328 0.41346 0.08328 0.40823 0.08328 0.40823 0.08328 0.40292 0.08328 0.40292 0.08328 0.39762 0.08328 0.39762 0.08328 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 648.342 3.5137 -37.679 645.214 1.47269 -37.679 648.342 3.5137 -37.679 653.657 1.47269 -37.679 650.514 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.0108 0.9995 2.12135 0.0005 1.0108 0.9995 -0.87566 0.0005 0.23984 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.42804 0.12605 0.42617 0.12605 0.42804 0.12605 0.43122 0.12605 0.42934 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 628.641 3.5137 -37.679 625.512 1.47269 -37.679 628.641 3.5137 -37.679 633.955 1.47269 -37.679 630.813 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.0108 0.9995 2.12135 0.0005 1.0108 0.9995 -0.87566 0.0005 0.23984 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.41626 0.12605 0.41439 0.12605 0.41626 0.12605 0.41944 0.12605 0.41756 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STANDFRONT1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_132 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_133 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 747.758 3.51769 -39.576 700.76 3.51769 -39.576 747.758 1.4867 -39.576 700.76 1.4867 -39.576 460.195 3.51769 -39.576 433.043 3.51769 -39.576 460.195 1.4867 -39.576 433.043 1.4867 -39.576 519.38 3.51769 -39.576 464.898 3.51769 -39.576 519.38 1.4867 -39.576 464.898 1.4867 -39.576 578.233 3.51769 -39.576 524.083 3.51769 -39.576 578.233 1.4867 -39.576 524.083 1.4867 -39.576 636.879 3.51769 -39.576 582.936 3.51769 -39.576 636.879 1.4867 -39.576 582.936 1.4867 -39.576 696.057 3.51769 -39.576 641.582 3.51769 -39.576 696.057 1.4867 -39.576 641.582 1.4867 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.01248 0.00054 3.74213 0.00054 0.01248 0.9995 3.74213 0.99949 22.8328 0.0005 24.9875 0.0005 22.8328 0.99946 24.9875 0.99946 18.136 0.00051 22.4596 0.0005 18.136 0.99947 22.4596 0.99946 13.4656 0.00052 17.7628 0.00051 13.4656 0.99948 17.7628 0.99947 8.81157 0.00053 13.0924 0.00052 8.81157 0.99949 13.0924 0.99948 4.11534 0.00054 8.43836 0.00053 4.11534 0.99949 8.43836 0.99949 } TexCoordArray 1 Vec2Array 24 { 0.48752 0.12821 0.4594 0.12821 0.48752 0.12821 0.4594 0.12821 0.31549 0.12821 0.29924 0.12821 0.31549 0.12821 0.29924 0.12821 0.35089 0.12821 0.3183 0.12821 0.35089 0.12821 0.3183 0.12821 0.3861 0.12821 0.35371 0.12821 0.3861 0.12821 0.35371 0.12821 0.42119 0.12821 0.38892 0.12821 0.42119 0.12821 0.38892 0.12821 0.45659 0.12821 0.424 0.12821 0.45659 0.12821 0.424 0.12821 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 648.342 3.5137 -37.679 648.342 3.5137 -39.502 648.342 3.5137 -37.679 645.214 1.4727 -39.502 645.214 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.546457 0.837487 2.10096e-07 -0.546457 0.837488 0 -0.546457 0.837487 2.10096e-07 -0.546457 0.837487 2.10096e-07 -0.546457 0.837487 4.20192e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.42804 0.12605 0.42804 0.12812 0.42804 0.12605 0.42617 0.12812 0.42617 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 650.514 3.5137 -37.679 650.514 3.5137 -39.502 650.514 3.5137 -37.679 648.342 3.5137 -39.502 648.342 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.42934 0.12605 0.42934 0.12812 0.42934 0.12605 0.42804 0.12812 0.42804 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 653.657 1.47269 -37.679 653.657 1.4727 -39.502 653.657 1.47269 -37.679 650.514 3.5137 -39.502 650.514 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.544622 0.838682 2.19372e-07 0.544622 0.838682 4.38744e-07 0.544622 0.838682 2.19372e-07 0.544622 0.838682 2.19372e-07 0.544622 0.838682 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.43122 0.12605 0.43122 0.12812 0.43122 0.12605 0.42934 0.12812 0.42934 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 628.641 3.5137 -37.679 628.641 3.5137 -39.502 628.641 3.5137 -37.679 625.512 1.4727 -39.502 625.512 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.546329 0.83757 2.10047e-07 -0.546329 0.83757 0 -0.546329 0.83757 2.10047e-07 -0.546329 0.83757 2.10047e-07 -0.54633 0.83757 4.20094e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.41626 0.12605 0.41626 0.12812 0.41626 0.12605 0.41439 0.12812 0.41439 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 630.813 3.5137 -37.679 630.813 3.5137 -39.502 630.813 3.5137 -37.679 628.641 3.5137 -39.502 628.641 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.41756 0.12605 0.41756 0.12812 0.41756 0.12605 0.41626 0.12812 0.41626 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 633.955 1.47269 -37.679 633.955 1.4727 -39.502 633.955 1.47269 -37.679 630.813 3.5137 -39.502 630.813 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.544748 0.8386 2.1935e-07 0.544748 0.8386 4.38701e-07 0.544748 0.8386 2.1935e-07 0.544748 0.8386 2.1935e-07 0.544748 0.8386 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.41944 0.12605 0.41944 0.12812 0.41944 0.12605 0.41756 0.12812 0.41756 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 614.297 1.47269 -37.679 614.297 1.4727 -39.502 614.297 1.47269 -37.679 611.155 3.5137 -39.502 611.155 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.544748 0.8386 2.1935e-07 0.544748 0.8386 4.38701e-07 0.544748 0.8386 2.1935e-07 0.544748 0.8386 2.1935e-07 0.544748 0.8386 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.40768 0.12605 0.40768 0.12812 0.40768 0.12605 0.4058 0.12812 0.4058 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028PITCONC_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 641.582 1.4867 -45.458 641.582 5.0597 -45.458 641.582 1.4867 -45.458 636.879 5.0597 -45.458 636.879 1.4867 -45.458 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 21.1352 0.0005 21.1352 0.9995 21.1352 0.0005 20.5875 0.9995 20.5875 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.424 0.13489 0.424 0.13489 0.424 0.13489 0.42119 0.13489 0.42119 0.13489 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028PITCONC_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 636.879 1.4867 -39.576 636.879 1.4867 -45.458 636.879 1.4867 -39.576 636.879 5.0597 -45.458 636.879 3.51769 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.00029 0.9995 0.00029 0.0005 0.00029 0.9995 0.5897 0.0005 0.33537 } TexCoordArray 1 Vec2Array 5 { 0.42119 0.12821 0.42119 0.13489 0.42119 0.12821 0.42119 0.13489 0.42119 0.12821 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028PITCONC_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 641.582 5.0597 -45.458 641.582 1.4867 -45.458 641.582 3.51769 -39.576 641.582 1.4867 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.5897 0.0005 0.00029 0.9995 0.33537 0.9995 0.00029 } TexCoordArray 1 Vec2Array 4 { 0.424 0.13489 0.424 0.13489 0.424 0.12821 0.424 0.12821 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1001_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 696.057 4.9707 -39.576 641.582 5.2417 -39.576 641.582 4.6697 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.16463 83.5386 0.00052 66.2465 0.33754 66.2466 } TexCoordArray 1 Vec2Array 3 { 0.45659 0.12821 0.424 0.12821 0.424 0.12821 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1001_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 641.582 5.2417 -39.576 696.057 4.9707 -39.576 641.582 5.2417 -39.576 696.057 5.2417 -39.576 696.057 3.51769 -39.576 696.057 4.9707 -39.576 696.057 3.51769 -39.576 641.582 4.6697 -39.576 641.582 3.51769 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.00052 66.2465 0.16463 83.5386 0.00052 66.2465 0.00052 83.5386 0.9995 83.5386 0.16463 83.5386 0.9995 83.5386 0.33754 66.2465 0.99949 66.2466 } TexCoordArray 1 Vec2Array 9 { 0.424 0.12821 0.45659 0.12821 0.424 0.12821 0.45659 0.12821 0.45659 0.12821 0.45659 0.12821 0.45659 0.12821 0.424 0.12821 0.424 0.12821 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1001_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 641.582 5.2417 -39.576 641.582 3.51769 -39.576 641.582 6.7697 -45.458 641.582 5.0597 -45.458 636.879 6.7697 -45.458 636.879 5.0597 -45.458 636.879 5.2417 -39.576 636.879 3.51769 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 1 0 0 1 0 0 0.929068 0 -0.369908 0.530209 0 -0.847867 -0.530209 0 -0.847867 -0.929068 0 -0.369908 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0 0 1 0 0 3.02203 1 3.02203 0 0 1 0 0 3.02203 1 3.02203 } TexCoordArray 1 Vec2Array 8 { 0.424 0.12821 0.424 0.12821 0.424 0.13489 0.424 0.13489 0.42119 0.13489 0.42119 0.13489 0.42119 0.12821 0.42119 0.12821 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1001_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 636.879 5.2417 -39.576 636.879 3.51769 -39.576 636.879 5.2417 -39.576 636.879 5.0597 -45.458 636.879 6.7697 -45.458 641.582 5.0597 -45.458 641.582 6.7697 -45.458 641.582 5.0597 -45.458 641.582 5.2417 -39.576 641.582 3.51769 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 1 0 0 1 0 0 1 0 0 0.929068 0 0.369908 0.530209 0 0.847867 -0.782279 0 0.622928 -0.781037 0 0.624485 -0.782279 0 0.622928 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0 0 1 0 0 0 1 3.02203 0 3.02203 1 0 0 0 1 0 0 3.02203 1 3.02203 } TexCoordArray 1 Vec2Array 10 { 0.42119 0.12821 0.42119 0.12821 0.42119 0.12821 0.42119 0.13489 0.42119 0.13489 0.424 0.13489 0.424 0.13489 0.424 0.13489 0.424 0.12821 0.424 0.12821 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 645.214 2.65569 -37.679 645.214 1.47269 -37.679 645.214 2.65569 -37.679 648.342 3.5137 -37.679 648.342 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.42617 0.12605 0.42617 0.12605 0.42617 0.12605 0.42804 0.12605 0.42804 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 650.514 3.5137 -37.679 650.514 4.69669 -37.679 648.342 3.5137 -37.679 648.342 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.42934 0.12605 0.42934 0.12605 0.42804 0.12605 0.42804 0.12605 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 653.657 2.65569 -37.679 650.514 4.69669 -37.679 653.657 2.65569 -37.679 650.514 3.5137 -37.679 653.657 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.43122 0.12605 0.42934 0.12605 0.43122 0.12605 0.42934 0.12605 0.43122 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 645.214 2.65569 -39.492 645.214 1.4727 -39.502 645.214 2.65569 -39.492 648.342 3.5137 -39.502 648.342 4.6967 -39.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844802 0.999949 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844801 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.42617 0.12811 0.42617 0.12812 0.42617 0.12811 0.42804 0.12812 0.42804 0.12811 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 653.657 2.65569 -39.492 650.514 4.6967 -39.492 653.657 2.65569 -39.492 650.514 3.5137 -39.502 653.657 1.4727 -39.502 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00548596 -0.00844801 0.999949 -0.00548596 -0.00844801 0.999949 -0.00548596 -0.00844801 0.999949 -0.00548596 -0.00844801 0.999949 -0.00548596 -0.00844802 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.43122 0.12811 0.42934 0.12811 0.43122 0.12811 0.42934 0.12812 0.43122 0.12812 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 625.512 2.65569 -37.679 625.512 1.47269 -37.679 625.512 2.65569 -37.679 628.641 3.5137 -37.679 628.641 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.41439 0.12605 0.41439 0.12605 0.41439 0.12605 0.41626 0.12605 0.41626 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 630.813 3.5137 -37.679 630.813 4.69669 -37.679 628.641 3.5137 -37.679 628.641 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.41756 0.12605 0.41756 0.12605 0.41626 0.12605 0.41626 0.12605 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 633.955 2.65569 -37.679 630.813 4.69669 -37.679 633.955 2.65569 -37.679 630.813 3.5137 -37.679 633.955 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.41944 0.12605 0.41756 0.12605 0.41944 0.12605 0.41756 0.12605 0.41944 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 625.512 2.65569 -39.492 625.512 1.4727 -39.502 625.512 2.65569 -39.492 628.641 3.5137 -39.502 628.641 4.6967 -39.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00551046 -0.00844801 0.999949 0.00551046 -0.00844802 0.999949 0.00551046 -0.00844801 0.999949 0.00551046 -0.00844801 0.999949 0.00551046 -0.00844801 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.41439 0.12811 0.41439 0.12812 0.41439 0.12811 0.41626 0.12812 0.41626 0.12811 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 633.955 2.65569 -39.492 630.813 4.6967 -39.492 633.955 2.65569 -39.492 630.813 3.5137 -39.502 633.955 1.4727 -39.502 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00548777 -0.00844801 0.999949 -0.00548777 -0.00844801 0.999949 -0.00548777 -0.00844801 0.999949 -0.00548777 -0.00844801 0.999949 -0.00548777 -0.00844802 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.41944 0.12811 0.41756 0.12811 0.41944 0.12811 0.41756 0.12812 0.41944 0.12812 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 614.297 2.65569 -37.679 611.155 4.69669 -37.679 614.297 2.65569 -37.679 611.155 3.5137 -37.679 614.297 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.40768 0.12605 0.4058 0.12605 0.40768 0.12605 0.4058 0.12605 0.40768 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 614.297 2.65569 -39.492 611.155 4.6967 -39.492 614.297 2.65569 -39.492 611.155 3.5137 -39.502 614.297 1.4727 -39.502 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00548777 -0.00844801 0.999949 -0.00548777 -0.00844801 0.999949 -0.00548777 -0.00844801 0.999949 -0.00548777 -0.00844801 0.999949 -0.00548777 -0.00844802 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.40768 0.12811 0.4058 0.12811 0.40768 0.12811 0.4058 0.12812 0.40768 0.12812 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0103FLATSEATS" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_142 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_143 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 9 DrawArrays TRIANGLE_STRIP 9 9 DrawArrays TRIANGLE_STRIP 18 7 DrawArrays TRIANGLE_STRIP 25 7 DrawArrays TRIANGLE_STRIP 32 7 DrawArrays TRIANGLE_STRIP 39 8 } VertexArray Vec3Array 47 { 747.758 12.1787 -65.513 433.043 12.1787 -65.513 747.758 7.7237 -55.618 433.043 7.7237 -55.618 464.898 5.0597 -45.458 433.043 7.7237 -55.618 460.195 5.0597 -45.458 433.043 3.51769 -39.576 460.195 3.51769 -39.576 700.76 3.51769 -39.576 747.758 3.51769 -39.576 700.76 5.0597 -45.458 747.758 7.7237 -55.618 696.057 5.0597 -45.458 641.582 5.0597 -45.458 696.057 5.0597 -45.458 641.582 3.51769 -39.576 696.057 3.51769 -39.576 641.582 5.0597 -45.458 747.758 7.7237 -55.618 636.879 5.0597 -45.458 582.936 5.0597 -45.458 636.879 5.0597 -45.458 582.936 3.51769 -39.576 636.879 3.51769 -39.576 582.936 5.0597 -45.458 747.758 7.7237 -55.618 578.233 5.0597 -45.458 524.083 5.0597 -45.458 578.233 5.0597 -45.458 524.083 3.51769 -39.576 578.233 3.51769 -39.576 524.083 5.0597 -45.458 747.758 7.7237 -55.618 519.38 5.0597 -45.458 464.898 5.0597 -45.458 519.38 5.0597 -45.458 464.898 3.51769 -39.576 519.38 3.51769 -39.576 752.652 12.1767 -65.519 747.755 12.1767 -65.519 752.652 9.5297 -59.642 747.755 9.5297 -59.642 752.652 7.7197 -55.625 747.755 7.7197 -55.625 752.652 5.8707 -48.624 747.755 5.8707 -48.624 } NormalBinding PER_VERTEX NormalArray Vec3Array 47 { 0 0.911844 0.410537 0 0.911844 0.410537 -2.16512e-07 0.942284 0.334814 4.01854e-07 0.944336 0.328982 0 0.967302 0.253627 4.01854e-07 0.944336 0.328982 4.34951e-06 0.967307 0.253609 4.69864e-06 0.967307 0.253607 0 0.967313 0.253587 0 0.967313 0.253587 -2.71274e-06 0.967307 0.253607 -2.59252e-06 0.967307 0.253608 -2.16512e-07 0.942284 0.334814 0 0.967307 0.253608 0 0.967305 0.253616 0 0.967307 0.253608 0 0.967313 0.253587 0 0.967313 0.253587 0 0.967305 0.253616 -2.16512e-07 0.942284 0.334814 0 0.967307 0.253608 0 0.967305 0.253616 0 0.967307 0.253608 0 0.967313 0.253587 0 0.967313 0.253587 0 0.967305 0.253616 -2.16512e-07 0.942284 0.334814 0 0.967307 0.253608 0 0.967305 0.253616 0 0.967307 0.253608 0 0.967313 0.253587 0 0.967313 0.253587 0 0.967305 0.253616 -2.16512e-07 0.942284 0.334814 0 0.967307 0.253608 0 0.967302 0.253627 0 0.967307 0.253608 0 0.967313 0.253587 0 0.967313 0.253587 0 0.911785 0.410667 0 0.911785 0.410667 0 0.911769 0.410703 0 0.911749 0.410749 0 0.939759 0.341839 0 0.956319 0.292325 0 0.966849 0.25535 0 0.966849 0.25535 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 47 { 0.05468 15.992 0.05468 0.00817 0.45155 15.9918 0.45155 0.00799 0.8329 1.62584 0.45155 0.00799 0.8329 1.38699 1.05368 0.00799 1.05368 1.38699 1.05368 13.6049 1.05368 15.9918 0.8329 13.6049 0.45155 15.9918 0.8329 13.366 0.8329 10.5993 0.8329 13.366 1.05368 10.5993 1.05368 13.366 0.8329 10.5993 0.45155 15.9918 0.8329 10.3605 0.8329 7.62079 0.8329 10.3605 1.05368 7.62079 1.05368 10.3605 0.8329 7.62079 0.45155 15.9918 0.8329 7.38193 0.8329 4.63177 0.8329 7.38193 1.05368 4.63177 1.05368 7.38193 0.8329 4.63177 0.45155 15.9918 0.8329 4.39292 0.8329 1.62584 0.8329 4.39292 1.05368 1.62584 1.05368 4.39292 0.0005 0.42317 0.0005 0.16343 0.34498 0.42317 0.34498 0.16343 0.52079 0.42317 0.52079 0.16343 0.81019 0.42317 0.81019 0.16343 } TexCoordArray 1 Vec2Array 47 { 0.48752 0.15765 0.29924 0.15765 0.48752 0.14642 0.29924 0.14642 0.3183 0.13489 0.29924 0.14642 0.31549 0.13489 0.29924 0.12821 0.31549 0.12821 0.4594 0.12821 0.48752 0.12821 0.4594 0.13489 0.48752 0.14642 0.45659 0.13489 0.424 0.13489 0.45659 0.13489 0.424 0.12821 0.45659 0.12821 0.424 0.13489 0.48752 0.14642 0.42119 0.13489 0.38892 0.13489 0.42119 0.13489 0.38892 0.12821 0.42119 0.12821 0.38892 0.13489 0.48752 0.14642 0.3861 0.13489 0.35371 0.13489 0.3861 0.13489 0.35371 0.12821 0.3861 0.12821 0.35371 0.13489 0.48752 0.14642 0.35089 0.13489 0.3183 0.13489 0.35089 0.13489 0.3183 0.12821 0.35089 0.12821 0.49045 0.15766 0.48752 0.15766 0.49045 0.15099 0.48752 0.15099 0.49045 0.14643 0.48752 0.14643 0.49045 0.13848 0.48752 0.13848 } TexCoordArray 2 Vec2Array 47 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 47 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0538CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 647.219 12.2237 -60.951 631.747 12.2237 -61.098 647.219 10.2277 -60.951 631.747 10.2277 -61.098 646.99 5.9027 -42.134 641.877 5.9027 -42.182 646.99 3.9067 -42.134 641.822 3.9067 -42.182 647.136 9.2927 -54.143 631.786 9.2927 -54.288 647.136 7.2967 -54.143 631.786 7.2967 -54.288 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00938667 0 0.999956 -0.00933652 0.000128475 0.999956 -0.00933652 0.000128475 0.999956 -0.00928691 0.000255584 0.999957 -0.00944613 0 0.999955 -0.00944613 0 0.999955 -0.00944613 0 0.999955 -0.00944613 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 1.01681 0.9995 0.51054 0.0005 1.02231 0.0005 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 } TexCoordArray 1 Vec2Array 12 { 0.42737 0.15247 0.41812 0.15264 0.42737 0.15247 0.41812 0.15264 0.42724 0.13111 0.42418 0.13117 0.42724 0.13111 0.42414 0.13117 0.42732 0.14475 0.41814 0.14491 0.42732 0.14475 0.41814 0.14491 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0538ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 647.098 8.4227 -51.003 631.804 8.4227 -51.148 647.098 6.4267 -51.003 631.804 6.4267 -51.148 647.177 10.5467 -57.488 631.767 10.5467 -57.633 647.177 8.5497 -57.488 631.767 8.5497 -57.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00948065 0 0.999955 -0.00948065 0 0.999955 -0.00948065 0 0.999955 -0.00948065 0 0.999955 -0.00940931 0 0.999956 -0.00940931 0 0.999956 -0.00940931 0 0.999956 -0.00940931 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.21939 0.9995 0.00061 0.9995 1.21939 0.0005 0.00061 0.0005 1.99729 0.9995 0.51877 0.9995 1.99729 0.0005 0.51877 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.4273 0.14118 0.41815 0.14135 0.4273 0.14118 0.41815 0.14135 0.42735 0.14854 0.41813 0.14871 0.42735 0.14854 0.41813 0.14871 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0538ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 647.022 6.7937 -44.793 641.967 6.7937 -44.84 647.022 4.7977 -44.793 641.91 4.7977 -44.841 631.84 4.7977 -44.935 636.775 4.7977 -44.889 631.84 6.7937 -44.935 636.774 6.7937 -44.889 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00929826 0 0.999957 -0.00934442 -0.000116912 0.999956 -0.00934442 -0.000116912 0.999956 -0.00939007 -0.000232519 0.999956 -0.00932018 0 0.999957 -0.00932116 -2.42275e-06 0.999956 -0.00932116 -2.42275e-06 0.999956 -0.00932214 -4.84601e-06 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0006 0.9995 0.39975 0.9995 0.0006 0.0005 0.40422 0.0005 1.1994 0.0005 0.80975 0.0005 1.1994 0.9995 0.80982 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.42726 0.13413 0.42423 0.13418 0.42726 0.13413 0.4242 0.13419 0.41817 0.13429 0.42112 0.13424 0.41817 0.13429 0.42112 0.13424 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0538ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 647.063 7.6457 -48.098 631.821 7.6457 -48.241 647.063 5.6487 -48.098 631.821 5.6487 -48.241 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00938191 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.9995 0.001 0.9995 1.999 0.0005 0.001 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.42728 0.13788 0.41816 0.13805 0.42728 0.13788 0.41816 0.13805 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0537CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 627.903 6.7937 -44.793 612.72 6.7937 -44.935 627.903 4.7977 -44.793 612.72 4.7977 -44.935 627.978 8.4227 -51.003 612.685 8.4227 -51.148 627.978 6.4267 -51.003 612.685 6.4267 -51.148 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00935205 0 0.999956 -0.00935205 0 0.999956 -0.00935205 0 0.999956 -0.00935205 0 0.999956 -0.0094813 0 0.999955 -0.0094813 0 0.999955 -0.0094813 0 0.999955 -0.0094813 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 1.21939 0.9995 0.00061 0.9995 1.21939 0.0005 0.00061 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.41582 0.13413 0.40673 0.13429 0.41582 0.13413 0.40673 0.13429 0.41586 0.14118 0.40671 0.14135 0.41586 0.14118 0.40671 0.14135 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0537ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 627.87 5.9027 -42.134 612.735 5.9027 -42.276 627.87 3.9067 -42.134 612.735 3.9067 -42.276 627.943 7.6457 -48.098 612.701 7.6457 -48.241 627.943 5.6487 -48.098 612.701 5.6487 -48.241 628.017 9.2927 -54.143 612.667 9.2927 -54.288 628.017 7.2967 -54.143 612.667 7.2967 -54.288 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0093817 0 0.999956 -0.0093817 0 0.999956 -0.0093817 0 0.999956 -0.0093817 0 0.999956 -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00944613 0 0.999955 -0.00944613 0 0.999955 -0.00944613 0 0.999955 -0.00944613 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 1.999 0.9995 0.001 0.9995 1.999 0.0005 0.001 0.0005 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 } TexCoordArray 1 Vec2Array 12 { 0.4158 0.13111 0.40674 0.13127 0.4158 0.13111 0.40674 0.13127 0.41584 0.13788 0.40672 0.13805 0.41584 0.13788 0.40672 0.13805 0.41589 0.14475 0.4067 0.14491 0.41589 0.14475 0.4067 0.14491 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0537ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 628.1 12.2237 -60.951 612.628 12.2237 -61.098 628.1 10.2277 -60.951 612.628 10.2277 -61.098 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.41594 0.15247 0.40668 0.15264 0.41594 0.15247 0.40668 0.15264 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0537ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 628.057 10.5467 -57.488 612.648 10.5467 -57.633 628.057 8.5497 -57.488 612.648 8.5497 -57.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00940991 0 0.999956 -0.00940991 0 0.999956 -0.00940991 0 0.999956 -0.00940991 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99729 0.9995 0.51877 0.9995 1.99729 0.0005 0.51877 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.41591 0.14854 0.40669 0.14871 0.41591 0.14854 0.40669 0.14871 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035PITSTANDS1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 642.255 14.3137 -62.14 642.255 14.8017 -62.131 642.255 14.3137 -62.14 591.739 14.8017 -62.131 591.739 14.3137 -62.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.0184294 0.99983 0 -0.0184294 0.99983 0 -0.0184294 0.99983 0 -0.0184294 0.99983 0 -0.0184294 0.99983 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 9.99498 -0.03092 9.995 -0.32072 9.99498 -0.03092 0.00502 -0.32073 0.00499 -0.03093 } TexCoordArray 1 Vec2Array 5 { 0.4244 0.15382 0.4244 0.15381 0.4244 0.15382 0.39418 0.15381 0.39418 0.15382 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035PITSTANDS1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 642.255 14.5787 -61.362 591.711 14.5787 -61.362 642.255 14.5787 -61.362 591.739 14.3137 -62.14 642.255 14.3137 -62.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.946594 0.322427 0 -0.946594 0.322427 0 -0.946594 0.322427 0 -0.946594 0.322427 0 -0.946594 0.322427 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 25 1 0 1 25 1 0 0 25 0 } TexCoordArray 1 Vec2Array 5 { 0.4244 0.15294 0.39417 0.15294 0.4244 0.15294 0.39418 0.15382 0.4244 0.15382 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035PITBUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 591.711 17.3417 -82.38 642.413 17.3507 -82.382 591.711 17.3417 -82.38 642.429 17.3417 -68.149 591.732 17.3437 -68.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 6.91378e-05 -1 -0.000246401 0.000177498 -1 -0.000632588 6.91378e-05 -1 -0.000246401 6.91378e-05 -1 -0.000246401 -3.95313e-05 -1 0.000140886 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0015 9.995 0.0015 0.005 0.0015 9.995 2.10774 0.005 2.10774 9.995 } TexCoordArray 1 Vec2Array 5 { 0.39417 0.1768 0.4245 0.1768 0.39417 0.1768 0.42451 0.16065 0.39418 0.16069 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035PITBUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 642.255 14.8017 -62.131 591.739 14.8017 -62.131 642.255 14.8017 -62.131 591.739 17.3447 -66.247 642.255 17.3447 -66.247 591.732 17.3437 -68.186 642.255 17.3447 -68.199 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 -0.850727 -0.525608 0 -0.850727 -0.525608 0 -0.850727 -0.525608 0 -0.894445 -0.447179 4.59702e-06 -0.953124 -0.30258 9.92476e-06 -1 0.000256844 1.97821e-05 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 2.9985 0.03924 2.9985 9.995 2.9985 0.03924 2.38929 9.995 2.38929 0.03924 2.10036 9.995 2.10035 0.03925 } TexCoordArray 1 Vec2Array 7 { 0.4244 0.15381 0.39418 0.15381 0.4244 0.15381 0.39418 0.15849 0.4244 0.15849 0.39418 0.16069 0.4244 0.1607 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035MAINSTAND5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 642.255 17.3447 -68.199 591.732 17.3437 -68.186 642.255 17.3447 -66.247 591.739 17.3447 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1.97821e-05 1 0 -9.92476e-06 1 -0.000256844 -9.92476e-06 1 -0.000256844 0 1 -0.000515446 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 12 0 0 0 12 } TexCoordArray 1 Vec2Array 4 { 0.4244 0.1607 0.39418 0.16069 0.4244 0.15849 0.39418 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035MAINSTAND3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 591.711 17.3277 -82.614 591.753 17.3377 -80.409 642.255 17.3447 -82.614 642.255 17.3467 -80.413 591.711 20.0847 -82.38 591.711 20.0847 -67.216 642.429 20.0847 -82.38 642.429 20.0847 -67.216 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.000336341 0.99999 -0.0045288 -0.000257406 0.999996 -0.0027209 -0.000257406 0.999996 -0.0027209 -0.00017826 1 -0.00090818 0 1 1.25781e-07 0 1 1.25781e-07 0 1 1.25781e-07 0 1 1.25781e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 8 { 0.39417 0.17707 0.39419 0.17456 0.4244 0.17707 0.4244 0.17457 0.39417 0.1768 0.39417 0.15959 0.42451 0.1768 0.42451 0.15959 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035GSRAIL1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 591.711 15.3317 -62.131 591.739 14.8017 -62.131 642.255 15.3317 -62.131 642.255 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 24.9875 0.99949 24.9875 0.00051 0.01248 0.9995 0.01249 } TexCoordArray 1 Vec2Array 4 { 0.39417 0.15381 0.39418 0.15381 0.4244 0.15381 0.4244 0.15381 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035GSRAIL1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 642.255 17.3447 -66.247 642.255 17.8787 -66.247 642.255 17.3447 -66.247 591.711 17.8787 -66.247 591.739 17.3447 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.99951 0.01249 0.00056 0.01249 0.99951 0.01249 0.0005 24.9875 0.99946 24.9875 } TexCoordArray 1 Vec2Array 5 { 0.4244 0.15849 0.4244 0.15849 0.4244 0.15849 0.39417 0.15849 0.39418 0.15849 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035GSRAIL1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 642.255 17.8787 -66.247 642.255 17.3447 -66.247 642.255 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.4244 0.15849 0.4244 0.15849 0.4244 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035GSRAIL1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 642.255 14.8017 -62.131 642.255 15.3317 -62.131 642.255 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.4244 0.15381 0.4244 0.15381 0.4244 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035GSRAIL1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 616.597 17.8787 -66.247 616.597 17.3447 -66.247 616.597 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.40905 0.15849 0.40905 0.15849 0.40905 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035GSRAIL1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 616.597 14.8017 -62.131 616.597 15.3317 -62.131 616.597 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.40905 0.15381 0.40905 0.15381 0.40905 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035GSRAIL1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 624.929 17.8787 -66.247 624.929 17.3447 -66.247 624.929 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.41404 0.15849 0.41404 0.15849 0.41404 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035GSRAIL1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 624.929 14.8017 -62.131 624.929 15.3317 -62.131 624.929 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.41404 0.15381 0.41404 0.15381 0.41404 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035GSRAIL1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 633.274 17.8787 -66.247 633.289 17.3447 -66.247 633.289 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.999454 -0.028102 -0.0173623 -0.999454 -0.028102 -0.0173623 -0.999454 -0.028102 -0.0173623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.41903 0.15849 0.41904 0.15849 0.41904 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035GSRAIL1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 633.274 15.3317 -62.131 633.274 17.8787 -66.247 633.289 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.999445 -0.0283137 -0.0175207 -0.999445 -0.0283137 -0.0175207 -0.999445 -0.0283137 -0.0175207 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 0 5 1 0 } TexCoordArray 1 Vec2Array 3 { 0.41903 0.15381 0.41903 0.15849 0.41904 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035GSFRONT1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_121 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_122 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 642.429 19.6647 -68.196 591.711 19.6647 -68.194 642.255 17.3447 -68.199 591.732 17.3437 -68.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 3.94121e-05 -0.00129535 0.999999 0.000148069 0.00107188 0.999999 0.000148069 0.00107188 0.999999 0.000257097 0.0034472 0.999994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.004 0.0005 7.99601 0.0005 0.0314 0.9995 7.996 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42451 0.1607 0.39417 0.1607 0.4244 0.1607 0.39418 0.16069 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035GS2_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 642.429 19.6647 -67.22 591.711 19.6647 -67.22 642.429 19.6647 -68.196 591.711 19.6647 -68.194 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.42451 0.15959 0.39417 0.15959 0.42451 0.1607 0.39417 0.1607 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035GS2_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 642.429 19.6647 -67.22 642.429 20.0847 -67.216 642.429 19.6647 -67.22 591.711 20.0847 -67.216 591.711 19.6647 -67.22 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.00951814 0.999955 0 -0.00951814 0.999955 0 -0.00951814 0.999955 0 -0.00951814 0.999955 0 -0.00951814 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 7e-05 0.9995 0.14992 0.9995 7e-05 0.0005 0.14992 0.0005 8e-05 } TexCoordArray 1 Vec2Array 5 { 0.42451 0.15959 0.42451 0.15959 0.42451 0.15959 0.39417 0.15959 0.39417 0.15959 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035GS2_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 591.711 20.0847 -82.38 642.429 20.0847 -82.38 591.711 19.6277 -82.38 642.429 19.6277 -82.38 591.711 19.6277 -80.405 642.429 19.6277 -80.405 591.753 17.3377 -80.409 642.255 17.3467 -80.413 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 -1 0 0 -1 0 -0.907529 -0.41999 0 -0.993374 -0.114929 0 -0.864905 -0.501935 -3.65628e-05 -0.395313 -0.918547 -3.98049e-05 0.00262661 -0.999997 -7.99381e-05 0.00351472 -0.999994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 4.9975 0.9995 0.00272 0.9995 4.9975 0.83388 0.00272 0.83388 4.99728 0.83391 0.0025 0.83391 4.99728 0.0005 0.01963 0.00678 } TexCoordArray 1 Vec2Array 8 { 0.39417 0.1768 0.42451 0.1768 0.39417 0.1768 0.42451 0.1768 0.39417 0.17456 0.42451 0.17456 0.39419 0.17456 0.4244 0.17457 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035GS2_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 642.429 20.0847 -67.216 642.429 19.6647 -67.22 642.429 20.0847 -82.38 642.429 19.6647 -68.196 642.429 20.0847 -82.38 642.429 19.6277 -80.405 642.429 19.6277 -82.38 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.0005 0.00916 0.00087 0.1607 0.99941 0.0005 0.06516 0.16013 0.99941 0.0005 0.8694 0.16627 0.9995 0.16514 } TexCoordArray 1 Vec2Array 7 { 0.42451 0.15959 0.42451 0.15959 0.42451 0.1768 0.42451 0.1607 0.42451 0.1768 0.42451 0.17456 0.42451 0.1768 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035GS2_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 642.255 17.3467 -80.413 642.429 19.6277 -80.405 642.255 17.3467 -80.413 642.429 19.6647 -68.196 642.255 17.3447 -68.199 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.997153 -0.0753991 0.00010804 0.997105 -0.0760404 0.000230425 0.997153 -0.0753991 0.00010804 0.997153 -0.0753991 0.00010804 0.997201 -0.0747687 -1.22481e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.87037 0.61852 0.8694 0.02455 0.87037 0.61852 0.06516 0.0184 0.06579 0.62629 } TexCoordArray 1 Vec2Array 5 { 0.4244 0.17457 0.42451 0.17456 0.4244 0.17457 0.42451 0.1607 0.4244 0.1607 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035FLATSEATS3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_144 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_145 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 642.255 17.3447 -66.247 591.739 17.3447 -66.247 642.255 14.8017 -62.131 591.739 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.850727 0.525608 0 0.850727 0.525608 0 0.850727 0.525608 0 0.850727 0.525608 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 6 0 0 0 6 } TexCoordArray 1 Vec2Array 4 { 0.4244 0.15849 0.39418 0.15849 0.4244 0.15381 0.39418 0.15381 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 613.017 17.2097 -66.535 613.017 17.2097 -66.247 613.017 2.1807 -66.535 613.017 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.40691 0.15881 0.40691 0.15849 0.40691 0.15881 0.40691 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 612.767 2.1807 -66.247 612.767 17.2097 -66.247 612.767 2.1807 -66.535 612.767 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.40676 0.15849 0.40676 0.15849 0.40676 0.15881 0.40676 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 613.017 17.2097 -66.247 612.767 17.2097 -66.247 613.017 2.1807 -66.247 612.767 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.40691 0.15849 0.40676 0.15849 0.40691 0.15849 0.40676 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 613.017 2.1807 -66.535 612.767 2.1807 -66.535 613.017 17.2097 -66.535 612.767 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.40691 0.15881 0.40676 0.15881 0.40691 0.15881 0.40676 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 628.339 17.2097 -66.535 628.339 17.2097 -66.247 628.339 2.1807 -66.535 628.339 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.41608 0.15881 0.41608 0.15849 0.41608 0.15881 0.41608 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 628.088 2.1807 -66.247 628.088 17.2097 -66.247 628.088 2.1807 -66.535 628.088 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.41593 0.15849 0.41593 0.15849 0.41593 0.15881 0.41593 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 628.339 17.2097 -66.247 628.088 17.2097 -66.247 628.339 2.1807 -66.247 628.088 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.41608 0.15849 0.41593 0.15849 0.41608 0.15849 0.41593 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 628.339 2.1807 -66.535 628.088 2.1807 -66.535 628.339 17.2097 -66.535 628.088 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.41608 0.15881 0.41593 0.15881 0.41608 0.15881 0.41593 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 622.962 17.2097 -66.535 622.962 17.2097 -66.247 622.962 2.1807 -66.535 622.962 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.41286 0.15881 0.41286 0.15849 0.41286 0.15881 0.41286 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 622.712 2.1807 -66.247 622.712 17.2097 -66.247 622.712 2.1807 -66.535 622.712 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.41271 0.15849 0.41271 0.15849 0.41271 0.15881 0.41271 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 622.962 17.2097 -66.247 622.712 17.2097 -66.247 622.962 2.1807 -66.247 622.712 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.41286 0.15849 0.41271 0.15849 0.41286 0.15849 0.41271 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 622.962 2.1807 -66.535 622.712 2.1807 -66.535 622.962 17.2097 -66.535 622.712 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.41286 0.15881 0.41271 0.15881 0.41286 0.15881 0.41271 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 642.318 17.2097 -66.535 642.318 17.2097 -66.247 642.318 2.1807 -66.535 642.318 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.42444 0.15881 0.42444 0.15849 0.42444 0.15881 0.42444 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 642.067 2.1807 -66.247 642.067 17.2097 -66.247 642.067 2.1807 -66.535 642.067 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42429 0.15849 0.42429 0.15849 0.42429 0.15881 0.42429 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 642.318 17.2097 -66.247 642.067 17.2097 -66.247 642.318 2.1807 -66.247 642.067 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42444 0.15849 0.42429 0.15849 0.42444 0.15849 0.42429 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 642.318 2.1807 -66.535 642.067 2.1807 -66.535 642.318 17.2097 -66.535 642.067 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42444 0.15881 0.42429 0.15881 0.42444 0.15881 0.42429 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 637.418 17.2097 -66.535 637.418 17.2097 -66.247 637.418 2.1807 -66.535 637.418 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.42151 0.15881 0.42151 0.15849 0.42151 0.15881 0.42151 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 637.168 2.1807 -66.247 637.168 17.2097 -66.247 637.168 2.1807 -66.535 637.168 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42136 0.15849 0.42136 0.15849 0.42136 0.15881 0.42136 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 637.418 17.2097 -66.247 637.168 17.2097 -66.247 637.418 2.1807 -66.247 637.168 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42151 0.15849 0.42136 0.15849 0.42151 0.15849 0.42136 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 637.418 2.1807 -66.535 637.168 2.1807 -66.535 637.418 17.2097 -66.535 637.168 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42151 0.15881 0.42136 0.15881 0.42151 0.15881 0.42136 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 613.017 17.3597 -82.763 613.017 17.3597 -82.476 613.017 2.0307 -82.763 613.017 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.40691 0.17724 0.40691 0.17691 0.40691 0.17724 0.40691 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 612.767 2.0307 -82.476 612.767 17.3597 -82.476 612.767 2.0307 -82.763 612.767 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.40676 0.17691 0.40676 0.17691 0.40676 0.17724 0.40676 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 613.017 17.3597 -82.476 612.767 17.3597 -82.476 613.017 2.0307 -82.476 612.767 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.40691 0.17691 0.40676 0.17691 0.40691 0.17691 0.40676 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 613.017 2.0307 -82.763 612.767 2.0307 -82.763 613.017 17.3597 -82.763 612.767 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.40691 0.17724 0.40676 0.17724 0.40691 0.17724 0.40676 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 628.339 17.3597 -82.763 628.339 17.3597 -82.476 628.339 2.0307 -82.763 628.339 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.41608 0.17724 0.41608 0.17691 0.41608 0.17724 0.41608 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 628.088 2.0307 -82.476 628.088 17.3597 -82.476 628.088 2.0307 -82.763 628.088 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.41593 0.17691 0.41593 0.17691 0.41593 0.17724 0.41593 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 628.339 17.3597 -82.476 628.088 17.3597 -82.476 628.339 2.0307 -82.476 628.088 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.41608 0.17691 0.41593 0.17691 0.41608 0.17691 0.41593 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 628.339 2.0307 -82.763 628.088 2.0307 -82.763 628.339 17.3597 -82.763 628.088 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.41608 0.17724 0.41593 0.17724 0.41608 0.17724 0.41593 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 622.962 17.3597 -82.763 622.962 17.3597 -82.476 622.962 2.0307 -82.763 622.962 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.41286 0.17724 0.41286 0.17691 0.41286 0.17724 0.41286 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 622.712 2.0307 -82.476 622.712 17.3597 -82.476 622.712 2.0307 -82.763 622.712 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.41271 0.17691 0.41271 0.17691 0.41271 0.17724 0.41271 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 622.962 17.3597 -82.476 622.712 17.3597 -82.476 622.962 2.0307 -82.476 622.712 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.41286 0.17691 0.41271 0.17691 0.41286 0.17691 0.41271 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 622.962 2.0307 -82.763 622.712 2.0307 -82.763 622.962 17.3597 -82.763 622.712 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.41286 0.17724 0.41271 0.17724 0.41286 0.17724 0.41271 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 642.32 17.3597 -82.76 642.413 17.3507 -82.382 642.318 2.0307 -82.763 642.318 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.971069 -8.08846e-05 -0.2388 0.990362 -0.00269559 -0.138473 0.990362 -0.00269559 -0.138473 0.999981 -0.00619901 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.42444 0.17723 0.4245 0.1768 0.42444 0.17724 0.42444 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 642.067 2.0307 -82.476 642.068 17.3597 -82.475 642.067 2.0307 -82.763 642.067 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 6.37069e-05 0 -0.999999 3.17976e-05 0.00169838 -0.999999 3.17976e-05 0.00169838 -0.999994 0 0.0033908 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42429 0.17691 0.42429 0.17691 0.42429 0.17724 0.42429 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 642.413 17.3507 -82.382 642.068 17.3597 -82.475 642.318 2.0307 -82.476 642.067 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.260404 -0.00431034 0.96549 -0.154229 -0.00258023 0.988032 -0.154229 -0.00258023 0.988032 0 -6.56977e-05 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4245 0.1768 0.42429 0.17691 0.42444 0.17691 0.42429 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 642.318 2.0307 -82.763 642.067 2.0307 -82.763 642.32 17.3597 -82.76 642.067 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.0001956 -1 0.00594939 9.74074e-05 -0.999982 0.00594939 9.74074e-05 -0.999982 0.0118508 0 -0.99993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42444 0.17724 0.42429 0.17724 0.42444 0.17723 0.42429 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 637.418 17.3597 -82.763 637.418 17.3597 -82.476 637.418 2.0307 -82.763 637.418 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.42151 0.17724 0.42151 0.17691 0.42151 0.17724 0.42151 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 637.168 2.0307 -82.476 637.168 17.3597 -82.476 637.168 2.0307 -82.763 637.168 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42136 0.17691 0.42136 0.17691 0.42136 0.17724 0.42136 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 637.418 17.3597 -82.476 637.168 17.3597 -82.476 637.418 2.0307 -82.476 637.168 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42151 0.17691 0.42136 0.17691 0.42151 0.17691 0.42136 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 637.418 2.0307 -82.763 637.168 2.0307 -82.763 637.418 17.3597 -82.763 637.168 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42151 0.17724 0.42136 0.17724 0.42151 0.17724 0.42136 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 592.002 14.8417 -66.604 592.002 14.8417 -66.442 642.051 14.8497 -66.596 642.137 14.8897 -66.407 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000159832 1 0 -0.00050682 0.993583 -0.113103 -0.00050682 0.993583 -0.113103 -0.000792406 0.978403 -0.206706 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.39434 0.15889 0.39434 0.15871 0.42428 0.15888 0.42433 0.15867 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 642.051 14.7287 -66.43 592.002 14.7207 -66.442 642.051 14.7207 -66.605 592.002 14.7207 -66.604 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.000148716 -0.998957 0.0456625 7.72851e-05 -0.999718 0.0237301 7.72851e-05 -0.999718 0.0237301 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42428 0.15869 0.39434 0.15871 0.42428 0.15889 0.39434 0.15889 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 592.002 14.8417 -66.442 592.002 14.7207 -66.442 642.137 14.8897 -66.407 642.051 14.7287 -66.43 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000698188 0 1 -0.000422263 -0.0811716 0.9967 -0.000422263 -0.0811716 0.9967 -0.000214791 -0.141325 0.989963 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39434 0.15871 0.39434 0.15871 0.42433 0.15867 0.42428 0.15869 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 642.051 14.8497 -66.596 642.051 14.7207 -66.605 592.002 14.8417 -66.604 592.002 14.7207 -66.604 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.000148392 0.0696191 -0.997574 6.70479e-05 0.0359874 -0.999352 6.70479e-05 0.0359874 -0.999352 -1.99694e-05 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42428 0.15888 0.42428 0.15889 0.39434 0.15889 0.39434 0.15889 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 592.002 14.9847 -82.338 592.002 14.9847 -82.049 642.051 14.9847 -82.338 642.051 14.9847 -82.049 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.39434 0.17675 0.39434 0.17643 0.42428 0.17675 0.42428 0.17643 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 642.051 14.7687 -82.049 592.002 14.7687 -82.049 642.051 14.7687 -82.338 592.002 14.7687 -82.338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42428 0.17643 0.39434 0.17643 0.42428 0.17675 0.39434 0.17675 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 592.002 14.9847 -82.049 592.002 14.7687 -82.049 642.051 14.9847 -82.049 642.051 14.7687 -82.049 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39434 0.17643 0.39434 0.17643 0.42428 0.17643 0.42428 0.17643 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 642.051 14.9847 -82.338 642.051 14.7687 -82.338 592.002 14.9847 -82.338 592.002 14.7687 -82.338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42428 0.17675 0.42428 0.17675 0.39434 0.17675 0.39434 0.17675 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 592.002 14.9687 -73.305 592.002 14.9687 -73.016 642.051 14.9687 -73.305 642.051 14.9687 -73.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.39434 0.1665 0.39434 0.16617 0.42428 0.1665 0.42428 0.16617 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 642.051 14.7537 -73.016 592.002 14.7537 -73.016 642.051 14.7537 -73.305 592.002 14.7537 -73.305 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42428 0.16617 0.39434 0.16617 0.42428 0.1665 0.39434 0.1665 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 592.002 14.9687 -73.016 592.002 14.7537 -73.016 642.051 14.9687 -73.016 642.051 14.7537 -73.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39434 0.16617 0.39434 0.16617 0.42428 0.16617 0.42428 0.16617 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 642.051 14.9687 -73.305 642.051 14.7537 -73.305 592.002 14.9687 -73.305 592.002 14.7537 -73.305 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42428 0.1665 0.42428 0.1665 0.39434 0.1665 0.39434 0.1665 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 591.739 14.8017 -62.131 642.255 14.8017 -62.131 591.739 14.8017 -62.131 642.255 14.3137 -62.14 591.739 14.3137 -62.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.0184294 -0.99983 0 0.0184294 -0.99983 0 0.0184294 -0.99983 0 0.0184294 -0.99983 0 0.0184294 -0.99983 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0.9995 0.20455 0 0 0.99905 0.0005 0 0 } TexCoordArray 1 Vec2Array 5 { 0.39418 0.15381 0.4244 0.15381 0.39418 0.15381 0.4244 0.15382 0.39418 0.15382 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 592.002 14.7507 -62.721 592.002 14.7507 -62.253 642.051 14.7507 -62.721 642.051 14.7507 -62.253 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.39434 0.15448 0.39434 0.15395 0.42428 0.15448 0.42428 0.15395 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 642.051 14.4017 -62.253 592.002 14.4017 -62.253 642.051 14.4017 -62.721 592.002 14.4017 -62.721 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42428 0.15395 0.39434 0.15395 0.42428 0.15448 0.39434 0.15448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 592.002 14.7507 -62.253 592.002 14.4017 -62.253 642.051 14.7507 -62.253 642.051 14.4017 -62.253 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39434 0.15395 0.39434 0.15395 0.42428 0.15395 0.42428 0.15395 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 592.002 14.7507 -62.721 642.051 14.7507 -62.721 592.002 14.7507 -62.721 642.051 14.4017 -62.721 592.002 14.4017 -62.721 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 4.9975 0.0005 0.0025 0.0005 4.9975 0.9995 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.39434 0.15448 0.42428 0.15448 0.39434 0.15448 0.42428 0.15448 0.39434 0.15448 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033GSRAIL1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 643.565 17.8787 -66.247 643.593 17.3447 -66.247 643.593 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.998104 -0.0523633 -0.0323518 -0.998104 -0.0523633 -0.0323518 -0.998104 -0.0523633 -0.0323518 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.42519 0.15849 0.4252 0.15849 0.4252 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033GSRAIL1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 643.593 14.8017 -62.131 643.565 15.3317 -62.131 643.565 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.998074 -0.0527568 -0.0326461 -0.998074 -0.0527568 -0.0326461 -0.998074 -0.0527568 -0.0326461 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.4252 0.15381 0.42519 0.15381 0.42519 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033GSRAIL1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 651.434 17.8787 -66.247 651.434 17.3447 -66.247 651.434 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.42989 0.15849 0.42989 0.15849 0.42989 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033GSRAIL1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 651.434 14.8017 -62.131 651.434 15.3317 -62.131 651.434 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.42989 0.15381 0.42989 0.15381 0.42989 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033GSRAIL1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 659.986 17.8787 -66.247 659.986 17.3447 -66.247 659.986 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.43501 0.15849 0.43501 0.15849 0.43501 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033GSRAIL1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 659.986 14.8017 -62.131 659.986 15.3317 -62.131 659.986 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.43501 0.15381 0.43501 0.15381 0.43501 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033GS2_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 643.565 19.6647 -67.22 643.565 20.0847 -67.216 643.565 19.6647 -67.22 643.565 20.0847 -82.38 643.565 19.6647 -68.194 643.565 20.0847 -82.38 643.565 19.6277 -80.405 643.565 19.6277 -82.38 643.565 19.6647 -68.194 643.565 19.6277 -80.405 643.565 19.6647 -68.194 643.607 17.3377 -80.409 643.586 17.3437 -68.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.999924 -0.0123328 -0.000754045 -1 0 0 -0.99989 -0.0148529 4.50014e-05 -1 0 0 -0.999924 -0.0123328 -0.000754045 -0.99989 -0.0148529 4.50014e-05 -0.999924 -0.0123328 -0.000754045 -0.999906 -0.0136599 -0.000835181 -0.999958 -0.00905166 -0.00171324 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.0008 0.84707 0.0005 0.9995 0.0008 0.84707 0.9995 0.99949 0.06495 0.84707 0.9995 0.99949 0.86939 0.83388 0.9995 0.83388 0.06495 0.84707 0.86939 0.83388 0.06495 0.84707 0.86941 0.0005 0.06528 0.00598 } TexCoordArray 1 Vec2Array 13 { 0.42519 0.15959 0.42519 0.15959 0.42519 0.15959 0.42519 0.1768 0.42519 0.1607 0.42519 0.1768 0.42519 0.17456 0.42519 0.1768 0.42519 0.1607 0.42519 0.17456 0.42519 0.1607 0.42521 0.17456 0.4252 0.16069 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 644.102 17.3597 -82.763 644.102 17.3597 -82.476 644.102 2.0307 -82.763 644.102 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.42551 0.17724 0.42551 0.17691 0.42551 0.17724 0.42551 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 643.851 2.0307 -82.476 643.851 17.3597 -82.476 643.851 2.0307 -82.763 643.851 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42536 0.17691 0.42536 0.17691 0.42536 0.17724 0.42536 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 644.102 17.3597 -82.476 643.851 17.3597 -82.476 644.102 2.0307 -82.476 643.851 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42551 0.17691 0.42536 0.17691 0.42551 0.17691 0.42536 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 644.102 2.0307 -82.763 643.851 2.0307 -82.763 644.102 17.3597 -82.763 643.851 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42551 0.17724 0.42536 0.17724 0.42551 0.17724 0.42536 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 644.102 17.2097 -66.535 644.102 17.2097 -66.247 644.102 2.1807 -66.535 644.102 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.42551 0.15881 0.42551 0.15849 0.42551 0.15881 0.42551 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 643.851 2.1807 -66.247 643.851 17.2097 -66.247 643.851 2.1807 -66.535 643.851 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42536 0.15849 0.42536 0.15849 0.42536 0.15881 0.42536 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 644.102 17.2097 -66.247 643.851 17.2097 -66.247 644.102 2.1807 -66.247 643.851 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42551 0.15849 0.42536 0.15849 0.42551 0.15849 0.42536 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 644.102 2.1807 -66.535 643.851 2.1807 -66.535 644.102 17.2097 -66.535 643.851 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42551 0.15881 0.42536 0.15881 0.42551 0.15881 0.42536 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 649.352 17.2097 -66.535 649.352 17.2097 -66.247 649.352 2.1807 -66.535 649.352 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.42865 0.15881 0.42865 0.15849 0.42865 0.15881 0.42865 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 649.102 2.1807 -66.247 649.102 17.2097 -66.247 649.102 2.1807 -66.535 649.102 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4285 0.15849 0.4285 0.15849 0.4285 0.15881 0.4285 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 649.352 17.2097 -66.247 649.102 17.2097 -66.247 649.352 2.1807 -66.247 649.102 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42865 0.15849 0.4285 0.15849 0.42865 0.15849 0.4285 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 649.352 2.1807 -66.535 649.102 2.1807 -66.535 649.352 17.2097 -66.535 649.102 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42865 0.15881 0.4285 0.15881 0.42865 0.15881 0.4285 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 659.495 17.2097 -66.535 659.495 17.2097 -66.247 659.495 2.1807 -66.535 659.495 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.43472 0.15881 0.43472 0.15849 0.43472 0.15881 0.43472 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 659.244 2.1807 -66.247 659.244 17.2097 -66.247 659.244 2.1807 -66.535 659.244 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.43457 0.15849 0.43457 0.15849 0.43457 0.15881 0.43457 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 659.495 17.2097 -66.247 659.244 17.2097 -66.247 659.495 2.1807 -66.247 659.244 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.43472 0.15849 0.43457 0.15849 0.43472 0.15849 0.43457 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 659.495 2.1807 -66.535 659.244 2.1807 -66.535 659.495 17.2097 -66.535 659.244 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.43472 0.15881 0.43457 0.15881 0.43472 0.15881 0.43457 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 649.352 17.3597 -82.763 649.352 17.3597 -82.476 649.352 2.0307 -82.763 649.352 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.42865 0.17724 0.42865 0.17691 0.42865 0.17724 0.42865 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 649.102 2.0307 -82.476 649.102 17.3597 -82.476 649.102 2.0307 -82.763 649.102 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4285 0.17691 0.4285 0.17691 0.4285 0.17724 0.4285 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 649.352 17.3597 -82.476 649.102 17.3597 -82.476 649.352 2.0307 -82.476 649.102 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42865 0.17691 0.4285 0.17691 0.42865 0.17691 0.4285 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 649.352 2.0307 -82.763 649.102 2.0307 -82.763 649.352 17.3597 -82.763 649.102 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42865 0.17724 0.4285 0.17724 0.42865 0.17724 0.4285 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 659.495 17.3597 -82.763 659.495 17.3597 -82.476 659.495 2.0307 -82.763 659.495 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.43472 0.17724 0.43472 0.17691 0.43472 0.17724 0.43472 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 659.244 2.0307 -82.476 659.244 17.3597 -82.476 659.244 2.0307 -82.763 659.244 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.43457 0.17691 0.43457 0.17691 0.43457 0.17724 0.43457 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 659.495 17.3597 -82.476 659.244 17.3597 -82.476 659.495 2.0307 -82.476 659.244 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.43472 0.17691 0.43457 0.17691 0.43472 0.17691 0.43457 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30033BEAM3_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 659.495 2.0307 -82.763 659.244 2.0307 -82.763 659.495 17.3597 -82.763 659.244 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.43472 0.17724 0.43457 0.17724 0.43472 0.17724 0.43457 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0551CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 648.796 14.5495 26.2323 648.796 16.2015 26.2323 658.762 14.5495 26.0838 658.762 16.2015 26.0838 648.796 15.0605 27.0717 648.796 16.7115 27.0717 658.762 15.0605 26.9232 658.762 16.7115 26.9232 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.014899 0 -0.999889 -0.014899 0 -0.999889 -0.014899 0 -0.999889 -0.014899 0 -0.999889 -0.014899 1.15514e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15908e-06 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.42832 0.0535 0.42832 0.0535 0.43428 0.05367 0.43428 0.05367 0.42832 0.05254 0.42832 0.05254 0.43428 0.05271 0.43428 0.05271 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0551ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 648.796 15.5235 27.9366 648.796 17.1745 27.9366 658.762 15.5235 27.7881 658.762 17.1745 27.7881 648.796 15.9385 28.6305 648.796 17.5895 28.6305 658.762 15.9385 28.482 658.762 17.5895 28.482 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.014899 1.15514e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15908e-06 -0.999889 -0.014899 1.15514e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15711e-06 -0.999889 -0.014899 1.15908e-06 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.42832 0.05156 0.42832 0.05156 0.43428 0.05173 0.43428 0.05173 0.42832 0.05077 0.42832 0.05077 0.43428 0.05094 0.43428 0.05094 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0550CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 638.375 14.5495 26.2323 638.375 16.2015 26.2323 648.342 14.5495 26.0838 648.342 16.2015 26.0838 638.375 15.5235 27.9366 638.375 17.1745 27.9366 648.342 15.5235 27.7881 648.342 17.1745 27.7881 638.375 15.9385 28.6305 638.375 17.5895 28.6305 648.342 15.9385 28.482 648.342 17.5895 28.482 638.375 16.7215 29.9462 638.375 18.3725 29.9462 648.342 16.7215 29.7966 648.342 18.3725 29.7966 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0148975 0 -0.999889 -0.0148975 0 -0.999889 -0.0148975 0 -0.999889 -0.0148975 0 -0.999889 -0.0148975 1.15514e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15172e-06 -0.999889 -0.0148975 1.15514e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15172e-06 -0.999889 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 -0.0150079 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.42208 0.0535 0.42208 0.0535 0.42804 0.05367 0.42804 0.05367 0.42208 0.05156 0.42208 0.05156 0.42804 0.05173 0.42804 0.05173 0.42208 0.05077 0.42208 0.05077 0.42804 0.05094 0.42804 0.05094 0.42208 0.04928 0.42208 0.04928 0.42804 0.04945 0.42804 0.04945 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0550ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 638.375 15.0605 27.0717 638.375 16.7115 27.0717 648.342 15.0605 26.9232 648.342 16.7115 26.9232 638.375 16.4265 29.3489 638.375 18.0775 29.3489 648.342 16.4265 29.2003 648.342 18.0775 29.2003 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0148975 1.15514e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15343e-06 -0.999889 -0.0148975 1.15172e-06 -0.999889 -0.0149074 0 -0.999889 -0.0149074 0 -0.999889 -0.0149074 0 -0.999889 -0.0149074 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.42208 0.05254 0.42208 0.05254 0.42804 0.05271 0.42804 0.05271 0.42208 0.04996 0.42208 0.04996 0.42804 0.05013 0.42804 0.05013 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0549CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 628.047 14.5495 26.2323 628.047 16.2015 26.2323 638.015 14.5495 26.0838 638.015 16.2015 26.0838 628.047 15.5235 27.9366 628.047 17.1745 27.9366 638.015 15.5235 27.7881 638.015 17.1745 27.7881 628.047 15.9385 28.6305 628.047 17.5895 28.6305 638.015 15.9385 28.482 638.015 17.5895 28.482 628.047 16.4265 29.3489 628.047 18.0775 29.3489 638.015 16.4265 29.2003 638.015 18.0775 29.2003 628.047 16.7215 29.9462 628.047 18.3725 29.9462 638.015 16.7215 29.7966 638.015 18.3725 29.7966 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.014896 0 -0.999889 -0.014896 0 -0.999889 -0.014896 0 -0.999889 -0.014896 0 -0.999889 -0.014896 1.15514e-06 -0.999889 -0.014896 1.15699e-06 -0.999889 -0.014896 1.15699e-06 -0.999889 -0.014896 1.15885e-06 -0.999889 -0.014896 1.15514e-06 -0.999889 -0.014896 1.15699e-06 -0.999889 -0.014896 1.15699e-06 -0.999889 -0.014896 1.15885e-06 -0.999889 -0.014906 0 -0.999889 -0.014906 0 -0.999889 -0.014906 0 -0.999889 -0.014906 0 -0.999889 -0.0150064 0 -0.999887 -0.0150064 0 -0.999887 -0.0150064 0 -0.999887 -0.0150064 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.4159 0.0535 0.4159 0.0535 0.42187 0.05367 0.42187 0.05367 0.4159 0.05156 0.4159 0.05156 0.42187 0.05173 0.42187 0.05173 0.4159 0.05077 0.4159 0.05077 0.42187 0.05094 0.42187 0.05094 0.4159 0.04996 0.4159 0.04996 0.42187 0.05013 0.42187 0.05013 0.4159 0.04928 0.4159 0.04928 0.42187 0.04945 0.42187 0.04945 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0549ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 628.047 15.0605 27.0717 628.047 16.7115 27.0717 638.015 15.0605 26.9232 638.015 16.7115 26.9232 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.014896 1.15514e-06 -0.999889 -0.014896 1.15699e-06 -0.999889 -0.014896 1.15699e-06 -0.999889 -0.014896 1.15885e-06 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4159 0.05254 0.4159 0.05254 0.42187 0.05271 0.42187 0.05271 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0548CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 617.806 14.5495 26.2323 617.806 16.2015 26.2323 627.774 14.5495 26.0838 627.774 16.2015 26.0838 617.806 15.0605 27.0717 617.806 16.7115 27.0717 627.774 15.0605 26.9232 627.774 16.7115 26.9232 617.806 15.9385 28.6305 617.806 17.5895 28.6305 627.774 15.9385 28.482 627.774 17.5895 28.482 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0148961 0 -0.999889 -0.0148961 0 -0.999889 -0.0148961 0 -0.999889 -0.0148961 0 -0.999889 -0.0148961 1.15514e-06 -0.999889 -0.0148961 1.157e-06 -0.999889 -0.0148961 1.157e-06 -0.999889 -0.0148961 1.15885e-06 -0.999889 -0.0148961 1.15514e-06 -0.999889 -0.0148961 1.157e-06 -0.999889 -0.0148961 1.157e-06 -0.999889 -0.0148961 1.15885e-06 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.40978 0.0535 0.40978 0.0535 0.41574 0.05367 0.41574 0.05367 0.40978 0.05254 0.40978 0.05254 0.41574 0.05271 0.41574 0.05271 0.40978 0.05077 0.40978 0.05077 0.41574 0.05094 0.41574 0.05094 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "OBJE0548ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 617.806 15.5235 27.9366 617.806 17.1745 27.9366 627.774 15.5235 27.7881 627.774 17.1745 27.7881 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0148961 1.15514e-06 -0.999889 -0.0148961 1.157e-06 -0.999889 -0.0148961 1.157e-06 -0.999889 -0.0148961 1.15885e-06 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.40978 0.05156 0.40978 0.05156 0.41574 0.05173 0.41574 0.05173 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSIDE_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 616.303 8.88054 34.6654 616.303 2.38454 14.8994 616.303 8.88054 34.6654 616.303 2.97654 14.8994 616.303 9.47254 34.6654 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.40888 0.04392 0.40888 0.06636 0.40888 0.04392 0.40888 0.06636 0.40888 0.04392 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSIDE_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 616.303 17.4865 53.2785 616.303 8.88054 34.6654 616.303 17.4865 53.2785 616.303 9.47254 34.6654 616.303 18.0785 53.2785 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.40888 0.02279 0.40888 0.04392 0.40888 0.02279 0.40888 0.04392 0.40888 0.02279 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046RAFTER3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_47 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_48 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 614.421 2.30554 14.8729 614.421 2.30554 51.3596 614.421 8.92054 34.5931 614.421 16.7845 51.3596 483.11 2.30554 14.8729 483.11 2.30554 51.3596 483.11 8.92054 34.5931 483.11 16.7845 51.3596 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 } TexCoordArray 1 Vec2Array 8 { 0.40775 0.06639 0.40775 0.02497 0.40775 0.044 0.40775 0.02497 0.3292 0.06639 0.3292 0.02497 0.3292 0.044 0.3292 0.02497 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_177" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 615.935 7.09454 28.8747 615.574 7.09454 28.8747 615.935 2.24054 28.8747 615.574 2.24054 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.31764 0.99136 0.31764 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.40866 0.0505 0.40844 0.0505 0.40866 0.0505 0.40844 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_176" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 615.935 2.24054 28.1309 615.574 2.24054 28.1309 615.935 6.79154 28.1309 615.574 6.79154 28.1309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.29782 0.00864 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.40866 0.05134 0.40844 0.05134 0.40866 0.05134 0.40844 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_175" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 615.935 7.09454 28.8747 615.935 2.24054 28.8747 615.935 6.79154 28.1309 615.935 2.24054 28.1309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.40866 0.0505 0.40866 0.0505 0.40866 0.05134 0.40866 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_174" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 615.574 2.24054 28.1309 615.574 2.24054 28.8747 615.574 6.79154 28.1309 615.574 7.09454 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.40844 0.05134 0.40844 0.0505 0.40844 0.05134 0.40844 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_173" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 615.935 8.73154 33.7984 615.574 8.73154 33.7984 615.935 2.24054 33.7984 615.574 2.24054 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.4246 0.99136 0.4246 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.40866 0.04491 0.40844 0.04491 0.40866 0.04491 0.40844 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_172" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 615.935 2.24054 33.0537 615.574 2.24054 33.0537 615.935 8.42854 33.0537 615.574 8.42854 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.40478 0.00864 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.40866 0.04575 0.40844 0.04575 0.40866 0.04575 0.40844 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_171" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 615.935 8.73154 33.7984 615.935 2.24054 33.7984 615.935 8.42854 33.0537 615.935 2.24054 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.40866 0.04491 0.40866 0.04491 0.40866 0.04575 0.40866 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_170" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 615.574 2.24054 33.0537 615.574 2.24054 33.7984 615.574 8.42854 33.0537 615.574 8.73154 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.40844 0.04575 0.40844 0.04491 0.40844 0.04575 0.40844 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_169" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 615.935 12.4155 42.1227 615.574 12.4155 42.1227 615.935 2.24054 42.1227 615.574 2.24054 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.66525 0.99136 0.66525 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.40866 0.03546 0.40844 0.03546 0.40866 0.03546 0.40844 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_168" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 615.935 2.24054 41.3778 615.574 2.24054 41.3778 615.935 12.1125 41.3778 615.574 12.1125 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.64544 0.00864 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.40866 0.0363 0.40844 0.0363 0.40866 0.0363 0.40844 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_167" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 615.935 12.4155 42.1227 615.935 2.24054 42.1227 615.935 12.1125 41.3778 615.935 2.24054 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.40866 0.03546 0.40866 0.03546 0.40866 0.0363 0.40866 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_166" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 615.574 2.24054 41.3778 615.574 2.24054 42.1227 615.574 12.1125 41.3778 615.574 12.4155 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.40844 0.0363 0.40844 0.03546 0.40844 0.0363 0.40844 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_165" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 615.823 2.28154 51.3534 615.823 2.28154 50.4295 615.823 2.28154 51.3534 615.823 11.8515 50.4295 615.823 12.2875 51.3534 615.823 12.8225 50.3776 615.823 12.2875 51.3534 615.823 13.7605 50.1955 615.823 13.8945 51.5101 615.823 14.6975 49.7529 615.823 14.9915 51.7116 615.823 15.6175 48.9206 615.823 16.3625 52.3139 615.823 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.40859 0.02498 0.40859 0.02603 0.40859 0.02498 0.40859 0.02603 0.40859 0.02498 0.40859 0.02608 0.40859 0.02498 0.40859 0.02629 0.40859 0.0248 0.40859 0.02679 0.40859 0.02457 0.40859 0.02774 0.40859 0.02389 0.40859 0.023 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_164" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 615.421 2.28154 50.4295 615.421 2.28154 51.3534 615.421 11.8515 50.4295 615.421 12.2875 51.3534 615.421 12.8225 50.3776 615.421 12.2875 51.3534 615.421 13.7605 50.1955 615.421 13.8945 51.5101 615.421 14.6975 49.7529 615.42 14.9915 51.7116 615.421 15.6175 48.9206 615.421 16.3625 52.3139 615.42 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 -0.000333193 -0.000152262 -1 -0.000495068 -0.000329409 -1 0.000100007 -0.000307062 -1 -8.96159e-05 -9.9059e-05 -1 0 7.66912e-12 -0.999999 -0.00103972 0.00022827 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.40835 0.02603 0.40835 0.02498 0.40835 0.02603 0.40835 0.02498 0.40835 0.02608 0.40835 0.02498 0.40835 0.02629 0.40835 0.0248 0.40835 0.02679 0.40835 0.02457 0.40835 0.02774 0.40835 0.02389 0.40835 0.023 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_163" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 615.421 15.6175 48.9206 615.823 15.6175 48.9206 615.421 14.6975 49.7529 615.823 14.6975 49.7529 615.421 13.7605 50.1955 615.823 13.7605 50.1955 615.421 12.8225 50.3776 615.823 12.8225 50.3776 615.421 11.8515 50.4295 615.823 11.8515 50.4295 615.421 2.28154 50.4295 615.823 2.28154 50.4295 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.670877 -0.741569 0 -0.670877 -0.741569 0 -0.604479 -0.796621 0 -0.52368 -0.851915 0 -0.354851 -0.934923 0 -0.275695 -0.961245 0 -0.144617 -0.989488 0 -0.0987866 -0.995109 0 -0.00901682 -0.999959 0 -0.00258082 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.40835 0.02774 0.40859 0.02774 0.40835 0.02679 0.40859 0.02679 0.40835 0.02629 0.40859 0.02629 0.40835 0.02608 0.40859 0.02608 0.40835 0.02603 0.40859 0.02603 0.40835 0.02603 0.40859 0.02603 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_162" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 615.421 2.28154 51.3534 615.823 2.28154 51.3534 615.421 12.2875 51.3534 615.823 12.2875 51.3534 615.421 13.8945 51.5101 615.823 13.8945 51.5101 615.42 14.9915 51.7116 615.823 14.9915 51.7116 615.421 16.3625 52.3139 615.823 16.3625 52.3139 615.42 17.5325 53.0975 615.823 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00724792 0.999974 0 -0.0236994 0.999719 0 -0.118595 0.992943 0 -0.145707 0.989328 0 -0.271478 0.962445 0 -0.343869 0.939018 0 -0.45303 0.891495 0 -0.50474 0.863272 0 -0.556469 0.830869 0 -0.556469 0.830869 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.40835 0.02498 0.40859 0.02498 0.40835 0.02498 0.40859 0.02498 0.40835 0.0248 0.40859 0.0248 0.40835 0.02457 0.40859 0.02457 0.40835 0.02389 0.40859 0.02389 0.40835 0.023 0.40859 0.023 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046MAINSTAND1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 616.303 2.97654 11.8295 616.303 2.97654 14.8994 616.303 2.38454 11.8295 616.303 2.38454 14.8994 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.40888 0.06985 0.40888 0.06636 0.40888 0.06985 0.40888 0.06636 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 616.303 4.65154 11.8295 616.303 2.97654 11.8295 616.303 4.65154 11.8295 616.303 2.97654 14.8994 616.302 4.65454 14.8994 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 -0.000309454 -0.000168846 -1 0 0 -1 -0.000309454 -0.000168846 -1 -0.000309454 -0.000168846 -1 -0.000618354 -0.000337391 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.40888 0.06985 0.40888 0.06985 0.40888 0.06985 0.40888 0.06636 0.40888 0.06636 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 616.226 11.1525 34.6654 616.226 9.47254 34.6654 616.226 11.1525 34.6654 616.226 18.0785 53.2785 616.226 19.7585 53.2785 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.40883 0.04392 0.40883 0.04392 0.40883 0.04392 0.40883 0.02279 0.40883 0.02279 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 616.302 4.65454 14.8994 616.303 2.97654 14.8994 616.302 4.65454 14.8994 616.226 9.47254 34.6654 616.226 11.1525 34.6654 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999993 -0.000308994 -0.00376907 -0.999993 -0.000618349 -0.00369367 -0.999993 -0.000308994 -0.00376907 -0.999993 -0.000308994 -0.00376907 -0.999993 0 -0.00384439 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.40888 0.06636 0.40888 0.06636 0.40888 0.06636 0.40883 0.04392 0.40883 0.04392 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_110" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 644.134 3.76254 16.9303 646.159 1.72154 16.9303 642.736 3.76254 16.9303 640.72 1.72154 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.25296 0.9995 -0.4907 0.0005 0.76694 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.42553 0.06406 0.42674 0.06406 0.42469 0.06406 0.42349 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_109" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 656.721 3.76254 16.9303 658.746 1.72154 16.9303 655.323 3.76254 16.9303 653.307 1.72154 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.25296 0.9995 -0.4907 0.0005 0.76694 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.43306 0.06406 0.43427 0.06406 0.43222 0.06406 0.43102 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 662.247 11.4305 44.3591 661.805 11.4305 44.3591 662.247 11.4305 44.3591 661.805 2.42954 44.3591 662.247 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.43636 0.03292 0.4361 0.03292 0.43636 0.03292 0.4361 0.03292 0.43636 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 662.247 2.42954 43.535 661.805 2.42954 43.535 662.247 2.42954 43.535 661.805 11.4305 43.535 662.247 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.43636 0.03385 0.4361 0.03385 0.43636 0.03385 0.4361 0.03385 0.43636 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 661.805 2.42954 44.3591 661.805 11.4305 44.3591 661.805 2.42954 44.3591 661.805 11.4305 43.535 661.805 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.4361 0.03292 0.4361 0.03292 0.4361 0.03292 0.4361 0.03385 0.4361 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 662.247 2.42954 44.3591 662.247 2.42954 43.535 662.247 2.42954 44.3591 662.247 11.4305 43.535 662.247 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.43636 0.03292 0.43636 0.03385 0.43636 0.03292 0.43636 0.03385 0.43636 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 655.51 11.4305 44.3591 655.068 11.4305 44.3591 655.51 11.4305 44.3591 655.068 2.42954 44.3591 655.51 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.43233 0.03292 0.43207 0.03292 0.43233 0.03292 0.43207 0.03292 0.43233 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 655.51 2.42954 43.535 655.068 2.42954 43.535 655.51 2.42954 43.535 655.068 11.4305 43.535 655.51 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.43233 0.03385 0.43207 0.03385 0.43233 0.03385 0.43207 0.03385 0.43233 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 655.068 2.42954 44.3591 655.068 11.4305 44.3591 655.068 2.42954 44.3591 655.068 11.4305 43.535 655.068 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.43207 0.03292 0.43207 0.03292 0.43207 0.03292 0.43207 0.03385 0.43207 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 655.51 2.42954 44.3591 655.51 2.42954 43.535 655.51 2.42954 44.3591 655.51 11.4305 43.535 655.51 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.43233 0.03292 0.43233 0.03385 0.43233 0.03292 0.43233 0.03385 0.43233 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 652.554 11.4305 44.3591 652.111 11.4305 44.3591 652.554 11.4305 44.3591 652.111 2.42954 44.3591 652.554 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.43056 0.03292 0.4303 0.03292 0.43056 0.03292 0.4303 0.03292 0.43056 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 652.554 2.42954 43.535 652.111 2.42954 43.535 652.554 2.42954 43.535 652.111 11.4305 43.535 652.554 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.43056 0.03385 0.4303 0.03385 0.43056 0.03385 0.4303 0.03385 0.43056 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 652.111 2.42954 44.3591 652.111 11.4305 44.3591 652.111 2.42954 44.3591 652.111 11.4305 43.535 652.111 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.4303 0.03292 0.4303 0.03292 0.4303 0.03292 0.4303 0.03385 0.4303 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 652.554 2.42954 44.3591 652.554 2.42954 43.535 652.554 2.42954 44.3591 652.554 11.4305 43.535 652.554 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.43056 0.03292 0.43056 0.03385 0.43056 0.03292 0.43056 0.03385 0.43056 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 649.587 11.4305 44.3591 649.145 11.4305 44.3591 649.587 11.4305 44.3591 649.145 2.42954 44.3591 649.587 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42879 0.03292 0.42853 0.03292 0.42879 0.03292 0.42853 0.03292 0.42879 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 649.587 2.42954 43.535 649.145 2.42954 43.535 649.587 2.42954 43.535 649.145 11.4305 43.535 649.587 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42879 0.03385 0.42853 0.03385 0.42879 0.03385 0.42853 0.03385 0.42879 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 649.145 2.42954 44.3591 649.145 11.4305 44.3591 649.145 2.42954 44.3591 649.145 11.4305 43.535 649.145 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42853 0.03292 0.42853 0.03292 0.42853 0.03292 0.42853 0.03385 0.42853 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 649.587 2.42954 44.3591 649.587 2.42954 43.535 649.587 2.42954 44.3591 649.587 11.4305 43.535 649.587 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.42879 0.03292 0.42879 0.03385 0.42879 0.03292 0.42879 0.03385 0.42879 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 646.631 11.4305 44.3591 646.188 11.4305 44.3591 646.631 11.4305 44.3591 646.188 2.42954 44.3591 646.631 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42702 0.03292 0.42676 0.03292 0.42702 0.03292 0.42676 0.03292 0.42702 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 646.631 2.42954 43.535 646.188 2.42954 43.535 646.631 2.42954 43.535 646.188 11.4305 43.535 646.631 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42702 0.03385 0.42676 0.03385 0.42702 0.03385 0.42676 0.03385 0.42702 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 646.188 2.42954 44.3591 646.188 11.4305 44.3591 646.188 2.42954 44.3591 646.188 11.4305 43.535 646.188 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42676 0.03292 0.42676 0.03292 0.42676 0.03292 0.42676 0.03385 0.42676 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 646.631 2.42954 44.3591 646.631 2.42954 43.535 646.631 2.42954 44.3591 646.631 11.4305 43.535 646.631 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.42702 0.03292 0.42702 0.03385 0.42702 0.03292 0.42702 0.03385 0.42702 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 640.94 11.4305 44.3591 640.498 11.4305 44.3591 640.94 11.4305 44.3591 640.498 2.42954 44.3591 640.94 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42362 0.03292 0.42335 0.03292 0.42362 0.03292 0.42335 0.03292 0.42362 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 640.94 2.42954 43.535 640.498 2.42954 43.535 640.94 2.42954 43.535 640.498 11.4305 43.535 640.94 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42362 0.03385 0.42335 0.03385 0.42362 0.03385 0.42335 0.03385 0.42362 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 640.498 2.42954 44.3591 640.498 11.4305 44.3591 640.498 2.42954 44.3591 640.498 11.4305 43.535 640.498 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42335 0.03292 0.42335 0.03292 0.42335 0.03292 0.42335 0.03385 0.42335 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 640.94 2.42954 44.3591 640.94 2.42954 43.535 640.94 2.42954 44.3591 640.94 11.4305 43.535 640.94 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.42362 0.03292 0.42362 0.03385 0.42362 0.03292 0.42362 0.03385 0.42362 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 637.984 11.4305 44.3591 637.541 11.4305 44.3591 637.984 11.4305 44.3591 637.541 2.42954 44.3591 637.984 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42185 0.03292 0.42158 0.03292 0.42185 0.03292 0.42158 0.03292 0.42185 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 637.984 2.42954 43.535 637.541 2.42954 43.535 637.984 2.42954 43.535 637.541 11.4305 43.535 637.984 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42185 0.03385 0.42158 0.03385 0.42185 0.03385 0.42158 0.03385 0.42185 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 637.541 2.42954 44.3591 637.541 11.4305 44.3591 637.541 2.42954 44.3591 637.541 11.4305 43.535 637.541 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42158 0.03292 0.42158 0.03292 0.42158 0.03292 0.42158 0.03385 0.42158 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 637.984 2.42954 44.3591 637.984 2.42954 43.535 637.984 2.42954 44.3591 637.984 11.4305 43.535 637.984 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.42185 0.03292 0.42185 0.03385 0.42185 0.03292 0.42185 0.03385 0.42185 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 631.229 11.4305 44.3591 630.786 11.4305 44.3591 631.229 11.4305 44.3591 630.786 2.42954 44.3591 631.229 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41781 0.03292 0.41754 0.03292 0.41781 0.03292 0.41754 0.03292 0.41781 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 631.229 2.42954 43.535 630.786 2.42954 43.535 631.229 2.42954 43.535 630.786 11.4305 43.535 631.229 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41781 0.03385 0.41754 0.03385 0.41781 0.03385 0.41754 0.03385 0.41781 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 630.786 2.42954 44.3591 630.786 11.4305 44.3591 630.786 2.42954 44.3591 630.786 11.4305 43.535 630.786 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41754 0.03292 0.41754 0.03292 0.41754 0.03292 0.41754 0.03385 0.41754 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 631.229 2.42954 44.3591 631.229 2.42954 43.535 631.229 2.42954 44.3591 631.229 11.4305 43.535 631.229 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.41781 0.03292 0.41781 0.03385 0.41781 0.03292 0.41781 0.03385 0.41781 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 628.272 11.4305 44.3591 627.83 11.4305 44.3591 628.272 11.4305 44.3591 627.83 2.42954 44.3591 628.272 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41604 0.03292 0.41577 0.03292 0.41604 0.03292 0.41577 0.03292 0.41604 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 628.272 2.42954 43.535 627.83 2.42954 43.535 628.272 2.42954 43.535 627.83 11.4305 43.535 628.272 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41604 0.03385 0.41577 0.03385 0.41604 0.03385 0.41577 0.03385 0.41604 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 627.83 2.42954 44.3591 627.83 11.4305 44.3591 627.83 2.42954 44.3591 627.83 11.4305 43.535 627.83 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41577 0.03292 0.41577 0.03292 0.41577 0.03292 0.41577 0.03385 0.41577 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 628.272 2.42954 44.3591 628.272 2.42954 43.535 628.272 2.42954 44.3591 628.272 11.4305 43.535 628.272 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.41604 0.03292 0.41604 0.03385 0.41604 0.03292 0.41604 0.03385 0.41604 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 618.772 11.4305 44.3591 618.33 11.4305 44.3591 618.772 11.4305 44.3591 618.33 2.42954 44.3591 618.772 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41036 0.03292 0.41009 0.03292 0.41036 0.03292 0.41009 0.03292 0.41036 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 618.772 2.42954 43.535 618.33 2.42954 43.535 618.772 2.42954 43.535 618.33 11.4305 43.535 618.772 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41036 0.03385 0.41009 0.03385 0.41036 0.03385 0.41009 0.03385 0.41036 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 618.33 2.42954 44.3591 618.33 11.4305 44.3591 618.33 2.42954 44.3591 618.33 11.4305 43.535 618.33 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41009 0.03292 0.41009 0.03292 0.41009 0.03292 0.41009 0.03385 0.41009 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 618.772 2.42954 44.3591 618.772 2.42954 43.535 618.772 2.42954 44.3591 618.772 11.4305 43.535 618.772 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.41036 0.03292 0.41036 0.03385 0.41036 0.03292 0.41036 0.03385 0.41036 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 621.729 11.4305 44.3591 621.287 11.4305 44.3591 621.729 11.4305 44.3591 621.287 2.42954 44.3591 621.729 2.42954 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41212 0.03292 0.41186 0.03292 0.41212 0.03292 0.41186 0.03292 0.41212 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 621.729 2.42954 43.535 621.287 2.42954 43.535 621.729 2.42954 43.535 621.287 11.4305 43.535 621.729 11.4305 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.5073 0.9995 1.5073 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41212 0.03385 0.41186 0.03385 0.41212 0.03385 0.41186 0.03385 0.41212 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 621.287 2.42954 44.3591 621.287 11.4305 44.3591 621.287 2.42954 44.3591 621.287 11.4305 43.535 621.287 2.42954 43.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 -0.4907 0.9995 -0.4907 0.0005 1.50729 0.9995 1.50729 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41186 0.03292 0.41186 0.03292 0.41186 0.03292 0.41186 0.03385 0.41186 0.03385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 621.729 2.42954 44.3591 621.729 2.42954 43.535 621.729 2.42954 44.3591 621.729 11.4305 43.535 621.729 11.4305 44.3591 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.50731 0.0005 -0.49069 0.0005 1.50731 0.0005 -0.49069 0.9995 1.5073 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.41212 0.03292 0.41212 0.03385 0.41212 0.03292 0.41212 0.03385 0.41212 0.03292 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030WINCIR1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 633.406 1.72154 16.9303 627.968 1.72154 16.9303 633.406 1.72154 16.9303 629.983 3.76254 16.9303 631.382 3.76254 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.4907 0.0005 1.5073 0.0005 -0.4907 0.0005 0.76694 0.9995 0.25296 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.41911 0.06406 0.41586 0.06406 0.41911 0.06406 0.41706 0.06406 0.4179 0.06406 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 631.382 3.76254 16.9303 631.382 3.76254 18.7841 633.406 1.72154 16.9303 633.406 1.72154 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.71006 0.704141 4.528e-07 0.71006 0.704141 2.264e-07 0.71006 0.704141 2.264e-07 0.71006 0.704141 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.4179 0.06406 0.4179 0.06195 0.41911 0.06406 0.41911 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 629.983 3.76254 16.9303 629.983 3.76254 18.7841 631.382 3.76254 16.9303 631.382 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.41706 0.06406 0.41706 0.06195 0.4179 0.06406 0.4179 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 627.968 1.72154 16.9303 627.968 1.72154 18.7841 629.983 3.76254 16.9303 629.983 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.711623 0.702562 0 -0.711622 0.702562 2.24209e-07 -0.711622 0.702562 2.24209e-07 -0.711622 0.702562 4.48419e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.41586 0.06406 0.41586 0.06195 0.41706 0.06406 0.41706 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 644.134 3.76254 16.9303 644.134 3.76254 18.7841 646.159 1.72154 16.9303 646.159 1.72154 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.70989 0.704312 4.52911e-07 0.70989 0.704312 2.26455e-07 0.70989 0.704312 2.26455e-07 0.70989 0.704312 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.42553 0.06406 0.42553 0.06195 0.42674 0.06406 0.42674 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 642.736 3.76254 16.9303 642.736 3.76254 18.7841 644.134 3.76254 16.9303 644.134 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.42469 0.06406 0.42469 0.06195 0.42553 0.06406 0.42553 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 640.72 1.72154 16.9303 640.72 1.72154 18.7841 642.736 3.76254 16.9303 642.736 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.711452 0.702734 0 -0.711452 0.702734 2.24156e-07 -0.711452 0.702734 2.24156e-07 -0.711452 0.702735 4.48312e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.42349 0.06406 0.42349 0.06195 0.42469 0.06406 0.42469 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 656.721 3.76254 16.9303 656.721 3.76254 18.7841 658.746 1.72154 16.9303 658.746 1.72154 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.70988 0.704323 4.52917e-07 0.70988 0.704323 2.26459e-07 0.70988 0.704323 2.26459e-07 0.70988 0.704323 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.43306 0.06406 0.43306 0.06195 0.43427 0.06406 0.43427 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 655.323 3.76254 16.9303 655.323 3.76254 18.7841 656.721 3.76254 16.9303 656.721 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 0 1 6.43054e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.43222 0.06406 0.43222 0.06195 0.43306 0.06406 0.43306 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030STAIRS2_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 653.307 1.72154 16.9303 653.307 1.72154 18.7841 655.323 3.76254 16.9303 655.323 3.76254 18.7841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.711452 0.702734 0 -0.711452 0.702734 2.24156e-07 -0.711452 0.702734 2.24156e-07 -0.711452 0.702735 4.48312e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.43102 0.06406 0.43102 0.06195 0.43222 0.06406 0.43222 0.06195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030PITCONC_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 638.609 3.76654 18.8513 638.609 1.73454 18.8513 638.609 3.76654 18.8513 638.609 1.73454 24.8363 638.609 5.64754 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.33537 0.9995 0.00029 0.9995 0.33537 0.0005 0.00029 0.0005 0.5897 } TexCoordArray 1 Vec2Array 5 { 0.42222 0.06188 0.42222 0.06188 0.42222 0.06188 0.42222 0.05508 0.42222 0.05508 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030PITCONC_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 635.578 1.73454 18.8513 635.578 3.76654 18.8513 635.578 1.73454 18.8513 635.578 5.64754 24.8363 635.578 1.73454 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.00029 0.0005 0.33537 0.0005 0.00029 0.9995 0.5897 0.9995 0.00029 } TexCoordArray 1 Vec2Array 5 { 0.42041 0.06188 0.42041 0.06188 0.42041 0.06188 0.42041 0.05508 0.42041 0.05508 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030PITCONC_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 635.578 1.73454 24.8363 635.578 5.64754 24.8363 638.609 1.73454 24.8363 638.609 5.64754 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.014 0.0005 0.01401 0.9995 0.56162 0.0005 0.56162 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.42041 0.05508 0.42041 0.05508 0.42222 0.05508 0.42222 0.05508 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030PITCONC_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 618.087 1.73454 18.8513 618.087 1.73454 25.3796 618.087 3.76654 18.8513 618.087 4.62454 25.3796 618.087 3.76654 18.8513 618.087 7.81554 35.3542 618.087 8.94554 35.1741 618.087 11.2205 45.2433 618.087 12.4275 45.2423 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.9995 0.9995 0.7524 0.9995 0.9995 0.80971 0.7524 0.72956 0.9995 0.80971 0.37483 0.43136 0.38163 0.32587 0.0005 0.11325 0.00053 0.0005 } TexCoordArray 1 Vec2Array 9 { 0.40995 0.06188 0.40995 0.05446 0.40995 0.06188 0.40995 0.05446 0.40995 0.06188 0.40995 0.04314 0.40995 0.04335 0.40995 0.03191 0.40995 0.03191 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 620.588 5.73154 28.8401 620.588 6.92254 28.8401 620.588 6.66054 31.7421 620.588 7.84854 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.41144 0.05054 0.41144 0.05054 0.41144 0.04724 0.41144 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 621.877 6.66054 31.7421 621.877 7.84854 31.7421 621.877 5.73154 28.8401 621.877 6.92254 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 4 { 0.41221 0.04724 0.41221 0.04724 0.41221 0.05054 0.41221 0.05054 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 636.152 5.73154 28.8401 636.152 6.91854 28.8401 636.152 6.66054 31.7421 636.152 7.84654 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.42075 0.05054 0.42075 0.05054 0.42075 0.04724 0.42075 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 662.732 6.66054 31.7421 662.732 7.84654 31.7421 662.732 5.73154 28.8401 662.732 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.43665 0.04724 0.43665 0.04724 0.43665 0.05054 0.43665 0.05054 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 650.118 6.66054 31.7421 650.118 7.84654 31.7421 650.118 5.73154 28.8401 650.118 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.42911 0.04724 0.42911 0.04724 0.42911 0.05054 0.42911 0.05054 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 661.442 5.73154 28.8401 661.442 6.91854 28.8401 661.442 6.66054 31.7421 661.442 7.84654 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.43588 0.05054 0.43588 0.05054 0.43588 0.04724 0.43588 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 637.442 6.66054 31.7421 637.442 7.84654 31.7421 637.442 5.73154 28.8401 637.442 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.42152 0.04724 0.42152 0.04724 0.42152 0.05054 0.42152 0.05054 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030MAINSTAND3_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 648.828 5.73154 28.8401 648.828 6.91854 28.8401 648.828 6.66054 31.7421 648.828 7.84654 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.42834 0.05054 0.42834 0.05054 0.42834 0.04724 0.42834 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 633.406 2.90454 18.775 633.406 1.72154 18.7841 633.406 2.90454 18.775 631.382 3.76254 18.7841 631.382 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00775785 -0.00769506 -0.99994 -0.00775647 -0.00769182 -0.99994 -0.00775785 -0.00769506 -0.99994 -0.00775785 -0.00769506 -0.99994 -0.00775923 -0.00769832 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.41911 0.06196 0.41911 0.06195 0.41911 0.06196 0.4179 0.06195 0.4179 0.06196 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 627.968 1.72154 18.7841 627.968 2.90454 18.775 629.983 3.76254 18.7841 629.983 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.007791 -0.00769181 -0.99994 0.00779239 -0.00769506 -0.99994 0.00779239 -0.00769506 -0.99994 0.00779377 -0.00769831 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.41586 0.06195 0.41586 0.06196 0.41706 0.06195 0.41706 0.06196 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 633.406 2.90454 16.9303 633.406 1.72154 16.9303 633.406 2.90454 16.9303 631.382 3.76254 16.9303 631.382 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.41911 0.06406 0.41911 0.06406 0.41911 0.06406 0.4179 0.06406 0.4179 0.06406 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 629.983 3.76254 16.9303 629.983 4.94454 16.9303 631.382 3.76254 16.9303 631.382 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.41706 0.06406 0.41706 0.06406 0.4179 0.06406 0.4179 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 627.968 1.72154 16.9303 627.968 2.90454 16.9303 629.983 3.76254 16.9303 629.983 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.41586 0.06406 0.41586 0.06406 0.41706 0.06406 0.41706 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 646.159 2.90454 18.775 646.159 1.72154 18.7841 646.159 2.90454 18.775 644.134 3.76254 18.7841 644.134 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00775411 -0.00769506 -0.99994 -0.00775273 -0.00769182 -0.99994 -0.00775411 -0.00769506 -0.99994 -0.00775411 -0.00769506 -0.99994 -0.00775548 -0.00769832 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.42674 0.06196 0.42674 0.06195 0.42674 0.06196 0.42553 0.06195 0.42553 0.06196 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 640.72 1.72154 18.7841 640.72 2.90454 18.775 642.736 3.76254 18.7841 642.736 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00778723 -0.00769181 -0.99994 0.00778861 -0.00769506 -0.99994 0.00778861 -0.00769506 -0.99994 0.00779 -0.00769831 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.42349 0.06195 0.42349 0.06196 0.42469 0.06195 0.42469 0.06196 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 646.159 2.90454 16.9303 646.159 1.72154 16.9303 646.159 2.90454 16.9303 644.134 3.76254 16.9303 644.134 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.42674 0.06406 0.42674 0.06406 0.42674 0.06406 0.42553 0.06406 0.42553 0.06406 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 642.736 3.76254 16.9303 642.736 4.94454 16.9303 644.134 3.76254 16.9303 644.134 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.42469 0.06406 0.42469 0.06406 0.42553 0.06406 0.42553 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 640.72 1.72154 16.9303 640.72 2.90454 16.9303 642.736 3.76254 16.9303 642.736 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.42349 0.06406 0.42349 0.06406 0.42469 0.06406 0.42469 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 658.746 2.90454 18.775 658.746 1.72154 18.7841 658.746 2.90454 18.775 656.721 3.76254 18.7841 656.721 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00775387 -0.00769506 -0.99994 -0.0077525 -0.00769182 -0.99994 -0.00775387 -0.00769506 -0.99994 -0.00775387 -0.00769506 -0.99994 -0.00775525 -0.00769832 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.43427 0.06196 0.43427 0.06195 0.43427 0.06196 0.43306 0.06195 0.43306 0.06196 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 653.307 1.72154 18.7841 653.307 2.90454 18.775 655.323 3.76254 18.7841 655.323 4.94454 18.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00778723 -0.00769181 -0.99994 0.00778861 -0.00769506 -0.99994 0.00778861 -0.00769506 -0.99994 0.00779 -0.00769831 -0.99994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.43102 0.06195 0.43102 0.06196 0.43222 0.06195 0.43222 0.06196 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 658.746 2.90454 16.9303 658.746 1.72154 16.9303 658.746 2.90454 16.9303 656.721 3.76254 16.9303 656.721 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.43427 0.06406 0.43427 0.06406 0.43427 0.06406 0.43306 0.06406 0.43306 0.06406 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 655.323 3.76254 16.9303 655.323 4.94454 16.9303 656.721 3.76254 16.9303 656.721 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.43222 0.06406 0.43222 0.06406 0.43306 0.06406 0.43306 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1001_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 653.307 1.72154 16.9303 653.307 2.90454 16.9303 655.323 3.76254 16.9303 655.323 4.94454 16.9303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.43102 0.06406 0.43102 0.06406 0.43222 0.06406 0.43222 0.06406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 620.588 7.84854 31.7421 621.877 7.84854 31.7421 620.588 8.78354 31.7421 621.877 8.78354 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.41144 0.04724 0.41221 0.04724 0.41144 0.04724 0.41221 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 620.588 7.84854 31.7421 620.588 8.78354 31.7421 620.588 7.84854 31.7421 620.588 7.85754 28.8401 620.588 6.92254 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.41144 0.04724 0.41144 0.04724 0.41144 0.04724 0.41144 0.05054 0.41144 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 621.877 7.85754 28.8401 621.877 8.78354 31.7421 621.877 7.85754 28.8401 621.877 7.84854 31.7421 621.877 6.92254 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0 2 0 0 1 2 1 0 } TexCoordArray 1 Vec2Array 5 { 0.41221 0.05054 0.41221 0.04724 0.41221 0.05054 0.41221 0.04724 0.41221 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 636.152 7.84654 31.7421 637.442 7.84654 31.7421 636.152 8.77654 31.7421 637.442 8.77654 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.42075 0.04724 0.42152 0.04724 0.42075 0.04724 0.42152 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 636.152 7.84654 31.7421 636.152 8.77654 31.7421 636.152 7.84654 31.7421 636.152 7.85054 28.8401 636.152 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.42075 0.04724 0.42075 0.04724 0.42075 0.04724 0.42075 0.05054 0.42075 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 637.442 7.85054 28.8401 637.442 8.77654 31.7421 637.442 7.85054 28.8401 637.442 7.84654 31.7421 637.442 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0 2 0 0 1 2 1 0 } TexCoordArray 1 Vec2Array 5 { 0.42152 0.05054 0.42152 0.04724 0.42152 0.05054 0.42152 0.04724 0.42152 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 648.828 7.84654 31.7421 650.118 7.84654 31.7421 648.828 8.77654 31.7421 650.118 8.77654 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.42834 0.04724 0.42911 0.04724 0.42834 0.04724 0.42911 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 648.828 7.84654 31.7421 648.828 8.77654 31.7421 648.828 7.84654 31.7421 648.828 7.85054 28.8401 648.828 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.42834 0.04724 0.42834 0.04724 0.42834 0.04724 0.42834 0.05054 0.42834 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 650.118 7.85054 28.8401 650.118 8.77654 31.7421 650.118 7.85054 28.8401 650.118 7.84654 31.7421 650.118 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0 2 0 0 1 2 1 0 } TexCoordArray 1 Vec2Array 5 { 0.42911 0.05054 0.42911 0.04724 0.42911 0.05054 0.42911 0.04724 0.42911 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 661.442 7.84654 31.7421 662.732 7.84654 31.7421 661.442 8.77654 31.7421 662.732 8.77654 31.7421 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.43588 0.04724 0.43665 0.04724 0.43588 0.04724 0.43665 0.04724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 661.442 7.84654 31.7421 661.442 8.77654 31.7421 661.442 7.84654 31.7421 661.442 7.85054 28.8401 661.442 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.43588 0.04724 0.43588 0.04724 0.43588 0.04724 0.43588 0.05054 0.43588 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 662.732 7.85054 28.8401 662.732 8.77654 31.7421 662.732 7.85054 28.8401 662.732 7.84654 31.7421 662.732 6.91854 28.8401 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0 2 0 0 1 2 1 0 } TexCoordArray 1 Vec2Array 5 { 0.43665 0.05054 0.43665 0.04724 0.43665 0.05054 0.43665 0.04724 0.43665 0.05054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 638.609 5.64754 24.8363 638.609 3.76654 18.8513 638.609 5.64754 24.8363 638.609 5.49054 18.8513 638.609 7.35654 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3.02203 1 0 1 3.02203 0 0 0 3.02203 } TexCoordArray 1 Vec2Array 5 { 0.42222 0.05508 0.42222 0.06188 0.42222 0.05508 0.42222 0.06188 0.42222 0.05508 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 635.578 5.49054 18.8513 635.578 5.64754 24.8363 635.578 7.35654 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 3.02203 1 0 0 0 } TexCoordArray 1 Vec2Array 3 { 0.42041 0.06188 0.42041 0.05508 0.42041 0.05508 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 635.578 5.64754 24.8363 635.578 5.49054 18.8513 635.578 5.64754 24.8363 635.578 3.76654 18.8513 638.609 7.35654 24.8363 635.578 7.35654 24.8363 638.609 5.64754 24.8363 635.578 5.64754 24.8363 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.893701 0 0.448662 -1 0 0 -0.893701 0 0.448662 -1 0 0 0 0 1 0 0 1 0 0 1 -0.893701 0 0.448662 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1 0 0 3.02203 1 0 1 3.02203 0 2 0 0 1 2 1 0 } TexCoordArray 1 Vec2Array 8 { 0.42041 0.05508 0.42041 0.06188 0.42041 0.05508 0.42041 0.06188 0.42222 0.05508 0.42041 0.05508 0.42222 0.05508 0.42041 0.05508 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 635.578 5.49054 18.8513 635.578 3.76654 18.8513 618.087 5.48454 18.8513 618.087 3.76654 18.8513 618.087 5.48454 18.8513 618.087 8.94554 35.1741 618.087 10.6425 35.1741 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0 -1 0 0 -1 -0.67939 0 -0.733777 -0.682271 0 -0.731099 -0.67939 0 -0.733777 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0 -7 1 -7 0 8 1 8 0 8 1 0 0 0 } TexCoordArray 1 Vec2Array 7 { 0.42041 0.06188 0.42041 0.06188 0.40995 0.06188 0.40995 0.06188 0.40995 0.06188 0.40995 0.04335 0.40995 0.04335 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0030GSRAIL1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 618.087 12.4275 45.2423 618.087 14.1255 45.2423 618.087 12.4275 45.2423 618.087 10.6425 35.1741 618.087 8.94554 35.1741 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 4 1 4 } TexCoordArray 1 Vec2Array 5 { 0.40995 0.03191 0.40995 0.03191 0.40995 0.03191 0.40995 0.04335 0.40995 0.04335 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0484CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 644.733 7.84154 31.8296 644.733 9.83854 31.8296 654.661 7.84154 31.682 654.661 9.83854 31.682 644.78 4.76854 22.7514 644.78 6.76454 22.7514 654.561 4.76854 22.6059 654.561 6.76454 22.6059 644.721 10.4605 40.0123 644.721 12.4565 40.0123 654.688 10.4605 39.8627 654.688 12.4565 39.8627 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0148654 0 -0.999889 -0.0148654 0 -0.999889 -0.0148654 0 -0.999889 -0.0148654 0 -0.999889 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 -0.015008 0 -0.999887 -0.015008 0 -0.999887 -0.015008 0 -0.999887 -0.015008 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.42589 0.04714 0.42589 0.04714 0.43183 0.04731 0.43183 0.04731 0.42591 0.05745 0.42591 0.05745 0.43177 0.05761 0.43177 0.05761 0.42588 0.03785 0.42588 0.03785 0.43184 0.03802 0.43184 0.03802 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0484ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 644.733 9.85954 38.0984 644.733 11.8555 38.0984 654.661 9.85954 37.9498 654.661 11.8555 37.9498 644.79 4.13954 20.8609 644.79 6.13554 20.8609 654.54 4.13954 20.7164 654.54 6.13554 20.7164 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0149663 0 -0.999888 -0.0149663 0 -0.999888 -0.0149663 0 -0.999888 -0.0149663 0 -0.999888 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.42589 0.04003 0.42589 0.04003 0.43183 0.04019 0.43183 0.04019 0.42592 0.05959 0.42592 0.05959 0.43175 0.05976 0.43175 0.05976 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0484ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 644.745 8.94954 35.7663 644.745 10.9455 35.7663 654.634 8.94954 35.6188 654.634 10.9455 35.6188 644.768 5.68954 24.9839 644.768 7.68554 24.9839 654.587 5.68954 24.8384 654.587 7.68554 24.8384 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.42589 0.04267 0.42589 0.04267 0.43181 0.04284 0.43181 0.04284 0.42591 0.05491 0.42591 0.05491 0.43178 0.05508 0.43178 0.05508 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0484ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 644.758 8.24254 33.4535 644.758 10.2385 33.4535 654.609 8.24254 33.307 654.609 10.2385 33.307 644.758 6.22454 27.1857 644.758 8.22154 27.1857 654.609 6.22454 27.0392 654.609 8.22154 27.0392 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.4259 0.0453 0.4259 0.0453 0.43179 0.04546 0.43179 0.04546 0.4259 0.05241 0.4259 0.05241 0.43179 0.05258 0.43179 0.05258 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0483CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 632.265 8.94954 35.7663 632.265 10.9455 35.7663 642.154 8.94954 35.6188 642.154 10.9455 35.6188 632.265 6.93154 29.4985 632.265 8.92754 29.4985 642.154 6.93154 29.3509 642.154 8.92754 29.3509 632.288 5.68954 24.9839 632.288 7.68554 24.9839 642.107 5.68954 24.8384 642.107 7.68554 24.8384 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149138 0 -0.999889 -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.0149241 0 -0.999889 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.41843 0.04267 0.41843 0.04267 0.42434 0.04284 0.42434 0.04284 0.41843 0.04979 0.41843 0.04979 0.42434 0.04996 0.42434 0.04996 0.41844 0.05491 0.41844 0.05491 0.42431 0.05508 0.42431 0.05508 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0483ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 632.253 7.84154 31.8296 632.253 9.83854 31.8296 642.18 7.84154 31.682 642.18 9.83854 31.682 638.788 4.76854 22.6547 638.824 6.76454 22.6537 642.08 4.76854 22.6059 642.08 6.76454 22.6059 632.24 10.4605 40.0123 632.24 12.4565 40.0123 642.208 10.4605 39.8627 642.208 12.4565 39.8627 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0148669 0 -0.999889 -0.0148669 0 -0.999889 -0.0148669 0 -0.999889 -0.0148669 0 -0.999889 -0.0148221 -0.00023326 -0.99989 -0.014751 -0.000117272 -0.999891 -0.014751 -0.000117272 -0.999891 -0.0146791 0 -0.999892 -0.0150064 0 -0.999887 -0.0150064 0 -0.999887 -0.0150064 0 -0.999887 -0.0150064 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.40422 0.0005 0.39975 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.41842 0.04714 0.41842 0.04714 0.42436 0.04731 0.42436 0.04731 0.42233 0.05756 0.42235 0.05756 0.4243 0.05761 0.4243 0.05761 0.41841 0.03785 0.41841 0.03785 0.42438 0.03802 0.42438 0.03802 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0483ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 632.278 8.24254 33.4535 632.278 10.2385 33.4535 642.129 8.24254 33.307 642.129 10.2385 33.307 632.278 6.22454 27.1857 632.278 8.22154 27.1857 642.129 6.22454 27.0392 642.129 8.22154 27.0392 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.41843 0.0453 0.41843 0.0453 0.42433 0.04546 0.42433 0.04546 0.41843 0.05241 0.41843 0.05241 0.42433 0.05258 0.42433 0.05258 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0483ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 632.253 9.85954 38.0984 632.253 11.8555 38.0984 642.18 9.85954 37.9498 642.18 11.8555 37.9498 635.348 6.13554 20.8161 635.42 4.13954 20.8151 632.309 6.13554 20.8609 632.309 4.13954 20.8609 638.73 4.13954 20.7653 638.766 6.13554 20.7653 642.059 4.13954 20.7164 642.059 6.13554 20.7164 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0149677 0 -0.999888 -0.0149677 0 -0.999888 -0.0149677 0 -0.999888 -0.0149677 0 -0.999888 -0.01474 -3.07396e-05 -0.999891 -0.01473 -1.519e-05 -0.999891 -0.01473 -1.519e-05 -0.999891 -0.0147203 0 -0.999892 -0.0146869 0.000264974 -0.999892 -0.0147668 0.000133207 -0.999891 -0.0147668 0.000133207 -0.999891 -0.0148475 0 -0.99989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.54221 0.9995 1.53111 0.0005 2.00924 0.9995 2.00924 0.0005 1.02231 0.0005 1.01681 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.41842 0.04003 0.41842 0.04003 0.42436 0.04019 0.42436 0.04019 0.42027 0.05965 0.42031 0.05965 0.41845 0.05959 0.41845 0.05959 0.42229 0.0597 0.42232 0.0597 0.42429 0.05976 0.42429 0.05976 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0482CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 619.409 7.84154 31.8296 619.409 9.83854 31.8296 629.337 7.84154 31.682 629.337 9.83854 31.682 619.456 4.76854 22.7514 619.456 6.76454 22.7514 629.237 4.76854 22.6059 629.237 6.76454 22.6059 619.397 10.4605 40.0123 619.397 12.4565 40.0123 629.364 10.4605 39.8627 629.364 12.4565 39.8627 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0148654 0 -0.999889 -0.0148654 0 -0.999889 -0.0148654 0 -0.999889 -0.0148654 0 -0.999889 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 -0.0148741 0 -0.999889 -0.015008 0 -0.999887 -0.015008 0 -0.999887 -0.015008 0 -0.999887 -0.015008 0 -0.999887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.41074 0.04714 0.41074 0.04714 0.41668 0.04731 0.41668 0.04731 0.41076 0.05745 0.41076 0.05745 0.41662 0.05761 0.41662 0.05761 0.41073 0.03785 0.41073 0.03785 0.41669 0.03802 0.41669 0.03802 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0482ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 619.409 9.85954 38.0984 619.409 11.8555 38.0984 629.337 9.85954 37.9498 629.337 11.8555 37.9498 619.434 8.24254 33.4535 619.434 10.2385 33.4535 629.285 8.24254 33.307 629.285 10.2385 33.307 619.444 5.68954 24.9839 619.444 7.68554 24.9839 629.263 5.68954 24.8384 629.263 7.68554 24.8384 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0149662 0 -0.999888 -0.0149662 0 -0.999888 -0.0149662 0 -0.999888 -0.0149662 0 -0.999888 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 -0.0148166 0 -0.99989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.41074 0.04003 0.41074 0.04003 0.41668 0.04019 0.41668 0.04019 0.41075 0.0453 0.41075 0.0453 0.41664 0.04546 0.41664 0.04546 0.41076 0.05491 0.41076 0.05491 0.41663 0.05508 0.41663 0.05508 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0482ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 619.422 8.94954 35.7663 619.422 10.9455 35.7663 629.31 8.94954 35.6188 629.31 10.9455 35.6188 619.422 6.93154 29.4985 619.422 8.92754 29.4985 629.31 6.93154 29.3509 629.31 8.92754 29.3509 619.466 4.13954 20.8609 619.466 6.13554 20.8609 629.216 4.13954 20.7164 629.216 6.13554 20.7164 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0149153 0 -0.999889 -0.0149153 0 -0.999889 -0.0149153 0 -0.999889 -0.0149153 0 -0.999889 -0.0149255 0 -0.999889 -0.0149255 0 -0.999889 -0.0149255 0 -0.999889 -0.0149255 0 -0.999889 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 -0.0148188 0 -0.99989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.41074 0.04267 0.41074 0.04267 0.41666 0.04284 0.41666 0.04284 0.41074 0.04979 0.41074 0.04979 0.41666 0.04996 0.41666 0.04996 0.41077 0.05959 0.41077 0.05959 0.4166 0.05976 0.4166 0.05976 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0482ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 619.434 6.22454 27.1857 619.434 8.22154 27.1857 629.285 6.22454 27.0392 629.285 8.22154 27.0392 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 -0.0148699 0 -0.999889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.41075 0.05241 0.41075 0.05241 0.41664 0.05258 0.41664 0.05258 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0428CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 602.354 16.4825 49.5494 602.354 18.1465 49.5494 615.658 16.4825 49.4232 615.658 18.1465 49.4232 602.461 5.58054 23.193 602.461 7.24454 23.193 615.43 5.58054 23.0719 615.43 7.24454 23.0719 602.369 11.5835 39.1739 602.369 13.2465 39.1739 615.625 11.5835 39.0477 615.625 13.2465 39.0477 602.412 8.38554 31.6077 602.412 10.0495 31.6077 615.533 8.38554 31.4846 615.533 10.0495 31.4846 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00948555 0 -0.999955 -0.00948555 0 -0.999955 -0.00948555 0 -0.999955 -0.00948555 0 -0.999955 -0.00933721 0 -0.999956 -0.00933721 0 -0.999956 -0.00933721 0 -0.999956 -0.00933721 0 -0.999956 -0.00951992 0 -0.999955 -0.00951992 0 -0.999955 -0.00951992 0 -0.999955 -0.00951992 0 -0.999955 -0.00938135 0 -0.999956 -0.00938135 0 -0.999956 -0.00938135 0 -0.999956 -0.00938135 0 -0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.40053 0.02703 0.40053 0.02703 0.40849 0.02717 0.40849 0.02717 0.4006 0.05695 0.4006 0.05695 0.40836 0.05708 0.40836 0.05708 0.40054 0.0388 0.40054 0.0388 0.40847 0.03895 0.40847 0.03895 0.40057 0.04739 0.40057 0.04739 0.40842 0.04753 0.40842 0.04753 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0428ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 602.369 15.2555 46.8927 602.369 16.9195 46.8927 615.625 15.2555 46.7675 615.625 16.9195 46.7675 602.429 7.45254 28.6784 602.429 9.11654 28.6784 615.498 7.45254 28.5552 615.498 9.11654 28.5552 602.383 10.3985 36.7156 602.383 12.0625 36.7156 615.595 10.3985 36.5905 615.595 12.0625 36.5905 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.00944454 0 -0.999955 -0.00944454 0 -0.999955 -0.00944454 0 -0.999955 -0.00944454 0 -0.999955 -0.0094266 0 -0.999956 -0.0094266 0 -0.999956 -0.0094266 0 -0.999956 -0.0094266 0 -0.999956 -0.00946815 0 -0.999955 -0.00946815 0 -0.999955 -0.00946815 0 -0.999955 -0.00946815 0 -0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.40054 0.03004 0.40054 0.03004 0.40847 0.03018 0.40847 0.03018 0.40058 0.05072 0.40058 0.05072 0.4084 0.05086 0.4084 0.05086 0.40055 0.0416 0.40055 0.0416 0.40845 0.04174 0.40845 0.04174 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0428ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 602.475 4.93154 20.7357 602.475 6.59554 20.7357 615.4 4.93154 20.6147 615.4 6.59554 20.6147 602.354 12.8105 41.8296 602.354 14.4735 41.8296 615.658 12.8105 41.7034 615.658 14.4735 41.7034 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00936118 0 -0.999956 -0.00936118 0 -0.999956 -0.00936118 0 -0.999956 -0.00936118 0 -0.999956 -0.00948555 0 -0.999955 -0.00948555 0 -0.999955 -0.00948555 0 -0.999955 -0.00948555 0 -0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.40061 0.05974 0.40061 0.05974 0.40834 0.05987 0.40834 0.05987 0.40053 0.03579 0.40053 0.03579 0.40849 0.03593 0.40849 0.03593 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029RAFTER1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_119 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_120 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 617.808 17.9975 30.3328 820.864 17.4105 30.3328 617.808 14.0495 30.3328 820.864 14.5625 30.3328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1.39661e-09 4.83118e-07 -1 1.02282e-10 5.61315e-07 -1 1.02282e-10 5.61315e-07 -1 -1.69196e-09 6.69715e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.12331 0 1.12331 16.05 -0.06334 0 -0.06334 16.05 } TexCoordArray 1 Vec2Array 4 { 0.40978 0.04884 0.53125 0.04884 0.40978 0.04884 0.53125 0.04884 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029PITSTANDS1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.992 14.3705 25.1537 820.992 14.1065 25.9454 820.992 14.3705 25.1537 617.643 14.1065 25.9454 617.625 14.3705 25.1537 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.948647 -0.316335 0 -0.948647 -0.316335 0 -0.948647 -0.316335 0 -0.948647 -0.316335 0 -0.948647 -0.316335 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.09987 0.99953 0.09988 0.00063 0.09987 0.99953 199.883 0.00047 199.9 0.99937 } TexCoordArray 1 Vec2Array 5 { 0.53133 0.05472 0.53133 0.05382 0.53133 0.05472 0.40968 0.05382 0.40967 0.05472 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029PITSTANDS1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.992 14.1065 25.9454 617.643 14.1065 25.9454 820.992 14.1065 25.9454 617.643 14.5945 25.9362 820.992 14.5945 25.9362 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.0188513 -0.999822 0 -0.0188513 -0.999822 0 -0.0188513 -0.999822 0 -0.0188513 -0.999822 0 -0.0188513 -0.999822 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 9.99498 -0.03092 0.00499 -0.03093 9.99498 -0.03092 0.00502 -0.32073 9.995 -0.32072 } TexCoordArray 1 Vec2Array 5 { 0.53133 0.05382 0.40968 0.05382 0.53133 0.05382 0.40968 0.05383 0.53133 0.05383 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029PITBUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 820.992 17.5925 32.1104 617.638 17.5925 32.0972 820.992 17.5925 30.1242 617.643 17.5925 30.1242 820.992 14.5945 25.9362 617.643 14.5945 25.9362 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 -1 0 0 -1 0 0 -0.938478 0.345338 0 -0.865264 0.501316 0 -0.81313 0.582083 0 -0.81313 0.582083 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 2.10035 0.03925 2.10036 9.995 2.38929 0.03924 2.38929 9.995 2.9985 0.03924 2.9985 9.995 } TexCoordArray 1 Vec2Array 6 { 0.53133 0.04682 0.40968 0.04684 0.53133 0.04908 0.40968 0.04908 0.53133 0.05383 0.40968 0.05383 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029MAINSTAND5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 617.643 17.5925 30.1242 617.638 17.5925 32.0972 820.992 17.5925 30.1242 820.992 17.5925 32.1104 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 12 1 12 0 0 1 0 } TexCoordArray 1 Vec2Array 4 { 0.40968 0.04908 0.40968 0.04684 0.53133 0.04908 0.53133 0.04682 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029MAINSTAND3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 617.651 17.5865 44.5341 617.625 17.5765 46.7777 820.992 17.5955 44.5382 820.992 17.5935 46.7777 617.625 20.6005 31.1102 617.625 20.6005 46.5396 821.1 20.6005 31.1102 821.1 20.6005 46.5396 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -4.43539e-05 0.99999 0.00445667 -6.39571e-05 0.999996 0.00267657 -6.39571e-05 0.999996 0.00267657 -8.35937e-05 1 0.000893418 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0 0 0 0 0.09955 0.9995 0.0005 0.99881 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 8 { 0.40968 0.03272 0.40967 0.03017 0.53133 0.03271 0.53133 0.03017 0.40967 0.04796 0.40967 0.03044 0.5314 0.04796 0.5314 0.03044 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029GSRAIL1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.992 15.1245 25.9362 820.992 14.5945 25.9362 820.992 15.1245 25.9362 617.643 14.5945 25.9362 617.625 15.1245 25.9362 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00051 0.01248 0.9995 0.01249 0.00051 0.01248 0.99949 332.931 0.0005 332.931 } TexCoordArray 1 Vec2Array 5 { 0.53133 0.05383 0.53133 0.05383 0.53133 0.05383 0.40968 0.05383 0.40967 0.05383 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029GSRAIL1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 820.992 17.5925 30.1242 617.643 17.5925 30.1242 820.992 18.1265 30.1242 617.625 18.1265 30.1242 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99951 0.01249 0.99946 332.931 0.00056 0.01249 0.0005 332.931 } TexCoordArray 1 Vec2Array 4 { 0.53133 0.04908 0.40968 0.04908 0.53133 0.04908 0.40967 0.04908 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029GSRAIL1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 617.643 14.5945 25.9362 617.643 17.5925 30.1242 617.625 15.1245 25.9362 617.625 18.1265 30.1242 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999128 -0.0339427 0.0242981 -0.999134 -0.0338154 0.0242231 -0.999134 -0.0338154 0.0242231 -0.999141 -0.033689 0.0241486 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.40968 0.05383 0.40968 0.04908 0.40967 0.05383 0.40967 0.04908 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029GSRAIL1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 628.862 14.5945 25.9362 628.862 17.5925 30.1242 628.862 15.1245 25.9362 628.862 18.1265 30.1242 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 -7 1 8 0 -7 0 8 } TexCoordArray 1 Vec2Array 4 { 0.41639 0.05383 0.41639 0.04908 0.41639 0.05383 0.41639 0.04908 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029GSRAIL1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 646.315 14.5945 25.9362 646.315 17.5925 30.1242 646.304 15.1245 25.9362 646.304 18.1265 30.1242 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999675 -0.0207222 0.0148341 -0.999677 -0.0206443 0.0147882 -0.999677 -0.0206443 0.0147882 -0.99968 -0.0205671 0.0147427 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 -7 1 8 0 -7 0 8 } TexCoordArray 1 Vec2Array 4 { 0.42683 0.05383 0.42683 0.04908 0.42683 0.05383 0.42683 0.04908 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029GSFRONT1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_121 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_122 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 617.638 17.5925 32.0972 617.625 20.1795 32.1053 820.992 17.5925 32.1104 821.1 20.1795 32.1073 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 6.49242e-05 0.00313229 -0.999995 3.7366e-05 0.00096589 -1 3.7366e-05 0.00096589 -1 9.82381e-06 -0.00119923 -0.999999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 19.9887 0.00049 19.99 0.99946 0.02067 0.00085 0.00999 0.99951 } TexCoordArray 1 Vec2Array 4 { 0.40968 0.04684 0.40967 0.04683 0.53133 0.04682 0.5314 0.04683 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029GS2_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 617.625 20.1795 32.1053 617.638 17.5925 32.0972 617.625 20.1795 32.1053 617.651 17.5865 44.5341 617.625 20.1435 44.53 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999971 -0.00758211 0.00051009 -0.999987 -0.00502851 0.00104288 -0.999971 -0.00758211 0.00051009 -0.999971 -0.00758211 0.00051009 -0.999948 -0.0101681 -2.94625e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.06495 0.67228 0.06528 0.00598 0.06495 0.67228 0.86941 0.0005 0.86939 0.65908 } TexCoordArray 1 Vec2Array 5 { 0.40967 0.04683 0.40968 0.04684 0.40967 0.04683 0.40968 0.03272 0.40967 0.03272 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029GS2_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 617.625 20.1435 44.53 617.625 20.1435 46.5396 617.625 20.1435 44.53 617.625 20.6005 46.5396 617.625 20.1795 32.1053 617.625 20.6005 46.5396 617.625 20.1795 31.1143 617.625 20.6005 31.1102 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.86939 0.83388 0.9995 0.83388 0.86939 0.83388 0.9995 0.99949 0.06495 0.84707 0.9995 0.99949 0.0008 0.84707 0.0005 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.40967 0.03272 0.40967 0.03044 0.40967 0.03272 0.40967 0.03044 0.40967 0.04683 0.40967 0.03044 0.40967 0.04795 0.40967 0.04796 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029GS2_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 617.625 20.1435 44.53 821.1 20.1435 44.53 617.625 20.1435 44.53 821.1 20.1435 46.5396 617.625 20.1435 46.5396 821.1 20.6005 46.5396 617.625 20.6005 46.5396 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 -1 0 0 -1 0 0 -1 0 0 -0.993598 0.112976 0 -0.910273 0.414008 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 4.99728 0.83391 0.0025 0.83391 4.99728 0.83391 0.00272 0.83388 4.9975 0.83388 0.00272 0.9995 4.9975 0.9995 } TexCoordArray 1 Vec2Array 7 { 0.40967 0.03272 0.5314 0.03272 0.40967 0.03272 0.5314 0.03044 0.40967 0.03044 0.5314 0.03044 0.40967 0.03044 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029GS2_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 821.1 20.1795 31.1143 617.625 20.1795 31.1143 821.1 20.1795 31.1143 617.625 20.6005 31.1102 821.1 20.6005 31.1102 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.00974017 -0.999952 0 -0.00974017 -0.999952 0 -0.00974017 -0.999952 0 -0.00974017 -0.999952 0 -0.00974017 -0.999952 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 7e-05 0.0005 8e-05 0.9995 7e-05 0.0005 0.14992 0.9995 0.14992 } TexCoordArray 1 Vec2Array 5 { 0.5314 0.04795 0.40967 0.04795 0.5314 0.04795 0.40967 0.04796 0.5314 0.04796 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029GS2_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 821.1 20.1795 32.1073 617.625 20.1795 32.1053 821.1 20.1795 32.1073 617.625 20.1795 31.1143 821.1 20.1795 31.1143 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.5314 0.04683 0.40967 0.04683 0.5314 0.04683 0.40967 0.04795 0.5314 0.04795 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029FLATSEATS5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "flatseats5.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 617.643 14.5945 25.9362 617.643 17.5925 30.1242 820.992 14.5945 25.9362 820.992 17.5925 30.1242 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.81313 -0.582083 0 0.81313 -0.582083 0 0.81313 -0.582083 0 0.81313 -0.582083 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 11.2527 0.00052 11.2527 0.99948 0.01748 0.0005 0.01748 } TexCoordArray 1 Vec2Array 4 { 0.40968 0.05383 0.40968 0.04908 0.53133 0.05383 0.53133 0.04908 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_160" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 656.285 17.6085 47.0209 656.03 17.6085 47.0209 656.285 17.6085 47.0209 656.03 1.40854 47.0209 656.285 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.4328 0.0299 0.43264 0.0299 0.4328 0.0299 0.43264 0.0299 0.4328 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_159" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 656.285 1.40854 46.5447 656.03 1.40854 46.5447 656.285 1.40854 46.5447 656.03 17.6085 46.5447 656.285 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.4328 0.03044 0.43264 0.03044 0.4328 0.03044 0.43264 0.03044 0.4328 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_158" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 656.03 1.40854 47.0209 656.03 17.6085 47.0209 656.03 1.40854 47.0209 656.03 17.6085 46.5447 656.03 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.43264 0.0299 0.43264 0.0299 0.43264 0.0299 0.43264 0.03044 0.43264 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_157" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 656.285 1.40854 47.0209 656.285 1.40854 46.5447 656.285 1.40854 47.0209 656.285 17.6085 46.5447 656.285 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.4328 0.0299 0.4328 0.03044 0.4328 0.0299 0.4328 0.03044 0.4328 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_156" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 659.649 17.6085 47.0209 659.393 17.6085 47.0209 659.649 17.6085 47.0209 659.393 1.40854 47.0209 659.649 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.43481 0.0299 0.43466 0.0299 0.43481 0.0299 0.43466 0.0299 0.43481 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_155" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 659.649 1.40854 46.5447 659.393 1.40854 46.5447 659.649 1.40854 46.5447 659.393 17.6085 46.5447 659.649 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.43481 0.03044 0.43466 0.03044 0.43481 0.03044 0.43466 0.03044 0.43481 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_154" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 659.393 1.40854 47.0209 659.393 17.6085 47.0209 659.393 1.40854 47.0209 659.393 17.6085 46.5447 659.393 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.43466 0.0299 0.43466 0.0299 0.43466 0.0299 0.43466 0.03044 0.43466 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_153" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 659.649 1.40854 47.0209 659.649 1.40854 46.5447 659.649 1.40854 47.0209 659.649 17.6085 46.5447 659.649 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.43481 0.0299 0.43481 0.03044 0.43481 0.0299 0.43481 0.03044 0.43481 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_152" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 649.942 17.6085 47.0209 649.687 17.6085 47.0209 649.942 17.6085 47.0209 649.687 1.40854 47.0209 649.942 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.429 0.0299 0.42885 0.0299 0.429 0.0299 0.42885 0.0299 0.429 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_151" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 649.942 1.40854 46.5447 649.687 1.40854 46.5447 649.942 1.40854 46.5447 649.687 17.6085 46.5447 649.942 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.429 0.03044 0.42885 0.03044 0.429 0.03044 0.42885 0.03044 0.429 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_150" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 649.687 1.40854 47.0209 649.687 17.6085 47.0209 649.687 1.40854 47.0209 649.687 17.6085 46.5447 649.687 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42885 0.0299 0.42885 0.0299 0.42885 0.0299 0.42885 0.03044 0.42885 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_149" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 649.942 1.40854 47.0209 649.942 1.40854 46.5447 649.942 1.40854 47.0209 649.942 17.6085 46.5447 649.942 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.429 0.0299 0.429 0.03044 0.429 0.0299 0.429 0.03044 0.429 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_148" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 646.658 17.6085 47.0209 646.403 17.6085 47.0209 646.658 17.6085 47.0209 646.403 1.40854 47.0209 646.658 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42704 0.0299 0.42688 0.0299 0.42704 0.0299 0.42688 0.0299 0.42704 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_147" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 646.658 1.40854 46.5447 646.403 1.40854 46.5447 646.658 1.40854 46.5447 646.403 17.6085 46.5447 646.658 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42704 0.03044 0.42688 0.03044 0.42704 0.03044 0.42688 0.03044 0.42704 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_146" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 646.403 1.40854 47.0209 646.403 17.6085 47.0209 646.403 1.40854 47.0209 646.403 17.6085 46.5447 646.403 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42688 0.0299 0.42688 0.0299 0.42688 0.0299 0.42688 0.03044 0.42688 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_145" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 646.658 1.40854 47.0209 646.658 1.40854 46.5447 646.658 1.40854 47.0209 646.658 17.6085 46.5447 646.658 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.42704 0.0299 0.42704 0.03044 0.42704 0.0299 0.42704 0.03044 0.42704 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_96" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 662.2 17.4585 30.8273 661.944 17.4585 30.8273 662.2 17.4585 30.8273 661.944 1.55954 30.8273 662.2 1.55954 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.43634 0.04828 0.43618 0.04828 0.43634 0.04828 0.43618 0.04828 0.43634 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_95" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 662.2 1.55954 30.3511 661.944 1.55954 30.3511 662.2 1.55954 30.3511 661.944 17.4585 30.3511 662.2 17.4585 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.43634 0.04882 0.43618 0.04882 0.43634 0.04882 0.43618 0.04882 0.43634 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_94" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 661.944 1.55954 30.8273 661.944 17.4585 30.8273 661.944 1.55954 30.8273 661.944 17.4585 30.3511 661.944 1.55954 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.43618 0.04828 0.43618 0.04828 0.43618 0.04828 0.43618 0.04882 0.43618 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_93" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 662.2 1.55954 30.8273 662.2 1.55954 30.3511 662.2 1.55954 30.8273 662.2 17.4585 30.3511 662.2 17.4585 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.43634 0.04828 0.43634 0.04882 0.43634 0.04828 0.43634 0.04882 0.43634 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_92" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 649.556 17.4585 30.8273 649.301 17.4585 30.8273 649.556 17.4585 30.8273 649.301 1.55954 30.8273 649.556 1.55954 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42877 0.04828 0.42862 0.04828 0.42877 0.04828 0.42862 0.04828 0.42877 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_91" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 649.556 1.55954 30.3511 649.301 1.55954 30.3511 649.556 1.55954 30.3511 649.301 17.4585 30.3511 649.556 17.4585 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42877 0.04882 0.42862 0.04882 0.42877 0.04882 0.42862 0.04882 0.42877 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_90" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 649.301 1.55954 30.8273 649.301 17.4585 30.8273 649.301 1.55954 30.8273 649.301 17.4585 30.3511 649.301 1.55954 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42862 0.04828 0.42862 0.04828 0.42862 0.04828 0.42862 0.04882 0.42862 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_89" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 649.556 1.55954 30.8273 649.556 1.55954 30.3511 649.556 1.55954 30.8273 649.556 17.4585 30.3511 649.556 17.4585 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.42877 0.04828 0.42877 0.04882 0.42877 0.04828 0.42877 0.04882 0.42877 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_88" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 617.808 14.5435 26.5365 617.808 14.1935 26.5365 617.808 14.5435 26.5365 820.864 14.1935 26.5365 820.864 14.5435 26.5365 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.40978 0.05315 0.40978 0.05315 0.40978 0.05315 0.53125 0.05315 0.53125 0.05315 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_87" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.864 14.5435 26.0603 820.864 14.1935 26.0603 820.864 14.5435 26.0603 617.808 14.1935 26.0603 617.808 14.5435 26.0603 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53125 0.05369 0.53125 0.05369 0.53125 0.05369 0.40978 0.05369 0.40978 0.05369 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_86" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.864 14.1935 26.5365 617.808 14.1935 26.5365 820.864 14.1935 26.5365 617.808 14.1935 26.0603 820.864 14.1935 26.0603 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53125 0.05315 0.40978 0.05315 0.53125 0.05315 0.40978 0.05369 0.53125 0.05369 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_85" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.864 14.5435 26.5365 820.864 14.5435 26.0603 820.864 14.5435 26.5365 617.808 14.5435 26.0603 617.808 14.5435 26.5365 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.53125 0.05315 0.53125 0.05369 0.53125 0.05315 0.40978 0.05369 0.40978 0.05315 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_84" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 617.643 14.1065 25.9454 820.992 14.1065 25.9454 617.643 14.5945 25.9362 820.992 14.5945 25.9362 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.0188513 0.999822 0 0.0188513 0.999822 0 0.0188513 0.999822 0 0.0188513 0.999822 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.99905 0.0005 0 0 0.9995 0.20455 } TexCoordArray 1 Vec2Array 4 { 0.40968 0.05382 0.53133 0.05382 0.40968 0.05383 0.53133 0.05383 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_83" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 617.808 14.6365 40.5404 617.808 14.2875 40.5404 617.808 14.6365 40.5404 820.864 14.2875 40.5404 820.864 14.6365 40.5404 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.40978 0.03725 0.40978 0.03725 0.40978 0.03725 0.53125 0.03725 0.53125 0.03725 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.864 14.6365 40.0642 820.864 14.2875 40.0642 820.864 14.6365 40.0642 617.808 14.2875 40.0642 617.808 14.6365 40.0642 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53125 0.03779 0.53125 0.03779 0.53125 0.03779 0.40978 0.03779 0.40978 0.03779 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_81" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.864 14.2875 40.5404 617.808 14.2875 40.5404 820.864 14.2875 40.5404 617.808 14.2875 40.0642 820.864 14.2875 40.0642 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53125 0.03725 0.40978 0.03725 0.53125 0.03725 0.40978 0.03779 0.53125 0.03779 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.864 14.6365 40.5404 820.864 14.6365 40.0642 820.864 14.6365 40.5404 617.808 14.6365 40.0642 617.808 14.6365 40.5404 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.53125 0.03725 0.53125 0.03779 0.53125 0.03725 0.40978 0.03779 0.40978 0.03725 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 617.808 14.6525 46.5874 617.808 14.3025 46.5874 617.808 14.6525 46.5874 820.864 14.3025 46.5874 820.864 14.6525 46.5874 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.40978 0.03039 0.40978 0.03039 0.40978 0.03039 0.53125 0.03039 0.53125 0.03039 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.864 14.6525 46.1112 820.864 14.3025 46.1112 820.864 14.6525 46.1112 617.808 14.3025 46.1112 617.808 14.6525 46.1112 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53125 0.03093 0.53125 0.03093 0.53125 0.03093 0.40978 0.03093 0.40978 0.03093 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.864 14.3025 46.5874 617.808 14.3025 46.5874 820.864 14.3025 46.5874 617.808 14.3025 46.1112 820.864 14.3025 46.1112 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.53125 0.03039 0.40978 0.03039 0.53125 0.03039 0.40978 0.03093 0.53125 0.03093 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 820.864 14.6525 46.5874 820.864 14.6525 46.1112 820.864 14.6525 46.5874 617.808 14.6525 46.1112 617.808 14.6525 46.5874 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.53125 0.03039 0.53125 0.03093 0.53125 0.03039 0.40978 0.03093 0.40978 0.03039 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 646.242 14.2835 46.268 646.075 14.2835 46.268 646.242 14.2835 46.268 646.075 14.2835 30.1029 646.242 14.2835 30.1029 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 -5.89959e-08 0 -1 -5.89959e-08 0 -1 -5.89959e-08 0 -1 -5.89959e-08 0 -1 -5.89959e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42679 0.03075 0.42669 0.03075 0.42679 0.03075 0.42669 0.0491 0.42679 0.0491 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 646.242 14.5125 30.1029 646.075 14.5125 30.1029 646.242 14.5125 30.1029 646.075 14.5125 46.268 646.242 14.5125 46.268 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42679 0.0491 0.42669 0.0491 0.42679 0.0491 0.42669 0.03075 0.42679 0.03075 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 646.075 14.2835 30.1029 646.075 14.2835 46.268 646.075 14.2835 30.1029 646.075 14.5125 46.268 646.075 14.5125 30.1029 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42669 0.0491 0.42669 0.03075 0.42669 0.0491 0.42669 0.03075 0.42669 0.0491 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 646.242 14.2835 30.1029 646.242 14.5125 30.1029 646.242 14.2835 30.1029 646.242 14.5125 46.268 646.242 14.2835 46.268 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.42679 0.0491 0.42679 0.0491 0.42679 0.0491 0.42679 0.03075 0.42679 0.03075 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 640.582 14.2835 46.268 640.414 14.2835 46.268 640.582 14.2835 46.268 640.414 14.2835 30.1029 640.582 14.2835 30.1029 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 -5.89959e-08 0 -1 -5.89959e-08 0 -1 -5.89959e-08 0 -1 -5.89959e-08 0 -1 -5.89959e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.4234 0.03075 0.4233 0.03075 0.4234 0.03075 0.4233 0.0491 0.4234 0.0491 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 640.582 14.5125 30.1029 640.414 14.5125 30.1029 640.582 14.5125 30.1029 640.414 14.5125 46.268 640.582 14.5125 46.268 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.4234 0.0491 0.4233 0.0491 0.4234 0.0491 0.4233 0.03075 0.4234 0.03075 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 640.414 14.2835 30.1029 640.414 14.2835 46.268 640.414 14.2835 30.1029 640.414 14.5125 46.268 640.414 14.5125 30.1029 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.4233 0.0491 0.4233 0.03075 0.4233 0.0491 0.4233 0.03075 0.4233 0.0491 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 640.582 14.2835 30.1029 640.582 14.5125 30.1029 640.582 14.2835 30.1029 640.582 14.5125 46.268 640.582 14.2835 46.268 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.4234 0.0491 0.4234 0.0491 0.4234 0.0491 0.4234 0.03075 0.4234 0.03075 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 637.218 14.2835 46.268 637.052 14.2835 46.268 637.218 14.2835 46.268 637.052 14.2835 30.1029 637.218 14.2835 30.1029 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 -5.89959e-08 0 -1 -5.89959e-08 0 -1 -5.89959e-08 0 -1 -5.89959e-08 0 -1 -5.89959e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42139 0.03075 0.42129 0.03075 0.42139 0.03075 0.42129 0.0491 0.42139 0.0491 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 637.218 14.5125 30.1029 637.052 14.5125 30.1029 637.218 14.5125 30.1029 637.052 14.5125 46.268 637.218 14.5125 46.268 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42139 0.0491 0.42129 0.0491 0.42139 0.0491 0.42129 0.03075 0.42139 0.03075 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 637.052 14.2835 30.1029 637.052 14.2835 46.268 637.052 14.2835 30.1029 637.052 14.5125 46.268 637.052 14.5125 30.1029 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42129 0.0491 0.42129 0.03075 0.42129 0.0491 0.42129 0.03075 0.42129 0.0491 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 637.218 14.2835 30.1029 637.218 14.5125 30.1029 637.218 14.2835 30.1029 637.218 14.5125 46.268 637.218 14.2835 46.268 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.42139 0.0491 0.42139 0.0491 0.42139 0.0491 0.42139 0.03075 0.42139 0.03075 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 630.996 14.2835 46.268 630.828 14.2835 46.268 630.996 14.2835 46.268 630.828 14.2835 30.1029 630.996 14.2835 30.1029 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 -5.89959e-08 0 -1 -5.89959e-08 0 -1 -5.89959e-08 0 -1 -5.89959e-08 0 -1 -5.89959e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41767 0.03075 0.41757 0.03075 0.41767 0.03075 0.41757 0.0491 0.41767 0.0491 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 630.996 14.5125 30.1029 630.828 14.5125 30.1029 630.996 14.5125 30.1029 630.828 14.5125 46.268 630.996 14.5125 46.268 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41767 0.0491 0.41757 0.0491 0.41767 0.0491 0.41757 0.03075 0.41767 0.03075 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 630.828 14.2835 30.1029 630.828 14.2835 46.268 630.828 14.2835 30.1029 630.828 14.5125 46.268 630.828 14.5125 30.1029 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41757 0.0491 0.41757 0.03075 0.41757 0.0491 0.41757 0.03075 0.41757 0.0491 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 630.996 14.2835 30.1029 630.996 14.5125 30.1029 630.996 14.2835 30.1029 630.996 14.5125 46.268 630.996 14.2835 46.268 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.41767 0.0491 0.41767 0.0491 0.41767 0.0491 0.41767 0.03075 0.41767 0.03075 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 627.632 14.2835 46.268 627.465 14.2835 46.268 627.632 14.2835 46.268 627.465 14.2835 30.1029 627.632 14.2835 30.1029 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 -5.89959e-08 0 -1 -5.89959e-08 0 -1 -5.89959e-08 0 -1 -5.89959e-08 0 -1 -5.89959e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41566 0.03075 0.41556 0.03075 0.41566 0.03075 0.41556 0.0491 0.41566 0.0491 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 627.632 14.5125 30.1029 627.465 14.5125 30.1029 627.632 14.5125 30.1029 627.465 14.5125 46.268 627.632 14.5125 46.268 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41566 0.0491 0.41556 0.0491 0.41566 0.0491 0.41556 0.03075 0.41566 0.03075 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 627.465 14.2835 30.1029 627.465 14.2835 46.268 627.465 14.2835 30.1029 627.465 14.5125 46.268 627.465 14.5125 30.1029 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41556 0.0491 0.41556 0.03075 0.41556 0.0491 0.41556 0.03075 0.41556 0.0491 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 627.632 14.2835 30.1029 627.632 14.5125 30.1029 627.632 14.2835 30.1029 627.632 14.5125 46.268 627.632 14.2835 46.268 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.41566 0.0491 0.41566 0.0491 0.41566 0.0491 0.41566 0.03075 0.41566 0.03075 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 621.25 14.2835 46.268 621.083 14.2835 46.268 621.25 14.2835 46.268 621.083 14.2835 30.1029 621.25 14.2835 30.1029 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 -5.89959e-08 0 -1 -5.89959e-08 0 -1 -5.89959e-08 0 -1 -5.89959e-08 0 -1 -5.89959e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41184 0.03075 0.41174 0.03075 0.41184 0.03075 0.41174 0.0491 0.41184 0.0491 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 621.25 14.5125 30.1029 621.083 14.5125 30.1029 621.25 14.5125 30.1029 621.083 14.5125 46.268 621.25 14.5125 46.268 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41184 0.0491 0.41174 0.0491 0.41184 0.0491 0.41174 0.03075 0.41184 0.03075 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 621.083 14.2835 30.1029 621.083 14.2835 46.268 621.083 14.2835 30.1029 621.083 14.5125 46.268 621.083 14.5125 30.1029 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41174 0.0491 0.41174 0.03075 0.41174 0.0491 0.41174 0.03075 0.41174 0.0491 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 621.25 14.2835 30.1029 621.25 14.5125 30.1029 621.25 14.2835 30.1029 621.25 14.5125 46.268 621.25 14.2835 46.268 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.41184 0.0491 0.41184 0.0491 0.41184 0.0491 0.41184 0.03075 0.41184 0.03075 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 617.888 14.2835 46.268 617.72 14.2835 46.268 617.888 14.2835 46.268 617.72 14.2835 30.1029 617.888 14.2835 30.1029 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 -5.89959e-08 0 -1 -5.89959e-08 0 -1 -5.89959e-08 0 -1 -5.89959e-08 0 -1 -5.89959e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.40983 0.03075 0.40973 0.03075 0.40983 0.03075 0.40973 0.0491 0.40983 0.0491 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 617.888 14.5125 30.1029 617.72 14.5125 30.1029 617.888 14.5125 30.1029 617.72 14.5125 46.268 617.888 14.5125 46.268 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 0 1 5.89959e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.40983 0.0491 0.40973 0.0491 0.40983 0.0491 0.40973 0.03075 0.40983 0.03075 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 617.72 14.2835 30.1029 617.72 14.2835 46.268 617.72 14.2835 30.1029 617.72 14.5125 46.268 617.72 14.5125 30.1029 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.40973 0.0491 0.40973 0.03075 0.40973 0.0491 0.40973 0.03075 0.40973 0.0491 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 617.888 14.2835 30.1029 617.888 14.5125 30.1029 617.888 14.2835 30.1029 617.888 14.5125 46.268 617.888 14.2835 46.268 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.40983 0.0491 0.40983 0.0491 0.40983 0.0491 0.40983 0.03075 0.40983 0.03075 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 637.22 17.6085 47.0209 636.965 17.6085 47.0209 637.22 17.6085 47.0209 636.965 1.40854 47.0209 637.22 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42139 0.0299 0.42124 0.0299 0.42139 0.0299 0.42124 0.0299 0.42139 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 637.22 1.40854 46.5447 636.965 1.40854 46.5447 637.22 1.40854 46.5447 636.965 17.6085 46.5447 637.22 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42139 0.03044 0.42124 0.03044 0.42139 0.03044 0.42124 0.03044 0.42139 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 636.965 1.40854 47.0209 636.965 17.6085 47.0209 636.965 1.40854 47.0209 636.965 17.6085 46.5447 636.965 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42124 0.0299 0.42124 0.0299 0.42124 0.0299 0.42124 0.03044 0.42124 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 637.22 1.40854 47.0209 637.22 1.40854 46.5447 637.22 1.40854 47.0209 637.22 17.6085 46.5447 637.22 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.42139 0.0299 0.42139 0.03044 0.42139 0.0299 0.42139 0.03044 0.42139 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 640.584 17.6085 47.0209 640.328 17.6085 47.0209 640.584 17.6085 47.0209 640.328 1.40854 47.0209 640.584 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.4234 0.0299 0.42325 0.0299 0.4234 0.0299 0.42325 0.0299 0.4234 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 640.584 1.40854 46.5447 640.328 1.40854 46.5447 640.584 1.40854 46.5447 640.328 17.6085 46.5447 640.584 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.4234 0.03044 0.42325 0.03044 0.4234 0.03044 0.42325 0.03044 0.4234 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 640.328 1.40854 47.0209 640.328 17.6085 47.0209 640.328 1.40854 47.0209 640.328 17.6085 46.5447 640.328 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42325 0.0299 0.42325 0.0299 0.42325 0.0299 0.42325 0.03044 0.42325 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 640.584 1.40854 47.0209 640.584 1.40854 46.5447 640.584 1.40854 47.0209 640.584 17.6085 46.5447 640.584 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.4234 0.0299 0.4234 0.03044 0.4234 0.0299 0.4234 0.03044 0.4234 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 627.638 17.6085 47.0209 627.382 17.6085 47.0209 627.638 17.6085 47.0209 627.382 1.40854 47.0209 627.638 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41566 0.0299 0.41551 0.0299 0.41566 0.0299 0.41551 0.0299 0.41566 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 627.638 1.40854 46.5447 627.382 1.40854 46.5447 627.638 1.40854 46.5447 627.382 17.6085 46.5447 627.638 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41566 0.03044 0.41551 0.03044 0.41566 0.03044 0.41551 0.03044 0.41566 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 627.382 1.40854 47.0209 627.382 17.6085 47.0209 627.382 1.40854 47.0209 627.382 17.6085 46.5447 627.382 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41551 0.0299 0.41551 0.0299 0.41551 0.0299 0.41551 0.03044 0.41551 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 627.638 1.40854 47.0209 627.638 1.40854 46.5447 627.638 1.40854 47.0209 627.638 17.6085 46.5447 627.638 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.41566 0.0299 0.41566 0.03044 0.41566 0.0299 0.41566 0.03044 0.41566 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 631.001 17.6085 47.0209 630.745 17.6085 47.0209 631.001 17.6085 47.0209 630.745 1.40854 47.0209 631.001 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41767 0.0299 0.41752 0.0299 0.41767 0.0299 0.41752 0.0299 0.41767 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 631.001 1.40854 46.5447 630.745 1.40854 46.5447 631.001 1.40854 46.5447 630.745 17.6085 46.5447 631.001 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41767 0.03044 0.41752 0.03044 0.41767 0.03044 0.41752 0.03044 0.41767 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 630.745 1.40854 47.0209 630.745 17.6085 47.0209 630.745 1.40854 47.0209 630.745 17.6085 46.5447 630.745 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41752 0.0299 0.41752 0.0299 0.41752 0.0299 0.41752 0.03044 0.41752 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 631.001 1.40854 47.0209 631.001 1.40854 46.5447 631.001 1.40854 47.0209 631.001 17.6085 46.5447 631.001 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.41767 0.0299 0.41767 0.03044 0.41767 0.0299 0.41767 0.03044 0.41767 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 621.295 17.6085 47.0209 621.039 17.6085 47.0209 621.295 17.6085 47.0209 621.039 1.40854 47.0209 621.295 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41186 0.0299 0.41171 0.0299 0.41186 0.0299 0.41171 0.0299 0.41186 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 621.295 1.40854 46.5447 621.039 1.40854 46.5447 621.295 1.40854 46.5447 621.039 17.6085 46.5447 621.295 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41186 0.03044 0.41171 0.03044 0.41186 0.03044 0.41171 0.03044 0.41186 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 621.039 1.40854 47.0209 621.039 17.6085 47.0209 621.039 1.40854 47.0209 621.039 17.6085 46.5447 621.039 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41171 0.0299 0.41171 0.0299 0.41171 0.0299 0.41171 0.03044 0.41171 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 621.295 1.40854 47.0209 621.295 1.40854 46.5447 621.295 1.40854 47.0209 621.295 17.6085 46.5447 621.295 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.41186 0.0299 0.41186 0.03044 0.41186 0.0299 0.41186 0.03044 0.41186 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 636.939 17.4585 30.8273 636.684 17.4585 30.8273 636.939 17.4585 30.8273 636.684 1.55954 30.8273 636.939 1.55954 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42122 0.04828 0.42107 0.04828 0.42122 0.04828 0.42107 0.04828 0.42122 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 636.939 1.55954 30.3511 636.684 1.55954 30.3511 636.939 1.55954 30.3511 636.684 17.4585 30.3511 636.939 17.4585 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42122 0.04882 0.42107 0.04882 0.42122 0.04882 0.42107 0.04882 0.42122 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 636.684 1.55954 30.8273 636.684 17.4585 30.8273 636.684 1.55954 30.8273 636.684 17.4585 30.3511 636.684 1.55954 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.42107 0.04828 0.42107 0.04828 0.42107 0.04828 0.42107 0.04882 0.42107 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 636.939 1.55954 30.8273 636.939 1.55954 30.3511 636.939 1.55954 30.8273 636.939 17.4585 30.3511 636.939 17.4585 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.42122 0.04828 0.42122 0.04882 0.42122 0.04828 0.42122 0.04882 0.42122 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 621.315 17.4585 30.8273 621.059 17.4585 30.8273 621.315 17.4585 30.8273 621.059 1.55954 30.8273 621.315 1.55954 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41188 0.04828 0.41172 0.04828 0.41188 0.04828 0.41172 0.04828 0.41188 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 621.315 1.55954 30.3511 621.059 1.55954 30.3511 621.315 1.55954 30.3511 621.059 17.4585 30.3511 621.315 17.4585 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41188 0.04882 0.41172 0.04882 0.41188 0.04882 0.41172 0.04882 0.41188 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 621.059 1.55954 30.8273 621.059 17.4585 30.8273 621.059 1.55954 30.8273 621.059 17.4585 30.3511 621.059 1.55954 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.41172 0.04828 0.41172 0.04828 0.41172 0.04828 0.41172 0.04882 0.41172 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 621.315 1.55954 30.8273 621.315 1.55954 30.3511 621.315 1.55954 30.8273 621.315 17.4585 30.3511 621.315 17.4585 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.41188 0.04828 0.41188 0.04882 0.41188 0.04828 0.41188 0.04882 0.41188 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 618.01 17.4585 30.8273 617.755 17.4585 30.8273 618.01 17.4585 30.8273 617.755 1.55954 30.8273 618.01 1.55954 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 0 -1.19967e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.4099 0.04828 0.40975 0.04828 0.4099 0.04828 0.40975 0.04828 0.4099 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 618.01 1.55954 30.3511 617.755 1.55954 30.3511 618.01 1.55954 30.3511 617.755 17.4585 30.3511 618.01 17.4585 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 0 1.19967e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.4099 0.04882 0.40975 0.04882 0.4099 0.04882 0.40975 0.04882 0.4099 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 617.755 1.55954 30.8273 617.755 17.4585 30.8273 617.755 1.55954 30.8273 617.755 17.4585 30.3511 617.755 1.55954 30.3511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.40975 0.04828 0.40975 0.04828 0.40975 0.04828 0.40975 0.04882 0.40975 0.04882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 618.01 1.55954 30.8273 618.01 1.55954 30.3511 618.01 1.55954 30.8273 618.01 17.4585 30.3511 618.01 17.4585 30.8273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.4099 0.04828 0.4099 0.04882 0.4099 0.04828 0.4099 0.04882 0.4099 0.04828 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 618.01 17.6085 47.0209 617.755 17.6085 47.0209 618.01 17.6085 47.0209 617.755 1.40854 47.0209 618.01 1.40854 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.4099 0.0299 0.40975 0.0299 0.4099 0.0299 0.40975 0.0299 0.4099 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 618.01 1.40854 46.5447 617.755 1.40854 46.5447 618.01 1.40854 46.5447 617.755 17.6085 46.5447 618.01 17.6085 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 0.0025 0.9995 0.0025 0.0005 4.9975 0.9995 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.4099 0.03044 0.40975 0.03044 0.4099 0.03044 0.40975 0.03044 0.4099 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 617.755 1.40854 47.0209 617.755 17.6085 47.0209 617.755 1.40854 47.0209 617.755 17.6085 46.5447 617.755 1.40854 46.5447 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 0.0025 0.9995 4.9975 0.99949 0.0025 0.00051 4.9975 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.40975 0.0299 0.40975 0.0299 0.40975 0.0299 0.40975 0.03044 0.40975 0.03044 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX20029BEAM3_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 618.01 1.40854 47.0209 618.01 1.40854 46.5447 618.01 1.40854 47.0209 618.01 17.6085 46.5447 618.01 17.6085 47.0209 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 4.9975 0.99949 4.9975 0.0005 4.9975 0.99949 0.0025 0.00051 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.4099 0.0299 0.4099 0.03044 0.4099 0.0299 0.4099 0.03044 0.4099 0.0299 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20096" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_45 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_46 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 120 } VertexArray Vec3Array 120 { 365.091 0.216043 -346.802 360.622 1.47389 -235.763 365.091 0.216043 -346.802 381.784 1.47389 -247.065 377.419 0.271482 -374.756 381.784 1.47389 -247.065 383.545 0.07694 -390.541 381.784 1.47389 -247.065 395.727 0.046249 -377.191 394.783 1.47389 -250.408 407.798 0.040195 -374.166 404.96 1.47389 -251.436 407.798 0.040195 -374.166 414.24 1.47389 -251.781 416.871 0.056534 -375.776 423.245 1.47389 -251.929 425.727 0.098253 -377.348 432.171 1.47389 -252.022 434.522 0.169552 -378.91 441.077 1.47389 -252.103 443.301 0.277598 -380.468 449.977 1.47389 -252.181 451.465 0.437574 -381.434 458.878 1.47389 -252.258 460.326 0.694797 -382.397 467.778 1.47389 -252.336 469.11 0.211638 -383.145 476.678 1.47389 -252.413 478.014 0.211638 -383.52 485.578 1.47389 -252.49 486.919 0.211638 -383.895 494.478 1.47389 -252.568 495.824 0.211638 -384.27 494.478 1.47389 -252.568 504.871 0.211638 -383.473 503.378 1.47389 -252.645 504.871 0.211638 -383.473 512.278 1.47389 -252.723 513.784 0.211638 -383.528 521.178 1.47389 -252.8 522.696 0.211638 -383.583 530.079 1.47389 -252.877 531.609 0.211638 -383.638 538.979 1.47389 -252.953 540.522 0.211638 -383.693 547.88 1.47389 -253.018 549.436 0.211638 -383.748 556.783 1.47389 -253.038 558.354 0.211638 -383.803 565.697 1.47389 -252.899 567.29 0.211638 -383.858 565.697 1.47389 -252.899 576.285 0.211638 -383.913 574.645 1.47389 -252.213 576.285 0.211638 -383.913 583.708 1.47389 -249.671 587.17 0.211638 -391.898 583.708 1.47389 -249.671 598.736 0.211638 -396.3 593.161 1.47389 -240.707 607.615 0.211638 -395.529 603.976 1.47389 -207.881 613.826 0.211638 -384.568 614.026 1.47389 -170.493 613.826 0.211638 -384.568 621.709 1.47389 -226.058 623.117 0.211638 -380.802 630.601 1.47389 -245.743 629.73 0.211638 -384.243 639.488 1.47389 -252.18 638.686 0.211638 -384.299 648.332 1.47389 -254.367 647.57 0.211638 -384.353 657.159 1.47389 -255.247 656.43 0.211638 -384.408 665.981 1.47389 -255.746 665.284 0.211638 -384.463 674.801 1.47389 -256.187 674.135 0.211638 -384.517 683.621 1.47389 -256.806 682.988 0.211638 -384.572 692.443 1.47389 -258.135 691.849 0.211638 -384.627 701.279 1.47389 -261.943 700.73 0.211638 -384.682 710.215 1.47389 -274.515 700.73 0.211638 -384.682 719.935 0.717419 -320.953 716.986 0.304192 -384.1 719.935 0.717419 -320.953 730.389 0.302404 -382.952 732.902 0.717419 -321.06 746.713 0.311913 -381.554 749.055 1.47389 -266.854 768.663 0.211638 -378.643 766.982 1.47389 -233.219 768.663 0.211638 -378.643 780.39 1.47389 -312.85 788.148 0.211638 -375.813 792.938 1.47389 -318.171 796.2 0.211638 -373.76 803.392 1.47389 -268.466 804.618 0.211638 -371.829 812.283 1.47389 -241.13 812.858 0.211638 -369.94 819.376 1.47389 -197.226 812.858 0.211638 -369.94 826.417 1.47389 -237.143 821.101 0.211638 -368.049 834.947 1.47389 -252.071 831.39 0.211638 -371.965 843.536 1.47389 -256.869 841.331 0.211638 -387.942 843.536 1.47389 -256.869 850.022 0.211638 -385.603 852.11 1.47389 -258.338 853.673 0.754122 -367.545 852.11 1.47389 -258.338 858.71 1.46343 -349.849 860.709 1.47389 -258.771 } NormalBinding PER_VERTEX NormalArray Vec3Array 120 { -0.0137405 0.999852 -0.0103101 -0.00618235 0.999914 -0.0115758 -0.0137405 0.999852 -0.0103101 -0.00372322 0.99994 -0.0102787 -0.013671 0.999867 -0.00894792 -0.00372322 0.99994 -0.0102787 0.0110241 0.999893 -0.00960011 -0.00372322 0.99994 -0.0102787 0.00472068 0.999932 -0.0106567 -0.000262121 0.999935 -0.0113856 -0.000236266 0.999934 -0.0115166 -0.000825622 0.999931 -0.0117 -0.000236266 0.999934 -0.0115166 -0.00148528 0.999932 -0.0115464 -0.00356257 0.999929 -0.0113493 -0.00231341 0.999935 -0.0111679 -0.00557292 0.999926 -0.0108441 -0.00336644 0.999938 -0.0105706 -0.0079984 0.999917 -0.0101008 -0.00469178 0.999942 -0.00971968 -0.0112973 0.999895 -0.0090631 -0.00652954 0.999942 -0.00853693 -0.0166795 0.999833 -0.00750748 -0.00993085 0.999928 -0.00677188 0.0080886 0.999942 -0.0071293 0.0178916 0.999806 -0.00824336 0.0177276 0.999798 -0.0094598 -0.000190883 0.999954 -0.00963642 -0.000297934 0.999954 -0.00962293 -0.000190804 0.999954 -0.00961456 -0.000297623 0.999954 -0.00960116 7.19379e-05 0.999954 -0.00960425 0.00022565 0.999954 -0.00958138 7.19379e-05 0.999954 -0.00960425 0.000158285 0.999954 -0.00963033 -8.40273e-05 0.999953 -0.00964873 0.000158285 0.999954 -0.00963033 -7.58702e-05 0.999953 -0.00964977 -6.75551e-05 0.999953 -0.00965078 -7.55266e-05 0.999954 -0.00965142 -6.75293e-05 0.999953 -0.00965241 -7.5136e-05 0.999953 -0.00965304 -6.71844e-05 0.999953 -0.00965401 -7.08578e-05 0.999953 -0.00965457 -6.32575e-05 0.999953 -0.00965525 -5.06095e-05 0.999953 -0.00965534 -4.69586e-05 0.999953 -0.00965469 2.31115e-05 0.999953 -0.00965299 1.03882e-05 0.999953 -0.0096475 0.000192088 0.999954 -0.00962563 -5.95169e-05 0.999954 -0.00963882 0.000192088 0.999954 -0.00962563 -0.0011967 0.999955 -0.00942244 0.00171382 0.999953 -0.00956248 -0.0011967 0.999955 -0.00942244 -0.000189316 0.999961 -0.00881074 -0.0049626 0.999947 -0.00899523 -0.000189316 0.999961 -0.00881074 0.00148382 0.999964 -0.0083189 0.0106256 0.999917 -0.00727682 0.0118644 0.999906 -0.00689771 0.0186324 0.999807 -0.00621473 -0.00067538 0.999979 -0.00650565 -0.00603799 0.999964 -0.00589044 -0.00067538 0.999979 -0.00650565 -0.0202851 0.999767 -0.00733993 -0.00658629 0.999943 -0.00843538 -0.0106498 0.999905 -0.00878685 -0.00375522 0.99995 -0.00924567 -0.00305145 0.999951 -0.00938284 -0.000826395 0.999954 -0.00960006 -0.00113452 0.999953 -0.00965058 -0.000362311 0.999953 -0.00972867 -0.000527246 0.999952 -0.00974843 -0.000224257 0.999952 -0.0097822 -0.000367598 0.999952 -0.00979267 -0.000203595 0.999952 -0.0098147 -0.000413329 0.999952 -0.00982346 -0.000270419 0.999951 -0.00984854 -0.000745336 0.999951 -0.00986067 -0.000537138 0.999951 -0.00990927 -0.00194521 0.999949 -0.00993583 -0.00148448 0.999948 -0.0100713 -0.00625974 0.999929 -0.0101519 0.000672007 0.999947 -0.0102277 0.00338502 0.999925 -0.0117483 0.000672007 0.999947 -0.0102277 0.00470108 0.99995 -0.00880273 -0.00268607 0.999976 -0.00641825 0.00470108 0.99995 -0.00880273 0.0002016 0.999978 -0.00666348 -0.00674091 0.999943 -0.008239 -0.00169832 0.999954 -0.00943777 0.00486313 0.999943 -0.00947257 -0.00480632 0.999929 -0.0109091 -0.0129593 0.999877 -0.00882857 -0.00480632 0.999929 -0.0109091 -0.0271689 0.999518 -0.0150334 -0.000225184 0.999787 -0.0206319 0.0300963 0.999344 -0.0201261 0.0327167 0.99933 -0.0164065 0.0387808 0.999155 -0.0136335 0.013618 0.999845 -0.011167 0.0312336 0.999458 -0.0103459 0.00215624 0.999962 -0.00849967 0.00208378 0.99997 -0.00738677 0.00215624 0.999962 -0.00849967 -0.0178624 0.999808 -0.00803299 -0.00609185 0.999934 -0.0097243 -0.00854923 0.999914 -0.00991101 -0.00857898 0.999913 -0.0100132 -0.00544598 0.999937 -0.00979329 -0.00696283 0.999931 -0.00951231 -0.00544598 0.999937 -0.00979329 -0.0169997 0.99981 -0.00951487 -0.0391043 0.999213 -0.00662786 -0.109773 0.993923 -0.0081224 -0.0391043 0.999213 -0.00662786 -0.0474788 0.998866 -0.00353867 -5.77868e-06 1 -0.000114764 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 120 { -99.13 -36.9571 -101.423 -77.4969 -99.13 -36.9571 -92.9595 -73.2235 -94.7053 -24.9423 -92.9595 -73.2235 -92.2551 -18.9739 -92.9595 -73.2235 -87.3834 -24.0215 -87.7608 -71.9595 -82.5557 -25.1654 -83.6907 -71.5708 -82.5557 -25.1654 -79.9793 -71.4404 -78.9273 -24.5565 -76.378 -71.3844 -75.3854 -23.9621 -72.8082 -71.3492 -71.868 -23.3718 -69.2464 -71.3186 -68.3568 -22.7826 -65.687 -71.2891 -65.092 -22.4174 -62.1272 -71.26 -61.5481 -22.053 -58.5678 -71.2305 -58.0353 -21.7702 -55.0085 -71.2014 -54.4741 -21.6284 -51.4491 -71.1723 -50.9128 -21.4866 -47.8897 -71.1428 -47.3516 -21.3448 -47.8897 -71.1428 -43.7331 -21.6465 -44.3303 -71.1137 -43.7331 -21.6465 -40.771 -71.0842 -40.1688 -21.6257 -37.2116 -71.0551 -36.6044 -21.6049 -33.6518 -71.026 -33.0399 -21.5841 -30.0924 -70.9972 -29.4754 -21.5633 -26.5326 -70.9726 -25.9104 -21.5425 -22.972 -70.9651 -22.3438 -21.5217 -19.4071 -71.0176 -18.7698 -21.5008 -19.4071 -71.0176 -15.1727 -21.4798 -15.8285 -71.277 -15.1727 -21.4798 -12.2039 -72.2382 -10.8193 -18.4607 -12.2039 -72.2382 -6.19366 -16.7964 -8.42338 -75.6276 -2.64262 -17.0877 -4.09813 -88.0394 -0.15877 -21.2322 -0.07883 -102.176 -0.15877 -21.2322 2.99383 -81.1665 3.55691 -22.6561 6.55002 -73.7234 6.20155 -21.3551 10.1042 -71.2895 9.78364 -21.3342 13.6412 -70.4626 13.3366 -21.3134 17.1714 -70.1298 16.88 -21.2927 20.6996 -69.9412 20.4207 -21.2721 24.227 -69.7744 23.9608 -21.2514 27.7543 -69.5404 27.5013 -21.2308 31.2825 -69.0379 31.0448 -21.2101 34.8163 -67.598 34.5969 -21.1894 38.3901 -62.8444 34.5969 -21.1894 42.2774 -45.2858 41.098 -21.4091 42.2774 -45.2858 46.4582 -21.8432 47.4633 -45.2453 52.9868 -22.372 53.9234 -65.7411 61.7654 -23.4726 61.0929 -78.4588 61.7654 -23.4726 66.4552 -48.3496 69.558 -24.5426 71.4735 -46.3377 72.7782 -25.319 75.6544 -65.1316 76.1447 -26.0489 79.2102 -75.4676 79.44 -26.7634 82.0469 -92.0682 79.44 -26.7634 84.8628 -76.9751 82.7368 -27.4782 88.2742 -71.3307 86.8515 -25.9977 91.7092 -69.5165 90.8273 -19.9564 91.7092 -69.5165 94.303 -20.8409 95.1382 -68.9611 95.7635 -27.6689 95.1382 -68.9611 97.7779 -34.3597 98.5772 -68.7974 } TexCoordArray 1 Vec2Array 120 { 0.25859 0.477 0.25592 0.35094 0.25859 0.477 0.26858 0.36377 0.26597 0.50873 0.26858 0.36377 0.26963 0.52665 0.26858 0.36377 0.27692 0.5115 0.27636 0.36756 0.28414 0.50806 0.28244 0.36873 0.28414 0.50806 0.288 0.36912 0.28957 0.50989 0.29338 0.36929 0.29487 0.51168 0.29872 0.36939 0.30013 0.51345 0.30405 0.36949 0.30538 0.51522 0.30938 0.36958 0.31027 0.51631 0.3147 0.36966 0.31557 0.51741 0.32002 0.36975 0.32082 0.51826 0.32535 0.36984 0.32615 0.51868 0.33067 0.36993 0.33148 0.51911 0.336 0.37001 0.3368 0.51953 0.336 0.37001 0.34222 0.51863 0.34132 0.3701 0.34222 0.51863 0.34665 0.37019 0.34755 0.51869 0.35197 0.37028 0.35288 0.51875 0.3573 0.37037 0.35821 0.51882 0.36262 0.37045 0.36354 0.51888 0.36794 0.37053 0.36888 0.51894 0.37327 0.37055 0.37421 0.519 0.3786 0.37039 0.37956 0.51907 0.3786 0.37039 0.38494 0.51913 0.38396 0.36961 0.38494 0.51913 0.38938 0.36673 0.39145 0.52819 0.38938 0.36673 0.39837 0.53319 0.39503 0.35655 0.40368 0.53232 0.4015 0.31928 0.4074 0.51987 0.40752 0.27684 0.4074 0.51987 0.41211 0.33992 0.41295 0.5156 0.41743 0.36227 0.41691 0.5195 0.42275 0.36957 0.42227 0.51957 0.42804 0.37206 0.42758 0.51963 0.43332 0.37306 0.43288 0.51969 0.4386 0.37362 0.43818 0.51975 0.44387 0.37412 0.44348 0.51981 0.44915 0.37483 0.44877 0.51988 0.45443 0.37633 0.45407 0.51994 0.45971 0.38066 0.45939 0.52 0.46506 0.39493 0.45939 0.52 0.47087 0.44765 0.46911 0.51934 0.47087 0.44765 0.47713 0.51804 0.47863 0.44777 0.48689 0.51645 0.48829 0.38623 0.50003 0.51315 0.49902 0.34805 0.50003 0.51315 0.50704 0.43845 0.51168 0.50993 0.51455 0.44449 0.5165 0.5076 0.5208 0.38806 0.52153 0.50541 0.52612 0.35703 0.52646 0.50327 0.53036 0.30719 0.52646 0.50327 0.53458 0.3525 0.5314 0.50112 0.53968 0.36945 0.53755 0.50556 0.54482 0.3749 0.5435 0.5237 0.54482 0.3749 0.5487 0.52105 0.54995 0.37657 0.55088 0.50055 0.54995 0.37657 0.55389 0.48046 0.55509 0.37706 } TexCoordArray 2 Vec2Array 120 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 120 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20031" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 25 } VertexArray Vec3Array 25 { 561.994 1.47388 -0.000543 553.123 1.47388 -0.00055 561.994 1.47388 -0.000543 547.131 3 48 570.865 1.47388 -0.000536 547.131 3 48 579.736 1.47388 -0.000529 547.131 3 48 601.508 1.47388 14.9996 664.696 3 48 626.562 1.47388 8.9996 641.47 1.47388 -0.000481 626.562 1.47388 8.9996 632.72 1.47388 -0.000488 626.562 1.47388 8.9996 623.97 1.47388 -0.000495 626.562 1.47388 8.9996 615.22 1.47388 -0.000502 626.562 1.47388 8.9996 606.349 1.47388 -0.000509 601.508 1.47388 14.9996 597.478 1.47388 -0.000516 601.508 1.47388 14.9996 588.607 1.47388 -0.000522 579.736 1.47388 -0.000529 } NormalBinding PER_VERTEX NormalArray Vec3Array 25 { 2.50754e-08 0.999495 -0.0317777 2.50753e-08 0.999495 -0.0317777 2.50754e-08 0.999495 -0.0317777 0.00341871 0.999279 -0.0378219 2.50754e-08 0.999495 -0.0317777 0.00341871 0.999279 -0.0378219 0.0109339 0.999691 -0.0223362 0.00341871 0.999279 -0.0378219 0.00186367 0.999419 -0.0340407 -0.00380575 0.999194 -0.039967 -0.00819277 0.999728 -0.0218264 -0.0136842 0.999649 -0.0226668 -0.00819277 0.999728 -0.0218264 0 1 0 -0.00819277 0.999728 -0.0218264 0 1 0 -0.00819277 0.999728 -0.0218264 0 1 0 -0.00819277 0.999728 -0.0218264 -1.72531e-08 1 5.57536e-08 0.00186367 0.999419 -0.0340407 -5.24083e-14 1 7.1525e-08 0.00186367 0.999419 -0.0340407 -5.15282e-14 1 7.1525e-08 0.0109339 0.999691 -0.0223362 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 25 { -46.9864 -12.708 -47.7224 -11.972 -46.9864 -12.708 -52.2023 -15.4575 -46.2504 -13.4441 -52.2023 -15.4575 -45.5143 -14.1801 -52.2023 -15.4575 -44.9524 -17.2312 -42.4477 -25.2121 -42.3758 -18.8121 -40.3921 -19.3023 -42.3758 -18.8121 -41.1181 -18.5763 -42.3758 -18.8121 -41.8441 -17.8503 -42.3758 -18.8121 -42.5701 -17.1243 -42.3758 -18.8121 -43.3062 -16.3883 -44.9524 -17.2312 -44.0422 -15.6522 -44.9524 -17.2312 -44.7783 -14.9162 -45.5143 -14.1801 } TexCoordArray 1 Vec2Array 25 { 0.37639 0.08328 0.37108 0.08328 0.37639 0.08328 0.3675 0.02878 0.3817 0.08328 0.3675 0.02878 0.387 0.08328 0.3675 0.02878 0.40003 0.06625 0.43783 0.02878 0.41502 0.07306 0.42393 0.08328 0.41502 0.07306 0.4187 0.08328 0.41502 0.07306 0.41346 0.08328 0.41502 0.07306 0.40823 0.08328 0.41502 0.07306 0.40292 0.08328 0.40003 0.06625 0.39762 0.08328 0.40003 0.06625 0.39231 0.08328 0.387 0.08328 } TexCoordArray 2 Vec2Array 25 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 25 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN411_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "TKLS415_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 658.97 1.47388 -33.1942 650.22 1.47388 -32.6955 658.97 1.47388 -18.7004 650.22 1.47388 -18.7005 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.4344 0.12096 0.42917 0.1204 0.4344 0.10451 0.42917 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN411" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 667.72 1.47388 -0.000461 667.72 1.47388 -18.2004 658.97 1.47388 -0.000468 658.97 1.47388 -18.2004 650.22 1.47388 -0.000475 650.22 1.47388 -18.2005 641.47 1.47388 -0.000481 641.47 1.47388 -18.2005 632.72 1.47388 -0.000488 632.72 1.47388 -18.2005 623.97 1.47388 -0.000495 623.97 1.47388 -18.2005 615.22 1.47388 -0.000502 615.22 1.47388 -18.2005 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -4.192e-14 1 5.23999e-08 -2.096e-14 1 5.23999e-08 -2.79466e-14 1 5.23999e-08 -2.15766e-13 1 5.23998e-08 -2.27743e-13 1 5.23997e-08 -2.13769e-13 1 5.23996e-08 -2.59503e-14 1 5.23996e-08 -1.39732e-14 1 5.23996e-08 -2.79465e-14 1 5.23996e-08 -1.39732e-14 1 5.23997e-08 -2.79465e-14 1 5.23997e-08 -1.39732e-14 1 5.23997e-08 -2.09599e-14 1 5.23997e-08 0 1 5.23997e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 2.15352 -1 2.15352 1 1.57019 -1 1.57019 1 0.98685 -1 0.98685 1 0.40352 -1 0.40352 1 -0.17981 -1 -0.17981 1 -0.76315 -1 -0.76315 1 -1.34648 -1 -1.34648 1 } TexCoordArray 1 Vec2Array 14 { 0.43964 0.08328 0.43964 0.10394 0.4344 0.08328 0.4344 0.10394 0.42917 0.08328 0.42917 0.10394 0.42393 0.08328 0.42393 0.10394 0.4187 0.08328 0.4187 0.10394 0.41346 0.08328 0.41346 0.10394 0.40823 0.08328 0.40823 0.10394 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN409_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN409_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 53 Group { DataVariance STATIC name "T0LB409" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 650.22 1.47388 -18.2005 650.22 1.47388 -18.7005 641.47 1.47388 -18.2005 641.47 1.47388 -18.7005 632.72 1.47388 -18.2005 632.72 1.47388 -18.7005 623.97 1.47388 -18.2005 623.97 1.47388 -18.7005 615.22 1.47388 -18.2005 615.22 1.47388 -18.7005 606.349 1.47388 -18.2005 606.349 1.47388 -18.7005 597.478 1.47388 -18.2005 597.478 1.47388 -18.7005 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 241.918 -0.01667 241.918 0.05 240.752 -0.01667 240.752 0.05 239.584 -0.01667 239.584 0.05 238.418 -0.01667 238.418 0.05 237.252 -0.01667 237.252 0.05 236.068 -0.01667 236.068 0.05 234.886 -0.01667 234.886 0.05 } TexCoordArray 1 Vec2Array 14 { 0.42917 0.10394 0.42917 0.10451 0.42393 0.10394 0.42393 0.10451 0.4187 0.10394 0.4187 0.10451 0.41346 0.10394 0.41346 0.10451 0.40823 0.10394 0.40823 0.10451 0.40292 0.10394 0.40292 0.10451 0.39762 0.10394 0.39762 0.10451 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT403" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 597.478 5.47388 -0.000516 597.478 1.47388 -0.000516 588.607 5.47388 -0.000523 588.607 1.47388 -0.000523 579.736 5.47388 -0.000529 579.736 1.47388 -0.000529 570.865 5.47388 -0.000536 570.865 1.47388 -0.000536 561.994 5.47388 -0.000543 561.994 1.47388 -0.000543 553.123 5.47388 -0.00055 553.123 1.47388 -0.00055 544.252 5.47388 -0.000557 544.252 1.47388 -0.000557 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 7.89091e-07 0 -1 7.89091e-07 0 -1 7.51515e-07 0 -1 7.13939e-07 0 -1 7.13936e-07 0 -1 7.51511e-07 0 -1 7.89086e-07 0 -1 7.89088e-07 0 -1 7.89088e-07 0 -1 7.89086e-07 0 -1 7.89086e-07 0 -1 7.89088e-07 0 -1 7.8909e-07 0 -1 7.8909e-07 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 930.443 1 930.443 0 928.226 1 928.226 0 926.008 1 926.008 0 923.791 1 923.791 0 921.572 1 921.572 0 919.355 1 919.355 0 917.137 1 917.137 0 } TexCoordArray 1 Vec2Array 14 { 0.39762 0.08328 0.39762 0.08328 0.39231 0.08328 0.39231 0.08328 0.387 0.08328 0.387 0.08328 0.3817 0.08328 0.3817 0.08328 0.37639 0.08328 0.37639 0.08328 0.37108 0.08328 0.37108 0.08328 0.36577 0.08328 0.36577 0.08328 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 608.983 3.5137 -37.679 605.854 1.47269 -37.679 608.983 3.5137 -37.679 614.297 1.47269 -37.679 611.155 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.0108 0.9995 2.12135 0.0005 1.0108 0.9995 -0.87566 0.0005 0.23984 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.4045 0.12605 0.40263 0.12605 0.4045 0.12605 0.40768 0.12605 0.4058 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 608.983 3.5137 -37.679 608.983 3.5137 -39.502 608.983 3.5137 -37.679 605.854 1.4727 -39.502 605.854 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.546329 0.83757 2.10047e-07 -0.546329 0.83757 0 -0.546329 0.83757 2.10047e-07 -0.546329 0.83757 2.10047e-07 -0.54633 0.83757 4.20094e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.4045 0.12605 0.4045 0.12812 0.4045 0.12605 0.40263 0.12812 0.40263 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 611.155 3.5137 -37.679 611.155 3.5137 -39.502 611.155 3.5137 -37.679 608.983 3.5137 -39.502 608.983 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.4058 0.12605 0.4058 0.12812 0.4058 0.12605 0.4045 0.12812 0.4045 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 594.65 1.47269 -37.679 594.65 1.4727 -39.502 594.65 1.47269 -37.679 591.508 3.5137 -39.502 591.508 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.544741 0.838604 2.19352e-07 0.544741 0.838605 4.38703e-07 0.544741 0.838604 2.19352e-07 0.544741 0.838604 2.19352e-07 0.544741 0.838604 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.39592 0.12605 0.39592 0.12812 0.39592 0.12605 0.39404 0.12812 0.39404 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 605.854 2.65569 -37.679 605.854 1.47269 -37.679 605.854 2.65569 -37.679 608.983 3.5137 -37.679 608.983 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.40263 0.12605 0.40263 0.12605 0.40263 0.12605 0.4045 0.12605 0.4045 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 611.155 3.5137 -37.679 611.155 4.69669 -37.679 608.983 3.5137 -37.679 608.983 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2 0 2 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.4058 0.12605 0.4058 0.12605 0.4045 0.12605 0.4045 0.12605 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 605.854 2.65569 -39.492 605.854 1.4727 -39.502 605.854 2.65569 -39.492 608.983 3.5137 -39.502 608.983 4.6967 -39.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00551046 -0.00844801 0.999949 0.00551046 -0.00844802 0.999949 0.00551046 -0.00844801 0.999949 0.00551046 -0.00844801 0.999949 0.00551046 -0.00844801 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.40263 0.12811 0.40263 0.12812 0.40263 0.12811 0.4045 0.12812 0.4045 0.12811 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 594.65 2.65569 -37.679 591.508 4.69669 -37.679 594.65 2.65569 -37.679 591.508 3.5137 -37.679 594.65 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.39592 0.12605 0.39404 0.12605 0.39592 0.12605 0.39404 0.12605 0.39592 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 594.65 2.65569 -39.492 591.508 4.6967 -39.492 594.65 2.65569 -39.492 591.508 3.5137 -39.502 594.65 1.4727 -39.502 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00548766 -0.00844801 0.999949 -0.00548766 -0.00844801 0.999949 -0.00548766 -0.00844801 0.999949 -0.00548766 -0.00844801 0.999949 -0.00548767 -0.00844802 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.39592 0.12811 0.39404 0.12811 0.39592 0.12811 0.39404 0.12812 0.39592 0.12812 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0529CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 608.036 6.7937 -44.793 592.853 6.7937 -44.935 608.036 4.7977 -44.793 592.853 4.7977 -44.935 608.15 9.2927 -54.143 592.8 9.2927 -54.288 608.15 7.2967 -54.143 592.8 7.2967 -54.288 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00935205 0 0.999956 -0.00935205 0 0.999956 -0.00935205 0 0.999956 -0.00935205 0 0.999956 -0.00944609 0 0.999955 -0.00944609 0 0.999955 -0.00944609 0 0.999955 -0.00944609 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.40393 0.13413 0.39485 0.13429 0.40393 0.13413 0.39485 0.13429 0.404 0.14475 0.39482 0.14491 0.404 0.14475 0.39482 0.14491 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0529ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 608.111 8.4227 -51.003 592.818 8.4227 -51.148 608.111 6.4267 -51.003 592.818 6.4267 -51.148 608.19 10.5467 -57.488 592.781 10.5467 -57.633 608.19 8.5497 -57.488 592.781 8.5497 -57.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00948133 0 0.999955 -0.00948133 0 0.999955 -0.00948133 0 0.999955 -0.00948133 0 0.999955 -0.00940995 0 0.999956 -0.00940995 0 0.999956 -0.00940995 0 0.999956 -0.00940995 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.21939 0.9995 0.00061 0.9995 1.21939 0.0005 0.00061 0.0005 1.99729 0.9995 0.51877 0.9995 1.99729 0.0005 0.51877 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.40398 0.14118 0.39483 0.14135 0.40398 0.14118 0.39483 0.14135 0.40402 0.14854 0.39481 0.14871 0.40402 0.14854 0.39481 0.14871 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0529ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 608.076 7.6457 -48.098 592.834 7.6457 -48.241 608.076 5.6487 -48.098 592.834 5.6487 -48.241 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00938191 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.9995 0.001 0.9995 1.999 0.0005 0.001 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.40396 0.13788 0.39484 0.13805 0.40396 0.13788 0.39484 0.13805 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0529ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 608.003 5.9027 -42.134 592.868 5.9027 -42.276 608.003 3.9067 -42.134 592.868 3.9067 -42.276 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0093817 0 0.999956 -0.0093817 0 0.999956 -0.0093817 0 0.999956 -0.0093817 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.40391 0.13111 0.39486 0.13127 0.40391 0.13111 0.39486 0.13127 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036RAFTER2001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_47 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_48 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 24 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 DrawArrays TRIANGLE_STRIP 32 4 DrawArrays TRIANGLE_STRIP 36 4 DrawArrays TRIANGLE_STRIP 40 4 DrawArrays TRIANGLE_STRIP 44 4 DrawArrays TRIANGLE_STRIP 48 4 DrawArrays TRIANGLE_STRIP 52 4 DrawArrays TRIANGLE_STRIP 56 4 DrawArrays TRIANGLE_STRIP 60 4 DrawArrays TRIANGLE_STRIP 64 4 DrawArrays TRIANGLE_STRIP 68 4 DrawArrays TRIANGLE_STRIP 72 4 DrawArrays TRIANGLE_STRIP 76 4 DrawArrays TRIANGLE_STRIP 80 4 DrawArrays TRIANGLE_STRIP 84 4 DrawArrays TRIANGLE_STRIP 88 4 DrawArrays TRIANGLE_STRIP 92 5 } VertexArray Vec3Array 97 { 538.42 1.50439 -82.6196 538.42 17.4147 -82.6196 533.027 1.50439 -82.6196 533.027 17.4147 -82.6196 524.375 1.50439 -82.6196 524.375 17.4147 -82.6196 518.982 1.50439 -82.6196 518.982 17.4147 -82.6196 508.971 1.50439 -82.6196 508.971 17.4147 -82.6196 503.578 1.50439 -82.6196 503.578 17.4147 -82.6196 493.49 1.50439 -82.6196 493.49 17.4147 -82.6196 488.097 1.50439 -82.6196 488.097 17.4147 -82.6196 694.235 1.50439 -82.6196 694.235 17.4147 -82.6196 688.842 1.50439 -82.6196 688.842 17.4147 -82.6196 680.19 1.50439 -82.6196 680.19 17.4147 -82.6196 674.797 1.50439 -82.6196 674.797 17.4147 -82.6196 664.786 1.50439 -82.6196 664.786 17.4147 -82.6196 659.393 1.50439 -82.6196 659.393 17.4147 -82.6196 649.305 1.50439 -82.6196 649.305 17.4147 -82.6196 643.912 1.50439 -82.6196 643.912 17.4147 -82.6196 590.411 1.50439 -82.6196 590.411 17.4147 -82.6196 585.018 1.50439 -82.6196 585.018 17.4147 -82.6196 576.366 1.50439 -82.6196 576.366 17.4147 -82.6196 570.973 1.50439 -82.6196 570.973 17.4147 -82.6196 560.962 1.50439 -82.6196 560.962 17.4147 -82.6196 555.569 1.50439 -82.6196 555.569 17.4147 -82.6196 545.481 1.50439 -82.6196 545.481 17.4147 -82.6196 540.088 1.50439 -82.6196 540.088 17.4147 -82.6196 642.381 1.50439 -82.6196 642.381 17.4147 -82.6196 636.988 1.50439 -82.6196 636.988 17.4147 -82.6196 628.336 1.50439 -82.6196 628.336 17.4147 -82.6196 622.943 1.50439 -82.6196 622.943 17.4147 -82.6196 612.932 1.50439 -82.6196 612.932 17.4147 -82.6196 607.539 1.50439 -82.6196 607.539 17.4147 -82.6196 597.451 1.50439 -82.6196 597.451 17.4147 -82.6196 592.058 1.50439 -82.6196 592.058 17.4147 -82.6196 746.205 1.50439 -82.6196 746.205 17.4147 -82.6196 740.812 1.50439 -82.6196 740.812 17.4147 -82.6196 732.16 1.50439 -82.6196 732.16 17.4147 -82.6196 726.767 1.50439 -82.6196 726.767 17.4147 -82.6196 716.756 1.50439 -82.6196 716.756 17.4147 -82.6196 711.363 1.50439 -82.6196 711.363 17.4147 -82.6196 701.275 1.50439 -82.6196 701.275 17.4147 -82.6196 695.882 1.50439 -82.6196 695.882 17.4147 -82.6196 441.52 17.4147 -82.6196 436.127 17.4147 -82.6196 441.52 1.50439 -82.6196 436.127 1.50439 -82.6196 457.001 17.4147 -82.6196 451.608 17.4147 -82.6196 457.001 1.50439 -82.6196 451.608 1.50439 -82.6196 472.405 17.4147 -82.6196 467.012 17.4147 -82.6196 472.405 1.50439 -82.6196 467.012 1.50439 -82.6196 481.057 17.4147 -82.6196 481.057 1.50439 -82.6196 481.057 17.4147 -82.6196 486.45 1.50439 -82.6196 486.45 17.4147 -82.6196 } NormalBinding PER_VERTEX NormalArray Vec3Array 97 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 97 { -1 0 2 0 -1 1 2 1 -1 0 2 0 -1 1 2 1 -1 0 2 0 -1 1 2 1 -1 0 2 0 -1 1 2 1 -1 0 2 0 -1 1 2 1 -1 0 2 0 -1 1 2 1 -1 0 2 0 -1 1 2 1 -1 0 2 0 -1 1 2 1 -1 0 2 0 -1 1 2 1 -1 0 2 0 -1 1 2 1 -1 0 2 0 -1 1 2 1 -1 0 2 0 -1 1 2 1 -1 0 2 0 -1 1 2 1 -1 0 2 0 -1 1 2 1 -1 0 2 0 -1 1 2 1 -1 0 2 0 -1 1 2 1 -1 0 2 0 -1 1 2 1 -1 0 2 0 -1 1 2 1 -1 0 2 0 -1 1 2 1 2 1 -1 1 2 0 -1 0 -1 1 -1 0 2 1 2 0 -1 1 -1 0 2 1 2 0 -1 1 -1 0 2 1 2 0 2 1 -1 1 2 1 -1 0 2 0 } TexCoordArray 1 Vec2Array 97 { 0.36229 0.17707 0.36229 0.17707 0.35906 0.17707 0.35906 0.17707 0.35388 0.17707 0.35388 0.17707 0.35066 0.17707 0.35066 0.17707 0.34467 0.17707 0.34467 0.17707 0.34144 0.17707 0.34144 0.17707 0.33541 0.17707 0.33541 0.17707 0.33218 0.17707 0.33218 0.17707 0.4555 0.17707 0.4555 0.17707 0.45227 0.17707 0.45227 0.17707 0.4471 0.17707 0.4471 0.17707 0.44387 0.17707 0.44387 0.17707 0.43788 0.17707 0.43788 0.17707 0.43466 0.17707 0.43466 0.17707 0.42862 0.17707 0.42862 0.17707 0.42539 0.17707 0.42539 0.17707 0.39339 0.17707 0.39339 0.17707 0.39016 0.17707 0.39016 0.17707 0.38499 0.17707 0.38499 0.17707 0.38176 0.17707 0.38176 0.17707 0.37577 0.17707 0.37577 0.17707 0.37254 0.17707 0.37254 0.17707 0.36651 0.17707 0.36651 0.17707 0.36328 0.17707 0.36328 0.17707 0.42448 0.17707 0.42448 0.17707 0.42125 0.17707 0.42125 0.17707 0.41608 0.17707 0.41608 0.17707 0.41285 0.17707 0.41285 0.17707 0.40686 0.17707 0.40686 0.17707 0.40363 0.17707 0.40363 0.17707 0.3976 0.17707 0.3976 0.17707 0.39437 0.17707 0.39437 0.17707 0.48659 0.17707 0.48659 0.17707 0.48336 0.17707 0.48336 0.17707 0.47819 0.17707 0.47819 0.17707 0.47496 0.17707 0.47496 0.17707 0.46897 0.17707 0.46897 0.17707 0.46575 0.17707 0.46575 0.17707 0.45971 0.17707 0.45971 0.17707 0.45648 0.17707 0.45648 0.17707 0.30432 0.17707 0.30109 0.17707 0.30432 0.17707 0.30109 0.17707 0.31358 0.17707 0.31035 0.17707 0.31358 0.17707 0.31035 0.17707 0.32279 0.17707 0.31957 0.17707 0.32279 0.17707 0.31957 0.17707 0.32797 0.17707 0.32797 0.17707 0.32797 0.17707 0.3312 0.17707 0.3312 0.17707 } TexCoordArray 2 Vec2Array 97 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 97 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036RAFTER2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_119 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_120 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 48 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 DrawArrays TRIANGLE_STRIP 30 5 DrawArrays TRIANGLE_STRIP 35 5 DrawArrays TRIANGLE_STRIP 40 5 DrawArrays TRIANGLE_STRIP 45 5 DrawArrays TRIANGLE_STRIP 50 5 DrawArrays TRIANGLE_STRIP 55 5 DrawArrays TRIANGLE_STRIP 60 5 DrawArrays TRIANGLE_STRIP 65 5 DrawArrays TRIANGLE_STRIP 70 5 DrawArrays TRIANGLE_STRIP 75 5 DrawArrays TRIANGLE_STRIP 80 5 DrawArrays TRIANGLE_STRIP 85 5 DrawArrays TRIANGLE_STRIP 90 5 DrawArrays TRIANGLE_STRIP 95 5 DrawArrays TRIANGLE_STRIP 100 5 DrawArrays TRIANGLE_STRIP 105 5 DrawArrays TRIANGLE_STRIP 110 5 DrawArrays TRIANGLE_STRIP 115 5 DrawArrays TRIANGLE_STRIP 120 5 DrawArrays TRIANGLE_STRIP 125 5 DrawArrays TRIANGLE_STRIP 130 5 DrawArrays TRIANGLE_STRIP 135 5 DrawArrays TRIANGLE_STRIP 140 5 DrawArrays TRIANGLE_STRIP 145 5 DrawArrays TRIANGLE_STRIP 150 5 DrawArrays TRIANGLE_STRIP 155 5 DrawArrays TRIANGLE_STRIP 160 6 DrawArrays TRIANGLE_STRIP 166 5 DrawArrays TRIANGLE_STRIP 171 6 DrawArrays TRIANGLE_STRIP 177 6 DrawArrays TRIANGLE_STRIP 183 6 DrawArrays TRIANGLE_STRIP 189 6 DrawArrays TRIANGLE_STRIP 195 6 DrawArrays TRIANGLE_STRIP 201 6 DrawArrays TRIANGLE_STRIP 207 5 DrawArrays TRIANGLE_STRIP 212 5 DrawArrays TRIANGLE_STRIP 217 5 DrawArrays TRIANGLE_STRIP 222 5 DrawArrays TRIANGLE_STRIP 227 5 DrawArrays TRIANGLE_STRIP 232 5 DrawArrays TRIANGLE_STRIP 237 5 DrawArrays TRIANGLE_STRIP 242 5 } VertexArray Vec3Array 247 { 487.834 17.3447 -82.425 487.834 14.3137 -82.425 487.778 17.3447 -66.247 487.778 14.3137 -62.14 487.778 14.8017 -62.131 493.435 17.3447 -82.425 493.435 14.3137 -82.425 493.435 17.3447 -66.247 493.435 14.3137 -62.14 493.435 14.8017 -62.131 503.568 17.3447 -82.425 503.568 14.3137 -82.425 503.568 17.3447 -66.247 503.568 14.3137 -62.14 503.568 14.8017 -62.131 508.965 17.3447 -82.425 508.965 14.3137 -82.425 508.965 17.3447 -66.247 508.965 14.3137 -62.14 508.965 14.8017 -62.131 518.972 17.3447 -82.425 518.972 14.3137 -82.425 518.972 17.3447 -66.247 518.972 14.3137 -62.14 518.972 14.8017 -62.131 524.322 17.3447 -82.425 524.322 14.3137 -82.425 524.322 17.3447 -66.247 524.322 14.3137 -62.14 524.322 14.8017 -62.131 533.383 17.3447 -82.425 533.383 14.3137 -82.425 533.383 17.3447 -66.247 533.383 14.3137 -62.14 533.383 14.8017 -62.131 538.294 17.3447 -82.614 538.294 14.3137 -82.614 538.294 17.3447 -66.247 538.294 14.3137 -62.14 538.294 14.8017 -62.131 643.649 17.3447 -82.425 643.649 14.3137 -82.425 643.593 17.3447 -66.247 643.593 14.3137 -62.14 643.593 14.8017 -62.131 649.25 17.3447 -82.425 649.25 14.3137 -82.425 649.25 17.3447 -66.247 649.25 14.3137 -62.14 649.25 14.8017 -62.131 659.383 17.3447 -82.425 659.383 14.3137 -82.425 659.383 17.3447 -66.2471 659.383 14.3137 -62.14 659.383 14.8017 -62.131 664.78 17.3447 -82.425 664.78 14.3137 -82.425 664.78 17.3447 -66.2471 664.78 14.3137 -62.14 664.78 14.8017 -62.131 674.787 17.3447 -82.425 674.787 14.3137 -82.425 674.787 17.3447 -66.2471 674.787 14.3137 -62.14 674.787 14.8017 -62.131 680.136 17.3447 -82.425 680.136 14.3137 -82.425 680.136 17.3447 -66.2471 680.136 14.3137 -62.14 680.136 14.8017 -62.131 689.198 17.3447 -82.425 689.198 14.3137 -82.425 689.198 17.3447 -66.2471 689.198 14.3137 -62.14 689.198 14.8017 -62.131 694.109 17.3447 -82.614 694.109 14.3137 -82.614 694.109 17.3447 -66.2471 694.109 14.3137 -62.14 694.109 14.8017 -62.131 539.824 17.3447 -82.425 539.824 14.3137 -82.425 539.769 17.3447 -66.247 539.769 14.3137 -62.14 539.769 14.8017 -62.131 545.426 17.3447 -82.425 545.426 14.3137 -82.425 545.426 17.3447 -66.247 545.426 14.3137 -62.14 545.426 14.8017 -62.131 555.559 17.3447 -82.425 555.559 14.3137 -82.425 555.559 17.3447 -66.247 555.559 14.3137 -62.14 555.559 14.8017 -62.131 560.956 17.3447 -82.425 560.956 14.3137 -82.425 560.956 17.3447 -66.247 560.956 14.3137 -62.14 560.956 14.8017 -62.131 570.963 17.3447 -82.425 570.963 14.3137 -82.425 570.963 17.3447 -66.247 570.963 14.3137 -62.14 570.963 14.8017 -62.131 576.312 17.3447 -82.425 576.312 14.3137 -82.425 576.312 17.3447 -66.247 576.312 14.3137 -62.14 576.312 14.8017 -62.131 585.374 17.3447 -82.425 585.374 14.3137 -82.425 585.374 17.3447 -66.247 585.374 14.3137 -62.14 585.374 14.8017 -62.131 590.285 17.3447 -82.614 590.285 14.3137 -82.614 590.285 17.3447 -66.247 590.285 14.3137 -62.14 590.285 14.8017 -62.131 591.795 17.3447 -82.425 591.795 14.3137 -82.425 591.739 17.3447 -66.247 591.739 14.3137 -62.14 591.739 14.8017 -62.131 597.396 17.3447 -82.425 597.396 14.3137 -82.425 597.396 17.3447 -66.247 597.396 14.3137 -62.14 597.396 14.8017 -62.131 607.529 17.3447 -82.425 607.529 14.3137 -82.425 607.529 17.3447 -66.247 607.529 14.3137 -62.14 607.529 14.8017 -62.131 612.926 17.3447 -82.425 612.926 14.3137 -82.425 612.926 17.3447 -66.247 612.926 14.3137 -62.14 612.926 14.8017 -62.131 622.933 17.3447 -82.425 622.933 14.3137 -82.425 622.933 17.3447 -66.247 622.933 14.3137 -62.14 622.933 14.8017 -62.131 628.282 17.3447 -82.425 628.282 14.3137 -82.425 628.282 17.3447 -66.247 628.282 14.3137 -62.14 628.282 14.8017 -62.131 637.344 17.3447 -82.425 637.344 14.3137 -82.425 637.344 17.3447 -66.247 637.344 14.3137 -62.14 637.344 14.8017 -62.131 642.255 17.3447 -82.614 642.255 14.3137 -82.614 642.255 17.3447 -66.247 642.255 14.3137 -62.14 642.255 14.8017 -62.131 695.619 17.3447 -82.425 695.619 14.3137 -82.425 695.556 17.3437 -66.2341 695.563 14.3137 -62.14 695.563 17.3447 -66.247 695.563 14.8017 -62.131 701.22 17.3447 -82.425 701.22 14.3137 -82.425 701.22 17.3447 -66.2471 701.22 14.3137 -62.14 701.22 14.8017 -62.131 711.353 14.8017 -62.131 711.353 17.3447 -66.2471 711.353 14.3137 -62.14 711.353 17.3467 -80.413 711.353 14.3137 -82.425 711.353 17.3447 -82.425 716.75 14.8017 -62.131 716.75 17.3447 -66.2471 716.75 14.3137 -62.14 716.75 17.3467 -80.413 716.75 14.3137 -82.425 716.75 17.3447 -82.425 726.757 14.8017 -62.131 726.757 17.3447 -66.2471 726.757 14.3137 -62.14 726.757 17.3467 -80.413 726.757 14.3137 -82.425 726.757 17.3447 -82.425 732.106 14.8017 -62.131 732.106 17.3447 -66.2471 732.106 14.3137 -62.14 732.106 17.3467 -80.413 732.106 14.3137 -82.425 732.106 17.3447 -82.425 741.168 14.8017 -62.131 741.168 17.3447 -66.2471 741.168 14.3137 -62.14 741.168 17.3467 -80.413 741.168 14.3137 -82.425 741.168 17.3447 -82.425 746.079 14.8017 -62.131 746.079 17.3447 -66.2471 746.079 14.3137 -62.14 746.079 17.3467 -80.413 746.079 14.3137 -82.614 746.079 17.3447 -82.614 486.324 17.3447 -82.614 486.324 14.3137 -82.614 486.324 17.3447 -66.247 486.324 14.3137 -62.14 486.324 14.8017 -62.131 481.413 17.3447 -82.425 481.413 14.3137 -82.425 481.413 17.3447 -66.247 481.413 14.3137 -62.14 481.413 14.8017 -62.131 472.351 17.3447 -82.425 472.351 14.3137 -82.425 472.351 17.3447 -66.247 472.351 14.3137 -62.14 472.351 14.8017 -62.131 467.002 17.3447 -82.425 467.002 14.3137 -82.425 467.002 17.3447 -66.247 467.002 14.3137 -62.14 467.002 14.8017 -62.131 456.995 17.3447 -82.425 456.995 14.3137 -82.425 456.995 17.3447 -66.247 456.995 14.3137 -62.14 456.995 14.8017 -62.131 451.598 17.3447 -82.425 451.598 14.3137 -82.425 451.598 17.3447 -66.247 451.598 14.3137 -62.14 451.598 14.8017 -62.131 441.465 17.3447 -82.425 441.465 14.3137 -82.425 441.465 17.3447 -66.247 441.465 14.3137 -62.14 441.465 14.8017 -62.131 435.864 17.3447 -82.425 435.864 14.3137 -82.425 435.808 17.3447 -66.247 435.808 14.3137 -62.14 435.808 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 247 { -0.999994 0 -0.00346145 -0.999993 -0.00208099 -0.00307157 -0.999993 -0.00204343 -0.00301613 -0.99999 -0.003621 -0.00267232 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.999994 0 -0.00346334 -0.999993 -0.00208212 -0.00307325 -0.999993 -0.00204454 -0.00301778 -0.99999 -0.00362297 -0.00267378 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.999994 0 -0.00339921 -0.999993 -0.00204357 -0.00301633 -0.999994 -0.00200668 -0.00296189 -0.99999 -0.00355588 -0.00262427 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.999994 0 -0.00346334 -0.999993 -0.00208212 -0.00307325 -0.999993 -0.00204454 -0.00301778 -0.99999 -0.00362297 -0.00267378 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.999992 0 -0.00389034 -0.999989 -0.00336105 -0.00326132 -0.999991 -0.00310125 -0.00306983 -0.999983 -0.00540016 -0.00233705 -0.999839 0.0144354 0.0106534 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.999994 0 -0.00346145 -0.999993 -0.00208099 -0.00307157 -0.999993 -0.00204343 -0.00301613 -0.99999 -0.003621 -0.00267232 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 247 { 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.27692 0.96754 2.27692 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.088 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.088 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.088 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.088 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.088 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.27692 0.96754 2.27692 0.03284 -0.088 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.27692 0.96754 2.27692 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.27692 0.96754 2.27692 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03314 -0.09 0.96754 -0.72128 0.03284 -0.08802 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.088 0.96754 -0.72128 0.81705 -0.72267 0.81705 -0.72267 0.03284 -0.088 0.96754 -0.72128 0.03222 1.93755 0.96754 2.24778 0.03284 2.24778 0.81705 -0.72267 0.03284 -0.088 0.96754 -0.72128 0.03222 1.93755 0.96754 2.24778 0.03284 2.24778 0.81705 -0.72267 0.03284 -0.088 0.96754 -0.72128 0.03222 1.93755 0.96754 2.24778 0.03284 2.24778 0.81705 -0.72267 0.03284 -0.088 0.96754 -0.72128 0.03222 1.93755 0.96754 2.24778 0.03284 2.24778 0.81705 -0.72267 0.03284 -0.088 0.96754 -0.72128 0.03222 1.93755 0.96754 2.24778 0.03284 2.24778 0.81705 -0.72267 0.03284 -0.088 0.96754 -0.72128 0.03222 1.93755 0.96754 2.27692 0.03284 2.27692 0.03284 2.27693 0.96754 2.27693 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 0.03284 2.24778 0.96754 2.24778 0.03284 -0.08802 0.96754 -0.72128 0.81705 -0.72267 } TexCoordArray 1 Vec2Array 247 { 0.33202 0.17685 0.33202 0.17685 0.33199 0.15849 0.33199 0.15382 0.33199 0.15381 0.33537 0.17685 0.33537 0.17685 0.33537 0.15849 0.33537 0.15382 0.33537 0.15381 0.34144 0.17685 0.34144 0.17685 0.34144 0.15849 0.34144 0.15382 0.34144 0.15381 0.34466 0.17685 0.34466 0.17685 0.34466 0.15849 0.34466 0.15382 0.34466 0.15381 0.35065 0.17685 0.35065 0.17685 0.35065 0.15849 0.35065 0.15382 0.35065 0.15381 0.35385 0.17685 0.35385 0.17685 0.35385 0.15849 0.35385 0.15382 0.35385 0.15381 0.35927 0.17685 0.35927 0.17685 0.35927 0.15849 0.35927 0.15382 0.35927 0.15381 0.36221 0.17707 0.36221 0.17707 0.36221 0.15849 0.36221 0.15382 0.36221 0.15381 0.42524 0.17685 0.42524 0.17685 0.4252 0.15849 0.4252 0.15382 0.4252 0.15381 0.42859 0.17685 0.42859 0.17685 0.42859 0.15849 0.42859 0.15382 0.42859 0.15381 0.43465 0.17685 0.43465 0.17685 0.43465 0.15849 0.43465 0.15382 0.43465 0.15381 0.43788 0.17685 0.43788 0.17685 0.43788 0.15849 0.43788 0.15382 0.43788 0.15381 0.44387 0.17685 0.44387 0.17685 0.44387 0.15849 0.44387 0.15382 0.44387 0.15381 0.44707 0.17685 0.44707 0.17685 0.44707 0.15849 0.44707 0.15382 0.44707 0.15381 0.45249 0.17685 0.45249 0.17685 0.45249 0.15849 0.45249 0.15382 0.45249 0.15381 0.45542 0.17707 0.45542 0.17707 0.45542 0.15849 0.45542 0.15382 0.45542 0.15381 0.36313 0.17685 0.36313 0.17685 0.36309 0.15849 0.36309 0.15382 0.36309 0.15381 0.36648 0.17685 0.36648 0.17685 0.36648 0.15849 0.36648 0.15382 0.36648 0.15381 0.37254 0.17685 0.37254 0.17685 0.37254 0.15849 0.37254 0.15382 0.37254 0.15381 0.37577 0.17685 0.37577 0.17685 0.37577 0.15849 0.37577 0.15382 0.37577 0.15381 0.38175 0.17685 0.38175 0.17685 0.38175 0.15849 0.38175 0.15382 0.38175 0.15381 0.38495 0.17685 0.38495 0.17685 0.38495 0.15849 0.38495 0.15382 0.38495 0.15381 0.39037 0.17685 0.39037 0.17685 0.39037 0.15849 0.39037 0.15382 0.39037 0.15381 0.39331 0.17707 0.39331 0.17707 0.39331 0.15849 0.39331 0.15382 0.39331 0.15381 0.39422 0.17685 0.39422 0.17685 0.39418 0.15849 0.39418 0.15382 0.39418 0.15381 0.39757 0.17685 0.39757 0.17685 0.39757 0.15849 0.39757 0.15382 0.39757 0.15381 0.40363 0.17685 0.40363 0.17685 0.40363 0.15849 0.40363 0.15382 0.40363 0.15381 0.40686 0.17685 0.40686 0.17685 0.40686 0.15849 0.40686 0.15382 0.40686 0.15381 0.41284 0.17685 0.41284 0.17685 0.41284 0.15849 0.41284 0.15382 0.41284 0.15381 0.41604 0.17685 0.41604 0.17685 0.41604 0.15849 0.41604 0.15382 0.41604 0.15381 0.42147 0.17685 0.42147 0.17685 0.42147 0.15849 0.42147 0.15382 0.42147 0.15381 0.4244 0.17707 0.4244 0.17707 0.4244 0.15849 0.4244 0.15382 0.4244 0.15381 0.45633 0.17685 0.45633 0.17685 0.45629 0.15847 0.45629 0.15382 0.45629 0.15849 0.45629 0.15381 0.45968 0.17685 0.45968 0.17685 0.45968 0.15849 0.45968 0.15382 0.45968 0.15381 0.46574 0.15381 0.46574 0.15849 0.46574 0.15382 0.46574 0.17457 0.46574 0.17685 0.46574 0.17685 0.46897 0.15381 0.46897 0.15849 0.46897 0.15382 0.46897 0.17457 0.46897 0.17685 0.46897 0.17685 0.47496 0.15381 0.47496 0.15849 0.47496 0.15382 0.47496 0.17457 0.47496 0.17685 0.47496 0.17685 0.47816 0.15381 0.47816 0.15849 0.47816 0.15382 0.47816 0.17457 0.47816 0.17685 0.47816 0.17685 0.48358 0.15381 0.48358 0.15849 0.48358 0.15382 0.48358 0.17457 0.48358 0.17685 0.48358 0.17685 0.48651 0.15381 0.48651 0.15849 0.48651 0.15382 0.48651 0.17457 0.48651 0.17707 0.48651 0.17707 0.33112 0.17707 0.33112 0.17707 0.33112 0.15849 0.33112 0.15382 0.33112 0.15381 0.32818 0.17685 0.32818 0.17685 0.32818 0.15849 0.32818 0.15382 0.32818 0.15381 0.32276 0.17685 0.32276 0.17685 0.32276 0.15849 0.32276 0.15382 0.32276 0.15381 0.31956 0.17685 0.31956 0.17685 0.31956 0.15849 0.31956 0.15382 0.31956 0.15381 0.31357 0.17685 0.31357 0.17685 0.31357 0.15849 0.31357 0.15382 0.31357 0.15381 0.31035 0.17685 0.31035 0.17685 0.31035 0.15849 0.31035 0.15382 0.31035 0.15381 0.30428 0.17685 0.30428 0.17685 0.30428 0.15849 0.30428 0.15382 0.30428 0.15381 0.30093 0.17685 0.30093 0.17685 0.3009 0.15849 0.3009 0.15382 0.3009 0.15381 } TexCoordArray 2 Vec2Array 247 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 247 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035GSRAIL1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 599.58 17.8787 -66.247 599.58 17.3447 -66.247 599.58 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.39887 0.15849 0.39887 0.15849 0.39887 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035GSRAIL1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 599.58 14.8017 -62.131 599.58 15.3317 -62.131 599.58 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.39887 0.15381 0.39887 0.15381 0.39887 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035GSRAIL1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 608.132 17.8787 -66.247 608.132 17.3447 -66.247 608.132 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.40399 0.15849 0.40399 0.15849 0.40399 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035GSRAIL1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 608.132 14.8017 -62.131 608.132 15.3317 -62.131 608.132 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.40399 0.15381 0.40399 0.15381 0.40399 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 597.498 17.2097 -66.535 597.498 17.2097 -66.247 597.498 2.1807 -66.535 597.498 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.39763 0.15881 0.39763 0.15849 0.39763 0.15881 0.39763 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 597.248 2.1807 -66.247 597.248 17.2097 -66.247 597.248 2.1807 -66.535 597.248 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39748 0.15849 0.39748 0.15849 0.39748 0.15881 0.39748 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 597.498 17.2097 -66.247 597.248 17.2097 -66.247 597.498 2.1807 -66.247 597.248 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39763 0.15849 0.39748 0.15849 0.39763 0.15849 0.39748 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 597.498 2.1807 -66.535 597.248 2.1807 -66.535 597.498 17.2097 -66.535 597.248 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39763 0.15881 0.39748 0.15881 0.39763 0.15881 0.39748 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 607.641 17.2097 -66.535 607.641 17.2097 -66.247 607.641 2.1807 -66.535 607.641 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.4037 0.15881 0.4037 0.15849 0.4037 0.15881 0.4037 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 607.39 2.1807 -66.247 607.39 17.2097 -66.247 607.39 2.1807 -66.535 607.39 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.40355 0.15849 0.40355 0.15849 0.40355 0.15881 0.40355 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 607.641 17.2097 -66.247 607.39 17.2097 -66.247 607.641 2.1807 -66.247 607.39 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4037 0.15849 0.40355 0.15849 0.4037 0.15849 0.40355 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 607.641 2.1807 -66.535 607.39 2.1807 -66.535 607.641 17.2097 -66.535 607.39 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4037 0.15881 0.40355 0.15881 0.4037 0.15881 0.40355 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 597.498 17.3597 -82.763 597.498 17.3597 -82.476 597.498 2.0307 -82.763 597.498 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.39763 0.17724 0.39763 0.17691 0.39763 0.17724 0.39763 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 597.248 2.0307 -82.476 597.248 17.3597 -82.476 597.248 2.0307 -82.763 597.248 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39748 0.17691 0.39748 0.17691 0.39748 0.17724 0.39748 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 597.498 17.3597 -82.476 597.248 17.3597 -82.476 597.498 2.0307 -82.476 597.248 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39763 0.17691 0.39748 0.17691 0.39763 0.17691 0.39748 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 597.498 2.0307 -82.763 597.248 2.0307 -82.763 597.498 17.3597 -82.763 597.248 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39763 0.17724 0.39748 0.17724 0.39763 0.17724 0.39748 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 607.641 17.3597 -82.763 607.641 17.3597 -82.476 607.641 2.0307 -82.763 607.641 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.4037 0.17724 0.4037 0.17691 0.4037 0.17724 0.4037 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 607.39 2.0307 -82.476 607.39 17.3597 -82.476 607.39 2.0307 -82.763 607.39 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.40355 0.17691 0.40355 0.17691 0.40355 0.17724 0.40355 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 607.641 17.3597 -82.476 607.39 17.3597 -82.476 607.641 2.0307 -82.476 607.39 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4037 0.17691 0.40355 0.17691 0.4037 0.17691 0.40355 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 607.641 2.0307 -82.763 607.39 2.0307 -82.763 607.641 17.3597 -82.763 607.39 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.4037 0.17724 0.40355 0.17724 0.4037 0.17724 0.40355 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_193" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 606.403 7.09454 28.8747 606.041 7.09454 28.8747 606.403 2.24054 28.8747 606.041 2.24054 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.31764 0.77654 0.31764 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.40296 0.0505 0.40274 0.0505 0.40296 0.0505 0.40274 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_192" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 606.403 2.24054 28.1309 606.041 2.24054 28.1309 606.403 6.79154 28.1309 606.041 6.79154 28.1309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.29782 0.22346 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.40296 0.05134 0.40274 0.05134 0.40296 0.05134 0.40274 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_191" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 606.403 7.09454 28.8747 606.403 2.24054 28.8747 606.403 6.79154 28.1309 606.403 2.24054 28.1309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.40296 0.0505 0.40296 0.0505 0.40296 0.05134 0.40296 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_190" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 606.041 2.24054 28.1309 606.041 2.24054 28.8747 606.041 6.79154 28.1309 606.041 7.09454 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.40274 0.05134 0.40274 0.0505 0.40274 0.05134 0.40274 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_189" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 606.403 8.73154 33.7984 606.041 8.73154 33.7984 606.403 2.24054 33.7984 606.041 2.24054 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.4246 0.77654 0.4246 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.40296 0.04491 0.40274 0.04491 0.40296 0.04491 0.40274 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_188" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 606.403 2.24054 33.0537 606.041 2.24054 33.0537 606.403 8.42854 33.0537 606.041 8.42854 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.40478 0.22346 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.40296 0.04575 0.40274 0.04575 0.40296 0.04575 0.40274 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_187" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 606.403 8.73154 33.7984 606.403 2.24054 33.7984 606.403 8.42854 33.0537 606.403 2.24054 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.40296 0.04491 0.40296 0.04491 0.40296 0.04575 0.40296 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_186" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 606.041 2.24054 33.0537 606.041 2.24054 33.7984 606.041 8.42854 33.0537 606.041 8.73154 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.40274 0.04575 0.40274 0.04491 0.40274 0.04575 0.40274 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_185" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 606.403 12.4155 42.1227 606.041 12.4155 42.1227 606.403 2.24054 42.1227 606.041 2.24054 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.66525 0.77654 0.66525 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.40296 0.03546 0.40274 0.03546 0.40296 0.03546 0.40274 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_184" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 606.403 2.24054 41.3778 606.041 2.24054 41.3778 606.403 12.1125 41.3778 606.041 12.1125 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.64544 0.22346 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.40296 0.0363 0.40274 0.0363 0.40296 0.0363 0.40274 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_183" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 606.403 12.4155 42.1227 606.403 2.24054 42.1227 606.403 12.1125 41.3778 606.403 2.24054 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.40296 0.03546 0.40296 0.03546 0.40296 0.0363 0.40296 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_182" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 606.041 2.24054 41.3778 606.041 2.24054 42.1227 606.041 12.1125 41.3778 606.041 12.4155 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.40274 0.0363 0.40274 0.03546 0.40274 0.0363 0.40274 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_181" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 606.291 2.28154 51.3534 606.291 2.28154 50.4295 606.291 2.28154 51.3534 606.291 11.8515 50.4295 606.291 12.2875 51.3534 606.291 12.8225 50.3776 606.291 12.2875 51.3534 606.291 13.7605 50.1955 606.291 13.8945 51.5101 606.291 14.6975 49.7529 606.291 14.9915 51.7116 606.291 15.6175 48.9206 606.291 16.3625 52.3139 606.291 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.40289 0.02498 0.40289 0.02603 0.40289 0.02498 0.40289 0.02603 0.40289 0.02498 0.40289 0.02608 0.40289 0.02498 0.40289 0.02629 0.40289 0.0248 0.40289 0.02679 0.40289 0.02457 0.40289 0.02774 0.40289 0.02389 0.40289 0.023 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_180" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 605.888 2.28154 50.4295 605.888 2.28154 51.3534 605.888 11.8515 50.4295 605.888 12.2875 51.3534 605.888 12.8225 50.3776 605.888 12.2875 51.3534 605.888 13.7605 50.1955 605.888 13.8945 51.5101 605.888 14.6975 49.7529 605.888 14.9915 51.7116 605.888 15.6175 48.9206 605.888 16.3625 52.3139 605.888 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.40265 0.02603 0.40265 0.02498 0.40265 0.02603 0.40265 0.02498 0.40265 0.02608 0.40265 0.02498 0.40265 0.02629 0.40265 0.0248 0.40265 0.02679 0.40265 0.02457 0.40265 0.02774 0.40265 0.02389 0.40265 0.023 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_179" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 605.888 15.6175 48.9206 606.291 15.6175 48.9206 605.888 14.6975 49.7529 606.291 14.6975 49.7529 605.888 13.7605 50.1955 606.291 13.7605 50.1955 605.888 12.8225 50.3776 606.291 12.8225 50.3776 605.888 11.8515 50.4295 606.291 11.8515 50.4295 605.888 2.28154 50.4295 606.291 2.28154 50.4295 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.670877 -0.741569 0 -0.670877 -0.741569 0 -0.604479 -0.796621 0 -0.52368 -0.851915 0 -0.354851 -0.934923 0 -0.275695 -0.961245 0 -0.144617 -0.989488 0 -0.0987866 -0.995109 0 -0.00901682 -0.999959 0 -0.00258082 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.40265 0.02774 0.40289 0.02774 0.40265 0.02679 0.40289 0.02679 0.40265 0.02629 0.40289 0.02629 0.40265 0.02608 0.40289 0.02608 0.40265 0.02603 0.40289 0.02603 0.40265 0.02603 0.40289 0.02603 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_178" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 605.888 2.28154 51.3534 606.291 2.28154 51.3534 605.888 12.2875 51.3534 606.291 12.2875 51.3534 605.888 13.8945 51.5101 606.291 13.8945 51.5101 605.888 14.9915 51.7116 606.291 14.9915 51.7116 605.888 16.3625 52.3139 606.291 16.3625 52.3139 605.888 17.5325 53.0975 606.291 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00724792 0.999974 0 -0.0236994 0.999719 0 -0.118595 0.992943 0 -0.145681 0.989332 0 -0.271409 0.962464 0 -0.343924 0.938997 0 -0.453074 0.891473 0 -0.504695 0.863298 0 -0.556469 0.830869 0 -0.556469 0.830869 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.40265 0.02498 0.40289 0.02498 0.40265 0.02498 0.40289 0.02498 0.40265 0.0248 0.40289 0.0248 0.40265 0.02457 0.40289 0.02457 0.40265 0.02389 0.40289 0.02389 0.40265 0.023 0.40289 0.023 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN409_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS409_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 606.349 1.47388 -30.5844 597.478 1.47388 -30.4682 606.349 1.47388 -18.7005 597.478 1.47388 -18.7005 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.40292 0.118 0.39762 0.11787 0.40292 0.10451 0.39762 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS409_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 615.22 1.47388 -30.7005 606.349 1.47388 -30.5844 615.22 1.47388 -18.7005 606.349 1.47388 -18.7005 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.40823 0.11813 0.40292 0.118 0.40823 0.10451 0.40292 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS409_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 623.97 1.47388 -31.1992 615.22 1.47388 -30.7005 623.97 1.47388 -18.7005 615.22 1.47388 -18.7005 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.41346 0.1187 0.40823 0.11813 0.41346 0.10451 0.40823 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS409_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 632.72 1.47388 -31.698 623.97 1.47388 -31.1992 632.72 1.47388 -18.7005 623.97 1.47388 -18.7005 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.4187 0.11926 0.41346 0.1187 0.4187 0.10451 0.41346 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS409_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 641.47 1.47388 -32.1967 632.72 1.47388 -31.698 641.47 1.47388 -18.7005 632.72 1.47388 -18.7005 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.42393 0.11983 0.4187 0.11926 0.42393 0.10451 0.4187 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS409_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 650.22 1.47388 -32.6955 641.47 1.47388 -32.1967 650.22 1.47388 -18.7005 641.47 1.47388 -18.7005 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.42917 0.1204 0.42393 0.11983 0.42917 0.10451 0.42393 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN409" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 615.22 1.47388 -0.000502 615.22 1.47388 -18.2005 606.349 1.47388 -0.000509 606.349 1.47388 -18.2005 597.478 1.47388 -0.000516 597.478 1.47388 -18.2005 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -4.13481e-14 1 5.23997e-08 -2.0674e-14 1 5.23997e-08 -2.75654e-14 1 5.23997e-08 -1.37827e-14 1 5.23997e-08 -2.0674e-14 1 5.23997e-08 0 1 5.23997e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 22.6663 0 22.6663 2 22.0749 0 22.0749 2 21.4835 0 21.4835 2 } TexCoordArray 1 Vec2Array 6 { 0.40823 0.08328 0.40823 0.10394 0.40292 0.08328 0.40292 0.10394 0.39762 0.08328 0.39762 0.10394 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN403_g" nodeMask 0xffffffff cullingActive TRUE num_children 3 Group { DataVariance STATIC name "%___TKMN403_gl2" nodeMask 0xffffffff cullingActive TRUE num_children 6 Group { DataVariance STATIC name "S4BG2001_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.549 10.2979 -361.597 570.549 8.29787 -361.597 570.549 10.2979 -332.529 570.549 8.29787 -332.529 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -5.0206 1 -5.0206 0 6.0206 1 6.0206 0 } TexCoordArray 1 Vec2Array 4 { 0.38151 0.49379 0.38151 0.49379 0.38151 0.46079 0.38151 0.46079 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "S4BG2001_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 572.549 10.2979 -361.597 570.549 10.2979 -361.597 572.549 10.2979 -332.529 570.549 10.2979 -332.529 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 6.56162e-08 0 1 6.56162e-08 0 1 6.56162e-08 0 1 6.56162e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0.98438 0 0.97954 1 0.98438 1 0.97954 } TexCoordArray 1 Vec2Array 4 { 0.3827 0.49379 0.38151 0.49379 0.3827 0.46079 0.38151 0.46079 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "S4BG2001_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 572.549 8.29787 -361.597 572.549 10.2979 -361.597 572.549 8.29787 -332.529 572.549 10.2979 -332.529 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 6.0206 0 6.0206 1 -5.0206 0 -5.0206 1 } TexCoordArray 1 Vec2Array 4 { 0.3827 0.49379 0.3827 0.49379 0.3827 0.46079 0.3827 0.46079 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "S4BG2001_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.549 8.29787 -361.597 572.549 8.29787 -361.597 570.549 8.29787 -332.529 572.549 8.29787 -332.529 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 -6.56162e-08 0 -1 -6.56162e-08 0 -1 -6.56162e-08 0 -1 -6.56162e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.37782 0.03542 0.37782 0.02542 0.38782 0.03542 0.38782 0.02542 } TexCoordArray 1 Vec2Array 4 { 0.38151 0.49379 0.3827 0.49379 0.38151 0.46079 0.3827 0.46079 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "S4BG2001_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 572.549 10.2979 -332.529 570.549 10.2979 -332.529 572.549 8.29787 -332.529 570.549 8.29787 -332.529 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.3827 0.46079 0.38151 0.46079 0.3827 0.46079 0.38151 0.46079 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "S0BG0001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_47 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_48 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 11 DrawArrays TRIANGLE_STRIP 11 11 } VertexArray Vec3Array 22 { 570.549 0.29787 -334.534 570.549 8.29787 -334.534 570.549 0.29787 -334.534 572.549 8.29787 -334.534 572.549 0.29787 -334.534 572.549 8.29787 -332.534 572.549 0.29787 -332.534 570.549 8.29787 -332.534 570.549 0.29787 -332.534 570.549 8.29787 -334.534 570.549 0.29787 -334.534 570.549 8.29787 -359.592 570.549 0.297871 -359.592 570.549 8.29787 -359.592 572.549 0.297871 -359.592 572.549 8.29787 -359.592 572.549 0.297871 -361.592 572.549 8.29787 -361.592 570.549 0.297871 -361.592 570.549 8.29787 -361.592 570.549 0.297871 -359.592 570.549 8.29787 -359.592 } NormalBinding PER_VERTEX NormalArray Vec3Array 22 { -0.447214 0 -0.894427 -0.894427 0 -0.447214 -0.447214 0 -0.894427 0.447214 0 -0.894427 0.894427 0 -0.447214 0.894427 0 0.447214 0.447214 0 0.894427 -0.447214 0 0.894427 -0.894427 0 0.447214 -0.894427 0 -0.447214 -0.447214 0 -0.894427 -0.447214 0 0.894427 -0.894427 0 0.447214 -0.447214 0 0.894427 0.447214 0 0.894427 0.894427 0 0.447214 0.894427 0 -0.447214 0.447214 0 -0.894427 -0.447214 0 -0.894427 -0.894427 0 -0.447214 -0.894427 0 0.447214 -0.447214 0 0.894427 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 22 { 0 -0.03306 0 4.0088 0 -0.03306 1 4.0088 1 -0.03306 2 4.0088 2 -0.03306 3 4.0088 3 -0.03306 4 4.0088 4 -0.03306 0 4.02638 0 -0.03306 0 4.02638 1 -0.03306 1 4.02638 2 -0.03306 2 4.02638 3 -0.03306 3 4.02638 4 -0.03306 4 4.02638 } TexCoordArray 1 Vec2Array 22 { 0.38151 0.46307 0.38151 0.46307 0.38151 0.46307 0.3827 0.46307 0.3827 0.46307 0.3827 0.4608 0.3827 0.4608 0.38151 0.4608 0.38151 0.4608 0.38151 0.46307 0.38151 0.46307 0.38151 0.49152 0.38151 0.49152 0.38151 0.49152 0.3827 0.49152 0.3827 0.49152 0.3827 0.49379 0.3827 0.49379 0.38151 0.49379 0.38151 0.49379 0.38151 0.49152 0.38151 0.49152 } TexCoordArray 2 Vec2Array 22 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 22 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN403_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 257 Group { DataVariance STATIC name "B0LT408" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 641.47 1.47388 -32.1967 641.47 2.47388 -32.1967 632.72 1.47388 -31.698 632.72 2.47388 -31.698 623.97 1.47388 -31.1992 623.97 2.47388 -31.1992 615.22 1.47388 -30.7005 615.22 2.47388 -30.7005 606.349 1.47388 -30.5844 606.349 2.47388 -30.5844 597.478 1.47388 -30.4682 597.478 2.47388 -30.4682 588.607 1.47388 -30.3521 588.607 2.47388 -30.3521 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0569021 0 0.99838 0.0569021 0 0.99838 0.0569058 0 0.99838 0.0569096 0 0.998379 0.0569095 0 0.998379 0.0569057 0 0.99838 0.0421868 0 0.99911 0.027579 0 0.99962 0.0130903 0 0.999914 0.013094 0 0.999914 0.013094 0 0.999914 0.0130902 0 0.999914 0.0130865 0 0.999914 0.0130865 0 0.999914 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 362.025 0 362.025 1 360.275 0 360.275 1 358.525 0 358.525 1 356.775 0 356.775 1 355.001 0 355.001 1 353.227 0 353.227 1 351.453 0 351.453 1 } TexCoordArray 1 Vec2Array 14 { 0.42393 0.11983 0.42393 0.11983 0.4187 0.11926 0.4187 0.11926 0.41346 0.1187 0.41346 0.1187 0.40823 0.11813 0.40823 0.11813 0.40292 0.118 0.40292 0.118 0.39762 0.11787 0.39762 0.11787 0.39231 0.11774 0.39231 0.11774 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB403" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 597.478 1.47388 -18.2005 597.478 1.47388 -18.7005 588.607 1.47388 -18.2005 588.607 1.47388 -18.7005 579.736 1.47388 -18.2005 579.736 1.47388 -18.7005 570.865 1.47388 -18.2005 570.865 1.47388 -18.7005 561.994 1.47388 -18.2005 561.994 1.47388 -18.7005 553.123 1.47388 -18.2005 553.123 1.47388 -18.7005 544.252 1.47388 -18.2005 544.252 1.47388 -18.7005 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 238.423 -0.01667 238.423 0.05 237.239 -0.01667 237.239 0.05 236.057 -0.01667 236.057 0.05 234.875 -0.01667 234.875 0.05 233.691 -0.01667 233.691 0.05 232.509 -0.01667 232.509 0.05 231.325 -0.01667 231.325 0.05 } TexCoordArray 1 Vec2Array 14 { 0.39762 0.10394 0.39762 0.10451 0.39231 0.10394 0.39231 0.10451 0.387 0.10394 0.387 0.10451 0.3817 0.10394 0.3817 0.10451 0.37639 0.10394 0.37639 0.10451 0.37108 0.10394 0.37108 0.10451 0.36577 0.10394 0.36577 0.10451 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT397" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 544.252 5.47388 -0.000557 544.252 1.47388 -0.000557 535.381 5.47388 -0.000564 535.381 1.47388 -0.000564 526.51 5.47388 -0.000571 526.51 1.47388 -0.000571 517.639 5.47388 -0.000578 517.639 1.47388 -0.000578 508.768 5.47388 -0.000585 508.768 1.47388 -0.000585 499.897 5.47388 -0.000592 499.897 1.47388 -0.000592 491.026 5.47388 -0.000599 491.026 1.47388 -0.000599 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 7.89085e-07 0 -1 7.89085e-07 0 -1 7.89086e-07 0 -1 7.89088e-07 0 -1 7.89088e-07 0 -1 7.89086e-07 0 -1 7.89086e-07 0 -1 7.89088e-07 0 -1 7.89091e-07 0 -1 7.89093e-07 0 -1 7.89092e-07 0 -1 7.8909e-07 0 -1 7.89087e-07 0 -1 7.89087e-07 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 917.244 0.9984 917.244 -0.0016 915.027 0.9984 915.027 -0.0016 912.808 0.9984 912.808 -0.0016 910.591 0.9984 910.591 -0.0016 908.373 0.9984 908.373 -0.0016 906.156 0.9984 906.156 -0.0016 903.937 0.9984 903.937 -0.0016 } TexCoordArray 1 Vec2Array 14 { 0.36577 0.08328 0.36577 0.08328 0.36047 0.08328 0.36047 0.08328 0.35516 0.08328 0.35516 0.08328 0.34985 0.08328 0.34985 0.08328 0.34455 0.08328 0.34455 0.08328 0.33924 0.08328 0.33924 0.08328 0.33393 0.08328 0.33393 0.08328 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 589.336 3.5137 -37.679 586.208 1.47269 -37.679 589.336 3.5137 -37.679 594.65 1.47269 -37.679 591.508 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.0108 0.9995 2.12135 0.0005 1.0108 0.9995 -0.87566 0.0005 0.23984 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.39275 0.12605 0.39087 0.12605 0.39275 0.12605 0.39592 0.12605 0.39404 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 569.495 3.5137 -37.679 566.367 1.47269 -37.679 569.495 3.5137 -37.679 574.809 1.47269 -37.679 571.667 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.0108 0.9995 2.12135 0.0005 1.0108 0.9995 -0.87566 0.0005 0.23984 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.38088 0.12605 0.379 0.12605 0.38088 0.12605 0.38405 0.12605 0.38217 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 550.061 3.5137 -37.679 546.933 1.47269 -37.679 550.061 3.5137 -37.679 555.375 1.47269 -37.679 552.233 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.0108 0.9995 2.12135 0.0005 1.0108 0.9995 -0.87566 0.0005 0.23984 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.36925 0.12605 0.36738 0.12605 0.36925 0.12605 0.37243 0.12605 0.37055 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 589.336 3.5137 -37.679 589.336 3.5137 -39.502 589.336 3.5137 -37.679 586.208 1.4727 -39.502 586.208 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.546457 0.837487 2.10096e-07 -0.546457 0.837488 0 -0.546457 0.837487 2.10096e-07 -0.546457 0.837487 2.10096e-07 -0.546457 0.837487 4.20192e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.39275 0.12605 0.39275 0.12812 0.39275 0.12605 0.39087 0.12812 0.39087 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 591.508 3.5137 -37.679 591.508 3.5137 -39.502 591.508 3.5137 -37.679 589.336 3.5137 -39.502 589.336 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.39404 0.12605 0.39404 0.12812 0.39404 0.12605 0.39275 0.12812 0.39275 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 569.495 3.5137 -37.679 569.495 3.5137 -39.502 569.495 3.5137 -37.679 566.367 1.4727 -39.502 566.367 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.546457 0.837487 2.10096e-07 -0.546457 0.837488 0 -0.546457 0.837487 2.10096e-07 -0.546457 0.837487 2.10096e-07 -0.546457 0.837487 4.20192e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.38088 0.12605 0.38088 0.12812 0.38088 0.12605 0.379 0.12812 0.379 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 571.667 3.5137 -37.679 571.667 3.5137 -39.502 571.667 3.5137 -37.679 569.495 3.5137 -39.502 569.495 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.38217 0.12605 0.38217 0.12812 0.38217 0.12605 0.38088 0.12812 0.38088 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 574.809 1.47269 -37.679 574.809 1.4727 -39.502 574.809 1.47269 -37.679 571.667 3.5137 -39.502 571.667 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.544748 0.8386 2.1935e-07 0.544748 0.8386 4.38701e-07 0.544748 0.8386 2.1935e-07 0.544748 0.8386 2.1935e-07 0.544748 0.8386 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.38405 0.12605 0.38405 0.12812 0.38405 0.12605 0.38217 0.12812 0.38217 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 550.061 3.5137 -37.679 550.061 3.5137 -39.502 550.061 3.5137 -37.679 546.933 1.4727 -39.502 546.933 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.546449 0.837492 2.10093e-07 -0.546449 0.837492 0 -0.546449 0.837492 2.10093e-07 -0.546449 0.837492 2.10093e-07 -0.546449 0.837492 4.20186e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.36925 0.12605 0.36925 0.12812 0.36925 0.12605 0.36738 0.12812 0.36738 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 552.233 3.5137 -37.679 552.233 3.5137 -39.502 552.233 3.5137 -37.679 550.061 3.5137 -39.502 550.061 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.37055 0.12605 0.37055 0.12812 0.37055 0.12605 0.36925 0.12812 0.36925 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 555.375 1.47269 -37.679 555.375 1.4727 -39.502 555.375 1.47269 -37.679 552.233 3.5137 -39.502 552.233 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.544748 0.8386 2.1935e-07 0.544748 0.8386 4.38701e-07 0.544748 0.8386 2.1935e-07 0.544748 0.8386 2.1935e-07 0.544748 0.8386 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.37243 0.12605 0.37243 0.12812 0.37243 0.12605 0.37055 0.12812 0.37055 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028PITCONC_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 582.936 1.4867 -45.458 582.936 5.0597 -45.458 582.936 1.4867 -45.458 578.233 5.0597 -45.458 578.233 1.4867 -45.458 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 14.3062 0.0005 14.3062 0.9995 14.3062 0.0005 13.7586 0.9995 13.7586 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.38892 0.13489 0.38892 0.13489 0.38892 0.13489 0.3861 0.13489 0.3861 0.13489 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028PITCONC_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 578.233 1.4867 -39.576 578.233 1.4867 -45.458 578.233 1.4867 -39.576 578.233 5.0597 -45.458 578.233 3.51769 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.00029 0.9995 0.00029 0.0005 0.00029 0.9995 0.5897 0.0005 0.33537 } TexCoordArray 1 Vec2Array 5 { 0.3861 0.12821 0.3861 0.13489 0.3861 0.12821 0.3861 0.13489 0.3861 0.12821 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028PITCONC_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 582.936 5.0597 -45.458 582.936 1.4867 -45.458 582.936 3.51769 -39.576 582.936 1.4867 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.5897 0.0005 0.00029 0.9995 0.33537 0.9995 0.00029 } TexCoordArray 1 Vec2Array 4 { 0.38892 0.13489 0.38892 0.13489 0.38892 0.12821 0.38892 0.12821 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1001_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 578.233 5.2417 -39.576 524.083 5.2417 -39.576 578.233 4.31969 -39.576 524.083 4.0207 -39.576 578.233 3.51769 -39.576 524.083 3.51769 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.00051 46.1376 0.0005 28.9489 0.53862 46.1376 0.7105 28.9489 0.99949 46.1376 0.99948 28.9489 } TexCoordArray 1 Vec2Array 6 { 0.3861 0.12821 0.35371 0.12821 0.3861 0.12821 0.35371 0.12821 0.3861 0.12821 0.35371 0.12821 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1001_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 636.879 5.2417 -39.576 582.936 5.2417 -39.576 636.879 4.6437 -39.576 582.936 4.3457 -39.576 636.879 3.51769 -39.576 582.936 3.51769 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.00051 64.7537 0.00051 47.6304 0.35247 64.7537 0.52369 47.6304 0.99949 64.7537 0.99949 47.6304 } TexCoordArray 1 Vec2Array 6 { 0.42119 0.12821 0.38892 0.12821 0.42119 0.12821 0.38892 0.12821 0.42119 0.12821 0.38892 0.12821 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1001_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 582.936 5.2417 -39.576 582.936 3.51769 -39.576 582.936 6.7697 -45.458 582.936 5.0597 -45.458 578.233 6.7697 -45.458 578.233 5.0597 -45.458 578.233 5.2417 -39.576 578.233 3.51769 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 1 0 0 1 0 0 0.929068 0 -0.369908 0.530209 0 -0.847867 -0.530209 0 -0.847867 -0.929068 0 -0.369908 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0 0 1 0 0 3.02203 1 3.02203 0 0 1 0 0 3.02203 1 3.02203 } TexCoordArray 1 Vec2Array 8 { 0.38892 0.12821 0.38892 0.12821 0.38892 0.13489 0.38892 0.13489 0.3861 0.13489 0.3861 0.13489 0.3861 0.12821 0.3861 0.12821 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1001_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 578.233 5.2417 -39.576 578.233 3.51769 -39.576 578.233 5.2417 -39.576 578.233 5.0597 -45.458 578.233 6.7697 -45.458 582.936 5.0597 -45.458 582.936 6.7697 -45.458 582.936 5.0597 -45.458 582.936 5.2417 -39.576 582.936 3.51769 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 1 0 0 1 0 0 1 0 0 0.929068 0 0.369908 0.530209 0 0.847867 -0.782279 0 0.622928 -0.781037 0 0.624485 -0.782279 0 0.622928 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0 0 1 0 0 0 1 3.02203 0 3.02203 1 0 0 0 1 0 0 3.02203 1 3.02203 } TexCoordArray 1 Vec2Array 10 { 0.3861 0.12821 0.3861 0.12821 0.3861 0.12821 0.3861 0.13489 0.3861 0.13489 0.38892 0.13489 0.38892 0.13489 0.38892 0.13489 0.38892 0.12821 0.38892 0.12821 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 586.208 2.65569 -37.679 586.208 1.47269 -37.679 586.208 2.65569 -37.679 589.336 3.5137 -37.679 589.336 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.39087 0.12605 0.39087 0.12605 0.39087 0.12605 0.39275 0.12605 0.39275 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 591.508 3.5137 -37.679 591.508 4.69669 -37.679 589.336 3.5137 -37.679 589.336 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.39404 0.12605 0.39404 0.12605 0.39275 0.12605 0.39275 0.12605 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 586.208 2.65569 -39.492 586.208 1.4727 -39.502 586.208 2.65569 -39.492 589.336 3.5137 -39.502 589.336 4.6967 -39.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844802 0.999949 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844801 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.39087 0.12811 0.39087 0.12812 0.39087 0.12811 0.39275 0.12812 0.39275 0.12811 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 566.367 2.65569 -37.679 566.367 1.47269 -37.679 566.367 2.65569 -37.679 569.495 3.5137 -37.679 569.495 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.379 0.12605 0.379 0.12605 0.379 0.12605 0.38088 0.12605 0.38088 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 571.667 3.5137 -37.679 571.667 4.69669 -37.679 569.495 3.5137 -37.679 569.495 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.38217 0.12605 0.38217 0.12605 0.38088 0.12605 0.38088 0.12605 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 574.809 2.65569 -37.679 571.667 4.69669 -37.679 574.809 2.65569 -37.679 571.667 3.5137 -37.679 574.809 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.38405 0.12605 0.38217 0.12605 0.38405 0.12605 0.38217 0.12605 0.38405 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 566.367 2.65569 -39.492 566.367 1.4727 -39.502 566.367 2.65569 -39.492 569.495 3.5137 -39.502 569.495 4.6967 -39.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844802 0.999949 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844801 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.379 0.12811 0.379 0.12812 0.379 0.12811 0.38088 0.12812 0.38088 0.12811 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 574.809 2.65569 -39.492 571.667 4.6967 -39.492 574.809 2.65569 -39.492 571.667 3.5137 -39.502 574.809 1.4727 -39.502 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00548777 -0.00844801 0.999949 -0.00548777 -0.00844801 0.999949 -0.00548777 -0.00844801 0.999949 -0.00548777 -0.00844801 0.999949 -0.00548777 -0.00844802 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.38405 0.12811 0.38217 0.12811 0.38405 0.12811 0.38217 0.12812 0.38405 0.12812 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 546.933 2.65569 -37.679 546.933 1.47269 -37.679 546.933 2.65569 -37.679 550.061 3.5137 -37.679 550.061 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.36738 0.12605 0.36738 0.12605 0.36738 0.12605 0.36925 0.12605 0.36925 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 552.233 3.5137 -37.679 552.233 4.69669 -37.679 550.061 3.5137 -37.679 550.061 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.37055 0.12605 0.37055 0.12605 0.36925 0.12605 0.36925 0.12605 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 555.375 2.65569 -37.679 552.233 4.69669 -37.679 555.375 2.65569 -37.679 552.233 3.5137 -37.679 555.375 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.37243 0.12605 0.37055 0.12605 0.37243 0.12605 0.37055 0.12605 0.37243 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 546.933 2.65569 -39.492 546.933 1.4727 -39.502 546.933 2.65569 -39.492 550.061 3.5137 -39.502 550.061 4.6967 -39.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00551218 -0.00844801 0.999949 0.00551218 -0.00844802 0.999949 0.00551218 -0.00844801 0.999949 0.00551218 -0.00844801 0.999949 0.00551218 -0.00844801 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.36738 0.12811 0.36738 0.12812 0.36738 0.12811 0.36925 0.12812 0.36925 0.12811 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 555.375 2.65569 -39.492 552.233 4.6967 -39.492 555.375 2.65569 -39.492 552.233 3.5137 -39.502 555.375 1.4727 -39.502 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00548777 -0.00844801 0.999949 -0.00548777 -0.00844801 0.999949 -0.00548777 -0.00844801 0.999949 -0.00548777 -0.00844801 0.999949 -0.00548777 -0.00844802 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.37243 0.12811 0.37055 0.12811 0.37243 0.12811 0.37055 0.12812 0.37243 0.12812 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0535CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 568.772 12.2237 -60.951 553.3 12.2237 -61.098 568.772 10.2277 -60.951 553.3 10.2277 -61.098 568.543 5.9027 -42.134 553.408 5.9027 -42.276 568.543 3.9067 -42.134 553.408 3.9067 -42.276 568.651 8.4227 -51.003 553.357 8.4227 -51.148 568.651 6.4267 -51.003 553.357 6.4267 -51.148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.0093817 0 0.999956 -0.0093817 0 0.999956 -0.0093817 0 0.999956 -0.0093817 0 0.999956 -0.00948069 0 0.999955 -0.00948069 0 0.999955 -0.00948069 0 0.999955 -0.00948069 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 1.21939 0.9995 0.00061 0.9995 1.21939 0.0005 0.00061 0.0005 } TexCoordArray 1 Vec2Array 12 { 0.38044 0.15247 0.37119 0.15264 0.38044 0.15247 0.37119 0.15264 0.38031 0.13111 0.37125 0.13127 0.38031 0.13111 0.37125 0.13127 0.38037 0.14118 0.37122 0.14135 0.38037 0.14118 0.37122 0.14135 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0535ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 568.615 7.6457 -48.098 553.374 7.6457 -48.241 568.615 5.6487 -48.098 553.374 5.6487 -48.241 568.689 9.2927 -54.143 553.339 9.2927 -54.288 568.689 7.2967 -54.143 553.339 7.2967 -54.288 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00938255 0 0.999956 -0.00938255 0 0.999956 -0.00938255 0 0.999956 -0.00938255 0 0.999956 -0.00944613 0 0.999955 -0.00944613 0 0.999955 -0.00944613 0 0.999955 -0.00944613 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.999 0.9995 0.001 0.9995 1.999 0.0005 0.001 0.0005 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.38035 0.13788 0.37123 0.13805 0.38035 0.13788 0.37123 0.13805 0.38039 0.14475 0.37121 0.14491 0.38039 0.14475 0.37121 0.14491 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0535ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 568.575 6.7937 -44.793 553.392 6.7937 -44.935 568.575 4.7977 -44.793 553.392 4.7977 -44.935 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00935205 0 0.999956 -0.00935205 0 0.999956 -0.00935205 0 0.999956 -0.00935205 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38033 0.13413 0.37124 0.13429 0.38033 0.13413 0.37124 0.13429 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0535ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 568.73 10.5467 -57.488 553.32 10.5467 -57.633 568.73 8.5497 -57.488 553.32 8.5497 -57.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00940931 0 0.999956 -0.00940931 0 0.999956 -0.00940931 0 0.999956 -0.00940931 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99729 0.9995 0.51877 0.9995 1.99729 0.0005 0.51877 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38042 0.14854 0.3712 0.14871 0.38042 0.14854 0.3712 0.14871 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0528CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 588.436 7.6457 -48.098 573.194 7.6457 -48.241 588.436 5.6487 -48.098 573.194 5.6487 -48.241 588.51 9.2927 -54.143 573.16 9.2927 -54.288 588.51 7.2967 -54.143 573.16 7.2967 -54.288 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00938187 0 0.999956 -0.00938187 0 0.999956 -0.00938187 0 0.999956 -0.00938187 0 0.999956 -0.00944613 0 0.999955 -0.00944613 0 0.999955 -0.00944613 0 0.999955 -0.00944613 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.999 0.9995 0.001 0.9995 1.999 0.0005 0.001 0.0005 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.39221 0.13788 0.38309 0.13805 0.39221 0.13788 0.38309 0.13805 0.39225 0.14475 0.38307 0.14491 0.39225 0.14475 0.38307 0.14491 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0528ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 588.593 12.2237 -60.951 573.121 12.2237 -61.098 588.593 10.2277 -60.951 573.121 10.2277 -61.098 588.396 6.7937 -44.793 583.341 6.7937 -44.84 588.396 4.7977 -44.793 583.284 4.7977 -44.841 573.213 4.7977 -44.935 578.148 4.7977 -44.889 573.213 6.7937 -44.935 578.147 6.7937 -44.889 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.00950029 0 0.999955 -0.00950029 0 0.999955 -0.00950029 0 0.999955 -0.00950029 0 0.999955 -0.00929826 0 0.999957 -0.00934442 -0.000116912 0.999956 -0.00934442 -0.000116912 0.999956 -0.00939007 -0.000232519 0.999956 -0.00932041 0 0.999956 -0.00932133 -2.28028e-06 0.999957 -0.00932133 -2.28028e-06 0.999957 -0.00932225 -4.561e-06 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.0006 0.9995 0.39975 0.9995 0.0006 0.0005 0.40422 0.0005 1.1994 0.0005 0.80975 0.0005 1.1994 0.9995 0.80982 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.3923 0.15247 0.38304 0.15264 0.3923 0.15247 0.38304 0.15264 0.39218 0.13413 0.38916 0.13418 0.39218 0.13413 0.38912 0.13419 0.3831 0.13429 0.38605 0.13424 0.3831 0.13429 0.38605 0.13424 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0528ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 588.551 10.5467 -57.488 573.141 10.5467 -57.633 588.551 8.5497 -57.488 573.141 8.5497 -57.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00940931 0 0.999956 -0.00940931 0 0.999956 -0.00940931 0 0.999956 -0.00940931 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99729 0.9995 0.51877 0.9995 1.99729 0.0005 0.51877 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.39228 0.14854 0.38306 0.14871 0.39228 0.14854 0.38306 0.14871 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0528ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 588.472 8.4227 -51.003 573.178 8.4227 -51.148 588.472 6.4267 -51.003 573.178 6.4267 -51.148 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00948069 0 0.999955 -0.00948069 0 0.999955 -0.00948069 0 0.999955 -0.00948069 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.21939 0.9995 0.00061 0.9995 1.21939 0.0005 0.00061 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.39223 0.14118 0.38308 0.14135 0.39223 0.14118 0.38308 0.14135 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035GSRAIL1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 591.711 17.8787 -66.247 591.739 17.3447 -66.247 591.739 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.998104 -0.0523633 -0.0323518 -0.998104 -0.0523633 -0.0323518 -0.998104 -0.0523633 -0.0323518 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.39417 0.15849 0.39418 0.15849 0.39418 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035GSRAIL1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 591.739 14.8017 -62.131 591.711 15.3317 -62.131 591.711 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.998074 -0.0527568 -0.0326461 -0.998074 -0.0527568 -0.0326461 -0.998074 -0.0527568 -0.0326461 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.39418 0.15381 0.39417 0.15381 0.39417 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035GS2_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 591.711 19.6647 -67.22 591.711 20.0847 -67.216 591.711 19.6647 -67.22 591.711 20.0847 -82.38 591.711 19.6647 -68.194 591.711 20.0847 -82.38 591.711 19.6277 -80.405 591.711 19.6277 -82.38 591.711 19.6647 -68.194 591.711 19.6277 -80.405 591.711 19.6647 -68.194 591.753 17.3377 -80.409 591.732 17.3437 -68.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.999924 -0.0123328 -0.000754045 -1 0 0 -0.99989 -0.0148529 4.50014e-05 -1 0 0 -0.999924 -0.0123328 -0.000754045 -0.99989 -0.0148529 4.50014e-05 -0.999924 -0.0123328 -0.000754045 -0.999906 -0.0136599 -0.000835181 -0.999958 -0.00905166 -0.00171324 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.0008 0.84707 0.0005 0.9995 0.0008 0.84707 0.9995 0.99949 0.06495 0.84707 0.9995 0.99949 0.86939 0.83388 0.9995 0.83388 0.06495 0.84707 0.86939 0.83388 0.06495 0.84707 0.86941 0.0005 0.06528 0.00598 } TexCoordArray 1 Vec2Array 13 { 0.39417 0.15959 0.39417 0.15959 0.39417 0.15959 0.39417 0.1768 0.39417 0.1607 0.39417 0.1768 0.39417 0.17456 0.39417 0.1768 0.39417 0.1607 0.39417 0.17456 0.39417 0.1607 0.39419 0.17456 0.39418 0.16069 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 592.248 17.3597 -82.763 592.248 17.3597 -82.476 592.248 2.0307 -82.763 592.248 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.39449 0.17724 0.39449 0.17691 0.39449 0.17724 0.39449 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 591.997 2.0307 -82.476 591.997 17.3597 -82.476 591.997 2.0307 -82.763 591.997 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39434 0.17691 0.39434 0.17691 0.39434 0.17724 0.39434 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 592.248 17.3597 -82.476 591.997 17.3597 -82.476 592.248 2.0307 -82.476 591.997 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39449 0.17691 0.39434 0.17691 0.39449 0.17691 0.39434 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 592.248 2.0307 -82.763 591.997 2.0307 -82.763 592.248 17.3597 -82.763 591.997 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39449 0.17724 0.39434 0.17724 0.39449 0.17724 0.39434 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 592.248 17.2097 -66.535 592.248 17.2097 -66.247 592.248 2.1807 -66.535 592.248 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.39449 0.15881 0.39449 0.15849 0.39449 0.15881 0.39449 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 591.997 2.1807 -66.247 591.997 17.2097 -66.247 591.997 2.1807 -66.535 591.997 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39434 0.15849 0.39434 0.15849 0.39434 0.15881 0.39434 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 592.248 17.2097 -66.247 591.997 17.2097 -66.247 592.248 2.1807 -66.247 591.997 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39449 0.15849 0.39434 0.15849 0.39449 0.15849 0.39434 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30035BEAM3_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 592.248 2.1807 -66.535 591.997 2.1807 -66.535 592.248 17.2097 -66.535 591.997 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39449 0.15881 0.39434 0.15881 0.39449 0.15881 0.39434 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034PITSTANDS1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 590.285 14.3137 -62.14 590.285 14.8017 -62.131 590.285 14.3137 -62.14 539.769 14.8017 -62.131 539.769 14.3137 -62.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.0184294 0.99983 0 -0.0184294 0.99983 0 -0.0184294 0.99983 0 -0.0184294 0.99983 0 -0.0184294 0.99983 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 9.99498 -0.03092 9.995 -0.32072 9.99498 -0.03092 0.00502 -0.32073 0.00499 -0.03093 } TexCoordArray 1 Vec2Array 5 { 0.39331 0.15382 0.39331 0.15381 0.39331 0.15382 0.36309 0.15381 0.36309 0.15382 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034PITSTANDS1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 590.285 14.5787 -61.362 539.741 14.5787 -61.362 590.285 14.5787 -61.362 539.769 14.3137 -62.14 590.285 14.3137 -62.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.946594 0.322427 0 -0.946594 0.322427 0 -0.946594 0.322427 0 -0.946594 0.322427 0 -0.946594 0.322427 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 25 1 0 1 25 1 0 0 25 0 } TexCoordArray 1 Vec2Array 5 { 0.39331 0.15294 0.36308 0.15294 0.39331 0.15294 0.36309 0.15382 0.39331 0.15382 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034PITBUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 539.741 17.3417 -82.38 590.443 17.3507 -82.382 539.741 17.3417 -82.38 590.459 17.3417 -68.149 539.762 17.3437 -68.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 6.91377e-05 -1 -0.000246401 0.000177498 -1 -0.000632587 6.91377e-05 -1 -0.000246401 6.91377e-05 -1 -0.000246401 -3.95312e-05 -1 0.000140886 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0015 9.995 0.0015 0.005 0.0015 9.995 2.10774 0.005 2.10774 9.995 } TexCoordArray 1 Vec2Array 5 { 0.36308 0.1768 0.39341 0.1768 0.36308 0.1768 0.39342 0.16065 0.36309 0.16069 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034PITBUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 590.285 14.8017 -62.131 539.769 14.8017 -62.131 590.285 14.8017 -62.131 539.769 17.3447 -66.247 590.285 17.3447 -66.247 539.762 17.3437 -68.186 590.285 17.3447 -68.199 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 -0.850727 -0.525608 0 -0.850727 -0.525608 0 -0.850727 -0.525608 0 -0.894445 -0.447179 4.59702e-06 -0.953124 -0.30258 9.92475e-06 -1 0.000256844 1.97821e-05 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 2.9985 0.03924 2.9985 9.995 2.9985 0.03924 2.38929 9.995 2.38929 0.03924 2.10036 9.995 2.10035 0.03925 } TexCoordArray 1 Vec2Array 7 { 0.39331 0.15381 0.36309 0.15381 0.39331 0.15381 0.36309 0.15849 0.39331 0.15849 0.36309 0.16069 0.39331 0.1607 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034MAINSTAND5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 590.285 17.3447 -68.199 539.762 17.3437 -68.186 590.285 17.3447 -66.247 539.769 17.3447 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1.97821e-05 1 0 -9.92475e-06 1 -0.000256844 -9.92475e-06 1 -0.000256844 0 1 -0.000515446 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 12 0 0 0 12 } TexCoordArray 1 Vec2Array 4 { 0.39331 0.1607 0.36309 0.16069 0.39331 0.15849 0.36309 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034MAINSTAND3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 539.741 17.3277 -82.614 539.783 17.3377 -80.409 590.285 17.3447 -82.614 590.285 17.3467 -80.413 539.741 20.0847 -82.38 539.741 20.0847 -67.216 590.459 20.0847 -82.38 590.459 20.0847 -67.216 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.000336341 0.99999 -0.0045288 -0.000257406 0.999996 -0.0027209 -0.000257406 0.999996 -0.0027209 -0.00017826 1 -0.00090818 0 1 1.25781e-07 0 1 1.25781e-07 0 1 1.25781e-07 0 1 1.25781e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 8 { 0.36308 0.17707 0.3631 0.17456 0.39331 0.17707 0.39331 0.17457 0.36308 0.1768 0.36308 0.15959 0.39342 0.1768 0.39342 0.15959 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034GSRAIL1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 539.741 15.3317 -62.131 539.769 14.8017 -62.131 590.285 15.3317 -62.131 590.285 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 24.9875 0.99949 24.9875 0.00051 0.01248 0.9995 0.01249 } TexCoordArray 1 Vec2Array 4 { 0.36308 0.15381 0.36309 0.15381 0.39331 0.15381 0.39331 0.15381 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034GSRAIL1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 590.285 17.3447 -66.247 590.285 17.8787 -66.247 590.285 17.3447 -66.247 539.741 17.8787 -66.247 539.769 17.3447 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.99951 0.01249 0.00056 0.01249 0.99951 0.01249 0.0005 24.9875 0.99946 24.9875 } TexCoordArray 1 Vec2Array 5 { 0.39331 0.15849 0.39331 0.15849 0.39331 0.15849 0.36308 0.15849 0.36309 0.15849 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034GSRAIL1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 590.285 17.8787 -66.247 590.285 17.3447 -66.247 590.285 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.39331 0.15849 0.39331 0.15849 0.39331 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034GSRAIL1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 590.285 14.8017 -62.131 590.285 15.3317 -62.131 590.285 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.39331 0.15381 0.39331 0.15381 0.39331 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034GSRAIL1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 547.61 17.8787 -66.247 547.61 17.3447 -66.247 547.61 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.36778 0.15849 0.36778 0.15849 0.36778 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034GSRAIL1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 547.61 14.8017 -62.131 547.61 15.3317 -62.131 547.61 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.36778 0.15381 0.36778 0.15381 0.36778 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034GSRAIL1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 556.162 17.8787 -66.247 556.162 17.3447 -66.247 556.162 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.3729 0.15849 0.3729 0.15849 0.3729 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034GSRAIL1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 556.162 14.8017 -62.131 556.162 15.3317 -62.131 556.162 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.3729 0.15381 0.3729 0.15381 0.3729 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034GSRAIL1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 564.627 17.8787 -66.247 564.627 17.3447 -66.247 564.627 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.37796 0.15849 0.37796 0.15849 0.37796 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034GSRAIL1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 564.627 14.8017 -62.131 564.627 15.3317 -62.131 564.627 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.37796 0.15381 0.37796 0.15381 0.37796 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034GSRAIL1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 572.959 17.8787 -66.247 572.959 17.3447 -66.247 572.959 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.38295 0.15849 0.38295 0.15849 0.38295 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034GSRAIL1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 572.959 14.8017 -62.131 572.959 15.3317 -62.131 572.959 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.38295 0.15381 0.38295 0.15381 0.38295 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034GSRAIL1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 581.304 17.8787 -66.247 581.319 17.3447 -66.247 581.319 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.999454 -0.028102 -0.0173623 -0.999454 -0.028102 -0.0173623 -0.999454 -0.028102 -0.0173623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.38794 0.15849 0.38795 0.15849 0.38795 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034GSRAIL1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 581.304 15.3317 -62.131 581.304 17.8787 -66.247 581.319 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.999445 -0.0283137 -0.0175207 -0.999445 -0.0283137 -0.0175207 -0.999445 -0.0283137 -0.0175207 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 0 5 1 0 } TexCoordArray 1 Vec2Array 3 { 0.38794 0.15381 0.38794 0.15849 0.38795 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034GSFRONT1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_121 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_122 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 590.459 19.6647 -68.196 539.741 19.6647 -68.194 590.285 17.3447 -68.199 539.762 17.3437 -68.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 3.9412e-05 -0.00129535 0.999999 0.000148069 0.00107188 0.999999 0.000148069 0.00107188 0.999999 0.000257097 0.0034472 0.999994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.004 0.0005 7.99601 0.0005 0.0314 0.9995 7.996 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39342 0.1607 0.36308 0.1607 0.39331 0.1607 0.36309 0.16069 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034GS2_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 590.459 19.6647 -67.22 539.741 19.6647 -67.22 590.459 19.6647 -68.196 539.741 19.6647 -68.194 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.39342 0.15959 0.36308 0.15959 0.39342 0.1607 0.36308 0.1607 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034GS2_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 590.459 19.6647 -67.22 590.459 20.0847 -67.216 590.459 19.6647 -67.22 539.741 20.0847 -67.216 539.741 19.6647 -67.22 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.00951815 0.999955 0 -0.00951815 0.999955 0 -0.00951815 0.999955 0 -0.00951815 0.999955 0 -0.00951815 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 7e-05 0.9995 0.14992 0.9995 7e-05 0.0005 0.14992 0.0005 8e-05 } TexCoordArray 1 Vec2Array 5 { 0.39342 0.15959 0.39342 0.15959 0.39342 0.15959 0.36308 0.15959 0.36308 0.15959 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034GS2_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 539.741 20.0847 -82.38 590.459 20.0847 -82.38 539.741 19.6277 -82.38 590.459 19.6277 -82.38 539.741 19.6277 -80.405 590.459 19.6277 -80.405 539.783 17.3377 -80.409 590.285 17.3467 -80.413 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 -1 0 0 -1 0 -0.907529 -0.41999 0 -0.993374 -0.114929 0 -0.864905 -0.501935 -3.65628e-05 -0.395313 -0.918547 -3.98049e-05 0.00262661 -0.999997 -7.9938e-05 0.00351472 -0.999994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 4.9975 0.9995 0.00272 0.9995 4.9975 0.83388 0.00272 0.83388 4.99728 0.83391 0.0025 0.83391 4.99728 0.0005 0.01963 0.00678 } TexCoordArray 1 Vec2Array 8 { 0.36308 0.1768 0.39342 0.1768 0.36308 0.1768 0.39342 0.1768 0.36308 0.17456 0.39342 0.17456 0.3631 0.17456 0.39331 0.17457 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034GS2_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 590.459 20.0847 -67.216 590.459 19.6647 -67.22 590.459 20.0847 -82.38 590.459 19.6647 -68.196 590.459 20.0847 -82.38 590.459 19.6277 -80.405 590.459 19.6277 -82.38 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.0005 0.00916 0.00087 0.1607 0.99941 0.0005 0.06516 0.16013 0.99941 0.0005 0.8694 0.16627 0.9995 0.16514 } TexCoordArray 1 Vec2Array 7 { 0.39342 0.15959 0.39342 0.15959 0.39342 0.1768 0.39342 0.1607 0.39342 0.1768 0.39342 0.17456 0.39342 0.1768 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034GS2_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 590.285 17.3467 -80.413 590.459 19.6277 -80.405 590.285 17.3467 -80.413 590.459 19.6647 -68.196 590.285 17.3447 -68.199 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.997153 -0.0753991 0.00010804 0.997105 -0.0760404 0.000230425 0.997153 -0.0753991 0.00010804 0.997153 -0.0753991 0.00010804 0.997201 -0.0747687 -1.22481e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.87037 0.63741 0.8694 0.01982 0.87037 0.63741 0.06516 0.01368 0.06579 0.64519 } TexCoordArray 1 Vec2Array 5 { 0.39331 0.17457 0.39342 0.17456 0.39331 0.17457 0.39342 0.1607 0.39331 0.1607 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034FLATSEATS3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_144 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_145 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 590.285 17.3447 -66.247 539.769 17.3447 -66.247 590.285 14.8017 -62.131 539.769 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.850727 0.525608 0 0.850727 0.525608 0 0.850727 0.525608 0 0.850727 0.525608 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 6 0 0 0 6 } TexCoordArray 1 Vec2Array 4 { 0.39331 0.15849 0.36309 0.15849 0.39331 0.15381 0.36309 0.15381 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 540.278 17.3597 -82.763 540.278 17.3597 -82.476 540.278 2.0307 -82.763 540.278 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.3634 0.17724 0.3634 0.17691 0.3634 0.17724 0.3634 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 540.027 2.0307 -82.476 540.027 17.3597 -82.476 540.027 2.0307 -82.763 540.027 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.36325 0.17691 0.36325 0.17691 0.36325 0.17724 0.36325 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 540.278 17.3597 -82.476 540.027 17.3597 -82.476 540.278 2.0307 -82.476 540.027 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.3634 0.17691 0.36325 0.17691 0.3634 0.17691 0.36325 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 540.278 2.0307 -82.763 540.027 2.0307 -82.763 540.278 17.3597 -82.763 540.027 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.3634 0.17724 0.36325 0.17724 0.3634 0.17724 0.36325 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 540.278 17.2097 -66.535 540.278 17.2097 -66.247 540.278 2.1807 -66.535 540.278 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.3634 0.15881 0.3634 0.15849 0.3634 0.15881 0.3634 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 540.027 2.1807 -66.247 540.027 17.2097 -66.247 540.027 2.1807 -66.535 540.027 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.36325 0.15849 0.36325 0.15849 0.36325 0.15881 0.36325 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 540.278 17.2097 -66.247 540.027 17.2097 -66.247 540.278 2.1807 -66.247 540.027 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.3634 0.15849 0.36325 0.15849 0.3634 0.15849 0.36325 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 540.278 2.1807 -66.535 540.027 2.1807 -66.535 540.278 17.2097 -66.535 540.027 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.3634 0.15881 0.36325 0.15881 0.3634 0.15881 0.36325 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 545.528 17.2097 -66.535 545.528 17.2097 -66.247 545.528 2.1807 -66.535 545.528 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.36654 0.15881 0.36654 0.15849 0.36654 0.15881 0.36654 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 545.278 2.1807 -66.247 545.278 17.2097 -66.247 545.278 2.1807 -66.535 545.278 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.36639 0.15849 0.36639 0.15849 0.36639 0.15881 0.36639 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 545.528 17.2097 -66.247 545.278 17.2097 -66.247 545.528 2.1807 -66.247 545.278 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.36654 0.15849 0.36639 0.15849 0.36654 0.15849 0.36639 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 545.528 2.1807 -66.535 545.278 2.1807 -66.535 545.528 17.2097 -66.535 545.278 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.36654 0.15881 0.36639 0.15881 0.36654 0.15881 0.36639 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 561.047 17.2097 -66.535 561.047 17.2097 -66.247 561.047 2.1807 -66.535 561.047 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.37582 0.15881 0.37582 0.15849 0.37582 0.15881 0.37582 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 560.796 2.1807 -66.247 560.796 17.2097 -66.247 560.796 2.1807 -66.535 560.796 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.37567 0.15849 0.37567 0.15849 0.37567 0.15881 0.37567 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 561.047 17.2097 -66.247 560.796 17.2097 -66.247 561.047 2.1807 -66.247 560.796 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.37582 0.15849 0.37567 0.15849 0.37582 0.15849 0.37567 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 561.047 2.1807 -66.535 560.796 2.1807 -66.535 561.047 17.2097 -66.535 560.796 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.37582 0.15881 0.37567 0.15881 0.37582 0.15881 0.37567 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 555.671 17.2097 -66.535 555.671 17.2097 -66.247 555.671 2.1807 -66.535 555.671 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.37261 0.15881 0.37261 0.15849 0.37261 0.15881 0.37261 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 555.42 2.1807 -66.247 555.42 17.2097 -66.247 555.42 2.1807 -66.535 555.42 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.37246 0.15849 0.37246 0.15849 0.37246 0.15881 0.37246 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 555.671 17.2097 -66.247 555.42 17.2097 -66.247 555.671 2.1807 -66.247 555.42 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.37261 0.15849 0.37246 0.15849 0.37261 0.15849 0.37246 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 555.671 2.1807 -66.535 555.42 2.1807 -66.535 555.671 17.2097 -66.535 555.42 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.37261 0.15881 0.37246 0.15881 0.37261 0.15881 0.37246 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 576.369 17.2097 -66.535 576.369 17.2097 -66.247 576.369 2.1807 -66.535 576.369 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38499 0.15881 0.38499 0.15849 0.38499 0.15881 0.38499 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 576.118 2.1807 -66.247 576.118 17.2097 -66.247 576.118 2.1807 -66.535 576.118 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.38484 0.15849 0.38484 0.15849 0.38484 0.15881 0.38484 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 576.369 17.2097 -66.247 576.118 17.2097 -66.247 576.369 2.1807 -66.247 576.118 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.38499 0.15849 0.38484 0.15849 0.38499 0.15849 0.38484 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 576.369 2.1807 -66.535 576.118 2.1807 -66.535 576.369 17.2097 -66.535 576.118 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.38499 0.15881 0.38484 0.15881 0.38499 0.15881 0.38484 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.992 17.2097 -66.535 570.992 17.2097 -66.247 570.992 2.1807 -66.535 570.992 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38177 0.15881 0.38177 0.15849 0.38177 0.15881 0.38177 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.742 2.1807 -66.247 570.742 17.2097 -66.247 570.742 2.1807 -66.535 570.742 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.38162 0.15849 0.38162 0.15849 0.38162 0.15881 0.38162 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.992 17.2097 -66.247 570.742 17.2097 -66.247 570.992 2.1807 -66.247 570.742 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.38177 0.15849 0.38162 0.15849 0.38177 0.15849 0.38162 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.992 2.1807 -66.535 570.742 2.1807 -66.535 570.992 17.2097 -66.535 570.742 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.38177 0.15881 0.38162 0.15881 0.38177 0.15881 0.38162 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 590.348 17.2097 -66.535 590.348 17.2097 -66.247 590.348 2.1807 -66.535 590.348 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.39335 0.15881 0.39335 0.15849 0.39335 0.15881 0.39335 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 590.097 2.1807 -66.247 590.097 17.2097 -66.247 590.097 2.1807 -66.535 590.097 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.3932 0.15849 0.3932 0.15849 0.3932 0.15881 0.3932 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 590.348 17.2097 -66.247 590.097 17.2097 -66.247 590.348 2.1807 -66.247 590.097 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39335 0.15849 0.3932 0.15849 0.39335 0.15849 0.3932 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 590.348 2.1807 -66.535 590.097 2.1807 -66.535 590.348 17.2097 -66.535 590.097 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39335 0.15881 0.3932 0.15881 0.39335 0.15881 0.3932 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 585.448 17.2097 -66.535 585.448 17.2097 -66.247 585.448 2.1807 -66.535 585.448 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.39042 0.15881 0.39042 0.15849 0.39042 0.15881 0.39042 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 585.197 2.1807 -66.247 585.197 17.2097 -66.247 585.197 2.1807 -66.535 585.197 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39027 0.15849 0.39027 0.15849 0.39027 0.15881 0.39027 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 585.448 17.2097 -66.247 585.197 17.2097 -66.247 585.448 2.1807 -66.247 585.197 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39042 0.15849 0.39027 0.15849 0.39042 0.15849 0.39027 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 585.448 2.1807 -66.535 585.197 2.1807 -66.535 585.448 17.2097 -66.535 585.197 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39042 0.15881 0.39027 0.15881 0.39042 0.15881 0.39027 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 545.528 17.3597 -82.763 545.528 17.3597 -82.476 545.528 2.0307 -82.763 545.528 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.36654 0.17724 0.36654 0.17691 0.36654 0.17724 0.36654 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 545.278 2.0307 -82.476 545.278 17.3597 -82.476 545.278 2.0307 -82.763 545.278 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.36639 0.17691 0.36639 0.17691 0.36639 0.17724 0.36639 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 545.528 17.3597 -82.476 545.278 17.3597 -82.476 545.528 2.0307 -82.476 545.278 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.36654 0.17691 0.36639 0.17691 0.36654 0.17691 0.36639 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 545.528 2.0307 -82.763 545.278 2.0307 -82.763 545.528 17.3597 -82.763 545.278 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.36654 0.17724 0.36639 0.17724 0.36654 0.17724 0.36639 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 561.047 17.3597 -82.763 561.047 17.3597 -82.476 561.047 2.0307 -82.763 561.047 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.37582 0.17724 0.37582 0.17691 0.37582 0.17724 0.37582 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 560.796 2.0307 -82.476 560.796 17.3597 -82.476 560.796 2.0307 -82.763 560.796 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.37567 0.17691 0.37567 0.17691 0.37567 0.17724 0.37567 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 561.047 17.3597 -82.476 560.796 17.3597 -82.476 561.047 2.0307 -82.476 560.796 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.37582 0.17691 0.37567 0.17691 0.37582 0.17691 0.37567 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 561.047 2.0307 -82.763 560.796 2.0307 -82.763 561.047 17.3597 -82.763 560.796 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.37582 0.17724 0.37567 0.17724 0.37582 0.17724 0.37567 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 555.671 17.3597 -82.763 555.671 17.3597 -82.476 555.671 2.0307 -82.763 555.671 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.37261 0.17724 0.37261 0.17691 0.37261 0.17724 0.37261 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 555.42 2.0307 -82.476 555.42 17.3597 -82.476 555.42 2.0307 -82.763 555.42 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.37246 0.17691 0.37246 0.17691 0.37246 0.17724 0.37246 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 555.671 17.3597 -82.476 555.42 17.3597 -82.476 555.671 2.0307 -82.476 555.42 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.37261 0.17691 0.37246 0.17691 0.37261 0.17691 0.37246 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 555.671 2.0307 -82.763 555.42 2.0307 -82.763 555.671 17.3597 -82.763 555.42 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.37261 0.17724 0.37246 0.17724 0.37261 0.17724 0.37246 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 576.369 17.3597 -82.763 576.369 17.3597 -82.476 576.369 2.0307 -82.763 576.369 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38499 0.17724 0.38499 0.17691 0.38499 0.17724 0.38499 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 576.118 2.0307 -82.476 576.118 17.3597 -82.476 576.118 2.0307 -82.763 576.118 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.38484 0.17691 0.38484 0.17691 0.38484 0.17724 0.38484 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 576.369 17.3597 -82.476 576.118 17.3597 -82.476 576.369 2.0307 -82.476 576.118 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.38499 0.17691 0.38484 0.17691 0.38499 0.17691 0.38484 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 576.369 2.0307 -82.763 576.118 2.0307 -82.763 576.369 17.3597 -82.763 576.118 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.38499 0.17724 0.38484 0.17724 0.38499 0.17724 0.38484 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.992 17.3597 -82.763 570.992 17.3597 -82.476 570.992 2.0307 -82.763 570.992 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38177 0.17724 0.38177 0.17691 0.38177 0.17724 0.38177 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.742 2.0307 -82.476 570.742 17.3597 -82.476 570.742 2.0307 -82.763 570.742 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.38162 0.17691 0.38162 0.17691 0.38162 0.17724 0.38162 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.992 17.3597 -82.476 570.742 17.3597 -82.476 570.992 2.0307 -82.476 570.742 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.38177 0.17691 0.38162 0.17691 0.38177 0.17691 0.38162 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.992 2.0307 -82.763 570.742 2.0307 -82.763 570.992 17.3597 -82.763 570.742 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.38177 0.17724 0.38162 0.17724 0.38177 0.17724 0.38162 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 590.35 17.3597 -82.76 590.443 17.3507 -82.382 590.348 2.0307 -82.763 590.348 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.971032 -7.69846e-05 -0.238948 0.99035 -0.0026933 -0.138563 0.99035 -0.0026933 -0.138563 0.999981 -0.00619901 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.39335 0.17723 0.39341 0.1768 0.39335 0.17724 0.39335 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 590.097 2.0307 -82.476 590.098 17.3597 -82.475 590.097 2.0307 -82.763 590.097 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 6.76885e-05 0 -0.999998 3.37849e-05 0.00180452 -0.999998 3.37849e-05 0.00180452 -0.999994 0 0.00360272 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.3932 0.17691 0.3932 0.17691 0.3932 0.17724 0.3932 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 590.443 17.3507 -82.382 590.098 17.3597 -82.475 590.348 2.0307 -82.476 590.097 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.260404 -0.00431034 0.96549 -0.154214 -0.00257998 0.988034 -0.154214 -0.00257998 0.988034 0 -6.56977e-05 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39341 0.1768 0.3932 0.17691 0.39335 0.17691 0.3932 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 590.348 2.0307 -82.763 590.097 2.0307 -82.763 590.35 17.3597 -82.76 590.097 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.0001956 -1 0.00594867 9.74193e-05 -0.999982 0.00594867 9.74193e-05 -0.999982 0.0118508 0 -0.99993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39335 0.17724 0.3932 0.17724 0.39335 0.17723 0.3932 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 585.448 17.3597 -82.763 585.448 17.3597 -82.476 585.448 2.0307 -82.763 585.448 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.39042 0.17724 0.39042 0.17691 0.39042 0.17724 0.39042 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 585.197 2.0307 -82.476 585.197 17.3597 -82.476 585.197 2.0307 -82.763 585.197 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39027 0.17691 0.39027 0.17691 0.39027 0.17724 0.39027 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 585.448 17.3597 -82.476 585.197 17.3597 -82.476 585.448 2.0307 -82.476 585.197 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39042 0.17691 0.39027 0.17691 0.39042 0.17691 0.39027 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 585.448 2.0307 -82.763 585.197 2.0307 -82.763 585.448 17.3597 -82.763 585.197 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39042 0.17724 0.39027 0.17724 0.39042 0.17724 0.39027 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 540.032 14.8417 -66.604 540.032 14.8417 -66.442 590.081 14.8497 -66.596 590.167 14.8897 -66.407 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000159832 1 0 -0.00050682 0.993583 -0.113103 -0.00050682 0.993583 -0.113103 -0.000792406 0.978403 -0.206705 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.36325 0.15889 0.36325 0.15871 0.39319 0.15888 0.39324 0.15867 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 590.081 14.7287 -66.43 540.032 14.7207 -66.442 590.081 14.7207 -66.605 540.032 14.7207 -66.604 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.000148716 -0.998957 0.0456625 7.72852e-05 -0.999718 0.0237301 7.72852e-05 -0.999718 0.0237301 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39319 0.15869 0.36325 0.15871 0.39319 0.15889 0.36325 0.15889 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 540.032 14.8417 -66.442 540.032 14.7207 -66.442 590.167 14.8897 -66.407 590.081 14.7287 -66.43 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000698188 0 1 -0.000422264 -0.0811715 0.9967 -0.000422264 -0.0811715 0.9967 -0.000214791 -0.141325 0.989963 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.36325 0.15871 0.36325 0.15871 0.39324 0.15867 0.39319 0.15869 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 590.081 14.8497 -66.596 590.081 14.7207 -66.605 540.032 14.8417 -66.604 540.032 14.7207 -66.604 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.000148393 0.0696191 -0.997574 6.7048e-05 0.0359874 -0.999352 6.7048e-05 0.0359874 -0.999352 -1.99694e-05 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39319 0.15888 0.39319 0.15889 0.36325 0.15889 0.36325 0.15889 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 540.032 14.9847 -82.338 540.032 14.9847 -82.049 590.081 14.9847 -82.338 590.081 14.9847 -82.049 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.36325 0.17675 0.36325 0.17643 0.39319 0.17675 0.39319 0.17643 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 590.081 14.7687 -82.049 540.032 14.7687 -82.049 590.081 14.7687 -82.338 540.032 14.7687 -82.338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39319 0.17643 0.36325 0.17643 0.39319 0.17675 0.36325 0.17675 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 540.032 14.9847 -82.049 540.032 14.7687 -82.049 590.081 14.9847 -82.049 590.081 14.7687 -82.049 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.36325 0.17643 0.36325 0.17643 0.39319 0.17643 0.39319 0.17643 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 590.081 14.9847 -82.338 590.081 14.7687 -82.338 540.032 14.9847 -82.338 540.032 14.7687 -82.338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39319 0.17675 0.39319 0.17675 0.36325 0.17675 0.36325 0.17675 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 540.032 14.9687 -73.305 540.032 14.9687 -73.016 590.081 14.9687 -73.305 590.081 14.9687 -73.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.36325 0.1665 0.36325 0.16617 0.39319 0.1665 0.39319 0.16617 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 590.081 14.7537 -73.016 540.032 14.7537 -73.016 590.081 14.7537 -73.305 540.032 14.7537 -73.305 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39319 0.16617 0.36325 0.16617 0.39319 0.1665 0.36325 0.1665 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 540.032 14.9687 -73.016 540.032 14.7537 -73.016 590.081 14.9687 -73.016 590.081 14.7537 -73.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.36325 0.16617 0.36325 0.16617 0.39319 0.16617 0.39319 0.16617 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 590.081 14.9687 -73.305 590.081 14.7537 -73.305 540.032 14.9687 -73.305 540.032 14.7537 -73.305 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39319 0.1665 0.39319 0.1665 0.36325 0.1665 0.36325 0.1665 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 539.769 14.8017 -62.131 590.285 14.8017 -62.131 539.769 14.8017 -62.131 590.285 14.3137 -62.14 539.769 14.3137 -62.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.0184294 -0.99983 0 0.0184294 -0.99983 0 0.0184294 -0.99983 0 0.0184294 -0.99983 0 0.0184294 -0.99983 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0.9995 0.20455 0 0 0.99905 0.0005 0 0 } TexCoordArray 1 Vec2Array 5 { 0.36309 0.15381 0.39331 0.15381 0.36309 0.15381 0.39331 0.15382 0.36309 0.15382 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 540.032 14.7507 -62.721 540.032 14.7507 -62.253 590.081 14.7507 -62.721 590.081 14.7507 -62.253 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.36325 0.15448 0.36325 0.15395 0.39319 0.15448 0.39319 0.15395 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 590.081 14.4017 -62.253 540.032 14.4017 -62.253 590.081 14.4017 -62.721 540.032 14.4017 -62.721 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.39319 0.15395 0.36325 0.15395 0.39319 0.15448 0.36325 0.15448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 540.032 14.7507 -62.253 540.032 14.4017 -62.253 590.081 14.7507 -62.253 590.081 14.4017 -62.253 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.36325 0.15395 0.36325 0.15395 0.39319 0.15395 0.39319 0.15395 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034BEAM3_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 540.032 14.7507 -62.721 590.081 14.7507 -62.721 540.032 14.7507 -62.721 590.081 14.4017 -62.721 540.032 14.4017 -62.721 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 4.9975 0.0005 0.0025 0.0005 4.9975 0.9995 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.36325 0.15448 0.39319 0.15448 0.36325 0.15448 0.39319 0.15448 0.36325 0.15448 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSIDE_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 571.403 2.38454 14.8994 571.403 8.88054 34.6654 571.403 2.97654 14.8994 571.403 9.47254 34.6654 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.38202 0.06636 0.38202 0.04392 0.38202 0.06636 0.38202 0.04392 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSIDE_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 571.403 8.88054 34.6654 571.403 17.4865 53.2785 571.403 9.47254 34.6654 571.403 18.0785 53.2785 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.38202 0.04392 0.38202 0.02279 0.38202 0.04392 0.38202 0.02279 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSIDE_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 571.288 8.88054 34.6654 571.288 2.38454 14.8994 571.288 8.88054 34.6654 571.288 2.97654 14.8994 571.288 9.47254 34.6654 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.38195 0.04392 0.38195 0.06636 0.38195 0.04392 0.38195 0.06636 0.38195 0.04392 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSIDE_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 571.288 17.4865 53.2785 571.288 8.88054 34.6654 571.288 17.4865 53.2785 571.288 9.47254 34.6654 571.288 18.0785 53.2785 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.38195 0.02279 0.38195 0.04392 0.38195 0.02279 0.38195 0.04392 0.38195 0.02279 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_194" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 571.403 2.97654 11.8295 571.403 2.97654 14.8994 616.303 2.97654 11.8295 616.303 2.97654 14.8994 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.38202 0.06985 0.38202 0.06636 0.40888 0.06985 0.40888 0.06636 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_161" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 581.651 7.09454 28.8747 581.29 7.09454 28.8747 581.651 2.24054 28.8747 581.29 2.24054 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.31764 0.21876 0.31764 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38815 0.0505 0.38793 0.0505 0.38815 0.0505 0.38793 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_160" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 581.651 2.24054 28.1309 581.29 2.24054 28.1309 581.651 6.79154 28.1309 581.29 6.79154 28.1309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.29782 0.78124 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.38815 0.05134 0.38793 0.05134 0.38815 0.05134 0.38793 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_159" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 581.651 7.09454 28.8747 581.651 2.24054 28.8747 581.651 6.79154 28.1309 581.651 2.24054 28.1309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38815 0.0505 0.38815 0.0505 0.38815 0.05134 0.38815 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_158" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 581.29 2.24054 28.1309 581.29 2.24054 28.8747 581.29 6.79154 28.1309 581.29 7.09454 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.38793 0.05134 0.38793 0.0505 0.38793 0.05134 0.38793 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_157" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 581.651 8.73154 33.7984 581.29 8.73154 33.7984 581.651 2.24054 33.7984 581.29 2.24054 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.4246 0.21876 0.4246 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38815 0.04491 0.38793 0.04491 0.38815 0.04491 0.38793 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_156" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 581.651 2.24054 33.0537 581.29 2.24054 33.0537 581.651 8.42854 33.0537 581.29 8.42854 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.40478 0.78124 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.38815 0.04575 0.38793 0.04575 0.38815 0.04575 0.38793 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_155" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 581.651 8.73154 33.7984 581.651 2.24054 33.7984 581.651 8.42854 33.0537 581.651 2.24054 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38815 0.04491 0.38815 0.04491 0.38815 0.04575 0.38815 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_154" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 581.29 2.24054 33.0537 581.29 2.24054 33.7984 581.29 8.42854 33.0537 581.29 8.73154 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.38793 0.04575 0.38793 0.04491 0.38793 0.04575 0.38793 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_153" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 581.651 12.4155 42.1227 581.29 12.4155 42.1227 581.651 2.24054 42.1227 581.29 2.24054 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.66525 0.21876 0.66525 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38815 0.03546 0.38793 0.03546 0.38815 0.03546 0.38793 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_152" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 581.651 2.24054 41.3778 581.29 2.24054 41.3778 581.651 12.1125 41.3778 581.29 12.1125 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.64544 0.78124 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.38815 0.0363 0.38793 0.0363 0.38815 0.0363 0.38793 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_151" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 581.651 12.4155 42.1227 581.651 2.24054 42.1227 581.651 12.1125 41.3778 581.651 2.24054 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38815 0.03546 0.38815 0.03546 0.38815 0.0363 0.38815 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_150" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 581.29 2.24054 41.3778 581.29 2.24054 42.1227 581.29 12.1125 41.3778 581.29 12.4155 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.38793 0.0363 0.38793 0.03546 0.38793 0.0363 0.38793 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_149" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 581.54 2.28154 51.3534 581.54 2.28154 50.4295 581.54 2.28154 51.3534 581.54 11.8515 50.4295 581.54 12.2875 51.3534 581.54 12.8225 50.3776 581.54 12.2875 51.3534 581.54 13.7605 50.1955 581.54 13.8945 51.5101 581.54 14.6975 49.7529 581.54 14.9915 51.7116 581.54 15.6175 48.9206 581.54 16.3625 52.3139 581.54 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.38808 0.02498 0.38808 0.02603 0.38808 0.02498 0.38808 0.02603 0.38808 0.02498 0.38808 0.02608 0.38808 0.02498 0.38808 0.02629 0.38808 0.0248 0.38808 0.02679 0.38808 0.02457 0.38808 0.02774 0.38808 0.02389 0.38808 0.023 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_148" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 581.137 2.28154 50.4295 581.137 2.28154 51.3534 581.137 11.8515 50.4295 581.137 12.2875 51.3534 581.137 12.8225 50.3776 581.137 12.2875 51.3534 581.137 13.7605 50.1955 581.137 13.8945 51.5101 581.137 14.6975 49.7529 581.137 14.9915 51.7116 581.137 15.6175 48.9206 581.137 16.3625 52.3139 581.137 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.38784 0.02603 0.38784 0.02498 0.38784 0.02603 0.38784 0.02498 0.38784 0.02608 0.38784 0.02498 0.38784 0.02629 0.38784 0.0248 0.38784 0.02679 0.38784 0.02457 0.38784 0.02774 0.38784 0.02389 0.38784 0.023 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_147" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 581.137 15.6175 48.9206 581.54 15.6175 48.9206 581.137 14.6975 49.7529 581.54 14.6975 49.7529 581.137 13.7605 50.1955 581.54 13.7605 50.1955 581.137 12.8225 50.3776 581.54 12.8225 50.3776 581.137 11.8515 50.4295 581.54 11.8515 50.4295 581.137 2.28154 50.4295 581.54 2.28154 50.4295 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.670877 -0.741569 0 -0.670877 -0.741569 0 -0.604479 -0.796621 0 -0.52368 -0.851915 0 -0.354851 -0.934923 0 -0.275695 -0.961245 0 -0.144617 -0.989488 0 -0.0987866 -0.995109 0 -0.00901682 -0.999959 0 -0.00258082 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.38784 0.02774 0.38808 0.02774 0.38784 0.02679 0.38808 0.02679 0.38784 0.02629 0.38808 0.02629 0.38784 0.02608 0.38808 0.02608 0.38784 0.02603 0.38808 0.02603 0.38784 0.02603 0.38808 0.02603 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_146" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 581.137 2.28154 51.3534 581.54 2.28154 51.3534 581.137 12.2875 51.3534 581.54 12.2875 51.3534 581.137 13.8945 51.5101 581.54 13.8945 51.5101 581.137 14.9915 51.7116 581.54 14.9915 51.7116 581.137 16.3625 52.3139 581.54 16.3625 52.3139 581.137 17.5325 53.0975 581.54 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00724792 0.999974 0 -0.0236994 0.999719 0 -0.118595 0.992943 0 -0.145681 0.989332 0 -0.271409 0.962464 0 -0.343924 0.938997 0 -0.453074 0.891473 0 -0.504695 0.863298 0 -0.556469 0.830869 0 -0.556469 0.830869 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.38784 0.02498 0.38808 0.02498 0.38784 0.02498 0.38808 0.02498 0.38784 0.0248 0.38808 0.0248 0.38784 0.02457 0.38808 0.02457 0.38784 0.02389 0.38808 0.02389 0.38784 0.023 0.38808 0.023 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_145" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 572.119 7.09454 28.8747 571.757 7.09454 28.8747 572.119 2.24054 28.8747 571.757 2.24054 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.31764 0.00395 0.31764 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38245 0.0505 0.38223 0.0505 0.38245 0.0505 0.38223 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_144" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 572.119 2.24054 28.1309 571.757 2.24054 28.1309 572.119 6.79154 28.1309 571.757 6.79154 28.1309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.29782 0.99606 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.38245 0.05134 0.38223 0.05134 0.38245 0.05134 0.38223 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_143" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 572.119 7.09454 28.8747 572.119 2.24054 28.8747 572.119 6.79154 28.1309 572.119 2.24054 28.1309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38245 0.0505 0.38245 0.0505 0.38245 0.05134 0.38245 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_142" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 571.757 2.24054 28.1309 571.757 2.24054 28.8747 571.757 6.79154 28.1309 571.757 7.09454 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.38223 0.05134 0.38223 0.0505 0.38223 0.05134 0.38223 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_141" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 572.119 8.73154 33.7984 571.757 8.73154 33.7984 572.119 2.24054 33.7984 571.757 2.24054 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.4246 0.00395 0.4246 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38245 0.04491 0.38223 0.04491 0.38245 0.04491 0.38223 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_140" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 572.119 2.24054 33.0537 571.757 2.24054 33.0537 572.119 8.42854 33.0537 571.757 8.42854 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.40478 0.99606 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.38245 0.04575 0.38223 0.04575 0.38245 0.04575 0.38223 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_139" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 572.119 8.73154 33.7984 572.119 2.24054 33.7984 572.119 8.42854 33.0537 572.119 2.24054 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38245 0.04491 0.38245 0.04491 0.38245 0.04575 0.38245 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_138" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 571.757 2.24054 33.0537 571.757 2.24054 33.7984 571.757 8.42854 33.0537 571.757 8.73154 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.38223 0.04575 0.38223 0.04491 0.38223 0.04575 0.38223 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_137" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 572.119 12.4155 42.1227 571.757 12.4155 42.1227 572.119 2.24054 42.1227 571.757 2.24054 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.66525 0.00395 0.66525 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38245 0.03546 0.38223 0.03546 0.38245 0.03546 0.38223 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_136" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 572.119 2.24054 41.3778 571.757 2.24054 41.3778 572.119 12.1125 41.3778 571.757 12.1125 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.64544 0.99606 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.38245 0.0363 0.38223 0.0363 0.38245 0.0363 0.38223 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_135" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 572.119 12.4155 42.1227 572.119 2.24054 42.1227 572.119 12.1125 41.3778 572.119 2.24054 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38245 0.03546 0.38245 0.03546 0.38245 0.0363 0.38245 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_134" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 571.757 2.24054 41.3778 571.757 2.24054 42.1227 571.757 12.1125 41.3778 571.757 12.4155 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.38223 0.0363 0.38223 0.03546 0.38223 0.0363 0.38223 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_133" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 572.008 2.28154 51.3534 572.008 2.28154 50.4295 572.008 2.28154 51.3534 572.008 11.8515 50.4295 572.008 12.2875 51.3534 572.008 12.8225 50.3776 572.008 12.2875 51.3534 572.008 13.7605 50.1955 572.008 13.8945 51.5101 572.008 14.6975 49.7529 572.008 14.9915 51.7116 572.008 15.6175 48.9206 572.008 16.3625 52.3139 572.008 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.38238 0.02498 0.38238 0.02603 0.38238 0.02498 0.38238 0.02603 0.38238 0.02498 0.38238 0.02608 0.38238 0.02498 0.38238 0.02629 0.38238 0.0248 0.38238 0.02679 0.38238 0.02457 0.38238 0.02774 0.38238 0.02389 0.38238 0.023 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_132" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 571.604 2.28154 50.4295 571.604 2.28154 51.3534 571.604 11.8515 50.4295 571.604 12.2875 51.3534 571.604 12.8225 50.3776 571.604 12.2875 51.3534 571.604 13.7605 50.1955 571.604 13.8945 51.5101 571.604 14.6975 49.7529 571.604 14.9915 51.7116 571.604 15.6175 48.9206 571.604 16.3625 52.3139 571.604 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.38214 0.02603 0.38214 0.02498 0.38214 0.02603 0.38214 0.02498 0.38214 0.02608 0.38214 0.02498 0.38214 0.02629 0.38214 0.0248 0.38214 0.02679 0.38214 0.02457 0.38214 0.02774 0.38214 0.02389 0.38214 0.023 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_131" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 571.604 15.6175 48.9206 572.008 15.6175 48.9206 571.604 14.6975 49.7529 572.008 14.6975 49.7529 571.604 13.7605 50.1955 572.008 13.7605 50.1955 571.604 12.8225 50.3776 572.008 12.8225 50.3776 571.604 11.8515 50.4295 572.008 11.8515 50.4295 571.604 2.28154 50.4295 572.008 2.28154 50.4295 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.670877 -0.741569 0 -0.670877 -0.741569 0 -0.604479 -0.796621 0 -0.52368 -0.851915 0 -0.354851 -0.934923 0 -0.275695 -0.961245 0 -0.144617 -0.989488 0 -0.0987866 -0.995109 0 -0.00901682 -0.999959 0 -0.00258082 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.38214 0.02774 0.38238 0.02774 0.38214 0.02679 0.38238 0.02679 0.38214 0.02629 0.38238 0.02629 0.38214 0.02608 0.38238 0.02608 0.38214 0.02603 0.38238 0.02603 0.38214 0.02603 0.38238 0.02603 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_130" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 571.604 2.28154 51.3534 572.008 2.28154 51.3534 571.604 12.2875 51.3534 572.008 12.2875 51.3534 571.604 13.8945 51.5101 572.008 13.8945 51.5101 571.604 14.9915 51.7116 572.008 14.9915 51.7116 571.604 16.3625 52.3139 572.008 16.3625 52.3139 571.604 17.5325 53.0975 572.008 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00724792 0.999974 0 -0.0236994 0.999719 0 -0.118595 0.992943 0 -0.145681 0.989332 0 -0.271409 0.962464 0 -0.343924 0.938997 0 -0.453074 0.891473 0 -0.504695 0.863298 0 -0.556469 0.830869 0 -0.556469 0.830869 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.38214 0.02498 0.38238 0.02498 0.38214 0.02498 0.38238 0.02498 0.38214 0.0248 0.38238 0.0248 0.38214 0.02457 0.38238 0.02457 0.38214 0.02389 0.38238 0.02389 0.38214 0.023 0.38238 0.023 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_128" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 561.387 7.09454 28.8747 561.026 7.09454 28.8747 561.387 2.24054 28.8747 561.026 2.24054 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.31764 0.77654 0.31764 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.37603 0.0505 0.37581 0.0505 0.37603 0.0505 0.37581 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_127" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 561.387 2.24054 28.1309 561.026 2.24054 28.1309 561.387 6.79154 28.1309 561.026 6.79154 28.1309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.29782 0.22346 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.37603 0.05134 0.37581 0.05134 0.37603 0.05134 0.37581 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_126" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 561.387 7.09454 28.8747 561.387 2.24054 28.8747 561.387 6.79154 28.1309 561.387 2.24054 28.1309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.37603 0.0505 0.37603 0.0505 0.37603 0.05134 0.37603 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_125" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 561.026 2.24054 28.1309 561.026 2.24054 28.8747 561.026 6.79154 28.1309 561.026 7.09454 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.37581 0.05134 0.37581 0.0505 0.37581 0.05134 0.37581 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_124" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 561.387 8.73154 33.7984 561.026 8.73154 33.7984 561.387 2.24054 33.7984 561.026 2.24054 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.4246 0.77654 0.4246 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.37603 0.04491 0.37581 0.04491 0.37603 0.04491 0.37581 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_123" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 561.387 2.24054 33.0537 561.026 2.24054 33.0537 561.387 8.42854 33.0537 561.026 8.42854 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.40478 0.22346 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.37603 0.04575 0.37581 0.04575 0.37603 0.04575 0.37581 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_122" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 561.387 8.73154 33.7984 561.387 2.24054 33.7984 561.387 8.42854 33.0537 561.387 2.24054 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.37603 0.04491 0.37603 0.04491 0.37603 0.04575 0.37603 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_121" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 561.026 2.24054 33.0537 561.026 2.24054 33.7984 561.026 8.42854 33.0537 561.026 8.73154 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.37581 0.04575 0.37581 0.04491 0.37581 0.04575 0.37581 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_120" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 561.387 12.4155 42.1227 561.026 12.4155 42.1227 561.387 2.24054 42.1227 561.026 2.24054 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.66525 0.77654 0.66525 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.37603 0.03546 0.37581 0.03546 0.37603 0.03546 0.37581 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_119" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 561.387 2.24054 41.3778 561.026 2.24054 41.3778 561.387 12.1125 41.3778 561.026 12.1125 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.64544 0.22346 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.37603 0.0363 0.37581 0.0363 0.37603 0.0363 0.37581 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_118" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 561.387 12.4155 42.1227 561.387 2.24054 42.1227 561.387 12.1125 41.3778 561.387 2.24054 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.37603 0.03546 0.37603 0.03546 0.37603 0.0363 0.37603 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_117" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 561.026 2.24054 41.3778 561.026 2.24054 42.1227 561.026 12.1125 41.3778 561.026 12.4155 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.37581 0.0363 0.37581 0.03546 0.37581 0.0363 0.37581 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_116" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 561.276 2.28154 51.3534 561.276 2.28154 50.4295 561.276 2.28154 51.3534 561.276 11.8515 50.4295 561.276 12.2875 51.3534 561.276 12.8225 50.3776 561.276 12.2875 51.3534 561.276 13.7605 50.1955 561.276 13.8945 51.5101 561.276 14.6975 49.7529 561.276 14.9915 51.7116 561.276 15.6175 48.9206 561.276 16.3625 52.3139 561.276 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.37596 0.02498 0.37596 0.02603 0.37596 0.02498 0.37596 0.02603 0.37596 0.02498 0.37596 0.02608 0.37596 0.02498 0.37596 0.02629 0.37596 0.0248 0.37596 0.02679 0.37596 0.02457 0.37596 0.02774 0.37596 0.02389 0.37596 0.023 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_115" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 560.874 2.28154 50.4295 560.874 2.28154 51.3534 560.874 11.8515 50.4295 560.874 12.2875 51.3534 560.874 12.8225 50.3776 560.874 12.2875 51.3534 560.874 13.7605 50.1955 560.874 13.8945 51.5101 560.874 14.6975 49.7529 560.874 14.9915 51.7116 560.874 15.6175 48.9206 560.874 16.3625 52.3139 560.874 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.37572 0.02603 0.37572 0.02498 0.37572 0.02603 0.37572 0.02498 0.37572 0.02608 0.37572 0.02498 0.37572 0.02629 0.37572 0.0248 0.37572 0.02679 0.37572 0.02457 0.37572 0.02774 0.37572 0.02389 0.37572 0.023 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_114" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 560.874 15.6175 48.9206 561.276 15.6175 48.9206 560.874 14.6975 49.7529 561.276 14.6975 49.7529 560.874 13.7605 50.1955 561.276 13.7605 50.1955 560.874 12.8225 50.3776 561.276 12.8225 50.3776 560.874 11.8515 50.4295 561.276 11.8515 50.4295 560.874 2.28154 50.4295 561.276 2.28154 50.4295 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.670877 -0.741569 0 -0.670877 -0.741569 0 -0.604479 -0.796621 0 -0.52368 -0.851915 0 -0.354851 -0.934923 0 -0.275695 -0.961245 0 -0.144617 -0.989488 0 -0.0987866 -0.995109 0 -0.00901682 -0.999959 0 -0.00258082 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.37572 0.02774 0.37596 0.02774 0.37572 0.02679 0.37596 0.02679 0.37572 0.02629 0.37596 0.02629 0.37572 0.02608 0.37596 0.02608 0.37572 0.02603 0.37596 0.02603 0.37572 0.02603 0.37596 0.02603 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_113" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 560.874 2.28154 51.3534 561.276 2.28154 51.3534 560.874 12.2875 51.3534 561.276 12.2875 51.3534 560.874 13.8945 51.5101 561.276 13.8945 51.5101 560.874 14.9915 51.7116 561.276 14.9915 51.7116 560.874 16.3625 52.3139 561.276 16.3625 52.3139 560.874 17.5325 53.0975 561.276 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00724792 0.999974 0 -0.0236994 0.999719 0 -0.118595 0.992943 0 -0.145681 0.989332 0 -0.271409 0.962464 0 -0.343924 0.938997 0 -0.453074 0.891473 0 -0.504695 0.863298 0 -0.556469 0.830869 0 -0.556469 0.830869 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.37572 0.02498 0.37596 0.02498 0.37572 0.02498 0.37596 0.02498 0.37572 0.0248 0.37596 0.0248 0.37572 0.02457 0.37596 0.02457 0.37572 0.02389 0.37596 0.02389 0.37572 0.023 0.37596 0.023 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_112" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.92 7.09454 28.8747 570.558 7.09454 28.8747 570.92 2.24054 28.8747 570.558 2.24054 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.31764 0.99136 0.31764 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38173 0.0505 0.38151 0.0505 0.38173 0.0505 0.38151 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_111" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.92 2.24054 28.1309 570.558 2.24054 28.1309 570.92 6.79154 28.1309 570.558 6.79154 28.1309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.29782 0.00864 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.38173 0.05134 0.38151 0.05134 0.38173 0.05134 0.38151 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_110" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.92 7.09454 28.8747 570.92 2.24054 28.8747 570.92 6.79154 28.1309 570.92 2.24054 28.1309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38173 0.0505 0.38173 0.0505 0.38173 0.05134 0.38173 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_109" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.558 2.24054 28.1309 570.558 2.24054 28.8747 570.558 6.79154 28.1309 570.558 7.09454 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.38151 0.05134 0.38151 0.0505 0.38151 0.05134 0.38151 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_108" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.92 8.73154 33.7984 570.558 8.73154 33.7984 570.92 2.24054 33.7984 570.558 2.24054 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.4246 0.99136 0.4246 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38173 0.04491 0.38151 0.04491 0.38173 0.04491 0.38151 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_107" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.92 2.24054 33.0537 570.558 2.24054 33.0537 570.92 8.42854 33.0537 570.558 8.42854 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.40478 0.00864 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.38173 0.04575 0.38151 0.04575 0.38173 0.04575 0.38151 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_106" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.92 8.73154 33.7984 570.92 2.24054 33.7984 570.92 8.42854 33.0537 570.92 2.24054 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38173 0.04491 0.38173 0.04491 0.38173 0.04575 0.38173 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_105" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.558 2.24054 33.0537 570.558 2.24054 33.7984 570.558 8.42854 33.0537 570.558 8.73154 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.38151 0.04575 0.38151 0.04491 0.38151 0.04575 0.38151 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_104" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.92 12.4155 42.1227 570.558 12.4155 42.1227 570.92 2.24054 42.1227 570.558 2.24054 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.66525 0.99136 0.66525 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38173 0.03546 0.38151 0.03546 0.38173 0.03546 0.38151 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_103" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.92 2.24054 41.3778 570.558 2.24054 41.3778 570.92 12.1125 41.3778 570.558 12.1125 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.64544 0.00864 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.38173 0.0363 0.38151 0.0363 0.38173 0.0363 0.38151 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_102" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.92 12.4155 42.1227 570.92 2.24054 42.1227 570.92 12.1125 41.3778 570.92 2.24054 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38173 0.03546 0.38173 0.03546 0.38173 0.0363 0.38173 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_101" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.558 2.24054 41.3778 570.558 2.24054 42.1227 570.558 12.1125 41.3778 570.558 12.4155 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.38151 0.0363 0.38151 0.03546 0.38151 0.0363 0.38151 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_100" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 570.809 2.28154 51.3534 570.809 2.28154 50.4295 570.809 2.28154 51.3534 570.809 11.8515 50.4295 570.809 12.2875 51.3534 570.809 12.8225 50.3776 570.809 12.2875 51.3534 570.809 13.7605 50.1955 570.809 13.8945 51.5101 570.809 14.6975 49.7529 570.809 14.9915 51.7116 570.809 15.6175 48.9206 570.809 16.3625 52.3139 570.809 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.38166 0.02498 0.38166 0.02603 0.38166 0.02498 0.38166 0.02603 0.38166 0.02498 0.38166 0.02608 0.38166 0.02498 0.38166 0.02629 0.38166 0.0248 0.38166 0.02679 0.38166 0.02457 0.38166 0.02774 0.38166 0.02389 0.38166 0.023 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_99" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 570.406 2.28154 50.4295 570.406 2.28154 51.3534 570.406 11.8515 50.4295 570.406 12.2875 51.3534 570.406 12.8225 50.3776 570.406 12.2875 51.3534 570.406 13.7605 50.1955 570.406 13.8945 51.5101 570.406 14.6975 49.7529 570.406 14.9915 51.7116 570.406 15.6175 48.9206 570.406 16.3625 52.3139 570.406 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.38142 0.02603 0.38142 0.02498 0.38142 0.02603 0.38142 0.02498 0.38142 0.02608 0.38142 0.02498 0.38142 0.02629 0.38142 0.0248 0.38142 0.02679 0.38142 0.02457 0.38142 0.02774 0.38142 0.02389 0.38142 0.023 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_98" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 570.406 15.6175 48.9206 570.809 15.6175 48.9206 570.406 14.6975 49.7529 570.809 14.6975 49.7529 570.406 13.7605 50.1955 570.809 13.7605 50.1955 570.406 12.8225 50.3776 570.809 12.8225 50.3776 570.406 11.8515 50.4295 570.809 11.8515 50.4295 570.406 2.28154 50.4295 570.809 2.28154 50.4295 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.670877 -0.741569 0 -0.670877 -0.741569 0 -0.604479 -0.796621 0 -0.52368 -0.851915 0 -0.354851 -0.934923 0 -0.275695 -0.961245 0 -0.144617 -0.989488 0 -0.0987866 -0.995109 0 -0.00901682 -0.999959 0 -0.00258082 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.38142 0.02774 0.38166 0.02774 0.38142 0.02679 0.38166 0.02679 0.38142 0.02629 0.38166 0.02629 0.38142 0.02608 0.38166 0.02608 0.38142 0.02603 0.38166 0.02603 0.38142 0.02603 0.38166 0.02603 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_97" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 570.406 2.28154 51.3534 570.809 2.28154 51.3534 570.406 12.2875 51.3534 570.809 12.2875 51.3534 570.406 13.8945 51.5101 570.809 13.8945 51.5101 570.406 14.9915 51.7116 570.809 14.9915 51.7116 570.406 16.3625 52.3139 570.809 16.3625 52.3139 570.406 17.5325 53.0975 570.809 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00724792 0.999974 0 -0.0236994 0.999719 0 -0.118595 0.992943 0 -0.145681 0.989332 0 -0.271409 0.962464 0 -0.343924 0.938997 0 -0.453074 0.891473 0 -0.504695 0.863298 0 -0.556469 0.830869 0 -0.556469 0.830869 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.38142 0.02498 0.38166 0.02498 0.38142 0.02498 0.38166 0.02498 0.38142 0.0248 0.38166 0.0248 0.38142 0.02457 0.38166 0.02457 0.38142 0.02389 0.38166 0.02389 0.38142 0.023 0.38166 0.023 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046MAINSTAND1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 571.403 2.38454 11.8295 571.403 2.38454 14.8994 571.403 2.97654 11.8295 571.403 2.97654 14.8994 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.0005 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.38202 0.06985 0.38202 0.06636 0.38202 0.06985 0.38202 0.06636 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046MAINSTAND1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 616.303 2.38454 11.8295 571.403 2.38454 11.8295 616.303 2.97654 11.8295 571.403 2.97654 11.8295 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.43863 0.0005 -1.43863 0.0005 -0.43964 0.9995 -0.43963 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.40888 0.06985 0.38202 0.06985 0.40888 0.06985 0.38202 0.06985 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046MAINSTAND1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 571.288 2.97654 11.8295 571.288 2.97654 14.8994 571.288 2.38454 11.8295 571.288 2.38454 14.8994 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.38195 0.06985 0.38195 0.06636 0.38195 0.06985 0.38195 0.06636 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 571.346 4.65154 11.8295 571.346 2.97654 11.8295 571.346 4.65154 11.8295 571.301 2.97654 14.8994 571.3 4.65454 14.8994 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999892 -0.000200212 -0.0147011 -0.999894 0 -0.0145919 -0.999892 -0.000200212 -0.0147011 -0.999892 -0.000200212 -0.0147011 -0.99989 -0.000400065 -0.0148101 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.38198 0.06985 0.38198 0.06985 0.38198 0.06985 0.38196 0.06636 0.38196 0.06636 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 616.301 19.7585 53.2785 616.303 18.0785 53.2785 616.301 19.7585 53.2785 571.301 18.0785 53.2785 571.3 19.7585 53.2785 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -9 1 -9 0 -9 1 10 0 10 } TexCoordArray 1 Vec2Array 5 { 0.40888 0.02279 0.40888 0.02279 0.40888 0.02279 0.38196 0.02279 0.38196 0.02279 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 571.307 11.1525 34.6654 571.307 9.47254 34.6654 571.307 11.1525 34.6654 571.301 18.0785 53.2785 571.3 19.7585 53.2785 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 -0.00019982 -0.000263399 -1 0 -0.000337753 -1 -0.00019982 -0.000263399 -1 -0.00019982 -0.000263399 -1 -0.000399635 -0.000189047 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.38196 0.04392 0.38196 0.04392 0.38196 0.04392 0.38196 0.02279 0.38196 0.02279 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 571.3 4.65454 14.8994 571.301 2.97654 14.8994 571.3 4.65454 14.8994 571.307 9.47254 34.6654 571.307 11.1525 34.6654 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 -0.000199939 0.000400754 -1 -0.000400111 0.000449547 -1 -0.000199939 0.000400754 -1 -0.000199939 0.000400754 -1 0 0.000352019 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.38196 0.06636 0.38196 0.06636 0.38196 0.06636 0.38196 0.04392 0.38196 0.04392 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 616.302 4.65454 14.8994 616.303 2.97654 14.8994 616.302 4.65454 14.8994 571.301 2.97654 14.8994 571.3 4.65454 14.8994 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -4.23835e-08 -2.15831e-11 -1 -4.23833e-08 -2.62079e-11 -1 -4.23835e-08 -2.15831e-11 -1 -4.23835e-08 -2.15831e-11 -1 -4.23837e-08 -1.69582e-11 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 20 1 20 0 20 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.40888 0.06636 0.40888 0.06636 0.40888 0.06636 0.38196 0.06636 0.38196 0.06636 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 571.346 2.97654 11.8295 571.346 4.65154 11.8295 616.303 2.97654 11.8295 616.303 4.65154 11.8295 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00999 0.00051 0.00999 0.99949 19.99 0.0005 19.99 } TexCoordArray 1 Vec2Array 4 { 0.38198 0.06985 0.38198 0.06985 0.40888 0.06985 0.40888 0.06985 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0130FLATCROWDS9_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 616.303 18.0785 53.2785 616.303 9.47254 34.6654 616.303 18.0785 53.2785 571.403 9.47254 34.6654 571.403 18.0785 53.2785 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.907675 -0.419673 0 0.907675 -0.419673 0 0.907675 -0.419673 0 0.907675 -0.419673 0 0.907675 -0.419673 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3 0 3 1 3 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.40888 0.02279 0.40888 0.04392 0.40888 0.02279 0.38202 0.04392 0.38202 0.02279 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0130FLATCROWDS9_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 616.303 9.47254 34.6654 616.303 2.97654 14.8994 616.303 9.47254 34.6654 571.403 2.97654 14.8994 571.403 9.47254 34.6654 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.950011 -0.312216 0 0.950011 -0.312216 0 0.950011 -0.312216 0 0.950011 -0.312216 0 0.950011 -0.312216 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3 0 3 1 3 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.40888 0.04392 0.40888 0.06636 0.40888 0.04392 0.38202 0.06636 0.38202 0.04392 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0430CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 572.451 16.4825 49.5494 572.451 18.1465 49.5494 585.754 16.4825 49.4232 585.754 18.1465 49.4232 572.557 5.58054 23.193 572.557 7.24454 23.193 585.527 5.58054 23.0719 585.527 7.24454 23.0719 572.466 11.5835 39.1739 572.466 13.2465 39.1739 585.72 11.5835 39.0477 585.72 13.2465 39.0477 572.508 8.38554 31.6077 572.508 10.0495 31.6077 585.629 8.38554 31.4846 585.629 10.0495 31.4846 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00948625 0 -0.999955 -0.00948625 0 -0.999955 -0.00948625 0 -0.999955 -0.00948625 0 -0.999955 -0.00933646 0 -0.999956 -0.00933646 0 -0.999956 -0.00933646 0 -0.999956 -0.00933646 0 -0.999956 -0.00952132 0 -0.999955 -0.00952132 0 -0.999955 -0.00952132 0 -0.999955 -0.00952132 0 -0.999955 -0.00938135 0 -0.999956 -0.00938135 0 -0.999956 -0.00938135 0 -0.999956 -0.00938135 0 -0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.38264 0.02703 0.38264 0.02703 0.3906 0.02717 0.3906 0.02717 0.38271 0.05695 0.38271 0.05695 0.39047 0.05708 0.39047 0.05708 0.38265 0.0388 0.38265 0.0388 0.39058 0.03895 0.39058 0.03895 0.38268 0.04739 0.38268 0.04739 0.39053 0.04753 0.39053 0.04753 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0430ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 572.466 15.2555 46.8927 572.466 16.9195 46.8927 585.72 15.2555 46.7675 585.72 16.9195 46.7675 572.526 7.45254 28.6784 572.526 9.11654 28.6784 585.594 7.45254 28.5552 585.594 9.11654 28.5552 572.571 4.93154 20.7357 572.571 6.59554 20.7357 585.497 4.93154 20.6147 585.497 6.59554 20.6147 572.48 10.3985 36.7156 572.48 12.0625 36.7156 585.691 10.3985 36.5905 585.691 12.0625 36.5905 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00944593 0 -0.999955 -0.00944593 0 -0.999955 -0.00944593 0 -0.999955 -0.00944593 0 -0.999955 -0.0094273 0 -0.999955 -0.0094273 0 -0.999955 -0.0094273 0 -0.999955 -0.0094273 0 -0.999955 -0.00936042 0 -0.999956 -0.00936042 0 -0.999956 -0.00936042 0 -0.999956 -0.00936042 0 -0.999956 -0.00946885 0 -0.999955 -0.00946885 0 -0.999955 -0.00946885 0 -0.999955 -0.00946885 0 -0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.38265 0.03004 0.38265 0.03004 0.39058 0.03018 0.39058 0.03018 0.38269 0.05072 0.38269 0.05072 0.39051 0.05086 0.39051 0.05086 0.38272 0.05974 0.38272 0.05974 0.39045 0.05987 0.39045 0.05987 0.38266 0.0416 0.38266 0.0416 0.39056 0.04174 0.39056 0.04174 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0430ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 572.435 17.8145 52.3781 572.435 19.4775 52.3781 585.788 17.8145 52.2509 585.788 19.4775 52.2509 572.542 6.40654 25.8497 572.542 8.06954 25.8497 585.559 6.40654 25.7266 585.559 8.06954 25.7266 572.599 3.11754 15.691 572.599 4.78154 15.691 585.435 3.11754 15.5709 585.435 4.78154 15.5709 572.435 14.1415 44.6582 572.435 15.8055 44.6582 585.788 14.1415 44.5321 585.788 15.8055 44.5321 572.496 9.23754 33.8575 572.496 10.9015 33.8575 585.657 9.23754 33.7323 585.657 10.9015 33.7323 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.00952529 0 -0.999955 -0.00952529 0 -0.999955 -0.00952529 0 -0.999955 -0.00952529 0 -0.999955 -0.00945644 0 -0.999955 -0.00945644 0 -0.999955 -0.00945644 0 -0.999955 -0.00945644 0 -0.999955 -0.00935609 0 -0.999956 -0.00935609 0 -0.999956 -0.00935609 0 -0.999956 -0.00935609 0 -0.999956 -0.00944303 0 -0.999955 -0.00944303 0 -0.999955 -0.00944303 0 -0.999955 -0.00944303 0 -0.999955 -0.00951273 0 -0.999955 -0.00951273 0 -0.999955 -0.00951273 0 -0.999955 -0.00951273 0 -0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.38263 0.02381 0.38263 0.02381 0.39062 0.02396 0.39062 0.02396 0.3827 0.05393 0.3827 0.05393 0.39049 0.05407 0.39049 0.05407 0.38273 0.06546 0.38273 0.06546 0.39041 0.0656 0.39041 0.0656 0.38263 0.03258 0.38263 0.03258 0.39062 0.03272 0.39062 0.03272 0.38267 0.04484 0.38267 0.04484 0.39054 0.04498 0.39054 0.04498 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0430ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 572.586 3.86054 17.9396 572.586 5.52354 17.9396 585.463 3.86054 17.8196 585.463 5.52354 17.8196 572.451 12.8105 41.8296 572.451 14.4735 41.8296 585.754 12.8105 41.7034 585.754 14.4735 41.7034 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00931859 0 -0.999957 -0.00931859 0 -0.999957 -0.00931859 0 -0.999957 -0.00931859 0 -0.999957 -0.00948625 0 -0.999955 -0.00948625 0 -0.999955 -0.00948625 0 -0.999955 -0.00948625 0 -0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.38272 0.06291 0.38272 0.06291 0.39043 0.06305 0.39043 0.06305 0.38264 0.03579 0.38264 0.03579 0.3906 0.03593 0.3906 0.03593 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0429CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 587.697 7.45254 28.6784 587.697 9.11654 28.6784 600.765 7.45254 28.5552 600.765 9.11654 28.5552 587.759 3.86054 17.9396 587.759 5.52354 17.9396 600.634 3.86054 17.8196 600.634 5.52354 17.8196 587.606 14.1415 44.6582 587.606 15.8055 44.6582 600.959 14.1415 44.5321 600.959 15.8055 44.5321 587.651 10.3985 36.7156 587.651 12.0625 36.7156 600.863 10.3985 36.5905 600.863 12.0625 36.5905 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0094273 0 -0.999955 -0.0094273 0 -0.999955 -0.0094273 0 -0.999955 -0.0094273 0 -0.999955 -0.00932005 0 -0.999956 -0.00932005 0 -0.999956 -0.00932005 0 -0.999956 -0.00932005 0 -0.999956 -0.00944307 0 -0.999955 -0.00944307 0 -0.999955 -0.00944307 0 -0.999955 -0.00944307 0 -0.999955 -0.00946815 0 -0.999955 -0.00946815 0 -0.999955 -0.00946815 0 -0.999955 -0.00946815 0 -0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.39176 0.05072 0.39176 0.05072 0.39958 0.05086 0.39958 0.05086 0.3918 0.06291 0.3918 0.06291 0.3995 0.06305 0.3995 0.06305 0.39171 0.03258 0.39171 0.03258 0.3997 0.03272 0.3997 0.03272 0.39174 0.0416 0.39174 0.0416 0.39964 0.04174 0.39964 0.04174 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0429ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 587.606 17.8145 52.3781 587.606 19.4775 52.3781 600.959 17.8145 52.2509 600.959 19.4775 52.2509 587.729 5.58054 23.193 587.729 7.24454 23.193 600.699 5.58054 23.0719 600.699 7.24454 23.0719 587.622 12.8105 41.8296 587.622 14.4735 41.8296 600.925 12.8105 41.7034 600.925 14.4735 41.7034 587.668 9.23754 33.8575 587.668 10.9015 33.8575 600.829 9.23754 33.7323 600.829 10.9015 33.7323 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00952534 0 -0.999955 -0.00952534 0 -0.999955 -0.00952534 0 -0.999955 -0.00952534 0 -0.999955 -0.00933646 0 -0.999956 -0.00933646 0 -0.999956 -0.00933646 0 -0.999956 -0.00933646 0 -0.999956 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00951268 0 -0.999955 -0.00951268 0 -0.999955 -0.00951268 0 -0.999955 -0.00951268 0 -0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.39171 0.02381 0.39171 0.02381 0.3997 0.02396 0.3997 0.02396 0.39178 0.05695 0.39178 0.05695 0.39954 0.05708 0.39954 0.05708 0.39172 0.03579 0.39172 0.03579 0.39968 0.03593 0.39968 0.03593 0.39175 0.04484 0.39175 0.04484 0.39962 0.04498 0.39962 0.04498 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0429ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 587.637 15.2555 46.8927 587.637 16.9195 46.8927 600.893 15.2555 46.7675 600.893 16.9195 46.7675 587.742 4.93154 20.7357 587.742 6.59554 20.7357 600.668 4.93154 20.6147 600.668 6.59554 20.6147 587.637 11.5835 39.1739 587.637 13.2465 39.1739 600.893 11.5835 39.0477 600.893 13.2465 39.0477 587.681 8.38554 31.6077 587.681 10.0495 31.6077 600.801 8.38554 31.4846 600.801 10.0495 31.4846 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00944454 0 -0.999955 -0.00944454 0 -0.999955 -0.00944454 0 -0.999955 -0.00944454 0 -0.999955 -0.00936042 0 -0.999956 -0.00936042 0 -0.999956 -0.00936042 0 -0.999956 -0.00936042 0 -0.999956 -0.00951992 0 -0.999955 -0.00951992 0 -0.999955 -0.00951992 0 -0.999955 -0.00951992 0 -0.999955 -0.00938209 0 -0.999956 -0.00938209 0 -0.999956 -0.00938209 0 -0.999956 -0.00938209 0 -0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.39173 0.03004 0.39173 0.03004 0.39966 0.03018 0.39966 0.03018 0.39179 0.05974 0.39179 0.05974 0.39952 0.05987 0.39952 0.05987 0.39173 0.0388 0.39173 0.0388 0.39966 0.03895 0.39966 0.03895 0.39176 0.04739 0.39176 0.04739 0.3996 0.04753 0.3996 0.04753 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0429ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 587.622 16.4825 49.5494 587.622 18.1465 49.5494 600.925 16.4825 49.4232 600.925 18.1465 49.4232 587.713 6.40654 25.8497 587.713 8.06954 25.8497 600.731 6.40654 25.7266 600.731 8.06954 25.7266 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00945573 0 -0.999955 -0.00945573 0 -0.999955 -0.00945573 0 -0.999955 -0.00945573 0 -0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.39172 0.02703 0.39172 0.02703 0.39968 0.02717 0.39968 0.02717 0.39177 0.05393 0.39177 0.05393 0.39956 0.05407 0.39956 0.05407 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0426CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 542.608 16.4825 49.5494 542.608 18.1465 49.5494 555.911 16.4825 49.4232 555.911 18.1465 49.4232 542.714 5.58054 23.193 542.714 7.24454 23.193 555.684 5.58054 23.0719 555.684 7.24454 23.0719 542.608 12.8105 41.8296 542.608 14.4735 41.8296 555.911 12.8105 41.7034 555.911 14.4735 41.7034 542.665 8.38554 31.6077 542.665 10.0495 31.6077 555.786 8.38554 31.4846 555.786 10.0495 31.4846 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00933646 0 -0.999956 -0.00933646 0 -0.999956 -0.00933646 0 -0.999956 -0.00933646 0 -0.999956 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00938139 0 -0.999956 -0.00938139 0 -0.999956 -0.00938139 0 -0.999956 -0.00938139 0 -0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.36479 0.02703 0.36479 0.02703 0.37275 0.02717 0.37275 0.02717 0.36485 0.05695 0.36485 0.05695 0.37261 0.05708 0.37261 0.05708 0.36479 0.03579 0.36479 0.03579 0.37275 0.03593 0.37275 0.03593 0.36483 0.04739 0.36483 0.04739 0.37267 0.04753 0.37267 0.04753 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0426ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 542.623 15.2555 46.8927 542.623 16.9195 46.8927 555.878 15.2555 46.7675 555.878 16.9195 46.7675 542.682 7.45254 28.6784 542.682 9.11654 28.6784 555.751 7.45254 28.5552 555.751 9.11654 28.5552 542.744 3.86054 17.9396 542.744 5.52354 17.9396 555.619 3.86054 17.8196 555.619 5.52354 17.8196 542.637 10.3985 36.7156 542.637 12.0625 36.7156 555.848 10.3985 36.5905 555.848 12.0625 36.5905 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00944523 0 -0.999955 -0.00944523 0 -0.999955 -0.00944523 0 -0.999955 -0.00944523 0 -0.999955 -0.00942655 0 -0.999956 -0.00942655 0 -0.999956 -0.00942655 0 -0.999956 -0.00942655 0 -0.999956 -0.00932005 0 -0.999956 -0.00932005 0 -0.999956 -0.00932005 0 -0.999956 -0.00932005 0 -0.999956 -0.0094689 0 -0.999955 -0.0094689 0 -0.999955 -0.0094689 0 -0.999955 -0.0094689 0 -0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.3648 0.03004 0.3648 0.03004 0.37273 0.03018 0.37273 0.03018 0.36484 0.05072 0.36484 0.05072 0.37265 0.05086 0.37265 0.05086 0.36487 0.06291 0.36487 0.06291 0.37257 0.06305 0.37257 0.06305 0.36481 0.0416 0.36481 0.0416 0.37271 0.04174 0.37271 0.04174 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0426ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 542.591 17.8145 52.3781 542.591 19.4775 52.3781 555.945 17.8145 52.2509 555.945 19.4775 52.2509 542.699 6.40654 25.8497 542.699 8.06954 25.8497 555.716 6.40654 25.7266 555.716 8.06954 25.7266 542.757 3.11754 15.691 542.757 4.78154 15.691 555.592 3.11754 15.5709 555.592 4.78154 15.5709 542.591 14.1415 44.6582 542.591 15.8055 44.6582 555.945 14.1415 44.5321 555.945 15.8055 44.5321 542.653 9.23754 33.8575 542.653 10.9015 33.8575 555.813 9.23754 33.7323 555.813 10.9015 33.7323 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.0095246 0 -0.999955 -0.0095246 0 -0.999955 -0.0095246 0 -0.999955 -0.0095246 0 -0.999955 -0.00945649 0 -0.999955 -0.00945649 0 -0.999955 -0.00945649 0 -0.999955 -0.00945649 0 -0.999955 -0.0093568 0 -0.999956 -0.0093568 0 -0.999956 -0.0093568 0 -0.999956 -0.0093568 0 -0.999956 -0.00944234 0 -0.999955 -0.00944234 0 -0.999955 -0.00944234 0 -0.999955 -0.00944234 0 -0.999955 -0.00951343 0 -0.999955 -0.00951343 0 -0.999955 -0.00951343 0 -0.999955 -0.00951343 0 -0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.36478 0.02381 0.36478 0.02381 0.37277 0.02396 0.37277 0.02396 0.36485 0.05393 0.36485 0.05393 0.37263 0.05407 0.37263 0.05407 0.36488 0.06546 0.36488 0.06546 0.37256 0.0656 0.37256 0.0656 0.36478 0.03258 0.36478 0.03258 0.37277 0.03272 0.37277 0.03272 0.36482 0.04484 0.36482 0.04484 0.37269 0.04498 0.37269 0.04498 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0425CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 557.431 6.40654 25.8497 557.431 8.06954 25.8497 570.449 6.40654 25.7266 570.448 8.06954 25.7266 557.476 3.86054 17.9396 557.476 5.52354 17.9396 570.352 3.86054 17.8196 570.352 5.52354 17.8196 557.323 14.1415 44.6582 557.323 15.8055 44.6582 570.677 14.1415 44.5321 570.677 15.8055 44.5321 557.369 10.3985 36.7156 557.369 12.0625 36.7156 570.58 10.3985 36.5905 570.58 12.0625 36.5905 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00945573 0 -0.999955 -0.00945611 -2.9487e-06 -0.999955 -0.00945611 -2.9487e-06 -0.999955 -0.00945649 -5.89764e-06 -0.999955 -0.00931934 0 -0.999957 -0.00931934 0 -0.999957 -0.00931934 0 -0.999957 -0.00931934 0 -0.999957 -0.00944234 0 -0.999955 -0.00944234 0 -0.999955 -0.00944234 0 -0.999955 -0.00944234 0 -0.999955 -0.0094689 0 -0.999955 -0.0094689 0 -0.999955 -0.0094689 0 -0.999955 -0.0094689 0 -0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.37366 0.05393 0.37366 0.05393 0.38145 0.05407 0.38145 0.05407 0.37369 0.06291 0.37369 0.06291 0.38139 0.06305 0.38139 0.06305 0.37359 0.03258 0.37359 0.03258 0.38158 0.03272 0.38158 0.03272 0.37362 0.0416 0.37362 0.0416 0.38152 0.04174 0.38152 0.04174 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0425ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 557.445 5.58054 23.193 557.445 7.24454 23.193 570.416 5.58054 23.0719 570.416 7.24454 23.0719 557.489 3.11754 15.691 557.489 4.78154 15.691 570.325 3.11754 15.5709 570.325 4.78154 15.5709 557.339 12.8105 41.8296 557.339 14.4735 41.8296 570.642 12.8105 41.7034 570.642 14.4735 41.7034 557.385 9.23754 33.8575 557.385 10.9015 33.8575 570.546 9.23754 33.7323 570.546 10.9015 33.7323 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00933576 0 -0.999956 -0.00933576 0 -0.999956 -0.00933576 0 -0.999956 -0.00933576 0 -0.999956 -0.00935609 0 -0.999956 -0.00935609 0 -0.999956 -0.00935609 0 -0.999956 -0.00935609 0 -0.999956 -0.00948625 0 -0.999955 -0.00948625 0 -0.999955 -0.00948625 0 -0.999955 -0.00948625 0 -0.999955 -0.00951268 0 -0.999955 -0.00951268 0 -0.999955 -0.00951268 0 -0.999955 -0.00951268 0 -0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.37367 0.05695 0.37367 0.05695 0.38143 0.05708 0.38143 0.05708 0.37369 0.06546 0.37369 0.06546 0.38137 0.0656 0.38137 0.0656 0.3736 0.03579 0.3736 0.03579 0.38156 0.03593 0.38156 0.03593 0.37363 0.04484 0.37363 0.04484 0.3815 0.04498 0.3815 0.04498 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0425ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 557.339 16.4825 49.5494 557.339 18.1465 49.5494 570.642 16.4825 49.4232 570.642 18.1465 49.4232 557.459 4.93154 20.7357 557.459 6.59554 20.7357 570.386 4.93154 20.6147 570.386 6.59554 20.6147 557.355 11.5835 39.1739 557.355 13.2465 39.1739 570.61 11.5835 39.0477 570.61 13.2465 39.0477 557.398 8.38554 31.6077 557.398 10.0495 31.6077 570.519 8.38554 31.4846 570.519 10.0495 31.4846 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00948625 0 -0.999955 -0.00948625 0 -0.999955 -0.00948625 0 -0.999955 -0.00948625 0 -0.999955 -0.00935972 0 -0.999956 -0.00935972 0 -0.999956 -0.00935972 0 -0.999956 -0.00935972 0 -0.999956 -0.00952062 0 -0.999955 -0.00952062 0 -0.999955 -0.00952062 0 -0.999955 -0.00952062 0 -0.999955 -0.00938139 0 -0.999956 -0.00938139 0 -0.999956 -0.00938139 0 -0.999956 -0.00938139 0 -0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.3736 0.02703 0.3736 0.02703 0.38156 0.02717 0.38156 0.02717 0.37368 0.05974 0.37368 0.05974 0.38141 0.05987 0.38141 0.05987 0.37361 0.0388 0.37361 0.0388 0.38154 0.03895 0.38154 0.03895 0.37364 0.04739 0.37364 0.04739 0.38149 0.04753 0.38149 0.04753 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0425ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 557.355 15.2555 46.8927 557.355 16.9195 46.8927 570.61 15.2555 46.7675 570.61 16.9195 46.7675 557.415 7.45254 28.6784 557.415 9.11654 28.6784 570.482 7.45254 28.5552 570.482 9.11654 28.5552 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00944523 0 -0.999955 -0.00944523 0 -0.999955 -0.00944523 0 -0.999955 -0.00944523 0 -0.999955 -0.00942805 0 -0.999955 -0.00942805 0 -0.999955 -0.00942805 0 -0.999955 -0.00942805 0 -0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.37361 0.03004 0.37361 0.03004 0.38154 0.03018 0.38154 0.03018 0.37365 0.05072 0.37365 0.05072 0.38147 0.05086 0.38147 0.05086 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20030" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 28 DrawArrays TRIANGLE_STRIP 28 4 } VertexArray Vec3Array 32 { 455.543 1.47388 -0.000626 446.672 1.47388 -0.000633 455.543 1.47388 -0.000626 458.937 1.47388 10.7611 464.414 1.47388 -0.000619 458.937 1.47388 10.7611 473.284 1.47388 -0.000612 458.937 1.47388 10.7611 484.63 1.47388 16.569 429.078 3 48 484.63 1.47388 16.569 547.131 3 48 484.63 1.47388 16.569 510.8 1.47388 9.22372 491.026 1.47388 -0.000598 510.8 1.47388 9.22372 499.897 1.47388 -0.000592 510.8 1.47388 9.22372 508.768 1.47388 -0.000585 510.8 1.47388 9.22372 517.639 1.47388 -0.000578 510.8 1.47388 9.22372 526.51 1.47388 -0.000571 547.131 3 48 535.381 1.47388 -0.000564 547.131 3 48 544.252 1.47388 -0.000557 553.123 1.47388 -0.00055 491.026 1.47388 -0.000598 482.155 1.47388 -0.000605 484.63 1.47388 16.569 473.284 1.47388 -0.000612 } NormalBinding PER_VERTEX NormalArray Vec3Array 32 { 0 1 0 0 1 0 0 1 0 0.00498832 0.999744 -0.0220672 0 1 0 0.00498832 0.999744 -0.0220672 1.91708e-08 1 4.13604e-08 0.00498832 0.999744 -0.0220672 -0.000327342 0.999345 -0.0361788 0.00182917 0.998973 -0.0452718 -0.000327342 0.999345 -0.0361788 -0.00350258 0.999216 -0.0394333 -0.000327342 0.999345 -0.0361788 -0.00859902 0.999727 -0.0217342 -1.608e-08 1 4.99343e-08 -0.00859902 0.999727 -0.0217342 0 1 0 -0.00859902 0.999727 -0.0217342 0 1 0 -0.00859902 0.999727 -0.0217342 0 1 0 -0.00859902 0.999727 -0.0217342 -0.00969182 0.999619 -0.0258269 -0.00350258 0.999216 -0.0394333 2.50754e-08 0.999495 -0.0317777 -0.00350258 0.999216 -0.0394333 3.04459e-08 0.999495 -0.0317777 3.58165e-08 0.999495 -0.0317777 -1.608e-08 1 4.99343e-08 -5.10935e-14 1 6.47501e-08 -0.000327342 0.999345 -0.0361788 1.91708e-08 1 4.13604e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 32 { -55.8188 -3.87558 -56.5549 -3.13954 -55.8188 -3.87558 -56.4301 -5.0501 -55.0828 -4.61163 -56.4301 -5.0501 -54.3468 -5.34759 -56.4301 -5.0501 -54.7803 -7.66381 -61.9974 -5.66245 -54.7803 -7.66381 -52.2023 -15.4575 -54.7803 -7.66381 -51.9994 -9.22573 -52.8747 -6.81968 -51.9994 -9.22573 -52.1387 -7.55572 -51.9994 -9.22573 -51.4027 -8.29177 -51.9994 -9.22573 -50.6666 -9.0278 -51.9994 -9.22573 -49.9306 -9.76386 -52.2023 -15.4575 -49.1945 -10.4999 -52.2023 -15.4575 -48.4585 -11.2359 -47.7224 -11.972 -52.8747 -6.81968 -53.6108 -6.08363 -54.7803 -7.66381 -54.3468 -5.34759 } TexCoordArray 1 Vec2Array 32 { 0.31271 0.08328 0.3074 0.08328 0.31271 0.08328 0.31474 0.07106 0.31801 0.08328 0.31474 0.07106 0.32332 0.08328 0.31474 0.07106 0.33011 0.06447 0.29687 0.02878 0.33011 0.06447 0.3675 0.02878 0.33011 0.06447 0.34576 0.07281 0.33393 0.08328 0.34576 0.07281 0.33924 0.08328 0.34576 0.07281 0.34455 0.08328 0.34576 0.07281 0.34985 0.08328 0.34576 0.07281 0.35516 0.08328 0.3675 0.02878 0.36047 0.08328 0.3675 0.02878 0.36577 0.08328 0.37108 0.08328 0.33393 0.08328 0.32863 0.08328 0.33011 0.06447 0.32332 0.08328 } TexCoordArray 2 Vec2Array 32 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 32 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN403_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS403_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 553.123 1.47388 -29.8876 544.252 1.47388 -29.7715 553.123 1.47388 -18.7005 544.252 1.47388 -18.7005 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.37108 0.11721 0.36577 0.11708 0.37108 0.10451 0.36577 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS403_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 561.994 1.47388 -30.0038 553.123 1.47388 -29.8876 561.994 1.47388 -18.7005 553.123 1.47388 -18.7005 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.37639 0.11734 0.37108 0.11721 0.37639 0.10451 0.37108 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS403_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.865 1.47388 -30.1199 561.994 1.47388 -30.0038 570.865 1.47388 -18.7005 561.994 1.47388 -18.7005 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.3817 0.11747 0.37639 0.11734 0.3817 0.10451 0.37639 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS403_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 579.736 1.47388 -30.236 570.865 1.47388 -30.1199 579.736 1.47388 -18.7005 570.865 1.47388 -18.7005 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.387 0.1176 0.3817 0.11747 0.387 0.10451 0.3817 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS403_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 588.607 1.47388 -30.3521 579.736 1.47388 -30.236 588.607 1.47388 -18.7005 579.736 1.47388 -18.7005 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.39231 0.11774 0.387 0.1176 0.39231 0.10451 0.387 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS403_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 597.478 1.47388 -30.4682 588.607 1.47388 -30.3521 597.478 1.47388 -18.7005 588.607 1.47388 -18.7005 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.39762 0.11787 0.39231 0.11774 0.39762 0.10451 0.39231 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN403" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 597.478 1.47388 -0.000516 597.478 1.47388 -18.2005 588.607 1.47388 -0.000523 588.607 1.47388 -18.2005 579.736 1.47388 -0.000529 579.736 1.47388 -18.2005 570.865 1.47388 -0.000536 570.865 1.47388 -18.2005 561.994 1.47388 -0.000543 561.994 1.47388 -18.2005 553.123 1.47388 -0.00055 553.123 1.47388 -18.2005 544.252 1.47388 -0.000557 544.252 1.47388 -18.2005 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -4.13482e-14 1 5.23997e-08 -2.06741e-14 1 5.23997e-08 -2.55964e-14 1 5.23997e-08 -1.18137e-14 1 5.23998e-08 -2.55964e-14 1 5.23998e-08 -1.37826e-14 1 5.23998e-08 -2.75653e-14 1 5.23998e-08 -1.37827e-14 1 5.23998e-08 -2.75654e-14 1 5.23998e-08 -1.37827e-14 1 5.23998e-08 -2.75653e-14 1 5.23998e-08 -1.37827e-14 1 5.23998e-08 -2.06741e-14 1 5.23998e-08 0 1 5.23999e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 21.4835 0 21.4835 2 20.8921 0 20.8921 2 20.3007 0 20.3007 2 19.7093 0 19.7093 2 19.118 0 19.118 2 18.5266 0 18.5266 2 17.9352 0 17.9352 2 } TexCoordArray 1 Vec2Array 14 { 0.39762 0.08328 0.39762 0.10394 0.39231 0.08328 0.39231 0.10394 0.387 0.08328 0.387 0.10394 0.3817 0.08328 0.3817 0.10394 0.37639 0.08328 0.37639 0.10394 0.37108 0.08328 0.37108 0.10394 0.36577 0.08328 0.36577 0.10394 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN397_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN397_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 290 Group { DataVariance STATIC name "B0LT402" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 588.607 1.47388 -30.3521 588.607 2.47388 -30.3521 579.736 1.47388 -30.236 579.736 2.47388 -30.236 570.865 1.47388 -30.1199 570.865 2.47388 -30.1199 561.994 1.47388 -30.0038 561.994 2.47388 -30.0038 553.123 1.47388 -29.8876 553.123 2.47388 -29.8876 544.252 1.47388 -29.7715 544.252 2.47388 -29.7715 535.381 1.47388 -29.6554 535.381 2.47388 -29.6554 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0130865 0 0.999914 0.0130865 0 0.999914 0.0130865 0 0.999914 0.0130865 0 0.999914 0.0130865 0 0.999914 0.0130865 0 0.999914 0.0130902 0 0.999914 0.0130939 0 0.999914 0.0130939 0 0.999914 0.0130902 0 0.999914 0.0130865 0 0.999914 0.0130865 0 0.999914 0.0130865 0 0.999914 0.0130865 0 0.999914 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 357.529 0 357.529 1 355.755 0 355.755 1 353.981 0 353.981 1 352.207 0 352.207 1 350.433 0 350.433 1 348.659 0 348.659 1 346.885 0 346.885 1 } TexCoordArray 1 Vec2Array 14 { 0.39231 0.11774 0.39231 0.11774 0.387 0.1176 0.387 0.1176 0.3817 0.11747 0.3817 0.11747 0.37639 0.11734 0.37639 0.11734 0.37108 0.11721 0.37108 0.11721 0.36577 0.11708 0.36577 0.11708 0.36047 0.11695 0.36047 0.11695 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB397" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 544.252 1.47388 -18.2005 544.252 1.47388 -18.7005 535.381 1.47388 -18.2006 535.381 1.47388 -18.7006 526.51 1.47388 -18.2006 526.51 1.47388 -18.7006 517.639 1.47388 -18.2006 517.639 1.47388 -18.7006 508.768 1.47388 -18.2006 508.768 1.47388 -18.7006 499.897 1.47388 -18.2006 499.897 1.47388 -18.7006 491.026 1.47388 -18.2006 491.026 1.47388 -18.7006 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 234.874 -0.01667 234.874 0.05 233.692 -0.01667 233.692 0.05 232.51 -0.01667 232.51 0.05 231.326 -0.01667 231.326 0.05 230.144 -0.01667 230.144 0.05 228.962 -0.01667 228.962 0.05 227.778 -0.01667 227.778 0.05 } TexCoordArray 1 Vec2Array 14 { 0.36577 0.10394 0.36577 0.10451 0.36047 0.10394 0.36047 0.10451 0.35516 0.10394 0.35516 0.10451 0.34985 0.10394 0.34985 0.10451 0.34455 0.10394 0.34455 0.10451 0.33924 0.10394 0.33924 0.10451 0.33393 0.10394 0.33393 0.10451 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT391" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 491.026 5.47388 -0.000599 491.026 1.47388 -0.000599 482.155 5.47388 -0.000605 482.155 1.47388 -0.000605 473.284 5.47388 -0.000612 473.284 1.47388 -0.000612 464.414 5.47388 -0.000619 464.414 1.47388 -0.000619 455.543 5.47388 -0.000626 455.543 1.47388 -0.000626 446.672 5.47388 -0.000633 446.672 1.47388 -0.000633 437.801 5.47388 -0.00064 437.801 1.47388 -0.00064 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 6.7636e-07 0 -1 6.7636e-07 0 -1 7.13936e-07 0 -1 7.51511e-07 0 -1 7.89117e-07 0 -1 7.89147e-07 0 -1 7.89147e-07 0 -1 7.89117e-07 0 -1 7.89087e-07 0 -1 7.89087e-07 0 -1 7.89087e-07 0 -1 7.89087e-07 0 -1 7.89087e-07 0 -1 7.89087e-07 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 903.998 1 903.998 0 901.781 1 901.781 0 899.563 1 899.563 0 897.346 1 897.346 0 895.127 1 895.127 0 892.91 1 892.91 0 890.693 1 890.693 0 } TexCoordArray 1 Vec2Array 14 { 0.33393 0.08328 0.33393 0.08328 0.32863 0.08328 0.32863 0.08328 0.32332 0.08328 0.32332 0.08328 0.31801 0.08328 0.31801 0.08328 0.31271 0.08328 0.31271 0.08328 0.3074 0.08328 0.3074 0.08328 0.30209 0.08328 0.30209 0.08328 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 491.134 11.1817 -64.645 491.134 11.1817 -63.835 491.134 2.1807 -64.645 491.134 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.334 0.15667 0.334 0.15575 0.334 0.15667 0.334 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 490.448 2.1807 -63.835 490.448 11.1817 -63.835 490.448 2.1807 -64.645 490.448 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33359 0.15575 0.33359 0.15575 0.33359 0.15667 0.33359 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 491.134 11.1817 -63.835 490.448 11.1817 -63.835 491.134 2.1807 -63.835 490.448 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.334 0.15575 0.33359 0.15575 0.334 0.15575 0.33359 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 491.134 2.1807 -64.645 490.448 2.1807 -64.645 491.134 11.1817 -64.645 490.448 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.334 0.15667 0.33359 0.15667 0.334 0.15667 0.33359 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 501.592 11.1817 -64.645 501.592 11.1817 -63.835 501.592 2.1807 -64.645 501.592 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.34025 0.15667 0.34025 0.15575 0.34025 0.15667 0.34025 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 500.906 2.1807 -63.835 500.906 11.1817 -63.835 500.906 2.1807 -64.645 500.906 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33984 0.15575 0.33984 0.15575 0.33984 0.15667 0.33984 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 501.592 11.1817 -63.835 500.906 11.1817 -63.835 501.592 2.1807 -63.835 500.906 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.34025 0.15575 0.33984 0.15575 0.34025 0.15575 0.33984 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 501.592 2.1807 -64.645 500.906 2.1807 -64.645 501.592 11.1817 -64.645 500.906 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.34025 0.15667 0.33984 0.15667 0.34025 0.15667 0.33984 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 506.182 11.1817 -64.645 506.182 11.1817 -63.835 506.182 2.1807 -64.645 506.182 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.343 0.15667 0.343 0.15575 0.343 0.15667 0.343 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 505.495 2.1807 -63.835 505.495 11.1817 -63.835 505.495 2.1807 -64.645 505.495 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.34259 0.15575 0.34259 0.15575 0.34259 0.15667 0.34259 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 506.182 11.1817 -63.835 505.495 11.1817 -63.835 506.182 2.1807 -63.835 505.495 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.343 0.15575 0.34259 0.15575 0.343 0.15575 0.34259 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 506.182 2.1807 -64.645 505.495 2.1807 -64.645 506.182 11.1817 -64.645 505.495 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.343 0.15667 0.34259 0.15667 0.343 0.15667 0.34259 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 530.45 3.5137 -37.679 527.321 1.47269 -37.679 530.45 3.5137 -37.679 535.764 1.47269 -37.679 532.621 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.0108 0.9995 2.12135 0.0005 1.0108 0.9995 -0.87566 0.0005 0.23984 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.35752 0.12605 0.35565 0.12605 0.35752 0.12605 0.3607 0.12605 0.35882 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 510.518 3.5137 -37.679 507.39 1.47269 -37.679 510.518 3.5137 -37.679 515.832 1.47269 -37.679 512.69 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.0108 0.9995 2.12135 0.0005 1.0108 0.9995 -0.87566 0.0005 0.23984 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.34559 0.12605 0.34372 0.12605 0.34559 0.12605 0.34877 0.12605 0.34689 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 490.842 3.5137 -37.679 487.714 1.47269 -37.679 490.842 3.5137 -37.679 496.157 1.47269 -37.679 493.014 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.0108 0.9995 2.12135 0.0005 1.0108 0.9995 -0.87566 0.0005 0.23984 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.33382 0.12605 0.33195 0.12605 0.33382 0.12605 0.337 0.12605 0.33512 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 530.45 3.5137 -37.679 530.45 3.5137 -39.502 530.45 3.5137 -37.679 527.321 1.4727 -39.502 527.321 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.546337 0.837565 2.1005e-07 -0.546337 0.837565 0 -0.546337 0.837565 2.1005e-07 -0.546337 0.837565 2.1005e-07 -0.546337 0.837565 4.201e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.35752 0.12605 0.35752 0.12812 0.35752 0.12605 0.35565 0.12812 0.35565 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 532.621 3.5137 -37.679 532.621 3.5137 -39.502 532.621 3.5137 -37.679 530.45 3.5137 -39.502 530.45 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.35882 0.12605 0.35882 0.12812 0.35882 0.12605 0.35752 0.12812 0.35752 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 535.764 1.47269 -37.679 535.764 1.4727 -39.502 535.764 1.47269 -37.679 532.621 3.5137 -39.502 532.621 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.544622 0.838682 2.19372e-07 0.544622 0.838682 4.38744e-07 0.544622 0.838682 2.19372e-07 0.544622 0.838682 2.19372e-07 0.544622 0.838682 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.3607 0.12605 0.3607 0.12812 0.3607 0.12605 0.35882 0.12812 0.35882 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 510.518 3.5137 -37.679 510.518 3.5137 -39.502 510.518 3.5137 -37.679 507.39 1.4727 -39.502 507.39 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.546457 0.837487 2.10096e-07 -0.546457 0.837488 0 -0.546457 0.837487 2.10096e-07 -0.546457 0.837487 2.10096e-07 -0.546457 0.837487 4.20192e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.34559 0.12605 0.34559 0.12812 0.34559 0.12605 0.34372 0.12812 0.34372 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 512.69 3.5137 -37.679 512.69 3.5137 -39.502 512.69 3.5137 -37.679 510.518 3.5137 -39.502 510.518 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.34689 0.12605 0.34689 0.12812 0.34689 0.12605 0.34559 0.12812 0.34559 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 515.832 1.47269 -37.679 515.832 1.4727 -39.502 515.832 1.47269 -37.679 512.69 3.5137 -39.502 512.69 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.544741 0.838604 2.19352e-07 0.544741 0.838605 4.38703e-07 0.544741 0.838604 2.19352e-07 0.544741 0.838604 2.19352e-07 0.544741 0.838604 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.34877 0.12605 0.34877 0.12812 0.34877 0.12605 0.34689 0.12812 0.34689 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 490.842 3.5137 -37.679 490.842 3.5137 -39.502 490.842 3.5137 -37.679 487.714 1.4727 -39.502 487.714 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.546457 0.837487 2.10096e-07 -0.546457 0.837488 0 -0.546457 0.837487 2.10096e-07 -0.546457 0.837487 2.10096e-07 -0.546457 0.837487 4.20192e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.33382 0.12605 0.33382 0.12812 0.33382 0.12605 0.33195 0.12812 0.33195 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 493.014 3.5137 -37.679 493.014 3.5137 -39.502 493.014 3.5137 -37.679 490.842 3.5137 -39.502 490.842 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.33512 0.12605 0.33512 0.12812 0.33512 0.12605 0.33382 0.12812 0.33382 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 496.157 1.47269 -37.679 496.157 1.4727 -39.502 496.157 1.47269 -37.679 493.014 3.5137 -39.502 493.014 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.544622 0.838682 2.19372e-07 0.544622 0.838682 4.38744e-07 0.544622 0.838682 2.19372e-07 0.544622 0.838682 2.19372e-07 0.544622 0.838682 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.337 0.12605 0.337 0.12812 0.337 0.12605 0.33512 0.12812 0.33512 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028PITCONC_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 524.083 1.4867 -45.458 524.083 5.0597 -45.458 524.083 1.4867 -45.458 519.38 5.0597 -45.458 519.38 1.4867 -45.458 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 7.45333 0.0005 7.45333 0.9995 7.45333 0.0005 6.90571 0.9995 6.90571 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.35371 0.13489 0.35371 0.13489 0.35371 0.13489 0.35089 0.13489 0.35089 0.13489 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028PITCONC_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 519.38 1.4867 -39.576 519.38 1.4867 -45.458 519.38 1.4867 -39.576 519.38 5.0597 -45.458 519.38 3.51769 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.00029 0.9995 0.00029 0.0005 0.00029 0.9995 0.5897 0.0005 0.33537 } TexCoordArray 1 Vec2Array 5 { 0.35089 0.12821 0.35089 0.13489 0.35089 0.12821 0.35089 0.13489 0.35089 0.12821 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028PITCONC_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 524.083 5.0597 -45.458 524.083 1.4867 -45.458 524.083 3.51769 -39.576 524.083 1.4867 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.5897 0.0005 0.00029 0.9995 0.33537 0.9995 0.00029 } TexCoordArray 1 Vec2Array 4 { 0.35371 0.13489 0.35371 0.13489 0.35371 0.12821 0.35371 0.12821 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1001_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 524.083 5.2417 -39.576 524.083 3.51769 -39.576 524.083 6.7697 -45.458 524.083 5.0597 -45.458 519.38 6.7697 -45.458 519.38 5.0597 -45.458 519.38 5.2417 -39.576 519.38 3.51769 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 1 0 0 1 0 0 0.929068 0 -0.369908 0.530209 0 -0.847867 -0.530209 0 -0.847867 -0.929068 0 -0.369908 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0 0 1 0 0 3.02203 1 3.02203 0 0 1 0 0 3.02203 1 3.02203 } TexCoordArray 1 Vec2Array 8 { 0.35371 0.12821 0.35371 0.12821 0.35371 0.13489 0.35371 0.13489 0.35089 0.13489 0.35089 0.13489 0.35089 0.12821 0.35089 0.12821 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1001_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 519.38 5.2417 -39.576 519.38 3.51769 -39.576 519.38 5.2417 -39.576 519.38 5.0597 -45.458 519.38 6.7697 -45.458 524.083 5.0597 -45.458 524.083 6.7697 -45.458 524.083 5.0597 -45.458 524.083 5.2417 -39.576 524.083 3.51769 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 1 0 0 1 0 0 1 0 0 0.929068 0 0.369908 0.530209 0 0.847867 -0.782279 0 0.622928 -0.781037 0 0.624485 -0.782279 0 0.622928 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0 0 1 0 0 0 1 3.02203 0 3.02203 1 0 0 0 1 0 0 3.02203 1 3.02203 } TexCoordArray 1 Vec2Array 10 { 0.35089 0.12821 0.35089 0.12821 0.35089 0.12821 0.35089 0.13489 0.35089 0.13489 0.35371 0.13489 0.35371 0.13489 0.35371 0.13489 0.35371 0.12821 0.35371 0.12821 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 527.321 2.65569 -37.679 527.321 1.47269 -37.679 527.321 2.65569 -37.679 530.45 3.5137 -37.679 530.45 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.35565 0.12605 0.35565 0.12605 0.35565 0.12605 0.35752 0.12605 0.35752 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 532.621 3.5137 -37.679 532.621 4.69669 -37.679 530.45 3.5137 -37.679 530.45 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.35882 0.12605 0.35882 0.12605 0.35752 0.12605 0.35752 0.12605 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 535.764 2.65569 -37.679 532.621 4.69669 -37.679 535.764 2.65569 -37.679 532.621 3.5137 -37.679 535.764 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.3607 0.12605 0.35882 0.12605 0.3607 0.12605 0.35882 0.12605 0.3607 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 527.321 2.65569 -39.492 527.321 1.4727 -39.502 527.321 2.65569 -39.492 530.45 3.5137 -39.502 530.45 4.6967 -39.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00551057 -0.00844801 0.999949 0.00551057 -0.00844802 0.999949 0.00551057 -0.00844801 0.999949 0.00551057 -0.00844801 0.999949 0.00551057 -0.00844801 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.35565 0.12811 0.35565 0.12812 0.35565 0.12811 0.35752 0.12812 0.35752 0.12811 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 535.764 2.65569 -39.492 532.621 4.6967 -39.492 535.764 2.65569 -39.492 532.621 3.5137 -39.502 535.764 1.4727 -39.502 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00548596 -0.00844801 0.999949 -0.00548596 -0.00844801 0.999949 -0.00548596 -0.00844801 0.999949 -0.00548596 -0.00844801 0.999949 -0.00548596 -0.00844802 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.3607 0.12811 0.35882 0.12811 0.3607 0.12811 0.35882 0.12812 0.3607 0.12812 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 507.39 2.65569 -37.679 507.39 1.47269 -37.679 507.39 2.65569 -37.679 510.518 3.5137 -37.679 510.518 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.34372 0.12605 0.34372 0.12605 0.34372 0.12605 0.34559 0.12605 0.34559 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 512.69 3.5137 -37.679 512.69 4.69669 -37.679 510.518 3.5137 -37.679 510.518 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.34689 0.12605 0.34689 0.12605 0.34559 0.12605 0.34559 0.12605 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 515.832 2.65569 -37.679 512.69 4.69669 -37.679 515.832 2.65569 -37.679 512.69 3.5137 -37.679 515.832 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.34877 0.12605 0.34689 0.12605 0.34877 0.12605 0.34689 0.12605 0.34877 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 507.39 2.65569 -39.492 507.39 1.4727 -39.502 507.39 2.65569 -39.492 510.518 3.5137 -39.502 510.518 4.6967 -39.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844802 0.999949 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844801 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.34372 0.12811 0.34372 0.12812 0.34372 0.12811 0.34559 0.12812 0.34559 0.12811 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 515.832 2.65569 -39.492 512.69 4.6967 -39.492 515.832 2.65569 -39.492 512.69 3.5137 -39.502 515.832 1.4727 -39.502 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00548766 -0.00844801 0.999949 -0.00548766 -0.00844801 0.999949 -0.00548766 -0.00844801 0.999949 -0.00548766 -0.00844801 0.999949 -0.00548767 -0.00844802 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.34877 0.12811 0.34689 0.12811 0.34877 0.12811 0.34689 0.12812 0.34877 0.12812 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 487.714 2.65569 -37.679 487.714 1.47269 -37.679 487.714 2.65569 -37.679 490.842 3.5137 -37.679 490.842 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.33195 0.12605 0.33195 0.12605 0.33195 0.12605 0.33382 0.12605 0.33382 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 493.014 3.5137 -37.679 493.014 4.69669 -37.679 490.842 3.5137 -37.679 490.842 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.33512 0.12605 0.33512 0.12605 0.33382 0.12605 0.33382 0.12605 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 496.157 2.65569 -37.679 493.014 4.69669 -37.679 496.157 2.65569 -37.679 493.014 3.5137 -37.679 496.157 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.337 0.12605 0.33512 0.12605 0.337 0.12605 0.33512 0.12605 0.337 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 487.714 2.65569 -39.492 487.714 1.4727 -39.502 487.714 2.65569 -39.492 490.842 3.5137 -39.502 490.842 4.6967 -39.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844802 0.999949 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844801 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.33195 0.12811 0.33195 0.12812 0.33195 0.12811 0.33382 0.12812 0.33382 0.12811 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 496.157 2.65569 -39.492 493.014 4.6967 -39.492 496.157 2.65569 -39.492 493.014 3.5137 -39.502 496.157 1.4727 -39.502 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00548596 -0.00844801 0.999949 -0.00548596 -0.00844801 0.999949 -0.00548596 -0.00844801 0.999949 -0.00548596 -0.00844801 0.999949 -0.00548596 -0.00844802 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.337 0.12811 0.33512 0.12811 0.337 0.12811 0.33512 0.12812 0.337 0.12812 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0534CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 59 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 DrawArrays TRIANGLE_STRIP 32 4 DrawArrays TRIANGLE_STRIP 36 4 DrawArrays TRIANGLE_STRIP 40 4 DrawArrays TRIANGLE_STRIP 44 4 DrawArrays TRIANGLE_STRIP 48 4 DrawArrays TRIANGLE_STRIP 52 4 DrawArrays TRIANGLE_STRIP 56 4 DrawArrays TRIANGLE_STRIP 60 4 DrawArrays TRIANGLE_STRIP 64 4 DrawArrays TRIANGLE_STRIP 68 4 DrawArrays TRIANGLE_STRIP 72 4 DrawArrays TRIANGLE_STRIP 76 4 DrawArrays TRIANGLE_STRIP 80 4 DrawArrays TRIANGLE_STRIP 84 4 DrawArrays TRIANGLE_STRIP 88 4 DrawArrays TRIANGLE_STRIP 92 4 DrawArrays TRIANGLE_STRIP 96 4 DrawArrays TRIANGLE_STRIP 100 4 DrawArrays TRIANGLE_STRIP 104 4 DrawArrays TRIANGLE_STRIP 108 4 DrawArrays TRIANGLE_STRIP 112 4 DrawArrays TRIANGLE_STRIP 116 4 DrawArrays TRIANGLE_STRIP 120 4 DrawArrays TRIANGLE_STRIP 124 4 DrawArrays TRIANGLE_STRIP 128 4 DrawArrays TRIANGLE_STRIP 132 4 DrawArrays TRIANGLE_STRIP 136 4 DrawArrays TRIANGLE_STRIP 140 4 DrawArrays TRIANGLE_STRIP 144 4 DrawArrays TRIANGLE_STRIP 148 4 DrawArrays TRIANGLE_STRIP 152 4 DrawArrays TRIANGLE_STRIP 156 4 DrawArrays TRIANGLE_STRIP 160 4 DrawArrays TRIANGLE_STRIP 164 4 DrawArrays TRIANGLE_STRIP 168 4 DrawArrays TRIANGLE_STRIP 172 4 DrawArrays TRIANGLE_STRIP 176 4 DrawArrays TRIANGLE_STRIP 180 4 DrawArrays TRIANGLE_STRIP 184 4 DrawArrays TRIANGLE_STRIP 188 4 DrawArrays TRIANGLE_STRIP 192 4 DrawArrays TRIANGLE_STRIP 196 4 DrawArrays TRIANGLE_STRIP 200 4 DrawArrays TRIANGLE_STRIP 204 4 DrawArrays TRIANGLE_STRIP 208 4 DrawArrays TRIANGLE_STRIP 212 4 DrawArrays TRIANGLE_STRIP 216 4 DrawArrays TRIANGLE_STRIP 220 4 DrawArrays TRIANGLE_STRIP 224 4 DrawArrays TRIANGLE_STRIP 228 4 DrawArrays TRIANGLE_STRIP 232 4 } VertexArray Vec3Array 236 { 549.127 12.2237 -60.951 533.655 12.2237 -61.098 549.127 10.2277 -60.951 533.655 10.2277 -61.098 548.97 7.6457 -48.098 533.728 7.6457 -48.241 548.97 5.6487 -48.098 533.728 5.6487 -48.241 549.127 18.6877 -65.925 533.655 18.6877 -66.071 549.127 17.0367 -65.925 533.655 17.0367 -66.071 549.127 17.9047 -64.632 533.655 17.9047 -64.778 549.127 16.2537 -64.632 533.655 16.2537 -64.778 549.127 17.4897 -63.95 533.655 17.4897 -64.097 549.127 15.8387 -63.95 533.655 15.8387 -64.097 549.127 17.0267 -63.1 533.655 17.0267 -63.246 549.127 15.3757 -63.1 533.655 15.3757 -63.246 569.228 18.3927 -65.338 553.756 18.3927 -65.485 569.228 16.7417 -65.338 553.756 16.7417 -65.485 569.228 17.4897 -63.95 553.756 17.4897 -64.097 569.228 15.8387 -63.95 553.756 15.8387 -64.097 569.228 17.0267 -63.1 553.756 17.0267 -63.246 569.228 15.3757 -63.1 553.756 15.3757 -63.246 588.482 18.3927 -65.338 573.01 18.3927 -65.485 588.482 16.7417 -65.338 573.01 16.7417 -65.485 588.482 17.4897 -63.95 573.01 17.4897 -64.097 588.482 15.8387 -63.95 573.01 15.8387 -64.097 588.482 17.0267 -63.1 573.01 17.0267 -63.246 588.482 15.3757 -63.1 573.01 15.3757 -63.246 588.482 16.5157 -62.275 573.01 16.5157 -62.421 588.482 14.8647 -62.275 573.01 14.8647 -62.421 608.676 18.6877 -65.925 593.204 18.6877 -66.071 608.676 17.0367 -65.925 593.204 17.0367 -66.071 608.676 18.3927 -65.338 593.204 18.3927 -65.485 608.676 16.7417 -65.338 593.204 16.7417 -65.485 608.676 17.4897 -63.95 593.204 17.4897 -64.097 608.676 15.8387 -63.95 593.204 15.8387 -64.097 608.676 17.0267 -63.1 593.204 17.0267 -63.246 608.676 15.3757 -63.1 593.204 15.3757 -63.246 628.23 18.3927 -65.338 612.758 18.3927 -65.485 628.23 16.7417 -65.338 612.758 16.7417 -65.485 628.23 17.9047 -64.632 612.758 17.9047 -64.778 628.23 16.2537 -64.632 612.758 16.2537 -64.778 628.23 17.4897 -63.95 612.758 17.4897 -64.097 628.23 15.8387 -63.95 612.758 15.8387 -64.097 628.23 16.5157 -62.275 612.758 16.5157 -62.421 628.23 14.8647 -62.275 612.758 14.8647 -62.421 646.802 18.6877 -65.925 631.331 18.6877 -66.071 646.802 17.0367 -65.925 631.331 17.0367 -66.071 646.802 18.3927 -65.338 631.331 18.3927 -65.485 646.802 16.7417 -65.338 631.331 16.7417 -65.485 646.802 17.4897 -63.95 631.331 17.4897 -64.097 646.802 15.8387 -63.95 631.331 15.8387 -64.097 646.802 17.0267 -63.1 631.331 17.0267 -63.246 646.802 15.3757 -63.1 631.331 15.3757 -63.246 666.906 18.6877 -65.925 651.434 18.6877 -66.071 666.906 17.0367 -65.925 651.434 17.0367 -66.071 666.906 18.3927 -65.338 651.434 18.3927 -65.485 666.906 16.7417 -65.338 651.434 16.7417 -65.485 666.906 17.4897 -63.95 651.434 17.4897 -64.097 666.906 15.8387 -63.95 651.434 15.8387 -64.097 666.906 17.0267 -63.1 651.434 17.0267 -63.246 666.906 15.3757 -63.1 651.434 15.3757 -63.246 686.988 18.6877 -65.925 671.516 18.6877 -66.071 686.988 17.0367 -65.925 671.516 17.0367 -66.071 686.988 17.9047 -64.632 671.516 17.9047 -64.778 686.988 16.2537 -64.632 671.516 16.2537 -64.778 686.988 17.0267 -63.1 671.516 17.0267 -63.246 686.988 15.3757 -63.1 671.516 15.3757 -63.246 706.403 18.6877 -65.925 690.931 18.6877 -66.071 706.403 17.0367 -65.925 690.931 17.0367 -66.071 706.403 18.3927 -65.338 690.931 18.3927 -65.485 706.403 16.7417 -65.338 690.931 16.7417 -65.485 706.403 17.4897 -63.95 690.931 17.4897 -64.097 706.403 15.8387 -63.95 690.931 15.8387 -64.097 706.403 16.5157 -62.275 690.931 16.5157 -62.421 706.403 14.8647 -62.275 690.931 14.8647 -62.421 726.751 18.6877 -65.925 711.279 18.6877 -66.071 726.751 17.0367 -65.925 711.279 17.0367 -66.071 726.751 18.3927 -65.338 711.279 18.3927 -65.485 726.751 16.7417 -65.338 711.279 16.7417 -65.485 726.751 17.9047 -64.632 711.279 17.9047 -64.778 726.751 16.2537 -64.632 711.279 16.2537 -64.778 726.751 16.5157 -62.275 711.279 16.5157 -62.421 726.751 14.8647 -62.275 711.279 14.8647 -62.421 745.853 17.9047 -64.632 730.382 17.9047 -64.778 745.853 16.2537 -64.632 730.382 16.2537 -64.778 745.853 17.4897 -63.95 730.382 17.4897 -64.097 745.853 15.8387 -63.95 730.382 15.8387 -64.097 745.853 17.0267 -63.1 730.382 17.0267 -63.246 745.853 15.3757 -63.1 730.382 15.3757 -63.246 529.771 18.6877 -65.925 514.299 18.6877 -66.071 529.771 17.0367 -65.925 514.299 17.0367 -66.071 529.771 18.3927 -65.338 514.299 18.3927 -65.485 529.771 16.7417 -65.338 514.299 16.7417 -65.485 529.771 17.4897 -63.95 514.299 17.4897 -64.097 529.771 15.8387 -63.95 514.299 15.8387 -64.097 529.771 16.5157 -62.275 514.299 16.5157 -62.421 529.771 14.8647 -62.275 514.299 14.8647 -62.421 509.678 18.3927 -65.338 494.206 18.3927 -65.485 509.678 16.7417 -65.338 494.206 16.7417 -65.485 509.678 17.4897 -63.95 494.206 17.4897 -64.097 509.678 15.8387 -63.95 494.206 15.8387 -64.097 509.678 16.5157 -62.275 494.206 16.5157 -62.421 509.678 14.8647 -62.275 494.206 14.8647 -62.421 485.214 17.9047 -64.632 469.742 17.9047 -64.778 485.214 16.2537 -64.632 469.742 16.2537 -64.778 485.214 17.0267 -63.1 469.742 17.0267 -63.246 485.214 15.3757 -63.1 469.742 15.3757 -63.246 485.214 16.5157 -62.275 469.742 16.5157 -62.421 485.214 14.8647 -62.275 469.742 14.8647 -62.421 467.943 18.6877 -65.925 452.471 18.6877 -66.071 467.943 17.0367 -65.925 452.471 17.0367 -66.071 467.943 17.9047 -64.632 452.471 17.9047 -64.778 467.943 16.2537 -64.632 452.471 16.2537 -64.778 467.943 17.4897 -63.95 452.471 17.4897 -64.097 467.943 15.8387 -63.95 452.471 15.8387 -64.097 451.936 18.6877 -65.925 436.464 18.6877 -66.071 451.936 17.0367 -65.925 436.464 17.0367 -66.071 451.936 17.4897 -63.95 436.464 17.4897 -64.097 451.936 15.8387 -63.95 436.464 15.8387 -64.097 451.936 17.0267 -63.1 436.464 17.0267 -63.246 451.936 15.3757 -63.1 436.464 15.3757 -63.246 } NormalBinding PER_VERTEX NormalArray Vec3Array 236 { -0.00950036 0 0.999955 -0.00950036 0 0.999955 -0.00950036 0 0.999955 -0.00950036 0 0.999955 -0.00938195 0 0.999956 -0.00938195 0 0.999956 -0.00938195 0 0.999956 -0.00938195 0 0.999956 -0.00943577 0 0.999956 -0.00943577 0 0.999956 -0.00943577 0 0.999956 -0.00943577 0 0.999956 -0.00943578 0 0.999955 -0.00943578 0 0.999955 -0.00943578 0 0.999955 -0.00943578 0 0.999955 -0.00950036 0 0.999955 -0.00950036 0 0.999955 -0.00950036 0 0.999955 -0.00950036 0 0.999955 -0.00943627 0 0.999955 -0.00943627 0 0.999955 -0.00943627 0 0.999955 -0.00943627 0 0.999955 -0.00950078 0 0.999955 -0.00950078 0 0.999955 -0.00950078 0 0.999955 -0.00950078 0 0.999955 -0.00950029 0 0.999955 -0.00950029 0 0.999955 -0.00950029 0 0.999955 -0.00950029 0 0.999955 -0.00943619 0 0.999956 -0.00943619 0 0.999956 -0.00943619 0 0.999956 -0.00943619 0 0.999956 -0.00950082 0 0.999955 -0.00950082 0 0.999955 -0.00950082 0 0.999955 -0.00950082 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00943623 0 0.999955 -0.00943623 0 0.999955 -0.00943623 0 0.999955 -0.00943623 0 0.999955 -0.00943574 0 0.999956 -0.00943574 0 0.999956 -0.00943574 0 0.999956 -0.00943574 0 0.999956 -0.0094357 0 0.999955 -0.0094357 0 0.999955 -0.0094357 0 0.999955 -0.0094357 0 0.999955 -0.00950078 0 0.999955 -0.00950078 0 0.999955 -0.00950078 0 0.999955 -0.00950078 0 0.999955 -0.00950029 0 0.999955 -0.00950029 0 0.999955 -0.00950029 0 0.999955 -0.00950029 0 0.999955 -0.00943619 0 0.999956 -0.00943619 0 0.999956 -0.00943619 0 0.999956 -0.00943619 0 0.999956 -0.00950082 0 0.999955 -0.00950082 0 0.999955 -0.00950082 0 0.999955 -0.00950082 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00943574 0 0.999956 -0.00943574 0 0.999956 -0.00943574 0 0.999956 -0.00943574 0 0.999956 -0.00943633 0 0.999955 -0.00943633 0 0.999955 -0.00943633 0 0.999955 -0.00943633 0 0.999955 -0.00950142 0 0.999955 -0.00950142 0 0.999955 -0.00950142 0 0.999955 -0.00950142 0 0.999955 -0.00950093 0 0.999955 -0.00950093 0 0.999955 -0.00950093 0 0.999955 -0.00950093 0 0.999955 -0.00943683 0 0.999955 -0.00943683 0 0.999955 -0.00943683 0 0.999955 -0.00943683 0 0.999955 -0.0094357 0 0.999955 -0.0094357 0 0.999955 -0.0094357 0 0.999955 -0.0094357 0 0.999955 -0.00950078 0 0.999955 -0.00950078 0 0.999955 -0.00950078 0 0.999955 -0.00950078 0 0.999955 -0.00950029 0 0.999955 -0.00950029 0 0.999955 -0.00950029 0 0.999955 -0.00950029 0 0.999955 -0.00943619 0 0.999956 -0.00943619 0 0.999956 -0.00943619 0 0.999956 -0.00943619 0 0.999956 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943623 0 0.999955 -0.00943623 0 0.999955 -0.00943623 0 0.999955 -0.00943623 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00950082 0 0.999955 -0.00950082 0 0.999955 -0.00950082 0 0.999955 -0.00950082 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00943574 0 0.999956 -0.00943574 0 0.999956 -0.00943574 0 0.999956 -0.00943574 0 0.999956 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00950082 0 0.999955 -0.00950082 0 0.999955 -0.00950082 0 0.999955 -0.00950082 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999956 -0.00943574 0 0.999956 -0.00943574 0 0.999956 -0.00943574 0 0.999956 -0.0094363 0 0.999955 -0.0094363 0 0.999955 -0.0094363 0 0.999955 -0.0094363 0 0.999955 -0.00950089 0 0.999955 -0.00950089 0 0.999955 -0.00950089 0 0.999955 -0.00950089 0 0.999955 -0.00943679 0 0.999955 -0.00943679 0 0.999955 -0.00943679 0 0.999955 -0.00943679 0 0.999955 -0.0094357 0 0.999955 -0.0094357 0 0.999955 -0.0094357 0 0.999955 -0.0094357 0 0.999955 -0.00950078 0 0.999955 -0.00950078 0 0.999955 -0.00950078 0 0.999955 -0.00950078 0 0.999955 -0.00950029 0 0.999955 -0.00950029 0 0.999955 -0.00950029 0 0.999955 -0.00950029 0 0.999955 -0.0094357 0 0.999955 -0.0094357 0 0.999955 -0.0094357 0 0.999955 -0.0094357 0 0.999955 -0.00950082 0 0.999955 -0.00950082 0 0.999955 -0.00950082 0 0.999955 -0.00950082 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00943574 0 0.999956 -0.00943574 0 0.999956 -0.00943574 0 0.999956 -0.00943574 0 0.999956 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943623 0 0.999955 -0.00943623 0 0.999955 -0.00943623 0 0.999955 -0.00943623 0 0.999955 -0.00943574 0 0.999956 -0.00943574 0 0.999956 -0.00943574 0 0.999956 -0.00943574 0 0.999956 -0.00943572 0 0.999956 -0.00943572 0 0.999956 -0.00943572 0 0.999956 -0.00943572 0 0.999956 -0.00943572 0 0.999955 -0.00943572 0 0.999955 -0.00943572 0 0.999955 -0.00943572 0 0.999955 -0.00950031 0 0.999955 -0.00950031 0 0.999955 -0.00950031 0 0.999955 -0.00950031 0 0.999955 -0.00943572 0 0.999956 -0.00943572 0 0.999956 -0.00943572 0 0.999956 -0.00943572 0 0.999956 -0.00950031 0 0.999955 -0.00950031 0 0.999955 -0.00950031 0 0.999955 -0.00950031 0 0.999955 -0.00943621 0 0.999955 -0.00943621 0 0.999955 -0.00943621 0 0.999955 -0.00943621 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 236 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 1.999 0.9995 0.001 0.9995 1.999 0.0005 0.001 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 } TexCoordArray 1 Vec2Array 236 { 0.36869 0.15247 0.35943 0.15264 0.36869 0.15247 0.35943 0.15264 0.3686 0.13788 0.35948 0.13805 0.3686 0.13788 0.35948 0.13805 0.36869 0.15812 0.35943 0.15829 0.36869 0.15812 0.35943 0.15829 0.36869 0.15665 0.35943 0.15682 0.36869 0.15665 0.35943 0.15682 0.36869 0.15588 0.35943 0.15605 0.36869 0.15588 0.35943 0.15605 0.36869 0.15491 0.35943 0.15508 0.36869 0.15491 0.35943 0.15508 0.38072 0.15746 0.37146 0.15762 0.38072 0.15746 0.37146 0.15762 0.38072 0.15588 0.37146 0.15605 0.38072 0.15588 0.37146 0.15605 0.38072 0.15491 0.37146 0.15508 0.38072 0.15491 0.37146 0.15508 0.39223 0.15746 0.38298 0.15762 0.39223 0.15746 0.38298 0.15762 0.39223 0.15588 0.38298 0.15605 0.39223 0.15588 0.38298 0.15605 0.39223 0.15491 0.38298 0.15508 0.39223 0.15491 0.38298 0.15508 0.39223 0.15398 0.38298 0.15414 0.39223 0.15398 0.38298 0.15414 0.40432 0.15812 0.39506 0.15829 0.40432 0.15812 0.39506 0.15829 0.40432 0.15746 0.39506 0.15762 0.40432 0.15746 0.39506 0.15762 0.40432 0.15588 0.39506 0.15605 0.40432 0.15588 0.39506 0.15605 0.40432 0.15491 0.39506 0.15508 0.40432 0.15491 0.39506 0.15508 0.41601 0.15746 0.40676 0.15762 0.41601 0.15746 0.40676 0.15762 0.41601 0.15665 0.40676 0.15682 0.41601 0.15665 0.40676 0.15682 0.41601 0.15588 0.40676 0.15605 0.41601 0.15588 0.40676 0.15605 0.41601 0.15398 0.40676 0.15414 0.41601 0.15398 0.40676 0.15414 0.42712 0.15812 0.41787 0.15829 0.42712 0.15812 0.41787 0.15829 0.42712 0.15746 0.41787 0.15762 0.42712 0.15746 0.41787 0.15762 0.42712 0.15588 0.41787 0.15605 0.42712 0.15588 0.41787 0.15605 0.42712 0.15491 0.41787 0.15508 0.42712 0.15491 0.41787 0.15508 0.43915 0.15812 0.42989 0.15829 0.43915 0.15812 0.42989 0.15829 0.43915 0.15746 0.42989 0.15762 0.43915 0.15746 0.42989 0.15762 0.43915 0.15588 0.42989 0.15605 0.43915 0.15588 0.42989 0.15605 0.43915 0.15491 0.42989 0.15508 0.43915 0.15491 0.42989 0.15508 0.45116 0.15812 0.44191 0.15829 0.45116 0.15812 0.44191 0.15829 0.45116 0.15665 0.44191 0.15682 0.45116 0.15665 0.44191 0.15682 0.45116 0.15491 0.44191 0.15508 0.45116 0.15491 0.44191 0.15508 0.46278 0.15812 0.45352 0.15829 0.46278 0.15812 0.45352 0.15829 0.46278 0.15746 0.45352 0.15762 0.46278 0.15746 0.45352 0.15762 0.46278 0.15588 0.45352 0.15605 0.46278 0.15588 0.45352 0.15605 0.46278 0.15398 0.45352 0.15414 0.46278 0.15398 0.45352 0.15414 0.47495 0.15812 0.4657 0.15829 0.47495 0.15812 0.4657 0.15829 0.47495 0.15746 0.4657 0.15762 0.47495 0.15746 0.4657 0.15762 0.47495 0.15665 0.4657 0.15682 0.47495 0.15665 0.4657 0.15682 0.47495 0.15398 0.4657 0.15414 0.47495 0.15398 0.4657 0.15414 0.48638 0.15665 0.47712 0.15682 0.48638 0.15665 0.47712 0.15682 0.48638 0.15588 0.47712 0.15605 0.48638 0.15588 0.47712 0.15605 0.48638 0.15491 0.47712 0.15508 0.48638 0.15491 0.47712 0.15508 0.35711 0.15812 0.34786 0.15829 0.35711 0.15812 0.34786 0.15829 0.35711 0.15746 0.34786 0.15762 0.35711 0.15746 0.34786 0.15762 0.35711 0.15588 0.34786 0.15605 0.35711 0.15588 0.34786 0.15605 0.35711 0.15398 0.34786 0.15414 0.35711 0.15398 0.34786 0.15414 0.34509 0.15746 0.33583 0.15762 0.34509 0.15746 0.33583 0.15762 0.34509 0.15588 0.33583 0.15605 0.34509 0.15588 0.33583 0.15605 0.34509 0.15398 0.33583 0.15414 0.34509 0.15398 0.33583 0.15414 0.33046 0.15665 0.3212 0.15682 0.33046 0.15665 0.3212 0.15682 0.33046 0.15491 0.3212 0.15508 0.33046 0.15491 0.3212 0.15508 0.33046 0.15398 0.3212 0.15414 0.33046 0.15398 0.3212 0.15414 0.32012 0.15812 0.31087 0.15829 0.32012 0.15812 0.31087 0.15829 0.32012 0.15665 0.31087 0.15682 0.32012 0.15665 0.31087 0.15682 0.32012 0.15588 0.31087 0.15605 0.32012 0.15588 0.31087 0.15605 0.31055 0.15812 0.30129 0.15829 0.31055 0.15812 0.30129 0.15829 0.31055 0.15588 0.30129 0.15605 0.31055 0.15588 0.30129 0.15605 0.31055 0.15491 0.30129 0.15508 0.31055 0.15491 0.30129 0.15508 } TexCoordArray 2 Vec2Array 236 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 236 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0534ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 548.897 5.9027 -42.134 533.762 5.9027 -42.276 548.897 3.9067 -42.134 533.762 3.9067 -42.276 549.005 8.4227 -51.003 533.712 8.4227 -51.148 549.005 6.4267 -51.003 533.712 6.4267 -51.148 549.084 10.5467 -57.488 533.675 10.5467 -57.633 549.084 8.5497 -57.488 533.675 8.5497 -57.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0093817 0 0.999956 -0.0093817 0 0.999956 -0.0093817 0 0.999956 -0.0093817 0 0.999956 -0.0094813 0 0.999955 -0.0094813 0 0.999955 -0.0094813 0 0.999955 -0.0094813 0 0.999955 -0.00940995 0 0.999956 -0.00940995 0 0.999956 -0.00940995 0 0.999956 -0.00940995 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 1.21939 0.9995 0.00061 0.9995 1.21939 0.0005 0.00061 0.0005 1.99729 0.9995 0.51877 0.9995 1.99729 0.0005 0.51877 0.0005 } TexCoordArray 1 Vec2Array 12 { 0.36855 0.13111 0.3595 0.13127 0.36855 0.13111 0.3595 0.13127 0.36862 0.14118 0.35947 0.14135 0.36862 0.14118 0.35947 0.14135 0.36866 0.14854 0.35945 0.14871 0.36866 0.14854 0.35945 0.14871 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0534ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 31 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 DrawArrays TRIANGLE_STRIP 32 4 DrawArrays TRIANGLE_STRIP 36 4 DrawArrays TRIANGLE_STRIP 40 4 DrawArrays TRIANGLE_STRIP 44 4 DrawArrays TRIANGLE_STRIP 48 4 DrawArrays TRIANGLE_STRIP 52 4 DrawArrays TRIANGLE_STRIP 56 4 DrawArrays TRIANGLE_STRIP 60 4 DrawArrays TRIANGLE_STRIP 64 4 DrawArrays TRIANGLE_STRIP 68 4 DrawArrays TRIANGLE_STRIP 72 4 DrawArrays TRIANGLE_STRIP 76 4 DrawArrays TRIANGLE_STRIP 80 4 DrawArrays TRIANGLE_STRIP 84 4 DrawArrays TRIANGLE_STRIP 88 4 DrawArrays TRIANGLE_STRIP 92 4 DrawArrays TRIANGLE_STRIP 96 4 DrawArrays TRIANGLE_STRIP 100 4 DrawArrays TRIANGLE_STRIP 104 4 DrawArrays TRIANGLE_STRIP 108 4 DrawArrays TRIANGLE_STRIP 112 4 DrawArrays TRIANGLE_STRIP 116 4 DrawArrays TRIANGLE_STRIP 120 4 } VertexArray Vec3Array 124 { 549.044 9.2927 -54.143 533.694 9.2927 -54.288 549.044 7.2967 -54.143 533.694 7.2967 -54.288 549.127 18.3927 -65.338 533.655 18.3927 -65.485 549.127 16.7417 -65.338 533.655 16.7417 -65.485 549.127 16.5157 -62.275 533.655 16.5157 -62.421 549.127 14.8647 -62.275 533.655 14.8647 -62.421 569.228 17.9047 -64.632 553.756 17.9047 -64.778 569.228 16.2537 -64.632 553.756 16.2537 -64.778 569.228 16.5157 -62.275 553.756 16.5157 -62.421 569.228 14.8647 -62.275 553.756 14.8647 -62.421 588.482 18.6877 -65.925 573.01 18.6877 -66.071 588.482 17.0367 -65.925 573.01 17.0367 -66.071 588.482 17.9047 -64.632 573.01 17.9047 -64.778 588.482 16.2537 -64.632 573.01 16.2537 -64.778 608.676 17.9047 -64.632 593.204 17.9047 -64.778 608.676 16.2537 -64.632 593.204 16.2537 -64.778 608.676 16.5157 -62.275 593.204 16.5157 -62.421 608.676 14.8647 -62.275 593.204 14.8647 -62.421 628.23 18.6877 -65.925 612.758 18.6877 -66.071 628.23 17.0367 -65.925 612.758 17.0367 -66.071 628.23 17.0267 -63.1 612.758 17.0267 -63.246 628.23 15.3757 -63.1 612.758 15.3757 -63.246 646.802 17.9047 -64.632 631.331 17.9047 -64.778 646.802 16.2537 -64.632 631.331 16.2537 -64.778 646.802 16.5157 -62.275 631.331 16.5157 -62.421 646.802 14.8647 -62.275 631.331 14.8647 -62.421 666.906 17.9047 -64.632 651.434 17.9047 -64.778 666.906 16.2537 -64.632 651.434 16.2537 -64.778 666.906 16.5157 -62.275 651.434 16.5157 -62.421 666.906 14.8647 -62.275 651.434 14.8647 -62.421 686.988 18.3927 -65.338 671.516 18.3927 -65.485 686.988 16.7417 -65.338 671.516 16.7417 -65.485 686.988 16.5157 -62.275 671.516 16.5157 -62.421 686.988 14.8647 -62.275 671.516 14.8647 -62.421 706.403 17.9047 -64.632 690.931 17.9047 -64.778 706.403 16.2537 -64.632 690.931 16.2537 -64.778 706.403 17.0267 -63.1 690.931 17.0267 -63.246 706.403 15.3757 -63.1 690.931 15.3757 -63.246 726.751 17.4897 -63.95 711.279 17.4897 -64.097 726.751 15.8387 -63.95 711.279 15.8387 -64.097 745.853 18.3927 -65.338 730.382 18.3927 -65.485 745.853 16.7417 -65.338 730.382 16.7417 -65.485 745.853 16.5157 -62.275 730.382 16.5157 -62.421 745.853 14.8647 -62.275 730.382 14.8647 -62.421 529.771 17.0267 -63.1 514.299 17.0267 -63.246 529.771 15.3757 -63.1 514.299 15.3757 -63.246 509.678 17.9047 -64.632 494.206 17.9047 -64.778 509.678 16.2537 -64.632 494.206 16.2537 -64.778 509.678 17.0267 -63.1 494.206 17.0267 -63.246 509.678 15.3757 -63.1 494.206 15.3757 -63.246 485.214 18.3927 -65.338 469.742 18.3927 -65.485 485.214 16.7417 -65.338 469.742 16.7417 -65.485 485.214 17.4897 -63.95 469.742 17.4897 -64.097 485.214 15.8387 -63.95 469.742 15.8387 -64.097 467.943 18.3927 -65.338 452.471 18.3927 -65.485 467.943 16.7417 -65.338 452.471 16.7417 -65.485 467.943 17.0267 -63.1 452.471 17.0267 -63.246 467.943 15.3757 -63.1 452.471 15.3757 -63.246 451.936 18.3927 -65.338 436.464 18.3927 -65.485 451.936 16.7417 -65.338 436.464 16.7417 -65.485 451.936 16.5157 -62.275 436.464 16.5157 -62.421 451.936 14.8647 -62.275 436.464 14.8647 -62.421 } NormalBinding PER_VERTEX NormalArray Vec3Array 124 { -0.00944613 0 0.999955 -0.00944613 0 0.999955 -0.00944613 0 0.999955 -0.00944613 0 0.999955 -0.00950086 0 0.999955 -0.00950086 0 0.999955 -0.00950086 0 0.999955 -0.00950086 0 0.999955 -0.00943578 0 0.999956 -0.00943578 0 0.999956 -0.00943578 0 0.999956 -0.00943578 0 0.999956 -0.0094357 0 0.999956 -0.0094357 0 0.999956 -0.0094357 0 0.999956 -0.0094357 0 0.999956 -0.0094357 0 0.999955 -0.0094357 0 0.999955 -0.0094357 0 0.999955 -0.0094357 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.0094357 0 0.999956 -0.0094357 0 0.999956 -0.0094357 0 0.999956 -0.0094357 0 0.999956 -0.0094357 0 0.999955 -0.0094357 0 0.999955 -0.0094357 0 0.999955 -0.0094357 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943623 0 0.999955 -0.00943623 0 0.999955 -0.00943623 0 0.999955 -0.00943623 0 0.999955 -0.00943633 0 0.999955 -0.00943633 0 0.999955 -0.00943633 0 0.999955 -0.00943633 0 0.999955 -0.00943633 0 0.999956 -0.00943633 0 0.999956 -0.00943633 0 0.999956 -0.00943633 0 0.999956 -0.0094357 0 0.999956 -0.0094357 0 0.999956 -0.0094357 0 0.999956 -0.0094357 0 0.999956 -0.0094357 0 0.999955 -0.0094357 0 0.999955 -0.0094357 0 0.999955 -0.0094357 0 0.999955 -0.00950082 0 0.999955 -0.00950082 0 0.999955 -0.00950082 0 0.999955 -0.00950082 0 0.999955 -0.00943574 0 0.999956 -0.00943574 0 0.999956 -0.00943574 0 0.999956 -0.00943574 0 0.999956 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943623 0 0.999955 -0.00943623 0 0.999955 -0.00943623 0 0.999955 -0.00943623 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00950138 0 0.999955 -0.00950138 0 0.999955 -0.00950138 0 0.999955 -0.00950138 0 0.999955 -0.0094363 0 0.999955 -0.0094363 0 0.999955 -0.0094363 0 0.999955 -0.0094363 0 0.999955 -0.00943619 0 0.999956 -0.00943619 0 0.999956 -0.00943619 0 0.999956 -0.00943619 0 0.999956 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943574 0 0.999955 -0.00943623 0 0.999955 -0.00943623 0 0.999955 -0.00943623 0 0.999955 -0.00943623 0 0.999955 -0.00950082 0 0.999955 -0.00950082 0 0.999955 -0.00950082 0 0.999955 -0.00950082 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.0095008 0 0.999955 -0.0095008 0 0.999955 -0.0095008 0 0.999955 -0.0095008 0 0.999955 -0.00943621 0 0.999955 -0.00943621 0 0.999955 -0.00943621 0 0.999955 -0.00943621 0 0.999955 -0.0095008 0 0.999955 -0.0095008 0 0.999955 -0.0095008 0 0.999955 -0.0095008 0 0.999955 -0.00943572 0 0.999956 -0.00943572 0 0.999956 -0.00943572 0 0.999956 -0.00943572 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 124 { 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 } TexCoordArray 1 Vec2Array 124 { 0.36864 0.14475 0.35946 0.14491 0.36864 0.14475 0.35946 0.14491 0.36869 0.15746 0.35943 0.15762 0.36869 0.15746 0.35943 0.15762 0.36869 0.15398 0.35943 0.15414 0.36869 0.15398 0.35943 0.15414 0.38072 0.15665 0.37146 0.15682 0.38072 0.15665 0.37146 0.15682 0.38072 0.15398 0.37146 0.15414 0.38072 0.15398 0.37146 0.15414 0.39223 0.15812 0.38298 0.15829 0.39223 0.15812 0.38298 0.15829 0.39223 0.15665 0.38298 0.15682 0.39223 0.15665 0.38298 0.15682 0.40432 0.15665 0.39506 0.15682 0.40432 0.15665 0.39506 0.15682 0.40432 0.15398 0.39506 0.15414 0.40432 0.15398 0.39506 0.15414 0.41601 0.15812 0.40676 0.15829 0.41601 0.15812 0.40676 0.15829 0.41601 0.15491 0.40676 0.15508 0.41601 0.15491 0.40676 0.15508 0.42712 0.15665 0.41787 0.15682 0.42712 0.15665 0.41787 0.15682 0.42712 0.15398 0.41787 0.15414 0.42712 0.15398 0.41787 0.15414 0.43915 0.15665 0.42989 0.15682 0.43915 0.15665 0.42989 0.15682 0.43915 0.15398 0.42989 0.15414 0.43915 0.15398 0.42989 0.15414 0.45116 0.15746 0.44191 0.15762 0.45116 0.15746 0.44191 0.15762 0.45116 0.15398 0.44191 0.15414 0.45116 0.15398 0.44191 0.15414 0.46278 0.15665 0.45352 0.15682 0.46278 0.15665 0.45352 0.15682 0.46278 0.15491 0.45352 0.15508 0.46278 0.15491 0.45352 0.15508 0.47495 0.15588 0.4657 0.15605 0.47495 0.15588 0.4657 0.15605 0.48638 0.15746 0.47712 0.15762 0.48638 0.15746 0.47712 0.15762 0.48638 0.15398 0.47712 0.15414 0.48638 0.15398 0.47712 0.15414 0.35711 0.15491 0.34786 0.15508 0.35711 0.15491 0.34786 0.15508 0.34509 0.15665 0.33583 0.15682 0.34509 0.15665 0.33583 0.15682 0.34509 0.15491 0.33583 0.15508 0.34509 0.15491 0.33583 0.15508 0.33046 0.15746 0.3212 0.15762 0.33046 0.15746 0.3212 0.15762 0.33046 0.15588 0.3212 0.15605 0.33046 0.15588 0.3212 0.15605 0.32012 0.15746 0.31087 0.15762 0.32012 0.15746 0.31087 0.15762 0.32012 0.15491 0.31087 0.15508 0.32012 0.15491 0.31087 0.15508 0.31055 0.15746 0.30129 0.15762 0.31055 0.15746 0.30129 0.15762 0.31055 0.15398 0.30129 0.15414 0.31055 0.15398 0.30129 0.15414 } TexCoordArray 2 Vec2Array 124 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 124 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0534ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 548.93 6.7937 -44.793 533.747 6.7937 -44.935 548.93 4.7977 -44.793 533.747 4.7977 -44.935 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00935202 0 0.999956 -0.00935202 0 0.999956 -0.00935202 0 0.999956 -0.00935202 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.36857 0.13413 0.35949 0.13429 0.36857 0.13413 0.35949 0.13429 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0533CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 529.458 6.7937 -44.793 524.403 6.7937 -44.84 529.458 4.7977 -44.793 524.346 4.7977 -44.841 529.533 8.4227 -51.003 514.24 8.4227 -51.148 529.533 6.4267 -51.003 514.24 6.4267 -51.148 529.612 10.5467 -57.488 514.203 10.5467 -57.633 529.612 8.5497 -57.488 514.203 8.5497 -57.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.00929815 0 0.999957 -0.00934431 -0.000116913 0.999956 -0.00934431 -0.000116913 0.999956 -0.00938996 -0.000232522 0.999956 -0.00948133 0 0.999955 -0.00948133 0 0.999955 -0.00948133 0 0.999955 -0.00948133 0 0.999955 -0.00940995 0 0.999956 -0.00940995 0 0.999956 -0.00940995 0 0.999956 -0.00940995 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0006 0.9995 0.39975 0.9995 0.0006 0.0005 0.40422 0.0005 1.21939 0.9995 0.00061 0.9995 1.21939 0.0005 0.00061 0.0005 1.99729 0.9995 0.51877 0.9995 1.99729 0.0005 0.51877 0.0005 } TexCoordArray 1 Vec2Array 12 { 0.35692 0.13413 0.3539 0.13418 0.35692 0.13413 0.35387 0.13419 0.35697 0.14118 0.34782 0.14135 0.35697 0.14118 0.34782 0.14135 0.35702 0.14854 0.3478 0.14871 0.35702 0.14854 0.3478 0.14871 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0533ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 529.498 7.6457 -48.098 514.256 7.6457 -48.241 529.498 5.6487 -48.098 514.256 5.6487 -48.241 529.572 9.2927 -54.143 514.222 9.2927 -54.288 529.572 7.2967 -54.143 514.222 7.2967 -54.288 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00944609 0 0.999955 -0.00944609 0 0.999955 -0.00944609 0 0.999955 -0.00944609 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.999 0.9995 0.001 0.9995 1.999 0.0005 0.001 0.0005 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.35695 0.13788 0.34783 0.13805 0.35695 0.13788 0.34783 0.13805 0.35699 0.14475 0.34781 0.14491 0.35699 0.14475 0.34781 0.14491 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0533ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 529.425 5.9027 -42.134 524.313 5.9027 -42.182 529.425 3.9067 -42.134 524.257 3.9067 -42.182 514.29 3.9067 -42.276 519.119 3.9067 -42.231 514.29 5.9027 -42.276 519.007 5.9027 -42.232 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00938858 0 0.999956 -0.00933741 0.000131057 0.999956 -0.00933741 0.000131057 0.999956 -0.0092868 0.000260692 0.999957 -0.00931784 0 0.999957 -0.00932253 -1.13427e-05 0.999957 -0.00932253 -1.13427e-05 0.999957 -0.00932732 -2.29549e-05 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51054 0.9995 1.01681 0.9995 0.51054 0.0005 1.02231 0.0005 2.00924 0.0005 1.53111 0.0005 2.00924 0.9995 1.54221 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.3569 0.13111 0.35385 0.13117 0.3569 0.13111 0.35381 0.13117 0.34785 0.13127 0.35074 0.13122 0.34785 0.13127 0.35067 0.13122 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0532CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 509.319 6.7937 -44.793 494.136 6.7937 -44.935 509.319 4.7977 -44.793 494.136 4.7977 -44.935 509.473 10.5467 -57.488 494.063 10.5467 -57.633 509.473 8.5497 -57.488 494.063 8.5497 -57.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00935203 0 0.999956 -0.00935203 0 0.999956 -0.00935203 0 0.999956 -0.00935203 0 0.999956 -0.00940933 0 0.999956 -0.00940933 0 0.999956 -0.00940933 0 0.999956 -0.00940933 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 1.99729 0.9995 0.51877 0.9995 1.99729 0.0005 0.51877 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.34488 0.13413 0.33579 0.13429 0.34488 0.13413 0.33579 0.13429 0.34497 0.14854 0.33575 0.14871 0.34497 0.14854 0.33575 0.14871 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0532ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 509.286 5.9027 -42.134 494.151 5.9027 -42.276 509.286 3.9067 -42.134 494.151 3.9067 -42.276 509.394 8.4227 -51.003 494.1 8.4227 -51.148 509.394 6.4267 -51.003 494.1 6.4267 -51.148 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00938171 0 0.999956 -0.00938171 0 0.999956 -0.00938171 0 0.999956 -0.00938171 0 0.999956 -0.00948069 0 0.999955 -0.00948069 0 0.999955 -0.00948069 0 0.999955 -0.00948069 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 1.21939 0.9995 0.00061 0.9995 1.21939 0.0005 0.00061 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.34486 0.13111 0.3358 0.13127 0.34486 0.13111 0.3358 0.13127 0.34492 0.14118 0.33577 0.14135 0.34492 0.14118 0.33577 0.14135 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0532ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 509.515 12.2237 -60.951 494.044 12.2237 -61.098 509.515 10.2277 -60.951 494.044 10.2277 -61.098 509.359 7.6457 -48.098 494.117 7.6457 -48.241 509.359 5.6487 -48.098 494.117 5.6487 -48.241 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00950093 0 0.999955 -0.00950093 0 0.999955 -0.00950093 0 0.999955 -0.00950093 0 0.999955 -0.00938193 0 0.999956 -0.00938193 0 0.999956 -0.00938193 0 0.999956 -0.00938193 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 1.999 0.9995 0.001 0.9995 1.999 0.0005 0.001 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.34499 0.15247 0.33574 0.15264 0.34499 0.15247 0.33574 0.15264 0.3449 0.13788 0.33578 0.13805 0.3449 0.13788 0.33578 0.13805 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0532ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 509.432 9.2927 -54.143 494.083 9.2927 -54.288 509.432 7.2967 -54.143 494.083 7.2967 -54.288 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00944673 0 0.999955 -0.00944673 0 0.999955 -0.00944673 0 0.999955 -0.00944673 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.34494 0.14475 0.33576 0.14491 0.34494 0.14475 0.33576 0.14491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0531CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 489.858 12.2237 -60.951 474.386 12.2237 -61.098 489.858 10.2277 -60.951 474.386 10.2277 -61.098 489.736 8.4227 -51.003 474.443 8.4227 -51.148 489.736 6.4267 -51.003 474.443 6.4267 -51.148 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00950031 0 0.999955 -0.00950031 0 0.999955 -0.00950031 0 0.999955 -0.00950031 0 0.999955 -0.00948132 0 0.999955 -0.00948132 0 0.999955 -0.00948132 0 0.999955 -0.00948132 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 1.21939 0.9995 0.00061 0.9995 1.21939 0.0005 0.00061 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.33323 0.15247 0.32398 0.15264 0.33323 0.15247 0.32398 0.15264 0.33316 0.14118 0.32401 0.14135 0.33316 0.14118 0.32401 0.14135 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0531ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 489.701 7.6457 -48.098 474.459 7.6457 -48.241 489.701 5.6487 -48.098 474.459 5.6487 -48.241 489.815 10.5467 -57.488 474.406 10.5467 -57.633 489.815 8.5497 -57.488 474.406 8.5497 -57.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00940993 0 0.999956 -0.00940993 0 0.999956 -0.00940993 0 0.999956 -0.00940993 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.999 0.9995 0.001 0.9995 1.999 0.0005 0.001 0.0005 1.99729 0.9995 0.51877 0.9995 1.99729 0.0005 0.51877 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.33314 0.13788 0.32402 0.13805 0.33314 0.13788 0.32402 0.13805 0.33321 0.14854 0.32399 0.14871 0.33321 0.14854 0.32399 0.14871 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0531ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 489.661 6.7937 -44.793 474.478 6.7937 -44.935 489.661 4.7977 -44.793 474.478 4.7977 -44.935 489.775 9.2927 -54.143 474.425 9.2927 -54.288 489.775 7.2967 -54.143 474.425 7.2967 -54.288 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00935205 0 0.999956 -0.00935205 0 0.999956 -0.00935205 0 0.999956 -0.00935205 0 0.999956 -0.00944611 0 0.999955 -0.00944611 0 0.999955 -0.00944611 0 0.999955 -0.00944611 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.33312 0.13413 0.32403 0.13429 0.33312 0.13413 0.32403 0.13429 0.33318 0.14475 0.324 0.14491 0.33318 0.14475 0.324 0.14491 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0531ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 489.628 5.9027 -42.134 474.493 5.9027 -42.276 489.628 3.9067 -42.134 474.493 3.9067 -42.276 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0093817 0 0.999956 -0.0093817 0 0.999956 -0.0093817 0 0.999956 -0.0093817 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.3331 0.13111 0.32404 0.13127 0.3331 0.13111 0.32404 0.13127 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037PITSTANDS1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 538.294 14.3137 -62.14 538.294 14.8017 -62.131 538.294 14.3137 -62.14 487.778 14.8017 -62.131 487.778 14.3137 -62.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.0184294 0.99983 0 -0.0184294 0.99983 0 -0.0184294 0.99983 0 -0.0184294 0.99983 0 -0.0184294 0.99983 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 9.99498 -0.03092 9.995 -0.32072 9.99498 -0.03092 0.00502 -0.32073 0.00499 -0.03093 } TexCoordArray 1 Vec2Array 5 { 0.36221 0.15382 0.36221 0.15381 0.36221 0.15382 0.33199 0.15381 0.33199 0.15382 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037PITSTANDS1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 538.294 14.5787 -61.362 487.75 14.5787 -61.362 538.294 14.5787 -61.362 487.778 14.3137 -62.14 538.294 14.3137 -62.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.946594 0.322427 0 -0.946594 0.322427 0 -0.946594 0.322427 0 -0.946594 0.322427 0 -0.946594 0.322427 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 25 1 0 1 25 1 0 0 25 0 } TexCoordArray 1 Vec2Array 5 { 0.36221 0.15294 0.33197 0.15294 0.36221 0.15294 0.33199 0.15382 0.36221 0.15382 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037PITBUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 487.75 17.3417 -82.38 538.452 17.3507 -82.382 487.75 17.3417 -82.38 538.468 17.3417 -68.149 487.771 17.3437 -68.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 6.91377e-05 -1 -0.000246401 0.000177498 -1 -0.000632587 6.91377e-05 -1 -0.000246401 6.91377e-05 -1 -0.000246401 -3.95312e-05 -1 0.000140886 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0015 9.995 0.0015 0.005 0.0015 9.995 2.10774 0.005 2.10774 9.995 } TexCoordArray 1 Vec2Array 5 { 0.33197 0.1768 0.3623 0.1768 0.33197 0.1768 0.36231 0.16065 0.33199 0.16069 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037PITBUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 538.294 14.8017 -62.131 487.778 14.8017 -62.131 538.294 14.8017 -62.131 487.778 17.3447 -66.247 538.294 17.3447 -66.247 487.771 17.3437 -68.186 538.294 17.3447 -68.199 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 -0.850727 -0.525608 0 -0.850727 -0.525608 0 -0.850727 -0.525608 0 -0.894445 -0.447179 4.59702e-06 -0.953124 -0.30258 9.92477e-06 -1 0.000256844 1.97821e-05 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 2.9985 0.03924 2.9985 9.995 2.9985 0.03924 2.38929 9.995 2.38929 0.03924 2.10036 9.995 2.10035 0.03925 } TexCoordArray 1 Vec2Array 7 { 0.36221 0.15381 0.33199 0.15381 0.36221 0.15381 0.33199 0.15849 0.36221 0.15849 0.33199 0.16069 0.36221 0.1607 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037MAINSTAND5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 538.294 17.3447 -68.199 487.771 17.3437 -68.186 538.294 17.3447 -66.247 487.778 17.3447 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1.97821e-05 1 0 -9.92477e-06 1 -0.000256844 -9.92477e-06 1 -0.000256844 0 1 -0.000515446 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 12 0 0 0 12 } TexCoordArray 1 Vec2Array 4 { 0.36221 0.1607 0.33199 0.16069 0.36221 0.15849 0.33199 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037MAINSTAND3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 487.75 17.3277 -82.614 487.792 17.3377 -80.409 538.294 17.3447 -82.614 538.294 17.3467 -80.413 487.75 20.0847 -82.38 487.75 20.0847 -67.216 538.468 20.0847 -82.38 538.468 20.0847 -67.216 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.000336341 0.99999 -0.0045288 -0.000257407 0.999996 -0.0027209 -0.000257407 0.999996 -0.0027209 -0.000178261 1 -0.00090818 0 1 1.25781e-07 0 1 1.25781e-07 0 1 1.25781e-07 0 1 1.25781e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 8 { 0.33197 0.17707 0.332 0.17456 0.36221 0.17707 0.36221 0.17457 0.33197 0.1768 0.33197 0.15959 0.36231 0.1768 0.36231 0.15959 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037GSRAIL1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 487.75 15.3317 -62.131 487.778 14.8017 -62.131 538.294 15.3317 -62.131 538.294 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 24.9875 0.99949 24.9875 0.00051 0.01248 0.9995 0.01249 } TexCoordArray 1 Vec2Array 4 { 0.33197 0.15381 0.33199 0.15381 0.36221 0.15381 0.36221 0.15381 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037GSRAIL1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 538.294 17.3447 -66.247 538.294 17.8787 -66.247 538.294 17.3447 -66.247 487.75 17.8787 -66.247 487.778 17.3447 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.99951 0.01249 0.00056 0.01249 0.99951 0.01249 0.0005 24.9875 0.99946 24.9875 } TexCoordArray 1 Vec2Array 5 { 0.36221 0.15849 0.36221 0.15849 0.36221 0.15849 0.33197 0.15849 0.33199 0.15849 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037GSRAIL1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 487.75 17.8787 -66.247 487.778 17.3447 -66.247 487.778 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.998108 -0.0523065 -0.0323167 -0.998108 -0.0523065 -0.0323167 -0.998108 -0.0523065 -0.0323167 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.33197 0.15849 0.33199 0.15849 0.33199 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037GSRAIL1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 487.778 14.8017 -62.131 487.75 15.3317 -62.131 487.75 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.998078 -0.0526995 -0.0326107 -0.998078 -0.0526995 -0.0326107 -0.998078 -0.0526995 -0.0326107 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.33199 0.15381 0.33197 0.15381 0.33197 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037GSRAIL1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 538.294 17.8787 -66.247 538.294 17.3447 -66.247 538.294 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.36221 0.15849 0.36221 0.15849 0.36221 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037GSRAIL1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 538.294 14.8017 -62.131 538.294 15.3317 -62.131 538.294 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.36221 0.15381 0.36221 0.15381 0.36221 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037GSRAIL1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 495.619 17.8787 -66.247 495.619 17.3447 -66.247 495.619 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.33668 0.15849 0.33668 0.15849 0.33668 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037GSRAIL1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 495.619 14.8017 -62.131 495.619 15.3317 -62.131 495.619 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.33668 0.15381 0.33668 0.15381 0.33668 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037GSRAIL1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 504.171 17.8787 -66.247 504.171 17.3447 -66.247 504.171 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.3418 0.15849 0.3418 0.15849 0.3418 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037GSRAIL1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 504.171 14.8017 -62.131 504.171 15.3317 -62.131 504.171 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.3418 0.15381 0.3418 0.15381 0.3418 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037GSRAIL1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 512.636 17.8787 -66.247 512.636 17.3447 -66.247 512.636 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.34686 0.15849 0.34686 0.15849 0.34686 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037GSRAIL1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 512.636 14.8017 -62.131 512.636 15.3317 -62.131 512.636 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.34686 0.15381 0.34686 0.15381 0.34686 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037GSRAIL1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 520.968 17.8787 -66.247 520.968 17.3447 -66.247 520.968 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.35184 0.15849 0.35184 0.15849 0.35184 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037GSRAIL1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 520.968 14.8017 -62.131 520.968 15.3317 -62.131 520.968 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.35184 0.15381 0.35184 0.15381 0.35184 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037GSRAIL1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 529.313 17.8787 -66.247 529.328 17.3447 -66.247 529.328 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.999454 -0.028102 -0.0173623 -0.999454 -0.028102 -0.0173623 -0.999454 -0.028102 -0.0173623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.35684 0.15849 0.35685 0.15849 0.35685 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037GSRAIL1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 529.313 15.3317 -62.131 529.313 17.8787 -66.247 529.328 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.999445 -0.0283137 -0.0175207 -0.999445 -0.0283137 -0.0175207 -0.999445 -0.0283137 -0.0175207 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 0 5 1 0 } TexCoordArray 1 Vec2Array 3 { 0.35684 0.15381 0.35684 0.15849 0.35685 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037GSFRONT1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_121 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_122 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 538.468 19.6647 -68.196 487.75 19.6647 -68.194 538.294 17.3447 -68.199 487.771 17.3437 -68.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 3.9412e-05 -0.00129535 0.999999 0.000148069 0.00107188 0.999999 0.000148069 0.00107188 0.999999 0.000257098 0.0034472 0.999994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.004 0.0005 7.99601 0.0005 0.0314 0.9995 7.996 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.36231 0.1607 0.33197 0.1607 0.36221 0.1607 0.33199 0.16069 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037GS2_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 538.468 19.6647 -67.22 487.75 19.6647 -67.22 538.468 19.6647 -68.196 487.75 19.6647 -68.194 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.36231 0.15959 0.33197 0.15959 0.36231 0.1607 0.33197 0.1607 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037GS2_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 538.468 19.6647 -67.22 538.468 20.0847 -67.216 538.468 19.6647 -67.22 487.75 20.0847 -67.216 487.75 19.6647 -67.22 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.00951815 0.999955 0 -0.00951815 0.999955 0 -0.00951815 0.999955 0 -0.00951815 0.999955 0 -0.00951815 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 7e-05 0.9995 0.14992 0.9995 7e-05 0.0005 0.14992 0.0005 8e-05 } TexCoordArray 1 Vec2Array 5 { 0.36231 0.15959 0.36231 0.15959 0.36231 0.15959 0.33197 0.15959 0.33197 0.15959 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037GS2_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 487.75 20.0847 -82.38 538.468 20.0847 -82.38 487.75 19.6277 -82.38 538.468 19.6277 -82.38 487.75 19.6277 -80.405 538.468 19.6277 -80.405 487.792 17.3377 -80.409 538.294 17.3467 -80.413 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 -1 0 0 -1 0 -0.907529 -0.41999 0 -0.993374 -0.114929 0 -0.864905 -0.501935 -3.65628e-05 -0.395313 -0.918546 -3.98049e-05 0.00262661 -0.999997 -7.99382e-05 0.00351473 -0.999994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 4.9975 0.9995 0.00272 0.9995 4.9975 0.83388 0.00272 0.83388 4.99728 0.83391 0.0025 0.83391 4.99728 0.0005 0.01963 0.00678 } TexCoordArray 1 Vec2Array 8 { 0.33197 0.1768 0.36231 0.1768 0.33197 0.1768 0.36231 0.1768 0.33197 0.17456 0.36231 0.17456 0.332 0.17456 0.36221 0.17457 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037GS2_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 538.468 20.0847 -67.216 538.468 19.6647 -67.22 538.468 20.0847 -82.38 538.468 19.6647 -68.196 538.468 20.0847 -82.38 538.468 19.6277 -80.405 538.468 19.6277 -82.38 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.0005 0.00916 0.00087 0.1607 0.99941 0.0005 0.06516 0.16013 0.99941 0.0005 0.8694 0.16627 0.9995 0.16514 } TexCoordArray 1 Vec2Array 7 { 0.36231 0.15959 0.36231 0.15959 0.36231 0.1768 0.36231 0.1607 0.36231 0.1768 0.36231 0.17456 0.36231 0.1768 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037GS2_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 538.294 17.3467 -80.413 538.468 19.6277 -80.405 538.294 17.3467 -80.413 538.468 19.6647 -68.196 538.294 17.3447 -68.199 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.997149 -0.0754517 0.000108116 0.997101 -0.0760935 0.000230586 0.997149 -0.0754517 0.000108116 0.997149 -0.0754517 0.000108116 0.997197 -0.0748208 -1.22566e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.87037 0.54293 0.8694 0.03399 0.87037 0.54293 0.06516 0.02785 0.06579 0.5507 } TexCoordArray 1 Vec2Array 5 { 0.36221 0.17457 0.36231 0.17456 0.36221 0.17457 0.36231 0.1607 0.36221 0.1607 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037GS2_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 487.75 19.6647 -67.22 487.75 20.0847 -67.216 487.75 19.6647 -67.22 487.75 20.0847 -82.38 487.75 19.6647 -68.194 487.75 20.0847 -82.38 487.75 19.6277 -80.405 487.75 19.6277 -82.38 487.75 19.6647 -68.194 487.75 19.6277 -80.405 487.75 19.6647 -68.194 487.792 17.3377 -80.409 487.771 17.3437 -68.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.999924 -0.0123328 -0.000754045 -1 0 0 -0.99989 -0.0148529 4.50014e-05 -1 0 0 -0.999924 -0.0123328 -0.000754045 -0.99989 -0.0148529 4.50014e-05 -0.999924 -0.0123328 -0.000754045 -0.999906 -0.0136599 -0.000835181 -0.999958 -0.00905166 -0.00171324 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.0008 0.84707 0.0005 0.9995 0.0008 0.84707 0.9995 0.99949 0.06495 0.84707 0.9995 0.99949 0.86939 0.83388 0.9995 0.83388 0.06495 0.84707 0.86939 0.83388 0.06495 0.84707 0.86941 0.0005 0.06528 0.00598 } TexCoordArray 1 Vec2Array 13 { 0.33197 0.15959 0.33197 0.15959 0.33197 0.15959 0.33197 0.1768 0.33197 0.1607 0.33197 0.1768 0.33197 0.17456 0.33197 0.1768 0.33197 0.1607 0.33197 0.17456 0.33197 0.1607 0.332 0.17456 0.33199 0.16069 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037FLATSEATS3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_144 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_145 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 538.294 17.3447 -66.247 487.778 17.3447 -66.247 538.294 14.8017 -62.131 487.778 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.850727 0.525608 0 0.850727 0.525608 0 0.850727 0.525608 0 0.850727 0.525608 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 6 0 0 0 6 } TexCoordArray 1 Vec2Array 4 { 0.36221 0.15849 0.33199 0.15849 0.36221 0.15381 0.33199 0.15381 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 488.287 17.3597 -82.763 488.287 17.3597 -82.476 488.287 2.0307 -82.763 488.287 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.33229 0.17724 0.33229 0.17691 0.33229 0.17724 0.33229 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 488.037 2.0307 -82.476 488.037 17.3597 -82.476 488.037 2.0307 -82.763 488.037 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33214 0.17691 0.33214 0.17691 0.33214 0.17724 0.33214 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 488.287 17.3597 -82.476 488.037 17.3597 -82.476 488.287 2.0307 -82.476 488.037 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33229 0.17691 0.33214 0.17691 0.33229 0.17691 0.33214 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 488.287 2.0307 -82.763 488.037 2.0307 -82.763 488.287 17.3597 -82.763 488.037 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33229 0.17724 0.33214 0.17724 0.33229 0.17724 0.33214 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 488.287 17.2097 -66.535 488.287 17.2097 -66.247 488.287 2.1807 -66.535 488.287 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.33229 0.15881 0.33229 0.15849 0.33229 0.15881 0.33229 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 488.037 2.1807 -66.247 488.037 17.2097 -66.247 488.037 2.1807 -66.535 488.037 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33214 0.15849 0.33214 0.15849 0.33214 0.15881 0.33214 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 488.287 17.2097 -66.247 488.037 17.2097 -66.247 488.287 2.1807 -66.247 488.037 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33229 0.15849 0.33214 0.15849 0.33229 0.15849 0.33214 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 488.287 2.1807 -66.535 488.037 2.1807 -66.535 488.287 17.2097 -66.535 488.037 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33229 0.15881 0.33214 0.15881 0.33229 0.15881 0.33214 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 493.537 17.2097 -66.535 493.537 17.2097 -66.247 493.537 2.1807 -66.535 493.537 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.33543 0.15881 0.33543 0.15849 0.33543 0.15881 0.33543 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 493.287 2.1807 -66.247 493.287 17.2097 -66.247 493.287 2.1807 -66.535 493.287 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33529 0.15849 0.33529 0.15849 0.33529 0.15881 0.33529 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 493.537 17.2097 -66.247 493.287 17.2097 -66.247 493.537 2.1807 -66.247 493.287 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33543 0.15849 0.33529 0.15849 0.33543 0.15849 0.33529 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 493.537 2.1807 -66.535 493.287 2.1807 -66.535 493.537 17.2097 -66.535 493.287 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33543 0.15881 0.33529 0.15881 0.33543 0.15881 0.33529 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 509.056 17.2097 -66.535 509.056 17.2097 -66.247 509.056 2.1807 -66.535 509.056 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.34472 0.15881 0.34472 0.15849 0.34472 0.15881 0.34472 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 508.806 2.1807 -66.247 508.806 17.2097 -66.247 508.806 2.1807 -66.535 508.806 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.34457 0.15849 0.34457 0.15849 0.34457 0.15881 0.34457 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 509.056 17.2097 -66.247 508.806 17.2097 -66.247 509.056 2.1807 -66.247 508.806 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.34472 0.15849 0.34457 0.15849 0.34472 0.15849 0.34457 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 509.056 2.1807 -66.535 508.806 2.1807 -66.535 509.056 17.2097 -66.535 508.806 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.34472 0.15881 0.34457 0.15881 0.34472 0.15881 0.34457 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 503.68 17.2097 -66.535 503.68 17.2097 -66.247 503.68 2.1807 -66.535 503.68 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.3415 0.15881 0.3415 0.15849 0.3415 0.15881 0.3415 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 503.429 2.1807 -66.247 503.429 17.2097 -66.247 503.429 2.1807 -66.535 503.429 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.34135 0.15849 0.34135 0.15849 0.34135 0.15881 0.34135 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 503.68 17.2097 -66.247 503.429 17.2097 -66.247 503.68 2.1807 -66.247 503.429 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.3415 0.15849 0.34135 0.15849 0.3415 0.15849 0.34135 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 503.68 2.1807 -66.535 503.429 2.1807 -66.535 503.68 17.2097 -66.535 503.429 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.3415 0.15881 0.34135 0.15881 0.3415 0.15881 0.34135 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 524.378 17.2097 -66.535 524.378 17.2097 -66.247 524.378 2.1807 -66.535 524.378 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.35388 0.15881 0.35388 0.15849 0.35388 0.15881 0.35388 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 524.127 2.1807 -66.247 524.127 17.2097 -66.247 524.127 2.1807 -66.535 524.127 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.35373 0.15849 0.35373 0.15849 0.35373 0.15881 0.35373 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 524.378 17.2097 -66.247 524.127 17.2097 -66.247 524.378 2.1807 -66.247 524.127 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.35388 0.15849 0.35373 0.15849 0.35388 0.15849 0.35373 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 524.378 2.1807 -66.535 524.127 2.1807 -66.535 524.378 17.2097 -66.535 524.127 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.35388 0.15881 0.35373 0.15881 0.35388 0.15881 0.35373 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 519.001 17.2097 -66.535 519.001 17.2097 -66.247 519.001 2.1807 -66.535 519.001 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.35067 0.15881 0.35067 0.15849 0.35067 0.15881 0.35067 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 518.751 2.1807 -66.247 518.751 17.2097 -66.247 518.751 2.1807 -66.535 518.751 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.35052 0.15849 0.35052 0.15849 0.35052 0.15881 0.35052 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 519.001 17.2097 -66.247 518.751 17.2097 -66.247 519.001 2.1807 -66.247 518.751 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.35067 0.15849 0.35052 0.15849 0.35067 0.15849 0.35052 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 519.001 2.1807 -66.535 518.751 2.1807 -66.535 519.001 17.2097 -66.535 518.751 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.35067 0.15881 0.35052 0.15881 0.35067 0.15881 0.35052 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 538.357 17.2097 -66.535 538.357 17.2097 -66.247 538.357 2.1807 -66.535 538.357 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.36225 0.15881 0.36225 0.15849 0.36225 0.15881 0.36225 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 538.106 2.1807 -66.247 538.106 17.2097 -66.247 538.106 2.1807 -66.535 538.106 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.3621 0.15849 0.3621 0.15849 0.3621 0.15881 0.3621 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 538.357 17.2097 -66.247 538.106 17.2097 -66.247 538.357 2.1807 -66.247 538.106 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.36225 0.15849 0.3621 0.15849 0.36225 0.15849 0.3621 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 538.357 2.1807 -66.535 538.106 2.1807 -66.535 538.357 17.2097 -66.535 538.106 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.36225 0.15881 0.3621 0.15881 0.36225 0.15881 0.3621 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 533.457 17.2097 -66.535 533.457 17.2097 -66.247 533.457 2.1807 -66.535 533.457 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.35932 0.15881 0.35932 0.15849 0.35932 0.15881 0.35932 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 533.207 2.1807 -66.247 533.207 17.2097 -66.247 533.207 2.1807 -66.535 533.207 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.35917 0.15849 0.35917 0.15849 0.35917 0.15881 0.35917 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 533.457 17.2097 -66.247 533.207 17.2097 -66.247 533.457 2.1807 -66.247 533.207 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.35932 0.15849 0.35917 0.15849 0.35932 0.15849 0.35917 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 533.457 2.1807 -66.535 533.207 2.1807 -66.535 533.457 17.2097 -66.535 533.207 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.35932 0.15881 0.35917 0.15881 0.35932 0.15881 0.35917 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 493.537 17.3597 -82.763 493.537 17.3597 -82.476 493.537 2.0307 -82.763 493.537 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.33543 0.17724 0.33543 0.17691 0.33543 0.17724 0.33543 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 493.287 2.0307 -82.476 493.287 17.3597 -82.476 493.287 2.0307 -82.763 493.287 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33529 0.17691 0.33529 0.17691 0.33529 0.17724 0.33529 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 493.537 17.3597 -82.476 493.287 17.3597 -82.476 493.537 2.0307 -82.476 493.287 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33543 0.17691 0.33529 0.17691 0.33543 0.17691 0.33529 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 493.537 2.0307 -82.763 493.287 2.0307 -82.763 493.537 17.3597 -82.763 493.287 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33543 0.17724 0.33529 0.17724 0.33543 0.17724 0.33529 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 509.056 17.3597 -82.763 509.056 17.3597 -82.476 509.056 2.0307 -82.763 509.056 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.34472 0.17724 0.34472 0.17691 0.34472 0.17724 0.34472 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 508.806 2.0307 -82.476 508.806 17.3597 -82.476 508.806 2.0307 -82.763 508.806 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.34457 0.17691 0.34457 0.17691 0.34457 0.17724 0.34457 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 509.056 17.3597 -82.476 508.806 17.3597 -82.476 509.056 2.0307 -82.476 508.806 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.34472 0.17691 0.34457 0.17691 0.34472 0.17691 0.34457 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 509.056 2.0307 -82.763 508.806 2.0307 -82.763 509.056 17.3597 -82.763 508.806 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.34472 0.17724 0.34457 0.17724 0.34472 0.17724 0.34457 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 503.68 17.3597 -82.763 503.68 17.3597 -82.476 503.68 2.0307 -82.763 503.68 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.3415 0.17724 0.3415 0.17691 0.3415 0.17724 0.3415 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 503.429 2.0307 -82.476 503.429 17.3597 -82.476 503.429 2.0307 -82.763 503.429 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.34135 0.17691 0.34135 0.17691 0.34135 0.17724 0.34135 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 503.68 17.3597 -82.476 503.429 17.3597 -82.476 503.68 2.0307 -82.476 503.429 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.3415 0.17691 0.34135 0.17691 0.3415 0.17691 0.34135 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 503.68 2.0307 -82.763 503.429 2.0307 -82.763 503.68 17.3597 -82.763 503.429 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.3415 0.17724 0.34135 0.17724 0.3415 0.17724 0.34135 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 524.378 17.3597 -82.763 524.378 17.3597 -82.476 524.378 2.0307 -82.763 524.378 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.35388 0.17724 0.35388 0.17691 0.35388 0.17724 0.35388 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 524.127 2.0307 -82.476 524.127 17.3597 -82.476 524.127 2.0307 -82.763 524.127 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.35373 0.17691 0.35373 0.17691 0.35373 0.17724 0.35373 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 524.378 17.3597 -82.476 524.127 17.3597 -82.476 524.378 2.0307 -82.476 524.127 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.35388 0.17691 0.35373 0.17691 0.35388 0.17691 0.35373 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 524.378 2.0307 -82.763 524.127 2.0307 -82.763 524.378 17.3597 -82.763 524.127 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.35388 0.17724 0.35373 0.17724 0.35388 0.17724 0.35373 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 519.001 17.3597 -82.763 519.001 17.3597 -82.476 519.001 2.0307 -82.763 519.001 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.35067 0.17724 0.35067 0.17691 0.35067 0.17724 0.35067 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 518.751 2.0307 -82.476 518.751 17.3597 -82.476 518.751 2.0307 -82.763 518.751 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.35052 0.17691 0.35052 0.17691 0.35052 0.17724 0.35052 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 519.001 17.3597 -82.476 518.751 17.3597 -82.476 519.001 2.0307 -82.476 518.751 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.35067 0.17691 0.35052 0.17691 0.35067 0.17691 0.35052 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 519.001 2.0307 -82.763 518.751 2.0307 -82.763 519.001 17.3597 -82.763 518.751 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.35067 0.17724 0.35052 0.17724 0.35067 0.17724 0.35052 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 538.359 17.3597 -82.76 538.452 17.3507 -82.382 538.357 2.0307 -82.763 538.357 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.971032 -8.08509e-05 -0.238948 0.99035 -0.00269724 -0.138563 0.99035 -0.00269724 -0.138563 0.999981 -0.006203 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.36225 0.17723 0.3623 0.1768 0.36225 0.17724 0.36225 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 538.106 2.0307 -82.476 538.107 17.3597 -82.475 538.106 2.0307 -82.763 538.106 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 6.76885e-05 0 -0.999998 3.37849e-05 0.00180452 -0.999998 3.37849e-05 0.00180452 -0.999994 0 0.00360272 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.3621 0.17691 0.3621 0.17691 0.3621 0.17724 0.3621 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 538.452 17.3507 -82.382 538.107 17.3597 -82.475 538.357 2.0307 -82.476 538.106 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.260361 -0.00430964 0.965502 -0.154198 -0.00257973 0.988037 -0.154198 -0.00257973 0.988037 0 -6.56977e-05 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.3623 0.1768 0.3621 0.17691 0.36225 0.17691 0.3621 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 538.357 2.0307 -82.763 538.106 2.0307 -82.763 538.359 17.3597 -82.76 538.106 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.0001956 -1 0.00594795 9.74075e-05 -0.999982 0.00594795 9.74075e-05 -0.999982 0.0118479 0 -0.99993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.36225 0.17724 0.3621 0.17724 0.36225 0.17723 0.3621 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 533.457 17.3597 -82.763 533.457 17.3597 -82.476 533.457 2.0307 -82.763 533.457 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.35932 0.17724 0.35932 0.17691 0.35932 0.17724 0.35932 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 533.207 2.0307 -82.476 533.207 17.3597 -82.476 533.207 2.0307 -82.763 533.207 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.35917 0.17691 0.35917 0.17691 0.35917 0.17724 0.35917 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 533.457 17.3597 -82.476 533.207 17.3597 -82.476 533.457 2.0307 -82.476 533.207 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.35932 0.17691 0.35917 0.17691 0.35932 0.17691 0.35917 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 533.457 2.0307 -82.763 533.207 2.0307 -82.763 533.457 17.3597 -82.763 533.207 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.35932 0.17724 0.35917 0.17724 0.35932 0.17724 0.35917 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 488.041 14.8417 -66.604 488.041 14.8417 -66.442 538.09 14.8497 -66.596 538.177 14.8897 -66.407 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000159832 1 0 -0.000506816 0.993583 -0.113101 -0.000506816 0.993583 -0.113101 -0.000792394 0.978404 -0.206701 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.33215 0.15889 0.33215 0.15871 0.36209 0.15888 0.36214 0.15867 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 538.09 14.7287 -66.43 488.041 14.7207 -66.442 538.09 14.7207 -66.605 488.041 14.7207 -66.604 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.000148716 -0.998957 0.0456625 7.72853e-05 -0.999718 0.0237301 7.72853e-05 -0.999718 0.0237301 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.36209 0.15869 0.33215 0.15871 0.36209 0.15889 0.33215 0.15889 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 488.041 14.8417 -66.442 488.041 14.7207 -66.442 538.177 14.8897 -66.407 538.09 14.7287 -66.43 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000698174 0 1 -0.000422261 -0.0811699 0.9967 -0.000422261 -0.0811699 0.9967 -0.000214791 -0.141323 0.989963 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33215 0.15871 0.33215 0.15871 0.36214 0.15867 0.36209 0.15869 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 538.09 14.8497 -66.596 538.09 14.7207 -66.605 488.041 14.8417 -66.604 488.041 14.7207 -66.604 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.000148393 0.0696191 -0.997574 6.7048e-05 0.0359874 -0.999352 6.7048e-05 0.0359874 -0.999352 -1.99695e-05 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.36209 0.15888 0.36209 0.15889 0.33215 0.15889 0.33215 0.15889 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 488.041 14.9847 -82.338 488.041 14.9847 -82.049 538.09 14.9847 -82.338 538.09 14.9847 -82.049 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.33215 0.17675 0.33215 0.17643 0.36209 0.17675 0.36209 0.17643 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 538.09 14.7687 -82.049 488.041 14.7687 -82.049 538.09 14.7687 -82.338 488.041 14.7687 -82.338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.36209 0.17643 0.33215 0.17643 0.36209 0.17675 0.33215 0.17675 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 488.041 14.9847 -82.049 488.041 14.7687 -82.049 538.09 14.9847 -82.049 538.09 14.7687 -82.049 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33215 0.17643 0.33215 0.17643 0.36209 0.17643 0.36209 0.17643 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 538.09 14.9847 -82.338 538.09 14.7687 -82.338 488.041 14.9847 -82.338 488.041 14.7687 -82.338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.36209 0.17675 0.36209 0.17675 0.33215 0.17675 0.33215 0.17675 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 488.041 14.9687 -73.305 488.041 14.9687 -73.016 538.09 14.9687 -73.305 538.09 14.9687 -73.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.33215 0.1665 0.33215 0.16617 0.36209 0.1665 0.36209 0.16617 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 538.09 14.7537 -73.016 488.041 14.7537 -73.016 538.09 14.7537 -73.305 488.041 14.7537 -73.305 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.36209 0.16617 0.33215 0.16617 0.36209 0.1665 0.33215 0.1665 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 488.041 14.9687 -73.016 488.041 14.7537 -73.016 538.09 14.9687 -73.016 538.09 14.7537 -73.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33215 0.16617 0.33215 0.16617 0.36209 0.16617 0.36209 0.16617 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 538.09 14.9687 -73.305 538.09 14.7537 -73.305 488.041 14.9687 -73.305 488.041 14.7537 -73.305 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.36209 0.1665 0.36209 0.1665 0.33215 0.1665 0.33215 0.1665 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 487.778 14.8017 -62.131 538.294 14.8017 -62.131 487.778 14.8017 -62.131 538.294 14.3137 -62.14 487.778 14.3137 -62.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.0184294 -0.99983 0 0.0184294 -0.99983 0 0.0184294 -0.99983 0 0.0184294 -0.99983 0 0.0184294 -0.99983 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0.9995 0.20455 0 0 0.99905 0.0005 0 0 } TexCoordArray 1 Vec2Array 5 { 0.33199 0.15381 0.36221 0.15381 0.33199 0.15381 0.36221 0.15382 0.33199 0.15382 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 488.041 14.7507 -62.721 488.041 14.7507 -62.253 538.09 14.7507 -62.721 538.09 14.7507 -62.253 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.33215 0.15448 0.33215 0.15395 0.36209 0.15448 0.36209 0.15395 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 538.09 14.4017 -62.253 488.041 14.4017 -62.253 538.09 14.4017 -62.721 488.041 14.4017 -62.721 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.36209 0.15395 0.33215 0.15395 0.36209 0.15448 0.33215 0.15448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 488.041 14.7507 -62.253 488.041 14.4017 -62.253 538.09 14.7507 -62.253 538.09 14.4017 -62.253 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33215 0.15395 0.33215 0.15395 0.36209 0.15395 0.36209 0.15395 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30037BEAM3_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 488.041 14.7507 -62.721 538.09 14.7507 -62.721 488.041 14.7507 -62.721 538.09 14.4017 -62.721 488.041 14.4017 -62.721 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 4.9975 0.0005 0.0025 0.0005 4.9975 0.9995 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.33215 0.15448 0.36209 0.15448 0.33215 0.15448 0.36209 0.15448 0.33215 0.15448 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034GSRAIL1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 539.741 17.8787 -66.247 539.769 17.3447 -66.247 539.769 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.998104 -0.0523633 -0.0323518 -0.998104 -0.0523633 -0.0323518 -0.998104 -0.0523633 -0.0323518 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.36308 0.15849 0.36309 0.15849 0.36309 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034GSRAIL1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 539.769 14.8017 -62.131 539.741 15.3317 -62.131 539.741 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.998074 -0.0527568 -0.0326461 -0.998074 -0.0527568 -0.0326461 -0.998074 -0.0527568 -0.0326461 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.36309 0.15381 0.36308 0.15381 0.36308 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30034GS2_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 539.741 19.6647 -67.22 539.741 20.0847 -67.216 539.741 19.6647 -67.22 539.741 20.0847 -82.38 539.741 19.6647 -68.194 539.741 20.0847 -82.38 539.741 19.6277 -80.405 539.741 19.6277 -82.38 539.741 19.6647 -68.194 539.741 19.6277 -80.405 539.741 19.6647 -68.194 539.783 17.3377 -80.409 539.762 17.3437 -68.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.999924 -0.0123328 -0.000754045 -1 0 0 -0.99989 -0.0148529 4.50014e-05 -1 0 0 -0.999924 -0.0123328 -0.000754045 -0.99989 -0.0148529 4.50014e-05 -0.999924 -0.0123328 -0.000754045 -0.999906 -0.0136599 -0.000835181 -0.999958 -0.00905166 -0.00171324 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.0008 0.84707 0.0005 0.9995 0.0008 0.84707 0.9995 0.99949 0.06495 0.84707 0.9995 0.99949 0.86939 0.83388 0.9995 0.83388 0.06495 0.84707 0.86939 0.83388 0.06495 0.84707 0.86941 0.0005 0.06528 0.00598 } TexCoordArray 1 Vec2Array 13 { 0.36308 0.15959 0.36308 0.15959 0.36308 0.15959 0.36308 0.1768 0.36308 0.1607 0.36308 0.1768 0.36308 0.17456 0.36308 0.1768 0.36308 0.1607 0.36308 0.17456 0.36308 0.1607 0.3631 0.17456 0.36309 0.16069 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSIDE_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 526.389 2.38454 14.8994 526.389 8.88054 34.6654 526.389 2.97654 14.8994 526.389 9.47254 34.6654 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.35509 0.06636 0.35509 0.04392 0.35509 0.06636 0.35509 0.04392 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSIDE_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 526.389 8.88054 34.6654 526.389 17.4865 53.2785 526.389 9.47254 34.6654 526.389 18.0785 53.2785 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.35509 0.04392 0.35509 0.02279 0.35509 0.04392 0.35509 0.02279 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSIDE_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 526.307 8.88054 34.6654 526.307 2.38454 14.8994 526.307 8.88054 34.6654 526.307 2.97654 14.8994 526.307 9.47254 34.6654 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.35504 0.04392 0.35504 0.06636 0.35504 0.04392 0.35504 0.06636 0.35504 0.04392 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSIDE_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 526.307 17.4865 53.2785 526.307 8.88054 34.6654 526.307 17.4865 53.2785 526.307 9.47254 34.6654 526.307 18.0785 53.2785 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.35504 0.02279 0.35504 0.04392 0.35504 0.02279 0.35504 0.04392 0.35504 0.02279 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_129" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 526.389 2.97654 11.8295 526.389 2.97654 14.8994 571.288 2.97654 11.8295 571.288 2.97654 14.8994 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.35509 0.06985 0.35509 0.06636 0.38195 0.06985 0.38195 0.06636 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_96" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 536.638 7.09454 28.8747 536.276 7.09454 28.8747 536.638 2.24054 28.8747 536.276 2.24054 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.31764 0.21876 0.31764 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.36122 0.0505 0.361 0.0505 0.36122 0.0505 0.361 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_95" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 536.638 2.24054 28.1309 536.276 2.24054 28.1309 536.638 6.79154 28.1309 536.276 6.79154 28.1309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.29782 0.78124 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.36122 0.05134 0.361 0.05134 0.36122 0.05134 0.361 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_94" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 536.638 7.09454 28.8747 536.638 2.24054 28.8747 536.638 6.79154 28.1309 536.638 2.24054 28.1309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.36122 0.0505 0.36122 0.0505 0.36122 0.05134 0.36122 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_93" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 536.276 2.24054 28.1309 536.276 2.24054 28.8747 536.276 6.79154 28.1309 536.276 7.09454 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.361 0.05134 0.361 0.0505 0.361 0.05134 0.361 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_92" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 536.638 8.73154 33.7984 536.276 8.73154 33.7984 536.638 2.24054 33.7984 536.276 2.24054 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.4246 0.21876 0.4246 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.36122 0.04491 0.361 0.04491 0.36122 0.04491 0.361 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_91" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 536.638 2.24054 33.0537 536.276 2.24054 33.0537 536.638 8.42854 33.0537 536.276 8.42854 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.40478 0.78124 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.36122 0.04575 0.361 0.04575 0.36122 0.04575 0.361 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_90" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 536.638 8.73154 33.7984 536.638 2.24054 33.7984 536.638 8.42854 33.0537 536.638 2.24054 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.36122 0.04491 0.36122 0.04491 0.36122 0.04575 0.36122 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_89" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 536.276 2.24054 33.0537 536.276 2.24054 33.7984 536.276 8.42854 33.0537 536.276 8.73154 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.361 0.04575 0.361 0.04491 0.361 0.04575 0.361 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_88" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 536.638 12.4155 42.1227 536.276 12.4155 42.1227 536.638 2.24054 42.1227 536.276 2.24054 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.66525 0.21876 0.66525 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.36122 0.03546 0.361 0.03546 0.36122 0.03546 0.361 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_87" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 536.638 2.24054 41.3778 536.276 2.24054 41.3778 536.638 12.1125 41.3778 536.276 12.1125 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.64544 0.78124 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.36122 0.0363 0.361 0.0363 0.36122 0.0363 0.361 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_86" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 536.638 12.4155 42.1227 536.638 2.24054 42.1227 536.638 12.1125 41.3778 536.638 2.24054 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.36122 0.03546 0.36122 0.03546 0.36122 0.0363 0.36122 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_85" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 536.276 2.24054 41.3778 536.276 2.24054 42.1227 536.276 12.1125 41.3778 536.276 12.4155 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.361 0.0363 0.361 0.03546 0.361 0.0363 0.361 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_84" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 536.525 2.28154 51.3534 536.525 2.28154 50.4295 536.525 2.28154 51.3534 536.525 11.8515 50.4295 536.525 12.2875 51.3534 536.525 12.8225 50.3776 536.525 12.2875 51.3534 536.525 13.7605 50.1955 536.525 13.8945 51.5101 536.525 14.6975 49.7529 536.525 14.9915 51.7116 536.525 15.6175 48.9206 536.525 16.3625 52.3139 536.525 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.36115 0.02498 0.36115 0.02603 0.36115 0.02498 0.36115 0.02603 0.36115 0.02498 0.36115 0.02608 0.36115 0.02498 0.36115 0.02629 0.36115 0.0248 0.36115 0.02679 0.36115 0.02457 0.36115 0.02774 0.36115 0.02389 0.36115 0.023 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_83" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 536.122 2.28154 50.4295 536.122 2.28154 51.3534 536.122 11.8515 50.4295 536.122 12.2875 51.3534 536.122 12.8225 50.3776 536.122 12.2875 51.3534 536.122 13.7605 50.1955 536.122 13.8945 51.5101 536.122 14.6975 49.7529 536.122 14.9915 51.7116 536.122 15.6175 48.9206 536.122 16.3625 52.3139 536.122 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.36091 0.02603 0.36091 0.02498 0.36091 0.02603 0.36091 0.02498 0.36091 0.02608 0.36091 0.02498 0.36091 0.02629 0.36091 0.0248 0.36091 0.02679 0.36091 0.02457 0.36091 0.02774 0.36091 0.02389 0.36091 0.023 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 536.122 15.6175 48.9206 536.525 15.6175 48.9206 536.122 14.6975 49.7529 536.525 14.6975 49.7529 536.122 13.7605 50.1955 536.525 13.7605 50.1955 536.122 12.8225 50.3776 536.525 12.8225 50.3776 536.122 11.8515 50.4295 536.525 11.8515 50.4295 536.122 2.28154 50.4295 536.525 2.28154 50.4295 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.670877 -0.741569 0 -0.670877 -0.741569 0 -0.604479 -0.796621 0 -0.52368 -0.851915 0 -0.354851 -0.934923 0 -0.275695 -0.961245 0 -0.144617 -0.989488 0 -0.0987866 -0.995109 0 -0.00901682 -0.999959 0 -0.00258082 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.36091 0.02774 0.36115 0.02774 0.36091 0.02679 0.36115 0.02679 0.36091 0.02629 0.36115 0.02629 0.36091 0.02608 0.36115 0.02608 0.36091 0.02603 0.36115 0.02603 0.36091 0.02603 0.36115 0.02603 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_81" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 536.122 2.28154 51.3534 536.525 2.28154 51.3534 536.122 12.2875 51.3534 536.525 12.2875 51.3534 536.122 13.8945 51.5101 536.525 13.8945 51.5101 536.122 14.9915 51.7116 536.525 14.9915 51.7116 536.122 16.3625 52.3139 536.525 16.3625 52.3139 536.122 17.5325 53.0975 536.525 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00724792 0.999974 0 -0.0236994 0.999719 0 -0.118595 0.992943 0 -0.145681 0.989332 0 -0.271409 0.962464 0 -0.343924 0.938997 0 -0.453074 0.891473 0 -0.504695 0.863298 0 -0.556469 0.830869 0 -0.556469 0.830869 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.36091 0.02498 0.36115 0.02498 0.36091 0.02498 0.36115 0.02498 0.36091 0.0248 0.36115 0.0248 0.36091 0.02457 0.36115 0.02457 0.36091 0.02389 0.36115 0.02389 0.36091 0.023 0.36115 0.023 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 527.105 7.09454 28.8747 526.744 7.09454 28.8747 527.105 2.24054 28.8747 526.744 2.24054 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.31764 0.00395 0.31764 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.35552 0.0505 0.3553 0.0505 0.35552 0.0505 0.3553 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 527.105 2.24054 28.1309 526.744 2.24054 28.1309 527.105 6.79154 28.1309 526.744 6.79154 28.1309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.29782 0.99606 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.35552 0.05134 0.3553 0.05134 0.35552 0.05134 0.3553 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 527.105 7.09454 28.8747 527.105 2.24054 28.8747 527.105 6.79154 28.1309 527.105 2.24054 28.1309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.35552 0.0505 0.35552 0.0505 0.35552 0.05134 0.35552 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 526.744 2.24054 28.1309 526.744 2.24054 28.8747 526.744 6.79154 28.1309 526.744 7.09454 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.3553 0.05134 0.3553 0.0505 0.3553 0.05134 0.3553 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 527.105 8.73154 33.7984 526.744 8.73154 33.7984 527.105 2.24054 33.7984 526.744 2.24054 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.4246 0.00395 0.4246 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.35552 0.04491 0.3553 0.04491 0.35552 0.04491 0.3553 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 527.105 2.24054 33.0537 526.744 2.24054 33.0537 527.105 8.42854 33.0537 526.744 8.42854 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.40478 0.99606 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.35552 0.04575 0.3553 0.04575 0.35552 0.04575 0.3553 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 527.105 8.73154 33.7984 527.105 2.24054 33.7984 527.105 8.42854 33.0537 527.105 2.24054 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.35552 0.04491 0.35552 0.04491 0.35552 0.04575 0.35552 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 526.744 2.24054 33.0537 526.744 2.24054 33.7984 526.744 8.42854 33.0537 526.744 8.73154 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.3553 0.04575 0.3553 0.04491 0.3553 0.04575 0.3553 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 527.105 12.4155 42.1227 526.744 12.4155 42.1227 527.105 2.24054 42.1227 526.744 2.24054 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.66525 0.00395 0.66525 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.35552 0.03546 0.3553 0.03546 0.35552 0.03546 0.3553 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 527.105 2.24054 41.3778 526.744 2.24054 41.3778 527.105 12.1125 41.3778 526.744 12.1125 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.64544 0.99606 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.35552 0.0363 0.3553 0.0363 0.35552 0.0363 0.3553 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 527.105 12.4155 42.1227 527.105 2.24054 42.1227 527.105 12.1125 41.3778 527.105 2.24054 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.35552 0.03546 0.35552 0.03546 0.35552 0.0363 0.35552 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 526.744 2.24054 41.3778 526.744 2.24054 42.1227 526.744 12.1125 41.3778 526.744 12.4155 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.3553 0.0363 0.3553 0.03546 0.3553 0.0363 0.3553 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 526.993 2.28154 51.3534 526.993 2.28154 50.4295 526.993 2.28154 51.3534 526.993 11.8515 50.4295 526.993 12.2875 51.3534 526.993 12.8225 50.3776 526.993 12.2875 51.3534 526.993 13.7605 50.1955 526.993 13.8945 51.5101 526.993 14.6975 49.7529 526.993 14.9915 51.7116 526.993 15.6175 48.9206 526.993 16.3625 52.3139 526.993 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.35545 0.02498 0.35545 0.02603 0.35545 0.02498 0.35545 0.02603 0.35545 0.02498 0.35545 0.02608 0.35545 0.02498 0.35545 0.02629 0.35545 0.0248 0.35545 0.02679 0.35545 0.02457 0.35545 0.02774 0.35545 0.02389 0.35545 0.023 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 526.59 2.28154 50.4295 526.59 2.28154 51.3534 526.59 11.8515 50.4295 526.59 12.2875 51.3534 526.59 12.8225 50.3776 526.59 12.2875 51.3534 526.59 13.7605 50.1955 526.59 13.8945 51.5101 526.59 14.6975 49.7529 526.59 14.9915 51.7116 526.59 15.6175 48.9206 526.59 16.3625 52.3139 526.59 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.35521 0.02603 0.35521 0.02498 0.35521 0.02603 0.35521 0.02498 0.35521 0.02608 0.35521 0.02498 0.35521 0.02629 0.35521 0.0248 0.35521 0.02679 0.35521 0.02457 0.35521 0.02774 0.35521 0.02389 0.35521 0.023 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 526.59 15.6175 48.9206 526.993 15.6175 48.9206 526.59 14.6975 49.7529 526.993 14.6975 49.7529 526.59 13.7605 50.1955 526.993 13.7605 50.1955 526.59 12.8225 50.3776 526.993 12.8225 50.3776 526.59 11.8515 50.4295 526.993 11.8515 50.4295 526.59 2.28154 50.4295 526.993 2.28154 50.4295 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.670877 -0.741569 0 -0.670877 -0.741569 0 -0.604479 -0.796621 0 -0.52368 -0.851915 0 -0.354851 -0.934923 0 -0.275695 -0.961245 0 -0.144617 -0.989488 0 -0.0987866 -0.995109 0 -0.00901682 -0.999959 0 -0.00258082 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.35521 0.02774 0.35545 0.02774 0.35521 0.02679 0.35545 0.02679 0.35521 0.02629 0.35545 0.02629 0.35521 0.02608 0.35545 0.02608 0.35521 0.02603 0.35545 0.02603 0.35521 0.02603 0.35545 0.02603 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 526.59 2.28154 51.3534 526.993 2.28154 51.3534 526.59 12.2875 51.3534 526.993 12.2875 51.3534 526.59 13.8945 51.5101 526.993 13.8945 51.5101 526.59 14.9915 51.7116 526.993 14.9915 51.7116 526.59 16.3625 52.3139 526.993 16.3625 52.3139 526.59 17.5325 53.0975 526.993 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00724792 0.999974 0 -0.0236994 0.999719 0 -0.118595 0.992943 0 -0.145681 0.989332 0 -0.271409 0.962464 0 -0.343924 0.938997 0 -0.453074 0.891473 0 -0.504695 0.863298 0 -0.556469 0.830868 0 -0.556469 0.830868 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.35521 0.02498 0.35545 0.02498 0.35521 0.02498 0.35545 0.02498 0.35521 0.0248 0.35545 0.0248 0.35521 0.02457 0.35545 0.02457 0.35521 0.02389 0.35545 0.02389 0.35521 0.023 0.35545 0.023 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 481.409 2.97654 11.8295 481.409 2.97654 14.8994 526.307 2.97654 11.8295 526.307 2.97654 14.8994 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.32818 0.06985 0.32818 0.06636 0.35504 0.06985 0.35504 0.06636 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 516.407 7.09454 28.8747 516.046 7.09454 28.8747 516.407 2.24054 28.8747 516.046 2.24054 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.31764 0.77654 0.31764 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.34912 0.0505 0.3489 0.0505 0.34912 0.0505 0.3489 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 516.407 2.24054 28.1309 516.046 2.24054 28.1299 516.407 6.79154 28.1309 516.046 6.79154 28.1299 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00276884 0 -0.999996 0.00276884 0 -0.999996 0.00276884 0 -0.999996 0.00276884 0 -0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.29782 0.22346 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.34912 0.05134 0.3489 0.05134 0.34912 0.05134 0.3489 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 516.407 7.09454 28.8747 516.407 2.24054 28.8747 516.407 6.79154 28.1309 516.407 2.24054 28.1309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.34912 0.0505 0.34912 0.0505 0.34912 0.05134 0.34912 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 516.046 2.24054 28.1299 516.046 2.24054 28.8747 516.046 6.79154 28.1299 516.046 7.09454 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.3489 0.05134 0.3489 0.0505 0.3489 0.05134 0.3489 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 516.407 8.73154 33.7984 516.046 8.73154 33.7984 516.407 2.24054 33.7984 516.046 2.24054 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.4246 0.77654 0.4246 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.34912 0.04491 0.3489 0.04491 0.34912 0.04491 0.3489 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 516.407 2.24054 33.0537 516.046 2.24054 33.0537 516.407 8.42854 33.0537 516.046 8.42854 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.40478 0.22346 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.34912 0.04575 0.3489 0.04575 0.34912 0.04575 0.3489 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 516.407 8.73154 33.7984 516.407 2.24054 33.7984 516.407 8.42854 33.0537 516.407 2.24054 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.34912 0.04491 0.34912 0.04491 0.34912 0.04575 0.34912 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 516.046 2.24054 33.0537 516.046 2.24054 33.7984 516.046 8.42854 33.0537 516.046 8.73154 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.3489 0.04575 0.3489 0.04491 0.3489 0.04575 0.3489 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 516.407 12.4155 42.1227 516.046 12.4155 42.1227 516.407 2.24054 42.1227 516.046 2.24054 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.66525 0.77654 0.66525 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.34912 0.03546 0.3489 0.03546 0.34912 0.03546 0.3489 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 516.407 2.24054 41.3778 516.046 2.24054 41.3778 516.407 12.1125 41.3778 516.046 12.1125 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.64544 0.22346 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.34912 0.0363 0.3489 0.0363 0.34912 0.0363 0.3489 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 516.407 12.4155 42.1227 516.407 2.24054 42.1227 516.407 12.1125 41.3778 516.407 2.24054 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.34912 0.03546 0.34912 0.03546 0.34912 0.0363 0.34912 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 516.046 2.24054 41.3778 516.046 2.24054 42.1227 516.046 12.1125 41.3778 516.046 12.4155 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.3489 0.0363 0.3489 0.03546 0.3489 0.0363 0.3489 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 516.296 2.28154 51.3534 516.296 2.28154 50.4295 516.296 2.28154 51.3534 516.296 11.8515 50.4295 516.296 12.2875 51.3534 516.296 12.8225 50.3776 516.296 12.2875 51.3534 516.296 13.7605 50.1955 516.296 13.8945 51.5101 516.296 14.6975 49.7529 516.296 14.9915 51.7116 516.296 15.6175 48.9206 516.296 16.3625 52.3139 516.296 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.34905 0.02498 0.34905 0.02603 0.34905 0.02498 0.34905 0.02603 0.34905 0.02498 0.34905 0.02608 0.34905 0.02498 0.34905 0.02629 0.34905 0.0248 0.34905 0.02679 0.34905 0.02457 0.34905 0.02774 0.34905 0.02389 0.34905 0.023 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 515.893 2.28154 50.4295 515.893 2.28154 51.3534 515.893 11.8515 50.4295 515.893 12.2875 51.3534 515.893 12.8225 50.3776 515.893 12.2875 51.3534 515.893 13.7605 50.1955 515.893 13.8945 51.5101 515.893 14.6975 49.7529 515.893 14.9915 51.7116 515.893 15.6175 48.9206 515.893 16.3625 52.3139 515.893 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.34881 0.02603 0.34881 0.02498 0.34881 0.02603 0.34881 0.02498 0.34881 0.02608 0.34881 0.02498 0.34881 0.02629 0.34881 0.0248 0.34881 0.02679 0.34881 0.02457 0.34881 0.02774 0.34881 0.02389 0.34881 0.023 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 515.893 15.6175 48.9206 516.296 15.6175 48.9206 515.893 14.6975 49.7529 516.296 14.6975 49.7529 515.893 13.7605 50.1955 516.296 13.7605 50.1955 515.893 12.8225 50.3776 516.296 12.8225 50.3776 515.893 11.8515 50.4295 516.296 11.8515 50.4295 515.893 2.28154 50.4295 516.296 2.28154 50.4295 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.670877 -0.741569 0 -0.670877 -0.741569 0 -0.604479 -0.796621 0 -0.52368 -0.851915 0 -0.354851 -0.934923 0 -0.275695 -0.961245 0 -0.144617 -0.989488 0 -0.0987866 -0.995109 0 -0.00901682 -0.999959 0 -0.00258082 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.34881 0.02774 0.34905 0.02774 0.34881 0.02679 0.34905 0.02679 0.34881 0.02629 0.34905 0.02629 0.34881 0.02608 0.34905 0.02608 0.34881 0.02603 0.34905 0.02603 0.34881 0.02603 0.34905 0.02603 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 515.893 2.28154 51.3534 516.296 2.28154 51.3534 515.893 12.2875 51.3534 516.296 12.2875 51.3534 515.893 13.8945 51.5101 516.296 13.8945 51.5101 515.893 14.9915 51.7116 516.296 14.9915 51.7116 515.893 16.3625 52.3139 516.296 16.3625 52.3139 515.893 17.5325 53.0975 516.296 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00724792 0.999974 0 -0.0236994 0.999719 0 -0.118595 0.992943 0 -0.145681 0.989332 0 -0.271409 0.962464 0 -0.343924 0.938997 0 -0.453074 0.891473 0 -0.504695 0.863298 0 -0.556469 0.830869 0 -0.556469 0.830869 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.34881 0.02498 0.34905 0.02498 0.34881 0.02498 0.34905 0.02498 0.34881 0.0248 0.34905 0.0248 0.34881 0.02457 0.34905 0.02457 0.34881 0.02389 0.34905 0.02389 0.34881 0.023 0.34905 0.023 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 525.94 7.09454 28.8747 525.579 7.09454 28.8747 525.94 2.24054 28.8747 525.579 2.24054 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.31764 0.99136 0.31764 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.35482 0.0505 0.3546 0.0505 0.35482 0.0505 0.3546 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 525.94 2.24054 28.1309 525.579 2.24054 28.1299 525.94 6.79154 28.1299 525.579 6.79154 28.1299 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00276884 -0.00021961 -0.999996 0.00138443 -0.000109805 -0.999999 0.00138443 -0.000109805 -0.999999 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.29782 0.00864 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.35482 0.05134 0.3546 0.05134 0.35482 0.05134 0.3546 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 525.94 7.09454 28.8747 525.94 2.24054 28.8747 525.94 6.79154 28.1299 525.94 2.24054 28.1309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.35482 0.0505 0.35482 0.0505 0.35482 0.05134 0.35482 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 525.579 2.24054 28.1299 525.579 2.24054 28.8747 525.579 6.79154 28.1299 525.579 7.09454 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.3546 0.05134 0.3546 0.0505 0.3546 0.05134 0.3546 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 525.94 8.73154 33.7984 525.579 8.73154 33.7984 525.94 2.24054 33.7984 525.579 2.24054 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.4246 0.99136 0.4246 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.35482 0.04491 0.3546 0.04491 0.35482 0.04491 0.3546 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 525.94 2.24054 33.0537 525.579 2.24054 33.0537 525.94 8.42854 33.0537 525.579 8.42854 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.40478 0.00864 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.35482 0.04575 0.3546 0.04575 0.35482 0.04575 0.3546 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 525.94 8.73154 33.7984 525.94 2.24054 33.7984 525.94 8.42854 33.0537 525.94 2.24054 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.35482 0.04491 0.35482 0.04491 0.35482 0.04575 0.35482 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 525.579 2.24054 33.0537 525.579 2.24054 33.7984 525.579 8.42854 33.0537 525.579 8.73154 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.3546 0.04575 0.3546 0.04491 0.3546 0.04575 0.3546 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 525.94 12.4155 42.1227 525.579 12.4155 42.1227 525.94 2.24054 42.1227 525.579 2.24054 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.66525 0.99136 0.66525 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.35482 0.03546 0.3546 0.03546 0.35482 0.03546 0.3546 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 525.94 2.24054 41.3778 525.579 2.24054 41.3778 525.94 12.1125 41.3778 525.579 12.1125 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.64544 0.00864 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.35482 0.0363 0.3546 0.0363 0.35482 0.0363 0.3546 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 525.94 12.4155 42.1227 525.94 2.24054 42.1227 525.94 12.1125 41.3778 525.94 2.24054 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.35482 0.03546 0.35482 0.03546 0.35482 0.0363 0.35482 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 525.579 2.24054 41.3778 525.579 2.24054 42.1227 525.579 12.1125 41.3778 525.579 12.4155 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.3546 0.0363 0.3546 0.03546 0.3546 0.0363 0.3546 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 525.829 2.28154 51.3534 525.829 2.28154 50.4295 525.829 2.28154 51.3534 525.829 11.8515 50.4295 525.829 12.2875 51.3534 525.829 12.8225 50.3776 525.829 12.2875 51.3534 525.829 13.7605 50.1955 525.829 13.8945 51.5101 525.829 14.6975 49.7529 525.829 14.9915 51.7116 525.829 15.6175 48.9206 525.829 16.3625 52.3139 525.829 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.35475 0.02498 0.35475 0.02603 0.35475 0.02498 0.35475 0.02603 0.35475 0.02498 0.35475 0.02608 0.35475 0.02498 0.35475 0.02629 0.35475 0.0248 0.35475 0.02679 0.35475 0.02457 0.35475 0.02774 0.35475 0.02389 0.35475 0.023 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 525.425 2.28154 50.4295 525.425 2.28154 51.3534 525.425 11.8515 50.4295 525.425 12.2875 51.3534 525.425 12.8225 50.3776 525.425 12.2875 51.3534 525.425 13.7605 50.1955 525.425 13.8945 51.5101 525.425 14.6975 49.7529 525.425 14.9915 51.7116 525.425 15.6175 48.9206 525.425 16.3625 52.3139 525.425 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.35451 0.02603 0.35451 0.02498 0.35451 0.02603 0.35451 0.02498 0.35451 0.02608 0.35451 0.02498 0.35451 0.02629 0.35451 0.0248 0.35451 0.02679 0.35451 0.02457 0.35451 0.02774 0.35451 0.02389 0.35451 0.023 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 525.425 15.6175 48.9206 525.829 15.6175 48.9206 525.425 14.6975 49.7529 525.829 14.6975 49.7529 525.425 13.7605 50.1955 525.829 13.7605 50.1955 525.425 12.8225 50.3776 525.829 12.8225 50.3776 525.425 11.8515 50.4295 525.829 11.8515 50.4295 525.425 2.28154 50.4295 525.829 2.28154 50.4295 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.670877 -0.741569 0 -0.670877 -0.741569 0 -0.604479 -0.796621 0 -0.52368 -0.851915 0 -0.354851 -0.934923 0 -0.275695 -0.961245 0 -0.144617 -0.989488 0 -0.0987866 -0.995109 0 -0.00901682 -0.999959 0 -0.00258082 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.35451 0.02774 0.35475 0.02774 0.35451 0.02679 0.35475 0.02679 0.35451 0.02629 0.35475 0.02629 0.35451 0.02608 0.35475 0.02608 0.35451 0.02603 0.35475 0.02603 0.35451 0.02603 0.35475 0.02603 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 525.425 2.28154 51.3534 525.829 2.28154 51.3534 525.425 12.2875 51.3534 525.829 12.2875 51.3534 525.425 13.8945 51.5101 525.829 13.8945 51.5101 525.425 14.9915 51.7116 525.829 14.9915 51.7116 525.425 16.3625 52.3139 525.829 16.3625 52.3139 525.425 17.5325 53.0975 525.829 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00724792 0.999974 0 -0.0236994 0.999719 0 -0.118595 0.992943 0 -0.145681 0.989332 0 -0.271409 0.962464 0 -0.343924 0.938997 0 -0.453074 0.891473 0 -0.504695 0.863298 0 -0.556469 0.830869 0 -0.556469 0.830869 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.35451 0.02498 0.35475 0.02498 0.35451 0.02498 0.35475 0.02498 0.35451 0.0248 0.35475 0.0248 0.35451 0.02457 0.35475 0.02457 0.35451 0.02389 0.35475 0.02389 0.35451 0.023 0.35475 0.023 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 491.656 7.09454 28.8747 491.296 7.09454 28.8747 491.656 2.24054 28.8747 491.296 2.24054 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.31764 0.21876 0.31764 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.33431 0.0505 0.33409 0.0505 0.33431 0.0505 0.33409 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 491.656 2.24054 28.1309 491.296 2.24054 28.1299 491.656 6.79154 28.1309 491.296 6.79154 28.1299 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00277635 0 -0.999996 0.00277635 0 -0.999996 0.00277635 0 -0.999996 0.00277635 0 -0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.29782 0.78124 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.33431 0.05134 0.33409 0.05134 0.33431 0.05134 0.33409 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 491.656 7.09454 28.8747 491.656 2.24054 28.8747 491.656 6.79154 28.1309 491.656 2.24054 28.1309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.33431 0.0505 0.33431 0.0505 0.33431 0.05134 0.33431 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 491.296 2.24054 28.1299 491.296 2.24054 28.8747 491.296 6.79154 28.1299 491.296 7.09454 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.33409 0.05134 0.33409 0.0505 0.33409 0.05134 0.33409 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 491.656 8.73154 33.7984 491.296 8.73154 33.7984 491.656 2.24054 33.7984 491.296 2.24054 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.4246 0.21876 0.4246 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.33431 0.04491 0.33409 0.04491 0.33431 0.04491 0.33409 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 491.656 2.24054 33.0537 491.296 2.24054 33.0537 491.656 8.42854 33.0537 491.296 8.42854 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.40478 0.78124 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.33431 0.04575 0.33409 0.04575 0.33431 0.04575 0.33409 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 491.656 8.73154 33.7984 491.656 2.24054 33.7984 491.656 8.42854 33.0537 491.656 2.24054 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.33431 0.04491 0.33431 0.04491 0.33431 0.04575 0.33431 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 491.296 2.24054 33.0537 491.296 2.24054 33.7984 491.296 8.42854 33.0537 491.296 8.73154 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.33409 0.04575 0.33409 0.04491 0.33409 0.04575 0.33409 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 491.656 12.4155 42.1227 491.296 12.4155 42.1227 491.656 2.24054 42.1227 491.296 2.24054 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.66525 0.21876 0.66525 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.33431 0.03546 0.33409 0.03546 0.33431 0.03546 0.33409 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 491.656 2.24054 41.3778 491.296 2.24054 41.3778 491.656 12.1125 41.3778 491.296 12.1125 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.64544 0.78124 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.33431 0.0363 0.33409 0.0363 0.33431 0.0363 0.33409 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 491.656 12.4155 42.1227 491.656 2.24054 42.1227 491.656 12.1125 41.3778 491.656 2.24054 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.33431 0.03546 0.33431 0.03546 0.33431 0.0363 0.33431 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 491.296 2.24054 41.3778 491.296 2.24054 42.1227 491.296 12.1125 41.3778 491.296 12.4155 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.33409 0.0363 0.33409 0.03546 0.33409 0.0363 0.33409 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 491.545 2.28154 51.3534 491.545 2.28154 50.4295 491.545 2.28154 51.3534 491.545 11.8515 50.4295 491.545 12.2875 51.3534 491.545 12.8225 50.3776 491.545 12.2875 51.3534 491.545 13.7605 50.1955 491.545 13.8945 51.5101 491.545 14.6975 49.7529 491.545 14.9915 51.7116 491.545 15.6175 48.9206 491.545 16.3625 52.3139 491.545 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.33424 0.02498 0.33424 0.02603 0.33424 0.02498 0.33424 0.02603 0.33424 0.02498 0.33424 0.02608 0.33424 0.02498 0.33424 0.02629 0.33424 0.0248 0.33424 0.02679 0.33424 0.02457 0.33424 0.02774 0.33424 0.02389 0.33424 0.023 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 491.143 2.28154 50.4295 491.143 2.28154 51.3534 491.143 11.8515 50.4295 491.143 12.2875 51.3534 491.143 12.8225 50.3776 491.143 12.2875 51.3534 491.143 13.7605 50.1955 491.143 13.8945 51.5101 491.143 14.6975 49.7529 491.143 14.9915 51.7116 491.143 15.6175 48.9206 491.143 16.3625 52.3139 491.143 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.334 0.02603 0.334 0.02498 0.334 0.02603 0.334 0.02498 0.334 0.02608 0.334 0.02498 0.334 0.02629 0.334 0.0248 0.334 0.02679 0.334 0.02457 0.334 0.02774 0.334 0.02389 0.334 0.023 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 491.143 15.6175 48.9206 491.545 15.6175 48.9206 491.143 14.6975 49.7529 491.545 14.6975 49.7529 491.143 13.7605 50.1955 491.545 13.7605 50.1955 491.143 12.8225 50.3776 491.545 12.8225 50.3776 491.143 11.8515 50.4295 491.545 11.8515 50.4295 491.143 2.28154 50.4295 491.545 2.28154 50.4295 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.670877 -0.741569 0 -0.670877 -0.741569 0 -0.604479 -0.796621 0 -0.52368 -0.851915 0 -0.354851 -0.934923 0 -0.275695 -0.961245 0 -0.144617 -0.989488 0 -0.0987866 -0.995109 0 -0.00901682 -0.999959 0 -0.00258082 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.334 0.02774 0.33424 0.02774 0.334 0.02679 0.33424 0.02679 0.334 0.02629 0.33424 0.02629 0.334 0.02608 0.33424 0.02608 0.334 0.02603 0.33424 0.02603 0.334 0.02603 0.33424 0.02603 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 491.143 2.28154 51.3534 491.545 2.28154 51.3534 491.143 12.2875 51.3534 491.545 12.2875 51.3534 491.143 13.8945 51.5101 491.545 13.8945 51.5101 491.143 14.9915 51.7116 491.545 14.9915 51.7116 491.143 16.3625 52.3139 491.545 16.3625 52.3139 491.143 17.5325 53.0975 491.545 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00724792 0.999974 0 -0.0236994 0.999719 0 -0.118595 0.992943 0 -0.145681 0.989332 0 -0.271409 0.962464 0 -0.343924 0.938997 0 -0.453074 0.891473 0 -0.504695 0.863298 0 -0.556469 0.830868 0 -0.556469 0.830868 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.334 0.02498 0.33424 0.02498 0.334 0.02498 0.33424 0.02498 0.334 0.0248 0.33424 0.0248 0.334 0.02457 0.33424 0.02457 0.334 0.02389 0.33424 0.02389 0.334 0.023 0.33424 0.023 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046MAINSTAND1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 526.389 2.38454 11.8295 526.389 2.38454 14.8994 526.389 2.97654 11.8295 526.389 2.97654 14.8994 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.0005 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.35509 0.06985 0.35509 0.06636 0.35509 0.06985 0.35509 0.06636 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046MAINSTAND1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 571.288 2.38454 11.8295 526.389 2.38454 11.8295 571.288 2.97654 11.8295 526.389 2.97654 11.8295 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.43863 0.0005 -1.43863 0.0005 -0.43964 0.9995 -0.43963 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.38195 0.06985 0.35509 0.06985 0.38195 0.06985 0.35509 0.06985 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046MAINSTAND1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 526.307 2.97654 11.8295 526.307 2.97654 14.8994 526.307 2.38454 11.8295 526.307 2.38454 14.8994 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.35504 0.06985 0.35504 0.06636 0.35504 0.06985 0.35504 0.06636 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046MAINSTAND1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 526.307 2.38454 11.8295 481.409 2.38454 11.8295 526.307 2.97654 11.8295 481.409 2.97654 11.8295 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.43863 0.0005 -1.43863 0.0005 -0.43964 0.9995 -0.43963 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.35504 0.06985 0.32818 0.06985 0.35504 0.06985 0.32818 0.06985 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 481.409 2.97654 14.8994 481.409 4.65454 14.8994 526.309 2.97654 14.8994 526.309 4.65454 14.8994 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 4.24798e-08 0 -1 4.24798e-08 0 -1 4.24798e-08 0 -1 4.24798e-08 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 0 0 1 20 0 20 } TexCoordArray 1 Vec2Array 4 { 0.32818 0.06636 0.32818 0.06636 0.35504 0.06636 0.35504 0.06636 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 526.309 19.7585 53.2785 526.309 18.0785 53.2785 526.309 19.7585 53.2785 481.409 18.0785 53.2785 481.409 19.7585 53.2785 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -9 1 -9 0 -9 1 10 0 10 } TexCoordArray 1 Vec2Array 5 { 0.35504 0.02279 0.35504 0.02279 0.35504 0.02279 0.32818 0.02279 0.32818 0.02279 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 481.409 2.97654 11.8295 481.409 4.65154 11.8295 526.348 2.97654 11.8295 526.348 4.65154 11.8295 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00999 0.00051 0.00999 0.99949 19.99 0.0005 19.99 } TexCoordArray 1 Vec2Array 4 { 0.32818 0.06985 0.32818 0.06985 0.35506 0.06985 0.35506 0.06985 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 526.348 4.65154 11.8295 526.348 2.97654 11.8295 526.348 4.65154 11.8295 526.309 2.97654 14.8994 526.309 4.65454 14.8994 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.99992 0 -0.0126837 -0.99992 0 -0.0126837 -0.99992 0 -0.0126837 -0.99992 0 -0.0126837 -0.99992 0 -0.0126837 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.35506 0.06985 0.35506 0.06985 0.35506 0.06985 0.35504 0.06636 0.35504 0.06636 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 526.348 2.97654 11.8295 526.348 4.65154 11.8295 571.346 2.97654 11.8295 571.346 4.65154 11.8295 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00999 0.00051 0.00999 0.99949 19.99 0.0005 19.99 } TexCoordArray 1 Vec2Array 4 { 0.35506 0.06985 0.35506 0.06985 0.38198 0.06985 0.38198 0.06985 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 526.309 4.65454 14.8994 526.309 2.97654 14.8994 526.309 4.65454 14.8994 526.31 9.47254 34.6654 526.31 11.153 34.6654 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 4.94062e-05 -1 0 4.94062e-05 -1 0 4.94062e-05 -1 0 4.94062e-05 -1 0 4.94062e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.35504 0.06636 0.35504 0.06636 0.35504 0.06636 0.35504 0.04392 0.35504 0.04392 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 571.3 4.65454 14.8994 571.301 2.97654 14.8994 571.3 4.65454 14.8994 526.309 2.97654 14.8994 526.309 4.65454 14.8994 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 20 1 20 0 20 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.38196 0.06636 0.38196 0.06636 0.38196 0.06636 0.35504 0.06636 0.35504 0.06636 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 526.31 11.153 34.6654 526.31 9.47254 34.6654 526.31 11.153 34.6654 526.309 18.0785 53.2785 526.309 19.7585 53.2785 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 -0.000108976 -1.19188e-05 -1 0 -5.24664e-05 -1 -0.000108976 -1.19188e-05 -1 -0.000108976 -1.19188e-05 -1 -0.000217983 2.86399e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.35504 0.04392 0.35504 0.04392 0.35504 0.04392 0.35504 0.02279 0.35504 0.02279 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 571.3 19.7585 53.2785 571.301 18.0785 53.2785 571.3 19.7585 53.2785 526.309 18.0785 53.2785 526.309 19.7585 53.2785 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -9 1 -9 0 -9 1 10 0 10 } TexCoordArray 1 Vec2Array 5 { 0.38196 0.02279 0.38196 0.02279 0.38196 0.02279 0.35504 0.02279 0.35504 0.02279 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0130FLATCROWDS9_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 571.288 18.0785 53.2785 571.288 9.47254 34.6654 571.288 18.0785 53.2785 526.389 9.47254 34.6654 526.389 18.0785 53.2785 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.907675 -0.419673 0 0.907675 -0.419673 0 0.907675 -0.419673 0 0.907675 -0.419673 0 0.907675 -0.419673 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3 0 3 1 3 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.38195 0.02279 0.38195 0.04392 0.38195 0.02279 0.35509 0.04392 0.35509 0.02279 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0130FLATCROWDS9_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 571.288 9.47254 34.6654 571.288 2.97654 14.8994 571.288 9.47254 34.6654 526.389 2.97654 14.8994 526.389 9.47254 34.6654 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.950011 -0.312216 0 0.950011 -0.312216 0 0.950011 -0.312216 0 0.950011 -0.312216 0 0.950011 -0.312216 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3 0 3 1 3 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.38195 0.04392 0.38195 0.06636 0.38195 0.04392 0.35509 0.06636 0.35509 0.04392 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0130FLATCROWDS9_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 526.307 18.0785 53.2785 526.307 9.47254 34.6654 526.307 18.0785 53.2785 481.409 9.47254 34.6654 481.409 18.0785 53.2785 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.907675 -0.419673 0 0.907675 -0.419673 0 0.907675 -0.419673 0 0.907675 -0.419673 0 0.907675 -0.419673 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3 0 3 1 3 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.35504 0.02279 0.35504 0.04392 0.35504 0.02279 0.32818 0.04392 0.32818 0.02279 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0130FLATCROWDS9_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 526.307 9.47254 34.6654 526.307 2.97654 14.8994 526.307 9.47254 34.6654 481.409 2.97654 14.8994 481.409 9.47254 34.6654 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.950011 -0.312216 0 0.950011 -0.312216 0 0.950011 -0.312216 0 0.950011 -0.312216 0 0.950011 -0.312216 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3 0 3 1 3 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.35504 0.04392 0.35504 0.06636 0.35504 0.04392 0.32818 0.06636 0.32818 0.04392 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0427CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 527.451 15.2555 46.8927 527.451 16.9195 46.8927 540.707 15.2555 46.7675 540.707 16.9195 46.7675 527.51 7.45254 28.6784 527.51 9.11654 28.6784 540.578 7.45254 28.5552 540.578 9.11654 28.5552 527.573 3.86054 17.9396 527.573 5.52354 17.9396 540.448 3.86054 17.8196 540.448 5.52354 17.8196 527.465 10.3985 36.7156 527.465 12.0625 36.7156 540.677 10.3985 36.5905 540.677 12.0625 36.5905 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00944449 0 -0.999955 -0.00944449 0 -0.999955 -0.00944449 0 -0.999955 -0.00944449 0 -0.999955 -0.0094273 0 -0.999955 -0.0094273 0 -0.999955 -0.0094273 0 -0.999955 -0.0094273 0 -0.999955 -0.00932005 0 -0.999956 -0.00932005 0 -0.999956 -0.00932005 0 -0.999956 -0.00932005 0 -0.999956 -0.0094682 0 -0.999955 -0.0094682 0 -0.999955 -0.0094682 0 -0.999955 -0.0094682 0 -0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.35572 0.03004 0.35572 0.03004 0.36365 0.03018 0.36365 0.03018 0.35576 0.05072 0.35576 0.05072 0.36358 0.05086 0.36358 0.05086 0.3558 0.06291 0.3558 0.06291 0.3635 0.06305 0.3635 0.06305 0.35573 0.0416 0.35573 0.0416 0.36364 0.04174 0.36364 0.04174 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0427ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 527.526 6.40654 25.8497 527.526 8.06954 25.8497 540.544 6.40654 25.7266 540.544 8.06954 25.7266 527.585 3.11754 15.691 527.585 4.78154 15.691 540.421 3.11754 15.5709 540.421 4.78154 15.5709 527.436 12.8105 41.8296 527.436 14.4735 41.8296 540.739 12.8105 41.7034 540.739 14.4735 41.7034 527.481 9.23754 33.8575 527.481 10.9015 33.8575 540.642 9.23754 33.7323 540.642 10.9015 33.7323 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00945573 0 -0.999955 -0.00945573 0 -0.999955 -0.00945573 0 -0.999955 -0.00945573 0 -0.999955 -0.00935609 0 -0.999956 -0.00935609 0 -0.999956 -0.00935609 0 -0.999956 -0.00935609 0 -0.999956 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00951268 0 -0.999955 -0.00951268 0 -0.999955 -0.00951268 0 -0.999955 -0.00951268 0 -0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.35577 0.05393 0.35577 0.05393 0.36356 0.05407 0.36356 0.05407 0.3558 0.06546 0.3558 0.06546 0.36348 0.0656 0.36348 0.0656 0.35571 0.03579 0.35571 0.03579 0.36367 0.03593 0.36367 0.03593 0.35574 0.04484 0.35574 0.04484 0.36361 0.04498 0.36361 0.04498 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0427ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 527.436 16.4825 49.5494 527.436 18.1465 49.5494 540.739 16.4825 49.4232 540.739 18.1465 49.4232 527.557 4.93154 20.7357 527.557 6.59554 20.7357 540.481 4.93154 20.6147 540.481 6.59554 20.6147 527.451 11.5835 39.1739 527.451 13.2465 39.1739 540.707 11.5835 39.0477 540.707 13.2465 39.0477 527.494 8.38554 31.6077 527.494 10.0495 31.6077 540.615 8.38554 31.4846 540.615 10.0495 31.4846 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00936188 0 -0.999956 -0.00936188 0 -0.999956 -0.00936188 0 -0.999956 -0.00936188 0 -0.999956 -0.00951988 0 -0.999955 -0.00951988 0 -0.999955 -0.00951988 0 -0.999955 -0.00951988 0 -0.999955 -0.00938139 0 -0.999956 -0.00938139 0 -0.999956 -0.00938139 0 -0.999956 -0.00938139 0 -0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.35571 0.02703 0.35571 0.02703 0.36367 0.02717 0.36367 0.02717 0.35579 0.05974 0.35579 0.05974 0.36352 0.05987 0.36352 0.05987 0.35572 0.0388 0.35572 0.0388 0.36365 0.03895 0.36365 0.03895 0.35575 0.04739 0.35575 0.04739 0.3636 0.04753 0.3636 0.04753 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0427ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 527.543 5.58054 23.193 527.543 7.24454 23.193 540.512 5.58054 23.0719 540.512 7.24454 23.0719 527.42 14.1415 44.6582 527.42 15.8055 44.6582 540.774 14.1415 44.5321 540.774 15.8055 44.5321 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00933721 0 -0.999956 -0.00933721 0 -0.999956 -0.00933721 0 -0.999956 -0.00933721 0 -0.999956 -0.00944234 0 -0.999955 -0.00944234 0 -0.999955 -0.00944234 0 -0.999955 -0.00944234 0 -0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.35578 0.05695 0.35578 0.05695 0.36354 0.05708 0.36354 0.05708 0.3557 0.03258 0.3557 0.03258 0.36369 0.03272 0.36369 0.03272 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0423CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 512.45 6.40654 25.8497 512.45 8.06954 25.8497 525.468 6.40654 25.7266 525.468 8.06954 25.7266 512.495 3.86054 17.9396 512.495 5.52354 17.9396 525.371 3.86054 17.8196 525.371 5.52354 17.8196 512.343 14.1415 44.6582 512.343 15.8055 44.6582 525.696 14.1415 44.5321 525.696 15.8055 44.5321 512.374 11.5835 39.1739 512.374 13.2465 39.1739 525.63 11.5835 39.0477 525.63 13.2465 39.0477 512.418 8.38554 31.6077 512.418 10.0495 31.6077 525.538 8.38554 31.4846 525.538 10.0495 31.4846 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.00945573 0 -0.999955 -0.00945573 0 -0.999955 -0.00945573 0 -0.999955 -0.00945573 0 -0.999955 -0.0093193 0 -0.999957 -0.0093193 0 -0.999957 -0.0093193 0 -0.999957 -0.0093193 0 -0.999957 -0.00944307 0 -0.999955 -0.00944307 0 -0.999955 -0.00944307 0 -0.999955 -0.00944307 0 -0.999955 -0.00951992 0 -0.999955 -0.00951992 0 -0.999955 -0.00951992 0 -0.999955 -0.00951992 0 -0.999955 -0.00938209 0 -0.999956 -0.00938209 0 -0.999956 -0.00938209 0 -0.999956 -0.00938209 0 -0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.34675 0.05393 0.34675 0.05393 0.35454 0.05407 0.35454 0.05407 0.34678 0.06291 0.34678 0.06291 0.35448 0.06305 0.35448 0.06305 0.34669 0.03258 0.34669 0.03258 0.35467 0.03272 0.35467 0.03272 0.3467 0.0388 0.3467 0.0388 0.35463 0.03895 0.35463 0.03895 0.34673 0.04739 0.34673 0.04739 0.35458 0.04753 0.35458 0.04753 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0423ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 512.343 17.8145 52.3781 512.343 19.4775 52.3781 525.696 17.8145 52.2509 525.696 19.4775 52.2509 512.466 5.58054 23.193 512.466 7.24454 23.193 525.435 5.58054 23.0719 525.435 7.24454 23.0719 512.509 3.11754 15.691 512.509 4.78154 15.691 525.343 3.11754 15.5709 525.343 4.78154 15.5709 512.359 12.8105 41.8296 512.359 14.4735 41.8296 525.662 12.8105 41.7034 525.662 14.4735 41.7034 512.405 9.23754 33.8575 512.405 10.9015 33.8575 525.566 9.23754 33.7323 525.566 10.9015 33.7323 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.00952534 0 -0.999955 -0.00952534 0 -0.999955 -0.00952534 0 -0.999955 -0.00952534 0 -0.999955 -0.00933721 0 -0.999956 -0.00933721 0 -0.999956 -0.00933721 0 -0.999956 -0.00933721 0 -0.999956 -0.00935756 0 -0.999956 -0.00935756 0 -0.999956 -0.00935756 0 -0.999956 -0.00935756 0 -0.999956 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00951268 0 -0.999955 -0.00951268 0 -0.999955 -0.00951268 0 -0.999955 -0.00951268 0 -0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.34669 0.02381 0.34669 0.02381 0.35467 0.02396 0.35467 0.02396 0.34676 0.05695 0.34676 0.05695 0.35452 0.05708 0.35452 0.05708 0.34678 0.06546 0.34678 0.06546 0.35446 0.0656 0.35446 0.0656 0.34669 0.03579 0.34669 0.03579 0.35465 0.03593 0.35465 0.03593 0.34672 0.04484 0.34672 0.04484 0.3546 0.04498 0.3546 0.04498 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0423ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 512.359 16.4825 49.5494 512.359 18.1465 49.5494 525.662 16.4825 49.4232 525.662 18.1465 49.4232 512.434 7.45254 28.6784 512.434 9.11654 28.6784 525.502 7.45254 28.5552 525.502 9.11654 28.5552 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.0094273 0 -0.999955 -0.0094273 0 -0.999955 -0.0094273 0 -0.999955 -0.0094273 0 -0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.34669 0.02703 0.34669 0.02703 0.35465 0.02717 0.35465 0.02717 0.34674 0.05072 0.34674 0.05072 0.35456 0.05086 0.35456 0.05086 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0422CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 497.627 16.4825 49.5494 497.627 18.1465 49.5494 510.929 16.4825 49.4232 510.929 18.1465 49.4232 497.719 6.40654 25.8497 497.719 8.06954 25.8497 510.736 6.40654 25.7266 510.736 8.06954 25.7266 497.627 12.8105 41.8296 497.627 14.4735 41.8296 510.929 12.8105 41.7034 510.929 14.4735 41.7034 497.673 9.23754 33.8575 497.673 10.9015 33.8575 510.833 9.23754 33.7323 510.833 10.9015 33.7323 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00948699 0 -0.999955 -0.00948699 0 -0.999955 -0.00948699 0 -0.999955 -0.00948699 0 -0.999955 -0.00945646 0 -0.999955 -0.00945646 0 -0.999955 -0.00945646 0 -0.999955 -0.00945646 0 -0.999955 -0.00948699 0 -0.999955 -0.00948699 0 -0.999955 -0.00948699 0 -0.999955 -0.00948699 0 -0.999955 -0.00951341 0 -0.999955 -0.00951341 0 -0.999955 -0.00951341 0 -0.999955 -0.00951341 0 -0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.33788 0.02703 0.33788 0.02703 0.34584 0.02717 0.34584 0.02717 0.33794 0.05393 0.33794 0.05393 0.34572 0.05407 0.34572 0.05407 0.33788 0.03579 0.33788 0.03579 0.34584 0.03593 0.34584 0.03593 0.33791 0.04484 0.33791 0.04484 0.34578 0.04498 0.34578 0.04498 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0422ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 497.611 17.8145 52.3781 497.611 19.4775 52.3781 510.965 17.8145 52.2509 510.965 19.4775 52.2509 497.734 5.58054 23.193 497.734 7.24454 23.193 510.703 5.58054 23.0719 510.703 7.24454 23.0719 497.764 3.86054 17.9396 497.764 5.52354 17.9396 510.639 3.86054 17.8196 510.639 5.52354 17.8196 497.611 14.1415 44.6582 497.611 15.8055 44.6582 510.965 14.1415 44.5321 510.965 15.8055 44.5321 497.685 8.38554 31.6077 497.685 10.0495 31.6077 510.806 8.38554 31.4846 510.806 10.0495 31.4846 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.0095246 0 -0.999955 -0.0095246 0 -0.999955 -0.0095246 0 -0.999955 -0.0095246 0 -0.999955 -0.00933721 0 -0.999956 -0.00933721 0 -0.999956 -0.00933721 0 -0.999956 -0.00933721 0 -0.999956 -0.00932003 0 -0.999956 -0.00932003 0 -0.999956 -0.00932003 0 -0.999956 -0.00932003 0 -0.999956 -0.00944234 0 -0.999955 -0.00944234 0 -0.999955 -0.00944234 0 -0.999955 -0.00944234 0 -0.999955 -0.00938135 0 -0.999956 -0.00938135 0 -0.999956 -0.00938135 0 -0.999956 -0.00938135 0 -0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.33787 0.02381 0.33787 0.02381 0.34586 0.02396 0.34586 0.02396 0.33795 0.05695 0.33795 0.05695 0.3457 0.05708 0.3457 0.05708 0.33796 0.06291 0.33796 0.06291 0.34567 0.06305 0.34567 0.06305 0.33787 0.03258 0.33787 0.03258 0.34586 0.03272 0.34586 0.03272 0.33792 0.04739 0.33792 0.04739 0.34577 0.04753 0.34577 0.04753 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0422ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 497.643 15.2555 46.8927 497.643 16.9195 46.8927 510.898 15.2555 46.7675 510.898 16.9195 46.7675 497.702 7.45254 28.6784 497.702 9.11654 28.6784 510.77 7.45254 28.5552 510.77 9.11654 28.5552 497.748 4.93154 20.7357 497.748 6.59554 20.7357 510.674 4.93154 20.6147 510.674 6.59554 20.6147 497.657 10.3985 36.7156 497.657 12.0625 36.7156 510.868 10.3985 36.5905 510.868 12.0625 36.5905 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00944523 0 -0.999955 -0.00944523 0 -0.999955 -0.00944523 0 -0.999955 -0.00944523 0 -0.999955 -0.00942728 0 -0.999956 -0.00942728 0 -0.999956 -0.00942728 0 -0.999956 -0.00942728 0 -0.999956 -0.00936045 0 -0.999956 -0.00936045 0 -0.999956 -0.00936045 0 -0.999956 -0.00936045 0 -0.999956 -0.00946892 0 -0.999955 -0.00946892 0 -0.999955 -0.00946892 0 -0.999955 -0.00946892 0 -0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.33789 0.03004 0.33789 0.03004 0.34582 0.03018 0.34582 0.03018 0.33793 0.05072 0.33793 0.05072 0.34574 0.05086 0.34574 0.05086 0.33795 0.05974 0.33795 0.05974 0.34569 0.05987 0.34569 0.05987 0.3379 0.0416 0.3379 0.0416 0.3458 0.04174 0.3458 0.04174 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0422ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 497.643 11.5835 39.1739 497.643 13.2465 39.1739 510.898 11.5835 39.0477 510.898 13.2465 39.0477 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00952062 0 -0.999955 -0.00952062 0 -0.999955 -0.00952062 0 -0.999955 -0.00952062 0 -0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33789 0.0388 0.33789 0.0388 0.34582 0.03895 0.34582 0.03895 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN397_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS397_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 499.897 1.47388 -29.1909 491.026 1.47388 -29.0748 499.897 1.47388 -18.7006 491.026 1.47388 -18.7006 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.33924 0.11642 0.33393 0.11629 0.33924 0.10451 0.33393 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS397_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 508.768 1.47388 -29.307 499.897 1.47388 -29.1909 508.768 1.47388 -18.7006 499.897 1.47388 -18.7006 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.34455 0.11655 0.33924 0.11642 0.34455 0.10451 0.33924 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS397_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 517.639 1.47388 -29.4231 508.768 1.47388 -29.307 517.639 1.47388 -18.7006 508.768 1.47388 -18.7006 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.34985 0.11668 0.34455 0.11655 0.34985 0.10451 0.34455 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS397_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 526.51 1.47388 -29.5393 517.639 1.47388 -29.4231 526.51 1.47388 -18.7006 517.639 1.47388 -18.7006 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.35516 0.11681 0.34985 0.11668 0.35516 0.10451 0.34985 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS397_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 535.381 1.47388 -29.6554 526.51 1.47388 -29.5393 535.381 1.47388 -18.7006 526.51 1.47388 -18.7006 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.36047 0.11695 0.35516 0.11681 0.36047 0.10451 0.35516 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS397_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 544.252 1.47388 -29.7715 535.381 1.47388 -29.6554 544.252 1.47388 -18.7005 535.381 1.47388 -18.7006 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.36577 0.11708 0.36047 0.11695 0.36577 0.10451 0.36047 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN397" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 544.252 1.47388 -0.000557 544.252 1.47388 -18.2005 535.381 1.47388 -0.000564 535.381 1.47388 -18.2006 526.51 1.47388 -0.000571 526.51 1.47388 -18.2006 517.639 1.47388 -0.000578 517.639 1.47388 -18.2006 508.768 1.47388 -0.000585 508.768 1.47388 -18.2006 499.897 1.47388 -0.000592 499.897 1.47388 -18.2006 491.026 1.47388 -0.000599 491.026 1.47388 -18.2006 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -4.13479e-14 1 5.23998e-08 -3.136e-13 1 5.23997e-08 -2.2285e-13 1 5.23997e-08 -2.09067e-13 1 5.23996e-08 -2.75653e-14 1 5.23996e-08 -1.37826e-14 1 5.23996e-08 -2.75652e-14 1 5.23996e-08 -1.37826e-14 1 5.23996e-08 -2.75654e-14 1 5.23996e-08 -1.37828e-14 1 5.23997e-08 -2.75654e-14 1 5.23997e-08 -1.37826e-14 1 5.23997e-08 -2.0674e-14 1 5.23997e-08 0 1 5.23997e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 17.9352 0 17.9352 2 17.3438 0 17.3438 2 16.7524 0 16.7524 2 16.161 0 16.161 2 15.5696 0 15.5696 2 14.9783 0 14.9783 2 14.3869 0 14.3869 2 } TexCoordArray 1 Vec2Array 14 { 0.36577 0.08328 0.36577 0.10394 0.36047 0.08328 0.36047 0.10394 0.35516 0.08328 0.35516 0.10394 0.34985 0.08328 0.34985 0.10394 0.34455 0.08328 0.34455 0.10394 0.33924 0.08328 0.33924 0.10394 0.33393 0.08328 0.33393 0.10394 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN391_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN391_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 254 Group { DataVariance STATIC name "B0LT396" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 535.381 1.47388 -29.6554 535.381 2.47388 -29.6554 526.51 1.47388 -29.5393 526.51 2.47388 -29.5393 517.639 1.47388 -29.4231 517.639 2.47388 -29.4231 508.768 1.47388 -29.307 508.768 2.47388 -29.307 499.897 1.47388 -29.1909 499.897 2.47388 -29.1909 491.026 1.47388 -29.0748 491.026 2.47388 -29.0748 482.155 1.47388 -28.9587 482.155 2.47388 -28.9587 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0130863 0 0.999914 0.0130863 0 0.999914 0.0130902 0 0.999914 0.013094 0 0.999914 0.0130941 0 0.999914 0.0130903 0 0.999914 0.0130865 0 0.999914 0.0130864 0 0.999914 0.0130864 0 0.999914 0.0130864 0 0.999914 0.0130865 0 0.999914 0.0130865 0 0.999914 0.0130865 0 0.999914 0.0130865 0 0.999914 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 351.855 0 351.855 1 350.081 0 350.081 1 348.307 0 348.307 1 346.531 0 346.531 1 344.757 0 344.757 1 342.983 0 342.983 1 341.209 0 341.209 1 } TexCoordArray 1 Vec2Array 14 { 0.36047 0.11695 0.36047 0.11695 0.35516 0.11681 0.35516 0.11681 0.34985 0.11668 0.34985 0.11668 0.34455 0.11655 0.34455 0.11655 0.33924 0.11642 0.33924 0.11642 0.33393 0.11629 0.33393 0.11629 0.32863 0.11615 0.32863 0.11615 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB391" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 491.026 1.47388 -18.2006 491.026 1.47388 -18.7006 482.155 1.47388 -18.2006 482.155 1.47388 -18.7006 473.284 1.47388 -18.2006 473.284 1.47388 -18.7006 464.414 1.47388 -18.2006 464.414 1.47388 -18.7006 455.543 1.47388 -18.2006 455.543 1.47388 -18.7006 446.672 1.47388 -18.2006 446.672 1.47388 -18.7006 437.801 1.47388 -18.2006 437.801 1.47388 -18.7006 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 231.326 -0.01667 231.326 0.05 230.144 -0.01667 230.144 0.05 228.96 -0.01667 228.96 0.05 227.778 -0.01667 227.778 0.05 226.596 -0.01667 226.596 0.05 225.412 -0.01667 225.412 0.05 224.23 -0.01667 224.23 0.05 } TexCoordArray 1 Vec2Array 14 { 0.33393 0.10394 0.33393 0.10451 0.32863 0.10394 0.32863 0.10451 0.32332 0.10394 0.32332 0.10451 0.31801 0.10394 0.31801 0.10451 0.31271 0.10394 0.31271 0.10451 0.3074 0.10394 0.3074 0.10451 0.30209 0.10394 0.30209 0.10451 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT385" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 437.801 5.47388 -0.00064 437.801 1.47388 -0.00064 428.93 5.47388 -0.000647 428.93 1.47388 -0.000647 420.059 5.47388 -0.000654 420.059 1.47388 -0.000654 411.188 5.47388 -0.000661 411.188 1.47388 -0.000661 402.317 5.47388 -0.000668 402.317 1.47388 -0.000668 393.446 5.47388 -0.000675 393.446 1.47388 -0.000675 384.575 5.47388 -0.000681 384.575 1.47388 -0.000681 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 7.89087e-07 0 -1 7.89087e-07 0 -1 7.89087e-07 0 -1 7.89087e-07 0 -1 7.8909e-07 0 -1 7.89092e-07 0 -1 7.89092e-07 0 -1 7.8909e-07 0 -1 7.89088e-07 0 -1 7.89089e-07 0 -1 7.51513e-07 0 -1 7.13936e-07 0 -1 6.7636e-07 0 -1 6.7636e-07 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 890.922 1 890.922 0 888.703 1 888.703 0 886.486 1 886.486 0 884.268 1 884.268 0 882.051 1 882.051 0 879.832 1 879.832 0 877.615 1 877.615 0 } TexCoordArray 1 Vec2Array 14 { 0.30209 0.08328 0.30209 0.08328 0.29678 0.08328 0.29678 0.08328 0.29148 0.08328 0.29148 0.08328 0.28617 0.08328 0.28617 0.08328 0.28086 0.08328 0.28086 0.08328 0.27556 0.08328 0.27556 0.08328 0.27025 0.08328 0.27025 0.08328 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_110" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 438.696 11.1817 -64.645 438.696 11.1817 -63.835 438.696 2.1807 -64.645 438.696 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.30263 0.15667 0.30263 0.15575 0.30263 0.15667 0.30263 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_109" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 438.009 2.1807 -63.835 438.009 11.1817 -63.835 438.009 2.1807 -64.645 438.009 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.30222 0.15575 0.30222 0.15575 0.30222 0.15667 0.30222 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_108" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 438.696 11.1817 -63.835 438.009 11.1817 -63.835 438.696 2.1807 -63.835 438.009 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.30263 0.15575 0.30222 0.15575 0.30263 0.15575 0.30222 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_107" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 438.696 2.1807 -64.645 438.009 2.1807 -64.645 438.696 11.1817 -64.645 438.009 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.30263 0.15667 0.30222 0.15667 0.30263 0.15667 0.30222 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_106" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 434.107 11.1817 -64.645 434.107 11.1817 -63.835 434.107 2.1807 -64.645 434.107 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.29988 0.15667 0.29988 0.15575 0.29988 0.15667 0.29988 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_105" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 433.42 2.1807 -63.835 433.42 11.1817 -63.835 433.42 2.1807 -64.645 433.42 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.29947 0.15575 0.29947 0.15575 0.29947 0.15667 0.29947 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_104" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 434.107 11.1817 -63.835 433.42 11.1817 -63.835 434.107 2.1807 -63.835 433.42 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.29988 0.15575 0.29947 0.15575 0.29988 0.15575 0.29947 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_103" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 434.107 2.1807 -64.645 433.42 2.1807 -64.645 434.107 11.1817 -64.645 433.42 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.29988 0.15667 0.29947 0.15667 0.29988 0.15667 0.29947 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_102" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 448.853 11.1817 -64.645 448.853 11.1817 -63.835 448.853 2.1807 -64.645 448.853 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.3087 0.15667 0.3087 0.15575 0.3087 0.15667 0.3087 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_101" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 448.167 2.1807 -63.835 448.167 11.1817 -63.835 448.167 2.1807 -64.645 448.167 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.30829 0.15575 0.30829 0.15575 0.30829 0.15667 0.30829 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_100" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 448.853 11.1817 -63.835 448.167 11.1817 -63.835 448.853 2.1807 -63.835 448.167 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.3087 0.15575 0.30829 0.15575 0.3087 0.15575 0.30829 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_99" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 448.853 2.1807 -64.645 448.167 2.1807 -64.645 448.853 11.1817 -64.645 448.167 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.3087 0.15667 0.30829 0.15667 0.3087 0.15667 0.30829 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_98" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 453.443 11.1817 -64.645 453.443 11.1817 -63.835 453.443 2.1807 -64.645 453.443 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.31145 0.15667 0.31145 0.15575 0.31145 0.15667 0.31145 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_97" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 452.756 2.1807 -63.835 452.756 11.1817 -63.835 452.756 2.1807 -64.645 452.756 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31104 0.15575 0.31104 0.15575 0.31104 0.15667 0.31104 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_96" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 453.443 11.1817 -63.835 452.756 11.1817 -63.835 453.443 2.1807 -63.835 452.756 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31145 0.15575 0.31104 0.15575 0.31145 0.15575 0.31104 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_95" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 453.443 2.1807 -64.645 452.756 2.1807 -64.645 453.443 11.1817 -64.645 452.756 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31145 0.15667 0.31104 0.15667 0.31145 0.15667 0.31104 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_94" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 463.928 11.1817 -64.645 463.928 11.1817 -63.835 463.928 2.1807 -64.645 463.928 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.31772 0.15667 0.31772 0.15575 0.31772 0.15667 0.31772 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_93" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 463.241 2.1807 -63.835 463.241 11.1817 -63.835 463.241 2.1807 -64.645 463.241 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31731 0.15575 0.31731 0.15575 0.31731 0.15667 0.31731 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_92" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 463.928 11.1817 -63.835 463.241 11.1817 -63.835 463.928 2.1807 -63.835 463.241 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31772 0.15575 0.31731 0.15575 0.31772 0.15575 0.31731 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_91" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 463.928 2.1807 -64.645 463.241 2.1807 -64.645 463.928 11.1817 -64.645 463.241 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31772 0.15667 0.31731 0.15667 0.31772 0.15667 0.31731 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_90" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 468.517 11.1817 -64.645 468.517 11.1817 -63.835 468.517 2.1807 -64.645 468.517 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.32047 0.15667 0.32047 0.15575 0.32047 0.15667 0.32047 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_89" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 467.831 2.1807 -63.835 467.831 11.1817 -63.835 467.831 2.1807 -64.645 467.831 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.32006 0.15575 0.32006 0.15575 0.32006 0.15667 0.32006 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_88" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 468.517 11.1817 -63.835 467.831 11.1817 -63.835 468.517 2.1807 -63.835 467.831 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.32047 0.15575 0.32006 0.15575 0.32047 0.15575 0.32006 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_87" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 468.517 2.1807 -64.645 467.831 2.1807 -64.645 468.517 11.1817 -64.645 467.831 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.32047 0.15667 0.32006 0.15667 0.32047 0.15667 0.32006 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_86" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 477.351 11.1817 -64.645 477.351 11.1817 -63.835 477.351 2.1807 -64.645 477.351 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.32575 0.15667 0.32575 0.15575 0.32575 0.15667 0.32575 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_85" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 476.664 2.1807 -63.835 476.664 11.1817 -63.835 476.664 2.1807 -64.645 476.664 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.32534 0.15575 0.32534 0.15575 0.32534 0.15667 0.32534 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_84" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 477.351 11.1817 -63.835 476.664 11.1817 -63.835 477.351 2.1807 -63.835 476.664 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.32575 0.15575 0.32534 0.15575 0.32575 0.15575 0.32534 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_83" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 477.351 2.1807 -64.645 476.664 2.1807 -64.645 477.351 11.1817 -64.645 476.664 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.32575 0.15667 0.32534 0.15667 0.32575 0.15667 0.32534 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 481.94 11.1817 -64.645 481.94 11.1817 -63.835 481.94 2.1807 -64.645 481.94 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.3285 0.15667 0.3285 0.15575 0.3285 0.15667 0.3285 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_81" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 481.254 2.1807 -63.835 481.254 11.1817 -63.835 481.254 2.1807 -64.645 481.254 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.32809 0.15575 0.32809 0.15575 0.32809 0.15667 0.32809 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 481.94 11.1817 -63.835 481.254 11.1817 -63.835 481.94 2.1807 -63.835 481.254 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.3285 0.15575 0.32809 0.15575 0.3285 0.15575 0.32809 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 481.94 2.1807 -64.645 481.254 2.1807 -64.645 481.94 11.1817 -64.645 481.254 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.3285 0.15667 0.32809 0.15667 0.3285 0.15667 0.32809 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 486.545 11.1817 -64.645 486.545 11.1817 -63.835 486.545 2.1807 -64.645 486.545 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00051 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.33125 0.15667 0.33125 0.15575 0.33125 0.15667 0.33125 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 485.858 2.1807 -63.835 485.858 11.1817 -63.835 485.858 2.1807 -64.645 485.858 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33084 0.15575 0.33084 0.15575 0.33084 0.15667 0.33084 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 486.545 11.1817 -63.835 485.858 11.1817 -63.835 486.545 2.1807 -63.835 485.858 2.1807 -63.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33125 0.15575 0.33084 0.15575 0.33125 0.15575 0.33084 0.15575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 486.545 2.1807 -64.645 485.858 2.1807 -64.645 486.545 11.1817 -64.645 485.858 11.1817 -64.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33125 0.15667 0.33084 0.15667 0.33125 0.15667 0.33084 0.15667 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 471.304 3.5137 -37.679 468.175 1.47269 -37.679 471.304 3.5137 -37.679 476.618 1.47269 -37.679 473.475 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.0108 0.9995 2.12135 0.0005 1.0108 0.9995 -0.87566 0.0005 0.23984 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.32213 0.12605 0.32026 0.12605 0.32213 0.12605 0.32531 0.12605 0.32343 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028WINCIR1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 456.822 1.47269 -37.679 453.68 3.5137 -37.679 456.822 1.47269 -37.679 451.508 3.5137 -37.679 448.38 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 172.362 0.0005 173.478 0.9995 172.362 0.0005 174.249 0.9995 175.359 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.31347 0.12605 0.31159 0.12605 0.31347 0.12605 0.31029 0.12605 0.30842 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 471.304 3.5137 -37.679 471.304 3.5137 -39.502 471.304 3.5137 -37.679 468.175 1.4727 -39.502 468.175 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.546333 0.837568 2.45057e-07 -0.546333 0.837568 0 -0.546333 0.837568 2.45057e-07 -0.546333 0.837568 2.45057e-07 -0.546333 0.837568 4.90113e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.32213 0.12605 0.32213 0.12812 0.32213 0.12605 0.32026 0.12812 0.32026 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 473.475 3.5137 -37.679 473.475 3.5137 -39.502 473.475 3.5137 -37.679 471.304 3.5137 -39.502 471.304 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.32343 0.12605 0.32343 0.12812 0.32343 0.12605 0.32213 0.12812 0.32213 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 476.618 1.47269 -37.679 476.618 1.4727 -39.502 476.618 1.47269 -37.679 473.475 3.5137 -39.502 473.475 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.544622 0.838682 2.19372e-07 0.544622 0.838682 4.38744e-07 0.544622 0.838682 2.19372e-07 0.544622 0.838682 2.19372e-07 0.544622 0.838682 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.32531 0.12605 0.32531 0.12812 0.32531 0.12605 0.32343 0.12812 0.32343 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 451.508 3.5137 -37.679 451.508 3.5137 -39.502 451.508 3.5137 -37.679 448.38 1.4727 -39.502 448.38 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.546457 0.837487 2.10096e-07 -0.546457 0.837488 0 -0.546457 0.837487 2.10096e-07 -0.546457 0.837487 2.10096e-07 -0.546457 0.837487 4.20192e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.31029 0.12605 0.31029 0.12812 0.31029 0.12605 0.30842 0.12812 0.30842 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 453.68 3.5137 -37.679 453.68 3.5137 -39.502 453.68 3.5137 -37.679 451.508 3.5137 -39.502 451.508 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.31159 0.12605 0.31159 0.12812 0.31159 0.12605 0.31029 0.12812 0.31029 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028STAIRS2_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 456.822 1.47269 -37.679 456.822 1.4727 -39.502 456.822 1.47269 -37.679 453.68 3.5137 -39.502 453.68 3.5137 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.544744 0.838602 2.19351e-07 0.544744 0.838602 4.38702e-07 0.544744 0.838602 2.19351e-07 0.544744 0.838602 2.19351e-07 0.544745 0.838602 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2 2 2 0 2 2 0 0 0 2 } TexCoordArray 1 Vec2Array 5 { 0.31347 0.12605 0.31347 0.12812 0.31347 0.12605 0.31159 0.12812 0.31159 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028PITCONC_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 464.898 1.4867 -45.458 464.898 5.0597 -45.458 464.898 1.4867 -45.458 460.195 5.0597 -45.458 460.195 1.4867 -45.458 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.56162 0.0005 0.56162 0.9995 0.56162 0.0005 0.01401 0.9995 0.014 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.3183 0.13489 0.3183 0.13489 0.3183 0.13489 0.31549 0.13489 0.31549 0.13489 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028PITCONC_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 460.195 1.4867 -39.576 460.195 1.4867 -45.458 460.195 1.4867 -39.576 460.195 5.0597 -45.458 460.195 3.51769 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.00029 0.9995 0.00029 0.0005 0.00029 0.9995 0.5897 0.0005 0.33537 } TexCoordArray 1 Vec2Array 5 { 0.31549 0.12821 0.31549 0.13489 0.31549 0.12821 0.31549 0.13489 0.31549 0.12821 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028PITCONC_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 464.898 5.0597 -45.458 464.898 1.4867 -45.458 464.898 3.51769 -39.576 464.898 1.4867 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.5897 0.0005 0.00029 0.9995 0.33537 0.9995 0.00029 } TexCoordArray 1 Vec2Array 4 { 0.3183 0.13489 0.3183 0.13489 0.3183 0.12821 0.3183 0.12821 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1001_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 519.38 5.2417 -39.576 464.898 5.2417 -39.576 519.38 3.99469 -39.576 464.898 3.6937 -39.576 519.38 3.51769 -39.576 464.898 3.51769 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.0005 27.4561 0.0005 10.1616 0.72543 27.4561 0.89836 10.1616 0.99948 27.4561 0.99948 10.1616 } TexCoordArray 1 Vec2Array 6 { 0.35089 0.12821 0.3183 0.12821 0.35089 0.12821 0.3183 0.12821 0.35089 0.12821 0.3183 0.12821 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1001_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 464.898 5.2417 -39.576 464.898 3.51769 -39.576 464.898 6.7697 -45.458 464.898 5.0597 -45.458 460.195 6.7697 -45.458 460.195 5.0597 -45.458 460.195 5.2417 -39.576 460.195 3.51769 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 1 0 0 1 0 0 0.929068 0 -0.369908 0.530209 0 -0.847867 -0.530209 0 -0.847867 -0.929068 0 -0.369908 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0 0 1 0 0 3.02203 1 3.02203 0 0 1 0 0 3.02203 1 3.02203 } TexCoordArray 1 Vec2Array 8 { 0.3183 0.12821 0.3183 0.12821 0.3183 0.13489 0.3183 0.13489 0.31549 0.13489 0.31549 0.13489 0.31549 0.12821 0.31549 0.12821 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1001_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 460.195 5.2417 -39.576 460.195 3.51769 -39.576 460.195 5.2417 -39.576 460.195 5.0597 -45.458 460.195 6.7697 -45.458 464.898 5.0597 -45.458 464.898 6.7697 -45.458 464.898 5.0597 -45.458 464.898 5.2417 -39.576 464.898 3.51769 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 1 0 0 1 0 0 1 0 0 0.929068 0 0.369908 0.530209 0 0.847867 -0.782279 0 0.622928 -0.781037 0 0.624485 -0.782279 0 0.622928 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0 0 1 0 0 0 1 3.02203 0 3.02203 1 0 0 0 1 0 0 3.02203 1 3.02203 } TexCoordArray 1 Vec2Array 10 { 0.31549 0.12821 0.31549 0.12821 0.31549 0.12821 0.31549 0.13489 0.31549 0.13489 0.3183 0.13489 0.3183 0.13489 0.3183 0.13489 0.3183 0.12821 0.3183 0.12821 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 468.175 2.65569 -37.679 468.175 1.47269 -37.679 468.175 2.65569 -37.679 471.304 3.5137 -37.679 471.304 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.32026 0.12605 0.32026 0.12605 0.32026 0.12605 0.32213 0.12605 0.32213 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 473.475 3.5137 -37.679 473.475 4.69669 -37.679 471.304 3.5137 -37.679 471.304 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.32343 0.12605 0.32343 0.12605 0.32213 0.12605 0.32213 0.12605 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 476.618 2.65569 -37.679 473.475 4.69669 -37.679 476.618 2.65569 -37.679 473.475 3.5137 -37.679 476.618 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.32531 0.12605 0.32343 0.12605 0.32531 0.12605 0.32343 0.12605 0.32531 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 468.175 2.65569 -39.492 468.175 1.4727 -39.502 468.175 2.65569 -39.492 471.304 3.5137 -39.502 471.304 4.6967 -39.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00551052 -0.00844801 0.999949 0.00551052 -0.00844802 0.999949 0.00551052 -0.00844801 0.999949 0.00551052 -0.00844801 0.999949 0.00551051 -0.00844801 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.32026 0.12811 0.32026 0.12812 0.32026 0.12811 0.32213 0.12812 0.32213 0.12811 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 476.618 2.65569 -39.492 473.475 4.6967 -39.492 476.618 2.65569 -39.492 473.475 3.5137 -39.502 476.618 1.4727 -39.502 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00548596 -0.00844801 0.999949 -0.00548596 -0.00844801 0.999949 -0.00548596 -0.00844801 0.999949 -0.00548596 -0.00844801 0.999949 -0.00548596 -0.00844802 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.32531 0.12811 0.32343 0.12811 0.32531 0.12811 0.32343 0.12812 0.32531 0.12812 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 448.38 2.65569 -37.679 448.38 1.47269 -37.679 448.38 2.65569 -37.679 451.508 3.5137 -37.679 451.508 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.30842 0.12605 0.30842 0.12605 0.30842 0.12605 0.31029 0.12605 0.31029 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 453.68 3.5137 -37.679 453.68 4.69669 -37.679 451.508 3.5137 -37.679 451.508 4.69669 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.31159 0.12605 0.31159 0.12605 0.31029 0.12605 0.31029 0.12605 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 456.822 2.65569 -37.679 453.68 4.69669 -37.679 456.822 2.65569 -37.679 453.68 3.5137 -37.679 456.822 1.47269 -37.679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.31347 0.12605 0.31159 0.12605 0.31347 0.12605 0.31159 0.12605 0.31347 0.12605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 448.38 2.65569 -39.492 448.38 1.4727 -39.502 448.38 2.65569 -39.492 451.508 3.5137 -39.502 451.508 4.6967 -39.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844802 0.999949 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844801 0.999949 0.00551229 -0.00844801 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 2 0 2 } TexCoordArray 1 Vec2Array 5 { 0.30842 0.12811 0.30842 0.12812 0.30842 0.12811 0.31029 0.12812 0.31029 0.12811 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 456.822 2.65569 -39.492 453.68 4.6967 -39.492 456.822 2.65569 -39.492 453.68 3.5137 -39.502 456.822 1.4727 -39.502 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00548772 -0.00844801 0.999949 -0.00548772 -0.00844801 0.999949 -0.00548772 -0.00844801 0.999949 -0.00548772 -0.00844801 0.999949 -0.00548772 -0.00844802 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 2 0 0 0 2 1 0 1 2 } TexCoordArray 1 Vec2Array 5 { 0.31347 0.12811 0.31159 0.12811 0.31347 0.12811 0.31159 0.12812 0.31347 0.12812 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0543CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 450.426 8.4227 -51.003 435.133 8.4227 -51.148 450.426 6.4267 -51.003 435.133 6.4267 -51.148 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00948132 0 0.999955 -0.00948132 0 0.999955 -0.00948132 0 0.999955 -0.00948132 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.21939 0.9995 0.00061 0.9995 1.21939 0.0005 0.00061 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.30964 0.14118 0.3005 0.14135 0.30964 0.14118 0.3005 0.14135 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0543ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 450.351 6.7937 -44.793 435.168 6.7937 -44.935 450.351 4.7977 -44.793 435.168 4.7977 -44.935 450.505 10.5467 -57.488 435.096 10.5467 -57.633 450.505 8.5497 -57.488 435.096 8.5497 -57.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00935205 0 0.999956 -0.00935205 0 0.999956 -0.00935205 0 0.999956 -0.00935205 0 0.999956 -0.00940993 0 0.999956 -0.00940993 0 0.999956 -0.00940993 0 0.999956 -0.00940993 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 1.99729 0.9995 0.51877 0.9995 1.99729 0.0005 0.51877 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.3096 0.13413 0.30052 0.13429 0.3096 0.13413 0.30052 0.13429 0.30969 0.14854 0.30047 0.14871 0.30969 0.14854 0.30047 0.14871 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0543ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 450.318 5.9027 -42.134 435.183 5.9027 -42.276 450.318 3.9067 -42.134 435.183 3.9067 -42.276 450.465 9.2927 -54.143 435.115 9.2927 -54.288 450.465 7.2967 -54.143 435.115 7.2967 -54.288 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0093817 0 0.999956 -0.0093817 0 0.999956 -0.0093817 0 0.999956 -0.0093817 0 0.999956 -0.00944611 0 0.999955 -0.00944611 0 0.999955 -0.00944611 0 0.999955 -0.00944611 0 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.30958 0.13111 0.30053 0.13127 0.30958 0.13111 0.30053 0.13127 0.30967 0.14475 0.30048 0.14491 0.30967 0.14475 0.30048 0.14491 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0543ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 450.391 7.6457 -48.098 435.149 7.6457 -48.241 450.391 5.6487 -48.098 435.149 5.6487 -48.241 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00938191 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.9995 0.001 0.9995 1.999 0.0005 0.001 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.30962 0.13788 0.3005 0.13805 0.30962 0.13788 0.3005 0.13805 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0530CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 470.288 6.7937 -44.793 465.233 6.7937 -44.84 470.288 4.7977 -44.793 465.176 4.7977 -44.841 470.402 9.2927 -54.143 455.052 9.2927 -54.288 470.402 7.2967 -54.143 455.052 7.2967 -54.288 455.105 4.7977 -44.935 460.04 4.7977 -44.889 455.105 6.7937 -44.935 460.039 6.7937 -44.889 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.00929826 0 0.999957 -0.00934442 -0.000116912 0.999956 -0.00934442 -0.000116912 0.999956 -0.00939007 -0.000232519 0.999956 -0.00944613 0 0.999955 -0.00944613 0 0.999955 -0.00944613 0 0.999955 -0.00944613 0 0.999955 -0.00932029 0 0.999957 -0.00932121 -2.28025e-06 0.999957 -0.00932121 -2.28025e-06 0.999957 -0.00932214 -4.56095e-06 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0006 0.9995 0.39975 0.9995 0.0006 0.0005 0.40422 0.0005 0.0006 0.9995 1.1994 0.9995 0.0006 0.0005 1.1994 0.0005 1.1994 0.0005 0.80975 0.0005 1.1994 0.9995 0.80982 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.32153 0.13413 0.3185 0.13418 0.32153 0.13413 0.31847 0.13419 0.32159 0.14475 0.31241 0.14491 0.32159 0.14475 0.31241 0.14491 0.31244 0.13429 0.3154 0.13424 0.31244 0.13429 0.31539 0.13424 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0530ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 470.363 8.4227 -51.003 455.07 8.4227 -51.148 470.363 6.4267 -51.003 455.07 6.4267 -51.148 455.12 3.9067 -42.276 459.949 3.9067 -42.231 455.12 5.9027 -42.276 459.837 5.9027 -42.232 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00948132 0 0.999955 -0.00948132 0 0.999955 -0.00948132 0 0.999955 -0.00948132 0 0.999955 -0.00931796 0 0.999957 -0.00932258 -1.12018e-05 0.999957 -0.00932258 -1.12018e-05 0.999957 -0.00932732 -2.26696e-05 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.21939 0.9995 0.00061 0.9995 1.21939 0.0005 0.00061 0.0005 2.00924 0.0005 1.53111 0.0005 2.00924 0.9995 1.54221 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.32157 0.14118 0.31242 0.14135 0.32157 0.14118 0.31242 0.14135 0.31245 0.13127 0.31534 0.13122 0.31245 0.13127 0.31527 0.13122 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0530ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 470.485 12.2237 -60.951 455.013 12.2237 -61.098 470.485 10.2277 -60.951 455.013 10.2277 -61.098 470.328 7.6457 -48.098 455.086 7.6457 -48.241 470.328 5.6487 -48.098 455.086 5.6487 -48.241 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00950033 0 0.999955 -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00938191 0 0.999956 -0.00938191 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51054 0.9995 2.00924 0.9995 0.51054 0.0005 2.00924 0.0005 1.999 0.9995 0.001 0.9995 1.999 0.0005 0.001 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.32164 0.15247 0.31239 0.15264 0.32164 0.15247 0.31239 0.15264 0.32155 0.13788 0.31243 0.13805 0.32155 0.13788 0.31243 0.13805 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0530ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 470.442 10.5467 -57.488 455.033 10.5467 -57.633 470.442 8.5497 -57.488 455.033 8.5497 -57.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00940995 0 0.999956 -0.00940995 0 0.999956 -0.00940995 0 0.999956 -0.00940995 0 0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.99729 0.9995 0.51877 0.9995 1.99729 0.0005 0.51877 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.32162 0.14854 0.3124 0.14871 0.32162 0.14854 0.3124 0.14871 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036RAFTER3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_47 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_48 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 } VertexArray Vec3Array 25 { 436.946 1.5607 -66.335 436.946 17.2647 -66.335 436.946 1.5607 -66.335 436.946 17.2647 -82.672 436.946 1.5607 -82.672 482.06 1.5607 -66.335 482.06 17.2647 -66.335 482.06 1.5607 -66.335 482.06 17.2647 -82.672 482.06 1.5607 -82.672 452.323 1.5607 -66.335 452.323 17.2647 -66.335 452.323 1.5607 -66.335 452.323 17.2647 -82.672 452.323 1.5607 -82.672 503.965 1.5607 -66.335 503.965 17.2647 -66.335 503.965 1.5607 -66.335 503.965 17.2647 -82.672 503.965 1.5607 -82.672 467.462 1.5607 -66.335 467.462 17.2647 -66.335 467.462 1.5607 -66.335 467.462 17.2647 -82.672 467.462 1.5607 -82.672 } NormalBinding PER_VERTEX NormalArray Vec3Array 25 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 25 { 0.0025 0.003 0.0025 5.997 0.0025 0.003 4.9975 5.997 4.9975 0.003 0.0025 0.003 0.0025 5.997 0.0025 0.003 4.9975 5.997 4.9975 0.003 0.0025 0.003 0.0025 5.997 0.0025 0.003 4.9975 5.997 4.9975 0.003 0.0025 0.003 0.0025 5.997 0.0025 0.003 4.9975 5.997 4.9975 0.003 0.0025 0.003 0.0025 5.997 0.0025 0.003 4.9975 5.997 4.9975 0.003 } TexCoordArray 1 Vec2Array 25 { 0.30158 0.15859 0.30158 0.15859 0.30158 0.15859 0.30158 0.17713 0.30158 0.17713 0.32857 0.15859 0.32857 0.15859 0.32857 0.15859 0.32857 0.17713 0.32857 0.17713 0.31078 0.15859 0.31078 0.15859 0.31078 0.15859 0.31078 0.17713 0.31078 0.17713 0.34167 0.15859 0.34167 0.15859 0.34167 0.15859 0.34167 0.17713 0.34167 0.17713 0.31984 0.15859 0.31984 0.15859 0.31984 0.15859 0.31984 0.17713 0.31984 0.17713 } TexCoordArray 2 Vec2Array 25 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 25 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036PITSTANDS1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 486.324 14.3137 -62.14 486.324 14.8017 -62.131 486.324 14.3137 -62.14 435.808 14.8017 -62.131 435.808 14.3137 -62.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.0184294 0.99983 0 -0.0184294 0.99983 0 -0.0184294 0.99983 0 -0.0184294 0.99983 0 -0.0184294 0.99983 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 9.99498 -0.03092 9.995 -0.32072 9.99498 -0.03092 0.00502 -0.32073 0.00499 -0.03093 } TexCoordArray 1 Vec2Array 5 { 0.33112 0.15382 0.33112 0.15381 0.33112 0.15382 0.3009 0.15381 0.3009 0.15382 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036PITSTANDS1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 486.324 14.5787 -61.362 435.78 14.5787 -61.362 486.324 14.5787 -61.362 435.808 14.3137 -62.14 486.324 14.3137 -62.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.946595 0.322427 0 -0.946595 0.322427 0 -0.946595 0.322427 0 -0.946595 0.322427 0 -0.946594 0.322427 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 25 1 0 1 25 1 0 0 25 0 } TexCoordArray 1 Vec2Array 5 { 0.33112 0.15294 0.30088 0.15294 0.33112 0.15294 0.3009 0.15382 0.33112 0.15382 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036PITBUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 435.78 17.3417 -82.38 486.482 17.3507 -82.382 435.78 17.3417 -82.38 486.498 17.3417 -68.149 435.801 17.3437 -68.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 6.91378e-05 -1 -0.000246401 0.000177498 -1 -0.000632587 6.91378e-05 -1 -0.000246401 6.91378e-05 -1 -0.000246401 -3.95312e-05 -1 0.000140886 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0015 9.995 0.0015 0.005 0.0015 9.995 2.10774 0.005 2.10774 9.995 } TexCoordArray 1 Vec2Array 5 { 0.30088 0.1768 0.33121 0.1768 0.30088 0.1768 0.33122 0.16065 0.30089 0.16069 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036PITBUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 486.324 14.8017 -62.131 435.808 14.8017 -62.131 486.324 14.8017 -62.131 435.808 17.3447 -66.247 486.324 17.3447 -66.247 435.801 17.3437 -68.186 486.324 17.3447 -68.199 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 -0.850727 -0.525608 0 -0.850727 -0.525608 0 -0.850727 -0.525608 0 -0.894445 -0.447179 4.59702e-06 -0.953124 -0.30258 9.92476e-06 -1 0.000256844 1.97821e-05 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 2.9985 0.03924 2.9985 9.995 2.9985 0.03924 2.38929 9.995 2.38929 0.03924 2.10036 9.995 2.10035 0.03925 } TexCoordArray 1 Vec2Array 7 { 0.33112 0.15381 0.3009 0.15381 0.33112 0.15381 0.3009 0.15849 0.33112 0.15849 0.30089 0.16069 0.33112 0.1607 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036MAINSTAND5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_123 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_124 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 486.324 17.3447 -68.199 435.801 17.3437 -68.186 486.324 17.3447 -66.247 435.808 17.3447 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1.97821e-05 1 0 -9.92476e-06 1 -0.000256844 -9.92476e-06 1 -0.000256844 0 1 -0.000515446 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 12 0 0 0 12 } TexCoordArray 1 Vec2Array 4 { 0.33112 0.1607 0.30089 0.16069 0.33112 0.15849 0.3009 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036MAINSTAND3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 435.78 17.3277 -82.614 435.822 17.3377 -80.409 486.324 17.3447 -82.614 486.324 17.3467 -80.413 435.78 20.0847 -82.38 435.78 20.0847 -67.216 486.498 20.0847 -82.38 486.498 20.0847 -67.216 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.000336341 0.99999 -0.0045288 -0.000257406 0.999996 -0.0027209 -0.000257406 0.999996 -0.0027209 -0.00017826 1 -0.00090818 0 1 1.25781e-07 0 1 1.25781e-07 0 1 1.25781e-07 0 1 1.25781e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 8 { 0.30088 0.17707 0.30091 0.17456 0.33112 0.17707 0.33112 0.17457 0.30088 0.1768 0.30088 0.15959 0.33122 0.1768 0.33122 0.15959 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036GSRAIL1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 435.78 15.3317 -62.131 435.808 14.8017 -62.131 486.324 15.3317 -62.131 486.324 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 24.9875 0.99949 24.9875 0.00051 0.01248 0.9995 0.01249 } TexCoordArray 1 Vec2Array 4 { 0.30088 0.15381 0.3009 0.15381 0.33112 0.15381 0.33112 0.15381 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036GSRAIL1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 486.324 17.3447 -66.247 486.324 17.8787 -66.247 486.324 17.3447 -66.247 435.78 17.8787 -66.247 435.808 17.3447 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.99951 0.01249 0.00056 0.01249 0.99951 0.01249 0.0005 24.9875 0.99946 24.9875 } TexCoordArray 1 Vec2Array 5 { 0.33112 0.15849 0.33112 0.15849 0.33112 0.15849 0.30088 0.15849 0.3009 0.15849 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036GSRAIL1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 435.78 17.8787 -66.247 435.808 17.3447 -66.247 435.808 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.998108 -0.0523065 -0.0323167 -0.998108 -0.0523065 -0.0323167 -0.998108 -0.0523065 -0.0323167 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.30088 0.15849 0.3009 0.15849 0.3009 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036GSRAIL1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 435.808 14.8017 -62.131 435.78 15.3317 -62.131 435.78 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.998078 -0.0526995 -0.0326107 -0.998078 -0.0526995 -0.0326107 -0.998078 -0.0526995 -0.0326107 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.3009 0.15381 0.30088 0.15381 0.30088 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036GSRAIL1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 486.324 17.8787 -66.247 486.324 17.3447 -66.247 486.324 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.33112 0.15849 0.33112 0.15849 0.33112 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036GSRAIL1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 486.324 14.8017 -62.131 486.324 15.3317 -62.131 486.324 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.33112 0.15381 0.33112 0.15381 0.33112 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036GSRAIL1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 443.649 17.8787 -66.247 443.649 17.3447 -66.247 443.649 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.30559 0.15849 0.30559 0.15849 0.30559 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036GSRAIL1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 443.649 14.8017 -62.131 443.649 15.3317 -62.131 443.649 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.30559 0.15381 0.30559 0.15381 0.30559 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036GSRAIL1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 452.201 17.8787 -66.247 452.201 17.3447 -66.247 452.201 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.31071 0.15849 0.31071 0.15849 0.31071 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036GSRAIL1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 452.201 14.8017 -62.131 452.201 15.3317 -62.131 452.201 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.31071 0.15381 0.31071 0.15381 0.31071 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036GSRAIL1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 460.666 17.8787 -66.247 460.666 17.3447 -66.247 460.666 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.31577 0.15849 0.31577 0.15849 0.31577 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036GSRAIL1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 460.666 14.8017 -62.131 460.666 15.3317 -62.131 460.666 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.31577 0.15381 0.31577 0.15381 0.31577 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036GSRAIL1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 468.998 17.8787 -66.247 468.998 17.3447 -66.247 468.998 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.32075 0.15849 0.32075 0.15849 0.32075 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036GSRAIL1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 468.998 14.8017 -62.131 468.998 15.3317 -62.131 468.998 17.8787 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 0 0 0 0 5 } TexCoordArray 1 Vec2Array 3 { 0.32075 0.15381 0.32075 0.15381 0.32075 0.15849 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036GSRAIL1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 477.343 17.8787 -66.247 477.358 17.3447 -66.247 477.358 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.999454 -0.028102 -0.0173623 -0.999454 -0.028102 -0.0173623 -0.999454 -0.028102 -0.0173623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 1 0 1 5 } TexCoordArray 1 Vec2Array 3 { 0.32575 0.15849 0.32576 0.15849 0.32576 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036GSRAIL1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 477.343 15.3317 -62.131 477.343 17.8787 -66.247 477.358 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.999445 -0.0283137 -0.0175207 -0.999445 -0.0283137 -0.0175207 -0.999445 -0.0283137 -0.0175207 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0 0 0 5 1 0 } TexCoordArray 1 Vec2Array 3 { 0.32575 0.15381 0.32575 0.15849 0.32576 0.15381 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036GSFRONT1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_121 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_122 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 486.498 19.6647 -68.196 435.78 19.6647 -68.194 486.324 17.3447 -68.199 435.801 17.3437 -68.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 3.9412e-05 -0.00129535 0.999999 0.000148069 0.00107188 0.999999 0.000148069 0.00107188 0.999999 0.000257098 0.0034472 0.999994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.004 0.0005 7.99601 0.0005 0.0314 0.9995 7.996 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33122 0.1607 0.30088 0.1607 0.33112 0.1607 0.30089 0.16069 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036GS2_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 486.498 19.6647 -67.22 435.78 19.6647 -67.22 486.498 19.6647 -68.196 435.78 19.6647 -68.194 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.33122 0.15959 0.30088 0.15959 0.33122 0.1607 0.30088 0.1607 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036GS2_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 486.498 19.6647 -67.22 486.498 20.0847 -67.216 486.498 19.6647 -67.22 435.78 20.0847 -67.216 435.78 19.6647 -67.22 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.00951814 0.999955 0 -0.00951814 0.999955 0 -0.00951814 0.999955 0 -0.00951814 0.999955 0 -0.00951814 0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 7e-05 0.9995 0.14992 0.9995 7e-05 0.0005 0.14992 0.0005 8e-05 } TexCoordArray 1 Vec2Array 5 { 0.33122 0.15959 0.33122 0.15959 0.33122 0.15959 0.30088 0.15959 0.30088 0.15959 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036GS2_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 435.78 20.0847 -82.38 486.498 20.0847 -82.38 435.78 19.6277 -82.38 486.498 19.6277 -82.38 435.78 19.6277 -80.405 486.498 19.6277 -80.405 435.822 17.3377 -80.409 486.324 17.3467 -80.413 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 -1 0 0 -1 0 -0.907529 -0.41999 0 -0.993374 -0.114929 0 -0.864905 -0.501935 -3.65628e-05 -0.395313 -0.918547 -3.98049e-05 0.00262661 -0.999997 -7.99382e-05 0.00351473 -0.999994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 4.9975 0.9995 0.00272 0.9995 4.9975 0.83388 0.00272 0.83388 4.99728 0.83391 0.0025 0.83391 4.99728 0.0005 0.01963 0.00678 } TexCoordArray 1 Vec2Array 8 { 0.30088 0.1768 0.33122 0.1768 0.30088 0.1768 0.33122 0.1768 0.30088 0.17456 0.33122 0.17456 0.30091 0.17456 0.33112 0.17457 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036GS2_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 486.498 20.0847 -67.216 486.498 19.6647 -67.22 486.498 20.0847 -82.38 486.498 19.6647 -68.196 486.498 20.0847 -82.38 486.498 19.6277 -80.405 486.498 19.6277 -82.38 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.0005 0.00916 0.00087 0.1607 0.99941 0.0005 0.06516 0.16013 0.99941 0.0005 0.8694 0.16627 0.9995 0.16514 } TexCoordArray 1 Vec2Array 7 { 0.33122 0.15959 0.33122 0.15959 0.33122 0.1768 0.33122 0.1607 0.33122 0.1768 0.33122 0.17456 0.33122 0.1768 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036GS2_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 486.324 17.3467 -80.413 486.498 19.6277 -80.405 486.324 17.3467 -80.413 486.498 19.6647 -68.196 486.324 17.3447 -68.199 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.997151 -0.0754254 0.000108078 0.997103 -0.076067 0.000230505 0.997151 -0.0754254 0.000108078 0.997151 -0.0754254 0.000108078 0.997199 -0.0747947 -1.22523e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.87037 0.59962 0.8694 0.02455 0.87037 0.59962 0.06516 0.0184 0.06579 0.60739 } TexCoordArray 1 Vec2Array 5 { 0.33112 0.17457 0.33122 0.17456 0.33112 0.17457 0.33122 0.1607 0.33112 0.1607 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036GS2_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_146 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_147 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 435.78 19.6647 -67.22 435.78 20.0847 -67.216 435.78 19.6647 -67.22 435.78 20.0847 -82.38 435.78 19.6647 -68.194 435.78 20.0847 -82.38 435.78 19.6277 -80.405 435.78 19.6277 -82.38 435.78 19.6647 -68.194 435.78 19.6277 -80.405 435.78 19.6647 -68.194 435.822 17.3377 -80.409 435.801 17.3437 -68.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.999924 -0.0123328 -0.000754045 -1 0 0 -0.99989 -0.0148529 4.50014e-05 -1 0 0 -0.999924 -0.0123328 -0.000754045 -0.99989 -0.0148529 4.50014e-05 -0.999924 -0.0123328 -0.000754045 -0.999906 -0.0136599 -0.000835181 -0.999958 -0.00905166 -0.00171324 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.0008 0.84707 0.0005 0.9995 0.0008 0.84707 0.9995 0.99949 0.06495 0.84707 0.9995 0.99949 0.86939 0.83388 0.9995 0.83388 0.06495 0.84707 0.86939 0.83388 0.06495 0.84707 0.86941 0.0005 0.06528 0.00598 } TexCoordArray 1 Vec2Array 13 { 0.30088 0.15959 0.30088 0.15959 0.30088 0.15959 0.30088 0.1768 0.30088 0.1607 0.30088 0.1768 0.30088 0.17456 0.30088 0.1768 0.30088 0.1607 0.30088 0.17456 0.30088 0.1607 0.30091 0.17456 0.30089 0.16069 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036FLATSEATS3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_144 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_145 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 486.324 17.3447 -66.247 435.808 17.3447 -66.247 486.324 14.8017 -62.131 435.808 14.8017 -62.131 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.850727 0.525608 0 0.850727 0.525608 0 0.850727 0.525608 0 0.850727 0.525608 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 6 0 0 0 6 } TexCoordArray 1 Vec2Array 4 { 0.33112 0.15849 0.3009 0.15849 0.33112 0.15381 0.3009 0.15381 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 436.317 17.3597 -82.763 436.317 17.3597 -82.476 436.317 2.0307 -82.763 436.317 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.3012 0.17724 0.3012 0.17691 0.3012 0.17724 0.3012 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 436.066 2.0307 -82.476 436.066 17.3597 -82.476 436.066 2.0307 -82.763 436.066 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.30105 0.17691 0.30105 0.17691 0.30105 0.17724 0.30105 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 436.317 17.3597 -82.476 436.066 17.3597 -82.476 436.317 2.0307 -82.476 436.066 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.3012 0.17691 0.30105 0.17691 0.3012 0.17691 0.30105 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 436.317 2.0307 -82.763 436.066 2.0307 -82.763 436.317 17.3597 -82.763 436.066 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.3012 0.17724 0.30105 0.17724 0.3012 0.17724 0.30105 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 436.317 17.2097 -66.535 436.317 17.2097 -66.247 436.317 2.1807 -66.535 436.317 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.3012 0.15881 0.3012 0.15849 0.3012 0.15881 0.3012 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 436.066 2.1807 -66.247 436.066 17.2097 -66.247 436.066 2.1807 -66.535 436.066 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.30105 0.15849 0.30105 0.15849 0.30105 0.15881 0.30105 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 436.317 17.2097 -66.247 436.066 17.2097 -66.247 436.317 2.1807 -66.247 436.066 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.3012 0.15849 0.30105 0.15849 0.3012 0.15849 0.30105 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 436.317 2.1807 -66.535 436.066 2.1807 -66.535 436.317 17.2097 -66.535 436.066 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.3012 0.15881 0.30105 0.15881 0.3012 0.15881 0.30105 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 441.567 17.2097 -66.535 441.567 17.2097 -66.247 441.567 2.1807 -66.535 441.567 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.30434 0.15881 0.30434 0.15849 0.30434 0.15881 0.30434 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 441.317 2.1807 -66.247 441.317 17.2097 -66.247 441.317 2.1807 -66.535 441.317 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.30419 0.15849 0.30419 0.15849 0.30419 0.15881 0.30419 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 441.567 17.2097 -66.247 441.317 17.2097 -66.247 441.567 2.1807 -66.247 441.317 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.30434 0.15849 0.30419 0.15849 0.30434 0.15849 0.30419 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 441.567 2.1807 -66.535 441.317 2.1807 -66.535 441.567 17.2097 -66.535 441.317 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.30434 0.15881 0.30419 0.15881 0.30434 0.15881 0.30419 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 457.086 17.2097 -66.535 457.086 17.2097 -66.247 457.086 2.1807 -66.535 457.086 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.31363 0.15881 0.31363 0.15849 0.31363 0.15881 0.31363 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 456.836 2.1807 -66.247 456.836 17.2097 -66.247 456.836 2.1807 -66.535 456.836 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31348 0.15849 0.31348 0.15849 0.31348 0.15881 0.31348 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 457.086 17.2097 -66.247 456.836 17.2097 -66.247 457.086 2.1807 -66.247 456.836 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31363 0.15849 0.31348 0.15849 0.31363 0.15849 0.31348 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 457.086 2.1807 -66.535 456.836 2.1807 -66.535 457.086 17.2097 -66.535 456.836 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31363 0.15881 0.31348 0.15881 0.31363 0.15881 0.31348 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 451.71 17.2097 -66.535 451.71 17.2097 -66.247 451.71 2.1807 -66.535 451.71 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.31041 0.15881 0.31041 0.15849 0.31041 0.15881 0.31041 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 451.459 2.1807 -66.247 451.459 17.2097 -66.247 451.459 2.1807 -66.535 451.459 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31026 0.15849 0.31026 0.15849 0.31026 0.15881 0.31026 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 451.71 17.2097 -66.247 451.459 17.2097 -66.247 451.71 2.1807 -66.247 451.459 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31041 0.15849 0.31026 0.15849 0.31041 0.15849 0.31026 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 451.71 2.1807 -66.535 451.459 2.1807 -66.535 451.71 17.2097 -66.535 451.459 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31041 0.15881 0.31026 0.15881 0.31041 0.15881 0.31026 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 472.408 17.2097 -66.535 472.408 17.2097 -66.247 472.408 2.1807 -66.535 472.408 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.32279 0.15881 0.32279 0.15849 0.32279 0.15881 0.32279 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 472.157 2.1807 -66.247 472.157 17.2097 -66.247 472.157 2.1807 -66.535 472.157 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.32264 0.15849 0.32264 0.15849 0.32264 0.15881 0.32264 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 472.408 17.2097 -66.247 472.157 17.2097 -66.247 472.408 2.1807 -66.247 472.157 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.32279 0.15849 0.32264 0.15849 0.32279 0.15849 0.32264 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 472.408 2.1807 -66.535 472.157 2.1807 -66.535 472.408 17.2097 -66.535 472.157 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.32279 0.15881 0.32264 0.15881 0.32279 0.15881 0.32264 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 467.031 17.2097 -66.535 467.031 17.2097 -66.247 467.031 2.1807 -66.535 467.031 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.31958 0.15881 0.31958 0.15849 0.31958 0.15881 0.31958 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 466.781 2.1807 -66.247 466.781 17.2097 -66.247 466.781 2.1807 -66.535 466.781 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31943 0.15849 0.31943 0.15849 0.31943 0.15881 0.31943 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 467.031 17.2097 -66.247 466.781 17.2097 -66.247 467.031 2.1807 -66.247 466.781 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31958 0.15849 0.31943 0.15849 0.31958 0.15849 0.31943 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 467.031 2.1807 -66.535 466.781 2.1807 -66.535 467.031 17.2097 -66.535 466.781 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31958 0.15881 0.31943 0.15881 0.31958 0.15881 0.31943 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 486.387 17.2097 -66.535 486.387 17.2097 -66.247 486.387 2.1807 -66.535 486.387 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.33116 0.15881 0.33116 0.15849 0.33116 0.15881 0.33116 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 486.136 2.1807 -66.247 486.136 17.2097 -66.247 486.136 2.1807 -66.535 486.136 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33101 0.15849 0.33101 0.15849 0.33101 0.15881 0.33101 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 486.387 17.2097 -66.247 486.136 17.2097 -66.247 486.387 2.1807 -66.247 486.136 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33116 0.15849 0.33101 0.15849 0.33116 0.15849 0.33101 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 486.387 2.1807 -66.535 486.136 2.1807 -66.535 486.387 17.2097 -66.535 486.136 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33116 0.15881 0.33101 0.15881 0.33116 0.15881 0.33101 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 481.487 17.2097 -66.535 481.487 17.2097 -66.247 481.487 2.1807 -66.535 481.487 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.32823 0.15881 0.32823 0.15849 0.32823 0.15881 0.32823 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 481.237 2.1807 -66.247 481.237 17.2097 -66.247 481.237 2.1807 -66.535 481.237 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.32808 0.15849 0.32808 0.15849 0.32808 0.15881 0.32808 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 481.487 17.2097 -66.247 481.237 17.2097 -66.247 481.487 2.1807 -66.247 481.237 2.1807 -66.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.32823 0.15849 0.32808 0.15849 0.32823 0.15849 0.32808 0.15849 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 481.487 2.1807 -66.535 481.237 2.1807 -66.535 481.487 17.2097 -66.535 481.237 17.2097 -66.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.32823 0.15881 0.32808 0.15881 0.32823 0.15881 0.32808 0.15881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 441.567 17.3597 -82.763 441.567 17.3597 -82.476 441.567 2.0307 -82.763 441.567 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.30434 0.17724 0.30434 0.17691 0.30434 0.17724 0.30434 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 441.317 2.0307 -82.476 441.317 17.3597 -82.476 441.317 2.0307 -82.763 441.317 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.30419 0.17691 0.30419 0.17691 0.30419 0.17724 0.30419 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 441.567 17.3597 -82.476 441.317 17.3597 -82.476 441.567 2.0307 -82.476 441.317 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.30434 0.17691 0.30419 0.17691 0.30434 0.17691 0.30419 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 441.567 2.0307 -82.763 441.317 2.0307 -82.763 441.567 17.3597 -82.763 441.317 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.30434 0.17724 0.30419 0.17724 0.30434 0.17724 0.30419 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 457.086 17.3597 -82.763 457.086 17.3597 -82.476 457.086 2.0307 -82.763 457.086 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.31363 0.17724 0.31363 0.17691 0.31363 0.17724 0.31363 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 456.836 2.0307 -82.476 456.836 17.3597 -82.476 456.836 2.0307 -82.763 456.836 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31348 0.17691 0.31348 0.17691 0.31348 0.17724 0.31348 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 457.086 17.3597 -82.476 456.836 17.3597 -82.476 457.086 2.0307 -82.476 456.836 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31363 0.17691 0.31348 0.17691 0.31363 0.17691 0.31348 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 457.086 2.0307 -82.763 456.836 2.0307 -82.763 457.086 17.3597 -82.763 456.836 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31363 0.17724 0.31348 0.17724 0.31363 0.17724 0.31348 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 451.71 17.3597 -82.763 451.71 17.3597 -82.476 451.71 2.0307 -82.763 451.71 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.31041 0.17724 0.31041 0.17691 0.31041 0.17724 0.31041 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 451.459 2.0307 -82.476 451.459 17.3597 -82.476 451.459 2.0307 -82.763 451.459 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31026 0.17691 0.31026 0.17691 0.31026 0.17724 0.31026 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 451.71 17.3597 -82.476 451.459 17.3597 -82.476 451.71 2.0307 -82.476 451.459 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31041 0.17691 0.31026 0.17691 0.31041 0.17691 0.31026 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 451.71 2.0307 -82.763 451.459 2.0307 -82.763 451.71 17.3597 -82.763 451.459 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31041 0.17724 0.31026 0.17724 0.31041 0.17724 0.31026 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 472.408 17.3597 -82.763 472.408 17.3597 -82.476 472.408 2.0307 -82.763 472.408 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.32279 0.17724 0.32279 0.17691 0.32279 0.17724 0.32279 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 472.157 2.0307 -82.476 472.157 17.3597 -82.476 472.157 2.0307 -82.763 472.157 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.32264 0.17691 0.32264 0.17691 0.32264 0.17724 0.32264 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 472.408 17.3597 -82.476 472.157 17.3597 -82.476 472.408 2.0307 -82.476 472.157 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.32279 0.17691 0.32264 0.17691 0.32279 0.17691 0.32264 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 472.408 2.0307 -82.763 472.157 2.0307 -82.763 472.408 17.3597 -82.763 472.157 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.32279 0.17724 0.32264 0.17724 0.32279 0.17724 0.32264 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 467.031 17.3597 -82.763 467.031 17.3597 -82.476 467.031 2.0307 -82.763 467.031 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.31958 0.17724 0.31958 0.17691 0.31958 0.17724 0.31958 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 466.781 2.0307 -82.476 466.781 17.3597 -82.476 466.781 2.0307 -82.763 466.781 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31943 0.17691 0.31943 0.17691 0.31943 0.17724 0.31943 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 467.031 17.3597 -82.476 466.781 17.3597 -82.476 467.031 2.0307 -82.476 466.781 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31958 0.17691 0.31943 0.17691 0.31958 0.17691 0.31943 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 467.031 2.0307 -82.763 466.781 2.0307 -82.763 467.031 17.3597 -82.763 466.781 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.31958 0.17724 0.31943 0.17724 0.31958 0.17724 0.31943 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 486.389 17.3597 -82.76 486.482 17.3507 -82.382 486.387 2.0307 -82.763 486.387 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.971032 -7.89178e-05 -0.238948 0.99035 -0.00269527 -0.138563 0.99035 -0.00269527 -0.138563 0.999981 -0.006201 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.33116 0.17723 0.33121 0.1768 0.33116 0.17724 0.33116 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 486.136 2.0307 -82.476 486.137 17.3597 -82.475 486.136 2.0307 -82.763 486.136 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 6.56977e-05 0 -0.999999 3.27913e-05 0.00175145 -0.999999 3.27913e-05 0.00175145 -0.999994 0 0.00349676 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33101 0.17691 0.33101 0.17691 0.33101 0.17724 0.33101 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 486.482 17.3507 -82.382 486.137 17.3597 -82.475 486.387 2.0307 -82.476 486.136 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.260382 -0.00430999 0.965496 -0.154214 -0.00257998 0.988034 -0.154214 -0.00257998 0.988034 0 -6.56977e-05 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33121 0.1768 0.33101 0.17691 0.33116 0.17691 0.33101 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 486.387 2.0307 -82.763 486.136 2.0307 -82.763 486.389 17.3597 -82.76 486.136 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.0001956 -1 0.00594903 9.74133e-05 -0.999982 0.00594903 9.74133e-05 -0.999982 0.0118508 0 -0.99993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.33116 0.17724 0.33101 0.17724 0.33116 0.17723 0.33101 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 481.487 17.3597 -82.763 481.487 17.3597 -82.476 481.487 2.0307 -82.763 481.487 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.32823 0.17724 0.32823 0.17691 0.32823 0.17724 0.32823 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 481.237 2.0307 -82.476 481.237 17.3597 -82.476 481.237 2.0307 -82.763 481.237 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.32808 0.17691 0.32808 0.17691 0.32808 0.17724 0.32808 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 481.487 17.3597 -82.476 481.237 17.3597 -82.476 481.487 2.0307 -82.476 481.237 2.0307 -82.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 0 -4.9771e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.32823 0.17691 0.32808 0.17691 0.32823 0.17691 0.32808 0.17691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 481.487 2.0307 -82.763 481.237 2.0307 -82.763 481.487 17.3597 -82.763 481.237 17.3597 -82.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.32823 0.17724 0.32808 0.17724 0.32823 0.17724 0.32808 0.17724 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 436.071 14.8417 -66.604 436.071 14.8417 -66.442 486.12 14.8497 -66.596 486.206 14.8897 -66.407 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000159832 1 0 -0.00050682 0.993583 -0.113103 -0.00050682 0.993583 -0.113103 -0.000792406 0.978403 -0.206705 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.30106 0.15889 0.30106 0.15871 0.331 0.15888 0.33105 0.15867 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 486.12 14.7287 -66.43 436.071 14.7207 -66.442 486.12 14.7207 -66.605 436.071 14.7207 -66.604 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.000148716 -0.998957 0.0456625 7.72852e-05 -0.999718 0.0237301 7.72852e-05 -0.999718 0.0237301 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.331 0.15869 0.30106 0.15871 0.331 0.15889 0.30106 0.15889 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 436.071 14.8417 -66.442 436.071 14.7207 -66.442 486.206 14.8897 -66.407 486.12 14.7287 -66.43 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000698188 0 1 -0.000422264 -0.0811715 0.9967 -0.000422264 -0.0811715 0.9967 -0.000214791 -0.141325 0.989963 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.30106 0.15871 0.30106 0.15871 0.33105 0.15867 0.331 0.15869 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 486.12 14.8497 -66.596 486.12 14.7207 -66.605 436.071 14.8417 -66.604 436.071 14.7207 -66.604 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.000148393 0.0696191 -0.997574 6.7048e-05 0.0359874 -0.999352 6.7048e-05 0.0359874 -0.999352 -1.99694e-05 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.331 0.15888 0.331 0.15889 0.30106 0.15889 0.30106 0.15889 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 436.071 14.9847 -82.338 436.071 14.9847 -82.049 486.12 14.9847 -82.338 486.12 14.9847 -82.049 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.30106 0.17675 0.30106 0.17643 0.331 0.17675 0.331 0.17643 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 486.12 14.7687 -82.049 436.071 14.7687 -82.049 486.12 14.7687 -82.338 436.071 14.7687 -82.338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.331 0.17643 0.30106 0.17643 0.331 0.17675 0.30106 0.17675 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 436.071 14.9847 -82.049 436.071 14.7687 -82.049 486.12 14.9847 -82.049 486.12 14.7687 -82.049 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.30106 0.17643 0.30106 0.17643 0.331 0.17643 0.331 0.17643 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 486.12 14.9847 -82.338 486.12 14.7687 -82.338 436.071 14.9847 -82.338 436.071 14.7687 -82.338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.331 0.17675 0.331 0.17675 0.30106 0.17675 0.30106 0.17675 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 436.071 14.9687 -73.305 436.071 14.9687 -73.016 486.12 14.9687 -73.305 486.12 14.9687 -73.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.30106 0.1665 0.30106 0.16617 0.331 0.1665 0.331 0.16617 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 486.12 14.7537 -73.016 436.071 14.7537 -73.016 486.12 14.7537 -73.305 436.071 14.7537 -73.305 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.331 0.16617 0.30106 0.16617 0.331 0.1665 0.30106 0.1665 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 436.071 14.9687 -73.016 436.071 14.7537 -73.016 486.12 14.9687 -73.016 486.12 14.7537 -73.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.30106 0.16617 0.30106 0.16617 0.331 0.16617 0.331 0.16617 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 486.12 14.9687 -73.305 486.12 14.7537 -73.305 436.071 14.9687 -73.305 436.071 14.7537 -73.305 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.331 0.1665 0.331 0.1665 0.30106 0.1665 0.30106 0.1665 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 435.808 14.8017 -62.131 486.324 14.8017 -62.131 435.808 14.8017 -62.131 486.324 14.3137 -62.14 435.808 14.3137 -62.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.0184294 -0.99983 0 0.0184294 -0.99983 0 0.0184294 -0.99983 0 0.0184294 -0.99983 0 0.0184294 -0.99983 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0.9995 0.20455 0 0 0.99905 0.0005 0 0 } TexCoordArray 1 Vec2Array 5 { 0.3009 0.15381 0.33112 0.15381 0.3009 0.15381 0.33112 0.15382 0.3009 0.15382 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 436.071 14.7507 -62.721 436.071 14.7507 -62.253 486.12 14.7507 -62.721 486.12 14.7507 -62.253 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0025 0.9995 0.0025 0.00051 4.9975 0.99949 4.9975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.30106 0.15448 0.30106 0.15395 0.331 0.15448 0.331 0.15395 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 486.12 14.4017 -62.253 436.071 14.4017 -62.253 486.12 14.4017 -62.721 436.071 14.4017 -62.721 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 0.0025 0.00051 4.9975 0.99949 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.331 0.15395 0.30106 0.15395 0.331 0.15448 0.30106 0.15448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 436.071 14.7507 -62.253 436.071 14.4017 -62.253 486.12 14.7507 -62.253 486.12 14.4017 -62.253 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 4.9975 0.0005 4.9975 0.9995 0.0025 0.0005 0.0025 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.30106 0.15395 0.30106 0.15395 0.331 0.15395 0.331 0.15395 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BOX30036BEAM3_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 436.071 14.7507 -62.721 486.12 14.7507 -62.721 436.071 14.7507 -62.721 486.12 14.4017 -62.721 436.071 14.4017 -62.721 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0025 0.0005 4.9975 0.0005 0.0025 0.0005 4.9975 0.9995 0.0025 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.30106 0.15448 0.331 0.15448 0.30106 0.15448 0.331 0.15448 0.30106 0.15448 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSIDE_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 481.409 2.38454 14.8994 481.409 8.88054 34.6654 481.409 2.97654 14.8994 481.409 9.47254 34.6654 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.32818 0.06636 0.32818 0.04392 0.32818 0.06636 0.32818 0.04392 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSIDE_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 481.409 8.88054 34.6654 481.409 17.4865 53.2785 481.409 9.47254 34.6654 481.409 18.0785 53.2785 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.32818 0.04392 0.32818 0.02279 0.32818 0.04392 0.32818 0.02279 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSID001_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 480.138 10.5711 31.3746 480.138 4.07505 12.1409 480.138 10.5711 31.3746 480.138 4.66706 12.1409 480.138 11.1631 31.3746 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.32742 0.04766 0.32742 0.06949 0.32742 0.04766 0.32742 0.06949 0.32742 0.04766 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSID001_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 480.138 19.1771 49.4864 480.138 10.5711 31.3746 480.138 19.1771 49.4864 480.138 11.1631 31.3746 480.138 19.7691 49.4864 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.32742 0.0271 0.32742 0.04766 0.32742 0.0271 0.32742 0.04766 0.32742 0.0271 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 482.124 7.09454 28.8747 481.763 7.09454 28.8747 482.124 2.24054 28.8747 481.763 2.24054 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.31764 0.00395 0.31764 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.32861 0.0505 0.32839 0.0505 0.32861 0.0505 0.32839 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 482.124 2.24054 28.1309 481.763 2.24054 28.1299 482.124 6.79154 28.1309 481.763 6.79154 28.1299 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00276837 0 -0.999996 0.00276837 0 -0.999996 0.00276837 0 -0.999996 0.00276837 0 -0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.29782 0.99606 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.32861 0.05134 0.32839 0.05134 0.32861 0.05134 0.32839 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 482.124 7.09454 28.8747 482.124 2.24054 28.8747 482.124 6.79154 28.1309 482.124 2.24054 28.1309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.32861 0.0505 0.32861 0.0505 0.32861 0.05134 0.32861 0.05134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 481.763 2.24054 28.1299 481.763 2.24054 28.8747 481.763 6.79154 28.1299 481.763 7.09454 28.8747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.32839 0.05134 0.32839 0.0505 0.32839 0.05134 0.32839 0.0505 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 482.124 8.73154 33.7984 481.763 8.73154 33.7984 482.124 2.24054 33.7984 481.763 2.24054 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.4246 0.00395 0.4246 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.32861 0.04491 0.32839 0.04491 0.32861 0.04491 0.32839 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 482.124 2.24054 33.0537 481.763 2.24054 33.0537 482.124 8.42854 33.0537 481.763 8.42854 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.40478 0.99606 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.32861 0.04575 0.32839 0.04575 0.32861 0.04575 0.32839 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 482.124 8.73154 33.7984 482.124 2.24054 33.7984 482.124 8.42854 33.0537 482.124 2.24054 33.0537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.32861 0.04491 0.32861 0.04491 0.32861 0.04575 0.32861 0.04575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 481.763 2.24054 33.0537 481.763 2.24054 33.7984 481.763 8.42854 33.0537 481.763 8.73154 33.7984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.32839 0.04575 0.32839 0.04491 0.32839 0.04575 0.32839 0.04491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 482.124 12.4155 42.1227 481.763 12.4155 42.1227 482.124 2.24054 42.1227 481.763 2.24054 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.66525 0.00395 0.66525 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.32861 0.03546 0.32839 0.03546 0.32861 0.03546 0.32839 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 482.124 2.24054 41.3778 481.763 2.24054 41.3778 482.124 12.1125 41.3778 481.763 12.1125 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.64544 0.99606 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.32861 0.0363 0.32839 0.0363 0.32861 0.0363 0.32839 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 482.124 12.4155 42.1227 482.124 2.24054 42.1227 482.124 12.1125 41.3778 482.124 2.24054 41.3778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.32861 0.03546 0.32861 0.03546 0.32861 0.0363 0.32861 0.0363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 481.763 2.24054 41.3778 481.763 2.24054 42.1227 481.763 12.1125 41.3778 481.763 12.4155 42.1227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.32839 0.0363 0.32839 0.03546 0.32839 0.0363 0.32839 0.03546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 482.012 2.28154 51.3534 482.012 2.28154 50.4295 482.012 2.28154 51.3534 482.012 11.8515 50.4295 482.012 12.2875 51.3534 482.012 12.8225 50.3776 482.012 12.2875 51.3534 482.012 13.7605 50.1955 482.012 13.8945 51.5101 482.012 14.6975 49.7529 482.012 14.9915 51.7116 482.012 15.6175 48.9206 482.012 16.3625 52.3139 482.012 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.32854 0.02498 0.32854 0.02603 0.32854 0.02498 0.32854 0.02603 0.32854 0.02498 0.32854 0.02608 0.32854 0.02498 0.32854 0.02629 0.32854 0.0248 0.32854 0.02679 0.32854 0.02457 0.32854 0.02774 0.32854 0.02389 0.32854 0.023 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 481.61 2.28154 50.4295 481.61 2.28154 51.3534 481.61 11.8515 50.4295 481.61 12.2875 51.3534 481.61 12.8225 50.3776 481.61 12.2875 51.3534 481.61 13.7605 50.1955 481.61 13.8945 51.5101 481.61 14.6975 49.7529 481.61 14.9915 51.7116 481.61 15.6175 48.9206 481.61 16.3625 52.3139 481.61 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.3283 0.02603 0.3283 0.02498 0.3283 0.02603 0.3283 0.02498 0.3283 0.02608 0.3283 0.02498 0.3283 0.02629 0.3283 0.0248 0.3283 0.02679 0.3283 0.02457 0.3283 0.02774 0.3283 0.02389 0.3283 0.023 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 481.61 15.6175 48.9206 482.012 15.6175 48.9206 481.61 14.6975 49.7529 482.012 14.6975 49.7529 481.61 13.7605 50.1955 482.012 13.7605 50.1955 481.61 12.8225 50.3776 482.012 12.8225 50.3776 481.61 11.8515 50.4295 482.012 11.8515 50.4295 481.61 2.28154 50.4295 482.012 2.28154 50.4295 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.670877 -0.741569 0 -0.670877 -0.741569 0 -0.604479 -0.796621 0 -0.52368 -0.851915 0 -0.354851 -0.934923 0 -0.275695 -0.961245 0 -0.144617 -0.989488 0 -0.0987866 -0.995109 0 -0.00901682 -0.999959 0 -0.00258082 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.3283 0.02774 0.32854 0.02774 0.3283 0.02679 0.32854 0.02679 0.3283 0.02629 0.32854 0.02629 0.3283 0.02608 0.32854 0.02608 0.3283 0.02603 0.32854 0.02603 0.3283 0.02603 0.32854 0.02603 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 481.61 2.28154 51.3534 482.012 2.28154 51.3534 481.61 12.2875 51.3534 482.012 12.2875 51.3534 481.61 13.8945 51.5101 482.012 13.8945 51.5101 481.61 14.9915 51.7116 482.012 14.9915 51.7116 481.61 16.3625 52.3139 482.012 16.3625 52.3139 481.61 17.5325 53.0975 482.012 17.5325 53.0975 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00724792 0.999974 0 -0.0236994 0.999719 0 -0.118595 0.992943 0 -0.145681 0.989332 0 -0.271409 0.962464 0 -0.343924 0.938997 0 -0.453074 0.891473 0 -0.504695 0.863298 0 -0.556469 0.830868 0 -0.556469 0.830868 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.3283 0.02498 0.32854 0.02498 0.3283 0.02498 0.32854 0.02498 0.3283 0.0248 0.32854 0.0248 0.3283 0.02457 0.32854 0.02457 0.3283 0.02389 0.32854 0.02389 0.3283 0.023 0.32854 0.023 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_193" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 465.364 8.78505 25.7399 464.825 8.78505 25.7399 465.364 3.93106 25.7399 464.825 3.93106 25.7399 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.31764 0.77654 0.31764 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.31858 0.05406 0.31826 0.05406 0.31858 0.05406 0.31826 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_192" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 465.364 3.93106 25.0161 464.825 3.93106 25.0161 465.364 8.48206 25.0161 464.825 8.48206 25.0161 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.29782 0.22346 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.31858 0.05488 0.31826 0.05488 0.31858 0.05488 0.31826 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_191" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 465.364 8.78505 25.7399 465.364 3.93106 25.7399 465.364 8.48206 25.0161 465.364 3.93106 25.0161 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.31858 0.05406 0.31858 0.05406 0.31858 0.05488 0.31858 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_190" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 464.825 3.93106 25.0161 464.825 3.93106 25.7399 464.825 8.48206 25.0161 464.825 8.78505 25.7399 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.31826 0.05488 0.31826 0.05406 0.31826 0.05488 0.31826 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_189" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 465.364 10.422 30.531 464.825 10.422 30.531 465.364 3.93106 30.531 464.825 3.93106 30.531 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.4246 0.77654 0.4246 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.31858 0.04862 0.31826 0.04862 0.31858 0.04862 0.31826 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_188" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 465.364 3.93106 29.8063 464.825 3.93106 29.8063 465.364 10.1191 29.8063 464.825 10.1191 29.8063 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.40478 0.22346 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.31858 0.04944 0.31826 0.04944 0.31858 0.04944 0.31826 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_187" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 465.364 10.422 30.531 465.364 3.93106 30.531 465.364 10.1191 29.8063 465.364 3.93106 29.8063 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.31858 0.04862 0.31858 0.04862 0.31858 0.04944 0.31858 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_186" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 464.825 3.93106 29.8063 464.825 3.93106 30.531 464.825 10.1191 29.8063 464.825 10.422 30.531 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.31826 0.04944 0.31826 0.04862 0.31826 0.04944 0.31826 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_185" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 465.364 14.106 38.6309 464.825 14.106 38.6309 465.364 3.93106 38.6309 464.825 3.93106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.66525 0.77654 0.66525 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.31858 0.03942 0.31826 0.03942 0.31858 0.03942 0.31826 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_184" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 465.364 3.93106 37.9062 464.825 3.93106 37.9062 465.364 13.803 37.9062 464.825 13.803 37.9062 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.64544 0.22346 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.31858 0.04024 0.31826 0.04024 0.31858 0.04024 0.31826 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_183" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 465.364 14.106 38.6309 465.364 3.93106 38.6309 465.364 13.803 37.9062 465.364 3.93106 37.9062 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.31858 0.03942 0.31858 0.03942 0.31858 0.04024 0.31858 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_182" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 464.825 3.93106 37.9062 464.825 3.93106 38.6309 464.825 13.803 37.9062 464.825 14.106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.31826 0.04024 0.31826 0.03942 0.31826 0.04024 0.31826 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_181" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 465.198 3.97206 47.6131 465.198 3.97206 46.714 465.198 3.97206 47.6131 465.198 13.542 46.714 465.198 13.978 47.6131 465.198 14.513 46.6635 465.198 13.978 47.6131 465.198 15.451 46.4863 465.198 15.5851 47.7655 465.198 16.3881 46.0556 465.198 16.6821 47.9616 465.198 17.3081 45.2458 465.198 18.0531 48.5477 465.198 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.31848 0.02922 0.31848 0.03024 0.31848 0.02922 0.31848 0.03024 0.31848 0.02922 0.31848 0.0303 0.31848 0.02922 0.31848 0.0305 0.31848 0.02905 0.31848 0.03099 0.31848 0.02883 0.31848 0.03191 0.31848 0.02816 0.31848 0.0273 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_180" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 464.597 3.97206 46.714 464.597 3.97206 47.6131 464.597 13.542 46.714 464.597 13.978 47.6131 464.597 14.513 46.6635 464.597 13.978 47.6131 464.597 15.451 46.4863 464.597 15.5851 47.7655 464.597 16.3881 46.0556 464.597 16.6821 47.9616 464.597 17.3081 45.2458 464.597 18.0531 48.5477 464.597 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.31812 0.03024 0.31812 0.02922 0.31812 0.03024 0.31812 0.02922 0.31812 0.0303 0.31812 0.02922 0.31812 0.0305 0.31812 0.02905 0.31812 0.03099 0.31812 0.02883 0.31812 0.03191 0.31812 0.02816 0.31812 0.0273 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_179" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 464.597 17.3081 45.2458 465.198 17.3081 45.2458 464.597 16.3881 46.0556 465.198 16.3881 46.0556 464.597 15.451 46.4863 465.198 15.451 46.4863 464.597 14.513 46.6635 465.198 14.513 46.6635 464.597 13.542 46.714 465.198 13.542 46.714 464.597 3.97206 46.714 465.198 3.97206 46.714 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.660719 -0.750633 0 -0.660719 -0.750633 0 -0.593952 -0.8045 0 -0.513293 -0.858213 0 -0.346446 -0.93807 0 -0.268814 -0.963192 0 -0.140804 -0.990037 0 -0.0961517 -0.995367 0 -0.00877365 -0.999962 0 -0.00251121 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.31812 0.03191 0.31848 0.03191 0.31812 0.03099 0.31848 0.03099 0.31812 0.0305 0.31848 0.0305 0.31812 0.0303 0.31848 0.0303 0.31812 0.03024 0.31848 0.03024 0.31812 0.03024 0.31848 0.03024 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_178" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 464.597 3.97206 47.6131 465.198 3.97206 47.6131 464.597 13.978 47.6131 465.198 13.978 47.6131 464.597 15.5851 47.7655 465.198 15.5851 47.7655 464.597 16.6821 47.9616 465.198 16.6821 47.9616 464.597 18.0531 48.5477 465.198 18.0531 48.5477 464.597 19.2231 49.3101 465.198 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00704923 0.999975 0 -0.0230498 0.999734 0 -0.11541 0.993318 0 -0.141827 0.989891 0 -0.264635 0.964349 0 -0.335733 0.941957 0 -0.443286 0.89638 0 -0.49443 0.869217 0 -0.545945 0.837821 0 -0.545945 0.837821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.31812 0.02922 0.31848 0.02922 0.31812 0.02922 0.31848 0.02922 0.31812 0.02905 0.31848 0.02905 0.31812 0.02883 0.31848 0.02883 0.31812 0.02816 0.31848 0.02816 0.31812 0.0273 0.31848 0.0273 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_177" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 479.59 8.78505 25.7399 479.05 8.78505 25.7399 479.59 3.93106 25.7399 479.05 3.93106 25.7399 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.31764 0.99136 0.31764 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.32709 0.05406 0.32677 0.05406 0.32709 0.05406 0.32677 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_176" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 479.59 3.93106 25.0161 479.05 3.93106 25.0161 479.59 8.48206 25.0161 479.05 8.48206 25.0161 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.29782 0.00864 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.32709 0.05488 0.32677 0.05488 0.32709 0.05488 0.32677 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_175" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 479.59 8.78505 25.7399 479.59 3.93106 25.7399 479.59 8.48206 25.0161 479.59 3.93106 25.0161 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.32709 0.05406 0.32709 0.05406 0.32709 0.05488 0.32709 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_174" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 479.05 3.93106 25.0161 479.05 3.93106 25.7399 479.05 8.48206 25.0161 479.05 8.78505 25.7399 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.32677 0.05488 0.32677 0.05406 0.32677 0.05488 0.32677 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_173" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 479.59 10.422 30.531 479.05 10.422 30.531 479.59 3.93106 30.531 479.05 3.93106 30.531 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.4246 0.99136 0.4246 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.32709 0.04862 0.32677 0.04862 0.32709 0.04862 0.32677 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_172" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 479.59 3.93106 29.8063 479.05 3.93106 29.8063 479.59 10.1191 29.8063 479.05 10.1191 29.8063 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.40478 0.00864 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.32709 0.04944 0.32677 0.04944 0.32709 0.04944 0.32677 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_171" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 479.59 10.422 30.531 479.59 3.93106 30.531 479.59 10.1191 29.8063 479.59 3.93106 29.8063 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.32709 0.04862 0.32709 0.04862 0.32709 0.04944 0.32709 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_170" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 479.05 3.93106 29.8063 479.05 3.93106 30.531 479.05 10.1191 29.8063 479.05 10.422 30.531 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.32677 0.04944 0.32677 0.04862 0.32677 0.04944 0.32677 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_169" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 479.59 14.106 38.6309 479.05 14.106 38.6309 479.59 3.93106 38.6309 479.05 3.93106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.66525 0.99136 0.66525 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.32709 0.03942 0.32677 0.03942 0.32709 0.03942 0.32677 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_168" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 479.59 3.93106 37.9062 479.05 3.93106 37.9062 479.59 13.803 37.9062 479.05 13.803 37.9062 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.64544 0.00864 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.32709 0.04024 0.32677 0.04024 0.32709 0.04024 0.32677 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_167" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 479.59 14.106 38.6309 479.59 3.93106 38.6309 479.59 13.803 37.9062 479.59 3.93106 37.9062 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.32709 0.03942 0.32709 0.03942 0.32709 0.04024 0.32709 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_166" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 479.05 3.93106 37.9062 479.05 3.93106 38.6309 479.05 13.803 37.9062 479.05 14.106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.32677 0.04024 0.32677 0.03942 0.32677 0.04024 0.32677 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_165" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 479.423 3.97206 47.6131 479.423 3.97206 46.714 479.423 3.97206 47.6131 479.423 13.542 46.714 479.423 13.978 47.6131 479.423 14.513 46.6635 479.423 13.978 47.6131 479.423 15.451 46.4863 479.423 15.5851 47.7655 479.423 16.3881 46.0556 479.423 16.6821 47.9616 479.423 17.3081 45.2458 479.423 18.0531 48.5477 479.423 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.32699 0.02922 0.32699 0.03024 0.32699 0.02922 0.32699 0.03024 0.32699 0.02922 0.32699 0.0303 0.32699 0.02922 0.32699 0.0305 0.32699 0.02905 0.32699 0.03099 0.32699 0.02883 0.32699 0.03191 0.32699 0.02816 0.32699 0.0273 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_164" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 478.823 3.97206 46.714 478.823 3.97206 47.6131 478.823 13.542 46.714 478.823 13.978 47.6131 478.823 14.513 46.6635 478.823 13.978 47.6131 478.823 15.451 46.4863 478.823 15.5851 47.7655 478.823 16.3881 46.0556 478.822 16.6821 47.9616 478.823 17.3081 45.2458 478.823 18.0531 48.5477 478.822 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 -0.000313576 -0.000147261 -1 -0.000465914 -0.000318597 -1 9.41292e-05 -0.000296997 -1 -8.43352e-05 -9.58119e-05 -1 0 0 -0.999999 -0.000978538 0.000220785 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.32663 0.03024 0.32663 0.02922 0.32663 0.03024 0.32663 0.02922 0.32663 0.0303 0.32663 0.02922 0.32663 0.0305 0.32663 0.02905 0.32663 0.03099 0.32663 0.02883 0.32663 0.03191 0.32663 0.02816 0.32663 0.0273 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_163" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 478.823 17.3081 45.2458 479.423 17.3081 45.2458 478.823 16.3881 46.0556 479.423 16.3881 46.0556 478.823 15.451 46.4863 479.423 15.451 46.4863 478.823 14.513 46.6635 479.423 14.513 46.6635 478.823 13.542 46.714 479.423 13.542 46.714 478.823 3.97206 46.714 479.423 3.97206 46.714 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.660719 -0.750633 0 -0.660719 -0.750633 0 -0.593952 -0.8045 0 -0.513293 -0.858213 0 -0.346446 -0.93807 0 -0.268814 -0.963192 0 -0.140804 -0.990037 0 -0.0961517 -0.995367 0 -0.00877364 -0.999961 0 -0.00251121 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.32663 0.03191 0.32699 0.03191 0.32663 0.03099 0.32699 0.03099 0.32663 0.0305 0.32699 0.0305 0.32663 0.0303 0.32699 0.0303 0.32663 0.03024 0.32699 0.03024 0.32663 0.03024 0.32699 0.03024 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_162" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 478.823 3.97206 47.6131 479.423 3.97206 47.6131 478.823 13.978 47.6131 479.423 13.978 47.6131 478.823 15.5851 47.7655 479.423 15.5851 47.7655 478.822 16.6821 47.9616 479.423 16.6821 47.9616 478.823 18.0531 48.5477 479.423 18.0531 48.5477 478.822 19.2231 49.3101 479.423 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00704923 0.999975 0 -0.0230497 0.999734 0 -0.11541 0.993318 0 -0.141844 0.989889 0 -0.264678 0.964337 0 -0.335698 0.94197 0 -0.443258 0.896394 0 -0.494458 0.869201 0 -0.545945 0.837821 0 -0.545945 0.837821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.32663 0.02922 0.32699 0.02922 0.32663 0.02922 0.32699 0.02922 0.32663 0.02905 0.32699 0.02905 0.32663 0.02883 0.32699 0.02883 0.32663 0.02816 0.32699 0.02816 0.32663 0.0273 0.32699 0.0273 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046MAINSTAND1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 481.409 2.38454 11.8295 481.409 2.38454 14.8994 481.409 2.97654 11.8295 481.409 2.97654 14.8994 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.0005 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.32818 0.06985 0.32818 0.06636 0.32818 0.06985 0.32818 0.06636 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046MAINSTAN001_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 480.138 4.66706 9.1538 480.138 4.66706 12.1409 480.138 4.07505 9.1538 480.138 4.07505 12.1409 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.32742 0.07289 0.32742 0.06949 0.32742 0.07289 0.32742 0.06949 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1001_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 480.138 6.34205 9.1538 480.138 4.66706 9.1538 480.138 6.34205 9.1538 480.138 4.66706 12.1409 480.136 6.34506 12.1409 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 -0.000591604 -0.000331735 -1 0 0 -1 -0.000591604 -0.000331735 -1 -0.000591604 -0.000331735 -0.999999 -0.00118215 -0.000662874 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.32742 0.07289 0.32742 0.07289 0.32742 0.07289 0.32742 0.06949 0.32742 0.06949 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1001_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 480.136 6.34506 12.1409 480.138 4.66706 12.1409 480.136 6.34506 12.1409 480.024 11.1631 31.3746 480.024 12.8431 31.3746 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999984 -0.00059071 -0.00567503 -0.999984 -0.00118212 -0.00552688 -0.999984 -0.00059071 -0.00567503 -0.999984 -0.00059071 -0.00567503 -0.999983 0 -0.005823 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.32742 0.06949 0.32742 0.06949 0.32742 0.06949 0.32735 0.04766 0.32735 0.04766 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1001_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 480.024 12.8431 31.3746 480.024 11.1631 31.3746 480.024 12.8431 31.3746 480.024 19.7691 49.4864 480.024 21.4491 49.4864 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.32735 0.04766 0.32735 0.04766 0.32735 0.04766 0.32735 0.0271 0.32735 0.0271 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 481.409 9.47254 34.6654 481.409 11.1535 34.6654 481.409 9.47254 34.6654 481.409 4.65454 14.8994 481.409 2.97654 14.8994 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.32818 0.04392 0.32818 0.04392 0.32818 0.04392 0.32818 0.06636 0.32818 0.06636 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 481.409 18.0785 53.2785 481.409 19.7585 53.2785 481.409 18.0785 53.2785 481.409 11.1535 34.6654 481.409 9.47254 34.6654 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.32818 0.02279 0.32818 0.02279 0.32818 0.02279 0.32818 0.04392 0.32818 0.04392 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 481.409 4.65454 14.8994 481.409 4.65154 11.8295 481.409 2.97654 14.8994 481.409 2.97654 11.8295 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.00218 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.32818 0.06636 0.32818 0.06985 0.32818 0.06636 0.32818 0.06985 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0430CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 414.697 18.1731 45.8576 414.697 19.8371 45.8576 434.549 18.1731 45.7349 434.549 19.8371 45.7349 414.856 7.27105 20.2111 414.856 8.93505 20.2111 434.212 7.27105 20.0934 434.212 8.93505 20.0934 414.719 13.2741 35.7615 414.719 14.937 35.7615 434.501 13.2741 35.6388 434.501 14.937 35.6388 414.784 10.076 28.3992 414.784 11.74 28.3992 434.364 10.076 28.2794 434.364 11.74 28.2794 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0061808 0 -0.999981 -0.0061808 0 -0.999981 -0.0061808 0 -0.999981 -0.0061808 0 -0.999981 -0.00608072 0 -0.999982 -0.00608072 0 -0.999982 -0.00608072 0 -0.999982 -0.00608072 0 -0.999982 -0.00620248 0 -0.999981 -0.00620248 0 -0.999981 -0.00620248 0 -0.999981 -0.00620248 0 -0.999981 -0.0061183 0 -0.999981 -0.0061183 0 -0.999981 -0.0061183 0 -0.999981 -0.0061183 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.28827 0.03122 0.28827 0.03122 0.30015 0.03136 0.30015 0.03136 0.28837 0.06033 0.28837 0.06033 0.29994 0.06047 0.29994 0.06047 0.28828 0.04268 0.28828 0.04268 0.30012 0.04282 0.30012 0.04282 0.28832 0.05104 0.28832 0.05104 0.30004 0.05117 0.30004 0.05117 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0430ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 414.674 19.5051 48.6102 414.674 21.1681 48.6102 434.601 19.5051 48.4863 434.601 21.1681 48.4863 414.832 8.09706 22.7963 414.832 9.76006 22.7963 434.259 8.09706 22.6764 434.259 9.76006 22.6764 414.919 4.80805 12.911 414.919 6.47206 12.911 434.074 4.80805 12.7944 434.074 6.47206 12.7944 414.674 15.8321 41.0982 414.674 17.4961 41.0982 434.601 15.8321 40.9755 434.601 17.4961 40.9755 458.924 10.928 30.5883 458.924 12.5921 30.5883 478.565 10.928 30.4666 478.565 12.5921 30.4666 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.00621764 0 -0.999981 -0.00621764 0 -0.999981 -0.00621764 0 -0.999981 -0.00621764 0 -0.999981 -0.00617169 0 -0.999981 -0.00617169 0 -0.999981 -0.00617169 0 -0.999981 -0.00617169 0 -0.999981 -0.00608916 5.73107e-07 -0.999981 -0.00608916 5.74529e-07 -0.999981 -0.00608916 5.74529e-07 -0.999981 -0.00608916 5.7595e-07 -0.999981 -0.00615734 0 -0.999981 -0.00615734 0 -0.999981 -0.00615734 0 -0.999981 -0.00615734 0 -0.999981 -0.00619612 0 -0.999981 -0.00619612 0 -0.999981 -0.00619612 0 -0.999981 -0.00619612 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.28826 0.02809 0.28826 0.02809 0.30018 0.02823 0.30018 0.02823 0.28835 0.0574 0.28835 0.0574 0.29997 0.05753 0.29997 0.05753 0.2884 0.06862 0.2884 0.06862 0.29986 0.06875 0.29986 0.06875 0.28826 0.03662 0.28826 0.03662 0.30018 0.03676 0.30018 0.03676 0.31473 0.04855 0.31473 0.04855 0.32648 0.04869 0.32648 0.04869 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0430ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 414.719 16.9461 43.2724 414.719 18.6101 43.2724 434.501 16.9461 43.1506 434.501 18.6101 43.1506 414.809 9.14305 25.5487 414.809 10.807 25.5487 434.311 9.14305 25.429 434.311 10.807 25.429 414.877 6.62206 17.82 414.877 8.28605 17.82 434.166 6.62206 17.7022 434.166 8.28605 17.7022 414.74 12.089 33.3695 414.74 13.7531 33.3695 434.456 12.089 33.2478 434.456 13.7531 33.2478 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00615697 0 -0.999981 -0.00615697 0 -0.999981 -0.00615697 0 -0.999981 -0.00615697 0 -0.999981 -0.00613779 0 -0.999981 -0.00613779 0 -0.999981 -0.00613779 0 -0.999981 -0.00613779 0 -0.999981 -0.00610698 0 -0.999981 -0.00610698 0 -0.999981 -0.00610698 0 -0.999981 -0.00610698 0 -0.999981 -0.00617255 0 -0.999981 -0.00617255 0 -0.999981 -0.00617255 0 -0.999981 -0.00617255 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.28828 0.03415 0.28828 0.03415 0.30012 0.03429 0.30012 0.03429 0.28834 0.05427 0.28834 0.05427 0.3 0.05441 0.3 0.05441 0.28838 0.06305 0.28838 0.06305 0.29992 0.06318 0.29992 0.06318 0.2883 0.04539 0.2883 0.04539 0.30009 0.04553 0.30009 0.04553 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0430ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 414.9 5.55106 15.0992 414.9 7.21405 15.0992 434.115 5.55106 14.9824 434.115 7.21405 14.9824 414.697 14.501 38.3457 414.697 16.1641 38.3457 434.549 14.501 38.2231 434.549 16.1641 38.2231 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00607849 0 -0.999982 -0.00607849 0 -0.999982 -0.00607849 0 -0.999982 -0.00607849 0 -0.999982 -0.00617561 0 -0.999981 -0.00617561 0 -0.999981 -0.00617561 0 -0.999981 -0.00617561 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.28839 0.06614 0.28839 0.06614 0.29989 0.06627 0.29989 0.06627 0.28827 0.03974 0.28827 0.03974 0.30015 0.03988 0.30015 0.03988 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0429ANIMCROW003" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 437.361 16.9461 43.2724 437.361 18.6101 43.2724 457.141 16.9461 43.1506 457.141 18.6101 43.1506 437.518 6.62206 17.82 437.518 8.28605 17.82 456.807 6.62206 17.7023 456.807 8.28605 17.7023 437.361 13.2741 35.7615 437.361 14.937 35.7615 457.141 13.2741 35.6389 457.141 14.937 35.6389 437.425 10.076 28.3993 437.425 11.74 28.3993 457.005 10.076 28.2795 457.005 11.74 28.2795 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00615759 0 -0.999981 -0.00615759 0 -0.999981 -0.00615759 0 -0.999981 -0.00615759 0 -0.999981 -0.00610184 0 -0.999981 -0.00610184 0 -0.999981 -0.00610184 0 -0.999981 -0.00610184 0 -0.999981 -0.0061979 0 -0.999981 -0.0061979 0 -0.999981 -0.0061979 0 -0.999981 -0.0061979 0 -0.999981 -0.00611841 0 -0.999981 -0.00611841 0 -0.999981 -0.00611841 0 -0.999981 -0.00611841 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.30183 0.03415 0.30183 0.03415 0.31366 0.03429 0.31366 0.03429 0.30192 0.06305 0.30192 0.06305 0.31346 0.06318 0.31346 0.06318 0.30183 0.04268 0.30183 0.04268 0.31366 0.04282 0.31366 0.04282 0.30187 0.05104 0.30187 0.05104 0.31358 0.05117 0.31358 0.05117 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0429ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 437.339 18.1731 45.8576 437.339 19.8371 45.8576 457.191 18.1731 45.7349 457.191 19.8371 45.7349 437.474 8.09706 22.7963 437.474 9.76006 22.7963 456.901 8.09706 22.6764 456.901 9.76006 22.6764 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0061808 0 -0.999981 -0.0061808 0 -0.999981 -0.0061808 0 -0.999981 -0.0061808 0 -0.999981 -0.00617169 0 -0.999981 -0.00617169 0 -0.999981 -0.00617169 0 -0.999981 -0.00617169 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.30182 0.03122 0.30182 0.03122 0.31369 0.03136 0.31369 0.03136 0.3019 0.0574 0.3019 0.0574 0.31352 0.05753 0.31352 0.05753 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0429ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 437.497 7.27105 20.2113 437.497 8.93505 20.2113 456.851 7.27105 20.0934 456.851 8.93505 20.0934 437.339 14.501 38.3457 437.339 16.1641 38.3457 457.191 14.501 38.2231 457.191 16.1641 38.2231 437.406 10.928 30.5883 437.406 12.5921 30.5883 457.046 10.928 30.4666 457.046 12.5921 30.4666 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.00609169 0 -0.999982 -0.00609169 0 -0.999982 -0.00609169 0 -0.999982 -0.00609169 0 -0.999982 -0.00617561 0 -0.999981 -0.00617561 0 -0.999981 -0.00617561 0 -0.999981 -0.00617561 0 -0.999981 -0.00619643 0 -0.999981 -0.00619643 0 -0.999981 -0.00619643 0 -0.999981 -0.00619643 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.30191 0.06033 0.30191 0.06033 0.31349 0.06047 0.31349 0.06047 0.30182 0.03974 0.30182 0.03974 0.31369 0.03988 0.31369 0.03988 0.30186 0.04855 0.30186 0.04855 0.3136 0.04869 0.3136 0.04869 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0424ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 482.456 16.4825 49.5494 482.456 18.1465 49.5494 495.759 16.4825 49.4232 495.759 18.1465 49.4232 482.576 4.93154 20.7357 482.576 6.59554 20.7357 495.501 4.93154 20.6147 495.501 6.59554 20.6147 482.47 11.5835 39.1739 482.47 13.2465 39.1739 495.726 11.5835 39.0477 495.726 13.2465 39.0477 482.514 8.38554 31.6077 482.514 10.0495 31.6077 495.635 8.38554 31.4846 495.635 10.0495 31.4846 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00936118 0 -0.999956 -0.00936118 0 -0.999956 -0.00936118 0 -0.999956 -0.00936118 0 -0.999956 -0.0095199 0 -0.999955 -0.0095199 0 -0.999955 -0.0095199 0 -0.999955 -0.0095199 0 -0.999955 -0.00938137 0 -0.999956 -0.00938137 0 -0.999956 -0.00938137 0 -0.999956 -0.00938137 0 -0.999956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.32881 0.02703 0.32881 0.02703 0.33676 0.02717 0.33676 0.02717 0.32888 0.05974 0.32888 0.05974 0.33661 0.05987 0.33661 0.05987 0.32881 0.0388 0.32881 0.0388 0.33674 0.03895 0.33674 0.03895 0.32884 0.04739 0.32884 0.04739 0.33669 0.04753 0.33669 0.04753 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0424ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 482.546 6.40654 25.8497 482.546 8.06954 25.8497 495.564 6.40654 25.7266 495.564 8.06954 25.7266 482.605 3.11754 15.691 482.605 4.78154 15.691 495.44 3.11754 15.5709 495.44 4.78154 15.5709 482.456 12.8105 41.8296 482.456 14.4735 41.8296 495.759 12.8105 41.7034 495.759 14.4735 41.7034 482.501 9.23754 33.8575 482.501 10.9015 33.8575 495.662 9.23754 33.7323 495.662 10.9015 33.7323 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00945573 0 -0.999955 -0.00945573 0 -0.999955 -0.00945573 0 -0.999955 -0.00945573 0 -0.999955 -0.00935683 0 -0.999956 -0.00935683 0 -0.999956 -0.00935683 0 -0.999956 -0.00935683 0 -0.999956 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00948629 0 -0.999955 -0.00951268 0 -0.999955 -0.00951268 0 -0.999955 -0.00951268 0 -0.999955 -0.00951268 0 -0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.32886 0.05393 0.32886 0.05393 0.33665 0.05407 0.33665 0.05407 0.32889 0.06546 0.32889 0.06546 0.33657 0.0656 0.33657 0.0656 0.32881 0.03579 0.32881 0.03579 0.33676 0.03593 0.33676 0.03593 0.32883 0.04484 0.32883 0.04484 0.33671 0.04498 0.33671 0.04498 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0424ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 482.562 5.58054 23.193 482.562 7.24454 23.193 495.532 5.58054 23.0719 495.532 7.24454 23.0719 482.439 14.1415 44.6582 482.439 15.8055 44.6582 495.793 14.1415 44.5321 495.793 15.8055 44.5321 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00933648 0 -0.999956 -0.00933648 0 -0.999956 -0.00933648 0 -0.999956 -0.00933648 0 -0.999956 -0.00944236 0 -0.999955 -0.00944236 0 -0.999955 -0.00944236 0 -0.999955 -0.00944236 0 -0.999955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.32887 0.05695 0.32887 0.05695 0.33663 0.05708 0.33663 0.05708 0.3288 0.03258 0.3288 0.03258 0.33678 0.03272 0.33678 0.03272 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20029" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 11 DrawArrays TRIANGLE_STRIP 11 18 } VertexArray Vec3Array 29 { 310.539 3 48 429.078 3 48 368.299 1.47388 16.5689 394.944 1.47388 9.22365 368.299 1.47388 16.5689 375.704 1.47388 -0.000688 368.299 1.47388 16.5689 366.833 1.47388 -0.000695 368.299 1.47388 16.5689 357.962 1.47388 -0.000702 343.034 1.47388 10.761 384.575 1.47388 -0.000681 375.704 1.47388 -0.000688 384.575 1.47388 -0.000681 394.944 1.47388 9.22365 393.446 1.47388 -0.000674 394.944 1.47388 9.22365 402.317 1.47388 -0.000668 394.944 1.47388 9.22365 411.188 1.47388 -0.000661 429.078 3 48 420.059 1.47388 -0.000654 429.078 3 48 428.93 1.47388 -0.000647 429.078 3 48 437.801 1.47388 -0.00064 429.078 3 48 446.672 1.47388 -0.000633 458.937 1.47388 10.7611 } NormalBinding PER_VERTEX NormalArray Vec3Array 29 { 0 0.998823 -0.0484973 -0.00104994 0.999284 -0.0378151 -0.00185179 0.999328 -0.0366018 -0.00858962 0.999716 -0.0222335 -0.00185179 0.999328 -0.0366018 -1.6068e-08 1 4.89669e-08 -0.00185179 0.999328 -0.0366018 -5.10935e-14 1 6.47501e-08 -0.00185179 0.999328 -0.0366018 2.28371e-08 1 5.05031e-08 3.2198e-08 1 4.46633e-08 0 1 0 -1.6068e-08 1 4.89669e-08 0 1 0 -0.00858962 0.999716 -0.0222335 0 1 0 -0.00858962 0.999716 -0.0222335 0 1 0 -0.00858962 0.999716 -0.0222335 -0.00968874 0.999605 -0.0263795 -0.00104994 0.999284 -0.0378151 2.50754e-08 0.999495 -0.0317776 -0.00104994 0.999284 -0.0378151 2.50753e-08 0.999495 -0.0317776 -0.00104994 0.999284 -0.0378151 2.50753e-08 0.999495 -0.0317776 -0.00104994 0.999284 -0.0378151 0.0136361 0.999548 -0.0267812 0.0210974 0.999488 -0.0240445 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 29 { -71.8328 4.17298 -61.9974 -5.66245 -64.4325 1.98842 -61.6122 0.38708 -64.4325 1.98842 -62.4432 2.74882 -64.4325 1.98842 -63.1793 3.48487 -64.4325 1.98842 -63.9153 4.22092 -66.0469 4.5666 -61.7072 2.01278 -62.4432 2.74882 -61.7072 2.01278 -61.6122 0.38708 -60.9711 1.27673 -61.6122 0.38708 -60.2351 0.54069 -61.6122 0.38708 -59.4991 -0.19535 -61.9974 -5.66245 -58.763 -0.93141 -61.9974 -5.66245 -58.027 -1.66745 -61.9974 -5.66245 -57.2909 -2.40349 -61.9974 -5.66245 -56.5549 -3.13954 -56.4301 -5.0501 } TexCoordArray 1 Vec2Array 29 { 0.22596 0.02878 0.29687 0.02878 0.26051 0.06447 0.27645 0.07281 0.26051 0.06447 0.26494 0.08328 0.26051 0.06447 0.25964 0.08328 0.26051 0.06447 0.25433 0.08328 0.2454 0.07106 0.27025 0.08328 0.26494 0.08328 0.27025 0.08328 0.27645 0.07281 0.27556 0.08328 0.27645 0.07281 0.28086 0.08328 0.27645 0.07281 0.28617 0.08328 0.29687 0.02878 0.29148 0.08328 0.29687 0.02878 0.29678 0.08328 0.29687 0.02878 0.30209 0.08328 0.29687 0.02878 0.3074 0.08328 0.31474 0.07106 } TexCoordArray 2 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN391_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS391_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 446.672 1.47388 -28.4942 437.801 1.47388 -28.3781 446.672 1.47388 -18.7006 437.801 1.47388 -18.7006 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.3074 0.11563 0.30209 0.1155 0.3074 0.10451 0.30209 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS391_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 455.543 1.47388 -28.6103 446.672 1.47388 -28.4942 455.543 1.47388 -18.7006 446.672 1.47388 -18.7006 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.31271 0.11576 0.3074 0.11563 0.31271 0.10451 0.3074 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS391_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 464.414 1.47388 -28.7264 455.543 1.47388 -28.6103 464.414 1.47388 -18.7006 455.543 1.47388 -18.7006 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.31801 0.11589 0.31271 0.11576 0.31801 0.10451 0.31271 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS391_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 473.284 1.47388 -28.8425 464.414 1.47388 -28.7264 473.284 1.47388 -18.7006 464.414 1.47388 -18.7006 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.32332 0.11602 0.31801 0.11589 0.32332 0.10451 0.31801 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS391_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 482.155 1.47388 -28.9587 473.284 1.47388 -28.8425 482.155 1.47388 -18.7006 473.284 1.47388 -18.7006 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.32863 0.11615 0.32332 0.11602 0.32863 0.10451 0.32332 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS391_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 491.026 1.47388 -29.0748 482.155 1.47388 -28.9587 491.026 1.47388 -18.7006 482.155 1.47388 -18.7006 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.33393 0.11629 0.32863 0.11615 0.33393 0.10451 0.32863 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN391" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 491.026 1.47388 -0.000599 491.026 1.47388 -18.2006 482.155 1.47388 -0.000605 482.155 1.47388 -18.2006 473.284 1.47388 -0.000612 473.284 1.47388 -18.2006 464.414 1.47388 -0.000619 464.414 1.47388 -18.2006 455.543 1.47388 -0.000626 455.543 1.47388 -18.2006 446.672 1.47388 -0.000633 446.672 1.47388 -18.2006 437.801 1.47388 -0.00064 437.801 1.47388 -18.2006 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -3.5441e-14 1 5.23997e-08 -1.77205e-14 1 5.23997e-08 -2.55963e-14 1 5.23997e-08 -1.37826e-14 1 5.23997e-08 -2.75663e-14 1 5.23997e-08 -1.37837e-14 1 5.23997e-08 -2.75674e-14 1 5.23997e-08 -1.37832e-14 1 5.23997e-08 -2.75653e-14 1 5.23998e-08 -1.37827e-14 1 5.23998e-08 -2.75653e-14 1 5.23998e-08 -1.37827e-14 1 5.23998e-08 -2.0674e-14 1 5.23998e-08 0 1 5.23998e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 14.3869 0 14.3869 2 13.7955 0 13.7955 2 13.2041 0 13.2041 2 12.6127 0 12.6127 2 12.0213 0 12.0213 2 11.4299 0 11.4299 2 10.8386 0 10.8386 2 } TexCoordArray 1 Vec2Array 14 { 0.33393 0.08328 0.33393 0.10394 0.32863 0.08328 0.32863 0.10394 0.32332 0.08328 0.32332 0.10394 0.31801 0.08328 0.31801 0.10394 0.31271 0.08328 0.31271 0.10394 0.3074 0.08328 0.3074 0.10394 0.30209 0.08328 0.30209 0.10394 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN385_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN385_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 197 Group { DataVariance STATIC name "B0LT390" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 482.155 1.47388 -28.9587 482.155 2.47388 -28.9587 473.284 1.47388 -28.8425 473.284 2.47388 -28.8425 464.414 1.47388 -28.7264 464.414 2.47388 -28.7264 455.543 1.47388 -28.6103 455.543 2.47388 -28.6103 446.672 1.47388 -28.4942 446.672 2.47388 -28.4942 437.801 1.47388 -28.3781 437.801 2.47388 -28.3781 428.93 1.47388 -28.2619 428.93 2.47388 -28.2619 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0130977 0 0.999914 0.0130977 0 0.999914 0.0130944 0 0.999914 0.0130912 0 0.999914 0.0130875 0 0.999914 0.013087 0 0.999914 0.0130865 0 0.999914 0.0130865 0 0.999914 0.0130865 0 0.999914 0.0130865 0 0.999914 0.0130902 0 0.999914 0.013094 0 0.999914 0.0130977 0 0.999914 0.0130977 0 0.999914 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 346.102 0 346.102 1 344.328 0 344.328 1 342.554 0 342.554 1 340.78 0 340.78 1 339.006 0 339.006 1 337.232 0 337.232 1 335.458 0 335.458 1 } TexCoordArray 1 Vec2Array 14 { 0.32863 0.11615 0.32863 0.11615 0.32332 0.11602 0.32332 0.11602 0.31801 0.11589 0.31801 0.11589 0.31271 0.11576 0.31271 0.11576 0.3074 0.11563 0.3074 0.11563 0.30209 0.1155 0.30209 0.1155 0.29678 0.11536 0.29678 0.11536 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB385" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 437.801 1.47388 -18.2006 437.801 1.47388 -18.7006 428.93 1.47388 -18.2006 428.93 1.47388 -18.7006 420.059 1.47388 -18.2007 420.059 1.47388 -18.7007 411.188 1.47388 -18.2007 411.188 1.47388 -18.7007 402.317 1.47388 -18.2007 402.317 1.47388 -18.7007 393.446 1.47388 -18.2007 393.446 1.47388 -18.7007 384.575 1.47388 -18.2007 384.575 1.47388 -18.7007 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 227.778 -0.01667 227.778 0.05 226.594 -0.01667 226.594 0.05 225.412 -0.01667 225.412 0.05 224.23 -0.01667 224.23 0.05 223.046 -0.01667 223.046 0.05 221.864 -0.01667 221.864 0.05 220.68 -0.01667 220.68 0.05 } TexCoordArray 1 Vec2Array 14 { 0.30209 0.10394 0.30209 0.10451 0.29678 0.10394 0.29678 0.10451 0.29148 0.10394 0.29148 0.10451 0.28617 0.10394 0.28617 0.10451 0.28086 0.10394 0.28086 0.10451 0.27556 0.10394 0.27556 0.10451 0.27025 0.10394 0.27025 0.10451 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT379" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 384.575 5.47388 -0.000681 384.575 1.47388 -0.000681 375.704 5.47388 -0.000688 375.704 1.47388 -0.000688 366.833 5.47388 -0.000695 366.833 1.47388 -0.000695 357.962 5.47388 -0.000702 357.962 1.47388 -0.000702 349.091 5.47388 -0.000709 349.091 1.47388 -0.000709 340.22 5.47388 -0.000716 340.22 1.47388 -0.000716 332.095 5.50122 -0.000722 332.095 1.50122 -0.000722 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 7.89087e-07 0 -1 7.89087e-07 0 -1 7.89087e-07 0 -1 7.89087e-07 0 -1 7.89087e-07 0 -1 7.89087e-07 0 -1 7.89087e-07 0 -1 7.89087e-07 0 -1 7.89087e-07 0 -1 7.89087e-07 0 -1 7.73187e-07 0 -1 7.56343e-07 0 -1 7.38467e-07 0 -1 7.38467e-07 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 877.724 1 877.724 0 875.506 1 875.506 0 873.289 1 873.289 0 871.07 1 871.07 0 868.853 1 868.853 0 866.635 1 866.635 0 864.604 1 864.604 0 } TexCoordArray 1 Vec2Array 14 { 0.27025 0.08328 0.27025 0.08328 0.26494 0.08328 0.26494 0.08328 0.25964 0.08328 0.25964 0.08328 0.25433 0.08328 0.25433 0.08328 0.24902 0.08328 0.24902 0.08328 0.24371 0.08328 0.24371 0.08328 0.23885 0.08328 0.23885 0.08328 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN00184VAN1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 393.967 2.18638 -71.2737 393.877 3.1744 -71.0942 393.967 2.18638 -71.2737 395.594 3.1744 -70.1372 395.685 2.18638 -70.3167 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.476973 0.199038 -0.856084 0.477052 0.198896 -0.856073 0.476973 0.199038 -0.856084 0.476973 0.199038 -0.856084 0.476894 0.19918 -0.856095 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.49975 -0.47172 0.49975 -0.25282 0.49975 -0.47172 0.00025 -0.25281 0.00025 -0.47172 } TexCoordArray 1 Vec2Array 5 { 0.27587 0.16419 0.27581 0.16399 0.27587 0.16419 0.27684 0.1629 0.2769 0.16311 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN00184VAN1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 393.877 3.1744 -71.0942 393.499 3.49846 -70.5833 393.877 3.1744 -71.0942 395.408 3.49846 -69.5194 395.594 3.1744 -70.1372 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.222575 0.889334 -0.399432 0.222556 0.889346 -0.399416 0.222575 0.889334 -0.399432 0.222575 0.889334 -0.399432 0.222596 0.889321 -0.39945 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.44392 -0.25987 0.4653 -0.17929 0.44392 -0.25987 0.0347 -0.17929 0.05659 -0.25987 } TexCoordArray 1 Vec2Array 5 { 0.27581 0.16399 0.27559 0.16341 0.27581 0.16399 0.27673 0.1622 0.27684 0.1629 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN00184VAN1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 393.499 3.49846 -70.5833 393.227 4.28584 -69.8421 393.499 3.49846 -70.5833 394.999 4.28584 -68.8548 395.408 3.49846 -69.5194 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.345921 0.703594 -0.620721 0.345998 0.703524 -0.620757 0.345921 0.703594 -0.620721 0.345921 0.703594 -0.620721 0.345849 0.703658 -0.620688 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.47705 -0.18083 0.4582 -0.00307 0.47705 -0.18083 0.03697 -0.00307 0.02295 -0.18083 } TexCoordArray 1 Vec2Array 5 { 0.27559 0.16341 0.27543 0.16257 0.27559 0.16341 0.27649 0.16145 0.27673 0.1622 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN00184VAN1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 392.792 4.30036 -64.514 391.062 4.30036 -65.4782 392.795 3.31234 -64.1199 390.73 3.31234 -65.2703 392.795 2.0458 -64.1199 390.73 2.0458 -65.2703 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.459842 0.327873 0.825254 -0.459762 0.328003 0.825247 -0.476794 0.200401 0.855866 -0.484342 0.0970044 0.869485 -0.486637 0 0.873605 -0.486637 0 0.873605 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { -0.06264 -0.00025 -0.44596 -0.00025 -0.02794 -0.22134 -0.48535 -0.22134 -0.02794 -0.49975 -0.48535 -0.49975 } TexCoordArray 1 Vec2Array 6 { 0.27517 0.15652 0.27413 0.15761 0.27517 0.15607 0.27393 0.15738 0.27517 0.15607 0.27393 0.15738 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN00184VAN1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 393.225 2.08342 -69.9504 393.704 2.10849 -70.9027 393.225 2.08342 -69.9504 393.685 1.9039 -70.8651 393.227 1.8973 -69.9517 393.597 1.59238 -70.6896 393.349 1.5904 -70.1959 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.893474 -0.00104091 -0.449115 -0.89332 0.000908267 -0.44942 -0.893474 -0.00104091 -0.449115 -0.893556 -0.000228305 -0.448952 -0.893608 -3.30178e-05 -0.448848 -0.893592 0.00122891 -0.448879 -0.893463 0.00199969 -0.449133 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.21411 0.09128 0.05644 0.0957 0.21411 0.09128 0.06267 0.05974 0.21387 0.05863 0.09174 0.00516 0.17349 0.0047 } TexCoordArray 1 Vec2Array 7 { 0.27542 0.16269 0.27571 0.16377 0.27542 0.16269 0.2757 0.16373 0.27543 0.16269 0.27565 0.16353 0.2755 0.16297 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN00184VAN1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 393.602 2.04712 -65.7237 393.141 2.04712 -64.8044 393.602 2.04712 -65.7237 393.15 1.83526 -64.8268 393.591 1.8346 -65.7039 393.262 1.59634 -65.0485 393.481 1.59502 -65.4861 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.893763 -0.0055454 0.448506 0.894026 -0.00853247 0.447933 0.893763 -0.0055454 0.448506 0.893666 -0.00351526 0.448718 0.893508 -0.000977213 0.449046 0.893525 -0.000118311 0.449013 0.893611 -0.000710735 0.448841 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.7338 0.08489 0.88601 0.08488 0.7338 0.08489 0.88236 0.04775 0.73712 0.04758 0.84561 0.00584 0.77318 0.00555 } TexCoordArray 1 Vec2Array 7 { 0.27565 0.15789 0.27537 0.15685 0.27565 0.15789 0.27538 0.15687 0.27564 0.15787 0.27545 0.15713 0.27558 0.15762 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN00184VAN1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 34 DrawArrays TRIANGLE_STRIP 40 7 } VertexArray Vec3Array 47 { 395.238 1.5904 -69.1425 395.486 1.59238 -69.6362 395.116 1.8973 -68.899 395.574 1.9039 -69.8118 395.115 2.08342 -68.8977 395.593 2.10849 -69.8494 390.73 2.0458 -65.2703 390.73 3.31234 -65.2703 390.73 2.0458 -65.2703 392.499 3.31234 -68.7901 392.499 2.0458 -68.7901 392.499 3.31234 -68.7901 393.499 3.49846 -70.5833 392.499 3.31234 -68.7901 393.227 4.28584 -69.8421 392.499 3.31234 -68.7901 392.677 4.30036 -68.6904 390.73 3.31234 -65.2703 392.677 4.30036 -68.6904 391.062 4.30036 -65.4782 392.677 4.30036 -68.6904 392.792 4.30036 -64.514 394.407 4.30036 -67.7262 392.795 3.31234 -64.1199 394.564 3.31234 -67.6391 392.795 2.0458 -64.1199 394.564 3.31234 -67.6391 394.564 2.0458 -67.6391 395.408 3.49846 -69.5194 395.593 2.10849 -69.8494 395.594 3.1744 -70.1372 395.593 2.10849 -69.8494 395.685 2.18638 -70.3167 393.704 2.10849 -70.9027 393.967 2.18638 -71.2737 393.704 2.10849 -70.9027 393.877 3.1744 -71.0942 393.704 2.10849 -70.9027 393.499 3.49846 -70.5833 392.499 2.0458 -68.7901 394.564 3.31234 -67.6391 395.408 3.49846 -69.5194 394.564 3.31234 -67.6391 394.999 4.28584 -68.8548 394.407 4.30036 -67.7262 393.227 4.28584 -69.8421 392.677 4.30036 -68.6904 } NormalBinding PER_VERTEX NormalArray Vec3Array 47 { 0.893459 0.00090586 0.449143 0.893502 0.00116285 0.449058 0.89351 0.000847318 0.449043 0.893504 0.000289843 0.449056 0.893487 -0.000497356 0.449089 0.925456 -0.16709 0.340017 -0.89352 0 -0.449022 -0.886772 0.122462 -0.44569 -0.89352 0 -0.449022 -0.888187 0.0674812 -0.4545 -0.881212 -0.00452859 -0.4727 -0.888187 0.0674812 -0.4545 -0.866304 0.0258778 -0.498847 -0.888187 0.0674812 -0.4545 -0.416498 0.880887 -0.224872 -0.888187 0.0674812 -0.4545 -0.379439 0.90527 -0.191083 -0.886772 0.122462 -0.44569 -0.379439 0.90527 -0.191083 -0.368468 0.910996 -0.185252 -0.379439 0.90527 -0.191083 0.207538 0.972651 0.104303 0.477752 0.845795 0.237452 0.888259 0.108074 0.446449 0.895455 0.0585662 0.441282 0.893487 0 0.449089 0.895455 0.0585662 0.441282 0.90204 0.00636207 0.431606 0.914377 0.0387187 0.403009 0.925456 -0.16709 0.340017 0.970287 0.0624441 0.23376 0.925456 -0.16709 0.340017 0.32339 -0.941582 -0.0940315 -0.754926 -0.376196 -0.53718 -0.303248 -0.866631 -0.396221 -0.754926 -0.376196 -0.53718 -0.805758 0.0239827 -0.591759 -0.754926 -0.376196 -0.53718 -0.866304 0.0258778 -0.498847 -0.881212 -0.00452859 -0.4727 0.895455 0.0585662 0.441282 0.914377 0.0387187 0.403009 0.895455 0.0585662 0.441282 0.639487 0.706384 0.303443 0.477752 0.845795 0.237452 -0.416498 0.880887 -0.224872 -0.379439 0.90527 -0.191083 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 47 { 0.17349 0.0047 0.09174 0.00516 0.21387 0.05863 0.06267 0.05974 0.21411 0.09128 0.05644 0.0957 0.9995 0.08467 0.9995 0.30685 0.9995 0.08467 0.41666 0.30685 0.41666 0.08467 0.41666 0.30685 0.11253 0.3396 0.41666 0.30685 0.22803 0.47769 0.41666 0.30685 0.41666 0.48029 0.9995 0.30685 0.41666 0.48029 0.94868 0.48029 0.41666 0.48029 0.94868 0.48029 0.41666 0.48029 0.9995 0.30685 0.41666 0.30685 0.9995 0.08467 0.41666 0.30685 0.41666 0.08467 0.11253 0.3396 0.05644 0.0957 0.0192 0.28266 0.05644 0.0957 -0.01051 0.1093 0.05644 0.0957 -0.01051 0.1093 0.05644 0.0957 0.0192 0.28266 0.05644 0.0957 0.11253 0.3396 0.41666 0.08467 0.41666 0.30685 0.11253 0.3396 0.41666 0.30685 0.22803 0.47769 0.41666 0.48029 0.22803 0.47769 0.41666 0.48029 } TexCoordArray 1 Vec2Array 47 { 0.27663 0.16177 0.27678 0.16233 0.27656 0.1615 0.27683 0.16253 0.27656 0.1615 0.27684 0.16258 0.27393 0.15738 0.27393 0.15738 0.27393 0.15738 0.27499 0.16137 0.27499 0.16137 0.27499 0.16137 0.27559 0.16341 0.27499 0.16137 0.27543 0.16257 0.27499 0.16137 0.2751 0.16126 0.27393 0.15738 0.2751 0.16126 0.27413 0.15761 0.2751 0.16126 0.27517 0.15652 0.27613 0.16017 0.27517 0.15607 0.27623 0.16007 0.27517 0.15607 0.27623 0.16007 0.27623 0.16007 0.27673 0.1622 0.27684 0.16258 0.27684 0.1629 0.27684 0.16258 0.2769 0.16311 0.27571 0.16377 0.27587 0.16419 0.27571 0.16377 0.27581 0.16399 0.27571 0.16377 0.27559 0.16341 0.27499 0.16137 0.27623 0.16007 0.27673 0.1622 0.27623 0.16007 0.27649 0.16145 0.27613 0.16017 0.27543 0.16257 0.2751 0.16126 } TexCoordArray 2 Vec2Array 47 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 47 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN00184VAN1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 391.526 1.8346 -66.855 391.417 1.59502 -66.6372 391.526 1.8346 -66.855 391.197 1.59634 -66.1996 391.086 1.83526 -65.9778 391.073 2.04712 -65.9541 391.086 1.83526 -65.9778 391.536 2.04712 -66.8748 391.526 1.8346 -66.855 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { -0.893724 0.000190499 -0.448617 -0.89361 -0.00189296 -0.44884 -0.893724 0.000190499 -0.448617 -0.893573 -0.000996078 -0.448917 -0.89352 -0.000129456 -0.449023 -0.892915 -0.00237577 -0.450218 -0.89352 -0.000129456 -0.449023 -0.893508 5.31153e-06 -0.449048 -0.893724 0.000190499 -0.448617 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.73712 0.04758 0.77318 0.00555 0.73712 0.04758 0.84561 0.00584 0.88236 0.04775 0.88634 0.08488 0.88236 0.04775 0.7338 0.08489 0.73712 0.04758 } TexCoordArray 1 Vec2Array 9 { 0.27441 0.15918 0.27434 0.15893 0.27441 0.15918 0.27421 0.15843 0.27414 0.15818 0.27414 0.15815 0.27414 0.15818 0.27441 0.1592 0.27441 0.15918 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN00184VAN0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 15 DrawArrays TRIANGLE_STRIP 30 15 DrawArrays TRIANGLE_STRIP 45 15 } VertexArray Vec3Array 60 { 391.536 2.04712 -66.8748 391.744 2.04712 -66.7593 391.536 2.04712 -66.8748 391.734 1.8346 -66.7388 391.526 1.8346 -66.855 391.734 1.8346 -66.7388 391.417 1.59502 -66.6372 391.624 1.59502 -66.5217 391.197 1.59634 -66.1996 391.404 1.59634 -66.0841 391.086 1.83526 -65.9778 391.293 1.83526 -65.8623 391.086 1.83526 -65.9778 391.281 2.04712 -65.8379 391.073 2.04712 -65.9541 393.704 2.10849 -70.9027 393.91 2.10849 -70.7879 393.704 2.10849 -70.9027 393.891 1.9039 -70.7503 393.685 1.9039 -70.8651 393.891 1.9039 -70.7503 393.597 1.59238 -70.6896 393.803 1.59238 -70.5747 393.349 1.5904 -70.1959 393.555 1.5904 -70.081 393.227 1.8973 -69.9517 393.432 1.8973 -69.8375 393.227 1.8973 -69.9517 393.431 2.08342 -69.8362 393.225 2.08342 -69.9504 393.394 2.04712 -65.8399 393.602 2.04712 -65.7237 393.394 2.04712 -65.8399 393.591 1.8346 -65.7039 393.384 1.8346 -65.8194 393.591 1.8346 -65.7039 393.274 1.59502 -65.6016 393.481 1.59502 -65.4861 393.054 1.59634 -65.1647 393.262 1.59634 -65.0485 392.943 1.83526 -64.9423 393.15 1.83526 -64.8268 392.943 1.83526 -64.9423 393.138 2.04712 -64.803 392.931 2.04712 -64.9185 395.388 2.10849 -69.9642 395.593 2.10849 -69.8494 395.388 2.10849 -69.9642 395.574 1.9039 -69.8118 395.369 1.9039 -69.9266 395.574 1.9039 -69.8118 395.281 1.59238 -69.751 395.486 1.59238 -69.6362 395.032 1.5904 -69.2574 395.238 1.5904 -69.1425 394.91 1.8973 -69.0132 395.116 1.8973 -68.899 394.91 1.8973 -69.0132 395.115 2.08342 -68.8977 394.91 2.08342 -69.0118 } NormalBinding PER_VERTEX NormalArray Vec3Array 60 { 0.484548 -0.105577 -0.86837 0.484069 -0.106149 -0.868568 0.484548 -0.105577 -0.86837 0.420111 -0.506663 -0.752861 0.42049 -0.506652 -0.752656 0.420111 -0.506663 -0.752861 0.214537 -0.897872 -0.384448 0.0927159 -0.981701 -0.166336 -0.0940865 -0.98115 0.168795 -0.212933 -0.899281 0.382039 -0.415872 -0.520494 0.745746 -0.415548 -0.520932 0.745621 -0.415872 -0.520494 0.745746 -0.483368 -0.126333 0.866254 -0.48385 -0.125765 0.866067 0.478198 -0.201887 -0.854733 0.478198 -0.201887 -0.854733 0.478198 -0.201887 -0.854733 0.442907 -0.419449 -0.792399 0.443196 -0.419577 -0.79217 0.442907 -0.419449 -0.792399 0.268992 -0.834118 -0.48155 0.114853 -0.971803 -0.20593 -0.104672 -0.976635 0.187691 -0.236795 -0.873603 0.425142 -0.424848 -0.486222 0.763605 -0.424921 -0.485743 0.763869 -0.424848 -0.486222 0.763605 -0.485497 -0.0088265 0.874194 -0.484888 -0.0097001 0.874522 0.484579 -0.105512 -0.868361 0.485085 -0.104908 -0.868151 0.484579 -0.105512 -0.868361 0.419793 -0.507048 -0.752779 0.419468 -0.507502 -0.752654 0.419793 -0.507048 -0.752779 0.214092 -0.898107 -0.384147 0.0926616 -0.981717 -0.166269 -0.094547 -0.98113 0.168658 -0.213256 -0.899425 0.381519 -0.416137 -0.520636 0.745499 -0.41578 -0.520151 0.746036 -0.416137 -0.520636 0.745499 -0.483058 -0.124311 0.866719 -0.483074 -0.124292 0.866713 0.478222 -0.201887 -0.854719 0.478222 -0.201887 -0.854719 0.478222 -0.201887 -0.854719 0.442908 -0.419447 -0.7924 0.443216 -0.419586 -0.792153 0.442908 -0.419447 -0.7924 0.268982 -0.83412 -0.481552 0.114853 -0.971797 -0.20596 -0.104668 -0.97664 0.187668 -0.236803 -0.873602 0.42514 -0.425068 -0.486179 0.76351 -0.424918 -0.485752 0.763865 -0.425068 -0.486179 0.76351 -0.486107 -0.00795068 0.873863 -0.486107 -0.00795068 0.873863 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 60 { 0.7338 0.08489 0.7338 0.08489 0.7338 0.08489 0.73712 0.04758 0.73712 0.04758 0.73712 0.04758 0.77318 0.00555 0.77318 0.00555 0.84561 0.00584 0.84561 0.00584 0.88236 0.04775 0.88236 0.04775 0.88236 0.04775 0.88634 0.08488 0.88634 0.08488 0.05644 0.0957 0.05644 0.0957 0.05644 0.0957 0.06267 0.05974 0.06267 0.05974 0.06267 0.05974 0.09174 0.00516 0.09174 0.00516 0.17349 0.0047 0.17349 0.0047 0.21387 0.05863 0.21387 0.05863 0.21387 0.05863 0.21411 0.09128 0.21411 0.09128 0.7338 0.08489 0.7338 0.08489 0.7338 0.08489 0.73712 0.04758 0.73712 0.04758 0.73712 0.04758 0.77318 0.00555 0.77318 0.00555 0.84561 0.00584 0.84561 0.00584 0.88236 0.04775 0.88236 0.04775 0.88236 0.04775 0.88634 0.08488 0.88634 0.08488 0.05644 0.0957 0.05644 0.0957 0.05644 0.0957 0.06267 0.05974 0.06267 0.05974 0.06267 0.05974 0.09174 0.00516 0.09174 0.00516 0.17349 0.0047 0.17349 0.0047 0.21387 0.05863 0.21387 0.05863 0.21387 0.05863 0.21411 0.09128 0.21411 0.09128 } TexCoordArray 1 Vec2Array 60 { 0.27441 0.1592 0.27454 0.15907 0.27441 0.1592 0.27453 0.15905 0.27441 0.15918 0.27453 0.15905 0.27434 0.15893 0.27447 0.1588 0.27421 0.15843 0.27434 0.1583 0.27414 0.15818 0.27427 0.15805 0.27414 0.15818 0.27426 0.15802 0.27414 0.15815 0.27571 0.16377 0.27583 0.16364 0.27571 0.16377 0.27582 0.1636 0.2757 0.16373 0.27582 0.1636 0.27565 0.16353 0.27577 0.1634 0.2755 0.16297 0.27562 0.16284 0.27543 0.16269 0.27555 0.16256 0.27543 0.16269 0.27555 0.16256 0.27542 0.16269 0.27553 0.15802 0.27565 0.15789 0.27553 0.15802 0.27564 0.15787 0.27552 0.158 0.27564 0.15787 0.27545 0.15775 0.27558 0.15762 0.27532 0.15726 0.27545 0.15713 0.27526 0.15701 0.27538 0.15687 0.27526 0.15701 0.27537 0.15685 0.27525 0.15698 0.27672 0.16271 0.27684 0.16258 0.27672 0.16271 0.27683 0.16253 0.27671 0.16266 0.27683 0.16253 0.27665 0.16247 0.27678 0.16233 0.27651 0.1619 0.27663 0.16177 0.27643 0.16163 0.27656 0.1615 0.27643 0.16163 0.27656 0.1615 0.27643 0.16163 } TexCoordArray 2 Vec2Array 60 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 60 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN00180VAN1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 394.431 2.15847 -58.5882 394.592 3.14649 -58.7083 394.431 2.15847 -58.5882 393.485 3.14649 -60.3339 393.324 2.15847 -60.2138 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.810044 0.199087 0.551537 -0.810043 0.199089 0.551538 -0.810044 0.199087 0.551537 -0.810044 0.199087 0.551537 -0.810045 0.199085 0.551537 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.49975 -0.47172 0.49975 -0.25282 0.49975 -0.47172 0.00025 -0.25281 0.00025 -0.47172 } TexCoordArray 1 Vec2Array 5 { 0.27615 0.14979 0.27624 0.14993 0.27615 0.14979 0.27558 0.15177 0.27548 0.15164 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN00180VAN1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 394.592 3.14649 -58.7083 395.159 3.47056 -58.9954 394.592 3.14649 -58.7083 393.929 3.47056 -60.8025 393.485 3.14649 -60.3339 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.377973 0.889334 0.257337 -0.378005 0.889318 0.257344 -0.377973 0.889334 0.257337 -0.377973 0.889334 0.257337 -0.377937 0.889351 0.257328 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.44392 -0.25987 0.4653 -0.17929 0.44392 -0.25987 0.0347 -0.17929 0.05659 -0.25987 } TexCoordArray 1 Vec2Array 5 { 0.27624 0.14993 0.27658 0.15025 0.27624 0.14993 0.27585 0.15231 0.27558 0.15177 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN00180VAN1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 395.159 3.47056 -58.9954 395.734 4.25794 -59.5366 395.159 3.47056 -58.9954 394.593 4.25794 -61.213 393.929 3.47056 -60.8025 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.587335 0.703684 0.399832 -0.587372 0.703655 0.39983 -0.587335 0.703684 0.399832 -0.587335 0.703684 0.399832 -0.587302 0.703712 0.399833 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.47705 -0.18083 0.4582 -0.00307 0.47705 -0.18083 0.03697 -0.00307 0.02295 -0.18083 } TexCoordArray 1 Vec2Array 5 { 0.27658 0.15025 0.27693 0.15087 0.27658 0.15025 0.27624 0.15277 0.27585 0.15231 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN00180VAN1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 398.51 4.27246 -64.1051 399.625 4.27246 -62.4677 398.685 3.28443 -64.4589 400.015 3.28443 -62.5046 398.685 2.0179 -64.4589 400.015 2.0179 -62.5046 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.780745 0.328532 -0.531511 0.780849 0.328351 -0.531471 0.809893 0.20063 -0.5512 0.822828 0.0970331 -0.559945 0.826729 0 -0.5626 0.826729 0 -0.5626 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { -0.06264 -0.00025 -0.44596 -0.00025 -0.02794 -0.22134 -0.48535 -0.22134 -0.02794 -0.49975 -0.48535 -0.49975 } TexCoordArray 1 Vec2Array 6 { 0.27859 0.15606 0.27925 0.1542 0.27869 0.15646 0.27949 0.15424 0.27869 0.15646 0.27949 0.15424 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN00180VAN1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 395.686 2.05551 -59.4389 394.832 2.08059 -58.8027 395.686 2.05551 -59.4389 394.866 1.876 -58.8278 395.685 1.8694 -59.4383 395.023 1.56448 -58.9452 395.467 1.56249 -59.2752 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.597503 -0.000698075 0.801866 0.597406 -8.05718e-06 0.801939 0.597503 -0.000698075 0.801866 0.597553 -0.000818259 0.801829 0.597449 -0.000552674 0.801907 0.597385 -0.000188766 0.801955 0.596952 0.00127085 0.802276 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.21411 0.09128 0.05644 0.0957 0.21411 0.09128 0.06267 0.05974 0.21387 0.05863 0.09174 0.00516 0.17349 0.0047 } TexCoordArray 1 Vec2Array 7 { 0.2769 0.15076 0.27639 0.15004 0.2769 0.15076 0.27641 0.15006 0.2769 0.15076 0.2765 0.1502 0.27677 0.15057 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN00180VAN1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 397.245 2.01922 -63.3857 398.068 2.01922 -64.0015 397.245 2.01922 -63.3857 398.05 1.80736 -63.9857 397.262 1.8067 -63.3996 397.85 1.56844 -63.8372 397.458 1.56712 -63.5448 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.597952 -0.00275751 -0.801527 -0.598748 -0.00755207 -0.800902 -0.597952 -0.00275751 -0.801527 -0.597652 -0.00195304 -0.801753 -0.597122 0.000468872 -0.80215 -0.597131 -0.000587051 -0.802143 -0.597182 -0.00078258 -0.802105 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.7338 0.08489 0.88601 0.08488 0.7338 0.08489 0.88236 0.04775 0.73712 0.04758 0.84561 0.00584 0.77318 0.00555 } TexCoordArray 1 Vec2Array 7 { 0.27783 0.15524 0.27832 0.15594 0.27783 0.15524 0.27831 0.15592 0.27784 0.15525 0.27819 0.15575 0.27796 0.15542 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN00180VAN1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 34 DrawArrays TRIANGLE_STRIP 40 7 } VertexArray Vec3Array 47 { 394.249 1.56249 -61.0632 393.806 1.56448 -60.7332 394.468 1.8694 -61.2262 393.649 1.876 -60.6157 394.469 2.05551 -61.2269 393.615 2.08059 -60.5906 400.015 2.0179 -62.5046 400.015 3.28443 -62.5046 400.015 2.0179 -62.5046 396.857 3.28443 -60.1511 396.857 2.0179 -60.1511 396.857 3.28443 -60.1511 395.159 3.47056 -58.9954 396.857 3.28443 -60.1511 395.734 4.25794 -59.5366 396.857 3.28443 -60.1511 396.742 4.27246 -60.3194 400.015 3.28443 -62.5046 396.742 4.27246 -60.3194 399.625 4.27246 -62.4677 396.742 4.27246 -60.3194 398.51 4.27246 -64.1051 395.627 4.27246 -61.9568 398.685 3.28443 -64.4589 395.526 3.28443 -62.1053 398.685 2.0179 -64.4589 395.526 3.28443 -62.1053 395.526 2.0179 -62.1053 393.929 3.47056 -60.8025 393.615 2.08059 -60.5906 393.485 3.14649 -60.3339 393.615 2.08059 -60.5906 393.324 2.15847 -60.2138 394.832 2.08059 -58.8027 394.431 2.15847 -58.5882 394.832 2.08059 -58.8027 394.592 3.14649 -58.7083 394.832 2.08059 -58.8027 395.159 3.47056 -58.9954 396.857 2.0179 -60.1511 395.526 3.28443 -62.1053 393.929 3.47056 -60.8025 395.526 3.28443 -62.1053 394.593 4.25794 -61.213 395.627 4.27246 -61.9568 395.734 4.25794 -59.5366 396.742 4.27246 -60.3194 } NormalBinding PER_VERTEX NormalArray Vec3Array 47 { -0.596951 -0.0012709 -0.802276 -0.597385 0.000188766 -0.801955 -0.597449 0.000525165 -0.801907 -0.597562 0.000825894 -0.801822 -0.597519 0.000711635 -0.801854 -0.674895 -0.167173 -0.718728 0.597556 0 0.801827 0.593055 0.122401 0.795804 0.597556 0 0.801827 0.590389 0.0673535 0.804304 0.576023 -0.0045912 0.81742 0.590389 0.0673535 0.804304 0.551049 0.025732 0.834076 0.590389 0.0673535 0.804304 0.271722 0.880804 0.387752 0.590389 0.0673535 0.804304 0.253585 0.905283 0.340818 0.593055 0.122401 0.795804 0.253585 0.905283 0.340818 0.246424 0.911 0.330686 0.253585 0.905283 0.340818 -0.138794 0.97265 -0.18625 -0.320724 0.845781 -0.426369 -0.593996 0.108012 -0.797184 -0.602773 0.0586031 -0.795758 -0.597473 0 -0.801889 -0.602773 0.0586031 -0.795758 -0.613004 0.00636122 -0.790054 -0.636827 0.0388094 -0.770029 -0.674895 -0.167173 -0.718728 -0.762312 0.0621866 -0.644216 -0.674895 -0.167173 -0.718728 -0.33088 -0.941708 -0.0608684 0.434117 -0.376658 0.818335 0.0936731 -0.866715 0.48993 0.434117 -0.376658 0.818335 0.455099 0.0237521 0.890124 0.434117 -0.376658 0.818335 0.551049 0.025732 0.834076 0.576023 -0.0045912 0.81742 -0.602773 0.0586031 -0.795758 -0.636827 0.0388094 -0.770029 -0.602773 0.0586031 -0.795758 -0.435816 0.706397 -0.557735 -0.320724 0.845781 -0.426369 0.271722 0.880804 0.387752 0.253585 0.905283 0.340818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 47 { 0.17349 0.0047 0.09174 0.00516 0.21387 0.05863 0.06267 0.05974 0.21411 0.09128 0.05644 0.0957 0.9995 0.08467 0.9995 0.30685 0.9995 0.08467 0.41666 0.30685 0.41666 0.08467 0.41666 0.30685 0.11253 0.3396 0.41666 0.30685 0.22803 0.47769 0.41666 0.30685 0.41666 0.48029 0.9995 0.30685 0.41666 0.48029 0.94868 0.48029 0.41666 0.48029 0.94868 0.48029 0.41666 0.48029 0.9995 0.30685 0.41666 0.30685 0.9995 0.08467 0.41666 0.30685 0.41666 0.08467 0.11253 0.3396 0.05644 0.0957 0.0192 0.28266 0.05644 0.0957 -0.01051 0.1093 0.05644 0.0957 -0.01051 0.1093 0.05644 0.0957 0.0192 0.28266 0.05644 0.0957 0.11253 0.3396 0.41666 0.08467 0.41666 0.30685 0.11253 0.3396 0.41666 0.30685 0.22803 0.47769 0.41666 0.48029 0.22803 0.47769 0.41666 0.48029 } TexCoordArray 1 Vec2Array 47 { 0.27604 0.1526 0.27577 0.15223 0.27617 0.15279 0.27568 0.15209 0.27617 0.15279 0.27566 0.15207 0.27949 0.15424 0.27949 0.15424 0.27949 0.15424 0.2776 0.15157 0.2776 0.15157 0.2776 0.15157 0.27658 0.15025 0.2776 0.15157 0.27693 0.15087 0.2776 0.15157 0.27753 0.15176 0.27949 0.15424 0.27753 0.15176 0.27925 0.1542 0.27753 0.15176 0.27859 0.15606 0.27686 0.15362 0.27869 0.15646 0.2768 0.15379 0.27869 0.15646 0.2768 0.15379 0.2768 0.15379 0.27585 0.15231 0.27566 0.15207 0.27558 0.15177 0.27566 0.15207 0.27548 0.15164 0.27639 0.15004 0.27615 0.14979 0.27639 0.15004 0.27624 0.14993 0.27639 0.15004 0.27658 0.15025 0.2776 0.15157 0.2768 0.15379 0.27585 0.15231 0.2768 0.15379 0.27624 0.15277 0.27686 0.15362 0.27693 0.15087 0.27753 0.15176 } TexCoordArray 2 Vec2Array 47 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 47 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN00180VAN1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 398.593 1.80669 -61.4453 398.788 1.56711 -61.5905 398.593 1.80669 -61.4453 399.181 1.56843 -61.8829 399.38 1.80736 -62.0314 399.401 2.01922 -62.0479 399.38 1.80736 -62.0314 398.575 2.01922 -61.4315 398.593 1.80669 -61.4453 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0.597371 0.000103047 0.801965 0.597192 0.000896595 0.802098 0.597371 0.000103047 0.801965 0.597228 0.00156207 0.80207 0.597556 0.0001784 0.801827 0.597907 0.000913303 0.801565 0.597556 0.0001784 0.801827 0.59769 -0.000614932 0.801727 0.597371 0.000103047 0.801965 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.73712 0.04758 0.77318 0.00555 0.73712 0.04758 0.84561 0.00584 0.88236 0.04775 0.88634 0.08488 0.88236 0.04775 0.7338 0.08489 0.73712 0.04758 } TexCoordArray 1 Vec2Array 9 { 0.27864 0.15304 0.27875 0.1532 0.27864 0.15304 0.27899 0.15353 0.27911 0.1537 0.27912 0.15372 0.27911 0.1537 0.27863 0.15302 0.27864 0.15304 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN00180VAN0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 15 DrawArrays TRIANGLE_STRIP 30 15 DrawArrays TRIANGLE_STRIP 45 15 } VertexArray Vec3Array 60 { 398.575 2.01922 -61.4315 398.441 2.01922 -61.6281 398.575 2.01922 -61.4315 398.459 1.80669 -61.6413 398.593 1.80669 -61.4453 398.459 1.80669 -61.6413 398.788 1.56711 -61.5905 398.654 1.56711 -61.7872 399.181 1.56843 -61.8829 399.047 1.56843 -62.0796 399.38 1.80736 -62.0314 399.246 1.80736 -62.2281 399.38 1.80736 -62.0314 399.267 2.01922 -62.2439 399.401 2.01922 -62.0479 394.832 2.08059 -58.8027 394.7 2.08059 -58.9967 394.832 2.08059 -58.8027 394.733 1.876 -59.0218 394.866 1.876 -58.8278 394.733 1.876 -59.0218 395.023 1.56448 -58.9452 394.891 1.56448 -59.1393 395.467 1.56249 -59.2752 395.334 1.56249 -59.4693 395.685 1.8694 -59.4383 395.553 1.8694 -59.633 395.685 1.8694 -59.4383 395.554 2.05551 -59.6336 395.686 2.05551 -59.4389 397.379 2.01922 -63.1897 397.245 2.01922 -63.3857 397.379 2.01922 -63.1897 397.262 1.8067 -63.3996 397.396 1.8067 -63.2029 397.262 1.8067 -63.3996 397.592 1.56712 -63.3488 397.458 1.56712 -63.5448 397.984 1.56844 -63.6411 397.85 1.56844 -63.8372 398.183 1.80736 -63.7896 398.05 1.80736 -63.9857 398.183 1.80736 -63.7896 398.071 2.01922 -64.0022 398.205 2.01922 -63.8055 393.747 2.08059 -60.3959 393.615 2.08059 -60.5906 393.747 2.08059 -60.3959 393.649 1.876 -60.6157 393.781 1.876 -60.421 393.649 1.876 -60.6157 393.939 1.56448 -60.5385 393.806 1.56448 -60.7332 394.381 1.56249 -60.8685 394.249 1.56249 -61.0632 394.601 1.8694 -61.0315 394.468 1.8694 -61.2262 394.601 1.8694 -61.0315 394.469 2.05551 -61.2269 394.602 2.05551 -61.0328 } NormalBinding PER_VERTEX NormalArray Vec3Array 60 { -0.821513 -0.104579 0.560518 -0.822028 -0.10371 0.559923 -0.821513 -0.104579 0.560518 -0.712115 -0.506743 0.485905 -0.711734 -0.506767 0.486438 -0.712115 -0.506743 0.485905 -0.363051 -0.898231 0.247739 -0.157324 -0.981713 0.107186 0.159748 -0.98114 -0.108837 0.361612 -0.899363 -0.245729 0.705919 -0.520797 -0.48005 0.706883 -0.520367 -0.479098 0.705919 -0.520797 -0.48005 0.820143 -0.125645 -0.558192 0.81883 -0.127786 -0.559633 -0.808695 -0.200815 0.552888 -0.808695 -0.200815 0.552888 -0.808695 -0.200815 0.552888 -0.749913 -0.418977 0.511946 -0.749682 -0.418661 0.512542 -0.749913 -0.418977 0.511946 -0.455949 -0.833914 0.310961 -0.194771 -0.971856 0.132517 0.177535 -0.9766 -0.121381 0.40258 -0.873383 -0.274103 0.722735 -0.486058 -0.491327 0.723025 -0.486693 -0.490271 0.722735 -0.486058 -0.491327 0.827642 -0.00796101 -0.561199 0.827648 -0.00794952 -0.561192 -0.821513 -0.10458 0.560518 -0.820995 -0.105451 0.561113 -0.821513 -0.10458 0.560518 -0.71214 -0.506724 0.485888 -0.712528 -0.506707 0.485337 -0.71214 -0.506724 0.485888 -0.36341 -0.898028 0.247948 -0.157208 -0.981704 0.10744 0.159574 -0.981143 -0.109062 0.361226 -0.899365 -0.246288 0.705675 -0.520477 -0.480756 0.705839 -0.520876 -0.480083 0.705675 -0.520477 -0.480756 0.820124 -0.125597 -0.558231 0.81989 -0.125979 -0.558488 -0.810911 -0.200734 0.549663 -0.810943 -0.200686 0.549633 -0.810911 -0.200734 0.549663 -0.751212 -0.419049 0.509979 -0.751427 -0.419377 0.509392 -0.751212 -0.419049 0.509979 -0.456373 -0.833991 0.310135 -0.195016 -0.971762 0.132844 0.177752 -0.97667 -0.120499 0.402861 -0.873349 -0.273796 0.722388 -0.486139 -0.491756 0.722498 -0.485471 -0.492254 0.722388 -0.486139 -0.491756 0.825903 -0.008895 -0.563742 0.82541 -0.00998097 -0.564445 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 60 { 0.7338 0.08489 0.7338 0.08489 0.7338 0.08489 0.73712 0.04758 0.73712 0.04758 0.73712 0.04758 0.77318 0.00555 0.77318 0.00555 0.84561 0.00584 0.84561 0.00584 0.88236 0.04775 0.88236 0.04775 0.88236 0.04775 0.88634 0.08488 0.88634 0.08488 0.05644 0.0957 0.05644 0.0957 0.05644 0.0957 0.06267 0.05974 0.06267 0.05974 0.06267 0.05974 0.09174 0.00516 0.09174 0.00516 0.17349 0.0047 0.17349 0.0047 0.21387 0.05863 0.21387 0.05863 0.21387 0.05863 0.21411 0.09128 0.21411 0.09128 0.7338 0.08489 0.7338 0.08489 0.7338 0.08489 0.73712 0.04758 0.73712 0.04758 0.73712 0.04758 0.77318 0.00555 0.77318 0.00555 0.84561 0.00584 0.84561 0.00584 0.88236 0.04775 0.88236 0.04775 0.88236 0.04775 0.88634 0.08488 0.88634 0.08488 0.05644 0.0957 0.05644 0.0957 0.05644 0.0957 0.06267 0.05974 0.06267 0.05974 0.06267 0.05974 0.09174 0.00516 0.09174 0.00516 0.17349 0.0047 0.17349 0.0047 0.21387 0.05863 0.21387 0.05863 0.21387 0.05863 0.21411 0.09128 0.21411 0.09128 } TexCoordArray 1 Vec2Array 60 { 0.27863 0.15302 0.27854 0.15324 0.27863 0.15302 0.27856 0.15326 0.27864 0.15304 0.27856 0.15326 0.27875 0.1532 0.27867 0.15342 0.27899 0.15353 0.27891 0.15376 0.27911 0.1537 0.27903 0.15392 0.27911 0.1537 0.27904 0.15394 0.27912 0.15372 0.27639 0.15004 0.27631 0.15026 0.27639 0.15004 0.27633 0.15028 0.27641 0.15006 0.27633 0.15028 0.2765 0.1502 0.27642 0.15042 0.27677 0.15057 0.27669 0.15079 0.2769 0.15076 0.27682 0.15098 0.2769 0.15076 0.27682 0.15098 0.2769 0.15076 0.27791 0.15502 0.27783 0.15524 0.27791 0.15502 0.27784 0.15525 0.27792 0.15503 0.27784 0.15525 0.27804 0.1552 0.27796 0.15542 0.27827 0.15553 0.27819 0.15575 0.27839 0.1557 0.27831 0.15592 0.27839 0.1557 0.27832 0.15594 0.2784 0.15572 0.27574 0.15184 0.27566 0.15207 0.27574 0.15184 0.27568 0.15209 0.27576 0.15187 0.27568 0.15209 0.27585 0.15201 0.27577 0.15223 0.27612 0.15238 0.27604 0.1526 0.27625 0.15257 0.27617 0.15279 0.27625 0.15257 0.27617 0.15279 0.27625 0.15257 } TexCoordArray 2 Vec2Array 60 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 60 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0181PICKUP1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 408.403 2.2342 -53.2036 408.304 2.2342 -52.9718 408.403 2.2342 -53.2036 408.306 1.8142 -52.9703 408.406 1.8142 -53.2028 408.306 1.8142 -52.9703 408.19 1.5487 -53.2981 408.09 1.5487 -53.0656 407.665 1.54645 -53.5283 407.566 1.54645 -53.2958 407.431 1.80745 -53.6311 407.331 1.80745 -53.3986 407.431 1.80745 -53.6311 407.329 2.2132 -53.3993 407.429 2.2132 -53.6318 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.918751 0.00596448 0.394792 0.918493 0.00635359 0.395385 0.918751 0.00596448 0.394792 0.869689 -0.322731 0.373477 0.869865 -0.322668 0.373122 0.869689 -0.322731 0.373477 0.417814 -0.890674 0.179249 0.176304 -0.981425 0.0756498 -0.165454 -0.983659 -0.0709941 -0.397007 -0.901869 -0.170348 -0.857097 -0.360781 -0.367725 -0.857093 -0.36076 -0.367755 -0.857097 -0.360781 -0.367725 -0.918992 -0.00415536 -0.394254 -0.919014 -0.0041899 -0.394203 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.563 0.0401 0.57684 0.0401 0.563 0.0401 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.52311 0.00332 0.53696 0.00332 0.46577 0.00308 0.47961 0.00308 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.43847 0.03603 0.42462 0.03603 } TexCoordArray 1 Vec2Array 15 { 0.2845 0.14368 0.28444 0.14342 0.2845 0.14368 0.28445 0.14341 0.28451 0.14368 0.28445 0.14341 0.28438 0.14379 0.28432 0.14352 0.28406 0.14405 0.284 0.14378 0.28392 0.14416 0.28386 0.1439 0.28392 0.14416 0.28386 0.1439 0.28392 0.14417 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0181PICKUP1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 403.491 2.29795 -55.3651 403.733 1.5487 -55.2586 403.492 1.8097 -55.3643 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.402032 -0.000145713 -0.915626 0.402032 -0.000145713 -0.915626 0.402032 -0.000145713 -0.915626 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.28157 0.14613 0.28171 0.14601 0.28157 0.14613 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0181PICKUP1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 404.428 2.2417 -54.9533 404.327 2.2417 -54.7186 404.428 2.2417 -54.9533 404.329 1.8157 -54.7178 404.43 1.8157 -54.9526 404.329 1.8157 -54.7178 404.206 1.55095 -55.0508 404.104 1.55095 -54.8161 403.733 1.5487 -55.2586 403.632 1.5487 -55.0238 403.492 1.8097 -55.3643 403.392 1.8097 -55.1296 403.492 1.8097 -55.3643 403.39 2.29795 -55.1303 403.491 2.29795 -55.3651 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.918236 0.00395117 0.396015 0.918257 0.00391827 0.395965 0.918236 0.00395117 0.396015 0.866145 -0.332021 0.373571 0.866139 -0.332 0.373603 0.866145 -0.332021 0.373571 0.429169 -0.88405 0.185119 0.18942 -0.978491 0.0817052 -0.178376 -0.98095 -0.0769389 -0.410205 -0.894797 -0.176267 -0.866328 -0.33304 -0.372238 -0.866832 -0.333015 -0.371085 -0.866328 -0.33304 -0.372238 -0.918777 -0.004165 -0.394755 -0.918259 -0.0034761 -0.395965 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.08881 0.04035 -0.07482 0.04035 -0.08881 0.04035 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.12869 0.00364 -0.11471 0.00364 -0.18603 0.0034 -0.17205 0.0034 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.2133 0.0421 -0.22729 0.0421 } TexCoordArray 1 Vec2Array 15 { 0.28213 0.14567 0.28207 0.1454 0.28213 0.14567 0.28207 0.1454 0.28213 0.14566 0.28207 0.1454 0.28199 0.14578 0.28193 0.14551 0.28171 0.14601 0.28165 0.14575 0.28157 0.14613 0.28151 0.14587 0.28157 0.14613 0.28151 0.14587 0.28157 0.14613 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0181PICKUP1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 409.222 2.2342 -55.1078 409.122 2.2342 -54.8753 409.222 2.2342 -55.1078 409.124 1.8142 -54.8746 409.224 1.8142 -55.1071 409.124 1.8142 -54.8746 409.008 1.5487 -55.2016 408.908 1.5487 -54.9691 408.484 1.54645 -55.4318 408.385 1.54645 -55.1993 408.25 1.80745 -55.5353 408.15 1.80745 -55.3028 408.25 1.80745 -55.5353 408.148 2.2132 -55.3036 408.248 2.2132 -55.5353 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.918981 0.00560978 0.394262 0.919003 0.00557642 0.394212 0.918981 0.00560978 0.394262 0.869954 -0.322304 0.373229 0.869933 -0.322304 0.373277 0.869954 -0.322304 0.373229 0.418231 -0.890443 0.17943 0.176524 -0.98138 0.0757209 -0.165588 -0.983634 -0.0710275 -0.397039 -0.901862 -0.170307 -0.85641 -0.361551 -0.368569 -0.856688 -0.362012 -0.367469 -0.85641 -0.361551 -0.368569 -0.918231 -0.00461597 -0.396018 -0.91745 -0.0033812 -0.397836 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.44954 0.0401 0.46338 0.0401 0.44954 0.0401 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.40966 0.00332 0.4235 0.00332 0.35232 0.00308 0.36616 0.00308 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.32501 0.03603 0.31117 0.03603 } TexCoordArray 1 Vec2Array 15 { 0.28499 0.14584 0.28493 0.14558 0.28499 0.14584 0.28494 0.14558 0.285 0.14584 0.28494 0.14558 0.28487 0.14595 0.28481 0.14568 0.28455 0.14621 0.28449 0.14594 0.28441 0.14633 0.28435 0.14606 0.28441 0.14633 0.28435 0.14606 0.28441 0.14633 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0181PICKUP1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 405.247 2.2417 -56.8568 405.145 2.2417 -56.6221 405.247 2.2417 -56.8568 405.148 1.8157 -56.6213 405.248 1.8157 -56.8561 405.148 1.8157 -56.6213 405.024 1.55095 -56.9551 404.923 1.55095 -56.7203 404.551 1.5487 -57.1628 404.451 1.5487 -56.9281 404.311 1.8097 -57.2678 404.21 1.8097 -57.0338 404.311 1.8097 -57.2678 404.208 2.29795 -57.0346 404.309 2.29795 -57.2693 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.918772 0.00471131 0.39476 0.918246 0.00550406 0.395973 0.918772 0.00471131 0.39476 0.866897 -0.331877 0.371951 0.867035 -0.332389 0.371172 0.866897 -0.331877 0.371951 0.429483 -0.884161 0.183859 0.189606 -0.9785 0.0811671 -0.178722 -0.98092 -0.0765099 -0.410169 -0.894759 -0.176543 -0.8657 -0.333286 -0.373477 -0.86513 -0.333773 -0.37436 -0.8657 -0.333286 -0.373477 -0.918003 -0.00513131 -0.39654 -0.918255 -0.00546607 -0.395951 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.20226 0.04035 -0.18828 0.04035 -0.20226 0.04035 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.24215 0.00364 -0.22816 0.00364 -0.29949 0.0034 -0.2855 0.0034 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.32676 0.0421 -0.34074 0.0421 } TexCoordArray 1 Vec2Array 15 { 0.28262 0.14783 0.28256 0.14756 0.28262 0.14783 0.28256 0.14756 0.28262 0.14783 0.28256 0.14756 0.28248 0.14794 0.28242 0.14767 0.2822 0.14817 0.28214 0.14791 0.28206 0.14829 0.282 0.14803 0.28206 0.14829 0.28199 0.14803 0.28206 0.14829 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0181PICKUP0_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 409.414 2.9812 -55.0223 408.495 2.9812 -52.8848 409.596 2.24245 -54.9421 408.677 2.24245 -52.8046 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.88707 0.260257 0.381278 0.887072 0.260242 0.381284 0.887072 0.260242 0.381284 0.887074 0.260227 0.38129 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.47102 -0.22995 0.02898 -0.22994 0.47102 -0.43093 0.02898 -0.43093 } TexCoordArray 1 Vec2Array 4 { 0.28511 0.14574 0.28456 0.14332 0.28522 0.14565 0.28467 0.14323 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0181PICKUP0_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 408.041 3.21895 -55.6253 407.122 3.21895 -53.4878 409.414 2.9812 -55.0223 408.495 2.9812 -52.8848 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.143909 0.987656 0.0618565 0.143909 0.987656 0.0618556 0.143909 0.987656 0.0618556 0.143908 0.987656 0.0618546 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.45471 -0.17468 0.04529 -0.17468 0.45471 -0.24249 0.04529 -0.24249 } TexCoordArray 1 Vec2Array 4 { 0.28429 0.14643 0.28374 0.144 0.28511 0.14574 0.28456 0.14332 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0181PICKUP0_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 407.323 3.7942 -55.7588 406.543 3.7942 -53.9446 408.041 3.21895 -55.6253 407.122 3.21895 -53.4878 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.577012 0.778224 0.247842 0.577122 0.778096 0.247984 0.577122 0.778096 0.247984 0.577216 0.777988 0.248104 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43284 -0.0022 0.07049 -0.0022 0.46346 -0.16569 0.03654 -0.16569 } TexCoordArray 1 Vec2Array 4 { 0.28386 0.14658 0.28339 0.14452 0.28429 0.14643 0.28374 0.144 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0181PICKUP0_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 405.921 3.2002 -56.5568 405.002 3.2002 -54.4193 406.02 3.7942 -56.3311 405.24 3.7942 -54.5168 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.879213 0.290116 -0.377912 -0.879233 0.289992 -0.377961 -0.879233 0.289992 -0.377961 -0.879256 0.289846 -0.378018 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.47024 -0.15356 -0.04332 -0.15356 -0.43936 -0.01727 -0.07701 -0.01727 } TexCoordArray 1 Vec2Array 4 { 0.28302 0.14749 0.28247 0.14506 0.28308 0.14723 0.28261 0.14517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0181PICKUP0_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 403.448 2.35045 -57.6436 402.529 2.35045 -55.5061 403.456 3.20845 -57.6398 402.537 3.20845 -55.5023 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.918674 0.0105465 -0.394875 -0.918621 0.0101562 -0.395009 -0.918621 0.0101562 -0.395009 -0.918568 0.00976601 -0.395142 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.50131 -0.49873 -0.01162 -0.49873 -0.50132 -0.15907 -0.01163 -0.15907 } TexCoordArray 1 Vec2Array 4 { 0.28154 0.14872 0.28099 0.14629 0.28155 0.14872 0.281 0.14629 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0181PICKUP0_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 12 DrawArrays TRIANGLE_STRIP 12 5 } VertexArray Vec3Array 17 { 403.448 2.35045 -57.6436 403.456 3.20845 -57.6398 403.448 2.35045 -57.6436 405.921 3.2002 -56.5568 405.921 2.19745 -56.5568 405.921 3.2002 -56.5568 408.041 2.2027 -55.6253 405.921 3.2002 -56.5568 408.041 3.21895 -55.6253 405.921 3.2002 -56.5568 407.323 3.7942 -55.7588 406.02 3.7942 -56.3311 408.041 2.2027 -55.6253 408.041 3.21895 -55.6253 408.041 2.2027 -55.6253 409.414 2.9812 -55.0223 409.596 2.24245 -54.9421 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { 0.402329 6.14724e-05 -0.915495 0.402308 0.000133555 -0.915504 0.402329 6.14724e-05 -0.915495 0.401474 0.052434 -0.914368 0.402294 0 -0.915511 0.401474 0.052434 -0.914368 0.402249 -3.20643e-05 -0.91553 0.401474 0.052434 -0.914368 0.400591 0.0737557 -0.913284 0.401474 0.052434 -0.914368 0.385578 0.273821 -0.881108 0.387178 0.270486 -0.881437 0.402249 -3.20643e-05 -0.91553 0.400591 0.0737557 -0.913284 0.402249 -3.20643e-05 -0.91553 0.402279 -8.58772e-05 -0.915517 0.402329 -0.000189507 -0.915495 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 1.00143 0.17888 1.00013 0.36274 1.00143 0.17888 0.59964 0.36091 0.59964 0.14603 0.59964 0.36091 0.25511 0.14715 0.59964 0.36091 0.25511 0.365 0.59964 0.36091 0.3611 0.48827 0.57282 0.48827 0.25511 0.14715 0.25511 0.365 0.25511 0.14715 0.0321 0.31392 0.00243 0.15567 } TexCoordArray 1 Vec2Array 17 { 0.28154 0.14872 0.28155 0.14872 0.28154 0.14872 0.28302 0.14749 0.28302 0.14749 0.28302 0.14749 0.28429 0.14643 0.28302 0.14749 0.28429 0.14643 0.28302 0.14749 0.28386 0.14658 0.28308 0.14723 0.28429 0.14643 0.28429 0.14643 0.28429 0.14643 0.28511 0.14574 0.28522 0.14565 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0181PICKUP0_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 402.537 3.20845 -55.5023 402.529 2.35045 -55.5061 405.002 3.2002 -54.4193 405.002 2.19745 -54.4193 405.002 3.2002 -54.4193 407.122 3.21895 -53.4878 405.24 3.7942 -54.5168 406.543 3.7942 -53.9446 407.122 3.21895 -53.4878 405.002 2.19745 -54.4193 407.122 3.21895 -53.4878 407.122 2.2027 -53.4878 408.495 2.9812 -52.8848 408.677 2.24245 -52.8046 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.402209 -0.000486181 0.915548 -0.402285 -0.000223808 0.915515 -0.402144 0.0489534 0.914267 -0.402275 0 0.915519 -0.402144 0.0489534 0.914267 -0.401221 0.0822225 0.912283 -0.384839 0.301238 0.872442 -0.382585 0.306874 0.871469 -0.401221 0.0822225 0.912283 -0.402275 0 0.915519 -0.401221 0.0822225 0.912283 -0.402254 5.29189e-05 0.915528 -0.402273 9.7622e-05 0.91552 -0.402329 0.000215426 0.915495 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 1.00013 0.36274 1.00143 0.17888 0.59964 0.36091 0.59964 0.14603 0.59964 0.36091 0.25511 0.365 0.57282 0.48827 0.3611 0.48827 0.25511 0.365 0.59964 0.14603 0.25511 0.365 0.25511 0.14715 0.0321 0.31392 0.00243 0.15567 } TexCoordArray 1 Vec2Array 14 { 0.281 0.14629 0.28099 0.14629 0.28247 0.14506 0.28247 0.14506 0.28247 0.14506 0.28374 0.144 0.28261 0.14517 0.28339 0.14452 0.28374 0.144 0.28247 0.14506 0.28374 0.144 0.28374 0.144 0.28456 0.14332 0.28467 0.14323 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0181PICKUP0_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 408.248 2.2132 -55.5353 409.222 2.2342 -55.1078 408.248 2.2132 -55.5353 409.224 1.8142 -55.1071 408.25 1.80745 -55.5353 409.008 1.5487 -55.2016 408.484 1.54645 -55.4318 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.402228 0.000999454 -0.915539 0.402068 0.000531921 -0.91561 0.402228 0.000999454 -0.915539 0.402272 0.000379856 -0.91552 0.402438 9.03617e-05 -0.915447 0.402483 -0.00130556 -0.915426 0.402618 -0.0008335 -0.915368 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.22159 0.14943 0.06331 0.15399 0.22159 0.14943 0.06298 0.06395 0.22133 0.06247 0.09806 0.00712 0.18318 0.00651 } TexCoordArray 1 Vec2Array 7 { 0.28441 0.14633 0.28499 0.14584 0.28441 0.14633 0.285 0.14584 0.28441 0.14633 0.28487 0.14595 0.28455 0.14621 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0181PICKUP0_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 408.304 2.2342 -52.9718 407.329 2.2132 -53.3993 408.306 1.8142 -52.9703 407.331 1.80745 -53.3986 408.09 1.5487 -53.0656 407.566 1.54645 -53.2958 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.401838 0.00111628 0.91571 -0.401988 0.000676808 0.915644 -0.402024 0.000194087 0.915629 -0.402137 -0.000536084 0.915579 -0.402129 -0.0012961 0.915582 -0.402119 -0.00126038 0.915586 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.06331 0.15399 0.22159 0.14943 0.06298 0.06395 0.22133 0.06247 0.09806 0.00712 0.18319 0.00651 } TexCoordArray 1 Vec2Array 6 { 0.28444 0.14342 0.28386 0.1439 0.28445 0.14341 0.28386 0.1439 0.28432 0.14352 0.284 0.14378 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0181PICKUP0_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 405.248 1.8157 -56.8561 405.024 1.55095 -56.9551 405.248 1.8157 -56.8561 404.551 1.5487 -57.1628 404.311 1.8097 -57.2678 404.309 2.29795 -57.2693 404.311 1.8097 -57.2678 405.247 2.2417 -56.8568 405.248 1.8157 -56.8561 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0.402413 0.000675229 -0.915458 0.402496 0.00139254 -0.915421 0.402413 0.000675229 -0.915458 0.403567 0.00279561 -0.914946 0.402827 2.2467e-05 -0.915276 0.403638 -0.000949467 -0.914918 0.402827 2.2467e-05 -0.915276 0.402558 -0.000600697 -0.915394 0.402413 0.000675229 -0.915458 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.70914 0.06423 0.74557 0.00753 0.70914 0.06423 0.82238 0.007 0.86146 0.06296 0.86177 0.16753 0.86146 0.06296 0.70942 0.15555 0.70914 0.06423 } TexCoordArray 1 Vec2Array 9 { 0.28262 0.14783 0.28248 0.14794 0.28262 0.14783 0.2822 0.14817 0.28206 0.14829 0.28206 0.14829 0.28206 0.14829 0.28262 0.14783 0.28262 0.14783 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0181PICKUP0_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 404.327 2.2417 -54.7186 403.39 2.29795 -55.1303 404.327 2.2417 -54.7186 403.392 1.8097 -55.1296 404.329 1.8157 -54.7178 403.632 1.5487 -55.0238 404.104 1.55095 -54.8161 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.402266 -0.000154153 0.915523 -0.402149 -0.000457993 0.915574 -0.402266 -0.000154153 0.915523 -0.402297 8.93815e-05 0.915509 -0.402417 0.000597397 0.915456 -0.402435 0.00103162 0.915448 -0.402494 0.00121709 0.915422 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.70942 0.15555 0.86147 0.1669 0.70942 0.15555 0.86146 0.06296 0.70914 0.06423 0.82238 0.007 0.74557 0.00753 } TexCoordArray 1 Vec2Array 7 { 0.28207 0.1454 0.28151 0.14587 0.28207 0.1454 0.28151 0.14587 0.28207 0.1454 0.28165 0.14575 0.28193 0.14551 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0181PICKUP0_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 406.02 3.7942 -56.3311 405.24 3.7942 -54.5168 407.323 3.7942 -55.7588 406.543 3.7942 -53.9446 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 2.10732e-07 1 3.53387e-07 2.10732e-07 1 3.53387e-07 4.21396e-07 1 7.06659e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.45471 -0.17468 0.04529 -0.17468 0.45471 -0.24249 0.04529 -0.24249 } TexCoordArray 1 Vec2Array 4 { 0.28308 0.14723 0.28261 0.14517 0.28386 0.14658 0.28339 0.14452 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0181PICKUP0_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 405.921 3.2002 -56.5568 403.456 3.20845 -57.6398 405.921 3.2002 -56.5568 402.537 3.20845 -55.5023 405.002 3.2002 -54.4193 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00281482 0.999995 0.00121037 0.00281499 0.999995 0.00121093 0.00281482 0.999995 0.00121037 0.00281482 0.999995 0.00121037 0.00281464 0.999995 0.00120982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.63784 0.36336 0.96325 0.36336 0.63784 0.36336 0.96325 0.49321 0.63784 0.49321 } TexCoordArray 1 Vec2Array 5 { 0.28302 0.14749 0.28155 0.14872 0.28302 0.14749 0.281 0.14629 0.28247 0.14506 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "JMBT0063REF" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 392.025 13.6767 -73.51 399.207 13.6767 -73.51 392.025 13.6767 -73.51 399.207 18.9147 -73.51 392.025 18.9147 -73.51 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.01861 0.0005 1.01861 0.0005 -0.01861 0.0005 1.01861 0.9995 -0.01861 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.27471 0.16673 0.279 0.16673 0.27471 0.16673 0.279 0.16673 0.27471 0.16673 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "JMBT0063JMBFRNTB_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_73 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_74 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 399.807 9.2557 -73.51 391.425 9.2557 -73.51 391.425 9.2557 -74.73 391.425 20.4957 -73.51 391.425 20.4957 -74.73 399.807 20.4957 -73.51 399.807 20.4957 -74.73 399.807 9.2557 -73.51 399.807 9.2557 -74.73 391.425 9.2557 -74.73 399.807 9.2557 -74.73 391.425 20.4957 -74.73 399.807 20.4957 -74.73 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.801641 -0.597806 0 -0.801641 -0.597806 0 -0.273619 -0.204045 -0.939946 -0.936985 0.349368 0 -0.0721616 0.107626 -0.991569 0.556894 0.830584 0 0.277994 0.103654 -0.954974 0.801641 -0.597806 0 0.0724771 -0.0540483 -0.995905 -0.273619 -0.204045 -0.939946 0.0724771 -0.0540483 -0.995905 -0.0721616 0.107626 -0.991569 0.277994 0.103654 -0.954974 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.50003 0.49998 0.49997 0.49998 0.49997 0.49998 0.49997 0.50009 0.49997 0.50009 0.50003 0.50009 0.50003 0.50009 0.50003 0.49998 0.50003 0.49998 0.49997 0.49998 0.50003 0.49998 0.49997 0.50009 0.50003 0.50009 } TexCoordArray 1 Vec2Array 13 { 0.27936 0.16673 0.27435 0.16673 0.27435 0.16812 0.27435 0.16673 0.27435 0.16812 0.27936 0.16673 0.27936 0.16812 0.27936 0.16673 0.27936 0.16812 0.27435 0.16812 0.27936 0.16812 0.27435 0.16812 0.27936 0.16812 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "JMBT0063JMBFRNTB_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_73 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_74 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 396.215 9.2667 -75.278 396.215 2.5187 -72.962 396.215 9.2667 -75.278 396.215 2.5187 -75.278 395.018 9.2667 -75.278 395.018 2.5187 -75.278 395.018 9.2667 -72.962 395.018 2.5187 -72.962 395.018 9.2667 -72.962 396.215 9.2667 -72.962 395.018 9.2667 -75.278 396.215 9.2667 -72.962 396.215 9.2667 -75.278 396.215 9.2667 -72.962 396.215 2.5187 -72.962 395.018 2.5187 -72.962 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.964643 0.0855585 -0.249287 0.968193 0 0.250204 0.964643 0.0855585 -0.249287 0.695295 0 -0.718724 -0.67506 0.239497 -0.697807 -0.968193 0 -0.250204 -0.964643 0.0855585 0.249287 -0.695295 0 0.718724 -0.964643 0.0855585 0.249287 0.67506 0.239497 0.697807 -0.67506 0.239497 -0.697807 0.67506 0.239497 0.697807 0.964643 0.0855585 -0.249287 0.67506 0.239497 0.697807 0.968193 0 0.250204 -0.695295 0 0.718724 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.5 0.49998 0.5 0.49991 0.5 0.49998 0.5 0.49991 0.5 0.49998 0.5 0.49991 0.5 0.49998 0.5 0.49991 0.5 0.49998 0.5 0.49998 0.5 0.49998 0.5 0.49998 0.5 0.49998 0.5 0.49998 0.5 0.49991 0.5 0.49991 } TexCoordArray 1 Vec2Array 16 { 0.27721 0.16874 0.27721 0.16611 0.27721 0.16874 0.27721 0.16874 0.2765 0.16874 0.2765 0.16874 0.2765 0.16611 0.2765 0.16611 0.2765 0.16611 0.27721 0.16611 0.2765 0.16874 0.27721 0.16611 0.27721 0.16874 0.27721 0.16611 0.27721 0.16611 0.2765 0.16611 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "JMBT0063JMBFRNTB_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_73 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_74 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 399.207 18.9147 -73.51 399.807 9.2557 -73.51 399.207 18.9147 -73.51 399.807 20.4957 -73.51 392.025 18.9147 -73.51 391.425 20.4957 -73.51 392.025 13.6767 -73.51 391.425 9.2557 -73.51 399.207 13.6767 -73.51 399.807 9.2557 -73.51 399.207 18.9147 -73.51 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.92799 0.85898 0.9995 0.15675 0.92799 0.85898 0.9995 0.9995 0.07201 0.85898 0.0005 0.9995 0.07201 0.39345 0.0005 0.15675 0.92799 0.39345 0.9995 0.15675 0.92799 0.85898 } TexCoordArray 1 Vec2Array 11 { 0.279 0.16673 0.27936 0.16673 0.279 0.16673 0.27936 0.16673 0.27471 0.16673 0.27435 0.16673 0.27471 0.16673 0.27435 0.16673 0.279 0.16673 0.27936 0.16673 0.279 0.16673 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028PITCONC_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 433.043 12.1787 -65.513 433.043 11.1817 -65.513 433.043 7.7237 -55.618 433.043 6.8967 -55.794 433.043 3.51769 -39.576 433.043 6.2617 -53.496 433.043 3.51769 -39.576 433.043 1.4867 -53.496 433.043 1.4867 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 2.84849 0.9995 2.84858 0.90627 1.76235 0.5832 1.78175 0.50593 0.00142 0.19029 1.5295 0.44668 0.00142 0.19029 1.5295 0.0005 0.00142 0.0005 } TexCoordArray 1 Vec2Array 9 { 0.29924 0.15765 0.29924 0.15765 0.29924 0.14642 0.29924 0.14662 0.29924 0.12821 0.29924 0.14401 0.29924 0.12821 0.29924 0.14401 0.29924 0.12821 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1001_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 433.043 13.8767 -65.513 433.043 12.1787 -65.513 433.043 9.4207 -55.618 433.043 7.7237 -55.618 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 4 1 4 } TexCoordArray 1 Vec2Array 4 { 0.29924 0.15765 0.29924 0.15765 0.29924 0.14642 0.29924 0.14642 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1001_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 433.043 9.4207 -55.618 433.043 7.7237 -55.618 433.043 5.2357 -39.576 433.043 3.51769 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 8 1 8 } TexCoordArray 1 Vec2Array 4 { 0.29924 0.14642 0.29924 0.14642 0.29924 0.12821 0.29924 0.12821 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0028GSRAIL1001_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 460.195 5.2417 -39.576 433.043 5.2357 -39.576 460.195 3.6677 -39.576 433.043 3.51769 -39.576 460.195 3.51769 -39.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 8.66877 0.0005 0.04995 0.91329 8.66877 0.99948 0.04995 0.99948 8.66877 } TexCoordArray 1 Vec2Array 5 { 0.31549 0.12821 0.29924 0.12821 0.31549 0.12821 0.29924 0.12821 0.31549 0.12821 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0179INFIELDCAR02_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 420.798 2.6527 -48.934 419.224 2.6527 -50.843 420.654 2.1657 -48.815 419.08 2.1657 -50.724 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.720373 0.358155 0.593959 -0.720371 0.358159 0.593959 -0.720371 0.358159 0.593959 -0.72037 0.358163 0.593959 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.49975 -0.25779 0.00025 -0.25779 0.49975 -0.45543 0.00025 -0.45543 } TexCoordArray 1 Vec2Array 4 { 0.29192 0.13883 0.29098 0.141 0.29183 0.1387 0.29089 0.14086 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0179INFIELDCAR02_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 421.984 3.0117 -49.912 420.41 3.0117 -51.821 420.798 2.6527 -48.934 419.224 2.6527 -50.843 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.175469 0.973797 0.144675 -0.175467 0.973797 0.144675 -0.175467 0.973797 0.144675 -0.175466 0.973797 0.144674 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.49338 -0.1553 -0.00612 -0.1553 0.49338 -0.26033 -0.00612 -0.26033 } TexCoordArray 1 Vec2Array 4 { 0.29263 0.13994 0.29169 0.14211 0.29192 0.13883 0.29098 0.141 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0179INFIELDCAR02_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 422.289 3.5267 -50.886 421.425 3.5267 -51.935 421.984 3.0117 -49.912 420.41 3.0117 -51.821 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.398376 0.856523 0.328125 -0.398056 0.856689 0.328079 -0.398056 0.856689 0.328079 -0.39788 0.85678 0.328054 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.38723 -0.00465 0.11277 -0.00465 0.49975 -0.1545 0.00025 -0.1545 } TexCoordArray 1 Vec2Array 4 { 0.29281 0.14105 0.29229 0.14224 0.29263 0.13994 0.29169 0.14211 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0179INFIELDCAR02_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 423.409 3.5267 -51.809 422.545 3.5267 -52.858 422.289 3.5267 -50.886 421.425 3.5267 -51.935 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.49975 -0.18211 0.00025 -0.18211 0.49975 -0.25579 0.00025 -0.25579 } TexCoordArray 1 Vec2Array 4 { 0.29348 0.1421 0.29296 0.14329 0.29281 0.14105 0.29229 0.14224 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0179INFIELDCAR02_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 424.283 3.1257 -51.807 422.709 3.1257 -53.716 423.409 3.5267 -51.809 422.545 3.5267 -52.858 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.394905 0.859087 -0.325606 0.395116 0.85897 -0.325658 0.395116 0.85897 -0.325658 0.3955 0.858757 -0.325755 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.06636 -0.16443 -0.43364 -0.16443 -0.1491 -0.01877 -0.3509 -0.01877 } TexCoordArray 1 Vec2Array 4 { 0.294 0.14209 0.29306 0.14426 0.29348 0.1421 0.29296 0.14329 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0179INFIELDCAR02_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 424.971 2.96869 -52.374 423.398 2.96869 -54.283 424.283 3.1257 -51.807 422.709 3.1257 -53.716 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.13385 0.984845 -0.110291 0.133776 0.984858 -0.110266 0.133776 0.984858 -0.110266 0.133703 0.984871 -0.11024 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.07412 -0.25277 -0.42588 -0.25277 -0.07412 -0.16543 -0.42588 -0.16543 } TexCoordArray 1 Vec2Array 4 { 0.29442 0.14274 0.29347 0.1449 0.294 0.14209 0.29306 0.14426 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0179INFIELDCAR02_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 425.086 2.1657 -52.469 423.512 2.1657 -54.378 424.971 2.96869 -52.374 423.398 2.96869 -54.283 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.758575 0.182655 -0.62546 0.75874 0.182192 -0.625395 0.75874 0.182192 -0.625395 0.758906 0.181729 -0.62533 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.025 -0.47214 -0.475 -0.47214 -0.025 -0.19779 -0.475 -0.19779 } TexCoordArray 1 Vec2Array 4 { 0.29448 0.14285 0.29354 0.14501 0.29442 0.14274 0.29347 0.1449 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0179INFIELDCAR02_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 12 DrawArrays TRIANGLE_STRIP 12 5 } VertexArray Vec3Array 17 { 425.086 2.1657 -52.469 424.971 2.96869 -52.374 425.086 2.1657 -52.469 424.283 3.1257 -51.807 424.283 2.1377 -51.807 424.283 3.1257 -51.807 421.984 2.0407 -49.912 424.283 3.1257 -51.807 421.984 3.0117 -49.912 424.283 3.1257 -51.807 422.289 3.5267 -50.886 423.409 3.5267 -51.809 421.984 2.0407 -49.912 421.984 3.0117 -49.912 421.984 2.0407 -49.912 420.798 2.6527 -48.934 420.654 2.1657 -48.815 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { 0.636049 -8.2993e-05 0.771648 0.635962 -0.000206225 0.771721 0.636049 -8.2993e-05 0.771648 0.610912 0.249755 0.751271 0.636062 0 0.771638 0.610912 0.249755 0.751271 0.636106 3.42838e-05 0.771602 0.610912 0.249755 0.751271 0.603547 0.274348 0.748641 0.610912 0.249755 0.751271 0.387046 0.774134 0.500911 0.371411 0.811751 0.450682 0.636106 3.42838e-05 0.771602 0.603547 0.274348 0.748641 0.636106 3.42838e-05 0.771602 0.636255 0.00011923 0.771479 0.636319 0.00032546 0.771426 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.99237 0.10949 0.96649 0.315 0.99237 0.10949 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.29225 0.0775 0.81118 0.35516 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 17 { 0.29448 0.14285 0.29442 0.14274 0.29448 0.14285 0.294 0.14209 0.294 0.14209 0.294 0.14209 0.29263 0.13994 0.294 0.14209 0.29263 0.13994 0.294 0.14209 0.29281 0.14105 0.29348 0.1421 0.29263 0.13994 0.29263 0.13994 0.29263 0.13994 0.29192 0.13883 0.29183 0.1387 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0179INFIELDCAR02_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 423.398 2.96869 -54.283 423.512 2.1657 -54.378 422.709 3.1257 -53.716 422.709 2.1377 -53.716 422.709 3.1257 -53.716 420.41 3.0117 -51.821 422.545 3.5267 -52.858 421.425 3.5267 -51.935 420.41 3.0117 -51.821 422.709 2.1377 -53.716 420.41 3.0117 -51.821 420.41 2.0407 -51.821 419.224 2.6527 -50.843 419.08 2.1657 -50.724 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.635278 0.00116016 -0.772283 -0.635772 0.000467195 -0.771877 -0.620334 0.269672 -0.736521 -0.63606 0 -0.771639 -0.620334 0.269672 -0.736521 -0.620012 0.255544 -0.74181 -0.417705 0.774246 -0.475464 -0.43153 0.734572 -0.523628 -0.620012 0.255544 -0.74181 -0.63606 0 -0.771639 -0.620012 0.255544 -0.74181 -0.636139 -5.61461e-05 -0.771575 -0.636244 -0.000125099 -0.771488 -0.636311 -0.00034148 -0.771433 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.96649 0.315 0.99237 0.10949 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.29225 0.32592 0.69401 0.45776 0.4412 0.45776 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.29347 0.1449 0.29354 0.14501 0.29306 0.14426 0.29306 0.14426 0.29306 0.14426 0.29169 0.14211 0.29296 0.14329 0.29229 0.14224 0.29169 0.14211 0.29306 0.14426 0.29169 0.14211 0.29169 0.14211 0.29098 0.141 0.29089 0.14086 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0179INFIELDCAR02_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 423.512 2.1657 -54.378 425.086 2.1657 -52.469 422.709 2.1377 -53.716 424.283 2.1377 -51.807 420.41 2.0407 -51.821 421.984 2.0407 -49.912 419.08 2.1657 -50.724 420.654 2.1657 -48.815 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.020751 -0.999638 -0.0171096 0.020751 -0.999638 -0.0171096 0.0233156 -0.999543 -0.0192241 0.0244594 -0.999497 -0.020167 0.0069293 -0.99996 -0.00571336 -0.0183612 -0.999717 0.0151391 -0.0557947 -0.997382 0.0460034 -0.0557948 -0.997382 0.0460039 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.9925 0.11409 0.9925 0.11409 0.81154 0.10689 0.81154 0.10689 0.29329 0.08163 0.29329 0.08163 -0.0065 0.11409 -0.0065 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.29354 0.14501 0.29448 0.14285 0.29306 0.14426 0.294 0.14209 0.29169 0.14211 0.29263 0.13994 0.29089 0.14086 0.29183 0.1387 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0179INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 419.781 2.1167 -50.951 419.61 2.1167 -51.159 419.781 2.1167 -50.951 419.609 1.9037 -51.158 419.78 1.9037 -50.95 419.609 1.9037 -51.158 419.938 1.6577 -51.08 419.767 1.6577 -51.288 420.163 1.6547 -51.266 419.992 1.6547 -51.473 420.323 1.8957 -51.398 420.152 1.8957 -51.606 420.323 1.8957 -51.398 420.153 2.0657 -51.607 420.324 2.0657 -51.399 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.77244 0.00657666 0.635054 -0.772467 0.00663196 0.63502 -0.77244 0.00657666 0.635054 -0.706331 -0.404821 0.580703 -0.706306 -0.404821 0.580734 -0.706331 -0.404821 0.580703 -0.445511 -0.816923 0.366272 -0.235556 -0.952372 0.193653 0.219431 -0.958641 -0.181269 0.433136 -0.827635 -0.356951 0.688145 -0.453297 -0.56655 0.688215 -0.454053 -0.565859 0.688145 -0.453297 -0.56655 0.77243 -0.00824006 -0.635046 0.772459 -0.0081707 -0.635012 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.563 0.0401 0.57684 0.0401 0.563 0.0401 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.52311 0.00332 0.53696 0.00332 0.46577 0.00308 0.47961 0.00308 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.43847 0.03603 0.42462 0.03603 } TexCoordArray 1 Vec2Array 15 { 0.29131 0.14112 0.29121 0.14136 0.29131 0.14112 0.29121 0.14136 0.29131 0.14112 0.29121 0.14136 0.29141 0.14127 0.2913 0.1415 0.29154 0.14148 0.29144 0.14171 0.29164 0.14163 0.29153 0.14187 0.29164 0.14163 0.29153 0.14187 0.29164 0.14163 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0179INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 422.885 2.1417 -53.506 422.723 1.6587 -53.373 422.883 1.8997 -53.505 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.638221 -0.00205196 0.76985 0.638221 -0.00205196 0.76985 0.638221 -0.00205196 0.76985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.29317 0.14402 0.29307 0.14387 0.29317 0.14402 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0179INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 422.341 2.1197 -53.058 422.168 2.1197 -53.267 422.341 2.1197 -53.058 422.167 1.9077 -53.266 422.34 1.9077 -53.057 422.167 1.9077 -53.266 422.498 1.6617 -53.187 422.325 1.6617 -53.397 422.723 1.6587 -53.373 422.55 1.6587 -53.582 422.883 1.8997 -53.505 422.71 1.8997 -53.714 422.883 1.8997 -53.505 422.712 2.1417 -53.716 422.885 2.1417 -53.506 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.770307 0.00666533 0.637639 -0.770307 0.00666533 0.637639 -0.770307 0.00666533 0.637639 -0.704248 -0.406283 0.58221 -0.70414 -0.405526 0.582868 -0.704248 -0.406283 0.58221 -0.444275 -0.817326 0.366876 -0.235182 -0.952442 0.193762 0.219246 -0.95864 -0.181497 0.432432 -0.827569 -0.357956 0.70691 -0.398352 -0.58446 0.706318 -0.399093 -0.584671 0.70691 -0.398352 -0.58446 0.77103 -0.0102645 -0.636715 0.771784 -0.00895213 -0.635821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.08881 0.04035 -0.07482 0.04035 -0.08881 0.04035 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.12869 0.00364 -0.11471 0.00364 -0.18603 0.0034 -0.17205 0.0034 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.2133 0.0421 -0.22729 0.0421 } TexCoordArray 1 Vec2Array 15 { 0.29284 0.14351 0.29274 0.14375 0.29284 0.14351 0.29274 0.14375 0.29284 0.14351 0.29274 0.14375 0.29294 0.14366 0.29283 0.1439 0.29307 0.14387 0.29297 0.14411 0.29317 0.14402 0.29306 0.14426 0.29317 0.14402 0.29306 0.14426 0.29317 0.14402 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0179INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 421.183 2.1167 -49.251 421.012 2.1167 -49.458 421.183 2.1167 -49.251 421.01 1.9037 -49.457 421.182 1.9037 -49.25 421.01 1.9037 -49.457 421.339 1.6577 -49.38 421.168 1.6577 -49.588 421.564 1.6547 -49.566 421.393 1.6547 -49.773 421.725 1.8957 -49.698 421.554 1.8957 -49.905 421.725 1.8957 -49.698 421.555 2.0657 -49.906 421.726 2.0657 -49.699 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.770033 0.00845458 0.637948 -0.77094 0.0102783 0.636824 -0.770033 0.00845458 0.637948 -0.70469 -0.404288 0.583064 -0.703737 -0.403532 0.584736 -0.70469 -0.404288 0.583064 -0.444582 -0.81691 0.36743 -0.235378 -0.952444 0.193515 0.219236 -0.958709 -0.181141 0.432152 -0.828126 -0.357004 0.686807 -0.454315 -0.567357 0.686816 -0.454329 -0.567335 0.686807 -0.454315 -0.567357 0.770955 -0.00831117 -0.636836 0.770955 -0.00831117 -0.636836 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.44954 0.0401 0.46338 0.0401 0.44954 0.0401 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.40966 0.00332 0.4235 0.00332 0.35232 0.00308 0.36616 0.00308 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.32501 0.03603 0.31117 0.03603 } TexCoordArray 1 Vec2Array 15 { 0.29215 0.13919 0.29205 0.13943 0.29215 0.13919 0.29205 0.13943 0.29215 0.13919 0.29205 0.13943 0.29224 0.13934 0.29214 0.13957 0.29238 0.13955 0.29228 0.13978 0.29247 0.1397 0.29237 0.13993 0.29247 0.1397 0.29237 0.13994 0.29247 0.1397 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0179INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 424.286 2.1417 -51.806 424.124 1.6587 -51.672 424.285 1.8997 -51.805 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.636293 0.00061836 0.771447 0.636293 0.00061836 0.771447 0.636293 0.00061836 0.771447 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.29401 0.14209 0.29391 0.14194 0.29401 0.14209 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0179INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 423.743 2.1197 -51.358 423.57 2.1197 -51.567 423.743 2.1197 -51.358 423.569 1.9077 -51.566 423.741 1.9077 -51.357 423.569 1.9077 -51.566 423.899 1.6617 -51.487 423.726 1.6617 -51.696 424.124 1.6587 -51.672 423.951 1.6587 -51.882 424.285 1.8997 -51.805 424.112 1.8997 -52.014 424.285 1.8997 -51.805 424.113 2.1417 -52.015 424.286 2.1417 -51.806 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.771209 0.00838512 0.636527 -0.770307 0.00655445 0.637639 -0.771209 0.00838512 0.636527 -0.705406 -0.404262 0.582216 -0.70624 -0.404261 0.581203 -0.705406 -0.404262 0.582216 -0.445262 -0.816504 0.36751 -0.234686 -0.952464 0.194255 0.219756 -0.958611 -0.181032 0.431491 -0.828761 -0.35633 0.706754 -0.398813 -0.584335 0.706661 -0.398067 -0.584955 0.706754 -0.398813 -0.584335 0.770311 -0.00574194 -0.637642 0.770311 -0.00574194 -0.637642 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.20226 0.04035 -0.18828 0.04035 -0.20226 0.04035 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.24215 0.00364 -0.22816 0.00364 -0.29949 0.0034 -0.2855 0.0034 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.32676 0.0421 -0.34074 0.0421 } TexCoordArray 1 Vec2Array 15 { 0.29368 0.14158 0.29358 0.14182 0.29368 0.14158 0.29358 0.14182 0.29368 0.14158 0.29358 0.14182 0.29377 0.14173 0.29367 0.14197 0.29391 0.14194 0.29381 0.14218 0.29401 0.14209 0.2939 0.14233 0.29401 0.14209 0.2939 0.14233 0.29401 0.14209 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0179INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 421.726 2.0657 -49.699 421.183 2.1167 -49.251 421.726 2.0657 -49.699 421.182 1.9037 -49.25 421.725 1.8957 -49.698 421.339 1.6577 -49.38 421.564 1.6547 -49.566 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.636425 0.000678768 0.771338 0.636437 0.00061015 0.771329 0.636425 0.000678768 0.771338 0.636411 -0.000154112 0.77135 0.636536 -0.0011083 0.771246 0.636598 -0.00203266 0.771193 0.6371 -0.00340803 0.770774 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.23106 1.10503 0.10846 1.09205 0.23106 1.10503 0.10819 1.1466 0.23084 1.14845 0.1438 1.20935 0.1946 1.21012 } TexCoordArray 1 Vec2Array 7 { 0.29247 0.1397 0.29215 0.13919 0.29247 0.1397 0.29215 0.13919 0.29247 0.1397 0.29224 0.13934 0.29238 0.13955 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0179INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 419.61 2.1167 -51.159 420.153 2.0657 -51.607 419.609 1.9037 -51.158 420.152 1.8957 -51.606 419.767 1.6577 -51.288 419.992 1.6547 -51.473 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.636437 -0.00061015 -0.771329 -0.636425 -0.000678768 -0.771338 -0.63642 -0.000877795 -0.771342 -0.63616 -0.0017337 -0.771555 -0.636036 -0.00221218 -0.771656 -0.63512 -0.00468605 -0.772399 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.10846 1.09205 0.23106 1.10503 0.10819 1.1466 0.23084 1.14845 0.1438 1.20935 0.1946 1.21012 } TexCoordArray 1 Vec2Array 6 { 0.29121 0.14136 0.29153 0.14187 0.29121 0.14136 0.29153 0.14187 0.2913 0.1415 0.29144 0.14171 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0179INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 424.286 2.1417 -51.806 423.743 2.1197 -51.358 424.285 1.8997 -51.805 423.741 1.9077 -51.357 424.124 1.6587 -51.672 423.899 1.6617 -51.487 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.636388 0.000617655 0.771369 0.636057 -0.000749837 0.771641 0.635937 -4.43725e-05 0.771741 0.63559 -0.000378345 0.772027 0.635534 0.000810773 0.772073 0.635103 -0.000299824 0.772427 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.81147 0.0767 0.68878 0.08227 0.81116 0.13845 0.68851 0.1366 0.77492 0.20012 0.72412 0.19935 } TexCoordArray 1 Vec2Array 6 { 0.29401 0.14209 0.29368 0.14158 0.29401 0.14209 0.29368 0.14158 0.29391 0.14194 0.29377 0.14173 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0179INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 422.168 2.1197 -53.267 422.709 2.1377 -53.716 422.168 2.1197 -53.267 422.71 1.8997 -53.714 422.167 1.9077 -53.266 422.55 1.6587 -53.582 422.325 1.6617 -53.397 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.637498 -0.00513341 -0.770435 -0.638452 -0.0091653 -0.769608 -0.637498 -0.00513341 -0.770435 -0.637118 -0.00332149 -0.77076 -0.636167 0.000414112 -0.771551 -0.636014 0.00104678 -0.771677 -0.635058 0.00350637 -0.772456 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.68878 0.08227 0.81118 0.07761 0.68878 0.08227 0.81116 0.13845 0.68851 0.1366 0.77492 0.20012 0.72412 0.19935 } TexCoordArray 1 Vec2Array 7 { 0.29274 0.14375 0.29306 0.14426 0.29274 0.14375 0.29306 0.14426 0.29274 0.14375 0.29297 0.14411 0.29283 0.1439 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0183AMBULANCE_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 7 DrawArrays TRIANGLE_STRIP 7 5 } VertexArray Vec3Array 12 { 409.813 2.2547 -42.34 409.905 3.2327 -42.353 409.813 2.2547 -42.34 410.869 3.3847 -42.589 410.869 2.0887 -42.589 412.225 3.3847 -42.86 412.225 2.0887 -42.86 412.25 4.4047 -42.66 412.225 3.3847 -42.86 412.25 4.4047 -42.66 410.869 3.3847 -42.589 411.251 4.21069 -42.472 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.233438 0.00388635 -0.972364 -0.23921 0.0095986 -0.97092 -0.233438 0.00388635 -0.972364 -0.213596 0.0748938 -0.974047 -0.205447 0 -0.978668 -0.195673 0.0555682 -0.979094 -0.195976 0 -0.980609 -0.203643 0.209145 -0.956445 -0.195673 0.0555682 -0.979094 -0.203643 0.209145 -0.956445 -0.213596 0.0748938 -0.974047 -0.223994 0.23748 -0.945214 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01525 0.1264 0.02743 0.2992 0.01525 0.1264 0.15611 0.32607 0.15611 0.09701 0.33606 0.32607 0.33606 0.09701 0.33606 0.5063 0.33606 0.32607 0.33606 0.5063 0.15611 0.32607 0.20371 0.47212 } TexCoordArray 1 Vec2Array 12 { 0.28535 0.13135 0.2854 0.13136 0.28535 0.13135 0.28598 0.13163 0.28598 0.13163 0.28679 0.13194 0.28679 0.13194 0.28681 0.13171 0.28679 0.13194 0.28681 0.13171 0.28598 0.13163 0.28621 0.1315 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0183AMBULANCE_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 4 } VertexArray Vec3Array 10 { 410.158 3.2327 -40.339 410.066 2.2547 -40.326 411.148 3.3847 -40.367 411.148 2.0887 -40.367 412.525 3.3847 -40.466 412.525 2.0887 -40.466 412.525 3.3847 -40.466 412.5 4.4047 -40.665 411.148 3.3847 -40.367 411.489 4.21069 -40.582 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.0266156 0.0107834 0.999588 0.0333121 0.00436591 0.999435 0.0527765 0.0750396 0.995783 0.062183 0 0.998065 0.0715989 0.0553627 0.995896 0.0717089 0 0.997426 0.0715989 0.0553627 0.995896 0.0574125 0.209102 0.976207 0.0527765 0.0750396 0.995783 0.0338866 0.238625 0.97052 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.02743 0.2992 0.01525 0.1264 0.15611 0.32607 0.15611 0.09701 0.33606 0.32607 0.33606 0.09701 0.33606 0.32607 0.33606 0.5063 0.15611 0.32607 0.20371 0.47212 } TexCoordArray 1 Vec2Array 10 { 0.28555 0.12907 0.2855 0.12906 0.28615 0.12911 0.28615 0.12911 0.28697 0.12922 0.28697 0.12922 0.28697 0.12922 0.28696 0.12944 0.28615 0.12911 0.28635 0.12935 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0183AMBULANCE_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 410.869 2.0887 -42.589 411.148 2.0887 -40.367 409.813 2.2547 -42.34 410.066 2.2547 -40.326 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.150901 -0.988367 0.0189469 -0.150908 -0.988366 0.0189519 -0.150908 -0.988366 0.0189519 -0.150916 -0.988365 0.0189575 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.28598 0.13163 0.28615 0.12911 0.28535 0.13135 0.2855 0.12906 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0183AMBULANCE_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 411.251 4.21069 -42.472 411.489 4.21069 -40.582 412.25 4.4047 -42.66 412.5 4.4047 -40.665 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.18632 0.982209 0.0234632 -0.186436 0.982188 0.0234188 -0.186436 0.982188 0.0234188 -0.186546 0.982168 0.0233767 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.28621 0.1315 0.28635 0.12935 0.28681 0.13171 0.28696 0.12944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0183AMBULANCE_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 410.869 3.3847 -42.589 411.148 3.3847 -40.367 411.251 4.21069 -42.472 411.489 4.21069 -40.582 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.907779 0.403665 0.11398 -0.907619 0.403987 0.114114 -0.907619 0.403987 0.114114 -0.90743 0.404366 0.114272 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.68782 0.79683 0.97929 0.79683 0.70962 0.93435 0.95749 0.93435 } TexCoordArray 1 Vec2Array 4 { 0.28598 0.13163 0.28615 0.12911 0.28621 0.1315 0.28635 0.12935 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0183AMBULANCE_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 409.905 3.2327 -42.353 410.158 3.2327 -40.339 410.869 3.3847 -42.589 411.148 3.3847 -40.367 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.15119 0.988322 0.0189919 -0.1512 0.988321 0.0189887 -0.1512 0.988321 0.0189887 -0.15121 0.988319 0.0189857 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.70915 0.76367 0.94192 0.76367 0.69713 0.80129 0.95394 0.80129 } TexCoordArray 1 Vec2Array 4 { 0.2854 0.13136 0.28555 0.12907 0.28598 0.13163 0.28615 0.12911 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0183AMBULANCE_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 409.813 2.2547 -42.34 410.066 2.2547 -40.326 409.905 3.2327 -42.353 410.158 3.2327 -40.339 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.987755 0.0945776 0.124078 -0.987755 0.0945776 0.124078 -0.987755 0.0945776 0.124078 -0.987755 0.0945776 0.124078 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.6832 0.57322 0.99178 0.57322 0.68325 0.75277 0.99182 0.75277 } TexCoordArray 1 Vec2Array 4 { 0.28535 0.13135 0.2855 0.12906 0.2854 0.13136 0.28555 0.12907 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0183AMBULANCE_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 417.107 4.8877 -43.872 417.487 4.8877 -40.845 417.107 2.0857 -43.872 417.487 2.0857 -40.845 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.992212 0 -0.124561 0.992212 0 -0.124561 0.992212 0 -0.124561 0.992212 0 -0.124561 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.66762 1.00161 0.33238 1.00161 0.66762 0.50211 0.33238 0.50211 } TexCoordArray 1 Vec2Array 4 { 0.28971 0.13309 0.28994 0.12965 0.28971 0.13309 0.28994 0.12965 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0183AMBULANCE_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 417.107 2.0857 -43.872 412.181 2.0857 -43.205 417.107 4.8877 -43.872 412.181 4.8877 -43.205 417.107 4.8877 -43.872 412.561 4.8877 -40.178 417.487 4.8877 -40.845 412.561 2.0857 -40.178 417.487 2.0857 -40.845 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { -0.13418 0 -0.990957 -0.13418 0 -0.990957 -0.090767 0.73648 -0.670342 -0.090767 0.73648 -0.670342 -0.090767 0.73648 -0.670342 0.0559991 0.908749 0.41357 0.11785 0.478114 0.870355 0.13418 0 0.990957 0.13418 0 0.990957 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.9994 0.08319 0.35055 0.08319 0.9994 0.49526 0.35055 0.49526 0.9994 0.49526 0.35055 0.49526 0.9994 0.49526 0.35055 0.08319 0.9994 0.08319 } TexCoordArray 1 Vec2Array 9 { 0.28971 0.13309 0.28676 0.13233 0.28971 0.13309 0.28676 0.13233 0.28971 0.13309 0.28699 0.12889 0.28994 0.12965 0.28699 0.12889 0.28994 0.12965 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0183AMBULANCE_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 412.181 2.0857 -43.205 412.561 2.0857 -40.178 412.181 4.8877 -43.205 412.561 4.8877 -40.178 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.992212 0 0.124561 -0.992212 0 0.124561 -0.992212 0 0.124561 -0.992212 0 0.124561 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00078 0.55609 0.31792 0.55609 0.00078 0.97843 0.31792 0.97843 } TexCoordArray 1 Vec2Array 4 { 0.28676 0.13233 0.28699 0.12889 0.28676 0.13233 0.28699 0.12889 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0183AMBULANCE_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 20 DrawArrays TRIANGLE_STRIP 20 7 } VertexArray Vec3Array 27 { 414.934 1.9707 -40.737 415.176 1.7467 -40.77 414.934 1.9707 -40.737 415.212 1.7467 -40.482 414.97 1.9707 -40.449 415.558 1.7437 -40.529 415.805 1.9637 -40.562 415.522 1.7437 -40.817 415.805 1.9637 -40.562 415.769 1.9637 -40.85 415.808 2.2777 -40.563 415.772 2.2777 -40.851 415.565 2.5027 -40.53 415.529 2.5027 -40.818 415.219 2.5047 -40.483 415.183 2.5047 -40.771 414.973 2.2847 -40.45 414.937 2.2847 -40.738 414.97 1.9707 -40.449 414.934 1.9707 -40.737 415.565 2.5027 -40.53 415.219 2.5047 -40.483 415.565 2.5027 -40.53 414.973 2.2847 -40.45 415.808 2.2777 -40.563 414.97 1.9707 -40.449 415.805 1.9637 -40.562 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { -0.836934 -0.537211 0.104621 -0.670713 -0.736969 0.0837925 -0.836934 -0.537211 0.104621 -0.573212 -0.685412 0.449041 -0.166948 -0.0823303 0.982522 0.350187 -0.257571 0.90057 0.529531 -0.277221 0.801714 0.656741 -0.749636 -0.0820828 0.529531 -0.277221 0.801714 0.950127 -0.288362 -0.118766 0.447296 0.091935 0.889649 0.836592 0.537759 -0.104544 0.431621 0.633827 0.641846 0.234032 0.971788 -0.0292625 -0.177474 0.940696 0.289126 -0.456402 0.887942 0.0570676 -0.247851 0.246434 0.936931 -0.950432 0.287325 0.118841 -0.166948 -0.0823303 0.982522 -0.836934 -0.537211 0.104621 0.431621 0.633827 0.641846 -0.177474 0.940696 0.289126 0.431621 0.633827 0.641846 -0.247851 0.246434 0.936931 0.447296 0.091935 0.889649 -0.166948 -0.0823303 0.982522 0.529531 -0.277221 0.801714 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.09268 0.36472 0.125 0.39977 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.01599 0.45082 0.01559 0.40082 0.01559 0.40082 0.09363 0.48544 0.04831 0.48587 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01559 0.40082 0.125 0.39977 } TexCoordArray 1 Vec2Array 27 { 0.28841 0.12953 0.28856 0.12956 0.28841 0.12953 0.28858 0.12924 0.28843 0.1292 0.28878 0.12929 0.28893 0.12933 0.28876 0.12962 0.28893 0.12933 0.28891 0.12965 0.28893 0.12933 0.28891 0.12966 0.28879 0.12929 0.28877 0.12962 0.28858 0.12924 0.28856 0.12956 0.28843 0.1292 0.28841 0.12953 0.28843 0.1292 0.28841 0.12953 0.28879 0.12929 0.28858 0.12924 0.28879 0.12929 0.28843 0.1292 0.28893 0.12933 0.28843 0.1292 0.28893 0.12933 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0183AMBULANCE_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 415.196 1.7437 -43.413 415.16 1.7437 -43.701 415.443 1.9637 -43.446 415.406 1.9637 -43.734 415.446 2.2777 -43.447 415.409 2.2777 -43.735 415.203 2.5027 -43.414 415.167 2.5027 -43.702 414.857 2.5047 -43.367 414.821 2.5047 -43.655 414.611 2.2847 -43.334 414.821 2.5047 -43.655 414.575 2.2847 -43.622 415.167 2.5027 -43.702 414.575 2.2847 -43.622 415.409 2.2777 -43.735 414.575 2.2847 -43.622 415.406 1.9637 -43.734 414.572 1.9707 -43.621 415.16 1.7437 -43.701 414.572 1.9707 -43.621 414.814 1.7467 -43.654 414.572 1.9707 -43.621 414.85 1.7467 -43.366 414.572 1.9707 -43.621 414.608 1.9707 -43.333 414.575 2.2847 -43.622 414.611 2.2847 -43.334 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { 0.656724 -0.749655 -0.0820448 0.27962 -0.441721 -0.852464 0.826509 -0.552976 -0.105365 0.195271 -0.0982957 -0.975811 0.955073 0.269782 -0.122695 0.305702 0.270228 -0.912975 0.470733 0.880257 -0.0596533 0.0785577 0.708882 -0.700939 -0.220761 0.974937 0.027604 -0.474985 0.854166 -0.211635 -0.827232 0.552257 0.103435 -0.474985 0.854166 -0.211635 -0.419382 0.0874667 -0.903586 0.0785577 0.708882 -0.700939 -0.419382 0.0874667 -0.903586 0.305702 0.270228 -0.912975 -0.419382 0.0874667 -0.903586 0.195271 -0.0982957 -0.975811 -0.490477 -0.238161 -0.838279 0.27962 -0.441721 -0.852464 -0.490477 -0.238161 -0.838279 -0.604734 -0.571652 -0.554537 -0.490477 -0.238161 -0.838279 -0.670731 -0.736948 0.0838314 -0.490477 -0.238161 -0.838279 -0.955682 -0.26906 0.119495 -0.419382 0.0874667 -0.903586 -0.827232 0.552257 0.103435 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.09268 0.36472 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.04831 0.48587 0.01599 0.45082 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01599 0.45082 0.125 0.39977 0.01559 0.40082 0.09268 0.36472 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.01559 0.40082 0.01599 0.45082 0.01599 0.45082 } TexCoordArray 1 Vec2Array 28 { 0.28857 0.13256 0.28855 0.13289 0.28872 0.1326 0.28869 0.13293 0.28872 0.1326 0.2887 0.13293 0.28857 0.13257 0.28855 0.13289 0.28837 0.13251 0.28834 0.13284 0.28822 0.13247 0.28834 0.13284 0.2882 0.1328 0.28855 0.13289 0.2882 0.1328 0.2887 0.13293 0.2882 0.1328 0.28869 0.13293 0.28819 0.1328 0.28855 0.13289 0.28819 0.1328 0.28834 0.13284 0.28819 0.1328 0.28836 0.13251 0.28819 0.1328 0.28822 0.13247 0.2882 0.1328 0.28822 0.13247 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0183AMBULANCE_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 20 DrawArrays TRIANGLE_STRIP 20 7 } VertexArray Vec3Array 27 { 410.264 1.9707 -40.478 410.506 1.7467 -40.511 410.264 1.9707 -40.478 410.542 1.7467 -40.223 410.3 1.9707 -40.191 410.888 1.7437 -40.27 411.135 1.9637 -40.304 410.852 1.7437 -40.558 411.135 1.9637 -40.304 411.099 1.9637 -40.592 411.138 2.2777 -40.304 411.102 2.2777 -40.592 410.895 2.5027 -40.271 410.859 2.5027 -40.559 410.55 2.5047 -40.224 410.513 2.5047 -40.512 410.303 2.2847 -40.191 410.267 2.2847 -40.479 410.3 1.9707 -40.191 410.264 1.9707 -40.478 410.895 2.5027 -40.271 410.55 2.5047 -40.224 410.895 2.5027 -40.271 410.303 2.2847 -40.191 411.138 2.2777 -40.304 410.3 1.9707 -40.191 411.135 1.9637 -40.304 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { -0.836788 -0.537388 0.104886 -0.670705 -0.736968 0.0838626 -0.836788 -0.537388 0.104886 -0.57364 -0.684242 0.450277 -0.166326 -0.0826432 0.982602 0.350588 -0.253735 0.901502 0.529507 -0.277304 0.801701 0.656557 -0.749799 -0.0820599 0.529507 -0.277304 0.801701 0.95016 -0.288263 -0.118741 0.447365 0.0898751 0.889824 0.836496 0.537899 -0.104593 0.432037 0.633504 0.641885 0.234234 0.971739 -0.0292954 -0.177478 0.940697 0.28912 -0.45586 0.888177 0.0577441 -0.247933 0.245434 0.937172 -0.950355 0.28755 0.118918 -0.166326 -0.0826432 0.982602 -0.836788 -0.537388 0.104886 0.432037 0.633504 0.641885 -0.177478 0.940697 0.28912 0.432037 0.633504 0.641885 -0.247933 0.245434 0.937172 0.447365 0.0898751 0.889824 -0.166326 -0.0826432 0.982602 0.529507 -0.277304 0.801701 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.09268 0.36472 0.125 0.39977 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.01599 0.45082 0.01559 0.40082 0.01559 0.40082 0.09363 0.48544 0.04831 0.48587 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01559 0.40082 0.125 0.39977 } TexCoordArray 1 Vec2Array 27 { 0.28562 0.12923 0.28576 0.12927 0.28562 0.12923 0.28578 0.12894 0.28564 0.12891 0.28599 0.129 0.28614 0.12903 0.28597 0.12932 0.28614 0.12903 0.28612 0.12936 0.28614 0.12903 0.28612 0.12936 0.286 0.129 0.28597 0.12932 0.28579 0.12894 0.28577 0.12927 0.28564 0.12891 0.28562 0.12923 0.28564 0.12891 0.28562 0.12923 0.286 0.129 0.28579 0.12894 0.286 0.129 0.28564 0.12891 0.28614 0.12903 0.28564 0.12891 0.28614 0.12903 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0183AMBULANCE_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 410.632 1.7437 -42.312 410.596 1.7437 -42.6 410.879 1.9637 -42.345 410.842 1.9637 -42.633 410.882 2.2777 -42.346 410.845 2.2777 -42.633 410.639 2.5027 -42.313 410.603 2.5027 -42.601 410.293 2.5047 -42.266 410.257 2.5047 -42.554 410.047 2.2847 -42.233 410.257 2.5047 -42.554 410.01 2.2847 -42.52 410.603 2.5027 -42.601 410.01 2.2847 -42.52 410.845 2.2777 -42.633 410.01 2.2847 -42.52 410.842 1.9637 -42.633 410.007 1.9707 -42.52 410.596 1.7437 -42.6 410.007 1.9707 -42.52 410.25 1.7467 -42.553 410.007 1.9707 -42.52 410.286 1.7467 -42.265 410.007 1.9707 -42.52 410.044 1.9707 -42.232 410.01 2.2847 -42.52 410.047 2.2847 -42.233 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { 0.656715 -0.749655 -0.0821154 0.279426 -0.441693 -0.852542 0.82649 -0.552999 -0.105389 0.194719 -0.0960277 -0.976147 0.955083 0.269622 -0.122966 0.304507 0.269715 -0.913526 0.470522 0.880366 -0.0597055 0.0786678 0.70712 -0.702704 -0.220774 0.974934 0.027605 -0.474733 0.85444 -0.211096 -0.826201 0.553388 0.105611 -0.474733 0.85444 -0.211096 -0.418813 0.0882671 -0.903772 0.0786678 0.70712 -0.702704 -0.418813 0.0882671 -0.903772 0.304507 0.269715 -0.913526 -0.418813 0.0882671 -0.903772 0.194719 -0.0960277 -0.976147 -0.490542 -0.237553 -0.838414 0.279426 -0.441693 -0.852542 -0.490542 -0.237553 -0.838414 -0.603816 -0.573511 -0.553616 -0.490542 -0.237553 -0.838414 -0.669818 -0.737661 0.0848518 -0.490542 -0.237553 -0.838414 -0.955126 -0.26952 0.122859 -0.418813 0.0882671 -0.903772 -0.826201 0.553388 0.105611 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.09268 0.36472 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.04831 0.48587 0.01599 0.45082 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01599 0.45082 0.125 0.39977 0.01559 0.40082 0.09268 0.36472 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.01559 0.40082 0.01599 0.45082 0.01599 0.45082 } TexCoordArray 1 Vec2Array 28 { 0.28584 0.13131 0.28582 0.13164 0.28599 0.13135 0.28596 0.13168 0.28599 0.13135 0.28597 0.13168 0.28584 0.13132 0.28582 0.13164 0.28564 0.13126 0.28561 0.13159 0.28549 0.13122 0.28561 0.13159 0.28547 0.13155 0.28582 0.13164 0.28547 0.13155 0.28597 0.13168 0.28547 0.13155 0.28596 0.13168 0.28546 0.13155 0.28582 0.13164 0.28546 0.13155 0.28561 0.13159 0.28546 0.13155 0.28563 0.13126 0.28546 0.13155 0.28549 0.13122 0.28547 0.13155 0.28549 0.13122 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0183AMBULANCE_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 415.522 1.7437 -40.817 415.558 1.7437 -40.529 415.522 1.7437 -40.817 415.212 1.7467 -40.482 415.176 1.7467 -40.77 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00852539 -0.999963 0.00106508 -0.00852539 -0.999963 0.00106508 -0.00852539 -0.999963 0.00106508 -0.00852539 -0.999963 0.00106508 -0.00852539 -0.999963 0.00106508 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.09363 0.48544 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 } TexCoordArray 1 Vec2Array 5 { 0.28876 0.12962 0.28878 0.12929 0.28876 0.12962 0.28858 0.12924 0.28856 0.12956 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0183AMBULANCE_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 415.16 1.7437 -43.701 415.196 1.7437 -43.413 415.16 1.7437 -43.701 414.85 1.7467 -43.366 414.814 1.7467 -43.654 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00852537 -0.999963 0.00106509 -0.00852539 -0.999963 0.00106508 -0.00852537 -0.999963 0.00106509 -0.00852537 -0.999963 0.00106509 -0.00852536 -0.999963 0.0010651 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.09363 0.48544 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 } TexCoordArray 1 Vec2Array 5 { 0.28855 0.13289 0.28857 0.13256 0.28855 0.13289 0.28836 0.13251 0.28834 0.13284 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0183AMBULANCE_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 410.852 1.7437 -40.558 410.888 1.7437 -40.27 410.852 1.7437 -40.558 410.542 1.7467 -40.223 410.506 1.7467 -40.511 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00852525 -0.999963 0.00106598 -0.00852524 -0.999963 0.00106599 -0.00852525 -0.999963 0.00106598 -0.00852525 -0.999963 0.00106598 -0.00852527 -0.999963 0.00106597 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.09363 0.48544 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 } TexCoordArray 1 Vec2Array 5 { 0.28597 0.12932 0.28599 0.129 0.28597 0.12932 0.28578 0.12894 0.28576 0.12927 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0183AMBULANCE_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 410.596 1.7437 -42.6 410.632 1.7437 -42.312 410.596 1.7437 -42.6 410.286 1.7467 -42.265 410.25 1.7467 -42.553 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00852568 -0.999963 0.00106558 -0.00852524 -0.999963 0.00106599 -0.00852568 -0.999963 0.00106558 -0.00852568 -0.999963 0.00106558 -0.00852613 -0.999963 0.00106517 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.09363 0.48544 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 } TexCoordArray 1 Vec2Array 5 { 0.28582 0.13164 0.28584 0.13131 0.28582 0.13164 0.28563 0.13126 0.28561 0.13159 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0182AMBULANCE_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 7 DrawArrays TRIANGLE_STRIP 7 5 } VertexArray Vec3Array 12 { 429.479 2.2647 -38.383 429.387 3.2417 -38.364 429.479 2.2647 -38.383 428.442 3.3937 -38.062 428.442 2.0977 -38.062 427.107 3.3937 -37.699 427.107 2.0977 -37.699 427.059 4.41369 -37.895 427.107 3.3937 -37.699 427.059 4.41369 -37.895 428.442 3.3937 -38.062 428.044 4.2207 -38.152 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.299827 0.00416053 0.953985 0.305888 0.0102887 0.952012 0.299827 0.00416053 0.953985 0.279873 0.0754988 0.957064 0.271808 0 0.962351 0.261981 0.0557644 0.963461 0.262389 0 0.964962 0.268705 0.210437 0.939954 0.261981 0.0557644 0.963461 0.268705 0.210437 0.939954 0.279873 0.0754988 0.957064 0.288827 0.239866 0.926846 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01525 0.1264 0.02743 0.2992 0.01525 0.1264 0.15611 0.32607 0.15611 0.09701 0.33606 0.32607 0.33606 0.09701 0.33606 0.5063 0.33606 0.32607 0.33606 0.5063 0.15611 0.32607 0.20371 0.47212 } TexCoordArray 1 Vec2Array 12 { 0.29711 0.12685 0.29706 0.12683 0.29711 0.12685 0.29649 0.12649 0.29649 0.12649 0.29569 0.12608 0.29569 0.12608 0.29567 0.1263 0.29569 0.12608 0.29567 0.1263 0.29649 0.12649 0.29625 0.12659 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0182AMBULANCE_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 4 } VertexArray Vec3Array 10 { 428.907 3.2417 -40.343 428.999 2.2647 -40.362 427.913 3.3937 -40.246 427.913 2.0977 -40.246 426.537 3.3937 -40.052 426.537 2.0977 -40.052 426.537 3.3937 -40.052 426.584 4.4137 -39.856 427.913 3.3937 -40.246 427.594 4.2207 -40.009 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.0955515 0.0103557 -0.995371 -0.1019 0.00418931 -0.994786 -0.12086 0.0750122 -0.989831 -0.1302 0 -0.991488 -0.139392 0.0554629 -0.988683 -0.139607 0 -0.990207 -0.139392 0.0554629 -0.988683 -0.12415 0.209112 -0.969979 -0.12086 0.0750122 -0.989831 -0.100871 0.237933 -0.966029 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.02743 0.2992 0.01525 0.1264 0.15611 0.32607 0.15611 0.09701 0.33606 0.32607 0.33606 0.09701 0.33606 0.32607 0.33606 0.5063 0.15611 0.32607 0.20371 0.47212 } TexCoordArray 1 Vec2Array 10 { 0.29677 0.12908 0.29683 0.1291 0.29618 0.12897 0.29618 0.12897 0.29535 0.12875 0.29535 0.12875 0.29535 0.12875 0.29538 0.12853 0.29618 0.12897 0.29599 0.1287 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0182AMBULANCE_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 428.442 2.0977 -38.062 427.913 2.0977 -40.246 429.479 2.2647 -38.383 428.999 2.2647 -40.362 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.148058 -0.988328 -0.0358616 0.148097 -0.988321 -0.035895 0.148097 -0.988321 -0.035895 0.14814 -0.988313 -0.0359318 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.29649 0.12649 0.29618 0.12897 0.29711 0.12685 0.29683 0.1291 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0182AMBULANCE_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 428.044 4.2207 -38.152 427.594 4.2207 -40.009 427.059 4.41369 -37.895 426.584 4.4137 -39.856 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.181064 0.982492 -0.0438747 0.181081 0.982489 -0.0438702 0.181081 0.982489 -0.0438702 0.181096 0.982487 -0.0438659 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.29625 0.12659 0.29599 0.1287 0.29567 0.1263 0.29538 0.12853 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0182AMBULANCE_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 428.442 3.3937 -38.062 427.913 3.3937 -40.246 428.044 4.2207 -38.152 427.594 4.2207 -40.009 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.888893 0.404369 -0.215301 0.888847 0.404455 -0.215332 0.888847 0.404455 -0.215332 0.888792 0.404556 -0.215369 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.68782 0.79683 0.97929 0.79683 0.70962 0.93435 0.95749 0.93435 } TexCoordArray 1 Vec2Array 4 { 0.29649 0.12649 0.29618 0.12897 0.29625 0.12659 0.29599 0.1287 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0182AMBULANCE_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 429.387 3.2417 -38.364 428.907 3.2417 -40.343 428.442 3.3937 -38.062 427.913 3.3937 -40.246 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.147543 0.988408 -0.0357869 0.147601 0.9884 -0.0357746 0.147601 0.9884 -0.0357746 0.147653 0.988392 -0.0357635 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.70915 0.76367 0.94192 0.76367 0.69713 0.80129 0.95394 0.80129 } TexCoordArray 1 Vec2Array 4 { 0.29706 0.12683 0.29677 0.12908 0.29649 0.12649 0.29618 0.12897 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0182AMBULANCE_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 429.479 2.2647 -38.383 428.999 2.2647 -40.362 429.387 3.2417 -38.364 428.907 3.2417 -40.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.967364 0.0956671 -0.234637 0.967364 0.0956662 -0.234636 0.967364 0.0956662 -0.234636 0.967364 0.0956653 -0.234636 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.6832 0.57322 0.99178 0.57322 0.68325 0.75277 0.99182 0.75277 } TexCoordArray 1 Vec2Array 4 { 0.29711 0.12685 0.29683 0.1291 0.29706 0.12683 0.29677 0.12908 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0182AMBULANCE_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 422.3 4.8967 -36.353 421.579 4.8967 -39.328 422.3 2.0947 -36.353 421.579 2.0947 -39.328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.971865 0 0.235537 -0.971865 0 0.235537 -0.971865 0 0.235537 -0.971865 0 0.235537 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.66762 1.00161 0.33238 1.00161 0.66762 0.50211 0.33238 0.50211 } TexCoordArray 1 Vec2Array 4 { 0.29282 0.12455 0.29239 0.12793 0.29282 0.12455 0.29239 0.12793 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0182AMBULANCE_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 422.3 2.0947 -36.353 427.189 2.0947 -37.359 422.3 4.8967 -36.353 427.189 4.8967 -37.359 422.3 4.8967 -36.353 426.468 4.8967 -40.334 421.579 4.8967 -39.328 426.468 2.0947 -40.334 421.579 2.0947 -39.328 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0.201545 0 0.979479 0.201545 0 0.979479 0.136127 0.737433 0.66156 0.136127 0.737433 0.66156 0.136127 0.737433 0.66156 -0.0839169 0.909196 -0.407825 -0.176901 0.479158 -0.859717 -0.201545 0 -0.979479 -0.201545 0 -0.979479 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.9994 0.08319 0.35055 0.08319 0.9994 0.49526 0.35055 0.49526 0.9994 0.49526 0.35055 0.49526 0.9994 0.49526 0.35055 0.08319 0.9994 0.08319 } TexCoordArray 1 Vec2Array 9 { 0.29282 0.12455 0.29574 0.12569 0.29282 0.12455 0.29574 0.12569 0.29282 0.12455 0.29531 0.12907 0.29239 0.12793 0.29531 0.12907 0.29239 0.12793 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0182AMBULANCE_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 427.189 2.0947 -37.359 426.468 2.0947 -40.334 427.189 4.8967 -37.359 426.468 4.8967 -40.334 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.971865 0 -0.235537 0.971865 0 -0.235537 0.971865 0 -0.235537 0.971865 0 -0.235537 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00078 0.55609 0.31792 0.55609 0.00078 0.97843 0.31792 0.97843 } TexCoordArray 1 Vec2Array 4 { 0.29574 0.12569 0.29531 0.12907 0.29574 0.12569 0.29531 0.12907 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0182AMBULANCE_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 20 DrawArrays TRIANGLE_STRIP 20 7 } VertexArray Vec3Array 27 { 424.14 1.9797 -39.614 423.899 1.7557 -39.565 424.14 1.9797 -39.614 423.831 1.7557 -39.847 424.071 1.9797 -39.897 423.488 1.7527 -39.777 423.243 1.9737 -39.726 423.556 1.7527 -39.494 423.243 1.9737 -39.726 423.311 1.9737 -39.444 423.24 2.28769 -39.726 423.308 2.28769 -39.443 423.48 2.51169 -39.775 423.549 2.51169 -39.492 423.824 2.51469 -39.846 423.892 2.51469 -39.563 424.068 2.2937 -39.896 424.137 2.2937 -39.613 424.071 1.9797 -39.897 424.14 1.9797 -39.614 423.48 2.51169 -39.775 423.824 2.51469 -39.846 423.48 2.51169 -39.775 424.068 2.2937 -39.896 423.24 2.28769 -39.726 424.071 1.9797 -39.897 423.243 1.9737 -39.726 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { 0.818683 -0.538679 -0.198957 0.654852 -0.739079 -0.157893 0.818683 -0.538679 -0.198957 0.528194 -0.680342 -0.50808 0.0950342 -0.0824342 -0.992055 -0.413084 -0.258937 -0.873106 -0.588414 -0.282079 -0.75776 -0.643896 -0.749238 0.155046 -0.588414 -0.282079 -0.75776 -0.930903 -0.288346 0.224222 -0.510368 0.0919905 -0.855022 -0.818879 0.53888 0.197601 -0.474671 0.642066 -0.602029 -0.229382 0.971729 0.0559175 0.152735 0.93835 -0.310115 0.446498 0.888231 -0.108098 0.177985 0.243972 -0.95331 0.930128 0.288848 -0.226777 0.0950342 -0.0824342 -0.992055 0.818683 -0.538679 -0.198957 -0.474671 0.642066 -0.602029 0.152735 0.93835 -0.310115 -0.474671 0.642066 -0.602029 0.177985 0.243972 -0.95331 -0.510368 0.0919905 -0.855022 0.0950342 -0.0824342 -0.992055 -0.588414 -0.282079 -0.75776 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.09268 0.36472 0.125 0.39977 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.01599 0.45082 0.01559 0.40082 0.01559 0.40082 0.09363 0.48544 0.04831 0.48587 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01559 0.40082 0.125 0.39977 } TexCoordArray 1 Vec2Array 27 { 0.29392 0.12825 0.29377 0.1282 0.29392 0.12825 0.29373 0.12852 0.29388 0.12857 0.29353 0.12844 0.29338 0.12838 0.29357 0.12811 0.29338 0.12838 0.29342 0.12806 0.29338 0.12838 0.29342 0.12806 0.29352 0.12843 0.29357 0.12811 0.29373 0.12851 0.29377 0.12819 0.29388 0.12857 0.29392 0.12825 0.29388 0.12857 0.29392 0.12825 0.29352 0.12843 0.29373 0.12851 0.29352 0.12843 0.29388 0.12857 0.29338 0.12838 0.29388 0.12857 0.29338 0.12838 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0182AMBULANCE_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 424.174 1.75269 -36.942 424.243 1.75269 -36.659 423.929 1.9737 -36.892 423.998 1.9737 -36.609 423.926 2.28769 -36.891 423.995 2.28769 -36.608 424.167 2.51169 -36.941 424.235 2.51169 -36.658 424.51 2.51469 -37.011 424.579 2.51469 -36.729 424.755 2.2937 -37.062 424.579 2.51469 -36.729 424.824 2.2937 -36.779 424.235 2.51169 -36.658 424.824 2.2937 -36.779 423.995 2.28769 -36.608 424.824 2.2937 -36.779 423.998 1.9737 -36.609 424.826 1.97969 -36.78 424.243 1.75269 -36.659 424.826 1.97969 -36.78 424.586 1.75569 -36.73 424.826 1.97969 -36.78 424.517 1.75569 -37.013 424.826 1.97969 -36.78 424.758 1.97969 -37.062 424.824 2.2937 -36.779 424.755 2.2937 -37.062 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { -0.643659 -0.749049 0.156937 -0.214009 -0.435478 0.87439 -0.808924 -0.553843 0.197231 -0.122628 -0.0969423 0.987707 -0.935232 0.270824 0.228028 -0.233189 0.267448 0.93493 -0.459453 0.881214 0.111201 -0.0287748 0.705541 0.708084 0.213994 0.97543 -0.0523742 0.485526 0.859207 0.161332 0.809049 0.5536 -0.1974 0.485526 0.859207 0.161332 0.483235 0.0892217 0.870933 -0.0287748 0.705541 0.708084 0.483235 0.0892217 0.870933 -0.233189 0.267448 0.93493 0.483235 0.0892217 0.870933 -0.122628 -0.0969423 0.987707 0.550299 -0.242027 0.79912 -0.214009 -0.435478 0.87439 0.550299 -0.242027 0.79912 0.645766 -0.581396 0.49494 0.550299 -0.242027 0.79912 0.655206 -0.738557 -0.158865 0.550299 -0.242027 0.79912 0.935438 -0.271444 -0.226438 0.483235 0.0892217 0.870933 0.809049 0.5536 -0.1974 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.09268 0.36472 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.04831 0.48587 0.01599 0.45082 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01599 0.45082 0.125 0.39977 0.01559 0.40082 0.09268 0.36472 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.01559 0.40082 0.01599 0.45082 0.01599 0.45082 } TexCoordArray 1 Vec2Array 28 { 0.29394 0.12522 0.29398 0.1249 0.29379 0.12516 0.29383 0.12484 0.29379 0.12516 0.29383 0.12484 0.29394 0.12522 0.29398 0.1249 0.29414 0.1253 0.29418 0.12498 0.29429 0.12535 0.29418 0.12498 0.29433 0.12503 0.29398 0.1249 0.29433 0.12503 0.29383 0.12484 0.29433 0.12503 0.29383 0.12484 0.29433 0.12503 0.29398 0.1249 0.29433 0.12503 0.29419 0.12498 0.29433 0.12503 0.29414 0.1253 0.29433 0.12503 0.29429 0.12535 0.29433 0.12503 0.29429 0.12535 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0182AMBULANCE_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 20 DrawArrays TRIANGLE_STRIP 20 7 } VertexArray Vec3Array 27 { 428.817 1.9797 -40.197 428.576 1.7557 -40.148 428.817 1.9797 -40.197 428.508 1.7557 -40.431 428.748 1.9797 -40.48 428.164 1.7527 -40.36 427.92 1.9737 -40.31 428.233 1.7527 -40.077 427.92 1.9737 -40.31 427.988 1.9737 -40.027 427.917 2.28769 -40.309 427.985 2.28769 -40.026 428.157 2.51169 -40.359 428.226 2.51169 -40.076 428.501 2.51469 -40.429 428.569 2.51469 -40.146 428.745 2.2937 -40.48 428.814 2.2937 -40.197 428.748 1.9797 -40.48 428.817 1.9797 -40.197 428.157 2.51169 -40.359 428.501 2.51469 -40.429 428.157 2.51169 -40.359 428.745 2.2937 -40.48 427.917 2.28769 -40.309 428.748 1.9797 -40.48 427.92 1.9737 -40.31 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { 0.81856 -0.538953 -0.198721 0.654969 -0.739089 -0.157363 0.81856 -0.538953 -0.198721 0.528524 -0.679058 -0.509453 0.095011 -0.0823559 -0.992064 -0.413244 -0.257566 -0.873435 -0.588714 -0.281478 -0.757751 -0.644563 -0.748465 0.15601 -0.588714 -0.281478 -0.757751 -0.930866 -0.28891 0.223651 -0.510918 0.091193 -0.854778 -0.818635 0.539272 0.197542 -0.474617 0.64217 -0.60196 -0.229436 0.971716 0.0559306 0.153204 0.938454 -0.309568 0.4464 0.888283 -0.108075 0.177543 0.2428 -0.953691 0.9302 0.288603 -0.226795 0.095011 -0.0823559 -0.992064 0.81856 -0.538953 -0.198721 -0.474617 0.64217 -0.60196 0.153204 0.938454 -0.309568 -0.474617 0.64217 -0.60196 0.177543 0.2428 -0.953691 -0.510918 0.091193 -0.854778 0.095011 -0.0823559 -0.992064 -0.588714 -0.281478 -0.757751 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.09268 0.36472 0.125 0.39977 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.01599 0.45082 0.01559 0.40082 0.01559 0.40082 0.09363 0.48544 0.04831 0.48587 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01559 0.40082 0.125 0.39977 } TexCoordArray 1 Vec2Array 27 { 0.29672 0.12891 0.29657 0.12886 0.29672 0.12891 0.29653 0.12918 0.29668 0.12923 0.29633 0.1291 0.29618 0.12904 0.29637 0.12878 0.29618 0.12904 0.29622 0.12872 0.29618 0.12904 0.29622 0.12872 0.29632 0.1291 0.29636 0.12878 0.29653 0.12918 0.29657 0.12885 0.29667 0.12923 0.29672 0.12891 0.29668 0.12923 0.29672 0.12891 0.29632 0.1291 0.29653 0.12918 0.29632 0.1291 0.29667 0.12923 0.29618 0.12904 0.29668 0.12923 0.29618 0.12904 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0182AMBULANCE_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 428.65 1.7527 -38.354 428.719 1.7527 -38.071 428.406 1.9737 -38.303 428.474 1.9737 -38.02 428.403 2.28769 -38.303 428.471 2.28769 -38.02 428.643 2.51169 -38.352 428.712 2.51169 -38.069 428.986 2.51469 -38.423 429.055 2.51469 -38.14 429.231 2.2937 -38.473 429.055 2.51469 -38.14 429.3 2.2937 -38.19 428.712 2.51169 -38.069 429.3 2.2937 -38.19 428.471 2.28769 -38.02 429.3 2.2937 -38.19 428.474 1.9737 -38.02 429.303 1.9797 -38.191 428.719 1.7527 -38.071 429.303 1.9797 -38.191 429.062 1.7557 -38.141 429.303 1.9797 -38.191 428.994 1.7557 -38.424 429.303 1.9797 -38.191 429.234 1.9797 -38.474 429.3 2.2937 -38.19 429.231 2.2937 -38.473 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { -0.644688 -0.748111 0.157183 -0.214499 -0.436678 0.873672 -0.809673 -0.553385 0.195435 -0.123079 -0.0966718 0.987677 -0.936199 0.270038 0.224969 -0.234273 0.267508 0.934642 -0.459437 0.881221 0.111208 -0.0293516 0.705213 0.708388 0.214447 0.975335 -0.0522849 0.485749 0.859258 0.160384 0.808921 0.553847 -0.197229 0.485749 0.859258 0.160384 0.483104 0.0900039 0.870925 -0.0293516 0.705213 0.708388 0.483104 0.0900039 0.870925 -0.234273 0.267508 0.934642 0.483104 0.0900039 0.870925 -0.123079 -0.0966718 0.987677 0.550397 -0.242794 0.798821 -0.214499 -0.436678 0.873672 0.550397 -0.242794 0.798821 0.64394 -0.581928 0.49669 0.550397 -0.242794 0.798821 0.655094 -0.738723 -0.158557 0.550397 -0.242794 0.798821 0.935512 -0.269795 -0.228096 0.483104 0.0900039 0.870925 0.808921 0.553847 -0.197229 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.09268 0.36472 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.04831 0.48587 0.01599 0.45082 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01599 0.45082 0.125 0.39977 0.01559 0.40082 0.09268 0.36472 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.01559 0.40082 0.01599 0.45082 0.01599 0.45082 } TexCoordArray 1 Vec2Array 28 { 0.29662 0.12682 0.29666 0.1265 0.29647 0.12676 0.29651 0.12644 0.29647 0.12676 0.29651 0.12644 0.29661 0.12682 0.29665 0.1265 0.29682 0.1269 0.29686 0.12658 0.29696 0.12696 0.29686 0.12658 0.29701 0.12663 0.29665 0.1265 0.29701 0.12663 0.29651 0.12644 0.29701 0.12663 0.29651 0.12644 0.29701 0.12664 0.29666 0.1265 0.29701 0.12664 0.29686 0.12658 0.29701 0.12664 0.29682 0.1269 0.29701 0.12664 0.29697 0.12696 0.29701 0.12663 0.29696 0.12696 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0182AMBULANCE_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 423.556 1.7527 -39.494 423.488 1.7527 -39.777 423.556 1.7527 -39.494 423.831 1.7557 -39.847 423.899 1.7557 -39.565 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00833368 -0.999963 -0.00200625 0.00833671 -0.999963 -0.00200389 0.00833368 -0.999963 -0.00200625 0.00833368 -0.999963 -0.00200625 0.00833064 -0.999963 -0.00200862 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.09363 0.48544 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 } TexCoordArray 1 Vec2Array 5 { 0.29357 0.12811 0.29353 0.12844 0.29357 0.12811 0.29373 0.12852 0.29377 0.1282 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0182AMBULANCE_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 424.243 1.75269 -36.659 424.174 1.75269 -36.942 424.243 1.75269 -36.659 424.517 1.75569 -37.013 424.586 1.75569 -36.73 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00832549 -0.999963 -0.00202992 0.00832549 -0.999963 -0.00202992 0.00832549 -0.999963 -0.00202992 0.00832549 -0.999963 -0.00202992 0.00832549 -0.999963 -0.00202992 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.09363 0.48544 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 } TexCoordArray 1 Vec2Array 5 { 0.29398 0.1249 0.29394 0.12522 0.29398 0.1249 0.29414 0.1253 0.29419 0.12498 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0182AMBULANCE_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 428.233 1.7527 -40.077 428.164 1.7527 -40.36 428.233 1.7527 -40.077 428.508 1.7557 -40.431 428.576 1.7557 -40.148 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00831749 -0.999963 -0.00201317 0.00830299 -0.999963 -0.00202443 0.00831749 -0.999963 -0.00201317 0.00831749 -0.999963 -0.00201317 0.00833203 -0.999963 -0.00200186 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.09363 0.48544 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 } TexCoordArray 1 Vec2Array 5 { 0.29637 0.12878 0.29633 0.1291 0.29637 0.12878 0.29653 0.12918 0.29657 0.12886 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0182AMBULANCE_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 428.719 1.7527 -38.071 428.65 1.7527 -38.354 428.719 1.7527 -38.071 428.994 1.7557 -38.424 429.062 1.7557 -38.141 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00832308 -0.999963 -0.00201447 0.0083086 -0.999963 -0.00202574 0.00832308 -0.999963 -0.00201447 0.00832308 -0.999963 -0.00201447 0.00833761 -0.999963 -0.00200315 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.09363 0.48544 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 } TexCoordArray 1 Vec2Array 5 { 0.29666 0.1265 0.29662 0.12682 0.29666 0.1265 0.29682 0.1269 0.29686 0.12658 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSID001_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 413.134 4.07505 12.1409 413.134 10.5711 31.3745 413.134 4.66706 12.1409 413.134 11.1631 31.3745 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.28733 0.06949 0.28733 0.04766 0.28733 0.06949 0.28733 0.04766 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSID001_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 413.134 10.5711 31.3745 413.134 19.1771 49.4863 413.134 11.1631 31.3745 413.134 19.7691 49.4863 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.28733 0.04766 0.28733 0.0271 0.28733 0.04766 0.28733 0.0271 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSID001_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 412.962 10.5711 31.3745 412.962 4.07505 12.1409 412.962 10.5711 31.3745 412.962 4.66706 12.1409 412.962 11.1631 31.3745 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.28723 0.04766 0.28723 0.06949 0.28723 0.04766 0.28723 0.06949 0.28723 0.04766 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSID001_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 412.962 19.1771 49.4863 412.962 10.5711 31.3745 412.962 19.1771 49.4863 412.962 11.1631 31.3745 412.962 19.7691 49.4863 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.28723 0.0271 0.28723 0.04766 0.28723 0.0271 0.28723 0.04766 0.28723 0.0271 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_194" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 413.048 4.66706 9.1538 413.048 4.66706 12.1409 480.138 4.66706 9.1538 480.138 4.66706 12.1409 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.28728 0.07289 0.28728 0.06949 0.32742 0.07289 0.32742 0.06949 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_161" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 428.428 8.78505 25.7398 427.889 8.78505 25.7398 428.428 3.93106 25.7398 427.889 3.93106 25.7398 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.31764 0.21876 0.31764 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.29648 0.05406 0.29616 0.05406 0.29648 0.05406 0.29616 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_160" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 428.428 3.93106 25.016 427.889 3.93106 25.016 428.428 8.48206 25.016 427.889 8.48206 25.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.29782 0.78124 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.29648 0.05488 0.29616 0.05488 0.29648 0.05488 0.29616 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_159" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 428.428 8.78505 25.7398 428.428 3.93106 25.7398 428.428 8.48206 25.016 428.428 3.93106 25.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.29648 0.05406 0.29648 0.05406 0.29648 0.05488 0.29648 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_158" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 427.889 3.93106 25.016 427.889 3.93106 25.7398 427.889 8.48206 25.016 427.889 8.78505 25.7398 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.29616 0.05488 0.29616 0.05406 0.29616 0.05488 0.29616 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_157" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 428.428 10.422 30.531 427.889 10.422 30.531 428.428 3.93106 30.531 427.889 3.93106 30.531 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.4246 0.21876 0.4246 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.29648 0.04862 0.29616 0.04862 0.29648 0.04862 0.29616 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_156" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 428.428 3.93106 29.8061 427.889 3.93106 29.8061 428.428 10.1191 29.8061 427.889 10.1191 29.8061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.40478 0.78124 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.29648 0.04944 0.29616 0.04944 0.29648 0.04944 0.29616 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_155" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 428.428 10.422 30.531 428.428 3.93106 30.531 428.428 10.1191 29.8061 428.428 3.93106 29.8061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.29648 0.04862 0.29648 0.04862 0.29648 0.04944 0.29648 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_154" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 427.889 3.93106 29.8061 427.889 3.93106 30.531 427.889 10.1191 29.8061 427.889 10.422 30.531 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.29616 0.04944 0.29616 0.04862 0.29616 0.04944 0.29616 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_153" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 428.428 14.106 38.6309 427.889 14.106 38.6309 428.428 3.93106 38.6309 427.889 3.93106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.66525 0.21876 0.66525 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.29648 0.03942 0.29616 0.03942 0.29648 0.03942 0.29616 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_152" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 428.428 3.93106 37.9062 427.889 3.93106 37.9062 428.428 13.803 37.9062 427.889 13.803 37.9062 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.64544 0.78124 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.29648 0.04024 0.29616 0.04024 0.29648 0.04024 0.29616 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_151" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 428.428 14.106 38.6309 428.428 3.93106 38.6309 428.428 13.803 37.9062 428.428 3.93106 37.9062 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.29648 0.03942 0.29648 0.03942 0.29648 0.04024 0.29648 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_150" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 427.889 3.93106 37.9062 427.889 3.93106 38.6309 427.889 13.803 37.9062 427.889 14.106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.29616 0.04024 0.29616 0.03942 0.29616 0.04024 0.29616 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_149" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 428.262 3.97206 47.6131 428.262 3.97206 46.714 428.262 3.97206 47.6131 428.262 13.542 46.714 428.262 13.978 47.6131 428.262 14.513 46.6635 428.262 13.978 47.6131 428.262 15.451 46.4863 428.262 15.5851 47.7654 428.262 16.3881 46.0556 428.262 16.6821 47.9616 428.262 17.3081 45.2457 428.261 18.0531 48.5477 428.261 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0.000337037 7.7685e-05 1 0.000209795 0.000192881 1 0.000266369 0.000244893 1 -0.000232995 0.00035756 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.29638 0.02922 0.29638 0.03024 0.29638 0.02922 0.29638 0.03024 0.29638 0.02922 0.29638 0.0303 0.29638 0.02922 0.29638 0.0305 0.29638 0.02905 0.29638 0.03099 0.29638 0.02883 0.29638 0.03191 0.29638 0.02816 0.29638 0.0273 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_148" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 427.66 3.97206 46.714 427.66 3.97206 47.6131 427.66 13.542 46.714 427.66 13.978 47.6131 427.66 14.513 46.6635 427.66 13.978 47.6131 427.66 15.451 46.4863 427.66 15.5851 47.7654 427.66 16.3881 46.0556 427.66 16.6821 47.9616 427.66 17.3081 45.2457 427.66 18.0531 48.5477 427.66 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.29602 0.03024 0.29602 0.02922 0.29602 0.03024 0.29602 0.02922 0.29602 0.0303 0.29602 0.02922 0.29602 0.0305 0.29602 0.02905 0.29602 0.03099 0.29602 0.02883 0.29602 0.03191 0.29602 0.02816 0.29602 0.0273 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_147" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 427.66 17.3081 45.2457 428.262 17.3081 45.2457 427.66 16.3881 46.0556 428.262 16.3881 46.0556 427.66 15.451 46.4863 428.262 15.451 46.4863 427.66 14.513 46.6635 428.262 14.513 46.6635 427.66 13.542 46.714 428.262 13.542 46.714 427.66 3.97206 46.714 428.262 3.97206 46.714 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.660765 -0.750593 0 -0.660765 -0.750593 0 -0.593989 -0.804473 0 -0.513315 -0.8582 0 -0.346446 -0.93807 0 -0.268814 -0.963192 0 -0.140804 -0.990038 0 -0.0961517 -0.995367 0 -0.00877364 -0.999961 0 -0.00251121 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.29602 0.03191 0.29638 0.03191 0.29602 0.03099 0.29638 0.03099 0.29602 0.0305 0.29638 0.0305 0.29602 0.0303 0.29638 0.0303 0.29602 0.03024 0.29638 0.03024 0.29602 0.03024 0.29638 0.03024 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_146" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 427.66 3.97206 47.6131 428.262 3.97206 47.6131 427.66 13.978 47.6131 428.262 13.978 47.6131 427.66 15.5851 47.7654 428.262 15.5851 47.7654 427.66 16.6821 47.9616 428.262 16.6821 47.9616 427.66 18.0531 48.5477 428.261 18.0531 48.5477 427.66 19.2231 49.3101 428.261 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00704464 0.999975 0 -0.0230348 0.999735 0 -0.115388 0.993321 0 -0.141853 0.989888 0 -0.264685 0.964335 0 -0.335719 0.941962 0 -0.443258 0.896394 0 -0.49443 0.869217 0 -0.545945 0.837821 0 -0.545945 0.837821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.29602 0.02922 0.29638 0.02922 0.29602 0.02922 0.29638 0.02922 0.29602 0.02905 0.29638 0.02905 0.29602 0.02883 0.29638 0.02883 0.29602 0.02816 0.29638 0.02816 0.29602 0.0273 0.29638 0.0273 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_145" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 414.203 8.78505 25.7398 413.663 8.78505 25.7398 414.203 3.93106 25.7398 413.663 3.93106 25.7398 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.31764 0.00395 0.31764 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.28797 0.05406 0.28765 0.05406 0.28797 0.05406 0.28765 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_144" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 414.203 3.93106 25.016 413.663 3.93106 25.016 414.203 8.48206 25.016 413.663 8.48206 25.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.29782 0.99606 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.28797 0.05488 0.28765 0.05488 0.28797 0.05488 0.28765 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_143" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 414.203 8.78505 25.7398 414.203 3.93106 25.7398 414.203 8.48206 25.016 414.203 3.93106 25.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.28797 0.05406 0.28797 0.05406 0.28797 0.05488 0.28797 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_142" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 413.663 3.93106 25.016 413.663 3.93106 25.7398 413.663 8.48206 25.016 413.663 8.78505 25.7398 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.28765 0.05488 0.28765 0.05406 0.28765 0.05488 0.28765 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_141" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 414.203 10.422 30.531 413.663 10.422 30.531 414.203 3.93106 30.531 413.663 3.93106 30.531 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.4246 0.00395 0.4246 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.28797 0.04862 0.28765 0.04862 0.28797 0.04862 0.28765 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_140" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 414.203 3.93106 29.8061 413.663 3.93106 29.8061 414.203 10.1191 29.8061 413.663 10.1191 29.8061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.40478 0.99606 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.28797 0.04944 0.28765 0.04944 0.28797 0.04944 0.28765 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_139" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 414.203 10.422 30.531 414.203 3.93106 30.531 414.203 10.1191 29.8061 414.203 3.93106 29.8061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.28797 0.04862 0.28797 0.04862 0.28797 0.04944 0.28797 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_138" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 413.663 3.93106 29.8061 413.663 3.93106 30.531 413.663 10.1191 29.8061 413.663 10.422 30.531 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.28765 0.04944 0.28765 0.04862 0.28765 0.04944 0.28765 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_137" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 414.203 14.106 38.6309 413.663 14.106 38.6309 414.203 3.93106 38.6309 413.663 3.93106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.66525 0.00395 0.66525 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.28797 0.03942 0.28765 0.03942 0.28797 0.03942 0.28765 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_136" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 414.203 3.93106 37.9062 413.663 3.93106 37.9062 414.203 13.803 37.9062 413.663 13.803 37.9062 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.64544 0.99606 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.28797 0.04024 0.28765 0.04024 0.28797 0.04024 0.28765 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_135" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 414.203 14.106 38.6309 414.203 3.93106 38.6309 414.203 13.803 37.9062 414.203 3.93106 37.9062 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.28797 0.03942 0.28797 0.03942 0.28797 0.04024 0.28797 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_134" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 413.663 3.93106 37.9062 413.663 3.93106 38.6309 413.663 13.803 37.9062 413.663 14.106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.28765 0.04024 0.28765 0.03942 0.28765 0.04024 0.28765 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_133" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 414.036 3.97206 47.6131 414.036 3.97206 46.714 414.036 3.97206 47.6131 414.036 13.542 46.714 414.036 13.978 47.6131 414.036 14.513 46.6635 414.036 13.978 47.6131 414.036 15.451 46.4863 414.036 15.5851 47.7654 414.036 16.3881 46.0556 414.036 16.6821 47.9616 414.036 17.3081 45.2457 414.036 18.0531 48.5477 414.036 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.28787 0.02922 0.28787 0.03024 0.28787 0.02922 0.28787 0.03024 0.28787 0.02922 0.28787 0.0303 0.28787 0.02922 0.28787 0.0305 0.28787 0.02905 0.28787 0.03099 0.28787 0.02883 0.28787 0.03191 0.28787 0.02816 0.28787 0.0273 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_132" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 413.435 3.97206 46.714 413.435 3.97206 47.6131 413.435 13.542 46.714 413.435 13.978 47.6131 413.435 14.513 46.6635 413.435 13.978 47.6131 413.435 15.451 46.4863 413.435 15.5851 47.7654 413.435 16.3881 46.0556 413.435 16.6821 47.9616 413.435 17.3081 45.2457 413.435 18.0531 48.5477 413.435 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.28751 0.03024 0.28751 0.02922 0.28751 0.03024 0.28751 0.02922 0.28751 0.0303 0.28751 0.02922 0.28751 0.0305 0.28751 0.02905 0.28751 0.03099 0.28751 0.02883 0.28751 0.03191 0.28751 0.02816 0.28751 0.0273 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_131" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 413.435 17.3081 45.2457 414.036 17.3081 45.2457 413.435 16.3881 46.0556 414.036 16.3881 46.0556 413.435 15.451 46.4863 414.036 15.451 46.4863 413.435 14.513 46.6635 414.036 14.513 46.6635 413.435 13.542 46.714 414.036 13.542 46.714 413.435 3.97206 46.714 414.036 3.97206 46.714 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.660765 -0.750593 0 -0.660765 -0.750593 0 -0.593989 -0.804473 0 -0.513315 -0.8582 0 -0.346446 -0.93807 0 -0.268814 -0.963192 0 -0.140804 -0.990038 0 -0.0961517 -0.995367 0 -0.00877365 -0.999962 0 -0.00251121 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.28751 0.03191 0.28787 0.03191 0.28751 0.03099 0.28787 0.03099 0.28751 0.0305 0.28787 0.0305 0.28751 0.0303 0.28787 0.0303 0.28751 0.03024 0.28787 0.03024 0.28751 0.03024 0.28787 0.03024 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_130" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 413.435 3.97206 47.6131 414.036 3.97206 47.6131 413.435 13.978 47.6131 414.036 13.978 47.6131 413.435 15.5851 47.7654 414.036 15.5851 47.7654 413.435 16.6821 47.9616 414.036 16.6821 47.9616 413.435 18.0531 48.5477 414.036 18.0531 48.5477 413.435 19.2231 49.3101 414.036 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00704464 0.999975 0 -0.0230348 0.999735 0 -0.115388 0.993321 0 -0.141853 0.989888 0 -0.264685 0.964335 0 -0.335754 0.94195 0 -0.443286 0.89638 0 -0.49443 0.869217 0 -0.545945 0.837821 0 -0.545945 0.837821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.28751 0.02922 0.28787 0.02922 0.28751 0.02922 0.28787 0.02922 0.28751 0.02905 0.28787 0.02905 0.28751 0.02883 0.28787 0.02883 0.28751 0.02816 0.28787 0.02816 0.28751 0.0273 0.28787 0.0273 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_129" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 345.898 4.66706 9.15359 345.898 4.66706 12.1407 413.048 4.66706 9.1538 413.048 4.66706 12.1409 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.24711 0.07289 0.24711 0.06949 0.28728 0.07289 0.28728 0.06949 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_128" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 398.188 8.78505 25.7398 397.649 8.78505 25.7398 398.188 3.93106 25.7398 397.649 3.93106 25.7398 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.31764 0.77654 0.31764 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.27839 0.05406 0.27807 0.05406 0.27839 0.05406 0.27807 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_127" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 398.188 3.93106 25.016 397.649 3.93106 25.016 398.188 8.48206 25.016 397.649 8.48206 25.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.29782 0.22346 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.27839 0.05488 0.27807 0.05488 0.27839 0.05488 0.27807 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_126" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 398.188 8.78505 25.7398 398.188 3.93106 25.7398 398.188 8.48206 25.016 398.188 3.93106 25.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.27839 0.05406 0.27839 0.05406 0.27839 0.05488 0.27839 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_125" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 397.649 3.93106 25.016 397.649 3.93106 25.7398 397.649 8.48206 25.016 397.649 8.78505 25.7398 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.27807 0.05488 0.27807 0.05406 0.27807 0.05488 0.27807 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_124" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 398.188 10.422 30.531 397.649 10.422 30.531 398.188 3.93106 30.531 397.649 3.93106 30.531 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.4246 0.77654 0.4246 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.27839 0.04862 0.27807 0.04862 0.27839 0.04862 0.27807 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_123" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 398.188 3.93106 29.8061 397.649 3.93106 29.8061 398.188 10.1191 29.8061 397.649 10.1191 29.8061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.40478 0.22346 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.27839 0.04944 0.27807 0.04944 0.27839 0.04944 0.27807 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_122" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 398.188 10.422 30.531 398.188 3.93106 30.531 398.188 10.1191 29.8061 398.188 3.93106 29.8061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.27839 0.04862 0.27839 0.04862 0.27839 0.04944 0.27839 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_121" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 397.649 3.93106 29.8061 397.649 3.93106 30.531 397.649 10.1191 29.8061 397.649 10.422 30.531 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.27807 0.04944 0.27807 0.04862 0.27807 0.04944 0.27807 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_120" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 398.188 14.106 38.6309 397.649 14.106 38.6309 398.188 3.93106 38.6309 397.649 3.93106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.66525 0.77654 0.66525 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.27839 0.03942 0.27807 0.03942 0.27839 0.03942 0.27807 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_119" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 398.188 3.93106 37.9062 397.649 3.93106 37.9062 398.188 13.803 37.9062 397.649 13.803 37.9062 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.64544 0.22346 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.27839 0.04024 0.27807 0.04024 0.27839 0.04024 0.27807 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_118" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 398.188 14.106 38.6309 398.188 3.93106 38.6309 398.188 13.803 37.9062 398.188 3.93106 37.9062 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.27839 0.03942 0.27839 0.03942 0.27839 0.04024 0.27839 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_117" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 397.649 3.93106 37.9062 397.649 3.93106 38.6309 397.649 13.803 37.9062 397.649 14.106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.27807 0.04024 0.27807 0.03942 0.27807 0.04024 0.27807 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_116" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 398.022 3.97206 47.6131 398.022 3.97206 46.714 398.022 3.97206 47.6131 398.022 13.542 46.714 398.022 13.978 47.6131 398.022 14.513 46.6635 398.022 13.978 47.6131 398.022 15.451 46.4863 398.022 15.5851 47.7654 398.022 16.3881 46.0556 398.022 16.6821 47.9616 398.022 17.3081 45.2457 398.022 18.0531 48.5477 398.022 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.27829 0.02922 0.27829 0.03024 0.27829 0.02922 0.27829 0.03024 0.27829 0.02922 0.27829 0.0303 0.27829 0.02922 0.27829 0.0305 0.27829 0.02905 0.27829 0.03099 0.27829 0.02883 0.27829 0.03191 0.27829 0.02816 0.27829 0.0273 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_115" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 397.421 3.97206 46.714 397.421 3.97206 47.6131 397.421 13.542 46.714 397.421 13.978 47.6131 397.421 14.513 46.6635 397.421 13.978 47.6131 397.421 15.451 46.4863 397.421 15.5851 47.7654 397.421 16.3881 46.0556 397.421 16.6821 47.9616 397.421 17.3081 45.2457 397.421 18.0531 48.5477 397.421 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.27793 0.03024 0.27793 0.02922 0.27793 0.03024 0.27793 0.02922 0.27793 0.0303 0.27793 0.02922 0.27793 0.0305 0.27793 0.02905 0.27793 0.03099 0.27793 0.02883 0.27793 0.03191 0.27793 0.02816 0.27793 0.0273 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_114" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 397.421 17.3081 45.2457 398.022 17.3081 45.2457 397.421 16.3881 46.0556 398.022 16.3881 46.0556 397.421 15.451 46.4863 398.022 15.451 46.4863 397.421 14.513 46.6635 398.022 14.513 46.6635 397.421 13.542 46.714 398.022 13.542 46.714 397.421 3.97206 46.714 398.022 3.97206 46.714 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.660765 -0.750593 0 -0.660765 -0.750593 0 -0.593989 -0.804473 0 -0.513315 -0.8582 0 -0.346446 -0.93807 0 -0.268814 -0.963192 0 -0.140804 -0.990037 0 -0.0961517 -0.995367 0 -0.00877365 -0.999962 0 -0.00251121 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.27793 0.03191 0.27829 0.03191 0.27793 0.03099 0.27829 0.03099 0.27793 0.0305 0.27829 0.0305 0.27793 0.0303 0.27829 0.0303 0.27793 0.03024 0.27829 0.03024 0.27793 0.03024 0.27829 0.03024 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_113" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 397.421 3.97206 47.6131 398.022 3.97206 47.6131 397.421 13.978 47.6131 398.022 13.978 47.6131 397.421 15.5851 47.7654 398.022 15.5851 47.7654 397.421 16.6821 47.9616 398.022 16.6821 47.9616 397.421 18.0531 48.5477 398.022 18.0531 48.5477 397.421 19.2231 49.3101 398.022 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00704464 0.999975 0 -0.0230348 0.999735 0 -0.115388 0.993321 0 -0.141853 0.989888 0 -0.264685 0.964335 0 -0.335754 0.94195 0 -0.443286 0.89638 0 -0.49443 0.869217 0 -0.545945 0.837821 0 -0.545945 0.837821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.27793 0.02922 0.27829 0.02922 0.27793 0.02922 0.27829 0.02922 0.27793 0.02905 0.27829 0.02905 0.27793 0.02883 0.27829 0.02883 0.27793 0.02816 0.27829 0.02816 0.27793 0.0273 0.27829 0.0273 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_112" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 412.413 8.78505 25.7398 411.874 8.78505 25.7398 412.413 3.93106 25.7398 411.874 3.93106 25.7398 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.31764 0.99136 0.31764 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2869 0.05406 0.28658 0.05406 0.2869 0.05406 0.28658 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_111" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 412.413 3.93106 25.016 411.874 3.93106 25.016 412.413 8.48206 25.016 411.874 8.48206 25.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.29782 0.00864 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.2869 0.05488 0.28658 0.05488 0.2869 0.05488 0.28658 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_110" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 412.413 8.78505 25.7398 412.413 3.93106 25.7398 412.413 8.48206 25.016 412.413 3.93106 25.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2869 0.05406 0.2869 0.05406 0.2869 0.05488 0.2869 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_109" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 411.874 3.93106 25.016 411.874 3.93106 25.7398 411.874 8.48206 25.016 411.874 8.78505 25.7398 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.28658 0.05488 0.28658 0.05406 0.28658 0.05488 0.28658 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_108" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 412.413 10.422 30.531 411.874 10.422 30.531 412.413 3.93106 30.531 411.874 3.93106 30.531 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.4246 0.99136 0.4246 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2869 0.04862 0.28658 0.04862 0.2869 0.04862 0.28658 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_107" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 412.413 3.93106 29.8061 411.874 3.93106 29.8061 412.413 10.1191 29.8061 411.874 10.1191 29.8061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.40478 0.00864 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.2869 0.04944 0.28658 0.04944 0.2869 0.04944 0.28658 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_106" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 412.413 10.422 30.531 412.413 3.93106 30.531 412.413 10.1191 29.8061 412.413 3.93106 29.8061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2869 0.04862 0.2869 0.04862 0.2869 0.04944 0.2869 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_105" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 411.874 3.93106 29.8061 411.874 3.93106 30.531 411.874 10.1191 29.8061 411.874 10.422 30.531 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.28658 0.04944 0.28658 0.04862 0.28658 0.04944 0.28658 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_104" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 412.413 14.106 38.6309 411.874 14.106 38.6309 412.413 3.93106 38.6309 411.874 3.93106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.66525 0.99136 0.66525 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2869 0.03942 0.28658 0.03942 0.2869 0.03942 0.28658 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_103" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 412.413 3.93106 37.9062 411.874 3.93106 37.9062 412.413 13.803 37.9062 411.874 13.803 37.9062 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.64544 0.00864 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.2869 0.04024 0.28658 0.04024 0.2869 0.04024 0.28658 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_102" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 412.413 14.106 38.6309 412.413 3.93106 38.6309 412.413 13.803 37.9062 412.413 3.93106 37.9062 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2869 0.03942 0.2869 0.03942 0.2869 0.04024 0.2869 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_101" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 411.874 3.93106 37.9062 411.874 3.93106 38.6309 411.874 13.803 37.9062 411.874 14.106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.28658 0.04024 0.28658 0.03942 0.28658 0.04024 0.28658 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_100" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 412.247 3.97206 47.6131 412.247 3.97206 46.714 412.247 3.97206 47.6131 412.247 13.542 46.714 412.247 13.978 47.6131 412.247 14.513 46.6635 412.247 13.978 47.6131 412.247 15.451 46.4863 412.247 15.5851 47.7654 412.247 16.3881 46.0556 412.247 16.6821 47.9616 412.247 17.3081 45.2457 412.247 18.0531 48.5477 412.247 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.2868 0.02922 0.2868 0.03024 0.2868 0.02922 0.2868 0.03024 0.2868 0.02922 0.2868 0.0303 0.2868 0.02922 0.2868 0.0305 0.2868 0.02905 0.2868 0.03099 0.2868 0.02883 0.2868 0.03191 0.2868 0.02816 0.2868 0.0273 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_99" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 411.646 3.97206 46.714 411.646 3.97206 47.6131 411.646 13.542 46.714 411.646 13.978 47.6131 411.646 14.513 46.6635 411.646 13.978 47.6131 411.646 15.451 46.4863 411.646 15.5851 47.7654 411.646 16.3881 46.0556 411.646 16.6821 47.9616 411.646 17.3081 45.2457 411.646 18.0531 48.5477 411.646 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.28644 0.03024 0.28644 0.02922 0.28644 0.03024 0.28644 0.02922 0.28644 0.0303 0.28644 0.02922 0.28644 0.0305 0.28644 0.02905 0.28644 0.03099 0.28644 0.02883 0.28644 0.03191 0.28644 0.02816 0.28644 0.0273 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_98" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 411.646 17.3081 45.2457 412.247 17.3081 45.2457 411.646 16.3881 46.0556 412.247 16.3881 46.0556 411.646 15.451 46.4863 412.247 15.451 46.4863 411.646 14.513 46.6635 412.247 14.513 46.6635 411.646 13.542 46.714 412.247 13.542 46.714 411.646 3.97206 46.714 412.247 3.97206 46.714 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.660765 -0.750593 0 -0.660765 -0.750593 0 -0.593989 -0.804473 0 -0.513315 -0.8582 0 -0.346446 -0.93807 0 -0.268814 -0.963192 0 -0.140804 -0.990038 0 -0.0961517 -0.995367 0 -0.00877365 -0.999962 0 -0.00251121 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.28644 0.03191 0.2868 0.03191 0.28644 0.03099 0.2868 0.03099 0.28644 0.0305 0.2868 0.0305 0.28644 0.0303 0.2868 0.0303 0.28644 0.03024 0.2868 0.03024 0.28644 0.03024 0.2868 0.03024 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_97" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 411.646 3.97206 47.6131 412.247 3.97206 47.6131 411.646 13.978 47.6131 412.247 13.978 47.6131 411.646 15.5851 47.7654 412.247 15.5851 47.7654 411.646 16.6821 47.9616 412.247 16.6821 47.9616 411.646 18.0531 48.5477 412.247 18.0531 48.5477 411.646 19.2231 49.3101 412.247 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00704464 0.999975 0 -0.0230348 0.999735 0 -0.115388 0.993321 0 -0.141853 0.989888 0 -0.264685 0.964335 0 -0.335754 0.94195 0 -0.443286 0.89638 0 -0.49443 0.869217 0 -0.545945 0.837821 0 -0.545945 0.837821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.28644 0.02922 0.2868 0.02922 0.28644 0.02922 0.2868 0.02922 0.28644 0.02905 0.2868 0.02905 0.28644 0.02883 0.2868 0.02883 0.28644 0.02816 0.2868 0.02816 0.28644 0.0273 0.2868 0.0273 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046MAINSTAN001_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 413.134 4.07505 9.1538 413.134 4.07505 12.1409 413.134 4.66706 9.1538 413.134 4.66706 12.1409 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.0005 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.28733 0.07289 0.28733 0.06949 0.28733 0.07289 0.28733 0.06949 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046MAINSTAN001_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 480.138 4.07505 9.1538 413.134 4.07505 9.1538 480.138 4.66706 9.1538 413.134 4.66706 9.1538 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.43863 0.0005 -1.43863 0.0005 -0.43964 0.9995 -0.43963 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.32742 0.07289 0.28733 0.07289 0.32742 0.07289 0.28733 0.07289 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046MAINSTAN001_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 412.962 4.66706 9.1538 412.962 4.66706 12.1409 412.962 4.07505 9.1538 412.962 4.07505 12.1409 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.28723 0.07289 0.28723 0.06949 0.28723 0.07289 0.28723 0.06949 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046MAINSTAN001_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 412.962 4.07505 9.1538 345.959 4.07505 9.15359 412.962 4.66706 9.1538 345.959 4.66706 9.15359 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 3.14556e-06 0 -1 3.14556e-06 0 -1 3.14556e-06 0 -1 3.14556e-06 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.43863 0.0005 -1.43863 0.0005 -0.43964 0.9995 -0.43963 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.28723 0.07289 0.24715 0.07289 0.28723 0.07289 0.24715 0.07289 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1001_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 413.048 6.34205 9.1538 413.048 4.66706 9.1538 413.048 6.34205 9.1538 412.982 4.66706 12.1409 412.981 6.34506 12.1409 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999749 -0.000209278 -0.0224141 -0.999751 0 -0.0222968 -0.999749 -0.000209278 -0.0224141 -0.999749 -0.000209278 -0.0224141 -0.999746 -0.000418179 -0.0225312 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.28728 0.07289 0.28728 0.07289 0.28728 0.07289 0.28724 0.06949 0.28724 0.06949 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1001_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 412.991 12.8431 31.3745 412.991 11.1631 31.3745 412.991 12.8431 31.3745 412.982 19.7691 49.4863 412.981 21.4491 49.4863 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 -0.000308809 -0.000414357 -1 0 -0.000532446 -1 -0.000308809 -0.000414357 -1 -0.000308809 -0.000414357 -1 -0.000617617 -0.000296267 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.28725 0.04766 0.28725 0.04766 0.28725 0.04766 0.28724 0.0271 0.28724 0.0271 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1001_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 480.136 21.4491 49.4864 480.138 19.7691 49.4864 480.136 21.4491 49.4864 412.982 19.7691 49.4863 412.981 21.4491 49.4863 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1.53369e-06 1.38009e-09 -1 1.53368e-06 1.81088e-09 -1 1.53369e-06 1.38009e-09 -1 1.53369e-06 1.38009e-09 -1 1.5337e-06 9.49305e-10 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -9 1 -9 0 -9 1 11 0 11 } TexCoordArray 1 Vec2Array 5 { 0.32742 0.0271 0.32742 0.0271 0.32742 0.0271 0.28724 0.0271 0.28724 0.0271 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1001_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 345.898 4.66706 9.15359 345.898 6.34205 9.15359 413.048 4.66706 9.1538 413.048 6.34205 9.1538 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 3.13868e-06 5.69361e-07 -1 3.13157e-06 2.8468e-07 -1 3.13157e-06 2.8468e-07 -1 3.12447e-06 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00999 0.00051 0.00999 0.99949 19.99 0.0005 19.99 } TexCoordArray 1 Vec2Array 4 { 0.24711 0.07289 0.24711 0.07289 0.28728 0.07289 0.28728 0.07289 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1001_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 412.981 6.34506 12.1409 412.982 4.66706 12.1409 412.981 6.34506 12.1409 345.84 4.66706 12.1407 345.84 6.34506 12.1407 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 2.68456e-06 5.69168e-07 -1 2.68455e-06 5.69463e-07 -1 2.68456e-06 5.69168e-07 -1 2.68456e-06 5.69168e-07 -1 2.68457e-06 5.68874e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 20 1 20 0 20 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.28724 0.06949 0.28724 0.06949 0.28724 0.06949 0.24708 0.06949 0.24708 0.06949 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1001_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 412.981 21.4491 49.4863 412.982 19.7691 49.4863 412.981 21.4491 49.4863 345.84 19.7691 49.4863 345.84 21.4491 49.4863 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -9 1 -9 0 -9 1 11 0 11 } TexCoordArray 1 Vec2Array 5 { 0.28724 0.0271 0.28724 0.0271 0.28724 0.0271 0.24708 0.0271 0.24708 0.0271 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1001_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 412.981 6.34506 12.1409 412.982 4.66706 12.1409 412.981 6.34506 12.1409 412.991 11.1631 31.3745 412.991 12.8431 31.3745 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 -0.000209025 0.000590247 -1 -0.000418298 0.00064267 -1 -0.000209025 0.000590247 -1 -0.000209025 0.000590247 -1 0 0.000537886 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.28724 0.06949 0.28724 0.06949 0.28724 0.06949 0.28725 0.04766 0.28725 0.04766 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1001_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 480.136 6.34506 12.1409 480.138 4.66706 12.1409 480.136 6.34506 12.1409 412.982 4.66706 12.1409 412.981 6.34506 12.1409 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1.42009e-08 5.68329e-07 -1 -1.42007e-08 5.68323e-07 -1 -1.42009e-08 5.68329e-07 -1 -1.42009e-08 5.68329e-07 -1 -1.4201e-08 5.68334e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 20 1 20 0 20 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.32742 0.06949 0.32742 0.06949 0.32742 0.06949 0.28724 0.06949 0.28724 0.06949 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1001_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 413.048 4.66706 9.1538 413.048 6.34205 9.1538 480.138 4.66706 9.1538 480.138 6.34205 9.1538 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00999 0.00051 0.00999 0.99949 19.99 0.0005 19.99 } TexCoordArray 1 Vec2Array 4 { 0.28728 0.07289 0.28728 0.07289 0.32742 0.07289 0.32742 0.07289 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0130FLATCROW_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 480.138 19.7691 49.4864 480.138 11.1631 31.3746 480.138 19.7691 49.4864 413.134 11.1631 31.3745 413.134 19.7691 49.4863 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 6.47499e-07 0.903222 -0.429175 6.35282e-07 0.903222 -0.429175 6.47499e-07 0.903222 -0.429175 6.47499e-07 0.903222 -0.429175 6.59716e-07 0.903222 -0.429175 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3 0 3 1 3 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.32742 0.0271 0.32742 0.04766 0.32742 0.0271 0.28733 0.04766 0.28733 0.0271 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0130FLATCROW_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 480.138 11.1631 31.3746 480.138 4.66706 12.1409 480.138 11.1631 31.3746 413.134 4.66706 12.1409 413.134 11.1631 31.3745 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 2.36829e-07 0.947422 -0.319986 0 0.947422 -0.319986 2.36829e-07 0.947422 -0.319986 2.36829e-07 0.947422 -0.319986 4.73658e-07 0.947422 -0.319987 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3 0 3 1 3 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.32742 0.04766 0.32742 0.06949 0.32742 0.04766 0.28733 0.06949 0.28733 0.04766 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0130FLATCROW_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 412.962 19.7691 49.4863 412.962 11.1631 31.3745 412.962 19.7691 49.4863 345.959 11.1631 31.3743 345.959 19.7691 49.4863 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 6.41397e-07 0.903222 -0.429173 1.2828e-06 0.903222 -0.429175 6.41397e-07 0.903222 -0.429173 6.41397e-07 0.903222 -0.429173 0 0.903223 -0.429171 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3 0 3 1 3 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.28723 0.0271 0.28723 0.04766 0.28723 0.0271 0.24715 0.04766 0.24715 0.0271 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0130FLATCROW_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 412.962 11.1631 31.3745 412.962 4.66706 12.1409 412.962 11.1631 31.3745 345.959 4.66706 12.1407 345.959 11.1631 31.3743 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 9.08618e-07 0.947422 -0.319987 8.60796e-07 0.947422 -0.319987 9.08618e-07 0.947422 -0.319987 9.08618e-07 0.947422 -0.319987 9.56441e-07 0.947422 -0.319987 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3 0 3 1 3 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.28723 0.04766 0.28723 0.06949 0.28723 0.04766 0.24715 0.06949 0.24715 0.04766 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0426CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 370.162 18.1731 45.8576 370.162 19.8371 45.8576 390.014 18.1731 45.7349 390.014 19.8371 45.7349 370.321 7.27105 20.211 370.321 8.93505 20.211 389.676 7.27105 20.0934 389.676 8.93505 20.0934 370.162 14.501 38.3457 370.162 16.1641 38.3457 390.014 14.501 38.2231 390.014 16.1641 38.2231 370.249 10.076 28.3991 370.249 11.74 28.3991 389.829 10.076 28.2794 389.829 11.74 28.2794 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0061808 0 -0.999981 -0.0061808 0 -0.999981 -0.0061808 0 -0.999981 -0.0061808 0 -0.999981 -0.00607581 0 -0.999982 -0.00607581 0 -0.999982 -0.00607581 0 -0.999982 -0.00607581 0 -0.999982 -0.00617561 0 -0.999981 -0.00617561 0 -0.999981 -0.00617561 0 -0.999981 -0.00617561 0 -0.999981 -0.00611324 0 -0.999981 -0.00611324 0 -0.999981 -0.00611324 0 -0.999981 -0.00611324 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.26163 0.03122 0.26163 0.03122 0.2735 0.03136 0.2735 0.03136 0.26172 0.06033 0.26172 0.06033 0.2733 0.06047 0.2733 0.06047 0.26163 0.03974 0.26163 0.03974 0.2735 0.03988 0.2735 0.03988 0.26168 0.05104 0.26168 0.05104 0.27339 0.05117 0.27339 0.05117 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0426ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 370.184 16.9461 43.2724 370.184 18.6101 43.2724 389.967 16.9461 43.1506 389.967 18.6101 43.1506 370.274 9.14305 25.5487 370.274 10.807 25.5487 389.775 9.14305 25.429 389.775 10.807 25.429 370.366 5.55106 15.0992 370.366 7.21405 15.0992 389.58 5.55106 14.9824 389.58 7.21405 14.9824 370.205 12.089 33.3694 370.205 13.7531 33.3694 389.921 12.089 33.2478 389.921 13.7531 33.2478 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00615666 0 -0.999981 -0.00615666 0 -0.999981 -0.00615666 0 -0.999981 -0.00615666 0 -0.999981 -0.0061381 0 -0.999981 -0.0061381 0 -0.999981 -0.0061381 0 -0.999981 -0.0061381 0 -0.999981 -0.0060788 0 -0.999982 -0.0060788 0 -0.999982 -0.0060788 0 -0.999982 -0.0060788 0 -0.999982 -0.00616752 0 -0.999981 -0.00616752 0 -0.999981 -0.00616752 0 -0.999981 -0.00616752 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.26164 0.03415 0.26164 0.03415 0.27348 0.03429 0.27348 0.03429 0.26169 0.05427 0.26169 0.05427 0.27336 0.05441 0.27336 0.05441 0.26175 0.06614 0.26175 0.06614 0.27324 0.06627 0.27324 0.06627 0.26165 0.04539 0.26165 0.04539 0.27345 0.04553 0.27345 0.04553 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0426ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 370.138 19.5051 48.61 370.138 21.1681 48.61 390.066 19.5051 48.4863 390.067 21.1681 48.4863 370.298 8.09706 22.7962 370.298 9.76006 22.7962 389.724 8.09706 22.6764 389.724 9.76006 22.6764 370.138 15.8321 41.098 370.138 17.4961 41.098 390.066 15.8321 40.9755 390.067 17.4961 40.9755 370.229 10.928 30.5882 370.229 12.5921 30.5882 389.87 10.928 30.4666 389.87 12.5921 30.4666 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00620737 0 -0.999981 -0.00620722 1.87761e-06 -0.999981 -0.00620722 1.87761e-06 -0.999981 -0.00620706 3.75512e-06 -0.999981 -0.00616691 0 -0.999981 -0.00616691 0 -0.999981 -0.00616691 0 -0.999981 -0.00616691 0 -0.999981 -0.00614708 0 -0.999981 -0.00614693 1.8621e-06 -0.999981 -0.00614693 1.8621e-06 -0.999981 -0.00614677 3.72411e-06 -0.999981 -0.00619106 0 -0.999981 -0.00619106 0 -0.999981 -0.00619106 0 -0.999981 -0.00619106 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.26161 0.02809 0.26161 0.02809 0.27353 0.02823 0.27354 0.02823 0.26171 0.0574 0.26171 0.0574 0.27333 0.05753 0.27333 0.05753 0.26161 0.03662 0.26161 0.03662 0.27353 0.03676 0.27354 0.03676 0.26167 0.04855 0.26167 0.04855 0.27342 0.04869 0.27342 0.04869 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0425CROWDANM001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 392.283 8.09706 22.7963 392.283 9.76006 22.7963 411.709 8.09706 22.6764 411.708 9.76006 22.6764 392.351 5.55106 15.0992 392.351 7.21405 15.0992 411.565 5.55106 14.9824 411.565 7.21405 14.9824 392.123 15.8321 41.0982 392.123 17.4961 41.0982 412.051 15.8321 40.9755 412.051 17.4961 40.9755 392.191 12.089 33.3695 392.191 13.7531 33.3695 411.906 12.089 33.2478 411.906 13.7531 33.2478 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00617201 0 -0.999981 -0.00617217 -1.86719e-06 -0.999981 -0.00617217 -1.86719e-06 -0.999981 -0.00617233 -3.73447e-06 -0.999981 -0.00607881 0 -0.999981 -0.00607881 0 -0.999981 -0.00607881 0 -0.999981 -0.00607881 0 -0.999981 -0.00615703 0 -0.999981 -0.00615703 0 -0.999981 -0.00615703 0 -0.999981 -0.00615703 0 -0.999981 -0.00617286 0 -0.999981 -0.00617286 0 -0.999981 -0.00617286 0 -0.999981 -0.00617286 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.27486 0.0574 0.27486 0.0574 0.28648 0.05753 0.28648 0.05753 0.2749 0.06614 0.2749 0.06614 0.2864 0.06627 0.2864 0.06627 0.27477 0.03662 0.27477 0.03662 0.28669 0.03676 0.28669 0.03676 0.27481 0.04539 0.27481 0.04539 0.2866 0.04553 0.2866 0.04553 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0425ANIMCROW004" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 392.123 19.5051 48.6102 392.123 21.1681 48.6102 412.051 19.5051 48.4863 412.051 21.1681 48.4863 459.407 7.27105 20.2111 459.407 8.93505 20.2111 478.763 7.27105 20.0934 478.763 8.93505 20.0934 392.37 4.80805 12.911 392.37 6.47206 12.911 411.523 4.80805 12.7944 411.523 6.47206 12.7944 392.146 14.501 38.3457 392.146 16.1641 38.3457 412 14.501 38.2231 412 16.1641 38.2231 392.214 10.928 30.5883 392.214 12.5921 30.5883 411.854 10.928 30.4666 411.854 12.5921 30.4666 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.00621733 0 -0.999981 -0.00621733 0 -0.999981 -0.00621733 0 -0.999981 -0.00621733 0 -0.999981 -0.00608072 0 -0.999982 -0.00608072 0 -0.999982 -0.00608072 0 -0.999982 -0.00608072 0 -0.999982 -0.0060898 5.73108e-07 -0.999981 -0.0060898 5.70819e-07 -0.999981 -0.0060898 5.70819e-07 -0.999981 -0.0060898 5.6853e-07 -0.999981 -0.00617499 0 -0.999981 -0.00617499 0 -0.999981 -0.00617499 0 -0.999981 -0.00617499 0 -0.999981 -0.00619644 0 -0.999981 -0.00619644 0 -0.999981 -0.00619644 0 -0.999981 -0.00619644 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.27477 0.02809 0.27477 0.02809 0.28669 0.02823 0.28669 0.02823 0.31502 0.06033 0.31502 0.06033 0.3266 0.06047 0.3266 0.06047 0.27491 0.06862 0.27491 0.06862 0.28637 0.06875 0.28637 0.06875 0.27478 0.03974 0.27478 0.03974 0.28666 0.03988 0.28666 0.03988 0.27482 0.04855 0.27482 0.04855 0.28657 0.04869 0.28657 0.04869 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0425ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 392.17 16.9461 43.2724 392.17 18.6101 43.2724 411.951 16.9461 43.1506 411.951 18.6101 43.1506 392.26 9.14305 25.5487 392.26 10.807 25.5487 411.761 9.14305 25.429 411.761 10.807 25.429 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00615728 0 -0.999981 -0.00615728 0 -0.999981 -0.00615728 0 -0.999981 -0.00615728 0 -0.999981 -0.0061381 0 -0.999981 -0.0061381 0 -0.999981 -0.0061381 0 -0.999981 -0.0061381 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.27479 0.03415 0.27479 0.03415 0.28663 0.03429 0.28663 0.03429 0.27485 0.05427 0.27485 0.05427 0.28651 0.05441 0.28651 0.05441 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0425ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 392.146 18.1731 45.8576 392.146 19.8371 45.8576 412 18.1731 45.7349 412 19.8371 45.7349 392.326 6.62206 17.82 392.326 8.28605 17.82 411.616 6.62206 17.7022 411.616 8.28605 17.7022 392.17 13.2741 35.7615 392.17 14.937 35.7615 411.951 13.2741 35.6388 411.951 14.937 35.6388 392.233 10.076 28.3992 392.233 11.74 28.3992 411.815 10.076 28.2794 411.815 11.74 28.2794 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00618018 0 -0.999981 -0.00618018 0 -0.999981 -0.00618018 0 -0.999981 -0.00618018 0 -0.999981 -0.00610667 0 -0.999981 -0.00610667 0 -0.999981 -0.00610667 0 -0.999981 -0.00610667 0 -0.999981 -0.00620279 0 -0.999981 -0.00620279 0 -0.999981 -0.00620279 0 -0.999981 -0.00620279 0 -0.999981 -0.00611768 0 -0.999981 -0.00611768 0 -0.999981 -0.00611768 0 -0.999981 -0.00611768 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.27478 0.03122 0.27478 0.03122 0.28666 0.03136 0.28666 0.03136 0.27489 0.06305 0.27489 0.06305 0.28643 0.06318 0.28643 0.06318 0.27479 0.04268 0.27479 0.04268 0.28663 0.04282 0.28663 0.04282 0.27483 0.05104 0.27483 0.05104 0.28655 0.05117 0.28655 0.05117 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN385_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS385_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 393.446 1.47388 -27.7975 384.575 1.47388 -27.6813 393.446 1.47388 -18.7007 384.575 1.47388 -18.7007 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.27556 0.11484 0.27025 0.1147 0.27556 0.10451 0.27025 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS385_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 402.317 1.47388 -27.9136 393.446 1.47388 -27.7975 402.317 1.47388 -18.7007 393.446 1.47388 -18.7007 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.28086 0.11497 0.27556 0.11484 0.28086 0.10451 0.27556 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS385_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 411.188 1.47388 -28.0297 402.317 1.47388 -27.9136 411.188 1.47388 -18.7007 402.317 1.47388 -18.7007 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.28617 0.1151 0.28086 0.11497 0.28617 0.10451 0.28086 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS385_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 420.059 1.47388 -28.1458 411.188 1.47388 -28.0297 420.059 1.47388 -18.7007 411.188 1.47388 -18.7007 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.29148 0.11523 0.28617 0.1151 0.29148 0.10451 0.28617 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS385_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 428.93 1.47388 -28.2619 420.059 1.47388 -28.1458 428.93 1.47388 -18.7006 420.059 1.47388 -18.7007 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.29678 0.11536 0.29148 0.11523 0.29678 0.10451 0.29148 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS385_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 437.801 1.47388 -28.3781 428.93 1.47388 -28.2619 437.801 1.47388 -18.7006 428.93 1.47388 -18.7006 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.30209 0.1155 0.29678 0.11536 0.30209 0.10451 0.29678 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN385" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 384.575 1.47388 -18.2007 384.575 1.47388 -0.000681 393.446 1.47388 -18.2007 393.446 1.47388 -0.000675 402.317 1.47388 -18.2007 402.317 1.47388 -0.000668 411.188 1.47388 -18.2007 411.188 1.47388 -0.000661 420.059 1.47388 -18.2007 420.059 1.47388 -0.000654 428.93 1.47388 -18.2006 428.93 1.47388 -0.000647 437.801 1.47388 -18.2006 437.801 1.47388 -0.00064 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 5.23996e-08 -1.77205e-14 1 5.23996e-08 -1.18137e-14 1 5.23996e-08 -2.55963e-14 1 5.23996e-08 -1.37827e-14 1 5.23996e-08 -2.75653e-14 1 5.23996e-08 -1.37826e-14 1 5.23996e-08 -2.75653e-14 1 5.23996e-08 -2.12822e-13 1 5.23996e-08 -2.26605e-13 1 5.23996e-08 -2.12823e-13 1 5.23997e-08 -2.75654e-14 1 5.23998e-08 -2.0674e-14 1 5.23998e-08 -4.1348e-14 1 5.23998e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 7.29024 2 7.29024 0 7.88163 2 7.88163 0 8.47301 2 8.47301 0 9.0644 2 9.0644 0 9.65579 2 9.65579 0 10.2472 2 10.2472 0 10.8386 2 10.8386 0 } TexCoordArray 1 Vec2Array 14 { 0.27025 0.10394 0.27025 0.08328 0.27556 0.10394 0.27556 0.08328 0.28086 0.10394 0.28086 0.08328 0.28617 0.10394 0.28617 0.08328 0.29148 0.10394 0.29148 0.08328 0.29678 0.10394 0.29678 0.08328 0.30209 0.10394 0.30209 0.08328 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN379_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN379_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 91 Group { DataVariance STATIC name "B0LT384" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 428.93 1.47388 -28.2619 428.93 2.47388 -28.2619 420.059 1.47388 -28.1458 420.059 2.47388 -28.1458 411.188 1.47388 -28.0297 411.188 2.47388 -28.0297 402.317 1.47388 -27.9136 402.317 2.47388 -27.9136 393.446 1.47388 -27.7975 393.446 2.47388 -27.7975 384.575 1.47388 -27.6813 384.575 2.47388 -27.6813 375.704 1.47388 -27.5652 375.704 2.47388 -27.5652 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0130865 0 0.999914 0.0130865 0 0.999914 0.0130865 0 0.999914 0.0130865 0 0.999914 0.0130864 0 0.999914 0.0130864 0 0.999914 0.0130864 0 0.999914 0.0130865 0 0.999914 0.0130903 0 0.999914 0.0130941 0 0.999914 0.013094 0 0.999914 0.0130902 0 0.999914 0.0130863 0 0.999914 0.0130863 0 0.999914 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 341.41 0 341.41 1 339.636 0 339.636 1 337.86 0 337.86 1 336.086 0 336.086 1 334.312 0 334.312 1 332.538 0 332.538 1 330.764 0 330.764 1 } TexCoordArray 1 Vec2Array 14 { 0.29678 0.11536 0.29678 0.11536 0.29148 0.11523 0.29148 0.11523 0.28617 0.1151 0.28617 0.1151 0.28086 0.11497 0.28086 0.11497 0.27556 0.11484 0.27556 0.11484 0.27025 0.1147 0.27025 0.1147 0.26494 0.11457 0.26494 0.11457 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB379" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 384.575 1.47388 -18.2007 384.575 1.47388 -18.7007 375.704 1.47388 -18.2007 375.704 1.47388 -18.7007 366.833 1.47388 -18.2007 366.833 1.47388 -18.7007 357.962 1.47388 -18.2007 357.962 1.47388 -18.7007 349.091 1.47388 -18.2007 349.091 1.47388 -18.7007 340.22 1.47388 -18.2007 340.22 1.47388 -18.7007 332.095 1.44654 -18.2007 332.095 1.44654 -18.7007 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 -0.00105695 0.999999 0 -0.00217666 0.999998 0 -0.00336491 0.999994 0 -0.00336491 0.999994 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 224.225 -0.01667 224.225 0.05 223.043 -0.01667 223.043 0.05 221.861 -0.01667 221.861 0.05 220.677 -0.01667 220.677 0.05 219.495 -0.01667 219.495 0.05 218.312 -0.01667 218.312 0.05 217.229 -0.01667 217.229 0.05 } TexCoordArray 1 Vec2Array 14 { 0.27025 0.10394 0.27025 0.10451 0.26494 0.10394 0.26494 0.10451 0.25964 0.10394 0.25964 0.10451 0.25433 0.10394 0.25433 0.10451 0.24902 0.10394 0.24902 0.10451 0.24371 0.10394 0.24371 0.10451 0.23885 0.10394 0.23885 0.10451 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT372" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 332.095 5.50122 -0.000722 332.095 1.50122 -0.000722 323.97 5.57331 -0.000729 323.97 1.57331 -0.000729 315.845 5.67522 -0.000735 315.845 1.67522 -0.000735 307.72 5.79205 -0.000741 307.72 1.79204 -0.000741 299.595 5.90887 -0.000748 299.595 1.90887 -0.000748 291.47 6.01079 -0.000754 291.47 2.01079 -0.000754 283.345 6.08287 -0.00076 283.345 2.08287 -0.00076 275.22 6.11021 -0.000767 275.22 2.11021 -0.000767 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 8.61538e-07 0 -1 8.61538e-07 0 -1 8.20512e-07 0 -1 7.79486e-07 0 -1 7.3846e-07 0 -1 7.3846e-07 0 -1 7.79486e-07 0 -1 8.20512e-07 0 -1 8.20512e-07 0 -1 7.79486e-07 0 -1 7.38462e-07 0 -1 7.38465e-07 0 -1 7.79491e-07 0 -1 8.20514e-07 0 -1 8.61538e-07 0 -1 8.61538e-07 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 863.829 1 863.829 0 861.798 1 861.798 0 859.767 1 859.767 0 857.736 1 857.736 0 855.704 1 855.704 0 853.673 1 853.673 0 851.642 1 851.642 0 849.611 1 849.611 0 } TexCoordArray 1 Vec2Array 16 { 0.23885 0.08328 0.23885 0.08328 0.23399 0.08328 0.23399 0.08328 0.22913 0.08328 0.22913 0.08328 0.22427 0.08328 0.22427 0.08328 0.21941 0.08328 0.21941 0.08328 0.21455 0.08328 0.21455 0.08328 0.20969 0.08328 0.20969 0.08328 0.20483 0.08328 0.20483 0.08328 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "INFI0083ROADA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1226.74 1.68902 -44.7522 1226.74 1.70308 -127.148 1112.46 1.48431 -38.6804 1077.03 1.70108 -127.148 765.046 1.48431 -38.6804 765.179 1.69348 -127.148 564.581 1.48431 -35.4141 559.056 1.69157 -127.148 368.861 1.68902 -35.4141 368.861 1.70208 -127.148 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.00178227 0.999998 0.000170568 -0.000748395 0.999999 0.00150611 -0.000317612 0.999998 0.00204957 -1.1857e-05 0.999997 0.00241815 1.52297e-07 0.999997 0.00239912 -2.55883e-06 0.999997 0.00233367 0.000353252 0.999997 0.00227298 0.000360291 0.999999 0.00155861 0.000557698 0.999999 0.00118403 5.5259e-05 1 0.000142304 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 48.0077 -3.94837 48.0077 6.00299 35.1381 -4.63538 31.1293 6.00299 -4.17131 -4.63538 -4.15628 6.00299 -26.8537 -5.00496 -27.4788 6.00299 -48.9991 -5.00496 -48.9991 6.00299 } TexCoordArray 1 Vec2Array 10 { 0.77406 0.13408 0.77406 0.22763 0.7057 0.12719 0.6845 0.22763 0.49786 0.12719 0.49794 0.22763 0.37794 0.12348 0.37463 0.22763 0.26085 0.12348 0.26085 0.22763 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSID001_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 345.959 4.07505 12.1407 345.959 10.5711 31.3743 345.959 4.66706 12.1407 345.959 11.1631 31.3743 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.24715 0.06949 0.24715 0.04766 0.24715 0.06949 0.24715 0.04766 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSID001_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 345.959 10.5711 31.3743 345.959 19.1771 49.4863 345.959 11.1631 31.3743 345.959 19.7691 49.4863 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.24715 0.04766 0.24715 0.0271 0.24715 0.04766 0.24715 0.0271 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSID001_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 345.837 10.5711 31.3743 345.837 4.07505 12.1407 345.837 10.5711 31.3743 345.837 4.66706 12.1407 345.837 11.1631 31.3743 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.24708 0.04766 0.24708 0.06949 0.24708 0.04766 0.24708 0.06949 0.24708 0.04766 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSID001_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 345.837 19.1771 49.4863 345.837 10.5711 31.3743 345.837 19.1771 49.4863 345.837 11.1631 31.3743 345.837 19.7691 49.4863 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.24708 0.0271 0.24708 0.04766 0.24708 0.0271 0.24708 0.04766 0.24708 0.0271 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046RAFTER3002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_47 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_48 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 477.33 3.99606 12.1151 477.33 3.99606 47.619 477.33 10.611 31.3042 477.33 18.4751 47.619 348.498 3.99606 12.115 348.498 3.99606 47.6189 348.498 10.611 31.304 348.498 18.4751 47.6189 343.03 3.99606 12.115 343.03 3.99606 47.6189 343.03 10.611 31.304 343.03 18.4751 47.6189 281.373 3.99606 12.115 281.373 3.99606 47.6189 281.373 10.611 31.304 281.373 18.4751 47.6189 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 } TexCoordArray 1 Vec2Array 16 { 0.32574 0.06952 0.32574 0.02922 0.32574 0.04774 0.32574 0.02922 0.24867 0.06952 0.24867 0.02922 0.24867 0.04774 0.24867 0.02922 0.2454 0.06952 0.2454 0.02922 0.2454 0.04774 0.2454 0.02922 0.20851 0.06952 0.20851 0.02922 0.20851 0.04774 0.20851 0.02922 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_96" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 361.253 8.78505 25.7397 360.713 8.78505 25.7397 361.253 3.93106 25.7397 360.713 3.93106 25.7397 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.31764 0.21876 0.31764 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2563 0.05406 0.25597 0.05406 0.2563 0.05406 0.25597 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_95" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 361.253 3.93106 25.016 360.713 3.93106 25.016 361.253 8.48206 25.016 360.713 8.48206 25.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.29782 0.78124 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.2563 0.05488 0.25597 0.05488 0.2563 0.05488 0.25597 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_94" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 361.253 8.78505 25.7397 361.253 3.93106 25.7397 361.253 8.48206 25.016 361.253 3.93106 25.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2563 0.05406 0.2563 0.05406 0.2563 0.05488 0.2563 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_93" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 360.713 3.93106 25.016 360.713 3.93106 25.7397 360.713 8.48206 25.016 360.713 8.78505 25.7397 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.25597 0.05488 0.25597 0.05406 0.25597 0.05488 0.25597 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_92" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 361.253 10.422 30.5309 360.713 10.422 30.5309 361.253 3.93106 30.5309 360.713 3.93106 30.5309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.4246 0.21876 0.4246 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2563 0.04862 0.25597 0.04862 0.2563 0.04862 0.25597 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_91" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 361.253 3.93106 29.8061 360.713 3.93106 29.8061 361.253 10.1191 29.8061 360.713 10.1191 29.8061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.40478 0.78124 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.2563 0.04944 0.25597 0.04944 0.2563 0.04944 0.25597 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_90" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 361.253 10.422 30.5309 361.253 3.93106 30.5309 361.253 10.1191 29.8061 361.253 3.93106 29.8061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2563 0.04862 0.2563 0.04862 0.2563 0.04944 0.2563 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_89" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 360.713 3.93106 29.8061 360.713 3.93106 30.5309 360.713 10.1191 29.8061 360.713 10.422 30.5309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.25597 0.04944 0.25597 0.04862 0.25597 0.04944 0.25597 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_88" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 361.253 14.106 38.6309 360.713 14.106 38.6309 361.253 3.93106 38.6309 360.713 3.93106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.66525 0.21876 0.66525 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2563 0.03942 0.25597 0.03942 0.2563 0.03942 0.25597 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_87" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 361.253 3.93106 37.906 360.713 3.93106 37.906 361.253 13.803 37.906 360.713 13.803 37.906 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.64544 0.78124 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.2563 0.04024 0.25597 0.04024 0.2563 0.04024 0.25597 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_86" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 361.253 14.106 38.6309 361.253 3.93106 38.6309 361.253 13.803 37.906 361.253 3.93106 37.906 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2563 0.03942 0.2563 0.03942 0.2563 0.04024 0.2563 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_85" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 360.713 3.93106 37.906 360.713 3.93106 38.6309 360.713 13.803 37.906 360.713 14.106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.25597 0.04024 0.25597 0.03942 0.25597 0.04024 0.25597 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_84" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 361.086 3.97206 47.613 361.086 3.97206 46.714 361.086 3.97206 47.613 361.086 13.542 46.714 361.086 13.978 47.613 361.086 14.513 46.6635 361.086 13.978 47.613 361.086 15.451 46.4861 361.086 15.5851 47.7654 361.086 16.3881 46.0556 361.086 16.6821 47.9615 361.086 17.3081 45.2456 361.086 18.0531 48.5475 361.086 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.2562 0.02922 0.2562 0.03024 0.2562 0.02922 0.2562 0.03024 0.2562 0.02922 0.2562 0.0303 0.2562 0.02922 0.2562 0.0305 0.2562 0.02905 0.2562 0.03099 0.2562 0.02883 0.2562 0.03191 0.2562 0.02816 0.2562 0.0273 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_83" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 360.484 3.97206 46.714 360.484 3.97206 47.613 360.484 13.542 46.714 360.484 13.978 47.613 360.484 14.513 46.6635 360.484 13.978 47.613 360.484 15.451 46.4861 360.484 15.5851 47.7654 360.484 16.3881 46.0556 360.484 16.6821 47.9615 360.484 17.3081 45.2456 360.484 18.0531 48.5475 360.484 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.25584 0.03024 0.25584 0.02922 0.25584 0.03024 0.25584 0.02922 0.25584 0.0303 0.25584 0.02922 0.25584 0.0305 0.25584 0.02905 0.25584 0.03099 0.25584 0.02883 0.25584 0.03191 0.25584 0.02816 0.25584 0.0273 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 360.484 17.3081 45.2456 361.086 17.3081 45.2456 360.484 16.3881 46.0556 361.086 16.3881 46.0556 360.484 15.451 46.4861 361.086 15.451 46.4861 360.484 14.513 46.6635 361.086 14.513 46.6635 360.484 13.542 46.714 361.086 13.542 46.714 360.484 3.97206 46.714 361.086 3.97206 46.714 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.660812 -0.750551 0 -0.660812 -0.750551 0 -0.593991 -0.804472 0 -0.513249 -0.85824 0 -0.346388 -0.938091 0 -0.268877 -0.963174 0 -0.140939 -0.990018 0 -0.0962196 -0.99536 0 -0.00877365 -0.999962 0 -0.00251121 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.25584 0.03191 0.2562 0.03191 0.25584 0.03099 0.2562 0.03099 0.25584 0.0305 0.2562 0.0305 0.25584 0.0303 0.2562 0.0303 0.25584 0.03024 0.2562 0.03024 0.25584 0.03024 0.2562 0.03024 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_81" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 360.484 3.97206 47.613 361.086 3.97206 47.613 360.484 13.978 47.613 361.086 13.978 47.613 360.484 15.5851 47.7654 361.086 15.5851 47.7654 360.484 16.6821 47.9615 361.086 16.6821 47.9615 360.484 18.0531 48.5475 361.086 18.0531 48.5475 360.484 19.2231 49.3101 361.086 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00704923 0.999975 0 -0.0230498 0.999734 0 -0.115409 0.993318 0 -0.141825 0.989892 0 -0.264609 0.964356 0 -0.33569 0.941972 0 -0.443287 0.89638 0 -0.494484 0.869187 0 -0.546045 0.837756 0 -0.546045 0.837756 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.25584 0.02922 0.2562 0.02922 0.25584 0.02922 0.2562 0.02922 0.25584 0.02905 0.2562 0.02905 0.25584 0.02883 0.2562 0.02883 0.25584 0.02816 0.2562 0.02816 0.25584 0.0273 0.2562 0.0273 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 347.027 8.78505 25.7397 346.488 8.78505 25.7397 347.027 3.93106 25.7397 346.488 3.93106 25.7397 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.31764 0.00395 0.31764 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.24779 0.05406 0.24746 0.05406 0.24779 0.05406 0.24746 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 347.027 3.93106 25.016 346.488 3.93106 25.016 347.027 8.48206 25.016 346.488 8.48206 25.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.29782 0.99606 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.24779 0.05488 0.24746 0.05488 0.24779 0.05488 0.24746 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 347.027 8.78505 25.7397 347.027 3.93106 25.7397 347.027 8.48206 25.016 347.027 3.93106 25.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.24779 0.05406 0.24779 0.05406 0.24779 0.05488 0.24779 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 346.488 3.93106 25.016 346.488 3.93106 25.7397 346.488 8.48206 25.016 346.488 8.78505 25.7397 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.24746 0.05488 0.24746 0.05406 0.24746 0.05488 0.24746 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 347.027 10.422 30.5309 346.488 10.422 30.5309 347.027 3.93106 30.5309 346.488 3.93106 30.5309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.4246 0.00395 0.4246 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.24779 0.04862 0.24746 0.04862 0.24779 0.04862 0.24746 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 347.027 3.93106 29.8061 346.488 3.93106 29.8061 347.027 10.1191 29.8061 346.488 10.1191 29.8061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.40478 0.99606 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.24779 0.04944 0.24746 0.04944 0.24779 0.04944 0.24746 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 347.027 10.422 30.5309 347.027 3.93106 30.5309 347.027 10.1191 29.8061 347.027 3.93106 29.8061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.24779 0.04862 0.24779 0.04862 0.24779 0.04944 0.24779 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 346.488 3.93106 29.8061 346.488 3.93106 30.5309 346.488 10.1191 29.8061 346.488 10.422 30.5309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.24746 0.04944 0.24746 0.04862 0.24746 0.04944 0.24746 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 347.027 14.106 38.6309 346.488 14.106 38.6309 347.027 3.93106 38.6309 346.488 3.93106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.66525 0.00395 0.66525 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.24779 0.03942 0.24746 0.03942 0.24779 0.03942 0.24746 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 347.027 3.93106 37.906 346.488 3.93106 37.906 347.027 13.803 37.906 346.488 13.803 37.906 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.64544 0.99606 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.24779 0.04024 0.24746 0.04024 0.24779 0.04024 0.24746 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 347.027 14.106 38.6309 347.027 3.93106 38.6309 347.027 13.803 37.906 347.027 3.93106 37.906 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.24779 0.03942 0.24779 0.03942 0.24779 0.04024 0.24779 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 346.488 3.93106 37.906 346.488 3.93106 38.6309 346.488 13.803 37.906 346.488 14.106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.24746 0.04024 0.24746 0.03942 0.24746 0.04024 0.24746 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 346.861 3.97206 47.613 346.861 3.97206 46.714 346.861 3.97206 47.613 346.861 13.542 46.714 346.861 13.978 47.613 346.861 14.513 46.6635 346.861 13.978 47.613 346.861 15.451 46.4861 346.861 15.5851 47.7654 346.861 16.3881 46.0556 346.861 16.6821 47.9615 346.861 17.3081 45.2456 346.861 18.0531 48.5475 346.861 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.24769 0.02922 0.24769 0.03024 0.24769 0.02922 0.24769 0.03024 0.24769 0.02922 0.24769 0.0303 0.24769 0.02922 0.24769 0.0305 0.24769 0.02905 0.24769 0.03099 0.24769 0.02883 0.24769 0.03191 0.24769 0.02816 0.24769 0.0273 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 346.259 3.97206 46.714 346.259 3.97206 47.613 346.259 13.542 46.714 346.259 13.978 47.613 346.259 14.513 46.6635 346.259 13.978 47.613 346.259 15.451 46.4861 346.259 15.5851 47.7654 346.259 16.3881 46.0556 346.259 16.6821 47.9615 346.259 17.3081 45.2456 346.259 18.0531 48.5475 346.259 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.24733 0.03024 0.24733 0.02922 0.24733 0.03024 0.24733 0.02922 0.24733 0.0303 0.24733 0.02922 0.24733 0.0305 0.24733 0.02905 0.24733 0.03099 0.24733 0.02883 0.24733 0.03191 0.24733 0.02816 0.24733 0.0273 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 346.259 17.3081 45.2456 346.861 17.3081 45.2456 346.259 16.3881 46.0556 346.861 16.3881 46.0556 346.259 15.451 46.4861 346.861 15.451 46.4861 346.259 14.513 46.6635 346.861 14.513 46.6635 346.259 13.542 46.714 346.861 13.542 46.714 346.259 3.97206 46.714 346.861 3.97206 46.714 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.660812 -0.750551 0 -0.660812 -0.750551 0 -0.593991 -0.804472 0 -0.513249 -0.85824 0 -0.346388 -0.938091 0 -0.268877 -0.963174 0 -0.140939 -0.990018 0 -0.0962196 -0.99536 0 -0.00877364 -0.999961 0 -0.00251121 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.24733 0.03191 0.24769 0.03191 0.24733 0.03099 0.24769 0.03099 0.24733 0.0305 0.24769 0.0305 0.24733 0.0303 0.24769 0.0303 0.24733 0.03024 0.24769 0.03024 0.24733 0.03024 0.24769 0.03024 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 346.259 3.97206 47.613 346.861 3.97206 47.613 346.259 13.978 47.613 346.861 13.978 47.613 346.259 15.5851 47.7654 346.861 15.5851 47.7654 346.259 16.6821 47.9615 346.861 16.6821 47.9615 346.259 18.0531 48.5475 346.861 18.0531 48.5475 346.259 19.2231 49.3101 346.861 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00704923 0.999975 0 -0.0230498 0.999734 0 -0.115409 0.993318 0 -0.141825 0.989892 0 -0.264609 0.964356 0 -0.33569 0.941972 0 -0.443287 0.89638 0 -0.494484 0.869187 0 -0.546045 0.837756 0 -0.546045 0.837756 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.24733 0.02922 0.24769 0.02922 0.24733 0.02922 0.24769 0.02922 0.24733 0.02905 0.24769 0.02905 0.24733 0.02883 0.24769 0.02883 0.24733 0.02816 0.24769 0.02816 0.24733 0.0273 0.24769 0.0273 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 278.834 4.66706 9.15359 278.834 4.66706 12.1407 345.898 4.66706 9.15359 345.898 4.66706 12.1407 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.20699 0.07289 0.20699 0.06949 0.24711 0.07289 0.24711 0.06949 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 331.064 8.78505 25.7397 330.524 8.78505 25.7397 331.064 3.93106 25.7397 330.524 3.93106 25.7397 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.31764 0.77654 0.31764 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.23824 0.05406 0.23791 0.05406 0.23824 0.05406 0.23791 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 331.064 3.93106 25.016 330.524 3.93106 25.0151 331.064 8.48206 25.016 330.524 8.48206 25.0151 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00166714 0 -0.999999 0.00166714 0 -0.999999 0.00166714 0 -0.999999 0.00166714 0 -0.999999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.29782 0.22346 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.23824 0.05488 0.23791 0.05488 0.23824 0.05488 0.23791 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 331.064 8.78505 25.7397 331.064 3.93106 25.7397 331.064 8.48206 25.016 331.064 3.93106 25.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.23824 0.05406 0.23824 0.05406 0.23824 0.05488 0.23824 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 330.524 3.93106 25.0151 330.524 3.93106 25.7397 330.524 8.48206 25.0151 330.524 8.78505 25.7397 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.23791 0.05488 0.23791 0.05406 0.23791 0.05488 0.23791 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 331.064 10.422 30.5309 330.524 10.422 30.5309 331.064 3.93106 30.5309 330.524 3.93106 30.5309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.4246 0.77654 0.4246 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.23824 0.04862 0.23791 0.04862 0.23824 0.04862 0.23791 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 331.064 3.93106 29.8061 330.524 3.93106 29.8061 331.064 10.1191 29.8061 330.524 10.1191 29.8061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.40478 0.22346 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.23824 0.04944 0.23791 0.04944 0.23824 0.04944 0.23791 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 331.064 10.422 30.5309 331.064 3.93106 30.5309 331.064 10.1191 29.8061 331.064 3.93106 29.8061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.23824 0.04862 0.23824 0.04862 0.23824 0.04944 0.23824 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 330.524 3.93106 29.8061 330.524 3.93106 30.5309 330.524 10.1191 29.8061 330.524 10.422 30.5309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.23791 0.04944 0.23791 0.04862 0.23791 0.04944 0.23791 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 331.064 14.106 38.6309 330.524 14.106 38.6309 331.064 3.93106 38.6309 330.524 3.93106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.66525 0.77654 0.66525 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.23824 0.03942 0.23791 0.03942 0.23824 0.03942 0.23791 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 331.064 3.93106 37.906 330.524 3.93106 37.906 331.064 13.803 37.906 330.524 13.803 37.906 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.64544 0.22346 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.23824 0.04024 0.23791 0.04024 0.23824 0.04024 0.23791 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 331.064 14.106 38.6309 331.064 3.93106 38.6309 331.064 13.803 37.906 331.064 3.93106 37.906 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.23824 0.03942 0.23824 0.03942 0.23824 0.04024 0.23824 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 330.524 3.93106 37.906 330.524 3.93106 38.6309 330.524 13.803 37.906 330.524 14.106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.23791 0.04024 0.23791 0.03942 0.23791 0.04024 0.23791 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 330.897 3.97206 47.613 330.897 3.97206 46.714 330.897 3.97206 47.613 330.897 13.542 46.714 330.897 13.978 47.613 330.897 14.513 46.6635 330.897 13.978 47.613 330.897 15.451 46.4861 330.897 15.5851 47.7654 330.897 16.3881 46.0556 330.897 16.6821 47.9615 330.897 17.3081 45.2456 330.897 18.0531 48.5475 330.897 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.23814 0.02922 0.23814 0.03024 0.23814 0.02922 0.23814 0.03024 0.23814 0.02922 0.23814 0.0303 0.23814 0.02922 0.23814 0.0305 0.23814 0.02905 0.23814 0.03099 0.23814 0.02883 0.23814 0.03191 0.23814 0.02816 0.23814 0.0273 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 330.295 3.97206 46.714 330.295 3.97206 47.613 330.295 13.542 46.714 330.295 13.978 47.613 330.295 14.513 46.6635 330.295 13.978 47.613 330.295 15.451 46.4861 330.295 15.5851 47.7654 330.296 16.3881 46.0556 330.296 16.6821 47.9615 330.295 17.3081 45.2456 330.295 18.0531 48.5475 330.295 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0.00031517 -3.30371e-05 -1 0.000602371 -8.09605e-05 -1 0.00024395 -2.55715e-05 -1 -0.000409768 9.24551e-05 -1 -0.000559313 0.000111588 -1 -0.000450249 0.000101589 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.23778 0.03024 0.23778 0.02922 0.23778 0.03024 0.23778 0.02922 0.23778 0.0303 0.23778 0.02922 0.23778 0.0305 0.23778 0.02905 0.23778 0.03099 0.23778 0.02883 0.23778 0.03191 0.23778 0.02816 0.23778 0.0273 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 330.295 17.3081 45.2456 330.897 17.3081 45.2456 330.296 16.3881 46.0556 330.897 16.3881 46.0556 330.295 15.451 46.4861 330.897 15.451 46.4861 330.295 14.513 46.6635 330.897 14.513 46.6635 330.295 13.542 46.714 330.897 13.542 46.714 330.295 3.97206 46.714 330.897 3.97206 46.714 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.660812 -0.750551 0 -0.660812 -0.750551 0 -0.594032 -0.804442 0 -0.5132 -0.858269 0 -0.346347 -0.938107 0 -0.268877 -0.963174 0 -0.140939 -0.990018 0 -0.0962196 -0.99536 0 -0.00877365 -0.999962 0 -0.00251121 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.23778 0.03191 0.23814 0.03191 0.23778 0.03099 0.23814 0.03099 0.23778 0.0305 0.23814 0.0305 0.23778 0.0303 0.23814 0.0303 0.23778 0.03024 0.23814 0.03024 0.23778 0.03024 0.23814 0.03024 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 330.295 3.97206 47.613 330.897 3.97206 47.613 330.295 13.978 47.613 330.897 13.978 47.613 330.295 15.5851 47.7654 330.897 15.5851 47.7654 330.296 16.6821 47.9615 330.897 16.6821 47.9615 330.295 18.0531 48.5475 330.897 18.0531 48.5475 330.295 19.2231 49.3101 330.897 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00704923 0.999975 0 -0.0230498 0.999734 0 -0.115409 0.993318 0 -0.141809 0.989894 0 -0.264565 0.964368 0 -0.335726 0.94196 0 -0.443316 0.896366 0 -0.494484 0.869187 0 -0.546045 0.837756 0 -0.546045 0.837756 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.23778 0.02922 0.23814 0.02922 0.23778 0.02922 0.23814 0.02922 0.23778 0.02905 0.23814 0.02905 0.23778 0.02883 0.23814 0.02883 0.23778 0.02816 0.23814 0.02816 0.23778 0.0273 0.23814 0.0273 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 345.289 8.78505 25.7397 344.75 8.78505 25.7397 345.289 3.93106 25.7397 344.75 3.93106 25.7397 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.31764 0.99136 0.31764 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.24675 0.05406 0.24643 0.05406 0.24675 0.05406 0.24643 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 345.289 3.93106 25.016 344.75 3.93106 25.0151 345.289 8.48206 25.0151 344.75 8.48206 25.0151 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00167025 -0.000197817 -0.999999 0.000835126 -9.89088e-05 -1 0.000835126 -9.89088e-05 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.29782 0.00864 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.24675 0.05488 0.24643 0.05488 0.24675 0.05488 0.24643 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 345.289 8.78505 25.7397 345.289 3.93106 25.7397 345.289 8.48206 25.0151 345.289 3.93106 25.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.24675 0.05406 0.24675 0.05406 0.24675 0.05488 0.24675 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 344.75 3.93106 25.0151 344.75 3.93106 25.7397 344.75 8.48206 25.0151 344.75 8.78505 25.7397 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.24643 0.05488 0.24643 0.05406 0.24643 0.05488 0.24643 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 345.289 10.422 30.5309 344.75 10.422 30.5309 345.289 3.93106 30.5309 344.75 3.93106 30.5309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.4246 0.99136 0.4246 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.24675 0.04862 0.24643 0.04862 0.24675 0.04862 0.24643 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 345.289 3.93106 29.8061 344.75 3.93106 29.8061 345.289 10.1191 29.8061 344.75 10.1191 29.8061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.40478 0.00864 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.24675 0.04944 0.24643 0.04944 0.24675 0.04944 0.24643 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 345.289 10.422 30.5309 345.289 3.93106 30.5309 345.289 10.1191 29.8061 345.289 3.93106 29.8061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.24675 0.04862 0.24675 0.04862 0.24675 0.04944 0.24675 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 344.75 3.93106 29.8061 344.75 3.93106 30.5309 344.75 10.1191 29.8061 344.75 10.422 30.5309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.24643 0.04944 0.24643 0.04862 0.24643 0.04944 0.24643 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 345.289 14.106 38.6309 344.75 14.106 38.6309 345.289 3.93106 38.6309 344.75 3.93106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.66525 0.99136 0.66525 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.24675 0.03942 0.24643 0.03942 0.24675 0.03942 0.24643 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 345.289 3.93106 37.906 344.75 3.93106 37.906 345.289 13.803 37.906 344.75 13.803 37.906 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.64544 0.00864 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.24675 0.04024 0.24643 0.04024 0.24675 0.04024 0.24643 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 345.289 14.106 38.6309 345.289 3.93106 38.6309 345.289 13.803 37.906 345.289 3.93106 37.906 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.24675 0.03942 0.24675 0.03942 0.24675 0.04024 0.24675 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 344.75 3.93106 37.906 344.75 3.93106 38.6309 344.75 13.803 37.906 344.75 14.106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.24643 0.04024 0.24643 0.03942 0.24643 0.04024 0.24643 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 345.123 3.97206 47.613 345.123 3.97206 46.714 345.123 3.97206 47.613 345.123 13.542 46.714 345.123 13.978 47.613 345.123 14.513 46.6635 345.123 13.978 47.613 345.123 15.451 46.4861 345.123 15.5851 47.7654 345.123 16.3881 46.0556 345.123 16.6821 47.9615 345.123 17.3081 45.2456 345.123 18.0531 48.5475 345.123 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.24665 0.02922 0.24665 0.03024 0.24665 0.02922 0.24665 0.03024 0.24665 0.02922 0.24665 0.0303 0.24665 0.02922 0.24665 0.0305 0.24665 0.02905 0.24665 0.03099 0.24665 0.02883 0.24665 0.03191 0.24665 0.02816 0.24665 0.0273 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 344.52 3.97206 46.714 344.52 3.97206 47.613 344.52 13.542 46.714 344.52 13.978 47.613 344.52 14.513 46.6635 344.52 13.978 47.613 344.52 15.451 46.4861 344.52 15.5851 47.7654 344.52 16.3881 46.0556 344.52 16.6821 47.9615 344.52 17.3081 45.2456 344.52 18.0531 48.5475 344.52 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.24629 0.03024 0.24629 0.02922 0.24629 0.03024 0.24629 0.02922 0.24629 0.0303 0.24629 0.02922 0.24629 0.0305 0.24629 0.02905 0.24629 0.03099 0.24629 0.02883 0.24629 0.03191 0.24629 0.02816 0.24629 0.0273 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 344.52 17.3081 45.2456 345.123 17.3081 45.2456 344.52 16.3881 46.0556 345.123 16.3881 46.0556 344.52 15.451 46.4861 345.123 15.451 46.4861 344.52 14.513 46.6635 345.123 14.513 46.6635 344.52 13.542 46.714 345.123 13.542 46.714 344.52 3.97206 46.714 345.123 3.97206 46.714 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.660812 -0.750551 0 -0.660812 -0.750551 0 -0.593991 -0.804472 0 -0.513249 -0.85824 0 -0.346388 -0.938091 0 -0.268877 -0.963174 0 -0.140939 -0.990018 0 -0.0962196 -0.99536 0 -0.00877365 -0.999962 0 -0.00251121 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.24629 0.03191 0.24665 0.03191 0.24629 0.03099 0.24665 0.03099 0.24629 0.0305 0.24665 0.0305 0.24629 0.0303 0.24665 0.0303 0.24629 0.03024 0.24665 0.03024 0.24629 0.03024 0.24665 0.03024 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 344.52 3.97206 47.613 345.123 3.97206 47.613 344.52 13.978 47.613 345.123 13.978 47.613 344.52 15.5851 47.7654 345.123 15.5851 47.7654 344.52 16.6821 47.9615 345.123 16.6821 47.9615 344.52 18.0531 48.5475 345.123 18.0531 48.5475 344.52 19.2231 49.3101 345.123 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00704923 0.999975 0 -0.0230498 0.999734 0 -0.115409 0.993318 0 -0.141825 0.989892 0 -0.264609 0.964356 0 -0.33569 0.941972 0 -0.443287 0.89638 0 -0.494484 0.869187 0 -0.546045 0.837756 0 -0.546045 0.837756 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.24629 0.02922 0.24665 0.02922 0.24629 0.02922 0.24665 0.02922 0.24629 0.02905 0.24665 0.02905 0.24629 0.02883 0.24665 0.02883 0.24629 0.02816 0.24665 0.02816 0.24629 0.0273 0.24665 0.0273 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046MAINSTAN001_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 345.959 4.07505 9.15359 345.959 4.07505 12.1407 345.959 4.66706 9.15359 345.959 4.66706 12.1407 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.0005 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.24715 0.07289 0.24715 0.06949 0.24715 0.07289 0.24715 0.06949 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046MAINSTAN001_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 345.837 4.66706 9.15359 345.837 4.66706 12.1407 345.837 4.07505 9.15359 345.837 4.07505 12.1407 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.24708 0.07289 0.24708 0.06949 0.24708 0.07289 0.24708 0.06949 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046MAINSTAN001_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 345.837 4.07505 9.15359 278.834 4.07505 9.15359 345.837 4.66706 9.15359 278.834 4.66706 9.15359 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.43863 0.0005 -1.43863 0.0005 -0.43964 0.9995 -0.43963 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.24708 0.07289 0.20699 0.07289 0.24708 0.07289 0.20699 0.07289 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1001_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 345.84 6.34506 12.1407 345.84 4.66706 12.1407 345.84 6.34506 12.1407 278.834 4.66706 12.1407 278.834 6.34506 12.1407 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1.42327e-08 5.68341e-07 -1 1.42327e-08 5.68343e-07 -1 1.42327e-08 5.68341e-07 -1 1.42327e-08 5.68341e-07 -1 1.42327e-08 5.6834e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 20 1 20 0 20 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.24708 0.06949 0.24708 0.06949 0.24708 0.06949 0.20699 0.06949 0.20699 0.06949 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1001_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 345.84 21.4491 49.4863 345.84 19.7691 49.4863 345.84 21.4491 49.4863 278.834 19.7691 49.4863 278.834 21.4491 49.4863 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -9 1 -9 0 -9 1 11 0 11 } TexCoordArray 1 Vec2Array 5 { 0.24708 0.0271 0.24708 0.0271 0.24708 0.0271 0.20699 0.0271 0.20699 0.0271 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1001_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 278.834 4.66706 9.15359 278.834 6.34205 9.15359 345.898 4.66706 9.15359 345.898 6.34205 9.15359 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 5.69361e-07 -1 0 5.69361e-07 -1 0 5.69361e-07 -1 0 5.69361e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00999 0.00051 0.00999 0.99949 19.99 0.0005 19.99 } TexCoordArray 1 Vec2Array 4 { 0.20699 0.07289 0.20699 0.07289 0.24711 0.07289 0.24711 0.07289 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1001_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 345.84 6.34506 12.1407 345.84 4.66706 12.1407 345.84 6.34506 12.1407 345.842 11.1631 31.3743 345.842 12.8435 31.3743 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 -9.99549e-05 0.000118653 -1 -0.000200056 0.000143729 -1 -9.99549e-05 0.000118653 -1 -9.99549e-05 0.000118653 -1 0 9.36145e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.24708 0.06949 0.24708 0.06949 0.24708 0.06949 0.24708 0.04766 0.24708 0.04766 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1001_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 345.84 6.34506 12.1407 345.898 6.34205 9.15359 345.84 4.66706 12.1407 345.898 4.66706 9.15359 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999809 -0.000200006 -0.0195194 -0.999811 -0.000100088 -0.0194634 -0.999811 -0.000100088 -0.0194634 -0.999812 1.10497e-08 -0.0194073 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.00218 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.24708 0.06949 0.24711 0.07289 0.24708 0.06949 0.24711 0.07289 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1001_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 345.842 12.8435 31.3743 345.842 11.1631 31.3743 345.842 12.8435 31.3743 345.84 19.7691 49.4863 345.84 21.4491 49.4863 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 -0.000199791 -4.48225e-06 -1 0 -8.0877e-05 -1 -0.000199791 -4.48225e-06 -1 -0.000199791 -4.48225e-06 -1 -0.000399635 7.19329e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.24708 0.04766 0.24708 0.04766 0.24708 0.04766 0.24708 0.0271 0.24708 0.0271 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0130FLATCROW_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 345.837 19.7691 49.4863 345.837 11.1631 31.3743 345.837 19.7691 49.4863 278.834 11.1631 31.3743 278.834 19.7691 49.4863 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.903223 -0.429171 0 0.903223 -0.429171 0 0.903223 -0.429171 0 0.903223 -0.429171 0 0.903223 -0.429171 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3 0 3 1 3 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.24708 0.0271 0.24708 0.04766 0.24708 0.0271 0.20699 0.04766 0.20699 0.0271 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0130FLATCROW_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 345.837 11.1631 31.3743 345.837 4.66706 12.1407 345.837 11.1631 31.3743 278.834 4.66706 12.1407 278.834 11.1631 31.3743 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.947422 -0.319987 0 0.947422 -0.319987 0 0.947422 -0.319987 0 0.947422 -0.319987 0 0.947422 -0.319987 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3 0 3 1 3 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.24708 0.04766 0.24708 0.06949 0.24708 0.04766 0.20699 0.06949 0.20699 0.04766 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0427CROWDANM001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 347.544 16.9461 43.2724 347.544 18.6101 43.2724 367.325 16.9461 43.1506 367.325 18.6101 43.1506 347.632 9.14305 25.5487 347.632 10.807 25.5487 367.135 9.14305 25.4289 367.135 10.807 25.4289 347.725 5.55106 15.0992 347.725 7.21405 15.0992 366.939 5.55106 14.9824 366.939 7.21405 14.9824 347.565 12.089 33.3694 347.565 13.7531 33.3694 367.28 12.089 33.2478 367.28 13.7531 33.2478 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00615728 0 -0.999981 -0.00615728 0 -0.999981 -0.00615728 0 -0.999981 -0.00615728 0 -0.999981 -0.00614256 0 -0.999981 -0.00614256 0 -0.999981 -0.00614256 0 -0.999981 -0.00614256 0 -0.999981 -0.0060788 0 -0.999982 -0.0060788 0 -0.999982 -0.0060788 0 -0.999982 -0.0060788 0 -0.999982 -0.00616783 0 -0.999981 -0.00616783 0 -0.999981 -0.00616783 0 -0.999981 -0.00616783 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.2481 0.03415 0.2481 0.03415 0.25993 0.03429 0.25993 0.03429 0.24815 0.05427 0.24815 0.05427 0.25982 0.05441 0.25982 0.05441 0.2482 0.06614 0.2482 0.06614 0.2597 0.06627 0.2597 0.06627 0.24811 0.04539 0.24811 0.04539 0.2599 0.04553 0.2599 0.04553 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0427ANIMCROW004" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 458.652 18.1731 45.8576 458.652 19.8371 45.8576 478.504 18.1731 45.7348 478.504 19.8371 45.7348 347.701 6.62206 17.82 347.701 8.28605 17.82 366.99 6.62206 17.7022 366.99 8.28605 17.7022 347.544 13.2741 35.7615 347.544 14.937 35.7615 367.325 13.2741 35.6387 367.325 14.937 35.6387 347.608 10.076 28.3991 347.608 11.74 28.3991 367.187 10.076 28.2793 367.187 11.74 28.2793 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0061858 0 -0.999981 -0.0061858 0 -0.999981 -0.0061858 0 -0.999981 -0.0061858 0 -0.999981 -0.00610698 0 -0.999981 -0.00610698 0 -0.999981 -0.00610698 0 -0.999981 -0.00610698 0 -0.999981 -0.0062078 0 -0.999981 -0.0062078 0 -0.999981 -0.0062078 0 -0.999981 -0.0062078 0 -0.999981 -0.00611871 0 -0.999981 -0.00611871 0 -0.999981 -0.00611871 0 -0.999981 -0.00611871 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.31457 0.03122 0.31457 0.03122 0.32644 0.03136 0.32644 0.03136 0.24819 0.06305 0.24819 0.06305 0.25973 0.06318 0.25973 0.06318 0.2481 0.04268 0.2481 0.04268 0.25993 0.04282 0.25993 0.04282 0.24813 0.05104 0.24813 0.05104 0.25985 0.05117 0.25985 0.05117 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0427ANIMCROW003" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 347.497 19.5051 48.61 347.497 21.1681 48.61 367.425 19.5051 48.4863 367.425 21.1681 48.4863 347.657 8.09706 22.7962 347.657 9.76006 22.7962 367.083 8.09706 22.6764 367.083 9.76006 22.6764 347.744 4.80805 12.911 347.744 6.47206 12.911 366.898 4.80805 12.7944 366.898 6.47206 12.7944 347.521 14.501 38.3457 347.521 16.1641 38.3457 367.373 14.501 38.2231 367.373 16.1641 38.2231 347.589 10.928 30.5882 347.589 12.5921 30.5882 367.229 10.928 30.4665 367.229 12.5921 30.4665 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.00620737 0 -0.999981 -0.00620737 0 -0.999981 -0.00620737 0 -0.999981 -0.00620737 0 -0.999981 -0.00616691 0 -0.999981 -0.00616691 0 -0.999981 -0.00616691 0 -0.999981 -0.00616691 0 -0.999981 -0.00608948 5.73108e-07 -0.999981 -0.00608948 5.74544e-07 -0.999981 -0.00608948 5.74544e-07 -0.999981 -0.00608948 5.7598e-07 -0.999981 -0.0061756 0 -0.999981 -0.0061756 0 -0.999981 -0.0061756 0 -0.999981 -0.0061756 0 -0.999981 -0.00619644 0 -0.999981 -0.00619644 0 -0.999981 -0.00619644 0 -0.999981 -0.00619644 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.24807 0.02809 0.24807 0.02809 0.25999 0.02823 0.25999 0.02823 0.24816 0.0574 0.24816 0.0574 0.25979 0.05753 0.25979 0.05753 0.24822 0.06862 0.24822 0.06862 0.25967 0.06875 0.25967 0.06875 0.24808 0.03974 0.24808 0.03974 0.25996 0.03988 0.25996 0.03988 0.24812 0.04855 0.24812 0.04855 0.25987 0.04869 0.25987 0.04869 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0427ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 347.68 7.27105 20.211 347.68 8.93505 20.211 367.035 7.27105 20.0933 367.035 8.93505 20.0933 347.497 15.8321 41.098 347.497 17.4961 41.098 367.425 15.8321 40.9754 367.425 17.4961 40.9754 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00608094 0 -0.999982 -0.00608094 0 -0.999982 -0.00608094 0 -0.999982 -0.00608094 0 -0.999982 -0.00615206 0 -0.999981 -0.00615206 0 -0.999981 -0.00615206 0 -0.999981 -0.00615206 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.24818 0.06033 0.24818 0.06033 0.25976 0.06047 0.25976 0.06047 0.24807 0.03662 0.24807 0.03662 0.25999 0.03676 0.25999 0.03676 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20028" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 28 DrawArrays TRIANGLE_STRIP 28 6 } VertexArray Vec3Array 34 { 368.299 1.47388 16.5689 343.034 1.47388 10.761 310.539 3 48 332.095 1.50122 -0.000722 310.539 3 48 323.97 1.57331 -0.000729 310.539 3 48 315.845 1.67522 -0.000735 310.539 3 48 307.72 1.79205 -0.000741 310.539 3 48 299.595 1.90887 -0.000748 310.539 3 48 291.47 2.01079 -0.000754 310.539 3 48 283.345 2.08287 -0.00076 310.539 3 48 273.085 2.18209 9.50784 250.883 2.21601 18.7133 273.085 2.18209 9.50784 256.165 2.21013 -0.155396 273.085 2.18209 9.50784 265.22 2.20605 -0.000774 273.085 2.18209 9.50784 270.22 2.15813 -0.00077 273.085 2.18209 9.50784 275.22 2.11021 -0.000767 283.345 2.08287 -0.00076 340.22 1.47388 -0.000716 332.095 1.50122 -0.000722 340.22 1.47388 -0.000716 343.034 1.47388 10.761 349.091 1.47388 -0.000709 357.962 1.47388 -0.000702 } NormalBinding PER_VERTEX NormalArray Vec3Array 34 { 0.00784204 0.999387 -0.0341136 0.0122813 0.999609 -0.0251356 0.00712792 0.999694 -0.0236976 0.0171635 0.999622 -0.0214631 0.00712792 0.999694 -0.0236976 0.0107033 0.999586 -0.026715 0.00712792 0.999694 -0.0236976 0.0134551 0.999569 -0.0260999 0.00712792 0.999694 -0.0236976 0.0143721 0.999559 -0.0259981 0.00712792 0.999694 -0.0236976 0.0134553 0.999577 -0.0257896 0.00712792 0.999694 -0.0236976 0.0107038 0.999634 -0.0248529 0.00712792 0.999694 -0.0236976 -0.000195405 0.999836 -0.0180918 0.00712792 0.999694 -0.0236976 -0.00325396 0.999916 -0.0125452 -0.00359134 0.999917 -0.012346 -0.00325396 0.999916 -0.0125452 0.00136423 0.999999 0.000512986 -0.00325396 0.999916 -0.0125452 0.00370573 0.999993 -0.000545382 -0.00325396 0.999916 -0.0125452 0.00958342 0.999939 -0.00540721 -0.00325396 0.999916 -0.0125452 0.00573389 0.999964 -0.00627175 -0.000195405 0.999836 -0.0180918 0.00160861 0.999999 -0.000420622 0.0171635 0.999622 -0.0214631 0.00160861 0.999999 -0.000420622 0.0122813 0.999609 -0.0251356 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 34 { -64.4325 1.98842 -66.0469 4.5666 -71.8328 4.17298 -66.0616 6.36715 -71.8328 4.17298 -66.7357 7.0413 -71.8328 4.17298 -67.4099 7.71547 -71.8328 4.17298 -68.084 8.38961 -71.8328 4.17298 -68.7581 9.06376 -71.8328 4.17298 -69.4323 9.7379 -71.8328 4.17298 -70.1064 10.412 -71.8328 4.17298 -71.7467 10.4744 -74.3526 11.5527 -71.7467 10.4744 -72.3488 12.68 -71.7467 10.4744 -71.6103 11.9159 -71.7467 10.4744 -71.1955 11.5011 -71.7467 10.4744 -70.7806 11.0862 -70.1064 10.412 -65.3874 5.69301 -66.0616 6.36715 -65.3874 5.69301 -66.0469 4.5666 -64.6514 4.95696 -63.9153 4.22092 } TexCoordArray 1 Vec2Array 34 { 0.26051 0.06447 0.2454 0.07106 0.22596 0.02878 0.23885 0.08328 0.22596 0.02878 0.23399 0.08328 0.22596 0.02878 0.22913 0.08328 0.22596 0.02878 0.22427 0.08328 0.22596 0.02878 0.21941 0.08328 0.22596 0.02878 0.21455 0.08328 0.22596 0.02878 0.20969 0.08328 0.22596 0.02878 0.20355 0.07248 0.19027 0.06203 0.20355 0.07248 0.19343 0.08345 0.20355 0.07248 0.19885 0.08328 0.20355 0.07248 0.20184 0.08328 0.20355 0.07248 0.20483 0.08328 0.20969 0.08328 0.24371 0.08328 0.23885 0.08328 0.24371 0.08328 0.2454 0.07106 0.24902 0.08328 0.25433 0.08328 } TexCoordArray 2 Vec2Array 34 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 34 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20023" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_45 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_46 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 72 DrawArrays TRIANGLE_STRIP 72 53 DrawArrays TRIANGLE_STRIP 125 6 } VertexArray Vec3Array 131 { 865.22 1.47388 -38.6803 860.709 1.47389 -258.771 856.887 1.47388 -38.6803 852.11 1.47389 -258.338 848.553 1.47388 -38.6803 843.536 1.47389 -256.869 840.22 1.47388 -38.6803 834.947 1.47389 -252.071 831.887 1.47388 -38.6803 826.417 1.47389 -237.143 823.553 1.47388 -38.6803 819.376 1.47389 -197.226 815.22 1.47388 -38.6803 812.283 1.47389 -241.13 806.887 1.47388 -38.6803 803.392 1.47389 -268.466 798.553 1.47388 -38.6803 792.938 1.47389 -318.171 790.22 1.47388 -38.6803 780.39 1.47389 -312.85 781.887 1.47388 -38.6803 766.982 1.47389 -233.219 773.553 1.47388 -38.6804 765.397 1.47388 -101.972 765.22 1.47388 -38.6804 762.413 1.47388 -75.7769 760.22 1.47388 -38.6804 762.413 1.47388 -75.7769 758.812 1.47389 -124.376 765.397 1.47388 -101.972 758.812 1.47389 -124.376 766.982 1.47389 -233.219 758.812 1.47389 -124.376 749.055 1.47389 -266.854 752.39 1.47389 -116.861 749.055 1.47389 -266.854 746.47 1.47388 -38.1816 749.055 1.47389 -266.854 737.72 1.47388 -37.6829 732.902 1.47389 -321.06 728.97 1.47388 -37.1841 719.935 1.47389 -320.953 720.22 1.47388 -36.6854 710.215 1.47389 -274.515 711.47 1.47388 -36.1867 701.279 1.47389 -261.943 702.72 1.47388 -35.6879 692.443 1.47389 -258.135 693.97 1.47388 -35.1892 683.621 1.47389 -256.806 685.22 1.47388 -34.6904 674.801 1.47389 -256.187 676.47 1.47388 -34.1917 665.981 1.47389 -255.746 667.72 1.47388 -33.6929 657.159 1.47389 -255.247 658.97 1.47388 -33.1942 648.332 1.47389 -254.367 650.22 1.47388 -32.6955 639.488 1.47389 -252.18 641.47 1.47388 -32.1967 630.601 1.47389 -245.743 632.72 1.47388 -31.698 621.709 1.47389 -226.058 623.97 1.47388 -31.1992 614.026 1.47389 -170.493 615.22 1.47388 -30.7005 609.891 1.47389 -109.934 606.349 1.47388 -30.5844 609.891 1.47389 -109.934 603.976 1.47389 -207.881 614.026 1.47389 -170.493 606.349 1.47388 -30.5844 603.976 1.47389 -207.881 597.478 1.47388 -30.4682 593.161 1.47389 -240.707 588.607 1.47388 -30.3521 583.708 1.47389 -249.671 579.736 1.47388 -30.236 574.645 1.47389 -252.213 570.865 1.47388 -30.1199 565.697 1.47389 -252.899 561.994 1.47388 -30.0038 556.783 1.47389 -253.038 553.123 1.47388 -29.8876 547.88 1.47389 -253.018 544.252 1.47388 -29.7715 538.979 1.47389 -252.953 535.381 1.47388 -29.6554 530.079 1.47389 -252.877 526.51 1.47388 -29.5393 521.178 1.47389 -252.8 517.639 1.47388 -29.4231 512.278 1.47389 -252.723 508.768 1.47388 -29.307 503.378 1.47389 -252.645 499.897 1.47388 -29.1909 494.478 1.47389 -252.568 491.026 1.47388 -29.0748 485.578 1.47389 -252.49 482.155 1.47388 -28.9587 476.678 1.47389 -252.413 473.284 1.47388 -28.8425 467.778 1.47389 -252.336 464.414 1.47388 -28.7264 458.878 1.47389 -252.258 455.543 1.47388 -28.6103 449.977 1.47389 -252.181 446.672 1.47388 -28.4942 441.077 1.47389 -252.103 437.801 1.47388 -28.3781 432.171 1.47389 -252.022 428.93 1.47388 -28.2619 423.245 1.47389 -251.929 420.059 1.47388 -28.1458 414.24 1.47389 -251.781 411.188 1.47388 -28.0297 404.96 1.47389 -251.436 402.317 1.47388 -27.9136 394.783 1.47389 -250.408 393.446 1.47388 -27.7975 381.784 1.47389 -247.065 384.575 1.47388 -27.6813 360.622 1.47389 -235.763 375.704 1.47388 -27.5652 752.39 1.47389 -116.861 746.47 1.47388 -38.1816 752.39 1.47389 -116.861 755.22 1.47388 -38.6804 758.812 1.47389 -124.376 760.22 1.47388 -38.6804 } NormalBinding PER_VERTEX NormalArray Vec3Array 131 { 0 1 4.11644e-08 1.05312e-09 1 4.11827e-08 7.06103e-10 1 4.12034e-08 3.07733e-09 1 4.12688e-08 2.40807e-09 1 4.13759e-08 1.02223e-08 1 4.15871e-08 7.96951e-09 1 4.19488e-08 -9.28283e-09 1 4.20101e-08 -1.79954e-08 1 4.1496e-08 7.60932e-09 1 4.11894e-08 3.04234e-08 1 4.19609e-08 3.63207e-08 1 4.35729e-08 2.89903e-09 1 4.459e-08 -8.51574e-09 1 4.44202e-08 -9.83696e-09 1 4.40843e-08 -1.33187e-08 1 4.36018e-08 -4.65398e-09 1 4.33111e-08 3.78231e-09 1 4.32285e-08 7.90324e-09 1 4.33913e-08 -9.2356e-09 1 4.37619e-08 -1.97987e-08 1 4.34212e-08 -4.43118e-09 1 4.27703e-08 -3.35199e-08 1 4.07526e-08 1.50983e-08 1 4.28196e-08 -8.10787e-09 1 3.13562e-08 9.75736e-08 1 4.00005e-08 6.83916e-08 1 4.21826e-08 9.75736e-08 1 4.00005e-08 3.03825e-08 1 4.37693e-08 1.50983e-08 1 4.28196e-08 3.03825e-08 1 4.37693e-08 -4.43118e-09 1 4.27703e-08 3.03825e-08 1 4.37693e-08 2.72165e-10 1 4.29072e-08 -1.84314e-08 1 4.43838e-08 2.72165e-10 1 4.29072e-08 2.233e-08 1 4.32825e-08 2.72165e-10 1 4.29072e-08 -7.65741e-09 1 4.29302e-08 -6.78264e-09 1 4.25809e-08 1.53737e-09 1 4.24076e-08 -1.08138e-09 1 4.23822e-08 -8.11827e-10 1 4.22566e-08 -1.61774e-08 1 4.22251e-08 -1.47915e-08 1 4.1464e-08 -1.01748e-08 1 4.07799e-08 7.33361e-09 1 4.01912e-08 8.61742e-09 1 4.03799e-08 3.59404e-09 1 4.06627e-08 3.77439e-09 1 4.07118e-08 2.50447e-09 1 4.07782e-08 2.40899e-09 1 4.07861e-08 -3.39142e-08 1 4.25018e-08 -3.37369e-08 1 4.39284e-08 -3.3652e-08 1 4.53587e-08 3.20569e-09 1 4.50696e-08 3.21572e-09 1 4.50947e-08 6.086e-09 1 4.50958e-08 5.46876e-09 1 4.52406e-08 1.55939e-08 1 4.52648e-08 1.29078e-08 1 4.5813e-08 6.38068e-09 1 4.62999e-08 -4.17634e-09 1 4.65448e-08 1.84035e-08 1 4.59907e-08 2.92342e-08 1 4.67369e-08 1.97839e-08 1 4.72014e-08 5.15843e-09 1 5.04876e-08 -4.38814e-08 1 4.78632e-08 -2.69778e-08 1 4.67905e-08 -4.38814e-08 1 4.78632e-08 -7.6117e-09 1 4.58321e-08 1.97839e-08 1 4.72014e-08 -2.69778e-08 1 4.67905e-08 -7.6117e-09 1 4.58321e-08 1.78518e-08 1 4.65354e-08 1.45284e-09 1 4.69626e-08 -1.49695e-08 1 4.66222e-08 -1.90908e-08 1 4.59037e-08 -3.91045e-09 1 4.53806e-08 -5.22973e-09 1 4.51769e-08 -7.65468e-10 1 4.50202e-08 -1.19221e-09 1 4.4959e-08 1.57206e-10 1 4.49105e-08 -4.71614e-12 1 4.48907e-08 4.24892e-10 1 4.48742e-08 3.38229e-10 1 4.48663e-08 5.00403e-10 1 4.48591e-08 4.32377e-10 1 4.48545e-08 5.18835e-10 1 4.48498e-08 4.52459e-10 1 4.4846e-08 5.20563e-10 1 4.48417e-08 4.54219e-10 1 4.4838e-08 5.20494e-10 1 4.48338e-08 4.55679e-10 1 4.48301e-08 5.21924e-10 1 4.4826e-08 4.55622e-10 1 4.48224e-08 5.20164e-10 1 4.48182e-08 4.5552e-10 1 4.48145e-08 5.21719e-10 1 4.48103e-08 4.55441e-10 1 4.48068e-08 5.20153e-10 1 4.48025e-08 4.53862e-10 1 4.47989e-08 5.20055e-10 1 4.47946e-08 4.55298e-10 1 4.4791e-08 5.2149e-10 1 4.47868e-08 4.55185e-10 1 4.47833e-08 5.19668e-10 1 4.4779e-08 4.55106e-10 1 4.47754e-08 5.21289e-10 1 4.47712e-08 4.61651e-10 1 4.47678e-08 5.26276e-10 1 4.47638e-08 4.86439e-10 1 4.47608e-08 5.45965e-10 1 4.47577e-08 5.9632e-10 1 4.47569e-08 6.36211e-10 1 4.47579e-08 1.00406e-09 1 4.47649e-08 9.56537e-10 1 4.47809e-08 2.35565e-09 1 4.48128e-08 2.02578e-09 1 4.488e-08 6.29658e-09 1 4.49703e-08 5.25695e-09 1 4.52e-08 -9.20735e-09 1 4.56262e-08 -1.41686e-08 1 4.52275e-08 -1.85751e-08 1 4.51055e-08 5.61484e-10 1 4.29026e-08 -1.84314e-08 1 4.43838e-08 2.233e-08 1 4.32825e-08 -1.84314e-08 1 4.43838e-08 -3.03672e-08 1 4.27464e-08 3.03825e-08 1 4.37693e-08 6.83916e-08 1 4.21826e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 131 { -8.26862 -100.311 -9.88678 -21.3619 -11.2577 -100.311 -12.9713 -21.5173 -14.2472 -100.311 -16.0469 -22.0442 -17.2363 -100.311 -19.1278 -23.7653 -20.2255 -100.311 -22.1877 -29.1201 -23.2149 -100.311 -24.7133 -43.4387 -26.2041 -100.311 -27.2576 -27.6899 -29.1932 -100.311 -30.4469 -17.8843 -32.1827 -100.311 -34.1969 -0.0546 -35.1718 -100.311 -38.698 -1.96331 -38.161 -100.311 -43.5075 -30.5277 -41.1504 -100.311 -44.0761 -77.6072 -44.1396 -100.311 -45.1464 -87.0036 -45.9331 -100.311 -45.1464 -87.0036 -46.4382 -69.5707 -44.0761 -77.6072 -46.4382 -69.5707 -43.5075 -30.5277 -46.4382 -69.5707 -49.9381 -18.4625 -48.7418 -72.2664 -49.9381 -18.4625 -50.8654 -100.489 -49.9381 -18.4625 -54.0041 -100.668 -55.7323 0.98174 -57.1428 -100.847 -60.3837 0.94329 -60.2815 -101.026 -63.8703 -15.7144 -63.4202 -101.205 -67.0758 -20.2241 -66.559 -101.384 -70.2453 -21.59 -69.6977 -101.563 -73.4099 -22.0668 -72.8363 -101.742 -76.5737 -22.2888 -75.975 -101.921 -79.7375 -22.447 -79.1137 -102.1 -82.9021 -22.626 -82.2524 -102.278 -86.0684 -22.9417 -85.3912 -102.457 -89.2408 -23.7262 -88.5299 -102.636 -92.4287 -26.0352 -91.6686 -102.815 -95.6183 -33.0964 -94.8073 -102.994 -98.3743 -53.028 -97.946 -103.173 -99.8575 -74.7512 -101.128 -103.215 -99.8575 -74.7512 -101.979 -39.6166 -98.3743 -53.028 -101.128 -103.215 -101.979 -39.6166 -104.31 -103.256 -105.859 -27.8417 -107.492 -103.298 -109.25 -24.6262 -110.674 -103.34 -112.501 -23.7144 -113.857 -103.381 -115.71 -23.4683 -117.039 -103.423 -118.908 -23.4184 -120.221 -103.465 -122.101 -23.4256 -123.403 -103.506 -125.294 -23.4489 -126.585 -103.548 -128.487 -23.4762 -129.767 -103.59 -131.68 -23.5038 -132.949 -103.631 -134.872 -23.5314 -136.131 -103.673 -138.065 -23.5594 -139.313 -103.714 -141.257 -23.587 -142.495 -103.756 -144.45 -23.615 -145.678 -103.798 -147.642 -23.6426 -148.86 -103.839 -150.835 -23.6702 -152.041 -103.881 -154.027 -23.6982 -155.224 -103.923 -157.22 -23.7258 -158.406 -103.964 -160.413 -23.7538 -161.588 -104.006 -163.607 -23.7829 -164.77 -104.048 -166.809 -23.8162 -167.952 -104.089 -170.039 -23.8693 -171.134 -104.131 -173.368 -23.9931 -174.316 -104.173 -177.019 -24.3618 -177.498 -104.214 -181.682 -25.561 -180.681 -104.256 -189.273 -29.6151 -183.863 -104.298 -48.7418 -72.2664 -50.8654 -100.489 -48.7418 -72.2664 -47.7267 -100.311 -46.4382 -69.5707 -45.9331 -100.311 } TexCoordArray 1 Vec2Array 131 { 0.55779 0.12719 0.55509 0.37706 0.5528 0.12719 0.54995 0.37657 0.54782 0.12719 0.54482 0.3749 0.54283 0.12719 0.53968 0.36945 0.53785 0.12719 0.53458 0.3525 0.53286 0.12719 0.53036 0.30719 0.52788 0.12719 0.52612 0.35703 0.52289 0.12719 0.5208 0.38806 0.51791 0.12719 0.51455 0.44449 0.51292 0.12719 0.50704 0.43845 0.50794 0.12719 0.49902 0.34805 0.50295 0.12719 0.49807 0.19905 0.49797 0.12719 0.49629 0.16931 0.49497 0.12719 0.49629 0.16931 0.49413 0.22448 0.49807 0.19905 0.49413 0.22448 0.49902 0.34805 0.49413 0.22448 0.48829 0.38623 0.49029 0.21595 0.48829 0.38623 0.48675 0.12662 0.48829 0.38623 0.48151 0.12606 0.47863 0.44777 0.47628 0.12549 0.47087 0.44765 0.47104 0.12493 0.46506 0.39493 0.46581 0.12436 0.45971 0.38066 0.46058 0.12379 0.45443 0.37633 0.45534 0.12323 0.44915 0.37483 0.45011 0.12266 0.44387 0.37412 0.44487 0.1221 0.4386 0.37362 0.43964 0.12153 0.43332 0.37306 0.4344 0.12096 0.42804 0.37206 0.42917 0.1204 0.42275 0.36957 0.42393 0.11983 0.41743 0.36227 0.4187 0.11926 0.41211 0.33992 0.41346 0.1187 0.40752 0.27684 0.40823 0.11813 0.40504 0.20808 0.40292 0.118 0.40504 0.20808 0.4015 0.31928 0.40752 0.27684 0.40292 0.118 0.4015 0.31928 0.39762 0.11787 0.39503 0.35655 0.39231 0.11774 0.38938 0.36673 0.387 0.1176 0.38396 0.36961 0.3817 0.11747 0.3786 0.37039 0.37639 0.11734 0.37327 0.37055 0.37108 0.11721 0.36794 0.37053 0.36577 0.11708 0.36262 0.37045 0.36047 0.11695 0.3573 0.37037 0.35516 0.11681 0.35197 0.37028 0.34985 0.11668 0.34665 0.37019 0.34455 0.11655 0.34132 0.3701 0.33924 0.11642 0.336 0.37001 0.33393 0.11629 0.33067 0.36993 0.32863 0.11615 0.32535 0.36984 0.32332 0.11602 0.32002 0.36975 0.31801 0.11589 0.3147 0.36966 0.31271 0.11576 0.30938 0.36958 0.3074 0.11563 0.30405 0.36949 0.30209 0.1155 0.29872 0.36939 0.29678 0.11536 0.29338 0.36929 0.29148 0.11523 0.288 0.36912 0.28617 0.1151 0.28244 0.36873 0.28086 0.11497 0.27636 0.36756 0.27556 0.11484 0.26858 0.36377 0.27025 0.1147 0.25592 0.35094 0.26494 0.11457 0.49029 0.21595 0.48675 0.12662 0.49029 0.21595 0.49198 0.12719 0.49413 0.22448 0.49497 0.12719 } TexCoordArray 2 Vec2Array 131 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 131 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN379_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS379_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 340.22 1.47388 -27.1007 332.095 1.44654 -26.9882 340.22 1.47388 -18.7007 332.095 1.44654 -18.7007 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00336491 0.999994 0 -0.00336491 0.999994 0 -0.00336491 0.999994 0 -0.00336491 0.999994 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 0.99487 0.15 0.99487 0.85 -0.00513 0.15 -0.00513 } TexCoordArray 1 Vec2Array 4 { 0.24371 0.11404 0.23885 0.11392 0.24371 0.10451 0.23885 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS379_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 349.091 1.47388 -27.2168 340.22 1.47388 -27.1007 349.091 1.47388 -18.7007 340.22 1.47388 -18.7007 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 0.99487 0.15 0.99487 0.85 -0.00513 0.15 -0.00513 } TexCoordArray 1 Vec2Array 4 { 0.24902 0.11418 0.24371 0.11404 0.24902 0.10451 0.24371 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS379_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 357.962 1.47388 -27.333 349.091 1.47388 -27.2168 357.962 1.47388 -18.7007 349.091 1.47388 -18.7007 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 0.99487 0.15 0.99487 0.85 -0.00513 0.15 -0.00513 } TexCoordArray 1 Vec2Array 4 { 0.25433 0.11431 0.24902 0.11418 0.25433 0.10451 0.24902 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS379_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 366.833 1.47388 -27.4491 357.962 1.47388 -27.333 366.833 1.47388 -18.7007 357.962 1.47388 -18.7007 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 0.99487 0.15 0.99487 0.85 -0.00513 0.15 -0.00513 } TexCoordArray 1 Vec2Array 4 { 0.25964 0.11444 0.25433 0.11431 0.25964 0.10451 0.25433 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS379_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 375.704 1.47388 -27.5652 366.833 1.47388 -27.4491 375.704 1.47388 -18.7007 366.833 1.47388 -18.7007 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 0.99487 0.15 0.99487 0.85 -0.00513 0.15 -0.00513 } TexCoordArray 1 Vec2Array 4 { 0.26494 0.11457 0.25964 0.11444 0.26494 0.10451 0.25964 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS379_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 384.575 1.47388 -27.6813 375.704 1.47388 -27.5652 384.575 1.47388 -18.7007 375.704 1.47388 -18.7007 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 0.99487 0.15 0.99487 0.85 -0.00513 0.15 -0.00513 } TexCoordArray 1 Vec2Array 4 { 0.27025 0.1147 0.26494 0.11457 0.27025 0.10451 0.26494 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN379" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 384.575 1.47388 -0.000681 384.575 1.47388 -18.2007 375.704 1.47388 -0.000688 375.704 1.47388 -18.2007 366.833 1.47388 -0.000695 366.833 1.47388 -18.2007 357.962 1.47388 -0.000702 357.962 1.47388 -18.2007 349.091 1.47388 -0.000709 349.091 1.47388 -18.2007 340.22 1.47388 -0.000716 340.22 1.47388 -18.2007 332.095 1.50122 -0.000722 332.095 1.44654 -18.2007 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -4.13479e-14 1 5.23996e-08 -2.06739e-14 1 5.23996e-08 -2.75653e-14 1 5.23996e-08 -1.37826e-14 1 5.23997e-08 -2.75653e-14 1 5.23997e-08 -1.37826e-14 1 5.23997e-08 -2.75653e-14 1 5.23997e-08 -1.37826e-14 1 5.23997e-08 -2.75653e-14 1 5.23997e-08 -1.37827e-14 1 5.23997e-08 0.00105694 0.999999 5.23997e-08 -4.30215e-09 1 -0.000971673 -6.65073e-09 0.999999 -0.00150214 -0.0033649 0.99999 -0.00300432 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 7.29024 0 7.29024 2 6.69886 0 6.69886 2 6.10747 0 6.10747 2 5.51608 0 5.51608 2 4.9247 0 4.9247 2 4.3333 0 4.3333 2 3.79164 0 3.79164 2 } TexCoordArray 1 Vec2Array 14 { 0.27025 0.08328 0.27025 0.10394 0.26494 0.08328 0.26494 0.10394 0.25964 0.08328 0.25964 0.10394 0.25433 0.08328 0.25433 0.10394 0.24902 0.08328 0.24902 0.10394 0.24371 0.08328 0.24371 0.10394 0.23885 0.08328 0.23885 0.10394 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN372_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN372_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 84 Group { DataVariance STATIC name "B0LT378" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 375.704 1.47388 -27.5652 375.704 2.47388 -27.5652 366.833 1.47388 -27.4491 366.833 2.47388 -27.4491 357.962 1.47388 -27.333 357.962 2.47388 -27.333 349.091 1.47388 -27.2168 349.091 2.47388 -27.2168 340.22 1.47388 -27.1007 340.22 2.47388 -27.1007 332.095 1.44654 -26.9882 332.095 2.44654 -26.9882 323.97 1.37445 -26.8757 323.97 2.37445 -26.8757 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0130865 0 0.999914 0.0130865 0 0.999914 0.0130865 0 0.999914 0.0130865 0 0.999914 0.0130902 0 0.999914 0.013094 0 0.999914 0.013094 0 0.999914 0.0130902 0 0.999914 0.0133247 0 0.999911 0.0135771 0 0.999908 0.0138449 0 0.999904 0.0138448 0 0.999904 0.0138447 0 0.999904 0.0138447 0 0.999904 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 335.728 0 335.728 1 333.954 0 333.954 1 332.18 0 332.18 1 330.406 0 330.406 1 328.632 0 328.632 1 327.006 0 327.006 1 325.382 0 325.382 1 } TexCoordArray 1 Vec2Array 14 { 0.26494 0.11457 0.26494 0.11457 0.25964 0.11444 0.25964 0.11444 0.25433 0.11431 0.25433 0.11431 0.24902 0.11418 0.24902 0.11418 0.24371 0.11404 0.24371 0.11404 0.23885 0.11392 0.23885 0.11392 0.23399 0.11379 0.23399 0.11379 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB372" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 332.095 1.44654 -18.2007 332.095 1.44654 -18.7007 323.97 1.37445 -18.2007 323.97 1.37445 -18.7007 315.845 1.27254 -18.2007 315.845 1.27254 -18.7007 307.72 1.15571 -18.2007 307.72 1.15571 -18.7007 299.595 1.03888 -18.2008 299.595 1.03888 -18.7008 291.47 0.936973 -18.2008 291.47 0.936973 -18.7008 283.345 0.864888 -18.2008 283.345 0.864888 -18.7008 275.22 0.837545 -18.2008 275.22 0.837545 -18.7008 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00887226 0.999961 0 -0.00887226 0.999961 0 -0.0100955 0.999949 0 -0.0113187 0.999936 0 -0.0131537 0.999914 0 -0.0137657 0.999905 0 -0.0143776 0.999897 0 -0.0143776 0.999897 0 -0.0137656 0.999905 0 -0.0131536 0.999914 0 -0.0113183 0.999936 0 -0.010095 0.999949 0 -0.00703626 0.999975 0 -0.00520079 0.999987 0 -0.00336528 0.999994 0 -0.00336528 0.999994 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 220.853 -0.01667 220.853 0.05 219.769 -0.01667 219.769 0.05 218.687 -0.01667 218.687 0.05 217.603 -0.01667 217.603 0.05 216.519 -0.01667 216.519 0.05 215.437 -0.01667 215.437 0.05 214.353 -0.01667 214.353 0.05 213.269 -0.01667 213.269 0.05 } TexCoordArray 1 Vec2Array 16 { 0.23885 0.10394 0.23885 0.10451 0.23399 0.10394 0.23399 0.10451 0.22913 0.10394 0.22913 0.10451 0.22427 0.10394 0.22427 0.10451 0.21941 0.10394 0.21941 0.10451 0.21455 0.10394 0.21455 0.10451 0.20969 0.10394 0.20969 0.10451 0.20483 0.10394 0.20483 0.10451 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT371" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 323.97 1.37445 -26.8757 323.97 2.37445 -26.8757 315.845 1.27254 -26.7632 315.845 2.27254 -26.7632 307.72 1.15571 -26.6507 307.72 2.15571 -26.6507 299.595 1.03888 -26.5382 299.595 2.03888 -26.5382 291.47 0.936973 -26.4258 291.47 1.93697 -26.4258 283.345 0.864888 -26.3133 283.345 1.86489 -26.3133 275.22 0.837545 -26.2008 275.22 1.83754 -26.2008 270.22 0.789628 -26.2008 270.22 1.78963 -26.2008 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.0138447 0 0.999904 0.0138447 0 0.999904 0.0138448 0 0.999904 0.0138449 0 0.999904 0.0138449 0 0.999904 0.0138448 0 0.999904 0.0138407 0 0.999904 0.0138366 0 0.999904 0.0138367 0 0.999904 0.0138408 0 0.999904 0.0138449 0 0.999904 0.0138448 0 0.999904 0.0105876 0 0.999944 0.00620672 0 0.999981 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 330.445 0 330.445 1 328.819 0 328.819 1 327.195 0 327.195 1 325.569 0 325.569 1 323.945 0 323.945 1 322.319 0 322.319 1 320.695 0 320.695 1 319.695 0 319.695 1 } TexCoordArray 1 Vec2Array 16 { 0.23399 0.11379 0.23399 0.11379 0.22913 0.11366 0.22913 0.11366 0.22427 0.11353 0.22427 0.11353 0.21941 0.11341 0.21941 0.11341 0.21455 0.11328 0.21455 0.11328 0.20969 0.11315 0.20969 0.11315 0.20483 0.11302 0.20483 0.11302 0.20184 0.11302 0.20184 0.11302 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB366" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 275.22 0.837545 -18.2008 275.22 0.837545 -20.2008 270.22 0.789628 -18.2008 270.22 0.789628 -20.2008 265.22 0.741711 -18.2008 265.22 0.741711 -20.2008 256.786 0.737626 -18.3448 256.855 0.737626 -20.3436 248.363 0.725861 -18.7766 248.499 0.725861 -20.772 239.959 0.707146 -19.4959 240.163 0.707146 -21.4854 231.584 0.682213 -20.5016 231.856 0.682213 -22.4829 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00958295 0.999954 0 -0.00958295 0.999954 0 -0.00958295 0.999954 0 -0.00958296 0.999954 0 -0.00542029 0.999985 0 -0.00257281 0.999997 -6.46514e-06 -0.0007897 1 -2.16722e-05 -0.00109596 0.999999 -5.35203e-05 -0.00167118 0.999999 -9.82201e-05 -0.00194824 0.999998 -0.000158211 -0.00246077 0.999997 -0.000226871 -0.00270702 0.999996 -0.000311675 -0.00294678 0.999996 -0.000353244 -0.00295276 0.999996 -0.000405369 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 645.496 0 645.496 1 644.496 0 644.496 1 643.496 0 643.496 1 641.746 0 641.746 1 639.997 0 639.997 1 638.248 0 638.248 1 636.499 0 636.499 1 } TexCoordArray 1 Vec2Array 14 { 0.20483 0.10394 0.20483 0.10621 0.20184 0.10394 0.20184 0.10621 0.19885 0.10394 0.19885 0.10621 0.1938 0.1041 0.19384 0.10637 0.18876 0.10459 0.18884 0.10686 0.18374 0.10541 0.18386 0.10767 0.17872 0.10655 0.17889 0.1088 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT365" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 275.22 6.11021 -0.000767 275.22 2.11021 -0.000767 270.22 6.15813 -0.00077 270.22 2.15813 -0.00077 265.22 6.20605 -0.000774 265.22 2.20605 -0.000774 256.165 6.21013 -0.155396 256.165 2.21013 -0.155396 247.121 6.2219 -0.61907 247.121 2.2219 -0.61907 238.097 6.24061 -1.39128 238.097 2.24061 -1.39128 229.106 6.26554 -2.47108 229.106 2.26554 -2.47108 220.156 6.29596 -3.85723 220.156 2.29596 -3.85723 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 5.99993e-07 0 -1 5.99993e-07 0 -1 6.66664e-07 0 -1 7.33335e-07 0 -1 0.00811467 0 -0.999967 0.0133804 0 -0.99991 0.0284527 0 -0.999595 0.0398302 0 -0.999206 0.0625637 0 -0.998041 0.0739185 0 -0.997264 0.0965993 0 -0.995323 0.107927 0 -0.994159 0.130529 0 -0.991444 0.141801 0 -0.989895 0.153052 0 -0.988218 0.153052 0 -0.988218 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 849.665 1 849.665 0 848.416 1 848.416 0 847.165 1 847.165 0 844.979 1 844.979 0 842.792 1 842.792 0 840.605 1 840.605 0 838.42 1 838.42 0 836.233 1 836.233 0 } TexCoordArray 1 Vec2Array 16 { 0.20483 0.08328 0.20483 0.08328 0.20184 0.08328 0.20184 0.08328 0.19885 0.08328 0.19885 0.08328 0.19343 0.08345 0.19343 0.08345 0.18802 0.08398 0.18802 0.08398 0.18262 0.08486 0.18262 0.08486 0.17724 0.08608 0.17724 0.08608 0.17189 0.08766 0.17189 0.08766 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSID001_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 278.834 4.07505 12.1407 278.834 10.5711 31.3743 278.834 4.66706 12.1407 278.834 11.1631 31.3743 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.20699 0.06949 0.20699 0.04766 0.20699 0.06949 0.20699 0.04766 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046STAIRSID001_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 278.834 10.5711 31.3743 278.834 19.1771 49.4863 278.834 11.1631 31.3743 278.834 19.7691 49.4863 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.20699 0.04766 0.20699 0.0271 0.20699 0.04766 0.20699 0.0271 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 294.127 8.78505 25.7397 293.587 8.78505 25.7397 294.127 3.93106 25.7397 293.587 3.93106 25.7397 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.31764 0.21876 0.31764 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.21614 0.05406 0.21582 0.05406 0.21614 0.05406 0.21582 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 294.127 3.93106 25.016 293.587 3.93106 25.0151 294.127 8.48206 25.016 293.587 8.48206 25.0151 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00166714 0 -0.999999 0.00166714 0 -0.999999 0.00166714 0 -0.999999 0.00166714 0 -0.999999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.29782 0.78124 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.21614 0.05488 0.21582 0.05488 0.21614 0.05488 0.21582 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 294.127 8.78505 25.7397 294.127 3.93106 25.7397 294.127 8.48206 25.016 294.127 3.93106 25.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.21614 0.05406 0.21614 0.05406 0.21614 0.05488 0.21614 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 293.587 3.93106 25.0151 293.587 3.93106 25.7397 293.587 8.48206 25.0151 293.587 8.78505 25.7397 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.21582 0.05488 0.21582 0.05406 0.21582 0.05488 0.21582 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 294.127 10.422 30.5309 293.587 10.422 30.5309 294.127 3.93106 30.5309 293.587 3.93106 30.5309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.4246 0.21876 0.4246 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.21614 0.04862 0.21582 0.04862 0.21614 0.04862 0.21582 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 294.127 3.93106 29.8061 293.587 3.93106 29.8061 294.127 10.1191 29.8061 293.587 10.1191 29.8061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.40478 0.78124 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.21614 0.04944 0.21582 0.04944 0.21614 0.04944 0.21582 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 294.127 10.422 30.5309 294.127 3.93106 30.5309 294.127 10.1191 29.8061 294.127 3.93106 29.8061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.21614 0.04862 0.21614 0.04862 0.21614 0.04944 0.21614 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 293.587 3.93106 29.8061 293.587 3.93106 30.5309 293.587 10.1191 29.8061 293.587 10.422 30.5309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.21582 0.04944 0.21582 0.04862 0.21582 0.04944 0.21582 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 294.127 14.106 38.6309 293.587 14.106 38.6309 294.127 3.93106 38.6309 293.587 3.93106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.66525 0.21876 0.66525 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.21614 0.03942 0.21582 0.03942 0.21614 0.03942 0.21582 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 294.127 3.93106 37.906 293.587 3.93106 37.906 294.127 13.803 37.906 293.587 13.803 37.906 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.64544 0.78124 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.21614 0.04024 0.21582 0.04024 0.21614 0.04024 0.21582 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 294.127 14.106 38.6309 294.127 3.93106 38.6309 294.127 13.803 37.906 294.127 3.93106 37.906 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.21614 0.03942 0.21614 0.03942 0.21614 0.04024 0.21614 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 293.587 3.93106 37.906 293.587 3.93106 38.6309 293.587 13.803 37.906 293.587 14.106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.21582 0.04024 0.21582 0.03942 0.21582 0.04024 0.21582 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 293.961 3.97206 47.613 293.961 3.97206 46.714 293.961 3.97206 47.613 293.961 13.542 46.714 293.961 13.978 47.613 293.961 14.513 46.6635 293.961 13.978 47.613 293.961 15.451 46.4861 293.961 15.5851 47.7654 293.961 16.3881 46.0556 293.961 16.6821 47.9615 293.961 17.3081 45.2456 293.961 18.0531 48.5475 293.961 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.21604 0.02922 0.21604 0.03024 0.21604 0.02922 0.21604 0.03024 0.21604 0.02922 0.21604 0.0303 0.21604 0.02922 0.21604 0.0305 0.21604 0.02905 0.21604 0.03099 0.21604 0.02883 0.21604 0.03191 0.21604 0.02816 0.21604 0.0273 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 293.36 3.97206 46.714 293.36 3.97206 47.613 293.36 13.542 46.714 293.36 13.978 47.613 293.36 14.513 46.6635 293.36 13.978 47.613 293.36 15.451 46.4861 293.36 15.5851 47.7654 293.36 16.3881 46.0556 293.36 16.6821 47.9615 293.36 17.3081 45.2456 293.36 18.0531 48.5475 293.36 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.21568 0.03024 0.21568 0.02922 0.21568 0.03024 0.21568 0.02922 0.21568 0.0303 0.21568 0.02922 0.21568 0.0305 0.21568 0.02905 0.21568 0.03099 0.21568 0.02883 0.21568 0.03191 0.21568 0.02816 0.21568 0.0273 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 293.36 17.3081 45.2456 293.961 17.3081 45.2456 293.36 16.3881 46.0556 293.961 16.3881 46.0556 293.36 15.451 46.4861 293.961 15.451 46.4861 293.36 14.513 46.6635 293.961 14.513 46.6635 293.36 13.542 46.714 293.961 13.542 46.714 293.36 3.97206 46.714 293.961 3.97206 46.714 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.660812 -0.750551 0 -0.660812 -0.750551 0 -0.593991 -0.804472 0 -0.513249 -0.85824 0 -0.346388 -0.938091 0 -0.268877 -0.963175 0 -0.140939 -0.990018 0 -0.0962196 -0.99536 0 -0.00877365 -0.999962 0 -0.00251121 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.21568 0.03191 0.21604 0.03191 0.21568 0.03099 0.21604 0.03099 0.21568 0.0305 0.21604 0.0305 0.21568 0.0303 0.21604 0.0303 0.21568 0.03024 0.21604 0.03024 0.21568 0.03024 0.21604 0.03024 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 293.36 3.97206 47.613 293.961 3.97206 47.613 293.36 13.978 47.613 293.961 13.978 47.613 293.36 15.5851 47.7654 293.961 15.5851 47.7654 293.36 16.6821 47.9615 293.961 16.6821 47.9615 293.36 18.0531 48.5475 293.961 18.0531 48.5475 293.36 19.2231 49.3101 293.961 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00704923 0.999975 0 -0.0230498 0.999734 0 -0.115409 0.993318 0 -0.141825 0.989892 0 -0.264609 0.964356 0 -0.33569 0.941972 0 -0.443287 0.89638 0 -0.494484 0.869187 0 -0.546045 0.837756 0 -0.546045 0.837756 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.21568 0.02922 0.21604 0.02922 0.21568 0.02922 0.21604 0.02922 0.21568 0.02905 0.21604 0.02905 0.21568 0.02883 0.21604 0.02883 0.21568 0.02816 0.21604 0.02816 0.21568 0.0273 0.21604 0.0273 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 279.901 8.78505 25.7397 279.362 8.78505 25.7397 279.901 3.93106 25.7397 279.362 3.93106 25.7397 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.31764 0.00395 0.31764 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20763 0.05406 0.20731 0.05406 0.20763 0.05406 0.20731 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 279.901 3.93106 25.016 279.362 3.93106 25.0151 279.901 8.48206 25.016 279.362 8.48206 25.0151 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00167025 0 -0.999999 0.00167025 0 -0.999999 0.00167025 0 -0.999999 0.00167025 0 -0.999999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.29782 0.99606 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.20763 0.05488 0.20731 0.05488 0.20763 0.05488 0.20731 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 279.901 8.78505 25.7397 279.901 3.93106 25.7397 279.901 8.48206 25.016 279.901 3.93106 25.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20763 0.05406 0.20763 0.05406 0.20763 0.05488 0.20763 0.05488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 279.362 3.93106 25.0151 279.362 3.93106 25.7397 279.362 8.48206 25.0151 279.362 8.78505 25.7397 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.20731 0.05488 0.20731 0.05406 0.20731 0.05488 0.20731 0.05406 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 279.901 10.422 30.5309 279.362 10.422 30.5309 279.901 3.93106 30.5309 279.362 3.93106 30.5309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.4246 0.00395 0.4246 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20763 0.04862 0.20731 0.04862 0.20763 0.04862 0.20731 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 279.901 3.93106 29.8061 279.362 3.93106 29.8061 279.901 10.1191 29.8061 279.362 10.1191 29.8061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.40478 0.99606 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.20763 0.04944 0.20731 0.04944 0.20763 0.04944 0.20731 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 279.901 10.422 30.5309 279.901 3.93106 30.5309 279.901 10.1191 29.8061 279.901 3.93106 29.8061 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20763 0.04862 0.20763 0.04862 0.20763 0.04944 0.20763 0.04944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 279.362 3.93106 29.8061 279.362 3.93106 30.5309 279.362 10.1191 29.8061 279.362 10.422 30.5309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.20731 0.04944 0.20731 0.04862 0.20731 0.04944 0.20731 0.04862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 279.901 14.106 38.6309 279.362 14.106 38.6309 279.901 3.93106 38.6309 279.362 3.93106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.66525 0.00395 0.66525 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20763 0.03942 0.20731 0.03942 0.20763 0.03942 0.20731 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 279.901 3.93106 37.906 279.362 3.93106 37.906 279.901 13.803 37.906 279.362 13.803 37.906 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.64544 0.99606 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.20763 0.04024 0.20731 0.04024 0.20763 0.04024 0.20731 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 279.901 14.106 38.6309 279.901 3.93106 38.6309 279.901 13.803 37.906 279.901 3.93106 37.906 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20763 0.03942 0.20763 0.03942 0.20763 0.04024 0.20763 0.04024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 279.362 3.93106 37.906 279.362 3.93106 38.6309 279.362 13.803 37.906 279.362 14.106 38.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.20731 0.04024 0.20731 0.03942 0.20731 0.04024 0.20731 0.03942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 279.736 3.97206 47.613 279.736 3.97206 46.714 279.736 3.97206 47.613 279.736 13.542 46.714 279.736 13.978 47.613 279.736 14.513 46.6635 279.736 13.978 47.613 279.736 15.451 46.4861 279.736 15.5851 47.7654 279.736 16.3881 46.0556 279.736 16.6821 47.9615 279.736 17.3081 45.2456 279.736 18.0531 48.5475 279.736 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.20753 0.02922 0.20753 0.03024 0.20753 0.02922 0.20753 0.03024 0.20753 0.02922 0.20753 0.0303 0.20753 0.02922 0.20753 0.0305 0.20753 0.02905 0.20753 0.03099 0.20753 0.02883 0.20753 0.03191 0.20753 0.02816 0.20753 0.0273 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 279.135 3.97206 46.714 279.135 3.97206 47.613 279.135 13.542 46.714 279.135 13.978 47.613 279.135 14.513 46.6635 279.135 13.978 47.613 279.135 15.451 46.4861 279.135 15.5851 47.7654 279.135 16.3881 46.0556 279.135 16.6821 47.9615 279.135 17.3081 45.2456 279.135 18.0531 48.5475 279.135 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.20717 0.03024 0.20717 0.02922 0.20717 0.03024 0.20717 0.02922 0.20717 0.0303 0.20717 0.02922 0.20717 0.0305 0.20717 0.02905 0.20717 0.03099 0.20717 0.02883 0.20717 0.03191 0.20717 0.02816 0.20717 0.0273 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 279.135 17.3081 45.2456 279.736 17.3081 45.2456 279.135 16.3881 46.0556 279.736 16.3881 46.0556 279.135 15.451 46.4861 279.736 15.451 46.4861 279.135 14.513 46.6635 279.736 14.513 46.6635 279.135 13.542 46.714 279.736 13.542 46.714 279.135 3.97206 46.714 279.736 3.97206 46.714 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.660812 -0.750551 0 -0.660812 -0.750551 0 -0.593991 -0.804472 0 -0.513249 -0.85824 0 -0.346388 -0.938091 0 -0.268877 -0.963175 0 -0.140939 -0.990018 0 -0.0962196 -0.99536 0 -0.00877365 -0.999962 0 -0.00251121 -0.999997 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.20717 0.03191 0.20753 0.03191 0.20717 0.03099 0.20753 0.03099 0.20717 0.0305 0.20753 0.0305 0.20717 0.0303 0.20753 0.0303 0.20717 0.03024 0.20753 0.03024 0.20717 0.03024 0.20753 0.03024 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046PITBUILD001_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 279.135 3.97206 47.613 279.736 3.97206 47.613 279.135 13.978 47.613 279.736 13.978 47.613 279.135 15.5851 47.7654 279.736 15.5851 47.7654 279.135 16.6821 47.9615 279.736 16.6821 47.9615 279.135 18.0531 48.5475 279.736 18.0531 48.5475 279.135 19.2231 49.3101 279.736 19.2231 49.3101 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00704923 0.999975 0 -0.0230498 0.999734 0 -0.115409 0.993318 0 -0.141825 0.989892 0 -0.264609 0.964356 0 -0.33569 0.941972 0 -0.443287 0.89638 0 -0.494484 0.869187 0 -0.546045 0.837756 0 -0.546045 0.837756 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.20717 0.02922 0.20753 0.02922 0.20717 0.02922 0.20753 0.02922 0.20717 0.02905 0.20753 0.02905 0.20717 0.02883 0.20753 0.02883 0.20717 0.02816 0.20753 0.02816 0.20717 0.0273 0.20753 0.0273 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046MAINSTAN001_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 278.834 4.07505 9.15359 278.834 4.07505 12.1407 278.834 4.66706 9.15359 278.834 4.66706 12.1407 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.0005 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.20699 0.07289 0.20699 0.06949 0.20699 0.07289 0.20699 0.06949 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1001_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 278.834 6.34506 12.1407 278.834 4.66706 12.1407 278.834 6.34506 12.1407 278.834 11.1631 31.3743 278.834 12.844 31.3743 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.20699 0.06949 0.20699 0.06949 0.20699 0.06949 0.20699 0.04766 0.20699 0.04766 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1001_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 278.834 12.844 31.3743 278.834 11.1631 31.3743 278.834 12.844 31.3743 278.834 19.7691 49.4863 278.834 21.4491 49.4863 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.20699 0.04766 0.20699 0.04766 0.20699 0.04766 0.20699 0.0271 0.20699 0.0271 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0046GSRAIL1001_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 278.834 6.34506 12.1407 278.834 6.34205 9.15359 278.834 4.66706 12.1407 278.834 4.66706 9.15359 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.00218 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20699 0.06949 0.20699 0.07289 0.20699 0.06949 0.20699 0.07289 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 277.952 18.1261 40.5448 277.952 16.8741 40.5448 277.595 4.38806 11.1576 277.595 3.13606 11.1576 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999926 0 -0.0121471 0.999926 0 -0.0121471 0.999926 0 -0.0121471 0.999926 0 -0.0121471 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.20646 0.03725 0.20646 0.03725 0.20625 0.07061 0.20625 0.07061 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 278.288 36.3261 68.218 278.288 35.0731 68.218 277.952 18.1261 40.5448 277.952 16.8741 40.5448 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999926 0 -0.0121419 0.999926 0 -0.0121419 0.999926 0 -0.0121419 0.999926 0 -0.0121419 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.20667 0.00583 0.20667 0.00583 0.20646 0.03725 0.20646 0.03725 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_389" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 277.595 4.38806 11.1576 277.54 4.38806 6.5943 209.476 4.38806 9.6368 210.132 4.38806 5.12308 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.002 0.9995 0.002 0.0005 3.998 0.9995 3.998 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20625 0.07061 0.20622 0.07579 0.1655 0.07234 0.16589 0.07746 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_372" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.719 2.83006 31.9487 277.278 2.83006 31.9436 276.719 13.097 31.9487 277.278 13.097 31.9436 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00912366 0 0.999958 0.00912366 0 0.999958 0.00912366 0 0.999958 0.00912366 0 0.999958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.31764 0.9995 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.20573 0.04701 0.20606 0.04701 0.20573 0.04701 0.20606 0.04701 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_371" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.71 12.4551 30.8418 277.267 12.4551 30.8358 276.71 2.83006 30.8418 277.267 2.83006 30.8358 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0107693 0 -0.999942 -0.0107693 0 -0.999942 -0.0107693 0 -0.999942 -0.0107693 0 -0.999942 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.29782 0.0005 0.29782 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20572 0.04826 0.20605 0.04827 0.20572 0.04826 0.20605 0.04827 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_370" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 277.267 2.83006 30.8358 277.267 12.4551 30.8358 277.278 2.83006 31.9436 277.278 13.097 31.9436 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999951 0 -0.00994431 0.999951 0 -0.00994431 0.999951 0 -0.00994431 0.999951 0 -0.00994431 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.20605 0.04827 0.20605 0.04827 0.20606 0.04701 0.20606 0.04701 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_369" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.719 13.097 31.9487 276.71 12.4551 30.8418 276.719 2.83006 31.9487 276.71 2.83006 30.8418 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999967 0 0.00813296 -0.999967 0 0.00813296 -0.999967 0 0.00813296 -0.999967 0 0.00813296 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20573 0.04701 0.20572 0.04826 0.20573 0.04701 0.20572 0.04826 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_368" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.779 2.83006 39.2695 277.354 2.83006 39.2635 276.779 16.5591 39.2695 277.354 16.5591 39.2635 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0104354 0 0.999946 0.0104354 0 0.999946 0.0104354 0 0.999946 0.0104354 0 0.999946 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.4246 0.9995 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.20576 0.0387 0.20611 0.0387 0.20576 0.0387 0.20611 0.0387 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_367" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.769 15.9181 38.1615 277.341 15.9181 38.1565 276.769 2.83006 38.1615 277.341 2.83006 38.1565 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00874293 0 -0.999962 -0.00874293 0 -0.999962 -0.00874293 0 -0.999962 -0.00874293 0 -0.999962 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.40478 0.0005 0.40478 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20576 0.03995 0.2061 0.03996 0.20576 0.03995 0.2061 0.03996 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_366" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 277.341 2.83006 38.1565 277.341 15.9181 38.1565 277.354 2.83006 39.2635 277.354 16.5591 39.2635 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999931 0 -0.0117431 0.999931 0 -0.0117431 0.999931 0 -0.0117431 0.999931 0 -0.0117431 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.2061 0.03996 0.2061 0.03996 0.20611 0.0387 0.20611 0.0387 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_365" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.779 16.5591 39.2695 276.769 15.9181 38.1615 276.779 2.83006 39.2695 276.769 2.83006 38.1615 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999959 0 0.0090337 -0.999959 0 0.0090337 -0.999959 0 0.0090337 -0.999959 0 0.0090337 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20576 0.0387 0.20576 0.03995 0.20576 0.0387 0.20576 0.03995 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_364" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.881 2.83006 51.6447 277.478 2.83006 51.6388 276.881 24.3501 51.6447 277.478 24.3501 51.6388 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00988475 0 0.999951 0.00988475 0 0.999951 0.00988475 0 0.999951 0.00988475 0 0.999951 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.66525 0.9995 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.20582 0.02465 0.20618 0.02465 0.20582 0.02465 0.20618 0.02465 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_363" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.871 23.7091 50.5377 277.468 23.7091 50.5319 276.871 2.83006 50.5377 277.468 2.83006 50.5319 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00971814 0 -0.999953 -0.00971814 0 -0.999953 -0.00971814 0 -0.999953 -0.00971814 0 -0.999953 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.64544 0.0005 0.64544 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20582 0.0259 0.20617 0.02591 0.20582 0.0259 0.20617 0.02591 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_362" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 277.468 2.83006 50.5319 277.468 23.7091 50.5319 277.478 2.83006 51.6388 277.478 24.3501 51.6388 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999959 0 -0.00901513 0.999959 0 -0.00901513 0.999959 0 -0.00901513 0.999959 0 -0.00901513 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.20617 0.02591 0.20617 0.02591 0.20618 0.02465 0.20618 0.02465 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_361" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.881 24.3501 51.6447 276.871 23.7091 50.5377 276.881 2.83006 51.6447 276.871 2.83006 50.5377 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999959 0 0.00904189 -0.999959 0 0.00904189 -0.999959 0 0.00904189 -0.999959 0 0.00904189 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20582 0.02465 0.20582 0.0259 0.20582 0.02465 0.20582 0.0259 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_360" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 277.425 2.91806 65.3663 277.413 2.91806 63.9921 277.425 2.91806 65.3663 277.413 23.1581 63.9921 277.425 24.0781 65.3663 277.412 25.2111 63.9149 277.425 24.0781 65.3663 277.409 27.1931 63.6447 277.428 27.4771 65.598 277.403 29.1761 62.9863 277.431 29.7981 65.8981 277.391 31.1221 61.7487 277.44 32.6971 66.7941 277.451 35.1711 67.9585 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.999962 0 -0.00872721 0.999962 0 -0.00872721 0.999962 0 -0.00872721 0.999962 7.66089e-06 -0.00873234 0.99996 -2.58551e-06 -0.0088882 0.999961 0.000243518 -0.00876674 0.99996 -2.58551e-06 -0.0088882 0.999955 -0.000105914 -0.00950537 0.999953 -0.000150007 -0.00966312 0.999954 -5.01309e-05 -0.00963213 0.999954 -5.93731e-05 -0.00964085 0.999953 6.67215e-06 -0.00968803 0.999953 -3.62712e-06 -0.00970641 0.999952 0.000136075 -0.00975001 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.20615 0.00907 0.20614 0.01063 0.20615 0.00907 0.20614 0.01063 0.20615 0.00907 0.20614 0.01072 0.20615 0.00907 0.20614 0.01102 0.20615 0.00881 0.20614 0.01177 0.20615 0.00846 0.20613 0.01318 0.20616 0.00745 0.20616 0.00613 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_359" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 276.72 2.91806 63.9991 276.73 2.91806 65.3722 276.72 23.1581 63.9991 276.73 24.0781 65.3722 276.719 25.2111 63.9219 276.73 24.0781 65.3722 276.717 27.1931 63.6506 276.731 27.4771 65.6051 276.712 29.1761 62.9931 276.734 29.7981 65.905 276.704 31.1221 61.7545 276.741 32.6971 66.8012 276.749 35.1711 67.9654 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.999973 0 0.00728971 -0.999973 0 0.00728971 -0.999973 -9.51062e-06 0.00729608 -0.999973 -4.38737e-05 0.0073028 -0.999972 -9.32194e-05 0.00750216 -0.999973 -4.38737e-05 0.0073028 -0.999974 -0.000136796 0.00727006 -0.999973 1.417e-05 0.00730491 -0.999973 0.000322677 0.00739219 -0.999973 0.000312701 0.00736678 -0.999973 0.000116684 0.00735356 -0.999973 -1.81911e-05 0.00733448 -0.999972 -0.000239871 0.00740366 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.20573 0.01062 0.20573 0.00906 0.20573 0.01062 0.20573 0.00906 0.20573 0.01071 0.20573 0.00906 0.20573 0.01102 0.20573 0.0088 0.20572 0.01176 0.20574 0.00846 0.20572 0.01317 0.20574 0.00744 0.20574 0.00612 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_358" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 276.704 31.1221 61.7545 277.391 31.1221 61.7487 276.712 29.1761 62.9931 277.403 29.1761 62.9863 276.717 27.1931 63.6506 277.409 27.1931 63.6447 276.719 25.2111 63.9219 277.412 25.2111 63.9149 276.72 23.1581 63.9991 277.413 23.1581 63.9921 276.72 2.91806 63.9991 277.413 2.91806 63.9921 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.00711977 -0.536956 -0.84358 -0.00771407 -0.536806 -0.84367 -0.00827654 -0.470506 -0.882358 -0.00863056 -0.396491 -0.917998 -0.00866263 -0.257805 -0.966158 -0.00887369 -0.197758 -0.980211 -0.00953275 -0.102274 -0.994711 -0.0100759 -0.0695794 -0.997526 -0.0100999 -0.0063423 -0.999929 -0.0101001 -0.00181524 -0.999947 -0.0101001 0 -0.999949 -0.0101001 0 -0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.20572 0.01317 0.20613 0.01318 0.20572 0.01176 0.20614 0.01177 0.20573 0.01102 0.20614 0.01102 0.20573 0.01071 0.20614 0.01072 0.20573 0.01062 0.20614 0.01063 0.20573 0.01062 0.20614 0.01063 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_357" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 276.73 2.91806 65.3722 277.425 2.91806 65.3663 276.73 24.0781 65.3722 277.425 24.0781 65.3663 276.731 27.4771 65.6051 277.428 27.4771 65.598 276.734 29.7981 65.905 277.431 29.7981 65.8981 276.741 32.6971 66.8012 277.44 32.6971 66.7941 276.749 35.1711 67.9654 277.451 35.1711 67.9585 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.00848525 0 0.999964 0.00848525 0 0.999964 0.00848514 -0.00509415 0.999951 0.00869187 -0.0166341 0.999824 0.00952253 -0.0835623 0.996457 0.0100515 -0.102889 0.994642 0.00979488 -0.194622 0.980829 0.00967386 -0.249609 0.968298 0.00948043 -0.3366 0.9416 0.00929959 -0.380169 0.92487 0.00904103 -0.425828 0.904759 0.00888883 -0.425864 0.904744 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.20573 0.00906 0.20615 0.00907 0.20573 0.00906 0.20615 0.00907 0.20573 0.0088 0.20615 0.00881 0.20574 0.00846 0.20615 0.00846 0.20574 0.00744 0.20616 0.00745 0.20574 0.00612 0.20616 0.00613 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 278.288 36.3261 68.218 278.285 39.8791 68.218 278.288 36.3261 68.218 277.95 21.697 40.5546 277.952 18.1464 40.5546 277.593 7.93605 11.1576 277.595 4.38806 11.1576 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.99992 -0.000777531 0.0126466 -0.999919 -0.000850266 0.0126851 -0.99992 -0.000777531 0.0126466 -0.999921 -0.000752281 0.0125806 -0.999922 -0.000655229 0.0124877 -0.999923 -0.000631923 0.012431 -0.999923 -0.000559048 0.0124056 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 1 8.00054 0 8.00054 1 8.00054 0 0.72841 1 0.72841 0 -6.99946 1 -6.99946 } TexCoordArray 1 Vec2Array 7 { 0.20667 0.00583 0.20666 0.00583 0.20667 0.00583 0.20646 0.03724 0.20646 0.03724 0.20625 0.07061 0.20625 0.07061 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 277.54 7.93006 6.59336 277.54 4.38806 6.5943 277.54 7.93006 6.59336 277.595 4.38806 11.1576 277.593 7.93605 11.1576 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.99993 -0.000278194 0.0118319 -0.999927 3.19745e-06 0.0120502 -0.99993 -0.000278194 0.0118319 -0.99993 -0.000278194 0.0118319 -0.999932 -0.000559054 0.011614 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.20622 0.07579 0.20622 0.07579 0.20622 0.07579 0.20625 0.07061 0.20625 0.07061 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 277.54 7.93006 6.59336 277.54 4.38806 6.5943 277.54 7.93006 6.59336 210.132 4.38806 5.12308 210.132 7.93006 5.12308 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0218134 -0.00013264 -0.999762 0.0218204 -0.00026528 -0.999762 0.0218134 -0.00013264 -0.999762 0.0218134 -0.00013264 -0.999762 0.0218065 0 -0.999762 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 19.99 0.99949 19.99 0.0005 19.99 0.9995 0.00999 0.00051 0.00999 } TexCoordArray 1 Vec2Array 5 { 0.20622 0.07579 0.20622 0.07579 0.20622 0.07579 0.16589 0.07746 0.16589 0.07746 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 278.285 39.8791 68.218 278.288 36.3261 68.218 278.285 39.8791 68.218 201.275 36.3261 66.0732 201.275 39.8791 66.0732 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0278396 1.18365e-05 -0.999612 0.027839 2.36725e-05 -0.999612 0.0278396 1.18365e-05 -0.999612 0.0278396 1.18365e-05 -0.999612 0.0278401 0 -0.999612 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -10 1 -10 0 -10 1 10 0 10 } TexCoordArray 1 Vec2Array 5 { 0.20666 0.00583 0.20667 0.00583 0.20666 0.00583 0.16059 0.00827 0.16059 0.00827 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 209.476 4.38806 9.6368 209.476 7.93605 9.6368 209.476 4.38806 9.6368 277.593 7.93605 11.1576 277.595 4.38806 11.1576 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0223201 6.37513e-06 -0.999751 0.0223204 0 -0.999751 0.0223201 6.37513e-06 -0.999751 0.0223201 6.37513e-06 -0.999751 0.0223198 1.27501e-05 -0.999751 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 20 1 20 } TexCoordArray 1 Vec2Array 5 { 0.1655 0.07234 0.1655 0.07234 0.1655 0.07234 0.20625 0.07061 0.20625 0.07061 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0020_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 200.345 35.804 71.1541 124.235 35.804 49.233 200.345 35.804 71.1541 126.172 35.628 44.4416 278.289 35.578 68.2175 278.274 35.804 73.3541 201.32 35.578 66.0752 200.345 35.804 71.1541 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00540564 -0.999245 0.0384862 -0.00947048 -0.999414 0.0328821 -0.00540564 -0.999245 0.0384862 -0.00947048 -0.999414 0.0328821 -0.00122327 -0.999033 0.0439532 -0.00123575 -0.999027 0.0440849 -0.00123575 -0.999027 0.0440849 -0.00540564 -0.999245 0.0384862 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0005 0.0005 0.0005 0.0005 0.0005 0.0005 0.9995 0.0005 0.9995 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.16004 0.0025 0.1145 0.02738 0.16004 0.0025 0.11566 0.03282 0.20667 0.00583 0.20666 0 0.16062 0.00826 0.16004 0.0025 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0114FLATSEATS9_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 209.511 4.41456 9.63578 205.293 18.1601 38.6997 209.511 4.41456 9.63578 240.995 11.179 24.8002 277.595 4.41706 11.1506 240.995 11.179 24.8002 277.952 18.1341 40.5448 205.293 18.1601 38.6997 277.952 18.1341 40.5448 240.268 27.2441 53.3575 278.288 36.3051 68.2249 240.268 27.2441 53.3575 201.319 36.3336 66.0767 205.293 18.1601 38.6997 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0101641 0.905191 -0.424884 0.0128126 0.870561 -0.491893 0.0101641 0.905191 -0.424884 0.0102879 0.905313 -0.42462 0.00953506 0.905966 -0.423243 0.0102879 0.905313 -0.42462 0.0127053 0.871987 -0.489364 0.0128126 0.870561 -0.491893 0.0127053 0.871987 -0.489364 0.0149867 0.834924 -0.550162 0.0155382 0.835658 -0.54903 0.0149867 0.834924 -0.550162 0.0150933 0.834799 -0.550349 0.0128126 0.870561 -0.491893 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.0015 0.00313 1.49614 0.002 0.0015 0.00313 0.7468 1.99459 0.0015 3.998 0.7468 1.99459 1.49614 3.99688 1.49614 0.002 1.49614 3.99688 2.24532 1.99463 2.9985 3.99793 2.24532 1.99463 2.9985 0.00305 1.49614 0.002 } TexCoordArray 1 Vec2Array 14 { 0.16552 0.07234 0.163 0.03934 0.16552 0.07234 0.18435 0.05512 0.20625 0.07062 0.18435 0.05512 0.20646 0.03725 0.163 0.03934 0.20646 0.03725 0.18392 0.0227 0.20667 0.00582 0.18392 0.0227 0.16062 0.00826 0.163 0.03934 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0424CROWDANM001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 280.419 16.9461 43.2724 280.419 18.6101 43.2724 300.199 16.9461 43.1506 300.199 18.6101 43.1506 280.508 9.14305 25.5487 280.508 10.807 25.5487 300.009 9.14305 25.4289 300.009 10.807 25.4289 280.44 12.089 33.3694 280.44 13.7531 33.3694 300.156 12.089 33.2478 300.156 13.7531 33.2478 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.00615759 0 -0.999981 -0.00615759 0 -0.999981 -0.00615759 0 -0.999981 -0.00615759 0 -0.999981 -0.00614319 0 -0.999981 -0.00614319 0 -0.999981 -0.00614319 0 -0.999981 -0.00614319 0 -0.999981 -0.00616752 0 -0.999981 -0.00616752 0 -0.999981 -0.00616752 0 -0.999981 -0.00616752 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.20794 0.03415 0.20794 0.03415 0.21977 0.03429 0.21977 0.03429 0.20799 0.05427 0.20799 0.05427 0.21966 0.05441 0.21966 0.05441 0.20795 0.04539 0.20795 0.04539 0.21975 0.04553 0.21975 0.04553 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0424ANIMCROW004" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 280.576 6.62206 17.82 280.576 8.28605 17.82 299.865 6.62206 17.7022 299.865 8.28605 17.7022 280.419 13.2741 35.7615 280.419 14.937 35.7615 300.199 13.2741 35.6387 300.199 14.937 35.6387 280.484 10.076 28.3991 280.484 11.74 28.3991 300.063 10.076 28.2793 300.063 11.74 28.2793 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.00610698 0 -0.999981 -0.00610698 0 -0.999981 -0.00610698 0 -0.999981 -0.00610698 0 -0.999981 -0.00620812 0 -0.999981 -0.00620812 0 -0.999981 -0.00620812 0 -0.999981 -0.00620812 0 -0.999981 -0.00611871 0 -0.999981 -0.00611871 0 -0.999981 -0.00611871 0 -0.999981 -0.00611871 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.20803 0.06305 0.20803 0.06305 0.21957 0.06318 0.21957 0.06318 0.20794 0.04268 0.20794 0.04268 0.21977 0.04282 0.21977 0.04282 0.20798 0.05104 0.20798 0.05104 0.21969 0.05117 0.21969 0.05117 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0424ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 280.555 7.27105 20.211 280.555 8.93505 20.211 299.909 7.27105 20.0933 299.909 8.93505 20.0933 280.371 15.8321 41.098 280.371 17.4961 41.098 300.3 15.8321 40.9754 300.3 17.4961 40.9754 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00608126 0 -0.999982 -0.00608126 0 -0.999982 -0.00608126 0 -0.999982 -0.00608126 0 -0.999982 -0.00615175 0 -0.999981 -0.00615175 0 -0.999981 -0.00615175 0 -0.999981 -0.00615175 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.20802 0.06033 0.20802 0.06033 0.2196 0.06047 0.2196 0.06047 0.20791 0.03662 0.20791 0.03662 0.21983 0.03676 0.21983 0.03676 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0423CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 325.157 8.09706 22.7962 325.157 9.76006 22.7962 344.584 8.09706 22.6764 344.584 9.76006 22.6764 325.225 5.55106 15.0992 325.225 7.21405 15.0992 344.439 5.55106 14.9824 344.439 7.21405 14.9824 324.999 15.8321 41.098 324.999 17.4961 41.098 344.926 15.8321 40.9754 344.926 17.4961 40.9754 325.044 13.2741 35.7615 325.044 14.937 35.7615 344.826 13.2741 35.6387 344.826 14.937 35.6387 325.109 10.076 28.3991 325.109 11.74 28.3991 344.689 10.076 28.2793 344.689 11.74 28.2793 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.00616659 0 -0.999981 -0.00616659 0 -0.999981 -0.00616659 0 -0.999981 -0.00616659 0 -0.999981 -0.0060788 0 -0.999982 -0.0060788 0 -0.999982 -0.0060788 0 -0.999982 -0.0060788 0 -0.999982 -0.00615237 0 -0.999981 -0.00615237 0 -0.999981 -0.00615237 0 -0.999981 -0.00615237 0 -0.999981 -0.00620749 0 -0.999981 -0.00620749 0 -0.999981 -0.00620749 0 -0.999981 -0.00620749 0 -0.999981 -0.0061184 0 -0.999981 -0.0061184 0 -0.999981 -0.0061184 0 -0.999981 -0.0061184 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.2347 0.0574 0.2347 0.0574 0.24633 0.05753 0.24633 0.05753 0.23474 0.06614 0.23474 0.06614 0.24624 0.06627 0.24624 0.06627 0.23461 0.03662 0.23461 0.03662 0.24653 0.03676 0.24653 0.03676 0.23464 0.04268 0.23464 0.04268 0.24647 0.04282 0.24647 0.04282 0.23468 0.05104 0.23468 0.05104 0.24639 0.05117 0.24639 0.05117 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0423ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 325.044 16.9461 43.2724 325.044 18.6101 43.2724 344.826 16.9461 43.1506 344.826 18.6101 43.1506 325.202 6.62206 17.82 325.202 8.28605 17.82 344.491 6.62206 17.7022 344.491 8.28605 17.7022 325.065 12.089 33.3694 325.065 13.7531 33.3694 344.781 12.089 33.2478 344.781 13.7531 33.2478 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.00615697 0 -0.999981 -0.00615697 0 -0.999981 -0.00615697 0 -0.999981 -0.00615697 0 -0.999981 -0.00610698 0 -0.999981 -0.00610698 0 -0.999981 -0.00610698 0 -0.999981 -0.00610698 0 -0.999981 -0.00616752 0 -0.999981 -0.00616752 0 -0.999981 -0.00616752 0 -0.999981 -0.00616752 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.23464 0.03415 0.23464 0.03415 0.24647 0.03429 0.24647 0.03429 0.23473 0.06305 0.23473 0.06305 0.24627 0.06318 0.24627 0.06318 0.23465 0.04539 0.23465 0.04539 0.24644 0.04553 0.24644 0.04553 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0423ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 325.023 18.1731 45.8576 325.023 19.8371 45.8576 344.874 18.1731 45.7348 344.874 19.8371 45.7348 325.134 9.14305 25.5487 325.134 10.807 25.5487 344.636 9.14305 25.4289 344.636 10.807 25.4289 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0061861 0 -0.999981 -0.0061861 0 -0.999981 -0.0061861 0 -0.999981 -0.0061861 0 -0.999981 -0.00614287 0 -0.999981 -0.00614287 0 -0.999981 -0.00614287 0 -0.999981 -0.00614287 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.23462 0.03122 0.23462 0.03122 0.2465 0.03136 0.2465 0.03136 0.23469 0.05427 0.23469 0.05427 0.24636 0.05441 0.24636 0.05441 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0422CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 303.037 18.1731 45.8576 303.037 19.8371 45.8576 322.889 18.1731 45.7348 322.889 19.8371 45.7348 303.174 8.09706 22.7962 303.174 9.76006 22.7962 322.6 8.09706 22.6764 322.6 9.76006 22.6764 303.037 14.501 38.3457 303.037 16.1641 38.3457 322.889 14.501 38.2231 322.889 16.1641 38.2231 303.105 10.928 30.5882 303.105 12.5921 30.5882 322.745 10.928 30.4665 322.745 12.5921 30.4665 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0061858 0 -0.999981 -0.0061858 0 -0.999981 -0.0061858 0 -0.999981 -0.0061858 0 -0.999981 -0.00616691 0 -0.999981 -0.00616691 0 -0.999981 -0.00616691 0 -0.999981 -0.00616691 0 -0.999981 -0.00617561 0 -0.999981 -0.00617561 0 -0.999981 -0.00617561 0 -0.999981 -0.00617561 0 -0.999981 -0.00619643 0 -0.999981 -0.00619643 0 -0.999981 -0.00619643 0 -0.999981 -0.00619643 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.22147 0.03122 0.22147 0.03122 0.23335 0.03136 0.23335 0.03136 0.22155 0.0574 0.22155 0.0574 0.23317 0.05753 0.23317 0.05753 0.22147 0.03974 0.22147 0.03974 0.23335 0.03988 0.23335 0.03988 0.22151 0.04855 0.22151 0.04855 0.23326 0.04869 0.23326 0.04869 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0422ANIMCROW004" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 303.195 7.27105 20.211 303.195 8.93505 20.211 322.551 7.27105 20.0933 322.551 8.93505 20.0933 303.241 5.55106 15.0992 303.241 7.21405 15.0992 322.456 5.55106 14.9824 322.456 7.21405 14.9824 303.013 15.8321 41.098 303.013 17.4961 41.098 322.941 15.8321 40.9754 322.941 17.4961 40.9754 303.124 10.076 28.3991 303.124 11.74 28.3991 322.705 10.076 28.2793 322.705 11.74 28.2793 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00608061 0 -0.999982 -0.00608061 0 -0.999982 -0.00608061 0 -0.999982 -0.00608061 0 -0.999982 -0.00607848 0 -0.999982 -0.00607848 0 -0.999982 -0.00607848 0 -0.999982 -0.00607848 0 -0.999982 -0.00615206 0 -0.999981 -0.00615206 0 -0.999981 -0.00615206 0 -0.999981 -0.00615206 0 -0.999981 -0.00611809 0 -0.999981 -0.00611809 0 -0.999981 -0.00611809 0 -0.999981 -0.00611809 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.22157 0.06033 0.22157 0.06033 0.23314 0.06047 0.23314 0.06047 0.22159 0.06614 0.22159 0.06614 0.23309 0.06627 0.23309 0.06627 0.22146 0.03662 0.22146 0.03662 0.23338 0.03676 0.23338 0.03676 0.22152 0.05104 0.22152 0.05104 0.23324 0.05117 0.23324 0.05117 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0422ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 303.26 4.80805 12.911 303.26 6.47206 12.911 322.415 4.80805 12.7944 322.415 6.47206 12.7944 303.06 13.2741 35.7615 303.06 14.937 35.7615 322.841 13.2741 35.6387 322.841 14.937 35.6387 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00608916 5.73107e-07 -0.999981 -0.00608916 5.74529e-07 -0.999981 -0.00608916 5.74529e-07 -0.999981 -0.00608916 5.7595e-07 -0.999981 -0.0062078 0 -0.999981 -0.0062078 0 -0.999981 -0.0062078 0 -0.999981 -0.0062078 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.2216 0.06862 0.2216 0.06862 0.23306 0.06875 0.23306 0.06875 0.22148 0.04268 0.22148 0.04268 0.23332 0.04282 0.23332 0.04282 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0422ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 303.06 16.9461 43.2724 303.06 18.6101 43.2724 322.841 16.9461 43.1506 322.841 18.6101 43.1506 303.15 9.14305 25.5487 303.15 10.807 25.5487 322.651 9.14305 25.4289 322.651 10.807 25.4289 303.216 6.62206 17.82 303.216 8.28605 17.82 322.507 6.62206 17.7022 322.507 8.28605 17.7022 303.081 12.089 33.3694 303.081 13.7531 33.3694 322.797 12.089 33.2478 322.797 13.7531 33.2478 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00615728 0 -0.999981 -0.00615728 0 -0.999981 -0.00615728 0 -0.999981 -0.00615728 0 -0.999981 -0.00614319 0 -0.999981 -0.00614319 0 -0.999981 -0.00614319 0 -0.999981 -0.00614319 0 -0.999981 -0.00610634 0 -0.999981 -0.00610634 0 -0.999981 -0.00610634 0 -0.999981 -0.00610634 0 -0.999981 -0.00616753 0 -0.999981 -0.00616753 0 -0.999981 -0.00616753 0 -0.999981 -0.00616753 0 -0.999981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.22148 0.03415 0.22148 0.03415 0.23332 0.03429 0.23332 0.03429 0.22154 0.05427 0.22154 0.05427 0.2332 0.05441 0.2332 0.05441 0.22158 0.06305 0.22158 0.06305 0.23312 0.06318 0.23312 0.06318 0.2215 0.04539 0.2215 0.04539 0.23329 0.04553 0.23329 0.04553 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0419CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 260.776 31.5391 59.6604 260.776 34.2451 59.6604 277.596 31.5391 58.3287 277.596 34.2451 58.3287 259.271 12.4821 27.7298 259.271 15.188 27.7298 276.778 12.4821 26.412 276.778 15.188 26.412 258.855 6.63005 15.1645 258.855 9.33606 15.1645 276.479 6.63005 13.8447 276.479 9.33606 13.8447 259.872 22.5181 46.3556 259.872 25.2251 46.3556 277.253 22.5181 45.0398 277.253 25.2251 45.0398 259.574 17.2571 37.0615 259.574 19.9641 37.0615 277.011 17.2571 35.7447 277.011 19.9641 35.7447 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.0789265 0 -0.99688 -0.0789265 0 -0.99688 -0.0789265 0 -0.99688 -0.0789265 0 -0.99688 -0.0750604 0 -0.997179 -0.0750604 0 -0.997179 -0.0750604 0 -0.997179 -0.0750604 0 -0.997179 -0.0746774 0 -0.997208 -0.0746774 0 -0.997208 -0.0746774 0 -0.997208 -0.0746774 0 -0.997208 -0.0754873 0 -0.997147 -0.0754873 0 -0.997147 -0.0754873 0 -0.997147 -0.0754873 0 -0.997147 -0.0753033 0 -0.997161 -0.0753033 0 -0.997161 -0.0753033 0 -0.997161 -0.0753033 0 -0.997161 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.19619 0.01555 0.19619 0.01555 0.20625 0.01706 0.20625 0.01706 0.19529 0.0518 0.19529 0.0518 0.20576 0.05329 0.20576 0.05329 0.19504 0.06606 0.19504 0.06606 0.20558 0.06756 0.20558 0.06756 0.19565 0.03065 0.19565 0.03065 0.20605 0.03214 0.20605 0.03214 0.19547 0.0412 0.19547 0.0412 0.2059 0.0427 0.2059 0.0427 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0419ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 260.658 29.3631 56.3496 260.658 32.0701 56.3496 277.497 29.3631 55.0189 277.497 32.0701 55.0189 259.06 9.59105 21.3121 259.06 12.298 21.3121 276.624 9.59105 19.9931 276.624 12.298 19.9931 259.766 20.3431 43.0456 259.766 23.0491 43.0456 277.166 20.3431 41.7289 277.166 23.0491 41.7289 259.469 15.4401 33.7903 259.469 18.1471 33.7903 276.928 15.4401 32.4724 276.928 18.1471 32.4724 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0787793 0 -0.996892 -0.0787793 0 -0.996892 -0.0787793 0 -0.996892 -0.0787793 0 -0.996892 -0.0748858 0 -0.997192 -0.0748858 0 -0.997192 -0.0748858 0 -0.997192 -0.0748858 0 -0.997192 -0.0754567 0 -0.997149 -0.0754567 0 -0.997149 -0.0754567 0 -0.997149 -0.0754567 0 -0.997149 -0.0752712 0 -0.997163 -0.0752712 0 -0.997163 -0.0752712 0 -0.997163 -0.0752712 0 -0.997163 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.19612 0.0193 0.19612 0.0193 0.20619 0.02082 0.20619 0.02082 0.19516 0.05908 0.19516 0.05908 0.20567 0.06058 0.20567 0.06058 0.19558 0.03441 0.19558 0.03441 0.20599 0.0359 0.20599 0.0359 0.19541 0.04492 0.19541 0.04492 0.20585 0.04641 0.20585 0.04641 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0419ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 260.316 26.8301 52.9021 260.316 29.5371 52.9021 277.765 26.8301 51.5883 277.765 29.5371 51.5883 259.162 11.0731 24.42 259.162 13.779 24.42 276.697 11.0731 23.1011 276.697 13.779 23.1011 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0750812 0 -0.997177 -0.0750812 0 -0.997177 -0.0750812 0 -0.997177 -0.0750812 0 -0.997177 -0.0750035 0 -0.997183 -0.0750035 0 -0.997183 -0.0750035 0 -0.997183 -0.0750035 0 -0.997183 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.19591 0.02322 0.19591 0.02322 0.20635 0.02471 0.20635 0.02471 0.19522 0.05555 0.19522 0.05555 0.20571 0.05705 0.20571 0.05705 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20012_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_45 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_46 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 323.041 1.47389 -195.753 360.622 1.47389 -235.763 326.577 0.211638 -346.565 344.151 0.211638 -346.673 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00913809 0.999922 -0.0085833 -0.00677219 0.999934 -0.00931039 -0.00677219 0.999934 -0.00931039 -7.02076e-05 0.999935 -0.0113697 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -202.753 -43.9671 -189.273 -29.6151 -201.485 10.1305 -195.181 10.1694 } TexCoordArray 1 Vec2Array 4 { 0.23344 0.30551 0.25592 0.35094 0.23555 0.47673 0.24607 0.47685 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20012_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_45 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_46 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 19 DrawArrays TRIANGLE_STRIP 23 16 DrawArrays TRIANGLE_STRIP 39 5 } VertexArray Vec3Array 44 { 365.091 0.216043 -346.802 344.151 0.211638 -346.673 365.091 0.216043 -346.802 360.622 1.47389 -235.763 375.704 1.47388 -27.5652 360.622 1.47389 -235.763 375.704 1.47388 -27.5652 323.041 1.47389 -195.753 366.833 1.47388 -27.4491 309.913 1.47389 -132.736 357.962 1.47388 -27.333 305.501 1.47389 -111.098 349.091 1.47388 -27.2168 322.885 1.47388 -68.554 340.22 1.47388 -27.1007 297.066 1.46021 -108.723 332.095 1.44654 -26.9882 285.615 1.4105 -116.576 323.97 1.37445 -26.8757 278.757 1.3235 -118.283 315.845 1.27254 -26.7632 272.169 1.21413 -119.172 307.72 1.15571 -26.6507 322.885 1.47388 -68.554 305.501 1.47389 -111.098 297.066 1.46021 -108.723 196.754 -0.008654 -301.813 285.615 1.4105 -116.576 196.754 -0.008654 -301.813 278.757 1.3235 -118.283 196.754 -0.008654 -301.813 272.169 1.21413 -119.172 196.754 -0.008654 -301.813 262.339 1.09731 -122.126 196.754 -0.008654 -301.813 236.02 0.987934 -136.221 196.754 -0.008654 -301.813 113.147 1.33278 -228.296 113.147 1.35783 -281.888 305.501 1.47389 -111.098 309.913 1.47389 -132.736 196.754 -0.008654 -301.813 323.041 1.47389 -195.753 326.577 0.211638 -346.565 } NormalBinding PER_VERTEX NormalArray Vec3Array 44 { -0.000280336 0.999936 -0.0113385 -0.000280336 0.999936 -0.0113385 -0.000280336 0.999936 -0.0113385 -6.05978e-05 0.999997 -0.00245151 1.61288e-08 1 4.24385e-08 -6.05978e-05 0.999997 -0.00245151 1.61288e-08 1 4.24385e-08 -0.00419394 0.999982 -0.00421623 4.37669e-10 1 4.73325e-08 -0.00628784 0.999979 -0.00130275 2.77634e-09 1 4.64183e-08 -0.00478174 0.999986 -0.00213534 2.08016e-09 1 4.73931e-08 -0.00074554 1 0.000308206 -0.0019832 0.999998 0.000924961 -0.00217789 0.999991 -0.0035988 -0.0062397 0.999976 0.00292175 -0.00674522 0.999977 -0.00118017 -0.0116454 0.999918 0.00533573 -0.0145105 0.999892 0.00251304 -0.0145528 0.999874 0.00637195 -0.0142433 0.999897 0.00148767 -0.0142926 0.999879 0.00612315 -0.00074554 1 0.000308206 -0.00478174 0.999986 -0.00213534 -0.00217789 0.999991 -0.0035988 -0.000798465 0.999983 -0.00584008 -0.00674522 0.999977 -0.00118017 -0.000798465 0.999983 -0.00584008 -0.0145105 0.999892 0.00251304 -0.000798465 0.999983 -0.00584008 -0.0142433 0.999897 0.00148767 -0.000798465 0.999983 -0.00584008 -0.00405175 0.999981 -0.00467593 -0.000798465 0.999983 -0.00584008 0.00705063 0.999946 -0.00768989 -0.000798465 0.999983 -0.00584008 0.0104931 0.999925 -0.006312 0.0164532 0.999865 0.0004673 -0.00478174 0.999986 -0.00213534 -0.00628784 0.999979 -0.00130275 -0.000798465 0.999983 -0.00584008 -0.00419394 0.999982 -0.00421623 -0.00461914 0.999953 -0.00847762 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 44 { -187.669 10.2158 -195.181 10.1694 -187.669 10.2158 -189.273 -29.6151 -183.863 -104.298 -189.273 -29.6151 -183.863 -104.298 -202.753 -43.9671 -187.045 -104.339 -207.462 -66.5719 -190.227 -104.381 -209.045 -74.3336 -193.409 -104.423 -202.809 -89.5945 -196.591 -104.464 -212.071 -75.1855 -199.506 -104.505 -216.178 -72.3686 -202.42 -104.545 -218.638 -71.7563 -205.335 -104.585 -221.002 -71.4374 -208.249 -104.626 -202.809 -89.5945 -209.045 -74.3336 -212.071 -75.1855 -248.054 -5.92242 -216.178 -72.3686 -248.054 -5.92242 -218.638 -71.7563 -248.054 -5.92242 -221.002 -71.4374 -248.054 -5.92242 -224.528 -70.3778 -248.054 -5.92242 -233.969 -65.3218 -248.054 -5.92242 -278.044 -32.2936 -278.044 -13.0697 -209.045 -74.3336 -207.462 -66.5719 -248.054 -5.92242 -202.753 -43.9671 -201.485 10.1305 } TexCoordArray 1 Vec2Array 44 { 0.25859 0.477 0.24607 0.47685 0.25859 0.477 0.25592 0.35094 0.26494 0.11457 0.25592 0.35094 0.26494 0.11457 0.23344 0.30551 0.25964 0.11444 0.22558 0.23397 0.25433 0.11431 0.22294 0.20941 0.24902 0.11418 0.23334 0.16111 0.24371 0.11404 0.2179 0.20671 0.23885 0.11392 0.21105 0.21562 0.23399 0.11379 0.20695 0.21756 0.22913 0.11366 0.203 0.21857 0.22427 0.11353 0.23334 0.16111 0.22294 0.20941 0.2179 0.20671 0.15789 0.42592 0.21105 0.21562 0.15789 0.42592 0.20695 0.21756 0.15789 0.42592 0.203 0.21857 0.15789 0.42592 0.19712 0.22193 0.15789 0.42592 0.18138 0.23793 0.15789 0.42592 0.10787 0.34246 0.10787 0.4033 0.22294 0.20941 0.22558 0.23397 0.15789 0.42592 0.23344 0.30551 0.23555 0.47673 } TexCoordArray 2 Vec2Array 44 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 44 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN372_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 9 Group { DataVariance STATIC name "TKLS372_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 283.345 0.864888 -26.3133 275.22 0.837545 -26.2008 283.345 0.864888 -18.7008 275.22 0.837545 -18.7008 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00336528 0.999994 0 -0.00336528 0.999994 0 -0.00336528 0.999994 0 -0.00336528 0.999994 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 0.99487 0.15 0.99487 0.85 -0.00513 0.15 -0.00513 } TexCoordArray 1 Vec2Array 4 { 0.20969 0.11315 0.20483 0.11302 0.20969 0.10451 0.20483 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS372_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 291.47 0.936973 -26.4258 283.345 0.864888 -26.3133 291.47 0.936973 -18.7008 283.345 0.864888 -18.7008 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00887165 0.999961 0 -0.00887165 0.999961 0 -0.00887165 0.999961 0 -0.00887165 0.999961 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 0.99487 0.15 0.99487 0.85 -0.00513 0.15 -0.00513 } TexCoordArray 1 Vec2Array 4 { 0.21455 0.11328 0.20969 0.11315 0.21455 0.10451 0.20969 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS372_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 299.595 1.03888 -26.5382 291.47 0.936973 -26.4258 299.595 1.03888 -18.7008 291.47 0.936973 -18.7008 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0125415 0.999921 0 -0.0125415 0.999921 0 -0.0125415 0.999921 0 -0.0125415 0.999921 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 0.99487 0.15 0.99487 0.85 -0.00513 0.15 -0.00513 } TexCoordArray 1 Vec2Array 4 { 0.21941 0.11341 0.21455 0.11328 0.21941 0.10451 0.21455 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS372_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 307.72 1.15571 -26.6507 299.595 1.03888 -26.5382 307.72 1.15571 -18.7007 299.595 1.03888 -18.7008 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0143776 0.999897 0 -0.0143776 0.999897 0 -0.0143776 0.999897 0 -0.0143776 0.999897 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 0.99487 0.15 0.99487 0.85 -0.00513 0.15 -0.00513 } TexCoordArray 1 Vec2Array 4 { 0.22427 0.11353 0.21941 0.11341 0.22427 0.10451 0.21941 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS372_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 315.845 1.27254 -26.7632 307.72 1.15571 -26.6507 315.845 1.27254 -18.7007 307.72 1.15571 -18.7007 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0143776 0.999897 0 -0.0143776 0.999897 0 -0.0143776 0.999897 0 -0.0143776 0.999897 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 0.99487 0.15 0.99487 0.85 -0.00513 0.15 -0.00513 } TexCoordArray 1 Vec2Array 4 { 0.22913 0.11366 0.22427 0.11353 0.22913 0.10451 0.22427 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS372_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 323.97 1.37445 -26.8757 315.845 1.27254 -26.7632 323.97 1.37445 -18.7007 315.845 1.27254 -18.7007 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0125418 0.999921 0 -0.0125418 0.999921 0 -0.0125418 0.999921 0 -0.0125418 0.999921 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 0.99487 0.15 0.99487 0.85 -0.00513 0.15 -0.00513 } TexCoordArray 1 Vec2Array 4 { 0.23399 0.11379 0.22913 0.11366 0.23399 0.10451 0.22913 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS372_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 332.095 1.44654 -26.9882 323.97 1.37445 -26.8757 332.095 1.44654 -18.7007 323.97 1.37445 -18.7007 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00887226 0.999961 0 -0.00887226 0.999961 0 -0.00887226 0.999961 0 -0.00887226 0.999961 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 0.99487 0.15 0.99487 0.85 -0.00513 0.15 -0.00513 } TexCoordArray 1 Vec2Array 4 { 0.23885 0.11392 0.23399 0.11379 0.23885 0.10451 0.23399 0.10451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS366_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 275.22 0.837546 -26.2008 270.22 0.789629 -26.2008 275.22 0.837546 -20.2008 270.22 0.789629 -20.2008 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00958296 0.999954 0 -0.00958296 0.999954 0 -0.00958296 0.999954 0 -0.00958296 0.999954 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.20483 0.11302 0.20184 0.11302 0.20483 0.10621 0.20184 0.10621 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN372" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 275.22 0.837545 -18.2008 275.22 2.11021 -0.000767 283.345 0.864888 -18.2008 283.345 2.08287 -0.00076 291.47 0.936973 -18.2008 291.47 2.01079 -0.000754 299.595 1.03888 -18.2008 299.595 1.90887 -0.000748 307.72 1.15571 -18.2007 307.72 1.79204 -0.000741 315.845 1.27254 -18.2007 315.845 1.67522 -0.000735 323.97 1.37445 -18.2007 323.97 1.57331 -0.000729 332.095 1.44654 -18.2007 332.095 1.50122 -0.000722 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00335708 0.997558 -0.0697558 -1.60753e-07 0.997667 -0.0682646 -0.00295063 0.997697 -0.067767 0.00111915 0.99794 -0.0641491 -0.00417308 0.998097 -0.0615239 0.00295313 0.998472 -0.0551832 -0.00478592 0.998663 -0.0514657 0.00417754 0.999046 -0.0434805 -0.0047891 0.999219 -0.039212 0.00479032 0.999518 -0.0306691 -0.00417983 0.999643 -0.0263951 0.00479176 0.999819 -0.018389 -0.0029572 0.999888 -0.0146577 0.00418075 0.999957 -0.00828531 1.00766e-08 0.999976 -0.00696517 0.00887223 0.999956 -0.00300421 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.06985 2 0.06985 0 0.54166 2 0.54166 0 1.08333 2 1.08333 0 1.62499 2 1.62499 0 2.16665 2 2.16665 0 2.70831 2 2.70831 0 3.24998 2 3.24998 0 3.79164 2 3.79164 0 } TexCoordArray 1 Vec2Array 16 { 0.20483 0.10394 0.20483 0.08328 0.20969 0.10394 0.20969 0.08328 0.21455 0.10394 0.21455 0.08328 0.21941 0.10394 0.21941 0.08328 0.22427 0.10394 0.22427 0.08328 0.22913 0.10394 0.22913 0.08328 0.23399 0.10394 0.23399 0.08328 0.23885 0.10394 0.23885 0.08328 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN365_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN365_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 94 Group { DataVariance STATIC name "B0LT364" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 270.22 0.789628 -26.2008 270.22 1.78963 -26.2008 265.22 0.741711 -26.2008 265.22 1.74171 -26.2008 257.06 0.737626 -26.3401 257.06 1.73763 -26.3401 248.909 0.725861 -26.758 248.909 1.72586 -26.758 240.777 0.707146 -27.4539 240.777 1.70714 -27.4539 232.673 0.682213 -28.427 232.673 1.68221 -28.427 224.608 0.651793 -29.6763 224.608 1.65179 -29.6763 216.59 0.616619 -31.2001 216.59 1.61662 -31.2001 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0 0 1 0 0 1 -0.00767044 0 0.999971 -0.0130664 0 0.999915 -0.0284507 0 0.999595 -0.0398302 0 0.999206 -0.0625644 0 0.998041 -0.0739196 0 0.997264 -0.0965956 0 0.995324 -0.107916 0 0.99416 -0.130522 0 0.991445 -0.14181 0 0.989894 -0.164309 0 0.986409 -0.175519 0 0.984476 -0.186705 0 0.982416 -0.186705 0 0.982416 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 324.58 0 324.58 1 323.58 0 323.58 1 321.83 0 321.83 1 320.082 0 320.082 1 318.332 0 318.332 1 316.582 0 316.582 1 314.834 0 314.834 1 313.084 0 313.084 1 } TexCoordArray 1 Vec2Array 16 { 0.20184 0.11302 0.20184 0.11302 0.19885 0.11302 0.19885 0.11302 0.19397 0.11318 0.19397 0.11318 0.18909 0.11366 0.18909 0.11366 0.18422 0.11445 0.18422 0.11445 0.17938 0.11555 0.17938 0.11555 0.17455 0.11697 0.17455 0.11697 0.16975 0.1187 0.16975 0.1187 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB360" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 231.584 0.682213 -20.5016 231.856 0.682213 -22.4829 223.249 0.651793 -21.7926 223.589 0.651793 -23.7635 214.962 0.616619 -23.3675 215.369 0.616619 -25.3256 206.734 0.577421 -25.2243 207.208 0.577421 -27.1674 198.575 0.534932 -27.361 199.114 0.534932 -29.2868 190.493 0.489882 -29.775 191.098 0.489882 -31.6813 182.498 0.443003 -32.4635 183.168 0.443003 -34.3481 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00357365 0.999994 -0.00049061 -0.00357875 0.999993 -0.000554185 -0.00375624 0.999993 -0.000605933 -0.00393717 0.999992 -0.000727584 -0.00425925 0.999991 -0.000836759 -0.00440683 0.99999 -0.000970585 -0.00466622 0.999988 -0.00108339 -0.00477971 0.999988 -0.0012244 -0.00497683 0.999987 -0.00133413 -0.00505631 0.999986 -0.00147916 -0.00519193 0.999985 -0.00158333 -0.00523734 0.999985 -0.00172915 -0.00528916 0.999984 -0.00177892 -0.00528022 0.999984 -0.00187718 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 636.499 0 636.499 1 634.75 0 634.75 1 633.001 0 633.001 1 631.251 0 631.251 1 629.502 0 629.502 1 627.753 0 627.753 1 626.004 0 626.004 1 } TexCoordArray 1 Vec2Array 14 { 0.17872 0.10655 0.17889 0.1088 0.17374 0.10802 0.17394 0.11026 0.16878 0.10981 0.16902 0.11203 0.16386 0.11191 0.16414 0.11412 0.15898 0.11434 0.1593 0.11653 0.15414 0.11708 0.1545 0.11925 0.14936 0.12013 0.14976 0.12227 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT359" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 220.156 6.29596 -3.85723 220.156 2.29596 -3.85723 211.259 6.33114 -5.54813 211.259 2.33114 -5.54813 202.425 6.37034 -7.5418 202.425 2.37034 -7.5418 193.664 6.41283 -9.8359 193.664 2.41283 -9.8359 184.987 6.45788 -12.4278 184.987 2.45788 -12.4278 176.403 6.50476 -15.3144 176.403 2.50476 -15.3144 167.923 6.55273 -18.4924 167.923 2.55273 -18.4924 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.186711 0 -0.982415 0.186711 0 -0.982415 0.197881 0 -0.980226 0.209027 0 -0.97791 0.231231 0 -0.972899 0.242289 0 -0.970204 0.264314 0 -0.964437 0.275282 0 -0.961364 0.297093 0 -0.954848 0.307936 0 -0.951407 0.329511 0 -0.944152 0.340243 0 -0.940338 0.35093 0 -0.936402 0.35093 0 -0.936402 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 836.35 1 836.35 0 834.163 1 834.163 0 831.977 1 831.977 0 829.79 1 829.79 0 827.604 1 827.604 0 825.417 1 825.417 0 823.23 1 823.23 0 } TexCoordArray 1 Vec2Array 14 { 0.17189 0.08766 0.17189 0.08766 0.16657 0.08958 0.16657 0.08958 0.16128 0.09184 0.16128 0.09184 0.15604 0.09444 0.15604 0.09444 0.15085 0.09739 0.15085 0.09739 0.14571 0.10066 0.14571 0.10066 0.14064 0.10427 0.14064 0.10427 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_103" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 263.682 35.3901 69.5119 263.381 35.3901 69.5268 263.682 35.3901 69.5119 263.381 40.8141 69.5268 263.682 40.8141 69.5119 263.36 41.6761 69.0792 263.66 41.6761 69.0635 263.296 42.5381 67.7357 263.595 42.5381 67.7209 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { -0.0494426 0 -0.998777 -0.0494426 0 -0.998777 -0.0494426 0 -0.998777 -0.0494065 -0.0382378 -0.998047 -0.049396 -0.124368 -0.991006 -0.0387862 -0.65491 -0.754711 -0.0326494 -0.771625 -0.635239 -0.0274487 -0.841856 -0.539004 -0.0266912 -0.841779 -0.539162 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.52742 0.9995 0.52742 0.0005 0.5997 0.9995 0.5997 0.0005 } TexCoordArray 1 Vec2Array 9 { 0.19793 0.00436 0.19775 0.00435 0.19793 0.00436 0.19775 0.00435 0.19793 0.00436 0.19773 0.00485 0.19791 0.00487 0.1977 0.00638 0.19788 0.0064 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_102" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 257.021 35.3901 69.7822 256.721 35.3901 69.7911 257.021 35.3901 69.7822 256.721 40.8141 69.7911 257.021 40.8141 69.7822 256.709 41.6761 69.3425 257.009 41.6761 69.3337 256.709 41.6761 69.3425 256.971 42.5381 67.9902 256.672 42.5381 67.9981 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.0296411 0 -0.999561 -0.0296411 0 -0.999561 -0.0296411 0 -0.999561 -0.0296193 -0.038294 -0.998827 -0.0293737 -0.124569 -0.991776 -0.0198815 -0.72073 -0.69293 -0.0203348 -0.720781 -0.692864 -0.0198815 -0.72073 -0.69293 -0.0150426 -0.841835 -0.539526 -0.0142453 -0.841915 -0.539422 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.52742 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.19394 0.00406 0.19376 0.00404 0.19394 0.00406 0.19376 0.00404 0.19394 0.00406 0.19376 0.00455 0.19394 0.00456 0.19376 0.00455 0.19391 0.00609 0.19373 0.00608 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_101" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 250.478 35.3901 69.9069 250.176 35.3901 69.9091 250.478 35.3901 69.9069 250.176 40.8141 69.9091 250.478 40.8141 69.9069 250.174 41.6761 69.4604 250.474 41.6761 69.4584 250.174 41.6761 69.4604 250.463 42.5381 68.1138 250.164 42.5381 68.116 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.00727547 0 -0.999973 -0.00727547 0 -0.999973 -0.00727547 0 -0.999973 -0.00727014 -0.0382898 -0.99924 -0.00714622 -0.124235 -0.992227 -0.00485048 -0.720436 -0.693504 -0.00461775 -0.720872 -0.693052 -0.00485048 -0.720436 -0.693504 -0.00378771 -0.841847 -0.539703 -0.00398028 -0.841827 -0.539732 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.52742 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.19003 0.00391 0.18985 0.00391 0.19003 0.00391 0.18985 0.00391 0.19003 0.00391 0.18985 0.00442 0.19003 0.00442 0.18985 0.00442 0.19002 0.00595 0.18984 0.00595 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_100" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 243.811 35.3901 69.8903 243.51 35.3901 69.8852 243.811 35.3901 69.8903 243.51 40.8141 69.8852 243.811 40.8141 69.8903 243.51 40.8141 69.8852 243.817 41.6761 69.4417 243.517 41.6761 69.4377 243.817 41.6761 69.4417 243.535 42.5381 68.0933 243.834 42.5381 68.097 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { 0.0169549 0 -0.999856 0.0169549 0 -0.999856 0.0169549 0 -0.999856 0.0166646 -0.0710017 -0.997337 0.0169119 -0.0711899 -0.997319 0.0166646 -0.0710017 -0.997337 0.00970715 -0.720506 -0.693381 0.00923781 -0.720661 -0.693226 0.00970715 -0.720506 -0.693381 0.00693492 -0.84187 -0.539636 0.0066774 -0.841896 -0.539599 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.52742 0.0005 0.5997 0.9995 0.5997 0.0005 } TexCoordArray 1 Vec2Array 11 { 0.18604 0.00393 0.18586 0.00394 0.18604 0.00393 0.18586 0.00394 0.18604 0.00393 0.18586 0.00394 0.18604 0.00444 0.18586 0.00445 0.18604 0.00444 0.18587 0.00597 0.18605 0.00597 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_99" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 237.287 35.3901 69.7327 236.988 35.3901 69.7219 237.287 35.3901 69.7327 236.988 40.8141 69.7219 237.287 40.8141 69.7327 236.988 40.8141 69.7219 237.303 41.6761 69.2852 237.003 41.6761 69.2744 237.346 42.5381 67.9407 237.048 42.5381 67.9297 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.0361063 0 -0.999348 0.0361063 0 -0.999348 0.0361063 0 -0.999348 0.0360048 -0.0711532 -0.996815 0.036015 -0.0710556 -0.996822 0.0360048 -0.0711532 -0.996815 0.0272096 -0.655012 -0.755128 0.0230739 -0.771556 -0.635743 0.0196515 -0.841987 -0.53914 0.0199019 -0.842012 -0.539092 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.18214 0.00411 0.18196 0.00412 0.18214 0.00411 0.18196 0.00412 0.18214 0.00411 0.18196 0.00412 0.18215 0.00462 0.18197 0.00463 0.18217 0.00615 0.18199 0.00616 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_98" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 230.628 35.3901 69.4289 230.328 35.3901 69.412 230.628 35.3901 69.4289 230.328 40.8141 69.412 230.628 40.8141 69.4289 230.328 40.8141 69.412 230.653 41.6761 68.9813 230.352 41.6761 68.9644 230.725 42.5381 67.6387 230.425 42.5381 67.621 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.0562435 0 -0.998417 0.0562435 0 -0.998417 0.0562435 0 -0.998417 0.0560875 -0.0712356 -0.995881 0.056101 -0.0711364 -0.995888 0.0560875 -0.0712356 -0.995881 0.0423995 -0.655076 -0.754373 0.0362559 -0.771634 -0.635033 0.0310133 -0.84192 -0.53871 0.0317756 -0.841997 -0.538545 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.17815 0.00446 0.17797 0.00448 0.17815 0.00446 0.17797 0.00448 0.17815 0.00446 0.17797 0.00448 0.17817 0.00496 0.17799 0.00498 0.17821 0.00649 0.17803 0.00651 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_97" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 224.097 35.3901 68.9892 223.798 35.3901 68.9654 224.097 35.3901 68.9892 223.798 40.8141 68.9654 224.097 40.8141 68.9892 223.798 40.8141 68.9654 224.131 41.6761 68.5427 223.831 41.6761 68.5189 224.229 42.5381 67.201 223.932 42.5381 67.1782 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.079357 0 -0.996846 0.079357 0 -0.996846 0.079357 0 -0.996846 0.0791363 -0.07115 -0.994321 0.0791564 -0.0710564 -0.994326 0.0791363 -0.07115 -0.994321 0.059819 -0.655018 -0.753242 0.0497914 -0.771358 -0.63445 0.0419937 -0.841908 -0.537985 0.0413201 -0.84184 -0.538144 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.17425 0.00496 0.17407 0.00498 0.17425 0.00496 0.17407 0.00498 0.17425 0.00496 0.17407 0.00498 0.17427 0.00546 0.17409 0.00549 0.17432 0.00699 0.17415 0.00701 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_96" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 217.455 35.3901 68.3981 217.157 35.3901 68.3684 217.455 35.3901 68.3981 217.157 40.8141 68.3684 217.455 40.8141 68.3981 217.157 40.8141 68.3684 217.497 41.6761 67.9526 217.2 41.6761 67.9227 217.624 42.5381 66.614 217.327 42.5381 66.5843 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.0991758 0 -0.99507 0.0991758 0 -0.99507 0.0991758 0 -0.99507 0.0989936 -0.0709278 -0.992557 0.0989255 -0.0710045 -0.992558 0.0989936 -0.0709278 -0.992557 0.075479 -0.654535 -0.752255 0.063573 -0.771591 -0.632935 0.0538785 -0.841839 -0.537033 0.0536968 -0.84182 -0.53708 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.17027 0.00563 0.17009 0.00566 0.17027 0.00563 0.17009 0.00566 0.17027 0.00563 0.17009 0.00566 0.1703 0.00613 0.17012 0.00617 0.17037 0.00765 0.1702 0.00769 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_95" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 217.246 35.3901 70.6298 217.455 35.3901 68.3981 217.246 35.3901 70.6298 217.455 40.8141 68.3981 217.246 42.5381 70.6298 217.497 41.6761 67.9526 217.624 42.5381 66.614 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.995643 0 0.0932422 0.995643 0 0.0932422 0.995643 0 0.0932422 0.995642 -1.9614e-05 0.0932572 0.995635 -0.000208428 0.0933366 0.995611 -0.000748744 0.0935812 0.995599 -0.00115673 0.0937114 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.17015 0.00309 0.17027 0.00563 0.17015 0.00309 0.17027 0.00563 0.17015 0.00309 0.1703 0.00613 0.17037 0.00765 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_94" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 223.934 35.3901 71.2249 224.097 35.3901 68.9892 223.934 35.3901 71.2249 224.097 40.8141 68.9892 223.934 42.5381 71.2249 224.131 41.6761 68.5427 224.229 42.5381 67.201 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.997352 0 0.072719 0.997352 0 0.072719 0.997352 0 0.072719 0.997347 -0.000104318 0.072799 0.99734 -7.80767e-05 0.0728924 0.997307 -0.000280438 0.0733417 0.997323 0.00042792 0.0731152 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.17415 0.00242 0.17425 0.00496 0.17415 0.00242 0.17425 0.00496 0.17415 0.00242 0.17427 0.00546 0.17432 0.00699 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_93" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 230.509 35.3901 71.6665 230.628 35.3901 69.4289 230.509 35.3901 71.6665 230.628 40.8141 69.4289 230.509 42.5381 71.6665 230.653 41.6761 68.9813 230.725 42.5381 67.6387 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.998589 0 0.0531016 0.998589 0 0.0531016 0.998589 0 0.0531016 0.998586 -8.7492e-05 0.0531688 0.99858 -0.000120792 0.0532649 0.998558 -0.000433784 0.0536881 0.998565 5.74283e-06 0.0535474 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.17808 0.00192 0.17815 0.00446 0.17808 0.00192 0.17815 0.00446 0.17808 0.00192 0.17817 0.00496 0.17821 0.00649 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_92" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 237.214 35.3901 71.9734 237.287 35.3901 69.7327 237.214 35.3901 71.9734 237.287 40.8141 69.7327 237.214 42.5381 71.9734 237.303 41.6761 69.2852 237.346 42.5381 67.9407 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.999469 0 0.0325678 0.99947 0 0.0325678 0.999469 0 0.0325678 0.999467 -0.000102232 0.0326463 0.999465 4.13261e-05 0.0327002 0.999454 0.000148442 0.0330436 0.999464 0.00117182 0.0327158 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.18209 0.00157 0.18214 0.00411 0.18209 0.00157 0.18214 0.00411 0.18209 0.00157 0.18215 0.00462 0.18217 0.00615 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_91" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 243.783 35.3901 72.1307 243.811 35.3901 69.8903 243.783 35.3901 72.1307 243.811 40.8141 69.8903 243.783 42.5381 72.1307 243.817 41.6761 69.4417 243.834 42.5381 68.097 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.999922 0 0.0124967 0.999922 0 0.0124967 0.999922 0 0.0124967 0.999922 -2.9425e-05 0.0125194 0.999921 -3.96913e-05 0.0125514 0.999919 -0.000142516 0.0126932 0.99992 7.87625e-06 0.012645 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.18602 0.00139 0.18604 0.00393 0.18602 0.00139 0.18604 0.00393 0.18602 0.00139 0.18604 0.00444 0.18605 0.00597 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_90" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 250.495 35.3901 72.1477 250.478 35.3901 69.9069 250.495 35.3901 72.1477 250.478 40.8141 69.9069 250.495 42.5381 72.1477 250.474 41.6761 69.4584 250.463 42.5381 68.1138 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.999971 0 -0.0075856 0.999971 0 -0.0075856 0.999971 0 -0.0075856 0.999971 4.32202e-05 -0.00761885 0.99997 0.000121156 -0.0076861 0.999968 0.000435062 -0.00794647 0.999968 0.000389705 -0.00793193 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.19004 0.00137 0.19003 0.00391 0.19004 0.00137 0.19003 0.00391 0.19004 0.00137 0.19003 0.00442 0.19002 0.00595 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_89" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 257.084 35.3901 72.0227 257.021 35.3901 69.7822 257.084 35.3901 72.0227 257.021 40.8141 69.7822 257.084 42.5381 72.0227 257.009 41.6761 69.3337 256.971 42.5381 67.9902 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.999605 0 -0.028116 0.999605 0 -0.028116 0.999605 0 -0.028116 0.999606 -4.50968e-05 -0.0280813 0.999607 -2.04095e-07 -0.0280516 0.999611 -7.32953e-07 -0.0278848 0.999607 0.000399224 -0.0280129 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.19398 0.00151 0.19394 0.00406 0.19398 0.00151 0.19394 0.00406 0.19398 0.00151 0.19394 0.00456 0.19391 0.00609 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_88" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 263.791 35.3901 71.7506 263.682 35.3901 69.5119 263.791 35.3901 71.7506 263.682 40.8141 69.5119 263.791 42.5381 71.7506 263.66 41.6761 69.0635 263.595 42.5381 67.7209 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.998817 0 -0.0486353 0.998817 0 -0.0486353 0.998817 0 -0.0486353 0.998816 1.22625e-05 -0.0486447 0.998816 -3.82543e-05 -0.0486405 0.998816 -0.000137366 -0.048654 0.998819 -0.00035315 -0.048585 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.19799 0.00182 0.19793 0.00436 0.19799 0.00182 0.19793 0.00436 0.19799 0.00182 0.19791 0.00487 0.19788 0.0064 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 217.157 35.3901 68.3684 216.945 35.3901 70.5991 217.157 40.8141 68.3684 216.945 42.5381 70.5991 217.2 41.6761 67.9227 217.327 42.5381 66.5843 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.995514 0 -0.0946134 -0.995514 0 -0.0946134 -0.995511 4.62866e-05 -0.0946488 -0.995508 1.34734e-06 -0.0946796 -0.995491 4.83936e-06 -0.0948511 -0.995504 -0.000402475 -0.0947211 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.17009 0.00566 0.16997 0.00313 0.17009 0.00566 0.16997 0.00313 0.17012 0.00617 0.1702 0.00769 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 223.798 35.3901 68.9654 223.631 35.3901 71.2011 223.798 40.8141 68.9654 223.631 42.5381 71.2011 223.831 41.6761 68.5189 223.932 42.5381 67.1782 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.997222 0 -0.0744859 -0.997222 0 -0.0744859 -0.997224 -2.50035e-05 -0.0744667 -0.997223 8.94721e-05 -0.0744789 -0.997224 0.000321412 -0.0744609 -0.997212 0.000793481 -0.0746117 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.17407 0.00498 0.17397 0.00244 0.17407 0.00498 0.17397 0.00244 0.17409 0.00549 0.17415 0.00701 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 230.328 35.3901 69.412 230.207 35.3901 71.6495 230.328 40.8141 69.412 230.207 42.5381 71.6495 230.352 41.6761 68.9644 230.425 42.5381 67.621 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.998541 0 -0.0540002 -0.998541 0 -0.0540002 -0.998542 -1.58758e-05 -0.053988 -0.998542 3.51396e-05 -0.0539888 -0.998543 0.000126184 -0.0539594 -0.998539 0.000365257 -0.0540359 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.17797 0.00448 0.1779 0.00194 0.17797 0.00448 0.1779 0.00194 0.17799 0.00498 0.17803 0.00651 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 236.988 35.3901 69.7219 236.913 35.3901 71.9624 236.988 40.8141 69.7219 236.913 42.5381 71.9624 237.003 41.6761 69.2744 237.048 42.5381 67.9297 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.99944 0 -0.0334546 -0.99944 0 -0.0334545 -0.99944 1.47081e-06 -0.0334557 -0.99944 -8.14123e-07 -0.0334564 -0.99944 -2.92422e-06 -0.0334611 -0.99944 -1.82594e-05 -0.0334562 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.18196 0.00412 0.18191 0.00158 0.18196 0.00412 0.18191 0.00158 0.18197 0.00463 0.18199 0.00616 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 243.51 35.3901 69.8852 243.481 35.3901 72.1267 243.51 40.8141 69.8852 243.481 42.5381 72.1267 243.517 41.6761 69.4377 243.535 42.5381 68.0933 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.999916 0 -0.012933 -0.999916 0 -0.012933 -0.999915 8.82382e-05 -0.0130008 -0.999914 0.000121963 -0.0130979 -0.999908 0.00043814 -0.0135254 -0.99991 -4.94977e-06 -0.0133834 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.18586 0.00394 0.18584 0.00139 0.18586 0.00394 0.18584 0.00139 0.18586 0.00445 0.18587 0.00597 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 250.176 35.3901 69.9091 250.193 35.3901 72.1506 250.176 40.8141 69.9091 250.193 42.5381 72.1506 250.174 41.6761 69.4604 250.164 42.5381 68.116 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.999971 0 0.00758322 -0.999971 0 0.00758322 -0.999972 0.000101875 0.00750487 -0.999973 8.10199e-05 0.00741197 -0.999976 0.000290952 0.00696823 -0.999974 -0.000387425 0.00718558 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.18985 0.00391 0.18986 0.00137 0.18985 0.00391 0.18986 0.00137 0.18985 0.00442 0.18984 0.00595 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 256.721 35.3901 69.7911 256.781 35.3901 72.0317 256.721 40.8141 69.7911 256.781 42.5381 72.0317 256.709 41.6761 69.3425 256.672 42.5381 67.9981 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.999642 0 0.0267679 -0.999642 0 0.0267679 -0.999642 1.36167e-06 0.0267668 -0.999641 -0.000122535 0.0268052 -0.999638 -0.000439999 0.0269018 -0.999635 -0.00079437 0.0270153 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.19376 0.00404 0.1938 0.0015 0.19376 0.00404 0.1938 0.0015 0.19376 0.00455 0.19373 0.00608 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 263.381 35.3901 69.5268 263.488 35.3901 71.7654 263.381 40.8141 69.5268 263.488 42.5381 71.7654 263.36 41.6761 69.0792 263.296 42.5381 67.7357 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.99886 0 0.0477408 -0.99886 0 0.0477408 -0.998861 2.87902e-05 0.0477187 -0.998862 4.23314e-05 0.0476862 -0.998869 0.000152029 0.0475448 -0.998867 1.46032e-05 0.0475888 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.19775 0.00435 0.19781 0.0018 0.19775 0.00435 0.19781 0.0018 0.19773 0.00485 0.1977 0.00638 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_388" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 259.959 2.83006 33.0972 260.519 2.83006 33.0713 259.959 13.097 33.0972 260.519 13.097 33.0713 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0461972 0 0.998932 0.0461972 0 0.998932 0.0461972 0 0.998932 0.0461972 0 0.998932 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.31764 0.78468 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.1957 0.0457 0.19603 0.04573 0.1957 0.0457 0.19603 0.04573 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_387" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 259.914 12.4551 31.9903 260.47 12.4551 31.9656 259.914 2.83006 31.9903 260.47 2.83006 31.9656 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.044381 0 -0.999015 -0.044381 0 -0.999015 -0.044381 0 -0.999015 -0.044381 0 -0.999015 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.29782 0.21532 0.29782 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.19567 0.04696 0.19601 0.04699 0.19567 0.04696 0.19601 0.04699 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_386" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 260.47 2.83006 31.9656 260.47 12.4551 31.9656 260.519 2.83006 33.0713 260.519 13.097 33.0713 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999019 0 -0.0442824 0.999019 0 -0.0442824 0.999019 0 -0.0442824 0.999019 0 -0.0442824 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.19601 0.04699 0.19601 0.04699 0.19603 0.04573 0.19603 0.04573 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_385" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 259.959 13.097 33.0972 259.914 12.4551 31.9903 259.959 2.83006 33.0972 259.914 2.83006 31.9903 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999174 0 0.0406327 -0.999174 0 0.0406327 -0.999174 0 0.0406327 -0.999174 0 0.0406327 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.1957 0.0457 0.19567 0.04696 0.1957 0.0457 0.19567 0.04696 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_384" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 260.265 2.83006 40.411 260.838 2.83006 40.3843 260.265 16.5591 40.411 260.838 16.5591 40.3843 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0465449 0 0.998916 0.0465449 0 0.998916 0.0465449 0 0.998916 0.0465449 0 0.998916 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.4246 0.78468 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.19588 0.0374 0.19623 0.03743 0.19588 0.0374 0.19623 0.03743 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_383" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 260.219 15.9181 39.304 260.79 15.9181 39.2783 260.219 2.83006 39.304 260.79 2.83006 39.2783 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0449638 0 -0.998989 -0.0449638 0 -0.998989 -0.0449638 0 -0.998989 -0.0449638 0 -0.998989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.40478 0.21532 0.40478 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.19586 0.03866 0.1962 0.03869 0.19586 0.03866 0.1962 0.03869 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_382" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 260.79 2.83006 39.2783 260.79 15.9181 39.2783 260.838 2.83006 40.3843 260.838 16.5591 40.3843 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999059 0 -0.0433626 0.999059 0 -0.0433626 0.999059 0 -0.0433626 0.999059 0 -0.0433626 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.1962 0.03869 0.1962 0.03869 0.19623 0.03743 0.19623 0.03743 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_381" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 260.265 16.5591 40.411 260.219 15.9181 39.304 260.265 2.83006 40.411 260.219 2.83006 39.304 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999138 0 0.041509 -0.999138 0 0.041509 -0.999138 0 0.041509 -0.999138 0 0.041509 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.19588 0.0374 0.19586 0.03866 0.19588 0.0374 0.19586 0.03866 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_380" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 260.782 2.83006 52.7753 261.379 2.83006 52.7486 260.782 24.3501 52.7753 261.379 24.3501 52.7486 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0446785 0 0.999002 0.0446785 0 0.999002 0.0446785 0 0.999002 0.0446785 0 0.999002 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.66525 0.78468 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.19619 0.02336 0.19655 0.02339 0.19619 0.02336 0.19655 0.02339 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_379" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 260.737 23.7091 51.6694 261.331 23.7091 51.6426 260.737 2.83006 51.6694 261.331 2.83006 51.6426 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0450672 0 -0.998984 -0.0450672 0 -0.998984 -0.0450672 0 -0.998984 -0.0450672 0 -0.998984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.64544 0.21532 0.64544 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.19617 0.02462 0.19652 0.02465 0.19617 0.02462 0.19652 0.02465 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_378" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 261.331 2.83006 51.6426 261.331 23.7091 51.6426 261.379 2.83006 52.7486 261.379 24.3501 52.7486 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999061 0 -0.0433351 0.999061 0 -0.0433351 0.999061 0 -0.0433351 0.999061 0 -0.0433351 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.19652 0.02465 0.19652 0.02465 0.19655 0.02339 0.19655 0.02339 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_377" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 260.782 24.3501 52.7753 260.737 23.7091 51.6694 260.782 2.83006 52.7753 260.737 2.83006 51.6694 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999173 0 0.0406693 -0.999173 0 0.0406693 -0.999173 0 0.0406693 -0.999173 0 0.0406693 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.19619 0.02336 0.19617 0.02462 0.19619 0.02336 0.19617 0.02462 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_376" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 261.787 2.91806 66.4694 261.727 2.91806 65.097 261.787 2.91806 66.4694 261.727 23.1581 65.097 261.787 24.0781 66.4694 261.724 25.2111 65.02 261.787 24.0781 66.4694 261.712 27.1931 64.7485 261.796 27.4771 66.7012 261.684 29.1761 64.0921 261.809 29.7981 67.001 261.63 31.1221 62.8547 261.849 32.6971 67.8961 261.898 35.1711 69.0595 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.999046 0 -0.0436756 0.999046 0 -0.0436756 0.999046 0 -0.0436756 0.999046 -7.91827e-06 -0.0436703 0.999052 4.12573e-05 -0.0435441 0.999055 -3.657e-05 -0.0434669 0.999052 4.12573e-05 -0.0435441 0.999072 0.000126215 -0.0430725 0.999076 6.10604e-05 -0.0429724 0.999076 9.41606e-05 -0.0429668 0.99907 -0.000130166 -0.0431185 0.99906 0.000152481 -0.0433388 0.999057 9.08741e-05 -0.0434265 0.999048 0.000722237 -0.0436234 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.19679 0.00782 0.19676 0.00937 0.19679 0.00782 0.19676 0.00937 0.19679 0.00782 0.19676 0.00946 0.19679 0.00782 0.19675 0.00977 0.1968 0.00755 0.19673 0.01051 0.19681 0.00721 0.1967 0.01192 0.19683 0.0062 0.19686 0.00488 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_375" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 261.035 2.91806 65.1276 261.09 2.91806 66.5001 261.035 23.1581 65.1276 261.09 24.0781 66.5001 261.032 25.2111 65.0506 261.09 24.0781 66.5001 261.021 27.1931 64.7803 261.1 27.4771 66.7327 260.993 29.1761 64.123 261.113 29.7981 67.0319 260.943 31.1221 62.8852 261.149 32.6971 67.9268 261.198 35.1711 69.0902 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.999198 0 0.0400355 -0.999198 0 0.0400355 -0.999198 2.17323e-06 0.040034 -0.999196 2.42931e-05 0.0400835 -0.999202 -3.04942e-05 0.0399466 -0.999196 2.42931e-05 0.0400835 -0.999186 -0.000138959 0.0403441 -0.99917 2.18794e-05 0.0407225 -0.99916 0.000136637 0.0409902 -0.999159 8.55306e-05 0.041011 -0.999166 0.000251342 0.0408396 -0.999169 0.000188367 0.040766 -0.999175 0.000684415 0.0406112 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.19634 0.00934 0.19638 0.00778 0.19634 0.00934 0.19638 0.00778 0.19634 0.00943 0.19638 0.00778 0.19634 0.00973 0.19638 0.00752 0.19632 0.01048 0.19639 0.00718 0.19629 0.01189 0.19641 0.00616 0.19644 0.00484 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_374" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 260.943 31.1221 62.8852 261.63 31.1221 62.8547 260.993 29.1761 64.123 261.684 29.1761 64.0921 261.021 27.1931 64.7803 261.712 27.1931 64.7485 261.032 25.2111 65.0506 261.724 25.2111 65.02 261.035 23.1581 65.1276 261.727 23.1581 65.097 261.035 2.91806 65.1276 261.727 2.91806 65.097 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0374183 -0.53701 -0.842746 -0.0375523 -0.536976 -0.842761 -0.0393221 -0.470678 -0.881428 -0.0414095 -0.396508 -0.917097 -0.0440008 -0.257551 -0.965262 -0.044474 -0.197654 -0.979262 -0.0445262 -0.102376 -0.993749 -0.0440639 -0.0697828 -0.996589 -0.0441759 -0.00632993 -0.999004 -0.0441775 -0.00181163 -0.999022 -0.0441776 0 -0.999024 -0.0441776 0 -0.999024 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.19629 0.01189 0.1967 0.01192 0.19632 0.01048 0.19673 0.01051 0.19634 0.00973 0.19675 0.00977 0.19634 0.00943 0.19676 0.00946 0.19634 0.00934 0.19676 0.00937 0.19634 0.00934 0.19676 0.00937 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_373" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 261.09 2.91806 66.5001 261.787 2.91806 66.4694 261.09 24.0781 66.5001 261.787 24.0781 66.4694 261.1 27.4771 66.7327 261.796 27.4771 66.7012 261.113 29.7981 67.0319 261.809 29.7981 67.001 261.149 32.6971 67.9268 261.849 32.6971 67.8961 261.198 35.1711 69.0902 261.898 35.1711 69.0595 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.0440029 0 0.999031 0.0440029 0 0.999031 0.0440023 -0.00509234 0.999018 0.0441438 -0.0166137 0.998887 0.0446058 -0.0835101 0.995508 0.0447262 -0.102862 0.99369 0.0437644 -0.194486 0.979928 0.042762 -0.249578 0.96741 0.0414358 -0.336594 0.940738 0.0405276 -0.380119 0.924049 0.0396445 -0.425855 0.903923 0.0396437 -0.425855 0.903922 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.19638 0.00778 0.19679 0.00782 0.19638 0.00778 0.19679 0.00782 0.19638 0.00752 0.1968 0.00755 0.19639 0.00718 0.19681 0.00721 0.19641 0.00616 0.19683 0.0062 0.19644 0.00484 0.19686 0.00488 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_356" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 221.682 2.83006 32.0943 222.239 2.83006 32.1475 221.682 13.097 32.0943 222.239 13.097 32.1475 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0950774 0 0.99547 -0.0950774 0 0.99547 -0.0950774 0 0.99547 -0.0950774 0 0.99547 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.31764 0.22691 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.1728 0.04684 0.17313 0.04678 0.1728 0.04684 0.17313 0.04678 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_355" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 221.782 12.4551 30.9922 222.337 12.4551 31.0457 221.782 2.83006 30.9922 222.337 2.83006 31.0457 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0959549 0 -0.995386 0.0959549 0 -0.995386 0.0959549 0 -0.995386 0.0959549 0 -0.995386 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.29782 0.77309 0.29782 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.17286 0.04809 0.17319 0.04803 0.17286 0.04809 0.17319 0.04803 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_354" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 222.337 2.83006 31.0457 222.337 12.4551 31.0457 222.239 2.83006 32.1475 222.239 13.097 32.1475 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.996068 0 0.0885885 0.996068 0 0.0885885 0.996068 0 0.0885885 0.996068 0 0.0885885 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.17319 0.04803 0.17319 0.04803 0.17313 0.04678 0.17313 0.04678 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_353" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 221.682 13.097 32.0943 221.782 12.4551 30.9922 221.682 2.83006 32.0943 221.782 2.83006 30.9922 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.995908 0 -0.0903701 -0.995908 0 -0.0903701 -0.995908 0 -0.0903701 -0.995908 0 -0.0903701 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.1728 0.04684 0.17286 0.04809 0.1728 0.04684 0.17286 0.04809 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_352" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 221.016 2.83006 39.3823 221.586 2.83006 39.4378 221.016 16.5591 39.3823 221.586 16.5591 39.4378 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0969089 0 0.995293 -0.0969089 0 0.995293 -0.0969089 0 0.995293 -0.0969089 0 0.995293 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.4246 0.22691 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.1724 0.03857 0.17274 0.0385 0.1724 0.03857 0.17274 0.0385 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_351" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 221.116 15.9181 38.2805 221.685 15.9181 38.3347 221.116 2.83006 38.2805 221.685 2.83006 38.3347 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0948242 0 -0.995494 0.0948242 0 -0.995494 0.0948242 0 -0.995494 0.0948242 0 -0.995494 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.40478 0.77309 0.40478 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.17246 0.03982 0.1728 0.03976 0.17246 0.03982 0.1728 0.03976 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_350" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 221.685 2.83006 38.3347 221.685 15.9181 38.3347 221.586 2.83006 39.4378 221.586 16.5591 39.4378 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.995997 0 0.0893869 0.995997 0 0.0893869 0.995997 0 0.0893869 0.995997 0 0.0893869 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.1728 0.03976 0.1728 0.03976 0.17274 0.0385 0.17274 0.0385 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_349" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 221.016 16.5591 39.3823 221.116 15.9181 38.2805 221.016 2.83006 39.3823 221.116 2.83006 38.2805 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.995906 0 -0.0903946 -0.995906 0 -0.0903946 -0.995906 0 -0.0903946 -0.995906 0 -0.0903946 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.1724 0.03857 0.17246 0.03982 0.1724 0.03857 0.17246 0.03982 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_348" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 219.888 2.83006 51.704 220.484 2.83006 51.7615 219.888 24.3501 51.704 220.484 24.3501 51.7615 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.09603 0 0.995378 -0.09603 0 0.995378 -0.09603 0 0.995378 -0.09603 0 0.995378 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.66525 0.22691 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.17173 0.02458 0.17208 0.02451 0.17173 0.02458 0.17208 0.02451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_347" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 219.99 23.7091 50.6022 220.583 23.7091 50.6586 219.99 2.83006 50.6022 220.583 2.83006 50.6586 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0946825 0 -0.995508 0.0946825 0 -0.995508 0.0946825 0 -0.995508 0.0946825 0 -0.995508 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.64544 0.77309 0.64544 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.17179 0.02583 0.17214 0.02577 0.17179 0.02583 0.17214 0.02577 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_346" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 220.583 2.83006 50.6586 220.583 23.7091 50.6586 220.484 2.83006 51.7615 220.484 24.3501 51.7615 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.995995 0 0.0894032 0.995996 0 0.0894032 0.995996 0 0.0894032 0.995996 0 0.0894032 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.17214 0.02577 0.17214 0.02577 0.17208 0.02451 0.17208 0.02451 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_345" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 219.888 24.3501 51.704 219.99 23.7091 50.6022 219.888 2.83006 51.704 219.99 2.83006 50.6022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.995743 0 -0.0921725 -0.995743 0 -0.0921725 -0.995743 0 -0.0921725 -0.995743 0 -0.0921725 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.17173 0.02458 0.17179 0.02583 0.17173 0.02458 0.17179 0.02583 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_344" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 219.07 2.91806 65.4111 219.193 2.91806 64.0437 219.07 2.91806 65.4111 219.193 23.1581 64.0437 219.07 24.0781 65.4111 219.199 25.2111 63.9665 219.07 24.0781 65.4111 219.224 27.1931 63.6972 219.048 27.4771 65.6427 219.283 29.1761 63.0417 219.021 29.7981 65.9418 219.393 31.1221 61.8091 218.941 32.6971 66.8338 218.837 35.1711 67.9931 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.995979 0 0.0895907 0.995979 0 0.0895907 0.995979 0 0.0895907 0.99598 2.16982e-05 0.0895763 0.99598 4.74704e-05 0.0895775 0.996038 -1.71069e-05 0.0889292 0.99598 4.74704e-05 0.0895775 0.995963 9.56877e-05 0.0897658 0.995939 0.000149463 0.0900316 0.995946 0.000260548 0.0899507 0.995963 0.00010082 0.0897645 0.995971 4.33629e-05 0.0896729 0.995975 -0.000109176 0.089627 0.995975 -0.000132509 0.0896342 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.17124 0.00902 0.17131 0.01057 0.17124 0.00902 0.17131 0.01057 0.17124 0.00902 0.17132 0.01066 0.17124 0.00902 0.17133 0.01096 0.17123 0.00875 0.17137 0.01171 0.17121 0.00842 0.17143 0.01311 0.17116 0.0074 0.1711 0.00609 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_343" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 218.503 2.91806 63.9763 218.376 2.91806 65.3446 218.503 23.1581 63.9763 218.376 24.0781 65.3446 218.51 25.2111 63.9 218.376 24.0781 65.3446 218.535 27.1931 63.6297 218.355 27.4771 65.5753 218.595 29.1761 62.9755 218.327 29.7981 65.8744 218.709 31.1221 61.7426 218.246 32.6971 66.7664 218.139 35.1711 67.9249 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.99572 0 -0.0924175 -0.99572 0 -0.0924175 -0.99572 -1.78816e-06 -0.0924163 -0.995725 1.10093e-05 -0.0923693 -0.995722 -4.0517e-05 -0.0923956 -0.995725 1.10093e-05 -0.0923693 -0.995743 -3.26302e-05 -0.0921701 -0.995752 -7.69714e-05 -0.0920807 -0.995754 -0.000114314 -0.0920521 -0.995761 0.000195881 -0.0919782 -0.99577 0.000162708 -0.091883 -0.995774 0.000204603 -0.0918354 -0.995783 -0.000114002 -0.0917364 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.1709 0.01065 0.17082 0.00909 0.1709 0.01065 0.17082 0.00909 0.1709 0.01073 0.17082 0.00909 0.17092 0.01104 0.17081 0.00883 0.17095 0.01178 0.17079 0.00849 0.17102 0.01318 0.17075 0.00748 0.17068 0.00616 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_342" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 218.709 31.1221 61.7426 219.393 31.1221 61.8091 218.595 29.1761 62.9755 219.283 29.1761 63.0417 218.535 27.1931 63.6297 219.224 27.1931 63.6972 218.51 25.2111 63.9 219.199 25.2111 63.9665 218.503 23.1581 63.9763 219.193 23.1581 64.0437 218.503 2.91806 63.9763 219.193 2.91806 64.0437 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.081645 -0.536807 -0.839745 0.081233 -0.536703 -0.839852 0.0848118 -0.470362 -0.878388 0.0884668 -0.396345 -0.91383 0.0936548 -0.257689 -0.961678 0.0951084 -0.197804 -0.975617 0.0960376 -0.102259 -0.990111 0.0962271 -0.069541 -0.992927 0.0971222 -0.0063229 -0.995252 0.0972207 -0.00182021 -0.995261 0.0972208 0 -0.995263 0.0972208 0 -0.995263 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.17102 0.01318 0.17143 0.01311 0.17095 0.01178 0.17137 0.01171 0.17092 0.01104 0.17133 0.01096 0.1709 0.01073 0.17132 0.01066 0.1709 0.01065 0.17131 0.01057 0.1709 0.01065 0.17131 0.01057 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_341" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 218.376 2.91806 65.3446 219.07 2.91806 65.4111 218.376 24.0781 65.3446 219.07 24.0781 65.4111 218.355 27.4771 65.5753 219.048 27.4771 65.6427 218.327 29.7981 65.8744 219.021 29.7981 65.9418 218.246 32.6971 66.7664 218.941 32.6971 66.8338 218.139 35.1711 67.9249 218.837 35.1711 67.9931 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0953813 0 0.995441 -0.0953813 0 0.995441 -0.09538 -0.00506671 0.995428 -0.0955404 -0.0165961 0.995287 -0.095934 -0.0835567 0.991874 -0.0962439 -0.103097 0.990004 -0.0948534 -0.194665 0.976273 -0.0935567 -0.249487 0.963848 -0.0909438 -0.336391 0.937321 -0.0894944 -0.379987 0.920652 -0.0876707 -0.425628 0.900641 -0.0879922 -0.425703 0.900574 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.17082 0.00909 0.17124 0.00902 0.17082 0.00909 0.17124 0.00902 0.17081 0.00883 0.17123 0.00875 0.17079 0.00849 0.17121 0.00842 0.17075 0.00748 0.17116 0.0074 0.17068 0.00616 0.1711 0.00609 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 264.198 45.2851 72.0312 264.198 42.4881 72.0312 216.534 45.2851 70.6399 216.534 42.4881 70.6399 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0291779 0 -0.999574 0.0291779 0 -0.999574 0.0291779 0 -0.999574 0.0291779 0 -0.999574 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.007 0.9995 0.007 0.0005 13.993 0.9995 13.993 } TexCoordArray 1 Vec2Array 4 { 0.19824 0.0015 0.19824 0.0015 0.16972 0.00308 0.16972 0.00308 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045ALPHASTAIRS" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_19 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_20 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 } VertexArray Vec3Array 30 { 216.989 42.4651 70.1703 263.741 42.4651 71.32 216.989 42.4651 70.1703 263.741 36.2391 71.32 216.989 36.2391 70.1703 140.433 42.4651 52.3972 185.48 42.4651 65.3349 140.433 42.4651 52.3972 185.48 36.2391 65.3349 140.433 36.2391 52.3972 70.3587 42.4651 15.7418 110.933 42.4651 39.6893 70.3587 42.4651 15.7418 110.933 36.2391 39.6893 70.3587 36.2391 15.7418 11.3487 42.4651 -37.3461 44.9862 42.4651 -3.88589 11.3487 42.4651 -37.3461 44.9862 36.2391 -3.88589 11.3487 36.2391 -37.3461 -33.3605 42.4651 -103.991 -8.75848 42.4651 -63.0353 -33.3605 42.4651 -103.991 -8.75848 36.2391 -63.0353 -33.3605 36.2391 -103.991 -60.7691 42.4651 -179.883 -46.7039 42.4651 -133.951 -60.7691 42.4651 -179.883 -46.7039 36.2391 -133.951 -60.7691 36.2391 -179.883 } NormalBinding PER_VERTEX NormalArray Vec3Array 30 { 0.024584 0 -0.999698 0.024584 0 -0.999698 0.024584 0 -0.999698 0.024584 0 -0.999698 0.024584 0 -0.999698 0.276045 2.94449e-07 -0.961145 0.276045 0 -0.961145 0.276045 2.94449e-07 -0.961145 0.276045 2.94449e-07 -0.961145 0.276045 5.88898e-07 -0.961145 0.508282 2.63828e-07 -0.86119 0.508283 5.27655e-07 -0.86119 0.508282 2.63828e-07 -0.86119 0.508282 2.63828e-07 -0.86119 0.508282 0 -0.86119 0.705236 2.17195e-07 -0.708973 0.705236 0 -0.708973 0.705236 2.17195e-07 -0.708973 0.705236 2.17195e-07 -0.708973 0.705236 4.34391e-07 -0.708973 0.857229 1.57752e-07 -0.514935 0.857229 3.15503e-07 -0.514935 0.857229 1.57752e-07 -0.514935 0.857229 1.57752e-07 -0.514935 0.857229 0 -0.514935 0.956174 0 -0.292798 0.956174 0 -0.292798 0.956174 0 -0.292798 0.956174 0 -0.292798 0.956174 0 -0.292798 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 30 { 0 0 3 0 0 0 3 1 0 1 0 0 3 0 0 0 3 1 0 1 0 0 3 0 0 0 3 1 0 1 0 0 3 0 0 0 3 1 0 1 0 0 3 0 0 0 3 1 0 1 0 0 3 0 0 0 3 1 0 1 } TexCoordArray 1 Vec2Array 30 { 0.16999 0.00361 0.19796 0.00231 0.16999 0.00361 0.19796 0.00231 0.16999 0.00361 0.1242 0.02379 0.15114 0.0091 0.1242 0.02379 0.15114 0.0091 0.1242 0.02379 0.08227 0.06541 0.10655 0.03822 0.08227 0.06541 0.10655 0.03822 0.08227 0.06541 0.04697 0.12568 0.0671 0.08769 0.04697 0.12568 0.0671 0.08769 0.04697 0.12568 0.02023 0.20134 0.03494 0.15484 0.02023 0.20134 0.03494 0.15484 0.02023 0.20134 0.00383 0.2875 0.01224 0.23535 0.00383 0.2875 0.01224 0.23535 0.00383 0.2875 } TexCoordArray 2 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 238.17 49.46 71.0626 238.185 49.46 71.114 238.17 49.46 71.0626 238.26 42.553 71.1577 238.22 42.553 70.987 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.97115 0.00934668 -0.238285 0.961444 0.00871678 -0.274861 0.97115 0.00934668 -0.238285 0.97115 0.00934668 -0.238285 0.973833 0.00953609 -0.227064 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.18266 0.0026 0.18267 0.00254 0.18266 0.0026 0.18272 0.00249 0.18269 0.00269 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 238.185 49.46 71.114 238.121 49.46 71.0743 238.26 42.553 71.1577 238.046 42.553 71.0313 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.531594 -0.000420599 0.846999 -0.513438 7.77397e-05 0.858127 -0.513438 7.77397e-05 0.858127 -0.507938 0.000227437 0.861394 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.0672 0.53824 0.0672 } TexCoordArray 1 Vec2Array 4 { 0.18267 0.00254 0.18264 0.00259 0.18272 0.00249 0.18259 0.00264 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 238.22 42.553 70.987 238.046 42.553 71.0313 238.17 49.46 71.0626 238.121 49.46 71.0743 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.246333 0.00882754 -0.969145 -0.243509 0.00877988 -0.969859 -0.243509 0.00877988 -0.969859 -0.233324 0.0086076 -0.972361 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.18269 0.00269 0.18259 0.00264 0.18266 0.0026 0.18264 0.00259 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 231.105 49.46 70.8792 231.119 49.46 70.9307 231.105 49.46 70.8792 231.194 42.553 70.9744 231.155 42.553 70.8037 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.97115 0.00934615 -0.238285 0.961283 0.00870631 -0.275425 0.97115 0.00934615 -0.238285 0.97115 0.00934615 -0.238285 0.973881 0.00953903 -0.226859 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.17844 0.00281 0.17845 0.00275 0.17844 0.00281 0.17849 0.0027 0.17847 0.0029 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 230.98 42.553 70.848 231.194 42.553 70.9744 231.056 49.46 70.891 231.119 49.46 70.9307 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.50796 0.000220842 0.86138 -0.513455 7.13772e-05 0.858117 -0.513455 7.13772e-05 0.858117 -0.531594 -0.000426193 0.846999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.17836 0.00285 0.17849 0.0027 0.17841 0.0028 0.17845 0.00275 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 231.155 42.553 70.8037 230.98 42.553 70.848 231.105 49.46 70.8792 231.056 49.46 70.891 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.245695 0.0088157 -0.969307 -0.243478 0.00877828 -0.969867 -0.243478 0.00877828 -0.969867 -0.235478 0.00864299 -0.971841 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.17847 0.0029 0.17836 0.00285 0.17844 0.00281 0.17841 0.0028 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 224.155 42.553 70.5961 223.98 42.553 70.6403 224.105 49.46 70.6716 224.056 49.46 70.6834 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.245515 0.00881589 -0.969353 -0.2434 0.00878018 -0.969886 -0.2434 0.00878018 -0.969886 -0.235766 0.0086511 -0.971771 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.17428 0.00313 0.17418 0.00308 0.17425 0.00305 0.17422 0.00303 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 223.98 42.553 70.6403 224.195 42.553 70.7667 224.056 49.46 70.6834 224.12 49.46 70.7231 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.508056 0.000217479 0.861324 -0.513452 7.07081e-05 0.858119 -0.513452 7.07081e-05 0.858119 -0.531264 -0.000417775 0.847206 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.17418 0.00308 0.1743 0.00294 0.17422 0.00303 0.17426 0.00299 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 224.105 49.46 70.6716 224.12 49.46 70.7231 224.105 49.46 70.6716 224.195 42.553 70.7667 224.155 42.553 70.5961 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.971148 0.00934388 -0.238292 0.961132 0.00869497 -0.275952 0.971148 0.00934388 -0.238292 0.971148 0.00934388 -0.238292 0.973917 0.0095395 -0.226703 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.17425 0.00305 0.17426 0.00299 0.17425 0.00305 0.1743 0.00294 0.17428 0.00313 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 245.277 49.46 71.2871 245.292 49.46 71.3385 245.277 49.46 71.2871 245.367 42.553 71.3822 245.327 42.553 71.2116 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.971153 0.00934874 -0.238275 0.961369 0.00871398 -0.275125 0.971153 0.00934874 -0.238275 0.971153 0.00934874 -0.238275 0.973857 0.00953973 -0.22696 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.18692 0.00235 0.18693 0.00229 0.18692 0.00235 0.18697 0.00224 0.18695 0.00243 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 245.153 42.553 71.2558 245.367 42.553 71.3822 245.229 49.46 71.2988 245.292 49.46 71.3385 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.507934 0.000227377 0.861396 -0.513413 7.82128e-05 0.858141 -0.513413 7.82128e-05 0.858141 -0.531502 -0.000418299 0.847057 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.18684 0.00238 0.18697 0.00224 0.18689 0.00233 0.18693 0.00229 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 245.327 42.553 71.2116 245.153 42.553 71.2558 245.277 49.46 71.2871 245.229 49.46 71.2988 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.245615 0.00881543 -0.969327 -0.242948 0.00877039 -0.97 -0.242948 0.00877039 -0.97 -0.233324 0.0086076 -0.972361 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.18695 0.00243 0.18684 0.00238 0.18692 0.00235 0.18689 0.00233 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 252.326 49.46 71.4937 252.341 49.46 71.5451 252.326 49.46 71.4937 252.416 42.553 71.5889 252.376 42.553 71.4182 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.971151 0.00934405 -0.238282 0.961283 0.00870416 -0.275427 0.971151 0.00934405 -0.238282 0.971151 0.00934405 -0.238282 0.973877 0.00953656 -0.226878 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.19113 0.00211 0.19114 0.00205 0.19113 0.00211 0.19119 0.002 0.19116 0.0022 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 252.202 42.553 71.4625 252.416 42.553 71.5889 252.277 49.46 71.5054 252.341 49.46 71.5451 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.50796 0.000229844 0.86138 -0.513396 8.19027e-05 0.858152 -0.513396 8.19027e-05 0.858152 -0.531337 -0.000410455 0.84716 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.19106 0.00215 0.19119 0.002 0.1911 0.0021 0.19114 0.00205 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 252.376 42.553 71.4182 252.202 42.553 71.4625 252.326 49.46 71.4937 252.277 49.46 71.5054 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.245615 0.0088149 -0.969327 -0.242948 0.00876986 -0.97 -0.242948 0.00876986 -0.97 -0.233324 0.00860704 -0.972361 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.19116 0.0022 0.19106 0.00215 0.19113 0.00211 0.1911 0.0021 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 258.902 49.46 71.637 258.917 49.46 71.6886 258.902 49.46 71.637 258.992 42.553 71.7321 258.952 42.553 71.5614 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.970985 0.0093436 -0.238956 0.960755 0.00868296 -0.277261 0.970985 0.0093436 -0.238956 0.970985 0.0093436 -0.238956 0.973814 0.00954306 -0.227146 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.19507 0.00195 0.19508 0.00189 0.19507 0.00195 0.19512 0.00184 0.1951 0.00204 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 258.777 42.553 71.6056 258.992 42.553 71.7321 258.853 49.46 71.6486 258.917 49.46 71.6886 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.508217 0.000218555 0.861229 -0.513889 6.40944e-05 0.857856 -0.513889 6.40944e-05 0.857856 -0.532557 -0.000448615 0.846394 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.19499 0.00199 0.19512 0.00184 0.19504 0.00194 0.19508 0.00189 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 258.952 42.553 71.5614 258.777 42.553 71.6056 258.902 49.46 71.637 258.853 49.46 71.6486 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.245595 0.00883223 -0.969332 -0.242963 0.0087878 -0.969996 -0.242963 0.0087878 -0.969996 -0.233462 0.00862713 -0.972328 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.1951 0.00204 0.19499 0.00199 0.19507 0.00195 0.19504 0.00194 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0021" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 24 { DrawArrays TRIANGLE_STRIP 0 9 DrawArrays TRIANGLE_STRIP 9 5 DrawArrays TRIANGLE_STRIP 14 9 DrawArrays TRIANGLE_STRIP 23 5 DrawArrays TRIANGLE_STRIP 28 9 DrawArrays TRIANGLE_STRIP 37 5 DrawArrays TRIANGLE_STRIP 42 9 DrawArrays TRIANGLE_STRIP 51 5 DrawArrays TRIANGLE_STRIP 56 9 DrawArrays TRIANGLE_STRIP 65 5 DrawArrays TRIANGLE_STRIP 70 9 DrawArrays TRIANGLE_STRIP 79 5 DrawArrays TRIANGLE_STRIP 84 9 DrawArrays TRIANGLE_STRIP 93 5 DrawArrays TRIANGLE_STRIP 98 9 DrawArrays TRIANGLE_STRIP 107 5 DrawArrays TRIANGLE_STRIP 112 9 DrawArrays TRIANGLE_STRIP 121 5 DrawArrays TRIANGLE_STRIP 126 9 DrawArrays TRIANGLE_STRIP 135 5 DrawArrays TRIANGLE_STRIP 140 9 DrawArrays TRIANGLE_STRIP 149 5 DrawArrays TRIANGLE_STRIP 154 9 DrawArrays TRIANGLE_STRIP 163 5 } VertexArray Vec3Array 168 { 258.976 48.238 70.4779 259.033 47.947 70.7356 258.795 48.832 71.0793 259.072 48.228 71.0828 258.915 49.426 71.6408 259.072 48.228 71.0828 258.894 48.821 71.6438 258.786 47.593 71.2112 258.915 48.198 71.6408 258.965 47.311 70.787 258.786 47.593 71.2112 258.965 47.311 70.787 259.072 48.228 71.0828 259.033 47.947 70.7356 231.113 48.198 70.8859 231.095 48.821 70.8741 231.212 47.593 70.4347 231.523 48.228 70.4629 231.575 47.311 70.1474 231.523 48.228 70.4629 231.658 47.947 70.1349 231.283 48.832 70.3187 231.736 48.238 69.8876 231.113 49.426 70.8859 231.283 48.832 70.3187 231.113 49.426 70.8859 231.523 48.228 70.4629 231.095 48.821 70.8741 238.162 48.198 71.0938 238.143 48.821 71.0828 238.26 47.593 70.6433 238.57 48.228 70.672 238.623 47.311 70.3559 238.57 48.228 70.672 238.705 47.947 70.3442 238.329 48.832 70.5279 238.778 48.238 70.0884 238.162 49.426 71.0938 238.329 48.832 70.5279 238.162 49.426 71.0938 238.57 48.228 70.672 238.143 48.821 71.0828 245.282 48.198 71.2976 245.265 48.821 71.2858 245.381 47.593 70.8465 245.697 48.228 70.8831 245.738 47.311 70.5511 245.697 48.228 70.8831 245.826 47.947 70.5474 245.451 48.832 70.7311 245.899 48.238 70.2915 245.282 49.426 71.2976 245.451 48.832 70.7311 245.282 49.426 71.2976 245.697 48.228 70.8831 245.265 48.821 71.2858 252.334 48.198 71.5029 252.315 48.821 71.4927 252.432 47.593 71.0532 252.736 48.228 71.0733 252.789 47.311 70.7578 252.736 48.228 71.0733 252.877 47.947 70.7536 252.502 48.832 70.9372 252.956 48.238 70.5056 252.334 49.426 71.5029 252.502 48.832 70.9372 252.334 49.426 71.5029 252.736 48.228 71.0733 252.315 48.821 71.4927 224.118 48.198 70.6753 224.097 48.821 70.6783 223.989 47.593 70.2459 224.275 48.228 70.1174 224.168 47.311 69.8216 224.275 48.228 70.1174 224.236 47.947 69.7701 223.998 48.832 70.1137 224.179 48.238 69.5124 224.118 49.426 70.6753 223.998 48.832 70.1137 224.118 49.426 70.6753 224.275 48.228 70.1174 224.097 48.821 70.6783 180.108 48.1591 63.083 180.098 47.8681 63.3468 179.781 48.7531 63.6194 180.048 48.1491 63.6926 179.756 49.3471 64.193 180.048 48.1491 63.6926 179.735 48.7421 64.1908 179.739 47.5141 63.7449 179.756 48.1191 64.193 180.02 47.2321 63.3796 179.739 47.5141 63.7449 180.02 47.2321 63.3796 180.048 48.1491 63.6926 180.098 47.8681 63.3468 153.04 48.1191 56.4607 153.026 48.7421 56.4449 153.25 47.5141 56.049 153.543 48.1491 56.1545 153.673 47.2321 55.8623 153.543 48.1491 56.1545 153.756 47.8681 55.8712 153.347 48.7531 55.9545 153.894 48.1591 55.6515 153.04 49.3471 56.4607 153.347 48.7531 55.9545 153.04 49.3471 56.4607 153.543 48.1491 56.1545 153.026 48.7421 56.4449 159.809 48.1191 58.4371 159.794 48.7421 58.4219 160.018 47.5141 58.0259 160.31 48.1491 58.1317 160.441 47.2321 57.8393 160.31 48.1491 58.1317 160.524 47.8681 57.8485 160.114 48.7531 57.9318 160.659 48.1591 57.6192 159.809 49.3471 58.4371 160.114 48.7531 57.9318 159.809 49.3471 58.4371 160.31 48.1491 58.1317 159.794 48.7421 58.4219 166.649 48.1191 60.4276 166.635 48.7421 60.4118 166.858 47.5141 60.0159 167.155 48.1491 60.131 167.278 47.2321 59.82 167.155 48.1491 60.131 167.364 47.8681 59.8385 166.955 48.7531 59.9218 167.499 48.1591 59.6092 166.649 49.3471 60.4276 166.955 48.7531 59.9218 166.649 49.3471 60.4276 167.155 48.1491 60.131 166.635 48.7421 60.4118 173.422 48.1191 62.4025 173.406 48.7421 62.3876 173.629 47.5141 61.9916 173.919 48.1491 62.0879 174.049 47.2321 61.7957 173.919 48.1491 62.0879 174.136 47.8681 61.8139 173.727 48.7531 61.8971 174.275 48.1591 61.5938 173.422 49.3471 62.4025 173.727 48.7531 61.8971 173.422 49.3471 62.4025 173.919 48.1491 62.0879 173.406 48.7421 62.3876 146.323 48.1191 54.4951 146.302 48.7421 54.4929 146.307 47.5141 54.0471 146.616 48.1491 53.9948 146.587 47.2321 53.6818 146.616 48.1491 53.9948 146.666 47.8681 53.649 146.349 48.7531 53.9216 146.676 48.1591 53.3853 146.323 49.3471 54.4951 146.349 48.7531 53.9216 146.323 49.3471 54.4951 146.616 48.1491 53.9948 146.302 48.7421 54.4929 } NormalBinding PER_VERTEX NormalArray Vec3Array 168 { -0.969251 -0.239711 -0.0555913 -0.975432 -0.190907 0.109937 -0.886051 -0.3344 0.321078 -0.990855 0.011265 -0.134459 -0.964944 -0.20357 0.165656 -0.990855 0.011265 -0.134459 -0.950693 0.127332 -0.282788 -0.913967 0.206089 -0.34956 -0.94377 -0.0328752 0.328965 -0.92264 0.211115 -0.322747 -0.913967 0.206089 -0.34956 -0.92264 0.211115 -0.322747 -0.990855 0.011265 -0.134459 -0.975432 -0.190907 0.109937 -0.984302 -0.031352 -0.173683 -0.700438 0.129406 -0.701884 -0.636671 0.207332 -0.74274 -0.807287 0.00951299 -0.590082 -0.655882 0.212025 -0.724475 -0.807287 0.00951299 -0.590082 -0.906419 -0.189624 -0.377423 -0.9304 -0.33434 -0.150243 -0.813145 -0.233988 -0.532958 -0.926247 -0.205264 -0.316122 -0.9304 -0.33434 -0.150243 -0.926247 -0.205264 -0.316122 -0.807287 0.00951299 -0.590082 -0.700438 0.129406 -0.701884 -0.9847 -0.0322651 -0.171245 -0.700844 0.129173 -0.701522 -0.636833 0.20734 -0.742599 -0.807581 0.00951231 -0.589679 -0.655715 0.211903 -0.724662 -0.807581 0.00951231 -0.589679 -0.908953 -0.193791 -0.36912 -0.93088 -0.335848 -0.143763 -0.823972 -0.243334 -0.511721 -0.926739 -0.204872 -0.314932 -0.93088 -0.335848 -0.143763 -0.926739 -0.204872 -0.314932 -0.807581 0.00951231 -0.589679 -0.700844 0.129173 -0.701522 -0.984341 -0.0313949 -0.173455 -0.688689 0.132716 -0.712807 -0.629624 0.216424 -0.746147 -0.808485 0.0122882 -0.588388 -0.661915 0.22894 -0.713762 -0.808485 0.0122882 -0.588388 -0.914087 -0.192619 -0.35685 -0.930765 -0.340296 -0.133697 -0.824178 -0.243315 -0.511398 -0.925257 -0.211526 -0.314891 -0.930765 -0.340296 -0.133697 -0.925257 -0.211526 -0.314891 -0.808485 0.0122882 -0.588388 -0.688689 0.132716 -0.712807 -0.985093 -0.0331325 -0.168804 -0.712698 0.125614 -0.690132 -0.652133 0.201897 -0.730726 -0.808418 0.0125456 -0.588475 -0.655716 0.211897 -0.724663 -0.808418 0.0125456 -0.588475 -0.899217 -0.183874 -0.396987 -0.930368 -0.329344 -0.161082 -0.812736 -0.233936 -0.533605 -0.927837 -0.198042 -0.316067 -0.930368 -0.329344 -0.161082 -0.927837 -0.198042 -0.316067 -0.808418 0.0125456 -0.588475 -0.712698 0.125614 -0.690132 -0.943805 -0.0328848 0.328864 -0.950644 0.127305 -0.282964 -0.913987 0.206004 -0.349558 -0.990862 0.0111865 -0.134416 -0.922689 0.211112 -0.322609 -0.990862 0.0111865 -0.134416 -0.975399 -0.191017 0.110045 -0.885979 -0.334495 0.321177 -0.969217 -0.239886 -0.0554315 -0.964928 -0.203629 0.16568 -0.885979 -0.334495 0.321177 -0.964928 -0.203629 0.16568 -0.990862 0.0111865 -0.134416 -0.950644 0.127305 -0.282964 -0.924028 -0.239714 -0.297842 -0.971694 -0.190933 -0.139127 -0.938333 -0.334435 0.0876643 -0.925059 0.0112463 -0.379657 -0.975554 -0.2036 -0.0827087 -0.925059 0.0112463 -0.379657 -0.848776 0.12734 -0.513189 -0.796427 0.206099 -0.568531 -0.996198 -0.0328945 0.0806708 -0.811667 0.211116 -0.544634 -0.796427 0.206099 -0.568531 -0.811667 0.211116 -0.544634 -0.925059 0.0112463 -0.379657 -0.971694 -0.190933 -0.139127 -0.908819 -0.0312932 -0.416015 -0.501257 0.129383 -0.855571 -0.429137 0.207355 -0.879116 -0.632642 0.0095326 -0.774386 -0.452084 0.212028 -0.866409 -0.632642 0.0095326 -0.774386 -0.782039 -0.189661 -0.593669 -0.862546 -0.334357 -0.379762 -0.652818 -0.234149 -0.720419 -0.816821 -0.205268 -0.539137 -0.862546 -0.334357 -0.379762 -0.816821 -0.205268 -0.539137 -0.632642 0.0095326 -0.774386 -0.501257 0.129383 -0.855571 -0.909783 -0.0322255 -0.413831 -0.501641 0.129145 -0.855382 -0.429293 0.207325 -0.879047 -0.633058 0.00950294 -0.774046 -0.452111 0.211833 -0.866442 -0.633058 0.00950294 -0.774046 -0.786728 -0.193783 -0.586094 -0.864668 -0.335802 -0.373612 -0.668681 -0.243338 -0.702604 -0.817535 -0.204851 -0.538213 -0.864668 -0.335802 -0.373612 -0.817535 -0.204851 -0.538213 -0.633058 0.00950294 -0.774046 -0.501641 0.129145 -0.855382 -0.908836 -0.0312337 -0.415982 -0.487118 0.132704 -0.863195 -0.4214 0.216463 -0.880662 -0.634347 0.0122359 -0.772951 -0.460866 0.228845 -0.857457 -0.634347 0.0122359 -0.772951 -0.794778 -0.19261 -0.575525 -0.867089 -0.340253 -0.363847 -0.668804 -0.243248 -0.702518 -0.816198 -0.211582 -0.537638 -0.867089 -0.340253 -0.363847 -0.816198 -0.211582 -0.537638 -0.634347 0.0122359 -0.772951 -0.487118 0.132704 -0.863195 -0.910966 -0.0332331 -0.41114 -0.51589 0.125675 -0.847386 -0.447084 0.201909 -0.871406 -0.634097 0.012596 -0.773151 -0.452018 0.211926 -0.866468 -0.634097 0.012596 -0.773151 -0.770303 -0.183869 -0.610595 -0.859834 -0.329323 -0.390169 -0.652191 -0.233919 -0.721061 -0.818306 -0.197978 -0.539611 -0.859834 -0.329323 -0.390169 -0.818306 -0.197978 -0.539611 -0.634097 0.012596 -0.773151 -0.51589 0.125675 -0.847386 -0.996214 -0.0328469 0.0804899 -0.848705 0.127321 -0.513312 -0.796364 0.206096 -0.56862 -0.925052 0.0112022 -0.379676 -0.811659 0.211136 -0.54464 -0.925052 0.0112022 -0.379676 -0.971684 -0.190958 -0.13916 -0.938322 -0.334466 0.0876577 -0.924019 -0.239825 -0.297781 -0.975545 -0.203644 -0.0827066 -0.938322 -0.334466 0.0876577 -0.975545 -0.203644 -0.0827066 -0.925052 0.0112022 -0.379676 -0.848705 0.127321 -0.513312 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 168 { 0.04488 0.98522 0.04488 0.50768 0.54883 0.98522 0.54883 0.50768 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.54883 0.01478 0.95512 0.01478 0.04488 0.01478 0.54883 0.01478 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.04488 0.98522 0.04488 0.50768 0.54883 0.98522 0.54883 0.50768 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.54883 0.01478 0.95512 0.01478 0.04488 0.01478 0.54883 0.01478 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 } TexCoordArray 1 Vec2Array 168 { 0.19511 0.00327 0.19515 0.00297 0.195 0.00258 0.19517 0.00258 0.19508 0.00195 0.19517 0.00258 0.19506 0.00194 0.195 0.00243 0.19508 0.00195 0.19511 0.00291 0.195 0.00243 0.19511 0.00291 0.19517 0.00258 0.19515 0.00297 0.17844 0.0028 0.17843 0.00282 0.1785 0.00331 0.17869 0.00328 0.17872 0.00364 0.17869 0.00328 0.17877 0.00365 0.17854 0.00345 0.17882 0.00394 0.17844 0.0028 0.17854 0.00345 0.17844 0.0028 0.17869 0.00328 0.17843 0.00282 0.18266 0.00257 0.18265 0.00258 0.18272 0.00308 0.1829 0.00304 0.18294 0.0034 0.1829 0.00304 0.18298 0.00342 0.18276 0.00321 0.18303 0.00371 0.18266 0.00257 0.18276 0.00321 0.18266 0.00257 0.1829 0.00304 0.18265 0.00258 0.18692 0.00233 0.18691 0.00235 0.18698 0.00285 0.18717 0.00281 0.18719 0.00318 0.18717 0.00281 0.18724 0.00319 0.18702 0.00298 0.18729 0.00348 0.18692 0.00233 0.18702 0.00298 0.18692 0.00233 0.18717 0.00281 0.18691 0.00235 0.19114 0.0021 0.19113 0.00211 0.1912 0.00261 0.19138 0.00259 0.19141 0.00295 0.19138 0.00259 0.19146 0.00295 0.19124 0.00274 0.19151 0.00323 0.19114 0.0021 0.19124 0.00274 0.19114 0.0021 0.19138 0.00259 0.19113 0.00211 0.17426 0.00304 0.17425 0.00304 0.17418 0.00353 0.17435 0.00367 0.17429 0.00401 0.17435 0.00367 0.17433 0.00407 0.17419 0.00368 0.17429 0.00436 0.17426 0.00304 0.17419 0.00368 0.17426 0.00304 0.17435 0.00367 0.17425 0.00304 0.14793 0.01166 0.14792 0.01136 0.14773 0.01105 0.14789 0.01097 0.14772 0.0104 0.14789 0.01097 0.14771 0.0104 0.14771 0.01091 0.14772 0.0104 0.14788 0.01132 0.14771 0.01091 0.14788 0.01132 0.14789 0.01097 0.14792 0.01136 0.13174 0.01918 0.13173 0.0192 0.13186 0.01965 0.13204 0.01953 0.13212 0.01986 0.13204 0.01953 0.13217 0.01985 0.13192 0.01975 0.13225 0.0201 0.13174 0.01918 0.13192 0.01975 0.13174 0.01918 0.13204 0.01953 0.13173 0.0192 0.13579 0.01693 0.13578 0.01695 0.13591 0.0174 0.13609 0.01728 0.13616 0.01761 0.13609 0.01728 0.13621 0.0176 0.13597 0.01751 0.13629 0.01786 0.13579 0.01693 0.13597 0.01751 0.13579 0.01693 0.13609 0.01728 0.13578 0.01695 0.13988 0.01468 0.13987 0.01469 0.14 0.01514 0.14018 0.01501 0.14025 0.01537 0.14018 0.01501 0.14031 0.01534 0.14006 0.01525 0.14039 0.0156 0.13988 0.01468 0.14006 0.01525 0.13988 0.01468 0.14018 0.01501 0.13987 0.01469 0.14393 0.01243 0.14392 0.01245 0.14405 0.0129 0.14423 0.01279 0.14431 0.01312 0.14423 0.01279 0.14436 0.0131 0.14411 0.01301 0.14444 0.01335 0.14393 0.01243 0.14411 0.01301 0.14393 0.01243 0.14423 0.01279 0.14392 0.01245 0.12772 0.02141 0.12771 0.02141 0.12771 0.02192 0.12789 0.02198 0.12788 0.02233 0.12789 0.02198 0.12792 0.02237 0.12773 0.02206 0.12793 0.02267 0.12772 0.02141 0.12773 0.02206 0.12772 0.02141 0.12789 0.02198 0.12771 0.02141 } TexCoordArray 2 Vec2Array 168 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 168 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0020_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 264.068 42.547 67.6775 216.982 42.547 66.2176 264.24 42.547 72.0735 216.493 42.547 70.7151 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.9995 0.0005 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.19816 0.00644 0.16999 0.0081 0.19826 0.00145 0.1697 0.003 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0421CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 221.93 31.5391 58.7893 221.93 34.2451 58.7893 239.489 31.5391 59.615 239.489 34.2451 59.615 225.064 12.4821 26.9902 225.064 15.188 26.9902 240.093 12.4821 27.712 240.093 15.188 27.712 226.168 6.63005 14.4695 226.168 9.33606 14.4695 240.25 6.63005 15.1428 240.25 9.33606 15.1428 223.411 22.5181 45.5487 223.411 25.2251 45.5487 239.891 22.5181 46.3447 239.891 25.2251 46.3447 224.238 17.2571 36.2882 224.238 19.9641 36.2882 239.986 17.2571 37.0476 239.986 19.9641 37.0476 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.0469723 0 -0.998896 0.0469723 0 -0.998896 0.0469723 0 -0.998896 0.0469723 0 -0.998896 0.0479718 0 -0.998849 0.0479718 0 -0.998849 0.0479718 0 -0.998849 0.0479718 0 -0.998849 0.0477582 0 -0.998859 0.0477582 0 -0.998859 0.0477582 0 -0.998859 0.0477582 0 -0.998859 0.0482448 0 -0.998836 0.0482448 0 -0.998836 0.0482448 0 -0.998836 0.0482448 0 -0.998836 0.048166 0 -0.998839 0.048166 0 -0.998839 0.048166 0 -0.998839 0.048166 0 -0.998839 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.17295 0.01654 0.17295 0.01654 0.18345 0.0156 0.18345 0.0156 0.17482 0.05264 0.17482 0.05264 0.18382 0.05182 0.18382 0.05182 0.17548 0.06685 0.17548 0.06685 0.18391 0.06609 0.18391 0.06609 0.17384 0.03157 0.17384 0.03157 0.18369 0.03066 0.18369 0.03066 0.17433 0.04208 0.17433 0.04208 0.18375 0.04122 0.18375 0.04122 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0421ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 221.672 35.4551 65.1566 221.672 38.1621 65.1566 239.322 35.4551 65.9851 239.322 38.1621 65.9851 222.238 29.3631 55.4912 222.238 32.0701 55.4912 239.518 29.3631 56.3031 239.518 32.0701 56.3031 225.355 11.0731 23.6923 225.355 13.779 23.6923 240.132 11.0731 24.4012 240.132 13.779 24.4012 226.398 5.61405 11.8477 226.398 8.32106 11.8477 240.286 5.61405 12.5102 240.286 8.32106 12.5102 223.706 20.3431 42.2506 223.706 23.0491 42.2506 239.925 20.3431 43.0339 239.925 23.0491 43.0339 224.528 15.4401 33.0288 224.528 18.1471 33.0288 240.024 15.4401 33.7744 240.024 18.1471 33.7744 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.0468888 0 -0.9989 0.0468888 0 -0.9989 0.0468888 0 -0.9989 0.0468888 0 -0.9989 0.0469332 0 -0.998898 0.0469332 0 -0.998898 0.0469332 0 -0.998898 0.0469332 0 -0.998898 0.0479181 0 -0.998851 0.0479181 0 -0.998851 0.0479181 0 -0.998851 0.0479181 0 -0.998851 0.0476424 0 -0.998864 0.0476424 0 -0.998864 0.0476424 0 -0.998864 0.0476424 0 -0.998864 0.0482391 0 -0.998836 0.0482391 0 -0.998836 0.0482391 0 -0.998836 0.0482391 0 -0.998836 0.0480599 0 -0.998845 0.0480599 0 -0.998845 0.0480599 0 -0.998845 0.0480599 0 -0.998845 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.1728 0.00931 0.1728 0.00931 0.18335 0.00837 0.18335 0.00837 0.17313 0.02028 0.17313 0.02028 0.18347 0.01936 0.18347 0.01936 0.175 0.05638 0.175 0.05638 0.18384 0.05558 0.18384 0.05558 0.17562 0.06983 0.17562 0.06983 0.18393 0.06908 0.18393 0.06908 0.17401 0.03531 0.17401 0.03531 0.18371 0.03442 0.18371 0.03442 0.1745 0.04578 0.1745 0.04578 0.18377 0.04493 0.18377 0.04493 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0421ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 221.982 33.2791 61.8596 221.982 35.9861 61.8596 239.352 33.2791 62.6732 239.352 35.9861 62.6732 222.682 26.8301 52.0635 222.682 29.5371 52.0635 239.693 26.8301 52.8744 239.693 29.5371 52.8744 225.629 9.59105 20.5953 225.629 12.298 20.5953 240.171 9.59105 21.2922 240.171 12.298 21.2922 223.982 18.5081 39.1535 223.982 21.2151 39.1535 239.956 18.5081 39.9248 239.956 21.2151 39.9248 224.761 13.916 30.407 224.761 16.6221 30.407 240.052 13.916 31.1418 240.052 16.6221 31.1418 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.046788 0 -0.998905 0.046788 0 -0.998905 0.046788 0 -0.998905 0.046788 0 -0.998905 0.0476152 0 -0.998866 0.0476152 0 -0.998866 0.0476152 0 -0.998866 0.0476152 0 -0.998866 0.0478684 0 -0.998854 0.0478684 0 -0.998854 0.0478684 0 -0.998854 0.0478684 0 -0.998854 0.0482286 0 -0.998836 0.0482286 0 -0.998836 0.0482286 0 -0.998836 0.0482286 0 -0.998836 0.047999 7.04021e-07 -0.998847 0.047999 7.08832e-07 -0.998847 0.047999 7.08832e-07 -0.998847 0.047999 7.13643e-07 -0.998847 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.17298 0.01305 0.17298 0.01305 0.18337 0.01213 0.18337 0.01213 0.1734 0.02417 0.1734 0.02417 0.18358 0.02325 0.18358 0.02325 0.17516 0.0599 0.17516 0.0599 0.18386 0.05911 0.18386 0.05911 0.17418 0.03883 0.17418 0.03883 0.18373 0.03795 0.18373 0.03795 0.17464 0.04876 0.17464 0.04876 0.18379 0.04792 0.18379 0.04792 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0421ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 222.983 24.6551 48.7654 222.983 27.3611 48.7654 239.725 24.6551 49.5634 239.725 27.3611 49.5634 225.882 8.11505 17.7298 225.882 10.821 17.7298 240.208 8.11505 18.415 240.208 10.821 18.415 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0476106 0 -0.998866 0.0476106 0 -0.998866 0.0476106 0 -0.998866 0.0476106 0 -0.998866 0.0477745 0 -0.998858 0.0477745 0 -0.998858 0.0477745 0 -0.998858 0.0477745 0 -0.998858 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.17358 0.02792 0.17358 0.02792 0.1836 0.02701 0.1836 0.02701 0.17531 0.06315 0.17531 0.06315 0.18388 0.06237 0.18388 0.06237 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0420CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 202.296 35.4551 62.9714 202.296 38.1621 62.9714 219.862 35.4551 64.8536 219.862 38.1621 64.8536 204.006 26.8301 49.8972 204.006 29.5371 49.8972 220.937 26.8301 51.7625 220.937 29.5371 51.7625 209.039 9.59105 18.6348 209.039 12.298 18.6348 223.511 9.59105 20.2615 223.511 12.298 20.2615 210.335 5.61405 9.95368 210.335 8.32106 9.95368 224.156 5.61405 11.5042 224.156 8.32106 11.5042 205.813 20.3431 40.1248 205.813 23.0491 40.1248 221.953 20.3431 41.9457 221.953 23.0491 41.9457 207.19 15.4401 30.9736 207.19 18.1471 30.9736 222.61 15.4401 32.711 222.61 18.1471 32.711 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.10654 0 -0.994308 0.10654 0 -0.994308 0.10654 0 -0.994308 0.10654 0 -0.994308 0.109508 0 -0.993986 0.109508 0 -0.993986 0.109508 0 -0.993986 0.109508 0 -0.993986 0.1117 0 -0.993742 0.1117 0 -0.993742 0.1117 0 -0.993742 0.1117 0 -0.993742 0.111485 0 -0.993766 0.111485 0 -0.993766 0.111485 0 -0.993766 0.111485 0 -0.993766 0.112108 0 -0.993696 0.112108 0 -0.993696 0.112108 0 -0.993696 0.112108 0 -0.993696 0.111963 7.00168e-07 -0.993712 0.111963 3.50084e-07 -0.993712 0.111963 3.50084e-07 -0.993712 0.111963 0 -0.993712 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.1612 0.01179 0.1612 0.01179 0.17171 0.00965 0.17171 0.00965 0.16223 0.02663 0.16223 0.02663 0.17236 0.02451 0.17236 0.02451 0.16524 0.06212 0.16524 0.06212 0.1739 0.06028 0.1739 0.06028 0.16601 0.07198 0.16601 0.07198 0.17428 0.07022 0.17428 0.07022 0.16331 0.03772 0.16331 0.03772 0.17296 0.03566 0.17296 0.03566 0.16413 0.04811 0.16413 0.04811 0.17336 0.04614 0.17336 0.04614 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0420ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 202.818 33.2791 59.7001 202.818 35.9861 59.7001 220.105 33.2791 61.5507 220.105 35.9861 61.5507 204.514 24.6551 46.6249 204.514 27.3611 46.6249 221.174 24.6551 48.4595 221.174 27.3611 48.4595 209.465 8.11505 15.7912 209.465 10.821 15.7912 223.722 8.11505 17.3923 223.722 10.821 17.3923 206.276 18.5081 37.0525 206.276 21.2151 37.0525 222.172 18.5081 38.8447 222.172 21.2151 38.8447 207.58 13.916 28.3714 207.58 16.6221 28.3714 222.799 13.916 30.0853 222.799 16.6221 30.0853 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.106443 0 -0.994319 0.106443 0 -0.994319 0.106443 0 -0.994319 0.106443 0 -0.994319 0.109458 0 -0.993991 0.109458 0 -0.993991 0.109458 0 -0.993991 0.109458 0 -0.993991 0.111601 0 -0.993753 0.111601 0 -0.993753 0.111601 0 -0.993753 0.111601 0 -0.993753 0.112036 0 -0.993704 0.112036 0 -0.993704 0.112036 0 -0.993704 0.112036 0 -0.993704 0.111908 7.00406e-07 -0.993719 0.111908 6.95367e-07 -0.993719 0.111908 6.95367e-07 -0.993719 0.111908 6.90327e-07 -0.993719 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.16152 0.0155 0.16152 0.0155 0.17186 0.0134 0.17186 0.0134 0.16253 0.03035 0.16253 0.03035 0.1725 0.02826 0.1725 0.02826 0.16549 0.06535 0.16549 0.06535 0.17402 0.06353 0.17402 0.06353 0.16358 0.04121 0.16358 0.04121 0.17309 0.03918 0.17309 0.03918 0.16436 0.05107 0.16436 0.05107 0.17347 0.04912 0.17347 0.04912 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0420ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 203.247 31.5391 56.6229 203.247 34.2451 56.6229 220.127 31.5391 58.4863 220.127 34.2451 58.4863 208.579 11.0731 21.7081 208.579 13.779 21.7081 223.285 11.0731 23.3625 223.285 13.779 23.3625 209.948 6.63005 12.5555 209.948 9.33606 12.5555 223.962 6.63005 14.1289 223.962 9.33606 14.1289 205.319 22.5181 43.3981 205.319 25.2251 43.3981 221.72 22.5181 45.2486 221.72 25.2251 45.2486 206.704 17.2571 34.2091 206.704 19.9641 34.2091 222.377 17.2571 35.9744 222.377 19.9641 35.9744 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.109724 0 -0.993962 0.109724 0 -0.993962 0.109724 0 -0.993962 0.109724 0 -0.993962 0.111793 0 -0.993731 0.111793 0 -0.993731 0.111793 0 -0.993731 0.111793 0 -0.993731 0.111571 0 -0.993756 0.111571 0 -0.993756 0.111571 0 -0.993756 0.111571 0 -0.993756 0.112117 0 -0.993695 0.112117 0 -0.993695 0.112117 0 -0.993695 0.112117 0 -0.993695 0.111925 0 -0.993717 0.111925 0 -0.993717 0.111925 0 -0.993717 0.111925 0 -0.993717 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.16177 0.01899 0.16177 0.01899 0.17187 0.01688 0.17187 0.01688 0.16496 0.05863 0.16496 0.05863 0.17376 0.05675 0.17376 0.05675 0.16578 0.06902 0.16578 0.06902 0.17417 0.06724 0.17417 0.06724 0.16301 0.03401 0.16301 0.03401 0.17282 0.03191 0.17282 0.03191 0.16384 0.04444 0.16384 0.04444 0.17322 0.04244 0.17322 0.04244 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0420ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 203.768 29.3631 53.3506 203.768 32.0701 53.3506 220.371 29.3631 55.1833 220.371 32.0701 55.1833 208.089 12.4821 24.9814 208.089 15.188 24.9814 223.046 12.4821 26.6644 223.046 15.188 26.6644 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.109717 0 -0.993963 0.109717 0 -0.993963 0.109717 0 -0.993963 0.109717 0 -0.993963 0.111817 0 -0.993729 0.111817 0 -0.993729 0.111817 0 -0.993729 0.111817 0 -0.993729 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.16208 0.02271 0.16208 0.02271 0.17202 0.02063 0.17202 0.02063 0.16467 0.05492 0.16467 0.05492 0.17362 0.05301 0.17362 0.05301 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0418CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 241.253 35.4551 66.1824 241.253 38.1621 66.1824 258.918 35.4551 65.9476 258.918 38.1621 65.9476 241.555 26.8301 53.0694 241.555 29.5371 53.0694 258.582 26.8301 52.818 258.582 29.5371 52.818 242.394 9.59105 21.4913 242.394 12.298 21.4913 256.95 9.59105 21.2507 256.95 12.298 21.2507 242.631 5.61405 12.7112 242.631 8.32106 12.7112 256.531 5.61405 12.4793 256.531 8.32106 12.4793 241.788 20.3431 43.2278 241.788 23.0491 43.2278 258.023 20.3431 42.9655 258.023 23.0491 42.9655 242.05 15.4401 33.9714 242.05 18.1471 33.9714 257.56 15.4401 33.719 257.56 18.1471 33.719 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.0132908 0 -0.999912 -0.0132908 0 -0.999912 -0.0132908 0 -0.999912 -0.0132908 0 -0.999912 -0.0147632 0 -0.999891 -0.0147632 0 -0.999891 -0.0147632 0 -0.999891 -0.0147632 0 -0.999891 -0.0165269 0 -0.999863 -0.0165269 0 -0.999863 -0.0165269 0 -0.999863 -0.0165269 0 -0.999863 -0.0166833 0 -0.999861 -0.0166833 0 -0.999861 -0.0166833 0 -0.999861 -0.0166833 0 -0.999861 -0.0161543 0 -0.999869 -0.0161543 0 -0.999869 -0.0161543 0 -0.999869 -0.0161543 0 -0.999869 -0.0162712 0 -0.999868 -0.0162712 0 -0.999868 -0.0162712 0 -0.999868 -0.0162712 0 -0.999868 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.18451 0.00814 0.18451 0.00814 0.19508 0.00841 0.19508 0.00841 0.18469 0.02303 0.18469 0.02303 0.19488 0.02331 0.19488 0.02331 0.18519 0.05888 0.18519 0.05888 0.1939 0.05915 0.1939 0.05915 0.18533 0.06885 0.18533 0.06885 0.19365 0.06911 0.19365 0.06911 0.18483 0.0342 0.18483 0.0342 0.19454 0.0345 0.19454 0.0345 0.18499 0.04471 0.18499 0.04471 0.19426 0.045 0.19426 0.045 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0418ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 241.348 33.2791 62.8715 241.348 35.9861 62.8715 258.732 33.2791 62.6397 258.732 35.9861 62.6397 241.65 24.6551 49.7596 241.65 27.3611 49.7596 258.406 24.6551 49.511 258.406 27.3611 49.511 242.218 12.4821 27.9111 242.218 15.188 27.9111 257.262 12.4821 27.6636 257.262 15.188 27.6636 242.473 8.11505 18.6151 242.473 10.821 18.6151 256.812 8.11505 18.3774 256.812 10.821 18.3774 241.877 18.5081 40.1199 241.877 21.2151 40.1199 257.866 18.5081 39.8605 257.866 21.2151 39.8605 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.0133329 0 -0.999911 -0.0133329 0 -0.999911 -0.0133329 0 -0.999911 -0.0133329 0 -0.999911 -0.0148348 0 -0.99989 -0.0148348 0 -0.99989 -0.0148348 0 -0.99989 -0.0148348 0 -0.99989 -0.0164495 0 -0.999865 -0.0164495 0 -0.999865 -0.0164495 0 -0.999865 -0.0164495 0 -0.999865 -0.0165749 0 -0.999863 -0.0165749 0 -0.999863 -0.0165749 0 -0.999863 -0.0165749 0 -0.999863 -0.0162215 0 -0.999868 -0.0162215 0 -0.999868 -0.0162215 0 -0.999868 -0.0162215 0 -0.999868 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.18457 0.0119 0.18457 0.0119 0.19497 0.01216 0.19497 0.01216 0.18475 0.02679 0.18475 0.02679 0.19477 0.02707 0.19477 0.02707 0.18509 0.05159 0.18509 0.05159 0.19409 0.05187 0.19409 0.05187 0.18524 0.06214 0.18524 0.06214 0.19382 0.06241 0.19382 0.06241 0.18488 0.03773 0.18488 0.03773 0.19445 0.03802 0.19445 0.03802 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0418ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 242.309 11.0731 24.6001 242.309 13.779 24.6001 257.1 11.0731 24.3565 257.1 13.779 24.3565 242.561 6.63005 15.3427 242.561 9.33606 15.3427 256.656 6.63005 15.1081 256.656 9.33606 15.1081 241.694 22.5181 46.5387 241.694 25.2251 46.5387 258.192 22.5181 46.2734 258.192 25.2251 46.2734 241.958 17.2571 37.2437 241.958 19.9641 37.2437 257.722 17.2571 36.9873 257.722 19.9641 36.9873 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0164673 0 -0.999864 -0.0164673 0 -0.999864 -0.0164673 0 -0.999864 -0.0164673 0 -0.999864 -0.0166419 0 -0.999862 -0.0166419 0 -0.999862 -0.0166419 0 -0.999862 -0.0166419 0 -0.999862 -0.0160787 0 -0.999871 -0.0160787 0 -0.999871 -0.0160787 0 -0.999871 -0.0160787 0 -0.999871 -0.0162626 0 -0.999868 -0.0162626 0 -0.999868 -0.0162626 0 -0.999868 -0.0162626 0 -0.999868 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.18514 0.05535 0.18514 0.05535 0.19399 0.05563 0.19399 0.05563 0.18529 0.06586 0.18529 0.06586 0.19372 0.06613 0.19372 0.06613 0.18477 0.03044 0.18477 0.03044 0.19464 0.03074 0.19464 0.03074 0.18493 0.041 0.18493 0.041 0.19436 0.04129 0.19436 0.04129 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0418ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 241.41 31.5391 59.812 241.41 34.2451 59.812 258.985 31.5391 59.5753 258.985 34.2451 59.5753 242.123 13.916 31.3398 242.123 16.6221 31.3398 257.43 13.916 31.0892 257.43 16.6221 31.0892 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0134669 0 -0.999909 -0.0134669 0 -0.999909 -0.0134669 0 -0.999909 -0.0134669 0 -0.999909 -0.0163694 7.04739e-07 -0.999866 -0.0163694 7.03426e-07 -0.999866 -0.0163694 7.03426e-07 -0.999866 -0.0163694 7.02114e-07 -0.999866 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.1846 0.01537 0.1846 0.01537 0.19512 0.01564 0.19512 0.01564 0.18503 0.0477 0.18503 0.0477 0.19419 0.04798 0.19419 0.04798 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20027" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 22 DrawArrays TRIANGLE_STRIP 22 11 } VertexArray Vec3Array 33 { 310.539 3 48 250.883 2.21601 18.7133 191.513 3 48 226.877 2.25308 7.54665 191.513 3 48 211.259 2.33114 -5.54813 191.513 3 48 202.425 2.37034 -7.5418 191.513 3 48 193.664 2.41283 -9.8359 191.513 3 48 174.119 2.52874 -4.23165 144.785 2.62506 0.407198 174.119 2.52874 -4.23165 159.556 2.60107 -21.9581 174.119 2.52874 -4.23165 167.923 2.55273 -18.4924 174.119 2.52874 -4.23165 176.403 2.50476 -15.3144 174.119 2.52874 -4.23165 184.987 2.45788 -12.4278 193.664 2.41283 -9.8359 220.156 2.29596 -3.85724 211.259 2.33114 -5.54813 220.156 2.29596 -3.85724 226.877 2.25308 7.54665 229.106 2.26554 -2.47108 226.877 2.25308 7.54665 238.097 2.24061 -1.39128 226.877 2.25308 7.54665 247.121 2.2219 -0.61907 250.883 2.21601 18.7133 256.165 2.21013 -0.155396 } NormalBinding PER_VERTEX NormalArray Vec3Array 33 { 0 0.999642 -0.0267599 0.00196687 0.999795 -0.0201761 0.00373827 0.999864 -0.0160515 0.00753088 0.999942 -0.00767686 0.00373827 0.999864 -0.0160515 0.00983769 0.999918 -0.00818509 0.00373827 0.999864 -0.0160515 0.00706663 0.999926 -0.00994746 0.00373827 0.999864 -0.0160515 0.00449325 0.999945 -0.00948608 0.00373827 0.999864 -0.0160515 0.00286549 0.999971 -0.00710514 0.00222128 0.999975 -0.00671691 0.00286549 0.999971 -0.00710514 0.00386516 0.999992 0.000904975 0.00286549 0.999971 -0.00710514 0.00609805 0.999981 -0.000967189 0.00286549 0.999971 -0.00710514 0.00589558 0.999982 -0.000948594 0.00286549 0.999971 -0.00710514 0.00567949 0.999983 -0.00111443 0.00449325 0.999945 -0.00948608 0.0033698 0.999993 0.00177408 0.00983769 0.999918 -0.00818509 0.0033698 0.999993 0.00177408 0.00753088 0.999942 -0.00767686 0.00282766 0.999994 0.00187296 0.00753088 0.999942 -0.00767686 0.00227256 0.999996 0.00145763 0.00753088 0.999942 -0.00767686 0.00153769 0.999999 0.0001583 0.00196687 0.999795 -0.0201761 0.00129875 0.999999 5.19955e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 33 { -71.8328 4.17298 -74.3526 11.5527 -81.7087 14.0488 -75.4179 14.4711 -81.7087 14.0488 -75.6273 16.8534 -81.7087 14.0488 -76.1948 17.7519 -81.7087 14.0488 -76.7314 18.6691 -81.7087 14.0488 -78.8181 19.8258 -81.6369 21.8748 -78.8181 19.8258 -78.5556 22.5049 -78.8181 19.8258 -78.149 21.5231 -78.8181 19.8258 -77.709 20.5558 -78.8181 19.8258 -77.2363 19.6041 -76.7314 18.6691 -75.0294 15.9749 -75.6273 16.8534 -75.0294 15.9749 -75.4179 14.4711 -74.4018 15.1173 -75.4179 14.4711 -73.7454 14.2817 -75.4179 14.4711 -73.0607 13.4689 -74.3526 11.5527 -72.3488 12.68 } TexCoordArray 1 Vec2Array 33 { 0.22596 0.02878 0.19027 0.06203 0.15475 0.02878 0.17591 0.07471 0.15475 0.02878 0.16657 0.08958 0.15475 0.02878 0.16128 0.09184 0.15475 0.02878 0.15604 0.09444 0.15475 0.02878 0.14435 0.08808 0.1268 0.08282 0.14435 0.08808 0.13564 0.10821 0.14435 0.08808 0.14064 0.10427 0.14435 0.08808 0.14571 0.10066 0.14435 0.08808 0.15085 0.09739 0.15604 0.09444 0.17189 0.08766 0.16657 0.08958 0.17189 0.08766 0.17591 0.07471 0.17724 0.08608 0.17591 0.07471 0.18262 0.08486 0.17591 0.07471 0.18802 0.08398 0.19027 0.06203 0.19343 0.08345 } TexCoordArray 2 Vec2Array 33 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 33 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN365_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 6 Group { DataVariance STATIC name "TKLS366_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 240.777 0.707147 -27.4539 232.673 0.682214 -28.427 240.163 0.707147 -21.4854 231.856 0.682214 -22.4829 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00303908 0.999995 -0.000312639 -0.00299535 0.999995 -0.000359816 -0.00299535 0.999995 -0.000359816 -0.0029527 0.999996 -0.000405841 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.18422 0.11445 0.17938 0.11555 0.18386 0.10767 0.17889 0.1088 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS366_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 248.909 0.725862 -26.758 240.777 0.707147 -27.4539 248.499 0.725862 -20.772 240.163 0.707147 -21.4854 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00228799 0.999997 -0.000156713 -0.00225635 0.999997 -0.000193275 -0.00225635 0.999997 -0.000193275 -0.00222549 0.999997 -0.000228943 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.18909 0.11366 0.18422 0.11445 0.18884 0.10686 0.18386 0.10767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS366_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 257.06 0.737627 -26.3401 248.909 0.725862 -26.758 256.855 0.737627 -20.3436 248.499 0.725862 -20.772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00144085 0.999999 -4.92547e-05 -0.00142171 0.999999 -7.2968e-05 -0.00142171 0.999999 -7.2968e-05 -0.00140304 0.999999 -9.60994e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.19397 0.11318 0.18909 0.11366 0.19384 0.10637 0.18884 0.10686 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS366_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 265.22 0.741712 -26.2008 257.06 0.737627 -26.3401 265.22 0.741712 -20.2008 256.855 0.737627 -20.3436 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000500606 1 0 -0.000494252 1 -8.44538e-06 -0.000494252 1 -8.44538e-06 -0.000488053 1 -1.66838e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.19885 0.11302 0.19397 0.11318 0.19885 0.10621 0.19384 0.10637 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS366_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 270.22 0.789629 -26.2008 265.22 0.741712 -26.2008 270.22 0.789629 -20.2008 265.22 0.741712 -20.2008 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00958296 0.999954 0 -0.00958296 0.999954 0 -0.00958296 0.999954 0 -0.00958296 0.999954 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.20184 0.11302 0.19885 0.11302 0.20184 0.10621 0.19885 0.10621 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN365" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 275.22 2.11021 -0.000767 275.22 0.837545 -18.2008 270.22 2.15813 -0.00077 270.22 0.789628 -18.2008 265.22 2.20605 -0.000774 265.22 0.741711 -18.2008 256.165 2.21013 -0.155396 256.786 0.737626 -18.3448 247.121 2.2219 -0.61907 248.363 0.725861 -18.7766 238.097 2.24061 -1.39128 239.959 0.707146 -19.4959 229.106 2.26554 -2.47108 231.584 0.682213 -20.5016 220.156 2.29596 -3.85723 223.249 0.651793 -21.7926 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.00956026 0.997519 -0.069753 3.25006e-07 0.997378 -0.0723692 0.00318631 0.997309 -0.0732394 -0.00318481 0.997048 -0.0767204 0.000864472 0.996888 -0.0788302 -0.00105613 0.996764 -0.0803716 0.00275502 0.996755 -0.0804497 0.00309924 0.996708 -0.0810167 0.00582675 0.996673 -0.0812939 0.00568556 0.996582 -0.0824144 0.00900694 0.996525 -0.0828011 0.00847791 0.996392 -0.0844485 0.0123601 0.996314 -0.0848835 0.0115347 0.99614 -0.0870231 0.0135201 0.996091 -0.0872926 0.010233 0.995931 -0.0895341 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 201.831 0 201.831 1.21333 201.497 0 201.497 1.21333 201.164 0 201.164 1.21333 200.581 0 200.581 1.21333 199.998 0 199.998 1.21333 199.415 0 199.415 1.21333 198.832 0 198.832 1.21333 198.249 0 198.249 1.21333 } TexCoordArray 1 Vec2Array 16 { 0.20483 0.08328 0.20483 0.10394 0.20184 0.08328 0.20184 0.10394 0.19885 0.08328 0.19885 0.10394 0.19343 0.08345 0.1938 0.1041 0.18802 0.08398 0.18876 0.10459 0.18262 0.08486 0.18374 0.10541 0.17724 0.08608 0.17872 0.10655 0.17189 0.08766 0.17374 0.10802 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN36_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN36_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 82 Group { DataVariance STATIC name "T0LB36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1413.51 0.08992 -63.4121 1412.36 0.08992 -65.046 1406.54 0.125095 -58.6663 1405.44 0.125095 -60.3387 1399.41 0.164291 -54.1613 1398.37 0.164291 -55.8702 1392.13 0.206781 -49.9024 1391.15 0.206781 -51.6458 1384.71 0.251831 -45.8946 1383.79 0.251831 -47.6704 1377.15 0.29871 -42.1425 1376.29 0.29871 -43.9486 1369.47 0.346686 -38.6505 1368.68 0.346686 -40.4849 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0034116 0.999991 -0.00240127 0.0034615 0.999991 -0.00235575 0.00360255 0.999991 -0.00242219 0.00379973 0.99999 -0.00243402 0.00406386 0.999989 -0.00253715 0.00424562 0.999988 -0.00251546 0.00446335 0.999987 -0.00257579 0.0046229 0.999986 -0.0025285 0.00479092 0.999985 -0.00255045 0.00492378 0.999985 -0.00248026 0.00504111 0.999984 -0.00246939 0.00515382 0.999984 -0.00237436 0.00520271 0.999984 -0.00235791 0.00527113 0.999984 -0.00226982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 71.4853 0 71.4853 1 69.7361 0 69.7361 1 67.9869 0 67.9869 1 66.2377 0 66.2377 1 64.4886 0 64.4886 1 62.7394 0 62.7394 1 60.9902 0 60.9902 1 } TexCoordArray 1 Vec2Array 14 { 0.8858 0.15527 0.88511 0.15712 0.88163 0.14988 0.88097 0.15178 0.87736 0.14477 0.87674 0.14671 0.87301 0.13993 0.87242 0.14191 0.86857 0.13538 0.86802 0.1374 0.86404 0.13112 0.86353 0.13317 0.85945 0.12716 0.85898 0.12924 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1402.6 0.125095 -64.665 1402.6 1.12509 -64.665 1395.58 0.164292 -60.458 1395.58 1.16429 -60.458 1388.42 0.206781 -56.4967 1388.42 1.20678 -56.4967 1381.14 0.251831 -52.7854 1381.14 1.25183 -52.7854 1373.73 0.29871 -49.3278 1373.73 1.29871 -49.3278 1366.23 0.346686 -46.1277 1366.23 1.34668 -46.1277 1358.62 0.395028 -43.1884 1358.62 1.39503 -43.1884 1350.92 0.443004 -40.5129 1350.92 1.443 -40.5129 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.514045 0 0.857763 0.514045 0 0.857763 0.504134 0 0.863625 0.494154 0 0.869375 0.474201 0 0.880417 0.464224 0 0.885718 0.443789 0 0.896131 0.433343 0 0.901229 0.412782 0 0.91083 0.402649 0 0.915354 0.381781 0 0.924253 0.371063 0 0.928608 0.349658 0 0.936877 0.338963 0 0.9408 0.32822 0 0.944601 0.32822 0 0.944601 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 38.4292 0 38.4292 1 36.68 0 36.68 1 34.9308 0 34.9308 1 33.1816 0 33.1816 1 31.4324 0 31.4324 1 29.6832 0 29.6832 1 27.934 0 27.934 1 26.1848 0 26.1848 1 } TexCoordArray 1 Vec2Array 16 { 0.87927 0.15669 0.87927 0.15669 0.87507 0.15191 0.87507 0.15191 0.87079 0.14742 0.87079 0.14742 0.86643 0.1432 0.86643 0.1432 0.862 0.13928 0.862 0.13928 0.85751 0.13565 0.85751 0.13565 0.85296 0.13231 0.85296 0.13231 0.84835 0.12927 0.84835 0.12927 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1384.97 6.64905 -25.7065 1384.97 2.64905 -25.7065 1376.72 6.60107 -21.9572 1376.72 2.60107 -21.9572 1368.36 6.55273 -18.4916 1368.36 2.55273 -18.4916 1359.88 6.50476 -15.3136 1359.88 2.50476 -15.3136 1351.29 6.45788 -12.427 1351.29 2.45788 -12.427 1342.62 6.41283 -9.83509 1342.62 2.41283 -9.83509 1333.85 6.37034 -7.54099 1333.85 2.37034 -7.54099 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.413739 0 -0.910396 -0.413739 0 -0.910396 -0.403534 0 -0.914965 -0.393268 0 -0.919424 -0.372318 0 -0.928105 -0.361645 0 -0.932316 -0.340173 0 -0.940363 -0.329374 0 -0.944199 -0.307883 0 -0.951424 -0.297177 0 -0.954822 -0.27533 0 -0.96135 -0.26421 7.01857e-08 -0.964465 -0.253069 1.05203e-07 -0.967448 -0.253069 2.10406e-07 -0.967448 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 54.5034 1 54.5034 0 52.317 1 52.317 0 50.1305 1 50.1305 0 47.9441 1 47.9441 0 45.7575 1 45.7575 0 43.5711 1 43.5711 0 41.3846 1 41.3846 0 } TexCoordArray 1 Vec2Array 14 { 0.86872 0.11246 0.86872 0.11246 0.86379 0.10821 0.86379 0.10821 0.85879 0.10427 0.85879 0.10427 0.85371 0.10066 0.85371 0.10066 0.84857 0.09739 0.84857 0.09739 0.84339 0.09444 0.84339 0.09444 0.83814 0.09184 0.83814 0.09184 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSID_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1398.24 2.91824 -15.0113 1408.17 13.4861 5.74269 1398.24 3.88124 -15.0113 1408.17 14.4491 5.74269 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.901928 0 0.431886 -0.901928 0 0.431886 -0.901928 0 0.431886 -0.901928 0 0.431886 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.87666 0.10032 0.8826 0.07676 0.87666 0.10032 0.8826 0.07676 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSID_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1408.17 13.4861 5.74269 1417.53 27.4861 25.2877 1408.17 14.4491 5.74269 1417.53 28.4491 25.2877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.90193 0 0.431883 -0.90193 0 0.431883 -0.90193 0 0.431883 -0.90193 0 0.431883 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.8826 0.07676 0.8882 0.05457 0.8826 0.07676 0.8882 0.05457 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSID_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1408.14 13.4861 5.7607 1398.2 2.91824 -14.9943 1408.14 13.4861 5.7607 1398.2 3.88124 -14.9943 1408.14 14.4491 5.7607 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.901953 0 -0.431834 0.901953 0 -0.431834 0.901953 0 -0.431834 0.901953 0 -0.431834 0.901953 0 -0.431834 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.88258 0.07674 0.87664 0.1003 0.88258 0.07674 0.87664 0.1003 0.88258 0.07674 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSID_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1417.5 27.4861 25.3057 1408.14 13.4861 5.7607 1417.5 27.4861 25.3057 1408.14 14.4491 5.7607 1417.5 28.4491 25.3057 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.901982 0 -0.431773 0.901982 0 -0.431773 0.901982 0 -0.431773 0.901982 0 -0.431773 0.901982 0 -0.431773 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.88818 0.05455 0.88258 0.07674 0.88818 0.05455 0.88258 0.07674 0.88818 0.05455 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_291" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1420.09 10.5801 -8.54228 1419.58 10.5801 -8.23527 1420.09 2.68324 -8.54228 1419.58 2.68324 -8.23527 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.512845 1.03675e-07 0.858481 0.512845 1.03675e-07 0.858481 0.512845 1.03675e-07 0.858481 0.512845 1.03675e-07 0.858481 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.31764 0.21876 0.31764 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.88973 0.09298 0.88943 0.09263 0.88973 0.09298 0.88943 0.09263 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_290" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1419.67 2.68324 -9.29527 1419.16 2.68324 -8.99028 1419.67 10.0871 -9.29527 1419.16 10.0871 -8.99028 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.512519 -1.10604e-07 -0.858676 -0.512519 -5.53018e-08 -0.858676 -0.512519 -5.53018e-08 -0.858676 -0.51252 0 -0.858676 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.29782 0.78124 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.88948 0.09383 0.88917 0.09348 0.88948 0.09383 0.88917 0.09348 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_289" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1420.09 10.5801 -8.54228 1420.09 2.68324 -8.54228 1419.67 10.0871 -9.29527 1419.67 2.68324 -9.29527 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.870354 -5.94683e-08 -0.492427 0.870354 -6.22111e-08 -0.492427 0.870354 -6.22111e-08 -0.492427 0.870354 -6.51365e-08 -0.492427 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.88973 0.09298 0.88973 0.09298 0.88948 0.09383 0.88948 0.09383 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_288" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1419.16 2.68324 -8.99028 1419.58 2.68324 -8.23527 1419.16 10.0871 -8.99028 1419.58 10.5801 -8.23527 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.872362 0 0.488861 -0.872362 3.047e-08 0.488861 -0.872362 3.047e-08 0.488861 -0.872361 5.90378e-08 0.488861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.88917 0.09348 0.88943 0.09263 0.88917 0.09348 0.88943 0.09263 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_287" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1422.91 13.2441 -3.56425 1422.39 13.2441 -3.24827 1422.91 2.68324 -3.56425 1422.39 2.68324 -3.24827 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.514949 0 0.857221 0.51495 4.83807e-08 0.85722 0.51495 4.83807e-08 0.85722 0.514951 9.67613e-08 0.85722 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.4246 0.21876 0.4246 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.89142 0.08732 0.89111 0.08697 0.89142 0.08732 0.89111 0.08697 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_286" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1422.49 2.68324 -4.31627 1421.96 2.68324 -4.0023 1422.49 12.7511 -4.31627 1421.96 12.7511 -4.0023 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.514643 0 -0.857405 -0.514643 0 -0.857405 -0.514643 0 -0.857405 -0.514643 0 -0.857405 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.40478 0.78124 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.89117 0.08818 0.89085 0.08782 0.89117 0.08818 0.89085 0.08782 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_285" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1422.91 13.2441 -3.56425 1422.91 2.68324 -3.56425 1422.49 12.7511 -4.31627 1422.49 2.68324 -4.31627 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.869595 0 -0.493766 0.869595 0 -0.493766 0.869595 0 -0.493766 0.869595 0 -0.493766 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.89142 0.08732 0.89142 0.08732 0.89117 0.08818 0.89117 0.08818 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_284" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1421.96 2.68324 -4.0023 1422.39 2.68324 -3.24827 1421.96 12.7511 -4.0023 1422.39 13.2441 -3.24827 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.87161 0 0.4902 -0.87161 2.83276e-08 0.490201 -0.87161 2.83276e-08 0.490201 -0.871609 5.53329e-08 0.490201 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.89085 0.08782 0.89111 0.08697 0.89085 0.08782 0.89111 0.08697 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_283" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1427.68 19.2371 4.85469 1427.13 19.2371 5.18269 1427.68 2.68324 4.85469 1427.13 2.68324 5.18269 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.514945 0 0.857223 0.514946 2.46924e-08 0.857223 0.514946 2.46924e-08 0.857223 0.514947 4.93848e-08 0.857222 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.66525 0.21876 0.66525 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.89427 0.07777 0.89395 0.07739 0.89427 0.07777 0.89395 0.07739 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_282" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1427.25 2.68324 4.1017 1426.71 2.68324 4.42769 1427.25 18.7431 4.1017 1426.71 18.7431 4.42769 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.513973 0 -0.857807 -0.513973 0 -0.857807 -0.513973 0 -0.857807 -0.513973 0 -0.857807 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.64544 0.78124 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.89402 0.07862 0.89369 0.07825 0.89402 0.07862 0.89369 0.07825 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_281" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1427.68 19.2371 4.85469 1427.68 2.68324 4.85469 1427.25 18.7431 4.1017 1427.25 2.68324 4.1017 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.86987 0 -0.493281 0.86987 0 -0.493281 0.86987 0 -0.493281 0.86987 0 -0.493281 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.89427 0.07777 0.89427 0.07777 0.89402 0.07862 0.89402 0.07862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_280" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1426.71 2.68324 4.42769 1427.13 2.68324 5.18269 1426.71 18.7431 4.42769 1427.13 19.2371 5.18269 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.871399 0 0.490576 -0.871399 1.43452e-08 0.490576 -0.871399 1.43452e-08 0.490576 -0.871398 2.82622e-08 0.490576 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.89369 0.07825 0.89395 0.07739 0.89369 0.07825 0.89395 0.07739 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_279" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1432.79 2.75124 14.2967 1432.26 2.75124 13.3617 1432.79 2.75124 14.2967 1432.26 18.3201 13.3617 1432.79 19.0281 14.2967 1432.23 19.8991 13.3097 1432.79 19.0281 14.2967 1432.13 21.4241 13.1247 1432.88 21.6421 14.4547 1431.87 22.9491 12.6777 1432.99 23.4281 14.6597 1431.4 24.4461 11.8347 1433.34 25.6581 15.2687 1433.79 27.5601 16.0617 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.870333 -2.94953e-08 -0.492463 0.870333 -3.01659e-08 -0.492463 0.870333 -2.94953e-08 -0.492463 0.870329 1.25283e-05 -0.492471 0.870331 6.58843e-06 -0.492468 0.870116 -9.22779e-05 -0.492847 0.870331 6.58843e-06 -0.492468 0.870393 1.71206e-05 -0.492358 0.870473 8.27117e-05 -0.492216 0.870465 -0.000114631 -0.49223 0.870532 0.000114949 -0.492113 0.870629 -8.13337e-05 -0.491941 0.87067 5.92922e-06 -0.491868 0.870749 -0.000520438 -0.491727 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.89733 0.06705 0.89701 0.06811 0.89733 0.06705 0.89701 0.06811 0.89733 0.06705 0.897 0.06817 0.89733 0.06705 0.89693 0.06838 0.89738 0.06687 0.89678 0.06889 0.89745 0.06663 0.8965 0.06984 0.89766 0.06594 0.89793 0.06504 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_278" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1431.63 2.75124 13.7387 1432.16 2.75124 14.6747 1431.63 18.3201 13.7387 1432.16 19.0281 14.6747 1431.6 19.8991 13.6857 1432.16 19.0281 14.6747 1431.5 21.4241 13.5017 1432.24 21.6421 14.8337 1431.24 22.9491 13.0527 1432.36 23.4281 15.0377 1430.77 24.4461 12.2087 1432.7 25.6581 15.6487 1433.15 27.5601 16.4417 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.872205 2.99623e-08 0.48914 -0.872205 2.92962e-08 0.48914 -0.872203 -8.27298e-06 0.489145 -0.872162 -5.74788e-05 0.489218 -0.872204 -0.000314962 0.489143 -0.872162 -5.74788e-05 0.489218 -0.872002 -0.000130227 0.489503 -0.871862 0.000233451 0.489751 -0.871794 0.000588747 0.489872 -0.871851 0.000155196 0.489772 -0.871959 0.000157067 0.489578 -0.872015 -2.65728e-05 0.48948 -0.872092 0.000488728 0.489342 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.89664 0.06768 0.89695 0.06662 0.89664 0.06768 0.89695 0.06662 0.89662 0.06774 0.89695 0.06662 0.89656 0.06795 0.897 0.06644 0.89641 0.06846 0.89707 0.06621 0.89612 0.06942 0.89728 0.06551 0.89754 0.06461 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_277" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1430.77 24.4461 12.2087 1431.4 24.4461 11.8347 1431.24 22.9491 13.0527 1431.87 22.9491 12.6777 1431.5 21.4241 13.5017 1432.13 21.4241 13.1247 1431.6 19.8991 13.6857 1432.23 19.8991 13.3097 1431.63 18.3201 13.7387 1432.26 18.3201 13.3617 1431.63 2.75124 13.7387 1432.26 2.75124 13.3617 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.430786 -0.54263 -0.721093 -0.430407 -0.542768 -0.721216 -0.450437 -0.476458 -0.755045 -0.469335 -0.401895 -0.78626 -0.495179 -0.261473 -0.82851 -0.502741 -0.200657 -0.840826 -0.510063 -0.104073 -0.853818 -0.511589 -0.0709271 -0.856298 -0.513479 -0.00645235 -0.858078 -0.513578 -0.00183334 -0.858041 -0.513578 -5.25595e-08 -0.858043 -0.513578 -5.25595e-08 -0.858043 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.89612 0.06942 0.8965 0.06984 0.89641 0.06846 0.89678 0.06889 0.89656 0.06795 0.89693 0.06838 0.89662 0.06774 0.897 0.06817 0.89664 0.06768 0.89701 0.06811 0.89664 0.06768 0.89701 0.06811 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_276" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1432.16 2.75124 14.6747 1432.79 2.75124 14.2967 1432.16 19.0281 14.6747 1432.79 19.0281 14.2967 1432.24 21.6421 14.8337 1432.88 21.6421 14.4547 1432.36 23.4281 15.0377 1432.99 23.4281 14.6597 1432.7 25.6581 15.6487 1433.34 25.6581 15.2687 1433.15 27.5601 16.4417 1433.79 27.5601 16.0617 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.512074 5.0326e-08 0.858941 0.512074 5.0326e-08 0.858941 0.512067 -0.005179 0.85893 0.512119 -0.0169018 0.858748 0.510832 -0.0849722 0.855471 0.509969 -0.104729 0.853794 0.502314 -0.197666 0.841789 0.495935 -0.253138 0.830644 0.482263 -0.341079 0.8069 0.47334 -0.385334 0.792128 0.462399 -0.431709 0.774477 0.461542 -0.432007 0.774822 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.89695 0.06662 0.89733 0.06705 0.89695 0.06662 0.89733 0.06705 0.897 0.06644 0.89738 0.06687 0.89707 0.06621 0.89745 0.06663 0.89728 0.06551 0.89766 0.06594 0.89754 0.06461 0.89793 0.06504 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_275" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1406.32 10.5801 -0.875286 1405.78 10.5801 -0.602275 1406.32 2.68324 -0.875285 1405.78 2.68324 -0.602275 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.456581 1.07443e-07 0.889682 0.45658 5.37216e-08 0.889682 0.45658 5.37216e-08 0.889682 0.45658 0 0.889683 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.31764 0.00395 0.31764 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.88149 0.08427 0.88117 0.08396 0.88149 0.08427 0.88117 0.08396 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_274" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1405.94 2.68324 -1.65428 1405.41 2.68324 -1.38328 1405.94 10.0871 -1.65428 1405.41 10.0871 -1.38328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.455317 0 -0.890329 -0.455317 0 -0.890329 -0.455317 0 -0.890329 -0.455317 0 -0.890329 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.29782 0.99606 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.88127 0.08516 0.88095 0.08485 0.88127 0.08516 0.88095 0.08485 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_273" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1406.32 10.5801 -0.875286 1406.32 2.68324 -0.875285 1405.94 10.0871 -1.65428 1405.94 2.68324 -1.65428 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.899651 -5.27275e-08 -0.436609 0.899651 -2.72132e-08 -0.436609 0.899651 -2.72132e-08 -0.436609 0.899651 0 -0.436609 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.88149 0.08427 0.88149 0.08427 0.88127 0.08516 0.88127 0.08516 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_272" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1405.41 2.68324 -1.38328 1405.78 2.68324 -0.602275 1405.41 10.0871 -1.38328 1405.78 10.5801 -0.602275 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.90103 0 0.433756 -0.90103 0 0.433756 -0.90103 0 0.433756 -0.90103 0 0.433756 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.88095 0.08485 0.88117 0.08396 0.88095 0.08485 0.88117 0.08396 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_271" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1408.82 13.2441 4.2817 1408.27 13.2441 4.56173 1408.82 2.68324 4.2817 1408.27 2.68324 4.56173 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.457719 8.02876e-08 0.889097 0.457718 4.01438e-08 0.889097 0.457718 4.01438e-08 0.889097 0.457718 0 0.889098 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.4246 0.00395 0.4246 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.88299 0.07842 0.88266 0.0781 0.88299 0.07842 0.88266 0.0781 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_270" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1408.44 2.68324 3.50271 1407.9 2.68324 3.78072 1408.44 12.7511 3.50271 1407.9 12.7511 3.78072 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.455676 0 -0.890145 -0.455676 0 -0.890145 -0.455676 0 -0.890145 -0.455676 0 -0.890145 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.40478 0.99606 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.88276 0.0793 0.88244 0.07899 0.88276 0.0793 0.88244 0.07899 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_269" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1408.82 13.2441 4.2817 1408.82 2.68324 4.2817 1408.44 12.7511 3.50271 1408.44 2.68324 3.50271 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.900149 -3.93341e-08 -0.435582 0.900149 -2.01371e-08 -0.435581 0.900149 -2.01371e-08 -0.435581 0.900149 0 -0.435581 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.88299 0.07842 0.88299 0.07842 0.88276 0.0793 0.88276 0.0793 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_268" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1407.9 2.68324 3.78072 1408.27 2.68324 4.56173 1407.9 12.7511 3.78072 1408.27 13.2441 4.56173 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.900975 0 0.433871 -0.900975 0 0.433871 -0.900975 0 0.433871 -0.900975 0 0.433871 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.88244 0.07899 0.88266 0.0781 0.88244 0.07899 0.88266 0.0781 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_267" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1413.04 19.2371 13.0007 1412.48 19.2371 13.2907 1413.04 2.68324 13.0007 1412.48 2.68324 13.2907 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.457347 0 0.889288 0.457348 5.12321e-08 0.889288 0.457348 5.12321e-08 0.889288 0.457349 1.02464e-07 0.889287 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.66525 0.00395 0.66525 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.88552 0.06852 0.88518 0.06819 0.88552 0.06852 0.88518 0.06819 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_266" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1412.66 2.68324 12.2217 1412.1 2.68324 12.5097 1412.66 18.7431 12.2217 1412.1 18.7431 12.5097 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.455456 -5.28656e-08 -0.890258 -0.455456 -5.28656e-08 -0.890258 -0.455456 -5.28656e-08 -0.890258 -0.455456 -5.28656e-08 -0.890258 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.64544 0.99606 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.88529 0.0694 0.88495 0.06908 0.88529 0.0694 0.88495 0.06908 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_265" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1413.04 19.2371 13.0007 1413.04 2.68324 13.0007 1412.66 18.7431 12.2217 1412.66 2.68324 12.2217 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.90015 0 -0.435581 0.90015 -1.2671e-08 -0.435581 0.90015 -1.2671e-08 -0.435581 0.900149 -2.57318e-08 -0.435581 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.88552 0.06852 0.88552 0.06852 0.88529 0.0694 0.88529 0.0694 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_264" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1412.1 2.68324 12.5097 1412.48 2.68324 13.2907 1412.1 18.7431 12.5097 1412.48 19.2371 13.2907 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.90103 2.57575e-08 0.433756 -0.90103 3.8051e-08 0.433756 -0.90103 3.8051e-08 0.433756 -0.90103 4.99777e-08 0.433756 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.88495 0.06908 0.88518 0.06819 0.88495 0.06908 0.88518 0.06819 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_263" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1417.55 2.75124 22.7637 1417.08 2.75124 21.7957 1417.55 2.75124 22.7637 1417.08 18.3201 21.7957 1417.55 19.0281 22.7637 1417.05 19.8991 21.7417 1417.55 19.0281 22.7637 1416.96 21.4241 21.5497 1417.63 21.6421 22.9277 1416.74 22.9491 21.0867 1417.73 23.4281 23.1397 1416.31 24.4461 20.2147 1418.03 25.6581 23.7707 1418.43 27.5601 24.5917 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.89993 -5.2231e-08 -0.436034 0.89993 -5.34186e-08 -0.436034 0.89993 -5.2231e-08 -0.436034 0.899931 -4.64564e-06 -0.436031 0.899989 -3.05254e-05 -0.435912 0.899872 -0.000349648 -0.436153 0.899989 -3.05254e-05 -0.435912 0.900214 0.000306476 -0.435448 0.900205 0.00045149 -0.435467 0.900113 0.000178824 -0.435656 0.900136 -1.55408e-05 -0.435608 0.900218 -0.000272195 -0.435439 0.900248 -0.000175326 -0.435377 0.900297 -0.000540152 -0.435276 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.88821 0.05743 0.88793 0.05853 0.88821 0.05743 0.88793 0.05853 0.88821 0.05743 0.88792 0.05859 0.88821 0.05743 0.88786 0.05881 0.88826 0.05725 0.88773 0.05934 0.88832 0.05701 0.88747 0.06033 0.8885 0.05629 0.88874 0.05536 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_262" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1416.43 2.75124 22.1297 1416.89 2.75124 23.0998 1416.43 18.3201 22.1297 1416.89 19.0281 23.0997 1416.4 19.8991 22.0747 1416.89 19.0281 23.0997 1416.31 21.4241 21.8837 1416.97 21.6421 23.2637 1416.09 22.9491 21.4197 1417.07 23.4281 23.4747 1415.67 24.4461 20.5467 1417.38 25.6581 24.1077 1417.77 27.5601 24.9287 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.901006 5.31458e-08 0.433807 -0.901006 5.19643e-08 0.433807 -0.901018 4.24544e-05 0.433782 -0.901095 1.10906e-05 0.433622 -0.901533 4.05085e-05 0.43271 -0.901095 1.10906e-05 0.433622 -0.901268 -0.0001144 0.433263 -0.90122 -0.000227928 0.433361 -0.901324 -0.00040197 0.433146 -0.901364 -0.000300141 0.433063 -0.901397 0.000192385 0.432994 -0.901396 0.000357704 0.432995 -0.901461 0.000843027 0.43286 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.88754 0.05815 0.88782 0.05705 0.88754 0.05815 0.88782 0.05705 0.88753 0.05822 0.88782 0.05705 0.88747 0.05843 0.88787 0.05687 0.88734 0.05896 0.88793 0.05663 0.88709 0.05995 0.88811 0.05591 0.88835 0.05498 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_261" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1415.67 24.4461 20.5467 1416.31 24.4461 20.2147 1416.09 22.9491 21.4197 1416.74 22.9491 21.0867 1416.31 21.4241 21.8837 1416.96 21.4241 21.5497 1416.4 19.8991 22.0747 1417.05 19.8991 21.7417 1416.43 18.3201 22.1297 1417.08 18.3201 21.7957 1416.43 2.75124 22.1297 1417.08 2.75124 21.7957 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.382329 -0.543192 -0.747507 -0.382572 -0.543105 -0.747446 -0.400586 -0.476761 -0.782451 -0.417263 -0.402144 -0.814968 -0.439687 -0.261936 -0.859107 -0.445931 -0.201362 -0.872123 -0.452575 -0.104342 -0.885601 -0.453873 -0.070929 -0.888239 -0.455269 -0.00641507 -0.890331 -0.455316 -0.00183191 -0.890328 -0.455316 -1.09075e-07 -0.89033 -0.455316 -1.09075e-07 -0.89033 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.88709 0.05995 0.88747 0.06033 0.88734 0.05896 0.88773 0.05934 0.88747 0.05843 0.88786 0.05881 0.88753 0.05822 0.88792 0.05859 0.88754 0.05815 0.88793 0.05853 0.88754 0.05815 0.88793 0.05853 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_260" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1416.89 2.75124 23.0998 1417.55 2.75124 22.7637 1416.89 19.0281 23.0997 1417.55 19.0281 22.7637 1416.97 21.6421 23.2637 1417.63 21.6421 22.9277 1417.07 23.4281 23.4747 1417.73 23.4281 23.1397 1417.38 25.6581 24.1077 1418.03 25.6581 23.7707 1417.77 27.5601 24.9287 1418.43 27.5601 24.5917 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.456475 1.04261e-07 0.889736 0.456475 1.04261e-07 0.889736 0.456469 -0.00517263 0.889724 0.456402 -0.0169184 0.889613 0.454788 -0.0848524 0.886549 0.453275 -0.104618 0.88521 0.445901 -0.197833 0.872946 0.439943 -0.253696 0.861446 0.42789 -0.341833 0.836696 0.420258 -0.385941 0.821239 0.410606 -0.432254 0.802845 0.410053 -0.432441 0.803027 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.88782 0.05705 0.88821 0.05743 0.88782 0.05705 0.88821 0.05743 0.88787 0.05687 0.88826 0.05725 0.88793 0.05663 0.88832 0.05701 0.88811 0.05591 0.8885 0.05629 0.88835 0.05498 0.88874 0.05536 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_258" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1390.41 10.5801 6.57772 1389.86 10.5801 6.80874 1390.41 2.68324 6.57772 1389.86 2.68324 6.80874 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.387229 0 0.921984 0.387229 0 0.921984 0.387229 0 0.921984 0.387229 0 0.921984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.31764 0.77654 0.31764 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.87198 0.07581 0.87165 0.07555 0.87198 0.07581 0.87165 0.07555 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_257" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1390.08 2.68324 5.77175 1389.54 2.68324 6.00173 1390.08 10.0871 5.77175 1389.54 10.0871 6.00173 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.387578 -1.18739e-07 -0.921837 -0.387579 -5.93696e-08 -0.921837 -0.387579 -5.93696e-08 -0.921837 -0.387579 0 -0.921836 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.29782 0.22346 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.87178 0.07673 0.87146 0.07646 0.87178 0.07673 0.87146 0.07646 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_256" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1390.41 10.5801 6.57772 1390.41 2.68324 6.57772 1390.08 10.0871 5.77175 1390.08 2.68324 5.77175 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.928234 0 -0.371996 0.928234 -2.24324e-08 -0.371996 0.928234 -2.24324e-08 -0.371996 0.928234 -4.63585e-08 -0.371997 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.87198 0.07581 0.87198 0.07581 0.87178 0.07673 0.87178 0.07673 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_255" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1389.54 2.68324 6.00173 1389.86 2.68324 6.80874 1389.54 10.0871 6.00173 1389.86 10.5801 6.80874 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.929607 0 0.368552 -0.929607 0 0.368552 -0.929607 0 0.368552 -0.929607 0 0.368552 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.87146 0.07646 0.87165 0.07555 0.87146 0.07646 0.87165 0.07555 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_254" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1392.54 13.2441 11.9067 1391.98 13.2441 12.1437 1392.54 2.68324 11.9067 1391.98 2.68324 12.1437 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.388562 0 0.921422 0.388562 0 0.921422 0.388562 0 0.921422 0.388562 0 0.921422 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.4246 0.77654 0.4246 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.87325 0.06976 0.87291 0.06949 0.87325 0.06976 0.87291 0.06949 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_253" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1392.22 2.68324 11.1007 1391.66 2.68324 11.3377 1392.22 12.7511 11.1007 1391.66 12.7511 11.3377 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.390361 0 -0.920662 -0.390361 0 -0.920662 -0.390361 0 -0.920662 -0.390361 0 -0.920662 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.40478 0.22346 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.87306 0.07068 0.87272 0.07041 0.87306 0.07068 0.87272 0.07041 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_252" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1392.54 13.2441 11.9067 1392.54 2.68324 11.9067 1392.22 12.7511 11.1007 1392.22 2.68324 11.1007 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.927845 0 -0.372965 0.927845 0 -0.372965 0.927845 0 -0.372965 0.927845 0 -0.372965 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.87325 0.06976 0.87325 0.06976 0.87306 0.07068 0.87306 0.07068 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_251" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1391.66 2.68324 11.3377 1391.98 2.68324 12.1437 1391.66 12.7511 11.3377 1391.98 13.2441 12.1437 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.929058 0 0.369935 -0.929058 0 0.369935 -0.929058 0 0.369935 -0.929058 0 0.369935 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.87272 0.07041 0.87291 0.06949 0.87272 0.07041 0.87291 0.06949 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_250" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1396.14 19.2371 20.9177 1395.56 19.2371 21.1647 1396.14 2.68324 20.9177 1395.56 2.68324 21.1647 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.39003 0 0.920802 0.39003 0 0.920802 0.39003 0 0.920802 0.39003 0 0.920802 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.66525 0.77654 0.66525 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.87541 0.05953 0.87506 0.05925 0.87541 0.05953 0.87506 0.05925 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_249" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1395.82 2.68324 20.1117 1395.24 2.68324 20.3577 1395.82 18.7431 20.1117 1395.24 18.7431 20.3577 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.389911 0 -0.920852 -0.389911 0 -0.920852 -0.389911 0 -0.920852 -0.389911 0 -0.920852 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.64544 0.22346 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.87521 0.06045 0.87487 0.06017 0.87521 0.06045 0.87487 0.06017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_248" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1396.14 19.2371 20.9177 1396.14 2.68324 20.9177 1395.82 18.7431 20.1117 1395.82 2.68324 20.1117 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.928244 0 -0.371972 0.928244 0 -0.371972 0.928244 0 -0.371972 0.928244 0 -0.371972 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.87541 0.05953 0.87541 0.05953 0.87521 0.06045 0.87521 0.06045 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_247" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1395.24 2.68324 20.3577 1395.56 2.68324 21.1647 1395.24 18.7431 20.3577 1395.56 19.2371 21.1647 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.929163 0 0.369669 -0.929163 0 0.369669 -0.929163 0 0.369669 -0.929163 0 0.369669 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.87487 0.06017 0.87506 0.05925 0.87487 0.06017 0.87506 0.05925 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_246" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1399.95 2.75124 30.9917 1399.55 2.75124 29.9897 1399.95 2.75124 30.9917 1399.55 18.3201 29.9897 1399.95 19.0281 30.9917 1399.53 19.8991 29.9327 1399.95 19.0281 30.9917 1399.45 21.4241 29.7367 1400.02 21.6421 31.1607 1399.26 22.9491 29.2577 1400.11 23.4281 31.3777 1398.9 24.4461 28.3547 1400.37 25.6581 32.0307 1400.71 27.5601 32.8787 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.929388 0 -0.369106 0.929388 0 -0.369106 0.929388 0 -0.369106 0.929385 1.19714e-05 -0.369113 0.929302 2.94585e-05 -0.36932 0.929391 0.00047264 -0.369097 0.929302 2.94585e-05 -0.36932 0.928975 -0.000140401 -0.370142 0.928888 -0.000327136 -0.370361 0.928897 -4.49261e-05 -0.370339 0.928847 -2.75638e-05 -0.370463 0.928813 -7.30491e-05 -0.370549 0.928797 -0.000238998 -0.370589 0.928806 -0.000319023 -0.370566 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.87768 0.04809 0.87745 0.04923 0.87768 0.04809 0.87745 0.04923 0.87768 0.04809 0.87743 0.0493 0.87768 0.04809 0.87739 0.04952 0.87773 0.0479 0.87727 0.05006 0.87778 0.04766 0.87706 0.05109 0.87793 0.04691 0.87814 0.04595 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_245" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1398.88 2.75124 30.2737 1399.27 2.75124 31.2767 1398.88 18.3201 30.2737 1399.27 19.0281 31.2767 1398.86 19.8991 30.2187 1399.27 19.0281 31.2767 1398.78 21.4241 30.0207 1399.34 21.6421 31.4447 1398.59 22.9491 29.5417 1399.43 23.4281 31.6637 1398.23 24.4461 28.6377 1399.69 25.6581 32.3187 1400.02 27.5601 33.1657 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.929821 0 0.368013 -0.929821 0 0.368013 -0.929819 -5.75621e-06 0.368016 -0.929807 -6.19559e-05 0.368046 -0.929828 -0.000247788 0.367994 -0.929807 -6.19559e-05 0.368046 -0.929767 -5.65573e-05 0.368149 -0.929765 8.43809e-05 0.368154 -0.929786 0.000149651 0.3681 -0.929799 -3.76276e-05 0.368068 -0.929803 -0.000100788 0.368059 -0.929807 -0.000124057 0.368048 -0.929812 -8.2518e-05 0.368036 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.87704 0.04891 0.87728 0.04777 0.87704 0.04891 0.87728 0.04777 0.87703 0.04897 0.87728 0.04777 0.87698 0.0492 0.87732 0.04758 0.87687 0.04974 0.87737 0.04733 0.87666 0.05077 0.87753 0.04659 0.87773 0.04563 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_244" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1398.23 24.4461 28.6377 1398.9 24.4461 28.3547 1398.59 22.9491 29.5417 1399.26 22.9491 29.2577 1398.78 21.4241 30.0207 1399.45 21.4241 29.7367 1398.86 19.8991 30.2187 1399.53 19.8991 29.9327 1398.88 18.3201 30.2737 1399.55 18.3201 29.9897 1398.88 2.75124 30.2737 1399.55 2.75124 29.9897 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.326395 -0.54458 -0.772592 -0.326227 -0.544639 -0.772622 -0.341636 -0.477887 -0.809264 -0.355685 -0.40299 -0.84326 -0.374889 -0.262201 -0.889218 -0.381147 -0.201158 -0.902365 -0.387779 -0.103894 -0.915879 -0.388713 -0.0707062 -0.918642 -0.388019 -0.00644429 -0.921629 -0.387784 -0.00187954 -0.921748 -0.387785 0 -0.92175 -0.387785 0 -0.92175 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.87666 0.05077 0.87706 0.05109 0.87687 0.04974 0.87727 0.05006 0.87698 0.0492 0.87739 0.04952 0.87703 0.04897 0.87743 0.0493 0.87704 0.04891 0.87745 0.04923 0.87704 0.04891 0.87745 0.04923 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_243" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1399.27 2.75124 31.2767 1399.95 2.75124 30.9917 1399.27 19.0281 31.2767 1399.95 19.0281 30.9917 1399.34 21.6421 31.4447 1400.02 21.6421 31.1607 1399.43 23.4281 31.6637 1400.11 23.4281 31.3777 1399.69 25.6581 32.3187 1400.37 25.6581 32.0307 1400.02 27.5601 33.1657 1400.71 27.5601 32.8787 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.38844 0 0.921474 0.38844 0 0.921474 0.388435 -0.00513212 0.921462 0.388132 -0.0168732 0.921449 0.385733 -0.0849976 0.918687 0.384904 -0.104749 0.916993 0.380271 -0.198269 0.903373 0.376377 -0.254166 0.890921 0.365998 -0.342368 0.86535 0.358819 -0.386329 0.849705 0.350278 -0.432311 0.830911 0.348802 -0.432798 0.831278 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.87728 0.04777 0.87768 0.04809 0.87728 0.04777 0.87768 0.04809 0.87732 0.04758 0.87773 0.0479 0.87737 0.04733 0.87778 0.04766 0.87753 0.04659 0.87793 0.04691 0.87773 0.04563 0.87814 0.04595 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_242" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1404.69 10.5801 -0.044292 1404.15 10.5801 0.222737 1404.69 2.68324 -0.044291 1404.15 2.68324 0.222738 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.447951 1.13033e-07 0.894058 0.447951 1.13033e-07 0.894058 0.447951 1.13033e-07 0.894058 0.447951 1.13033e-07 0.894058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.31764 0.99136 0.31764 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.88052 0.08333 0.8802 0.08302 0.88052 0.08333 0.8802 0.08302 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_241" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1404.31 2.68324 -0.828288 1403.78 2.68324 -0.560282 1404.31 10.0871 -0.828288 1403.78 10.0871 -0.560283 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.44926 0 -0.893401 -0.449259 -6.11344e-08 -0.893402 -0.449259 -6.11344e-08 -0.893402 -0.449258 -1.22269e-07 -0.893402 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.29782 0.00864 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.8803 0.08422 0.87998 0.08391 0.8803 0.08422 0.87998 0.08391 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_240" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1404.69 10.5801 -0.044292 1404.69 2.68324 -0.044291 1404.31 10.0871 -0.828288 1404.31 2.68324 -0.828288 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.903478 -5.41908e-08 -0.428634 0.903478 -2.79684e-08 -0.428634 0.903478 -2.79684e-08 -0.428634 0.903479 0 -0.428633 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.88052 0.08333 0.88052 0.08333 0.8803 0.08422 0.8803 0.08422 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_239" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1403.78 2.68324 -0.560282 1404.15 2.68324 0.222738 1403.78 10.0871 -0.560283 1404.15 10.5801 0.222737 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.903271 5.87215e-08 0.42907 -0.903271 5.64116e-08 0.42907 -0.903271 5.64116e-08 0.42907 -0.903271 5.42459e-08 0.42907 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.87998 0.08391 0.8802 0.08302 0.87998 0.08391 0.8802 0.08302 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_238" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1407.15 13.2441 5.13173 1406.6 13.2441 5.4067 1407.15 2.68324 5.13173 1406.6 2.68324 5.4067 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.449127 8.06823e-08 0.893468 0.449127 4.03412e-08 0.893468 0.449127 4.03412e-08 0.893468 0.449126 0 0.893468 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.4246 0.99136 0.4246 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.88199 0.07745 0.88166 0.07714 0.88199 0.07745 0.88166 0.07714 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_237" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1406.78 2.68324 4.34774 1406.23 2.68324 4.62172 1406.78 12.7511 4.34774 1406.23 12.7511 4.62172 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.449134 0 -0.893464 -0.449134 0 -0.893464 -0.449134 0 -0.893464 -0.449134 0 -0.893464 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.40478 0.00864 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.88177 0.07834 0.88144 0.07803 0.88177 0.07834 0.88144 0.07803 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_236" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1407.15 13.2441 5.13173 1407.15 2.68324 5.13173 1406.78 12.7511 4.34774 1406.78 2.68324 4.34774 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.903478 -3.87067e-08 -0.428634 0.903478 -1.98158e-08 -0.428634 0.903478 -1.98158e-08 -0.428634 0.903479 0 -0.428633 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.88199 0.07745 0.88199 0.07745 0.88177 0.07834 0.88177 0.07834 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_235" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1406.23 2.68324 4.62172 1406.6 2.68324 5.4067 1406.23 12.7511 4.62172 1406.6 13.2441 5.4067 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.904554 0 0.426359 -0.904554 0 0.426359 -0.904554 0 0.426359 -0.904554 0 0.426359 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.88144 0.07803 0.88166 0.07714 0.88144 0.07803 0.88166 0.07714 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_234" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1411.31 19.2371 13.8827 1410.75 19.2371 14.1677 1411.31 2.68324 13.8827 1410.75 2.68324 14.1677 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.449832 1.02905e-07 0.893113 0.449831 7.71788e-08 0.893114 0.449831 7.71788e-08 0.893114 0.44983 5.14525e-08 0.893114 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.66525 0.99136 0.66525 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.88448 0.06752 0.88414 0.06719 0.88448 0.06752 0.88414 0.06719 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_233" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1410.94 2.68324 13.0998 1410.37 2.68324 13.3847 1410.94 18.7431 13.0997 1410.37 18.7431 13.3847 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.450296 -1.06043e-07 -0.892879 -0.450297 -5.30213e-08 -0.892879 -0.450297 -5.30213e-08 -0.892879 -0.450298 0 -0.892878 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.64544 0.00864 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.88426 0.06841 0.88392 0.06808 0.88426 0.06841 0.88392 0.06808 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_232" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1411.31 19.2371 13.8827 1411.31 2.68324 13.8827 1410.94 18.7431 13.0997 1410.94 2.68324 13.0998 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.903258 -4.94408e-08 -0.429097 0.903258 -5.03956e-08 -0.429097 0.903258 -5.03956e-08 -0.429097 0.903258 -5.13797e-08 -0.429097 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.88448 0.06752 0.88448 0.06752 0.88426 0.06841 0.88426 0.06841 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_231" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1410.37 2.68324 13.3847 1410.75 2.68324 14.1677 1410.37 18.7431 13.3847 1410.75 19.2371 14.1677 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.903653 0 0.428265 -0.903653 1.25231e-08 0.428265 -0.903653 1.25231e-08 0.428265 -0.903653 2.46725e-08 0.428265 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.88392 0.06808 0.88414 0.06719 0.88392 0.06808 0.88414 0.06719 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_230" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1415.75 2.75124 23.6797 1415.29 2.75124 22.7087 1415.75 2.75124 23.6797 1415.29 18.3201 22.7087 1415.75 19.0281 23.6797 1415.26 19.8991 22.6527 1415.75 19.0281 23.6797 1415.17 21.4241 22.4627 1415.82 21.6421 23.8447 1414.95 22.9491 21.9967 1415.92 23.4281 24.0557 1414.53 24.4461 21.1207 1416.23 25.6581 24.6907 1416.62 27.5601 25.5127 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.903339 -5.13799e-08 -0.428928 0.903339 -5.25481e-08 -0.428928 0.903339 -5.13799e-08 -0.428928 0.903336 1.07999e-05 -0.428935 0.903365 6.9001e-05 -0.428872 0.903207 1.66748e-05 -0.429205 0.903365 6.9001e-05 -0.428872 0.903525 0.000200445 -0.428534 0.903569 2.15558e-05 -0.428443 0.903481 0.000125677 -0.428629 0.903349 -1.35131e-05 -0.428906 0.903295 -7.63501e-06 -0.429019 0.903272 -0.000199047 -0.429068 0.90328 -0.000254471 -0.429052 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.88713 0.05639 0.88686 0.0575 0.88713 0.05639 0.88686 0.0575 0.88713 0.05639 0.88684 0.05756 0.88713 0.05639 0.88679 0.05778 0.88718 0.05621 0.88666 0.05831 0.88724 0.05597 0.88641 0.0593 0.88742 0.05525 0.88766 0.05431 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_229" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1414.63 2.75124 23.0377 1415.09 2.75124 24.0107 1414.63 18.3201 23.0377 1415.09 19.0281 24.0107 1414.6 19.8991 22.9827 1415.09 19.0281 24.0107 1414.51 21.4241 22.7917 1415.17 21.6421 24.1747 1414.29 22.9491 22.3247 1415.27 23.4281 24.3867 1413.88 24.4461 21.4467 1415.57 25.6581 25.0217 1415.95 27.5601 25.8457 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.904373 5.22803e-08 0.426742 -0.904373 5.1118e-08 0.426742 -0.904381 2.83376e-05 0.426725 -0.904445 -2.79759e-05 0.426589 -0.904741 -3.84661e-05 0.425962 -0.904445 -2.79759e-05 0.426589 -0.904621 -1.50282e-05 0.426216 -0.904555 0.000321701 0.426356 -0.90456 0.000369348 0.426345 -0.904553 6.3551e-05 0.426361 -0.904569 6.39707e-05 0.426328 -0.904579 8.83742e-05 0.426306 -0.904618 0.000385326 0.426224 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.88647 0.05712 0.88674 0.05602 0.88647 0.05712 0.88674 0.05602 0.88645 0.05719 0.88674 0.05602 0.8864 0.0574 0.88679 0.05583 0.88627 0.05793 0.88685 0.05559 0.88602 0.05893 0.88703 0.05487 0.88726 0.05394 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_228" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1413.88 24.4461 21.4467 1414.53 24.4461 21.1207 1414.29 22.9491 22.3247 1414.95 22.9491 21.9967 1414.51 21.4241 22.7917 1415.17 21.4241 22.4627 1414.6 19.8991 22.9827 1415.26 19.8991 22.6527 1414.63 18.3201 23.0377 1415.29 18.3201 22.7087 1414.63 2.75124 23.0377 1415.29 2.75124 22.7087 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.376226 -0.54394 -0.750056 -0.376473 -0.543852 -0.749995 -0.394277 -0.477388 -0.785268 -0.410847 -0.402742 -0.817926 -0.433145 -0.262094 -0.862376 -0.440241 -0.200741 -0.875152 -0.447552 -0.103587 -0.888238 -0.448672 -0.0708235 -0.890886 -0.44852 -0.00653292 -0.893749 -0.448343 -0.00189894 -0.893859 -0.448344 -1.09507e-07 -0.893861 -0.448344 -1.09507e-07 -0.893861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.88602 0.05893 0.88641 0.0593 0.88627 0.05793 0.88666 0.05831 0.8864 0.0574 0.88679 0.05778 0.88645 0.05719 0.88684 0.05756 0.88647 0.05712 0.88686 0.0575 0.88647 0.05712 0.88686 0.0575 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_227" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1415.09 2.75124 24.0107 1415.75 2.75124 23.6797 1415.09 19.0281 24.0107 1415.75 19.0281 23.6797 1415.17 21.6421 24.1747 1415.82 21.6421 23.8447 1415.27 23.4281 24.3867 1415.92 23.4281 24.0557 1415.57 25.6581 25.0217 1416.23 25.6581 24.6907 1415.95 27.5601 25.8457 1416.62 27.5601 25.5127 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.4494 1.04682e-07 0.893331 0.4494 1.04682e-07 0.893331 0.449394 -0.00514854 0.893319 0.449191 -0.0168801 0.893276 0.447031 -0.0849432 0.890476 0.446091 -0.104626 0.888851 0.440167 -0.197739 0.875872 0.434134 -0.253799 0.864357 0.421317 -0.342069 0.839929 0.413419 -0.385946 0.8247 0.404387 -0.431785 0.806246 0.404897 -0.431613 0.806083 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.88674 0.05602 0.88713 0.05639 0.88674 0.05602 0.88713 0.05639 0.88679 0.05583 0.88718 0.05621 0.88685 0.05559 0.88724 0.05597 0.88703 0.05487 0.88742 0.05525 0.88726 0.05394 0.88766 0.05431 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1408.1 17.1831 5.78121 1408.1 14.4491 5.78121 1408.1 17.1831 5.78121 1417.47 28.4491 25.3211 1417.47 31.1821 25.3217 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.901681 -0.000214074 0.432402 -0.901729 0 0.432301 -0.901681 -0.000214074 0.432402 -0.901681 -0.000214074 0.432402 -0.901633 -0.000428234 0.432502 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.88256 0.07671 0.88256 0.07671 0.88256 0.07671 0.88816 0.05453 0.88816 0.05453 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1398.18 6.61024 -14.9822 1398.18 3.88124 -14.9822 1398.18 6.61024 -14.9822 1408.1 14.4491 5.78121 1408.1 17.1831 5.78121 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.902314 0 0.431079 -0.902314 0 0.431079 -0.902314 0 0.431079 -0.902314 0 0.431079 -0.902314 0 0.431079 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.87662 0.10029 0.87662 0.10029 0.87662 0.10029 0.88256 0.07671 0.88256 0.07671 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1398.18 3.88124 -14.9822 1398.18 6.61024 -14.9822 1396.68 3.88124 -18.2268 1396.68 6.60623 -18.2268 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.907393 0 0.420283 -0.907393 0 0.420283 -0.907393 0 0.420283 -0.907393 0 0.420283 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00218 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.87662 0.10029 0.87662 0.10029 0.87573 0.10397 0.87573 0.10397 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0384ANIMCROW3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1405.34 10.2918 -3.38255 1405.34 12.9987 -3.38255 1423.06 10.2918 -15.2995 1423.06 12.9987 -15.2995 1401.22 5.8649 -11.6675 1401.22 8.5719 -11.6675 1418.08 5.8649 -23.013 1418.08 8.5719 -23.013 1413.26 20.9177 13.7838 1413.26 23.6237 13.7838 1432.73 20.9177 0.686722 1432.73 23.6237 0.686722 1409.88 14.8987 4.76137 1409.88 17.6047 4.76137 1428.47 14.8987 -7.74443 1428.47 17.6047 -7.74443 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.558097 0 -0.829776 -0.558097 0 -0.829776 -0.558097 0 -0.829776 -0.558097 0 -0.829776 -0.558148 0 -0.829741 -0.558148 0 -0.829741 -0.558148 0 -0.829741 -0.558148 0 -0.829741 -0.558057 0 -0.829802 -0.558057 0 -0.829802 -0.558057 0 -0.829802 -0.558057 0 -0.829802 -0.558108 -2.92435e-07 -0.829768 -0.558108 -1.46217e-07 -0.829768 -0.558108 -1.46217e-07 -0.829768 -0.558108 0 -0.829768 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.88091 0.08712 0.88091 0.08712 0.89151 0.10065 0.89151 0.10065 0.87844 0.09652 0.87844 0.09652 0.88853 0.1094 0.88853 0.1094 0.88564 0.06763 0.88564 0.06763 0.89729 0.0825 0.89729 0.0825 0.88362 0.07787 0.88362 0.07787 0.89475 0.09207 0.89475 0.09207 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0384ANIMCROW2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1404.2 8.6639 -6.32652 1404.2 11.3698 -6.32652 1421.63 8.6639 -18.0501 1421.63 11.3698 -18.0501 1414.86 23.0837 16.6624 1414.86 25.7897 16.6624 1434.65 23.0837 3.35292 1434.65 25.7897 3.35292 1410.36 16.9947 8.58181 1410.36 19.7007 8.58181 1429.27 16.9947 -4.13188 1429.27 19.7007 -4.13188 1408.6 13.5127 2.47365 1408.6 16.2187 2.47365 1426.95 13.5127 -9.86546 1426.95 16.2187 -9.86546 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.558116 0 -0.829763 -0.558116 0 -0.829763 -0.558116 0 -0.829763 -0.558116 0 -0.829763 -0.558006 0 -0.829837 -0.558006 0 -0.829837 -0.558006 0 -0.829837 -0.558006 0 -0.829837 -0.558056 0 -0.829803 -0.558056 0 -0.829803 -0.558056 0 -0.829803 -0.558056 0 -0.829803 -0.558072 0 -0.829793 -0.558072 0 -0.829792 -0.558072 0 -0.829792 -0.558072 0 -0.829793 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.88022 0.09046 0.88022 0.09046 0.89065 0.10377 0.89065 0.10377 0.8866 0.06436 0.8866 0.06436 0.89844 0.07947 0.89844 0.07947 0.88391 0.07354 0.88391 0.07354 0.89522 0.08797 0.89522 0.08797 0.88286 0.08047 0.88286 0.08047 0.89384 0.09448 0.89384 0.09448 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0384ANIMCROW1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1406.94 11.9937 -0.506328 1406.94 14.7007 -0.506328 1424.97 11.9937 -12.6279 1424.97 14.7007 -12.6279 1402.8 7.6079 -8.8253 1402.8 10.3149 -8.8253 1419.97 7.6079 -20.3718 1419.97 10.3149 -20.3718 1411.75 18.9217 11.0816 1411.75 21.6277 11.0816 1430.93 18.9217 -1.8145 1430.93 21.6277 -1.8145 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.558021 0 -0.829827 -0.558021 0 -0.829827 -0.558021 0 -0.829827 -0.558021 0 -0.829827 -0.558167 0 -0.829729 -0.558167 0 -0.829729 -0.558167 0 -0.829729 -0.558167 0 -0.829729 -0.55802 0 -0.829828 -0.55802 0 -0.829828 -0.55802 0 -0.829828 -0.55802 0 -0.829828 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.88187 0.08385 0.88187 0.08385 0.89265 0.09761 0.89265 0.09761 0.87939 0.0933 0.87939 0.0933 0.88966 0.10641 0.88966 0.10641 0.88474 0.0707 0.88474 0.0707 0.89622 0.08534 0.89622 0.08534 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0384ANIMCROW0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1399.94 4.6569 -13.9531 1399.94 7.3639 -13.9531 1416.57 4.6569 -25.1373 1416.57 7.3639 -25.1373 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.558116 0 -0.829763 -0.558116 0 -0.829763 -0.558116 0 -0.829763 -0.558116 0 -0.829763 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.87768 0.09912 0.87768 0.09912 0.88762 0.11182 0.88762 0.11182 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0379CROWDANM3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1382.94 9.58767 5.21889 1382.94 12.2946 5.21889 1402.61 9.58767 -2.95921 1402.61 12.2946 -2.95921 1379.27 4.23767 -6.05039 1379.27 6.94368 -6.05039 1397.72 4.23767 -13.7265 1397.72 6.94368 -13.7265 1389.81 22.4688 26.2569 1389.81 25.1748 26.2569 1411.78 22.4688 17.1239 1411.78 25.1748 17.1239 1385.82 14.1936 14.1043 1385.82 16.9006 14.1043 1406.47 14.1936 5.5237 1406.47 16.9006 5.5237 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.383946 0 -0.923356 -0.383946 0 -0.923356 -0.383946 0 -0.923356 -0.383946 0 -0.923356 -0.384002 0 -0.923332 -0.384002 0 -0.923332 -0.384002 0 -0.923332 -0.384002 0 -0.923332 -0.383847 0 -0.923397 -0.383847 0 -0.923397 -0.383847 0 -0.923397 -0.383847 0 -0.923397 -0.383847 0 -0.923397 -0.383847 0 -0.923397 -0.383847 0 -0.923397 -0.383847 0 -0.923397 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.86751 0.07735 0.86751 0.07735 0.87927 0.08664 0.87927 0.08664 0.86531 0.09015 0.86531 0.09015 0.87635 0.09886 0.87635 0.09886 0.87162 0.05347 0.87162 0.05347 0.88476 0.06384 0.88476 0.06384 0.86923 0.06727 0.86923 0.06727 0.88158 0.07701 0.88158 0.07701 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0379CROWDANM2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1390.94 24.6098 28.6668 1390.94 27.3158 28.6668 1413.53 24.9938 20.1986 1413.53 27.6998 20.1986 1383.96 11.2896 8.35763 1383.96 13.9966 8.35763 1403.97 11.2896 0.03719 1403.97 13.9966 0.03719 1381.09 7.18868 -0.455177 1381.09 9.89467 -0.455177 1400.15 7.18868 -8.3784 1400.15 9.89467 -8.3784 1386.95 16.3798 17.4415 1386.95 19.0858 17.4415 1407.94 16.3798 8.71761 1407.94 19.0858 8.71761 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.351023 0 -0.936367 -0.351023 0 -0.936367 -0.351023 0 -0.936367 -0.351023 0 -0.936367 -0.383942 0 -0.923357 -0.383942 0 -0.923357 -0.383942 0 -0.923357 -0.383942 0 -0.923357 -0.383937 0 -0.923359 -0.383937 0 -0.923359 -0.383937 0 -0.923359 -0.383937 0 -0.923359 -0.383895 0 -0.923377 -0.383895 0 -0.923377 -0.383895 0 -0.923377 -0.383895 0 -0.923377 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.8723 0.05073 0.8723 0.05073 0.88581 0.06035 0.88581 0.06035 0.86812 0.07379 0.86812 0.07379 0.88009 0.08324 0.88009 0.08324 0.8664 0.08379 0.8664 0.08379 0.8778 0.09279 0.8778 0.09279 0.86991 0.06348 0.86991 0.06348 0.88246 0.07338 0.88246 0.07338 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0379CROWDANM1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1391.9 26.6048 31.6154 1391.9 29.3118 31.6154 1414.82 26.9898 23.0105 1414.82 29.6958 23.0105 1381.98 8.24368 2.27218 1381.98 10.9506 2.27218 1401.33 8.24368 -5.7739 1401.33 10.9506 -5.7739 1387.84 18.3068 20.1687 1387.84 21.0138 20.1687 1409.12 18.3068 11.3194 1409.12 21.0138 11.3194 1385.02 12.8076 11.6085 1385.02 15.5146 11.6085 1405.38 12.8076 3.14028 1405.38 15.5146 3.14028 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.351498 0 -0.936189 -0.351498 0 -0.936189 -0.351498 0 -0.936189 -0.351498 0 -0.936189 -0.383977 0 -0.923343 -0.383977 0 -0.923343 -0.383977 0 -0.923343 -0.383977 0 -0.923343 -0.383842 0 -0.923399 -0.383842 0 -0.923399 -0.383842 0 -0.923399 -0.383842 0 -0.923399 -0.383935 0 -0.92336 -0.383935 0 -0.92336 -0.383935 0 -0.92336 -0.383935 0 -0.92336 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.87287 0.04739 0.87287 0.04739 0.88658 0.05715 0.88658 0.05715 0.86693 0.0807 0.86693 0.0807 0.87851 0.08983 0.87851 0.08983 0.87044 0.06038 0.87044 0.06038 0.88317 0.07043 0.88317 0.07043 0.86875 0.0701 0.86875 0.0701 0.88093 0.07971 0.88093 0.07971 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0379CROWDANM0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1380.08 5.44567 -3.55656 1380.08 8.15267 -3.55656 1398.8 5.44567 -11.3423 1398.8 8.15267 -11.3423 1388.79 20.3028 23.1173 1388.79 23.0088 23.1173 1410.41 20.3028 14.1302 1410.41 23.0088 14.1302 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.383949 0 -0.923354 -0.383949 0 -0.923354 -0.383949 0 -0.923354 -0.383949 0 -0.923354 -0.383886 0 -0.923381 -0.383886 0 -0.923381 -0.383886 0 -0.923381 -0.383886 0 -0.923381 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.8658 0.08732 0.8658 0.08732 0.877 0.09615 0.877 0.09615 0.87101 0.05703 0.87101 0.05703 0.88394 0.06724 0.88394 0.06724 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN36_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS38_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1383.79 0.251831 -47.6704 1391.15 0.206781 -51.6458 1383.79 0.251831 -47.6704 1388.42 0.206781 -56.4967 1381.14 0.251831 -52.7854 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00479513 0.999985 -0.00258861 0.00469398 0.999985 -0.00264167 0.00479513 0.999985 -0.00258861 0.00479513 0.999985 -0.00258861 0.00489517 0.999985 -0.00253613 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.86802 0.1374 0.87242 0.14191 0.86802 0.1374 0.87079 0.14742 0.86643 0.1432 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS38_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1391.15 0.206781 -51.6458 1398.37 0.164291 -55.8702 1391.15 0.206781 -51.6458 1395.58 0.164292 -60.458 1388.42 0.206781 -56.4967 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00443357 0.999987 -0.00259277 0.00434062 0.999987 -0.0026395 0.00443357 0.999987 -0.00259277 0.00443357 0.999987 -0.00259277 0.00452522 0.999986 -0.0025467 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.87242 0.14191 0.87674 0.14671 0.87242 0.14191 0.87507 0.15191 0.87079 0.14742 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS38_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1398.37 0.164291 -55.8702 1405.44 0.125095 -60.3387 1398.37 0.164291 -55.8702 1402.6 0.125095 -64.665 1395.58 0.164292 -60.458 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00400593 0.999989 -0.00252997 0.00391828 0.999989 -0.00257212 0.00400593 0.999989 -0.00252997 0.00400593 0.999989 -0.00252997 0.00409224 0.999989 -0.00248845 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.87674 0.14671 0.88097 0.15178 0.87674 0.14671 0.87927 0.15669 0.87507 0.15191 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS31_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1360.95 0.395028 -37.2832 1368.68 0.346686 -40.4849 1360.95 0.395028 -37.2832 1366.23 0.346686 -46.1277 1358.62 0.395028 -43.1884 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00540668 0.999983 -0.00223797 0.00530041 0.999983 -0.00230141 0.00540668 0.999983 -0.00223797 0.00540668 0.999983 -0.00223797 0.00551228 0.999983 -0.00217493 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.85435 0.1256 0.85898 0.12924 0.85435 0.1256 0.85751 0.13565 0.85296 0.13231 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS31_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1368.68 0.346686 -40.4849 1376.29 0.29871 -43.9486 1368.68 0.346686 -40.4849 1373.73 0.29871 -49.3278 1366.23 0.346686 -46.1277 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00528971 0.999983 -0.00240448 0.00518179 0.999984 -0.00246611 0.00528971 0.999983 -0.00240448 0.00528971 0.999983 -0.00240448 0.00539686 0.999983 -0.00234329 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.85898 0.12924 0.86353 0.13317 0.85898 0.12924 0.862 0.13928 0.85751 0.13565 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS31_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1376.29 0.29871 -43.9486 1383.79 0.251831 -47.6704 1376.29 0.29871 -43.9486 1381.14 0.251831 -52.7854 1373.73 0.29871 -49.3278 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00507494 0.999984 -0.00251957 0.00497212 0.999984 -0.002576 0.00507494 0.999984 -0.00251957 0.00507494 0.999984 -0.00251957 0.00517673 0.999984 -0.0024637 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.86353 0.13317 0.86802 0.1374 0.86353 0.13317 0.86643 0.1432 0.862 0.13928 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1424.01 2.85784 -48.5432 1413.51 0.08992 -63.4121 1416.52 2.82266 -43.4478 1406.54 0.125095 -58.6663 1408.86 2.78347 -38.6109 1399.41 0.164291 -54.1613 1401.05 2.74098 -34.0382 1392.13 0.206781 -49.9024 1393.08 2.69593 -29.7351 1384.71 0.251831 -45.8946 1384.97 2.64905 -25.7065 1377.15 0.29871 -42.1425 1376.72 2.60107 -21.9572 1369.47 0.346686 -38.6505 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0877088 0.988635 -0.122102 -0.0835531 0.988912 -0.122766 -0.0829806 0.989008 -0.122385 -0.0778151 0.989397 -0.122635 -0.0767817 0.989598 -0.121656 -0.0712642 0.990017 -0.121608 -0.0704817 0.990231 -0.120309 -0.0646913 0.990666 -0.119984 -0.064188 0.990884 -0.118439 -0.0582408 0.991325 -0.117821 -0.0579657 0.991547 -0.116083 -0.05195 0.991984 -0.115187 -0.0519419 0.992091 -0.114266 -0.0457116 0.992409 -0.114169 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 10.495 0 10.495 1.21333 9.91197 0 9.91197 1.21333 9.32892 0 9.32892 1.21333 8.74586 0 8.74586 1.21333 8.1628 0 8.1628 1.21333 7.57975 0 7.57975 1.21333 6.99669 0 6.99669 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.89208 0.13839 0.8858 0.15527 0.8876 0.1326 0.88163 0.14988 0.88301 0.12711 0.87736 0.14477 0.87834 0.12192 0.87301 0.13993 0.87357 0.11704 0.86857 0.13538 0.86872 0.11246 0.86404 0.13112 0.86379 0.10821 0.85945 0.12716 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN359_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN359_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 138 Group { DataVariance STATIC name "B0LT357" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 216.59 0.616619 -31.2001 216.59 1.61662 -31.2001 208.628 0.577421 -32.9969 208.628 1.57742 -32.9969 200.733 0.534933 -35.0643 200.733 1.53493 -35.0643 192.913 0.489883 -37.4002 192.913 1.48988 -37.4002 185.177 0.443004 -40.0016 185.177 1.443 -40.0016 177.534 0.395028 -42.8657 177.534 1.39503 -42.8657 169.994 0.346686 -45.989 169.994 1.34668 -45.989 162.565 0.29871 -49.3679 162.565 1.29871 -49.3679 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.220136 0 0.975469 -0.220136 0 0.975469 -0.231227 0 0.9729 -0.24229 0 0.970204 -0.264319 0 0.964435 -0.275284 0 0.961363 -0.297091 0 0.954849 -0.307933 0 0.951408 -0.329501 0 0.944155 -0.340226 0 0.940344 -0.361549 0 0.932353 -0.372148 0 0.928174 -0.393187 0 0.919459 -0.403628 0 0.914923 -0.414015 0 0.91027 -0.414015 0 0.91027 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 320.047 0 320.047 1 318.299 0 318.299 1 316.549 0 316.549 1 314.801 0 314.801 1 313.051 0 313.051 1 311.301 0 311.301 1 309.553 0 309.553 1 307.803 0 307.803 1 } TexCoordArray 1 Vec2Array 16 { 0.16975 0.1187 0.16975 0.1187 0.16499 0.12074 0.16499 0.12074 0.16027 0.12309 0.16027 0.12309 0.15559 0.12574 0.15559 0.12574 0.15096 0.12869 0.15096 0.12869 0.14639 0.13194 0.14639 0.13194 0.14188 0.13549 0.14188 0.13549 0.13744 0.13932 0.13744 0.13932 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB354" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 182.498 0.443003 -32.4635 183.168 0.443003 -34.3481 174.6 0.395028 -35.4235 175.333 0.395028 -37.284 166.807 0.346686 -38.6513 167.604 0.346686 -40.4857 159.129 0.29871 -42.1433 159.988 0.29871 -43.9495 151.575 0.251831 -45.8954 152.495 0.251831 -47.6712 144.153 0.206781 -49.9033 145.133 0.206781 -51.6466 136.872 0.164291 -54.1622 137.911 0.164291 -55.871 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00536006 0.999984 -0.00190557 -0.00534779 0.999984 -0.00200338 -0.00534282 0.999984 -0.00203602 -0.00532299 0.999983 -0.00216848 -0.00528359 0.999984 -0.00222339 -0.0052323 0.999984 -0.00234408 -0.00513869 0.999984 -0.0023722 -0.00505817 0.999984 -0.00247588 -0.0049127 0.999985 -0.00247386 -0.00480414 0.999985 -0.00255769 -0.00460933 0.999986 -0.00252127 -0.00447499 0.999987 -0.00258181 -0.00436583 0.999987 -0.0025534 -0.00433984 0.999987 -0.00263875 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 626.004 0 626.004 1 624.255 0 624.255 1 622.506 0 622.506 1 620.756 0 620.756 1 619.007 0 619.007 1 617.258 0 617.258 1 615.509 0 615.509 1 } TexCoordArray 1 Vec2Array 14 { 0.14936 0.12013 0.14976 0.12227 0.14463 0.12349 0.14507 0.12561 0.13997 0.12716 0.14045 0.12924 0.13538 0.13112 0.13589 0.13317 0.13086 0.13538 0.13141 0.1374 0.12642 0.13993 0.12701 0.14191 0.12206 0.14477 0.12269 0.14671 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT353" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 167.923 6.55273 -18.4924 167.923 2.55273 -18.4924 159.556 6.60107 -21.9581 159.556 2.60107 -21.9581 151.312 6.64905 -25.7074 151.312 2.64905 -25.7074 143.201 6.69593 -29.7359 143.201 2.69593 -29.7359 135.233 6.74098 -34.0391 135.233 2.74098 -34.0391 127.416 6.78347 -38.6118 127.416 2.78347 -38.6118 119.76 6.82267 -43.4486 119.76 2.82266 -43.4486 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.382681 0 -0.923881 0.382681 0 -0.923881 0.393168 0 -0.919467 0.403605 0 -0.914933 0.424323 0 -0.905511 0.434604 0 -0.900622 0.455007 0 -0.890488 0.465129 0 -0.885243 0.485164 0 -0.874423 0.495077 0 -0.868849 0.514718 0 -0.85736 0.524446 0 -0.851443 0.534106 0 -0.845417 0.534106 0 -0.845417 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 823.408 1 823.408 0 821.223 1 821.223 0 819.036 1 819.036 0 816.849 1 816.849 0 814.663 1 814.663 0 812.476 1 812.476 0 810.289 1 810.289 0 } TexCoordArray 1 Vec2Array 14 { 0.14064 0.10427 0.14064 0.10427 0.13564 0.10821 0.13564 0.10821 0.1307 0.11246 0.1307 0.11246 0.12585 0.11704 0.12585 0.11704 0.12108 0.12192 0.12108 0.12192 0.11641 0.12711 0.11641 0.12711 0.11183 0.1326 0.11183 0.1326 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 205.252 18.1261 38.7033 209.476 4.38806 9.6368 205.252 16.8741 38.7033 209.476 3.13606 9.6368 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.989605 0 -0.143811 -0.989605 0 -0.143811 -0.989605 0 -0.143811 -0.989605 0 -0.143811 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.16297 0.03934 0.1655 0.07234 0.16297 0.03934 0.1655 0.07234 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 201.275 36.3261 66.0732 205.252 18.1261 38.7033 201.275 35.0731 66.0732 205.252 16.8741 38.7033 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.989607 0 -0.143796 -0.989607 0 -0.143796 -0.989607 0 -0.143796 -0.989607 0 -0.143796 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.16059 0.00827 0.16297 0.03934 0.16059 0.00827 0.16297 0.03934 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 205.329 18.1261 38.714 205.329 16.8741 38.714 209.545 4.38806 9.64779 209.545 3.13606 9.64779 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.989644 0 0.143546 0.989644 0 0.143546 0.989644 0 0.143546 0.989644 0 0.143546 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.16302 0.03933 0.16302 0.03933 0.16554 0.07232 0.16554 0.07232 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 201.359 36.3261 66.0862 201.359 35.0731 66.0862 205.329 18.1261 38.714 205.329 16.8741 38.714 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.989645 0 0.143536 0.989645 0 0.143536 0.989645 0 0.143536 0.989645 0 0.143536 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.16064 0.00825 0.16064 0.00825 0.16302 0.03933 0.16302 0.03933 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_111" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 185.854 35.3901 63.5664 185.559 35.3901 63.505 185.854 35.3901 63.5664 185.559 40.8141 63.505 185.854 40.8141 63.5664 185.559 40.8141 63.505 185.939 41.6761 63.1267 185.644 41.6761 63.0653 186.196 42.5381 61.8081 185.903 42.5381 61.7476 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.203762 6.88545e-07 -0.97902 0.203762 6.88545e-07 -0.97902 0.203762 6.88545e-07 -0.97902 0.203247 -0.0710566 -0.976546 0.203247 -0.0710566 -0.976546 0.203247 -0.0710566 -0.976546 0.154049 -0.654545 -0.740162 0.12941 -0.771102 -0.623422 0.109641 -0.84158 -0.528888 0.109234 -0.841538 -0.529038 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.15137 0.01111 0.15119 0.01118 0.15137 0.01111 0.15119 0.01118 0.15137 0.01111 0.15119 0.01118 0.15142 0.01161 0.15124 0.01168 0.15157 0.01311 0.1514 0.01318 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_110" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 179.332 35.3901 62.1436 179.038 35.3901 62.0763 179.332 35.3901 62.1436 179.038 40.8141 62.0763 179.332 40.8141 62.1436 179.038 40.8141 62.0763 179.427 41.6761 61.706 179.133 41.6761 61.6387 179.711 42.5381 60.3941 179.42 42.5381 60.3269 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.223144 6.85566e-07 -0.974786 0.223144 6.85566e-07 -0.974786 0.223144 6.85566e-07 -0.974786 0.22258 -0.0710513 -0.972322 0.22258 -0.0710513 -0.972322 0.22258 -0.0710513 -0.972322 0.16874 -0.654349 -0.737126 0.142527 -0.770896 -0.62081 0.121067 -0.841467 -0.526569 0.121555 -0.841517 -0.526377 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.14747 0.01273 0.14729 0.0128 0.14747 0.01273 0.14729 0.0128 0.14747 0.01273 0.14729 0.0128 0.14752 0.01322 0.14735 0.0133 0.14769 0.01471 0.14752 0.01479 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_109" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 172.959 35.3901 60.6101 172.667 35.3901 60.5367 172.959 35.3901 60.6101 172.667 40.8141 60.5367 172.959 40.8141 60.6101 172.667 40.8141 60.5367 173.061 41.6761 60.1743 172.77 41.6761 60.101 173.373 42.5381 58.8684 173.081 42.5381 58.795 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.243776 6.82082e-07 -0.969832 0.243776 6.82082e-07 -0.969832 0.243776 6.82082e-07 -0.969832 0.243195 -0.0709223 -0.967381 0.24316 -0.0710118 -0.967383 0.243195 -0.0709223 -0.967381 0.184625 -0.654185 -0.733455 0.155374 -0.771282 -0.617239 0.131849 -0.841471 -0.523968 0.131724 -0.841458 -0.52402 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.14365 0.01447 0.14348 0.01455 0.14365 0.01447 0.14348 0.01455 0.14365 0.01447 0.14348 0.01455 0.14371 0.01496 0.14354 0.01505 0.1439 0.01645 0.14373 0.01653 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_108" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 166.501 35.3901 58.9081 166.21 35.3901 58.8276 166.501 35.3901 58.9081 166.21 40.8141 58.8276 166.501 40.8141 58.9081 166.21 40.8141 58.8276 166.613 41.6761 58.4754 166.324 41.6761 58.3952 166.951 42.5381 57.1752 166.662 42.5381 57.0961 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.266623 6.77841e-07 -0.963801 0.266623 6.77841e-07 -0.963801 0.266623 6.77841e-07 -0.963801 0.266008 -0.070731 -0.961372 0.265952 -0.0709148 -0.961374 0.266008 -0.070731 -0.961372 0.202105 -0.65394 -0.729052 0.16952 -0.771151 -0.613669 0.143539 -0.841518 -0.52081 0.142656 -0.841427 -0.5212 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.13979 0.0164 0.13962 0.01649 0.13979 0.0164 0.13962 0.01649 0.13979 0.0164 0.13962 0.01649 0.13986 0.01689 0.13968 0.01698 0.14006 0.01837 0.13989 0.01846 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_107" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 160.214 35.3901 57.1062 159.925 35.3901 57.0199 160.214 35.3901 57.1062 159.925 40.8141 57.0199 160.214 40.8141 57.1062 159.925 40.8141 57.0199 160.335 41.6761 56.6754 160.047 41.6761 56.5892 160.699 42.5381 55.3843 160.413 42.5381 55.2982 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.286143 6.73892e-07 -0.958187 0.286143 6.73892e-07 -0.958187 0.286143 6.73892e-07 -0.958187 0.285464 -0.0709114 -0.955763 0.285421 -0.0709957 -0.955769 0.285464 -0.0709114 -0.955763 0.216783 -0.653943 -0.72482 0.183009 -0.770782 -0.610248 0.155424 -0.841287 -0.517764 0.155822 -0.841328 -0.517578 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.13603 0.01845 0.13586 0.01854 0.13603 0.01845 0.13586 0.01854 0.13603 0.01845 0.13586 0.01854 0.1361 0.01894 0.13593 0.01903 0.13632 0.0204 0.13615 0.0205 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_106" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 153.832 35.3901 55.1278 153.544 35.3901 55.0358 153.832 35.3901 55.1278 153.544 40.8141 55.0358 153.832 40.8141 55.1278 153.544 40.8141 55.0358 153.961 41.6761 54.7002 153.675 41.6761 54.608 154.35 42.5381 53.416 154.065 42.5381 53.3239 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.304284 6.6995e-07 -0.952582 0.304284 6.6995e-07 -0.952582 0.304284 6.6995e-07 -0.952582 0.303695 -0.070739 -0.95014 0.303519 -0.0708638 -0.950187 0.303695 -0.070739 -0.95014 0.231559 -0.653678 -0.720476 0.195586 -0.770899 -0.606185 0.166036 -0.841329 -0.514391 0.166212 -0.841347 -0.514304 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.13221 0.02069 0.13204 0.0208 0.13221 0.02069 0.13204 0.0208 0.13221 0.02069 0.13204 0.0208 0.13229 0.02118 0.13212 0.02128 0.13252 0.02264 0.13235 0.02274 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_105" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 147.605 35.3901 53.0506 147.32 35.3901 52.9516 147.605 35.3901 53.0506 147.32 40.8141 52.9516 147.605 40.8141 53.0506 147.32 40.8141 52.9516 147.743 41.6761 52.6249 147.458 41.6761 52.5268 148.158 42.5381 51.3504 147.875 42.5381 51.2526 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.328128 6.6436e-07 -0.944633 0.328128 6.6436e-07 -0.944633 0.328128 6.6436e-07 -0.944633 0.327121 -0.0709009 -0.942319 0.3273 -0.0709954 -0.94225 0.327121 -0.0709009 -0.942319 0.246972 -0.653706 -0.715313 0.207737 -0.770449 -0.602705 0.176368 -0.841079 -0.511351 0.176669 -0.841111 -0.511195 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.12849 0.02305 0.12832 0.02316 0.12849 0.02305 0.12832 0.02316 0.12849 0.02305 0.12832 0.02316 0.12857 0.02353 0.1284 0.02364 0.12882 0.02498 0.12865 0.02509 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_104" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 141.308 35.3901 50.7982 141.025 35.3901 50.6933 141.308 35.3901 50.7982 141.025 40.8141 50.6933 141.308 40.8141 50.7982 141.025 40.8141 50.6933 141.455 41.6761 50.3763 141.172 41.6761 50.2714 141.896 42.5381 49.111 141.615 42.5381 49.0061 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.347558 6.59455e-07 -0.937658 0.347558 6.59455e-07 -0.937658 0.347558 6.59455e-07 -0.937658 0.346684 -0.0708815 -0.9353 0.346684 -0.0708815 -0.9353 0.346684 -0.0708815 -0.9353 0.263055 -0.653569 -0.709682 0.222047 -0.770404 -0.597639 0.188618 -0.841017 -0.507064 0.189175 -0.841075 -0.50676 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.12472 0.02561 0.12455 0.02573 0.12472 0.02561 0.12455 0.02573 0.12472 0.02561 0.12455 0.02573 0.12481 0.02609 0.12464 0.02621 0.12507 0.02752 0.1249 0.02764 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_87" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 140.571 35.3901 52.9079 141.308 35.3901 50.7982 140.571 35.3901 52.9079 141.308 40.8141 50.7982 140.571 42.5381 52.9079 141.455 41.6761 50.3763 141.896 42.5381 49.111 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.944053 -2.00138e-07 0.329794 0.944053 -2.31944e-07 0.329794 0.944053 -2.00138e-07 0.329794 0.94406 2.59955e-05 0.329775 0.944079 0.00013158 0.329719 0.944147 0.000473075 0.329524 0.944162 0.000608549 0.329482 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.12428 0.02321 0.12472 0.02561 0.12428 0.02321 0.12472 0.02561 0.12428 0.02321 0.12481 0.02609 0.12507 0.02752 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_86" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 146.912 35.3901 55.1753 147.605 35.3901 53.0506 146.912 35.3901 55.1753 147.605 40.8141 53.0506 146.912 42.5381 55.1753 147.743 41.6761 52.6249 148.158 42.5381 51.3504 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.950709 -1.88176e-07 0.310084 0.950709 -2.18082e-07 0.310083 0.950709 -1.88176e-07 0.310084 0.950723 5.81301e-05 0.310041 0.950746 0.000112771 0.30997 0.950842 0.000405387 0.309675 0.950822 0.000203037 0.309737 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.12807 0.02064 0.12849 0.02305 0.12807 0.02064 0.12849 0.02305 0.12807 0.02064 0.12857 0.02353 0.12882 0.02498 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_85" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 153.182 35.3901 57.2673 153.832 35.3901 55.1278 153.182 35.3901 57.2673 153.832 40.8141 55.1278 153.182 42.5381 57.2673 153.961 41.6761 54.7002 154.35 42.5381 53.416 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.956816 -1.76409e-07 0.290694 0.956816 -2.04445e-07 0.290694 0.956816 -1.76409e-07 0.290694 0.95683 6.32525e-05 0.290647 0.956858 0.000170134 0.290555 0.956968 0.000611509 0.290194 0.956959 0.000523828 0.290221 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.13182 0.01826 0.13221 0.02069 0.13182 0.01826 0.13221 0.02069 0.13182 0.01826 0.13229 0.02118 0.13252 0.02264 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_84" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 159.61 35.3901 59.2595 160.214 35.3901 57.1062 159.61 35.3901 59.2595 160.214 40.8141 57.1062 159.61 42.5381 59.2595 160.335 41.6761 56.6754 160.699 42.5381 55.3843 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.96284 -1.63895e-07 0.270072 0.96284 -1.89941e-07 0.270072 0.96284 -1.63895e-07 0.270072 0.962838 -1.16555e-05 0.27008 0.962816 -0.000222502 0.270156 0.962755 -0.000798696 0.270375 0.962709 -0.00131783 0.270536 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.13567 0.016 0.13603 0.01845 0.13567 0.016 0.13603 0.01845 0.13567 0.016 0.1361 0.01894 0.13632 0.0204 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_83" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 165.939 35.3901 61.0733 166.501 35.3901 58.9081 165.939 35.3901 61.0733 166.501 40.8141 58.9081 165.939 42.5381 61.0733 166.613 41.6761 58.4754 166.951 42.5381 57.1752 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.967926 -1.52463e-07 0.251234 0.967926 -1.76693e-07 0.251234 0.967926 -1.52463e-07 0.251234 0.967931 2.17685e-05 0.251218 0.96793 -4.87365e-05 0.251219 0.967941 -0.000174683 0.251179 0.967914 -0.000504988 0.251282 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.13945 0.01394 0.13979 0.0164 0.13945 0.01394 0.13979 0.0164 0.13945 0.01394 0.13986 0.01689 0.14006 0.01837 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 172.442 35.3901 62.7874 172.959 35.3901 60.6101 172.442 35.3901 62.7874 172.959 40.8141 60.6101 172.442 42.5381 62.7874 173.061 41.6761 60.1743 173.373 42.5381 58.8684 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.972948 -1.40199e-07 0.231026 0.972948 -1.6248e-07 0.231026 0.972948 -1.40199e-07 0.231026 0.972966 0.000105108 0.230947 0.97297 -0.00016858 0.230932 0.973027 -0.000605113 0.230689 0.972921 -0.00201031 0.231128 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.14334 0.012 0.14365 0.01447 0.14334 0.012 0.14365 0.01447 0.14334 0.012 0.14371 0.01496 0.1439 0.01645 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_81" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 178.859 35.3901 64.3317 179.332 35.3901 62.1436 178.859 35.3901 64.3317 179.332 40.8141 62.1436 178.859 42.5381 64.3317 179.427 41.6761 61.706 179.711 42.5381 60.3941 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.977423 -6.41119e-08 0.211292 0.977423 -1.48601e-07 0.211292 0.977423 -6.41119e-08 0.211292 0.977418 -2.87334e-05 0.211314 0.97741 -6.32687e-05 0.211352 0.977376 -0.000227236 0.211507 0.977382 -0.000149322 0.211483 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.14718 0.01024 0.14747 0.01273 0.14718 0.01024 0.14747 0.01273 0.14718 0.01024 0.14752 0.01322 0.14769 0.01471 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 185.425 35.3901 65.7634 185.854 35.3901 63.5664 185.425 35.3901 65.7634 185.854 40.8141 63.5664 185.425 42.5381 65.7634 185.939 41.6761 63.1267 186.196 42.5381 61.8081 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.981465 -5.8149e-08 0.19164 0.981465 -1.3478e-07 0.19164 0.981465 -5.8149e-08 0.19164 0.981474 6.04279e-05 0.191595 0.981487 8.89592e-05 0.191528 0.981544 0.00031946 0.191235 0.981527 3.08864e-05 0.191326 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.15111 0.00862 0.15137 0.01111 0.15111 0.00862 0.15137 0.01111 0.15111 0.00862 0.15142 0.01161 0.15157 0.01311 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 141.025 35.3901 50.6933 140.287 35.3901 52.802 141.025 40.8141 50.6933 140.287 42.5381 52.802 141.172 41.6761 50.2714 141.615 42.5381 49.0061 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.943866 2.3232e-07 -0.330329 -0.943866 2.00462e-07 -0.330329 -0.943877 -4.43687e-05 -0.330297 -0.943887 -5.20792e-06 -0.330267 -0.943943 -1.91603e-05 -0.330107 -0.943903 0.000361563 -0.330223 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.12455 0.02573 0.12411 0.02333 0.12455 0.02573 0.12411 0.02333 0.12464 0.02621 0.1249 0.02764 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 147.32 35.3901 52.9516 146.626 35.3901 55.0763 147.32 40.8141 52.9516 146.626 42.5381 55.0763 147.458 41.6761 52.5268 147.875 42.5381 51.2526 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.950576 2.18368e-07 -0.310491 -0.950576 1.88423e-07 -0.310491 -0.950589 -5.18599e-05 -0.310453 -0.950593 6.435e-05 -0.31044 -0.950636 0.00023071 -0.310308 -0.950572 0.000872286 -0.310503 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.12832 0.02316 0.1279 0.02075 0.12832 0.02316 0.1279 0.02075 0.1284 0.02364 0.12865 0.02509 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 153.544 35.3901 55.0358 152.894 35.3901 57.1743 153.544 40.8141 55.0358 152.894 42.5381 57.1743 153.675 41.6761 54.608 154.065 42.5381 53.3239 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.95678 2.04528e-07 -0.290812 -0.95678 1.76481e-07 -0.290812 -0.956765 6.83389e-05 -0.290862 -0.956752 3.1469e-06 -0.290906 -0.956677 1.08971e-05 -0.29115 -0.956733 -0.000585885 -0.290967 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.13204 0.0208 0.13165 0.01837 0.13204 0.0208 0.13165 0.01837 0.13212 0.02128 0.13235 0.02274 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 159.925 35.3901 57.0199 159.319 35.3901 59.1724 159.925 40.8141 57.0199 159.319 42.5381 59.1724 160.047 41.6761 56.5892 160.413 42.5381 55.2982 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.962579 1.90594e-07 -0.271 -0.962579 1.64458e-07 -0.271 -0.962569 5.15884e-05 -0.271038 -0.962531 0.000324405 -0.271171 -0.962406 0.00116451 -0.271614 -0.962366 0.00161362 -0.271752 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.13586 0.01854 0.13549 0.0161 0.13586 0.01854 0.13549 0.0161 0.13593 0.01903 0.13615 0.0205 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 166.21 35.3901 58.8276 165.647 35.3901 60.9932 166.21 40.8141 58.8276 165.647 42.5381 60.9932 166.324 41.6761 58.3952 166.662 42.5381 57.0961 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.967828 1.76959e-07 -0.251612 -0.967828 1.52692e-07 -0.251612 -0.967807 0.000111468 -0.251695 -0.967781 9.46916e-05 -0.251795 -0.967657 0.000339765 -0.25227 -0.967715 -0.000384753 -0.252045 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.13962 0.01649 0.13928 0.01403 0.13962 0.01649 0.13928 0.01403 0.13968 0.01698 0.13989 0.01846 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 172.667 35.3901 60.5367 172.147 35.3901 62.7131 172.667 40.8141 60.5367 172.147 42.5381 62.7131 172.77 41.6761 60.101 173.081 42.5381 58.795 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.972623 1.63438e-07 -0.232388 -0.972623 1.41026e-07 -0.232388 -0.972637 -7.78849e-05 -0.232329 -0.972661 -0.000165411 -0.232228 -0.97276 -0.000594343 -0.231813 -0.972743 -0.000363873 -0.231885 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.14348 0.01455 0.14317 0.01208 0.14348 0.01455 0.14317 0.01208 0.14354 0.01505 0.14373 0.01653 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 179.038 35.3901 62.0763 178.563 35.3901 64.2644 179.038 40.8141 62.0763 178.563 42.5381 64.2644 179.133 41.6761 61.6387 179.42 42.5381 60.3269 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.977238 1.49201e-07 -0.212144 -0.977238 6.43706e-08 -0.212144 -0.977238 3.87652e-07 -0.212145 -0.97722 0.000264141 -0.212228 -0.977173 0.00094869 -0.212444 -0.977122 0.00168375 -0.212674 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.14729 0.0128 0.14701 0.01032 0.14729 0.0128 0.14701 0.01032 0.14735 0.0133 0.14752 0.01479 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 185.559 35.3901 63.505 185.129 35.3901 65.702 185.559 40.8141 63.505 185.129 42.5381 65.702 185.644 41.6761 63.0653 185.903 42.5381 61.7476 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.981381 1.35085e-07 -0.192074 -0.98138 5.82806e-08 -0.192074 -0.981392 -7.47884e-05 -0.192017 -0.981395 8.97027e-05 -0.191997 -0.981434 0.000322154 -0.191799 -0.981377 0.00123741 -0.192087 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.15119 0.01118 0.15093 0.00869 0.15119 0.01118 0.15093 0.00869 0.15124 0.01168 0.1514 0.01318 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_340" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 207.031 2.83006 30.2715 207.585 2.83006 30.3546 207.031 13.097 30.2715 207.585 13.097 30.3546 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.148339 0 0.988937 -0.148339 0 0.988937 -0.148339 0 0.988937 -0.148339 0 0.988937 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.31764 0.01209 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.16404 0.04891 0.16437 0.04882 0.16404 0.04891 0.16437 0.04882 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_339" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 207.189 12.4551 29.1763 207.74 12.4551 29.2596 207.189 2.83006 29.1763 207.74 2.83006 29.2596 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.149482 0 -0.988764 0.149482 0 -0.988764 0.149482 0 -0.988764 0.149482 0 -0.988764 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.29782 0.98791 0.29782 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.16413 0.05015 0.16446 0.05006 0.16413 0.05015 0.16446 0.05006 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_338" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 207.74 2.83006 29.2596 207.74 12.4551 29.2596 207.585 2.83006 30.3546 207.585 13.097 30.3546 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.99013 0 0.140154 0.99013 0 0.140154 0.99013 0 0.140154 0.99013 0 0.140154 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.16446 0.05006 0.16446 0.05006 0.16437 0.04882 0.16437 0.04882 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_337" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 207.031 13.097 30.2715 207.189 12.4551 29.1763 207.031 2.83006 30.2715 207.189 2.83006 29.1763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.989753 0 -0.142792 -0.989753 0 -0.142792 -0.989753 0 -0.142792 -0.989753 0 -0.142792 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.16404 0.04891 0.16413 0.05015 0.16404 0.04891 0.16413 0.05015 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_336" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 205.993 2.83006 37.5138 206.561 2.83006 37.5992 205.993 16.5591 37.5138 206.561 16.5591 37.5992 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.148689 0 0.988884 -0.148689 0 0.988884 -0.148689 0 0.988884 -0.148689 0 0.988884 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.4246 0.01209 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.16342 0.04069 0.16376 0.04059 0.16342 0.04069 0.16376 0.04059 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_335" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 206.151 15.9181 36.418 206.716 15.9181 36.5031 206.151 2.83006 36.418 206.716 2.83006 36.5031 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.14894 0 -0.988846 0.14894 0 -0.988846 0.14894 0 -0.988846 0.14894 0 -0.988846 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.40478 0.98791 0.40478 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.16351 0.04193 0.16385 0.04184 0.16351 0.04193 0.16385 0.04184 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_334" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 206.716 2.83006 36.5031 206.716 15.9181 36.5031 206.561 2.83006 37.5992 206.561 16.5591 37.5992 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.990149 0 0.140016 0.990149 0 0.140016 0.990149 0 0.140016 0.990149 0 0.140016 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.16385 0.04184 0.16385 0.04184 0.16376 0.04059 0.16376 0.04059 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_333" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 205.993 16.5591 37.5138 206.151 15.9181 36.418 205.993 2.83006 37.5138 206.151 2.83006 36.418 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.989764 0 -0.142715 -0.989764 0 -0.142715 -0.989764 0 -0.142715 -0.989764 0 -0.142715 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.16342 0.04069 0.16351 0.04193 0.16342 0.04069 0.16351 0.04193 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_332" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 204.238 2.83006 49.7565 204.829 2.83006 49.8466 204.238 24.3501 49.7565 204.829 24.3501 49.8466 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.15071 0 0.988578 -0.15071 0 0.988578 -0.15071 0 0.988578 -0.15071 0 0.988578 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.66525 0.01209 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.16237 0.02679 0.16272 0.02669 0.16237 0.02679 0.16272 0.02669 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_331" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 204.396 23.7091 48.6615 204.985 23.7091 48.7507 204.396 2.83006 48.6615 204.985 2.83006 48.7507 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.149733 0 -0.988726 0.149733 0 -0.988726 0.149733 0 -0.988726 0.149733 0 -0.988726 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.64544 0.98791 0.64544 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.16246 0.02803 0.16281 0.02793 0.16246 0.02803 0.16281 0.02793 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_330" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 204.985 2.83006 48.7507 204.985 23.7091 48.7507 204.829 2.83006 49.8466 204.829 24.3501 49.8466 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.990019 0 0.140933 0.990019 0 0.140933 0.990019 0 0.140933 0.990019 0 0.140933 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.16281 0.02793 0.16281 0.02793 0.16272 0.02669 0.16272 0.02669 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_329" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 204.238 24.3501 49.7565 204.396 23.7091 48.6615 204.238 2.83006 49.7565 204.396 2.83006 48.6615 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.989749 0 -0.142817 -0.989749 0 -0.142817 -0.989749 0 -0.142817 -0.989749 0 -0.142817 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.16237 0.02679 0.16246 0.02803 0.16237 0.02679 0.16246 0.02803 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_328" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 202.718 2.91806 63.4002 202.911 2.91806 62.0407 202.718 2.91806 63.4002 202.911 23.1581 62.0407 202.718 24.0781 63.4002 202.923 25.2111 61.9644 202.718 24.0781 63.4002 202.96 27.1931 61.6961 202.686 27.4771 63.6297 203.053 29.1761 61.0455 202.644 29.7981 63.9267 203.226 31.1221 59.8209 202.518 32.6971 64.814 202.354 35.1711 65.9654 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.990074 0 0.14055 0.990074 0 0.14055 0.990074 0 0.14055 0.990071 -2.64506e-05 0.140567 0.990063 -1.68674e-05 0.140624 0.989956 5.31638e-05 0.141376 0.990063 -1.68674e-05 0.140624 0.990061 -5.12493e-05 0.140642 0.990092 -0.000176232 0.140423 0.990084 2.04244e-05 0.140477 0.990089 0.000109175 0.140441 0.9901 0.000231895 0.140361 0.990104 0.000193967 0.140333 0.990111 0.000345463 0.140286 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.16146 0.0113 0.16157 0.01284 0.16146 0.0113 0.16157 0.01284 0.16146 0.0113 0.16158 0.01293 0.16146 0.0113 0.1616 0.01324 0.16144 0.01104 0.16166 0.01397 0.16141 0.0107 0.16176 0.01536 0.16134 0.0097 0.16124 0.00839 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_327" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 202.226 2.91806 61.9368 202.03 2.91806 63.2962 202.226 23.1581 61.9368 202.03 24.0781 63.2962 202.237 25.2111 61.8605 202.03 24.0781 63.2962 202.276 27.1931 61.5922 201.997 27.4771 63.5259 202.37 29.1761 60.9415 201.955 29.7981 63.8219 202.545 31.1221 59.7169 201.827 32.6971 64.7091 201.661 35.1711 65.8604 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.989765 0 -0.142705 -0.989765 0 -0.142705 -0.989765 2.14158e-08 -0.142705 -0.989764 1.76113e-05 -0.142714 -0.989775 8.3825e-05 -0.142641 -0.989764 1.76113e-05 -0.142714 -0.989756 7.02728e-05 -0.142766 -0.989758 0.000136932 -0.142757 -0.989777 -0.000119052 -0.142625 -0.989804 -0.000162404 -0.142438 -0.989818 -0.000270986 -0.142341 -0.989823 -0.000171311 -0.142307 -0.989824 -0.000194126 -0.1423 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.16116 0.01296 0.16104 0.01142 0.16116 0.01296 0.16104 0.01142 0.16117 0.01305 0.16104 0.01142 0.16119 0.01335 0.16102 0.01116 0.16125 0.01409 0.161 0.01082 0.16135 0.01548 0.16092 0.00981 0.16082 0.00851 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_326" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 202.545 31.1221 59.7169 203.226 31.1221 59.8209 202.37 29.1761 60.9415 203.053 29.1761 61.0455 202.276 27.1931 61.5922 202.96 27.1931 61.6961 202.237 25.2111 61.8605 202.923 25.2111 61.9644 202.226 23.1581 61.9368 202.911 23.1581 62.0407 202.226 2.91806 61.9368 202.911 2.91806 62.0407 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.127406 -0.536449 -0.83426 0.127227 -0.536403 -0.834317 0.132977 -0.470261 -0.872452 0.138106 -0.396191 -0.907722 0.145224 -0.257576 -0.955283 0.147077 -0.197598 -0.969187 0.149106 -0.102307 -0.983515 0.149461 -0.0696776 -0.98631 0.149944 -0.00634214 -0.988674 0.149965 -0.00181584 -0.98869 0.149965 0 -0.988691 0.149965 0 -0.988691 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.16135 0.01548 0.16176 0.01536 0.16125 0.01409 0.16166 0.01397 0.16119 0.01335 0.1616 0.01324 0.16117 0.01305 0.16158 0.01293 0.16116 0.01296 0.16157 0.01284 0.16116 0.01296 0.16157 0.01284 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_325" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 202.03 2.91806 63.2962 202.718 2.91806 63.4002 202.03 24.0781 63.2962 202.718 24.0781 63.4002 201.997 27.4771 63.5259 202.686 27.4771 63.6297 201.955 29.7981 63.8219 202.644 29.7981 63.9267 201.827 32.6971 64.7091 202.518 32.6971 64.814 201.661 35.1711 65.8604 202.354 35.1711 65.9654 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.149464 0 0.988767 -0.149464 0 0.988767 -0.149462 -0.00507552 0.988754 -0.149384 -0.016594 0.98864 -0.148638 -0.0833567 0.985372 -0.14859 -0.102751 0.983546 -0.147082 -0.194501 0.969812 -0.14552 -0.249617 0.957348 -0.141435 -0.33652 0.930994 -0.138757 -0.379905 0.914559 -0.135701 -0.42545 0.89475 -0.135569 -0.425419 0.894785 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.16104 0.01142 0.16146 0.0113 0.16104 0.01142 0.16146 0.0113 0.16102 0.01116 0.16144 0.01104 0.161 0.01082 0.16141 0.0107 0.16092 0.00981 0.16134 0.0097 0.16082 0.00851 0.16124 0.00839 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_324" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 209.476 4.38806 9.6368 210.132 4.38806 5.12308 147.554 4.38806 -8.19392 149.268 4.38806 -12.4037 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1.47826e-08 1 2.14839e-09 1.44068e-08 1 3.91401e-09 1.44068e-08 1 3.91401e-09 1.40246e-08 1 5.71003e-09 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.002 0.9995 0.002 0.0005 3.998 0.9995 3.998 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.1655 0.07234 0.16589 0.07746 0.12846 0.09258 0.12948 0.09736 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_323" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 190.926 2.83006 27.3248 191.474 2.83006 27.4418 190.926 13.097 27.3248 191.474 13.097 27.4418 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.208797 0 0.977959 -0.208797 0 0.977959 -0.208797 0 0.977959 -0.208797 0 0.977959 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.31764 0.78468 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.1544 0.05226 0.15473 0.05212 0.1544 0.05226 0.15473 0.05212 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_322" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 191.145 12.4551 26.2407 191.691 12.4551 26.3566 191.145 2.83006 26.2407 191.691 2.83006 26.3566 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.207643 0 -0.978205 0.207643 0 -0.978205 0.207643 0 -0.978205 0.207643 0 -0.978205 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.29782 0.21532 0.29782 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.15453 0.05349 0.15486 0.05336 0.15453 0.05349 0.15486 0.05336 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_321" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 191.691 2.83006 26.3566 191.691 12.4551 26.3566 191.474 2.83006 27.4418 191.474 13.097 27.4418 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.980588 0 0.196077 0.980588 0 0.196077 0.980588 0 0.196077 0.980588 0 0.196077 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.15486 0.05336 0.15486 0.05336 0.15473 0.05212 0.15473 0.05212 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_320" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 190.926 13.097 27.3248 191.145 12.4551 26.2407 190.926 2.83006 27.3248 191.145 2.83006 26.2407 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.980201 0 -0.198006 -0.980201 0 -0.198006 -0.980201 0 -0.198006 -0.980201 0 -0.198006 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.1544 0.05226 0.15453 0.05349 0.1544 0.05226 0.15453 0.05349 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_319" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 189.479 2.83006 34.4922 190.04 2.83006 34.612 189.479 16.5591 34.4922 190.04 16.5591 34.612 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.208838 0 0.97795 -0.208838 0 0.97795 -0.208838 0 0.97795 -0.208838 0 0.97795 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.4246 0.78468 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.15354 0.04412 0.15387 0.04398 0.15354 0.04412 0.15387 0.04398 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_318" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 189.698 15.9181 33.4081 190.258 15.9181 33.5269 189.698 2.83006 33.4081 190.258 2.83006 33.5269 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.207527 0 -0.978229 0.207527 0 -0.978229 0.207527 0 -0.978229 0.207527 0 -0.978229 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.40478 0.21532 0.40478 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.15367 0.04535 0.154 0.04522 0.15367 0.04535 0.154 0.04522 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_317" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 190.258 2.83006 33.5269 190.258 15.9181 33.5269 190.04 2.83006 34.612 190.04 16.5591 34.612 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.98041 0 0.19697 0.98041 0 0.19697 0.98041 0 0.19697 0.98041 0 0.19697 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.154 0.04522 0.154 0.04522 0.15387 0.04398 0.15387 0.04398 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_316" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 189.479 16.5591 34.4922 189.698 15.9181 33.4081 189.479 2.83006 34.4922 189.698 2.83006 33.4081 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.980198 0 -0.198019 -0.980198 0 -0.198019 -0.980198 0 -0.198019 -0.980198 0 -0.198019 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.15354 0.04412 0.15367 0.04535 0.15354 0.04412 0.15367 0.04535 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_315" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 187.033 2.83006 46.6091 187.618 2.83006 46.7337 187.033 24.3501 46.6091 187.618 24.3501 46.7337 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.208315 0 0.978062 -0.208315 0 0.978062 -0.208315 0 0.978062 -0.208315 0 0.978062 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.66525 0.78468 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.15207 0.03036 0.15242 0.03022 0.15207 0.03036 0.15242 0.03022 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_314" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 187.25 23.7091 45.5248 187.834 23.7091 45.6496 187.25 2.83006 45.5248 187.834 2.83006 45.6496 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.208983 0 -0.977919 0.208983 0 -0.977919 0.208983 0 -0.977919 0.208983 0 -0.977919 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.64544 0.21532 0.64544 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.1522 0.03159 0.15255 0.03145 0.1522 0.03159 0.15255 0.03145 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_313" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 187.834 2.83006 45.6496 187.834 23.7091 45.6496 187.618 2.83006 46.7337 187.618 24.3501 46.7337 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.980722 0 0.195406 0.980722 0 0.195406 0.980722 0 0.195406 0.980722 0 0.195406 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.15255 0.03145 0.15255 0.03145 0.15242 0.03022 0.15242 0.03022 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_312" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 187.033 24.3501 46.6091 187.25 23.7091 45.5248 187.033 2.83006 46.6091 187.25 2.83006 45.5248 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.980555 0 -0.196247 -0.980555 0 -0.196247 -0.980555 0 -0.196247 -0.980555 0 -0.196247 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.15207 0.03036 0.1522 0.03159 0.15207 0.03036 0.1522 0.03159 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_311" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 184.742 2.91806 60.1377 185.01 2.91806 58.7921 184.742 2.91806 60.1377 185.01 23.1581 58.7921 184.742 24.0781 60.1377 185.026 25.2111 58.7169 184.742 24.0781 60.1377 185.08 27.1931 58.4517 184.695 27.4771 60.3654 185.209 29.1761 57.8072 184.636 29.7981 60.6586 185.451 31.1221 56.5942 184.46 32.6971 61.5367 184.232 35.1711 62.6763 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.980737 0 0.195335 0.980737 0 0.195335 0.980737 0 0.195335 0.980734 -2.31956e-05 0.19535 0.98067 -1.25854e-05 0.19567 0.980678 -0.000511412 0.195626 0.98067 -1.25854e-05 0.19567 0.980428 0.000162514 0.196878 0.98038 0.000218112 0.197118 0.980405 0.000382057 0.196992 0.980451 0.000189824 0.196763 0.980469 7.61815e-05 0.196675 0.980478 -0.000114519 0.196628 0.980471 -0.000231637 0.196663 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.1507 0.015 0.15086 0.01653 0.1507 0.015 0.15086 0.01653 0.1507 0.015 0.15087 0.01662 0.1507 0.015 0.1509 0.01692 0.15067 0.01475 0.15098 0.01765 0.15064 0.01441 0.15113 0.01903 0.15053 0.01342 0.1504 0.01212 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_310" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 184.332 2.91806 58.6476 184.06 2.91806 59.9922 184.332 23.1581 58.6476 184.06 24.0781 59.9922 184.348 25.2111 58.5715 184.06 24.0781 59.9922 184.402 27.1931 58.306 184.014 27.4771 60.2189 184.532 29.1761 57.6624 183.954 29.7981 60.5128 184.778 31.1221 56.4505 183.776 32.6971 61.3903 183.546 35.1711 62.5298 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.980146 0 -0.198277 -0.980146 0 -0.198277 -0.980144 1.34465e-05 -0.198285 -0.980123 2.47383e-05 -0.198391 -0.980096 0.000194218 -0.198523 -0.980123 2.47383e-05 -0.198391 -0.980053 -6.20139e-05 -0.198737 -0.980052 -0.000128976 -0.198744 -0.980054 -8.50399e-05 -0.198733 -0.980048 -1.5882e-05 -0.198761 -0.980031 0.000207967 -0.198842 -0.980027 0.000233706 -0.198865 -0.980009 0.000523448 -0.198954 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.15046 0.0167 0.15029 0.01517 0.15046 0.0167 0.15029 0.01517 0.15047 0.01678 0.15029 0.01517 0.1505 0.01708 0.15027 0.01491 0.15058 0.01781 0.15023 0.01458 0.15072 0.01919 0.15012 0.01358 0.14999 0.01229 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_309" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 184.778 31.1221 56.4505 185.451 31.1221 56.5942 184.532 29.1761 57.6624 185.209 29.1761 57.8072 184.402 27.1931 58.306 185.08 27.1931 58.4517 184.348 25.2111 58.5715 185.026 25.2111 58.7169 184.332 23.1581 58.6476 185.01 23.1581 58.7921 184.332 2.91806 58.6476 185.01 2.91806 58.7921 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.176245 -0.536316 -0.825411 0.176382 -0.536352 -0.825358 0.184509 -0.470045 -0.863142 0.192337 -0.396084 -0.897844 0.202712 -0.257411 -0.9448 0.205819 -0.197602 -0.958432 0.208718 -0.102387 -0.972602 0.20876 -0.0696878 -0.975481 0.208548 -0.00635259 -0.977991 0.208448 -0.00180762 -0.978032 0.208448 0 -0.978033 0.208448 0 -0.978033 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.15072 0.01919 0.15113 0.01903 0.15058 0.01781 0.15098 0.01765 0.1505 0.01708 0.1509 0.01692 0.15047 0.01678 0.15087 0.01662 0.15046 0.0167 0.15086 0.01653 0.15046 0.0167 0.15086 0.01653 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_308" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 184.06 2.91806 59.9922 184.742 2.91806 60.1377 184.06 24.0781 59.9922 184.742 24.0781 60.1377 184.014 27.4771 60.2189 184.695 27.4771 60.3654 183.954 29.7981 60.5128 184.636 29.7981 60.6586 183.776 32.6971 61.3903 184.46 32.6971 61.5367 183.546 35.1711 62.5298 184.232 35.1711 62.6763 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.20865 0 0.97799 -0.20865 0 0.97799 -0.208648 -0.00505929 0.977978 -0.208824 -0.01658 0.977813 -0.208961 -0.0834546 0.974356 -0.208837 -0.102867 0.972525 -0.205449 -0.194404 0.959165 -0.20254 -0.249328 0.947002 -0.197031 -0.33627 0.920924 -0.193494 -0.379669 0.904661 -0.189231 -0.425201 0.885097 -0.189031 -0.425153 0.885162 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.15029 0.01517 0.1507 0.015 0.15029 0.01517 0.1507 0.015 0.15027 0.01491 0.15067 0.01475 0.15023 0.01458 0.15064 0.01441 0.15012 0.01358 0.15053 0.01342 0.14999 0.01229 0.1504 0.01212 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_307" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 205.447 2.83006 30.0258 206.001 2.83006 30.1131 205.447 13.097 30.0258 206.001 13.097 30.1131 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.155662 0 0.98781 -0.155662 0 0.98781 -0.155662 0 0.98781 -0.155662 0 0.98781 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.31764 0.9995 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.16309 0.04919 0.16342 0.04909 0.16309 0.04919 0.16342 0.04909 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_306" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 205.611 12.4551 28.9319 206.161 12.4551 29.0181 205.611 2.83006 28.9319 206.161 2.83006 29.0181 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.154834 0 -0.98794 0.154834 0 -0.98794 0.154834 0 -0.98794 0.154834 0 -0.98794 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.29782 0.0005 0.29782 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.16319 0.05043 0.16352 0.05033 0.16319 0.05043 0.16352 0.05033 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_305" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 206.161 2.83006 29.0181 206.161 12.4551 29.0181 206.001 2.83006 30.1131 206.001 13.097 30.1131 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.989492 0 0.144586 0.989492 0 0.144586 0.989492 0 0.144586 0.989492 0 0.144586 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.16352 0.05033 0.16352 0.05033 0.16342 0.04909 0.16342 0.04909 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_304" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 205.447 13.097 30.0258 205.611 12.4551 28.9319 205.447 2.83006 30.0258 205.611 2.83006 28.9319 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.988947 0 -0.148267 -0.988947 0 -0.148267 -0.988947 0 -0.148267 -0.988947 0 -0.148267 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.16309 0.04919 0.16319 0.05043 0.16309 0.04919 0.16319 0.05043 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_303" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 204.369 2.83006 37.2615 204.937 2.83006 37.3505 204.369 16.5591 37.2615 204.937 16.5591 37.3505 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.1548 0 0.987946 -0.1548 0 0.987946 -0.1548 0 0.987946 -0.1548 0 0.987946 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.4246 0.9995 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.16244 0.04098 0.16278 0.04087 0.16244 0.04098 0.16278 0.04087 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_302" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 204.532 15.9181 36.1675 205.097 15.9181 36.2556 204.532 2.83006 36.1675 205.097 2.83006 36.2556 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.154068 0 -0.98806 0.154068 0 -0.98806 0.154068 0 -0.98806 0.154068 0 -0.98806 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.40478 0.0005 0.40478 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.16254 0.04222 0.16288 0.04212 0.16254 0.04222 0.16288 0.04212 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_301" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 205.097 2.83006 36.2556 205.097 15.9181 36.2556 204.937 2.83006 37.3505 204.937 16.5591 37.3505 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.98949 0 0.1446 0.98949 0 0.1446 0.98949 0 0.1446 0.98949 0 0.1446 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.16288 0.04212 0.16288 0.04212 0.16278 0.04087 0.16278 0.04087 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_300" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 204.369 16.5591 37.2615 204.532 15.9181 36.1675 204.369 2.83006 37.2615 204.532 2.83006 36.1675 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.98908 0 -0.147377 -0.98908 0 -0.147377 -0.98908 0 -0.147377 -0.98908 0 -0.147377 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.16244 0.04098 0.16254 0.04222 0.16244 0.04098 0.16254 0.04222 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_299" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 202.545 2.83006 49.4941 203.137 2.83006 49.5874 202.545 24.3501 49.4941 203.137 24.3501 49.5874 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.155681 0 0.987807 -0.155681 0 0.987807 -0.155681 0 0.987807 -0.155681 0 0.987807 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.66525 0.9995 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.16135 0.02709 0.16171 0.02698 0.16135 0.02709 0.16171 0.02698 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_298" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 202.709 23.7091 48.4001 203.298 23.7091 48.4921 202.709 2.83006 48.4001 203.298 2.83006 48.4921 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.154327 0 -0.98802 0.154327 0 -0.98802 0.154327 0 -0.98802 0.154327 0 -0.98802 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.64544 0.0005 0.64544 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.16145 0.02833 0.1618 0.02823 0.16145 0.02833 0.1618 0.02823 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_297" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 203.298 2.83006 48.4921 203.298 23.7091 48.4921 203.137 2.83006 49.5874 203.137 24.3501 49.5874 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.989369 0 0.145425 0.989369 0 0.145425 0.989369 0 0.145425 0.989369 0 0.145425 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.1618 0.02823 0.1618 0.02823 0.16171 0.02698 0.16171 0.02698 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_296" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 202.545 24.3501 49.4941 202.709 23.7091 48.4001 202.545 2.83006 49.4941 202.709 2.83006 48.4001 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.988949 0 -0.148254 -0.988949 0 -0.148254 -0.988949 0 -0.148254 -0.988949 0 -0.148254 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.16135 0.02709 0.16145 0.02833 0.16135 0.02709 0.16145 0.02833 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_295" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 200.95 2.91806 63.1288 201.15 2.91806 61.7703 200.95 2.91806 63.1288 201.15 23.1581 61.7703 200.95 24.0781 63.1288 201.162 25.2111 61.6942 200.95 24.0781 63.1288 201.202 27.1931 61.4258 200.916 27.4771 63.3585 201.298 29.1761 60.7763 200.873 29.7981 63.6544 201.479 31.1221 59.5515 200.742 32.6971 64.5408 200.572 35.1711 65.6922 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.989336 0 0.145649 0.989336 0 0.145649 0.989336 0 0.145649 0.989335 -1.83157e-05 0.145661 0.989313 -3.78254e-05 0.145809 0.989289 -0.000287095 0.145971 0.989313 -3.78254e-05 0.145809 0.989238 -1.74902e-05 0.146316 0.989242 -0.000102142 0.14629 0.989258 -0.000127796 0.146179 0.989267 -7.74057e-05 0.14612 0.989267 -1.44378e-05 0.146122 0.989265 -1.11943e-06 0.146131 0.989264 -3.82568e-05 0.146142 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.1604 0.01161 0.16052 0.01315 0.1604 0.01161 0.16052 0.01315 0.1604 0.01161 0.16053 0.01324 0.1604 0.01161 0.16055 0.01354 0.16038 0.01135 0.16061 0.01428 0.16035 0.01101 0.16072 0.01567 0.16027 0.01001 0.16017 0.0087 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_294" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 200.467 2.91806 61.6625 200.263 2.91806 63.0198 200.467 23.1581 61.6625 200.263 24.0781 63.0198 200.478 25.2111 61.5862 200.263 24.0781 63.0198 200.517 27.1931 61.3179 200.228 27.4771 63.2495 200.615 29.1761 60.6683 200.184 29.7981 63.5466 200.799 31.1221 59.4447 200.051 32.6971 64.4317 199.877 35.1711 65.5823 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.988894 0 -0.148625 -0.988894 0 -0.148625 -0.988895 -1.05823e-05 -0.148618 -0.988909 -8.84476e-05 -0.14852 -0.988889 -0.00044065 -0.148652 -0.988909 -8.84476e-05 -0.14852 -0.988966 -0.000110147 -0.148144 -0.988982 9.91024e-05 -0.148036 -0.98897 0.000303905 -0.14812 -0.988953 9.32888e-05 -0.148227 -0.988956 -0.000198524 -0.148211 -0.988954 -0.000346456 -0.148224 -0.988968 -0.000664378 -0.148126 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.16011 0.01327 0.15999 0.01173 0.16011 0.01327 0.15999 0.01173 0.16012 0.01336 0.15999 0.01173 0.16014 0.01366 0.15997 0.01147 0.1602 0.0144 0.15994 0.01113 0.16031 0.01579 0.15986 0.01013 0.15976 0.00882 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_293" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 200.799 31.1221 59.4447 201.479 31.1221 59.5515 200.615 29.1761 60.6683 201.298 29.1761 60.7763 200.517 27.1931 61.3179 201.202 27.1931 61.4258 200.478 25.2111 61.5862 201.162 25.2111 61.6942 200.467 23.1581 61.6625 201.15 23.1581 61.7703 200.467 2.91806 61.6625 201.15 2.91806 61.7703 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.130933 -0.536557 -0.833644 0.131355 -0.536667 -0.833508 0.137529 -0.470361 -0.871692 0.143224 -0.396177 -0.906935 0.150548 -0.257369 -0.954514 0.152649 -0.197663 -0.968312 0.155022 -0.102438 -0.982586 0.15556 -0.0697331 -0.985362 0.155904 -0.00633421 -0.987752 0.155903 -0.00181132 -0.987771 0.155903 0 -0.987772 0.155903 0 -0.987772 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.16031 0.01579 0.16072 0.01567 0.1602 0.0144 0.16061 0.01428 0.16014 0.01366 0.16055 0.01354 0.16012 0.01336 0.16053 0.01324 0.16011 0.01327 0.16052 0.01315 0.16011 0.01327 0.16052 0.01315 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_292" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 200.263 2.91806 63.0198 200.95 2.91806 63.1288 200.263 24.0781 63.0198 200.95 24.0781 63.1288 200.228 27.4771 63.2495 200.916 27.4771 63.3585 200.184 29.7981 63.5466 200.873 29.7981 63.6544 200.051 32.6971 64.4317 200.742 32.6971 64.5408 199.877 35.1711 65.5823 200.572 35.1711 65.6922 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.156703 0 0.987646 -0.156703 0 0.987646 -0.156701 -0.00508204 0.987633 -0.156654 -0.0166222 0.987514 -0.156011 -0.0835906 0.984212 -0.155098 -0.102868 0.982529 -0.152199 -0.194406 0.969042 -0.150172 -0.249346 0.9567 -0.146412 -0.336418 0.930261 -0.144323 -0.380064 0.913631 -0.141231 -0.425648 0.8938 -0.141335 -0.425672 0.893771 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.15999 0.01173 0.1604 0.01161 0.15999 0.01173 0.1604 0.01161 0.15997 0.01147 0.16038 0.01135 0.15994 0.01113 0.16035 0.01101 0.15986 0.01013 0.16027 0.01001 0.15976 0.00882 0.16017 0.0087 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_291" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 154.059 2.83006 16.6734 154.586 2.83006 16.8664 154.059 13.097 16.6734 154.586 13.097 16.8664 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.343885 0 0.939012 -0.343885 0 0.939012 -0.343885 0 0.939012 -0.343885 0 0.939012 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.31764 0.22691 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.13235 0.06435 0.13266 0.06413 0.13235 0.06435 0.13266 0.06413 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_290" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 154.42 12.4551 15.6309 154.945 12.4551 15.823 154.42 2.83006 15.6309 154.945 2.83006 15.823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.343627 9.30491e-08 -0.939106 0.343627 9.30491e-08 -0.939106 0.343627 9.30491e-08 -0.939106 0.343627 9.30491e-08 -0.939106 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.29782 0.77309 0.29782 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.13256 0.06553 0.13288 0.06531 0.13256 0.06553 0.13288 0.06531 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_289" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 154.945 2.83006 15.823 154.945 12.4551 15.823 154.586 2.83006 16.8664 154.586 13.097 16.8664 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.945596 -3.22358e-08 0.325343 0.945596 -1.55978e-08 0.325343 0.945596 -1.55978e-08 0.325343 0.945596 0 0.325343 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.13288 0.06531 0.13288 0.06531 0.13266 0.06413 0.13266 0.06413 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_288" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 154.059 13.097 16.6734 154.42 12.4551 15.6309 154.059 2.83006 16.6734 154.42 2.83006 15.6309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.944946 0 -0.327226 -0.944946 1.56881e-08 -0.327226 -0.944946 1.56881e-08 -0.327226 -0.944946 3.24224e-08 -0.327226 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.13235 0.06435 0.13256 0.06553 0.13235 0.06435 0.13256 0.06553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_287" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 151.675 2.83006 23.5703 152.216 2.83006 23.7686 151.675 16.5591 23.5703 152.216 16.5591 23.7686 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.34416 -1.30441e-07 0.938911 -0.34416 -1.30441e-07 0.938911 -0.34416 -1.30441e-07 0.938911 -0.34416 -1.30441e-07 0.938911 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.4246 0.22691 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.13092 0.05652 0.13124 0.05629 0.13092 0.05652 0.13124 0.05629 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_286" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 152.035 15.9181 22.5279 152.575 15.9181 22.7239 152.035 2.83006 22.5279 152.575 2.83006 22.7239 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.341181 0 -0.939998 0.341181 0 -0.939998 0.341181 0 -0.939998 0.341181 0 -0.939998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.40478 0.77309 0.40478 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.13114 0.0577 0.13146 0.05748 0.13114 0.0577 0.13146 0.05748 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_285" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 152.575 2.83006 22.7239 152.575 15.9181 22.7239 152.216 2.83006 23.7686 152.216 16.5591 23.7686 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.945716 0 0.324994 0.945716 -2.31385e-08 0.324993 0.945716 -2.31385e-08 0.324993 0.945716 -4.51967e-08 0.324993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.13146 0.05748 0.13146 0.05748 0.13124 0.05629 0.13124 0.05629 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_284" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 151.675 16.5591 23.5703 152.035 15.9181 22.5279 151.675 2.83006 23.5703 152.035 2.83006 22.5279 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.945223 4.53496e-08 -0.326425 -0.945223 2.32168e-08 -0.326426 -0.945223 2.32168e-08 -0.326426 -0.945223 0 -0.326426 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.13092 0.05652 0.13114 0.0577 0.13092 0.05652 0.13114 0.0577 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_283" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 147.646 2.83006 35.2299 148.21 2.83006 35.4357 147.646 24.3501 35.2299 148.21 24.3501 35.4357 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.342787 0 0.939413 -0.342787 0 0.939413 -0.342787 0 0.939413 -0.342787 0 0.939413 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.66525 0.22691 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.12851 0.04328 0.12885 0.04305 0.12851 0.04328 0.12885 0.04305 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_282" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 148.006 23.7091 34.1873 148.567 23.7091 34.3923 148.006 2.83006 34.1873 148.567 2.83006 34.3923 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.343216 0 -0.939257 0.343216 0 -0.939257 0.343216 0 -0.939257 0.343216 0 -0.939257 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.64544 0.77309 0.64544 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.12873 0.04447 0.12906 0.04423 0.12873 0.04447 0.12906 0.04423 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_281" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 148.567 2.83006 34.3923 148.567 23.7091 34.3923 148.21 2.83006 35.4357 148.21 24.3501 35.4357 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.946148 0 0.323734 0.946148 0 0.323734 0.946148 0 0.323734 0.946148 0 0.323734 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.12906 0.04423 0.12906 0.04423 0.12885 0.04305 0.12885 0.04305 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_280" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 147.646 24.3501 35.2299 148.006 23.7091 34.1873 147.646 2.83006 35.2299 148.006 2.83006 34.1873 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.945238 0 -0.326383 -0.945238 0 -0.326383 -0.945238 0 -0.326383 -0.945238 0 -0.326383 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.12851 0.04328 0.12873 0.04447 0.12851 0.04328 0.12873 0.04447 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_279" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 143.584 2.91806 48.3111 144.029 2.91806 47.0159 143.584 2.91806 48.3111 144.029 23.1581 47.0159 143.584 24.0781 48.3111 144.054 25.2111 46.9427 143.584 24.0781 48.3111 144.143 27.1931 46.6872 143.508 27.4771 48.5297 144.356 29.1761 46.0675 143.411 29.7981 48.812 144.757 31.1221 44.9 143.121 32.6971 49.6565 142.743 35.1711 50.7546 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.945739 0 0.324928 0.945739 0 0.324928 0.945739 0 0.324928 0.94574 3.04891e-06 0.324926 0.945704 -6.7974e-06 0.325029 0.945839 -0.000276567 0.324636 0.945704 -6.7974e-06 0.325029 0.945535 4.31197e-05 0.325519 0.945467 9.89046e-05 0.325718 0.945509 0.00019182 0.325596 0.945572 1.08866e-07 0.325414 0.94561 6.83518e-05 0.325303 0.945626 -3.06658e-05 0.325256 0.945644 0.00014168 0.325205 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.12608 0.02843 0.12635 0.0299 0.12608 0.02843 0.12635 0.0299 0.12608 0.02843 0.12636 0.02998 0.12608 0.02843 0.12641 0.03027 0.12603 0.02818 0.12654 0.03098 0.12598 0.02786 0.12678 0.0323 0.1258 0.0269 0.12558 0.02566 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_278" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 143.377 2.91806 46.7764 142.929 2.91806 48.0704 143.377 23.1581 46.7764 142.929 24.0781 48.0704 143.401 25.2111 46.703 142.929 24.0781 48.0704 143.49 27.1931 46.4486 142.852 27.4771 48.2891 143.705 29.1761 45.8289 142.755 29.7981 48.5713 144.109 31.1221 44.6626 142.462 32.6971 49.415 142.083 35.1711 50.5121 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.944969 0 -0.327159 -0.944969 0 -0.327159 -0.944976 -3.06121e-05 -0.327139 -0.94499 -5.91503e-05 -0.327098 -0.94526 -3.96244e-05 -0.326318 -0.94499 -5.91503e-05 -0.327098 -0.944964 -1.83027e-05 -0.327175 -0.944865 1.34732e-05 -0.327461 -0.944884 0.000137848 -0.327404 -0.944894 -3.39292e-05 -0.327377 -0.944866 9.29785e-05 -0.327457 -0.944854 0.000121986 -0.327491 -0.944811 0.000544065 -0.327616 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.12596 0.03017 0.12569 0.0287 0.12596 0.03017 0.12569 0.0287 0.12597 0.03026 0.12569 0.0287 0.12602 0.03055 0.12564 0.02846 0.12615 0.03125 0.12558 0.02814 0.12639 0.03257 0.12541 0.02718 0.12518 0.02593 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_277" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 144.109 31.1221 44.6626 144.757 31.1221 44.9 143.705 29.1761 45.8289 144.356 29.1761 46.0675 143.49 27.1931 46.4486 144.143 27.1931 46.6872 143.401 25.2111 46.703 144.054 25.2111 46.9427 143.377 23.1581 46.7764 144.029 23.1581 47.0159 143.377 2.91806 46.7764 144.029 2.91806 47.0159 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.290509 -0.535556 -0.792959 0.29056 -0.53557 -0.792931 0.303824 -0.469401 -0.829068 0.315804 -0.395355 -0.862532 0.331991 -0.256755 -0.907667 0.336925 -0.19702 -0.920687 0.342337 -0.102031 -0.934021 0.343829 -0.0696598 -0.936445 0.344785 -0.00635007 -0.93866 0.34481 -0.00181822 -0.938671 0.34481 0 -0.938672 0.34481 0 -0.938672 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.12639 0.03257 0.12678 0.0323 0.12615 0.03125 0.12654 0.03098 0.12602 0.03055 0.12641 0.03027 0.12597 0.03026 0.12636 0.02998 0.12596 0.03017 0.12635 0.0299 0.12596 0.03017 0.12635 0.0299 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_276" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 142.929 2.91806 48.0704 143.584 2.91806 48.3111 142.929 24.0781 48.0704 143.584 24.0781 48.3111 142.852 27.4771 48.2891 143.508 27.4771 48.5297 142.755 29.7981 48.5713 143.411 29.7981 48.812 142.462 32.6971 49.415 143.121 32.6971 49.6565 142.083 35.1711 50.5121 142.743 35.1711 50.7546 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.344929 0 0.938629 -0.344929 0 0.938629 -0.344924 -0.00507094 0.938617 -0.344809 -0.0165752 0.938526 -0.343362 -0.0832343 0.935508 -0.342561 -0.102453 0.933893 -0.337893 -0.193811 0.921013 -0.333505 -0.248712 0.90935 -0.324251 -0.335584 0.884446 -0.318631 -0.379083 0.868775 -0.311858 -0.42477 0.849891 -0.312206 -0.424857 0.84972 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.12569 0.0287 0.12608 0.02843 0.12569 0.0287 0.12608 0.02843 0.12564 0.02846 0.12603 0.02818 0.12558 0.02814 0.12598 0.02786 0.12541 0.02718 0.1258 0.0269 0.12518 0.02593 0.12558 0.02566 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 201.275 36.3261 66.0732 201.275 39.8791 66.0732 201.275 36.3261 66.0732 205.252 21.6801 38.7033 205.252 18.1261 38.7033 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.989607 0 -0.143796 -0.989607 0 -0.143796 -0.989607 0 -0.143796 -0.989607 0 -0.143796 -0.989607 0 -0.143796 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.16059 0.00827 0.16059 0.00827 0.16059 0.00827 0.16297 0.03934 0.16297 0.03934 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 205.252 18.1261 38.7033 205.252 21.6801 38.7033 205.252 18.1261 38.7033 209.476 7.93605 9.6368 209.476 4.38806 9.6368 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.989605 0 -0.143811 -0.989605 0 -0.143811 -0.989605 0 -0.143811 -0.989605 0 -0.143811 -0.989605 0 -0.143811 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.16297 0.03934 0.16297 0.03934 0.16297 0.03934 0.1655 0.07234 0.1655 0.07234 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 185.653 45.3851 65.9505 185.653 42.5881 65.9505 139.191 45.3851 52.7744 139.191 42.5881 52.7744 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.27283 0 -0.962062 0.27283 0 -0.962062 0.27283 0 -0.962062 0.27283 0 -0.962062 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.007 0.9995 0.007 0.0005 13.993 0.9995 13.993 } TexCoordArray 1 Vec2Array 4 { 0.15125 0.00841 0.15125 0.00841 0.12345 0.02336 0.12345 0.02336 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 210.132 7.93006 5.12308 210.132 4.38806 5.12308 210.132 7.93006 5.12308 209.476 4.38806 9.6368 209.476 7.93605 9.6368 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.989604 0 -0.143821 -0.989604 0 -0.143821 -0.989604 0 -0.143821 -0.989604 0 -0.143821 -0.989604 0 -0.143821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.16589 0.07746 0.16589 0.07746 0.16589 0.07746 0.1655 0.07234 0.1655 0.07234 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 149.268 7.93006 -12.4037 210.132 7.93006 5.12308 149.268 4.38806 -12.4037 210.132 4.38806 5.12308 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.276721 2.58733e-07 -0.96095 0.276721 1.29367e-07 -0.96095 0.276721 1.29367e-07 -0.96095 0.276721 0 -0.96095 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00051 0.00999 0.0005 19.99 0.9995 0.00999 0.99949 19.99 } TexCoordArray 1 Vec2Array 4 { 0.12948 0.09736 0.16589 0.07746 0.12948 0.09736 0.16589 0.07746 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 201.275 39.8791 66.0732 201.275 36.3261 66.0732 201.275 39.8791 66.0732 126.175 36.3261 44.4526 126.175 39.8791 44.4526 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.276654 6.59441e-07 -0.96097 0.276654 0 -0.960969 0.276654 6.59441e-07 -0.96097 0.276654 6.59441e-07 -0.96097 0.276654 1.31888e-06 -0.96097 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -10 1 -10 0 -10 1 10 0 10 } TexCoordArray 1 Vec2Array 5 { 0.16059 0.00827 0.16059 0.00827 0.16059 0.00827 0.11567 0.03281 0.11567 0.03281 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 147.554 4.38806 -8.19392 147.553 7.93605 -8.19392 147.554 4.38806 -8.19392 209.476 7.93605 9.6368 209.476 4.38806 9.6368 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.276709 3.94004e-05 -0.960954 0.276707 7.88002e-05 -0.960954 0.276709 3.94004e-05 -0.960954 0.276709 3.94004e-05 -0.960954 0.276711 0 -0.960953 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 20 1 20 } TexCoordArray 1 Vec2Array 5 { 0.12846 0.09258 0.12845 0.09258 0.12846 0.09258 0.1655 0.07234 0.1655 0.07234 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 159.825 49.3811 58.409 159.826 49.3811 58.4625 159.825 49.3811 58.409 159.888 42.4741 58.5236 159.893 42.4741 58.3485 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999855 0.00934521 0.0142122 0.999675 0.00871034 -0.0239409 0.999855 0.00934521 0.0142122 0.999855 0.00934521 0.0142122 0.99962 0.0095365 0.0258669 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.1358 0.01697 0.1358 0.01691 0.1358 0.01697 0.13583 0.01684 0.13584 0.01704 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 159.826 49.3811 58.4625 159.775 49.3811 58.4081 159.888 42.4741 58.5236 159.713 42.4741 58.3474 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.728032 -0.000431849 0.685543 -0.713089 7.23009e-05 0.701074 -0.713089 7.23009e-05 0.701074 -0.708531 0.000223855 0.705679 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.0672 0.53824 0.0672 } TexCoordArray 1 Vec2Array 4 { 0.1358 0.01691 0.13577 0.01697 0.13583 0.01684 0.13573 0.01704 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 159.893 42.4741 58.3485 159.713 42.4741 58.3474 159.825 49.3811 58.409 159.775 49.3811 58.4081 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00626976 0.00881956 -0.999941 0.00893615 0.0087759 -0.999922 0.00893615 0.0087759 -0.999922 0.01854 0.00861814 -0.999791 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.13584 0.01704 0.13573 0.01704 0.1358 0.01697 0.13577 0.01697 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 153.034 49.3811 56.4522 153.035 49.3811 56.5057 153.034 49.3811 56.4522 153.097 42.4741 56.5669 153.101 42.4741 56.3917 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999857 0.00934522 0.014078 0.999668 0.00870773 -0.0242258 0.999857 0.00934522 0.014078 0.999857 0.00934522 0.014078 0.999622 0.00953728 0.0257782 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.13173 0.01919 0.13173 0.01913 0.13173 0.01919 0.13177 0.01906 0.13177 0.01926 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 152.921 42.4741 56.3906 153.097 42.4741 56.5669 152.984 49.3811 56.4513 153.035 49.3811 56.5057 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.708516 0.000223579 0.705695 -0.713053 7.26866e-05 0.70111 -0.713053 7.26866e-05 0.70111 -0.72793 -0.000429226 0.685651 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.13167 0.01926 0.13177 0.01906 0.1317 0.01919 0.13173 0.01913 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 153.101 42.4741 56.3917 152.921 42.4741 56.3906 153.034 49.3811 56.4522 152.984 49.3811 56.4513 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00624858 0.0088199 -0.999942 0.00891958 0.00877617 -0.999922 0.00891958 0.00877617 -0.999922 0.01854 0.00861814 -0.999791 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.13177 0.01926 0.13167 0.01926 0.13173 0.01919 0.1317 0.01919 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 146.379 42.4741 54.4279 146.199 42.4741 54.4267 146.312 49.3811 54.4884 146.262 49.3811 54.4874 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00631158 0.00882053 -0.999941 0.00900246 0.00877647 -0.999921 0.00900246 0.00877647 -0.999921 0.0186983 0.00861719 -0.999788 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.12775 0.02149 0.12764 0.02149 0.12771 0.02142 0.12768 0.02142 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 146.199 42.4741 54.4267 146.375 42.4741 54.603 146.262 49.3811 54.4874 146.313 49.3811 54.5419 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.708478 0.000224069 0.705733 -0.713024 7.2892e-05 0.70114 -0.713024 7.2892e-05 0.70114 -0.72793 -0.000429983 0.685651 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.12764 0.02149 0.12775 0.02129 0.12768 0.02142 0.12771 0.02136 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 146.312 49.3811 54.4884 146.313 49.3811 54.5419 146.312 49.3811 54.4884 146.375 42.4741 54.603 146.379 42.4741 54.4279 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999858 0.00934632 0.0140127 0.999662 0.00870515 -0.0245141 0.999858 0.00934632 0.0140127 0.999858 0.00934632 0.0140127 0.999622 0.00953947 0.0257804 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.12771 0.02142 0.12771 0.02136 0.12771 0.02142 0.12775 0.02129 0.12775 0.02149 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 166.647 49.3811 60.4162 166.648 49.3811 60.4697 166.647 49.3811 60.4162 166.71 42.4741 60.5308 166.714 42.4741 60.3557 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999855 0.00934302 0.01421 0.999669 0.00870328 -0.024224 0.999855 0.00934302 0.01421 0.999855 0.00934302 0.01421 0.999618 0.00953574 0.0259494 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.13988 0.01469 0.13988 0.01463 0.13988 0.01469 0.13991 0.01456 0.13992 0.01476 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 166.534 42.4741 60.3545 166.71 42.4741 60.5308 166.597 49.3811 60.4152 166.648 49.3811 60.4697 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.708623 0.000226672 0.705587 -0.713164 7.56351e-05 0.700997 -0.713164 7.56351e-05 0.700997 -0.728056 -0.0004268 0.685517 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.13981 0.01476 0.13991 0.01456 0.13985 0.01469 0.13988 0.01463 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 166.714 42.4741 60.3557 166.534 42.4741 60.3545 166.647 49.3811 60.4162 166.597 49.3811 60.4152 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00626976 0.00882011 -0.999941 0.00893675 0.00877644 -0.999922 0.00893675 0.00877644 -0.999922 0.0185457 0.0086186 -0.999791 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.13992 0.01476 0.13981 0.01476 0.13988 0.01469 0.13985 0.01469 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 173.416 49.3811 62.3914 173.418 49.3811 62.4449 173.416 49.3811 62.3914 173.479 42.4741 62.506 173.484 42.4741 62.3309 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999857 0.00934525 0.0140799 0.999662 0.00870284 -0.0245176 0.999857 0.00934525 0.0140799 0.999857 0.00934525 0.0140799 0.99962 0.00953873 0.0258674 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.14393 0.01245 0.14393 0.01239 0.14393 0.01245 0.14396 0.01232 0.14397 0.01251 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 173.304 42.4741 62.3298 173.479 42.4741 62.506 173.366 49.3811 62.3905 173.418 49.3811 62.4449 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.708531 0.000224638 0.705679 -0.713047 7.44553e-05 0.701116 -0.713047 7.44553e-05 0.701116 -0.727859 -0.000425165 0.685727 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.14386 0.01252 0.14396 0.01232 0.1439 0.01245 0.14393 0.01239 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 173.484 42.4741 62.3309 173.304 42.4741 62.3298 173.416 49.3811 62.3914 173.366 49.3811 62.3905 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00637512 0.00881949 -0.999941 0.00903562 0.00877593 -0.999921 0.00903562 0.00877593 -0.999921 0.018622 0.00861845 -0.999789 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.14397 0.01251 0.14386 0.01252 0.14393 0.01245 0.1439 0.01245 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 179.744 49.3811 64.1861 179.746 49.3811 64.2397 179.744 49.3811 64.1861 179.807 42.4741 64.3009 179.812 42.4741 64.1256 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999864 0.00934195 0.0135986 0.999649 0.00869812 -0.0250374 0.999864 0.00934195 0.0135986 0.999864 0.00934195 0.0135986 0.999632 0.0095361 0.0254129 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.14771 0.01041 0.14771 0.01035 0.14771 0.01041 0.14775 0.01028 0.14775 0.01048 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 179.632 42.4741 64.1245 179.807 42.4741 64.3009 179.694 49.3811 64.1852 179.746 49.3811 64.2397 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.708668 0.00022787 0.705542 -0.713265 7.48519e-05 0.700895 -0.713265 7.48519e-05 0.700895 -0.72832 -0.000433613 0.685238 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.14764 0.01048 0.14775 0.01028 0.14768 0.01041 0.14771 0.01035 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0022_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 179.812 42.4741 64.1256 179.632 42.4741 64.1245 179.744 49.3811 64.1861 179.694 49.3811 64.1852 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00627029 0.0088223 -0.999941 0.00901963 0.00877728 -0.999921 0.00901963 0.00877728 -0.999921 0.0189214 0.00861457 -0.999784 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.14775 0.01048 0.14764 0.01048 0.14771 0.01041 0.14768 0.01041 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0020_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 201.32 35.578 66.0752 200.345 35.804 71.1541 126.172 35.628 44.4416 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0127577 -0.999036 0.0420073 -0.0127577 -0.999036 0.0420073 -0.0127577 -0.999036 0.0420073 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 0.0005 0.0005 0.0005 0.9995 0.0005 } TexCoordArray 1 Vec2Array 3 { 0.16062 0.00826 0.16004 0.0025 0.11566 0.03282 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0020_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 186.587 42.547 61.7503 140.562 42.547 48.4942 185.644 42.547 65.9598 139.165 42.547 52.7992 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.9995 0.0005 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.15181 0.01317 0.12427 0.02822 0.15124 0.00839 0.12344 0.02334 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0114FLATSEATS9_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 205.293 18.1601 38.6997 209.511 4.41456 9.63578 174.571 11.0621 14.1902 147.568 4.40006 -8.19142 174.571 11.0621 14.1902 136.546 18.1561 18.9101 205.293 18.1601 38.6997 167.388 27.0401 41.6922 201.319 36.3336 66.0767 167.388 27.0401 41.6922 126.162 36.3441 44.4392 136.546 18.1561 18.9101 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.136387 0.87037 -0.473134 0.1184 0.903911 -0.411006 0.118073 0.904111 -0.410662 0.117937 0.903829 -0.411319 0.118073 0.904111 -0.410662 0.136059 0.87014 -0.473651 0.136387 0.87037 -0.473134 0.152963 0.833317 -0.531212 0.15307 0.83362 -0.530704 0.152963 0.833317 -0.531212 0.15273 0.833515 -0.530968 0.136059 0.87014 -0.473651 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.49614 3.99688 0.0015 3.998 0.73293 1.95755 0.0015 0.00313 0.73293 1.95755 1.49614 0.002 1.49614 3.99688 2.23793 1.97499 2.9985 3.99793 2.23793 1.97499 2.9985 0.00305 1.49614 0.002 } TexCoordArray 1 Vec2Array 12 { 0.163 0.03934 0.16552 0.07234 0.14462 0.06717 0.12846 0.09258 0.14462 0.06717 0.12187 0.06181 0.163 0.03934 0.14032 0.03595 0.16062 0.00826 0.14032 0.03595 0.11566 0.03283 0.12187 0.06181 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0417CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 149.218 29.1681 39.4853 149.218 31.8751 39.4853 165.617 29.1681 44.5962 165.617 31.8751 44.5962 159.624 11.0731 9.45763 159.624 13.779 9.45763 173.779 11.0731 13.8815 173.779 13.779 13.8815 162.609 6.63005 0.722985 162.609 9.33606 0.722985 176.1 6.63005 4.93584 176.1 9.33606 4.93584 152.528 22.5181 30.1536 152.528 25.2251 30.1536 168.314 22.5181 35.0932 168.314 25.2251 35.0932 155.537 17.2571 21.3852 155.537 19.9641 21.3852 170.623 17.2571 26.1042 170.623 19.9641 26.1042 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.297544 0 -0.954708 0.297544 0 -0.954708 0.297544 0 -0.954708 0.297544 0 -0.954708 0.2983 0 -0.954472 0.2983 0 -0.954472 0.2983 0 -0.954472 0.2983 0 -0.954472 0.298077 0 -0.954542 0.298077 0 -0.954542 0.298077 0 -0.954542 0.298077 0 -0.954542 0.298632 0 -0.954368 0.298632 0 -0.954368 0.298632 0 -0.954368 0.298632 0 -0.954368 0.298542 0 -0.954397 0.298542 0 -0.954397 0.298542 0 -0.954397 0.298542 0 -0.954397 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.12945 0.03845 0.12945 0.03845 0.13926 0.03265 0.13926 0.03265 0.13568 0.07254 0.13568 0.07254 0.14414 0.06752 0.14414 0.06752 0.13746 0.08246 0.13746 0.08246 0.14553 0.07767 0.14553 0.07767 0.13143 0.04904 0.13143 0.04904 0.14087 0.04344 0.14087 0.04344 0.13323 0.059 0.13323 0.059 0.14226 0.05364 0.14226 0.05364 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0417ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 7 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 } VertexArray Vec3Array 28 { 145.951 35.4771 48.7001 145.951 38.1831 48.7001 163.074 35.4771 54.0269 163.074 38.1831 54.0269 147.041 33.3011 45.5833 147.041 36.0081 45.5833 163.891 33.3011 50.824 163.891 36.0081 50.824 150.294 27.0661 36.5359 150.294 29.7721 36.5359 166.514 27.0661 41.6011 166.514 29.7721 41.6011 160.627 9.59105 6.52487 160.627 12.298 6.52487 174.558 9.59105 10.8775 174.558 12.298 10.8775 163.459 5.61406 -1.76118 163.459 8.32106 -1.76118 176.762 5.61406 2.39334 176.762 8.32106 2.39334 153.599 20.3431 27.0308 153.599 23.0491 27.0308 169.135 20.3431 31.8913 169.135 23.0491 31.8913 156.596 15.4401 18.2992 156.596 18.1471 18.2992 171.438 15.4401 22.9408 171.438 18.1471 22.9408 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { 0.297049 1.34609e-06 -0.954862 0.297049 1.30195e-06 -0.954862 0.297049 1.30195e-06 -0.954862 0.297049 1.2578e-06 -0.954862 0.296988 0 -0.954881 0.296988 0 -0.954881 0.296988 0 -0.954881 0.296988 0 -0.954881 0.298085 0 -0.954539 0.298085 0 -0.954539 0.298085 0 -0.954539 0.298085 0 -0.954539 0.298223 0 -0.954496 0.298223 0 -0.954496 0.298223 0 -0.954496 0.298223 0 -0.954496 0.2981 0 -0.954535 0.2981 0 -0.954535 0.2981 0 -0.954535 0.2981 0 -0.954535 0.298583 0 -0.954384 0.298583 0 -0.954384 0.298583 0 -0.954384 0.298583 0 -0.954384 0.298479 0 -0.954416 0.298479 2.71856e-07 -0.954416 0.298479 2.71856e-07 -0.954416 0.298479 5.43711e-07 -0.954416 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 28 { 0.1275 0.02799 0.1275 0.02799 0.13774 0.02194 0.13774 0.02194 0.12815 0.03153 0.12815 0.03153 0.13823 0.02558 0.13823 0.02558 0.13009 0.0418 0.13009 0.0418 0.1398 0.03605 0.1398 0.03605 0.13628 0.07587 0.13628 0.07587 0.14461 0.07093 0.14461 0.07093 0.13797 0.08528 0.13797 0.08528 0.14593 0.08056 0.14593 0.08056 0.13207 0.05259 0.13207 0.05259 0.14137 0.04707 0.14137 0.04707 0.13386 0.0625 0.13386 0.0625 0.14274 0.05723 0.14274 0.05723 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0417ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 148.134 31.3441 42.605 148.134 34.0511 42.605 164.799 31.3441 47.7992 164.799 34.0511 47.7992 161.555 8.11505 3.81103 161.555 10.821 3.81103 175.278 8.11505 8.09826 175.278 10.821 8.09826 154.606 18.5081 24.0991 154.606 21.2151 24.0991 169.908 18.5081 28.8852 169.908 21.2151 28.8852 157.446 13.916 15.816 157.446 16.6221 15.816 172.095 13.916 20.3962 172.095 16.6221 20.3962 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.297565 0 -0.954702 0.297564 0 -0.954702 0.297564 0 -0.954702 0.297564 0 -0.954702 0.298198 0 -0.954504 0.298198 0 -0.954504 0.298198 0 -0.954504 0.298198 0 -0.954504 0.298515 0 -0.954405 0.298515 0 -0.954405 0.298515 0 -0.954405 0.298515 0 -0.954405 0.298417 0 -0.954436 0.298417 3.67379e-07 -0.954436 0.298417 3.67379e-07 -0.954436 0.298417 7.34758e-07 -0.954436 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.1288 0.03491 0.1288 0.03491 0.13877 0.02901 0.13877 0.02901 0.13683 0.07895 0.13683 0.07895 0.14504 0.07408 0.14504 0.07408 0.13267 0.05592 0.13267 0.05592 0.14183 0.05048 0.14183 0.05048 0.13437 0.06532 0.13437 0.06532 0.14314 0.06012 0.14314 0.06012 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0416CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 132.794 27.0661 29.7388 132.794 29.7721 29.7388 148.683 27.0661 35.8052 148.683 29.7721 35.8052 145.013 9.59105 0.429955 145.013 12.298 0.429955 158.653 9.59105 5.66653 158.653 12.298 5.66653 136.762 20.3431 20.4458 136.762 23.0491 20.4458 151.974 20.3431 26.2922 151.974 23.0491 26.2922 141.277 13.916 9.49914 141.277 16.6221 9.49915 155.62 13.916 15.0091 155.62 16.6221 15.0091 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.356685 0 -0.934225 0.356685 0 -0.934225 0.356685 0 -0.934225 0.356685 0 -0.934225 0.358408 0 -0.933565 0.358408 0 -0.933565 0.358408 0 -0.933565 0.358408 0 -0.933565 0.358745 0 -0.933435 0.358745 0 -0.933435 0.358745 0 -0.933435 0.358745 0 -0.933435 0.358605 6.57954e-07 -0.933489 0.358605 3.28977e-07 -0.933489 0.358605 3.28977e-07 -0.933489 0.358605 0 -0.933489 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.11963 0.04952 0.11963 0.04952 0.12913 0.04263 0.12913 0.04263 0.12694 0.08279 0.12694 0.08279 0.13509 0.07684 0.13509 0.07684 0.122 0.06007 0.122 0.06007 0.1311 0.05343 0.1311 0.05343 0.1247 0.07249 0.1247 0.07249 0.13328 0.06624 0.13328 0.06624 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0416ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 130.142 31.3441 35.6666 130.142 34.0511 35.6666 146.476 31.3441 41.8605 146.476 34.0511 41.8605 134.062 24.8901 26.6943 134.062 27.5971 26.6943 149.7 24.8901 32.6626 149.7 27.5971 32.6626 142.579 12.4821 6.34183 142.579 15.188 6.34183 156.675 12.4821 11.7556 156.675 15.188 11.7556 146.103 8.11505 -2.21954 146.103 10.821 -2.21954 159.542 8.11505 2.93777 159.542 10.821 2.93777 137.943 18.5081 17.5843 137.943 21.2141 17.5843 152.926 18.5081 23.3407 152.926 21.2151 23.3407 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.354566 0 -0.935031 0.354566 0 -0.935031 0.354566 0 -0.935031 0.354566 0 -0.935031 0.356567 0 -0.93427 0.356567 0 -0.93427 0.356567 0 -0.93427 0.356567 0 -0.93427 0.35853 0 -0.933518 0.35853 0 -0.933518 0.35853 0 -0.933518 0.35853 0 -0.933518 0.358281 0 -0.933614 0.358281 0 -0.933614 0.358281 0 -0.933614 0.358281 0 -0.933614 0.358638 0 -0.933477 0.358638 0 -0.933477 0.358638 0 -0.933477 0.358638 0 -0.933477 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.11804 0.04279 0.11804 0.04279 0.12781 0.03575 0.12781 0.03575 0.12038 0.05297 0.12038 0.05297 0.12974 0.0462 0.12974 0.0462 0.12548 0.07608 0.12548 0.07608 0.13391 0.06993 0.13391 0.06993 0.12759 0.0858 0.12759 0.0858 0.13563 0.07994 0.13563 0.07994 0.12271 0.06331 0.12271 0.06331 0.13167 0.05678 0.13167 0.05678 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0416ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 131.423 29.1681 32.625 131.423 31.8751 32.625 147.497 29.1681 38.72 147.497 31.8751 38.72 143.834 11.0731 3.29226 143.834 13.779 3.29229 157.695 11.0731 8.61413 157.695 13.779 8.61413 147.342 6.63005 -5.23347 147.342 9.33606 -5.23347 160.553 6.63005 -0.165195 160.553 9.33606 -0.165195 135.503 22.5181 23.4942 135.503 25.2251 23.4942 150.959 22.5181 29.4349 150.959 25.2251 29.4349 140.278 15.4401 11.9229 140.278 18.1471 11.9229 154.811 15.4401 17.5061 154.811 18.1471 17.5061 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.354551 0 -0.935037 0.354551 0 -0.935037 0.354551 0 -0.935037 0.354551 0 -0.935037 0.358435 1.03643e-05 -0.933555 0.358434 5.18214e-06 -0.933555 0.358434 5.18214e-06 -0.933555 0.358433 0 -0.933556 0.358186 0 -0.93365 0.358186 0 -0.93365 0.358186 0 -0.93365 0.358186 0 -0.93365 0.358773 0 -0.933425 0.358773 0 -0.933425 0.358773 0 -0.933425 0.358773 0 -0.933425 0.358617 0 -0.933485 0.358617 2.71547e-07 -0.933485 0.358617 2.71547e-07 -0.933485 0.358617 5.43094e-07 -0.933485 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.1188 0.04624 0.1188 0.04624 0.12842 0.03932 0.12842 0.03932 0.12623 0.07954 0.12623 0.07954 0.13452 0.0735 0.13452 0.0735 0.12833 0.08922 0.12833 0.08922 0.13623 0.08347 0.13623 0.08347 0.12125 0.05661 0.12125 0.05661 0.13049 0.04986 0.13049 0.04986 0.1241 0.06974 0.1241 0.06974 0.1328 0.0634 0.1328 0.0634 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0416ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 128.748 33.3011 38.5784 128.748 36.0081 38.5784 145.271 33.3011 44.8031 145.271 36.0081 44.8031 139.036 17.2571 14.9359 139.036 19.9641 14.9359 153.808 17.2571 20.611 153.808 19.9641 20.611 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.352542 0 -0.935796 0.352542 0 -0.935796 0.352542 0 -0.935796 0.352542 0 -0.935796 0.358625 0 -0.933482 0.358625 0 -0.933482 0.358625 0 -0.933482 0.358625 0 -0.933482 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.1172 0.03948 0.1172 0.03948 0.12709 0.03241 0.12709 0.03241 0.12336 0.06632 0.12336 0.06632 0.1322 0.05988 0.1322 0.05988 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0415CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 185.229 31.3441 53.1695 185.229 34.0511 53.1695 202.363 31.3441 56.302 202.363 34.0511 56.302 191.538 12.4821 21.9476 191.538 15.188 21.9476 206.367 12.4821 24.5704 206.367 15.188 24.5704 193.456 8.11505 12.8616 193.456 10.821 12.8616 207.591 8.11505 15.3585 207.591 10.821 15.3585 187.681 22.5181 40.1556 187.681 25.2251 40.1556 203.94 22.5181 43.0358 203.94 25.2251 43.0358 189.608 17.2571 31.0703 189.608 19.9641 31.0703 205.146 17.2571 33.8208 205.146 19.9641 33.8208 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.179843 0 -0.983695 0.179843 0 -0.983695 0.179843 0 -0.983695 0.179843 0 -0.983695 0.174167 0 -0.984716 0.174167 0 -0.984716 0.174167 0 -0.984716 0.174167 0 -0.984716 0.173953 0 -0.984754 0.173953 0 -0.984754 0.173953 0 -0.984754 0.173953 0 -0.984754 0.174429 0 -0.98467 0.174429 0 -0.98467 0.174429 0 -0.98467 0.174429 0 -0.98467 0.174308 0 -0.984691 0.174308 0 -0.984691 0.174308 0 -0.984691 0.174308 0 -0.984691 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.15099 0.02292 0.15099 0.02292 0.16124 0.01936 0.16124 0.01936 0.15477 0.05836 0.15477 0.05836 0.16364 0.05538 0.16364 0.05538 0.15592 0.06868 0.15592 0.06868 0.16437 0.06584 0.16437 0.06584 0.15246 0.03769 0.15246 0.03769 0.16219 0.03442 0.16219 0.03442 0.15361 0.048 0.15361 0.048 0.16291 0.04488 0.16291 0.04488 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0415ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 185.906 29.1681 49.9309 185.906 31.8751 49.9309 202.768 29.1681 53.0131 202.768 31.8751 53.0131 192.222 11.0731 18.712 192.222 13.779 18.712 206.802 11.0731 21.2893 206.802 13.779 21.2893 194.674 5.61405 7.08932 194.674 8.32106 7.08932 208.375 5.61405 9.5082 208.375 8.32106 9.5082 188.366 20.3431 36.9198 188.366 23.0491 36.9198 204.368 20.3431 39.7538 204.368 23.0491 39.7538 190.285 15.4401 27.8724 190.285 18.1471 27.8724 205.573 15.4401 30.5773 205.573 18.1471 30.5773 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.17981 0 -0.983701 0.17981 0 -0.983701 0.17981 0 -0.983701 0.17981 0 -0.983701 0.174071 0 -0.984733 0.174071 0 -0.984733 0.174071 0 -0.984733 0.174071 0 -0.984733 0.173859 0 -0.984771 0.173859 0 -0.984771 0.173859 0 -0.984771 0.173859 0 -0.984771 0.174389 0 -0.984677 0.174389 0 -0.984677 0.174389 0 -0.984677 0.174389 0 -0.984677 0.174223 6.93823e-07 -0.984706 0.174223 7.09979e-07 -0.984706 0.174223 7.09979e-07 -0.984706 0.174223 7.26135e-07 -0.984706 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.1514 0.02659 0.1514 0.02659 0.16149 0.02309 0.16149 0.02309 0.15518 0.06203 0.15518 0.06203 0.1639 0.05911 0.1639 0.05911 0.15664 0.07523 0.15664 0.07523 0.16484 0.07248 0.16484 0.07248 0.15287 0.04136 0.15287 0.04136 0.16244 0.03815 0.16244 0.03815 0.15402 0.05163 0.15402 0.05163 0.16316 0.04856 0.16316 0.04856 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0415ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 184.73 33.3011 56.317 184.73 36.0081 56.317 202.04 33.3011 59.5288 202.04 36.0081 59.5288 187.087 24.8901 43.5784 187.087 27.5971 43.5784 203.513 24.8901 46.5346 203.513 27.5971 46.5346 192.864 9.59105 15.6735 192.864 12.298 15.6735 207.212 9.59105 18.2081 207.212 12.298 18.2081 189.011 18.5081 33.8823 189.011 21.2151 33.8823 204.772 18.5081 36.6724 204.772 21.2151 36.6724 190.83 13.916 25.3002 190.83 16.6221 25.3002 205.917 13.916 27.9685 205.917 16.6221 27.9685 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.182432 0 -0.983218 0.182432 0 -0.983218 0.182432 0 -0.983218 0.182432 0 -0.983218 0.177125 0 -0.984188 0.177125 0 -0.984188 0.177125 0 -0.984188 0.177125 0 -0.984188 0.173958 0 -0.984753 0.173958 0 -0.984753 0.173958 0 -0.984753 0.173958 0 -0.984753 0.174315 0 -0.98469 0.174315 0 -0.98469 0.174315 0 -0.98469 0.174315 0 -0.98469 0.174158 6.94062e-07 -0.984718 0.174158 7.15063e-07 -0.984718 0.174158 7.15063e-07 -0.984718 0.174158 7.36064e-07 -0.984718 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.1507 0.01934 0.1507 0.01934 0.16105 0.0157 0.16105 0.0157 0.15211 0.0338 0.15211 0.0338 0.16193 0.03045 0.16193 0.03045 0.15556 0.06548 0.15556 0.06548 0.16414 0.06261 0.16414 0.06261 0.15326 0.04481 0.15326 0.04481 0.16269 0.04164 0.16269 0.04164 0.15434 0.05455 0.15434 0.05455 0.16337 0.05153 0.16337 0.05153 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0414CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 165.804 33.3011 51.5279 165.804 36.0081 51.5279 182.919 33.3011 55.7586 182.919 36.0081 55.7586 169.146 24.8901 39.0735 169.146 27.5971 39.0735 185.37 24.8901 43.0477 185.37 27.5971 43.0477 176.665 9.59105 11.6328 176.665 12.298 11.6328 190.833 9.59105 15.0804 190.833 12.298 15.0804 171.723 18.5081 29.5606 171.723 21.2151 29.5606 187.285 18.5081 33.3526 187.285 21.2151 33.3526 174.055 13.916 21.1112 174.055 16.6221 21.1112 188.953 13.916 24.7387 188.953 16.6221 24.7387 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.23997 0 -0.97078 0.23997 0 -0.97078 0.23997 0 -0.97078 0.23997 0 -0.97078 0.237924 0 -0.971284 0.237924 0 -0.971284 0.237924 0 -0.971284 0.237924 0 -0.971284 0.236434 0 -0.971648 0.236434 0 -0.971648 0.236434 0 -0.971648 0.236434 0 -0.971648 0.236743 0 -0.971572 0.236743 0 -0.971572 0.236743 0 -0.971572 0.236743 0 -0.971572 0.236577 6.84824e-07 -0.971613 0.236577 6.64185e-07 -0.971613 0.236577 6.64185e-07 -0.971613 0.236577 6.43545e-07 -0.971613 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.13937 0.02478 0.13937 0.02478 0.14961 0.01998 0.14961 0.01998 0.14137 0.03892 0.14137 0.03892 0.15108 0.03441 0.15108 0.03441 0.14587 0.07007 0.14587 0.07007 0.15435 0.06616 0.15435 0.06616 0.14291 0.04972 0.14291 0.04972 0.15222 0.04541 0.15222 0.04541 0.14431 0.05931 0.14431 0.05931 0.15322 0.05519 0.15322 0.05519 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0414ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 166.597 31.3441 48.4703 166.597 34.0511 48.4703 183.53 31.3441 52.6386 183.53 34.0511 52.6386 174.964 12.4821 17.811 174.964 15.188 17.811 189.606 12.4821 21.3753 189.606 15.188 21.3753 178.292 6.63005 5.71502 178.292 9.33606 5.71502 192.012 6.63005 9.05175 192.012 9.33606 9.05175 170.016 22.5181 35.7368 170.016 25.2251 35.7368 186.071 22.5181 39.6506 186.071 25.2251 39.6506 172.487 17.2571 26.7922 172.487 19.9641 26.7922 187.83 17.2571 30.5309 187.83 19.9641 30.5309 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.239029 0 -0.971013 0.239029 0 -0.971013 0.239029 0 -0.971013 0.239029 0 -0.971013 0.236523 0 -0.971626 0.236523 0 -0.971626 0.236523 0 -0.971626 0.236523 0 -0.971626 0.236314 0 -0.971677 0.236314 0 -0.971677 0.236314 0 -0.971677 0.236314 0 -0.971677 0.236839 0 -0.971549 0.236839 0 -0.971549 0.236839 0 -0.971549 0.236839 0 -0.971549 0.236747 0 -0.971571 0.236747 0 -0.971571 0.236747 0 -0.971571 0.236747 0 -0.971571 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.13985 0.02825 0.13985 0.02825 0.14998 0.02352 0.14998 0.02352 0.14485 0.06306 0.14485 0.06306 0.15361 0.05901 0.15361 0.05901 0.14684 0.07679 0.14684 0.07679 0.15505 0.073 0.15505 0.073 0.14189 0.04271 0.14189 0.04271 0.1515 0.03826 0.1515 0.03826 0.14337 0.05286 0.14337 0.05286 0.15255 0.04862 0.15255 0.04862 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0414ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 164.923 35.4771 54.713 164.923 38.1831 54.713 182.313 35.4771 59.0131 182.313 38.1831 59.0131 168.264 27.0661 42.2586 168.264 29.7721 42.2586 184.752 27.0661 46.298 184.752 29.7721 46.298 175.842 11.0731 14.6249 175.842 13.779 14.6249 190.239 11.0731 18.1289 190.239 13.779 18.1289 178.989 5.61406 3.18136 178.989 8.32106 3.18136 192.519 5.61405 6.47147 192.519 8.32106 6.47147 170.897 20.3431 32.5515 170.897 23.0491 32.5515 186.697 20.3431 36.4021 186.697 23.0491 36.4021 173.356 15.4401 23.6438 173.356 18.1471 23.6438 188.451 15.4401 27.321 188.451 18.1471 27.321 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.240044 1.3685e-06 -0.970762 0.240044 1.3925e-06 -0.970762 0.240044 1.3925e-06 -0.970762 0.240044 1.4165e-06 -0.970762 0.237953 0 -0.971277 0.237953 0 -0.971277 0.237953 0 -0.971277 0.237953 0 -0.971277 0.236481 0 -0.971636 0.236481 0 -0.971636 0.236481 0 -0.971636 0.236481 0 -0.971636 0.236285 0 -0.971684 0.236285 0 -0.971684 0.236285 0 -0.971684 0.236285 0 -0.971684 0.236778 0 -0.971564 0.236778 0 -0.971564 0.236778 0 -0.971564 0.236778 0 -0.971564 0.236683 6.84579e-07 -0.971587 0.236683 6.59749e-07 -0.971587 0.236683 6.59749e-07 -0.971587 0.236683 6.3492e-07 -0.971587 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.13885 0.02116 0.13885 0.02116 0.14925 0.01628 0.14925 0.01628 0.14084 0.0353 0.14084 0.0353 0.15071 0.03072 0.15071 0.03072 0.14538 0.06667 0.14538 0.06667 0.15399 0.0627 0.15399 0.0627 0.14726 0.07967 0.14726 0.07967 0.15535 0.07593 0.15535 0.07593 0.14242 0.04632 0.14242 0.04632 0.15187 0.04195 0.15187 0.04195 0.14389 0.05644 0.14389 0.05644 0.15292 0.05226 0.15292 0.05226 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0414ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 167.478 29.1681 45.2854 167.478 31.8751 45.2854 184.142 29.1681 49.3863 184.142 31.8751 49.3863 177.426 8.11505 8.86452 177.426 10.821 8.86452 191.385 8.11505 12.2595 191.385 10.821 12.2595 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.238964 0 -0.971029 0.238964 0 -0.971029 0.238964 0 -0.971029 0.238964 0 -0.971029 0.236323 0 -0.971675 0.236323 0 -0.971675 0.236323 0 -0.971675 0.236323 0 -0.971675 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.14037 0.03187 0.14037 0.03187 0.15034 0.02721 0.15034 0.02721 0.14633 0.07321 0.14633 0.07321 0.15468 0.06936 0.15468 0.06936 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN359_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 9 Group { DataVariance STATIC name "TKLS359_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 175.333 0.395028 -37.284 183.168 0.443003 -34.3481 175.333 0.395028 -37.284 185.177 0.443004 -40.0016 177.534 0.395028 -42.8657 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00543584 0.999983 -0.0020368 -0.0054036 0.999984 -0.00192002 -0.00543584 0.999983 -0.0020368 -0.00543584 0.999983 -0.0020368 -0.00546888 0.999983 -0.00215652 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.14507 0.12561 0.14976 0.12227 0.14507 0.12561 0.15096 0.12869 0.14639 0.13194 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS359_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 183.168 0.443003 -34.3481 191.098 0.489882 -31.6813 183.168 0.443003 -34.3481 192.913 0.489883 -37.4002 185.177 0.443004 -40.0016 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00537679 0.999984 -0.00180778 -0.00534148 0.999984 -0.00169503 -0.00537679 0.999984 -0.00180778 -0.00537679 0.999984 -0.00180778 -0.00541298 0.999983 -0.00192336 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.14976 0.12227 0.1545 0.11925 0.14976 0.12227 0.15559 0.12574 0.15096 0.12869 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS359_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 191.098 0.489882 -31.6813 199.114 0.534932 -29.2868 191.098 0.489882 -31.6813 200.733 0.534933 -35.0643 192.913 0.489883 -37.4002 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00522347 0.999985 -0.00156009 -0.00518589 0.999985 -0.00145305 -0.00522347 0.999985 -0.00156009 -0.00522347 0.999985 -0.00156009 -0.00526199 0.999985 -0.0016698 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.1545 0.11925 0.1593 0.11653 0.1545 0.11925 0.16027 0.12309 0.15559 0.12574 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS359_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 199.114 0.534932 -29.2868 207.208 0.577421 -27.1674 199.114 0.534932 -29.2868 208.628 0.577421 -32.9969 200.733 0.534933 -35.0643 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00497367 0.999987 -0.00130216 -0.00493463 0.999987 -0.00120203 -0.00497367 0.999987 -0.00130216 -0.00497367 0.999987 -0.00130216 -0.0050137 0.999986 -0.0014048 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.1593 0.11653 0.16414 0.11412 0.1593 0.11653 0.16499 0.12074 0.16027 0.12309 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS359_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 207.208 0.577421 -27.1674 215.369 0.616619 -25.3256 207.208 0.577421 -27.1674 216.59 0.616619 -31.2001 208.628 0.577421 -32.9969 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0046267 0.999989 -0.00104402 -0.00458782 0.999989 -0.000953562 -0.0046267 0.999989 -0.00104402 -0.0046267 0.999989 -0.00104402 -0.00466655 0.999988 -0.00113673 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.16414 0.11412 0.16902 0.11203 0.16414 0.11412 0.16975 0.1187 0.16499 0.12074 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS359_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 215.369 0.616619 -25.3256 223.589 0.651793 -23.7635 215.369 0.616619 -25.3256 224.608 0.651793 -29.6763 216.59 0.616619 -31.2001 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00418126 0.999991 -0.000794583 -0.00414334 0.999991 -0.000714053 -0.00418126 0.999991 -0.000794583 -0.00418126 0.999991 -0.000794583 -0.00422014 0.999991 -0.00087714 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.16902 0.11203 0.17394 0.11026 0.16902 0.11203 0.17455 0.11697 0.16975 0.1187 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS359_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 223.589 0.651793 -23.7635 231.856 0.682213 -22.4829 223.589 0.651793 -23.7635 232.673 0.682213 -28.427 224.608 0.651793 -29.6763 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00363792 0.999993 -0.000563318 -0.00360296 0.999993 -0.000495217 -0.00363792 0.999993 -0.000563318 -0.00363792 0.999993 -0.000563318 -0.00367375 0.999993 -0.000633125 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.17394 0.11026 0.17889 0.1088 0.17394 0.11026 0.17938 0.11555 0.17455 0.11697 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS352_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 167.604 0.346686 -40.4857 175.333 0.395028 -37.284 167.604 0.346686 -40.4857 177.534 0.395028 -42.8657 169.994 0.346686 -45.989 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0054047 0.999983 -0.00223843 -0.00537632 0.999983 -0.00212002 -0.0054047 0.999983 -0.00223843 -0.0054047 0.999983 -0.00223843 -0.00543379 0.999982 -0.00235981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.14045 0.12924 0.14507 0.12561 0.14045 0.12924 0.14639 0.13194 0.14188 0.13549 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN359" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 220.156 2.29596 -3.85723 223.249 0.651793 -21.7926 211.259 2.33114 -5.54813 214.962 0.616619 -23.3675 202.425 2.37034 -7.5418 206.734 0.577421 -25.2243 193.664 2.41283 -9.8359 198.575 0.534932 -27.361 184.987 2.45788 -12.4278 190.493 0.489882 -29.775 176.403 2.50476 -15.3144 182.498 0.443003 -32.4635 167.923 2.55273 -18.4924 174.6 0.395028 -35.4235 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.020614 0.99593 -0.0877437 0.0171576 0.995769 -0.0902782 0.0197889 0.995709 -0.0903964 0.0186226 0.995456 -0.0933871 0.0239349 0.995319 -0.0936339 0.0227117 0.995028 -0.0969691 0.0283982 0.994873 -0.0970588 0.0271822 0.994548 -0.100679 0.0331813 0.994376 -0.100576 0.0320303 0.994018 -0.104415 0.0382813 0.993831 -0.104088 0.037248 0.993445 -0.108074 0.040415 0.993346 -0.10784 0.0360659 0.993016 -0.112327 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 198.249 0 198.249 1.21333 197.666 0 197.666 1.21333 197.082 0 197.082 1.21333 196.499 0 196.499 1.21333 195.916 0 195.916 1.21333 195.333 0 195.333 1.21333 194.75 0 194.75 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.17189 0.08766 0.17374 0.10802 0.16657 0.08958 0.16878 0.10981 0.16128 0.09184 0.16386 0.11191 0.15604 0.09444 0.15898 0.11434 0.15085 0.09739 0.15414 0.11708 0.14571 0.10066 0.14936 0.12013 0.14064 0.10427 0.14463 0.12349 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN353_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN353_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 114 Group { DataVariance STATIC name "T0LB348" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 136.872 0.164291 -54.1622 137.911 0.164291 -55.871 129.741 0.125094 -58.6672 130.838 0.125094 -60.3395 122.768 0.08992 -63.413 123.922 0.08992 -65.0469 115.961 0.059501 -68.3941 117.17 0.059501 -69.9877 109.329 0.034568 -73.6047 110.591 0.034568 -75.1561 102.878 0.015853 -79.0387 104.192 0.015854 -80.5461 96.6157 0.004088 -84.6898 97.9808 0.004088 -86.1514 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00397121 0.999989 -0.00241462 -0.00394471 0.999989 -0.00249206 -0.00379183 0.99999 -0.00242373 -0.00361298 0.999991 -0.00242749 -0.00328896 0.999992 -0.00226432 -0.00309217 0.999993 -0.00223439 -0.00273241 0.999994 -0.00202139 -0.0025211 0.999995 -0.00195477 -0.00212924 0.999996 -0.0016889 -0.00190628 0.999997 -0.00158311 -0.00148613 0.999998 -0.00126151 -0.00125492 0.999999 -0.00111475 -0.00103994 0.999999 -0.000938065 -0.00102792 0.999999 -0.00096005 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 615.509 0 615.509 1 613.76 0 613.76 1 612.01 0 612.01 1 610.261 0 610.261 1 608.512 0 608.512 1 606.763 0 606.763 1 605.014 0 605.014 1 } TexCoordArray 1 Vec2Array 14 { 0.12206 0.14477 0.12269 0.14671 0.1178 0.14988 0.11845 0.15178 0.11363 0.15527 0.11432 0.15712 0.10955 0.16092 0.11028 0.16273 0.10559 0.16684 0.10634 0.1686 0.10173 0.17301 0.10251 0.17472 0.09798 0.17942 0.0988 0.18108 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT347" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 119.76 6.82267 -43.4486 119.76 2.82266 -43.4486 112.273 6.85784 -48.5441 112.273 2.85784 -48.5441 104.964 6.88826 -53.8922 104.964 2.88826 -53.8922 97.8428 6.91319 -59.4867 97.8428 2.91319 -59.4867 90.9164 6.93191 -65.3211 90.9164 2.93191 -65.3211 84.1932 6.94367 -71.3886 84.1932 2.94367 -71.3886 77.6811 6.94776 -77.682 77.6811 2.94776 -77.682 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.562638 0 -0.826704 0.562638 0 -0.826704 0.572004 0 -0.820251 0.581297 0 -0.813692 0.599677 0 -0.800242 0.608764 0 -0.793351 0.626676 0 -0.77928 0.635501 0 -0.7721 0.652905 0 -0.757439 0.661485 0 -0.749958 0.678383 0 -0.734708 0.686701 0 -0.72694 0.694929 0 -0.719079 0.694929 0 -0.719079 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 810.289 1 810.289 0 808.104 1 808.104 0 805.917 1 805.917 0 803.73 1 803.73 0 801.544 1 801.544 0 799.357 1 799.357 0 797.172 1 797.172 0 } TexCoordArray 1 Vec2Array 14 { 0.11183 0.1326 0.11183 0.1326 0.10735 0.13839 0.10735 0.13839 0.10298 0.14446 0.10298 0.14446 0.09872 0.15081 0.09872 0.15081 0.09457 0.15744 0.09457 0.15744 0.09055 0.16432 0.09055 0.16432 0.08665 0.17147 0.08665 0.17147 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 136.557 18.1261 18.925 147.581 4.38806 -8.18292 136.557 16.8741 18.925 147.581 3.13606 -8.18292 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.926331 0 -0.376712 -0.92633 0 -0.376712 -0.92633 0 -0.376712 -0.92633 0 -0.376712 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.12188 0.06179 0.12847 0.09257 0.12188 0.06179 0.12847 0.09257 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 126.175 36.3261 44.4526 136.557 18.1261 18.925 126.175 35.0731 44.4526 136.557 16.8741 18.925 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.926322 0 -0.376732 -0.926322 0 -0.376732 -0.926322 0 -0.376732 -0.926322 0 -0.376732 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.11567 0.03281 0.12188 0.06179 0.11567 0.03281 0.12188 0.06179 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 136.529 18.1261 18.913 136.529 16.8741 18.913 147.554 4.38806 -8.19392 147.554 3.13606 -8.19392 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.926314 0 0.376753 0.926314 0 0.376753 0.926314 0 0.376753 0.926314 0 0.376753 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.12186 0.06181 0.12186 0.06181 0.12846 0.09258 0.12846 0.09258 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 126.145 36.3261 44.4388 126.145 35.0731 44.4388 136.529 18.1261 18.913 136.529 16.8741 18.913 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.926288 0 0.376817 0.926288 0 0.376817 0.926288 0 0.376817 0.926288 0 0.376817 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.11565 0.03283 0.11565 0.03283 0.12186 0.06181 0.12186 0.06181 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_119" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 111.718 35.3901 38.0704 111.447 35.3901 37.9358 111.718 35.3901 38.0704 111.447 40.8141 37.9358 111.718 40.8141 38.0704 111.447 40.8141 37.9358 111.906 41.6761 37.6655 111.635 41.6761 37.5318 112.47 42.5381 36.4526 112.2 42.5381 36.3199 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.444842 6.29882e-07 -0.895609 0.444842 6.29882e-07 -0.895609 0.444842 6.29882e-07 -0.895609 0.443564 -0.0707135 -0.893449 0.443725 -0.0708145 -0.893361 0.443564 -0.0707135 -0.893449 0.33576 -0.652824 -0.679033 0.282146 -0.769744 -0.572615 0.239371 -0.840474 -0.486112 0.23903 -0.840436 -0.486346 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.10702 0.04006 0.10685 0.04021 0.10702 0.04006 0.10685 0.04021 0.10702 0.04006 0.10685 0.04021 0.10713 0.04052 0.10697 0.04067 0.10747 0.04189 0.10731 0.04204 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_118" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 105.737 35.3901 35.0397 105.468 35.3901 34.9002 105.737 35.3901 35.0397 105.468 40.8141 34.9002 105.737 40.8141 35.0397 105.468 40.8141 34.9002 105.933 41.6761 34.6397 105.664 41.6761 34.5001 106.52 42.5381 33.4398 106.254 42.5381 33.3012 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.460368 6.24339e-07 -0.887728 0.460368 6.24339e-07 -0.887728 0.460368 6.24339e-07 -0.887728 0.459234 -0.0706784 -0.885499 0.459217 -0.0706667 -0.885509 0.459234 -0.0706784 -0.885499 0.349021 -0.652415 -0.67271 0.29461 -0.769274 -0.566942 0.250173 -0.840211 -0.481102 0.250547 -0.840252 -0.480835 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.10344 0.0435 0.10328 0.04366 0.10344 0.0435 0.10328 0.04366 0.10344 0.0435 0.10328 0.04366 0.10356 0.04395 0.10339 0.04411 0.10391 0.04531 0.10375 0.04547 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_117" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 99.9253 35.3901 31.9388 99.6603 35.3901 31.7942 99.9253 35.3901 31.9388 99.6603 40.8141 31.7942 99.9253 40.8141 31.9388 99.6603 40.8141 31.7942 100.129 41.6761 31.5437 99.8653 41.6761 31.3981 100.741 42.5381 30.3556 100.477 42.5381 30.2111 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.478992 0 -0.877819 0.478992 0 -0.877819 0.478992 0 -0.877819 0.478066 -0.0706066 -0.875481 0.477799 -0.0705431 -0.875632 0.478066 -0.0706066 -0.875481 0.365021 -0.65237 -0.664209 0.307801 -0.769548 -0.559513 0.261135 -0.840186 -0.475285 0.260432 -0.840107 -0.475811 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.09996 0.04702 0.0998 0.04718 0.09996 0.04702 0.0998 0.04718 0.09996 0.04702 0.0998 0.04718 0.10008 0.04747 0.09993 0.04763 0.10045 0.04882 0.10029 0.04898 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_116" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 94.072 35.3901 28.6536 93.8092 35.3901 28.5032 94.072 35.3901 28.6536 93.8092 40.8141 28.5032 94.072 40.8141 28.6536 93.8092 40.8141 28.5032 94.2843 41.6761 28.2625 94.0224 41.6761 28.1122 94.9203 42.5381 27.0883 94.6604 42.5381 26.9388 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.496716 0 -0.867913 0.496716 0 -0.867913 0.496716 0 -0.867913 0.495548 -0.0705435 -0.865711 0.495477 -0.0705989 -0.865747 0.495548 -0.0705435 -0.865711 0.377095 -0.652096 -0.657701 0.318214 -0.76925 -0.554071 0.270214 -0.840114 -0.470311 0.270432 -0.840139 -0.470141 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.09646 0.05075 0.0963 0.05092 0.09646 0.05075 0.0963 0.05092 0.09646 0.05075 0.0963 0.05092 0.09659 0.05119 0.09643 0.05136 0.09697 0.05252 0.09681 0.05269 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_115" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 88.4093 35.3901 25.316 88.1494 35.3901 25.1596 88.4093 35.3901 25.316 88.1494 40.8141 25.1596 88.4093 40.8141 25.316 88.1494 40.8141 25.1596 88.6296 41.6761 24.9289 88.3699 41.6761 24.7725 89.2889 42.5381 23.7686 89.0311 42.5381 23.613 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.515608 0 -0.856825 0.515608 0 -0.856825 0.515608 0 -0.856825 0.51434 -0.0706477 -0.854671 0.514319 -0.0706573 -0.854683 0.51434 -0.0706477 -0.854671 0.391033 -0.65214 -0.649466 0.329909 -0.769096 -0.547405 0.280187 -0.839951 -0.464734 0.280392 -0.839975 -0.464566 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.09307 0.05454 0.09292 0.05471 0.09307 0.05454 0.09292 0.05471 0.09307 0.05454 0.09292 0.05471 0.0932 0.05498 0.09305 0.05515 0.0936 0.05629 0.09344 0.05647 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_114" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 82.694 35.3901 21.7814 82.4383 35.3901 21.619 82.694 35.3901 21.7814 82.4383 40.8141 21.619 82.694 40.8141 21.7814 82.4383 40.8141 21.619 82.9216 41.6761 21.3992 82.6657 41.6761 21.2379 83.606 42.5381 20.2536 83.3512 42.5381 20.0923 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.536127 0 -0.844137 0.536127 0 -0.844137 0.536127 0 -0.844137 0.534598 -0.07044 -0.842166 0.534791 -0.0705605 -0.842033 0.534598 -0.07044 -0.842166 0.405176 -0.651706 -0.64118 0.341184 -0.769055 -0.540506 0.289795 -0.839973 -0.458764 0.290202 -0.840021 -0.458418 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.08965 0.05855 0.0895 0.05873 0.08965 0.05855 0.0895 0.05873 0.08965 0.05855 0.0895 0.05873 0.08979 0.05898 0.08964 0.05917 0.0902 0.06028 0.09005 0.06047 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_113" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 77.1546 35.3901 18.1911 76.9019 35.3901 18.0229 77.1546 35.3901 18.1911 76.9019 40.8141 18.0229 77.1546 40.8141 18.1911 76.9019 40.8141 18.0229 77.3902 41.6761 17.8141 77.1384 41.6761 17.6467 78.0979 42.5381 16.6832 77.8462 42.5381 16.517 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.55409 0 -0.832457 0.55409 0 -0.832457 0.55409 0 -0.832457 0.552684 -0.0703855 -0.830413 0.55271 -0.070517 -0.830385 0.552684 -0.0703855 -0.830413 0.420109 -0.65154 -0.631668 0.353426 -0.76889 -0.532821 0.299897 -0.839752 -0.452635 0.299253 -0.839674 -0.453206 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.08634 0.06263 0.08619 0.06282 0.08634 0.06263 0.08619 0.06282 0.08634 0.06263 0.08619 0.06282 0.08648 0.06305 0.08633 0.06324 0.0869 0.06434 0.08675 0.06453 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 75.9758 35.3901 20.0754 77.1546 35.3901 18.1911 75.9758 35.3901 20.0754 77.1546 40.8141 18.1911 75.9758 42.5381 20.0754 77.3902 41.6761 17.8141 78.0979 42.5381 16.6832 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.847773 0 0.53036 0.847773 0 0.53036 0.847773 0 0.53036 0.847779 1.54843e-05 0.530349 0.847782 -1.40004e-05 0.530345 0.847807 -5.02776e-05 0.530306 0.847776 -0.000226867 0.530354 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.08563 0.06049 0.08634 0.06263 0.08563 0.06049 0.08634 0.06263 0.08563 0.06049 0.08648 0.06305 0.0869 0.06434 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 81.5536 35.3901 23.6904 82.694 35.3901 21.7814 81.5536 35.3901 23.6904 82.694 40.8141 21.7814 81.5536 42.5381 23.6904 82.9216 41.6761 21.3992 83.606 42.5381 20.2536 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.858484 0 0.51284 0.858484 0 0.51284 0.858484 0 0.51284 0.858502 4.47454e-05 0.51281 0.858521 2.01345e-05 0.512779 0.858615 7.23062e-05 0.512622 0.858558 -0.000268781 0.512716 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.08897 0.05638 0.08965 0.05855 0.08897 0.05638 0.08965 0.05855 0.08897 0.05638 0.08979 0.05898 0.0902 0.06028 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 87.3083 35.3901 27.2497 88.4093 35.3901 25.316 87.3083 35.3901 27.2497 88.4093 40.8141 25.316 87.3083 42.5381 27.2497 88.6296 41.6761 24.9289 89.2889 42.5381 23.7686 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.869011 0 0.494792 0.869011 0 0.494792 0.869011 0 0.494792 0.869014 6.69028e-06 0.494788 0.869039 0.000145193 0.494743 0.869111 0.000521412 0.494616 0.869166 0.000867656 0.494519 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.09241 0.05234 0.09307 0.05454 0.09241 0.05234 0.09307 0.05454 0.09241 0.05234 0.0932 0.05498 0.0936 0.05629 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 93.0104 35.3901 30.611 94.072 35.3901 28.6536 93.0104 35.3901 30.611 94.072 40.8141 28.6536 93.0104 42.5381 30.611 94.2843 41.6761 28.2625 94.9203 42.5381 27.0883 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.87904 0 0.476749 0.87904 0 0.476749 0.87904 0 0.476749 0.879035 -1.20884e-05 0.476757 0.879044 8.1395e-05 0.476741 0.879055 0.000292369 0.47672 0.879106 0.00062715 0.476625 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.09582 0.04853 0.09646 0.05075 0.09582 0.04853 0.09646 0.05075 0.09582 0.04853 0.09659 0.05119 0.09697 0.05252 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 98.9033 35.3901 33.9189 99.9253 35.3901 31.9388 98.9033 35.3901 33.9189 99.9253 40.8141 31.9388 98.9033 42.5381 33.9189 100.129 41.6761 31.5437 100.741 42.5381 30.3556 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.888618 -1.39167e-07 0.458649 0.888618 0 0.458649 0.888618 -1.39167e-07 0.458649 0.888616 -5.09509e-06 0.458652 0.888634 0.000128653 0.458618 0.888674 0.000462837 0.458538 0.888734 0.00086686 0.458422 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.09935 0.04477 0.09996 0.04702 0.09935 0.04477 0.09996 0.04702 0.09935 0.04477 0.10008 0.04747 0.10045 0.04882 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 104.755 35.3901 37.0407 105.737 35.3901 35.0397 104.755 35.3901 37.0407 105.737 40.8141 35.0397 104.755 42.5381 37.0407 105.933 41.6761 34.6397 106.52 42.5381 33.4398 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.897723 -2.67356e-07 0.44056 0.897723 -3.09845e-07 0.44056 0.897723 -2.67356e-07 0.44056 0.89773 1.89638e-05 0.440546 0.897766 0.000212175 0.440474 0.897875 0.00076281 0.44025 0.897935 0.00118561 0.440127 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.10285 0.04123 0.10344 0.0435 0.10285 0.04123 0.10344 0.0435 0.10285 0.04123 0.10356 0.04395 0.10391 0.04531 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 110.778 35.3901 40.0913 111.718 35.3901 38.0704 110.778 35.3901 40.0913 111.718 40.8141 38.0704 110.778 42.5381 40.0913 111.906 41.6761 37.6655 112.47 42.5381 36.4526 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.906713 -2.55941e-07 0.421749 0.906713 -2.96616e-07 0.421749 0.906713 -2.55941e-07 0.421749 0.90672 2.15867e-05 0.421733 0.90673 3.11143e-05 0.421711 0.906775 0.0001123 0.421614 0.906761 5.92759e-06 0.421645 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.10645 0.03776 0.10702 0.04006 0.10645 0.03776 0.10702 0.04006 0.10645 0.03776 0.10713 0.04052 0.10747 0.04189 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 76.9019 35.3901 18.0229 75.7221 35.3901 19.907 76.9019 40.8141 18.0229 75.7221 42.5381 19.907 77.1384 41.6761 17.6467 77.8462 42.5381 16.517 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.847545 0 -0.530723 -0.847545 0 -0.530723 -0.847522 5.68366e-05 -0.530761 -0.847489 7.23878e-05 -0.530812 -0.847345 0.000260007 -0.531043 -0.847397 -4.25893e-05 -0.53096 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.08619 0.06282 0.08548 0.06068 0.08619 0.06282 0.08548 0.06068 0.08633 0.06324 0.08675 0.06453 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 82.4383 35.3901 21.619 81.2958 35.3901 23.5268 82.4383 40.8141 21.619 81.2958 42.5381 23.5268 82.6657 41.6761 21.2379 83.3512 42.5381 20.0923 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.857925 0 -0.513775 -0.857925 0 -0.513775 -0.857945 -5.12398e-05 -0.513741 -0.857977 -8.57751e-05 -0.513688 -0.858112 -0.000308114 -0.513463 -0.858076 -9.25976e-05 -0.513522 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.0895 0.05873 0.08882 0.05657 0.0895 0.05873 0.08882 0.05657 0.08964 0.05917 0.09005 0.06047 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 88.1494 35.3901 25.1596 87.0474 35.3901 27.0922 88.1494 40.8141 25.1596 87.0474 42.5381 27.0922 88.3699 41.6761 24.7725 89.0311 42.5381 23.613 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.868697 0 -0.495344 -0.868697 0 -0.495344 -0.868702 -1.42212e-05 -0.495334 -0.868708 -4.7867e-06 -0.495325 -0.868736 -1.71879e-05 -0.495275 -0.868718 9.57185e-05 -0.495307 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.09292 0.05471 0.09226 0.05252 0.09292 0.05471 0.09226 0.05252 0.09305 0.05515 0.09344 0.05647 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 93.8092 35.3901 28.5032 92.7465 35.3901 30.4585 93.8092 40.8141 28.5032 92.7465 42.5381 30.4585 94.0224 41.6761 28.1122 94.6604 42.5381 26.9388 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.878617 0 -0.477528 -0.878617 0 -0.477528 -0.8786 4.38683e-05 -0.477558 -0.878578 5.17792e-05 -0.477598 -0.87848 0.000185936 -0.47778 -0.878518 -5.8957e-05 -0.47771 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.0963 0.05092 0.09567 0.0487 0.0963 0.05092 0.09567 0.0487 0.09643 0.05136 0.09681 0.05269 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 99.6603 35.3901 31.7942 98.6363 35.3901 33.7724 99.6603 40.8141 31.7942 98.6363 42.5381 33.7724 99.8653 41.6761 31.3981 100.477 42.5381 30.2111 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.888072 0 -0.459705 -0.888072 1.39487e-07 -0.459704 -0.888073 -2.18946e-06 -0.459703 -0.888113 -0.000263903 -0.459626 -0.888218 -0.000948358 -0.459422 -0.888323 -0.00166573 -0.459216 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.0998 0.04718 0.09919 0.04494 0.0998 0.04718 0.09919 0.04494 0.09993 0.04763 0.10029 0.04898 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 105.468 35.3901 34.9002 104.485 35.3901 36.9001 105.468 40.8141 34.9002 104.485 42.5381 36.9001 105.664 41.6761 34.5001 106.254 42.5381 33.3012 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.897449 3.10239e-07 -0.441119 -0.897449 2.67696e-07 -0.441119 -0.897463 -4.27721e-05 -0.441089 -0.897468 5.37422e-05 -0.441079 -0.897519 0.000192423 -0.440975 -0.897443 0.000724201 -0.441129 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.10328 0.04366 0.10269 0.04139 0.10328 0.04366 0.10269 0.04139 0.10339 0.04411 0.10375 0.04547 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 111.447 35.3901 37.9358 110.506 35.3901 39.9566 111.447 40.8141 37.9358 110.506 42.5381 39.9566 111.635 41.6761 37.5318 112.2 42.5381 36.3199 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.906533 2.96887e-07 -0.422134 -0.906533 2.56175e-07 -0.422134 -0.906536 -8.2874e-06 -0.422128 -0.906529 6.92443e-05 -0.422143 -0.906518 0.000248124 -0.422167 -0.906481 0.00051679 -0.422245 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.10685 0.04021 0.10629 0.03792 0.10685 0.04021 0.10629 0.03792 0.10697 0.04067 0.10731 0.04204 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_275" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 140.291 2.83006 11.2022 140.809 2.83006 11.4229 140.291 13.097 11.2022 140.809 13.097 11.4229 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.392079 -8.54505e-08 0.919931 -0.392079 -8.54505e-08 0.919931 -0.392079 -8.54505e-08 0.919931 -0.392079 -8.54505e-08 0.919931 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.31764 0.01209 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.12411 0.07056 0.12442 0.07031 0.12411 0.07056 0.12442 0.07031 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_274" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 140.705 12.4551 10.1804 141.22 12.4551 10.4002 140.705 2.83006 10.1804 141.22 2.83006 10.4002 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.392479 9.11323e-08 -0.919761 0.392479 9.11323e-08 -0.919761 0.392479 9.11323e-08 -0.919761 0.392479 9.11323e-08 -0.919761 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.29782 0.98791 0.29782 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.12436 0.07172 0.12467 0.07147 0.12436 0.07172 0.12467 0.07147 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_273" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 141.22 2.83006 10.4002 141.22 12.4551 10.4002 140.809 2.83006 11.4229 140.809 13.097 11.4229 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.92788 -3.69458e-08 0.372878 0.92788 -3.55465e-08 0.372878 0.92788 -3.55465e-08 0.372878 0.92788 -3.42347e-08 0.372878 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.12467 0.07147 0.12467 0.07147 0.12442 0.07031 0.12442 0.07031 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_272" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 140.291 13.097 11.2022 140.705 12.4551 10.1804 140.291 2.83006 11.2022 140.705 2.83006 10.1804 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.926811 3.48821e-08 -0.375529 -0.926811 3.60078e-08 -0.375529 -0.926811 3.60078e-08 -0.375529 -0.926811 3.72084e-08 -0.375529 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.12411 0.07056 0.12436 0.07172 0.12411 0.07056 0.12436 0.07172 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_271" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 137.558 2.83006 17.9596 138.089 2.83006 18.1863 137.558 16.5591 17.9596 138.089 16.5591 18.1863 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.392649 0 0.919688 -0.392649 0 0.919688 -0.392649 0 0.919688 -0.392649 0 0.919688 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.4246 0.01209 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.12248 0.06289 0.12279 0.06263 0.12248 0.06289 0.12279 0.06263 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_270" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 137.972 15.9181 16.9377 138.5 15.9181 17.1635 137.972 2.83006 16.9377 138.5 2.83006 17.1635 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.393204 0 -0.919451 0.393204 0 -0.919451 0.393204 0 -0.919451 0.393204 0 -0.919451 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.40478 0.98791 0.40478 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.12272 0.06405 0.12304 0.06379 0.12272 0.06405 0.12304 0.06379 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_269" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 138.5 2.83006 17.1635 138.5 15.9181 17.1635 138.089 2.83006 18.1863 138.089 16.5591 18.1863 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.927884 0 0.372869 0.927884 0 0.372869 0.927884 0 0.372869 0.927884 0 0.372869 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.12304 0.06379 0.12304 0.06379 0.12279 0.06263 0.12279 0.06263 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_268" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 137.558 16.5591 17.9596 137.972 15.9181 16.9377 137.558 2.83006 17.9596 137.972 2.83006 16.9377 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.926829 0 -0.375485 -0.926828 0 -0.375485 -0.926828 0 -0.375485 -0.926828 0 -0.375485 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.12248 0.06289 0.12272 0.06405 0.12248 0.06289 0.12272 0.06405 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_267" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 132.938 2.83006 29.3854 133.491 2.83006 29.6209 132.938 24.3501 29.3854 133.491 24.3501 29.6209 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.391805 -8.15451e-08 0.920048 -0.391805 -8.15451e-08 0.920048 -0.391805 -8.15451e-08 0.920048 -0.391805 -8.15451e-08 0.920048 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.66525 0.01209 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.11971 0.04992 0.12004 0.04965 0.11971 0.04992 0.12004 0.04965 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_266" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 133.352 23.7091 28.3626 133.902 23.7091 28.5981 133.352 2.83006 28.3626 133.902 2.83006 28.5981 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.393613 8.3978e-08 -0.919276 0.393613 8.3978e-08 -0.919276 0.393613 8.3978e-08 -0.919276 0.393613 8.3978e-08 -0.919276 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.64544 0.98791 0.64544 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.11996 0.05108 0.12029 0.05081 0.11996 0.05108 0.12029 0.05081 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_265" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 133.902 2.83006 28.5981 133.902 23.7091 28.5981 133.491 2.83006 29.6209 133.491 24.3501 29.6209 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.927889 -3.40613e-08 0.372857 0.927889 -3.39904e-08 0.372857 0.927889 -3.39904e-08 0.372857 0.927889 -3.39216e-08 0.372857 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.12029 0.05081 0.12029 0.05081 0.12004 0.04965 0.12004 0.04965 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_264" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 132.938 24.3501 29.3854 133.352 23.7091 28.3626 132.938 2.83006 29.3854 133.352 2.83006 28.3626 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.926943 3.32546e-08 -0.375202 -0.926943 3.37574e-08 -0.375202 -0.926943 3.37574e-08 -0.375202 -0.926943 3.42756e-08 -0.375202 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.11971 0.04992 0.11996 0.05108 0.11971 0.04992 0.11996 0.05108 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_263" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 128.213 2.91806 42.2268 128.723 2.91806 40.9575 128.213 2.91806 42.2268 128.723 23.1581 40.9575 128.213 24.0781 42.2268 128.753 25.2111 40.8862 128.213 24.0781 42.2268 128.854 27.1931 40.6358 128.127 27.4771 42.4406 129.098 29.1761 40.0279 128.015 29.7981 42.718 129.559 31.1221 38.8843 127.681 32.6971 43.5457 127.248 35.1711 44.6208 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.927902 0 0.372824 0.927902 0 0.372824 0.927902 0 0.372824 0.927895 -2.88102e-05 0.372842 0.92782 -5.172e-05 0.373028 0.927681 -0.000348953 0.373375 0.92782 -5.172e-05 0.373028 0.927586 8.79779e-05 0.373611 0.927611 0.000128761 0.373547 0.927632 4.73845e-05 0.373496 0.927609 6.5349e-05 0.373554 0.927576 6.67126e-06 0.373635 0.927562 7.66387e-05 0.37367 0.927546 -6.02364e-05 0.37371 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.11688 0.03534 0.11719 0.03678 0.11688 0.03534 0.11719 0.03678 0.11688 0.03534 0.11721 0.03686 0.11688 0.03534 0.11727 0.03714 0.11683 0.0351 0.11741 0.03783 0.11677 0.03478 0.11769 0.03913 0.11657 0.03384 0.11631 0.03262 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_262" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 128.084 2.91806 40.6831 127.57 2.91806 41.9517 128.084 23.1581 40.6831 127.57 24.0781 41.9517 128.114 25.2111 40.6122 127.57 24.0781 41.9517 128.215 27.1931 40.3615 127.484 27.4771 42.1655 128.46 29.1761 39.7546 127.37 29.7981 42.4416 128.923 31.1221 38.6121 127.037 32.6971 43.2694 126.601 35.1711 44.3436 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.926815 0 -0.375518 -0.926815 0 -0.375518 -0.926808 2.71022e-05 -0.375535 -0.926775 4.07349e-05 -0.375618 -0.926537 9.58089e-05 -0.376205 -0.926775 4.07349e-05 -0.375618 -0.926723 -0.000122737 -0.375744 -0.926775 -0.000343609 -0.375617 -0.92673 -0.000486873 -0.375727 -0.926747 0.000143742 -0.375685 -0.926819 0.000147231 -0.375509 -0.926858 0.000239107 -0.375413 -0.926938 -0.000441176 -0.375215 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.11681 0.03709 0.1165 0.03565 0.11681 0.03709 0.1165 0.03565 0.11683 0.03717 0.1165 0.03565 0.11689 0.03746 0.11645 0.03541 0.11703 0.03815 0.11638 0.03509 0.11731 0.03944 0.11618 0.03415 0.11592 0.03294 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_261" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 128.923 31.1221 38.6121 129.559 31.1221 38.8843 128.46 29.1761 39.7546 129.098 29.1761 40.0279 128.215 27.1931 40.3615 128.854 27.1931 40.6358 128.114 25.2111 40.6122 128.753 25.2111 40.8862 128.084 23.1581 40.6831 128.723 23.1581 40.9575 128.084 2.91806 40.6831 128.723 2.91806 40.9575 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.332404 -0.535069 -0.776665 0.332521 -0.535102 -0.776592 0.347704 -0.468903 -0.811931 0.361966 -0.394949 -0.844391 0.381028 -0.256605 -0.888241 0.386612 -0.197008 -0.900955 0.392161 -0.102031 -0.914221 0.39331 -0.0695193 -0.916774 0.394537 -0.00633857 -0.918858 0.394585 -0.00181863 -0.918858 0.394586 0 -0.918859 0.394586 0 -0.918859 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.11731 0.03944 0.11769 0.03913 0.11703 0.03815 0.11741 0.03783 0.11689 0.03746 0.11727 0.03714 0.11683 0.03717 0.11721 0.03686 0.11681 0.03709 0.11719 0.03678 0.11681 0.03709 0.11719 0.03678 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_260" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 127.57 2.91806 41.9517 128.213 2.91806 42.2268 127.57 24.0781 41.9517 128.213 24.0781 42.2268 127.484 27.4771 42.1655 128.127 27.4771 42.4406 127.37 29.7981 42.4416 128.015 29.7981 42.718 127.037 32.6971 43.2694 127.681 32.6971 43.5457 126.601 35.1711 44.3436 127.248 35.1711 44.6208 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.393352 0 0.919388 -0.393352 0 0.919388 -0.393347 -0.0050393 0.919376 -0.393298 -0.0164791 0.919263 -0.391992 -0.0829971 0.916217 -0.391431 -0.102476 0.914484 -0.386248 -0.193883 0.901788 -0.381663 -0.248539 0.890259 -0.371339 -0.335224 0.865871 -0.36478 -0.378702 0.8506 -0.356838 -0.424203 0.832297 -0.356634 -0.42415 0.832411 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.1165 0.03565 0.11688 0.03534 0.1165 0.03565 0.11688 0.03534 0.11645 0.03541 0.11683 0.0351 0.11638 0.03509 0.11677 0.03478 0.11618 0.03415 0.11657 0.03384 0.11592 0.03294 0.11631 0.03262 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_259" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 147.554 4.38806 -8.19392 149.268 4.38806 -12.4037 91.7507 4.38806 -41.1681 94.4824 4.38806 -44.7631 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1.37757e-08 1 5.60867e-09 1.29045e-08 1 7.35067e-09 1.29045e-08 1 7.35067e-09 1.20148e-08 1 9.12984e-09 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.002 0.9995 0.002 0.0005 3.998 0.9995 3.998 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.12846 0.09258 0.12948 0.09736 0.09507 0.13002 0.09671 0.1341 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_258" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 125.288 2.83006 4.22586 125.791 2.83006 4.47739 125.288 13.097 4.22586 125.791 13.097 4.47739 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.447253 0 0.894408 -0.447253 0 0.894408 -0.447253 0 0.894408 -0.447253 0 0.894408 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.31764 0.78468 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.11513 0.07848 0.11544 0.07819 0.11513 0.07848 0.11544 0.07819 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_257" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 125.759 12.4551 3.2308 126.259 12.4551 3.48141 125.759 2.83006 3.2308 126.259 2.83006 3.48141 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.44808 0 -0.893993 0.44808 4.42896e-08 -0.893994 0.44808 4.42896e-08 -0.893994 0.448079 8.85793e-08 -0.893994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.29782 0.21532 0.29782 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.11542 0.07961 0.11572 0.07933 0.11542 0.07961 0.11572 0.07933 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_256" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 126.259 2.83006 3.48141 126.259 12.4551 3.48141 125.791 2.83006 4.47739 125.791 13.097 4.47739 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.905058 -4.21387e-08 0.425288 0.905058 -2.03895e-08 0.425288 0.905058 -2.03895e-08 0.425288 0.905058 0 0.425289 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.11572 0.07933 0.11572 0.07933 0.11544 0.07819 0.11544 0.07819 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_255" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 125.288 13.097 4.22586 125.759 12.4551 3.2308 125.288 2.83006 4.22586 125.759 2.83006 3.2308 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.903858 0 -0.427833 -0.903858 0 -0.427833 -0.903858 0 -0.427833 -0.903858 0 -0.427833 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.11513 0.07848 0.11542 0.07961 0.11513 0.07848 0.11542 0.07961 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_254" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 122.174 2.83006 10.8061 122.689 2.83006 11.0646 122.174 16.5591 10.8061 122.689 16.5591 11.0646 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.448504 -6.20856e-08 0.893781 -0.448504 -6.20856e-08 0.893781 -0.448504 -6.20856e-08 0.893781 -0.448504 -6.20856e-08 0.893781 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.4246 0.78468 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.11327 0.07101 0.11358 0.07072 0.11327 0.07101 0.11358 0.07072 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_253" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 122.645 15.9181 9.8111 123.159 15.9181 10.0685 122.645 2.83006 9.81109 123.159 2.83006 10.0685 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.447784 6.51526e-08 -0.894142 0.447784 6.51526e-08 -0.894142 0.447784 6.51526e-08 -0.894142 0.447784 6.51526e-08 -0.894142 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.40478 0.21532 0.40478 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.11355 0.07214 0.11386 0.07185 0.11355 0.07214 0.11386 0.07185 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_252" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 123.159 2.83006 10.0685 123.159 15.9181 10.0685 122.689 2.83006 11.0646 122.689 16.5591 11.0646 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.904377 -3.10945e-08 0.426735 0.904377 -3.03109e-08 0.426735 0.904377 -3.03109e-08 0.426735 0.904377 -2.95638e-08 0.426735 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.11386 0.07185 0.11386 0.07185 0.11358 0.07072 0.11358 0.07072 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_251" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 122.174 16.5591 10.8061 122.645 15.9181 9.8111 122.174 2.83006 10.8061 122.645 2.83006 9.81109 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.903857 2.97191e-08 -0.427835 -0.903857 3.04295e-08 -0.427835 -0.903857 3.04295e-08 -0.427835 -0.903857 3.11747e-08 -0.427835 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.11327 0.07101 0.11355 0.07214 0.11327 0.07101 0.11355 0.07214 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_250" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 116.91 2.83006 21.9318 117.446 2.83006 22.2012 116.91 24.3501 21.9318 117.446 24.3501 22.2012 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.449077 -7.91914e-08 0.893493 -0.449077 -7.91914e-08 0.893493 -0.449077 -7.91914e-08 0.893493 -0.449077 -7.91914e-08 0.893493 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.66525 0.78468 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.11012 0.05838 0.11044 0.05807 0.11012 0.05838 0.11044 0.05807 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_249" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 117.38 23.7091 20.9368 117.915 23.7091 21.2051 117.38 2.83006 20.9368 117.915 2.83006 21.2051 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.448284 8.1659e-08 -0.893891 0.448284 8.1659e-08 -0.893891 0.448284 8.1659e-08 -0.893891 0.448284 8.1659e-08 -0.893891 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.64544 0.21532 0.64544 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.1104 0.05951 0.11072 0.0592 0.1104 0.05951 0.11072 0.0592 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_248" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 117.915 2.83006 21.2051 117.915 23.7091 21.2051 117.446 2.83006 22.2012 117.446 24.3501 22.2012 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.904734 -3.89139e-08 0.425977 0.904734 -3.83157e-08 0.425977 0.904734 -3.83157e-08 0.425977 0.904734 -3.77352e-08 0.425977 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.11072 0.0592 0.11072 0.0592 0.11044 0.05807 0.11044 0.05807 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_247" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 116.91 24.3501 21.9318 117.38 23.7091 20.9368 116.91 2.83006 21.9318 117.38 2.83006 20.9368 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.904199 3.78554e-08 -0.427111 -0.904199 3.84277e-08 -0.427111 -0.904199 3.84277e-08 -0.427111 -0.904199 3.90176e-08 -0.427111 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.11012 0.05838 0.1104 0.05951 0.11012 0.05838 0.1104 0.05951 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_246" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 111.458 2.91806 34.4655 112.041 2.91806 33.2288 111.458 2.91806 34.4655 112.041 23.1581 33.2288 111.458 24.0781 34.4655 112.074 25.2111 33.1596 111.458 24.0781 34.4655 112.189 27.1931 32.9161 111.359 27.4771 34.6744 112.468 29.1761 32.3239 111.233 29.7981 34.9438 112.993 31.1221 31.21 110.853 32.6971 35.7496 110.358 35.1711 36.7971 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.90453 0 0.42641 0.90453 0 0.42641 0.90453 0 0.42641 0.904528 -7.93367e-06 0.426415 0.904487 7.74509e-07 0.4265 0.904468 -0.000119729 0.426542 0.904487 7.74509e-07 0.4265 0.904345 0.000111387 0.426802 0.904389 -5.62225e-05 0.426709 0.904475 -8.40712e-05 0.426528 0.90453 -6.74408e-05 0.426409 0.904562 0.00020934 0.426342 0.904567 0.000256646 0.426331 0.904602 0.000515845 0.426257 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.10686 0.04415 0.10721 0.04555 0.10686 0.04415 0.10721 0.04555 0.10686 0.04415 0.10723 0.04563 0.10686 0.04415 0.1073 0.04591 0.1068 0.04391 0.10747 0.04658 0.10673 0.04361 0.10778 0.04785 0.1065 0.04269 0.1062 0.0415 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_245" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 111.418 2.91806 32.917 110.832 2.91806 34.1517 111.418 23.1581 32.917 110.832 24.0781 34.1517 111.451 25.2111 32.8476 110.832 24.0781 34.1517 111.566 27.1931 32.6041 110.733 27.4771 34.3595 111.847 29.1761 32.013 110.606 29.7981 34.6298 112.375 31.1221 30.9001 110.225 32.6971 35.4348 109.728 35.1711 36.4813 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.903412 0 -0.428773 -0.903412 0 -0.428773 -0.903412 1.21505e-06 -0.428773 -0.90341 -3.35104e-05 -0.428777 -0.903354 -0.000126311 -0.428895 -0.90341 -3.35104e-05 -0.428777 -0.903411 -4.28796e-05 -0.428775 -0.903462 0.000193049 -0.428669 -0.903495 0.000268098 -0.428599 -0.903535 0.000257348 -0.428513 -0.903578 -5.87751e-06 -0.428424 -0.903589 -3.12068e-05 -0.428399 -0.903633 -0.000357023 -0.428307 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.10684 0.04591 0.10649 0.04451 0.10684 0.04591 0.10649 0.04451 0.10686 0.04599 0.10649 0.04451 0.10693 0.04626 0.10643 0.04427 0.10709 0.04693 0.10635 0.04396 0.10741 0.0482 0.10612 0.04305 0.10583 0.04186 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_244" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 112.375 31.1221 30.9001 112.993 31.1221 31.21 111.847 29.1761 32.013 112.468 29.1761 32.3239 111.566 27.1931 32.6041 112.189 27.1931 32.9161 111.451 25.2111 32.8476 112.074 25.2111 33.1596 111.418 23.1581 32.917 112.041 23.1581 33.2288 111.418 2.91806 32.917 112.041 2.91806 33.2288 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.378777 -0.534754 -0.755358 0.378551 -0.534687 -0.755519 0.395658 -0.468562 -0.789876 0.411374 -0.394642 -0.821601 0.432786 -0.256366 -0.864276 0.439042 -0.196667 -0.876678 0.445464 -0.101724 -0.889502 0.446637 -0.0692669 -0.89203 0.447574 -0.00630458 -0.894225 0.447563 -0.00180227 -0.89425 0.447564 0 -0.894252 0.447564 0 -0.894252 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.10741 0.0482 0.10778 0.04785 0.10709 0.04693 0.10747 0.04658 0.10693 0.04626 0.1073 0.04591 0.10686 0.04599 0.10723 0.04563 0.10684 0.04591 0.10721 0.04555 0.10684 0.04591 0.10721 0.04555 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_243" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 110.832 2.91806 34.1517 111.458 2.91806 34.4655 110.832 24.0781 34.1517 111.458 24.0781 34.4655 110.733 27.4771 34.3595 111.359 27.4771 34.6744 110.606 29.7981 34.6298 111.233 29.7981 34.9438 110.225 32.6971 35.4348 110.853 32.6971 35.7496 109.728 35.1711 36.4813 110.358 35.1711 36.7971 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.448129 0 0.893969 -0.448129 0 0.893969 -0.448123 -0.00503356 0.893958 -0.44822 -0.0164997 0.893771 -0.447364 -0.0830346 0.890489 -0.446566 -0.102307 0.888883 -0.439816 -0.193381 0.877021 -0.433914 -0.248018 0.866144 -0.422145 -0.334846 0.84242 -0.414807 -0.37838 0.827505 -0.405848 -0.424005 0.809634 -0.405847 -0.424005 0.809635 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.10649 0.04451 0.10686 0.04415 0.10649 0.04451 0.10686 0.04415 0.10643 0.04427 0.1068 0.04391 0.10635 0.04396 0.10673 0.04361 0.10612 0.04305 0.1065 0.04269 0.10583 0.04186 0.1062 0.0415 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_242" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 138.718 2.83006 10.5209 139.235 2.83006 10.7458 138.718 13.097 10.5209 139.235 13.097 10.7458 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.398829 -8.51806e-08 0.917026 -0.398828 -4.25903e-08 0.917026 -0.398828 -4.25903e-08 0.917026 -0.398827 0 0.917026 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.31764 0.9995 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.12317 0.07133 0.12348 0.07108 0.12317 0.07133 0.12348 0.07108 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_241" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 139.138 12.4551 9.5021 139.651 12.4551 9.72495 139.138 2.83006 9.5021 139.651 2.83006 9.72494 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.39842 0 -0.917203 0.39842 4.54395e-08 -0.917203 0.39842 4.54395e-08 -0.917203 0.398419 9.08789e-08 -0.917204 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.29782 0.0005 0.29782 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.12342 0.07249 0.12373 0.07224 0.12342 0.07249 0.12373 0.07224 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_240" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 139.651 2.83006 9.72494 139.651 12.4551 9.72495 139.235 2.83006 10.7458 139.235 13.097 10.7458 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.92606 -3.73915e-08 0.377376 0.92606 -1.80924e-08 0.377377 0.92606 -1.80924e-08 0.377377 0.92606 0 0.377377 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.12373 0.07224 0.12373 0.07224 0.12348 0.07108 0.12348 0.07108 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_239" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 138.718 13.097 10.5209 139.138 12.4551 9.5021 138.718 2.83006 10.5209 139.138 2.83006 9.5021 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.924525 3.54016e-08 -0.381122 -0.924525 1.8272e-08 -0.381122 -0.924525 1.8272e-08 -0.381122 -0.924525 0 -0.381122 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.12317 0.07133 0.12342 0.07249 0.12317 0.07133 0.12342 0.07249 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_238" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 135.945 2.83006 17.2616 136.474 2.83006 17.4923 135.945 16.5591 17.2616 136.474 16.5591 17.4923 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.399741 0 0.916628 -0.399741 0 0.916628 -0.399741 0 0.916628 -0.399741 0 0.916628 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.4246 0.9995 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.12151 0.06368 0.12183 0.06342 0.12151 0.06368 0.12183 0.06342 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_237" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 136.364 15.9181 16.2428 136.891 15.9181 16.4714 136.364 2.83006 16.2428 136.891 2.83006 16.4714 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.397953 0 -0.917406 0.397953 0 -0.917406 0.397953 0 -0.917406 0.397953 0 -0.917406 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.40478 0.0005 0.40478 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.12176 0.06484 0.12208 0.06458 0.12176 0.06484 0.12208 0.06458 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_236" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 136.891 2.83006 16.4714 136.891 15.9181 16.4714 136.474 2.83006 17.4923 136.474 16.5591 17.4923 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.925753 0 0.378129 0.925753 0 0.378129 0.925753 0 0.378129 0.925753 0 0.378129 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.12208 0.06458 0.12208 0.06458 0.12183 0.06342 0.12183 0.06342 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_235" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 135.945 16.5591 17.2616 136.364 15.9181 16.2428 135.945 2.83006 17.2616 136.364 2.83006 16.2428 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.924838 0 -0.380362 -0.924838 0 -0.380362 -0.924838 0 -0.380362 -0.924838 0 -0.380362 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.12151 0.06368 0.12176 0.06484 0.12151 0.06368 0.12176 0.06484 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_234" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 131.258 2.83006 28.6576 131.808 2.83006 28.8972 131.258 24.3501 28.6576 131.808 24.3501 28.8972 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.399384 -8.12557e-08 0.916784 -0.399384 -8.12557e-08 0.916784 -0.399384 -8.12557e-08 0.916784 -0.399384 -8.12557e-08 0.916784 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.66525 0.9995 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.11871 0.05074 0.11904 0.05047 0.11871 0.05074 0.11904 0.05047 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_233" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 131.676 23.7091 27.6378 132.226 23.7091 27.8764 131.676 2.83006 27.6378 132.226 2.83006 27.8764 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.39798 8.38061e-08 -0.917394 0.39798 8.38061e-08 -0.917394 0.39798 8.38061e-08 -0.917394 0.39798 8.38061e-08 -0.917394 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.64544 0.0005 0.64544 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.11896 0.0519 0.11929 0.05163 0.11896 0.0519 0.11929 0.05163 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_232" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 132.226 2.83006 27.8764 132.226 23.7091 27.8764 131.808 2.83006 28.8972 131.808 24.3501 28.8972 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.92542 -3.46173e-08 0.378943 0.92542 -3.4252e-08 0.378943 0.92542 -3.4252e-08 0.378943 0.92542 -3.38976e-08 0.378943 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.11929 0.05163 0.11929 0.05163 0.11904 0.05047 0.11904 0.05047 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_231" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 131.258 24.3501 28.6576 131.676 23.7091 27.6378 131.258 2.83006 28.6576 131.676 2.83006 27.6378 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.925289 3.36144e-08 -0.379262 -0.92529 3.41226e-08 -0.379262 -0.92529 3.41226e-08 -0.379262 -0.92529 3.46464e-08 -0.379262 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.11871 0.05074 0.11896 0.0519 0.11871 0.05074 0.11896 0.0519 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_230" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 126.455 2.91806 41.4694 126.974 2.91806 40.2031 126.455 2.91806 41.4694 126.974 23.1581 40.2031 126.455 24.0781 41.4694 127.003 25.2111 40.1318 126.455 24.0781 41.4694 127.106 27.1931 39.8824 126.369 27.4771 41.6833 127.354 29.1761 39.2765 126.254 29.7981 41.9596 127.821 31.1221 38.1358 125.917 32.6971 42.7854 125.477 35.1711 43.8576 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.9253 0 0.379237 0.9253 0 0.379237 0.9253 0 0.379237 0.925301 4.91396e-06 0.379234 0.925341 -8.73319e-05 0.379137 0.925401 -0.000152498 0.37899 0.925341 -8.73319e-05 0.379137 0.925482 -0.000297205 0.378791 0.925419 0.000106046 0.378945 0.925347 0.000370023 0.37912 0.925334 3.59797e-05 0.379153 0.925382 2.18189e-05 0.379035 0.925409 -4.49286e-05 0.378969 0.925463 0.000407644 0.378838 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.11583 0.0362 0.11614 0.03764 0.11583 0.0362 0.11614 0.03764 0.11583 0.0362 0.11616 0.03772 0.11583 0.0362 0.11622 0.038 0.11578 0.03596 0.11637 0.03869 0.11571 0.03564 0.11665 0.03998 0.11551 0.0347 0.11525 0.03349 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_229" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 126.336 2.91806 39.9248 125.815 2.91806 41.1902 126.336 23.1581 39.9248 125.815 24.0781 41.1902 126.366 25.2111 39.8536 125.815 24.0781 41.1902 126.469 27.1931 39.605 125.726 27.4771 41.4032 126.718 29.1761 38.9991 125.612 29.7981 41.6792 127.189 31.1221 37.8595 125.274 32.6971 42.5041 124.831 35.1711 43.5764 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.924689 0 -0.380723 -0.924689 0 -0.380723 -0.924685 1.45176e-05 -0.380732 -0.924605 -5.5447e-06 -0.380927 -0.924608 0.000285012 -0.38092 -0.924605 -5.5447e-06 -0.380927 -0.924307 -0.000266597 -0.381649 -0.924293 -0.000261472 -0.381684 -0.924342 -4.72204e-05 -0.381566 -0.924392 0.000437977 -0.381444 -0.924448 0.000252491 -0.381308 -0.924473 0.000240631 -0.381248 -0.924548 -0.000387342 -0.381066 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.11576 0.03795 0.11545 0.03652 0.11576 0.03795 0.11545 0.03652 0.11578 0.03803 0.11545 0.03652 0.11584 0.03831 0.1154 0.03627 0.11599 0.039 0.11533 0.03596 0.11627 0.0403 0.11513 0.03502 0.11486 0.03381 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_228" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 127.189 31.1221 37.8595 127.821 31.1221 38.1358 126.718 29.1761 38.9991 127.354 29.1761 39.2765 126.469 27.1931 39.605 127.106 27.1931 39.8824 126.366 25.2111 39.8536 127.003 25.2111 40.1318 126.336 23.1581 39.9248 126.974 23.1581 40.2031 126.336 2.91806 39.9248 126.974 2.91806 40.2031 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.338381 -0.535168 -0.774011 0.338076 -0.535081 -0.774205 0.353349 -0.468894 -0.809495 0.367132 -0.394936 -0.842164 0.386078 -0.256477 -0.886094 0.391775 -0.196734 -0.898782 0.397832 -0.101853 -0.911787 0.399126 -0.069459 -0.914261 0.399847 -0.00632996 -0.91656 0.39982 -0.00180906 -0.916592 0.39982 0 -0.916593 0.39982 0 -0.916593 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.11627 0.0403 0.11665 0.03998 0.11599 0.039 0.11637 0.03869 0.11584 0.03831 0.11622 0.038 0.11578 0.03803 0.11616 0.03772 0.11576 0.03795 0.11614 0.03764 0.11576 0.03795 0.11614 0.03764 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_227" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 125.815 2.91806 41.1902 126.455 2.91806 41.4694 125.815 24.0781 41.1902 126.455 24.0781 41.4694 125.726 27.4771 41.4032 126.369 27.4771 41.6833 125.612 29.7981 41.6792 126.254 29.7981 41.9596 125.274 32.6971 42.5041 125.917 32.6971 42.7854 124.831 35.1711 43.5764 125.477 35.1711 43.8576 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.399851 0 0.91658 -0.399851 0 0.91658 -0.399845 -0.00504848 0.916569 -0.399738 -0.016524 0.916481 -0.398171 -0.0830617 0.913543 -0.397523 -0.102453 0.911855 -0.392403 -0.193694 0.899168 -0.387891 -0.248439 0.887592 -0.377432 -0.335204 0.86324 -0.370458 -0.378708 0.84814 -0.362168 -0.424328 0.829928 -0.361441 -0.424141 0.830341 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.11545 0.03652 0.11583 0.0362 0.11545 0.03652 0.11583 0.0362 0.1154 0.03627 0.11578 0.03596 0.11533 0.03596 0.11571 0.03564 0.11513 0.03502 0.11551 0.0347 0.11486 0.03381 0.11525 0.03349 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 126.175 36.3261 44.4526 126.175 39.8791 44.4526 126.175 36.3261 44.4526 136.557 21.6801 18.925 136.557 18.1261 18.925 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.926322 2.02212e-07 -0.376732 -0.926322 4.0448e-07 -0.376732 -0.926322 2.02212e-07 -0.376732 -0.926322 2.02212e-07 -0.376732 -0.926322 0 -0.376732 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.11567 0.03281 0.11567 0.03281 0.11567 0.03281 0.12188 0.06179 0.12188 0.06179 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 136.557 18.1261 18.925 136.557 21.6801 18.925 136.557 18.1261 18.925 147.553 7.93605 -8.19392 147.554 4.38806 -8.19392 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.926734 -0.000131425 -0.375717 -0.926717 0 -0.375759 -0.926734 -0.000131425 -0.375717 -0.926734 -0.000131425 -0.375717 -0.926752 -0.000263077 -0.375675 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.12188 0.06179 0.12188 0.06179 0.12188 0.06179 0.12845 0.09258 0.12846 0.09258 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 110.789 45.3851 40.448 110.789 42.5881 40.448 69.6972 45.3851 16.2068 69.6972 42.5881 16.2068 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.508102 0 -0.861297 0.508102 0 -0.861297 0.508102 0 -0.861297 0.508102 0 -0.861297 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.007 0.9995 0.007 0.0005 13.993 0.9995 13.993 } TexCoordArray 1 Vec2Array 4 { 0.10646 0.03736 0.10646 0.03736 0.08188 0.06488 0.08188 0.06488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 149.268 7.93006 -12.4037 149.268 4.38806 -12.4037 149.268 7.93006 -12.4037 147.554 4.38806 -8.19392 147.553 7.93605 -8.19392 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.926139 -0.000131455 -0.377182 -0.926178 1.0153e-07 -0.377087 -0.926139 -0.000131455 -0.377182 -0.926139 -0.000131455 -0.377182 -0.926101 -0.000262778 -0.377276 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.12948 0.09736 0.12948 0.09736 0.12948 0.09736 0.12846 0.09258 0.12845 0.09258 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 94.4824 7.93006 -44.7631 149.268 7.93006 -12.4037 94.4824 4.38806 -44.7631 149.268 4.38806 -12.4037 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.508565 0 -0.861023 0.508565 1.15914e-07 -0.861024 0.508565 1.15914e-07 -0.861024 0.508565 2.31828e-07 -0.861024 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00051 0.00999 0.0005 19.99 0.9995 0.00999 0.99949 19.99 } TexCoordArray 1 Vec2Array 4 { 0.09671 0.1341 0.12948 0.09736 0.09671 0.1341 0.12948 0.09736 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 126.175 39.8791 44.4526 126.175 36.3261 44.4526 126.175 39.8791 44.4526 58.4368 36.3261 4.42996 58.4368 39.8791 4.42996 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.508685 4.62183e-07 -0.860953 0.508685 9.24366e-07 -0.860953 0.508685 4.62183e-07 -0.860953 0.508685 4.62183e-07 -0.860953 0.508685 0 -0.860953 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -10 1 -10 0 -10 1 10 0 10 } TexCoordArray 1 Vec2Array 5 { 0.11567 0.03281 0.11567 0.03281 0.11567 0.03281 0.07514 0.07825 0.07514 0.07825 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 91.7507 4.38806 -41.1681 91.7507 7.93605 -41.1681 91.7507 4.38806 -41.1681 147.553 7.93605 -8.19392 147.554 4.38806 -8.19392 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.508725 7.21898e-05 -0.860929 0.508729 0 -0.860927 0.508725 7.21898e-05 -0.860929 0.508725 7.21898e-05 -0.860929 0.508722 0.000144379 -0.860931 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 20 1 20 } TexCoordArray 1 Vec2Array 5 { 0.09507 0.13002 0.09507 0.13002 0.09507 0.13002 0.12845 0.09258 0.12846 0.09258 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 88.3634 49.46 26.6752 88.3514 49.46 26.7273 88.3634 49.46 26.6752 88.396 42.553 26.8019 88.4437 42.553 26.6333 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.965228 0.00934591 0.261241 0.974504 0.00871017 0.224199 0.965228 0.00934591 0.261241 0.965228 0.00934591 0.261241 0.96212 0.00953706 0.272461 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.09304 0.05299 0.09304 0.05293 0.09304 0.05299 0.09306 0.05285 0.09309 0.05304 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 88.3514 49.46 26.7273 88.3152 49.46 26.6619 88.396 42.553 26.8019 88.2695 42.553 26.5876 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.874976 -0.000416496 0.484167 -0.864507 7.99972e-05 0.502621 -0.864507 7.99972e-05 0.502621 -0.861286 0.000229151 0.50812 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.0672 0.53824 0.0672 } TexCoordArray 1 Vec2Array 4 { 0.09304 0.05293 0.09302 0.05301 0.09306 0.05285 0.09299 0.05309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 88.4437 42.553 26.6333 88.2695 42.553 26.5876 88.3634 49.46 26.6752 88.3152 49.46 26.6619 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.253396 0.00882647 -0.967322 0.256204 0.00877895 -0.966583 0.256204 0.00877895 -0.966583 0.266299 0.00860714 -0.963852 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.09309 0.05304 0.09299 0.05309 0.09304 0.05299 0.09302 0.05301 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 82.2686 49.46 23.0964 82.2566 49.46 23.1486 82.2686 49.46 23.0964 82.3012 42.553 23.2231 82.3489 42.553 23.0546 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.965222 0.00934449 0.261266 0.97459 0.00870187 0.223829 0.965222 0.00934449 0.261266 0.965222 0.00934449 0.261266 0.96207 0.00953824 0.272638 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.0894 0.05706 0.08939 0.057 0.0894 0.05706 0.08942 0.05691 0.08945 0.0571 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 82.1747 42.553 23.0088 82.3012 42.553 23.2231 82.2204 49.46 23.0832 82.2566 49.46 23.1486 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.861299 0.000219974 0.508098 -0.864507 7.15303e-05 0.502621 -0.864507 7.15303e-05 0.502621 -0.874932 -0.000422565 0.484245 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.08934 0.05716 0.08942 0.05691 0.08937 0.05707 0.08939 0.057 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 82.3489 42.553 23.0546 82.1747 42.553 23.0088 82.2686 49.46 23.0964 82.2204 49.46 23.0832 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.254021 0.00881456 -0.967159 0.256172 0.00877814 -0.966591 0.256172 0.00877814 -0.966591 0.263915 0.00864649 -0.964507 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.08945 0.0571 0.08934 0.05716 0.0894 0.05706 0.08937 0.05707 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 76.3234 42.553 19.4863 76.1492 42.553 19.4405 76.2431 49.46 19.5281 76.1949 49.46 19.515 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.254052 0.00881595 -0.96715 0.256204 0.00877951 -0.966583 0.256204 0.00877951 -0.966583 0.263951 0.00864782 -0.964497 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.08584 0.06116 0.08574 0.06121 0.08579 0.06111 0.08577 0.06112 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 76.1492 42.553 19.4405 76.2756 42.553 19.6549 76.1949 49.46 19.515 76.2311 49.46 19.5804 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.861342 0.00021775 0.508026 -0.864535 6.99612e-05 0.502573 -0.864535 6.99612e-05 0.502573 -0.874914 -0.000421965 0.484277 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.08574 0.06121 0.08581 0.06096 0.08577 0.06112 0.08579 0.06105 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 76.2431 49.46 19.5281 76.2311 49.46 19.5804 76.2431 49.46 19.5281 76.2756 42.553 19.6549 76.3234 42.553 19.4863 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.965211 0.00934495 0.261305 0.974582 0.00870223 0.22386 0.965211 0.00934495 0.261305 0.965211 0.00934495 0.261305 0.962058 0.0095387 0.272678 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.08579 0.06111 0.08579 0.06105 0.08579 0.06111 0.08581 0.06096 0.08584 0.06116 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 94.4748 49.46 30.3102 94.4628 49.46 30.3623 94.4748 49.46 30.3102 94.5074 42.553 30.4369 94.5551 42.553 30.2684 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.965209 0.00934733 0.261312 0.974503 0.00871049 0.224207 0.965209 0.00934733 0.261312 0.965209 0.00934733 0.261312 0.962092 0.00953892 0.272557 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.0967 0.04887 0.09669 0.04881 0.0967 0.04887 0.09672 0.04872 0.09675 0.04891 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 94.381 42.553 30.2226 94.5074 42.553 30.4369 94.4266 49.46 30.2969 94.4628 49.46 30.3623 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.861299 0.000227441 0.508098 -0.8645 7.92504e-05 0.502634 -0.8645 7.92504e-05 0.502634 -0.874902 -0.000414061 0.484299 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.09664 0.04897 0.09672 0.04872 0.09667 0.04888 0.09669 0.04881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 94.5551 42.553 30.2684 94.381 42.553 30.2226 94.4748 49.46 30.3102 94.4266 49.46 30.2969 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.254042 0.00881504 -0.967153 0.256669 0.00877054 -0.96646 0.256669 0.00877054 -0.96646 0.266118 0.00860972 -0.963902 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.09675 0.04891 0.09664 0.04897 0.0967 0.04887 0.09667 0.04888 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 100.544 49.46 33.9014 100.532 49.46 33.9535 100.544 49.46 33.9014 100.576 42.553 34.0281 100.624 42.553 33.8595 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.965217 0.00934562 0.261283 0.97457 0.00870421 0.223913 0.965217 0.00934562 0.261283 0.965217 0.00934562 0.261283 0.962078 0.00953859 0.272609 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.10033 0.04479 0.10032 0.04473 0.10033 0.04479 0.10035 0.04465 0.10038 0.04484 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 100.45 42.553 33.8138 100.576 42.553 34.0281 100.496 49.46 33.8881 100.532 49.46 33.9535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.86129 0.000228708 0.508115 -0.864478 8.10898e-05 0.502671 -0.864478 8.10898e-05 0.502671 -0.87484 -0.000410207 0.484412 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.10028 0.04489 0.10035 0.04465 0.1003 0.04481 0.10032 0.04473 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 100.624 42.553 33.8595 100.45 42.553 33.8138 100.544 49.46 33.9014 100.496 49.46 33.8881 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.254022 0.0088143 -0.967158 0.256661 0.0087696 -0.966462 0.256661 0.0087696 -0.966462 0.266154 0.00860802 -0.963892 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.10038 0.04484 0.10028 0.04489 0.10033 0.04479 0.1003 0.04481 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 106.23 49.46 37.2082 106.218 49.46 37.2605 106.23 49.46 37.2082 106.262 42.553 37.3349 106.31 42.553 37.1662 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.965303 0.00934018 0.260964 0.974771 0.00868914 0.22304 0.965303 0.00934018 0.260964 0.965303 0.00934018 0.260964 0.962108 0.00953675 0.272501 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.10373 0.04104 0.10373 0.04098 0.10373 0.04104 0.10375 0.04089 0.10378 0.04108 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 106.136 42.553 37.1205 106.262 42.553 37.3349 106.181 49.46 37.1949 106.218 49.46 37.2605 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.861468 0.000219806 0.507811 -0.864809 6.49885e-05 0.502101 -0.864809 6.49885e-05 0.502101 -0.875627 -0.000448963 0.482988 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.10368 0.04114 0.10375 0.04089 0.1037 0.04105 0.10373 0.04098 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 106.31 42.553 37.1662 106.136 42.553 37.1205 106.23 49.46 37.2082 106.181 49.46 37.1949 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.254072 0.00883299 -0.967145 0.256707 0.00878834 -0.966449 0.256707 0.00878834 -0.966449 0.266186 0.00862699 -0.963883 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.10378 0.04108 0.10368 0.04114 0.10373 0.04104 0.1037 0.04105 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0114FLATSEATS9_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 136.546 18.1561 18.9101 147.568 4.40006 -8.19142 112.257 11.236 -12.0523 91.8189 4.38806 -41.1151 112.257 11.236 -12.0523 74.6695 18.1261 -17.625 136.546 18.1561 18.9101 98.1123 27.0901 12.1022 126.162 36.3441 44.4392 98.1123 27.0901 12.1022 58.5196 36.3261 4.49478 74.6695 18.1261 -17.625 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.249956 0.868867 -0.427307 0.215348 0.904567 -0.367945 0.217904 0.903297 -0.369558 0.217739 0.904667 -0.366287 0.217904 0.903297 -0.369558 0.2527 0.869131 -0.425152 0.249956 0.868867 -0.427307 0.282031 0.831767 -0.478145 0.282217 0.829387 -0.482152 0.282031 0.831767 -0.478145 0.28574 0.829164 -0.480458 0.2527 0.869131 -0.425152 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.49614 3.99688 0.0015 3.998 0.74651 1.99384 0.0015 0.00313 0.74651 1.99384 1.49614 0.002 1.49614 3.99688 2.23611 1.97016 2.9985 3.99793 2.23611 1.97016 2.9985 0.00305 1.49614 0.002 } TexCoordArray 1 Vec2Array 12 { 0.12187 0.06181 0.12846 0.09258 0.10734 0.09696 0.09511 0.12996 0.10734 0.09696 0.08485 0.10329 0.12187 0.06181 0.09888 0.06954 0.11566 0.03283 0.09888 0.06954 0.07519 0.07817 0.08485 0.10329 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0413CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 80.0603 31.3341 8.12888 80.0603 34.0411 8.12888 95.1062 31.3341 17.4586 95.1062 34.0411 17.4586 97.4296 12.4821 -18.2631 97.4296 15.1881 -18.2631 110.31 12.4821 -10.2541 110.31 15.188 -10.2541 102.433 8.11505 -26.0047 102.433 10.8211 -26.0047 114.712 8.11505 -18.3731 114.712 10.821 -18.3731 87.3932 22.5181 -2.75625 87.3932 25.2251 -2.75625 101.515 22.5181 6.02895 101.515 25.2251 6.02895 92.4038 17.2571 -10.4928 92.4038 19.9641 -10.4928 105.898 17.2571 -2.09885 105.898 19.9641 -2.09885 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.526991 0 -0.849871 0.526991 0 -0.849871 0.526991 0 -0.849871 0.526991 0 -0.849871 0.528033 0 -0.849224 0.528033 0 -0.849224 0.528033 0 -0.849224 0.528033 0 -0.849224 0.52787 0 -0.849325 0.52787 0 -0.849325 0.52787 0 -0.849325 0.52787 0 -0.849325 0.528221 0 -0.849107 0.528221 0 -0.849107 0.528221 0 -0.849107 0.528221 0 -0.849107 0.528184 0 -0.84913 0.528184 0 -0.84913 0.528184 0 -0.84913 0.528184 0 -0.84913 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.08808 0.07405 0.08808 0.07405 0.09708 0.06346 0.09708 0.06346 0.09847 0.10401 0.09847 0.10401 0.10617 0.09492 0.10617 0.09492 0.10146 0.1128 0.10146 0.1128 0.10881 0.10414 0.10881 0.10414 0.09246 0.08641 0.09246 0.08641 0.10091 0.07643 0.10091 0.07643 0.09546 0.09519 0.09546 0.09519 0.10353 0.08566 0.10353 0.08566 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0413ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 81.8569 29.1581 5.38141 81.8569 31.8651 5.38141 96.6642 29.1581 14.5615 96.6642 31.8651 14.5615 99.2123 11.0731 -21.0194 99.2123 13.779 -21.0194 111.877 11.0731 -13.1463 111.877 13.779 -13.1463 105.607 5.61406 -30.9225 105.607 8.32106 -30.9225 117.511 5.61406 -23.5264 117.511 8.32106 -23.5264 89.1787 20.3431 -5.51179 89.1787 23.0491 -5.51178 103.076 20.3431 3.134 103.076 23.0491 3.134 94.166 15.4401 -13.2165 94.166 18.1471 -13.2165 107.444 15.4401 -4.95921 107.444 18.1471 -4.95921 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.526921 0 -0.849914 0.526921 0 -0.849914 0.526921 0 -0.849914 0.526921 0 -0.849914 0.527947 0 -0.849277 0.527947 0 -0.849277 0.527947 0 -0.849277 0.527947 0 -0.849277 0.527744 0 -0.849403 0.527744 0 -0.849403 0.527744 0 -0.849403 0.527744 0 -0.849403 0.528231 2.99248e-07 -0.849101 0.528231 1.49624e-07 -0.849101 0.528231 1.49624e-07 -0.849101 0.528231 0 -0.849101 0.528083 0 -0.849193 0.528083 0 -0.849193 0.528083 0 -0.849193 0.528083 0 -0.849193 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.08915 0.07717 0.08915 0.07717 0.09801 0.06675 0.09801 0.06675 0.09954 0.10714 0.09954 0.10714 0.10711 0.0982 0.10711 0.0982 0.10336 0.11838 0.10336 0.11838 0.11048 0.10999 0.11048 0.10999 0.09353 0.08954 0.09353 0.08954 0.10185 0.07972 0.10185 0.07972 0.09652 0.09828 0.09652 0.09828 0.10446 0.08891 0.10446 0.08891 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0413ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 78.4771 33.6401 11.3032 78.4771 36.3471 11.3032 93.3511 33.6401 20.5239 93.3511 36.3471 20.5239 83.7525 26.8861 2.6597 83.7525 29.5931 2.6597 98.3283 26.8861 11.713 98.3283 29.5931 11.713 100.884 9.59105 -23.6086 100.884 12.2981 -23.6086 113.349 9.59105 -15.8611 113.349 12.298 -15.8611 90.853 18.5081 -8.09892 90.853 21.2151 -8.09892 104.542 18.5081 0.416105 104.542 21.2151 0.416105 95.5835 13.916 -15.4078 95.5835 16.6221 -15.4078 108.689 13.916 -7.25821 108.689 16.6221 -7.25821 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.526892 0 -0.849932 0.526892 0 -0.849932 0.526892 0 -0.849932 0.526892 0 -0.849932 0.527628 0 -0.849476 0.527628 0 -0.849476 0.527628 0 -0.849476 0.527628 0 -0.849476 0.527884 0 -0.849316 0.527884 0 -0.849316 0.527884 0 -0.849316 0.527884 0 -0.849316 0.528178 0 -0.849133 0.528178 0 -0.849133 0.528178 0 -0.849133 0.528178 0 -0.849133 0.528063 0 -0.849205 0.528063 0 -0.849205 0.528063 0 -0.849205 0.528063 0 -0.849205 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.08713 0.07045 0.08713 0.07045 0.09603 0.05998 0.09603 0.05998 0.09029 0.08026 0.09029 0.08026 0.09901 0.06998 0.09901 0.06998 0.10054 0.11008 0.10054 0.11008 0.10799 0.10128 0.10799 0.10128 0.09453 0.09247 0.09453 0.09247 0.10272 0.08281 0.10272 0.08281 0.09736 0.10077 0.09736 0.10077 0.1052 0.09152 0.1052 0.09152 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0411CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 113.787 31.3341 27.9278 113.787 34.0411 27.9278 129.78 31.3341 35.3783 129.78 34.0411 35.3783 117.876 24.7101 18.8834 117.876 27.4171 18.8834 133.153 24.7101 25.9438 133.153 27.4171 25.9438 127.164 12.4821 -0.830535 127.164 15.188 -0.830535 140.912 12.4821 5.46555 140.912 15.188 5.46555 132.612 6.63005 -12.0829 132.612 9.33606 -12.0829 145.494 6.63005 -6.18595 145.494 9.33606 -6.18595 123.115 17.2571 7.52297 123.115 19.9641 7.52297 137.52 17.2571 14.1229 137.52 19.9641 14.1229 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.422285 0 -0.906463 0.422285 0 -0.906463 0.422285 0 -0.906463 0.422285 0 -0.906463 0.419522 0 -0.907745 0.419522 0 -0.907745 0.419522 0 -0.907745 0.419522 0 -0.907745 0.416377 0 -0.909192 0.416377 0 -0.909192 0.416377 0 -0.909192 0.416377 0 -0.909192 0.41623 0 -0.909259 0.41623 0 -0.909259 0.41623 0 -0.909259 0.41623 0 -0.909259 0.416531 0 -0.909122 0.416531 0 -0.909122 0.416531 0 -0.909122 0.416531 0 -0.909122 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.10825 0.05157 0.10825 0.05157 0.11782 0.04311 0.11782 0.04311 0.1107 0.06184 0.1107 0.06184 0.11984 0.05382 0.11984 0.05382 0.11626 0.08422 0.11626 0.08422 0.12448 0.07707 0.12448 0.07707 0.11952 0.097 0.11952 0.097 0.12722 0.0903 0.12722 0.0903 0.11383 0.07474 0.11383 0.07474 0.12245 0.06724 0.12245 0.06724 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0411ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 110.556 35.8161 33.9388 110.556 38.5231 33.9388 126.618 35.8161 41.4298 126.618 38.5231 41.4298 115.215 29.1581 24.9606 115.215 31.8651 24.9606 130.955 29.1581 32.2911 130.955 31.8651 32.2911 128.601 11.0731 -3.79471 128.601 13.779 -3.79471 142.117 11.0731 2.39623 142.117 13.779 2.39623 133.75 5.61406 -14.4393 133.75 8.32106 -14.4393 146.455 5.61406 -8.62451 146.455 8.32106 -8.62451 120.517 20.3431 12.8784 120.517 23.0491 12.8784 135.349 20.3431 19.6773 135.349 23.0491 19.6773 124.535 15.4401 4.59417 124.535 18.1471 4.59417 138.708 15.4401 11.0873 138.708 18.1471 11.0873 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.422672 0 -0.906283 0.422672 6.361e-07 -0.906283 0.422672 6.361e-07 -0.906283 0.422672 1.2722e-06 -0.906283 0.422184 0 -0.90651 0.422184 0 -0.90651 0.422184 0 -0.90651 0.422184 0 -0.90651 0.416439 0 -0.909164 0.416439 0 -0.909164 0.416439 0 -0.909164 0.416439 0 -0.909164 0.416162 0 -0.90929 0.416162 0 -0.90929 0.416162 0 -0.90929 0.416162 0 -0.90929 0.4167 0 -0.909044 0.4167 0 -0.909044 0.4167 0 -0.909044 0.4167 0 -0.909044 0.416503 0 -0.909134 0.416503 3.61575e-07 -0.909134 0.416503 3.61575e-07 -0.909134 0.416503 7.2315e-07 -0.909134 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.10632 0.04475 0.10632 0.04475 0.11593 0.03624 0.11593 0.03624 0.10911 0.05494 0.10911 0.05494 0.11853 0.04662 0.11853 0.04662 0.11712 0.08759 0.11712 0.08759 0.1252 0.08056 0.1252 0.08056 0.1202 0.09967 0.1202 0.09967 0.1278 0.09307 0.1278 0.09307 0.11228 0.06866 0.11228 0.06866 0.12115 0.06094 0.12115 0.06094 0.11468 0.07806 0.11468 0.07806 0.12316 0.07069 0.12316 0.07069 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0411ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 111.985 33.6401 30.9704 111.985 36.3471 30.9704 127.79 33.6401 38.3418 127.79 36.3471 38.3418 116.441 26.8861 21.8488 116.441 29.5931 21.8488 131.967 26.8861 29.0239 131.967 29.5931 29.0239 129.948 9.59105 -6.57691 129.948 12.298 -6.57691 143.25 9.59105 -0.485995 143.25 12.298 -0.485995 121.866 18.5081 10.0973 121.866 21.2151 10.0973 136.476 18.5081 16.7923 136.476 21.2151 16.7923 125.677 13.916 2.23885 125.677 16.6221 2.23885 139.665 13.916 8.64666 139.665 16.6221 8.64667 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.422685 0 -0.906277 0.422685 0 -0.906277 0.422685 0 -0.906277 0.422685 0 -0.906277 0.419504 0 -0.907753 0.419504 0 -0.907753 0.419504 0 -0.907753 0.419504 0 -0.907753 0.416325 0 -0.909216 0.416325 0 -0.909216 0.416325 0 -0.909216 0.416325 0 -0.909216 0.416591 0 -0.909094 0.416591 0 -0.909094 0.416591 0 -0.909094 0.416591 0 -0.909094 0.416475 0 -0.909147 0.416475 1.83242e-07 -0.909147 0.416475 1.83242e-07 -0.909147 0.416475 3.66484e-07 -0.909147 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.10718 0.04812 0.10718 0.04812 0.11663 0.03975 0.11663 0.03975 0.10984 0.05847 0.10984 0.05847 0.11913 0.05033 0.11913 0.05033 0.11792 0.09074 0.11792 0.09074 0.12588 0.08383 0.12588 0.08383 0.11309 0.07181 0.11309 0.07181 0.12183 0.06421 0.12183 0.06421 0.11537 0.08074 0.11537 0.08074 0.12374 0.07346 0.12374 0.07346 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0411ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 131.194 8.11505 -9.15232 131.194 10.821 -9.15232 144.3 8.11505 -3.15326 144.3 10.821 -3.15326 119.077 22.5181 15.8408 119.077 25.2251 15.8408 134.15 22.5181 22.7497 134.15 25.2251 22.7497 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.416204 0 -0.909271 0.416203 0 -0.909271 0.416203 0 -0.909271 0.416203 0 -0.909271 0.416677 0 -0.909055 0.416677 0 -0.909055 0.416677 0 -0.909055 0.416677 0 -0.909055 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.11867 0.09367 0.11867 0.09367 0.12651 0.08686 0.12651 0.08686 0.11142 0.06529 0.11142 0.06529 0.12044 0.05745 0.12044 0.05745 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0410CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 93.3976 35.8161 24.5398 93.3976 38.5231 24.5398 109.017 35.8161 32.9823 109.017 38.5231 32.9823 99.8743 26.8861 12.7972 99.8743 29.5931 12.7972 114.956 26.8861 20.9239 114.956 29.5931 20.9239 115.211 9.59105 -14.5957 115.211 12.298 -14.5957 128.121 9.59105 -7.66611 128.121 12.298 -7.66611 104.625 20.3431 4.22003 104.625 23.0491 4.22003 119.021 20.3431 11.9537 119.021 23.0491 11.9537 109.136 15.4401 -3.7919 109.136 18.1471 -3.7919 122.89 15.4401 3.59521 122.89 18.1471 3.59521 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.475492 0 -0.87972 0.475492 4.76206e-07 -0.87972 0.475492 4.76206e-07 -0.87972 0.475492 9.52412e-07 -0.87972 0.474355 3.10141e-07 -0.880334 0.474355 1.55071e-07 -0.880334 0.474355 1.55071e-07 -0.880334 0.474355 0 -0.880334 0.472939 0 -0.881095 0.472939 0 -0.881095 0.472939 0 -0.881095 0.472939 0 -0.881095 0.473245 0 -0.880931 0.473245 0 -0.880931 0.473245 0 -0.880931 0.473245 0 -0.880931 0.473162 0 -0.880975 0.473162 0 -0.880975 0.473162 0 -0.880975 0.473162 0 -0.880975 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.09606 0.05542 0.09606 0.05542 0.1054 0.04583 0.1054 0.04583 0.09993 0.06875 0.09993 0.06875 0.10895 0.05952 0.10895 0.05952 0.10911 0.09985 0.10911 0.09985 0.11683 0.09198 0.11683 0.09198 0.10277 0.07849 0.10277 0.07849 0.11139 0.06971 0.11139 0.06971 0.10547 0.08758 0.10547 0.08758 0.1137 0.0792 0.1137 0.0792 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0410ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 95.0133 33.6401 21.6754 95.0133 36.3471 21.6754 110.384 33.6401 29.9832 110.384 36.3471 29.9832 101.489 24.7101 9.9328 101.489 27.4171 9.9328 116.332 24.7101 17.9299 116.332 27.4171 17.9299 116.609 8.11505 -17.0859 116.609 10.821 -17.0859 129.329 8.11505 -10.2601 129.329 10.821 -10.2601 106.14 18.5081 1.52997 106.14 21.2151 1.52997 120.319 18.5081 9.1467 120.319 21.2151 9.1467 110.417 13.916 -6.06907 110.417 16.6221 -6.06907 123.992 13.916 1.21994 123.992 16.6221 1.21994 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.475479 0 -0.879727 0.475479 0 -0.879727 0.475479 0 -0.879727 0.475479 0 -0.879727 0.474316 0 -0.880355 0.474316 0 -0.880355 0.474316 0 -0.880355 0.474316 0 -0.880355 0.472841 0 -0.881148 0.472841 0 -0.881148 0.472841 0 -0.881148 0.472841 0 -0.881148 0.473227 0 -0.880941 0.473227 0 -0.880941 0.473227 0 -0.880941 0.473227 0 -0.880941 0.473062 0 -0.881029 0.473062 0 -0.881029 0.473062 0 -0.881029 0.473062 0 -0.881029 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.09702 0.05867 0.09702 0.05867 0.10622 0.04924 0.10622 0.04924 0.1009 0.072 0.1009 0.072 0.10978 0.06292 0.10978 0.06292 0.10994 0.10268 0.10994 0.10268 0.11755 0.09493 0.11755 0.09493 0.10368 0.08154 0.10368 0.08154 0.11216 0.07289 0.11216 0.07289 0.10624 0.09017 0.10624 0.09017 0.11436 0.08189 0.11436 0.08189 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0410ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 96.7037 31.3341 18.5735 96.7037 34.0411 18.5735 112.255 31.3341 26.9762 112.255 34.0411 26.9762 113.699 11.0731 -11.9037 113.699 13.779 -11.9037 126.816 11.0731 -4.86219 126.816 13.779 -4.86219 118.201 6.63005 -19.9196 118.201 9.33606 -19.9196 130.703 6.63005 -13.2118 130.703 9.33606 -13.2118 103.011 22.5181 7.08443 103.011 25.2251 7.08443 117.638 22.5181 14.9438 117.638 25.2251 14.9438 107.541 17.2571 -0.959135 107.541 19.9641 -0.959135 121.521 17.2571 6.54868 121.521 19.9641 6.54868 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.475361 0 -0.879791 0.475361 0 -0.879791 0.475361 0 -0.879791 0.475361 0 -0.879791 0.472982 0 -0.881072 0.472981 0 -0.881072 0.472981 0 -0.881072 0.472981 0 -0.881072 0.472785 0 -0.881177 0.472785 0 -0.881177 0.472785 0 -0.881177 0.472785 0 -0.881177 0.473319 0 -0.880891 0.473319 0 -0.880891 0.473319 0 -0.880891 0.473319 0 -0.880891 0.473128 0 -0.880994 0.473128 0 -0.880994 0.473128 0 -0.880994 0.473128 0 -0.880994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.09803 0.06219 0.09803 0.06219 0.10734 0.05265 0.10734 0.05265 0.1082 0.09679 0.1082 0.09679 0.11605 0.0888 0.11605 0.0888 0.1109 0.10589 0.1109 0.10589 0.11837 0.09828 0.11837 0.09828 0.10181 0.07523 0.10181 0.07523 0.11056 0.06631 0.11056 0.06631 0.10452 0.08437 0.10452 0.08437 0.11288 0.07584 0.11288 0.07584 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0410ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 98.3193 29.1581 15.7091 98.3193 31.8651 15.7091 113.623 29.1581 23.9774 113.623 31.8651 23.9774 112.087 12.4821 -9.03831 112.087 15.188 -9.03831 125.428 12.4821 -1.87513 125.428 15.188 -1.87513 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.475333 0 -0.879806 0.475333 0 -0.879806 0.475333 0 -0.879806 0.475333 0 -0.879806 0.473054 0 -0.881033 0.473054 0 -0.881033 0.473054 0 -0.881033 0.473054 0 -0.881034 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.099 0.06544 0.099 0.06544 0.10816 0.05606 0.10816 0.05606 0.10724 0.09354 0.10724 0.09354 0.11522 0.08541 0.11522 0.08541 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20026" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 20 DrawArrays TRIANGLE_STRIP 20 8 } VertexArray Vec3Array 28 { 51.603 2.94571 -47.1051 72 3 48 82.704 2.92255 -37.5513 99.6674 2.87305 -30.0058 97.8428 2.91319 -59.4867 99.6674 2.87305 -30.0058 104.964 2.88826 -53.8922 99.6674 2.87305 -30.0058 112.273 2.85784 -48.5441 99.6674 2.87305 -30.0058 119.76 2.82267 -43.4486 108.127 2.80307 -15.1166 127.416 2.78347 -38.6118 121.794 2.71845 -11.5161 135.233 2.74098 -34.0391 121.794 2.71845 -11.5161 143.201 2.69593 -29.7359 144.785 2.62506 0.407198 151.312 2.64905 -25.7074 159.556 2.60107 -21.9581 108.127 2.80307 -15.1166 99.6674 2.87305 -30.0058 108.127 2.80307 -15.1166 72 3 48 121.794 2.71845 -11.5161 72 3 48 144.785 2.62506 0.407198 191.513 3 48 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { 0.000984898 0.999999 -0.000782029 0.00213101 0.999992 -0.00345115 0.00181894 0.999998 -0.000492331 0.00411332 0.999991 0.000606267 0.0024296 0.999996 0.00121125 0.00411332 0.999991 0.000606267 0.00287023 0.999995 0.00127326 0.00411332 0.999991 0.000606267 0.00338659 0.999993 0.0014824 0.00411332 0.999991 0.000606267 0.00386474 0.99999 0.00215436 0.00578259 0.999982 0.00133014 0.00435892 0.999986 0.00301533 0.00462047 0.999989 0.000649906 0.00373138 0.999988 0.00322674 0.00462047 0.999989 0.000649906 0.00349302 0.999991 0.00240702 0.0014969 0.999986 -0.00501467 0.00479337 0.999986 0.0021167 0.00485074 0.999986 0.00213104 0.00578259 0.999982 0.00133014 0.00411332 0.999991 0.000606267 0.00578259 0.999982 0.00133014 0.00213101 0.999992 -0.00345115 0.00462047 0.999989 0.000649906 0.00213101 0.999992 -0.00345115 0.0014969 0.999986 -0.00501467 0 0.999969 -0.0078778 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { -85.4262 33.5485 -91.6249 23.9651 -83.6384 30.1753 -82.857 28.1417 -80.5623 30.7392 -82.857 28.1417 -80.4356 29.6842 -82.857 28.1417 -80.2729 28.634 -82.857 28.1417 -80.0745 27.59 -83.3904 26.2044 -79.8406 26.5534 -82.5552 24.7717 -79.5714 25.5254 -82.5552 24.7717 -79.2673 24.5073 -81.6369 21.8748 -78.9286 23.5 -78.5556 22.5049 -83.3904 26.2044 -82.857 28.1417 -83.3904 26.2044 -91.6249 23.9651 -82.5552 24.7717 -91.6249 23.9651 -81.6369 21.8748 -81.7087 14.0488 } TexCoordArray 1 Vec2Array 28 { 0.07105 0.13676 0.08326 0.02878 0.08966 0.12591 0.09981 0.11734 0.09872 0.15081 0.09981 0.11734 0.10298 0.14446 0.09981 0.11734 0.10735 0.13839 0.09981 0.11734 0.11183 0.1326 0.10487 0.10044 0.11641 0.12711 0.11304 0.09635 0.12108 0.12192 0.11304 0.09635 0.12585 0.11704 0.1268 0.08282 0.1307 0.11246 0.13564 0.10821 0.10487 0.10044 0.09981 0.11734 0.10487 0.10044 0.08326 0.02878 0.11304 0.09635 0.08326 0.02878 0.1268 0.08282 0.15475 0.02878 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN353_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS352_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 123.922 0.08992 -65.0469 130.838 0.125094 -60.3395 123.922 0.08992 -65.0469 134.129 0.125094 -65.3566 127.382 0.08992 -69.9487 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0035187 0.999991 -0.0023949 -0.00351601 0.999991 -0.00230635 -0.0035187 0.999991 -0.0023949 -0.0035187 0.999991 -0.0023949 -0.00352145 0.999991 -0.00248567 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.11432 0.15712 0.11845 0.15178 0.11432 0.15712 0.12042 0.15748 0.11639 0.16269 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS352_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 141.029 0.164292 -60.9975 134.129 0.125094 -65.3566 137.911 0.164291 -55.871 130.838 0.125094 -60.3395 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.004104 0.999989 -0.00249591 -0.00400986 0.999989 -0.00253345 -0.00400986 0.999989 -0.00253345 -0.00391803 0.999989 -0.00257006 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.12455 0.15253 0.12042 0.15748 0.12269 0.14671 0.11845 0.15178 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS352_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 148.074 0.206781 -56.8766 141.029 0.164292 -60.9975 145.133 0.206781 -51.6466 137.911 0.164291 -55.871 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00453824 0.999986 -0.00255201 -0.00443767 0.999987 -0.00259614 -0.00443767 0.999987 -0.00259614 -0.00433958 0.999987 -0.0026392 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.12877 0.14785 0.12455 0.15253 0.12701 0.14191 0.12269 0.14671 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS352_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 145.133 0.206781 -51.6466 152.495 0.251831 -47.6712 145.133 0.206781 -51.6466 155.255 0.251831 -52.9985 148.074 0.206781 -56.8766 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00479658 0.999985 -0.00259019 -0.00478149 0.999986 -0.00247723 -0.00479658 0.999985 -0.00259019 -0.00479658 0.999985 -0.00259019 -0.00481204 0.999985 -0.00270598 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.12701 0.14191 0.13141 0.1374 0.12701 0.14191 0.13306 0.14345 0.12877 0.14785 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS352_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 152.495 0.251831 -47.6712 159.988 0.29871 -43.9495 152.495 0.251831 -47.6712 162.565 0.29871 -49.3679 155.255 0.251831 -52.9985 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00508038 0.999984 -0.00252324 -0.00506078 0.999984 -0.00240691 -0.00508038 0.999984 -0.00252324 -0.00508038 0.999984 -0.00252324 -0.00510047 0.999983 -0.00264249 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.13141 0.1374 0.13589 0.13317 0.13141 0.1374 0.13744 0.13932 0.13306 0.14345 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS352_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 159.988 0.29871 -43.9495 167.604 0.346686 -40.4857 159.988 0.29871 -43.9495 169.994 0.346686 -45.989 162.565 0.29871 -49.3679 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0052845 0.999983 -0.0024033 -0.00526028 0.999983 -0.00228446 -0.0052845 0.999983 -0.0024033 -0.0052845 0.999983 -0.0024033 -0.00530933 0.999983 -0.00252512 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.13589 0.13317 0.14045 0.12924 0.13589 0.13317 0.14188 0.13549 0.13744 0.13932 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN353" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 167.923 2.55273 -18.4924 174.6 0.395028 -35.4235 159.556 2.60107 -21.9581 166.807 0.346686 -38.6513 151.312 2.64905 -25.7074 159.129 0.29871 -42.1433 143.201 2.69593 -29.7359 151.575 0.251831 -45.8954 135.233 2.74098 -34.0391 144.153 0.206781 -49.9033 127.416 2.78347 -38.6118 136.872 0.164291 -54.1622 119.76 2.82266 -43.4486 129.741 0.125094 -58.6672 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0499899 0.993019 -0.106836 0.0460537 0.992732 -0.111187 0.0493524 0.992625 -0.110721 0.0486684 0.992198 -0.114778 0.0552583 0.991981 -0.113665 0.0547926 0.991544 -0.117639 0.0613512 0.991323 -0.116249 0.0611205 0.990883 -0.120061 0.0675699 0.990664 -0.118405 0.0675809 0.99023 -0.121974 0.0738472 0.990016 -0.120062 0.0741045 0.989599 -0.123301 0.0772061 0.989497 -0.122209 0.0744738 0.989168 -0.126492 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 194.75 0 194.75 1.21333 194.167 0 194.167 1.21333 193.584 0 193.584 1.21333 193.001 0 193.001 1.21333 192.418 0 192.418 1.21333 191.835 0 191.835 1.21333 191.252 0 191.252 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.14064 0.10427 0.14463 0.12349 0.13564 0.10821 0.13997 0.12716 0.1307 0.11246 0.13538 0.13112 0.12585 0.11704 0.13086 0.13538 0.12108 0.12192 0.12642 0.13993 0.11641 0.12711 0.12206 0.14477 0.11183 0.1326 0.1178 0.14988 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN347_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN347_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 126 Group { DataVariance STATIC name "B0LT350" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 162.565 0.29871 -49.3679 162.565 1.29871 -49.3679 155.255 0.251831 -52.9985 155.255 1.25183 -52.9985 148.074 0.206781 -56.8766 148.074 1.20678 -56.8766 141.029 0.164292 -60.9975 141.029 1.16429 -60.9975 134.129 0.125094 -65.3566 134.129 1.12509 -65.3566 127.382 0.08992 -69.9487 127.382 1.08992 -69.9487 120.795 0.059501 -74.7685 120.795 1.0595 -74.7685 114.377 0.034568 -79.8104 114.377 1.03456 -79.8104 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.444821 0 0.89562 -0.444821 0 0.89562 -0.455 0 0.890491 -0.465122 0 0.885247 -0.485153 0 0.874429 -0.495062 0 0.868857 -0.514703 0 0.857369 -0.524435 0 0.851451 -0.543688 0 0.839287 -0.553209 0 0.833042 -0.572017 0 0.820242 -0.581303 0 0.813687 -0.599673 0 0.800245 -0.608756 0 0.793357 -0.61776 0 0.786367 -0.61776 0 0.786367 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 313.763 0 313.763 1 312.015 0 312.015 1 310.265 0 310.265 1 308.515 0 308.515 1 306.767 0 306.767 1 305.017 0 305.017 1 303.269 0 303.269 1 301.519 0 301.519 1 } TexCoordArray 1 Vec2Array 16 { 0.13744 0.13932 0.13744 0.13932 0.13306 0.14345 0.13306 0.14345 0.12877 0.14785 0.12877 0.14785 0.12455 0.15253 0.12455 0.15253 0.12042 0.15748 0.12042 0.15748 0.11639 0.16269 0.11639 0.16269 0.11245 0.16816 0.11245 0.16816 0.10861 0.17389 0.10861 0.17389 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT343" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 114.377 0.034568 -79.8104 114.377 1.03456 -79.8104 108.135 0.015854 -85.0684 108.135 1.01585 -85.0684 102.076 0.004088 -90.5365 102.076 1.00408 -90.5365 96.2073 4e-06 -96.2082 96.2073 1 -96.2082 90.5356 0.004088 -102.077 90.5356 1.00408 -102.077 85.0675 0.015855 -108.136 85.0675 1.01585 -108.136 79.8096 0.03457 -114.378 79.8096 1.03456 -114.378 74.7677 0.059503 -120.796 74.7677 1.0595 -120.796 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.644249 0 0.764816 -0.644249 0 0.764816 -0.65291 0 0.757435 -0.661488 0 0.749956 -0.678386 0 0.734706 -0.686705 0 0.726936 -0.703074 0 0.711117 -0.711123 0 0.703067 -0.72694 0 0.686701 -0.734708 0 0.678384 -0.749957 0 0.661486 -0.757439 0 0.652906 -0.772104 0 0.635497 -0.779286 0 0.626668 -0.786367 0 0.61776 -0.786367 0 0.61776 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 307.536 0 307.536 1 305.788 0 305.788 1 304.038 0 304.038 1 302.288 0 302.288 1 300.54 0 300.54 1 298.79 0 298.79 1 297.042 0 297.042 1 295.292 0 295.292 1 } TexCoordArray 1 Vec2Array 16 { 0.10861 0.17389 0.10861 0.17389 0.10487 0.17985 0.10487 0.17985 0.10125 0.18606 0.10125 0.18606 0.09774 0.1925 0.09774 0.1925 0.09434 0.19916 0.09434 0.19916 0.09107 0.20604 0.09107 0.20604 0.08793 0.21313 0.08793 0.21313 0.08491 0.22042 0.08491 0.22042 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB342" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 96.6157 0.004088 -84.6898 97.9808 0.004088 -86.1514 90.5505 4e-06 -90.5514 91.9647 4e-06 -91.9656 84.6889 0.004088 -96.6166 86.1506 0.004088 -97.9817 79.0378 0.015854 -102.878 80.5452 0.015855 -104.193 73.6038 0.03457 -109.33 75.1553 0.03457 -110.592 68.3932 0.059503 -115.962 69.9869 0.059503 -117.171 63.4121 0.089922 -122.769 65.046 0.089922 -123.923 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.000353906 1 -0.000330539 -0.000349578 1 -0.000337847 -0.000118286 1 -0.000110476 0.000110775 1 0.000118613 0.000543207 1 0.000573547 0.000737203 0.999999 0.000812837 0.00111219 0.999999 0.00125137 0.00126532 0.999998 0.00148994 0.00157903 0.999997 0.001901 0.00169341 0.999996 0.00213506 0.00194941 0.999995 0.00251435 0.00202678 0.999994 0.00273979 0.002139 0.999994 0.00292164 0.00209774 0.999993 0.0029701 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 605.014 0 605.014 1 603.265 0 603.265 1 601.516 0 601.516 1 599.766 0 599.766 1 598.017 0 598.017 1 596.268 0 596.268 1 594.519 0 594.519 1 } TexCoordArray 1 Vec2Array 14 { 0.09798 0.17942 0.0988 0.18108 0.09435 0.18608 0.0952 0.18769 0.09085 0.19297 0.09172 0.19452 0.08747 0.20007 0.08837 0.20157 0.08422 0.2074 0.08514 0.20883 0.0811 0.21493 0.08205 0.2163 0.07812 0.22266 0.0791 0.22397 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT341" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 77.6811 6.94776 -77.682 77.6811 2.94776 -77.682 71.3877 6.94367 -84.1941 71.3877 2.94367 -84.1941 65.3203 6.93191 -90.9173 65.3203 2.93191 -90.9173 59.4858 6.91319 -97.8438 59.4858 2.91319 -97.8438 53.8914 6.88827 -104.965 53.8914 2.88826 -104.965 48.5433 6.85784 -112.274 48.5433 2.85785 -112.274 43.4478 6.82268 -119.76 43.4478 2.82266 -119.76 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.719079 0 -0.694929 0.719079 0 -0.694929 0.726942 0 -0.686699 0.734712 0 -0.678379 0.749962 0 -0.661481 0.757441 0 -0.652903 0.772102 0 -0.635499 0.779283 0 -0.626673 0.793354 0 -0.60876 0.800244 0 -0.599675 0.813679 0 -0.581314 0.820227 0 -0.572038 0.826669 0 -0.562689 0.826669 0 -0.562689 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 797.175 1 797.175 0 794.988 1 794.988 0 792.801 1 792.801 0 790.615 1 790.615 0 788.428 1 788.428 0 786.241 1 786.241 0 784.056 1 784.056 0 } TexCoordArray 1 Vec2Array 14 { 0.08665 0.17147 0.08665 0.17147 0.08289 0.17886 0.08289 0.17886 0.07926 0.18649 0.07926 0.18649 0.07577 0.19436 0.07577 0.19436 0.07242 0.20244 0.07242 0.20244 0.06922 0.21074 0.06922 0.21074 0.06617 0.21924 0.06617 0.21924 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 74.5937 18.1261 -17.6839 91.7507 4.38806 -41.1681 74.5937 16.8741 -17.6839 91.7507 3.13606 -41.1681 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.807465 0 -0.589915 -0.807465 0 -0.589915 -0.807465 0 -0.589915 -0.807465 0 -0.589915 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.08481 0.10335 0.09507 0.13002 0.08481 0.10335 0.09507 0.13002 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 58.4368 36.3261 4.42996 74.5937 18.1261 -17.6839 58.4368 35.0731 4.42996 74.5937 16.8741 -17.6839 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.807447 0 -0.58994 -0.807447 0 -0.58994 -0.807447 0 -0.58994 -0.807447 0 -0.58994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.07514 0.07825 0.08481 0.10335 0.07514 0.07825 0.08481 0.10335 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 74.7454 18.1261 -17.5661 74.7454 16.8741 -17.5661 91.8872 4.38806 -41.0621 91.8872 3.13606 -41.0621 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.807855 0 0.589381 0.807855 0 0.589381 0.807855 0 0.589381 0.807855 0 0.589381 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.0849 0.10322 0.0849 0.10322 0.09515 0.1299 0.09515 0.1299 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 58.6025 36.3261 4.5596 58.6025 35.0731 4.5596 74.7454 18.1261 -17.5661 74.7454 16.8741 -17.5661 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.807841 0 0.5894 0.807841 0 0.589401 0.807841 0 0.589401 0.807841 0 0.589401 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.07524 0.0781 0.07524 0.0781 0.0849 0.10322 0.0849 0.10322 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_127" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 46.1327 35.3901 -5.25717 45.9011 35.3901 -5.45627 46.1327 35.3901 -5.25717 45.9011 40.8141 -5.45627 46.1327 40.8141 -5.25717 45.9011 40.8141 -5.45627 46.4106 41.6761 -5.6018 46.1802 41.6761 -5.79971 47.2468 42.5381 -6.63541 47.0163 42.5381 -6.83241 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.651893 0 -0.758311 0.651893 0 -0.758311 0.651893 0 -0.758311 0.650273 -0.0700444 -0.756465 0.650284 -0.07022 -0.756439 0.650273 -0.0700444 -0.756465 0.495225 -0.650044 -0.576364 0.417069 -0.767802 -0.486347 0.354141 -0.838901 -0.413314 0.353687 -0.838839 -0.41383 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.06778 0.08925 0.06764 0.08947 0.06778 0.08925 0.06764 0.08947 0.06778 0.08925 0.06764 0.08947 0.06795 0.08964 0.06781 0.08986 0.06845 0.09081 0.06831 0.09103 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_126" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 41.0543 35.3901 -9.70571 40.8279 35.3901 -9.90861 41.0543 35.3901 -9.70571 40.8279 40.8141 -9.90861 41.0543 40.8141 -9.70571 40.8279 40.8141 -9.90861 41.3395 41.6761 -10.0433 41.113 41.6761 -10.2463 42.1968 42.5381 -11.0591 41.9703 42.5381 -11.2612 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.667397 0 -0.744703 0.667397 0 -0.744703 0.667397 0 -0.744703 0.665755 -0.0701171 -0.742868 0.665755 -0.0701026 -0.74287 0.665755 -0.0701171 -0.742868 0.507152 -0.650062 -0.565876 0.427355 -0.767677 -0.477536 0.362867 -0.838853 -0.405776 0.362475 -0.838797 -0.40624 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.06474 0.0943 0.06461 0.09453 0.06474 0.0943 0.06461 0.09453 0.06474 0.0943 0.06461 0.09453 0.06491 0.09468 0.06478 0.09491 0.06543 0.09583 0.06529 0.09606 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_125" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 36.158 35.3901 -14.179 35.9355 35.3901 -14.3869 36.158 35.3901 -14.179 35.9355 40.8141 -14.3869 36.158 40.8141 -14.179 35.9355 40.8141 -14.3869 36.4502 41.6761 -14.5106 36.2276 41.6761 -14.7185 37.3268 42.5381 -15.5077 37.1064 42.5381 -15.7145 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.682726 0 -0.730674 0.682726 0 -0.730674 0.682726 0 -0.730674 0.681035 -0.0701094 -0.728887 0.681046 -0.0701075 -0.728876 0.681035 -0.0701094 -0.728887 0.518872 -0.64978 -0.555479 0.43808 -0.767298 -0.468338 0.372211 -0.838667 -0.397613 0.372611 -0.838724 -0.397118 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.06181 0.09938 0.06168 0.09961 0.06181 0.09938 0.06168 0.09961 0.06181 0.09938 0.06168 0.09961 0.06199 0.09975 0.06186 0.09999 0.06251 0.10088 0.06238 0.10112 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_124" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 31.2657 35.3901 -18.8413 31.0473 35.3901 -19.0542 31.2657 35.3901 -18.8413 31.0473 40.8141 -19.0542 31.2657 40.8141 -18.8413 31.0473 40.8141 -19.0542 31.5649 41.6761 -19.1671 31.3465 41.6761 -19.3799 32.4618 42.5381 -20.1443 32.2444 42.5381 -20.3562 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.698035 0 -0.716064 0.698035 0 -0.716064 0.698035 0 -0.716064 0.696303 -0.0701521 -0.714311 0.696314 -0.0701646 -0.714299 0.696303 -0.0701521 -0.714311 0.530571 -0.64967 -0.544447 0.447704 -0.767127 -0.459431 0.380426 -0.838384 -0.390368 0.380456 -0.838389 -0.390329 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.05889 0.10467 0.05876 0.10491 0.05889 0.10467 0.05876 0.10491 0.05889 0.10467 0.05876 0.10491 0.05907 0.10504 0.05894 0.10528 0.0596 0.10615 0.05947 0.10639 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_123" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 26.5695 35.3901 -23.5077 26.3562 35.3901 -23.7245 26.5695 35.3901 -23.5077 26.3562 40.8141 -23.7245 26.5695 40.8141 -23.5077 26.3562 40.8141 -23.7245 26.8749 41.6761 -23.8274 26.6615 41.6761 -24.0442 27.7918 42.5381 -24.7848 27.5785 42.5381 -25.0007 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.71284 0 -0.701326 0.71284 0 -0.701326 0.71284 0 -0.701326 0.711074 -0.0701301 -0.699611 0.711085 -0.0701285 -0.699599 0.711074 -0.0701301 -0.699611 0.541939 -0.649489 -0.533354 0.457044 -0.766958 -0.450429 0.38832 -0.838193 -0.382937 0.388016 -0.838146 -0.383347 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.05608 0.10997 0.05595 0.11021 0.05608 0.10997 0.05595 0.11021 0.05608 0.10997 0.05595 0.11021 0.05626 0.11033 0.05613 0.11057 0.05681 0.11142 0.05668 0.11166 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_122" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 21.8703 35.3901 -28.3769 21.6611 35.3901 -28.5988 21.8703 35.3901 -28.3769 21.6611 40.8141 -28.5988 21.8703 40.8141 -28.3769 21.6611 40.8141 -28.5988 22.1827 41.6761 -28.6898 21.9735 41.6761 -28.9116 23.118 42.5381 -29.6274 22.9106 42.5381 -29.8483 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.727624 0 -0.685976 0.727624 0 -0.685976 0.727624 0 -0.685976 0.725822 -0.070122 -0.684299 0.725832 -0.0701343 -0.684287 0.725822 -0.070122 -0.684299 0.553335 -0.64925 -0.521819 0.467388 -0.766684 -0.440164 0.397336 -0.838043 -0.373908 0.397701 -0.8381 -0.373393 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.05327 0.11549 0.05314 0.11575 0.05327 0.11549 0.05314 0.11575 0.05327 0.11549 0.05314 0.11575 0.05345 0.11585 0.05333 0.1161 0.05401 0.11691 0.05389 0.11716 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_112" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 71.5881 35.3901 14.413 71.3393 35.3901 14.2398 71.5881 35.3901 14.413 71.3393 40.8141 14.2398 71.5881 40.8141 14.413 71.3393 40.8141 14.2398 71.8316 41.6761 14.0418 71.583 41.6761 13.8685 72.5616 42.5381 12.927 72.3138 42.5381 12.7547 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.571331 0 -0.82072 0.571331 0 -0.82072 0.571331 0 -0.82072 0.569949 -0.0704255 -0.818657 0.569912 -0.0704212 -0.818682 0.569949 -0.0704255 -0.818657 0.433806 -0.651298 -0.622593 0.365691 -0.768547 -0.524981 0.310493 -0.839502 -0.445904 0.310284 -0.839476 -0.446098 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.08301 0.06691 0.08286 0.06711 0.08301 0.06691 0.08286 0.06711 0.08301 0.06691 0.08286 0.06711 0.08316 0.06734 0.08301 0.06753 0.08359 0.0686 0.08344 0.0688 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 70.3707 35.3901 16.2713 71.5881 35.3901 14.413 70.3707 35.3901 16.2713 71.5881 40.8141 14.413 70.3707 42.5381 16.2713 71.8316 41.6761 14.0418 72.5616 42.5381 12.927 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.836482 0 0.547995 0.836482 0 0.547995 0.836482 0 0.547995 0.836473 -1.94237e-05 0.548007 0.83647 2.00457e-05 0.548013 0.83644 7.20026e-05 0.548059 0.83648 0.000300523 0.547997 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.08228 0.06481 0.08301 0.06691 0.08228 0.06481 0.08301 0.06691 0.08228 0.06481 0.08316 0.06734 0.08359 0.0686 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 20.3113 35.3901 -26.8137 21.8703 35.3901 -28.3769 20.3113 35.3901 -26.8137 21.8703 40.8141 -28.3769 20.3113 42.5381 -26.8137 22.1827 41.6761 -28.6898 23.118 42.5381 -29.6274 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.708057 0 0.706155 0.708057 0 0.706155 0.708057 0 0.706155 0.708048 -1.75213e-05 0.706165 0.708033 -2.8512e-05 0.706179 0.70797 -0.000102381 0.706243 0.707987 -2.64463e-05 0.706226 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.05233 0.11372 0.05327 0.11549 0.05233 0.11372 0.05327 0.11549 0.05233 0.11372 0.05345 0.11585 0.05401 0.11691 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 25.0429 35.3901 -21.9105 26.5695 35.3901 -23.5077 25.0429 35.3901 -21.9105 26.5695 40.8141 -23.5077 25.0429 42.5381 -21.9105 26.8749 41.6761 -23.8274 27.7918 42.5381 -24.7848 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.722903 0 0.69095 0.722903 0 0.690949 0.722903 0 0.69095 0.722908 8.82216e-06 0.690945 0.722877 -0.000154278 0.690977 0.72281 -0.000554026 0.691047 0.722695 -0.00106332 0.691166 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.05516 0.10815 0.05608 0.10997 0.05516 0.10815 0.05608 0.10997 0.05516 0.10815 0.05626 0.11033 0.05681 0.11142 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 29.7705 35.3901 -17.2126 31.2657 35.3901 -18.8413 29.7705 35.3901 -17.2126 31.2657 40.8141 -18.8413 29.7705 42.5381 -17.2126 31.5649 41.6761 -19.1671 32.4618 42.5381 -20.1443 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.736652 0 0.676271 0.736652 0 0.676271 0.736652 0 0.676271 0.73665 -5.50372e-06 0.676275 0.73665 1.4921e-05 0.676274 0.736645 5.35851e-05 0.67628 0.736665 0.000144143 0.676258 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.05799 0.10282 0.05889 0.10467 0.05799 0.10282 0.05889 0.10467 0.05799 0.10282 0.05907 0.10504 0.0596 0.10615 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 34.6971 35.3901 -12.5175 36.158 35.3901 -14.179 34.6971 35.3901 -12.5175 36.158 40.8141 -14.179 34.6971 42.5381 -12.5175 36.4502 41.6761 -14.5106 37.3268 42.5381 -15.5077 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.750987 0 0.660317 0.750987 0 0.660317 0.750987 0 0.660317 0.750969 -3.45355e-05 0.660337 0.750952 -8.98177e-06 0.660357 0.750862 -3.22612e-05 0.660459 0.750922 0.000249357 0.660391 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.06094 0.09749 0.06181 0.09938 0.06094 0.09749 0.06181 0.09938 0.06094 0.09749 0.06199 0.09975 0.06251 0.10088 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 39.6268 35.3901 -8.01361 41.0543 35.3901 -9.70571 39.6268 35.3901 -8.01361 41.0543 40.8141 -9.70571 39.6268 42.5381 -8.01361 41.3395 41.6761 -10.0433 42.1968 42.5381 -11.0591 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.764338 0 0.644816 0.764338 0 0.644816 0.764338 0 0.644816 0.764327 -2.16319e-05 0.644829 0.764308 -4.3787e-05 0.644851 0.764232 -0.000157279 0.644941 0.764247 -8.74538e-05 0.644924 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.06389 0.09238 0.06474 0.0943 0.06389 0.09238 0.06474 0.0943 0.06389 0.09238 0.06491 0.09468 0.06543 0.09583 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 44.7405 35.3901 -3.53448 46.1327 35.3901 -5.25717 44.7405 35.3901 -3.53448 46.1327 40.8141 -5.25717 44.7405 42.5381 -3.53448 46.4106 41.6761 -5.6018 47.2468 42.5381 -6.63541 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.777765 0 0.628555 0.777765 0 0.628555 0.777765 0 0.628555 0.777782 3.48485e-05 0.628534 0.777784 -6.38405e-05 0.628532 0.777832 -0.00022928 0.628472 0.777732 -0.000717008 0.628595 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.06695 0.08729 0.06778 0.08925 0.06695 0.08729 0.06778 0.08925 0.06695 0.08729 0.06795 0.08964 0.06845 0.09081 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 71.3393 35.3901 14.2398 70.121 35.3901 16.0972 71.3393 40.8141 14.2398 70.121 42.5381 16.0972 71.583 41.6761 13.8685 72.3138 42.5381 12.7547 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.836176 0 -0.548462 -0.836176 8.32093e-08 -0.548462 -0.836172 9.57261e-06 -0.548468 -0.836163 2.80724e-05 -0.548481 -0.836131 0.000100449 -0.54853 -0.836132 9.42347e-05 -0.548528 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.08286 0.06711 0.08213 0.065 0.08286 0.06711 0.08213 0.065 0.08301 0.06753 0.08344 0.0688 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 21.6611 35.3901 -28.5988 20.099 35.3901 -27.0373 21.6611 40.8141 -28.5988 20.099 42.5381 -27.0373 21.9735 41.6761 -28.9116 22.9106 42.5381 -29.8483 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.706971 0 -0.707242 -0.706971 0 -0.707242 -0.706986 -2.67068e-05 -0.707228 -0.707001 -1.13224e-05 -0.707212 -0.707079 -4.06596e-05 -0.707135 -0.707031 0.000164877 -0.707182 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.05314 0.11575 0.05221 0.11397 0.05314 0.11575 0.05221 0.11397 0.05333 0.1161 0.05389 0.11716 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 26.3562 35.3901 -23.7245 24.8276 35.3901 -22.1295 26.3562 40.8141 -23.7245 24.8276 42.5381 -22.1295 26.6615 41.6761 -24.0442 27.5785 42.5381 -25.0007 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.721975 0 -0.69192 -0.721975 0 -0.69192 -0.722006 -5.71967e-05 -0.691887 -0.722033 -3.92997e-06 -0.691859 -0.722184 -1.41137e-05 -0.691701 -0.722072 0.000482875 -0.691818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.05595 0.11021 0.05504 0.1084 0.05595 0.11021 0.05504 0.1084 0.05613 0.11057 0.05668 0.11166 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 31.0473 35.3901 -19.0542 29.551 35.3901 -17.4265 31.0473 40.8141 -19.0542 29.551 42.5381 -17.4265 31.3465 41.6761 -19.3799 32.2444 42.5381 -20.3562 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.736198 0 -0.676767 -0.736198 0 -0.676767 -0.736203 -1.1116e-05 -0.67676 -0.736202 3.0562e-05 -0.676762 -0.736212 0.000109758 -0.67675 -0.736172 0.000293849 -0.676794 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.05876 0.10491 0.05786 0.10306 0.05876 0.10491 0.05786 0.10306 0.05894 0.10528 0.05947 0.10639 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 35.9355 35.3901 -14.3869 34.4726 35.3901 -12.7266 35.9355 40.8141 -14.3869 34.4726 42.5381 -12.7266 36.2276 41.6761 -14.7185 37.1064 42.5381 -15.7145 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.750301 0 -0.661096 -0.750301 0 -0.661096 -0.750303 -4.11418e-06 -0.661094 -0.750282 0.000108157 -0.661118 -0.750232 0.000388485 -0.661175 -0.750159 0.000727055 -0.661257 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.06168 0.09961 0.06081 0.09773 0.06168 0.09961 0.06081 0.09773 0.06186 0.09999 0.06238 0.10112 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 40.8279 35.3901 -9.90861 39.3993 35.3901 -8.21751 40.8279 40.8141 -9.90861 39.3993 42.5381 -8.21751 41.113 41.6761 -10.2463 41.9703 42.5381 -11.2612 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.763905 0 -0.645329 -0.763905 0 -0.645329 -0.76391 -1.00707e-05 -0.645323 -0.763917 -1.14637e-05 -0.645315 -0.763948 -4.11792e-05 -0.645278 -0.763935 1.62444e-05 -0.645293 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.06461 0.09453 0.06375 0.09261 0.06461 0.09453 0.06375 0.09261 0.06478 0.09491 0.06529 0.09606 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 45.9011 35.3901 -5.45627 44.508 35.3901 -3.7344 45.9011 40.8141 -5.45627 44.508 42.5381 -3.7344 46.1802 41.6761 -5.79971 47.0163 42.5381 -6.83241 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.77742 0 -0.628982 -0.77742 0 -0.628982 -0.777386 6.98396e-05 -0.629024 -0.777338 9.33395e-05 -0.629084 -0.777124 0.000335265 -0.629348 -0.777197 -2.42856e-05 -0.629257 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.06764 0.08947 0.06681 0.08752 0.06764 0.08947 0.06681 0.08752 0.06781 0.08986 0.06831 0.09103 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_226" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 92.0965 2.83006 -15.4344 92.5605 2.83006 -15.1137 92.0965 13.097 -15.4344 92.5605 13.097 -15.1137 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.568576 -7.64124e-08 0.822631 -0.568576 -7.64124e-08 0.822631 -0.568576 -7.64124e-08 0.822631 -0.568576 -7.64124e-08 0.822631 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.31764 0.22691 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.09528 0.1008 0.09556 0.10044 0.09528 0.1008 0.09556 0.10044 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_225" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 92.694 12.4551 -16.3543 93.157 12.4551 -16.0354 92.694 2.83006 -16.3543 93.157 2.83006 -16.0354 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.567242 0 -0.823551 0.567242 0 -0.823551 0.567242 0 -0.823551 0.567242 0 -0.823551 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.29782 0.77309 0.29782 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.09564 0.10184 0.09591 0.10148 0.09564 0.10184 0.09591 0.10148 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_224" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 93.157 2.83006 -16.0354 93.157 12.4551 -16.0354 92.5605 2.83006 -15.1137 92.5605 13.097 -15.1137 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.839527 0 0.543317 0.839528 -2.45635e-08 0.543317 0.839528 -2.45635e-08 0.543317 0.839528 -4.75912e-08 0.543317 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.09591 0.10148 0.09591 0.10148 0.09556 0.10044 0.09556 0.10044 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_223" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 92.0965 13.097 -15.4344 92.694 12.4551 -16.3543 92.0965 2.83006 -15.4344 92.694 2.83006 -16.3543 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.838627 5.05966e-08 -0.544706 -0.838627 2.61147e-08 -0.544706 -0.838627 2.61147e-08 -0.544706 -0.838627 0 -0.544707 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.09528 0.1008 0.09564 0.10184 0.09528 0.1008 0.09564 0.10184 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_222" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 88.1393 2.83006 -9.35322 88.6155 2.83006 -9.02442 88.1393 16.5591 -9.35322 88.6155 16.5591 -9.02442 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.568182 -5.71621e-08 0.822903 -0.568182 -5.71621e-08 0.822903 -0.568182 -5.71621e-08 0.822903 -0.568182 -5.71621e-08 0.822903 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.4246 0.22691 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.09291 0.0939 0.0932 0.09352 0.09291 0.0939 0.0932 0.09352 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_221" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 88.7368 15.9181 -10.2729 89.212 15.9181 -9.94522 88.7368 2.83006 -10.2729 89.212 2.83006 -9.94522 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.567707 5.99856e-08 -0.823231 0.567707 5.99856e-08 -0.823231 0.567707 5.99856e-08 -0.823231 0.567707 5.99856e-08 -0.823231 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.40478 0.77309 0.40478 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.09327 0.09494 0.09355 0.09457 0.09327 0.09494 0.09355 0.09457 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_220" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 89.212 2.83006 -9.94522 89.212 15.9181 -9.94522 88.6155 2.83006 -9.02442 88.6155 16.5591 -9.02442 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.839285 -3.96166e-08 0.543691 0.839285 -3.95936e-08 0.543691 0.839285 -3.95936e-08 0.543691 0.839285 -3.95717e-08 0.543691 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.09355 0.09457 0.09355 0.09457 0.0932 0.09352 0.0932 0.09352 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_219" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 88.1393 16.5591 -9.35322 88.7368 15.9181 -10.2729 88.1393 2.83006 -9.35322 88.7368 2.83006 -10.2729 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.838569 3.78437e-08 -0.544795 -0.838569 3.87482e-08 -0.544795 -0.838569 3.87482e-08 -0.544795 -0.838569 3.96971e-08 -0.544795 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.09291 0.0939 0.09327 0.09494 0.09291 0.0939 0.09327 0.09494 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_218" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 81.4494 2.83006 0.928835 81.9458 2.83006 1.27041 81.4494 24.3501 0.928836 81.9458 24.3501 1.27041 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.566872 -3.87892e-08 0.823806 -0.566872 -3.76483e-08 0.823806 -0.566872 -3.76483e-08 0.823806 -0.566872 -3.65075e-08 0.823806 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.66525 0.22691 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.08891 0.08222 0.08921 0.08184 0.08891 0.08222 0.08921 0.08184 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_217" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 82.048 23.7091 0.009185 82.5434 23.7091 0.349785 82.048 2.83006 0.009184 82.5434 2.83006 0.349784 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.566543 3.94764e-08 -0.824032 0.566543 3.97337e-08 -0.824032 0.566543 3.97337e-08 -0.824032 0.566543 3.9991e-08 -0.824032 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.64544 0.77309 0.64544 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.08927 0.08327 0.08956 0.08288 0.08927 0.08327 0.08956 0.08288 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_216" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 82.5434 2.83006 0.349784 82.5434 23.7091 0.349785 81.9458 2.83006 1.27041 81.9458 24.3501 1.27041 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.838779 -2.64237e-08 0.544472 0.838779 -2.45394e-08 0.544472 0.838779 -2.45394e-08 0.544472 0.838779 -2.27113e-08 0.544472 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.08956 0.08288 0.08956 0.08288 0.08921 0.08184 0.08921 0.08184 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_215" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 81.4494 24.3501 0.928836 82.048 23.7091 0.009185 81.4494 2.83006 0.928835 82.048 2.83006 0.009184 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.838098 2.5686e-08 -0.545519 -0.838098 2.59066e-08 -0.545519 -0.838098 2.59066e-08 -0.545519 -0.838098 2.61339e-08 -0.545519 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.08891 0.08222 0.08927 0.08327 0.08891 0.08222 0.08927 0.08327 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_214" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 74.3885 2.91806 12.5784 75.1297 2.91806 11.4358 74.3885 2.91806 12.5784 75.1297 23.1581 11.4358 74.3885 24.0781 12.5784 75.1721 25.2111 11.3715 74.3885 24.0781 12.5784 75.3176 27.1931 11.1468 74.2641 27.4771 12.7714 75.6736 29.1761 10.5992 74.1024 29.7981 13.021 76.3398 31.1221 9.5705 73.6182 32.6971 13.7655 72.9903 35.1711 14.7339 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.838947 -2.50725e-08 0.544213 0.838947 -2.56424e-08 0.544213 0.838947 -2.50725e-08 0.544213 0.838942 -1.37871e-05 0.544221 0.838932 -3.70421e-05 0.544237 0.838744 -5.44267e-05 0.544526 0.838932 -3.70421e-05 0.544237 0.838941 -0.000164042 0.544222 0.838975 -0.00018944 0.54417 0.838956 4.77818e-05 0.5442 0.83896 0.000282969 0.544193 0.838946 0.000211626 0.544215 0.838939 0.000149238 0.544225 0.838888 -0.00014811 0.544304 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.08468 0.069 0.08513 0.07029 0.08468 0.069 0.08513 0.07029 0.08468 0.069 0.08515 0.07037 0.08468 0.069 0.08524 0.07062 0.08461 0.06878 0.08545 0.07124 0.08451 0.0685 0.08585 0.07241 0.08422 0.06765 0.08385 0.06655 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_213" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 74.5543 2.91806 11.0388 73.8113 2.91806 12.1794 74.5543 23.1581 11.0388 73.8113 24.0781 12.1794 74.5957 25.2111 10.9745 73.8113 24.0781 12.1794 74.7424 27.1931 10.7495 73.6849 27.4771 12.3726 75.0992 29.1761 10.2042 73.522 29.7981 12.622 75.7696 31.1221 9.17548 73.0378 32.6971 13.3656 72.4069 35.1711 14.3319 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.837895 0 -0.545831 -0.837895 1.25735e-08 -0.545831 -0.837899 -1.00254e-05 -0.545825 -0.837908 -2.76869e-05 -0.545811 -0.83804 -4.84304e-05 -0.545608 -0.837908 -2.76869e-05 -0.545811 -0.837888 0.000138501 -0.545842 -0.83773 5.94035e-05 -0.546085 -0.837626 2.15451e-05 -0.546244 -0.837615 1.98144e-05 -0.546261 -0.837675 -9.24693e-05 -0.54617 -0.837699 -5.33663e-05 -0.546132 -0.837751 -0.000356186 -0.546052 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.08478 0.07075 0.08434 0.06945 0.08478 0.07075 0.08434 0.06945 0.08481 0.07082 0.08434 0.06945 0.0849 0.07107 0.08426 0.06923 0.08511 0.07169 0.08417 0.06895 0.08551 0.07286 0.08388 0.0681 0.0835 0.06701 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_212" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 75.7696 31.1221 9.17548 76.3398 31.1221 9.5705 75.0992 29.1761 10.2042 75.6736 29.1761 10.5992 74.7424 27.1931 10.7495 75.3176 27.1931 11.1468 74.5957 25.2111 10.9745 75.1721 25.2111 11.3715 74.5543 23.1581 11.0388 75.1297 23.1581 11.4358 74.5543 2.91806 11.0388 75.1297 2.91806 11.4358 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.48167 -0.533467 -0.695275 0.480599 -0.533114 -0.696286 0.501875 -0.467032 -0.728013 0.521482 -0.3933 -0.757213 0.548874 -0.255598 -0.795869 0.556937 -0.196022 -0.807091 0.564716 -0.101268 -0.819049 0.566162 -0.0690181 -0.8214 0.567839 -0.00630687 -0.823115 0.567898 -0.00180989 -0.823097 0.567899 1.93915e-08 -0.823098 0.567899 3.87829e-08 -0.823098 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.08551 0.07286 0.08585 0.07241 0.08511 0.07169 0.08545 0.07124 0.0849 0.07107 0.08524 0.07062 0.08481 0.07082 0.08515 0.07037 0.08478 0.07075 0.08513 0.07029 0.08478 0.07075 0.08513 0.07029 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_211" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 73.8113 2.91806 12.1794 74.3885 2.91806 12.5784 73.8113 24.0781 12.1794 74.3885 24.0781 12.5784 73.6849 27.4771 12.3726 74.2641 27.4771 12.7714 73.522 29.7981 12.622 74.1024 29.7981 13.021 73.0378 32.6971 13.3656 73.6182 32.6971 13.7655 72.4069 35.1711 14.3319 72.9903 35.1711 14.7339 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.568679 -3.70724e-08 0.822559 -0.568679 -3.70724e-08 0.822559 -0.568672 -0.00504789 0.822549 -0.568419 -0.0164754 0.822574 -0.565783 -0.082862 0.82038 -0.564037 -0.102027 0.819422 -0.556102 -0.192888 0.808421 -0.549246 -0.247301 0.79823 -0.534584 -0.333739 0.776427 -0.525483 -0.377192 0.762623 -0.514231 -0.422631 0.74629 -0.514235 -0.422632 0.746287 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.08434 0.06945 0.08468 0.069 0.08434 0.06945 0.08468 0.069 0.08426 0.06923 0.08461 0.06878 0.08417 0.06895 0.08451 0.0685 0.08388 0.0681 0.08422 0.06765 0.0835 0.06701 0.08385 0.06655 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_210" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 80.0583 2.83006 -24.2245 80.5062 2.83006 -23.879 80.0583 13.0971 -24.2245 80.5062 13.0971 -23.879 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.61078 0 0.7918 -0.61078 0 0.7918 -0.61078 0 0.7918 -0.61078 0 0.7918 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.31764 0.01209 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.08808 0.11078 0.08834 0.11039 0.08808 0.11078 0.08834 0.11039 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_209" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 80.7023 12.4551 -25.1106 81.1492 12.4551 -24.7662 80.7034 2.83006 -25.1106 81.1492 2.83006 -24.7662 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.610414 6.96746e-05 -0.792083 0.610885 3.48642e-05 -0.791719 0.610885 3.48642e-05 -0.791719 0.611356 0 -0.791355 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.29782 0.98791 0.29782 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.08846 0.11179 0.08873 0.11139 0.08846 0.11179 0.08873 0.11139 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_208" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 81.1492 2.83006 -24.7662 81.1492 12.4551 -24.7662 80.5062 2.83006 -23.879 80.5062 13.0971 -23.879 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.809707 0 0.586834 0.809707 0 0.586834 0.809707 0 0.586834 0.809707 0 0.586834 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.08873 0.11139 0.08873 0.11139 0.08834 0.11039 0.08834 0.11039 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_207" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 80.0583 13.0971 -24.2245 80.7023 12.4551 -25.1106 80.0583 2.83006 -24.2245 80.7034 2.83006 -25.1106 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.808927 0 -0.587909 -0.808696 -4.4664e-05 -0.588226 -0.808696 -4.4664e-05 -0.588226 -0.80845 -9.22791e-05 -0.588565 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.08808 0.11078 0.08846 0.11179 0.08808 0.11078 0.08846 0.11179 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_206" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 75.7949 2.83006 -18.3662 76.2548 2.83006 -18.0116 75.7949 16.5591 -18.3662 76.2548 16.5591 -18.0116 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.61061 -1.10021e-07 0.791931 -0.61061 -1.10021e-07 0.791931 -0.61061 -1.10021e-07 0.791931 -0.61061 -1.10021e-07 0.791931 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.4246 0.01209 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.08553 0.10413 0.0858 0.10373 0.08553 0.10413 0.0858 0.10373 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_205" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 76.4398 15.9181 -19.2523 76.8978 15.9181 -18.8996 76.4398 2.83006 -19.2523 76.8978 2.83006 -18.8996 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.610136 0 -0.792297 0.610136 0 -0.792297 0.610136 0 -0.792297 0.610136 0 -0.792297 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.40478 0.98791 0.40478 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.08591 0.10513 0.08619 0.10473 0.08591 0.10513 0.08619 0.10473 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_204" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 76.8978 2.83006 -18.8996 76.8978 15.9181 -18.8996 76.2548 2.83006 -18.0116 76.2548 16.5591 -18.0116 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.809955 0 0.586492 0.809955 -4.25731e-08 0.586492 0.809955 -4.25731e-08 0.586492 0.809955 -8.31584e-08 0.586491 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.08619 0.10473 0.08619 0.10473 0.0858 0.10373 0.0858 0.10373 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_203" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 75.7949 16.5591 -18.3662 76.4398 15.9181 -19.2523 75.7949 2.83006 -18.3662 76.4398 2.83006 -19.2523 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.808533 8.17524e-08 -0.588451 -0.808532 4.18533e-08 -0.588451 -0.808532 4.18533e-08 -0.588451 -0.808532 0 -0.588452 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.08553 0.10413 0.08591 0.10513 0.08553 0.10413 0.08591 0.10513 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_202" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 68.5883 2.83006 -8.46222 69.0675 2.83006 -8.09292 68.5883 24.3501 -8.46221 69.0675 24.3501 -8.09291 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.610426 -3.51012e-08 0.792074 -0.610426 -3.51012e-08 0.792074 -0.610426 -3.51012e-08 0.792074 -0.610426 -3.51012e-08 0.792074 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.66525 0.01209 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.08121 0.09288 0.0815 0.09247 0.08121 0.09288 0.0815 0.09247 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_201" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 69.2334 23.7091 -9.34832 69.7105 23.7091 -8.98092 69.2334 2.83006 -9.34832 69.7105 2.83006 -8.98092 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.610125 3.61895e-08 -0.792305 0.610125 3.61895e-08 -0.792305 0.610125 3.61895e-08 -0.792305 0.610125 3.61895e-08 -0.792305 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.64544 0.98791 0.64544 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.0816 0.09389 0.08189 0.09347 0.0816 0.09389 0.08189 0.09347 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_200" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 69.7105 2.83006 -8.98092 69.7105 23.7091 -8.98092 69.0675 2.83006 -8.09292 69.0675 24.3501 -8.09291 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.809955 -2.67887e-08 0.586492 0.809955 -2.60143e-08 0.586492 0.809955 -2.60143e-08 0.586492 0.809955 -2.5263e-08 0.586492 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.08189 0.09347 0.08189 0.09347 0.0815 0.09247 0.0815 0.09247 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_199" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 68.5883 24.3501 -8.46221 69.2334 23.7091 -9.34832 68.5883 2.83006 -8.46222 69.2334 2.83006 -9.34832 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.80845 2.60826e-08 -0.588565 -0.80845 2.6477e-08 -0.588565 -0.80845 2.6477e-08 -0.588565 -0.80845 2.68834e-08 -0.588565 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.08121 0.09288 0.0816 0.09389 0.08121 0.09288 0.0816 0.09389 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_198" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 60.942 2.91806 2.7883 61.7407 2.91806 1.68839 60.942 2.91806 2.7883 61.7407 23.1581 1.68839 60.942 24.0781 2.78833 61.7851 25.2111 1.62592 60.942 24.0781 2.78833 61.9429 27.1931 1.40905 60.8076 27.4771 2.97446 62.3251 29.1761 0.882326 60.6326 29.7981 3.21493 63.0449 31.1221 -0.109744 60.112 32.6971 3.9328 59.4356 35.1711 4.86554 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.809173 -4.39889e-07 0.587571 0.809169 0 0.587576 0.809173 -4.39889e-07 0.587571 0.80918 1.74727e-05 0.587561 0.809266 -1.19599e-05 0.587443 0.809456 8.52499e-05 0.587181 0.809266 -1.19599e-05 0.587443 0.809525 -0.000139544 0.587085 0.809469 -1.34041e-06 0.587163 0.809424 5.82265e-05 0.587224 0.8094 1.56642e-05 0.587258 0.809396 -6.84433e-05 0.587264 0.809398 -9.04632e-05 0.58726 0.809393 -0.000119148 0.587268 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.07664 0.08011 0.07712 0.08136 0.07664 0.08011 0.07712 0.08136 0.07664 0.08011 0.07714 0.08143 0.07664 0.08011 0.07724 0.08168 0.07656 0.0799 0.07747 0.08228 0.07646 0.07963 0.0779 0.0834 0.07614 0.07881 0.07574 0.07775 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_197" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 61.1867 2.91806 1.26049 60.386 2.91806 2.35952 61.1867 23.1581 1.26049 60.386 24.0781 2.35952 61.2312 25.2111 1.19815 60.386 24.0781 2.35952 61.3889 27.1931 0.981416 60.2494 27.4771 2.54465 61.7731 29.1761 0.455686 60.0746 29.7981 2.78433 62.495 31.1221 -0.534454 59.5528 32.6971 3.50125 58.8735 35.1711 4.43188 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.808245 0 -0.588847 -0.808245 1.35644e-08 -0.588846 -0.808252 -1.71167e-05 -0.588837 -0.808255 -8.93938e-05 -0.588832 -0.808461 -0.000193229 -0.58855 -0.808255 -8.93938e-05 -0.588832 -0.808189 -8.41043e-05 -0.588923 -0.808033 -5.9425e-05 -0.589137 -0.807958 5.19032e-05 -0.58924 -0.807966 0.000109415 -0.589229 -0.808028 -1.8302e-05 -0.589144 -0.808054 6.57021e-06 -0.589109 -0.808114 -0.000316193 -0.589027 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.07679 0.08185 0.07631 0.0806 0.07679 0.08185 0.07631 0.0806 0.07681 0.08192 0.07631 0.0806 0.07691 0.08216 0.07623 0.08039 0.07714 0.08276 0.07612 0.08012 0.07757 0.08388 0.07581 0.0793 0.0754 0.07825 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_196" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 62.495 31.1221 -0.534454 63.0449 31.1221 -0.109744 61.7731 29.1761 0.455686 62.3251 29.1761 0.882326 61.3889 27.1931 0.981416 61.9429 27.1931 1.40905 61.2312 25.2111 1.19815 61.7851 25.2111 1.62592 61.1867 23.1581 1.26049 61.7407 23.1581 1.68839 61.1867 2.91806 1.26049 61.7407 2.91806 1.68839 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.517311 -0.5327 -0.669792 0.517413 -0.532735 -0.669685 0.540771 -0.466692 -0.699833 0.562203 -0.392895 -0.72771 0.590991 -0.255053 -0.765296 0.599294 -0.195658 -0.776251 0.608026 -0.101281 -0.787431 0.609785 -0.0690205 -0.789556 0.611252 -0.00628892 -0.791411 0.611266 -0.00180048 -0.791423 0.611267 0 -0.791424 0.611267 0 -0.791424 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.07757 0.08388 0.0779 0.0834 0.07714 0.08276 0.07747 0.08228 0.07691 0.08216 0.07724 0.08168 0.07681 0.08192 0.07714 0.08143 0.07679 0.08185 0.07712 0.08136 0.07679 0.08185 0.07712 0.08136 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_195" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 60.386 2.91806 2.35952 60.942 2.91806 2.7883 60.386 24.0781 2.35952 60.942 24.0781 2.78833 60.2494 27.4771 2.54465 60.8076 27.4771 2.97446 60.0746 29.7981 2.78433 60.6326 29.7981 3.21493 59.5528 32.6971 3.50125 60.112 32.6971 3.9328 58.8735 35.1711 4.43188 59.4356 35.1711 4.86554 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.610677 -3.56897e-08 0.79188 -0.61069 -5.97795e-07 0.79187 -0.610683 -0.00503152 0.791859 -0.610546 -0.0164542 0.79181 -0.60823 -0.0826432 0.789447 -0.607159 -0.101861 0.788024 -0.599238 -0.192622 0.777052 -0.591996 -0.247093 0.767128 -0.576 -0.333354 0.746391 -0.565923 -0.376652 0.733393 -0.553821 -0.422039 0.71775 -0.553772 -0.422024 0.717797 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.07631 0.0806 0.07664 0.08011 0.07631 0.0806 0.07664 0.08011 0.07623 0.08039 0.07656 0.0799 0.07612 0.08012 0.07646 0.07963 0.07581 0.0793 0.07614 0.07881 0.0754 0.07825 0.07574 0.07775 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_193" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 67.3437 2.83006 -34.6433 67.7715 2.83006 -34.272 67.3437 13.0971 -34.6433 67.7715 13.0971 -34.272 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.655478 0 0.755214 -0.655478 0 0.755214 -0.655478 0 0.755214 -0.655478 0 0.755214 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.31764 0.78468 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.08047 0.12261 0.08073 0.12219 0.08047 0.12261 0.08073 0.12219 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_192" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 68.0373 12.4551 -35.4889 68.4639 12.4551 -35.1196 68.0373 2.83006 -35.4889 68.4639 2.83006 -35.1196 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.654504 0 -0.756058 0.654504 0 -0.756058 0.654504 0 -0.756058 0.654504 0 -0.756058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.29782 0.21532 0.29782 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.08089 0.12357 0.08114 0.12315 0.08089 0.12357 0.08114 0.12315 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_191" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 68.4639 2.83006 -35.1196 68.4639 12.4551 -35.1196 67.7715 2.83006 -34.272 67.7715 13.0971 -34.272 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.774448 0 0.632638 0.774448 0 0.632638 0.774448 0 0.632638 0.774448 0 0.632638 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.08114 0.12315 0.08114 0.12315 0.08073 0.12219 0.08073 0.12219 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_190" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 67.3437 13.0971 -34.6433 68.0373 12.4551 -35.4889 67.3437 2.83006 -34.6433 68.0373 2.83006 -35.4889 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.773176 0 -0.634191 -0.773176 0 -0.634191 -0.773176 0 -0.634191 -0.773176 0 -0.634191 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.08047 0.12261 0.08089 0.12357 0.08047 0.12261 0.08089 0.12357 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_189" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 62.7579 2.83006 -29.0492 63.1966 2.83006 -28.6691 62.7579 16.5591 -29.0492 63.1966 16.5591 -28.6691 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.654828 -1.04999e-07 0.755778 -0.654828 -1.04999e-07 0.755778 -0.654828 -1.04999e-07 0.755778 -0.654828 -1.04999e-07 0.755778 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.4246 0.78468 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.07773 0.11626 0.07799 0.11583 0.07773 0.11626 0.07799 0.11583 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_188" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 63.4524 15.9181 -29.8957 63.8892 15.9181 -29.5167 63.4524 2.83006 -29.8957 63.8892 2.83006 -29.5167 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.655368 0 -0.75531 0.655368 0 -0.75531 0.655368 0 -0.75531 0.655368 0 -0.75531 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.40478 0.21532 0.40478 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.07814 0.11722 0.0784 0.11679 0.07814 0.11722 0.0784 0.11679 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_187" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 63.8892 2.83006 -29.5167 63.8892 15.9181 -29.5167 63.1966 2.83006 -28.6691 63.1966 16.5591 -28.6691 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.774357 0 0.632749 0.774358 -4.46727e-08 0.632748 0.774358 -4.46727e-08 0.632748 0.774358 -8.72596e-08 0.632748 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.0784 0.11679 0.0784 0.11679 0.07799 0.11583 0.07799 0.11583 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_186" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 62.7579 16.5591 -29.0492 63.4524 15.9181 -29.8957 62.7579 2.83006 -29.0492 63.4524 2.83006 -29.8957 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.773105 8.81191e-08 -0.634278 -0.773104 4.51127e-08 -0.634279 -0.773104 4.51127e-08 -0.634279 -0.773104 0 -0.634279 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.07773 0.11626 0.07814 0.11722 0.07773 0.11626 0.07814 0.11722 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_185" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 55.0053 2.83006 -19.5927 55.4634 2.83006 -19.1957 55.0053 24.3501 -19.5927 55.4634 24.3501 -19.1957 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.654913 -6.6979e-08 0.755704 -0.654913 -6.6979e-08 0.755704 -0.654913 -6.6979e-08 0.755704 -0.654913 -6.6979e-08 0.755704 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.66525 0.78468 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.07309 0.10552 0.07336 0.10507 0.07309 0.10552 0.07336 0.10507 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_184" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 55.6999 23.7091 -20.4384 56.1559 23.7091 -20.0433 55.6999 2.83006 -20.4384 56.1559 2.83006 -20.0433 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.654838 6.90413e-08 -0.75577 0.654838 6.90413e-08 -0.75577 0.654838 6.90413e-08 -0.75577 0.654838 6.90413e-08 -0.75577 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.64544 0.21532 0.64544 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.0735 0.10648 0.07378 0.10603 0.0735 0.10648 0.07378 0.10603 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_183" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 56.1559 2.83006 -20.0433 56.1559 23.7091 -20.0433 55.4634 2.83006 -19.1957 55.4634 24.3501 -19.1957 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.774402 -5.7798e-08 0.632693 0.774402 -5.67188e-08 0.632693 0.774402 -5.67188e-08 0.632693 0.774402 -5.56718e-08 0.632693 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.07378 0.10603 0.07378 0.10603 0.07336 0.10507 0.07336 0.10507 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_182" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 55.0053 24.3501 -19.5927 55.6999 23.7091 -20.4384 55.0053 2.83006 -19.5927 55.6999 2.83006 -20.4384 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.772763 5.62538e-08 -0.634695 -0.772763 5.71042e-08 -0.634694 -0.772763 5.71042e-08 -0.634694 -0.772763 5.79808e-08 -0.634694 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.07309 0.10552 0.0735 0.10648 0.07309 0.10552 0.0735 0.10648 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_181" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 46.7382 2.91806 -8.81752 47.5976 2.91806 -9.86912 46.7382 2.91806 -8.81752 47.5976 23.1581 -9.86911 46.7382 24.0781 -8.81752 47.6461 25.2111 -9.92851 46.7382 24.0781 -8.81752 47.816 27.1931 -10.1354 46.5937 27.4771 -8.64031 48.2275 29.1761 -10.6384 46.4057 29.7981 -8.41071 49.0009 31.1221 -11.5858 45.8456 32.6971 -7.72551 45.1166 35.1711 -6.83441 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.774319 -2.91536e-08 0.632796 0.774319 -2.98162e-08 0.632796 0.774319 -2.91536e-08 0.632796 0.774319 7.24326e-07 0.632796 0.774311 -3.50131e-05 0.632805 0.774414 -0.000161464 0.63268 0.774311 -3.50131e-05 0.632805 0.774255 -0.000144191 0.632873 0.774163 -2.61185e-05 0.632986 0.774154 0.000188372 0.632997 0.774205 0.000144323 0.632935 0.774262 0.000189885 0.632865 0.774287 0.000110841 0.632835 0.774311 0.000234488 0.632805 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.06814 0.09329 0.06866 0.09448 0.06814 0.09329 0.06866 0.09448 0.06814 0.09329 0.06869 0.09455 0.06814 0.09329 0.06879 0.09478 0.06806 0.09309 0.06903 0.09536 0.06794 0.09283 0.0695 0.09643 0.06761 0.09205 0.06717 0.09104 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_180" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 47.0678 2.91806 -10.3295 46.2065 2.91806 -9.28002 47.0678 23.1581 -10.3295 46.2065 24.0781 -9.28001 47.1164 25.2111 -10.3879 46.2065 24.0781 -9.28001 47.2872 27.1931 -10.5948 46.0609 27.4771 -9.10281 47.6987 29.1761 -11.0978 45.8728 29.7981 -8.87401 48.4752 31.1221 -12.0424 45.3107 32.6971 -8.18981 44.5818 35.1711 -7.30071 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.773011 0 -0.634393 -0.773011 1.46136e-08 -0.634393 -0.773006 1.19603e-05 -0.634399 -0.772926 4.29121e-05 -0.634496 -0.772937 0.000310501 -0.634483 -0.772926 4.29121e-05 -0.634496 -0.772646 -0.000140417 -0.634838 -0.772683 -0.000196323 -0.634792 -0.772789 -8.12515e-05 -0.634663 -0.772795 4.27228e-05 -0.634656 -0.772722 0.000235529 -0.634744 -0.772697 0.000212725 -0.634775 -0.772636 0.000513915 -0.634849 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.06834 0.095 0.06783 0.09381 0.06834 0.095 0.06783 0.09381 0.06837 0.09507 0.06783 0.09381 0.06847 0.09531 0.06774 0.09361 0.06872 0.09588 0.06763 0.09335 0.06918 0.09695 0.06729 0.09258 0.06685 0.09157 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_179" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 48.4752 31.1221 -12.0424 49.0009 31.1221 -11.5858 47.6987 29.1761 -11.0978 48.2275 29.1761 -10.6384 47.2872 27.1931 -10.5948 47.816 27.1931 -10.1354 47.1164 25.2111 -10.3879 47.6461 25.2111 -9.92851 47.0678 23.1581 -10.3295 47.5976 23.1581 -9.86911 47.0678 2.91806 -10.3295 47.5976 2.91806 -9.86912 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.555287 -0.531904 -0.639323 0.555319 -0.531916 -0.639286 0.580288 -0.465872 -0.668004 0.603251 -0.392327 -0.694384 0.634182 -0.254817 -0.729987 0.642974 -0.195466 -0.740525 0.652046 -0.101145 -0.751402 0.653894 -0.0688516 -0.753446 0.655866 -0.00626548 -0.754851 0.65594 -0.00180206 -0.754811 0.655941 1.77827e-08 -0.754812 0.655941 3.55654e-08 -0.754812 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.06918 0.09695 0.0695 0.09643 0.06872 0.09588 0.06903 0.09536 0.06847 0.09531 0.06879 0.09478 0.06837 0.09507 0.06869 0.09455 0.06834 0.095 0.06866 0.09448 0.06834 0.095 0.06866 0.09448 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_178" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 46.2065 2.91806 -9.28002 46.7382 2.91806 -8.81752 46.2065 24.0781 -9.28001 46.7382 24.0781 -8.81752 46.0609 27.4771 -9.10281 46.5937 27.4771 -8.64031 45.8728 29.7981 -8.87401 46.4057 29.7981 -8.41071 45.3107 32.6971 -8.18981 45.8456 32.6971 -7.72551 44.5818 35.1711 -7.30071 45.1166 35.1711 -6.83441 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.656301 -3.4005e-08 0.754499 -0.656301 -3.4005e-08 0.754499 -0.656293 -0.0050144 0.754489 -0.656119 -0.0163795 0.754479 -0.653587 -0.0823976 0.752353 -0.652302 -0.101611 0.751118 -0.643681 -0.192334 0.740731 -0.635619 -0.246697 0.731525 -0.618338 -0.332807 0.711967 -0.60788 -0.376072 0.699322 -0.595192 -0.421517 0.684157 -0.595883 -0.421743 0.683416 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.06783 0.09381 0.06814 0.09329 0.06783 0.09381 0.06814 0.09329 0.06774 0.09361 0.06806 0.09309 0.06763 0.09335 0.06794 0.09283 0.06729 0.09258 0.06761 0.09205 0.06685 0.09157 0.06717 0.09104 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_177" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 78.8663 2.83006 -25.1492 79.3132 2.83006 -24.8017 78.8663 13.0971 -25.1492 79.3132 13.0971 -24.8017 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.613843 0 0.789428 -0.613843 0 0.789428 -0.613843 0 0.789428 -0.613843 0 0.789428 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.31764 0.9995 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.08736 0.11183 0.08763 0.11143 0.08736 0.11183 0.08763 0.11143 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_176" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 79.5153 12.4551 -26.0314 79.9592 12.4551 -25.685 79.5153 2.83006 -26.0314 79.9592 2.83006 -25.685 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.615205 0 -0.788368 0.615205 0 -0.788368 0.615205 0 -0.788368 0.615205 0 -0.788368 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.29782 0.0005 0.29782 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.08775 0.11283 0.08802 0.11244 0.08775 0.11283 0.08802 0.11244 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_175" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 79.9592 2.83006 -25.685 79.9592 12.4551 -25.685 79.3132 2.83006 -24.8017 79.3132 13.0971 -24.8017 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.80717 0 0.590319 0.80717 0 0.590319 0.80717 0 0.590319 0.80717 0 0.590319 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.08802 0.11244 0.08802 0.11244 0.08763 0.11143 0.08763 0.11143 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_174" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 78.8663 13.0971 -25.1492 79.5153 12.4551 -26.0314 78.8663 2.83006 -25.1492 79.5153 2.83006 -26.0314 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.805513 0 -0.592579 -0.805512 0 -0.592579 -0.805512 0 -0.592579 -0.805512 0 -0.592579 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.08736 0.11183 0.08775 0.11283 0.08736 0.11183 0.08775 0.11283 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_173" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 74.5735 2.83006 -19.3137 75.0305 2.83006 -18.9572 74.5735 16.5591 -19.3137 75.0305 16.5591 -18.9572 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.615073 -1.09541e-07 0.78847 -0.615073 -1.09541e-07 0.78847 -0.615073 -1.09541e-07 0.78847 -0.615073 -1.09541e-07 0.78847 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.4246 0.9995 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.0848 0.1052 0.08507 0.1048 0.0848 0.1052 0.08507 0.1048 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_172" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 75.2226 15.9181 -20.1967 75.6786 15.9181 -19.8413 75.2226 2.83006 -20.1967 75.6786 2.83006 -19.8413 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.61473 0 -0.788738 0.61473 0 -0.788738 0.61473 0 -0.788738 0.61473 0 -0.788738 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.40478 0.0005 0.40478 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.08518 0.10621 0.08546 0.1058 0.08518 0.10621 0.08546 0.1058 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_171" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 75.6786 2.83006 -19.8413 75.6786 15.9181 -19.8413 75.0305 2.83006 -18.9572 75.0305 16.5591 -18.9572 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.806509 0 0.591222 0.806509 -4.2579e-08 0.591222 0.806509 -4.2579e-08 0.591222 0.806509 -8.31699e-08 0.591222 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.08546 0.1058 0.08546 0.1058 0.08507 0.1048 0.08507 0.1048 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_170" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 74.5735 16.5591 -19.3137 75.2226 15.9181 -20.1967 74.5735 2.83006 -19.3137 75.2226 2.83006 -20.1967 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.805723 8.2286e-08 -0.592292 -0.805723 4.21265e-08 -0.592293 -0.805723 4.21265e-08 -0.592293 -0.805723 0 -0.592293 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.0848 0.1052 0.08518 0.10621 0.0848 0.1052 0.08518 0.10621 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_169" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 67.3165 2.83006 -9.45032 67.7926 2.83006 -9.07892 67.3165 24.3501 -9.45032 67.7926 24.3501 -9.07891 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.615071 0 0.788472 -0.615072 -1.74708e-08 0.788471 -0.615072 -1.74708e-08 0.788471 -0.615072 -3.49416e-08 0.788471 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.66525 0.9995 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.08045 0.09401 0.08074 0.09358 0.08045 0.09401 0.08074 0.09358 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_168" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 67.9645 23.7091 -10.3324 68.4397 23.7091 -9.96221 67.9645 2.83006 -10.3324 68.4397 2.83006 -9.96222 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.614564 3.60324e-08 -0.788867 0.614564 3.60324e-08 -0.788867 0.614564 3.60324e-08 -0.788867 0.614564 3.60324e-08 -0.788867 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.64544 0.0005 0.64544 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.08084 0.09501 0.08113 0.09459 0.08084 0.09501 0.08113 0.09459 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_167" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 68.4397 2.83006 -9.96222 68.4397 23.7091 -9.96221 67.7926 2.83006 -9.07892 67.7926 24.3501 -9.07891 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.806692 -2.69934e-08 0.590973 0.806692 -2.74153e-08 0.590973 0.806692 -2.74153e-08 0.590973 0.806692 -2.78246e-08 0.590973 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.08113 0.09459 0.08113 0.09459 0.08074 0.09358 0.08074 0.09358 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_166" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 67.3165 24.3501 -9.45032 67.9645 23.7091 -10.3324 67.3165 2.83006 -9.45032 67.9645 2.83006 -10.3324 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.805912 0 -0.592035 -0.805913 1.33165e-08 -0.592035 -0.805913 1.33165e-08 -0.592035 -0.805913 2.70419e-08 -0.592034 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.08045 0.09401 0.08084 0.09501 0.08045 0.09401 0.08084 0.09501 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_165" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 59.6116 2.91806 1.75861 60.4153 2.91806 0.662655 59.6116 2.91806 1.75861 60.4153 23.1581 0.662655 59.6116 24.0781 1.75861 60.4607 25.2111 0.601285 59.6116 24.0781 1.75861 60.6195 27.1931 0.384366 59.475 27.4771 1.94379 61.0037 29.1761 -0.140354 59.3001 29.7981 2.18332 61.7286 31.1221 -1.12848 58.7754 32.6971 2.89825 58.094 35.1711 3.82687 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.806403 0 0.591367 0.806403 0 0.591367 0.806403 0 0.591367 0.8064 -7.29696e-06 0.591371 0.806352 2.57457e-05 0.591436 0.806274 -4.71322e-06 0.591542 0.806352 2.57457e-05 0.591436 0.806198 0.000220967 0.591646 0.806292 4.86913e-05 0.591518 0.806392 -7.65707e-05 0.591382 0.806425 -4.70625e-05 0.591336 0.806414 6.18009e-05 0.591351 0.806403 0.000122935 0.591366 0.806406 0.000134907 0.591363 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.07584 0.08128 0.07633 0.08253 0.07584 0.08128 0.07633 0.08253 0.07584 0.08128 0.07635 0.0826 0.07584 0.08128 0.07645 0.08284 0.07576 0.08107 0.07668 0.08344 0.07566 0.0808 0.07711 0.08456 0.07534 0.07999 0.07494 0.07893 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_164" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 59.8623 2.91806 0.231835 59.0555 2.91806 1.32607 59.8623 23.1581 0.231835 59.0555 24.0781 1.32607 59.9088 25.2111 0.170465 59.0555 24.0781 1.32607 60.0675 27.1931 -0.045324 58.92 27.4771 1.51111 60.4538 29.1761 -0.570044 58.7441 29.7981 1.74973 61.1806 31.1221 -1.55618 58.2173 32.6971 2.46362 57.5339 35.1711 3.39132 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.804873 0 -0.593447 -0.804873 1.36704e-08 -0.593447 -0.804864 2.31772e-05 -0.593459 -0.804826 5.06777e-05 -0.593511 -0.804512 0.000116746 -0.593937 -0.804826 5.06777e-05 -0.593511 -0.804779 -1.3571e-05 -0.593575 -0.804929 2.83784e-05 -0.593372 -0.804973 -5.57128e-05 -0.593312 -0.804975 -8.59535e-05 -0.593309 -0.804943 -7.34962e-06 -0.593353 -0.80493 -9.55367e-06 -0.59337 -0.804894 0.000183309 -0.593419 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.07599 0.08301 0.07551 0.08177 0.07599 0.08301 0.07551 0.08177 0.07602 0.08308 0.07551 0.08177 0.07612 0.08333 0.07543 0.08156 0.07635 0.08392 0.07533 0.08129 0.07678 0.08504 0.07501 0.08048 0.0746 0.07943 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_163" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 61.1806 31.1221 -1.55618 61.7286 31.1221 -1.12848 60.4538 29.1761 -0.570044 61.0037 29.1761 -0.140354 60.0675 27.1931 -0.045324 60.6195 27.1931 0.384366 59.9088 25.2111 0.170465 60.4607 25.2111 0.601285 59.8623 23.1581 0.231835 60.4153 23.1581 0.662655 59.8623 2.91806 0.231835 60.4153 2.91806 0.662655 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.52074 -0.532598 -0.66721 0.520909 -0.532657 -0.667031 0.544422 -0.466683 -0.697002 0.565755 -0.392886 -0.724957 0.594416 -0.255036 -0.762644 0.60274 -0.195642 -0.773581 0.611809 -0.101419 -0.784477 0.613603 -0.0691385 -0.786582 0.614622 -0.00629344 -0.788797 0.614569 -0.0017942 -0.788861 0.61457 0 -0.788863 0.61457 0 -0.788863 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.07678 0.08504 0.07711 0.08456 0.07635 0.08392 0.07668 0.08344 0.07612 0.08333 0.07645 0.08284 0.07602 0.08308 0.07635 0.0826 0.07599 0.08301 0.07633 0.08253 0.07599 0.08301 0.07633 0.08253 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_162" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 59.0555 2.91806 1.32607 59.6116 2.91806 1.75861 59.0555 24.0781 1.32607 59.6116 24.0781 1.75861 58.92 27.4771 1.51111 59.475 27.4771 1.94379 58.7441 29.7981 1.74973 59.3001 29.7981 2.18332 58.2173 32.6971 2.46362 58.7754 32.6971 2.89825 57.5339 35.1711 3.39132 58.094 35.1711 3.82687 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.613949 -3.55755e-08 0.789346 -0.613949 -1.77877e-08 0.789346 -0.613941 -0.0050141 0.789336 -0.613973 -0.0164181 0.789156 -0.612407 -0.0825717 0.786218 -0.611676 -0.101809 0.78453 -0.603406 -0.192585 0.773829 -0.595703 -0.247086 0.764256 -0.579437 -0.33344 0.743687 -0.569025 -0.376604 0.731013 -0.556781 -0.422 0.715479 -0.556548 -0.421928 0.715704 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.07551 0.08177 0.07584 0.08128 0.07551 0.08177 0.07584 0.08128 0.07543 0.08156 0.07576 0.08107 0.07533 0.08129 0.07566 0.0808 0.07501 0.08048 0.07534 0.07999 0.0746 0.07943 0.07494 0.07893 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 58.4368 36.3261 4.42996 58.4368 39.8791 4.42996 58.4368 36.3261 4.42996 74.5937 21.6801 -17.6839 74.5937 18.1261 -17.6839 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.807447 0 -0.58994 -0.807447 0 -0.58994 -0.807447 0 -0.58994 -0.807447 0 -0.58994 -0.807447 0 -0.589939 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.07514 0.07825 0.07514 0.07825 0.07514 0.07825 0.08481 0.10335 0.08481 0.10335 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 74.5937 18.1261 -17.6839 74.5937 21.6801 -17.6839 74.5937 18.1261 -17.6839 91.7507 7.93605 -41.1681 91.7507 4.38806 -41.1681 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.807465 0 -0.589915 -0.807465 0 -0.589915 -0.807465 0 -0.589915 -0.807465 0 -0.589915 -0.807465 0 -0.589915 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.08481 0.10335 0.08481 0.10335 0.08481 0.10335 0.09507 0.13002 0.09507 0.13002 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 94.4824 7.93006 -44.7631 94.4824 4.38806 -44.7631 94.4824 7.93006 -44.7631 91.7507 4.38806 -41.1681 91.7507 7.93605 -41.1681 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.796206 0 -0.605025 -0.796206 0 -0.605025 -0.796206 0 -0.605025 -0.796206 0 -0.605025 -0.796206 0 -0.605025 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.09671 0.1341 0.09671 0.1341 0.09671 0.1341 0.09507 0.13002 0.09507 0.13002 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 25.9199 49.3811 -22.3028 25.8952 49.3811 -22.2553 25.9199 49.3811 -22.3028 25.9195 42.4741 -22.172 26.0082 42.4741 -22.3231 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.868247 0.00934511 0.496044 0.886603 0.00870805 0.46245 0.868247 0.00934511 0.496044 0.868247 0.00934511 0.496044 0.862384 0.00953706 0.506165 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.05569 0.1086 0.05567 0.10854 0.05569 0.1086 0.05569 0.10845 0.05574 0.10862 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 25.8952 49.3811 -22.2553 25.8766 49.3811 -22.3278 25.9195 42.4741 -22.172 25.8512 42.4741 -22.4112 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.968794 -0.000430718 0.247866 -0.96324 7.23338e-05 0.268641 -0.96324 7.23338e-05 0.268641 -0.961483 0.000223566 0.274863 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.0672 0.53824 0.0672 } TexCoordArray 1 Vec2Array 4 { 0.05567 0.10854 0.05566 0.10863 0.05569 0.10845 0.05565 0.10872 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 26.0082 42.4741 -22.3231 25.8512 42.4741 -22.4112 25.9199 49.3811 -22.3028 25.8766 49.3811 -22.3278 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.489276 0.00881958 -0.872084 0.491593 0.00877604 -0.870781 0.491593 0.00877604 -0.870781 0.499912 0.00861871 -0.866033 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.05574 0.10862 0.05565 0.10872 0.05569 0.1086 0.05566 0.10863 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 20.9229 49.3811 -27.3011 20.8981 49.3811 -27.2536 20.9229 49.3811 -27.3011 20.9225 42.4741 -27.1703 21.0112 42.4741 -27.3214 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.868296 0.00934462 0.495958 0.886698 0.00870571 0.462267 0.868296 0.00934462 0.495958 0.868296 0.00934462 0.495958 0.862418 0.0095371 0.506107 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.0527 0.11427 0.05268 0.11422 0.0527 0.11427 0.0527 0.11412 0.05275 0.1143 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 20.8541 42.4741 -27.4095 20.9225 42.4741 -27.1703 20.8796 49.3811 -27.3261 20.8981 49.3811 -27.2536 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.961478 0.000224238 0.274881 -0.963232 7.32639e-05 0.26867 -0.963232 7.32639e-05 0.26867 -0.968777 -0.000428927 0.247932 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.05266 0.1144 0.0527 0.11412 0.05267 0.1143 0.05268 0.11422 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 21.0112 42.4741 -27.3214 20.8541 42.4741 -27.4095 20.9229 49.3811 -27.3011 20.8796 49.3811 -27.3261 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.489255 0.00882031 -0.872096 0.491588 0.00877649 -0.870784 0.491588 0.00877649 -0.870784 0.499961 0.00861811 -0.866005 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.05275 0.1143 0.05266 0.1144 0.0527 0.11427 0.05267 0.1143 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 30.9189 49.3811 -17.2458 30.8941 49.3811 -17.1984 30.9189 49.3811 -17.2458 30.9185 42.4741 -17.115 31.0072 42.4741 -17.2661 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.868226 0.00934302 0.496081 0.886639 0.00870382 0.46238 0.868226 0.00934302 0.496081 0.868226 0.00934302 0.496081 0.862345 0.00953556 0.506232 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.05868 0.10286 0.05866 0.1028 0.05868 0.10286 0.05868 0.10271 0.05873 0.10288 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 30.8501 42.4741 -17.3543 30.9185 42.4741 -17.115 30.8756 49.3811 -17.2708 30.8941 49.3811 -17.1984 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.961516 0.000226031 0.274747 -0.963267 7.5263e-05 0.268545 -0.963267 7.5263e-05 0.268545 -0.968803 -0.000426289 0.24783 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.05864 0.10298 0.05868 0.10271 0.05865 0.10289 0.05866 0.1028 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 31.0072 42.4741 -17.2661 30.8501 42.4741 -17.3543 30.9189 49.3811 -17.2458 30.8756 49.3811 -17.2708 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.48928 0.00882045 -0.872082 0.491608 0.00877672 -0.870772 0.491608 0.00877672 -0.870772 0.499966 0.00861864 -0.866002 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.05873 0.10288 0.05864 0.10298 0.05868 0.10286 0.05865 0.10289 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 35.8879 49.3811 -12.242 35.8631 49.3811 -12.1945 35.8879 49.3811 -12.242 35.8875 42.4741 -12.1112 35.9762 42.4741 -12.2623 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.868275 0.00934372 0.495995 0.88676 0.00870186 0.462149 0.868275 0.00934372 0.495995 0.868275 0.00934372 0.495995 0.86237 0.00953705 0.506189 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.06165 0.09718 0.06164 0.09712 0.06165 0.09718 0.06165 0.09703 0.06171 0.0972 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 35.8191 42.4741 -12.3504 35.8875 42.4741 -12.1112 35.8446 49.3811 -12.267 35.8631 49.3811 -12.1945 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.961497 0.000225533 0.274814 -0.963249 7.47475e-05 0.268611 -0.963249 7.47475e-05 0.268611 -0.968786 -0.000426783 0.247899 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.06161 0.0973 0.06165 0.09703 0.06163 0.0972 0.06164 0.09712 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 35.9762 42.4741 -12.2623 35.8191 42.4741 -12.3504 35.8879 49.3811 -12.242 35.8446 49.3811 -12.267 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.489314 0.00882014 -0.872063 0.491674 0.0087758 -0.870735 0.491674 0.0087758 -0.870735 0.500146 0.00861552 -0.865898 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.06171 0.0972 0.06161 0.0973 0.06165 0.09718 0.06163 0.0972 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 40.5575 49.3811 -7.60981 40.5327 49.3811 -7.56223 40.5575 49.3811 -7.60981 40.5571 42.4741 -7.47891 40.6458 42.4741 -7.63013 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.868482 0.00934508 0.495633 0.88713 0.00869602 0.461439 0.868482 0.00934508 0.495633 0.868482 0.00934508 0.495633 0.862514 0.00954081 0.505943 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.06445 0.09192 0.06443 0.09186 0.06445 0.09192 0.06445 0.09177 0.0645 0.09194 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 40.4887 42.4741 -7.71824 40.5571 42.4741 -7.47891 40.5142 49.3811 -7.63481 40.5327 49.3811 -7.56223 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.961546 0.000227905 0.274644 -0.963326 7.44185e-05 0.268333 -0.963326 7.44185e-05 0.268333 -0.968943 -0.000435588 0.247284 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.0644 0.09204 0.06445 0.09177 0.06442 0.09195 0.06443 0.09186 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 40.6458 42.4741 -7.63013 40.4887 42.4741 -7.71824 40.5575 49.3811 -7.60981 40.5142 49.3811 -7.63481 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.489251 0.00882172 -0.872098 0.491647 0.00877672 -0.87075 0.491647 0.00877672 -0.87075 0.500248 0.00861401 -0.865839 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.0645 0.09194 0.0644 0.09204 0.06445 0.09192 0.06442 0.09195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0010_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 113.256 42.547 36.8149 72.2773 42.547 12.4929 110.803 42.547 40.4815 69.6732 42.547 16.1923 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.9995 0.0005 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.10794 0.04148 0.08342 0.06909 0.10647 0.03732 0.08186 0.06489 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0412CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 60.6761 35.8161 2.64276 60.6761 38.5231 2.64276 75.2286 35.8161 12.8973 75.2286 38.5231 12.8973 68.3397 26.8861 -8.40082 68.3397 29.5931 -8.40081 82.3573 26.8861 1.53882 82.3573 29.5931 1.53882 87.2051 9.59105 -33.47 87.2051 12.2981 -33.47 99.1773 9.59105 -24.9403 99.1773 12.2981 -24.9403 92.3603 5.61406 -40.4681 92.3603 8.32106 -40.4681 103.795 5.61406 -32.3245 103.795 8.32106 -32.3245 74.429 20.3431 -16.1581 74.429 23.0491 -16.1581 87.7774 20.3431 -6.63951 87.7774 23.0491 -6.63951 79.8722 15.4401 -23.5285 79.8722 18.1471 -23.5285 92.6263 15.4401 -14.4364 92.6263 18.1471 -14.4364 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.576014 0 -0.81744 0.576014 0 -0.81744 0.576014 0 -0.81744 0.576014 0 -0.81744 0.578424 2.87383e-07 -0.815736 0.578424 4.71718e-07 -0.815736 0.578424 4.71718e-07 -0.815736 0.578424 6.56052e-07 -0.815736 0.580253 0 -0.814436 0.580253 0 -0.814436 0.580253 0 -0.814436 0.580253 0 -0.814436 0.580093 0 -0.81455 0.580093 0 -0.81455 0.580093 0 -0.81455 0.580093 0 -0.81455 0.580593 0 -0.814194 0.580593 8.59866e-08 -0.814194 0.580593 8.59866e-08 -0.814194 0.580593 1.71973e-07 -0.814194 0.580478 5.73737e-07 -0.814276 0.580478 2.86869e-07 -0.814276 0.580478 2.86869e-07 -0.814276 0.580478 0 -0.814276 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.07648 0.08028 0.07648 0.08028 0.08519 0.06864 0.08519 0.06864 0.08107 0.09282 0.08107 0.09282 0.08945 0.08153 0.08945 0.08153 0.09235 0.12128 0.09235 0.12128 0.09951 0.11159 0.09951 0.11159 0.09544 0.12922 0.09544 0.12922 0.10228 0.11998 0.10228 0.11998 0.08471 0.10162 0.08471 0.10162 0.09269 0.09082 0.09269 0.09082 0.08797 0.10999 0.08797 0.10999 0.0956 0.09967 0.0956 0.09967 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0412ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 64.1328 31.3341 -3.2344 64.1328 34.0411 -3.2344 78.6177 31.3341 6.98044 78.6177 34.0411 6.98044 70.2989 24.7101 -11.0296 70.2989 27.4171 -11.0296 84.0943 24.7101 -1.24836 84.0943 27.4171 -1.24835 88.8945 8.11505 -35.7621 88.8945 10.8211 -35.7621 100.69 8.11505 -27.3602 100.69 10.8211 -27.3602 76.2569 18.5081 -18.6324 76.2569 21.2141 -18.6324 89.4052 18.5081 -9.25821 89.4052 21.2141 -9.25821 81.4192 13.916 -25.6245 81.4192 16.6221 -25.6245 94.0073 13.916 -16.6523 94.0073 16.6221 -16.6523 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.576314 0 -0.817228 0.576314 0 -0.817228 0.576314 0 -0.817228 0.576314 0 -0.817228 0.578392 5.74782e-07 -0.815759 0.578392 4.5405e-07 -0.815759 0.578392 4.5405e-07 -0.815759 0.578392 3.33318e-07 -0.815759 0.580155 0 -0.814506 0.580155 0 -0.814506 0.580155 0 -0.814506 0.580155 0 -0.814506 0.580523 0 -0.814244 0.580523 0 -0.814244 0.580523 0 -0.814244 0.580523 0 -0.814244 0.580411 5.73962e-07 -0.814324 0.580411 5.60555e-07 -0.814324 0.580411 5.60555e-07 -0.814324 0.580411 5.47147e-07 -0.814324 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.07855 0.08695 0.07855 0.08695 0.08721 0.07535 0.08721 0.07535 0.08224 0.0958 0.08224 0.0958 0.09049 0.0847 0.09049 0.0847 0.09336 0.12388 0.09336 0.12388 0.10042 0.11434 0.10042 0.11434 0.0858 0.10443 0.0858 0.10443 0.09367 0.09379 0.09367 0.09379 0.08889 0.11237 0.08889 0.11237 0.09642 0.10218 0.09642 0.10218 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0412ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 66.1043 29.1581 -5.8562 66.1043 31.8651 -5.8562 80.3585 29.1581 4.19522 80.3585 31.8651 4.19522 83.4341 12.4821 -28.3562 83.4341 15.1881 -28.3562 95.8058 12.4821 -19.5392 95.8058 15.1881 -19.5392 90.8154 6.63005 -38.3699 90.8154 9.33606 -38.3699 102.411 6.63005 -30.1116 102.411 9.33606 -30.1116 72.4817 22.5181 -13.5225 72.4817 25.2251 -13.5225 86.0455 22.5181 -3.84936 86.0455 25.2251 -3.84936 77.9482 17.2571 -20.9236 77.9482 19.9641 -20.9236 90.9115 17.2571 -11.6808 90.9115 19.9641 -11.6808 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.576287 0 -0.817248 0.576287 0 -0.817248 0.576287 0 -0.817248 0.576287 0 -0.817248 0.580369 0 -0.814353 0.580369 0 -0.814353 0.580369 0 -0.814353 0.580369 0 -0.814353 0.580099 0 -0.814546 0.580099 0 -0.814546 0.580099 0 -0.814546 0.580099 0 -0.814546 0.580631 0 -0.814167 0.580631 1.69174e-07 -0.814167 0.580631 1.69174e-07 -0.814167 0.580631 3.38348e-07 -0.814167 0.580544 0 -0.814229 0.580544 0 -0.814229 0.580544 0 -0.814229 0.580544 0 -0.814229 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.07973 0.08993 0.07973 0.08993 0.08826 0.07852 0.08826 0.07852 0.0901 0.11547 0.0901 0.11547 0.0975 0.10546 0.0975 0.10546 0.09451 0.12684 0.09451 0.12684 0.10145 0.11746 0.10145 0.11746 0.08354 0.09863 0.08354 0.09863 0.09166 0.08765 0.09166 0.08765 0.08681 0.10703 0.08681 0.10703 0.09457 0.09654 0.09457 0.09654 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0412ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 62.6486 33.6401 0.022036 62.6486 36.3471 0.022036 76.9707 33.6401 10.113 76.9707 36.3471 10.113 85.3793 11.0731 -30.9939 85.3793 13.779 -30.9939 97.5448 11.0731 -22.3255 97.5448 13.779 -22.3255 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.575969 0 -0.817472 0.575969 0 -0.817472 0.575969 0 -0.817472 0.575969 0 -0.817472 0.580296 0 -0.814405 0.580296 0 -0.814405 0.580296 0 -0.814405 0.580296 0 -0.814405 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.07766 0.08325 0.07766 0.08325 0.08623 0.0718 0.08623 0.0718 0.09126 0.11846 0.09126 0.11846 0.09854 0.10862 0.09854 0.10862 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0361CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 50.5175 31.4691 -14.4424 50.5175 34.1751 -14.4424 64.3168 31.4691 -3.10666 64.3168 34.1751 -3.10666 70.3677 12.4821 -39.0719 70.3677 15.1881 -39.0719 82.1955 12.4821 -29.4958 82.1955 15.1881 -29.4958 78.3254 6.63005 -48.6046 78.3254 9.33606 -48.6046 89.4122 6.63005 -39.6353 89.4122 9.33606 -39.6353 58.5591 22.5181 -24.9503 58.5591 25.2251 -24.9503 71.5263 22.5181 -14.4463 71.5263 25.2251 -14.4463 64.4533 17.2571 -31.9957 64.4533 19.9641 -31.9957 76.8463 17.2571 -21.9592 76.8463 19.9641 -21.9592 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.63476 0 -0.77271 0.63476 0 -0.77271 0.63476 0 -0.77271 0.63476 0 -0.77271 0.629246 0 -0.777206 0.629246 0 -0.777206 0.629246 0 -0.777206 0.629246 0 -0.777206 0.628956 0 -0.777441 0.628955 0 -0.777441 0.628955 0 -0.777441 0.628956 0 -0.777441 0.629442 0 -0.777047 0.629442 0 -0.777047 0.629442 0 -0.777047 0.629442 0 -0.777047 0.629353 0 -0.77712 0.629353 0 -0.77712 0.629353 0 -0.77712 0.629353 0 -0.77712 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.0704 0.09967 0.0704 0.09967 0.07866 0.0868 0.07866 0.0868 0.08228 0.12764 0.08228 0.12764 0.08936 0.11676 0.08936 0.11676 0.08704 0.13846 0.08704 0.13846 0.09367 0.12828 0.09367 0.12828 0.07521 0.1116 0.07521 0.1116 0.08297 0.09968 0.08297 0.09968 0.07874 0.1196 0.07874 0.1196 0.08616 0.10821 0.08616 0.10821 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0361ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 47.7746 33.5551 -12.5047 47.7746 36.2621 -12.5047 61.0805 33.5551 -1.62451 61.0805 36.2621 -1.62451 54.6211 26.8441 -19.6453 54.6211 29.5501 -19.6453 68.0627 26.8441 -8.66712 68.0627 29.5501 -8.66711 76.2548 8.11505 -46.1224 76.2548 10.8211 -46.1224 87.5317 8.11505 -36.9968 87.5317 10.8211 -36.9968 62.6294 18.5081 -29.8156 62.6294 21.2151 -29.8156 75.2004 18.5081 -19.6354 75.2004 21.2151 -19.6354 68.1951 13.9161 -36.4709 68.1951 16.6221 -36.4709 80.2302 13.916 -26.7275 80.2302 16.6221 -26.7275 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.633013 0 -0.774141 0.633013 0 -0.774141 0.633013 0 -0.774141 0.633013 0 -0.774141 0.632565 0 -0.774507 0.632565 1.62456e-07 -0.774507 0.632565 1.62456e-07 -0.774507 0.632565 3.24913e-07 -0.774507 0.62906 0 -0.777357 0.62906 0 -0.777357 0.62906 0 -0.777357 0.62906 0 -0.777357 0.629335 0 -0.777134 0.629335 0 -0.777134 0.629335 0 -0.777134 0.629335 0 -0.777134 0.629225 0 -0.777223 0.629225 2.73112e-07 -0.777223 0.629225 2.73112e-07 -0.777223 0.629225 5.46214e-07 -0.777223 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.06876 0.09747 0.06876 0.09747 0.07672 0.08512 0.07672 0.08512 0.07286 0.10558 0.07286 0.10558 0.0809 0.09312 0.0809 0.09312 0.0858 0.13564 0.0858 0.13564 0.09255 0.12528 0.09255 0.12528 0.07765 0.11713 0.07765 0.11713 0.08517 0.10557 0.08517 0.10557 0.08098 0.12468 0.08098 0.12468 0.08818 0.11362 0.08818 0.11362 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0361ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 56.7149 24.6681 -22.1591 56.7149 27.3741 -22.1591 69.9431 24.6681 -11.3562 69.9441 27.3741 -11.3562 74.433 9.59105 -43.9404 74.433 12.2981 -43.9404 85.8797 9.59105 -34.6758 85.8797 12.2981 -34.6758 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.63253 0 -0.774536 0.632516 -0.000116711 -0.774548 0.632516 -0.000116711 -0.774548 0.632501 -0.000233417 -0.774559 0.629125 0 -0.777304 0.629125 0 -0.777304 0.629125 0 -0.777304 0.629125 0 -0.777304 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.07411 0.10843 0.07411 0.10843 0.08203 0.09617 0.08203 0.09617 0.08471 0.13316 0.08471 0.13316 0.09156 0.12264 0.09156 0.12264 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0360CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 31.578 35.7311 -23.1473 31.578 38.4381 -23.1473 44.4433 35.7311 -11.2789 44.4433 38.4381 -11.2789 40.6044 26.8441 -32.7157 40.6044 29.5501 -32.7157 53.3907 26.8441 -20.9263 53.3907 29.5501 -20.9263 62.0542 9.59105 -55.4343 62.0542 12.2981 -55.4343 72.9205 9.59105 -45.4571 72.9205 12.2981 -45.4571 47.3125 20.3431 -39.8661 47.3125 23.0491 -39.8661 59.4276 20.3431 -28.7334 59.4276 23.0491 -28.7334 53.593 15.4401 -46.4937 53.593 18.1471 -46.4937 65.1692 15.4401 -35.8601 65.1692 18.1471 -35.8601 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.678056 0 -0.73501 0.678056 0 -0.73501 0.678056 0 -0.73501 0.678056 0 -0.73501 0.677866 0 -0.735186 0.677866 0 -0.735186 0.677866 0 -0.735186 0.677866 0 -0.735186 0.676329 0 -0.7366 0.676329 0 -0.7366 0.676329 0 -0.7366 0.676329 0 -0.7366 0.676622 0 -0.73633 0.676622 0 -0.73633 0.676622 0 -0.73633 0.676622 0 -0.73633 0.676488 0 -0.736454 0.676488 0 -0.736454 0.676488 0 -0.736454 0.676488 0 -0.736454 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.05907 0.10956 0.05907 0.10956 0.06677 0.09608 0.06677 0.09608 0.06447 0.12042 0.06447 0.12042 0.07212 0.10704 0.07212 0.10704 0.07731 0.14621 0.07731 0.14621 0.08381 0.13488 0.08381 0.13488 0.06849 0.12854 0.06849 0.12854 0.07573 0.1159 0.07573 0.1159 0.07224 0.13606 0.07224 0.13606 0.07917 0.12399 0.07917 0.12399 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0360ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 33.8245 33.5551 -25.5166 33.8245 36.2621 -25.5166 46.4866 33.5551 -13.8375 46.4866 36.2621 -13.8375 42.8509 24.6681 -35.0849 42.8509 27.3741 -35.0849 55.434 24.6681 -23.4839 55.434 27.3741 -23.4839 57.7027 12.4821 -50.8354 57.7027 15.1881 -50.8354 68.9321 12.4821 -40.5225 68.9321 15.1881 -40.5225 64.0034 8.11505 -57.4957 64.0034 10.8211 -57.4957 74.7091 8.11505 -47.667 74.7091 10.8211 -47.667 49.4214 18.5081 -42.0907 49.4214 21.2151 -42.0907 61.3555 18.5081 -31.1275 61.3555 21.2151 -31.1275 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.677998 0 -0.735064 0.677998 0 -0.735064 0.677998 0 -0.735064 0.677998 0 -0.735064 0.677833 0 -0.735216 0.677833 0 -0.735216 0.677833 0 -0.735216 0.677833 0 -0.735216 0.676412 0 -0.736524 0.676412 0 -0.736524 0.676412 0 -0.736524 0.676412 0 -0.736524 0.676291 0 -0.736635 0.676291 0 -0.736635 0.676291 0 -0.736635 0.676291 0 -0.736635 0.676516 0 -0.736428 0.676516 0 -0.736428 0.676516 0 -0.736428 0.676516 0 -0.736428 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.06042 0.11225 0.06042 0.11225 0.06799 0.09899 0.06799 0.09899 0.06582 0.12311 0.06582 0.12311 0.07335 0.10994 0.07335 0.10994 0.0747 0.14099 0.0747 0.14099 0.08142 0.12928 0.08142 0.12928 0.07847 0.14855 0.07847 0.14855 0.08488 0.13739 0.08488 0.13739 0.06975 0.13106 0.06975 0.13106 0.07689 0.11862 0.07689 0.11862 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0360ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 38.3519 29.2931 -30.278 38.3519 32.0001 -30.278 51.2888 29.2931 -18.3236 51.2888 32.0001 -18.3236 59.9472 11.0731 -53.2067 59.9472 13.7791 -53.2067 70.9884 11.0731 -43.068 70.9884 13.7791 -43.068 45.0661 22.5181 -37.4958 45.0661 25.2251 -37.4958 57.3772 22.5181 -26.1839 57.3772 25.2251 -26.1839 51.3738 17.2571 -44.1502 51.3738 19.9641 -44.1502 63.1389 17.2571 -33.3414 63.1389 19.9641 -33.3414 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.678668 0 -0.734446 0.678668 0 -0.734445 0.678668 0 -0.734445 0.678668 0 -0.734445 0.676362 0 -0.736569 0.676362 0 -0.736569 0.676362 0 -0.736569 0.676362 0 -0.736569 0.676593 0 -0.736357 0.676593 0 -0.736357 0.676593 0 -0.736357 0.676593 0 -0.736357 0.676545 0 -0.736401 0.676545 0 -0.736401 0.676545 0 -0.736401 0.676545 0 -0.736401 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.06313 0.11765 0.06313 0.11765 0.07087 0.10408 0.07087 0.10408 0.07605 0.14368 0.07605 0.14368 0.08265 0.13217 0.08265 0.13217 0.06714 0.12585 0.06714 0.12585 0.07451 0.113 0.07451 0.113 0.07092 0.1334 0.07092 0.1334 0.07795 0.12113 0.07795 0.12113 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0360ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 36.1055 31.4691 -27.9086 36.1055 34.1751 -27.9086 49.2506 31.4691 -15.76 49.2506 34.1751 -15.76 55.3774 13.9161 -48.3789 55.3774 16.6221 -48.3789 66.8029 13.9161 -37.8847 66.8029 16.6221 -37.8847 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.678722 0 -0.734395 0.678722 0 -0.734395 0.678722 0 -0.734395 0.678722 0 -0.734395 0.676454 0 -0.736485 0.676454 0 -0.736485 0.676454 0 -0.736485 0.676454 0 -0.736485 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.06178 0.11496 0.06178 0.11496 0.06965 0.10117 0.06965 0.10117 0.07331 0.1382 0.07331 0.1382 0.08015 0.12629 0.08015 0.12629 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20042" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 71.3877 2.94367 -84.1941 65.3203 2.93191 -90.9173 71.3877 2.94367 -84.1941 41.038 2.94571 -75.5393 77.6811 2.94776 -77.682 51.603 2.94571 -47.1051 84.1932 2.94367 -71.3886 82.704 2.92255 -37.5513 90.9164 2.93191 -65.3211 97.8428 2.91319 -59.4867 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.00021661 0.999999 -0.000995171 -0.000343281 0.999999 -0.00143937 -0.00021661 0.999999 -0.000995171 -0.000107085 1 -0.000307979 1.89048e-05 1 2.84597e-06 0.000254874 1 0.000333979 0.000578393 1 0.000582641 0.000853249 0.999999 0.000692923 0.00154158 0.999998 0.000792977 0.00193638 0.999998 0.000909732 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { -80.7073 34.9843 -80.6529 36.0455 -80.7073 34.9843 -83.9436 36.7843 -80.7254 33.9218 -85.4262 33.5485 -80.7073 32.8593 -83.6384 30.1753 -80.6529 31.798 -80.5623 30.7392 } TexCoordArray 1 Vec2Array 10 { 0.08289 0.17886 0.07926 0.18649 0.08289 0.17886 0.06473 0.16904 0.08665 0.17147 0.07105 0.13676 0.09055 0.16432 0.08966 0.12591 0.09457 0.15744 0.09872 0.15081 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20025" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { -48 3 -68.4685 72 3 48 51.603 2.94571 -47.1051 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.000699688 0.999999 -0.00072086 0.000699688 0.999999 -0.00072086 0.000699688 0.999999 -0.00072086 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { -91.9179 43.5853 -91.6249 23.9651 -85.4262 33.5485 } TexCoordArray 1 Vec2Array 3 { 0.01147 0.16101 0.08326 0.02878 0.07105 0.13676 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20009" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "milky-sand.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 11 { DrawArrays TRIANGLE_STRIP 0 17 DrawArrays TRIANGLE_STRIP 17 129 DrawArrays TRIANGLE_STRIP 146 6 DrawArrays TRIANGLE_STRIP 152 9 DrawArrays TRIANGLE_STRIP 161 11 DrawArrays TRIANGLE_STRIP 172 9 DrawArrays TRIANGLE_STRIP 181 4 DrawArrays TRIANGLE_STRIP 185 12 DrawArrays TRIANGLE_STRIP 197 9 DrawArrays TRIANGLE_STRIP 206 9 DrawArrays TRIANGLE_STRIP 215 6 } VertexArray Vec3Array 221 { 307.72 1.15571 -26.6507 272.169 1.21413 -119.172 307.72 1.15571 -26.6507 262.339 1.09731 -122.126 299.595 1.03888 -26.5382 236.02 0.987934 -136.221 291.47 0.936973 -26.4258 236.02 0.987934 -136.221 221.999 0.900934 -111.828 113.147 1.33278 -228.296 221.999 0.900934 -111.828 143.773 1.22632 -180.84 221.999 0.900934 -111.828 233.203 0.851219 -72.6238 221.999 0.900934 -111.828 283.345 0.864888 -26.3133 291.47 0.936973 -26.4258 283.345 0.864888 -26.3133 233.203 0.851219 -72.6238 275.22 0.837545 -26.2008 256.905 0.813588 -39.4244 270.22 0.789628 -26.2008 262.337 0.765669 -31.4391 265.22 0.741711 -26.2008 257.002 0.739668 -33.9086 257.06 0.737626 -26.3401 243.485 0.731745 -46.1021 248.909 0.725861 -26.758 207.904 0.716505 -77.4242 240.777 0.707146 -27.4539 220.363 0.69468 -48.0094 232.673 0.682213 -28.427 219.627 0.667004 -42.5575 224.608 0.651793 -29.6763 219.627 0.667004 -42.5575 200.884 0.634208 -63.9864 220.363 0.69468 -48.0094 200.884 0.634208 -63.9864 207.904 0.716505 -77.4242 200.884 0.634208 -63.9864 131.998 1.1078 -153.257 185.164 0.597022 -65.4165 158.11 0.370858 -78.4079 185.062 0.512408 -51.3823 178.25 0.419016 -51.6077 185.062 0.512408 -51.3823 185.354 0.466443 -45.1342 192.913 0.489883 -37.4002 185.354 0.466443 -45.1342 185.177 0.443004 -40.0016 178.25 0.419016 -51.6077 177.534 0.395028 -42.8657 158.11 0.370858 -78.4079 169.994 0.346686 -45.989 157.335 0.322699 -62.5542 162.565 0.29871 -49.3679 154.233 0.275271 -60.7645 155.255 0.251831 -52.9985 154.233 0.275271 -60.7645 141.77 0.229307 -77.9452 157.335 0.322699 -62.5542 141.77 0.229307 -77.9452 158.11 0.370858 -78.4079 95.8765 0.989288 -153.997 131.998 1.1078 -153.257 46.6035 0.882829 -212.554 143.773 1.22632 -180.84 46.6035 0.882829 -212.554 113.147 1.33278 -228.296 46.6035 0.882829 -212.554 113.147 1.35783 -281.888 46.6035 0.882829 -212.554 28.8622 0.834122 -281.888 31.9171 0.800475 -248.996 27.531 0.76683 -273.554 28.1198 0.754275 -258.312 26.2 0.741722 -265.221 27.0172 0.739679 -258.781 26.3392 0.737636 -257.06 27.3789 0.731754 -254.379 26.7572 0.725871 -248.91 28.6161 0.716513 -248.595 27.4531 0.707156 -240.778 30.0126 0.694688 -239.817 28.4263 0.682222 -232.674 33.6098 0.667012 -227.694 29.6755 0.651803 -224.609 32.6171 0.634215 -220.753 31.1993 0.616627 -216.591 35.967 0.597028 -213.857 32.996 0.577429 -208.629 35.7494 0.556185 -206.731 35.0635 0.53494 -200.734 38.9582 0.512415 -203.451 37.3994 0.489889 -192.914 42.9376 0.466449 -193.426 40.0009 0.44301 -185.178 51.6914 0.419022 -172.653 42.865 0.395034 -177.535 48.7103 0.370862 -168.944 45.9883 0.346691 -169.995 49.4113 0.322703 -165.191 49.3672 0.298715 -162.566 53.5488 0.275275 -159.11 52.9977 0.251836 -155.256 55.3466 0.229311 -152.99 56.8758 0.206785 -148.075 57.9319 0.185541 -149.379 60.9967 0.164295 -141.03 62.8441 0.144696 -145.48 65.3558 0.125098 -134.13 67.0759 0.10751 -135.162 69.9478 0.089923 -127.383 70.1236 0.074713 -133.493 74.7677 0.059503 -120.796 75.9381 0.047037 -138.374 79.8096 0.03457 -114.378 84.1033 0.025212 -115.49 85.0675 0.015855 -108.136 87.8792 0.009972 -108.432 90.5356 0.004089 -102.077 91.7817 0.002047 -107.872 96.2073 4e-06 -96.2082 97.5875 0.002046 -98.093 102.076 0.004088 -90.5365 100.258 0.009971 -97.6052 108.135 0.015854 -85.0684 101.675 0.025212 -106.212 114.377 0.034568 -79.8104 112.767 0.047035 -89.4782 120.795 0.059501 -74.7685 114.207 0.074712 -96.9089 127.382 0.08992 -69.9487 126.718 0.107508 -86.6259 134.129 0.125094 -65.3566 135.105 0.144693 -70.979 141.029 0.164292 -60.9975 135.105 0.144693 -70.979 138.54 0.185537 -70.7426 126.718 0.107508 -86.6259 141.77 0.229307 -77.9452 126.718 0.107508 -86.6259 95.8765 0.989288 -153.997 114.207 0.074712 -96.9089 101.675 0.025212 -106.212 112.767 0.047035 -89.4782 138.54 0.185537 -70.7426 141.029 0.164292 -60.9975 138.54 0.185537 -70.7426 148.074 0.206781 -56.8766 141.77 0.229307 -77.9452 155.255 0.251831 -52.9985 97.5875 0.002046 -98.093 100.258 0.009971 -97.6052 91.7817 0.002047 -107.872 101.675 0.025212 -106.212 91.7817 0.002047 -107.872 75.9381 0.047037 -138.374 91.7817 0.002047 -107.872 84.1033 0.025212 -115.49 87.8792 0.009972 -108.432 101.675 0.025212 -106.212 95.8765 0.989288 -153.997 75.9381 0.047037 -138.374 46.6035 0.882829 -212.554 51.6914 0.419022 -172.653 46.6035 0.882829 -212.554 42.9376 0.466449 -193.426 46.6035 0.882829 -212.554 38.9582 0.512415 -203.451 35.967 0.597028 -213.857 35.7494 0.556185 -206.731 67.0759 0.10751 -135.162 70.1236 0.074713 -133.493 62.8441 0.144696 -145.48 75.9381 0.047037 -138.374 62.8441 0.144696 -145.48 51.6914 0.419022 -172.653 53.5488 0.275275 -159.11 48.7103 0.370862 -168.944 49.4113 0.322703 -165.191 62.8441 0.144696 -145.48 53.5488 0.275275 -159.11 57.9319 0.185541 -149.379 55.3466 0.229311 -152.99 32.6171 0.634215 -220.753 35.967 0.597028 -213.857 33.6098 0.667012 -227.694 46.6035 0.882829 -212.554 33.6098 0.667012 -227.694 31.9171 0.800475 -248.996 30.0126 0.694688 -239.817 31.9171 0.800475 -248.996 28.6161 0.716513 -248.595 28.1198 0.754275 -258.312 27.3789 0.731754 -254.379 27.0172 0.739679 -258.781 143.773 1.22632 -180.84 131.998 1.1078 -153.257 143.773 1.22632 -180.84 207.904 0.716505 -77.4242 233.203 0.851219 -72.6238 243.485 0.731745 -46.1021 256.905 0.813588 -39.4244 257.002 0.739668 -33.9086 262.337 0.765669 -31.4391 185.062 0.512408 -51.3823 192.913 0.489883 -37.4002 185.062 0.512408 -51.3823 200.733 0.534933 -35.0643 194.898 0.556177 -46.2565 208.628 0.577421 -32.9969 194.898 0.556177 -46.2565 185.164 0.597022 -65.4165 185.062 0.512408 -51.3823 185.164 0.597022 -65.4165 208.628 0.577421 -32.9969 185.164 0.597022 -65.4165 216.59 0.616619 -31.2001 200.884 0.634208 -63.9864 224.608 0.651793 -29.6763 } NormalBinding PER_VERTEX NormalArray Vec3Array 221 { -0.0139653 0.999884 0.00602626 -0.0136484 0.99989 0.00587563 -0.0139653 0.999884 0.00602626 -0.00934521 0.999947 0.00424115 -0.00916138 0.999948 0.00449716 -0.003016 0.99999 0.00325156 -0.00571053 0.999977 0.00363267 -0.003016 0.99999 0.00325156 3.88383e-05 0.999998 0.00204451 -0.00266556 0.999993 0.00278152 3.88383e-05 0.999998 0.00204451 -0.00189306 0.999991 0.00390926 3.88383e-05 0.999998 0.00204451 -0.002563 0.999987 0.00442677 3.88383e-05 0.999998 0.00204451 -0.0040569 0.999986 0.00340671 -0.00571053 0.999977 0.00363267 -0.0040569 0.999986 0.00340671 -0.002563 0.999987 0.00442677 -0.00430127 0.999981 0.00440955 -0.00841715 0.999932 0.00810642 -0.0104635 0.999873 0.0120143 -0.0109712 0.999864 0.0123335 -0.0043906 0.999981 0.00439096 -0.00551863 0.999968 0.00573531 -0.00108581 0.999999 0.000491708 -0.00503722 0.999976 0.00471321 -0.00156141 0.999998 0.00103579 -0.00264773 0.999981 0.0056445 -0.00258113 0.999995 0.00194395 -0.0044049 0.999986 0.00284811 -0.00425031 0.999986 0.00316658 -0.00556932 0.999978 0.00362883 -0.00496331 0.999983 0.00300463 -0.00556932 0.999978 0.00362883 -0.00262156 0.999982 0.00537887 -0.0044049 0.999986 0.00284811 -0.00262156 0.999982 0.00537887 -0.00264773 0.999981 0.0056445 -0.00262156 0.999982 0.00537887 -0.0038566 0.999972 0.00636141 -0.00903182 0.999913 0.00956653 -0.00837558 0.9999 0.0114258 -0.010656 0.999921 0.00662502 -0.00963684 0.999941 0.005072 -0.010656 0.999921 0.00662502 -0.0108474 0.999922 0.00620753 -0.00843635 0.999946 0.00600152 -0.0108474 0.999922 0.00620753 -0.0080797 0.999962 0.0032741 -0.00963684 0.999941 0.005072 -0.00677625 0.999973 0.00287278 -0.00837558 0.9999 0.0114258 -0.00705254 0.999969 0.00354568 -0.00824457 0.999959 0.00363852 -0.00950485 0.999941 0.00528717 -0.0104134 0.999932 0.00514911 -0.00866437 0.999955 0.00387473 -0.0104134 0.999932 0.00514911 -0.0118551 0.999835 0.0137337 -0.00824457 0.999959 0.00363852 -0.0118551 0.999835 0.0137337 -0.00837558 0.9999 0.0114258 -0.0140358 0.999791 0.0148754 -0.0038566 0.999972 0.00636141 -0.00841835 0.999954 0.00462895 -0.00189306 0.999991 0.00390926 -0.00841835 0.999954 0.00462895 -0.00266556 0.999993 0.00278152 -0.00841835 0.999954 0.00462895 -0.00637926 0.999979 0.000728216 -0.00841835 0.999954 0.00462895 -0.00671105 0.999977 0.00098363 -0.0183911 0.99982 0.00458992 -0.0206461 0.999784 0.00242901 -0.0163547 0.999863 0.00260709 -0.0101543 0.999948 0.00129305 -0.00808007 0.999966 0.00179794 0.000681408 0.999999 0.00113192 -0.00193184 0.999995 0.00244078 0.00416791 0.99999 0.00168045 -0.0118554 0.999922 0.00407524 0.00422269 0.999989 0.00212092 -0.00900573 0.999949 0.00467275 0.000945267 0.999996 0.00278225 -0.019863 0.999774 0.00757032 -0.000358804 0.999991 0.00424664 0.000693588 0.999989 0.00468849 0.00117815 0.999989 0.00456488 -0.0177324 0.999792 0.0100687 0.00295952 0.999984 0.00482132 0.00641181 0.999966 0.00517252 0.00759966 0.999964 0.00386405 -0.0151786 0.99982 0.0114248 0.00550315 0.999979 0.00348479 -0.0180364 0.99978 0.0107325 -0.0013339 0.999989 0.00448436 -0.00545177 0.999926 0.0108998 -0.00825893 0.999926 0.00892073 -0.00703441 0.99992 0.0105068 -0.0118771 0.999855 0.0122008 -0.00802991 0.999894 0.0121377 -0.00167699 0.999969 0.0077042 -0.00106297 0.999951 0.00988791 0.00282121 0.999981 0.00540805 0.00942893 0.99995 0.00336353 0.0141919 0.999899 -0.00117165 0.00837795 0.999962 0.00257807 0.0104411 0.999945 -0.00103356 0.00370246 0.999972 0.0064337 0.00969402 0.999953 -0.000619565 0.0107253 0.999942 -0.00118359 0.0101229 0.999947 -0.00195555 0.00684651 0.999977 0.000113724 0.00550956 0.999985 -0.000634845 -0.0176883 0.999701 0.0168774 0.00354017 0.999994 6.26053e-05 0.00258403 0.999997 0.000257011 0.00227473 0.999997 0.000729305 0.00203294 0.999998 0.0005999 0.00148334 0.999999 -4.46892e-05 -0.000993983 0.999998 0.00161688 -4.29807e-05 1 0.000140255 -0.002076 0.999997 0.00111505 -0.00277358 0.999995 0.00134016 -0.00290469 0.999995 0.00146767 -0.00370472 0.999992 0.00160794 -0.0189617 0.999681 0.0166749 -0.00503098 0.999985 0.00203617 -0.00574829 0.999981 0.00240491 -0.0062303 0.999977 0.00251144 -0.0160139 0.999741 0.016156 -0.00503539 0.999986 0.00160899 -0.0168629 0.999723 0.0163882 -0.00692675 0.999975 0.00170773 -0.00975563 0.999947 0.00323204 -0.00901065 0.999952 0.00392322 -0.00975563 0.999947 0.00323204 -0.009039 0.999954 0.00320375 -0.0168629 0.999723 0.0163882 -0.0118551 0.999835 0.0137337 -0.0168629 0.999723 0.0163882 -0.0140358 0.999791 0.0148754 -0.0160139 0.999741 0.016156 -0.0189617 0.999681 0.0166749 -0.00574829 0.999981 0.00240491 -0.009039 0.999954 0.00320375 -0.00901065 0.999952 0.00392322 -0.009039 0.999954 0.00320375 -0.00769317 0.999964 0.00351466 -0.0118551 0.999835 0.0137337 -0.00866437 0.999955 0.00387473 -0.002076 0.999997 0.00111505 -0.00290469 0.999995 0.00146767 -0.000993983 0.999998 0.00161688 -0.0189617 0.999681 0.0166749 -0.000993983 0.999998 0.00161688 -0.0176883 0.999701 0.0168774 -0.000993983 0.999998 0.00161688 0.00258403 0.999997 0.000257011 0.00203294 0.999998 0.0005999 -0.0189617 0.999681 0.0166749 -0.0140358 0.999791 0.0148754 -0.0176883 0.999701 0.0168774 -0.00841835 0.999954 0.00462895 -0.00545177 0.999926 0.0108998 -0.00841835 0.999954 0.00462895 -0.0180364 0.99978 0.0107325 -0.00841835 0.999954 0.00462895 -0.0151786 0.99982 0.0114248 -0.0177324 0.999792 0.0100687 0.00641181 0.999966 0.00517252 0.0107253 0.999942 -0.00118359 0.00684651 0.999977 0.000113724 0.00370246 0.999972 0.0064337 -0.0176883 0.999701 0.0168774 0.00370246 0.999972 0.0064337 -0.00545177 0.999926 0.0108998 -0.00106297 0.999951 0.00988791 -0.00703441 0.99992 0.0105068 -0.00802991 0.999894 0.0121377 0.00370246 0.999972 0.0064337 -0.00106297 0.999951 0.00988791 0.00837795 0.999962 0.00257807 0.00942893 0.99995 0.00336353 0.000693588 0.999989 0.00468849 -0.0177324 0.999792 0.0100687 -0.019863 0.999774 0.00757032 -0.00841835 0.999954 0.00462895 -0.019863 0.999774 0.00757032 -0.0183911 0.99982 0.00458992 -0.00900573 0.999949 0.00467275 -0.0183911 0.99982 0.00458992 -0.0118554 0.999922 0.00407524 -0.0163547 0.999863 0.00260709 -0.00193184 0.999995 0.00244078 -0.00808007 0.999966 0.00179794 -0.00189306 0.999991 0.00390926 -0.0038566 0.999972 0.00636141 -0.00189306 0.999991 0.00390926 -0.00264773 0.999981 0.0056445 -0.002563 0.999987 0.00442677 -0.00503722 0.999976 0.00471321 -0.00841715 0.999932 0.00810642 -0.00551863 0.999968 0.00573531 -0.0109712 0.999864 0.0123335 -0.010656 0.999921 0.00662502 -0.00843635 0.999946 0.00600152 -0.010656 0.999921 0.00662502 -0.00727602 0.999957 0.00569652 -0.0072597 0.999957 0.00576935 -0.0065077 0.999965 0.00529946 -0.0072597 0.999957 0.00576935 -0.00903182 0.999913 0.00956653 -0.010656 0.999921 0.00662502 -0.00903182 0.999913 0.00956653 -0.0065077 0.999965 0.00529946 -0.00903182 0.999913 0.00956653 -0.00393556 0.999988 0.00277447 -0.00262156 0.999982 0.00537887 -0.00496331 0.999983 0.00300463 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 221 { -208.249 -104.626 -221.002 -71.4374 -208.249 -104.626 -224.528 -70.3778 -211.164 -104.666 -233.969 -65.3218 -214.078 -104.706 -233.969 -65.3218 -238.998 -74.0718 -278.044 -32.2936 -238.998 -74.0718 -267.058 -49.3165 -238.998 -74.0718 -234.979 -88.1347 -238.998 -74.0718 -216.993 -104.747 -214.078 -104.706 -216.993 -104.747 -234.979 -88.1347 -219.907 -104.787 -226.477 -100.044 -221.701 -104.787 -224.528 -102.908 -223.494 -104.787 -226.442 -102.022 -226.421 -104.737 -231.291 -97.6483 -229.345 -104.587 -244.054 -86.4128 -232.262 -104.338 -239.585 -96.9641 -235.169 -103.989 -239.849 -98.9198 -238.062 -103.54 -239.849 -98.9198 -246.572 -91.233 -239.585 -96.9641 -246.572 -91.233 -244.054 -86.4128 -246.572 -91.233 -271.282 -59.2108 -252.211 -90.72 -261.916 -86.0599 -252.248 -95.7542 -254.691 -95.6734 -252.248 -95.7542 -252.143 -97.9955 -249.432 -100.77 -252.143 -97.9955 -252.206 -99.8366 -254.691 -95.6734 -254.948 -98.8092 -261.916 -86.0599 -257.653 -97.6889 -262.194 -91.7467 -260.318 -96.4768 -263.306 -92.3887 -262.94 -95.1745 -263.306 -92.3887 -267.777 -86.2259 -262.194 -91.7467 -267.777 -86.2259 -261.916 -86.0599 -284.239 -58.9453 -271.282 -59.2108 -301.914 -37.9404 -267.058 -49.3165 -301.914 -37.9404 -278.044 -32.2936 -301.914 -37.9404 -278.044 -13.0697 -301.914 -37.9404 -308.278 -13.0697 -307.182 -24.8683 -308.756 -16.0592 -308.544 -21.5266 -309.233 -19.0482 -308.94 -21.3583 -309.183 -21.9757 -308.81 -22.9374 -309.033 -24.8991 -308.366 -25.0122 -308.784 -27.8162 -307.865 -28.1609 -308.434 -30.7232 -306.575 -32.5095 -307.986 -33.6162 -306.931 -34.9993 -307.44 -36.4923 -305.729 -37.473 -306.795 -39.3483 -305.808 -40.0291 -306.054 -42.1803 -304.656 -41.2057 -305.216 -44.9854 -303.229 -44.8018 -304.282 -47.7604 -300.089 -52.2533 -303.255 -50.502 -301.158 -53.5837 -302.135 -53.2067 -300.907 -54.9299 -300.923 -55.8716 -299.423 -57.1113 -299.62 -58.4937 -298.778 -59.3066 -298.229 -61.0696 -297.851 -60.6019 -296.751 -63.5967 -296.088 -62.0005 -295.188 -66.0718 -294.57 -65.7016 -293.54 -68.4921 -293.477 -66.3003 -291.811 -70.8549 -291.391 -64.5495 -290.003 -73.1571 -288.463 -72.7582 -288.117 -75.3961 -287.108 -75.29 -286.155 -77.5695 -285.708 -75.4908 -284.121 -79.6747 -283.626 -78.9986 -282.016 -81.7092 -282.668 -79.1737 -279.842 -83.6707 -282.159 -76.0863 -277.603 -85.5568 -278.181 -82.0888 -275.301 -87.3654 -277.664 -79.4234 -272.938 -89.0943 -273.176 -83.112 -270.518 -90.7415 -270.168 -88.7247 -268.043 -92.3052 -270.168 -88.7247 -268.936 -88.8095 -273.176 -83.112 -267.777 -86.2259 -273.176 -83.112 -284.239 -58.9453 -277.664 -79.4234 -282.159 -76.0863 -278.181 -82.0888 -268.936 -88.8095 -268.043 -92.3052 -268.936 -88.8095 -265.516 -93.7834 -267.777 -86.2259 -262.94 -95.1745 -283.626 -78.9986 -282.668 -79.1737 -285.708 -75.4908 -282.159 -76.0863 -285.708 -75.4908 -291.391 -64.5495 -285.708 -75.4908 -288.463 -72.7582 -287.108 -75.29 -282.159 -76.0863 -284.239 -58.9453 -291.391 -64.5495 -301.914 -37.9404 -300.089 -52.2533 -301.914 -37.9404 -303.229 -44.8018 -301.914 -37.9404 -304.656 -41.2057 -305.729 -37.473 -305.808 -40.0291 -294.57 -65.7016 -293.477 -66.3003 -296.088 -62.0005 -291.391 -64.5495 -296.088 -62.0005 -300.089 -52.2533 -299.423 -57.1113 -301.158 -53.5837 -300.907 -54.9299 -296.088 -62.0005 -299.423 -57.1113 -297.851 -60.6019 -298.778 -59.3066 -306.931 -34.9993 -305.729 -37.473 -306.575 -32.5095 -301.914 -37.9404 -306.575 -32.5095 -307.182 -24.8683 -307.865 -28.1609 -307.182 -24.8683 -308.366 -25.0122 -308.544 -21.5266 -308.81 -22.9374 -308.94 -21.3583 -267.058 -49.3165 -271.282 -59.2108 -267.058 -49.3165 -244.054 -86.4128 -234.979 -88.1347 -231.291 -97.6483 -226.477 -100.044 -226.442 -102.022 -224.528 -102.908 -252.248 -95.7542 -249.432 -100.77 -252.248 -95.7542 -246.626 -101.608 -248.719 -97.5929 -243.794 -102.349 -248.719 -97.5929 -252.211 -90.72 -252.248 -95.7542 -252.211 -90.72 -243.794 -102.349 -252.211 -90.72 -240.938 -102.994 -246.572 -91.233 -238.062 -103.54 } TexCoordArray 1 Vec2Array 221 { 0.22427 0.11353 0.203 0.21857 0.22427 0.11353 0.19712 0.22193 0.21941 0.11341 0.18138 0.23793 0.21455 0.11328 0.18138 0.23793 0.17299 0.21023 0.10787 0.34246 0.17299 0.21023 0.12619 0.28858 0.17299 0.21023 0.17969 0.16573 0.17299 0.21023 0.20969 0.11315 0.21455 0.11328 0.20969 0.11315 0.17969 0.16573 0.20483 0.11302 0.19387 0.12804 0.20184 0.11302 0.19712 0.11897 0.19885 0.11302 0.19393 0.12177 0.19397 0.11318 0.18584 0.13562 0.18909 0.11366 0.16456 0.17118 0.18422 0.11445 0.17201 0.13778 0.17938 0.11555 0.17157 0.13159 0.17455 0.11697 0.17157 0.13159 0.16036 0.15592 0.17201 0.13778 0.16036 0.15592 0.16456 0.17118 0.16036 0.15592 0.11915 0.25727 0.15095 0.15754 0.13477 0.17229 0.15089 0.14161 0.14682 0.14187 0.15089 0.14161 0.15107 0.13452 0.15559 0.12574 0.15107 0.13452 0.15096 0.12869 0.14682 0.14187 0.14639 0.13194 0.13477 0.17229 0.14188 0.13549 0.13431 0.15429 0.13744 0.13932 0.13245 0.15226 0.13306 0.14345 0.13245 0.15226 0.12499 0.17177 0.13431 0.15429 0.12499 0.17177 0.13477 0.17229 0.09754 0.25811 0.11915 0.25727 0.06806 0.32459 0.12619 0.28858 0.06806 0.32459 0.10787 0.34246 0.06806 0.32459 0.10787 0.4033 0.06806 0.32459 0.05745 0.4033 0.05928 0.36596 0.05665 0.39384 0.05701 0.37654 0.05586 0.38438 0.05635 0.37707 0.05594 0.37511 0.05656 0.37207 0.05619 0.36586 0.0573 0.3655 0.05661 0.35663 0.05814 0.35554 0.05719 0.34743 0.06029 0.34178 0.05794 0.33827 0.0597 0.3339 0.05885 0.32917 0.0617 0.32607 0.05992 0.32013 0.06157 0.31798 0.06116 0.31117 0.06349 0.31425 0.06256 0.30229 0.06587 0.30287 0.06411 0.29351 0.07111 0.27929 0.06583 0.28483 0.06932 0.27508 0.06769 0.27627 0.06974 0.27082 0.06972 0.26784 0.07222 0.26391 0.07189 0.25954 0.07329 0.25697 0.07421 0.25139 0.07484 0.25287 0.07667 0.24339 0.07778 0.24844 0.07928 0.23555 0.08031 0.23673 0.08203 0.22789 0.08213 0.23483 0.08491 0.22042 0.08561 0.24037 0.08793 0.21313 0.0905 0.21439 0.09107 0.20604 0.09276 0.20638 0.09434 0.19916 0.09509 0.20574 0.09774 0.1925 0.09856 0.19464 0.10125 0.18606 0.10016 0.19409 0.10487 0.17985 0.10101 0.20386 0.10861 0.17389 0.10764 0.18486 0.11245 0.16816 0.10851 0.1933 0.11639 0.16269 0.11599 0.18162 0.12042 0.15748 0.12101 0.16386 0.12455 0.15253 0.12101 0.16386 0.12306 0.16359 0.11599 0.18162 0.12499 0.17177 0.11599 0.18162 0.09754 0.25811 0.10851 0.1933 0.10101 0.20386 0.10764 0.18486 0.12306 0.16359 0.12455 0.15253 0.12306 0.16359 0.12877 0.14785 0.12499 0.17177 0.13306 0.14345 0.09856 0.19464 0.10016 0.19409 0.09509 0.20574 0.10101 0.20386 0.09509 0.20574 0.08561 0.24037 0.09509 0.20574 0.0905 0.21439 0.09276 0.20638 0.10101 0.20386 0.09754 0.25811 0.08561 0.24037 0.06806 0.32459 0.07111 0.27929 0.06806 0.32459 0.06587 0.30287 0.06806 0.32459 0.06349 0.31425 0.0617 0.32607 0.06157 0.31798 0.08031 0.23673 0.08213 0.23483 0.07778 0.24844 0.08561 0.24037 0.07778 0.24844 0.07111 0.27929 0.07222 0.26391 0.06932 0.27508 0.06974 0.27082 0.07778 0.24844 0.07222 0.26391 0.07484 0.25287 0.07329 0.25697 0.0597 0.3339 0.0617 0.32607 0.06029 0.34178 0.06806 0.32459 0.06029 0.34178 0.05928 0.36596 0.05814 0.35554 0.05928 0.36596 0.0573 0.3655 0.05701 0.37654 0.05656 0.37207 0.05635 0.37707 0.12619 0.28858 0.11915 0.25727 0.12619 0.28858 0.16456 0.17118 0.17969 0.16573 0.18584 0.13562 0.19387 0.12804 0.19393 0.12177 0.19712 0.11897 0.15089 0.14161 0.15559 0.12574 0.15089 0.14161 0.16027 0.12309 0.15678 0.13579 0.16499 0.12074 0.15678 0.13579 0.15095 0.15754 0.15089 0.14161 0.15095 0.15754 0.16499 0.12074 0.15095 0.15754 0.16975 0.1187 0.16036 0.15592 0.17455 0.11697 } TexCoordArray 2 Vec2Array 221 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 221 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN347_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS345_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 86.1506 0.004088 -97.9817 91.9647 4e-06 -91.9656 86.1506 0.004088 -97.9817 96.2073 4e-06 -96.2082 90.5356 0.004088 -102.077 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.000343429 1 0.000355362 0.000345218 1 0.000345218 0.000343429 1 0.000355362 0.000343429 1 0.000355362 0.000341596 1 0.00036576 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.09172 0.19452 0.0952 0.18769 0.09172 0.19452 0.09774 0.1925 0.09434 0.19916 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS345_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 91.9647 4e-06 -91.9656 97.9808 0.004088 -86.1514 91.9647 4e-06 -91.9656 102.076 0.004088 -90.5365 96.2073 4e-06 -96.2082 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.000355366 1 -0.000343425 -0.000356808 1 -0.00033322 -0.000355366 1 -0.000343425 -0.000355366 1 -0.000343425 -0.000353887 1 -0.000353887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.0952 0.18769 0.0988 0.18108 0.0952 0.18769 0.10125 0.18606 0.09774 0.1925 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS345_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 97.9808 0.004088 -86.1514 104.192 0.015854 -80.5461 97.9808 0.004088 -86.1514 108.135 0.015854 -85.0684 102.076 0.004088 -90.5365 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.001057 0.999999 -0.000953853 -0.00106014 0.999999 -0.000924342 -0.001057 0.999999 -0.000953853 -0.001057 0.999999 -0.000953853 -0.00105377 0.999999 -0.000984105 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.0988 0.18108 0.10251 0.17472 0.0988 0.18108 0.10487 0.17985 0.10125 0.18606 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS345_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 104.192 0.015854 -80.5461 110.591 0.034568 -75.1561 104.192 0.015854 -80.5461 114.377 0.034568 -79.8104 108.135 0.015854 -85.0684 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00173203 0.999997 -0.0014588 -0.00173543 0.999997 -0.00141167 -0.00173203 0.999997 -0.0014588 -0.00173203 0.999997 -0.0014588 -0.00172854 0.999997 -0.00150712 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.10251 0.17472 0.10634 0.1686 0.10251 0.17472 0.10861 0.17389 0.10487 0.17985 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS345_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 110.591 0.034568 -75.1561 117.17 0.059501 -69.9877 110.591 0.034568 -75.1561 120.795 0.059501 -74.7685 114.377 0.034568 -79.8104 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00237265 0.999995 -0.00186365 -0.00237504 0.999996 -0.00180085 -0.00237265 0.999995 -0.00186365 -0.00237265 0.999995 -0.00186365 -0.00237021 0.999995 -0.00192802 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.10634 0.1686 0.11028 0.16273 0.10634 0.1686 0.11245 0.16816 0.10861 0.17389 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS345_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 117.17 0.059501 -69.9877 123.922 0.08992 -65.0469 117.17 0.059501 -69.9877 127.382 0.08992 -69.9487 120.795 0.059501 -74.7685 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00297043 0.999993 -0.00217354 -0.00297072 0.999993 -0.00209693 -0.00297043 0.999993 -0.00217354 -0.00297043 0.999993 -0.00217354 -0.00297013 0.999993 -0.00225207 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.11028 0.16273 0.11432 0.15712 0.11028 0.16273 0.11639 0.16269 0.11245 0.16816 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN347" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 119.76 2.82266 -43.4486 129.741 0.125094 -58.6672 112.273 2.85784 -48.5441 122.768 0.08992 -63.413 104.964 2.88826 -53.8922 115.961 0.059501 -68.3941 97.8428 2.91319 -59.4867 109.329 0.034568 -73.6047 90.9164 2.93191 -65.3211 102.878 0.015853 -79.0387 84.1932 2.94367 -71.3886 96.6157 0.004088 -84.6898 77.6811 2.94776 -77.682 90.5505 4e-06 -90.5514 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0857175 0.989173 -0.119118 0.0835584 0.988911 -0.122773 0.0862732 0.988818 -0.121638 0.0869862 0.988465 -0.123973 0.092248 0.9883 -0.121461 0.09316 0.987997 -0.12322 0.0979396 0.987859 -0.120592 0.0990095 0.987616 -0.121703 0.103235 0.987511 -0.119016 0.104426 0.987339 -0.119401 0.108035 0.987272 -0.116714 0.1093 0.987182 -0.116294 0.110972 0.987168 -0.114827 0.110784 0.987131 -0.11532 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 191.252 0 191.252 1.21333 190.669 0 190.669 1.21333 190.086 0 190.086 1.21333 189.503 0 189.503 1.21333 188.92 0 188.92 1.21333 188.337 0 188.337 1.21333 187.754 0 187.754 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.11183 0.1326 0.1178 0.14988 0.10735 0.13839 0.11363 0.15527 0.10298 0.14446 0.10955 0.16092 0.09872 0.15081 0.10559 0.16684 0.09457 0.15744 0.10173 0.17301 0.09055 0.16432 0.09798 0.17942 0.08665 0.17147 0.09435 0.18608 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN341_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN341_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 130 Group { DataVariance STATIC name "T0LB336" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 63.4121 0.089922 -122.769 65.046 0.089922 -123.923 58.6663 0.125098 -129.742 60.3387 0.125098 -130.839 54.1613 0.164295 -136.873 55.8702 0.164295 -137.912 49.9025 0.206785 -144.154 51.6458 0.206785 -145.134 45.8947 0.251836 -151.576 47.6704 0.251836 -152.496 42.1426 0.298715 -159.13 43.9487 0.298715 -159.989 38.6505 0.346691 -166.808 40.485 0.346691 -167.605 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00240623 0.999991 0.00340688 0.00235656 0.999991 0.00346134 0.00242093 0.999991 0.00360335 0.0024303 0.99999 0.00380233 0.00253384 0.999989 0.0040651 0.00251377 0.999988 0.00424552 0.00257482 0.999987 0.00446297 0.00252819 0.999986 0.0046219 0.0025509 0.999985 0.00479121 0.00248069 0.999985 0.00492601 0.00246929 0.999984 0.00504447 0.00237864 0.999984 0.0051526 0.00236455 0.999984 0.00519833 0.00228519 0.999983 0.00525998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 594.519 0 594.519 1 592.77 0 592.77 1 591.02 0 591.02 1 589.271 0 589.271 1 587.522 0 587.522 1 585.773 0 585.773 1 584.024 0 584.024 1 } TexCoordArray 1 Vec2Array 14 { 0.07812 0.22266 0.0791 0.22397 0.07528 0.23057 0.07628 0.23182 0.07258 0.23867 0.07361 0.23985 0.07004 0.24693 0.07108 0.24805 0.06764 0.25536 0.0687 0.2564 0.06539 0.26394 0.06647 0.26491 0.0633 0.27265 0.0644 0.27356 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT335" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 43.4478 6.82268 -119.76 43.4478 2.82266 -119.76 38.611 6.78348 -127.417 38.611 2.78347 -127.417 34.0382 6.74099 -135.234 34.0382 2.74099 -135.234 29.7352 6.69594 -143.202 29.7352 2.69594 -143.202 25.7065 6.64906 -151.313 25.7065 2.64906 -151.313 21.9573 6.60108 -159.557 21.9573 2.60108 -159.557 18.4916 6.55274 -167.924 18.4916 2.55274 -167.924 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.845449 0 -0.534056 0.845449 0 -0.534056 0.851462 0 -0.524416 0.857366 0 -0.514707 0.868849 0 -0.495077 0.874428 0 -0.485156 0.885246 0 -0.465123 0.890485 0 -0.455012 0.900618 0 -0.434612 0.905511 0 -0.424323 0.914936 0 -0.403599 0.919468 0 -0.393165 0.92388 0 -0.382682 0.92388 0 -0.382681 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 784.053 1 784.053 0 781.866 1 781.866 0 779.679 1 779.679 0 777.493 1 777.493 0 775.306 1 775.306 0 773.119 1 773.119 0 770.934 1 770.934 0 } TexCoordArray 1 Vec2Array 14 { 0.06617 0.21924 0.06617 0.21924 0.06328 0.22793 0.06328 0.22793 0.06055 0.23681 0.06055 0.23681 0.05797 0.24585 0.05797 0.24585 0.05556 0.25506 0.05556 0.25506 0.05332 0.26442 0.05332 0.26442 0.05125 0.27392 0.05125 0.27392 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 23.4111 18.1261 -68.6838 45.6352 4.38806 -87.1194 23.4111 16.8741 -68.6838 45.6352 3.13606 -87.1194 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.638456 0 -0.769658 -0.638456 0 -0.769658 -0.638456 0 -0.769658 -0.638456 0 -0.769658 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.05419 0.16125 0.06748 0.18218 0.05419 0.16125 0.06748 0.18218 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 2.4831 36.3261 -51.3235 23.4111 18.1261 -68.6838 2.4831 35.0731 -51.3235 23.4111 16.8741 -68.6838 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.638454 0 -0.76966 -0.638454 0 -0.76966 -0.638454 0 -0.76966 -0.638454 0 -0.76966 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.04167 0.14154 0.05419 0.16125 0.04167 0.14154 0.05419 0.16125 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 23.3565 18.1261 -68.7521 23.3565 16.8741 -68.7521 45.5867 4.38806 -87.1818 45.5867 3.13606 -87.1818 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.638231 0 0.769845 0.638231 0 0.769845 0.638231 0 0.769845 0.638231 0 0.769845 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.05416 0.16133 0.05416 0.16133 0.06745 0.18225 0.06745 0.18225 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 2.42444 36.3261 -51.3986 2.42444 35.0731 -51.3986 23.3565 18.1261 -68.7521 23.3565 16.8741 -68.7521 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.638232 0 0.769844 0.638232 0 0.769844 0.638232 0 0.769844 0.638232 0 0.769844 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.04163 0.14163 0.04163 0.14163 0.05416 0.16133 0.05416 0.16133 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_135" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { -7.31683 35.3901 -64.0739 -7.48968 35.3901 -64.3244 -7.31683 35.3901 -64.0739 -7.48968 40.8141 -64.3244 -7.31683 40.8141 -64.0739 -7.48968 40.8141 -64.3244 -6.96081 41.6761 -64.3373 -7.14392 41.6761 -64.5878 -5.91345 42.5381 -65.1274 -6.08636 42.5381 -65.3768 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.823069 0 -0.567942 0.823069 0 -0.567942 0.823069 0 -0.567942 0.819962 -0.0701837 -0.5681 0.821036 -0.0702402 -0.566539 0.819962 -0.0701837 -0.5681 0.619525 -0.647069 -0.444399 0.524341 -0.763646 -0.37671 0.446486 -0.836387 -0.317974 0.449665 -0.837027 -0.311748 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.03581 0.15602 0.0357 0.1563 0.03581 0.15602 0.0357 0.1563 0.03581 0.15602 0.0357 0.1563 0.03602 0.15632 0.03591 0.1566 0.03665 0.15722 0.03654 0.1575 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_134" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { -11.1718 35.3901 -69.6718 -11.3447 35.3901 -69.9264 -11.1718 35.3901 -69.6718 -11.3447 40.8141 -69.9264 -11.1718 40.8141 -69.6718 -11.3447 40.8141 -69.9264 -10.8159 41.6761 -69.9274 -10.9888 41.6761 -70.1819 -9.74926 42.5381 -70.6946 -9.91308 42.5381 -70.9472 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.827346 0 -0.561693 0.827346 0 -0.561693 0.827346 0 -0.561693 0.825338 -0.0695012 -0.560345 0.825345 -0.0695134 -0.560334 0.825338 -0.0695012 -0.560345 0.631392 -0.646144 -0.428768 0.536066 -0.764209 -0.358633 0.456437 -0.836563 -0.303032 0.459008 -0.837077 -0.297681 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.0335 0.16238 0.0334 0.16266 0.0335 0.16238 0.0334 0.16266 0.0335 0.16238 0.0334 0.16266 0.03371 0.16267 0.03361 0.16295 0.03435 0.16354 0.03425 0.16382 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_133" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { -14.8538 35.3901 -75.2491 -15.0176 35.3901 -75.5066 -14.8538 35.3901 -75.2491 -15.0176 40.8141 -75.5066 -14.8538 40.8141 -75.2491 -15.0176 40.8141 -75.5066 -14.4889 41.6761 -75.4966 -14.6618 41.6761 -75.754 -13.4021 42.5381 -76.2402 -13.5658 42.5381 -76.4967 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.843755 0 -0.536728 0.843755 0 -0.536728 0.843755 0 -0.536728 0.840765 -0.0698282 -0.536878 0.841689 -0.0699404 -0.535414 0.840765 -0.0698282 -0.536878 0.636274 -0.647214 -0.419844 0.537745 -0.764624 -0.355219 0.457348 -0.837316 -0.299559 0.460064 -0.837933 -0.293616 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.0313 0.16871 0.0312 0.169 0.0313 0.16871 0.0312 0.169 0.0313 0.16871 0.0312 0.169 0.03151 0.16899 0.03141 0.16928 0.03217 0.16983 0.03207 0.17012 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_132" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { -18.4783 35.3901 -81.0085 -18.6412 35.3901 -81.2699 -18.4783 35.3901 -81.0085 -18.6412 40.8141 -81.2699 -18.4783 40.8141 -81.0085 -18.6412 40.8141 -81.2699 -18.1124 41.6761 -81.2482 -18.2761 41.6761 -81.5097 -17.0073 42.5381 -81.9678 -17.1701 42.5381 -82.2284 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.848691 0 -0.52889 0.848691 0 -0.52889 0.848691 0 -0.52889 0.84657 -0.0694024 -0.527733 0.846644 -0.0694013 -0.527614 0.84657 -0.0694024 -0.527733 0.64673 -0.646778 -0.40425 0.54588 -0.765114 -0.341492 0.463915 -0.837028 -0.290116 0.464017 -0.837053 -0.28988 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.02913 0.17525 0.02903 0.17554 0.02913 0.17525 0.02903 0.17554 0.02913 0.17525 0.02903 0.17554 0.02935 0.17552 0.02925 0.17581 0.03001 0.17633 0.02991 0.17663 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_121" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 17.3551 35.3901 -33.2562 17.1499 35.3901 -33.4829 17.3551 35.3901 -33.2562 17.1499 40.8141 -33.4829 17.3551 40.8141 -33.2562 17.1499 40.8141 -33.4829 17.6735 41.6761 -33.562 17.4684 41.6761 -33.7879 18.628 42.5381 -34.4799 18.4238 42.5381 -34.7046 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.741388 4.71968e-07 -0.671077 0.741388 4.71968e-07 -0.671077 0.741388 4.71968e-07 -0.671077 0.739504 -0.0699266 -0.669511 0.739568 -0.0700267 -0.669429 0.739504 -0.0699266 -0.669511 0.563616 -0.648853 -0.511201 0.475402 -0.766535 -0.431761 0.403949 -0.83797 -0.366923 0.403878 -0.837958 -0.367027 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.05057 0.12103 0.05044 0.12129 0.05057 0.12103 0.05044 0.12129 0.05057 0.12103 0.05044 0.12129 0.05076 0.12138 0.05063 0.12164 0.05133 0.12242 0.0512 0.12268 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_120" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 12.8571 35.3901 -38.3245 12.6579 35.3901 -38.555 12.8571 35.3901 -38.3245 12.6579 40.8141 -38.555 12.8571 40.8141 -38.3245 12.6579 40.8141 -38.555 13.1827 41.6761 -38.6234 12.9825 41.6761 -38.8532 14.1553 42.5381 -39.5195 13.9561 42.5381 -39.7493 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.756608 4.59865e-07 -0.653868 0.756608 4.59865e-07 -0.653868 0.756608 4.59865e-07 -0.653868 0.754572 -0.0700291 -0.652469 0.754747 -0.0701088 -0.652259 0.754572 -0.0700291 -0.652469 0.57446 -0.648742 -0.499129 0.484757 -0.766323 -0.421615 0.412205 -0.837717 -0.358213 0.412579 -0.83778 -0.357636 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.04787 0.12679 0.04776 0.12705 0.04787 0.12679 0.04776 0.12705 0.04787 0.12679 0.04776 0.12705 0.04807 0.12713 0.04795 0.12739 0.04865 0.12814 0.04853 0.1284 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 11.2354 35.3901 -36.8294 12.8571 35.3901 -38.3245 11.2354 35.3901 -36.8294 12.8571 40.8141 -38.3245 11.2354 42.5381 -36.8294 13.1827 41.6761 -38.6234 14.1553 42.5381 -39.5195 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.677826 -4.46174e-07 0.735222 0.677827 -5.17081e-07 0.735222 0.677826 -4.46174e-07 0.735222 0.677787 -6.88066e-05 0.735258 0.677732 -8.95051e-05 0.735309 0.677488 -0.000320376 0.735534 0.677574 3.7759e-05 0.735455 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.0469 0.12509 0.04787 0.12679 0.0469 0.12509 0.04787 0.12679 0.0469 0.12509 0.04807 0.12713 0.04865 0.12814 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 15.7638 35.3901 -31.7265 17.3551 35.3901 -33.2562 15.7638 35.3901 -31.7265 17.3551 40.8141 -33.2562 15.7638 42.5381 -31.7265 17.6735 41.6761 -33.562 18.628 42.5381 -34.4799 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.693015 -2.18748e-07 0.720923 0.693016 -5.07025e-07 0.720923 0.693015 -2.18748e-07 0.720923 0.693007 -1.44266e-05 0.720931 0.693005 2.27568e-05 0.720933 0.69298 8.1729e-05 0.720956 0.693025 0.000271644 0.720914 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.04961 0.1193 0.05057 0.12103 0.04961 0.1193 0.05057 0.12103 0.04961 0.1193 0.05076 0.12138 0.05133 0.12242 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -20.3234 35.3901 -79.8075 -18.4783 35.3901 -81.0085 -20.3234 35.3901 -79.8075 -18.4783 40.8141 -81.0085 -20.3234 42.5381 -79.8075 -18.1124 41.6761 -81.2482 -17.0073 42.5381 -81.9678 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.545528 0 0.838093 0.545528 0 0.838093 0.545528 0 0.838093 0.545589 9.30858e-05 0.838053 0.545663 7.92645e-05 0.838005 0.546013 0.000284984 0.837777 0.545847 -0.000321056 0.837885 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.02802 0.17388 0.02913 0.17525 0.02802 0.17388 0.02913 0.17525 0.02802 0.17388 0.02935 0.17552 0.03001 0.17633 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -16.6615 35.3901 -74.0086 -14.8538 35.3901 -75.2491 -16.6615 35.3901 -74.0086 -14.8538 40.8141 -75.2491 -16.6615 42.5381 -74.0086 -14.4889 41.6761 -75.4966 -13.4021 42.5381 -76.2402 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.565819 0 0.82453 0.565819 0 0.82453 0.565819 0 0.82453 0.565706 -0.000174003 0.824607 0.565524 -0.000316241 0.824732 0.564761 -0.00113472 0.825254 0.564939 -0.000473892 0.825132 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.03022 0.1673 0.0313 0.16871 0.03022 0.1673 0.0313 0.16871 0.03022 0.1673 0.03151 0.16899 0.03217 0.16983 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -12.9602 35.3901 -68.3936 -11.1718 35.3901 -69.6718 -12.9602 35.3901 -68.3936 -11.1718 40.8141 -69.6718 -12.9602 42.5381 -68.3936 -10.8159 41.6761 -69.9274 -9.74926 42.5381 -70.6946 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.581463 0 0.813572 0.581464 0 0.813572 0.581463 0 0.813572 0.58151 7.3042e-05 0.813539 0.581688 0.000519503 0.813412 0.58227 0.00186753 0.812994 0.582482 0.00267141 0.812839 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.03243 0.16092 0.0335 0.16238 0.03243 0.16092 0.0335 0.16238 0.03243 0.16092 0.03371 0.16267 0.03435 0.16354 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -9.07592 35.3901 -62.757 -7.31683 35.3901 -64.0739 -9.07592 35.3901 -62.757 -7.31683 40.8141 -64.0739 -9.07592 42.5381 -62.757 -6.96081 41.6761 -64.3373 -5.91345 42.5381 -65.1274 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.599296 -2.42903e-07 0.800528 0.599295 0 0.800528 0.599296 -2.42903e-07 0.800528 0.599182 -0.000181973 0.800613 0.599211 0.000482082 0.800591 0.598989 0.00173179 0.800756 0.599758 0.00469833 0.800168 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.03475 0.15452 0.03581 0.15602 0.03475 0.15452 0.03581 0.15602 0.03475 0.15452 0.03602 0.15632 0.03665 0.15722 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 12.6579 35.3901 -38.555 11.0332 35.3901 -37.0621 12.6579 40.8141 -38.555 11.0332 42.5381 -37.0621 12.9825 41.6761 -38.8532 13.9561 42.5381 -39.7493 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.676609 5.1787e-07 -0.736343 -0.676609 4.46854e-07 -0.736343 -0.676607 4.10345e-06 -0.736345 -0.676636 -0.000129951 -0.736318 -0.676707 -0.000467823 -0.736253 -0.676802 -0.000864502 -0.736165 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.04776 0.12705 0.04678 0.12535 0.04776 0.12705 0.04678 0.12535 0.04795 0.12739 0.04853 0.1284 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 17.1499 35.3901 -33.4829 15.5586 35.3901 -31.9551 17.1499 40.8141 -33.4829 15.5586 42.5381 -31.9551 17.4684 41.6761 -33.7879 18.4238 42.5381 -34.7046 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.692568 5.07327e-07 -0.721353 -0.692567 2.18879e-07 -0.721353 -0.692544 4.15565e-05 -0.721376 -0.692507 7.29277e-05 -0.721412 -0.69235 0.000261914 -0.721562 -0.692388 9.83477e-05 -0.721525 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.05044 0.12129 0.04949 0.11956 0.05044 0.12129 0.04949 0.11956 0.05063 0.12164 0.0512 0.12268 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -18.6412 35.3901 -81.2699 -20.4782 35.3901 -80.0709 -18.6412 40.8141 -81.2699 -20.4782 42.5381 -80.0709 -18.2761 41.6761 -81.5097 -17.1701 42.5381 -82.2284 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.546573 0 -0.837412 -0.546573 0 -0.837412 -0.546633 -9.12862e-05 -0.837372 -0.54661 0.000272033 -0.837387 -0.546705 0.000977265 -0.837325 -0.546273 0.00254662 -0.837604 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.02903 0.17554 0.02793 0.17418 0.02903 0.17554 0.02793 0.17418 0.02925 0.17581 0.02991 0.17663 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -15.0176 35.3901 -75.5066 -16.8344 35.3901 -74.2689 -15.0176 40.8141 -75.5066 -16.8344 42.5381 -74.2689 -14.6618 41.6761 -75.754 -13.5658 42.5381 -76.4967 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.563018 0 -0.826444 -0.563018 0 -0.826444 -0.563213 -0.000300514 -0.826312 -0.563318 0.000228963 -0.82624 -0.564095 0.000823474 -0.82571 -0.563195 0.00413018 -0.826313 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.0312 0.169 0.03011 0.16759 0.0312 0.169 0.03011 0.16759 0.03141 0.16928 0.03207 0.17012 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -11.3447 35.3901 -69.9264 -13.1331 35.3901 -68.65 -11.3447 40.8141 -69.9264 -13.1331 42.5381 -68.65 -10.9888 41.6761 -70.1819 -9.91308 42.5381 -70.9472 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.580912 0 -0.813966 -0.580912 0 -0.813966 -0.580969 -8.86802e-05 -0.813926 -0.580968 0.000186879 -0.813927 -0.581111 0.0006713 -0.813824 -0.580761 0.00198027 -0.814071 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.0334 0.16266 0.03233 0.16122 0.0334 0.16266 0.03233 0.16122 0.03361 0.16295 0.03425 0.16382 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -7.48968 35.3901 -64.3244 -9.25891 35.3901 -63.0095 -7.48968 40.8141 -64.3244 -9.25891 42.5381 -63.0095 -7.14392 41.6761 -64.5878 -6.08636 42.5381 -65.3768 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.596501 0 -0.802612 -0.596502 2.43535e-07 -0.802612 -0.596737 -0.000374771 -0.802437 -0.59707 -0.000502432 -0.802189 -0.598545 -0.00180957 -0.801087 -0.59804 0.000122138 -0.801466 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.0357 0.1563 0.03464 0.15481 0.0357 0.1563 0.03464 0.15481 0.03591 0.1566 0.03654 0.1575 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_194" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 91.7507 4.38806 -41.1681 94.4824 4.38806 -44.7631 45.6352 4.38806 -87.1194 49.0626 4.38806 -90.0135 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 2.35379e-08 1 1.78861e-08 2.14188e-08 1 2.03299e-08 2.14188e-08 1 2.03299e-08 1.92645e-08 1 2.28144e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.002 0.9995 0.002 0.0005 3.998 0.9995 3.998 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.09507 0.13002 0.09671 0.1341 0.06748 0.18218 0.06953 0.18547 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_161" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 39.8442 2.83006 -62.0839 40.2192 2.83006 -61.6551 39.8442 13.0971 -62.0839 40.2192 13.0971 -61.6551 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.752753 0 0.658304 -0.752753 0 0.658304 -0.752753 0 0.658304 -0.752753 0 0.658304 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.31764 0.22691 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.06402 0.15376 0.06424 0.15327 0.06402 0.15376 0.06424 0.15327 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_160" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 40.6428 12.4551 -62.8244 41.0159 12.4551 -62.3977 40.6428 2.83006 -62.8244 41.0159 2.83006 -62.3977 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.752803 0 -0.658245 0.752803 0 -0.658245 0.752803 0 -0.658245 0.752803 0 -0.658245 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.29782 0.77309 0.29782 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.0645 0.1546 0.06472 0.15412 0.0645 0.1546 0.06472 0.15412 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_159" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 41.0159 2.83006 -62.3977 41.0159 12.4551 -62.3977 40.2192 2.83006 -61.6551 40.2192 13.0971 -61.6551 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.681834 0 0.731507 0.681834 0 0.731507 0.681834 0 0.731507 0.681834 0 0.731507 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.06472 0.15412 0.06472 0.15412 0.06424 0.15327 0.06424 0.15327 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_158" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 39.8442 13.0971 -62.0839 40.6428 12.4551 -62.8244 39.8442 2.83006 -62.0839 40.6428 2.83006 -62.8244 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.679927 0 -0.73328 -0.679927 0 -0.73328 -0.679927 0 -0.73328 -0.679927 0 -0.73328 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.06402 0.15376 0.0645 0.1546 0.06402 0.15376 0.0645 0.1546 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_157" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 34.5605 2.83006 -57.1869 34.9438 2.83006 -56.7482 34.5605 16.5591 -57.1869 34.9438 16.5591 -56.7482 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.753056 0 0.657957 -0.753056 0 0.657957 -0.753056 0 0.657957 -0.753056 0 0.657957 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.4246 0.22691 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.06086 0.1482 0.06109 0.1477 0.06086 0.1482 0.06109 0.1477 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_156" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 35.3593 15.9181 -57.9273 35.7414 15.9181 -57.4897 35.3593 2.83006 -57.9273 35.7414 2.83006 -57.4897 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.753259 0 -0.657724 0.753259 0 -0.657724 0.753259 0 -0.657724 0.753259 0 -0.657724 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.40478 0.77309 0.40478 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.06134 0.14904 0.06156 0.14855 0.06134 0.14904 0.06156 0.14855 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_155" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 35.7414 2.83006 -57.4897 35.7414 15.9181 -57.4897 34.9438 2.83006 -56.7482 34.9438 16.5591 -56.7482 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.680881 0 0.732394 0.680881 0 0.732394 0.680881 0 0.732394 0.680881 0 0.732394 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.06156 0.14855 0.06156 0.14855 0.06109 0.1477 0.06109 0.1477 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_154" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 34.5605 16.5591 -57.1869 35.3593 15.9181 -57.9273 34.5605 2.83006 -57.1869 35.3593 2.83006 -57.9273 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.679787 0 -0.733409 -0.679787 0 -0.733409 -0.679787 0 -0.733409 -0.679787 0 -0.733409 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.06086 0.1482 0.06134 0.14904 0.06086 0.1482 0.06134 0.14904 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_153" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 25.6272 2.83006 -48.9075 26.0285 2.83006 -48.4512 25.6272 24.3501 -48.9075 26.0285 24.3501 -48.4512 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.750911 0 0.660403 -0.750911 0 0.660403 -0.750911 0 0.660403 -0.750911 0 0.660403 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.66525 0.22691 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.05551 0.1388 0.05575 0.13828 0.05551 0.1388 0.05575 0.13828 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_152" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 26.4269 23.7091 -49.6482 26.8253 23.7091 -49.1928 26.4269 2.83006 -49.6482 26.8253 2.83006 -49.1928 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.752638 0 -0.658435 0.752638 0 -0.658435 0.752638 0 -0.658435 0.752638 0 -0.658435 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.64544 0.77309 0.64544 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.05599 0.13964 0.05623 0.13913 0.05599 0.13964 0.05623 0.13913 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_151" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 26.8253 2.83006 -49.1928 26.8253 23.7091 -49.1928 26.0285 2.83006 -48.4512 26.0285 24.3501 -48.4512 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.681297 0 0.732007 0.681297 0 0.732007 0.681297 0 0.732007 0.681297 0 0.732007 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.05623 0.13913 0.05623 0.13913 0.05575 0.13828 0.05575 0.13828 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_150" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 25.6272 24.3501 -48.9075 26.4269 23.7091 -49.6482 25.6272 2.83006 -48.9075 26.4269 2.83006 -49.6482 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.679525 0 -0.733652 -0.679525 0 -0.733652 -0.679525 0 -0.733652 -0.679525 0 -0.733652 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.05551 0.1388 0.05599 0.13964 0.05551 0.1388 0.05599 0.13964 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_149" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 16.0094 2.91806 -39.3958 17.0003 2.91806 -40.3165 16.0094 2.91806 -39.3958 17.0003 23.1581 -40.3165 16.0094 24.0781 -39.3958 17.0558 25.2111 -40.3681 16.0094 24.0781 -39.3958 17.251 27.1931 -40.5493 15.8426 27.4771 -39.2403 17.7251 29.1761 -40.9897 15.6263 29.7981 -39.0394 18.6179 31.1221 -41.8194 14.9802 32.6971 -38.4392 14.1411 35.1711 -37.659 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.680681 0 0.73258 0.680681 0 0.73258 0.680681 0 0.73258 0.680681 4.95818e-07 0.73258 0.6807 -2.02591e-05 0.732563 0.680708 -2.85663e-05 0.732554 0.6807 -2.02591e-05 0.732563 0.680768 -9.14164e-05 0.732499 0.680755 -4.7296e-05 0.732511 0.680734 9.63461e-07 0.732531 0.680717 3.70068e-05 0.732546 0.680697 -3.56257e-05 0.732565 0.680691 -5.16529e-05 0.73257 0.680663 -0.000172979 0.732596 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.04976 0.128 0.05035 0.12905 0.04976 0.128 0.05035 0.12905 0.04976 0.128 0.05039 0.12911 0.04976 0.128 0.0505 0.12931 0.04966 0.12783 0.05079 0.12981 0.04953 0.1276 0.05132 0.13075 0.04914 0.12692 0.04864 0.12603 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_148" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 16.5372 2.91806 -40.8462 15.5434 2.91806 -39.9285 16.5372 23.1581 -40.8462 15.5434 24.0781 -39.9285 16.5928 25.2111 -40.8987 15.5434 24.0781 -39.9285 16.788 27.1931 -41.0788 15.3766 27.4771 -39.773 17.2621 29.1761 -41.5185 15.1602 29.7981 -39.5728 18.1578 31.1221 -42.3462 14.5121 32.6971 -38.9739 13.672 35.1711 -38.1957 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.678417 0 -0.734677 -0.678417 0 -0.734677 -0.678427 -1.95914e-05 -0.734668 -0.678571 2.22959e-05 -0.734535 -0.678772 -0.000142491 -0.734349 -0.678571 2.22959e-05 -0.734535 -0.679079 4.16883e-05 -0.734065 -0.679192 -5.67642e-06 -0.733961 -0.67925 7.51971e-05 -0.733907 -0.679181 2.32086e-05 -0.733971 -0.679071 0.00016305 -0.734072 -0.679027 7.81072e-05 -0.734114 -0.678956 0.00038273 -0.734179 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.05008 0.12965 0.04948 0.12861 0.05008 0.12965 0.04948 0.12861 0.05011 0.12971 0.04948 0.12861 0.05023 0.12991 0.04938 0.12843 0.05051 0.13041 0.04925 0.1282 0.05105 0.13135 0.04886 0.12752 0.04836 0.12664 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_147" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 18.1578 31.1221 -42.3462 18.6179 31.1221 -41.8194 17.2621 29.1761 -41.5185 17.7251 29.1761 -40.9897 16.788 27.1931 -41.0788 17.251 27.1931 -40.5493 16.5928 25.2111 -40.8987 17.0558 25.2111 -40.3681 16.5372 23.1581 -40.8462 17.0003 23.1581 -40.3165 16.5372 2.91806 -40.8462 17.0003 2.91806 -40.3165 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.638273 -0.53089 -0.557462 0.637989 -0.530761 -0.557909 0.666456 -0.464642 -0.583048 0.692614 -0.390965 -0.606162 0.728072 -0.253471 -0.636917 0.738661 -0.194364 -0.645447 0.749433 -0.100543 -0.654401 0.75149 -0.0685681 -0.656172 0.752886 -0.00625187 -0.658121 0.752846 -0.00178083 -0.658194 0.752848 0 -0.658195 0.752848 0 -0.658195 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.05105 0.13135 0.05132 0.13075 0.05051 0.13041 0.05079 0.12981 0.05023 0.12991 0.0505 0.12931 0.05011 0.12971 0.05039 0.12911 0.05008 0.12965 0.05035 0.12905 0.05008 0.12965 0.05035 0.12905 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_146" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 15.5434 2.91806 -39.9285 16.0094 2.91806 -39.3958 15.5434 24.0781 -39.9285 16.0094 24.0781 -39.3958 15.3766 27.4771 -39.773 15.8426 27.4771 -39.2403 15.1602 29.7981 -39.5728 15.6263 29.7981 -39.0394 14.5121 32.6971 -38.9739 14.9802 32.6971 -38.4392 13.672 35.1711 -38.1957 14.1411 35.1711 -37.659 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.752654 0 0.658416 -0.752654 0 0.658416 -0.752645 -0.00498533 0.658408 -0.752554 -0.0163028 0.658328 -0.750119 -0.0820283 0.656196 -0.748896 -0.101174 0.654919 -0.738956 -0.191583 0.645941 -0.729695 -0.245836 0.638052 -0.710005 -0.331724 0.62117 -0.697731 -0.374755 0.610516 -0.683068 -0.420001 0.597509 -0.683277 -0.420082 0.597213 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.04948 0.12861 0.04976 0.128 0.04948 0.12861 0.04976 0.128 0.04938 0.12843 0.04966 0.12783 0.04925 0.1282 0.04953 0.1276 0.04886 0.12752 0.04914 0.12692 0.04836 0.12664 0.04864 0.12603 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_145" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 30.2658 2.83006 -73.6442 30.6175 2.83006 -73.1966 30.2658 13.0971 -73.6442 30.6175 13.0971 -73.1966 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.786307 0 0.617836 -0.786307 0 0.617836 -0.786307 0 0.617836 -0.786307 0 0.617836 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.31764 0.01209 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.05829 0.16689 0.0585 0.16638 0.05829 0.16689 0.0585 0.16638 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_144" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 31.1009 12.4551 -74.3402 31.4527 12.4551 -73.8947 31.1009 2.83006 -74.3402 31.4527 2.83006 -73.8947 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.784804 0 -0.619744 0.784804 0 -0.619744 0.784804 0 -0.619744 0.784804 0 -0.619744 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.29782 0.98791 0.29782 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.05879 0.16768 0.059 0.16717 0.05879 0.16768 0.059 0.16717 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_143" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 31.4527 2.83006 -73.8947 31.4527 12.4551 -73.8947 30.6175 2.83006 -73.1966 30.6175 13.0971 -73.1966 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.641324 0 0.76727 0.641324 0 0.76727 0.641324 0 0.76727 0.641324 0 0.76727 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.059 0.16717 0.059 0.16717 0.0585 0.16638 0.0585 0.16638 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_142" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 30.2658 13.0971 -73.6442 31.1009 12.4551 -74.3402 30.2658 2.83006 -73.6442 31.1009 2.83006 -74.3402 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.640228 0 -0.768185 -0.640228 0 -0.768185 -0.640228 0 -0.768185 -0.640228 0 -0.768185 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.05829 0.16689 0.05879 0.16768 0.05829 0.16689 0.05879 0.16768 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_141" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 24.7376 2.83006 -69.0413 25.0995 2.83006 -68.5818 24.7376 16.5591 -69.0413 25.0995 16.5591 -68.5818 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.785602 0 0.618732 -0.785602 0 0.618732 -0.785602 0 0.618732 -0.785602 0 0.618732 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.4246 0.01209 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.05498 0.16166 0.0552 0.16114 0.05498 0.16166 0.0552 0.16114 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_140" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 25.5747 15.9181 -69.7373 25.9335 15.9181 -69.28 25.5747 2.83006 -69.7373 25.9335 2.83006 -69.28 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.786742 0 -0.617282 0.786742 0 -0.617282 0.786742 0 -0.617282 0.786742 0 -0.617282 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.40478 0.98791 0.40478 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.05548 0.16245 0.0557 0.16193 0.05548 0.16245 0.0557 0.16193 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_139" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 25.9335 2.83006 -69.28 25.9335 15.9181 -69.28 25.0995 2.83006 -68.5818 25.0995 16.5591 -68.5818 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.641921 0 0.76677 0.641921 0 0.76677 0.641921 0 0.76677 0.641921 0 0.76677 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.0557 0.16193 0.0557 0.16193 0.0552 0.16114 0.0552 0.16114 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_138" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 24.7376 16.5591 -69.0413 25.5747 15.9181 -69.7373 24.7376 2.83006 -69.0413 25.5747 2.83006 -69.7373 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.639325 0 -0.768937 -0.639325 0 -0.768937 -0.639325 0 -0.768937 -0.639325 0 -0.768937 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.05498 0.16166 0.05548 0.16245 0.05498 0.16166 0.05548 0.16245 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_137" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 15.3948 2.83006 -61.2592 15.7719 2.83006 -60.7808 15.3948 24.3501 -61.2592 15.7719 24.3501 -60.7808 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.785345 0 0.619058 -0.785345 0 0.619058 -0.785345 0 0.619058 -0.785345 0 0.619058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.66525 0.01209 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.04939 0.15282 0.04962 0.15228 0.04939 0.15282 0.04962 0.15228 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_136" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 16.2309 23.7091 -61.9552 16.606 23.7091 -61.478 16.2309 2.83006 -61.9552 16.606 2.83006 -61.478 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.786194 0 -0.61798 0.786194 0 -0.61798 0.786194 0 -0.61798 0.786194 0 -0.61798 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.64544 0.98791 0.64544 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.04989 0.15361 0.05012 0.15307 0.04989 0.15361 0.05012 0.15307 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_135" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 16.606 2.83006 -61.478 16.606 23.7091 -61.478 15.7719 2.83006 -60.7808 15.7719 24.3501 -60.7808 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.641331 0 0.767265 0.641331 0 0.767264 0.641331 0 0.767264 0.641331 0 0.767265 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.05012 0.15307 0.05012 0.15307 0.04962 0.15228 0.04962 0.15228 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_134" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 15.3948 24.3501 -61.2592 16.2309 23.7091 -61.9552 15.3948 2.83006 -61.2592 16.2309 2.83006 -61.9552 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.639781 0 -0.768557 -0.639781 0 -0.768557 -0.639781 0 -0.768557 -0.639781 0 -0.768557 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.04939 0.15282 0.04989 0.15361 0.04939 0.15282 0.04989 0.15361 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_133" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 5.30274 2.91806 -52.2819 6.34009 2.91806 -53.1472 5.30274 2.91806 -52.2819 6.34009 23.1581 -53.1472 5.30274 24.0781 -52.2819 6.39765 25.2111 -53.1957 5.30274 24.0781 -52.2819 6.60199 27.1931 -53.3669 5.12787 27.4771 -52.1352 7.09827 29.1761 -53.7811 4.90241 29.7981 -51.9471 8.03146 31.1221 -54.5611 4.22608 32.6971 -51.3818 3.34839 35.1711 -50.6492 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.640552 0 0.767915 0.640552 0 0.767915 0.640552 0 0.767915 0.640556 8.59184e-06 0.767911 0.640659 8.88341e-06 0.767825 0.640613 0.000228707 0.767864 0.640659 8.88341e-06 0.767825 0.641056 -6.42868e-05 0.767494 0.641123 -6.51681e-05 0.767438 0.641083 6.34488e-05 0.767472 0.641097 3.20925e-05 0.76746 0.641149 0.000100281 0.767416 0.641171 7.19701e-05 0.767398 0.641215 0.000249734 0.767362 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.04336 0.14263 0.04398 0.14362 0.04336 0.14263 0.04398 0.14362 0.04336 0.14263 0.04401 0.14367 0.04336 0.14263 0.04413 0.14386 0.04325 0.14247 0.04443 0.14433 0.04312 0.14225 0.04499 0.14522 0.04271 0.14161 0.04219 0.14078 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_132" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 5.90436 2.91806 -53.7016 4.86609 2.91806 -52.8392 5.90436 23.1581 -53.7016 4.86609 24.0781 -52.8392 5.96198 25.2111 -53.7501 4.86609 24.0781 -52.8392 6.1662 27.1931 -53.9205 4.69013 27.4771 -52.6927 6.66364 29.1761 -54.3342 4.46363 29.7981 -52.5046 7.59882 31.1221 -55.1116 3.78724 32.6971 -51.9422 2.90772 35.1711 -51.2105 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.638948 0 -0.76925 -0.638948 0 -0.76925 -0.638954 -1.13188e-05 -0.769245 -0.639049 -2.92977e-05 -0.769166 -0.639056 -0.00025782 -0.76916 -0.639049 -2.92977e-05 -0.769166 -0.6394 -3.1696e-05 -0.768874 -0.639464 -1.64581e-05 -0.768821 -0.639429 1.46899e-05 -0.76885 -0.639386 9.94641e-07 -0.768885 -0.639357 6.70283e-05 -0.76891 -0.639347 5.42172e-05 -0.768918 -0.639328 0.000132358 -0.768934 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.04371 0.14424 0.04309 0.14327 0.04371 0.14424 0.04309 0.14327 0.04375 0.1443 0.04309 0.14327 0.04387 0.14449 0.04299 0.1431 0.04417 0.14496 0.04285 0.14289 0.04473 0.14585 0.04245 0.14225 0.04192 0.14142 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_131" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 7.59882 31.1221 -55.1116 8.03146 31.1221 -54.5611 6.66364 29.1761 -54.3342 7.09827 29.1761 -53.7811 6.1662 27.1931 -53.9205 6.60199 27.1931 -53.3669 5.96198 25.2111 -53.7501 6.39765 25.2111 -53.1957 5.90436 23.1581 -53.7016 6.34009 23.1581 -53.1472 5.90436 2.91806 -53.7016 6.34009 2.91806 -53.1472 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.666828 -0.529809 -0.524064 0.666841 -0.529816 -0.524041 0.696514 -0.46398 -0.547348 0.723668 -0.39057 -0.568999 0.760264 -0.253474 -0.598122 0.770937 -0.194366 -0.606529 0.782123 -0.100459 -0.614973 0.784417 -0.0683258 -0.616458 0.786216 -0.00618135 -0.617921 0.786226 -0.00176863 -0.617936 0.786227 0 -0.617937 0.786227 0 -0.617937 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.04473 0.14585 0.04499 0.14522 0.04417 0.14496 0.04443 0.14433 0.04387 0.14449 0.04413 0.14386 0.04375 0.1443 0.04401 0.14367 0.04371 0.14424 0.04398 0.14362 0.04371 0.14424 0.04398 0.14362 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_130" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 4.86609 2.91806 -52.8392 5.30274 2.91806 -52.2819 4.86609 24.0781 -52.8392 5.30274 24.0781 -52.2819 4.69013 27.4771 -52.6927 5.12787 27.4771 -52.1352 4.46363 29.7981 -52.5046 4.90241 29.7981 -51.9471 3.78724 32.6971 -51.9422 4.22608 32.6971 -51.3818 2.90772 35.1711 -51.2105 3.34839 35.1711 -50.6492 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.787159 0 0.616751 -0.787159 0 0.616751 -0.787149 -0.00500577 0.616743 -0.786976 -0.0163509 0.616767 -0.784101 -0.0821177 0.615177 -0.782297 -0.100962 0.61467 -0.771557 -0.190994 0.606812 -0.762325 -0.245299 0.598906 -0.742364 -0.331285 0.582363 -0.729855 -0.374336 0.572001 -0.714364 -0.419458 0.560125 -0.714062 -0.419331 0.560604 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.04309 0.14327 0.04336 0.14263 0.04309 0.14327 0.04336 0.14263 0.04299 0.1431 0.04325 0.14247 0.04285 0.14289 0.04312 0.14225 0.04245 0.14225 0.04271 0.14161 0.04192 0.14142 0.04219 0.14078 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_128" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 20.2628 2.83006 -87.1809 20.5883 2.83006 -86.7125 20.2628 13.0971 -87.1809 20.5883 13.0971 -86.7125 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.821191 0 0.570654 -0.821191 0 0.570654 -0.821191 0 0.570654 -0.821191 0 0.570654 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.31764 0.78468 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.0523 0.18225 0.0525 0.18172 0.0523 0.18225 0.0525 0.18172 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_127" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 21.1374 12.4551 -87.8244 21.4619 12.4551 -87.3581 21.1374 2.83006 -87.8244 21.4619 2.83006 -87.3581 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.82081 0 -0.571202 0.82081 0 -0.571202 0.82081 0 -0.571202 0.82081 0 -0.571202 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.29782 0.21532 0.29782 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.05283 0.18298 0.05302 0.18245 0.05283 0.18298 0.05302 0.18245 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_126" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 21.4619 2.83006 -87.3581 21.4619 12.4551 -87.3581 20.5883 2.83006 -86.7125 20.5883 13.0971 -86.7125 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.594329 0 0.804222 0.594329 0 0.804222 0.594329 0 0.804222 0.594329 0 0.804222 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.05302 0.18245 0.05302 0.18245 0.0525 0.18172 0.0525 0.18172 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_125" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 20.2628 13.0971 -87.1809 21.1374 12.4551 -87.8244 20.2628 2.83006 -87.1809 21.1374 2.83006 -87.8244 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.592632 0 -0.805473 -0.592632 0 -0.805473 -0.592632 0 -0.805473 -0.592632 0 -0.805473 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.0523 0.18225 0.05283 0.18298 0.0523 0.18225 0.05283 0.18298 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_124" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 14.4819 2.83006 -82.9204 14.8155 2.83006 -82.4402 14.4819 16.5591 -82.9204 14.8155 16.5591 -82.4402 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.821269 0 0.570541 -0.821269 0 0.570541 -0.821269 0 0.570541 -0.821269 0 0.570541 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.4246 0.78468 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.04885 0.17742 0.04905 0.17687 0.04885 0.17742 0.04905 0.17687 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_123" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 15.3564 15.9181 -83.565 15.69 15.9181 -83.0868 15.3564 2.83006 -83.565 15.69 2.83006 -83.0868 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.820147 0 -0.572153 0.820147 0 -0.572153 0.820147 0 -0.572153 0.820147 0 -0.572153 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.40478 0.21532 0.40478 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.04937 0.17815 0.04957 0.17761 0.04937 0.17815 0.04957 0.17761 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_122" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 15.69 2.83006 -83.0868 15.69 15.9181 -83.0868 14.8155 2.83006 -82.4402 14.8155 16.5591 -82.4402 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.594532 0 0.804072 0.594532 0 0.804072 0.594532 0 0.804072 0.594532 0 0.804072 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.04957 0.17761 0.04957 0.17761 0.04905 0.17687 0.04905 0.17687 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_121" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 14.4819 16.5591 -82.9204 15.3564 15.9181 -83.565 14.4819 2.83006 -82.9204 15.3564 2.83006 -83.565 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.593337 0 -0.804954 -0.593337 0 -0.804954 -0.593337 0 -0.804954 -0.593337 0 -0.804954 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.04885 0.17742 0.04937 0.17815 0.04885 0.17742 0.04937 0.17815 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_120" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 4.70929 2.83006 -75.7193 5.05707 2.83006 -75.2194 4.70929 24.3501 -75.7193 5.05707 24.3501 -75.2194 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.820888 0 0.57109 -0.820888 0 0.57109 -0.820888 0 0.57109 -0.820888 0 0.57109 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.66525 0.78468 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.043 0.16924 0.04321 0.16867 0.043 0.16924 0.04321 0.16867 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_119" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 5.58283 23.7091 -76.364 5.92963 23.7091 -75.865 5.58283 2.83006 -76.364 5.92963 2.83006 -75.865 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.821161 0 -0.570696 0.821161 0 -0.570696 0.821161 0 -0.570696 0.821161 0 -0.570696 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.64544 0.21532 0.64544 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.04352 0.16997 0.04373 0.16941 0.04352 0.16997 0.04373 0.16941 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_118" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 5.92963 2.83006 -75.865 5.92963 23.7091 -75.865 5.05707 2.83006 -75.2194 5.05707 24.3501 -75.2194 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.594787 0 0.803883 0.594787 0 0.803883 0.594787 0 0.803883 0.594787 0 0.803883 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.04373 0.16941 0.04373 0.16941 0.04321 0.16867 0.04321 0.16867 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_117" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 4.70929 24.3501 -75.7193 5.58283 23.7091 -76.364 4.70929 2.83006 -75.7193 5.58283 2.83006 -76.364 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.593819 0 -0.804599 -0.593819 0 -0.804599 -0.593819 0 -0.804599 -0.593819 0 -0.804599 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.043 0.16924 0.04352 0.16997 0.043 0.16924 0.04352 0.16997 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_116" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -5.88403 2.91806 -67.371 -4.79833 2.91806 -68.1719 -5.88403 2.91806 -67.371 -4.79833 23.1581 -68.1719 -5.88403 24.0781 -67.371 -4.73052 25.2111 -68.2175 -5.88403 24.0781 -67.371 -4.51922 27.1931 -68.3759 -6.06713 27.4771 -67.2362 -3.99963 29.1761 -68.7591 -6.29766 29.7981 -67.061 -3.02899 31.1221 -69.4809 -7.00946 32.6971 -66.5392 -7.9223 35.1711 -65.86 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.593638 0 0.804732 0.593638 0 0.804732 0.593638 0 0.804732 0.593593 -8.17728e-05 0.804765 0.593269 -2.28153e-05 0.805004 0.591748 -0.000176353 0.806123 0.593269 -2.28153e-05 0.805004 0.59248 0.000373099 0.805585 0.593327 -0.000600407 0.804962 0.59396 1.74176e-05 0.804494 0.594478 0.000630546 0.804111 0.594379 0.000307479 0.804185 0.594325 -5.70696e-05 0.804225 0.593892 -0.00174457 0.804543 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.03666 0.15976 0.03731 0.16067 0.03666 0.15976 0.03731 0.16067 0.03666 0.15976 0.03735 0.16072 0.03666 0.15976 0.03748 0.1609 0.03655 0.15961 0.03779 0.16134 0.03642 0.15941 0.03837 0.16216 0.03599 0.15882 0.03544 0.15805 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_115" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -5.20159 2.91806 -68.7531 -6.28851 2.91806 -67.9539 -5.20159 23.1581 -68.7531 -6.28851 24.0781 -67.9539 -5.13391 25.2111 -68.7977 -6.28851 24.0781 -67.9539 -4.92254 27.1931 -68.955 -6.47051 27.4771 -67.8193 -4.40399 29.1761 -69.3372 -6.70098 29.7981 -67.6452 -3.42327 31.1221 -70.057 -7.41284 32.6971 -67.1245 -8.33593 35.1711 -66.4471 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.592389 0 -0.805652 -0.592389 0 -0.805652 -0.592336 9.56034e-05 -0.805691 -0.591973 9.92794e-05 -0.805958 -0.590323 0.00043743 -0.807167 -0.591973 9.92794e-05 -0.805958 -0.591097 -0.000332937 -0.806601 -0.592031 0.000526283 -0.805915 -0.592566 0.000790573 -0.805522 -0.592659 0.000225129 -0.805453 -0.592524 -0.000289429 -0.805553 -0.592418 -0.000623711 -0.80563 -0.592367 -0.000424509 -0.805668 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.03707 0.16133 0.03642 0.16042 0.03707 0.16133 0.03642 0.16042 0.03711 0.16138 0.03642 0.16042 0.03724 0.16156 0.03631 0.16027 0.03755 0.162 0.03617 0.16007 0.03813 0.16281 0.03575 0.15948 0.0352 0.15871 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_114" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -3.42327 31.1221 -70.057 -3.02899 31.1221 -69.4809 -4.40399 29.1761 -69.3372 -3.99963 29.1761 -68.7591 -4.92254 27.1931 -68.955 -4.51922 27.1931 -68.3759 -5.13391 25.2111 -68.7977 -4.73052 25.2111 -68.2175 -5.20159 23.1581 -68.7531 -4.79833 23.1581 -68.1719 -5.20159 2.91806 -68.7531 -4.79833 2.91806 -68.1719 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.699861 -0.529877 -0.478983 0.697945 -0.528815 -0.482937 0.728116 -0.462764 -0.505664 0.755163 -0.389265 -0.527448 0.793614 -0.252576 -0.553518 0.805246 -0.193428 -0.560504 0.816741 -0.100568 -0.568172 0.819232 -0.0698983 -0.569187 0.821538 -0.00668128 -0.570115 0.821601 -0.00192104 -0.57006 0.821602 0 -0.570061 0.821602 0 -0.570061 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.03813 0.16281 0.03837 0.16216 0.03755 0.162 0.03779 0.16134 0.03724 0.16156 0.03748 0.1609 0.03711 0.16138 0.03735 0.16072 0.03707 0.16133 0.03731 0.16067 0.03707 0.16133 0.03731 0.16067 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_113" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -6.28851 2.91806 -67.9539 -5.88403 2.91806 -67.371 -6.28851 24.0781 -67.9539 -5.88403 24.0781 -67.371 -6.47051 27.4771 -67.8193 -6.06713 27.4771 -67.2362 -6.70098 29.7981 -67.6452 -6.29766 29.7981 -67.061 -7.41284 32.6971 -67.1245 -7.00946 32.6971 -66.5392 -8.33593 35.1711 -66.4471 -7.9223 35.1711 -65.86 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.821576 0 0.570099 -0.821576 0 0.570099 -0.821566 -0.00494888 0.570092 -0.821567 -0.0162156 0.569881 -0.81938 -0.0811097 0.567484 -0.818456 -0.0996355 0.565864 -0.807773 -0.190038 0.558021 -0.797974 -0.24518 0.550567 -0.776624 -0.3317 0.535565 -0.761869 -0.374115 0.528765 -0.745026 -0.418784 0.519188 -0.74275 -0.417717 0.523293 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.03642 0.16042 0.03666 0.15976 0.03642 0.16042 0.03666 0.15976 0.03631 0.16027 0.03655 0.15961 0.03617 0.16007 0.03642 0.15941 0.03575 0.15948 0.03599 0.15882 0.0352 0.15871 0.03544 0.15805 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_112" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 29.1628 2.83006 -75.0582 29.5116 2.83006 -74.6076 29.1628 13.0971 -75.0582 29.5116 13.0971 -74.6076 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.790767 0 0.612118 -0.790767 0 0.612118 -0.790767 0 0.612118 -0.790767 0 0.612118 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.31764 0.9995 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.05763 0.16849 0.05784 0.16798 0.05763 0.16849 0.05784 0.16798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_111" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 30.0029 12.4551 -75.7491 30.3517 12.4551 -75.3006 30.0029 2.83006 -75.7491 30.3507 2.83006 -75.3006 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.789381 0 -0.613903 0.789807 -4.10062e-05 -0.613355 0.789807 -4.10062e-05 -0.613355 0.790234 -8.20568e-05 -0.612805 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.29782 0.0005 0.29782 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.05813 0.16927 0.05834 0.16877 0.05813 0.16927 0.05834 0.16877 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_110" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 30.3507 2.83006 -75.3006 30.3517 12.4551 -75.3006 29.5116 2.83006 -74.6076 29.5116 13.0971 -74.6076 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.636789 -6.61233e-05 0.771038 0.636557 -3.19829e-05 0.77123 0.636557 -3.19829e-05 0.77123 0.636339 0 0.77141 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.05834 0.16877 0.05834 0.16877 0.05784 0.16798 0.05784 0.16798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_109" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 29.1628 13.0971 -75.0582 30.0029 12.4551 -75.7491 29.1628 2.83006 -75.0582 30.0029 2.83006 -75.7491 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.63519 0 -0.772356 -0.63519 0 -0.772356 -0.63519 0 -0.772356 -0.63519 0 -0.772356 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.05763 0.16849 0.05813 0.16927 0.05763 0.16849 0.05813 0.16927 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_108" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 23.6073 2.83006 -70.4907 23.9662 2.83006 -70.0292 23.6073 16.5591 -70.4907 23.9662 16.5591 -70.0292 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.78939 0 0.613892 -0.78939 0 0.613892 -0.78939 0 0.613892 -0.78939 0 0.613892 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.4246 0.9995 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.05431 0.1633 0.05452 0.16278 0.05431 0.1633 0.05452 0.16278 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_107" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 24.4474 15.9181 -71.1808 24.8053 15.9181 -70.7213 24.4474 2.83006 -71.1808 24.8053 2.83006 -70.7213 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.788925 0 -0.61449 0.788925 0 -0.61449 0.788925 0 -0.61449 0.788925 0 -0.61449 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.40478 0.0005 0.40478 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.05481 0.16409 0.05502 0.16357 0.05481 0.16409 0.05502 0.16357 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_106" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 24.8053 2.83006 -70.7213 24.8053 15.9181 -70.7213 23.9662 2.83006 -70.0292 23.9662 16.5591 -70.0292 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.636297 0 0.771444 0.636297 0 0.771444 0.636297 0 0.771444 0.636297 0 0.771444 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.05502 0.16357 0.05502 0.16357 0.05452 0.16278 0.05452 0.16278 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_105" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 23.6073 16.5591 -70.4907 24.4474 15.9181 -71.1808 23.6073 2.83006 -70.4907 24.4474 2.83006 -71.1808 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.634745 0 -0.772721 -0.634745 0 -0.772721 -0.634745 0 -0.772721 -0.634745 0 -0.772721 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.05431 0.1633 0.05481 0.16409 0.05431 0.1633 0.05481 0.16409 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_104" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 14.2169 2.83006 -62.769 14.5901 2.83006 -62.2878 14.2169 24.3501 -62.769 14.5901 24.3501 -62.2878 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.7902 0 0.612849 -0.7902 0 0.612849 -0.7902 0 0.612849 -0.7902 0 0.612849 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.66525 0.9995 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.04869 0.15454 0.04891 0.15399 0.04869 0.15454 0.04891 0.15399 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_103" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 15.0571 23.7091 -63.46 15.4292 23.7091 -62.9808 15.0571 2.83006 -63.46 15.4292 2.83006 -62.9808 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.789841 0 -0.613312 0.789841 0 -0.613312 0.789841 0 -0.613312 0.789841 0 -0.613312 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.64544 0.0005 0.64544 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.04919 0.15532 0.04941 0.15478 0.04919 0.15532 0.04941 0.15478 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_102" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 15.4292 2.83006 -62.9808 15.4292 23.7091 -62.9808 14.5901 2.83006 -62.2878 14.5901 24.3501 -62.2878 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.636789 0 0.771038 0.636789 0 0.771038 0.636789 0 0.771038 0.636789 0 0.771038 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.04941 0.15478 0.04941 0.15478 0.04891 0.15399 0.04891 0.15399 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_101" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 14.2169 24.3501 -62.769 15.0571 23.7091 -63.46 14.2169 2.83006 -62.769 15.0571 2.83006 -63.46 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.635199 0 -0.772349 -0.635199 0 -0.772349 -0.635199 0 -0.772349 -0.635199 0 -0.772349 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.04869 0.15454 0.04919 0.15532 0.04869 0.15454 0.04919 0.15532 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_100" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 4.07136 2.91806 -53.8571 5.1117 2.91806 -54.7165 4.07136 2.91806 -53.8571 5.1117 23.1581 -54.7165 4.07136 24.0781 -53.8571 5.17029 25.2111 -54.765 4.07136 24.0781 -53.8571 5.37665 27.1931 -54.9343 3.89448 27.4771 -53.7125 5.87397 29.1761 -55.3452 3.66694 29.7981 -53.5253 6.81324 31.1221 -56.1185 2.98859 32.6971 -52.965 2.10602 35.1711 -52.2373 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.636876 0 0.770967 0.636876 0 0.770967 0.636876 0 0.770967 0.636876 1.77979e-06 0.770966 0.636776 1.46068e-05 0.771049 0.637055 -0.000223808 0.770819 0.636776 1.46068e-05 0.771049 0.636329 0.000145181 0.771418 0.636152 0.000244072 0.771564 0.636159 -2.04826e-05 0.771558 0.636132 -0.000213995 0.77158 0.636123 -0.000217116 0.771587 0.636123 -0.000161317 0.771588 0.636162 -1.09386e-06 0.771555 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.04262 0.14442 0.04324 0.1454 0.04262 0.14442 0.04324 0.1454 0.04262 0.14442 0.04328 0.14545 0.04262 0.14442 0.0434 0.14564 0.04251 0.14426 0.0437 0.14611 0.04238 0.14404 0.04426 0.14699 0.04197 0.14341 0.04144 0.14258 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_99" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 4.67908 2.91806 -55.274 3.63556 2.91806 -54.4175 4.67908 23.1581 -55.274 3.63556 24.0781 -54.4175 4.73761 25.2111 -55.3225 3.63556 24.0781 -54.4175 4.94391 27.1931 -55.4909 3.4607 27.4771 -54.2729 5.4433 29.1761 -55.9006 3.23224 29.7981 -54.0858 6.38355 31.1221 -56.6729 2.55182 32.6971 -53.5273 1.66718 35.1711 -52.8016 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.634441 0 -0.772971 -0.634441 0 -0.772971 -0.634445 -8.16953e-06 -0.772968 -0.634502 5.27252e-05 -0.772921 -0.634707 0.000118795 -0.772753 -0.634502 5.27252e-05 -0.772921 -0.634666 0.000246536 -0.772786 -0.634554 6.86059e-05 -0.772879 -0.634504 -9.35656e-05 -0.772919 -0.634494 -9.59141e-05 -0.772928 -0.634523 -0.000120417 -0.772904 -0.634536 -0.000100159 -0.772893 -0.634559 -0.000194513 -0.772874 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.04298 0.14603 0.04236 0.14506 0.04298 0.14603 0.04236 0.14506 0.04302 0.14608 0.04236 0.14506 0.04314 0.14628 0.04225 0.14489 0.04344 0.14674 0.04212 0.14468 0.044 0.14762 0.04171 0.14405 0.04118 0.14322 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_98" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 6.38355 31.1221 -56.6729 6.81324 31.1221 -56.1185 5.4433 29.1761 -55.9006 5.87397 29.1761 -55.3452 4.94391 27.1931 -55.4909 5.37665 27.1931 -54.9343 4.73761 25.2111 -55.3225 5.17029 25.2111 -54.765 4.67908 23.1581 -55.274 5.1117 23.1581 -54.7165 4.67908 2.91806 -55.274 5.1117 2.91806 -54.7165 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.670249 -0.530008 -0.519478 0.670201 -0.529984 -0.519565 0.700057 -0.464046 -0.542754 0.727343 -0.390274 -0.564498 0.76401 -0.253138 -0.593472 0.774601 -0.194269 -0.601874 0.785807 -0.100693 -0.61022 0.788144 -0.0686326 -0.611653 0.790015 -0.00624316 -0.613056 0.790033 -0.00178735 -0.613062 0.790034 0 -0.613063 0.790034 0 -0.613063 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.044 0.14762 0.04426 0.14699 0.04344 0.14674 0.0437 0.14611 0.04314 0.14628 0.0434 0.14564 0.04302 0.14608 0.04328 0.14545 0.04298 0.14603 0.04324 0.1454 0.04298 0.14603 0.04324 0.1454 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_97" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 3.63556 2.91806 -54.4175 4.07136 2.91806 -53.8571 3.63556 24.0781 -54.4175 4.07136 24.0781 -53.8571 3.4607 27.4771 -54.2729 3.89448 27.4771 -53.7125 3.23224 29.7981 -54.0858 3.66694 29.7981 -53.5253 2.55182 32.6971 -53.5273 2.98859 32.6971 -52.965 1.66718 35.1711 -52.8016 2.10602 35.1711 -52.2373 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.789397 0 0.613883 -0.789397 0 0.613883 -0.789387 -0.0049607 0.613876 -0.78946 -0.016268 0.613587 -0.787601 -0.0819993 0.610706 -0.786549 -0.101225 0.609174 -0.775781 -0.191308 0.601303 -0.765898 -0.245311 0.594325 -0.745319 -0.331214 0.578617 -0.732237 -0.374286 0.56898 -0.716701 -0.419593 0.557029 -0.716563 -0.419535 0.55725 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.04236 0.14506 0.04262 0.14442 0.04236 0.14506 0.04262 0.14442 0.04225 0.14489 0.04251 0.14426 0.04212 0.14468 0.04238 0.14404 0.04171 0.14405 0.04197 0.14341 0.04118 0.14322 0.04144 0.14258 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 44.8717 45.3851 -3.20139 44.8717 42.5881 -3.20139 10.5582 45.3851 -37.2442 10.5582 42.5881 -37.2442 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.704301 0 -0.709901 0.704301 0 -0.709901 0.704301 0 -0.709901 0.704301 0 -0.709901 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.00699 0.9995 0.00699 0.0005 13.993 0.9995 13.993 } TexCoordArray 1 Vec2Array 4 { 0.06703 0.08691 0.06703 0.08691 0.0465 0.12556 0.0465 0.12556 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 49.0626 7.93006 -90.0135 94.4824 7.93006 -44.7631 49.0626 4.38806 -90.0135 94.4824 4.38806 -44.7631 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.705784 0 -0.708427 0.705784 0 -0.708427 0.705784 0 -0.708427 0.705784 0 -0.708427 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00051 0.00999 0.0005 19.99 0.9995 0.00999 0.99949 19.99 } TexCoordArray 1 Vec2Array 4 { 0.06953 0.18547 0.09671 0.1341 0.06953 0.18547 0.09671 0.1341 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 58.4368 39.8791 4.42996 58.4368 36.3261 4.42996 58.4368 39.8791 4.42996 2.4831 36.3261 -51.3235 2.4831 39.8791 -51.3235 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.705838 0 -0.708373 0.705839 0 -0.708373 0.705838 0 -0.708373 0.705838 0 -0.708373 0.705838 0 -0.708373 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -10 1 -10 0 -10 1 10 0 10 } TexCoordArray 1 Vec2Array 5 { 0.07514 0.07825 0.07514 0.07825 0.07514 0.07825 0.04167 0.14154 0.04167 0.14154 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 2.4831 36.3261 -51.3235 2.4831 39.8791 -51.3235 2.4831 36.3261 -51.3235 23.4111 21.6801 -68.6838 23.4111 18.1261 -68.6838 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.638453 4.13117e-07 -0.76966 -0.638453 8.2635e-07 -0.769661 -0.638453 4.13117e-07 -0.76966 -0.638453 4.13117e-07 -0.76966 -0.638454 0 -0.76966 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.04167 0.14154 0.04167 0.14154 0.04167 0.14154 0.05419 0.16125 0.05419 0.16125 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 45.6352 4.38806 -87.1194 45.6352 7.93605 -87.1194 45.6352 4.38806 -87.1194 91.7507 7.93605 -41.1681 91.7507 4.38806 -41.1681 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.705844 0 -0.708367 0.705844 0 -0.708367 0.705844 0 -0.708367 0.705844 0 -0.708367 0.705844 0 -0.708367 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 20 1 20 } TexCoordArray 1 Vec2Array 5 { 0.06748 0.18218 0.06748 0.18218 0.06748 0.18218 0.09507 0.13002 0.09507 0.13002 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 23.4111 18.1261 -68.6838 23.4111 21.6801 -68.6838 23.4111 18.1261 -68.6838 45.6352 7.93605 -87.1194 45.6352 4.38806 -87.1194 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.638456 0 -0.769658 -0.638456 0 -0.769658 -0.638456 0 -0.769658 -0.638456 0 -0.769658 -0.638456 0 -0.769658 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.05419 0.16125 0.05419 0.16125 0.05419 0.16125 0.06748 0.18218 0.06748 0.18218 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 49.0626 7.93006 -90.0135 49.0626 4.38806 -90.0135 49.0626 7.93006 -90.0135 45.6352 4.38806 -87.1194 45.6352 7.93605 -87.1194 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.645161 0 -0.764047 -0.645161 0 -0.764046 -0.645161 0 -0.764047 -0.645161 0 -0.764047 -0.645161 0 -0.764047 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.06953 0.18547 0.06953 0.18547 0.06953 0.18547 0.06748 0.18218 0.06748 0.18218 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -18.7574 49.46 -79.7006 -18.7927 49.46 -79.6605 -18.7574 49.46 -79.7006 -18.7891 42.553 -79.5737 -18.6668 42.553 -79.6991 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.724111 0.00934781 0.68962 0.74997 0.00871074 0.661415 0.724111 0.00934781 0.68962 0.724111 0.00934781 0.68962 0.71601 0.00953948 0.698025 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.02896 0.17376 0.02894 0.17372 0.02896 0.17376 0.02894 0.17362 0.02902 0.17376 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -18.7981 42.553 -79.8223 -18.7891 42.553 -79.5737 -18.7934 49.46 -79.7353 -18.7927 49.46 -79.6605 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999338 0.000227507 0.0363729 -0.999549 7.92562e-05 0.0300414 -0.999549 7.92562e-05 0.0300414 -0.99996 -0.000414263 0.00895646 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.02894 0.1739 0.02894 0.17362 0.02894 0.1738 0.02894 0.17372 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -18.6668 42.553 -79.6991 -18.7981 42.553 -79.8223 -18.7574 49.46 -79.7006 -18.7934 49.46 -79.7353 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.684156 0.00881434 -0.729283 0.686128 0.00877001 -0.727428 0.686128 0.00877001 -0.727428 0.693192 0.00860977 -0.720702 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.02902 0.17376 0.02894 0.1739 0.02896 0.17376 0.02894 0.1738 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -15.1324 49.46 -73.6517 -15.1678 49.46 -73.6116 -15.1324 49.46 -73.6517 -15.1641 42.553 -73.5248 -15.0418 42.553 -73.6503 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.724143 0.00934585 0.689586 0.750165 0.00870452 0.661193 0.724143 0.00934585 0.689586 0.724143 0.00934585 0.689586 0.715988 0.0095388 0.698047 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.03113 0.16689 0.03111 0.16685 0.03113 0.16689 0.03111 0.16675 0.03118 0.16689 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -15.1732 42.553 -73.7735 -15.1641 42.553 -73.5248 -15.1684 49.46 -73.6864 -15.1678 49.46 -73.6116 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999339 0.000228733 0.0363663 -0.999548 8.11713e-05 0.0300643 -0.999548 8.11713e-05 0.0300643 -0.999959 -0.000409941 0.00908218 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.03111 0.16703 0.03111 0.16675 0.03111 0.16693 0.03111 0.16685 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -15.0418 42.553 -73.6503 -15.1732 42.553 -73.7735 -15.1324 49.46 -73.6517 -15.1684 49.46 -73.6864 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.684117 0.00881345 -0.729319 0.686094 0.00876902 -0.72746 0.686094 0.00876902 -0.72746 0.693173 0.00860845 -0.72072 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.03118 0.16689 0.03111 0.16703 0.03113 0.16689 0.03111 0.16693 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -11.709 49.46 -68.0355 -11.7445 49.46 -67.9952 -11.709 49.46 -68.0355 -11.7407 42.553 -67.9085 -11.6184 42.553 -68.0341 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.724347 0.00934062 0.689372 0.750715 0.00869022 0.660569 0.724347 0.00934062 0.689372 0.724347 0.00934062 0.689372 0.71605 0.00953699 0.697984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.03318 0.16052 0.03316 0.16047 0.03318 0.16052 0.03316 0.16037 0.03323 0.16052 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -11.7497 42.553 -68.1573 -11.7407 42.553 -67.9085 -11.745 49.46 -68.0701 -11.7445 49.46 -67.9952 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999351 0.000219778 0.0360293 -0.999567 6.50604e-05 0.0294219 -0.999567 6.50604e-05 0.0294219 -0.999972 -0.000448564 0.00747842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.03315 0.16066 0.03316 0.16037 0.03316 0.16056 0.03316 0.16047 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -11.6184 42.553 -68.0341 -11.7497 42.553 -68.1573 -11.709 49.46 -68.0355 -11.745 49.46 -68.0701 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.684197 0.00883206 -0.729244 0.686183 0.00878741 -0.727376 0.686183 0.00878741 -0.727376 0.693293 0.00862606 -0.720604 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.03323 0.16052 0.03315 0.16066 0.03318 0.16052 0.03316 0.16056 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 16.0785 42.4741 -32.2922 15.9215 42.4741 -32.3803 15.9902 49.3811 -32.2719 15.9469 49.3811 -32.2969 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.489298 0.00881975 -0.872072 0.491627 0.008776 -0.870762 0.491627 0.008776 -0.870762 0.499986 0.00861789 -0.865991 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.0498 0.11994 0.04971 0.12004 0.04975 0.11992 0.04972 0.11994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 15.9215 42.4741 -32.3803 15.9898 42.4741 -32.1411 15.9469 49.3811 -32.2969 15.9655 49.3811 -32.2244 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.961483 0.000224022 0.274863 -0.963242 7.26959e-05 0.268637 -0.963242 7.26959e-05 0.268637 -0.968799 -0.000430681 0.247848 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.04971 0.12004 0.04975 0.11977 0.04972 0.11994 0.04973 0.11986 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0012_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 15.9902 49.3811 -32.2719 15.9655 49.3811 -32.2244 15.9902 49.3811 -32.2719 15.9898 42.4741 -32.1411 16.0785 42.4741 -32.2922 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.868216 0.00934548 0.496098 0.88658 0.00870825 0.462494 0.868216 0.00934548 0.496098 0.868216 0.00934548 0.496098 0.862351 0.00953747 0.506221 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.04975 0.11992 0.04973 0.11986 0.04975 0.11992 0.04975 0.11977 0.0498 0.11994 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0011" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 24 { DrawArrays TRIANGLE_STRIP 0 9 DrawArrays TRIANGLE_STRIP 9 5 DrawArrays TRIANGLE_STRIP 14 9 DrawArrays TRIANGLE_STRIP 23 5 DrawArrays TRIANGLE_STRIP 28 9 DrawArrays TRIANGLE_STRIP 37 5 DrawArrays TRIANGLE_STRIP 42 9 DrawArrays TRIANGLE_STRIP 51 5 DrawArrays TRIANGLE_STRIP 56 9 DrawArrays TRIANGLE_STRIP 65 5 DrawArrays TRIANGLE_STRIP 70 9 DrawArrays TRIANGLE_STRIP 79 5 DrawArrays TRIANGLE_STRIP 84 9 DrawArrays TRIANGLE_STRIP 93 5 DrawArrays TRIANGLE_STRIP 98 9 DrawArrays TRIANGLE_STRIP 107 5 DrawArrays TRIANGLE_STRIP 112 9 DrawArrays TRIANGLE_STRIP 121 5 DrawArrays TRIANGLE_STRIP 126 9 DrawArrays TRIANGLE_STRIP 135 5 DrawArrays TRIANGLE_STRIP 140 9 DrawArrays TRIANGLE_STRIP 149 5 DrawArrays TRIANGLE_STRIP 154 9 DrawArrays TRIANGLE_STRIP 163 5 } VertexArray Vec3Array 168 { 106.855 48.238 36.2297 106.781 47.947 36.4829 106.406 48.832 36.6683 106.646 48.228 36.8053 106.239 49.426 37.2177 106.646 48.228 36.8053 106.219 48.821 37.2104 106.334 47.593 36.7795 106.239 48.198 37.2177 106.696 47.311 36.495 106.334 47.593 36.7795 106.696 47.311 36.495 106.646 48.228 36.8053 106.781 47.947 36.4829 82.2729 48.198 23.1064 82.263 48.821 23.0875 82.5777 47.593 22.7594 82.8362 48.228 22.9345 83.0344 47.311 22.6836 82.8362 48.228 22.9345 83.1127 47.947 22.7126 82.6955 48.832 22.692 83.301 48.238 22.5341 82.2729 49.426 23.1064 82.6955 48.832 22.692 82.2729 49.426 23.1064 82.8362 48.228 22.9345 82.263 48.821 23.0875 88.341 48.198 26.6985 88.3301 48.821 26.6799 88.6449 47.593 26.3517 88.9023 48.228 26.5268 89.1015 47.311 26.2758 88.9023 48.228 26.5268 89.1789 47.947 26.3052 88.7615 48.832 26.2843 89.3665 48.238 26.1166 88.341 49.426 26.6985 88.7615 48.832 26.2843 88.341 49.426 26.6985 88.9023 48.228 26.5268 88.3301 48.821 26.6799 94.4743 48.198 30.3219 94.4644 48.821 30.303 94.779 47.593 29.9749 95.0379 48.228 30.1599 95.2344 47.311 29.8891 95.0379 48.228 30.1599 95.313 47.947 29.9285 94.8957 48.832 29.9077 95.5007 48.238 29.7397 94.4743 49.426 30.3219 94.8957 48.832 29.9077 94.4743 49.426 30.3219 95.0379 48.228 30.1599 94.4644 48.821 30.303 100.546 48.198 33.9133 100.535 48.821 33.8951 100.849 47.593 33.5669 101.106 48.228 33.7318 101.305 47.311 33.481 101.106 48.228 33.7318 101.384 47.947 33.5202 100.967 48.832 33.4993 101.573 48.238 33.3414 100.546 49.426 33.9133 100.967 48.832 33.4993 100.546 49.426 33.9133 101.106 48.228 33.7318 100.535 48.821 33.8951 76.2524 48.198 19.5376 76.2329 48.821 19.5302 76.3477 47.593 19.0996 76.6598 48.228 19.1253 76.7098 47.311 18.815 76.6598 48.228 19.1253 76.7943 47.947 18.8029 76.4192 48.832 18.9881 76.8689 48.238 18.5496 76.2524 49.426 19.5376 76.4192 48.832 18.9881 76.2524 49.426 19.5376 76.6598 48.228 19.1253 76.2329 48.821 19.5302 41.4096 48.1591 -8.39918 41.2736 47.8681 -8.17293 40.8639 48.7531 -8.08793 41.0622 48.1491 -7.8947 40.5642 49.3471 -7.59825 41.0622 48.1491 -7.8947 40.5471 48.7421 -7.61024 40.7667 47.5141 -7.99834 40.5642 48.1191 -7.59825 41.1888 47.2321 -8.18244 40.7667 47.5141 -7.99834 41.1888 47.2321 -8.18244 41.0622 48.1491 -7.8947 41.2736 47.8681 -8.17293 20.9245 48.1191 -27.2905 20.9197 48.7421 -27.3112 21.3069 47.5141 -27.5495 21.5131 48.1491 -27.315 21.768 47.2321 -27.5079 21.5131 48.1491 -27.315 21.8364 47.8681 -27.46 21.4379 48.7531 -27.5851 22.0636 48.1591 -27.5854 20.9245 49.3471 -27.2905 21.4379 48.7531 -27.5851 20.9245 49.3471 -27.2905 21.5131 48.1491 -27.315 20.9197 48.7421 -27.3112 25.8924 48.1191 -22.2859 25.8865 48.7421 -22.3065 26.2738 47.5141 -22.5449 26.4788 48.1491 -22.3106 26.7348 47.2321 -22.5033 26.4788 48.1491 -22.3106 26.8023 47.8681 -22.4554 26.4036 48.7531 -22.5807 27.0314 48.1591 -22.5908 25.8924 49.3471 -22.2859 26.4036 48.7531 -22.5807 25.8924 49.3471 -22.2859 26.4788 48.1491 -22.3106 25.8865 48.7421 -22.3065 30.9154 48.1191 -17.2347 30.9106 48.7421 -17.2554 31.2977 47.5141 -17.4937 31.5017 48.1491 -17.2495 31.76 47.2321 -17.462 31.5017 48.1491 -17.2495 31.8263 47.8681 -17.4043 31.4277 48.7531 -17.5294 32.0554 48.1591 -17.5396 30.9154 49.3471 -17.2347 31.4277 48.7531 -17.5294 30.9154 49.3471 -17.2347 31.5017 48.1491 -17.2495 30.9106 48.7421 -17.2554 35.8873 48.1191 -12.2296 35.8805 48.7421 -12.2504 36.2677 47.5141 -12.4888 36.4747 48.1491 -12.2643 36.7299 47.2321 -12.4571 36.4747 48.1491 -12.2643 36.7971 47.8681 -12.3992 36.3986 48.7531 -12.5245 37.0252 48.1591 -12.5246 35.8873 49.3471 -12.2296 36.3986 48.7531 -12.5245 35.8873 49.3471 -12.2296 36.4747 48.1491 -12.2643 35.8805 48.7421 -12.2504 15.9969 48.1191 -32.2605 15.9799 48.7421 -32.2724 16.1994 47.5141 -32.6604 16.4949 48.1491 -32.5568 16.6215 47.2321 -32.8445 16.4949 48.1491 -32.5568 16.7064 47.8681 -32.835 16.2967 48.7531 -32.7501 16.8423 48.1591 -33.0613 15.9969 49.3471 -32.2605 16.2967 48.7531 -32.7501 15.9969 49.3471 -32.2605 16.4949 48.1491 -32.5568 15.9799 48.7421 -32.2724 } NormalBinding PER_VERTEX NormalArray Vec3Array 168 { -0.821392 -0.239748 -0.517528 -0.906877 -0.190925 -0.375661 -0.930785 -0.334431 -0.147631 -0.802107 0.0112658 -0.597074 -0.924626 -0.203584 -0.321901 -0.802107 0.0112658 -0.597074 -0.695162 0.127332 -0.707486 -0.630738 0.206091 -0.748129 -0.985114 -0.0328941 -0.168723 -0.651328 0.211141 -0.728829 -0.630738 0.206091 -0.748129 -0.651328 0.211141 -0.728829 -0.802107 0.0112658 -0.597074 -0.906877 -0.190925 -0.375661 -0.777477 -0.031397 -0.628127 -0.273422 0.129405 -0.95315 -0.197854 0.207328 -0.958055 -0.421013 0.00952393 -0.907005 -0.223501 0.212018 -0.951365 -0.421013 0.00952393 -0.907005 -0.610683 -0.189624 -0.768836 -0.741579 -0.334325 -0.581625 -0.453821 -0.233989 -0.859823 -0.657665 -0.205234 -0.724814 -0.741579 -0.334325 -0.581625 -0.657665 -0.205234 -0.724814 -0.421013 0.00952393 -0.907005 -0.273422 0.129405 -0.95315 -0.778918 -0.0322611 -0.626295 -0.273973 0.129167 -0.953024 -0.198079 0.207331 -0.958008 -0.421486 0.00951072 -0.906785 -0.223274 0.211891 -0.951447 -0.421486 0.00951072 -0.906785 -0.616891 -0.193781 -0.76282 -0.745112 -0.335825 -0.576221 -0.473534 -0.243319 -0.8465 -0.658685 -0.204857 -0.723994 -0.745112 -0.335825 -0.576221 -0.658685 -0.204857 -0.723994 -0.421486 0.00951072 -0.906785 -0.273973 0.129167 -0.953024 -0.777597 -0.0314211 -0.627978 -0.257882 0.132716 -0.957018 -0.190053 0.21642 -0.957623 -0.422885 0.0122994 -0.9061 -0.233947 0.22893 -0.944913 -0.422885 0.0122994 -0.9061 -0.627337 -0.192617 -0.754551 -0.749896 -0.340275 -0.567335 -0.473914 -0.243319 -0.846287 -0.657403 -0.211496 -0.72325 -0.749896 -0.340275 -0.567335 -0.657403 -0.211496 -0.72325 -0.422885 0.0122994 -0.9061 -0.257882 0.132716 -0.957018 -0.780534 -0.0331721 -0.624233 -0.289838 0.125624 -0.948795 -0.217207 0.201899 -0.955017 -0.422785 0.0125649 -0.906143 -0.223272 0.211908 -0.951443 -0.422785 0.0125649 -0.906143 -0.594922 -0.183854 -0.782474 -0.736306 -0.32932 -0.591102 -0.453102 -0.233899 -0.860227 -0.659082 -0.198013 -0.725536 -0.736306 -0.32932 -0.591102 -0.659082 -0.198013 -0.725536 -0.422785 0.0125649 -0.906143 -0.289838 0.125624 -0.948795 -0.985098 -0.0328806 -0.168822 -0.695079 0.127303 -0.707573 -0.630781 0.205999 -0.748118 -0.802144 0.0111864 -0.597026 -0.65144 0.211107 -0.728739 -0.802144 0.0111864 -0.597026 -0.906885 -0.191007 -0.3756 -0.930775 -0.334487 -0.147567 -0.821418 -0.239877 -0.517428 -0.924634 -0.203624 -0.321852 -0.930775 -0.334487 -0.147567 -0.924634 -0.203624 -0.321852 -0.802144 0.0111864 -0.597026 -0.695079 0.127303 -0.707573 -0.664602 -0.239709 -0.707703 -0.783094 -0.190921 -0.591873 -0.863616 -0.334422 -0.377266 -0.625909 0.0112494 -0.779815 -0.81376 -0.203593 -0.544375 -0.625909 0.0112494 -0.779815 -0.494553 0.127341 -0.859768 -0.42196 0.206101 -0.882877 -0.910868 -0.0328865 -0.411386 -0.446857 0.211117 -0.869338 -0.42196 0.206101 -0.882877 -0.446857 0.211117 -0.869338 -0.625909 0.0112494 -0.779815 -0.783094 -0.190921 -0.591873 -0.59412 -0.0312961 -0.803767 -0.0247603 0.129382 -0.991286 0.0497498 0.207356 -0.977 -0.17902 0.00953383 -0.983799 0.0235211 0.212032 -0.97698 -0.17902 0.00953383 -0.983799 -0.397195 -0.189659 -0.897923 -0.571152 -0.334362 -0.749658 -0.22279 -0.234156 -0.946327 -0.454027 -0.205269 -0.86702 -0.571152 -0.334362 -0.749658 -0.454027 -0.205269 -0.86702 -0.17902 0.00953383 -0.983799 -0.0247603 0.129382 -0.991286 -0.596011 -0.0322181 -0.80233 -0.0252056 0.129144 -0.991305 0.049567 0.207321 -0.977017 -0.179559 0.00949907 -0.983701 0.0235181 0.211825 -0.977024 -0.179559 0.00949907 -0.983701 -0.404942 -0.193781 -0.893572 -0.575971 -0.335795 -0.745318 -0.245265 -0.243335 -0.938421 -0.45512 -0.204847 -0.866547 -0.575971 -0.335795 -0.745318 -0.45512 -0.204847 -0.866547 -0.179559 0.00949907 -0.983701 -0.0252056 0.129144 -0.991305 -0.594194 -0.0312696 -0.803713 -0.008692 0.132703 -0.991118 0.0572602 0.216458 -0.974611 -0.181207 0.0122391 -0.983369 0.0115018 0.22885 -0.973394 -0.181207 0.0122391 -0.983369 -0.417115 -0.192609 -0.88821 -0.582829 -0.340255 -0.737927 -0.245418 -0.243248 -0.938403 -0.454204 -0.21157 -0.865411 -0.582829 -0.340255 -0.737927 -0.454204 -0.21157 -0.865411 -0.181207 0.0122391 -0.983369 -0.008692 0.132703 -0.991118 -0.598362 -0.0332569 -0.800536 -0.0415187 0.12567 -0.991203 0.0303111 0.201902 -0.978937 -0.180887 0.0125974 -0.983423 0.0236044 0.211919 -0.977002 -0.180887 0.0125974 -0.983423 -0.378748 -0.183874 -0.90705 -0.563744 -0.329322 -0.757456 -0.221933 -0.233919 -0.946587 -0.455077 -0.197967 -0.868167 -0.563744 -0.329322 -0.757456 -0.455077 -0.197967 -0.868167 -0.180887 0.0125974 -0.983423 -0.0415187 0.12567 -0.991203 -0.910793 -0.0328417 -0.411556 -0.494406 0.127321 -0.859856 -0.421843 0.206097 -0.882934 -0.625894 0.0111998 -0.779828 -0.446859 0.211131 -0.869333 -0.625894 0.0111998 -0.779828 -0.783078 -0.190953 -0.591883 -0.863605 -0.334461 -0.377255 -0.664581 -0.239792 -0.707694 -0.813751 -0.203651 -0.544368 -0.863605 -0.334461 -0.377255 -0.813751 -0.203651 -0.544368 -0.625894 0.0111998 -0.779828 -0.494406 0.127321 -0.859856 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 168 { 0.04488 0.98522 0.04488 0.50768 0.54883 0.98522 0.54883 0.50768 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.54883 0.01478 0.95512 0.01478 0.04488 0.01478 0.54883 0.01478 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.04488 0.98522 0.04488 0.50768 0.54883 0.98522 0.54883 0.50768 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.54883 0.01478 0.95512 0.01478 0.04488 0.01478 0.54883 0.01478 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 } TexCoordArray 1 Vec2Array 168 { 0.10411 0.04215 0.10406 0.04186 0.10384 0.04165 0.10398 0.04149 0.10374 0.04103 0.10398 0.04149 0.10373 0.04103 0.1038 0.04152 0.10374 0.04103 0.10401 0.04185 0.1038 0.04152 0.10401 0.04185 0.10398 0.04149 0.10406 0.04186 0.0894 0.05705 0.0894 0.05707 0.08958 0.05744 0.08974 0.05724 0.08986 0.05753 0.08974 0.05724 0.0899 0.05749 0.08965 0.05752 0.09002 0.0577 0.0894 0.05705 0.08965 0.05752 0.0894 0.05705 0.08974 0.05724 0.0894 0.05707 0.09303 0.05297 0.09303 0.05299 0.09321 0.05336 0.09337 0.05316 0.09349 0.05345 0.09337 0.05316 0.09353 0.05341 0.09328 0.05344 0.09365 0.05363 0.09303 0.05297 0.09328 0.05344 0.09303 0.05297 0.09337 0.05316 0.09303 0.05299 0.0967 0.04885 0.09669 0.04888 0.09688 0.04925 0.09704 0.04904 0.09716 0.04935 0.09704 0.04904 0.0972 0.0493 0.09695 0.04932 0.09731 0.04951 0.0967 0.04885 0.09695 0.04932 0.0967 0.04885 0.09704 0.04904 0.09669 0.04888 0.10033 0.04478 0.10033 0.0448 0.10051 0.04517 0.10067 0.04498 0.10079 0.04527 0.10067 0.04498 0.10083 0.04522 0.10058 0.04525 0.10095 0.04543 0.10033 0.04478 0.10058 0.04525 0.10033 0.04478 0.10067 0.04498 0.10033 0.0448 0.0858 0.0611 0.08579 0.06111 0.08586 0.06159 0.08604 0.06157 0.08607 0.06192 0.08604 0.06157 0.08612 0.06193 0.0859 0.06172 0.08617 0.06222 0.0858 0.0611 0.0859 0.06172 0.0858 0.0611 0.08604 0.06157 0.08579 0.06111 0.06496 0.09281 0.06487 0.09256 0.06463 0.09246 0.06475 0.09224 0.06445 0.0919 0.06475 0.09224 0.06444 0.09192 0.06457 0.09236 0.06445 0.0919 0.06482 0.09257 0.06457 0.09236 0.06482 0.09257 0.06475 0.09224 0.06487 0.09256 0.0527 0.11426 0.0527 0.11428 0.05293 0.11455 0.05305 0.11429 0.05321 0.11451 0.05305 0.11429 0.05325 0.11445 0.05301 0.11459 0.05338 0.1146 0.0527 0.11426 0.05301 0.11459 0.0527 0.11426 0.05305 0.11429 0.0527 0.11428 0.05567 0.10858 0.05567 0.1086 0.0559 0.10887 0.05602 0.10861 0.05618 0.10883 0.05602 0.10861 0.05622 0.10877 0.05598 0.10891 0.05635 0.10892 0.05567 0.10858 0.05598 0.10891 0.05567 0.10858 0.05602 0.10861 0.05567 0.1086 0.05868 0.10284 0.05867 0.10287 0.05891 0.10314 0.05903 0.10286 0.05918 0.1031 0.05903 0.10286 0.05922 0.10304 0.05898 0.10318 0.05936 0.10319 0.05868 0.10284 0.05898 0.10318 0.05868 0.10284 0.05903 0.10286 0.05867 0.10287 0.06165 0.09716 0.06165 0.09719 0.06188 0.09746 0.062 0.0972 0.06216 0.09742 0.062 0.0972 0.0622 0.09735 0.06196 0.0975 0.06233 0.0975 0.06165 0.09716 0.06196 0.0975 0.06165 0.09716 0.062 0.0972 0.06165 0.09719 0.04975 0.1199 0.04974 0.11992 0.04987 0.12036 0.05005 0.12024 0.05013 0.12057 0.05005 0.12024 0.05018 0.12055 0.04993 0.12046 0.05026 0.12081 0.04975 0.1199 0.04993 0.12046 0.04975 0.1199 0.05005 0.12024 0.04974 0.11992 } TexCoordArray 2 Vec2Array 168 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 168 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0010_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 58.5261 35.578 4.48206 55.2158 35.804 8.45527 2.48302 35.628 -51.3244 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0314148 -0.999036 0.0306529 -0.0314148 -0.999036 0.0306529 -0.0314148 -0.999036 0.0306529 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 0.0005 0.0005 0.0005 0.9995 0.0005 } TexCoordArray 1 Vec2Array 3 { 0.0752 0.07819 0.07321 0.07368 0.04167 0.14155 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0010_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 47.6228 42.547 -6.65723 13.8584 42.547 -40.2995 44.8628 42.547 -3.20311 10.5528 42.547 -37.2079 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 6.29004e-08 1 5.02612e-08 -2.72319e-07 1 3.3043e-07 -2.72319e-07 1 3.3043e-07 -5.9373e-07 1 5.99059e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.9995 0.0005 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.06867 0.09084 0.04847 0.12903 0.06702 0.08691 0.0465 0.12552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0010_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 55.2158 35.804 8.45527 -1.53038 35.804 -48.0683 55.2158 35.804 8.45527 2.48302 35.628 -51.3244 126.156 35.578 44.4399 123.658 35.804 48.9284 58.5261 35.578 4.48206 55.2158 35.804 8.45527 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0233394 -0.999243 0.0311133 -0.0241543 -0.999414 0.0242495 -0.0233394 -0.999243 0.0311133 -0.0241543 -0.999414 0.0242495 -0.0223669 -0.999033 0.0378564 -0.0224398 -0.999027 0.0379632 -0.0224398 -0.999027 0.0379632 -0.0233394 -0.999243 0.0311133 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0005 0.0005 0.0005 0.0005 0.0005 0.0005 0.9995 0.0005 0.9995 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.07321 0.07368 0.03927 0.13785 0.07321 0.07368 0.04167 0.14155 0.11565 0.03283 0.11416 0.02773 0.0752 0.07819 0.07321 0.07368 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0114FLATSEATS9_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 45.6352 4.38806 -87.1194 23.4111 18.1261 -68.6838 45.6352 4.38806 -87.1194 58.5904 11.1901 -53.8581 91.8189 4.38806 -41.1151 58.5904 11.1901 -53.8581 74.6695 18.1261 -17.625 23.4111 18.1261 -68.6838 74.6695 18.1261 -17.625 39.2658 26.9031 -34.8868 58.5196 36.3261 4.49478 39.2658 26.9031 -34.8868 2.4831 36.3261 -51.3235 23.4111 18.1261 -68.6838 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.303517 0.903378 -0.302963 0.352665 0.865825 -0.354928 0.303517 0.903378 -0.302963 0.304315 0.902253 -0.305503 0.301766 0.903392 -0.304664 0.304315 0.902253 -0.305503 0.354172 0.865306 -0.354695 0.352665 0.865825 -0.354928 0.354172 0.865306 -0.354695 0.393771 0.829864 -0.39531 0.392453 0.832495 -0.391067 0.393771 0.829864 -0.39531 0.389311 0.832651 -0.393864 0.352665 0.865825 -0.354928 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.0015 0.00313 1.49614 0.002 0.0015 0.00313 0.74154 1.98054 0.0015 3.998 0.74154 1.98054 1.49614 3.99688 1.49614 0.002 1.49614 3.99688 2.22063 1.92896 2.9985 3.99793 2.22063 1.92896 2.9985 0.00305 1.49614 0.002 } TexCoordArray 1 Vec2Array 14 { 0.06748 0.18218 0.05419 0.16125 0.06748 0.18218 0.07523 0.14442 0.09511 0.12996 0.07523 0.14442 0.08485 0.10329 0.05419 0.16125 0.08485 0.10329 0.06367 0.12288 0.07519 0.07817 0.06367 0.12288 0.04167 0.14154 0.05419 0.16125 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0403CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { -6.19146 35.7481 -68.1907 -6.19146 38.4541 -68.1907 4.56275 35.7481 -53.5758 4.56275 38.4541 -53.5758 29.3558 9.59105 -94.3945 29.3558 12.2981 -94.3945 38.2366 9.59105 -82.5154 38.2366 12.2981 -82.5154 12.0665 20.3431 -81.9115 12.0665 23.0491 -81.9115 21.9673 20.3431 -68.659 21.9673 23.0491 -68.659 21.5245 13.9161 -88.7362 21.5245 16.6221 -88.7362 30.8623 13.9161 -76.2422 30.8623 16.6221 -76.2422 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.805441 0 -0.592675 0.805442 3.10764e-07 -0.592675 0.805442 3.10764e-07 -0.592675 0.805442 6.21527e-07 -0.592675 0.800922 0 -0.598768 0.800922 0 -0.598768 0.800922 0 -0.598768 0.800922 0 -0.598768 0.801118 0 -0.598506 0.801118 0 -0.598506 0.801118 0 -0.598506 0.801118 0 -0.598506 0.801005 0 -0.598657 0.801005 0 -0.598657 0.801005 0 -0.598657 0.801005 0 -0.598657 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.03648 0.16069 0.03648 0.16069 0.04291 0.1441 0.04291 0.1441 0.05774 0.19044 0.05774 0.19044 0.06306 0.17696 0.06306 0.17696 0.0474 0.17627 0.0474 0.17627 0.05332 0.16123 0.05332 0.16123 0.05306 0.18402 0.05306 0.18402 0.05865 0.16983 0.05865 0.16983 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0403ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { -3.55773 33.5721 -70.1027 -3.55773 36.2791 -70.1027 7.01954 33.5721 -55.7214 7.01954 36.2791 -55.7214 4.28473 27.0321 -75.7047 4.28473 29.7391 -75.7047 14.7275 27.0321 -61.6027 14.7275 29.7391 -61.6027 26.884 11.0731 -92.6085 26.884 13.7791 -92.6085 35.9082 11.0731 -80.5362 35.9082 13.7791 -80.5362 36.3348 5.61406 -99.4431 36.3348 8.32106 -99.4431 44.8183 5.61406 -88.0996 44.8183 8.32106 -88.0996 14.5395 18.5081 -83.6956 14.5395 21.2151 -83.6956 24.2917 18.5081 -70.6432 24.2917 21.2151 -70.6432 19.4317 15.4401 -87.2253 19.4317 18.1471 -87.2253 28.8918 15.4401 -74.565 28.8918 18.1471 -74.565 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.805577 0 -0.592492 0.805577 0 -0.592492 0.805577 0 -0.592492 0.805577 0 -0.592492 0.803644 0 -0.59511 0.803644 0 -0.59511 0.803644 0 -0.59511 0.803644 0 -0.59511 0.800955 0 -0.598724 0.800955 0 -0.598724 0.800955 0 -0.598724 0.800955 0 -0.598724 0.800817 0 -0.598909 0.800817 0 -0.598909 0.800817 0 -0.598909 0.800817 0 -0.598909 0.801092 0 -0.598542 0.801092 0 -0.598542 0.801092 0 -0.598542 0.801092 0 -0.598542 0.801066 0 -0.598577 0.801066 0 -0.598577 0.801066 0 -0.598577 0.801066 0 -0.598577 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.03805 0.16286 0.03805 0.16286 0.04438 0.14654 0.04438 0.14654 0.04275 0.16922 0.04275 0.16922 0.04899 0.15321 0.04899 0.15321 0.05627 0.18841 0.05627 0.18841 0.06166 0.17471 0.06166 0.17471 0.06192 0.19617 0.06192 0.19617 0.06699 0.1833 0.06699 0.1833 0.04888 0.1783 0.04888 0.1783 0.05471 0.16348 0.05471 0.16348 0.05181 0.1823 0.05181 0.1823 0.05747 0.16793 0.05747 0.16793 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0403ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { -1.24054 31.5821 -72.0907 -1.24054 34.2891 -72.0907 9.23166 31.5821 -57.9373 9.23166 34.2891 -57.9373 24.2513 12.4821 -90.7064 24.2513 15.1881 -90.7064 33.4283 12.4821 -78.4274 33.4283 15.1881 -78.4274 31.6428 8.11506 -96.048 31.6428 10.8211 -96.048 40.3931 8.11505 -84.3451 40.3931 10.8211 -84.3451 9.43176 22.5181 -80.0124 9.43176 25.2251 -80.0124 19.4924 22.5181 -66.5451 19.4924 25.2251 -66.5451 16.8284 17.2571 -85.3471 16.8284 19.9641 -85.3471 26.4432 17.2571 -72.4779 26.4432 19.9641 -72.4779 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.803878 0 -0.594795 0.803878 0 -0.594795 0.803878 0 -0.594795 0.803878 0 -0.594795 0.801009 0 -0.598653 0.801009 0 -0.598653 0.801009 0 -0.598653 0.801009 0 -0.598653 0.800882 0 -0.598822 0.800882 0 -0.598822 0.800882 0 -0.598822 0.800882 0 -0.598822 0.801137 0 -0.598481 0.801137 0 -0.598481 0.801137 0 -0.598481 0.801137 0 -0.598481 0.801107 0 -0.598521 0.801107 0 -0.598521 0.801107 0 -0.598521 0.801107 0 -0.598521 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.03944 0.16512 0.03944 0.16512 0.04571 0.14905 0.04571 0.14905 0.05469 0.18626 0.05469 0.18626 0.06018 0.17232 0.06018 0.17232 0.05911 0.19232 0.05911 0.19232 0.06435 0.17903 0.06435 0.17903 0.04583 0.17411 0.04583 0.17411 0.05184 0.15883 0.05184 0.15883 0.05025 0.18017 0.05025 0.18017 0.056 0.16556 0.056 0.16556 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0403ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1.38917 29.4071 -73.9976 1.38917 32.1131 -73.9976 11.6965 29.4071 -60.07 11.6965 32.1131 -60.07 34.2431 6.63005 -97.9291 34.2431 9.33606 -97.9291 42.8459 6.63005 -86.4263 42.8459 9.33606 -86.4263 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.803818 0 -0.594875 0.803818 0 -0.594875 0.803818 0 -0.594875 0.803818 0 -0.594875 0.800811 0 -0.598917 0.800811 0 -0.598917 0.800811 0 -0.598917 0.800811 0 -0.598917 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.04101 0.16729 0.04101 0.16729 0.04718 0.15147 0.04718 0.15147 0.06067 0.19446 0.06067 0.19446 0.06581 0.1814 0.06581 0.1814 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0402CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { -11.7774 31.5821 -88.4304 -11.7774 34.2891 -88.4304 -2.13421 31.5821 -73.6561 -2.13421 34.2891 -73.6561 17.5301 11.0731 -107.048 17.5301 13.7791 -107.048 25.8092 11.0731 -94.4223 25.8092 13.7791 -94.4223 25.1956 6.63005 -111.888 25.1956 9.33606 -111.888 33.0875 6.63005 -99.8581 33.0875 9.33606 -99.8581 -0.648071 22.5181 -95.5917 -0.648071 25.2251 -95.5917 8.58156 22.5181 -81.5065 8.58156 25.2251 -81.5065 4.67292 18.5081 -98.9411 4.67292 21.2141 -98.9411 13.6185 18.5081 -85.2905 13.6185 21.2151 -85.2905 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.837409 0 -0.546577 0.837409 0 -0.546577 0.837409 0 -0.546577 0.837409 0 -0.546577 0.836248 0 -0.548352 0.836248 0 -0.548352 0.836248 0 -0.548352 0.836248 0 -0.548352 0.836137 0 -0.548521 0.836137 0 -0.548521 0.836137 0 -0.548521 0.836137 0 -0.548521 0.836423 0 -0.548084 0.836423 0 -0.548084 0.836423 0 -0.548084 0.836423 0 -0.548084 0.836404 0 -0.548114 0.836404 0 -0.548114 0.836404 0 -0.548114 0.836404 0 -0.548114 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.03314 0.18367 0.03314 0.18367 0.03891 0.1669 0.03891 0.1669 0.05067 0.20481 0.05067 0.20481 0.05562 0.19047 0.05562 0.19047 0.05526 0.2103 0.05526 0.2103 0.05998 0.19665 0.05998 0.19665 0.0398 0.1918 0.0398 0.1918 0.04532 0.17581 0.04532 0.17581 0.04298 0.1956 0.04298 0.1956 0.04833 0.18011 0.04833 0.18011 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0402ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { -9.03747 29.4071 -90.1561 -9.03747 32.1131 -90.1561 0.457889 29.4071 -75.6175 0.457889 32.1131 -75.6175 -3.47082 24.8571 -93.7124 -3.47082 27.5631 -93.7124 5.98719 24.8571 -79.2254 5.98719 27.5631 -79.2254 14.7872 12.4821 -105.317 14.7872 15.1881 -105.317 23.2079 12.4821 -92.4759 23.2079 15.1881 -92.4759 22.4861 8.11506 -110.177 22.4861 10.8211 -110.177 30.5135 8.11506 -97.9371 30.5135 10.8211 -97.9371 7.05585 17.2571 -100.443 7.05585 19.9641 -100.443 15.8771 17.2571 -86.9847 15.8771 19.9641 -86.9847 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.83725 0 -0.54682 0.83725 0 -0.54682 0.83725 0 -0.54682 0.83725 0 -0.54682 0.837347 0 -0.546672 0.837347 0 -0.546672 0.837347 0 -0.546672 0.837347 0 -0.546672 0.836237 0 -0.548368 0.836237 0 -0.548368 0.836237 0 -0.548368 0.836237 0 -0.548368 0.836208 0 -0.548413 0.836208 0 -0.548413 0.836208 0 -0.548413 0.836208 0 -0.548413 0.836358 0 -0.548184 0.836358 0 -0.548184 0.836358 0 -0.548184 0.836358 0 -0.548184 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.03478 0.18563 0.03478 0.18563 0.04046 0.16913 0.04046 0.16913 0.03811 0.18967 0.03811 0.18967 0.04376 0.17322 0.04376 0.17322 0.04903 0.20284 0.04903 0.20284 0.05407 0.18826 0.05407 0.18826 0.05363 0.20836 0.05363 0.20836 0.05844 0.19446 0.05844 0.19446 0.0444 0.19731 0.0444 0.19731 0.04968 0.18203 0.04968 0.18203 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0402ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { -17.0357 35.7481 -85.0391 -17.0357 38.4541 -85.0391 -7.10546 35.7481 -69.8027 -7.10546 38.4541 -69.8027 -6.22076 27.0321 -91.9859 -6.22076 29.7391 -91.9859 3.396 27.0321 -77.264 3.396 29.7391 -77.264 20.104 9.59105 -108.673 20.104 12.2981 -108.673 28.2528 9.59105 -96.2482 28.2528 12.2981 -96.2482 27.3743 5.61411 -113.265 27.3743 8.32106 -113.265 35.1571 5.61407 -101.402 35.1571 8.32106 -101.402 2.09583 20.3431 -97.3181 2.09583 23.0491 -97.3181 11.1788 20.3431 -83.4591 11.1788 23.0491 -83.4591 11.9472 13.9161 -103.526 11.9472 16.6221 -103.526 20.5135 13.9161 -90.4591 20.5135 16.6221 -90.4591 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.837774 0 -0.546017 0.837774 0 -0.546017 0.837774 0 -0.546017 0.837774 0 -0.546017 0.837206 0 -0.546887 0.837206 0 -0.546887 0.837206 0 -0.546887 0.837206 0 -0.546887 0.836203 0 -0.548419 0.836203 0 -0.548419 0.836203 0 -0.548419 0.836203 0 -0.548419 0.836122 0 -0.548544 0.836122 0 -0.548543 0.836122 0 -0.548543 0.836122 0 -0.548543 0.836381 0 -0.548148 0.836381 0 -0.548148 0.836381 0 -0.548148 0.836381 0 -0.548148 0.83631 0 -0.548257 0.83631 0 -0.548257 0.83631 0 -0.548257 0.83631 0 -0.548257 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.02999 0.17982 0.02999 0.17982 0.03593 0.16252 0.03593 0.16252 0.03646 0.18771 0.03646 0.18771 0.04221 0.17099 0.04221 0.17099 0.05221 0.20665 0.05221 0.20665 0.05708 0.19255 0.05708 0.19255 0.05656 0.21187 0.05656 0.21187 0.06122 0.1984 0.06122 0.1984 0.04144 0.19376 0.04144 0.19376 0.04687 0.17803 0.04687 0.17803 0.04733 0.20081 0.04733 0.20081 0.05245 0.18597 0.05245 0.18597 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0402ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { -14.2867 33.5721 -86.7649 -14.2867 36.2791 -86.7649 -4.51922 33.5721 -71.7709 -4.51922 36.2791 -71.7709 9.76646 15.4401 -102.151 9.76646 18.1471 -102.151 18.446 15.4401 -88.9106 18.446 18.1471 -88.9106 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.837896 0 -0.54583 0.837896 0 -0.54583 0.837896 0 -0.54583 0.837896 0 -0.54583 0.836325 0 -0.548233 0.836325 0 -0.548233 0.836325 0 -0.548233 0.836325 0 -0.548233 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.03164 0.18178 0.03164 0.18178 0.03748 0.16476 0.03748 0.16476 0.04603 0.19925 0.04603 0.19925 0.05122 0.18422 0.05122 0.18422 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0363CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 22.3799 31.4691 -42.3205 22.3788 34.1751 -42.3205 34.8144 31.4691 -29.4008 34.8144 34.1751 -29.4008 45.6888 12.4821 -63.4789 45.6888 15.1881 -63.4789 56.2702 12.4821 -52.463 56.2702 15.1881 -52.463 54.7364 6.63005 -71.9194 54.7364 9.33606 -71.9194 64.6534 6.63005 -61.6007 64.6534 9.33606 -61.6007 32.2676 22.5181 -50.9799 32.2676 25.2251 -50.9799 43.867 22.5181 -38.8967 43.867 25.2251 -38.8967 38.9667 17.2571 -57.2144 38.9667 19.9641 -57.2144 50.0524 17.2571 -45.6701 50.0524 19.9641 -45.6701 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.720507 0.000292525 -0.693448 0.720491 0.000146259 -0.693464 0.720491 0.000146259 -0.693464 0.720476 0 -0.69348 0.721187 0 -0.692741 0.721187 0 -0.692741 0.721187 0 -0.692741 0.721187 0 -0.692741 0.721001 0 -0.692934 0.721001 0 -0.692934 0.721001 0 -0.692934 0.721001 0 -0.692934 0.721401 0 -0.692517 0.721401 0 -0.692517 0.721401 0 -0.692517 0.721401 0 -0.692517 0.721288 0 -0.692635 0.721288 0 -0.692635 0.721288 0 -0.692635 0.721288 0 -0.692635 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.05357 0.13132 0.05357 0.13132 0.06101 0.11666 0.06101 0.11666 0.06752 0.15534 0.06752 0.15534 0.07385 0.14284 0.07385 0.14284 0.07293 0.16493 0.07293 0.16493 0.07886 0.15321 0.07886 0.15321 0.05949 0.14115 0.05949 0.14115 0.06643 0.12744 0.06643 0.12744 0.06349 0.14823 0.06349 0.14823 0.07013 0.13513 0.07013 0.13513 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0363ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 18.1629 35.7311 -37.2472 18.1629 38.4381 -37.2472 30.3185 35.7311 -24.6086 30.3185 38.4381 -24.6086 24.776 29.2931 -44.5304 24.776 32.0001 -44.5304 37.0134 29.2931 -31.8166 37.0134 32.0001 -31.8166 48.0718 11.0731 -65.7017 48.0718 13.7791 -65.7017 58.4771 11.0731 -54.8719 58.4771 13.7791 -54.8719 34.6537 20.3431 -53.1997 34.6537 23.0491 -53.1997 46.0699 20.3431 -41.3096 46.0699 23.0491 -41.3096 41.3233 15.4401 -59.4106 41.3233 18.1471 -59.4106 52.2311 15.4401 -48.0523 52.2311 18.1471 -48.0523 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.720745 9.76856e-07 -0.6932 0.720745 4.88428e-07 -0.6932 0.720745 4.88428e-07 -0.6932 0.720745 0 -0.693201 0.720476 0 -0.693479 0.720476 0 -0.693479 0.720476 0 -0.693479 0.720476 0 -0.693479 0.721098 0 -0.692833 0.721098 0 -0.692833 0.721098 0 -0.692833 0.721098 0 -0.692833 0.721336 0 -0.692586 0.721336 0 -0.692586 0.721336 0 -0.692586 0.721336 0 -0.692586 0.721266 0 -0.692659 0.721266 0 -0.692659 0.721266 0 -0.692659 0.721266 0 -0.692659 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.05105 0.12556 0.05105 0.12556 0.05832 0.11122 0.05832 0.11122 0.055 0.13383 0.055 0.13383 0.06233 0.1194 0.06233 0.1194 0.06894 0.15787 0.06894 0.15787 0.07517 0.14557 0.07517 0.14557 0.06091 0.14367 0.06091 0.14367 0.06774 0.13018 0.06774 0.13018 0.0649 0.15073 0.0649 0.15073 0.07143 0.13783 0.07143 0.13783 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0363ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 20.5561 33.5551 -39.4609 20.5561 36.2621 -39.4609 32.5183 33.5551 -27.0234 32.5183 36.2621 -27.0234 29.6693 24.6681 -48.9423 29.6693 27.3741 -48.9423 41.5528 24.6681 -36.5828 41.5528 27.3741 -36.5828 52.3807 8.11505 -69.7213 52.3807 10.8211 -69.7213 62.4696 8.11505 -59.2225 62.4696 10.8211 -59.2225 36.894 18.5081 -55.2849 36.894 21.2141 -55.2849 48.1375 18.5081 -43.5749 48.1375 21.2151 -43.5749 43.219 13.9161 -61.1769 43.219 16.6221 -61.1769 53.9852 13.9161 -49.968 53.9852 16.6221 -49.968 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.720744 0 -0.693201 0.720744 0 -0.693201 0.720744 0 -0.693201 0.720744 0 -0.693201 0.720852 0 -0.69309 0.720852 0 -0.69309 0.720852 0 -0.69309 0.720852 0 -0.69309 0.721042 0 -0.692891 0.721042 0 -0.692891 0.721042 0 -0.692891 0.721042 0 -0.692891 0.721329 0 -0.692593 0.721329 0 -0.692593 0.721329 0 -0.692593 0.721329 0 -0.692593 0.721205 0 -0.692721 0.721205 0 -0.692721 0.721205 0 -0.692721 0.721205 0 -0.692721 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.05248 0.12808 0.05248 0.12808 0.05964 0.11396 0.05964 0.11396 0.05793 0.13884 0.05793 0.13884 0.06504 0.12481 0.06504 0.12481 0.07152 0.16243 0.07152 0.16243 0.07755 0.15051 0.07755 0.15051 0.06225 0.14604 0.06225 0.14604 0.06898 0.13275 0.06898 0.13275 0.06604 0.15273 0.06604 0.15273 0.07248 0.14001 0.07248 0.14001 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0363ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 27.2773 26.8441 -46.7284 27.2773 29.5501 -46.7284 39.3528 26.8441 -34.168 39.3528 29.5501 -34.168 50.3102 9.59105 -67.7888 50.3102 12.2981 -67.7888 60.5497 9.59105 -57.1313 60.5497 12.2981 -57.1313 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.720885 0 -0.693055 0.720885 0 -0.693055 0.720885 0 -0.693055 0.720885 0 -0.693055 0.721106 0 -0.692824 0.721106 0 -0.692824 0.721106 0 -0.692824 0.721106 0 -0.692824 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.0565 0.13633 0.0565 0.13633 0.06373 0.12207 0.06373 0.12207 0.07028 0.16024 0.07028 0.16024 0.07641 0.14814 0.07641 0.14814 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0362CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 8.18716 33.5551 -54.1104 8.18716 36.2621 -54.1104 19.4085 33.5551 -40.967 19.4085 36.2621 -40.967 14.8589 26.8441 -61.4549 14.8589 29.5501 -61.4549 26.1824 26.8441 -48.1778 26.1824 29.5501 -48.1778 37.0355 11.0731 -78.8639 37.0355 13.7791 -78.8639 46.7666 11.0731 -67.3888 46.7666 13.7791 -67.3888 44.0621 6.63005 -84.6431 44.0621 9.33606 -84.6431 53.3371 6.63005 -73.7085 53.3371 9.33606 -73.7085 25.2491 18.5081 -69.1828 25.2491 21.2141 -69.1828 35.7657 18.5081 -56.775 35.7657 21.2141 -56.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.760527 0 -0.649307 0.760527 0 -0.649307 0.760527 0 -0.649307 0.760527 0 -0.649307 0.760865 0 -0.648911 0.760865 0 -0.648911 0.760865 0 -0.648911 0.760865 0 -0.648911 0.762685 0 -0.646771 0.762685 0 -0.646771 0.762685 0 -0.646771 0.762685 0 -0.646771 0.762607 0 -0.646862 0.762607 0 -0.646862 0.762607 0 -0.646862 0.762607 0 -0.646862 0.76285 0 -0.646576 0.76285 0 -0.646576 0.76285 0 -0.646576 0.76285 0 -0.646576 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.04508 0.14471 0.04508 0.14471 0.05179 0.12979 0.05179 0.12979 0.04907 0.15305 0.04907 0.15305 0.05585 0.13797 0.05585 0.13797 0.06234 0.17281 0.06234 0.17281 0.06816 0.15978 0.06816 0.15978 0.06654 0.17937 0.06654 0.17937 0.07209 0.16696 0.07209 0.16696 0.05529 0.16182 0.05529 0.16182 0.06158 0.14773 0.06158 0.14773 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0362ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 9.56616 31.4691 -57.4433 9.56616 34.1751 -57.4433 21.2476 31.4691 -43.8066 21.2476 34.1751 -43.8066 17.3865 24.6681 -63.5067 17.3865 27.3741 -63.5067 28.5299 24.6681 -50.4403 28.5299 27.3741 -50.4403 41.5791 8.11505 -82.5995 41.5791 10.8211 -82.5995 51.0138 8.11505 -71.4759 51.0138 10.8211 -71.4759 27.4349 17.2571 -70.9767 27.4349 19.9641 -70.9767 37.8029 17.2571 -58.7442 37.8029 19.9641 -58.7442 31.9189 13.9161 -74.6591 31.9189 16.6221 -74.6591 41.9865 13.9161 -62.7819 41.9865 16.6221 -62.7819 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.759455 0 -0.65056 0.759455 0 -0.65056 0.759455 0 -0.65056 0.759455 0 -0.65056 0.760876 0 -0.648897 0.760876 0 -0.648897 0.760876 0 -0.648897 0.760876 0 -0.648897 0.762628 0 -0.646838 0.762628 0 -0.646838 0.762628 0 -0.646838 0.762628 0 -0.646838 0.76285 0 -0.646575 0.76285 0 -0.646575 0.76285 0 -0.646575 0.76285 0 -0.646575 0.762827 0 -0.646603 0.762827 0 -0.646603 0.762827 0 -0.646603 0.762826 0 -0.646603 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.04591 0.14849 0.04591 0.14849 0.05289 0.13301 0.05289 0.13301 0.05058 0.15538 0.05058 0.15538 0.05725 0.14054 0.05725 0.14054 0.06506 0.17705 0.06506 0.17705 0.0707 0.16442 0.0707 0.16442 0.0566 0.16386 0.0566 0.16386 0.0628 0.14997 0.0628 0.14997 0.05928 0.16804 0.05928 0.16804 0.0653 0.15455 0.0653 0.15455 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0362ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 5.6576 35.7311 -52.0611 5.6576 38.4381 -52.0611 17.0599 35.7311 -38.7047 17.0599 38.4381 -38.7047 12.1028 29.2931 -59.4858 12.1028 32.0001 -59.4858 23.5981 29.2931 -46.0671 23.5981 32.0001 -46.0671 39.3962 9.59105 -80.8036 39.3962 12.2981 -80.8036 48.9716 9.59105 -69.5115 48.9716 12.2981 -69.5115 46.0588 5.61406 -86.2867 46.0588 8.32106 -86.2867 55.2065 5.61406 -75.5047 55.2065 8.32106 -75.5047 22.8884 20.3431 -67.2453 22.8884 23.0491 -67.2453 33.5648 20.3431 -54.6471 33.5648 23.0491 -54.6471 29.92 15.4401 -73.0174 29.92 18.1461 -73.0174 40.1222 15.4401 -60.9818 40.1222 18.1461 -60.9818 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.760552 9.1496e-07 -0.649277 0.760552 9.38942e-07 -0.649277 0.760552 9.38942e-07 -0.649277 0.760552 9.62925e-07 -0.649277 0.759437 0 -0.650581 0.759437 0 -0.650581 0.759437 0 -0.650581 0.759437 0 -0.650581 0.762702 0 -0.646751 0.762702 0 -0.646751 0.762702 0 -0.646751 0.762702 0 -0.646751 0.762532 0 -0.64695 0.762532 0 -0.64695 0.762532 0 -0.64695 0.762532 0 -0.64695 0.762897 0 -0.64652 0.762897 0 -0.64652 0.762897 0 -0.64652 0.762897 0 -0.64652 0.762816 0 -0.646615 0.762816 0 -0.646615 0.762816 0 -0.646615 0.762816 0 -0.646615 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.04357 0.14238 0.04357 0.14238 0.05039 0.12722 0.05039 0.12722 0.04742 0.15081 0.04742 0.15081 0.0543 0.13558 0.0543 0.13558 0.06375 0.17501 0.06375 0.17501 0.06948 0.16219 0.06948 0.16219 0.06774 0.18124 0.06774 0.18124 0.07321 0.169 0.07321 0.169 0.05388 0.15962 0.05388 0.15962 0.06026 0.14532 0.06026 0.14532 0.05808 0.16617 0.05808 0.16617 0.06419 0.15251 0.06419 0.15251 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0362ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 34.5232 12.4821 -76.7976 34.5232 15.1881 -76.7976 44.418 12.4821 -65.1264 44.418 15.1881 -65.1264 20.373 22.5181 -65.1818 20.373 25.2251 -65.1818 31.2202 22.5181 -52.3798 31.2202 25.2251 -52.3798 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.762768 0 -0.646672 0.762768 0 -0.646672 0.762768 0 -0.646672 0.762768 0 -0.646672 0.762953 0 -0.646454 0.762953 0 -0.646454 0.762953 0 -0.646454 0.762953 0 -0.646454 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.06084 0.17047 0.06084 0.17047 0.06676 0.15721 0.06676 0.15721 0.05237 0.15728 0.05237 0.15728 0.05886 0.14274 0.05886 0.14274 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20041" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 16 DrawArrays TRIANGLE_STRIP 16 16 DrawArrays TRIANGLE_STRIP 32 5 } VertexArray Vec3Array 37 { -48 3 -68.4685 51.603 2.94571 -47.1051 -48 3 -68.4685 41.038 2.94571 -75.5393 28.2334 2.92255 -84.8681 65.3203 2.93191 -90.9173 28.2334 2.92255 -84.8681 59.4858 2.91319 -97.8438 28.2334 2.92255 -84.8681 23.3201 2.90073 -91.5702 -48 3 -68.4685 23.3201 2.90073 -91.5702 22.9874 2.87305 -101.705 23.3201 2.90073 -91.5702 53.8914 2.88826 -104.965 59.4858 2.91319 -97.8438 53.8914 2.88826 -104.965 48.5433 2.85785 -112.274 22.9874 2.87305 -101.705 43.4478 2.82267 -119.76 16.7193 2.80308 -113.19 38.611 2.78347 -127.417 16.7193 2.80308 -113.19 34.0382 2.74099 -135.234 9.23008 2.71846 -126.554 29.7352 2.69594 -143.202 9.23008 2.71846 -126.554 25.7065 2.64906 -151.313 9.23008 2.71846 -126.554 -2.81989 2.62507 -147.916 -48 3 -68.4685 -48 3.00001 -185.526 16.7193 2.80308 -113.19 9.23008 2.71846 -126.554 16.7193 2.80308 -113.19 -48 3 -68.4685 22.9874 2.87305 -101.705 } NormalBinding PER_VERTEX NormalArray Vec3Array 37 { 0.00314144 0.999993 -0.00201855 0.000592267 1 -0.000220029 0.00314144 0.999993 -0.00201855 0.000419891 0.999999 -0.00103005 -4.87493e-05 0.999996 -0.00276147 -0.000566629 0.999998 -0.00192661 -4.87493e-05 0.999996 -0.00276147 -0.000750095 0.999996 -0.00256341 -4.87493e-05 0.999996 -0.00276147 -8.266e-05 0.999996 -0.00293404 0.00314144 0.999993 -0.00201855 -8.266e-05 0.999996 -0.00293404 -0.000653571 0.999991 -0.00420074 -8.266e-05 0.999996 -0.00293404 -0.000823093 0.999995 -0.0029885 -0.000750095 0.999996 -0.00256341 -0.000823093 0.999995 -0.0029885 -0.000958437 0.999992 -0.0037566 -0.000653571 0.999991 -0.00420074 -0.00162737 0.999989 -0.00443118 -0.00133682 0.999985 -0.00533754 -0.00181728 0.99999 -0.00417398 -0.00133682 0.999985 -0.00533754 -0.00237095 0.999987 -0.0045761 -0.000775465 0.999988 -0.00475819 -0.00249424 0.999987 -0.00442482 -0.000775465 0.999988 -0.00475819 -0.00161535 0.999991 -0.00387793 -0.000775465 0.999988 -0.00475819 0.00555226 0.999984 -0.00141346 0.00314144 0.999993 -0.00201855 0.00829849 0.999966 4.2555e-08 -0.00133682 0.999985 -0.00533754 -0.000775465 0.999988 -0.00475819 -0.00133682 0.999985 -0.00533754 0.00314144 0.999993 -0.00201855 -0.000653571 0.999991 -0.00420074 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 37 { -91.9179 43.5853 -85.4262 33.5485 -91.9179 43.5853 -83.9436 36.7843 -84.2319 38.6208 -80.6529 36.0455 -84.2319 38.6208 -80.5623 37.1043 -84.2319 38.6208 -84.0835 39.5845 -91.9179 43.5853 -84.0835 39.5845 -83.2702 40.453 -84.0835 39.5845 -80.4356 38.1594 -80.5623 37.1043 -80.4356 38.1594 -80.2729 39.2095 -83.2702 40.453 -80.0745 40.2535 -82.8374 41.9261 -79.8405 41.2901 -82.8374 41.9261 -79.5714 42.3181 -82.3499 43.6563 -79.2673 43.3363 -82.3499 43.6563 -78.9285 44.3435 -82.3499 43.6563 -81.5773 46.4285 -91.9179 43.5853 -82.2054 53.2978 -82.8374 41.9261 -82.3499 43.6563 -82.8374 41.9261 -91.9179 43.5853 -83.2702 40.453 } TexCoordArray 1 Vec2Array 37 { 0.01147 0.16101 0.07105 0.13676 0.01147 0.16101 0.06473 0.16904 0.05707 0.17963 0.07926 0.18649 0.05707 0.17963 0.07577 0.19436 0.05707 0.17963 0.05413 0.18724 0.01147 0.16101 0.05413 0.18724 0.05393 0.19874 0.05413 0.18724 0.07242 0.20244 0.07577 0.19436 0.07242 0.20244 0.06922 0.21074 0.05393 0.19874 0.06617 0.21924 0.05018 0.21178 0.06328 0.22793 0.05018 0.21178 0.06055 0.23681 0.0457 0.22695 0.05797 0.24585 0.0457 0.22695 0.05556 0.25506 0.0457 0.22695 0.0385 0.2512 0.01147 0.16101 0.01147 0.2939 0.05018 0.21178 0.0457 0.22695 0.05018 0.21178 0.01147 0.16101 0.05393 0.19874 } TexCoordArray 2 Vec2Array 37 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 37 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN341_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 6 Group { DataVariance STATIC name "TKLS345_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 90.5356 0.004088 -102.077 85.0675 0.015855 -108.136 86.1506 0.004088 -97.9817 80.5452 0.015855 -104.193 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.000984215 0.999999 0.00105384 0.000953939 0.999999 0.00105707 0.000953939 0.999999 0.00105707 0.000924405 0.999999 0.00106022 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.09434 0.19916 0.09107 0.20604 0.09172 0.19452 0.08837 0.20157 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS338_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 60.3387 0.125098 -130.839 65.046 0.089922 -123.923 60.3387 0.125098 -130.839 69.9478 0.089923 -127.383 65.3558 0.125098 -134.13 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00239495 0.999991 0.00351892 0.0024249 0.999991 0.00343565 0.00239495 0.999991 0.00351892 0.00239495 0.999991 0.00351892 0.00236425 0.999991 0.00360427 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.07628 0.23182 0.0791 0.22397 0.07628 0.23182 0.08203 0.22789 0.07928 0.23555 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS338_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 74.7677 0.059503 -120.796 69.9478 0.089923 -127.383 69.9869 0.059503 -117.171 65.046 0.089922 -123.923 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00225213 0.999993 0.0029702 0.00217349 0.999993 0.0029705 0.00217349 0.999993 0.0029705 0.00209678 0.999993 0.0029708 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.08491 0.22042 0.08203 0.22789 0.08205 0.2163 0.0791 0.22397 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS338_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 79.8096 0.03457 -114.378 74.7677 0.059503 -120.796 75.1553 0.03457 -110.592 69.9869 0.059503 -117.171 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00192802 0.999995 0.00237021 0.00186365 0.999995 0.00237265 0.00186365 0.999995 0.00237265 0.00180085 0.999996 0.00237504 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.08793 0.21313 0.08491 0.22042 0.08514 0.20883 0.08205 0.2163 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS338_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 85.0675 0.015855 -108.136 79.8096 0.03457 -114.378 80.5452 0.015855 -104.193 75.1553 0.03457 -110.592 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00150721 0.999997 0.00172865 0.00145889 0.999997 0.00173214 0.00145889 0.999997 0.00173214 0.00141176 0.999997 0.00173554 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.09107 0.20604 0.08793 0.21313 0.08837 0.20157 0.08514 0.20883 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN341" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 77.6811 2.94776 -77.682 90.5505 4e-06 -90.5514 71.3877 2.94367 -84.1941 84.6889 0.004088 -96.6166 65.3203 2.93191 -90.9173 79.0378 0.015854 -102.878 59.4858 2.91319 -97.8438 73.6038 0.03457 -109.33 53.8914 2.88826 -104.965 68.3932 0.059503 -115.962 48.5433 2.85785 -112.274 63.4121 0.089922 -122.769 43.4478 2.82266 -119.76 58.6663 0.125098 -129.742 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.114668 0.987134 -0.111437 0.114827 0.987168 -0.110972 0.115744 0.987182 -0.109883 0.116975 0.987273 -0.107744 0.118524 0.987339 -0.105422 0.119646 0.987512 -0.102493 0.120564 0.987617 -0.100387 0.121521 0.987861 -0.0967645 0.121871 0.987998 -0.0949054 0.122625 0.988302 -0.0906715 0.122469 0.988467 -0.0890734 0.122979 0.988821 -0.0843198 0.122769 0.988911 -0.0835613 0.123487 0.989192 -0.0790547 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 187.754 0 187.754 1.21333 187.171 0 187.171 1.21333 186.588 0 186.588 1.21333 186.004 0 186.004 1.21333 185.421 0 185.421 1.21333 184.838 0 184.838 1.21333 184.255 0 184.255 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.08665 0.17147 0.09435 0.18608 0.08289 0.17886 0.09085 0.19297 0.07926 0.18649 0.08747 0.20007 0.07577 0.19436 0.08422 0.2074 0.07242 0.20244 0.0811 0.21493 0.06922 0.21074 0.07812 0.22266 0.06617 0.21924 0.07528 0.23057 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN335_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN335_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 127 Group { DataVariance STATIC name "B0LT336" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 74.7677 0.059503 -120.796 74.7677 1.0595 -120.796 69.9478 0.089923 -127.383 69.9478 1.08993 -127.383 65.3558 0.125098 -134.13 65.3558 1.1251 -134.13 60.9967 0.164295 -141.03 60.9967 1.1643 -141.03 56.8758 0.206785 -148.075 56.8758 1.20679 -148.075 52.9977 0.251836 -155.256 52.9977 1.25184 -155.256 49.3672 0.298715 -162.566 49.3672 1.29872 -162.566 45.9883 0.346691 -169.995 45.9883 1.34669 -169.995 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.807022 0 0.590521 -0.807022 0 0.590521 -0.813685 0 0.581306 -0.820244 0 0.572014 -0.833046 0 0.553203 -0.839289 0 0.543685 -0.85145 0 0.524435 -0.857369 0 0.514703 -0.868858 0 0.495062 -0.874429 0 0.485154 -0.885248 0 0.465119 -0.890495 0 0.454994 -0.900623 0 0.434602 -0.905505 0 0.424335 -0.91027 0 0.414014 -0.91027 0 0.414014 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 301.357 0 301.357 1 299.607 0 299.607 1 297.859 0 297.859 1 296.109 0 296.109 1 294.361 0 294.361 1 292.611 0 292.611 1 290.861 0 290.861 1 289.113 0 289.113 1 } TexCoordArray 1 Vec2Array 16 { 0.08491 0.22042 0.08491 0.22042 0.08203 0.22789 0.08203 0.22789 0.07928 0.23555 0.07928 0.23555 0.07667 0.24339 0.07667 0.24339 0.07421 0.25139 0.07421 0.25139 0.07189 0.25954 0.07189 0.25954 0.06972 0.26784 0.06972 0.26784 0.06769 0.27627 0.06769 0.27627 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB330" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 38.6505 0.346691 -166.808 40.485 0.346691 -167.605 35.4227 0.395034 -174.601 37.2833 0.395034 -175.334 32.4628 0.44301 -182.499 34.3473 0.44301 -183.169 29.7743 0.489889 -190.494 31.6805 0.489889 -191.099 27.3602 0.53494 -198.576 29.286 0.53494 -199.115 25.2235 0.577429 -206.735 27.1666 0.577429 -207.209 23.3667 0.616627 -214.963 25.3248 0.616627 -215.37 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00228401 0.999983 0.00525726 0.00220154 0.999983 0.00531694 0.00216265 0.999983 0.0053089 0.00204166 0.999984 0.0053576 0.0019562 0.999984 0.00531092 0.00182624 0.999984 0.00532709 0.00172451 0.999985 0.00522307 0.00158769 0.999985 0.00520613 0.00147525 0.999986 0.00504289 0.00133779 0.999987 0.00499048 0.00122107 0.999988 0.00476671 0.00108629 0.999988 0.00467869 0.00102784 0.999989 0.00455144 0.000953594 0.999989 0.00458783 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 584.024 0 584.024 1 582.275 0 582.275 1 580.525 0 580.525 1 578.776 0 578.776 1 577.027 0 577.027 1 575.278 0 575.278 1 573.529 0 573.529 1 } TexCoordArray 1 Vec2Array 14 { 0.0633 0.27265 0.0644 0.27356 0.06137 0.2815 0.06249 0.28233 0.0596 0.29047 0.06073 0.29123 0.05799 0.29954 0.05914 0.30023 0.05655 0.30872 0.0577 0.30933 0.05527 0.31798 0.05643 0.31852 0.05416 0.32732 0.05533 0.32778 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT329" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 18.4916 6.55274 -167.924 18.4916 2.55274 -167.924 15.3137 6.50477 -176.404 15.3137 2.50477 -176.404 12.427 6.45789 -184.988 12.427 2.45789 -184.988 9.83508 6.41284 -193.665 9.83508 2.41284 -193.665 7.54102 6.37035 -202.426 7.54102 2.37035 -202.426 5.54736 6.33115 -211.26 5.54736 2.33115 -211.26 3.85645 6.29597 -220.157 3.85645 2.29597 -220.157 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.936406 0 -0.35092 0.936406 0 -0.35092 0.940339 0 -0.340239 0.944151 0 -0.329514 0.951405 0 -0.307944 0.954847 0 -0.297098 0.961364 0 -0.275282 0.964437 0 -0.264312 0.970205 0 -0.242285 0.972899 0 -0.231229 0.97791 0 -0.209027 0.980226 0 -0.197881 0.982415 0 -0.186712 0.982415 0 -0.186712 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 770.934 1 770.934 0 768.747 1 768.747 0 766.561 1 766.561 0 764.374 1 764.374 0 762.187 1 762.187 0 760.002 1 760.002 0 757.815 1 757.815 0 } TexCoordArray 1 Vec2Array 14 { 0.05125 0.27392 0.05125 0.27392 0.04934 0.28355 0.04934 0.28355 0.04762 0.29329 0.04762 0.29329 0.04607 0.30314 0.04607 0.30314 0.04469 0.31309 0.04469 0.31309 0.0435 0.32312 0.0435 0.32312 0.04249 0.33322 0.04249 0.33322 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT329" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 45.9883 0.346691 -169.995 45.9883 1.34669 -169.995 42.865 0.395034 -177.535 42.865 1.39504 -177.535 40.0009 0.44301 -185.178 40.0009 1.44301 -185.178 37.3994 0.489889 -192.914 37.3994 1.48989 -192.914 35.0635 0.53494 -200.734 35.0635 1.53494 -200.734 32.996 0.577429 -208.629 32.996 1.57743 -208.629 31.1993 0.616627 -216.591 31.1993 1.61663 -216.591 29.6755 0.651803 -224.609 29.6755 1.6518 -224.609 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.923874 0 0.382696 -0.923874 0 0.382696 -0.928174 0 0.372147 -0.932353 0 0.36155 -0.940342 0 0.34023 -0.944153 0 0.329508 -0.951406 0 0.307941 -0.954848 0 0.297095 -0.961362 0 0.275288 -0.964433 0 0.264327 -0.970203 0 0.242293 -0.972901 0 0.231222 -0.977913 0 0.209012 -0.980228 0 0.197871 -0.982416 0 0.186706 -0.982416 0 0.186706 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 295.073 0 295.073 1 293.323 0 293.323 1 291.575 0 291.575 1 289.825 0 289.825 1 288.077 0 288.077 1 286.327 0 286.327 1 284.577 0 284.577 1 282.829 0 282.829 1 } TexCoordArray 1 Vec2Array 16 { 0.06769 0.27627 0.06769 0.27627 0.06583 0.28483 0.06583 0.28483 0.06411 0.29351 0.06411 0.29351 0.06256 0.30229 0.06256 0.30229 0.06116 0.31117 0.06116 0.31117 0.05992 0.32013 0.05992 0.32013 0.05885 0.32917 0.05885 0.32917 0.05794 0.33827 0.05794 0.33827 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -14.1906 18.1261 -131.307 11.7602 4.38811 -143.546 -14.1906 16.8741 -131.307 11.7602 3.13612 -143.546 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.426563 0 -0.904458 -0.426563 0 -0.904458 -0.426563 0 -0.904458 -0.426563 0 -0.904458 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.03169 0.23235 0.04722 0.24624 0.03169 0.23235 0.04722 0.24624 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -38.6188 36.3261 -119.785 -14.1906 18.1261 -131.307 -38.6188 35.0731 -119.785 -14.1906 16.8741 -131.307 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.426596 0 -0.904442 -0.426596 0 -0.904442 -0.426596 0 -0.904442 -0.426596 0 -0.904442 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.01708 0.21927 0.03169 0.23235 0.01708 0.21927 0.03169 0.23235 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -14.2098 18.1261 -131.358 -14.2098 16.8741 -131.358 11.741 4.38811 -143.589 11.741 3.13612 -143.589 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.426335 0 0.904565 0.426335 0 0.904565 0.426335 0 0.904565 0.426335 0 0.904565 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.03168 0.23241 0.03168 0.23241 0.04721 0.24629 0.04721 0.24629 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -38.638 36.3261 -119.839 -38.638 35.0731 -119.839 -14.2098 18.1261 -131.358 -14.2098 16.8741 -131.358 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.426505 0 0.904485 0.426505 0 0.904485 0.426505 0 0.904485 0.426505 0 0.904485 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.01707 0.21933 0.01707 0.21933 0.03168 0.23241 0.03168 0.23241 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_143" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { -45.06 35.3901 -134.594 -45.1651 35.3901 -134.881 -45.06 35.3901 -134.594 -45.1651 40.8141 -134.881 -45.06 40.8141 -134.594 -45.1651 40.8141 -134.881 -44.6566 41.6761 -134.76 -44.7617 41.6761 -135.046 -43.4444 42.5381 -135.258 -43.5506 42.5381 -135.543 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.939016 0 -0.343875 0.939016 0 -0.343875 0.939016 0 -0.343875 0.936747 -0.0690575 -0.343126 0.936766 -0.0691751 -0.343051 0.936747 -0.0690575 -0.343126 0.717735 -0.644555 -0.26345 0.606329 -0.763056 -0.223855 0.515796 -0.835178 -0.190873 0.515523 -0.835064 -0.192103 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.01323 0.23608 0.01316 0.23641 0.01323 0.23608 0.01316 0.23641 0.01323 0.23608 0.01316 0.23641 0.01347 0.23627 0.0134 0.23659 0.01419 0.23683 0.01413 0.23716 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_142" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { -47.4632 35.3901 -140.997 -47.5693 35.3901 -141.287 -47.4632 35.3901 -140.997 -47.5693 40.8141 -141.287 -47.4632 40.8141 -140.997 -47.5693 40.8141 -141.287 -47.0497 41.6761 -141.155 -47.1558 41.6761 -141.443 -45.8283 42.5381 -141.626 -45.9345 42.5381 -141.914 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.93912 0 -0.34359 0.93912 0 -0.34359 0.93912 0 -0.34359 0.936764 -0.0700034 -0.34289 0.9368 -0.0702383 -0.342742 0.936764 -0.0700034 -0.34289 0.716034 -0.646554 -0.263178 0.605691 -0.763753 -0.223206 0.516078 -0.835154 -0.190212 0.516061 -0.835145 -0.190296 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.01179 0.24335 0.01173 0.24368 0.01179 0.24335 0.01173 0.24368 0.01179 0.24335 0.01173 0.24368 0.01204 0.24353 0.01197 0.24386 0.01277 0.24406 0.0127 0.24439 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_131" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { -21.9198 35.3901 -86.7204 -22.0736 35.3901 -86.9857 -21.9198 35.3901 -86.7204 -22.0736 40.8141 -86.9857 -21.9198 40.8141 -86.7204 -22.0736 40.8141 -86.9857 -21.5448 41.6761 -86.9532 -21.6984 41.6761 -87.2174 -20.4295 42.5381 -87.6491 -20.5832 42.5381 -87.9125 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.865135 0 -0.50154 0.865135 0 -0.50154 0.865135 0 -0.50154 0.862978 -0.0698819 -0.500386 0.863012 -0.0700126 -0.500309 0.862978 -0.0698819 -0.500386 0.659263 -0.647112 -0.382909 0.557032 -0.764583 -0.324235 0.474047 -0.83609 -0.276101 0.473879 -0.836049 -0.276514 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.02707 0.18173 0.02698 0.18203 0.02707 0.18173 0.02698 0.18203 0.02707 0.18173 0.02698 0.18203 0.02729 0.18199 0.0272 0.18229 0.02796 0.18278 0.02787 0.18308 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_130" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { -25.3128 35.3901 -92.6314 -25.4574 35.3901 -92.8995 -25.3128 35.3901 -92.6314 -25.4574 40.8141 -92.8995 -25.3128 40.8141 -92.6314 -25.4574 40.8141 -92.8995 -24.9286 41.6761 -92.855 -25.0833 41.6761 -93.1233 -23.8044 42.5381 -93.5273 -23.948 42.5381 -93.7936 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.880148 0 -0.4747 0.880148 0 -0.4747 0.880148 0 -0.4747 0.87703 -0.0703368 -0.47526 0.877957 -0.0705046 -0.473519 0.87703 -0.0703368 -0.47526 0.664027 -0.647086 -0.374631 0.562555 -0.763407 -0.317397 0.479081 -0.836074 -0.267323 0.481918 -0.836792 -0.259874 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.02504 0.18844 0.02495 0.18875 0.02504 0.18844 0.02495 0.18875 0.02504 0.18844 0.02495 0.18875 0.02527 0.18869 0.02518 0.189 0.02594 0.18946 0.02586 0.18976 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_129" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { -28.5238 35.3901 -98.5061 -28.6684 35.3901 -98.7761 -28.5238 35.3901 -98.5061 -28.6684 40.8141 -98.7761 -28.5238 40.8141 -98.5061 -28.6684 40.8141 -98.7761 -28.1396 41.6761 -98.7221 -28.2842 41.6761 -98.9911 -26.9962 42.5381 -99.3691 -27.1397 42.5381 -99.6381 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.881541 0 -0.472107 0.881541 0 -0.472107 0.881541 0 -0.472107 0.879341 -0.0698076 -0.471049 0.879383 -0.0699311 -0.470951 0.879341 -0.0698076 -0.471049 0.671901 -0.646856 -0.360731 0.568047 -0.764561 -0.304579 0.483578 -0.836118 -0.258957 0.483878 -0.836202 -0.258126 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.02312 0.19511 0.02303 0.19542 0.02312 0.19511 0.02303 0.19542 0.02312 0.19511 0.02303 0.19542 0.02335 0.19536 0.02326 0.19566 0.02403 0.19609 0.02395 0.1964 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_128" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { -31.6681 35.3901 -104.557 -31.8126 35.3901 -104.831 -31.6681 35.3901 -104.557 -31.8126 40.8141 -104.831 -31.6681 40.8141 -104.557 -31.8126 40.8141 -104.831 -31.2839 41.6761 -104.764 -31.4183 41.6761 -105.038 -30.1292 42.5381 -105.386 -30.2648 42.5381 -105.66 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.884533 0 -0.466477 0.884533 0 -0.466477 0.884533 0 -0.466477 0.883314 -0.0695007 -0.463602 0.882409 -0.0692571 -0.465357 0.883314 -0.0695007 -0.463602 0.68205 -0.645912 -0.342937 0.578513 -0.764407 -0.284613 0.493042 -0.835403 -0.242922 0.492734 -0.835316 -0.243846 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.02124 0.20198 0.02115 0.20229 0.02124 0.20198 0.02115 0.20229 0.02124 0.20198 0.02115 0.20229 0.02147 0.20222 0.02139 0.20253 0.02216 0.20292 0.02208 0.20323 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -33.6001 35.3901 -103.519 -31.6681 35.3901 -104.557 -33.6001 35.3901 -103.519 -31.6681 40.8141 -104.557 -33.6001 42.5381 -103.519 -31.2839 41.6761 -104.764 -30.1292 42.5381 -105.386 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.473285 0 0.88091 0.473285 0 0.88091 0.473285 0 0.88091 0.473311 3.72582e-05 0.880896 0.473388 0.000192625 0.880854 0.473657 0.00069257 0.880709 0.473716 0.000899977 0.880677 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.02008 0.2008 0.02124 0.20198 0.02008 0.2008 0.02124 0.20198 0.02008 0.2008 0.02147 0.20222 0.02216 0.20292 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -30.4276 35.3901 -97.4251 -28.5238 35.3901 -98.5061 -30.4276 35.3901 -97.4251 -28.5238 40.8141 -98.5061 -30.4276 42.5381 -97.4251 -28.1396 41.6761 -98.7221 -26.9962 42.5381 -99.3691 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.493767 0 0.869594 0.493767 0 0.869594 0.493767 0 0.869594 0.493674 -0.000135718 0.869647 0.493505 -0.000311791 0.869743 0.492829 -0.00111873 0.870126 0.492924 -0.000785339 0.870072 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.02198 0.19388 0.02312 0.19511 0.02198 0.19388 0.02312 0.19511 0.02198 0.19388 0.02335 0.19536 0.02403 0.19609 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -27.1973 35.3901 -91.5115 -25.3128 35.3901 -92.6314 -27.1973 35.3901 -91.5115 -25.3128 40.8141 -92.6314 -27.1973 42.5381 -91.5115 -24.9286 41.6761 -92.855 -23.8044 42.5381 -93.5273 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.510867 0 0.85966 0.510867 0 0.85966 0.510867 0 0.85966 0.510668 -0.000294104 0.859778 0.510576 0.000276493 0.859832 0.509824 0.000991673 0.860278 0.510771 0.00437808 0.859706 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.02391 0.18717 0.02504 0.18844 0.02391 0.18717 0.02504 0.18844 0.02391 0.18717 0.02527 0.18869 0.02594 0.18946 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -23.7852 35.3901 -85.56 -21.9198 35.3901 -86.7204 -23.7852 35.3901 -85.56 -21.9198 40.8141 -86.7204 -23.7852 42.5381 -85.56 -21.5448 41.6761 -86.9532 -20.4295 42.5381 -87.6491 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.528206 0 0.849116 0.528206 0 0.849116 0.528206 0 0.849116 0.528186 -2.94954e-05 0.849129 0.528225 0.000200687 0.849104 0.528275 0.000720554 0.849073 0.528503 0.00154399 0.84893 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.02595 0.18041 0.02707 0.18173 0.02595 0.18041 0.02707 0.18173 0.02595 0.18041 0.02729 0.18199 0.02796 0.18278 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -49.5013 35.3901 -140.21 -47.4632 35.3901 -140.997 -49.5013 35.3901 -140.21 -47.4632 40.8141 -140.997 -49.5013 42.5381 -140.21 -47.0497 41.6761 -141.155 -45.8283 42.5381 -141.626 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.360222 0 0.932867 0.360222 0 0.932867 0.360222 0 0.932867 0.360138 -0.000113848 0.932899 0.360025 -0.000134548 0.932943 0.359517 -0.000482449 0.933138 0.359711 0.000151626 0.933064 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.01057 0.24246 0.01179 0.24335 0.01057 0.24246 0.01179 0.24335 0.01057 0.24246 0.01204 0.24353 0.01277 0.24406 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -47.0789 35.3901 -133.763 -45.06 35.3901 -134.594 -47.0789 35.3901 -133.763 -45.06 40.8141 -134.594 -47.0789 42.5381 -133.763 -44.6566 41.6761 -134.76 -43.4444 42.5381 -135.258 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.380631 0 0.924727 0.380631 0 0.924727 0.380631 0 0.924727 0.380629 -2.91666e-06 0.924728 0.380594 -0.000108905 0.924742 0.380498 -0.000391146 0.924782 0.380413 -0.000669376 0.924817 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.01202 0.23514 0.01323 0.23608 0.01202 0.23514 0.01323 0.23608 0.01202 0.23514 0.01347 0.23627 0.01419 0.23683 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -31.8126 35.3901 -104.831 -33.7356 35.3901 -103.796 -31.8126 40.8141 -104.831 -33.7356 42.5381 -103.796 -31.4183 41.6761 -105.038 -30.2648 42.5381 -105.66 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.473937 0 -0.880559 -0.473937 0 -0.880559 -0.473705 0.00033398 -0.880683 -0.473489 6.15209e-05 -0.8808 -0.472331 0.000220356 -0.881421 -0.473135 -0.00256841 -0.880986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.02115 0.20229 0.02 0.20112 0.02115 0.20229 0.02 0.20112 0.02139 0.20253 0.02208 0.20323 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -28.6684 35.3901 -98.7761 -30.5721 35.3901 -97.6991 -28.6684 40.8141 -98.7761 -30.5721 42.5381 -97.6991 -28.2842 41.6761 -98.9911 -27.1397 42.5381 -99.6381 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.492403 0 -0.870367 -0.492403 0 -0.870367 -0.492301 0.000149205 -0.870425 -0.492175 0.000134265 -0.870496 -0.491585 0.000481657 -0.87083 -0.491856 -0.000466988 -0.870677 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.02303 0.19542 0.02189 0.19419 0.02303 0.19542 0.02189 0.19419 0.02326 0.19566 0.02395 0.1964 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -25.4574 35.3901 -92.8995 -27.3419 35.3901 -91.7818 -25.4574 40.8141 -92.8995 -27.3419 42.5381 -91.7818 -25.0833 41.6761 -93.1233 -23.948 42.5381 -93.7936 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.510126 0 -0.8601 -0.510126 0 -0.8601 -0.510207 -0.000119979 -0.860052 -0.510206 0.000251218 -0.860052 -0.510412 0.000902493 -0.859929 -0.509912 0.00266803 -0.860222 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.02495 0.18875 0.02383 0.18748 0.02495 0.18875 0.02383 0.18748 0.02518 0.189 0.02586 0.18976 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -22.0736 35.3901 -86.9857 -23.9389 35.3901 -85.8263 -22.0736 40.8141 -86.9857 -23.9389 42.5381 -85.8263 -21.6984 41.6761 -87.2174 -20.5832 42.5381 -87.9125 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.527898 0 -0.849308 -0.527898 0 -0.849308 -0.527836 9.27969e-05 -0.849346 -0.527824 -0.000147099 -0.849354 -0.527633 -0.000528201 -0.849473 -0.527975 -0.00176425 -0.849258 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.02698 0.18203 0.02586 0.18072 0.02698 0.18203 0.02586 0.18072 0.0272 0.18229 0.02787 0.18308 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -47.5693 35.3901 -141.287 -49.6074 35.3901 -140.502 -47.5693 40.8141 -141.287 -49.6074 42.5381 -140.502 -47.1558 41.6761 -141.443 -45.9345 42.5381 -141.914 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.359425 0 -0.933174 -0.359425 0 -0.933174 -0.359263 0.000220635 -0.933236 -0.359107 5.60043e-05 -0.933297 -0.358283 0.000200843 -0.933613 -0.358834 -0.00160064 -0.9334 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.01173 0.24368 0.01051 0.24279 0.01173 0.24368 0.01051 0.24279 0.01197 0.24386 0.0127 0.24439 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -45.1651 35.3901 -134.881 -47.1942 35.3901 -134.052 -45.1651 40.8141 -134.881 -47.1942 42.5381 -134.053 -44.7617 41.6761 -135.046 -43.5506 42.5381 -135.543 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.378212 0 -0.925719 -0.378042 -7.41602e-05 -0.925788 -0.378042 -9.32056e-05 -0.925789 -0.378021 -0.00042086 -0.925797 -0.378299 -0.00117489 -0.925683 -0.378507 -0.00186196 -0.925596 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.01316 0.23641 0.01195 0.23547 0.01316 0.23641 0.01195 0.23547 0.0134 0.23659 0.01413 0.23716 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_129" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 45.6352 4.38806 -87.1194 49.0626 4.38806 -90.0135 11.7602 4.38811 -143.546 15.79 4.38811 -145.445 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 4.16702e-07 1 4.93488e-07 2.59644e-07 1 6.02928e-07 2.59644e-07 1 6.02928e-07 9.99172e-08 1 7.14228e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.002 0.9995 0.002 0.0005 3.998 0.9995 3.998 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.06748 0.18218 0.06953 0.18547 0.04722 0.24624 0.04963 0.2484 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_96" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 0.165779 2.83012 -120.745 0.426639 2.83012 -120.236 0.165779 13.0971 -120.745 0.426639 13.0971 -120.236 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.889933 0 0.456091 -0.889933 0 0.456091 -0.889933 0 0.456091 -0.889933 0 0.456091 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.31764 0.22691 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.04028 0.22036 0.04044 0.21978 0.04028 0.22036 0.04044 0.21978 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_95" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1.11719 12.4551 -121.262 1.37696 12.4551 -120.754 1.11719 2.83012 -121.262 1.37696 2.83012 -120.754 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.890347 0 -0.455283 0.890347 0 -0.455283 0.890347 0 -0.455283 0.890347 0 -0.455283 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.29782 0.77309 0.29782 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.04085 0.22094 0.04101 0.22037 0.04085 0.22094 0.04101 0.22037 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_94" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1.37696 2.83012 -120.754 1.37696 12.4551 -120.754 0.426639 2.83012 -120.236 0.426639 13.0971 -120.236 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.478597 0 0.878035 0.478597 0 0.878035 0.478597 0 0.878035 0.478597 0 0.878035 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.04101 0.22037 0.04101 0.22037 0.04044 0.21978 0.04044 0.21978 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_93" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 0.165779 13.0971 -120.745 1.11719 12.4551 -121.262 0.165779 2.83012 -120.745 1.11719 2.83012 -121.262 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.477467 0 -0.87865 -0.477467 0 -0.87865 -0.477467 0 -0.87865 -0.477467 0 -0.87865 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.04028 0.22036 0.04085 0.22094 0.04028 0.22036 0.04085 0.22094 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_92" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -6.12475 2.83011 -117.339 -5.85583 2.83011 -116.816 -6.12475 16.5591 -117.339 -5.85583 16.5591 -116.816 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.889324 0 0.457277 -0.889324 0 0.457277 -0.889324 0 0.457277 -0.889324 0 0.457277 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.4246 0.22691 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.03652 0.21649 0.03668 0.2159 0.03652 0.21649 0.03668 0.2159 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_91" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -5.1734 15.9181 -117.854 -4.9035 15.9181 -117.333 -5.1734 2.83011 -117.854 -4.9035 2.83011 -117.333 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.887926 0 -0.459986 0.887926 0 -0.459986 0.887926 0 -0.459986 0.887926 0 -0.459986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.40478 0.77309 0.40478 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03709 0.21708 0.03725 0.21648 0.03709 0.21708 0.03725 0.21648 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_90" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -4.9035 2.83011 -117.333 -4.9035 15.9181 -117.333 -5.85583 2.83011 -116.816 -5.85583 16.5591 -116.816 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.477111 0 0.878843 0.477111 0 0.878843 0.477111 0 0.878843 0.477111 0 0.878843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.03725 0.21648 0.03725 0.21648 0.03668 0.2159 0.03668 0.2159 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_89" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -6.12475 16.5591 -117.339 -5.1734 15.9181 -117.854 -6.12475 2.83011 -117.339 -5.1734 2.83011 -117.854 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.476058 0 -0.879414 -0.476058 0 -0.879414 -0.476058 0 -0.879414 -0.476058 0 -0.879414 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03652 0.21649 0.03709 0.21708 0.03652 0.21649 0.03709 0.21708 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_88" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -16.7567 2.83011 -111.579 -16.4785 2.83011 -111.034 -16.7567 24.3501 -111.579 -16.4785 24.3501 -111.034 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.890669 0 0.454652 -0.890669 0 0.454652 -0.890669 0 0.454652 -0.890669 0 0.454652 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.66525 0.22691 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.03016 0.20995 0.03032 0.20933 0.03016 0.20995 0.03032 0.20933 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_87" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -15.8052 23.7091 -112.094 -15.5363 23.7091 -111.551 -15.8052 2.83011 -112.094 -15.5363 2.83011 -111.551 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.896137 0 -0.443778 0.896137 0 -0.443778 0.896137 0 -0.443778 0.896137 0 -0.443778 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.64544 0.77309 0.64544 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03073 0.21054 0.03089 0.20992 0.03073 0.21054 0.03089 0.20992 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_86" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -15.5363 2.83011 -111.551 -15.5363 23.7091 -111.551 -16.4785 2.83011 -111.034 -16.4785 24.3501 -111.034 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.481053 0 0.876691 0.481053 0 0.876691 0.481053 0 0.876691 0.481053 0 0.876691 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.03089 0.20992 0.03089 0.20992 0.03032 0.20933 0.03032 0.20933 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_85" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -16.7567 24.3501 -111.579 -15.8052 23.7091 -112.094 -16.7567 2.83011 -111.579 -15.8052 2.83011 -112.094 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.476 0 -0.879445 -0.476 0 -0.879445 -0.476 0 -0.879445 -0.476 0 -0.879445 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03016 0.20995 0.03073 0.21054 0.03016 0.20995 0.03073 0.21054 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_84" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -28.361 2.9181 -104.796 -27.1781 2.9181 -105.438 -28.361 2.9181 -104.796 -27.1781 23.1581 -105.438 -28.361 24.0781 -104.796 -27.1115 25.2111 -105.474 -28.361 24.0781 -104.796 -26.8809 27.1931 -105.601 -28.5531 27.4771 -104.688 -26.3137 29.1761 -105.907 -28.8129 29.7981 -104.548 -25.2461 31.1221 -106.484 -29.5824 32.6971 -104.131 -30.5813 35.1711 -103.586 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.477007 0 0.8789 0.477007 0 0.8789 0.477007 0 0.8789 0.477005 -2.87334e-06 0.8789 0.477294 -7.56477e-05 0.878744 0.476646 0.000405366 0.879095 0.477294 -7.56477e-05 0.878744 0.478525 -0.000700968 0.878074 0.478588 -0.000487909 0.878039 0.477957 -0.000708009 0.878383 0.477307 -0.000126359 0.878737 0.476946 -0.000650782 0.878932 0.476812 -0.000448121 0.879005 0.47659 -0.00123497 0.879125 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.02322 0.20225 0.02392 0.20298 0.02322 0.20225 0.02392 0.20298 0.02322 0.20225 0.02396 0.20302 0.02322 0.20225 0.0241 0.20317 0.0231 0.20213 0.02444 0.20351 0.02295 0.20197 0.02508 0.20417 0.02249 0.2015 0.02189 0.20088 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_83" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -27.4956 2.9181 -106.069 -28.6784 2.9181 -105.431 -27.4956 23.1581 -106.069 -28.6784 24.0781 -105.431 -27.4379 25.2111 -106.106 -28.6784 24.0781 -105.431 -27.1973 27.1931 -106.231 -28.8797 27.4771 -105.323 -26.6302 29.1761 -106.537 -29.1395 29.7981 -105.184 -25.5726 31.1221 -107.112 -29.9088 32.6971 -104.767 -30.9088 35.1711 -104.226 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.474739 0 -0.880127 -0.474739 0 -0.880127 -0.47481 -0.000118788 -0.880088 -0.475208 -1.69577e-05 -0.879873 -0.478008 7.4531e-05 -0.878355 -0.475208 -1.69577e-05 -0.879873 -0.47594 0.000494183 -0.879478 -0.474852 -0.000218615 -0.880065 -0.474849 -0.000870085 -0.880067 -0.475213 -0.000407962 -0.879871 -0.475488 -0.000231655 -0.879722 -0.47563 0.0002174 -0.879645 -0.475667 8.50538e-05 -0.879625 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.02373 0.2037 0.02303 0.20297 0.02373 0.2037 0.02303 0.20297 0.02377 0.20374 0.02303 0.20297 0.02391 0.20388 0.02291 0.20285 0.02425 0.20423 0.02275 0.20269 0.02488 0.20488 0.02229 0.20222 0.02169 0.2016 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -25.5726 31.1221 -107.112 -25.2461 31.1221 -106.484 -26.6302 29.1761 -106.537 -26.3137 29.1761 -105.907 -27.1973 27.1931 -106.231 -26.8809 27.1931 -105.601 -27.4379 25.2111 -106.106 -27.1115 25.2111 -105.474 -27.4956 23.1581 -106.069 -27.1781 23.1581 -105.438 -27.4956 2.9181 -106.069 -27.1781 2.9181 -105.438 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.754584 -0.526017 -0.392313 0.756463 -0.527508 -0.386651 0.790588 -0.462128 -0.401757 0.822964 -0.389653 -0.4134 0.864397 -0.253606 -0.434168 0.874943 -0.194202 -0.443578 0.885773 -0.0995327 -0.45332 0.888133 -0.0667881 -0.454707 0.892874 -0.00592735 -0.450267 0.893291 -0.0017792 -0.449475 0.893292 0 -0.449476 0.893292 0 -0.449476 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.02488 0.20488 0.02508 0.20417 0.02425 0.20423 0.02444 0.20351 0.02391 0.20388 0.0241 0.20317 0.02377 0.20374 0.02396 0.20302 0.02373 0.2037 0.02392 0.20298 0.02373 0.2037 0.02392 0.20298 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_81" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -28.6784 2.9181 -105.431 -28.361 2.9181 -104.796 -28.6784 24.0781 -105.431 -28.361 24.0781 -104.796 -28.8797 27.4771 -105.323 -28.5531 27.4771 -104.688 -29.1395 29.7981 -105.184 -28.8129 29.7981 -104.548 -29.9088 32.6971 -104.767 -29.5824 32.6971 -104.131 -30.9088 35.1711 -104.226 -30.5813 35.1711 -103.586 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.894484 0 0.4471 -0.894484 0 0.4471 -0.894473 -0.00499451 0.447094 -0.893738 -0.0160773 0.448301 -0.888274 -0.0812609 0.452069 -0.884878 -0.100223 0.454913 -0.873156 -0.190668 0.448602 -0.862663 -0.244236 0.4429 -0.839967 -0.329467 0.43117 -0.825795 -0.372534 0.423416 -0.808625 -0.417621 0.41439 -0.808818 -0.417743 0.413889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.02303 0.20297 0.02322 0.20225 0.02303 0.20297 0.02322 0.20225 0.02291 0.20285 0.0231 0.20213 0.02275 0.20269 0.02295 0.20197 0.02229 0.20222 0.02249 0.2015 0.02169 0.2016 0.02189 0.20088 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -6.35522 2.83012 -134.379 -6.12475 2.83012 -133.856 -6.35522 13.0971 -134.379 -6.12475 13.0971 -133.856 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.915088 0 0.403254 -0.915088 0 0.403254 -0.915088 0 0.403254 -0.915088 0 0.403254 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.31764 0.01209 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.03638 0.23584 0.03652 0.23524 0.03638 0.23584 0.03652 0.23524 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -5.3847 12.4551 -134.842 -5.14404 12.4551 -134.321 -5.3847 2.83012 -134.842 -5.14404 2.83012 -134.321 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.907831 0 -0.419335 0.907831 0 -0.419335 0.907831 0 -0.419335 0.907831 0 -0.419335 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.29782 0.98791 0.29782 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03696 0.23636 0.03711 0.23577 0.03696 0.23636 0.03711 0.23577 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -5.14404 2.83012 -134.321 -5.14404 12.4551 -134.321 -6.12475 2.83012 -133.856 -6.12475 13.0971 -133.856 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.428425 0 0.903578 0.428425 0 0.903578 0.428425 0 0.903578 0.428425 0 0.903578 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.03711 0.23577 0.03711 0.23577 0.03652 0.23524 0.03652 0.23524 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -6.35522 13.0971 -134.379 -5.3847 12.4551 -134.842 -6.35522 2.83012 -134.379 -5.3847 2.83012 -134.842 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.430586 0 -0.90255 -0.430586 0 -0.90255 -0.430586 0 -0.90255 -0.430586 0 -0.90255 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03638 0.23584 0.03696 0.23636 0.03638 0.23584 0.03696 0.23636 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -12.8156 2.83012 -131.318 -12.575 2.83012 -130.782 -12.8156 16.5591 -131.318 -12.575 16.5591 -130.782 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.912307 0 0.409508 -0.912307 0 0.409508 -0.912307 0 0.409508 -0.912307 0 0.409508 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.4246 0.01209 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.03252 0.23236 0.03266 0.23175 0.03252 0.23236 0.03266 0.23175 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -11.835 15.9181 -131.781 -11.5944 15.9181 -131.246 -11.835 2.83012 -131.781 -11.5944 2.83012 -131.246 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.912018 0 -0.410149 0.912018 0 -0.410149 0.912018 0 -0.410149 0.912018 0 -0.410149 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.40478 0.98791 0.40478 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.0331 0.23289 0.03325 0.23228 0.0331 0.23289 0.03325 0.23228 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -11.5944 2.83012 -131.246 -11.5944 15.9181 -131.246 -12.575 2.83012 -130.782 -12.575 16.5591 -130.782 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.427689 0 0.903926 0.427689 0 0.903926 0.427689 0 0.903926 0.427689 0 0.903926 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.03325 0.23228 0.03325 0.23228 0.03266 0.23175 0.03266 0.23175 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -12.8156 16.5591 -131.318 -11.835 15.9181 -131.781 -12.8156 2.83012 -131.318 -11.835 2.83012 -131.781 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.42693 0 -0.904285 -0.42693 0 -0.904285 -0.42693 0 -0.904285 -0.42693 0 -0.904285 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03252 0.23236 0.0331 0.23289 0.03252 0.23236 0.0331 0.23289 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -23.7276 2.83012 -126.143 -23.4778 2.83012 -125.584 -23.7276 24.3501 -126.143 -23.4778 24.3501 -125.584 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.912989 0 0.407985 -0.912989 0 0.407985 -0.912989 0 0.407985 -0.912989 0 0.407985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.66525 0.01209 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.02599 0.22649 0.02614 0.22585 0.02599 0.22649 0.02614 0.22585 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -22.756 23.7091 -126.605 -22.5062 23.7091 -126.05 -22.756 2.83012 -126.605 -22.5062 2.83012 -126.05 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.911893 0 -0.410428 0.911893 0 -0.410428 0.911893 0 -0.410428 0.911893 0 -0.410428 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.64544 0.98791 0.64544 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02657 0.22701 0.02672 0.22638 0.02657 0.22701 0.02672 0.22638 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -22.5062 2.83012 -126.05 -22.5062 23.7091 -126.05 -23.4778 2.83012 -125.584 -23.4778 24.3501 -125.584 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.432456 0 0.901655 0.432456 0 0.901655 0.432456 0 0.901655 0.432456 0 0.901655 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.02672 0.22638 0.02672 0.22638 0.02614 0.22585 0.02614 0.22585 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -23.7276 24.3501 -126.143 -22.756 23.7091 -126.605 -23.7276 2.83012 -126.143 -22.756 2.83012 -126.605 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.429432 0 -0.903099 -0.429432 0 -0.903099 -0.429432 0 -0.903099 -0.429432 0 -0.903099 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02599 0.22649 0.02657 0.22701 0.02599 0.22649 0.02657 0.22701 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -35.6575 2.91811 -120 -34.4463 2.91811 -120.575 -35.6575 2.91811 -120 -34.4463 23.1581 -120.575 -35.6575 24.0781 -120 -34.3796 25.2111 -120.608 -35.6575 24.0781 -120 -34.1389 27.1931 -120.722 -35.8598 27.4771 -119.903 -33.5526 29.1761 -120.998 -36.1286 29.7981 -119.777 -32.4668 31.1221 -121.518 -36.9173 32.6971 -119.4 -37.9364 35.1711 -118.912 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.42886 0 0.903371 0.42886 0 0.903371 0.42886 0 0.903371 0.428877 2.76686e-05 0.903363 0.42908 -7.17049e-06 0.903267 0.429498 0.000179978 0.903068 0.42908 -7.17049e-06 0.903267 0.42968 -0.00055237 0.902981 0.429179 -0.000168129 0.90322 0.428812 0.000729132 0.903393 0.429072 0.000389411 0.90327 0.429311 -0.000237632 0.903157 0.429464 -0.000891276 0.903084 0.42935 -0.00128579 0.903137 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.01885 0.21951 0.01958 0.22017 0.01885 0.21951 0.01958 0.22017 0.01885 0.21951 0.01962 0.2202 0.01885 0.21951 0.01976 0.22033 0.01873 0.2194 0.02011 0.22065 0.01857 0.21926 0.02076 0.22124 0.0181 0.21883 0.01749 0.21828 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -34.7345 2.91811 -121.225 -35.9456 2.91811 -120.651 -34.7345 23.1581 -121.225 -35.9456 24.0781 -120.651 -34.6678 25.2111 -121.256 -35.9456 24.0781 -120.651 -34.4271 27.1931 -121.369 -36.1478 27.4771 -120.554 -33.8497 29.1761 -121.644 -36.4168 29.7981 -120.428 -32.7539 31.1221 -122.161 -37.2053 32.6971 -120.055 -38.2335 35.1711 -119.569 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.428281 0 -0.903645 -0.428281 0 -0.903646 -0.428273 1.2756e-05 -0.903649 -0.428226 0.000102049 -0.903671 -0.428195 0.000371476 -0.903686 -0.428226 0.000102049 -0.903671 -0.428105 5.70098e-05 -0.903729 -0.428114 -0.000247136 -0.903725 -0.428081 -5.76707e-05 -0.903741 -0.427862 5.66686e-05 -0.903844 -0.427738 0.000104701 -0.903903 -0.427689 -9.45833e-05 -0.903926 -0.427717 -0.000192444 -0.903913 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.0194 0.2209 0.01868 0.22025 0.0194 0.2209 0.01868 0.22025 0.01944 0.22094 0.01868 0.22025 0.01959 0.22107 0.01856 0.22014 0.01993 0.22138 0.0184 0.22 0.02059 0.22197 0.01793 0.21957 0.01731 0.21902 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -32.7539 31.1221 -122.161 -32.4668 31.1221 -121.518 -33.8497 29.1761 -121.644 -33.5526 29.1761 -120.998 -34.4271 27.1931 -121.369 -34.1389 27.1931 -120.722 -34.6678 25.2111 -121.256 -34.3796 25.2111 -120.608 -34.7345 23.1581 -121.225 -34.4463 23.1581 -120.575 -34.7345 2.91811 -121.225 -34.4463 2.91811 -120.575 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.77519 -0.528467 -0.346126 0.773923 -0.527267 -0.35076 0.807535 -0.461081 -0.367819 0.838732 -0.388404 -0.381668 0.88223 -0.252736 -0.397234 0.896087 -0.194597 -0.39895 0.909038 -0.100136 -0.404503 0.911759 -0.0678429 -0.405085 0.914115 -0.00606799 -0.405409 0.91417 -0.00174805 -0.405328 0.914171 0 -0.405329 0.914171 0 -0.405329 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.02059 0.22197 0.02076 0.22124 0.01993 0.22138 0.02011 0.22065 0.01959 0.22107 0.01976 0.22033 0.01944 0.22094 0.01962 0.2202 0.0194 0.2209 0.01958 0.22017 0.0194 0.2209 0.01958 0.22017 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -35.9456 2.91811 -120.651 -35.6575 2.91811 -120 -35.9456 24.0781 -120.651 -35.6575 24.0781 -120 -36.1478 27.4771 -120.554 -35.8598 27.4771 -119.903 -36.4168 29.7981 -120.428 -36.1286 29.7981 -119.777 -37.2053 32.6971 -120.055 -36.9173 32.6971 -119.4 -38.2335 35.1711 -119.569 -37.9364 35.1711 -118.912 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.914455 0 0.404688 -0.914455 0 0.404688 -0.914444 -0.00490292 0.404683 -0.914343 -0.0160361 0.404622 -0.911446 -0.0814672 0.403272 -0.90978 -0.10121 0.402564 -0.897634 -0.190805 0.397298 -0.887107 -0.244055 0.391763 -0.86408 -0.329138 0.380833 -0.848611 -0.37165 0.376479 -0.830333 -0.416451 0.370291 -0.828853 -0.415355 0.37481 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.01868 0.22025 0.01885 0.21951 0.01868 0.22025 0.01885 0.21951 0.01856 0.22014 0.01873 0.2194 0.0184 0.22 0.01857 0.21926 0.01793 0.21957 0.0181 0.21883 0.01731 0.21902 0.01749 0.21828 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -12.8065 2.83012 -150.004 -12.6043 2.83012 -149.468 -12.8065 13.0971 -150.004 -12.6043 13.0971 -149.468 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.935638 0 0.35296 -0.935638 0 0.35296 -0.935638 0 0.35296 -0.935638 0 0.35296 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.31764 0.78468 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.03252 0.25358 0.03264 0.25297 0.03252 0.25358 0.03264 0.25297 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -11.8067 12.4551 -150.407 -11.6046 12.4551 -149.873 -11.8067 2.83012 -150.407 -11.6046 2.83012 -149.873 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.93523 0 -0.354042 0.93523 0 -0.354042 0.93523 0 -0.354042 0.93523 0 -0.354042 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.29782 0.21532 0.29782 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03312 0.25403 0.03324 0.25343 0.03312 0.25403 0.03324 0.25343 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -11.6046 2.83012 -149.873 -11.6046 12.4551 -149.873 -12.6043 2.83012 -149.468 -12.6043 13.0971 -149.468 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.375449 0 0.926843 0.375449 0 0.926843 0.375449 0 0.926843 0.375449 0 0.926843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.03324 0.25343 0.03324 0.25343 0.03264 0.25297 0.03264 0.25297 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -12.8065 13.0971 -150.004 -11.8067 12.4551 -150.407 -12.8065 2.83012 -150.004 -11.8067 2.83012 -150.407 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.37384 0 -0.927493 -0.37384 0 -0.927493 -0.37384 0 -0.927493 -0.37384 0 -0.927493 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03252 0.25358 0.03312 0.25403 0.03252 0.25358 0.03312 0.25403 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -19.4297 2.83012 -147.339 -19.2184 2.83012 -146.788 -19.4297 16.5591 -147.339 -19.2184 16.5591 -146.788 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.933698 0 0.358062 -0.933698 0 0.358062 -0.933698 0 0.358062 -0.933698 0 0.358062 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.4246 0.78468 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.02856 0.25055 0.02869 0.24992 0.02856 0.25055 0.02869 0.24992 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -18.4207 15.9181 -147.742 -18.2185 15.9181 -147.193 -18.4207 2.83012 -147.742 -18.2185 2.83012 -147.193 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.938377 0 -0.345612 0.938377 0 -0.345612 0.938377 0 -0.345612 0.938377 0 -0.345612 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.40478 0.21532 0.40478 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02916 0.25101 0.02928 0.25038 0.02916 0.25101 0.02928 0.25038 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -18.2185 2.83012 -147.193 -18.2185 15.9181 -147.193 -19.2184 2.83012 -146.788 -19.2184 16.5591 -146.788 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.375414 0 0.926857 0.375414 0 0.926857 0.375414 0 0.926857 0.375414 0 0.926857 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.02928 0.25038 0.02928 0.25038 0.02869 0.24992 0.02869 0.24992 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -19.4297 16.5591 -147.339 -18.4207 15.9181 -147.742 -19.4297 2.83012 -147.339 -18.4207 2.83012 -147.742 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.370915 0 -0.928667 -0.370915 0 -0.928667 -0.370915 0 -0.928667 -0.370915 0 -0.928667 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02856 0.25055 0.02916 0.25101 0.02856 0.25055 0.02916 0.25101 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -30.6207 2.83012 -142.834 -30.3992 2.83012 -142.262 -30.6207 24.3501 -142.834 -30.3992 24.3501 -142.262 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.932522 0 0.361114 -0.932522 0 0.361114 -0.932522 0 0.361114 -0.932522 0 0.361114 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.66525 0.78468 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.02186 0.24544 0.022 0.24479 0.02186 0.24544 0.022 0.24479 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.6207 23.7091 -143.237 -29.3994 23.7091 -142.667 -29.6207 2.83012 -143.237 -29.3994 2.83012 -142.667 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.932205 0 -0.36193 0.932205 0 -0.36193 0.932205 0 -0.36193 0.932205 0 -0.36193 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.64544 0.21532 0.64544 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02246 0.24589 0.02259 0.24525 0.02246 0.24589 0.02259 0.24525 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.3994 2.83012 -142.667 -29.3994 23.7091 -142.667 -30.3992 2.83012 -142.262 -30.3992 24.3501 -142.262 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.375446 0 0.926844 0.375446 0 0.926844 0.375446 0 0.926844 0.375446 0 0.926844 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.02259 0.24525 0.02259 0.24525 0.022 0.24479 0.022 0.24479 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -30.6207 24.3501 -142.834 -29.6207 23.7091 -143.237 -30.6207 2.83012 -142.834 -29.6207 2.83012 -143.237 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.373788 0 -0.927514 -0.373788 0 -0.927514 -0.373788 0 -0.927514 -0.373788 0 -0.927514 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02186 0.24544 0.02246 0.24589 0.02186 0.24544 0.02246 0.24589 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -42.8772 2.91812 -137.425 -41.6377 2.91812 -137.926 -42.8772 2.91812 -137.425 -41.6377 23.1581 -137.926 -42.8772 24.0781 -137.425 -41.5608 25.2111 -137.955 -42.8772 24.0781 -137.425 -41.3203 27.1931 -138.054 -43.0895 27.4771 -137.34 -40.7237 29.1761 -138.294 -43.3584 29.7981 -137.23 -39.6086 31.1221 -138.746 -44.1652 32.6971 -136.903 -45.2227 35.1711 -136.478 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.374745 0 0.927128 0.374745 0 0.927128 0.374745 0 0.927128 0.374717 -4.4567e-05 0.927139 0.374495 3.69393e-05 0.927229 0.373441 4.99622e-05 0.927654 0.374495 3.69393e-05 0.927229 0.373926 0.000210862 0.927459 0.374277 -0.000229208 0.927317 0.374403 -3.8873e-05 0.927266 0.37468 -9.46127e-05 0.927154 0.374977 0.000466353 0.927034 0.375079 0.000402331 0.926993 0.375316 0.00120346 0.926896 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.01453 0.23929 0.01527 0.23986 0.01453 0.23929 0.01527 0.23986 0.01453 0.23929 0.01532 0.2399 0.01453 0.23929 0.01546 0.24001 0.01441 0.2392 0.01582 0.24028 0.01424 0.23907 0.01649 0.24079 0.01376 0.2387 0.01313 0.23822 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -41.8873 2.91812 -138.591 -43.1279 2.91812 -138.093 -41.8873 23.1581 -138.591 -43.1279 24.0781 -138.093 -41.8196 25.2111 -138.62 -43.1279 24.0781 -138.093 -41.57 27.1931 -138.718 -43.3392 27.4771 -138.008 -40.9744 29.1761 -138.957 -43.6082 29.7981 -137.9 -39.8593 31.1221 -139.406 -44.416 32.6971 -137.574 -45.4735 35.1711 -137.152 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.372526 0 -0.928022 -0.372526 0 -0.928022 -0.372551 -3.9061e-05 -0.928012 -0.372678 3.52975e-05 -0.927961 -0.373794 0.000201059 -0.927512 -0.372678 3.52975e-05 -0.927961 -0.372859 0.000288977 -0.927888 -0.372435 3.00275e-05 -0.928058 -0.372489 -0.000227135 -0.928037 -0.372703 7.03841e-05 -0.927951 -0.373019 -0.000432263 -0.927824 -0.373139 -0.000379415 -0.927775 -0.37344 -0.00139262 -0.927653 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.01512 0.24062 0.01438 0.24005 0.01512 0.24062 0.01438 0.24005 0.01516 0.24065 0.01438 0.24005 0.01531 0.24076 0.01426 0.23996 0.01567 0.24103 0.01409 0.23983 0.01634 0.24154 0.01361 0.23946 0.01298 0.23898 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -39.8593 31.1221 -139.406 -39.6086 31.1221 -138.746 -40.9744 29.1761 -138.957 -40.7237 29.1761 -138.294 -41.57 27.1931 -138.718 -41.3203 27.1931 -138.054 -41.8196 25.2111 -138.62 -41.5608 25.2111 -137.955 -41.8873 23.1581 -138.591 -41.6377 23.1581 -137.926 -41.8873 2.91812 -138.591 -41.6377 2.91812 -137.926 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.795367 -0.52547 -0.302115 0.795499 -0.525631 -0.301484 0.830255 -0.460238 -0.314417 0.862366 -0.387792 -0.325488 0.905454 -0.252559 -0.341126 0.917063 -0.193085 -0.348876 0.928645 -0.099447 -0.357391 0.931207 -0.0681881 -0.358055 0.935845 -0.00641061 -0.352353 0.936222 -0.00193224 -0.351403 0.936224 0 -0.351404 0.936224 0 -0.351404 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.01634 0.24154 0.01649 0.24079 0.01567 0.24103 0.01582 0.24028 0.01531 0.24076 0.01546 0.24001 0.01516 0.24065 0.01532 0.2399 0.01512 0.24062 0.01527 0.23986 0.01512 0.24062 0.01527 0.23986 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -43.1279 2.91812 -138.093 -42.8772 2.91812 -137.425 -43.1279 24.0781 -138.093 -42.8772 24.0781 -137.425 -43.3392 27.4771 -138.008 -43.0895 27.4771 -137.34 -43.6082 29.7981 -137.9 -43.3584 29.7981 -137.23 -44.416 32.6971 -137.574 -44.1652 32.6971 -136.903 -45.4735 35.1711 -137.152 -45.2227 35.1711 -136.478 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.936238 0 0.351367 -0.936238 0 0.351367 -0.936226 -0.00498015 0.351363 -0.936169 -0.016316 0.351171 -0.933408 -0.0815428 0.349429 -0.932079 -0.100097 0.348152 -0.920017 -0.188997 0.34329 -0.908868 -0.242751 0.339164 -0.884733 -0.328761 0.330398 -0.869492 -0.372373 0.324533 -0.85112 -0.418141 0.317415 -0.851285 -0.418293 0.316772 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.01438 0.24005 0.01453 0.23929 0.01438 0.24005 0.01453 0.23929 0.01426 0.23996 0.01441 0.2392 0.01409 0.23983 0.01424 0.23907 0.01361 0.23946 0.01376 0.2387 0.01298 0.23898 0.01313 0.23822 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -7.07617 2.83012 -135.999 -6.84564 2.83012 -135.474 -7.07617 13.0971 -135.999 -6.84564 13.0971 -135.474 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.91562 0 0.402046 -0.91562 0 0.402046 -0.91562 0 0.402046 -0.91562 0 0.402046 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.31764 0.9995 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.03595 0.23768 0.03609 0.23708 0.03595 0.23768 0.03609 0.23708 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -6.09545 12.4551 -136.456 -5.86486 12.4551 -135.934 -6.09545 2.83012 -136.456 -5.86486 2.83012 -135.934 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.914727 0 -0.404072 0.914727 0 -0.404072 0.914727 0 -0.404072 0.914727 0 -0.404072 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.29782 0.0005 0.29782 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03654 0.23819 0.03667 0.2376 0.03654 0.23819 0.03667 0.2376 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -5.86486 2.83012 -135.934 -5.86486 12.4551 -135.934 -6.84564 2.83012 -135.474 -6.84564 13.0971 -135.474 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.424635 0 0.905365 0.424635 0 0.905365 0.424635 0 0.905365 0.424635 0 0.905365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.03667 0.2376 0.03667 0.2376 0.03609 0.23708 0.03609 0.23708 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -7.07617 13.0971 -135.999 -6.09545 12.4551 -136.456 -7.07617 2.83012 -135.999 -6.09545 2.83012 -136.456 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.422378 0 -0.90642 -0.422378 0 -0.90642 -0.422378 0 -0.90642 -0.422378 0 -0.90642 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03595 0.23768 0.03654 0.23819 0.03595 0.23768 0.03654 0.23819 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -13.5466 2.83012 -132.979 -13.3151 2.83012 -132.442 -13.5466 16.5591 -132.979 -13.3151 16.5591 -132.442 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.918304 0 0.395877 -0.918304 0 0.395877 -0.918304 0 0.395877 -0.918304 0 0.395877 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.4246 0.9995 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.03208 0.23425 0.03222 0.23364 0.03208 0.23425 0.03222 0.23364 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -12.575 15.9181 -133.436 -12.3354 15.9181 -132.9 -12.575 2.83012 -133.436 -12.3354 2.83012 -132.9 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.912937 0 -0.4081 0.912937 0 -0.4081 0.912937 0 -0.4081 0.912937 0 -0.4081 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.40478 0.0005 0.40478 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03266 0.23477 0.0328 0.23416 0.03266 0.23477 0.0328 0.23416 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -12.3354 2.83012 -132.9 -12.3354 15.9181 -132.9 -13.3151 2.83012 -132.442 -13.3151 16.5591 -132.442 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.423504 0 0.905894 0.423504 0 0.905894 0.423504 0 0.905894 0.423504 0 0.905894 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.0328 0.23416 0.0328 0.23416 0.03222 0.23364 0.03222 0.23364 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -13.5466 16.5591 -132.979 -12.575 15.9181 -133.436 -13.5466 2.83012 -132.979 -12.575 2.83012 -133.436 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.425627 0 -0.904899 -0.425627 0 -0.904899 -0.425627 0 -0.904899 -0.425627 0 -0.904899 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03208 0.23425 0.03266 0.23477 0.03208 0.23425 0.03266 0.23477 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -24.4959 2.83012 -127.873 -24.2462 2.83012 -127.312 -24.4959 24.3501 -127.873 -24.2462 24.3501 -127.312 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.913587 0 0.406644 -0.913587 0 0.406644 -0.913587 0 0.406644 -0.913587 0 0.406644 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.66525 0.9995 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.02553 0.22845 0.02568 0.22781 0.02553 0.22845 0.02568 0.22781 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -23.5152 23.7091 -128.33 -23.2756 23.7091 -127.772 -23.5152 2.83012 -128.33 -23.2756 2.83012 -127.772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.918871 0 -0.394558 0.918871 0 -0.394558 0.918871 0 -0.394558 0.918871 0 -0.394558 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.64544 0.0005 0.64544 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02612 0.22897 0.02626 0.22834 0.02612 0.22897 0.02626 0.22834 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -23.2756 2.83012 -127.772 -23.2756 23.7091 -127.772 -24.2462 2.83012 -127.312 -24.2462 24.3501 -127.312 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.428264 0 0.903654 0.428264 0 0.903654 0.428264 0 0.903654 0.428264 0 0.903654 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.02626 0.22834 0.02626 0.22834 0.02568 0.22781 0.02568 0.22781 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -24.4959 24.3501 -127.873 -23.5152 23.7091 -128.33 -24.4959 2.83012 -127.873 -23.5152 2.83012 -128.33 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.422385 0 -0.906416 -0.422385 0 -0.906416 -0.422385 0 -0.906416 -0.422385 0 -0.906416 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02553 0.22845 0.02612 0.22897 0.02553 0.22845 0.02612 0.22897 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -36.4552 2.91811 -121.806 -35.244 2.91811 -122.374 -36.4552 2.91811 -121.806 -35.244 23.1581 -122.374 -36.4552 24.0781 -121.806 -35.1762 25.2111 -122.406 -36.4552 24.0781 -121.806 -34.9367 27.1931 -122.518 -36.6676 27.4771 -121.709 -34.3593 29.1761 -122.791 -36.9263 29.7981 -121.586 -33.2644 31.1221 -123.302 -37.725 32.6971 -121.216 -38.7533 35.1711 -120.733 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.424587 0 0.905387 0.424587 0 0.905387 0.424587 0 0.905387 0.42459 4.22596e-06 0.905386 0.424433 9.30055e-05 0.905459 0.424734 -3.9044e-05 0.905318 0.424433 9.30055e-05 0.905459 0.423793 0.000690275 0.905759 0.424024 0.000318339 0.905651 0.424476 -0.000373755 0.905439 0.424355 0.000156621 0.905496 0.423905 -4.84303e-05 0.905707 0.423694 0.000266535 0.905806 0.423353 -0.000908594 0.905964 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.01837 0.22156 0.0191 0.22221 0.01837 0.22156 0.0191 0.22221 0.01837 0.22156 0.01914 0.22224 0.01837 0.22156 0.01928 0.22237 0.01825 0.22145 0.01963 0.22268 0.01809 0.22131 0.02028 0.22326 0.01761 0.22089 0.017 0.22034 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -35.5332 2.91811 -123.025 -36.7444 2.91811 -122.459 -35.5332 23.1581 -123.025 -36.7444 24.0781 -122.459 -35.4654 25.2111 -123.056 -36.7444 24.0781 -122.459 -35.2248 27.1931 -123.168 -36.9556 27.4771 -122.363 -34.6384 29.1761 -123.439 -37.2155 29.7981 -122.239 -33.5425 31.1221 -123.949 -38.0131 32.6971 -121.871 -39.0413 35.1711 -121.392 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.423357 0 -0.905963 -0.423357 0 -0.905963 -0.423348 1.40867e-05 -0.905967 -0.423077 -6.61653e-05 -0.906094 -0.423129 0.000227976 -0.906069 -0.423077 -6.61653e-05 -0.906094 -0.421992 -3.53919e-05 -0.906599 -0.421789 0.000406668 -0.906694 -0.4219 0.000686633 -0.906642 -0.421884 -0.000147616 -0.90665 -0.421704 -0.000225061 -0.906733 -0.421598 -0.000317984 -0.906783 -0.421373 0.000461256 -0.906887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.01893 0.22295 0.0182 0.2223 0.01893 0.22295 0.0182 0.2223 0.01897 0.22298 0.0182 0.2223 0.01911 0.22311 0.01807 0.22219 0.01946 0.22342 0.01792 0.22205 0.02012 0.224 0.01744 0.22164 0.01683 0.22109 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -33.5425 31.1221 -123.949 -33.2644 31.1221 -123.302 -34.6384 29.1761 -123.439 -34.3593 29.1761 -122.791 -35.2248 27.1931 -123.168 -34.9367 27.1931 -122.518 -35.4654 25.2111 -123.056 -35.1762 25.2111 -122.406 -35.5332 23.1581 -123.025 -35.244 23.1581 -122.374 -35.5332 2.91811 -123.025 -35.244 2.91811 -122.374 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.78052 -0.527479 -0.335493 0.780439 -0.5274 -0.335803 0.814571 -0.462109 -0.350611 0.845097 -0.388222 -0.367552 0.886088 -0.251963 -0.389053 0.896894 -0.192738 -0.398037 0.909266 -0.0999133 -0.404046 0.911624 -0.0678076 -0.405393 0.913843 -0.00613723 -0.406021 0.913878 -0.00176217 -0.405985 0.91388 0 -0.405985 0.91388 0 -0.405985 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.02012 0.224 0.02028 0.22326 0.01946 0.22342 0.01963 0.22268 0.01911 0.22311 0.01928 0.22237 0.01897 0.22298 0.01914 0.22224 0.01893 0.22295 0.0191 0.22221 0.01893 0.22295 0.0191 0.22221 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -36.7444 2.91811 -122.459 -36.4552 2.91811 -121.806 -36.7444 24.0781 -122.459 -36.4552 24.0781 -121.806 -36.9556 27.4771 -122.363 -36.6676 27.4771 -121.709 -37.2155 29.7981 -122.239 -36.9263 29.7981 -121.586 -38.0131 32.6971 -121.871 -37.725 32.6971 -121.216 -39.0413 35.1711 -121.392 -38.7533 35.1711 -120.733 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.914342 0 0.404943 -0.914342 0 0.404943 -0.91433 -0.00507407 0.404938 -0.914319 -0.0166502 0.404653 -0.911769 -0.08233 0.402368 -0.910365 -0.099936 0.401556 -0.898098 -0.189123 0.397055 -0.887004 -0.244251 0.391874 -0.86372 -0.330093 0.380822 -0.849739 -0.372583 0.372996 -0.832442 -0.416939 0.364968 -0.832769 -0.417187 0.363937 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.0182 0.2223 0.01837 0.22156 0.0182 0.2223 0.01837 0.22156 0.01807 0.22219 0.01825 0.22145 0.01792 0.22205 0.01809 0.22131 0.01744 0.22164 0.01761 0.22089 0.01683 0.22109 0.017 0.22034 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -33.8395 42.5881 -103.937 -33.8395 45.3851 -103.937 -33.8395 42.5881 -103.937 -9.00983 44.9851 -62.5845 -9.00983 42.1881 -62.5845 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.857325 0 -0.514776 0.857325 0 -0.514776 0.857325 0 -0.514776 0.857325 0 -0.514776 0.857325 0 -0.514776 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 13.993 0.0005 13.993 0.9995 13.993 0.0005 0.00699 0.9995 0.00699 } TexCoordArray 1 Vec2Array 5 { 0.01994 0.20128 0.01994 0.20128 0.01994 0.20128 0.03479 0.15433 0.03479 0.15433 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 49.0626 7.93006 -90.0135 49.0626 4.38806 -90.0135 49.0626 7.93006 -90.0135 15.79 4.38811 -145.445 15.79 7.93012 -145.445 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.8574 0 -0.514651 0.8574 0 -0.514651 0.8574 0 -0.514651 0.8574 0 -0.514651 0.8574 0 -0.514651 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 19.99 0.99949 19.99 0.0005 19.99 0.9995 0.00999 0.00051 0.00999 } TexCoordArray 1 Vec2Array 5 { 0.06953 0.18547 0.06953 0.18547 0.06953 0.18547 0.04963 0.2484 0.04963 0.2484 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 2.4831 39.8791 -51.3235 2.4831 36.3261 -51.3235 2.4831 39.8791 -51.3235 -38.6188 36.3261 -119.785 -38.6188 39.8791 -119.785 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.857355 2.76319e-07 -0.514726 0.857355 5.52638e-07 -0.514726 0.857355 2.76319e-07 -0.514726 0.857355 2.76319e-07 -0.514726 0.857355 0 -0.514726 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -10 1 -10 0 -10 1 10 0 10 } TexCoordArray 1 Vec2Array 5 { 0.04167 0.14154 0.04167 0.14154 0.04167 0.14154 0.01708 0.21927 0.01708 0.21927 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -38.6188 36.3261 -119.785 -38.6188 39.8791 -119.785 -38.6188 36.3261 -119.785 -14.1906 21.6801 -131.307 -14.1906 18.1261 -131.307 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.426596 0 -0.904442 -0.426596 0 -0.904442 -0.426596 0 -0.904442 -0.426596 0 -0.904442 -0.426596 0 -0.904442 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.01708 0.21927 0.01708 0.21927 0.01708 0.21927 0.03169 0.23235 0.03169 0.23235 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 11.7602 4.38811 -143.546 11.7602 7.93611 -143.546 11.7602 4.38811 -143.546 45.6352 7.93605 -87.1194 45.6352 4.38806 -87.1194 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.857366 0 -0.514708 0.857366 0 -0.514708 0.857366 0 -0.514708 0.857366 0 -0.514708 0.857366 0 -0.514708 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 20 1 20 } TexCoordArray 1 Vec2Array 5 { 0.04722 0.24624 0.04722 0.24624 0.04722 0.24624 0.06748 0.18218 0.06748 0.18218 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -14.1906 18.1261 -131.307 -14.1906 21.6801 -131.307 -14.1906 18.1261 -131.307 11.7602 7.93611 -143.546 11.7602 4.38811 -143.546 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.426563 0 -0.904458 -0.426563 0 -0.904458 -0.426563 0 -0.904458 -0.426563 0 -0.904458 -0.426563 0 -0.904458 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.03169 0.23235 0.03169 0.23235 0.03169 0.23235 0.04722 0.24624 0.04722 0.24624 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 15.79 7.93012 -145.445 15.79 4.38811 -145.445 15.79 7.93012 -145.445 11.7602 4.38811 -143.546 11.7602 7.93611 -143.546 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.426279 0 -0.904592 -0.426279 0 -0.904592 -0.426279 0 -0.904592 -0.426279 0 -0.904592 -0.426279 0 -0.904592 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.04963 0.2484 0.04963 0.2484 0.04963 0.2484 0.04722 0.24624 0.04722 0.24624 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -50.8264 49.3811 -145.836 -50.8708 49.3811 -145.806 -50.8264 49.3811 -145.836 -50.8891 42.4741 -145.721 -50.7391 42.4741 -145.811 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.527116 0.00934375 0.849742 0.559308 0.00870559 0.828914 0.527116 0.00934375 0.849742 0.527116 0.00934375 0.849742 0.517127 0.00953596 0.855855 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.00978 0.24884 0.00975 0.24881 0.00978 0.24884 0.00974 0.24871 0.00983 0.24882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -50.8352 42.4741 -145.964 -50.8891 42.4741 -145.721 -50.8526 49.3811 -145.878 -50.8708 49.3811 -145.806 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.976288 0.000225091 -0.216474 -0.974871 7.41603e-05 -0.222768 -0.974871 7.41603e-05 -0.222768 -0.969866 -0.000427937 -0.24364 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.00977 0.24899 0.00974 0.24871 0.00976 0.24889 0.00975 0.24881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -50.7391 42.4741 -145.811 -50.8352 42.4741 -145.964 -50.8264 49.3811 -145.836 -50.8526 49.3811 -145.878 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.845687 0.0088211 -0.533606 0.847126 0.00877685 -0.531319 0.847126 0.00877685 -0.531319 0.85226 0.00861691 -0.523047 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.00983 0.24882 0.00977 0.24899 0.00978 0.24884 0.00976 0.24889 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -48.9278 49.3811 -139.538 -48.9723 49.3811 -139.508 -48.9278 49.3811 -139.538 -48.9905 42.4741 -139.423 -48.8405 42.4741 -139.514 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.527425 0.00934494 0.84955 0.560149 0.00869518 0.828346 0.527425 0.00934494 0.84955 0.527425 0.00934494 0.84955 0.517254 0.00954089 0.855779 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.01091 0.24169 0.01089 0.24166 0.01091 0.24169 0.01087 0.24156 0.01096 0.24167 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -48.9366 42.4741 -139.666 -48.9905 42.4741 -139.423 -48.954 49.3811 -139.581 -48.9723 49.3811 -139.508 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.976254 0.000228227 -0.216629 -0.97481 7.44378e-05 -0.223038 -0.97481 7.44378e-05 -0.223038 -0.96971 -0.000436512 -0.244261 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.01091 0.24184 0.01087 0.24156 0.0109 0.24174 0.01089 0.24166 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -48.8405 42.4741 -139.514 -48.9366 42.4741 -139.666 -48.9278 49.3811 -139.538 -48.954 49.3811 -139.581 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.845639 0.00882185 -0.533682 0.847119 0.00877637 -0.531331 0.847119 0.00877637 -0.531331 0.852396 0.00861194 -0.522825 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.01096 0.24167 0.01091 0.24184 0.01091 0.24169 0.0109 0.24174 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -22.3987 49.46 -85.8082 -22.4341 49.46 -85.7681 -22.3987 49.46 -85.8082 -22.4304 42.553 -85.6813 -22.3081 42.553 -85.8068 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.724159 0.0093459 0.689569 0.74997 0.00871001 0.661415 0.724159 0.0093459 0.689569 0.724159 0.0093459 0.689569 0.716079 0.00953709 0.697954 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.02678 0.18069 0.02676 0.18065 0.02678 0.18069 0.02676 0.18055 0.02684 0.18069 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -22.4341 49.46 -85.7681 -22.4347 49.46 -85.8429 -22.4304 42.553 -85.6813 -22.4395 42.553 -85.93 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999961 -0.000415889 0.00882799 -0.999549 8.03273e-05 0.0300282 -0.999549 8.03273e-05 0.0300282 -0.999337 0.000229398 0.0363947 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.0672 0.53824 0.0672 } TexCoordArray 1 Vec2Array 4 { 0.02676 0.18065 0.02676 0.18073 0.02676 0.18055 0.02676 0.18083 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -22.3081 42.553 -85.8068 -22.4395 42.553 -85.93 -22.3987 49.46 -85.8082 -22.4347 49.46 -85.8429 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.683669 0.00882631 -0.729739 0.685786 0.00877875 -0.72775 0.685786 0.00877875 -0.72775 0.693367 0.0086068 -0.720534 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.02684 0.18069 0.02676 0.18083 0.02678 0.18069 0.02676 0.18073 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -26.0522 49.46 -91.8585 -26.0876 49.46 -91.8183 -26.0522 49.46 -91.8585 -26.0839 42.553 -91.7316 -25.9616 42.553 -91.8571 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.724155 0.00934442 0.689575 0.750206 0.00870234 0.661147 0.724155 0.00934442 0.689575 0.724155 0.00934442 0.689575 0.715972 0.00953802 0.698064 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.0246 0.18756 0.02458 0.18752 0.0246 0.18756 0.02458 0.18742 0.02465 0.18756 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -26.093 42.553 -91.9803 -26.0839 42.553 -91.7316 -26.0883 49.46 -91.8931 -26.0876 49.46 -91.8183 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999339 0.000220182 0.0363652 -0.99955 7.14781e-05 0.0300105 -0.99955 7.14781e-05 0.0300105 -0.999961 -0.000423448 0.0088526 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.02457 0.1877 0.02458 0.18742 0.02458 0.1876 0.02458 0.18752 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -25.9616 42.553 -91.8571 -26.093 42.553 -91.9803 -26.0522 49.46 -91.8585 -26.0883 49.46 -91.8931 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.684124 0.00881453 -0.729312 0.68576 0.00877777 -0.727775 0.68576 0.00877777 -0.727775 0.691628 0.0086449 -0.722202 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.02465 0.18756 0.02457 0.1877 0.0246 0.18756 0.02458 0.1876 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.5593 42.553 -97.8651 -29.6906 42.553 -97.9883 -29.6498 49.46 -97.8666 -29.6859 49.46 -97.9012 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.684156 0.00881528 -0.729283 0.685767 0.00877907 -0.727768 0.685767 0.00877907 -0.727768 0.691549 0.00864821 -0.722278 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.0225 0.19438 0.02242 0.19452 0.02245 0.19438 0.02242 0.19442 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.6906 42.553 -97.9883 -29.6816 42.553 -97.7397 -29.6859 49.46 -97.9012 -29.6853 49.46 -97.8264 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999341 0.000217714 0.0362986 -0.999551 6.96687e-05 0.0299714 -0.999551 6.96687e-05 0.0299714 -0.99996 -0.000423082 0.00890452 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.02242 0.19452 0.02243 0.19424 0.02242 0.19442 0.02242 0.19434 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -29.6498 49.46 -97.8666 -29.6853 49.46 -97.8264 -29.6498 49.46 -97.8666 -29.6816 42.553 -97.7397 -29.5593 42.553 -97.8651 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.724119 0.00934512 0.689612 0.750241 0.00870133 0.661107 0.724119 0.00934512 0.689612 0.724119 0.00934512 0.689612 0.715913 0.00953922 0.698124 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.02245 0.19438 0.02242 0.19434 0.02245 0.19438 0.02243 0.19424 0.0225 0.19438 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0030_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -5.34355 42.547 -65.0334 -29.7847 42.547 -105.941 -9.01959 42.547 -62.5794 -33.8368 42.547 -103.93 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.9995 0.0005 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.03699 0.15711 0.02236 0.20355 0.03479 0.15432 0.01994 0.20127 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0114FLATSEATS9_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 2.4831 36.3261 -51.3235 23.4111 18.1261 -68.6838 2.4831 36.3261 -51.3235 -6.9801 27.1651 -93.0788 -38.6284 36.3261 -119.812 -6.9801 27.1651 -93.0788 -14.2002 18.1261 -131.333 23.4111 18.1261 -68.6838 -14.2002 18.1261 -131.333 16.0429 11.0831 -108.466 11.7506 4.38811 -143.568 16.0429 11.0831 -108.466 45.6352 4.38806 -87.1194 23.4111 18.1261 -68.6838 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.48197 0.826599 -0.290585 0.429368 0.864877 -0.260058 0.48197 0.826599 -0.290585 0.480744 0.828009 -0.288594 0.48317 0.826536 -0.288765 0.480744 0.828009 -0.288594 0.43199 0.864486 -0.256999 0.429368 0.864877 -0.260058 0.43199 0.864486 -0.256999 0.371814 0.901074 -0.223206 0.368215 0.903956 -0.21744 0.371814 0.901074 -0.223206 0.365146 0.903924 -0.22269 0.429368 0.864877 -0.260058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 2.9985 3.99793 1.49614 3.99688 2.9985 3.99793 2.24232 1.98667 2.9985 0.00305 2.24232 1.98667 1.49614 0.002 1.49614 3.99688 1.49614 0.002 0.72986 1.94934 0.0015 0.00313 0.72986 1.94934 0.0015 3.998 1.49614 3.99688 } TexCoordArray 1 Vec2Array 14 { 0.04167 0.14154 0.05419 0.16125 0.04167 0.14154 0.03601 0.18895 0.01707 0.2193 0.03601 0.18895 0.03169 0.23238 0.05419 0.16125 0.03169 0.23238 0.04978 0.20642 0.04721 0.24627 0.04978 0.20642 0.06748 0.18218 0.05419 0.16125 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0407CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { -42.9348 35.7151 -138.218 -42.9348 38.4221 -138.218 -35.9749 35.7151 -121.236 -35.9749 38.4221 -121.236 -31.0715 26.8831 -143.249 -31.0715 29.5891 -143.249 -24.3999 26.8831 -127.191 -24.3999 29.5891 -127.191 -2.26971 9.59111 -154.692 -2.26971 12.2981 -154.692 3.5022 9.5911 -140.929 3.5022 12.2981 -140.929 -22.0058 20.3431 -146.973 -22.0058 23.0491 -146.973 -15.5747 20.3431 -131.619 -15.5747 23.0491 -131.619 -13.6043 15.4401 -150.257 -13.6043 18.1471 -150.257 -7.45129 15.4401 -135.59 -7.45129 18.1471 -135.59 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.925304 0 -0.379227 0.925304 0 -0.379227 0.925304 0 -0.379227 0.925304 0 -0.379227 0.923469 0 -0.383673 0.923469 0 -0.383673 0.923469 0 -0.383673 0.923469 0 -0.383673 0.922187 0 -0.386745 0.922186 0 -0.386745 0.922186 0 -0.386745 0.922187 0 -0.386745 0.922359 0 -0.386335 0.922359 0 -0.386335 0.922359 0 -0.386335 0.922359 0 -0.386335 0.922141 0 -0.386854 0.922141 0 -0.386854 0.922141 0 -0.386854 0.922141 0 -0.386854 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.0145 0.24019 0.0145 0.24019 0.01866 0.22092 0.01866 0.22092 0.02159 0.24591 0.02159 0.24591 0.02559 0.22768 0.02559 0.22768 0.03882 0.2589 0.03882 0.2589 0.04228 0.24327 0.04228 0.24327 0.02702 0.25013 0.02702 0.25013 0.03087 0.2327 0.03087 0.2327 0.03204 0.25386 0.03204 0.25386 0.03573 0.23721 0.03573 0.23721 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0407ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { -39.926 33.5391 -139.406 -39.926 36.2461 -139.406 -33.0814 33.5391 -122.695 -33.0814 36.2461 -122.695 -34.2441 29.1811 -141.844 -34.2441 31.8881 -141.844 -27.5441 29.1811 -125.595 -27.5441 31.8881 -125.595 -5.08642 11.0731 -153.587 -5.08642 13.7791 -153.587 0.772409 11.0731 -139.6 0.772409 13.7791 -139.6 5.70215 5.61411 -157.818 5.70215 8.32112 -157.818 11.2153 5.61411 -144.674 11.2153 8.32112 -144.674 -19.18 18.5081 -148.075 -19.18 21.2151 -148.075 -12.8541 18.5081 -132.953 -12.8541 21.2151 -132.953 -11.2101 13.9161 -151.193 -11.2101 16.6221 -151.193 -5.14404 13.9161 -136.716 -5.14404 16.6221 -136.716 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.925386 0 -0.379026 0.925386 0 -0.379026 0.925386 0 -0.379026 0.925386 0 -0.379026 0.924493 0 -0.381199 0.924493 0 -0.381199 0.924493 0 -0.381199 0.924493 0 -0.381199 0.922351 0 -0.386352 0.922351 0 -0.386352 0.922351 0 -0.386352 0.922351 0 -0.386352 0.922167 0 -0.386793 0.922167 0 -0.386793 0.922167 0 -0.386793 0.922167 0 -0.386793 0.922533 0 -0.385918 0.922533 0 -0.385918 0.922533 0 -0.385918 0.922533 0 -0.385918 0.922306 0 -0.386461 0.922306 0 -0.386461 0.922306 0 -0.386461 0.922306 0 -0.386461 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.0163 0.24154 0.0163 0.24154 0.02039 0.22257 0.02039 0.22257 0.0197 0.24431 0.0197 0.24431 0.0237 0.22586 0.0237 0.22586 0.03714 0.25764 0.03714 0.25764 0.04064 0.24176 0.04064 0.24176 0.04359 0.26245 0.04359 0.26245 0.04689 0.24752 0.04689 0.24752 0.02871 0.25139 0.02871 0.25139 0.03249 0.23422 0.03249 0.23422 0.03348 0.25493 0.03348 0.25493 0.03711 0.23849 0.03711 0.23849 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0407ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { -37.2539 31.3571 -140.661 -37.2539 34.0641 -140.661 -30.4376 31.3571 -124.147 -30.4376 34.0641 -124.147 -8.09521 12.4821 -152.41 -8.09521 15.1881 -152.41 -2.13421 12.4821 -138.183 -2.13421 15.1881 -138.183 3.31318 6.63011 -156.881 3.31318 9.33612 -156.881 8.90306 6.6301 -143.552 8.90306 9.33612 -143.552 -25.0156 22.5181 -145.798 -25.0156 25.2251 -145.798 -18.4783 22.5181 -130.197 -18.4783 25.2251 -130.197 -16.5746 17.2571 -149.096 -16.5746 19.9641 -149.096 -10.3256 17.2571 -134.187 -10.3256 19.9641 -134.187 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.924354 0 -0.381535 0.924354 0 -0.381535 0.924354 0 -0.381535 0.924354 0 -0.381535 0.922314 0 -0.386442 0.922314 0 -0.386442 0.922314 0 -0.386442 0.922314 0 -0.386442 0.922187 0 -0.386744 0.922187 0 -0.386744 0.922187 0 -0.386744 0.922187 0 -0.386744 0.922301 0 -0.386473 0.922301 0 -0.386473 0.922301 0 -0.386473 0.922301 0 -0.386473 0.922262 0 -0.386565 0.922262 0 -0.386565 0.922262 0 -0.386565 0.922262 0 -0.386565 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.0179 0.24297 0.0179 0.24297 0.02197 0.22422 0.02197 0.22422 0.03534 0.25631 0.03534 0.25631 0.03891 0.24016 0.03891 0.24016 0.04216 0.26138 0.04216 0.26138 0.04551 0.24625 0.04551 0.24625 0.02522 0.2488 0.02522 0.2488 0.02913 0.23109 0.02913 0.23109 0.03027 0.25254 0.03027 0.25254 0.03401 0.23562 0.03401 0.23562 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0407ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { -28.0729 24.7071 -144.428 -28.0729 27.4141 -144.428 -21.5064 24.7071 -128.626 -21.5064 27.4141 -128.626 0.342779 8.11511 -155.717 0.342779 10.8211 -155.717 6.02863 8.11511 -142.156 6.02863 10.8211 -142.156 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.923443 0 -0.383735 0.923443 0 -0.383735 0.923443 0 -0.383735 0.923443 0 -0.383735 0.922219 0 -0.386667 0.922219 0 -0.386667 0.922219 0 -0.386667 0.922219 0 -0.386667 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.02339 0.24724 0.02339 0.24724 0.02732 0.22931 0.02732 0.22931 0.04039 0.26006 0.04039 0.26006 0.04379 0.24467 0.04379 0.24467 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0405ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { -24.1309 33.5721 -104.162 -24.1309 36.2791 -104.162 -15.2289 33.5721 -88.6105 -15.2289 36.2791 -88.6105 -15.8244 27.0321 -109.004 -15.8244 29.7391 -109.004 -7.08624 27.0321 -93.7164 -7.08624 29.7391 -93.7164 9.00516 11.0731 -122.168 9.00516 13.7791 -122.168 16.5018 11.0731 -109.034 16.5018 13.7791 -109.034 19.2083 5.61411 -127.74 19.2083 8.32111 -127.74 26.2561 5.61411 -115.398 26.2561 8.32106 -115.398 -4.31707 18.5081 -114.904 -4.31707 21.2141 -114.904 3.78119 18.5081 -100.705 3.78119 21.2141 -100.705 3.2201 13.9161 -119.013 3.2201 16.6221 -119.013 10.9756 13.9161 -105.419 10.9756 16.6221 -105.419 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.867873 0 -0.496786 0.867873 0 -0.496786 0.867873 0 -0.496786 0.867873 0 -0.496786 0.868185 0 -0.49624 0.868185 0 -0.49624 0.868185 0 -0.49624 0.868185 0 -0.49624 0.868486 0 -0.495713 0.868486 0 -0.495713 0.868486 0 -0.495713 0.868486 0 -0.495713 0.868388 0 -0.495886 0.868388 0 -0.495886 0.868388 0 -0.495886 0.868388 0 -0.495886 0.86865 0 -0.495426 0.86865 0 -0.495426 0.86865 0 -0.495426 0.86865 0 -0.495426 0.868588 0 -0.495535 0.868588 0 -0.495535 0.868588 0 -0.495535 0.868588 0 -0.495535 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.02575 0.20153 0.02575 0.20153 0.03107 0.18388 0.03107 0.18388 0.03072 0.20703 0.03072 0.20703 0.03594 0.18967 0.03594 0.18967 0.04557 0.22197 0.04557 0.22197 0.05005 0.20706 0.05005 0.20706 0.05167 0.2283 0.05167 0.2283 0.05589 0.21429 0.05589 0.21429 0.0376 0.21373 0.0376 0.21373 0.04244 0.19761 0.04244 0.19761 0.04211 0.21839 0.04211 0.21839 0.04675 0.20296 0.04675 0.20296 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0405ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { -21.4204 31.5821 -105.507 -21.4204 34.2891 -105.507 -12.6518 31.5821 -90.1669 -12.6518 34.2891 -90.1669 -12.9794 24.8571 -110.544 -12.9794 27.5631 -110.544 -4.37463 24.8571 -95.4987 -4.37463 27.5631 -95.4987 6.16315 12.4821 -120.617 6.16315 15.1881 -120.617 13.7873 12.4821 -107.259 13.7873 15.1881 -107.259 16.9497 6.6301 -126.506 16.9497 9.33611 -126.506 24.0976 6.63005 -113.99 24.0976 9.33606 -113.99 -1.84918 17.2571 -116.25 -1.84918 19.9641 -116.25 6.13892 17.2571 -102.25 6.13892 19.9641 -102.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.868176 0 -0.496257 0.868176 0 -0.496257 0.868176 0 -0.496257 0.868176 0 -0.496257 0.868058 0 -0.496462 0.868058 0 -0.496462 0.868058 0 -0.496462 0.868058 0 -0.496462 0.868496 0 -0.495696 0.868496 0 -0.495696 0.868496 0 -0.495696 0.868496 0 -0.495696 0.868366 0 -0.495924 0.868366 0 -0.495924 0.868366 0 -0.495924 0.868366 0 -0.495924 0.868561 0 -0.495582 0.868561 0 -0.495582 0.868561 0 -0.495582 0.868561 0 -0.495582 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.02737 0.20306 0.02737 0.20306 0.03261 0.18564 0.03261 0.18564 0.03242 0.20878 0.03242 0.20878 0.03757 0.1917 0.03757 0.1917 0.04387 0.22021 0.04387 0.22021 0.04843 0.20505 0.04843 0.20505 0.05032 0.2269 0.05032 0.2269 0.0546 0.21269 0.0546 0.21269 0.03908 0.21525 0.03908 0.21525 0.04386 0.19936 0.04386 0.19936 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0405ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 11.6732 9.5911 -123.625 11.6732 12.2981 -123.625 19.0516 9.59105 -110.7 19.0516 12.2981 -110.7 -9.83526 22.5181 -111.903 -9.83526 25.2251 -111.903 -1.47509 22.5181 -97.2531 -1.47509 25.2251 -97.2531 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.868455 0 -0.495768 0.868455 0 -0.495768 0.868455 0 -0.495768 0.868455 0 -0.495768 0.868531 0 -0.495636 0.868531 0 -0.495636 0.868531 0 -0.495636 0.868531 0 -0.495636 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.04717 0.22363 0.04717 0.22363 0.05158 0.20895 0.05158 0.20895 0.0343 0.21032 0.0343 0.21032 0.0393 0.19369 0.0393 0.19369 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0404CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { -32.9369 33.5721 -122.01 -32.9369 36.2791 -122.01 -24.9196 33.5721 -105.964 -24.9196 36.2791 -105.964 -21.4397 24.8571 -127.832 -21.4397 27.5631 -127.832 -13.7285 24.8571 -112.291 -13.7285 27.5631 -112.291 1.45282 11.0731 -137.722 1.45282 13.7791 -137.722 8.14266 11.0731 -124.134 8.14266 13.7791 -124.134 9.64406 6.6301 -141.543 9.64406 9.33612 -141.543 16.0217 6.6301 -128.594 16.0217 9.33612 -128.594 -12.2868 18.5081 -131.326 -12.2868 21.2141 -131.326 -5.05706 18.5081 -116.635 -5.05706 21.2141 -116.635 -4.50915 13.9161 -134.944 -4.50915 16.6221 -134.944 2.40925 13.9161 -120.88 2.40925 16.6221 -120.88 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.894554 0 -0.446959 0.894554 0 -0.446959 0.894554 0 -0.446959 0.894554 0 -0.446959 0.89579 0 -0.444477 0.89579 0 -0.444477 0.89579 0 -0.444477 0.89579 0 -0.444477 0.897161 0 -0.441703 0.897161 0 -0.441703 0.897161 0 -0.441703 0.897161 0 -0.441703 0.897096 0 -0.441835 0.897096 0 -0.441835 0.897096 0 -0.441835 0.897096 0 -0.441835 0.897236 0 -0.441551 0.897236 0 -0.441551 0.897236 0 -0.441551 0.897236 0 -0.441551 0.897308 0 -0.441406 0.897308 0 -0.441406 0.897308 0 -0.441406 0.897308 0 -0.441406 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.02048 0.22179 0.02048 0.22179 0.02527 0.20358 0.02527 0.20358 0.02736 0.2284 0.02736 0.2284 0.03197 0.21076 0.03197 0.21076 0.04105 0.23963 0.04105 0.23963 0.04505 0.22421 0.04505 0.22421 0.04595 0.24397 0.04595 0.24397 0.04977 0.22927 0.04977 0.22927 0.03283 0.23237 0.03283 0.23237 0.03716 0.21569 0.03716 0.21569 0.03749 0.23648 0.03749 0.23648 0.04162 0.22051 0.04162 0.22051 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0404ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { -30.015 31.5821 -123.046 -30.015 34.2891 -123.046 -22.1412 31.5821 -107.2 -22.1412 34.2891 -107.2 6.74958 8.11511 -140.192 6.74958 10.8211 -140.192 13.2363 8.11511 -127.018 13.2363 10.8211 -127.018 -17.9688 22.5181 -128.685 -17.9688 25.2251 -128.685 -10.5085 22.5181 -113.526 -10.5085 25.2251 -113.526 -9.73919 17.2571 -132.511 -9.73919 19.9641 -132.511 -2.61547 17.2571 -118.027 -2.61547 19.9641 -118.027 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.895537 0 -0.444988 0.895537 0 -0.444988 0.895537 0 -0.444988 0.895537 0 -0.444988 0.897143 0 -0.44174 0.897143 0 -0.44174 0.897143 0 -0.44174 0.897143 0 -0.44174 0.89723 0 -0.441563 0.89723 0 -0.441563 0.89723 0 -0.441563 0.89723 0 -0.441563 0.897339 0 -0.441342 0.897339 0 -0.441342 0.897339 0 -0.441342 0.897339 0 -0.441342 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.02223 0.22297 0.02223 0.22297 0.02694 0.20498 0.02694 0.20498 0.04422 0.24244 0.04422 0.24244 0.0481 0.22748 0.0481 0.22748 0.02943 0.22937 0.02943 0.22937 0.0339 0.21216 0.0339 0.21216 0.03436 0.23372 0.03436 0.23372 0.03862 0.21727 0.03862 0.21727 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0404ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { -24.3807 27.0321 -126.486 -24.3807 29.7391 -126.486 -16.5463 27.0321 -110.692 -16.5463 29.7391 -110.692 4.20374 9.5911 -139.005 4.20374 12.2981 -139.005 10.7876 9.5911 -125.633 10.7876 12.2981 -125.633 11.9736 5.61411 -142.63 11.9736 8.32111 -142.63 18.262 5.61411 -129.861 18.262 8.32111 -129.861 -15.0369 20.3431 -130.047 -15.0369 23.0491 -130.047 -7.70104 20.3431 -115.13 -7.70104 23.0491 -115.13 -6.84564 15.4401 -133.859 -6.84564 18.1461 -133.859 0.170839 15.4401 -119.608 0.170839 18.1461 -119.608 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.895843 0 -0.444371 0.895843 0 -0.444371 0.895843 0 -0.444371 0.895843 0 -0.444371 0.897153 0 -0.441721 0.897152 0 -0.441721 0.897152 0 -0.441721 0.897152 0 -0.441721 0.897112 0 -0.441804 0.897112 0 -0.441804 0.897112 0 -0.441804 0.897111 0 -0.441804 0.897358 0 -0.441304 0.897358 0 -0.441304 0.897358 0 -0.441304 0.897358 0 -0.441304 0.897156 0 -0.441714 0.897156 0 -0.441714 0.897156 0 -0.441714 0.897156 0 -0.441714 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.0256 0.22688 0.0256 0.22688 0.03028 0.20894 0.03028 0.20894 0.0427 0.24109 0.0427 0.24109 0.04664 0.22591 0.04664 0.22591 0.04735 0.2452 0.04735 0.2452 0.05111 0.23071 0.05111 0.23071 0.03119 0.23092 0.03119 0.23092 0.03558 0.21398 0.03558 0.21398 0.03609 0.23525 0.03609 0.23525 0.04028 0.21907 0.04028 0.21907 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0404ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { -27.073 29.4071 -124.391 -27.073 32.1131 -124.391 -19.3245 29.4071 -108.798 -19.3245 32.1131 -108.798 -1.47607 12.4821 -136.357 -1.47607 15.1881 -136.357 5.32605 12.4821 -122.536 5.32605 15.1881 -122.536 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.895527 0 -0.445007 0.895527 0 -0.445007 0.895527 0 -0.445007 0.895527 0 -0.445007 0.897224 0 -0.441576 0.897224 0 -0.441576 0.897224 0 -0.441576 0.897224 0 -0.441576 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.02399 0.2245 0.02399 0.2245 0.02862 0.20679 0.02862 0.20679 0.0393 0.23808 0.0393 0.23808 0.04337 0.22239 0.04337 0.22239 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20046" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 13 DrawArrays TRIANGLE_STRIP 13 13 DrawArrays TRIANGLE_STRIP 26 4 } VertexArray Vec3Array 30 { 25.7065 2.64906 -151.313 21.9573 2.60108 -159.557 -2.81989 2.62507 -147.916 18.4916 2.55274 -167.924 0.874626 2.52875 -176.071 15.3137 2.50476 -176.404 0.874626 2.52875 -176.071 12.427 2.45789 -184.988 0.874626 2.52875 -176.071 9.83508 2.41284 -193.665 0.874626 2.52875 -176.071 -48 3.00001 -185.526 -2.81989 2.62507 -147.916 9.83508 2.41284 -193.665 7.54102 2.37035 -202.426 -48 3.00001 -185.526 5.54736 2.33115 -211.26 -7.90893 2.25309 -222.171 3.85645 2.29597 -220.157 -7.90893 2.25309 -222.171 2.47034 2.26555 -229.107 -7.90893 2.25309 -222.171 1.3905 2.24062 -238.098 -12.7182 2.21602 -248.879 0.618286 2.22191 -247.122 0.154541 2.21014 -256.166 -7.90893 2.25309 -222.171 -12.7182 2.21602 -248.879 -48 3.00001 -185.526 -48 3.00001 -303.171 } NormalBinding PER_VERTEX NormalArray Vec3Array 30 { -0.0014552 0.999986 -0.00515809 -0.00145845 0.999986 -0.00516501 0.00557631 0.99998 -0.00300552 -7.27125e-05 0.999991 -0.00427448 0.0074584 0.999969 -0.00258588 0.00152079 0.99998 -0.00609881 0.0074584 0.999969 -0.00258588 0.00162519 0.999982 -0.00584098 0.0074584 0.999969 -0.00258588 0.00903644 0.999952 -0.00373463 0.0074584 0.999969 -0.00258588 0.0153446 0.999878 -0.00307188 0.00557631 0.99998 -0.00300552 0.00903644 0.999952 -0.00373463 0.00923844 0.999934 -0.00689379 0.0153446 0.999878 -0.00307188 0.00634748 0.99992 -0.010894 0.00808766 0.999943 -0.00696353 -0.00310698 0.99999 -0.00313993 0.00808766 0.999943 -0.00696353 -0.00298763 0.999992 -0.00267439 0.00808766 0.999943 -0.00696353 -0.00103267 0.999998 -0.00164282 0.0185346 0.999828 -0.000986495 -0.000221393 0.999999 -0.00167176 -0.000272021 0.999999 -0.00128747 0.00808766 0.999943 -0.00696353 0.0185346 0.999828 -0.000986495 0.0153446 0.999878 -0.00307188 0.0222153 0.999753 4.2725e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 30 { -78.9285 44.3435 -78.5556 45.3386 -81.5773 46.4285 -78.1489 46.3204 -78.9347 48.4581 -77.709 47.2877 -78.9347 48.4581 -77.2363 48.2394 -78.9347 48.4581 -76.7314 49.1744 -78.9347 48.4581 -82.2054 53.2978 -81.5773 46.4285 -76.7314 49.1744 -76.1948 50.0917 -82.2054 53.2978 -75.6273 50.9901 -75.8385 53.0119 -75.0294 51.8686 -75.8385 53.0119 -74.4018 52.7262 -75.8385 53.0119 -73.7454 53.5618 -74.0215 55.6269 -73.0607 54.3746 -72.3488 55.1635 -75.8385 53.0119 -74.0215 55.6269 -82.2054 53.2978 -72.4442 63.0591 } TexCoordArray 1 Vec2Array 30 { 0.05556 0.25506 0.05332 0.26442 0.0385 0.2512 0.05125 0.27392 0.04071 0.28317 0.04934 0.28355 0.04071 0.28317 0.04762 0.29329 0.04071 0.28317 0.04607 0.30314 0.04071 0.28317 0.01147 0.2939 0.0385 0.2512 0.04607 0.30314 0.04469 0.31309 0.01147 0.2939 0.0435 0.32312 0.03545 0.33551 0.04249 0.33322 0.03545 0.33551 0.04166 0.34338 0.03545 0.33551 0.04101 0.35359 0.03257 0.36583 0.04055 0.36383 0.04028 0.3741 0.03545 0.33551 0.03257 0.36583 0.01147 0.2939 0.01147 0.42746 } TexCoordArray 2 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN335_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 8 Group { DataVariance STATIC name "TKLS338_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 56.8758 0.206785 -148.075 52.9977 0.251836 -155.256 51.6458 0.206785 -145.134 47.6704 0.251836 -152.496 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00270603 0.999985 0.00481215 0.00259023 0.999985 0.00479669 0.00259023 0.999985 0.00479669 0.00247728 0.999986 0.00478161 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.07421 0.25139 0.07189 0.25954 0.07108 0.24805 0.0687 0.2564 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS338_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 51.6458 0.206785 -145.134 55.8702 0.164295 -137.912 51.6458 0.206785 -145.134 60.9967 0.164295 -141.03 56.8758 0.206785 -148.075 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00259624 0.999987 0.00443769 0.00263933 0.999987 0.0043395 0.00259624 0.999987 0.00443769 0.00259624 0.999987 0.00443769 0.00255206 0.999986 0.00453835 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.07108 0.24805 0.07361 0.23985 0.07108 0.24805 0.07667 0.24339 0.07421 0.25139 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS338_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 55.8702 0.164295 -137.912 60.3387 0.125098 -130.839 55.8702 0.164295 -137.912 65.3558 0.125098 -134.13 60.9967 0.164295 -141.03 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00253348 0.999989 0.00400977 0.00257006 0.999989 0.00391803 0.00253348 0.999989 0.00400977 0.00253348 0.999989 0.00400977 0.00249599 0.999988 0.00410381 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.07361 0.23985 0.07628 0.23182 0.07361 0.23985 0.07928 0.23555 0.07667 0.24339 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS331_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 42.865 0.395034 -177.535 40.0009 0.44301 -185.178 37.2833 0.395034 -175.334 34.3473 0.44301 -183.169 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00215652 0.999983 0.00546889 0.00203688 0.999983 0.00543587 0.00203688 0.999983 0.00543587 0.00192017 0.999984 0.00540365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.06583 0.28483 0.06411 0.29351 0.06249 0.28233 0.06073 0.29123 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS331_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 45.9883 0.346691 -169.995 42.865 0.395034 -177.535 40.485 0.346691 -167.605 37.2833 0.395034 -175.334 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00235986 0.999982 0.00543389 0.00223847 0.999983 0.0054048 0.00223847 0.999983 0.0054048 0.00212006 0.999983 0.00537642 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.06769 0.27627 0.06583 0.28483 0.0644 0.27356 0.06249 0.28233 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS331_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 49.3672 0.298715 -162.566 45.9883 0.346691 -169.995 43.9487 0.298715 -159.989 40.485 0.346691 -167.605 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00252509 0.999983 0.00530935 0.00240329 0.999983 0.00528453 0.00240329 0.999983 0.00528453 0.00228447 0.999984 0.00526031 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.06972 0.26784 0.06769 0.27627 0.06647 0.26491 0.0644 0.27356 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS331_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 52.9977 0.251836 -155.256 49.3672 0.298715 -162.566 47.6704 0.251836 -152.496 43.9487 0.298715 -159.989 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00264249 0.999983 0.0051005 0.00252323 0.999984 0.00508041 0.00252323 0.999984 0.00508041 0.00240688 0.999984 0.0050608 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.07189 0.25954 0.06972 0.26784 0.0687 0.2564 0.06647 0.26491 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN335" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 43.4478 2.82266 -119.76 58.6663 0.125098 -129.742 38.611 2.78347 -127.417 54.1613 0.164295 -136.873 34.0382 2.74099 -135.234 49.9025 0.206785 -144.154 29.7352 2.69594 -143.202 45.8947 0.251836 -151.576 25.7065 2.64906 -151.313 42.1426 0.298715 -159.13 21.9573 2.60108 -159.557 38.6505 0.346691 -166.808 18.4916 2.55274 -167.924 35.4227 0.395034 -174.601 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.121626 0.989192 -0.081892 0.12221 0.989497 -0.0772016 0.121647 0.989601 -0.0767592 0.121608 0.990019 -0.0712349 0.120311 0.990232 -0.0704638 0.119982 0.990667 -0.0646862 0.118431 0.990886 -0.0641817 0.117814 0.991326 -0.0582446 0.116074 0.991546 -0.0579877 0.115179 0.991984 -0.0519773 0.11331 0.992201 -0.0519455 0.112155 0.992628 -0.0459459 0.111187 0.992732 -0.0460537 0.110872 0.993039 -0.0397623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 184.255 0 184.255 1.21333 183.672 0 183.672 1.21333 183.089 0 183.089 1.21333 182.506 0 182.506 1.21333 181.923 0 181.923 1.21333 181.34 0 181.34 1.21333 180.757 0 180.757 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.06617 0.21924 0.07528 0.23057 0.06328 0.22793 0.07258 0.23867 0.06055 0.23681 0.07004 0.24693 0.05797 0.24585 0.06764 0.25536 0.05556 0.25506 0.06539 0.26394 0.05332 0.26442 0.0633 0.27265 0.05125 0.27392 0.06137 0.2815 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } } Group { DataVariance STATIC name "TKMN329_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN329_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 111 Group { DataVariance STATIC name "T0LB324" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 23.3667 0.616627 -214.963 25.3248 0.616627 -215.37 21.7919 0.651803 -223.25 23.7628 0.651803 -223.589 20.5009 0.682222 -231.585 22.4822 0.682222 -231.857 19.4951 0.707155 -239.96 21.4846 0.707155 -240.164 18.7759 0.725871 -248.364 20.7712 0.725871 -248.5 18.344 0.737636 -256.787 20.3428 0.737636 -256.856 18.2 0.741722 -265.221 20.2 0.741722 -265.221 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.000848747 0.999991 0.0040834 0.000781078 0.999991 0.00411374 0.000724384 0.999992 0.00392693 0.000606289 0.999993 0.00376664 0.000502699 0.999994 0.00336137 0.000400206 0.999995 0.00316475 0.000310829 0.999996 0.00269974 0.000227505 0.999997 0.00246755 0.000157812 0.999998 0.00194315 9.85016e-05 0.999999 0.00167575 5.33796e-05 0.999999 0.001093 2.17312e-05 1 0.000791879 8.39136e-06 1 0.000486308 0 1 0.000488458 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 573.529 0 573.529 1 571.78 0 571.78 1 570.03 0 570.03 1 568.281 0 568.281 1 566.532 0 566.532 1 564.783 0 564.783 1 563.034 0 563.034 1 } TexCoordArray 1 Vec2Array 14 { 0.05416 0.32732 0.05533 0.32778 0.05322 0.33673 0.0544 0.33712 0.05245 0.34619 0.05363 0.3465 0.05185 0.3557 0.05304 0.35593 0.05142 0.36524 0.05261 0.3654 0.05116 0.3748 0.05235 0.37488 0.05107 0.38438 0.05227 0.38438 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT323" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 3.85645 6.29597 -220.157 3.85645 2.29597 -220.157 2.47034 6.26555 -229.107 2.47034 2.26555 -229.107 1.3905 6.24062 -238.098 1.3905 2.24062 -238.098 0.618286 6.22191 -247.122 0.618286 2.22191 -247.122 0.154541 6.21014 -256.166 0.154541 2.21014 -256.166 0 6.20606 -265.221 0 2.20606 -265.221 0 6.18095 -273.554 0 2.18095 -273.554 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.988219 0 -0.153048 0.988219 0 -0.153048 0.989895 0 -0.1418 0.991444 0 -0.130531 0.994159 0 -0.10793 0.995323 0 -0.0966011 0.997264 0 -0.0739215 0.998041 0 -0.0625692 0.999206 0 -0.0398324 0.999595 0 -0.0284493 0.999932 0 -0.0116878 0.999982 0 -0.00600826 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 757.815 1 757.815 0 755.628 1 755.628 0 753.442 1 753.442 0 751.255 1 751.255 0 749.068 1 749.068 0 746.883 1 746.883 0 744.799 1 744.799 0 } TexCoordArray 1 Vec2Array 14 { 0.04249 0.33322 0.04249 0.33322 0.04166 0.34338 0.04166 0.34338 0.04101 0.35359 0.04101 0.35359 0.04055 0.36383 0.04055 0.36383 0.04028 0.3741 0.04028 0.3741 0.04018 0.38438 0.04018 0.38438 0.04018 0.39384 0.04018 0.39384 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045YELLOWLABLE" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 31 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 DrawArrays TRIANGLE_STRIP 30 5 DrawArrays TRIANGLE_STRIP 35 5 DrawArrays TRIANGLE_STRIP 40 5 DrawArrays TRIANGLE_STRIP 45 5 DrawArrays TRIANGLE_STRIP 50 5 DrawArrays TRIANGLE_STRIP 55 5 DrawArrays TRIANGLE_STRIP 60 5 DrawArrays TRIANGLE_STRIP 65 5 DrawArrays TRIANGLE_STRIP 70 5 DrawArrays TRIANGLE_STRIP 75 5 DrawArrays TRIANGLE_STRIP 80 5 DrawArrays TRIANGLE_STRIP 85 5 DrawArrays TRIANGLE_STRIP 90 5 DrawArrays TRIANGLE_STRIP 95 5 DrawArrays TRIANGLE_STRIP 100 5 DrawArrays TRIANGLE_STRIP 105 5 DrawArrays TRIANGLE_STRIP 110 5 DrawArrays TRIANGLE_STRIP 115 5 DrawArrays TRIANGLE_STRIP 120 5 DrawArrays TRIANGLE_STRIP 125 5 DrawArrays TRIANGLE_STRIP 130 5 DrawArrays TRIANGLE_STRIP 135 5 DrawArrays TRIANGLE_STRIP 140 5 DrawArrays TRIANGLE_STRIP 145 5 DrawArrays TRIANGLE_STRIP 150 5 } VertexArray Vec3Array 155 { -57.3418 31.1841 -201.992 -57.2002 31.1841 -201.189 -57.3418 31.1841 -201.992 -57.2002 30.4661 -201.189 -57.3418 30.4661 -201.992 -57.0789 31.1841 -222.424 -57.0789 31.1841 -221.61 -57.0789 31.1841 -222.424 -57.0789 30.4661 -221.61 -57.0789 30.4661 -222.424 -57.0789 31.1841 -255.668 -57.0789 31.1841 -254.854 -57.0789 31.1841 -255.668 -57.0789 30.4661 -254.854 -57.0789 30.4661 -255.668 -57.0789 31.1841 -266.451 -57.0789 31.1841 -265.636 -57.0789 31.1841 -266.451 -57.0789 30.4661 -265.636 -57.0789 30.4661 -266.451 39.6733 44.7951 -8.87011 40.8399 44.7951 -7.68991 39.6733 44.7951 -8.87011 40.8399 43.7501 -7.68991 39.6733 43.7501 -8.87011 14.7437 44.7951 -33.5968 15.9397 44.7951 -32.4492 14.7437 44.7951 -33.5968 15.9397 43.7501 -32.4492 14.7437 43.7501 -33.5968 87.0232 7.50006 -52.5945 89.1099 7.50006 -50.4816 87.0232 7.50006 -52.5945 89.1099 4.84606 -50.4816 87.0232 4.84606 -52.5945 61.6264 7.50006 -77.8531 63.7678 7.50006 -75.7977 61.6264 7.50006 -77.8531 63.7678 4.84606 -75.7977 61.6264 4.84606 -77.8531 -12.6903 44.7951 -69.066 -11.835 44.7951 -67.6304 -12.6903 44.7951 -69.066 -11.835 43.7501 -67.6304 -12.6903 43.7501 -69.066 -30.9664 44.7951 -99.6151 -30.0727 44.7951 -98.2021 -30.9664 44.7951 -99.6151 -30.0727 43.7501 -98.2021 -30.9664 43.7501 -99.6151 43.3979 7.50006 -99.6441 44.9265 7.50006 -97.0741 43.3979 7.50006 -99.6441 44.9265 4.84606 -97.0741 43.3979 4.84606 -99.6441 23.5123 7.50011 -133.199 25.1066 7.50011 -130.671 23.5123 7.50011 -133.199 25.1066 4.84611 -130.671 23.5123 4.84611 -133.199 -49.1556 44.7951 -140.628 -48.6845 44.7951 -139.019 -49.1556 44.7951 -140.628 -48.6845 43.7501 -139.019 -49.1556 43.7501 -140.628 -60.5669 44.7951 -178.008 -60.0513 44.7951 -176.411 -60.5669 44.7951 -178.008 -60.0513 43.7501 -176.411 -60.5669 43.7501 -178.008 12.6054 7.50012 -156.198 13.4617 7.50012 -153.316 12.6054 7.50012 -156.198 13.4617 4.84611 -153.316 12.6054 4.84611 -156.198 1.11011 7.50012 -193.573 2.03925 7.50012 -190.714 1.11011 7.50012 -193.573 2.03925 4.84612 -190.714 1.11011 4.84612 -193.573 -57.0789 31.1841 -284.531 -57.0789 31.1841 -283.717 -57.0789 31.1841 -284.531 -57.0789 30.4661 -283.717 -57.0789 30.4661 -284.531 -57.0789 31.1841 -295.314 -57.0789 31.1841 -294.499 -57.0789 31.1841 -295.314 -57.0789 30.4661 -294.499 -57.0789 30.4661 -295.314 -57.0789 31.1841 -328.558 -57.0789 31.1841 -327.743 -57.0789 31.1841 -328.558 -57.0789 30.4661 -327.743 -57.0789 30.4661 -328.558 -57.0789 31.1841 -339.34 -57.0789 31.1841 -338.525 -57.0789 31.1841 -339.34 -57.0789 30.4661 -338.525 -57.0789 30.4661 -339.34 -57.0789 31.1841 -361.28 -57.0789 31.1841 -360.466 -57.0789 31.1841 -361.28 -57.0789 30.4661 -360.466 -57.0789 30.4661 -361.28 -57.0789 31.1841 -372.063 -57.0789 31.1841 -371.247 -57.0789 31.1841 -372.063 -57.0789 30.4661 -371.247 -57.0789 30.4661 -372.063 -57.0789 31.1841 -390.306 -57.0789 31.1841 -389.491 -57.0789 31.1841 -390.306 -57.0789 30.4661 -389.491 -57.0789 30.4661 -390.306 -57.0789 31.1841 -401.088 -57.0789 31.1841 -400.274 -57.0789 31.1841 -401.088 -57.0789 30.4661 -400.274 -57.0789 30.4661 -401.088 -57.0789 31.1841 -412.309 -57.0789 31.1841 -411.494 -57.0789 31.1841 -412.309 -57.0789 30.4661 -411.494 -57.0789 30.4661 -412.309 -57.0081 31.1841 -423.481 -57.0284 31.1841 -422.629 -57.0081 31.1841 -423.481 -57.0284 30.4661 -422.629 -57.0081 30.4661 -423.481 -56.7453 31.1841 -435.1 -56.7756 31.1841 -434.249 -56.7453 31.1841 -435.1 -56.7756 30.4661 -434.249 -56.7453 30.4661 -435.1 -56.3106 31.1841 -446.355 -56.351 31.1841 -445.505 -56.3106 31.1841 -446.355 -56.351 30.4661 -445.505 -56.3106 30.4661 -446.355 -55.3804 31.1841 -461.834 -55.441 31.1841 -460.984 -55.3804 31.1841 -461.834 -55.441 30.4661 -460.984 -55.3804 30.4661 -461.834 -54.4907 31.1841 -473.061 -54.5615 31.1841 -472.212 -54.4907 31.1841 -473.061 -54.5615 30.4661 -472.212 -54.4907 30.4661 -473.061 -36.5128 13.7301 -505.184 -36.6291 13.7301 -504.361 -36.5128 13.7301 -505.184 -36.6291 13.4601 -504.361 -36.5128 13.4601 -505.184 } NormalBinding PER_VERTEX NormalArray Vec3Array 155 { 0.984805 0 -0.173663 0.984805 0 -0.173663 0.984805 0 -0.173663 0.984805 0 -0.173663 0.984805 0 -0.173663 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0.711193 0 -0.702996 0.711193 0 -0.702996 0.711193 0 -0.702996 0.711193 0 -0.702996 0.711193 0 -0.702996 0.692356 0 -0.721556 0.692356 0 -0.721556 0.692356 0 -0.721556 0.692356 0 -0.721556 0.692356 0 -0.721556 0.711504 0 -0.702682 0.711504 0 -0.702682 0.711504 0 -0.702682 0.711504 0 -0.702682 0.711504 0 -0.702682 0.692471 0 -0.721446 0.692471 0 -0.721446 0.692471 0 -0.721446 0.692471 0 -0.721446 0.692471 0 -0.721446 0.859068 0 -0.511862 0.859068 0 -0.511862 0.859068 0 -0.511862 0.859068 0 -0.511862 0.859068 0 -0.511862 0.845143 0 -0.53454 0.845143 0 -0.53454 0.845143 0 -0.53454 0.845143 0 -0.53454 0.845143 0 -0.53454 0.859463 0 -0.511198 0.859463 0 -0.511198 0.859463 0 -0.511198 0.859463 0 -0.511198 0.859463 0 -0.511198 0.845841 0 -0.533435 0.845841 0 -0.533435 0.845841 0 -0.533435 0.845841 0 -0.533435 0.845841 0 -0.533435 0.959709 0 -0.280995 0.959709 0 -0.280995 0.959709 0 -0.280995 0.959709 0 -0.280995 0.959709 0 -0.280995 0.951632 0 -0.307239 0.951632 0 -0.307239 0.951632 0 -0.307239 0.951632 0 -0.307239 0.951632 0 -0.307239 0.958583 0 -0.284815 0.958583 0 -0.284815 0.958583 0 -0.284815 0.958583 0 -0.284815 0.958583 0 -0.284815 0.951037 0 -0.309076 0.951037 0 -0.309076 0.951037 0 -0.309076 0.951037 0 -0.309076 0.951037 0 -0.309076 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0.999716 0 0.023822 0.999716 0 0.023822 0.999716 0 0.023822 0.999716 0 0.023822 0.999716 0 0.023822 0.999367 0 0.0355835 0.999367 0 0.0355835 0.999367 0 0.0355835 0.999367 0 0.0355835 0.999367 0 0.0355835 0.998872 0 0.0474744 0.998872 0 0.0474744 0.998872 0 0.0474744 0.998872 0 0.0474744 0.998872 0 0.0474744 0.997468 0 0.0711134 0.997468 0 0.0711134 0.997468 0 0.0711134 0.997468 0 0.0711134 0.997468 0 0.0711134 0.996541 0 0.0831018 0.996541 0 0.0831018 0.996541 0 0.0831018 0.996541 0 0.0831018 0.996541 0 0.0831018 0.990162 0 0.139925 0.990162 0 0.139925 0.990162 0 0.139925 0.990162 0 0.139925 0.990162 0 0.139925 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 155 { 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 0.9995 0.99885 0.0005 0.99885 0.9995 0.99885 0.0005 0.0003 0.9995 0.0003 } TexCoordArray 1 Vec2Array 155 { 0.00588 0.3126 0.00596 0.31168 0.00588 0.3126 0.00596 0.31168 0.00588 0.3126 0.00604 0.33579 0.00604 0.33487 0.00604 0.33579 0.00604 0.33487 0.00604 0.33579 0.00604 0.37353 0.00604 0.37261 0.00604 0.37353 0.00604 0.37261 0.00604 0.37353 0.00604 0.38578 0.00604 0.38485 0.00604 0.38578 0.00604 0.38485 0.00604 0.38578 0.06392 0.09335 0.06461 0.09201 0.06392 0.09335 0.06461 0.09201 0.06392 0.09335 0.049 0.12142 0.04972 0.12012 0.049 0.12142 0.04972 0.12012 0.049 0.12142 0.09224 0.14299 0.09349 0.14059 0.09224 0.14299 0.09349 0.14059 0.09224 0.14299 0.07705 0.17166 0.07833 0.16933 0.07705 0.17166 0.07833 0.16933 0.07705 0.17166 0.03259 0.16169 0.0331 0.16006 0.03259 0.16169 0.0331 0.16006 0.03259 0.16169 0.02166 0.19637 0.02219 0.19477 0.02166 0.19637 0.02219 0.19477 0.02166 0.19637 0.06614 0.1964 0.06706 0.19348 0.06614 0.1964 0.06706 0.19348 0.06614 0.1964 0.05425 0.2345 0.0552 0.23163 0.05425 0.2345 0.0552 0.23163 0.05425 0.2345 0.01078 0.24293 0.01106 0.2411 0.01078 0.24293 0.01106 0.2411 0.01078 0.24293 0.00395 0.28537 0.00426 0.28355 0.00395 0.28537 0.00426 0.28355 0.00395 0.28537 0.04772 0.26061 0.04824 0.25734 0.04772 0.26061 0.04824 0.25734 0.04772 0.26061 0.04085 0.30304 0.0414 0.29979 0.04085 0.30304 0.0414 0.29979 0.04085 0.30304 0.00604 0.4063 0.00604 0.40538 0.00604 0.4063 0.00604 0.40538 0.00604 0.4063 0.00604 0.41854 0.00604 0.41762 0.00604 0.41854 0.00604 0.41762 0.00604 0.41854 0.00604 0.45629 0.00604 0.45536 0.00604 0.45629 0.00604 0.45536 0.00604 0.45629 0.00604 0.46853 0.00604 0.4676 0.00604 0.46853 0.00604 0.4676 0.00604 0.46853 0.00604 0.49343 0.00604 0.49251 0.00604 0.49343 0.00604 0.49251 0.00604 0.49343 0.00604 0.50568 0.00604 0.50475 0.00604 0.50568 0.00604 0.50475 0.00604 0.50568 0.00604 0.52639 0.00604 0.52546 0.00604 0.52639 0.00604 0.52546 0.00604 0.52639 0.00604 0.53863 0.00604 0.5377 0.00604 0.53863 0.00604 0.5377 0.00604 0.53863 0.00604 0.55137 0.00604 0.55044 0.00604 0.55137 0.00604 0.55044 0.00604 0.55137 0.00608 0.56405 0.00607 0.56308 0.00608 0.56405 0.00607 0.56308 0.00608 0.56405 0.00624 0.57724 0.00622 0.57627 0.00624 0.57724 0.00622 0.57627 0.00624 0.57724 0.0065 0.59002 0.00647 0.58905 0.0065 0.59002 0.00647 0.58905 0.0065 0.59002 0.00705 0.60759 0.00702 0.60663 0.00705 0.60759 0.00702 0.60663 0.00705 0.60759 0.00758 0.62034 0.00754 0.61937 0.00758 0.62034 0.00754 0.61937 0.00758 0.62034 0.01834 0.65681 0.01827 0.65587 0.01834 0.65681 0.01827 0.65587 0.01834 0.65681 } TexCoordArray 2 Vec2Array 155 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 155 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -35.8305 14.6731 -201.793 -35.8305 13.7101 -201.793 -13.7105 4.10512 -205.891 -13.7105 3.14212 -205.891 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.182163 0 0.983268 0.182163 0 0.983268 0.182163 0 0.983268 0.182163 0 0.983268 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.01875 0.31237 0.01875 0.31237 0.03198 0.31702 0.03198 0.31702 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -56.6543 28.6731 -197.933 -56.6543 27.7091 -197.933 -35.8305 14.6731 -201.793 -35.8305 13.7101 -201.793 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.18226 0 0.98325 0.18226 0 0.98325 0.18226 0 0.98325 0.18226 0 0.98325 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.00629 0.30799 0.00629 0.30799 0.01875 0.31237 0.01875 0.31237 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -35.6575 18.1261 -201.502 -7.58575 4.38812 -206.79 -35.6575 16.8741 -201.502 -7.58575 3.13612 -206.79 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.185119 0 -0.982716 -0.185119 0 -0.982716 -0.185119 0 -0.982716 -0.185119 0 -0.982716 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.01885 0.31204 0.03564 0.31804 0.01885 0.31204 0.03564 0.31804 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -62.0936 35.0731 -196.521 -62.0936 36.3261 -196.521 -62.0936 35.0731 -196.521 -35.6575 18.1261 -201.502 -35.6575 16.8741 -201.502 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.185158 0 -0.982709 -0.185158 0 -0.982709 -0.185158 0 -0.982709 -0.185158 0 -0.982709 -0.185158 0 -0.982709 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.00304 0.30639 0.00304 0.30639 0.00304 0.30639 0.01885 0.31204 0.01885 0.31204 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_141" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { -49.6935 35.3901 -147.333 -49.7895 35.3901 -147.626 -49.6935 35.3901 -147.333 -49.7895 40.8141 -147.626 -49.6935 40.8141 -147.333 -49.7895 40.8141 -147.626 -49.28 41.6761 -147.482 -49.3861 41.6761 -147.774 -48.0496 42.5381 -147.927 -48.1455 42.5381 -148.218 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.950292 0 -0.311361 0.950292 0 -0.311361 0.950292 0 -0.311361 0.947328 -0.0691842 -0.312703 0.947979 -0.0697218 -0.310604 0.947328 -0.0691842 -0.312703 0.721348 -0.644508 -0.253509 0.609818 -0.762897 -0.214733 0.51858 -0.835935 -0.179685 0.52006 -0.836757 -0.17139 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.01045 0.25054 0.0104 0.25088 0.01045 0.25054 0.0104 0.25088 0.01045 0.25054 0.0104 0.25088 0.0107 0.25071 0.01064 0.25104 0.01144 0.25122 0.01138 0.25155 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_140" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { -51.8379 35.3901 -153.836 -51.9227 35.3901 -154.13 -51.8379 35.3901 -153.836 -51.9227 40.8141 -154.13 -51.8379 40.8141 -153.836 -51.9227 40.8141 -154.13 -51.4243 41.6761 -153.975 -51.5103 41.6761 -154.269 -50.1737 42.5381 -154.393 -50.2707 42.5381 -154.685 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.960831 0 -0.277134 0.960831 0 -0.277134 0.960831 0 -0.277134 0.958461 -0.0691287 -0.276718 0.958529 -0.0691817 -0.27647 0.958461 -0.0691287 -0.276718 0.732872 -0.646042 -0.213374 0.617071 -0.763967 -0.188621 0.523916 -0.835909 -0.163607 0.522343 -0.834895 -0.173514 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.00917 0.25793 0.00912 0.25826 0.00917 0.25793 0.00912 0.25826 0.00917 0.25793 0.00912 0.25826 0.00942 0.25808 0.00937 0.25842 0.01017 0.25856 0.01011 0.25889 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_139" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { -53.8032 35.3901 -160.243 -53.8841 35.3901 -160.539 -53.8032 35.3901 -160.243 -53.8841 40.8141 -160.539 -53.8032 40.8141 -160.243 -53.8841 40.8141 -160.539 -53.3887 41.6761 -160.374 -53.4696 41.6761 -160.669 -52.135 42.5381 -160.766 -52.226 42.5381 -161.06 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.96462 0 -0.263644 0.96462 0 -0.263644 0.96462 0 -0.263644 0.962317 -0.0688252 -0.263076 0.962325 -0.0689372 -0.263017 0.962317 -0.0688252 -0.263076 0.737363 -0.64459 -0.201989 0.621473 -0.76301 -0.177727 0.528143 -0.835049 -0.154139 0.526901 -0.834133 -0.163084 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.008 0.2652 0.00795 0.26554 0.008 0.2652 0.00795 0.26554 0.008 0.2652 0.00795 0.26554 0.00824 0.26535 0.0082 0.26568 0.00899 0.26579 0.00894 0.26613 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_138" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { -55.6736 35.3901 -166.831 -55.7646 35.3901 -167.128 -55.6736 35.3901 -166.831 -55.7646 40.8141 -167.128 -55.6736 40.8141 -166.831 -55.7646 40.8141 -167.128 -55.2592 41.6761 -166.952 -55.34 41.6761 -167.25 -53.9953 42.5381 -167.318 -54.0762 42.5381 -167.614 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.956126 0 -0.292956 0.956126 0 -0.292956 0.956126 0 -0.292956 0.954485 -0.0691242 -0.290139 0.953879 -0.0685095 -0.292268 0.954485 -0.0691242 -0.290139 0.734659 -0.645825 -0.207815 0.621605 -0.764885 -0.168994 0.528878 -0.836397 -0.143975 0.528814 -0.836341 -0.144532 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.00688 0.27268 0.00682 0.27302 0.00688 0.27268 0.00682 0.27302 0.00688 0.27268 0.00682 0.27302 0.00712 0.27282 0.00708 0.27315 0.00788 0.27323 0.00783 0.27357 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_137" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { -57.3822 35.3901 -173.337 -57.4631 35.3901 -173.637 -57.3822 35.3901 -173.337 -57.4631 40.8141 -173.637 -57.3822 40.8141 -173.337 -57.0385 41.6761 -173.749 -56.9576 41.6761 -173.45 -57.0385 41.6761 -173.749 -55.7039 42.5381 -173.788 -55.7747 42.5381 -174.086 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.965509 0 -0.26037 0.965509 0 -0.26037 0.965509 0 -0.26037 0.964831 -0.0374731 -0.260187 0.95829 -0.12184 -0.258526 0.680982 -0.710211 -0.178504 0.679831 -0.709927 -0.183939 0.680982 -0.710211 -0.178504 0.53472 -0.834033 -0.135877 0.535521 -0.834882 -0.127237 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.52742 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.00585 0.28006 0.00581 0.28041 0.00585 0.28006 0.00581 0.28041 0.00585 0.28006 0.00606 0.28053 0.00611 0.28019 0.00606 0.28053 0.00686 0.28058 0.00682 0.28092 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_136" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { -58.9897 35.3901 -180.001 -59.0605 35.3901 -180.302 -58.9897 35.3901 -180.001 -59.0605 40.8141 -180.302 -58.9897 40.8141 -180.001 -59.0605 40.8141 -180.302 -58.5651 41.6761 -180.105 -58.6359 41.6761 -180.405 -57.3013 42.5381 -180.415 -57.3621 42.5381 -180.713 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.973433 0 -0.228973 0.973433 0 -0.228973 0.973433 0 -0.228973 0.971083 -0.0692612 -0.228473 0.971087 -0.0693736 -0.228422 0.971083 -0.0692612 -0.228473 0.744977 -0.643556 -0.175627 0.631578 -0.762131 -0.142355 0.538112 -0.834513 -0.118422 0.538689 -0.835306 -0.109903 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.00489 0.28763 0.00485 0.28797 0.00489 0.28763 0.00485 0.28797 0.00489 0.28763 0.00485 0.28797 0.00515 0.28775 0.0051 0.28809 0.0059 0.2881 0.00587 0.28844 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -61.1027 35.3901 -179.484 -58.9897 35.3901 -180.001 -61.1027 35.3901 -179.484 -58.9897 40.8141 -180.001 -61.1027 42.5381 -179.484 -58.5651 41.6761 -180.105 -57.3013 42.5381 -180.415 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.237665 0 0.971347 0.237665 0 0.971347 0.237665 0 0.971347 0.237671 8.0523e-06 0.971346 0.237707 9.60728e-05 0.971337 0.237816 0.000344948 0.97131 0.23788 0.000542187 0.971295 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.00363 0.28704 0.00489 0.28763 0.00363 0.28704 0.00489 0.28763 0.00363 0.28704 0.00515 0.28775 0.0059 0.2881 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -59.4851 35.3901 -172.774 -57.3822 35.3901 -173.337 -59.4851 35.3901 -172.774 -57.3822 40.8141 -173.337 -59.4851 42.5381 -172.774 -56.9576 41.6761 -173.45 -55.7039 42.5381 -173.788 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.258619 0 0.96598 0.258619 0 0.965979 0.258619 0 0.96598 0.258583 -4.69571e-05 0.965989 0.258631 0.000248768 0.965976 0.258664 0.000893023 0.965967 0.259018 0.00200757 0.96587 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.0046 0.27943 0.00585 0.28006 0.0046 0.27943 0.00585 0.28006 0.0046 0.27943 0.00611 0.28019 0.00686 0.28058 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -57.7664 35.3901 -166.224 -55.6736 35.3901 -166.831 -57.7664 35.3901 -166.224 -55.6736 40.8141 -166.831 -57.7664 42.5381 -166.224 -55.2592 41.6761 -166.952 -53.9953 42.5381 -167.318 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.278566 0 0.960417 0.278566 0 0.960417 0.278566 0 0.960417 0.278609 5.62873e-05 0.960405 0.278633 -3.78812e-05 0.960398 0.278808 -0.0001361 0.960347 0.278616 -0.000740745 0.960402 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.00562 0.27199 0.00688 0.27268 0.00562 0.27199 0.00688 0.27268 0.00562 0.27199 0.00712 0.27282 0.00788 0.27323 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -55.8859 35.3901 -159.59 -53.8032 35.3901 -160.243 -55.8859 35.3901 -159.59 -53.8032 40.8141 -160.243 -55.8859 42.5381 -159.59 -53.3887 41.6761 -160.374 -52.135 42.5381 -160.766 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.299175 0 0.954198 0.299175 0 0.954198 0.299175 0 0.954198 0.299229 7.17442e-05 0.954181 0.299249 -8.51515e-05 0.954175 0.299439 -0.000305858 0.954115 0.299164 -0.00118004 0.954201 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.00675 0.26446 0.008 0.2652 0.00675 0.26446 0.008 0.2652 0.00675 0.26446 0.00824 0.26535 0.00899 0.26579 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -53.9043 35.3901 -153.138 -51.8379 35.3901 -153.836 -53.9043 35.3901 -153.138 -51.8379 40.8141 -153.836 -53.9043 42.5381 -153.138 -51.4243 41.6761 -153.975 -50.1737 42.5381 -154.393 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.32002 0 0.947411 0.32002 0 0.947411 0.32002 0 0.947411 0.319984 -4.80614e-05 0.947423 0.319786 -0.00053516 0.947489 0.319181 -0.00191991 0.947692 0.318848 -0.00298374 0.947801 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.00794 0.25713 0.00917 0.25793 0.00794 0.25713 0.00917 0.25793 0.00794 0.25713 0.00942 0.25808 0.01017 0.25856 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -51.7417 35.3901 -146.592 -49.6935 35.3901 -147.333 -51.7417 35.3901 -146.592 -49.6935 40.8141 -147.333 -51.7417 42.5381 -146.592 -49.28 41.6761 -147.482 -48.0496 42.5381 -147.927 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.340201 0 0.940353 0.340201 0 0.940353 0.340201 0 0.940353 0.340171 -4.05686e-05 0.940364 0.340133 -3.87177e-05 0.940377 0.339957 -0.000138859 0.940441 0.340035 0.00011286 0.940413 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.00923 0.2497 0.01045 0.25054 0.00923 0.2497 0.01045 0.25054 0.00923 0.2497 0.0107 0.25071 0.01144 0.25122 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -59.0605 35.3901 -180.302 -61.1835 35.3901 -179.787 -59.0605 40.8141 -180.302 -61.1835 42.5381 -179.787 -58.6359 41.6761 -180.405 -57.3621 42.5381 -180.713 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.235744 0 -0.971815 -0.235744 0 -0.971815 -0.235744 2.67323e-07 -0.971815 -0.235707 0.000116237 -0.971824 -0.235609 0.000417459 -0.971848 -0.235506 0.000739796 -0.971873 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.00485 0.28797 0.00358 0.28739 0.00485 0.28797 0.00358 0.28739 0.0051 0.28809 0.00587 0.28844 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -57.4631 35.3901 -173.637 -59.5659 35.3901 -173.076 -57.4631 40.8141 -173.637 -59.5659 42.5381 -173.076 -57.0385 41.6761 -173.749 -55.7747 42.5381 -174.086 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.257774 0 -0.966205 -0.257774 0 -0.966205 -0.257705 8.97365e-05 -0.966224 -0.257624 7.05946e-05 -0.966245 -0.257236 0.000253171 -0.966349 -0.257427 -0.000345574 -0.966298 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.00581 0.28041 0.00455 0.27977 0.00581 0.28041 0.00455 0.27977 0.00606 0.28053 0.00682 0.28092 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -55.7646 35.3901 -167.128 -57.8573 35.3901 -166.524 -55.7646 40.8141 -167.128 -57.8573 42.5381 -166.524 -55.34 41.6761 -167.25 -54.0762 42.5381 -167.614 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.277305 0 -0.960782 -0.277305 0 -0.960782 -0.277275 3.87129e-05 -0.96079 -0.277215 0.000110486 -0.960808 -0.276984 0.000395699 -0.960874 -0.276995 0.000360928 -0.960871 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.00682 0.27302 0.00557 0.27233 0.00682 0.27302 0.00557 0.27233 0.00708 0.27315 0.00783 0.27357 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -53.8841 35.3901 -160.539 -55.9668 35.3901 -159.888 -53.8841 40.8141 -160.539 -55.9668 42.5381 -159.888 -53.4696 41.6761 -160.669 -52.226 42.5381 -161.06 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.29834 0 -0.95446 -0.29834 0 -0.95446 -0.298363 -3.07134e-05 -0.954452 -0.298472 -0.000281567 -0.954418 -0.298813 -0.00101242 -0.954311 -0.298974 -0.00152712 -0.95426 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.00795 0.26554 0.0067 0.2648 0.00795 0.26554 0.0067 0.2648 0.0082 0.26568 0.00894 0.26613 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -51.9227 35.3901 -154.13 -53.9953 35.3901 -153.433 -51.9227 40.8141 -154.13 -53.9953 42.5381 -153.433 -51.5103 41.6761 -154.269 -50.2707 42.5381 -154.685 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.318753 0 -0.947838 -0.318753 0 -0.947838 -0.31877 -2.19882e-05 -0.947832 -0.318757 8.77542e-05 -0.947837 -0.318765 0.00031551 -0.947834 -0.318627 0.000756544 -0.94788 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.00912 0.25826 0.00788 0.25747 0.00912 0.25826 0.00788 0.25747 0.00937 0.25842 0.01011 0.25889 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -49.7895 35.3901 -147.626 -51.8469 35.3901 -146.886 -49.7895 40.8141 -147.626 -51.8469 42.5381 -146.886 -49.3861 41.6761 -147.774 -48.1455 42.5381 -148.218 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.338453 0 -0.940983 -0.338453 0 -0.940983 -0.3386 -0.000198129 -0.94093 -0.338681 0.000142835 -0.940901 -0.339275 0.000513872 -0.940687 -0.338605 0.00267125 -0.940925 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.0104 0.25088 0.00917 0.25004 0.0104 0.25088 0.00917 0.25004 0.01064 0.25104 0.01138 0.25155 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_683" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -35.0621 2.90711 -203.137 -34.9659 2.90711 -202.56 -35.0621 13.4681 -203.137 -34.9659 13.4681 -202.56 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.986385 0 0.164454 -0.986385 0 0.164454 -0.986385 0 0.164454 -0.986385 0 0.164454 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.4246 0.9995 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01921 0.3139 0.01926 0.31324 0.01921 0.3139 0.01926 0.31324 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_682" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.2249 12.9741 -203.291 -34.1289 12.9741 -202.714 -34.2249 2.90711 -203.291 -34.1289 2.90711 -202.714 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.98644 0 -0.164124 0.98644 0 -0.164124 0.98644 0 -0.164124 0.98644 0 -0.164124 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.40478 0.0005 0.40478 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01971 0.31407 0.01977 0.31342 0.01971 0.31407 0.01977 0.31342 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_681" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.1289 2.90711 -202.714 -34.1289 12.9741 -202.714 -34.9659 2.90711 -202.56 -34.9659 13.4681 -202.56 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.180943 0 0.983494 0.180943 0 0.983494 0.180943 0 0.983494 0.180943 0 0.983494 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01977 0.31342 0.01977 0.31342 0.01926 0.31324 0.01926 0.31324 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_680" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -35.0621 13.4681 -203.137 -34.2249 12.9741 -203.291 -35.0621 2.90711 -203.137 -34.2249 2.90711 -203.291 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.180902 0 -0.983501 -0.180902 0 -0.983501 -0.180902 0 -0.983501 -0.180902 0 -0.983501 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01921 0.3139 0.01971 0.31407 0.01921 0.3139 0.01971 0.31407 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_679" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.3775 2.90711 -201.411 -44.2714 2.90711 -200.834 -44.3775 19.4611 -201.411 -44.2714 19.4611 -200.834 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.983512 0 0.180844 -0.983512 0 0.180844 -0.983512 0 0.180844 -0.983512 0 0.180844 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.66525 0.9995 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01363 0.31194 0.0137 0.31128 0.01363 0.31194 0.0137 0.31128 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_678" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.5404 18.9671 -201.566 -43.4444 18.9671 -200.989 -43.5404 2.90711 -201.566 -43.4444 2.90711 -200.989 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.986441 0 -0.164113 0.986441 0 -0.164113 0.986441 0 -0.164113 0.986441 0 -0.164113 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.64544 0.0005 0.64544 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01414 0.31211 0.01419 0.31146 0.01414 0.31211 0.01419 0.31146 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_677" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.4444 2.90711 -200.989 -43.4444 18.9671 -200.989 -44.2714 2.90711 -200.834 -44.2714 19.4611 -200.834 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.184215 0 0.982886 0.184215 0 0.982886 0.184215 0 0.982886 0.184215 0 0.982886 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01419 0.31146 0.01419 0.31146 0.0137 0.31128 0.0137 0.31128 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_676" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.3775 19.4611 -201.411 -43.5404 18.9671 -201.566 -44.3775 2.90711 -201.411 -43.5404 2.90711 -201.566 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.182067 0 -0.983286 -0.182067 0 -0.983286 -0.182067 0 -0.983286 -0.182067 0 -0.983286 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01363 0.31194 0.01414 0.31211 0.01363 0.31194 0.01414 0.31211 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_675" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -54.6322 2.97512 -199.098 -53.601 2.97512 -199.29 -54.6322 2.97512 -199.098 -53.601 18.5431 -199.29 -54.6322 19.2511 -199.098 -53.5404 20.1231 -199.301 -54.6322 19.2511 -199.098 -53.3382 21.6481 -199.338 -54.8041 21.8661 -199.066 -52.8427 23.1731 -199.43 -55.0367 23.6521 -199.024 -51.9126 24.6691 -199.603 -55.7141 25.8821 -198.9 -56.5835 27.7841 -198.737 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.183046 0 0.983104 0.183046 0 0.983104 0.183046 0 0.983104 0.183041 -8.27554e-06 0.983105 0.182946 -4.49505e-05 0.983123 0.183026 -0.000291697 0.983108 0.182946 -4.49505e-05 0.983123 0.182573 -9.23264e-05 0.983192 0.182304 0.000217888 0.983242 0.182166 0.000427564 0.983268 0.182058 0.000587153 0.983288 0.18183 -9.48179e-05 0.98333 0.181765 -0.000258562 0.983342 0.181427 -0.00135202 0.983404 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.0075 0.30931 0.00812 0.30953 0.0075 0.30931 0.00812 0.30953 0.0075 0.30931 0.00815 0.30954 0.0075 0.30931 0.00827 0.30958 0.0074 0.30927 0.00857 0.30969 0.00726 0.30923 0.00913 0.30988 0.00685 0.30909 0.00633 0.3089 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_674" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -53.7122 2.97512 -199.935 -54.7536 2.97512 -199.742 -53.7122 18.5431 -199.935 -54.7536 19.2511 -199.742 -53.6515 20.1231 -199.945 -54.7536 19.2511 -199.742 -53.4494 21.6481 -199.982 -54.9254 21.8661 -199.71 -52.9539 23.1731 -200.074 -55.1479 23.6521 -199.668 -52.0238 24.6691 -200.247 -55.8151 25.8821 -199.543 -56.7049 27.7841 -199.381 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.182232 0 -0.983256 -0.182232 0 -0.983256 -0.182208 3.68812e-05 -0.98326 -0.181974 8.42343e-05 -0.983303 -0.181515 0.000478661 -0.983388 -0.181974 8.42343e-05 -0.983303 -0.181249 -3.355e-05 -0.983437 -0.18148 0.0001298 -0.983395 -0.181806 -0.00011177 -0.983334 -0.182186 0.000264246 -0.983264 -0.182604 -0.000563573 -0.983186 -0.182749 -0.000577223 -0.983159 -0.183179 -0.00196988 -0.983078 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.00805 0.31026 0.00743 0.31004 0.00805 0.31026 0.00743 0.31004 0.00809 0.31027 0.00743 0.31004 0.00821 0.31031 0.00732 0.31001 0.0085 0.31042 0.00719 0.30996 0.00906 0.31062 0.00679 0.30982 0.00626 0.30963 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_673" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -52.0238 24.6691 -200.247 -51.9126 24.6691 -199.603 -52.9539 23.1731 -200.074 -52.8427 23.1731 -199.43 -53.4494 21.6481 -199.982 -53.3382 21.6481 -199.338 -53.6515 20.1231 -199.945 -53.5404 20.1231 -199.301 -53.7122 18.5431 -199.935 -53.601 18.5431 -199.29 -53.7122 2.97512 -199.935 -53.601 2.97512 -199.29 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.832875 -0.53445 -0.143817 0.832874 -0.534451 -0.143814 0.870539 -0.468579 -0.150317 0.905342 -0.394866 -0.156325 0.952491 -0.256342 -0.164466 0.966293 -0.196101 -0.166801 0.980342 -0.101527 -0.169177 0.983034 -0.0699611 -0.169556 0.985439 -0.00656888 -0.169905 0.98546 -0.00188251 -0.169899 0.985461 0 -0.169899 0.985461 0 -0.169899 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.00906 0.31062 0.00913 0.30988 0.0085 0.31042 0.00857 0.30969 0.00821 0.31031 0.00827 0.30958 0.00809 0.31027 0.00815 0.30954 0.00805 0.31026 0.00812 0.30953 0.00805 0.31026 0.00812 0.30953 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_672" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -54.7536 2.97512 -199.742 -54.6322 2.97512 -199.098 -54.7536 19.2511 -199.742 -54.6322 19.2511 -199.098 -54.9254 21.8661 -199.71 -54.8041 21.8661 -199.066 -55.1479 23.6521 -199.668 -55.0367 23.6521 -199.024 -55.8151 25.8821 -199.543 -55.7141 25.8821 -198.9 -56.7049 27.7841 -199.381 -56.5835 27.7841 -198.737 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.982691 0 0.185251 -0.982691 0 0.185251 -0.982679 -0.00496916 0.185249 -0.982565 -0.0162539 0.185209 -0.979414 -0.0818279 0.184535 -0.97834 -0.102498 0.179845 -0.966099 -0.192995 0.17148 -0.955358 -0.248603 0.159647 -0.929599 -0.336175 0.151103 -0.912393 -0.3799 0.152363 -0.891719 -0.42555 0.154091 -0.891047 -0.421691 0.167966 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.00743 0.31004 0.0075 0.30931 0.00743 0.31004 0.0075 0.30931 0.00732 0.31001 0.0074 0.30927 0.00719 0.30996 0.00726 0.30923 0.00679 0.30982 0.00685 0.30909 0.00626 0.30963 0.00633 0.3089 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_624" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -26.3804 2.90711 -205.577 -26.2752 2.90711 -204.999 -26.3804 10.8041 -205.577 -26.2752 10.8041 -204.999 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.983837 0 0.179064 -0.983837 0 0.179064 -0.983837 0 0.179064 -0.983837 0 0.179064 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.31764 0.9995 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.0244 0.31667 0.02446 0.31601 0.0244 0.31667 0.02446 0.31601 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_623" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -25.5443 10.3111 -205.731 -25.4483 10.3111 -205.153 -25.5443 2.90711 -205.731 -25.4483 2.90711 -205.153 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.986486 0 -0.163846 0.986486 0 -0.163846 0.986486 0 -0.163846 0.986486 0 -0.163846 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.29782 0.0005 0.29782 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.0249 0.31684 0.02496 0.31619 0.0249 0.31684 0.02496 0.31619 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_622" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -25.4483 2.90711 -205.153 -25.4483 10.3111 -205.153 -26.2752 2.90711 -204.999 -26.2752 10.8041 -204.999 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.18308 0 0.983098 0.18308 0 0.983098 0.18308 0 0.983098 0.18308 0 0.983098 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02496 0.31619 0.02496 0.31619 0.02446 0.31601 0.02446 0.31601 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_621" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -26.3804 10.8041 -205.577 -25.5443 10.3111 -205.731 -26.3804 2.90711 -205.577 -25.5443 2.90711 -205.731 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.181132 0 -0.983459 -0.181132 0 -0.983459 -0.181132 0 -0.983459 -0.181132 0 -0.983459 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.0244 0.31667 0.0249 0.31684 0.0244 0.31667 0.0249 0.31684 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 11.7602 4.38811 -143.546 15.79 4.38811 -145.445 -7.58575 4.38812 -206.79 -3.22113 4.38812 -207.612 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1.1989e-07 1 2.47784e-07 -4.28112e-08 1 2.18412e-07 -4.28112e-08 1 2.18412e-07 3.5513e-08 1 1.88567e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.002 0.9995 0.002 0.0005 3.998 0.9995 3.998 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.04722 0.24624 0.04963 0.2484 0.03564 0.31804 0.03826 0.31898 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -24.2655 2.83012 -187.629 -24.1411 2.83012 -187.069 -24.2655 13.0971 -187.629 -24.1411 13.0971 -187.069 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.976204 0 0.216856 -0.976204 0 0.216856 -0.976204 0 0.216856 -0.976204 0 0.216856 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.31764 0.22691 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02567 0.29629 0.02574 0.29565 0.02567 0.29629 0.02574 0.29565 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -23.2271 12.4551 -187.887 -23.0927 12.4551 -187.33 -23.2271 2.83012 -187.887 -23.0927 2.83012 -187.33 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.972102 0 -0.234557 0.972102 0 -0.234557 0.972102 0 -0.234557 0.972102 0 -0.234557 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.29782 0.77309 0.29782 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02629 0.29658 0.02637 0.29595 0.02629 0.29658 0.02637 0.29595 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -23.0927 2.83012 -187.33 -23.0927 12.4551 -187.33 -24.1411 2.83012 -187.069 -24.1411 13.0971 -187.069 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.241578 0 0.970381 0.241578 0 0.970381 0.241578 0 0.970381 0.241578 0 0.970381 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02637 0.29595 0.02637 0.29595 0.02574 0.29565 0.02574 0.29565 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -24.2655 13.0971 -187.629 -23.2271 12.4551 -187.887 -24.2655 2.83012 -187.629 -23.2271 2.83012 -187.887 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.241137 0 -0.970491 -0.241137 0 -0.970491 -0.241137 0 -0.970491 -0.241137 0 -0.970491 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02567 0.29629 0.02629 0.29658 0.02567 0.29629 0.02629 0.29658 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -31.1777 2.83012 -185.921 -31.0432 2.83012 -185.347 -31.1777 16.5591 -185.921 -31.0432 16.5591 -185.347 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.973628 0 0.22814 -0.973628 0 0.22814 -0.973628 0 0.22814 -0.973628 0 0.22814 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.4246 0.22691 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.02153 0.29435 0.02161 0.2937 0.02153 0.29435 0.02161 0.2937 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -30.1394 15.9181 -186.179 -30.005 15.9181 -185.606 -30.1394 2.83012 -186.179 -30.005 2.83012 -185.606 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.973577 0 -0.228357 0.973577 0 -0.228357 0.973577 0 -0.228357 0.973577 0 -0.228357 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.40478 0.77309 0.40478 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02215 0.29464 0.02223 0.29399 0.02215 0.29464 0.02223 0.29399 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -30.005 2.83012 -185.606 -30.005 15.9181 -185.606 -31.0432 2.83012 -185.347 -31.0432 16.5591 -185.347 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.242054 0 0.970263 0.242054 0 0.970263 0.242054 0 0.970263 0.242054 0 0.970263 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.02223 0.29399 0.02223 0.29399 0.02161 0.2937 0.02161 0.2937 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -31.1777 16.5591 -185.921 -30.1394 15.9181 -186.179 -31.1777 2.83012 -185.921 -30.1394 2.83012 -186.179 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.241146 0 -0.970489 -0.241146 0 -0.970489 -0.241146 0 -0.970489 -0.241146 0 -0.970489 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02153 0.29435 0.02215 0.29464 0.02153 0.29435 0.02215 0.29464 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -42.8681 2.83012 -183.031 -42.7235 2.83012 -182.433 -42.8681 24.3501 -183.031 -42.7235 24.3501 -182.433 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.971988 0 0.23503 -0.971988 0 0.23503 -0.971988 0 0.23503 -0.971988 0 0.23503 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.66525 0.22691 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01454 0.29107 0.01462 0.29039 0.01454 0.29107 0.01462 0.29039 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -41.8196 23.7091 -183.289 -41.6852 23.7091 -182.694 -41.8196 2.83012 -183.289 -41.6852 2.83012 -182.694 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.975425 0 -0.22033 0.975425 0 -0.22033 0.975425 0 -0.22033 0.975425 0 -0.22033 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.64544 0.77309 0.64544 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01516 0.29136 0.01525 0.29069 0.01516 0.29136 0.01525 0.29069 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -41.6852 2.83012 -182.694 -41.6852 23.7091 -182.694 -42.7235 2.83012 -182.433 -42.7235 24.3501 -182.433 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.24379 0 0.969828 0.24379 0 0.969828 0.24379 0 0.969828 0.24379 0 0.969828 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01525 0.29069 0.01525 0.29069 0.01462 0.29039 0.01462 0.29039 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -42.8681 24.3501 -183.031 -41.8196 23.7091 -183.289 -42.8681 2.83012 -183.031 -41.8196 2.83012 -183.289 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.238935 0 -0.971036 -0.238935 0 -0.971036 -0.238935 0 -0.971036 -0.238935 0 -0.971036 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01454 0.29107 0.01516 0.29136 0.01454 0.29107 0.01516 0.29136 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -55.7242 2.91812 -179.394 -54.4199 2.91812 -179.718 -55.7242 2.91812 -179.394 -54.4199 23.1581 -179.718 -55.7242 24.0781 -179.394 -54.3593 25.2111 -179.735 -55.7242 24.0781 -179.394 -54.0964 27.1931 -179.798 -55.9465 27.4771 -179.34 -53.4797 29.1761 -179.953 -56.2297 29.7981 -179.27 -52.307 31.1221 -180.244 -57.0687 32.6971 -179.058 -58.1708 35.1711 -178.786 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.241075 0 0.970507 0.241075 0 0.970506 0.241075 0 0.970507 0.241104 4.34007e-05 0.970499 0.241151 1.96666e-05 0.970488 0.242541 -0.000210264 0.970141 0.241151 1.96666e-05 0.970488 0.240991 0.000199921 0.970527 0.240646 0.000424956 0.970613 0.240903 0.000272023 0.970549 0.241192 -0.00055809 0.970477 0.241519 -0.000107788 0.970396 0.241655 -0.000106691 0.970362 0.242048 0.00115639 0.970264 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.00685 0.28694 0.00763 0.28731 0.00685 0.28694 0.00763 0.28731 0.00685 0.28694 0.00766 0.28733 0.00685 0.28694 0.00782 0.2874 0.00671 0.28688 0.00819 0.28758 0.00654 0.2868 0.00889 0.28791 0.00604 0.28656 0.00538 0.28625 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -54.5918 2.91812 -180.412 -55.8859 2.91812 -180.091 -54.5918 23.1581 -180.412 -55.8859 24.0781 -180.091 -54.5211 25.2111 -180.429 -55.8859 24.0781 -180.091 -54.2581 27.1931 -180.491 -56.1084 27.4771 -180.037 -53.6314 29.1761 -180.645 -56.3813 29.7981 -179.968 -52.4686 31.1221 -180.933 -57.2306 32.6971 -179.76 -58.3325 35.1711 -179.489 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.240753 0 -0.970587 -0.240753 0 -0.970587 -0.240745 1.20286e-05 -0.970589 -0.240412 9.66774e-05 -0.970671 -0.241125 0.000938089 -0.970494 -0.240412 9.66774e-05 -0.970671 -0.238982 0.000214483 -0.971024 -0.238538 0.000207914 -0.971133 -0.238875 -9.09021e-06 -0.97105 -0.239183 -0.00021601 -0.970975 -0.239264 -0.000423217 -0.970954 -0.239278 -0.000333105 -0.970951 -0.239233 -0.000189793 -0.970962 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.00752 0.2881 0.00675 0.28773 0.00752 0.2881 0.00675 0.28773 0.00757 0.28812 0.00675 0.28773 0.00772 0.28819 0.00662 0.28767 0.0081 0.28836 0.00645 0.28759 0.00879 0.28869 0.00595 0.28736 0.00529 0.28705 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -52.4686 31.1221 -180.933 -52.307 31.1221 -180.244 -53.6314 29.1761 -180.645 -53.4797 29.1761 -179.953 -54.2581 27.1931 -180.491 -54.0964 27.1931 -179.798 -54.5211 25.2111 -180.429 -54.3593 25.2111 -179.735 -54.5918 23.1581 -180.412 -54.4199 23.1581 -179.718 -54.5918 2.91812 -180.412 -54.4199 2.91812 -179.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.829099 -0.524193 -0.194463 0.829538 -0.525784 -0.188196 0.865971 -0.460837 -0.194224 0.899431 -0.387876 -0.201435 0.943319 -0.252261 -0.21567 0.955351 -0.194017 -0.22285 0.968852 -0.101381 -0.225939 0.970663 -0.0664958 -0.231066 0.970929 -0.00556234 -0.239304 0.970665 -0.00147908 -0.240431 0.970666 0 -0.240431 0.970666 0 -0.240431 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.00879 0.28869 0.00889 0.28791 0.0081 0.28836 0.00819 0.28758 0.00772 0.28819 0.00782 0.2874 0.00757 0.28812 0.00766 0.28733 0.00752 0.2881 0.00763 0.28731 0.00752 0.2881 0.00763 0.28731 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -55.8859 2.91812 -180.091 -55.7242 2.91812 -179.394 -55.8859 24.0781 -180.091 -55.7242 24.0781 -179.394 -56.1084 27.4771 -180.037 -55.9465 27.4771 -179.34 -56.3813 29.7981 -179.968 -56.2297 29.7981 -179.27 -57.2306 32.6971 -179.76 -57.0687 32.6971 -179.058 -58.3325 35.1711 -179.489 -58.1708 35.1711 -178.786 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.974129 0 0.225992 -0.974129 0 0.225992 -0.974117 -0.00500765 0.225989 -0.973991 -0.0163691 0.225994 -0.970906 -0.0807895 0.225421 -0.970186 -0.0992098 0.221128 -0.958779 -0.188431 0.212688 -0.947019 -0.242803 0.210243 -0.921349 -0.328304 0.208163 -0.904917 -0.371004 0.208522 -0.885749 -0.41693 0.204007 -0.88578 -0.416991 0.203747 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.00675 0.28773 0.00685 0.28694 0.00675 0.28773 0.00685 0.28694 0.00662 0.28767 0.00671 0.28688 0.00645 0.28759 0.00654 0.2868 0.00595 0.28736 0.00604 0.28656 0.00529 0.28705 0.00538 0.28625 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -27.3319 2.83012 -202.496 -27.2357 2.83012 -201.928 -27.3319 13.0971 -202.496 -27.2357 13.0971 -201.928 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.985958 0 0.166992 -0.985958 0 0.166992 -0.985958 0 0.166992 -0.985958 0 0.166992 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.31764 0.01209 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02383 0.31317 0.02389 0.31252 0.02383 0.31317 0.02389 0.31252 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -26.2752 12.4551 -202.697 -26.1783 12.4551 -202.132 -26.2752 2.83012 -202.697 -26.1783 2.83012 -202.132 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.98561 0 -0.169037 0.98561 0 -0.169037 0.98561 0 -0.169037 0.98561 0 -0.169037 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.29782 0.98791 0.29782 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02446 0.3134 0.02452 0.31276 0.02446 0.3134 0.02452 0.31276 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -26.1783 2.83012 -202.132 -26.1783 12.4551 -202.132 -27.2357 2.83012 -201.928 -27.2357 13.0971 -201.928 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.189428 0 0.981895 0.189428 0 0.981895 0.189428 0 0.981895 0.189428 0 0.981895 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02452 0.31276 0.02452 0.31276 0.02389 0.31252 0.02389 0.31252 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -27.3319 13.0971 -202.496 -26.2752 12.4551 -202.697 -27.3319 2.83012 -202.496 -26.2752 2.83012 -202.697 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.186868 0 -0.982385 -0.186868 0 -0.982385 -0.186868 0 -0.982385 -0.186868 0 -0.982385 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02383 0.31317 0.02446 0.3134 0.02383 0.31317 0.02446 0.3134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.3209 2.83012 -201.164 -34.2158 2.83012 -200.583 -34.3209 16.5591 -201.164 -34.2158 16.5591 -200.583 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.984029 0 0.178006 -0.984029 0 0.178006 -0.984029 0 0.178006 -0.984029 0 0.178006 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.4246 0.01209 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01965 0.31166 0.01971 0.311 0.01965 0.31166 0.01971 0.311 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -33.2644 15.9181 -201.365 -33.1674 15.9181 -200.786 -33.2644 2.83012 -201.365 -33.1674 2.83012 -200.786 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.986255 0 -0.165229 0.986255 0 -0.165229 0.986255 0 -0.165229 0.986255 0 -0.165229 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.40478 0.98791 0.40478 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02028 0.31188 0.02034 0.31123 0.02028 0.31188 0.02034 0.31123 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -33.1674 2.83012 -200.786 -33.1674 15.9181 -200.786 -34.2158 2.83012 -200.583 -34.2158 16.5591 -200.583 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.190099 0 0.981765 0.190099 0 0.981765 0.190099 0 0.981765 0.190099 0 0.981765 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.02034 0.31123 0.02034 0.31123 0.01971 0.311 0.01971 0.311 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.3209 16.5591 -201.164 -33.2644 15.9181 -201.365 -34.3209 2.83012 -201.164 -33.2644 2.83012 -201.365 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.186902 0 -0.982379 -0.186902 0 -0.982379 -0.186902 0 -0.982379 -0.186902 0 -0.982379 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01965 0.31166 0.02028 0.31188 0.01965 0.31166 0.02028 0.31188 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -46.1367 2.83012 -198.912 -46.0305 2.83012 -198.308 -46.1367 24.3501 -198.912 -46.0305 24.3501 -198.308 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.984892 0 0.173172 -0.984892 0 0.173172 -0.984892 0 0.173172 -0.984892 0 0.173172 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.66525 0.01209 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01258 0.3091 0.01265 0.30841 0.01258 0.3091 0.01265 0.30841 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -45.0792 23.7091 -199.115 -44.973 23.7091 -198.511 -45.0792 2.83012 -199.115 -44.973 2.83012 -198.511 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.984892 0 -0.173172 0.984892 0 -0.173172 0.984892 0 -0.173172 0.984892 0 -0.173172 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.64544 0.98791 0.64544 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01321 0.30933 0.01328 0.30864 0.01321 0.30933 0.01328 0.30864 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.973 2.83012 -198.511 -44.973 23.7091 -198.511 -46.0305 2.83012 -198.308 -46.0305 24.3501 -198.308 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.188523 0 0.982069 0.188523 0 0.982069 0.188523 0 0.982069 0.188523 0 0.982069 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01328 0.30864 0.01328 0.30864 0.01265 0.30841 0.01265 0.30841 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -46.1367 24.3501 -198.912 -45.0792 23.7091 -199.115 -46.1367 2.83012 -198.912 -45.0792 2.83012 -199.115 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.188523 0 -0.982069 -0.188523 0 -0.982069 -0.188523 0 -0.982069 -0.188523 0 -0.982069 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01258 0.3091 0.01321 0.30933 0.01258 0.3091 0.01321 0.30933 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -59.1717 2.91812 -195.98 -57.8573 2.91812 -196.231 -59.1717 2.91812 -195.98 -57.8573 23.1581 -196.231 -59.1717 24.0781 -195.98 -57.7765 25.2111 -196.245 -59.1717 24.0781 -195.98 -57.5238 27.1931 -196.295 -59.3942 27.4771 -195.937 -56.8969 29.1761 -196.415 -59.6772 29.7981 -195.882 -55.7141 31.1221 -196.642 -60.5265 32.6971 -195.717 -61.6386 35.1711 -195.504 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.187566 0 0.982252 0.187566 0 0.982252 0.187566 0 0.982252 0.187545 -3.20905e-05 0.982256 0.187484 3.37179e-06 0.982268 0.186467 0.000170045 0.982461 0.187484 3.37179e-06 0.982268 0.187536 0.000158989 0.982258 0.188063 -0.000168633 0.982157 0.18819 -8.37327e-05 0.982133 0.188402 -0.000386674 0.982092 0.188606 -0.000142126 0.982053 0.188688 -0.00020902 0.982037 0.188863 0.000345762 0.982003 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.00478 0.30577 0.00557 0.30606 0.00478 0.30577 0.00557 0.30606 0.00478 0.30577 0.00562 0.30607 0.00478 0.30577 0.00577 0.30613 0.00465 0.30572 0.00614 0.30627 0.00448 0.30566 0.00685 0.30652 0.00397 0.30547 0.00331 0.30523 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -57.9787 2.91812 -196.932 -59.293 2.91812 -196.684 -57.9787 23.1581 -196.932 -59.293 24.0781 -196.684 -57.9079 25.2111 -196.947 -59.293 24.0781 -196.684 -57.6552 27.1931 -196.996 -59.5154 27.4771 -196.642 -57.0182 29.1761 -197.114 -59.7985 29.7981 -196.588 -55.8353 31.1221 -197.339 -60.6579 32.6971 -196.425 -61.77 35.1711 -196.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.185422 0 -0.982659 -0.185422 0 -0.982659 -0.185447 -3.70378e-05 -0.982654 -0.185747 -0.000103742 -0.982598 -0.186016 -0.000669784 -0.982546 -0.185747 -0.000103742 -0.982598 -0.186721 0.000313022 -0.982413 -0.186479 0.000395554 -0.982459 -0.186114 0.000229015 -0.982528 -0.18606 -6.14899e-05 -0.982538 -0.186199 -0.000221125 -0.982512 -0.186252 -0.000134403 -0.982502 -0.186324 -0.000362795 -0.982488 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.0055 0.30685 0.00471 0.30657 0.0055 0.30685 0.00471 0.30657 0.00554 0.30687 0.00471 0.30657 0.00569 0.30692 0.00458 0.30652 0.00607 0.30706 0.00441 0.30646 0.00678 0.30731 0.00389 0.30628 0.00323 0.30604 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -55.8353 31.1221 -197.339 -55.7141 31.1221 -196.642 -57.0182 29.1761 -197.114 -56.8969 29.1761 -196.415 -57.6552 27.1931 -196.996 -57.5238 27.1931 -196.295 -57.9079 25.2111 -196.947 -57.7765 25.2111 -196.245 -57.9787 23.1581 -196.932 -57.8573 23.1581 -196.231 -57.9787 2.91812 -196.932 -57.8573 2.91812 -196.231 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.837831 -0.526131 -0.145688 0.837834 -0.526168 -0.145541 0.87411 -0.461402 -0.151791 0.907339 -0.388058 -0.161698 0.952187 -0.251072 -0.174077 0.964927 -0.190349 -0.180786 0.978266 -0.0971364 -0.183196 0.981512 -0.0675471 -0.179087 0.985117 -0.00634944 -0.171766 0.985332 -0.00192801 -0.170638 0.985334 0 -0.170639 0.985334 0 -0.170639 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.00678 0.30731 0.00685 0.30652 0.00607 0.30706 0.00614 0.30627 0.00569 0.30692 0.00577 0.30613 0.00554 0.30687 0.00562 0.30607 0.0055 0.30685 0.00557 0.30606 0.0055 0.30685 0.00557 0.30606 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -59.293 2.91812 -196.684 -59.1717 2.91812 -195.98 -59.293 24.0781 -196.684 -59.1717 24.0781 -195.98 -59.5154 27.4771 -196.642 -59.3942 27.4771 -195.937 -59.7985 29.7981 -196.588 -59.6772 29.7981 -195.882 -60.6579 32.6971 -196.425 -60.5265 32.6971 -195.717 -61.77 35.1711 -196.215 -61.6386 35.1711 -195.504 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.985479 0 0.1698 -0.985479 0 0.1698 -0.985466 -0.00494983 0.169798 -0.985357 -0.0162044 0.169733 -0.98228 -0.0810021 0.169013 -0.980669 -0.0993729 0.168565 -0.967796 -0.188974 0.16631 -0.955364 -0.242422 0.168851 -0.929607 -0.328012 0.168045 -0.91329 -0.370471 0.169272 -0.894124 -0.416079 0.165591 -0.89415 -0.416161 0.165246 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.00471 0.30657 0.00478 0.30577 0.00471 0.30657 0.00478 0.30577 0.00458 0.30652 0.00465 0.30572 0.00441 0.30646 0.00448 0.30566 0.00389 0.30628 0.00397 0.30547 0.00323 0.30604 0.00331 0.30523 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -47.2104 45.3851 -133.643 -47.2104 42.5881 -133.643 -61.1765 45.3851 -179.884 -61.1765 42.5881 -179.884 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.95729 0 -0.28913 0.95729 0 -0.28913 0.95729 0 -0.28913 0.95729 0 -0.28913 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.00699 0.9995 0.00699 0.0005 13.993 0.9995 13.993 } TexCoordArray 1 Vec2Array 4 { 0.01194 0.235 0.01194 0.235 0.00358 0.2875 0.00358 0.2875 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 15.79 4.38811 -145.445 -3.22113 4.38812 -207.612 15.79 4.38811 -145.445 -3.22113 7.93012 -207.612 15.79 7.93012 -145.445 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.956284 0 -0.292438 0.956284 0 -0.292438 0.956284 0 -0.292438 0.956284 0 -0.292438 0.956284 0 -0.292438 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.99949 19.99 0.9995 0.00999 0.99949 19.99 0.00051 0.00999 0.0005 19.99 } TexCoordArray 1 Vec2Array 5 { 0.04963 0.2484 0.03826 0.31898 0.04963 0.2484 0.03826 0.31898 0.04963 0.2484 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -7.58575 4.38812 -206.79 -7.58575 7.93611 -206.79 -7.58575 4.38812 -206.79 -3.22113 7.93012 -207.612 -3.22113 4.38812 -207.612 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.185077 0 -0.982724 -0.185077 0 -0.982724 -0.185077 0 -0.982724 -0.185077 0 -0.982724 -0.185077 0 -0.982724 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.9995 0.00218 0.0005 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.03564 0.31804 0.03564 0.31804 0.03564 0.31804 0.03826 0.31898 0.03826 0.31898 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -38.6188 39.8791 -119.785 -38.6188 36.3261 -119.785 -38.6188 39.8791 -119.785 -62.0936 36.3261 -196.521 -62.0936 39.8791 -196.521 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.956255 0 -0.292534 0.956255 0 -0.292534 0.956255 0 -0.292534 0.956255 0 -0.292534 0.956255 0 -0.292534 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -10 1 -10 0 -10 1 10 0 10 } TexCoordArray 1 Vec2Array 5 { 0.01708 0.21927 0.01708 0.21927 0.01708 0.21927 0.00304 0.30639 0.00304 0.30639 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -62.0936 36.3261 -196.521 -62.0936 39.8791 -196.521 -62.0936 36.3261 -196.521 -35.6575 21.6801 -201.502 -35.6575 18.1261 -201.502 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.185158 0 -0.982709 -0.185158 0 -0.982709 -0.185158 0 -0.982709 -0.185158 0 -0.982709 -0.185158 0 -0.982709 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.00304 0.30639 0.00304 0.30639 0.00304 0.30639 0.01885 0.31204 0.01885 0.31204 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -7.58575 4.38812 -206.79 -7.58575 7.93611 -206.79 -7.58575 4.38812 -206.79 11.7602 7.93611 -143.546 11.7602 4.38811 -143.546 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.956261 0 -0.292514 0.956261 0 -0.292514 0.956261 0 -0.292514 0.956261 0 -0.292514 0.956261 0 -0.292514 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 20 1 20 } TexCoordArray 1 Vec2Array 5 { 0.03564 0.31804 0.03564 0.31804 0.03564 0.31804 0.04722 0.24624 0.04722 0.24624 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1002_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -35.6575 18.1261 -201.502 -35.6575 21.6801 -201.502 -35.6575 18.1261 -201.502 -7.58575 7.93611 -206.79 -7.58575 4.38812 -206.79 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.185119 0 -0.982716 -0.185119 0 -0.982716 -0.185119 0 -0.982716 -0.185119 0 -0.982716 -0.185119 0 -0.982716 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.01885 0.31204 0.01885 0.31204 0.01885 0.31204 0.03564 0.31804 0.03564 0.31804 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -35.8497 14.6731 -201.915 -35.8497 17.4061 -201.915 -35.8497 14.6731 -201.915 -13.7292 6.83412 -205.952 -13.7246 4.10512 -205.952 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.179564 -0.000149503 -0.983746 -0.179513 0 -0.983756 -0.179564 -0.000149503 -0.983746 -0.179564 -0.000149503 -0.983746 -0.179616 -0.00029931 -0.983737 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.01874 0.31251 0.01874 0.31251 0.01874 0.31251 0.03197 0.31709 0.03197 0.31709 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -56.6745 28.6731 -198.056 -56.6745 31.4061 -198.056 -56.6745 28.6731 -198.056 -35.8497 17.4061 -201.915 -35.8497 14.6731 -201.915 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.182206 0 -0.98326 -0.182206 0 -0.98326 -0.182206 0 -0.98326 -0.182206 0 -0.98326 -0.182206 0 -0.98326 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.00628 0.30813 0.00628 0.30813 0.00628 0.30813 0.01874 0.31251 0.01874 0.31251 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -13.7246 4.10512 -205.952 -13.7292 6.83412 -205.952 -13.7246 4.10512 -205.952 -10.2781 6.82912 -206.527 -10.2781 4.10512 -206.527 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.164592 -0.000137307 -0.986362 -0.164487 -0.000274186 -0.986379 -0.164592 -0.000137307 -0.986362 -0.164592 -0.000137307 -0.986362 -0.164698 0 -0.986344 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.9995 0.00218 0.0005 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.03197 0.31709 0.03197 0.31709 0.03197 0.31709 0.03403 0.31775 0.03403 0.31775 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -54.7969 49.3811 -159.43 -54.8413 49.3811 -159.4 -54.7969 49.3811 -159.43 -54.8596 42.4741 -159.316 -54.7096 42.4741 -159.406 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.527072 0.00934461 0.84977 0.559143 0.00870894 0.829025 0.527072 0.00934461 0.84977 0.527072 0.00934461 0.84977 0.517118 0.00953614 0.855861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.0074 0.26428 0.00737 0.26424 0.0074 0.26428 0.00736 0.26415 0.00745 0.26425 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -54.8413 49.3811 -159.4 -54.8231 49.3811 -159.473 -54.8596 42.4741 -159.316 -54.8057 42.4741 -159.558 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.969854 -0.000431236 -0.243687 -0.974879 7.28364e-05 -0.222734 -0.974879 7.28364e-05 -0.222734 -0.976302 0.000224375 -0.216414 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.0672 0.53824 0.0672 } TexCoordArray 1 Vec2Array 4 { 0.00737 0.26424 0.00739 0.26433 0.00736 0.26415 0.0074 0.26442 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -54.7096 42.4741 -159.406 -54.8057 42.4741 -159.558 -54.7969 49.3811 -159.43 -54.8231 49.3811 -159.473 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.845605 0.00882008 -0.533736 0.847033 0.00877621 -0.531468 0.847033 0.00877621 -0.531468 0.852124 0.00861768 -0.523269 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.00745 0.26425 0.0074 0.26442 0.0074 0.26428 0.00739 0.26433 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -56.809 49.3811 -166.206 -56.8534 49.3811 -166.176 -56.809 49.3811 -166.206 -56.8716 42.4741 -166.091 -56.7217 42.4741 -166.181 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.527116 0.00934461 0.849742 0.559308 0.00870651 0.828914 0.527116 0.00934461 0.849742 0.527116 0.00934461 0.849742 0.517127 0.00953681 0.855855 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.0062 0.27197 0.00617 0.27193 0.0062 0.27197 0.00616 0.27184 0.00625 0.27194 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -56.8178 42.4741 -166.334 -56.8716 42.4741 -166.091 -56.8352 49.3811 -166.248 -56.8534 49.3811 -166.176 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.976301 0.000224295 -0.216417 -0.974884 7.33277e-05 -0.222713 -0.974884 7.33277e-05 -0.222713 -0.969878 -0.000428923 -0.243592 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.00619 0.27211 0.00616 0.27184 0.00618 0.27202 0.00617 0.27193 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -56.7217 42.4741 -166.181 -56.8178 42.4741 -166.334 -56.809 49.3811 -166.206 -56.8352 49.3811 -166.248 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.845682 0.00882241 -0.533614 0.847115 0.00877836 -0.531337 0.847115 0.00877836 -0.531337 0.852226 0.00861913 -0.523103 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.00625 0.27194 0.00619 0.27211 0.0062 0.27197 0.00618 0.27202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -58.6902 42.4741 -172.902 -58.7863 42.4741 -173.054 -58.7775 49.3811 -172.926 -58.8037 49.3811 -172.969 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.845663 0.00881877 -0.533644 0.847078 0.0087753 -0.531396 0.847078 0.0087753 -0.531396 0.852124 0.00861815 -0.523269 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.00507 0.27957 0.00501 0.27974 0.00502 0.2796 0.005 0.27965 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -58.7863 42.4741 -173.054 -58.8402 42.4741 -172.811 -58.8037 49.3811 -172.969 -58.8219 49.3811 -172.896 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.976305 0.000223625 -0.216398 -0.97489 7.28118e-05 -0.222688 -0.97489 7.28118e-05 -0.222688 -0.96989 -0.000428834 -0.243544 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.00501 0.27974 0.00498 0.27947 0.005 0.27965 0.00499 0.27956 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -58.7775 49.3811 -172.926 -58.8219 49.3811 -172.896 -58.7775 49.3811 -172.926 -58.8402 42.4741 -172.811 -58.6902 42.4741 -172.902 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.526972 0.00934554 0.849831 0.559242 0.00870602 0.828959 0.526972 0.00934554 0.849831 0.526972 0.00934554 0.849831 0.516955 0.00953821 0.855959 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.00502 0.2796 0.00499 0.27956 0.00502 0.2796 0.00498 0.27947 0.00507 0.27957 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -52.8111 49.3811 -152.602 -52.8555 49.3811 -152.573 -52.8111 49.3811 -152.602 -52.8738 42.4741 -152.488 -52.7238 42.4741 -152.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.526945 0.00934343 0.849848 0.559046 0.00870722 0.829091 0.526945 0.00934343 0.849848 0.526945 0.00934343 0.849848 0.516986 0.00953504 0.85594 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.00859 0.25653 0.00856 0.25649 0.00859 0.25653 0.00855 0.25639 0.00864 0.2565 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -52.8199 42.4741 -152.731 -52.8738 42.4741 -152.488 -52.8373 49.3811 -152.645 -52.8555 49.3811 -152.573 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.976272 0.000226515 -0.216547 -0.974854 7.54856e-05 -0.222846 -0.974854 7.54856e-05 -0.222846 -0.969842 -0.00042704 -0.243736 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.00858 0.25667 0.00855 0.25639 0.00857 0.25657 0.00856 0.25649 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0032_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -52.7238 42.4741 -152.578 -52.8199 42.4741 -152.731 -52.8111 49.3811 -152.602 -52.8373 49.3811 -152.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.845682 0.00882195 -0.533614 0.847115 0.0087779 -0.531337 0.847115 0.0087779 -0.531337 0.852226 0.00861866 -0.523103 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.00864 0.2565 0.00858 0.25667 0.00859 0.25653 0.00857 0.25657 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0031" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 24 { DrawArrays TRIANGLE_STRIP 0 9 DrawArrays TRIANGLE_STRIP 9 5 DrawArrays TRIANGLE_STRIP 14 9 DrawArrays TRIANGLE_STRIP 23 5 DrawArrays TRIANGLE_STRIP 28 9 DrawArrays TRIANGLE_STRIP 37 5 DrawArrays TRIANGLE_STRIP 42 9 DrawArrays TRIANGLE_STRIP 51 5 DrawArrays TRIANGLE_STRIP 56 9 DrawArrays TRIANGLE_STRIP 65 5 DrawArrays TRIANGLE_STRIP 70 9 DrawArrays TRIANGLE_STRIP 79 5 DrawArrays TRIANGLE_STRIP 84 9 DrawArrays TRIANGLE_STRIP 93 5 DrawArrays TRIANGLE_STRIP 98 9 DrawArrays TRIANGLE_STRIP 107 5 DrawArrays TRIANGLE_STRIP 112 9 DrawArrays TRIANGLE_STRIP 121 5 DrawArrays TRIANGLE_STRIP 126 9 DrawArrays TRIANGLE_STRIP 135 5 DrawArrays TRIANGLE_STRIP 140 9 DrawArrays TRIANGLE_STRIP 149 5 DrawArrays TRIANGLE_STRIP 154 9 DrawArrays TRIANGLE_STRIP 163 5 } VertexArray Vec3Array 168 { -10.6926 48.238 -68.5976 -10.8788 47.947 -68.4105 -11.2969 48.832 -68.4262 -11.1507 48.228 -68.1911 -11.7053 49.426 -68.0226 -11.1507 48.228 -68.1911 -11.719 48.821 -68.0384 -11.4128 47.593 -68.3625 -11.7053 48.198 -68.0226 -10.9589 47.311 -68.4401 -11.4128 47.593 -68.3625 -10.9589 47.311 -68.4401 -11.1507 48.228 -68.1911 -10.8788 47.947 -68.4105 -26.0532 48.198 -91.8477 -26.0528 48.821 -91.8691 -25.6199 47.593 -92.0076 -25.476 48.228 -91.7305 -25.1822 47.311 -91.8567 -25.476 48.228 -91.7305 -25.1272 47.947 -91.7938 -25.4842 48.832 -92.0107 -24.8766 48.238 -91.8611 -26.0532 49.426 -91.8477 -25.4842 48.832 -92.0107 -26.0532 49.426 -91.8477 -25.476 48.228 -91.7305 -26.0528 48.821 -91.8691 -22.4295 48.198 -85.7985 -22.4302 48.821 -85.82 -21.9971 47.593 -85.9586 -21.8542 48.228 -85.682 -21.5594 47.311 -85.8077 -21.8542 48.228 -85.682 -21.5054 47.947 -85.745 -21.8625 48.832 -85.9622 -21.2506 48.238 -85.8214 -22.4295 49.426 -85.7985 -21.8625 48.832 -85.9622 -22.4295 49.426 -85.7985 -21.8542 48.228 -85.682 -22.4302 48.821 -85.82 -18.7634 48.198 -79.6906 -18.7631 48.821 -79.7119 -18.3302 47.593 -79.8505 -18.1906 48.228 -79.5645 -17.8889 47.311 -79.709 -18.1906 48.228 -79.5645 -17.8385 47.947 -79.6369 -18.1955 48.832 -79.854 -17.5836 48.238 -79.7134 -18.7634 49.426 -79.6906 -18.1955 48.832 -79.854 -18.7634 49.426 -79.6906 -18.1906 48.228 -79.5645 -18.7631 48.821 -79.7119 -15.1358 48.198 -73.64 -15.1375 48.821 -73.6617 -14.7045 47.593 -73.8003 -14.5572 48.228 -73.5329 -14.2633 47.311 -73.6589 -14.5572 48.228 -73.5329 -14.212 47.947 -73.5865 -14.5689 48.832 -73.8036 -13.9605 48.238 -73.6536 -15.1358 49.426 -73.64 -14.5689 48.832 -73.8036 -15.1358 49.426 -73.64 -14.5572 48.228 -73.5329 -15.1375 48.821 -73.6617 -29.6461 48.198 -97.8538 -29.6598 48.821 -97.8696 -29.3537 47.593 -98.1936 -29.0915 48.228 -98.0223 -28.8997 47.311 -98.2713 -29.0915 48.228 -98.0223 -28.8196 47.947 -98.2416 -29.2377 48.832 -98.2575 -28.6334 48.238 -98.4288 -29.6461 49.426 -97.8538 -29.2377 48.832 -98.2575 -29.6461 49.426 -97.8538 -29.0915 48.228 -98.0223 -29.6598 48.821 -97.8696 -47.8026 48.1591 -139.826 -48.0299 47.8681 -139.692 -48.4306 48.7531 -139.813 -48.3483 48.1491 -139.548 -48.9274 49.3471 -139.525 -48.3483 48.1491 -139.548 -48.9367 48.7421 -139.544 -48.5587 47.5141 -139.78 -48.9274 48.1191 -139.525 -48.1 47.2321 -139.741 -48.5587 47.5141 -139.78 -48.1 47.2321 -139.741 -48.3483 48.1491 -139.548 -48.0299 47.8681 -139.692 -56.8126 48.1191 -166.196 -56.807 48.7421 -166.216 -56.353 47.5141 -166.241 -56.2835 48.1491 -165.937 -55.9674 47.2321 -165.985 -56.2835 48.1491 -165.937 -55.9301 47.8681 -165.91 -56.2209 48.7531 -166.21 -55.6706 48.1591 -165.912 -56.8126 49.3471 -166.196 -56.2209 48.7531 -166.21 -56.8126 49.3471 -166.196 -56.2835 48.1491 -165.937 -56.807 48.7421 -166.216 -54.8293 48.1191 -159.429 -54.8245 48.7421 -159.45 -54.3705 47.5141 -159.475 -54.3019 48.1491 -159.171 -53.985 47.2321 -159.218 -54.3019 48.1491 -159.171 -53.9484 47.8681 -159.144 -54.2393 48.7531 -159.444 -53.6825 48.1591 -159.154 -54.8293 49.3471 -159.429 -54.2393 48.7531 -159.444 -54.8293 49.3471 -159.429 -54.3019 48.1491 -159.171 -54.8245 48.7421 -159.45 -52.8195 48.1191 -152.594 -52.8139 48.7421 -152.615 -52.36 47.5141 -152.64 -52.297 48.1491 -152.328 -51.9686 47.2321 -152.392 -52.297 48.1491 -152.328 -51.9379 47.8681 -152.309 -52.2287 48.7531 -152.609 -51.672 48.1591 -152.319 -52.8195 49.3471 -152.594 -52.2287 48.7531 -152.609 -52.8195 49.3471 -152.594 -52.297 48.1491 -152.328 -52.8139 48.7421 -152.615 -50.8328 48.1191 -145.825 -50.8289 48.7421 -145.847 -50.3749 47.5141 -145.872 -50.2998 48.1491 -145.576 -49.9836 47.2321 -145.624 -50.2998 48.1491 -145.576 -49.9521 47.8681 -145.541 -50.2428 48.7531 -145.841 -49.6919 48.1591 -145.542 -50.8328 49.3471 -145.825 -50.2428 48.7531 -145.841 -50.8328 49.3471 -145.825 -50.2998 48.1491 -145.576 -50.8289 48.7421 -145.847 -58.7771 48.1191 -172.913 -58.7864 48.7421 -172.932 -58.4085 47.5141 -173.168 -58.198 48.1491 -172.936 -57.9497 47.2321 -173.129 -58.198 48.1491 -172.936 -57.8796 47.8681 -173.08 -58.2803 48.7531 -173.201 -57.6523 48.1591 -173.214 -58.7771 49.3471 -172.913 -58.2803 48.7531 -173.201 -58.7771 49.3471 -172.913 -58.198 48.1491 -172.936 -58.7864 48.7421 -172.932 } NormalBinding PER_VERTEX NormalArray Vec3Array 168 { -0.475601 -0.239749 -0.846359 -0.618345 -0.190924 -0.762363 -0.748014 -0.33443 -0.573264 -0.420742 0.0112682 -0.90711 -0.659569 -0.203579 -0.72355 -0.420742 0.0112682 -0.90711 -0.274119 0.127332 -0.953229 -0.198116 0.206087 -0.958268 -0.785736 -0.0328985 -0.617686 -0.225399 0.21114 -0.951113 -0.198116 0.206087 -0.958268 -0.225399 0.21114 -0.951113 -0.420742 0.0112682 -0.90711 -0.618345 -0.190924 -0.762363 -0.384326 -0.0314121 -0.922663 0.21372 0.129404 -0.968286 0.282489 0.20732 -0.936599 0.0619756 0.00952591 -0.998032 0.256758 0.212013 -0.942935 0.0619756 0.00952591 -0.998032 -0.170616 -0.189622 -0.96692 -0.374895 -0.334322 -0.864686 0.0106534 -0.233983 -0.972182 -0.232888 -0.205225 -0.950603 -0.374895 -0.334322 -0.864686 -0.232888 -0.205225 -0.950603 0.0619756 0.00952591 -0.998032 0.21372 0.129404 -0.968286 -0.386437 -0.032255 -0.921752 0.213175 0.129169 -0.968438 0.282277 0.207336 -0.93666 0.061448 0.00951131 -0.998065 0.256998 0.211897 -0.942896 0.061448 0.00951131 -0.998065 -0.178936 -0.193778 -0.964589 -0.380573 -0.335825 -0.861618 -0.0130137 -0.243312 -0.969861 -0.23419 -0.204861 -0.950361 -0.380573 -0.335825 -0.861618 -0.23419 -0.204861 -0.950361 0.061448 0.00951131 -0.998065 0.213175 0.129169 -0.968438 -0.384471 -0.031417 -0.922603 0.229248 0.13272 -0.964277 0.289169 0.21643 -0.932491 0.0598963 0.0122995 -0.998129 0.244495 0.22894 -0.942236 0.0598963 0.0122995 -0.998129 -0.192075 -0.192616 -0.962292 -0.38902 -0.340279 -0.856081 -0.0134476 -0.24331 -0.969855 -0.233409 -0.211506 -0.949097 -0.38902 -0.340279 -0.856081 -0.233409 -0.211506 -0.949097 0.0598963 0.0122995 -0.998129 0.229248 0.13272 -0.964277 -0.388867 -0.0331845 -0.920696 0.197223 0.125625 -0.972276 0.264033 0.201898 -0.943146 0.0600078 0.0125682 -0.998119 0.256996 0.211914 -0.942892 0.0600078 0.0125682 -0.998119 -0.150263 -0.183853 -0.971401 -0.365749 -0.329322 -0.870503 0.0114848 -0.233895 -0.972194 -0.233791 -0.19801 -0.951911 -0.365749 -0.329322 -0.870503 -0.233791 -0.19801 -0.951911 0.0600078 0.0125682 -0.998119 0.197223 0.125625 -0.972276 -0.78566 -0.0328742 -0.617784 -0.274003 0.127301 -0.953266 -0.198151 0.206 -0.95828 -0.420809 0.0111831 -0.90708 -0.225556 0.211105 -0.951083 -0.420809 0.0111831 -0.90708 -0.618394 -0.191008 -0.762302 -0.748039 -0.334488 -0.573197 -0.47568 -0.239879 -0.846278 -0.659605 -0.203628 -0.723503 -0.748039 -0.334488 -0.573197 -0.659605 -0.203628 -0.723503 -0.420809 0.0111831 -0.90708 -0.274003 0.127301 -0.953266 -0.24712 -0.239679 -0.938875 -0.406507 -0.190906 -0.89348 -0.579538 -0.334406 -0.743175 -0.178771 0.0112489 -0.983826 -0.456091 -0.203593 -0.866332 -0.178771 0.0112489 -0.983826 -0.0251851 0.127336 -0.99154 0.0496597 0.206104 -0.977269 -0.604811 -0.0328741 -0.79569 0.0212926 0.211111 -0.97723 0.0496597 0.206104 -0.977269 0.0212926 0.211111 -0.97723 -0.178771 0.0112489 -0.983826 -0.406507 -0.190906 -0.89348 -0.139431 -0.0313033 -0.989737 0.450529 0.129386 -0.883336 0.509223 0.207365 -0.83528 0.311326 0.0095387 -0.950255 0.486149 0.212053 -0.847758 0.311326 0.0095387 -0.950255 0.0785802 -0.189664 -0.978699 -0.145017 -0.334374 -0.931216 0.254964 -0.234175 -0.938166 0.01389 -0.205274 -0.978606 -0.145017 -0.334374 -0.931216 0.01389 -0.205274 -0.978606 0.311326 0.0095387 -0.950255 0.450529 0.129386 -0.883336 -0.141828 -0.0322429 -0.989366 0.450159 0.129155 -0.883559 0.509083 0.20733 -0.835373 0.310803 0.0095002 -0.950427 0.486165 0.211835 -0.847803 0.310803 0.0095002 -0.950427 0.06966 -0.193793 -0.978566 -0.151339 -0.335809 -0.929693 0.231478 -0.243331 -0.941917 0.0127043 -0.204853 -0.97871 -0.151339 -0.335809 -0.929693 0.0127043 -0.204853 -0.97871 0.310803 0.0095002 -0.950427 0.450159 0.129155 -0.883559 -0.139507 -0.0312712 -0.989727 0.464549 0.132698 -0.875548 0.514674 0.216451 -0.829614 0.309203 0.0122411 -0.950917 0.473892 0.228847 -0.850327 0.309203 0.0122411 -0.950917 0.0564793 -0.192611 -0.979648 -0.160838 -0.340255 -0.926476 0.231298 -0.243267 -0.941978 0.0129719 -0.211562 -0.977278 -0.160838 -0.340255 -0.926476 0.0129719 -0.211562 -0.977278 0.309203 0.0122411 -0.950917 0.464549 0.132698 -0.875548 -0.144703 -0.0332684 -0.988916 0.435751 0.12567 -0.891251 0.493058 0.201899 -0.846245 0.309523 0.012603 -0.950808 0.48625 0.21192 -0.847733 0.309523 0.012603 -0.950808 0.0991682 -0.183874 -0.977935 -0.134757 -0.329319 -0.934553 0.255863 -0.233922 -0.937984 0.0135395 -0.197958 -0.980117 -0.134757 -0.329319 -0.934553 0.0135395 -0.197958 -0.980117 0.309523 0.012603 -0.950808 0.435751 0.12567 -0.891251 -0.604662 -0.0328299 -0.795805 -0.0250234 0.12732 -0.991546 0.0497763 0.206097 -0.977265 -0.178743 0.0111986 -0.983832 0.0213301 0.211136 -0.977224 -0.178743 0.0111986 -0.983832 -0.406478 -0.190964 -0.893481 -0.579545 -0.33447 -0.74314 -0.24718 -0.239831 -0.93882 -0.456102 -0.203655 -0.866312 -0.579545 -0.33447 -0.74314 -0.456102 -0.203655 -0.866312 -0.178743 0.0111986 -0.983832 -0.0250234 0.12732 -0.991546 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 168 { 0.04488 0.98522 0.04488 0.50768 0.54883 0.98522 0.54883 0.50768 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.54883 0.01478 0.95512 0.01478 0.04488 0.01478 0.54883 0.01478 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.04488 0.98522 0.04488 0.50768 0.54883 0.98522 0.54883 0.50768 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.54883 0.01478 0.95512 0.01478 0.04488 0.01478 0.54883 0.01478 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 } TexCoordArray 1 Vec2Array 168 { 0.03379 0.16116 0.03367 0.16094 0.03342 0.16096 0.03351 0.16069 0.03318 0.1605 0.03351 0.16069 0.03317 0.16052 0.03336 0.16089 0.03318 0.1605 0.03363 0.16098 0.03336 0.16089 0.03363 0.16098 0.03351 0.16069 0.03367 0.16094 0.0246 0.18755 0.0246 0.18758 0.02486 0.18773 0.02494 0.18742 0.02512 0.18756 0.02494 0.18742 0.02515 0.18749 0.02494 0.18774 0.0253 0.18757 0.0246 0.18755 0.02494 0.18774 0.0246 0.18755 0.02494 0.18742 0.0246 0.18758 0.02676 0.18068 0.02676 0.18071 0.02702 0.18087 0.02711 0.18055 0.02729 0.18069 0.02711 0.18055 0.02732 0.18062 0.0271 0.18087 0.02747 0.18071 0.02676 0.18068 0.0271 0.18087 0.02676 0.18068 0.02711 0.18055 0.02676 0.18071 0.02896 0.17375 0.02896 0.17377 0.02922 0.17393 0.0293 0.17361 0.02948 0.17377 0.0293 0.17361 0.02951 0.17369 0.0293 0.17393 0.02966 0.17378 0.02896 0.17375 0.0293 0.17393 0.02896 0.17375 0.0293 0.17361 0.02896 0.17377 0.03113 0.16688 0.03113 0.1669 0.03139 0.16706 0.03147 0.16676 0.03165 0.1669 0.03147 0.16676 0.03168 0.16682 0.03147 0.16707 0.03183 0.1669 0.03113 0.16688 0.03147 0.16707 0.03113 0.16688 0.03147 0.16676 0.03113 0.1669 0.02245 0.19437 0.02244 0.19439 0.02262 0.19476 0.02278 0.19456 0.02289 0.19484 0.02278 0.19456 0.02294 0.19481 0.02269 0.19483 0.02305 0.19502 0.02245 0.19437 0.02269 0.19483 0.02245 0.19437 0.02278 0.19456 0.02244 0.19439 0.01159 0.24202 0.01145 0.24187 0.01121 0.24201 0.01126 0.2417 0.01091 0.24168 0.01126 0.2417 0.01091 0.2417 0.01113 0.24197 0.01091 0.24168 0.01141 0.24192 0.01113 0.24197 0.01141 0.24192 0.01126 0.2417 0.01145 0.24187 0.0062 0.27196 0.0062 0.27198 0.00647 0.27201 0.00651 0.27166 0.0067 0.27172 0.00651 0.27166 0.00672 0.27163 0.00655 0.27197 0.00688 0.27164 0.0062 0.27196 0.00655 0.27197 0.0062 0.27196 0.00651 0.27166 0.0062 0.27198 0.00738 0.26427 0.00738 0.2643 0.00766 0.26433 0.0077 0.26398 0.00789 0.26404 0.0077 0.26398 0.00791 0.26395 0.00773 0.26429 0.00807 0.26396 0.00738 0.26427 0.00773 0.26429 0.00738 0.26427 0.0077 0.26398 0.00738 0.2643 0.00858 0.25652 0.00859 0.25654 0.00886 0.25657 0.0089 0.25621 0.00909 0.25629 0.0089 0.25621 0.00911 0.25619 0.00894 0.25653 0.00927 0.2562 0.00858 0.25652 0.00894 0.25653 0.00858 0.25652 0.0089 0.25621 0.00859 0.25654 0.00977 0.24883 0.00978 0.24886 0.01005 0.24888 0.01009 0.24855 0.01028 0.2486 0.01009 0.24855 0.0103 0.24851 0.01013 0.24885 0.01046 0.24851 0.00977 0.24883 0.01013 0.24885 0.00977 0.24883 0.01009 0.24855 0.00978 0.24886 0.00502 0.27958 0.00501 0.2796 0.00524 0.27987 0.00537 0.27961 0.00552 0.27983 0.00537 0.27961 0.00556 0.27977 0.00532 0.27991 0.00569 0.27993 0.00502 0.27958 0.00532 0.27991 0.00502 0.27958 0.00537 0.27961 0.00501 0.2796 } TexCoordArray 2 Vec2Array 168 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 168 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0030_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { -38.6284 35.578 -119.821 -43.4319 35.804 -117.905 -62.0887 35.628 -196.518 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0421243 -0.999037 0.0122339 -0.0421243 -0.999037 0.0122339 -0.0421243 -0.999037 0.0122339 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 0.0005 0.0005 0.0005 0.9995 0.0005 } TexCoordArray 1 Vec2Array 3 { 0.01707 0.21931 0.0142 0.21713 0.00304 0.30638 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0030_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.1698 42.547 -135.335 -56.8272 42.547 -181 -47.2421 42.547 -133.613 -61.2065 42.547 -179.857 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.9995 0.0005 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.01436 0.23692 0.00619 0.28876 0.01192 0.23497 0.00357 0.28747 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0030_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { -43.4319 35.804 -117.905 -67.1687 35.804 -195.568 -43.4319 35.804 -117.905 -62.0887 35.628 -196.518 2.16634 35.578 -51.9222 -2.16817 35.804 -49.166 -38.6284 35.578 -119.821 -43.4319 35.804 -117.905 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0353147 -0.999243 0.016329 -0.032753 -0.999413 0.0100107 -0.0353147 -0.999243 0.016329 -0.032753 -0.999413 0.0100107 -0.0376908 -0.999033 0.0226452 -0.0378071 -0.999027 0.0227052 -0.0378071 -0.999027 0.0227052 -0.0353147 -0.999243 0.016329 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0005 0.0005 0.0005 0.0005 0.0005 0.0005 0.9995 0.0005 0.9995 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.0142 0.21713 0 0.3053 0.0142 0.21713 0.00304 0.30638 0.04148 0.14222 0.03889 0.1391 0.01707 0.21931 0.0142 0.21713 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0114FLATSEATS9_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 7 DrawArrays TRIANGLE_STRIP 7 8 } VertexArray Vec3Array 15 { -62.0936 36.3261 -196.521 -38.6284 36.3261 -119.812 -37.8595 27.2091 -162.934 -14.2002 18.1261 -131.333 -37.8595 27.2091 -162.934 -35.6575 18.1261 -201.502 -62.0936 36.3261 -196.521 -35.6575 18.1261 -201.502 -14.2002 18.1261 -131.333 -35.6575 18.1261 -201.502 -11.8067 11.2681 -170.802 -7.58575 4.38812 -206.79 -11.8067 11.2681 -170.802 11.7506 4.38811 -143.568 -14.2002 18.1261 -131.333 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.538793 0.826225 -0.164483 0.538649 0.826201 -0.165074 0.538155 0.826619 -0.164594 0.482557 0.863133 -0.148798 0.538155 0.826619 -0.164594 0.482833 0.863385 -0.146418 0.538793 0.826225 -0.164483 0.482833 0.863385 -0.146418 0.482557 0.863133 -0.148798 0.482833 0.863385 -0.146418 0.416509 0.900164 -0.127376 0.413031 0.90223 -0.12404 0.416509 0.900164 -0.127376 0.411697 0.902261 -0.128179 0.482557 0.863133 -0.148798 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 2.9985 0.00305 2.9985 3.99793 2.2459 1.99619 1.49614 3.99688 2.2459 1.99619 1.49614 0.002 2.9985 0.00305 1.49614 0.002 1.49614 3.99688 1.49614 0.002 0.74999 2.00312 0.0015 0.00313 0.74999 2.00312 0.0015 3.998 1.49614 3.99688 } TexCoordArray 1 Vec2Array 15 { 0.00304 0.30639 0.01707 0.2193 0.01753 0.26825 0.03169 0.23238 0.01753 0.26825 0.01885 0.31204 0.00304 0.30639 0.01885 0.31204 0.03169 0.23238 0.01885 0.31204 0.03312 0.27719 0.03564 0.31804 0.03312 0.27719 0.04721 0.24627 0.03169 0.23238 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0409ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { -51.7892 33.5391 -177.834 -51.7892 36.2461 -177.834 -46.8474 33.5391 -160.413 -46.8474 36.2461 -160.413 -42.4445 26.8831 -180.052 -42.4445 29.5891 -180.052 -37.7058 26.8831 -163.276 -37.7058 29.5891 -163.276 -15.3634 11.0731 -186.768 -15.3634 13.7791 -186.768 -11.2294 11.0731 -172.138 -11.2294 13.7791 -172.138 -4.14422 5.61411 -189.584 -4.14422 8.32112 -189.584 -0.257811 5.61411 -175.836 -0.257811 8.32112 -175.836 -30.015 18.5081 -183.102 -30.015 21.2141 -183.102 -25.5534 18.5081 -167.287 -25.5534 21.2141 -167.287 -21.7176 13.9161 -185.175 -21.7176 16.6221 -185.175 -17.4491 13.9161 -170.034 -17.4491 16.6221 -170.034 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.962042 0 -0.272902 0.962042 0 -0.272902 0.962042 0 -0.272902 0.962042 0 -0.272902 0.962345 0 -0.271833 0.962345 0 -0.271833 0.962345 0 -0.271833 0.962345 0 -0.271833 0.962319 0 -0.271923 0.962319 0 -0.271923 0.962319 0 -0.271923 0.962319 0 -0.271923 0.962289 0 -0.272029 0.962289 0 -0.272029 0.962289 0 -0.272029 0.962289 0 -0.272029 0.962434 0 -0.271514 0.962434 0 -0.271514 0.962434 0 -0.271514 0.962434 0 -0.271514 0.962483 0 -0.27134 0.962483 0 -0.27134 0.962483 0 -0.27134 0.962484 0 -0.27134 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.0092 0.28517 0.0092 0.28517 0.01216 0.26539 0.01216 0.26539 0.01479 0.28769 0.01479 0.28769 0.01763 0.26864 0.01763 0.26864 0.03099 0.29531 0.03099 0.29531 0.03346 0.2787 0.03346 0.2787 0.0377 0.29851 0.0377 0.29851 0.04003 0.2829 0.04003 0.2829 0.02223 0.29115 0.02223 0.29115 0.0249 0.2732 0.0249 0.2732 0.02719 0.2935 0.02719 0.2935 0.02974 0.27632 0.02974 0.27632 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0409ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { -48.924 31.3571 -178.475 -48.924 34.0641 -178.475 -44.05 31.3571 -161.243 -44.05 34.0641 -161.243 -18.4874 12.4821 -185.985 -18.4874 15.1881 -185.985 -14.2867 12.4821 -171.106 -14.2867 15.1881 -171.106 -6.62426 6.63011 -188.96 -6.62426 9.33612 -188.96 -2.68322 6.63011 -175.018 -2.68322 9.33612 -175.018 -36.0711 22.5181 -181.591 -36.0711 25.2251 -181.591 -31.4658 22.5181 -165.273 -31.4658 25.2251 -165.273 -27.2934 17.2571 -183.781 -27.2934 19.9641 -183.781 -22.9005 17.2571 -168.188 -22.9005 19.9641 -168.188 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.96225 0 -0.272168 0.96225 0 -0.272168 0.96225 0 -0.272168 0.96225 0 -0.272168 0.962381 0 -0.271703 0.962381 0 -0.271703 0.962381 0 -0.271703 0.962381 0 -0.271703 0.962293 0 -0.272015 0.962293 0 -0.272015 0.962293 0 -0.272015 0.962293 0 -0.272015 0.962407 0 -0.271612 0.962407 0 -0.271612 0.962407 0 -0.271612 0.962407 0 -0.271612 0.962532 0 -0.271167 0.962532 0 -0.271167 0.962532 0 -0.271167 0.962532 0 -0.271167 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.01091 0.2859 0.01091 0.2859 0.01383 0.26633 0.01383 0.26633 0.02912 0.29442 0.02912 0.29442 0.03164 0.27753 0.03164 0.27753 0.03622 0.2978 0.03622 0.2978 0.03858 0.28197 0.03858 0.28197 0.0186 0.28944 0.0186 0.28944 0.02136 0.27091 0.02136 0.27091 0.02385 0.29192 0.02385 0.29192 0.02648 0.27422 0.02648 0.27422 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0409ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { -39.3114 24.7071 -180.825 -39.3114 27.4141 -180.825 -34.6486 24.7071 -164.317 -34.6486 27.4141 -164.317 -12.4314 9.59111 -187.504 -12.4314 12.2981 -187.504 -8.36419 9.59111 -173.106 -8.36419 12.2981 -173.106 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.962348 0 -0.271822 0.962348 0 -0.271822 0.962348 0 -0.271822 0.962348 0 -0.271822 0.96234 0 -0.271849 0.96234 0 -0.271849 0.96234 0 -0.271849 0.96234 0 -0.271849 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.01667 0.28857 0.01667 0.28857 0.01945 0.26982 0.01945 0.26982 0.03275 0.29615 0.03275 0.29615 0.03518 0.2798 0.03518 0.2798 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0408CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { -53.1157 31.3571 -197.807 -53.1157 34.0641 -197.807 -49.2222 31.3571 -180.314 -49.2222 34.0641 -180.314 -43.3009 24.7071 -199.446 -43.3009 27.4141 -199.446 -39.6186 24.7071 -182.681 -39.6186 27.4141 -182.681 -18.9686 11.0731 -203.757 -18.9686 13.7791 -203.757 -15.7284 11.0731 -188.892 -15.7284 13.7791 -188.892 -13.2484 8.11511 -204.809 -13.2484 10.8211 -204.809 -10.1052 8.11511 -190.398 -10.1052 10.8211 -190.398 -33.8114 18.5081 -201.038 -33.8114 21.2141 -201.038 -30.3123 18.5081 -184.967 -30.3123 21.2141 -184.967 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.976114 0 -0.217258 0.976114 0 -0.217258 0.976114 0 -0.217258 0.976114 0 -0.217258 0.976718 0 -0.214528 0.976718 0 -0.214528 0.976718 0 -0.214528 0.976718 0 -0.214528 0.977058 0 -0.212974 0.977058 0 -0.212974 0.977058 0 -0.212974 0.977058 0 -0.212974 0.977029 0 -0.213106 0.977029 0 -0.213106 0.977029 0 -0.213106 0.977029 0 -0.213106 0.977108 0 -0.212743 0.977108 0 -0.212743 0.977108 0 -0.212743 0.977108 0 -0.212743 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.00841 0.30785 0.00841 0.30785 0.01074 0.28799 0.01074 0.28799 0.01428 0.30971 0.01428 0.30971 0.01648 0.29067 0.01648 0.29067 0.02884 0.3146 0.02884 0.3146 0.03077 0.29772 0.03077 0.29772 0.03226 0.31579 0.03226 0.31579 0.03414 0.29943 0.03414 0.29943 0.01996 0.31151 0.01996 0.31151 0.02205 0.29327 0.02205 0.29327 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0408ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { -49.9432 29.1811 -198.363 -49.9432 31.8881 -198.363 -46.1174 29.1811 -181.148 -46.1174 31.8881 -181.148 -22.1311 12.4821 -203.175 -22.1311 15.1881 -203.175 -18.8433 12.4821 -188.057 -18.8433 15.1881 -188.057 -10.1143 6.63011 -205.385 -10.1143 9.33612 -205.385 -7.02862 6.63011 -191.22 -7.02862 9.33612 -191.22 -39.9452 22.5181 -199.916 -39.9452 25.2251 -199.916 -36.34 22.5181 -183.335 -36.34 25.2251 -183.335 -27.9283 15.4401 -202.113 -27.9283 18.1461 -202.113 -24.5343 15.4401 -186.524 -24.5343 18.1461 -186.524 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.976184 0 -0.216944 0.976184 0 -0.216944 0.976184 0 -0.216944 0.976184 0 -0.216944 0.977159 0 -0.212509 0.977159 0 -0.212509 0.977159 0 -0.212509 0.977159 0 -0.212509 0.977086 0 -0.212843 0.977086 0 -0.212843 0.977086 0 -0.212843 0.977086 0 -0.212843 0.977169 0 -0.212465 0.977169 0 -0.212465 0.977169 0 -0.212465 0.977169 0 -0.212465 0.97711 0 -0.212734 0.97711 0 -0.212734 0.97711 0 -0.212734 0.97711 0 -0.212734 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.0103 0.30848 0.0103 0.30848 0.01259 0.28893 0.01259 0.28893 0.02694 0.31394 0.02694 0.31394 0.02891 0.29678 0.02891 0.29678 0.03413 0.31645 0.03413 0.31645 0.03598 0.30037 0.03598 0.30037 0.01629 0.31024 0.01629 0.31024 0.01844 0.29142 0.01844 0.29142 0.02347 0.31273 0.02347 0.31273 0.02551 0.29504 0.02551 0.29504 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0408ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { -59.2728 35.7151 -196.923 -59.2728 38.4221 -196.923 -55.2388 35.7151 -178.96 -55.2388 38.4221 -178.96 -46.4724 26.8831 -198.879 -46.4724 29.5891 -198.879 -42.7235 26.8831 -181.843 -42.7235 29.5891 -181.843 -15.9973 9.59111 -204.304 -15.9973 12.2981 -204.304 -12.8065 9.59111 -189.674 -12.8065 12.2981 -189.674 -7.59588 5.61411 -205.849 -7.59588 8.32112 -205.849 -4.54754 5.61411 -191.88 -4.54754 8.32112 -191.88 -36.7827 20.3431 -200.494 -36.7827 23.0491 -200.494 -33.2351 20.3431 -184.178 -33.2351 23.0491 -184.178 -25.4099 13.9161 -202.575 -25.4099 16.6221 -202.575 -22.0645 13.9161 -187.19 -22.0645 16.6221 -187.19 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.975699 0 -0.219115 0.975699 0 -0.219115 0.975699 0 -0.219115 0.975699 0 -0.219115 0.976633 0 -0.214915 0.976633 0 -0.214916 0.976633 0 -0.214916 0.976633 0 -0.214916 0.977032 0 -0.213091 0.977032 0 -0.213091 0.977032 0 -0.213091 0.977032 0 -0.213091 0.977008 0 -0.213204 0.977008 0 -0.213204 0.977008 0 -0.213204 0.977008 0 -0.213204 0.977168 0 -0.212467 0.977168 0 -0.212467 0.977168 0 -0.212467 0.977168 0 -0.212467 0.977165 0 -0.21248 0.977165 0 -0.21248 0.977165 0 -0.21248 0.977165 0 -0.21248 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.00472 0.30684 0.00472 0.30684 0.00714 0.28645 0.00714 0.28645 0.01238 0.30906 0.01238 0.30906 0.01462 0.28972 0.01462 0.28972 0.03061 0.31522 0.03061 0.31522 0.03252 0.29861 0.03252 0.29861 0.03564 0.31698 0.03564 0.31698 0.03746 0.30112 0.03746 0.30112 0.01818 0.3109 0.01818 0.3109 0.0203 0.29237 0.0203 0.29237 0.02498 0.31326 0.02498 0.31326 0.02698 0.29579 0.02698 0.29579 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0406CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { -46.3773 33.5391 -158.376 -46.3773 36.2461 -158.376 -40.4639 33.5391 -141.277 -40.4639 36.2461 -141.277 -34.2056 24.7071 -162.385 -34.2056 27.4141 -162.385 -28.5723 24.7071 -146.199 -28.5723 27.4141 -146.199 -10.7108 11.0731 -169.953 -10.7108 13.7791 -169.953 -5.70111 11.0731 -155.617 -5.70111 13.7791 -155.617 -2.12316 6.63011 -172.702 -2.12316 9.33612 -172.702 2.65284 6.63011 -159.043 2.65284 9.33612 -159.043 -25.1115 18.5081 -165.352 -25.1115 21.2141 -165.352 -19.6986 18.5081 -149.854 -19.6986 21.2141 -149.854 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.94508 0 -0.32684 0.94508 0 -0.32684 0.94508 0 -0.32684 0.94508 0 -0.32684 0.944435 0 -0.328697 0.944435 0 -0.328697 0.944435 0 -0.328697 0.944435 0 -0.328697 0.94402 0 -0.329887 0.94402 0 -0.329887 0.94402 0 -0.329887 0.94402 0 -0.329887 0.943959 0 -0.330064 0.943959 0 -0.330064 0.943959 0 -0.330064 0.943959 0 -0.330064 0.944075 0 -0.329732 0.944075 0 -0.329732 0.944075 0 -0.329732 0.944075 0 -0.329732 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.01244 0.26308 0.01244 0.26308 0.01598 0.24367 0.01598 0.24367 0.01972 0.26763 0.01972 0.26763 0.02309 0.24926 0.02309 0.24926 0.03378 0.27622 0.03378 0.27622 0.03677 0.25995 0.03677 0.25995 0.03891 0.27934 0.03891 0.27934 0.04177 0.26384 0.04177 0.26384 0.02516 0.271 0.02516 0.271 0.0284 0.25341 0.0284 0.25341 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0406ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { -40.5316 29.1811 -160.301 -40.5316 31.8881 -160.301 -34.7637 29.1811 -143.666 -34.7637 31.8881 -143.666 -13.7771 12.4821 -168.971 -13.7771 15.1881 -168.971 -8.69177 12.4821 -154.391 -8.69177 15.1881 -154.391 -5.1632 8.11511 -171.73 -5.1632 10.8211 -171.73 -0.300291 8.11511 -157.833 -0.300291 10.8211 -157.833 -31.0625 22.5181 -163.453 -31.0625 25.2251 -163.453 -25.4867 22.5181 -147.463 -25.4867 25.2251 -147.463 -22.4395 17.2571 -166.203 -22.4395 19.9641 -166.203 -17.1034 17.2571 -150.925 -17.1034 19.9641 -150.925 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.944817 0 -0.327599 0.944817 0 -0.327599 0.944817 0 -0.327599 0.944817 0 -0.327599 0.944214 0 -0.329333 0.944214 0 -0.329333 0.944214 0 -0.329333 0.944214 0 -0.329333 0.94388 0 -0.330287 0.94388 0 -0.330287 0.94388 0 -0.330287 0.94388 0 -0.330287 0.944239 0 -0.329261 0.944239 0 -0.329261 0.944239 0 -0.329261 0.944239 0 -0.329261 0.944074 0 -0.329734 0.944074 0 -0.329734 0.944074 0 -0.329734 0.944074 0 -0.329734 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.01594 0.26527 0.01594 0.26527 0.01939 0.24638 0.01939 0.24638 0.03194 0.27511 0.03194 0.27511 0.03498 0.25856 0.03498 0.25856 0.03709 0.27824 0.03709 0.27824 0.04 0.26246 0.04 0.26246 0.0216 0.26884 0.0216 0.26884 0.02494 0.25069 0.02494 0.25069 0.02676 0.27197 0.02676 0.27197 0.02995 0.25462 0.02995 0.25462 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0406ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { -49.4529 35.7151 -157.398 -49.4529 38.4221 -157.398 -43.4444 35.7151 -140.022 -43.4444 38.4221 -140.022 -37.2822 26.8831 -161.407 -37.2822 29.5891 -161.407 -31.5629 26.8831 -144.959 -31.5629 29.5891 -144.959 -7.82629 9.59111 -170.876 -7.82629 12.2981 -170.876 -2.89453 9.59111 -156.769 -2.89453 12.2981 -156.769 0.317509 5.61411 -173.486 0.317509 8.32112 -173.486 5.02778 5.61411 -160.015 5.02778 8.32112 -160.015 -27.996 20.3431 -164.432 -27.996 23.0491 -164.432 -22.4971 20.3431 -148.696 -22.4971 23.0491 -148.696 -19.4014 15.4401 -167.173 -19.4014 18.1471 -167.173 -14.1522 15.4401 -152.14 -14.1522 18.1471 -152.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.945091 0 -0.326806 0.945091 0 -0.326806 0.945091 0 -0.326806 0.945091 0 -0.326806 0.944528 0 -0.328431 0.944528 0 -0.328431 0.944528 0 -0.328431 0.944528 0 -0.328431 0.943977 0 -0.330012 0.943977 0 -0.330012 0.943977 0 -0.330012 0.943977 0 -0.330012 0.943958 0 -0.330064 0.943959 0 -0.330064 0.943959 0 -0.330064 0.943959 0 -0.330064 0.944021 0 -0.329885 0.944021 0 -0.329885 0.944021 0 -0.329885 0.944021 0 -0.329885 0.9441 0 -0.329659 0.9441 0 -0.329659 0.9441 0 -0.329659 0.9441 0 -0.329659 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.0106 0.26197 0.0106 0.26197 0.01419 0.24224 0.01419 0.24224 0.01788 0.26652 0.01788 0.26652 0.0213 0.24785 0.0213 0.24785 0.0355 0.27727 0.0355 0.27727 0.03845 0.26126 0.03845 0.26126 0.04037 0.28023 0.04037 0.28023 0.04319 0.26494 0.04319 0.26494 0.02343 0.26996 0.02343 0.26996 0.02672 0.25209 0.02672 0.25209 0.02858 0.27307 0.02858 0.27307 0.03172 0.256 0.03172 0.256 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0406ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { -43.6082 31.3571 -159.322 -43.6082 34.0641 -159.322 -37.7432 31.3571 -142.418 -37.7432 34.0641 -142.418 -16.9588 13.9161 -167.953 -16.9588 16.6221 -167.953 -11.7774 13.9161 -153.118 -11.7774 16.6221 -153.118 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.944751 0 -0.32779 0.944751 0 -0.32779 0.944751 0 -0.32779 0.944751 0 -0.32779 0.944073 0 -0.329738 0.944073 0 -0.329738 0.944073 0 -0.329738 0.944073 0 -0.329738 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.01409 0.26415 0.01409 0.26415 0.0176 0.24496 0.0176 0.24496 0.03004 0.27395 0.03004 0.27395 0.03314 0.25711 0.03314 0.25711 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN329_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS331_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 35.0635 0.53494 -200.734 32.996 0.577429 -208.629 29.286 0.53494 -199.115 27.1666 0.577429 -207.209 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00140497 0.999986 0.00501376 0.00130224 0.999987 0.0049737 0.00130224 0.999987 0.0049737 0.00120204 0.999987 0.00493463 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.06116 0.31117 0.05992 0.32013 0.0577 0.30933 0.05643 0.31852 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS331_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 37.3994 0.489889 -192.914 35.0635 0.53494 -200.734 31.6805 0.489889 -191.099 29.286 0.53494 -199.115 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00167002 0.999985 0.00526207 0.00156028 0.999985 0.00522354 0.00156028 0.999985 0.00522354 0.00145322 0.999986 0.00518595 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.06256 0.30229 0.06116 0.31117 0.05914 0.30023 0.0577 0.30933 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS331_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 40.0009 0.44301 -185.178 37.3994 0.489889 -192.914 34.3473 0.44301 -183.169 31.6805 0.489889 -191.099 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00192346 0.999984 0.00541291 0.00180792 0.999984 0.00537673 0.00180792 0.999984 0.00537673 0.0016952 0.999984 0.00534143 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.06411 0.29351 0.06256 0.30229 0.06073 0.29123 0.05914 0.30023 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS324_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 22.4822 0.682222 -231.857 23.7628 0.651803 -223.589 22.4822 0.682222 -231.857 29.6755 0.651803 -224.609 28.4263 0.682222 -232.674 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.000563568 0.999993 0.00363754 0.000618159 0.999993 0.00358336 0.000563568 0.999993 0.00363754 0.000563568 0.999993 0.00363754 0.000507604 0.999993 0.00369308 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.05363 0.3465 0.0544 0.33712 0.05363 0.3465 0.05794 0.33827 0.05719 0.34743 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS324_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 23.7628 0.651803 -223.589 25.3248 0.616627 -215.37 23.7628 0.651803 -223.589 31.1993 0.616627 -216.591 29.6755 0.651803 -224.609 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.000795029 0.999991 0.00418169 0.000855749 0.999991 0.00411717 0.000795029 0.999991 0.00418169 0.000795029 0.999991 0.00418169 0.000732786 0.999991 0.00424783 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.0544 0.33712 0.05533 0.32778 0.0544 0.33712 0.05885 0.32917 0.05794 0.33827 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS324_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 32.996 0.577429 -208.629 31.1993 0.616627 -216.591 27.1666 0.577429 -207.209 25.3248 0.616627 -215.37 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00113674 0.999988 0.00466656 0.00104402 0.999989 0.00462671 0.00104402 0.999989 0.00462671 0.000953575 0.999989 0.00458783 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.05992 0.32013 0.05885 0.32917 0.05643 0.31852 0.05533 0.32778 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN329" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 18.4916 2.55274 -167.924 35.4227 0.395034 -174.601 15.3137 2.50477 -176.404 32.4628 0.44301 -182.499 12.427 2.45789 -184.988 29.7743 0.489889 -190.494 9.83508 2.41284 -193.665 27.3602 0.53494 -198.576 7.54102 2.37035 -202.426 25.2235 0.577429 -206.735 5.54736 2.33115 -211.26 23.3667 0.616627 -214.963 3.85645 2.29597 -220.157 21.7919 0.651803 -223.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.108328 0.99304 -0.0462136 0.10784 0.993346 -0.0404137 0.106866 0.993447 -0.0405222 0.105287 0.993833 -0.034786 0.103361 0.99402 -0.0352178 0.101631 0.994378 -0.0297271 0.0997868 0.99455 -0.0302199 0.0979607 0.994875 -0.0250444 0.0962422 0.99503 -0.0255409 0.094377 0.99532 -0.0207438 0.0928214 0.995457 -0.0211802 0.0909826 0.99571 -0.0168191 0.0902782 0.995769 -0.017157 0.089108 0.995941 -0.0127059 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 180.757 0 180.757 1.21333 180.174 0 180.174 1.21333 179.591 0 179.591 1.21333 179.008 0 179.008 1.21333 178.425 0 178.425 1.21333 177.842 0 177.842 1.21333 177.259 0 177.259 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.05125 0.27392 0.06137 0.2815 0.04934 0.28355 0.0596 0.29047 0.04762 0.29329 0.05799 0.29954 0.04607 0.30314 0.05655 0.30872 0.04469 0.31309 0.05527 0.31798 0.0435 0.32312 0.05416 0.32732 0.04249 0.33322 0.05322 0.33673 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN323_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN323_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 42 Group { DataVariance STATIC name "B0LT322" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 29.6755 0.651803 -224.609 29.6755 1.6518 -224.609 28.4263 0.682222 -232.674 28.4263 1.68222 -232.674 27.4531 0.707156 -240.778 27.4531 1.70715 -240.778 26.7572 0.725871 -248.91 26.7572 1.72587 -248.91 26.3392 0.737636 -257.06 26.3392 1.73764 -257.06 26.2 0.741722 -265.221 26.2 1.74172 -265.221 27.531 0.76683 -273.554 27.531 1.76683 -273.554 28.8622 0.834122 -281.888 28.8622 1.83412 -281.888 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.988216 0 0.153066 -0.988216 0 0.153066 -0.989895 0 0.141806 -0.991445 0 0.130526 -0.994159 0 0.107924 -0.995323 0 0.0965996 -0.997264 0 0.0739268 -0.99804 0 0.0625778 -0.999206 0 0.0398359 -0.999595 0 0.0284454 -0.99909 0 -0.0426543 -0.994877 0 -0.101095 -0.987483 0 -0.157729 -0.987482 0 -0.15773 -0.987482 0 -0.157731 -0.987482 0 -0.157731 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 288.94 0 288.94 1 287.19 0 287.19 1 285.441 0 285.441 1 283.691 0 283.691 1 281.941 0 281.941 1 280.193 0 280.193 1 278.527 0 278.527 1 276.859 0 276.859 1 } TexCoordArray 1 Vec2Array 16 { 0.05794 0.33827 0.05794 0.33827 0.05719 0.34743 0.05719 0.34743 0.05661 0.35663 0.05661 0.35663 0.05619 0.36586 0.05619 0.36586 0.05594 0.37511 0.05594 0.37511 0.05586 0.38438 0.05586 0.38438 0.05665 0.39384 0.05665 0.39384 0.05745 0.4033 0.05745 0.4033 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT316" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 0 6.18095 -273.554 0 2.18095 -273.554 0 6.11366 -281.888 0 2.11366 -281.888 0 6.01624 -290.221 0 2.01624 -290.221 0 5.90074 -298.554 0 1.90074 -298.554 0 5.77921 -306.888 0 1.77921 -306.888 0 5.66371 -315.221 0 1.66371 -315.221 0 5.56629 -323.554 0 1.56629 -323.554 0 5.499 -331.888 0 1.499 -331.888 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 744.799 1 744.799 0 742.716 1 742.716 0 740.632 1 740.632 0 738.549 1 738.549 0 736.465 1 736.465 0 734.383 1 734.383 0 732.3 1 732.3 0 730.216 1 730.216 0 } TexCoordArray 1 Vec2Array 16 { 0.04018 0.39384 0.04018 0.39384 0.04018 0.4033 0.04018 0.4033 0.04018 0.41276 0.04018 0.41276 0.04018 0.42222 0.04018 0.42222 0.04018 0.43168 0.04018 0.43168 0.04018 0.44114 0.04018 0.44114 0.04018 0.4506 0.04018 0.4506 0.04018 0.46007 0.04018 0.46007 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_699" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.3518 2.90711 -224.188 -29.3518 2.90711 -223.601 -29.3518 10.8041 -224.188 -29.3518 10.8041 -223.601 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.31764 0.78468 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02262 0.3378 0.02262 0.33713 0.02262 0.3378 0.02262 0.33713 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_698" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.5056 10.3111 -224.188 -28.5056 10.3111 -223.601 -28.5056 2.90711 -224.188 -28.5056 2.90711 -223.601 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.29782 0.21532 0.29782 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02313 0.3378 0.02313 0.33713 0.02313 0.3378 0.02313 0.33713 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_697" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.5056 2.90711 -223.601 -28.5056 10.3111 -223.601 -29.3518 2.90711 -223.601 -29.3518 10.8041 -223.601 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02313 0.33713 0.02313 0.33713 0.02262 0.33713 0.02262 0.33713 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_696" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.3518 10.8041 -224.188 -28.5056 10.3111 -224.188 -29.3518 2.90711 -224.188 -28.5056 2.90711 -224.188 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02262 0.3378 0.02313 0.3378 0.02262 0.3378 0.02313 0.3378 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_695" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.9468 2.90711 -224.188 -34.9468 2.90711 -223.601 -34.9468 13.4681 -224.188 -34.9468 13.4681 -223.601 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.4246 0.78468 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01928 0.3378 0.01928 0.33713 0.01928 0.3378 0.01928 0.33713 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_694" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.1005 12.9741 -224.188 -34.1005 12.9741 -223.601 -34.1005 2.90711 -224.188 -34.1005 2.90711 -223.601 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.40478 0.21532 0.40478 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01978 0.3378 0.01978 0.33713 0.01978 0.3378 0.01978 0.33713 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_693" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.1005 2.90711 -223.601 -34.1005 12.9741 -223.601 -34.9468 2.90711 -223.601 -34.9468 13.4681 -223.601 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01978 0.33713 0.01978 0.33713 0.01928 0.33713 0.01928 0.33713 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_692" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.9468 13.4681 -224.188 -34.1005 12.9741 -224.188 -34.9468 2.90711 -224.188 -34.1005 2.90711 -224.188 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01928 0.3378 0.01978 0.3378 0.01928 0.3378 0.01978 0.3378 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_691" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.4058 2.90711 -224.188 -44.4058 2.90711 -223.601 -44.4058 19.4611 -224.188 -44.4058 19.4611 -223.601 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.66525 0.78468 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01362 0.3378 0.01362 0.33713 0.01362 0.3378 0.01362 0.33713 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_690" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.5606 18.9671 -224.188 -43.5606 18.9671 -223.601 -43.5606 2.90711 -224.188 -43.5606 2.90711 -223.601 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.64544 0.21532 0.64544 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01412 0.3378 0.01412 0.33713 0.01412 0.3378 0.01412 0.33713 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_689" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.5606 2.90711 -223.601 -43.5606 18.9671 -223.601 -44.4058 2.90711 -223.601 -44.4058 19.4611 -223.601 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01412 0.33713 0.01412 0.33713 0.01362 0.33713 0.01362 0.33713 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_688" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.4058 19.4611 -224.188 -43.5606 18.9671 -224.188 -44.4058 2.90711 -224.188 -43.5606 2.90711 -224.188 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01362 0.3378 0.01412 0.3378 0.01362 0.3378 0.01412 0.3378 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_687" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -54.9053 2.97512 -223.782 -53.8538 2.97512 -223.782 -54.9053 2.97512 -223.782 -53.8538 18.5431 -223.782 -54.9053 19.2511 -223.782 -53.8032 20.1231 -223.782 -54.9053 19.2511 -223.782 -53.591 21.6481 -223.782 -55.0771 21.8661 -223.782 -53.0853 23.1731 -223.782 -55.3096 23.6521 -223.782 -52.135 24.6691 -223.782 -55.987 25.8821 -223.782 -56.8867 27.7841 -223.782 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.00734 0.33733 0.00797 0.33733 0.00734 0.33733 0.00797 0.33733 0.00734 0.33733 0.008 0.33733 0.00734 0.33733 0.00812 0.33733 0.00723 0.33733 0.00843 0.33733 0.00709 0.33733 0.00899 0.33733 0.00669 0.33733 0.00615 0.33733 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_686" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -53.8538 2.97512 -224.436 -54.9053 2.97512 -224.436 -53.8538 18.5431 -224.436 -54.9053 19.2511 -224.436 -53.8032 20.1231 -224.436 -54.9053 19.2511 -224.436 -53.591 21.6481 -224.436 -55.0771 21.8661 -224.436 -53.0853 23.1731 -224.436 -55.3096 23.6521 -224.436 -52.135 24.6691 -224.436 -55.987 25.8821 -224.436 -56.8867 27.7841 -224.436 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.00797 0.33808 0.00734 0.33808 0.00797 0.33808 0.00734 0.33808 0.008 0.33808 0.00734 0.33808 0.00812 0.33808 0.00723 0.33808 0.00843 0.33808 0.00709 0.33808 0.00899 0.33808 0.00669 0.33808 0.00615 0.33808 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_685" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -52.135 24.6691 -224.436 -52.135 24.6691 -223.782 -53.0853 23.1731 -224.436 -53.0853 23.1731 -223.782 -53.591 21.6481 -224.436 -53.591 21.6481 -223.782 -53.8032 20.1231 -224.436 -53.8032 20.1231 -223.782 -53.8538 18.5431 -224.436 -53.8538 18.5431 -223.782 -53.8538 2.97512 -224.436 -53.8538 2.97512 -223.782 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.844095 -0.536193 0 0.844095 -0.536193 0 0.882577 -0.470168 0 0.918161 -0.396207 0 0.966046 -0.258372 0 0.979954 -0.199225 0 0.994779 -0.102056 0 0.99777 -0.0667444 0 0.999985 -0.0054034 0 0.999999 -0.00154659 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.00899 0.33808 0.00899 0.33733 0.00843 0.33808 0.00843 0.33733 0.00812 0.33808 0.00812 0.33733 0.008 0.33808 0.008 0.33733 0.00797 0.33808 0.00797 0.33733 0.00797 0.33808 0.00797 0.33733 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_684" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -54.9053 2.97512 -224.436 -54.9053 2.97512 -223.782 -54.9053 19.2511 -224.436 -54.9053 19.2511 -223.782 -55.0771 21.8661 -224.436 -55.0771 21.8661 -223.782 -55.3096 23.6521 -224.436 -55.3096 23.6521 -223.782 -55.987 25.8821 -224.436 -55.987 25.8821 -223.782 -56.8867 27.7841 -224.436 -56.8867 27.7841 -223.782 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -1 0 0 -1 0 0 -0.999988 -0.00488517 0 -0.999872 -0.0159748 0 -0.996646 -0.0818368 0 -0.994745 -0.102385 0 -0.981162 -0.193189 0 -0.969193 -0.246302 0 -0.942567 -0.334017 0 -0.925098 -0.379728 0 -0.903967 -0.427602 0 -0.903967 -0.427602 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.00734 0.33808 0.00734 0.33733 0.00734 0.33808 0.00734 0.33733 0.00723 0.33808 0.00723 0.33733 0.00709 0.33808 0.00709 0.33733 0.00669 0.33808 0.00669 0.33733 0.00615 0.33808 0.00615 0.33733 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_671" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.3518 2.90711 -264.386 -29.3518 2.90711 -263.799 -29.3518 10.8041 -264.386 -29.3518 10.8041 -263.799 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.31764 0.22691 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02262 0.38343 0.02262 0.38277 0.02262 0.38343 0.02262 0.38277 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_670" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.5056 10.3111 -264.386 -28.5056 10.3111 -263.799 -28.5056 2.90711 -264.386 -28.5056 2.90711 -263.799 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.29782 0.77309 0.29782 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02313 0.38343 0.02313 0.38277 0.02313 0.38343 0.02313 0.38277 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_669" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.5056 2.90711 -263.799 -28.5056 10.3111 -263.799 -29.3518 2.90711 -263.799 -29.3518 10.8041 -263.799 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02313 0.38277 0.02313 0.38277 0.02262 0.38277 0.02262 0.38277 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_668" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.3518 10.8041 -264.386 -28.5056 10.3111 -264.386 -29.3518 2.90711 -264.386 -28.5056 2.90711 -264.386 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02262 0.38343 0.02313 0.38343 0.02262 0.38343 0.02313 0.38343 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_667" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.9468 2.90711 -264.386 -34.9468 2.90711 -263.799 -34.9468 13.4681 -264.386 -34.9468 13.4681 -263.799 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.4246 0.22691 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01928 0.38343 0.01928 0.38277 0.01928 0.38343 0.01928 0.38277 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_666" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.1005 12.9741 -264.386 -34.1005 12.9741 -263.799 -34.1005 2.90711 -264.386 -34.1005 2.90711 -263.799 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.40478 0.77309 0.40478 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01978 0.38343 0.01978 0.38277 0.01978 0.38343 0.01978 0.38277 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_665" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.1005 2.90711 -263.799 -34.1005 12.9741 -263.799 -34.9468 2.90711 -263.799 -34.9468 13.4681 -263.799 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01978 0.38277 0.01978 0.38277 0.01928 0.38277 0.01928 0.38277 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_664" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.9468 13.4681 -264.386 -34.1005 12.9741 -264.386 -34.9468 2.90711 -264.386 -34.1005 2.90711 -264.386 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01928 0.38343 0.01978 0.38343 0.01928 0.38343 0.01978 0.38343 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_663" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.4058 2.90711 -264.386 -44.4058 2.90711 -263.799 -44.4058 19.4611 -264.386 -44.4058 19.4611 -263.799 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.66525 0.22691 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01362 0.38343 0.01362 0.38277 0.01362 0.38343 0.01362 0.38277 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_662" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.5606 18.9671 -264.386 -43.5606 18.9671 -263.799 -43.5606 2.90711 -264.386 -43.5606 2.90711 -263.799 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.64544 0.77309 0.64544 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01412 0.38343 0.01412 0.38277 0.01412 0.38343 0.01412 0.38277 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_661" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.5606 2.90711 -263.799 -43.5606 18.9671 -263.799 -44.4058 2.90711 -263.799 -44.4058 19.4611 -263.799 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01412 0.38277 0.01412 0.38277 0.01362 0.38277 0.01362 0.38277 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_660" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.4058 19.4611 -264.386 -43.5606 18.9671 -264.386 -44.4058 2.90711 -264.386 -43.5606 2.90711 -264.386 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01362 0.38343 0.01412 0.38343 0.01362 0.38343 0.01412 0.38343 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_659" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -54.9053 2.97512 -263.98 -53.8538 2.97512 -263.98 -54.9053 2.97512 -263.98 -53.8538 18.5431 -263.98 -54.9053 19.2511 -263.98 -53.8032 20.1231 -263.98 -54.9053 19.2511 -263.98 -53.591 21.6481 -263.98 -55.0771 21.8661 -263.98 -53.0853 23.1731 -263.98 -55.3096 23.6521 -263.98 -52.135 24.6691 -263.98 -55.987 25.8821 -263.98 -56.8867 27.7841 -263.98 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.00734 0.38297 0.00797 0.38297 0.00734 0.38297 0.00797 0.38297 0.00734 0.38297 0.008 0.38297 0.00734 0.38297 0.00812 0.38297 0.00723 0.38297 0.00843 0.38297 0.00709 0.38297 0.00899 0.38297 0.00669 0.38297 0.00615 0.38297 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_658" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -53.8538 2.97512 -264.634 -54.9053 2.97512 -264.634 -53.8538 18.5431 -264.634 -54.9053 19.2511 -264.634 -53.8032 20.1231 -264.634 -54.9053 19.2511 -264.634 -53.591 21.6481 -264.634 -55.0771 21.8661 -264.634 -53.0853 23.1731 -264.634 -55.3096 23.6521 -264.634 -52.135 24.6691 -264.634 -55.987 25.8821 -264.634 -56.8867 27.7841 -264.634 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.00797 0.38371 0.00734 0.38371 0.00797 0.38371 0.00734 0.38371 0.008 0.38371 0.00734 0.38371 0.00812 0.38371 0.00723 0.38371 0.00843 0.38371 0.00709 0.38371 0.00899 0.38371 0.00669 0.38371 0.00615 0.38371 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_657" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -52.135 24.6691 -264.634 -52.135 24.6691 -263.98 -53.0853 23.1731 -264.634 -53.0853 23.1731 -263.98 -53.591 21.6481 -264.634 -53.591 21.6481 -263.98 -53.8032 20.1231 -264.634 -53.8032 20.1231 -263.98 -53.8538 18.5431 -264.634 -53.8538 18.5431 -263.98 -53.8538 2.97512 -264.634 -53.8538 2.97512 -263.98 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.844095 -0.536193 0 0.844095 -0.536193 0 0.882577 -0.470168 0 0.918161 -0.396207 0 0.966046 -0.258372 0 0.979954 -0.199225 0 0.994779 -0.102056 0 0.99777 -0.0667444 0 0.999985 -0.0054034 0 0.999999 -0.00154659 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.00899 0.38371 0.00899 0.38297 0.00843 0.38371 0.00843 0.38297 0.00812 0.38371 0.00812 0.38297 0.008 0.38371 0.008 0.38297 0.00797 0.38371 0.00797 0.38297 0.00797 0.38371 0.00797 0.38297 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_656" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -54.9053 2.97512 -264.634 -54.9053 2.97512 -263.98 -54.9053 19.2511 -264.634 -54.9053 19.2511 -263.98 -55.0771 21.8661 -264.634 -55.0771 21.8661 -263.98 -55.3096 23.6521 -264.634 -55.3096 23.6521 -263.98 -55.987 25.8821 -264.634 -55.987 25.8821 -263.98 -56.8867 27.7841 -264.634 -56.8867 27.7841 -263.98 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -1 0 0 -1 0 0 -0.999988 -0.00488517 0 -0.999872 -0.0159748 0 -0.996646 -0.0818368 0 -0.994745 -0.102385 0 -0.981162 -0.193189 0 -0.969193 -0.246302 0 -0.942567 -0.334017 0 -0.925098 -0.379729 0 -0.903967 -0.427602 0 -0.903967 -0.427602 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.00734 0.38371 0.00734 0.38297 0.00734 0.38371 0.00734 0.38297 0.00723 0.38371 0.00723 0.38297 0.00709 0.38371 0.00709 0.38297 0.00669 0.38371 0.00669 0.38297 0.00615 0.38371 0.00615 0.38297 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0401ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 9 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 DrawArrays TRIANGLE_STRIP 32 4 } VertexArray Vec3Array 36 { -55.9971 27.8651 -278.769 -55.9971 30.5721 -278.769 -55.8556 27.8651 -257.082 -55.8556 30.5721 -257.082 -49.7703 23.7031 -351.608 -49.7703 26.4101 -351.608 -49.6268 23.7031 -330.079 -49.6268 26.4101 -330.079 -25.5059 9.37612 -278.595 -25.5059 12.0831 -278.595 -25.3714 9.37612 -257.453 -25.3714 12.0831 -257.453 -13.9592 4.02612 -278.5 -13.9592 6.73312 -278.5 -13.8257 4.02612 -257.654 -13.8257 6.73312 -257.654 -43.6466 19.8661 -278.743 -43.6466 22.5731 -278.743 -43.502 19.8661 -257.137 -43.502 22.5731 -257.137 -34.6101 13.9831 -278.67 -34.6101 16.6891 -278.67 -34.4655 13.9831 -257.294 -34.4655 16.6891 -257.294 -28.726 11.0781 -351.51 -28.726 13.7851 -351.51 -28.5825 11.0781 -330.287 -28.5825 13.7851 -330.287 -19.6896 6.97716 -351.437 -19.6896 9.68416 -351.437 -19.5552 6.97712 -330.444 -19.5552 9.68412 -330.444 -40.6277 17.8701 -351.608 -40.6277 20.5771 -351.608 -40.4841 17.8701 -330.079 -40.4841 20.5771 -330.079 } NormalBinding PER_VERTEX NormalArray Vec3Array 36 { 0.999979 0 -0.00652462 0.999979 0 -0.00652462 0.999979 0 -0.00652462 0.999979 0 -0.00652462 0.999978 0 -0.00666516 0.999978 0 -0.00666516 0.999978 0 -0.00666516 0.999978 0 -0.00666516 0.99998 0 -0.00636164 0.99998 0 -0.00636164 0.99998 0 -0.00636164 0.99998 0 -0.00636164 0.999979 0 -0.00640393 0.99998 0 -0.00640393 0.99998 0 -0.00640393 0.99998 0 -0.00640393 0.999978 0 -0.00669244 0.999978 0 -0.00669244 0.999978 0 -0.00669244 0.999978 0 -0.00669244 0.999977 0 -0.00676443 0.999977 0 -0.00676443 0.999977 0 -0.00676443 0.999977 0 -0.00676443 0.999977 0 -0.00676144 0.999977 0 -0.00676144 0.999977 0 -0.00676144 0.999977 0 -0.00676144 0.99998 0 -0.00640207 0.99998 0 -0.00640207 0.99998 0 -0.00640207 0.999979 0 -0.00640207 0.999978 0 -0.00666994 0.999978 0 -0.00666994 0.999978 0 -0.00666994 0.999978 0 -0.00666994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 36 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 36 { 0.00668 0.39976 0.00668 0.39976 0.00677 0.37514 0.00677 0.37514 0.01041 0.48245 0.01041 0.48245 0.01049 0.45801 0.01049 0.45801 0.02492 0.39956 0.02492 0.39956 0.025 0.37556 0.025 0.37556 0.03183 0.39946 0.03183 0.39946 0.03191 0.37579 0.03191 0.37579 0.01407 0.39973 0.01407 0.39973 0.01416 0.3752 0.01416 0.3752 0.01948 0.39965 0.01948 0.39965 0.01956 0.37538 0.01956 0.37538 0.023 0.48234 0.023 0.48234 0.02308 0.45825 0.02308 0.45825 0.0284 0.48226 0.0284 0.48226 0.02848 0.45843 0.02848 0.45843 0.01588 0.48245 0.01588 0.48245 0.01596 0.45801 0.01596 0.45801 } TexCoordArray 2 Vec2Array 36 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 36 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0401ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { -55.9971 27.8651 -351.659 -55.9971 30.5721 -351.659 -55.8556 27.8651 -329.97 -55.8556 30.5721 -329.97 -16.5169 5.23412 -278.521 -16.5169 7.94112 -278.521 -16.3825 5.23412 -257.61 -16.3825 7.94112 -257.61 -46.8677 22.0321 -278.769 -46.8677 24.7391 -278.769 -46.7231 22.0321 -257.082 -46.7231 24.7391 -257.082 -32.0532 12.5971 -351.537 -32.0532 15.3031 -351.537 -31.9087 12.5971 -330.228 -31.9087 15.3031 -330.228 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.999979 0 -0.00652402 0.999979 0 -0.00652402 0.999979 0 -0.00652402 0.999979 0 -0.00652402 0.999979 0 -0.00642708 0.999979 0 -0.00642708 0.999979 0 -0.00642708 0.999979 0 -0.00642708 0.999978 0 -0.00666744 0.999978 0 -0.00666744 0.999978 0 -0.00666744 0.999978 0 -0.00666744 0.999977 0 -0.00678105 0.999977 0 -0.00678105 0.999977 0 -0.00678105 0.999977 0 -0.00678105 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.00668 0.48251 0.00668 0.48251 0.00677 0.45789 0.00677 0.45789 0.0303 0.39948 0.0303 0.39948 0.03038 0.37574 0.03038 0.37574 0.01214 0.39976 0.01214 0.39976 0.01223 0.37514 0.01223 0.37514 0.02101 0.48237 0.02101 0.48237 0.02109 0.45818 0.02109 0.45818 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0400CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 } VertexArray Vec3Array 32 { -52.7923 25.6991 -326.991 -52.7923 28.4061 -326.991 -52.6405 25.6991 -305.386 -52.6405 28.4061 -305.386 -28.726 11.0781 -253.98 -28.726 13.7851 -253.98 -28.5825 11.0781 -232.756 -28.5825 13.7851 -232.756 -16.5169 5.23412 -253.881 -16.5169 7.94112 -253.881 -16.3825 5.23412 -232.969 -16.3825 7.94112 -232.969 -46.8677 22.0321 -254.128 -46.8677 24.7391 -254.128 -46.7231 22.0321 -232.441 -46.7231 24.7391 -232.441 -37.8302 15.9431 -254.055 -37.8302 18.6501 -254.055 -37.6957 15.9431 -232.598 -37.6957 18.6501 -232.598 -19.6896 6.97711 -326.797 -19.6896 9.68412 -326.797 -19.5552 6.97711 -305.804 -19.5552 9.68412 -305.804 -40.6277 17.8701 -326.967 -40.6277 20.5771 -326.967 -40.4841 17.8701 -305.438 -40.4841 20.5771 -305.438 -32.0532 12.5971 -326.898 -32.0532 15.3031 -326.898 -31.9087 12.5971 -305.587 -31.9087 15.3031 -305.587 } NormalBinding PER_VERTEX NormalArray Vec3Array 32 { 0.999975 0 -0.00702607 0.999975 0 -0.00702607 0.999975 0 -0.00702607 0.999975 0 -0.00702607 0.999977 0 -0.00676112 0.999977 0 -0.00676112 0.999977 0 -0.00676112 0.999977 0 -0.00676112 0.999979 0 -0.00642678 0.999979 0 -0.00642678 0.999979 0 -0.00642678 0.999979 0 -0.00642678 0.999978 0 -0.00666744 0.999978 0 -0.00666744 0.999978 0 -0.00666744 0.999978 0 -0.00666744 0.99998 0 -0.00626834 0.99998 0 -0.00626834 0.99998 0 -0.00626834 0.99998 0 -0.00626834 0.999979 0 -0.00640206 0.999979 0 -0.00640206 0.999979 0 -0.00640206 0.999979 0 -0.00640206 0.999978 0 -0.00666995 0.999978 0 -0.00666995 0.999978 0 -0.00666995 0.999978 0 -0.00666995 0.999977 0 -0.00678041 0.999977 0 -0.00678041 0.999977 0 -0.00678041 0.999977 0 -0.00678041 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 32 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 32 { 0.0086 0.45451 0.0086 0.45451 0.00869 0.42998 0.00869 0.42998 0.023 0.37162 0.023 0.37162 0.02308 0.34752 0.02308 0.34752 0.0303 0.37151 0.0303 0.37151 0.03038 0.34776 0.03038 0.34776 0.01214 0.37179 0.01214 0.37179 0.01223 0.34716 0.01223 0.34716 0.01755 0.3717 0.01755 0.3717 0.01763 0.34734 0.01763 0.34734 0.0284 0.45429 0.0284 0.45429 0.02848 0.43045 0.02848 0.43045 0.01588 0.45448 0.01588 0.45448 0.01596 0.43004 0.01596 0.43004 0.02101 0.4544 0.02101 0.4544 0.02109 0.43021 0.02109 0.43021 } TexCoordArray 2 Vec2Array 32 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 32 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0400ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 9 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 DrawArrays TRIANGLE_STRIP 32 4 } VertexArray Vec3Array 36 { -55.9971 27.8651 -254.128 -55.9971 30.5721 -254.128 -55.8556 27.8651 -232.441 -55.8556 30.5721 -232.441 -49.7703 23.7031 -326.967 -49.7703 26.4101 -326.967 -49.6268 23.7031 -305.438 -49.6268 26.4101 -305.438 -22.4871 8.03311 -253.929 -22.4871 10.7391 -253.929 -22.3524 8.03311 -232.865 -22.3524 10.7391 -232.865 -13.9592 4.02612 -253.86 -13.9592 6.73312 -253.86 -13.8257 4.02612 -233.014 -13.8257 6.73312 -233.014 -43.6466 19.8661 -254.102 -43.6466 22.5731 -254.102 -43.502 19.8661 -232.497 -43.502 22.5731 -232.497 -34.6101 13.9831 -254.029 -34.6101 16.6891 -254.029 -34.4655 13.9831 -232.654 -34.4655 16.6891 -232.654 -28.726 11.0781 -326.869 -28.726 13.7851 -326.869 -28.5825 11.0781 -305.646 -28.5825 13.7851 -305.646 -16.5169 5.23412 -326.769 -16.5169 7.94112 -326.769 -16.3825 5.23412 -305.859 -16.3825 7.94112 -305.859 -37.8302 15.9431 -326.944 -37.8302 18.6501 -326.944 -37.6957 15.9431 -305.487 -37.6957 18.6501 -305.487 } NormalBinding PER_VERTEX NormalArray Vec3Array 36 { 0.999979 0 -0.00652462 0.999979 0 -0.00652462 0.999979 0 -0.00652462 0.999979 0 -0.00652462 0.999978 0 -0.00666516 0.999978 0 -0.00666516 0.999978 0 -0.00666516 0.999978 0 -0.00666516 0.99998 0 -0.00639461 0.99998 0 -0.00639461 0.99998 0 -0.00639461 0.99998 0 -0.00639461 0.99998 0 -0.00640394 0.99998 0 -0.00640394 0.99998 0 -0.00640394 0.99998 0 -0.00640394 0.999978 0 -0.00669274 0.999978 0 -0.00669274 0.999978 0 -0.00669274 0.999978 0 -0.00669274 0.999977 0 -0.00676475 0.999977 0 -0.00676475 0.999977 0 -0.00676475 0.999977 0 -0.00676475 0.999977 0 -0.00676144 0.999977 0 -0.00676144 0.999977 0 -0.00676144 0.999977 0 -0.00676144 0.999979 0 -0.00642739 0.999979 0 -0.00642739 0.999979 0 -0.00642739 0.999979 0 -0.00642739 0.99998 0 -0.00626834 0.99998 0 -0.00626834 0.99998 0 -0.00626834 0.99998 0 -0.00626834 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 36 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 36 { 0.00668 0.37179 0.00668 0.37179 0.00677 0.34716 0.00677 0.34716 0.01041 0.45448 0.01041 0.45448 0.01049 0.43004 0.01049 0.43004 0.02673 0.37156 0.02673 0.37156 0.02681 0.34765 0.02681 0.34765 0.03183 0.37148 0.03183 0.37148 0.03191 0.34782 0.03191 0.34782 0.01407 0.37176 0.01407 0.37176 0.01416 0.34723 0.01416 0.34723 0.01948 0.37167 0.01948 0.37167 0.01956 0.34741 0.01956 0.34741 0.023 0.45437 0.023 0.45437 0.02308 0.43027 0.02308 0.43027 0.0303 0.45425 0.0303 0.45425 0.03038 0.43052 0.03038 0.43052 0.01755 0.45445 0.01755 0.45445 0.01763 0.43009 0.01763 0.43009 } TexCoordArray 2 Vec2Array 36 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 36 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0399ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 } VertexArray Vec3Array 32 { -49.7703 23.7031 -303.04 -49.7703 26.4101 -303.04 -49.6268 23.7031 -281.512 -49.6268 26.4101 -281.512 -25.5059 9.37612 -230.027 -25.5059 12.0831 -230.027 -25.6403 9.37612 -204.734 -25.6403 12.0831 -204.734 -13.9592 4.02612 -229.933 -13.9592 6.73312 -229.933 -14.3059 4.02612 -207.037 -14.3059 6.73312 -207.037 -46.8677 22.0321 -230.201 -46.8677 24.7391 -230.201 -46.5886 22.0321 -200.482 -46.5886 24.7391 -200.482 -34.6101 13.9831 -230.103 -34.6101 16.6891 -230.103 -34.5717 13.9831 -202.917 -34.5717 16.6891 -202.917 -19.6896 6.97711 -302.869 -19.6896 9.68412 -302.869 -19.5552 6.97711 -281.876 -19.5552 9.68412 -281.876 -40.6277 17.8701 -303.04 -40.6277 20.5771 -303.04 -40.4841 17.8701 -281.512 -40.4841 20.5771 -281.512 -32.0532 12.5971 -302.971 -32.0532 15.3031 -302.971 -31.9087 12.5971 -281.66 -31.9087 15.3031 -281.66 } NormalBinding PER_VERTEX NormalArray Vec3Array 32 { 0.999978 0 -0.00666548 0.999978 0 -0.00666548 0.999978 0 -0.00666548 0.999978 0 -0.00666548 0.999986 0 0.00531362 0.999986 0 0.00531362 0.999986 0 0.00531362 0.999986 0 0.00531362 0.999885 0 0.0151407 0.999885 0 0.0151407 0.999885 0 0.0151407 0.999885 0 0.0151407 0.999956 0 -0.00939084 0.999956 0 -0.00939084 0.999956 0 -0.00939084 0.999956 0 -0.00939084 0.999999 0 -0.00141244 0.999999 0 -0.00141244 0.999999 0 -0.00141244 0.999999 0 -0.00141244 0.99998 0 -0.00640206 0.999979 0 -0.00640206 0.999979 0 -0.00640206 0.999979 0 -0.00640206 0.999978 0 -0.00667026 0.999978 0 -0.00667026 0.999978 0 -0.00667026 0.999978 0 -0.00667026 0.999977 0 -0.00678042 0.999977 0 -0.00678042 0.999977 0 -0.00678042 0.999977 0 -0.00678042 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 32 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 32 { 0.01041 0.42731 0.01041 0.42731 0.01049 0.40287 0.01049 0.40287 0.02492 0.34442 0.02492 0.34442 0.02484 0.31571 0.02484 0.31571 0.03183 0.34432 0.03183 0.34432 0.03162 0.31832 0.03162 0.31832 0.01214 0.34462 0.01214 0.34462 0.01231 0.31088 0.01231 0.31088 0.01948 0.34451 0.01948 0.34451 0.0195 0.31365 0.0195 0.31365 0.0284 0.42712 0.0284 0.42712 0.02848 0.40329 0.02848 0.40329 0.01588 0.42731 0.01588 0.42731 0.01596 0.40287 0.01596 0.40287 0.02101 0.42724 0.02101 0.42724 0.02109 0.40304 0.02109 0.40304 } TexCoordArray 2 Vec2Array 32 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 32 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0399ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { -52.7923 25.6991 -303.065 -52.7923 28.4061 -303.065 -52.6405 25.6991 -281.46 -52.6405 28.4061 -281.46 -19.6896 6.97711 -229.979 -19.6896 9.68412 -229.979 -19.9392 6.97711 -205.894 -19.9392 9.68412 -205.894 -43.6466 19.8661 -230.176 -43.6466 22.5731 -230.176 -43.4353 19.8661 -201.123 -43.4353 22.5731 -201.123 -28.726 11.0781 -302.943 -28.726 13.7851 -302.943 -28.5825 11.0781 -281.719 -28.5825 13.7851 -281.719 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.999975 0 -0.00702607 0.999975 0 -0.00702607 0.999975 0 -0.00702607 0.999975 0 -0.00702607 0.999946 0 0.0103627 0.999946 0 0.0103627 0.999946 0 0.0103627 0.999946 0 0.0103627 0.999974 0 -0.00727272 0.999974 0 -0.00727272 0.999974 0 -0.00727272 0.999974 0 -0.00727272 0.999977 0 -0.00676112 0.999977 0 -0.00676112 0.999977 0 -0.00676112 0.999977 0 -0.00676112 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.0086 0.42734 0.0086 0.42734 0.00869 0.40282 0.00869 0.40282 0.0284 0.34437 0.0284 0.34437 0.02825 0.31703 0.02825 0.31703 0.01407 0.34459 0.01407 0.34459 0.0142 0.31161 0.0142 0.31161 0.023 0.4272 0.023 0.4272 0.02308 0.40311 0.02308 0.40311 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 875.204 -17.4383 -260.818 858.913 1.46343 -340.585 96.9607 -17.3381 -261.124 113.147 1.38653 -340.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 3.46562e-05 0.973056 0.230571 -7.9943e-05 0.973302 0.22953 -7.9943e-05 0.973302 0.22953 -0.000199547 0.973557 0.228444 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 27.7509 -2.50773 27.7317 3.11727 -26.8992 -2.50772 -26.8992 3.11728 } TexCoordArray 1 Vec2Array 4 { 0.56376 0.37938 0.55402 0.46994 0.09819 0.37973 0.10787 0.47031 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20049" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 26 } VertexArray Vec3Array 26 { 0.154541 2.21014 -256.166 0 2.20606 -265.221 -12.7182 2.21602 -248.879 0 2.18095 -273.554 -48 3.00001 -303.171 0 2.11366 -281.888 -48 3.00001 -303.171 0 2.01624 -290.221 -48 3.00001 -303.171 0 1.90074 -298.554 -48 3.00001 -303.171 0 1.77921 -306.888 -48 3.00001 -303.171 0 1.66371 -315.221 -48 3.00001 -303.171 0 1.56629 -323.554 -48 3.00001 -303.171 -10.4348 1.47389 -334.896 -14.6087 1.4739 -361.786 -10.4348 1.47389 -334.896 0 1.47389 -348.754 -10.4348 1.47389 -334.896 0 1.47389 -340.221 -10.4348 1.47389 -334.896 0 1.499 -331.888 0 1.56629 -323.554 } NormalBinding PER_VERTEX NormalArray Vec3Array 26 { 0.000199865 1 -0.000453864 -0.00135842 0.999998 -0.0016666 0.0117347 0.99992 0.00468428 0.0143861 0.999893 0.0025078 0.0228682 0.999707 -0.00793789 0.0228404 0.99969 -0.00987927 0.0228682 0.999707 -0.00793789 0.0239332 0.999632 -0.012771 0.0228682 0.999707 -0.00793789 0.0242598 0.999605 -0.0142159 0.0228682 0.999707 -0.00793789 0.0243224 0.999603 -0.0142158 0.0228682 0.999707 -0.00793789 0.0246229 0.999615 -0.0127707 0.0228682 0.999707 -0.00793789 0.0195514 0.999611 -0.0199062 0.0228682 0.999707 -0.00793789 0.022094 0.999699 -0.0106842 0.0276987 0.999607 -0.00429939 0.022094 0.999699 -0.0106842 3.47811e-08 1 2.61895e-08 0.022094 0.999699 -0.0106842 -0.00075975 0.999999 -0.00148879 0.022094 0.999699 -0.0106842 -0.000808265 0.999984 -0.00554373 0.0195514 0.999611 -0.0199062 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 26 { -72.3488 55.1635 -71.6103 55.9276 -74.0215 55.6269 -70.9189 56.619 -72.4442 63.0591 -70.2274 57.3105 -72.4442 63.0591 -69.536 58.0019 -72.4442 63.0591 -68.8446 58.6933 -72.4442 63.0591 -68.1531 59.3848 -72.4442 63.0591 -67.4617 60.0762 -72.4442 63.0591 -66.7703 60.7676 -72.4442 63.0591 -66.695 62.5745 -64.8102 65.1519 -66.695 62.5745 -64.6794 62.8585 -66.695 62.5745 -65.3874 62.1505 -66.695 62.5745 -66.0788 61.4591 -66.7703 60.7676 } TexCoordArray 1 Vec2Array 26 { 0.04028 0.3741 0.04018 0.38438 0.03257 0.36583 0.04018 0.39384 0.01147 0.42746 0.04018 0.4033 0.01147 0.42746 0.04018 0.41276 0.01147 0.42746 0.04018 0.42222 0.01147 0.42746 0.04018 0.43168 0.01147 0.42746 0.04018 0.44114 0.01147 0.42746 0.04018 0.4506 0.01147 0.42746 0.03394 0.46348 0.03144 0.49401 0.03394 0.46348 0.04018 0.47921 0.03394 0.46348 0.04018 0.46953 0.03394 0.46348 0.04018 0.46007 0.04018 0.4506 } TexCoordArray 2 Vec2Array 26 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 26 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN323_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS324_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 26.3392 0.737636 -257.06 26.2 0.741722 -265.221 20.3428 0.737636 -256.856 20.2 0.741722 -265.221 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1.70239e-05 1 0.000500378 8.40678e-06 1 0.000494344 8.40678e-06 1 0.000494344 0 1 0.000488458 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.05594 0.37511 0.05586 0.38438 0.05235 0.37488 0.05227 0.38438 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS324_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 26.7572 0.725871 -248.91 26.3392 0.737636 -257.06 20.7712 0.725871 -248.5 20.3428 0.737636 -256.856 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 9.85286e-05 0.999999 0.0014385 7.28576e-05 0.999999 0.00142181 7.28576e-05 0.999999 0.00142181 4.78187e-05 0.999999 0.00140552 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.05619 0.36586 0.05594 0.37511 0.05261 0.3654 0.05235 0.37488 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS324_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 20.7712 0.725871 -248.5 21.4846 0.707155 -240.164 20.7712 0.725871 -248.5 27.4531 0.707156 -240.778 26.7572 0.725871 -248.91 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.000193196 0.999997 0.00225642 0.000228787 0.999997 0.00222562 0.000193196 0.999997 0.00225642 0.000193196 0.999997 0.00225642 0.000156713 0.999997 0.00228799 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.05261 0.3654 0.05304 0.35593 0.05261 0.3654 0.05661 0.35663 0.05619 0.36586 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS324_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 21.4846 0.707155 -240.164 22.4822 0.682222 -231.857 21.4846 0.707155 -240.164 28.4263 0.682222 -232.674 27.4531 0.707156 -240.778 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.000359739 0.999995 0.00299541 0.00040584 0.999996 0.00295269 0.000359739 0.999995 0.00299541 0.000359739 0.999995 0.00299541 0.000312483 0.999995 0.00303921 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.05304 0.35593 0.05363 0.3465 0.05304 0.35593 0.05719 0.34743 0.05661 0.35663 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS322_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 18.2 0.834122 -281.888 18.2 0.76683 -273.554 18.2 0.834122 -281.888 27.531 0.76683 -273.554 28.8622 0.834122 -281.888 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.999967 0.00807411 0 0.999967 0.00807411 0 0.999967 0.00807411 0 0.999967 0.00807411 0 0.999967 0.00807411 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 -0.00659 0.85 -0.00659 0.15 -0.00659 0.85 0.99341 0.15 0.99341 } TexCoordArray 1 Vec2Array 5 { 0.05107 0.4033 0.05107 0.39384 0.05107 0.4033 0.05665 0.39384 0.05745 0.4033 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS322_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 18.2 0.76683 -273.554 18.2 0.741722 -265.221 18.2 0.76683 -273.554 26.2 0.741722 -265.221 27.531 0.76683 -273.554 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.999995 0.00301308 0 0.999995 0.00301308 0 0.999995 0.00301308 0 0.999995 0.00301308 0 0.999995 0.00301308 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 -0.00659 0.85 -0.00659 0.15 -0.00659 0.85 0.99341 0.15 0.99341 } TexCoordArray 1 Vec2Array 5 { 0.05107 0.39384 0.05107 0.38438 0.05107 0.39384 0.05586 0.38438 0.05665 0.39384 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN323" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 3.85645 2.29597 -220.157 21.7919 0.651803 -223.25 2.47034 2.26555 -229.107 20.5009 0.682222 -231.585 1.3905 2.24062 -238.098 19.4951 0.707155 -239.96 0.618286 2.22191 -247.122 18.7759 0.725871 -248.364 0.154541 2.21014 -256.166 18.344 0.737636 -256.787 0 2.20606 -265.221 18.2 0.741722 -265.221 0 2.18095 -273.554 18.2 0.76683 -273.554 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0883558 0.995943 -0.0170689 0.0872924 0.996091 -0.0135199 0.0867455 0.996141 -0.0133609 0.085183 0.996315 -0.0100225 0.0842864 0.996393 -0.00984445 0.0829835 0.996526 -0.00707567 0.0823402 0.996583 -0.00653218 0.0813835 0.996673 -0.00436389 0.0809972 0.996709 -0.00336566 0.0804781 0.996755 -0.00181746 0.0803493 0.996765 -0.00189879 0.0792918 0.996851 -0.000297941 0.0788325 0.996888 -1.17635e-07 0.0774652 0.996991 0.00300403 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 177.259 0 177.259 1.21333 176.676 0 176.676 1.21333 176.093 0 176.093 1.21333 175.51 0 175.51 1.21333 174.926 0 174.926 1.21333 174.343 0 174.343 1.21333 173.788 0 173.788 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.04249 0.33322 0.05322 0.33673 0.04166 0.34338 0.05245 0.34619 0.04101 0.35359 0.05185 0.3557 0.04055 0.36383 0.05142 0.36524 0.04028 0.3741 0.05116 0.3748 0.04018 0.38438 0.05107 0.38438 0.04018 0.39384 0.05107 0.39384 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } } Group { DataVariance STATIC name "TKMN316_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN316_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 206 Group { DataVariance STATIC name "B0LT315" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 28.8622 0.834122 -281.888 28.8622 1.83412 -281.888 30.1932 0.931544 -290.221 30.1932 1.93154 -290.221 31.5244 1.04704 -298.554 31.5244 2.04704 -298.554 32.8555 1.16857 -306.888 32.8555 2.16857 -306.888 34.1866 1.28407 -315.221 34.1866 2.28407 -315.221 35.5177 1.38149 -323.554 35.5177 2.38149 -323.554 36.8489 1.44878 -331.888 36.8489 2.44879 -331.888 38.1799 1.47389 -340.221 38.1799 2.4739 -340.221 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.987483 0 -0.157727 -0.987483 0 -0.157727 -0.987482 0 -0.157735 -0.98748 0 -0.157743 -0.987481 0 -0.15774 -0.987482 0 -0.15773 -0.987483 0 -0.157726 -0.987482 0 -0.157732 -0.987481 0 -0.157739 -0.987481 0 -0.157739 -0.987481 0 -0.157737 -0.987482 0 -0.157734 -0.987482 0 -0.15773 -0.987482 0 -0.157728 -0.987483 0 -0.157727 -0.987483 0 -0.157727 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 283.654 0 283.654 1 281.988 0 281.988 1 280.322 0 280.322 1 278.654 0 278.654 1 276.988 0 276.988 1 275.322 0 275.322 1 273.654 0 273.654 1 271.988 0 271.988 1 } TexCoordArray 1 Vec2Array 16 { 0.05745 0.4033 0.05745 0.4033 0.05825 0.41276 0.05825 0.41276 0.05904 0.42222 0.05904 0.42222 0.05984 0.43168 0.05984 0.43168 0.06063 0.44114 0.06063 0.44114 0.06143 0.4506 0.06143 0.4506 0.06223 0.46007 0.06223 0.46007 0.06302 0.46953 0.06302 0.46953 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT310" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 0 5.499 -331.888 0 1.499 -331.888 0 5.4739 -340.221 0 1.47389 -340.221 0 5.4739 -348.754 0 1.47389 -348.754 0 5.4739 -357.287 0 1.4739 -357.287 0 5.4739 -365.821 0 1.4739 -365.821 0 5.4739 -374.354 0 1.4739 -374.354 0 5.4739 -382.887 0 1.4739 -382.887 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 730.208 1 730.208 0 728.125 1 728.125 0 725.992 1 725.992 0 723.857 1 723.857 0 721.724 1 721.724 0 719.591 1 719.591 0 717.458 1 717.458 0 } TexCoordArray 1 Vec2Array 14 { 0.04018 0.46007 0.04018 0.46007 0.04018 0.46953 0.04018 0.46953 0.04018 0.47921 0.04018 0.47921 0.04018 0.4889 0.04018 0.4889 0.04018 0.49859 0.04018 0.49859 0.04018 0.50828 0.04018 0.50828 0.04018 0.51796 0.04018 0.51796 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20221VAN1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 77.0859 1.60387 -302.137 77.0892 1.3643 -302.385 77.0859 1.60387 -302.137 77.0952 1.36562 -302.883 77.0979 1.60454 -303.135 77.0985 1.81639 -303.163 77.0979 1.60454 -303.135 77.0859 1.81639 -302.114 77.0859 1.60387 -302.137 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0.999928 0.000460373 0.0120078 0.999928 0.00173223 0.011915 0.999928 0.000460373 0.0120078 0.99992 0.00199892 0.0124564 0.999925 -0.000305207 0.0122831 0.999915 -0.00140409 0.0129272 0.999925 -0.000305207 0.0122831 0.999926 -0.00139512 0.0120574 0.999928 0.000460373 0.0120078 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.73712 0.04758 0.77318 0.00555 0.73712 0.04758 0.84561 0.00584 0.88236 0.04775 0.88634 0.08488 0.88236 0.04775 0.7338 0.08489 0.73712 0.04758 } TexCoordArray 1 Vec2Array 9 { 0.0863 0.42629 0.0863 0.42657 0.0863 0.42629 0.0863 0.42714 0.08631 0.42742 0.08631 0.42745 0.08631 0.42742 0.0863 0.42626 0.0863 0.42629 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20221VAN1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 74.7084 1.36561 -303.014 74.7024 1.36429 -302.516 74.7084 1.36561 -303.014 74.6997 1.60388 -302.269 74.7111 1.60454 -303.267 74.6991 1.81639 -302.246 74.7097 1.81639 -303.292 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.999932 -0.00014483 -0.0116456 -0.999924 0.00158385 -0.0121982 -0.999932 -0.00014483 -0.0116456 -0.999933 -0.000793359 -0.0115426 -0.999934 -0.00339617 -0.0109915 -0.999931 -0.00470654 -0.0107844 -0.99992 -0.00740635 -0.0102244 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.84561 0.00584 0.77318 0.00555 0.84561 0.00584 0.73712 0.04758 0.88236 0.04775 0.7338 0.08489 0.88601 0.08488 } TexCoordArray 1 Vec2Array 7 { 0.08488 0.42729 0.08487 0.42672 0.08488 0.42729 0.08487 0.42644 0.08488 0.42757 0.08487 0.42641 0.08488 0.4276 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20221VAN1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 35 DrawArrays TRIANGLE_STRIP 41 4 } VertexArray Vec3Array 45 { 74.7177 1.87777 -297.583 74.7304 1.85269 -298.668 74.7183 1.67317 -297.627 74.7304 1.66657 -298.666 74.721 1.36165 -297.827 74.7277 1.35901 -298.388 74.8546 4.06963 -300.055 74.8979 4.06963 -303.713 74.8546 4.06963 -300.055 74.721 3.08161 -304.072 74.6737 3.08161 -300.064 74.721 1.81507 -304.072 74.6737 3.08161 -300.064 74.6737 1.81507 -300.064 74.7404 3.26773 -297.968 74.7177 1.87777 -297.583 74.8445 2.94367 -297.321 74.7177 1.87777 -297.583 74.8425 1.95565 -297.116 76.901 1.87777 -297.463 76.8276 1.95565 -297.007 76.901 1.87777 -297.463 76.8297 2.94367 -297.212 76.901 1.87777 -297.463 76.947 3.26773 -297.847 77.0598 1.81507 -299.934 77.0598 3.08161 -299.934 77.1073 1.81507 -303.941 77.0598 3.08161 -299.934 77.1073 3.08161 -303.941 76.8543 4.06963 -299.945 76.8977 4.06963 -303.602 76.8543 4.06963 -299.945 74.8979 4.06963 -303.713 76.8543 4.06963 -299.945 74.8546 4.06963 -300.055 76.865 4.05511 -298.646 74.8546 4.06963 -300.055 74.8179 4.05511 -298.759 74.6737 3.08161 -300.064 74.7404 3.26773 -297.968 76.8543 4.06963 -299.945 76.865 4.05511 -298.646 77.0598 3.08161 -299.934 76.947 3.26773 -297.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 45 { -0.980701 -0.168355 0.0994049 -0.999932 -0.000457534 -0.0116671 -0.999932 -0.000791584 -0.0116389 -0.999931 -0.00109253 -0.0116698 -0.999931 -0.00147045 -0.0116933 -0.999928 -0.00193454 -0.0118618 -0.529382 0.848375 -0.00385221 -0.229858 0.973221 -0.00272469 -0.529382 0.848375 -0.00385221 -0.993968 0.109044 -0.0117478 -0.998244 0.0591033 -0.00390308 -0.99993 0 -0.0118044 -0.998244 0.0591033 -0.00390308 -0.99995 0.00655199 0.0075191 -0.998487 0.0393917 0.0383722 -0.980701 -0.168355 0.0994049 -0.974761 0.0632402 0.214106 -0.980701 -0.168355 0.0994049 -0.24692 -0.942989 0.223164 0.912712 -0.379882 0.150487 0.442787 -0.869295 0.219694 0.912712 -0.379882 0.150487 0.983842 0.024 0.177423 0.912712 -0.379882 0.150487 0.997363 0.025855 0.0678132 0.999261 -0.00471551 0.038137 0.997505 0.0680226 0.0189077 0.99993 0 0.0118407 0.997505 0.0680226 0.0189077 0.992259 0.123624 0.0117586 0.421005 0.907043 0.00528623 0.40865 0.912678 0.00485174 0.421005 0.907043 0.00528623 -0.229858 0.973221 -0.00272469 0.421005 0.907043 0.00528623 -0.529382 0.848375 -0.00385221 0.469089 0.882946 0.019038 -0.529382 0.848375 -0.00385221 -0.703942 0.710215 0.00782175 -0.998244 0.0591033 -0.00390308 -0.998487 0.0393917 0.0383722 0.421005 0.907043 0.00528623 0.469089 0.882946 0.019038 0.997505 0.0680226 0.0189077 0.997363 0.025855 0.0678132 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 45 { 0.05644 0.0957 0.21411 0.09128 0.06267 0.05974 0.21387 0.05863 0.09174 0.00516 0.17349 0.0047 0.41666 0.48029 0.94868 0.48029 0.41666 0.48029 0.9995 0.30685 0.41666 0.30685 0.9995 0.08467 0.41666 0.30685 0.41666 0.08467 0.11253 0.3396 0.05644 0.0957 0.0192 0.28266 0.05644 0.0957 -0.01051 0.1093 0.05644 0.0957 -0.01051 0.1093 0.05644 0.0957 0.0192 0.28266 0.05644 0.0957 0.11253 0.3396 0.41666 0.08467 0.41666 0.30685 0.9995 0.08467 0.41666 0.30685 0.9995 0.30685 0.41666 0.48029 0.94868 0.48029 0.41666 0.48029 0.94868 0.48029 0.41666 0.48029 0.41666 0.48029 0.22803 0.47769 0.41666 0.48029 0.22803 0.47769 0.41666 0.30685 0.11253 0.3396 0.41666 0.48029 0.22803 0.47769 0.41666 0.30685 0.11253 0.3396 } TexCoordArray 1 Vec2Array 45 { 0.08488 0.42112 0.08489 0.42235 0.08488 0.42117 0.08489 0.42235 0.08488 0.4214 0.08489 0.42203 0.08496 0.42393 0.08499 0.42808 0.08496 0.42393 0.08488 0.42849 0.08486 0.42394 0.08488 0.42849 0.08486 0.42394 0.08486 0.42394 0.0849 0.42156 0.08488 0.42112 0.08496 0.42082 0.08488 0.42112 0.08496 0.42059 0.08619 0.42098 0.08614 0.42047 0.08619 0.42098 0.08615 0.4207 0.08619 0.42098 0.08622 0.42142 0.08628 0.42379 0.08628 0.42379 0.08631 0.42834 0.08628 0.42379 0.08631 0.42834 0.08616 0.4238 0.08619 0.42795 0.08616 0.4238 0.08499 0.42808 0.08616 0.4238 0.08496 0.42393 0.08617 0.42233 0.08496 0.42393 0.08494 0.42245 0.08486 0.42394 0.0849 0.42156 0.08616 0.4238 0.08617 0.42233 0.08628 0.42379 0.08622 0.42142 } TexCoordArray 2 Vec2Array 45 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 45 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20221VAN1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 76.9044 1.36165 -297.707 76.911 1.35902 -298.268 76.9044 1.36165 -297.707 76.9143 1.66658 -298.546 76.9017 1.67317 -297.506 76.9143 1.85269 -298.548 76.901 1.87777 -297.463 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.999928 0.000324144 0.0119857 0.999931 -0.000322556 0.0117509 0.999928 0.000324144 0.0119857 0.999928 0.000269409 0.0120221 0.999926 0.000619476 0.0121574 0.999925 0.000578758 0.0121929 0.999924 0.000972789 0.0122607 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.09174 0.00516 0.17349 0.0047 0.09174 0.00516 0.21387 0.05863 0.06267 0.05974 0.21411 0.09128 0.05644 0.0957 } TexCoordArray 1 Vec2Array 7 { 0.08619 0.42126 0.08619 0.4219 0.08619 0.42126 0.0862 0.42221 0.08619 0.42103 0.0862 0.42222 0.08619 0.42098 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20221VAN1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 77.1073 1.81507 -303.941 74.721 1.81507 -304.072 77.1073 3.08161 -303.941 74.721 3.08161 -304.072 76.8977 4.06963 -303.602 74.8979 4.06963 -303.713 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0549608 0 -0.998489 0.0549608 0 -0.998489 0.0546919 0.0987922 -0.993604 0.0538208 0.204018 -0.977486 0.0518405 0.333493 -0.941326 0.0518728 0.333432 -0.941346 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { -0.48535 -0.49975 -0.02794 -0.49975 -0.48535 -0.22134 -0.02794 -0.22134 -0.44596 -0.00025 -0.06264 -0.00025 } TexCoordArray 1 Vec2Array 6 { 0.08631 0.42834 0.08488 0.42849 0.08631 0.42834 0.08488 0.42849 0.08619 0.42795 0.08499 0.42808 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20221VAN1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 74.8179 4.05511 -298.759 74.7404 3.26773 -297.968 74.8179 4.05511 -298.759 76.947 3.26773 -297.847 76.865 4.05511 -298.646 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.038732 0.709901 0.703236 -0.0386973 0.709945 0.703193 -0.038732 0.709901 0.703236 -0.038732 0.709901 0.703236 -0.0387694 0.709853 0.703282 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.03697 -0.00307 0.02295 -0.18083 0.03697 -0.00307 0.47705 -0.18083 0.4582 -0.00307 } TexCoordArray 1 Vec2Array 5 { 0.08494 0.42245 0.0849 0.42156 0.08494 0.42245 0.08622 0.42142 0.08617 0.42233 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20221VAN1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 74.7404 3.26773 -297.968 74.8445 2.94367 -297.321 74.7404 3.26773 -297.968 76.8297 2.94367 -297.212 76.947 3.26773 -297.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0247654 0.892319 0.450726 -0.0247166 0.892376 0.450615 -0.0247654 0.892319 0.450726 -0.0247654 0.892319 0.450726 -0.0248092 0.892268 0.450825 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0347 -0.17929 0.05659 -0.25987 0.0347 -0.17929 0.44392 -0.25987 0.4653 -0.17929 } TexCoordArray 1 Vec2Array 5 { 0.0849 0.42156 0.08496 0.42082 0.0849 0.42156 0.08615 0.4207 0.08622 0.42142 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20221VAN1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 74.8445 2.94367 -297.321 74.8425 1.95565 -297.116 74.8445 2.94367 -297.321 76.8276 1.95565 -297.007 76.8297 2.94367 -297.212 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.05364 0.202598 0.977792 -0.0536476 0.202584 0.977794 -0.05364 0.202598 0.977792 -0.05364 0.202598 0.977792 -0.0536325 0.202613 0.977789 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00025 -0.25281 0.00025 -0.47172 0.00025 -0.25281 0.49975 -0.47172 0.49975 -0.25282 } TexCoordArray 1 Vec2Array 5 { 0.08496 0.42082 0.08496 0.42059 0.08496 0.42082 0.08614 0.42047 0.08615 0.4207 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20221VAN0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 15 DrawArrays TRIANGLE_STRIP 30 15 DrawArrays TRIANGLE_STRIP 45 15 } VertexArray Vec3Array 60 { 74.7304 1.85269 -298.668 74.9679 1.85269 -298.654 74.7304 1.85269 -298.668 74.9679 1.66657 -298.653 74.7304 1.66657 -298.666 74.9679 1.66657 -298.653 74.7277 1.35901 -298.388 74.9646 1.35901 -298.375 74.721 1.36165 -297.827 74.958 1.36165 -297.813 74.7183 1.67317 -297.627 74.956 1.67317 -297.614 74.7183 1.67317 -297.627 74.9553 1.87777 -297.571 74.7177 1.87777 -297.583 74.7117 1.81639 -303.294 74.9512 1.81639 -303.281 74.7117 1.81639 -303.294 74.9512 1.60453 -303.253 74.7111 1.60454 -303.267 74.9512 1.60453 -303.253 74.7084 1.36561 -303.014 74.9479 1.36561 -303.001 74.7024 1.36429 -302.516 74.9426 1.36429 -302.503 74.6997 1.60388 -302.269 74.9393 1.60387 -302.255 74.6997 1.60388 -302.269 74.9393 1.81639 -302.232 74.6991 1.81639 -302.246 76.6769 1.85269 -298.561 76.9143 1.85269 -298.548 76.6769 1.85269 -298.561 76.9143 1.66658 -298.546 76.6769 1.66657 -298.559 76.9143 1.66658 -298.546 76.6735 1.35901 -298.282 76.911 1.35902 -298.268 76.6668 1.36165 -297.719 76.9044 1.36165 -297.707 76.6641 1.67317 -297.52 76.9017 1.67317 -297.506 76.6641 1.67317 -297.52 76.901 1.87777 -297.463 76.6641 1.87777 -297.477 76.8583 1.81639 -303.176 77.0985 1.81639 -303.163 76.8583 1.81639 -303.176 77.0979 1.60454 -303.135 76.8583 1.60453 -303.149 77.0979 1.60454 -303.135 76.855 1.36561 -302.896 77.0952 1.36562 -302.883 76.8489 1.36429 -302.398 77.0892 1.3643 -302.385 76.8464 1.60387 -302.15 77.0859 1.60387 -302.137 76.8464 1.60387 -302.15 77.0859 1.81639 -302.114 76.8464 1.81639 -302.127 } NormalBinding PER_VERTEX NormalArray Vec3Array 60 { 0.0568192 -0.0088396 -0.998345 0.0582261 -0.00703853 -0.998279 0.0568192 -0.0088396 -0.998345 0.0487746 -0.492132 -0.869153 0.0482213 -0.492724 -0.868849 0.0487746 -0.492132 -0.869153 0.0267324 -0.876587 -0.4805 0.011742 -0.977495 -0.210633 -0.0135923 -0.972493 0.232536 -0.0310992 -0.837743 0.545178 -0.0505211 -0.425385 0.903601 -0.0502672 -0.424527 0.904019 -0.0505211 -0.425385 0.903601 -0.0529507 -0.20653 0.977006 -0.0515643 -0.208067 0.976755 0.0545672 -0.126635 -0.990447 0.0518536 -0.129656 -0.990202 0.0545672 -0.126635 -0.990447 0.046745 -0.527104 -0.848514 0.049044 -0.527058 -0.848413 0.046745 -0.527104 -0.848514 0.0237332 -0.902095 -0.430885 0.00993556 -0.981796 -0.189681 -0.0102803 -0.982251 0.187289 -0.0243866 -0.901215 0.432685 -0.048289 -0.513233 0.85689 -0.049556 -0.51321 0.856831 -0.048289 -0.513233 0.85689 -0.0559415 -0.106436 0.992745 -0.0544712 -0.108077 0.992649 0.0541513 -0.00884106 -0.998494 0.0527428 -0.0106427 -0.998551 0.0541513 -0.00884106 -0.998494 0.0479028 -0.49238 -0.869061 0.0483795 -0.491918 -0.869296 0.0479028 -0.49238 -0.869061 0.0267222 -0.876849 -0.480023 0.0117314 -0.977502 -0.210599 -0.0122847 -0.972469 0.232708 -0.030259 -0.837983 0.544856 -0.0512055 -0.425588 0.903467 -0.0526513 -0.426418 0.902992 -0.0512055 -0.425588 0.903467 -0.0570626 -0.204873 0.977124 -0.0571504 -0.204776 0.977139 0.0558004 -0.128171 -0.990181 0.0543331 -0.129805 -0.99005 0.0558004 -0.128171 -0.990181 0.0478233 -0.527068 -0.848476 0.0490708 -0.527058 -0.848411 0.0478233 -0.527068 -0.848476 0.0242681 -0.902299 -0.430426 0.0104266 -0.981776 -0.189755 -0.010268 -0.982324 0.186905 -0.0238097 -0.901379 0.432376 -0.0472274 -0.513476 0.856803 -0.0472781 -0.513262 0.856929 -0.0472274 -0.513476 0.856803 -0.0547844 -0.104805 0.992983 -0.0547844 -0.104805 0.992983 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 60 { 0.21411 0.09128 0.21411 0.09128 0.21411 0.09128 0.21387 0.05863 0.21387 0.05863 0.21387 0.05863 0.17349 0.0047 0.17349 0.0047 0.09174 0.00516 0.09174 0.00516 0.06267 0.05974 0.06267 0.05974 0.06267 0.05974 0.05644 0.0957 0.05644 0.0957 0.88634 0.08488 0.88634 0.08488 0.88634 0.08488 0.88236 0.04775 0.88236 0.04775 0.88236 0.04775 0.84561 0.00584 0.84561 0.00584 0.77318 0.00555 0.77318 0.00555 0.73712 0.04758 0.73712 0.04758 0.73712 0.04758 0.7338 0.08489 0.7338 0.08489 0.21411 0.09128 0.21411 0.09128 0.21411 0.09128 0.21387 0.05863 0.21387 0.05863 0.21387 0.05863 0.17349 0.0047 0.17349 0.0047 0.09174 0.00516 0.09174 0.00516 0.06267 0.05974 0.06267 0.05974 0.06267 0.05974 0.05644 0.0957 0.05644 0.0957 0.88634 0.08488 0.88634 0.08488 0.88634 0.08488 0.88236 0.04775 0.88236 0.04775 0.88236 0.04775 0.84561 0.00584 0.84561 0.00584 0.77318 0.00555 0.77318 0.00555 0.73712 0.04758 0.73712 0.04758 0.73712 0.04758 0.7338 0.08489 0.7338 0.08489 } TexCoordArray 1 Vec2Array 60 { 0.08489 0.42235 0.08503 0.42234 0.08489 0.42235 0.08503 0.42233 0.08489 0.42235 0.08503 0.42233 0.08489 0.42203 0.08503 0.42202 0.08488 0.4214 0.08503 0.42138 0.08488 0.42117 0.08502 0.42115 0.08488 0.42117 0.08502 0.42111 0.08488 0.42112 0.08488 0.4276 0.08502 0.42759 0.08488 0.4276 0.08502 0.42756 0.08488 0.42757 0.08502 0.42756 0.08488 0.42729 0.08502 0.42727 0.08487 0.42672 0.08502 0.42671 0.08487 0.42644 0.08501 0.42642 0.08487 0.42644 0.08501 0.4264 0.08487 0.42641 0.08605 0.42223 0.0862 0.42222 0.08605 0.42223 0.0862 0.42221 0.08605 0.42223 0.0862 0.42221 0.08605 0.42191 0.08619 0.4219 0.08605 0.42127 0.08619 0.42126 0.08605 0.42105 0.08619 0.42103 0.08605 0.42105 0.08619 0.42098 0.08605 0.421 0.08616 0.42747 0.08631 0.42745 0.08616 0.42747 0.08631 0.42742 0.08616 0.42744 0.08631 0.42742 0.08616 0.42715 0.0863 0.42714 0.08616 0.42659 0.0863 0.42657 0.08616 0.4263 0.0863 0.42629 0.08616 0.4263 0.0863 0.42626 0.08616 0.42628 } TexCoordArray 2 Vec2Array 60 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 60 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN20221INFIELDCAR03" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 74.4916 1.21763 -304.77 74.4866 0.534635 -304.346 74.4916 1.21763 -304.77 74.4916 0.896637 -304.728 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999887 0.00195319 0.0149305 0.999887 0.00195319 0.0149305 0.999887 0.00195319 0.0149305 0.999887 0.00195319 0.0149305 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.88634 0.08488 0.84561 0.00584 0.88634 0.08488 0.88236 0.04775 } TexCoordArray 1 Vec2Array 4 { 0.08475 0.42928 0.08474 0.4288 0.08475 0.42928 0.08475 0.42923 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN10219INFIELDCAR012_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 48.5276 1.47856 -301.01 48.6944 1.23898 -301.192 48.5276 1.47856 -301.01 49.0294 1.24096 -301.559 49.1995 1.47988 -301.745 49.2182 1.69108 -301.764 49.1995 1.47988 -301.745 48.5122 1.69108 -300.993 48.5276 1.47856 -301.01 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0.738006 5.05599e-05 0.674794 0.738526 0.00148959 0.674224 0.738006 5.05599e-05 0.674794 0.738079 -0.000321845 0.674714 0.7377 -0.000754039 0.675128 0.737267 -0.00184154 0.675598 0.7377 -0.000754039 0.675128 0.737657 -0.000444032 0.675176 0.738006 5.05599e-05 0.674794 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.73712 0.04758 0.77318 0.00555 0.73712 0.04758 0.84561 0.00584 0.88236 0.04775 0.88634 0.08488 0.88236 0.04775 0.7338 0.08489 0.73712 0.04758 } TexCoordArray 1 Vec2Array 9 { 0.06921 0.42501 0.06931 0.42522 0.06921 0.42501 0.06951 0.42563 0.06962 0.42584 0.06963 0.42587 0.06962 0.42584 0.0692 0.42499 0.06921 0.42501 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN10219INFIELDCAR012_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 47.3424 1.24096 -303.263 47.0069 1.23898 -302.896 47.3424 1.24096 -303.263 46.84 1.47856 -302.714 47.512 1.47988 -303.449 46.8247 1.69108 -302.697 47.528 1.69108 -303.468 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.737704 -0.00142188 -0.675122 -0.737388 5.06574e-05 -0.67547 -0.737704 -0.00142188 -0.675122 -0.737766 -0.000490593 -0.675057 -0.738144 -0.00206267 -0.67464 -0.738298 -0.00200766 -0.674471 -0.738705 -0.00497286 -0.67401 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.84561 0.00584 0.77318 0.00555 0.84561 0.00584 0.73712 0.04758 0.88236 0.04775 0.7338 0.08489 0.88601 0.08488 } TexCoordArray 1 Vec2Array 7 { 0.0685 0.42757 0.0683 0.42715 0.0685 0.42757 0.0682 0.42694 0.06861 0.42778 0.06819 0.42693 0.06862 0.4278 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN10219INFIELDCAR012_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 35 DrawArrays TRIANGLE_STRIP 41 4 } VertexArray Vec3Array 45 { 43.7412 1.75312 -299.219 44.4712 1.72804 -300.015 43.7699 1.54786 -299.25 44.4699 1.54192 -300.015 43.9048 1.237 -299.397 44.2831 1.23436 -299.81 45.4849 3.94498 -300.963 47.947 3.94498 -303.654 45.4849 3.94498 -300.963 48.0544 2.9563 -304.041 45.3568 2.9563 -301.093 48.0544 1.68976 -304.041 45.3568 2.9563 -301.093 45.3568 1.68976 -301.093 44.0135 3.14308 -299.49 43.7412 1.75312 -299.219 43.6605 2.81836 -298.937 43.7412 1.75312 -299.219 43.523 1.83034 -298.787 45.2846 1.75312 -297.66 44.9263 1.83034 -297.369 45.2846 1.75312 -297.66 45.0638 2.81836 -297.52 45.2846 1.75312 -297.66 45.5736 3.14308 -297.915 47.0436 1.68976 -299.389 47.0436 2.9563 -299.389 49.742 1.68976 -302.337 47.0436 2.9563 -299.389 49.742 2.9563 -302.337 46.8987 3.94498 -299.536 49.361 3.94498 -302.227 46.8987 3.94498 -299.536 47.947 3.94498 -303.654 46.8987 3.94498 -299.536 45.4849 3.94498 -300.963 46.0433 3.9298 -298.564 45.4849 3.94498 -300.963 44.596 3.9298 -300.025 45.3568 2.9563 -301.093 44.0135 3.14308 -299.49 46.8987 3.94498 -299.536 46.0433 3.9298 -298.564 47.0436 2.9563 -299.389 45.5736 3.14308 -297.915 } NormalBinding PER_VERTEX NormalArray Vec3Array 45 { -0.797627 -0.169059 -0.578974 -0.737477 0.000795537 -0.675372 -0.737585 0.00026723 -0.675254 -0.737676 0.000306876 -0.675155 -0.737662 -0.000671223 -0.67517 -0.737544 -0.00114974 -0.675298 -0.39156 0.848952 -0.35491 -0.169252 0.973329 -0.154867 -0.39156 0.848952 -0.35491 -0.733262 0.109615 -0.671053 -0.741652 0.0594748 -0.668143 -0.737684 0 -0.675146 -0.741652 0.0594748 -0.668143 -0.750653 0.00645401 -0.660666 -0.770284 0.0393336 -0.636487 -0.797627 -0.169059 -0.578974 -0.87011 0.0633792 -0.488765 -0.797627 -0.169059 -0.578974 -0.332378 -0.943146 0.00066964 0.579644 -0.381358 0.720124 0.1826 -0.870626 0.456801 0.579644 -0.381358 0.720124 0.615086 0.0239931 0.788095 0.579644 -0.381358 0.720124 0.698146 0.0261871 0.715477 0.719477 -0.00462745 0.694501 0.731043 0.0682595 0.678908 0.737667 0 0.675165 0.731043 0.0682595 0.678908 0.731988 0.124082 0.669923 0.30978 0.907386 0.284055 0.300913 0.913035 0.275353 0.30978 0.907386 0.284055 -0.169252 0.973329 -0.154867 0.30978 0.907386 0.284055 -0.39156 0.848952 -0.35491 0.335748 0.883571 0.326458 -0.39156 0.848952 -0.35491 -0.529405 0.711197 -0.462524 -0.741652 0.0594748 -0.668143 -0.770284 0.0393336 -0.636487 0.30978 0.907386 0.284055 0.335748 0.883571 0.326458 0.731043 0.0682595 0.678908 0.698146 0.0261871 0.715477 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 45 { 0.05644 0.0957 0.21411 0.09128 0.06267 0.05974 0.21387 0.05863 0.09174 0.00516 0.17349 0.0047 0.41666 0.48029 0.94868 0.48029 0.41666 0.48029 0.9995 0.30685 0.41666 0.30685 0.9995 0.08467 0.41666 0.30685 0.41666 0.08467 0.11253 0.3396 0.05644 0.0957 0.0192 0.28266 0.05644 0.0957 -0.01051 0.1093 0.05644 0.0957 -0.01051 0.1093 0.05644 0.0957 0.0192 0.28266 0.05644 0.0957 0.11253 0.3396 0.41666 0.08467 0.41666 0.30685 0.9995 0.08467 0.41666 0.30685 0.9995 0.30685 0.41666 0.48029 0.94868 0.48029 0.41666 0.48029 0.94868 0.48029 0.41666 0.48029 0.41666 0.48029 0.22803 0.47769 0.41666 0.48029 0.22803 0.47769 0.41666 0.30685 0.11253 0.3396 0.41666 0.48029 0.22803 0.47769 0.41666 0.30685 0.11253 0.3396 } TexCoordArray 1 Vec2Array 45 { 0.06635 0.42298 0.06679 0.42388 0.06637 0.42301 0.06679 0.42388 0.06645 0.42318 0.06667 0.42365 0.06739 0.42496 0.06887 0.42801 0.06739 0.42496 0.06893 0.42845 0.06732 0.4251 0.06893 0.42845 0.06732 0.4251 0.06732 0.4251 0.06651 0.42328 0.06635 0.42298 0.0663 0.42266 0.06635 0.42298 0.06622 0.42249 0.06727 0.42121 0.06706 0.42088 0.06727 0.42121 0.06714 0.42105 0.06727 0.42121 0.06745 0.4215 0.06833 0.42317 0.06833 0.42317 0.06994 0.42652 0.06833 0.42317 0.06994 0.42652 0.06824 0.42334 0.06971 0.42639 0.06824 0.42334 0.06887 0.42801 0.06824 0.42334 0.06739 0.42496 0.06773 0.42223 0.06739 0.42496 0.06686 0.42389 0.06732 0.4251 0.06651 0.42328 0.06824 0.42334 0.06773 0.42223 0.06833 0.42317 0.06745 0.4215 } TexCoordArray 2 Vec2Array 45 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 45 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN10219INFIELDCAR012_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 45.4482 1.237 -297.839 45.8264 1.23436 -298.251 45.4482 1.237 -297.839 46.0133 1.54192 -298.456 45.3133 1.54786 -297.692 46.0147 1.72804 -298.457 45.2846 1.75312 -297.66 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.737297 0.000656989 0.675568 0.737055 0.00163589 0.67583 0.737297 0.000656989 0.675568 0.737333 0.000368038 0.675529 0.737451 -0.000362297 0.675401 0.737469 -0.000744093 0.675381 0.737507 -0.00106939 0.675339 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.09174 0.00516 0.17349 0.0047 0.09174 0.00516 0.21387 0.05863 0.06267 0.05974 0.21411 0.09128 0.05644 0.0957 } TexCoordArray 1 Vec2Array 7 { 0.06737 0.42141 0.0676 0.42188 0.06737 0.42141 0.06771 0.42211 0.06729 0.42124 0.06771 0.42211 0.06727 0.42121 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN10219INFIELDCAR012_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 49.742 1.68976 -302.337 48.0544 1.68976 -304.041 49.742 2.9563 -302.337 48.0544 2.9563 -304.041 49.361 3.94498 -302.227 47.947 3.94498 -303.654 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.710416 0 -0.703782 0.710416 0 -0.703782 0.706968 0.098408 -0.700366 0.695555 0.203305 -0.689108 0.669994 0.332349 -0.663816 0.669914 0.332481 -0.663831 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { -0.48535 -0.49975 -0.02794 -0.49975 -0.48535 -0.22134 -0.02794 -0.22134 -0.44596 -0.00025 -0.06264 -0.00025 } TexCoordArray 1 Vec2Array 6 { 0.06994 0.42652 0.06893 0.42845 0.06994 0.42652 0.06893 0.42845 0.06971 0.42639 0.06887 0.42801 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN10219INFIELDCAR012_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 44.596 3.9298 -300.025 44.0135 3.14308 -299.49 44.596 3.9298 -300.025 45.5736 3.14308 -297.915 46.0433 3.9298 -298.564 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.501157 0.708876 0.496323 -0.501197 0.708844 0.496329 -0.501157 0.708876 0.496323 -0.501157 0.708876 0.496323 -0.501114 0.708911 0.496316 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.03697 -0.00307 0.02295 -0.18083 0.03697 -0.00307 0.47705 -0.18083 0.4582 -0.00307 } TexCoordArray 1 Vec2Array 5 { 0.06686 0.42389 0.06651 0.42328 0.06686 0.42389 0.06745 0.4215 0.06773 0.42223 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN10219INFIELDCAR012_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 44.0135 3.14308 -299.49 43.6605 2.81836 -298.937 44.0135 3.14308 -299.49 45.0638 2.81836 -297.52 45.5736 3.14308 -297.915 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.321518 0.891766 0.318402 -0.321504 0.891773 0.318396 -0.321518 0.891766 0.318402 -0.321518 0.891766 0.318402 -0.321531 0.891759 0.318408 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0347 -0.17929 0.05659 -0.25987 0.0347 -0.17929 0.44392 -0.25987 0.4653 -0.17929 } TexCoordArray 1 Vec2Array 5 { 0.06651 0.42328 0.0663 0.42266 0.06651 0.42328 0.06714 0.42105 0.06745 0.4215 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN10219INFIELDCAR012_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_89 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_90 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 43.6605 2.81836 -298.937 43.523 1.83034 -298.787 43.6605 2.81836 -298.937 44.9263 1.83034 -297.369 45.0638 2.81836 -297.52 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.696029 0.201575 0.689138 -0.696144 0.201349 0.689088 -0.696029 0.201575 0.689138 -0.696029 0.201575 0.689138 -0.695915 0.201801 0.689187 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00025 -0.25281 0.00025 -0.47172 0.00025 -0.25281 0.49975 -0.47172 0.49975 -0.25282 } TexCoordArray 1 Vec2Array 5 { 0.0663 0.42266 0.06622 0.42249 0.0663 0.42266 0.06706 0.42088 0.06714 0.42105 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN10219INFIELDCAR011" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 47.6821 1.47988 -303.277 47.7002 1.69107 -303.298 47.512 1.24096 -303.092 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.735028 0.00293875 0.67803 0.735028 0.00293875 0.67803 0.735028 0.00293875 0.67803 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.88236 0.04775 0.88634 0.08488 0.84561 0.00584 } TexCoordArray 1 Vec2Array 3 { 0.06871 0.42758 0.06872 0.42761 0.06861 0.42737 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "VAN10219INFIELDCAR010" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_81 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_82 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 15 DrawArrays TRIANGLE_STRIP 30 15 DrawArrays TRIANGLE_STRIP 45 15 } VertexArray Vec3Array 60 { 44.4712 1.72804 -300.015 44.6387 1.72803 -299.846 44.4712 1.72804 -300.015 44.638 1.54192 -299.845 44.4699 1.54192 -300.015 44.638 1.54192 -299.845 44.2831 1.23436 -299.81 44.4505 1.23436 -299.641 43.9048 1.237 -299.397 44.0722 1.237 -299.227 43.7699 1.54786 -299.25 43.9382 1.54786 -299.08 43.7699 1.54786 -299.25 43.9087 1.75311 -299.048 43.7412 1.75312 -299.219 47.5307 1.69107 -303.468 47.7002 1.69107 -303.298 47.5307 1.69107 -303.468 47.6821 1.47988 -303.277 47.512 1.47988 -303.449 47.6821 1.47988 -303.277 47.3424 1.24096 -303.263 47.512 1.24096 -303.092 47.0069 1.23898 -302.896 47.1763 1.23898 -302.725 46.84 1.47856 -302.714 47.0095 1.47856 -302.543 46.84 1.47856 -302.714 46.9942 1.69107 -302.526 46.8247 1.69108 -302.697 45.8465 1.72803 -298.627 46.0147 1.72804 -298.457 45.8465 1.72803 -298.627 46.0133 1.54192 -298.456 45.8459 1.54192 -298.625 46.0133 1.54192 -298.456 45.659 1.23436 -298.421 45.8264 1.23436 -298.251 45.2807 1.237 -298.008 45.4482 1.237 -297.839 45.1458 1.54786 -297.86 45.3133 1.54786 -297.692 45.1458 1.54786 -297.86 45.2846 1.75312 -297.66 45.1171 1.75311 -297.829 49.0487 1.69107 -301.935 49.2182 1.69108 -301.764 49.0487 1.69107 -301.935 49.1995 1.47988 -301.745 49.0301 1.47988 -301.916 49.1995 1.47988 -301.745 48.8599 1.24096 -301.73 49.0294 1.24096 -301.559 48.5249 1.23898 -301.364 48.6944 1.23898 -301.192 48.3574 1.47856 -301.182 48.5276 1.47856 -301.01 48.3574 1.47856 -301.182 48.5122 1.69108 -300.993 48.3421 1.69107 -301.164 } NormalBinding PER_VERTEX NormalArray Vec3Array 60 { 0.710204 -0.00765974 -0.703955 0.710165 -0.00772923 -0.703993 0.710204 -0.00765974 -0.703955 0.618803 -0.490876 -0.613289 0.618808 -0.490859 -0.613297 0.618803 -0.490876 -0.613289 0.342691 -0.875911 -0.339621 0.150176 -0.977392 -0.148835 -0.166022 -0.972409 0.163882 -0.388284 -0.837635 0.384192 -0.643936 -0.424151 0.636744 -0.642841 -0.424545 0.637587 -0.643936 -0.424151 0.636744 -0.696498 -0.203756 0.688021 -0.698217 -0.201528 0.686935 0.703729 -0.126643 -0.69909 0.702969 -0.127705 -0.699662 0.703729 -0.126643 -0.69909 0.603569 -0.526177 -0.599034 0.604049 -0.525731 -0.598942 0.603569 -0.526177 -0.599034 0.307627 -0.901277 -0.305065 0.135945 -0.981499 -0.134831 -0.132973 -0.982388 0.13127 -0.308953 -0.90082 0.305075 -0.610873 -0.512101 0.603811 -0.611306 -0.511629 0.603772 -0.610873 -0.512101 0.603811 -0.706773 -0.106527 0.699374 -0.706038 -0.107575 0.699956 0.710863 -0.00873827 -0.703277 0.71009 -0.0101297 -0.704038 0.710863 -0.00873827 -0.703277 0.620163 -0.490829 -0.611952 0.620291 -0.490193 -0.612331 0.620163 -0.490829 -0.611952 0.343336 -0.876188 -0.338252 0.15117 -0.977272 -0.148617 -0.165366 -0.972512 0.163935 -0.387798 -0.83773 0.384476 -0.642937 -0.424627 0.637436 -0.642926 -0.424608 0.637459 -0.642937 -0.424627 0.637436 -0.695243 -0.203626 0.689328 -0.695243 -0.203627 0.689328 0.704247 -0.127615 -0.698391 0.704135 -0.127771 -0.698476 0.704247 -0.127615 -0.698391 0.603809 -0.52626 -0.59872 0.603871 -0.526241 -0.598674 0.603809 -0.52626 -0.59872 0.307559 -0.901347 -0.304928 0.136034 -0.98148 -0.134874 -0.133015 -0.982371 0.131356 -0.308723 -0.900747 0.305525 -0.609857 -0.512305 0.604664 -0.610061 -0.511634 0.605026 -0.609857 -0.512305 0.604664 -0.705352 -0.106431 0.700822 -0.70462 -0.107475 0.701398 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 60 { 0.21411 0.09128 0.21411 0.09128 0.21411 0.09128 0.21387 0.05863 0.21387 0.05863 0.21387 0.05863 0.17349 0.0047 0.17349 0.0047 0.09174 0.00516 0.09174 0.00516 0.06267 0.05974 0.06267 0.05974 0.06267 0.05974 0.05644 0.0957 0.05644 0.0957 0.88634 0.08488 0.88634 0.08488 0.88634 0.08488 0.88236 0.04775 0.88236 0.04775 0.88236 0.04775 0.84561 0.00584 0.84561 0.00584 0.77318 0.00555 0.77318 0.00555 0.73712 0.04758 0.73712 0.04758 0.73712 0.04758 0.7338 0.08489 0.7338 0.08489 0.21411 0.09128 0.21411 0.09128 0.21411 0.09128 0.21387 0.05863 0.21387 0.05863 0.21387 0.05863 0.17349 0.0047 0.17349 0.0047 0.09174 0.00516 0.09174 0.00516 0.06267 0.05974 0.06267 0.05974 0.06267 0.05974 0.05644 0.0957 0.05644 0.0957 0.88634 0.08488 0.88634 0.08488 0.88634 0.08488 0.88236 0.04775 0.88236 0.04775 0.88236 0.04775 0.84561 0.00584 0.84561 0.00584 0.77318 0.00555 0.77318 0.00555 0.73712 0.04758 0.73712 0.04758 0.73712 0.04758 0.7338 0.08489 0.7338 0.08489 } TexCoordArray 1 Vec2Array 60 { 0.06679 0.42388 0.06689 0.42369 0.06679 0.42388 0.06689 0.42369 0.06679 0.42388 0.06689 0.42369 0.06667 0.42365 0.06677 0.42346 0.06645 0.42318 0.06655 0.42299 0.06637 0.42301 0.06647 0.42282 0.06637 0.42301 0.06645 0.42278 0.06635 0.42298 0.06862 0.4278 0.06872 0.42761 0.06862 0.4278 0.06871 0.42758 0.06861 0.42778 0.06871 0.42758 0.0685 0.42757 0.06861 0.42737 0.0683 0.42715 0.06841 0.42696 0.0682 0.42694 0.06831 0.42675 0.0682 0.42694 0.0683 0.42673 0.06819 0.42693 0.06761 0.4223 0.06771 0.42211 0.06761 0.4223 0.06771 0.42211 0.06761 0.4223 0.06771 0.42211 0.0675 0.42207 0.0676 0.42188 0.06727 0.4216 0.06737 0.42141 0.06719 0.42143 0.06729 0.42124 0.06719 0.42143 0.06727 0.42121 0.06717 0.4214 0.06953 0.42606 0.06963 0.42587 0.06953 0.42606 0.06962 0.42584 0.06951 0.42604 0.06962 0.42584 0.06941 0.42583 0.06951 0.42563 0.06921 0.42541 0.06931 0.42522 0.06911 0.42521 0.06921 0.42501 0.06911 0.42521 0.0692 0.42499 0.0691 0.42519 } TexCoordArray 2 Vec2Array 60 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 60 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0220PICKUP1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 61.2094 2.11784 -302.113 61.2215 2.11784 -301.853 61.2094 2.11784 -302.113 61.2192 1.6296 -301.853 61.2071 1.6296 -302.113 61.2192 1.6296 -301.853 60.9417 1.3686 -302.102 60.9538 1.3686 -301.842 60.42 1.37085 -302.081 60.4329 1.37085 -301.821 60.1729 1.6356 -302.071 60.185 1.6356 -301.811 60.1729 1.6356 -302.071 60.1873 2.06159 -301.811 60.1743 2.06159 -302.071 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.998901 -0.00467487 -0.0466234 0.998894 -0.00475288 -0.0467699 0.998901 -0.00467487 -0.0466234 0.940578 -0.336735 -0.0438554 0.940596 -0.336696 -0.0437638 0.940578 -0.336735 -0.0438554 0.441983 -0.896787 -0.0205677 0.192069 -0.981341 -0.00893399 -0.203974 -0.978924 0.0101357 -0.4629 -0.88613 0.0222791 -0.941016 -0.335308 0.0453695 -0.941105 -0.335267 0.0437874 -0.941016 -0.335308 0.0453695 -0.998827 0.00439609 0.0482131 -0.998746 0.00333593 0.0499491 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.0768 0.42626 0.07681 0.42597 0.0768 0.42626 0.07681 0.42597 0.0768 0.42626 0.07681 0.42597 0.07664 0.42625 0.07665 0.42595 0.07633 0.42623 0.07634 0.42593 0.07618 0.42621 0.07619 0.42592 0.07618 0.42621 0.07619 0.42592 0.07618 0.42621 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0220PICKUP1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 56.8623 2.03309 -301.938 56.8744 2.03309 -301.681 56.8623 2.03309 -301.938 56.8721 1.62735 -301.681 56.8601 1.62735 -301.938 56.8721 1.62735 -301.681 56.6014 1.36635 -301.927 56.6136 1.36635 -301.67 56.0236 1.36935 -301.904 56.0358 1.36935 -301.647 55.7848 1.6341 -301.895 55.7969 1.6341 -301.637 55.7848 1.6341 -301.895 55.7992 2.05484 -301.638 55.7871 2.05484 -301.895 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.998885 -0.0055408 -0.0468783 0.998886 -0.00553141 -0.0468635 0.998885 -0.0055408 -0.0468783 0.930128 -0.364618 -0.0437605 0.930093 -0.36472 -0.0436636 0.930128 -0.364618 -0.0437605 0.427544 -0.903769 -0.0201922 0.17713 -0.984151 -0.00841619 -0.19026 -0.981692 0.00904291 -0.449655 -0.892948 0.0213055 -0.944081 -0.326682 0.044603 -0.944148 -0.326491 0.0445947 -0.944081 -0.326682 0.044603 -0.998875 0.00547023 0.047106 -0.998878 0.00551528 0.0470322 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.0742 0.42606 0.07421 0.42577 0.0742 0.42606 0.07421 0.42577 0.0742 0.42606 0.07421 0.42577 0.07404 0.42605 0.07405 0.42576 0.0737 0.42603 0.07371 0.42573 0.07356 0.42601 0.07356 0.42572 0.07356 0.42601 0.07356 0.42572 0.07356 0.42601 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0220PICKUP1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 61.1093 2.11784 -304.219 61.1215 2.11784 -303.959 61.1093 2.11784 -304.219 61.1192 1.6296 -303.959 61.107 1.6296 -304.219 61.1192 1.6296 -303.959 60.8416 1.3686 -304.208 60.8537 1.3686 -303.949 60.32 1.37085 -304.187 60.332 1.37085 -303.927 60.0728 1.6356 -304.177 60.0848 1.6356 -303.917 60.0728 1.6356 -304.177 60.0872 2.06159 -303.917 60.0743 2.06159 -304.177 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.998895 -0.00475289 -0.0467553 0.998895 -0.00475289 -0.0467553 0.998895 -0.00475289 -0.0467553 0.940569 -0.336737 -0.04403 0.940567 -0.336741 -0.0440252 0.940569 -0.336737 -0.04403 0.442017 -0.896768 -0.020696 0.191956 -0.981362 -0.00899108 -0.203863 -0.978953 0.00948471 -0.462874 -0.886162 0.0215373 -0.94123 -0.334804 0.0446397 -0.941427 -0.33436 0.0438111 -0.94123 -0.334804 0.0446397 -0.99884 0.00457504 0.0479291 -0.998774 0.00369378 0.049372 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.07674 0.42865 0.07675 0.42836 0.07674 0.42865 0.07675 0.42836 0.07674 0.42865 0.07675 0.42836 0.07658 0.42864 0.07659 0.42835 0.07627 0.42862 0.07628 0.42832 0.07612 0.42861 0.07613 0.42831 0.07612 0.42861 0.07613 0.42831 0.07612 0.42861 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0220PICKUP1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 61.1215 2.11784 -303.959 60.8537 1.3686 -303.949 61.1192 1.6296 -303.959 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0397068 -0.00018893 0.999211 0.0397068 -0.00018893 0.999211 0.0397068 -0.00018893 0.999211 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.07675 0.42836 0.07659 0.42835 0.07675 0.42836 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0220PICKUP1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_83 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_84 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 56.7622 2.03309 -304.044 56.7743 2.03309 -303.787 56.7622 2.03309 -304.044 56.7721 1.62735 -303.787 56.7599 1.62735 -304.044 56.7721 1.62735 -303.787 56.5013 1.36635 -304.034 56.5134 1.36635 -303.776 55.9227 1.36935 -304.01 55.935 1.36935 -303.753 55.6847 1.6341 -304.001 55.6968 1.6341 -303.743 55.6847 1.6341 -304.001 55.6991 2.05484 -303.743 55.687 2.05484 -304.001 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.998864 -0.0056252 -0.0473272 0.998871 -0.00553133 -0.0471794 0.998864 -0.0056252 -0.0473272 0.930107 -0.364641 -0.0440145 0.930121 -0.364583 -0.044208 0.930107 -0.364641 -0.0440145 0.427273 -0.903897 -0.0201808 0.176937 -0.984187 -0.00830192 -0.190163 -0.98171 0.00908897 -0.449917 -0.892814 0.0213791 -0.944464 -0.32557 0.0446239 -0.944419 -0.325706 0.0446022 -0.944464 -0.32557 0.0446239 -0.998879 0.00543378 0.0470261 -0.998885 0.00552438 0.0468783 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.07414 0.42845 0.07415 0.42816 0.07414 0.42845 0.07415 0.42816 0.07414 0.42845 0.07415 0.42816 0.07398 0.42844 0.07399 0.42815 0.07364 0.42842 0.07365 0.42812 0.0735 0.42841 0.0735 0.42811 0.0735 0.42841 0.0735 0.42811 0.0735 0.42841 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0220PICKUP0_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 59.3288 3.02009 -304.149 59.441 3.02009 -301.785 62.0488 3.02909 -304.259 62.161 3.02909 -301.895 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00330253 0.999995 0.000156746 -0.00330255 0.999995 0.000156719 -0.00330255 0.999995 0.000156719 -0.00330258 0.999995 0.000156692 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.63784 0.49321 0.63784 0.36336 0.96325 0.49321 0.96325 0.36336 } TexCoordArray 1 Vec2Array 4 { 0.07568 0.42857 0.07574 0.42589 0.0773 0.4287 0.07737 0.42601 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0220PICKUP0_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 57.7184 3.61485 -303.896 57.8131 3.61484 -301.889 59.156 3.61485 -303.954 59.2515 3.61484 -301.947 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1.90477e-08 1 4.74278e-07 1.90426e-08 1 4.74274e-07 1.90426e-08 1 4.74274e-07 1.90376e-08 1 4.74271e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.04529 -0.24249 0.45471 -0.24249 0.04529 -0.17468 0.45471 -0.17468 } TexCoordArray 1 Vec2Array 4 { 0.07471 0.42829 0.07477 0.42601 0.07557 0.42835 0.07563 0.42607 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0220PICKUP0_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 60.8416 1.3686 -304.208 60.32 1.37085 -304.187 60.8416 1.3686 -304.208 60.0728 1.6356 -304.177 61.107 1.6296 -304.219 60.0743 2.06159 -304.177 61.1093 2.11784 -304.219 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0409204 2.66895e-05 -0.999162 -0.0416282 -0.00201515 -0.999131 -0.0409204 2.66895e-05 -0.999162 -0.0407372 9.0647e-05 -0.99917 -0.0405584 0.000371036 -0.999177 -0.0405575 0.00017295 -0.999177 -0.0405491 0.000192939 -0.999178 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.82238 0.007 0.74557 0.00753 0.82238 0.007 0.70914 0.06423 0.86146 0.06296 0.70942 0.15555 0.86147 0.1669 } TexCoordArray 1 Vec2Array 7 { 0.07658 0.42864 0.07627 0.42862 0.07658 0.42864 0.07612 0.42861 0.07674 0.42865 0.07612 0.42861 0.07674 0.42865 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0220PICKUP0_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 56.5013 1.36635 -304.034 55.9227 1.36935 -304.01 56.7599 1.62735 -304.044 55.6847 1.6341 -304.001 56.7622 2.03309 -304.044 55.687 2.05484 -304.001 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.0401588 -0.000411843 -0.999193 -0.0403225 0.000120253 -0.999187 -0.040367 0.000175908 -0.999185 -0.04041 0.000270416 -0.999183 -0.0404099 0.000227359 -0.999183 -0.0404085 0.000223481 -0.999183 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.18319 0.00651 0.09806 0.00712 0.22133 0.06247 0.06298 0.06395 0.22159 0.14943 0.06331 0.15399 } TexCoordArray 1 Vec2Array 6 { 0.07398 0.42844 0.07364 0.42842 0.07414 0.42845 0.0735 0.42841 0.07414 0.42845 0.0735 0.42841 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0220PICKUP0_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 56.0358 1.36935 -301.647 56.6136 1.36635 -301.67 56.0358 1.36935 -301.647 56.8721 1.62735 -301.681 55.7969 1.6341 -301.637 56.8744 2.03309 -301.681 55.7992 2.05484 -301.638 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0398905 0.00129281 0.999203 0.0389192 0.00444533 0.999232 0.0398905 0.00129281 0.999203 0.0401516 0.000533073 0.999193 0.0401614 0.000410631 0.999193 0.0400821 0.000667352 0.999196 0.0397644 0.00152667 0.999208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.09806 0.00712 0.18318 0.00651 0.09806 0.00712 0.22133 0.06247 0.06298 0.06395 0.22159 0.14943 0.06331 0.15399 } TexCoordArray 1 Vec2Array 7 { 0.07371 0.42573 0.07405 0.42576 0.07371 0.42573 0.07421 0.42577 0.07356 0.42572 0.07421 0.42577 0.07356 0.42572 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0220PICKUP0_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 60.185 1.6356 -301.811 60.4329 1.37085 -301.821 60.185 1.6356 -301.811 60.9538 1.3686 -301.842 61.2192 1.6296 -301.853 61.2215 2.11784 -301.853 61.2192 1.6296 -301.853 60.1873 2.06159 -301.811 60.185 1.6356 -301.811 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0.0405244 0.000633265 0.999178 0.0402809 0.000983947 0.999188 0.0405244 0.000633265 0.999178 0.0395069 0.00236431 0.999216 0.0403358 0.000304669 0.999186 0.0398894 -0.0001898 0.999204 0.0403358 0.000304669 0.999186 0.0405731 -0.000206367 0.999177 0.0405244 0.000633265 0.999178 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.70914 0.06423 0.74557 0.00753 0.70914 0.06423 0.82238 0.007 0.86146 0.06296 0.86177 0.16753 0.86146 0.06296 0.70942 0.15555 0.70914 0.06423 } TexCoordArray 1 Vec2Array 9 { 0.07619 0.42592 0.07634 0.42593 0.07619 0.42592 0.07665 0.42595 0.07681 0.42597 0.07681 0.42597 0.07681 0.42597 0.07619 0.42592 0.07619 0.42592 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0220PICKUP0_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 62.0488 3.02909 -304.259 62.161 3.02909 -301.895 62.0571 2.17109 -304.259 62.1701 2.17109 -301.895 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.998829 0.00968989 -0.0473899 0.998818 0.010125 -0.0475473 0.998818 0.010125 -0.0475473 0.998806 0.01056 -0.0477046 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.01163 -0.15907 -0.50132 -0.15907 -0.01162 -0.49873 -0.50131 -0.49873 } TexCoordArray 1 Vec2Array 4 { 0.0773 0.4287 0.07737 0.42601 0.07731 0.4287 0.07738 0.42601 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0220PICKUP0_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 59.156 3.61485 -303.954 59.2515 3.61484 -301.947 59.3288 3.02009 -304.149 59.441 3.02009 -301.785 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.955209 0.292424 -0.04544 0.955269 0.292235 -0.0453869 0.955269 0.292235 -0.0453869 0.95532 0.292075 -0.0453418 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.07701 -0.01727 -0.43936 -0.01727 -0.04332 -0.15356 -0.47024 -0.15356 } TexCoordArray 1 Vec2Array 4 { 0.07557 0.42835 0.07563 0.42607 0.07568 0.42857 0.07574 0.42589 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0220PICKUP0_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 56.9897 3.03959 -304.055 57.1019 3.03959 -301.691 57.7184 3.61485 -303.896 57.8131 3.61484 -301.889 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.623317 0.78141 0.0295831 -0.623458 0.781299 0.0295149 -0.623458 0.781299 0.0295149 -0.623625 0.781169 0.0294344 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.03654 -0.16569 0.46346 -0.16569 0.07049 -0.0022 0.43284 -0.0022 } TexCoordArray 1 Vec2Array 4 { 0.07428 0.42847 0.07434 0.42578 0.07471 0.42829 0.07477 0.42601 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0220PICKUP0_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 55.4746 2.80109 -303.995 55.5876 2.80109 -301.631 56.9897 3.03959 -304.055 57.1019 3.03959 -301.691 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.155208 0.987854 0.00742049 -0.15525 0.987848 0.00739541 -0.15525 0.987848 0.00739541 -0.155293 0.987841 0.00737032 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.04529 -0.24249 0.45471 -0.24249 0.04529 -0.17468 0.45471 -0.17468 } TexCoordArray 1 Vec2Array 4 { 0.07337 0.4284 0.07344 0.42571 0.07428 0.42847 0.07434 0.42578 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0220PICKUP0_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 55.2737 2.06234 -303.987 55.3859 2.06234 -301.622 55.4746 2.80109 -303.995 55.5876 2.80109 -301.631 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.963844 0.262515 0.0457165 -0.963688 0.263058 0.0458914 -0.963688 0.263058 0.0458914 -0.963531 0.263601 0.0460664 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.02898 -0.43093 0.47102 -0.43093 0.02898 -0.22994 0.47102 -0.22995 } TexCoordArray 1 Vec2Array 4 { 0.07325 0.42839 0.07332 0.4257 0.07337 0.4284 0.07344 0.42571 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0220PICKUP0_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 57.7184 3.61485 -303.896 59.156 3.61485 -303.954 56.9897 3.03959 -304.055 59.3288 3.02009 -304.149 59.3288 2.01734 -304.149 59.3288 3.02009 -304.149 62.0571 2.17109 -304.259 62.0488 3.02909 -304.259 56.9897 3.03959 -304.055 59.3288 2.01734 -304.149 56.9897 3.03959 -304.055 56.9897 2.02259 -304.055 55.4746 2.80109 -303.995 55.2737 2.06234 -303.987 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0381417 0.31081 -0.949706 -0.0365906 0.305294 -0.951555 -0.0394892 0.0834387 -0.99573 -0.0398062 0.0497721 -0.997967 -0.0401689 0 -0.999193 -0.0398062 0.0497721 -0.997967 -0.040437 -0.000180885 -0.999182 -0.0405029 -0.000392926 -0.999179 -0.0394892 0.0834387 -0.99573 -0.0401689 0 -0.999193 -0.0394892 0.0834387 -0.99573 -0.0399781 0.000159565 -0.999201 -0.0399207 0.000294343 -0.999203 -0.0397383 0.000649886 -0.99921 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.3611 0.48827 0.57282 0.48827 0.25511 0.365 0.59964 0.36091 0.59964 0.14603 0.59964 0.36091 1.00143 0.17888 1.00013 0.36274 0.25511 0.365 0.59964 0.14603 0.25511 0.365 0.25511 0.14715 0.0321 0.31392 0.00243 0.15567 } TexCoordArray 1 Vec2Array 14 { 0.07471 0.42829 0.07557 0.42835 0.07428 0.42847 0.07568 0.42857 0.07568 0.42857 0.07568 0.42857 0.07731 0.4287 0.0773 0.4287 0.07428 0.42847 0.07568 0.42857 0.07428 0.42847 0.07428 0.42847 0.07337 0.4284 0.07325 0.42839 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PICK0220PICKUP0_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_91 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_92 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 55.5876 2.80109 -301.631 55.3859 2.06234 -301.622 55.5876 2.80109 -301.631 57.1019 2.02259 -301.691 57.1019 3.03959 -301.691 59.441 3.02009 -301.785 57.8131 3.61484 -301.889 59.2515 3.61484 -301.947 57.1019 2.02259 -301.691 59.441 2.01734 -301.785 59.441 3.02009 -301.785 62.1701 2.17109 -301.895 62.161 3.02909 -301.895 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.0403256 0.000491347 0.999187 0.04063 0.00108449 0.999174 0.0403256 0.000491347 0.999187 0.0401504 0.000183479 0.999194 0.0405647 0.0748532 0.996369 0.0403123 0.0532977 0.997765 0.0399257 0.277581 0.959872 0.0385727 0.274064 0.960938 0.0401504 0.000183479 0.999194 0.0400702 0 0.999197 0.0403123 0.0532977 0.997765 0.0401517 0.000195743 0.999194 0.040223 0.000425262 0.999191 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.0321 0.31392 0.00243 0.15567 0.0321 0.31392 0.25511 0.14715 0.25511 0.365 0.59964 0.36091 0.3611 0.48827 0.57282 0.48827 0.25511 0.14715 0.59964 0.14603 0.59964 0.36091 1.00143 0.17888 1.00013 0.36274 } TexCoordArray 1 Vec2Array 13 { 0.07344 0.42571 0.07332 0.4257 0.07344 0.42571 0.07434 0.42578 0.07434 0.42578 0.07574 0.42589 0.07477 0.42601 0.07563 0.42607 0.07434 0.42578 0.07574 0.42589 0.07574 0.42589 0.07738 0.42601 0.07737 0.42601 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -57.089 28.6731 -280.443 -35.9365 14.6731 -280.443 -57.089 27.7091 -280.443 -35.9365 13.7101 -280.443 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.00603 0.40166 0.01868 0.40166 0.00603 0.40166 0.01868 0.40166 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -35.9365 14.6731 -280.411 -35.9365 13.7101 -280.411 -13.4597 4.10512 -280.411 -13.4597 3.14212 -280.411 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.01868 0.40162 0.01868 0.40162 0.03213 0.40162 0.03213 0.40162 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -57.089 28.6731 -280.411 -57.089 27.7091 -280.411 -35.9365 14.6731 -280.411 -35.9365 13.7101 -280.411 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.00603 0.40162 0.00603 0.40162 0.01868 0.40162 0.01868 0.40162 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_700" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -13.7105 4.10512 -205.891 -10.2781 4.10512 -206.527 -13.4597 4.10512 -280.427 -9.96966 4.10512 -280.427 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 9.48891e-09 1 5.12112e-08 4.72382e-09 1 5.14163e-08 4.72382e-09 1 5.14163e-08 0 1 5.16197e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.002 0.9995 0.002 0.0005 3.998 0.9995 3.998 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03198 0.31702 0.03403 0.31775 0.03213 0.40164 0.03422 0.40164 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_655" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.3518 2.90711 -279.868 -29.3518 2.90711 -279.28 -29.3518 10.8041 -279.868 -29.3518 10.8041 -279.28 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.31764 0.01209 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02262 0.40101 0.02262 0.40034 0.02262 0.40101 0.02262 0.40034 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_654" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.5056 10.3111 -279.868 -28.5056 10.3111 -279.28 -28.5056 2.90711 -279.868 -28.5056 2.90711 -279.28 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.29782 0.98791 0.29782 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02313 0.40101 0.02313 0.40034 0.02313 0.40101 0.02313 0.40034 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_653" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.5056 2.90711 -279.28 -28.5056 10.3111 -279.28 -29.3518 2.90711 -279.28 -29.3518 10.8041 -279.28 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02313 0.40034 0.02313 0.40034 0.02262 0.40034 0.02262 0.40034 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_652" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.3518 10.8041 -279.868 -28.5056 10.3111 -279.868 -29.3518 2.90711 -279.868 -28.5056 2.90711 -279.868 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02262 0.40101 0.02313 0.40101 0.02262 0.40101 0.02313 0.40101 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_651" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.9468 2.90711 -279.868 -34.9468 2.90711 -279.28 -34.9468 13.4681 -279.868 -34.9468 13.4681 -279.28 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.4246 0.01209 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01928 0.40101 0.01928 0.40034 0.01928 0.40101 0.01928 0.40034 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_650" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.1005 12.9741 -279.868 -34.1005 12.9741 -279.28 -34.1005 2.90711 -279.868 -34.1005 2.90711 -279.28 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.40478 0.98791 0.40478 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01978 0.40101 0.01978 0.40034 0.01978 0.40101 0.01978 0.40034 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_649" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.1005 2.90711 -279.28 -34.1005 12.9741 -279.28 -34.9468 2.90711 -279.28 -34.9468 13.4681 -279.28 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01978 0.40034 0.01978 0.40034 0.01928 0.40034 0.01928 0.40034 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_648" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.9468 13.4681 -279.868 -34.1005 12.9741 -279.868 -34.9468 2.90711 -279.868 -34.1005 2.90711 -279.868 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01928 0.40101 0.01978 0.40101 0.01928 0.40101 0.01978 0.40101 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_647" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.4058 2.90711 -279.868 -44.4058 2.90711 -279.28 -44.4058 19.4611 -279.868 -44.4058 19.4611 -279.28 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.66525 0.01209 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01362 0.40101 0.01362 0.40034 0.01362 0.40101 0.01362 0.40034 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_646" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.5606 18.9671 -279.868 -43.5606 18.9671 -279.28 -43.5606 2.90711 -279.868 -43.5606 2.90711 -279.28 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.64544 0.98791 0.64544 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01412 0.40101 0.01412 0.40034 0.01412 0.40101 0.01412 0.40034 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_645" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.5606 2.90711 -279.28 -43.5606 18.9671 -279.28 -44.4058 2.90711 -279.28 -44.4058 19.4611 -279.28 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01412 0.40034 0.01412 0.40034 0.01362 0.40034 0.01362 0.40034 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_644" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -54.9053 2.97512 -279.462 -53.8538 2.97512 -279.462 -54.9053 2.97512 -279.462 -53.8538 18.5431 -279.462 -54.9053 19.2511 -279.462 -53.8032 20.1231 -279.462 -54.9053 19.2511 -279.462 -53.591 21.6481 -279.462 -55.0771 21.8661 -279.462 -53.0853 23.1731 -279.462 -55.3096 23.6521 -279.462 -52.135 24.6691 -279.462 -55.987 25.8821 -279.462 -56.8867 27.7841 -279.462 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.00734 0.40055 0.00797 0.40055 0.00734 0.40055 0.00797 0.40055 0.00734 0.40055 0.008 0.40055 0.00734 0.40055 0.00812 0.40055 0.00723 0.40055 0.00843 0.40055 0.00709 0.40055 0.00899 0.40055 0.00669 0.40055 0.00615 0.40055 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_643" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -52.135 24.6691 -280.116 -52.135 24.6691 -279.462 -53.0853 23.1731 -280.116 -53.0853 23.1731 -279.462 -53.591 21.6481 -280.116 -53.591 21.6481 -279.462 -53.8032 20.1231 -280.116 -53.8032 20.1231 -279.462 -53.8538 18.5431 -280.116 -53.8538 18.5431 -279.462 -53.8538 2.97512 -280.116 -53.8538 2.97512 -279.462 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.844095 -0.536193 0 0.844095 -0.536193 0 0.882577 -0.470168 0 0.918161 -0.396207 0 0.966046 -0.258372 0 0.979954 -0.199225 0 0.994779 -0.102056 0 0.99777 -0.0667444 0 0.999985 -0.0054034 0 0.999999 -0.00154659 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.00899 0.40129 0.00899 0.40055 0.00843 0.40129 0.00843 0.40055 0.00812 0.40129 0.00812 0.40055 0.008 0.40129 0.008 0.40055 0.00797 0.40129 0.00797 0.40055 0.00797 0.40129 0.00797 0.40055 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_642" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -54.9053 2.97512 -280.116 -54.9053 2.97512 -279.462 -54.9053 19.2511 -280.116 -54.9053 19.2511 -279.462 -55.0771 21.8661 -280.116 -55.0771 21.8661 -279.462 -55.3096 23.6521 -280.116 -55.3096 23.6521 -279.462 -55.987 25.8821 -280.116 -55.987 25.8821 -279.462 -56.8867 27.7841 -280.116 -56.8867 27.7841 -279.462 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -1 0 0 -1 0 0 -0.999988 -0.00488517 0 -0.999872 -0.0159748 0 -0.996646 -0.0818368 0 -0.994745 -0.102385 0 -0.981162 -0.193189 0 -0.969193 -0.246302 0 -0.942567 -0.334017 0 -0.925098 -0.379729 0 -0.903967 -0.427602 0 -0.903967 -0.427602 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.00734 0.40129 0.00734 0.40055 0.00734 0.40129 0.00734 0.40055 0.00723 0.40129 0.00723 0.40055 0.00709 0.40129 0.00709 0.40055 0.00669 0.40129 0.00669 0.40055 0.00615 0.40129 0.00615 0.40055 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_641" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -13.4597 4.10512 -280.427 -9.96966 4.10512 -280.427 -13.4597 4.10513 -353.427 -9.96966 4.10513 -353.427 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 3.91924e-08 0 1 3.91924e-08 0 1 3.91924e-08 0 1 3.91924e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.002 0.9995 0.002 0.0005 3.998 0.9995 3.998 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03213 0.40164 0.03422 0.40164 0.03213 0.48452 0.03422 0.48452 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_640" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.3518 2.90711 -297.077 -29.3518 2.90711 -296.491 -29.3518 10.8041 -297.077 -29.3518 10.8041 -296.491 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.31764 0.78468 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02262 0.42055 0.02262 0.41988 0.02262 0.42055 0.02262 0.41988 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_639" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.5056 10.3111 -297.077 -28.5056 10.3111 -296.491 -28.5056 2.90711 -297.077 -28.5056 2.90711 -296.491 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.29782 0.21532 0.29782 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02313 0.42055 0.02313 0.41988 0.02313 0.42055 0.02313 0.41988 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_638" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.5056 2.90711 -296.491 -28.5056 10.3111 -296.491 -29.3518 2.90711 -296.491 -29.3518 10.8041 -296.491 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02313 0.41988 0.02313 0.41988 0.02262 0.41988 0.02262 0.41988 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_637" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.3518 10.8041 -297.077 -28.5056 10.3111 -297.077 -29.3518 2.90711 -297.077 -28.5056 2.90711 -297.077 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02262 0.42055 0.02313 0.42055 0.02262 0.42055 0.02313 0.42055 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_636" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.9468 2.90711 -297.077 -34.9468 2.90711 -296.491 -34.9468 13.4681 -297.077 -34.9468 13.4681 -296.491 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.4246 0.78468 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01928 0.42055 0.01928 0.41988 0.01928 0.42055 0.01928 0.41988 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_635" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.1005 12.9741 -297.077 -34.1005 12.9741 -296.491 -34.1005 2.90711 -297.077 -34.1005 2.90711 -296.491 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.40478 0.21532 0.40478 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01978 0.42055 0.01978 0.41988 0.01978 0.42055 0.01978 0.41988 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_634" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.1005 2.90711 -296.491 -34.1005 12.9741 -296.491 -34.9468 2.90711 -296.491 -34.9468 13.4681 -296.491 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01978 0.41988 0.01978 0.41988 0.01928 0.41988 0.01928 0.41988 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_633" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.9468 13.4681 -297.077 -34.1005 12.9741 -297.077 -34.9468 2.90711 -297.077 -34.1005 2.90711 -297.077 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01928 0.42055 0.01978 0.42055 0.01928 0.42055 0.01978 0.42055 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_632" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.4058 2.90711 -297.077 -44.4058 2.90711 -296.491 -44.4058 19.4611 -297.077 -44.4058 19.4611 -296.491 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.66525 0.78468 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01362 0.42055 0.01362 0.41988 0.01362 0.42055 0.01362 0.41988 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_631" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.5606 18.9671 -297.077 -43.5606 18.9671 -296.491 -43.5606 2.90711 -297.077 -43.5606 2.90711 -296.491 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.64544 0.21532 0.64544 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01412 0.42055 0.01412 0.41988 0.01412 0.42055 0.01412 0.41988 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_630" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.5606 2.90711 -296.491 -43.5606 18.9671 -296.491 -44.4058 2.90711 -296.491 -44.4058 19.4611 -296.491 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01412 0.41988 0.01412 0.41988 0.01362 0.41988 0.01362 0.41988 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_629" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.4058 19.4611 -297.077 -43.5606 18.9671 -297.077 -44.4058 2.90711 -297.077 -43.5606 2.90711 -297.077 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01362 0.42055 0.01412 0.42055 0.01362 0.42055 0.01412 0.42055 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_628" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -54.9053 2.97512 -296.672 -53.8538 2.97512 -296.672 -54.9053 2.97512 -296.672 -53.8538 18.5431 -296.672 -54.9053 19.2511 -296.672 -53.8032 20.1231 -296.672 -54.9053 19.2511 -296.672 -53.591 21.6481 -296.672 -55.0771 21.8661 -296.672 -53.0853 23.1731 -296.672 -55.3096 23.6521 -296.672 -52.135 24.6691 -296.672 -55.987 25.8821 -296.672 -56.8867 27.7841 -296.672 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.00734 0.42009 0.00797 0.42009 0.00734 0.42009 0.00797 0.42009 0.00734 0.42009 0.008 0.42009 0.00734 0.42009 0.00812 0.42009 0.00723 0.42009 0.00843 0.42009 0.00709 0.42009 0.00899 0.42009 0.00669 0.42009 0.00615 0.42009 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_627" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -53.8538 2.97512 -297.325 -54.9053 2.97512 -297.325 -53.8538 18.5431 -297.325 -54.9053 19.2511 -297.325 -53.8032 20.1231 -297.325 -54.9053 19.2511 -297.325 -53.591 21.6481 -297.325 -55.0771 21.8661 -297.325 -53.0853 23.1731 -297.325 -55.3096 23.6521 -297.325 -52.135 24.6691 -297.325 -55.987 25.8821 -297.325 -56.8867 27.7841 -297.325 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.00797 0.42083 0.00734 0.42083 0.00797 0.42083 0.00734 0.42083 0.008 0.42083 0.00734 0.42083 0.00812 0.42083 0.00723 0.42083 0.00843 0.42083 0.00709 0.42083 0.00899 0.42083 0.00669 0.42083 0.00615 0.42083 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_626" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -52.135 24.6691 -297.325 -52.135 24.6691 -296.672 -53.0853 23.1731 -297.325 -53.0853 23.1731 -296.672 -53.591 21.6481 -297.325 -53.591 21.6481 -296.672 -53.8032 20.1231 -297.325 -53.8032 20.1231 -296.672 -53.8538 18.5431 -297.325 -53.8538 18.5431 -296.672 -53.8538 2.97512 -297.325 -53.8538 2.97512 -296.672 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.844095 -0.536193 0 0.844095 -0.536193 0 0.882577 -0.470168 0 0.918161 -0.396207 0 0.966046 -0.258372 0 0.979954 -0.199225 0 0.994779 -0.102056 0 0.99777 -0.0667444 0 0.999985 -0.0054034 0 0.999999 -0.00154659 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.00899 0.42083 0.00899 0.42009 0.00843 0.42083 0.00843 0.42009 0.00812 0.42083 0.00812 0.42009 0.008 0.42083 0.008 0.42009 0.00797 0.42083 0.00797 0.42009 0.00797 0.42083 0.00797 0.42009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_625" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -54.9053 2.97512 -297.325 -54.9053 2.97512 -296.672 -54.9053 19.2511 -297.325 -54.9053 19.2511 -296.672 -55.0771 21.8661 -297.325 -55.0771 21.8661 -296.672 -55.3096 23.6521 -297.325 -55.3096 23.6521 -296.672 -55.987 25.8821 -297.325 -55.987 25.8821 -296.672 -56.8867 27.7841 -297.325 -56.8867 27.7841 -296.672 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -1 0 0 -1 0 0 -0.999988 -0.00488517 0 -0.999872 -0.0159748 0 -0.996646 -0.0818368 0 -0.994745 -0.102385 0 -0.981162 -0.193189 0 -0.969193 -0.246302 0 -0.942567 -0.334017 0 -0.925098 -0.379728 0 -0.903967 -0.427602 0 -0.903967 -0.427602 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.00734 0.42083 0.00734 0.42009 0.00734 0.42083 0.00734 0.42009 0.00723 0.42083 0.00723 0.42009 0.00709 0.42083 0.00709 0.42009 0.00669 0.42083 0.00669 0.42009 0.00615 0.42083 0.00615 0.42009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_620" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.9468 2.90711 -281.595 -34.9468 2.90711 -281.008 -34.9468 13.4681 -281.595 -34.9468 13.4681 -281.008 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.4246 0.9995 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01928 0.40297 0.01928 0.4023 0.01928 0.40297 0.01928 0.4023 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_619" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.1005 12.9741 -281.595 -34.1005 12.9741 -281.008 -34.1005 2.90711 -281.595 -34.1005 2.90711 -281.008 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.40478 0.0005 0.40478 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01978 0.40297 0.01978 0.4023 0.01978 0.40297 0.01978 0.4023 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_618" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.1005 2.90711 -281.008 -34.1005 12.9741 -281.008 -34.9468 2.90711 -281.008 -34.9468 13.4681 -281.008 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01978 0.4023 0.01978 0.4023 0.01928 0.4023 0.01928 0.4023 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_617" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.9468 13.4681 -281.595 -34.1005 12.9741 -281.595 -34.9468 2.90711 -281.595 -34.1005 2.90711 -281.595 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01928 0.40297 0.01978 0.40297 0.01928 0.40297 0.01978 0.40297 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_616" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.4058 2.90711 -281.595 -44.4058 2.90711 -281.008 -44.4058 19.4611 -281.595 -44.4058 19.4611 -281.008 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.66525 0.9995 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01362 0.40297 0.01362 0.4023 0.01362 0.40297 0.01362 0.4023 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_615" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.5606 18.9671 -281.595 -43.5606 18.9671 -281.008 -43.5606 2.90711 -281.595 -43.5606 2.90711 -281.008 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.64544 0.0005 0.64544 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01412 0.40297 0.01412 0.4023 0.01412 0.40297 0.01412 0.4023 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_614" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.5606 2.90711 -281.008 -43.5606 18.9671 -281.008 -44.4058 2.90711 -281.008 -44.4058 19.4611 -281.008 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01412 0.4023 0.01412 0.4023 0.01362 0.4023 0.01362 0.4023 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_613" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.4058 19.4611 -281.595 -43.5606 18.9671 -281.595 -44.4058 2.90711 -281.595 -43.5606 2.90711 -281.595 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01362 0.40297 0.01412 0.40297 0.01362 0.40297 0.01412 0.40297 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_612" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -54.9053 2.97512 -281.189 -53.8538 2.97512 -281.189 -54.9053 2.97512 -281.189 -53.8538 18.5431 -281.189 -54.9053 19.2511 -281.189 -53.8032 20.1231 -281.189 -54.9053 19.2511 -281.189 -53.591 21.6481 -281.189 -55.0771 21.8661 -281.189 -53.0853 23.1731 -281.189 -55.3096 23.6521 -281.189 -52.135 24.6691 -281.189 -55.987 25.8821 -281.189 -56.8867 27.7841 -281.189 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.00734 0.40251 0.00797 0.40251 0.00734 0.40251 0.00797 0.40251 0.00734 0.40251 0.008 0.40251 0.00734 0.40251 0.00812 0.40251 0.00723 0.40251 0.00843 0.40251 0.00709 0.40251 0.00899 0.40251 0.00669 0.40251 0.00615 0.40251 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_611" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -53.8538 2.97512 -281.844 -54.9053 2.97512 -281.844 -53.8538 18.5431 -281.844 -54.9053 19.2511 -281.844 -53.8032 20.1231 -281.844 -54.9053 19.2511 -281.844 -53.591 21.6481 -281.844 -55.0771 21.8661 -281.844 -53.0853 23.1731 -281.844 -55.3096 23.6521 -281.844 -52.135 24.6691 -281.844 -55.987 25.8821 -281.844 -56.8867 27.7841 -281.844 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.00797 0.40325 0.00734 0.40325 0.00797 0.40325 0.00734 0.40325 0.008 0.40325 0.00734 0.40325 0.00812 0.40325 0.00723 0.40325 0.00843 0.40325 0.00709 0.40325 0.00899 0.40325 0.00669 0.40325 0.00615 0.40325 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_610" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -52.135 24.6691 -281.844 -52.135 24.6691 -281.189 -53.0853 23.1731 -281.844 -53.0853 23.1731 -281.189 -53.591 21.6481 -281.844 -53.591 21.6481 -281.189 -53.8032 20.1231 -281.844 -53.8032 20.1231 -281.189 -53.8538 18.5431 -281.844 -53.8538 18.5431 -281.189 -53.8538 2.97512 -281.844 -53.8538 2.97512 -281.189 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.844095 -0.536193 0 0.844095 -0.536193 0 0.882577 -0.470168 0 0.918161 -0.396207 0 0.966045 -0.258372 0 0.979954 -0.199225 0 0.994779 -0.102056 0 0.99777 -0.0667444 0 0.999985 -0.0054034 0 0.999999 -0.00154659 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.00899 0.40325 0.00899 0.40251 0.00843 0.40325 0.00843 0.40251 0.00812 0.40325 0.00812 0.40251 0.008 0.40325 0.008 0.40251 0.00797 0.40325 0.00797 0.40251 0.00797 0.40325 0.00797 0.40251 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_609" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -54.9053 2.97512 -281.844 -54.9053 2.97512 -281.189 -54.9053 19.2511 -281.844 -54.9053 19.2511 -281.189 -55.0771 21.8661 -281.844 -55.0771 21.8661 -281.189 -55.3096 23.6521 -281.844 -55.3096 23.6521 -281.189 -55.987 25.8821 -281.844 -55.987 25.8821 -281.189 -56.8867 27.7841 -281.844 -56.8867 27.7841 -281.189 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -1 0 0 -1 0 0 -0.999988 -0.00488517 0 -0.999872 -0.0159748 0 -0.996646 -0.0818368 0 -0.994745 -0.102385 0 -0.981162 -0.193189 0 -0.969193 -0.246302 0 -0.942567 -0.334017 0 -0.925098 -0.379728 0 -0.903967 -0.427602 0 -0.903967 -0.427602 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.00734 0.40325 0.00734 0.40251 0.00734 0.40325 0.00734 0.40251 0.00723 0.40325 0.00723 0.40251 0.00709 0.40325 0.00709 0.40251 0.00669 0.40325 0.00669 0.40251 0.00615 0.40325 0.00615 0.40251 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -56.6543 31.4061 -197.936 -56.6543 28.6731 -197.933 -56.6543 31.4061 -197.936 -57.089 28.6731 -280.45 -57.089 31.4061 -280.459 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999986 -1.13119e-05 -0.00526775 0.999986 -5.79411e-06 -0.00526793 0.999986 -1.13119e-05 -0.00526775 0.999986 -1.13119e-05 -0.00526775 0.999986 -1.68292e-05 -0.00526757 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -9 1 -9 0 -9 1 11 0 11 } TexCoordArray 1 Vec2Array 5 { 0.00629 0.30799 0.00629 0.30799 0.00629 0.30799 0.00603 0.40167 0.00603 0.40168 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -9.96966 6.82912 -280.443 -9.96966 4.10512 -280.443 -9.96966 6.82912 -280.443 -13.4597 4.10512 -280.443 -13.4597 6.83412 -280.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0131666 -0.0168695 -0.999771 0 0 -1 0.0131666 -0.0168695 -0.999771 0.0131666 -0.0168695 -0.999771 0.0262911 -0.033685 -0.999087 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.03422 0.40166 0.03422 0.40166 0.03422 0.40166 0.03213 0.40166 0.03213 0.40177 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -13.4597 4.10512 -280.443 -13.4597 6.83412 -280.535 -13.4597 4.10512 -280.443 -13.7292 6.83412 -205.952 -13.7246 4.10512 -205.952 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999993 0.000893879 0.00358441 0.999993 0.000121805 0.00361269 0.999993 0.000893879 0.00358441 0.999993 0.000893879 0.00358441 0.999992 0.00166691 0.00355609 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 20 1 20 } TexCoordArray 1 Vec2Array 5 { 0.03213 0.40166 0.03213 0.40177 0.03213 0.40166 0.03197 0.31709 0.03197 0.31709 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -9.96966 6.82912 -280.443 -10.2781 6.82912 -206.527 -9.96966 4.10512 -280.443 -10.2781 4.10512 -206.527 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999991 0 0.00417241 0.999991 0 0.00417241 0.999991 0 0.00417241 0.999991 0 0.00417241 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00051 0.00999 0.0005 19.99 0.9995 0.00999 0.99949 19.99 } TexCoordArray 1 Vec2Array 4 { 0.03422 0.40166 0.03403 0.31775 0.03422 0.40166 0.03403 0.31775 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -35.9365 14.6731 -280.489 -35.9365 17.4061 -280.489 -35.9365 14.6731 -280.489 -13.4597 6.83412 -280.535 -13.4597 4.10512 -280.443 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00791979 -0.0168427 -0.999827 -0.0020461 0 -0.999998 -0.00791979 -0.0168427 -0.999827 -0.00791979 -0.0168427 -0.999827 -0.0137957 -0.0336935 -0.999337 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.01868 0.40171 0.01868 0.40171 0.01868 0.40171 0.03213 0.40177 0.03213 0.40166 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -57.089 28.6731 -280.45 -57.089 31.4061 -280.459 -57.089 28.6731 -280.45 -35.9365 17.4061 -280.489 -35.9365 14.6731 -280.489 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00269435 -0.00159678 -0.999995 -0.00354486 -0.00319353 -0.999989 -0.00269435 -0.00159678 -0.999995 -0.00269435 -0.00159678 -0.999995 -0.00184382 0 -0.999998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.00603 0.40167 0.00603 0.40168 0.00603 0.40167 0.01868 0.40171 0.01868 0.40171 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -9.96966 6.82913 -353.427 -9.96966 6.82912 -280.443 -9.96966 4.10513 -353.427 -9.96966 4.10512 -280.443 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00051 0.00999 0.0005 19.99 0.9995 0.00999 0.99949 19.99 } TexCoordArray 1 Vec2Array 4 { 0.03422 0.48452 0.03422 0.40166 0.03422 0.48452 0.03422 0.40166 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -13.4597 4.10513 -353.427 -13.4597 6.83416 -353.428 -13.4597 4.10513 -353.427 -13.4597 6.83412 -280.535 -13.4597 4.10512 -280.443 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 20 1 20 } TexCoordArray 1 Vec2Array 5 { 0.03213 0.48452 0.03213 0.48452 0.03213 0.48452 0.03213 0.40177 0.03213 0.40166 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -57.089 31.4061 -280.459 -57.089 28.6731 -280.45 -57.089 31.4061 -280.459 -57.089 28.6731 -353.427 -57.089 31.4061 -353.428 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -10 1 -10 0 -10 1 10 0 10 } TexCoordArray 1 Vec2Array 5 { 0.00603 0.40168 0.00603 0.40167 0.00603 0.40168 0.00603 0.48452 0.00603 0.48452 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0126FLATCROWDS9_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -35.9365 14.6731 -280.427 -57.089 28.6731 -280.427 -35.9365 14.6731 -280.427 -56.6543 28.6731 -197.933 -35.8305 14.6731 -201.793 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.554797 0.831983 -0.00186171 0.55192 0.833892 -0.00290829 0.554797 0.831983 -0.00186171 0.554797 0.831983 -0.00186171 0.557841 0.829948 -0.000751958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 5 { 0.01868 0.40164 0.00603 0.40164 0.01868 0.40164 0.00629 0.30799 0.01875 0.31237 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0126FLATCROWDS9_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -13.4597 4.10512 -280.427 -35.9365 14.6731 -280.427 -13.4597 4.10512 -280.427 -35.8305 14.6731 -201.793 -13.7196 4.10512 -205.891 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.428375 0.903601 0.000430454 0.425489 0.904963 -0.000573538 0.428375 0.903601 0.000430454 0.428375 0.903601 0.000430454 0.431457 0.902132 0.00150449 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 5 { 0.03213 0.40164 0.01868 0.40164 0.03213 0.40164 0.01875 0.31237 0.03198 0.31702 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0126FLATCROWDS9_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -35.9365 14.6731 -353.427 -57.089 28.6731 -353.427 -35.9365 14.6731 -353.427 -57.089 28.6731 -280.427 -35.9365 14.6731 -280.427 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.551922 0.833896 2.72353e-08 0.551922 0.833896 2.17882e-08 0.551922 0.833896 2.72353e-08 0.551922 0.833896 2.72353e-08 0.551922 0.833896 3.26823e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 5 { 0.01868 0.48452 0.00603 0.48452 0.01868 0.48452 0.00603 0.40164 0.01868 0.40164 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0126FLATCROWDS9_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -13.4597 4.10513 -353.427 -35.9365 14.6731 -353.427 -13.4597 4.10513 -353.427 -35.9365 14.6731 -280.427 -13.4597 4.10512 -280.427 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.42549 0.904963 3.54676e-08 0.425489 0.904963 3.54676e-08 0.42549 0.904963 3.54676e-08 0.42549 0.904963 3.54676e-08 0.42549 0.904963 3.54676e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 5 { 0.03213 0.48452 0.01868 0.48452 0.03213 0.48452 0.01868 0.40164 0.03213 0.40164 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0401CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 } VertexArray Vec3Array 32 { -52.7923 25.6991 -278.743 -52.7923 28.4061 -278.743 -52.6405 25.6991 -257.137 -52.6405 28.4061 -257.137 -22.4871 8.03311 -278.569 -22.4871 10.7391 -278.569 -22.3524 8.03311 -257.505 -22.3524 10.7391 -257.505 -40.6277 17.8701 -278.718 -40.6277 20.5771 -278.718 -40.4841 17.8701 -257.19 -40.4841 20.5771 -257.19 -32.0532 12.5971 -278.648 -32.0532 15.3031 -278.648 -31.9087 12.5971 -257.339 -31.9087 15.3031 -257.339 -25.5059 9.37617 -351.485 -25.5059 12.0831 -351.485 -25.3714 9.37612 -330.342 -25.3714 12.0831 -330.342 -16.5169 5.23417 -351.41 -16.5169 7.94113 -351.41 -16.3825 5.23413 -330.5 -16.3825 7.94112 -330.5 -46.8677 22.0321 -351.659 -46.8677 24.7391 -351.659 -46.7231 22.0321 -329.97 -46.7231 24.7391 -329.97 -37.8302 15.9431 -351.584 -37.8302 18.6501 -351.584 -37.6957 15.9431 -330.128 -37.6957 18.6501 -330.128 } NormalBinding PER_VERTEX NormalArray Vec3Array 32 { 0.999975 0 -0.00702575 0.999975 0 -0.00702575 0.999975 0 -0.00702575 0.999975 0 -0.00702575 0.99998 0 -0.00639461 0.99998 0 -0.00639461 0.99998 0 -0.00639461 0.99998 0 -0.00639461 0.999978 0 -0.00667026 0.999978 0 -0.00667026 0.999978 0 -0.00667026 0.999978 0 -0.00667026 0.999977 0 -0.00678105 0.999977 0 -0.00678105 0.999977 0 -0.00678105 0.999977 0 -0.00678105 0.99998 0 -0.00636134 0.99998 0 -0.00636134 0.99998 0 -0.00636134 0.99998 0 -0.00636134 0.999979 0 -0.00642738 0.999979 0 -0.00642738 0.999979 0 -0.00642738 0.999979 0 -0.00642739 0.999978 0 -0.00666682 0.999978 0 -0.00666682 0.999978 0 -0.00666682 0.999978 0 -0.00666682 0.99998 0 -0.00626863 0.99998 0 -0.00626863 0.99998 0 -0.00626863 0.99998 0 -0.00626863 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 32 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 32 { 0.0086 0.39973 0.0086 0.39973 0.00869 0.3752 0.00869 0.3752 0.02673 0.39953 0.02673 0.39953 0.02681 0.37562 0.02681 0.37562 0.01588 0.3997 0.01588 0.3997 0.01596 0.37526 0.01596 0.37526 0.02101 0.39962 0.02101 0.39962 0.02109 0.37543 0.02109 0.37543 0.02492 0.48231 0.02492 0.48231 0.025 0.45831 0.025 0.45831 0.0303 0.48223 0.0303 0.48223 0.03038 0.45849 0.03038 0.45849 0.01214 0.48251 0.01214 0.48251 0.01223 0.45789 0.01223 0.45789 0.01755 0.48243 0.01755 0.48243 0.01763 0.45807 0.01763 0.45807 } TexCoordArray 2 Vec2Array 32 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 32 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0401ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 9 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 DrawArrays TRIANGLE_STRIP 32 4 } VertexArray Vec3Array 36 { -49.7703 23.7031 -278.718 -49.7703 26.4101 -278.718 -49.6268 23.7031 -257.19 -49.6268 26.4101 -257.19 -52.7923 25.6991 -351.632 -52.7923 28.4061 -351.632 -52.6405 25.6991 -330.026 -52.6405 28.4061 -330.026 -28.726 11.0781 -278.621 -28.726 13.7851 -278.621 -28.5825 11.0781 -257.396 -28.5825 13.7851 -257.396 -19.6896 6.97711 -278.547 -19.6896 9.68412 -278.547 -19.5552 6.97711 -257.554 -19.5552 9.68412 -257.554 -37.8302 15.9431 -278.695 -37.8302 18.6501 -278.695 -37.6957 15.9431 -257.239 -37.6957 18.6501 -257.239 -22.4871 8.03316 -351.46 -22.4871 10.7391 -351.46 -22.3524 8.03311 -330.395 -22.3524 10.7391 -330.395 -13.9592 4.02613 -351.39 -13.9592 6.73317 -351.39 -13.8257 4.02612 -330.544 -13.8257 6.73313 -330.544 -43.6466 19.8661 -351.632 -43.6466 22.5731 -351.632 -43.502 19.8661 -330.026 -43.502 22.5731 -330.026 -34.6101 13.9831 -351.559 -34.6101 16.6891 -351.559 -34.4655 13.9831 -330.183 -34.4655 16.6891 -330.183 } NormalBinding PER_VERTEX NormalArray Vec3Array 36 { 0.999978 0 -0.00666548 0.999978 0 -0.00666548 0.999978 0 -0.00666548 0.999978 0 -0.00666548 0.999975 0 -0.00702575 0.999975 0 -0.00702575 0.999975 0 -0.00702575 0.999975 0 -0.00702575 0.999977 0 -0.0067608 0.999977 0 -0.0067608 0.999977 0 -0.0067608 0.999977 0 -0.0067608 0.99998 0 -0.00640206 0.999979 0 -0.00640206 0.999979 0 -0.00640206 0.999979 0 -0.00640206 0.99998 0 -0.00626863 0.99998 0 -0.00626863 0.99998 0 -0.00626863 0.99998 0 -0.00626863 0.99998 0 -0.00639431 0.99998 0 -0.00639431 0.99998 0 -0.00639431 0.99998 0 -0.00639431 0.999979 0 -0.00640393 0.999979 0 -0.00640393 0.999979 0 -0.00640393 0.999979 0 -0.00640393 0.999978 0 -0.00669244 0.999978 0 -0.00669244 0.999978 0 -0.00669244 0.999978 0 -0.00669244 0.999977 0 -0.00676443 0.999977 0 -0.00676444 0.999977 0 -0.00676444 0.999977 0 -0.00676443 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 36 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 36 { 0.01041 0.3997 0.01041 0.3997 0.01049 0.37526 0.01049 0.37526 0.0086 0.48248 0.0086 0.48248 0.00869 0.45795 0.00869 0.45795 0.023 0.39959 0.023 0.39959 0.02308 0.3755 0.02308 0.3755 0.0284 0.39951 0.0284 0.39951 0.02848 0.37568 0.02848 0.37568 0.01755 0.39968 0.01755 0.39968 0.01763 0.37532 0.01763 0.37532 0.02673 0.48229 0.02673 0.48229 0.02681 0.45837 0.02681 0.45837 0.03183 0.48221 0.03183 0.48221 0.03191 0.45854 0.03191 0.45854 0.01407 0.48248 0.01407 0.48248 0.01416 0.45795 0.01416 0.45795 0.01948 0.4824 0.01948 0.4824 0.01956 0.45813 0.01956 0.45813 } TexCoordArray 2 Vec2Array 36 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 36 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0400ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 9 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 DrawArrays TRIANGLE_STRIP 32 4 } VertexArray Vec3Array 36 { -52.7923 25.6991 -254.102 -52.7923 28.4061 -254.102 -52.6405 25.6991 -232.497 -52.6405 28.4061 -232.497 -55.9971 27.8651 -327.018 -55.9971 30.5721 -327.018 -55.8556 27.8651 -305.33 -55.8556 30.5721 -305.33 -19.6896 6.97711 -253.906 -19.6896 9.68412 -253.906 -19.5552 6.97711 -232.913 -19.5552 9.68412 -232.913 -40.6277 17.8701 -254.078 -40.6277 20.5771 -254.078 -40.4841 17.8701 -232.549 -40.4841 20.5771 -232.549 -32.0532 12.5971 -254.008 -32.0532 15.3031 -254.008 -31.9087 12.5971 -232.698 -31.9087 15.3031 -232.698 -25.5059 9.37612 -326.844 -25.5059 12.0831 -326.844 -25.3714 9.37612 -305.701 -25.3714 12.0831 -305.701 -13.9592 4.02612 -326.749 -13.9592 6.73312 -326.749 -13.8257 4.02612 -305.903 -13.8257 6.73312 -305.903 -46.8677 22.0321 -327.018 -46.8677 24.7391 -327.018 -46.7231 22.0321 -305.33 -46.7231 24.7391 -305.33 -34.6101 13.9831 -326.918 -34.6101 16.6891 -326.918 -34.4655 13.9831 -305.543 -34.4655 16.6891 -305.543 } NormalBinding PER_VERTEX NormalArray Vec3Array 36 { 0.999975 0 -0.00702607 0.999975 0 -0.00702607 0.999975 0 -0.00702607 0.999975 0 -0.00702607 0.999979 0 -0.00652432 0.999979 0 -0.00652432 0.999979 0 -0.00652432 0.999979 0 -0.00652432 0.999979 0 -0.00640207 0.999979 0 -0.00640207 0.999979 0 -0.00640207 0.999979 0 -0.00640207 0.999978 0 -0.00666994 0.999978 0 -0.00666994 0.999978 0 -0.00666994 0.999978 0 -0.00666994 0.999977 0 -0.00678073 0.999977 0 -0.00678073 0.999977 0 -0.00678073 0.999977 0 -0.00678073 0.99998 0 -0.00636134 0.99998 0 -0.00636134 0.99998 0 -0.00636134 0.99998 0 -0.00636134 0.999979 0 -0.00640393 0.999979 0 -0.00640393 0.999979 0 -0.00640393 0.99998 0 -0.00640393 0.999978 0 -0.00666713 0.999978 0 -0.00666713 0.999978 0 -0.00666713 0.999978 0 -0.00666713 0.999977 0 -0.00676475 0.999977 0 -0.00676475 0.999977 0 -0.00676475 0.999977 0 -0.00676475 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 36 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 36 { 0.0086 0.37176 0.0086 0.37176 0.00869 0.34723 0.00869 0.34723 0.00668 0.45454 0.00668 0.45454 0.00677 0.42991 0.00677 0.42991 0.0284 0.37153 0.0284 0.37153 0.02848 0.3477 0.02848 0.3477 0.01588 0.37173 0.01588 0.37173 0.01596 0.34729 0.01596 0.34729 0.02101 0.37165 0.02101 0.37165 0.02109 0.34746 0.02109 0.34746 0.02492 0.45434 0.02492 0.45434 0.025 0.43034 0.025 0.43034 0.03183 0.45423 0.03183 0.45423 0.03191 0.43057 0.03191 0.43057 0.01214 0.45454 0.01214 0.45454 0.01223 0.42991 0.01223 0.42991 0.01948 0.45442 0.01948 0.45442 0.01956 0.43016 0.01956 0.43016 } TexCoordArray 2 Vec2Array 36 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 36 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0400ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { -49.7703 23.7031 -254.078 -49.7703 26.4101 -254.078 -49.6268 23.7031 -232.549 -49.6268 26.4101 -232.549 -25.5059 9.37612 -253.954 -25.5059 12.0831 -253.954 -25.3714 9.37612 -232.812 -25.3714 12.0831 -232.812 -22.4871 8.03311 -326.819 -22.4871 10.7391 -326.819 -22.3524 8.03311 -305.754 -22.3524 10.7391 -305.754 -43.6466 19.8661 -326.991 -43.6466 22.5731 -326.991 -43.502 19.8661 -305.386 -43.502 22.5731 -305.386 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.999978 0 -0.00666516 0.999978 0 -0.00666516 0.999978 0 -0.00666516 0.999978 0 -0.00666516 0.99998 0 -0.00636165 0.99998 0 -0.00636164 0.99998 0 -0.00636164 0.99998 0 -0.00636164 0.99998 0 -0.00639431 0.99998 0 -0.00639431 0.99998 0 -0.00639431 0.99998 0 -0.00639431 0.999978 0 -0.00669274 0.999978 0 -0.00669274 0.999978 0 -0.00669274 0.999978 0 -0.00669274 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.01041 0.37173 0.01041 0.37173 0.01049 0.34729 0.01049 0.34729 0.02492 0.37159 0.02492 0.37159 0.025 0.34759 0.025 0.34759 0.02673 0.45431 0.02673 0.45431 0.02681 0.4304 0.02681 0.4304 0.01407 0.45451 0.01407 0.45451 0.01416 0.42998 0.01416 0.42998 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0399ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 7 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 } VertexArray Vec3Array 28 { -49.7703 23.7031 -230.151 -49.7703 26.4101 -230.151 -49.6166 23.7031 -201.726 -49.6166 26.4101 -201.726 -28.726 11.0781 -230.054 -28.726 13.7851 -230.054 -28.7937 11.0781 -204.092 -28.7937 13.7851 -204.092 -37.8302 15.9431 -230.128 -37.8302 18.6501 -230.128 -37.7342 15.9431 -202.284 -37.7342 18.6501 -202.284 -22.4871 8.03311 -302.893 -22.4871 10.7391 -302.893 -22.3524 8.03311 -281.828 -22.3524 10.7391 -281.828 -13.9592 4.02612 -302.822 -13.9592 6.73312 -302.822 -13.8257 4.02612 -281.977 -13.8257 6.73312 -281.977 -43.6466 19.8661 -303.065 -43.6466 22.5731 -303.065 -43.502 19.8661 -281.46 -43.502 22.5731 -281.46 -34.6101 13.9831 -302.991 -34.6101 16.6891 -302.991 -34.4655 13.9831 -281.617 -34.4655 16.6891 -281.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { 0.999985 0 -0.00540706 0.999985 0 -0.00540706 0.999985 0 -0.00540706 0.999985 0 -0.00540706 0.999997 0 0.00260763 0.999997 0 0.00260763 0.999997 0 0.00260763 0.999997 0 0.00260763 0.999994 0 -0.00344778 0.999994 0 -0.00344779 0.999994 0 -0.00344779 0.999994 0 -0.00344779 0.99998 0 -0.00639432 0.99998 0 -0.00639432 0.99998 0 -0.00639432 0.99998 0 -0.00639432 0.99998 0 -0.00640424 0.99998 0 -0.00640424 0.99998 0 -0.00640424 0.99998 0 -0.00640424 0.999978 0 -0.00669274 0.999978 0 -0.00669274 0.999978 0 -0.00669274 0.999978 0 -0.00669274 0.999977 0 -0.00676507 0.999977 0 -0.00676507 0.999977 0 -0.00676507 0.999977 0 -0.00676507 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 28 { 0.01041 0.34457 0.01041 0.34457 0.0105 0.31229 0.0105 0.31229 0.023 0.34445 0.023 0.34445 0.02296 0.31498 0.02296 0.31498 0.01755 0.34454 0.01755 0.34454 0.01761 0.31293 0.01761 0.31293 0.02673 0.42715 0.02673 0.42715 0.02681 0.40323 0.02681 0.40323 0.03183 0.42707 0.03183 0.42707 0.03191 0.4034 0.03191 0.4034 0.01407 0.42734 0.01407 0.42734 0.01416 0.40282 0.01416 0.40282 0.01948 0.42726 0.01948 0.42726 0.01956 0.40299 0.01956 0.40299 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0218INFIELDCAR02_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 56.4946 1.25944 -288.25 56.6169 1.26244 -288.519 56.4946 1.25944 -288.25 56.7028 1.50844 -288.709 56.4076 1.50044 -288.056 56.7018 1.72044 -288.708 56.4097 1.73844 -288.056 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.910957 -0.00132403 0.412498 0.910313 0.00182859 0.413916 0.910957 -0.00132403 0.412498 0.911051 7.28058e-05 0.412294 0.911655 -0.00296777 0.410945 0.911891 -0.00315253 0.410421 0.912484 -0.00805857 0.409033 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.77492 0.20012 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81118 0.07761 } TexCoordArray 1 Vec2Array 7 { 0.07398 0.41052 0.07405 0.41083 0.07398 0.41052 0.0741 0.41105 0.07393 0.4103 0.0741 0.41104 0.07393 0.4103 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0218INFIELDCAR02_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 54.3401 1.26244 -289.563 54.2178 1.25944 -289.294 54.426 1.50844 -289.753 54.1308 1.50044 -289.102 54.425 1.72044 -289.752 54.1299 1.74244 -289.099 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { -0.910331 -0.00177778 -0.413877 -0.910621 -0.000363953 -0.413242 -0.910662 -0.00112024 -0.413151 -0.910912 -4.52259e-05 -0.4126 -0.911004 -0.000188197 -0.412398 -0.911242 0.00170006 -0.411867 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.72412 0.19935 0.77492 0.20012 0.68851 0.1366 0.81116 0.13845 0.68878 0.08227 0.81147 0.0767 } TexCoordArray 1 Vec2Array 6 { 0.07269 0.41201 0.07262 0.41171 0.07274 0.41223 0.07257 0.41149 0.07274 0.41223 0.07257 0.41149 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0218INFIELDCAR02_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 57.8846 1.25544 -291.32 58.0071 1.25844 -291.589 57.7968 1.49644 -291.126 58.092 1.50444 -291.778 57.7968 1.66644 -291.125 58.092 1.71744 -291.778 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.910094 -0.00202447 0.414398 0.910715 0.00117686 0.413034 0.910807 4.25716e-06 0.412832 0.911059 0.000327769 0.412276 0.911115 -0.0010509 0.412151 0.911213 0 0.411935 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 6 { 0.07481 0.41401 0.07488 0.41431 0.07476 0.41379 0.07494 0.41453 0.07476 0.41379 0.07494 0.41453 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0218INFIELDCAR02_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 55.7323 1.25844 -292.632 55.6099 1.25544 -292.363 55.7323 1.25844 -292.632 55.5231 1.49644 -292.169 55.8182 1.50444 -292.821 55.522 1.66644 -292.168 55.8172 1.71744 -292.82 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.910803 0.00255896 -0.412834 -0.910223 0.0054982 -0.414082 -0.910803 0.00255896 -0.412834 -0.910876 0.000542352 -0.41268 -0.910987 -0.00122589 -0.412433 -0.910951 -0.00286283 -0.412505 -0.910902 -0.00232331 -0.412617 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1438 1.20935 0.1946 1.21012 0.1438 1.20935 0.23084 1.14845 0.10819 1.1466 0.23106 1.10503 0.10846 1.09205 } TexCoordArray 1 Vec2Array 7 { 0.07352 0.4155 0.07345 0.41519 0.07352 0.4155 0.0734 0.41497 0.07358 0.41571 0.0734 0.41497 0.07357 0.41571 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0218INFIELDCAR02_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 54.3796 1.74244 -288.984 54.1299 1.74244 -289.099 54.3796 1.74244 -288.984 54.1308 1.50044 -289.102 54.3805 1.50044 -288.986 54.1308 1.50044 -289.102 54.4675 1.25944 -289.179 54.2178 1.25944 -289.294 54.5898 1.26244 -289.449 54.3401 1.26244 -289.563 54.6757 1.50844 -289.639 54.426 1.50844 -289.753 54.6757 1.50844 -289.639 54.425 1.72044 -289.752 54.6747 1.72044 -289.637 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.419822 -0.0109463 0.90754 -0.41835 -0.0127801 0.908196 -0.419822 -0.0109463 0.90754 -0.383874 -0.404887 0.829884 -0.385226 -0.404907 0.829247 -0.383874 -0.404887 0.829884 -0.232836 -0.832104 0.50338 -0.1176 -0.959674 0.255336 0.124653 -0.95389 -0.273049 0.236955 -0.82126 -0.519023 0.379196 -0.411278 -0.828891 0.378435 -0.412159 -0.828802 0.379196 -0.411278 -0.828891 0.416808 0.00838019 -0.908956 0.418264 0.0104704 -0.908265 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.32676 0.0421 -0.34074 0.0421 -0.32676 0.0421 -0.34039 0.02273 -0.3264 0.02273 -0.34039 0.02273 -0.2855 0.0034 -0.29949 0.0034 -0.22816 0.00364 -0.24215 0.00364 -0.18797 0.02331 -0.20195 0.02331 -0.18797 0.02331 -0.20226 0.04035 -0.18828 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.07271 0.41136 0.07257 0.41149 0.07271 0.41136 0.07257 0.41149 0.07272 0.41136 0.07257 0.41149 0.07277 0.41158 0.07262 0.41171 0.07284 0.41189 0.07269 0.41201 0.07289 0.4121 0.07274 0.41223 0.07289 0.4121 0.07274 0.41223 0.07289 0.4121 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0218INFIELDCAR02_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 54.1299 1.74244 -289.099 54.2178 1.25944 -289.294 54.1308 1.50044 -289.102 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.910022 0.00173783 -0.414556 -0.910022 0.00173783 -0.414556 -0.910022 0.00173783 -0.414556 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.07257 0.41149 0.07262 0.41171 0.07257 0.41149 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0218INFIELDCAR02_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 55.7697 1.66644 -292.055 55.522 1.66644 -292.168 55.7697 1.66644 -292.055 55.5231 1.49644 -292.169 55.7697 1.49644 -292.056 55.5231 1.49644 -292.169 55.8576 1.25544 -292.249 55.6099 1.25544 -292.363 55.9799 1.25844 -292.519 55.7323 1.25844 -292.632 56.0649 1.50444 -292.709 55.8182 1.50444 -292.821 56.0649 1.50444 -292.709 55.8172 1.71744 -292.82 56.0649 1.71744 -292.706 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.415778 -0.00665403 0.909442 -0.415055 -0.0079177 0.909762 -0.415778 -0.00665403 0.909442 -0.369751 -0.460963 0.80672 -0.369805 -0.460099 0.807189 -0.369751 -0.460963 0.80672 -0.230731 -0.833209 0.502519 -0.117301 -0.959831 0.254883 0.124672 -0.953863 -0.273133 0.236506 -0.821053 -0.519555 0.378651 -0.409055 -0.830239 0.377059 -0.409903 -0.830545 0.378651 -0.409055 -0.830239 0.415697 0.0095101 -0.909453 0.417997 0.0127543 -0.908359 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.32501 0.03603 0.31117 0.03603 0.32501 0.03603 0.31141 0.02241 0.32526 0.02241 0.31141 0.02241 0.36616 0.00308 0.35232 0.00308 0.4235 0.00332 0.40966 0.00332 0.46369 0.023 0.44985 0.023 0.46369 0.023 0.44954 0.0401 0.46338 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.07355 0.41484 0.0734 0.41497 0.07355 0.41484 0.0734 0.41497 0.07355 0.41484 0.0734 0.41497 0.0736 0.41506 0.07345 0.41519 0.07367 0.41537 0.07352 0.4155 0.07372 0.41559 0.07358 0.41571 0.07372 0.41559 0.07357 0.41571 0.07372 0.41558 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0218INFIELDCAR02_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 56.4067 1.74244 -288.055 56.1569 1.74244 -288.169 56.4067 1.74244 -288.055 56.1579 1.50044 -288.171 56.4076 1.50044 -288.056 56.1579 1.50044 -288.171 56.4946 1.25944 -288.25 56.2449 1.25944 -288.364 56.6169 1.26244 -288.519 56.3672 1.26244 -288.634 56.7028 1.50844 -288.709 56.453 1.50844 -288.824 56.7028 1.50844 -288.709 56.4521 1.72044 -288.822 56.7018 1.72044 -288.708 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.4167 -0.00730978 0.909015 -0.415109 -0.00928592 0.909724 -0.4167 -0.00730978 0.909015 -0.38105 -0.404929 0.831164 -0.382467 -0.40492 0.830518 -0.38105 -0.404929 0.831164 -0.230958 -0.832427 0.50371 -0.11648 -0.959847 0.255197 0.125695 -0.953794 -0.272907 0.238478 -0.821577 -0.517822 0.380611 -0.411518 -0.828123 0.381352 -0.410638 -0.828219 0.380611 -0.411518 -0.828123 0.416783 0.00834433 -0.908968 0.415342 0.00627926 -0.909644 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.2133 0.0421 -0.22729 0.0421 -0.2133 0.0421 -0.22693 0.02273 -0.21295 0.02273 -0.22693 0.02273 -0.17205 0.0034 -0.18603 0.0034 -0.11471 0.00364 -0.12869 0.00364 -0.07451 0.02331 -0.0885 0.02331 -0.07451 0.02331 -0.08881 0.04035 -0.07482 0.04035 } TexCoordArray 1 Vec2Array 15 { 0.07393 0.4103 0.07378 0.41043 0.07393 0.4103 0.07378 0.41043 0.07393 0.4103 0.07378 0.41043 0.07398 0.41052 0.07383 0.41065 0.07405 0.41083 0.0739 0.41096 0.0741 0.41105 0.07395 0.41118 0.0741 0.41105 0.07395 0.41117 0.0741 0.41104 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0218INFIELDCAR02_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 56.1569 1.74244 -288.169 56.2449 1.25944 -288.364 56.1579 1.50044 -288.171 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.911817 -0.000348383 -0.410596 -0.911817 -0.000348383 -0.410596 -0.911817 -0.000348383 -0.410596 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.81147 0.1033 0.77492 -0.02012 0.81116 0.04155 } TexCoordArray 1 Vec2Array 3 { 0.07378 0.41043 0.07383 0.41065 0.07378 0.41043 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0218INFIELDCAR02_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 57.7968 1.66644 -291.125 57.5491 1.66644 -291.239 57.7968 1.66644 -291.125 57.5501 1.49644 -291.24 57.7968 1.49644 -291.126 57.5501 1.49644 -291.24 57.8846 1.25544 -291.32 57.637 1.25544 -291.433 58.0071 1.25844 -291.589 57.7594 1.25844 -291.703 58.092 1.50444 -291.778 57.8453 1.50444 -291.892 58.092 1.50444 -291.778 57.8442 1.71744 -291.89 58.092 1.71744 -291.778 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -0.418762 -0.00653359 0.908072 -0.418012 -0.00784829 0.908407 -0.418762 -0.00653359 0.908072 -0.370954 -0.46068 0.806329 -0.372166 -0.461528 0.805285 -0.370954 -0.46068 0.806329 -0.231096 -0.832724 0.503155 -0.116438 -0.959866 0.255147 0.125801 -0.953657 -0.273335 0.239135 -0.820965 -0.518489 0.380663 -0.41008 -0.828812 0.382956 -0.408309 -0.828631 0.380663 -0.41008 -0.828812 0.415687 0.00537221 -0.909492 0.411863 0 -0.911246 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.43847 0.03603 0.42462 0.03603 0.43847 0.03603 0.42487 0.02241 0.43871 0.02241 0.42487 0.02241 0.47961 0.00308 0.46577 0.00308 0.53696 0.00332 0.52311 0.00332 0.57715 0.023 0.56331 0.023 0.57715 0.023 0.563 0.0401 0.57684 0.0401 } TexCoordArray 1 Vec2Array 15 { 0.07476 0.41379 0.07461 0.41392 0.07476 0.41379 0.07461 0.41392 0.07476 0.41379 0.07461 0.41392 0.07481 0.41401 0.07466 0.41414 0.07488 0.41431 0.07474 0.41444 0.07494 0.41453 0.07479 0.41466 0.07494 0.41453 0.07479 0.41466 0.07494 0.41453 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0218INFIELDCAR02_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 56.0356 2.56944 -287.23 53.7597 2.56944 -288.274 55.9729 1.76644 -287.093 53.6971 1.76644 -288.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.409797 0.184403 0.893343 -0.4096 0.18492 0.893326 -0.4096 0.18492 0.893326 -0.409404 0.185437 0.893309 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.475 -0.19779 -0.025 -0.19779 -0.475 -0.47214 -0.025 -0.47214 } TexCoordArray 1 Vec2Array 4 { 0.07371 0.40937 0.07234 0.41055 0.07367 0.40921 0.07231 0.41039 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0218INFIELDCAR02_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 56.4097 2.72644 -288.056 54.1328 2.72644 -289.099 56.0356 2.56944 -287.23 53.7597 2.56944 -288.274 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0710492 0.98534 0.155103 -0.0711413 0.985319 0.155195 -0.0711413 0.985319 0.155195 -0.0712336 0.985298 0.155287 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.42588 -0.16543 -0.07412 -0.16543 -0.42588 -0.25277 -0.07412 -0.25277 } TexCoordArray 1 Vec2Array 4 { 0.07393 0.4103 0.07257 0.41149 0.07371 0.40937 0.07234 0.41055 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0218INFIELDCAR02_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 56.1781 3.12744 -288.914 54.9275 3.12744 -289.487 56.4097 2.72644 -288.056 54.1328 2.72644 -289.099 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.210768 0.862535 0.460011 -0.210719 0.862569 0.459971 -0.210719 0.862569 0.459971 -0.210692 0.862587 0.459948 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.3509 -0.01877 -0.1491 -0.01877 -0.43364 -0.16443 -0.06636 -0.16443 } TexCoordArray 1 Vec2Array 4 { 0.07379 0.41128 0.07304 0.41193 0.07393 0.4103 0.07257 0.41149 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0218INFIELDCAR02_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 56.7868 3.12744 -290.258 55.5361 3.12744 -290.831 56.1781 3.12744 -288.914 54.9275 3.12744 -289.487 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.25579 0.49975 -0.25579 0.00025 -0.18211 0.49975 -0.18211 } TexCoordArray 1 Vec2Array 4 { 0.07415 0.4128 0.07341 0.41345 0.07379 0.41128 0.07304 0.41193 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0218INFIELDCAR02_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 57.6582 2.61144 -290.815 55.3824 2.61144 -291.859 56.7868 3.12744 -290.258 55.5361 3.12744 -290.831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.212769 0.859999 -0.463822 0.212629 0.860085 -0.463727 0.212629 0.860085 -0.463727 0.212374 0.860242 -0.463554 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.1545 0.49975 -0.1545 0.11277 -0.00465 0.38723 -0.00465 } TexCoordArray 1 Vec2Array 4 { 0.07468 0.41344 0.07331 0.41462 0.07415 0.4128 0.07341 0.41345 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0218INFIELDCAR02_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 58.3023 2.25344 -292.238 56.0264 2.25344 -293.281 57.6582 2.61144 -290.815 55.3824 2.61144 -291.859 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0930754 0.974725 -0.203097 0.0931394 0.97471 -0.203137 0.0931394 0.97471 -0.203137 0.0932036 0.974696 -0.203178 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00612 -0.26033 0.49338 -0.26033 -0.00612 -0.1553 0.49338 -0.1553 } TexCoordArray 1 Vec2Array 4 { 0.07506 0.41505 0.0737 0.41624 0.07468 0.41344 0.07331 0.41462 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0218INFIELDCAR02_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 58.3811 1.76644 -292.411 56.1044 1.76644 -293.454 58.3023 2.25344 -292.238 56.0264 2.25344 -293.281 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.387981 0.363638 -0.846899 0.388082 0.363361 -0.846972 0.388082 0.363361 -0.846972 0.388184 0.363083 -0.847044 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00025 -0.45543 0.49975 -0.45543 0.00025 -0.25779 0.49975 -0.25779 } TexCoordArray 1 Vec2Array 4 { 0.07511 0.41525 0.07375 0.41643 0.07506 0.41505 0.0737 0.41624 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0218INFIELDCAR02_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 56.1044 1.76644 -293.454 58.3811 1.76644 -292.411 55.3824 1.64144 -291.859 57.6582 1.64144 -290.815 54.1328 1.73844 -289.099 56.4097 1.73844 -288.056 53.6971 1.76644 -288.136 55.9729 1.76644 -287.093 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0296607 -0.997461 -0.0647445 0.0296664 -0.997463 -0.0647139 0.00975518 -0.999726 -0.0212888 -0.00367824 -0.999961 0.008034 -0.0129946 -0.999514 0.0283496 -0.0123856 -0.999558 0.027035 -0.0110283 -0.999649 0.0240688 -0.0110281 -0.99965 0.0240631 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.0065 0.11409 -0.0065 0.11409 0.29329 0.08163 0.29329 0.08163 0.81154 0.10689 0.81154 0.10689 0.9925 0.11409 0.9925 0.11409 } TexCoordArray 1 Vec2Array 8 { 0.07375 0.41643 0.07511 0.41525 0.07331 0.41462 0.07468 0.41344 0.07257 0.41149 0.07393 0.4103 0.07231 0.41039 0.07367 0.40921 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0218INFIELDCAR02_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 56.7868 3.12744 -290.258 56.1781 3.12744 -288.914 57.6582 2.61144 -290.815 56.4097 2.72644 -288.056 56.4097 1.73844 -288.056 56.4097 2.72644 -288.056 55.9729 1.76644 -287.093 56.0356 2.56944 -287.23 57.6582 2.61144 -290.815 56.4097 1.73844 -288.056 57.6582 2.61144 -290.815 57.6582 1.64144 -290.815 58.3023 2.25344 -292.238 58.3811 1.76644 -292.411 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.614899 0.737795 0.27849 0.5807 0.777612 0.241055 0.882773 0.25853 0.392266 0.880715 0.272571 0.387358 0.911007 0 0.412391 0.880715 0.272571 0.387358 0.910814 -0.000308885 0.412818 0.910985 -0.000766955 0.412439 0.882773 0.25853 0.392266 0.911007 0 0.412391 0.882773 0.25853 0.392266 0.911021 0.000131073 0.412361 0.910971 0.00029203 0.412471 0.910889 0.00079653 0.412651 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.4412 0.45776 0.69401 0.45776 0.29225 0.32592 0.81118 0.35516 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 0.29225 0.32592 0.81118 0.10239 0.29225 0.32592 0.29225 0.0775 0.02461 0.23422 -0.00793 0.10949 } TexCoordArray 1 Vec2Array 14 { 0.07415 0.4128 0.07379 0.41128 0.07468 0.41344 0.07393 0.4103 0.07393 0.4103 0.07393 0.4103 0.07367 0.40921 0.07371 0.40937 0.07468 0.41344 0.07393 0.4103 0.07468 0.41344 0.07468 0.41344 0.07506 0.41505 0.07511 0.41525 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CARB0218INFIELDCAR02_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_85 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_86 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 5 } VertexArray Vec3Array 13 { 56.0264 2.25344 -293.281 56.1044 1.76644 -293.454 56.0264 2.25344 -293.281 55.3824 1.64144 -291.859 55.3824 2.61144 -291.859 54.1328 2.72644 -289.099 55.5361 3.12744 -290.831 54.9275 3.12744 -289.487 55.3824 1.64144 -291.859 54.1328 1.73844 -289.099 54.1328 2.72644 -289.099 53.6971 1.76644 -288.136 53.7597 2.56944 -288.274 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.910969 0.000209298 -0.412474 -0.911028 0.000570928 -0.412345 -0.910969 0.000209298 -0.412474 -0.910976 6.01174e-05 -0.412458 -0.870797 0.277487 -0.40585 -0.878792 0.252557 -0.404893 -0.564506 0.777426 -0.277382 -0.527934 0.814944 -0.239064 -0.910976 6.01174e-05 -0.412458 -0.911008 0 -0.412389 -0.878792 0.252557 -0.404893 -0.911124 8.98713e-05 -0.412133 -0.911173 0.00022332 -0.412023 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.02461 0.23422 -0.00793 0.10949 0.02461 0.23422 0.29225 0.0775 0.29225 0.32592 0.81118 0.35516 0.4412 0.45776 0.69401 0.45776 0.29225 0.0775 0.81118 0.10239 0.81118 0.35516 0.99237 0.10949 0.96649 0.315 } TexCoordArray 1 Vec2Array 13 { 0.0737 0.41624 0.07375 0.41643 0.0737 0.41624 0.07331 0.41462 0.07331 0.41462 0.07257 0.41149 0.07341 0.41345 0.07304 0.41193 0.07331 0.41462 0.07257 0.41149 0.07257 0.41149 0.07231 0.41039 0.07234 0.41055 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089SHINGLES_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_148 DataVariance STATIC file "shingles.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_149 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 69.8703 6.18063 -328.372 89.391 6.18063 -328.372 79.6306 11.0426 -336.652 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0.862326 0.506354 0 0.862326 0.506354 0 0.862326 0.506354 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.72268 -1.48688 2.32865 -1.48688 1.52566 -0.12448 } TexCoordArray 1 Vec2Array 3 { 0.08198 0.45607 0.09366 0.45607 0.08782 0.46547 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089SHINGLES_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 69.8703 6.18064 -352.461 69.8703 6.18063 -328.372 79.6306 11.0426 -344.18 79.6306 11.0426 -336.652 79.6306 11.0426 -344.18 89.391 6.18063 -328.372 89.391 6.18064 -352.461 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.44588 0.895093 7.08727e-08 -0.44588 0.895093 5.39979e-08 0 1 6.10671e-08 0 1 0 0 1 6.10671e-08 0.445876 0.895095 5.53236e-08 0.445876 0.895095 7.26127e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.53476 -1.11104 2.51657 -1.11104 1.21604 0.49492 1.83537 0.49493 1.21604 0.49492 2.51657 2.10091 0.53476 2.10091 } TexCoordArray 1 Vec2Array 7 { 0.08198 0.48342 0.08198 0.45607 0.08782 0.47402 0.08782 0.46547 0.08782 0.47402 0.09366 0.45607 0.09366 0.48342 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089BUILDING1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_150 DataVariance STATIC file "building1.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_151 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 71.0835 1.15564 -329.56 88.3243 1.15564 -329.56 71.0835 6.29263 -329.56 88.3243 6.29263 -329.56 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.08271 0.45742 0.09302 0.45742 0.08271 0.45742 0.09302 0.45742 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089BUILDING1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 88.3243 1.15564 -329.56 88.3243 1.15564 -351.2 88.3243 6.29263 -329.56 88.3243 6.29264 -351.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.125 0 1.125 0 -0.125 1 1.125 1 } TexCoordArray 1 Vec2Array 4 { 0.09302 0.45742 0.09302 0.48199 0.09302 0.45742 0.09302 0.48199 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089BUILDING1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 71.0835 1.15564 -351.2 71.0835 1.15564 -329.56 71.0835 6.29264 -351.2 71.0835 6.29263 -329.56 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.125 0 1.125 0 -0.125 1 1.125 1 } TexCoordArray 1 Vec2Array 4 { 0.08271 0.48199 0.08271 0.45742 0.08271 0.48199 0.08271 0.45742 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089BUILDING1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 89.391 6.18064 -352.461 89.391 6.18063 -328.372 89.391 5.53164 -352.461 89.391 5.53163 -328.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.09366 0.48342 0.09366 0.45607 0.09366 0.48342 0.09366 0.45607 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089BUILDING1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 69.8703 6.18063 -328.372 69.8703 6.18064 -352.461 69.8703 5.53163 -328.372 69.8703 5.53164 -352.461 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.08198 0.45607 0.08198 0.48342 0.08198 0.45607 0.08198 0.48342 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089BUILDING1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 89.391 6.18063 -328.372 69.8703 6.18063 -328.372 89.391 5.53163 -328.372 69.8703 5.53163 -328.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.09366 0.45607 0.08198 0.45607 0.09366 0.45607 0.08198 0.45607 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0222AMBULANCE_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 86.6319 1.381 -301.507 86.7926 1.381 -301.26 86.6319 1.381 -301.507 86.4985 1.378 -301.063 86.3388 1.378 -301.31 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00711953 -0.999964 -0.00461749 0.00710427 -0.999964 -0.00462208 0.00711953 -0.999964 -0.00461749 0.00711953 -0.999964 -0.00461749 0.00713486 -0.999964 -0.00461289 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.09201 0.42557 0.09211 0.42529 0.09201 0.42557 0.09193 0.42507 0.09183 0.42535 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0222AMBULANCE_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 85.4935 1.381 -303.26 85.6542 1.381 -303.013 85.4935 1.381 -303.26 85.3611 1.378 -302.815 85.2004 1.378 -303.063 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00711997 -0.999964 -0.00462322 0.00711003 -0.999964 -0.00462618 0.00711997 -0.999964 -0.00462322 0.00711997 -0.999964 -0.00462322 0.0071299 -0.999964 -0.00462026 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.09133 0.42756 0.09142 0.42728 0.09133 0.42756 0.09125 0.42706 0.09115 0.42734 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0222AMBULANCE_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 82.9731 1.381 -298.464 83.1328 1.381 -298.216 82.9731 1.381 -298.464 82.8396 1.378 -298.02 82.6788 1.378 -298.267 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00712834 -0.999964 -0.0046154 0.00715467 -0.999964 -0.00460748 0.00712834 -0.999964 -0.0046154 0.00712834 -0.999964 -0.0046154 0.00710209 -0.999964 -0.00462329 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.08982 0.42212 0.08992 0.42184 0.08982 0.42212 0.08974 0.42162 0.08964 0.4219 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0222AMBULANCE_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 81.3655 1.381 -300.94 81.5263 1.381 -300.693 81.3655 1.381 -300.94 81.2321 1.378 -300.495 81.0724 1.378 -300.743 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00711673 -0.999964 -0.00460788 0.0070905 -0.999964 -0.00461575 0.00711673 -0.999964 -0.00460788 0.00711673 -0.999964 -0.00460788 0.00714305 -0.999964 -0.00459999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.08886 0.42493 0.08895 0.42465 0.08886 0.42493 0.08878 0.42443 0.08868 0.42471 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0222AMBULANCE_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 86.3388 1.378 -301.31 86.4985 1.378 -301.063 86.1285 1.598 -301.169 86.2892 1.598 -300.923 86.1264 1.91299 -301.168 86.2872 1.91299 -300.921 86.3316 2.13699 -301.305 86.4924 2.13699 -301.059 86.6258 2.13999 -301.503 86.7856 2.13999 -301.256 86.8351 1.91899 -301.643 86.7856 2.13999 -301.256 86.996 1.91899 -301.397 86.4924 2.13699 -301.059 86.996 1.91899 -301.397 86.2872 1.91299 -300.921 86.996 1.91899 -301.397 86.2892 1.598 -300.923 86.9979 1.605 -301.398 86.4985 1.378 -301.063 86.9979 1.605 -301.398 86.7926 1.381 -301.26 86.9979 1.605 -301.398 86.6319 1.381 -301.507 86.9979 1.605 -301.398 86.8371 1.605 -301.645 86.996 1.91899 -301.397 86.8351 1.91899 -301.643 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { -0.550835 -0.754819 0.356131 0.123079 -0.447503 0.885772 -0.695486 -0.557759 0.452994 0.253851 -0.0982348 0.962242 -0.806019 0.272569 0.525394 0.127841 0.27311 0.95345 -0.393261 0.882915 0.25653 0.236488 0.713269 0.659789 0.183656 0.975786 -0.118796 0.516062 0.856385 -0.0168479 0.695312 0.557672 -0.453369 0.516062 0.856385 -0.0168479 0.774405 0.0892756 0.626359 0.236488 0.713269 0.659789 0.774405 0.0892756 0.626359 0.127841 0.27311 0.95345 0.774405 0.0892756 0.626359 0.253851 -0.0982348 0.962242 0.808951 -0.240381 0.536485 0.123079 -0.447503 0.885772 0.808951 -0.240381 0.536485 0.78404 -0.575854 0.231674 0.808951 -0.240381 0.536485 0.562664 -0.741159 -0.366185 0.808951 -0.240381 0.536485 0.805589 -0.273873 -0.525376 0.774405 0.0892756 0.626359 0.695312 0.557672 -0.453369 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.09268 0.36472 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.04831 0.48587 0.01599 0.45082 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01599 0.45082 0.125 0.39977 0.01559 0.40082 0.09268 0.36472 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.01559 0.40082 0.01599 0.45082 0.01599 0.45082 } TexCoordArray 1 Vec2Array 28 { 0.09183 0.42535 0.09193 0.42507 0.09171 0.42519 0.0918 0.42491 0.09171 0.42519 0.0918 0.42491 0.09183 0.42535 0.09193 0.42507 0.09201 0.42557 0.0921 0.42529 0.09213 0.42573 0.0921 0.42529 0.09223 0.42545 0.09193 0.42507 0.09223 0.42545 0.0918 0.42491 0.09223 0.42545 0.0918 0.42491 0.09223 0.42545 0.09193 0.42507 0.09223 0.42545 0.09211 0.42529 0.09223 0.42545 0.09201 0.42557 0.09223 0.42545 0.09213 0.42573 0.09223 0.42545 0.09213 0.42573 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0222AMBULANCE_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 20 DrawArrays TRIANGLE_STRIP 20 7 } VertexArray Vec3Array 27 { 85.8605 1.605 -303.151 85.6542 1.381 -303.013 85.8605 1.605 -303.151 85.4935 1.381 -303.26 85.6998 1.605 -303.397 85.2004 1.378 -303.063 84.991 1.598 -302.922 85.3611 1.378 -302.815 84.991 1.598 -302.922 85.1517 1.598 -302.675 84.9891 1.91299 -302.92 85.1487 1.91299 -302.673 85.1942 2.13699 -303.059 85.355 2.13699 -302.811 85.4875 2.13999 -303.256 85.6482 2.13999 -303.009 85.6967 1.91899 -303.396 85.8575 1.91899 -303.149 85.6998 1.605 -303.397 85.8605 1.605 -303.151 85.1942 2.13699 -303.059 85.4875 2.13999 -303.256 85.1942 2.13699 -303.059 85.6967 1.91899 -303.396 84.9891 1.91299 -302.92 85.6998 1.605 -303.397 84.991 1.598 -302.922 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { 0.703361 -0.542822 -0.458942 0.561598 -0.742352 -0.365406 0.703361 -0.542822 -0.458942 0.316693 -0.690335 -0.650495 -0.283023 -0.0831862 -0.955499 -0.711815 -0.25726 -0.653557 -0.82826 -0.278585 -0.486185 -0.55141 -0.753498 0.358034 -0.82826 -0.278585 -0.486185 -0.80258 -0.290821 0.520854 -0.7941 0.0902904 -0.601042 -0.705314 0.542563 0.456243 -0.667498 0.637789 -0.38428 -0.196618 0.972155 0.127501 0.0304771 0.942309 -0.333354 0.382055 0.890061 -0.248648 -0.188707 0.247717 -0.950277 0.801336 0.291604 -0.522328 -0.283023 -0.0831862 -0.955499 0.703361 -0.542822 -0.458942 -0.667498 0.637789 -0.38428 0.0304771 0.942309 -0.333354 -0.667498 0.637789 -0.38428 -0.188707 0.247717 -0.950277 -0.7941 0.0902904 -0.601042 -0.283023 -0.0831862 -0.955499 -0.82826 -0.278585 -0.486185 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.09268 0.36472 0.125 0.39977 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.01599 0.45082 0.01559 0.40082 0.01559 0.40082 0.09363 0.48544 0.04831 0.48587 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01559 0.40082 0.125 0.39977 } TexCoordArray 1 Vec2Array 27 { 0.09155 0.42744 0.09142 0.42728 0.09155 0.42744 0.09133 0.42756 0.09145 0.42772 0.09115 0.42734 0.09103 0.42718 0.09125 0.42706 0.09103 0.42718 0.09112 0.4269 0.09103 0.42718 0.09112 0.4269 0.09115 0.42734 0.09125 0.42705 0.09132 0.42756 0.09142 0.42728 0.09145 0.42772 0.09155 0.42744 0.09145 0.42772 0.09155 0.42744 0.09115 0.42734 0.09132 0.42756 0.09115 0.42734 0.09145 0.42772 0.09103 0.42718 0.09145 0.42772 0.09103 0.42718 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0222AMBULANCE_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 82.6788 1.378 -298.267 82.8396 1.378 -298.02 82.4696 1.598 -298.126 82.6303 1.598 -297.879 82.4676 1.91299 -298.125 82.6283 1.91299 -297.877 82.6728 2.13699 -298.262 82.8335 2.13699 -298.016 82.967 2.13999 -298.459 83.1267 2.13999 -298.212 83.1763 1.91899 -298.6 83.1267 2.13999 -298.212 83.336 1.91899 -298.354 82.8335 2.13699 -298.016 83.336 1.91899 -298.354 82.6283 1.91299 -297.877 83.336 1.91899 -298.354 82.6303 1.598 -297.879 83.3391 1.605 -298.355 82.8396 1.378 -298.02 83.3391 1.605 -298.355 83.1328 1.381 -298.216 83.3391 1.605 -298.355 82.9731 1.381 -298.464 83.3391 1.605 -298.355 83.1783 1.605 -298.602 83.336 1.91899 -298.354 83.1763 1.91899 -298.6 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { -0.550837 -0.753657 0.358581 0.122318 -0.448946 0.885148 -0.695893 -0.557355 0.452866 0.253948 -0.0986469 0.962174 -0.807064 0.272631 0.523756 0.127938 0.274664 0.952991 -0.393747 0.8828 0.256181 0.236846 0.712869 0.660092 0.18379 0.975759 -0.118808 0.517086 0.855785 -0.0159368 0.696295 0.557948 -0.451516 0.517086 0.855785 -0.0159368 0.774637 0.089479 0.626044 0.236846 0.712869 0.660092 0.774637 0.089479 0.626044 0.127938 0.274664 0.952991 0.774637 0.089479 0.626044 0.253948 -0.0986469 0.962174 0.809221 -0.240105 0.536201 0.122318 -0.448946 0.885148 0.809221 -0.240105 0.536201 0.782921 -0.577445 0.231501 0.809221 -0.240105 0.536201 0.562669 -0.742074 -0.364321 0.809221 -0.240105 0.536201 0.806453 -0.273034 -0.524487 0.774637 0.089479 0.626044 0.696295 0.557948 -0.451516 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.09268 0.36472 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.04831 0.48587 0.01599 0.45082 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01599 0.45082 0.125 0.39977 0.01559 0.40082 0.09268 0.36472 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.01559 0.40082 0.01599 0.45082 0.01599 0.45082 } TexCoordArray 1 Vec2Array 28 { 0.08964 0.4219 0.08974 0.42162 0.08952 0.42174 0.08962 0.42146 0.08952 0.42174 0.08961 0.42145 0.08964 0.42189 0.08974 0.42161 0.08982 0.42211 0.08991 0.42183 0.08994 0.42227 0.08991 0.42183 0.09004 0.422 0.08974 0.42161 0.09004 0.422 0.08961 0.42145 0.09004 0.422 0.08962 0.42146 0.09004 0.422 0.08974 0.42162 0.09004 0.422 0.08992 0.42184 0.09004 0.422 0.08982 0.42212 0.09004 0.422 0.08994 0.42228 0.09004 0.422 0.08994 0.42227 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0222AMBULANCE_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 20 DrawArrays TRIANGLE_STRIP 20 7 } VertexArray Vec3Array 27 { 81.7315 1.605 -300.831 81.5263 1.381 -300.693 81.7315 1.605 -300.831 81.3655 1.381 -300.94 81.5708 1.605 -301.077 81.0724 1.378 -300.743 80.862 1.598 -300.602 81.2321 1.378 -300.495 80.862 1.598 -300.602 81.0228 1.598 -300.355 80.86 1.91299 -300.6 81.0208 1.91299 -300.353 81.0652 2.13699 -300.739 81.2259 2.13699 -300.491 81.3595 2.13999 -300.935 81.5192 2.13999 -300.689 81.5688 1.91899 -301.076 81.7285 1.91899 -300.829 81.5708 1.605 -301.077 81.7315 1.605 -300.831 81.0652 2.13699 -300.739 81.3595 2.13999 -300.935 81.0652 2.13699 -300.739 81.5688 1.91899 -301.076 80.86 1.91299 -300.6 81.5708 1.605 -301.077 80.862 1.598 -300.602 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { 0.704072 -0.541464 -0.459457 0.562672 -0.741104 -0.366286 0.704072 -0.541464 -0.459457 0.317006 -0.68948 -0.651249 -0.283015 -0.0834211 -0.955481 -0.710963 -0.259607 -0.653556 -0.82785 -0.279652 -0.486272 -0.551405 -0.753978 0.357028 -0.82785 -0.279652 -0.486272 -0.802096 -0.289766 0.522185 -0.794053 0.0912759 -0.600956 -0.704391 0.542309 0.457967 -0.666564 0.638528 -0.384675 -0.197075 0.972035 0.12771 0.0304712 0.942328 -0.333302 0.382494 0.890109 -0.2478 -0.188663 0.24837 -0.950115 0.802665 0.290446 -0.520932 -0.283015 -0.0834211 -0.955481 0.704072 -0.541464 -0.459457 -0.666564 0.638528 -0.384675 0.0304712 0.942328 -0.333302 -0.666564 0.638528 -0.384675 -0.188663 0.24837 -0.950115 -0.794053 0.0912759 -0.600956 -0.283015 -0.0834211 -0.955481 -0.82785 -0.279652 -0.486272 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.09268 0.36472 0.125 0.39977 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.01599 0.45082 0.01559 0.40082 0.01559 0.40082 0.09363 0.48544 0.04831 0.48587 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01559 0.40082 0.125 0.39977 } TexCoordArray 1 Vec2Array 27 { 0.08908 0.42481 0.08895 0.42465 0.08908 0.42481 0.08886 0.42493 0.08898 0.42509 0.08868 0.42471 0.08856 0.42455 0.08878 0.42443 0.08856 0.42455 0.08865 0.42427 0.08856 0.42454 0.08865 0.42426 0.08868 0.4247 0.08878 0.42442 0.08885 0.42493 0.08895 0.42465 0.08898 0.42509 0.08908 0.4248 0.08898 0.42509 0.08908 0.42481 0.08868 0.4247 0.08885 0.42493 0.08868 0.4247 0.08898 0.42509 0.08856 0.42454 0.08898 0.42509 0.08856 0.42455 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0222AMBULANCE_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 83.6393 4.52199 -302.4 85.3267 4.52199 -299.802 83.6393 1.72 -302.4 85.3267 1.72 -299.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.838634 0 -0.544695 0.838634 0 -0.544695 0.838634 0 -0.544695 0.838634 0 -0.544695 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.31792 0.97843 0.00078 0.97843 0.31792 0.55609 0.00078 0.55609 } TexCoordArray 1 Vec2Array 4 { 0.09022 0.42659 0.09123 0.42364 0.09022 0.42659 0.09123 0.42364 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0222AMBULANCE_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 79.4598 1.72 -299.593 81.1461 1.72 -296.994 79.4598 4.52199 -299.593 81.1461 4.52199 -296.994 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.838893 0 0.544297 -0.838893 0 0.544297 -0.838893 0 0.544297 -0.838893 0 0.544297 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33238 0.50211 0.66762 0.50211 0.33238 1.00161 0.66762 1.00161 } TexCoordArray 1 Vec2Array 4 { 0.08772 0.4234 0.08873 0.42045 0.08772 0.4234 0.08873 0.42045 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0222AMBULANCE_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 83.6393 1.72 -302.4 79.4598 1.72 -299.593 83.6393 1.72 -302.4 79.4598 4.52199 -299.593 83.6393 4.52199 -302.4 81.1461 4.52199 -296.994 85.3267 4.52199 -299.802 81.1461 4.52199 -296.994 85.3267 1.72 -299.802 81.1461 1.72 -296.994 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.55754 0 -0.83015 -0.55754 0 -0.83015 -0.55754 0 -0.83015 -0.487953 0.483781 -0.726538 -0.22973 0.911165 -0.342057 0.37407 0.741561 0.55692 0.374048 0.741597 0.556886 0.37407 0.741561 0.55692 0.557577 0 0.830125 0.557577 0 0.830125 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.35055 0.08319 0.9994 0.08319 0.35055 0.08319 0.9994 0.49526 0.35055 0.49526 0.9994 0.49526 0.35055 0.49526 0.9994 0.49526 0.35055 0.08319 0.9994 0.08319 } TexCoordArray 1 Vec2Array 10 { 0.09022 0.42659 0.08772 0.4234 0.09022 0.42659 0.08772 0.4234 0.09022 0.42659 0.08873 0.42045 0.09123 0.42364 0.08873 0.42045 0.09123 0.42364 0.08873 0.42045 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0222AMBULANCE_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 85.8938 2.86699 -303.326 87.0161 2.86699 -301.596 85.9728 1.88999 -303.378 87.095 1.88999 -301.649 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.835029 0.0963551 -0.541703 0.834949 0.0965898 -0.541785 0.834949 0.0965898 -0.541785 0.834869 0.0968246 -0.541867 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99182 0.75277 0.68325 0.75277 0.99178 0.57322 0.6832 0.57322 } TexCoordArray 1 Vec2Array 4 { 0.09157 0.42764 0.09224 0.42568 0.09161 0.4277 0.09229 0.42574 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0222AMBULANCE_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 85.0072 3.01899 -302.858 86.2457 3.01899 -300.95 85.8938 2.86699 -303.326 87.0161 2.86699 -301.596 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.126237 0.98861 -0.0819407 0.126282 0.988604 -0.0819468 0.126282 0.988604 -0.0819468 0.126331 0.988597 -0.0819536 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.95394 0.80129 0.69713 0.80129 0.94192 0.76367 0.70915 0.76367 } TexCoordArray 1 Vec2Array 4 { 0.09104 0.42711 0.09178 0.42494 0.09157 0.42764 0.09224 0.42568 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0222AMBULANCE_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 84.7929 3.84499 -302.51 85.8464 3.84499 -300.887 85.0072 3.01899 -302.858 86.2457 3.01899 -300.95 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.765757 0.408101 -0.497061 0.765762 0.408093 -0.49706 0.765762 0.408093 -0.49706 0.765767 0.408086 -0.497059 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.95749 0.93435 0.70962 0.93435 0.97929 0.79683 0.68782 0.79683 } TexCoordArray 1 Vec2Array 4 { 0.09091 0.42671 0.09154 0.42487 0.09104 0.42711 0.09178 0.42494 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0222AMBULANCE_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 83.9103 4.03899 -301.982 85.0223 4.03899 -300.27 84.7929 3.84499 -302.51 85.8464 3.84499 -300.887 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.15555 0.982647 -0.101035 0.155607 0.982638 -0.10104 0.155607 0.982638 -0.10104 0.155667 0.982628 -0.101045 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.09038 0.42611 0.09105 0.42417 0.09091 0.42671 0.09154 0.42487 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0222AMBULANCE_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 85.9728 1.88999 -303.378 87.095 1.88999 -301.649 85.0072 1.723 -302.858 86.2457 1.723 -300.95 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.126684 -0.988529 -0.0822236 0.126687 -0.988528 -0.0822295 0.126687 -0.988528 -0.0822295 0.12669 -0.988528 -0.0822347 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.09161 0.4277 0.09229 0.42574 0.09104 0.42711 0.09178 0.42494 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0222AMBULANCE_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 7 DrawArrays TRIANGLE_STRIP 7 5 } VertexArray Vec3Array 12 { 83.9103 4.03899 -301.982 84.7929 3.84499 -302.51 83.9103 4.03899 -301.982 85.0072 3.01899 -302.858 83.8 3.01899 -302.154 85.0072 1.723 -302.858 83.8 1.723 -302.154 85.9728 1.88999 -303.378 85.0072 1.723 -302.858 85.9728 1.88999 -303.378 85.0072 3.01899 -302.858 85.8938 2.86699 -303.326 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.481553 0.212397 -0.850291 -0.458569 0.241373 -0.85525 -0.481553 0.212397 -0.850291 -0.486299 0.0760735 -0.870475 -0.502967 0.0564279 -0.862462 -0.495477 0 -0.868621 -0.50377 0 -0.863838 -0.47066 0.00382683 -0.882306 -0.495477 0 -0.868621 -0.47066 0.00382683 -0.882306 -0.486299 0.0760735 -0.870475 -0.465516 0.00946189 -0.884989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.33606 0.5063 0.20371 0.47212 0.33606 0.5063 0.15611 0.32607 0.33606 0.32607 0.15611 0.09701 0.33606 0.09701 0.01525 0.1264 0.15611 0.09701 0.01525 0.1264 0.15611 0.32607 0.02743 0.2992 } TexCoordArray 1 Vec2Array 12 { 0.09038 0.42611 0.09091 0.42671 0.09038 0.42611 0.09104 0.42711 0.09031 0.42631 0.09104 0.42711 0.09031 0.42631 0.09161 0.4277 0.09104 0.42711 0.09161 0.4277 0.09104 0.42711 0.09157 0.42764 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0222AMBULANCE_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 4 } VertexArray Vec3Array 10 { 85.8464 3.84499 -300.887 85.0223 4.03899 -300.27 86.2457 3.01899 -300.95 85.1336 3.01899 -300.099 86.2457 1.723 -300.95 85.1336 1.723 -300.099 86.2457 1.723 -300.95 87.095 1.88999 -301.649 86.2457 3.01899 -300.95 87.0161 2.86699 -301.596 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.617387 0.241358 0.748719 0.603833 0.211974 0.768409 0.621093 0.0760523 0.780038 0.606738 0.0562316 0.79291 0.615612 0 0.78805 0.6077 0 0.794167 0.615612 0 0.78805 0.638822 0.00423361 0.769343 0.621093 0.0760523 0.780038 0.643703 0.0104683 0.765204 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.20371 0.47212 0.33606 0.5063 0.15611 0.32607 0.33606 0.32607 0.15611 0.09701 0.33606 0.09701 0.15611 0.09701 0.01525 0.1264 0.15611 0.32607 0.02743 0.2992 } TexCoordArray 1 Vec2Array 10 { 0.09154 0.42487 0.09105 0.42417 0.09178 0.42494 0.09111 0.42398 0.09178 0.42494 0.09111 0.42398 0.09178 0.42494 0.09229 0.42574 0.09178 0.42494 0.09224 0.42568 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0217AMBULANCE_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 62.6709 1.33428 -296.673 62.4828 1.33428 -296.902 62.6709 1.33428 -296.673 62.7629 1.33128 -297.119 62.9509 1.33128 -296.89 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00654653 -0.999964 0.00537601 -0.0065448 -0.999964 0.00537637 -0.00654653 -0.999964 0.00537601 -0.00654653 -0.999964 0.00537601 -0.00654826 -0.999964 0.00537565 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.07767 0.42009 0.07756 0.42035 0.07767 0.42009 0.07773 0.42059 0.07784 0.42033 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0217AMBULANCE_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 64.0013 1.33428 -295.055 63.8133 1.33428 -295.283 64.0013 1.33428 -295.055 64.0943 1.33128 -295.501 64.2824 1.33128 -295.273 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00650954 -0.999964 0.00536905 -0.00651097 -0.999964 0.00536876 -0.00650954 -0.999964 0.00536905 -0.00650954 -0.999964 0.00536905 -0.00650812 -0.999964 0.00536935 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.07847 0.41825 0.07836 0.41851 0.07847 0.41825 0.07853 0.41876 0.07864 0.4185 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0217AMBULANCE_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 66.1123 1.33428 -299.961 65.9242 1.33428 -300.189 66.1123 1.33428 -299.961 66.2053 1.33128 -300.407 66.3924 1.33128 -300.179 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00652206 -0.999964 0.00536644 -0.00650833 -0.999964 0.00536931 -0.00652206 -0.999964 0.00536644 -0.00652206 -0.999964 0.00536644 -0.00653584 -0.999964 0.00536357 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.07973 0.42382 0.07962 0.42408 0.07973 0.42382 0.07979 0.42433 0.0799 0.42407 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0217AMBULANCE_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 67.9928 1.33428 -297.675 67.8048 1.33428 -297.903 67.9928 1.33428 -297.675 68.0859 1.33128 -298.121 68.2729 1.33128 -297.893 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00652339 -0.999964 0.00536435 -0.00650931 -0.999964 0.00536729 -0.00652339 -0.999964 0.00536435 -0.00652339 -0.999964 0.00536435 -0.00653753 -0.999964 0.0053614 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.08086 0.42122 0.08075 0.42148 0.08086 0.42122 0.08091 0.42173 0.08103 0.42147 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0217AMBULANCE_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 62.9509 1.33128 -296.89 62.7629 1.33128 -297.119 63.151 1.55128 -297.046 62.964 1.55128 -297.274 63.1531 1.86628 -297.048 62.966 1.86628 -297.276 62.957 2.09028 -296.896 62.7689 2.09028 -297.123 62.6759 2.09328 -296.678 62.4889 2.09328 -296.906 62.4758 1.87228 -296.522 62.4889 2.09328 -296.906 62.2886 1.87228 -296.751 62.7689 2.09028 -297.123 62.2886 1.87228 -296.751 62.966 1.86628 -297.276 62.2886 1.87228 -296.751 62.964 1.55128 -297.274 62.2856 1.55828 -296.749 62.7629 1.33128 -297.119 62.2856 1.55828 -296.749 62.4828 1.33428 -296.902 62.2856 1.55828 -296.749 62.6709 1.33428 -296.673 62.2856 1.55828 -296.749 62.4737 1.55828 -296.52 62.2886 1.87228 -296.751 62.4758 1.87228 -296.522 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { 0.50643 -0.755438 -0.415743 -0.190397 -0.443431 -0.875853 0.640316 -0.560383 -0.525325 -0.323555 -0.0974131 -0.941181 0.743736 0.272962 -0.610204 -0.201212 0.270579 -0.941436 0.360644 0.884015 -0.29741 -0.283565 0.710782 -0.643723 -0.168452 0.975982 0.138145 -0.503941 0.861166 0.0666071 -0.641797 0.558797 0.525208 -0.503941 0.861166 0.0666071 -0.817259 0.0911739 -0.569012 -0.283565 0.710782 -0.643723 -0.817259 0.0911739 -0.569012 -0.201212 0.270579 -0.941436 -0.817259 0.0911739 -0.569012 -0.323555 -0.0974131 -0.941181 -0.84573 -0.245126 -0.473977 -0.190397 -0.443431 -0.875853 -0.84573 -0.245126 -0.473977 -0.79245 -0.588709 -0.159516 -0.84573 -0.245126 -0.473977 -0.516229 -0.744104 0.424048 -0.84573 -0.245126 -0.473977 -0.743569 -0.2745 0.609717 -0.817259 0.0911739 -0.569012 -0.641797 0.558797 0.525208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.09268 0.36472 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.04831 0.48587 0.01599 0.45082 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01599 0.45082 0.125 0.39977 0.01559 0.40082 0.09268 0.36472 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.01559 0.40082 0.01599 0.45082 0.01599 0.45082 } TexCoordArray 1 Vec2Array 28 { 0.07784 0.42033 0.07773 0.42059 0.07796 0.42051 0.07785 0.42077 0.07796 0.42051 0.07785 0.42077 0.07785 0.42034 0.07773 0.4206 0.07768 0.42009 0.07757 0.42035 0.07756 0.41992 0.07757 0.42035 0.07745 0.42018 0.07773 0.4206 0.07745 0.42018 0.07785 0.42077 0.07745 0.42018 0.07785 0.42077 0.07744 0.42017 0.07773 0.42059 0.07744 0.42017 0.07756 0.42035 0.07744 0.42017 0.07767 0.42009 0.07744 0.42017 0.07756 0.41991 0.07745 0.42018 0.07756 0.41992 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0217AMBULANCE_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 20 DrawArrays TRIANGLE_STRIP 20 7 } VertexArray Vec3Array 27 { 63.6172 1.55828 -295.13 63.8133 1.33428 -295.283 63.6172 1.55828 -295.13 64.0013 1.33428 -295.055 63.8042 1.55828 -294.902 64.2824 1.33128 -295.273 64.4826 1.55128 -295.428 64.0943 1.33128 -295.501 64.4826 1.55128 -295.428 64.2946 1.55128 -295.656 64.4847 1.86628 -295.43 64.2966 1.86628 -295.658 64.2875 2.09028 -295.278 64.1004 2.09028 -295.506 64.0074 2.09328 -295.06 63.8194 2.09328 -295.288 63.8072 1.87228 -294.904 63.6192 1.87228 -295.132 63.8042 1.55828 -294.902 63.6172 1.55828 -295.13 64.2875 2.09028 -295.278 64.0074 2.09328 -295.06 64.2875 2.09028 -295.278 63.8072 1.87228 -294.904 64.4847 1.86628 -295.43 63.8042 1.55828 -294.902 64.4826 1.55128 -295.428 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { -0.647834 -0.545121 0.532122 -0.516435 -0.742938 0.425838 -0.647834 -0.545121 0.532122 -0.250886 -0.686123 0.682855 0.35205 -0.0837843 0.932224 0.754492 -0.26278 0.601406 0.86109 -0.284776 0.42122 0.506092 -0.75474 -0.417419 0.86109 -0.284776 0.42122 0.738012 -0.29133 -0.608659 0.835399 0.0944636 0.541466 0.64795 0.543406 -0.533733 0.688102 0.646539 0.329397 0.180271 0.972428 -0.147941 -0.00124286 0.94044 0.339958 -0.34984 0.891289 0.288471 0.260125 0.249007 0.932915 -0.738252 0.293129 0.607502 0.35205 -0.0837843 0.932224 -0.647834 -0.545121 0.532122 0.688102 0.646539 0.329397 -0.00124286 0.94044 0.339958 0.688102 0.646539 0.329397 0.260125 0.249007 0.932915 0.835399 0.0944636 0.541466 0.35205 -0.0837843 0.932224 0.86109 -0.284776 0.42122 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.09268 0.36472 0.125 0.39977 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.01599 0.45082 0.01559 0.40082 0.01559 0.40082 0.09363 0.48544 0.04831 0.48587 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01559 0.40082 0.125 0.39977 } TexCoordArray 1 Vec2Array 27 { 0.07824 0.41833 0.07836 0.41851 0.07824 0.41833 0.07847 0.41825 0.07835 0.41808 0.07864 0.4185 0.07876 0.41867 0.07853 0.41876 0.07876 0.41867 0.07865 0.41893 0.07876 0.41868 0.07865 0.41893 0.07864 0.4185 0.07853 0.41876 0.07847 0.41826 0.07836 0.41851 0.07835 0.41808 0.07824 0.41834 0.07835 0.41808 0.07824 0.41833 0.07864 0.4185 0.07847 0.41826 0.07864 0.4185 0.07835 0.41808 0.07876 0.41868 0.07835 0.41808 0.07876 0.41867 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0217AMBULANCE_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 66.3924 1.33128 -300.179 66.2053 1.33128 -300.407 66.5926 1.55128 -300.334 66.4056 1.55128 -300.562 66.5956 1.86628 -300.336 66.4076 1.86628 -300.564 66.3984 2.09028 -300.183 66.2115 2.09028 -300.411 66.1184 2.09328 -299.965 65.9304 2.09328 -300.193 65.9183 1.87228 -299.81 65.9304 2.09328 -300.193 65.7302 1.87228 -300.039 66.2115 2.09028 -300.411 65.7302 1.87228 -300.039 66.4076 1.86628 -300.564 65.7302 1.87228 -300.039 66.4056 1.55128 -300.562 65.7281 1.55828 -300.037 66.2053 1.33128 -300.407 65.7281 1.55828 -300.037 65.9242 1.33428 -300.189 65.7281 1.55828 -300.037 66.1123 1.33428 -299.961 65.7281 1.55828 -300.037 65.9152 1.55828 -299.809 65.7302 1.87228 -300.039 65.9183 1.87228 -299.81 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { 0.507149 -0.754711 -0.416186 -0.191836 -0.442709 -0.875904 0.640726 -0.559664 -0.525592 -0.323595 -0.0984488 -0.94106 0.742603 0.273967 -0.611132 -0.200613 0.272035 -0.941144 0.361226 0.883922 -0.29698 -0.283008 0.712081 -0.642531 -0.168205 0.975944 0.138712 -0.503245 0.861542 0.0670004 -0.641025 0.55787 0.527132 -0.503245 0.861542 0.0670004 -0.817325 0.0913042 -0.568896 -0.283008 0.712081 -0.642531 -0.817325 0.0913042 -0.568896 -0.200613 0.272035 -0.941144 -0.817325 0.0913042 -0.568896 -0.323595 -0.0984488 -0.94106 -0.845337 -0.245029 -0.474728 -0.191836 -0.442709 -0.875904 -0.845337 -0.245029 -0.474728 -0.794292 -0.585623 -0.161697 -0.845337 -0.245029 -0.474728 -0.517146 -0.742633 0.425507 -0.845337 -0.245029 -0.474728 -0.743422 -0.273659 0.610274 -0.817325 0.0913042 -0.568896 -0.641025 0.55787 0.527132 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.09268 0.36472 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.04831 0.48587 0.01599 0.45082 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01599 0.45082 0.125 0.39977 0.01559 0.40082 0.09268 0.36472 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.01559 0.40082 0.01599 0.45082 0.01599 0.45082 } TexCoordArray 1 Vec2Array 28 { 0.0799 0.42407 0.07979 0.42433 0.08002 0.42424 0.07991 0.4245 0.08002 0.42425 0.07991 0.4245 0.0799 0.42407 0.07979 0.42433 0.07974 0.42382 0.07962 0.42408 0.07962 0.42365 0.07962 0.42408 0.0795 0.42391 0.07979 0.42433 0.0795 0.42391 0.07991 0.4245 0.0795 0.42391 0.07991 0.4245 0.0795 0.42391 0.07979 0.42433 0.0795 0.42391 0.07962 0.42408 0.0795 0.42391 0.07973 0.42382 0.0795 0.42391 0.07962 0.42365 0.0795 0.42391 0.07962 0.42365 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0217AMBULANCE_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 20 DrawArrays TRIANGLE_STRIP 20 7 } VertexArray Vec3Array 27 { 67.6086 1.55828 -297.75 67.8048 1.33428 -297.903 67.6086 1.55828 -297.75 67.9928 1.33428 -297.675 67.7957 1.55828 -297.522 68.2729 1.33128 -297.893 68.4731 1.55128 -298.048 68.0859 1.33128 -298.121 68.4731 1.55128 -298.048 68.2861 1.55128 -298.276 68.4761 1.86628 -298.05 68.288 1.86628 -298.278 68.279 2.09028 -297.898 68.0919 2.09028 -298.126 67.9989 2.09328 -297.68 67.8109 2.09328 -297.908 67.7988 1.87228 -297.524 67.6106 1.87228 -297.752 67.7957 1.55828 -297.522 67.6086 1.55828 -297.75 68.279 2.09028 -297.898 67.9989 2.09328 -297.68 68.279 2.09028 -297.898 67.7988 1.87228 -297.524 68.4761 1.86628 -298.05 67.7957 1.55828 -297.522 68.4731 1.55128 -298.048 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { -0.647699 -0.54515 0.532257 -0.516352 -0.74304 0.42576 -0.647699 -0.54515 0.532257 -0.251127 -0.686235 0.682654 0.352318 -0.0844563 0.932062 0.754953 -0.262286 0.601043 0.860698 -0.285564 0.421488 0.507258 -0.75473 -0.416019 0.860698 -0.285564 0.421488 0.738939 -0.291657 -0.607376 0.835539 0.0934616 0.541424 0.647981 0.543359 -0.533744 0.688185 0.646489 0.329322 0.180285 0.972423 -0.147953 -0.00124288 0.94044 0.339959 -0.349794 0.891271 0.288584 0.260131 0.248966 0.932924 -0.737942 0.293291 0.607801 0.352318 -0.0844563 0.932062 -0.647699 -0.54515 0.532257 0.688185 0.646489 0.329322 -0.00124288 0.94044 0.339959 0.688185 0.646489 0.329322 0.260131 0.248966 0.932924 0.835539 0.0934616 0.541424 0.352318 -0.0844563 0.932062 0.860698 -0.285564 0.421488 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.09268 0.36472 0.125 0.39977 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.01599 0.45082 0.01559 0.40082 0.01559 0.40082 0.09363 0.48544 0.04831 0.48587 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01559 0.40082 0.125 0.39977 } TexCoordArray 1 Vec2Array 27 { 0.08063 0.42131 0.08075 0.42148 0.08063 0.42131 0.08086 0.42122 0.08074 0.42105 0.08103 0.42147 0.08115 0.42165 0.08091 0.42173 0.08115 0.42165 0.08103 0.42191 0.08115 0.42165 0.08104 0.42191 0.08103 0.42148 0.08092 0.42174 0.08086 0.42123 0.08075 0.42149 0.08074 0.42105 0.08063 0.42131 0.08074 0.42105 0.08063 0.42131 0.08103 0.42148 0.08086 0.42123 0.08103 0.42148 0.08074 0.42105 0.08115 0.42165 0.08074 0.42105 0.08115 0.42165 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0217AMBULANCE_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 65.8121 4.47528 -296.053 63.8385 4.47528 -298.452 65.8121 1.67328 -296.053 63.8385 1.67328 -298.452 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.772255 0 0.635313 -0.772255 0 0.635313 -0.772255 0 0.635313 -0.772255 0 0.635313 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.31792 0.97843 0.00078 0.97843 0.31792 0.55609 0.00078 0.55609 } TexCoordArray 1 Vec2Array 4 { 0.07955 0.41938 0.07837 0.42211 0.07955 0.41938 0.07837 0.42211 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0217AMBULANCE_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 69.8086 1.67328 -299.154 67.8351 1.67328 -301.554 69.8086 4.47528 -299.154 67.8351 4.47528 -301.554 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.772398 0 -0.635139 0.772398 0 -0.635139 0.772398 0 -0.635139 0.772398 0 -0.635139 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33238 0.50211 0.66762 0.50211 0.33238 1.00161 0.66762 1.00161 } TexCoordArray 1 Vec2Array 4 { 0.08194 0.4229 0.08076 0.42563 0.08194 0.4229 0.08076 0.42563 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0217AMBULANCE_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 65.8121 1.67328 -296.053 69.8086 1.67328 -299.154 65.8121 1.67328 -296.053 69.8086 4.47528 -299.154 65.8121 4.47528 -296.053 67.8351 4.47528 -301.554 63.8385 4.47528 -298.452 67.8351 4.47528 -301.554 63.8385 1.67328 -298.452 67.8351 1.67328 -301.554 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.613032 0 0.790058 0.613032 0 0.790058 0.613032 0 0.790058 0.536186 0.484763 0.691021 0.252072 0.91155 0.324864 -0.410748 0.742445 -0.529208 -0.410759 0.74243 -0.529221 -0.410748 0.742445 -0.529208 -0.613142 0 -0.789972 -0.613142 0 -0.789972 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.35055 0.08319 0.9994 0.08319 0.35055 0.08319 0.9994 0.49526 0.35055 0.49526 0.9994 0.49526 0.35055 0.49526 0.9994 0.49526 0.35055 0.08319 0.9994 0.08319 } TexCoordArray 1 Vec2Array 10 { 0.07955 0.41938 0.08194 0.4229 0.07955 0.41938 0.08194 0.4229 0.07955 0.41938 0.08076 0.42563 0.07837 0.42211 0.08076 0.42563 0.07837 0.42211 0.08076 0.42563 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0217AMBULANCE_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 63.6 2.82028 -294.956 62.2866 2.82028 -296.553 63.5242 1.84228 -294.898 62.2119 1.84228 -296.495 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.768701 0.097078 0.632199 -0.768866 0.0966412 0.632064 -0.768866 0.0966412 0.632064 -0.769032 0.0962041 0.63193 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99182 0.75277 0.68325 0.75277 0.99178 0.57322 0.6832 0.57322 } TexCoordArray 1 Vec2Array 4 { 0.07823 0.41814 0.07744 0.41995 0.07819 0.41807 0.0774 0.41988 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0217AMBULANCE_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 64.4604 2.97228 -295.489 63.0115 2.97228 -297.251 63.6 2.82028 -294.956 62.2866 2.82028 -296.553 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.11572 0.988713 0.0951579 -0.115709 0.988715 0.0951553 -0.115709 0.988715 0.0951553 -0.115697 0.988716 0.0951524 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.95394 0.80129 0.69713 0.80129 0.94192 0.76367 0.70915 0.76367 } TexCoordArray 1 Vec2Array 4 { 0.07875 0.41874 0.07788 0.42074 0.07823 0.41814 0.07744 0.41995 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0217AMBULANCE_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 64.6443 3.79828 -295.848 63.4129 3.79828 -297.346 64.4604 2.97228 -295.489 63.0115 2.97228 -297.251 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.704984 0.408838 0.579525 -0.704874 0.409008 0.579538 -0.704874 0.409008 0.579538 -0.70478 0.409153 0.57955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.95749 0.93435 0.70962 0.93435 0.97929 0.79683 0.68782 0.79683 } TexCoordArray 1 Vec2Array 4 { 0.07886 0.41915 0.07812 0.42085 0.07875 0.41874 0.07788 0.42074 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0217AMBULANCE_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 65.4946 3.99228 -296.439 64.1934 3.99228 -298.021 64.6443 3.79828 -295.848 63.4129 3.79828 -297.346 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.142668 0.98279 0.117345 -0.142719 0.982781 0.117355 -0.142719 0.982781 0.117355 -0.142773 0.982772 0.117365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.07936 0.41982 0.07859 0.42162 0.07886 0.41915 0.07812 0.42085 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0217AMBULANCE_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 63.5242 1.84228 -294.898 62.2119 1.84228 -296.495 64.4604 1.67628 -295.489 63.0115 1.67628 -297.251 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.115436 -0.988775 0.0948564 -0.115461 -0.988767 0.0949123 -0.115461 -0.988767 0.0949123 -0.115483 -0.98876 0.094963 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.07819 0.41807 0.0774 0.41988 0.07875 0.41874 0.07788 0.42074 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0217AMBULANCE_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 7 DrawArrays TRIANGLE_STRIP 7 5 } VertexArray Vec3Array 12 { 65.4946 3.99228 -296.439 64.6443 3.79828 -295.848 65.4946 3.99228 -296.439 64.4604 2.97228 -295.489 65.624 2.97228 -296.281 64.4604 1.67628 -295.489 65.624 1.67628 -296.281 63.5242 1.84228 -294.898 64.4604 1.67628 -295.489 63.5242 1.84228 -294.898 64.4604 2.97228 -295.489 63.6 2.82028 -294.956 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.539205 0.212338 0.814966 0.515848 0.242293 0.821702 0.539205 0.212338 0.814966 0.545364 0.076056 0.834742 0.561782 0.0562352 0.825372 0.554592 0 0.832123 0.562672 0 0.82668 0.530393 0.00394818 0.847743 0.554592 0 0.832123 0.530393 0.00394818 0.847743 0.545364 0.076056 0.834742 0.525337 0.00975552 0.850838 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.33606 0.5063 0.20371 0.47212 0.33606 0.5063 0.15611 0.32607 0.33606 0.32607 0.15611 0.09701 0.33606 0.09701 0.01525 0.1264 0.15611 0.09701 0.01525 0.1264 0.15611 0.32607 0.02743 0.2992 } TexCoordArray 1 Vec2Array 12 { 0.07936 0.41982 0.07886 0.41915 0.07936 0.41982 0.07875 0.41874 0.07944 0.41964 0.07875 0.41874 0.07944 0.41964 0.07819 0.41807 0.07875 0.41874 0.07819 0.41807 0.07875 0.41874 0.07823 0.41814 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0217AMBULANCE_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 4 } VertexArray Vec3Array 10 { 63.4129 3.79828 -297.346 64.1934 3.99228 -298.021 63.0115 2.97228 -297.251 64.063 2.97228 -298.179 63.0115 1.67628 -297.251 64.063 1.67628 -298.179 63.0115 1.67628 -297.251 62.2119 1.84228 -296.495 63.0115 2.97228 -297.251 62.2866 2.82028 -296.553 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.668363 0.243982 -0.702683 -0.656017 0.213686 -0.723864 -0.673791 0.076667 -0.734934 -0.660644 0.0565918 -0.748563 -0.668914 0 -0.74334 -0.661704 0 -0.749765 -0.668914 0 -0.74334 -0.690145 0.00421869 -0.723658 -0.673791 0.076667 -0.734934 -0.69471 0.0104211 -0.719215 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.20371 0.47212 0.33606 0.5063 0.15611 0.32607 0.33606 0.32607 0.15611 0.09701 0.33606 0.09701 0.15611 0.09701 0.01525 0.1264 0.15611 0.32607 0.02743 0.2992 } TexCoordArray 1 Vec2Array 10 { 0.07812 0.42085 0.07859 0.42162 0.07788 0.42074 0.07851 0.4218 0.07788 0.42074 0.07851 0.4218 0.07788 0.42074 0.0774 0.41988 0.07788 0.42074 0.07744 0.41995 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0214AMBULANCE_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 64.2732 1.36171 -308.955 64.0539 1.36171 -308.761 64.2732 1.36171 -308.955 63.8184 1.35871 -309.024 64.0378 1.35871 -309.219 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00563233 -0.999964 0.00635195 0.00563041 -0.999964 0.00636465 0.00563233 -0.999964 0.00635195 0.00563233 -0.999964 0.00635195 0.00563425 -0.999964 0.00633931 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.07863 0.43403 0.0785 0.43381 0.07863 0.43403 0.07836 0.43411 0.07849 0.43433 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0214AMBULANCE_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 65.8353 1.36171 -310.339 65.6149 1.36171 -310.143 65.8353 1.36171 -310.339 65.3794 1.35871 -310.408 65.5998 1.35871 -310.602 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.005619 -0.999964 0.00635072 0.0056232 -0.999964 0.00632293 0.005619 -0.999964 0.00635072 0.005619 -0.999964 0.00635072 0.00561475 -0.999964 0.00637875 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.07957 0.4356 0.07944 0.43538 0.07957 0.4356 0.0793 0.43568 0.07943 0.4359 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0214AMBULANCE_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 60.7591 1.36171 -312.166 60.5386 1.36171 -311.972 60.7591 1.36171 -312.166 60.303 1.35871 -312.235 60.5234 1.35871 -312.431 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00561673 -0.999964 0.00634953 0.00561228 -0.999964 0.00637893 0.00561673 -0.999964 0.00634953 0.00561673 -0.999964 0.00634953 0.00562114 -0.999964 0.00632039 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.07653 0.43768 0.0764 0.43746 0.07653 0.43768 0.07626 0.43775 0.07639 0.43798 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0214AMBULANCE_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 62.965 1.36171 -314.121 62.7447 1.36171 -313.925 62.965 1.36171 -314.121 62.509 1.35871 -314.19 62.7295 1.35871 -314.384 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00561795 -0.999964 0.00634954 0.00562253 -0.999964 0.00631932 0.00561795 -0.999964 0.00634954 0.00561795 -0.999964 0.00634954 0.00561334 -0.999964 0.00638002 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.07785 0.4399 0.07772 0.43967 0.07785 0.4399 0.07758 0.43997 0.07771 0.44019 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0214AMBULANCE_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 64.0378 1.35871 -309.219 63.8184 1.35871 -309.024 63.87 1.57871 -309.408 63.6495 1.57871 -309.213 63.8679 1.8937 -309.41 63.6475 1.8937 -309.215 64.0327 2.1177 -309.225 63.8133 2.1177 -309.03 64.2683 2.1207 -308.961 64.0489 2.1207 -308.766 64.4371 1.8997 -308.772 64.0489 2.1207 -308.766 64.2167 1.8997 -308.577 63.8133 2.1177 -309.03 64.2167 1.8997 -308.577 63.6475 1.8937 -309.215 64.2167 1.8997 -308.577 63.6495 1.57871 -309.213 64.2187 1.5857 -308.575 63.8184 1.35871 -309.024 64.2187 1.5857 -308.575 64.0539 1.36171 -308.761 64.2187 1.5857 -308.575 64.2732 1.36171 -308.955 64.2187 1.5857 -308.575 64.4391 1.5857 -308.77 64.2167 1.8997 -308.577 64.4371 1.8997 -308.772 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { -0.436168 -0.75427 -0.490749 -0.858943 -0.449076 0.246064 -0.549805 -0.558865 -0.620793 -0.917702 -0.0993649 0.384643 -0.637478 0.272661 -0.720609 -0.926043 0.273826 0.259739 -0.311087 0.883261 -0.35082 -0.621721 0.712336 0.325638 0.145036 0.975878 0.163176 0.090567 0.85784 0.505873 0.550177 0.558266 0.621003 0.090567 0.85784 0.505873 -0.514071 0.0900916 0.853004 -0.621721 0.712336 0.325638 -0.514071 0.0900916 0.853004 -0.926043 0.273826 0.259739 -0.514071 0.0900916 0.853004 -0.917702 -0.0993649 0.384643 -0.419722 -0.242873 0.874555 -0.858943 -0.449076 0.246064 -0.419722 -0.242873 0.874555 -0.118289 -0.581407 0.804968 -0.419722 -0.242873 0.874555 0.443649 -0.742775 0.501459 -0.419722 -0.242873 0.874555 0.637271 -0.274078 0.720255 -0.514071 0.0900916 0.853004 0.550177 0.558266 0.621003 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.09268 0.36472 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.04831 0.48587 0.01599 0.45082 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01599 0.45082 0.125 0.39977 0.01559 0.40082 0.09268 0.36472 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.01559 0.40082 0.01599 0.45082 0.01599 0.45082 } TexCoordArray 1 Vec2Array 28 { 0.07849 0.43433 0.07836 0.43411 0.07839 0.43454 0.07826 0.43432 0.07839 0.43455 0.07826 0.43433 0.07849 0.43434 0.07836 0.43412 0.07863 0.43404 0.0785 0.43382 0.07873 0.43382 0.0785 0.43382 0.0786 0.4336 0.07836 0.43412 0.0786 0.4336 0.07826 0.43433 0.0786 0.4336 0.07826 0.43432 0.0786 0.4336 0.07836 0.43411 0.0786 0.4336 0.0785 0.43381 0.0786 0.4336 0.07863 0.43403 0.0786 0.4336 0.07873 0.43382 0.0786 0.4336 0.07873 0.43382 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0214AMBULANCE_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 20 DrawArrays TRIANGLE_STRIP 20 7 } VertexArray Vec3Array 27 { 65.7798 1.5857 -309.958 65.6149 1.36171 -310.143 65.7798 1.5857 -309.958 65.8353 1.36171 -310.339 66.0001 1.5857 -310.154 65.5998 1.35871 -310.602 65.431 1.57871 -310.792 65.3794 1.35871 -310.408 65.431 1.57871 -310.792 65.2116 1.57871 -310.596 65.4289 1.8937 -310.794 65.2096 1.8937 -310.598 65.5947 2.1177 -310.608 65.3743 2.1177 -310.413 65.8302 2.1207 -310.344 65.6098 2.1207 -310.149 65.9981 1.8997 -310.156 65.7777 1.8997 -309.96 66.0001 1.5857 -310.154 65.7798 1.5857 -309.958 65.5947 2.1177 -310.608 65.8302 2.1207 -310.344 65.5947 2.1177 -310.608 65.9981 1.8997 -310.156 65.4289 1.8937 -310.794 66.0001 1.5857 -310.154 65.431 1.57871 -310.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { 0.55816 -0.542979 0.6274 0.44561 -0.74187 0.50106 0.55816 -0.542979 0.6274 0.690441 -0.689299 0.21945 0.907284 -0.0841036 -0.412022 0.549709 -0.261404 -0.793403 0.36688 -0.281719 -0.886585 -0.435304 -0.754693 -0.490866 0.36688 -0.281719 -0.886585 -0.637623 -0.290165 -0.713611 0.486001 0.093165 -0.868978 -0.558417 0.543533 -0.626692 0.287929 0.64066 -0.711795 -0.155116 0.972215 -0.175319 0.336168 0.941645 -0.0172121 0.302187 0.890295 0.340674 0.914491 0.249594 -0.318447 0.635765 0.291305 0.714803 0.907284 -0.0841036 -0.412022 0.55816 -0.542979 0.6274 0.287929 0.64066 -0.711795 0.336168 0.941645 -0.0172121 0.287929 0.64066 -0.711795 0.914491 0.249594 -0.318447 0.486001 0.093165 -0.868978 0.907284 -0.0841036 -0.412022 0.36688 -0.281719 -0.886585 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.09268 0.36472 0.125 0.39977 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.01599 0.45082 0.01559 0.40082 0.01559 0.40082 0.09363 0.48544 0.04831 0.48587 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01559 0.40082 0.125 0.39977 } TexCoordArray 1 Vec2Array 27 { 0.07953 0.43517 0.07944 0.43538 0.07953 0.43517 0.07957 0.4356 0.07967 0.43539 0.07943 0.4359 0.07933 0.43612 0.0793 0.43568 0.07933 0.43612 0.07919 0.43589 0.07932 0.43612 0.07919 0.4359 0.07942 0.43591 0.07929 0.43569 0.07956 0.43561 0.07943 0.43539 0.07967 0.43539 0.07953 0.43517 0.07967 0.43539 0.07953 0.43517 0.07942 0.43591 0.07956 0.43561 0.07942 0.43591 0.07967 0.43539 0.07932 0.43612 0.07967 0.43539 0.07933 0.43612 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0214AMBULANCE_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 60.5234 1.35871 -312.431 60.303 1.35871 -312.235 60.3556 1.57871 -312.619 60.1353 1.57871 -312.425 60.3536 1.8937 -312.622 60.1332 1.8937 -312.427 60.5184 2.1177 -312.436 60.298 2.1177 -312.241 60.754 2.1207 -312.172 60.5336 2.1207 -311.977 60.9228 1.8997 -311.983 60.5336 2.1207 -311.977 60.7024 1.8997 -311.789 60.298 2.1177 -312.241 60.7024 1.8997 -311.789 60.1332 1.8937 -312.427 60.7024 1.8997 -311.789 60.1353 1.57871 -312.425 60.7045 1.5857 -311.787 60.303 1.35871 -312.235 60.7045 1.5857 -311.787 60.5386 1.36171 -311.972 60.7045 1.5857 -311.787 60.7591 1.36171 -312.166 60.7045 1.5857 -311.787 60.9249 1.5857 -311.981 60.7024 1.8997 -311.789 60.9228 1.8997 -311.983 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { -0.437073 -0.753293 -0.491444 -0.86129 -0.444467 0.246228 -0.548717 -0.55936 -0.62131 -0.91769 -0.0978603 0.385056 -0.636837 0.272898 -0.721086 -0.926556 0.272334 0.259477 -0.310325 0.883552 -0.350761 -0.622911 0.711269 0.325698 0.144661 0.975879 0.1635 0.0898592 0.857353 0.506825 0.548481 0.558625 0.622179 0.0898592 0.857353 0.506825 -0.51491 0.0877047 0.852746 -0.622911 0.711269 0.325698 -0.51491 0.0877047 0.852746 -0.926556 0.272334 0.259477 -0.51491 0.0877047 0.852746 -0.91769 -0.0978603 0.385056 -0.42061 -0.239902 0.874948 -0.86129 -0.444467 0.246228 -0.42061 -0.239902 0.874948 -0.118257 -0.578791 0.806856 -0.42061 -0.239902 0.874948 0.442375 -0.742705 0.502687 -0.42061 -0.239902 0.874948 0.63546 -0.273869 0.721932 -0.51491 0.0877047 0.852746 0.548481 0.558625 0.622179 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.09268 0.36472 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.04831 0.48587 0.01599 0.45082 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01599 0.45082 0.125 0.39977 0.01559 0.40082 0.09268 0.36472 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.01559 0.40082 0.01599 0.45082 0.01599 0.45082 } TexCoordArray 1 Vec2Array 28 { 0.07639 0.43798 0.07626 0.43775 0.07629 0.43819 0.07616 0.43797 0.07629 0.43819 0.07616 0.43797 0.07639 0.43798 0.07626 0.43776 0.07653 0.43768 0.0764 0.43746 0.07663 0.43747 0.0764 0.43746 0.0765 0.43725 0.07626 0.43776 0.0765 0.43725 0.07616 0.43797 0.0765 0.43725 0.07616 0.43797 0.0765 0.43725 0.07626 0.43775 0.0765 0.43725 0.0764 0.43746 0.0765 0.43725 0.07653 0.43768 0.0765 0.43725 0.07663 0.43747 0.0765 0.43725 0.07663 0.43747 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0214AMBULANCE_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 20 DrawArrays TRIANGLE_STRIP 20 7 } VertexArray Vec3Array 27 { 62.9105 1.5857 -313.74 62.7447 1.36171 -313.925 62.9105 1.5857 -313.74 62.965 1.36171 -314.121 63.1299 1.5857 -313.936 62.7295 1.35871 -314.384 62.5616 1.57871 -314.574 62.509 1.35871 -314.19 62.5616 1.57871 -314.574 62.3412 1.57871 -314.378 62.5596 1.8937 -314.576 62.3392 1.8937 -314.38 62.7244 2.1177 -314.391 62.504 2.1177 -314.195 62.96 2.1207 -314.126 62.7396 2.1207 -313.932 63.1279 1.8997 -313.938 62.9085 1.8997 -313.742 63.1299 1.5857 -313.936 62.9105 1.5857 -313.74 62.7244 2.1177 -314.391 62.96 2.1207 -314.126 62.7244 2.1177 -314.391 63.1279 1.8997 -313.938 62.5596 1.8937 -314.576 63.1299 1.5857 -313.936 62.5616 1.57871 -314.574 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { 0.558786 -0.543709 0.626209 0.44513 -0.742674 0.500295 0.558786 -0.543709 0.626209 0.690517 -0.689551 0.218418 0.907214 -0.0845508 -0.412084 0.549807 -0.262472 -0.792982 0.366709 -0.282525 -0.886399 -0.434988 -0.754309 -0.491736 0.366709 -0.282525 -0.886399 -0.63597 -0.290071 -0.715123 0.485931 0.0927153 -0.869066 -0.558241 0.54248 -0.62776 0.287638 0.641384 -0.71126 -0.155756 0.972141 -0.175161 0.336146 0.941651 -0.017284 0.301938 0.890451 0.340487 0.91441 0.249766 -0.318545 0.637045 0.29265 0.713113 0.907214 -0.0845508 -0.412084 0.558786 -0.543709 0.626209 0.287638 0.641384 -0.71126 0.336146 0.941651 -0.017284 0.287638 0.641384 -0.71126 0.91441 0.249766 -0.318545 0.485931 0.0927153 -0.869066 0.907214 -0.0845508 -0.412084 0.366709 -0.282525 -0.886399 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.09268 0.36472 0.125 0.39977 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.01599 0.45082 0.01559 0.40082 0.01559 0.40082 0.09363 0.48544 0.04831 0.48587 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01559 0.40082 0.125 0.39977 } TexCoordArray 1 Vec2Array 27 { 0.07782 0.43946 0.07772 0.43967 0.07782 0.43946 0.07785 0.4399 0.07795 0.43969 0.07771 0.44019 0.07761 0.44041 0.07758 0.43997 0.07761 0.44041 0.07748 0.44019 0.07761 0.44041 0.07748 0.44019 0.07771 0.4402 0.07757 0.43998 0.07785 0.4399 0.07772 0.43968 0.07795 0.43969 0.07782 0.43946 0.07795 0.43969 0.07782 0.43946 0.07771 0.4402 0.07785 0.4399 0.07771 0.4402 0.07795 0.43969 0.07761 0.44041 0.07795 0.43969 0.07761 0.44041 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0214AMBULANCE_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 64.7253 4.5027 -312.063 62.4101 4.5027 -310.012 64.7253 1.7007 -312.063 62.4101 1.7007 -310.012 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.663105 0 0.748526 0.663105 0 0.748526 0.663105 0 0.748526 0.663105 0 0.748526 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.31792 0.97843 0.00078 0.97843 0.31792 0.55609 0.00078 0.55609 } TexCoordArray 1 Vec2Array 4 { 0.0789 0.43756 0.07752 0.43523 0.0789 0.43756 0.07752 0.43523 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0214AMBULANCE_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 61.3686 1.7007 -315.827 59.0535 1.7007 -313.776 61.3686 4.5027 -315.827 59.0535 4.5027 -313.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.663122 0 -0.748511 -0.663122 0 -0.748511 -0.663122 0 -0.748511 -0.663122 0 -0.748511 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33238 0.50211 0.66762 0.50211 0.33238 1.00161 0.66762 1.00161 } TexCoordArray 1 Vec2Array 4 { 0.0769 0.44183 0.07551 0.4395 0.0769 0.44183 0.07551 0.4395 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0214AMBULANCE_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 64.7253 1.7007 -312.063 61.3686 1.7007 -315.827 64.7253 1.7007 -312.063 61.3686 4.5027 -315.827 64.7253 4.5027 -312.063 59.0535 4.5027 -313.776 62.4101 4.5027 -310.012 59.0535 4.5027 -313.776 62.4101 1.7007 -310.012 59.0535 1.7007 -313.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.746333 0 -0.665573 0.746333 0 -0.665573 0.746333 0 -0.665573 0.65342 0.483204 -0.582714 0.307945 0.910907 -0.274623 -0.501084 0.741108 0.446848 -0.501083 0.74111 0.446847 -0.501084 0.741108 0.446848 -0.746343 0 0.665561 -0.746343 0 0.665561 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.35055 0.08319 0.9994 0.08319 0.35055 0.08319 0.9994 0.49526 0.35055 0.49526 0.9994 0.49526 0.35055 0.49526 0.9994 0.49526 0.35055 0.08319 0.9994 0.08319 } TexCoordArray 1 Vec2Array 10 { 0.0789 0.43756 0.0769 0.44183 0.0789 0.43756 0.0769 0.44183 0.0789 0.43756 0.07551 0.4395 0.07752 0.43523 0.07551 0.4395 0.07752 0.43523 0.07551 0.4395 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0214AMBULANCE_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 65.9567 2.8477 -309.949 64.4169 2.8477 -308.585 66.0204 1.8707 -309.879 64.4796 1.8707 -308.514 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.659997 0.0964173 0.745055 0.660011 0.0964633 0.745037 0.660011 0.0964633 0.745037 0.660024 0.0965093 0.745019 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99182 0.75277 0.68325 0.75277 0.99178 0.57322 0.6832 0.57322 } TexCoordArray 1 Vec2Array 4 { 0.07964 0.43516 0.07872 0.43361 0.07968 0.43508 0.07876 0.43353 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0214AMBULANCE_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 65.3713 2.9997 -310.766 63.6719 2.9997 -309.261 65.9567 2.8477 -309.949 64.4169 2.8477 -308.585 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0996559 0.988639 0.112528 0.0996498 0.988642 0.112508 0.0996498 0.988642 0.112508 0.0996432 0.988645 0.112485 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.95394 0.80129 0.69713 0.80129 0.94192 0.76367 0.70915 0.76367 } TexCoordArray 1 Vec2Array 4 { 0.07929 0.43609 0.07827 0.43438 0.07964 0.43516 0.07872 0.43361 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0214AMBULANCE_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 64.9972 3.8267 -310.93 63.5525 3.8267 -309.65 65.3713 2.9997 -310.766 63.6719 2.9997 -309.261 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.605101 0.40916 0.682964 0.605089 0.408934 0.683111 0.605089 0.408934 0.683111 0.605078 0.408742 0.683235 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.95749 0.93435 0.70962 0.93435 0.97929 0.79683 0.68782 0.79683 } TexCoordArray 1 Vec2Array 4 { 0.07907 0.43627 0.0782 0.43482 0.07929 0.43609 0.07827 0.43438 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0214AMBULANCE_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 64.3533 4.0197 -311.734 62.8275 4.0197 -310.381 64.9972 3.8267 -310.93 63.5525 3.8267 -309.65 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.122336 0.982853 0.137961 0.122354 0.98284 0.138039 0.122354 0.98284 0.138039 0.122374 0.982826 0.138121 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.07868 0.43719 0.07777 0.43565 0.07907 0.43627 0.0782 0.43482 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0214AMBULANCE_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 66.0204 1.8707 -309.879 64.4796 1.8707 -308.514 65.3713 1.7037 -310.766 63.6719 1.7037 -309.261 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.100035 -0.988556 0.112917 0.100007 -0.98856 0.112906 0.100007 -0.98856 0.112906 0.0999816 -0.988564 0.112896 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.07968 0.43508 0.07876 0.43353 0.07929 0.43609 0.07827 0.43438 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0214AMBULANCE_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 7 DrawArrays TRIANGLE_STRIP 7 5 } VertexArray Vec3Array 12 { 64.3533 4.0197 -311.734 64.9972 3.8267 -310.93 64.3533 4.0197 -311.734 65.3713 2.9997 -310.766 64.5059 2.9997 -311.869 65.3713 1.7037 -310.766 64.5059 1.7037 -311.869 66.0204 1.8707 -309.879 65.3713 1.7037 -310.766 66.0204 1.8707 -309.879 65.3713 2.9997 -310.766 65.9567 2.8477 -309.949 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.776611 0.212149 -0.593185 0.784858 0.241899 -0.57051 0.776611 0.212149 -0.593185 0.795845 0.0763063 -0.600673 0.785503 0.0562211 -0.616299 0.792539 0 -0.609821 0.786747 0 -0.617275 0.809781 0.00462254 -0.586714 0.792539 0 -0.609821 0.809781 0.00462254 -0.586714 0.795845 0.0763063 -0.600673 0.813818 0.0114265 -0.581008 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.33606 0.5063 0.20371 0.47212 0.33606 0.5063 0.15611 0.32607 0.33606 0.32607 0.15611 0.09701 0.33606 0.09701 0.01525 0.1264 0.15611 0.09701 0.01525 0.1264 0.15611 0.32607 0.02743 0.2992 } TexCoordArray 1 Vec2Array 12 { 0.07868 0.43719 0.07907 0.43627 0.07868 0.43719 0.07929 0.43609 0.07877 0.43734 0.07929 0.43609 0.07877 0.43734 0.07968 0.43508 0.07929 0.43609 0.07968 0.43508 0.07929 0.43609 0.07964 0.43516 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0214AMBULANCE_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 4 } VertexArray Vec3Array 10 { 63.5525 3.8267 -309.65 62.8275 4.0197 -310.381 63.6719 2.9997 -309.261 62.6748 2.9997 -310.246 63.6719 1.7037 -309.261 62.6748 1.7037 -310.246 63.6719 1.7037 -309.261 64.4796 1.8707 -308.514 63.6719 2.9997 -309.261 64.4169 2.8477 -308.585 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.656382 0.241441 0.714751 -0.677793 0.211954 0.70404 -0.687577 0.0761206 0.72211 -0.701671 0.0562071 0.71028 -0.696151 0 0.717895 -0.702783 0 0.711405 -0.696151 0 0.717895 -0.67566 0.00439466 0.7372 -0.687577 0.0761206 0.72211 -0.670718 0.0108636 0.741633 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.20371 0.47212 0.33606 0.5063 0.15611 0.32607 0.33606 0.32607 0.15611 0.09701 0.33606 0.09701 0.15611 0.09701 0.01525 0.1264 0.15611 0.32607 0.02743 0.2992 } TexCoordArray 1 Vec2Array 10 { 0.0782 0.43482 0.07777 0.43565 0.07827 0.43438 0.07768 0.4355 0.07827 0.43438 0.07768 0.4355 0.07827 0.43438 0.07876 0.43353 0.07827 0.43438 0.07872 0.43361 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0213AMBULANCE_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 62.681 1.38688 -326.896 62.8791 1.38688 -327.115 62.681 1.38688 -326.896 63.1329 1.38388 -326.867 62.9357 1.38388 -326.647 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00627783 -0.999964 -0.00565299 -0.00627626 -0.999964 -0.00567737 -0.00627783 -0.999964 -0.00565299 -0.00627783 -0.999964 -0.00565299 -0.00627939 -0.999964 -0.00562871 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.07768 0.4544 0.0778 0.45465 0.07768 0.4544 0.07795 0.45437 0.07783 0.45412 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0213AMBULANCE_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 61.2796 1.38688 -325.34 61.4769 1.38688 -325.559 61.2796 1.38688 -325.34 61.7316 1.38388 -325.31 61.5334 1.38388 -325.091 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0062637 -0.999964 -0.00565608 -0.00626451 -0.999964 -0.00564393 -0.0062637 -0.999964 -0.00565608 -0.0062637 -0.999964 -0.00565608 -0.0062629 -0.999964 -0.00566822 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.07684 0.45263 0.07696 0.45288 0.07684 0.45263 0.07711 0.4526 0.07699 0.45235 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0213AMBULANCE_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 66.4046 1.38688 -323.936 66.6027 1.38688 -324.155 66.4046 1.38688 -323.936 66.8564 1.38388 -323.907 66.6593 1.38388 -323.687 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00627896 -0.999964 -0.00565248 -0.0062773 -0.999964 -0.00567831 -0.00627896 -0.999964 -0.00565248 -0.00627896 -0.999964 -0.00565248 -0.00628062 -0.999964 -0.00562677 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.07991 0.45104 0.08003 0.45129 0.07991 0.45104 0.08018 0.451 0.08006 0.45076 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0213AMBULANCE_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 64.425 1.38688 -321.737 64.6221 1.38688 -321.957 64.425 1.38688 -321.737 64.8769 1.38388 -321.708 64.6788 1.38388 -321.489 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00627766 -0.999964 -0.00565131 -0.00627931 -0.999964 -0.0056256 -0.00627766 -0.999964 -0.00565131 -0.00627766 -0.999964 -0.00565131 -0.006276 -0.999964 -0.00567713 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.07872 0.44854 0.07884 0.44879 0.07872 0.44854 0.07899 0.44851 0.07888 0.44826 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0213AMBULANCE_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 62.9357 1.38388 -326.647 63.1329 1.38388 -326.867 63.1167 1.60488 -326.47 63.3138 1.60488 -326.689 63.1188 1.91888 -326.468 63.3159 1.91888 -326.687 62.9408 2.14288 -326.642 63.1379 2.14288 -326.862 62.6871 2.14588 -326.89 62.8842 2.14588 -327.11 62.5051 1.92589 -327.068 62.8842 2.14588 -327.11 62.7032 1.92589 -327.287 63.1379 2.14288 -326.862 62.7032 1.92589 -327.287 63.3159 1.91888 -326.687 62.7032 1.92589 -327.287 63.3138 1.60488 -326.689 62.7002 1.61088 -327.289 63.1329 1.38388 -326.867 62.7002 1.61088 -327.289 62.8791 1.38688 -327.115 62.7002 1.61088 -327.289 62.681 1.38688 -326.896 62.7002 1.61088 -327.289 62.503 1.61088 -327.07 62.7032 1.92589 -327.287 62.5051 1.92589 -327.068 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { 0.489953 -0.753036 0.439184 0.842875 -0.438208 -0.312307 0.616642 -0.558993 0.554329 0.886845 -0.0971016 -0.451749 0.714801 0.274161 0.643347 0.904703 0.269574 -0.329913 0.347795 0.884027 0.312304 0.599881 0.709798 -0.369228 -0.161532 0.976199 -0.144716 -0.138566 0.863856 -0.484306 -0.615224 0.559931 -0.554956 -0.138566 0.863856 -0.484306 0.451535 0.0899468 -0.887708 0.599881 0.709798 -0.369228 0.451535 0.0899468 -0.887708 0.904703 0.269574 -0.329913 0.451535 0.0899468 -0.887708 0.886845 -0.0971016 -0.451749 0.354025 -0.244699 -0.902657 0.842875 -0.438208 -0.312307 0.354025 -0.244699 -0.902657 0.0478609 -0.588665 -0.806959 0.354025 -0.244699 -0.902657 -0.496442 -0.743516 -0.448027 0.354025 -0.244699 -0.902657 -0.714442 -0.272683 -0.644373 0.451535 0.0899468 -0.887708 -0.615224 0.559931 -0.554956 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.09268 0.36472 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.04831 0.48587 0.01599 0.45082 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01599 0.45082 0.125 0.39977 0.01559 0.40082 0.09268 0.36472 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.01559 0.40082 0.01599 0.45082 0.01599 0.45082 } TexCoordArray 1 Vec2Array 28 { 0.07783 0.45412 0.07795 0.45437 0.07794 0.45391 0.07806 0.45416 0.07794 0.45391 0.07806 0.45416 0.07784 0.45411 0.07795 0.45436 0.07768 0.45439 0.0778 0.45464 0.07758 0.45459 0.0778 0.45464 0.07769 0.45484 0.07795 0.45436 0.07769 0.45484 0.07806 0.45416 0.07769 0.45484 0.07806 0.45416 0.07769 0.45484 0.07795 0.45437 0.07769 0.45484 0.0778 0.45465 0.07769 0.45484 0.07768 0.4544 0.07769 0.45484 0.07757 0.4546 0.07769 0.45484 0.07758 0.45459 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0213AMBULANCE_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 20 DrawArrays TRIANGLE_STRIP 20 7 } VertexArray Vec3Array 27 { 61.2989 1.61088 -325.734 61.4769 1.38688 -325.559 61.2989 1.61088 -325.734 61.2796 1.38688 -325.34 61.1017 1.61088 -325.514 61.5334 1.38388 -325.091 61.7145 1.60488 -324.913 61.7316 1.38388 -325.31 61.7145 1.60488 -324.913 61.9126 1.60488 -325.133 61.7175 1.91888 -324.911 61.9146 1.91888 -325.131 61.5385 2.14288 -325.085 61.7367 2.14288 -325.305 61.2848 2.14588 -325.335 61.483 2.14588 -325.553 61.1037 1.92589 -325.512 61.3009 1.92589 -325.731 61.1017 1.61088 -325.514 61.2989 1.61088 -325.734 61.5385 2.14288 -325.085 61.2848 2.14588 -325.335 61.5385 2.14288 -325.085 61.1037 1.92589 -325.512 61.7175 1.91888 -324.911 61.1017 1.61088 -325.514 61.7145 1.60488 -324.913 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { -0.624559 -0.543671 -0.560667 -0.496465 -0.743949 -0.447284 -0.624559 -0.543671 -0.560667 -0.714135 -0.68396 -0.149028 -0.875591 -0.0828557 0.475894 -0.493055 -0.263903 0.829007 -0.297718 -0.286408 0.910678 0.487959 -0.753563 0.440498 -0.297718 -0.286408 0.910678 0.71125 -0.292375 0.63925 -0.423064 0.0934358 0.901269 0.623946 0.54514 0.559924 -0.230828 0.649059 0.724873 0.173558 0.972329 0.156378 -0.337368 0.940247 0.0460369 -0.335282 0.891939 -0.303366 -0.888706 0.245247 0.38737 -0.711043 0.293019 -0.639186 -0.875591 -0.0828557 0.475894 -0.624559 -0.543671 -0.560667 -0.230828 0.649059 0.724873 -0.337368 0.940247 0.0460369 -0.230828 0.649059 0.724873 -0.888706 0.245247 0.38737 -0.423064 0.0934358 0.901269 -0.875591 -0.0828557 0.475894 -0.297718 -0.286408 0.910678 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.09268 0.36472 0.125 0.39977 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.01599 0.45082 0.01559 0.40082 0.01559 0.40082 0.09363 0.48544 0.04831 0.48587 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01559 0.40082 0.125 0.39977 } TexCoordArray 1 Vec2Array 27 { 0.07685 0.45308 0.07696 0.45288 0.07685 0.45308 0.07684 0.45263 0.07674 0.45283 0.07699 0.45235 0.0771 0.45215 0.07711 0.4526 0.0771 0.45215 0.07722 0.4524 0.0771 0.45214 0.07722 0.45239 0.077 0.45234 0.07712 0.45259 0.07685 0.45263 0.07696 0.45287 0.07674 0.45283 0.07686 0.45308 0.07674 0.45283 0.07685 0.45308 0.077 0.45234 0.07685 0.45263 0.077 0.45234 0.07674 0.45283 0.0771 0.45214 0.07674 0.45283 0.0771 0.45215 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0213AMBULANCE_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 66.6593 1.38388 -323.687 66.8564 1.38388 -323.907 66.8403 1.60488 -323.51 67.0374 1.60488 -323.729 66.8423 1.91888 -323.508 67.0405 1.91888 -323.727 66.6644 2.14288 -323.682 66.8625 2.14288 -323.901 66.4106 2.14588 -323.931 66.6078 2.14588 -324.15 66.2286 1.92589 -324.108 66.6078 2.14588 -324.15 66.4267 1.92589 -324.327 66.8625 2.14288 -323.901 66.4267 1.92589 -324.327 67.0405 1.91888 -323.727 66.4267 1.92589 -324.327 67.0374 1.60488 -323.729 66.4247 1.61088 -324.329 66.8564 1.38388 -323.907 66.4247 1.61088 -324.329 66.6027 1.38688 -324.155 66.4247 1.61088 -324.329 66.4046 1.38688 -323.936 66.4247 1.61088 -324.329 66.2265 1.61088 -324.11 66.4267 1.92589 -324.327 66.2286 1.92589 -324.108 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { 0.490075 -0.753032 0.439055 0.842562 -0.439303 -0.311611 0.61674 -0.558939 0.554274 0.887035 -0.0977273 -0.45124 0.7138 0.273654 0.644673 0.904944 0.268976 -0.329739 0.346716 0.883957 0.3137 0.599096 0.710406 -0.369335 -0.160781 0.976314 -0.144775 -0.137119 0.86353 -0.485299 -0.615113 0.559312 -0.555703 -0.137119 0.86353 -0.485299 0.45134 0.0900594 -0.887796 0.599096 0.710406 -0.369335 0.45134 0.0900594 -0.887796 0.904944 0.268976 -0.329739 0.45134 0.0900594 -0.887796 0.887035 -0.0977273 -0.45124 0.35401 -0.244781 -0.90264 0.842562 -0.439303 -0.311611 0.35401 -0.244781 -0.90264 0.0479256 -0.588682 -0.806943 0.35401 -0.244781 -0.90264 -0.49619 -0.743126 -0.448954 0.35401 -0.244781 -0.90264 -0.713161 -0.273789 -0.645323 0.45134 0.0900594 -0.887796 -0.615113 0.559312 -0.555703 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.09268 0.36472 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.04831 0.48587 0.01599 0.45082 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01599 0.45082 0.125 0.39977 0.01559 0.40082 0.09268 0.36472 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.01559 0.40082 0.01599 0.45082 0.01599 0.45082 } TexCoordArray 1 Vec2Array 28 { 0.08006 0.45076 0.08018 0.451 0.08017 0.45055 0.08029 0.4508 0.08017 0.45055 0.08029 0.4508 0.08006 0.45075 0.08018 0.451 0.07991 0.45103 0.08003 0.45128 0.0798 0.45123 0.08003 0.45128 0.07992 0.45148 0.08018 0.451 0.07992 0.45148 0.08029 0.4508 0.07992 0.45148 0.08029 0.4508 0.07992 0.45148 0.08018 0.451 0.07992 0.45148 0.08003 0.45129 0.07992 0.45148 0.07991 0.45104 0.07992 0.45148 0.0798 0.45124 0.07992 0.45148 0.0798 0.45123 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0213AMBULANCE_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 20 DrawArrays TRIANGLE_STRIP 20 7 } VertexArray Vec3Array 27 { 64.4441 1.61088 -322.131 64.6221 1.38688 -321.957 64.4441 1.61088 -322.131 64.425 1.38688 -321.737 64.247 1.61088 -321.911 64.6788 1.38388 -321.489 64.8597 1.60488 -321.311 64.8769 1.38388 -321.708 64.8597 1.60488 -321.311 65.0578 1.60488 -321.53 64.8627 1.91888 -321.309 65.0599 1.91888 -321.528 64.6849 2.14288 -321.483 64.8819 2.14288 -321.702 64.43 2.14588 -321.732 64.6282 2.14588 -321.952 64.2491 1.92589 -321.909 64.4462 1.92589 -322.129 64.247 1.61088 -321.911 64.4441 1.61088 -322.131 64.6849 2.14288 -321.483 64.43 2.14588 -321.732 64.6849 2.14288 -321.483 64.2491 1.92589 -321.909 64.8627 1.91888 -321.309 64.247 1.61088 -321.911 64.8597 1.60488 -321.311 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { -0.625043 -0.543832 -0.559972 -0.498489 -0.743009 -0.446593 -0.625043 -0.543832 -0.559972 -0.714638 -0.683482 -0.148809 -0.875381 -0.0831758 0.476225 -0.491928 -0.264296 0.829551 -0.297727 -0.286774 0.91056 0.487273 -0.753844 0.440776 -0.297727 -0.286774 0.91056 0.709581 -0.293051 0.640793 -0.423077 0.0940586 0.901198 0.623511 0.544236 0.561285 -0.23119 0.647795 0.725887 0.172813 0.972609 0.155459 -0.337684 0.940094 0.0468342 -0.336102 0.892111 -0.301951 -0.888384 0.246311 0.387433 -0.712369 0.291927 -0.638207 -0.875381 -0.0831758 0.476225 -0.625043 -0.543832 -0.559972 -0.23119 0.647795 0.725887 -0.337684 0.940094 0.0468342 -0.23119 0.647795 0.725887 -0.888384 0.246311 0.387433 -0.423077 0.0940586 0.901198 -0.875381 -0.0831758 0.476225 -0.297727 -0.286774 0.91056 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.09268 0.36472 0.125 0.39977 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.01599 0.45082 0.01559 0.40082 0.01559 0.40082 0.09363 0.48544 0.04831 0.48587 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01559 0.40082 0.125 0.39977 } TexCoordArray 1 Vec2Array 27 { 0.07874 0.44899 0.07884 0.44879 0.07874 0.44899 0.07872 0.44854 0.07862 0.44874 0.07888 0.44826 0.07898 0.44806 0.07899 0.44851 0.07898 0.44806 0.0791 0.44831 0.07899 0.44806 0.0791 0.4483 0.07888 0.44825 0.079 0.4485 0.07873 0.44854 0.07885 0.44879 0.07862 0.44874 0.07874 0.44899 0.07862 0.44874 0.07874 0.44899 0.07888 0.44825 0.07873 0.44854 0.07888 0.44825 0.07862 0.44874 0.07899 0.44806 0.07862 0.44874 0.07898 0.44806 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0213AMBULANCE_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 62.5192 4.52788 -323.678 64.5978 4.52788 -325.986 62.5192 1.72588 -323.678 64.5978 1.72588 -325.986 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.743072 0 -0.669212 -0.743072 0 -0.669212 -0.743072 0 -0.669212 -0.743072 0 -0.669212 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.31792 0.97843 0.00078 0.97843 0.31792 0.55609 0.00078 0.55609 } TexCoordArray 1 Vec2Array 4 { 0.07758 0.45074 0.07883 0.45337 0.07758 0.45074 0.07883 0.45337 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0213AMBULANCE_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 66.1387 1.72588 -320.139 68.2162 1.72588 -322.447 66.1387 4.52788 -320.139 68.2162 4.52788 -322.447 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.743248 0 0.669016 0.743248 0 0.669016 0.743248 0 0.669016 0.743248 0 0.669016 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33238 0.50211 0.66762 0.50211 0.33238 1.00161 0.66762 1.00161 } TexCoordArray 1 Vec2Array 4 { 0.07975 0.44673 0.08099 0.44935 0.07975 0.44673 0.08099 0.44935 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0213AMBULANCE_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 62.5192 1.72588 -323.678 66.1387 1.72588 -320.139 62.5192 1.72588 -323.678 66.1387 4.52788 -320.139 62.5192 4.52788 -323.678 68.2162 4.52788 -322.447 64.5978 4.52788 -325.986 68.2162 4.52788 -322.447 64.5978 1.72588 -325.986 68.2162 1.72588 -322.447 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.699111 0 0.715013 -0.699111 0 0.715013 -0.699111 0 0.715013 -0.611627 0.484369 0.625539 -0.2877 0.9114 0.294244 0.468589 0.742217 -0.479102 0.468577 0.742232 -0.47909 0.468589 0.742217 -0.479102 0.69922 0 -0.714907 0.69922 0 -0.714907 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.35055 0.08319 0.9994 0.08319 0.35055 0.08319 0.9994 0.49526 0.35055 0.49526 0.9994 0.49526 0.35055 0.49526 0.9994 0.49526 0.35055 0.08319 0.9994 0.08319 } TexCoordArray 1 Vec2Array 10 { 0.07758 0.45074 0.07975 0.44673 0.07758 0.45074 0.07975 0.44673 0.07758 0.45074 0.08099 0.44935 0.07883 0.45337 0.08099 0.44935 0.07883 0.45337 0.08099 0.44935 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0213AMBULANCE_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 61.125 2.87288 -325.725 62.508 2.87288 -327.261 61.0573 1.89588 -325.793 62.4404 1.89588 -327.328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.739602 0.0976147 -0.665928 -0.73951 0.0972398 -0.666086 -0.73951 0.0972398 -0.666086 -0.739417 0.0968647 -0.666243 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99182 0.75277 0.68325 0.75277 0.99178 0.57322 0.6832 0.57322 } TexCoordArray 1 Vec2Array 4 { 0.07675 0.45307 0.07758 0.45481 0.07671 0.45315 0.07754 0.45489 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0213AMBULANCE_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 61.772 3.02488 -324.944 63.2977 3.02488 -326.638 61.125 2.87288 -325.725 62.508 2.87288 -327.261 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.111291 0.98872 -0.100234 -0.111282 0.988723 -0.100212 -0.111282 0.988723 -0.100212 -0.111271 0.988727 -0.100187 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.95394 0.80129 0.69713 0.80129 0.94192 0.76367 0.70915 0.76367 } TexCoordArray 1 Vec2Array 4 { 0.07714 0.45218 0.07805 0.45411 0.07675 0.45307 0.07758 0.45481 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0213AMBULANCE_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 62.1512 3.85188 -324.812 63.4483 3.85188 -326.252 61.772 3.02488 -324.944 63.2977 3.02488 -326.638 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.678193 0.408489 -0.610893 -0.678192 0.408556 -0.61085 -0.678192 0.408556 -0.61085 -0.678192 0.408613 -0.610813 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.95749 0.93435 0.70962 0.93435 0.97929 0.79683 0.68782 0.79683 } TexCoordArray 1 Vec2Array 4 { 0.07736 0.45203 0.07814 0.45367 0.07714 0.45218 0.07805 0.45411 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0213AMBULANCE_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 62.8528 4.04488 -324.05 64.2228 4.04488 -325.571 62.1512 3.85188 -324.812 63.4483 3.85188 -326.252 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.136681 0.982935 -0.123113 -0.136682 0.982934 -0.123116 -0.136682 0.982934 -0.123116 -0.136684 0.982934 -0.12312 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.07778 0.45117 0.0786 0.45289 0.07736 0.45203 0.07814 0.45367 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0213AMBULANCE_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 61.0573 1.89588 -325.793 62.4404 1.89588 -327.328 61.772 1.72888 -324.944 63.2977 1.72888 -326.638 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.111582 -0.988656 -0.10054 -0.111618 -0.988651 -0.10055 -0.111618 -0.988651 -0.10055 -0.111651 -0.988647 -0.100558 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.07671 0.45315 0.07754 0.45489 0.07714 0.45218 0.07805 0.45411 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0213AMBULANCE_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 7 DrawArrays TRIANGLE_STRIP 7 5 } VertexArray Vec3Array 12 { 62.8528 4.04488 -324.05 62.1512 3.85188 -324.812 62.8528 4.04488 -324.05 61.772 3.02488 -324.944 62.7164 3.02488 -323.897 61.772 1.72888 -324.944 62.7164 1.72888 -323.897 61.0573 1.89588 -325.793 61.772 1.72888 -324.944 61.0573 1.89588 -325.793 61.772 3.02488 -324.944 61.125 2.87288 -325.725 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.73396 0.212212 0.645189 -0.743601 0.241424 0.623516 -0.73396 0.212212 0.645189 -0.752681 0.0759186 0.653994 -0.741373 0.0563197 0.668725 -0.748986 0 0.662586 -0.742552 0 0.669789 -0.767415 0.00366952 0.64114 -0.748986 0 0.662586 -0.767415 0.00366952 0.64114 -0.752681 0.0759186 0.653994 -0.770903 0.0090749 0.636888 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.33606 0.5063 0.20371 0.47212 0.33606 0.5063 0.15611 0.32607 0.33606 0.32607 0.15611 0.09701 0.33606 0.09701 0.01525 0.1264 0.15611 0.09701 0.01525 0.1264 0.15611 0.32607 0.02743 0.2992 } TexCoordArray 1 Vec2Array 12 { 0.07778 0.45117 0.07736 0.45203 0.07778 0.45117 0.07714 0.45218 0.0777 0.45099 0.07714 0.45218 0.0777 0.45099 0.07671 0.45315 0.07714 0.45218 0.07671 0.45315 0.07714 0.45218 0.07675 0.45307 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0213AMBULANCE_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 4 } VertexArray Vec3Array 10 { 63.4483 3.85188 -326.252 64.2228 4.04488 -325.571 63.2977 3.02488 -326.638 64.3603 3.02488 -325.722 63.2977 1.72888 -326.638 64.3603 1.72888 -325.722 63.2977 1.72888 -326.638 62.4404 1.89588 -327.328 63.2977 3.02488 -326.638 62.508 2.87288 -327.261 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.605555 0.243381 -0.757674 0.628148 0.213122 -0.748337 0.636678 0.0765987 -0.767316 0.651891 0.056429 -0.756211 0.6457 0 -0.763591 0.652931 0 -0.757418 0.6457 0 -0.763591 0.623379 0.00451289 -0.781907 0.636678 0.0765987 -0.767316 0.618 0.011159 -0.786099 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.20371 0.47212 0.33606 0.5063 0.15611 0.32607 0.33606 0.32607 0.15611 0.09701 0.33606 0.09701 0.15611 0.09701 0.01525 0.1264 0.15611 0.32607 0.02743 0.2992 } TexCoordArray 1 Vec2Array 10 { 0.07814 0.45367 0.0786 0.45289 0.07805 0.45411 0.07869 0.45307 0.07805 0.45411 0.07869 0.45307 0.07805 0.45411 0.07754 0.45489 0.07805 0.45411 0.07758 0.45481 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20010_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_45 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_46 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 6 DrawArrays TRIANGLE_STRIP 10 10 } VertexArray Vec3Array 20 { 369.943 -0.626912 -467.333 328.975 1.4739 -448.859 365.091 0.216043 -346.802 344.151 0.211638 -346.673 225.979 -0.023396 -530.418 115.213 1.33279 -469.296 225.979 -0.023396 -530.418 113.147 1.41514 -399.754 196.754 -0.008654 -301.813 113.147 1.35783 -281.888 282.142 1.4739 -558.344 225.979 -0.023396 -530.418 282.142 1.4739 -558.344 196.754 -0.008654 -301.813 299.119 1.4739 -560.274 196.754 -0.008654 -301.813 309.914 1.4739 -542.021 196.754 -0.008654 -301.813 328.975 1.4739 -448.859 326.577 0.211638 -346.565 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.0489559 0.998788 -0.0050147 0.00377472 0.999978 0.00549134 0.033936 0.999424 0.000308486 -0.000133968 0.999924 0.0123716 0.00176805 0.999998 -0.000253235 0.0117826 0.99993 -0.00083402 0.00176805 0.999998 -0.000253235 0.0146766 0.999892 0.000985773 0.000223078 0.999996 0.00288112 0.0164577 0.999864 0.000486173 -0.020956 0.99978 -0.00119734 0.00176805 0.999998 -0.000253235 -0.020956 0.99978 -0.00119734 0.000223078 0.999996 0.00288112 -0.00273475 0.999985 0.0046529 0.000223078 0.999996 0.00288112 -0.00835072 0.999963 0.00223779 0.000223078 0.999996 0.00288112 0.00377472 0.999978 0.00549134 0.00257736 0.99992 0.0123989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { -185.929 53.4512 -200.625 46.8245 -187.669 10.2158 -195.181 10.1694 -237.57 76.0804 -277.303 54.1554 -237.57 76.0804 -278.044 29.21 -248.054 -5.92242 -278.044 -13.0697 -217.424 86.0977 -237.57 76.0804 -217.424 86.0977 -248.054 -5.92242 -211.334 86.79 -248.054 -5.92242 -207.462 80.2425 -248.054 -5.92242 -200.625 46.8245 -201.485 10.1305 } TexCoordArray 1 Vec2Array 20 { 0.2615 0.61383 0.23699 0.59286 0.25859 0.477 0.24607 0.47685 0.17537 0.68545 0.10911 0.61606 0.17537 0.68545 0.10787 0.53711 0.15789 0.42592 0.10787 0.4033 0.20897 0.71716 0.17537 0.68545 0.20897 0.71716 0.15789 0.42592 0.21913 0.71935 0.15789 0.42592 0.22558 0.69863 0.15789 0.42592 0.23699 0.59286 0.23555 0.47673 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN316_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 8 Group { DataVariance STATIC name "TKLS315_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 18.2 1.47389 -340.221 18.2 1.44878 -331.888 18.2 1.47389 -340.221 36.8489 1.44878 -331.888 38.1799 1.47389 -340.221 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.999995 0.0030133 0 0.999996 0.0030133 0 0.999995 0.0030133 0 0.999995 0.0030133 0 0.999995 0.0030133 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 -0.00708 0.85 -0.00708 0.15 -0.00708 0.85 0.99292 0.15 0.99292 } TexCoordArray 1 Vec2Array 5 { 0.05107 0.46953 0.05107 0.46007 0.05107 0.46953 0.06223 0.46007 0.06302 0.46953 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS315_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 18.2 1.44878 -331.888 18.2 1.38149 -323.554 18.2 1.44878 -331.888 35.5177 1.38149 -323.554 36.8489 1.44878 -331.888 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.999967 0.00807399 0 0.999967 0.00807399 0 0.999967 0.00807399 0 0.999967 0.00807399 0 0.999967 0.00807399 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 -0.00708 0.85 -0.00708 0.15 -0.00708 0.85 0.99292 0.15 0.99292 } TexCoordArray 1 Vec2Array 5 { 0.05107 0.46007 0.05107 0.4506 0.05107 0.46007 0.06143 0.4506 0.06223 0.46007 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS315_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 18.2 1.38149 -323.554 18.2 1.28407 -315.221 18.2 1.38149 -323.554 34.1866 1.28407 -315.221 35.5177 1.38149 -323.554 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.999932 0.0116901 0 0.999932 0.0116901 0 0.999932 0.0116901 0 0.999932 0.0116901 0 0.999932 0.0116901 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 -0.00708 0.85 -0.00708 0.15 -0.00708 0.85 0.99292 0.15 0.99292 } TexCoordArray 1 Vec2Array 5 { 0.05107 0.4506 0.05107 0.44114 0.05107 0.4506 0.06063 0.44114 0.06143 0.4506 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS315_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 18.2 1.28407 -315.221 18.2 1.16857 -306.888 18.2 1.28407 -315.221 32.8555 1.16857 -306.888 34.1866 1.28407 -315.221 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.999904 0.0138593 0 0.999904 0.0138593 0 0.999904 0.0138593 0 0.999904 0.0138593 0 0.999904 0.0138593 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 -0.00708 0.85 -0.00708 0.15 -0.00708 0.85 0.99292 0.15 0.99292 } TexCoordArray 1 Vec2Array 5 { 0.05107 0.44114 0.05107 0.43168 0.05107 0.44114 0.05984 0.43168 0.06063 0.44114 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS315_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 18.2 1.16857 -306.888 18.2 1.04704 -298.554 18.2 1.16857 -306.888 31.5244 1.04704 -298.554 32.8555 1.16857 -306.888 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.999894 0.0145809 0 0.999894 0.0145809 0 0.999894 0.0145809 0 0.999894 0.0145809 0 0.999894 0.0145809 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 -0.00708 0.85 -0.00708 0.15 -0.00708 0.85 0.99292 0.15 0.99292 } TexCoordArray 1 Vec2Array 5 { 0.05107 0.43168 0.05107 0.42222 0.05107 0.43168 0.05904 0.42222 0.05984 0.43168 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS315_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 18.2 1.04704 -298.554 18.2 0.931544 -290.221 18.2 1.04704 -298.554 30.1932 0.931544 -290.221 31.5244 1.04704 -298.554 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.999904 0.0138591 0 0.999904 0.0138591 0 0.999904 0.0138591 0 0.999904 0.0138591 0 0.999904 0.0138591 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 -0.00708 0.85 -0.00708 0.15 -0.00708 0.85 0.99292 0.15 0.99292 } TexCoordArray 1 Vec2Array 5 { 0.05107 0.42222 0.05107 0.41276 0.05107 0.42222 0.05825 0.41276 0.05904 0.42222 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS315_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 18.2 0.931544 -290.221 18.2 0.834122 -281.888 18.2 0.931544 -290.221 28.8622 0.834122 -281.888 30.1932 0.931544 -290.221 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.999932 0.0116903 0 0.999932 0.0116903 0 0.999932 0.0116903 0 0.999932 0.0116903 0 0.999932 0.0116903 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 -0.00708 0.85 -0.00708 0.15 -0.00708 0.85 0.99292 0.15 0.99292 } TexCoordArray 1 Vec2Array 5 { 0.05107 0.41276 0.05107 0.4033 0.05107 0.41276 0.05745 0.4033 0.05825 0.41276 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN316" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 0 2.18095 -273.554 18.2 0.76683 -273.554 0 2.11366 -281.888 18.2 0.834122 -281.888 0 2.01624 -290.221 18.2 0.931544 -290.221 0 1.90074 -298.554 18.2 1.04704 -298.554 0 1.77921 -306.888 18.2 1.16857 -306.888 0 1.66371 -315.221 18.2 1.28407 -315.221 0 1.56629 -323.554 18.2 1.38149 -323.554 0 1.499 -331.888 18.2 1.44878 -331.888 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.077463 0.996963 -0.00804962 0.0737999 0.997273 1.14433e-07 0.0725769 0.997355 -0.00388622 0.0665877 0.997777 0.00268581 0.0630411 0.998 -0.00461083 0.055283 0.998463 0.00389101 0.0510698 0.998683 -0.00485485 0.0424161 0.999089 0.00461556 0.0379756 0.999268 -0.00461638 0.0293081 0.999559 0.00485913 0.025082 0.999678 -0.00389562 0.0172881 0.99984 0.00461949 0.0137209 0.999902 -0.0026913 0.00768862 0.999963 0.00389658 0.00645646 0.999979 1.14351e-07 0.00275924 0.999964 0.00807395 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 173.788 0 173.788 1.21333 173.232 0 173.232 1.21333 172.677 0 172.677 1.21333 172.121 0 172.121 1.21333 171.566 0 171.566 1.21333 171.01 0 171.01 1.21333 170.455 0 170.455 1.21333 169.899 0 169.899 1.21333 } TexCoordArray 1 Vec2Array 16 { 0.04018 0.39384 0.05107 0.39384 0.04018 0.4033 0.05107 0.4033 0.04018 0.41276 0.05107 0.41276 0.04018 0.42222 0.05107 0.42222 0.04018 0.43168 0.05107 0.43168 0.04018 0.44114 0.05107 0.44114 0.04018 0.4506 0.05107 0.4506 0.04018 0.46007 0.05107 0.46007 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN310_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN310_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 122 Group { DataVariance STATIC name "T0LB310" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 18.2 1.47389 -340.221 20.2 1.47389 -340.221 18.2 1.47389 -348.754 20.2 1.47389 -348.754 18.2 1.4739 -357.287 20.2 1.4739 -357.287 18.2 1.4739 -365.821 20.2 1.4739 -365.821 18.2 1.4739 -374.354 20.2 1.4739 -374.354 18.2 1.4739 -382.887 20.2 1.4739 -382.887 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 1 0 0 1 0 0 1 4.19112e-08 0 1 8.38224e-08 0 1 8.3819e-08 0 1 4.19078e-08 0 1 0 0 1 0 0 1 3.72544e-08 0 1 7.45088e-08 0 1 1.11763e-07 0 1 1.11763e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 548.034 0 548.034 1 546.327 0 546.327 1 544.621 0 544.621 1 542.914 0 542.914 1 541.207 0 541.207 1 539.501 0 539.501 1 } TexCoordArray 1 Vec2Array 12 { 0.05107 0.46953 0.05227 0.46953 0.05107 0.47921 0.05227 0.47921 0.05107 0.4889 0.05227 0.4889 0.05107 0.49859 0.05227 0.49859 0.05107 0.50828 0.05227 0.50828 0.05107 0.51796 0.05227 0.51796 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT309" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 26.2 1.47389 -340.221 26.2 2.4739 -340.221 26.2 1.47389 -348.754 26.2 2.4739 -348.754 26.2 1.4739 -357.287 26.2 2.4739 -357.287 26.2 1.4739 -365.821 26.2 2.4739 -365.821 26.2 1.4739 -374.354 26.2 2.4739 -374.354 26.2 1.4739 -382.887 26.2 2.4739 -382.887 26.2 1.4739 -391.42 26.2 2.4739 -391.42 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 277.135 0 277.135 1 275.429 0 275.429 1 273.721 0 273.721 1 272.015 0 272.015 1 270.309 0 270.309 1 268.601 0 268.601 1 266.895 0 266.895 1 } TexCoordArray 1 Vec2Array 14 { 0.05586 0.46953 0.05586 0.46953 0.05586 0.47921 0.05586 0.47921 0.05586 0.4889 0.05586 0.4889 0.05586 0.49859 0.05586 0.49859 0.05586 0.50828 0.05586 0.50828 0.05586 0.51796 0.05586 0.51796 0.05586 0.52765 0.05586 0.52765 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT304" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 0 5.4739 -382.887 0 1.4739 -382.887 0 5.4739 -391.42 0 1.4739 -391.42 0 5.49901 -399.754 0 1.49901 -399.754 0 5.5663 -408.087 0 1.5663 -408.087 0 5.66372 -416.42 0 1.66372 -416.42 0 5.77922 -424.754 0 1.77922 -424.754 0 5.90075 -433.087 0 1.90075 -433.087 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 717.633 1 717.633 0 715.5 1 715.5 0 713.416 1 713.416 0 711.333 1 711.333 0 709.249 1 709.249 0 707.166 1 707.166 0 705.082 1 705.082 0 } TexCoordArray 1 Vec2Array 14 { 0.04018 0.51796 0.04018 0.51796 0.04018 0.52765 0.04018 0.52765 0.04018 0.53711 0.04018 0.53711 0.04018 0.54657 0.04018 0.54657 0.04018 0.55603 0.04018 0.55603 0.04018 0.56549 0.04018 0.56549 0.04018 0.57496 0.04018 0.57496 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE2005" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_5 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 DrawArrays TRIANGLE_STRIP 30 5 DrawArrays TRIANGLE_STRIP 35 5 } VertexArray Vec3Array 40 { 124.088 19.5782 -365.186 116.99 19.5782 -358.754 124.088 19.5782 -365.186 115.007 -0.140655 -356.957 126.071 -0.140655 -366.981 123.735 19.5782 -358.397 117.343 19.5782 -365.541 123.735 19.5782 -358.397 115.558 -0.140655 -367.536 125.52 -0.140655 -356.402 144.819 20.1894 -329.495 136.649 20.1894 -334.497 144.819 20.1894 -329.495 134.366 0.470456 -335.894 147.1 0.470468 -328.098 138.206 20.1894 -327.924 143.262 20.1894 -336.067 138.206 20.1894 -327.924 144.675 0.470467 -338.342 136.792 0.470457 -325.649 127.848 17.4887 -314.762 122.612 17.4887 -308.405 127.848 17.4887 -314.762 121.149 0.534804 -306.629 129.311 0.534816 -316.538 128.394 17.4887 -308.944 122.066 17.4887 -314.224 128.394 17.4887 -308.944 120.298 0.534815 -315.698 130.162 0.534806 -307.469 121.4 20.794 -328.844 131.888 20.794 -327.921 121.4 20.794 -328.844 134.818 -0.942941 -327.664 118.47 -0.942941 -329.103 127.103 20.794 -333.662 126.185 20.794 -323.105 127.103 20.794 -333.662 125.929 -0.942943 -320.157 127.359 -0.942941 -336.611 } NormalBinding PER_VERTEX NormalArray Vec3Array 40 { 0.671467 1.9364e-05 0.741034 0.671488 2.06506e-06 0.741015 0.671467 1.9364e-05 0.741034 0.671467 1.9364e-05 0.741034 0.671454 3.04624e-05 0.741046 -0.74524 0 0.666796 -0.745241 1.51354e-07 0.666796 -0.74524 0 0.666796 -0.74524 0 0.666796 -0.74524 -9.71147e-08 0.666796 -0.522134 1.88696e-05 0.852863 -0.522098 -7.65883e-06 0.852886 -0.522134 1.88696e-05 0.852863 -0.522134 1.88696e-05 0.852863 -0.522157 3.58897e-05 0.852849 -0.849518 1.66227e-05 -0.52756 -0.849528 4.99039e-06 -0.527544 -0.849518 1.66227e-05 -0.52756 -0.849518 1.66227e-05 -0.52756 -0.849511 2.40842e-05 -0.52757 0.77189 -1.26794e-06 0.635756 0.771888 4.84945e-07 0.635759 0.77189 -1.26794e-06 0.635756 0.77189 -1.26794e-06 0.635756 0.771891 -2.39248e-06 0.635755 -0.640647 -1.7785e-05 0.767835 -0.640684 1.19309e-05 0.767805 -0.640647 -1.7785e-05 0.767835 -0.640647 -1.7785e-05 0.767835 -0.640624 -3.68505e-05 0.767855 0.0876786 4.54525e-05 -0.996149 0.0876672 3.84062e-05 -0.99615 0.0876786 4.54525e-05 -0.996149 0.0876786 4.54525e-05 -0.996149 0.0876858 4.9973e-05 -0.996148 0.996243 -2.00573e-06 0.0866017 0.99624 1.71582e-05 0.0866324 0.996243 -2.00573e-06 0.0866017 0.996243 -2.00573e-06 0.0866017 0.996245 -1.43015e-05 0.0865821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 40 { 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 40 { 0.11442 0.49787 0.11017 0.49057 0.11442 0.49787 0.10898 0.48853 0.1156 0.49991 0.11421 0.49016 0.11038 0.49827 0.11421 0.49016 0.10931 0.50054 0.11527 0.4879 0.12682 0.45735 0.12193 0.46303 0.12682 0.45735 0.12057 0.46461 0.12818 0.45576 0.12286 0.45557 0.12589 0.46481 0.12286 0.45557 0.12673 0.46739 0.12202 0.45298 0.11667 0.44062 0.11353 0.43341 0.11667 0.44062 0.11266 0.43139 0.11754 0.44264 0.11699 0.43402 0.11321 0.44001 0.11699 0.43402 0.11215 0.44169 0.11805 0.43234 0.11281 0.45661 0.11908 0.45556 0.11281 0.45661 0.12084 0.45527 0.11106 0.4569 0.11622 0.46208 0.11567 0.45009 0.11622 0.46208 0.11552 0.44675 0.11637 0.46543 } TexCoordArray 2 Vec2Array 40 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 40 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -35.9365 14.6731 -353.332 -13.4597 4.10513 -353.332 -35.9365 13.7101 -353.332 -13.4597 3.14215 -353.332 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.01868 0.48441 0.03213 0.48441 0.01868 0.48441 0.03213 0.48441 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -57.089 28.6731 -353.332 -35.9365 14.6731 -353.332 -57.089 27.7091 -353.332 -35.9365 13.7101 -353.332 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.00603 0.48441 0.01868 0.48441 0.00603 0.48441 0.01868 0.48441 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -35.9365 14.6731 -353.521 -35.9365 13.7101 -353.521 -13.4597 4.10513 -353.521 -13.4597 3.14215 -353.521 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.01868 0.48463 0.01868 0.48463 0.03213 0.48463 0.03213 0.48463 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -57.089 28.6731 -353.521 -57.089 27.7091 -353.521 -35.9365 14.6731 -353.521 -35.9365 13.7101 -353.521 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.00603 0.48463 0.00603 0.48463 0.01868 0.48463 0.01868 0.48463 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_608" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.3518 2.90711 -337.275 -29.3518 2.90711 -336.688 -29.3518 10.8041 -337.275 -29.3518 10.8041 -336.688 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.31764 0.22691 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02262 0.46618 0.02262 0.46552 0.02262 0.46618 0.02262 0.46552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_607" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.5056 10.3111 -337.275 -28.5056 10.3111 -336.688 -28.5056 2.90711 -337.275 -28.5056 2.90711 -336.688 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.29782 0.77309 0.29782 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02313 0.46618 0.02313 0.46552 0.02313 0.46618 0.02313 0.46552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_606" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.5056 2.90711 -336.688 -28.5056 10.3111 -336.688 -29.3518 2.90711 -336.688 -29.3518 10.8041 -336.688 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02313 0.46552 0.02313 0.46552 0.02262 0.46552 0.02262 0.46552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_605" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.3518 10.8041 -337.275 -28.5056 10.3111 -337.275 -29.3518 2.90711 -337.275 -28.5056 2.90711 -337.275 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02262 0.46618 0.02313 0.46618 0.02262 0.46618 0.02313 0.46618 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_604" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.9468 2.90711 -337.275 -34.9468 2.90711 -336.688 -34.9468 13.4681 -337.275 -34.9468 13.4681 -336.688 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.4246 0.22691 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01928 0.46618 0.01928 0.46552 0.01928 0.46618 0.01928 0.46552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_603" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.1005 12.9741 -337.275 -34.1005 12.9741 -336.688 -34.1005 2.90711 -337.275 -34.1005 2.90711 -336.688 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.40478 0.77309 0.40478 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01978 0.46618 0.01978 0.46552 0.01978 0.46618 0.01978 0.46552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_602" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.1005 2.90711 -336.688 -34.1005 12.9741 -336.688 -34.9468 2.90711 -336.688 -34.9468 13.4681 -336.688 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01978 0.46552 0.01978 0.46552 0.01928 0.46552 0.01928 0.46552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_601" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.9468 13.4681 -337.275 -34.1005 12.9741 -337.275 -34.9468 2.90711 -337.275 -34.1005 2.90711 -337.275 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01928 0.46618 0.01978 0.46618 0.01928 0.46618 0.01978 0.46618 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_600" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.4058 2.90711 -337.275 -44.4058 2.90711 -336.688 -44.4058 19.4611 -337.275 -44.4058 19.4611 -336.688 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.66525 0.22691 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01362 0.46618 0.01362 0.46552 0.01362 0.46618 0.01362 0.46552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_599" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.5606 18.9671 -337.275 -43.5606 18.9671 -336.688 -43.5606 2.90711 -337.275 -43.5606 2.90711 -336.688 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.64544 0.77309 0.64544 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01412 0.46618 0.01412 0.46552 0.01412 0.46618 0.01412 0.46552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_598" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.5606 2.90711 -336.688 -43.5606 18.9671 -336.688 -44.4058 2.90711 -336.688 -44.4058 19.4611 -336.688 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01412 0.46552 0.01412 0.46552 0.01362 0.46552 0.01362 0.46552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_597" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.4058 19.4611 -337.275 -43.5606 18.9671 -337.275 -44.4058 2.90711 -337.275 -43.5606 2.90711 -337.275 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01362 0.46618 0.01412 0.46618 0.01362 0.46618 0.01412 0.46618 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_596" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -54.9053 2.97516 -336.869 -53.8538 2.97516 -336.869 -54.9053 2.97516 -336.869 -53.8538 18.5431 -336.869 -54.9053 19.2511 -336.869 -53.8032 20.1231 -336.869 -54.9053 19.2511 -336.869 -53.591 21.6481 -336.869 -55.0771 21.8661 -336.869 -53.0853 23.1731 -336.869 -55.3096 23.6521 -336.869 -52.135 24.6691 -336.869 -55.987 25.8821 -336.869 -56.8867 27.7841 -336.869 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.00734 0.46572 0.00797 0.46572 0.00734 0.46572 0.00797 0.46572 0.00734 0.46572 0.008 0.46572 0.00734 0.46572 0.00812 0.46572 0.00723 0.46572 0.00843 0.46572 0.00709 0.46572 0.00899 0.46572 0.00669 0.46572 0.00615 0.46572 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_595" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -53.8538 2.97516 -337.524 -54.9053 2.97516 -337.524 -53.8538 18.5431 -337.524 -54.9053 19.2511 -337.524 -53.8032 20.1231 -337.524 -54.9053 19.2511 -337.524 -53.591 21.6481 -337.524 -55.0771 21.8661 -337.524 -53.0853 23.1731 -337.524 -55.3096 23.6521 -337.524 -52.135 24.6691 -337.524 -55.987 25.8821 -337.524 -56.8867 27.7841 -337.524 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.00797 0.46646 0.00734 0.46646 0.00797 0.46646 0.00734 0.46646 0.008 0.46646 0.00734 0.46646 0.00812 0.46646 0.00723 0.46646 0.00843 0.46646 0.00709 0.46646 0.00899 0.46646 0.00669 0.46646 0.00615 0.46646 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_594" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -52.135 24.6691 -337.524 -52.135 24.6691 -336.869 -53.0853 23.1731 -337.524 -53.0853 23.1731 -336.869 -53.591 21.6481 -337.524 -53.591 21.6481 -336.869 -53.8032 20.1231 -337.524 -53.8032 20.1231 -336.869 -53.8538 18.5431 -337.524 -53.8538 18.5431 -336.869 -53.8538 2.97516 -337.524 -53.8538 2.97516 -336.869 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.844095 -0.536193 0 0.844095 -0.536193 0 0.882577 -0.470168 0 0.918161 -0.396207 0 0.966045 -0.258372 0 0.979954 -0.199225 0 0.994779 -0.102056 0 0.99777 -0.0667444 0 0.999985 -0.00540341 0 0.999999 -0.00154659 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.00899 0.46646 0.00899 0.46572 0.00843 0.46646 0.00843 0.46572 0.00812 0.46646 0.00812 0.46572 0.008 0.46646 0.008 0.46572 0.00797 0.46646 0.00797 0.46572 0.00797 0.46646 0.00797 0.46572 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_593" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -54.9053 2.97516 -337.524 -54.9053 2.97516 -336.869 -54.9053 19.2511 -337.524 -54.9053 19.2511 -336.869 -55.0771 21.8661 -337.524 -55.0771 21.8661 -336.869 -55.3096 23.6521 -337.524 -55.3096 23.6521 -336.869 -55.987 25.8821 -337.524 -55.987 25.8821 -336.869 -56.8867 27.7841 -337.524 -56.8867 27.7841 -336.869 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -1 0 0 -1 0 0 -0.999988 -0.00488518 0 -0.999872 -0.0159748 0 -0.996646 -0.0818368 0 -0.994745 -0.102385 0 -0.981162 -0.193189 0 -0.969193 -0.246302 0 -0.942567 -0.334017 0 -0.925098 -0.379728 0 -0.903967 -0.427602 0 -0.903967 -0.427602 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.00734 0.46646 0.00734 0.46572 0.00734 0.46646 0.00734 0.46572 0.00723 0.46646 0.00723 0.46572 0.00709 0.46646 0.00709 0.46572 0.00669 0.46646 0.00669 0.46572 0.00615 0.46646 0.00615 0.46572 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_592" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.3518 2.90711 -352.756 -29.3518 2.90711 -352.17 -29.3518 10.8041 -352.756 -29.3518 10.8041 -352.17 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.31764 0.01209 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02262 0.48376 0.02262 0.48309 0.02262 0.48376 0.02262 0.48309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_591" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.5056 10.3111 -352.756 -28.5056 10.3111 -352.17 -28.5056 2.90711 -352.756 -28.5056 2.90711 -352.17 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.29782 0.98791 0.29782 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02313 0.48376 0.02313 0.48309 0.02313 0.48376 0.02313 0.48309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_590" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.5056 2.90711 -352.17 -28.5056 10.3111 -352.17 -29.3518 2.90711 -352.17 -29.3518 10.8041 -352.17 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02313 0.48309 0.02313 0.48309 0.02262 0.48309 0.02262 0.48309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_589" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.3518 10.8041 -352.756 -28.5056 10.3111 -352.756 -29.3518 2.90711 -352.756 -28.5056 2.90711 -352.756 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02262 0.48376 0.02313 0.48376 0.02262 0.48376 0.02313 0.48376 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_588" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.9468 2.90711 -352.756 -34.9468 2.90711 -352.17 -34.9468 13.4681 -352.756 -34.9468 13.4681 -352.17 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.4246 0.01209 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01928 0.48376 0.01928 0.48309 0.01928 0.48376 0.01928 0.48309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_587" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.1005 12.9741 -352.756 -34.1005 12.9741 -352.17 -34.1005 2.90711 -352.756 -34.1005 2.90711 -352.17 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.40478 0.98791 0.40478 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01978 0.48376 0.01978 0.48309 0.01978 0.48376 0.01978 0.48309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_586" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.1005 2.90711 -352.17 -34.1005 12.9741 -352.17 -34.9468 2.90711 -352.17 -34.9468 13.4681 -352.17 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01978 0.48309 0.01978 0.48309 0.01928 0.48309 0.01928 0.48309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_585" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.9468 13.4681 -352.756 -34.1005 12.9741 -352.756 -34.9468 2.90711 -352.756 -34.1005 2.90711 -352.756 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01928 0.48376 0.01978 0.48376 0.01928 0.48376 0.01978 0.48376 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_584" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.4058 2.90711 -352.756 -44.4058 2.90711 -352.17 -44.4058 19.4611 -352.756 -44.4058 19.4611 -352.17 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.66525 0.01209 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01362 0.48376 0.01362 0.48309 0.01362 0.48376 0.01362 0.48309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_583" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.5606 18.9671 -352.756 -43.5606 18.9671 -352.17 -43.5606 2.90711 -352.756 -43.5606 2.90711 -352.17 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.64544 0.98791 0.64544 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01412 0.48376 0.01412 0.48309 0.01412 0.48376 0.01412 0.48309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_582" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.5606 2.90711 -352.17 -43.5606 18.9671 -352.17 -44.4058 2.90711 -352.17 -44.4058 19.4611 -352.17 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01412 0.48309 0.01412 0.48309 0.01362 0.48309 0.01362 0.48309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_581" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.4058 19.4611 -352.756 -43.5606 18.9671 -352.756 -44.4058 2.90711 -352.756 -43.5606 2.90711 -352.756 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01362 0.48376 0.01412 0.48376 0.01362 0.48376 0.01412 0.48376 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_580" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -54.9053 2.97517 -352.35 -53.8538 2.97517 -352.35 -54.9053 2.97517 -352.35 -53.8538 18.5431 -352.35 -54.9053 19.2511 -352.35 -53.8032 20.1231 -352.35 -54.9053 19.2511 -352.35 -53.591 21.6481 -352.35 -55.0771 21.8661 -352.35 -53.0853 23.1731 -352.35 -55.3096 23.6521 -352.35 -52.135 24.6691 -352.35 -55.987 25.8821 -352.35 -56.8867 27.7841 -352.35 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.00734 0.4833 0.00797 0.4833 0.00734 0.4833 0.00797 0.4833 0.00734 0.4833 0.008 0.4833 0.00734 0.4833 0.00812 0.4833 0.00723 0.4833 0.00843 0.4833 0.00709 0.4833 0.00899 0.4833 0.00669 0.4833 0.00615 0.4833 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_579" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -53.8538 2.97517 -353.006 -54.9053 2.97517 -353.006 -53.8538 18.5431 -353.006 -54.9053 19.2511 -353.006 -53.8032 20.1231 -353.006 -54.9053 19.2511 -353.006 -53.591 21.6481 -353.006 -55.0771 21.8661 -353.006 -53.0853 23.1731 -353.006 -55.3096 23.6521 -353.006 -52.135 24.6691 -353.006 -55.987 25.8821 -353.006 -56.8867 27.7841 -353.006 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.00797 0.48404 0.00734 0.48404 0.00797 0.48404 0.00734 0.48404 0.008 0.48404 0.00734 0.48404 0.00812 0.48404 0.00723 0.48404 0.00843 0.48404 0.00709 0.48404 0.00899 0.48404 0.00669 0.48404 0.00615 0.48404 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_578" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -52.135 24.6691 -353.006 -52.135 24.6691 -352.35 -53.0853 23.1731 -353.006 -53.0853 23.1731 -352.35 -53.591 21.6481 -353.006 -53.591 21.6481 -352.35 -53.8032 20.1231 -353.006 -53.8032 20.1231 -352.35 -53.8538 18.5431 -353.006 -53.8538 18.5431 -352.35 -53.8538 2.97517 -353.006 -53.8538 2.97517 -352.35 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.844095 -0.536193 0 0.844095 -0.536193 0 0.882577 -0.470168 0 0.918161 -0.396207 0 0.966045 -0.258372 0 0.979954 -0.199225 0 0.994779 -0.102056 0 0.99777 -0.0667444 0 0.999985 -0.00540341 0 0.999999 -0.00154659 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.00899 0.48404 0.00899 0.4833 0.00843 0.48404 0.00843 0.4833 0.00812 0.48404 0.00812 0.4833 0.008 0.48404 0.008 0.4833 0.00797 0.48404 0.00797 0.4833 0.00797 0.48404 0.00797 0.4833 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_577" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -54.9053 2.97517 -353.006 -54.9053 2.97517 -352.35 -54.9053 19.2511 -353.006 -54.9053 19.2511 -352.35 -55.0771 21.8661 -353.006 -55.0771 21.8661 -352.35 -55.3096 23.6521 -353.006 -55.3096 23.6521 -352.35 -55.987 25.8821 -353.006 -55.987 25.8821 -352.35 -56.8867 27.7841 -353.006 -56.8867 27.7841 -352.35 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -1 0 0 -1 0 0 -0.999988 -0.00488518 0 -0.999872 -0.0159748 0 -0.996646 -0.0818368 0 -0.994745 -0.102385 0 -0.981162 -0.193189 0 -0.969193 -0.246302 0 -0.942567 -0.334017 0 -0.925098 -0.379728 0 -0.903967 -0.427602 0 -0.903967 -0.427602 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.00734 0.48404 0.00734 0.4833 0.00734 0.48404 0.00734 0.4833 0.00723 0.48404 0.00723 0.4833 0.00709 0.48404 0.00709 0.4833 0.00669 0.48404 0.00669 0.4833 0.00615 0.48404 0.00615 0.4833 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_575" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.3518 2.90716 -370.186 -29.3518 2.90716 -369.599 -29.3518 10.8041 -370.186 -29.3518 10.8041 -369.599 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.31764 0.78468 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02262 0.50354 0.02262 0.50288 0.02262 0.50354 0.02262 0.50288 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_574" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.5056 10.3111 -370.186 -28.5056 10.3111 -369.599 -28.5056 2.90716 -370.186 -28.5056 2.90716 -369.599 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.29782 0.21532 0.29782 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02313 0.50354 0.02313 0.50288 0.02313 0.50354 0.02313 0.50288 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_573" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.5056 2.90716 -369.599 -28.5056 10.3111 -369.599 -29.3518 2.90716 -369.599 -29.3518 10.8041 -369.599 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02313 0.50288 0.02313 0.50288 0.02262 0.50288 0.02262 0.50288 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_572" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.3518 10.8041 -370.186 -28.5056 10.3111 -370.186 -29.3518 2.90716 -370.186 -28.5056 2.90716 -370.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02262 0.50354 0.02313 0.50354 0.02262 0.50354 0.02313 0.50354 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_571" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.9468 2.90716 -370.186 -34.9468 2.90716 -369.599 -34.9468 13.4681 -370.186 -34.9468 13.4681 -369.599 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.4246 0.78468 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01928 0.50354 0.01928 0.50288 0.01928 0.50354 0.01928 0.50288 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_570" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.1005 12.9741 -370.186 -34.1005 12.9741 -369.599 -34.1005 2.90716 -370.186 -34.1005 2.90716 -369.599 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.40478 0.21532 0.40478 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01978 0.50354 0.01978 0.50288 0.01978 0.50354 0.01978 0.50288 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_569" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.1005 2.90716 -369.599 -34.1005 12.9741 -369.599 -34.9468 2.90716 -369.599 -34.9468 13.4681 -369.599 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01978 0.50288 0.01978 0.50288 0.01928 0.50288 0.01928 0.50288 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_568" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.9468 13.4681 -370.186 -34.1005 12.9741 -370.186 -34.9468 2.90716 -370.186 -34.1005 2.90716 -370.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01928 0.50354 0.01978 0.50354 0.01928 0.50354 0.01978 0.50354 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_567" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.4058 2.90716 -370.186 -44.4058 2.90716 -369.599 -44.4058 19.4611 -370.186 -44.4058 19.4611 -369.599 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.66525 0.78468 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01362 0.50354 0.01362 0.50288 0.01362 0.50354 0.01362 0.50288 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_566" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.5606 18.9671 -370.186 -43.5606 18.9671 -369.599 -43.5606 2.90716 -370.186 -43.5606 2.90716 -369.599 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.64544 0.21532 0.64544 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01412 0.50354 0.01412 0.50288 0.01412 0.50354 0.01412 0.50288 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_565" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.5606 2.90716 -369.599 -43.5606 18.9671 -369.599 -44.4058 2.90716 -369.599 -44.4058 19.4611 -369.599 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01412 0.50288 0.01412 0.50288 0.01362 0.50288 0.01362 0.50288 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_564" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.4058 19.4611 -370.186 -43.5606 18.9671 -370.186 -44.4058 2.90716 -370.186 -43.5606 2.90716 -370.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01362 0.50354 0.01412 0.50354 0.01362 0.50354 0.01412 0.50354 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_563" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -54.9053 2.97518 -369.78 -53.8538 2.97518 -369.78 -54.9053 2.97518 -369.78 -53.8538 18.5431 -369.78 -54.9053 19.2511 -369.78 -53.8032 20.1231 -369.78 -54.9053 19.2511 -369.78 -53.591 21.6481 -369.78 -55.0771 21.8661 -369.78 -53.0853 23.1731 -369.78 -55.3096 23.6521 -369.78 -52.135 24.6691 -369.78 -55.987 25.8821 -369.78 -56.8867 27.7841 -369.78 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.00734 0.50308 0.00797 0.50308 0.00734 0.50308 0.00797 0.50308 0.00734 0.50308 0.008 0.50308 0.00734 0.50308 0.00812 0.50308 0.00723 0.50308 0.00843 0.50308 0.00709 0.50308 0.00899 0.50308 0.00669 0.50308 0.00615 0.50308 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_562" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -53.8538 2.97518 -370.433 -54.9053 2.97518 -370.433 -53.8538 18.5431 -370.433 -54.9053 19.2511 -370.433 -53.8032 20.1231 -370.433 -54.9053 19.2511 -370.433 -53.591 21.6481 -370.433 -55.0771 21.8661 -370.433 -53.0853 23.1731 -370.433 -55.3096 23.6521 -370.433 -52.135 24.6691 -370.433 -55.987 25.8821 -370.433 -56.8867 27.7841 -370.433 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.00797 0.50383 0.00734 0.50383 0.00797 0.50383 0.00734 0.50383 0.008 0.50383 0.00734 0.50383 0.00812 0.50383 0.00723 0.50383 0.00843 0.50383 0.00709 0.50383 0.00899 0.50383 0.00669 0.50383 0.00615 0.50383 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_561" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -52.135 24.6691 -370.433 -52.135 24.6691 -369.78 -53.0853 23.1731 -370.433 -53.0853 23.1731 -369.78 -53.591 21.6481 -370.433 -53.591 21.6481 -369.78 -53.8032 20.1231 -370.433 -53.8032 20.1231 -369.78 -53.8538 18.5431 -370.433 -53.8538 18.5431 -369.78 -53.8538 2.97518 -370.433 -53.8538 2.97518 -369.78 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.844095 -0.536193 0 0.844095 -0.536193 0 0.882577 -0.470168 0 0.918161 -0.396207 0 0.966046 -0.258372 0 0.979954 -0.199225 0 0.994779 -0.102056 0 0.99777 -0.0667444 0 0.999985 -0.00540341 0 0.999999 -0.00154659 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.00899 0.50383 0.00899 0.50308 0.00843 0.50383 0.00843 0.50308 0.00812 0.50383 0.00812 0.50308 0.008 0.50383 0.008 0.50308 0.00797 0.50383 0.00797 0.50308 0.00797 0.50383 0.00797 0.50308 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_560" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -54.9053 2.97518 -370.433 -54.9053 2.97518 -369.78 -54.9053 19.2511 -370.433 -54.9053 19.2511 -369.78 -55.0771 21.8661 -370.433 -55.0771 21.8661 -369.78 -55.3096 23.6521 -370.433 -55.3096 23.6521 -369.78 -55.987 25.8821 -370.433 -55.987 25.8821 -369.78 -56.8867 27.7841 -370.433 -56.8867 27.7841 -369.78 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -1 0 0 -1 0 0 -0.999988 -0.00488518 0 -0.999872 -0.0159748 0 -0.996646 -0.0818368 0 -0.994745 -0.102385 0 -0.981162 -0.193189 0 -0.969193 -0.246302 0 -0.942567 -0.334017 0 -0.925098 -0.379728 0 -0.903967 -0.427602 0 -0.903967 -0.427602 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.00734 0.50383 0.00734 0.50308 0.00734 0.50383 0.00734 0.50308 0.00723 0.50383 0.00723 0.50308 0.00709 0.50383 0.00709 0.50308 0.00669 0.50383 0.00669 0.50308 0.00615 0.50383 0.00615 0.50308 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_559" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.3518 2.90712 -354.704 -29.3518 2.90712 -354.117 -29.3518 10.8041 -354.704 -29.3518 10.8041 -354.117 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.31764 0.9995 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02262 0.48597 0.02262 0.4853 0.02262 0.48597 0.02262 0.4853 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_558" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.5056 10.3111 -354.704 -28.5056 10.3111 -354.117 -28.5056 2.90712 -354.704 -28.5056 2.90712 -354.117 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.29782 0.0005 0.29782 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02313 0.48597 0.02313 0.4853 0.02313 0.48597 0.02313 0.4853 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_557" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.5056 2.90712 -354.117 -28.5056 10.3111 -354.117 -29.3518 2.90712 -354.117 -29.3518 10.8041 -354.117 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02313 0.4853 0.02313 0.4853 0.02262 0.4853 0.02262 0.4853 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_556" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.3518 10.8041 -354.704 -28.5056 10.3111 -354.704 -29.3518 2.90712 -354.704 -28.5056 2.90712 -354.704 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02262 0.48597 0.02313 0.48597 0.02262 0.48597 0.02313 0.48597 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_555" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.9468 2.90712 -354.704 -34.9468 2.90712 -354.117 -34.9468 13.4681 -354.704 -34.9468 13.4681 -354.117 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.4246 0.9995 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01928 0.48597 0.01928 0.4853 0.01928 0.48597 0.01928 0.4853 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_554" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.1005 12.9741 -354.704 -34.1005 12.9741 -354.117 -34.1005 2.90712 -354.704 -34.1005 2.90712 -354.117 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.40478 0.0005 0.40478 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01978 0.48597 0.01978 0.4853 0.01978 0.48597 0.01978 0.4853 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_553" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.1005 2.90712 -354.117 -34.1005 12.9741 -354.117 -34.9468 2.90712 -354.117 -34.9468 13.4681 -354.117 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01978 0.4853 0.01978 0.4853 0.01928 0.4853 0.01928 0.4853 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_552" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.9468 13.4681 -354.704 -34.1005 12.9741 -354.704 -34.9468 2.90712 -354.704 -34.1005 2.90712 -354.704 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01928 0.48597 0.01978 0.48597 0.01928 0.48597 0.01978 0.48597 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_551" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.4058 2.90712 -354.704 -44.4058 2.90712 -354.117 -44.4058 19.4611 -354.704 -44.4058 19.4611 -354.117 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.66525 0.9995 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01362 0.48597 0.01362 0.4853 0.01362 0.48597 0.01362 0.4853 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_550" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.5606 18.9671 -354.704 -43.5606 18.9671 -354.117 -43.5606 2.90712 -354.704 -43.5606 2.90712 -354.117 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.64544 0.0005 0.64544 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01412 0.48597 0.01412 0.4853 0.01412 0.48597 0.01412 0.4853 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_549" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.5606 2.90712 -354.117 -43.5606 18.9671 -354.117 -44.4058 2.90712 -354.117 -44.4058 19.4611 -354.117 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01412 0.4853 0.01412 0.4853 0.01362 0.4853 0.01362 0.4853 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_548" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.4058 19.4611 -354.704 -43.5606 18.9671 -354.704 -44.4058 2.90712 -354.704 -43.5606 2.90712 -354.704 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01362 0.48597 0.01412 0.48597 0.01362 0.48597 0.01412 0.48597 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_547" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -54.9053 2.97518 -354.298 -53.8538 2.97518 -354.298 -54.9053 2.97518 -354.298 -53.8538 18.5431 -354.298 -54.9053 19.2511 -354.298 -53.8032 20.1231 -354.298 -54.9053 19.2511 -354.298 -53.591 21.6481 -354.298 -55.0771 21.8661 -354.298 -53.0853 23.1731 -354.298 -55.3096 23.6521 -354.298 -52.135 24.6691 -354.298 -55.987 25.8821 -354.298 -56.8867 27.7841 -354.298 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.00734 0.48551 0.00797 0.48551 0.00734 0.48551 0.00797 0.48551 0.00734 0.48551 0.008 0.48551 0.00734 0.48551 0.00812 0.48551 0.00723 0.48551 0.00843 0.48551 0.00709 0.48551 0.00899 0.48551 0.00669 0.48551 0.00615 0.48551 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_546" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -53.8538 2.97518 -354.953 -54.9053 2.97518 -354.953 -53.8538 18.5431 -354.953 -54.9053 19.2511 -354.953 -53.8032 20.1231 -354.953 -54.9053 19.2511 -354.953 -53.591 21.6481 -354.953 -55.0771 21.8661 -354.953 -53.0853 23.1731 -354.953 -55.3096 23.6521 -354.953 -52.135 24.6691 -354.953 -55.987 25.8821 -354.953 -56.8867 27.7841 -354.953 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.00797 0.48625 0.00734 0.48625 0.00797 0.48625 0.00734 0.48625 0.008 0.48625 0.00734 0.48625 0.00812 0.48625 0.00723 0.48625 0.00843 0.48625 0.00709 0.48625 0.00899 0.48625 0.00669 0.48625 0.00615 0.48625 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_545" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -52.135 24.6691 -354.953 -52.135 24.6691 -354.298 -53.0853 23.1731 -354.953 -53.0853 23.1731 -354.298 -53.591 21.6481 -354.953 -53.591 21.6481 -354.298 -53.8032 20.1231 -354.953 -53.8032 20.1231 -354.298 -53.8538 18.5431 -354.953 -53.8538 18.5431 -354.298 -53.8538 2.97518 -354.953 -53.8538 2.97518 -354.298 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.844095 -0.536193 0 0.844095 -0.536193 0 0.882577 -0.470168 0 0.918161 -0.396207 0 0.966045 -0.258372 0 0.979954 -0.199225 0 0.994779 -0.102056 0 0.99777 -0.0667444 0 0.999985 -0.00540341 0 0.999999 -0.00154659 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.00899 0.48625 0.00899 0.48551 0.00843 0.48625 0.00843 0.48551 0.00812 0.48625 0.00812 0.48551 0.008 0.48625 0.008 0.48551 0.00797 0.48625 0.00797 0.48551 0.00797 0.48625 0.00797 0.48551 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_544" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -54.9053 2.97518 -354.953 -54.9053 2.97518 -354.298 -54.9053 19.2511 -354.953 -54.9053 19.2511 -354.298 -55.0771 21.8661 -354.953 -55.0771 21.8661 -354.298 -55.3096 23.6521 -354.953 -55.3096 23.6521 -354.298 -55.987 25.8821 -354.953 -55.987 25.8821 -354.298 -56.8867 27.7841 -354.953 -56.8867 27.7841 -354.298 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -1 0 0 -1 0 0 -0.999988 -0.00488518 0 -0.999872 -0.0159748 0 -0.996646 -0.0818368 0 -0.994745 -0.102385 0 -0.981162 -0.193189 0 -0.969193 -0.246302 0 -0.942567 -0.334017 0 -0.925098 -0.379728 0 -0.903967 -0.427602 0 -0.903967 -0.427602 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.00734 0.48625 0.00734 0.48551 0.00734 0.48625 0.00734 0.48551 0.00723 0.48625 0.00723 0.48551 0.00709 0.48625 0.00709 0.48551 0.00669 0.48625 0.00669 0.48551 0.00615 0.48625 0.00615 0.48551 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -13.4597 6.83416 -353.428 -9.96966 6.82913 -353.427 -13.4597 4.10513 -353.427 -9.96966 4.10513 -353.427 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.000279295 -0.000357842 -1 0.000139776 -0.000179086 -1 0.000139776 -0.000179086 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.00218 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03213 0.48452 0.03422 0.48452 0.03213 0.48452 0.03422 0.48452 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -35.9365 14.6731 -353.489 -35.9365 17.4061 -353.489 -35.9365 14.6731 -353.489 -13.4597 6.83416 -353.428 -13.4597 4.10513 -353.427 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00265175 -0.000178791 -0.999996 0.00271411 0 -0.999996 0.00265175 -0.000178791 -0.999996 0.00265175 -0.000178791 -0.999996 0.00258931 -0.000357841 -0.999997 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.01868 0.48459 0.01868 0.48459 0.01868 0.48459 0.03213 0.48452 0.03213 0.48452 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -57.089 28.6731 -353.427 -57.089 31.4061 -353.428 -57.089 28.6731 -353.427 -35.9365 17.4061 -353.489 -35.9365 14.6731 -353.489 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00302536 -0.00017866 -0.999995 -0.00312052 -0.000357321 -0.999995 -0.00302536 -0.00017866 -0.999995 -0.00302536 -0.00017866 -0.999995 -0.00293019 0 -0.999996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.00603 0.48452 0.00603 0.48452 0.00603 0.48452 0.01868 0.48459 0.01868 0.48459 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -9.96966 6.82913 -353.427 -9.96966 4.10513 -353.427 -9.96966 6.82913 -353.427 -13.4597 4.10513 -353.427 -13.4597 6.83416 -353.428 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.000139776 -0.000179086 -1 0 0 -1 0.000139776 -0.000179086 -1 0.000139776 -0.000179086 -1 0.000279295 -0.000357842 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.03422 0.48452 0.03422 0.48452 0.03422 0.48452 0.03213 0.48452 0.03213 0.48452 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0396CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { -52.7923 25.6991 -376.173 -52.7923 28.4061 -376.173 -52.6405 25.6991 -354.569 -52.6405 28.4061 -354.569 -22.4871 8.03317 -376.001 -22.4871 10.7391 -376.001 -22.3524 8.03316 -354.937 -22.3524 10.7391 -354.937 -40.6277 17.8701 -376.149 -40.6277 20.5771 -376.149 -40.4841 17.8701 -354.621 -40.4841 20.5771 -354.621 -32.0532 12.5971 -376.08 -32.0532 15.3031 -376.08 -31.9087 12.5971 -354.77 -31.9087 15.3031 -354.77 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.999975 0 -0.0070264 0.999975 0 -0.0070264 0.999975 0 -0.0070264 0.999975 0 -0.0070264 0.99998 0 -0.00639461 0.99998 0 -0.00639461 0.99998 0 -0.00639461 0.99998 0 -0.00639461 0.999978 0 -0.00667026 0.999978 0 -0.00667026 0.999978 0 -0.00667026 0.999978 0 -0.00667026 0.999977 0 -0.00678073 0.999977 0 -0.00678073 0.999977 0 -0.00678073 0.999977 0 -0.00678073 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.0086 0.51034 0.0086 0.51034 0.00869 0.48582 0.00869 0.48582 0.02673 0.51015 0.02673 0.51015 0.02681 0.48623 0.02681 0.48623 0.01588 0.51031 0.01588 0.51031 0.01596 0.48587 0.01596 0.48587 0.02101 0.51024 0.02101 0.51024 0.02109 0.48604 0.02109 0.48604 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0396ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { -49.7703 23.7031 -376.149 -49.7703 26.4101 -376.149 -49.6268 23.7031 -354.621 -49.6268 26.4101 -354.621 -28.726 11.0781 -376.052 -28.726 13.7851 -376.052 -28.5825 11.0781 -354.828 -28.5825 13.7851 -354.828 -37.8302 15.9431 -376.126 -37.8302 18.6501 -376.126 -37.6957 15.9431 -354.669 -37.6957 18.6501 -354.669 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.999978 0 -0.00666548 0.999978 0 -0.00666548 0.999978 0 -0.00666548 0.999978 0 -0.00666548 0.999977 0 -0.00676112 0.999977 0 -0.00676112 0.999977 0 -0.00676112 0.999977 0 -0.00676112 0.99998 0 -0.00626834 0.99998 0 -0.00626834 0.99998 0 -0.00626834 0.99998 0 -0.00626834 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.01041 0.51031 0.01041 0.51031 0.01049 0.48587 0.01049 0.48587 0.023 0.5102 0.023 0.5102 0.02308 0.48611 0.02308 0.48611 0.01755 0.51029 0.01755 0.51029 0.01763 0.48593 0.01763 0.48593 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0396ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { -55.9971 27.8651 -376.201 -55.9971 30.5721 -376.201 -55.8556 27.8651 -354.512 -55.8556 30.5721 -354.512 -25.5059 9.37618 -376.026 -25.5059 12.0831 -376.026 -25.3714 9.37617 -354.884 -25.3714 12.0831 -354.884 -43.6466 19.8661 -376.173 -43.6466 22.5731 -376.173 -43.502 19.8661 -354.569 -43.502 22.5731 -354.569 -34.6101 13.9831 -376.1 -34.6101 16.6891 -376.1 -34.4655 13.9831 -354.725 -34.4655 16.6891 -354.725 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.999979 0 -0.00652402 0.999979 0 -0.00652402 0.999979 0 -0.00652402 0.999979 0 -0.00652402 0.99998 0 -0.00636164 0.99998 0 -0.00636164 0.99998 0 -0.00636164 0.99998 0 -0.00636164 0.999978 0 -0.00669305 0.999978 0 -0.00669305 0.999978 0 -0.00669305 0.999978 0 -0.00669305 0.999977 0 -0.00676475 0.999977 0 -0.00676475 0.999977 0 -0.00676475 0.999977 0 -0.00676475 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.00668 0.51037 0.00668 0.51037 0.00677 0.48575 0.00677 0.48575 0.02492 0.51017 0.02492 0.51017 0.025 0.48617 0.025 0.48617 0.01407 0.51034 0.01407 0.51034 0.01416 0.48582 0.01416 0.48582 0.01948 0.51026 0.01948 0.51026 0.01956 0.48599 0.01956 0.48599 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089SHINGLES_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 79.6306 11.0426 -344.18 89.391 6.18064 -352.461 69.8703 6.18064 -352.461 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0.862353 -0.506308 0 0.862353 -0.506308 0 0.862353 -0.506308 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1.52566 1.11419 2.32865 2.47674 0.72268 2.47674 } TexCoordArray 1 Vec2Array 3 { 0.08782 0.47402 0.09366 0.48342 0.08198 0.48342 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089SHINGLES_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 84.1114 16.4556 -362.867 93.9031 12.1606 -348.339 93.9031 12.1606 -377.395 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.401693 0.915774 3.68363e-08 0.401693 0.915774 3.68363e-08 0.401693 0.915774 3.68363e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { -0.32135 1.2322 0.87388 2.84333 -1.51657 2.84333 } TexCoordArray 1 Vec2Array 3 { 0.0905 0.49524 0.09636 0.47874 0.09636 0.51173 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089SHINGLES_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 75.2115 16.4556 -362.867 65.4198 12.1606 -377.395 65.4198 12.1606 -348.339 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.401692 0.915775 2.45575e-08 -0.401692 0.915775 2.45575e-08 -0.401692 0.915775 2.45575e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { -0.32135 -0.2322 -1.51657 -1.84333 0.87388 -1.84333 } TexCoordArray 1 Vec2Array 3 { 0.08518 0.49524 0.07932 0.51173 0.07932 0.47874 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089SHINGLES_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 65.4198 12.1606 -348.339 93.9031 12.1606 -348.339 75.2115 16.4556 -362.867 84.1114 16.4556 -362.867 75.2115 16.4556 -362.867 93.9031 12.1606 -377.395 65.4198 12.1606 -377.395 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0.95897 0.283506 0 0.95897 0.283506 0 1 2.80956e-08 0 1 1.47516e-08 0 1 2.80956e-08 0 0.95897 -0.283506 0 0.95897 -0.283506 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -1.49301 -1.89045 0.85032 -1.89044 -0.68744 0.5 0.04475 0.5 -0.68744 0.5 0.85032 2.89045 -1.49301 2.89044 } TexCoordArray 1 Vec2Array 7 { 0.07932 0.47874 0.09636 0.47874 0.08518 0.49524 0.0905 0.49524 0.08518 0.49524 0.09636 0.51173 0.07932 0.51173 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089BUILDING1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 65.4198 12.1606 -377.395 93.9031 12.1606 -377.395 65.4198 10.7386 -377.395 93.9031 10.7386 -377.395 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.07932 0.51173 0.09636 0.51173 0.07932 0.51173 0.09636 0.51173 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089BUILDING1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 93.9031 12.1606 -348.339 65.4198 12.1606 -348.339 93.9031 10.7386 -348.339 65.4198 10.7386 -348.339 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.09636 0.47874 0.07932 0.47874 0.09636 0.47874 0.07932 0.47874 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089BUILDING1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 65.4198 12.1606 -348.339 65.4198 12.1606 -377.395 65.4198 10.7386 -348.339 65.4198 10.7386 -377.395 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.07932 0.47874 0.07932 0.51173 0.07932 0.47874 0.07932 0.51173 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089BUILDING1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 93.9031 12.1606 -377.395 93.9031 12.1606 -348.339 93.9031 10.7386 -377.395 93.9031 10.7386 -348.339 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.09636 0.51173 0.09636 0.47874 0.09636 0.51173 0.09636 0.47874 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089BUILDING1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 88.3243 1.15564 -351.2 71.0835 1.15564 -351.2 88.3243 6.29264 -351.2 71.0835 6.29264 -351.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.09302 0.48199 0.08271 0.48199 0.09302 0.48199 0.08271 0.48199 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089BUILDING1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 69.8703 6.18064 -352.461 89.391 6.18064 -352.461 69.8703 5.53164 -352.461 89.391 5.53164 -352.461 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.08198 0.48342 0.09366 0.48342 0.08198 0.48342 0.09366 0.48342 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089BUILDING1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 92.4968 1.15564 -350.144 92.4968 1.15564 -375.808 92.4968 6.78113 -350.144 92.4968 6.78113 -375.808 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.57952 0 1.43783 0 0.57952 0.77216 1.43783 0.77216 } TexCoordArray 1 Vec2Array 4 { 0.09552 0.48079 0.09552 0.50993 0.09552 0.48079 0.09552 0.50993 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089BUILDING1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 92.4968 6.78113 -350.144 92.4968 6.78113 -375.808 92.4968 12.4066 -350.144 92.4968 12.4066 -375.808 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.58594 0.11989 1.43758 0.11989 0.58594 1 1.43758 1 } TexCoordArray 1 Vec2Array 4 { 0.09552 0.48079 0.09552 0.50993 0.09552 0.48079 0.09552 0.50993 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089BUILDING1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 66.911 12.4066 -375.808 92.4968 12.4066 -375.808 66.911 6.78113 -375.808 92.4968 6.78113 -375.808 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.43758 1 0.58594 1 1.43758 0.11989 0.58594 0.11989 } TexCoordArray 1 Vec2Array 4 { 0.08021 0.50993 0.09552 0.50993 0.08021 0.50993 0.09552 0.50993 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089BUILDING1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 66.911 6.78113 -375.808 92.4968 6.78113 -375.808 66.911 1.15564 -375.808 92.4968 1.15564 -375.808 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0.77216 0 0.77216 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.08021 0.50993 0.09552 0.50993 0.08021 0.50993 0.09552 0.50993 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089BUILDING1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 66.911 1.15564 -375.808 66.911 1.15564 -350.144 66.911 6.78113 -375.808 66.911 6.78113 -350.144 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.57952 0 1.43783 0 0.57952 0.77216 1.43783 0.77216 } TexCoordArray 1 Vec2Array 4 { 0.08021 0.50993 0.08021 0.48079 0.08021 0.50993 0.08021 0.48079 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089BUILDING1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 66.911 6.78113 -375.808 66.911 6.78113 -350.144 66.911 12.4066 -375.808 66.911 12.4066 -350.144 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.58594 0.11989 1.43758 0.11989 0.58594 1 1.43758 1 } TexCoordArray 1 Vec2Array 4 { 0.08021 0.50993 0.08021 0.48079 0.08021 0.50993 0.08021 0.48079 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089BUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 66.911 1.15564 -350.144 92.4968 1.15564 -350.144 66.911 6.78113 -350.144 92.4968 6.78113 -350.144 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.57952 0 1.43783 0 0.57952 0.77216 1.43783 0.77216 } TexCoordArray 1 Vec2Array 4 { 0.08021 0.48079 0.09552 0.48079 0.08021 0.48079 0.09552 0.48079 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0089BUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 66.911 6.78113 -350.144 92.4968 6.78113 -350.144 66.911 12.4066 -350.144 92.4968 12.4066 -350.144 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.58594 0.11989 1.43758 0.11989 0.58594 1 1.43758 1 } TexCoordArray 1 Vec2Array 4 { 0.08021 0.48079 0.09552 0.48079 0.08021 0.48079 0.09552 0.48079 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0216AMBULANCE_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 53.8002 1.44864 -373.457 53.5799 1.45264 -373.262 53.8002 1.44864 -373.457 53.3442 1.44364 -373.527 53.5647 1.43864 -373.721 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00631282 -0.999521 0.0302807 0.00665808 -0.999585 0.0280354 0.00631282 -0.999521 0.0302807 0.00631282 -0.999521 0.0302807 0.0059661 -0.999453 0.0325352 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.07237 0.50726 0.07224 0.50704 0.07237 0.50726 0.0721 0.50734 0.07223 0.50756 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0216AMBULANCE_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 55.3622 1.41464 -374.84 55.1418 1.41964 -374.645 55.3622 1.41464 -374.84 54.9063 1.41064 -374.909 55.1266 1.40564 -375.104 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00418097 -0.999531 0.0303475 0.00418083 -0.999531 0.0303484 0.00418097 -0.999531 0.0303475 0.00418097 -0.999531 0.0303475 0.00418111 -0.999531 0.0303466 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.0733 0.50883 0.07317 0.50861 0.0733 0.50883 0.07303 0.50891 0.07316 0.50913 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0216AMBULANCE_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 50.2859 1.37064 -376.668 50.0655 1.37564 -376.472 50.2859 1.37064 -376.668 49.83 1.36664 -376.737 50.0504 1.36164 -376.932 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00418652 -0.999533 0.0302835 0.00419756 -0.999535 0.0302107 0.00418652 -0.999533 0.0302835 0.00418652 -0.999533 0.0302835 0.00417542 -0.99953 0.0303567 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.07027 0.5109 0.07013 0.51068 0.07027 0.5109 0.06999 0.51098 0.07012 0.5112 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0216AMBULANCE_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 52.492 1.32364 -378.621 52.2715 1.32864 -378.426 52.492 1.32364 -378.621 52.0359 1.31864 -378.691 52.2563 1.31464 -378.885 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0063097 -0.999522 0.0302785 0.00598393 -0.999457 0.0323972 0.0063097 -0.999522 0.0302785 0.0063097 -0.999522 0.0302785 0.00663695 -0.999582 0.0281498 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.07159 0.51312 0.07145 0.5129 0.07159 0.51312 0.07131 0.5132 0.07144 0.51342 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0216AMBULANCE_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 53.5647 1.43864 -373.721 53.3442 1.44364 -373.527 53.3968 1.65465 -373.915 53.1764 1.65965 -373.721 53.3948 1.96865 -373.926 53.1744 1.97365 -373.73 53.5596 2.19765 -373.746 53.3392 2.20265 -373.551 53.7952 2.20665 -373.482 53.5757 2.21164 -373.287 53.964 1.99065 -373.288 53.5757 2.21164 -373.287 53.7436 1.99565 -373.093 53.3392 2.20265 -373.551 53.7436 1.99565 -373.093 53.1744 1.97365 -373.73 53.7436 1.99565 -373.093 53.1764 1.65965 -373.721 53.7456 1.68165 -373.083 53.3442 1.44364 -373.527 53.7456 1.68165 -373.083 53.5799 1.45264 -373.262 53.7456 1.68165 -373.083 53.8002 1.44864 -373.457 53.7456 1.68165 -373.083 53.966 1.67665 -373.277 53.7436 1.99565 -373.093 53.964 1.99065 -373.288 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { -0.435211 -0.76486 -0.474952 -0.861804 -0.437296 0.257032 -0.548431 -0.573686 -0.608365 -0.917589 -0.089214 0.387391 -0.637849 0.255756 -0.726455 -0.926544 0.279254 0.252057 -0.311174 0.874023 -0.373168 -0.621337 0.720374 0.308224 0.145766 0.979508 0.138984 0.091476 0.870198 0.484135 0.550254 0.573953 0.606464 0.091476 0.870198 0.484135 -0.513865 0.110561 0.850717 -0.621337 0.720374 0.308224 -0.513865 0.110561 0.850717 -0.926544 0.279254 0.252057 -0.513865 0.110561 0.850717 -0.917589 -0.089214 0.387391 -0.421455 -0.218649 0.880096 -0.861804 -0.437296 0.257032 -0.421455 -0.218649 0.880096 -0.120114 -0.556014 0.822448 -0.421455 -0.218649 0.880096 0.443756 -0.730121 0.51962 -0.421455 -0.218649 0.880096 0.636253 -0.255249 0.728031 -0.513865 0.110561 0.850717 0.550254 0.573953 0.606464 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.09268 0.36472 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.04831 0.48587 0.01599 0.45082 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01599 0.45082 0.125 0.39977 0.01559 0.40082 0.09268 0.36472 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.01559 0.40082 0.01599 0.45082 0.01599 0.45082 } TexCoordArray 1 Vec2Array 28 { 0.07223 0.50756 0.0721 0.50734 0.07213 0.50778 0.07199 0.50756 0.07213 0.50779 0.07199 0.50757 0.07222 0.50759 0.07209 0.50737 0.07236 0.50729 0.07223 0.50707 0.07247 0.50707 0.07223 0.50707 0.07233 0.50685 0.07209 0.50737 0.07233 0.50685 0.07199 0.50757 0.07233 0.50685 0.07199 0.50756 0.07234 0.50683 0.0721 0.50734 0.07234 0.50683 0.07224 0.50704 0.07234 0.50683 0.07237 0.50726 0.07234 0.50683 0.07247 0.50705 0.07233 0.50685 0.07247 0.50707 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0216AMBULANCE_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 20 DrawArrays TRIANGLE_STRIP 20 7 } VertexArray Vec3Array 27 { 55.3067 1.64765 -374.466 55.1418 1.41964 -374.645 55.3067 1.64765 -374.466 55.3622 1.41464 -374.84 55.527 1.64365 -374.66 55.1266 1.40564 -375.104 54.9579 1.62165 -375.298 54.9063 1.41064 -374.909 54.9579 1.62165 -375.298 54.7375 1.62565 -375.103 54.9557 1.93565 -375.308 54.7355 1.94065 -375.113 55.1216 2.16365 -375.129 54.9012 2.16865 -374.934 55.3572 2.17365 -374.865 55.1368 2.17765 -374.669 55.525 1.95765 -374.67 55.3047 1.96265 -374.476 55.527 1.64365 -374.66 55.3067 1.64765 -374.466 55.1216 2.16365 -375.129 55.3572 2.17365 -374.865 55.1216 2.16365 -375.129 55.525 1.95765 -374.67 54.9557 1.93565 -375.308 55.527 1.64365 -374.66 54.9579 1.62165 -375.298 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { 0.556062 -0.526906 0.64278 0.443867 -0.729519 0.52037 0.556062 -0.526906 0.64278 0.691461 -0.683029 0.235273 0.907288 -0.0933548 -0.410017 0.550344 -0.277265 -0.787557 0.367471 -0.302507 -0.879463 -0.434499 -0.766295 -0.473289 0.367471 -0.302507 -0.879463 -0.633365 -0.309657 -0.709197 0.486698 0.0697359 -0.870782 -0.556355 0.527634 -0.641928 0.289088 0.620715 -0.728795 -0.154938 0.967872 -0.198034 0.335207 0.941307 -0.0397236 0.299452 0.899342 0.318611 0.914687 0.239686 -0.32542 0.632636 0.30813 0.710513 0.907288 -0.0933548 -0.410017 0.556062 -0.526906 0.64278 0.289088 0.620715 -0.728795 0.335207 0.941307 -0.0397236 0.289088 0.620715 -0.728795 0.914687 0.239686 -0.32542 0.486698 0.0697359 -0.870782 0.907288 -0.0933548 -0.410017 0.367471 -0.302507 -0.879463 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.09268 0.36472 0.125 0.39977 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.01599 0.45082 0.01559 0.40082 0.01559 0.40082 0.09363 0.48544 0.04831 0.48587 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01559 0.40082 0.125 0.39977 } TexCoordArray 1 Vec2Array 27 { 0.07327 0.5084 0.07317 0.50861 0.07327 0.5084 0.0733 0.50883 0.0734 0.50862 0.07316 0.50913 0.07306 0.50935 0.07303 0.50891 0.07306 0.50935 0.07293 0.50913 0.07306 0.50936 0.07293 0.50914 0.07316 0.50916 0.07303 0.50894 0.0733 0.50886 0.07317 0.50863 0.0734 0.50864 0.07327 0.50842 0.0734 0.50862 0.07327 0.5084 0.07316 0.50916 0.0733 0.50886 0.07316 0.50916 0.0734 0.50864 0.07306 0.50936 0.0734 0.50862 0.07306 0.50935 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0216AMBULANCE_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 50.0504 1.36164 -376.932 49.83 1.36664 -376.737 49.8826 1.57764 -377.126 49.6622 1.58164 -376.931 49.8805 1.89165 -377.136 49.6601 1.89564 -376.941 50.0453 2.11965 -376.957 49.8249 2.12464 -376.761 50.2809 2.12865 -376.692 50.0604 2.13365 -376.498 50.4487 1.91365 -376.498 50.0604 2.13365 -376.498 50.2293 1.91765 -376.303 49.8249 2.12464 -376.761 50.2293 1.91765 -376.303 49.6601 1.89564 -376.941 50.2293 1.91765 -376.303 49.6622 1.58164 -376.931 50.2313 1.60365 -376.293 49.83 1.36664 -376.737 50.2313 1.60365 -376.293 50.0655 1.37564 -376.472 50.2313 1.60365 -376.293 50.2859 1.37064 -376.668 50.2313 1.60365 -376.293 50.4507 1.59964 -376.488 50.2293 1.91765 -376.303 50.4487 1.91365 -376.498 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { -0.43657 -0.764755 -0.473875 -0.861397 -0.439117 0.255287 -0.54927 -0.573621 -0.607669 -0.917774 -0.0889645 0.38701 -0.638183 0.254692 -0.726536 -0.926501 0.278841 0.252672 -0.310876 0.874858 -0.371457 -0.621806 0.720222 0.307632 0.144418 0.979701 0.139027 0.0902978 0.87036 0.484066 0.549327 0.574696 0.606602 0.0902978 0.87036 0.484066 -0.514546 0.110634 0.850296 -0.621806 0.720222 0.307632 -0.514546 0.110634 0.850296 -0.926501 0.278841 0.252672 -0.514546 0.110634 0.850296 -0.917774 -0.0889645 0.38701 -0.420086 -0.219299 0.880588 -0.861397 -0.439117 0.255287 -0.420086 -0.219299 0.880588 -0.119406 -0.557885 0.821284 -0.420086 -0.219299 0.880588 0.445879 -0.729738 0.518338 -0.420086 -0.219299 0.880588 0.639662 -0.255395 0.724986 -0.514546 0.110634 0.850296 0.549327 0.574696 0.606602 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.09268 0.36472 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.04831 0.48587 0.01599 0.45082 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01599 0.45082 0.125 0.39977 0.01559 0.40082 0.09268 0.36472 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.01559 0.40082 0.01599 0.45082 0.01599 0.45082 } TexCoordArray 1 Vec2Array 28 { 0.07012 0.5112 0.06999 0.51098 0.07002 0.51142 0.06989 0.5112 0.07002 0.51144 0.06989 0.51121 0.07012 0.51123 0.06999 0.51101 0.07026 0.51093 0.07013 0.51071 0.07036 0.51071 0.07013 0.51071 0.07023 0.51049 0.06999 0.51101 0.07023 0.51049 0.06989 0.51121 0.07023 0.51049 0.06989 0.5112 0.07023 0.51048 0.06999 0.51098 0.07023 0.51048 0.07013 0.51068 0.07023 0.51048 0.07027 0.5109 0.07023 0.51048 0.07036 0.5107 0.07023 0.51049 0.07036 0.51071 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0216AMBULANCE_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 20 DrawArrays TRIANGLE_STRIP 20 7 } VertexArray Vec3Array 27 { 52.4374 1.55664 -378.247 52.2715 1.32864 -378.426 52.4374 1.55664 -378.247 52.492 1.32364 -378.621 52.6567 1.55164 -378.441 52.2563 1.31464 -378.885 52.0885 1.52964 -379.079 52.0359 1.31864 -378.691 52.0885 1.52964 -379.079 51.8682 1.53464 -378.884 52.0866 1.84465 -379.089 51.8662 1.84865 -378.894 52.2514 2.07265 -378.91 52.031 2.07765 -378.715 52.4869 2.08165 -378.646 52.2665 2.08665 -378.45 52.6547 1.86665 -378.451 52.4353 1.87065 -378.257 52.6567 1.55164 -378.441 52.4374 1.55664 -378.247 52.2514 2.07265 -378.91 52.4869 2.08165 -378.646 52.2514 2.07265 -378.91 52.6547 1.86665 -378.451 52.0866 1.84465 -379.089 52.6567 1.55164 -378.441 52.0885 1.52964 -379.079 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { 0.555662 -0.528559 0.641767 0.443071 -0.73046 0.519727 0.555662 -0.528559 0.641767 0.689958 -0.684437 0.235594 0.907095 -0.0937409 -0.410354 0.551141 -0.278269 -0.786644 0.367762 -0.302256 -0.879427 -0.434866 -0.765033 -0.47499 0.367762 -0.302256 -0.879427 -0.634471 -0.307573 -0.709116 0.487713 0.0698744 -0.870203 -0.557272 0.526561 -0.642014 0.28796 0.622152 -0.728015 -0.154135 0.96781 -0.198962 0.335231 0.941301 -0.0396523 0.300465 0.899512 0.317172 0.914714 0.240366 -0.324841 0.633333 0.308518 0.709723 0.907095 -0.0937409 -0.410354 0.555662 -0.528559 0.641767 0.28796 0.622152 -0.728015 0.335231 0.941301 -0.0396523 0.28796 0.622152 -0.728015 0.914714 0.240366 -0.324841 0.487713 0.0698744 -0.870203 0.907095 -0.0937409 -0.410354 0.367762 -0.302256 -0.879427 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.09268 0.36472 0.125 0.39977 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.01599 0.45082 0.01559 0.40082 0.01559 0.40082 0.09363 0.48544 0.04831 0.48587 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01559 0.40082 0.125 0.39977 } TexCoordArray 1 Vec2Array 27 { 0.07155 0.5127 0.07145 0.5129 0.07155 0.5127 0.07159 0.51312 0.07168 0.51292 0.07144 0.51342 0.07134 0.51364 0.07131 0.5132 0.07134 0.51364 0.07121 0.51342 0.07134 0.51365 0.07121 0.51343 0.07144 0.51345 0.07131 0.51323 0.07158 0.51315 0.07145 0.51293 0.07168 0.51293 0.07155 0.51271 0.07168 0.51292 0.07155 0.5127 0.07144 0.51345 0.07158 0.51315 0.07144 0.51345 0.07168 0.51293 0.07134 0.51365 0.07168 0.51292 0.07134 0.51364 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0216AMBULANCE_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 54.2521 4.51365 -376.643 51.9369 4.56265 -374.593 54.2521 1.71165 -376.573 51.9369 1.76165 -374.523 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.663029 0.0186895 0.74836 0.663034 0.0186968 0.748356 0.663034 0.0186968 0.748356 0.663039 0.0187041 0.748351 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.31792 0.97843 0.00078 0.97843 0.31792 0.55609 0.00078 0.55609 } TexCoordArray 1 Vec2Array 4 { 0.07264 0.51088 0.07125 0.50855 0.07264 0.5108 0.07125 0.50847 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0216AMBULANCE_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 50.8955 1.62165 -380.336 48.5804 1.67065 -378.286 50.8955 4.42265 -380.406 48.5804 4.47265 -378.356 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.663051 -0.0186956 -0.748341 -0.663051 -0.0186964 -0.748341 -0.663051 -0.0186964 -0.748341 -0.66305 -0.0186971 -0.748342 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33238 0.50211 0.66762 0.50211 0.33238 1.00161 0.66762 1.00161 } TexCoordArray 1 Vec2Array 4 { 0.07063 0.51507 0.06925 0.51274 0.07063 0.51515 0.06925 0.51282 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0216AMBULANCE_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 54.2521 1.71165 -376.573 50.8955 1.62165 -380.336 54.2521 1.71165 -376.573 50.8955 4.42265 -380.406 54.2521 4.51365 -376.643 48.5804 4.47265 -378.356 51.9369 4.56265 -374.593 48.5804 4.47265 -378.356 51.9369 1.76165 -374.523 48.5804 1.67065 -378.286 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.74635 -0.0166192 -0.665346 0.746349 -0.0166222 -0.665347 0.74635 -0.0166192 -0.665346 0.653626 0.468508 -0.594368 0.308163 0.90391 -0.29662 -0.500982 0.751773 0.428783 -0.500931 0.751776 0.428837 -0.500982 0.751773 0.428783 -0.74636 0.0166262 0.665334 -0.746362 0.0166232 0.665333 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.35055 0.08319 0.9994 0.08319 0.35055 0.08319 0.9994 0.49526 0.35055 0.49526 0.9994 0.49526 0.35055 0.49526 0.9994 0.49526 0.35055 0.08319 0.9994 0.08319 } TexCoordArray 1 Vec2Array 10 { 0.07264 0.5108 0.07063 0.51507 0.07264 0.5108 0.07063 0.51515 0.07264 0.51088 0.06925 0.51282 0.07125 0.50855 0.06925 0.51282 0.07125 0.50847 0.06925 0.51274 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0216AMBULANCE_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 55.4836 2.90965 -374.488 53.9437 2.94265 -373.125 55.5472 1.93465 -374.394 54.0065 1.96765 -373.029 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.659787 0.114633 0.742658 0.659932 0.11512 0.742454 0.659932 0.11512 0.742454 0.660076 0.115606 0.74225 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99182 0.75277 0.68325 0.75277 0.99178 0.57322 0.6832 0.57322 } TexCoordArray 1 Vec2Array 4 { 0.07338 0.50843 0.07245 0.50688 0.07341 0.50832 0.07249 0.50677 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0216AMBULANCE_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 54.8971 3.04265 -375.309 53.1977 3.07865 -373.803 55.4836 2.90965 -374.488 53.9437 2.94265 -373.125 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0999713 0.990991 0.0891199 0.0999372 0.991005 0.0890026 0.0999372 0.991005 0.0890026 0.0998994 0.99102 0.0888729 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.95394 0.80129 0.69713 0.80129 0.94192 0.76367 0.70915 0.76367 } TexCoordArray 1 Vec2Array 4 { 0.07302 0.50936 0.07201 0.50765 0.07338 0.50843 0.07245 0.50688 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0216AMBULANCE_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 54.5241 3.86465 -375.494 53.0794 3.89565 -374.213 54.8971 3.04265 -375.309 53.1977 3.07865 -373.803 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.605332 0.426007 0.672377 0.605311 0.425631 0.672634 0.605311 0.425631 0.672634 0.605293 0.425311 0.672853 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.95749 0.93435 0.70962 0.93435 0.97929 0.79683 0.68782 0.79683 } TexCoordArray 1 Vec2Array 4 { 0.0728 0.50957 0.07194 0.50812 0.07302 0.50936 0.07201 0.50765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0216AMBULANCE_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 53.8801 4.03865 -376.301 52.3544 4.07065 -374.95 54.5241 3.86465 -375.494 53.0794 3.89565 -374.213 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.122399 0.98581 0.114877 0.12229 0.985878 0.114414 0.12229 0.985878 0.114414 0.122174 0.985948 0.113927 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.07242 0.51049 0.0715 0.50895 0.0728 0.50957 0.07194 0.50812 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0216AMBULANCE_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 55.5472 1.93465 -374.394 54.0065 1.96765 -373.029 54.8971 1.74665 -375.277 53.1977 1.78365 -373.772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0997454 -0.985618 0.136413 0.0994286 -0.985667 0.136292 0.0994286 -0.985667 0.136292 0.0991414 -0.985711 0.136183 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.07341 0.50832 0.07249 0.50677 0.07302 0.50932 0.07201 0.50762 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0216AMBULANCE_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 7 DrawArrays TRIANGLE_STRIP 7 5 } VertexArray Vec3Array 12 { 53.8801 4.03865 -376.301 54.5241 3.86465 -375.494 53.8801 4.03865 -376.301 54.8971 3.04265 -375.309 54.0327 3.01565 -376.411 54.8971 1.74665 -375.277 54.0327 1.72065 -376.379 55.5472 1.93465 -374.394 54.8971 1.74665 -375.277 55.5472 1.93465 -374.394 54.8971 3.04265 -375.309 55.4836 2.90965 -374.488 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.776581 0.1969 -0.598458 0.784572 0.22608 -0.577352 0.776581 0.1969 -0.598458 0.795748 0.0611558 -0.602532 0.785669 0.0410297 -0.617285 0.792572 -0.0150567 -0.609592 0.786911 -0.0152349 -0.616878 0.809454 -0.00990684 -0.587099 0.792572 -0.0150567 -0.609592 0.809454 -0.00990684 -0.587099 0.795748 0.0611558 -0.602532 0.813471 -0.00300618 -0.581597 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.33606 0.5063 0.20371 0.47212 0.33606 0.5063 0.15611 0.32607 0.33606 0.32607 0.15611 0.09701 0.33606 0.09701 0.01525 0.1264 0.15611 0.09701 0.01525 0.1264 0.15611 0.32607 0.02743 0.2992 } TexCoordArray 1 Vec2Array 12 { 0.07242 0.51049 0.0728 0.50957 0.07242 0.51049 0.07302 0.50936 0.07251 0.51061 0.07302 0.50932 0.07251 0.51058 0.07341 0.50832 0.07302 0.50932 0.07341 0.50832 0.07302 0.50936 0.07338 0.50843 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0216AMBULANCE_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 4 } VertexArray Vec3Array 10 { 53.0794 3.89565 -374.213 52.3544 4.07065 -374.95 53.1977 3.07865 -373.803 52.2018 3.05465 -374.789 53.1977 1.78365 -373.772 52.2018 1.75965 -374.757 53.1977 1.78365 -373.772 54.0065 1.96765 -373.029 53.1977 3.07865 -373.803 53.9437 2.94265 -373.125 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.656754 0.260117 0.707823 -0.678414 0.230041 0.697737 -0.687787 0.0940632 0.719793 -0.702423 0.0737062 0.707933 -0.69655 0.0173616 0.717298 -0.703306 0.0175681 0.71067 -0.69655 0.0173616 0.717298 -0.674837 0.0225925 0.737621 -0.687787 0.0940632 0.719793 -0.66926 0.0299982 0.742423 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.20371 0.47212 0.33606 0.5063 0.15611 0.32607 0.33606 0.32607 0.15611 0.09701 0.33606 0.09701 0.15611 0.09701 0.01525 0.1264 0.15611 0.32607 0.02743 0.2992 } TexCoordArray 1 Vec2Array 10 { 0.07194 0.50812 0.0715 0.50895 0.07201 0.50765 0.07141 0.50877 0.07201 0.50762 0.07141 0.50873 0.07201 0.50762 0.07249 0.50677 0.07201 0.50765 0.07245 0.50688 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0215AMBULANCE_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 53.9519 1.43798 -386.277 54.149 1.43798 -386.497 53.9519 1.43798 -386.277 54.4027 1.43498 -386.249 54.2056 1.43498 -386.029 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00630401 -0.999964 -0.00564784 -0.00630401 -0.999964 -0.00564784 -0.00630401 -0.999964 -0.00564784 -0.00630401 -0.999964 -0.00564784 -0.00630401 -0.999964 -0.00564784 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.07246 0.52181 0.07258 0.52206 0.07246 0.52181 0.07273 0.52178 0.07261 0.52153 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0215AMBULANCE_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 20 DrawArrays TRIANGLE_STRIP 20 7 } VertexArray Vec3Array 27 { 53.971 1.66198 -386.671 54.149 1.43798 -386.497 53.971 1.66198 -386.671 53.9519 1.43798 -386.277 53.7739 1.66198 -386.452 54.2056 1.43498 -386.029 54.3866 1.65598 -385.852 54.4027 1.43498 -386.249 54.3866 1.65598 -385.852 54.5848 1.65598 -386.071 54.3887 1.96998 -385.85 54.5868 1.96998 -386.069 54.2107 2.19398 -386.024 54.4089 2.19398 -386.243 53.9569 2.19698 -386.272 54.154 2.19698 -386.492 53.776 1.97698 -386.45 53.9731 1.97698 -386.669 53.7739 1.66198 -386.452 53.971 1.66198 -386.671 54.2107 2.19398 -386.024 53.9569 2.19698 -386.272 54.2107 2.19398 -386.024 53.776 1.97698 -386.45 54.3887 1.96998 -385.85 53.7739 1.66198 -386.452 54.3866 1.65598 -385.852 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { -0.623771 -0.544587 -0.560656 -0.498473 -0.743024 -0.446588 -0.623771 -0.544587 -0.560656 -0.714601 -0.683449 -0.14914 -0.875326 -0.0828645 0.47638 -0.49215 -0.261046 0.830448 -0.297477 -0.286538 0.910716 0.488126 -0.754013 0.439542 -0.297477 -0.286538 0.910716 0.708963 -0.293024 0.641489 -0.423076 0.0935385 0.901253 0.622043 0.544437 0.562717 -0.23075 0.647456 0.72633 0.172879 0.97244 0.156443 -0.337677 0.940091 0.0469365 -0.336181 0.892105 -0.301878 -0.888741 0.245194 0.387324 -0.71109 0.291131 -0.639995 -0.875326 -0.0828645 0.47638 -0.623771 -0.544587 -0.560656 -0.23075 0.647456 0.72633 -0.337677 0.940091 0.0469365 -0.23075 0.647456 0.72633 -0.888741 0.245194 0.387324 -0.423076 0.0935385 0.901253 -0.875326 -0.0828645 0.47638 -0.297477 -0.286538 0.910716 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.09268 0.36472 0.125 0.39977 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.01599 0.45082 0.01559 0.40082 0.01559 0.40082 0.09363 0.48544 0.04831 0.48587 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01559 0.40082 0.125 0.39977 } TexCoordArray 1 Vec2Array 27 { 0.07247 0.52226 0.07258 0.52206 0.07247 0.52226 0.07246 0.52181 0.07235 0.52201 0.07261 0.52153 0.07272 0.52133 0.07273 0.52178 0.07272 0.52133 0.07284 0.52158 0.07272 0.52133 0.07284 0.52158 0.07261 0.52153 0.07273 0.52177 0.07246 0.52181 0.07258 0.52206 0.07235 0.52201 0.07247 0.52226 0.07235 0.52201 0.07247 0.52226 0.07261 0.52153 0.07246 0.52181 0.07261 0.52153 0.07235 0.52201 0.07272 0.52133 0.07235 0.52201 0.07272 0.52133 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0215AMBULANCE_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 55.6655 1.77698 -384.68 57.7432 1.77698 -386.987 55.6655 4.57898 -384.68 57.7432 4.57898 -386.987 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.743071 0 0.669213 0.743071 0 0.669213 0.743071 0 0.669213 0.743071 0 0.669213 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33238 0.50211 0.66762 0.50211 0.33238 1.00161 0.66762 1.00161 } TexCoordArray 1 Vec2Array 4 { 0.07348 0.52 0.07473 0.52262 0.07348 0.52 0.07473 0.52262 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 858.913 1.46343 -340.585 858.643 1.46436 -352.936 113.147 1.38653 -340.909 113.147 1.39252 -353.261 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000103152 1 7.75632e-05 -9.98606e-05 1 0.000281547 -9.98606e-05 1 0.000281547 -9.65686e-05 1 0.000485591 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -32 1 -32 0 33 1 33 0 } TexCoordArray 1 Vec2Array 4 { 0.55402 0.46994 0.55385 0.48396 0.10787 0.47031 0.10787 0.48433 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20053" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 18 DrawArrays TRIANGLE_STRIP 18 12 } VertexArray Vec3Array 30 { -48 3.00001 -303.171 -14.6087 1.4739 -361.786 -48 3.00002 -421.406 -10.4348 1.4739 -388.601 -48 3.00002 -421.406 0 1.49901 -399.754 -48 3.00002 -421.406 0 1.5663 -408.087 -48 3.00002 -421.406 0 1.66372 -416.42 -48 3.00002 -421.406 0 1.77922 -424.754 -48 3.00002 -421.406 0 1.90075 -433.087 -48 3.00002 -421.406 0 2.01625 -441.42 -9.50845 2.19351 -456.14 0 2.11367 -449.754 0 1.4739 -391.42 0 1.49901 -399.754 0 1.4739 -391.42 -10.4348 1.4739 -388.601 0 1.4739 -382.887 -10.4348 1.4739 -388.601 0 1.4739 -374.354 -14.6087 1.4739 -361.786 0 1.4739 -365.821 -14.6087 1.4739 -361.786 0 1.4739 -357.287 0 1.47389 -348.754 } NormalBinding PER_VERTEX NormalArray Vec3Array 30 { 0.0456564 0.998957 4.02875e-08 0.0381022 0.999273 0.00109645 0.0352835 0.999363 0.00539292 0.0227798 0.999697 0.00936035 0.0352835 0.999363 0.00539292 0.021878 0.999628 0.0163051 0.0352835 0.999363 0.00539292 0.0271155 0.999584 0.00987887 0.0352835 0.999363 0.00539292 0.0265011 0.999567 0.0127695 0.0352835 0.999363 0.00539292 0.0264134 0.99955 0.0142152 0.0352835 0.999363 0.00539292 0.0263507 0.999552 0.014216 0.0352835 0.999363 0.00539292 0.0207654 0.999776 0.00408656 0.0185113 0.999829 8.27017e-05 0.000545771 0.999932 0.0116888 0.000402196 0.999999 0.00148877 0.021878 0.999628 0.0163051 0.000402196 0.999999 0.00148877 0.0227798 0.999697 0.00936035 -3.06003e-08 1 5.58815e-08 0.0227798 0.999697 0.00936035 1.18206e-08 1 4.3191e-08 0.0381022 0.999273 0.00109645 0 1 0 0.0381022 0.999273 0.00109645 -1.93598e-08 1 6.2863e-08 -3.8722e-08 1 1.25734e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 30 { -72.4442 63.0591 -64.8102 65.1519 -62.634 72.8693 -62.239 67.0305 -62.634 72.8693 -60.4478 67.0901 -62.634 72.8693 -59.7564 67.7815 -62.634 72.8693 -59.065 68.4729 -62.634 72.8693 -58.3735 69.1644 -62.634 72.8693 -57.6821 69.8558 -62.634 72.8693 -56.9907 70.5472 -56.5583 72.5574 -56.2992 71.2387 -61.1393 66.3986 -60.4478 67.0901 -61.1393 66.3986 -62.239 67.0305 -61.8473 65.6906 -62.239 67.0305 -62.5553 64.9826 -64.8102 65.1519 -63.2633 64.2746 -64.8102 65.1519 -63.9714 63.5665 -64.6794 62.8585 } TexCoordArray 1 Vec2Array 30 { 0.01147 0.42746 0.03144 0.49401 0.01147 0.56169 0.03394 0.52445 0.01147 0.56169 0.04018 0.53711 0.01147 0.56169 0.04018 0.54657 0.01147 0.56169 0.04018 0.55603 0.01147 0.56169 0.04018 0.56549 0.01147 0.56169 0.04018 0.57496 0.01147 0.56169 0.04018 0.58442 0.03449 0.60113 0.04018 0.59388 0.04018 0.52765 0.04018 0.53711 0.04018 0.52765 0.03394 0.52445 0.04018 0.51796 0.03394 0.52445 0.04018 0.50828 0.03144 0.49401 0.04018 0.49859 0.03144 0.49401 0.04018 0.4889 0.04018 0.47921 } TexCoordArray 2 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 30 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20007" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 26.2 1.47389 -340.221 26.2 2.4739 -340.221 38.1799 1.47389 -340.221 38.1799 2.4739 -340.221 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 6 0 6 1 -5 0 -5 } TexCoordArray 1 Vec2Array 4 { 0.05586 0.46953 0.05586 0.46953 0.06302 0.46953 0.06302 0.46953 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 26.2 1.44879 -399.754 26.2 1.47389 -340.221 26.2 1.44879 -399.754 38.1799 1.47389 -340.221 113.147 1.41514 -399.754 38.1799 1.47389 -340.221 113.147 1.35783 -281.888 28.8622 0.834122 -281.888 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.00034015 1 -0.00049018 0 1 -0.000421731 0.00034015 1 -0.00049018 -0.00092702 0.999996 0.00256861 0.0008807 1 0.000122061 -0.00092702 0.999996 0.00256861 -0.00146966 0.999991 0.00387848 -0.00621309 0.999931 0.00997441 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 7.82905 5.97349 0.41973 5.97349 7.82905 5.97349 0.41973 4.4825 7.82905 -4.84771 0.41973 4.4825 -6.84023 -4.84771 -6.84023 5.64216 } TexCoordArray 1 Vec2Array 8 { 0.05586 0.53711 0.05586 0.46953 0.05586 0.53711 0.06302 0.46953 0.10787 0.53711 0.06302 0.46953 0.10787 0.4033 0.05745 0.4033 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN310_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS314" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 26.2 1.47389 -340.221 26.2 1.47389 -348.754 20.2 1.47389 -340.221 20.2 1.47389 -348.754 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.05586 0.46953 0.05586 0.47921 0.05227 0.46953 0.05227 0.47921 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS308_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 26.2 1.4739 -382.887 26.2 1.4739 -391.42 20.2 1.4739 -382.887 20.2 1.4739 -391.42 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.05586 0.51796 0.05586 0.52765 0.05227 0.51796 0.05227 0.52765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS308_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 26.2 1.4739 -374.354 26.2 1.4739 -382.887 20.2 1.4739 -374.354 20.2 1.4739 -382.887 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 1.11763e-07 0 1 1.11763e-07 0 1 1.11763e-07 0 1 1.11763e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.05586 0.50828 0.05586 0.51796 0.05227 0.50828 0.05227 0.51796 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS308_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 26.2 1.4739 -365.821 26.2 1.4739 -374.354 20.2 1.4739 -365.821 20.2 1.4739 -374.354 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.05586 0.49859 0.05586 0.50828 0.05227 0.49859 0.05227 0.50828 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS308_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 26.2 1.4739 -357.287 26.2 1.4739 -365.821 20.2 1.4739 -357.287 20.2 1.4739 -365.821 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.05586 0.4889 0.05586 0.49859 0.05227 0.4889 0.05227 0.49859 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS308_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 26.2 1.47389 -348.754 26.2 1.4739 -357.287 20.2 1.47389 -348.754 20.2 1.4739 -357.287 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 1.25734e-07 0 1 1.25734e-07 0 1 1.25734e-07 0 1 1.25734e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.05586 0.47921 0.05586 0.4889 0.05227 0.47921 0.05227 0.4889 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN310" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 0 1.499 -331.888 18.2 1.44878 -331.888 0 1.47389 -340.221 18.2 1.47389 -340.221 0 1.47389 -348.754 18.2 1.47389 -348.754 0 1.4739 -357.287 18.2 1.4739 -357.287 0 1.4739 -365.821 18.2 1.4739 -365.821 0 1.4739 -374.354 18.2 1.4739 -374.354 0 1.4739 -382.887 18.2 1.4739 -382.887 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00275932 0.999992 -0.00301329 0.00137967 0.999999 0 0.000912481 1 0 0 1 0.000988622 0 1 4.19112e-08 0 1 8.38224e-08 0 1 8.3819e-08 0 1 4.19078e-08 0 1 0 0 1 0 0 1 3.72544e-08 0 1 7.45088e-08 0 1 1.11763e-07 0 1 1.11763e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 169.899 0 169.899 1.21333 169.343 0 169.343 1.21333 168.775 0 168.775 1.21333 168.206 0 168.206 1.21333 167.637 0 167.637 1.21333 167.068 0 167.068 1.21333 166.499 0 166.499 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.04018 0.46007 0.05107 0.46007 0.04018 0.46953 0.05107 0.46953 0.04018 0.47921 0.05107 0.47921 0.04018 0.4889 0.05107 0.4889 0.04018 0.49859 0.05107 0.49859 0.04018 0.50828 0.05107 0.50828 0.04018 0.51796 0.05107 0.51796 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN303_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN303_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 104 Group { DataVariance STATIC name "T0LB303" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 18.2 1.4739 -382.887 20.2 1.4739 -382.887 18.2 1.4739 -391.42 20.2 1.4739 -391.42 18.2 1.44879 -399.754 20.2 1.44879 -399.754 18.2 1.3815 -408.087 20.2 1.3815 -408.087 18.2 1.28408 -416.42 20.2 1.28408 -416.42 18.2 1.16858 -424.754 20.2 1.16858 -424.754 18.2 1.04705 -433.087 20.2 1.04705 -433.087 18.2 0.93155 -441.42 20.2 0.93155 -441.42 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0 1 0 0 1 0 0 1 -0.000988539 0 0.999998 -0.00199269 0 0.999989 -0.00470008 0 0.99998 -0.00638743 0 0.999957 -0.00927997 0 0.999945 -0.010485 0 0.999923 -0.0124126 0 0.999914 -0.0131351 0 0.999901 -0.0140992 0 0.999897 -0.0143409 0 0.999897 -0.0143414 0 0.999901 -0.0141003 0 0.999904 -0.0138591 0 0.999904 -0.0138591 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 539.501 0 539.501 1 537.794 0 537.794 1 536.127 0 536.127 1 534.461 0 534.461 1 532.794 0 532.794 1 531.127 0 531.127 1 529.461 0 529.461 1 527.794 0 527.794 1 } TexCoordArray 1 Vec2Array 16 { 0.05107 0.51796 0.05227 0.51796 0.05107 0.52765 0.05227 0.52765 0.05107 0.53711 0.05227 0.53711 0.05107 0.54657 0.05227 0.54657 0.05107 0.55603 0.05227 0.55603 0.05107 0.56549 0.05227 0.56549 0.05107 0.57496 0.05227 0.57496 0.05107 0.58442 0.05227 0.58442 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT302" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 26.2 1.4739 -391.42 26.2 2.4739 -391.42 26.2 1.44879 -399.754 26.2 2.44879 -399.754 26.2 1.3815 -408.087 26.2 2.3815 -408.087 26.2 1.28408 -416.42 26.2 2.28408 -416.42 26.2 1.16858 -424.754 26.2 2.16858 -424.754 26.2 1.04705 -433.087 26.2 2.04705 -433.087 26.2 0.93155 -441.42 26.2 1.93155 -441.42 26.2 0.83413 -449.754 26.2 1.83413 -449.754 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 271.814 0 271.814 1 270.148 0 270.148 1 268.48 0 268.48 1 266.814 0 266.814 1 265.148 0 265.148 1 263.48 0 263.48 1 261.814 0 261.814 1 260.148 0 260.148 1 } TexCoordArray 1 Vec2Array 16 { 0.05586 0.52765 0.05586 0.52765 0.05586 0.53711 0.05586 0.53711 0.05586 0.54657 0.05586 0.54657 0.05586 0.55603 0.05586 0.55603 0.05586 0.56549 0.05586 0.56549 0.05586 0.57496 0.05586 0.57496 0.05586 0.58442 0.05586 0.58442 0.05586 0.59388 0.05586 0.59388 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT298" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 0 5.90075 -433.087 0 1.90075 -433.087 0 6.01625 -441.42 0 2.01625 -441.42 0 6.11367 -449.754 0 2.11367 -449.754 0 6.18096 -458.087 0 2.18096 -458.087 0 6.20607 -466.42 0 2.20607 -466.42 0.154663 6.21015 -475.475 0.154663 2.21015 -475.475 0.618286 6.22192 -484.52 0.618286 2.22192 -484.52 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0.999982 0 0.00601299 0.999932 0 0.011697 0.999595 0 0.0284528 0.999207 0 0.0398251 0.998689 0 0.0511903 0.998689 0 0.0511903 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 705.079 1 705.079 0 702.995 1 702.995 0 700.913 1 700.913 0 698.83 1 698.83 0 696.746 1 696.746 0 694.559 1 694.559 0 692.374 1 692.374 0 } TexCoordArray 1 Vec2Array 14 { 0.04018 0.57496 0.04018 0.57496 0.04018 0.58442 0.04018 0.58442 0.04018 0.59388 0.04018 0.59388 0.04018 0.60334 0.04018 0.60334 0.04018 0.6128 0.04018 0.6128 0.04028 0.62308 0.04028 0.62308 0.04055 0.63335 0.04055 0.63335 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -35.8212 14.6731 -426.557 -13.3545 4.10518 -426.106 -35.8212 13.7101 -426.557 -13.3545 3.14218 -426.106 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0200696 0 -0.999799 0.0200696 0 -0.999799 0.0200696 0 -0.999799 0.0200696 0 -0.999799 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.01875 0.56754 0.03219 0.56703 0.01875 0.56754 0.03219 0.56703 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -56.9677 28.6731 -426.98 -35.8212 14.6731 -426.557 -56.9677 27.7091 -426.98 -35.8212 13.7101 -426.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0199995 0 -0.9998 0.0199995 0 -0.9998 0.0199995 0 -0.9998 0.0199995 0 -0.9998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.0061 0.56802 0.01875 0.56754 0.0061 0.56802 0.01875 0.56754 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -35.8112 14.6731 -426.69 -35.8112 13.7101 -426.69 -13.3444 4.10518 -426.234 -13.3444 3.14218 -426.234 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0202935 0 0.999794 -0.0202935 0 0.999794 -0.0202935 0 0.999794 -0.0202935 0 0.999794 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.01876 0.56769 0.01876 0.56769 0.0322 0.56718 0.0322 0.56718 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -56.9677 28.6731 -427.119 -56.9677 27.7091 -427.119 -35.8112 14.6731 -426.69 -35.8112 13.7101 -426.69 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0202726 0 0.999795 -0.0202726 0 0.999794 -0.0202726 0 0.999794 -0.0202726 0 0.999794 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.0061 0.56818 0.0061 0.56818 0.01876 0.56769 0.01876 0.56769 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_576" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -13.4597 4.10513 -353.427 -9.96966 4.10513 -353.427 -13.3495 4.10518 -426.17 -9.8645 4.10518 -426.1 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 7.27611e-07 -7.35698e-09 1 7.27953e-07 -7.35698e-09 1 7.27953e-07 -1.47316e-08 1 7.28295e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.002 0.9995 0.002 0.0005 3.998 0.9995 3.998 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03213 0.48452 0.03422 0.48452 0.0322 0.5671 0.03428 0.56702 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_543" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.3518 2.90717 -410.385 -29.3518 2.90717 -409.798 -29.3518 10.8041 -410.385 -29.3518 10.8041 -409.798 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.31764 0.22691 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02262 0.54918 0.02262 0.54852 0.02262 0.54918 0.02262 0.54852 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_542" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.5056 10.3111 -410.385 -28.5056 10.3111 -409.798 -28.5056 2.90717 -410.385 -28.5056 2.90717 -409.798 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.29782 0.77309 0.29782 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02313 0.54918 0.02313 0.54852 0.02313 0.54918 0.02313 0.54852 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_541" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.5056 2.90717 -409.798 -28.5056 10.3111 -409.798 -29.3518 2.90717 -409.798 -29.3518 10.8041 -409.798 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02313 0.54852 0.02313 0.54852 0.02262 0.54852 0.02262 0.54852 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_540" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.3518 10.8041 -410.385 -28.5056 10.3111 -410.385 -29.3518 2.90717 -410.385 -28.5056 2.90717 -410.385 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02262 0.54918 0.02313 0.54918 0.02262 0.54918 0.02313 0.54918 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_539" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.9458 2.90717 -410.385 -34.9458 2.90717 -409.798 -34.9458 13.4681 -410.385 -34.9458 13.4681 -409.798 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.4246 0.22691 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01928 0.54918 0.01928 0.54852 0.01928 0.54918 0.01928 0.54852 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_538" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.1005 12.9741 -410.385 -34.1005 12.9741 -409.798 -34.1005 2.90717 -410.385 -34.1005 2.90717 -409.798 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.40478 0.77309 0.40478 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01978 0.54918 0.01978 0.54852 0.01978 0.54918 0.01978 0.54852 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_537" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.1005 2.90717 -409.798 -34.1005 12.9741 -409.798 -34.9458 2.90717 -409.798 -34.9458 13.4681 -409.798 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01978 0.54852 0.01978 0.54852 0.01928 0.54852 0.01928 0.54852 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_536" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.9458 13.4681 -410.385 -34.1005 12.9741 -410.385 -34.9458 2.90717 -410.385 -34.1005 2.90717 -410.385 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01928 0.54918 0.01978 0.54918 0.01928 0.54918 0.01978 0.54918 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_535" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.4058 2.90717 -410.385 -44.4058 2.90717 -409.798 -44.4058 19.4611 -410.385 -44.4058 19.4611 -409.798 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.66525 0.22691 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01362 0.54918 0.01362 0.54852 0.01362 0.54918 0.01362 0.54852 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_534" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.5596 18.9671 -410.385 -43.5596 18.9671 -409.798 -43.5596 2.90717 -410.385 -43.5596 2.90717 -409.798 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.64544 0.77309 0.64544 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01412 0.54918 0.01412 0.54852 0.01412 0.54918 0.01412 0.54852 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_533" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.5596 2.90717 -409.798 -43.5596 18.9671 -409.798 -44.4058 2.90717 -409.798 -44.4058 19.4611 -409.798 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01412 0.54852 0.01412 0.54852 0.01362 0.54852 0.01362 0.54852 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_532" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.4058 19.4611 -410.385 -43.5596 18.9671 -410.385 -44.4058 2.90717 -410.385 -43.5596 2.90717 -410.385 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01362 0.54918 0.01412 0.54918 0.01362 0.54918 0.01412 0.54918 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_531" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -54.9053 2.97518 -409.979 -53.8538 2.97518 -409.979 -54.9053 2.97518 -409.979 -53.8538 18.5431 -409.979 -54.9053 19.2511 -409.979 -53.8032 20.1231 -409.979 -54.9053 19.2511 -409.979 -53.591 21.6481 -409.979 -55.0771 21.8661 -409.979 -53.0853 23.1731 -409.979 -55.3096 23.6521 -409.979 -52.135 24.6691 -409.979 -55.987 25.8821 -409.979 -56.8867 27.7841 -409.979 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.00734 0.54872 0.00797 0.54872 0.00734 0.54872 0.00797 0.54872 0.00734 0.54872 0.008 0.54872 0.00734 0.54872 0.00812 0.54872 0.00723 0.54872 0.00843 0.54872 0.00709 0.54872 0.00899 0.54872 0.00669 0.54872 0.00615 0.54872 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_530" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -53.8538 2.97518 -410.633 -54.9053 2.97518 -410.633 -53.8538 18.5431 -410.633 -54.9053 19.2511 -410.633 -53.8032 20.1231 -410.633 -54.9053 19.2511 -410.633 -53.591 21.6481 -410.633 -55.0771 21.8661 -410.633 -53.0853 23.1731 -410.633 -55.3096 23.6521 -410.633 -52.135 24.6691 -410.633 -55.987 25.8821 -410.633 -56.8867 27.7841 -410.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.00797 0.54946 0.00734 0.54946 0.00797 0.54946 0.00734 0.54946 0.008 0.54946 0.00734 0.54946 0.00812 0.54946 0.00723 0.54946 0.00843 0.54946 0.00709 0.54946 0.00899 0.54946 0.00669 0.54946 0.00615 0.54946 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_529" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -52.135 24.6691 -410.633 -52.135 24.6691 -409.979 -53.0853 23.1731 -410.633 -53.0853 23.1731 -409.979 -53.591 21.6481 -410.633 -53.591 21.6481 -409.979 -53.8032 20.1231 -410.633 -53.8032 20.1231 -409.979 -53.8538 18.5431 -410.633 -53.8538 18.5431 -409.979 -53.8538 2.97518 -410.633 -53.8538 2.97518 -409.979 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.844095 -0.536193 0 0.844095 -0.536193 0 0.882577 -0.470168 0 0.918161 -0.396207 0 0.966046 -0.258372 0 0.979954 -0.199225 0 0.994779 -0.102056 0 0.99777 -0.0667444 0 0.999985 -0.00540341 0 0.999999 -0.00154659 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.00899 0.54946 0.00899 0.54872 0.00843 0.54946 0.00843 0.54872 0.00812 0.54946 0.00812 0.54872 0.008 0.54946 0.008 0.54872 0.00797 0.54946 0.00797 0.54872 0.00797 0.54946 0.00797 0.54872 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_528" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -54.9053 2.97518 -410.633 -54.9053 2.97518 -409.979 -54.9053 19.2511 -410.633 -54.9053 19.2511 -409.979 -55.0771 21.8661 -410.633 -55.0771 21.8661 -409.979 -55.3096 23.6521 -410.633 -55.3096 23.6521 -409.979 -55.987 25.8821 -410.633 -55.987 25.8821 -409.979 -56.8867 27.7841 -410.633 -56.8867 27.7841 -409.979 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -1 0 0 -1 0 0 -0.999988 -0.00488518 0 -0.999872 -0.0159748 0 -0.996646 -0.0818368 0 -0.994745 -0.102385 0 -0.981162 -0.193189 0 -0.969193 -0.246302 0 -0.942567 -0.334017 0 -0.925098 -0.379728 0 -0.903967 -0.427602 0 -0.903967 -0.427602 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.00734 0.54946 0.00734 0.54872 0.00734 0.54946 0.00734 0.54872 0.00723 0.54946 0.00723 0.54872 0.00709 0.54946 0.00709 0.54872 0.00669 0.54946 0.00669 0.54872 0.00615 0.54946 0.00615 0.54872 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_527" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.2457 2.90717 -425.85 -29.2548 2.90717 -425.264 -29.2457 10.8041 -425.85 -29.2548 10.8041 -425.264 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999879 0 -0.0155271 -0.999879 0 -0.0155271 -0.999879 0 -0.0155271 -0.999879 0 -0.0155271 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.31764 0.01209 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02269 0.56674 0.02268 0.56607 0.02269 0.56674 0.02268 0.56607 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_526" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.3994 10.3111 -425.833 -28.4095 10.3111 -425.248 -28.3994 2.90717 -425.833 -28.4095 2.90717 -425.248 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999851 0 0.0172649 0.999851 0 0.0172649 0.999851 0 0.0172649 0.999851 0 0.0172649 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.29782 0.98791 0.29782 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02319 0.56672 0.02319 0.56606 0.02319 0.56672 0.02319 0.56606 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_525" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.4095 2.90717 -425.248 -28.4095 10.3111 -425.248 -29.2548 2.90717 -425.264 -29.2548 10.8041 -425.264 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0189144 0 0.999821 -0.0189144 0 0.999821 -0.0189144 0 0.999821 -0.0189144 0 0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02319 0.56606 0.02319 0.56606 0.02268 0.56607 0.02268 0.56607 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_524" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.2457 10.8041 -425.85 -28.3994 10.3111 -425.833 -29.2457 2.90717 -425.85 -28.3994 2.90717 -425.833 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0200814 0 -0.999798 0.0200814 0 -0.999798 0.0200814 0 -0.999798 0.0200814 0 -0.999798 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02269 0.56674 0.02319 0.56672 0.02269 0.56674 0.02319 0.56672 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_523" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.8407 2.90717 -425.957 -34.8497 2.90717 -425.365 -34.8407 13.4681 -425.957 -34.8497 13.4681 -425.365 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999884 0 -0.0152052 -0.999884 0 -0.0152052 -0.999884 0 -0.0152052 -0.999884 0 -0.0152052 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.4246 0.01209 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01934 0.56686 0.01933 0.56619 0.01934 0.56686 0.01933 0.56619 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_522" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -33.9943 12.9741 -425.94 -34.0045 12.9741 -425.349 -33.9943 2.90717 -425.94 -34.0045 2.90717 -425.349 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999851 0 0.0172571 0.999851 0 0.0172571 0.999851 0 0.0172571 0.999851 0 0.0172571 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.40478 0.98791 0.40478 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01985 0.56684 0.01984 0.56617 0.01985 0.56684 0.01984 0.56617 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_521" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.0045 2.90717 -425.349 -34.0045 12.9741 -425.349 -34.8497 2.90717 -425.365 -34.8497 13.4681 -425.365 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0189166 0 0.999821 -0.0189166 0 0.999821 -0.0189166 0 0.999821 -0.0189166 0 0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01984 0.56617 0.01984 0.56617 0.01933 0.56619 0.01933 0.56619 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_520" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.8407 13.4681 -425.957 -33.9943 12.9741 -425.94 -34.8407 2.90717 -425.957 -33.9943 2.90717 -425.94 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.020079 0 -0.999798 0.020079 0 -0.999798 0.020079 0 -0.999798 0.020079 0 -0.999798 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01934 0.56686 0.01985 0.56684 0.01934 0.56686 0.01985 0.56684 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_519" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.3007 2.90717 -426.138 -44.3098 2.90717 -425.536 -44.3007 19.4611 -426.138 -44.3098 19.4611 -425.536 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999886 0 -0.0151108 -0.999886 0 -0.0151108 -0.999886 0 -0.0151108 -0.999886 0 -0.0151108 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.66525 0.01209 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01368 0.56707 0.01367 0.56638 0.01368 0.56707 0.01367 0.56638 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_518" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.4544 18.9671 -426.121 -43.4636 18.9671 -425.521 -43.4544 2.90717 -426.121 -43.4636 2.90717 -425.521 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999882 0 0.0153331 0.999882 0 0.0153331 0.999882 0 0.0153331 0.999882 0 0.0153331 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.64544 0.98791 0.64544 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01419 0.56705 0.01418 0.56637 0.01419 0.56705 0.01418 0.56637 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_517" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.4636 2.90717 -425.521 -43.4636 18.9671 -425.521 -44.3098 2.90717 -425.536 -44.3098 19.4611 -425.536 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0177048 0 0.999843 -0.0177048 0 0.999843 -0.0177048 0 0.999843 -0.0177048 0 0.999843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01418 0.56637 0.01418 0.56637 0.01367 0.56638 0.01367 0.56638 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_516" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.3007 19.4611 -426.138 -43.4544 18.9671 -426.121 -44.3007 2.90717 -426.138 -43.4544 2.90717 -426.121 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0200813 0 -0.999798 0.0200813 0 -0.999798 0.0200813 0 -0.999798 0.0200813 0 -0.999798 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01368 0.56707 0.01419 0.56705 0.01368 0.56707 0.01419 0.56705 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_515" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -54.794 2.97518 -425.915 -53.7527 2.97518 -425.897 -54.794 2.97518 -425.915 -53.7527 18.5431 -425.897 -54.794 19.2511 -425.915 -53.692 20.1231 -425.895 -54.794 19.2511 -425.915 -53.4898 21.6481 -425.891 -54.976 21.8661 -425.919 -52.9843 23.1731 -425.882 -55.2086 23.6521 -425.923 -52.0441 24.6691 -425.864 -55.8961 25.8821 -425.936 -56.7857 27.7841 -425.951 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0172594 0 0.999851 -0.0172594 0 0.999851 -0.0172594 0 0.999851 -0.017279 -2.88706e-05 0.999851 -0.017577 -2.17458e-05 0.999846 -0.0177964 -0.000429084 0.999841 -0.017577 -2.17458e-05 0.999846 -0.0186241 0.000161856 0.999827 -0.018666 0.000102588 0.999826 -0.0185623 -0.000129778 0.999828 -0.0185836 -9.7637e-05 0.999827 -0.0187597 -0.000409043 0.999824 -0.018824 -0.000413267 0.999823 -0.0190139 -0.00101645 0.999819 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.0074 0.56681 0.00803 0.56679 0.0074 0.56681 0.00803 0.56679 0.0074 0.56681 0.00806 0.56679 0.0074 0.56681 0.00818 0.56679 0.00729 0.56682 0.00849 0.56678 0.00715 0.56682 0.00905 0.56676 0.00674 0.56684 0.00621 0.56685 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_514" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -53.7426 2.97518 -426.575 -54.7839 2.97518 -426.597 -53.7426 18.5431 -426.575 -54.7839 19.2511 -426.597 -53.682 20.1231 -426.574 -54.7839 19.2511 -426.597 -53.4696 21.6481 -426.57 -54.976 21.8661 -426.6 -52.9741 23.1731 -426.561 -55.1984 23.6521 -426.604 -52.0339 24.6691 -426.543 -55.8859 25.8821 -426.618 -56.7655 27.7841 -426.635 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.0211257 0 -0.999777 0.0211257 0 -0.999777 0.0211196 -9.08054e-06 -0.999777 0.0209246 2.0758e-05 -0.999781 0.0210385 -0.000238234 -0.999779 0.0209246 2.0758e-05 -0.999781 0.0201336 -6.83921e-05 -0.999797 0.0197004 5.02919e-05 -0.999806 0.0194528 -0.000111865 -0.999811 0.0193518 -0.000134079 -0.999813 0.0193969 -0.000123141 -0.999812 0.0194213 -0.000129338 -0.999811 0.0194859 7.61203e-05 -0.99981 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.00803 0.56756 0.00741 0.56759 0.00803 0.56756 0.00741 0.56759 0.00807 0.56756 0.00741 0.56759 0.0082 0.56756 0.00729 0.56759 0.00849 0.56755 0.00716 0.5676 0.00905 0.56753 0.00675 0.56761 0.00622 0.56763 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_513" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -52.0339 24.6691 -426.543 -52.0441 24.6691 -425.864 -52.9741 23.1731 -426.561 -52.9843 23.1731 -425.882 -53.4696 21.6481 -426.57 -53.4898 21.6481 -425.891 -53.682 20.1231 -426.574 -53.692 20.1231 -425.895 -53.7426 18.5431 -426.575 -53.7527 18.5431 -425.897 -53.7426 2.97518 -426.575 -53.7527 2.97518 -425.897 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.846536 -0.532179 0.0127123 0.846536 -0.53218 0.0127146 0.884904 -0.465584 0.0132918 0.919458 -0.392759 0.0183545 0.966275 -0.256391 0.024002 0.980064 -0.197199 0.0242472 0.99458 -0.102119 0.0195664 0.997514 -0.0689166 0.0147467 0.999868 -0.00648278 0.0148825 0.999887 -0.00185618 0.0148975 0.999889 0 0.0148975 0.999889 0 0.0148975 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.00905 0.56753 0.00905 0.56676 0.00849 0.56755 0.00849 0.56678 0.0082 0.56756 0.00818 0.56679 0.00807 0.56756 0.00806 0.56679 0.00803 0.56756 0.00803 0.56679 0.00803 0.56756 0.00803 0.56679 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_512" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -54.7839 2.97518 -426.597 -54.794 2.97518 -425.915 -54.7839 19.2511 -426.597 -54.794 19.2511 -425.915 -54.976 21.8661 -426.6 -54.976 21.8661 -425.919 -55.1984 23.6521 -426.604 -55.2086 23.6521 -425.923 -55.8859 25.8821 -426.618 -55.8961 25.8821 -425.936 -56.7655 27.7841 -426.635 -56.7857 27.7841 -425.951 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.99989 0 -0.014804 -0.99989 0 -0.014804 -0.999875 -0.00546301 -0.0148037 -0.999764 -0.0173836 -0.0130046 -0.99639 -0.0847125 -0.0055035 -0.994731 -0.102425 -0.00430112 -0.981099 -0.193239 -0.0101719 -0.968312 -0.249322 -0.0144967 -0.942431 -0.334103 -0.0141033 -0.92596 -0.377187 -0.0181121 -0.906481 -0.421764 -0.0201736 -0.905413 -0.423688 -0.0267376 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.00741 0.56759 0.0074 0.56681 0.00741 0.56759 0.0074 0.56681 0.00729 0.56759 0.00729 0.56682 0.00716 0.5676 0.00715 0.56682 0.00675 0.56761 0.00674 0.56684 0.00622 0.56763 0.00621 0.56685 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_510" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.6976 2.90717 -443.19 -28.726 2.90717 -442.604 -28.6976 10.8041 -443.19 -28.726 10.8041 -442.604 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.998828 0 -0.0484082 -0.998828 0 -0.0484082 -0.998828 0 -0.0484082 -0.998828 0 -0.0484082 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.31764 0.78468 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02301 0.58643 0.023 0.58576 0.02301 0.58643 0.023 0.58576 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_509" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -27.8515 10.3111 -443.149 -27.8798 10.3111 -442.564 -27.8515 2.90717 -443.149 -27.8798 2.90717 -442.564 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.998832 0 0.0483191 0.998832 0 0.0483191 0.998832 0 0.0483191 0.998832 0 0.0483191 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.29782 0.21532 0.29782 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02352 0.58638 0.0235 0.58571 0.02352 0.58638 0.0235 0.58571 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_508" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -27.8798 2.90717 -442.564 -27.8798 10.3111 -442.564 -28.726 2.90717 -442.604 -28.726 10.8041 -442.604 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0472274 0 0.998884 -0.0472274 0 0.998884 -0.0472274 0 0.998884 -0.0472274 0 0.998884 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.0235 0.58571 0.0235 0.58571 0.023 0.58576 0.023 0.58576 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_507" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.6976 10.8041 -443.19 -27.8515 10.3111 -443.149 -28.6976 2.90717 -443.19 -27.8515 2.90717 -443.149 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0484192 0 -0.998827 0.0484193 0 -0.998827 0.0484193 0 -0.998827 0.0484192 0 -0.998827 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02301 0.58643 0.02352 0.58638 0.02301 0.58643 0.02352 0.58638 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_506" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.2927 2.90717 -443.459 -34.3118 2.90717 -442.867 -34.2927 13.4681 -443.459 -34.3118 13.4681 -442.867 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.99948 0 -0.0322481 -0.99948 0 -0.0322481 -0.99948 0 -0.0322481 -0.99948 0 -0.0322481 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.4246 0.78468 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01967 0.58673 0.01966 0.58606 0.01967 0.58673 0.01966 0.58606 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_505" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -33.4465 12.9741 -443.418 -33.4656 12.9741 -442.828 -33.4465 2.90717 -443.418 -33.4656 2.90717 -442.828 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999476 0 0.0323565 0.999476 0 0.0323565 0.999476 0 0.0323565 0.999476 0 0.0323565 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.40478 0.21532 0.40478 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02017 0.58668 0.02016 0.58601 0.02017 0.58668 0.02016 0.58601 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_504" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -33.4656 2.90717 -442.828 -33.4656 12.9741 -442.828 -34.3118 2.90717 -442.867 -34.3118 13.4681 -442.867 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0460413 0 0.99894 -0.0460413 0 0.99894 -0.0460413 0 0.99894 -0.0460413 0 0.99894 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.02016 0.58601 0.02016 0.58601 0.01966 0.58606 0.01966 0.58606 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_503" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.2927 13.4681 -443.459 -33.4465 12.9741 -443.418 -34.2927 2.90717 -443.459 -33.4465 2.90717 -443.418 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0483776 0 -0.998829 0.0483776 0 -0.998829 0.0483776 0 -0.998829 0.0483776 0 -0.998829 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01967 0.58673 0.02017 0.58668 0.01967 0.58673 0.02017 0.58668 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_502" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.7426 2.90717 -443.911 -43.7719 2.90717 -443.312 -43.7426 19.4611 -443.911 -43.7719 19.4611 -443.312 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.998806 0 -0.0488577 -0.998806 0 -0.0488577 -0.998806 0 -0.0488577 -0.998806 0 -0.0488577 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.66525 0.78468 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01401 0.58724 0.014 0.58656 0.01401 0.58724 0.014 0.58656 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_501" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -42.8963 18.9671 -443.872 -42.9257 18.9671 -443.272 -42.8963 2.90717 -443.872 -42.9257 2.90717 -443.272 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.998801 0 0.0489494 0.998801 0 0.0489494 0.998801 0 0.0489494 0.998801 0 0.0489494 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.64544 0.21532 0.64544 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01452 0.5872 0.0145 0.58652 0.01452 0.5872 0.0145 0.58652 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_500" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -42.9257 2.90717 -443.272 -42.9257 18.9671 -443.272 -43.7719 2.90717 -443.312 -43.7719 19.4611 -443.312 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0471916 0 0.998886 -0.0471916 0 0.998886 -0.0471916 0 0.998886 -0.0471916 0 0.998886 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.0145 0.58652 0.0145 0.58652 0.014 0.58656 0.014 0.58656 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_499" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.7426 19.4611 -443.911 -42.8963 18.9671 -443.872 -43.7426 2.90717 -443.911 -42.8963 2.90717 -443.872 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0460357 0 -0.99894 0.0460357 0 -0.99894 0.0460357 0 -0.99894 0.0460357 0 -0.99894 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01401 0.58724 0.01452 0.5872 0.01401 0.58724 0.01452 0.5872 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_498" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -54.238 2.97518 -443.993 -53.1967 2.97518 -443.944 -54.238 2.97518 -443.993 -53.1967 18.5431 -443.944 -54.238 19.2511 -443.993 -53.1359 20.1231 -443.941 -54.238 19.2511 -443.993 -52.9236 21.6481 -443.931 -54.4199 21.8661 -444.002 -52.4282 23.1731 -443.907 -54.6424 23.6521 -444.013 -51.4819 24.6691 -443.863 -55.34 25.8821 -444.045 -56.2196 27.7841 -444.087 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0469862 0 0.998896 -0.0469862 0 0.998896 -0.0469862 0 0.998896 -0.0469895 -4.81179e-06 0.998895 -0.0470626 1.80066e-05 0.998892 -0.0471008 -3.95352e-05 0.99889 -0.0470626 1.80066e-05 0.998892 -0.0473455 -2.20355e-05 0.998879 -0.0475396 5.84326e-05 0.998869 -0.0476528 0.000291452 0.998864 -0.0474924 7.39675e-06 0.998872 -0.047266 6.88309e-05 0.998882 -0.0471599 -0.000118197 0.998887 -0.0470271 0.000305319 0.998894 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.00774 0.58734 0.00836 0.58728 0.00774 0.58734 0.00836 0.58728 0.00774 0.58734 0.00839 0.58728 0.00774 0.58734 0.00852 0.58727 0.00763 0.58735 0.00882 0.58724 0.00749 0.58736 0.00938 0.58719 0.00708 0.5874 0.00655 0.58744 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_497" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -53.1663 2.97518 -444.623 -54.2077 2.97518 -444.674 -53.1663 18.5431 -444.623 -54.2077 19.2511 -444.674 -53.1056 20.1231 -444.62 -54.2077 19.2511 -444.674 -52.8933 21.6481 -444.609 -54.3896 21.8661 -444.683 -52.3979 23.1731 -444.585 -54.612 23.6521 -444.693 -51.4527 24.6691 -444.539 -55.2996 25.8821 -444.726 -56.1892 27.7841 -444.769 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.048909 0 -0.998803 0.048909 0 -0.998803 0.0489093 5.49687e-07 -0.998803 0.0489671 2.87306e-05 -0.9988 0.0487524 0.00021951 -0.998811 0.0489671 2.87306e-05 -0.9988 0.0492235 -1.27774e-05 -0.998788 0.049169 0.000106411 -0.998791 0.0489062 8.2819e-05 -0.998803 0.0486904 0.000212077 -0.998814 0.0486277 0.000131028 -0.998817 0.0486064 0.000184668 -0.998818 0.0485949 0.000148012 -0.998819 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.00838 0.58805 0.00775 0.58811 0.00838 0.58805 0.00775 0.58811 0.00841 0.58805 0.00775 0.58811 0.00854 0.58804 0.00764 0.58812 0.00884 0.58801 0.00751 0.58813 0.0094 0.58796 0.0071 0.58817 0.00657 0.58822 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_496" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -51.4527 24.6691 -444.539 -51.4819 24.6691 -443.863 -52.3979 23.1731 -444.585 -52.4282 23.1731 -443.907 -52.8933 21.6481 -444.609 -52.9236 21.6481 -443.931 -53.1056 20.1231 -444.62 -53.1359 20.1231 -443.941 -53.1663 18.5431 -444.623 -53.1967 18.5431 -443.944 -53.1663 2.97518 -444.623 -53.1967 2.97518 -443.944 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.844328 -0.534584 0.0364715 0.844171 -0.534789 0.0370962 0.883105 -0.46755 0.0390298 0.918886 -0.39238 0.0410655 0.966079 -0.25461 0.0431753 0.979358 -0.197341 0.043747 0.993551 -0.104353 0.0443581 0.996472 -0.0711499 0.0445178 0.998978 -0.00649556 0.0447186 0.998997 -0.00186077 0.0447324 0.998999 0 0.0447325 0.998999 0 0.0447325 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.0094 0.58796 0.00938 0.58719 0.00884 0.58801 0.00882 0.58724 0.00854 0.58804 0.00852 0.58727 0.00841 0.58805 0.00839 0.58728 0.00838 0.58805 0.00836 0.58728 0.00838 0.58805 0.00836 0.58728 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_495" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -54.2077 2.97518 -444.674 -54.238 2.97518 -443.993 -54.2077 19.2511 -444.674 -54.238 19.2511 -443.993 -54.3896 21.8661 -444.683 -54.4199 21.8661 -444.002 -54.612 23.6521 -444.693 -54.6424 23.6521 -444.013 -55.2996 25.8821 -444.726 -55.34 25.8821 -444.045 -56.1892 27.7841 -444.769 -56.2196 27.7841 -444.087 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.999012 0 -0.0444496 -0.999012 0 -0.0444496 -0.998998 -0.00517868 -0.044449 -0.998868 -0.0169343 -0.0444433 -0.995535 -0.0833558 -0.0442949 -0.993911 -0.100898 -0.0442834 -0.980466 -0.191755 -0.0437681 -0.967152 -0.249569 -0.0482904 -0.940108 -0.337045 -0.05096 -0.924106 -0.378781 -0.0505239 -0.905325 -0.422108 -0.0470292 -0.906559 -0.42014 -0.0404134 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.00775 0.58811 0.00774 0.58734 0.00775 0.58811 0.00774 0.58734 0.00764 0.58812 0.00763 0.58735 0.00751 0.58813 0.00749 0.58736 0.0071 0.58817 0.00708 0.5874 0.00657 0.58822 0.00655 0.58744 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_494" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.2063 2.90717 -427.738 -29.2265 2.90717 -427.152 -29.2063 10.8041 -427.738 -29.2265 10.8041 -427.152 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999406 0 -0.0344519 -0.999406 0 -0.0344519 -0.999406 0 -0.0344519 -0.999406 0 -0.0344519 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.31764 0.9995 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02271 0.56888 0.0227 0.56822 0.02271 0.56888 0.0227 0.56822 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_493" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.361 10.3111 -427.72 -28.3802 10.3111 -427.135 -28.361 2.90717 -427.72 -28.3802 2.90717 -427.135 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999462 0 0.0328005 0.999462 0 0.0328005 0.999462 0 0.0328005 0.999462 0 0.0328005 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.29782 0.0005 0.29782 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02322 0.56886 0.0232 0.5682 0.02322 0.56886 0.0232 0.5682 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_492" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.3802 2.90717 -427.135 -28.3802 10.3111 -427.135 -29.2265 2.90717 -427.152 -29.2265 10.8041 -427.152 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0200814 0 0.999798 -0.0200814 0 0.999798 -0.0200814 0 0.999798 -0.0200814 0 0.999798 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.0232 0.5682 0.0232 0.5682 0.0227 0.56822 0.0227 0.56822 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_491" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.2063 10.8041 -427.738 -28.361 10.3111 -427.72 -29.2063 2.90717 -427.738 -28.361 2.90717 -427.72 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0212597 0 -0.999774 0.0212597 0 -0.999774 0.0212597 0 -0.999774 0.0212597 0 -0.999774 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02271 0.56888 0.02322 0.56886 0.02271 0.56888 0.02322 0.56886 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_490" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.8022 2.90717 -427.863 -34.8214 2.90717 -427.271 -34.8022 13.4681 -427.863 -34.8214 13.4681 -427.271 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999474 0 -0.0324154 -0.999474 0 -0.0324154 -0.999474 0 -0.0324154 -0.999474 0 -0.0324154 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.4246 0.9995 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01936 0.56902 0.01935 0.56835 0.01936 0.56902 0.01935 0.56835 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_489" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -33.9559 12.9741 -427.844 -33.9752 12.9741 -427.254 -33.9559 2.90717 -427.844 -33.9752 2.90717 -427.254 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999465 0 0.0326921 0.999465 0 0.0326921 0.999465 0 0.0326921 0.999465 0 0.0326921 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.40478 0.0005 0.40478 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01987 0.569 0.01986 0.56833 0.01987 0.569 0.01986 0.56833 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_488" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -33.9752 2.90717 -427.254 -33.9752 12.9741 -427.254 -34.8214 2.90717 -427.271 -34.8214 13.4681 -427.271 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0200837 0 0.999798 -0.0200837 0 0.999798 -0.0200837 0 0.999798 -0.0200837 0 0.999798 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.01986 0.56833 0.01986 0.56833 0.01935 0.56835 0.01935 0.56835 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_487" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -34.8022 13.4681 -427.863 -33.9559 12.9741 -427.844 -34.8022 2.90717 -427.863 -33.9559 2.90717 -427.844 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0224236 0 -0.999749 0.0224236 0 -0.999749 0.0224236 0 -0.999749 0.0224236 0 -0.999749 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01936 0.56902 0.01987 0.569 0.01936 0.56902 0.01987 0.569 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_486" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.2623 2.90717 -428.073 -44.2815 2.90717 -427.473 -44.2623 19.4611 -428.073 -44.2815 19.4611 -427.473 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999488 0 -0.0319823 -0.999488 0 -0.0319823 -0.999488 0 -0.0319823 -0.999488 0 -0.0319823 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.66525 0.9995 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.0137 0.56926 0.01369 0.56858 0.0137 0.56926 0.01369 0.56858 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_485" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.4161 18.9671 -428.055 -43.4353 18.9671 -427.454 -43.4161 2.90717 -428.055 -43.4353 2.90717 -427.454 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.99949 0 0.0319287 0.99949 0 0.0319287 0.99949 0 0.0319287 0.99949 0 0.0319287 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.64544 0.0005 0.64544 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01421 0.56924 0.0142 0.56856 0.01421 0.56924 0.0142 0.56856 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_484" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -43.4353 2.90717 -427.454 -43.4353 18.9671 -427.454 -44.2815 2.90717 -427.473 -44.2815 19.4611 -427.473 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0224624 0 0.999748 -0.0224624 0 0.999748 -0.0224624 0 0.999748 -0.0224624 0 0.999748 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.0142 0.56856 0.0142 0.56856 0.01369 0.56858 0.01369 0.56858 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_483" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -44.2623 19.4611 -428.073 -43.4161 18.9671 -428.055 -44.2623 2.90717 -428.073 -43.4161 2.90717 -428.055 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0212731 0 -0.999774 0.0212731 0 -0.999774 0.0212731 0 -0.999774 0.0212731 0 -0.999774 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.0137 0.56926 0.01421 0.56924 0.0137 0.56926 0.01421 0.56924 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_482" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -54.7739 2.97518 -427.885 -53.7122 2.97518 -427.861 -54.7739 2.97518 -427.885 -53.7122 18.5431 -427.861 -54.7739 19.2511 -427.885 -53.6515 20.1231 -427.86 -54.7739 19.2511 -427.885 -53.4494 21.6481 -427.855 -54.9457 21.8661 -427.888 -52.9439 23.1731 -427.846 -55.1781 23.6521 -427.893 -52.0036 24.6691 -427.825 -55.8556 25.8821 -427.908 -56.7453 27.7841 -427.926 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0225871 0 0.999745 -0.0225871 0 0.999745 -0.0225871 0 0.999745 -0.0225798 1.08833e-05 0.999745 -0.0224617 -5.45298e-05 0.999748 -0.02222 -5.50769e-05 0.999753 -0.0224617 -5.45298e-05 0.999748 -0.0220069 0.000192518 0.999758 -0.0216343 0.000222703 0.999766 -0.0212831 6.89607e-05 0.999773 -0.0212916 -6.00822e-05 0.999773 -0.0215188 -0.000315226 0.999768 -0.0216093 -0.000206637 0.999766 -0.0217707 -0.000719431 0.999763 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.00741 0.56905 0.00805 0.56902 0.00741 0.56905 0.00805 0.56902 0.00741 0.56905 0.00809 0.56902 0.00741 0.56905 0.00821 0.56902 0.00731 0.56905 0.00851 0.56901 0.00717 0.56906 0.00907 0.56898 0.00677 0.56908 0.00624 0.5691 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_481" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -53.7022 2.97518 -428.542 -54.7536 2.97518 -428.565 -53.7022 18.5431 -428.542 -54.7536 19.2511 -428.565 -53.6415 20.1231 -428.54 -54.7536 19.2511 -428.565 -53.4292 21.6481 -428.536 -54.9356 21.8661 -428.569 -52.9338 23.1731 -428.524 -55.158 23.6521 -428.575 -51.9935 24.6691 -428.502 -55.8455 25.8821 -428.59 -56.7352 27.7841 -428.61 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.02188 0 -0.999761 0.02188 0 -0.999761 0.0218938 2.04864e-05 -0.99976 0.021972 -6.53627e-06 -0.999759 0.0225317 -4.53121e-05 -0.999746 0.021972 -6.53627e-06 -0.999759 0.0221453 0.000106095 -0.999755 0.0222798 -2.61999e-05 -0.999752 0.022684 7.31374e-05 -0.999743 0.0229226 0.000110275 -0.999737 0.0229417 0.000279341 -0.999737 0.022932 0.000284093 -0.999737 0.0229084 0.000209157 -0.999737 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.00806 0.5698 0.00743 0.56982 0.00806 0.5698 0.00743 0.56982 0.00809 0.56979 0.00743 0.56982 0.00822 0.56979 0.00732 0.56983 0.00852 0.56978 0.00719 0.56983 0.00908 0.56975 0.00677 0.56985 0.00624 0.56987 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_480" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -51.9935 24.6691 -428.502 -52.0036 24.6691 -427.825 -52.9338 23.1731 -428.524 -52.9439 23.1731 -427.846 -53.4292 21.6481 -428.536 -53.4494 21.6481 -427.855 -53.6415 20.1231 -428.54 -53.6515 20.1231 -427.86 -53.7022 18.5431 -428.542 -53.7122 18.5431 -427.861 -53.7022 2.97518 -428.542 -53.7122 2.97518 -427.861 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.846496 -0.532245 0.0126303 0.846498 -0.532242 0.0126209 0.884904 -0.465587 0.0131902 0.919502 -0.392662 0.018266 0.966307 -0.256279 0.0239202 0.980066 -0.197194 0.0241897 0.99458 -0.102123 0.0195322 0.997517 -0.0688889 0.0146653 0.999871 -0.00647979 0.0146874 0.99989 -0.0018556 0.0146858 0.999892 0 0.0146858 0.999892 0 0.0146858 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.00908 0.56975 0.00907 0.56898 0.00852 0.56978 0.00851 0.56901 0.00822 0.56979 0.00821 0.56902 0.00809 0.56979 0.00809 0.56902 0.00806 0.5698 0.00805 0.56902 0.00806 0.5698 0.00805 0.56902 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_479" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -54.7536 2.97518 -428.565 -54.7739 2.97518 -427.885 -54.7536 19.2511 -428.565 -54.7739 19.2511 -427.885 -54.9356 21.8661 -428.569 -54.9457 21.8661 -427.888 -55.158 23.6521 -428.575 -55.1781 23.6521 -427.893 -55.8455 25.8821 -428.59 -55.8556 25.8821 -427.908 -56.7352 27.7841 -428.61 -56.7453 27.7841 -427.926 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.999555 0 -0.0298357 -0.999555 0 -0.0298357 -0.999541 -0.00517632 -0.0298353 -0.999472 -0.0164587 -0.0280054 -0.996435 -0.0818762 -0.0203484 -0.994726 -0.1008 -0.0189586 -0.980843 -0.193256 -0.0244899 -0.968521 -0.247823 -0.0234723 -0.942347 -0.33411 -0.0187962 -0.92602 -0.377225 -0.0136993 -0.905667 -0.423778 -0.013392 -0.90567 -0.423773 -0.0133751 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.00743 0.56982 0.00741 0.56905 0.00743 0.56982 0.00741 0.56905 0.00732 0.56983 0.00731 0.56905 0.00719 0.56983 0.00717 0.56906 0.00677 0.56985 0.00677 0.56908 0.00624 0.56987 0.00624 0.5691 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -9.96966 6.82913 -353.427 -9.96966 4.10513 -353.427 -9.96966 6.82913 -353.427 -9.8645 4.10518 -426.1 -9.8645 6.82918 -426.1 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999999 0 0.00144703 0.999999 0 0.00144703 0.999999 0 0.00144703 0.999999 0 0.00144703 0.999999 0 0.00144703 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 19.99 0.99949 19.99 0.0005 19.99 0.9995 0.00999 0.00051 0.00999 } TexCoordArray 1 Vec2Array 5 { 0.03422 0.48452 0.03422 0.48452 0.03422 0.48452 0.03428 0.56702 0.03428 0.56702 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -13.3444 4.10518 -426.234 -13.3444 6.83418 -426.235 -13.3444 4.10518 -426.234 -13.4597 6.83416 -353.428 -13.4597 4.10513 -353.427 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999999 5.75386e-07 0.00158363 0.999999 5.84405e-07 0.00158363 0.999999 5.75386e-07 0.00158363 0.999999 5.75386e-07 0.00158363 0.999999 5.66366e-07 0.00158363 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 20 1 20 } TexCoordArray 1 Vec2Array 5 { 0.0322 0.56718 0.0322 0.56718 0.0322 0.56718 0.03213 0.48452 0.03213 0.48452 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -35.8162 14.6731 -426.686 -35.8162 17.4061 -426.686 -35.8162 14.6731 -426.686 -13.3444 6.83418 -426.235 -13.3444 4.10518 -426.234 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0200008 -0.000184349 -0.9998 0.0200651 0 -0.999799 0.0200008 -0.000184349 -0.9998 0.0200008 -0.000184349 -0.9998 0.0199364 -0.000368968 -0.999801 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.01876 0.56769 0.01876 0.56769 0.01876 0.56769 0.0322 0.56718 0.0322 0.56718 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -57.089 31.4061 -353.428 -57.089 28.6731 -353.427 -57.089 31.4061 -353.428 -56.9677 28.6731 -427.119 -56.9677 31.4061 -427.122 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999999 1.19375e-06 0.001646 0.999999 5.88162e-07 0.00164602 0.999999 1.19375e-06 0.001646 0.999999 1.19375e-06 0.001646 0.999999 1.79932e-06 0.00164598 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -10 1 -10 0 -10 1 10 0 10 } TexCoordArray 1 Vec2Array 5 { 0.00603 0.48452 0.00603 0.48452 0.00603 0.48452 0.0061 0.56818 0.0061 0.56818 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -56.9677 28.6731 -427.119 -56.9677 31.4061 -427.122 -56.9677 28.6731 -427.119 -35.8162 17.4061 -426.686 -35.8162 14.6731 -426.686 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0201765 -0.000547039 -0.999796 0.0198852 -0.00109408 -0.999802 0.0201765 -0.000547039 -0.999796 0.0201765 -0.000547039 -0.999796 0.0204677 0 -0.99979 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.0061 0.56818 0.0061 0.56818 0.0061 0.56818 0.01876 0.56769 0.01876 0.56769 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -9.8645 6.82918 -426.1 -9.8645 4.10518 -426.1 -9.8645 6.82918 -426.1 -13.3444 4.10518 -426.234 -13.3444 6.83418 -426.235 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0387629 -0.000184545 -0.999248 0.0386187 0 -0.999254 0.0387629 -0.000184545 -0.999248 0.0387629 -0.000184545 -0.999248 0.0389069 -0.000368749 -0.999243 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.03428 0.56702 0.03428 0.56702 0.03428 0.56702 0.0322 0.56718 0.0322 0.56718 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0126FLATCROWDS9_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -35.8112 14.6731 -426.69 -56.9677 28.6731 -427.119 -35.8112 14.6731 -426.69 -57.089 28.6731 -353.427 -35.9365 14.6731 -353.427 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.551879 0.833923 0.00092613 0.551837 0.833952 0.000908381 0.551879 0.833923 0.00092613 0.551879 0.833923 0.00092613 0.551922 0.833895 0.000943987 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 5 { 0.01876 0.56769 0.0061 0.56818 0.01876 0.56769 0.00603 0.48452 0.01868 0.48452 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0126FLATCROWDS9_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -13.3444 4.10518 -426.234 -35.8112 14.6731 -426.69 -13.3444 4.10518 -426.234 -35.9365 14.6731 -353.427 -13.4597 4.10513 -353.427 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.42556 0.90493 0.000701315 0.425631 0.904897 0.000727997 0.42556 0.90493 0.000701315 0.42556 0.90493 0.000701315 0.425489 0.904963 0.000674476 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 5 { 0.0322 0.56718 0.01876 0.56769 0.0322 0.56718 0.01868 0.48452 0.03213 0.48452 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0398CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { -52.6507 25.6801 -425.003 -52.6507 28.3871 -425.003 -52.6001 25.6801 -403.136 -52.6001 28.3871 -403.136 -22.3616 8.01418 -424.468 -22.3616 10.7201 -424.468 -22.2949 8.01418 -403.504 -22.2949 10.7201 -403.504 -40.4932 17.8511 -424.926 -40.4932 20.5581 -424.926 -40.4356 17.8511 -403.188 -40.4356 20.5581 -403.188 -31.9178 12.5781 -424.709 -31.9178 15.2841 -424.709 -31.8601 12.5781 -403.336 -31.8601 15.2841 -403.336 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.999997 0 -0.00231407 0.999997 0 -0.00231407 0.999997 0 -0.00231407 0.999997 0 -0.00231407 0.999995 0 -0.00318163 0.999995 0 -0.00318163 0.999995 0 -0.00318163 0.999995 0 -0.00318163 0.999996 0 -0.00264964 0.999996 0 -0.00264964 0.999996 0 -0.00264964 0.999996 0 -0.00264964 0.999996 0 -0.00269962 0.999996 0 -0.00269962 0.999996 0 -0.00269962 0.999996 0 -0.00269962 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.00869 0.56578 0.00869 0.56578 0.00872 0.54095 0.00872 0.54095 0.02681 0.56517 0.02681 0.56517 0.02685 0.54137 0.02685 0.54137 0.01596 0.56569 0.01596 0.56569 0.01599 0.54101 0.01599 0.54101 0.02109 0.56544 0.02109 0.56544 0.02112 0.54118 0.02112 0.54118 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0398ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { -49.6359 23.6841 -424.926 -49.6359 26.3911 -424.926 -49.5781 23.6841 -403.188 -49.5781 26.3911 -403.188 -28.5915 11.0591 -424.625 -28.5915 13.7661 -424.625 -28.5338 11.0591 -403.395 -28.5338 13.7661 -403.395 -19.5641 6.95818 -424.398 -19.5641 9.66518 -424.398 -19.5065 6.95818 -403.552 -19.5065 9.66518 -403.552 -37.7058 15.9241 -424.855 -37.7058 18.6311 -424.855 -37.6472 15.9241 -403.237 -37.6472 18.6311 -403.237 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.999996 0 -0.00265894 0.999996 0 -0.00265894 0.999996 0 -0.00265894 0.999996 0 -0.00265894 0.999996 0 -0.0027178 0.999996 0 -0.0027178 0.999996 0 -0.0027178 0.999996 0 -0.0027178 0.999996 0 -0.00276311 0.999996 0 -0.00276311 0.999996 0 -0.00276311 0.999996 0 -0.00276311 0.999996 0 -0.00271076 0.999996 0 -0.00271076 0.999996 0 -0.00271076 0.999996 0 -0.00271076 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.01049 0.56569 0.01049 0.56569 0.01052 0.54101 0.01052 0.54101 0.02308 0.56535 0.02308 0.56535 0.02311 0.54125 0.02311 0.54125 0.02848 0.56509 0.02848 0.56509 0.02851 0.54142 0.02851 0.54142 0.01763 0.56561 0.01763 0.56561 0.01766 0.54107 0.01766 0.54107 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0398ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { -55.8656 27.8461 -425.086 -55.8656 30.5531 -425.086 -55.8051 27.8461 -403.079 -55.8051 30.5531 -403.079 -25.3806 9.35718 -424.543 -25.3806 12.0641 -424.543 -25.3128 9.35718 -403.45 -25.3128 12.0641 -403.45 -16.3825 5.21518 -424.319 -16.3825 7.92217 -424.319 -16.3249 5.21518 -403.608 -16.3249 7.92217 -403.608 -46.7231 22.0131 -425.086 -46.7231 24.7201 -425.086 -46.6745 22.0131 -403.079 -46.6745 24.7201 -403.079 -34.4746 13.9641 -424.773 -34.4746 16.6701 -424.773 -34.418 13.9641 -403.293 -34.418 16.6701 -403.293 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.999996 0 -0.00274916 0.999996 0 -0.00274916 0.999996 0 -0.00274916 0.999996 0 -0.00274916 0.999995 0 -0.00321434 0.999995 0 -0.00321434 0.999995 0 -0.00321434 0.999995 0 -0.00321434 0.999996 0 -0.00278112 0.999996 0 -0.00278112 0.999996 0 -0.00278112 0.999996 0 -0.00278112 0.999998 0 -0.00220835 0.999998 0 -0.00220835 0.999998 0 -0.00220835 0.999998 0 -0.00220835 0.999996 0 -0.00263494 0.999996 0 -0.00263494 0.999996 0 -0.00263494 0.999996 0 -0.00263494 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.00676 0.56587 0.00676 0.56587 0.0068 0.54089 0.0068 0.54089 0.025 0.56526 0.025 0.56526 0.02504 0.54131 0.02504 0.54131 0.03038 0.565 0.03038 0.565 0.03042 0.54149 0.03042 0.54149 0.01223 0.56587 0.01223 0.56587 0.01226 0.54089 0.01226 0.54089 0.01956 0.56552 0.01956 0.56552 0.01959 0.54113 0.01959 0.54113 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0397CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { -28.726 11.0781 -399.979 -28.726 13.7851 -399.979 -28.5825 11.0781 -378.755 -28.5825 13.7851 -378.755 -16.5169 5.23418 -399.878 -16.5169 7.94118 -399.878 -16.3825 5.23417 -378.967 -16.3825 7.94118 -378.967 -46.8677 22.0321 -400.127 -46.8677 24.7391 -400.127 -46.7231 22.0321 -378.439 -46.7231 24.7391 -378.439 -37.8302 15.9431 -400.053 -37.8302 18.6501 -400.053 -37.6957 15.9431 -378.596 -37.6957 18.6501 -378.596 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.999977 0 -0.00676112 0.999977 0 -0.00676112 0.999977 0 -0.00676112 0.999977 0 -0.00676112 0.999979 0 -0.00642708 0.999979 0 -0.00642707 0.999979 0 -0.00642707 0.999979 0 -0.00642708 0.999978 0 -0.00666713 0.999978 0 -0.00666713 0.999978 0 -0.00666713 0.999978 0 -0.00666713 0.99998 0 -0.00626834 0.99998 0 -0.00626834 0.99998 0 -0.00626834 0.99998 0 -0.00626834 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.023 0.53737 0.023 0.53737 0.02308 0.51327 0.02308 0.51327 0.0303 0.53725 0.0303 0.53725 0.03038 0.51351 0.03038 0.51351 0.01214 0.53754 0.01214 0.53754 0.01223 0.51291 0.01223 0.51291 0.01755 0.53745 0.01755 0.53745 0.01763 0.51309 0.01763 0.51309 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0397ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { -55.9971 27.8651 -400.127 -55.9971 30.5721 -400.127 -55.8556 27.8651 -378.439 -55.8556 30.5721 -378.439 -22.4871 8.03317 -399.928 -22.4871 10.7391 -399.928 -22.3524 8.03317 -378.863 -22.3524 10.7391 -378.863 -43.6466 19.8661 -400.1 -43.6466 22.5731 -400.1 -43.502 19.8661 -378.495 -43.502 22.5731 -378.495 -34.6101 13.9831 -400.027 -34.6101 16.6891 -400.027 -34.4655 13.9831 -378.652 -34.4655 16.6891 -378.652 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.999979 0 -0.00652432 0.999979 0 -0.00652432 0.999979 0 -0.00652432 0.999979 0 -0.00652432 0.999979 0 -0.00639431 0.999979 0 -0.00639431 0.999979 0 -0.00639431 0.999979 0 -0.00639431 0.999978 0 -0.00669275 0.999978 0 -0.00669275 0.999978 0 -0.00669275 0.999978 0 -0.00669275 0.999977 0 -0.00676475 0.999977 0 -0.00676475 0.999977 0 -0.00676475 0.999977 0 -0.00676475 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.00668 0.53754 0.00668 0.53754 0.00677 0.51291 0.00677 0.51291 0.02673 0.53731 0.02673 0.53731 0.02681 0.5134 0.02681 0.5134 0.01407 0.53751 0.01407 0.53751 0.01416 0.51298 0.01416 0.51298 0.01948 0.53742 0.01948 0.53742 0.01956 0.51316 0.01956 0.51316 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0397ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { -49.7703 23.7031 -400.075 -49.7703 26.4101 -400.075 -49.6268 23.7031 -378.548 -49.6268 26.4101 -378.548 -19.6896 6.97717 -399.905 -19.6896 9.68418 -399.905 -19.5552 6.97717 -378.912 -19.5552 9.68418 -378.912 -40.6277 17.8701 -400.075 -40.6277 20.5771 -400.075 -40.4841 17.8701 -378.548 -40.4841 20.5771 -378.548 -32.0532 12.5971 -400.006 -32.0532 15.3031 -400.006 -31.9087 12.5971 -378.697 -31.9087 15.3031 -378.697 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.999978 0 -0.00666579 0.999978 0 -0.00666579 0.999978 0 -0.00666579 0.999978 0 -0.00666579 0.99998 0 -0.00640206 0.99998 0 -0.00640206 0.99998 0 -0.00640206 0.99998 0 -0.00640206 0.999978 0 -0.00667057 0.999978 0 -0.00667057 0.999978 0 -0.00667057 0.999978 0 -0.00667057 0.999977 0 -0.00678105 0.999977 0 -0.00678105 0.999977 0 -0.00678105 0.999977 0 -0.00678105 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.01041 0.53748 0.01041 0.53748 0.01049 0.51304 0.01049 0.51304 0.0284 0.53728 0.0284 0.53728 0.02848 0.51345 0.02848 0.51345 0.01588 0.53748 0.01588 0.53748 0.01596 0.51304 0.01596 0.51304 0.02101 0.5374 0.02101 0.5374 0.02109 0.51321 0.02109 0.51321 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0397ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { -52.7923 25.6991 -400.1 -52.7923 28.4061 -400.1 -52.6405 25.6991 -378.495 -52.6405 28.4061 -378.495 -25.5059 9.37618 -399.952 -25.5059 12.0831 -399.952 -25.3714 9.37618 -378.81 -25.3714 12.0831 -378.81 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.999975 0 -0.00702608 0.999975 0 -0.00702608 0.999975 0 -0.00702608 0.999975 0 -0.00702608 0.99998 0 -0.00636164 0.99998 0 -0.00636164 0.99998 0 -0.00636164 0.99998 0 -0.00636164 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.0086 0.53751 0.0086 0.53751 0.00869 0.51298 0.00869 0.51298 0.02492 0.53734 0.02492 0.53734 0.025 0.51334 0.025 0.51334 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0215AMBULANCE_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 52.2078 1.43798 -391.437 52.406 1.43798 -391.656 52.2078 1.43798 -391.437 52.6598 1.43498 -391.407 52.4617 1.43498 -391.187 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00626181 -0.999964 -0.00565282 -0.00626091 -0.999964 -0.00566642 -0.00626181 -0.999964 -0.00565282 -0.00626181 -0.999964 -0.00565282 -0.00626271 -0.999964 -0.00563928 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.07142 0.52767 0.07153 0.52792 0.07142 0.52767 0.07169 0.52764 0.07157 0.52739 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0215AMBULANCE_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 50.8066 1.43798 -389.88 51.0037 1.43798 -390.1 50.8066 1.43798 -389.88 51.2576 1.43498 -389.85 51.0604 1.43498 -389.632 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00627555 -0.999964 -0.0056499 -0.00627724 -0.999964 -0.00562452 -0.00627555 -0.999964 -0.0056499 -0.00627555 -0.999964 -0.0056499 -0.00627385 -0.999964 -0.00567549 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.07058 0.5259 0.0707 0.52615 0.07058 0.5259 0.07085 0.52587 0.07073 0.52562 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0215AMBULANCE_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 55.9314 1.43798 -388.476 56.1296 1.43798 -388.696 55.9314 1.43798 -388.476 56.3833 1.43498 -388.447 56.1862 1.43498 -388.228 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00627588 -0.999964 -0.00565124 -0.00627572 -0.999964 -0.00565383 -0.00627588 -0.999964 -0.00565124 -0.00627588 -0.999964 -0.00565124 -0.00627605 -0.999964 -0.00564864 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.04831 0.48587 0.04831 0.48587 0.04831 0.48587 0.09363 0.48544 0.09363 0.48544 } TexCoordArray 1 Vec2Array 5 { 0.07364 0.52431 0.07376 0.52456 0.07364 0.52431 0.07391 0.52428 0.0738 0.52403 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0215AMBULANCE_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 52.4617 1.43498 -391.187 52.6598 1.43498 -391.407 52.6435 1.65598 -391.01 52.8407 1.65598 -391.23 52.6456 1.96998 -391.008 52.8428 1.96998 -391.228 52.4676 2.19398 -391.182 52.6648 2.19398 -391.402 52.2129 2.19698 -391.431 52.4111 2.19698 -391.65 52.032 1.97698 -391.609 52.4111 2.19698 -391.65 52.2301 1.97698 -391.827 52.6648 2.19398 -391.402 52.2301 1.97698 -391.827 52.8428 1.96998 -391.228 52.2301 1.97698 -391.827 52.8407 1.65598 -391.23 52.2271 1.66198 -391.83 52.6598 1.43498 -391.407 52.2271 1.66198 -391.83 52.406 1.43798 -391.656 52.2271 1.66198 -391.83 52.2078 1.43798 -391.437 52.2271 1.66198 -391.83 52.03 1.66198 -391.611 52.2301 1.97698 -391.827 52.032 1.97698 -391.609 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { 0.488293 -0.753821 0.439686 0.842583 -0.439649 -0.311067 0.617135 -0.558859 0.553915 0.887031 -0.097086 -0.451387 0.716107 0.274167 0.641891 0.904543 0.270357 -0.32971 0.347985 0.884089 0.31192 0.598768 0.710954 -0.368811 -0.160661 0.976237 -0.145426 -0.137209 0.863345 -0.485601 -0.61374 0.559502 -0.557028 -0.137209 0.863345 -0.485601 0.451511 0.0911681 -0.887596 0.598768 0.710954 -0.368811 0.451511 0.0911681 -0.887596 0.904543 0.270357 -0.32971 0.451511 0.0911681 -0.887596 0.887031 -0.097086 -0.451387 0.354452 -0.244052 -0.902664 0.842583 -0.439649 -0.311067 0.354452 -0.244052 -0.902664 0.0496981 -0.587657 -0.807583 0.354452 -0.244052 -0.902664 -0.496504 -0.743423 -0.448114 0.354452 -0.244052 -0.902664 -0.714105 -0.272131 -0.64498 0.451511 0.0911681 -0.887596 -0.61374 0.559502 -0.557028 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.09268 0.36472 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.04831 0.48587 0.01599 0.45082 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01599 0.45082 0.125 0.39977 0.01559 0.40082 0.09268 0.36472 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.01559 0.40082 0.01599 0.45082 0.01599 0.45082 } TexCoordArray 1 Vec2Array 28 { 0.07157 0.52739 0.07169 0.52764 0.07168 0.52719 0.07179 0.52744 0.07168 0.52718 0.0718 0.52743 0.07157 0.52738 0.07169 0.52763 0.07142 0.52766 0.07154 0.52791 0.07131 0.52787 0.07154 0.52791 0.07143 0.52811 0.07169 0.52763 0.07143 0.52811 0.0718 0.52743 0.07143 0.52811 0.07179 0.52744 0.07143 0.52812 0.07169 0.52764 0.07143 0.52812 0.07153 0.52792 0.07143 0.52812 0.07142 0.52767 0.07143 0.52812 0.07131 0.52787 0.07143 0.52811 0.07131 0.52787 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0215AMBULANCE_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 20 DrawArrays TRIANGLE_STRIP 20 7 } VertexArray Vec3Array 27 { 50.8258 1.66198 -390.274 51.0037 1.43798 -390.1 50.8258 1.66198 -390.274 50.8066 1.43798 -389.88 50.6276 1.66198 -390.054 51.0604 1.43498 -389.632 51.2413 1.65598 -389.454 51.2576 1.43498 -389.85 51.2413 1.65598 -389.454 51.4395 1.65598 -389.673 51.2444 1.96998 -389.452 51.4415 1.96998 -389.671 51.0654 2.19398 -389.627 51.2635 2.19398 -389.845 50.8116 2.19698 -389.875 51.0088 2.19698 -390.094 50.6307 1.97698 -390.052 50.8278 1.97698 -390.272 50.6276 1.66198 -390.054 50.8258 1.66198 -390.274 51.0654 2.19398 -389.627 50.8116 2.19698 -389.875 51.0654 2.19398 -389.627 50.6307 1.97698 -390.052 51.2444 1.96998 -389.452 50.6276 1.66198 -390.054 51.2413 1.65598 -389.454 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { -0.623739 -0.544234 -0.561034 -0.498531 -0.742922 -0.446693 -0.623739 -0.544234 -0.561034 -0.713066 -0.68494 -0.149648 -0.875398 -0.0831462 0.476199 -0.492465 -0.264502 0.829167 -0.297936 -0.286255 0.910655 0.487189 -0.753889 0.440792 -0.297936 -0.286255 0.910655 0.709543 -0.293149 0.64079 -0.422842 0.0953367 0.901175 0.62215 0.545544 0.561526 -0.231211 0.647734 0.725935 0.172545 0.972447 0.156764 -0.337733 0.940069 0.04697 -0.336423 0.891917 -0.302167 -0.888091 0.247008 0.387662 -0.711623 0.292302 -0.638868 -0.875398 -0.0831462 0.476199 -0.623739 -0.544234 -0.561034 -0.231211 0.647734 0.725935 -0.337733 0.940069 0.04697 -0.231211 0.647734 0.725935 -0.888091 0.247008 0.387662 -0.422842 0.0953367 0.901175 -0.875398 -0.0831462 0.476199 -0.297936 -0.286255 0.910655 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.09268 0.36472 0.125 0.39977 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.01599 0.45082 0.01559 0.40082 0.01559 0.40082 0.09363 0.48544 0.04831 0.48587 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01559 0.40082 0.125 0.39977 } TexCoordArray 1 Vec2Array 27 { 0.07059 0.52635 0.0707 0.52615 0.07059 0.52635 0.07058 0.5259 0.07047 0.5261 0.07073 0.52562 0.07084 0.52542 0.07085 0.52587 0.07084 0.52542 0.07096 0.52567 0.07084 0.52542 0.07096 0.52567 0.07073 0.52562 0.07085 0.52586 0.07058 0.5259 0.0707 0.52615 0.07047 0.5261 0.07059 0.52635 0.07047 0.5261 0.07059 0.52635 0.07073 0.52562 0.07058 0.5259 0.07073 0.52562 0.07047 0.5261 0.07084 0.52542 0.07047 0.5261 0.07084 0.52542 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0215AMBULANCE_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 28 } VertexArray Vec3Array 28 { 56.1862 1.43498 -388.228 56.3833 1.43498 -388.447 56.3672 1.65598 -388.051 56.5643 1.65598 -388.27 56.3692 1.96998 -388.048 56.5673 1.96998 -388.267 56.1913 2.19398 -388.222 56.3884 2.19398 -388.442 55.9374 2.19698 -388.471 56.1346 2.19698 -388.691 55.7555 1.97698 -388.648 56.1346 2.19698 -388.691 55.9536 1.97698 -388.868 56.3884 2.19398 -388.442 55.9536 1.97698 -388.868 56.5673 1.96998 -388.267 55.9536 1.97698 -388.868 56.5643 1.65598 -388.27 55.9517 1.66198 -388.87 56.3833 1.43498 -388.447 55.9517 1.66198 -388.87 56.1296 1.43798 -388.696 55.9517 1.66198 -388.87 55.9314 1.43798 -388.476 55.9517 1.66198 -388.87 55.7535 1.66198 -388.651 55.9536 1.97698 -388.868 55.7555 1.97698 -388.648 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { 0.489051 -0.753052 0.440161 0.842466 -0.439554 -0.311516 0.616419 -0.558774 0.554797 0.887144 -0.0977611 -0.451019 0.71417 0.272326 0.644826 0.904624 0.270306 -0.32953 0.347083 0.884257 0.312446 0.599314 0.7105 -0.3688 -0.161383 0.976232 -0.144659 -0.138536 0.863836 -0.48435 -0.616226 0.55963 -0.554148 -0.138536 0.863836 -0.48435 0.451427 0.0913467 -0.88762 0.599314 0.7105 -0.3688 0.451427 0.0913467 -0.88762 0.904624 0.270306 -0.32953 0.451427 0.0913467 -0.88762 0.887144 -0.0977611 -0.451019 0.353919 -0.24599 -0.902347 0.842466 -0.439554 -0.311516 0.353919 -0.24599 -0.902347 0.047856 -0.588788 -0.806869 0.353919 -0.24599 -0.902347 -0.496394 -0.743426 -0.44823 0.353919 -0.24599 -0.902347 -0.713757 -0.273533 -0.644772 0.451427 0.0913467 -0.88762 -0.616226 0.55963 -0.554148 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.09268 0.36472 0.09268 0.36472 0.125 0.39977 0.125 0.39977 0.1254 0.44977 0.1254 0.44977 0.09363 0.48544 0.09363 0.48544 0.04831 0.48587 0.04831 0.48587 0.01599 0.45082 0.04831 0.48587 0.01599 0.45082 0.09363 0.48544 0.01599 0.45082 0.1254 0.44977 0.01599 0.45082 0.125 0.39977 0.01559 0.40082 0.09268 0.36472 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.04736 0.36515 0.01559 0.40082 0.01559 0.40082 0.01599 0.45082 0.01599 0.45082 } TexCoordArray 1 Vec2Array 28 { 0.0738 0.52403 0.07391 0.52428 0.0739 0.52383 0.07402 0.52408 0.0739 0.52382 0.07402 0.52407 0.0738 0.52402 0.07392 0.52427 0.07365 0.5243 0.07376 0.52455 0.07354 0.5245 0.07376 0.52455 0.07366 0.52475 0.07392 0.52427 0.07366 0.52475 0.07402 0.52407 0.07366 0.52475 0.07402 0.52408 0.07366 0.52476 0.07391 0.52428 0.07366 0.52476 0.07376 0.52456 0.07366 0.52476 0.07364 0.52431 0.07366 0.52476 0.07354 0.52451 0.07366 0.52475 0.07354 0.5245 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0215AMBULANCE_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 52.0461 4.57898 -388.218 54.1248 4.57898 -390.526 52.0461 1.77698 -388.218 54.1248 1.77698 -390.526 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.743056 0 -0.669229 -0.743056 0 -0.669229 -0.743056 0 -0.669229 -0.743056 0 -0.669229 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.31792 0.97843 0.00078 0.97843 0.31792 0.55609 0.00078 0.55609 } TexCoordArray 1 Vec2Array 4 { 0.07132 0.52402 0.07256 0.52664 0.07132 0.52402 0.07256 0.52664 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0215AMBULANCE_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 52.0461 1.77698 -388.218 55.6655 1.77698 -384.68 52.0461 1.77698 -388.218 55.6655 4.57898 -384.68 52.0461 4.57898 -388.218 57.7432 4.57898 -386.987 54.1248 4.57898 -390.526 57.7432 4.57898 -386.987 54.1248 1.77698 -390.526 57.7432 1.77698 -386.987 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.699019 0 0.715103 -0.699019 0 0.715103 -0.699019 0 0.715103 -0.611572 0.484302 0.625644 -0.287663 0.911399 0.294282 0.468629 0.742165 -0.479143 0.468572 0.742239 -0.479084 0.468629 0.742165 -0.479143 0.69922 0 -0.714907 0.69922 0 -0.714907 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.35055 0.08319 0.9994 0.08319 0.35055 0.08319 0.9994 0.49526 0.35055 0.49526 0.9994 0.49526 0.35055 0.49526 0.9994 0.49526 0.35055 0.08319 0.9994 0.08319 } TexCoordArray 1 Vec2Array 10 { 0.07132 0.52402 0.07348 0.52 0.07132 0.52402 0.07348 0.52 0.07132 0.52402 0.07473 0.52262 0.07256 0.52664 0.07473 0.52262 0.07256 0.52664 0.07473 0.52262 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0215AMBULANCE_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 50.6519 2.92398 -390.267 52.035 2.92398 -391.802 50.5842 1.94698 -390.333 51.9672 1.94698 -391.868 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.739462 0.0962353 -0.666284 -0.739471 0.0962725 -0.666269 -0.739471 0.0962725 -0.666269 -0.73948 0.0963096 -0.666253 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99182 0.75277 0.68325 0.75277 0.99178 0.57322 0.6832 0.57322 } TexCoordArray 1 Vec2Array 4 { 0.07048 0.52634 0.07131 0.52809 0.07044 0.52642 0.07127 0.52816 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0215AMBULANCE_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 51.298 3.07598 -389.485 52.8246 3.07598 -391.179 50.6519 2.92398 -390.267 52.035 2.92398 -391.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.111254 0.988722 -0.10026 -0.111249 0.988723 -0.100248 -0.111249 0.988723 -0.100248 -0.111244 0.988725 -0.100235 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.95394 0.80129 0.69713 0.80129 0.94192 0.76367 0.70915 0.76367 } TexCoordArray 1 Vec2Array 4 { 0.07087 0.52545 0.07178 0.52738 0.07048 0.52634 0.07131 0.52809 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0215AMBULANCE_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 51.6781 3.90298 -389.352 52.9752 3.90298 -390.793 51.298 3.07598 -389.485 52.8246 3.07598 -391.179 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.677985 0.409754 -0.610277 -0.677995 0.409153 -0.610669 -0.677995 0.409153 -0.610669 -0.678003 0.408641 -0.611003 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.95749 0.93435 0.70962 0.93435 0.97929 0.79683 0.68782 0.79683 } TexCoordArray 1 Vec2Array 4 { 0.0711 0.5253 0.07187 0.52694 0.07087 0.52545 0.07178 0.52738 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0215AMBULANCE_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 52.3797 4.09598 -388.59 53.7497 4.09598 -390.111 51.6781 3.90298 -389.352 52.9752 3.90298 -390.793 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.136682 0.982935 -0.123113 -0.136661 0.982945 -0.123055 -0.136661 0.982945 -0.123055 -0.13664 0.982956 -0.122994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.07152 0.52444 0.07234 0.52617 0.0711 0.5253 0.07187 0.52694 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0215AMBULANCE_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 50.5842 1.94698 -390.333 51.9672 1.94698 -391.868 51.298 1.77998 -389.485 52.8246 1.77998 -391.179 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.11172 -0.988629 -0.100656 -0.1117 -0.988632 -0.100651 -0.1117 -0.988632 -0.100651 -0.111683 -0.988634 -0.100647 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.07044 0.52642 0.07127 0.52816 0.07087 0.52545 0.07178 0.52738 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0215AMBULANCE_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 7 DrawArrays TRIANGLE_STRIP 7 5 } VertexArray Vec3Array 12 { 52.3797 4.09598 -388.59 51.6781 3.90298 -389.352 52.3797 4.09598 -388.59 51.298 3.07598 -389.485 52.2433 3.07598 -388.438 51.298 1.77998 -389.485 52.2433 1.77998 -388.438 50.5842 1.94698 -390.333 51.298 1.77998 -389.485 50.5842 1.94698 -390.333 51.298 3.07598 -389.485 50.6519 2.92398 -390.267 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.733821 0.211851 0.645466 -0.743596 0.241499 0.623493 -0.733821 0.211851 0.645466 -0.752674 0.0760235 0.65399 -0.741064 0.0561423 0.669083 -0.74876 0 0.662841 -0.742234 0 0.67014 -0.767833 0.00427338 0.640635 -0.74876 0 0.662841 -0.767833 0.00427338 0.640635 -0.752674 0.0760235 0.65399 -0.771883 0.0105575 0.635677 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.33606 0.5063 0.20371 0.47212 0.33606 0.5063 0.15611 0.32607 0.33606 0.32607 0.15611 0.09701 0.33606 0.09701 0.01525 0.1264 0.15611 0.09701 0.01525 0.1264 0.15611 0.32607 0.02743 0.2992 } TexCoordArray 1 Vec2Array 12 { 0.07152 0.52444 0.0711 0.5253 0.07152 0.52444 0.07087 0.52545 0.07144 0.52427 0.07087 0.52545 0.07144 0.52427 0.07044 0.52642 0.07087 0.52545 0.07044 0.52642 0.07087 0.52545 0.07048 0.52634 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "AMBU0215AMBULANCE_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_87 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_88 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 4 } VertexArray Vec3Array 10 { 52.9752 3.90298 -390.793 53.7497 4.09598 -390.111 52.8246 3.07598 -391.179 53.8872 3.07598 -390.264 52.8246 1.77998 -391.179 53.8872 1.77998 -390.264 52.8246 1.77998 -391.179 51.9672 1.94698 -391.868 52.8246 3.07598 -391.179 52.035 2.92398 -391.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.606243 0.243026 -0.757237 0.627992 0.21389 -0.748249 0.636431 0.0767492 -0.767506 0.651465 0.0568423 -0.756546 0.645237 0 -0.763983 0.65252 0 -0.757771 0.645237 0 -0.763983 0.623093 0.00411779 -0.782137 0.636431 0.0767492 -0.767506 0.618188 0.010179 -0.785964 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.20371 0.47212 0.33606 0.5063 0.15611 0.32607 0.33606 0.32607 0.15611 0.09701 0.33606 0.09701 0.15611 0.09701 0.01525 0.1264 0.15611 0.32607 0.02743 0.2992 } TexCoordArray 1 Vec2Array 10 { 0.07187 0.52694 0.07234 0.52617 0.07178 0.52738 0.07242 0.52634 0.07178 0.52738 0.07242 0.52634 0.07178 0.52738 0.07127 0.52816 0.07178 0.52738 0.07131 0.52809 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 96.9763 -17.2793 -433.637 113.147 1.39252 -353.261 874.706 -17.0328 -433.319 858.643 1.46436 -352.936 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000216084 0.974072 -0.226238 -0.00010854 0.974297 -0.225267 -0.00010854 0.974297 -0.225267 3.68026e-06 0.974531 -0.224253 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 27.7509 -2.50773 27.7317 3.11727 -26.8992 -2.50772 -26.8992 3.11728 } TexCoordArray 1 Vec2Array 4 { 0.0982 0.57558 0.10787 0.48433 0.56346 0.57522 0.55385 0.48396 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20008" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 7 { DrawArrays TRIANGLE_STRIP 0 63 DrawArrays TRIANGLE_STRIP 63 6 DrawArrays TRIANGLE_STRIP 69 11 DrawArrays TRIANGLE_STRIP 80 11 DrawArrays TRIANGLE_STRIP 91 5 DrawArrays TRIANGLE_STRIP 96 7 DrawArrays TRIANGLE_STRIP 103 5 } VertexArray Vec3Array 108 { 100.581 0.002069 -604.353 99.0356 2.8e-05 -632.604 100.581 0.002069 -604.353 93.3317 0.004112 -626.953 71.1578 0.009992 -570.183 87.8201 0.015877 -621.105 74.4107 0.025233 -597.397 82.5074 0.034592 -615.068 76.2432 0.047058 -604.891 77.4005 0.059524 -608.848 74.6024 0.074734 -603.869 72.5051 0.089944 -602.453 72.1934 0.10753 -599.287 67.8278 0.125117 -595.89 67.4367 0.144716 -591.246 63.374 0.164315 -589.165 63.3414 0.18556 -585.691 59.1495 0.206804 -582.288 63.3299 0.229329 -580.099 55.1593 0.251854 -575.265 52.4708 0.275292 -558.758 51.4087 0.298733 -568.104 48.605 0.32272 -558.374 47.9022 0.346709 -560.815 46.4731 0.370879 -555.364 44.6444 0.39505 -553.404 44.687 0.419038 -548.92 41.6394 0.443026 -545.881 41.466 0.466465 -543.14 38.8911 0.489905 -538.254 40.5951 0.51243 -539.561 36.4032 0.534954 -530.532 41.4519 0.556198 -537.046 34.1788 0.577443 -522.724 37.9204 0.597042 -526.705 32.2209 0.616641 -514.838 43.7731 0.634228 -532.304 30.5325 0.651814 -506.885 40.5113 0.667024 -511.956 29.1155 0.682234 -498.872 31.8197 0.6947 -496.556 27.9722 0.707166 -490.81 29.6758 0.716523 -490.256 27.1042 0.725881 -482.708 31.8001 0.731764 -491.077 26.5131 0.737646 -474.575 35.1411 0.739688 -490.66 26.2 0.74173 -466.42 50.6276 0.754286 -509.476 26.2 0.766838 -458.087 104.417 0.800488 -559.796 26.2 0.83413 -449.754 116.036 0.882843 -536.053 26.2 0.93155 -441.42 118.44 0.989304 -522.238 26.2 1.04705 -433.087 114.268 1.10781 -504.882 26.2 1.16858 -424.754 96.9841 1.22633 -477.026 26.2 1.28408 -416.42 96.9841 1.22633 -477.026 115.213 1.33279 -469.296 114.268 1.10781 -504.882 115.213 1.33279 -469.296 26.2 1.28408 -416.42 115.213 1.33279 -469.296 26.2 1.3815 -408.087 113.147 1.41514 -399.754 26.2 1.44879 -399.754 31.8197 0.6947 -496.556 29.6758 0.716523 -490.256 31.8197 0.6947 -496.556 31.8001 0.731764 -491.077 40.5113 0.667024 -511.956 35.1411 0.739688 -490.66 40.5113 0.667024 -511.956 50.6276 0.754286 -509.476 71.1578 0.009992 -570.183 104.417 0.800488 -559.796 100.581 0.002069 -604.353 43.7731 0.634228 -532.304 40.5113 0.667024 -511.956 43.7731 0.634228 -532.304 71.1578 0.009992 -570.183 52.4708 0.275292 -558.758 71.1578 0.009992 -570.183 63.3299 0.229329 -580.099 74.4107 0.025233 -597.397 63.3299 0.229329 -580.099 67.4367 0.144716 -591.246 63.3414 0.18556 -585.691 67.4367 0.144716 -591.246 74.4107 0.025233 -597.397 72.1934 0.10753 -599.287 76.2432 0.047058 -604.891 74.6024 0.074734 -603.869 37.9204 0.597042 -526.705 43.7731 0.634228 -532.304 41.4519 0.556198 -537.046 52.4708 0.275292 -558.758 44.687 0.419038 -548.92 48.605 0.32272 -558.374 46.4731 0.370879 -555.364 40.5951 0.51243 -539.561 41.4519 0.556198 -537.046 40.5951 0.51243 -539.561 44.687 0.419038 -548.92 41.466 0.466465 -543.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 108 { -0.0105257 0.999901 -0.0093223 0.000611297 1 -0.000105685 -0.0105257 0.999901 -0.0093223 0.000779152 1 0.000168428 -0.00619432 0.999926 -0.0104306 0.00317168 0.999994 0.00128777 0.0131131 0.999911 0.00260294 0.0101834 0.999934 0.00525225 0.0178748 0.999814 0.00719891 0.0142177 0.999879 0.00627577 0.0127129 0.999917 0.00190306 0.0028845 0.999989 -0.00364651 0.0159678 0.999865 0.00377141 0.0012313 0.999989 -0.0044599 0.0105617 0.999943 -0.00134137 0.00162432 0.999985 -0.00528437 -0.000260955 0.999974 -0.00717229 -0.00116156 0.999973 -0.00723906 0.0153057 0.99988 0.00254782 0.00397244 0.99999 -0.00183103 0.00914536 0.999948 -0.00442554 0.0145359 0.999893 0.00138631 0.0149648 0.999888 -0.000943348 0.0200931 0.999796 0.00206001 0.0160872 0.999869 -0.00173147 0.00616868 0.999971 -0.00439991 0.00475117 0.999952 -0.00855556 -0.000757828 0.999974 -0.00710282 -0.0114679 0.999851 -0.0128749 -0.0200997 0.999705 -0.0136138 -0.0169541 0.999761 -0.013791 -0.0190857 0.999755 -0.0112433 -0.00668253 0.999908 -0.0118221 -0.0156905 0.999833 -0.00938238 -0.0147617 0.999852 -0.00885712 -0.0132822 0.999881 -0.00779017 0.00923341 0.999945 -0.00499279 -0.0046822 0.999983 -0.00353776 0.0027653 0.999977 -0.00614872 -0.0028099 0.999989 -0.00371052 -0.00477803 0.999978 -0.0046008 -0.00306119 0.999989 -0.00353216 -0.00674297 0.999967 -0.00454769 -0.00544279 0.999982 -0.00256788 -0.00451302 0.999983 -0.00365352 -0.00228955 0.999997 -0.00100153 -0.0038285 0.999989 -0.00276689 -0.00348773 0.999992 -0.00170437 -0.0098517 0.999895 -0.0106632 -0.00473408 0.999984 -0.0032131 -0.00951152 0.999917 -0.00871406 -0.00533512 0.999975 -0.00459576 -0.00494646 0.999977 -0.00471978 -0.0093868 0.999909 -0.00974038 -0.00830254 0.999925 -0.00895007 -0.0104729 0.999876 -0.0117309 -0.00779996 0.999925 -0.00946988 -0.00984558 0.999882 -0.011815 -0.00566277 0.999955 -0.00763002 -0.00605994 0.999945 -0.0085246 -0.00566277 0.999955 -0.00763002 -0.00167773 0.999994 -0.00313116 -0.00779996 0.999925 -0.00946988 -0.00167773 0.999994 -0.00313116 -0.00605994 0.999945 -0.0085246 -0.00167773 0.999994 -0.00313116 -0.000920303 0.999995 -0.00288868 -0.00020223 0.999998 -0.00192688 0.000387005 0.999967 -0.00807486 -0.00477803 0.999978 -0.0046008 -0.00674297 0.999967 -0.00454769 -0.00477803 0.999978 -0.0046008 -0.00451302 0.999983 -0.00365352 0.0027653 0.999977 -0.00614872 -0.0038285 0.999989 -0.00276689 0.0027653 0.999977 -0.00614872 -0.0098517 0.999895 -0.0106632 -0.00619432 0.999926 -0.0104306 -0.00951152 0.999917 -0.00871406 -0.0105257 0.999901 -0.0093223 0.00923341 0.999945 -0.00499279 0.0027653 0.999977 -0.00614872 0.00923341 0.999945 -0.00499279 -0.00619432 0.999926 -0.0104306 0.00914536 0.999948 -0.00442554 -0.00619432 0.999926 -0.0104306 0.0153057 0.99988 0.00254782 0.0131131 0.999911 0.00260294 0.0153057 0.99988 0.00254782 0.0105617 0.999943 -0.00134137 -0.000260955 0.999974 -0.00717229 0.0105617 0.999943 -0.00134137 0.0131131 0.999911 0.00260294 0.0159678 0.999865 0.00377141 0.0178748 0.999814 0.00719891 0.0127129 0.999917 0.00190306 -0.0147617 0.999852 -0.00885712 0.00923341 0.999945 -0.00499279 -0.00668253 0.999908 -0.0118221 0.00914536 0.999948 -0.00442554 0.00475117 0.999952 -0.00855556 0.0149648 0.999888 -0.000943348 0.0160872 0.999869 -0.00173147 -0.0169541 0.999761 -0.013791 -0.00668253 0.999908 -0.0118221 -0.0169541 0.999761 -0.013791 0.00475117 0.999952 -0.00855556 -0.0114679 0.999851 -0.0128749 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 108 { -284.287 81.1291 -280.901 84.908 -284.287 81.1291 -282.341 84.9147 -292.352 80.5271 -283.781 84.872 -288.489 83.5659 -285.221 84.7802 -287.306 84.2839 -286.657 84.639 -287.643 84.3624 -288.089 84.4488 -288.53 84.0868 -289.515 84.2097 -290.153 83.6703 -290.932 83.9216 -291.377 83.4852 -292.34 83.5852 -292.088 82.7774 -293.737 83.2006 -296.171 81.4481 -295.121 82.7681 -296.71 81.8897 -296.49 82.2884 -297.362 81.7783 -297.843 81.7617 -298.406 81.1876 -299.178 81.1887 -299.548 80.863 -300.494 80.5699 -300.112 80.5196 -301.789 79.9061 -300.322 80.092 -303.061 79.198 -302.082 79.2284 -304.31 78.4462 -300.629 79.1962 -305.532 77.6517 -303.624 77.0293 -306.728 76.8152 -306.679 76.1785 -307.896 75.9377 -307.75 75.6514 -309.033 75.0203 -307.376 75.4861 -310.14 74.0638 -307.006 75.0095 -311.214 73.0693 -302.655 75.4318 -312.27 72.0124 -289.452 74.9918 -313.327 70.9556 -290.989 70.507 -314.384 69.8987 -292.436 68.4501 -315.441 68.8419 -295.167 66.7781 -316.498 67.785 -300.892 65.4373 -317.555 66.7281 -300.892 65.4373 -299.56 62.1451 -295.167 66.7781 -299.56 62.1451 -317.555 66.7281 -299.56 62.1451 -318.612 65.6713 -308.642 53.5876 -319.668 64.6145 -306.679 76.1785 -307.75 75.6514 -306.679 76.1785 -307.376 75.4861 -303.624 77.0293 -307.006 75.0095 -303.624 77.0293 -302.655 75.4318 -292.352 80.5271 -289.452 74.9918 -284.287 81.1291 -300.629 79.1962 -303.624 77.0293 -300.629 79.1962 -292.352 80.5271 -296.171 81.4481 -292.352 80.5271 -292.088 82.7774 -288.489 83.5659 -292.088 82.7774 -290.153 83.6703 -291.377 83.4852 -290.153 83.6703 -288.489 83.5659 -288.53 84.0868 -287.306 84.2839 -287.643 84.3624 -302.082 79.2284 -300.629 79.1962 -300.322 80.092 -296.171 81.4481 -298.406 81.1876 -296.71 81.8897 -297.362 81.7783 -300.112 80.5196 -300.322 80.092 -300.112 80.5196 -298.406 81.1876 -299.548 80.863 } TexCoordArray 1 Vec2Array 108 { 0.10035 0.76939 0.09943 0.80146 0.10035 0.76939 0.09602 0.79505 0.08275 0.7306 0.09272 0.78841 0.0847 0.76149 0.08954 0.78156 0.08579 0.77 0.08649 0.77449 0.08481 0.76884 0.08356 0.76723 0.08337 0.76364 0.08076 0.75978 0.08053 0.75451 0.0781 0.75215 0.07808 0.7482 0.07557 0.74434 0.07807 0.74186 0.07318 0.73637 0.07157 0.71763 0.07094 0.72824 0.06926 0.71719 0.06884 0.71996 0.06798 0.71377 0.06689 0.71155 0.06692 0.70646 0.06509 0.70301 0.06499 0.6999 0.06345 0.69435 0.06447 0.69583 0.06196 0.68558 0.06498 0.69298 0.06063 0.67672 0.06287 0.68124 0.05946 0.66777 0.06637 0.68759 0.05845 0.65874 0.06442 0.66449 0.0576 0.64964 0.05922 0.64701 0.05692 0.64049 0.05794 0.63986 0.0564 0.63129 0.05921 0.64079 0.05604 0.62206 0.06121 0.64032 0.05586 0.6128 0.07047 0.66168 0.05586 0.60334 0.10265 0.71881 0.05586 0.59388 0.1096 0.69185 0.05586 0.58442 0.11104 0.67617 0.05586 0.57496 0.10854 0.65646 0.05586 0.56549 0.0982 0.62484 0.05586 0.55603 0.0982 0.62484 0.10911 0.61606 0.10854 0.65646 0.10911 0.61606 0.05586 0.55603 0.10911 0.61606 0.05586 0.54657 0.10787 0.53711 0.05586 0.53711 0.05922 0.64701 0.05794 0.63986 0.05922 0.64701 0.05921 0.64079 0.06442 0.66449 0.06121 0.64032 0.06442 0.66449 0.07047 0.66168 0.08275 0.7306 0.10265 0.71881 0.10035 0.76939 0.06637 0.68759 0.06442 0.66449 0.06637 0.68759 0.08275 0.7306 0.07157 0.71763 0.08275 0.7306 0.07807 0.74186 0.0847 0.76149 0.07807 0.74186 0.08053 0.75451 0.07808 0.7482 0.08053 0.75451 0.0847 0.76149 0.08337 0.76364 0.08579 0.77 0.08481 0.76884 0.06287 0.68124 0.06637 0.68759 0.06498 0.69298 0.07157 0.71763 0.06692 0.70646 0.06926 0.71719 0.06798 0.71377 0.06447 0.69583 0.06498 0.69298 0.06447 0.69583 0.06692 0.70646 0.06499 0.6999 } TexCoordArray 2 Vec2Array 108 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 108 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN303_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 8 Group { DataVariance STATIC name "TKLS308_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 26.2 1.4739 -391.42 26.2 1.44879 -399.754 20.2 1.4739 -391.42 20.2 1.44879 -399.754 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.999995 -0.00301282 0 0.999995 -0.00301282 0 0.999995 -0.00301282 0 0.999995 -0.00301282 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.05586 0.52765 0.05586 0.53711 0.05227 0.52765 0.05227 0.53711 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS301_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 26.2 0.93155 -441.42 26.2 0.83413 -449.754 20.2 0.93155 -441.42 20.2 0.83413 -449.754 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.999932 -0.0116887 0 0.999932 -0.0116887 0 0.999932 -0.0116887 0 0.999932 -0.0116887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.05586 0.58442 0.05586 0.59388 0.05227 0.58442 0.05227 0.59388 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS301_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 26.2 1.04705 -433.087 26.2 0.93155 -441.42 20.2 1.04705 -433.087 20.2 0.93155 -441.42 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.999904 -0.0138591 0 0.999904 -0.0138591 0 0.999904 -0.0138591 0 0.999904 -0.0138591 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.05586 0.57496 0.05586 0.58442 0.05227 0.57496 0.05227 0.58442 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS301_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 26.2 1.16858 -424.754 26.2 1.04705 -433.087 20.2 1.16858 -424.754 20.2 1.04705 -433.087 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.999894 -0.0145826 0 0.999894 -0.0145826 0 0.999894 -0.0145826 0 0.999894 -0.0145826 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.05586 0.56549 0.05586 0.57496 0.05227 0.56549 0.05227 0.57496 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS301_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 26.2 1.28408 -416.42 26.2 1.16858 -424.754 20.2 1.28408 -416.42 20.2 1.16858 -424.754 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.999904 -0.0138575 0 0.999904 -0.0138575 0 0.999904 -0.0138575 0 0.999904 -0.0138575 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.05586 0.55603 0.05586 0.56549 0.05227 0.55603 0.05227 0.56549 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS301_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 26.2 1.3815 -408.087 26.2 1.28408 -416.42 20.2 1.3815 -408.087 20.2 1.28408 -416.42 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.999932 -0.0116901 0 0.999932 -0.0116901 0 0.999932 -0.0116901 0 0.999932 -0.0116901 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.05586 0.54657 0.05586 0.55603 0.05227 0.54657 0.05227 0.55603 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS301_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 26.2 1.44879 -399.754 26.2 1.3815 -408.087 20.2 1.44879 -399.754 20.2 1.3815 -408.087 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.999967 -0.00807486 0 0.999967 -0.00807486 0 0.999967 -0.00807486 0 0.999967 -0.00807486 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.05586 0.53711 0.05586 0.54657 0.05227 0.53711 0.05227 0.54657 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN303" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 0 1.4739 -382.887 18.2 1.4739 -382.887 0 1.4739 -391.42 18.2 1.4739 -391.42 0 1.49901 -399.754 18.2 1.44879 -399.754 0 1.5663 -408.087 18.2 1.3815 -408.087 0 1.66372 -416.42 18.2 1.28408 -416.42 0 1.77922 -424.754 18.2 1.16858 -424.754 0 1.90075 -433.087 18.2 1.04705 -433.087 0 2.01625 -441.42 18.2 0.93155 -441.42 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0 1 0 0 1 0 0 1 0.000988624 0.000912516 1 8.51201e-08 0.00183952 0.999995 0.00269156 0.00522401 0.999986 -0.00100435 0.00768873 0.999963 0.0038968 0.013721 0.999902 -0.00269144 0.0172882 0.99984 0.0046193 0.0250822 0.999678 -0.00389531 0.0293078 0.999559 0.00485894 0.0379753 0.999268 -0.00461658 0.0424163 0.999089 0.00461597 0.05107 0.998683 -0.00485495 0.0531774 0.998585 5.72987e-08 0.0594876 0.998133 -0.0138345 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 166.499 0 166.499 1.21333 165.93 0 165.93 1.21333 165.375 0 165.375 1.21333 164.819 0 164.819 1.21333 164.264 0 164.264 1.21333 163.708 0 163.708 1.21333 163.153 0 163.153 1.21333 162.597 0 162.597 1.21333 } TexCoordArray 1 Vec2Array 16 { 0.04018 0.51796 0.05107 0.51796 0.04018 0.52765 0.05107 0.52765 0.04018 0.53711 0.05107 0.53711 0.04018 0.54657 0.05107 0.54657 0.04018 0.55603 0.05107 0.55603 0.04018 0.56549 0.05107 0.56549 0.04018 0.57496 0.05107 0.57496 0.04018 0.58442 0.05107 0.58442 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN30_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN30_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 74 Group { DataVariance STATIC name "T0LB30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1369.47 0.346686 -38.6505 1368.68 0.346686 -40.4849 1361.68 0.395028 -35.4226 1360.95 0.395028 -37.2832 1353.78 0.443003 -32.4627 1353.11 0.443003 -34.3472 1345.79 0.489882 -29.7742 1345.18 0.489882 -31.6805 1337.71 0.534932 -27.3602 1337.17 0.534932 -29.286 1329.55 0.577421 -25.2235 1329.07 0.577421 -27.1666 1321.32 0.616619 -23.3667 1320.91 0.616619 -25.3248 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00526599 0.999984 -0.0022676 0.00532246 0.999983 -0.00218951 0.00531304 0.999984 -0.00215205 0.00535777 0.999984 -0.0020362 0.00531134 0.999984 -0.00195365 0.00532566 0.999984 -0.00183043 0.0052218 0.999985 -0.00173315 0.00520482 0.999985 -0.00159717 0.00504256 0.999986 -0.00148117 0.00498854 0.999987 -0.00134401 0.00476256 0.999988 -0.00123065 0.00467465 0.999988 -0.00109751 0.00454891 0.999989 -0.00103778 0.00458694 0.999989 -0.000960236 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 60.9902 0 60.9902 1 59.241 0 59.241 1 57.4918 0 57.4918 1 55.7427 0 55.7427 1 53.9935 0 53.9935 1 52.2443 0 52.2443 1 50.4951 0 50.4951 1 } TexCoordArray 1 Vec2Array 14 { 0.85945 0.12716 0.85898 0.12924 0.85479 0.12349 0.85435 0.1256 0.85006 0.12013 0.84966 0.12227 0.84528 0.11708 0.84492 0.11924 0.84045 0.11434 0.84013 0.11653 0.83557 0.11191 0.83528 0.11412 0.83064 0.10981 0.8304 0.11203 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1350.92 0.443004 -40.5129 1350.92 1.443 -40.5129 1343.14 0.489883 -38.1038 1343.14 1.48988 -38.1038 1335.29 0.534933 -35.9636 1335.29 1.53493 -35.9636 1327.38 0.577421 -34.0943 1327.38 1.57742 -34.0943 1319.42 0.616619 -32.4977 1319.42 1.61662 -32.4977 1311.41 0.651794 -31.1751 1311.41 1.65179 -31.1751 1303.37 0.682213 -30.1277 1303.37 1.68221 -30.1277 1295.31 0.707146 -29.3561 1295.31 1.70714 -29.3561 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.295795 0 0.955251 0.295795 0 0.955251 0.28492 0 0.958551 0.273999 0 0.96173 0.25206 0 0.967712 0.241042 0 0.970515 0.218914 0 0.975744 0.207805 0 0.97817 0.185436 0 0.982656 0.174185 0 0.984713 0.151698 0 0.988427 0.140453 0 0.990087 0.117912 0 0.993024 0.106616 0 0.9943 0.0952972 0 0.995449 0.0952972 0 0.995449 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 32.2793 0 32.2793 1 30.5301 0 30.5301 1 28.7809 0 28.7809 1 27.0317 0 27.0317 1 25.2827 0 25.2827 1 23.5335 0 23.5335 1 21.7843 0 21.7843 1 20.0351 0 20.0351 1 } TexCoordArray 1 Vec2Array 16 { 0.84835 0.12927 0.84835 0.12927 0.8437 0.12654 0.8437 0.12654 0.839 0.12411 0.839 0.12411 0.83427 0.12198 0.83427 0.12198 0.82951 0.12017 0.82951 0.12017 0.82472 0.11867 0.82472 0.11867 0.81991 0.11748 0.81991 0.11748 0.81508 0.11661 0.81508 0.11661 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1333.85 6.37034 -7.54099 1333.85 2.37034 -7.54099 1325.02 6.33114 -5.54733 1325.02 2.33114 -5.54733 1316.12 6.29596 -3.85644 1316.12 2.29596 -3.85644 1307.17 6.26554 -2.47029 1307.17 2.26554 -2.47029 1298.18 6.24061 -1.39048 1298.18 2.24061 -1.39048 1289.16 6.2219 -0.618307 1289.16 2.2219 -0.618307 1280.12 6.21013 -0.154633 1280.12 2.21013 -0.154633 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.22024 2.32564e-07 -0.975446 -0.22024 2.47973e-07 -0.975446 -0.209064 2.43421e-07 -0.977902 -0.197866 1.65867e-07 -0.980229 -0.175475 7.80937e-08 -0.984484 -0.164275 0 -0.986415 -0.141807 0 -0.989894 -0.13054 0 -0.991443 -0.10795 0 -0.994156 -0.0966287 0 -0.995321 -0.0739482 0 -0.997262 -0.0625898 0 -0.998039 -0.0512238 0 -0.998687 -0.0512238 0 -0.998687 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 45.738 1 45.738 0 43.5516 1 43.5516 0 41.3651 1 41.3651 0 39.1785 1 39.1785 0 36.9921 1 36.9921 0 34.8056 1 34.8056 0 32.6192 1 32.6192 0 } TexCoordArray 1 Vec2Array 14 { 0.83814 0.09184 0.83814 0.09184 0.83286 0.08958 0.83286 0.08958 0.82753 0.08766 0.82753 0.08766 0.82218 0.08608 0.82218 0.08608 0.8168 0.08486 0.8168 0.08486 0.81141 0.08398 0.81141 0.08398 0.806 0.08345 0.806 0.08345 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSID_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1332.72 2.91824 6.25876 1336.14 13.4861 29.1317 1332.72 3.88124 6.25876 1336.14 14.4491 29.1317 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.989031 0 0.147709 -0.989031 0 0.147709 -0.989031 0 0.147709 -0.989031 0 0.147709 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.83747 0.07617 0.83951 0.0502 0.83747 0.07617 0.83951 0.0502 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSID_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1336.14 13.4861 29.1317 1339.36 27.4861 50.6697 1336.14 14.4491 29.1317 1339.36 28.4491 50.6697 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.989028 0 0.147727 -0.989028 0 0.147727 -0.989028 0 0.147727 -0.989028 0 0.147727 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.83951 0.0502 0.84143 0.02575 0.83951 0.0502 0.84143 0.02575 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSID_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1336.2 13.4861 29.1217 1332.78 2.91824 6.2507 1336.2 13.4861 29.1217 1332.78 3.88124 6.2507 1336.2 14.4491 29.1217 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.988998 0 -0.147928 0.988998 0 -0.147928 0.988998 0 -0.147928 0.988998 0 -0.147928 0.988998 0 -0.147928 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.83955 0.05022 0.8375 0.07618 0.83955 0.05022 0.8375 0.07618 0.83955 0.05022 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSID_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1339.42 27.4861 50.6598 1336.2 13.4861 29.1217 1339.42 27.4861 50.6598 1336.2 14.4491 29.1217 1339.42 28.4491 50.6598 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.988995 0 -0.147952 0.988995 0 -0.147952 0.988995 0 -0.147952 0.988995 0 -0.147952 0.988995 0 -0.147952 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.84148 0.02576 0.83955 0.05022 0.84148 0.02576 0.83955 0.05022 0.84148 0.02576 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_259" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1332.19 3.88124 2.70676 1332.72 3.88124 6.25876 1396.66 3.88124 -18.2193 1398.2 3.88124 -14.9943 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1.41096e-08 1 -2.10543e-09 1.33527e-08 1 -4.0825e-09 1.33527e-08 1 -4.0825e-09 1.26077e-08 1 -6.02828e-09 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.83715 0.0802 0.83747 0.07617 0.87572 0.10396 0.87664 0.1003 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_226" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1351.68 10.5801 19.1997 1351.1 10.5801 19.3337 1351.68 2.68324 19.1997 1351.1 2.68324 19.3337 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.225077 0 0.974341 0.225077 0 0.974341 0.225077 0 0.974341 0.225077 0 0.974341 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.31764 0.21876 0.31764 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.84881 0.06148 0.84846 0.06133 0.84881 0.06148 0.84846 0.06133 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_225" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1351.49 2.68324 18.3487 1350.91 2.68324 18.4837 1351.49 10.0871 18.3487 1350.91 10.0871 18.4837 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.227457 0 -0.973788 -0.227457 0 -0.973788 -0.227457 0 -0.973788 -0.227457 0 -0.973788 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.29782 0.78124 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.8487 0.06245 0.84835 0.06229 0.8487 0.06245 0.84835 0.06229 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_224" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1351.68 10.5801 19.1997 1351.68 2.68324 19.1997 1351.49 10.0871 18.3487 1351.49 2.68324 18.3487 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.976695 0 -0.214631 0.976695 0 -0.214631 0.976695 0 -0.214631 0.976695 0 -0.214631 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.84881 0.06148 0.84881 0.06148 0.8487 0.06245 0.8487 0.06245 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_223" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1350.91 2.68324 18.4837 1351.1 2.68324 19.3337 1350.91 10.0871 18.4837 1351.1 10.5801 19.3337 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.977109 0 0.212738 -0.977109 0 0.212738 -0.977109 0 0.212738 -0.977109 0 0.212738 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.84835 0.06229 0.84846 0.06133 0.84835 0.06229 0.84846 0.06133 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_222" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1352.91 13.2441 24.8227 1352.32 13.2441 24.9597 1352.91 2.68324 24.8227 1352.32 2.68324 24.9597 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.225133 1.75968e-07 0.974328 0.225132 8.79842e-08 0.974328 0.225132 8.79842e-08 0.974328 0.22513 0 0.974329 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.4246 0.21876 0.4246 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.84954 0.0551 0.84919 0.05494 0.84954 0.0551 0.84919 0.05494 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_221" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1352.73 2.68324 23.9717 1352.14 2.68324 24.1087 1352.73 12.7511 23.9717 1352.14 12.7511 24.1087 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.226191 -1.84539e-07 -0.974083 -0.226193 -9.22693e-08 -0.974083 -0.226193 -9.22693e-08 -0.974083 -0.226194 0 -0.974082 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.40478 0.78124 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.84943 0.05606 0.84908 0.05591 0.84943 0.05606 0.84908 0.05591 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_220" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1352.91 13.2441 24.8227 1352.91 2.68324 24.8227 1352.73 12.7511 23.9717 1352.73 2.68324 23.9717 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.976695 -3.87633e-08 -0.214631 0.976695 -3.97415e-08 -0.214631 0.976695 -3.97415e-08 -0.214631 0.976695 -4.07677e-08 -0.214631 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.84954 0.0551 0.84954 0.0551 0.84943 0.05606 0.84943 0.05606 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_219" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1352.14 2.68324 24.1087 1352.32 2.68324 24.9597 1352.14 12.7511 24.1087 1352.32 13.2441 24.9597 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.977395 0 0.21142 -0.977395 0 0.21142 -0.977395 0 0.21142 -0.977395 0 0.21142 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.84908 0.05591 0.84919 0.05494 0.84908 0.05591 0.84919 0.05494 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_218" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1355 19.2371 34.3277 1354.38 19.2371 34.4707 1355 2.68324 34.3277 1354.38 2.68324 34.4707 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.226149 0 0.974093 0.226149 0 0.974093 0.226149 0 0.974093 0.226149 0 0.974093 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.66525 0.21876 0.66525 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.85079 0.04431 0.85042 0.04414 0.85079 0.04431 0.85042 0.04414 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_217" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1354.81 2.68324 33.4767 1354.2 2.68324 33.6197 1354.81 18.7431 33.4767 1354.2 18.7431 33.6187 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.22649 0 -0.974014 -0.225756 -2.96189e-05 -0.974184 -0.225756 -2.96189e-05 -0.974184 -0.225022 -5.92481e-05 -0.974354 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.64544 0.78124 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.85068 0.04527 0.85031 0.04511 0.85068 0.04527 0.85031 0.04511 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_216" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1355 19.2371 34.3277 1355 2.68324 34.3277 1354.81 18.7431 33.4767 1354.81 2.68324 33.4767 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.976959 0 -0.213427 0.976959 0 -0.213427 0.976959 0 -0.213427 0.976959 0 -0.213427 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.85079 0.04431 0.85079 0.04431 0.85068 0.04527 0.85068 0.04527 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_215" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1354.2 2.68324 33.6197 1354.38 2.68324 34.4707 1354.2 18.7431 33.6187 1354.38 19.2371 34.4707 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.977192 1.29129e-05 0.212357 -0.977218 6.35512e-06 0.212239 -0.977218 6.35512e-06 0.212239 -0.977243 0 0.212124 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.85031 0.04511 0.85042 0.04414 0.85031 0.04511 0.85042 0.04414 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_214" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1357.12 2.75124 44.9157 1356.88 2.75124 43.8597 1357.12 2.75124 44.9157 1356.88 18.3201 43.8597 1357.12 19.0281 44.9157 1356.87 19.8991 43.8007 1357.12 19.0281 44.9157 1356.83 21.4241 43.5927 1357.15 21.6421 45.0937 1356.72 22.9491 43.0877 1357.21 23.4281 45.3247 1356.51 24.4461 42.1357 1357.36 25.6581 46.0127 1357.55 27.5601 46.9077 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.976886 0 -0.213761 0.976886 0 -0.213761 0.976886 0 -0.213761 0.976886 1.10681e-06 -0.213762 0.976891 -2.27265e-05 -0.213736 0.976855 -0.000149526 -0.213904 0.976891 -2.27265e-05 -0.213736 0.976919 3.79032e-05 -0.213612 0.976907 -1.05895e-05 -0.213664 0.976882 -0.00032863 -0.21378 0.976906 -0.000201106 -0.213669 0.976941 -0.000202817 -0.213512 0.976957 -2.51178e-05 -0.213437 0.97697 -0.000228879 -0.213376 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.85206 0.03229 0.85192 0.03348 0.85206 0.03229 0.85192 0.03348 0.85206 0.03229 0.85191 0.03355 0.85206 0.03229 0.85189 0.03379 0.85208 0.03208 0.85182 0.03436 0.85211 0.03182 0.8517 0.03544 0.8522 0.03104 0.85232 0.03002 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_213" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1356.17 2.75124 44.0237 1356.4 2.75124 45.0797 1356.17 18.3201 44.0237 1356.4 19.0281 45.0797 1356.16 19.8991 43.9647 1356.4 19.0281 45.0797 1356.12 21.4241 43.7557 1356.44 21.6421 45.2577 1356.01 22.9491 43.2517 1356.49 23.4281 45.4887 1355.8 24.4461 42.2987 1356.64 25.6581 46.1777 1356.83 27.5601 47.0727 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.977472 0 0.211064 -0.977472 0 0.211064 -0.977471 -9.6499e-06 0.211071 -0.977471 -2.71905e-05 0.211068 -0.977414 -1.14509e-05 0.211333 -0.977471 -2.71905e-05 0.211068 -0.977488 -9.85877e-05 0.210989 -0.977503 -9.35195e-05 0.210921 -0.977488 -0.000103114 0.210991 -0.977455 0.000208125 0.211144 -0.977421 4.79268e-05 0.211303 -0.977406 0.000111388 0.21137 -0.977376 -0.000356885 0.21151 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.8515 0.0333 0.85163 0.0321 0.8515 0.0333 0.85163 0.0321 0.85149 0.03337 0.85163 0.0321 0.85146 0.0336 0.85165 0.0319 0.8514 0.03417 0.85168 0.03164 0.85127 0.03526 0.85177 0.03085 0.85189 0.02984 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_212" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1355.8 24.4461 42.2987 1356.51 24.4461 42.1357 1356.01 22.9491 43.2517 1356.72 22.9491 43.0877 1356.12 21.4241 43.7557 1356.83 21.4241 43.5927 1356.16 19.8991 43.9647 1356.87 19.8991 43.8007 1356.17 18.3201 44.0237 1356.88 18.3201 43.8597 1356.17 2.75124 44.0237 1356.88 2.75124 43.8597 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.188027 -0.545731 -0.816593 -0.18846 -0.545584 -0.816591 -0.197573 -0.478783 -0.855413 -0.205591 -0.403709 -0.891488 -0.216198 -0.262811 -0.940313 -0.219253 -0.201997 -0.954529 -0.22308 -0.104622 -0.96917 -0.224188 -0.071049 -0.971953 -0.224772 -0.00644808 -0.97439 -0.22478 -0.00184491 -0.974408 -0.22478 0 -0.974409 -0.22478 0 -0.974409 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.85127 0.03526 0.8517 0.03544 0.8514 0.03417 0.85182 0.03436 0.85146 0.0336 0.85189 0.03379 0.85149 0.03337 0.85191 0.03355 0.8515 0.0333 0.85192 0.03348 0.8515 0.0333 0.85192 0.03348 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_211" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1356.4 2.75124 45.0797 1357.12 2.75124 44.9157 1356.4 19.0281 45.0797 1357.12 19.0281 44.9157 1356.44 21.6421 45.2577 1357.15 21.6421 45.0937 1356.49 23.4281 45.4887 1357.21 23.4281 45.3247 1356.64 25.6581 46.1777 1357.36 25.6581 46.0127 1356.83 27.5601 47.0727 1357.55 27.5601 46.9077 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.223868 0 0.97462 0.223868 0 0.97462 0.223865 -0.00517399 0.974607 0.2238 -0.0169388 0.974488 0.22287 -0.0853061 0.971109 0.22224 -0.105321 0.969287 0.218884 -0.199 0.955243 0.216319 -0.254798 0.942488 0.210461 -0.34321 0.915376 0.206721 -0.387485 0.898399 0.201893 -0.433837 0.87808 0.201488 -0.433965 0.87811 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.85163 0.0321 0.85206 0.03229 0.85163 0.0321 0.85206 0.03229 0.85165 0.0319 0.85208 0.03208 0.85168 0.03164 0.85211 0.03182 0.85177 0.03085 0.8522 0.03104 0.85189 0.02984 0.85232 0.03002 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_210" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1336.3 10.5801 22.2447 1335.71 10.5801 22.3398 1336.3 2.68324 22.2447 1335.71 2.68324 22.3398 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.160096 0 0.987102 0.160096 0 0.987102 0.160096 0 0.987102 0.160096 0 0.987102 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.31764 0.00395 0.31764 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.83961 0.05802 0.83926 0.05792 0.83961 0.05802 0.83926 0.05792 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_209" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1336.17 2.68324 21.3827 1335.58 2.68324 21.4778 1336.17 10.0871 21.3827 1335.58 10.0871 21.4778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.160063 0 -0.987107 -0.160063 0 -0.987107 -0.160063 0 -0.987107 -0.160063 0 -0.987107 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.29782 0.99606 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.83953 0.059 0.83918 0.05889 0.83953 0.059 0.83918 0.05889 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_208" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1336.3 10.5801 22.2447 1336.3 2.68324 22.2447 1336.17 10.0871 21.3827 1336.17 2.68324 21.3827 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.988485 0 -0.151321 0.988485 0 -0.151321 0.988485 0 -0.151321 0.988485 0 -0.151321 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.83961 0.05802 0.83961 0.05802 0.83953 0.059 0.83953 0.059 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_207" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1335.58 2.68324 21.4778 1335.71 2.68324 22.3398 1335.58 10.0871 21.4778 1335.71 10.5801 22.3398 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.988464 0 0.151458 -0.988464 0 0.151458 -0.988464 0 0.151458 -0.988464 0 0.151458 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.83918 0.05889 0.83926 0.05792 0.83918 0.05889 0.83926 0.05792 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_206" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1337.18 13.2441 27.9367 1336.58 13.2441 28.0348 1337.18 2.68324 27.9367 1336.58 2.68324 28.0348 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.16124 0 0.986915 0.16124 0 0.986915 0.16124 0 0.986915 0.16124 0 0.986915 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.4246 0.00395 0.4246 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.84013 0.05156 0.83977 0.05145 0.84013 0.05156 0.83977 0.05145 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_205" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1337.05 2.68324 27.0757 1336.45 2.68324 27.1728 1337.05 12.7511 27.0757 1336.45 12.7511 27.1728 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.160183 0 -0.987087 -0.160183 0 -0.987087 -0.160183 0 -0.987087 -0.160183 0 -0.987087 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.40478 0.99606 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.84005 0.05254 0.83969 0.05243 0.84005 0.05254 0.83969 0.05243 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_204" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1337.18 13.2441 27.9367 1337.18 2.68324 27.9367 1337.05 12.7511 27.0757 1337.05 2.68324 27.0757 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.988269 0 -0.15272 0.98827 0 -0.15272 0.98827 0 -0.15272 0.988269 0 -0.15272 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.84013 0.05156 0.84013 0.05156 0.84005 0.05254 0.84005 0.05254 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_203" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1336.45 2.68324 27.1728 1336.58 2.68324 28.0348 1336.45 12.7511 27.1728 1336.58 13.2441 28.0348 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.988631 0 0.150363 -0.988631 0 0.150363 -0.988631 0 0.150363 -0.988631 0 0.150363 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.83969 0.05243 0.83977 0.05145 0.83969 0.05243 0.83977 0.05145 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_202" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1338.66 19.2371 37.5627 1338.04 19.2371 37.6637 1338.66 2.68324 37.5627 1338.04 2.68324 37.6637 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.160069 0 0.987106 0.160069 0 0.987106 0.160069 0 0.987106 0.160069 0 0.987106 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.66525 0.00395 0.66525 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.84102 0.04063 0.84065 0.04052 0.84102 0.04063 0.84065 0.04052 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_201" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1338.53 2.68324 36.7007 1337.91 2.68324 36.8017 1338.53 18.7431 36.7007 1337.91 18.7431 36.8017 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.160559 0 -0.987026 -0.160559 0 -0.987026 -0.160559 0 -0.987026 -0.160559 0 -0.987026 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.64544 0.99606 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.84094 0.04161 0.84057 0.0415 0.84094 0.04161 0.84057 0.0415 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_200" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1338.66 19.2371 37.5627 1338.66 2.68324 37.5627 1338.53 18.7431 36.7007 1338.53 2.68324 36.7007 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.988317 0 -0.152415 0.988317 0 -0.152415 0.988317 0 -0.152415 0.988317 0 -0.152415 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.84102 0.04063 0.84102 0.04063 0.84094 0.04161 0.84094 0.04161 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_199" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1337.91 2.68324 36.8017 1338.04 2.68324 37.6637 1337.91 18.7431 36.8017 1338.04 19.2371 37.6637 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.988652 0 0.150226 -0.988652 0 0.150226 -0.988652 0 0.150226 -0.988652 0 0.150226 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.84057 0.0415 0.84065 0.04052 0.84057 0.0415 0.84065 0.04052 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_198" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1340.11 2.75124 48.2697 1339.94 2.75124 47.1997 1340.11 2.75124 48.2697 1339.94 18.3201 47.1997 1340.11 19.0281 48.2697 1339.93 19.8991 47.1397 1340.11 19.0281 48.2697 1339.9 21.4241 46.9297 1340.14 21.6421 48.4497 1339.82 22.9491 46.4178 1340.17 23.4281 48.6827 1339.68 24.4461 45.4537 1340.28 25.6581 49.3788 1340.42 27.5601 50.2857 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.988734 0 -0.149683 0.988734 0 -0.149683 0.988734 0 -0.149683 0.988731 2.73829e-05 -0.149701 0.988681 -4.19295e-05 -0.150031 0.988649 0.000304783 -0.150246 0.988681 -4.19295e-05 -0.150031 0.988496 -0.00015344 -0.151245 0.988465 2.19272e-05 -0.151452 0.988461 0.000310021 -0.151477 0.988445 -0.000119822 -0.151581 0.988413 0.000116735 -0.151789 0.988399 8.43599e-05 -0.151879 0.988363 0.000856379 -0.152112 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.84188 0.02848 0.84179 0.02969 0.84188 0.02848 0.84179 0.02969 0.84188 0.02848 0.84178 0.02976 0.84188 0.02848 0.84176 0.03 0.8419 0.02827 0.84171 0.03058 0.84192 0.02801 0.84163 0.03167 0.84199 0.02722 0.84207 0.02619 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_197" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1339.22 2.75124 47.3157 1339.38 2.75124 48.3847 1339.22 18.3201 47.3157 1339.38 19.0281 48.3847 1339.21 19.8991 47.2557 1339.38 19.0281 48.3847 1339.18 21.4241 47.0457 1339.41 21.6421 48.5657 1339.11 22.9491 46.5337 1339.45 23.4281 48.7987 1338.96 24.4461 45.5697 1339.55 25.6581 49.4967 1339.69 27.5601 50.4027 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.988847 0 0.148934 -0.988847 0 0.148934 -0.988847 3.70325e-06 0.148932 -0.988835 3.04283e-05 0.149012 -0.988873 -9.01735e-05 0.148759 -0.988835 3.04283e-05 0.149012 -0.98878 0.000162884 0.149382 -0.988785 -8.18345e-05 0.149344 -0.988827 -0.000165907 0.149067 -0.988858 -0.000164465 0.148863 -0.988872 0.000158744 0.148768 -0.988875 0.000188172 0.14875 -0.988887 0.000455694 0.148669 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.84136 0.02956 0.84145 0.02835 0.84136 0.02956 0.84145 0.02835 0.84135 0.02963 0.84145 0.02835 0.84133 0.02987 0.84147 0.02814 0.84128 0.03045 0.84149 0.02788 0.8412 0.03154 0.84155 0.02708 0.84163 0.02606 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_196" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1338.96 24.4461 45.5697 1339.68 24.4461 45.4537 1339.11 22.9491 46.5337 1339.82 22.9491 46.4178 1339.18 21.4241 47.0457 1339.9 21.4241 46.9297 1339.21 19.8991 47.2557 1339.93 19.8991 47.1397 1339.22 18.3201 47.3157 1339.94 18.3201 47.1997 1339.22 2.75124 47.3157 1339.94 2.75124 47.1997 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.134239 -0.545666 -0.827181 -0.133914 -0.545775 -0.827162 -0.140161 -0.479195 -0.866445 -0.145718 -0.404422 -0.902889 -0.153605 -0.263145 -0.95245 -0.155802 -0.201839 -0.966947 -0.158181 -0.104302 -0.981886 -0.15854 -0.0711062 -0.984789 -0.158802 -0.00648263 -0.987289 -0.158785 -0.00185916 -0.987311 -0.158786 0 -0.987313 -0.158786 0 -0.987313 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.8412 0.03154 0.84163 0.03167 0.84128 0.03045 0.84171 0.03058 0.84133 0.02987 0.84176 0.03 0.84135 0.02963 0.84178 0.02976 0.84136 0.02956 0.84179 0.02969 0.84136 0.02956 0.84179 0.02969 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_195" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1339.38 2.75124 48.3847 1340.11 2.75124 48.2697 1339.38 19.0281 48.3847 1340.11 19.0281 48.2697 1339.41 21.6421 48.5657 1340.14 21.6421 48.4497 1339.45 23.4281 48.7987 1340.17 23.4281 48.6827 1339.55 25.6581 49.4967 1340.28 25.6581 49.3788 1339.69 27.5601 50.4027 1340.42 27.5601 50.2857 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.157274 0 0.987555 0.157274 0 0.987555 0.157272 -0.00520733 0.987542 0.157388 -0.0169994 0.987391 0.1574 -0.0853669 0.983838 0.157473 -0.105044 0.981921 0.155128 -0.19882 0.967681 0.153686 -0.25487 0.954684 0.149796 -0.343501 0.927129 0.147219 -0.387731 0.90994 0.143626 -0.434217 0.889285 0.142946 -0.434431 0.88929 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.84145 0.02835 0.84188 0.02848 0.84145 0.02835 0.84188 0.02848 0.84147 0.02814 0.8419 0.02827 0.84149 0.02788 0.84192 0.02801 0.84155 0.02708 0.84199 0.02722 0.84163 0.02606 0.84207 0.02619 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_177" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1334.6 10.5801 22.5157 1334.02 10.5801 22.6067 1334.6 2.68324 22.5157 1334.02 2.68324 22.6067 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.153441 0 0.988158 0.153441 0 0.988158 0.153441 0 0.988158 0.153441 0 0.988158 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.31764 0.99136 0.31764 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.83859 0.05772 0.83824 0.05761 0.83859 0.05772 0.83824 0.05761 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_176" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1334.48 2.68324 21.6537 1333.89 2.68324 21.7447 1334.48 10.0871 21.6537 1333.89 10.0871 21.7447 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.153723 0 -0.988114 -0.153723 0 -0.988114 -0.153723 0 -0.988114 -0.153723 0 -0.988114 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.29782 0.00864 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.83852 0.05869 0.83817 0.05859 0.83852 0.05869 0.83817 0.05859 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_175" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1334.6 10.5801 22.5157 1334.6 2.68324 22.5157 1334.48 10.0871 21.6537 1334.48 2.68324 21.6537 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.989649 0 -0.143511 0.989649 0 -0.143511 0.989649 0 -0.143511 0.989649 0 -0.143511 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.83859 0.05772 0.83859 0.05772 0.83852 0.05869 0.83852 0.05869 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_174" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1333.89 2.68324 21.7447 1334.02 2.68324 22.6067 1333.89 10.0871 21.7447 1334.02 10.5801 22.6067 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.989827 0 0.142275 -0.989827 0 0.142275 -0.989827 0 0.142275 -0.989827 0 0.142275 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.83817 0.05859 0.83824 0.05761 0.83817 0.05859 0.83824 0.05761 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_173" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1335.44 13.2441 28.2148 1334.84 13.2441 28.3077 1335.44 2.68324 28.2148 1334.84 2.68324 28.3077 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.152622 0 0.988285 0.152622 0 0.988285 0.152622 0 0.988285 0.152622 0 0.988285 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.4246 0.99136 0.4246 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.83909 0.05125 0.83873 0.05114 0.83909 0.05125 0.83873 0.05114 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_172" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1335.31 2.68324 27.3528 1334.72 2.68324 27.4457 1335.31 12.7511 27.3528 1334.72 12.7511 27.4457 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.153595 0 -0.988134 -0.153595 0 -0.988134 -0.153595 0 -0.988134 -0.153595 0 -0.988134 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.40478 0.00864 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.83902 0.05222 0.83866 0.05212 0.83902 0.05222 0.83866 0.05212 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_171" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1335.44 13.2441 28.2148 1335.44 2.68324 28.2148 1335.31 12.7511 27.3528 1335.31 2.68324 27.3528 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.989166 0 -0.146802 0.989166 0 -0.146802 0.989166 0 -0.146802 0.989166 0 -0.146802 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.83909 0.05125 0.83909 0.05125 0.83902 0.05222 0.83902 0.05222 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_170" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1334.72 2.68324 27.4457 1334.84 2.68324 28.3077 1334.72 12.7511 27.4457 1334.84 13.2441 28.3077 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.989807 0 0.142412 -0.989807 0 0.142412 -0.989807 0 0.142412 -0.989807 0 0.142412 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.83866 0.05212 0.83873 0.05114 0.83866 0.05212 0.83873 0.05114 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_169" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1336.86 19.2371 37.8507 1336.23 19.2371 37.9457 1336.86 2.68324 37.8507 1336.23 2.68324 37.9457 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.150229 0 0.988651 0.150229 0 0.988651 0.150229 0 0.988651 0.150229 0 0.988651 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.66525 0.99136 0.66525 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.83994 0.04031 0.83957 0.0402 0.83994 0.04031 0.83957 0.0402 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_168" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1336.73 2.68324 36.9877 1336.11 2.68324 37.0837 1336.73 18.7431 36.9877 1336.11 18.7431 37.0837 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.152326 0 -0.98833 -0.152326 0 -0.98833 -0.152326 0 -0.98833 -0.152326 0 -0.98833 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.64544 0.00864 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.83987 0.04129 0.83949 0.04118 0.83987 0.04129 0.83949 0.04118 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_167" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1336.86 19.2371 37.8507 1336.86 2.68324 37.8507 1336.73 18.7431 36.9877 1336.73 2.68324 36.9877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.989333 0 -0.145671 0.989333 0 -0.145671 0.989333 0 -0.145671 0.989333 0 -0.145671 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.83994 0.04031 0.83994 0.04031 0.83987 0.04129 0.83987 0.04129 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_166" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1336.11 2.68324 37.0837 1336.23 2.68324 37.9457 1336.11 18.7431 37.0837 1336.23 19.2371 37.9457 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.989649 0 0.143511 -0.989649 0 0.143511 -0.989649 0 0.143511 -0.989649 0 0.143511 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.83949 0.04118 0.83957 0.0402 0.83949 0.04118 0.83957 0.0402 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_165" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1338.23 2.75124 48.5667 1338.07 2.75124 47.4977 1338.23 2.75124 48.5667 1338.07 18.3201 47.4977 1338.23 19.0281 48.5667 1338.07 19.8991 47.4377 1338.23 19.0281 48.5667 1338.03 21.4241 47.2267 1338.26 21.6421 48.7477 1337.96 22.9491 46.7137 1338.29 23.4281 48.9807 1337.82 24.4461 45.7507 1338.39 25.6581 49.6787 1338.53 27.5601 50.5868 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.989389 0 -0.145287 0.989389 0 -0.145287 0.989389 0 -0.145287 0.989392 -2.22845e-05 -0.145273 0.989405 -5.2065e-05 -0.145183 0.989463 -0.000188381 -0.144783 0.989405 -5.2065e-05 -0.145183 0.989438 -0.000112542 -0.144957 0.989433 -6.43339e-05 -0.144989 0.989437 0.000241123 -0.144966 0.989425 0.000259788 -0.145043 0.989406 0.000460345 -0.145175 0.989399 0.000412177 -0.145223 0.989384 0.000734366 -0.145321 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.84076 0.02814 0.84067 0.02935 0.84076 0.02814 0.84067 0.02935 0.84076 0.02814 0.84066 0.02942 0.84076 0.02814 0.84064 0.02966 0.84078 0.02794 0.8406 0.03024 0.8408 0.02767 0.84051 0.03134 0.84086 0.02688 0.84094 0.02585 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_164" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1337.35 2.75124 47.6078 1337.51 2.75124 48.6777 1337.35 18.3201 47.6078 1337.51 19.0281 48.6777 1337.34 19.8991 47.5487 1337.51 19.0281 48.6777 1337.31 21.4241 47.3377 1337.53 21.6421 48.8587 1337.24 22.9491 46.8247 1337.57 23.4281 49.0927 1337.1 24.4461 45.8607 1337.67 25.6581 49.7907 1337.8 27.5601 50.6977 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.989793 0 0.142512 -0.989793 0 0.142512 -0.989792 -1.58318e-05 0.142522 -0.989794 5.04939e-05 0.142509 -0.989688 0.000356148 0.143241 -0.989794 5.04939e-05 0.142509 -0.989827 0.000144831 0.142275 -0.989864 9.95808e-06 0.142019 -0.989847 0.000105562 0.142134 -0.989847 6.42272e-05 0.142137 -0.989852 -1.44197e-05 0.1421 -0.989856 -9.21727e-05 0.142076 -0.989856 -9.1282e-05 0.142075 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.84024 0.02923 0.84033 0.02801 0.84024 0.02923 0.84033 0.02801 0.84023 0.0293 0.84033 0.02801 0.84021 0.02954 0.84034 0.02781 0.84017 0.03012 0.84036 0.02754 0.84009 0.03121 0.84042 0.02675 0.8405 0.02572 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_163" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1337.1 24.4461 45.8607 1337.82 24.4461 45.7507 1337.24 22.9491 46.8247 1337.96 22.9491 46.7137 1337.31 21.4241 47.3377 1338.03 21.4241 47.2267 1337.34 19.8991 47.5487 1338.07 19.8991 47.4377 1337.35 18.3201 47.6078 1338.07 18.3201 47.4977 1337.35 2.75124 47.6078 1338.07 2.75124 47.4977 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.127522 -0.545273 -0.828502 -0.12773 -0.545203 -0.828516 -0.133837 -0.478802 -0.867661 -0.139515 -0.404296 -0.903925 -0.147084 -0.263469 -0.953389 -0.149117 -0.202153 -0.967935 -0.151286 -0.104366 -0.982965 -0.15122 -0.0710507 -0.985943 -0.150959 -0.00642433 -0.988519 -0.150868 -0.00185 -0.988552 -0.150869 0 -0.988554 -0.150869 0 -0.988554 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.84009 0.03121 0.84051 0.03134 0.84017 0.03012 0.8406 0.03024 0.84021 0.02954 0.84064 0.02966 0.84023 0.0293 0.84066 0.02942 0.84024 0.02923 0.84067 0.02935 0.84024 0.02923 0.84067 0.02935 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_162" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1337.51 2.75124 48.6777 1338.23 2.75124 48.5667 1337.51 19.0281 48.6777 1338.23 19.0281 48.5667 1337.53 21.6421 48.8587 1338.26 21.6421 48.7477 1337.57 23.4281 49.0927 1338.29 23.4281 48.9807 1337.67 25.6581 49.7907 1338.39 25.6581 49.6787 1337.8 27.5601 50.6977 1338.53 27.5601 50.5868 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.151494 0 0.988458 0.151494 0 0.988458 0.151492 -0.00520014 0.988445 0.151457 -0.0170184 0.988317 0.150864 -0.0855635 0.984845 0.150908 -0.105281 0.982926 0.149236 -0.198817 0.968607 0.147487 -0.25487 0.955661 0.143126 -0.343507 0.92818 0.139813 -0.3879 0.911036 0.136347 -0.434236 0.89042 0.135531 -0.434492 0.89042 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.84033 0.02801 0.84076 0.02814 0.84033 0.02801 0.84076 0.02814 0.84034 0.02781 0.84078 0.02794 0.84036 0.02754 0.8408 0.02767 0.84042 0.02675 0.84086 0.02688 0.8405 0.02572 0.84094 0.02585 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043MAINSTAN_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1332.22 2.91824 2.70224 1332.22 3.88124 2.70224 1396.68 2.91824 -18.2268 1396.68 3.88124 -18.2268 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.308835 -9.41904e-07 -0.951116 -0.308835 -4.70952e-07 -0.951116 -0.308835 -4.70952e-07 -0.951116 -0.308835 0 -0.951116 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.5 1 -1.5 0 2.5 1 2.5 0 } TexCoordArray 1 Vec2Array 4 { 0.83717 0.08021 0.83717 0.08021 0.87573 0.10397 0.87573 0.10397 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1332.72 6.61024 6.25906 1332.72 3.88124 6.25906 1332.72 6.61024 6.25906 1336.11 14.4491 29.1367 1336.11 17.1831 29.1367 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.989233 -6.6313e-05 0.146349 -0.98923 -0.000132747 0.146371 -0.989233 -6.6313e-05 0.146349 -0.989233 -6.6313e-05 0.146349 -0.989236 0 0.146326 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.83747 0.07617 0.83747 0.07617 0.83747 0.07617 0.83949 0.0502 0.83949 0.0502 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1398.18 6.61024 -14.9822 1398.18 3.88124 -14.9822 1398.18 6.61024 -14.9822 1332.72 3.88124 6.25906 1332.72 6.61024 6.25906 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.308666 -2.04751e-05 -0.95117 -0.308667 0 -0.95117 -0.308666 -2.04751e-05 -0.95117 -0.308666 -2.04751e-05 -0.95117 -0.308665 -4.095e-05 -0.951171 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 20 1 20 0 20 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.87662 0.10029 0.87662 0.10029 0.87662 0.10029 0.83747 0.07617 0.83747 0.07617 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1332.22 3.88124 2.70224 1332.22 6.60623 2.70224 1396.68 3.88124 -18.2268 1396.68 6.60623 -18.2268 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.308835 0 -0.951116 -0.308835 0 -0.951116 -0.308835 0 -0.951116 -0.308835 0 -0.951116 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00999 0.00051 0.00999 0.99949 19.99 0.0005 19.99 } TexCoordArray 1 Vec2Array 4 { 0.83717 0.08021 0.83717 0.08021 0.87573 0.10397 0.87573 0.10397 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1336.11 17.1831 29.1367 1336.11 14.4491 29.1367 1336.11 17.1831 29.1367 1339.36 28.4491 50.6701 1339.35 31.1821 50.6701 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.988789 -0.000242869 0.149319 -0.988808 0 0.149194 -0.988789 -0.000242869 0.149319 -0.988789 -0.000242869 0.149319 -0.98877 -0.000485817 0.149443 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.83949 0.0502 0.83949 0.0502 0.83949 0.0502 0.84143 0.02575 0.84143 0.02575 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1417.47 31.1821 25.3217 1417.47 28.4491 25.3211 1417.47 31.1821 25.3217 1339.36 28.4491 50.6701 1339.35 31.1821 50.6701 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.308676 -1.41914e-05 -0.951167 -0.30868 0.000123364 -0.951166 -0.308676 -1.41914e-05 -0.951167 -0.308676 -1.41914e-05 -0.951167 -0.308671 -0.000151747 -0.951169 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -9 1 -9 0 -9 1 11 0 11 } TexCoordArray 1 Vec2Array 5 { 0.88816 0.05453 0.88816 0.05453 0.88816 0.05453 0.84143 0.02575 0.84143 0.02575 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1332.72 3.88124 6.25906 1332.72 6.61024 6.25906 1332.22 3.88124 2.70224 1332.22 6.60623 2.70224 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.990193 -0.000132876 0.139706 -0.9902 -6.64875e-05 0.139656 -0.9902 -6.64875e-05 0.139656 -0.990207 0 0.139606 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00218 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.83747 0.07617 0.83747 0.07617 0.83717 0.08021 0.83717 0.08021 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0127FLATCROW_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1336.17 14.4491 29.1267 1339.39 28.4491 50.6647 1376.59 21.7591 27.4477 1417.51 28.4491 25.2968 1376.59 21.7591 27.4477 1408.16 14.4491 5.75173 1336.17 14.4491 29.1267 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.172594 0.83392 -0.524203 -0.168986 0.841454 -0.513224 -0.168639 0.83776 -0.519345 -0.164615 0.841612 -0.514385 -0.168639 0.83776 -0.519345 -0.168264 0.833826 -0.525758 -0.172594 0.83392 -0.524203 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0 0 1 0 0.52216 1.56649 1 3 0.52216 1.56649 0 3 0 0 } TexCoordArray 1 Vec2Array 7 { 0.83953 0.05021 0.84146 0.02576 0.86371 0.05212 0.88819 0.05456 0.86371 0.05212 0.88259 0.07675 0.83953 0.05021 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0127FLATCROW_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1398.22 3.88124 -15.0028 1332.75 3.88124 6.25473 1367.81 9.01724 6.67074 1336.17 14.4491 29.1267 1367.81 9.01724 6.67074 1408.16 14.4491 5.75173 1398.22 3.88124 -15.0028 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.129953 0.908324 -0.397568 -0.128347 0.908366 -0.397994 -0.129831 0.907345 -0.399836 -0.129713 0.906397 -0.402018 -0.129831 0.907345 -0.399836 -0.131182 0.906411 -0.401511 -0.129953 0.908324 -0.397568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0 3 0 0 0.48599 1.45798 1 0 0.48599 1.45798 1 3 0 3 } TexCoordArray 1 Vec2Array 7 { 0.87665 0.10031 0.83748 0.07618 0.85846 0.0757 0.83953 0.05021 0.85846 0.0757 0.88259 0.07675 0.87665 0.10031 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0381ANIMCROW3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1336.31 9.31423 18.984 1336.31 12.0211 18.984 1356.76 9.31423 13.2882 1356.76 12.0211 13.2882 1334.45 5.17223 9.91879 1334.45 7.87923 9.91879 1353.92 5.17223 4.49472 1353.92 7.87923 4.49472 1338.63 22.6115 41.8701 1338.63 25.3175 41.8701 1361.47 22.6115 35.509 1361.47 25.3175 35.509 1337.54 13.9201 28.4241 1337.54 16.6271 28.4241 1359 13.9201 22.4458 1359 16.6271 22.4458 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.268377 0 -0.963314 -0.268377 0 -0.963314 -0.268377 0 -0.963314 -0.268377 0 -0.963314 -0.268458 0 -0.963291 -0.268458 0 -0.963291 -0.268458 0 -0.963291 -0.268458 0 -0.963291 -0.268296 0 -0.963337 -0.268296 0 -0.963337 -0.268296 0 -0.963337 -0.268296 0 -0.963337 -0.268398 0 -0.963308 -0.268398 0 -0.963308 -0.268398 0 -0.963308 -0.268398 0 -0.963308 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.83961 0.06173 0.83961 0.06173 0.85185 0.06819 0.85185 0.06819 0.8385 0.07202 0.8385 0.07202 0.85014 0.07818 0.85014 0.07818 0.841 0.03574 0.841 0.03574 0.85466 0.04296 0.85466 0.04296 0.84035 0.05101 0.84035 0.05101 0.85319 0.0578 0.85319 0.0578 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0381ANIMCROW2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1339.31 24.8985 45.4369 1339.31 27.6055 45.4369 1363.3 24.7525 37.6186 1363.3 27.4585 37.6186 1336.33 11.0161 22.4864 1336.33 13.7231 22.4864 1357.13 11.0161 16.692 1357.13 13.7231 16.692 1335.11 6.91524 13.1227 1335.11 9.62123 13.1227 1354.92 6.91524 7.60275 1354.92 9.62123 7.60275 1338.33 16.3461 31.8521 1338.33 19.0521 31.8521 1360.15 16.3461 25.7761 1360.15 19.0521 25.7761 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.309936 0 -0.950757 -0.309936 0 -0.950757 -0.309936 0 -0.950757 -0.309936 0 -0.950757 -0.268339 0 -0.963324 -0.268339 0 -0.963324 -0.268339 0 -0.963324 -0.268339 0 -0.963324 -0.268453 0 -0.963293 -0.268453 0 -0.963293 -0.268453 0 -0.963293 -0.268453 0 -0.963293 -0.26832 -6.79011e-07 -0.96333 -0.26832 -3.39506e-07 -0.96333 -0.26832 -3.39506e-07 -0.96333 -0.26832 0 -0.96333 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.84141 0.03169 0.84141 0.03169 0.85576 0.04057 0.85576 0.04057 0.83962 0.05775 0.83962 0.05775 0.85207 0.06433 0.85207 0.06433 0.8389 0.06838 0.8389 0.06838 0.85074 0.07465 0.85074 0.07465 0.84082 0.04712 0.84082 0.04712 0.85387 0.05401 0.85387 0.05401 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0381ANIMCROW1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1335.69 7.97024 15.9394 1335.69 10.6771 15.9394 1355.8 7.97024 10.3358 1355.8 10.6771 10.3358 1337.97 20.4455 38.6261 1337.97 23.1515 38.6261 1360.44 20.4455 32.3682 1360.44 23.1515 32.3682 1337.01 12.5341 25.845 1337.01 15.2411 25.845 1358.18 12.5341 19.9483 1358.18 15.2411 19.9483 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.268384 0 -0.963312 -0.268384 0 -0.963312 -0.268384 0 -0.963312 -0.268384 0 -0.963312 -0.268258 0 -0.963347 -0.268258 0 -0.963347 -0.268258 0 -0.963347 -0.268258 0 -0.963347 -0.268304 0 -0.963334 -0.268304 0 -0.963334 -0.268304 0 -0.963334 -0.268304 0 -0.963334 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.83924 0.06518 0.83924 0.06518 0.85127 0.07154 0.85127 0.07154 0.8406 0.03943 0.8406 0.03943 0.85405 0.04653 0.85405 0.04653 0.84003 0.05394 0.84003 0.05394 0.8527 0.06063 0.8527 0.06063 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0381ANIMCROW0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1337.34 18.4495 35.5815 1337.34 21.1565 35.5815 1359.47 18.4495 29.4172 1359.47 21.1565 29.4172 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.268325 0 -0.963328 -0.268325 0 -0.963328 -0.268325 0 -0.963328 -0.268325 0 -0.963328 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.84023 0.04288 0.84023 0.04288 0.85347 0.04988 0.85347 0.04988 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0380ANIMCROW3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1366.64 27.3904 40.448 1366.64 30.0974 40.448 1388.79 27.3904 33.0301 1388.79 30.0974 33.0301 1358.55 7.60724 7.45474 1358.55 10.3132 7.45474 1378.08 7.60724 0.91372 1378.08 10.3132 0.91372 1363.06 19.4263 28.5648 1363.06 22.1333 28.5648 1384.88 19.4263 21.2598 1384.88 22.1333 21.2598 1361.67 13.2261 19.7718 1361.67 15.9331 19.7718 1382.54 13.2261 12.7827 1382.54 15.9331 12.7827 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.317485 -1.33629e-06 -0.948263 -0.317485 -6.68145e-07 -0.948263 -0.317485 -6.68145e-07 -0.948263 -0.317484 0 -0.948263 -0.317584 0 -0.94823 -0.317584 0 -0.94823 -0.317584 0 -0.94823 -0.317584 0 -0.94823 -0.317492 -6.68143e-07 -0.948261 -0.317492 -3.34072e-07 -0.948261 -0.317492 -3.34072e-07 -0.948261 -0.317492 0 -0.948261 -0.317509 0 -0.948255 -0.317509 0 -0.948255 -0.317509 0 -0.948255 -0.317509 0 -0.948255 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.85776 0.03736 0.85776 0.03736 0.87101 0.04578 0.87101 0.04578 0.85292 0.07481 0.85292 0.07481 0.8646 0.08224 0.8646 0.08224 0.85562 0.05085 0.85562 0.05085 0.86867 0.05914 0.86867 0.05914 0.85478 0.06083 0.85478 0.06083 0.86727 0.06877 0.86727 0.06877 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0380ANIMCROW2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1360.02 10.534 13.2467 1360.02 13.2409 13.2467 1380.17 10.534 6.49673 1380.17 13.2409 6.49673 1357.1 5.18402 1.74075 1357.1 7.89003 1.74075 1376.01 5.18402 -4.59629 1376.01 7.89003 -4.59629 1364.7 21.5965 31.5127 1364.7 24.3025 31.5127 1386.86 21.5965 24.0937 1386.86 24.3025 24.0937 1362.31 15.1399 22.3197 1362.31 17.8469 22.3197 1383.47 15.1399 15.2357 1383.47 17.8469 15.2357 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.31754 0 -0.948245 -0.31754 0 -0.948245 -0.31754 0 -0.948245 -0.31754 0 -0.948245 -0.317643 0 -0.94821 -0.317643 0 -0.94821 -0.317643 0 -0.94821 -0.317643 0 -0.94821 -0.317524 0 -0.94825 -0.317524 0 -0.94825 -0.317524 0 -0.94825 -0.317524 0 -0.94825 -0.317546 0 -0.948243 -0.317546 0 -0.948243 -0.317546 0 -0.948243 -0.317546 0 -0.948243 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.8538 0.06824 0.8538 0.06824 0.86585 0.0759 0.86585 0.0759 0.85205 0.0813 0.85205 0.0813 0.86336 0.0885 0.86336 0.0885 0.8566 0.0475 0.8566 0.0475 0.86985 0.05592 0.86985 0.05592 0.85517 0.05794 0.85517 0.05794 0.86782 0.06598 0.86782 0.06598 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0380ANIMCROW1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1360.83 12.1562 16.4517 1360.83 14.8632 16.4517 1381.34 12.1562 9.5837 1381.34 14.8632 9.5837 1357.74 6.31235 4.28671 1357.74 9.01935 4.28671 1376.93 6.31235 -2.13926 1376.93 9.01935 -2.13926 1364.07 23.7025 35.257 1364.07 26.4085 35.257 1386.59 23.7025 27.718 1386.59 26.4085 27.718 1362.49 17.4475 25.7012 1362.49 20.1535 25.7012 1384 17.4475 18.5002 1384 20.1535 18.5002 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.317548 0 -0.948242 -0.317548 0 -0.948242 -0.317548 0 -0.948242 -0.317548 0 -0.948242 -0.317544 0 -0.948243 -0.317544 0 -0.948243 -0.317544 0 -0.948243 -0.317544 0 -0.948243 -0.31749 0 -0.948262 -0.31749 -3.56205e-07 -0.948262 -0.31749 -3.56205e-07 -0.948262 -0.31749 -7.12409e-07 -0.948262 -0.317509 0 -0.948255 -0.317509 0 -0.948255 -0.317509 0 -0.948255 -0.317509 0 -0.948255 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.85428 0.0646 0.85428 0.0646 0.86655 0.0724 0.86655 0.0724 0.85243 0.07841 0.85243 0.07841 0.86391 0.08571 0.86391 0.08571 0.85622 0.04325 0.85622 0.04325 0.86969 0.05181 0.86969 0.05181 0.85528 0.0541 0.85528 0.0541 0.86814 0.06227 0.86814 0.06227 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0380ANIMCROW0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1365.88 25.3005 37.438 1365.88 28.0065 37.438 1387.7 25.3005 30.1341 1387.7 28.0065 30.1341 1359.25 7.97024 10.2387 1359.25 10.6771 10.2387 1379.08 7.97024 3.5967 1379.08 10.6771 3.5967 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.317452 0 -0.948274 -0.317452 0 -0.948274 -0.317452 0 -0.948274 -0.317452 0 -0.948274 -0.317605 0 -0.948223 -0.317605 0 -0.948223 -0.317605 0 -0.948223 -0.317605 0 -0.948223 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.8573 0.04077 0.8573 0.04077 0.87035 0.04907 0.87035 0.04907 0.85334 0.07165 0.85334 0.07165 0.8652 0.07919 0.8652 0.07919 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20038" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 19 DrawArrays TRIANGLE_STRIP 19 7 } VertexArray Vec3Array 26 { 1262.73 2.18094 0 1254.39 2.11365 0 1262.73 2.18094 0 1243.27 3 48 1271.06 2.20605 0 1243.27 3 48 1296.13 2.23125 12.272 1357.43 3 48 1296.13 2.23125 12.272 1322.62 2.28075 6.80949 1307.17 2.26554 -2.47029 1322.62 2.28075 6.80949 1316.12 2.29596 -3.85644 1322.62 2.28075 6.80949 1325.02 2.33114 -5.54733 1322.62 2.28075 6.80949 1333.85 2.37034 -7.54099 1357.43 3 48 1342.62 2.41283 -9.83509 1307.17 2.26554 -2.47029 1298.18 2.24061 -1.39048 1296.13 2.23125 12.272 1289.16 2.2219 -0.618307 1296.13 2.23125 12.272 1280.12 2.21013 -0.154633 1271.06 2.20605 0 } NormalBinding PER_VERTEX NormalArray Vec3Array 26 { -0.00554175 0.999798 -0.019307 -0.00806643 0.999761 -0.0203299 -0.00554175 0.999798 -0.019307 0.000637957 0.999814 -0.0192727 0.00353215 0.999901 -0.0136159 0.000637957 0.999814 -0.0192727 0.000160066 0.999868 -0.0162566 -0.00346491 0.999855 -0.0166905 0.000160066 0.999868 -0.0162566 -0.00746375 0.999946 -0.0072279 -0.00211833 0.999997 0.00131236 -0.00746375 0.999946 -0.0072279 -0.00310322 0.99999 0.00331717 -0.00746375 0.999946 -0.0072279 -0.00348848 0.999988 0.00340031 -0.00746375 0.999946 -0.0072279 -0.0113203 0.99992 -0.00567737 -0.00346491 0.999855 -0.0166905 -0.00702943 0.99994 -0.00835178 -0.00211833 0.999997 0.00131236 -0.00238951 0.999997 0.00032653 0.000160066 0.999868 -0.0162566 -0.00167534 0.999999 0.000180526 0.000160066 0.999868 -0.0162566 -0.000894391 0.999999 -0.000547281 0.00353215 0.999901 -0.0136159 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 26 { 11.155 -70.8496 10.463 -70.1576 11.155 -70.8496 5.55775 -73.2176 11.8462 -71.5407 5.55775 -73.2176 12.9081 -74.6391 15.0298 -82.6897 12.9081 -74.6391 15.5592 -76.3837 15.0473 -74.3319 15.5592 -76.3837 15.9049 -74.9595 15.5592 -76.3837 16.7836 -75.5576 15.5592 -76.3837 17.6817 -76.1248 15.0298 -82.6897 18.5997 -76.6622 15.0473 -74.3319 14.2118 -73.6756 12.9081 -74.6391 13.3993 -72.9912 12.9081 -74.6391 12.6107 -72.2796 11.8462 -71.5407 } TexCoordArray 1 Vec2Array 26 { 0.79559 0.08328 0.7906 0.08328 0.79559 0.08328 0.78395 0.02878 0.80058 0.08328 0.78395 0.02878 0.81558 0.06935 0.85225 0.02878 0.81558 0.06935 0.83142 0.07555 0.82218 0.08608 0.83142 0.07555 0.82753 0.08766 0.83142 0.07555 0.83286 0.08958 0.83142 0.07555 0.83814 0.09184 0.85225 0.02878 0.84339 0.09444 0.82218 0.08608 0.8168 0.08486 0.81558 0.06935 0.81141 0.08398 0.81558 0.06935 0.806 0.08345 0.80058 0.08328 } TexCoordArray 2 Vec2Array 26 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 26 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN30_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 5 Group { DataVariance STATIC name "TKLS31_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1329.07 0.577421 -27.1666 1337.17 0.534932 -29.286 1329.07 0.577421 -27.1666 1335.29 0.534933 -35.9636 1327.38 0.577421 -34.0943 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00498197 0.999987 -0.00130717 0.00488557 0.999987 -0.00137533 0.00498197 0.999987 -0.00130717 0.00498197 0.999987 -0.00130717 0.00507857 0.999986 -0.00123886 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.83528 0.11412 0.84013 0.11653 0.83528 0.11412 0.839 0.12411 0.83427 0.12198 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS31_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1337.17 0.534932 -29.286 1345.18 0.489882 -31.6805 1337.17 0.534932 -29.286 1343.14 0.489883 -38.1038 1335.29 0.534933 -35.9636 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0052332 0.999985 -0.00156573 0.00513651 0.999985 -0.0016312 0.0052332 0.999985 -0.00156573 0.0052332 0.999985 -0.00156573 0.00532972 0.999985 -0.00150038 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.84013 0.11653 0.84492 0.11924 0.84013 0.11653 0.8437 0.12654 0.839 0.12411 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS31_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1345.18 0.489882 -31.6805 1353.11 0.443003 -34.3472 1345.18 0.489882 -31.6805 1350.92 0.443004 -40.5129 1343.14 0.489883 -38.1038 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00538357 0.999984 -0.00180875 0.00528086 0.999984 -0.0018755 0.00538357 0.999984 -0.00180875 0.00538357 0.999984 -0.00180875 0.00548598 0.999983 -0.00174219 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.84492 0.11924 0.84966 0.12227 0.84492 0.11924 0.84835 0.12927 0.8437 0.12654 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS31_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1353.11 0.443003 -34.3472 1360.95 0.395028 -37.2832 1353.11 0.443003 -34.3472 1358.62 0.395028 -43.1884 1350.92 0.443004 -40.5129 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00543899 0.999983 -0.00203652 0.00533142 0.999984 -0.00210356 0.00543899 0.999983 -0.00203652 0.00543899 0.999983 -0.00203652 0.00554616 0.999983 -0.00196973 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.84966 0.12227 0.85435 0.1256 0.84966 0.12227 0.85296 0.13231 0.84835 0.12927 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1376.72 2.60107 -21.9572 1369.47 0.346686 -38.6505 1368.36 2.55273 -18.4916 1361.68 0.395028 -35.4226 1359.88 2.50476 -15.3136 1353.78 0.443003 -32.4627 1351.29 2.45788 -12.427 1345.79 0.489882 -29.7742 1342.62 2.41283 -9.83509 1337.71 0.534932 -27.3602 1333.85 2.37034 -7.54099 1329.55 0.577421 -25.2235 1325.02 2.33114 -5.54733 1321.32 0.616619 -23.3667 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0519447 0.99241 -0.111462 -0.0460774 0.992732 -0.111175 -0.0461235 0.992839 -0.110201 -0.0402015 0.993248 -0.108819 -0.0405077 0.993448 -0.106861 -0.0347811 0.993833 -0.105287 -0.0352265 0.99402 -0.103364 -0.0297442 0.994377 -0.101634 -0.0302207 0.99455 -0.0997903 -0.025038 0.994875 -0.0979672 -0.0255377 0.995029 -0.0962527 -0.0207464 0.99532 -0.0943843 -0.0211213 0.995388 -0.0935807 -0.0161151 0.995587 -0.0924459 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 6.99669 0 6.99669 1.21333 6.41363 0 6.41363 1.21333 5.83058 0 5.83058 1.21333 5.24752 0 5.24752 1.21333 4.66446 0 4.66446 1.21333 4.08141 0 4.08141 1.21333 3.49835 0 3.49835 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.86379 0.10821 0.85945 0.12716 0.85879 0.10427 0.85479 0.12349 0.85371 0.10066 0.85006 0.12013 0.84857 0.09739 0.84528 0.11708 0.84339 0.09444 0.84045 0.11434 0.83814 0.09184 0.83557 0.11191 0.83286 0.08958 0.83064 0.10981 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN297_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN297_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 81 Group { DataVariance STATIC name "T0LB297" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 18.2 0.93155 -441.42 20.2 0.93155 -441.42 18.2 0.83413 -449.754 20.2 0.83413 -449.754 18.2 0.766838 -458.087 20.2 0.766838 -458.087 18.2 0.74173 -466.42 20.2 0.74173 -466.42 18.344 0.737646 -474.854 20.3428 0.737646 -474.786 18.7759 0.725881 -483.278 20.7712 0.725881 -483.141 19.4951 0.707166 -491.682 21.4846 0.707166 -491.477 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0.999932 -0.0116887 0 0.999932 -0.0116887 0 0.999945 -0.0104843 0 0.999957 -0.00927976 0 0.99998 -0.0063878 0 0.999989 -0.00470045 0 0.999998 -0.00216334 5.52438e-06 0.999999 -0.00132391 2.13531e-05 1 -0.000789565 5.34432e-05 0.999999 -0.00109588 9.86137e-05 0.999999 -0.00167115 0.000159225 0.999998 -0.00194825 0.000190527 0.999997 -0.00221965 0.000229331 0.999997 -0.00222545 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 527.794 0 527.794 1 526.128 0 526.128 1 524.461 0 524.461 1 522.794 0 522.794 1 521.045 0 521.045 1 519.296 0 519.296 1 517.547 0 517.547 1 } TexCoordArray 1 Vec2Array 14 { 0.05107 0.58442 0.05227 0.58442 0.05107 0.59388 0.05227 0.59388 0.05107 0.60334 0.05227 0.60334 0.05107 0.6128 0.05227 0.6128 0.05116 0.62237 0.05235 0.6223 0.05142 0.63194 0.05261 0.63178 0.05185 0.64148 0.05304 0.64124 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT295" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 26.2 0.83413 -449.754 26.2 1.83413 -449.754 26.2 0.766838 -458.087 26.2 1.76684 -458.087 26.2 0.74173 -466.42 26.2 1.74173 -466.42 26.5131 0.737646 -474.575 26.5131 1.73765 -474.575 27.1042 0.725881 -482.708 27.1042 1.72588 -482.708 27.9722 0.707166 -490.81 27.9722 1.70716 -490.81 29.1155 0.682234 -498.872 29.1155 1.68223 -498.872 30.5325 0.651814 -506.885 30.5325 1.65181 -506.885 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -0.99992 0 -0.0126133 -0.999677 0 -0.0254026 -0.998762 0 -0.0497399 -0.998131 0 -0.0611156 -0.996479 0 -0.0838388 -0.995459 0 -0.0951858 -0.993034 0 -0.117829 -0.991628 0 -0.129125 -0.988432 0 -0.151666 -0.986641 0 -0.162909 -0.984722 0 -0.174136 -0.984722 0 -0.174136 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 266.124 0 266.124 1 264.456 0 264.456 1 262.79 0 262.79 1 261.042 0 261.042 1 259.292 0 259.292 1 257.542 0 257.542 1 255.794 0 255.794 1 254.044 0 254.044 1 } TexCoordArray 1 Vec2Array 16 { 0.05586 0.59388 0.05586 0.59388 0.05586 0.60334 0.05586 0.60334 0.05586 0.6128 0.05586 0.6128 0.05604 0.62206 0.05604 0.62206 0.0564 0.63129 0.0564 0.63129 0.05692 0.64049 0.05692 0.64049 0.0576 0.64964 0.0576 0.64964 0.05845 0.65874 0.05845 0.65874 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT292" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 0.618286 6.22192 -484.52 0.618286 2.22192 -484.52 1.39063 6.24063 -493.543 1.39063 2.24063 -493.543 2.47034 6.26556 -502.534 2.47034 2.26556 -502.534 3.85645 6.29598 -511.484 3.85645 2.29598 -511.484 5.54736 6.33116 -520.381 5.54736 2.33116 -520.381 7.54102 6.37036 -529.215 7.54102 2.37036 -529.215 9.83508 6.41285 -537.976 9.83508 2.41285 -537.976 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.996357 0 0.0852853 0.996357 0 0.0852853 0.995322 0 0.0966128 0.994159 0 0.10793 0.991445 0 0.130521 0.989896 0 0.141795 0.986412 0 0.16429 0.984477 0 0.175513 0.980226 0 0.197881 0.97791 0 0.209026 0.972899 0 0.231228 0.970205 0 0.242285 0.967385 0 0.253309 0.967385 0 0.253309 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 691.667 1 691.667 0 689.48 1 689.48 0 687.293 1 687.293 0 685.107 1 685.107 0 682.92 1 682.92 0 680.733 1 680.733 0 678.548 1 678.548 0 } TexCoordArray 1 Vec2Array 14 { 0.04055 0.63335 0.04055 0.63335 0.04101 0.64359 0.04101 0.64359 0.04166 0.6538 0.04166 0.6538 0.04249 0.66396 0.04249 0.66396 0.0435 0.67406 0.0435 0.67406 0.04469 0.68409 0.04469 0.68409 0.04607 0.69403 0.04607 0.69403 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -46.4057 23.5961 -477.296 -46.4057 22.1421 -477.296 -54.0357 28.6731 -478.073 -54.0357 27.2181 -478.073 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.101312 0 -0.994855 0.101312 0 -0.994855 0.101312 0 -0.994855 0.101312 0 -0.994855 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 3.38072 0 3.38072 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.01242 0.62515 0.01242 0.62515 0.00786 0.62603 0.00786 0.62603 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -40.0898 20.3611 -490.417 -40.0898 18.9061 -490.417 -44.9447 23.5961 -491.021 -44.9447 22.1421 -491.021 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.123459 0 -0.99235 0.123459 0 -0.99235 0.123459 0 -0.99235 0.123459 0 -0.99235 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 3.38072 0 3.38072 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.0162 0.64004 0.0162 0.64004 0.0133 0.64073 0.0133 0.64073 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -30.2061 14.6731 -500.041 -7.95074 4.10518 -496.871 -30.2061 13.7101 -500.041 -7.95074 3.14218 -496.871 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.141013 0 -0.990008 0.141013 0 -0.990008 0.141013 0 -0.990008 0.141013 0 -0.990008 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.02211 0.65097 0.03543 0.64737 0.02211 0.65097 0.03543 0.64737 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -38.724 20.3611 -501.254 -30.2061 14.6731 -500.041 -38.724 19.3981 -501.254 -30.2061 13.7101 -500.041 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.140985 0 -0.990012 0.140985 0 -0.990012 0.140985 0 -0.990012 0.140985 0 -0.990012 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 5.34336 0 9 1 5.34336 1 9 } TexCoordArray 1 Vec2Array 4 { 0.01702 0.65234 0.02211 0.65097 0.01702 0.65234 0.02211 0.65097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -22.4769 7.50817 -498.98 -22.4769 7.14517 -498.98 -6.9508 3.52618 -496.769 -6.9508 3.16318 -496.769 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.140983 0 0.990012 -0.140983 0 0.990012 -0.140983 0 0.990012 -0.140983 0 0.990012 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.02674 0.64976 0.02674 0.64976 0.03602 0.64725 0.03602 0.64725 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -37.0993 12.7841 -501.063 -37.0993 12.4211 -501.063 -22.4769 7.50817 -498.98 -22.4769 7.14517 -498.98 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.141029 0 0.990005 -0.141029 0 0.990005 -0.141029 0 0.990005 -0.141029 0 0.990005 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.01799 0.65213 0.01799 0.65213 0.02674 0.64976 0.02674 0.64976 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_511" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -13.3495 4.10518 -426.17 -9.8645 4.10518 -426.1 -7.95074 4.10518 -496.871 -4.48992 4.10518 -496.379 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -9.53526e-10 1 4.71381e-08 -3.81118e-09 1 4.70608e-08 -3.81118e-09 1 4.70608e-08 -6.67934e-09 1 4.69833e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.002 0.9995 0.002 0.0005 3.998 0.9995 3.998 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.0322 0.5671 0.03428 0.56702 0.03543 0.64737 0.0375 0.64681 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_478" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -25.6211 2.90717 -483.202 -25.6879 2.90717 -482.619 -25.6211 10.8041 -483.202 -25.6879 10.8041 -482.619 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.9935 0 -0.113832 -0.9935 0 -0.113832 -0.9935 0 -0.113832 -0.9935 0 -0.113832 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.31764 0.22691 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02486 0.63185 0.02482 0.63119 0.02486 0.63185 0.02482 0.63119 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_477" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -24.784 10.3111 -483.105 -24.8427 10.3111 -482.523 -24.784 2.90717 -483.105 -24.8427 2.90717 -482.523 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.994952 0 0.100351 0.994952 0 0.100351 0.994952 0 0.100351 0.994952 0 0.100351 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.29782 0.77309 0.29782 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02536 0.63174 0.02532 0.63108 0.02536 0.63174 0.02532 0.63108 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_476" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -24.8427 2.90717 -482.523 -24.8427 10.3111 -482.523 -25.6879 2.90717 -482.619 -25.6879 10.8041 -482.619 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.112867 0 0.99361 -0.112867 0 0.99361 -0.112867 0 0.99361 -0.112867 0 0.99361 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02532 0.63108 0.02532 0.63108 0.02482 0.63119 0.02482 0.63119 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_475" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -25.6211 10.8041 -483.202 -24.784 10.3111 -483.105 -25.6211 2.90717 -483.202 -24.784 2.90717 -483.105 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.115124 0 -0.993351 0.115124 0 -0.993351 0.115124 0 -0.993351 0.115124 0 -0.993351 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02486 0.63185 0.02536 0.63174 0.02486 0.63185 0.02536 0.63174 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_474" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -31.1869 2.90717 -483.842 -31.2454 2.90717 -483.254 -31.1869 13.4681 -483.842 -31.2454 13.4681 -483.254 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.995087 0 -0.0990045 -0.995087 0 -0.0990045 -0.995087 0 -0.0990045 -0.995087 0 -0.0990045 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.4246 0.22691 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.02153 0.63258 0.02149 0.63191 0.02153 0.63258 0.02149 0.63191 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_473" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -30.3416 12.9741 -483.746 -30.4083 12.9741 -483.159 -30.3416 2.90717 -483.746 -30.4083 2.90717 -483.159 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.993606 0 0.112901 0.993606 0 0.112901 0.993606 0 0.112901 0.993606 0 0.112901 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.40478 0.77309 0.40478 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02203 0.63247 0.02199 0.6318 0.02203 0.63247 0.02199 0.6318 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_472" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -30.4083 2.90717 -483.159 -30.4083 12.9741 -483.159 -31.2454 2.90717 -483.254 -31.2454 13.4681 -483.254 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.112765 0 0.993622 -0.112764 0 0.993622 -0.112764 0 0.993622 -0.112765 0 0.993622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.02199 0.6318 0.02199 0.6318 0.02149 0.63191 0.02149 0.63191 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_471" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -31.1869 13.4681 -483.842 -30.3416 12.9741 -483.746 -31.1869 2.90717 -483.842 -30.3416 2.90717 -483.746 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.112818 0 -0.993616 0.112818 0 -0.993616 0.112818 0 -0.993616 0.112818 0 -0.993616 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02153 0.63258 0.02203 0.63247 0.02153 0.63258 0.02203 0.63247 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_470" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -39.9361 2.90717 -490.7 -40.0028 2.90717 -490.103 -39.9361 19.4611 -490.7 -40.0028 19.4611 -490.103 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.993816 0 -0.111037 -0.993816 0 -0.111037 -0.993816 0 -0.111037 -0.993816 0 -0.111037 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.66525 0.22691 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01629 0.64036 0.01625 0.63968 0.01629 0.64036 0.01625 0.63968 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_469" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -39.0899 18.9671 -490.595 -39.1668 18.9671 -489.999 -39.0899 2.90717 -490.595 -39.1668 2.90717 -489.999 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.99178 0 0.127959 0.99178 0 0.127959 0.99178 0 0.127959 0.99178 0 0.127959 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.64544 0.77309 0.64544 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.0168 0.64024 0.01675 0.63957 0.0168 0.64024 0.01675 0.63957 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_468" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -39.1668 2.90717 -489.999 -39.1668 18.9671 -489.999 -40.0028 2.90717 -490.103 -40.0028 19.4611 -490.103 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.123455 0 0.99235 -0.123455 0 0.99235 -0.123455 0 0.99235 -0.123455 0 0.99235 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01675 0.63957 0.01675 0.63957 0.01625 0.63968 0.01625 0.63968 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_467" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -39.9361 19.4611 -490.7 -39.0899 18.9671 -490.595 -39.9361 2.90717 -490.7 -39.0899 2.90717 -490.595 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.123117 0 -0.992392 0.123117 0 -0.992392 0.123117 0 -0.992392 0.123117 0 -0.992392 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01629 0.64036 0.0168 0.64024 0.01629 0.64036 0.0168 0.64024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_466" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -23.7659 2.90717 -498.543 -23.8429 2.90717 -497.962 -23.7659 10.8041 -498.543 -23.8429 10.8041 -497.962 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.991333 0 -0.131375 -0.991333 0 -0.131375 -0.991333 0 -0.131375 -0.991333 0 -0.131375 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.31764 0.01209 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02597 0.64927 0.02592 0.64861 0.02597 0.64927 0.02592 0.64861 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_465" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -22.9288 10.3111 -498.425 -23.0057 10.3111 -497.844 -22.9288 2.90717 -498.425 -23.0057 2.90717 -497.844 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.991354 0 0.131216 0.991354 0 0.131216 0.991354 0 0.131216 0.991354 0 0.131216 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.29782 0.98791 0.29782 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02647 0.64913 0.02642 0.64847 0.02647 0.64913 0.02642 0.64847 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_464" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -23.0057 2.90717 -497.844 -23.0057 10.3111 -497.844 -23.8429 2.90717 -497.962 -23.8429 10.8041 -497.962 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.139544 0 0.990216 -0.139544 0 0.990216 -0.139544 0 0.990216 -0.139544 0 0.990216 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02642 0.64847 0.02642 0.64847 0.02592 0.64861 0.02592 0.64861 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_463" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -23.7659 10.8041 -498.543 -22.9288 10.3111 -498.425 -23.7659 2.90717 -498.543 -22.9288 2.90717 -498.425 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.139596 0 -0.990209 0.139596 0 -0.990209 0.139596 0 -0.990209 0.139596 0 -0.990209 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02597 0.64927 0.02647 0.64913 0.02597 0.64927 0.02647 0.64913 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_462" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.3124 2.90717 -499.328 -29.3892 2.90717 -498.742 -29.3124 13.4681 -499.328 -29.3892 13.4681 -498.742 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.991521 0 -0.129949 -0.991521 0 -0.129949 -0.991521 0 -0.129949 -0.991521 0 -0.129949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.4246 0.01209 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.02265 0.65016 0.0226 0.64949 0.02265 0.65016 0.0226 0.64949 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_461" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.4762 12.9741 -499.209 -28.5531 12.9741 -498.624 -28.4762 2.90717 -499.209 -28.5531 2.90717 -498.624 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.991471 0 0.130331 0.991471 0 0.130331 0.991471 0 0.130331 0.991471 0 0.130331 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.40478 0.98791 0.40478 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02315 0.65002 0.0231 0.64936 0.02315 0.65002 0.0231 0.64936 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_460" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.5531 2.90717 -498.624 -28.5531 12.9741 -498.624 -29.3892 2.90717 -498.742 -29.3892 13.4681 -498.742 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.13976 0 0.990185 -0.13976 0 0.990185 -0.13976 0 0.990185 -0.13976 0 0.990185 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.0231 0.64936 0.0231 0.64936 0.0226 0.64949 0.0226 0.64949 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_459" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.3124 13.4681 -499.328 -28.4762 12.9741 -499.209 -29.3124 2.90717 -499.328 -28.4762 2.90717 -499.209 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.140913 0 -0.990022 0.140913 0 -0.990022 0.140913 0 -0.990022 0.140913 0 -0.990022 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02265 0.65016 0.02315 0.65002 0.02265 0.65016 0.02315 0.65002 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_458" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -38.6855 2.90717 -500.652 -38.7623 2.90717 -500.057 -38.6855 19.4611 -500.652 -38.7623 19.4611 -500.057 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.991773 0 -0.128009 -0.991773 0 -0.128009 -0.991773 0 -0.128009 -0.991773 0 -0.128009 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.66525 0.01209 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01704 0.65166 0.01699 0.65099 0.01704 0.65166 0.01699 0.65099 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_457" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -37.8494 18.9671 -500.534 -37.9263 18.9671 -499.939 -37.8494 2.90717 -500.534 -37.9263 2.90717 -499.939 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.991751 0 0.128178 0.991751 0 0.128178 0.991751 0 0.128178 0.991751 0 0.128178 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.64544 0.98791 0.64544 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01754 0.65153 0.01749 0.65085 0.01754 0.65153 0.01749 0.65085 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_456" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -37.9263 2.90717 -499.939 -37.9263 18.9671 -499.939 -38.7623 2.90717 -500.057 -38.7623 19.4611 -500.057 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.139741 0 0.990188 -0.139741 0 0.990188 -0.139741 0 0.990188 -0.139741 0 0.990188 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.01749 0.65085 0.01749 0.65085 0.01699 0.65099 0.01699 0.65099 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_455" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -38.6855 19.4611 -500.652 -37.8494 18.9671 -500.534 -38.6855 2.90717 -500.652 -37.8494 2.90717 -500.534 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.139724 0 -0.990191 0.139724 0 -0.990191 0.139724 0 -0.990191 0.139724 0 -0.99019 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.01704 0.65166 0.01754 0.65153 0.01704 0.65166 0.01754 0.65153 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_454" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -6.9508 3.52618 -496.769 -4.53845 3.52618 -496.425 7.3097 3.5262 -566.583 9.54696 3.5262 -565.593 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -2.60257e-08 1 1.82512e-07 -5.1146e-08 1 1.7827e-07 -5.1146e-08 1 1.7827e-07 -7.69557e-08 1 1.73911e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.002 0.9995 0.002 0.0005 3.998 0.9995 3.998 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03602 0.64725 0.03747 0.64686 0.04456 0.72651 0.04589 0.72539 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_437" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -17.7767 3.07417 -499.493 -17.8535 3.07417 -498.917 -17.7767 6.05017 -499.493 -17.8535 6.05017 -498.917 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.991228 0 -0.132165 -0.991228 0 -0.132165 -0.991228 0 -0.132165 -0.991228 0 -0.132165 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.31764 0.9995 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02955 0.65035 0.0295 0.64969 0.02955 0.65035 0.0295 0.64969 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_436" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -17.1904 5.86418 -499.408 -17.2661 5.86418 -498.832 -17.1904 3.07417 -499.408 -17.2661 3.07417 -498.832 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.991474 0 0.130304 0.991474 0 0.130304 0.991474 0 0.130304 0.991474 0 0.130304 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.29782 0.0005 0.29782 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.0299 0.65025 0.02985 0.64959 0.0299 0.65025 0.02985 0.64959 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_435" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -17.2661 3.07417 -498.832 -17.2661 5.86418 -498.832 -17.8535 3.07417 -498.917 -17.8535 6.05017 -498.917 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.1432 0 0.989694 -0.1432 0 0.989694 -0.1432 0 0.989694 -0.1432 0 0.989694 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.02985 0.64959 0.02985 0.64959 0.0295 0.64969 0.0295 0.64969 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_434" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -17.7767 6.05017 -499.493 -17.1904 5.86418 -499.408 -17.7767 3.07417 -499.493 -17.1904 3.07417 -499.408 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.143463 0 -0.989656 0.143463 0 -0.989656 0.143463 0 -0.989656 0.143463 0 -0.989656 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02955 0.65035 0.0299 0.65025 0.02955 0.65035 0.0299 0.65025 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_433" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -21.6408 3.07417 -500.05 -21.7176 3.07417 -499.471 -21.6408 7.05418 -500.05 -21.7176 7.05418 -499.471 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.991317 0 -0.131491 -0.991317 0 -0.131491 -0.991317 0 -0.131491 -0.991317 0 -0.131491 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.4246 0.9995 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.02724 0.65098 0.02719 0.65032 0.02724 0.65098 0.02719 0.65032 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_432" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -21.0545 6.86817 -499.967 -21.1312 6.86817 -499.388 -21.0545 3.07417 -499.967 -21.1312 3.07417 -499.388 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.991339 0 0.131327 0.991339 0 0.131327 0.991339 0 0.131327 0.991339 0 0.131327 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.40478 0.0005 0.40478 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02759 0.65088 0.02754 0.65023 0.02759 0.65088 0.02754 0.65023 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_431" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -21.1312 3.07417 -499.388 -21.1312 6.86817 -499.388 -21.7176 3.07417 -499.471 -21.7176 7.05418 -499.471 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.140107 0 0.990136 -0.140107 0 0.990136 -0.140107 0 0.990136 -0.140107 0 0.990136 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.02754 0.65023 0.02754 0.65023 0.02719 0.65032 0.02719 0.65032 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_430" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -21.6408 7.05418 -500.05 -21.0545 6.86817 -499.967 -21.6408 3.07417 -500.05 -21.0545 3.07417 -499.967 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.140181 0 -0.990126 0.140181 0 -0.990126 0.140181 0 -0.990126 0.140181 0 -0.990126 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02724 0.65098 0.02759 0.65088 0.02724 0.65098 0.02759 0.65088 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_429" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.1781 3.07417 -500.994 -28.2548 3.07417 -500.409 -28.1781 9.31217 -500.994 -28.2548 9.31217 -500.409 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.991514 0 -0.130001 -0.991514 0 -0.130001 -0.991514 0 -0.130001 -0.991514 0 -0.130001 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.66525 0.9995 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.02333 0.65205 0.02328 0.65139 0.02333 0.65205 0.02328 0.65139 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_428" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -27.5916 9.12618 -500.91 -27.6685 9.12618 -500.326 -27.5916 3.07417 -500.91 -27.6685 3.07417 -500.326 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.991442 0 0.130549 0.991442 0 0.130549 0.991442 0 0.130549 0.991442 0 0.130549 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.64544 0.0005 0.64544 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02368 0.65195 0.02363 0.65129 0.02368 0.65195 0.02363 0.65129 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_427" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -27.6685 3.07417 -500.326 -27.6685 9.12618 -500.326 -28.2548 3.07417 -500.409 -28.2548 9.31217 -500.409 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.140181 0 0.990126 -0.140181 0 0.990126 -0.140181 0 0.990126 -0.140181 0 0.990126 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.02363 0.65129 0.02363 0.65129 0.02328 0.65139 0.02328 0.65139 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_426" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -28.1781 9.31217 -500.994 -27.5916 9.12618 -500.91 -28.1781 3.07417 -500.994 -27.5916 3.07417 -500.91 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.14175 0 -0.989903 0.14175 0 -0.989902 0.14175 0 -0.989902 0.14175 0 -0.989903 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02333 0.65205 0.02368 0.65195 0.02333 0.65205 0.02368 0.65195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_425" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -35.4745 3.10018 -501.632 -34.7536 3.10018 -501.528 -35.4745 3.10018 -501.632 -34.7536 8.96718 -501.528 -35.4745 9.23318 -501.632 -34.7153 9.56217 -501.521 -35.4745 9.23318 -501.632 -34.5717 10.1361 -501.501 -35.5999 10.2191 -501.65 -34.2249 10.7111 -501.451 -35.7637 10.8921 -501.672 -33.5718 11.2751 -501.358 -36.2348 11.7321 -501.74 -36.8495 12.4491 -501.829 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.142792 0 0.989753 -0.142792 0 0.989753 -0.142792 0 0.989753 -0.142833 -0.000114798 0.989747 -0.143123 -7.73729e-05 0.989705 -0.144499 -0.00037664 0.989505 -0.143123 -7.73729e-05 0.989705 -0.143819 0.000416947 0.989604 -0.143046 -0.000840988 0.989716 -0.142505 -0.000306378 0.989794 -0.142062 5.00251e-06 0.989858 -0.141878 0.000967759 0.989884 -0.14184 0.000889703 0.989889 -0.141768 0.00131893 0.989899 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.01896 0.65277 0.01939 0.65266 0.01896 0.65277 0.01939 0.65266 0.01896 0.65277 0.01941 0.65265 0.01896 0.65277 0.0195 0.65262 0.01889 0.65279 0.01971 0.65257 0.01879 0.65282 0.0201 0.65246 0.01851 0.6529 0.01814 0.653 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_424" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -34.6678 3.10018 -502.187 -35.3885 3.10018 -502.292 -34.6678 8.96718 -502.187 -35.3885 9.23318 -502.292 -34.6192 9.56217 -502.181 -35.3885 9.23318 -502.292 -34.4746 10.1361 -502.16 -35.513 10.2191 -502.31 -34.1289 10.7111 -502.11 -35.6676 10.8921 -502.332 -33.4747 11.2751 -502.015 -36.1377 11.7321 -502.4 -36.7534 12.4491 -502.49 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.144185 0 -0.989551 0.144185 0 -0.989551 0.144153 -8.63297e-05 -0.989555 0.143848 -0.000112504 -0.9896 0.143141 -0.000817364 -0.989702 0.143848 -0.000112504 -0.9896 0.142913 8.11284e-05 -0.989735 0.142926 0.000198453 -0.989733 0.142909 0.000562523 -0.989736 0.142987 0.000327735 -0.989725 0.142957 -0.000372949 -0.989729 0.142967 -0.000727408 -0.989727 0.142823 -0.00158674 -0.989747 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.01944 0.6534 0.01901 0.65352 0.01944 0.6534 0.01901 0.65352 0.01947 0.6534 0.01901 0.65352 0.01956 0.65337 0.01894 0.65354 0.01977 0.65332 0.01885 0.65357 0.02016 0.65321 0.01856 0.65365 0.0182 0.65375 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_423" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -33.4747 11.2751 -502.015 -33.5718 11.2751 -501.358 -34.1289 10.7111 -502.11 -34.2249 10.7111 -501.451 -34.4746 10.1361 -502.16 -34.5717 10.1361 -501.501 -34.6192 9.56217 -502.181 -34.7153 9.56217 -501.521 -34.6678 8.96718 -502.187 -34.7536 8.96718 -501.528 -34.6678 3.10018 -502.187 -34.7536 3.10018 -501.528 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.642074 -0.760747 0.0948996 0.64256 -0.760412 0.0942879 0.706515 -0.700101 0.103419 0.775262 -0.621382 0.113371 0.888257 -0.440454 0.130385 0.927232 -0.348886 0.136084 0.971176 -0.191477 0.141963 0.981759 -0.13094 0.137852 0.991387 -0.0124681 0.130366 0.991626 -0.00315394 0.129108 0.99163 0 0.129109 0.99163 0 0.129109 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.02016 0.65321 0.0201 0.65246 0.01977 0.65332 0.01971 0.65257 0.01956 0.65337 0.0195 0.65262 0.01947 0.6534 0.01941 0.65265 0.01944 0.6534 0.01939 0.65266 0.01944 0.6534 0.01939 0.65266 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_422" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -35.3885 3.10018 -502.292 -35.4745 3.10018 -501.632 -35.3885 9.23318 -502.292 -35.4745 9.23318 -501.632 -35.513 10.2191 -502.31 -35.5999 10.2191 -501.65 -35.6676 10.8921 -502.332 -35.7637 10.8921 -501.672 -36.1377 11.7321 -502.4 -36.2348 11.7321 -501.74 -36.7534 12.4491 -502.49 -36.8495 12.4491 -501.829 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.991618 0 -0.129208 -0.991618 0 -0.129208 -0.991573 -0.00949125 -0.129202 -0.991116 -0.0311362 -0.129307 -0.979884 -0.152681 -0.128517 -0.973112 -0.188731 -0.132039 -0.930319 -0.342379 -0.131466 -0.893993 -0.42861 -0.130653 -0.827176 -0.548705 -0.121255 -0.789216 -0.603123 -0.115676 -0.747593 -0.655096 -0.109336 -0.747978 -0.654755 -0.108743 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.01901 0.65352 0.01896 0.65277 0.01901 0.65352 0.01896 0.65277 0.01894 0.65354 0.01889 0.65279 0.01885 0.65357 0.01879 0.65282 0.01856 0.65365 0.01851 0.6529 0.0182 0.65375 0.01814 0.653 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -56.9677 31.4061 -427.122 -56.9677 28.6731 -427.119 -56.9677 31.4061 -427.122 -54.0357 29.5741 -478.073 -54.0357 31.4061 -478.073 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.998348 3.76373e-05 0.0574491 0.998348 6.28656e-05 0.0574482 0.998348 3.76373e-05 0.0574491 0.998348 3.76373e-05 0.0574491 0.998348 0 0.0574505 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -7 1 -7 0 -7 1 9 0 9 } TexCoordArray 1 Vec2Array 5 { 0.0061 0.56818 0.0061 0.56818 0.0061 0.56818 0.00786 0.62603 0.00786 0.62603 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -40.0898 20.3611 -490.417 -40.0898 23.1671 -490.417 -40.0898 20.3611 -490.417 -38.724 23.0941 -501.254 -38.724 20.3611 -501.254 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.992151 0 -0.125042 -0.992151 0 -0.125042 -0.992151 0 -0.125042 -0.992151 0 -0.125042 -0.992151 0 -0.125042 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 2 0 2 1 2 0 -1 1 -1 } TexCoordArray 1 Vec2Array 5 { 0.0162 0.64004 0.0162 0.64004 0.0162 0.64004 0.01702 0.65234 0.01702 0.65234 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { -54.0357 28.6731 -478.073 -54.0357 31.4791 -478.073 -54.0357 28.6731 -478.073 -46.4057 26.4031 -477.296 -46.4057 23.5961 -477.296 -46.4057 26.4031 -477.296 -44.9447 23.5961 -491.021 -44.9447 26.4031 -491.021 -44.9447 23.5961 -491.021 -40.0898 23.1671 -490.417 -40.0898 20.3611 -490.417 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { 0.101312 0 -0.994855 0.101312 0 -0.994855 0.101312 0 -0.994855 -0.818461 0 -0.574562 -0.818417 0 -0.574624 -0.818461 0 -0.574562 -0.90107 0 -0.433674 -0.901045 0 -0.433725 -0.90107 0 -0.433674 0.123459 0 -0.99235 0.123459 0 -0.99235 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 1 3 0 3 1 3 0 0 1 0 0 0 1 3 0 3 1 3 0 0 1 0 } TexCoordArray 1 Vec2Array 11 { 0.00786 0.62603 0.00786 0.62603 0.00786 0.62603 0.01242 0.62515 0.01242 0.62515 0.01242 0.62515 0.0133 0.64073 0.0133 0.64073 0.0133 0.64073 0.0162 0.64004 0.0162 0.64004 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -4.48992 6.82918 -496.379 -9.8645 6.82918 -426.1 -4.48992 4.10518 -496.379 -9.8645 4.10518 -426.1 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.997089 0 0.0762517 0.997089 0 0.0762517 0.997089 0 0.0762517 0.997089 0 0.0762517 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00051 0.00999 0.0005 19.99 0.9995 0.00999 0.99949 19.99 } TexCoordArray 1 Vec2Array 4 { 0.0375 0.64681 0.03428 0.56702 0.0375 0.64681 0.03428 0.56702 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -7.95074 4.10518 -496.871 -7.95074 6.83418 -496.871 -7.95074 4.10518 -496.871 -4.48992 6.82918 -496.379 -4.48992 4.10518 -496.379 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.140749 0 -0.990045 0.140749 0 -0.990045 0.140749 0 -0.990045 0.140749 0 -0.990045 0.140749 0 -0.990045 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.9995 0.00218 0.0005 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.03543 0.64737 0.03543 0.64737 0.03543 0.64737 0.0375 0.64681 0.0375 0.64681 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -30.2061 17.4061 -500.041 -30.2061 14.6731 -500.041 -30.2061 17.4061 -500.041 -38.724 20.3611 -501.254 -38.724 23.0941 -501.254 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.140985 0 -0.990012 0.140985 0 -0.990012 0.140985 0 -0.990012 0.140985 0 -0.990012 0.140985 0 -0.990012 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 5.34336 0 5.34336 } TexCoordArray 1 Vec2Array 5 { 0.02211 0.65097 0.02211 0.65097 0.02211 0.65097 0.01702 0.65234 0.01702 0.65234 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -7.95074 4.10518 -496.871 -7.95074 6.83418 -496.871 -7.95074 4.10518 -496.871 -13.3444 6.83418 -426.235 -13.3444 4.10518 -426.234 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.997097 1.4049e-05 0.0761369 0.997097 0 0.0761374 0.997097 1.4049e-05 0.0761369 0.997097 1.4049e-05 0.0761369 0.997097 2.80978e-05 0.0761364 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 20 1 20 } TexCoordArray 1 Vec2Array 5 { 0.03543 0.64737 0.03543 0.64737 0.03543 0.64737 0.0322 0.56718 0.0322 0.56718 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -30.2061 14.6731 -500.041 -30.2061 17.4061 -500.041 -30.2061 14.6731 -500.041 -7.95074 6.83418 -496.871 -7.95074 4.10518 -496.871 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.141013 0 -0.990008 0.141013 0 -0.990008 0.141013 0 -0.990008 0.141013 0 -0.990008 0.141013 0 -0.990008 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.02211 0.65097 0.02211 0.65097 0.02211 0.65097 0.03543 0.64737 0.03543 0.64737 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 9.54696 4.5522 -565.593 -4.53845 4.55218 -496.425 9.54696 3.5262 -565.593 -4.53845 3.52618 -496.425 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.979889 0 0.199545 0.979889 0 0.199545 0.979889 0 0.199545 0.979889 0 0.199545 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00051 -9.98002 0.0005 29.98 0.9995 -9.98002 0.99949 29.98 } TexCoordArray 1 Vec2Array 4 { 0.04589 0.72539 0.03747 0.64686 0.04589 0.72539 0.03747 0.64686 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -37.0993 13.8141 -501.066 -37.0993 12.7841 -501.063 -37.0993 13.8141 -501.066 -20.6602 12.7841 -578.937 -20.6602 13.8141 -578.937 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.978436 0.000299871 0.20655 0.978437 0.000599732 0.206547 0.978436 0.000299871 0.20655 0.978436 0.000299871 0.20655 0.978435 0 0.206554 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -19 1 -19 0 -19 1 21 0 21 } TexCoordArray 1 Vec2Array 5 { 0.01799 0.65213 0.01799 0.65213 0.01799 0.65213 0.02782 0.74054 0.02782 0.74054 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 7.3097 3.5262 -566.583 7.3097 4.55418 -566.583 7.3097 3.5262 -566.583 -6.9508 4.55418 -496.771 -6.9508 3.52618 -496.769 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.979768 0.000195814 0.200134 0.979768 0 0.200137 0.979768 0.000195814 0.200134 0.979768 0.000195814 0.200134 0.979769 0.000391621 0.200132 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 -10 0 -10 1 -10 0 30 1 30 } TexCoordArray 1 Vec2Array 5 { 0.04456 0.72651 0.04456 0.72651 0.04456 0.72651 0.03602 0.64725 0.03602 0.64725 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { -54.0357 28.6731 -478.073 -54.0357 29.5741 -478.073 -56.9677 28.6731 -427.119 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.998349 0 0.0574471 0.998349 0 0.0574471 0.998349 0 0.0574471 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 1 6.59649 0.67016 6.59676 1 20 } TexCoordArray 1 Vec2Array 3 { 0.00786 0.62603 0.00786 0.62603 0.0061 0.56818 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -6.9508 3.52618 -496.769 -6.9508 4.55418 -496.771 -6.9508 3.52618 -496.769 -4.53845 4.55218 -496.425 -4.53845 3.52618 -496.425 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.141574 -0.000970726 -0.989927 0.141977 -0.00193945 -0.989868 0.141574 -0.000970726 -0.989927 0.141574 -0.000970726 -0.989927 0.141169 0 -0.989986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.9995 0.00218 0.0005 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.03602 0.64725 0.03602 0.64725 0.03602 0.64725 0.03747 0.64686 0.03747 0.64686 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -6.9508 3.52618 -496.769 -37.0993 12.7841 -501.063 -6.9508 4.55418 -496.771 -37.0993 13.8141 -501.066 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.140421 -0.00193988 -0.99009 0.140296 -0.00240786 -0.990107 0.140296 -0.00240786 -0.990107 0.140171 -0.00287494 -0.990123 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 10 1 -9 0 10 0 -9 } TexCoordArray 1 Vec2Array 4 { 0.03602 0.64725 0.01799 0.65213 0.03602 0.64725 0.01799 0.65213 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0126FLATCROWDS9_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 7.3097 3.5262 -566.583 -20.6602 12.7841 -578.937 7.3097 3.5262 -566.583 -37.0993 12.7841 -501.063 -6.9508 3.52618 -496.769 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.287435 0.955935 0.0597485 0.289235 0.955309 0.0610571 0.287435 0.955935 0.0597485 0.287435 0.955935 0.0597485 0.285451 0.956618 0.0583076 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.5 -1.045 1.5 -1.045 -0.5 -1.045 1.5 2.045 -0.5 2.045 } TexCoordArray 1 Vec2Array 5 { 0.04456 0.72651 0.02782 0.74054 0.04456 0.72651 0.01799 0.65213 0.03602 0.64725 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0126FLATCROWDS9_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 7 DrawArrays TRIANGLE_STRIP 7 4 } VertexArray Vec3Array 11 { -44.9447 23.5961 -491.021 -46.4057 23.5961 -477.296 -40.0898 20.3611 -490.417 -35.8112 14.6731 -426.69 -40.0898 20.3611 -490.417 -30.2061 14.6731 -500.041 -38.724 20.3611 -501.254 -35.8112 14.6731 -426.69 -46.4057 23.5961 -477.296 -56.9677 28.6731 -427.119 -54.0357 28.6731 -478.073 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { 0.548523 0.834094 0.0583893 0.544478 0.838056 0.0347138 0.528115 0.84805 0.0436524 0.537985 0.842176 0.036215 0.528115 0.84805 0.0436524 0.530074 0.846815 0.043891 0.547202 0.834154 0.0689646 0.537985 0.842176 0.036215 0.544478 0.838056 0.0347138 0.551214 0.833763 0.031666 0.551449 0.833605 0.0317316 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.6374 0.43903 0.6374 0.98947 0.4063 0.43903 0 3 0.4063 0.43903 0 0 0.4063 0 0 3 0.6374 0.98947 1 3 1 0.98947 } TexCoordArray 1 Vec2Array 11 { 0.0133 0.64073 0.01242 0.62515 0.0162 0.64004 0.01876 0.56769 0.0162 0.64004 0.02211 0.65097 0.01702 0.65234 0.01876 0.56769 0.01242 0.62515 0.0061 0.56818 0.00786 0.62603 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0126FLATCROWDS9_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -7.95074 4.10518 -496.871 -30.2061 14.6731 -500.041 -7.95074 4.10518 -496.871 -35.8112 14.6731 -426.69 -13.3444 4.10518 -426.234 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.424911 0.904653 0.0324577 0.424941 0.904638 0.0324718 0.424911 0.904653 0.0324577 0.424911 0.904653 0.0324577 0.42488 0.904668 0.032443 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 1 0 0 0 1 3 0 3 } TexCoordArray 1 Vec2Array 5 { 0.03543 0.64737 0.02211 0.65097 0.03543 0.64737 0.01876 0.56769 0.0322 0.56718 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0395ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { -38.3397 20.0641 -499.36 -38.3397 22.7711 -499.36 -40.6864 20.0641 -477.533 -40.6864 22.7711 -477.533 -17.3631 8.12018 -496.402 -17.3631 10.8271 -496.402 -19.5935 8.12018 -475.674 -19.5935 10.8271 -475.674 -8.92224 4.11418 -495.157 -8.92224 6.82018 -495.157 -11.095 4.11418 -474.938 -11.095 6.82018 -474.938 -29.3609 14.0701 -498.173 -29.3609 16.7771 -498.173 -31.6771 14.0701 -476.711 -31.6771 16.7771 -476.711 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.99427 0 0.106898 0.99427 0 0.106898 0.99427 0 0.106898 0.99427 0 0.106898 0.994261 0 0.106986 0.994261 0 0.106986 0.994261 0 0.106986 0.994261 0 0.106986 0.994276 0 0.106845 0.994276 0 0.106845 0.994276 0 0.106845 0.994276 0 0.106845 0.994227 0 0.107298 0.994227 0 0.107298 0.994227 0 0.107298 0.994227 0 0.107298 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.01725 0.65019 0.01725 0.65019 0.01584 0.62541 0.01584 0.62541 0.0298 0.64684 0.0298 0.64684 0.02846 0.6233 0.02846 0.6233 0.03485 0.64542 0.03485 0.64542 0.03355 0.62247 0.03355 0.62247 0.02262 0.64885 0.02262 0.64885 0.02123 0.62448 0.02123 0.62448 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0395ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { -14.594 7.06518 -495.994 -14.594 9.77117 -495.994 -16.8152 7.06518 -475.433 -16.8152 9.77117 -475.433 -35.2733 18.0931 -499.048 -35.2733 20.8001 -499.048 -37.628 18.0931 -477.218 -37.628 20.8001 -477.218 -26.8324 12.6841 -497.799 -26.8324 15.3911 -497.799 -29.1304 12.6841 -476.493 -29.1304 15.3911 -476.493 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.994215 0 0.107405 0.994215 0 0.107405 0.994215 0 0.107405 0.994215 0 0.107405 0.994233 0 0.107243 0.994233 0 0.107243 0.994233 0 0.107243 0.994233 0 0.107243 0.994234 0 0.107235 0.994234 0 0.107235 0.994234 0 0.107235 0.994234 0 0.107235 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.03145 0.64637 0.03145 0.64637 0.03012 0.62303 0.03012 0.62303 0.01908 0.64984 0.01908 0.64984 0.01767 0.62506 0.01767 0.62506 0.02413 0.64842 0.02413 0.64842 0.02276 0.62423 0.02276 0.62423 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0395ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -20.3528 9.46417 -496.843 -20.3528 12.1711 -496.843 -22.6022 9.46417 -475.932 -22.6022 12.1711 -475.932 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.994264 0 0.106953 0.994264 0 0.106953 0.994264 0 0.106953 0.994264 0 0.106953 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.02801 0.64734 0.02801 0.64734 0.02666 0.6236 0.02666 0.6236 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0394CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { -50.4821 26.0231 -474.848 -50.4821 28.7301 -474.848 -52.0137 26.0231 -452.553 -52.0137 28.7301 -452.553 -20.0737 8.12018 -472.163 -20.0737 10.8271 -472.163 -21.4972 8.12018 -451.36 -21.4972 10.8271 -451.36 -38.0709 18.0931 -474.073 -38.0709 20.8001 -474.073 -39.5802 18.0931 -452.166 -39.5802 20.8001 -452.166 -29.5824 12.6841 -473.172 -29.5824 15.3911 -473.172 -31.0523 12.6841 -451.788 -31.0523 15.3911 -451.788 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.997649 0 0.0685355 0.997649 0 0.0685355 0.997649 0 0.0685355 0.997649 0 0.0685355 0.997667 0 0.068268 0.997667 0 0.068268 0.997667 0 0.068268 0.997667 0 0.068268 0.997635 0 0.0687328 0.997635 0 0.0687328 0.997635 0 0.0687328 0.997635 0 0.0687328 0.997646 0 0.0685765 0.997646 0 0.0685765 0.997646 0 0.0685765 0.997646 0 0.0685765 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.00998 0.62237 0.00998 0.62237 0.00907 0.59705 0.00907 0.59705 0.02817 0.61932 0.02817 0.61932 0.02732 0.5957 0.02732 0.5957 0.01741 0.62149 0.01741 0.62149 0.0165 0.59662 0.0165 0.59662 0.02249 0.62046 0.02249 0.62046 0.02161 0.59619 0.02161 0.59619 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0394ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { -47.2801 23.8571 -474.507 -47.2801 26.5641 -474.507 -48.7997 23.8571 -452.413 -48.7997 26.5641 -452.413 -26.2742 11.1661 -472.821 -26.2742 13.8731 -472.821 -27.7261 11.1661 -451.639 -27.7261 13.8731 -451.639 -14.1229 5.32217 -471.535 -14.1229 8.02918 -471.535 -15.5363 5.32217 -451.089 -15.5363 8.02918 -451.089 -35.2925 16.1661 -473.778 -35.2925 18.8731 -473.778 -36.7817 16.1661 -452.042 -36.7817 18.8731 -452.042 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.997643 0 0.0686168 0.997643 0 0.0686168 0.997643 0 0.0686168 0.997643 0 0.0686168 0.997659 0 0.0683836 0.997659 0 0.0683836 0.997659 0 0.0683836 0.997659 0 0.0683836 0.997619 0 0.0689638 0.997619 0 0.0689638 0.997619 0 0.0689638 0.997619 0 0.0689638 0.997661 0 0.0683529 0.997661 0 0.0683529 0.997661 0 0.0683529 0.997661 0 0.0683529 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.0119 0.62198 0.0119 0.62198 0.01099 0.5969 0.01099 0.5969 0.02446 0.62006 0.02446 0.62006 0.0236 0.59602 0.0236 0.59602 0.03173 0.6186 0.03173 0.6186 0.03089 0.59539 0.03089 0.59539 0.01907 0.62115 0.01907 0.62115 0.01818 0.59647 0.01818 0.59647 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0394ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { -53.52 28.0351 -475.159 -53.52 30.7421 -475.159 -55.0468 28.0351 -452.864 -55.0468 30.7421 -452.864 -23.0734 9.46417 -472.481 -23.0734 12.1711 -472.481 -24.5151 9.46417 -451.495 -24.5151 12.1711 -451.495 -11.5853 4.11418 -471.265 -11.5853 6.82018 -471.265 -12.9794 4.11418 -450.972 -12.9794 6.82018 -450.972 -44.2714 22.2551 -474.734 -44.2714 24.9621 -474.734 -45.8091 22.2551 -452.44 -45.8091 24.9621 -452.44 -32.1301 14.0701 -473.441 -32.1301 16.7771 -473.441 -33.6101 14.0701 -451.902 -33.6101 16.7771 -451.902 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.997663 0 0.0683216 0.997663 0 0.0683216 0.997663 0 0.0683216 0.997663 0 0.0683216 0.997649 0 0.0685367 0.997649 0 0.0685367 0.997649 0 0.0685367 0.997649 0 0.0685367 0.997648 0 0.068538 0.997648 0 0.068538 0.997648 0 0.068538 0.997648 0 0.068538 0.99763 0 0.0688103 0.99763 0 0.0688103 0.99763 0 0.0688103 0.99763 0 0.0688103 0.997648 0 0.0685509 0.997648 0 0.0685509 0.997648 0 0.0685509 0.997648 0 0.0685509 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.00817 0.62272 0.00817 0.62272 0.00725 0.59741 0.00725 0.59741 0.02638 0.61968 0.02638 0.61968 0.02552 0.59585 0.02552 0.59585 0.03325 0.6183 0.03325 0.6183 0.03242 0.59526 0.03242 0.59526 0.0137 0.62224 0.0137 0.62224 0.01278 0.59693 0.01278 0.59693 0.02096 0.62077 0.02096 0.62077 0.02008 0.59632 0.02008 0.59632 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0394ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { -17.2863 7.06518 -471.869 -17.2863 9.77117 -471.869 -18.7089 7.06518 -451.232 -18.7089 9.77117 -451.232 -41.0705 20.0891 -474.393 -41.0705 22.7961 -474.393 -42.589 20.0891 -452.299 -42.589 22.7961 -452.299 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.997632 0 0.0687712 0.997632 0 0.0687712 0.997632 0 0.0687712 0.997632 0 0.0687712 0.997646 0 0.0685674 0.997646 0 0.0685674 0.997646 0 0.0685674 0.997646 0 0.0685674 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.02984 0.61898 0.02984 0.61898 0.02899 0.59556 0.02899 0.59556 0.01561 0.62185 0.01561 0.62185 0.0147 0.59677 0.0147 0.59677 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0393CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { -24.8134 9.46417 -448.737 -24.8134 12.1711 -448.737 -25.4674 9.46417 -427.71 -25.4674 12.1711 -427.71 -15.8436 5.32217 -448.146 -15.8436 8.02918 -448.146 -16.4785 5.32217 -427.661 -16.4785 8.02918 -427.661 -46.0791 22.2551 -450.146 -46.0791 24.9621 -450.146 -46.7807 22.2551 -427.807 -46.7807 24.9621 -427.807 -37.0709 16.1661 -449.547 -37.0709 18.8731 -449.547 -37.7432 16.1661 -427.77 -37.7432 18.8731 -427.77 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.999517 0 0.0310878 0.999517 0 0.0310878 0.999517 0 0.0310878 0.999517 0 0.0310878 0.99952 0 0.0309785 0.99952 0 0.0309785 0.99952 0 0.0309785 0.99952 0 0.0309785 0.999507 0 0.0313916 0.999507 0 0.0313916 0.999507 0 0.0313916 0.999507 0 0.0313916 0.999524 0 0.0308572 0.999524 0 0.0308572 0.999524 0 0.0308572 0.999524 0 0.0308572 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.02534 0.59272 0.02534 0.59272 0.02495 0.56885 0.02495 0.56885 0.0307 0.59205 0.0307 0.59205 0.03032 0.5688 0.03032 0.5688 0.01262 0.59432 0.01262 0.59432 0.0122 0.56896 0.0122 0.56896 0.01801 0.59364 0.01801 0.59364 0.0176 0.56892 0.0176 0.56892 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0393ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { -55.3298 28.0351 -450.569 -55.3298 30.7421 -450.569 -56.0274 28.0351 -428.232 -56.0274 30.7421 -428.232 -21.7945 8.12018 -448.539 -21.7945 10.8271 -448.539 -22.4487 8.12018 -427.694 -22.4487 10.8271 -427.694 -13.2868 4.11418 -447.979 -13.2868 6.82018 -447.979 -13.9207 4.11418 -427.647 -13.9207 6.82018 -427.647 -42.8681 20.0891 -449.932 -42.8681 22.7961 -449.932 -43.5596 20.0891 -427.794 -43.5596 22.7961 -427.794 -33.8983 14.0701 -449.338 -33.8983 16.7771 -449.338 -34.5717 14.0701 -427.754 -34.5717 16.7771 -427.754 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.999513 0 0.0312155 0.999513 0 0.0312155 0.999513 0 0.0312155 0.999513 0 0.0312155 0.999508 0 0.0313687 0.999508 0 0.0313687 0.999508 0 0.0313687 0.999508 0 0.0313687 0.999514 0 0.0311623 0.999514 0 0.0311623 0.999514 0 0.0311623 0.999514 0 0.0311623 0.999512 0 0.0312207 0.999512 0 0.0312207 0.999512 0 0.0312207 0.999512 0 0.0312207 0.999514 0 0.0311839 0.999514 0 0.0311839 0.999514 0 0.0311839 0.999514 0 0.0311839 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.00708 0.5948 0.00708 0.5948 0.00667 0.56944 0.00667 0.56944 0.02714 0.5925 0.02714 0.5925 0.02675 0.56883 0.02675 0.56883 0.03223 0.59186 0.03223 0.59186 0.03185 0.56878 0.03185 0.56878 0.01454 0.59408 0.01454 0.59408 0.01412 0.56895 0.01412 0.56895 0.0199 0.5934 0.0199 0.5934 0.0195 0.5689 0.0195 0.5689 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0393ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { -52.2866 26.0231 -450.259 -52.2866 28.7301 -450.259 -52.9843 26.0231 -427.92 -52.9843 28.7301 -427.92 -19.0072 7.06518 -448.356 -19.0072 9.77117 -448.356 -19.6602 7.06518 -427.678 -19.6602 9.77117 -427.678 -39.8593 18.0931 -449.732 -39.8593 20.8001 -449.732 -40.5418 18.0931 -427.781 -40.5418 20.8001 -427.781 -31.3415 12.6841 -449.169 -31.3415 15.3911 -449.169 -32.0138 12.6841 -427.742 -32.0138 15.3911 -427.742 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.999513 0 0.0312171 0.999513 0 0.0312171 0.999513 0 0.0312171 0.999513 0 0.0312171 0.999502 0 0.0315637 0.999502 0 0.0315637 0.999502 0 0.0315637 0.999502 0 0.0315637 0.999517 0 0.0310769 0.999517 0 0.0310769 0.999517 0 0.0310769 0.999517 0 0.0310769 0.999508 0 0.0313608 0.999508 0 0.0313608 0.999508 0 0.0313608 0.999508 0 0.0313608 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.0089 0.59445 0.0089 0.59445 0.00849 0.56909 0.00849 0.56909 0.02881 0.59229 0.02881 0.59229 0.02842 0.56881 0.02842 0.56881 0.01634 0.59385 0.01634 0.59385 0.01593 0.56893 0.01593 0.56893 0.02143 0.59321 0.02143 0.59321 0.02103 0.56889 0.02103 0.56889 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0393ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { -49.0777 23.8571 -450.046 -49.0777 26.5641 -450.046 -49.7703 23.8571 -427.908 -49.7703 26.5641 -427.908 -28.0244 11.1661 -448.95 -28.0244 13.8731 -448.95 -28.6876 11.1661 -427.726 -28.6876 13.8731 -427.726 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.999511 0 0.0312703 0.999511 0 0.0312703 0.999511 0 0.0312703 0.999511 0 0.0312703 0.999512 0 0.0312324 0.999512 0 0.0312324 0.999512 0 0.0312324 0.999512 0 0.0312324 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.01082 0.59421 0.01082 0.59421 0.01041 0.56908 0.01041 0.56908 0.02342 0.59296 0.02342 0.59296 0.02302 0.56887 0.02302 0.56887 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0364ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { -14.3919 6.06718 -520.924 -14.3919 9.57118 -520.924 -18.0739 6.08918 -498.824 -18.0739 9.59218 -498.824 -3.72161 3.40817 -517.991 -3.72161 6.91218 -517.991 -7.1914 3.46918 -497.408 -7.1914 6.97318 -497.408 -22.67 8.91418 -522.879 -22.67 12.4181 -522.879 -26.4098 8.93617 -500.329 -26.4098 12.4401 -500.329 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.986404 0 0.164341 0.986404 0 0.164341 0.986404 0 0.164341 0.986404 0 0.164341 0.986087 0 0.16623 0.986087 0 0.16623 0.986087 0 0.16623 0.986087 0 0.16623 0.986525 0 0.16361 0.986525 0 0.16361 0.986525 0 0.16361 0.986525 0 0.16361 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.03157 0.67468 0.03157 0.67468 0.02937 0.64959 0.02937 0.64959 0.03796 0.67135 0.03796 0.67135 0.03588 0.64798 0.03588 0.64798 0.02662 0.6769 0.02662 0.6769 0.02438 0.65129 0.02438 0.65129 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20056" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 22 DrawArrays TRIANGLE_STRIP 22 5 } VertexArray Vec3Array 27 { 0 2.11367 -449.754 0 2.18096 -458.087 -9.50845 2.19351 -456.14 0 2.20607 -466.42 -9.50845 2.19351 -456.14 0.154663 2.21015 -475.475 -18.7138 2.21603 -480.416 0.618286 2.22192 -484.52 -7.54725 2.2531 -504.729 1.39063 2.24063 -493.543 -7.54725 2.2531 -504.729 2.47034 2.26556 -502.534 -7.54725 2.2531 -504.729 3.85645 2.29598 -511.484 -7.54725 2.2531 -504.729 5.54736 2.33116 -520.381 -48 3.00002 -540.228 7.54102 2.37036 -529.215 -48 3.00002 -540.228 9.83508 2.41285 -537.976 1.61883 2.52876 -554.556 12.4269 2.4579 -546.653 -7.54725 2.2531 -504.729 -48 3.00002 -540.228 -18.7138 2.21603 -480.416 -48 3.00002 -421.406 -9.50845 2.19351 -456.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { 0.00297327 0.999963 0.0080748 0.0024551 0.999982 0.0055441 0.0108438 0.999937 -0.00275998 0.000498905 0.999999 0.00168324 0.0108438 0.999937 -0.00275998 -6.75745e-05 1 0.000943952 0.0183015 0.999832 0.000635738 -0.000135187 0.999999 0.00153337 0.00771001 0.999942 0.00748712 -0.00145009 0.999996 0.00227352 0.00771001 0.999942 0.00748712 -0.00186368 0.999994 0.00282899 0.00771001 0.999942 0.00748712 -0.00176286 0.999993 0.00337178 0.00771001 0.999942 0.00748712 0.00817654 0.999918 0.00981874 0.0174878 0.999839 0.00402516 0.0099354 0.999926 0.00706365 0.0174878 0.999839 0.00402516 0.00943539 0.999947 0.00405613 0.00922815 0.999955 0.00241761 0.00226504 0.99998 0.00586837 0.00771001 0.999942 0.00748712 0.0174878 0.999839 0.00402516 0.0183015 0.999832 0.000635738 0.023972 0.999712 -0.00138472 0.0108438 0.999937 -0.00275998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { -56.2992 71.2387 -55.6078 71.9301 -56.5583 72.5574 -54.9164 72.6215 -56.5583 72.5574 -54.1523 73.3599 -55.3078 75.3355 -53.3633 74.072 -52.364 76.4263 -52.5505 74.7566 -52.364 76.4263 -51.715 75.413 -52.364 76.4263 -50.8574 76.0406 -52.364 76.4263 -49.9789 76.6385 -52.7751 82.7282 -49.0805 77.206 -52.7751 82.7282 -48.1632 77.7426 -47.4693 79.8 -47.2282 78.2475 -52.364 76.4263 -52.7751 82.7282 -55.3078 75.3355 -62.634 72.8693 -56.5583 72.5574 } TexCoordArray 1 Vec2Array 27 { 0.04018 0.59388 0.04018 0.60334 0.03449 0.60113 0.04018 0.6128 0.03449 0.60113 0.04028 0.62308 0.02899 0.62869 0.04055 0.63335 0.03567 0.65629 0.04101 0.64359 0.03567 0.65629 0.04166 0.6538 0.03567 0.65629 0.04249 0.66396 0.03567 0.65629 0.0435 0.67406 0.01147 0.69659 0.04469 0.68409 0.01147 0.69659 0.04607 0.69403 0.04115 0.71286 0.04762 0.70389 0.03567 0.65629 0.01147 0.69659 0.02899 0.62869 0.01147 0.56169 0.03449 0.60113 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN297_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 6 Group { DataVariance STATIC name "TKLS301_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 26.2 0.83413 -449.754 26.2 0.766838 -458.087 20.2 0.83413 -449.754 20.2 0.766838 -458.087 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.999967 -0.00807509 0 0.999967 -0.00807509 0 0.999967 -0.00807509 0 0.999967 -0.00807509 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.05586 0.59388 0.05586 0.60334 0.05227 0.59388 0.05227 0.60334 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS294_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 21.4846 0.707166 -491.477 20.7712 0.725881 -483.141 21.4846 0.707166 -491.477 27.1042 0.725881 -482.708 27.9722 0.707166 -490.81 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.000193764 0.999997 -0.00225839 0.000152601 0.999997 -0.00223201 0.000193764 0.999997 -0.00225839 0.000193764 0.999997 -0.00225839 0.000234896 0.999997 -0.00228475 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.05304 0.64124 0.05261 0.63178 0.05304 0.64124 0.0564 0.63129 0.05692 0.64049 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS294_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 20.7712 0.725881 -483.141 20.3428 0.737646 -474.786 20.7712 0.725881 -483.141 26.5131 0.737646 -474.575 27.1042 0.725881 -482.708 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 7.32694e-05 0.999999 -0.00142257 4.80683e-05 0.999999 -0.00140568 7.32694e-05 0.999999 -0.00142257 7.32694e-05 0.999999 -0.00142257 9.84125e-05 0.999999 -0.00143942 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.05261 0.63178 0.05235 0.6223 0.05261 0.63178 0.05604 0.62206 0.0564 0.63129 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS294_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 20.3428 0.737646 -474.786 20.2 0.74173 -466.42 20.3428 0.737646 -474.786 26.2 0.74173 -466.42 26.5131 0.737646 -474.575 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 8.5674e-06 1 -0.000494164 0 1 -0.000488165 8.5674e-06 1 -0.000494164 8.5674e-06 1 -0.000494164 1.71027e-05 1 -0.000500139 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.05235 0.6223 0.05227 0.6128 0.05235 0.6223 0.05586 0.6128 0.05604 0.62206 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS294_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 26.2 0.766838 -458.087 26.2 0.74173 -466.42 20.2 0.766838 -458.087 20.2 0.74173 -466.42 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.999995 -0.00301307 0 0.999995 -0.00301307 0 0.999995 -0.00301307 0 0.999995 -0.00301307 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.05586 0.60334 0.05586 0.6128 0.05227 0.60334 0.05227 0.6128 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN297" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 0 2.01625 -441.42 18.2 0.93155 -441.42 0 2.11367 -449.754 18.2 0.83413 -449.754 0 2.18096 -458.087 18.2 0.766838 -458.087 0 2.20607 -466.42 18.2 0.74173 -466.42 0.154663 2.21015 -475.475 18.344 0.737646 -474.854 0.618286 2.22192 -484.52 18.7759 0.725881 -483.278 1.39063 2.24063 -493.543 19.4951 0.707166 -491.682 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0594892 0.998161 0.0116681 0.064815 0.997897 6.78403e-08 0.0665874 0.997777 0.00268555 0.0725767 0.997355 -0.00388658 0.0750221 0.997181 0.00100152 0.0783766 0.99692 -0.00268342 0.0793136 0.996849 0.00064052 0.0803496 0.996767 -3.91497e-05 0.0804501 0.996755 0.00275497 0.0810168 0.996708 0.0030992 0.0812938 0.996673 0.0058271 0.0824145 0.996582 0.00568601 0.0826515 0.996553 0.00707371 0.0838914 0.996463 0.00496026 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 162.597 0 162.597 1.21333 162.041 0 162.041 1.21333 161.486 0 161.486 1.21333 160.93 0 160.93 1.21333 160.347 0 160.347 1.21333 159.764 0 159.764 1.21333 159.181 0 159.181 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.04018 0.58442 0.05107 0.58442 0.04018 0.59388 0.05107 0.59388 0.04018 0.60334 0.05107 0.60334 0.04018 0.6128 0.05107 0.6128 0.04028 0.62308 0.05116 0.62237 0.04055 0.63335 0.05142 0.63194 0.04101 0.64359 0.05185 0.64148 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN291_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN291_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 45 Group { DataVariance STATIC name "T0LB291" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 19.4951 0.707166 -491.682 21.4846 0.707166 -491.477 20.5009 0.682234 -500.056 22.4822 0.682234 -499.784 21.7919 0.651814 -508.392 23.7628 0.651814 -508.052 23.3667 0.616641 -516.678 25.3248 0.616641 -516.271 25.2235 0.577443 -524.906 27.1666 0.577443 -524.432 27.3602 0.534954 -533.065 29.286 0.534954 -532.526 29.7742 0.489905 -541.147 31.6804 0.489905 -540.542 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.000303059 0.999996 -0.0029409 0.000353998 0.999996 -0.00294674 0.000399641 0.999995 -0.00315615 0.000504658 0.999994 -0.00337034 0.000605883 0.999993 -0.00375606 0.000727568 0.999992 -0.00393726 0.000836778 0.999991 -0.00425952 0.000970592 0.99999 -0.00440696 0.00108338 0.999989 -0.00466622 0.0012244 0.999988 -0.00477971 0.00133412 0.999987 -0.0049768 0.00147914 0.999986 -0.00505624 0.00153404 0.999986 -0.00513857 0.00162914 0.999986 -0.00513318 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 517.547 0 517.547 1 515.798 0 515.798 1 514.048 0 514.048 1 512.299 0 512.299 1 510.55 0 510.55 1 508.801 0 508.801 1 507.052 0 507.052 1 } TexCoordArray 1 Vec2Array 14 { 0.05185 0.64148 0.05304 0.64124 0.05245 0.65098 0.05363 0.65068 0.05322 0.66045 0.0544 0.66006 0.05416 0.66985 0.05533 0.66939 0.05527 0.6792 0.05643 0.67866 0.05655 0.68846 0.0577 0.68785 0.05799 0.69763 0.05914 0.69695 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT288" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 30.5325 0.651814 -506.885 30.5325 1.65181 -506.885 32.2209 0.616641 -514.838 32.2209 1.61664 -514.838 34.1788 0.577443 -522.724 34.1788 1.57744 -522.724 36.4032 0.534954 -530.532 36.4032 1.53495 -530.532 38.8911 0.489905 -538.254 38.8911 1.4899 -538.254 41.6394 0.443026 -545.881 41.6394 1.44302 -545.881 44.6444 0.39505 -553.404 44.6444 1.39505 -553.404 47.9022 0.346709 -560.815 47.9022 1.3467 -560.815 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.978199 0 -0.207669 -0.978199 0 -0.207669 -0.975772 0 -0.21879 -0.973217 0 -0.229889 -0.967728 0 -0.251995 -0.964794 0 -0.263006 -0.958555 0 -0.284909 -0.955249 0 -0.295801 -0.948266 0 -0.317476 -0.944588 0 -0.328259 -0.936866 0 -0.34969 -0.932822 0 -0.360338 -0.924377 0 -0.381481 -0.919975 0 -0.391976 -0.915454 0 -0.402423 -0.915454 0 -0.402423 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 260.085 0 260.085 1 258.337 0 258.337 1 256.587 0 256.587 1 254.837 0 254.837 1 253.089 0 253.089 1 251.339 0 251.339 1 249.591 0 249.591 1 247.841 0 247.841 1 } TexCoordArray 1 Vec2Array 16 { 0.05845 0.65874 0.05845 0.65874 0.05946 0.66777 0.05946 0.66777 0.06063 0.67672 0.06063 0.67672 0.06196 0.68558 0.06196 0.68558 0.06345 0.69435 0.06345 0.69435 0.06509 0.70301 0.06509 0.70301 0.06689 0.71155 0.06689 0.71155 0.06884 0.71996 0.06884 0.71996 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT286" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 9.83508 6.41285 -537.976 9.83508 2.41285 -537.976 12.4269 6.4579 -546.653 12.4269 2.4579 -546.653 15.3135 6.50478 -555.237 15.3135 2.50478 -555.237 18.4913 6.55275 -563.717 18.4913 2.55276 -563.717 21.957 6.6011 -572.084 21.957 2.60109 -572.084 25.7064 6.64908 -580.328 25.7064 2.64908 -580.328 29.735 6.69596 -588.439 29.735 2.69596 -588.439 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.958168 0 0.286205 0.958169 0 0.286205 0.95485 0 0.297088 0.951408 0 0.307934 0.944154 0 0.329505 0.940342 0 0.34023 0.932353 0 0.361548 0.928177 0 0.37214 0.919466 0 0.393171 0.914931 0 0.403611 0.905507 0 0.424331 0.900618 0 0.434612 0.895613 0 0.444835 0.895613 0 0.444835 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 678.664 1 678.664 0 676.477 1 676.477 0 674.29 1 674.29 0 672.105 1 672.105 0 669.918 1 669.918 0 667.731 1 667.731 0 665.545 1 665.545 0 } TexCoordArray 1 Vec2Array 14 { 0.04607 0.69403 0.04607 0.69403 0.04762 0.70389 0.04762 0.70389 0.04934 0.71363 0.04934 0.71363 0.05124 0.72326 0.05124 0.72326 0.05332 0.73276 0.05332 0.73276 0.05556 0.74212 0.05556 0.74212 0.05797 0.75132 0.05797 0.75132 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045RAFTER3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_47 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_48 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 22 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 DrawArrays TRIANGLE_STRIP 30 5 DrawArrays TRIANGLE_STRIP 35 6 DrawArrays TRIANGLE_STRIP 41 5 DrawArrays TRIANGLE_STRIP 46 5 DrawArrays TRIANGLE_STRIP 51 5 DrawArrays TRIANGLE_STRIP 56 5 DrawArrays TRIANGLE_STRIP 61 5 DrawArrays TRIANGLE_STRIP 66 5 DrawArrays TRIANGLE_STRIP 71 5 DrawArrays TRIANGLE_STRIP 76 5 DrawArrays TRIANGLE_STRIP 81 5 DrawArrays TRIANGLE_STRIP 86 5 DrawArrays TRIANGLE_STRIP 91 5 DrawArrays TRIANGLE_STRIP 96 5 DrawArrays TRIANGLE_STRIP 101 5 DrawArrays TRIANGLE_STRIP 106 5 } VertexArray Vec3Array 111 { -36.2733 13.7751 -204.816 -14.2098 3.01212 -208.904 -36.2733 13.7751 -204.816 -55.0266 3.01212 -201.339 -55.0266 26.5671 -201.339 -35.8497 13.7751 -277.68 -13.4314 3.01212 -277.68 -35.8497 13.7751 -277.68 -54.9153 3.01212 -277.68 -54.9153 26.5671 -277.68 -35.8497 13.7751 -283.468 -13.4314 3.01212 -283.468 -35.8497 13.7751 -283.468 -54.9153 3.01212 -283.468 -54.9153 26.5671 -283.468 -35.8497 13.7751 -350.569 -13.4314 3.01214 -350.569 -35.8497 13.7751 -350.569 -54.9153 3.01214 -350.569 -54.9153 26.5671 -350.569 -35.8497 13.7751 -356.576 -13.4314 3.01214 -356.576 -35.8497 13.7751 -356.576 -54.9153 3.01214 -356.576 -54.9153 26.5671 -356.576 -35.7829 13.7751 -423.766 -13.3636 3.01218 -423.419 -35.7829 13.7751 -423.766 -54.8344 3.01218 -424.059 -54.8344 26.5671 -424.059 -35.6676 13.7751 -429.772 -13.2584 3.01218 -429.204 -35.6676 13.7751 -429.772 -54.7232 3.01218 -430.256 -54.7232 26.5671 -430.256 -8.27825 3.01218 -494.205 -39.099 3.01218 -498.45 -8.27825 3.01218 -494.205 -39.099 8.87418 -498.45 -30.4953 13.7751 -497.264 -39.099 19.6001 -498.45 -22.0058 7.17018 -501.987 -6.52807 3.11418 -499.702 -22.0058 7.17018 -501.987 -35.1672 3.11418 -503.931 -35.1672 11.9901 -503.931 -8.08618 7.17022 -570.389 6.30665 3.11419 -564.107 -8.08618 7.17022 -570.389 -20.3336 3.11421 -575.731 -20.3336 11.9901 -575.731 274.951 16.9581 40.4604 274.892 2.96806 11.1398 274.951 16.9581 40.4604 275.003 2.96806 65.3901 275.003 33.5891 65.3901 207.951 16.9581 38.9971 211.901 2.96806 9.9595 207.951 16.9581 38.9971 204.594 2.96806 63.6853 204.594 33.5891 63.6853 202.381 16.9581 38.1358 206.88 2.96806 9.18319 202.381 16.9581 38.1358 198.555 2.96806 62.7525 198.555 33.5891 62.7525 139.103 16.9581 19.8933 149.854 2.96806 -7.25722 139.103 16.9581 19.8933 129.964 2.96806 42.9774 129.964 33.5891 42.9774 133.809 16.9581 17.6061 145.083 2.96806 -9.31852 133.809 16.9581 17.6061 124.223 2.96806 40.4981 124.223 33.5891 40.4981 76.8301 16.9581 -16.1008 93.7333 2.96806 -39.6948 76.8301 16.9581 -16.1008 62.4606 2.96806 3.95974 62.4606 33.5891 3.95974 72.42 16.9581 -19.5205 89.758 2.96806 -42.7768 72.42 16.9581 -19.5205 57.6785 2.96806 0.253595 57.6785 33.5891 0.253596 25.2036 16.9581 -66.5839 47.2064 2.96806 -85.1908 25.2036 16.9581 -66.5839 6.49585 2.96806 -50.763 6.49585 33.5891 -50.763 21.5701 16.9581 -71.2363 43.9317 2.96806 -89.3827 21.5701 16.9581 -71.2363 2.55689 2.96806 -55.8066 2.55689 33.5891 -55.8066 -12.9502 16.9581 -128.818 12.8218 2.96812 -141.277 -12.9502 16.9581 -128.818 -34.8598 2.96811 -118.225 -34.8598 33.5891 -118.225 -15.3442 16.9581 -134.217 10.6622 2.96812 -146.143 -15.3442 16.9581 -134.217 -37.4652 2.96812 -124.078 -37.4652 33.5891 -124.078 -35.052 16.9581 -198.776 -7.09539 2.96812 -204.322 -35.052 16.9581 -198.776 -58.828 2.96812 -194.059 -58.828 33.5891 -194.059 } NormalBinding PER_VERTEX NormalArray Vec3Array 111 { -0.182269 -5.74383e-05 -0.983249 -0.182237 -0.000115194 -0.983255 -0.182269 -5.74383e-05 -0.983249 -0.182269 -5.74383e-05 -0.983249 -0.182301 0 -0.983243 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0.0154042 -4.72815e-05 -0.999881 0.0154311 -9.48182e-05 -0.999881 0.0154042 -4.72815e-05 -0.999881 0.0154042 -4.72815e-05 -0.999881 0.0153775 0 -0.999882 0.0253765 2.40468e-05 -0.999678 0.0253628 4.8232e-05 -0.999678 0.0253765 2.40468e-05 -0.999678 0.0253765 2.40468e-05 -0.999678 0.02539 0 -0.999678 0.136458 8.01969e-05 -0.990646 0.136443 0 -0.990648 0.136458 8.01969e-05 -0.990646 0.136478 6.45977e-05 -0.990643 0.136499 0.000104326 -0.99064 0.136557 0 -0.990632 0.1461 6.34953e-05 -0.98927 0.146081 0.000127351 -0.989273 0.1461 6.34953e-05 -0.98927 0.1461 6.34953e-05 -0.98927 0.146119 0 -0.989267 0.399858 -0.000223634 -0.916577 0.39992 -0.000448607 -0.91655 0.399858 -0.000223634 -0.916577 0.399858 -0.000223634 -0.916577 0.399796 0 -0.916604 -0.999998 -3.50463e-05 0.00206627 -0.999998 -7.02962e-05 0.00204649 -0.999998 -3.50463e-05 0.00206627 -0.999998 -3.50463e-05 0.00206627 -0.999998 0 0.00208594 -0.99088 -2.60752e-05 -0.13475 -0.990878 -5.23012e-05 -0.134765 -0.99088 -2.60752e-05 -0.13475 -0.99088 -2.60752e-05 -0.13475 -0.990882 0 -0.134736 -0.988138 1.47044e-05 -0.153571 -0.988139 2.94942e-05 -0.153563 -0.988138 1.47044e-05 -0.153571 -0.988138 1.47044e-05 -0.153571 -0.988136 0 -0.153579 -0.929779 -3.18439e-05 -0.368119 -0.929772 -6.38721e-05 -0.368136 -0.929779 -3.18439e-05 -0.368119 -0.929779 -3.18439e-05 -0.368119 -0.929785 0 -0.368102 -0.922396 9.58504e-06 -0.386246 -0.922398 1.92257e-05 -0.386241 -0.922396 9.58504e-06 -0.386246 -0.922396 9.58504e-06 -0.386246 -0.922394 0 -0.386251 -0.812944 -3.55022e-05 -0.582342 -0.812932 -7.12501e-05 -0.582358 -0.812944 -3.55022e-05 -0.582342 -0.812944 -3.55022e-05 -0.582342 -0.812956 4.03882e-08 -0.582325 -0.801728 -7.13234e-06 -0.597689 -0.801725 -1.43062e-05 -0.597693 -0.801728 -7.13234e-06 -0.597689 -0.801728 -7.13234e-06 -0.597689 -0.80173 0 -0.597686 -0.645732 -7.83271e-06 -0.763564 -0.645728 -1.5711e-05 -0.763567 -0.645732 -7.83271e-06 -0.763564 -0.645732 -7.83271e-06 -0.763564 -0.645735 0 -0.763561 -0.630134 -8.08226e-06 -0.776487 -0.63013 -1.62116e-05 -0.77649 -0.630134 -8.08226e-06 -0.776487 -0.630134 -8.08226e-06 -0.776487 -0.630137 0 -0.776484 -0.43527 -2.09868e-05 -0.9003 -0.435259 -4.20942e-05 -0.900305 -0.43527 -2.09868e-05 -0.9003 -0.43527 -2.09868e-05 -0.9003 -0.435281 0 -0.900295 -0.41671 9.13996e-05 -0.90904 -0.416758 0.000183346 -0.909018 -0.41671 9.13996e-05 -0.90904 -0.41671 9.13996e-05 -0.90904 -0.416662 0 -0.909061 -0.194597 -6.45372e-06 -0.980883 -0.194593 -1.29458e-05 -0.980884 -0.194597 -6.45372e-06 -0.980883 -0.194597 -6.45372e-06 -0.980883 -0.1946 0 -0.980883 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 111 { 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 5.997 0.0015 1.50321 0.0015 5.997 0.0015 1.50321 0.74731 2.75742 1.37082 1.5032 2.11198 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 2.75742 1.37082 5.997 0.0015 2.75742 1.37082 0.003 0.0015 0.003 2.9985 } TexCoordArray 1 Vec2Array 111 { 0.01848 0.3158 0.03168 0.32044 0.01848 0.3158 0.00726 0.31186 0.00726 0.31186 0.01874 0.39852 0.03215 0.39852 0.01874 0.39852 0.00733 0.39852 0.00733 0.39852 0.01874 0.4051 0.03215 0.4051 0.01874 0.4051 0.00733 0.4051 0.00733 0.4051 0.01874 0.48127 0.03215 0.48127 0.01874 0.48127 0.00733 0.48127 0.00733 0.48127 0.01874 0.48809 0.03215 0.48809 0.01874 0.48809 0.00733 0.48809 0.00733 0.48809 0.01878 0.56437 0.03219 0.56398 0.01878 0.56437 0.00738 0.56471 0.00738 0.56471 0.01885 0.57119 0.03225 0.57055 0.01885 0.57119 0.00745 0.57174 0.00745 0.57174 0.03523 0.64434 0.01679 0.64916 0.03523 0.64434 0.01679 0.64916 0.02194 0.64781 0.01679 0.64916 0.02702 0.65318 0.03628 0.65058 0.02702 0.65318 0.01914 0.65538 0.01914 0.65538 0.03535 0.73083 0.04396 0.7237 0.03535 0.73083 0.02802 0.7369 0.02802 0.7369 0.20467 0.03734 0.20463 0.07063 0.20467 0.03734 0.2047 0.00904 0.2047 0.00904 0.16459 0.039 0.16695 0.07197 0.16459 0.039 0.16258 0.01098 0.16258 0.01098 0.16125 0.03998 0.16395 0.07285 0.16125 0.03998 0.15897 0.01204 0.15897 0.01204 0.1234 0.06069 0.12983 0.09152 0.1234 0.06069 0.11793 0.03449 0.11793 0.03449 0.12023 0.06329 0.12698 0.09386 0.12023 0.06329 0.1145 0.0373 0.1145 0.0373 0.08615 0.10156 0.09626 0.12834 0.08615 0.10156 0.07755 0.07878 0.07755 0.07878 0.08351 0.10544 0.09388 0.13184 0.08351 0.10544 0.07469 0.08299 0.07469 0.08299 0.05526 0.15887 0.06842 0.17999 0.05526 0.15887 0.04407 0.14091 0.04407 0.14091 0.05309 0.16415 0.06646 0.18475 0.05309 0.16415 0.04171 0.14663 0.04171 0.14663 0.03244 0.22952 0.04785 0.24367 0.03244 0.22952 0.01933 0.2175 0.01933 0.2175 0.031 0.23565 0.04656 0.24919 0.031 0.23565 0.01777 0.22414 0.01777 0.22414 0.01921 0.30895 0.03594 0.31524 0.01921 0.30895 0.00499 0.30359 0.00499 0.30359 } TexCoordArray 2 Vec2Array 111 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 111 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_453" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -15.5272 3.07417 -514.627 -15.6132 3.07417 -514.053 -15.5272 6.05017 -514.627 -15.6132 6.05017 -514.053 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.988961 0 -0.148178 -0.988961 0 -0.148178 -0.988961 0 -0.148178 -0.988961 0 -0.148178 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.31764 0.78468 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.03089 0.66753 0.03084 0.66688 0.03089 0.66753 0.03084 0.66688 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_452" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -14.9398 5.86418 -514.527 -15.0369 5.86418 -513.954 -14.9398 3.07417 -514.527 -15.0369 3.07417 -513.954 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.985944 0 0.167078 0.985944 0 0.167078 0.985944 0 0.167078 0.985944 0 0.167078 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.29782 0.21532 0.29782 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03125 0.66741 0.03119 0.66676 0.03125 0.66741 0.03119 0.66676 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_451" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -15.0369 3.07417 -513.954 -15.0369 5.86418 -513.954 -15.6132 3.07417 -514.053 -15.6132 6.05017 -514.053 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.169304 0 0.985564 -0.169304 0 0.985564 -0.169304 0 0.985564 -0.169304 0 0.985564 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.03119 0.66676 0.03119 0.66676 0.03084 0.66688 0.03084 0.66688 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_450" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -15.5272 6.05017 -514.627 -14.9398 5.86418 -514.527 -15.5272 3.07417 -514.627 -14.9398 3.07417 -514.527 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.167787 0 -0.985823 0.167787 0 -0.985823 0.167787 0 -0.985823 0.167787 0 -0.985823 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03089 0.66753 0.03125 0.66741 0.03089 0.66753 0.03125 0.66741 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_449" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -19.3721 3.07417 -515.284 -19.4682 3.07417 -514.708 -19.3721 7.05418 -515.284 -19.4682 7.05418 -514.708 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.986366 0 -0.164568 -0.986366 0 -0.164568 -0.986366 0 -0.164568 -0.986366 0 -0.164568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.4246 0.78468 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.02859 0.66827 0.02854 0.66762 0.02859 0.66827 0.02854 0.66762 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_448" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -18.7959 6.86817 -515.185 -18.8817 6.86817 -514.609 -18.7959 3.07417 -515.185 -18.8817 3.07417 -514.609 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.989087 0 0.147336 0.989087 0 0.147336 0.989087 0 0.147336 0.989087 0 0.147336 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.40478 0.21532 0.40478 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02894 0.66816 0.02889 0.66751 0.02894 0.66816 0.02889 0.66751 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_447" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -18.8817 3.07417 -514.609 -18.8817 6.86817 -514.609 -19.4682 3.07417 -514.708 -19.4682 7.05418 -514.708 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.166442 0 0.986051 -0.166442 0 0.986051 -0.166442 0 0.986051 -0.166442 0 0.986051 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.02889 0.66751 0.02889 0.66751 0.02854 0.66762 0.02854 0.66762 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_446" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -19.3721 7.05418 -515.284 -18.7959 6.86817 -515.185 -19.3721 3.07417 -515.284 -18.7959 3.07417 -515.185 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.169332 0 -0.985559 0.169332 0 -0.985559 0.169332 0 -0.985559 0.169332 0 -0.985559 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02859 0.66827 0.02894 0.66816 0.02859 0.66827 0.02894 0.66816 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_445" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -25.8901 3.07417 -516.396 -25.9771 3.07417 -515.813 -25.8901 9.31217 -516.396 -25.9771 9.31217 -515.813 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.989046 0 -0.147607 -0.989046 0 -0.147607 -0.989046 0 -0.147607 -0.989046 0 -0.147607 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.66525 0.78468 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.02469 0.66953 0.02464 0.66887 0.02469 0.66953 0.02464 0.66887 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_444" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -25.3037 9.12618 -516.297 -25.3997 9.12618 -515.714 -25.3037 3.07417 -516.297 -25.3997 3.07417 -515.714 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.98671 0 0.162493 0.98671 0 0.162493 0.98671 0 0.162493 0.98671 0 0.162493 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.64544 0.21532 0.64544 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02505 0.66942 0.02499 0.66876 0.02505 0.66942 0.02499 0.66876 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_443" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -25.3997 3.07417 -515.714 -25.3997 9.12618 -515.714 -25.9771 3.07417 -515.813 -25.9771 9.31217 -515.813 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.168991 0 0.985618 -0.168991 0 0.985618 -0.168991 0 0.985618 -0.168991 0 0.985618 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.02499 0.66876 0.02499 0.66876 0.02464 0.66887 0.02464 0.66887 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_442" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -25.8901 9.31217 -516.396 -25.3037 9.12618 -516.297 -25.8901 3.07417 -516.396 -25.3037 3.07417 -516.297 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.16647 0 -0.986047 0.16647 0 -0.986047 0.16647 0 -0.986047 0.16647 0 -0.986047 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02469 0.66953 0.02505 0.66942 0.02469 0.66953 0.02505 0.66942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_441" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -33.1776 3.10018 -517.221 -32.4465 3.10018 -517.099 -33.1776 3.10018 -517.221 -32.4465 8.96718 -517.099 -33.1776 9.23318 -517.221 -32.4082 9.56217 -517.092 -33.1776 9.23318 -517.221 -32.2636 10.1361 -517.067 -33.2927 10.2191 -517.243 -31.9178 10.7111 -517.009 -33.4565 10.8921 -517.269 -31.2646 11.2751 -516.898 -33.9277 11.7321 -517.35 -34.5322 12.4491 -517.453 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.164608 0 0.986359 -0.164608 0 0.986359 -0.164608 0 0.986359 -0.164624 -4.43067e-05 0.986356 -0.165241 0.000217416 0.986253 -0.164816 -0.00119782 0.986323 -0.165241 0.000217416 0.986253 -0.167698 0.00146842 0.985837 -0.167847 0.000386407 0.985813 -0.167208 -0.000896385 0.985921 -0.166973 -0.000215188 0.985961 -0.167084 0.000566308 0.985943 -0.167179 0.000986791 0.985926 -0.167247 0.000579452 0.985915 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.02033 0.67047 0.02077 0.67033 0.02033 0.67047 0.02077 0.67033 0.02033 0.67047 0.02079 0.67033 0.02033 0.67047 0.02088 0.6703 0.02027 0.6705 0.02109 0.67023 0.02017 0.67053 0.02148 0.6701 0.01989 0.67062 0.01952 0.67073 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_440" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -32.3414 3.10018 -517.756 -33.0714 3.10018 -517.879 -32.3414 8.96718 -517.756 -33.0714 9.23318 -517.879 -32.302 9.56217 -517.749 -33.0714 9.23318 -517.879 -32.1585 10.1361 -517.724 -33.1865 10.2191 -517.9 -31.8126 10.7111 -517.664 -33.3504 10.8921 -517.926 -31.1585 11.2751 -517.553 -33.8215 11.7321 -518.008 -34.4271 12.4491 -518.113 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.166133 0 -0.986103 0.166133 0 -0.986103 0.166143 2.97828e-05 -0.986102 0.166543 -6.98949e-05 -0.986034 0.166179 0.00102928 -0.986095 0.166543 -6.98949e-05 -0.986034 0.168209 3.15948e-05 -0.985751 0.168577 0.000910582 -0.985688 0.168278 0.00113269 -0.985739 0.168087 -0.000429347 -0.985772 0.168003 -0.00189357 -0.985785 0.168036 -0.00220128 -0.985778 0.16798 -0.00253786 -0.985787 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.02083 0.67108 0.0204 0.67122 0.02083 0.67108 0.0204 0.67122 0.02086 0.67107 0.0204 0.67122 0.02094 0.67104 0.02033 0.67124 0.02115 0.67097 0.02023 0.67127 0.02154 0.67085 0.01995 0.67137 0.01959 0.67148 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_439" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -31.1585 11.2751 -517.553 -31.2646 11.2751 -516.898 -31.8126 10.7111 -517.664 -31.9178 10.7111 -517.009 -32.1585 10.1361 -517.724 -32.2636 10.1361 -517.067 -32.302 9.56217 -517.749 -32.4082 9.56217 -517.092 -32.3414 8.96718 -517.756 -32.4465 8.96718 -517.099 -32.3414 3.10018 -517.756 -32.4465 3.10018 -517.099 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.639373 -0.76189 0.103564 0.639689 -0.761677 0.103181 0.703451 -0.701655 0.113304 0.772621 -0.622654 0.123931 0.886204 -0.441009 0.141962 0.925037 -0.349648 0.148501 0.969791 -0.187341 0.156233 0.979291 -0.126908 0.157743 0.987363 -0.0111855 0.158077 0.987442 -0.00315659 0.157948 0.987447 0 0.157949 0.987447 0 0.157949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.02154 0.67085 0.02148 0.6701 0.02115 0.67097 0.02109 0.67023 0.02094 0.67104 0.02088 0.6703 0.02086 0.67107 0.02079 0.67033 0.02083 0.67108 0.02077 0.67033 0.02083 0.67108 0.02077 0.67033 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_438" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -33.0714 3.10018 -517.879 -33.1776 3.10018 -517.221 -33.0714 9.23318 -517.879 -33.1776 9.23318 -517.221 -33.1865 10.2191 -517.9 -33.2927 10.2191 -517.243 -33.3504 10.8921 -517.926 -33.4565 10.8921 -517.269 -33.8215 11.7321 -518.008 -33.9277 11.7321 -517.35 -34.4271 12.4491 -518.113 -34.5322 12.4491 -517.453 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.987226 0 -0.159328 -0.987226 0 -0.159328 -0.987187 -0.00882644 -0.159321 -0.98681 -0.0288567 -0.159292 -0.9761 -0.149541 -0.157692 -0.969391 -0.189047 -0.156658 -0.925705 -0.347432 -0.14954 -0.891064 -0.430471 -0.143874 -0.825692 -0.548146 -0.133299 -0.789768 -0.600129 -0.126933 -0.750038 -0.650373 -0.120246 -0.750534 -0.649935 -0.119509 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.0204 0.67122 0.02033 0.67047 0.0204 0.67122 0.02033 0.67047 0.02033 0.67124 0.02027 0.6705 0.02023 0.67127 0.02017 0.67053 0.01995 0.67137 0.01989 0.67062 0.01959 0.67148 0.01952 0.67073 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_421" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -7.98004 3.07417 -553.607 -8.10534 3.07417 -553.043 -7.98004 6.05018 -553.607 -8.10534 6.05018 -553.043 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.976197 0 -0.216887 -0.976197 0 -0.216887 -0.976197 0 -0.216887 -0.976197 0 -0.216887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.31764 0.22691 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.03541 0.71178 0.03533 0.71114 0.03541 0.71178 0.03533 0.71114 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_420" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -7.40374 5.86418 -553.47 -7.52807 5.86418 -552.904 -7.40374 3.07417 -553.47 -7.52807 3.07417 -552.904 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.976716 0 0.214535 0.976716 0 0.214535 0.976716 0 0.214535 0.976716 0 0.214535 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.29782 0.77309 0.29782 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03575 0.71162 0.03568 0.71098 0.03575 0.71162 0.03568 0.71098 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_419" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -7.52807 3.07417 -552.904 -7.52807 5.86418 -552.904 -8.10534 3.07417 -553.043 -8.10534 6.05018 -553.043 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.234158 0 0.972198 -0.234158 0 0.972198 -0.234158 0 0.972198 -0.234158 0 0.972198 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.03568 0.71098 0.03568 0.71098 0.03533 0.71114 0.03533 0.71114 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_418" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -7.98004 6.05018 -553.607 -7.40374 5.86418 -553.47 -7.98004 3.07417 -553.607 -7.40374 3.07417 -553.47 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.231218 0 -0.972902 0.231218 0 -0.972902 0.231218 0 -0.972902 0.231218 0 -0.972902 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03541 0.71178 0.03575 0.71162 0.03541 0.71178 0.03575 0.71162 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_417" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -11.7774 3.07417 -554.522 -11.9119 3.07417 -553.952 -11.7774 7.05418 -554.522 -11.9119 7.05418 -553.952 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.973287 0 -0.229591 -0.973287 0 -0.229591 -0.973287 0 -0.229591 -0.973287 0 -0.229591 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.4246 0.22691 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.03314 0.71282 0.03306 0.71217 0.03314 0.71282 0.03306 0.71217 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_416" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -11.2001 6.86818 -554.383 -11.3346 6.86818 -553.815 -11.2001 3.07417 -554.383 -11.3346 3.07417 -553.815 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.973105 0 0.230361 0.973105 0 0.230361 0.973105 0 0.230361 0.973105 0 0.230361 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.40478 0.77309 0.40478 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03348 0.71266 0.0334 0.71202 0.03348 0.71266 0.0334 0.71202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_415" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -11.3346 3.07417 -553.815 -11.3346 6.86818 -553.815 -11.9119 3.07417 -553.952 -11.9119 7.05418 -553.952 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.230948 0 0.972966 -0.230948 0 0.972966 -0.230948 0 0.972966 -0.230948 0 0.972966 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.0334 0.71202 0.0334 0.71202 0.03306 0.71217 0.03306 0.71217 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_414" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -11.7774 7.05418 -554.522 -11.2001 6.86818 -554.383 -11.7774 3.07417 -554.522 -11.2001 3.07417 -554.383 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.234159 0 -0.972198 0.234159 0 -0.972198 0.234159 0 -0.972198 0.234159 0 -0.972198 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03314 0.71282 0.03348 0.71266 0.03314 0.71282 0.03348 0.71266 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_413" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -18.2084 3.07417 -556.067 -18.3338 3.07417 -555.491 -18.2084 9.31217 -556.067 -18.3338 9.31217 -555.491 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.977111 0 -0.21273 -0.977111 0 -0.21273 -0.977111 0 -0.21273 -0.977111 0 -0.21273 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.66525 0.22691 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.02929 0.71457 0.02921 0.71392 0.02929 0.71457 0.02921 0.71392 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_412" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -17.6322 9.12618 -555.927 -17.7575 9.12618 -555.353 -17.6322 3.07417 -555.927 -17.7575 3.07417 -555.353 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.976991 0 0.213282 0.976991 0 0.213282 0.976991 0 0.213282 0.976991 0 0.213282 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.64544 0.77309 0.64544 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02963 0.71441 0.02956 0.71376 0.02963 0.71441 0.02956 0.71376 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_411" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -17.7575 3.07417 -555.353 -17.7575 9.12618 -555.353 -18.3338 3.07417 -555.491 -18.3338 9.31217 -555.491 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.232876 0 0.972506 -0.232876 0 0.972506 -0.232876 0 0.972506 -0.232876 0 0.972507 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.02956 0.71376 0.02956 0.71376 0.02921 0.71392 0.02921 0.71392 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_410" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -18.2084 9.31217 -556.067 -17.6322 9.12618 -555.927 -18.2084 3.07417 -556.067 -17.6322 3.07417 -555.927 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.236125 0 -0.971723 0.236125 0 -0.971723 0.236125 0 -0.971723 0.236125 0 -0.971723 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02929 0.71457 0.02963 0.71441 0.02929 0.71457 0.02963 0.71441 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_409" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -25.4291 3.10018 -557.376 -24.7173 3.10018 -557.205 -25.4291 3.10018 -557.376 -24.7173 8.96719 -557.205 -25.4291 9.23318 -557.376 -24.6688 9.56217 -557.196 -25.4291 9.23318 -557.376 -24.5343 10.1361 -557.163 -25.5443 10.2191 -557.405 -24.1886 10.7111 -557.08 -25.698 10.8921 -557.442 -23.5445 11.2751 -556.926 -26.1691 11.7321 -557.554 -26.7747 12.4491 -557.699 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.233616 0 0.972329 -0.233616 0 0.972329 -0.233616 0 0.972329 -0.233543 0.000206653 0.972346 -0.233133 0.000379898 0.972445 -0.230858 0.00118807 0.972987 -0.233133 0.000379898 0.972445 -0.232266 0.000161275 0.972652 -0.233047 0.000532742 0.972465 -0.233134 0.000281039 0.972445 -0.233008 -0.000240128 0.972475 -0.23285 -0.000182573 0.972513 -0.232773 -0.000428895 0.972531 -0.232672 0.000186069 0.972555 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.02497 0.71606 0.0254 0.71586 0.02497 0.71606 0.0254 0.71586 0.02497 0.71606 0.02542 0.71585 0.02497 0.71606 0.02551 0.71582 0.0249 0.71609 0.02571 0.71572 0.02481 0.71613 0.0261 0.71555 0.02453 0.71626 0.02417 0.71643 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_408" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -24.5636 3.10018 -557.853 -25.2755 3.10018 -558.025 -24.5636 8.96719 -557.853 -25.2755 9.23318 -558.025 -24.5252 9.56217 -557.843 -25.2755 9.23318 -558.025 -24.3807 10.1361 -557.81 -25.3997 10.2191 -558.054 -24.044 10.7111 -557.727 -25.5534 10.8921 -558.091 -23.3999 11.2751 -557.574 -26.0246 11.7321 -558.203 -26.621 12.4491 -558.349 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.234846 0 -0.972033 0.234846 0 -0.972033 0.234866 5.64692e-05 -0.972028 0.234723 -3.76084e-05 -0.972062 0.236236 -0.00119395 -0.971695 0.234723 -3.76084e-05 -0.972062 0.233861 0.000781792 -0.97227 0.233558 0.0012124 -0.972342 0.233968 -0.00037389 -0.972244 0.233719 -0.000233219 -0.972304 0.233044 -0.00194559 -0.972464 0.232784 -0.00153379 -0.972527 0.232229 -0.0048829 -0.972649 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.02549 0.7166 0.02506 0.7168 0.02549 0.7166 0.02506 0.7168 0.02551 0.71659 0.02506 0.7168 0.0256 0.71655 0.02499 0.71683 0.0258 0.71646 0.0249 0.71687 0.02618 0.71628 0.02461 0.717 0.02426 0.71716 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_407" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -23.3999 11.2751 -557.574 -23.5445 11.2751 -556.926 -24.044 10.7111 -557.727 -24.1886 10.7111 -557.08 -24.3807 10.1361 -557.81 -24.5343 10.1361 -557.163 -24.5252 9.56217 -557.843 -24.6688 9.56217 -557.196 -24.5636 8.96719 -557.853 -24.7173 8.96719 -557.205 -24.5636 3.10018 -557.853 -24.7173 3.10018 -557.205 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.632969 -0.761184 0.141244 0.632886 -0.761236 0.141332 0.696617 -0.700366 0.155603 0.762841 -0.622721 0.174046 0.8735 -0.442332 0.203322 0.912679 -0.3494 0.211983 0.958509 -0.184118 0.217625 0.967177 -0.127773 0.219644 0.973207 -0.0125766 0.229585 0.972997 -0.00399555 0.230783 0.973005 0 0.230784 0.973005 0 0.230784 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.02618 0.71628 0.0261 0.71555 0.0258 0.71646 0.02571 0.71572 0.0256 0.71655 0.02551 0.71582 0.02551 0.71659 0.02542 0.71585 0.02549 0.7166 0.0254 0.71586 0.02549 0.7166 0.0254 0.71586 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_406" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -25.2755 3.10018 -558.025 -25.4291 3.10018 -557.376 -25.2755 9.23318 -558.025 -25.4291 9.23318 -557.376 -25.3997 10.2191 -558.054 -25.5443 10.2191 -557.405 -25.5534 10.8921 -558.091 -25.698 10.8921 -557.442 -26.0246 11.7321 -558.203 -26.1691 11.7321 -557.554 -26.621 12.4491 -558.349 -26.7747 12.4491 -557.699 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.973116 0 -0.230315 -0.973116 0 -0.230315 -0.973071 -0.00962373 -0.230304 -0.973035 -0.0303407 -0.228654 -0.963789 -0.151102 -0.219723 -0.959523 -0.183327 -0.21379 -0.916557 -0.343829 -0.204217 -0.880381 -0.431822 -0.196109 -0.814602 -0.550918 -0.181419 -0.77757 -0.603511 -0.176522 -0.738096 -0.653071 -0.169445 -0.734737 -0.655724 -0.173747 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.02506 0.7168 0.02497 0.71606 0.02506 0.7168 0.02497 0.71606 0.02499 0.71683 0.0249 0.71609 0.0249 0.71687 0.02481 0.71613 0.02461 0.717 0.02453 0.71626 0.02426 0.71716 0.02417 0.71643 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0366CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { -3.67303 6.2102 -571.231 -3.67303 9.71418 -571.231 -9.19122 6.06718 -547.44 -9.19122 9.57118 -547.44 -11.5175 9.0582 -574.611 -11.5175 12.5611 -574.611 -17.4491 8.91418 -549.451 -17.4491 12.4181 -549.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.97414 0 0.225946 0.97414 0 0.225946 0.97414 0 0.225946 0.97414 0 0.225946 0.973317 0 0.229466 0.973317 0 0.229466 0.973317 0 0.229466 0.973317 0 0.229466 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.03799 0.73179 0.03799 0.73179 0.03468 0.70478 0.03468 0.70478 0.03329 0.73563 0.03329 0.73563 0.02974 0.70706 0.02974 0.70706 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0366ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { -6.36431 6.99319 -572.389 -6.36431 10.4971 -572.389 -12.0272 6.85018 -548.116 -12.0272 10.3541 -548.116 3.81763 4.23419 -567.629 3.81763 7.73719 -567.629 -1.28393 4.09017 -545.187 -1.28393 7.59418 -545.187 -14.411 10.1671 -575.847 -14.411 13.6711 -575.847 -20.4782 10.0241 -550.208 -20.4782 13.5271 -550.208 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.973849 0 0.227197 0.973849 0 0.227197 0.973849 0 0.227197 0.973849 0 0.227197 0.975123 0 0.221667 0.975123 0 0.221667 0.975123 0 0.221667 0.975123 0 0.221667 0.973125 0 0.230279 0.973125 0 0.230279 0.973125 0 0.230279 0.973125 0 0.230279 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.03638 0.7331 0.03638 0.7331 0.03299 0.70555 0.03299 0.70555 0.04247 0.7277 0.04247 0.7277 0.03941 0.70222 0.03941 0.70222 0.03156 0.73703 0.03156 0.73703 0.02793 0.70792 0.02793 0.70792 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0366ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1.25568 5.03022 -569.057 1.25568 8.53417 -569.057 -3.99047 4.88718 -546.139 -3.99047 8.39118 -546.139 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.974787 0 0.223138 0.974787 0 0.223138 0.974787 0 0.223138 0.974787 0 0.223138 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.04093 0.72932 0.04093 0.72932 0.0378 0.7033 0.0378 0.7033 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0365CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { -12.8156 6.85018 -544.832 -12.8156 10.3541 -544.832 -16.6798 6.85018 -524.195 -16.6798 10.3541 -524.195 -4.82659 4.88718 -542.668 -4.82659 8.39118 -542.668 -8.60485 4.88718 -522.472 -8.60485 8.39118 -522.472 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.982917 0 0.184047 0.982917 0 0.184047 0.982917 0 0.184047 0.982917 0 0.184047 0.982947 0 0.183889 0.982947 0 0.183889 0.982947 0 0.183889 0.982947 0 0.183889 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.03252 0.70182 0.03252 0.70182 0.0302 0.67839 0.0302 0.67839 0.0373 0.69936 0.0373 0.69936 0.03504 0.67643 0.03504 0.67643 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0365ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { -9.99896 6.06718 -544.09 -9.99896 9.57118 -544.09 -13.8347 6.06718 -523.61 -13.8347 9.57118 -523.61 -2.13324 4.09017 -541.652 -2.13324 7.59418 -541.652 -5.88403 4.09017 -521.609 -5.88403 7.59418 -521.609 -21.2374 10.0241 -547.117 -21.2374 13.5271 -547.117 -25.1884 10.0241 -526.033 -25.1884 13.5271 -526.033 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.982909 0 0.184093 0.982909 0 0.184093 0.982909 0 0.184093 0.982909 0 0.184093 0.982937 0 0.183944 0.982937 0 0.183944 0.982937 0 0.183944 0.982937 0 0.183944 0.982891 0 0.184187 0.982891 0 0.184187 0.982891 0 0.184187 0.982891 0 0.184187 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.0342 0.70098 0.0342 0.70098 0.03191 0.67772 0.03191 0.67772 0.03891 0.69821 0.03891 0.69821 0.03666 0.67545 0.03666 0.67545 0.02748 0.70441 0.02748 0.70441 0.02511 0.68048 0.02511 0.68048 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0365ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { -7.3067 5.42018 -543.395 -7.3067 8.92417 -543.395 -11.1141 5.42018 -523.063 -11.1141 8.92417 -523.063 0.611639 3.40817 -540.844 0.611639 6.91218 -540.844 -3.11596 3.40817 -520.926 -3.11596 6.91218 -520.926 -15.6515 7.90218 -545.578 -15.6515 11.4061 -545.578 -19.545 7.90218 -524.777 -19.545 11.4061 -524.777 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.982914 0 0.184064 0.982914 0 0.184064 0.982914 0 0.184064 0.982914 0 0.184064 0.982935 0 0.183954 0.982935 0 0.183954 0.982935 0 0.183954 0.982935 0 0.183954 0.982929 0 0.183984 0.982929 0 0.183984 0.982929 0 0.183984 0.982929 0 0.183984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.03581 0.70019 0.03581 0.70019 0.03353 0.6771 0.03353 0.6771 0.04055 0.69729 0.04055 0.69729 0.03832 0.67468 0.03832 0.67468 0.03082 0.70266 0.03082 0.70266 0.02849 0.67905 0.02849 0.67905 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0364CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { -11.6904 5.42018 -520.311 -11.6904 8.92417 -520.311 -15.3442 5.44118 -498.359 -15.3442 8.94518 -498.359 -28.2741 10.9171 -524.531 -28.2741 14.4211 -524.531 -31.9855 10.8741 -500.959 -31.9855 14.3781 -500.959 -20.093 7.90218 -522.234 -20.093 11.4061 -522.234 -23.8135 7.92417 -499.811 -23.8135 11.4281 -499.811 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.986429 0 0.164187 0.986429 0 0.164187 0.986429 0 0.164187 0.986429 0 0.164187 0.987831 0 0.155533 0.987831 0 0.155533 0.987831 0 0.155533 0.987831 0 0.155533 0.986513 0 0.163686 0.986513 0 0.163686 0.986513 0 0.163686 0.986513 0 0.163686 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.03319 0.67398 0.03319 0.67398 0.031 0.64906 0.031 0.64906 0.02327 0.67877 0.02327 0.67877 0.02105 0.65201 0.02105 0.65201 0.02816 0.67616 0.02816 0.67616 0.02594 0.65071 0.02594 0.65071 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0364ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { -17.2379 6.85018 -521.579 -17.2379 10.3541 -521.579 -20.929 6.87118 -499.321 -20.929 10.3751 -499.321 -9.42163 4.92517 -519.532 -9.42163 8.42918 -519.532 -12.9987 4.94418 -497.852 -12.9987 8.44818 -497.852 -25.698 10.0241 -523.616 -25.698 13.5271 -523.616 -29.3032 9.97617 -500.353 -29.3032 13.4801 -500.353 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.986527 0 0.163598 0.986527 0 0.163598 0.986527 0 0.163598 0.986527 0 0.163598 0.98666 0 0.162794 0.98666 0 0.162794 0.98666 0 0.162794 0.98666 0 0.162794 0.988203 0 0.153147 0.988203 0 0.153147 0.988203 0 0.153147 0.988203 0 0.153147 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.02987 0.67542 0.02987 0.67542 0.02766 0.65015 0.02766 0.65015 0.03455 0.6731 0.03455 0.6731 0.03241 0.64848 0.03241 0.64848 0.02481 0.67773 0.02481 0.67773 0.02265 0.65132 0.02265 0.65132 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20024" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 28 DrawArrays TRIANGLE_STRIP 28 9 DrawArrays TRIANGLE_STRIP 37 4 } VertexArray Vec3Array 41 { 65.3201 2.93194 -640.724 71.3876 2.9437 -647.447 65.3201 2.93194 -640.724 34.3209 2.93782 -653.498 31.4835 2.92258 -640.76 -48 3.00003 -659.64 31.4835 2.92258 -640.76 23.8811 2.87308 -630.227 53.8912 2.88829 -626.676 23.8811 2.87308 -630.227 48.5431 2.85787 -619.367 23.8811 2.87308 -630.227 43.4476 2.8227 -611.881 13.9199 2.8031 -623.036 38.6107 2.7835 -604.224 11.6584 2.71848 -609.212 34.0381 2.74101 -596.407 11.6584 2.71848 -609.212 29.735 2.69596 -588.439 1.64597 2.62509 -583.526 25.7064 2.64908 -580.328 1.64597 2.62509 -583.526 21.957 2.60109 -572.084 1.64597 2.62509 -583.526 18.4913 2.55276 -563.717 1.61883 2.52876 -554.556 15.3135 2.50478 -555.237 12.4269 2.4579 -546.653 -48 3.00002 -540.228 1.61883 2.52876 -554.556 -48 3.00002 -540.228 1.64597 2.62509 -583.526 -48 3.00003 -659.64 11.6584 2.71848 -609.212 -48 3.00003 -659.64 13.9199 2.8031 -623.036 23.8811 2.87308 -630.227 53.8912 2.88829 -626.676 59.4857 2.91322 -633.797 31.4835 2.92258 -640.76 65.3201 2.93194 -640.724 } NormalBinding PER_VERTEX NormalArray Vec3Array 41 { -0.000311013 0.999999 0.00154282 -0.00038712 0.999999 0.00139984 -0.000311013 0.999999 0.00154282 0.000262674 0.999999 0.00130144 -1.46152e-05 0.999996 0.00277562 0.00394131 0.99999 0.00223832 -1.46152e-05 0.999996 0.00277562 -0.00102505 0.999985 0.00539452 -0.000807637 0.999993 0.00360083 -0.00102505 0.999985 0.00539452 -0.00101874 0.999993 0.00371411 -0.00102505 0.999985 0.00539452 -0.00210681 0.999987 0.00459855 -0.00158999 0.999979 0.00623062 -0.00292889 0.999985 0.00450653 -0.000447108 0.99999 0.00441904 -0.00316234 0.999988 0.00376756 -0.000447108 0.99999 0.00441904 -0.00221087 0.999992 0.00346235 0.0053705 0.999984 0.0017765 -0.00166282 0.999986 0.00500924 0.0053705 0.999984 0.0017765 -0.00167539 0.999986 0.00507076 0.0053705 0.999984 0.0017765 8.74557e-05 0.999991 0.0042145 0.00728163 0.999967 0.00364743 0.00206387 0.999978 0.00629192 0.00205696 0.999979 0.00615293 0.00811944 0.999967 0.000650647 0.00728163 0.999967 0.00364743 0.00811944 0.999967 0.000650647 0.0053705 0.999984 0.0017765 0.00394131 0.99999 0.00223832 -0.000447108 0.99999 0.00441904 0.00394131 0.99999 0.00223832 -0.00158999 0.999979 0.00623062 -0.00102505 0.999985 0.00539452 -0.000807637 0.999993 0.00360083 -0.000364625 0.999996 0.00281061 -1.46152e-05 0.999996 0.00277562 -0.000311013 0.999999 0.00154282 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 41 { -35.0343 81.6641 -33.973 81.7185 -35.0343 81.6641 -36.5465 85.2961 -37.8388 84.4746 -42.8672 92.636 -37.8388 84.4746 -39.3435 84.2314 -37.1482 81.4468 -39.3435 84.2314 -38.1984 81.2841 -39.3435 84.2314 -39.2423 81.0857 -40.7667 84.4613 -40.2789 80.8518 -42.1013 83.5019 -41.3069 80.5826 -42.1013 83.5019 -42.3251 80.2785 -45.0633 82.2015 -43.3323 79.9397 -45.0633 82.2015 -44.3274 79.5668 -45.0633 82.2015 -45.3092 79.1602 -47.4693 79.8 -46.2765 78.7202 -47.2282 78.2475 -52.7751 82.7282 -47.4693 79.8 -52.7751 82.7282 -45.0633 82.2015 -42.8672 92.636 -42.1013 83.5019 -42.8672 92.636 -40.7667 84.4613 -39.3435 84.2314 -37.1482 81.4468 -36.0932 81.5735 -37.8388 84.4746 -35.0343 81.6641 } TexCoordArray 1 Vec2Array 41 { 0.07926 0.81068 0.08289 0.81832 0.07926 0.81068 0.06071 0.82518 0.05902 0.81072 0.01147 0.83216 0.05902 0.81072 0.05447 0.79877 0.07242 0.79473 0.05447 0.79877 0.06922 0.78644 0.05447 0.79877 0.06617 0.77794 0.04851 0.7906 0.06328 0.76924 0.04716 0.77491 0.06055 0.76037 0.04716 0.77491 0.05797 0.75132 0.04117 0.74575 0.05556 0.74212 0.04117 0.74575 0.05332 0.73276 0.04117 0.74575 0.05124 0.72326 0.04115 0.71286 0.04934 0.71363 0.04762 0.70389 0.01147 0.69659 0.04115 0.71286 0.01147 0.69659 0.04117 0.74575 0.01147 0.83216 0.04716 0.77491 0.01147 0.83216 0.04851 0.7906 0.05447 0.79877 0.07242 0.79473 0.07577 0.80282 0.05902 0.81072 0.07926 0.81068 } TexCoordArray 2 Vec2Array 41 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 41 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN291_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 8 Group { DataVariance STATIC name "TKLS294_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 25.3248 0.616641 -516.271 23.7628 0.651814 -508.052 25.3248 0.616641 -516.271 30.5325 0.651814 -506.885 32.2209 0.616641 -514.838 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.000797092 0.999991 -0.00418962 0.000714308 0.999991 -0.00414369 0.000797092 0.999991 -0.00418962 0.000797092 0.999991 -0.00418962 0.000880164 0.999991 -0.00423571 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.05533 0.66939 0.0544 0.66006 0.05533 0.66939 0.05845 0.65874 0.05946 0.66777 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS294_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 23.7628 0.651814 -508.052 22.4822 0.682234 -499.784 23.7628 0.651814 -508.052 29.1155 0.682234 -498.872 30.5325 0.651814 -506.885 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00056511 0.999993 -0.00364321 0.000495295 0.999993 -0.00360251 0.00056511 0.999993 -0.00364321 0.00056511 0.999993 -0.00364321 0.000635065 0.999993 -0.003684 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.0544 0.66006 0.05363 0.65068 0.0544 0.66006 0.0576 0.64964 0.05845 0.65874 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS294_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 22.4822 0.682234 -499.784 21.4846 0.707166 -491.477 22.4822 0.682234 -499.784 27.9722 0.707166 -490.81 29.1155 0.682234 -498.872 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.000360906 0.999995 -0.00299903 0.000304802 0.999996 -0.00296471 0.000360906 0.999995 -0.00299903 0.000360906 0.999995 -0.00299903 0.000417047 0.999995 -0.00303337 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.05363 0.65068 0.05304 0.64124 0.05363 0.65068 0.05692 0.64049 0.0576 0.64964 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS287_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 34.3472 0.443026 -548.472 31.6804 0.489905 -540.542 34.3472 0.443026 -548.472 38.8911 0.489905 -538.254 41.6394 0.443026 -545.881 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00181492 0.999984 -0.00539492 0.00169488 0.999984 -0.00534154 0.00181492 0.999984 -0.00539492 0.00181492 0.999984 -0.00539492 0.00193601 0.999983 -0.00544877 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.06073 0.70595 0.05914 0.69695 0.06073 0.70595 0.06345 0.69435 0.06509 0.70301 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS287_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 31.6804 0.489905 -540.542 29.286 0.534954 -532.526 31.6804 0.489905 -540.542 36.4032 0.534954 -530.532 38.8911 0.489905 -538.254 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00156572 0.999985 -0.00523905 0.00145291 0.999985 -0.00518582 0.00156572 0.999985 -0.00523905 0.00156572 0.999985 -0.00523905 0.00167937 0.999985 -0.00529267 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.05914 0.69695 0.0577 0.68785 0.05914 0.69695 0.06196 0.68558 0.06345 0.69435 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS287_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 29.286 0.534954 -532.526 27.1666 0.577443 -524.432 29.286 0.534954 -532.526 34.1788 0.577443 -522.724 36.4032 0.534954 -530.532 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00130661 0.999987 -0.00498688 0.00120196 0.999987 -0.00493465 0.00130661 0.999987 -0.00498688 0.00130661 0.999987 -0.00498688 0.00141189 0.999986 -0.00503943 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.0577 0.68785 0.05643 0.67866 0.0577 0.68785 0.06063 0.67672 0.06196 0.68558 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS287_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 27.1666 0.577443 -524.432 25.3248 0.616641 -516.271 27.1666 0.577443 -524.432 32.2209 0.616641 -514.838 34.1788 0.577443 -522.724 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00104728 0.999989 -0.00463736 0.000953343 0.999989 -0.00458787 0.00104728 0.999989 -0.00463736 0.00104728 0.999989 -0.00463736 0.00114166 0.999988 -0.00468708 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.05643 0.67866 0.05533 0.66939 0.05643 0.67866 0.05946 0.66777 0.06063 0.67672 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN291" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1.39063 2.24063 -493.543 19.4951 0.707166 -491.682 2.47034 2.26556 -502.534 20.5009 0.682234 -500.056 3.85645 2.29598 -511.484 21.7919 0.651814 -508.392 5.54736 2.33116 -520.381 23.3667 0.616641 -516.678 7.54102 2.37036 -529.215 25.2235 0.577443 -524.906 9.83508 2.41285 -537.976 27.3602 0.534954 -533.065 12.4269 2.4579 -546.653 29.7742 0.489905 -541.147 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0830914 0.99646 0.0127413 0.0847178 0.996353 0.0101744 0.0848838 0.996314 0.0123606 0.0870232 0.99614 0.0115349 0.0874474 0.996042 0.0159399 0.0900369 0.995827 0.014905 0.0903966 0.995709 0.0197894 0.0933872 0.995456 0.0186229 0.0936341 0.995319 0.0239347 0.0969692 0.995028 0.0227116 0.0970589 0.994873 0.0283978 0.100678 0.994548 0.027182 0.10069 0.994463 0.0300757 0.104626 0.994179 0.0257093 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 159.181 0 159.181 1.21333 158.598 0 158.598 1.21333 158.015 0 158.015 1.21333 157.432 0 157.432 1.21333 156.849 0 156.849 1.21333 156.266 0 156.266 1.21333 155.683 0 155.683 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.04101 0.64359 0.05185 0.64148 0.04166 0.6538 0.05245 0.65098 0.04249 0.66396 0.05322 0.66045 0.0435 0.67406 0.05416 0.66985 0.04469 0.68409 0.05527 0.6792 0.04607 0.69403 0.05655 0.68846 0.04762 0.70389 0.05799 0.69763 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN285_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN285_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 94 Group { DataVariance STATIC name "T0LB285" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 29.7742 0.489905 -541.147 31.6804 0.489905 -540.542 32.4626 0.443026 -549.142 34.3472 0.443026 -548.472 35.4225 0.39505 -557.041 37.2831 0.39505 -556.307 38.6503 0.346709 -564.833 40.4847 0.346709 -564.036 42.1423 0.298733 -572.511 43.9485 0.298733 -571.652 45.8944 0.251854 -580.065 47.6702 0.251854 -579.145 49.9023 0.206805 -587.487 51.6456 0.206805 -586.507 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00168145 0.999985 -0.005298 0.00177898 0.999984 -0.00528913 0.00182128 0.999984 -0.00531267 0.00196229 0.999984 -0.00532488 0.0020377 0.999984 -0.00534221 0.00217016 0.999983 -0.00532251 0.00222425 0.999984 -0.00528339 0.00234407 0.999984 -0.00523228 0.0023722 0.999984 -0.0051387 0.00247587 0.999984 -0.00505817 0.00247382 0.999985 -0.00491267 0.00255761 0.999985 -0.00480408 0.00254754 0.999986 -0.00471854 0.00263877 0.999986 -0.00469413 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 507.052 0 507.052 1 505.302 0 505.302 1 503.553 0 503.553 1 501.804 0 501.804 1 500.055 0 500.055 1 498.306 0 498.306 1 496.557 0 496.557 1 } TexCoordArray 1 Vec2Array 14 { 0.05799 0.69763 0.05914 0.69695 0.0596 0.70671 0.06073 0.70595 0.06137 0.71568 0.06249 0.71485 0.0633 0.72452 0.0644 0.72362 0.06539 0.73324 0.06647 0.73227 0.06764 0.74182 0.0687 0.74077 0.07004 0.75024 0.07108 0.74913 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT281" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 47.9022 0.346709 -560.815 47.9022 1.3467 -560.815 51.4087 0.298733 -568.104 51.4087 1.29874 -568.104 55.1593 0.251854 -575.265 55.1593 1.25186 -575.265 59.1495 0.206804 -582.288 59.1495 1.2068 -582.288 63.374 0.164315 -589.165 63.374 1.16432 -589.165 67.8278 0.125117 -595.89 67.8278 1.12512 -595.89 72.5051 0.089943 -602.453 72.5051 1.08995 -602.453 77.4005 0.059525 -608.848 77.4005 1.05953 -608.848 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.901147 0 -0.433513 -0.901148 0 -0.433513 -0.896167 0 -0.443718 -0.891068 0 -0.453871 -0.880507 0 -0.474034 -0.875044 0 -0.484044 -0.863782 0 -0.503866 -0.857984 0 -0.513677 -0.846072 0 -0.533069 -0.83996 0 -0.542648 -0.827387 0 -0.561632 -0.820925 0 -0.571037 -0.807693 0 -0.589603 -0.800926 0 -0.598763 -0.794053 0 -0.607849 -0.794053 0 -0.607849 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 253.963 0 253.963 1 252.213 0 252.213 1 250.465 0 250.465 1 248.715 0 248.715 1 246.967 0 246.967 1 245.217 0 245.217 1 243.469 0 243.469 1 241.719 0 241.719 1 } TexCoordArray 1 Vec2Array 16 { 0.06884 0.71996 0.06884 0.71996 0.07094 0.72824 0.07094 0.72824 0.07318 0.73637 0.07318 0.73637 0.07557 0.74434 0.07557 0.74434 0.0781 0.75215 0.0781 0.75215 0.08076 0.75978 0.08076 0.75978 0.08356 0.76723 0.08356 0.76723 0.08649 0.77449 0.08649 0.77449 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT280" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 29.735 6.69596 -588.439 29.735 2.69596 -588.439 34.0381 6.74101 -596.407 34.0381 2.74101 -596.407 38.6107 6.7835 -604.224 38.6107 2.7835 -604.224 43.4476 6.8227 -611.881 43.4476 2.82269 -611.881 48.5431 6.85787 -619.367 48.5431 2.85787 -619.367 53.8912 6.88829 -626.676 53.8912 2.88829 -626.676 59.4857 6.91322 -633.797 59.4857 2.91322 -633.797 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.879887 0 0.475183 0.879887 0 0.475183 0.874427 0 0.485157 0.868854 0 0.495069 0.857371 0 0.514698 0.851462 0 0.524417 0.839295 0 0.543676 0.833036 0 0.553218 0.820228 0 0.572037 0.81368 0 0.581313 0.80024 0 0.599681 0.793345 0 0.608772 0.786348 0 0.617784 0.786348 0 0.617784 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 665.606 1 665.606 0 663.419 1 663.419 0 661.234 1 661.234 0 659.047 1 659.047 0 656.86 1 656.86 0 654.674 1 654.674 0 652.487 1 652.487 0 } TexCoordArray 1 Vec2Array 14 { 0.05797 0.75132 0.05797 0.75132 0.06055 0.76037 0.06055 0.76037 0.06328 0.76924 0.06328 0.76924 0.06617 0.77794 0.06617 0.77794 0.06922 0.78644 0.06922 0.78644 0.07242 0.79473 0.07242 0.79473 0.07577 0.80282 0.07577 0.80282 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -7.09539 7.50817 -572.945 7.3097 3.5262 -566.583 -7.09539 7.14517 -572.945 7.3097 3.16321 -566.583 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.404002 0 -0.914758 0.404002 0 -0.914758 0.404002 0 -0.914758 0.404002 0 -0.914758 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.03594 0.73373 0.04456 0.72651 0.03594 0.73373 0.04456 0.72651 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSIDE_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -20.6602 12.7841 -578.937 -7.09539 7.50817 -572.945 -20.6602 12.4211 -578.937 -7.09539 7.14517 -572.945 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.404064 0 -0.914731 0.404064 0 -0.914731 0.404064 0 -0.914731 0.404064 0 -0.914731 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.02782 0.74054 0.03594 0.73373 0.02782 0.74054 0.03594 0.73373 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { -39.9315 35.3901 -604.709 -39.8104 35.3901 -604.985 -39.9315 35.3901 -604.709 -39.8104 40.8141 -604.985 -39.9315 40.8141 -604.709 -39.4006 41.6761 -604.804 -39.5205 41.6761 -604.528 -38.17 42.5381 -604.261 -38.2903 42.5381 -603.987 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0.915683 0 0.401902 0.915683 0 0.401902 0.915683 0 0.401902 0.915013 -0.0382422 0.401608 0.908706 -0.124359 0.398483 0.692547 -0.654902 0.302459 0.582904 -0.771624 0.254597 0.494482 -0.841856 0.216257 0.494282 -0.841778 0.217012 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.52742 0.9995 0.52742 0.0005 0.5997 0.9995 0.5997 0.0005 } TexCoordArray 1 Vec2Array 9 { 0.01629 0.7698 0.01637 0.77011 0.01629 0.7698 0.01637 0.77011 0.01629 0.7698 0.01661 0.7699 0.01654 0.76959 0.01735 0.76929 0.01728 0.76898 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { -37.198 35.3901 -610.789 -37.0719 35.3901 -611.062 -37.198 35.3901 -610.789 -37.0719 40.8141 -611.062 -37.198 40.8141 -610.789 -36.6652 41.6761 -610.872 -36.7913 41.6761 -610.6 -36.6652 41.6761 -610.872 -35.5724 42.5381 -610.034 -35.4459 42.5381 -610.305 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.907533 0 0.419981 0.907533 0 0.419981 0.907533 0 0.419981 0.906867 -0.0382935 0.419673 0.900454 -0.124555 0.416735 0.628866 -0.720699 0.291753 0.629006 -0.720776 0.291261 0.628866 -0.720699 0.291753 0.489422 -0.841832 0.227562 0.48894 -0.841918 0.228279 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.52742 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.01793 0.7767 0.018 0.77701 0.01793 0.7767 0.018 0.77701 0.01793 0.7767 0.01825 0.77679 0.01817 0.77648 0.01825 0.77679 0.0189 0.77584 0.01898 0.77615 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { -34.3869 35.3901 -616.699 -34.254 35.3901 -616.97 -34.3869 35.3901 -616.699 -34.254 40.8141 -616.97 -34.3869 40.8141 -616.699 -33.8516 41.6761 -616.772 -33.9838 41.6761 -616.502 -33.8516 41.6761 -616.772 -32.7759 42.5381 -615.911 -32.6443 42.5381 -616.18 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.897984 0 0.440027 0.897984 0 0.440027 0.897984 0 0.440027 0.897326 -0.0382923 0.439705 0.890988 -0.124227 0.4367 0.622658 -0.720415 0.305448 0.622138 -0.720865 0.305447 0.622658 -0.720415 0.305448 0.484541 -0.841847 0.237727 0.484627 -0.841832 0.237603 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.52742 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.01961 0.78341 0.01969 0.78372 0.01961 0.78341 0.01969 0.78372 0.01961 0.78341 0.01993 0.78349 0.01985 0.78318 0.01993 0.78349 0.02057 0.78251 0.02065 0.78282 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { -31.394 35.3901 -622.656 -31.255 35.3901 -622.923 -31.394 35.3901 -622.656 -31.255 40.8141 -622.923 -31.394 40.8141 -622.656 -31.255 40.8141 -622.923 -30.9953 41.6761 -622.451 -30.8577 41.6761 -622.717 -30.9953 41.6761 -622.451 -29.6629 42.5381 -622.101 -29.7998 42.5381 -621.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { 0.886982 0 0.461805 0.886982 0 0.461805 0.886982 0 0.461805 0.884858 -0.0710079 0.460417 0.884731 -0.0711877 0.460633 0.884858 -0.0710079 0.460417 0.616026 -0.720503 0.318414 0.616106 -0.720661 0.317902 0.616026 -0.720503 0.318414 0.479702 -0.841872 0.24726 0.479776 -0.841895 0.247038 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.52742 0.0005 0.5997 0.9995 0.5997 0.0005 } TexCoordArray 1 Vec2Array 11 { 0.0214 0.79017 0.02148 0.79047 0.0214 0.79017 0.02148 0.79047 0.0214 0.79017 0.02148 0.79047 0.02164 0.78994 0.02172 0.79024 0.02164 0.78994 0.02244 0.78954 0.02236 0.78924 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { -28.3388 35.3901 -628.423 -28.1956 35.3901 -628.686 -28.3388 35.3901 -628.423 -28.1956 40.8141 -628.686 -28.3388 40.8141 -628.423 -28.1956 40.8141 -628.686 -27.9456 41.6761 -628.209 -27.8019 41.6761 -628.472 -26.7619 42.5381 -627.57 -26.6189 42.5381 -627.832 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.877889 0 0.478865 0.877889 0 0.478865 0.877889 0 0.478865 0.875673 -0.0711598 0.477632 0.87567 -0.0710588 0.477654 0.875673 -0.0711598 0.477632 0.663415 -0.655023 0.361698 0.558489 -0.771559 0.304609 0.473601 -0.841983 0.258391 0.473468 -0.842005 0.258564 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.02323 0.79672 0.02332 0.79702 0.02323 0.79672 0.02332 0.79702 0.02323 0.79672 0.02332 0.79702 0.02346 0.79647 0.02355 0.79677 0.02417 0.79575 0.02426 0.79605 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { -25.0925 35.3901 -634.245 -24.9434 35.3901 -634.506 -25.0925 35.3901 -634.245 -24.9434 40.8141 -634.506 -25.0925 40.8141 -634.245 -24.9434 40.8141 -634.506 -24.7032 41.6761 -634.023 -24.5536 41.6761 -634.284 -23.5342 42.5381 -633.359 -23.3843 42.5381 -633.619 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.868192 0 0.496229 0.868192 0 0.496229 0.868192 0 0.496229 0.865993 -0.0712381 0.494956 0.865992 -0.0711397 0.494972 0.865993 -0.0712381 0.494956 0.656024 -0.655078 0.374839 0.551992 -0.771637 0.316038 0.468159 -0.841917 0.268335 0.467673 -0.841993 0.268941 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.02517 0.80333 0.02526 0.80362 0.02517 0.80333 0.02526 0.80362 0.02517 0.80333 0.02526 0.80362 0.0254 0.80307 0.02549 0.80337 0.0261 0.80232 0.02619 0.80262 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -27.0413 35.3901 -635.351 -25.0925 35.3901 -634.245 -27.0413 35.3901 -635.351 -25.0925 40.8141 -634.245 -27.0413 42.5381 -635.351 -24.7032 41.6761 -634.023 -23.5342 42.5381 -633.359 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.493564 0 0.869709 -0.493564 0 0.869709 -0.493564 0 0.869709 -0.493624 -8.98812e-05 0.869675 -0.49371 -0.00012278 0.869627 -0.494087 -0.000440922 0.869412 -0.493961 1.42628e-05 0.869484 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.02401 0.80458 0.02517 0.80333 0.02401 0.80458 0.02517 0.80333 0.02401 0.80458 0.0254 0.80307 0.0261 0.80232 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -30.3109 35.3901 -629.489 -28.3388 35.3901 -628.423 -30.3109 35.3901 -629.489 -28.3388 40.8141 -628.423 -30.3109 42.5381 -629.489 -27.9456 41.6761 -628.209 -26.7619 42.5381 -627.57 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.475546 0 0.879691 -0.475546 0 0.879691 -0.475546 0 0.879691 -0.475617 -0.000105712 0.879652 -0.475669 3.19519e-05 0.879624 -0.47599 0.000114769 0.879451 -0.475699 0.00114286 0.879607 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.02205 0.79793 0.02323 0.79672 0.02205 0.79793 0.02323 0.79672 0.02205 0.79793 0.02346 0.79647 0.02417 0.79575 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -33.3859 35.3901 -623.682 -31.394 35.3901 -622.656 -33.3859 35.3901 -623.682 -31.394 40.8141 -622.656 -33.3859 42.5381 -623.682 -30.9953 41.6761 -622.451 -29.7998 42.5381 -621.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.457837 0 0.889036 -0.457837 0 0.889036 -0.457837 0 0.889036 -0.457857 -2.86909e-05 0.889026 -0.457884 -3.53072e-05 0.889012 -0.458004 -0.000126775 0.88895 -0.457959 2.93454e-05 0.888973 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.02021 0.79134 0.0214 0.79017 0.02021 0.79134 0.0214 0.79017 0.02021 0.79134 0.02164 0.78994 0.02236 0.78924 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -36.3993 35.3901 -617.685 -34.3869 35.3901 -616.699 -36.3993 35.3901 -617.685 -34.3869 40.8141 -616.699 -36.3993 42.5381 -617.685 -33.9838 41.6761 -616.502 -32.7759 42.5381 -615.911 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.439885 0 0.898054 -0.439885 0 0.898054 -0.439885 0 0.898054 -0.439853 4.63315e-05 0.89807 -0.43979 0.000123101 0.898101 -0.439544 0.00044205 0.898221 -0.439564 0.000374499 0.898211 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.01841 0.78453 0.01961 0.78341 0.01841 0.78453 0.01961 0.78341 0.01841 0.78453 0.01985 0.78318 0.02057 0.78251 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -39.2307 35.3901 -611.734 -37.198 35.3901 -610.789 -39.2307 35.3901 -611.734 -37.198 40.8141 -610.789 -39.2307 42.5381 -611.734 -36.7913 41.6761 -610.6 -35.5724 42.5381 -610.034 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.42137 0 0.906889 -0.42137 0 0.906889 -0.42137 0 0.906889 -0.421399 -4.12588e-05 0.906876 -0.421419 1.40593e-05 0.906866 -0.421547 5.04901e-05 0.906807 -0.421429 0.000456218 0.906861 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.01671 0.77777 0.01793 0.7767 0.01671 0.77777 0.01793 0.7767 0.01671 0.77777 0.01817 0.77648 0.0189 0.77584 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -41.9832 35.3901 -605.611 -39.9315 35.3901 -604.709 -41.9832 35.3901 -605.611 -39.9315 40.8141 -604.709 -41.9832 42.5381 -605.611 -39.5205 41.6761 -604.528 -38.2903 42.5381 -603.987 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.402623 0 0.915366 -0.402623 0 0.915366 -0.402623 0 0.915366 -0.402614 1.28458e-05 0.91537 -0.402619 -4.21011e-05 0.915368 -0.402608 -0.000151177 0.915373 -0.402676 -0.000382888 0.915343 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.01507 0.77082 0.01629 0.7698 0.01507 0.77082 0.01629 0.7698 0.01507 0.77082 0.01654 0.76959 0.01728 0.76898 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -24.9434 35.3901 -634.506 -26.8912 35.3901 -635.614 -24.9434 40.8141 -634.506 -26.8912 42.5381 -635.614 -24.5536 41.6761 -634.284 -23.3843 42.5381 -633.619 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.494354 0 -0.86926 0.494354 0 -0.86926 0.494345 -1.35966e-05 -0.869266 0.494346 2.85821e-05 -0.869265 0.494322 0.000102636 -0.869279 0.494378 0.000303163 -0.869247 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.02526 0.80362 0.0241 0.80488 0.02526 0.80362 0.0241 0.80488 0.02549 0.80337 0.02619 0.80262 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -28.1956 35.3901 -628.686 -30.1666 35.3901 -629.754 -28.1956 40.8141 -628.686 -30.1666 42.5381 -629.754 -27.8019 41.6761 -628.472 -26.6189 42.5381 -627.832 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.476424 0 -0.879216 0.476424 0 -0.879216 0.476421 -3.8333e-06 -0.879217 0.476412 -2.70405e-05 -0.879222 0.476379 -9.71278e-05 -0.87924 0.476368 -0.000138604 -0.879246 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.02332 0.79702 0.02214 0.79823 0.02332 0.79702 0.02214 0.79823 0.02355 0.79677 0.02426 0.79605 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -31.255 35.3901 -622.923 -33.2474 35.3901 -623.951 -31.255 40.8141 -622.923 -33.2474 42.5381 -623.951 -30.8577 41.6761 -622.717 -29.6629 42.5381 -622.101 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.458261 0 -0.888817 0.458261 0 -0.888817 0.458316 7.94662e-05 -0.888789 0.458396 0.000118268 -0.888748 0.458744 0.000424866 -0.888568 0.458637 4.9369e-05 -0.888624 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.02148 0.79047 0.02029 0.79164 0.02148 0.79047 0.02029 0.79164 0.02172 0.79024 0.02244 0.78954 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -34.254 35.3901 -616.97 -36.267 35.3901 -617.956 -34.254 40.8141 -616.97 -36.267 42.5381 -617.956 -33.8516 41.6761 -616.772 -32.6443 42.5381 -616.18 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.43986 0 -0.898066 0.43986 0 -0.898066 0.439932 0.000104257 -0.898031 0.440022 9.84985e-05 -0.897987 0.440441 0.000353714 -0.897781 0.440254 -0.000296966 -0.897873 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.01969 0.78372 0.01849 0.78483 0.01969 0.78372 0.01849 0.78483 0.01993 0.78349 0.02065 0.78282 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -37.0719 35.3901 -611.062 -39.1034 35.3901 -612.009 -37.0719 40.8141 -611.062 -39.1034 42.5381 -612.009 -36.6652 41.6761 -610.872 -35.4459 42.5381 -610.305 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.42254 0 -0.906344 0.42254 0 -0.906344 0.422545 6.67556e-06 -0.906342 0.422517 -0.000109251 -0.906355 0.422457 -0.000392299 -0.906383 0.422351 -0.000756744 -0.906432 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.018 0.77701 0.01679 0.77808 0.018 0.77701 0.01679 0.77808 0.01825 0.77679 0.01898 0.77615 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -39.8104 35.3901 -604.985 -41.861 35.3901 -605.889 -39.8104 40.8141 -604.985 -41.861 42.5381 -605.889 -39.4006 41.6761 -604.804 -38.17 42.5381 -604.261 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.403446 0 -0.915003 0.403446 0 -0.915003 0.403473 3.74026e-05 -0.914992 0.403511 5.55236e-05 -0.914975 0.40368 0.000199403 -0.9149 0.403628 2.23503e-05 -0.914923 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.01637 0.77011 0.01514 0.77114 0.01637 0.77011 0.01514 0.77114 0.01661 0.7699 0.01735 0.76929 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_405" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -3.08667 3.0742 -570.558 -3.31707 3.0742 -570.025 -3.08667 6.05022 -570.558 -3.31707 6.05022 -570.025 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.917914 0 -0.39678 -0.917914 0 -0.39678 -0.917914 0 -0.39678 -0.917914 0 -0.39678 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.31764 0.01209 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.03834 0.73102 0.0382 0.73042 0.03834 0.73102 0.0382 0.73042 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_404" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -2.54772 5.86419 -570.319 -2.76916 5.86419 -569.786 -2.54772 3.0742 -570.319 -2.76916 3.0742 -569.786 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.92348 0 0.383647 0.92348 0 0.383647 0.92348 0 0.383647 0.92348 0 0.383647 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.29782 0.98791 0.29782 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03866 0.73075 0.03853 0.73015 0.03866 0.73075 0.03853 0.73015 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_403" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -2.76916 3.0742 -569.786 -2.76916 5.86419 -569.786 -3.31707 3.0742 -570.025 -3.31707 6.05022 -570.025 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.39984 0 0.916585 -0.39984 0 0.916585 -0.39984 0 0.916585 -0.39984 0 0.916585 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.03853 0.73015 0.03853 0.73015 0.0382 0.73042 0.0382 0.73042 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_402" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -3.08667 6.05022 -570.558 -2.54772 5.86419 -570.319 -3.08667 3.0742 -570.558 -2.54772 3.0742 -570.319 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.405408 0 -0.914136 0.405408 0 -0.914136 0.405408 0 -0.914136 0.405408 0 -0.914136 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03834 0.73102 0.03866 0.73075 0.03834 0.73102 0.03866 0.73075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_401" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -6.68182 3.0742 -572.14 -6.90332 3.0742 -571.603 -6.68182 7.05418 -572.14 -6.90332 7.05418 -571.603 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.924443 0 -0.38132 -0.924443 0 -0.38132 -0.924443 0 -0.38132 -0.924443 0 -0.38132 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.4246 0.01209 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.03619 0.73282 0.03605 0.73221 0.03619 0.73282 0.03605 0.73221 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_400" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -6.13384 6.86819 -571.901 -6.35522 6.86819 -571.364 -6.13384 3.0742 -571.901 -6.35522 3.0742 -571.364 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.924516 0 0.381142 0.924516 0 0.381142 0.924516 0 0.381142 0.924516 0 0.381142 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.40478 0.98791 0.40478 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03651 0.73255 0.03638 0.73194 0.03651 0.73255 0.03638 0.73194 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_399" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -6.35522 3.0742 -571.364 -6.35522 6.86819 -571.364 -6.90332 3.0742 -571.603 -6.90332 7.05418 -571.603 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.399724 0 0.916636 -0.399724 0 0.916636 -0.399724 0 0.916636 -0.399724 0 0.916636 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.03638 0.73194 0.03638 0.73194 0.03605 0.73221 0.03605 0.73221 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_398" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -6.68182 7.05418 -572.14 -6.13384 6.86819 -571.901 -6.68182 3.0742 -572.14 -6.13384 3.0742 -571.901 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.399798 0 -0.916603 0.399798 0 -0.916603 0.399798 0 -0.916603 0.399798 0 -0.916603 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03619 0.73282 0.03651 0.73255 0.03619 0.73282 0.03651 0.73255 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_397" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -12.7479 3.0742 -574.813 -12.9693 3.0742 -574.27 -12.7479 9.31218 -574.813 -12.9693 9.31217 -574.27 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.925993 0 -0.377539 -0.925993 0 -0.377539 -0.925993 0 -0.377539 -0.925994 0 -0.377539 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.66525 0.01209 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.03256 0.73586 0.03242 0.73524 0.03256 0.73586 0.03242 0.73524 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_396" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -12.201 9.12618 -574.575 -12.4314 9.12618 -574.033 -12.201 3.0742 -574.575 -12.4314 3.0742 -574.033 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.920298 0 0.391217 0.920298 0 0.391217 0.920298 0 0.391217 0.920298 0 0.391217 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.64544 0.98791 0.64544 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03288 0.73558 0.03275 0.73497 0.03288 0.73558 0.03275 0.73497 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_395" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -12.4314 3.0742 -574.033 -12.4314 9.12618 -574.033 -12.9693 3.0742 -574.27 -12.9693 9.31217 -574.27 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.4032 0 0.915112 -0.4032 0 0.915112 -0.4032 0 0.915112 -0.4032 0 0.915112 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.03275 0.73497 0.03275 0.73497 0.03242 0.73524 0.03242 0.73524 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_394" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -12.7479 9.31218 -574.813 -12.201 9.12618 -574.575 -12.7479 3.0742 -574.813 -12.201 3.0742 -574.575 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.399085 0 -0.916914 0.399085 0 -0.916914 0.399085 0 -0.916914 0.399085 0 -0.916914 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03256 0.73586 0.03288 0.73558 0.03256 0.73586 0.03288 0.73558 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_393" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -19.6319 3.1002 -577.4 -18.9586 3.1002 -577.103 -19.6319 3.1002 -577.4 -18.9586 8.96719 -577.103 -19.6319 9.23319 -577.4 -18.9202 9.56218 -577.086 -19.6319 9.23319 -577.4 -18.7959 10.1361 -577.027 -19.7471 10.2191 -577.449 -18.4683 10.7111 -576.886 -19.9008 10.8921 -577.514 -17.8626 11.2751 -576.618 -20.3336 11.7321 -577.708 -20.9099 12.4491 -577.958 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.403587 0 0.914941 -0.403587 0 0.914941 -0.403587 0 0.914941 -0.403589 -6.5318e-06 0.91494 -0.403751 -0.000781243 0.914869 -0.402321 -0.00351542 0.915492 -0.403751 -0.000781243 0.914869 -0.404537 -0.000385501 0.914521 -0.404062 -0.000474879 0.914731 -0.402619 -0.00106091 0.915367 -0.402443 0.000150403 0.915445 -0.403313 -0.00135597 0.915061 -0.403702 -0.000765946 0.91489 -0.404552 -0.00630344 0.914493 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.02844 0.73879 0.02884 0.73845 0.02844 0.73879 0.02884 0.73845 0.02844 0.73879 0.02886 0.73844 0.02844 0.73879 0.02894 0.73837 0.02837 0.73885 0.02913 0.73821 0.02828 0.73892 0.0295 0.7379 0.02802 0.73914 0.02767 0.73943 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_392" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { -18.7089 3.1002 -577.715 -19.3822 3.1002 -578.012 -18.7089 8.96719 -577.715 -19.3822 9.23319 -578.012 -18.6704 9.56218 -577.698 -19.3822 9.23319 -578.012 -18.536 10.1361 -577.64 -19.4975 10.2191 -578.062 -18.2185 10.7111 -577.497 -19.641 10.8921 -578.126 -17.6027 11.2751 -577.23 -20.0839 11.7321 -578.321 -20.651 12.4491 -578.572 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.403586 0 -0.914942 0.403586 0 -0.914942 0.403587 3.36087e-06 -0.914941 0.403382 -4.82926e-05 -0.915032 0.404047 -0.00106326 -0.914738 0.403382 -4.82926e-05 -0.915032 0.402548 0.00154504 -0.915397 0.402933 0.00123217 -0.915229 0.403576 -0.00184566 -0.914944 0.403215 -0.00222296 -0.915103 0.402594 -0.00259974 -0.915375 0.402321 -0.00125448 -0.915498 0.40214 -0.00241822 -0.915575 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.02899 0.73915 0.02859 0.73949 0.02899 0.73915 0.02859 0.73949 0.02901 0.73913 0.02859 0.73949 0.02909 0.73906 0.02852 0.73954 0.02928 0.7389 0.02843 0.73962 0.02965 0.7386 0.02817 0.73984 0.02783 0.74012 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_391" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -17.6027 11.2751 -577.23 -17.8626 11.2751 -576.618 -18.2185 10.7111 -577.497 -18.4683 10.7111 -576.886 -18.536 10.1361 -577.64 -18.7959 10.1361 -577.027 -18.6704 9.56218 -577.698 -18.9202 9.56218 -577.086 -18.7089 8.96719 -577.715 -18.9586 8.96719 -577.103 -18.7089 3.1002 -577.715 -18.9586 3.1002 -577.103 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.592158 -0.765578 0.251473 0.596177 -0.763436 0.248471 0.657325 -0.70273 0.272202 0.722591 -0.62321 0.299117 0.827146 -0.442424 0.346541 0.864516 -0.348667 0.361998 0.908386 -0.183913 0.375515 0.918653 -0.124557 0.374916 0.925828 -0.0119122 0.377758 0.925893 -0.00340563 0.377771 0.925898 0 0.377774 0.925898 0 0.377774 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.02965 0.7386 0.0295 0.7379 0.02928 0.7389 0.02913 0.73821 0.02909 0.73906 0.02894 0.73837 0.02901 0.73913 0.02886 0.73844 0.02899 0.73915 0.02884 0.73845 0.02899 0.73915 0.02884 0.73845 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILDING1_s_390" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { -19.3822 3.1002 -578.012 -19.6319 3.1002 -577.4 -19.3822 9.23319 -578.012 -19.6319 9.23319 -577.4 -19.4975 10.2191 -578.062 -19.7471 10.2191 -577.449 -19.641 10.8921 -578.126 -19.9008 10.8921 -577.514 -20.0839 11.7321 -578.321 -20.3336 11.7321 -577.708 -20.651 12.4491 -578.572 -20.9099 12.4491 -577.958 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.925899 0 -0.377771 -0.925899 0 -0.377771 -0.925857 -0.00948043 -0.377754 -0.925488 -0.0309469 -0.377512 -0.915244 -0.152421 -0.372957 -0.907845 -0.189187 -0.3742 -0.86502 -0.346794 -0.362593 -0.832357 -0.431182 -0.348229 -0.771987 -0.549744 -0.31909 -0.737049 -0.603835 -0.303548 -0.696825 -0.656517 -0.288827 -0.693079 -0.658968 -0.292237 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.02859 0.73949 0.02844 0.73879 0.02859 0.73949 0.02844 0.73879 0.02852 0.73954 0.02837 0.73885 0.02843 0.73962 0.02828 0.73892 0.02817 0.73984 0.02802 0.73914 0.02783 0.74012 0.02767 0.73943 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 7.3097 3.5262 -566.583 7.3097 4.55418 -566.583 7.3097 3.5262 -566.583 9.54696 4.5522 -565.593 9.54696 3.5262 -565.593 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.404654 0 -0.91447 0.404654 0 -0.91447 0.404654 0 -0.91447 0.404654 0 -0.91447 0.404654 0 -0.91447 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.9995 0.00218 0.0005 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.04456 0.72651 0.04456 0.72651 0.04456 0.72651 0.04589 0.72539 0.04589 0.72539 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -20.6602 12.7841 -578.937 -20.6602 13.8141 -578.937 -20.6602 12.7841 -578.937 -7.09539 8.53819 -572.945 -7.09539 7.50817 -572.945 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.404064 0 -0.914731 0.404064 0 -0.914731 0.404064 0 -0.914731 0.404064 0 -0.914731 0.404064 0 -0.914731 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.02782 0.74054 0.02782 0.74054 0.02782 0.74054 0.03594 0.73373 0.03594 0.73373 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -7.09539 7.50817 -572.945 -7.09539 8.53819 -572.945 -7.09539 7.50817 -572.945 7.3097 4.55418 -566.583 7.3097 3.5262 -566.583 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.404002 0 -0.914758 0.404002 0 -0.914758 0.404002 0 -0.914758 0.404002 0 -0.914758 0.404002 0 -0.914758 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.03594 0.73373 0.03594 0.73373 0.03594 0.73373 0.04456 0.72651 0.04456 0.72651 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044RAFTER3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_47 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_48 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 6.78486 3.0722 -570.453 -41.483 3.0722 -592.184 -19.3044 17.0631 -582.198 -41.483 33.6941 -592.184 35.5676 3.07224 -624.995 -8.39355 3.07224 -654.886 11.8087 17.0631 -641.151 -8.39355 33.6941 -654.886 38.452 3.07224 -629.424 -5.07635 3.07224 -659.976 14.9267 17.0631 -645.937 -5.07635 33.6941 -659.976 76.537 3.07224 -677.541 38.7057 3.07224 -715.292 56.0901 17.0631 -697.944 38.7057 33.6941 -715.292 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.410529 5.51345e-05 -0.911848 0.410544 2.74889e-05 -0.911841 0.410544 2.74889e-05 -0.911841 0.410558 0 -0.911835 0.562278 -7.72208e-05 -0.826948 0.562259 -3.84991e-05 -0.826961 0.562259 -3.84991e-05 -0.826961 0.562241 0 -0.826973 0.574499 -5.1024e-05 -0.818505 0.574487 -2.54385e-05 -0.818514 0.574487 -2.54385e-05 -0.818514 0.574475 0 -0.818522 0.706355 2.39981e-05 -0.707858 0.70636 1.19645e-05 -0.707853 0.70636 1.19645e-05 -0.707853 0.706365 0 -0.707848 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 } TexCoordArray 1 Vec2Array 16 { 0.04424 0.73091 0.01537 0.75558 0.02863 0.74424 0.01537 0.75558 0.06146 0.79283 0.03516 0.82676 0.04725 0.81117 0.03516 0.82676 0.06319 0.79785 0.03715 0.83254 0.04911 0.8166 0.03715 0.83254 0.08597 0.85248 0.06334 0.89534 0.07374 0.87564 0.06334 0.89534 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITSTANDS1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { -37.5805 42.5641 -603.807 -15.2189 42.7661 -645.415 -36.4552 42.7991 -602.731 -14.2573 42.7991 -644.796 0.841189 42.5641 -670.656 30.2921 42.7661 -707.285 1.76124 42.7991 -669.383 31.1322 42.7991 -706.491 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.139288 -0.98777 0.0700625 0.0905435 -0.994838 0.0458166 0.0905435 -0.994838 0.0458166 0.025603 -0.999581 0.0135108 0.123027 -0.987992 0.0934692 0.0798681 -0.994938 0.060987 0.0798681 -0.994938 0.060987 0.0224599 -0.99959 0.0177769 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 20.6834 0.00051 -0.68344 0.0005 20.6834 0.9995 -0.68339 0.99949 20.6834 0.00051 -0.68344 0.0005 20.6834 0.9995 -0.68339 0.99949 } TexCoordArray 1 Vec2Array 8 { 0.0177 0.76877 0.03108 0.81601 0.01837 0.76755 0.03165 0.81531 0.04069 0.84466 0.0583 0.88625 0.04124 0.84322 0.05881 0.88535 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -13.1998 13.2021 -575.29 -13.1998 2.93519 -575.29 -12.2201 12.5601 -574.858 -12.2201 2.93519 -574.858 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.403473 0 0.914991 -0.403473 0 0.914991 -0.403473 0 0.914991 -0.403473 0 0.914991 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03229 0.7364 0.03229 0.7364 0.03287 0.73591 0.03287 0.73591 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -19.7471 16.6641 -578.158 -19.7471 2.93519 -578.158 -18.7573 16.0231 -577.723 -18.7573 2.93519 -577.723 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.40234 0 0.91549 -0.40234 0 0.91549 -0.40234 0 0.91549 -0.40234 0 0.91549 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02837 0.73965 0.02837 0.73965 0.02896 0.73916 0.02896 0.73916 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -30.8026 24.4551 -583.002 -30.8026 2.9352 -583.002 -29.8128 23.8131 -582.569 -29.8128 2.93519 -582.569 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.400777 0 0.916176 -0.400777 0 0.916176 -0.400777 0 0.916176 -0.400777 0 0.916176 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02176 0.74515 0.02176 0.74515 0.02235 0.74466 0.02235 0.74466 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -42.8104 2.94121 -588.426 -41.7529 3.02321 -588.047 -42.8104 2.94121 -588.426 -41.7529 23.2621 -588.047 -42.9833 24.1831 -588.585 -41.6852 25.3161 -588.015 -42.9833 24.1831 -588.585 -41.4445 27.2981 -587.909 -43.1845 27.5811 -588.676 -40.8592 29.2801 -587.652 -43.4544 29.9031 -588.793 -39.7532 31.2261 -587.166 -44.2522 32.8021 -589.145 -45.2035 35.5781 -590.218 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.371417 0.00201067 0.928464 -0.337402 0 0.941361 -0.371417 0.00201067 0.928464 -0.372995 0.00185082 0.927831 -0.399584 0.00257809 0.916693 -0.401596 -0.000627168 0.915817 -0.399584 0.00257809 0.916693 -0.403026 0.000422619 0.915188 -0.403031 9.26263e-05 0.915186 -0.402716 -0.000111968 0.915325 -0.402534 4.11905e-05 0.915405 -0.372549 0.0955037 0.923085 -0.36435 0.119606 0.92355 -0.316986 0.245475 0.916112 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.01457 0.75131 0.0152 0.75088 0.01457 0.75131 0.0152 0.75088 0.01447 0.75149 0.01525 0.75084 0.01447 0.75149 0.01539 0.75072 0.01435 0.75159 0.01574 0.75043 0.01419 0.75173 0.0164 0.74988 0.01371 0.75213 0.01314 0.75334 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 40.5791 3.86724 -624.583 36.897 3.86724 -627.125 9.73906 3.86721 -566.088 5.66474 3.86721 -567.884 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1.96826e-09 1 3.78019e-07 -7.12301e-08 1 3.47202e-07 -7.12301e-08 1 3.47202e-07 -1.39635e-07 1 3.16765e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.06446 0.79236 0.06226 0.79524 0.04601 0.72595 0.04357 0.72799 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -6.47051 13.2021 -590.653 -6.47051 2.93521 -590.653 -5.49999 12.5601 -590.174 -5.49999 2.93521 -590.174 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.442583 0 0.896727 -0.442583 0 0.896727 -0.442583 0 0.896727 -0.442583 0 0.896727 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03631 0.75384 0.03631 0.75384 0.03689 0.75329 0.03689 0.75329 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -12.8834 16.6641 -593.811 -12.8834 2.93523 -593.811 -11.9119 16.0231 -593.333 -11.9119 2.93523 -593.333 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.441469 0 0.897276 -0.441469 0 0.897276 -0.441469 0 0.897276 -0.441469 0 0.897276 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03248 0.75742 0.03248 0.75742 0.03306 0.75688 0.03306 0.75688 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -23.7174 24.4551 -599.151 -23.7174 2.93523 -599.151 -22.756 23.8131 -598.673 -22.756 2.93523 -598.673 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.445175 0 0.895444 -0.445175 0 0.895444 -0.445175 0 0.895444 -0.445175 0 0.895443 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02599 0.76349 0.02599 0.76349 0.02657 0.76294 0.02657 0.76294 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -35.6483 3.02324 -605.28 -34.4463 3.02324 -604.686 -35.6483 3.02324 -605.28 -34.4463 23.2621 -604.686 -35.6483 24.1831 -605.28 -34.3786 25.3161 -604.653 -35.6483 24.1831 -605.28 -34.1389 27.2981 -604.536 -35.8497 27.5811 -605.38 -33.5617 29.2801 -604.253 -36.1185 29.9031 -605.51 -32.4849 31.2261 -603.716 -36.898 32.8021 -605.897 -37.9171 35.2761 -606.399 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.443029 0 0.896508 -0.443029 0 0.896508 -0.443029 0 0.896508 -0.443023 8.96665e-06 0.89651 -0.442936 8.26422e-05 0.896553 -0.443086 0.000423844 0.896479 -0.442936 8.26422e-05 0.896553 -0.442549 0.000446732 0.896744 -0.441988 -8.72748e-05 0.897021 -0.441759 -0.0013145 0.897133 -0.44224 -0.000664794 0.896897 -0.442788 -0.000635335 0.896626 -0.443054 2.6445e-05 0.896495 -0.443262 -0.000697799 0.896392 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.01886 0.77044 0.01958 0.76977 0.01886 0.77044 0.01958 0.76977 0.01886 0.77044 0.01962 0.76973 0.01886 0.77044 0.01976 0.7696 0.01874 0.77056 0.0201 0.76928 0.01858 0.7707 0.02075 0.76867 0.01811 0.77114 0.0175 0.77171 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -12.5559 13.2021 -576.846 -12.5559 2.93519 -576.846 -11.5661 12.5601 -576.409 -11.5661 2.93519 -576.409 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.403886 0 0.914809 -0.403886 0 0.914809 -0.403886 0 0.914809 -0.403886 0 0.914809 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03267 0.73816 0.03267 0.73816 0.03326 0.73767 0.03326 0.73767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -19.0839 16.6641 -579.742 -19.0839 2.93519 -579.742 -18.0932 16.0231 -579.303 -18.0932 2.93519 -579.303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.405101 0 0.914272 -0.405101 0 0.914272 -0.405101 0 0.914272 -0.405101 0 0.914272 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02877 0.74145 0.02877 0.74145 0.02936 0.74095 0.02936 0.74095 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -30.1203 24.4551 -584.636 -30.1203 2.9352 -584.636 -29.1395 23.8131 -584.199 -29.1395 2.9352 -584.199 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.406994 0 0.913431 -0.406994 0 0.913431 -0.406994 0 0.913431 -0.406994 0 0.913431 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.02216 0.74701 0.02216 0.74701 0.02275 0.74651 0.02275 0.74651 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -42.0986 2.94121 -590.134 -41.0502 3.02321 -589.732 -42.0986 2.94121 -590.134 -41.0502 23.2621 -589.732 -42.2817 24.1831 -590.275 -40.9835 25.3161 -589.7 -42.2817 24.1831 -590.275 -40.7429 27.2981 -589.593 -42.4838 27.5811 -590.367 -40.1565 29.2801 -589.333 -42.7529 29.9031 -590.486 -39.0515 31.2261 -588.842 -43.5506 32.8021 -590.841 -45.2035 35.5781 -590.218 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.38247 0.00145225 0.923967 -0.358054 0 0.933701 -0.38247 0.00145225 0.923967 -0.383615 0.00131727 0.923492 -0.402875 0.00184807 0.915253 -0.404474 -0.000695717 0.914549 -0.402875 0.00184807 0.915253 -0.405919 0.000339084 0.913909 -0.406077 0.000218501 0.913839 -0.405967 -4.23127e-05 0.913888 -0.405933 2.34506e-05 0.913903 -0.454171 -0.193681 0.869607 -0.463192 -0.240304 0.853057 -0.489994 -0.458184 0.741601 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.015 0.75325 0.01562 0.75279 0.015 0.75325 0.01562 0.75279 0.01489 0.75341 0.01566 0.75276 0.01489 0.75341 0.01581 0.75263 0.01477 0.75351 0.01616 0.75234 0.01461 0.75365 0.01682 0.75178 0.01413 0.75405 0.01314 0.75334 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { -43.5506 32.8021 -590.841 -44.4543 35.2761 -591.623 -39.0515 31.2261 -588.842 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.352521 -0.162547 -0.921579 0.352521 -0.162547 -0.921579 0.352521 -0.162547 -0.921579 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.96817 0.92309 0.9995 0.9995 0.83237 0.87442 } TexCoordArray 1 Vec2Array 3 { 0.01413 0.75405 0.01359 0.75494 0.01682 0.75178 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { -43.5506 32.8021 -590.841 -45.2035 35.5781 -590.218 -44.4543 35.2761 -591.623 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.835902 -0.417844 -0.355913 -0.835902 -0.417844 -0.355913 -0.835902 -0.417844 -0.355913 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.99699 0.92309 0.99699 0.9995 0.98791 0.9995 } TexCoordArray 1 Vec2Array 3 { 0.01413 0.75405 0.01314 0.75334 0.01359 0.75494 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -29.5402 49.46 -628.547 -29.5928 49.46 -628.557 -29.5402 49.46 -628.547 -29.6651 42.553 -628.508 -29.4943 42.553 -628.469 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.213471 0.00934331 0.976905 -0.175838 0.0087045 0.984381 -0.213471 0.00934331 0.976905 -0.213471 0.00934331 0.976905 -0.224882 0.00953534 0.974339 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.02251 0.79686 0.02248 0.79687 0.02251 0.79686 0.02244 0.79681 0.02254 0.79677 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.5928 49.46 -628.557 -29.5292 49.46 -628.596 -29.6651 42.553 -628.508 -29.4573 42.553 -628.645 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.526658 -0.000412129 -0.850077 -0.544604 8.51455e-05 -0.838694 -0.544604 8.51455e-05 -0.838694 -0.549947 0.000234525 -0.8352 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.0672 0.53824 0.0672 } TexCoordArray 1 Vec2Array 4 { 0.02248 0.79687 0.02252 0.79691 0.02244 0.79681 0.02256 0.79697 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -29.4943 42.553 -628.469 -29.4573 42.553 -628.645 -29.5402 49.46 -628.547 -29.5292 49.46 -628.596 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.978648 0.00882626 0.205353 0.978041 0.00877818 0.208227 0.978041 0.00877818 0.208227 0.975784 0.00860426 0.218567 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.02254 0.79677 0.02256 0.79697 0.02251 0.79686 0.02252 0.79691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -26.2663 49.46 -634.811 -26.319 49.46 -634.82 -26.2663 49.46 -634.811 -26.3912 42.553 -634.772 -26.2205 42.553 -634.733 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.213457 0.00934337 0.976908 -0.175401 0.00869727 0.984459 -0.213457 0.00934337 0.976908 -0.213457 0.00934337 0.976908 -0.225032 0.00953817 0.974305 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.02447 0.80397 0.02444 0.80398 0.02447 0.80397 0.02439 0.80393 0.0245 0.80388 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -26.1834 42.553 -634.909 -26.3912 42.553 -634.772 -26.2555 49.46 -634.86 -26.319 49.46 -634.82 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.549954 0.000218078 -0.835195 -0.544728 7.20353e-05 -0.838613 -0.544728 7.20353e-05 -0.838613 -0.52719 -0.000413859 -0.849747 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.02452 0.80408 0.02439 0.80393 0.02448 0.80403 0.02444 0.80398 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -26.2205 42.553 -634.733 -26.1834 42.553 -634.909 -26.2663 49.46 -634.811 -26.2555 49.46 -634.86 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.978518 0.00881402 0.205972 0.978061 0.00877785 0.208133 0.978061 0.00877785 0.208133 0.976375 0.00864721 0.215909 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.0245 0.80388 0.02452 0.80408 0.02447 0.80397 0.02448 0.80403 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -32.8694 49.46 -622.264 -32.922 49.46 -622.273 -32.8694 49.46 -622.264 -32.9943 42.553 -622.225 -32.8236 42.553 -622.186 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.213329 0.00934973 0.976936 -0.175814 0.00871293 0.984385 -0.213329 0.00934973 0.976936 -0.213329 0.00934973 0.976936 -0.224716 0.00954134 0.974378 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.02052 0.78973 0.02049 0.78974 0.02052 0.78973 0.02044 0.78968 0.02055 0.78964 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -32.7865 42.553 -622.362 -32.9943 42.553 -622.225 -32.8584 49.46 -622.313 -32.922 49.46 -622.273 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.549964 0.000226727 -0.835188 -0.544631 7.75832e-05 -0.838676 -0.544631 7.75832e-05 -0.838676 -0.526715 -0.000418941 -0.850042 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.02057 0.78984 0.02044 0.78968 0.02053 0.78978 0.02049 0.78974 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -32.8236 42.553 -622.186 -32.7865 42.553 -622.362 -32.8694 49.46 -622.264 -32.8584 49.46 -622.313 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.978497 0.00881392 0.206071 0.977937 0.00876965 0.208717 0.977937 0.00876965 0.208717 0.975857 0.00860955 0.21824 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.02055 0.78964 0.02057 0.78984 0.02052 0.78973 0.02053 0.78978 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -36.1568 49.46 -616.025 -36.2095 49.46 -616.035 -36.1568 49.46 -616.025 -36.2818 42.553 -615.987 -36.1111 42.553 -615.947 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.213071 0.00934538 0.976992 -0.174682 0.00869359 0.984586 -0.213071 0.00934538 0.976992 -0.213071 0.00934538 0.976992 -0.22472 0.00954142 0.974377 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.01855 0.78264 0.01852 0.78265 0.01855 0.78264 0.01848 0.7826 0.01858 0.78255 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -36.074 42.553 -616.123 -36.2818 42.553 -615.987 -36.1459 49.46 -616.074 -36.2095 49.46 -616.035 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.549986 0.000227927 -0.835174 -0.544758 8.17374e-05 -0.838593 -0.544758 8.17374e-05 -0.838593 -0.527213 -0.00040464 -0.849733 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.0186 0.78275 0.01848 0.7826 0.01856 0.7827 0.01852 0.78265 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -36.1111 42.553 -615.947 -36.074 42.553 -616.123 -36.1568 49.46 -616.025 -36.1459 49.46 -616.074 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.978506 0.00881298 0.20603 0.977937 0.00876803 0.208717 0.977937 0.00876803 0.208717 0.975825 0.00860548 0.218385 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.01858 0.78255 0.0186 0.78275 0.01855 0.78264 0.01856 0.7827 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -39.1793 49.46 -610.183 -39.2321 49.46 -610.193 -39.1793 49.46 -610.183 -39.3042 42.553 -610.145 -39.1334 42.553 -610.105 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.213003 0.00934387 0.977007 -0.175039 0.0086994 0.984523 -0.213003 0.00934387 0.977007 -0.213003 0.00934387 0.977007 -0.224568 0.00953849 0.974412 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.01674 0.77601 0.01671 0.77602 0.01674 0.77601 0.01667 0.77597 0.01677 0.77592 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -39.0963 42.553 -610.281 -39.3042 42.553 -610.145 -39.1684 49.46 -610.232 -39.2321 49.46 -610.193 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.549732 0.000221129 -0.835341 -0.544082 6.31719e-05 -0.839032 -0.544082 6.31719e-05 -0.839032 -0.525142 -0.000461343 -0.851015 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.01679 0.77612 0.01667 0.77597 0.01675 0.77607 0.01671 0.77602 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -39.1334 42.553 -610.105 -39.0963 42.553 -610.281 -39.1793 49.46 -610.183 -39.1684 49.46 -610.232 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.978489 0.0088327 0.206111 0.97791 0.00878696 0.208844 0.97791 0.00878696 0.208844 0.97576 0.00862159 0.218676 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.01677 0.77592 0.01679 0.77612 0.01674 0.77601 0.01675 0.77607 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0041" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 24 { DrawArrays TRIANGLE_STRIP 0 9 DrawArrays TRIANGLE_STRIP 9 5 DrawArrays TRIANGLE_STRIP 14 9 DrawArrays TRIANGLE_STRIP 23 5 DrawArrays TRIANGLE_STRIP 28 9 DrawArrays TRIANGLE_STRIP 37 5 DrawArrays TRIANGLE_STRIP 42 9 DrawArrays TRIANGLE_STRIP 51 5 DrawArrays TRIANGLE_STRIP 56 9 DrawArrays TRIANGLE_STRIP 65 5 DrawArrays TRIANGLE_STRIP 70 9 DrawArrays TRIANGLE_STRIP 79 5 DrawArrays TRIANGLE_STRIP 84 9 DrawArrays TRIANGLE_STRIP 93 5 DrawArrays TRIANGLE_STRIP 98 9 DrawArrays TRIANGLE_STRIP 107 5 DrawArrays TRIANGLE_STRIP 112 9 DrawArrays TRIANGLE_STRIP 121 5 DrawArrays TRIANGLE_STRIP 126 9 DrawArrays TRIANGLE_STRIP 135 5 DrawArrays TRIANGLE_STRIP 140 9 DrawArrays TRIANGLE_STRIP 149 5 DrawArrays TRIANGLE_STRIP 154 9 DrawArrays TRIANGLE_STRIP 163 5 } VertexArray Vec3Array 168 { -38.1712 48.238 -609.607 -38.4277 47.947 -609.669 -38.6313 48.832 -610.034 -38.7564 48.228 -609.787 -39.1883 49.426 -610.174 -38.7564 48.228 -609.787 -39.182 48.821 -610.194 -38.7459 47.593 -610.1 -39.1883 48.198 -610.174 -38.4439 47.311 -609.753 -38.7459 47.593 -610.1 -38.4439 47.311 -609.753 -38.7564 48.228 -609.787 -38.4277 47.947 -609.669 -26.276 48.198 -634.806 -26.2576 48.821 -634.817 -25.9144 47.593 -634.519 -26.0765 48.228 -634.252 -25.8161 47.311 -634.067 -26.0765 48.228 -634.252 -25.8413 47.947 -633.987 -25.8413 48.832 -634.405 -25.6537 48.238 -633.808 -26.276 49.426 -634.806 -25.8413 48.832 -634.405 -26.276 49.426 -634.806 -26.0765 48.228 -634.252 -26.2576 48.821 -634.817 -29.5645 48.198 -628.568 -29.5464 48.821 -628.58 -29.2031 47.593 -628.282 -29.3654 48.228 -628.016 -29.1049 47.311 -627.83 -29.3654 48.228 -628.016 -29.1304 47.947 -627.751 -29.1301 48.832 -628.169 -28.9327 48.238 -627.573 -29.5645 49.426 -628.568 -29.1301 48.832 -628.169 -29.5645 49.426 -628.568 -29.3654 48.228 -628.016 -29.5464 48.821 -628.58 -32.8811 48.198 -622.264 -32.8626 48.821 -622.275 -32.5195 47.593 -621.977 -32.6915 48.228 -621.709 -32.4113 47.311 -621.526 -32.6915 48.228 -621.709 -32.4467 47.947 -621.446 -32.4466 48.832 -621.863 -32.249 48.238 -621.268 -32.8811 49.426 -622.264 -32.4466 48.832 -621.863 -32.8811 49.426 -622.264 -32.6915 48.228 -621.709 -32.8626 48.821 -622.275 -36.1687 48.198 -616.022 -36.151 48.821 -616.035 -35.8077 47.593 -615.737 -35.9598 48.228 -615.472 -35.6995 47.311 -615.286 -35.9598 48.228 -615.472 -35.7347 47.947 -615.205 -35.7344 48.832 -615.623 -35.5468 48.238 -615.025 -36.1687 49.426 -616.022 -35.7344 48.832 -615.623 -36.1687 49.426 -616.022 -35.9598 48.228 -615.472 -36.151 48.821 -616.035 -23.0085 48.198 -640.995 -23.002 48.821 -641.015 -22.5662 47.593 -640.922 -22.5765 48.228 -640.609 -22.2641 47.311 -640.574 -22.5765 48.228 -640.609 -22.2479 47.947 -640.49 -22.4514 48.832 -640.856 -21.9912 48.238 -640.428 -23.0085 49.426 -640.995 -22.4514 48.832 -640.856 -23.0085 49.426 -640.995 -22.5765 48.228 -640.609 -23.002 48.821 -641.015 1.47844 48.1591 -677.17 1.23802 47.8681 -677.279 1.10629 48.7531 -677.676 0.937255 48.1491 -677.457 0.585322 49.3471 -677.917 0.937255 48.1491 -677.457 0.595244 48.7421 -677.936 1.0061 47.5141 -677.762 0.585322 48.1191 -677.917 1.23767 47.2321 -677.364 1.0061 47.5141 -677.762 1.23767 47.2321 -677.364 0.937255 48.1491 -677.457 1.23802 47.8681 -677.279 17.8796 48.1191 -699.698 17.8996 48.7421 -699.705 18.1811 47.5141 -699.348 17.9719 48.1491 -699.117 18.193 47.2321 -698.885 17.9719 48.1491 -699.117 18.1532 47.8681 -698.812 18.2315 48.7531 -699.222 18.3041 48.1591 -698.601 17.8796 49.3471 -699.698 18.2315 48.7531 -699.222 17.8796 49.3471 -699.698 17.9719 48.1491 -699.117 17.8996 48.7421 -699.705 13.4817 48.1191 -694.186 13.5016 48.7421 -694.194 13.7831 47.5141 -693.837 13.574 48.1491 -693.607 13.7949 47.2321 -693.374 13.574 48.1491 -693.607 13.7552 47.8681 -693.302 13.8336 48.7531 -693.712 13.9161 48.1591 -693.09 13.4817 49.3471 -694.186 13.8336 48.7531 -693.712 13.4817 49.3471 -694.186 13.574 48.1491 -693.607 13.5016 48.7421 -694.194 9.04392 48.1191 -688.614 9.06391 48.7421 -688.621 9.34537 47.5141 -688.264 9.12633 48.1491 -688.033 9.36725 47.2321 -687.801 9.12633 48.1491 -688.033 9.31749 47.8681 -687.729 9.39581 48.7531 -688.139 9.47838 48.1591 -687.517 9.04392 49.3471 -688.614 9.39581 48.7531 -688.139 9.04392 49.3471 -688.614 9.12633 48.1491 -688.033 9.06391 48.7421 -688.621 4.64604 48.1191 -683.097 4.66591 48.7421 -683.107 4.94737 47.5141 -682.75 4.74834 48.1491 -682.518 4.96923 47.2321 -682.287 4.74834 48.1491 -682.518 4.91947 47.8681 -682.213 4.99791 48.7531 -682.624 5.07034 48.1591 -682.001 4.64604 49.3471 -683.097 4.99791 48.7531 -682.624 4.64604 49.3471 -683.097 4.74834 48.1491 -682.518 4.66591 48.7421 -683.107 22.2478 48.1191 -705.167 22.2577 48.7421 -705.185 22.6685 47.5141 -705.011 22.5996 48.1491 -704.706 22.9 47.2321 -704.613 22.5996 48.1491 -704.706 22.9004 47.8681 -704.528 22.7688 48.7531 -704.925 23.1408 48.1591 -704.419 22.2478 49.3471 -705.167 22.7688 48.7531 -704.925 22.2478 49.3471 -705.167 22.5996 48.1491 -704.706 22.2577 48.7421 -705.185 } NormalBinding PER_VERTEX NormalArray Vec3Array 168 { 0.476411 -0.239776 -0.845896 0.330512 -0.190936 -0.924286 0.101543 -0.334464 -0.936922 0.556823 0.0112675 -0.830555 0.275936 -0.203597 -0.939366 0.556823 0.0112675 -0.830555 0.672379 0.127336 -0.729172 0.716131 0.20609 -0.666846 0.119958 -0.0329086 -0.992233 0.695843 0.211163 -0.686449 0.716131 0.20609 -0.666846 0.695843 0.211163 -0.686449 0.556823 0.0112675 -0.830555 0.330512 -0.190936 -0.924286 0.589069 -0.0313517 -0.807474 0.938503 0.129413 -0.3201 0.947131 0.207329 -0.244864 0.885147 0.00952803 -0.465213 0.939189 0.212024 -0.27013 0.885147 0.00952803 -0.465213 0.737805 -0.189604 -0.647839 0.544372 -0.33432 -0.769344 0.836377 -0.234 -0.495699 0.691504 -0.205239 -0.692603 0.544372 -0.33432 -0.769344 0.691504 -0.205239 -0.692603 0.885147 0.00952803 -0.465213 0.938503 0.129413 -0.3201 0.587176 -0.0322253 -0.808818 0.938352 0.129168 -0.320642 0.947072 0.207335 -0.245086 0.884877 0.00949263 -0.465728 0.93927 0.2119 -0.269945 0.884877 0.00949263 -0.465728 0.731464 -0.193793 -0.653762 0.538728 -0.335857 -0.772639 0.822128 -0.243331 -0.514679 0.690565 -0.204896 -0.693641 0.538728 -0.335857 -0.772639 0.690565 -0.204896 -0.693641 0.884877 0.00949263 -0.465728 0.938352 0.129168 -0.320642 0.588831 -0.0314159 -0.807645 0.943145 0.132727 -0.30473 0.947091 0.216444 -0.237002 0.884147 0.0123006 -0.467047 0.932225 0.22894 -0.280254 0.884147 0.0123006 -0.467047 0.722677 -0.192636 -0.6638 0.529638 -0.340295 -0.77697 0.821909 -0.243311 -0.51504 0.689932 -0.21152 -0.692281 0.529638 -0.340295 -0.77697 0.689932 -0.21152 -0.692281 0.884147 0.0123006 -0.467047 0.943145 0.132727 -0.30473 0.584919 -0.0332084 -0.810412 0.933355 0.125625 -0.336253 0.943143 0.201895 -0.264044 0.884183 0.0125664 -0.466971 0.939264 0.211921 -0.269949 0.884183 0.0125664 -0.466971 0.75215 -0.183857 -0.632824 0.55402 -0.329336 -0.764592 0.836855 -0.233882 -0.494948 0.692146 -0.198018 -0.694062 0.55402 -0.329336 -0.764592 0.692146 -0.198018 -0.694062 0.884183 0.0125664 -0.466971 0.933355 0.125625 -0.336253 0.12023 -0.0328345 -0.992203 0.67243 0.127286 -0.729134 0.716103 0.205983 -0.666909 0.556714 0.0111576 -0.83063 0.69571 0.211076 -0.686611 0.556714 0.0111576 -0.83063 0.330432 -0.191013 -0.924299 0.101514 -0.334483 -0.936918 0.476318 -0.239866 -0.845923 0.275838 -0.203643 -0.939384 0.101514 -0.334483 -0.936918 0.275838 -0.203643 -0.939384 0.556714 0.0111576 -0.83063 0.67243 0.127286 -0.729134 0.62629 -0.239687 -0.741829 0.497524 -0.190911 -0.846181 0.275067 -0.334421 -0.901388 0.702374 0.0112513 -0.711719 0.446862 -0.203588 -0.871129 0.702374 0.0112513 -0.711719 0.79697 0.127332 -0.590444 0.82829 0.206096 -0.521019 0.30352 -0.0329148 -0.952256 0.81194 0.211122 -0.544225 0.82829 0.206096 -0.521019 0.81194 0.211122 -0.544225 0.702374 0.0112513 -0.711719 0.497524 -0.190911 -0.846181 0.729777 -0.0313125 -0.682968 0.981807 0.129389 -0.138976 0.976211 0.20737 -0.0633241 0.956573 0.00954525 -0.291338 0.973163 0.212057 -0.0893645 0.956573 0.00954525 -0.291338 0.84608 -0.189671 -0.498171 0.678706 -0.33438 -0.653871 0.914261 -0.234203 -0.330568 0.80883 -0.205266 -0.551053 0.678706 -0.33438 -0.653871 0.80883 -0.205266 -0.551053 0.956573 0.00954525 -0.291338 0.981807 0.129389 -0.138976 0.728052 -0.0322924 -0.684761 0.981777 0.12915 -0.139405 0.976208 0.207332 -0.0634869 0.956413 0.00951076 -0.291862 0.97321 0.211836 -0.0893753 0.956413 0.00951076 -0.291862 0.840861 -0.193792 -0.505368 0.673848 -0.335804 -0.658153 0.903859 -0.243333 -0.351892 0.808247 -0.204831 -0.552069 0.673848 -0.335804 -0.658153 0.808247 -0.204831 -0.552069 0.956413 0.00951076 -0.291862 0.981777 0.12915 -0.139405 0.72972 -0.0313159 -0.683028 0.983493 0.132693 -0.123018 0.97471 0.216444 -0.0556122 0.955889 0.0122467 -0.293472 0.968219 0.22885 -0.100898 0.955889 0.0122467 -0.293472 0.834143 -0.192608 -0.516824 0.665731 -0.340257 -0.664099 0.903815 -0.243247 -0.352063 0.807231 -0.211554 -0.55102 0.665731 -0.340257 -0.664099 0.807231 -0.211554 -0.55102 0.955889 0.0122467 -0.293472 0.983493 0.132693 -0.123018 0.726146 -0.0332425 -0.686736 0.979789 0.125672 -0.155627 0.975894 0.201904 -0.0828546 0.955984 0.0126026 -0.293149 0.973201 0.211918 -0.0892776 0.955984 0.0126026 -0.293149 0.857295 -0.183866 -0.480872 0.687375 -0.329294 -0.647364 0.91465 -0.233916 -0.329695 0.809861 -0.197951 -0.552214 0.687375 -0.329294 -0.647364 0.809861 -0.197951 -0.552214 0.955984 0.0126026 -0.293149 0.979789 0.125672 -0.155627 0.303706 -0.0328247 -0.9522 0.797041 0.127325 -0.590351 0.828359 0.2061 -0.520908 0.702385 0.0111865 -0.711709 0.811994 0.211112 -0.544149 0.702385 0.0111865 -0.711709 0.497545 -0.191005 -0.846148 0.275027 -0.334495 -0.901373 0.626215 -0.239856 -0.741838 0.44676 -0.203672 -0.871162 0.275027 -0.334495 -0.901373 0.44676 -0.203672 -0.871162 0.702385 0.0111865 -0.711709 0.797041 0.127325 -0.590351 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 168 { 0.04488 0.98522 0.04488 0.50768 0.54883 0.98522 0.54883 0.50768 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.54883 0.01478 0.95512 0.01478 0.04488 0.01478 0.54883 0.01478 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.04488 0.98522 0.04488 0.50768 0.54883 0.98522 0.54883 0.50768 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.54883 0.01478 0.95512 0.01478 0.04488 0.01478 0.54883 0.01478 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 } TexCoordArray 1 Vec2Array 168 { 0.01735 0.77536 0.01719 0.77543 0.01707 0.77584 0.017 0.77556 0.01674 0.776 0.017 0.77556 0.01674 0.77602 0.017 0.77592 0.01674 0.776 0.01718 0.77552 0.017 0.77592 0.01718 0.77552 0.017 0.77556 0.01719 0.77543 0.02446 0.80396 0.02447 0.80398 0.02468 0.80364 0.02458 0.80334 0.02474 0.80312 0.02458 0.80334 0.02472 0.80303 0.02472 0.80351 0.02484 0.80283 0.02446 0.80396 0.02472 0.80351 0.02446 0.80396 0.02458 0.80334 0.02447 0.80398 0.0225 0.79688 0.02251 0.7969 0.02271 0.79656 0.02262 0.79626 0.02277 0.79604 0.02262 0.79626 0.02276 0.79595 0.02276 0.79643 0.02287 0.79575 0.0225 0.79688 0.02276 0.79643 0.0225 0.79688 0.02262 0.79626 0.02251 0.7969 0.02051 0.78973 0.02052 0.78974 0.02073 0.7894 0.02063 0.7891 0.02079 0.78889 0.02063 0.7891 0.02077 0.7888 0.02077 0.78927 0.02089 0.78859 0.02051 0.78973 0.02077 0.78927 0.02051 0.78973 0.02063 0.7891 0.02052 0.78974 0.01855 0.78264 0.01856 0.78265 0.01876 0.78231 0.01867 0.78201 0.01883 0.7818 0.01867 0.78201 0.0188 0.78171 0.01881 0.78219 0.01892 0.78151 0.01855 0.78264 0.01881 0.78219 0.01855 0.78264 0.01867 0.78201 0.01856 0.78265 0.02642 0.81099 0.02642 0.81101 0.02668 0.81091 0.02668 0.81055 0.02686 0.81051 0.02668 0.81055 0.02687 0.81042 0.02675 0.81083 0.02703 0.81035 0.02642 0.81099 0.02675 0.81083 0.02642 0.81099 0.02668 0.81055 0.02642 0.81101 0.04107 0.85206 0.04092 0.85218 0.04084 0.85263 0.04074 0.85238 0.04053 0.85291 0.04074 0.85238 0.04054 0.85293 0.04078 0.85273 0.04053 0.85291 0.04092 0.85228 0.04078 0.85273 0.04092 0.85228 0.04074 0.85238 0.04092 0.85218 0.05088 0.87764 0.05089 0.87764 0.05106 0.87724 0.05093 0.87697 0.05107 0.87671 0.05093 0.87697 0.05104 0.87663 0.05109 0.87709 0.05113 0.87639 0.05088 0.87764 0.05109 0.87709 0.05088 0.87764 0.05093 0.87697 0.05089 0.87764 0.04825 0.87138 0.04826 0.87139 0.04843 0.87098 0.0483 0.87072 0.04844 0.87046 0.0483 0.87072 0.04841 0.87037 0.04846 0.87084 0.04851 0.87013 0.04825 0.87138 0.04846 0.87084 0.04825 0.87138 0.0483 0.87072 0.04826 0.87139 0.04559 0.86505 0.04561 0.86506 0.04577 0.86465 0.04564 0.86439 0.04579 0.86413 0.04564 0.86439 0.04576 0.86405 0.0458 0.86451 0.04585 0.86381 0.04559 0.86505 0.0458 0.86451 0.04559 0.86505 0.04564 0.86439 0.04561 0.86506 0.04296 0.85879 0.04297 0.8588 0.04314 0.85839 0.04302 0.85813 0.04316 0.85787 0.04302 0.85813 0.04313 0.85778 0.04317 0.85825 0.04322 0.85754 0.04296 0.85879 0.04317 0.85825 0.04296 0.85879 0.04302 0.85813 0.04297 0.8588 0.05349 0.88384 0.0535 0.88386 0.05374 0.88367 0.0537 0.88332 0.05388 0.88322 0.0537 0.88332 0.05388 0.88312 0.0538 0.88357 0.05403 0.88299 0.05349 0.88384 0.0538 0.88357 0.05349 0.88384 0.0537 0.88332 0.0535 0.88386 } TexCoordArray 2 Vec2Array 168 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 168 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0040_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { -13.1311 35.804 -661.964 35.343 35.804 -723.164 -13.1311 35.804 -661.964 38.713 35.628 -719.246 -45.2029 35.578 -590.219 -49.7612 35.804 -592.586 -9.06441 35.578 -658.769 -13.1311 35.804 -661.964 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0332317 -0.999225 -0.0211192 -0.0271722 -0.999399 -0.0215218 -0.0332317 -0.999225 -0.0211192 -0.0271722 -0.999399 -0.0215218 -0.0388848 -0.999033 -0.0204992 -0.0390638 -0.999024 -0.0206093 -0.0390638 -0.999024 -0.0206093 -0.0332317 -0.999225 -0.0211192 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0005 0.0005 0.0005 0.0005 0.0005 0.0005 0.9995 0.0005 0.9995 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.03233 0.8348 0.06133 0.90428 0.03233 0.8348 0.06334 0.89983 0.01314 0.75334 0.01041 0.75603 0.03476 0.83117 0.03233 0.8348 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0040_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -38.44 42.547 -603.185 -16.1684 42.547 -645.313 -42.4459 42.547 -605.052 -19.9917 42.547 -647.732 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.9995 0.0005 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.01719 0.76806 0.03051 0.81589 0.01479 0.77018 0.02822 0.81864 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 5.66474 8.04018 -567.884 5.66474 3.86721 -567.884 5.66474 8.04018 -567.884 36.897 3.86724 -627.125 36.8981 8.04024 -627.125 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.88459 -0.000116844 0.46637 0.884593 0 0.466363 0.88459 -0.000116844 0.46637 0.88459 -0.000116844 0.46637 0.884587 -0.000233687 0.466376 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 20 1 20 0 20 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.04357 0.72799 0.04357 0.72799 0.04357 0.72799 0.06226 0.79524 0.06226 0.79524 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -45.2712 39.9841 -590.336 -45.2035 35.5781 -590.218 -45.2712 39.9841 -590.336 -9.07592 35.5781 -658.769 -9.12445 39.9841 -658.899 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.884356 0.0247833 0.466154 0.884361 0.0260687 0.466074 0.884356 0.0247833 0.466154 0.884356 0.0247833 0.466154 0.88435 0.0234982 0.466234 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -9 1 -9 0 -9 1 10 0 10 } TexCoordArray 1 Vec2Array 5 { 0.0131 0.75348 0.01314 0.75334 0.0131 0.75348 0.03475 0.83117 0.03472 0.83132 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 40.5791 3.86724 -624.583 40.5791 8.03423 -624.583 9.73906 3.86721 -566.088 9.73906 8.03417 -566.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.884587 0 0.466376 0.884587 0 0.466376 0.884587 0 0.466376 0.884587 0 0.466376 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00999 0.00051 0.00999 0.99949 19.99 0.0005 19.99 } TexCoordArray 1 Vec2Array 4 { 0.06446 0.79236 0.06446 0.79236 0.04601 0.72595 0.04601 0.72595 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -42.1695 42.4591 -605.357 -19.9433 42.5661 -647.689 -42.1695 42.4591 -605.357 -19.9433 45.6581 -647.689 -42.4485 45.6581 -605.042 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.884774 0.0159178 0.465749 0.885381 0 0.464865 0.884774 0.0159178 0.465749 0.884774 0.0159178 0.465749 0.88398 0.0311616 0.466484 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.00699 0.9995 13.993 0.9995 0.00699 0.0005 13.993 0.0005 0.00699 } TexCoordArray 1 Vec2Array 5 { 0.01496 0.77053 0.02825 0.81859 0.01496 0.77053 0.02825 0.81859 0.01479 0.77017 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 5.66474 8.04018 -567.884 5.66474 3.86721 -567.884 5.66474 8.04018 -567.884 -20.5732 17.6051 -579.446 -20.5641 21.7841 -579.461 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.402609 -0.00207754 -0.91537 0.403244 0 -0.915093 0.402609 -0.00207754 -0.91537 0.402609 -0.00207754 -0.91537 0.401973 -0.00415167 -0.915642 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.04357 0.72799 0.04357 0.72799 0.04357 0.72799 0.02788 0.74111 0.02788 0.74113 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -20.5641 21.7841 -579.461 -20.5732 17.6051 -579.446 -20.5641 21.7841 -579.461 -45.2035 35.5781 -590.218 -45.2712 39.9841 -590.336 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.394653 -0.0115327 -0.918758 0.398154 -0.00414938 -0.917309 0.394653 -0.0115327 -0.918758 0.394653 -0.0115327 -0.918758 0.391264 -0.0186257 -0.92009 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.02788 0.74113 0.02788 0.74111 0.02788 0.74113 0.01314 0.75334 0.0131 0.75348 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 5.66474 8.04018 -567.884 9.73906 8.03417 -566.088 5.66474 3.86721 -567.884 9.73906 3.86721 -566.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.403363 0 -0.91504 0.403363 0 -0.91504 0.403363 0 -0.91504 0.403363 0 -0.91504 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.00218 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.04357 0.72799 0.04601 0.72595 0.04357 0.72799 0.04601 0.72595 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044ALPHASTAIRS" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_19 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_20 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 } VertexArray Vec3Array 10 { -40.8491 36.3131 -605.525 -19.5257 35.7471 -646.612 -40.8491 36.3131 -605.525 -19.5257 42.5871 -646.612 -41.2525 42.6591 -605.511 -2.05841 36.3131 -672.966 26.2753 35.7471 -709.282 -2.05841 36.3131 -672.966 26.2753 42.5871 -709.282 -2.46185 42.6591 -673.031 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.885606 0.0266019 0.463675 0.887586 0 0.460641 0.885606 0.0266019 0.463675 0.885606 0.0266019 0.463675 0.882774 0.0550883 0.466556 0.785862 0.02709 0.617808 0.788427 0 0.615128 0.785862 0.02709 0.617808 0.785862 0.02709 0.617808 0.782462 0.0560968 0.620166 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 3 1 0 1 3 1 0 0 3 0 3 1 0 1 3 1 0 0 3 0 } TexCoordArray 1 Vec2Array 10 { 0.01575 0.77072 0.0285 0.81737 0.01575 0.77072 0.0285 0.81737 0.0155 0.77071 0.03895 0.84729 0.0559 0.88852 0.03895 0.84729 0.0559 0.88852 0.03871 0.84736 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0113FLATSEATS9_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -45.2035 35.5781 -590.218 -20.5732 17.6051 -579.446 -45.2035 35.5781 -590.218 -15.3725 26.5331 -618.096 -9.07592 35.5781 -658.769 -15.3725 26.5331 -618.096 13.1928 17.6051 -643.487 -20.5732 17.6051 -579.446 13.1928 17.6051 -643.487 8.96976 10.6891 -604.508 36.897 3.86724 -627.125 8.96976 10.6891 -604.508 5.66474 3.86721 -567.884 -20.5732 17.6051 -579.446 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.494189 0.829684 0.259619 0.439386 0.867996 0.23135 0.494189 0.829684 0.259619 0.49248 0.830704 0.259603 0.493379 0.829762 0.260906 0.49248 0.830704 0.259603 0.439081 0.868032 0.231793 0.439386 0.867996 0.23135 0.439081 0.868032 0.231793 0.383004 0.901405 0.201932 0.383668 0.90112 0.201947 0.383004 0.901405 0.201932 0.383368 0.901134 0.202449 0.439386 0.867996 0.23135 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 2.9985 3.99793 1.49614 3.99688 2.9985 3.99793 2.24242 1.98692 2.9985 0.00305 2.24242 1.98692 1.49614 0.002 1.49614 3.99688 1.49614 0.002 0.74377 1.9865 0.0015 0.00313 0.74377 1.9865 0.0015 3.998 1.49614 3.99688 } TexCoordArray 1 Vec2Array 14 { 0.01314 0.75334 0.02788 0.74111 0.01314 0.75334 0.03099 0.78499 0.03475 0.83117 0.03099 0.78499 0.04808 0.81382 0.02788 0.74111 0.04808 0.81382 0.04555 0.76957 0.06226 0.79524 0.04555 0.76957 0.04357 0.72799 0.02788 0.74111 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0387CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { -14.1229 32.4241 -638.66 -14.1229 35.1311 -638.66 -22.5831 32.4241 -623.115 -22.5831 35.1311 -623.115 -6.01861 25.9501 -633.478 -6.01861 28.6561 -633.478 -14.229 25.9501 -618.422 -14.229 28.6561 -618.422 14.9975 11.5721 -620.031 14.9975 14.2781 -620.031 7.61097 11.5721 -606.489 7.61097 14.2781 -606.489 22.6994 7.20524 -615.177 22.6994 9.91123 -615.177 15.599 7.20523 -602.157 15.599 9.91123 -602.157 4.88422 17.5981 -626.412 4.88422 20.3041 -626.412 -2.88439 17.5981 -612.168 -2.88439 20.3041 -612.168 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.878344 0 0.478028 0.878344 0 0.478028 0.878344 0 0.478028 0.878344 0 0.478028 0.877943 0 0.478765 0.877943 0 0.478765 0.877943 0 0.478765 0.877943 0 0.478765 0.877897 0 0.47885 0.877897 0 0.47885 0.877897 0 0.47885 0.877897 0 0.47885 0.877935 0 0.47878 0.877935 0 0.47878 0.877935 0 0.47878 0.877935 0 0.47878 0.877918 0 0.478812 0.877918 0 0.478812 0.877918 0 0.478812 0.877918 0 0.478812 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.03173 0.80834 0.03173 0.80834 0.02667 0.79069 0.02667 0.79069 0.03658 0.80246 0.03658 0.80246 0.03167 0.78536 0.03167 0.78536 0.04915 0.78719 0.04915 0.78719 0.04474 0.77182 0.04474 0.77182 0.05376 0.78168 0.05376 0.78168 0.04951 0.7669 0.04951 0.7669 0.0431 0.79443 0.0431 0.79443 0.03846 0.77826 0.03846 0.77826 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0386CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { -26.2166 34.4891 -622.924 -26.2166 37.1951 -622.924 -33.9853 34.4891 -607.051 -33.9853 37.1951 -607.051 -12.2575 23.7401 -615.206 -12.2575 26.4471 -615.206 -19.5641 23.7401 -600.217 -19.5641 26.4471 -600.217 9.28716 10.1631 -603.031 9.28716 12.8691 -603.031 2.61951 10.1631 -589.338 2.61951 12.8691 -589.338 19.4106 4.70423 -597.309 19.4106 7.41124 -597.309 13.0755 4.70419 -584.294 13.0755 7.41122 -584.294 -6.56652 19.4331 -612.01 -6.56652 22.1391 -612.01 -13.7771 19.4331 -597.221 -13.7771 22.1391 -597.221 1.30823 14.5301 -607.546 1.30823 17.2361 -607.546 -5.6242 14.5301 -593.306 -5.6242 17.2361 -593.306 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.898193 0 0.439602 0.898193 0 0.439602 0.898193 0 0.439602 0.898193 0 0.439602 0.898889 0 0.438177 0.898889 0 0.438177 0.898889 0 0.438177 0.898889 0 0.438177 0.899075 0 0.437795 0.899075 0 0.437795 0.899075 0 0.437795 0.899075 0 0.437795 0.899141 0 0.43766 0.899141 0 0.43766 0.899141 0 0.43766 0.899141 0 0.43766 0.898853 0 0.43825 0.898853 0 0.43825 0.898853 0 0.43825 0.898853 0 0.43825 0.899114 0 0.437714 0.899114 0 0.437714 0.899114 0 0.437714 0.899114 0 0.437714 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.0245 0.79047 0.0245 0.79047 0.01985 0.77245 0.01985 0.77245 0.03285 0.78171 0.03285 0.78171 0.02848 0.7647 0.02848 0.7647 0.04574 0.76789 0.04574 0.76789 0.04175 0.75235 0.04175 0.75235 0.05179 0.76139 0.05179 0.76139 0.048 0.74662 0.048 0.74662 0.03625 0.77808 0.03625 0.77808 0.03194 0.76129 0.03194 0.76129 0.04097 0.77302 0.04097 0.77302 0.03682 0.75685 0.03682 0.75685 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0386ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { -23.6123 32.4241 -621.471 -23.6123 35.1311 -621.471 -31.4083 32.4241 -605.557 -31.4083 35.1311 -605.557 -15.2289 25.9501 -616.831 -15.2289 28.6561 -616.831 -22.7661 25.9501 -601.408 -22.7661 28.6561 -601.408 11.9341 8.68124 -601.535 11.9341 11.3881 -601.535 5.3534 8.68123 -588.02 5.3534 11.3881 -588.02 -3.92279 17.5981 -610.51 -3.92279 20.3041 -610.51 -11.0373 17.5981 -595.907 -11.0373 20.3041 -595.907 3.54975 13.0061 -606.278 3.54975 15.7121 -606.278 -3.30804 13.0061 -592.193 -3.30804 15.7121 -592.193 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.898032 0 0.439931 0.898032 0 0.439931 0.898032 0 0.439931 0.898032 0 0.439931 0.898451 0 0.439073 0.898451 0 0.439073 0.898451 0 0.439073 0.898451 0 0.439073 0.899084 0 0.437777 0.899084 0 0.437777 0.899084 0 0.437777 0.899083 0 0.437777 0.898984 0 0.437981 0.898984 0 0.437981 0.898984 0 0.437981 0.898984 0 0.437981 0.899094 0 0.437756 0.899094 0 0.437756 0.899094 0 0.437756 0.899094 0 0.437756 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.02606 0.78883 0.02606 0.78883 0.02139 0.77076 0.02139 0.77076 0.03107 0.78356 0.03107 0.78356 0.02656 0.76605 0.02656 0.76605 0.04732 0.76619 0.04732 0.76619 0.04339 0.75085 0.04339 0.75085 0.03784 0.77638 0.03784 0.77638 0.03358 0.7598 0.03358 0.7598 0.04231 0.77158 0.04231 0.77158 0.0382 0.75559 0.0382 0.75559 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0386ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { -20.9007 30.2701 -619.976 -20.9007 32.9771 -619.976 -28.5723 30.2701 -604.285 -28.5723 32.9771 -604.285 6.46851 11.5721 -604.626 6.46851 14.2781 -604.626 -0.294181 11.5721 -590.741 -0.294181 14.2781 -590.741 14.3827 7.20523 -600.149 14.3827 9.91123 -600.149 7.88386 7.20519 -586.799 7.88386 9.91122 -586.799 -9.3833 21.6081 -613.606 -9.3833 24.3151 -613.606 -16.6899 21.6081 -598.619 -16.6899 24.3151 -598.619 -1.47607 16.3471 -609.123 -1.47607 19.0541 -609.123 -8.50878 16.3471 -594.691 -8.50878 19.0541 -594.691 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.898374 0 0.439231 0.898374 0 0.439231 0.898374 0 0.439231 0.898374 0 0.439231 0.899036 0 0.437875 0.899036 0 0.437875 0.899036 0 0.437875 0.899036 0 0.437875 0.899124 0 0.437694 0.899124 0 0.437694 0.899124 0 0.437694 0.899124 0 0.437694 0.898865 0 0.438225 0.898865 0 0.438225 0.898865 0 0.438225 0.898865 0 0.438225 0.898947 0 0.438057 0.898947 0 0.438057 0.898947 0 0.438057 0.898947 0 0.438057 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.02768 0.78713 0.02768 0.78713 0.02309 0.76931 0.02309 0.76931 0.04405 0.7697 0.04405 0.7697 0.04001 0.75394 0.04001 0.75394 0.04879 0.76462 0.04879 0.76462 0.0449 0.74946 0.0449 0.74946 0.03457 0.7799 0.03457 0.7799 0.0302 0.76288 0.0302 0.76288 0.0393 0.77481 0.0393 0.77481 0.03509 0.75842 0.03509 0.75842 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0386ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { -18.1315 28.2811 -618.452 -18.1315 30.9871 -618.452 -25.6687 28.2811 -603.026 -25.6687 30.9871 -603.026 17.1691 5.72023 -598.575 17.1691 8.42624 -598.575 10.7613 5.72021 -585.411 10.7613 8.42624 -585.411 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.898486 0 0.439003 0.898486 0 0.439003 0.898486 0 0.439003 0.898486 0 0.439003 0.899136 0 0.43767 0.899136 0 0.43767 0.899136 0 0.43767 0.899136 0 0.43767 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.02934 0.7854 0.02934 0.7854 0.02483 0.76788 0.02483 0.76788 0.05045 0.76283 0.05045 0.76283 0.04662 0.74789 0.04662 0.74789 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0385CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { -32.302 32.4241 -603.994 -32.302 35.1311 -603.994 -39.4073 32.4241 -587.75 -39.4073 35.1311 -587.75 -23.6406 25.9501 -599.894 -23.6406 28.6561 -599.894 -30.4852 25.9501 -584.138 -30.4852 28.6561 -584.138 6.81116 7.20519 -584.849 6.81116 9.91122 -584.849 0.923159 7.20518 -571.201 0.923159 9.91117 -571.201 -11.9412 17.5981 -594.32 -11.9412 20.3041 -594.32 -18.3914 17.5981 -579.391 -18.3914 20.3041 -579.391 -4.28765 13.0061 -590.45 -4.28765 15.7121 -590.45 -10.4984 13.0061 -576.051 -10.4984 15.7121 -576.051 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.916188 0 0.40075 0.916188 0 0.40075 0.916188 0 0.40075 0.916188 0 0.40075 0.917195 0 0.398439 0.917195 0 0.398439 0.917195 0 0.398439 0.917195 0 0.398439 0.918195 0 0.396128 0.918195 0 0.396128 0.918195 0 0.396128 0.918195 0 0.396128 0.91798 0 0.396626 0.91798 0 0.396626 0.91798 0 0.396626 0.91798 0 0.396626 0.918224 0 0.396061 0.918224 0 0.396061 0.918224 0 0.396061 0.918224 0 0.396061 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.02086 0.76898 0.02086 0.76898 0.01661 0.75054 0.01661 0.75054 0.02604 0.76433 0.02604 0.76433 0.02195 0.74644 0.02195 0.74644 0.04426 0.74725 0.04426 0.74725 0.04074 0.73175 0.04074 0.73175 0.03304 0.758 0.03304 0.758 0.02918 0.74105 0.02918 0.74105 0.03762 0.75361 0.03762 0.75361 0.0339 0.73726 0.0339 0.73726 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0385ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { -26.5442 28.2811 -601.513 -26.5442 30.9871 -601.513 -33.3888 28.2811 -585.757 -33.3888 30.9871 -585.757 4.30292 8.68123 -586.114 4.30292 11.3881 -586.114 -1.66003 8.68118 -572.299 -1.66003 11.3881 -572.299 11.9624 4.70419 -582.25 11.9624 7.41122 -582.25 6.22278 4.70419 -568.946 6.22278 7.41121 -568.946 -14.6517 19.4331 -595.69 -14.6517 22.1391 -595.69 -21.1798 19.4331 -580.572 -21.1798 22.1391 -580.572 -6.58575 14.5301 -591.61 -6.58575 17.2361 -591.61 -12.8631 14.5301 -577.054 -12.8631 17.2361 -577.054 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.917194 0 0.398441 0.917194 0 0.398441 0.917194 0 0.398441 0.917194 0 0.398441 0.918126 0 0.396289 0.918126 0 0.396289 0.918126 0 0.396289 0.918126 0 0.396289 0.918196 0 0.396127 0.918196 0 0.396127 0.918196 0 0.396127 0.918196 0 0.396127 0.918065 0 0.39643 0.918065 0 0.39643 0.918065 0 0.39643 0.918065 0 0.39643 0.91825 0 0.396002 0.91825 0 0.396002 0.91825 0 0.396002 0.91825 0 0.396002 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.0243 0.76617 0.0243 0.76617 0.02021 0.74828 0.02021 0.74828 0.04276 0.74868 0.04276 0.74868 0.03919 0.733 0.03919 0.733 0.04734 0.7443 0.04734 0.7443 0.04391 0.72919 0.04391 0.72919 0.03142 0.75956 0.03142 0.75956 0.02751 0.74239 0.02751 0.74239 0.03624 0.75492 0.03624 0.75492 0.03249 0.7384 0.03249 0.7384 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0385ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { -1.29614 11.5721 -588.94 -1.29614 14.2781 -588.94 -7.42297 11.5721 -574.746 -7.42297 14.2781 -574.746 -17.5452 21.6081 -597.15 -17.5452 24.3151 -597.15 -24.1593 21.6081 -581.829 -24.1593 24.3151 -581.829 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.918118 0 0.396306 0.918118 0 0.396306 0.918118 0 0.396306 0.918118 0 0.396306 0.918101 0 0.396346 0.918101 0 0.396346 0.918101 0 0.396346 0.918101 0 0.396346 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.03941 0.75189 0.03941 0.75189 0.03574 0.73578 0.03574 0.73578 0.02969 0.76121 0.02969 0.76121 0.02573 0.74382 0.02573 0.74382 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN285_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS287_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 43.9485 0.298733 -571.652 40.4847 0.346709 -564.036 43.9485 0.298733 -571.652 47.9022 0.346709 -560.815 51.4087 0.298733 -568.104 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00241505 0.999983 -0.00530808 0.00228429 0.999983 -0.00526038 0.00241505 0.999983 -0.00530808 0.00241505 0.999983 -0.00530808 0.00254742 0.999982 -0.00535638 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.06647 0.73227 0.0644 0.72362 0.06647 0.73227 0.06884 0.71996 0.07094 0.72824 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS287_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 40.4847 0.346709 -564.036 37.2831 0.39505 -556.307 40.4847 0.346709 -564.036 44.6444 0.39505 -553.404 47.9022 0.346709 -560.815 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00224859 0.999983 -0.0054264 0.00212015 0.999983 -0.00537615 0.00224859 0.999983 -0.0054264 0.00224859 0.999983 -0.0054264 0.00237845 0.999982 -0.0054772 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.0644 0.72362 0.06249 0.71485 0.0644 0.72362 0.06689 0.71155 0.06884 0.71996 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS287_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 37.2831 0.39505 -556.307 34.3472 0.443026 -548.472 37.2831 0.39505 -556.307 41.6394 0.443026 -545.881 44.6444 0.39505 -553.404 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0020457 0.999983 -0.00545624 0.00192 0.999984 -0.00540372 0.0020457 0.999983 -0.00545624 0.0020457 0.999983 -0.00545624 0.00217265 0.999982 -0.00550928 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.06249 0.71485 0.06073 0.70595 0.06249 0.71485 0.06509 0.70301 0.06689 0.71155 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS280_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 55.87 0.164315 -593.729 51.6456 0.206805 -586.507 55.87 0.164315 -593.729 59.1495 0.206804 -582.288 63.374 0.164315 -589.165 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00261151 0.999987 -0.00446228 0.00248931 0.999987 -0.00442726 0.00261151 0.999987 -0.00446228 0.00261151 0.999987 -0.00446228 0.00273566 0.999986 -0.00449787 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.07361 0.75733 0.07108 0.74913 0.07361 0.75733 0.07557 0.74434 0.0781 0.75215 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS280_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 51.6456 0.206805 -586.507 47.6702 0.251854 -579.145 51.6456 0.206805 -586.507 55.1593 0.251854 -575.265 59.1495 0.206804 -582.288 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00260438 0.999985 -0.00482114 0.00247717 0.999986 -0.00478139 0.00260438 0.999985 -0.00482114 0.00260438 0.999985 -0.00482114 0.00273345 0.999984 -0.00486149 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.07108 0.74913 0.0687 0.74077 0.07108 0.74913 0.07318 0.73637 0.07557 0.74434 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS280_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 47.6702 0.251854 -579.145 43.9485 0.298733 -571.652 47.6702 0.251854 -579.145 51.4087 0.298733 -568.104 55.1593 0.251854 -575.265 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00253639 0.999984 -0.00510465 0.00240685 0.999984 -0.00506079 0.00253639 0.999984 -0.00510465 0.00253639 0.999984 -0.00510465 0.00266768 0.999983 -0.0051491 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.0687 0.74077 0.06647 0.73227 0.0687 0.74077 0.07094 0.72824 0.07318 0.73637 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN285" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 12.4269 2.4579 -546.653 29.7742 0.489905 -541.147 15.3135 2.50478 -555.237 32.4626 0.443026 -549.142 18.4913 2.55276 -563.717 35.4225 0.39505 -557.041 21.957 2.60109 -572.084 38.6503 0.346709 -564.833 25.7064 2.64908 -580.328 42.1423 0.298733 -572.511 29.735 2.69596 -588.439 45.8944 0.251854 -580.065 34.0381 2.74101 -596.407 49.9023 0.206805 -587.487 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.100352 0.99418 0.0391758 0.104311 0.993926 0.0350765 0.104088 0.993831 0.0382801 0.108075 0.993445 0.0372452 0.107501 0.993245 0.0436805 0.11156 0.992835 0.0428055 0.11072 0.992625 0.0493547 0.114777 0.992198 0.0486704 0.113665 0.991981 0.055259 0.117639 0.991544 0.0547931 0.11625 0.991323 0.0613514 0.120062 0.990883 0.0611204 0.119246 0.990774 0.0643965 0.123956 0.990416 0.0609251 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 155.683 0 155.683 1.21333 155.1 0 155.1 1.21333 154.517 0 154.517 1.21333 153.934 0 153.934 1.21333 153.351 0 153.351 1.21333 152.768 0 152.768 1.21333 152.185 0 152.185 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.04762 0.70389 0.05799 0.69763 0.04934 0.71363 0.0596 0.70671 0.05124 0.72326 0.06137 0.71568 0.05332 0.73276 0.0633 0.72452 0.05556 0.74212 0.06539 0.73324 0.05797 0.75132 0.06764 0.74182 0.06055 0.76037 0.07004 0.75024 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN279_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN279_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 76 Group { DataVariance STATIC name "T0LB279" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 49.9023 0.206805 -587.487 51.6456 0.206805 -586.507 54.1611 0.164315 -594.768 55.87 0.164315 -593.729 58.6661 0.125117 -601.899 60.3385 0.125117 -600.802 63.4119 0.089944 -608.872 65.0458 0.089944 -607.718 68.3931 0.059525 -615.679 69.9867 0.059525 -614.47 73.6036 0.034592 -622.311 75.155 0.034592 -621.049 79.0377 0.015877 -628.763 80.5452 0.015877 -627.448 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00246873 0.999987 -0.00439165 0.00255334 0.999987 -0.00436589 0.00250696 0.999988 -0.00423403 0.00254075 0.999988 -0.00407621 0.00242363 0.99999 -0.00379194 0.00242738 0.999991 -0.00361301 0.00226422 0.999992 -0.00328892 0.00223437 0.999993 -0.00309212 0.00202142 0.999994 -0.00273238 0.0019548 0.999995 -0.0025211 0.00168884 0.999996 -0.00212918 0.00158337 0.999997 -0.00190595 0.00143527 0.999997 -0.00170369 0.00147062 0.999997 -0.0016859 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 496.557 0 496.557 1 494.807 0 494.807 1 493.058 0 493.058 1 491.309 0 491.309 1 489.56 0 489.56 1 487.811 0 487.811 1 486.062 0 486.062 1 } TexCoordArray 1 Vec2Array 14 { 0.07004 0.75024 0.07108 0.74913 0.07258 0.75851 0.07361 0.75733 0.07528 0.76661 0.07628 0.76536 0.07812 0.77452 0.0791 0.77321 0.0811 0.78225 0.08205 0.78088 0.08422 0.78978 0.08514 0.78835 0.08747 0.7971 0.08837 0.79561 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT274" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 59.4857 6.91322 -633.797 59.4857 2.91322 -633.797 65.3201 6.93194 -640.724 65.3201 2.93194 -640.724 71.3876 6.9437 -647.447 71.3876 2.9437 -647.447 77.681 6.94779 -653.959 77.681 2.94779 -653.959 84.1932 6.9437 -660.253 84.1932 2.9437 -660.253 90.9163 6.93194 -666.32 90.9163 2.93194 -666.32 97.8428 6.91322 -672.154 97.8428 2.91322 -672.154 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.764849 0 0.644209 0.764849 0 0.644209 0.757456 0 0.652887 0.749962 0 0.661481 0.7347 0 0.678392 0.726932 0 0.686709 0.711125 0 0.703066 0.703086 0 0.711104 0.686713 0 0.726928 0.678378 0 0.734713 0.661458 0 0.749982 0.652876 0 0.757465 0.64421 0 0.764849 0.64421 0 0.764849 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 652.607 1 652.607 0 650.42 1 650.42 0 648.235 1 648.235 0 646.048 1 646.048 0 643.861 1 643.861 0 641.675 1 641.675 0 639.488 1 639.488 0 } TexCoordArray 1 Vec2Array 14 { 0.07577 0.80282 0.07577 0.80282 0.07926 0.81068 0.07926 0.81068 0.08289 0.81832 0.08289 0.81832 0.08665 0.82571 0.08665 0.82571 0.09055 0.83285 0.09055 0.83285 0.09457 0.83974 0.09457 0.83974 0.09872 0.84636 0.09872 0.84636 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT274" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 77.4005 0.059525 -608.848 77.4005 1.05953 -608.848 82.5074 0.034592 -615.068 82.5074 1.03459 -615.068 87.8201 0.015877 -621.105 87.8201 1.01588 -621.105 93.3317 0.004111 -626.953 93.3317 1.00411 -626.953 99.0356 2.8e-05 -632.604 99.0356 1.00003 -632.604 104.688 0.004112 -638.308 104.688 1.00411 -638.308 110.535 0.015878 -643.82 110.535 1.01588 -643.82 116.572 0.034593 -649.133 116.572 1.03459 -649.133 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.77287 0 -0.634564 -0.77287 0 -0.634564 -0.765585 0 -0.643335 -0.758195 0 -0.652028 -0.743146 0 -0.66913 -0.735486 0 -0.67754 -0.719853 0 -0.694127 -0.711877 0 -0.702304 -0.705981 0 -0.708231 -0.708149 0 -0.706063 -0.702279 0 -0.711902 -0.69416 0 -0.719821 -0.677607 0 -0.735424 -0.669173 0 -0.743106 -0.660658 0 -0.750687 -0.660658 0 -0.750687 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 247.841 0 247.841 1 246.091 0 246.091 1 244.343 0 244.343 1 242.593 0 242.593 1 240.845 0 240.845 1 239.095 0 239.095 1 237.345 0 237.345 1 235.597 0 235.597 1 } TexCoordArray 1 Vec2Array 16 { 0.08649 0.77449 0.08649 0.77449 0.08954 0.78156 0.08954 0.78156 0.09272 0.78841 0.09272 0.78841 0.09602 0.79505 0.09602 0.79505 0.09943 0.80146 0.09943 0.80146 0.10281 0.80794 0.10281 0.80794 0.10631 0.8142 0.10631 0.8142 0.10992 0.82023 0.10992 0.82023 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { -0.961819 35.3901 -672.47 -0.791567 35.3901 -672.718 -0.961819 35.3901 -672.47 -0.791567 40.8141 -672.718 -0.96182 40.8141 -672.47 -0.791567 40.8141 -672.718 -0.58872 41.6761 -672.222 -0.418489 41.6761 -672.471 0.529309 42.5381 -671.477 0.697957 42.5381 -671.724 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.825059 7.70663e-08 0.565046 0.82506 0 0.565045 0.825059 7.70663e-08 0.565046 0.822972 -0.0710494 0.563622 0.822973 -0.0710544 0.563619 0.822972 -0.0710494 0.563622 0.623754 -0.654536 0.427216 0.525511 -0.771114 0.359474 0.445905 -0.841578 0.304821 0.446247 -0.84153 0.304454 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.03961 0.84672 0.03971 0.84701 0.03961 0.84672 0.03971 0.84701 0.03961 0.84672 0.03971 0.84701 0.03983 0.84644 0.03993 0.84672 0.0405 0.8456 0.0406 0.84588 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 2.86213 35.3901 -677.941 3.03745 35.3901 -678.187 2.86213 35.3901 -677.941 3.03745 40.8141 -678.187 2.86213 40.8141 -677.941 3.03745 40.8141 -678.187 3.22942 41.6761 -677.685 3.40473 41.6761 -677.931 4.33088 42.5381 -676.918 4.50492 42.5381 -677.161 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.813778 0 0.581176 0.813778 0 0.581176 0.813778 0 0.581176 0.811722 -0.0710515 0.579705 0.811721 -0.0710532 0.579707 0.811722 -0.0710515 0.579705 0.615389 -0.654342 0.439469 0.518121 -0.770885 0.370522 0.439391 -0.841464 0.314443 0.439004 -0.841516 0.314842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.04189 0.85293 0.042 0.85321 0.04189 0.85293 0.042 0.85321 0.04189 0.85293 0.042 0.85321 0.04211 0.85264 0.04222 0.85292 0.04277 0.85177 0.04288 0.85205 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 6.73088 35.3901 -683.233 6.91103 35.3901 -683.474 6.73088 35.3901 -683.233 6.91103 40.8141 -683.474 6.73088 40.8141 -683.233 6.91103 40.8141 -683.474 7.09383 41.6761 -682.971 7.2735 41.6761 -683.211 8.17896 42.5381 -682.18 8.35911 42.5381 -682.421 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.801139 0 0.598478 0.801139 0 0.598478 0.801139 0 0.598478 0.799108 -0.0709329 0.596988 0.799116 -0.0710189 0.596967 0.799108 -0.0709329 0.596988 0.605823 -0.654202 0.452767 0.509859 -0.771279 0.381016 0.432824 -0.841473 0.323399 0.432908 -0.841462 0.323315 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.04421 0.85894 0.04432 0.85922 0.04421 0.85894 0.04432 0.85922 0.04421 0.85894 0.04432 0.85922 0.04443 0.85864 0.04453 0.85892 0.04508 0.85775 0.04518 0.85802 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 10.7879 35.3901 -688.538 10.9742 35.3901 -688.775 10.7879 35.3901 -688.538 10.9742 40.8141 -688.775 10.7879 40.8141 -688.538 10.9742 40.8141 -688.775 11.1441 41.6761 -688.268 11.3294 41.6761 -688.504 12.214 42.5381 -687.455 12.3982 42.5381 -687.692 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.786918 0 0.617057 0.786918 0 0.617057 0.786918 0 0.617057 0.78491 -0.0707236 0.61556 0.784938 -0.0709081 0.615504 0.78491 -0.0707236 0.61556 0.595069 -0.653926 0.467198 0.501106 -0.771151 0.392707 0.425409 -0.841519 0.332975 0.426117 -0.841427 0.332302 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.04664 0.86496 0.04675 0.86523 0.04664 0.86496 0.04675 0.86523 0.04664 0.86496 0.04675 0.86523 0.04685 0.86466 0.04696 0.86493 0.04749 0.86374 0.0476 0.864 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { -21.7818 35.3901 -639.892 -21.6269 35.3901 -640.149 -21.7818 35.3901 -639.892 -21.6269 40.8141 -640.149 -21.7818 40.8141 -639.892 -21.6269 40.8141 -640.149 -21.3975 41.6761 -639.662 -21.2422 41.6761 -639.92 -20.2409 42.5381 -638.975 -20.0878 42.5381 -639.231 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.856484 0 0.516173 0.856484 0 0.516173 0.856484 0 0.516173 0.85432 -0.0711384 0.514856 0.85432 -0.0710508 0.514868 0.85432 -0.0711384 0.514856 0.647227 -0.654998 0.389969 0.545384 -0.77136 0.327963 0.462559 -0.84191 0.277898 0.462991 -0.841843 0.277379 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.02715 0.80974 0.02724 0.81003 0.02715 0.80974 0.02724 0.81003 0.02715 0.80974 0.02724 0.81003 0.02738 0.80948 0.02747 0.80977 0.02807 0.8087 0.02817 0.80899 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { -18.2861 35.3901 -645.57 -18.1264 35.3901 -645.824 -18.2861 35.3901 -645.57 -18.1264 40.8141 -645.824 -18.2861 40.8141 -645.57 -18.1264 40.8141 -645.824 -17.9062 41.6761 -645.334 -17.7468 41.6761 -645.586 -16.7653 42.5381 -644.622 -16.6061 42.5381 -644.875 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.845966 0 0.533238 0.845966 0 0.533238 0.845966 0 0.533238 0.8438 -0.0709288 0.53195 0.84383 -0.071005 0.531892 0.8438 -0.0709288 0.53195 0.639316 -0.654535 0.403558 0.537887 -0.771585 0.339609 0.456412 -0.841837 0.288096 0.456532 -0.841819 0.287957 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.02924 0.81618 0.02934 0.81647 0.02924 0.81618 0.02934 0.81647 0.02924 0.81618 0.02934 0.81647 0.02947 0.81592 0.02957 0.8162 0.03015 0.81511 0.03025 0.81539 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -20.1894 35.3901 -646.754 -18.2861 35.3901 -645.57 -20.1894 35.3901 -646.754 -18.2861 40.8141 -645.57 -20.1894 42.5381 -646.754 -17.9062 41.6761 -645.334 -16.7653 42.5381 -644.622 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.528154 0 0.849148 -0.528154 0 0.849148 -0.528154 0 0.849148 -0.528168 -2.02795e-05 0.84914 -0.528236 -0.000209236 0.849098 -0.528447 -0.000751647 0.848966 -0.528557 -0.00115598 0.848897 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.0281 0.81753 0.02924 0.81618 0.0281 0.81753 0.02924 0.81618 0.0281 0.81753 0.02947 0.81592 0.03015 0.81511 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -23.7093 35.3901 -641.036 -21.7818 35.3901 -639.892 -23.7093 35.3901 -641.036 -21.7818 40.8141 -639.892 -23.7093 42.5381 -641.036 -21.3975 41.6761 -639.662 -20.2409 42.5381 -638.975 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.510555 0 0.859845 -0.510555 0 0.859845 -0.510555 0 0.859845 -0.510622 -0.00010063 0.859805 -0.510701 -8.06797e-05 0.859758 -0.511078 -0.00028979 0.859534 -0.510894 0.00037855 0.859644 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.026 0.81104 0.02715 0.80974 0.026 0.81104 0.02715 0.80974 0.026 0.81104 0.02738 0.80948 0.02807 0.8087 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 9.00591 35.3901 -689.89 10.7879 35.3901 -688.538 9.00591 35.3901 -689.89 10.7879 40.8141 -688.538 9.00591 42.5381 -689.89 11.1441 41.6761 -688.268 12.214 42.5381 -687.455 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.604516 0 0.796593 -0.604516 0 0.796593 -0.604516 0 0.796593 -0.604501 2.45731e-05 0.796604 -0.604499 -4.35006e-05 0.796606 -0.604456 -0.000156229 0.796639 -0.604543 -0.000495853 0.796573 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.04557 0.8665 0.04664 0.86496 0.04557 0.8665 0.04664 0.86496 0.04557 0.8665 0.04685 0.86466 0.04749 0.86374 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 4.92042 35.3901 -684.548 6.73088 35.3901 -683.233 4.92042 35.3901 -684.548 6.73088 40.8141 -683.233 4.92042 42.5381 -684.548 7.09383 41.6761 -682.971 8.17896 42.5381 -682.18 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.587765 0 0.809032 -0.587765 0 0.809032 -0.587765 0 0.809032 -0.587701 0.000101217 0.809078 -0.587693 -0.000175018 0.809084 -0.587508 -0.000628544 0.809219 -0.587867 -0.00201627 0.808955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.04313 0.86044 0.04421 0.85894 0.04313 0.86044 0.04421 0.85894 0.04313 0.86044 0.04443 0.85864 0.04508 0.85775 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1.02475 35.3901 -679.22 2.86213 35.3901 -677.941 1.02475 35.3901 -679.22 2.86213 40.8141 -677.941 1.02475 42.5381 -679.22 3.22942 41.6761 -677.685 4.33088 42.5381 -676.918 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.571273 0 0.82076 -0.571273 0 0.82076 -0.571273 0 0.82076 -0.571293 -3.07871e-05 0.820746 -0.571326 -6.10354e-05 0.820724 -0.571461 -0.000219215 0.820629 -0.571434 -0.000116301 0.820648 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.0408 0.85439 0.04189 0.85293 0.0408 0.85439 0.04189 0.85293 0.0408 0.85439 0.04211 0.85264 0.04277 0.85177 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { -2.82434 35.3901 -673.711 -0.961819 35.3901 -672.47 -2.82434 35.3901 -673.711 -0.96182 40.8141 -672.47 -2.82434 42.5381 -673.711 -0.58872 41.6761 -672.222 0.529309 42.5381 -671.477 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.554725 -4.47098e-08 0.832034 -0.554725 -1.0363e-07 0.832034 -0.554725 -4.47098e-08 0.832034 -0.554684 6.45114e-05 0.832061 -0.554625 8.91816e-05 0.8321 -0.554364 0.00032026 0.832274 -0.554451 -3.84362e-06 0.832216 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.03849 0.84813 0.03961 0.84672 0.03849 0.84813 0.03961 0.84672 0.03849 0.84813 0.03983 0.84644 0.0405 0.8456 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -18.1264 35.3901 -645.824 -20.0275 35.3901 -647.01 -18.1264 40.8141 -645.824 -20.0275 42.5381 -647.01 -17.7468 41.6761 -645.586 -16.6061 42.5381 -644.875 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.52931 0 -0.848428 0.52931 0 -0.848428 0.529341 4.66624e-05 -0.848409 0.529369 8.59841e-06 -0.848392 0.529522 3.08836e-05 -0.848296 0.529415 -0.000359513 -0.848363 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.02934 0.81647 0.0282 0.81782 0.02934 0.81647 0.0282 0.81782 0.02957 0.8162 0.03025 0.81539 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -21.6269 35.3901 -640.149 -23.5526 35.3901 -641.297 -21.6269 40.8141 -640.149 -23.5526 42.5381 -641.297 -21.2422 41.6761 -639.92 -20.0878 42.5381 -639.231 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.512072 0 -0.858942 0.512072 0 -0.858942 0.512058 -2.19339e-05 -0.858951 0.512072 9.72947e-05 -0.858942 0.512072 0.000349511 -0.858943 0.5122 0.000816161 -0.858866 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.02724 0.81003 0.02609 0.81133 0.02724 0.81003 0.02609 0.81133 0.02747 0.80977 0.02817 0.80899 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 10.9742 35.3901 -688.775 9.19225 35.3901 -690.129 10.9742 40.8141 -688.775 9.19224 42.5381 -690.129 11.3294 41.6761 -688.504 12.3982 42.5381 -687.692 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.604815 0 -0.796366 0.604814 7.3407e-07 -0.796367 0.604882 0.000112158 -0.796315 0.604963 9.37692e-05 -0.796254 0.605353 0.000333456 -0.795957 0.605166 -0.000397391 -0.796099 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.04675 0.86523 0.04568 0.86677 0.04675 0.86523 0.04568 0.86677 0.04696 0.86493 0.0476 0.864 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 6.91103 35.3901 -683.474 5.10255 35.3901 -684.792 6.91103 40.8141 -683.474 5.10255 42.5381 -684.792 7.2735 41.6761 -683.211 8.35911 42.5381 -682.421 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.588919 0 -0.808192 0.588919 0 -0.808192 0.588869 -8.07442e-05 -0.808228 0.588784 -0.000163394 -0.808291 0.588432 -0.00058678 -0.808547 0.5885 -0.000326172 -0.808497 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.04432 0.85922 0.04324 0.86071 0.04432 0.85922 0.04324 0.86071 0.04453 0.85892 0.04518 0.85802 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 3.03745 35.3901 -678.187 1.20083 35.3901 -679.467 3.03745 40.8141 -678.187 1.20083 42.5381 -679.467 3.40473 41.6761 -677.931 4.50492 42.5381 -677.161 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.571984 0 -0.820265 0.571984 0 -0.820265 0.571986 3.22256e-06 -0.820263 0.572059 0.000271275 -0.820212 0.572254 0.000974309 -0.820076 0.572445 0.00170359 -0.819941 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.042 0.85321 0.0409 0.85467 0.042 0.85321 0.0409 0.85467 0.04222 0.85292 0.04288 0.85205 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { -0.791567 35.3901 -672.718 -2.6537 35.3901 -673.961 -0.791567 40.8141 -672.718 -2.6537 42.5381 -673.961 -0.418489 41.6761 -672.471 0.697957 42.5381 -671.724 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.555089 0 -0.831791 0.555089 0 -0.831791 0.555041 -7.41823e-05 -0.831823 0.555021 7.60734e-05 -0.831836 0.554845 0.000273208 -0.831953 0.555077 0.00114454 -0.831798 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.03971 0.84701 0.0386 0.84842 0.03971 0.84701 0.0386 0.84842 0.03993 0.84672 0.0406 0.84588 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 11.7673 13.2021 -625.236 11.7673 2.93523 -625.236 12.6842 12.5601 -624.66 12.6842 2.93523 -624.66 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.531941 0 0.846781 -0.531941 0 0.846781 -0.531941 0 0.846781 -0.531941 0 0.846781 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.04722 0.7931 0.04722 0.7931 0.04777 0.79245 0.04777 0.79245 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 5.70313 16.6641 -629.055 5.70313 2.93523 -629.055 6.62012 16.0231 -628.478 6.62012 2.93523 -628.478 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.53255 0 0.846399 -0.53255 0 0.846399 -0.53255 0 0.846399 -0.53255 0 0.846399 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.04359 0.79744 0.04359 0.79744 0.04414 0.79678 0.04414 0.79678 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -4.54754 24.4551 -635.511 -4.54754 2.93523 -635.511 -3.63458 23.8131 -634.934 -3.63458 2.93523 -634.934 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.534271 0 0.845313 -0.534271 0 0.845313 -0.534271 0 0.845313 -0.534271 0 0.845313 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.03746 0.80476 0.03746 0.80476 0.03801 0.80411 0.03801 0.80411 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -15.8052 3.02324 -642.868 -14.6709 3.02324 -642.15 -15.8052 3.02324 -642.868 -14.6709 23.2621 -642.15 -15.8052 24.1831 -642.868 -14.6041 25.3161 -642.11 -15.8052 24.1831 -642.868 -14.3726 27.2981 -641.969 -15.9973 27.5811 -642.989 -13.8347 29.2801 -641.625 -16.2481 29.9031 -643.146 -12.8065 31.2261 -640.978 -16.9881 32.8021 -643.614 -17.9304 35.3541 -644.595 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.534854 0 0.844945 -0.534854 0 0.844945 -0.534854 0 0.844945 -0.534828 4.48004e-05 0.844961 -0.53434 0.000230655 0.84527 -0.534789 0.00162534 0.844984 -0.53434 0.000230655 0.84527 -0.532508 -0.000275276 0.846425 -0.532373 -0.000724346 0.84651 -0.532907 -0.000617823 0.846174 -0.533155 0.000245717 0.846017 -0.517673 0.0545302 0.853839 -0.513255 0.0690039 0.855458 -0.485559 0.15167 0.860947 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.03073 0.81312 0.03141 0.8123 0.03073 0.81312 0.03141 0.8123 0.03073 0.81312 0.03145 0.81226 0.03073 0.81312 0.03158 0.8121 0.03061 0.81325 0.03191 0.81171 0.03046 0.81343 0.03252 0.81097 0.03002 0.81396 0.02946 0.81508 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 19.6947 13.2021 -638.013 19.6947 2.93523 -638.013 20.5883 12.5601 -637.399 20.5883 2.93523 -637.399 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.56628 0 0.824213 -0.56628 0 0.824213 -0.56628 0 0.824213 -0.56628 0 0.824213 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.05196 0.80761 0.05196 0.80761 0.0525 0.80691 0.0525 0.80691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 13.7812 16.6641 -642.076 13.7812 2.93523 -642.076 14.6769 16.0231 -641.463 14.6769 2.93523 -641.463 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.564803 0 0.825226 -0.564803 0 0.825226 -0.564803 0 0.825226 -0.564803 0 0.825226 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.04843 0.81222 0.04843 0.81222 0.04896 0.81152 0.04896 0.81152 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 3.78522 24.4551 -648.945 3.78522 2.93523 -648.945 4.68006 23.8131 -648.33 4.68006 2.93523 -648.33 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.566396 0 0.824133 -0.566396 0 0.824133 -0.566396 0 0.824133 -0.566397 0 0.824133 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.04245 0.82002 0.04245 0.82002 0.04298 0.81932 0.04298 0.81932 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -7.03778 2.94124 -656.565 -6.06713 3.02324 -655.989 -7.03778 2.94124 -656.565 -6.06713 23.2621 -655.989 -7.18237 24.1831 -656.753 -6.00848 25.3161 -655.947 -7.18237 24.1831 -656.753 -5.78802 27.2981 -655.796 -7.36431 27.5811 -656.883 -5.25933 29.2801 -655.431 -7.60485 29.9031 -657.05 -4.25939 31.2261 -654.743 -8.33593 32.8021 -657.546 -9.07592 35.5781 -658.769 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.539931 0.00193251 0.841707 -0.51032 0 0.859985 -0.539931 0.00193251 0.841707 -0.541288 0.00179376 0.840835 -0.564236 0.00259842 0.82561 -0.565818 -0.000298126 0.82453 -0.564236 0.00259842 0.82561 -0.567324 0.000535475 0.823495 -0.567763 0.000527547 0.823192 -0.567903 0.000416579 0.823096 -0.567544 -0.000768183 0.823343 -0.539794 0.0929655 0.836648 -0.531838 0.116225 0.838833 -0.48483 0.241151 0.840706 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.03597 0.82867 0.03655 0.82801 0.03597 0.82867 0.03655 0.82801 0.03589 0.82888 0.03659 0.82797 0.03589 0.82888 0.03672 0.82779 0.03578 0.82903 0.03704 0.82738 0.03563 0.82922 0.03763 0.8266 0.0352 0.82978 0.03475 0.83117 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 81.4079 3.86724 -676.2 78.2455 3.86724 -679.4 40.5791 3.86724 -624.583 36.897 3.86724 -627.125 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -3.11526e-08 1 3.07864e-08 6.06104e-08 1 9.38395e-08 6.06104e-08 1 9.38395e-08 1.51231e-07 1 1.56108e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.08888 0.85096 0.08699 0.85459 0.06446 0.79236 0.06226 0.79524 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 29.0567 13.2021 -651.798 29.0567 2.93523 -651.798 29.9241 12.5601 -651.145 29.9241 2.93523 -651.145 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.601452 0 0.798909 -0.601452 0 0.798909 -0.601452 0 0.798909 -0.601452 0 0.798909 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.05757 0.82325 0.05757 0.82325 0.05808 0.82251 0.05808 0.82251 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 23.3221 16.6641 -656.125 23.3221 2.93523 -656.125 24.1896 16.0231 -655.471 24.1896 2.93523 -655.471 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.601982 0 0.79851 -0.601982 0 0.79851 -0.601982 0 0.79851 -0.601982 0 0.798509 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.05413 0.82817 0.05413 0.82817 0.05465 0.82742 0.05465 0.82742 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 13.6275 24.4551 -663.44 13.6275 2.93523 -663.44 14.495 23.8131 -662.784 14.495 2.93523 -662.784 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.603161 0 0.797619 -0.603162 0 0.797619 -0.603162 0 0.797619 -0.603162 0 0.797619 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.04834 0.83647 0.04834 0.83647 0.04885 0.83573 0.04885 0.83573 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 3.00782 3.02324 -671.735 4.0835 3.02324 -670.922 3.00782 3.02324 -671.735 4.0835 23.2621 -670.922 3.00782 24.1831 -671.735 4.14417 25.3161 -670.877 3.00782 24.1831 -671.735 4.35645 27.2981 -670.716 2.82581 27.5811 -671.872 4.8711 29.2801 -670.327 2.59131 29.9031 -672.049 5.84064 31.2261 -669.594 1.88959 32.8021 -672.58 0.976689 35.2761 -673.268 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.602981 0 0.797756 -0.602981 0 0.797756 -0.602981 0 0.797756 -0.602972 1.60312e-05 0.797762 -0.602884 -1.59746e-05 0.797829 -0.602604 2.22352e-05 0.79804 -0.602884 -1.59746e-05 0.797829 -0.602629 -0.000156699 0.798021 -0.602702 -8.80678e-05 0.797966 -0.602729 -0.000140268 0.797946 -0.602813 3.00785e-05 0.797883 -0.60294 -0.000222321 0.797787 -0.602988 -0.000212854 0.79775 -0.60312 -0.000733308 0.79765 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.04198 0.84589 0.04263 0.84497 0.04198 0.84589 0.04263 0.84497 0.04198 0.84589 0.04266 0.84492 0.04198 0.84589 0.04279 0.84473 0.04187 0.84604 0.0431 0.84429 0.04173 0.84625 0.04368 0.84346 0.04131 0.84685 0.04077 0.84763 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 20.5925 13.2021 -639.393 20.5925 2.93523 -639.393 21.4841 12.5601 -638.774 21.4841 2.93523 -638.774 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.570266 0 0.82146 -0.570266 0 0.82146 -0.570266 0 0.82146 -0.570266 0 0.82146 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.0525 0.80917 0.0525 0.80917 0.05304 0.80847 0.05304 0.80847 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 14.6972 16.6641 -643.482 14.6972 2.93523 -643.482 15.5889 16.0231 -642.863 15.5889 2.93523 -642.863 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.570222 0 0.82149 -0.570222 0 0.82149 -0.570222 0 0.82149 -0.570222 0 0.82149 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.04898 0.81381 0.04898 0.81381 0.04951 0.81311 0.04951 0.81311 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 4.72956 24.4551 -650.394 4.72956 2.93523 -650.394 5.62122 23.8131 -649.777 5.62122 2.93523 -649.777 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.569024 0 0.822321 -0.569024 0 0.822321 -0.569024 0 0.822321 -0.569024 0 0.822321 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.04301 0.82166 0.04301 0.82166 0.04355 0.82096 0.04355 0.82096 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { -6.04791 2.94124 -658.078 -5.09545 3.02324 -657.484 -6.04791 2.94124 -658.078 -5.09545 23.2621 -657.484 -6.20159 24.1831 -658.252 -5.02874 25.3161 -657.442 -6.20159 24.1831 -658.252 -4.81744 27.2981 -657.29 -6.38348 27.5811 -658.382 -4.28765 29.2801 -656.921 -6.62426 29.9031 -658.55 -3.28887 31.2261 -656.23 -7.35516 32.8021 -659.05 -9.07592 35.5781 -658.769 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.551366 0.00145699 0.834262 -0.52917 0 0.848516 -0.551366 0.00145699 0.834262 -0.55232 0.00146904 0.833631 -0.569217 0.0019188 0.822185 -0.567991 -0.000430286 0.823035 -0.569217 0.0019188 0.822185 -0.570834 -0.000116069 0.821065 -0.5719 0.000355345 0.820323 -0.571778 0.000808365 0.820408 -0.571078 -0.000588908 0.820895 -0.608565 -0.189933 0.770437 -0.613899 -0.236144 0.753235 -0.620119 -0.44948 0.642977 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.03656 0.83038 0.03713 0.82971 0.03656 0.83038 0.03713 0.82971 0.03647 0.83058 0.03717 0.82966 0.03647 0.83058 0.0373 0.82949 0.03636 0.83073 0.03762 0.82907 0.03622 0.83092 0.03822 0.82829 0.03578 0.83149 0.03475 0.83117 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { -7.35516 32.8021 -659.05 -8.09521 35.2761 -659.991 -3.28887 31.2261 -656.23 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.518404 -0.164131 -0.839237 0.518404 -0.164131 -0.839237 0.518404 -0.164131 -0.839237 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.96817 0.92309 0.9995 0.9995 0.83237 0.87442 } TexCoordArray 1 Vec2Array 3 { 0.03578 0.83149 0.03534 0.83256 0.03822 0.82829 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { -7.35516 32.8021 -659.05 -9.07592 35.5781 -658.769 -8.09521 35.2761 -659.991 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.75619 -0.417758 -0.503641 -0.75619 -0.417758 -0.503641 -0.75619 -0.417758 -0.503641 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.99699 0.92309 0.99699 0.9995 0.98791 0.9995 } TexCoordArray 1 Vec2Array 3 { 0.03578 0.83149 0.03475 0.83117 0.03534 0.83256 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 9.0554 49.3811 -688.612 9.00541 49.3811 -688.631 9.0554 49.3811 -688.612 8.92545 42.4741 -688.597 9.08578 42.4741 -688.526 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.392593 0.00934504 0.919665 -0.356978 0.00870563 0.934072 -0.392593 0.00934504 0.919665 -0.392593 0.00934504 0.919665 -0.403355 0.00953757 0.914994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.0456 0.86505 0.04557 0.86507 0.0456 0.86505 0.04552 0.86503 0.04562 0.86495 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 9.15519 42.4741 -688.692 8.92545 42.4741 -688.597 9.07524 49.3811 -688.657 9.00541 49.3811 -688.631 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.383905 0.00022316 -0.923373 -0.378004 7.38647e-05 -0.925804 -0.378004 7.38647e-05 -0.925804 -0.358264 -0.000422834 -0.93362 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.04566 0.86514 0.04552 0.86503 0.04561 0.8651 0.04557 0.86507 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 9.08578 42.4741 -688.526 9.15519 42.4741 -688.692 9.0554 49.3811 -688.612 9.07524 49.3811 -688.657 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.922716 0.00882269 0.385379 0.921681 0.00877885 0.387848 0.921681 0.00877885 0.387848 0.9179 0.00862044 0.396718 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.04562 0.86495 0.04566 0.86514 0.0456 0.86505 0.04561 0.8651 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 4.65837 49.3811 -683.098 4.60837 49.3811 -683.117 4.65837 49.3811 -683.098 4.52841 42.4741 -683.084 4.68875 42.4741 -683.013 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.392344 0.00934075 0.919771 -0.356894 0.00870429 0.934104 -0.392344 0.00934075 0.919771 -0.392344 0.00934075 0.919771 -0.40306 0.00953248 0.915124 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.04297 0.85879 0.04294 0.85881 0.04297 0.85879 0.04289 0.85877 0.04299 0.85869 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 4.75815 42.4741 -683.179 4.52841 42.4741 -683.084 4.6782 49.3811 -683.144 4.60837 49.3811 -683.117 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.383918 0.000223636 -0.923367 -0.378001 7.39036e-05 -0.925805 -0.378001 7.39036e-05 -0.925805 -0.358206 -0.000424154 -0.933642 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.04303 0.85888 0.04289 0.85877 0.04298 0.85884 0.04294 0.85881 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 4.68875 42.4741 -683.013 4.75815 42.4741 -683.179 4.65837 49.3811 -683.098 4.6782 49.3811 -683.144 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.922687 0.00881982 0.385448 0.921659 0.00877627 0.387901 0.921659 0.00877627 0.387901 0.917904 0.00861894 0.39671 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.04299 0.85869 0.04303 0.85888 0.04297 0.85879 0.04298 0.85884 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 0.596022 49.3811 -677.925 0.545902 49.3811 -677.945 0.596022 49.3811 -677.925 0.465965 42.4741 -677.911 0.626401 42.4741 -677.84 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.39222 0.0093443 0.919824 -0.356156 0.00869623 0.934386 -0.39222 0.0093443 0.919824 -0.39222 0.0093443 0.919824 -0.403135 0.00953975 0.915091 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.04054 0.85292 0.04051 0.85294 0.04054 0.85292 0.04046 0.8529 0.04056 0.85282 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 0.695795 42.4741 -678.006 0.465965 42.4741 -677.911 0.61587 49.3811 -677.971 0.545902 49.3811 -677.945 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.383785 0.000226524 -0.923422 -0.377759 7.39656e-05 -0.925904 -0.377759 7.39656e-05 -0.925904 -0.357626 -0.000432845 -0.933865 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.0406 0.85301 0.04046 0.8529 0.04055 0.85297 0.04051 0.85294 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 0.626401 42.4741 -677.84 0.695795 42.4741 -678.006 0.596022 49.3811 -677.925 0.61587 49.3811 -677.971 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.922756 0.00882164 0.385284 0.921696 0.00877675 0.387813 0.921696 0.00877675 0.387813 0.917823 0.00861452 0.396897 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.04056 0.85282 0.0406 0.85301 0.04054 0.85292 0.04055 0.85297 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -22.9537 42.553 -640.927 -22.9166 42.553 -641.103 -22.9994 49.46 -641.005 -22.9887 49.46 -641.054 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.978512 0.00881406 0.206002 0.978061 0.00877839 0.208133 0.978061 0.00877839 0.208133 0.976399 0.00864959 0.2158 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.02645 0.81091 0.02647 0.81111 0.02642 0.811 0.02643 0.81106 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { -22.9166 42.553 -641.103 -23.1244 42.553 -640.966 -22.9887 49.46 -641.054 -23.0522 49.46 -641.015 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.549964 0.000217159 -0.835188 -0.544623 6.78827e-05 -0.838681 -0.544623 6.78827e-05 -0.838681 -0.52668 -0.000429048 -0.850063 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.02647 0.81111 0.02635 0.81096 0.02643 0.81106 0.02639 0.81101 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -22.9994 49.46 -641.005 -23.0522 49.46 -641.015 -22.9994 49.46 -641.005 -23.1244 42.553 -640.966 -22.9537 42.553 -640.927 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.213729 0.00934767 0.976848 -0.176529 0.00871631 0.984257 -0.213729 0.00934767 0.976848 -0.213729 0.00934767 0.976848 -0.225046 0.0095381 0.974301 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.02642 0.811 0.02639 0.81101 0.02642 0.811 0.02635 0.81096 0.02645 0.81091 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0040_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { -9.06441 35.578 -658.769 -13.1311 35.804 -661.964 38.713 35.628 -719.246 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.0338583 -0.999046 -0.0275742 -0.0338583 -0.999046 -0.0275742 -0.0338583 -0.999046 -0.0275742 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 0.0005 0.0005 0.0005 0.9995 0.0005 } TexCoordArray 1 Vec2Array 3 { 0.03476 0.83117 0.03233 0.8348 0.06334 0.89983 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0040_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 0.465128 42.547 -670.797 29.9864 42.547 -708.218 -3.28442 42.547 -673.14 26.534 42.547 -711.145 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 6.3878e-07 1 6.0587e-07 3.12673e-07 1 2.96564e-07 3.12673e-07 1 2.96564e-07 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.9995 0.0005 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.04046 0.84482 0.05812 0.88731 0.03822 0.84748 0.05606 0.89063 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 36.8981 8.04024 -627.125 36.897 3.86724 -627.125 36.8981 8.04024 -627.125 78.2455 3.86724 -679.4 78.2455 8.04024 -679.4 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.784312 -0.000103602 0.620367 0.784308 -0.000207203 0.620372 0.784312 -0.000103602 0.620367 0.784312 -0.000103602 0.620367 0.784316 0 0.620362 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 20 1 20 0 20 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.06226 0.79524 0.06226 0.79524 0.06226 0.79524 0.08699 0.85459 0.08699 0.85459 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -9.12445 39.9841 -658.899 -9.07592 35.5781 -658.769 -9.12445 39.9841 -658.899 38.7088 35.6281 -719.251 38.726 39.9841 -719.397 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.78429 0.0223338 0.619993 0.784362 0.0269249 0.619719 0.78429 0.0223338 0.619993 0.78429 0.0223338 0.619993 0.7842 0.0176918 0.620257 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -9 1 -9 0 -9 1 10 0 10 } TexCoordArray 1 Vec2Array 5 { 0.03472 0.83132 0.03475 0.83117 0.03472 0.83132 0.06334 0.89983 0.06335 0.9 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 81.4079 3.86724 -676.2 81.4079 8.03423 -676.2 40.5791 3.86724 -624.583 40.5791 8.03423 -624.583 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.784302 0 0.620379 0.784302 0 0.620379 0.784302 0 0.620379 0.784302 0 0.620379 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00999 0.00051 0.00999 0.99949 19.99 0.0005 19.99 } TexCoordArray 1 Vec2Array 4 { 0.08888 0.85096 0.08888 0.85096 0.06446 0.79236 0.06446 0.79236 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -3.02219 42.4591 -673.529 26.4317 42.5661 -710.893 -3.02219 42.4591 -673.529 26.4317 45.6581 -710.893 -3.34873 45.6581 -673.27 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.784608 0.0152108 0.619806 0.785332 0 0.619074 0.784608 0.0152108 0.619806 0.784608 0.0152108 0.619806 0.783743 0.0297787 0.620371 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.00699 0.9995 13.993 0.9995 0.00699 0.0005 13.993 0.0005 0.00699 } TexCoordArray 1 Vec2Array 5 { 0.03837 0.84793 0.056 0.89034 0.03837 0.84793 0.056 0.89034 0.03818 0.84763 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 36.8981 8.04024 -627.125 36.897 3.86724 -627.125 36.8981 8.04024 -627.125 13.1928 17.6051 -643.487 13.211 21.7841 -643.515 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.566932 -0.00407332 -0.823754 0.56801 -0.00015006 -0.823022 0.566932 -0.00407332 -0.823754 0.566932 -0.00407332 -0.823754 0.565847 -0.00799131 -0.824472 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.06226 0.79524 0.06226 0.79524 0.06226 0.79524 0.04808 0.81382 0.04809 0.81385 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 13.211 21.7841 -643.515 13.1928 17.6051 -643.487 13.211 21.7841 -643.515 -9.07592 35.5781 -658.769 -9.12445 39.9841 -658.899 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.559151 -0.0132829 -0.828959 0.561422 -0.00799224 -0.827491 0.559151 -0.0132829 -0.828959 0.559151 -0.0132829 -0.828959 0.556952 -0.0183661 -0.830342 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.04809 0.81385 0.04808 0.81382 0.04809 0.81385 0.03475 0.83117 0.03472 0.83132 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 36.8981 8.04024 -627.125 40.5791 8.03423 -624.583 36.897 3.86724 -627.125 40.5791 3.86724 -624.583 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.568243 -0.000150122 -0.82286 0.568186 -7.51074e-05 -0.8229 0.568186 -7.51074e-05 -0.8229 0.568128 0 -0.82294 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.00218 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.06226 0.79524 0.06446 0.79236 0.06226 0.79524 0.06446 0.79236 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0113FLATSEATS9_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 78.2455 3.86724 -679.4 57.8928 17.6051 -700 78.2455 3.86724 -679.4 47.1072 10.6821 -662.427 36.897 3.86724 -627.125 47.1072 10.6821 -662.427 13.1928 17.6051 -643.487 57.8928 17.6051 -700 13.1928 17.6051 -643.487 25.6697 26.6181 -679.87 -9.07592 35.5781 -658.769 25.6697 26.6181 -679.87 38.7088 35.6281 -719.251 57.8928 17.6051 -700 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.34337 0.899978 0.268585 0.393758 0.86661 0.306501 0.34337 0.899978 0.268585 0.338227 0.902236 0.267529 0.340335 0.900049 0.272184 0.338227 0.902236 0.267529 0.388416 0.866974 0.312233 0.393758 0.86661 0.306501 0.388416 0.866974 0.312233 0.435312 0.831772 0.34447 0.42408 0.838453 0.342277 0.435312 0.831772 0.34447 0.430842 0.838176 0.334419 0.393758 0.86661 0.306501 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.0015 0.00313 1.49614 0.002 0.0015 0.00313 0.74301 1.98447 0.0015 3.998 0.74301 1.98447 1.49614 3.99688 1.49614 0.002 1.49614 3.99688 2.24955 2.0059 2.9985 3.99793 2.24955 2.0059 2.9985 0.00305 1.49614 0.002 } TexCoordArray 1 Vec2Array 14 { 0.08699 0.85459 0.07482 0.87798 0.08699 0.85459 0.06836 0.83532 0.06226 0.79524 0.06836 0.83532 0.04808 0.81382 0.07482 0.87798 0.04808 0.81382 0.05554 0.85512 0.03475 0.83117 0.05554 0.85512 0.06334 0.89983 0.07482 0.87798 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0390CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 19.8504 29.7491 -683.727 19.8504 32.4561 -683.727 9.60766 29.7491 -669.827 9.60766 32.4561 -669.827 27.6573 22.8781 -677.353 27.6573 25.5851 -677.353 17.805 22.8781 -664.02 17.805 25.5851 -664.02 44.1652 11.1421 -663.163 44.1652 13.8491 -663.163 35.0257 11.1421 -650.806 35.0257 13.8491 -650.806 51.1392 6.77524 -657.256 51.1392 9.48224 -657.256 42.3534 6.77524 -645.375 42.3534 9.48224 -645.375 34.873 16.6601 -671.022 34.873 19.3671 -671.022 25.2572 16.6601 -658.026 25.2572 19.3671 -658.026 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.80504 0 0.593221 0.80504 0 0.593221 0.80504 0 0.593221 0.80504 0 0.593221 0.804249 0 0.594292 0.804249 0 0.594292 0.804249 0 0.594292 0.804249 0 0.594292 0.803987 0 0.594646 0.803987 0 0.594646 0.803987 0 0.594646 0.803987 0 0.594646 0.804042 0 0.594573 0.804042 0 0.594573 0.804042 0 0.594573 0.804042 0 0.594573 0.803879 0 0.594793 0.803879 0 0.594793 0.803879 0 0.594793 0.803879 0 0.594793 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.05206 0.8595 0.05206 0.8595 0.04593 0.84372 0.04593 0.84372 0.05673 0.85227 0.05673 0.85227 0.05083 0.83713 0.05083 0.83713 0.0666 0.83616 0.0666 0.83616 0.06114 0.82213 0.06114 0.82213 0.07078 0.82945 0.07078 0.82945 0.06552 0.81596 0.06552 0.81596 0.06105 0.84508 0.06105 0.84508 0.05529 0.83033 0.05529 0.83033 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0390ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 17.7919 31.1891 -685.482 17.7919 33.8961 -685.482 7.42493 31.1891 -671.375 7.42493 33.8961 -671.375 25.1783 25.0541 -679.462 25.1783 27.7601 -679.462 15.1916 25.0541 -665.949 15.1916 27.7601 -665.949 48.9808 8.25224 -659.084 48.9808 10.9581 -659.084 40.0868 8.25224 -647.056 40.0868 10.9581 -647.056 55.5705 4.27524 -653.506 55.5705 6.98224 -653.506 47.0052 4.27524 -641.922 47.0052 6.98224 -641.922 32.5274 18.4411 -673.009 32.5274 21.1481 -673.009 22.7894 18.4411 -659.849 22.7894 21.1481 -659.849 41.5943 12.5761 -665.343 41.5943 15.2831 -665.343 32.3212 12.5761 -652.809 32.3212 15.2831 -652.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.805811 0 0.592173 0.805811 0 0.592173 0.805811 0 0.592173 0.805811 0 0.592173 0.804209 0 0.594346 0.804209 0 0.594346 0.804209 0 0.594346 0.804209 0 0.594346 0.804057 0 0.594552 0.804057 0 0.594552 0.804057 0 0.594552 0.804057 0 0.594552 0.804071 0 0.594534 0.804071 0 0.594534 0.804071 0 0.594534 0.804071 0 0.594534 0.803854 0 0.594826 0.803854 0 0.594826 0.803854 0 0.594826 0.803854 0 0.594826 0.803905 0 0.594758 0.803905 0 0.594758 0.803905 0 0.594758 0.803905 0 0.594758 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.05083 0.8615 0.05083 0.8615 0.04462 0.84548 0.04462 0.84548 0.05525 0.85466 0.05525 0.85466 0.04927 0.83932 0.04927 0.83932 0.06948 0.83153 0.06948 0.83153 0.06416 0.81787 0.06416 0.81787 0.07343 0.82519 0.07343 0.82519 0.0683 0.81204 0.0683 0.81204 0.05964 0.84734 0.05964 0.84734 0.05382 0.8324 0.05382 0.8324 0.06507 0.83863 0.06507 0.83863 0.05952 0.8244 0.05952 0.8244 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0390ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 22.3253 27.5741 -681.61 22.3253 30.2801 -681.61 12.2181 27.5741 -667.894 12.2181 30.2801 -667.894 46.6493 9.73324 -661.059 46.6493 12.4401 -661.059 37.6361 9.73324 -648.873 37.6361 12.4401 -648.873 53.595 5.29123 -655.176 53.595 7.99724 -655.176 44.9326 5.29123 -643.462 44.9326 7.99724 -643.462 30.0454 20.6171 -675.115 30.0454 23.3231 -675.115 20.1759 20.6171 -661.779 20.1759 23.3231 -661.779 39.5348 13.7831 -667.076 39.5348 16.4901 -667.076 30.1596 13.7831 -654.404 30.1596 16.4901 -654.404 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.805037 0 0.593225 0.805037 0 0.593225 0.805037 0 0.593225 0.805037 0 0.593225 0.803981 0 0.594655 0.803981 0 0.594655 0.803981 0 0.594655 0.803981 0 0.594655 0.804037 0 0.594579 0.804037 0 0.594579 0.804037 0 0.594579 0.804037 0 0.594579 0.803817 0 0.594877 0.803817 0 0.594877 0.803817 0 0.594877 0.803817 0 0.594877 0.803906 0 0.594756 0.803906 0 0.594756 0.803906 0 0.594756 0.803906 0 0.594756 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.05354 0.8571 0.05354 0.8571 0.04749 0.84153 0.04749 0.84153 0.06809 0.83377 0.06809 0.83377 0.0627 0.81993 0.0627 0.81993 0.07225 0.82709 0.07225 0.82709 0.06706 0.81379 0.06706 0.81379 0.05816 0.84973 0.05816 0.84973 0.05225 0.83459 0.05225 0.83459 0.06383 0.8406 0.06383 0.8406 0.05823 0.82621 0.05823 0.82621 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0390ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 15.3209 33.3651 -687.604 15.3209 36.0711 -687.604 4.81348 33.3651 -673.308 4.81348 36.0711 -673.308 37.0295 15.4101 -669.192 37.0295 18.1161 -669.192 27.5269 15.4101 -656.349 27.5269 18.1161 -656.349 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.805768 0 0.592231 0.805768 0 0.592231 0.805768 0 0.592231 0.805768 0 0.592231 0.803879 0 0.594793 0.803879 0 0.594793 0.803879 0 0.594793 0.803879 0 0.594793 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.04935 0.8639 0.04935 0.8639 0.04306 0.84767 0.04306 0.84767 0.06234 0.843 0.06234 0.843 0.05665 0.82842 0.05665 0.82842 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0389CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 3.65076 33.3651 -671.93 3.65076 36.0711 -671.93 -6.24005 33.3651 -657.173 -6.24005 36.0711 -657.173 14.0804 25.0541 -664.65 14.0804 27.7601 -664.65 4.70728 25.0541 -650.678 4.70728 27.7601 -650.678 38.7118 8.25224 -645.383 38.7118 10.9581 -645.383 30.371 8.25224 -632.942 30.371 10.9581 -632.942 45.5443 4.27524 -640.127 45.5443 6.98224 -640.127 37.5147 4.27524 -628.147 37.5147 6.98224 -628.147 21.6509 18.4411 -658.513 21.6509 21.1481 -658.513 12.5184 18.4411 -644.9 12.5184 21.1481 -644.9 28.9171 13.7831 -652.919 28.9171 16.4901 -652.919 20.1253 13.7831 -639.81 20.1253 16.4901 -639.81 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.830675 0 0.556758 0.830675 0 0.556758 0.830675 0 0.556758 0.830675 0 0.556758 0.830444 0 0.557102 0.830444 0 0.557102 0.830444 0 0.557102 0.830444 0 0.557102 0.830605 0 0.556862 0.830605 0 0.556862 0.830605 0 0.556862 0.830605 0 0.556862 0.830673 0 0.55676 0.830673 0 0.55676 0.830673 0 0.55676 0.830673 0 0.55676 0.830437 0 0.557113 0.830437 0 0.557113 0.830437 0 0.557113 0.830437 0 0.557113 0.830513 0 0.556999 0.830513 0 0.556999 0.830513 0 0.556999 0.830513 0 0.556999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.04237 0.84611 0.04237 0.84611 0.03645 0.82936 0.03645 0.82936 0.04861 0.83785 0.04861 0.83785 0.043 0.82198 0.043 0.82198 0.06334 0.81597 0.06334 0.81597 0.05835 0.80185 0.05835 0.80185 0.06743 0.81001 0.06743 0.81001 0.06263 0.7964 0.06263 0.7964 0.05314 0.83088 0.05314 0.83088 0.04767 0.81542 0.04767 0.81542 0.05748 0.82453 0.05748 0.82453 0.05222 0.80965 0.05222 0.80965 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0389ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 8.47026 29.7491 -668.488 8.47026 32.4561 -668.488 -1.15972 29.7491 -654.127 -1.15972 32.4561 -654.127 16.6545 22.8781 -662.664 16.6545 25.5851 -662.664 7.40564 22.8781 -648.877 7.40564 25.5851 -648.877 36.2924 9.73324 -647.244 36.2924 12.4401 -647.244 27.8404 9.73324 -634.639 27.8404 12.4401 -634.639 43.4969 5.29123 -641.702 43.4969 7.99724 -641.702 35.3734 5.29123 -629.584 35.3734 7.99724 -629.584 24.0835 16.6601 -656.64 24.0835 19.3671 -656.64 15.0662 16.6601 -643.196 15.0662 19.3671 -643.196 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.830553 0 0.556939 0.830553 0 0.556939 0.830553 0 0.556939 0.830553 0 0.556939 0.830448 0 0.557095 0.830448 0 0.557095 0.830448 0 0.557095 0.830448 0 0.557095 0.830567 0 0.556919 0.830567 0 0.556919 0.830567 0 0.556919 0.830567 0 0.556919 0.830629 0 0.556827 0.830629 0 0.556827 0.830629 0 0.556827 0.830629 0 0.556827 0.830489 0 0.557035 0.830489 0 0.557035 0.830489 0 0.557035 0.830489 0 0.557035 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.04525 0.8422 0.04525 0.8422 0.03949 0.8259 0.03949 0.8259 0.05015 0.83559 0.05015 0.83559 0.04461 0.81994 0.04461 0.81994 0.06189 0.81808 0.06189 0.81808 0.05684 0.80377 0.05684 0.80377 0.0662 0.81179 0.0662 0.81179 0.06134 0.79804 0.06134 0.79804 0.05459 0.82875 0.05459 0.82875 0.0492 0.81349 0.0492 0.81349 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0389ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 6.21979 31.1891 -669.936 6.21979 33.8961 -669.936 -3.53857 31.1891 -655.375 -3.53857 33.8961 -655.375 40.9512 6.77524 -643.661 40.9512 9.48224 -643.661 32.7115 6.77524 -631.372 32.7115 9.48224 -631.372 19.0768 20.6171 -660.497 19.0768 23.3231 -660.497 9.82106 20.6171 -646.702 9.82106 23.3231 -646.702 26.3207 15.4101 -654.915 26.3207 18.1161 -654.915 17.4086 15.4101 -641.629 17.4086 18.1161 -641.629 31.0493 12.5761 -651.28 31.0493 15.2831 -651.28 22.3536 12.5761 -638.315 22.3536 15.2831 -638.315 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.830705 0 0.556713 0.830705 0 0.556713 0.830705 0 0.556713 0.830705 0 0.556713 0.83058 0 0.556899 0.83058 0 0.556899 0.83058 0 0.556899 0.83058 0 0.556899 0.830406 0 0.557158 0.830406 0 0.557158 0.830406 0 0.557158 0.830406 0 0.557158 0.830467 0 0.557068 0.830467 0 0.557068 0.830467 0 0.557068 0.830467 0 0.557068 0.830499 0 0.55702 0.830499 0 0.55702 0.830499 0 0.55702 0.830499 0 0.55702 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.0439 0.84385 0.0439 0.84385 0.03807 0.82732 0.03807 0.82732 0.06468 0.81402 0.06468 0.81402 0.05975 0.80007 0.05975 0.80007 0.0516 0.83313 0.0516 0.83313 0.04606 0.81747 0.04606 0.81747 0.05593 0.82679 0.05593 0.82679 0.0506 0.81171 0.0506 0.81171 0.05876 0.82267 0.05876 0.82267 0.05356 0.80795 0.05356 0.80795 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0389ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 11.0423 27.5741 -666.497 11.0423 30.2801 -666.497 1.5398 27.5741 -652.328 1.5398 30.2801 -652.328 33.7174 11.1421 -649.227 33.7174 13.8491 -649.227 25.146 11.1421 -636.445 25.146 13.8491 -636.445 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.83052 0 0.556989 0.83052 0 0.556989 0.83052 0 0.556989 0.83052 0 0.556989 0.830547 0 0.556949 0.830547 0 0.556949 0.830547 0 0.556949 0.830547 0 0.556949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.04679 0.83994 0.04679 0.83994 0.0411 0.82386 0.0411 0.82386 0.06035 0.82034 0.06035 0.82034 0.05523 0.80582 0.05523 0.80582 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0388ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 3.86109 25.9501 -649.587 3.86109 28.6561 -649.587 -4.99945 25.9501 -634.932 -4.99945 28.6561 -634.932 24.1684 11.5721 -634.93 24.1684 14.2781 -634.93 16.1752 11.5721 -621.757 16.1752 14.2781 -621.757 36.3885 4.70423 -626.399 36.3885 7.41124 -626.399 28.9009 4.70423 -614.051 28.9009 7.41124 -614.051 11.8563 19.4331 -643.535 11.8563 22.1391 -643.535 3.34046 19.4331 -629.506 3.34046 22.1391 -629.506 19.2962 14.5301 -638.335 19.2962 17.2361 -638.335 11.098 14.5301 -624.824 11.098 17.2361 -624.824 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.855749 0 0.517392 0.855749 0 0.517392 0.855749 0 0.517392 0.855749 0 0.517392 0.854922 0 0.518756 0.854922 0 0.518756 0.854922 0 0.518756 0.854922 0 0.518756 0.855077 0 0.518502 0.855077 0 0.518502 0.855077 0 0.518502 0.855077 0 0.518502 0.854836 0 0.518898 0.854836 0 0.518898 0.854836 0 0.518898 0.854836 0 0.518898 0.854925 0 0.518752 0.854925 0 0.518752 0.854925 0 0.518752 0.854925 0 0.518752 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.04249 0.82074 0.04249 0.82074 0.03719 0.80411 0.03719 0.80411 0.05464 0.8041 0.05464 0.8041 0.04986 0.78915 0.04986 0.78915 0.06195 0.79442 0.06195 0.79442 0.05747 0.7804 0.05747 0.7804 0.04728 0.81387 0.04728 0.81387 0.04218 0.79795 0.04218 0.79795 0.05173 0.80797 0.05173 0.80797 0.04682 0.79263 0.04682 0.79263 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0388ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { -1.50439 30.2701 -653.321 -1.50439 32.9771 -653.321 -10.5085 30.2701 -638.4 -10.5085 32.9771 -638.4 6.32691 23.7401 -646.996 6.32691 26.4471 -646.996 -2.3081 23.7401 -632.777 -2.3081 26.4471 -632.777 26.8294 10.1631 -633.071 26.8294 12.8691 -633.071 18.9475 10.1631 -620.08 18.9475 12.8691 -620.08 34.2735 5.72023 -627.876 34.2735 8.42624 -627.876 26.6979 5.72023 -615.387 26.6979 8.42624 -615.387 14.3544 17.5981 -641.789 14.3544 20.3041 -641.789 5.94581 17.5981 -627.935 5.94581 20.3041 -627.935 21.4114 13.0061 -636.856 21.4114 15.7121 -636.856 13.303 13.0061 -623.493 13.303 15.7121 -623.493 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.856187 0 0.516666 0.856187 0 0.516666 0.856187 0 0.516666 0.856187 0 0.516666 0.854733 0 0.519068 0.854733 0 0.519068 0.854733 0 0.519068 0.854733 0 0.519068 0.854948 0 0.518713 0.854948 0 0.518713 0.854948 0 0.518713 0.854948 0 0.518713 0.855 0 0.518627 0.855 0 0.518627 0.855 0 0.518627 0.855 0 0.518627 0.854864 0 0.518851 0.854864 0 0.518851 0.854864 0 0.518851 0.854864 0 0.518851 0.854925 0 0.518752 0.854925 0 0.518752 0.854925 0 0.518752 0.854925 0 0.518752 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.03928 0.82498 0.03928 0.82498 0.0339 0.80804 0.0339 0.80804 0.04397 0.8178 0.04397 0.8178 0.0388 0.80166 0.0388 0.80166 0.05623 0.80199 0.05623 0.80199 0.05152 0.78725 0.05152 0.78725 0.06069 0.7961 0.06069 0.7961 0.05615 0.78192 0.05615 0.78192 0.04877 0.81189 0.04877 0.81189 0.04374 0.79616 0.04374 0.79616 0.05299 0.80629 0.05299 0.80629 0.04814 0.79112 0.04814 0.79112 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0388ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { -3.95202 32.4241 -655.31 -3.95202 35.1311 -655.31 -13.0755 32.4241 -640.166 -13.0755 35.1311 -640.166 31.6418 7.20524 -629.711 31.6418 9.91123 -629.711 23.959 7.20524 -617.047 23.959 9.91123 -617.047 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.856565 0 0.516039 0.856565 0 0.516039 0.856565 0 0.516039 0.856565 0 0.516039 0.854969 0 0.518679 0.854969 0 0.518679 0.854969 0 0.518679 0.854969 0 0.518679 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.03782 0.82724 0.03782 0.82724 0.03236 0.81005 0.03236 0.81005 0.05911 0.79818 0.05911 0.79818 0.05452 0.7838 0.05452 0.7838 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0387ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { -11.5367 30.2701 -636.917 -11.5367 32.9771 -636.917 -19.8815 30.2701 -621.596 -19.8815 32.9771 -621.596 17.7402 10.1631 -618.302 17.7402 12.8691 -618.302 10.456 10.1631 -604.946 10.456 12.8691 -604.946 25.4109 5.72023 -613.47 25.4109 8.42624 -613.47 18.4106 5.72023 -600.63 18.4106 8.42624 -600.63 -0.432671 21.6081 -629.767 -0.432671 24.3151 -629.767 -8.41271 21.6081 -615.149 -8.41271 24.3151 -615.149 7.26612 16.3471 -624.908 7.26612 19.0541 -624.908 -0.414481 16.3471 -610.832 -0.414481 19.0541 -610.832 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.878186 0 0.47832 0.878186 0 0.47832 0.878186 0 0.47832 0.878185 0 0.47832 0.877919 0 0.478808 0.877919 0 0.478808 0.877919 0 0.478808 0.877919 0 0.478808 0.877992 0 0.478675 0.877992 0 0.478675 0.877992 0 0.478675 0.877992 0 0.478675 0.877729 0 0.479157 0.877729 0 0.479157 0.877729 0 0.479157 0.877729 0 0.479157 0.877822 0 0.478986 0.877822 0 0.478986 0.877822 0 0.478986 0.877822 0 0.478986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.03328 0.80636 0.03328 0.80636 0.02829 0.78897 0.02829 0.78897 0.0508 0.78523 0.0508 0.78523 0.04644 0.77006 0.04644 0.77006 0.05538 0.77974 0.05538 0.77974 0.0512 0.76516 0.0512 0.76516 0.03992 0.79824 0.03992 0.79824 0.03515 0.78165 0.03515 0.78165 0.04453 0.79273 0.04453 0.79273 0.03993 0.77675 0.03993 0.77675 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0387ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { -16.7475 34.4891 -640.069 -16.7475 37.1951 -640.069 -25.1884 34.4891 -624.564 -25.1884 37.1951 -624.564 -8.92224 28.2811 -635.098 -8.92224 30.9871 -635.098 -17.1327 28.2811 -620.042 -17.1327 30.9871 -620.042 20.3164 8.68124 -616.68 20.3164 11.3881 -616.68 13.1281 8.68124 -603.498 13.1281 11.3881 -603.498 27.5926 4.70423 -612.096 27.5926 7.41124 -612.096 20.6712 4.70423 -599.403 20.6712 7.41124 -599.403 2.30915 19.4331 -628.037 2.30915 22.1391 -628.037 -5.55749 19.4331 -613.613 -5.55749 22.1391 -613.613 9.97676 14.5301 -623.197 9.97676 17.2361 -623.197 2.40015 14.5301 -609.31 2.40015 17.2361 -609.31 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.878285 0 0.478137 0.878285 0 0.478137 0.878285 0 0.478137 0.878285 0 0.478137 0.877942 0 0.478768 0.877942 0 0.478768 0.877942 0 0.478768 0.877942 0 0.478768 0.877947 0 0.478757 0.877947 0 0.478757 0.877947 0 0.478757 0.877947 0 0.478757 0.877955 0 0.478743 0.877955 0 0.478743 0.877955 0 0.478743 0.877955 0 0.478743 0.877921 0 0.478805 0.877921 0 0.478805 0.877921 0 0.478805 0.877921 0 0.478805 0.877846 0 0.478943 0.877846 0 0.478943 0.877846 0 0.478943 0.877846 0 0.478943 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.03016 0.80994 0.03016 0.80994 0.02511 0.79234 0.02511 0.79234 0.03485 0.8043 0.03485 0.8043 0.02993 0.7872 0.02993 0.7872 0.05234 0.78339 0.05234 0.78339 0.04804 0.76842 0.04804 0.76842 0.05669 0.77818 0.05669 0.77818 0.05255 0.76377 0.05255 0.76377 0.04156 0.79628 0.04156 0.79628 0.03686 0.7799 0.03686 0.7799 0.04615 0.79078 0.04615 0.79078 0.04162 0.77502 0.04162 0.77502 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20059" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { -48 3.00003 -659.64 34.3209 2.93782 -653.498 -48 3.00003 -659.64 51.4117 2.94574 -678.922 65.1829 3.00003 -779.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00067374 1 0.000658052 0.000697474 0.999999 0.000780418 0.00067374 1 0.000658052 0.00067374 1 0.000658052 0.000668388 1 0.000630459 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -42.8672 92.636 -36.5465 85.2961 -42.8672 92.636 -33.019 85.9875 -23.5196 93.2016 } TexCoordArray 1 Vec2Array 5 { 0.01147 0.83216 0.06071 0.82518 0.01147 0.83216 0.07094 0.85405 0.07918 0.96839 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN279_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 5 Group { DataVariance STATIC name "TKLS280_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 75.1551 0.034592 -621.049 69.9867 0.059525 -614.47 75.1551 0.034592 -621.049 77.4005 0.059525 -608.848 82.5075 0.034592 -615.068 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00187721 0.999995 -0.00238899 0.00180095 0.999996 -0.00237495 0.00187721 0.999995 -0.00238899 0.00187721 0.999995 -0.00238899 0.00195504 0.999995 -0.00240331 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.08514 0.78835 0.08205 0.78088 0.08514 0.78835 0.08649 0.77449 0.08954 0.78156 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS280_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 69.9867 0.059525 -614.47 65.0458 0.089944 -607.718 69.9867 0.059525 -614.47 72.5051 0.089943 -602.453 77.4005 0.059525 -608.848 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00218865 0.999993 -0.00298991 0.00209695 0.999993 -0.00297069 0.00218865 0.999993 -0.00298991 0.00218865 0.999993 -0.00298991 0.00228213 0.999993 -0.0030095 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.08205 0.78088 0.0791 0.77321 0.08205 0.78088 0.08356 0.76723 0.08649 0.77449 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS280_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 65.0458 0.089944 -607.718 60.3385 0.125117 -600.802 65.0458 0.089944 -607.718 67.8278 0.125117 -595.89 72.5051 0.089943 -602.453 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00241054 0.999991 -0.00354065 0.00230608 0.999991 -0.00351608 0.00241054 0.999991 -0.00354065 0.00241054 0.999991 -0.00354065 0.00251689 0.99999 -0.00356566 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.0791 0.77321 0.07628 0.76536 0.0791 0.77321 0.08076 0.75978 0.08356 0.76723 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS280_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 60.3385 0.125117 -600.802 55.87 0.164315 -593.729 60.3385 0.125117 -600.802 63.374 0.164315 -589.165 67.8278 0.125117 -595.89 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0025491 0.999989 -0.00403328 0.00243498 0.999989 -0.00400351 0.0025491 0.999989 -0.00403328 0.0025491 0.999989 -0.00403328 0.00266515 0.999988 -0.00406355 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.07628 0.76536 0.07361 0.75733 0.07628 0.76536 0.0781 0.75215 0.08076 0.75978 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN279" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 34.0381 2.74101 -596.407 49.9023 0.206805 -587.487 38.6107 2.7835 -604.224 54.1611 0.164315 -594.768 43.4476 2.82269 -611.881 58.6661 0.125117 -601.899 48.5431 2.85787 -619.367 63.4119 0.089944 -608.872 53.8912 2.88829 -626.676 68.3931 0.059525 -615.679 59.4857 2.91322 -633.797 73.6036 0.034592 -622.311 65.3201 2.93194 -640.724 79.0377 0.015877 -628.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.116778 0.99042 0.0736931 0.121017 0.990123 0.0707873 0.120063 0.990016 0.0738445 0.123301 0.989599 0.0741016 0.121153 0.989396 0.0801102 0.123981 0.989005 0.0806055 0.121636 0.988818 0.0862753 0.123974 0.988465 0.0869868 0.121461 0.9883 0.0922491 0.12322 0.987997 0.093161 0.120594 0.987859 0.0979389 0.121709 0.987616 0.0990063 0.120264 0.987561 0.101293 0.122462 0.987394 0.100277 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 152.185 0 152.185 1.21333 151.601 0 151.601 1.21333 151.018 0 151.018 1.21333 150.435 0 150.435 1.21333 149.852 0 149.852 1.21333 149.269 0 149.269 1.21333 148.686 0 148.686 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.06055 0.76037 0.07004 0.75024 0.06328 0.76924 0.07258 0.75851 0.06617 0.77794 0.07528 0.76661 0.06922 0.78644 0.07812 0.77452 0.07242 0.79473 0.0811 0.78225 0.07577 0.80282 0.08422 0.78978 0.07926 0.81068 0.08747 0.7971 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN273_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN273_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 97 Group { DataVariance STATIC name "T0LB273" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 79.0377 0.015877 -628.763 80.5452 0.015877 -627.448 84.6888 0.004112 -635.024 86.1505 0.004112 -633.659 90.5504 2.8e-05 -641.09 91.9645 2.8e-05 -639.676 96.6156 0.004112 -646.951 97.9807 0.004112 -645.49 102.877 0.015879 -652.602 104.192 0.015878 -651.095 109.329 0.034594 -658.036 110.591 0.034594 -656.485 115.961 0.059527 -663.247 117.17 0.059527 -661.653 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00091709 0.999999 -0.00105134 0.000938411 0.999999 -0.00103968 0.000735224 0.999999 -0.000810471 0.000544605 1 -0.000575069 0.000110472 1 -0.000118299 -0.000118575 1 0.000110792 -0.000573471 1 0.000543349 -0.000812494 0.999999 0.00073762 -0.00125076 0.999999 0.00111288 -0.00148931 0.999998 0.00126601 -0.00190053 0.999997 0.00157953 -0.00213499 0.999996 0.00169357 -0.00233392 0.999996 0.00183373 -0.00237483 0.999996 0.00180124 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 486.062 0 486.062 1 484.312 0 484.312 1 482.563 0 482.563 1 480.814 0 480.814 1 479.065 0 479.065 1 477.316 0 477.316 1 475.567 0 475.567 1 } TexCoordArray 1 Vec2Array 14 { 0.08747 0.7971 0.08837 0.79561 0.09085 0.80421 0.09172 0.80266 0.09435 0.8111 0.0952 0.80949 0.09798 0.81775 0.0988 0.81609 0.10173 0.82417 0.10251 0.82246 0.10559 0.83034 0.10634 0.82858 0.10955 0.83625 0.11028 0.83444 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT268" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 97.8428 6.91322 -672.154 97.8428 2.91322 -672.154 104.964 6.88829 -677.749 104.964 2.88829 -677.749 112.273 6.85787 -683.097 112.273 2.85787 -683.097 119.76 6.8227 -688.193 119.76 2.82269 -688.193 127.416 6.7835 -693.029 127.416 2.7835 -693.029 135.233 6.74101 -697.602 135.233 2.74101 -697.602 143.201 6.69596 -701.905 143.201 2.69596 -701.905 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.617808 0 0.786329 0.617808 0 0.786329 0.608786 0 0.793335 0.599683 0 0.800238 0.581303 0 0.813688 0.572025 0 0.820236 0.553205 0 0.833045 0.543659 0 0.839306 0.524412 0 0.851465 0.514712 0 0.857363 0.495089 0 0.868842 0.485164 0 0.874423 0.475176 0 0.879891 0.475176 0 0.879891 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 639.485 1 639.485 0 637.3 1 637.3 0 635.113 1 635.113 0 632.926 1 632.926 0 630.74 1 630.74 0 628.553 1 628.553 0 626.366 1 626.366 0 } TexCoordArray 1 Vec2Array 14 { 0.09872 0.84636 0.09872 0.84636 0.10298 0.85272 0.10298 0.85272 0.10735 0.85879 0.10735 0.85879 0.11183 0.86457 0.11183 0.86457 0.11641 0.87006 0.11641 0.87006 0.12108 0.87526 0.12108 0.87526 0.12585 0.88014 0.12585 0.88014 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 14.8712 35.3901 -693.647 15.0621 35.3901 -693.88 14.8712 35.3901 -693.647 15.0621 40.8141 -693.88 14.8712 40.8141 -693.647 15.0621 40.8141 -693.88 15.2222 41.6761 -693.369 15.4127 41.6761 -693.602 16.2737 42.5381 -692.536 16.4633 42.5381 -692.767 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.774204 0 0.632936 0.774204 0 0.632936 0.774204 0 0.632936 0.772228 -0.0709035 0.631377 0.772251 -0.0709919 0.631339 0.772228 -0.0709035 0.631377 0.585522 -0.653928 0.479105 0.492775 -0.770783 0.403815 0.41804 -0.841287 0.342752 0.417726 -0.841326 0.343037 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.04908 0.87076 0.04919 0.87103 0.04908 0.87076 0.04919 0.87103 0.04908 0.87076 0.04919 0.87103 0.04929 0.87045 0.0494 0.87071 0.04992 0.8695 0.05003 0.86977 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 19.1541 35.3901 -698.775 19.3498 35.3901 -699.005 19.1541 35.3901 -698.775 19.3498 40.8141 -699.005 19.1541 40.8141 -698.775 19.3498 40.8141 -699.005 19.499 41.6761 -698.491 19.6942 41.6761 -698.72 20.5345 42.5381 -697.638 20.7292 42.5381 -697.866 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.761885 0 0.647712 0.761885 0 0.647712 0.761885 0 0.647712 0.759873 -0.0707466 0.64621 0.75997 -0.0708661 0.646084 0.759873 -0.0707466 0.64621 0.575809 -0.65368 0.491067 0.484197 -0.77088 0.41388 0.410815 -0.84133 0.351277 0.410603 -0.841356 0.351462 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.05164 0.87659 0.05176 0.87685 0.05164 0.87659 0.05176 0.87685 0.05164 0.87659 0.05176 0.87685 0.05185 0.87627 0.05196 0.87652 0.05247 0.8753 0.05258 0.87555 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 23.4684 35.3901 -703.722 23.6695 35.3901 -703.947 23.4684 35.3901 -703.722 23.6695 40.8141 -703.947 23.4684 40.8141 -703.722 23.6695 40.8141 -703.947 23.8082 41.6761 -703.431 24.0084 41.6761 -703.656 24.8247 42.5381 -702.558 25.0239 42.5381 -702.781 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.745509 0 0.666495 0.745509 0 0.666495 0.745509 0 0.666495 0.743752 -0.0708946 0.664685 0.743629 -0.0709923 0.664813 0.743752 -0.0708946 0.664685 0.565041 -0.6537 0.503393 0.476207 -0.770461 0.423811 0.404 -0.84108 0.359678 0.403777 -0.841107 0.359865 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.05422 0.8822 0.05434 0.88246 0.05422 0.8822 0.05434 0.88246 0.05422 0.8822 0.05434 0.88246 0.05443 0.88187 0.05455 0.88213 0.05503 0.88088 0.05515 0.88114 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 27.9714 35.3901 -708.667 28.1772 35.3901 -708.888 27.9714 35.3901 -708.667 28.1772 40.8141 -708.888 27.9714 40.8141 -708.667 28.1772 40.8141 -708.888 28.3042 41.6761 -708.369 28.5099 41.6761 -708.59 29.3022 42.5381 -707.475 29.5072 42.5381 -707.694 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.731602 0 0.681732 0.731602 0 0.681732 0.731602 0 0.681732 0.729761 -0.0708885 0.680017 0.729762 -0.070888 0.680017 0.729761 -0.0708885 0.680017 0.553714 -0.653583 0.515975 0.466111 -0.770405 0.43499 0.395393 -0.841015 0.369268 0.394917 -0.841071 0.36965 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.05692 0.88782 0.05704 0.88807 0.05692 0.88782 0.05704 0.88807 0.05692 0.88782 0.05704 0.88807 0.05712 0.88748 0.05724 0.88773 0.05771 0.88646 0.05784 0.88671 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 26.308 35.3901 -710.159 27.9714 35.3901 -708.667 26.308 35.3901 -710.159 27.9714 40.8141 -708.667 26.308 42.5381 -710.159 28.3042 41.6761 -708.369 29.3022 42.5381 -707.475 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.667811 0 0.744331 -0.667811 0 0.744331 -0.667811 0 0.744331 -0.667798 2.23037e-05 0.744343 -0.667756 0.000130906 0.74438 -0.667613 0.000470191 0.744508 -0.667573 0.000637844 0.744544 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.05592 0.88951 0.05692 0.88782 0.05592 0.88951 0.05692 0.88782 0.05592 0.88951 0.05712 0.88748 0.05771 0.88646 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 21.7742 35.3901 -705.18 23.4684 35.3901 -703.722 21.7742 35.3901 -705.18 23.4684 40.8141 -703.722 21.7742 42.5381 -705.18 23.8082 41.6761 -703.431 24.8247 42.5381 -702.558 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.652177 0 0.758066 -0.652177 0 0.758066 -0.652177 0 0.758066 -0.652141 6.1278e-05 0.758097 -0.652085 0.000107177 0.758146 -0.651845 0.00038487 0.758352 -0.651904 0.000140125 0.758301 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.05321 0.88386 0.05422 0.8822 0.05321 0.88386 0.05422 0.8822 0.05321 0.88386 0.05443 0.88187 0.05503 0.88088 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 17.4297 35.3901 -700.199 19.1541 35.3901 -698.775 17.4297 35.3901 -700.199 19.1541 40.8141 -698.775 17.4297 42.5381 -700.199 19.499 41.6761 -698.491 20.5345 42.5381 -697.638 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.636625 0 0.771174 -0.636625 0 0.771174 -0.636625 0 0.771174 -0.636588 6.16078e-05 0.771204 -0.636514 0.000172084 0.771265 -0.636227 0.000618109 0.771501 -0.636244 0.000551599 0.771488 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.05061 0.8782 0.05164 0.87659 0.05061 0.8782 0.05164 0.87659 0.05061 0.8782 0.05185 0.87627 0.05247 0.8753 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 13.1164 35.3901 -695.033 14.8712 35.3901 -693.647 13.1164 35.3901 -695.033 14.8712 40.8141 -693.647 13.1164 42.5381 -695.033 15.2222 41.6761 -693.369 16.2737 42.5381 -692.536 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.619929 0 0.784658 -0.619929 0 0.784658 -0.619929 0 0.784658 -0.619933 -7.57744e-06 0.784655 -0.619993 -0.000222497 0.784607 -0.62016 -0.000799061 0.784475 -0.6203 -0.00135336 0.784364 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.04803 0.87234 0.04908 0.87076 0.04803 0.87234 0.04908 0.87076 0.04803 0.87234 0.04929 0.87045 0.04992 0.8695 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 28.1772 35.3901 -708.888 26.5151 35.3901 -710.381 28.1772 40.8141 -708.888 26.5151 42.5381 -710.381 28.5099 41.6761 -708.59 29.5072 42.5381 -707.694 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.66822 0 -0.743964 0.66822 0 -0.743964 0.668196 -4.02979e-05 -0.743985 0.668176 -7.86403e-07 -0.744003 0.668065 -2.82422e-06 -0.744103 0.66815 0.000352829 -0.744027 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.05704 0.88807 0.05605 0.88976 0.05704 0.88807 0.05605 0.88976 0.05724 0.88773 0.05784 0.88671 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 23.6695 35.3901 -703.947 21.9757 35.3901 -705.406 23.6695 40.8141 -703.947 21.9757 42.5381 -705.406 24.0084 41.6761 -703.656 25.0239 42.5381 -702.781 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.65252 0 -0.757771 0.65252 0 -0.757771 0.652491 -4.99308e-05 -0.757796 0.652481 5.90762e-05 -0.757805 0.652377 0.000212195 -0.757894 0.652526 0.000820711 -0.757766 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.05434 0.88246 0.05333 0.88412 0.05434 0.88246 0.05333 0.88412 0.05455 0.88213 0.05515 0.88114 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 19.3498 35.3901 -699.005 17.6264 35.3901 -700.429 19.3498 40.8141 -699.005 17.6264 42.5381 -700.429 19.6942 41.6761 -698.72 20.7292 42.5381 -697.866 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.636766 0 -0.771057 0.636766 0 -0.771057 0.636801 5.83759e-05 -0.771028 0.636831 -1.21798e-06 -0.771004 0.636996 -4.3734e-06 -0.770867 0.636867 -0.000526021 -0.770973 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.05176 0.87685 0.05073 0.87846 0.05176 0.87685 0.05073 0.87846 0.05196 0.87652 0.05258 0.87555 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC002_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 15.0621 35.3901 -693.88 13.3088 35.3901 -695.268 15.0621 40.8141 -693.88 13.3088 42.5381 -695.268 15.4127 41.6761 -693.602 16.4633 42.5381 -692.767 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.620679 0 -0.784065 0.620679 0 -0.784065 0.62071 5.09832e-05 -0.78404 0.620818 0.000323325 -0.783955 0.621176 0.00116102 -0.78367 0.621289 0.00161144 -0.78358 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.04919 0.87103 0.04814 0.87261 0.04919 0.87103 0.04814 0.87261 0.0494 0.87071 0.05003 0.86977 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 53.1905 13.2021 -682.312 53.1905 2.93523 -682.312 53.9883 12.5601 -681.57 53.9883 2.93523 -681.57 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.681038 0 0.732248 -0.681038 0 0.732248 -0.681038 0 0.732248 -0.681038 0 0.732248 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.072 0.8579 0.072 0.8579 0.07248 0.85705 0.07248 0.85705 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 47.9171 16.6641 -687.221 47.9171 2.93523 -687.221 48.7148 16.0231 -686.478 48.7148 2.93523 -686.478 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.681562 0 0.73176 -0.681562 0 0.73176 -0.681562 0 0.73176 -0.681562 0 0.73176 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.06885 0.86347 0.06885 0.86347 0.06933 0.86263 0.06933 0.86263 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 39.002 24.4551 -695.52 39.002 2.93523 -695.52 39.7997 23.8131 -694.777 39.7997 2.93523 -694.777 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.681562 0 0.73176 -0.681562 0 0.73176 -0.681562 0 0.73176 -0.681562 0 0.73176 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.06352 0.87289 0.06352 0.87289 0.06399 0.87205 0.06399 0.87205 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 29.2618 3.02324 -704.893 30.2517 3.02324 -703.971 29.2618 3.02324 -704.893 30.2517 23.2621 -703.971 29.2618 24.1831 -704.893 30.3072 25.3161 -703.918 29.2618 24.1831 -704.893 30.5024 27.2981 -703.737 29.0951 27.5811 -705.048 30.9765 29.2801 -703.295 28.8796 29.9031 -705.249 31.8672 31.2261 -702.465 28.2347 32.8021 -705.85 27.4814 35.3541 -706.996 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.681563 0 0.731759 -0.681563 0 0.731759 -0.681563 0 0.731759 -0.681574 -2.16236e-05 0.731749 -0.681637 -1.44745e-05 0.73169 -0.682022 -3.87326e-05 0.731331 -0.681637 -1.44745e-05 0.73169 -0.681772 2.21174e-05 0.731565 -0.681677 -2.394e-05 0.731653 -0.681712 -5.18068e-06 0.731621 -0.681736 1.93909e-05 0.731598 -0.668152 0.0538392 0.742074 -0.664148 0.0682446 0.74448 -0.638191 0.150655 0.754993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.05769 0.88353 0.05828 0.88249 0.05769 0.88353 0.05828 0.88249 0.05769 0.88353 0.05831 0.88243 0.05769 0.88353 0.05843 0.88222 0.05759 0.88371 0.05871 0.88172 0.05746 0.88394 0.05925 0.88078 0.05707 0.88462 0.05662 0.88592 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 63.2765 13.2021 -693.358 63.2765 2.93523 -693.358 64.0449 12.5601 -692.584 64.0449 2.93523 -692.584 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.709661 0 0.704544 -0.709661 0 0.704544 -0.709661 0 0.704544 -0.709661 0 0.704544 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.07804 0.87044 0.07804 0.87044 0.0785 0.86956 0.0785 0.86956 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 58.1952 16.6641 -698.477 58.1952 2.93523 -698.477 58.9635 16.0231 -697.703 58.9635 2.93523 -697.703 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.709737 0 0.704466 -0.709737 0 0.704466 -0.709737 0 0.704466 -0.709737 0 0.704466 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.075 0.87625 0.075 0.87625 0.07546 0.87537 0.07546 0.87537 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 49.6055 24.4551 -707.132 49.6055 2.93523 -707.132 50.3739 23.8131 -706.358 50.3739 2.93523 -706.358 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.709662 0 0.704542 -0.709662 0 0.704542 -0.709662 0 0.704542 -0.709662 0 0.704542 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.06986 0.88607 0.06986 0.88607 0.07032 0.8852 0.07032 0.8852 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 40.3395 2.94124 -716.682 41.1868 3.02324 -715.933 40.3395 2.94124 -716.682 41.1868 23.2621 -715.933 40.2344 24.1831 -716.894 41.2403 25.3161 -715.879 40.2344 24.1831 -716.894 41.4284 27.2981 -715.689 40.0727 27.5811 -717.057 41.8854 29.2801 -715.229 39.8654 29.9031 -717.267 42.7438 31.2261 -714.363 39.2426 32.8021 -717.893 38.1972 35.2761 -718.458 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.688318 0.00196406 0.725406 -0.662289 0 0.749248 -0.688318 0.00196406 0.725406 -0.689488 0.00186032 0.724294 -0.709077 0.00248667 0.705126 -0.710266 -4.27791e-05 0.703934 -0.709077 0.00248667 0.705126 -0.71027 8.00063e-05 0.70393 -0.710246 0.000176979 0.703953 -0.710225 0.000206282 0.703975 -0.710164 -0.000187428 0.704037 -0.721575 -0.0574267 0.68995 -0.724177 -0.0728367 0.685757 -0.735695 -0.1606 0.657998 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.06432 0.89692 0.06482 0.89607 0.06432 0.89692 0.06482 0.89607 0.06425 0.89716 0.06485 0.89601 0.06425 0.89716 0.06497 0.89579 0.06416 0.89734 0.06524 0.89527 0.06403 0.89758 0.06575 0.89428 0.06366 0.89829 0.06303 0.89893 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 38.7088 35.6281 -719.251 42.7438 31.2261 -714.363 39.2426 32.8021 -717.893 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.636391 -0.233137 -0.735292 0.636391 -0.233137 -0.735292 0.636391 -0.233137 -0.735292 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 0.9995 0.83237 0.87442 0.96817 0.92309 } TexCoordArray 1 Vec2Array 3 { 0.06334 0.89983 0.06575 0.89428 0.06366 0.89829 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044PITBUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 39.2426 32.8021 -717.893 38.1972 35.2761 -718.458 38.7088 35.6281 -719.251 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.665076 -0.421771 -0.616266 -0.665076 -0.421771 -0.616266 -0.665076 -0.421771 -0.616266 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.00958 0.92309 0.00958 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 3 { 0.06366 0.89829 0.06303 0.89893 0.06334 0.89983 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 13.5017 49.3811 -694.161 13.4517 49.3811 -694.18 13.5017 49.3811 -694.161 13.3718 42.4741 -694.146 13.5321 42.4741 -694.075 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.39256 0.00934456 0.919679 -0.356829 0.00870306 0.934129 -0.39256 0.00934456 0.919679 -0.39256 0.00934456 0.919679 -0.403361 0.00953779 0.914991 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.04826 0.87135 0.04823 0.87137 0.04826 0.87135 0.04818 0.87133 0.04828 0.87125 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 13.4517 49.3811 -694.18 13.5216 49.3811 -694.207 13.3718 42.4741 -694.146 13.6015 42.4741 -694.242 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.358196 -0.00042489 -0.933647 -0.378023 7.39681e-05 -0.925796 -0.378023 7.39681e-05 -0.925796 -0.383951 0.000223959 -0.923353 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.0672 0.53824 0.0672 } TexCoordArray 1 Vec2Array 4 { 0.04823 0.87137 0.04827 0.8714 0.04818 0.87133 0.04832 0.87144 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 13.5321 42.4741 -694.075 13.6015 42.4741 -694.242 13.5017 49.3811 -694.161 13.5216 49.3811 -694.207 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.922774 0.00882058 0.385239 0.921741 0.00877678 0.387707 0.921741 0.00877678 0.387707 0.917963 0.00861847 0.396573 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.04828 0.87125 0.04832 0.87144 0.04826 0.87135 0.04827 0.8714 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 17.89 49.3811 -699.701 17.84 49.3811 -699.72 17.89 49.3811 -699.701 17.7601 42.4741 -699.686 17.9204 42.4741 -699.616 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.392575 0.00934445 0.919672 -0.356906 0.0087041 0.9341 -0.392575 0.00934445 0.919672 -0.392575 0.00934445 0.919672 -0.403355 0.00953729 0.914994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.05089 0.87764 0.05086 0.87766 0.05089 0.87764 0.05081 0.87762 0.0509 0.87754 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 17.9898 42.4741 -699.782 17.7601 42.4741 -699.686 17.9098 49.3811 -699.747 17.84 49.3811 -699.72 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.38391 0.000231033 -0.92337 -0.377838 7.7413e-05 -0.925872 -0.377838 7.7413e-05 -0.925872 -0.357514 -0.000433763 -0.933908 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.05094 0.87773 0.05081 0.87762 0.0509 0.87769 0.05086 0.87766 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 17.9204 42.4741 -699.616 17.9898 42.4741 -699.782 17.89 49.3811 -699.701 17.9098 49.3811 -699.747 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.922724 0.00882313 0.385361 0.921652 0.00877773 0.387918 0.921652 0.00877773 0.387918 0.917729 0.00861345 0.397115 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.0509 0.87754 0.05094 0.87773 0.05089 0.87764 0.0509 0.87769 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 22.2888 42.4741 -705.089 22.3582 42.4741 -705.255 22.2584 49.3811 -705.174 22.2782 49.3811 -705.22 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.922681 0.00881673 0.385464 0.921707 0.00877546 0.387788 0.921707 0.00877546 0.387788 0.918154 0.00862656 0.396129 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.05352 0.88376 0.05356 0.88394 0.0535 0.88385 0.05351 0.8839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 22.3582 42.4741 -705.255 22.1285 42.4741 -705.16 22.2782 49.3811 -705.22 22.2084 49.3811 -705.194 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.383976 0.000215412 -0.923343 -0.378208 6.94804e-05 -0.925721 -0.378208 6.94804e-05 -0.925721 -0.358928 -0.000415731 -0.933365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.05356 0.88394 0.05342 0.88384 0.05351 0.8839 0.05347 0.88387 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0042_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 22.2584 49.3811 -705.174 22.2084 49.3811 -705.194 22.2584 49.3811 -705.174 22.1285 42.4741 -705.16 22.2888 42.4741 -705.089 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.392403 0.00934072 0.919746 -0.356859 0.00870266 0.934118 -0.392403 0.00934072 0.919746 -0.392403 0.00934072 0.919746 -0.403152 0.00953299 0.915084 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.0535 0.88385 0.05347 0.88387 0.0535 0.88385 0.05342 0.88384 0.05352 0.88376 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 78.2455 8.04024 -679.4 78.2455 3.86724 -679.4 78.2455 8.04024 -679.4 57.8928 17.6051 -700 57.8928 21.7841 -700 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.711363 0 -0.702825 0.711363 0 -0.702824 0.711363 0 -0.702825 0.711363 0 -0.702825 0.711363 0 -0.702825 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.08699 0.85459 0.08699 0.85459 0.08699 0.85459 0.07482 0.87798 0.07482 0.87798 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 57.8928 21.7841 -700 57.8928 17.6051 -700 57.8928 21.7841 -700 38.7088 35.6281 -719.251 38.726 39.9841 -719.397 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.703376 -0.0135743 -0.710688 0.708339 0 -0.705872 0.703376 -0.0135743 -0.710688 0.703376 -0.0135743 -0.710688 0.69841 -0.0267286 -0.715199 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.07482 0.87798 0.07482 0.87798 0.07482 0.87798 0.06334 0.89983 0.06335 0.9 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044GSRAIL1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 78.2455 8.04024 -679.4 81.4079 8.03423 -676.2 78.2455 3.86724 -679.4 81.4079 3.86724 -676.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.711275 0 -0.702914 0.711275 0 -0.702914 0.711275 0 -0.702914 0.711275 0 -0.702914 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.00218 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.08699 0.85459 0.08888 0.85096 0.08699 0.85459 0.08888 0.85096 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSIDE_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 67.2295 13.4861 -695.275 82.7668 2.91824 -678.559 67.2295 13.4861 -695.275 82.7668 3.88124 -678.559 67.2295 14.4491 -695.275 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.732459 0 0.680811 -0.732459 0 0.680811 -0.732459 0 0.680811 -0.732459 0 0.680811 -0.732459 0 0.680811 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.0804 0.87261 0.0897 0.85364 0.0804 0.87261 0.0897 0.85364 0.0804 0.87261 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSIDE_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 52.5972 27.4861 -711.016 67.2295 13.4861 -695.275 52.5972 27.4861 -711.016 67.2295 14.4491 -695.275 52.5972 28.4491 -711.016 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.732429 0 0.680843 -0.732429 0 0.680843 -0.732429 0 0.680843 -0.732429 0 0.680843 -0.732429 0 0.680843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.07165 0.89048 0.0804 0.87261 0.07165 0.89048 0.0804 0.87261 0.07165 0.89048 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_324" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 140.55 3.88124 -715.893 139.006 3.88124 -719.116 85.1811 3.88124 -675.963 82.7668 3.88124 -678.559 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -2.88031e-08 1 1.37983e-08 -2.57969e-08 1 1.75479e-08 -2.57969e-08 1 1.75479e-08 -2.28376e-08 1 2.12391e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.12427 0.89602 0.12334 0.89968 0.09114 0.85069 0.0897 0.85364 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_323" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 83.9021 10.5801 -701.548 84.3581 10.5801 -701.939 83.9021 2.68324 -701.548 84.3581 2.68324 -701.939 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.650919 0 -0.759147 -0.650919 0 -0.759147 -0.650919 0 -0.759147 -0.650919 0 -0.759147 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.31764 0.77654 0.31764 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.09038 0.87974 0.09065 0.88018 0.09038 0.87974 0.09065 0.88018 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_322" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 84.4451 2.68324 -700.879 84.899 2.68324 -701.268 84.4451 10.0871 -700.879 84.899 10.0871 -701.268 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.650712 0 0.759325 0.650712 0 0.759325 0.650712 0 0.759325 0.650712 0 0.759325 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.29782 0.22346 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.0907 0.87898 0.09097 0.87942 0.0907 0.87898 0.09097 0.87942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_321" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 83.9021 10.5801 -701.548 83.9021 2.68324 -701.548 84.4451 10.0871 -700.879 84.4451 2.68324 -700.879 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.776437 0 0.630195 -0.776437 0 0.630195 -0.776437 0 0.630195 -0.776437 0 0.630195 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.09038 0.87974 0.09038 0.87974 0.0907 0.87898 0.0907 0.87898 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_320" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 84.899 2.68324 -701.268 84.3581 2.68324 -701.939 84.899 10.0871 -701.268 84.3581 10.5801 -701.939 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.778552 0 -0.627581 0.778552 0 -0.627581 0.778552 0 -0.627581 0.778552 0 -0.627581 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.09097 0.87942 0.09065 0.88018 0.09097 0.87942 0.09065 0.88018 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_319" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 80.312 13.2441 -705.971 80.7791 13.2441 -706.371 80.312 2.68324 -705.971 80.7791 2.68324 -706.371 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.650471 0 -0.759531 -0.650471 0 -0.759531 -0.650471 0 -0.759531 -0.650471 0 -0.759531 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.4246 0.77654 0.4246 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.08823 0.88476 0.08851 0.88521 0.08823 0.88476 0.08851 0.88521 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_318" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 80.8549 2.68324 -705.302 81.32 2.68324 -705.701 80.8549 12.7511 -705.302 81.32 12.7511 -705.701 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.651162 0 0.758938 0.651162 0 0.758938 0.651162 0 0.758938 0.651162 0 0.758938 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.40478 0.22346 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.08855 0.884 0.08883 0.88445 0.08855 0.884 0.08883 0.88445 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_317" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 80.312 13.2441 -705.971 80.312 2.68324 -705.971 80.8549 12.7511 -705.302 80.8549 2.68324 -705.302 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.776493 0 0.630126 -0.776493 0 0.630126 -0.776493 0 0.630126 -0.776493 0 0.630126 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.08823 0.88476 0.08823 0.88476 0.08855 0.884 0.08855 0.884 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_316" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 81.32 2.68324 -705.701 80.7791 2.68324 -706.371 81.32 12.7511 -705.701 80.7791 13.2441 -706.371 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.778077 0 -0.628169 0.778077 0 -0.628169 0.778077 0 -0.628169 0.778077 0 -0.628169 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.08883 0.88445 0.08851 0.88521 0.08883 0.88445 0.08851 0.88521 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_315" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 74.2429 19.2371 -713.447 74.7281 19.2371 -713.863 74.2429 2.68324 -713.447 74.7281 2.68324 -713.863 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.650903 0 -0.759161 -0.650903 0 -0.759161 -0.650903 0 -0.759161 -0.650903 0 -0.759161 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.66525 0.77654 0.66525 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.0846 0.89324 0.08489 0.89372 0.0846 0.89324 0.08489 0.89372 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_314" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 74.7868 2.68324 -712.778 75.2691 2.68324 -713.192 74.7868 18.7431 -712.778 75.2691 18.7431 -713.192 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.651337 0 0.758789 0.651337 0 0.758789 0.651337 0 0.758789 0.651337 0 0.758789 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.64544 0.22346 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.08492 0.89248 0.08521 0.89295 0.08492 0.89248 0.08521 0.89295 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_313" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 74.2429 19.2371 -713.447 74.2429 2.68324 -713.447 74.7868 18.7431 -712.778 74.7868 2.68324 -712.778 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.775921 0 0.63083 -0.775921 0 0.63083 -0.775921 0 0.63083 -0.775921 0 0.63083 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.0846 0.89324 0.0846 0.89324 0.08492 0.89248 0.08492 0.89248 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_312" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 75.2691 2.68324 -713.192 74.7281 2.68324 -713.863 75.2691 18.7431 -713.192 74.7281 19.2371 -713.863 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.778495 0 -0.62765 0.778495 0 -0.62765 0.778495 0 -0.62765 0.778495 0 -0.62765 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.08521 0.89295 0.08489 0.89372 0.08521 0.89295 0.08489 0.89372 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_311" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 67.6693 2.75124 -721.874 68.3417 2.75124 -721.043 67.6693 2.75124 -721.874 68.3417 18.3201 -721.043 67.6693 19.0281 -721.874 68.3791 19.8991 -720.997 67.6693 19.0281 -721.874 68.5126 21.4241 -720.832 67.555 21.6421 -722.014 68.835 22.9491 -720.435 67.4084 23.4281 -722.195 69.4416 24.4461 -719.686 66.9687 25.6581 -722.738 66.3984 27.5601 -723.441 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.777389 0 0.62902 -0.777389 0 0.62902 -0.777389 0 0.62902 -0.777388 3.7647e-06 0.629022 -0.777325 -3.6882e-05 0.629099 -0.777337 3.72803e-05 0.629084 -0.777325 -3.6882e-05 0.629099 -0.777068 -2.14312e-05 0.629416 -0.776946 -1.49688e-07 0.629567 -0.776889 1.74028e-05 0.629638 -0.776904 1.29121e-05 0.629619 -0.776962 -0.000114234 0.629547 -0.776984 -8.55674e-05 0.62952 -0.777032 -0.0003326 0.629461 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.08066 0.90281 0.08107 0.90187 0.08066 0.90281 0.08107 0.90187 0.08066 0.90281 0.08109 0.90182 0.08066 0.90281 0.08117 0.90163 0.0806 0.90297 0.08136 0.90118 0.08051 0.90318 0.08173 0.90033 0.08025 0.90379 0.0799 0.90459 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_310" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 68.9017 2.75124 -721.524 68.2315 2.75124 -722.356 68.9017 18.3201 -721.524 68.2315 19.0281 -722.356 68.9402 19.8991 -721.477 68.2315 19.0281 -722.356 69.0726 21.4241 -721.312 68.1183 21.6421 -722.497 69.3931 22.9491 -720.913 67.9716 23.4281 -722.678 69.9987 24.4461 -720.163 67.5339 25.6581 -723.221 66.9646 27.5601 -723.926 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.778751 0 -0.627333 0.778751 0 -0.627333 0.778745 -1.48661e-05 -0.627341 0.778727 -1.43544e-05 -0.627363 0.778466 1.72339e-05 -0.627686 0.778727 -1.43544e-05 -0.627363 0.778743 0.00014481 -0.627343 0.778862 0.000208431 -0.627196 0.778822 -2.21169e-05 -0.627245 0.778691 -6.41511e-05 -0.627407 0.778644 3.1682e-05 -0.627466 0.778621 0.000235072 -0.627494 0.778672 0.00049793 -0.627431 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.0814 0.90241 0.081 0.90336 0.0814 0.90241 0.081 0.90336 0.08143 0.90236 0.081 0.90336 0.0815 0.90217 0.08093 0.90352 0.0817 0.90172 0.08085 0.90372 0.08206 0.90087 0.08058 0.90434 0.08024 0.90514 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_309" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 69.9987 24.4461 -720.163 69.4416 24.4461 -719.686 69.3931 22.9491 -720.913 68.835 22.9491 -720.435 69.0726 21.4241 -721.312 68.5126 21.4241 -720.832 68.9402 19.8991 -721.477 68.3791 19.8991 -720.997 68.9017 18.3201 -721.524 68.3417 18.3201 -721.043 68.9017 2.75124 -721.524 68.3417 2.75124 -721.043 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.546878 -0.541244 0.638733 0.546952 -0.541215 0.638694 0.572463 -0.474842 0.668439 0.596237 -0.400197 0.695948 0.628245 -0.260397 0.733145 0.637378 -0.200185 0.744093 0.646783 -0.104055 0.755543 0.648959 -0.070756 0.757526 0.651443 -0.00640941 0.758671 0.651581 -0.00181188 0.758576 0.651583 0 0.758578 0.651583 0 0.758578 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.08206 0.90087 0.08173 0.90033 0.0817 0.90172 0.08136 0.90118 0.0815 0.90217 0.08117 0.90163 0.08143 0.90236 0.08109 0.90182 0.0814 0.90241 0.08107 0.90187 0.0814 0.90241 0.08107 0.90187 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_308" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 68.2315 2.75124 -722.356 67.6693 2.75124 -721.874 68.2315 19.0281 -722.356 67.6693 19.0281 -721.874 68.1183 21.6421 -722.497 67.555 21.6421 -722.014 67.9716 23.4281 -722.678 67.4084 23.4281 -722.195 67.5339 25.6581 -723.221 66.9687 25.6581 -722.738 66.9646 27.5601 -723.926 66.3984 27.5601 -723.441 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.65088 0 -0.759181 -0.65088 0 -0.759181 -0.650871 -0.0051386 -0.759171 -0.65079 -0.0168162 -0.759071 -0.648569 -0.0844433 -0.756458 -0.647409 -0.10393 -0.755023 -0.638287 -0.196509 -0.744294 -0.629478 -0.25231 -0.734913 -0.611346 -0.340198 -0.714508 -0.600094 -0.384012 -0.701728 -0.586982 -0.4298 -0.686093 -0.58744 -0.429625 -0.685811 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.081 0.90336 0.08066 0.90281 0.081 0.90336 0.08066 0.90281 0.08093 0.90352 0.0806 0.90297 0.08085 0.90372 0.08051 0.90318 0.08058 0.90434 0.08025 0.90379 0.08024 0.90514 0.0799 0.90459 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_307" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 72.2179 10.5801 -690.808 72.6485 10.5801 -691.23 72.2179 2.68324 -690.808 72.6485 2.68324 -691.23 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.69994 0 -0.714202 -0.69994 0 -0.714202 -0.69994 0 -0.714202 -0.69994 0 -0.714202 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.31764 0.99136 0.31764 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.08339 0.86754 0.08364 0.86802 0.08339 0.86754 0.08364 0.86802 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_306" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 72.8011 2.68324 -690.176 73.2298 2.68324 -690.597 72.8011 10.0871 -690.176 73.2298 10.0871 -690.597 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.700691 0 0.713465 0.700691 0 0.713465 0.700691 0 0.713465 0.700691 0 0.713465 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.29782 0.00864 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.08374 0.86682 0.08399 0.8673 0.08374 0.86682 0.08399 0.8673 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_305" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 72.2179 10.5801 -690.808 72.2179 2.68324 -690.808 72.8011 10.0871 -690.176 72.8011 2.68324 -690.176 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.734922 0 0.678152 -0.734921 0 0.678152 -0.734921 0 0.678152 -0.734921 0 0.678152 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.08339 0.86754 0.08339 0.86754 0.08374 0.86682 0.08374 0.86682 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_304" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 73.2298 2.68324 -690.597 72.6485 2.68324 -691.23 73.2298 10.0871 -690.597 72.6485 10.5801 -691.23 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.736544 0 -0.67639 0.736544 0 -0.67639 0.736544 0 -0.67639 0.736544 0 -0.67639 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.08399 0.8673 0.08364 0.86802 0.08399 0.8673 0.08364 0.86802 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_303" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 68.3567 13.2441 -694.982 68.7986 13.2441 -695.414 68.3567 2.68324 -694.982 68.7986 2.68324 -695.414 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.699055 0 -0.715068 -0.699055 0 -0.715068 -0.699055 0 -0.715068 -0.699055 0 -0.715068 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.4246 0.99136 0.4246 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.08108 0.87228 0.08134 0.87277 0.08108 0.87228 0.08134 0.87277 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_302" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 68.9422 2.68324 -694.351 69.3799 2.68324 -694.781 68.9422 12.7511 -694.351 69.3799 12.7511 -694.781 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.7008 0 0.713358 0.7008 0 0.713358 0.7008 0 0.713358 0.7008 0 0.713358 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.40478 0.00864 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.08143 0.87156 0.08169 0.87205 0.08143 0.87156 0.08169 0.87205 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_301" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 68.3567 13.2441 -694.982 68.3567 2.68324 -694.982 68.9422 12.7511 -694.351 68.9422 2.68324 -694.351 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.73303 0 0.680196 -0.73303 0 0.680196 -0.73303 0 0.680196 -0.73303 0 0.680196 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.08108 0.87228 0.08108 0.87228 0.08143 0.87156 0.08143 0.87156 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_300" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 69.3799 2.68324 -694.781 68.7986 2.68324 -695.414 69.3799 12.7511 -694.781 68.7986 13.2441 -695.414 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.736544 0 -0.67639 0.736544 0 -0.67639 0.736544 0 -0.67639 0.736544 0 -0.67639 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.08169 0.87205 0.08134 0.87277 0.08169 0.87205 0.08134 0.87277 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_299" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 61.8318 19.2371 -702.039 62.2886 19.2371 -702.485 61.8318 2.68324 -702.039 62.2886 2.68324 -702.485 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.698638 0 -0.715475 -0.698638 0 -0.715475 -0.698638 0 -0.715475 -0.698638 0 -0.715475 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.66525 0.99136 0.66525 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.07717 0.88029 0.07745 0.8808 0.07717 0.88029 0.07745 0.8808 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_298" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 62.4151 2.68324 -701.408 62.8711 2.68324 -701.853 62.4151 18.7431 -701.408 62.8711 18.7431 -701.853 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.698427 0 0.715681 0.698427 0 0.715681 0.698427 0 0.715681 0.698427 0 0.715681 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.64544 0.00864 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.07752 0.87958 0.07779 0.88008 0.07752 0.87958 0.07779 0.88008 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_297" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 61.8318 19.2371 -702.039 61.8318 2.68324 -702.039 62.4151 18.7431 -701.408 62.4151 2.68324 -701.408 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.734308 0 0.678816 -0.734308 0 0.678816 -0.734308 0 0.678816 -0.734308 0 0.678816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.07717 0.88029 0.07717 0.88029 0.07752 0.87958 0.07752 0.87958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_296" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 62.8711 2.68324 -701.853 62.2886 2.68324 -702.485 62.8711 18.7431 -701.853 62.2886 19.2371 -702.485 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.735324 0 -0.677716 0.735324 0 -0.677716 0.735324 0 -0.677716 0.735324 0 -0.677716 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.07779 0.88008 0.07745 0.8808 0.07779 0.88008 0.07745 0.8808 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_295" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 54.7405 2.75124 -710.009 55.4644 2.75124 -709.224 54.7405 2.75124 -710.009 55.4644 18.3201 -709.224 54.7405 19.0281 -710.009 55.5048 19.8991 -709.179 54.7405 19.0281 -710.009 55.6484 21.4241 -709.025 54.6181 21.6421 -710.14 55.9941 22.9491 -708.65 54.4594 23.4281 -710.311 56.6462 24.4461 -707.944 53.9883 25.6581 -710.823 53.3746 27.5601 -711.488 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.735152 0 0.677902 -0.735152 0 0.677902 -0.735152 0 0.677902 -0.735163 -2.37744e-05 0.677891 -0.735123 -3.58574e-05 0.677934 -0.735733 0.000197717 0.677271 -0.735123 -3.58574e-05 0.677934 -0.734809 -0.000118919 0.678274 -0.7345 -0.000347104 0.678608 -0.734503 -0.000234122 0.678605 -0.734572 0.000190528 0.678531 -0.734637 0.000271013 0.67846 -0.734676 0.000368411 0.678418 -0.734728 0.00012334 0.678362 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.07293 0.88934 0.07336 0.88845 0.07293 0.88934 0.07336 0.88845 0.07293 0.88934 0.07339 0.8884 0.07293 0.88934 0.07347 0.88822 0.07286 0.88949 0.07368 0.8878 0.07276 0.88968 0.07407 0.887 0.07248 0.89027 0.07211 0.89102 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_294" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 55.9931 2.75124 -709.741 55.2712 2.75124 -710.528 55.9931 18.3201 -709.741 55.2712 19.0281 -710.528 56.0336 19.8991 -709.696 55.2712 19.0281 -710.528 56.176 21.4241 -709.542 55.1488 21.6421 -710.66 56.5219 22.9491 -709.166 54.9911 23.4281 -710.831 57.172 24.4461 -708.457 54.521 25.6581 -711.344 53.9084 27.5601 -712.009 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.736925 0 -0.675975 0.736925 0 -0.675975 0.736932 1.6776e-05 -0.675967 0.736898 3.31468e-05 -0.676004 0.737329 -0.000130307 -0.675534 0.736898 3.31468e-05 -0.676004 0.736636 -3.91232e-05 -0.67629 0.736315 0.000153441 -0.676638 0.736252 0.000318322 -0.676707 0.736356 6.18313e-05 -0.676595 0.736532 0.00031138 -0.676402 0.736607 0.000191289 -0.676321 0.736749 0.000869541 -0.676166 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.07368 0.88904 0.07325 0.88993 0.07368 0.88904 0.07325 0.88993 0.0737 0.88899 0.07325 0.88993 0.07379 0.88881 0.07317 0.89008 0.074 0.88838 0.07308 0.89027 0.07439 0.88758 0.0728 0.89086 0.07243 0.89161 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_293" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 57.172 24.4461 -708.457 56.6462 24.4461 -707.944 56.5219 22.9491 -709.166 55.9941 22.9491 -708.65 56.176 21.4241 -709.542 55.6484 21.4241 -709.025 56.0336 19.8991 -709.696 55.5048 19.8991 -709.179 55.9931 18.3201 -709.741 55.4644 18.3201 -709.224 55.9931 2.75124 -709.741 55.4644 2.75124 -709.224 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.587591 -0.5404 0.60225 0.587964 -0.540246 0.602023 0.615367 -0.47391 0.629867 0.641129 -0.399415 0.655302 0.675608 -0.259647 0.690027 0.685597 -0.199179 0.700203 0.695617 -0.103271 0.710952 0.697383 -0.0705874 0.713215 0.699152 -0.00645521 0.714944 0.699172 -0.00184632 0.714952 0.699173 0 0.714953 0.699173 0 0.714953 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.07439 0.88758 0.07407 0.887 0.074 0.88838 0.07368 0.8878 0.07379 0.88881 0.07347 0.88822 0.0737 0.88899 0.07339 0.8884 0.07368 0.88904 0.07336 0.88845 0.07368 0.88904 0.07336 0.88845 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_292" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 55.2712 2.75124 -710.528 54.7405 2.75124 -710.009 55.2712 19.0281 -710.528 54.7405 19.0281 -710.009 55.1488 21.6421 -710.66 54.6181 21.6421 -710.14 54.9911 23.4281 -710.831 54.4594 23.4281 -710.311 54.521 25.6581 -711.344 53.9883 25.6581 -710.823 53.9084 27.5601 -712.009 53.3746 27.5601 -711.488 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.699169 0 -0.714956 -0.699169 0 -0.714956 -0.69916 -0.00511734 -0.714947 -0.699158 -0.0167065 -0.714772 -0.697141 -0.0840626 -0.711989 -0.695904 -0.103701 -0.710608 -0.685787 -0.196258 -0.700842 -0.676676 -0.251685 -0.691928 -0.657715 -0.339313 -0.672516 -0.645599 -0.383275 -0.660532 -0.631152 -0.42934 -0.645998 -0.630767 -0.429494 -0.646272 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.07325 0.88993 0.07293 0.88934 0.07325 0.88993 0.07293 0.88934 0.07317 0.89008 0.07286 0.88949 0.07308 0.89027 0.07276 0.88968 0.0728 0.89086 0.07248 0.89027 0.07243 0.89161 0.07211 0.89102 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043MAINSTAND1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 82.7668 3.88124 -678.559 82.7668 2.91824 -678.559 85.1811 3.88124 -675.963 85.1811 2.91824 -675.963 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.73227 0 0.681014 -0.73227 0 0.681014 -0.73227 0 0.681014 -0.73227 0 0.681014 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0.75 0 0.75 1 } TexCoordArray 1 Vec2Array 4 { 0.0897 0.85364 0.0897 0.85364 0.09114 0.85069 0.09114 0.85069 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043MAINSTAND1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 140.566 2.91824 -715.901 140.566 3.88124 -715.901 85.1811 2.91824 -675.963 85.1811 3.88124 -675.963 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.584888 0 0.811114 0.584888 0 0.811114 0.584888 0 0.811114 0.584888 0 0.811114 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.5 1 -1.5 0 2.5 1 2.5 0 } TexCoordArray 1 Vec2Array 4 { 0.12427 0.89603 0.12427 0.89603 0.09114 0.85069 0.09114 0.85069 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 85.1811 6.60623 -675.962 85.1811 3.88124 -675.963 85.1811 6.60623 -675.962 82.7682 3.88124 -678.566 82.7682 6.61024 -678.566 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.733393 0.000121722 -0.679805 0.73333 0.000243648 -0.679873 0.733393 0.000121722 -0.679805 0.733393 0.000121722 -0.679805 0.733457 0 -0.679736 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.09114 0.85069 0.09114 0.85069 0.09114 0.85069 0.0897 0.85364 0.0897 0.85364 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 67.3226 17.1831 -695.367 67.3226 14.4491 -695.367 67.3226 17.1831 -695.367 52.6982 28.4491 -711.117 52.6982 31.1821 -711.117 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.732807 0 -0.680436 0.732807 0 -0.680436 0.732807 0 -0.680436 0.732807 0 -0.680436 0.732807 0 -0.680436 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.08046 0.87272 0.08046 0.87272 0.08046 0.87272 0.07171 0.8906 0.07171 0.8906 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 52.6001 31.1821 -711.019 52.5972 28.4491 -711.016 52.6001 31.1821 -711.019 119.776 28.4491 -759.448 119.777 31.1821 -759.449 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.584809 0.000135695 0.811171 0.584813 0.000285407 0.811168 0.584809 0.000135695 0.811171 0.584809 0.000135695 0.811171 0.584805 -1.4023e-05 0.811174 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -9 1 -9 0 -9 1 11 0 11 } TexCoordArray 1 Vec2Array 5 { 0.07165 0.89049 0.07165 0.89048 0.07165 0.89049 0.11184 0.94547 0.11184 0.94547 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 139.063 3.88124 -719.145 139.063 6.61024 -719.145 82.7682 3.88124 -678.566 82.7682 6.61024 -678.566 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.584754 0 0.811211 0.584754 0 0.811211 0.584754 0 0.811211 0.584754 0 0.811211 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 0 0 1 20 0 20 } TexCoordArray 1 Vec2Array 4 { 0.12338 0.89971 0.12338 0.89971 0.0897 0.85364 0.0897 0.85364 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 140.566 3.88124 -715.901 140.566 6.60623 -715.901 85.1811 3.88124 -675.963 85.1811 6.60623 -675.962 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.584888 0 0.811114 0.584893 -0.000144987 0.81111 0.584893 -0.000144987 0.81111 0.584898 -0.000289972 0.811107 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00999 0.00051 0.00999 0.99949 19.99 0.0005 19.99 } TexCoordArray 1 Vec2Array 4 { 0.12427 0.89603 0.12427 0.89603 0.09114 0.85069 0.09114 0.85069 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 82.7682 6.61024 -678.566 82.7682 3.88124 -678.566 82.7682 6.61024 -678.566 67.3226 14.4491 -695.367 67.3226 17.1831 -695.367 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.736186 0 -0.67678 0.736186 0 -0.67678 0.736186 0 -0.67678 0.736186 0 -0.67678 0.736185 0 -0.67678 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.0897 0.85364 0.0897 0.85364 0.0897 0.85364 0.08046 0.87272 0.08046 0.87272 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0127FLATCROWDS9_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 129.068 14.4491 -739.87 119.709 28.4491 -759.415 129.068 14.4491 -739.87 92.0843 21.5951 -726.046 67.2295 14.4491 -695.275 92.0843 21.5951 -726.046 52.5972 28.4491 -711.016 119.709 28.4491 -759.415 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.328681 0.83026 0.450152 0.318784 0.841232 0.436699 0.328681 0.83026 0.450152 0.320993 0.835968 0.445108 0.323296 0.830302 0.453959 0.320993 0.835968 0.445108 0.313602 0.841338 0.440232 0.318784 0.841232 0.436699 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0 0 1 0 0 0 0.51042 1.53127 0 3 0.51042 1.53127 1 3 1 0 } TexCoordArray 1 Vec2Array 8 { 0.1174 0.92324 0.1118 0.94543 0.1174 0.92324 0.09527 0.90755 0.0804 0.87261 0.09527 0.90755 0.07165 0.89048 0.1118 0.94543 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0127FLATCROWDS9_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 139.006 3.88124 -719.116 129.068 14.4491 -739.87 104.961 9.14423 -708.267 67.2295 14.4491 -695.275 104.961 9.14423 -708.267 82.7668 3.88124 -678.559 139.006 3.88124 -719.116 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.249692 0.904953 0.344548 0.246676 0.907321 0.34047 0.247346 0.906189 0.342989 0.245166 0.907328 0.341539 0.247346 0.906189 0.342989 0.24805 0.904988 0.345641 0.249692 0.904953 0.344548 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0 0 1 0 0.49804 1.4941 1 3 0.49804 1.4941 0 3 0 0 } TexCoordArray 1 Vec2Array 7 { 0.12334 0.89968 0.1174 0.92324 0.10297 0.88736 0.0804 0.87261 0.10297 0.88736 0.0897 0.85364 0.12334 0.89968 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0392CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 44.6445 29.7491 -712.664 44.6445 32.4561 -712.664 33.2372 29.7491 -699.778 33.2372 32.4561 -699.778 51.6831 22.8781 -705.207 51.6831 25.5851 -705.207 40.6802 22.8781 -692.87 40.6802 25.5851 -692.87 73.4099 6.77524 -683.019 73.4099 9.48224 -683.019 63.5848 6.77524 -672.036 63.5848 9.48224 -672.036 58.4539 16.6601 -698.278 58.4539 19.3671 -698.278 47.7017 16.6601 -686.265 47.7017 19.3671 -686.265 64.6404 12.5761 -691.989 64.6404 15.2831 -691.989 54.2713 12.5761 -680.401 54.2713 15.2831 -680.401 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.748761 0 0.66284 0.748761 0 0.66284 0.748761 0 0.66284 0.748761 0 0.66284 0.746308 0 0.665601 0.746308 0 0.665601 0.746308 0 0.665601 0.746308 0 0.665601 0.745303 0 0.666726 0.745303 0 0.666726 0.745303 0 0.666726 0.745303 0 0.666726 0.745127 0 0.666923 0.745127 0 0.666923 0.745127 0 0.666923 0.745127 0 0.666923 0.745213 0 0.666826 0.745213 0 0.666826 0.745213 0 0.666826 0.745213 0 0.666826 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.06689 0.89236 0.06689 0.89236 0.06007 0.87773 0.06007 0.87773 0.0711 0.88389 0.0711 0.88389 0.06452 0.86988 0.06452 0.86988 0.0841 0.8587 0.0841 0.8587 0.07822 0.84623 0.07822 0.84623 0.07515 0.87602 0.07515 0.87602 0.06872 0.86238 0.06872 0.86238 0.07885 0.86888 0.07885 0.86888 0.07265 0.85573 0.07265 0.85573 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0392ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 49.4073 25.0541 -707.55 49.4073 27.7601 -707.55 38.2558 25.0541 -695.046 38.2558 27.7601 -695.046 71.4272 8.25224 -685.046 71.4272 10.9581 -685.046 61.4809 8.25224 -673.928 61.4809 10.9581 -673.928 77.4812 4.27524 -678.859 77.4812 6.98224 -678.859 67.9029 4.27524 -668.151 67.9029 6.98224 -668.151 56.2984 18.4411 -700.481 56.2984 21.1481 -700.481 45.4098 18.4411 -688.316 45.4098 21.1481 -688.316 62.7406 13.7831 -693.906 62.7406 16.4901 -693.906 52.2583 13.7831 -682.19 52.2583 16.4901 -682.19 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.746318 0 0.66559 0.746318 0 0.66559 0.746318 0 0.66559 0.746318 0 0.66559 0.745287 0 0.666744 0.745287 0 0.666744 0.745287 0 0.666744 0.745287 0 0.666744 0.745329 0 0.666696 0.745329 0 0.666696 0.745329 0 0.666696 0.745329 0 0.666696 0.745115 0 0.666936 0.745115 0 0.666936 0.745115 0 0.666936 0.745115 0 0.666936 0.745255 0 0.666779 0.745255 0 0.666779 0.745255 0 0.666779 0.745255 0 0.666779 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.06974 0.88655 0.06974 0.88655 0.06307 0.87235 0.06307 0.87235 0.08291 0.861 0.08291 0.861 0.07696 0.84838 0.07696 0.84838 0.08653 0.85398 0.08653 0.85398 0.0808 0.84182 0.0808 0.84182 0.07386 0.87852 0.07386 0.87852 0.06735 0.86471 0.06735 0.86471 0.07772 0.87106 0.07772 0.87106 0.07145 0.85776 0.07145 0.85776 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0392ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 46.9111 27.5741 -710.309 46.9111 30.2801 -710.309 35.6565 27.5741 -697.592 35.6565 30.2801 -697.592 69.285 9.73324 -687.237 69.285 12.4401 -687.237 59.2062 9.73324 -675.972 59.2062 12.4401 -675.972 75.6664 5.29124 -680.714 75.6664 7.99724 -680.714 65.9789 5.29123 -669.883 65.9789 7.99724 -669.883 54.0186 20.6171 -702.816 54.0186 23.3231 -702.816 42.9823 20.6171 -690.488 42.9823 23.3231 -690.488 60.4355 15.4101 -696.249 60.4355 18.1161 -696.249 49.8097 15.4101 -684.376 49.8097 18.1161 -684.376 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.748851 0 0.662738 0.748851 0 0.662738 0.748851 0 0.662738 0.748851 0 0.662738 0.745253 0 0.666782 0.745253 0 0.666782 0.745253 0 0.666782 0.745253 0 0.666782 0.745359 0 0.666663 0.745359 0 0.666663 0.745359 0 0.666663 0.745359 0 0.666663 0.745062 0 0.666996 0.745062 0 0.666996 0.745062 0 0.666996 0.745062 0 0.666996 0.74516 0 0.666886 0.74516 0 0.666886 0.74516 0 0.666886 0.74516 0 0.666886 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.06825 0.88968 0.06825 0.88968 0.06151 0.87524 0.06151 0.87524 0.08163 0.86349 0.08163 0.86349 0.0756 0.8507 0.0756 0.8507 0.08545 0.85608 0.08545 0.85608 0.07965 0.84379 0.07965 0.84379 0.0725 0.88117 0.0725 0.88117 0.0659 0.86718 0.0659 0.86718 0.07634 0.87372 0.07634 0.87372 0.06998 0.86024 0.06998 0.86024 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0392ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 42.949 31.1891 -715.044 42.949 33.8961 -715.044 31.4376 31.1891 -701.94 31.4376 33.8961 -701.94 67.003 11.1421 -689.572 67.003 13.8491 -689.572 56.7817 11.1421 -678.149 56.7817 13.8491 -678.149 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.751285 0 0.659978 0.751285 0 0.659978 0.751285 0 0.659978 0.751285 0 0.659978 0.745217 0 0.666822 0.745217 0 0.666822 0.745217 0 0.666822 0.745217 0 0.666822 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.06588 0.89506 0.06588 0.89506 0.05899 0.88018 0.05899 0.88018 0.08027 0.86614 0.08027 0.86614 0.07415 0.85317 0.07415 0.85317 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0391CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 27.7282 33.3651 -702.841 27.7282 36.0711 -702.841 16.6283 33.3651 -689.039 16.6283 36.0711 -689.039 34.3402 27.5741 -696.286 34.3402 30.2801 -696.286 23.6457 27.5741 -683.057 23.6457 30.2801 -683.057 57.7007 9.73324 -674.456 57.7007 12.4401 -674.456 48.1426 9.73324 -662.718 48.1426 12.4401 -662.718 64.3703 5.29123 -668.245 64.3703 7.99724 -668.245 55.1833 5.29123 -656.961 55.1833 7.99724 -656.961 44.1329 18.4411 -687.068 44.1329 21.1481 -687.068 33.8064 18.4411 -674.392 33.8064 21.1481 -674.392 50.8642 13.7831 -680.805 50.8642 16.4901 -680.805 40.9229 13.7831 -668.6 40.9229 16.4901 -668.6 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.779261 0 0.6267 0.779261 0 0.6267 0.779261 0 0.6267 0.779261 0 0.6267 0.777667 0 0.628676 0.777667 0 0.628676 0.777667 0 0.628676 0.777667 0 0.628676 0.775435 0 0.631428 0.775435 0 0.631428 0.775435 0 0.631428 0.775435 0 0.631428 0.775483 0 0.631369 0.775483 0 0.631369 0.775483 0 0.631369 0.775483 0 0.631369 0.775297 0 0.631597 0.775297 0 0.631597 0.775297 0 0.631597 0.775297 0 0.631597 0.775343 0 0.63154 0.775343 0 0.63154 0.775343 0 0.63154 0.775343 0 0.63154 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.05677 0.8812 0.05677 0.8812 0.05013 0.86553 0.05013 0.86553 0.06073 0.87376 0.06073 0.87376 0.05433 0.85874 0.05433 0.85874 0.0747 0.84898 0.0747 0.84898 0.06898 0.83565 0.06898 0.83565 0.07869 0.84193 0.07869 0.84193 0.0732 0.82912 0.0732 0.82912 0.06658 0.8633 0.06658 0.8633 0.06041 0.84891 0.06041 0.84891 0.07061 0.85619 0.07061 0.85619 0.06466 0.84233 0.06466 0.84233 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0391ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 31.9664 29.7491 -698.524 31.9664 32.4561 -698.524 21.1293 29.7491 -685.118 21.1293 32.4561 -685.118 55.3147 11.1421 -676.677 55.3147 13.8491 -676.677 45.6231 11.1421 -664.776 45.6231 13.8491 -664.776 62.0127 6.77524 -670.44 62.0127 9.48224 -670.44 52.6951 6.77524 -658.996 52.6951 9.48224 -658.996 41.75 20.6171 -689.291 41.75 23.3231 -689.291 31.2839 20.6171 -676.446 31.2839 23.3231 -676.446 48.457 15.4101 -683.039 48.457 18.1161 -683.039 38.3802 15.4101 -670.669 38.3802 18.1161 -670.669 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.777681 0 0.628659 0.777681 0 0.628659 0.777681 0 0.628659 0.777681 0 0.628659 0.775411 0 0.631457 0.775411 0 0.631457 0.775411 0 0.631457 0.775411 0 0.631457 0.775471 0 0.631383 0.775471 0 0.631383 0.775471 0 0.631383 0.775471 0 0.631383 0.77524 0 0.631667 0.77524 0 0.631667 0.77524 0 0.631667 0.77524 0 0.631667 0.77531 0 0.631581 0.77531 0 0.631581 0.77531 0 0.631581 0.77531 0 0.631581 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.05931 0.8763 0.05931 0.8763 0.05282 0.86108 0.05282 0.86108 0.07327 0.8515 0.07327 0.8515 0.06748 0.83799 0.06748 0.83799 0.07728 0.84442 0.07728 0.84442 0.07171 0.83143 0.07171 0.83143 0.06516 0.86582 0.06516 0.86582 0.0589 0.85124 0.0589 0.85124 0.06917 0.85872 0.06917 0.85872 0.06314 0.84468 0.06314 0.84468 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0391ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 30.094 31.1891 -700.592 30.094 33.8961 -700.592 19.1426 31.1891 -686.973 19.1426 33.8961 -686.973 39.3912 22.8781 -691.604 39.3912 25.5851 -691.604 28.9494 22.8781 -678.756 28.9494 25.5851 -678.756 59.9401 8.25224 -672.37 59.9401 10.9581 -672.37 50.5073 8.25224 -660.786 50.5073 10.9581 -660.786 46.3854 16.6601 -684.971 46.3854 19.3671 -684.971 36.1894 16.6601 -672.454 36.1894 19.3671 -672.454 52.8457 12.5761 -678.979 52.8457 15.2831 -678.979 43.0127 12.5761 -666.906 43.0127 15.2831 -666.906 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.779298 0 0.626653 0.779298 0 0.626653 0.779298 0 0.626653 0.779298 0 0.626653 0.77603 0 0.630696 0.77603 0 0.630696 0.77603 0 0.630696 0.77603 0 0.630696 0.775432 0 0.631431 0.775432 0 0.631431 0.775432 0 0.631431 0.775432 0 0.631431 0.775326 0 0.631561 0.775326 0 0.631561 0.775326 0 0.631561 0.775326 0 0.631561 0.775369 0 0.631509 0.775369 0 0.631509 0.775369 0 0.631509 0.775369 0 0.631509 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.05819 0.87865 0.05819 0.87865 0.05163 0.86319 0.05163 0.86319 0.06375 0.86845 0.06375 0.86845 0.0575 0.85386 0.0575 0.85386 0.07604 0.84661 0.07604 0.84661 0.0704 0.83346 0.0704 0.83346 0.06793 0.86092 0.06793 0.86092 0.06183 0.84671 0.06183 0.84671 0.0718 0.85411 0.0718 0.85411 0.06591 0.84041 0.06591 0.84041 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0391ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 37.0113 25.0541 -693.833 37.0113 27.7601 -693.833 26.428 25.0541 -680.811 26.428 27.7601 -680.811 66.267 4.27524 -666.48 66.267 6.98224 -666.48 57.1851 4.27524 -655.323 57.1851 6.98224 -655.323 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.776028 0 0.630698 0.776028 0 0.630698 0.776028 0 0.630698 0.776028 0 0.630698 0.775542 0 0.631296 0.775542 0 0.631296 0.775542 0 0.631296 0.775542 0 0.631296 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.06232 0.87098 0.06232 0.87098 0.05599 0.85619 0.05599 0.85619 0.07983 0.83992 0.07983 0.83992 0.07439 0.82726 0.07439 0.82726 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0382ANIMCROWDA3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 91.7889 9.25623 -702.823 91.7889 11.9631 -702.823 74.9499 9.25623 -689.499 74.9499 11.9631 -689.499 98.2546 3.90624 -692.997 98.2546 6.61324 -692.997 82.4524 3.90624 -680.489 82.4524 6.61324 -680.489 78.9642 22.0481 -720.291 78.9642 24.7541 -720.291 60.1529 22.0481 -705.407 60.1529 24.7541 -705.407 85.785 13.8631 -709.891 85.785 16.5691 -709.891 68.1128 13.8631 -695.908 68.1128 16.5691 -695.908 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.620523 0 0.784188 0.620523 0 0.784188 0.620523 0 0.784188 0.620523 0 0.784188 0.620626 0 0.784106 0.620626 0 0.784106 0.620626 0 0.784106 0.620626 0 0.784106 0.620468 0 0.784232 0.620468 0 0.784232 0.620468 0 0.784232 0.620468 0 0.784232 0.620485 0 0.784218 0.620485 0 0.784219 0.620485 0 0.784219 0.620485 0 0.784219 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.09509 0.88118 0.09509 0.88118 0.08502 0.86606 0.08502 0.86606 0.09896 0.87003 0.09896 0.87003 0.08951 0.85583 0.08951 0.85583 0.08742 0.90101 0.08742 0.90101 0.07617 0.88412 0.07617 0.88412 0.0915 0.88921 0.0915 0.88921 0.08093 0.87333 0.08093 0.87333 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0382ANIMCROWDA2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 82.4473 17.8861 -714.979 82.4473 20.5921 -714.979 64.2204 17.8861 -700.557 64.2204 20.5921 -700.557 88.1265 12.4771 -708.398 88.1265 15.1831 -708.398 70.6891 12.4771 -694.6 70.6891 15.1831 -694.6 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.620481 0 0.784221 0.620481 0 0.784221 0.620481 0 0.784221 0.620481 0 0.784221 0.620534 0 0.784179 0.620534 0 0.784179 0.620534 0 0.784179 0.620534 0 0.784179 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.08951 0.89498 0.08951 0.89498 0.0786 0.87861 0.0786 0.87861 0.0929 0.88751 0.0929 0.88751 0.08247 0.87185 0.08247 0.87185 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0382ANIMCROWDA1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 89.9893 10.9581 -705.562 89.9893 13.6651 -705.562 72.8578 10.9581 -692.006 72.8578 13.6651 -692.006 96.8229 5.11423 -695.171 96.8229 7.82124 -695.171 80.7919 5.11423 -682.486 80.7919 7.82124 -682.486 84.0088 15.9591 -712.599 84.0088 18.6651 -712.599 66.0418 15.9591 -698.384 66.0418 18.6651 -698.384 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.620518 0 0.784192 0.620518 0 0.784192 0.620518 0 0.784192 0.620518 0 0.784192 0.620516 0 0.784194 0.620516 0 0.784194 0.620516 0 0.784194 0.620516 0 0.784194 0.62046 0 0.784238 0.62046 0 0.784238 0.62046 0 0.784238 0.620459 0 0.784238 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.09402 0.88429 0.09402 0.88429 0.08377 0.8689 0.08377 0.8689 0.09811 0.8725 0.09811 0.8725 0.08852 0.85809 0.08852 0.85809 0.09044 0.89228 0.09044 0.89228 0.07969 0.87614 0.07969 0.87614 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0382ANIMCROWDA0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 95.0425 6.85724 -697.876 95.0425 9.56423 -697.876 78.7282 6.85724 -684.965 78.7282 9.56423 -684.965 80.7605 19.8821 -717.55 80.7605 22.5881 -717.55 62.2506 19.8821 -702.906 62.2506 22.5881 -702.906 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.62057 0 0.784151 0.62057 0 0.784151 0.62057 0 0.784151 0.62057 0 0.784151 0.620457 0 0.78424 0.620457 0 0.78424 0.620457 0 0.78424 0.620457 0 0.78424 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.09704 0.87557 0.09704 0.87557 0.08728 0.86091 0.08728 0.86091 0.0885 0.8979 0.0885 0.8979 0.07742 0.88128 0.07742 0.88128 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0168SHINGLES001_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 166.241 11.4989 -588.731 152.63 7.15292 -589.011 166.521 7.1529 -575.119 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.296042 0.90814 0.296043 -0.296042 0.90814 0.296043 -0.296042 0.90814 0.296043 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.5 2.64214 1.48521 4.53314 -0.48521 4.53314 } TexCoordArray 1 Vec2Array 3 { 0.13963 0.75166 0.13149 0.75197 0.1398 0.7362 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0168BUILDING_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 154.877 -0.133089 -589.74 167.147 -0.13309 -577.47 154.877 7.31592 -589.74 167.147 7.31592 -577.47 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.707107 -5.79384e-06 0.707107 -0.707107 -5.79384e-06 0.707107 -0.707107 -5.79384e-06 0.707107 -0.707107 -5.79384e-06 0.707107 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.13284 0.7528 0.14018 0.73887 0.13284 0.7528 0.14018 0.73887 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0168BUILDING_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 166.521 7.1529 -575.119 152.63 7.15292 -589.011 166.521 6.21192 -575.119 152.63 6.21192 -589.011 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.707106 0 0.707107 -0.707106 0 0.707108 -0.707106 0 0.707108 -0.707106 0 0.707108 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.1398 0.7362 0.13149 0.75197 0.1398 0.7362 0.13149 0.75197 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20060" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 14 DrawArrays TRIANGLE_STRIP 14 10 DrawArrays TRIANGLE_STRIP 24 14 DrawArrays TRIANGLE_STRIP 38 8 } VertexArray Vec3Array 46 { 34.3209 2.93782 -653.498 71.3876 2.9437 -647.447 51.4117 2.94574 -678.922 77.681 2.94779 -653.959 51.4117 2.94574 -678.922 84.1932 2.9437 -660.253 51.4117 2.94574 -678.922 75.1146 2.93782 -698.023 65.1829 3.00003 -779.64 75.1146 2.93782 -698.023 83.8669 2.92258 -704.981 75.1146 2.93782 -698.023 90.9163 2.93194 -666.32 84.1932 2.9437 -660.253 90.9163 2.93194 -666.32 97.8428 2.91322 -672.154 83.8669 2.92258 -704.981 90.2758 2.90076 -708.771 65.1829 3.00003 -779.64 90.2758 2.90076 -708.771 99.5203 2.87308 -709.335 90.2758 2.90076 -708.771 104.964 2.88829 -677.749 97.8428 2.91322 -672.154 104.964 2.88829 -677.749 112.273 2.85787 -683.097 99.5203 2.87308 -709.335 119.76 2.8227 -688.193 104.665 2.8031 -718.563 127.416 2.7835 -693.029 111.443 2.76225 -722.619 135.233 2.74101 -697.602 124.716 2.71848 -724.267 143.201 2.69596 -701.905 124.716 2.71848 -724.267 151.312 2.64908 -705.934 141.92 2.62509 -737.901 159.556 2.6011 -709.683 124.716 2.71848 -724.267 141.92 2.62509 -737.901 124.716 2.71848 -724.267 65.1829 3.00003 -779.64 111.443 2.76225 -722.619 65.1829 3.00003 -779.64 104.665 2.8031 -718.563 99.5203 2.87308 -709.335 } NormalBinding PER_VERTEX NormalArray Vec3Array 46 { -0.000188751 1 0.000184671 -0.000227707 1 0.000209395 0.000367318 1 0.000276142 -4.00306e-05 1 -3.99549e-05 0.000367318 1 0.000276142 0.000401363 1 -0.000280447 0.000367318 1 0.000276142 0.000991011 1 0.000265856 0.00360242 0.999994 6.12499e-05 0.000991011 1 0.000265856 0.00241849 0.999997 -6.50816e-05 0.000991011 1 0.000265856 0.00159317 0.999999 -0.000529568 0.000401363 1 -0.000280447 0.00159317 0.999999 -0.000529568 0.00258643 0.999996 -0.000821486 0.00241849 0.999997 -6.50816e-05 0.00307718 0.999995 -0.000241199 0.00360242 0.999994 6.12499e-05 0.00307718 0.999995 -0.000241199 0.005203 0.999985 -0.00145794 0.00307718 0.999995 -0.000241199 0.00301624 0.999995 -0.000985129 0.00258643 0.999996 -0.000821486 0.00301624 0.999995 -0.000985129 0.00360519 0.999993 -0.00117254 0.005203 0.999985 -0.00145794 0.00468459 0.999986 -0.00258964 0.00639316 0.999977 -0.00222889 0.0038601 0.999989 -0.00272286 0.00408578 0.999991 -0.000658983 0.00363681 0.99999 -0.00241864 0.00430963 0.999991 -0.000714131 0.00436806 0.999987 -0.00260365 0.00430963 0.999991 -0.000714131 0.0042521 0.999989 -0.00212727 0.00478353 0.999988 -0.000968296 0.00483295 0.999986 -0.00217035 0.00430963 0.999991 -0.000714131 0.00478353 0.999988 -0.000968296 0.00430963 0.999991 -0.000714131 0.00360242 0.999994 6.12499e-05 0.00408578 0.999991 -0.000658983 0.00360242 0.999994 6.12499e-05 0.00639316 0.999977 -0.00222889 0.005203 0.999985 -0.00145794 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 46 { -36.5465 85.2961 -33.973 81.7185 -33.019 85.9875 -32.9105 81.7367 -33.019 85.9875 -31.848 81.7185 -33.019 85.9875 -29.4674 85.6057 -23.5196 93.2016 -29.4674 85.6057 -28.1639 85.4568 -29.4674 85.6057 -30.7868 81.6641 -31.848 81.7185 -30.7868 81.6641 -29.728 81.5735 -28.1639 85.4568 -27.3177 85.2395 -23.5196 93.2016 -27.3177 85.2395 -26.5039 84.5193 -27.3177 85.2395 -28.6729 81.4468 -29.728 81.5735 -28.6729 81.4468 -27.6227 81.2841 -26.5039 84.5193 -26.5787 81.0857 -25.3113 84.858 -25.5422 80.8518 -24.4124 84.6322 -24.5142 80.5826 -23.1744 83.6676 -23.496 80.2785 -23.1744 83.6676 -22.4888 79.9398 -20.6157 83.3714 -21.4937 79.5668 -23.1744 83.6676 -20.6157 83.3714 -23.1744 83.6676 -23.5196 93.2016 -24.4124 84.6322 -23.5196 93.2016 -25.3113 84.858 -26.5039 84.5193 } TexCoordArray 1 Vec2Array 46 { 0.06071 0.82518 0.08289 0.81832 0.07094 0.85405 0.08665 0.82571 0.07094 0.85405 0.09055 0.83285 0.07094 0.85405 0.08512 0.87573 0.07918 0.96839 0.08512 0.87573 0.09036 0.88363 0.08512 0.87573 0.09457 0.83974 0.09055 0.83285 0.09457 0.83974 0.09872 0.84636 0.09036 0.88363 0.09419 0.88794 0.07918 0.96839 0.09419 0.88794 0.09972 0.88858 0.09419 0.88794 0.10298 0.85272 0.09872 0.84636 0.10298 0.85272 0.10735 0.85879 0.09972 0.88858 0.11183 0.86457 0.1028 0.89905 0.11641 0.87006 0.10685 0.90366 0.12108 0.87526 0.11479 0.90553 0.12585 0.88014 0.11479 0.90553 0.1307 0.88471 0.12508 0.92101 0.13564 0.88897 0.11479 0.90553 0.12508 0.92101 0.11479 0.90553 0.07918 0.96839 0.10685 0.90366 0.07918 0.96839 0.1028 0.89905 0.09972 0.88858 } TexCoordArray 2 Vec2Array 46 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 46 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN273_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 8 Group { DataVariance STATIC name "TKLS273_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 116.572 0.034593 -649.133 122.792 0.059527 -654.24 110.591 0.034594 -656.485 117.17 0.059527 -661.653 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00240328 0.999995 0.00195525 -0.00238896 0.999995 0.00187742 -0.00238896 0.999995 0.00187742 -0.00237492 0.999996 0.00180113 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.10992 0.82023 0.11364 0.82603 0.10634 0.82858 0.11028 0.83444 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS273_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 110.535 0.015878 -643.82 116.572 0.034593 -649.133 104.192 0.015878 -651.095 110.591 0.034594 -656.485 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00175408 0.999997 0.00152938 -0.00174468 0.999997 0.00147006 -0.00174468 0.999997 0.00147006 -0.00173548 0.999997 0.00141198 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.10631 0.8142 0.10992 0.82023 0.10251 0.82246 0.10634 0.82858 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS273_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 104.688 0.004112 -638.308 110.535 0.015878 -643.82 97.9807 0.004112 -645.49 104.192 0.015878 -651.095 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00107015 0.999999 0.000999418 -0.0010651 0.999999 0.000961468 -0.0010651 0.999999 0.000961468 -0.00106017 0.999999 0.000924353 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.10281 0.80794 0.10631 0.8142 0.0988 0.81609 0.10251 0.82246 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS273_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 99.0356 2.8e-05 -632.604 104.688 0.004112 -638.308 91.9645 2.8e-05 -639.676 97.9807 0.004112 -645.49 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000359645 1 0.000359598 -0.000358211 1 0.000346258 -0.000358211 1 0.000346258 -0.000356809 1 0.000333226 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.09943 0.80146 0.10281 0.80794 0.0952 0.80949 0.0988 0.81609 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS273_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 91.9645 2.8e-05 -639.676 86.1505 0.004112 -633.659 91.9645 2.8e-05 -639.676 93.3317 0.004111 -626.953 99.0356 2.8e-05 -632.604 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.000346277 1 -0.000358125 0.000333259 1 -0.000356726 0.000346277 1 -0.000358125 0.000346277 1 -0.000358125 0.000359604 1 -0.000359557 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.0952 0.80949 0.09172 0.80266 0.0952 0.80949 0.09602 0.79505 0.09943 0.80146 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS273_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 86.1505 0.004112 -633.659 80.5452 0.015877 -627.448 86.1505 0.004112 -633.659 87.8201 0.015877 -621.105 93.3317 0.004111 -626.953 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.000961417 0.999999 -0.00106501 0.000924282 0.999999 -0.00106007 0.000961417 0.999999 -0.00106501 0.000961417 0.999999 -0.00106501 0.00099939 0.999999 -0.00107006 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.09172 0.80266 0.08837 0.79561 0.09172 0.80266 0.09272 0.78841 0.09602 0.79505 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS273_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 80.5452 0.015877 -627.448 75.155 0.034592 -621.049 80.5452 0.015877 -627.448 82.5074 0.034592 -615.068 87.8201 0.015877 -621.105 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00146997 0.999997 -0.0017447 0.00141177 0.999997 -0.00173547 0.00146997 0.999997 -0.0017447 0.00146997 0.999997 -0.0017447 0.00152942 0.999997 -0.00175412 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.08837 0.79561 0.08514 0.78835 0.08837 0.79561 0.08954 0.78156 0.09272 0.78841 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN273" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 65.3201 2.93194 -640.724 79.0377 0.015877 -628.763 71.3876 2.9437 -647.447 84.6888 0.004112 -635.024 77.681 2.94779 -653.959 90.5504 2.8e-05 -641.09 84.1932 2.9437 -660.253 96.6156 0.004112 -646.951 90.9163 2.93194 -666.32 102.877 0.015879 -652.602 97.8428 2.91322 -672.154 109.329 0.034594 -658.036 104.964 2.88829 -677.749 115.961 0.059527 -663.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.116621 0.987398 0.106977 0.117922 0.987303 0.106429 0.116709 0.987272 0.108039 0.116291 0.987183 0.109301 0.113675 0.987159 0.11223 0.11239 0.98716 0.11351 0.10988 0.987183 0.115744 0.107738 0.987274 0.116975 0.105416 0.987339 0.118524 0.10249 0.987512 0.119647 0.100387 0.987617 0.120563 0.0967682 0.987861 0.121517 0.0957152 0.987926 0.12182 0.092574 0.988136 0.122546 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 148.686 0 148.686 1.21333 148.103 0 148.103 1.21333 147.52 0 147.52 1.21333 146.937 0 146.937 1.21333 146.354 0 146.354 1.21333 145.771 0 145.771 1.21333 145.188 0 145.188 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.07926 0.81068 0.08747 0.7971 0.08289 0.81832 0.09085 0.80421 0.08665 0.82571 0.09435 0.8111 0.09055 0.83285 0.09798 0.81775 0.09457 0.83974 0.10173 0.82417 0.09872 0.84636 0.10559 0.83034 0.10298 0.85272 0.10955 0.83625 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN267_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN267_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 75 Group { DataVariance STATIC name "T0LB267" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 115.961 0.059527 -663.247 117.17 0.059527 -661.653 122.768 0.089946 -668.228 123.922 0.089946 -666.594 129.741 0.125121 -672.974 130.838 0.125121 -671.302 136.872 0.164319 -677.479 137.911 0.164319 -675.77 144.153 0.206809 -681.738 145.133 0.206809 -679.995 151.575 0.251859 -685.746 152.495 0.251859 -683.97 159.129 0.298738 -689.498 159.988 0.298738 -687.692 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00287378 0.999994 0.00217968 -0.00292177 0.999993 0.00213881 -0.00308389 0.999993 0.00222811 -0.00329785 0.999992 0.00227046 -0.00360309 0.999991 0.00242108 -0.00380219 0.99999 0.00243055 -0.00406515 0.999989 0.00253398 -0.00424549 0.999988 0.00251384 -0.00446273 0.999987 0.00257496 -0.00462174 0.999986 0.00252826 -0.00479123 0.999985 0.00255076 -0.00492606 0.999985 0.00248052 -0.00499794 0.999984 0.00248225 -0.00506059 0.999984 0.00240707 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 475.567 0 475.567 1 473.817 0 473.817 1 472.068 0 472.068 1 470.319 0 470.319 1 468.57 0 468.57 1 466.821 0 466.821 1 465.072 0 465.072 1 } TexCoordArray 1 Vec2Array 14 { 0.10955 0.83625 0.11028 0.83444 0.11363 0.84191 0.11432 0.84005 0.1178 0.8473 0.11845 0.8454 0.12206 0.85241 0.12269 0.85047 0.12642 0.85725 0.12701 0.85527 0.13086 0.8618 0.13141 0.85978 0.13538 0.86606 0.13589 0.864 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT267" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 116.572 0.034593 -649.133 116.572 1.03459 -649.133 122.792 0.059527 -654.24 122.792 1.05953 -654.24 129.187 0.089946 -659.135 129.187 1.08995 -659.135 135.75 0.125121 -663.812 135.75 1.12512 -663.812 142.475 0.164318 -668.266 142.475 1.16432 -668.266 149.352 0.206808 -672.491 149.352 1.20681 -672.491 156.375 0.251859 -676.481 156.375 1.25186 -676.481 163.536 0.298738 -680.231 163.536 1.29874 -680.231 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.634569 0 -0.772866 -0.634569 0 -0.772866 -0.62573 0 -0.78004 -0.616813 0 -0.78711 -0.598736 0 -0.800947 -0.589576 0 -0.807713 -0.571025 0 -0.820933 -0.561634 0 -0.827386 -0.542675 0 -0.839943 -0.533105 0 -0.846049 -0.513702 0 -0.857969 -0.503869 0 -0.86378 -0.484013 0 -0.875061 -0.473989 0 -0.880531 -0.46391 0 -0.885882 -0.46391 0 -0.885882 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 241.719 0 241.719 1 239.969 0 239.969 1 238.221 0 238.221 1 236.471 0 236.471 1 234.723 0 234.723 1 232.973 0 232.973 1 231.223 0 231.223 1 229.475 0 229.475 1 } TexCoordArray 1 Vec2Array 16 { 0.10992 0.82023 0.10992 0.82023 0.11364 0.82603 0.11364 0.82603 0.11747 0.83158 0.11747 0.83158 0.12139 0.83689 0.12139 0.83689 0.12542 0.84195 0.12542 0.84195 0.12953 0.84675 0.12953 0.84675 0.13373 0.85128 0.13373 0.85128 0.13802 0.85553 0.13802 0.85553 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT262" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 143.201 6.69596 -701.905 143.201 2.69596 -701.905 151.312 6.64908 -705.934 151.312 2.64908 -705.934 159.556 6.6011 -709.683 159.556 2.6011 -709.683 167.923 6.55276 -713.149 167.923 2.55276 -713.149 176.403 6.50479 -716.327 176.403 2.50479 -716.327 184.987 6.45791 -719.213 184.987 2.45791 -719.213 193.664 6.41286 -721.805 193.664 2.41286 -721.805 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.444871 0 0.895595 0.444871 0 0.895595 0.434623 0 0.900612 0.424317 0 0.905514 0.403593 0 0.914939 0.393176 0 0.919463 0.372166 0 0.928166 0.361573 0 0.932344 0.340226 0 0.940344 0.329472 0 0.944165 0.307898 0 0.951419 0.297078 0 0.954853 0.286221 0 0.958164 0.286221 0 0.958164 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 626.377 1 626.377 0 624.192 1 624.192 0 622.005 1 622.005 0 619.818 1 619.818 0 617.632 1 617.632 0 615.445 1 615.445 0 613.258 1 613.258 0 } TexCoordArray 1 Vec2Array 14 { 0.12585 0.88014 0.12585 0.88014 0.1307 0.88471 0.1307 0.88471 0.13564 0.88897 0.13564 0.88897 0.14064 0.89291 0.14064 0.89291 0.14571 0.89651 0.14571 0.89651 0.15085 0.89979 0.15085 0.89979 0.15604 0.90273 0.15604 0.90273 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE2007" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_5 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 DrawArrays TRIANGLE_STRIP 30 5 DrawArrays TRIANGLE_STRIP 35 5 } VertexArray Vec3Array 40 { 197.391 19.5782 -625.339 190.293 19.5782 -618.907 197.391 19.5782 -625.339 188.31 -0.140656 -617.11 199.374 -0.140656 -627.135 197.038 19.5782 -618.551 190.646 19.5782 -625.695 197.038 19.5782 -618.551 188.861 -0.140656 -627.69 198.823 -0.140656 -616.556 218.122 18.3933 -589.649 209.952 18.3933 -594.65 218.122 18.3933 -589.649 207.669 -1.32563 -596.047 220.403 -1.32562 -588.251 211.509 18.3933 -588.078 216.565 18.3933 -596.22 211.509 18.3933 -588.078 217.978 -1.32562 -598.496 210.095 -1.32563 -585.802 201.151 15.6926 -574.916 195.915 15.6926 -568.559 201.151 15.6926 -574.916 194.452 -1.26128 -566.783 202.614 -1.26127 -576.692 201.696 15.6926 -569.097 195.369 15.6926 -574.377 201.696 15.6926 -569.097 193.601 -1.26127 -575.852 203.465 -1.26128 -567.623 194.703 20.794 -588.998 205.191 20.794 -588.075 194.703 20.794 -588.998 208.121 -0.942942 -587.818 191.773 -0.942942 -589.257 200.406 20.794 -593.816 199.488 20.794 -583.259 200.406 20.794 -593.816 199.232 -0.942944 -580.311 200.662 -0.942941 -596.765 } NormalBinding PER_VERTEX NormalArray Vec3Array 40 { 0.671466 2.06427e-05 0.741036 0.671488 2.06506e-06 0.741015 0.671466 2.06427e-05 0.741036 0.671466 2.06427e-05 0.741036 0.671452 3.25615e-05 0.741048 -0.745243 0 0.666793 -0.745243 7.26497e-07 0.666793 -0.745243 0 0.666793 -0.745243 0 0.666793 -0.745242 -4.66149e-07 0.666794 -0.522133 1.95306e-05 0.852864 -0.522098 -6.33608e-06 0.852886 -0.522133 1.95306e-05 0.852864 -0.522133 1.95306e-05 0.852864 -0.522156 3.61262e-05 0.85285 -0.849518 1.7439e-05 -0.527559 -0.849528 5.58074e-06 -0.527543 -0.849518 1.7439e-05 -0.527559 -0.849518 1.7439e-05 -0.527559 -0.849512 2.50454e-05 -0.527569 0.771888 -6.96703e-07 0.635759 0.771886 4.57626e-07 0.63576 0.771888 -6.96703e-07 0.635759 0.771888 -6.96703e-07 0.635759 0.771888 -1.43725e-06 0.635758 -0.640647 -1.72381e-05 0.767835 -0.640685 1.32549e-05 0.767804 -0.640647 -1.72381e-05 0.767835 -0.640647 -1.72381e-05 0.767835 -0.640623 -3.68023e-05 0.767855 0.0876773 4.61519e-05 -0.996149 0.08767 4.15773e-05 -0.99615 0.0876773 4.61519e-05 -0.996149 0.0876773 4.61519e-05 -0.996149 0.087682 4.90867e-05 -0.996148 0.996243 -2.06641e-06 0.0866017 0.99624 1.71582e-05 0.0866324 0.996243 -2.06641e-06 0.0866017 0.996243 -2.06641e-06 0.0866017 0.996245 -1.44011e-05 0.0865819 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 40 { 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 40 { 0.15827 0.79322 0.15402 0.78591 0.15827 0.79322 0.15284 0.78387 0.15946 0.79526 0.15806 0.78551 0.15423 0.79362 0.15806 0.78551 0.15317 0.79589 0.15913 0.78324 0.17067 0.7527 0.16578 0.75838 0.17067 0.7527 0.16442 0.75996 0.17204 0.75111 0.16672 0.75091 0.16974 0.76016 0.16672 0.75091 0.17059 0.76274 0.16587 0.74833 0.16052 0.73597 0.15739 0.72875 0.16052 0.73597 0.15651 0.72674 0.16139 0.73799 0.16084 0.72937 0.15706 0.73536 0.16084 0.72937 0.156 0.73703 0.1619 0.72769 0.15666 0.75196 0.16294 0.75091 0.15666 0.75196 0.16469 0.75062 0.15491 0.75225 0.16007 0.75743 0.15952 0.74544 0.16007 0.75743 0.15937 0.7421 0.16023 0.76078 } TexCoordArray 2 Vec2Array 40 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 40 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSIDE_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 139.006 2.91824 -719.116 129.068 13.4861 -739.87 139.006 3.88124 -719.116 129.068 14.4491 -739.87 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.901928 0 -0.431887 0.901928 0 -0.431887 0.901928 0 -0.431887 0.901928 0 -0.431887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.12334 0.89968 0.1174 0.92324 0.12334 0.89968 0.1174 0.92324 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSIDE_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 129.068 13.4861 -739.87 119.709 27.4861 -759.415 129.068 14.4491 -739.87 119.709 28.4491 -759.415 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.90193 0 -0.431882 0.90193 0 -0.431882 0.90193 0 -0.431882 0.90193 0 -0.431882 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.1174 0.92324 0.1118 0.94543 0.1174 0.92324 0.1118 0.94543 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSIDE_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 129.102 13.4861 -739.888 139.039 2.91824 -719.133 129.102 13.4861 -739.888 139.039 3.88124 -719.133 129.102 14.4491 -739.888 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.901953 0 0.431834 -0.901953 0 0.431834 -0.901953 0 0.431834 -0.901953 0 0.431834 -0.901953 0 0.431834 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.11742 0.92326 0.12336 0.8997 0.11742 0.92326 0.12336 0.8997 0.11742 0.92326 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSIDE_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 119.746 27.4861 -759.433 129.102 13.4861 -739.888 119.746 27.4861 -759.433 129.102 14.4491 -739.888 119.746 28.4491 -759.433 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.901984 0 0.431769 -0.901984 0 0.431769 -0.901984 0 0.431769 -0.901984 0 0.431769 -0.901984 0 0.431769 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.11182 0.94545 0.11742 0.92326 0.11182 0.94545 0.11742 0.92326 0.11182 0.94545 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_291" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 117.149 10.5801 -725.585 117.663 10.5801 -725.892 117.149 2.68324 -725.585 117.663 2.68324 -725.892 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.512784 0 -0.858518 -0.512784 0 -0.858518 -0.512784 0 -0.858518 -0.512784 0 -0.858518 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.31764 0.21876 0.31764 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.11027 0.90702 0.11057 0.90737 0.11027 0.90702 0.11057 0.90737 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_290" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 117.575 2.68324 -724.832 118.086 2.68324 -725.137 117.575 10.0871 -724.832 118.086 10.0871 -725.137 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.512507 0 0.858683 0.512507 0 0.858683 0.512507 0 0.858683 0.512507 0 0.858683 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.29782 0.78124 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.11052 0.90617 0.11083 0.90652 0.11052 0.90617 0.11083 0.90652 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_289" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 117.149 10.5801 -725.585 117.149 2.68324 -725.585 117.575 10.0871 -724.832 117.575 2.68324 -724.832 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.870365 0 0.492407 -0.870365 0 0.492407 -0.870365 0 0.492407 -0.870365 0 0.492407 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.11027 0.90702 0.11027 0.90702 0.11052 0.90617 0.11052 0.90617 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_288" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 118.086 2.68324 -725.137 117.663 2.68324 -725.892 118.086 10.0871 -725.137 117.663 10.5801 -725.892 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.872407 0 -0.488781 0.872407 0 -0.488781 0.872407 0 -0.488781 0.872407 0 -0.488781 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.11083 0.90652 0.11057 0.90737 0.11083 0.90652 0.11057 0.90737 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_287" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 114.329 13.2441 -730.563 114.855 13.2441 -730.879 114.329 2.68324 -730.563 114.855 2.68324 -730.879 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.514949 0 -0.857221 -0.514949 0 -0.857221 -0.514949 0 -0.857221 -0.514949 0 -0.857221 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.4246 0.21876 0.4246 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.10858 0.91268 0.10889 0.91303 0.10858 0.91268 0.10889 0.91303 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_286" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 114.756 2.68324 -729.811 115.279 2.68324 -730.125 114.756 12.7511 -729.811 115.279 12.7511 -730.125 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.514698 0 0.857371 0.514698 0 0.857371 0.514698 0 0.857371 0.514698 0 0.857371 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.40478 0.78124 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.10883 0.91182 0.10915 0.91218 0.10883 0.91182 0.10915 0.91218 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_285" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 114.329 13.2441 -730.563 114.329 2.68324 -730.563 114.756 12.7511 -729.811 114.756 2.68324 -729.811 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.869595 0 0.493766 -0.869595 0 0.493766 -0.869595 0 0.493766 -0.869595 0 0.493766 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.10858 0.91268 0.10858 0.91268 0.10883 0.91182 0.10883 0.91182 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_284" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 115.279 2.68324 -730.125 114.855 2.68324 -730.879 115.279 12.7511 -730.125 114.855 13.2441 -730.879 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.871647 0 -0.490134 0.871647 0 -0.490134 0.871647 0 -0.490134 0.871647 0 -0.490134 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.10915 0.91218 0.10889 0.91303 0.10915 0.91218 0.10889 0.91303 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_283" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 109.562 19.2371 -738.982 110.108 19.2371 -739.31 109.562 2.68324 -738.982 110.108 2.68324 -739.31 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.514962 0 -0.857213 -0.514962 0 -0.857213 -0.514962 0 -0.857213 -0.514962 0 -0.857213 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.66525 0.21876 0.66525 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.10573 0.92223 0.10605 0.92261 0.10573 0.92223 0.10605 0.92261 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_282" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 109.989 2.68324 -738.229 110.533 2.68324 -738.555 109.989 18.7431 -738.229 110.533 18.7431 -738.555 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.51402 0 0.857778 0.51402 0 0.857778 0.51402 0 0.857778 0.51402 0 0.857778 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.64544 0.78124 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.10598 0.92138 0.10631 0.92175 0.10598 0.92138 0.10631 0.92175 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_281" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 109.562 19.2371 -738.982 109.562 2.68324 -738.982 109.989 18.7431 -738.229 109.989 2.68324 -738.229 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.86987 0 0.493281 -0.86987 0 0.493281 -0.86987 0 0.493281 -0.86987 0 0.493281 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.10573 0.92223 0.10573 0.92223 0.10598 0.92138 0.10598 0.92138 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_280" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 110.533 2.68324 -738.555 110.108 2.68324 -739.31 110.533 18.7431 -738.555 110.108 19.2371 -739.31 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.871421 0 -0.490535 0.871421 0 -0.490535 0.871421 0 -0.490535 0.871421 0 -0.490535 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.10631 0.92175 0.10605 0.92261 0.10631 0.92175 0.10605 0.92261 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_279" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 104.452 2.75124 -748.424 104.981 2.75124 -747.489 104.452 2.75124 -748.424 104.981 18.3201 -747.489 104.452 19.0281 -748.424 105.011 19.8991 -747.437 104.452 19.0281 -748.424 105.115 21.4241 -747.252 104.363 21.6421 -748.582 105.368 22.9491 -746.805 104.247 23.4281 -748.787 105.844 24.4461 -745.962 103.904 25.6581 -749.396 103.455 27.5601 -750.189 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.870354 0 0.492426 -0.870354 0 0.492426 -0.870354 0 0.492426 -0.87035 1.5015e-05 0.492434 -0.870343 9.78035e-06 0.492446 -0.870111 -6.7512e-05 0.492856 -0.870343 9.78035e-06 0.492446 -0.87038 4.34012e-06 0.49238 -0.870464 6.68868e-05 0.492232 -0.870458 -0.000123963 0.492242 -0.870525 0.000120353 0.492125 -0.870622 -7.45212e-05 0.491954 -0.870662 1.00468e-05 0.491881 -0.870743 -0.000525205 0.491738 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.10267 0.93295 0.10299 0.93189 0.10267 0.93295 0.10299 0.93189 0.10267 0.93295 0.103 0.93183 0.10267 0.93295 0.10307 0.93162 0.10262 0.93313 0.10322 0.93112 0.10255 0.93337 0.1035 0.93016 0.10234 0.93406 0.10207 0.93496 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_278" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 105.611 2.75124 -747.866 105.086 2.75124 -748.802 105.611 18.3201 -747.866 105.086 19.0281 -748.802 105.641 19.8991 -747.813 105.086 19.0281 -748.802 105.745 21.4241 -747.629 104.997 21.6421 -748.961 105.997 22.9491 -747.18 104.881 23.4281 -749.165 106.47 24.4461 -746.336 104.539 25.6581 -749.776 104.093 27.5601 -750.569 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.872169 0 -0.489205 0.872169 0 -0.489205 0.872166 -7.56896e-06 -0.489209 0.872128 -5.52846e-05 -0.489277 0.872172 -0.0003008 -0.489198 0.872128 -5.52846e-05 -0.489277 0.87198 -0.000109539 -0.489542 0.871855 0.000231614 -0.489764 0.871799 0.000559404 -0.489864 0.871854 0.000142236 -0.489766 0.871954 0.000142126 -0.489588 0.872005 -2.64354e-05 -0.489498 0.872077 0.000452661 -0.489369 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.10336 0.93232 0.10305 0.93338 0.10336 0.93232 0.10305 0.93338 0.10338 0.93226 0.10305 0.93338 0.10344 0.93205 0.103 0.93356 0.10359 0.93154 0.10293 0.93379 0.10388 0.93058 0.10272 0.93449 0.10246 0.93539 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_277" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 106.47 24.4461 -746.336 105.844 24.4461 -745.962 105.997 22.9491 -747.18 105.368 22.9491 -746.805 105.745 21.4241 -747.629 105.115 21.4241 -747.252 105.641 19.8991 -747.813 105.011 19.8991 -747.437 105.611 18.3201 -747.866 104.981 18.3201 -747.489 105.611 2.75124 -747.866 104.981 2.75124 -747.489 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.430768 -0.542651 0.721089 0.430404 -0.542783 0.721206 0.450442 -0.476465 0.755038 0.469349 -0.401887 0.786256 0.49519 -0.261459 0.828509 0.502745 -0.20065 0.840825 0.510065 -0.10407 0.853817 0.511565 -0.0709331 0.856312 0.513416 -0.00645384 0.858115 0.513509 -0.00183473 0.858082 0.51351 0 0.858084 0.51351 0 0.858084 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.10388 0.93058 0.1035 0.93016 0.10359 0.93154 0.10322 0.93112 0.10344 0.93205 0.10307 0.93162 0.10338 0.93226 0.103 0.93183 0.10336 0.93232 0.10299 0.93189 0.10336 0.93232 0.10299 0.93189 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_276" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 105.086 2.75124 -748.802 104.452 2.75124 -748.424 105.086 19.0281 -748.802 104.452 19.0281 -748.424 104.997 21.6421 -748.961 104.363 21.6421 -748.582 104.881 23.4281 -749.165 104.247 23.4281 -748.787 104.539 25.6581 -749.776 103.904 25.6581 -749.396 104.093 27.5601 -750.569 103.455 27.5601 -750.189 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.512092 0 -0.858931 -0.512092 0 -0.858931 -0.512085 -0.00517926 -0.858919 -0.512138 -0.0169023 -0.858737 -0.510853 -0.0849672 -0.855459 -0.509969 -0.104726 -0.853794 -0.502283 -0.197672 -0.841806 -0.495902 -0.253144 -0.830662 -0.482248 -0.341079 -0.806909 -0.473332 -0.385333 -0.792133 -0.462385 -0.431707 -0.774486 -0.461509 -0.432012 -0.774839 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.10305 0.93338 0.10267 0.93295 0.10305 0.93338 0.10267 0.93295 0.103 0.93356 0.10262 0.93313 0.10293 0.93379 0.10255 0.93337 0.10272 0.93449 0.10234 0.93406 0.10246 0.93539 0.10207 0.93496 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_275" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 130.926 10.5801 -733.252 131.458 10.5801 -733.525 130.926 2.68324 -733.252 131.458 2.68324 -733.525 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.456569 0 -0.889688 -0.456569 0 -0.889688 -0.456569 0 -0.889688 -0.456569 0 -0.889688 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.31764 0.00395 0.31764 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.11851 0.91573 0.11883 0.91604 0.11851 0.91573 0.11883 0.91604 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_274" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 131.304 2.68324 -732.473 131.834 2.68324 -732.744 131.304 10.0871 -732.473 131.834 10.0871 -732.744 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.455255 0 0.890361 0.455255 0 0.890361 0.455255 0 0.890361 0.455255 0 0.890361 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.29782 0.99606 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.11873 0.91484 0.11905 0.91515 0.11873 0.91484 0.11905 0.91515 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_273" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 130.926 10.5801 -733.252 130.926 2.68324 -733.252 131.304 10.0871 -732.473 131.304 2.68324 -732.473 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.899672 0 0.436566 -0.899672 0 0.436566 -0.899672 0 0.436566 -0.899672 0 0.436566 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.11851 0.91573 0.11851 0.91573 0.11873 0.91484 0.11873 0.91484 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_272" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 131.834 2.68324 -732.744 131.458 2.68324 -733.525 131.834 10.0871 -732.744 131.458 10.5801 -733.525 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.901017 0 -0.433785 0.901016 0 -0.433785 0.901016 0 -0.433785 0.901016 0 -0.433785 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.11905 0.91515 0.11883 0.91604 0.11905 0.91515 0.11883 0.91604 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_271" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 128.426 13.2441 -738.409 128.97 13.2441 -738.689 128.426 2.68324 -738.409 128.97 2.68324 -738.689 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.457677 0 -0.889118 -0.457677 0 -0.889118 -0.457677 0 -0.889118 -0.457677 0 -0.889118 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.4246 0.00395 0.4246 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.11701 0.92158 0.11734 0.9219 0.11701 0.92158 0.11734 0.9219 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_270" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 128.803 2.68324 -737.63 129.346 2.68324 -737.908 128.803 12.7511 -737.63 129.346 12.7511 -737.908 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.455738 0 0.890114 0.455738 0 0.890114 0.455738 0 0.890114 0.455738 0 0.890114 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.40478 0.99606 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.11724 0.9207 0.11756 0.92101 0.11724 0.9207 0.11756 0.92101 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_269" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 128.426 13.2441 -738.409 128.426 2.68324 -738.409 128.803 12.7511 -737.63 128.803 2.68324 -737.63 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.900129 0 0.435624 -0.900129 0 0.435624 -0.900129 0 0.435624 -0.900129 0 0.435624 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.11701 0.92158 0.11701 0.92158 0.11724 0.9207 0.11724 0.9207 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_268" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 129.346 2.68324 -737.908 128.97 2.68324 -738.689 129.346 12.7511 -737.908 128.97 13.2441 -738.689 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.901023 0 -0.433771 0.901023 0 -0.433771 0.901023 0 -0.433771 0.901023 0 -0.433771 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.11756 0.92101 0.11734 0.9219 0.11756 0.92101 0.11734 0.9219 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_267" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 124.2 19.2371 -747.128 124.764 19.2371 -747.418 124.2 2.68324 -747.128 124.764 2.68324 -747.418 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.457328 0 -0.889298 -0.457328 0 -0.889298 -0.457328 0 -0.889298 -0.457328 0 -0.889298 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.66525 0.00395 0.66525 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.11448 0.93148 0.11482 0.93181 0.11448 0.93148 0.11482 0.93181 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_266" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 124.577 2.68324 -746.349 125.14 2.68324 -746.637 124.577 18.7431 -746.349 125.14 18.7431 -746.637 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.455451 0 0.890261 0.455451 0 0.890261 0.455451 0 0.890261 0.455451 0 0.890261 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.64544 0.99606 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.11471 0.9306 0.11505 0.93092 0.11471 0.9306 0.11505 0.93092 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_265" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 124.2 19.2371 -747.128 124.2 2.68324 -747.128 124.577 18.7431 -746.349 124.577 2.68324 -746.349 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.900129 0 0.435624 -0.900129 0 0.435624 -0.900129 0 0.435624 -0.900129 0 0.435624 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.11448 0.93148 0.11448 0.93148 0.11471 0.9306 0.11471 0.9306 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_264" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 125.14 2.68324 -746.637 124.764 2.68324 -747.418 125.14 18.7431 -746.637 124.764 19.2371 -747.418 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.90102 0 -0.433778 0.90102 0 -0.433778 0.90102 0 -0.433778 0.90102 0 -0.433778 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.11505 0.93092 0.11482 0.93181 0.11505 0.93092 0.11482 0.93181 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_263" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 119.693 2.75124 -756.891 120.162 2.75124 -755.923 119.693 2.75124 -756.891 120.162 18.3201 -755.923 119.693 19.0281 -756.891 120.188 19.8991 -755.869 119.693 19.0281 -756.891 120.28 21.4241 -755.677 119.614 21.6421 -757.055 120.506 22.9491 -755.214 119.512 23.4281 -757.267 120.927 24.4461 -754.342 119.207 25.6581 -757.898 118.809 27.5601 -758.719 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.899927 0 0.43604 -0.899927 0 0.43604 -0.899927 0 0.43604 -0.899929 -4.60736e-06 0.436037 -0.899987 -3.30903e-05 0.435917 -0.899865 -0.000362076 0.436167 -0.899987 -3.30903e-05 0.435917 -0.900214 0.000307249 0.435447 -0.900207 0.000464736 0.435462 -0.900115 0.000191189 0.435652 -0.900138 -2.61639e-05 0.435605 -0.900216 -0.000270136 0.435444 -0.900244 -0.000170367 0.435385 -0.900288 -0.000493931 0.435295 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.11179 0.94257 0.11207 0.94147 0.11179 0.94257 0.11207 0.94147 0.11179 0.94257 0.11208 0.94141 0.11179 0.94257 0.11214 0.94119 0.11174 0.94275 0.11227 0.94066 0.11168 0.94299 0.11253 0.93967 0.1115 0.94371 0.11126 0.94464 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_262" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 120.815 2.75124 -756.257 120.348 2.75124 -757.227 120.815 18.3201 -756.257 120.348 19.0281 -757.227 120.84 19.8991 -756.202 120.348 19.0281 -757.227 120.933 21.4241 -756.011 120.269 21.6421 -757.391 121.156 22.9491 -755.547 120.169 23.4281 -757.602 121.576 24.4461 -754.674 119.865 25.6581 -758.235 119.469 27.5601 -759.056 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.90102 0 -0.433778 0.90102 0 -0.433778 0.901031 3.96769e-05 -0.433755 0.901101 8.63467e-06 -0.43361 0.901519 1.89332e-05 -0.432739 0.901101 8.63467e-06 -0.43361 0.90125 -0.000102051 -0.433298 0.901208 -0.000217787 -0.433388 0.901314 -0.000378485 -0.433167 0.901361 -0.0003034 -0.433069 0.901399 0.000191924 -0.43299 0.901401 0.000346862 -0.432985 0.901468 0.000855086 -0.432844 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.11246 0.94185 0.11218 0.94295 0.11246 0.94185 0.11218 0.94295 0.11247 0.94178 0.11218 0.94295 0.11253 0.94157 0.11213 0.94313 0.11266 0.94104 0.11207 0.94337 0.11291 0.94005 0.11189 0.94409 0.11165 0.94502 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_261" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 121.576 24.4461 -754.674 120.927 24.4461 -754.342 121.156 22.9491 -755.547 120.506 22.9491 -755.214 120.933 21.4241 -756.011 120.28 21.4241 -755.677 120.84 19.8991 -756.202 120.188 19.8991 -755.869 120.815 18.3201 -756.257 120.162 18.3201 -755.923 120.815 2.75124 -756.257 120.162 2.75124 -755.923 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.382353 -0.543183 0.747501 0.38259 -0.543099 0.747441 0.400603 -0.476754 0.782447 0.417263 -0.402141 0.814968 0.439675 -0.261935 0.859113 0.44591 -0.201362 0.872134 0.452558 -0.104347 0.885609 0.453878 -0.0709362 0.888236 0.455307 -0.0064177 0.890312 0.455358 -0.0018318 0.890307 0.455358 0 0.890308 0.455358 0 0.890308 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.11291 0.94005 0.11253 0.93967 0.11266 0.94104 0.11227 0.94066 0.11253 0.94157 0.11214 0.94119 0.11247 0.94178 0.11208 0.94141 0.11246 0.94185 0.11207 0.94147 0.11246 0.94185 0.11207 0.94147 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_260" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 120.348 2.75124 -757.227 119.693 2.75124 -756.891 120.348 19.0281 -757.227 119.693 19.0281 -756.891 120.269 21.6421 -757.391 119.614 21.6421 -757.055 120.169 23.4281 -757.602 119.512 23.4281 -757.267 119.865 25.6581 -758.235 119.207 25.6581 -757.898 119.469 27.5601 -759.056 118.809 27.5601 -758.719 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.456492 0 -0.889728 -0.456492 0 -0.889728 -0.456486 -0.00517293 -0.889716 -0.456418 -0.0169191 -0.889604 -0.454804 -0.0848558 -0.88654 -0.453302 -0.104617 -0.885196 -0.445944 -0.197823 -0.872926 -0.439968 -0.253695 -0.861433 -0.427893 -0.341835 -0.836694 -0.420248 -0.385939 -0.821244 -0.410605 -0.432248 -0.802848 -0.410075 -0.432427 -0.803023 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.11218 0.94295 0.11179 0.94257 0.11218 0.94295 0.11179 0.94257 0.11213 0.94313 0.11174 0.94275 0.11207 0.94337 0.11168 0.94299 0.11189 0.94409 0.1115 0.94371 0.11165 0.94502 0.11126 0.94464 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_242" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 132.555 10.5801 -734.083 133.088 10.5801 -734.35 132.555 2.68324 -734.083 133.088 2.68324 -734.35 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.44792 0 -0.894074 -0.44792 0 -0.894074 -0.44792 0 -0.894074 -0.44792 0 -0.894074 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.31764 0.99136 0.31764 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.11948 0.91667 0.1198 0.91698 0.11948 0.91667 0.1198 0.91698 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_241" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 132.927 2.68324 -733.299 133.46 2.68324 -733.567 132.927 10.0871 -733.299 133.46 10.0871 -733.567 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.449238 0 0.893412 0.449238 0 0.893412 0.449238 0 0.893412 0.449238 0 0.893412 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.29782 0.00864 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.1197 0.91578 0.12002 0.91609 0.1197 0.91578 0.12002 0.91609 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_240" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 132.555 10.5801 -734.083 132.555 2.68324 -734.083 132.927 10.0871 -733.299 132.927 2.68324 -733.299 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.903451 0 0.428691 -0.903451 0 0.428691 -0.903451 0 0.428691 -0.903451 0 0.428691 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.11948 0.91667 0.11948 0.91667 0.1197 0.91578 0.1197 0.91578 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_239" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 133.46 2.68324 -733.567 133.088 2.68324 -734.35 133.46 10.0871 -733.567 133.088 10.5801 -734.35 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.903251 0 -0.429113 0.903251 0 -0.429113 0.903251 0 -0.429113 0.903251 0 -0.429113 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.12002 0.91609 0.1198 0.91698 0.12002 0.91609 0.1198 0.91698 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_238" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 130.092 13.2441 -739.259 130.639 13.2441 -739.534 130.092 2.68324 -739.259 130.639 2.68324 -739.534 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.449127 0 -0.893468 -0.449127 0 -0.893468 -0.449127 0 -0.893468 -0.449127 0 -0.893468 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.4246 0.99136 0.4246 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.11801 0.92255 0.11834 0.92286 0.11801 0.92255 0.11834 0.92286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_237" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 130.464 2.68324 -738.475 131.009 2.68324 -738.749 130.464 12.7511 -738.475 131.009 12.7511 -738.749 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.449154 0 0.893455 0.449154 0 0.893455 0.449154 0 0.893455 0.449154 0 0.893455 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.40478 0.00864 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.11823 0.92166 0.11856 0.92197 0.11823 0.92166 0.11856 0.92197 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_236" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 130.092 13.2441 -739.259 130.092 2.68324 -739.259 130.464 12.7511 -738.475 130.464 2.68324 -738.475 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.903458 0 0.428677 -0.903458 0 0.428677 -0.903458 0 0.428677 -0.903458 0 0.428677 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.11801 0.92255 0.11801 0.92255 0.11823 0.92166 0.11823 0.92166 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_235" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 131.009 2.68324 -738.749 130.639 2.68324 -739.534 131.009 12.7511 -738.749 130.639 13.2441 -739.534 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.904547 0 -0.426374 0.904547 0 -0.426374 0.904547 0 -0.426374 0.904547 0 -0.426374 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.11856 0.92197 0.11834 0.92286 0.11856 0.92197 0.11834 0.92286 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_234" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 125.93 19.2371 -748.01 126.496 19.2371 -748.295 125.93 2.68324 -748.01 126.496 2.68324 -748.295 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.449774 0 -0.893143 -0.449774 0 -0.893143 -0.449774 0 -0.893143 -0.449774 0 -0.893143 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.66525 0.99136 0.66525 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.11552 0.93248 0.11586 0.93281 0.11552 0.93248 0.11586 0.93281 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_233" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 126.302 2.68324 -747.227 126.867 2.68324 -747.512 126.302 18.7431 -747.227 126.867 18.7431 -747.512 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.450346 0 0.892854 0.450346 0 0.892854 0.450346 0 0.892854 0.450346 0 0.892854 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.64544 0.00864 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.11574 0.93159 0.11608 0.93192 0.11574 0.93159 0.11608 0.93192 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_232" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 125.93 19.2371 -748.01 125.93 2.68324 -748.01 126.302 18.7431 -747.227 126.302 2.68324 -747.227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.903231 0 0.429155 -0.903231 0 0.429154 -0.903231 0 0.429154 -0.903231 0 0.429154 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.11552 0.93248 0.11552 0.93248 0.11574 0.93159 0.11574 0.93159 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_231" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 126.867 2.68324 -747.512 126.496 2.68324 -748.295 126.867 18.7431 -747.512 126.496 19.2371 -748.295 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.903701 0 -0.428164 0.903701 0 -0.428164 0.903701 0 -0.428164 0.903701 0 -0.428164 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.11608 0.93192 0.11586 0.93281 0.11608 0.93192 0.11586 0.93281 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_230" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 121.495 2.75124 -757.807 121.956 2.75124 -756.836 121.495 2.75124 -757.807 121.956 18.3201 -756.836 121.495 19.0281 -757.807 121.983 19.8991 -756.78 121.495 19.0281 -757.807 122.073 21.4241 -756.59 121.418 21.6421 -757.972 122.294 22.9491 -756.124 121.317 23.4281 -758.183 122.711 24.4461 -755.248 121.015 25.6581 -758.818 120.624 27.5601 -759.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.903361 0 0.428882 -0.903361 0 0.428882 -0.903361 0 0.428882 -0.903357 1.15619e-05 0.428889 -0.903385 7.34511e-05 0.428831 -0.903227 3.85658e-05 0.429163 -0.903385 7.34511e-05 0.428831 -0.903536 0.000200811 0.428511 -0.903578 5.81021e-06 0.428424 -0.903489 0.000111627 0.428611 -0.903355 -1.90817e-05 0.428893 -0.9033 -9.11439e-06 0.429009 -0.903277 -0.000204811 0.429058 -0.903284 -0.000263617 0.429042 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.11287 0.94361 0.11314 0.9425 0.11287 0.94361 0.11314 0.9425 0.11287 0.94361 0.11316 0.94244 0.11287 0.94361 0.11321 0.94222 0.11282 0.94379 0.11334 0.94169 0.11276 0.94403 0.11359 0.9407 0.11258 0.94475 0.11234 0.94569 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_229" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 122.612 2.75124 -757.165 122.153 2.75124 -758.138 122.612 18.3201 -757.165 122.153 19.0281 -758.138 122.637 19.8991 -757.11 122.153 19.0281 -758.138 122.728 21.4241 -756.919 122.076 21.6421 -758.302 122.947 22.9491 -756.452 121.975 23.4281 -758.514 123.361 24.4461 -755.574 121.676 25.6581 -759.149 121.287 27.5601 -759.973 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.904412 0 -0.426661 0.904412 0 -0.426661 0.904419 2.54465e-05 -0.426646 0.904473 -2.47094e-05 -0.426531 0.904748 -5.09574e-05 -0.425948 0.904473 -2.47094e-05 -0.426531 0.904616 8.14993e-06 -0.426228 0.904554 0.000319324 -0.426358 0.904562 0.00034038 -0.426341 0.904553 5.4325e-05 -0.42636 0.904565 5.38573e-05 -0.426337 0.904572 8.59895e-05 -0.42632 0.904608 0.000356248 -0.426245 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.11353 0.94288 0.11326 0.94398 0.11353 0.94288 0.11326 0.94398 0.11355 0.94281 0.11326 0.94398 0.1136 0.9426 0.11321 0.94417 0.11373 0.94207 0.11315 0.94441 0.11398 0.94107 0.11297 0.94513 0.11274 0.94606 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_228" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 123.361 24.4461 -755.574 122.711 24.4461 -755.248 122.947 22.9491 -756.452 122.294 22.9491 -756.124 122.728 21.4241 -756.919 122.073 21.4241 -756.59 122.637 19.8991 -757.11 121.983 19.8991 -756.78 122.612 18.3201 -757.165 121.956 18.3201 -756.836 122.612 2.75124 -757.165 121.956 2.75124 -756.836 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.37618 -0.543949 0.750072 0.37644 -0.543857 0.750008 0.394246 -0.477395 0.78528 0.410837 -0.402741 0.817932 0.433149 -0.262085 0.862377 0.440241 -0.20073 0.875155 0.447532 -0.103593 0.888247 0.448648 -0.0708398 0.890897 0.448521 -0.00653601 0.893749 0.448348 -0.00189915 0.893857 0.448348 0 0.893859 0.448348 0 0.893859 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.11398 0.94107 0.11359 0.9407 0.11373 0.94207 0.11334 0.94169 0.1136 0.9426 0.11321 0.94222 0.11355 0.94281 0.11316 0.94244 0.11353 0.94288 0.11314 0.9425 0.11353 0.94288 0.11314 0.9425 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_227" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 122.153 2.75124 -758.138 121.495 2.75124 -757.807 122.153 19.0281 -758.138 121.495 19.0281 -757.807 122.076 21.6421 -758.302 121.418 21.6421 -757.972 121.975 23.4281 -758.514 121.317 23.4281 -758.183 121.676 25.6581 -759.149 121.015 25.6581 -758.818 121.287 27.5601 -759.973 120.624 27.5601 -759.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.449379 0 -0.893341 -0.449379 0 -0.893341 -0.449373 -0.0051498 -0.893329 -0.449179 -0.0168805 -0.893283 -0.447052 -0.0849413 -0.890466 -0.446116 -0.104623 -0.888839 -0.440163 -0.197744 -0.875873 -0.43412 -0.253805 -0.864363 -0.421311 -0.342069 -0.839932 -0.413415 -0.385945 -0.824702 -0.40438 -0.431783 -0.806251 -0.404878 -0.431615 -0.806091 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.11326 0.94398 0.11287 0.94361 0.11326 0.94398 0.11287 0.94361 0.11321 0.94417 0.11282 0.94379 0.11315 0.94441 0.11276 0.94403 0.11297 0.94513 0.11258 0.94475 0.11274 0.94606 0.11234 0.94569 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 140.566 6.60623 -715.901 140.566 3.88124 -715.901 140.566 6.60623 -715.901 139.063 3.88124 -719.145 139.063 6.61024 -719.145 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.90739 0 -0.42029 0.90739 0 -0.42029 0.90739 0 -0.42029 0.90739 0 -0.42029 0.90739 0 -0.42029 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.12427 0.89603 0.12427 0.89603 0.12427 0.89603 0.12338 0.89971 0.12338 0.89971 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 129.143 17.1831 -739.909 129.143 14.4491 -739.909 129.143 17.1831 -739.909 119.776 28.4491 -759.448 119.777 31.1821 -759.449 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.901681 -0.000217938 -0.432403 0.90173 0 -0.432301 0.901681 -0.000217938 -0.432403 0.901681 -0.000217938 -0.432403 0.901631 -0.000435963 -0.432505 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.11744 0.92329 0.11744 0.92329 0.11744 0.92329 0.11184 0.94547 0.11184 0.94547 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 139.063 6.61024 -719.145 139.063 3.88124 -719.145 139.063 6.61024 -719.145 129.143 14.4491 -739.909 129.143 17.1831 -739.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.902314 0 -0.431079 0.902314 0 -0.431078 0.902314 0 -0.431079 0.902314 0 -0.431079 0.902314 0 -0.431078 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.12338 0.89971 0.12338 0.89971 0.12338 0.89971 0.11744 0.92329 0.11744 0.92329 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0384ANIMCROWDB3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 131.905 10.2918 -730.745 131.905 12.9987 -730.745 114.187 10.2918 -718.828 114.187 12.9987 -718.828 136.027 5.8649 -722.46 136.027 8.5719 -722.46 119.161 5.8649 -711.114 119.161 8.5719 -711.114 123.986 20.9177 -747.911 123.986 23.6237 -747.911 104.511 20.9177 -734.814 104.511 23.6237 -734.814 127.365 14.8987 -738.889 127.365 17.6047 -738.889 108.772 14.8987 -726.383 108.772 17.6047 -726.383 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.558097 0 0.829775 0.558097 0 0.829775 0.558097 0 0.829775 0.558097 0 0.829775 0.558149 0 0.829741 0.558149 0 0.829741 0.558149 0 0.829741 0.558149 0 0.829741 0.558058 0 0.829802 0.558058 0 0.829802 0.558058 0 0.829802 0.558058 0 0.829802 0.558109 0 0.829768 0.558109 0 0.829768 0.558109 0 0.829768 0.558109 0 0.829768 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.11909 0.91288 0.11909 0.91288 0.10849 0.89935 0.10849 0.89935 0.12156 0.90348 0.12156 0.90348 0.11147 0.8906 0.11147 0.8906 0.11436 0.93237 0.11436 0.93237 0.10271 0.9175 0.10271 0.9175 0.11638 0.92213 0.11638 0.92213 0.10525 0.90793 0.10525 0.90793 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0384ANIMCROWDB2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 133.046 8.6639 -727.801 133.046 11.3698 -727.801 115.616 8.6639 -716.077 115.616 11.3698 -716.077 122.386 23.0837 -750.79 122.386 25.7897 -750.79 102.593 23.0837 -737.48 102.593 25.7897 -737.48 126.881 16.9947 -742.709 126.881 19.7007 -742.709 107.977 16.9947 -729.996 107.977 19.7007 -729.996 128.641 13.5127 -736.601 128.641 16.2187 -736.601 110.294 13.5127 -724.262 110.294 16.2187 -724.262 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.558117 0 0.829762 0.558117 0 0.829762 0.558117 0 0.829762 0.558117 0 0.829762 0.558007 0 0.829836 0.558007 0 0.829836 0.558007 0 0.829836 0.558007 0 0.829836 0.558058 0 0.829802 0.558058 0 0.829802 0.558058 0 0.829802 0.558058 0 0.829802 0.558072 0 0.829793 0.558072 0 0.829793 0.558072 0 0.829793 0.558072 0 0.829793 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.11978 0.90954 0.11978 0.90954 0.10935 0.89623 0.10935 0.89623 0.1134 0.93564 0.1134 0.93564 0.10156 0.92053 0.10156 0.92053 0.11609 0.92647 0.11609 0.92647 0.10478 0.91203 0.10478 0.91203 0.11714 0.91953 0.11714 0.91953 0.10616 0.90552 0.10616 0.90552 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0384ANIMCROWDB1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 130.301 11.9937 -733.621 130.301 14.7007 -733.621 112.275 11.9937 -721.5 112.275 14.7007 -721.5 134.439 7.6079 -725.302 134.439 10.3149 -725.302 117.275 7.6079 -713.756 117.275 10.3149 -713.756 125.49 18.9217 -745.209 125.49 21.6277 -745.209 106.312 18.9217 -732.313 106.312 21.6277 -732.313 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.558021 0 0.829827 0.558021 0 0.829827 0.558021 0 0.829827 0.558021 0 0.829827 0.558167 0 0.829729 0.558167 0 0.829729 0.558167 0 0.829729 0.558167 0 0.829729 0.558021 0 0.829827 0.558021 0 0.829827 0.558021 0 0.829827 0.558021 0 0.829827 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.11813 0.91615 0.11813 0.91615 0.10735 0.90239 0.10735 0.90239 0.12061 0.9067 0.12061 0.9067 0.11034 0.89359 0.11034 0.89359 0.11526 0.9293 0.11526 0.9293 0.10378 0.91466 0.10378 0.91466 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0384ANIMCROWDB0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 137.304 4.6569 -720.174 137.304 7.3639 -720.174 120.676 4.6569 -708.99 120.676 7.3639 -708.99 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.558116 0 0.829763 0.558116 0 0.829763 0.558116 0 0.829763 0.558116 0 0.829763 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.12232 0.90088 0.12232 0.90088 0.11238 0.88818 0.11238 0.88818 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0383CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 111.966 9.31927 -714.704 111.966 12.0252 -714.704 94.9941 9.31927 -702.226 94.9941 12.0252 -702.226 116.507 5.31227 -707.269 116.507 8.01927 -707.269 100.318 5.31227 -695.365 100.318 8.01927 -695.365 99.0363 23.4542 -735.931 99.0363 26.1602 -735.931 79.7641 23.4542 -721.764 79.7641 26.1602 -721.764 105.519 15.2692 -725.277 105.519 17.9752 -725.277 87.4145 15.2692 -711.967 87.4145 17.9752 -711.967 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.592343 0 0.805686 0.592343 0 0.805686 0.592343 0 0.805686 0.592343 0 0.805686 0.592403 0 0.805642 0.592403 0 0.805642 0.592403 0 0.805642 0.592403 0 0.805642 0.592289 0 0.805726 0.592289 0 0.805726 0.592289 0 0.805726 0.592289 0 0.805726 0.592322 0 0.805701 0.592322 0 0.805701 0.592322 0 0.805701 0.592322 0 0.805701 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.10717 0.89467 0.10717 0.89467 0.09701 0.88051 0.09701 0.88051 0.10988 0.88623 0.10988 0.88623 0.1002 0.87272 0.1002 0.87272 0.09943 0.91877 0.09943 0.91877 0.0879 0.90269 0.0879 0.90269 0.10331 0.90667 0.10331 0.90667 0.09248 0.89156 0.09248 0.89156 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0383ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 96.9958 24.9783 -738.212 96.9958 27.6853 -738.212 78.0343 24.9783 -724.273 78.0343 27.6853 -724.273 108.648 12.3193 -720.142 108.648 15.0263 -720.142 91.0965 12.3193 -707.239 91.0965 15.0263 -707.239 115.144 6.4754 -709.497 115.144 9.1824 -709.497 98.7223 6.47539 -697.422 98.7223 9.1824 -697.422 102.346 19.2473 -730.489 102.346 21.9533 -730.489 83.6738 19.2473 -716.763 83.6738 21.9533 -716.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.592301 0 0.805717 0.592301 0 0.805717 0.592301 0 0.805717 0.592301 0 0.805717 0.592309 0 0.80571 0.592309 0 0.80571 0.592309 0 0.80571 0.592309 0 0.80571 0.592391 0 0.805651 0.592391 0 0.805651 0.592391 0 0.805651 0.592391 0 0.805651 0.592285 0 0.805729 0.592285 0 0.805729 0.592285 0 0.805729 0.592285 0 0.805729 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.09821 0.92136 0.09821 0.92136 0.08687 0.90553 0.08687 0.90553 0.10518 0.90084 0.10518 0.90084 0.09468 0.8862 0.09468 0.8862 0.10907 0.88876 0.10907 0.88876 0.09924 0.87505 0.09924 0.87505 0.10141 0.91259 0.10141 0.91259 0.09024 0.89701 0.09024 0.89701 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0383ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 95.2903 27.2109 -741.018 95.2903 29.9179 -741.018 76.0172 27.2109 -726.851 76.0172 29.9179 -726.851 113.453 8.28504 -712.268 113.453 10.992 -712.268 96.74 8.28504 -699.979 96.74 10.992 -699.979 100.743 21.3099 -733.123 100.743 24.0159 -733.123 81.7811 21.3099 -719.185 81.7811 24.0159 -719.185 106.877 13.9049 -723.047 106.877 16.6109 -723.047 89.0138 13.9049 -709.915 89.0138 16.6109 -709.915 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.592271 0 0.805739 0.592271 0 0.805739 0.592271 0 0.805739 0.592271 0 0.805739 0.592385 0 0.805655 0.592385 0 0.805655 0.592385 0 0.805655 0.592385 0 0.805655 0.592259 0 0.805747 0.592259 0 0.805747 0.592259 0 0.805747 0.592259 0 0.805747 0.592303 0 0.805715 0.592303 0 0.805715 0.592303 0 0.805715 0.592303 0 0.805715 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.09719 0.92455 0.09719 0.92455 0.08566 0.90846 0.08566 0.90846 0.10805 0.89191 0.10805 0.89191 0.09806 0.87795 0.09806 0.87795 0.10045 0.91558 0.10045 0.91558 0.08911 0.89976 0.08911 0.89976 0.10412 0.90414 0.10412 0.90414 0.09343 0.88923 0.09343 0.88923 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0383ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 110.36 10.8197 -717.337 110.36 13.5266 -717.337 93.1086 10.8197 -704.654 93.1086 13.5266 -704.654 103.83 17.5226 -728.05 103.83 20.2286 -728.05 85.4248 17.5226 -714.52 85.4248 20.2286 -714.52 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.592329 0 0.805696 0.592329 0 0.805696 0.592329 0 0.805696 0.592329 0 0.805696 0.592293 0 0.805723 0.592293 0 0.805723 0.592293 0 0.805723 0.592293 0 0.805723 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.1062 0.89766 0.1062 0.89766 0.09588 0.88326 0.09588 0.88326 0.1023 0.90982 0.1023 0.90982 0.09129 0.89446 0.09129 0.89446 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0168SHINGLES001_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 194.956 7.1529 -603.553 181.064 7.15292 -617.445 181.344 11.4989 -603.833 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.296041 0.90814 -0.296041 0.296041 0.90814 -0.296041 0.296041 0.90814 -0.296041 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { -0.48521 -3.53314 1.48521 -3.53314 0.5 -1.64213 } TexCoordArray 1 Vec2Array 3 { 0.15681 0.76848 0.1485 0.78425 0.14867 0.7688 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0168SHINGLES001_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 166.521 7.1529 -575.119 194.956 7.1529 -603.553 166.241 11.4989 -588.731 181.344 11.4989 -603.833 166.241 11.4989 -588.731 181.064 7.15292 -617.445 152.63 7.15292 -589.011 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.286096 0.914494 0.286096 0.286096 0.914493 0.286096 3.65827e-07 1 3.59519e-07 3.63652e-07 1 3.63652e-07 3.65827e-07 1 3.59519e-07 -0.286096 0.914493 -0.286097 -0.286097 0.914493 -0.286097 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -1.51657 -1.47043 2.51657 -1.47043 -0.57107 0.5 1.57107 0.5 -0.57107 0.5 2.51657 2.47043 -1.51657 2.47043 } TexCoordArray 1 Vec2Array 7 { 0.1398 0.7362 0.15681 0.76848 0.13963 0.75166 0.14867 0.7688 0.13963 0.75166 0.1485 0.78425 0.13149 0.75197 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0168BUILDING_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 192.689 -0.13309 -603.012 180.42 -0.133089 -615.282 192.689 7.31592 -603.012 180.42 7.31592 -615.282 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.707107 0 -0.707107 0.707107 0 -0.707107 0.707107 0 -0.707107 0.707107 0 -0.707107 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.15546 0.76787 0.14812 0.7818 0.15546 0.76787 0.14812 0.7818 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0168BUILDING_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 154.877 7.31592 -589.74 180.42 7.31592 -615.282 154.877 -0.133089 -589.74 180.42 -0.133089 -615.282 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.707107 5.79384e-06 -0.707106 -0.707107 2.89692e-06 -0.707107 -0.707107 2.89692e-06 -0.707107 -0.707106 0 -0.707107 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.375 1 -0.375 1 1.375 0 -0.375 0 } TexCoordArray 1 Vec2Array 4 { 0.13284 0.7528 0.14812 0.7818 0.13284 0.7528 0.14812 0.7818 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0168BUILDING_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 167.147 -0.13309 -577.47 192.689 -0.13309 -603.012 167.147 7.31592 -577.47 192.689 7.31592 -603.012 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.707106 -5.79385e-06 0.707107 0.707107 -2.89692e-06 0.707107 0.707107 -2.89692e-06 0.707107 0.707107 0 0.707106 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.375 0 1.375 0 -0.375 1 1.375 1 } TexCoordArray 1 Vec2Array 4 { 0.14018 0.73887 0.15546 0.76787 0.14018 0.73887 0.15546 0.76787 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0168BUILDING_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 152.63 7.15292 -589.011 181.064 7.15292 -617.445 152.63 6.21192 -589.011 181.064 6.21192 -617.445 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.707107 0 -0.707107 -0.707107 0 -0.707107 -0.707107 0 -0.707107 -0.707107 0 -0.707107 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.13149 0.75197 0.1485 0.78425 0.13149 0.75197 0.1485 0.78425 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0168BUILDING_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 194.956 7.1529 -603.553 166.521 7.1529 -575.119 194.956 6.21192 -603.553 166.521 6.21192 -575.119 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.707107 0 0.707107 0.707107 0 0.707107 0.707107 0 0.707107 0.707107 0 0.707107 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.15681 0.76848 0.1398 0.7362 0.15681 0.76848 0.1398 0.7362 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0168BUILDING_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 181.064 7.15292 -617.445 194.956 7.1529 -603.553 181.064 6.21192 -617.445 194.956 6.21192 -603.553 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.707106 0 -0.707108 0.707106 0 -0.707108 0.707106 0 -0.707108 0.707106 0 -0.707107 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.1485 0.78425 0.15681 0.76848 0.1485 0.78425 0.15681 0.76848 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN267_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 8 Group { DataVariance STATIC name "TKLS266_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 163.536 0.298738 -680.231 170.826 0.346714 -683.738 159.988 0.298738 -687.692 167.604 0.346714 -691.155 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00535574 0.999982 0.00254686 -0.0053077 0.999983 0.00241517 -0.0053077 0.999983 0.00241517 -0.00526024 0.999984 0.00228507 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.13802 0.85553 0.14238 0.85952 0.13589 0.864 0.14045 0.86794 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS266_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 156.375 0.251859 -676.481 163.536 0.298738 -680.231 152.495 0.251859 -683.97 159.988 0.298738 -687.692 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00514927 0.999983 0.00266782 -0.00510474 0.999984 0.00253633 -0.00510474 0.999984 0.00253633 -0.00506081 0.999984 0.00240661 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.13373 0.85128 0.13802 0.85553 0.13141 0.85978 0.13589 0.864 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS266_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 149.352 0.206808 -672.491 156.375 0.251859 -676.481 145.133 0.206809 -679.995 152.495 0.251859 -683.97 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00486167 0.999984 0.00273355 -0.00482134 0.999985 0.0026045 -0.00482134 0.999985 0.0026045 -0.00478159 0.999985 0.00247733 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.12953 0.84675 0.13373 0.85128 0.12701 0.85527 0.13141 0.85978 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS266_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 142.475 0.164318 -668.266 149.352 0.206808 -672.491 137.911 0.164319 -675.77 145.133 0.206809 -679.995 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00449775 0.999986 0.0027357 -0.00446215 0.999987 0.00261148 -0.00446215 0.999987 0.00261148 -0.00442711 0.999987 0.00248922 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.12542 0.84195 0.12953 0.84675 0.12269 0.85047 0.12701 0.85527 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS266_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 135.75 0.125121 -663.812 142.475 0.164318 -668.266 130.838 0.125121 -671.302 137.911 0.164319 -675.77 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00406352 0.999988 0.00266489 -0.0040333 0.999989 0.00254905 -0.0040333 0.999989 0.00254905 -0.00400358 0.999989 0.00243514 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.12139 0.83689 0.12542 0.84195 0.11845 0.8454 0.12269 0.85047 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS266_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 129.187 0.089946 -659.135 135.75 0.125121 -663.812 123.922 0.089946 -666.594 130.838 0.125121 -671.302 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00356585 0.99999 0.00251699 -0.00354081 0.999991 0.00241052 -0.00354081 0.999991 0.00241052 -0.00351622 0.999991 0.00230597 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.11747 0.83158 0.12139 0.83689 0.11432 0.84005 0.11845 0.8454 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS266_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 122.792 0.059527 -654.24 129.187 0.089946 -659.135 117.17 0.059527 -661.653 123.922 0.089946 -666.594 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00300957 0.999993 0.00228244 -0.00298994 0.999993 0.00218878 -0.00298994 0.999993 0.00218878 -0.00297069 0.999993 0.00209689 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.11364 0.82603 0.11747 0.83158 0.11028 0.83444 0.11432 0.84005 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN267" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 104.964 2.88829 -677.749 115.961 0.059527 -663.247 112.273 2.85787 -683.097 122.768 0.089946 -668.228 119.76 2.82269 -688.193 129.741 0.125121 -672.974 127.416 2.7835 -693.029 136.872 0.164319 -677.479 135.233 2.74101 -697.602 144.153 0.206809 -681.738 143.201 2.69596 -701.905 151.575 0.251859 -685.746 151.312 2.64908 -705.934 159.129 0.298738 -689.498 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0933488 0.988136 0.121958 0.0897537 0.988382 0.122661 0.0890711 0.988467 0.12247 0.0843193 0.988821 0.122979 0.0829919 0.989007 0.12238 0.0778055 0.989398 0.122627 0.0767602 0.989601 0.121648 0.0712374 0.990018 0.121609 0.0704664 0.990232 0.120312 0.064689 0.990666 0.119983 0.064185 0.990885 0.118432 0.0582473 0.991326 0.117815 0.0581009 0.991434 0.116971 0.0520023 0.991759 0.117089 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 145.188 0 145.188 1.21333 144.605 0 144.605 1.21333 144.022 0 144.022 1.21333 143.439 0 143.439 1.21333 142.856 0 142.856 1.21333 142.273 0 142.273 1.21333 141.69 0 141.69 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.10298 0.85272 0.10955 0.83625 0.10735 0.85879 0.11363 0.84191 0.11183 0.86457 0.1178 0.8473 0.11641 0.87006 0.12206 0.85241 0.12108 0.87526 0.12642 0.85725 0.12585 0.88014 0.13086 0.8618 0.1307 0.88471 0.13538 0.86606 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN261_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN261_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 48 Group { DataVariance STATIC name "T0LB261" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 159.129 0.298738 -689.498 159.988 0.298738 -687.692 166.807 0.346714 -692.99 167.604 0.346714 -691.155 174.6 0.395056 -696.218 175.333 0.395056 -694.357 182.498 0.443033 -699.177 183.168 0.443032 -697.293 190.493 0.489912 -701.866 191.098 0.489912 -699.96 198.575 0.534962 -704.28 199.114 0.534962 -702.354 206.734 0.577451 -706.417 207.208 0.577451 -704.474 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00513709 0.999984 0.00244346 -0.00519849 0.999984 0.00236443 -0.00521815 0.999984 0.00233736 -0.00529815 0.999983 0.00222886 -0.00530909 0.999984 0.00216219 -0.00535765 0.999984 0.00204169 -0.00531082 0.999984 0.0019567 -0.00532683 0.999984 0.0018269 -0.00522288 0.999985 0.00172492 -0.00520608 0.999985 0.00158775 -0.00504285 0.999986 0.00147518 -0.00499045 0.999987 0.0013377 -0.00489285 0.999987 0.00128106 -0.00493411 0.999987 0.00120369 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 465.072 0 465.072 1 463.322 0 463.322 1 461.573 0 461.573 1 459.824 0 459.824 1 458.075 0 458.075 1 456.326 0 456.326 1 454.577 0 454.577 1 } TexCoordArray 1 Vec2Array 14 { 0.13538 0.86606 0.13589 0.864 0.13997 0.87002 0.14045 0.86794 0.14463 0.87368 0.14507 0.87157 0.14936 0.87704 0.14976 0.8749 0.15414 0.8801 0.1545 0.87793 0.15898 0.88284 0.1593 0.88065 0.16386 0.88526 0.16414 0.88306 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT256" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 193.664 6.41286 -721.805 193.664 2.41286 -721.805 202.425 6.37037 -724.099 202.425 2.37037 -724.099 211.259 6.33117 -726.093 211.259 2.33117 -726.093 220.156 6.29599 -727.784 220.156 2.29599 -727.784 229.106 6.26557 -729.17 229.106 2.26557 -729.17 238.097 6.24064 -730.25 238.097 2.24064 -730.25 247.121 6.22193 -731.022 247.121 2.22193 -731.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.253303 0 0.967387 0.253303 0 0.967387 0.242294 0 0.970203 0.231252 0 0.972894 0.209054 0 0.977904 0.197899 0 0.980222 0.175513 0 0.984477 0.164284 0 0.986413 0.141797 0 0.989896 0.130539 0 0.991443 0.107934 0 0.994158 0.0965899 0 0.995324 0.0852353 0 0.996361 0.0852353 0 0.996361 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 613.377 1 613.377 0 611.191 1 611.191 0 609.004 1 609.004 0 606.819 1 606.819 0 604.632 1 604.632 0 602.445 1 602.445 0 600.259 1 600.259 0 } TexCoordArray 1 Vec2Array 14 { 0.15604 0.90273 0.15604 0.90273 0.16128 0.90534 0.16128 0.90534 0.16657 0.9076 0.16657 0.9076 0.17189 0.90952 0.17189 0.90952 0.17724 0.91109 0.17724 0.91109 0.18262 0.91232 0.18262 0.91232 0.18802 0.9132 0.18802 0.9132 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_258" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 146.834 10.5801 -740.705 147.384 10.5801 -740.936 146.834 2.68324 -740.705 147.384 2.68324 -740.936 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.387256 0 -0.921972 -0.387256 0 -0.921972 -0.387256 0 -0.921972 -0.387256 0 -0.921972 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.31764 0.77654 0.31764 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.12802 0.92419 0.12835 0.92445 0.12802 0.92419 0.12835 0.92445 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_257" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 147.157 2.68324 -739.899 147.704 2.68324 -740.129 147.157 10.0871 -739.899 147.704 10.0871 -740.129 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.387579 0 0.921837 0.387579 0 0.921837 0.387579 0 0.921837 0.387579 0 0.921837 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.29782 0.22346 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.12822 0.92327 0.12854 0.92354 0.12822 0.92327 0.12854 0.92354 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_256" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 146.834 10.5801 -740.705 146.834 2.68324 -740.705 147.157 10.0871 -739.899 147.157 2.68324 -739.899 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.928234 0 0.371997 -0.928234 0 0.371997 -0.928234 0 0.371997 -0.928234 0 0.371997 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.12802 0.92419 0.12802 0.92419 0.12822 0.92327 0.12822 0.92327 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_255" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 147.704 2.68324 -740.129 147.384 2.68324 -740.936 147.704 10.0871 -740.129 147.384 10.5801 -740.936 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.929589 0 -0.368598 0.929589 0 -0.368598 0.929589 0 -0.368598 0.929589 0 -0.368598 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.12854 0.92354 0.12835 0.92445 0.12854 0.92354 0.12835 0.92445 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_254" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 144.702 13.2441 -746.034 145.264 13.2441 -746.271 144.702 2.68324 -746.034 145.264 2.68324 -746.271 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.388571 0 -0.921419 -0.388571 0 -0.921419 -0.388571 0 -0.921419 -0.388571 0 -0.921419 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.4246 0.77654 0.4246 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.12675 0.93024 0.12709 0.93051 0.12675 0.93024 0.12709 0.93051 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_253" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 145.026 2.68324 -745.228 145.585 2.68324 -745.465 145.026 12.7511 -745.228 145.585 12.7511 -745.465 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.390343 0 0.920669 0.390343 0 0.920669 0.390343 0 0.920669 0.390343 0 0.920669 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.40478 0.22346 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.12694 0.92932 0.12728 0.92959 0.12694 0.92932 0.12728 0.92959 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_252" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 144.702 13.2441 -746.034 144.702 2.68324 -746.034 145.026 12.7511 -745.228 145.026 2.68324 -745.228 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.927833 0 0.372995 -0.927833 0 0.372995 -0.927833 0 0.372995 -0.927833 0 0.372995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.12675 0.93024 0.12675 0.93024 0.12694 0.92932 0.12694 0.92932 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_251" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 145.585 2.68324 -745.465 145.264 2.68324 -746.271 145.585 12.7511 -745.465 145.264 13.2441 -746.271 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.929027 0 -0.37001 0.929027 0 -0.37001 0.929027 0 -0.37001 0.929028 0 -0.37001 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.12728 0.92959 0.12709 0.93051 0.12728 0.92959 0.12709 0.93051 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_250" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 141.099 19.2371 -755.045 141.682 19.2371 -755.292 141.099 2.68324 -755.045 141.682 2.68324 -755.292 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.390039 0 -0.920798 -0.390039 0 -0.920798 -0.390039 0 -0.920798 -0.390039 0 -0.920798 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.66525 0.77654 0.66525 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.12459 0.94047 0.12494 0.94075 0.12459 0.94047 0.12494 0.94075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_249" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 141.422 2.68324 -754.239 142.003 2.68324 -754.485 141.422 18.7431 -754.239 142.003 18.7431 -754.485 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.389946 0 0.920838 0.389946 0 0.920838 0.389946 0 0.920838 0.389946 0 0.920838 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.64544 0.22346 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.12479 0.93955 0.12513 0.93983 0.12479 0.93955 0.12513 0.93983 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_248" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 141.099 19.2371 -755.045 141.099 2.68324 -755.045 141.422 18.7431 -754.239 141.422 2.68324 -754.239 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.928244 0 0.371972 -0.928244 0 0.371972 -0.928244 0 0.371972 -0.928244 0 0.371972 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.12459 0.94047 0.12459 0.94047 0.12479 0.93955 0.12479 0.93955 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_247" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 142.003 2.68324 -754.485 141.682 2.68324 -755.292 142.003 18.7431 -754.485 141.682 19.2371 -755.292 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.929182 0 -0.369624 0.929182 0 -0.369624 0.929182 0 -0.369624 0.929181 0 -0.369624 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.12513 0.93983 0.12494 0.94075 0.12513 0.93983 0.12494 0.94075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_246" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 137.291 2.75124 -765.119 137.689 2.75124 -764.117 137.291 2.75124 -765.119 137.689 18.3201 -764.117 137.291 19.0281 -765.119 137.712 19.8991 -764.06 137.291 19.0281 -765.119 137.791 21.4241 -763.864 137.223 21.6421 -765.288 137.981 22.9491 -763.385 137.136 23.4281 -765.505 138.342 24.4461 -762.482 136.875 25.6581 -766.158 136.536 27.5601 -767.006 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.929373 0 0.369142 -0.929373 0 0.369142 -0.929373 0 0.369142 -0.929371 9.78016e-06 0.369148 -0.929292 2.70445e-05 0.369346 -0.929397 0.000460293 0.369082 -0.929292 2.70445e-05 0.369346 -0.928976 -0.000149819 0.370139 -0.928891 -0.000330484 0.370353 -0.928905 -3.20624e-05 0.370317 -0.928856 -1.87016e-05 0.370442 -0.92882 -7.48986e-05 0.370532 -0.928802 -0.000251632 0.370575 -0.928812 -0.000333877 0.370552 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.12232 0.95191 0.12255 0.95077 0.12232 0.95191 0.12255 0.95077 0.12232 0.95191 0.12257 0.9507 0.12232 0.95191 0.12261 0.95048 0.12227 0.9521 0.12273 0.94994 0.12222 0.95234 0.12294 0.94891 0.12207 0.95309 0.12186 0.95405 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_245" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 138.364 2.75124 -764.401 137.967 2.75124 -765.404 138.364 18.3201 -764.401 137.967 19.0281 -765.404 138.386 19.8991 -764.346 137.967 19.0281 -765.404 138.465 21.4241 -764.148 137.901 21.6421 -765.572 138.654 22.9491 -763.669 137.814 23.4281 -765.791 139.012 24.4461 -762.765 137.555 25.6581 -766.446 137.22 27.5601 -767.293 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.929811 0 -0.368037 0.929811 0 -0.368037 0.92981 -6.55761e-06 -0.368041 0.929797 -6.61181e-05 -0.368072 0.929813 -0.000257797 -0.368033 0.929797 -6.61181e-05 -0.368072 0.929759 -4.76885e-05 -0.36817 0.929766 8.72678e-05 -0.368151 0.929793 0.000132478 -0.368082 0.929802 -4.05976e-05 -0.36806 0.929797 -0.00012355 -0.368072 0.929798 -0.000133717 -0.36807 0.929796 -0.000146927 -0.368074 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.12296 0.95109 0.12272 0.95223 0.12296 0.95109 0.12272 0.95223 0.12297 0.95103 0.12272 0.95223 0.12302 0.9508 0.12268 0.95242 0.12313 0.95026 0.12263 0.95267 0.12334 0.94923 0.12247 0.95341 0.12227 0.95437 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_244" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 139.012 24.4461 -762.765 138.342 24.4461 -762.482 138.654 22.9491 -763.669 137.981 22.9491 -763.385 138.465 21.4241 -764.148 137.791 21.4241 -763.864 138.386 19.8991 -764.346 137.712 19.8991 -764.06 138.364 18.3201 -764.401 137.689 18.3201 -764.117 138.364 2.75124 -764.401 137.689 2.75124 -764.117 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.32636 -0.544595 0.772597 0.326206 -0.544648 0.772624 0.34162 -0.477891 0.809269 0.355675 -0.402981 0.843269 0.374874 -0.26219 0.889228 0.381123 -0.201157 0.902375 0.387751 -0.1039 0.91589 0.388701 -0.0707065 0.918647 0.388037 -0.0064437 0.921621 0.387807 -0.00187864 0.921739 0.387807 0 0.92174 0.387807 0 0.92174 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.12334 0.94923 0.12294 0.94891 0.12313 0.95026 0.12273 0.94994 0.12302 0.9508 0.12261 0.95048 0.12297 0.95103 0.12257 0.9507 0.12296 0.95109 0.12255 0.95077 0.12296 0.95109 0.12255 0.95077 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_243" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 137.967 2.75124 -765.404 137.291 2.75124 -765.119 137.967 19.0281 -765.404 137.291 19.0281 -765.119 137.901 21.6421 -765.572 137.223 21.6421 -765.288 137.814 23.4281 -765.791 137.136 23.4281 -765.505 137.555 25.6581 -766.446 136.875 25.6581 -766.158 137.22 27.5601 -767.293 136.536 27.5601 -767.006 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.388455 0 -0.921468 -0.388455 0 -0.921468 -0.38845 -0.00513161 -0.921456 -0.388143 -0.0168731 -0.921445 -0.38573 -0.0849948 -0.918688 -0.384891 -0.104746 -0.916999 -0.38026 -0.19827 -0.903378 -0.376381 -0.254168 -0.890918 -0.366013 -0.342367 -0.865344 -0.358832 -0.386328 -0.8497 -0.350282 -0.432305 -0.830912 -0.348781 -0.432801 -0.831285 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.12272 0.95223 0.12232 0.95191 0.12272 0.95223 0.12232 0.95191 0.12268 0.95242 0.12227 0.9521 0.12263 0.95267 0.12222 0.95234 0.12247 0.95341 0.12207 0.95309 0.12227 0.95437 0.12186 0.95405 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_226" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 185.562 10.5801 -753.327 186.142 10.5801 -753.461 185.562 2.68324 -753.327 186.142 2.68324 -753.461 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.22506 0 -0.974345 -0.22506 0 -0.974345 -0.22506 0 -0.974345 -0.22506 0 -0.974345 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.31764 0.21876 0.31764 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.15119 0.93852 0.15154 0.93867 0.15119 0.93852 0.15154 0.93867 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_225" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 185.749 2.68324 -752.476 186.327 2.68324 -752.611 185.749 10.0871 -752.476 186.327 10.0871 -752.611 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.227457 0 0.973788 0.227457 0 0.973788 0.227457 0 0.973788 0.227457 0 0.973788 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.29782 0.78124 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.1513 0.93755 0.15165 0.93771 0.1513 0.93755 0.15165 0.93771 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_224" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 185.562 10.5801 -753.327 185.562 2.68324 -753.327 185.749 10.0871 -752.476 185.749 2.68324 -752.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.976699 0 0.214614 -0.976699 0 0.214614 -0.976699 0 0.214614 -0.976699 0 0.214614 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.15119 0.93852 0.15119 0.93852 0.1513 0.93755 0.1513 0.93755 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_223" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 186.327 2.68324 -752.611 186.142 2.68324 -753.461 186.327 10.0871 -752.611 186.142 10.5801 -753.461 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.977124 0 -0.212671 0.977124 0 -0.212671 0.977124 0 -0.212671 0.977124 0 -0.212671 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.15165 0.93771 0.15154 0.93867 0.15165 0.93771 0.15154 0.93867 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_222" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 184.329 13.2441 -758.95 184.922 13.2441 -759.087 184.329 2.68324 -758.95 184.922 2.68324 -759.087 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.225136 0 -0.974327 -0.225136 0 -0.974327 -0.225136 0 -0.974327 -0.225136 0 -0.974327 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.4246 0.21876 0.4246 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.15046 0.9449 0.15081 0.94506 0.15046 0.9449 0.15081 0.94506 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_221" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 184.516 2.68324 -758.099 185.106 2.68324 -758.236 184.516 12.7511 -758.099 185.106 12.7511 -758.236 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.226219 0 0.974076 0.226219 0 0.974076 0.226219 0 0.974076 0.226219 0 0.974076 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.40478 0.78124 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.15057 0.94394 0.15092 0.94409 0.15057 0.94394 0.15092 0.94409 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_220" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 184.329 13.2441 -758.95 184.329 2.68324 -758.95 184.516 12.7511 -758.099 184.516 2.68324 -758.099 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.976699 0 0.214614 -0.976699 0 0.214614 -0.976699 0 0.214614 -0.976699 0 0.214614 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.15046 0.9449 0.15046 0.9449 0.15057 0.94394 0.15057 0.94394 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_219" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 185.106 2.68324 -758.236 184.922 2.68324 -759.087 185.106 12.7511 -758.236 184.922 13.2441 -759.087 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.977413 0 -0.211336 0.977413 0 -0.211336 0.977413 0 -0.211336 0.977413 0 -0.211336 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.15092 0.94409 0.15081 0.94506 0.15092 0.94409 0.15081 0.94506 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_218" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 182.242 19.2371 -768.455 182.858 19.2371 -768.598 182.242 2.68324 -768.455 182.858 2.68324 -768.598 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.226133 0 -0.974096 -0.226133 0 -0.974096 -0.226133 0 -0.974096 -0.226133 0 -0.974096 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.66525 0.21876 0.66525 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.14921 0.95569 0.14958 0.95586 0.14921 0.95569 0.14958 0.95586 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_217" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 182.428 2.68324 -767.604 183.043 2.68324 -767.747 182.428 18.7431 -767.604 183.043 18.7431 -767.746 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.226485 0 0.974015 0.225751 -2.96189e-05 0.974185 0.225751 -2.96189e-05 0.974185 0.225017 -5.92481e-05 0.974355 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.64544 0.78124 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.14932 0.95473 0.14969 0.95489 0.14932 0.95473 0.14969 0.95489 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_216" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 182.242 19.2371 -768.455 182.242 2.68324 -768.455 182.428 18.7431 -767.604 182.428 2.68324 -767.604 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.976937 0 0.213528 -0.976937 0 0.213528 -0.976937 0 0.213528 -0.976937 0 0.213528 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.14921 0.95569 0.14921 0.95569 0.14932 0.95473 0.14932 0.95473 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_215" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 183.043 2.68324 -767.747 182.858 2.68324 -768.598 183.043 18.7431 -767.746 182.858 19.2371 -768.598 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.977178 1.2917e-05 -0.212424 0.977203 6.35712e-06 -0.212306 0.977203 6.35712e-06 -0.212306 0.977228 0 -0.212191 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.14969 0.95489 0.14958 0.95586 0.14969 0.95489 0.14958 0.95586 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_214" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 180.126 2.75124 -779.043 180.357 2.75124 -777.987 180.126 2.75124 -779.043 180.357 18.3201 -777.987 180.126 19.0281 -779.043 180.37 19.8991 -777.928 180.126 19.0281 -779.043 180.415 21.4241 -777.72 180.087 21.6421 -779.221 180.526 22.9491 -777.215 180.036 23.4281 -779.452 180.733 24.4461 -776.263 179.886 25.6581 -780.14 179.69 27.5601 -781.035 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.976901 0 0.213693 -0.976901 0 0.213694 -0.976901 0 0.213693 -0.9769 3.01293e-06 0.213695 -0.976903 -2.55618e-05 0.213685 -0.976859 -0.000143146 0.213887 -0.976903 -2.55618e-05 0.213685 -0.976918 2.9043e-05 0.213614 -0.976906 -5.89313e-06 0.213667 -0.976881 -0.000323042 0.213785 -0.976906 -0.000196329 0.213668 -0.976943 -0.000220965 0.213499 -0.97696 -4.24268e-05 0.21342 -0.976976 -0.000281175 0.213349 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.14794 0.96771 0.14808 0.96652 0.14794 0.96771 0.14808 0.96652 0.14794 0.96771 0.14809 0.96645 0.14794 0.96771 0.14811 0.96621 0.14792 0.96792 0.14818 0.96564 0.14789 0.96818 0.1483 0.96456 0.1478 0.96896 0.14768 0.96998 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_213" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 181.068 2.75124 -778.151 180.84 2.75124 -779.207 181.068 18.3201 -778.151 180.84 19.0281 -779.207 181.081 19.8991 -778.092 180.84 19.0281 -779.207 181.126 21.4241 -777.883 180.802 21.6421 -779.385 181.235 22.9491 -777.379 180.752 23.4281 -779.616 181.441 24.4461 -776.426 180.602 25.6581 -780.305 180.409 27.5601 -781.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.977478 0 -0.211037 0.977478 0 -0.211037 0.977477 -7.91692e-06 -0.211042 0.977478 -2.71276e-05 -0.211039 0.977433 -2.40349e-05 -0.211246 0.977478 -2.71276e-05 -0.211039 0.977492 -0.000105275 -0.210971 0.977499 -7.42693e-05 -0.210938 0.977483 -6.6205e-05 -0.211015 0.977451 0.000227263 -0.211162 0.977419 5.56053e-05 -0.211312 0.977405 0.000105634 -0.211376 0.977375 -0.000358958 -0.211514 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.1485 0.9667 0.14837 0.9679 0.1485 0.9667 0.14837 0.9679 0.14851 0.96663 0.14837 0.9679 0.14854 0.9664 0.14835 0.9681 0.1486 0.96583 0.14832 0.96836 0.14873 0.96474 0.14823 0.96915 0.14811 0.97016 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_212" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 181.441 24.4461 -776.426 180.733 24.4461 -776.263 181.235 22.9491 -777.379 180.526 22.9491 -777.215 181.126 21.4241 -777.883 180.415 21.4241 -777.72 181.081 19.8991 -778.092 180.37 19.8991 -777.928 181.068 18.3201 -778.151 180.357 18.3201 -777.987 181.068 2.75124 -778.151 180.357 2.75124 -777.987 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.188032 -0.545726 0.816595 0.188461 -0.54558 0.816593 0.197572 -0.478779 0.855416 0.205582 -0.403708 0.891491 0.216184 -0.262816 0.940315 0.219246 -0.202004 0.954529 0.223086 -0.104623 0.969168 0.224194 -0.071045 0.971951 0.224757 -0.00644764 0.974393 0.224761 -0.00184533 0.974412 0.224762 0 0.974414 0.224762 0 0.974414 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.14873 0.96474 0.1483 0.96456 0.1486 0.96583 0.14818 0.96564 0.14854 0.9664 0.14811 0.96621 0.14851 0.96663 0.14809 0.96645 0.1485 0.9667 0.14808 0.96652 0.1485 0.9667 0.14808 0.96652 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_211" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 180.84 2.75124 -779.207 180.126 2.75124 -779.043 180.84 19.0281 -779.207 180.126 19.0281 -779.043 180.802 21.6421 -779.385 180.087 21.6421 -779.221 180.752 23.4281 -779.616 180.036 23.4281 -779.452 180.602 25.6581 -780.305 179.886 25.6581 -780.14 180.409 27.5601 -781.2 179.69 27.5601 -781.035 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.223863 0 -0.974621 -0.223863 0 -0.974621 -0.22386 -0.00517419 -0.974608 -0.223794 -0.01694 -0.974489 -0.22286 -0.0853117 -0.97111 -0.222235 -0.105324 -0.969287 -0.218892 -0.198999 -0.955241 -0.216338 -0.254795 -0.942485 -0.210481 -0.343209 -0.915372 -0.206735 -0.387488 -0.898395 -0.201903 -0.43384 -0.878076 -0.201488 -0.433972 -0.878107 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.14837 0.9679 0.14794 0.96771 0.14837 0.9679 0.14794 0.96771 0.14835 0.9681 0.14792 0.96792 0.14832 0.96836 0.14789 0.96818 0.14823 0.96915 0.1478 0.96896 0.14811 0.97016 0.14768 0.96998 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0381ANIMCROWDA3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 200.928 9.31423 -753.111 200.928 12.0211 -753.111 180.483 9.31423 -747.416 180.483 12.0211 -747.416 202.789 5.17223 -744.046 202.789 7.87923 -744.046 183.327 5.17223 -738.622 183.327 7.87923 -738.622 198.616 22.6115 -775.997 198.616 25.3175 -775.997 175.776 22.6115 -769.636 175.776 25.3175 -769.636 199.701 13.9201 -762.552 199.701 16.6271 -762.552 178.244 13.9201 -756.573 178.244 16.6271 -756.573 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.268376 0 0.963314 0.268376 0 0.963314 0.268376 0 0.963314 0.268376 0 0.963314 0.268458 0 0.963292 0.268458 0 0.963292 0.268458 0 0.963292 0.268458 0 0.963292 0.268296 0 0.963337 0.268296 0 0.963337 0.268296 0 0.963337 0.268296 0 0.963337 0.268397 0 0.963308 0.268397 0 0.963308 0.268397 0 0.963308 0.268397 0 0.963308 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.16039 0.93827 0.16039 0.93827 0.14815 0.93181 0.14815 0.93181 0.1615 0.92798 0.1615 0.92798 0.14986 0.92183 0.14986 0.92183 0.159 0.96426 0.159 0.96426 0.14534 0.95704 0.14534 0.95704 0.15965 0.94899 0.15965 0.94899 0.14681 0.9422 0.14681 0.9422 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0381ANIMCROWDA2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 197.928 24.8985 -779.564 197.928 27.6055 -779.564 173.944 24.7525 -771.746 173.944 27.4585 -771.746 200.916 11.0161 -756.614 200.916 13.7231 -756.614 180.115 11.0161 -750.819 180.115 13.7231 -750.819 202.13 6.91524 -747.25 202.13 9.62123 -747.25 182.323 6.91524 -741.73 182.323 9.62123 -741.73 198.907 16.3461 -765.979 198.907 19.0521 -765.979 177.093 16.3461 -759.904 177.093 19.0521 -759.904 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.309937 0 0.950757 0.309937 0 0.950757 0.309937 0 0.950757 0.309937 0 0.950757 0.268339 0 0.963324 0.268339 0 0.963324 0.268339 0 0.963324 0.268339 0 0.963324 0.268452 0 0.963293 0.268452 0 0.963293 0.268452 0 0.963293 0.268452 0 0.963293 0.26832 0 0.96333 0.26832 0 0.96333 0.26832 0 0.96333 0.26832 0 0.96333 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.15859 0.96831 0.15859 0.96831 0.14424 0.95943 0.14424 0.95943 0.16038 0.94225 0.16038 0.94225 0.14793 0.93567 0.14793 0.93567 0.1611 0.93162 0.1611 0.93162 0.14926 0.92535 0.14926 0.92535 0.15918 0.95288 0.15918 0.95288 0.14613 0.94599 0.14613 0.94599 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0381ANIMCROWDA1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 201.552 7.97024 -750.067 201.552 10.6771 -750.067 181.439 7.97024 -744.463 181.439 10.6771 -744.463 199.276 20.4455 -772.754 199.276 23.1515 -772.754 176.803 20.4455 -766.496 176.803 23.1515 -766.496 200.229 12.5341 -759.972 200.229 15.2411 -759.972 179.057 12.5341 -754.076 179.057 15.2411 -754.076 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.268385 0 0.963312 0.268385 0 0.963312 0.268385 0 0.963312 0.268385 0 0.963312 0.268258 0 0.963347 0.268258 0 0.963347 0.268258 0 0.963347 0.268258 0 0.963347 0.268304 0 0.963334 0.268304 0 0.963334 0.268304 0 0.963334 0.268304 0 0.963334 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.16076 0.93482 0.16076 0.93482 0.14873 0.92846 0.14873 0.92846 0.1594 0.96057 0.1594 0.96057 0.14595 0.95347 0.14595 0.95347 0.15997 0.94606 0.15997 0.94606 0.1473 0.93937 0.1473 0.93937 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0381ANIMCROWDA0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 199.897 18.4495 -769.709 199.897 21.1565 -769.709 177.767 18.4495 -763.545 177.767 21.1565 -763.545 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.268325 0 0.963329 0.268325 0 0.963329 0.268325 0 0.963329 0.268325 0 0.963329 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.15977 0.95712 0.15977 0.95712 0.14653 0.95012 0.14653 0.95012 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0380ANIMCROWDC3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 170.604 27.3904 -774.575 170.604 30.0974 -774.575 148.448 27.3904 -767.157 148.448 30.0974 -767.157 178.694 7.60724 -741.582 178.694 10.3132 -741.582 159.164 7.60724 -735.041 159.164 10.3132 -735.041 174.178 19.4263 -762.692 174.178 22.1333 -762.692 152.36 19.4263 -755.387 152.36 22.1333 -755.387 175.572 13.2261 -753.899 175.572 15.9331 -753.899 154.699 13.2261 -746.91 154.699 15.9331 -746.91 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.317484 0 0.948263 0.317484 0 0.948263 0.317484 0 0.948263 0.317484 0 0.948263 0.317583 0 0.948231 0.317583 0 0.948231 0.317583 0 0.948231 0.317583 0 0.948231 0.317492 0 0.948261 0.317492 0 0.948261 0.317492 0 0.948261 0.317492 0 0.948261 0.317509 0 0.948255 0.317509 0 0.948255 0.317509 0 0.948255 0.317509 0 0.948255 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.14224 0.96264 0.14224 0.96264 0.12899 0.95422 0.12899 0.95422 0.14708 0.92519 0.14708 0.92519 0.1354 0.91776 0.1354 0.91776 0.14438 0.94915 0.14438 0.94915 0.13133 0.94086 0.13133 0.94086 0.14522 0.93917 0.14522 0.93917 0.13273 0.93123 0.13273 0.93123 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0380ANIMCROWDC2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 177.224 10.534 -747.374 177.224 13.2409 -747.374 157.067 10.534 -740.624 157.067 13.2409 -740.624 180.146 5.18402 -735.868 180.146 7.89003 -735.868 161.229 5.18402 -729.531 161.229 7.89003 -729.531 172.538 21.5965 -765.64 172.538 24.3025 -765.64 150.382 21.5965 -758.221 150.382 24.3025 -758.221 174.927 15.1399 -756.447 174.927 17.8469 -756.447 153.773 15.1399 -749.363 153.773 17.8469 -749.363 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.31754 0 0.948245 0.31754 0 0.948245 0.31754 0 0.948245 0.31754 0 0.948245 0.317642 0 0.948211 0.317642 0 0.94821 0.317642 0 0.94821 0.317642 0 0.948211 0.317524 0 0.94825 0.317524 0 0.94825 0.317524 0 0.94825 0.317524 0 0.94825 0.317545 0 0.948243 0.317545 0 0.948243 0.317545 0 0.948243 0.317545 0 0.948243 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.1462 0.93176 0.1462 0.93176 0.13415 0.9241 0.13415 0.9241 0.14795 0.9187 0.14795 0.9187 0.13664 0.9115 0.13664 0.9115 0.1434 0.9525 0.1434 0.9525 0.13015 0.94408 0.13015 0.94408 0.14483 0.94206 0.14483 0.94206 0.13218 0.93402 0.13218 0.93402 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0380ANIMCROWDC1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 176.413 12.1562 -750.579 176.413 14.8632 -750.579 155.904 12.1562 -743.711 155.904 14.8632 -743.711 179.498 6.31235 -738.414 179.498 9.01935 -738.414 160.309 6.31235 -731.988 160.309 9.01935 -731.988 173.167 23.7025 -769.384 173.167 26.4085 -769.384 150.65 23.7025 -761.845 150.65 26.4085 -761.845 174.749 17.4475 -759.829 174.749 20.1535 -759.829 153.243 17.4475 -752.628 153.243 20.1535 -752.628 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.317547 0 0.948243 0.317547 0 0.948243 0.317547 0 0.948243 0.317547 0 0.948243 0.317545 0 0.948243 0.317545 0 0.948243 0.317545 0 0.948243 0.317545 0 0.948243 0.317491 0 0.948261 0.317491 0 0.948261 0.317491 0 0.948261 0.317491 0 0.948261 0.31751 0 0.948255 0.31751 0 0.948255 0.31751 0 0.948255 0.31751 0 0.948255 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.14572 0.9354 0.14572 0.9354 0.13345 0.9276 0.13345 0.9276 0.14757 0.92159 0.14757 0.92159 0.13609 0.91429 0.13609 0.91429 0.14378 0.95675 0.14378 0.95675 0.13031 0.94819 0.13031 0.94819 0.14472 0.9459 0.14472 0.9459 0.13186 0.93773 0.13186 0.93773 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0380ANIMCROWDC0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 171.364 25.3005 -771.565 171.364 28.0065 -771.565 149.546 25.3005 -764.261 149.546 28.0065 -764.261 177.987 7.97024 -744.366 177.987 10.6771 -744.366 158.157 7.97024 -737.724 158.157 10.6771 -737.724 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.317452 0 0.948274 0.317452 0 0.948274 0.317452 0 0.948274 0.317452 0 0.948274 0.317606 0 0.948223 0.317606 0 0.948223 0.317606 0 0.948223 0.317606 0 0.948223 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.1427 0.95923 0.1427 0.95923 0.12965 0.95093 0.12965 0.95093 0.14666 0.92835 0.14666 0.92835 0.1348 0.92081 0.1348 0.92081 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0379CROWDANMID3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 154.304 9.58767 -739.346 154.304 12.2946 -739.346 134.637 9.58767 -731.168 134.637 12.2946 -731.168 157.975 4.23767 -728.077 157.975 6.94368 -728.077 139.518 4.23767 -720.401 139.518 6.94368 -720.401 147.433 22.4688 -760.384 147.433 25.1748 -760.384 125.462 22.4688 -751.251 125.462 25.1748 -751.251 151.417 14.1936 -748.232 151.417 16.9006 -748.232 130.775 14.1936 -739.651 130.775 16.9006 -739.651 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.383946 0 0.923355 0.383946 0 0.923355 0.383946 0 0.923355 0.383946 0 0.923355 0.384002 0 0.923332 0.384002 0 0.923332 0.384002 0 0.923332 0.384002 0 0.923332 0.383845 0 0.923397 0.383845 0 0.923397 0.383845 0 0.923397 0.383845 0 0.923397 0.383847 0 0.923397 0.383847 0 0.923397 0.383847 0 0.923397 0.383847 0 0.923397 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.13249 0.92265 0.13249 0.92265 0.12073 0.91336 0.12073 0.91336 0.13469 0.90985 0.13469 0.90985 0.12365 0.90114 0.12365 0.90114 0.12838 0.94653 0.12838 0.94653 0.11524 0.93616 0.11524 0.93616 0.13077 0.93273 0.13077 0.93273 0.11842 0.92299 0.11842 0.92299 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0379CROWDANMID2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 146.3 24.6098 -762.794 146.3 27.3158 -762.794 123.711 24.9938 -754.326 123.711 27.6998 -754.326 153.284 11.2896 -742.485 153.284 13.9966 -742.485 133.273 11.2896 -734.165 133.273 13.9966 -734.165 156.15 7.18868 -733.672 156.15 9.89467 -733.672 137.095 7.18868 -725.749 137.095 9.89467 -725.749 150.289 16.3798 -751.569 150.289 19.0858 -751.569 129.306 16.3798 -742.845 129.306 19.0858 -742.845 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.351022 0 0.936367 0.351022 0 0.936367 0.351022 0 0.936367 0.351022 0 0.936367 0.383941 0 0.923358 0.383941 0 0.923358 0.383941 0 0.923358 0.383941 0 0.923358 0.383936 0 0.92336 0.383936 0 0.92336 0.383936 0 0.92336 0.383936 0 0.92336 0.383895 0 0.923377 0.383895 0 0.923377 0.383895 0 0.923377 0.383895 0 0.923377 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.1277 0.94927 0.1277 0.94927 0.11419 0.93965 0.11419 0.93965 0.13188 0.92621 0.13188 0.92621 0.11991 0.91676 0.11991 0.91676 0.1336 0.91621 0.1336 0.91621 0.1222 0.90721 0.1222 0.90721 0.13009 0.93652 0.13009 0.93652 0.11754 0.92662 0.11754 0.92662 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0379CROWDANMID1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 145.345 26.6048 -765.743 145.345 29.3118 -765.743 122.426 26.9898 -757.138 122.426 29.6958 -757.138 155.263 8.24368 -736.4 155.263 10.9506 -736.4 135.915 8.24368 -728.354 135.915 10.9506 -728.354 149.406 18.3068 -754.296 149.406 21.0138 -754.296 128.117 18.3068 -745.447 128.117 21.0138 -745.447 152.227 12.8076 -745.736 152.227 15.5146 -745.736 131.861 12.8076 -737.268 131.861 15.5146 -737.268 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.351497 0 0.936189 0.351497 0 0.936189 0.351497 0 0.936189 0.351497 0 0.936189 0.383978 0 0.923342 0.383978 0 0.923342 0.383978 0 0.923342 0.383978 0 0.923342 0.383842 0 0.923399 0.383842 0 0.923399 0.383842 0 0.923399 0.383842 0 0.923399 0.383936 0 0.92336 0.383936 0 0.92336 0.383936 0 0.92336 0.383936 0 0.92336 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.12713 0.95261 0.12713 0.95261 0.11342 0.94285 0.11342 0.94285 0.13307 0.9193 0.13307 0.9193 0.12149 0.91017 0.12149 0.91017 0.12956 0.93962 0.12956 0.93962 0.11683 0.92957 0.11683 0.92957 0.13125 0.9299 0.13125 0.9299 0.11907 0.92029 0.11907 0.92029 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0379CROWDANMID0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 157.162 5.44567 -730.571 157.162 8.15267 -730.571 138.438 5.44567 -722.785 138.438 8.15267 -722.785 148.449 20.3028 -757.245 148.449 23.0088 -757.245 126.832 20.3028 -748.258 126.832 23.0088 -748.258 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.38395 0 0.923354 0.38395 0 0.923354 0.38395 0 0.923354 0.38395 0 0.923354 0.383886 0 0.92338 0.383886 0 0.92338 0.383886 0 0.92338 0.383886 0 0.92338 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.1342 0.91268 0.1342 0.91268 0.123 0.90385 0.123 0.90385 0.12899 0.94297 0.12899 0.94297 0.11606 0.93276 0.11606 0.93276 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20069" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 141.92 2.62509 -737.901 178.853 3.00003 -779.64 141.92 2.62509 -737.901 65.1829 3.00003 -779.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.99996 0.00898265 0 0.99996 0.00898265 0 0.99996 0.00898265 0 0.99996 0.00898265 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -20.6157 83.3714 -14.0881 83.7702 -20.6157 83.3714 -23.5196 93.2016 } TexCoordArray 1 Vec2Array 4 { 0.12508 0.92101 0.14718 0.96839 0.12508 0.92101 0.07918 0.96839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20061" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 27 } VertexArray Vec3Array 27 { 247.121 2.22193 -731.022 256.165 2.21016 -731.485 247.121 2.22193 -731.022 242.274 2.23128 -745.891 238.097 2.24064 -730.25 217.453 2.28078 -737.561 229.106 2.26557 -729.17 217.453 2.28078 -737.561 220.156 2.29599 -727.784 217.453 2.28078 -737.561 211.259 2.33117 -726.093 217.453 2.28078 -737.561 202.425 2.37037 -724.099 178.853 3.00003 -779.64 193.664 2.41286 -721.805 178.853 3.00003 -779.64 171.901 2.52877 -728.245 141.92 2.62509 -737.901 171.901 2.52877 -728.245 159.556 2.6011 -709.683 171.901 2.52877 -728.245 167.923 2.55276 -713.149 171.901 2.52877 -728.245 176.403 2.50478 -716.327 171.901 2.52877 -728.245 184.987 2.45791 -719.213 193.664 2.41286 -721.805 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { 0.00169225 0.999999 7.72537e-05 0.00131172 0.999999 0.000201298 0.00169225 0.999999 7.72537e-05 0.00184853 0.999998 -6.89132e-06 0.00208376 0.999998 -0.000320354 0.00821207 0.99996 0.00349561 0.0027998 0.999994 -0.00207558 0.00821207 0.99996 0.00349561 0.00325242 0.999992 -0.00245486 0.00821207 0.99996 0.00349561 0.00369665 0.99999 -0.00239733 0.00821207 0.99996 0.00349561 0.00988124 0.99993 0.00654599 0.00460981 0.999954 0.00845088 0.00402859 0.999955 0.00858996 0.00460981 0.999954 0.00845088 0.00213231 0.999977 0.00637537 0.00126377 0.999981 0.00605104 0.00213231 0.999977 0.00637537 0.00397455 0.999991 -0.00125323 0.00213231 0.999977 0.00637537 0.00568093 0.999984 -9.2067e-05 0.00213231 0.999977 0.00637537 0.00553124 0.999985 -7.6432e-05 0.00213231 0.999977 0.00637537 0.00535344 0.999986 8.91186e-05 0.00402859 0.999955 0.00858996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { -12.4577 74.0719 -11.6689 73.3599 -12.4577 74.0719 -11.6262 75.7078 -13.2705 74.7566 -14.3768 77.0761 -14.1061 75.413 -14.3768 77.0761 -14.9637 76.0406 -14.3768 77.0761 -15.8422 76.6385 -14.3768 77.0761 -16.7407 77.206 -14.0881 83.7702 -17.6579 77.7426 -14.0881 83.7702 -18.9293 80.0827 -20.6157 83.3714 -18.9293 80.0827 -21.4937 79.5668 -18.9293 80.0827 -20.5119 79.1602 -18.9293 80.0827 -19.5446 78.7203 -18.9293 80.0827 -18.5929 78.2475 -17.6579 77.7426 } TexCoordArray 1 Vec2Array 27 { 0.18802 0.9132 0.19343 0.91372 0.18802 0.9132 0.18512 0.93008 0.18262 0.91232 0.17027 0.92062 0.17724 0.91109 0.17027 0.92062 0.17189 0.90952 0.17027 0.92062 0.16657 0.9076 0.17027 0.92062 0.16128 0.90534 0.14718 0.96839 0.15604 0.90273 0.14718 0.96839 0.14302 0.91004 0.12508 0.92101 0.14302 0.91004 0.13564 0.88897 0.14302 0.91004 0.14064 0.89291 0.14302 0.91004 0.14571 0.89651 0.14302 0.91004 0.15085 0.89979 0.15604 0.90273 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN261_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 6 Group { DataVariance STATIC name "TKLS259_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 201.108 0.534961 -695.237 208.917 0.57745 -697.461 199.114 0.534962 -702.354 207.208 0.577451 -704.474 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00503884 0.999986 0.0014119 -0.00498645 0.999987 0.00130693 -0.00498645 0.999987 0.00130693 -0.00493439 0.999987 0.00120262 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.16049 0.87257 0.16516 0.8751 0.1593 0.88065 0.16414 0.88306 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS259_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 193.386 0.489911 -692.749 201.108 0.534961 -695.237 191.098 0.489912 -699.96 199.114 0.534962 -702.354 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00529277 0.999985 0.0016795 -0.00523917 0.999985 0.00156589 -0.00523917 0.999985 0.00156589 -0.00518596 0.999986 0.00145312 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.15587 0.86975 0.16049 0.87257 0.1545 0.87793 0.1593 0.88065 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS259_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 185.759 0.443032 -690.001 193.386 0.489911 -692.749 183.168 0.443032 -697.293 191.098 0.489912 -699.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00544878 0.999983 0.00193605 -0.00539495 0.999984 0.00181499 -0.00539495 0.999984 0.00181499 -0.00534158 0.999984 0.00169498 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.15131 0.86663 0.15587 0.86975 0.14976 0.8749 0.1545 0.87793 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS259_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 178.236 0.395056 -686.996 185.759 0.443032 -690.001 175.333 0.395056 -694.357 183.168 0.443032 -697.293 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00550925 0.999982 0.00217271 -0.00545621 0.999983 0.00204574 -0.00545621 0.999983 0.00204574 -0.00540369 0.999983 0.00192003 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.14681 0.86321 0.15131 0.86663 0.14507 0.87157 0.14976 0.8749 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS259_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 170.826 0.346714 -683.738 178.236 0.395056 -686.996 167.604 0.346714 -691.155 175.333 0.395056 -694.357 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00547758 0.999982 0.00237948 -0.00542659 0.999983 0.00224913 -0.00542659 0.999983 0.00224913 -0.00537617 0.999983 0.00212022 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.14238 0.85952 0.14681 0.86321 0.14045 0.86794 0.14507 0.87157 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN261" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 151.312 2.64908 -705.934 159.129 0.298738 -689.498 159.556 2.6011 -709.683 166.807 0.346714 -692.99 167.923 2.55276 -713.149 174.6 0.395056 -696.218 176.403 2.50479 -716.327 182.498 0.443033 -699.177 184.987 2.45791 -719.213 190.493 0.489912 -701.866 193.664 2.41286 -721.805 198.575 0.534962 -704.28 202.425 2.37037 -724.099 206.734 0.577451 -706.417 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0577706 0.99176 0.114345 0.0519632 0.992091 0.11426 0.0519458 0.992201 0.113311 0.0459481 0.992628 0.112156 0.0461113 0.992838 0.110212 0.0401993 0.993248 0.108827 0.0405155 0.993448 0.106865 0.0347807 0.993834 0.105286 0.0352171 0.99402 0.10336 0.0297295 0.994378 0.101632 0.0302199 0.99455 0.0997881 0.0250452 0.994875 0.097962 0.0254231 0.994952 0.0970799 0.0199723 0.995177 0.0960419 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 141.69 0 141.69 1.21333 141.107 0 141.107 1.21333 140.523 0 140.523 1.21333 139.94 0 139.94 1.21333 139.357 0 139.357 1.21333 138.774 0 138.774 1.21333 138.191 0 138.191 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.1307 0.88471 0.13538 0.86606 0.13564 0.88897 0.13997 0.87002 0.14064 0.89291 0.14463 0.87368 0.14571 0.89651 0.14936 0.87704 0.15085 0.89979 0.15414 0.8801 0.15604 0.90273 0.15898 0.88284 0.16128 0.90534 0.16386 0.88526 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN255_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN255_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 88 Group { DataVariance STATIC name "B0LT260" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 163.536 0.298738 -680.231 163.536 1.29874 -680.231 170.826 0.346714 -683.738 170.826 1.34671 -683.738 178.236 0.395056 -686.996 178.236 1.39506 -686.996 185.759 0.443032 -690.001 185.759 1.44303 -690.001 193.386 0.489911 -692.749 193.386 1.48991 -692.749 201.108 0.534961 -695.237 201.108 1.53496 -695.237 208.917 0.57745 -697.461 208.917 1.57745 -697.461 216.802 0.616649 -699.419 216.802 1.61665 -699.419 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.43351 0 -0.901149 -0.43351 0 -0.901149 -0.423221 0 -0.906027 -0.412879 0 -0.910786 -0.39202 0 -0.919957 -0.381503 0 -0.924367 -0.360329 0 -0.932825 -0.34967 0 -0.936873 -0.328243 0 -0.944593 -0.317473 0 -0.948267 -0.295781 0 -0.955256 -0.284859 0 -0.958569 -0.262968 0 -0.964805 -0.251998 0 -0.967728 -0.241001 0 -0.970525 -0.241001 0 -0.970525 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 235.366 0 235.366 1 233.616 0 233.616 1 231.868 0 231.868 1 230.118 0 230.118 1 228.368 0 228.368 1 226.62 0 226.62 1 224.87 0 224.87 1 223.122 0 223.122 1 } TexCoordArray 1 Vec2Array 16 { 0.13802 0.85553 0.13802 0.85553 0.14238 0.85952 0.14238 0.85952 0.14681 0.86321 0.14681 0.86321 0.15131 0.86663 0.15131 0.86663 0.15587 0.86975 0.15587 0.86975 0.16049 0.87257 0.16049 0.87257 0.16516 0.8751 0.16516 0.8751 0.16988 0.87732 0.16988 0.87732 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB255" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 206.734 0.577451 -706.417 207.208 0.577451 -704.474 214.962 0.616649 -708.273 215.369 0.616649 -706.315 223.249 0.651824 -709.848 223.589 0.651824 -707.877 231.584 0.682243 -711.139 231.856 0.682243 -709.158 239.959 0.707176 -712.145 240.163 0.707176 -710.155 248.363 0.725891 -712.864 248.499 0.725891 -710.869 256.786 0.737656 -713.296 256.855 0.737656 -711.297 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00451543 0.999989 0.00110155 -0.00455152 0.999989 0.00102791 -0.004395 0.99999 0.000968028 -0.00427097 0.999991 0.000839072 -0.00392647 0.999992 0.000725594 -0.00376638 0.999993 0.000607581 -0.00336141 0.999994 0.000503376 -0.00316484 0.999995 0.000400252 -0.00269968 0.999996 0.000310801 -0.00246751 0.999997 0.000227467 -0.0019431 0.999998 0.000157799 -0.00167568 0.999999 9.84958e-05 -0.00139867 0.999999 7.17842e-05 -0.00140548 0.999999 4.85128e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 454.577 0 454.577 1 452.827 0 452.827 1 451.078 0 451.078 1 449.329 0 449.329 1 447.58 0 447.58 1 445.831 0 445.831 1 444.082 0 444.082 1 } TexCoordArray 1 Vec2Array 14 { 0.16386 0.88526 0.16414 0.88306 0.16878 0.88737 0.16902 0.88515 0.17374 0.88916 0.17394 0.88692 0.17872 0.89062 0.17889 0.88837 0.18374 0.89177 0.18386 0.88951 0.18876 0.89258 0.18884 0.89032 0.1938 0.89307 0.19384 0.8908 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT250" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 247.121 6.22193 -731.022 247.121 2.22193 -731.022 256.165 6.21016 -731.485 256.165 2.21016 -731.485 265.22 6.20608 -731.64 265.22 2.20608 -731.64 273.553 6.18097 -731.64 273.553 2.18097 -731.64 281.887 6.11368 -731.64 281.887 2.11368 -731.64 290.22 6.01626 -731.64 290.22 2.01626 -731.64 298.553 5.90076 -731.64 298.553 1.90076 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0511286 0 0.998692 0.0511286 0 0.998692 0.0397966 0 0.999208 0.0284584 0 0.999595 0.0117247 0 0.999931 0.00602723 0 0.999982 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 600.379 1 600.379 0 598.192 1 598.192 0 596.005 1 596.005 0 593.922 1 593.922 0 591.84 1 591.84 0 589.756 1 589.756 0 587.673 1 587.673 0 } TexCoordArray 1 Vec2Array 14 { 0.18802 0.9132 0.18802 0.9132 0.19343 0.91372 0.19343 0.91372 0.19885 0.9139 0.19885 0.9139 0.20383 0.9139 0.20383 0.9139 0.20882 0.9139 0.20882 0.9139 0.2138 0.9139 0.2138 0.9139 0.21879 0.9139 0.21879 0.9139 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSIDE_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 204.519 2.91824 -740.386 201.103 13.4861 -763.259 204.519 3.88124 -740.386 201.103 14.4491 -763.259 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.989031 0 -0.147708 0.989031 0 -0.147708 0.989031 0 -0.147708 0.989031 0 -0.147708 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.16253 0.92383 0.16049 0.9498 0.16253 0.92383 0.16049 0.9498 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSIDE_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 201.103 13.4861 -763.259 197.886 27.4861 -784.797 201.103 14.4491 -763.259 197.886 28.4491 -784.797 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.989029 0 -0.147725 0.989028 0 -0.147725 0.989028 0 -0.147725 0.989028 0 -0.147725 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.16049 0.9498 0.15857 0.97425 0.16049 0.9498 0.15857 0.97425 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSIDE_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 201.039 13.4861 -763.249 204.46 2.91824 -740.378 201.039 13.4861 -763.249 204.46 3.88124 -740.378 201.039 14.4491 -763.249 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.988998 0 0.147932 -0.988998 0 0.147932 -0.988998 0 0.147932 -0.988998 0 0.147932 -0.988998 0 0.147932 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.16045 0.94978 0.1625 0.92382 0.16045 0.94978 0.1625 0.92382 0.16045 0.94978 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSIDE_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 197.817 27.4861 -784.787 201.039 13.4861 -763.249 197.817 27.4861 -784.787 201.039 14.4491 -763.249 197.817 28.4491 -784.787 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.988995 0 0.14795 -0.988995 0 0.14795 -0.988995 0 0.14795 -0.988995 0 0.14795 -0.988995 0 0.14795 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.15852 0.97424 0.16045 0.94978 0.15852 0.97424 0.16045 0.94978 0.15852 0.97424 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_259" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 205.049 3.88124 -736.834 204.519 3.88124 -740.386 140.581 3.88124 -715.908 139.039 3.88124 -719.133 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1.41096e-08 1 2.10531e-09 -1.33527e-08 1 4.08245e-09 -1.33527e-08 1 4.08245e-09 -1.26077e-08 1 6.02828e-09 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.16285 0.9198 0.16253 0.92383 0.12428 0.89604 0.12336 0.8997 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_210" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 200.941 10.5801 -756.372 201.527 10.5801 -756.467 200.941 2.68324 -756.372 201.527 2.68324 -756.467 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.160079 0 -0.987104 -0.160079 0 -0.987104 -0.160079 0 -0.987104 -0.160079 0 -0.987104 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.31764 0.00395 0.31764 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.16039 0.94198 0.16074 0.94208 0.16039 0.94198 0.16074 0.94208 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_209" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 201.073 2.68324 -755.51 201.659 2.68324 -755.605 201.073 10.0871 -755.51 201.659 10.0871 -755.605 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.160079 0 0.987104 0.160079 0 0.987104 0.160079 0 0.987104 0.160079 0 0.987104 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.29782 0.99606 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.16047 0.941 0.16082 0.94111 0.16047 0.941 0.16082 0.94111 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_208" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 200.941 10.5801 -756.372 200.941 2.68324 -756.372 201.073 10.0871 -755.51 201.073 2.68324 -755.51 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.988477 0 0.151372 -0.988477 0 0.151372 -0.988477 0 0.151372 -0.988477 0 0.151372 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.16039 0.94198 0.16039 0.94198 0.16047 0.941 0.16047 0.941 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_207" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 201.659 2.68324 -755.605 201.527 2.68324 -756.467 201.659 10.0871 -755.605 201.527 10.5801 -756.467 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.988477 0 -0.151372 0.988477 0 -0.151372 0.988477 0 -0.151372 0.988477 0 -0.151372 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.16082 0.94111 0.16074 0.94208 0.16082 0.94111 0.16074 0.94208 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_206" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 200.063 13.2441 -762.064 200.663 13.2441 -762.162 200.063 2.68324 -762.064 200.663 2.68324 -762.162 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.161232 0 -0.986917 -0.161232 0 -0.986917 -0.161232 0 -0.986917 -0.161232 0 -0.986917 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.4246 0.00395 0.4246 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.15987 0.94844 0.16023 0.94855 0.15987 0.94844 0.16023 0.94855 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_205" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 200.196 2.68324 -761.203 200.794 2.68324 -761.3 200.196 12.7511 -761.203 200.794 12.7511 -761.3 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.160191 0 0.987086 0.160191 0 0.987086 0.160191 0 0.987086 0.160191 0 0.987086 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.40478 0.99606 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.15995 0.94746 0.16031 0.94757 0.15995 0.94746 0.16031 0.94757 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_204" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 200.063 13.2441 -762.064 200.063 2.68324 -762.064 200.196 12.7511 -761.203 200.196 2.68324 -761.203 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.988277 0 0.152669 -0.988277 0 0.152669 -0.988277 0 0.152669 -0.988277 0 0.152669 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.15987 0.94844 0.15987 0.94844 0.15995 0.94746 0.15995 0.94746 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_203" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 200.794 2.68324 -761.3 200.663 2.68324 -762.162 200.794 12.7511 -761.3 200.663 13.2441 -762.162 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.988649 0 -0.150243 0.988649 0 -0.150243 0.988649 0 -0.150243 0.988649 0 -0.150243 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.16031 0.94757 0.16023 0.94855 0.16031 0.94757 0.16023 0.94855 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_202" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 198.58 19.2371 -771.69 199.203 19.2371 -771.791 198.58 2.68324 -771.69 199.203 2.68324 -771.791 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.160049 0 -0.987109 -0.160049 0 -0.987109 -0.160049 0 -0.987109 -0.160049 0 -0.987109 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.66525 0.00395 0.66525 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.15898 0.95937 0.15935 0.95948 0.15898 0.95937 0.15935 0.95948 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_201" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 198.713 2.68324 -770.828 199.334 2.68324 -770.929 198.713 18.7431 -770.828 199.334 18.7431 -770.929 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.160551 0 0.987027 0.160551 0 0.987027 0.160551 0 0.987027 0.160551 0 0.987027 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.64544 0.99606 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.15906 0.95839 0.15943 0.9585 0.15906 0.95839 0.15943 0.9585 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_200" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 198.58 19.2371 -771.69 198.58 2.68324 -771.69 198.713 18.7431 -770.828 198.713 2.68324 -770.828 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.988306 0 0.152483 -0.988306 0 0.152483 -0.988306 0 0.152483 -0.988306 0 0.152483 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.15898 0.95937 0.15898 0.95937 0.15906 0.95839 0.15906 0.95839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_199" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 199.334 2.68324 -770.929 199.203 2.68324 -771.791 199.334 18.7431 -770.929 199.203 19.2371 -771.791 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.988649 0 -0.150243 0.988649 0 -0.150243 0.988649 0 -0.150243 0.988649 0 -0.150243 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.15943 0.9585 0.15935 0.95948 0.15943 0.9585 0.15935 0.95948 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_198" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 197.135 2.75124 -782.397 197.297 2.75124 -781.327 197.135 2.75124 -782.397 197.297 18.3201 -781.327 197.135 19.0281 -782.397 197.307 19.8991 -781.267 197.135 19.0281 -782.397 197.339 21.4241 -781.057 197.106 21.6421 -782.577 197.418 22.9491 -780.545 197.071 23.4281 -782.81 197.566 24.4461 -779.581 196.963 25.6581 -783.506 196.825 27.5601 -784.413 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.988732 0 0.149697 -0.988732 0 0.149697 -0.988732 0 0.149697 -0.988729 2.69067e-05 0.149715 -0.988679 -4.51033e-05 0.150048 -0.988649 0.000304783 0.150246 -0.988679 -4.51033e-05 0.150048 -0.988491 -0.000160251 0.151282 -0.988458 2.33847e-05 0.151495 -0.988456 0.000295303 0.15151 -0.988443 -0.000123656 0.151593 -0.988414 9.41177e-05 0.151784 -0.988401 7.26933e-05 0.151868 -0.988366 0.000814924 0.152092 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.15812 0.97152 0.15821 0.97031 0.15812 0.97152 0.15821 0.97031 0.15812 0.97152 0.15822 0.97024 0.15812 0.97152 0.15824 0.97 0.1581 0.97173 0.15829 0.96942 0.15808 0.97199 0.15837 0.96833 0.15801 0.97278 0.15793 0.97381 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_197" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 198.018 2.75124 -781.443 197.857 2.75124 -782.512 198.018 18.3201 -781.443 197.857 19.0281 -782.512 198.027 19.8991 -781.383 197.857 19.0281 -782.512 198.059 21.4241 -781.173 197.829 21.6421 -782.693 198.136 22.9491 -780.661 197.795 23.4281 -782.926 198.281 24.4461 -779.697 197.69 25.6581 -783.624 197.553 27.5601 -784.53 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.988849 0 -0.14892 0.988849 0 -0.14892 0.988849 9.7264e-07 -0.14892 0.988836 2.16378e-05 -0.14901 0.988867 -0.000120418 -0.148801 0.988836 2.16378e-05 -0.14901 0.988776 0.000151757 -0.149404 0.988783 -7.83479e-05 -0.149358 0.988825 -0.000138514 -0.149084 0.988856 -0.000146829 -0.148877 0.988869 0.000148642 -0.148787 0.988872 0.000166484 -0.148767 0.988883 0.000402736 -0.148696 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.15864 0.97044 0.15855 0.97165 0.15864 0.97044 0.15855 0.97165 0.15865 0.97037 0.15855 0.97165 0.15867 0.97013 0.15853 0.97186 0.15872 0.96955 0.15851 0.97212 0.1588 0.96846 0.15845 0.97292 0.15837 0.97394 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_196" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 198.281 24.4461 -779.697 197.566 24.4461 -779.581 198.136 22.9491 -780.661 197.418 22.9491 -780.545 198.059 21.4241 -781.173 197.339 21.4241 -781.057 198.027 19.8991 -781.383 197.307 19.8991 -781.267 198.018 18.3201 -781.443 197.297 18.3201 -781.327 198.018 2.75124 -781.443 197.297 2.75124 -781.327 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.134233 -0.545664 0.827184 0.133913 -0.545772 0.827164 0.140161 -0.479194 0.866446 0.145718 -0.404419 0.902891 0.153602 -0.263144 0.95245 0.155796 -0.201841 0.966948 0.158175 -0.104306 0.981886 0.158541 -0.0711109 0.984788 0.158817 -0.00648367 0.987287 0.158802 -0.00185908 0.987309 0.158802 0 0.98731 0.158802 0 0.98731 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.1588 0.96846 0.15837 0.96833 0.15872 0.96955 0.15829 0.96942 0.15867 0.97013 0.15824 0.97 0.15865 0.97037 0.15822 0.97024 0.15864 0.97044 0.15821 0.97031 0.15864 0.97044 0.15821 0.97031 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_195" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 197.857 2.75124 -782.512 197.135 2.75124 -782.397 197.857 19.0281 -782.512 197.135 19.0281 -782.397 197.829 21.6421 -782.693 197.106 21.6421 -782.577 197.795 23.4281 -782.926 197.071 23.4281 -782.81 197.69 25.6581 -783.624 196.963 25.6581 -783.506 197.553 27.5601 -784.53 196.825 27.5601 -784.413 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.157284 0 -0.987553 -0.157284 0 -0.987553 -0.157282 -0.00520699 -0.98754 -0.157394 -0.0170005 -0.98739 -0.157392 -0.085369 -0.983839 -0.157459 -0.105046 -0.981923 -0.155122 -0.198818 -0.967682 -0.153689 -0.254868 -0.954684 -0.149802 -0.343498 -0.927129 -0.14722 -0.387733 -0.90994 -0.143621 -0.434217 -0.889285 -0.142928 -0.434435 -0.889291 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.15855 0.97165 0.15812 0.97152 0.15855 0.97165 0.15812 0.97152 0.15853 0.97186 0.1581 0.97173 0.15851 0.97212 0.15808 0.97199 0.15845 0.97292 0.15801 0.97278 0.15837 0.97394 0.15793 0.97381 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_193" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 218.19 10.5801 -758.541 218.782 10.5801 -758.592 218.19 2.68324 -758.541 218.782 2.68324 -758.592 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0858738 0 -0.996306 -0.0858738 0 -0.996306 -0.0858738 0 -0.996306 -0.0858738 0 -0.996306 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.31764 0.77654 0.31764 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.17071 0.94444 0.17107 0.9445 0.17071 0.94444 0.17107 0.9445 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_192" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 218.262 2.68324 -757.673 218.852 2.68324 -757.724 218.262 10.0871 -757.673 218.852 10.0871 -757.724 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0860603 0 0.99629 0.0860603 0 0.99629 0.0860603 0 0.99629 0.0860603 0 0.99629 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.29782 0.22346 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.17076 0.94345 0.17111 0.94351 0.17076 0.94345 0.17111 0.94351 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_191" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 218.19 10.5801 -758.541 218.19 2.68324 -758.541 218.262 10.0871 -757.673 218.262 2.68324 -757.673 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.996578 0 0.0826569 -0.996578 0 0.0826569 -0.996578 0 0.0826569 -0.996578 0 0.0826569 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.17071 0.94444 0.17071 0.94444 0.17076 0.94345 0.17076 0.94345 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_190" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 218.852 2.68324 -757.724 218.782 2.68324 -758.592 218.852 10.0871 -757.724 218.782 10.5801 -758.592 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.996765 0 -0.0803713 0.996765 0 -0.0803713 0.996765 0 -0.0803713 0.996765 0 -0.0803713 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.17111 0.94351 0.17107 0.9445 0.17111 0.94351 0.17107 0.9445 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_189" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 217.713 13.2441 -764.284 218.318 13.2441 -764.337 217.713 2.68324 -764.284 218.318 2.68324 -764.337 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0873343 0 -0.996179 -0.0873343 0 -0.996179 -0.0873343 0 -0.996179 -0.0873343 0 -0.996179 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.4246 0.77654 0.4246 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.17043 0.95096 0.17079 0.95102 0.17043 0.95096 0.17079 0.95102 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_188" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 217.785 2.68324 -763.415 218.388 2.68324 -763.468 217.785 12.7511 -763.415 218.388 12.7511 -763.468 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0875194 0 0.996163 0.0875194 0 0.996163 0.0875194 0 0.996163 0.0875194 0 0.996163 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.40478 0.22346 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.17047 0.94997 0.17083 0.95003 0.17047 0.94997 0.17083 0.95003 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_187" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 217.713 13.2441 -764.284 217.713 2.68324 -764.284 217.785 12.7511 -763.415 217.785 2.68324 -763.415 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.996586 0 0.0825646 -0.996586 0 0.0825647 -0.996586 0 0.0825647 -0.996586 0 0.0825646 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.17043 0.95096 0.17043 0.95096 0.17047 0.94997 0.17047 0.94997 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_186" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 218.388 2.68324 -763.468 218.318 2.68324 -764.337 218.388 12.7511 -763.468 218.318 13.2441 -764.337 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.996771 0 -0.0802989 0.996771 0 -0.0802989 0.996771 0 -0.0802989 0.996771 0 -0.0802989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.17083 0.95003 0.17079 0.95102 0.17083 0.95003 0.17079 0.95102 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_185" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 216.904 19.2371 -773.993 217.533 19.2371 -774.048 216.904 2.68324 -773.993 217.533 2.68324 -774.048 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0870968 0 -0.9962 -0.0870968 0 -0.9962 -0.0870968 0 -0.9962 -0.0870968 0 -0.9962 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.66525 0.77654 0.66525 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.16994 0.96198 0.17032 0.96204 0.16994 0.96198 0.17032 0.96204 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_184" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 216.976 2.68324 -773.125 217.603 2.68324 -773.179 216.976 18.7431 -773.125 217.603 18.7431 -773.179 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0858323 0 0.99631 0.0858323 0 0.99631 0.0858323 0 0.99631 0.0858323 0 0.99631 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.64544 0.22346 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.16999 0.961 0.17036 0.96106 0.16999 0.961 0.17036 0.96106 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_183" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 216.904 19.2371 -773.993 216.904 2.68324 -773.993 216.976 18.7431 -773.125 216.976 2.68324 -773.125 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.996577 0 0.0826685 -0.996577 0 0.0826685 -0.996577 0 0.0826685 -0.996577 0 0.0826685 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.16994 0.96198 0.16994 0.96198 0.16999 0.961 0.16999 0.961 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_182" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 217.603 2.68324 -773.179 217.533 2.68324 -774.048 217.603 18.7431 -773.179 217.533 19.2371 -774.048 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.996771 0 -0.0802989 0.996771 0 -0.0802989 0.996771 0 -0.0802989 0.996771 0 -0.0802989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.17036 0.96106 0.17032 0.96204 0.17036 0.96106 0.17032 0.96204 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_181" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 216.208 2.75125 -784.78 216.298 2.75124 -783.702 216.208 2.75125 -784.78 216.298 18.3201 -783.702 216.208 19.0281 -784.78 216.303 19.8991 -783.641 216.208 19.0281 -784.78 216.321 21.4241 -783.429 216.194 21.6421 -784.962 216.363 22.9491 -782.912 216.174 23.4281 -785.197 216.443 24.4461 -781.941 216.116 25.6581 -785.9 216.042 27.5601 -786.813 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.996533 0 0.0831949 -0.996533 0 0.0831949 -0.996533 0 0.0831949 -0.996533 -2.6978e-06 0.0831931 -0.996543 7.78144e-05 0.0830839 -0.996545 8.25719e-05 0.0830535 -0.996543 7.78144e-05 0.0830839 -0.99658 9.44759e-05 0.0826395 -0.996592 -8.76384e-05 0.0824896 -0.996599 -0.00031834 0.0824034 -0.996603 -0.000110098 0.0823514 -0.996597 0.000279016 0.0824286 -0.996596 0.000403723 0.0824383 -0.996584 0.000864206 0.0825783 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.16953 0.97423 0.16958 0.973 0.16953 0.97423 0.16958 0.973 0.16953 0.97423 0.16958 0.97293 0.16953 0.97423 0.16959 0.97269 0.16952 0.97443 0.16962 0.97211 0.16951 0.9747 0.16967 0.971 0.16947 0.9755 0.16943 0.97654 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_180" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 217.024 2.75124 -783.764 216.938 2.75125 -784.843 217.024 18.3201 -783.764 216.938 19.0281 -784.843 217.028 19.8991 -783.703 216.938 19.0281 -784.843 217.046 21.4241 -783.492 216.924 21.6421 -785.025 217.087 22.9491 -782.975 216.905 23.4281 -785.26 217.165 24.4461 -782.003 216.848 25.6581 -785.963 216.776 27.5601 -786.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.996838 0 -0.0794656 0.996838 0 -0.0794656 0.996839 2.58492e-05 -0.0794488 0.996848 -5.35367e-05 -0.0793298 0.996908 -0.000175234 -0.0785785 0.996848 -5.35367e-05 -0.0793298 0.996869 -0.000257232 -0.0790724 0.996847 9.79531e-06 -0.0793476 0.996844 -4.59595e-05 -0.0793903 0.996831 0.000138993 -0.0795506 0.996815 -0.000168349 -0.0797545 0.996808 -0.000121694 -0.0798322 0.996793 -0.000722097 -0.0800147 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.17001 0.97307 0.16996 0.9743 0.17001 0.97307 0.16996 0.9743 0.17002 0.973 0.16996 0.9743 0.17003 0.97277 0.16995 0.97451 0.17005 0.97218 0.16994 0.97477 0.1701 0.97107 0.16991 0.97557 0.16987 0.97661 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_179" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 217.165 24.4461 -782.003 216.443 24.4461 -781.941 217.087 22.9491 -782.975 216.363 22.9491 -782.912 217.046 21.4241 -783.492 216.321 21.4241 -783.429 217.028 19.8991 -783.703 216.303 19.8991 -783.641 217.024 18.3201 -783.764 216.298 18.3201 -783.702 217.024 2.75124 -783.764 216.298 2.75124 -783.702 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.0716326 -0.545817 0.834837 0.0721384 -0.545646 0.834905 0.0757278 -0.47925 0.874405 0.0792285 -0.40453 0.911086 0.0835381 -0.26334 0.961079 0.0843372 -0.201912 0.975766 0.0851934 -0.104344 0.990886 0.0849647 -0.0713658 0.993825 0.0851122 -0.00653183 0.99635 0.085104 -0.00187181 0.99637 0.0851042 0 0.996372 0.0851042 0 0.996372 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.1701 0.97107 0.16967 0.971 0.17005 0.97218 0.16962 0.97211 0.17003 0.97277 0.16959 0.97269 0.17002 0.973 0.16958 0.97293 0.17001 0.97307 0.16958 0.973 0.17001 0.97307 0.16958 0.973 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_178" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 216.938 2.75125 -784.843 216.208 2.75125 -784.78 216.938 19.0281 -784.843 216.208 19.0281 -784.78 216.924 21.6421 -785.025 216.194 21.6421 -784.962 216.905 23.4281 -785.26 216.174 23.4281 -785.197 216.848 25.6581 -785.963 216.116 25.6581 -785.9 216.776 27.5601 -786.877 216.042 27.5601 -786.813 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0859664 0 -0.996298 -0.0859664 0 -0.996298 -0.0859652 -0.00519036 -0.996285 -0.085954 -0.0169738 -0.996154 -0.0856527 -0.0853476 -0.992663 -0.0854559 -0.105166 -0.990776 -0.0841704 -0.198821 -0.976415 -0.0829725 -0.254927 -0.963394 -0.0805518 -0.343593 -0.935658 -0.0793398 -0.387784 -0.918329 -0.0777241 -0.434057 -0.897527 -0.0782173 -0.433902 -0.897558 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.16996 0.9743 0.16953 0.97423 0.16996 0.9743 0.16953 0.97423 0.16995 0.97451 0.16952 0.97443 0.16994 0.97477 0.16951 0.9747 0.16991 0.97557 0.16947 0.9755 0.16987 0.97661 0.16943 0.97654 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_177" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 202.64 10.5801 -756.643 203.226 10.5801 -756.734 202.64 2.68324 -756.643 203.226 2.68324 -756.734 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.153457 0 -0.988155 -0.153457 0 -0.988155 -0.153457 0 -0.988155 -0.153457 0 -0.988155 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.31764 0.99136 0.31764 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.16141 0.94228 0.16176 0.94239 0.16141 0.94228 0.16176 0.94239 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_176" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 202.765 2.68324 -755.781 203.35 2.68324 -755.872 202.765 10.0871 -755.781 203.35 10.0871 -755.872 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.153715 0 0.988115 0.153715 0 0.988115 0.153715 0 0.988115 0.153715 0 0.988115 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.29782 0.00864 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.16148 0.94131 0.16183 0.94141 0.16148 0.94131 0.16183 0.94141 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_175" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 202.64 10.5801 -756.643 202.64 2.68324 -756.643 202.765 10.0871 -755.781 202.765 2.68324 -755.781 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.989649 0 0.143511 -0.989649 0 0.143511 -0.989649 0 0.143511 -0.989649 0 0.143511 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.16141 0.94228 0.16141 0.94228 0.16148 0.94131 0.16148 0.94131 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_174" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 203.35 2.68324 -755.872 203.226 2.68324 -756.734 203.35 10.0871 -755.872 203.226 10.5801 -756.734 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.989812 0 -0.142378 0.989812 0 -0.142378 0.989812 0 -0.142378 0.989812 0 -0.142378 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.16183 0.94141 0.16176 0.94239 0.16183 0.94141 0.16176 0.94239 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_173" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 201.799 13.2441 -762.342 202.401 13.2441 -762.435 201.799 2.68324 -762.342 202.401 2.68324 -762.435 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.152603 0 -0.988288 -0.152603 0 -0.988288 -0.152603 0 -0.988288 -0.152603 0 -0.988288 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.4246 0.99136 0.4246 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.16091 0.94875 0.16127 0.94886 0.16091 0.94875 0.16127 0.94886 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_172" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 201.927 2.68324 -761.48 202.525 2.68324 -761.573 201.927 12.7511 -761.48 202.525 12.7511 -761.573 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.153603 0 0.988133 0.153603 0 0.988133 0.153603 0 0.988133 0.153603 0 0.988133 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.40478 0.00864 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.16098 0.94778 0.16134 0.94788 0.16098 0.94778 0.16134 0.94788 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_171" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 201.799 13.2441 -762.342 201.799 2.68324 -762.342 201.927 12.7511 -761.48 201.927 2.68324 -761.48 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.989153 0 0.146888 -0.989153 0 0.146888 -0.989153 0 0.146888 -0.989153 0 0.146888 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.16091 0.94875 0.16091 0.94875 0.16098 0.94778 0.16098 0.94778 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_170" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 202.525 2.68324 -761.573 202.401 2.68324 -762.435 202.525 12.7511 -761.573 202.401 13.2441 -762.435 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.989812 0 -0.142378 0.989812 0 -0.142378 0.989812 0 -0.142378 0.989812 0 -0.142378 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.16134 0.94788 0.16127 0.94886 0.16134 0.94788 0.16127 0.94886 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_169" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 200.382 19.2371 -771.978 201.007 19.2371 -772.073 200.382 2.68324 -771.978 201.007 2.68324 -772.073 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.150229 0 -0.988651 -0.150229 0 -0.988651 -0.150229 0 -0.988651 -0.150229 0 -0.988651 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.66525 0.99136 0.66525 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.16006 0.95969 0.16043 0.9598 0.16006 0.95969 0.16043 0.9598 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_168" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 200.509 2.68324 -771.115 201.132 2.68324 -771.211 200.509 18.7431 -771.115 201.132 18.7431 -771.211 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.152312 0 0.988333 0.152312 0 0.988333 0.152312 0 0.988333 0.152312 0 0.988333 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.64544 0.00864 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.16013 0.95871 0.16051 0.95882 0.16013 0.95871 0.16051 0.95882 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_167" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 200.382 19.2371 -771.978 200.382 2.68324 -771.978 200.509 18.7431 -771.115 200.509 2.68324 -771.115 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.989343 0 0.145603 -0.989343 0 0.145603 -0.989343 0 0.145603 -0.989343 0 0.145603 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.16006 0.95969 0.16006 0.95969 0.16013 0.95871 0.16013 0.95871 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_166" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 201.132 2.68324 -771.211 201.007 2.68324 -772.073 201.132 18.7431 -771.211 201.007 19.2371 -772.073 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.989649 0 -0.143511 0.989649 0 -0.143511 0.989649 0 -0.143511 0.989649 0 -0.143511 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.16051 0.95882 0.16043 0.9598 0.16051 0.95882 0.16043 0.9598 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_165" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 199.011 2.75124 -782.694 199.168 2.75124 -781.625 199.011 2.75124 -782.694 199.168 18.3201 -781.625 199.011 19.0281 -782.694 199.176 19.8991 -781.565 199.011 19.0281 -782.694 199.207 21.4241 -781.354 198.984 21.6421 -782.875 199.282 22.9491 -780.841 198.95 23.4281 -783.108 199.424 24.4461 -779.878 198.848 25.6581 -783.806 198.716 27.5601 -784.714 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.989388 0 0.145301 -0.989387 0 0.145301 -0.989388 0 0.145301 -0.98939 -2.41143e-05 0.145286 -0.989404 -5.63147e-05 0.145188 -0.989467 -0.000205487 0.144757 -0.989404 -5.63147e-05 0.145188 -0.98944 -0.000107794 0.144941 -0.989432 -7.28559e-05 0.144996 -0.989434 0.000208675 0.144987 -0.989424 0.000243101 0.145054 -0.989407 0.000440199 0.14517 -0.989401 0.000407077 0.14521 -0.989388 0.000699969 0.145299 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.15924 0.97186 0.15933 0.97065 0.15924 0.97186 0.15933 0.97065 0.15924 0.97186 0.15934 0.97058 0.15924 0.97186 0.15936 0.97034 0.15922 0.97206 0.1594 0.96976 0.1592 0.97233 0.15949 0.96866 0.15914 0.97312 0.15906 0.97415 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_164" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 199.889 2.75124 -781.735 199.735 2.75124 -782.805 199.889 18.3201 -781.735 199.735 19.0281 -782.805 199.898 19.8991 -781.676 199.735 19.0281 -782.805 199.927 21.4241 -781.465 199.709 21.6421 -782.986 200.001 22.9491 -780.952 199.675 23.4281 -783.22 200.139 24.4461 -779.988 199.575 25.6581 -783.918 199.445 27.5601 -784.825 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.989801 0 -0.142457 0.989801 0 -0.142457 0.9898 -1.50289e-05 -0.142467 0.989801 4.75339e-05 -0.142455 0.989702 0.000333023 -0.143145 0.989801 4.75339e-05 -0.142455 0.989832 0.000128089 -0.142243 0.989864 1.91655e-05 -0.142021 0.989846 0.000133666 -0.142146 0.989845 9.06856e-05 -0.142148 0.989851 1.95036e-07 -0.142108 0.989855 -8.72751e-05 -0.142082 0.989855 -9.56128e-05 -0.142084 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.15976 0.97077 0.15967 0.97199 0.15976 0.97077 0.15967 0.97199 0.15977 0.9707 0.15967 0.97199 0.15979 0.97046 0.15966 0.97219 0.15983 0.96988 0.15964 0.97246 0.15991 0.96879 0.15958 0.97325 0.1595 0.97428 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_163" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 200.139 24.4461 -779.988 199.424 24.4461 -779.878 200.001 22.9491 -780.952 199.282 22.9491 -780.841 199.927 21.4241 -781.465 199.207 21.4241 -781.354 199.898 19.8991 -781.676 199.176 19.8991 -781.565 199.889 18.3201 -781.735 199.168 18.3201 -781.625 199.889 2.75124 -781.735 199.168 2.75124 -781.625 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.127517 -0.545269 0.828505 0.127728 -0.545198 0.82852 0.133836 -0.4788 0.867663 0.139514 -0.404294 0.903926 0.147079 -0.263472 0.953389 0.149116 -0.202159 0.967934 0.15129 -0.104368 0.982964 0.151231 -0.0710482 0.985942 0.150974 -0.0064237 0.988517 0.150884 -0.00184972 0.98855 0.150884 0 0.988551 0.150884 0 0.988551 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.15991 0.96879 0.15949 0.96866 0.15983 0.96988 0.1594 0.96976 0.15979 0.97046 0.15936 0.97034 0.15977 0.9707 0.15934 0.97058 0.15976 0.97077 0.15933 0.97065 0.15976 0.97077 0.15933 0.97065 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_162" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 199.735 2.75124 -782.805 199.011 2.75124 -782.694 199.735 19.0281 -782.805 199.011 19.0281 -782.694 199.709 21.6421 -782.986 198.984 21.6421 -782.875 199.675 23.4281 -783.22 198.95 23.4281 -783.108 199.575 25.6581 -783.918 198.848 25.6581 -783.806 199.445 27.5601 -784.825 198.716 27.5601 -784.714 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.151494 0 -0.988458 -0.151494 0 -0.988458 -0.151492 -0.00520014 -0.988445 -0.151457 -0.0170189 -0.988317 -0.15086 -0.0855657 -0.984845 -0.150901 -0.105285 -0.982926 -0.14923 -0.198821 -0.968608 -0.147486 -0.254869 -0.955662 -0.14313 -0.343505 -0.92818 -0.139819 -0.387901 -0.911034 -0.136352 -0.434237 -0.890419 -0.135531 -0.434495 -0.890419 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.15967 0.97199 0.15924 0.97186 0.15967 0.97199 0.15924 0.97186 0.15966 0.97219 0.15922 0.97206 0.15964 0.97246 0.1592 0.97233 0.15958 0.97325 0.15914 0.97312 0.1595 0.97428 0.15906 0.97415 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_161" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 259.181 10.5801 -759.451 259.785 10.5801 -759.451 259.181 2.68324 -759.451 259.785 2.68324 -759.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.31764 0.21876 0.31764 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.19523 0.94547 0.1956 0.94547 0.19523 0.94547 0.1956 0.94547 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_160" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 259.181 2.68324 -758.578 259.785 2.68324 -758.578 259.181 10.0871 -758.578 259.785 10.0871 -758.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.29782 0.78124 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.19523 0.94448 0.1956 0.94448 0.19523 0.94448 0.1956 0.94448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_159" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 259.181 10.5801 -759.451 259.181 2.68324 -759.451 259.181 10.0871 -758.578 259.181 2.68324 -758.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.19523 0.94547 0.19523 0.94547 0.19523 0.94448 0.19523 0.94448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_158" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 259.785 2.68324 -758.578 259.785 2.68324 -759.451 259.785 10.0871 -758.578 259.785 10.5801 -759.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.1956 0.94448 0.1956 0.94547 0.1956 0.94448 0.1956 0.94547 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_157" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 259.181 13.2441 -765.215 259.785 13.2441 -765.215 259.181 2.68324 -765.215 259.785 2.68324 -765.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.4246 0.21876 0.4246 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.19523 0.95202 0.1956 0.95202 0.19523 0.95202 0.1956 0.95202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_156" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 259.181 2.68324 -764.343 259.785 2.68324 -764.343 259.181 12.7511 -764.343 259.785 12.7511 -764.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.40478 0.78124 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.19523 0.95103 0.1956 0.95103 0.19523 0.95103 0.1956 0.95103 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_155" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 259.181 13.2441 -765.215 259.181 2.68324 -765.215 259.181 12.7511 -764.343 259.181 2.68324 -764.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.19523 0.95202 0.19523 0.95202 0.19523 0.95103 0.19523 0.95103 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_154" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 259.785 2.68324 -764.343 259.785 2.68324 -765.215 259.785 12.7511 -764.343 259.785 13.2441 -765.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.1956 0.95103 0.1956 0.95202 0.1956 0.95103 0.1956 0.95202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_153" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 259.181 19.2371 -774.96 259.785 19.2371 -774.96 259.181 2.68324 -774.96 259.785 2.68324 -774.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.66525 0.21876 0.66525 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.19523 0.96308 0.1956 0.96308 0.19523 0.96308 0.1956 0.96308 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_152" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 259.181 2.68324 -774.088 259.785 2.68324 -774.088 259.181 18.7431 -774.088 259.785 18.7431 -774.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.64544 0.78124 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.19523 0.96209 0.1956 0.96209 0.19523 0.96209 0.1956 0.96209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_151" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 259.181 19.2371 -774.96 259.181 2.68324 -774.96 259.181 18.7431 -774.088 259.181 2.68324 -774.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.19523 0.96308 0.19523 0.96308 0.19523 0.96209 0.19523 0.96209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_150" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 259.785 2.68324 -774.088 259.785 2.68324 -774.96 259.785 18.7431 -774.088 259.785 19.2371 -774.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.1956 0.96209 0.1956 0.96308 0.1956 0.96209 0.1956 0.96308 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_149" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 259.367 2.75125 -785.768 259.367 2.75124 -784.686 259.367 2.75125 -785.768 259.367 18.3201 -784.686 259.367 19.0281 -785.768 259.367 19.8991 -784.625 259.367 19.0281 -785.768 259.367 21.4241 -784.413 259.367 21.6421 -785.951 259.367 22.9491 -783.894 259.367 23.4281 -786.186 259.367 24.4461 -782.919 259.367 25.6581 -786.892 259.367 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.19535 0.97535 0.19535 0.97412 0.19535 0.97535 0.19535 0.97412 0.19535 0.97535 0.19535 0.97405 0.19535 0.97535 0.19535 0.97381 0.19535 0.97556 0.19535 0.97322 0.19535 0.97582 0.19535 0.97211 0.19535 0.97663 0.19535 0.97767 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_147" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 260.041 24.4461 -782.919 259.367 24.4461 -782.919 260.041 22.9491 -783.894 259.367 22.9491 -783.894 260.041 21.4241 -784.413 259.367 21.4241 -784.413 260.041 19.8991 -784.625 259.367 19.8991 -784.625 260.041 18.3201 -784.685 259.367 18.3201 -784.686 260.041 2.75124 -784.685 259.367 2.75124 -784.686 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.54577 0.837935 0 -0.54577 0.837935 0 -0.479473 0.877557 0 -0.404813 0.914399 0 -0.263551 0.964645 0 -0.201862 0.979414 0 -0.10398 0.994579 -0.000517753 -0.0709308 0.997481 -0.0014096 -0.0064629 0.999978 -0.00153943 -0.00186556 0.999997 -0.00153943 0 0.999999 -0.00153943 0 0.999999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.19575 0.97211 0.19535 0.97211 0.19575 0.97322 0.19535 0.97322 0.19575 0.97381 0.19535 0.97381 0.19575 0.97405 0.19535 0.97405 0.19575 0.97412 0.19535 0.97412 0.19575 0.97412 0.19535 0.97412 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043MAINSTAND1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 205.021 2.91824 -736.83 205.021 3.88124 -736.83 140.566 2.91824 -715.901 140.566 3.88124 -715.901 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.308834 0 0.951116 0.308834 0 0.951116 0.308834 0 0.951116 0.308834 0 0.951116 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.5 1 -1.5 0 2.5 1 2.5 0 } TexCoordArray 1 Vec2Array 4 { 0.16283 0.91979 0.16283 0.91979 0.12427 0.89603 0.12427 0.89603 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 205.021 6.60623 -736.83 205.021 3.88124 -736.83 205.021 6.60623 -736.83 204.519 3.88124 -740.386 204.519 6.61024 -740.386 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.990199 -6.09467e-05 -0.13966 0.990193 0 -0.139706 0.990199 -6.09467e-05 -0.13966 0.990199 -6.09467e-05 -0.13966 0.990206 -0.000121805 -0.139615 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.16283 0.91979 0.16283 0.91979 0.16283 0.91979 0.16253 0.92383 0.16253 0.92383 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 204.519 6.61024 -740.386 204.519 3.88124 -740.386 204.519 6.61024 -740.386 201.135 14.4491 -763.264 201.135 17.1831 -763.264 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.989234 -6.0787e-05 -0.146345 0.989231 -0.000121685 -0.146366 0.989234 -6.0787e-05 -0.146345 0.989234 -6.0787e-05 -0.146345 0.989237 0 -0.146325 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.16253 0.92383 0.16253 0.92383 0.16253 0.92383 0.16051 0.9498 0.16051 0.9498 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 139.063 6.61024 -719.145 139.063 3.88124 -719.145 139.063 6.61024 -719.145 204.519 3.88124 -740.386 204.519 6.61024 -740.386 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.308666 -1.9175e-05 0.951171 0.308666 0 0.95117 0.308666 -1.9175e-05 0.951171 0.308666 -1.9175e-05 0.951171 0.308665 -3.835e-05 0.951171 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 20 1 20 0 20 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.12338 0.89971 0.12338 0.89971 0.12338 0.89971 0.16253 0.92383 0.16253 0.92383 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 205.021 3.88124 -736.83 205.021 6.60623 -736.83 140.566 3.88124 -715.901 140.566 6.60623 -715.901 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.308834 0 0.951116 0.308834 0 0.951116 0.308834 0 0.951116 0.308834 0 0.951116 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00999 0.00051 0.00999 0.99949 19.99 0.0005 19.99 } TexCoordArray 1 Vec2Array 4 { 0.16283 0.91979 0.16283 0.91979 0.12427 0.89603 0.12427 0.89603 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 201.135 17.1831 -763.264 201.135 14.4491 -763.264 201.135 17.1831 -763.264 197.886 28.4491 -784.798 197.888 31.1821 -784.798 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.98879 -0.000240113 -0.149315 0.988808 0 -0.149192 0.98879 -0.000240113 -0.149315 0.98879 -0.000240113 -0.149315 0.988771 -0.000480305 -0.149438 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.16051 0.9498 0.16051 0.9498 0.16051 0.9498 0.15857 0.97425 0.15857 0.97425 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 119.777 31.1821 -759.449 119.776 28.4491 -759.448 119.777 31.1821 -759.449 197.886 28.4491 -784.798 197.888 31.1821 -784.798 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.308675 -1.4396e-05 0.951167 0.30868 0.000120779 0.951166 0.308675 -1.4396e-05 0.951167 0.308675 -1.4396e-05 0.951167 0.308671 -0.000149571 0.951169 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -9 1 -9 0 -9 1 11 0 11 } TexCoordArray 1 Vec2Array 5 { 0.11184 0.94547 0.11184 0.94547 0.11184 0.94547 0.15857 0.97425 0.15857 0.97425 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0127FLATCROWDS9_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 201.103 14.4491 -763.259 197.886 28.4491 -784.797 160.652 21.7591 -761.575 119.746 28.4491 -759.433 160.652 21.7591 -761.575 129.102 14.4491 -739.888 201.103 14.4491 -763.259 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.172525 0.833927 0.524214 0.168933 0.841434 0.513274 0.168586 0.837753 0.519374 0.164576 0.841592 0.514429 0.168586 0.837753 0.519374 0.168212 0.833829 0.52577 0.172525 0.833927 0.524214 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0 0 1 0 0.52216 1.56649 1 3 0.52216 1.56649 0 3 0 0 } TexCoordArray 1 Vec2Array 7 { 0.16049 0.9498 0.15857 0.97425 0.13629 0.94788 0.11182 0.94545 0.13629 0.94788 0.11742 0.92326 0.16049 0.9498 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0127FLATCROWDS9_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 139.039 3.88124 -719.133 204.519 3.88124 -740.386 169.43 9.01724 -740.798 201.103 14.4491 -763.259 169.43 9.01724 -740.798 129.102 14.4491 -739.888 139.039 3.88124 -719.133 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.129907 0.908333 0.397562 0.128287 0.908377 0.397988 0.129784 0.907347 0.399846 0.129664 0.906393 0.402043 0.129784 0.907347 0.399846 0.131147 0.906404 0.401538 0.129907 0.908333 0.397562 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0 3 0 0 0.48599 1.45798 1 0 0.48599 1.45798 1 3 0 3 } TexCoordArray 1 Vec2Array 7 { 0.12336 0.8997 0.16253 0.92383 0.14154 0.9243 0.16049 0.9498 0.14154 0.9243 0.11742 0.92326 0.12336 0.8997 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0377CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 249.007 23.5591 -779.719 249.007 26.2661 -779.719 225.832 23.5591 -779.226 225.832 26.2661 -779.226 249.227 11.1271 -758.442 249.227 13.8341 -758.442 227.535 11.1271 -758.02 227.535 13.8341 -758.02 249.15 7.02624 -749.143 249.15 9.73324 -749.143 228.114 7.02624 -748.74 228.114 9.73324 -748.74 249.321 17.8321 -770.735 249.321 20.5381 -770.735 226.75 17.8321 -770.286 226.75 20.5381 -770.286 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.0212673 0 0.999774 0.0212673 0 0.999774 0.0212673 0 0.999774 0.0212673 0 0.999774 0.0194504 0 0.999811 0.0194504 0 0.999811 0.0194504 0 0.999811 0.0194504 0 0.999811 0.0191548 0 0.999817 0.0191548 0 0.999817 0.0191548 0 0.999817 0.0191548 0 0.999817 0.0198904 0 0.999802 0.0198904 0 0.999802 0.0198904 0 0.999802 0.0198904 0 0.999802 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.18915 0.96848 0.18915 0.96848 0.17528 0.96792 0.17528 0.96792 0.18928 0.94433 0.18928 0.94433 0.1763 0.94385 0.1763 0.94385 0.18923 0.93377 0.18923 0.93377 0.17665 0.93331 0.17665 0.93331 0.18934 0.95828 0.18934 0.95828 0.17583 0.95777 0.17583 0.95777 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0377ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 249.199 9.42523 -755.13 249.199 12.1321 -755.13 227.742 9.42523 -754.714 227.742 12.1321 -754.714 249.124 5.28323 -745.87 249.124 7.99023 -745.87 228.315 5.28323 -745.474 228.315 7.99023 -745.474 249.373 21.9941 -777.157 249.373 24.7001 -777.157 226.332 21.9941 -776.693 226.332 24.7001 -776.693 249.297 15.9051 -767.858 249.297 18.6111 -767.858 226.934 15.9051 -767.415 226.934 18.6111 -767.415 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.0193819 0 0.999812 0.0193819 0 0.999812 0.0193819 0 0.999812 0.0193819 0 0.999812 0.0190266 0 0.999819 0.0190266 0 0.999819 0.0190266 0 0.999819 0.0190266 0 0.999819 0.0201361 0 0.999797 0.0201361 0 0.999797 0.0201361 0 0.999797 0.0201361 0 0.999797 0.0198053 0 0.999804 0.0198053 0 0.999804 0.0198053 0 0.999804 0.0198053 0 0.999804 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.18926 0.94057 0.18926 0.94057 0.17643 0.94009 0.17643 0.94009 0.18922 0.93005 0.18922 0.93005 0.17677 0.9296 0.17677 0.9296 0.18937 0.96557 0.18937 0.96557 0.17558 0.96505 0.17558 0.96505 0.18932 0.95502 0.18932 0.95502 0.17594 0.95451 0.17594 0.95451 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0377ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 249.103 27.5561 -785.692 249.103 30.2631 -785.692 225.445 27.5561 -785.183 225.445 30.2631 -785.183 249.174 8.08224 -752.02 249.174 10.7881 -752.02 227.936 8.08224 -751.611 227.936 10.7881 -751.611 249.102 4.07523 -743.236 249.102 6.78223 -743.236 228.477 4.07523 -742.846 228.477 6.78223 -742.846 249.345 19.8281 -773.845 249.345 22.5341 -773.845 226.548 19.8281 -773.389 226.548 22.5341 -773.389 249.276 14.0321 -764.504 249.276 16.7381 -764.504 227.15 14.0321 -764.069 227.15 16.7381 -764.069 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.0215088 0 0.999769 0.0215088 0 0.999769 0.0215088 0 0.999769 0.0215088 0 0.999769 0.0192542 0 0.999815 0.0192542 0 0.999815 0.0192542 0 0.999815 0.0192542 0 0.999815 0.0189064 0 0.999821 0.0189064 0 0.999821 0.0189064 0 0.999821 0.0189064 0 0.999821 0.0199983 0 0.9998 0.0199983 0 0.9998 0.0199983 0 0.9998 0.0199983 0 0.9998 0.0196562 0 0.999807 0.0196562 0 0.999807 0.0196562 0 0.999807 0.0196562 0 0.999807 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.18921 0.97526 0.18921 0.97526 0.17505 0.97469 0.17505 0.97469 0.18925 0.93704 0.18925 0.93704 0.17654 0.93657 0.17654 0.93657 0.1892 0.92706 0.1892 0.92706 0.17687 0.92662 0.17687 0.92662 0.18935 0.96181 0.18935 0.96181 0.17571 0.9613 0.17571 0.9613 0.18931 0.95121 0.18931 0.95121 0.17607 0.95071 0.17607 0.95071 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0377ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 249.038 25.5551 -782.829 249.038 28.2621 -782.829 225.63 25.5551 -782.328 225.63 28.2621 -782.328 249.254 12.6461 -761.872 249.254 15.3521 -761.872 227.317 12.6461 -761.441 227.317 15.3521 -761.441 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0213996 0 0.999771 0.0213996 0 0.999771 0.0213996 0 0.999771 0.0213996 0 0.999771 0.019642 0 0.999807 0.019642 0 0.999807 0.019642 0 0.999807 0.019642 0 0.999807 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.18917 0.97201 0.18917 0.97201 0.17516 0.97144 0.17516 0.97144 0.1893 0.94822 0.1893 0.94822 0.17617 0.94773 0.17617 0.94773 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0376CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 224.785 11.1271 -758.013 224.785 13.8341 -758.013 203.349 11.1271 -755.589 203.349 13.8341 -755.589 225.403 5.28323 -745.456 225.403 7.99023 -745.456 205.345 5.28323 -743.185 205.345 7.99023 -743.185 223.882 21.9941 -776.706 223.882 24.7001 -776.706 200.347 21.9941 -774.045 200.347 24.7001 -774.045 224.327 15.9051 -767.418 224.327 18.6111 -767.418 201.848 15.9051 -764.875 201.848 18.6111 -764.875 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.112362 0 0.993667 0.112362 0 0.993667 0.112362 0 0.993667 0.112362 0 0.993667 0.112503 0 0.993651 0.112503 0 0.993651 0.112503 0 0.993651 0.112503 0 0.993651 0.112348 0 0.993669 0.112348 0 0.993669 0.112348 0 0.993669 0.112348 0 0.993669 0.112412 0 0.993662 0.112412 0 0.993662 0.112412 0 0.993662 0.112412 0 0.993662 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.17466 0.94384 0.17466 0.94384 0.16183 0.94109 0.16183 0.94109 0.17503 0.92958 0.17503 0.92958 0.16303 0.92701 0.16303 0.92701 0.17412 0.96506 0.17412 0.96506 0.16004 0.96204 0.16004 0.96204 0.17438 0.95452 0.17438 0.95452 0.16094 0.95163 0.16094 0.95163 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0376ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 222.931 27.5561 -785.193 222.931 30.2631 -785.193 198.761 27.5561 -782.484 198.761 30.2631 -782.484 225.098 8.08224 -751.6 225.098 10.7881 -751.6 204.371 8.08224 -749.254 204.371 10.7881 -749.254 224.04 19.8281 -773.398 224.04 22.5341 -773.398 200.882 19.8281 -770.78 200.882 22.5341 -770.78 224.491 14.0321 -764.07 224.491 16.7381 -764.07 202.38 14.0321 -761.567 202.38 16.7381 -761.567 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.111383 0 0.993778 0.111383 0 0.993778 0.111383 0 0.993778 0.111383 0 0.993778 0.112468 0 0.993655 0.112468 0 0.993655 0.112468 0 0.993655 0.112468 0 0.993655 0.112333 0 0.993671 0.112333 0 0.993671 0.112333 0 0.993671 0.112333 0 0.993671 0.112483 0 0.993654 0.112483 0 0.993654 0.112483 0 0.993654 0.112483 0 0.993654 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.17355 0.9747 0.17355 0.9747 0.15909 0.97162 0.15909 0.97162 0.17484 0.93656 0.17484 0.93656 0.16245 0.9339 0.16245 0.9339 0.17421 0.96131 0.17421 0.96131 0.16036 0.95833 0.16036 0.95833 0.17448 0.95072 0.17448 0.95072 0.16125 0.94787 0.16125 0.94787 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0376ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 223.055 25.5551 -782.334 223.055 28.2621 -782.334 199.274 25.5551 -779.67 199.274 28.2621 -779.67 225.241 7.02624 -748.726 225.241 9.73324 -748.726 204.828 7.02624 -746.415 204.828 9.73324 -746.415 224.189 17.8321 -770.293 224.189 20.5381 -770.293 201.384 17.8321 -767.713 201.384 20.5381 -767.713 224.618 12.6461 -761.44 224.618 15.3521 -761.44 202.801 12.6461 -758.972 202.801 15.3521 -758.972 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.111326 0 0.993784 0.111326 0 0.993784 0.111326 0 0.993784 0.111326 0 0.993784 0.112492 0 0.993653 0.112492 0 0.993653 0.112492 0 0.993653 0.112492 0 0.993653 0.112417 0 0.993661 0.112417 0 0.993661 0.112417 0 0.993661 0.112417 0 0.993661 0.112404 0 0.993663 0.112404 0 0.993663 0.112404 0 0.993663 0.112404 0 0.993663 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.17362 0.97145 0.17362 0.97145 0.1594 0.96843 0.1594 0.96843 0.17493 0.9333 0.17493 0.9333 0.16272 0.93067 0.16272 0.93067 0.1743 0.95778 0.1743 0.95778 0.16066 0.95485 0.16066 0.95485 0.17456 0.94773 0.17456 0.94773 0.16151 0.94493 0.16151 0.94493 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20070" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 178.853 3.00003 -779.64 217.453 2.28078 -737.561 178.853 3.00003 -779.64 242.274 2.23128 -745.891 293.009 3.00003 -779.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00154689 0.999801 0.019867 0.00591045 0.999914 0.0116696 0.00154689 0.999801 0.019867 0.00154689 0.999801 0.019867 0 0.999741 0.0227726 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -14.0881 83.7702 -14.3768 77.0761 -14.0881 83.7702 -11.6262 75.7078 -4.61637 74.2984 } TexCoordArray 1 Vec2Array 5 { 0.14718 0.96839 0.17027 0.92062 0.14718 0.96839 0.18512 0.93008 0.21547 0.96839 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20062" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 21 } VertexArray Vec3Array 25 { 256.165 2.21016 -731.485 265.22 2.20608 -731.64 256.165 2.21016 -731.485 242.274 2.23128 -745.891 265.22 2.20608 -731.64 273.553 2.18097 -731.64 293.009 3.00003 -779.64 281.887 2.11368 -731.64 293.009 3.00003 -779.64 290.22 2.01626 -731.64 293.009 3.00003 -779.64 298.553 1.90076 -731.64 293.009 3.00003 -779.64 306.886 1.77923 -731.64 293.009 3.00003 -779.64 315.22 1.66373 -731.64 329.637 1.48646 -740.64 323.553 1.56631 -731.64 329.637 1.48646 -740.64 331.886 1.49902 -731.64 329.637 1.48646 -740.64 340.22 1.47391 -731.64 329.637 1.48646 -740.64 349.178 1.47391 -731.64 354.395 1.47391 -746.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 25 { 0.000467936 0.999999 0.00101492 0.00237934 0.999899 0.0139839 0.000467936 0.999999 0.00101492 0.000467936 0.999999 0.00101492 0.00237934 0.999899 0.0139839 0.00554278 0.999798 0.019307 0.0141422 0.999706 0.0196862 0.0098798 0.999736 0.02075 0.0141422 0.999706 0.0196862 0.0127718 0.999693 0.0212311 0.0141422 0.999706 0.0196862 0.0142177 0.999673 0.0212519 0.0141422 0.999706 0.0196862 0.0142168 0.999672 0.0213149 0.0141422 0.999706 0.0196862 0.0197134 0.999654 0.0174247 0.0145869 0.999846 0.00976446 0.0098825 0.999949 -0.00219121 0.0145869 0.999846 0.00976446 0.00554378 0.999981 -0.00278085 0.0145869 0.999846 0.00976446 0.00145211 0.999999 -0.000313083 0.0145869 0.999846 0.00976446 0.000447458 1 0.000422911 0.00055354 1 0.000192584 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 25 { -11.6689 73.3599 -10.9047 72.6215 -11.6689 73.3599 -11.6262 75.7078 -10.9047 72.6215 -10.2133 71.9301 -4.61637 74.2984 -9.52185 71.2386 -4.61637 74.2984 -8.83044 70.5472 -4.61637 74.2984 -8.13904 69.8558 -4.61637 74.2984 -7.44764 69.1644 -4.61637 74.2984 -6.75614 68.4729 -4.81317 68.0234 -6.06474 67.7815 -4.81317 68.0234 -5.37334 67.0901 -4.81317 68.0234 -4.68185 66.3986 -4.81317 68.0234 -3.93858 65.6553 -2.26111 66.467 } TexCoordArray 1 Vec2Array 25 { 0.19343 0.91372 0.19885 0.9139 0.19343 0.91372 0.18512 0.93008 0.19885 0.9139 0.20383 0.9139 0.21547 0.96839 0.20882 0.9139 0.21547 0.96839 0.2138 0.9139 0.21547 0.96839 0.21879 0.9139 0.21547 0.96839 0.22377 0.9139 0.21547 0.96839 0.22876 0.9139 0.23738 0.92412 0.23374 0.9139 0.23738 0.92412 0.23873 0.9139 0.23738 0.92412 0.24371 0.9139 0.23738 0.92412 0.24907 0.9139 0.25219 0.93093 } TexCoordArray 2 Vec2Array 25 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 25 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN255_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS259_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 216.802 0.616649 -699.419 224.756 0.651824 -701.108 215.369 0.616649 -706.315 223.589 0.651824 -707.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00423538 0.999991 0.000880119 -0.00418932 0.999991 0.000797085 -0.00418932 0.999991 0.000797085 -0.00414342 0.999991 0.000714331 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.16988 0.87732 0.17464 0.87924 0.16902 0.88515 0.17394 0.88692 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS259_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 208.917 0.57745 -697.461 216.802 0.616649 -699.419 207.208 0.577451 -704.474 215.369 0.616649 -706.315 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00468758 0.999988 0.00114247 -0.00463765 0.999989 0.00104771 -0.00463765 0.999989 0.00104771 -0.00458796 0.999989 0.000953385 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.16516 0.8751 0.16988 0.87732 0.16414 0.88306 0.16902 0.88515 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS252_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 248.932 0.725891 -704.536 257.065 0.737656 -705.127 248.499 0.725891 -710.869 256.855 0.737656 -711.297 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00143942 0.999999 9.84193e-05 -0.00142249 0.999999 7.31559e-05 -0.00142249 0.999999 7.31559e-05 -0.00140552 0.999999 4.78359e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.1891 0.88313 0.19397 0.8838 0.18884 0.89032 0.19384 0.8908 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS252_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 240.83 0.707176 -703.668 248.932 0.725891 -704.536 240.163 0.707176 -710.155 248.499 0.725891 -710.869 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00228474 0.999997 0.000234922 -0.00225838 0.999997 0.000193781 -0.00225838 0.999997 0.000193781 -0.002232 0.999997 0.000152611 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.18426 0.88214 0.1891 0.88313 0.18386 0.88951 0.18884 0.89032 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS252_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 232.768 0.682243 -702.525 240.83 0.707176 -703.668 231.856 0.682243 -709.158 240.163 0.707176 -710.155 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00303351 0.999995 0.000417093 -0.00299917 0.999995 0.000360955 -0.00299917 0.999995 0.000360955 -0.00296485 0.999996 0.000304852 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.17943 0.88084 0.18426 0.88214 0.17889 0.88837 0.18386 0.88951 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS252_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 224.756 0.651824 -701.108 232.768 0.682243 -702.525 223.589 0.651824 -707.877 231.856 0.682243 -709.158 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00368431 0.999993 0.000635179 -0.0036435 0.999993 0.0005652 -0.0036435 0.999993 0.0005652 -0.00360279 0.999993 0.000495364 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.17464 0.87924 0.17943 0.88084 0.17394 0.88692 0.17889 0.88837 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN255" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 202.425 2.37037 -724.099 206.734 0.577451 -706.417 211.259 2.33117 -726.093 214.962 0.616649 -708.273 220.156 2.29599 -727.784 223.249 0.651824 -709.848 229.106 2.26557 -729.17 231.584 0.682243 -711.139 238.097 2.24064 -730.25 239.959 0.707176 -712.145 247.121 2.22193 -731.022 248.363 0.725891 -712.864 256.165 2.21016 -731.485 256.786 0.737656 -713.296 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0257755 0.995179 0.0946279 0.0211152 0.995388 0.0935748 0.0211787 0.995458 0.0928203 0.0168168 0.995711 0.09098 0.0171271 0.995829 0.0896197 0.0132549 0.996043 0.0878809 0.0133607 0.996141 0.0867434 0.0100234 0.996315 0.085181 0.00984487 0.996393 0.0842845 0.00707494 0.996526 0.0829819 0.0065285 0.996583 0.0823389 0.0043613 0.996673 0.0813834 0.00416046 0.99669 0.081189 0.0027416 0.996743 0.0805987 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 138.191 0 138.191 1.21333 137.608 0 137.608 1.21333 137.025 0 137.025 1.21333 136.442 0 136.442 1.21333 135.859 0 135.859 1.21333 135.276 0 135.276 1.21333 134.693 0 134.693 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.16128 0.90534 0.16386 0.88526 0.16657 0.9076 0.16878 0.88737 0.17189 0.90952 0.17374 0.88916 0.17724 0.91109 0.17872 0.89062 0.18262 0.91232 0.18374 0.89177 0.18802 0.9132 0.18876 0.89258 0.19343 0.91372 0.1938 0.89307 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN249_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN249_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 79 Group { DataVariance STATIC name "B0LT253" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 216.802 0.616649 -699.419 216.802 1.61665 -699.419 224.756 0.651824 -701.108 224.756 1.65182 -701.108 232.768 0.682243 -702.525 232.768 1.68224 -702.525 240.83 0.707176 -703.668 240.83 1.70717 -703.668 248.932 0.725891 -704.536 248.932 1.72589 -704.536 257.065 0.737656 -705.127 257.065 1.73766 -705.127 265.22 0.741741 -705.44 265.22 1.74174 -705.44 273.553 0.766849 -704.773 273.553 1.76685 -704.773 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.207711 0 -0.97819 -0.207711 0 -0.97819 -0.196549 0 -0.980494 -0.185365 0 -0.98267 -0.162915 0 -0.98664 -0.15165 0 -0.988434 -0.129101 0 -0.991632 -0.117816 0 -0.993035 -0.0951802 0 -0.99546 -0.0838301 0 -0.99648 -0.0611032 0 -0.998131 -0.0497269 0 -0.998763 0.00166432 0 -0.999999 0.0410996 0 -0.999155 0.079787 0 -0.996812 0.079787 0 -0.996812 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 230.06 0 230.06 1 228.31 0 228.31 1 226.562 0 226.562 1 224.812 0 224.812 1 223.062 0 223.062 1 221.314 0 221.314 1 219.564 0 219.564 1 217.898 0 217.898 1 } TexCoordArray 1 Vec2Array 16 { 0.16988 0.87732 0.16988 0.87732 0.17464 0.87924 0.17464 0.87924 0.17943 0.88084 0.17943 0.88084 0.18426 0.88214 0.18426 0.88214 0.1891 0.88313 0.1891 0.88313 0.19397 0.8838 0.19397 0.8838 0.19885 0.88415 0.19885 0.88415 0.20383 0.8834 0.20383 0.8834 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB249" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 256.786 0.737656 -713.296 256.855 0.737656 -711.297 265.22 0.741741 -713.44 265.22 0.741741 -711.44 273.553 0.766849 -713.44 273.553 0.766849 -711.44 281.887 0.834141 -713.44 281.887 0.834141 -711.44 290.22 0.931562 -713.44 290.22 0.931562 -711.44 298.553 1.04706 -713.44 298.553 1.04706 -711.44 306.886 1.16859 -713.44 306.886 1.16859 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.000484065 1 1.67085e-05 -0.000486196 1 8.38896e-06 -0.001324 0.999999 5.60753e-06 -0.00216934 0.999998 0 -0.00470027 0.999989 0 -0.0063873 0.99998 0 -0.00927944 0.999957 0 -0.0104848 0.999945 0 -0.0124132 0.999923 0 -0.0131361 0.999914 0 -0.0141003 0.999901 0 -0.0143415 0.999897 0 -0.0145827 0.999894 0 -0.0145827 0.999894 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 444.082 0 444.082 1 442.332 0 442.332 1 440.666 0 440.666 1 438.999 0 438.999 1 437.332 0 437.332 1 435.666 0 435.666 1 433.999 0 433.999 1 } TexCoordArray 1 Vec2Array 14 { 0.1938 0.89307 0.19384 0.8908 0.19885 0.89324 0.19885 0.89097 0.20383 0.89324 0.20383 0.89097 0.20882 0.89324 0.20882 0.89097 0.2138 0.89324 0.2138 0.89097 0.21879 0.89324 0.21879 0.89097 0.22377 0.89324 0.22377 0.89097 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT246" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 273.553 0.766849 -704.773 273.553 1.76685 -704.773 281.887 0.834141 -704.107 281.887 1.83414 -704.107 290.22 0.931562 -703.44 290.22 1.93156 -703.44 298.553 1.04706 -702.773 298.553 2.04706 -702.773 306.886 1.16859 -702.107 306.886 2.16859 -702.107 315.22 1.28409 -701.44 315.22 2.28409 -701.44 323.553 1.38151 -700.773 323.553 2.38151 -700.773 331.886 1.4488 -700.107 331.886 2.4488 -700.107 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.0796617 0 -0.996822 0.0796617 0 -0.996822 0.0797034 0 -0.996819 0.0797452 0 -0.996815 0.079787 0 -0.996812 0.079787 0 -0.996812 0.0797484 0 -0.996815 0.0797098 0 -0.996818 0.0797066 0 -0.996818 0.079742 0 -0.996816 0.0797806 0 -0.996812 0.0797838 0 -0.996812 0.0797484 0 -0.996815 0.0797098 0 -0.996818 0.0796712 0 -0.996821 0.0796712 0 -0.996821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 222.912 0 222.912 1 221.246 0 221.246 1 219.578 0 219.578 1 217.912 0 217.912 1 216.246 0 216.246 1 214.578 0 214.578 1 212.912 0 212.912 1 211.246 0 211.246 1 } TexCoordArray 1 Vec2Array 16 { 0.20383 0.8834 0.20383 0.8834 0.20882 0.88264 0.20882 0.88264 0.2138 0.88188 0.2138 0.88188 0.21879 0.88113 0.21879 0.88113 0.22377 0.88037 0.22377 0.88037 0.22876 0.87961 0.22876 0.87961 0.23374 0.87886 0.23374 0.87886 0.23873 0.8781 0.23873 0.8781 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT244" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 298.553 5.90076 -731.64 298.553 1.90076 -731.64 306.886 5.77923 -731.64 306.886 1.77923 -731.64 315.22 5.66373 -731.64 315.22 1.66373 -731.64 323.553 5.56631 -731.64 323.553 1.56631 -731.64 331.886 5.49902 -731.64 331.886 1.49902 -731.64 340.22 5.47391 -731.64 340.22 1.47391 -731.64 349.178 5.47391 -731.64 349.178 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 587.673 1 587.673 0 585.589 1 585.589 0 583.506 1 583.506 0 581.422 1 581.422 0 579.339 1 579.339 0 577.255 1 577.255 0 575.016 1 575.016 0 } TexCoordArray 1 Vec2Array 14 { 0.21879 0.9139 0.21879 0.9139 0.22377 0.9139 0.22377 0.9139 0.22876 0.9139 0.22876 0.9139 0.23374 0.9139 0.23374 0.9139 0.23873 0.9139 0.23873 0.9139 0.24371 0.9139 0.24371 0.9139 0.24907 0.9139 0.24907 0.9139 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSIDE_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.311 2.91824 -743.089 276.311 13.4861 -766.229 276.311 3.88124 -743.089 276.311 14.4491 -766.229 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.20548 0.9269 0.20548 0.95317 0.20548 0.9269 0.20548 0.95317 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSIDE_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.311 13.4861 -766.229 276.311 27.4861 -788.022 276.311 14.4491 -766.229 276.311 28.4491 -788.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.20548 0.95317 0.20548 0.97791 0.20548 0.95317 0.20548 0.97791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSIDE_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 276.368 13.4861 -766.229 276.368 2.91824 -743.089 276.368 13.4861 -766.229 276.368 3.88124 -743.089 276.368 14.4491 -766.229 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.20552 0.95317 0.20552 0.9269 0.20552 0.95317 0.20552 0.9269 0.20552 0.95317 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSIDE_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 276.368 27.4861 -788.022 276.368 13.4861 -766.229 276.368 27.4861 -788.022 276.368 14.4491 -766.229 276.368 28.4491 -788.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.20552 0.97791 0.20552 0.95317 0.20552 0.97791 0.20552 0.95317 0.20552 0.97791 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043RAFTER3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_47 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_48 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 10 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 DrawArrays TRIANGLE_STRIP 32 4 DrawArrays TRIANGLE_STRIP 36 4 } VertexArray Vec3Array 40 { 84.8869 2.78924 -680.58 56.5906 2.78924 -711.813 69.5932 13.5511 -697.46 56.5906 26.3441 -711.813 136.684 2.78924 -717.884 117.908 2.78924 -755.974 126.536 13.5511 -738.472 117.908 26.3441 -755.974 141.649 2.78924 -720.403 123.787 2.78924 -758.955 131.995 13.5511 -741.239 123.787 26.3441 -758.955 201.944 2.78924 -739.932 195.164 2.78924 -782.074 198.279 13.5511 -762.708 195.164 26.3441 -782.074 207.323 2.78924 -740.782 201.531 2.78924 -783.08 204.192 13.5511 -763.642 201.531 26.3441 -783.08 273.466 2.78924 -743.058 273.466 2.78924 -785.775 273.466 13.5511 -766.144 273.466 26.3441 -785.775 279.513 2.78924 -743.058 279.513 2.78924 -785.775 279.513 13.5511 -766.144 279.513 26.3441 -785.775 348.577 2.78924 -743.058 348.577 2.78924 -785.775 348.577 13.5511 -766.144 348.577 26.3441 -785.775 354.57 2.78924 -743.058 354.57 2.78924 -785.775 354.57 13.5511 -766.144 354.57 26.3441 -785.775 423.632 2.78924 -743.058 423.632 2.78924 -785.775 423.632 13.5511 -766.144 423.632 26.3441 -785.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 40 { 0.741089 5.9278e-05 -0.671407 0.7411 2.95534e-05 -0.671395 0.7411 2.95534e-05 -0.671395 0.741111 0 -0.671383 0.896947 -5.19514e-05 -0.442139 0.89694 -2.59017e-05 -0.442152 0.89694 -2.59017e-05 -0.442152 0.896934 0 -0.442165 0.907343 1.90209e-05 -0.420392 0.907345 9.48297e-06 -0.420387 0.907345 9.48297e-06 -0.420387 0.907347 0 -0.420383 0.987304 6.45084e-05 -0.158842 0.987307 3.21608e-05 -0.158824 0.987307 3.21608e-05 -0.158824 0.98731 0 -0.158807 0.990754 6.44288e-05 -0.135667 0.990757 3.21208e-05 -0.13565 0.990757 3.21208e-05 -0.13565 0.990759 0 -0.135632 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 40 { 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 } TexCoordArray 1 Vec2Array 40 { 0.09097 0.85593 0.07404 0.89139 0.08182 0.87509 0.07404 0.89139 0.12195 0.89828 0.11072 0.94152 0.11588 0.92165 0.11072 0.94152 0.12492 0.90114 0.11424 0.94491 0.11915 0.9248 0.11424 0.94491 0.16099 0.92331 0.15694 0.97116 0.1588 0.94917 0.15694 0.97116 0.16421 0.92428 0.16075 0.9723 0.16234 0.95023 0.16075 0.9723 0.20378 0.92686 0.20378 0.97536 0.20378 0.95307 0.20378 0.97536 0.2074 0.92686 0.2074 0.97536 0.2074 0.95307 0.2074 0.97536 0.24871 0.92686 0.24871 0.97536 0.24871 0.95307 0.24871 0.97536 0.2523 0.92686 0.2523 0.97536 0.2523 0.95307 0.2523 0.97536 0.29362 0.92686 0.29362 0.97536 0.29362 0.95307 0.29362 0.97536 } TexCoordArray 2 Vec2Array 40 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 40 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_194" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.34 3.88124 -739.495 276.34 3.88124 -743.089 204.992 3.88124 -736.825 204.46 3.88124 -740.378 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.2055 0.92282 0.2055 0.9269 0.16282 0.91978 0.1625 0.92382 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_148" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 260.041 2.75124 -784.685 260.041 2.75125 -785.768 260.041 18.3201 -784.685 260.041 19.0281 -785.768 260.041 19.8991 -784.625 260.041 19.0281 -785.768 260.041 21.4241 -784.413 260.041 21.6421 -785.951 260.041 22.9491 -783.894 260.041 23.4281 -786.186 260.041 24.4461 -782.919 260.041 25.6581 -786.892 260.041 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.19575 0.97412 0.19575 0.97535 0.19575 0.97412 0.19575 0.97535 0.19575 0.97405 0.19575 0.97535 0.19575 0.97381 0.19575 0.97556 0.19575 0.97322 0.19575 0.97582 0.19575 0.97211 0.19575 0.97663 0.19575 0.97767 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_146" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 260.041 2.75125 -785.768 259.367 2.75125 -785.768 260.041 19.0281 -785.768 259.367 19.0281 -785.768 260.041 21.6421 -785.951 259.367 21.6421 -785.951 260.041 23.4281 -786.186 259.367 23.4281 -786.186 260.041 25.6581 -786.892 259.367 25.6581 -786.892 260.041 27.5601 -787.809 259.367 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 -1 0 0 -1 0 -0.00520482 -0.999987 0 -0.0170211 -0.999855 0 -0.0853834 -0.996348 0 -0.10498 -0.994474 0 -0.198643 -0.980072 0 -0.254969 -0.966949 0 -0.343766 -0.939055 0 -0.387972 -0.921671 0 -0.434282 -0.900777 0 -0.434282 -0.900777 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.19575 0.97535 0.19535 0.97535 0.19575 0.97535 0.19535 0.97535 0.19575 0.97556 0.19535 0.97556 0.19575 0.97582 0.19535 0.97582 0.19575 0.97663 0.19535 0.97663 0.19575 0.97767 0.19535 0.97767 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_145" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 275.115 10.5801 -759.451 275.719 10.5801 -759.451 275.115 2.68324 -759.451 275.719 2.68324 -759.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.31764 0.00395 0.31764 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20477 0.94547 0.20513 0.94547 0.20477 0.94547 0.20513 0.94547 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_144" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 275.115 2.68324 -758.578 275.719 2.68324 -758.578 275.115 10.0871 -758.578 275.719 10.0871 -758.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.29782 0.99606 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.20477 0.94448 0.20513 0.94448 0.20477 0.94448 0.20513 0.94448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_143" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 275.115 10.5801 -759.451 275.115 2.68324 -759.451 275.115 10.0871 -758.578 275.115 2.68324 -758.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20477 0.94547 0.20477 0.94547 0.20477 0.94448 0.20477 0.94448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_142" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 275.719 2.68324 -758.578 275.719 2.68324 -759.451 275.719 10.0871 -758.578 275.719 10.5801 -759.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.20513 0.94448 0.20513 0.94547 0.20513 0.94448 0.20513 0.94547 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_141" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 275.115 13.2441 -765.215 275.719 13.2441 -765.215 275.115 2.68324 -765.215 275.719 2.68324 -765.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.4246 0.00395 0.4246 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20477 0.95202 0.20513 0.95202 0.20477 0.95202 0.20513 0.95202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_140" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 275.115 2.68324 -764.343 275.719 2.68324 -764.343 275.115 12.7511 -764.343 275.719 12.7511 -764.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.40478 0.99606 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.20477 0.95103 0.20513 0.95103 0.20477 0.95103 0.20513 0.95103 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_139" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 275.115 13.2441 -765.215 275.115 2.68324 -765.215 275.115 12.7511 -764.343 275.115 2.68324 -764.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20477 0.95202 0.20477 0.95202 0.20477 0.95103 0.20477 0.95103 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_138" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 275.719 2.68324 -764.343 275.719 2.68324 -765.215 275.719 12.7511 -764.343 275.719 13.2441 -765.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.20513 0.95103 0.20513 0.95202 0.20513 0.95103 0.20513 0.95202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_137" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 275.115 19.2371 -774.96 275.719 19.2371 -774.96 275.115 2.68324 -774.96 275.719 2.68324 -774.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.66525 0.00395 0.66525 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20477 0.96308 0.20513 0.96308 0.20477 0.96308 0.20513 0.96308 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_136" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 275.115 2.68324 -774.088 275.719 2.68324 -774.088 275.115 18.7431 -774.088 275.719 18.7431 -774.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.64544 0.99606 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.20477 0.96209 0.20513 0.96209 0.20477 0.96209 0.20513 0.96209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_135" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 275.115 19.2371 -774.96 275.115 2.68324 -774.96 275.115 18.7431 -774.088 275.115 2.68324 -774.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20477 0.96308 0.20477 0.96308 0.20477 0.96209 0.20477 0.96209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_134" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 275.719 2.68324 -774.088 275.719 2.68324 -774.96 275.719 18.7431 -774.088 275.719 19.2371 -774.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.20513 0.96209 0.20513 0.96308 0.20513 0.96209 0.20513 0.96308 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_133" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 275.302 2.75125 -785.768 275.302 2.75124 -784.686 275.302 2.75125 -785.768 275.302 18.3201 -784.686 275.302 19.0281 -785.768 275.302 19.8991 -784.625 275.302 19.0281 -785.768 275.302 21.4241 -784.413 275.302 21.6421 -785.951 275.302 22.9491 -783.894 275.302 23.4281 -786.186 275.302 24.4461 -782.919 275.302 25.6581 -786.892 275.302 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.20488 0.97535 0.20488 0.97412 0.20488 0.97535 0.20488 0.97412 0.20488 0.97535 0.20488 0.97405 0.20488 0.97535 0.20488 0.97381 0.20488 0.97556 0.20488 0.97322 0.20488 0.97582 0.20488 0.97211 0.20488 0.97663 0.20488 0.97767 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_132" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 275.975 2.75124 -784.686 275.975 2.75125 -785.768 275.975 18.3201 -784.686 275.975 19.0281 -785.768 275.975 19.8991 -784.625 275.975 19.0281 -785.768 275.975 21.4241 -784.413 275.975 21.6421 -785.951 275.975 22.9491 -783.894 275.975 23.4281 -786.186 275.975 24.4461 -782.919 275.975 25.6581 -786.892 275.975 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.20528 0.97412 0.20528 0.97535 0.20528 0.97412 0.20528 0.97535 0.20528 0.97405 0.20528 0.97535 0.20528 0.97381 0.20528 0.97556 0.20528 0.97322 0.20528 0.97582 0.20528 0.97211 0.20528 0.97663 0.20528 0.97767 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_131" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 275.975 24.4461 -782.919 275.302 24.4461 -782.919 275.975 22.9491 -783.894 275.302 22.9491 -783.894 275.975 21.4241 -784.413 275.302 21.4241 -784.413 275.975 19.8991 -784.625 275.302 19.8991 -784.625 275.975 18.3201 -784.686 275.302 18.3201 -784.686 275.975 2.75124 -784.686 275.302 2.75124 -784.686 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.54577 0.837935 0 -0.54577 0.837935 0 -0.479473 0.877557 0 -0.404813 0.914399 0 -0.263551 0.964645 0 -0.201862 0.979414 0 -0.104201 0.994556 0 -0.0711507 0.997466 0 -0.00651831 0.999979 0 -0.00186556 0.999998 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.20528 0.97211 0.20488 0.97211 0.20528 0.97322 0.20488 0.97322 0.20528 0.97381 0.20488 0.97381 0.20528 0.97405 0.20488 0.97405 0.20528 0.97412 0.20488 0.97412 0.20528 0.97412 0.20488 0.97412 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_130" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 275.975 2.75125 -785.768 275.302 2.75125 -785.768 275.975 19.0281 -785.768 275.302 19.0281 -785.768 275.975 21.6421 -785.951 275.302 21.6421 -785.951 275.975 23.4281 -786.186 275.302 23.4281 -786.186 275.975 25.6581 -786.892 275.302 25.6581 -786.892 275.975 27.5601 -787.809 275.302 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 -1 0 0 -1 0 -0.00520482 -0.999986 0 -0.0170211 -0.999855 0 -0.0853834 -0.996348 0 -0.10498 -0.994474 0 -0.198643 -0.980072 0 -0.254969 -0.966949 0 -0.343766 -0.939055 0 -0.387972 -0.921671 0 -0.434282 -0.900777 0 -0.434282 -0.900777 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.20528 0.97535 0.20488 0.97535 0.20528 0.97535 0.20488 0.97535 0.20528 0.97556 0.20488 0.97556 0.20528 0.97582 0.20488 0.97582 0.20528 0.97663 0.20488 0.97663 0.20528 0.97767 0.20488 0.97767 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_128" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 292.917 10.5801 -759.451 293.522 10.5801 -759.451 292.917 2.68324 -759.451 293.522 2.68324 -759.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.31764 0.77654 0.31764 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.21542 0.94547 0.21578 0.94547 0.21542 0.94547 0.21578 0.94547 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_127" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 292.917 2.68324 -758.578 293.522 2.68324 -758.578 292.917 10.0871 -758.578 293.522 10.0871 -758.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.29782 0.22346 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.21542 0.94448 0.21578 0.94448 0.21542 0.94448 0.21578 0.94448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_126" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 292.917 10.5801 -759.451 292.917 2.68324 -759.451 292.917 10.0871 -758.578 292.917 2.68324 -758.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.21542 0.94547 0.21542 0.94547 0.21542 0.94448 0.21542 0.94448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_125" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 293.522 2.68324 -758.578 293.522 2.68324 -759.451 293.522 10.0871 -758.578 293.522 10.5801 -759.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.21578 0.94448 0.21578 0.94547 0.21578 0.94448 0.21578 0.94547 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_124" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 292.917 13.2441 -765.215 293.522 13.2441 -765.215 292.917 2.68324 -765.215 293.522 2.68324 -765.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.4246 0.77654 0.4246 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.21542 0.95202 0.21578 0.95202 0.21542 0.95202 0.21578 0.95202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_123" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 292.917 2.68324 -764.343 293.522 2.68324 -764.343 292.917 12.7511 -764.343 293.522 12.7511 -764.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.40478 0.22346 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.21542 0.95103 0.21578 0.95103 0.21542 0.95103 0.21578 0.95103 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_122" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 292.917 13.2441 -765.215 292.917 2.68324 -765.215 292.917 12.7511 -764.343 292.917 2.68324 -764.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.21542 0.95202 0.21542 0.95202 0.21542 0.95103 0.21542 0.95103 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_121" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 293.522 2.68324 -764.343 293.522 2.68324 -765.215 293.522 12.7511 -764.343 293.522 13.2441 -765.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.21578 0.95103 0.21578 0.95202 0.21578 0.95103 0.21578 0.95202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_120" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 292.917 19.2371 -774.96 293.522 19.2371 -774.96 292.917 2.68324 -774.96 293.522 2.68324 -774.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.66525 0.77654 0.66525 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.21542 0.96308 0.21578 0.96308 0.21542 0.96308 0.21578 0.96308 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_119" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 292.917 2.68324 -774.088 293.522 2.68324 -774.088 292.917 18.7431 -774.088 293.522 18.7431 -774.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.64544 0.22346 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.21542 0.96209 0.21578 0.96209 0.21542 0.96209 0.21578 0.96209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_118" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 292.917 19.2371 -774.96 292.917 2.68324 -774.96 292.917 18.7431 -774.088 292.917 2.68324 -774.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.21542 0.96308 0.21542 0.96308 0.21542 0.96209 0.21542 0.96209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_117" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 293.522 2.68324 -774.088 293.522 2.68324 -774.96 293.522 18.7431 -774.088 293.522 19.2371 -774.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.21578 0.96209 0.21578 0.96308 0.21578 0.96209 0.21578 0.96308 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_116" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 293.103 2.75125 -785.768 293.103 2.75124 -784.686 293.103 2.75125 -785.768 293.103 18.3201 -784.686 293.103 19.0281 -785.768 293.103 19.8991 -784.625 293.103 19.0281 -785.768 293.103 21.4241 -784.413 293.103 21.6421 -785.951 293.103 22.9491 -783.894 293.103 23.4281 -786.186 293.103 24.4461 -782.919 293.103 25.6581 -786.892 293.103 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.21553 0.97535 0.21553 0.97412 0.21553 0.97535 0.21553 0.97412 0.21553 0.97535 0.21553 0.97405 0.21553 0.97535 0.21553 0.97381 0.21553 0.97556 0.21553 0.97322 0.21553 0.97582 0.21553 0.97211 0.21553 0.97663 0.21553 0.97767 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_115" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 293.778 2.75124 -784.686 293.778 2.75125 -785.768 293.778 18.3201 -784.686 293.778 19.0281 -785.768 293.778 19.8991 -784.625 293.778 19.0281 -785.768 293.778 21.4241 -784.413 293.778 21.6421 -785.951 293.778 22.9491 -783.894 293.778 23.4281 -786.186 293.778 24.4461 -782.919 293.778 25.6581 -786.892 293.778 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.21593 0.97412 0.21593 0.97535 0.21593 0.97412 0.21593 0.97535 0.21593 0.97405 0.21593 0.97535 0.21593 0.97381 0.21593 0.97556 0.21593 0.97322 0.21593 0.97582 0.21593 0.97211 0.21593 0.97663 0.21593 0.97767 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_114" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 293.778 24.4461 -782.919 293.103 24.4461 -782.919 293.778 22.9491 -783.894 293.103 22.9491 -783.894 293.778 21.4241 -784.413 293.103 21.4241 -784.413 293.778 19.8991 -784.625 293.103 19.8991 -784.625 293.778 18.3201 -784.686 293.103 18.3201 -784.686 293.778 2.75124 -784.686 293.103 2.75124 -784.686 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.54577 0.837935 0 -0.54577 0.837935 0 -0.479473 0.877557 0 -0.404813 0.914399 0 -0.263551 0.964645 0 -0.201862 0.979414 0 -0.104201 0.994556 0 -0.0711507 0.997466 0 -0.00651831 0.999979 0 -0.00186556 0.999998 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.21593 0.97211 0.21553 0.97211 0.21593 0.97322 0.21553 0.97322 0.21593 0.97381 0.21553 0.97381 0.21593 0.97405 0.21553 0.97405 0.21593 0.97412 0.21553 0.97412 0.21593 0.97412 0.21553 0.97412 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_113" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 293.778 2.75125 -785.768 293.103 2.75125 -785.768 293.778 19.0281 -785.768 293.103 19.0281 -785.768 293.778 21.6421 -785.951 293.103 21.6421 -785.951 293.778 23.4281 -786.186 293.103 23.4281 -786.186 293.778 25.6581 -786.892 293.103 25.6581 -786.892 293.778 27.5601 -787.809 293.103 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 -1 0 0 -1 0 -0.00520482 -0.999987 0 -0.0170211 -0.999855 0 -0.0853834 -0.996348 0 -0.10498 -0.994474 0 -0.198643 -0.980072 0 -0.254969 -0.966949 0 -0.343766 -0.939055 0 -0.387972 -0.921671 0 -0.434282 -0.900777 0 -0.434282 -0.900777 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.21593 0.97535 0.21553 0.97535 0.21593 0.97535 0.21553 0.97535 0.21593 0.97556 0.21553 0.97556 0.21593 0.97582 0.21553 0.97582 0.21593 0.97663 0.21553 0.97663 0.21593 0.97767 0.21553 0.97767 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_112" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.984 10.5801 -759.451 277.587 10.5801 -759.451 276.984 2.68324 -759.451 277.587 2.68324 -759.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.31764 0.99136 0.31764 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20588 0.94547 0.20625 0.94547 0.20588 0.94547 0.20625 0.94547 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_111" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.984 2.68324 -758.578 277.587 2.68324 -758.578 276.984 10.0871 -758.578 277.587 10.0871 -758.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.29782 0.00864 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.20588 0.94448 0.20625 0.94448 0.20588 0.94448 0.20625 0.94448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_110" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.984 10.5801 -759.451 276.984 2.68324 -759.451 276.984 10.0871 -758.578 276.984 2.68324 -758.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20588 0.94547 0.20588 0.94547 0.20588 0.94448 0.20588 0.94448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_109" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 277.587 2.68324 -758.578 277.587 2.68324 -759.451 277.587 10.0871 -758.578 277.587 10.5801 -759.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.20625 0.94448 0.20625 0.94547 0.20625 0.94448 0.20625 0.94547 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_108" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.984 13.2441 -765.215 277.587 13.2441 -765.215 276.984 2.68324 -765.215 277.587 2.68324 -765.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.4246 0.99136 0.4246 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20588 0.95202 0.20625 0.95202 0.20588 0.95202 0.20625 0.95202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_107" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.984 2.68324 -764.343 277.587 2.68324 -764.343 276.984 12.7511 -764.343 277.587 12.7511 -764.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.40478 0.00864 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.20588 0.95103 0.20625 0.95103 0.20588 0.95103 0.20625 0.95103 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_106" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.984 13.2441 -765.215 276.984 2.68324 -765.215 276.984 12.7511 -764.343 276.984 2.68324 -764.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20588 0.95202 0.20588 0.95202 0.20588 0.95103 0.20588 0.95103 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_105" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 277.587 2.68324 -764.343 277.587 2.68324 -765.215 277.587 12.7511 -764.343 277.587 13.2441 -765.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.20625 0.95103 0.20625 0.95202 0.20625 0.95103 0.20625 0.95202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_104" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.984 19.2371 -774.96 277.587 19.2371 -774.96 276.984 2.68324 -774.96 277.587 2.68324 -774.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.66525 0.99136 0.66525 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20588 0.96308 0.20625 0.96308 0.20588 0.96308 0.20625 0.96308 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_103" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.984 2.68324 -774.088 277.587 2.68324 -774.088 276.984 18.7431 -774.088 277.587 18.7431 -774.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.64544 0.00864 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.20588 0.96209 0.20625 0.96209 0.20588 0.96209 0.20625 0.96209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_102" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.984 19.2371 -774.96 276.984 2.68324 -774.96 276.984 18.7431 -774.088 276.984 2.68324 -774.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.20588 0.96308 0.20588 0.96308 0.20588 0.96209 0.20588 0.96209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_101" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 277.587 2.68324 -774.088 277.587 2.68324 -774.96 277.587 18.7431 -774.088 277.587 19.2371 -774.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.20625 0.96209 0.20625 0.96308 0.20625 0.96209 0.20625 0.96308 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_100" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 277.17 2.75125 -785.768 277.17 2.75124 -784.686 277.17 2.75125 -785.768 277.17 18.3201 -784.686 277.17 19.0281 -785.768 277.17 19.8991 -784.625 277.17 19.0281 -785.768 277.17 21.4241 -784.413 277.169 21.6421 -785.951 277.17 22.9491 -783.894 277.17 23.4281 -786.186 277.17 24.4461 -782.919 277.17 25.6581 -786.892 277.17 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 -5.47984e-05 9.68996e-05 -1 0 0 -1 -5.47984e-05 9.68996e-05 -1 -0.000235975 0.000493745 -1 4.04018e-05 0.000425252 -1 0.000172723 0.000195226 -1 0.000145324 3.0371e-05 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.206 0.97535 0.206 0.97412 0.206 0.97535 0.206 0.97412 0.206 0.97535 0.206 0.97405 0.206 0.97535 0.206 0.97381 0.206 0.97556 0.206 0.97322 0.206 0.97582 0.206 0.97211 0.206 0.97663 0.206 0.97767 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_99" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 277.843 2.75124 -784.686 277.843 2.75125 -785.768 277.843 18.3201 -784.686 277.843 19.0281 -785.768 277.843 19.8991 -784.625 277.843 19.0281 -785.768 277.843 21.4241 -784.413 277.843 21.6421 -785.951 277.843 22.9491 -783.894 277.843 23.4281 -786.186 277.843 24.4461 -782.919 277.843 25.6581 -786.892 277.843 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.2064 0.97412 0.2064 0.97535 0.2064 0.97412 0.2064 0.97535 0.2064 0.97405 0.2064 0.97535 0.2064 0.97381 0.2064 0.97556 0.2064 0.97322 0.2064 0.97582 0.2064 0.97211 0.2064 0.97663 0.2064 0.97767 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_98" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 277.843 24.4461 -782.919 277.17 24.4461 -782.919 277.843 22.9491 -783.894 277.17 22.9491 -783.894 277.843 21.4241 -784.413 277.17 21.4241 -784.413 277.843 19.8991 -784.625 277.17 19.8991 -784.625 277.843 18.3201 -784.686 277.17 18.3201 -784.686 277.843 2.75124 -784.686 277.17 2.75124 -784.686 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.54577 0.837935 0 -0.54577 0.837935 0 -0.479473 0.877557 0 -0.404813 0.914399 0 -0.263551 0.964645 0 -0.201862 0.979414 0 -0.104201 0.994556 0 -0.0711507 0.997466 0 -0.00651831 0.999979 0 -0.00186556 0.999998 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.2064 0.97211 0.206 0.97211 0.2064 0.97322 0.206 0.97322 0.2064 0.97381 0.206 0.97381 0.2064 0.97405 0.206 0.97405 0.2064 0.97412 0.206 0.97412 0.2064 0.97412 0.206 0.97412 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_97" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 277.843 2.75125 -785.768 277.17 2.75125 -785.768 277.843 19.0281 -785.768 277.17 19.0281 -785.768 277.843 21.6421 -785.951 277.169 21.6421 -785.951 277.843 23.4281 -786.186 277.17 23.4281 -786.186 277.843 25.6581 -786.892 277.17 25.6581 -786.892 277.843 27.5601 -787.809 277.17 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 -1 0 0 -1 0 -0.00520482 -0.999986 0 -0.0170307 -0.999855 0 -0.085392 -0.996347 0 -0.104969 -0.994476 0 -0.198613 -0.980078 0 -0.254969 -0.966949 0 -0.343766 -0.939055 0 -0.387972 -0.921671 0 -0.434282 -0.900777 0 -0.434282 -0.900777 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.2064 0.97535 0.206 0.97535 0.2064 0.97535 0.206 0.97535 0.2064 0.97556 0.206 0.97556 0.2064 0.97582 0.206 0.97582 0.2064 0.97663 0.206 0.97663 0.2064 0.97767 0.206 0.97767 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043MAINSTAND1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.34 2.91824 -739.495 276.34 3.88124 -739.495 205.021 2.91824 -736.83 205.021 3.88124 -736.83 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.037341 0 0.999303 0.037341 0 0.999303 0.037341 0 0.999303 0.037341 0 0.999303 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.5 1 -1.5 0 2.5 1 2.5 0 } TexCoordArray 1 Vec2Array 4 { 0.2055 0.92282 0.2055 0.92282 0.16283 0.91979 0.16283 0.91979 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.34 3.88124 -739.495 276.34 6.60623 -739.494 205.021 3.88124 -736.83 205.021 6.60623 -736.83 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.037341 -0.000179061 0.999303 0.0373375 -8.95308e-05 0.999303 0.0373375 -8.95308e-05 0.999303 0.0373341 0 0.999303 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00999 0.00051 0.00999 0.99949 19.99 0.0005 19.99 } TexCoordArray 1 Vec2Array 4 { 0.2055 0.92282 0.2055 0.92281 0.16283 0.91979 0.16283 0.91979 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 204.519 6.61024 -740.386 204.519 3.88124 -740.386 204.519 6.61024 -740.386 276.34 3.88124 -743.089 276.341 6.61024 -743.089 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0376043 -9.27559e-06 0.999293 0.0376045 -4.62572e-06 0.999293 0.0376043 -9.27559e-06 0.999293 0.0376043 -9.27559e-06 0.999293 0.0376041 -1.39254e-05 0.999293 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 20 1 20 0 20 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.16253 0.92383 0.16253 0.92383 0.16253 0.92383 0.2055 0.9269 0.2055 0.9269 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 276.341 6.61024 -743.089 276.34 3.88124 -743.089 276.341 6.61024 -743.089 276.403 14.4491 -766.229 276.403 17.1831 -766.229 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999996 -0.000184345 0.0026385 0.999997 -0.000369028 0.00257594 0.999996 -0.000184345 0.0026385 0.999996 -0.000184345 0.0026385 0.999996 0 0.00270095 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.2055 0.9269 0.2055 0.9269 0.2055 0.9269 0.20554 0.95317 0.20554 0.95317 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 276.403 17.1831 -766.229 276.403 14.4491 -766.229 276.403 17.1831 -766.229 276.403 28.4491 -788.022 276.403 31.1821 -788.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.20554 0.95317 0.20554 0.95317 0.20554 0.95317 0.20554 0.97791 0.20554 0.97791 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 197.888 31.1821 -784.798 197.886 28.4491 -784.798 197.888 31.1821 -784.798 276.403 28.4491 -788.022 276.403 31.1821 -788.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0410347 -9.966e-06 0.999158 0.0410343 -1.99318e-05 0.999158 0.0410347 -9.966e-06 0.999158 0.0410347 -9.966e-06 0.999158 0.041035 0 0.999158 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -9 1 -9 0 -9 1 11 0 11 } TexCoordArray 1 Vec2Array 5 { 0.15857 0.97425 0.15857 0.97425 0.15857 0.97425 0.20554 0.97791 0.20554 0.97791 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 276.34 3.88124 -743.089 276.341 6.61024 -743.089 276.34 3.88124 -739.495 276.34 6.60623 -739.494 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 -0.000369029 0 1 -0.000184663 0.000139972 1 -0.000184663 0.000139972 1 -5.01957e-08 0.000280131 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.00218 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2055 0.9269 0.2055 0.9269 0.2055 0.92282 0.2055 0.92281 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0127FLATCROWDS9_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 201.039 14.4491 -763.249 276.34 14.4491 -766.229 238.323 21.3691 -775.31 276.34 28.4491 -788.022 238.323 21.3691 -775.31 197.817 28.4491 -784.787 201.039 14.4491 -763.249 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0206791 0.83826 0.544878 0.022862 0.839007 0.543641 0.0218767 0.840443 0.541458 0.0230344 0.84254 0.538141 0.0218767 0.840443 0.541458 0.0209407 0.841802 0.53938 0.0206791 0.83826 0.544878 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0 3 0 0 0.49426 1.48278 1 0 0.49426 1.48278 1 3 0 3 } TexCoordArray 1 Vec2Array 7 { 0.16045 0.94978 0.2055 0.95317 0.18276 0.96348 0.2055 0.97791 0.18276 0.96348 0.15852 0.97424 0.16045 0.94978 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0127FLATCROWDS9_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 276.34 3.88124 -743.089 276.34 14.4491 -766.229 239.704 9.13323 -753.047 201.039 14.4491 -763.249 239.704 9.13323 -753.047 204.46 3.88124 -740.378 276.34 3.88124 -743.089 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0166812 0.908413 0.417742 0.0168956 0.910128 0.413983 0.0161005 0.909046 0.416386 0.0155424 0.909652 0.415081 0.0161005 0.909046 0.416386 0.0152754 0.907915 0.418875 0.0166812 0.908413 0.417742 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0 0 1 0 0.49699 1.49097 1 3 0.49699 1.49097 0 3 0 0 } TexCoordArray 1 Vec2Array 7 { 0.2055 0.9269 0.2055 0.95317 0.18358 0.9382 0.16045 0.94978 0.18358 0.9382 0.1625 0.92382 0.2055 0.9269 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0378CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 274.56 9.42523 -755.13 274.56 12.1321 -755.13 252.8 9.42523 -754.986 252.8 12.1321 -754.986 274.734 21.9941 -777.157 274.734 24.7001 -777.157 252.412 21.9941 -777.008 252.412 24.7001 -777.008 274.637 14.0321 -764.504 274.637 16.7381 -764.504 252.636 14.0321 -764.359 252.636 16.7381 -764.359 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.00661668 0 0.999978 0.00661668 0 0.999978 0.00661668 0 0.999978 0.00661668 0 0.999978 0.00667703 0 0.999978 0.00667703 0 0.999978 0.00667703 0 0.999978 0.00667703 0 0.999978 0.00659135 0 0.999978 0.00659135 0 0.999978 0.00659135 0 0.999978 0.00659135 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.20443 0.94057 0.20443 0.94057 0.19142 0.9404 0.19142 0.9404 0.20454 0.96557 0.20454 0.96557 0.19119 0.9654 0.19119 0.9654 0.20448 0.95121 0.20448 0.95121 0.19132 0.95104 0.19132 0.95104 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0378ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 275.076 25.5551 -782.878 275.076 28.2621 -782.878 252.245 25.5551 -782.688 252.245 28.2621 -782.688 274.535 8.08224 -752.02 274.535 10.7881 -752.02 252.855 8.08224 -751.878 252.855 10.7881 -751.878 274.463 4.07523 -743.236 274.463 6.78223 -743.236 253.007 4.07523 -743.096 253.007 6.78223 -743.096 274.707 19.8281 -773.845 274.707 22.5341 -773.845 252.471 19.8281 -773.697 252.471 22.5341 -773.697 274.616 12.6461 -761.872 274.616 15.3521 -761.872 252.683 12.6461 -761.727 252.683 15.3521 -761.727 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.00831916 0 0.999965 0.00831916 0 0.999965 0.00831916 0 0.999965 0.00831916 0 0.999965 0.00655101 0 0.999979 0.00655101 0 0.999979 0.00655101 0 0.999979 0.00655101 0 0.999979 0.00652552 0 0.999979 0.00652552 0 0.999979 0.00652552 0 0.999979 0.00652552 0 0.999979 0.00665619 0 0.999978 0.00665619 0 0.999978 0.00665619 0 0.999978 0.00665619 0 0.999978 0.00660901 0 0.999978 0.00660901 0 0.999978 0.00660901 0 0.999978 0.00660901 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.20474 0.97207 0.20474 0.97207 0.19109 0.97185 0.19109 0.97185 0.20442 0.93704 0.20442 0.93704 0.19145 0.93687 0.19145 0.93687 0.20438 0.92706 0.20438 0.92706 0.19154 0.9269 0.19154 0.9269 0.20452 0.96181 0.20452 0.96181 0.19122 0.96165 0.19122 0.96165 0.20447 0.94822 0.20447 0.94822 0.19135 0.94806 0.19135 0.94806 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0378ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 275.044 23.5591 -779.769 275.044 26.2661 -779.769 252.296 23.5591 -779.578 252.296 26.2661 -779.578 274.587 11.1271 -758.442 274.587 13.8341 -758.442 252.742 11.1271 -758.297 252.742 13.8341 -758.297 274.484 5.28323 -745.87 274.484 7.99023 -745.87 252.962 5.28323 -745.728 252.962 7.99023 -745.728 274.658 15.9051 -767.858 274.658 18.6111 -767.858 252.575 15.9051 -767.711 252.575 18.6111 -767.711 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.00839781 0 0.999965 0.00839781 0 0.999965 0.00839781 0 0.999965 0.00839781 0 0.999965 0.00663842 0 0.999978 0.00663842 0 0.999978 0.00663842 0 0.999978 0.00663842 0 0.999978 0.00659626 0 0.999978 0.00659626 0 0.999978 0.00659626 0 0.999978 0.00659626 0 0.999978 0.00665808 0 0.999978 0.00665808 0 0.999978 0.00665808 0 0.999978 0.00665808 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.20472 0.96854 0.20472 0.96854 0.19112 0.96832 0.19112 0.96832 0.20445 0.94433 0.20445 0.94433 0.19138 0.94416 0.19138 0.94416 0.20439 0.93005 0.20439 0.93005 0.19151 0.92989 0.19151 0.92989 0.20449 0.95502 0.20449 0.95502 0.19128 0.95485 0.19128 0.95485 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0378ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 274.512 7.02624 -749.143 274.512 9.73324 -749.143 252.905 7.02624 -749 252.905 9.73324 -749 274.681 17.8321 -770.735 274.681 20.5381 -770.735 252.524 17.8321 -770.589 252.524 20.5381 -770.589 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.00661833 0 0.999978 0.00661833 0 0.999978 0.00661833 0 0.999978 0.00661833 0 0.999978 0.00658903 0 0.999978 0.00658903 0 0.999978 0.00658903 0 0.999978 0.00658903 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.20441 0.93377 0.20441 0.93377 0.19148 0.93361 0.19148 0.93361 0.20451 0.95828 0.20451 0.95828 0.19125 0.95812 0.19125 0.95812 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0373CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 299.558 11.0791 -758.919 299.558 13.7861 -758.919 277.713 11.0791 -758.775 277.713 13.7861 -758.775 299.506 8.03423 -752.499 299.506 10.7401 -752.499 277.826 8.03423 -752.356 277.826 10.7401 -752.356 299.684 19.7721 -774.325 299.684 22.4781 -774.325 277.447 19.7721 -774.178 277.447 22.4781 -774.178 299.635 15.8491 -768.338 299.635 18.5551 -768.338 277.552 15.8491 -768.192 277.552 18.5551 -768.192 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.00659093 0 0.999978 0.00659093 0 0.999978 0.00659093 0 0.999978 0.00659093 0 0.999978 0.00659605 0 0.999978 0.00659605 0 0.999978 0.00659605 0 0.999978 0.00659605 0 0.999978 0.00660923 0 0.999978 0.00660923 0 0.999978 0.00660923 0 0.999978 0.00660923 0 0.999978 0.0066111 0 0.999978 0.0066111 0 0.999978 0.0066111 0 0.999978 0.0066111 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.21939 0.94487 0.21939 0.94487 0.20632 0.9447 0.20632 0.9447 0.21936 0.93758 0.21936 0.93758 0.20639 0.93742 0.20639 0.93742 0.21946 0.96236 0.21946 0.96236 0.20616 0.96219 0.20616 0.96219 0.21944 0.95556 0.21944 0.95556 0.20622 0.9554 0.20622 0.9554 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0373ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 299.684 27.4651 -786.288 299.684 30.1721 -786.288 277.447 27.4651 -786.14 277.447 30.1721 -786.14 299.456 5.23524 -746.347 299.456 7.94224 -746.347 277.933 5.23524 -746.206 277.933 7.94224 -746.206 299.711 21.9381 -777.637 299.711 24.6441 -777.637 277.389 21.9381 -777.488 277.389 24.6441 -777.488 299.609 13.9841 -764.982 299.609 16.6901 -764.982 277.608 13.9841 -764.837 277.608 16.6901 -764.837 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.00665589 0 0.999978 0.00665589 0 0.999978 0.00665589 0 0.999978 0.00665589 0 0.999978 0.00655341 0 0.999978 0.00655341 0 0.999978 0.00655341 0 0.999978 0.00655341 0 0.999978 0.00667429 0 0.999978 0.00667429 0 0.999978 0.00667429 0 0.999978 0.00667429 0 0.999978 0.00658858 0 0.999978 0.00658858 0 0.999978 0.00658858 0 0.999978 0.00658858 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.21946 0.97594 0.21946 0.97594 0.20616 0.97577 0.20616 0.97577 0.21933 0.9306 0.21933 0.9306 0.20645 0.93043 0.20645 0.93043 0.21948 0.96612 0.21948 0.96612 0.20613 0.96595 0.20613 0.96595 0.21942 0.95175 0.21942 0.95175 0.20626 0.95159 0.20626 0.95159 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0373ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 299.659 25.4691 -783.177 299.659 28.1761 -783.177 277.501 25.4691 -783.031 277.501 28.1761 -783.031 299.483 6.97823 -749.62 299.483 9.68523 -749.62 277.876 6.97823 -749.479 277.876 9.68523 -749.479 299.659 17.7761 -771.216 299.659 20.4821 -771.216 277.501 17.7761 -771.069 277.501 20.4821 -771.069 299.587 12.5981 -762.35 299.587 15.3041 -762.35 277.654 12.5981 -762.206 277.654 15.3041 -762.206 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.00658873 0 0.999978 0.00658873 0 0.999978 0.00658873 0 0.999978 0.00658873 0 0.999978 0.00652512 0 0.999979 0.00652512 0 0.999979 0.00652512 0 0.999979 0.00652512 0 0.999979 0.0066328 0 0.999978 0.0066328 0 0.999978 0.0066328 0 0.999978 0.0066328 0 0.999978 0.00656727 0 0.999978 0.00656727 0 0.999978 0.00656727 0 0.999978 0.00656727 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.21945 0.97241 0.21945 0.97241 0.20619 0.97224 0.20619 0.97224 0.21934 0.93431 0.21934 0.93431 0.20642 0.93415 0.20642 0.93415 0.21945 0.95883 0.21945 0.95883 0.20619 0.95866 0.20619 0.95866 0.21941 0.94876 0.21941 0.94876 0.20629 0.9486 0.20629 0.9486 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0373ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 299.635 23.5421 -780.301 299.635 26.2491 -780.301 277.552 23.5421 -780.154 277.552 26.2491 -780.154 299.532 9.37724 -755.607 299.532 12.0841 -755.607 277.771 9.37724 -755.464 277.771 12.0841 -755.464 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.00665808 0 0.999978 0.00665808 0 0.999978 0.00665808 0 0.999978 0.00665808 0 0.999978 0.00656868 0 0.999978 0.00656868 0 0.999978 0.00656868 0 0.999978 0.00656868 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.21944 0.96914 0.21944 0.96914 0.20622 0.96898 0.20622 0.96898 0.21937 0.94111 0.21937 0.94111 0.20636 0.94095 0.20636 0.94095 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20071" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 242.274 2.23128 -745.891 265.22 2.20608 -731.64 242.274 2.23128 -745.891 293.009 3.00003 -779.64 329.637 1.48646 -740.64 354.395 1.47391 -746.64 293.009 3.00003 -779.64 407.653 3.00003 -779.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00674751 0.999897 0.0126326 -0.00674751 0.999897 0.0126326 -0.00674751 0.999897 0.0126326 -8.25495e-05 0.999363 0.0356859 0.00807022 0.99948 0.03121 0.00192452 0.999089 0.042624 -8.25495e-05 0.999363 0.0356859 0 0.998932 0.0461967 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -11.6262 75.7078 -10.9047 72.6215 -11.6262 75.7078 -4.61637 74.2984 -4.81317 68.0234 -2.26111 66.467 -4.61637 74.2984 4.89588 64.7862 } TexCoordArray 1 Vec2Array 8 { 0.18512 0.93008 0.19885 0.9139 0.18512 0.93008 0.21547 0.96839 0.23738 0.92412 0.25219 0.93093 0.21547 0.96839 0.28406 0.96839 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20011" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_45 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_46 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 7 { DrawArrays TRIANGLE_STRIP 0 78 DrawArrays TRIANGLE_STRIP 78 17 DrawArrays TRIANGLE_STRIP 95 11 DrawArrays TRIANGLE_STRIP 106 11 DrawArrays TRIANGLE_STRIP 117 9 DrawArrays TRIANGLE_STRIP 126 5 DrawArrays TRIANGLE_STRIP 131 5 } VertexArray Vec3Array 136 { 369.943 -0.626912 -467.333 376.053 1.47391 -699.44 328.975 1.4739 -448.859 367.095 1.47391 -699.44 309.914 1.4739 -542.021 358.137 1.47391 -699.44 299.119 1.4739 -560.274 349.178 1.47391 -699.44 282.142 1.4739 -558.344 340.22 1.47391 -699.44 225.979 -0.023396 -530.418 331.886 1.4488 -700.107 203.18 -0.826176 -569.362 323.553 1.38151 -700.773 214.644 -0.492191 -602.4 315.22 1.28409 -701.44 213.163 -0.172884 -615.35 306.886 1.16859 -702.107 207.582 0.579787 -627.74 298.553 1.04706 -702.773 206.194 0.989309 -650.417 290.22 0.931562 -703.44 201.327 0.88285 -676.529 281.887 0.834141 -704.107 238.756 0.800494 -697.204 273.553 0.766849 -704.773 255.407 0.754295 -702.678 265.22 0.741741 -705.44 254.754 0.739699 -703.858 257.065 0.737656 -705.127 251.354 0.731774 -703.917 248.932 0.725891 -704.536 244.532 0.716533 -702.2 240.83 0.707176 -703.668 235.838 0.694709 -701.93 232.768 0.682243 -702.525 230.871 0.667033 -701.369 224.756 0.651824 -701.108 229.985 0.634236 -699.964 216.802 0.616649 -699.419 217.989 0.597049 -696.65 208.917 0.57745 -697.461 208.269 0.556206 -695.05 201.108 0.534961 -695.237 204.892 0.512436 -690.909 193.386 0.489911 -692.749 191.265 0.466471 -689.224 185.759 0.443032 -690.001 185.494 0.419044 -687.741 178.236 0.395056 -686.996 186.57 0.370885 -684.788 170.826 0.346714 -683.738 173.584 0.322726 -678.513 163.536 0.298738 -680.231 162.52 0.275298 -676.215 156.375 0.251859 -676.481 156.452 0.229333 -669.694 149.352 0.206808 -672.491 146.199 0.185563 -668.227 142.475 0.164318 -668.266 141.417 0.144719 -666.203 135.75 0.125121 -663.812 141.167 0.107533 -664.55 129.187 0.089946 -659.135 137.821 0.074736 -660.327 122.792 0.059526 -654.24 139.335 0.04706 -654.107 116.572 0.034593 -649.133 122.226 0.025236 -647.55 110.535 0.015878 -643.82 122.226 0.025236 -647.55 122.349 0.009995 -643.211 139.335 0.04706 -654.107 122.349 0.009995 -643.211 134.789 0.00207 -632.385 122.349 0.009995 -643.211 104.688 0.004112 -638.308 110.535 0.015878 -643.82 104.688 0.004112 -638.308 99.0356 2.8e-05 -632.604 134.789 0.00207 -632.385 100.581 0.002069 -604.353 134.789 0.00207 -632.385 104.417 0.800488 -559.796 206.194 0.989309 -650.417 104.417 0.800488 -559.796 207.582 0.579787 -627.74 116.036 0.882843 -536.053 213.163 -0.172884 -615.35 118.44 0.989304 -522.238 214.644 -0.492191 -602.4 114.268 1.10781 -504.882 203.18 -0.826176 -569.362 115.213 1.33279 -469.296 225.979 -0.023396 -530.418 134.789 0.00207 -632.385 206.194 0.989309 -650.417 134.789 0.00207 -632.385 201.327 0.88285 -676.529 139.335 0.04706 -654.107 156.452 0.229333 -669.694 137.821 0.074736 -660.327 156.452 0.229333 -669.694 141.167 0.107533 -664.55 146.199 0.185563 -668.227 141.417 0.144719 -666.203 162.52 0.275298 -676.215 156.452 0.229333 -669.694 173.584 0.322726 -678.513 201.327 0.88285 -676.529 186.57 0.370885 -684.788 201.327 0.88285 -676.529 204.892 0.512436 -690.909 238.756 0.800494 -697.204 204.892 0.512436 -690.909 217.989 0.597049 -696.65 208.269 0.556206 -695.05 229.985 0.634236 -699.964 217.989 0.597049 -696.65 229.985 0.634236 -699.964 238.756 0.800494 -697.204 244.532 0.716533 -702.2 255.407 0.754295 -702.678 244.532 0.716533 -702.2 254.754 0.739699 -703.858 251.354 0.731774 -703.917 229.985 0.634236 -699.964 244.532 0.716533 -702.2 229.985 0.634236 -699.964 235.838 0.694709 -701.93 230.871 0.667033 -701.369 186.57 0.370885 -684.788 204.892 0.512436 -690.909 186.57 0.370885 -684.788 191.265 0.466471 -689.224 185.494 0.419044 -687.741 } NormalBinding PER_VERTEX NormalArray Vec3Array 136 { 0.0559351 0.998379 0.0105089 0.0451746 0.998943 0.00848723 0.0263533 0.99964 0.00495118 -1.43569e-09 1 4.4076e-08 -1.18193e-08 1 4.0979e-08 -2.45163e-08 1 3.85642e-08 -1.88442e-08 1 4.24043e-08 2.84176e-09 1 5.13785e-08 -0.0214805 0.99973 -0.00884177 -0.0239122 0.999678 -0.00854299 -0.0189045 0.999754 -0.0115687 -0.0196251 0.999803 -0.00296084 -0.00392728 0.999979 -0.00509755 -0.01106 0.999917 0.0066531 0.0118585 0.99984 0.0133669 -0.0041975 0.999909 0.0128236 0.0201819 0.999526 0.0232571 0.00908779 0.999698 0.0228442 0.0139272 0.99975 0.0175013 0.00137747 0.99998 0.00613425 -0.005023 0.999985 -0.0020765 -0.003982 0.999955 -0.00855566 -0.00976179 0.999924 -0.00754888 -0.00439083 0.999868 -0.0156361 -0.00716462 0.999814 -0.0178936 -0.00395659 0.999744 -0.0222967 -0.00309249 0.999861 -0.0163542 -0.00175567 0.999948 -0.0100533 -0.00229055 0.999971 -0.0072388 -0.00129094 0.999993 -0.00344224 -0.00214333 0.999996 -0.00196085 -0.00219968 0.999997 -0.000971441 -0.00550404 0.999886 -0.0140408 -0.00266959 0.999996 -0.000834986 -0.00275268 0.999936 0.0109745 -0.00338263 0.999989 0.00323385 -0.00269637 0.999871 0.0158127 -0.00112421 0.999846 0.017495 -0.00656225 0.99993 -0.00982907 -0.00149811 0.999947 0.0101481 -0.00699151 0.99996 -0.00556096 -0.00296884 0.999963 0.00812361 -0.00300164 0.999963 0.00807844 -0.00320727 0.999963 0.00800418 -0.0121144 0.999743 -0.0191398 -0.00334362 0.999977 0.00595885 -0.00272135 0.99992 0.0123387 -0.00418295 0.999963 0.00747222 -0.00303349 0.999893 0.0143104 -0.00121134 0.999905 0.0137272 -0.0123376 0.999801 -0.015687 -0.0016756 0.99997 0.00755792 -0.0131246 0.999777 -0.0165184 -0.00351463 0.999978 0.00556189 -0.00362824 0.999985 0.00414741 -0.00419971 0.999984 0.00368314 -0.01266 0.9999 -0.00635868 -0.0044899 0.999987 0.00246064 -0.00328429 0.999955 0.00885069 -0.00394004 0.999981 0.00465134 0.000789582 0.999879 0.0155573 0.0044541 0.999867 0.0156692 -0.00079236 0.999934 0.0114922 0.00367826 0.999928 0.0114134 -0.00218913 0.999981 0.00569207 0.00110001 0.999983 0.00578877 -0.0103448 0.999946 -0.00045927 0.000567213 0.999988 0.00494949 0.000297324 0.999992 0.00386359 0.000386257 0.999995 0.00322983 0.000297324 0.999992 0.00386359 -0.000382239 0.999998 0.00185905 -0.0103448 0.999946 -0.00045927 -0.000382239 0.999998 0.00185905 -0.0136589 0.999852 -0.0104192 -0.000382239 0.999998 0.00185905 -2.30268e-05 1 0.000990453 0.000386257 0.999995 0.00322983 -2.30268e-05 1 0.000990453 -5.74394e-05 1 5.32204e-05 -0.0136589 0.999852 -0.0104192 -0.00849397 0.99991 -0.0103653 -0.0136589 0.999852 -0.0104192 -0.00636214 0.999955 -0.00698684 -0.005023 0.999985 -0.0020765 -0.00636214 0.999955 -0.00698684 0.0139272 0.99975 0.0175013 0.0122395 0.999902 0.00674268 0.0201819 0.999526 0.0232571 0.0158611 0.999871 0.00246317 0.0118585 0.99984 0.0133669 0.0230698 0.999727 0.00367074 -0.00392728 0.999979 -0.00509755 0.00649962 0.999853 -0.0158585 -0.0189045 0.999754 -0.0115687 -0.0136589 0.999852 -0.0104192 -0.005023 0.999985 -0.0020765 -0.0136589 0.999852 -0.0104192 -0.00976179 0.999924 -0.00754888 -0.0103448 0.999946 -0.00045927 -0.01266 0.9999 -0.00635868 -0.00218913 0.999981 0.00569207 -0.01266 0.9999 -0.00635868 -0.00079236 0.999934 0.0114922 -0.00328429 0.999955 0.00885069 0.000789582 0.999879 0.0155573 -0.00362824 0.999985 0.00414741 -0.01266 0.9999 -0.00635868 -0.0131246 0.999777 -0.0165184 -0.00976179 0.999924 -0.00754888 -0.0123376 0.999801 -0.015687 -0.00976179 0.999924 -0.00754888 -0.0121144 0.999743 -0.0191398 -0.00716462 0.999814 -0.0178936 -0.0121144 0.999743 -0.0191398 -0.00699151 0.99996 -0.00556096 -0.00300164 0.999963 0.00807844 -0.00656225 0.99993 -0.00982907 -0.00699151 0.99996 -0.00556096 -0.00656225 0.99993 -0.00982907 -0.00716462 0.999814 -0.0178936 -0.00550404 0.999886 -0.0140408 -0.00309249 0.999861 -0.0163542 -0.00550404 0.999886 -0.0140408 -0.00229055 0.999971 -0.0072388 -0.00214333 0.999996 -0.00196085 -0.00656225 0.99993 -0.00982907 -0.00550404 0.999886 -0.0140408 -0.00656225 0.99993 -0.00982907 -0.00275268 0.999936 0.0109745 -0.00269637 0.999871 0.0158127 -0.0123376 0.999801 -0.015687 -0.0121144 0.999743 -0.0191398 -0.0123376 0.999801 -0.015687 -0.00272135 0.99992 0.0123387 -0.00303349 0.999893 0.0143104 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 136 { -185.929 53.4512 -183.737 136.71 -200.625 46.8245 -186.951 136.71 -207.462 80.2425 -190.164 136.71 -211.334 86.79 -193.378 136.71 -217.424 86.0977 -196.591 136.71 -237.57 76.0804 -199.581 136.949 -245.749 90.05 -202.57 137.188 -241.636 101.901 -205.559 137.428 -242.168 106.546 -208.548 137.667 -244.17 110.991 -211.537 137.906 -244.667 119.125 -214.527 138.145 -246.413 128.492 -217.516 138.384 -232.987 135.908 -220.505 138.623 -227.014 137.872 -223.494 138.862 -227.249 138.295 -226.42 138.75 -228.468 138.316 -229.337 138.538 -230.915 137.7 -232.243 138.227 -234.034 137.603 -235.135 137.817 -235.816 137.402 -238.009 137.308 -236.133 136.898 -240.862 136.703 -240.436 135.709 -243.691 136 -243.923 135.135 -246.492 135.202 -245.134 133.65 -249.262 134.31 -250.023 133.046 -251.998 133.324 -252.093 132.514 -254.696 132.246 -251.707 131.454 -257.354 131.078 -256.365 129.203 -259.969 129.82 -260.334 128.379 -262.538 128.475 -262.51 126.04 -265.057 127.043 -266.188 125.514 -267.524 125.528 -267.904 124.788 -269.936 123.93 -267.993 124.195 -272.291 122.252 -269.194 122.68 -274.585 120.497 -268.65 120.449 -276.816 118.665 -274.787 118.097 -278.981 116.759 -274.787 118.097 -274.743 116.54 -268.65 120.449 -274.743 116.54 -270.281 112.657 -274.743 116.54 -281.079 114.782 -278.981 116.759 -281.079 114.782 -283.106 112.735 -270.281 112.657 -282.552 102.602 -270.281 112.657 -281.176 86.6186 -244.667 119.125 -281.176 86.6186 -244.17 110.991 -277.008 78.1017 -242.168 106.546 -276.146 73.1462 -241.636 101.901 -277.642 66.9204 -245.749 90.05 -277.303 54.1554 -237.57 76.0804 -270.281 112.657 -244.667 119.125 -270.281 112.657 -246.413 128.492 -268.65 120.449 -262.51 126.04 -269.194 122.68 -262.51 126.04 -267.993 124.195 -266.188 125.514 -267.904 124.788 -260.334 128.379 -262.51 126.04 -256.365 129.203 -246.413 128.492 -251.707 131.454 -246.413 128.492 -245.134 133.65 -232.987 135.908 -245.134 133.65 -240.436 135.709 -243.923 135.135 -236.133 136.898 -240.436 135.709 -236.133 136.898 -232.987 135.908 -230.915 137.7 -227.014 137.872 -230.915 137.7 -227.249 138.295 -228.468 138.316 -236.133 136.898 -230.915 137.7 -236.133 136.898 -234.034 137.603 -235.816 137.402 -251.707 131.454 -245.134 133.65 -251.707 131.454 -250.023 133.046 -252.093 132.514 } TexCoordArray 1 Vec2Array 136 { 0.2615 0.61383 0.26515 0.87734 0.23699 0.59286 0.25979 0.87734 0.22558 0.69863 0.25443 0.87734 0.21913 0.71935 0.24907 0.87734 0.20897 0.71716 0.24371 0.87734 0.17537 0.68545 0.23873 0.8781 0.16173 0.72967 0.23374 0.87886 0.16859 0.76717 0.22876 0.87961 0.1677 0.78188 0.22377 0.88037 0.16437 0.79594 0.21879 0.88113 0.16354 0.82169 0.2138 0.88188 0.16062 0.85133 0.20882 0.88264 0.18302 0.8748 0.20383 0.8834 0.19298 0.88102 0.19885 0.88415 0.19259 0.88236 0.19397 0.8838 0.19055 0.88242 0.1891 0.88313 0.18647 0.88048 0.18426 0.88214 0.18127 0.88017 0.17943 0.88084 0.1783 0.87953 0.17464 0.87924 0.17777 0.87794 0.16988 0.87732 0.17059 0.87417 0.16516 0.8751 0.16478 0.87236 0.16049 0.87257 0.16276 0.86766 0.15587 0.86975 0.1546 0.86574 0.15131 0.86663 0.15115 0.86406 0.14681 0.86321 0.1518 0.86071 0.14238 0.85952 0.14403 0.85358 0.13802 0.85553 0.13741 0.85098 0.13373 0.85128 0.13378 0.84357 0.12953 0.84675 0.12764 0.84191 0.12542 0.84195 0.12478 0.83961 0.12139 0.83689 0.12463 0.83773 0.11747 0.83158 0.12263 0.83294 0.11364 0.82603 0.12354 0.82588 0.10992 0.82023 0.1133 0.81843 0.10631 0.8142 0.1133 0.81843 0.11338 0.81351 0.12354 0.82588 0.11338 0.81351 0.12082 0.80122 0.11338 0.81351 0.10281 0.80794 0.10631 0.8142 0.10281 0.80794 0.09943 0.80146 0.12082 0.80122 0.10035 0.76939 0.12082 0.80122 0.10265 0.71881 0.16354 0.82169 0.10265 0.71881 0.16437 0.79594 0.1096 0.69185 0.1677 0.78188 0.11104 0.67617 0.16859 0.76717 0.10854 0.65646 0.16173 0.72967 0.10911 0.61606 0.17537 0.68545 0.12082 0.80122 0.16354 0.82169 0.12082 0.80122 0.16062 0.85133 0.12354 0.82588 0.13378 0.84357 0.12263 0.83294 0.13378 0.84357 0.12463 0.83773 0.12764 0.84191 0.12478 0.83961 0.13741 0.85098 0.13378 0.84357 0.14403 0.85358 0.16062 0.85133 0.1518 0.86071 0.16062 0.85133 0.16276 0.86766 0.18302 0.8748 0.16276 0.86766 0.17059 0.87417 0.16478 0.87236 0.17777 0.87794 0.17059 0.87417 0.17777 0.87794 0.18302 0.8748 0.18647 0.88048 0.19298 0.88102 0.18647 0.88048 0.19259 0.88236 0.19055 0.88242 0.17777 0.87794 0.18647 0.88048 0.17777 0.87794 0.18127 0.88017 0.1783 0.87953 0.1518 0.86071 0.16276 0.86766 0.1518 0.86071 0.1546 0.86574 0.15115 0.86406 } TexCoordArray 2 Vec2Array 136 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 136 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN249_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 8 Group { DataVariance STATIC name "TKLS252_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 281.887 0.834141 -711.44 273.553 0.766849 -711.44 281.887 0.834141 -711.44 273.553 0.766849 -704.773 281.887 0.834141 -704.107 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00807415 0.999967 0 -0.00807415 0.999967 0 -0.00807415 0.999967 0 -0.00807415 0.999967 0 -0.00807415 0.999967 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.20882 0.89097 0.20383 0.89097 0.20882 0.89097 0.20383 0.8834 0.20882 0.88264 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS252_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 273.553 0.766849 -711.44 265.22 0.741741 -711.44 273.553 0.766849 -711.44 265.22 0.741741 -705.44 273.553 0.766849 -704.773 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00301306 0.999995 0 -0.00301306 0.999995 0 -0.00301306 0.999995 0 -0.00301306 0.999995 0 -0.00301306 0.999995 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.20383 0.89097 0.19885 0.89097 0.20383 0.89097 0.19885 0.88415 0.20383 0.8834 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS252_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 257.065 0.737656 -705.127 265.22 0.741741 -705.44 256.855 0.737656 -711.297 265.22 0.741741 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000500267 1 1.70263e-05 -0.000494317 1 8.52938e-06 -0.000494317 1 8.52938e-06 -0.000488345 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.19397 0.8838 0.19885 0.88415 0.19384 0.8908 0.19885 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS245_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 315.22 1.28409 -711.44 306.886 1.16859 -711.44 315.22 1.28409 -711.44 306.886 1.16859 -702.107 315.22 1.28409 -701.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0138575 0.999904 0 -0.0138575 0.999904 0 -0.0138575 0.999904 0 -0.0138575 0.999904 0 -0.0138575 0.999904 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.88313 1 0.11687 1 0.88313 1 0.11687 0 0.88313 0 } TexCoordArray 1 Vec2Array 5 { 0.22876 0.89097 0.22377 0.89097 0.22876 0.89097 0.22377 0.88037 0.22876 0.87961 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS245_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 306.886 1.16859 -711.44 298.553 1.04706 -711.44 306.886 1.16859 -711.44 298.553 1.04706 -702.773 306.886 1.16859 -702.107 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0145827 0.999894 0 -0.0145827 0.999894 0 -0.0145827 0.999894 0 -0.0145827 0.999894 0 -0.0145827 0.999894 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.88313 1 0.11687 1 0.88313 1 0.11687 0 0.88313 0 } TexCoordArray 1 Vec2Array 5 { 0.22377 0.89097 0.21879 0.89097 0.22377 0.89097 0.21879 0.88113 0.22377 0.88037 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS245_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 298.553 1.04706 -711.44 290.22 0.931562 -711.44 298.553 1.04706 -711.44 290.22 0.931562 -703.44 298.553 1.04706 -702.773 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0138591 0.999904 0 -0.0138591 0.999904 0 -0.0138591 0.999904 0 -0.0138591 0.999904 0 -0.0138591 0.999904 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.88313 1 0.11687 1 0.88313 1 0.11687 0 0.88313 0 } TexCoordArray 1 Vec2Array 5 { 0.21879 0.89097 0.2138 0.89097 0.21879 0.89097 0.2138 0.88188 0.21879 0.88113 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS245_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 290.22 0.931562 -711.44 281.887 0.834141 -711.44 290.22 0.931562 -711.44 281.887 0.834141 -704.107 290.22 0.931562 -703.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0116902 0.999932 0 -0.0116902 0.999932 0 -0.0116902 0.999932 0 -0.0116902 0.999932 0 -0.0116902 0.999932 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.88313 1 0.11687 1 0.88313 1 0.11687 0 0.88313 0 } TexCoordArray 1 Vec2Array 5 { 0.2138 0.89097 0.20882 0.89097 0.2138 0.89097 0.20882 0.88264 0.2138 0.88188 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN249" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 256.165 2.21016 -731.485 256.786 0.737656 -713.296 265.22 2.20608 -731.64 265.22 0.741741 -713.44 273.553 2.18097 -731.64 273.553 0.766849 -713.44 281.887 2.11368 -731.64 281.887 0.834141 -713.44 290.22 2.01626 -731.64 290.22 0.931562 -713.44 298.553 1.90076 -731.64 298.553 1.04706 -713.44 306.886 1.77923 -731.64 306.886 1.16859 -713.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00182954 0.996742 0.0806298 0.00137469 0.99676 0.0804221 0.00190035 0.996765 0.08035 0.000297926 0.996851 0.0792918 0.00268339 0.99692 0.0783766 -0.00100153 0.997181 0.075022 0.00388626 0.997355 0.0725769 -0.00268574 0.997777 0.0665877 0.0046109 0.998 0.0630411 -0.00389096 0.998463 0.055283 0.00485504 0.998683 0.05107 -0.00461595 0.999089 0.0424163 -7.06854e-09 0.999192 0.0401966 -0.0145745 0.999331 0.0335293 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 134.693 0 134.693 1.21333 134.11 0 134.11 1.21333 133.554 0 133.554 1.21333 132.999 0 132.999 1.21333 132.443 0 132.443 1.21333 131.888 0 131.888 1.21333 131.332 0 131.332 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.19343 0.91372 0.1938 0.89307 0.19885 0.9139 0.19885 0.89324 0.20383 0.9139 0.20383 0.89324 0.20882 0.9139 0.20882 0.89324 0.2138 0.9139 0.2138 0.89324 0.21879 0.9139 0.21879 0.89324 0.22377 0.9139 0.22377 0.89324 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN243_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN243_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 84 Group { DataVariance STATIC name "T0LB243" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 306.886 1.16859 -713.44 306.886 1.16859 -711.44 315.22 1.28409 -713.44 315.22 1.28409 -711.44 323.553 1.38151 -713.44 323.553 1.38151 -711.44 331.886 1.4488 -713.44 331.886 1.4488 -711.44 340.22 1.47391 -713.44 340.22 1.47391 -711.44 349.178 1.47391 -713.44 349.178 1.47391 -711.44 358.137 1.47391 -713.44 358.137 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0138575 0.999904 0 -0.0138575 0.999904 0 -0.0131351 0.999914 0 -0.0124126 0.999923 0 -0.010485 0.999945 0 -0.00927999 0.999957 0 -0.00638748 0.99998 0 -0.00470016 0.999989 0 -0.00195972 0.999998 0 -0.00095657 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 433.999 0 433.999 1 432.332 0 432.332 1 430.666 0 430.666 1 428.999 0 428.999 1 427.333 0 427.333 1 425.541 0 425.541 1 423.749 0 423.749 1 } TexCoordArray 1 Vec2Array 14 { 0.22377 0.89324 0.22377 0.89097 0.22876 0.89324 0.22876 0.89097 0.23374 0.89324 0.23374 0.89097 0.23873 0.89324 0.23873 0.89097 0.24371 0.89324 0.24371 0.89097 0.24907 0.89324 0.24907 0.89097 0.25443 0.89324 0.25443 0.89097 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT240" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 331.886 1.4488 -700.107 331.886 2.4488 -700.107 340.22 1.47391 -699.44 340.22 2.47391 -699.44 349.178 1.47391 -699.44 349.178 2.47391 -699.44 358.137 1.47391 -699.44 358.137 2.47391 -699.44 367.095 1.47391 -699.44 367.095 2.47391 -699.44 376.053 1.47391 -699.44 376.053 2.47391 -699.44 385.012 1.47391 -699.44 385.012 2.47391 -699.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0797774 0 -0.996813 0.0797774 0 -0.996813 0.0519854 0 -0.998648 0.025401 0 -0.999677 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 217.201 0 217.201 1 215.533 0 215.533 1 213.741 0 213.741 1 211.951 0 211.951 1 210.159 0 210.159 1 208.367 0 208.367 1 206.575 0 206.575 1 } TexCoordArray 1 Vec2Array 14 { 0.23873 0.8781 0.23873 0.8781 0.24371 0.87734 0.24371 0.87734 0.24907 0.87734 0.24907 0.87734 0.25443 0.87734 0.25443 0.87734 0.25979 0.87734 0.25979 0.87734 0.26515 0.87734 0.26515 0.87734 0.27051 0.87734 0.27051 0.87734 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT238" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 349.178 5.47391 -731.64 349.178 1.47391 -731.64 358.137 5.47391 -731.64 358.137 1.47391 -731.64 367.095 5.47391 -731.64 367.095 1.47391 -731.64 376.053 5.47391 -731.64 376.053 1.47391 -731.64 385.012 5.47391 -731.64 385.012 1.47391 -731.64 393.97 5.47391 -731.64 393.97 1.47391 -731.64 402.929 5.47391 -731.64 402.929 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 574.96 1 574.96 0 572.72 1 572.72 0 570.481 1 570.481 0 568.241 1 568.241 0 566.002 1 566.002 0 563.762 1 563.762 0 561.523 1 561.523 0 } TexCoordArray 1 Vec2Array 14 { 0.24907 0.9139 0.24907 0.9139 0.25443 0.9139 0.25443 0.9139 0.25979 0.9139 0.25979 0.9139 0.26515 0.9139 0.26515 0.9139 0.27051 0.9139 0.27051 0.9139 0.27587 0.9139 0.27587 0.9139 0.28123 0.9139 0.28123 0.9139 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE2006_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_152 DataVariance STATIC file "trees.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 344.319 8.61911 -796.466 344.417 1.26339 -796.47 435.038 8.61911 -802.815 435.127 1.26339 -802.818 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0698106 0.000430178 0.99756 0.0698122 0.000411007 0.99756 0.0698122 0.000411007 0.99756 0.0698137 0.000391834 0.99756 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -23.203 1 -23.203 0 -18.9172 1 -18.9172 0 } TexCoordArray 1 Vec2Array 4 { 0.24617 0.98749 0.24623 0.9875 0.30044 0.9947 0.30049 0.99471 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE2004_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_152 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 322.788 0.556821 -517.028 264.431 0.556821 -464.615 322.788 0.556821 -517.028 264.528 22.5817 -464.618 322.885 22.5817 -517.031 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.668201 0.00284362 -0.743975 -0.668201 0.00284362 -0.743975 -0.668201 0.00284362 -0.743975 -0.668201 0.00284362 -0.743975 -0.668201 0.00284362 -0.743975 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.5 0 1.5 0 -0.5 0 1.5 1 -0.5 1 } TexCoordArray 1 Vec2Array 5 { 0.23329 0.67025 0.19838 0.61075 0.23329 0.67025 0.19843 0.61075 0.23334 0.67026 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSIDE_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 351.422 2.91824 -743.089 351.422 13.4861 -766.229 351.422 3.88124 -743.089 351.422 14.4491 -766.229 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.25042 0.9269 0.25042 0.95317 0.25042 0.9269 0.25042 0.95317 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSIDE_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 351.422 13.4861 -766.229 351.422 27.4861 -788.022 351.422 14.4491 -766.229 351.422 28.4491 -788.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.25042 0.95317 0.25042 0.97791 0.25042 0.95317 0.25042 0.97791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSIDE_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 351.425 13.4861 -766.229 351.425 2.91824 -743.089 351.425 13.4861 -766.229 351.425 3.88124 -743.089 351.425 14.4491 -766.229 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.25042 0.95317 0.25042 0.9269 0.25042 0.95317 0.25042 0.9269 0.25042 0.95317 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSIDE_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 351.425 27.4861 -788.022 351.425 13.4861 -766.229 351.425 27.4861 -788.022 351.425 14.4491 -766.229 351.425 28.4491 -788.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.25042 0.97791 0.25042 0.95317 0.25042 0.97791 0.25042 0.95317 0.25042 0.97791 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_129" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 351.422 3.88124 -739.494 351.422 3.88124 -743.089 276.34 3.88124 -739.495 276.34 3.88124 -743.089 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.25042 0.92281 0.25042 0.9269 0.2055 0.92282 0.2055 0.9269 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_96" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 334.291 10.5801 -759.451 334.894 10.5801 -759.451 334.291 2.68324 -759.451 334.894 2.68324 -759.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.31764 0.21876 0.31764 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.24017 0.94547 0.24053 0.94547 0.24017 0.94547 0.24053 0.94547 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_95" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 334.291 2.68324 -758.578 334.894 2.68324 -758.578 334.291 10.0871 -758.578 334.894 10.0871 -758.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.29782 0.78124 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.24017 0.94448 0.24053 0.94448 0.24017 0.94448 0.24053 0.94448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_94" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 334.291 10.5801 -759.451 334.291 2.68324 -759.451 334.291 10.0871 -758.578 334.291 2.68324 -758.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.24017 0.94547 0.24017 0.94547 0.24017 0.94448 0.24017 0.94448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_93" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 334.894 2.68324 -758.578 334.894 2.68324 -759.451 334.894 10.0871 -758.578 334.894 10.5801 -759.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.24053 0.94448 0.24053 0.94547 0.24053 0.94448 0.24053 0.94547 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_92" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 334.291 13.2441 -765.215 334.894 13.2441 -765.215 334.291 2.68324 -765.215 334.894 2.68324 -765.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.4246 0.21876 0.4246 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.24017 0.95202 0.24053 0.95202 0.24017 0.95202 0.24053 0.95202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_91" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 334.291 2.68324 -764.343 334.894 2.68324 -764.343 334.291 12.7511 -764.343 334.894 12.7511 -764.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.40478 0.78124 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.24017 0.95103 0.24053 0.95103 0.24017 0.95103 0.24053 0.95103 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_90" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 334.291 13.2441 -765.215 334.291 2.68324 -765.215 334.291 12.7511 -764.343 334.291 2.68324 -764.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.24017 0.95202 0.24017 0.95202 0.24017 0.95103 0.24017 0.95103 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_89" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 334.894 2.68324 -764.343 334.894 2.68324 -765.215 334.894 12.7511 -764.343 334.894 13.2441 -765.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.24053 0.95103 0.24053 0.95202 0.24053 0.95103 0.24053 0.95202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_88" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 334.291 19.2371 -774.96 334.894 19.2371 -774.96 334.291 2.68324 -774.96 334.894 2.68324 -774.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.66525 0.21876 0.66525 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.24017 0.96308 0.24053 0.96308 0.24017 0.96308 0.24053 0.96308 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_87" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 334.291 2.68324 -774.088 334.894 2.68324 -774.088 334.291 18.7431 -774.088 334.894 18.7431 -774.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.64544 0.78124 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.24017 0.96209 0.24053 0.96209 0.24017 0.96209 0.24053 0.96209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_86" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 334.291 19.2371 -774.96 334.291 2.68324 -774.96 334.291 18.7431 -774.088 334.291 2.68324 -774.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.24017 0.96308 0.24017 0.96308 0.24017 0.96209 0.24017 0.96209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_85" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 334.894 2.68324 -774.088 334.894 2.68324 -774.96 334.894 18.7431 -774.088 334.894 19.2371 -774.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.24053 0.96209 0.24053 0.96308 0.24053 0.96209 0.24053 0.96308 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_84" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 334.478 2.75125 -785.768 334.478 2.75124 -784.686 334.478 2.75125 -785.768 334.478 18.3201 -784.686 334.478 19.0281 -785.768 334.478 19.8991 -784.625 334.478 19.0281 -785.768 334.478 21.4241 -784.413 334.478 21.6421 -785.951 334.478 22.9491 -783.894 334.478 23.4281 -786.186 334.478 24.4461 -782.919 334.478 25.6581 -786.892 334.478 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.24028 0.97535 0.24028 0.97412 0.24028 0.97535 0.24028 0.97412 0.24028 0.97535 0.24028 0.97405 0.24028 0.97535 0.24028 0.97381 0.24028 0.97556 0.24028 0.97322 0.24028 0.97582 0.24028 0.97211 0.24028 0.97663 0.24028 0.97767 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_83" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 335.15 2.75124 -784.685 335.15 2.75125 -785.768 335.15 18.3201 -784.685 335.15 19.0281 -785.768 335.15 19.8991 -784.625 335.15 19.0281 -785.768 335.15 21.4241 -784.413 335.15 21.6421 -785.951 335.15 22.9491 -783.894 335.15 23.4281 -786.186 335.15 24.4461 -782.919 335.15 25.6581 -786.892 335.15 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.24068 0.97412 0.24068 0.97535 0.24068 0.97412 0.24068 0.97535 0.24068 0.97405 0.24068 0.97535 0.24068 0.97381 0.24068 0.97556 0.24068 0.97322 0.24068 0.97582 0.24068 0.97211 0.24068 0.97663 0.24068 0.97767 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 335.15 24.4461 -782.919 334.478 24.4461 -782.919 335.15 22.9491 -783.894 334.478 22.9491 -783.894 335.15 21.4241 -784.413 334.478 21.4241 -784.413 335.15 19.8991 -784.625 334.478 19.8991 -784.625 335.15 18.3201 -784.685 334.478 18.3201 -784.686 335.15 2.75124 -784.685 334.478 2.75124 -784.686 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.54577 0.837935 0 -0.54577 0.837935 0 -0.479473 0.877557 0 -0.404813 0.914399 0 -0.263551 0.964645 0 -0.201862 0.979414 0 -0.10398 0.994579 -0.000519282 -0.0709308 0.997481 -0.00141377 -0.0064629 0.999978 -0.00154398 -0.00186556 0.999997 -0.00154398 0 0.999999 -0.00154398 0 0.999999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.24068 0.97211 0.24028 0.97211 0.24068 0.97322 0.24028 0.97322 0.24068 0.97381 0.24028 0.97381 0.24068 0.97405 0.24028 0.97405 0.24068 0.97412 0.24028 0.97412 0.24068 0.97412 0.24028 0.97412 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_81" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 335.15 2.75125 -785.768 334.478 2.75125 -785.768 335.15 19.0281 -785.768 334.478 19.0281 -785.768 335.15 21.6421 -785.951 334.478 21.6421 -785.951 335.15 23.4281 -786.186 334.478 23.4281 -786.186 335.15 25.6581 -786.892 334.478 25.6581 -786.892 335.15 27.5601 -787.809 334.478 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 -1 0 0 -1 0 -0.00520482 -0.999986 0 -0.0170211 -0.999855 0 -0.0853834 -0.996348 0 -0.10498 -0.994474 0 -0.198643 -0.980072 0 -0.254969 -0.966949 0 -0.343766 -0.939055 0 -0.387972 -0.921671 0 -0.434282 -0.900777 0 -0.434282 -0.900777 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.24068 0.97535 0.24028 0.97535 0.24068 0.97535 0.24028 0.97535 0.24068 0.97556 0.24028 0.97556 0.24068 0.97582 0.24028 0.97582 0.24068 0.97663 0.24028 0.97663 0.24068 0.97767 0.24028 0.97767 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 350.226 10.5801 -759.451 350.829 10.5801 -759.451 350.226 2.68324 -759.451 350.829 2.68324 -759.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.31764 0.00395 0.31764 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2497 0.94547 0.25006 0.94547 0.2497 0.94547 0.25006 0.94547 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 350.226 2.68324 -758.578 350.829 2.68324 -758.578 350.226 10.0871 -758.578 350.829 10.0871 -758.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.29782 0.99606 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.2497 0.94448 0.25006 0.94448 0.2497 0.94448 0.25006 0.94448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 350.226 10.5801 -759.451 350.226 2.68324 -759.451 350.226 10.0871 -758.578 350.226 2.68324 -758.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2497 0.94547 0.2497 0.94547 0.2497 0.94448 0.2497 0.94448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 350.829 2.68324 -758.578 350.829 2.68324 -759.451 350.829 10.0871 -758.578 350.829 10.5801 -759.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.25006 0.94448 0.25006 0.94547 0.25006 0.94448 0.25006 0.94547 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 350.226 13.2441 -765.215 350.829 13.2441 -765.215 350.226 2.68324 -765.215 350.829 2.68324 -765.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.4246 0.00395 0.4246 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2497 0.95202 0.25006 0.95202 0.2497 0.95202 0.25006 0.95202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 350.226 2.68324 -764.343 350.829 2.68324 -764.343 350.226 12.7511 -764.343 350.829 12.7511 -764.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.40478 0.99606 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.2497 0.95103 0.25006 0.95103 0.2497 0.95103 0.25006 0.95103 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 350.226 13.2441 -765.215 350.226 2.68324 -765.215 350.226 12.7511 -764.343 350.226 2.68324 -764.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2497 0.95202 0.2497 0.95202 0.2497 0.95103 0.2497 0.95103 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 350.829 2.68324 -764.343 350.829 2.68324 -765.215 350.829 12.7511 -764.343 350.829 13.2441 -765.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.25006 0.95103 0.25006 0.95202 0.25006 0.95103 0.25006 0.95202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 350.225 19.2371 -774.96 350.829 19.2371 -774.96 350.225 2.68324 -774.96 350.829 2.68324 -774.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.66525 0.00395 0.66525 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2497 0.96308 0.25006 0.96308 0.2497 0.96308 0.25006 0.96308 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 350.226 2.68324 -774.088 350.829 2.68324 -774.088 350.226 18.7431 -774.088 350.829 18.7431 -774.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.64544 0.99606 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.2497 0.96209 0.25006 0.96209 0.2497 0.96209 0.25006 0.96209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 350.225 19.2371 -774.96 350.225 2.68324 -774.96 350.226 18.7431 -774.088 350.226 2.68324 -774.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999999 0 0.0011549 -0.999999 0 0.0011549 -0.999999 0 0.0011549 -0.999999 0 0.0011549 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2497 0.96308 0.2497 0.96308 0.2497 0.96209 0.2497 0.96209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 350.829 2.68324 -774.088 350.829 2.68324 -774.96 350.829 18.7431 -774.088 350.829 19.2371 -774.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.25006 0.96209 0.25006 0.96308 0.25006 0.96209 0.25006 0.96308 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 350.412 2.75125 -785.768 350.412 2.75124 -784.686 350.412 2.75125 -785.768 350.412 18.3201 -784.686 350.412 19.0281 -785.768 350.412 19.8991 -784.625 350.412 19.0281 -785.768 350.412 21.4241 -784.413 350.412 21.6421 -785.951 350.412 22.9491 -783.894 350.412 23.4281 -786.186 350.412 24.4461 -782.919 350.412 25.6581 -786.892 350.412 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.24981 0.97535 0.24981 0.97412 0.24981 0.97535 0.24981 0.97412 0.24981 0.97535 0.24981 0.97405 0.24981 0.97535 0.24981 0.97381 0.24981 0.97556 0.24981 0.97322 0.24981 0.97582 0.24981 0.97211 0.24981 0.97663 0.24981 0.97767 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 351.085 2.75124 -784.686 351.085 2.75125 -785.768 351.085 18.3201 -784.686 351.085 19.0281 -785.768 351.085 19.8991 -784.625 351.085 19.0281 -785.768 351.085 21.4241 -784.413 351.085 21.6421 -785.951 351.085 22.9491 -783.894 351.085 23.4281 -786.186 351.085 24.4461 -782.919 351.085 25.6581 -786.892 351.085 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.25021 0.97412 0.25021 0.97535 0.25021 0.97412 0.25021 0.97535 0.25021 0.97405 0.25021 0.97535 0.25021 0.97381 0.25021 0.97556 0.25021 0.97322 0.25021 0.97582 0.25021 0.97211 0.25021 0.97663 0.25021 0.97767 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 351.085 24.4461 -782.919 350.412 24.4461 -782.919 351.085 22.9491 -783.894 350.412 22.9491 -783.894 351.085 21.4241 -784.413 350.412 21.4241 -784.413 351.085 19.8991 -784.625 350.412 19.8991 -784.625 351.085 18.3201 -784.686 350.412 18.3201 -784.686 351.085 2.75124 -784.686 350.412 2.75124 -784.686 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.54577 0.837935 0 -0.54577 0.837935 0 -0.479473 0.877557 0 -0.404813 0.914399 0 -0.263551 0.964645 0 -0.201862 0.979414 0 -0.104201 0.994556 0 -0.0711507 0.997466 0 -0.00651831 0.999979 0 -0.00186556 0.999998 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.25021 0.97211 0.24981 0.97211 0.25021 0.97322 0.24981 0.97322 0.25021 0.97381 0.24981 0.97381 0.25021 0.97405 0.24981 0.97405 0.25021 0.97412 0.24981 0.97412 0.25021 0.97412 0.24981 0.97412 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 351.085 2.75125 -785.768 350.412 2.75125 -785.768 351.085 19.0281 -785.768 350.412 19.0281 -785.768 351.085 21.6421 -785.951 350.412 21.6421 -785.951 351.085 23.4281 -786.186 350.412 23.4281 -786.186 351.085 25.6581 -786.892 350.412 25.6581 -786.892 351.085 27.5601 -787.809 350.412 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 -1 0 0 -1 0 -0.00520482 -0.999986 0 -0.0170211 -0.999855 0 -0.0853834 -0.996348 0 -0.10498 -0.994474 0 -0.198643 -0.980072 0 -0.254969 -0.966949 0 -0.343766 -0.939055 0 -0.387972 -0.921671 0 -0.434282 -0.900777 0 -0.434282 -0.900777 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.25021 0.97535 0.24981 0.97535 0.25021 0.97535 0.24981 0.97535 0.25021 0.97556 0.24981 0.97556 0.25021 0.97582 0.24981 0.97582 0.25021 0.97663 0.24981 0.97663 0.25021 0.97767 0.24981 0.97767 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 426.477 3.88124 -739.494 426.477 3.88124 -743.089 351.422 3.88124 -739.494 351.422 3.88124 -743.089 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.29532 0.92281 0.29532 0.9269 0.25042 0.92281 0.25042 0.9269 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 352.038 10.5801 -759.451 352.644 10.5801 -759.451 352.038 2.68324 -759.451 352.644 2.68324 -759.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.31764 0.99136 0.31764 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.25078 0.94547 0.25115 0.94547 0.25078 0.94547 0.25115 0.94547 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 352.038 2.68324 -758.578 352.644 2.68324 -758.578 352.038 10.0871 -758.578 352.644 10.0871 -758.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.29782 0.00864 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.25078 0.94448 0.25115 0.94448 0.25078 0.94448 0.25115 0.94448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 352.038 10.5801 -759.451 352.038 2.68324 -759.451 352.038 10.0871 -758.578 352.038 2.68324 -758.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.25078 0.94547 0.25078 0.94547 0.25078 0.94448 0.25078 0.94448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 352.644 2.68324 -758.578 352.644 2.68324 -759.451 352.644 10.0871 -758.578 352.644 10.5801 -759.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.25115 0.94448 0.25115 0.94547 0.25115 0.94448 0.25115 0.94547 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 352.038 13.2441 -765.215 352.644 13.2441 -765.215 352.038 2.68324 -765.215 352.644 2.68324 -765.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.4246 0.99136 0.4246 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.25078 0.95202 0.25115 0.95202 0.25078 0.95202 0.25115 0.95202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 352.038 2.68324 -764.343 352.644 2.68324 -764.343 352.038 12.7511 -764.343 352.644 12.7511 -764.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.40478 0.00864 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.25078 0.95103 0.25115 0.95103 0.25078 0.95103 0.25115 0.95103 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 352.038 13.2441 -765.215 352.038 2.68324 -765.215 352.038 12.7511 -764.343 352.038 2.68324 -764.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.25078 0.95202 0.25078 0.95202 0.25078 0.95103 0.25078 0.95103 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 352.644 2.68324 -764.343 352.644 2.68324 -765.215 352.644 12.7511 -764.343 352.644 13.2441 -765.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.25115 0.95103 0.25115 0.95202 0.25115 0.95103 0.25115 0.95202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 352.038 19.2371 -774.96 352.644 19.2371 -774.96 352.038 2.68324 -774.96 352.644 2.68324 -774.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.66525 0.99136 0.66525 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.25078 0.96308 0.25115 0.96308 0.25078 0.96308 0.25115 0.96308 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 352.038 2.68324 -774.088 352.644 2.68324 -774.088 352.038 18.7431 -774.088 352.644 18.7431 -774.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.64544 0.00864 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.25078 0.96209 0.25115 0.96209 0.25078 0.96209 0.25115 0.96209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 352.038 19.2371 -774.96 352.038 2.68324 -774.96 352.038 18.7431 -774.088 352.038 2.68324 -774.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.25078 0.96308 0.25078 0.96308 0.25078 0.96209 0.25078 0.96209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 352.644 2.68324 -774.088 352.644 2.68324 -774.96 352.644 18.7431 -774.088 352.644 19.2371 -774.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.25115 0.96209 0.25115 0.96308 0.25115 0.96209 0.25115 0.96308 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 352.225 2.75125 -785.768 352.225 2.75124 -784.686 352.225 2.75125 -785.768 352.225 18.3201 -784.686 352.225 19.0281 -785.768 352.225 19.8991 -784.625 352.225 19.0281 -785.768 352.225 21.4241 -784.413 352.225 21.6421 -785.951 352.225 22.9491 -783.894 352.225 23.4281 -786.186 352.225 24.4461 -782.919 352.225 25.6581 -786.892 352.225 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.2509 0.97535 0.2509 0.97412 0.2509 0.97535 0.2509 0.97412 0.2509 0.97535 0.2509 0.97405 0.2509 0.97535 0.2509 0.97381 0.2509 0.97556 0.2509 0.97322 0.2509 0.97582 0.2509 0.97211 0.2509 0.97663 0.2509 0.97767 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 352.899 2.75124 -784.686 352.899 2.75125 -785.768 352.899 18.3201 -784.686 352.899 19.0281 -785.768 352.899 19.8991 -784.625 352.899 19.0281 -785.768 352.899 21.4241 -784.413 352.899 21.6421 -785.951 352.899 22.9491 -783.894 352.899 23.4281 -786.186 352.899 24.4461 -782.919 352.899 25.6581 -786.892 352.899 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.2513 0.97412 0.2513 0.97535 0.2513 0.97412 0.2513 0.97535 0.2513 0.97405 0.2513 0.97535 0.2513 0.97381 0.2513 0.97556 0.2513 0.97322 0.2513 0.97582 0.2513 0.97211 0.2513 0.97663 0.2513 0.97767 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 352.899 24.4461 -782.919 352.225 24.4461 -782.919 352.899 22.9491 -783.894 352.225 22.9491 -783.894 352.899 21.4241 -784.413 352.225 21.4241 -784.413 352.899 19.8991 -784.625 352.225 19.8991 -784.625 352.899 18.3201 -784.686 352.225 18.3201 -784.686 352.899 2.75124 -784.686 352.225 2.75124 -784.686 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.54577 0.837935 0 -0.54577 0.837935 0 -0.479473 0.877557 0 -0.404813 0.914399 0 -0.263551 0.964645 0 -0.201862 0.979414 0 -0.104201 0.994556 0 -0.0711507 0.997466 0 -0.00651831 0.999979 0 -0.00186556 0.999998 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.2513 0.97211 0.2509 0.97211 0.2513 0.97322 0.2509 0.97322 0.2513 0.97381 0.2509 0.97381 0.2513 0.97405 0.2509 0.97405 0.2513 0.97412 0.2509 0.97412 0.2513 0.97412 0.2509 0.97412 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 352.899 2.75125 -785.768 352.225 2.75125 -785.768 352.899 19.0281 -785.768 352.225 19.0281 -785.768 352.899 21.6421 -785.951 352.225 21.6421 -785.951 352.899 23.4281 -786.186 352.225 23.4281 -786.186 352.899 25.6581 -786.892 352.225 25.6581 -786.892 352.899 27.5601 -787.809 352.225 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 -1 0 0 -1 0 -0.00520482 -0.999987 0 -0.0170211 -0.999855 0 -0.0853834 -0.996348 0 -0.10498 -0.994474 0 -0.198643 -0.980072 0 -0.254969 -0.966949 0 -0.343766 -0.939055 0 -0.387972 -0.921671 0 -0.434282 -0.900777 0 -0.434282 -0.900777 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.2513 0.97535 0.2509 0.97535 0.2513 0.97535 0.2509 0.97535 0.2513 0.97556 0.2509 0.97556 0.2513 0.97582 0.2509 0.97582 0.2513 0.97663 0.2509 0.97663 0.2513 0.97767 0.2509 0.97767 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043MAINSTAND1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 426.477 2.91824 -739.494 426.477 3.88124 -739.494 351.424 2.91824 -739.495 351.424 3.88124 -739.495 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -6.50578e-06 0 1 -6.50578e-06 0 1 -6.50578e-06 0 1 -6.50578e-06 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.5 1 -1.5 0 2.5 1 2.5 0 } TexCoordArray 1 Vec2Array 4 { 0.29532 0.92281 0.29532 0.92281 0.25042 0.92282 0.25042 0.92282 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043MAINSTAND1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 351.424 2.91824 -739.495 351.424 3.88124 -739.495 276.34 2.91824 -739.495 276.34 3.88124 -739.495 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.5 1 -1.5 0 2.5 1 2.5 0 } TexCoordArray 1 Vec2Array 4 { 0.25042 0.92282 0.25042 0.92282 0.2055 0.92282 0.2055 0.92282 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 426.477 3.88124 -743.089 426.477 6.61024 -743.089 351.422 3.88124 -743.089 351.422 6.61024 -743.089 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 0 0 1 20 0 20 } TexCoordArray 1 Vec2Array 4 { 0.29532 0.9269 0.29532 0.9269 0.25042 0.9269 0.25042 0.9269 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 351.428 31.1821 -788.022 351.425 28.4491 -788.022 351.428 31.1821 -788.022 426.477 28.4491 -788.022 426.477 31.1821 -788.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -9 1 -9 0 -9 1 11 0 11 } TexCoordArray 1 Vec2Array 5 { 0.25042 0.97791 0.25042 0.97791 0.25042 0.97791 0.29532 0.97791 0.29532 0.97791 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 426.477 3.88124 -739.494 426.477 6.60623 -739.494 351.425 3.88124 -739.495 351.425 6.60623 -739.494 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1.30118e-05 0 1 -6.50591e-06 -0.000179186 1 -6.50591e-06 -0.000179186 1 0 -0.000358373 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00999 0.00051 0.00999 0.99949 19.99 0.0005 19.99 } TexCoordArray 1 Vec2Array 4 { 0.29532 0.92281 0.29532 0.92281 0.25042 0.92282 0.25042 0.92281 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 351.425 6.60623 -739.494 351.425 3.88124 -739.495 351.425 6.60623 -739.494 351.422 3.88124 -743.089 351.422 6.61024 -743.089 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 1.50497e-07 -0.000840507 1 3.01256e-07 -0.000840621 1 1.50497e-07 -0.000840507 1 1.50497e-07 -0.000840507 1 0 -0.000840393 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.25042 0.92281 0.25042 0.92282 0.25042 0.92281 0.25042 0.9269 0.25042 0.9269 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 351.422 17.1831 -766.229 351.422 14.4491 -766.229 351.422 17.1831 -766.229 351.422 28.4491 -788.022 351.422 31.1821 -788.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.25042 0.95317 0.25042 0.95317 0.25042 0.95317 0.25042 0.97791 0.25042 0.97791 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 351.422 3.88124 -739.494 351.422 6.60623 -739.494 276.34 3.88124 -739.495 276.34 6.60623 -739.494 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -6.50326e-06 0 1 -3.25163e-06 -8.95932e-05 1 -3.25163e-06 -8.95932e-05 1 0 -0.000179186 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00999 0.00051 0.00999 0.99949 19.99 0.0005 19.99 } TexCoordArray 1 Vec2Array 4 { 0.25042 0.92281 0.25042 0.92281 0.2055 0.92282 0.2055 0.92281 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 351.422 6.61024 -743.089 351.422 6.60623 -739.494 351.422 3.88124 -743.089 351.422 3.88124 -739.494 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.00218 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.25042 0.9269 0.25042 0.92281 0.25042 0.9269 0.25042 0.92281 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 351.422 6.61024 -743.089 351.422 3.88124 -743.089 351.422 6.61024 -743.089 351.422 14.4491 -766.229 351.422 17.1831 -766.229 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.25042 0.9269 0.25042 0.9269 0.25042 0.9269 0.25042 0.95317 0.25042 0.95317 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 276.341 6.61024 -743.089 276.34 3.88124 -743.089 276.341 6.61024 -743.089 351.422 3.88124 -743.089 351.422 6.61024 -743.089 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 20 1 20 0 20 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.2055 0.9269 0.2055 0.9269 0.2055 0.9269 0.25042 0.9269 0.25042 0.9269 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 351.422 28.4491 -788.022 351.422 31.1821 -788.022 276.403 28.4491 -788.022 276.403 31.1821 -788.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 11 0 11 1 -9 0 -9 } TexCoordArray 1 Vec2Array 4 { 0.25042 0.97791 0.25042 0.97791 0.20554 0.97791 0.20554 0.97791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0127FLATCROWDS9_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 276.34 28.4491 -788.022 276.34 14.4491 -766.229 276.34 28.4491 -788.022 351.422 14.4491 -766.229 351.422 28.4491 -788.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.841351 0.54049 0 0.841351 0.54049 0 0.841351 0.54049 0 0.841351 0.54049 0 0.841351 0.54049 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3 0 3 1 3 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.2055 0.97791 0.2055 0.95317 0.2055 0.97791 0.25042 0.95317 0.25042 0.97791 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0127FLATCROWDS9_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 276.34 14.4491 -766.229 276.34 3.88124 -743.089 276.34 14.4491 -766.229 351.422 3.88124 -743.089 351.422 14.4491 -766.229 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.909629 0.415422 0 0.909629 0.415422 0 0.909629 0.415422 0 0.909629 0.415422 0 0.909629 0.415422 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3 0 3 1 3 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.2055 0.95317 0.2055 0.9269 0.2055 0.95317 0.25042 0.9269 0.25042 0.95317 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0127FLATCROWDS9_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 351.422 28.4491 -788.022 351.422 14.4491 -766.229 351.422 28.4491 -788.022 426.477 14.4491 -766.229 426.477 28.4491 -788.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.841351 0.54049 0 0.841351 0.54049 0 0.841351 0.54049 0 0.841351 0.54049 0 0.841351 0.54049 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3 0 3 1 3 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.25042 0.97791 0.25042 0.95317 0.25042 0.97791 0.29532 0.95317 0.29532 0.97791 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0127FLATCROWDS9_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 351.422 14.4491 -766.229 351.422 3.88124 -743.089 351.422 14.4491 -766.229 426.477 3.88124 -743.089 426.477 14.4491 -766.229 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.909629 0.415422 0 0.909629 0.415422 0 0.909629 0.415422 0 0.909629 0.415422 0 0.909629 0.415422 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 3 0 3 1 3 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.25042 0.95317 0.25042 0.9269 0.25042 0.95317 0.29532 0.9269 0.29532 0.95317 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0375CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 349.494 8.03423 -752.499 349.494 10.7401 -752.499 327.813 8.03423 -752.356 327.813 10.7401 -752.356 349.422 4.02724 -743.714 349.422 6.73424 -743.714 327.966 4.02724 -743.574 327.966 6.73424 -743.574 349.699 21.9381 -777.637 349.699 24.6441 -777.637 327.376 21.9381 -777.488 327.376 24.6441 -777.488 349.622 15.8491 -768.338 349.622 18.5551 -768.338 327.538 15.8491 -768.192 327.538 18.5551 -768.192 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.00659574 0 0.999978 0.00659574 0 0.999978 0.00659574 0 0.999978 0.00659574 0 0.999978 0.00652553 0 0.999979 0.00652553 0 0.999979 0.00652553 0 0.999979 0.00652553 0 0.999979 0.00667399 0 0.999978 0.00667399 0 0.999978 0.00667399 0 0.999978 0.00667399 0 0.999978 0.0066108 0 0.999978 0.0066108 0 0.999978 0.0066108 0 0.999978 0.0066108 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.24926 0.93758 0.24926 0.93758 0.23629 0.93742 0.23629 0.93742 0.24922 0.92761 0.24922 0.92761 0.23638 0.92745 0.23638 0.92745 0.24939 0.96612 0.24939 0.96612 0.23603 0.96595 0.23603 0.96595 0.24934 0.95556 0.24934 0.95556 0.23613 0.9554 0.23613 0.9554 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0375ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 349.671 27.4651 -786.288 349.671 30.1721 -786.288 327.433 27.4651 -786.14 327.433 30.1721 -786.14 349.519 9.37724 -755.607 349.519 12.0841 -755.607 327.76 9.37724 -755.464 327.76 12.0841 -755.464 349.443 5.23524 -746.347 349.443 7.94224 -746.347 327.92 5.23524 -746.206 327.92 7.94224 -746.206 349.671 19.7721 -774.325 349.671 22.4781 -774.325 327.433 19.7721 -774.178 327.433 22.4781 -774.178 349.596 13.9841 -764.982 349.596 16.6901 -764.982 327.595 13.9841 -764.837 327.595 16.6901 -764.837 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.00665559 0 0.999978 0.00665559 0 0.999978 0.00665559 0 0.999978 0.00665559 0 0.999978 0.00656929 0 0.999978 0.00656929 0 0.999978 0.00656929 0 0.999978 0.00656929 0 0.999978 0.00655341 0 0.999978 0.00655341 0 0.999978 0.00655341 0 0.999978 0.00655341 0 0.999978 0.00660893 0 0.999978 0.00660893 0 0.999978 0.00660893 0 0.999978 0.00660893 0 0.999978 0.00658858 0 0.999978 0.00658858 0 0.999978 0.00658858 0 0.999978 0.00658858 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.24937 0.97594 0.24937 0.97594 0.23607 0.97577 0.23607 0.97577 0.24928 0.94111 0.24928 0.94111 0.23626 0.94095 0.23626 0.94095 0.24923 0.9306 0.24923 0.9306 0.23636 0.93043 0.23636 0.93043 0.24937 0.96236 0.24937 0.96236 0.23607 0.96219 0.23607 0.96219 0.24932 0.95175 0.24932 0.95175 0.23616 0.95159 0.23616 0.95159 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0375ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 349.646 25.4691 -783.177 349.646 28.1761 -783.177 327.489 25.4691 -783.031 327.489 28.1761 -783.031 349.546 11.0791 -758.919 349.546 13.7861 -758.919 327.701 11.0791 -758.775 327.701 13.7861 -758.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.00658903 0 0.999978 0.00658903 0 0.999978 0.00658903 0 0.999978 0.00658903 0 0.999978 0.00659093 0 0.999978 0.00659093 0 0.999978 0.00659093 0 0.999978 0.00659093 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.24935 0.97241 0.24935 0.97241 0.2361 0.97224 0.2361 0.97224 0.24929 0.94487 0.24929 0.94487 0.23623 0.9447 0.23623 0.9447 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0374CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 324.285 25.4691 -783.177 324.285 28.1761 -783.177 302.127 25.4691 -783.031 302.127 28.1761 -783.031 324.109 6.97823 -749.62 324.109 9.68523 -749.62 302.503 6.97823 -749.479 302.503 9.68523 -749.479 324.285 17.7761 -771.216 324.285 20.4821 -771.216 302.127 17.7761 -771.069 302.127 20.4821 -771.069 324.213 12.5981 -762.35 324.213 15.3041 -762.35 302.281 12.5981 -762.206 302.281 15.3041 -762.206 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.00658873 0 0.999978 0.00658873 0 0.999978 0.00658873 0 0.999978 0.00658873 0 0.999978 0.00652542 0 0.999979 0.00652542 0 0.999979 0.00652542 0 0.999979 0.00652542 0 0.999979 0.0066328 0 0.999978 0.0066328 0 0.999978 0.0066328 0 0.999978 0.0066328 0 0.999978 0.00656756 0 0.999978 0.00656756 0 0.999978 0.00656756 0 0.999978 0.00656756 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.23418 0.97241 0.23418 0.97241 0.22093 0.97224 0.22093 0.97224 0.23408 0.93431 0.23408 0.93431 0.22115 0.93415 0.22115 0.93415 0.23418 0.95883 0.23418 0.95883 0.22093 0.95866 0.22093 0.95866 0.23414 0.94876 0.23414 0.94876 0.22102 0.9486 0.22102 0.9486 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0374ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 324.261 23.5421 -780.301 324.261 26.2491 -780.301 302.177 23.5421 -780.154 302.177 26.2491 -780.154 324.185 11.0791 -758.919 324.185 13.7861 -758.919 302.34 11.0791 -758.775 302.34 13.7861 -758.775 324.132 8.03423 -752.499 324.132 10.7401 -752.499 302.453 8.03423 -752.356 302.453 10.7401 -752.356 324.261 15.8491 -768.338 324.261 18.5551 -768.338 302.177 15.8491 -768.192 302.177 18.5551 -768.192 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.00665778 0 0.999978 0.00665778 0 0.999978 0.00665778 0 0.999978 0.00665778 0 0.999978 0.00659093 0 0.999978 0.00659093 0 0.999978 0.00659093 0 0.999978 0.00659093 0 0.999978 0.00659634 0 0.999978 0.00659634 0 0.999978 0.00659634 0 0.999978 0.00659634 0 0.999978 0.0066108 0 0.999978 0.0066108 0 0.999978 0.0066108 0 0.999978 0.0066108 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.23417 0.96914 0.23417 0.96914 0.22096 0.96898 0.22096 0.96898 0.23412 0.94487 0.23412 0.94487 0.22105 0.9447 0.22105 0.9447 0.23409 0.93758 0.23409 0.93758 0.22112 0.93742 0.22112 0.93742 0.23417 0.95556 0.23417 0.95556 0.22096 0.9554 0.22096 0.9554 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0374ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 324.31 27.4651 -786.288 324.31 30.1721 -786.288 302.073 27.4651 -786.14 302.073 30.1721 -786.14 324.159 9.37724 -755.607 324.159 12.0841 -755.607 302.397 9.37724 -755.464 302.397 12.0841 -755.464 324.083 5.23524 -746.347 324.083 7.94224 -746.347 302.559 5.23524 -746.206 302.559 7.94224 -746.206 324.337 21.9381 -777.637 324.337 24.6441 -777.637 302.015 21.9381 -777.488 302.015 24.6441 -777.488 324.234 13.9841 -764.982 324.234 16.6901 -764.982 302.235 13.9841 -764.837 302.235 16.6901 -764.837 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.00665589 0 0.999978 0.00665589 0 0.999978 0.00665589 0 0.999978 0.00665589 0 0.999978 0.00656839 0 0.999978 0.00656839 0 0.999978 0.00656839 0 0.999978 0.00656839 0 0.999978 0.00655312 0 0.999979 0.00655312 0 0.999979 0.00655312 0 0.999979 0.00655312 0 0.999979 0.00667429 0 0.999978 0.00667429 0 0.999978 0.00667429 0 0.999978 0.00667429 0 0.999978 0.00658918 0 0.999978 0.00658918 0 0.999978 0.00658918 0 0.999978 0.00658918 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.2342 0.97594 0.2342 0.97594 0.22089 0.97577 0.22089 0.97577 0.23411 0.94111 0.23411 0.94111 0.22109 0.94095 0.22109 0.94095 0.23406 0.9306 0.23406 0.9306 0.22118 0.93043 0.22118 0.93043 0.23421 0.96612 0.23421 0.96612 0.22086 0.96595 0.22086 0.96595 0.23415 0.95175 0.23415 0.95175 0.22099 0.95159 0.22099 0.95159 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0374ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 324.061 4.02724 -743.714 324.061 6.73424 -743.714 302.606 4.02724 -743.574 302.606 6.73424 -743.574 324.31 19.7721 -774.325 324.31 22.4781 -774.325 302.073 19.7721 -774.178 302.073 22.4781 -774.178 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.00652583 0 0.999979 0.00652583 0 0.999979 0.00652583 0 0.999979 0.00652583 0 0.999979 0.00660923 0 0.999978 0.00660923 0 0.999978 0.00660923 0 0.999978 0.00660923 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.23405 0.92761 0.23405 0.92761 0.22121 0.92745 0.22121 0.92745 0.2342 0.96236 0.2342 0.96236 0.22089 0.96219 0.22089 0.96219 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20063" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 DrawArrays TRIANGLE_STRIP 9 13 } VertexArray Vec3Array 22 { 460.734 1.47391 -746.64 438.763 1.47391 -731.64 460.734 1.47391 -746.64 447.721 1.47391 -731.64 349.178 1.47391 -731.64 358.137 1.47391 -731.64 354.395 1.47391 -746.64 367.095 1.47391 -731.64 376.053 1.47391 -731.64 376.053 1.47391 -731.64 385.012 1.47391 -731.64 407.653 3.00003 -779.64 393.97 1.47391 -731.64 407.653 3.00003 -779.64 402.929 1.47391 -731.64 407.653 3.00003 -779.64 411.887 1.47391 -731.64 407.653 3.00003 -779.64 420.846 1.47391 -731.64 407.653 3.00003 -779.64 429.804 1.47391 -731.64 438.763 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 22 { 0 1 6.35783e-08 0 0.999707 0.0242177 0 1 6.35783e-08 0 1 6.35783e-08 0 1 6.35783e-08 0 1 6.35783e-08 0 1 6.35783e-08 0 1 6.35783e-08 0 0.999707 0.0242177 0 0.999707 0.0242177 0 0.999495 0.0317782 0 0.999495 0.0317782 0 0.999495 0.0317782 0 0.999495 0.0317782 0 0.999495 0.0317782 0 0.999495 0.0317782 0 0.999495 0.0317781 0 0.999495 0.0317782 0 0.999495 0.0317782 0 0.999495 0.0317782 0 0.999495 0.0317782 0 0.999707 0.0242177 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 22 { 6.56205 57.6439 3.49447 58.2223 6.56205 57.6439 4.23772 57.479 -3.93858 65.6553 -3.19524 64.912 -2.26111 66.467 -2.45197 64.1687 -1.7087 63.4254 -1.7087 63.4254 -0.96536 62.6821 4.89588 64.7862 -0.22209 61.9388 4.89588 64.7862 0.52126 61.1955 4.89588 64.7862 1.26451 60.4522 4.89588 64.7862 2.00786 59.7089 4.89588 64.7862 2.75113 58.9656 3.49447 58.2223 } TexCoordArray 1 Vec2Array 22 { 0.31581 0.93093 0.30267 0.9139 0.31581 0.93093 0.30803 0.9139 0.24907 0.9139 0.25443 0.9139 0.25219 0.93093 0.25979 0.9139 0.26515 0.9139 0.26515 0.9139 0.27051 0.9139 0.28406 0.96839 0.27587 0.9139 0.28406 0.96839 0.28123 0.9139 0.28406 0.96839 0.28659 0.9139 0.28406 0.96839 0.29195 0.9139 0.28406 0.96839 0.29731 0.9139 0.30267 0.9139 } TexCoordArray 2 Vec2Array 22 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 22 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20010_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_45 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_46 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 326.577 0.211638 -346.565 344.151 0.211638 -346.673 328.975 1.4739 -448.859 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 7.62027e-05 0.999924 0.0123404 7.62027e-05 0.999924 0.0123404 7.62027e-05 0.999924 0.0123404 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { -201.485 10.1305 -195.181 10.1694 -200.625 46.8245 } TexCoordArray 1 Vec2Array 3 { 0.23555 0.47673 0.24607 0.47685 0.23699 0.59286 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN243_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS245_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 340.22 1.47391 -711.44 331.886 1.4488 -711.44 340.22 1.47391 -711.44 331.886 1.4488 -700.107 340.22 1.47391 -699.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00301294 0.999995 0 -0.00301294 0.999995 0 -0.00301294 0.999995 0 -0.00301294 0.999995 0 -0.00301294 0.999996 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.88313 1 0.11687 1 0.88313 1 0.11687 0 0.88313 0 } TexCoordArray 1 Vec2Array 5 { 0.24371 0.89097 0.23873 0.89097 0.24371 0.89097 0.23873 0.8781 0.24371 0.87734 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS245_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 331.886 1.4488 -711.44 323.553 1.38151 -711.44 331.886 1.4488 -711.44 323.553 1.38151 -700.773 331.886 1.4488 -700.107 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00807489 0.999967 0 -0.00807489 0.999967 0 -0.00807489 0.999967 0 -0.00807489 0.999967 0 -0.00807489 0.999967 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.88313 1 0.11687 1 0.88313 1 0.11687 0 0.88313 0 } TexCoordArray 1 Vec2Array 5 { 0.23873 0.89097 0.23374 0.89097 0.23873 0.89097 0.23374 0.87886 0.23873 0.8781 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS245_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 323.553 1.38151 -711.44 315.22 1.28409 -711.44 323.553 1.38151 -711.44 315.22 1.28409 -701.44 323.553 1.38151 -700.773 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0116901 0.999932 0 -0.0116901 0.999932 0 -0.0116901 0.999932 0 -0.0116901 0.999932 0 -0.0116901 0.999932 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.88313 1 0.11687 1 0.88313 1 0.11687 0 0.88313 0 } TexCoordArray 1 Vec2Array 5 { 0.23374 0.89097 0.22876 0.89097 0.23374 0.89097 0.22876 0.87961 0.23374 0.87886 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS241_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 358.137 1.47391 -699.44 367.095 1.47391 -699.44 358.137 1.47391 -711.44 367.095 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.25443 0.87734 0.25979 0.87734 0.25443 0.89097 0.25979 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS241_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 349.178 1.47391 -699.44 358.137 1.47391 -699.44 349.178 1.47391 -711.44 358.137 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.24907 0.87734 0.25443 0.87734 0.24907 0.89097 0.25443 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS241_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 340.22 1.47391 -699.44 349.178 1.47391 -699.44 340.22 1.47391 -711.44 349.178 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.24371 0.87734 0.24907 0.87734 0.24371 0.89097 0.24907 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN243" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 306.886 1.77923 -731.64 306.886 1.16859 -713.44 315.22 1.66373 -731.64 315.22 1.28409 -713.44 323.553 1.56631 -731.64 323.553 1.38151 -713.44 331.886 1.49902 -731.64 331.886 1.4488 -713.44 340.22 1.47391 -731.64 340.22 1.47391 -713.44 349.178 1.47391 -731.64 349.178 1.47391 -713.44 358.137 1.47391 -731.64 358.137 1.47391 -713.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0138497 0.999342 0.0335296 0 0.99963 0.0271955 0.00389539 0.999678 0.0250822 -0.00461925 0.99984 0.0172883 0.00269145 0.999902 0.0137211 -0.00389682 0.999963 0.00768878 0.00100438 0.999986 0.00522405 -0.00269148 0.999995 0.00183956 0 1 0.000897435 -0.00095657 1 5.23879e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 131.332 0 131.332 1.21333 130.777 0 130.777 1.21333 130.221 0 130.221 1.21333 129.666 0 129.666 1.21333 129.11 0 129.11 1.21333 128.513 0 128.513 1.21333 127.916 0 127.916 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.22377 0.9139 0.22377 0.89324 0.22876 0.9139 0.22876 0.89324 0.23374 0.9139 0.23374 0.89324 0.23873 0.9139 0.23873 0.89324 0.24371 0.9139 0.24371 0.89324 0.24907 0.9139 0.24907 0.89324 0.25443 0.9139 0.25443 0.89324 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN24_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN24_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 64 Group { DataVariance STATIC name "CUBE_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_153 DataVariance STATIC file "lap-tower.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_154 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1291.23 6.61163 -36.694 1291.23 0.61163 -36.694 1288.43 6.61163 -36.694 1288.43 0.61163 -36.694 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.375 0.55469 0.375 0 1 0.55469 1 0 } TexCoordArray 1 Vec2Array 4 { 0.81264 0.12494 0.81264 0.12494 0.81097 0.12494 0.81097 0.12494 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_153 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_154 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1288.57 6.61163 -36.551 1291.09 6.61163 -36.551 1288.57 6.61163 -36.551 1291.23 6.61163 -36.694 1288.43 6.61163 -36.694 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.375 0 1 0 0.375 0 1 0.47852 0.375 0.47852 } TexCoordArray 1 Vec2Array 5 { 0.81105 0.12477 0.81256 0.12477 0.81105 0.12477 0.81264 0.12494 0.81097 0.12494 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_153 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_154 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1288.43 6.61163 -33.894 1288.43 0.61163 -33.894 1291.23 6.61163 -33.894 1291.23 0.61163 -33.894 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.375 0.55469 0.375 0 1 0.55469 1 0 } TexCoordArray 1 Vec2Array 4 { 0.81097 0.12176 0.81097 0.12176 0.81264 0.12176 0.81264 0.12176 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_153 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_154 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1288.43 6.61163 -33.894 1291.23 6.61163 -33.894 1288.57 6.61163 -34.031 1291.09 6.61163 -34.031 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0.47852 0.375 0.47852 1 0 0.375 0 } TexCoordArray 1 Vec2Array 4 { 0.81097 0.12176 0.81264 0.12176 0.81105 0.12191 0.81256 0.12191 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_153 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_154 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1291.09 6.61163 -36.551 1291.09 6.61163 -34.031 1291.09 6.61163 -36.551 1291.23 6.61163 -33.894 1291.23 6.61163 -36.694 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.375 0 1 0 0.375 0 1 0.47852 0.375 0.47852 } TexCoordArray 1 Vec2Array 5 { 0.81256 0.12477 0.81256 0.12191 0.81256 0.12477 0.81264 0.12176 0.81264 0.12494 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_153 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_154 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1291.23 0.61163 -36.694 1291.23 6.61163 -36.694 1291.23 0.61163 -33.894 1291.23 6.61163 -33.894 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 0.55469 0.375 0 0.375 0.55469 } TexCoordArray 1 Vec2Array 4 { 0.81264 0.12494 0.81264 0.12494 0.81264 0.12176 0.81264 0.12176 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_153 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_154 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1288.43 0.61163 -33.894 1288.43 6.61163 -33.894 1288.43 0.61163 -33.894 1288.43 6.61163 -36.694 1288.43 0.61163 -36.694 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 0.55469 1 0 0.375 0.55469 0.375 0 } TexCoordArray 1 Vec2Array 5 { 0.81097 0.12176 0.81097 0.12176 0.81097 0.12176 0.81097 0.12494 0.81097 0.12494 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_153 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_154 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1288.43 6.61163 -33.894 1288.57 6.61163 -34.031 1288.43 6.61163 -33.894 1288.57 6.61163 -36.551 1288.43 6.61163 -36.694 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.375 0.47852 0.375 0 0.375 0.47852 1 0 1 0.47852 } TexCoordArray 1 Vec2Array 5 { 0.81097 0.12176 0.81105 0.12191 0.81097 0.12176 0.81105 0.12477 0.81097 0.12494 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_153 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_154 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1291.09 6.61163 -34.031 1291.09 15.6116 -34.031 1291.09 6.61163 -34.031 1288.57 15.6116 -34.031 1288.57 6.61163 -34.031 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.25 0 0.25 1 0.25 0 0 1 0 0 } TexCoordArray 1 Vec2Array 5 { 0.81256 0.12191 0.81256 0.12191 0.81256 0.12191 0.81105 0.12191 0.81105 0.12191 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_153 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_154 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1291.09 6.61163 -36.551 1291.09 15.6116 -36.551 1291.09 6.61163 -36.551 1291.09 15.6116 -34.031 1291.09 6.61163 -34.031 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.25 0 0.25 1 0.25 0 0 1 0 0 } TexCoordArray 1 Vec2Array 5 { 0.81256 0.12477 0.81256 0.12477 0.81256 0.12477 0.81256 0.12191 0.81256 0.12191 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_153 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_154 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1288.57 6.61163 -36.551 1288.57 15.6116 -36.551 1288.57 6.61163 -36.551 1291.09 15.6116 -36.551 1291.09 6.61163 -36.551 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.25 0 0.25 1 0.25 0 0 1 0 0 } TexCoordArray 1 Vec2Array 5 { 0.81105 0.12477 0.81105 0.12477 0.81105 0.12477 0.81256 0.12477 0.81256 0.12477 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_153 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_154 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1288.57 6.61163 -34.031 1288.57 15.6116 -34.031 1288.57 6.61163 -34.031 1288.57 15.6116 -36.551 1288.57 6.61163 -36.551 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.25 0 0.25 1 0.25 0 0 1 0 0 } TexCoordArray 1 Vec2Array 5 { 0.81105 0.12191 0.81105 0.12191 0.81105 0.12191 0.81105 0.12477 0.81105 0.12477 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_153 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_154 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1288.57 15.6116 -34.031 1287.69 15.6116 -33.149 1288.57 15.6116 -36.551 1287.69 15.6116 -37.433 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.89844 0.00395 0.89844 0.54292 0.35156 0.00395 0.35156 0.54292 } TexCoordArray 1 Vec2Array 4 { 0.81105 0.12191 0.81052 0.12091 0.81105 0.12477 0.81052 0.12577 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_153 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_154 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1288.57 15.6116 -36.551 1287.69 15.6116 -37.433 1288.57 15.6116 -36.551 1291.97 15.6116 -37.433 1291.09 15.6116 -36.551 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.89844 0.00395 0.89844 0.54292 0.89844 0.00395 0.35156 0.54292 0.35156 0.00395 } TexCoordArray 1 Vec2Array 5 { 0.81105 0.12477 0.81052 0.12577 0.81105 0.12477 0.81309 0.12577 0.81256 0.12477 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_153 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_154 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1291.09 15.6116 -34.031 1291.09 15.6116 -36.551 1291.97 15.6116 -33.149 1291.97 15.6116 -37.433 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.35551 0 0.89449 0 0.35551 0.54688 0.89449 0.54688 } TexCoordArray 1 Vec2Array 4 { 0.81256 0.12191 0.81256 0.12477 0.81309 0.12091 0.81309 0.12577 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_153 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_154 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1291.09 15.6116 -34.031 1291.97 15.6116 -33.149 1288.57 15.6116 -34.031 1287.69 15.6116 -33.149 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.89844 0.00395 0.89844 0.54292 0.35156 0.00395 0.35156 0.54292 } TexCoordArray 1 Vec2Array 4 { 0.81256 0.12191 0.81309 0.12091 0.81105 0.12191 0.81052 0.12091 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_153 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_154 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1291.97 15.6116 -33.149 1291.97 18.6116 -33.149 1291.97 15.6116 -33.149 1287.69 18.6116 -33.149 1287.69 15.6116 -33.149 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0.5625 1 1 1 0.5625 0.25 1 0.25 0.5625 } TexCoordArray 1 Vec2Array 5 { 0.81309 0.12091 0.81309 0.12091 0.81309 0.12091 0.81052 0.12091 0.81052 0.12091 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_153 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_154 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1291.97 15.6116 -37.433 1291.97 18.6116 -37.433 1291.97 15.6116 -37.433 1291.97 18.6116 -33.149 1291.97 15.6116 -33.149 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0.5625 1 1 1 0.5625 0.25 1 0.25 0.5625 } TexCoordArray 1 Vec2Array 5 { 0.81309 0.12577 0.81309 0.12577 0.81309 0.12577 0.81309 0.12091 0.81309 0.12091 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_153 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_154 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1287.69 15.6116 -37.433 1287.69 18.6116 -37.433 1287.69 15.6116 -37.433 1291.97 18.6116 -37.433 1291.97 15.6116 -37.433 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0.5625 1 1 1 0.5625 0.25 1 0.25 0.5625 } TexCoordArray 1 Vec2Array 5 { 0.81052 0.12577 0.81052 0.12577 0.81052 0.12577 0.81309 0.12577 0.81309 0.12577 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_153 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_154 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1287.69 15.6116 -33.149 1287.69 18.6116 -33.149 1287.69 15.6116 -33.149 1287.69 18.6116 -37.433 1287.69 15.6116 -37.433 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0.5625 1 1 1 0.5625 0.25 1 0.25 0.5625 } TexCoordArray 1 Vec2Array 5 { 0.81052 0.12091 0.81052 0.12091 0.81052 0.12091 0.81052 0.12577 0.81052 0.12577 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CUBE_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_153 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_154 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1287.69 18.6116 -37.433 1287.69 18.6116 -33.149 1287.69 18.6116 -37.433 1291.97 18.6116 -33.149 1291.97 18.6116 -37.433 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.53108 0.56072 0.53108 0.54085 0.53108 0.56072 0.55095 0.54085 0.55095 0.56072 } TexCoordArray 1 Vec2Array 5 { 0.81052 0.12577 0.81052 0.12091 0.81052 0.12577 0.81309 0.12091 0.81309 0.12577 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1321.32 0.616619 -23.3667 1320.91 0.616619 -25.3248 1313.03 0.651794 -21.7918 1312.69 0.651794 -23.7627 1304.7 0.682213 -20.5008 1304.42 0.682213 -22.4821 1296.32 0.707146 -19.4951 1296.12 0.707146 -21.4846 1287.92 0.725861 -18.7759 1287.78 0.725861 -20.7712 1279.49 0.737626 -18.344 1279.43 0.737626 -20.3429 1271.06 0.741711 -18.2 1271.06 0.741711 -20.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00408078 0.999991 -0.000854277 0.00411188 0.999991 -0.00078491 0.0039264 0.999992 -0.000727724 0.00376589 0.999993 -0.000612367 0.00335981 0.999994 -0.000511801 0.00316388 0.999995 -0.000406801 0.00270029 0.999996 -0.000311309 0.00246836 0.999997 -0.000225565 0.00194247 0.999998 -0.000158681 0.00167535 0.999999 -9.87882e-05 0.00109316 0.999999 -5.14752e-05 0.000792051 1 -1.88807e-05 0.000486188 1 -7.2871e-06 0.000488053 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 50.4951 0 50.4951 1 48.7459 0 48.7459 1 46.9967 0 46.9967 1 45.2475 0 45.2475 1 43.4984 0 43.4984 1 41.7492 0 41.7492 1 40 0 40 1 } TexCoordArray 1 Vec2Array 14 { 0.83064 0.10981 0.8304 0.11203 0.82569 0.10802 0.82548 0.11026 0.8207 0.10655 0.82053 0.1088 0.81569 0.10541 0.81557 0.10767 0.81066 0.10459 0.81058 0.10686 0.80562 0.1041 0.80558 0.10637 0.80058 0.10394 0.80058 0.10621 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1295.31 0.707146 -29.3561 1295.31 1.70714 -29.3561 1287.23 0.725861 -28.861 1287.23 1.72586 -28.861 1279.14 0.737626 -28.6424 1279.14 1.73763 -28.6424 1271.06 0.741711 -28.7 1271.06 1.74171 -28.7 1262.73 0.766819 -29.1444 1262.73 1.76682 -29.1444 1254.39 0.834111 -29.5889 1254.39 1.83411 -29.5889 1246.06 0.931532 -30.0333 1246.06 1.93153 -30.0333 1237.73 1.04703 -30.4778 1237.73 2.04703 -30.4778 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.0611595 0 0.998128 0.0611595 0 0.998128 0.0497853 0 0.99876 0.0384011 0 0.999262 0.0156452 0 0.999878 0.00426389 0 0.999991 -0.0228441 0 0.999739 -0.0382256 0 0.999269 -0.053256 0 0.998581 -0.053239 0 0.998582 -0.0532393 0 0.998582 -0.0532566 0 0.998581 -0.0532776 0 0.99858 -0.0532813 0 0.99858 -0.053285 0 0.998579 -0.053285 0 0.998579 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 26.082 0 26.082 1 24.3328 0 24.3328 1 22.5836 0 22.5836 1 20.8344 0 20.8344 1 19.1678 0 19.1678 1 17.501 0 17.501 1 15.8344 0 15.8344 1 14.1678 0 14.1678 1 } TexCoordArray 1 Vec2Array 16 { 0.81508 0.11661 0.81508 0.11661 0.81025 0.11604 0.81025 0.11604 0.80541 0.1158 0.80541 0.1158 0.80058 0.11586 0.80058 0.11586 0.79559 0.11637 0.79559 0.11637 0.7906 0.11687 0.7906 0.11687 0.78562 0.11737 0.78562 0.11737 0.78064 0.11788 0.78064 0.11788 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1280.12 6.21013 -0.154633 1280.12 2.21013 -0.154633 1271.06 6.20605 0 1271.06 2.20605 0 1262.73 6.18094 0 1262.73 2.18094 0 1254.39 6.11365 0 1254.39 2.11365 0 1246.06 6.01623 0 1246.06 2.01623 0 1237.73 5.90073 0 1237.73 1.90073 0 1229.39 5.7792 0 1229.39 1.7792 0 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0170653 0 -0.999854 -0.0170653 0 -0.999854 -0.0116917 0 -0.999932 -0.00601204 0 -0.999982 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 36.9108 1 36.9108 0 34.7242 1 34.7242 0 32.6409 1 32.6409 0 30.5575 1 30.5575 0 28.4743 1 28.4743 0 26.3909 1 26.3909 0 24.3076 1 24.3076 0 } TexCoordArray 1 Vec2Array 14 { 0.806 0.08345 0.806 0.08345 0.80058 0.08328 0.80058 0.08328 0.79559 0.08328 0.79559 0.08328 0.7906 0.08328 0.7906 0.08328 0.78562 0.08328 0.78562 0.08328 0.78064 0.08328 0.78064 0.08328 0.77565 0.08328 0.77565 0.08328 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_193" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1319.05 10.5801 24.4137 1318.46 10.5801 24.4648 1319.05 2.68324 24.4137 1318.46 2.68324 24.4648 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0858848 0 0.996305 0.0858848 0 0.996305 0.0858848 0 0.996305 0.0858848 0 0.996305 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.31764 0.77654 0.31764 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.82929 0.05556 0.82893 0.0555 0.82929 0.05556 0.82893 0.0555 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_192" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1318.98 2.68324 23.5457 1318.39 2.68324 23.5967 1318.98 10.0871 23.5457 1318.39 10.0871 23.5967 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0860471 0 -0.996291 -0.0860471 0 -0.996291 -0.0860471 0 -0.996291 -0.0860471 0 -0.996291 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.29782 0.22346 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.82924 0.05655 0.82889 0.05649 0.82924 0.05655 0.82889 0.05649 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_191" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1319.05 10.5801 24.4137 1319.05 2.68324 24.4137 1318.98 10.0871 23.5457 1318.98 2.68324 23.5457 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.996587 0 -0.0825525 0.996587 0 -0.0825525 0.996587 0 -0.0825525 0.996587 0 -0.0825525 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.82929 0.05556 0.82929 0.05556 0.82924 0.05655 0.82924 0.05655 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_190" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1318.39 2.68324 23.5967 1318.46 2.68324 24.4648 1318.39 10.0871 23.5967 1318.46 10.5801 24.4648 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.996758 0 0.0804583 -0.996758 0 0.0804583 -0.996758 0 0.0804583 -0.996758 0 0.0804583 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.82889 0.05649 0.82893 0.0555 0.82889 0.05649 0.82893 0.0555 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_189" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1319.53 13.2441 30.1567 1318.92 13.2441 30.2097 1319.53 2.68324 30.1567 1318.92 2.68324 30.2097 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0873365 0 0.996179 0.0873365 0 0.996179 0.0873365 0 0.996179 0.0873365 0 0.996179 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.4246 0.77654 0.4246 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.82957 0.04904 0.82921 0.04898 0.82957 0.04904 0.82921 0.04898 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_188" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1319.46 2.68324 29.2878 1318.85 2.68324 29.3407 1319.46 12.7511 29.2878 1318.85 12.7511 29.3407 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0875172 0 -0.996163 -0.0875172 0 -0.996163 -0.0875172 0 -0.996163 -0.0875172 0 -0.996163 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.40478 0.22346 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.82953 0.05003 0.82917 0.04997 0.82953 0.05003 0.82917 0.04997 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_187" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1319.53 13.2441 30.1567 1319.53 2.68324 30.1567 1319.46 12.7511 29.2878 1319.46 2.68324 29.2878 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.996583 0 -0.0825994 0.996583 0 -0.0825994 0.996583 0 -0.0825994 0.996583 0 -0.0825994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.82957 0.04904 0.82957 0.04904 0.82953 0.05003 0.82953 0.05003 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_186" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1318.85 2.68324 29.3407 1318.92 2.68324 30.2097 1318.85 12.7511 29.3407 1318.92 13.2441 30.2097 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.996765 0 0.0803685 -0.996765 0 0.0803685 -0.996765 0 0.0803685 -0.996765 0 0.0803685 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.82917 0.04997 0.82921 0.04898 0.82917 0.04997 0.82921 0.04898 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_185" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1320.34 19.2371 39.8658 1319.71 19.2371 39.9207 1320.34 2.68324 39.8658 1319.71 2.68324 39.9207 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0871094 2.29565e-07 0.996199 0.0871094 2.29565e-07 0.996199 0.0871094 2.29565e-07 0.996199 0.0871094 2.29565e-07 0.996199 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.66525 0.77654 0.66525 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.83006 0.03802 0.82968 0.03796 0.83006 0.03802 0.82968 0.03796 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_184" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1320.27 2.68324 38.9977 1319.64 2.68324 39.0517 1320.27 18.7431 38.9977 1319.64 18.7431 39.0517 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0858385 -2.36653e-07 -0.996309 -0.0858385 -2.36653e-07 -0.996309 -0.0858385 -2.36653e-07 -0.996309 -0.0858385 -2.36653e-07 -0.996309 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.64544 0.22346 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.83001 0.039 0.82964 0.03894 0.83001 0.039 0.82964 0.03894 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_183" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1320.34 19.2371 39.8658 1320.34 2.68324 39.8658 1320.27 18.7431 38.9977 1320.27 2.68324 38.9977 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.996576 -1.90542e-08 -0.0826859 0.996576 -1.93756e-08 -0.0826859 0.996576 -1.93756e-08 -0.0826859 0.996576 -1.97069e-08 -0.0826859 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.83006 0.03802 0.83006 0.03802 0.83001 0.039 0.83001 0.039 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_182" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1319.64 2.68324 39.0517 1319.71 2.68324 39.9207 1319.64 18.7431 39.0517 1319.71 19.2371 39.9207 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.996765 1.90899e-08 0.0803685 -0.996765 1.88007e-08 0.0803685 -0.996765 1.88007e-08 0.0803685 -0.996765 1.85202e-08 0.0803685 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.82964 0.03894 0.82968 0.03796 0.82964 0.03894 0.82968 0.03796 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_181" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1321.03 2.75125 50.6527 1320.94 2.75124 49.5747 1321.03 2.75125 50.6527 1320.94 18.3201 49.5747 1321.03 19.0281 50.6527 1320.94 19.8991 49.5137 1321.03 19.0281 50.6527 1320.92 21.4241 49.3017 1321.05 21.6421 50.8347 1320.88 22.9491 48.7848 1321.07 23.4281 51.0697 1320.8 24.4461 47.8138 1321.13 25.6581 51.7727 1321.2 27.5601 52.6858 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.996536 -1.99246e-08 -0.0831669 0.996536 -2.03776e-08 -0.0831669 0.996536 -1.99246e-08 -0.0831669 0.996536 -2.66531e-06 -0.0831652 0.996544 7.86668e-05 -0.0830658 0.996549 0.000106098 -0.0830091 0.996544 7.86668e-05 -0.0830658 0.996577 9.20073e-05 -0.0826651 0.99659 -7.40945e-05 -0.0825184 0.996599 -0.000306494 -0.0824078 0.996604 -0.000125174 -0.0823431 0.996597 0.000261162 -0.0824268 0.996596 0.000386239 -0.0824407 0.996583 0.000887287 -0.082593 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.83047 0.02577 0.83042 0.027 0.83047 0.02577 0.83042 0.027 0.83047 0.02577 0.83042 0.02707 0.83047 0.02577 0.83041 0.02731 0.83048 0.02557 0.83038 0.02789 0.83049 0.0253 0.83033 0.029 0.83053 0.0245 0.83057 0.02346 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_180" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1320.22 2.75124 49.6368 1320.3 2.75125 50.7157 1320.22 18.3201 49.6367 1320.3 19.0281 50.7157 1320.21 19.8991 49.5757 1320.3 19.0281 50.7157 1320.2 21.4241 49.3647 1320.32 21.6421 50.8977 1320.15 22.9491 48.8477 1320.34 23.4281 51.1327 1320.08 24.4461 47.8757 1320.39 25.6581 51.8357 1320.47 27.5601 52.7497 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -0.996834 1.9481e-08 0.0795076 -0.996834 1.90479e-08 0.0795076 -0.996836 2.50353e-05 0.0794913 -0.996846 -5.63527e-05 0.0793654 -0.996902 -0.000163714 0.0786536 -0.996846 -5.63527e-05 0.0793654 -0.996869 -0.00026816 0.0790708 -0.996848 4.54782e-06 0.079332 -0.996844 -3.93062e-05 0.0793866 -0.996831 0.00014561 0.0795545 -0.996814 -0.000162304 0.0797572 -0.996808 -0.000115044 0.0798339 -0.996794 -0.000705524 0.0800135 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.82999 0.02693 0.83004 0.0257 0.82999 0.02693 0.83004 0.0257 0.82998 0.027 0.83004 0.0257 0.82997 0.02723 0.83005 0.02549 0.82995 0.02782 0.83006 0.02523 0.8299 0.02893 0.83009 0.02443 0.83013 0.02339 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_179" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1320.08 24.4461 47.8757 1320.8 24.4461 47.8138 1320.15 22.9491 48.8477 1320.88 22.9491 48.7848 1320.2 21.4241 49.3647 1320.92 21.4241 49.3017 1320.21 19.8991 49.5757 1320.94 19.8991 49.5137 1320.22 18.3201 49.6367 1320.94 18.3201 49.5747 1320.22 2.75124 49.6368 1320.94 2.75124 49.5747 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0716281 -0.545817 -0.834837 -0.0721362 -0.545645 -0.834906 -0.0757262 -0.479251 -0.874405 -0.0792291 -0.40453 -0.911086 -0.0835392 -0.26334 -0.961079 -0.084335 -0.201909 -0.975767 -0.0851868 -0.104344 -0.990886 -0.0849553 -0.071368 -0.993826 -0.0851048 -0.00653229 -0.996351 -0.0850969 -0.00187204 -0.996371 -0.0850971 -2.44132e-07 -0.996373 -0.0850971 -2.44132e-07 -0.996373 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.8299 0.02893 0.83033 0.029 0.82995 0.02782 0.83038 0.02789 0.82997 0.02723 0.83041 0.02731 0.82998 0.027 0.83042 0.02707 0.82999 0.02693 0.83042 0.027 0.82999 0.02693 0.83042 0.027 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_178" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1320.3 2.75125 50.7157 1321.03 2.75125 50.6527 1320.3 19.0281 50.7157 1321.03 19.0281 50.6527 1320.32 21.6421 50.8977 1321.05 21.6421 50.8347 1320.34 23.4281 51.1327 1321.07 23.4281 51.0697 1320.39 25.6581 51.8357 1321.13 25.6581 51.7727 1320.47 27.5601 52.7497 1321.2 27.5601 52.6858 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.0859682 2.33495e-07 0.996298 0.0859682 2.33495e-07 0.996298 0.085967 -0.00518996 0.996284 0.0859541 -0.0169745 0.996154 0.0856456 -0.0853487 0.992663 0.0854486 -0.105164 0.990777 0.0841703 -0.198816 0.976416 0.0829733 -0.25493 0.963393 0.0805491 -0.343596 0.935657 0.0793353 -0.387784 0.91833 0.0777209 -0.434057 0.897527 0.0782174 -0.433901 0.897559 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.83004 0.0257 0.83047 0.02577 0.83004 0.0257 0.83047 0.02577 0.83005 0.02549 0.83048 0.02557 0.83006 0.02523 0.83049 0.0253 0.83009 0.02443 0.83053 0.0245 0.83013 0.02339 0.83057 0.02346 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_161" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1278.06 10.5801 25.3238 1277.46 10.5801 25.3238 1278.06 2.68324 25.3238 1277.46 2.68324 25.3238 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 2.41532e-07 1 0 2.41532e-07 1 0 2.41532e-07 1 0 2.41532e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.31764 0.21876 0.31764 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.80477 0.05453 0.8044 0.05453 0.80477 0.05453 0.8044 0.05453 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_160" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1278.06 2.68324 24.4507 1277.46 2.68324 24.4507 1278.06 10.0871 24.4507 1277.46 10.0871 24.4507 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -2.57614e-07 -1 -1.57892e-06 -1.28807e-07 -1 -1.57892e-06 -1.28807e-07 -1 -3.15784e-06 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.29782 0.78124 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.80477 0.05552 0.8044 0.05552 0.80477 0.05552 0.8044 0.05552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_159" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1278.06 10.5801 25.3238 1278.06 2.68324 25.3238 1278.06 10.0871 24.4507 1278.06 2.68324 24.4507 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.80477 0.05453 0.80477 0.05453 0.80477 0.05552 0.80477 0.05552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_158" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1277.46 2.68324 24.4507 1277.46 2.68324 25.3238 1277.46 10.0871 24.4507 1277.46 10.5801 25.3238 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.8044 0.05552 0.8044 0.05453 0.8044 0.05552 0.8044 0.05453 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_157" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1278.06 13.2441 31.0877 1277.46 13.2441 31.0877 1278.06 2.68324 31.0877 1277.46 2.68324 31.0877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1.80605e-07 1 0 1.80605e-07 1 0 1.80605e-07 1 0 1.80605e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.4246 0.21876 0.4246 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.80477 0.04798 0.8044 0.04798 0.80477 0.04798 0.8044 0.04798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_156" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1278.06 2.68324 30.2157 1277.46 2.68324 30.2157 1278.06 12.7511 30.2157 1277.46 12.7511 30.2157 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1.89449e-07 -1 0 -1.89449e-07 -1 0 -1.89449e-07 -1 0 -1.89449e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.40478 0.78124 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.80477 0.04897 0.8044 0.04897 0.80477 0.04897 0.8044 0.04897 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_155" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1278.06 13.2441 31.0877 1278.06 2.68324 31.0877 1278.06 12.7511 30.2157 1278.06 2.68324 30.2157 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.80477 0.04798 0.80477 0.04798 0.80477 0.04897 0.80477 0.04897 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_154" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1277.46 2.68324 30.2157 1277.46 2.68324 31.0877 1277.46 12.7511 30.2157 1277.46 13.2441 31.0877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.8044 0.04897 0.8044 0.04798 0.8044 0.04897 0.8044 0.04798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_153" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1278.06 19.2371 40.8327 1277.46 19.2371 40.8327 1278.06 2.68324 40.8327 1277.46 2.68324 40.8327 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.66525 0.21876 0.66525 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.80477 0.03692 0.8044 0.03692 0.80477 0.03692 0.8044 0.03692 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_152" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1278.06 2.68324 39.9607 1277.46 2.68324 39.9607 1278.06 18.7431 39.9607 1277.46 18.7431 39.9607 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.64544 0.78124 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.80477 0.03791 0.8044 0.03791 0.80477 0.03791 0.8044 0.03791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_151" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1278.06 19.2371 40.8327 1278.06 2.68324 40.8327 1278.06 18.7431 39.9607 1278.06 2.68324 39.9607 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.80477 0.03692 0.80477 0.03692 0.80477 0.03791 0.80477 0.03791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_150" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1277.46 2.68324 39.9607 1277.46 2.68324 40.8327 1277.46 18.7431 39.9607 1277.46 19.2371 40.8327 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.8044 0.03791 0.8044 0.03692 0.8044 0.03791 0.8044 0.03692 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_149" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1277.87 2.75125 51.6407 1277.87 2.75125 50.5588 1277.87 2.75125 51.6407 1277.87 18.3201 50.5588 1277.87 19.0281 51.6407 1277.87 19.8991 50.4977 1277.87 19.0281 51.6407 1277.87 21.4241 50.2857 1277.87 21.6421 51.8238 1277.87 22.9491 49.7668 1277.87 23.4281 52.0588 1277.87 24.4461 48.7917 1277.87 25.6581 52.7647 1277.87 27.5601 53.6817 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.80465 0.02465 0.80465 0.02588 0.80465 0.02465 0.80465 0.02588 0.80465 0.02465 0.80465 0.02595 0.80465 0.02465 0.80465 0.02619 0.80465 0.02444 0.80465 0.02678 0.80465 0.02418 0.80465 0.02789 0.80465 0.02337 0.80465 0.02233 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_148" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1277.2 2.75125 50.5577 1277.2 2.75125 51.6407 1277.2 18.3201 50.5577 1277.2 19.0281 51.6407 1277.2 19.8991 50.4977 1277.2 19.0281 51.6407 1277.2 21.4241 50.2857 1277.2 21.6421 51.8238 1277.2 22.9491 49.7668 1277.2 23.4281 52.0588 1277.2 24.4461 48.7917 1277.2 25.6581 52.7647 1277.2 27.5601 53.6817 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.80425 0.02588 0.80425 0.02465 0.80425 0.02588 0.80425 0.02465 0.80425 0.02595 0.80425 0.02465 0.80425 0.02619 0.80425 0.02444 0.80425 0.02678 0.80425 0.02418 0.80425 0.02789 0.80425 0.02337 0.80425 0.02233 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_147" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1277.2 24.4461 48.7917 1277.87 24.4461 48.7917 1277.2 22.9491 49.7668 1277.87 22.9491 49.7668 1277.2 21.4241 50.2857 1277.87 21.4241 50.2857 1277.2 19.8991 50.4977 1277.87 19.8991 50.4977 1277.2 18.3201 50.5577 1277.87 18.3201 50.5588 1277.2 2.75125 50.5577 1277.87 2.75125 50.5588 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.54577 -0.837935 0 -0.54577 -0.837935 0 -0.479473 -0.877557 0 -0.404813 -0.914399 0 -0.263551 -0.964645 0 -0.201862 -0.979414 0 -0.10398 -0.994579 0.0005178 -0.0709308 -0.997481 0.00140973 -0.0064629 -0.999978 0.00153957 -0.00186556 -0.999997 0.00153957 0 -0.999999 0.00153957 0 -0.999999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.80425 0.02789 0.80465 0.02789 0.80425 0.02678 0.80465 0.02678 0.80425 0.02619 0.80465 0.02619 0.80425 0.02595 0.80465 0.02595 0.80425 0.02588 0.80465 0.02588 0.80425 0.02588 0.80465 0.02588 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_146" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1277.2 2.75125 51.6407 1277.87 2.75125 51.6407 1277.2 19.0281 51.6407 1277.87 19.0281 51.6407 1277.2 21.6421 51.8238 1277.87 21.6421 51.8238 1277.2 23.4281 52.0588 1277.87 23.4281 52.0588 1277.2 25.6581 52.7647 1277.87 25.6581 52.7647 1277.2 27.5601 53.6817 1277.87 27.5601 53.6817 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00520482 0.999987 0 -0.0170211 0.999855 0 -0.0853834 0.996348 0 -0.10498 0.994474 0 -0.198643 0.980072 0 -0.254969 0.966949 0 -0.343766 0.939055 0 -0.387972 0.921671 0 -0.434282 0.900777 0 -0.434282 0.900777 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.80425 0.02465 0.80465 0.02465 0.80425 0.02465 0.80465 0.02465 0.80425 0.02444 0.80465 0.02444 0.80425 0.02418 0.80465 0.02418 0.80425 0.02337 0.80465 0.02337 0.80425 0.02233 0.80465 0.02233 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0377CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1288.23 23.5591 45.5917 1288.23 26.2661 45.5917 1311.41 23.5591 45.0987 1311.41 26.2661 45.0987 1288.01 11.1271 24.3147 1288.01 13.8341 24.3147 1309.71 11.1271 23.8927 1309.71 13.8341 23.8927 1288.09 7.02624 15.0157 1288.09 9.73324 15.0157 1309.13 7.02624 14.6127 1309.13 9.73324 14.6127 1287.92 17.8321 36.6078 1287.92 20.5381 36.6078 1310.49 17.8321 36.1587 1310.49 20.5381 36.1587 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0212675 0 -0.999774 -0.0212675 0 -0.999774 -0.0212675 0 -0.999774 -0.0212675 0 -0.999774 -0.0194505 0 -0.999811 -0.0194505 0 -0.999811 -0.0194505 0 -0.999811 -0.0194505 0 -0.999811 -0.019155 0 -0.999816 -0.019155 0 -0.999816 -0.019155 0 -0.999816 -0.019155 0 -0.999816 -0.0198906 0 -0.999802 -0.0198906 0 -0.999802 -0.0198906 0 -0.999802 -0.0198906 0 -0.999802 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.81085 0.03152 0.81085 0.03152 0.82472 0.03208 0.82472 0.03208 0.81072 0.05567 0.81072 0.05567 0.8237 0.05615 0.8237 0.05615 0.81077 0.06623 0.81077 0.06623 0.82335 0.06669 0.82335 0.06669 0.81066 0.04172 0.81066 0.04172 0.82417 0.04223 0.82417 0.04223 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0377ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1288.2 25.5551 48.7018 1288.2 28.2621 48.7018 1311.61 25.5551 48.2007 1311.61 28.2621 48.2007 1287.99 12.6461 27.7447 1287.99 15.3521 27.7447 1309.92 12.6461 27.3138 1309.92 15.3521 27.3138 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0213998 0 -0.999771 -0.0213998 0 -0.999771 -0.0213998 0 -0.999771 -0.0213998 0 -0.999771 -0.0196421 0 -0.999807 -0.0196421 0 -0.999807 -0.0196421 0 -0.999807 -0.0196421 0 -0.999807 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.81083 0.02799 0.81083 0.02799 0.82484 0.02856 0.82484 0.02856 0.8107 0.05178 0.8107 0.05178 0.82383 0.05227 0.82383 0.05227 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0377ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1288.04 9.42523 21.0027 1288.04 12.1321 21.0027 1309.5 9.42523 20.5868 1309.5 12.1321 20.5868 1288.12 5.28323 11.7427 1288.12 7.99023 11.7427 1308.93 5.28323 11.3467 1308.93 7.99023 11.3467 1287.87 21.9941 43.0298 1287.87 24.7001 43.0298 1310.91 21.9941 42.5657 1310.91 24.7001 42.5657 1287.94 15.9051 33.7308 1287.94 18.6111 33.7308 1310.31 15.9051 33.2878 1310.31 18.6111 33.2878 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0193821 0 -0.999812 -0.0193821 0 -0.999812 -0.0193821 0 -0.999812 -0.0193821 0 -0.999812 -0.0190268 -3.52236e-07 -0.999819 -0.0190268 -1.76118e-07 -0.999819 -0.0190268 -1.76118e-07 -0.999819 -0.0190268 0 -0.999819 -0.0201363 0 -0.999797 -0.0201363 0 -0.999797 -0.0201363 0 -0.999797 -0.0201363 0 -0.999797 -0.0198055 0 -0.999804 -0.0198055 0 -0.999804 -0.0198055 0 -0.999804 -0.0198055 0 -0.999804 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.81074 0.05943 0.81074 0.05943 0.82357 0.05991 0.82357 0.05991 0.81078 0.06995 0.81078 0.06995 0.82323 0.0704 0.82323 0.0704 0.81063 0.03443 0.81063 0.03443 0.82442 0.03495 0.82442 0.03495 0.81068 0.04498 0.81068 0.04498 0.82406 0.04549 0.82406 0.04549 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0377ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1288.14 27.5561 51.5647 1288.14 30.2631 51.5647 1311.8 27.5561 51.0558 1311.8 30.2631 51.0558 1288.07 8.08224 17.8927 1288.07 10.7881 17.8927 1309.31 8.08224 17.4837 1309.31 10.7881 17.4837 1288.14 4.07523 9.10874 1288.14 6.78223 9.10874 1308.76 4.07523 8.71872 1308.76 6.78223 8.71872 1287.9 19.8281 39.7178 1287.9 22.5341 39.7178 1310.69 19.8281 39.2618 1310.69 22.5341 39.2618 1287.97 14.0321 30.3767 1287.97 16.7381 30.3767 1310.09 14.0321 29.9417 1310.09 16.7381 29.9417 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.021509 0 -0.999769 -0.021509 0 -0.999769 -0.021509 0 -0.999769 -0.021509 0 -0.999769 -0.0192543 0 -0.999815 -0.0192543 0 -0.999815 -0.0192543 0 -0.999815 -0.0192543 0 -0.999815 -0.0189066 -3.52236e-07 -0.999821 -0.0189066 -1.76118e-07 -0.999821 -0.0189066 -1.76118e-07 -0.999821 -0.0189066 0 -0.999821 -0.0199985 0 -0.9998 -0.0199985 0 -0.9998 -0.0199985 0 -0.9998 -0.0199985 0 -0.9998 -0.0196564 0 -0.999807 -0.0196564 0 -0.999807 -0.0196564 0 -0.999807 -0.0196564 0 -0.999807 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.81079 0.02474 0.81079 0.02474 0.82495 0.02531 0.82495 0.02531 0.81075 0.06296 0.81075 0.06296 0.82346 0.06343 0.82346 0.06343 0.8108 0.07294 0.8108 0.07294 0.82313 0.07338 0.82313 0.07338 0.81065 0.03819 0.81065 0.03819 0.82429 0.0387 0.82429 0.0387 0.81069 0.04879 0.81069 0.04879 0.82393 0.04929 0.82393 0.04929 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0376CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1312.46 11.1271 23.8857 1312.46 13.8341 23.8857 1333.89 11.1271 21.4618 1333.89 13.8341 21.4618 1311.84 5.28323 11.3287 1311.84 7.99023 11.3287 1331.9 5.28323 9.05771 1331.9 7.99023 9.05771 1313.36 21.9941 42.5787 1313.36 24.7001 42.5787 1336.89 21.9941 39.9178 1336.89 24.7001 39.9178 1312.91 15.9051 33.2907 1312.91 18.6111 33.2907 1335.39 15.9051 30.7477 1335.39 18.6111 30.7477 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.112362 0 -0.993667 -0.112362 0 -0.993667 -0.112362 0 -0.993667 -0.112362 0 -0.993667 -0.112502 0 -0.993652 -0.112502 -1.74524e-07 -0.993652 -0.112502 -1.74524e-07 -0.993652 -0.112502 -3.49049e-07 -0.993652 -0.112348 0 -0.993669 -0.112348 0 -0.993669 -0.112348 0 -0.993669 -0.112348 0 -0.993669 -0.112412 0 -0.993662 -0.112412 0 -0.993662 -0.112412 0 -0.993662 -0.112412 0 -0.993662 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.82534 0.05616 0.82534 0.05616 0.83817 0.05891 0.83817 0.05891 0.82497 0.07042 0.82497 0.07042 0.83697 0.07299 0.83697 0.07299 0.82588 0.03494 0.82588 0.03494 0.83996 0.03796 0.83996 0.03796 0.82562 0.04548 0.82562 0.04548 0.83906 0.04837 0.83906 0.04837 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0376ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1314.19 25.5551 48.2068 1314.19 28.2621 48.2068 1337.97 25.5551 45.5428 1337.97 28.2621 45.5428 1312 7.02624 14.5987 1312 9.73324 14.5987 1332.41 7.02624 12.2878 1332.41 9.73324 12.2878 1313.05 17.8321 36.1657 1313.05 20.5381 36.1657 1335.86 17.8321 33.5857 1335.86 20.5381 33.5857 1312.62 12.6461 27.3127 1312.62 15.3521 27.3127 1334.44 12.6461 24.8448 1334.44 15.3521 24.8448 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.111326 0 -0.993784 -0.111326 0 -0.993784 -0.111326 0 -0.993784 -0.111326 0 -0.993784 -0.112493 0 -0.993653 -0.112493 0 -0.993653 -0.112493 0 -0.993653 -0.112493 0 -0.993653 -0.112417 0 -0.993661 -0.112417 0 -0.993661 -0.112417 0 -0.993661 -0.112417 0 -0.993661 -0.112404 0 -0.993663 -0.112404 0 -0.993663 -0.112404 0 -0.993663 -0.112404 0 -0.993663 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.82638 0.02855 0.82638 0.02855 0.8406 0.03157 0.8406 0.03157 0.82507 0.0667 0.82507 0.0667 0.83728 0.06933 0.83728 0.06933 0.8257 0.04222 0.8257 0.04222 0.83934 0.04515 0.83934 0.04515 0.82544 0.05227 0.82544 0.05227 0.83849 0.05507 0.83849 0.05507 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0376ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1314.31 27.5561 51.0657 1314.31 30.2631 51.0657 1338.48 27.5561 48.3567 1338.48 30.2631 48.3567 1312.14 8.08224 17.4728 1312.14 10.7881 17.4728 1332.87 8.08224 15.1267 1332.87 10.7881 15.1267 1313.2 19.8281 39.2707 1313.2 22.5341 39.2707 1336.36 19.8281 36.6527 1336.36 22.5341 36.6527 1312.75 14.0321 29.9427 1312.75 16.7381 29.9427 1334.86 14.0321 27.4397 1334.86 16.7381 27.4397 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.111383 0 -0.993778 -0.111383 0 -0.993778 -0.111383 0 -0.993778 -0.111383 0 -0.993778 -0.112468 0 -0.993655 -0.112468 0 -0.993655 -0.112468 0 -0.993655 -0.112468 0 -0.993655 -0.112333 0 -0.993671 -0.112333 0 -0.993671 -0.112333 0 -0.993671 -0.112333 0 -0.993671 -0.112483 0 -0.993654 -0.112483 0 -0.993654 -0.112483 0 -0.993654 -0.112483 0 -0.993654 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.82645 0.0253 0.82645 0.0253 0.84091 0.02838 0.84091 0.02838 0.82516 0.06344 0.82516 0.06344 0.83755 0.0661 0.83755 0.0661 0.82579 0.03869 0.82579 0.03869 0.83964 0.04167 0.83964 0.04167 0.82552 0.04928 0.82552 0.04928 0.83875 0.05213 0.83875 0.05213 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20014_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_45 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_46 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 24 DrawArrays TRIANGLE_STRIP 39 12 DrawArrays TRIANGLE_STRIP 51 8 DrawArrays TRIANGLE_STRIP 59 5 DrawArrays TRIANGLE_STRIP 64 5 } VertexArray Vec3Array 69 { 1295.31 0.707146 -29.3561 1295.16 0.716504 -38.8394 1287.23 0.725861 -28.861 1286.59 0.731744 -33.2165 1279.14 0.737626 -28.6424 1286.59 0.731744 -33.2165 1284.81 0.73967 -36.2937 1295.16 0.716504 -38.8394 1284.81 0.73967 -36.2937 1297.79 0.800466 -51.4287 1284.81 0.73967 -36.2937 1279.11 0.754266 -36.4629 1284.81 0.73967 -36.2937 1271.06 0.741711 -28.7 1279.14 0.737626 -28.6424 1271.06 0.741711 -28.7 1279.11 0.754266 -36.4629 1262.73 0.766819 -29.1444 1297.79 0.800466 -51.4287 1254.39 0.834111 -29.5889 1296.09 0.882823 -60.1092 1246.06 0.931532 -30.0333 1291.34 0.989284 -62.1606 1237.73 1.04703 -30.4778 1285.95 1.10779 -62.83 1229.39 1.16856 -30.9222 1280.41 1.22631 -63.2297 1221.06 1.28406 -31.3667 1274.74 1.33277 -63.6662 1212.73 1.38148 -31.8111 1268.61 1.41512 -64.5687 1204.39 1.44877 -32.2556 1260.3 1.46132 -67.7581 1196.06 1.47388 -32.7 1229.1 1.47388 -56.7106 1187.21 1.47388 -33.16 1229.1 1.47388 -56.7106 1272.74 1.47388 -92.852 1260.3 1.46132 -67.7581 1187.21 1.47388 -33.16 1272.74 1.47388 -92.852 1178.37 1.47388 -33.62 1275.36 1.47389 -135.602 1169.52 1.47388 -34.08 1258.36 1.47389 -211.739 1160.68 1.47388 -34.54 1258.36 1.47389 -211.739 1192.6 1.47389 -242.528 1248.95 1.47389 -352.258 1218.77 1.47389 -352.072 1242.35 -14.5723 -450.754 1151.83 1.47388 -35 1160.68 1.47388 -34.54 1151.83 1.47388 -35 1192.6 1.47389 -242.528 1161.96 1.47389 -252.576 1186.96 -2.58205 -351.876 1170.58 -2.58205 -351.775 1180.86 -1.02796 -470.175 1180.86 -1.02796 -470.175 1160.19 1.47391 -699.44 1180.86 -1.02796 -470.175 1157.81 -0.537664 -476.012 1160.12 -2.6357 -351.71 1170.15 1.47391 -699.44 1180.86 -1.02796 -470.175 1170.15 1.47391 -699.44 1242.35 -14.5723 -450.754 1178.56 1.47391 -699.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 69 { 0.00237435 0.999997 0.000949221 0.00316419 0.999987 0.00390544 0.00218363 0.999997 0.00100347 0.0020717 0.999997 0.00118336 0.00107333 0.999999 0.000997887 0.0020717 0.999997 0.00118336 0.00259281 0.999986 0.00460658 0.00316419 0.999987 0.00390544 0.00259281 0.999986 0.00460658 0.00514752 0.999945 0.00920462 0.00259281 0.999986 0.00460658 0.00333737 0.999973 0.00650989 0.00259281 0.999986 0.00460658 0.00188435 0.999994 0.00304221 0.00107333 0.999999 0.000997887 0.00188435 0.999994 0.00304221 0.00333737 0.999973 0.00650989 0.0058178 0.999929 0.0104138 0.00514752 0.999945 0.00920462 0.00734897 0.999901 0.0119633 0.00895064 0.999862 0.0140308 0.0123274 0.999745 0.0189453 0.0145645 0.999635 0.022762 0.0144834 0.999629 0.0230548 0.0164904 0.999502 0.0269139 0.0145856 0.999596 0.0244114 0.0156561 0.999517 0.0268332 0.0129469 0.999658 0.0227403 0.0122638 0.999685 0.0218843 0.00947531 0.999807 0.0171948 0.0063134 0.999916 0.01128 0.00428148 0.999962 0.00754262 0.00177763 0.999994 0.00282909 0.00127358 0.999997 0.00206297 0.00043331 1 0.00055242 -4.14435e-08 1 -3.28605e-09 0.00043331 1 0.00055242 8.13729e-05 1 9.83011e-05 0.00177763 0.999994 0.00282909 -4.14435e-08 1 -3.28605e-09 8.13729e-05 1 9.83011e-05 -2.04734e-09 1 4.71127e-08 -6.04455e-09 1 4.30027e-08 6.87116e-09 1 4.86264e-08 9.45313e-09 1 4.53981e-08 1.67785e-08 1 4.94282e-08 9.45313e-09 1 4.53981e-08 0.00104958 0.999994 -0.0032005 -0.000196224 0.999495 -0.0317869 -0.000475013 0.997035 -0.0769463 0.159021 0.987116 -0.0177291 -1.10395e-08 1 4.14875e-08 1.67785e-08 1 4.94282e-08 -1.10395e-08 1 4.14875e-08 0.00104958 0.999994 -0.0032005 0.00345169 0.999861 -0.0163182 0.0059046 0.999692 -0.0240939 -7.09777e-05 0.999934 -0.0115029 0.133147 0.991082 0.00535932 0.133147 0.991082 0.00535932 0.0189358 0.999778 0.00920253 0.133147 0.991082 0.00535932 0.0182729 0.999763 0.0118191 0.0170722 0.999717 0.0165567 0.187842 0.982159 0.00883349 0.133147 0.991082 0.00535932 0.187842 0.982159 0.00883349 0.159021 0.987116 -0.0177291 0 0.997925 0.0643899 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 69 { 146.009 -103.655 145.955 -100.253 143.11 -103.833 142.881 -102.27 140.208 -103.911 142.881 -102.27 142.242 -101.167 145.955 -100.253 142.242 -101.167 146.898 -95.7375 142.242 -101.167 140.198 -101.106 142.242 -101.167 137.31 -103.891 140.208 -103.911 137.31 -103.891 140.198 -101.106 134.322 -103.731 146.898 -95.7375 131.33 -103.572 146.288 -92.6238 128.342 -103.412 144.585 -91.8879 125.354 -103.253 142.651 -91.6478 122.363 -103.093 140.664 -91.5044 119.374 -102.934 138.63 -91.3479 116.386 -102.775 136.431 -91.0241 113.395 -102.615 133.45 -89.8801 110.407 -102.456 122.258 -93.8429 107.232 -102.291 122.258 -93.8429 137.913 -80.8786 133.45 -89.8801 107.232 -102.291 137.913 -80.8786 104.061 -102.126 138.852 -65.5438 100.887 -101.961 132.754 -38.2327 97.7157 -101.796 132.754 -38.2327 109.166 -27.1884 129.378 12.1729 118.554 12.1061 127.011 47.5042 94.541 -101.631 97.7157 -101.796 94.541 -101.631 109.166 -27.1884 98.1748 -23.5842 107.143 12.0356 101.265 11.9993 104.954 54.4707 104.954 54.4707 97.8519 136.71 104.954 54.4707 96.6861 56.5644 97.5143 11.9762 100.991 136.71 104.954 54.4707 100.991 136.71 127.011 47.5042 104.129 136.71 } TexCoordArray 1 Vec2Array 69 { 0.81508 0.11661 0.815 0.12737 0.81025 0.11604 0.80987 0.12099 0.80541 0.1158 0.80987 0.12099 0.8088 0.12448 0.815 0.12737 0.8088 0.12448 0.81657 0.14166 0.8088 0.12448 0.80539 0.12467 0.8088 0.12448 0.80058 0.11586 0.80541 0.1158 0.80058 0.11586 0.80539 0.12467 0.79559 0.11637 0.81657 0.14166 0.7906 0.11687 0.81555 0.15152 0.78562 0.11737 0.81271 0.15385 0.78064 0.11788 0.80949 0.15461 0.77565 0.11838 0.80617 0.15506 0.77067 0.11889 0.80278 0.15556 0.76568 0.11939 0.79911 0.15658 0.76069 0.1199 0.79414 0.1602 0.75571 0.1204 0.77548 0.14766 0.75042 0.12092 0.77548 0.14766 0.80158 0.18869 0.79414 0.1602 0.75042 0.12092 0.80158 0.18869 0.74513 0.12145 0.80315 0.23722 0.73983 0.12197 0.79298 0.32366 0.73454 0.12249 0.79298 0.32366 0.75364 0.35862 0.78735 0.48319 0.7693 0.48298 0.7834 0.59501 0.72925 0.12301 0.73454 0.12249 0.72925 0.12301 0.75364 0.35862 0.73531 0.37002 0.75027 0.48276 0.74046 0.48264 0.74662 0.61706 0.74662 0.61706 0.73425 0.87734 0.74662 0.61706 0.73283 0.62369 0.73421 0.48257 0.74021 0.87734 0.74662 0.61706 0.74021 0.87734 0.7834 0.59501 0.74524 0.87734 } TexCoordArray 2 Vec2Array 69 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 69 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN24_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 9 Group { DataVariance STATIC name "TKLS24_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1320.91 0.616619 -25.3248 1329.07 0.577421 -27.1666 1320.91 0.616619 -25.3248 1327.38 0.577421 -34.0943 1319.42 0.616619 -32.4977 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00464005 0.999989 -0.00104641 0.00455298 0.999989 -0.00111065 0.00464005 0.999989 -0.00104641 0.00464005 0.999989 -0.00104641 0.00472737 0.999988 -0.000981993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.8304 0.11203 0.83528 0.11412 0.8304 0.11203 0.83427 0.12198 0.82951 0.12017 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS24_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1312.69 0.651794 -23.7627 1320.91 0.616619 -25.3248 1312.69 0.651794 -23.7627 1319.42 0.616619 -32.4977 1311.41 0.651794 -31.1751 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00419297 0.999991 -0.000796288 0.00411661 0.999991 -0.000855123 0.00419297 0.999991 -0.000796288 0.00419297 0.999991 -0.000796288 0.00426961 0.999991 -0.000737238 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.82548 0.11026 0.8304 0.11203 0.82548 0.11026 0.82951 0.12017 0.82472 0.11867 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS24_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1304.42 0.682213 -22.4821 1312.69 0.651794 -23.7627 1304.42 0.682213 -22.4821 1311.41 0.651794 -31.1751 1303.37 0.682213 -30.1277 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00364949 0.999993 -0.000564693 0.00358247 0.999993 -0.000618588 0.00364949 0.999993 -0.000564693 0.00364949 0.999993 -0.000564693 0.00371691 0.999993 -0.000510481 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.82053 0.1088 0.82548 0.11026 0.82053 0.1088 0.82472 0.11867 0.81991 0.11748 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS24_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1296.12 0.707146 -21.4846 1304.42 0.682213 -22.4821 1296.12 0.707146 -21.4846 1303.37 0.682213 -30.1277 1295.31 0.707146 -29.3561 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00300903 0.999995 -0.000360682 0.00295517 0.999996 -0.000405863 0.00300903 0.999995 -0.000360682 0.00300903 0.999995 -0.000360682 0.00306326 0.999995 -0.000315193 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.81557 0.10767 0.82053 0.1088 0.81557 0.10767 0.81991 0.11748 0.81508 0.11661 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS24_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1287.78 0.725861 -20.7712 1296.12 0.707146 -21.4846 1287.78 0.725861 -20.7712 1295.31 0.707146 -29.3561 1287.23 0.725861 -28.861 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00226532 0.999997 -0.000193017 0.00222443 0.999998 -0.000228883 0.00226532 0.999997 -0.000193017 0.00226532 0.999997 -0.000193017 0.00230658 0.999997 -0.000156831 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.81058 0.10686 0.81557 0.10767 0.81058 0.10686 0.81508 0.11661 0.81025 0.11604 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS24_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1279.43 0.737626 -20.3429 1287.78 0.725861 -20.7712 1279.43 0.737626 -20.3429 1287.23 0.725861 -28.861 1279.14 0.737626 -28.6424 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00142839 0.999999 -7.32168e-05 0.00140409 0.999999 -9.5468e-05 0.00142839 0.999999 -7.32168e-05 0.00142839 0.999999 -7.32168e-05 0.0014529 0.999999 -5.07738e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.80558 0.10637 0.81058 0.10686 0.80558 0.10637 0.81025 0.11604 0.80541 0.1158 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS24_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1271.06 0.741711 -20.2 1279.43 0.737626 -20.3429 1271.06 0.741711 -20.2 1279.14 0.737626 -28.6424 1271.06 0.741711 -28.7 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.000496614 1 -8.57391e-06 0.000487762 1 -1.70456e-05 0.000496614 1 -8.57391e-06 0.000496614 1 -8.57391e-06 0.000505573 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.75413 1 0 1 0.75413 1 0 0 0.75413 -0.00447 } TexCoordArray 1 Vec2Array 5 { 0.80058 0.10621 0.80558 0.10637 0.80058 0.10621 0.80541 0.1158 0.80058 0.11586 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS19_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1262.73 0.766819 -18.7 1271.06 0.741711 -18.7 1262.73 0.766819 -18.7 1271.06 0.741711 -28.7 1262.73 0.766819 -29.1444 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00301412 0.999995 0 0.00301412 0.999995 0 0.00301412 0.999995 0 0.00301412 0.999995 0 0.00301412 0.999995 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 0 0.85 0 0.15 0 0.85 1 0.15 1 } TexCoordArray 1 Vec2Array 5 { 0.79559 0.10451 0.80058 0.10451 0.79559 0.10451 0.80058 0.11586 0.79559 0.11637 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1325.02 2.33114 -5.54733 1321.32 0.616619 -23.3667 1316.12 2.29596 -3.85644 1313.03 0.651794 -21.7918 1307.17 2.26554 -2.47029 1304.7 0.682213 -20.5008 1298.18 2.24061 -1.39048 1296.32 0.707146 -19.4951 1289.16 2.2219 -0.618307 1287.92 0.725861 -18.7759 1280.12 2.21013 -0.154633 1279.49 0.737626 -18.344 1271.06 2.20605 0 1271.06 0.741711 -18.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0212946 0.995589 -0.0913706 -0.0171523 0.995768 -0.090282 -0.0171242 0.995828 -0.0896262 -0.0132572 0.996042 -0.0878869 -0.0133646 0.996141 -0.0867498 -0.0100228 0.996315 -0.085186 -0.00984417 0.996393 -0.0842887 -0.00707618 0.996526 -0.0829844 -0.0065349 0.996583 -0.0823406 -0.00436387 0.996673 -0.0813832 -0.00336473 0.996709 -0.0809966 -0.00181726 0.996755 -0.0804777 -0.00137287 0.99676 -0.0804208 -0.000886927 0.996778 -0.080199 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 3.49835 0 3.49835 1.21333 2.91529 0 2.91529 1.21333 2.33223 0 2.33223 1.21333 1.74917 0 1.74917 1.21333 1.16612 0 1.16612 1.21333 0.58306 0 0.58306 1.21333 0 0 0 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.83286 0.08958 0.83064 0.10981 0.82753 0.08766 0.82569 0.10802 0.82218 0.08608 0.8207 0.10655 0.8168 0.08486 0.81569 0.10541 0.81141 0.08398 0.81066 0.10459 0.806 0.08345 0.80562 0.1041 0.80058 0.08328 0.80058 0.10394 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN237_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN237_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 52 Group { DataVariance STATIC name "PLANE" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Material { DataVariance STATIC name "waterMat" ColorMode DIFFUSE ambientColor 0.8 0.8 0.8 0.8 diffuseColor 0.6 0.6 0.6 0.8 specularColor 0.05 0.05 0.05 0.8 emissionColor 0.3 0.3 0.3 0.8 shininess 128 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "milky-water.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 375.259 -1.86348 -365.649 846.165 -1.86348 -365.649 375.259 -1.86348 -445.649 846.165 -1.86348 -445.649 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Vec4Array 1 { 0.6 0.6 0.6 0.8 } TexCoordArray 0 Vec2Array 4 { -10.8069 -1.42297 11.4975 -1.42297 -10.8069 2.36621 11.4975 2.36621 } TexCoordArray 1 Vec2Array 4 { 0.26468 0.49839 0.54639 0.49839 0.26468 0.58922 0.54639 0.58922 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB237" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 358.137 1.47391 -713.44 358.137 1.47391 -711.44 367.095 1.47391 -713.44 367.095 1.47391 -711.44 376.053 1.47391 -713.44 376.053 1.47391 -711.44 385.012 1.47391 -713.44 385.012 1.47391 -711.44 393.97 1.47391 -713.44 393.97 1.47391 -711.44 402.929 1.47391 -713.44 402.929 1.47391 -711.44 411.887 1.47391 -713.44 411.887 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 423.749 0 423.749 1 421.957 0 421.957 1 420.166 0 420.166 1 418.374 0 418.374 1 416.582 0 416.582 1 414.791 0 414.791 1 412.999 0 412.999 1 } TexCoordArray 1 Vec2Array 14 { 0.25443 0.89324 0.25443 0.89097 0.25979 0.89324 0.25979 0.89097 0.26515 0.89324 0.26515 0.89097 0.27051 0.89324 0.27051 0.89097 0.27587 0.89324 0.27587 0.89097 0.28123 0.89324 0.28123 0.89097 0.28659 0.89324 0.28659 0.89097 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT234" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 385.012 1.47391 -699.44 385.012 2.47391 -699.44 393.97 1.47391 -699.44 393.97 2.47391 -699.44 402.929 1.47391 -699.44 402.929 2.47391 -699.44 411.887 1.47391 -699.44 411.887 2.47391 -699.44 420.846 1.47391 -699.44 420.846 2.47391 -699.44 429.804 1.47391 -699.44 429.804 2.47391 -699.44 438.763 1.47391 -699.44 438.763 2.47391 -699.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 212.576 0 212.576 1 210.784 0 210.784 1 208.992 0 208.992 1 207.2 0 207.2 1 205.41 0 205.41 1 203.618 0 203.618 1 201.826 0 201.826 1 } TexCoordArray 1 Vec2Array 14 { 0.27051 0.87734 0.27051 0.87734 0.27587 0.87734 0.27587 0.87734 0.28123 0.87734 0.28123 0.87734 0.28659 0.87734 0.28659 0.87734 0.29195 0.87734 0.29195 0.87734 0.29731 0.87734 0.29731 0.87734 0.30267 0.87734 0.30267 0.87734 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT232" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 402.929 5.47391 -731.64 402.929 1.47391 -731.64 411.887 5.47391 -731.64 411.887 1.47391 -731.64 420.846 5.47391 -731.64 420.846 1.47391 -731.64 429.804 5.47391 -731.64 429.804 1.47391 -731.64 438.763 5.47391 -731.64 438.763 1.47391 -731.64 447.721 5.47391 -731.64 447.721 1.47391 -731.64 456.679 5.47391 -731.64 456.679 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 561.579 1 561.579 0 559.339 1 559.339 0 557.1 1 557.1 0 554.86 1 554.86 0 552.621 1 552.621 0 550.381 1 550.381 0 548.14 1 548.14 0 } TexCoordArray 1 Vec2Array 14 { 0.28123 0.9139 0.28123 0.9139 0.28659 0.9139 0.28659 0.9139 0.29195 0.9139 0.29195 0.9139 0.29731 0.9139 0.29731 0.9139 0.30267 0.9139 0.30267 0.9139 0.30803 0.9139 0.30803 0.9139 0.31338 0.9139 0.31338 0.9139 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE2008" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_5 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 12 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 DrawArrays TRIANGLE_STRIP 30 5 DrawArrays TRIANGLE_STRIP 35 5 DrawArrays TRIANGLE_STRIP 40 5 DrawArrays TRIANGLE_STRIP 45 5 DrawArrays TRIANGLE_STRIP 50 5 DrawArrays TRIANGLE_STRIP 55 5 } VertexArray Vec3Array 60 { 380.334 18.5115 -502.87 387.942 18.5115 -508.644 380.334 18.5115 -502.87 390.067 -1.20744 -510.258 378.209 -1.20744 -501.256 381.227 18.5115 -509.582 387.048 18.5115 -501.932 381.227 18.5115 -509.582 388.674 -1.20744 -499.795 379.602 -1.20745 -511.719 319.077 15.3134 -444.2 325.53 15.3134 -449.097 319.077 15.3134 -444.2 327.329 -1.40746 -450.463 317.277 -1.40746 -442.835 319.837 15.3134 -449.894 324.769 15.3134 -443.404 319.837 15.3134 -449.894 326.153 -1.40746 -441.597 318.461 -1.40746 -451.708 377.908 22.2128 -458.473 377.011 22.2128 -469.939 377.908 22.2128 -458.473 376.762 -1.38305 -473.143 378.159 -1.38306 -455.269 371.763 22.2128 -463.755 383.157 22.2128 -464.657 371.763 22.2128 -463.755 386.34 -1.38305 -464.91 368.58 -1.38305 -463.502 415.763 19.9543 -490.694 421.349 19.9543 -499.521 415.763 19.9543 -490.694 422.91 -1.51459 -501.987 414.202 -1.51459 -488.229 414.171 19.9543 -497.919 422.942 19.9543 -492.298 414.171 19.9543 -497.919 425.391 -1.51459 -490.727 411.721 -1.51459 -499.49 410.404 -1.40746 -439.417 411.504 -1.40746 -452.074 410.404 -1.40746 -439.417 411.304 15.3134 -449.806 410.594 15.3134 -441.685 417.234 -1.40746 -445.192 404.664 -1.40746 -446.3 417.234 -1.40746 -445.192 406.914 15.3134 -446.101 414.984 15.3134 -445.39 495.814 1.41584 -440.488 497.111 1.41583 -455.414 495.814 1.41584 -440.488 496.878 21.1347 -452.739 496.046 21.1347 -443.163 503.878 1.41584 -447.298 489.047 1.41584 -448.603 503.878 1.41584 -447.298 491.705 21.1347 -448.37 501.22 21.1347 -447.532 } NormalBinding PER_VERTEX NormalArray Vec3Array 60 { -0.604614 -2.41499e-05 -0.796519 -0.604572 8.03033e-06 -0.79655 -0.604614 -2.41499e-05 -0.796519 -0.604614 -2.41499e-05 -0.796519 -0.60464 -4.47957e-05 -0.796499 0.795838 2.57055e-05 -0.605509 0.795833 2.07702e-05 -0.605516 0.795838 2.57055e-05 -0.605509 0.795838 2.57055e-05 -0.605509 0.795841 2.88718e-05 -0.605505 -0.604528 2.95857e-05 -0.796584 -0.60455 1.27077e-05 -0.796567 -0.604528 2.95857e-05 -0.796584 -0.604528 2.95857e-05 -0.796584 -0.604514 4.04213e-05 -0.796594 0.79597 0.000301699 -0.605336 0.796158 0.000495512 -0.605089 0.79597 0.000301699 -0.605336 0.79597 0.000301699 -0.605336 0.795849 0.00017734 -0.605495 -0.996957 -4.18551e-05 0.0779481 -0.996954 -7.01092e-05 0.0779932 -0.996957 -4.18551e-05 0.0779481 -0.996957 -4.18551e-05 0.0779481 -0.99696 -2.37303e-05 0.0779191 -0.0789868 0 -0.996876 -0.0789155 4.43009e-05 -0.996881 -0.0789868 0 -0.996876 -0.0789868 0 -0.996876 -0.0790325 -2.84212e-05 -0.996872 -0.844985 1.25428e-05 -0.53479 -0.845011 -1.73458e-05 -0.534749 -0.844985 1.25428e-05 -0.53479 -0.844985 1.25428e-05 -0.53479 -0.844969 3.1718e-05 -0.534816 0.539632 -1.26555e-05 -0.841901 0.539567 -6.06862e-05 -0.841943 0.539632 -1.26555e-05 -0.841901 0.539632 -1.26555e-05 -0.841901 0.539674 1.81596e-05 -0.841874 0.996227 0.000301827 0.0867799 0.996245 0.00017687 0.0865803 0.996227 0.000301827 0.0867799 0.996227 0.000301827 0.0867799 0.9962 0.000496572 0.087091 0.0877915 3.09069e-05 -0.996139 0.0878088 4.16823e-05 -0.996137 0.0877915 3.09069e-05 -0.996139 0.0877915 3.09069e-05 -0.996139 0.0877645 1.41228e-05 -0.996141 0.996246 2.62108e-05 0.0865635 0.996246 2.97167e-05 0.0865691 0.996246 2.62108e-05 0.0865635 0.996246 2.62108e-05 0.0865635 0.996247 2.07463e-05 0.0865548 0.0876838 -2.32604e-05 -0.996148 0.0876523 -4.29084e-05 -0.996151 0.0876838 -2.32604e-05 -0.996148 0.0876838 -2.32604e-05 -0.996148 0.0877331 7.36451e-06 -0.996144 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 60 { 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 60 { 0.26771 0.65418 0.27226 0.66073 0.26771 0.65418 0.27354 0.66257 0.26644 0.65235 0.26825 0.6618 0.27173 0.65311 0.26825 0.6618 0.2727 0.65069 0.26727 0.66422 0.23107 0.58757 0.23493 0.59313 0.23107 0.58757 0.236 0.59468 0.22999 0.58602 0.23152 0.59404 0.23447 0.58667 0.23152 0.59404 0.2353 0.58462 0.2307 0.59609 0.26626 0.60378 0.26572 0.61679 0.26626 0.60378 0.26558 0.62043 0.26641 0.60014 0.26259 0.60977 0.2694 0.6108 0.26259 0.60977 0.27131 0.61108 0.26068 0.60949 0.28891 0.64036 0.29225 0.65038 0.28891 0.64036 0.29318 0.65318 0.28797 0.63756 0.28796 0.64856 0.2932 0.64218 0.28796 0.64856 0.29467 0.64039 0.28649 0.65034 0.2857 0.58214 0.28636 0.59651 0.2857 0.58214 0.28624 0.59394 0.28582 0.58472 0.28979 0.5887 0.28227 0.58996 0.28979 0.5887 0.28361 0.58973 0.28844 0.58892 0.3368 0.58336 0.33757 0.6003 0.3368 0.58336 0.33743 0.59727 0.33694 0.58639 0.34162 0.59109 0.33275 0.59257 0.34162 0.59109 0.33434 0.59231 0.34003 0.59135 } TexCoordArray 2 Vec2Array 60 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 60 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE2004_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_152 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 449.764 -0.971481 -476.874 394.628 -0.971481 -533.838 449.764 -0.971481 -476.874 394.725 21.0534 -533.841 449.861 21.0534 -476.876 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.718536 -0.00325212 -0.695483 0.718535 -0.0032526 -0.695483 0.718536 -0.00325212 -0.695483 0.718536 -0.00325212 -0.695483 0.718536 -0.00325164 -0.695483 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.5 0 1.5 0 -0.5 0 1.5 1 -0.5 1 } TexCoordArray 1 Vec2Array 5 { 0.30925 0.62467 0.27626 0.68934 0.30925 0.62467 0.27632 0.68934 0.30931 0.62467 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 367.974 10.5801 -759.451 368.577 10.5801 -759.451 367.974 2.68324 -759.451 368.577 2.68324 -759.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.31764 0.77654 0.31764 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.26032 0.94547 0.26068 0.94547 0.26032 0.94547 0.26068 0.94547 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 367.974 2.68324 -758.578 368.577 2.68324 -758.578 367.974 10.0871 -758.578 368.577 10.0871 -758.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.29782 0.22346 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.26032 0.94448 0.26068 0.94448 0.26032 0.94448 0.26068 0.94448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 367.974 10.5801 -759.451 367.974 2.68324 -759.451 367.974 10.0871 -758.578 367.974 2.68324 -758.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.26032 0.94547 0.26032 0.94547 0.26032 0.94448 0.26032 0.94448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 368.577 2.68324 -758.578 368.577 2.68324 -759.451 368.577 10.0871 -758.578 368.577 10.5801 -759.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.26068 0.94448 0.26068 0.94547 0.26068 0.94448 0.26068 0.94547 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 367.974 13.2441 -765.215 368.577 13.2441 -765.215 367.974 2.68324 -765.215 368.577 2.68324 -765.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.4246 0.77654 0.4246 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.26032 0.95202 0.26068 0.95202 0.26032 0.95202 0.26068 0.95202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 367.974 2.68324 -764.343 368.577 2.68324 -764.343 367.974 12.7511 -764.343 368.577 12.7511 -764.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.40478 0.22346 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.26032 0.95103 0.26068 0.95103 0.26032 0.95103 0.26068 0.95103 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 367.974 13.2441 -765.215 367.974 2.68324 -765.215 367.974 12.7511 -764.343 367.974 2.68324 -764.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.26032 0.95202 0.26032 0.95202 0.26032 0.95103 0.26032 0.95103 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 368.577 2.68324 -764.343 368.577 2.68324 -765.215 368.577 12.7511 -764.343 368.577 13.2441 -765.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.26068 0.95103 0.26068 0.95202 0.26068 0.95103 0.26068 0.95202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 367.974 19.2371 -774.96 368.577 19.2371 -774.96 367.974 2.68324 -774.96 368.577 2.68324 -774.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.66525 0.77654 0.66525 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.26032 0.96308 0.26068 0.96308 0.26032 0.96308 0.26068 0.96308 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 367.974 2.68324 -774.088 368.577 2.68324 -774.088 367.974 18.7431 -774.088 368.577 18.7431 -774.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.64544 0.22346 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.26032 0.96209 0.26068 0.96209 0.26032 0.96209 0.26068 0.96209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 367.974 19.2371 -774.96 367.974 2.68324 -774.96 367.974 18.7431 -774.088 367.974 2.68324 -774.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.26032 0.96308 0.26032 0.96308 0.26032 0.96209 0.26032 0.96209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 368.577 2.68324 -774.088 368.577 2.68324 -774.96 368.577 18.7431 -774.088 368.577 19.2371 -774.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.26068 0.96209 0.26068 0.96308 0.26068 0.96209 0.26068 0.96308 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 368.16 2.75125 -785.768 368.16 2.75124 -784.686 368.16 2.75125 -785.768 368.16 18.3201 -784.686 368.16 19.0281 -785.768 368.16 19.8991 -784.625 368.16 19.0281 -785.768 368.16 21.4241 -784.413 368.16 21.6421 -785.951 368.16 22.9491 -783.894 368.16 23.4281 -786.186 368.16 24.4461 -782.919 368.16 25.6581 -786.892 368.16 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.26043 0.97535 0.26043 0.97412 0.26043 0.97535 0.26043 0.97412 0.26043 0.97535 0.26043 0.97405 0.26043 0.97535 0.26043 0.97381 0.26043 0.97556 0.26043 0.97322 0.26043 0.97582 0.26043 0.97211 0.26043 0.97663 0.26043 0.97767 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 368.833 2.75124 -784.686 368.833 2.75125 -785.768 368.833 18.3201 -784.686 368.833 19.0281 -785.768 368.833 19.8991 -784.625 368.833 19.0281 -785.768 368.833 21.4241 -784.413 368.833 21.6421 -785.951 368.833 22.9491 -783.894 368.833 23.4281 -786.186 368.833 24.4461 -782.919 368.833 25.6581 -786.892 368.833 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.26083 0.97412 0.26083 0.97535 0.26083 0.97412 0.26083 0.97535 0.26083 0.97405 0.26083 0.97535 0.26083 0.97381 0.26083 0.97556 0.26083 0.97322 0.26083 0.97582 0.26083 0.97211 0.26083 0.97663 0.26083 0.97767 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 368.833 24.4461 -782.919 368.16 24.4461 -782.919 368.833 22.9491 -783.894 368.16 22.9491 -783.894 368.833 21.4241 -784.413 368.16 21.4241 -784.413 368.833 19.8991 -784.625 368.16 19.8991 -784.625 368.833 18.3201 -784.686 368.16 18.3201 -784.686 368.833 2.75124 -784.686 368.16 2.75124 -784.686 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.54577 0.837935 0 -0.54577 0.837935 0 -0.479473 0.877557 0 -0.404813 0.914399 0 -0.263551 0.964645 0 -0.201862 0.979414 0 -0.104201 0.994556 0 -0.0711507 0.997466 0 -0.00651831 0.999979 0 -0.00186556 0.999998 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.26083 0.97211 0.26043 0.97211 0.26083 0.97322 0.26043 0.97322 0.26083 0.97381 0.26043 0.97381 0.26083 0.97405 0.26043 0.97405 0.26083 0.97412 0.26043 0.97412 0.26083 0.97412 0.26043 0.97412 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 368.833 2.75125 -785.768 368.16 2.75125 -785.768 368.833 19.0281 -785.768 368.16 19.0281 -785.768 368.833 21.6421 -785.951 368.16 21.6421 -785.951 368.833 23.4281 -786.186 368.16 23.4281 -786.186 368.833 25.6581 -786.892 368.16 25.6581 -786.892 368.833 27.5601 -787.809 368.16 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 -1 0 0 -1 0 -0.00520482 -0.999986 0 -0.0170211 -0.999855 0 -0.0853834 -0.996348 0 -0.10498 -0.994474 0 -0.198643 -0.980072 0 -0.254969 -0.966949 0 -0.343766 -0.939055 0 -0.387972 -0.921671 0 -0.434282 -0.900777 0 -0.434282 -0.900777 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.26083 0.97535 0.26043 0.97535 0.26083 0.97535 0.26043 0.97535 0.26083 0.97556 0.26043 0.97556 0.26083 0.97582 0.26043 0.97582 0.26083 0.97663 0.26043 0.97663 0.26083 0.97767 0.26043 0.97767 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 409.347 10.5801 -759.451 409.951 10.5801 -759.451 409.347 2.68324 -759.451 409.951 2.68324 -759.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.31764 0.21876 0.31764 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.28507 0.94547 0.28543 0.94547 0.28507 0.94547 0.28543 0.94547 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 409.347 2.68324 -758.578 409.951 2.68324 -758.578 409.347 10.0871 -758.578 409.951 10.0871 -758.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.29782 0.78124 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.28507 0.94448 0.28543 0.94448 0.28507 0.94448 0.28543 0.94448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 409.347 10.5801 -759.451 409.347 2.68324 -759.451 409.347 10.0871 -758.578 409.347 2.68324 -758.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.28507 0.94547 0.28507 0.94547 0.28507 0.94448 0.28507 0.94448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 409.951 2.68324 -758.578 409.951 2.68324 -759.451 409.951 10.0871 -758.578 409.951 10.5801 -759.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.28543 0.94448 0.28543 0.94547 0.28543 0.94448 0.28543 0.94547 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 409.347 13.2441 -765.215 409.951 13.2441 -765.215 409.347 2.68324 -765.215 409.951 2.68324 -765.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.4246 0.21876 0.4246 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.28507 0.95202 0.28543 0.95202 0.28507 0.95202 0.28543 0.95202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 409.347 2.68324 -764.343 409.951 2.68324 -764.343 409.347 12.7511 -764.343 409.951 12.7511 -764.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.40478 0.78124 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.28507 0.95103 0.28543 0.95103 0.28507 0.95103 0.28543 0.95103 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 409.347 13.2441 -765.215 409.347 2.68324 -765.215 409.347 12.7511 -764.343 409.347 2.68324 -764.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.28507 0.95202 0.28507 0.95202 0.28507 0.95103 0.28507 0.95103 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 409.951 2.68324 -764.343 409.951 2.68324 -765.215 409.951 12.7511 -764.343 409.951 13.2441 -765.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.28543 0.95103 0.28543 0.95202 0.28543 0.95103 0.28543 0.95202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 409.347 19.2371 -774.96 409.951 19.2371 -774.96 409.347 2.68324 -774.96 409.951 2.68324 -774.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.66525 0.21876 0.66525 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.28507 0.96308 0.28543 0.96308 0.28507 0.96308 0.28543 0.96308 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 409.347 2.68324 -774.088 409.951 2.68324 -774.088 409.347 18.7431 -774.088 409.951 18.7431 -774.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.64544 0.78124 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.28507 0.96209 0.28543 0.96209 0.28507 0.96209 0.28543 0.96209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 409.347 19.2371 -774.96 409.347 2.68324 -774.96 409.347 18.7431 -774.088 409.347 2.68324 -774.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.28507 0.96308 0.28507 0.96308 0.28507 0.96209 0.28507 0.96209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 409.951 2.68324 -774.088 409.951 2.68324 -774.96 409.951 18.7431 -774.088 409.951 19.2371 -774.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.28543 0.96209 0.28543 0.96308 0.28543 0.96209 0.28543 0.96308 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 409.534 2.75125 -785.768 409.534 2.75124 -784.686 409.534 2.75125 -785.768 409.534 18.3201 -784.686 409.534 19.0281 -785.768 409.534 19.8991 -784.625 409.534 19.0281 -785.768 409.534 21.4241 -784.413 409.534 21.6421 -785.951 409.534 22.9491 -783.894 409.534 23.4281 -786.186 409.534 24.4461 -782.919 409.534 25.6581 -786.892 409.534 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.28518 0.97535 0.28518 0.97412 0.28518 0.97535 0.28518 0.97412 0.28518 0.97535 0.28518 0.97405 0.28518 0.97535 0.28518 0.97381 0.28518 0.97556 0.28518 0.97322 0.28518 0.97582 0.28518 0.97211 0.28518 0.97663 0.28518 0.97767 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 410.207 2.75124 -784.685 410.207 2.75125 -785.768 410.207 18.3201 -784.685 410.207 19.0281 -785.768 410.207 19.8991 -784.625 410.207 19.0281 -785.768 410.207 21.4241 -784.413 410.206 21.6421 -785.951 410.207 22.9491 -783.894 410.207 23.4281 -786.186 410.207 24.4461 -782.919 410.207 25.6581 -786.892 410.207 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 1 0 0 1 0 0 1 0 0 1 5.30999e-05 -9.38962e-05 1 0 0 1 5.30999e-05 -9.38962e-05 1 0.000228825 -0.000478783 1 -3.91775e-05 -0.000412366 1 -0.000167489 -0.00018931 1 -0.00014092 -2.94507e-05 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.28558 0.97412 0.28558 0.97535 0.28558 0.97412 0.28558 0.97535 0.28558 0.97405 0.28558 0.97535 0.28558 0.97381 0.28558 0.97556 0.28558 0.97322 0.28558 0.97582 0.28558 0.97211 0.28558 0.97663 0.28558 0.97767 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 410.207 24.4461 -782.919 409.534 24.4461 -782.919 410.207 22.9491 -783.894 409.534 22.9491 -783.894 410.207 21.4241 -784.413 409.534 21.4241 -784.413 410.207 19.8991 -784.625 409.534 19.8991 -784.625 410.207 18.3201 -784.685 409.534 18.3201 -784.686 410.207 2.75124 -784.685 409.534 2.75124 -784.686 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.54577 0.837935 0 -0.54577 0.837935 0 -0.479473 0.877557 0 -0.404813 0.914399 0 -0.263551 0.964645 0 -0.201862 0.979414 0 -0.10398 0.994579 -0.000518528 -0.0709308 0.997481 -0.00141171 -0.0064629 0.999978 -0.00154174 -0.00186556 0.999997 -0.00154174 0 0.999999 -0.00154174 0 0.999999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.28558 0.97211 0.28518 0.97211 0.28558 0.97322 0.28518 0.97322 0.28558 0.97381 0.28518 0.97381 0.28558 0.97405 0.28518 0.97405 0.28558 0.97412 0.28518 0.97412 0.28558 0.97412 0.28518 0.97412 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 410.207 2.75125 -785.768 409.534 2.75125 -785.768 410.207 19.0281 -785.768 409.534 19.0281 -785.768 410.206 21.6421 -785.951 409.534 21.6421 -785.951 410.207 23.4281 -786.186 409.534 23.4281 -786.186 410.207 25.6581 -786.892 409.534 25.6581 -786.892 410.207 27.5601 -787.809 409.534 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 -1 0 0 -1 0 -0.00520482 -0.999986 0 -0.0170117 -0.999855 0 -0.085375 -0.996349 0 -0.104991 -0.994473 0 -0.198673 -0.980066 0 -0.254969 -0.966949 0 -0.343766 -0.939055 0 -0.387972 -0.921671 0 -0.434282 -0.900777 0 -0.434282 -0.900777 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.28558 0.97535 0.28518 0.97535 0.28558 0.97535 0.28518 0.97535 0.28558 0.97556 0.28518 0.97556 0.28558 0.97582 0.28518 0.97582 0.28558 0.97663 0.28518 0.97663 0.28558 0.97767 0.28518 0.97767 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0372ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 424.679 23.5421 -780.301 424.679 26.2491 -780.301 402.595 23.5421 -780.153 402.595 26.2491 -780.153 424.549 8.03423 -752.499 424.549 10.7401 -752.499 402.869 8.03423 -752.356 402.869 10.7401 -752.356 424.679 15.8491 -768.338 424.679 18.5551 -768.338 402.595 15.8491 -768.192 402.595 18.5551 -768.192 424.63 12.5981 -762.35 424.63 15.3041 -762.35 402.698 12.5981 -762.206 402.698 15.3041 -762.206 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.00670199 0 0.999978 0.00670199 0 0.999978 0.00670199 0 0.999978 0.00670199 0 0.999978 0.00659605 0 0.999978 0.00659605 0 0.999978 0.00659605 0 0.999978 0.00659605 0 0.999978 0.0066108 0 0.999978 0.0066108 0 0.999978 0.0066108 0 0.999978 0.0066108 0 0.999978 0.00656756 0 0.999978 0.00656756 0 0.999978 0.00656756 0 0.999978 0.00656756 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.29424 0.96914 0.29424 0.96914 0.28103 0.96897 0.28103 0.96897 0.29416 0.93758 0.29416 0.93758 0.28119 0.93742 0.28119 0.93742 0.29424 0.95556 0.29424 0.95556 0.28103 0.9554 0.28103 0.9554 0.29421 0.94876 0.29421 0.94876 0.28109 0.9486 0.28109 0.9486 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0372ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 424.727 27.4651 -786.288 424.727 30.1721 -786.288 402.49 27.4651 -786.14 402.49 30.1721 -786.14 424.576 9.37724 -755.607 424.576 12.0841 -755.607 402.816 9.37724 -755.464 402.816 12.0841 -755.464 424.478 4.02724 -743.714 424.478 6.73424 -743.714 403.023 4.02724 -743.574 403.023 6.73424 -743.574 424.727 19.7721 -774.325 424.727 22.4781 -774.325 402.49 19.7721 -774.178 402.49 22.4781 -774.178 424.651 13.9841 -764.982 424.651 16.6901 -764.982 402.652 13.9841 -764.837 402.652 16.6901 -764.837 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.00665589 0 0.999978 0.00665589 0 0.999978 0.00665589 0 0.999978 0.00665589 0 0.999978 0.00656899 0 0.999978 0.00656899 0 0.999978 0.00656899 0 0.999978 0.00656899 0 0.999978 0.00652583 0 0.999979 0.00652583 0 0.999979 0.00652583 0 0.999979 0.00652583 0 0.999979 0.00660923 0 0.999978 0.00660923 0 0.999978 0.00660923 0 0.999978 0.00660923 0 0.999978 0.00658918 0 0.999978 0.00658918 0 0.999978 0.00658918 0 0.999978 0.00658918 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.29427 0.97594 0.29427 0.97594 0.28097 0.97577 0.28097 0.97577 0.29418 0.94111 0.29418 0.94111 0.28116 0.94095 0.28116 0.94095 0.29412 0.92761 0.29412 0.92761 0.28129 0.92745 0.28129 0.92745 0.29427 0.96236 0.29427 0.96236 0.28097 0.96219 0.28097 0.96219 0.29422 0.95175 0.29422 0.95175 0.28106 0.95159 0.28106 0.95159 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0372ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 424.526 6.97823 -749.62 424.526 9.68523 -749.62 402.92 6.97823 -749.479 402.92 9.68523 -749.479 424.755 21.9381 -777.637 424.755 24.6441 -777.637 402.432 21.9381 -777.488 402.432 24.6441 -777.488 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.00652542 0 0.999979 0.00652542 0 0.999979 0.00652542 0 0.999979 0.00652542 0 0.999979 0.00667399 0 0.999978 0.00667399 0 0.999978 0.00667399 0 0.999978 0.00667399 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.29415 0.93431 0.29415 0.93431 0.28122 0.93415 0.28122 0.93415 0.29429 0.96612 0.29429 0.96612 0.28093 0.96595 0.28093 0.96595 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0371CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 374.714 25.4691 -783.177 374.714 28.1761 -783.177 352.557 25.4691 -783.031 352.557 28.1761 -783.031 374.615 11.0791 -758.919 374.615 13.7861 -758.919 352.77 11.0791 -758.775 352.77 13.7861 -758.775 374.512 5.23524 -746.347 374.512 7.94224 -746.347 352.99 5.23524 -746.206 352.99 7.94224 -746.206 374.741 19.7721 -774.325 374.741 22.4781 -774.325 352.503 19.7721 -774.178 352.503 22.4781 -774.178 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.00658902 0 0.999978 0.00658902 0 0.999978 0.00658902 0 0.999978 0.00658902 0 0.999978 0.00659093 0 0.999978 0.00659093 0 0.999978 0.00659093 0 0.999978 0.00659093 0 0.999978 0.00655372 0 0.999979 0.00655372 0 0.999979 0.00655372 0 0.999979 0.00655372 0 0.999979 0.00660894 0 0.999978 0.00660894 0 0.999978 0.00660894 0 0.999978 0.00660894 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.26435 0.97241 0.26435 0.97241 0.2511 0.97224 0.2511 0.97224 0.26429 0.94487 0.26429 0.94487 0.25122 0.9447 0.25122 0.9447 0.26423 0.9306 0.26423 0.9306 0.25135 0.93043 0.25135 0.93043 0.26437 0.96236 0.26437 0.96236 0.25106 0.96219 0.25106 0.96219 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0371ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 374.691 23.5421 -780.301 374.691 26.2491 -780.301 352.606 23.5421 -780.154 352.606 26.2491 -780.154 374.563 8.03423 -752.499 374.563 10.7401 -752.499 352.881 8.03423 -752.356 352.881 10.7401 -752.356 374.691 15.8491 -768.338 374.691 18.5551 -768.338 352.606 15.8491 -768.192 352.606 18.5551 -768.192 374.644 12.5981 -762.35 374.644 15.3041 -762.35 352.711 12.5981 -762.206 352.711 15.3041 -762.206 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.00665748 0 0.999978 0.00665748 0 0.999978 0.00665748 0 0.999978 0.00665748 0 0.999978 0.00659544 0 0.999978 0.00659544 0 0.999978 0.00659544 0 0.999978 0.00659544 0 0.999978 0.0066105 0 0.999978 0.0066105 0 0.999978 0.0066105 0 0.999978 0.0066105 0 0.999978 0.00656726 0 0.999978 0.00656726 0 0.999978 0.00656726 0 0.999978 0.00656726 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.26434 0.96914 0.26434 0.96914 0.25112 0.96898 0.25112 0.96898 0.26426 0.93758 0.26426 0.93758 0.25129 0.93742 0.25129 0.93742 0.26434 0.95556 0.26434 0.95556 0.25112 0.9554 0.25112 0.9554 0.26431 0.94876 0.26431 0.94876 0.25119 0.9486 0.25119 0.9486 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0371ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 374.588 9.37724 -755.607 374.588 12.0841 -755.607 352.828 9.37724 -755.464 352.828 12.0841 -755.464 374.767 21.9381 -777.637 374.767 24.6441 -777.637 352.446 21.9381 -777.488 352.446 24.6441 -777.488 374.665 13.9841 -764.982 374.665 16.6901 -764.982 352.664 13.9841 -764.837 352.664 16.6901 -764.837 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.00656899 0 0.999978 0.00656899 0 0.999978 0.00656899 0 0.999978 0.00656899 0 0.999978 0.00667459 0 0.999978 0.00667459 0 0.999978 0.00667459 0 0.999978 0.00667459 0 0.999978 0.00658858 0 0.999978 0.00658858 0 0.999978 0.00658858 0 0.999978 0.00658858 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.26428 0.94111 0.26428 0.94111 0.25126 0.94095 0.25126 0.94095 0.26438 0.96612 0.26438 0.96612 0.25103 0.96595 0.25103 0.96595 0.26432 0.95175 0.26432 0.95175 0.25116 0.95159 0.25116 0.95159 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0371ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 374.539 6.97823 -749.62 374.539 9.68523 -749.62 352.932 6.97823 -749.479 352.932 9.68523 -749.479 374.714 17.7761 -771.216 374.714 20.4821 -771.216 352.557 17.7761 -771.069 352.557 20.4821 -771.069 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.00652512 0 0.999979 0.00652512 0 0.999979 0.00652512 0 0.999979 0.00652512 0 0.999979 0.00663309 0 0.999978 0.00663309 0 0.999978 0.00663309 0 0.999978 0.00663309 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.26425 0.93431 0.26425 0.93431 0.25132 0.93415 0.25132 0.93415 0.26435 0.95883 0.26435 0.95883 0.2511 0.95866 0.2511 0.95866 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0370CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 399.189 8.03423 -752.499 399.189 10.7401 -752.499 377.508 8.03423 -752.356 377.508 10.7401 -752.356 399.117 4.02724 -743.714 399.117 6.73424 -743.714 377.661 4.02724 -743.574 377.661 6.73424 -743.574 399.393 21.9381 -777.637 399.393 24.6441 -777.637 377.072 21.9381 -777.488 377.072 24.6441 -777.488 399.317 15.8491 -768.338 399.317 18.5551 -768.338 377.233 15.8491 -768.192 377.233 18.5551 -768.192 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.00659573 0 0.999978 0.00659573 0 0.999978 0.00659573 0 0.999978 0.00659573 0 0.999978 0.00652553 0 0.999979 0.00652553 0 0.999979 0.00652553 0 0.999979 0.00652553 0 0.999979 0.00667459 0 0.999978 0.00667459 0 0.999978 0.00667459 0 0.999978 0.00667459 0 0.999978 0.0066108 0 0.999978 0.0066108 0 0.999978 0.0066108 0 0.999978 0.0066108 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.27899 0.93758 0.27899 0.93758 0.26602 0.93742 0.26602 0.93742 0.27895 0.92761 0.27895 0.92761 0.26611 0.92745 0.26611 0.92745 0.27911 0.96612 0.27911 0.96612 0.26576 0.96595 0.26576 0.96595 0.27907 0.95556 0.27907 0.95556 0.26586 0.9554 0.26586 0.9554 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0370ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 399.367 27.4651 -786.288 399.367 30.1721 -786.288 377.13 27.4651 -786.14 377.13 30.1721 -786.14 399.241 11.0791 -758.919 399.241 13.7861 -758.919 377.397 11.0791 -758.775 377.397 13.7861 -758.775 399.138 5.23524 -746.347 399.138 7.94224 -746.347 377.616 5.23524 -746.206 377.616 7.94224 -746.206 399.367 19.7721 -774.325 399.367 22.4781 -774.325 377.13 19.7721 -774.178 377.13 22.4781 -774.178 399.291 13.9841 -764.982 399.291 16.6901 -764.982 377.291 13.9841 -764.837 377.291 16.6901 -764.837 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.00665589 0 0.999978 0.00665589 0 0.999978 0.00665589 0 0.999978 0.00665589 0 0.999978 0.00659123 0 0.999978 0.00659123 0 0.999978 0.00659123 0 0.999978 0.00659123 0 0.999978 0.00655372 0 0.999979 0.00655372 0 0.999979 0.00655372 0 0.999979 0.00655372 0 0.999979 0.00660923 0 0.999978 0.00660923 0 0.999978 0.00660923 0 0.999978 0.00660923 0 0.999978 0.00658888 0 0.999978 0.00658888 0 0.999978 0.00658888 0 0.999978 0.00658888 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.2791 0.97594 0.2791 0.97594 0.2658 0.97577 0.2658 0.97577 0.27902 0.94487 0.27902 0.94487 0.26596 0.9447 0.26596 0.9447 0.27896 0.9306 0.27896 0.9306 0.26609 0.93043 0.26609 0.93043 0.2791 0.96236 0.2791 0.96236 0.2658 0.96219 0.2658 0.96219 0.27905 0.95175 0.27905 0.95175 0.26589 0.95159 0.26589 0.95159 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0370ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 399.341 25.4691 -783.177 399.341 28.1761 -783.177 377.183 25.4691 -783.031 377.183 28.1761 -783.031 399.165 6.97823 -749.62 399.165 9.68523 -749.62 377.558 6.97823 -749.479 377.558 9.68523 -749.479 399.341 17.7761 -771.216 399.341 20.4821 -771.216 377.183 17.7761 -771.069 377.183 20.4821 -771.069 399.27 12.5981 -762.35 399.27 15.3041 -762.35 377.336 12.5981 -762.206 377.336 15.3041 -762.206 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.00658873 0 0.999978 0.00658873 0 0.999978 0.00658873 0 0.999978 0.00658873 0 0.999978 0.00652512 0 0.999979 0.00652512 0 0.999979 0.00652512 0 0.999979 0.00652512 0 0.999979 0.0066328 0 0.999978 0.0066328 0 0.999978 0.0066328 0 0.999978 0.0066328 0 0.999978 0.00656696 0 0.999978 0.00656696 0 0.999978 0.00656696 0 0.999978 0.00656696 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.27908 0.97241 0.27908 0.97241 0.26583 0.97224 0.26583 0.97224 0.27898 0.93431 0.27898 0.93431 0.26605 0.93415 0.26605 0.93415 0.27908 0.95883 0.27908 0.95883 0.26583 0.95866 0.26583 0.95866 0.27904 0.94876 0.27904 0.94876 0.26592 0.9486 0.26592 0.9486 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0370ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 399.317 23.5421 -780.301 399.317 26.2491 -780.301 377.233 23.5421 -780.154 377.233 26.2491 -780.154 399.214 9.37724 -755.607 399.214 12.0841 -755.607 377.454 9.37724 -755.464 377.454 12.0841 -755.464 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.00665778 0 0.999978 0.00665778 0 0.999978 0.00665778 0 0.999978 0.00665778 0 0.999978 0.00656899 0 0.999978 0.00656899 0 0.999978 0.00656899 0 0.999978 0.00656899 0 0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.27907 0.96914 0.27907 0.96914 0.26586 0.96898 0.26586 0.96898 0.27901 0.94111 0.27901 0.94111 0.26599 0.94095 0.26599 0.94095 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20072" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 354.395 1.47391 -746.64 376.053 1.47391 -731.64 354.395 1.47391 -746.64 407.653 3.00003 -779.64 460.734 1.47391 -746.64 407.653 3.00003 -779.64 460.734 1.47391 -746.64 438.763 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0151189 0.999647 0.0218297 -0.0151189 0.999647 0.0218297 -0.0151189 0.999647 0.0218297 0 0.999759 0.0219343 0.0150426 0.999644 0.0220334 0 0.999759 0.0219343 0.0150426 0.999644 0.0220334 0.0150426 0.999644 0.0220334 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -2.26111 66.467 -1.7087 63.4254 -2.26111 66.467 4.89588 64.7862 6.56205 57.6439 4.89588 64.7862 6.56205 57.6439 3.49447 58.2223 } TexCoordArray 1 Vec2Array 8 { 0.25219 0.93093 0.26515 0.9139 0.25219 0.93093 0.28406 0.96839 0.31581 0.93093 0.28406 0.96839 0.31581 0.93093 0.30267 0.9139 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20020_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 416.871 0.056534 -375.776 425.727 0.098253 -377.348 416.871 0.056534 -375.776 404.545 -33.5481 -399.007 407.798 0.040195 -374.166 404.545 -33.5481 -399.007 395.727 0.046249 -377.191 404.545 -33.5481 -399.007 383.545 0.07694 -390.541 404.545 -33.5481 -399.007 382.051 -1.12168 -404.828 404.545 -33.5481 -399.007 390.46 -1.26218 -418.499 404.545 -33.5481 -399.007 401.292 -1.29806 -423.848 410.265 -1.26599 -425.565 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.142009 0.597601 -0.789118 -0.142843 0.597733 -0.788867 -0.142009 0.597601 -0.789118 0.553357 0.807657 -0.20368 0.0536012 0.59041 -0.805322 0.553357 0.807657 -0.20368 0.46225 0.565107 -0.683358 0.553357 0.807657 -0.20368 0.735044 0.556557 -0.387239 0.553357 0.807657 -0.20368 0.795415 0.582075 0.168831 0.553357 0.807657 -0.20368 0.569073 0.592499 0.570176 0.553357 0.807657 -0.20368 0.267708 0.604757 0.750068 0.146329 0.61288 0.776508 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { -0.41835 1.66212 -0.33922 1.66632 -0.41835 1.66212 0.75093 -1.72072 -0.49941 1.66047 0.75093 -1.72072 -0.34714 1.66108 0.75093 -1.72072 0.32479 1.66417 0.75093 -1.72072 1.0439 1.54352 0.75093 -1.72072 1.732 1.52938 0.75093 -1.72072 2.00125 1.52577 2.08764 1.52899 } TexCoordArray 1 Vec2Array 16 { 0.28957 0.50989 0.29487 0.51168 0.28957 0.50989 0.2822 0.53626 0.28414 0.50806 0.2822 0.53626 0.27692 0.5115 0.2822 0.53626 0.26963 0.52665 0.2822 0.53626 0.26874 0.54287 0.2822 0.53626 0.27377 0.55839 0.2822 0.53626 0.28025 0.56447 0.28562 0.56642 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_45 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_46 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 108 DrawArrays TRIANGLE_STRIP 116 5 } VertexArray Vec3Array 121 { 840.614 1.4739 -401.296 841.331 0.211638 -387.942 840.614 1.4739 -401.296 850.022 0.211638 -385.603 847.093 1.4739 -435.457 853.673 0.754122 -367.545 855.879 1.4739 -478.871 858.71 1.46343 -349.849 855.879 1.4739 -478.871 850.85 1.47391 -699.44 847.093 1.4739 -435.457 841.892 1.47391 -699.44 840.614 1.4739 -401.296 832.934 1.47391 -699.44 832.229 1.4739 -413.264 823.975 1.47391 -699.44 824.024 1.4739 -417.249 815.017 1.47391 -699.44 814.591 1.4739 -420.8 806.058 1.47391 -699.44 805.889 1.4739 -423.71 797.1 1.47391 -699.44 795.732 1.4739 -427.563 788.141 1.47391 -699.44 788.019 1.4739 -427.903 779.183 1.47391 -699.44 779.955 1.4739 -429.891 770.225 1.47391 -699.44 771.982 1.4739 -429.596 761.266 1.47391 -699.44 760.995 1.4739 -431.005 752.308 1.47391 -699.44 750.823 2.12195 -433.523 743.349 1.47391 -699.44 742.211 2.01738 -433.671 734.391 1.47391 -699.44 733.683 2.2686 -435.643 725.432 1.47391 -699.44 725.937 2.20814 -435.525 716.474 1.47391 -699.44 717.715 2.29854 -437.071 707.516 1.47391 -699.44 710.968 2.02174 -436.343 698.557 1.47391 -699.44 699.86 1.4739 -435.719 689.599 1.47391 -699.44 690.984 1.4739 -435.536 680.64 1.47391 -699.44 682.094 1.4739 -435.477 671.682 1.47391 -699.44 673.205 1.4739 -435.456 662.723 1.47391 -699.44 664.315 1.4739 -435.446 653.765 1.47391 -699.44 655.425 1.4739 -435.438 644.807 1.47391 -699.44 646.532 1.4739 -435.424 635.848 1.47391 -699.44 637.627 1.4739 -435.388 626.89 1.47391 -699.44 628.68 1.4739 -435.278 617.931 1.47391 -699.44 619.547 1.4739 -434.913 608.973 1.47391 -699.44 609.397 1.4739 -433.618 600.014 1.47391 -699.44 597.543 1.4739 -434.785 591.056 1.47391 -699.44 587.666 1.4739 -435.212 582.097 1.47391 -699.44 578.445 1.4739 -435.348 573.139 1.47391 -699.44 569.429 1.4739 -435.388 564.181 1.47391 -699.44 560.474 1.4739 -435.399 555.222 1.47391 -699.44 551.538 1.4739 -435.402 546.264 1.47391 -699.44 542.607 1.4739 -435.401 537.305 1.47391 -699.44 533.677 1.4739 -435.4 528.347 1.47391 -699.44 524.748 1.4739 -435.399 519.388 1.47391 -699.44 515.818 1.4739 -435.398 510.43 1.47391 -699.44 506.889 1.4739 -435.397 501.472 1.47391 -699.44 496.025 1.4739 -434.394 492.513 1.47391 -699.44 487.103 1.4739 -434.035 483.555 1.47391 -699.44 478.18 1.4739 -433.676 474.596 1.47391 -699.44 469.258 1.4739 -433.316 465.638 1.47391 -699.44 457.136 0.231415 -432.482 456.679 1.47391 -699.44 448.256 -0.37308 -431.533 447.721 1.47391 -699.44 436.709 -0.748943 -430.252 438.763 1.47391 -699.44 427.913 -1.00266 -428.706 429.804 1.47391 -699.44 419.106 -1.16971 -427.152 420.846 1.47391 -699.44 410.265 -1.26599 -425.565 411.887 1.47391 -699.44 401.292 -1.29806 -423.848 402.929 1.47391 -699.44 390.46 -1.26218 -418.499 393.97 1.47391 -699.44 382.051 -1.12168 -404.828 385.012 1.47391 -699.44 369.943 -0.626912 -467.333 376.053 1.47391 -699.44 383.545 0.07694 -390.541 382.051 -1.12168 -404.828 377.419 0.271482 -374.756 369.943 -0.626912 -467.333 365.091 0.216043 -346.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 121 { 0.00535257 0.999982 0.00255164 -0.0256881 0.995104 0.0954398 0.00535257 0.999982 0.00255164 -0.014498 0.999173 0.0379928 0.0031274 0.999992 0.00263915 -0.0682865 0.997625 0.00902918 -0.0166127 0.999859 0.0023043 -0.151138 0.988507 0.00339688 -0.0166127 0.999859 0.0023043 9.61582e-08 1 3.93012e-08 0.0031274 0.999992 0.00263915 4.94074e-08 1 3.52826e-08 0.00535257 0.999982 0.00255164 -5.75351e-08 1 3.67974e-08 -1.03855e-07 1 3.98466e-08 -4.28094e-08 1 4.13149e-08 2.8373e-08 1 4.04141e-08 6.913e-08 1 3.82655e-08 1.0174e-07 1 3.50822e-08 3.21175e-08 1 3.39212e-08 9.95824e-08 1 3.06903e-08 6.82813e-08 1 2.84629e-08 3.14924e-08 1 2.73561e-08 -4.22367e-08 1 2.84406e-08 -2.81639e-09 1 2.84966e-08 3.92086e-08 1 2.72838e-08 -3.99133e-08 1 2.8891e-08 -7.79158e-08 1 3.14952e-08 -1.08294e-07 1 3.54722e-08 -3.47547e-08 1 3.61085e-08 0.0215701 0.999767 -0.000697985 0.0232019 0.99973 -0.00152515 0.0198134 0.999801 -0.00219937 -0.00392945 0.99999 -0.00219416 0.00579801 0.99998 -0.00235042 0.00969722 0.999949 -0.00265702 0.00777805 0.999966 -0.0029097 -0.00236901 0.999993 -0.00285794 0.00136346 0.999995 -0.0029139 0.00363801 0.999989 -0.00303596 -0.00767578 0.999967 -0.00270873 -0.0112903 0.999934 -0.0023184 -0.0308 0.999525 -0.000981128 -0.0188834 0.999822 -0.000548162 -0.0189191 0.999821 9.35125e-05 2.59407e-10 1 3.79515e-08 3.44205e-10 1 3.79394e-08 8.39598e-11 1 3.79379e-08 1.13743e-10 1 3.79339e-08 2.94958e-11 1 3.79334e-08 4.34669e-11 1 3.79318e-08 1.38614e-11 1 3.79315e-08 2.58022e-11 1 3.79306e-08 1.18751e-11 1 3.79303e-08 3.17284e-11 1 3.79291e-08 1.97735e-11 1 3.79285e-08 7.05507e-11 1 3.79257e-08 5.06143e-11 1 3.79242e-08 2.06216e-10 1 3.79161e-08 1.55257e-10 1 3.79112e-08 -3.89902e-08 1 3.94988e-08 -3.91116e-08 1 4.08248e-08 -1.02869e-07 1 4.47568e-08 -6.57997e-08 1 4.67692e-08 2.0183e-10 1 4.68648e-08 6.23201e-08 1 4.45818e-08 9.49343e-08 1 4.16131e-08 3.79919e-08 1 3.9673e-08 3.7476e-08 1 3.83845e-08 -1.89484e-10 1 3.79079e-08 -2.45544e-10 1 3.79155e-08 -5.69764e-11 1 3.79201e-08 -7.26293e-11 1 3.79223e-08 -1.56769e-11 1 3.79236e-08 -1.87935e-11 1 3.79242e-08 -3.1032e-12 1 3.79245e-08 -2.58871e-12 1 3.79246e-08 5.17298e-13 1 3.79247e-08 1.94189e-12 1 3.79246e-08 1.42262e-12 1 3.79246e-08 3.02105e-12 1 3.79245e-08 1.59511e-12 1 3.79244e-08 3.27986e-12 1 3.79243e-08 1.68126e-12 1 3.79242e-08 3.27997e-12 1 3.79242e-08 1.59516e-12 1 3.79241e-08 1.32289e-09 1 3.78969e-08 1.31847e-09 1 3.78522e-08 1.79124e-09 1 3.78014e-08 5.05868e-10 1 3.77568e-08 1.01104e-09 1 3.7733e-08 5.03748e-10 1 3.77056e-08 1.00963e-09 1 3.76818e-08 5.04499e-10 1 3.76547e-08 -0.0413716 0.999144 0.000562864 -0.0412721 0.999146 0.00195093 -0.0613042 0.998114 0.0033645 -0.02236 0.999735 0.00544162 -0.0328513 0.99944 0.00627528 -0.0124366 0.999896 0.00733412 -0.0207295 0.999756 0.00768175 -0.00900569 0.999923 0.00848798 -0.0148123 0.999852 0.00874351 -0.00571056 0.999941 0.0092961 -0.00877455 0.999917 0.00946365 -0.00301736 0.999947 0.00978842 -0.00356863 0.999945 0.00988403 -0.000552849 0.99995 0.0100185 0.00261208 0.999946 0.0100564 0.00310388 0.999945 0.00997522 0.0130101 0.999865 0.0100012 0.0102902 0.999902 0.00953853 0.0154376 0.999862 0.0060635 -0.00194471 0.999959 0.00884942 0.0070494 0.999969 0.00337901 0 0.999959 0.00905073 -0.143418 0.987335 -0.0678349 0.0154376 0.999862 0.0060635 0.026263 0.999534 -0.0155348 0.0070494 0.999969 0.00337901 -0.0223949 0.999718 -0.00789316 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 121 { 90.5408 -14.9072 90.8273 -19.9564 90.5408 -14.9072 94.303 -20.8409 93.1318 -1.99075 95.7635 -27.6689 96.6456 14.4246 97.7779 -34.3597 96.6456 14.4246 94.6343 97.8238 93.1318 -1.99075 91.0518 97.8238 90.5408 -14.9072 87.4692 97.8238 87.1874 -10.3819 83.8862 97.8238 83.9057 -8.87528 80.3036 97.8238 80.1332 -7.53282 76.7206 97.8238 76.6529 -6.43234 73.138 97.8238 72.5911 -4.97531 69.5551 97.8238 69.5063 -4.84697 65.9725 97.8238 66.2812 -4.09527 62.3899 97.8238 63.0925 -4.20683 58.8069 97.8238 58.6984 -3.67412 55.2244 97.8238 54.6304 -2.72192 51.6414 97.8238 51.1864 -2.66605 48.0588 97.8238 47.7757 -1.92045 44.4758 97.8238 44.6777 -1.96503 40.8933 97.8238 41.3894 -1.38047 37.3107 97.8238 38.6912 -1.65554 33.7277 97.8238 34.2488 -1.89145 30.1451 97.8238 30.6991 -1.9607 26.5622 97.8238 27.1437 -1.98313 22.9796 97.8238 23.5887 -1.991 19.3966 97.8238 20.0333 -1.99472 15.814 97.8238 16.4779 -1.99788 12.2315 97.8238 12.9213 -2.00316 8.64849 97.8238 9.35996 -2.01671 5.0659 97.8238 5.78178 -2.05829 1.48293 97.8238 2.1292 -2.19644 -2.09964 97.8238 -1.93009 -2.6859 -5.68264 97.8238 -6.67085 -2.24472 -9.26519 97.8238 -10.621 -2.08329 -12.8482 97.8238 -14.3087 -2.03201 -16.4308 97.8238 -17.9145 -2.01671 -20.0133 97.8238 -21.4959 -2.0125 -23.5963 97.8238 -25.0697 -2.01168 -27.1789 97.8238 -28.6414 -2.01181 -30.7619 97.8238 -32.2128 -2.01218 -34.3445 97.8238 -35.7838 -2.01262 -37.9274 97.8238 -39.3552 -2.01306 -41.51 97.8238 -42.9262 -2.01348 -45.0926 97.8238 -47.271 -2.39253 -48.6755 97.8238 -50.8391 -2.52851 -52.2581 97.8238 -54.4077 -2.66409 -55.8411 97.8238 -57.9758 -2.80004 -59.4237 97.8238 -62.824 -3.1154 -63.0067 97.8238 -66.3752 -3.47436 -66.5892 97.8238 -70.9934 -3.95891 -70.1718 97.8238 -74.5113 -4.54345 -73.7548 97.8238 -78.0331 -5.13094 -77.3374 97.8238 -81.5689 -5.73106 -80.9204 97.8238 -85.1575 -6.37999 -84.5029 97.8238 -89.4899 -8.40274 -88.0859 97.8238 -92.8526 -13.5718 -91.6685 97.8238 -97.6951 10.0619 -95.2515 97.8238 -92.2551 -18.9739 -92.8526 -13.5718 -94.7053 -24.9423 -97.6951 10.0619 -99.13 -36.9571 } TexCoordArray 1 Vec2Array 121 { 0.54307 0.53886 0.5435 0.5237 0.54307 0.53886 0.5487 0.52105 0.54694 0.57765 0.55088 0.50055 0.5522 0.62693 0.55389 0.48046 0.5522 0.62693 0.54919 0.87734 0.54694 0.57765 0.54383 0.87734 0.54307 0.53886 0.53847 0.87734 0.53805 0.55245 0.53311 0.87734 0.53314 0.55697 0.52776 0.87734 0.5275 0.56101 0.5224 0.87734 0.52229 0.56431 0.51704 0.87734 0.51622 0.56868 0.51168 0.87734 0.5116 0.56907 0.50632 0.87734 0.50678 0.57133 0.50096 0.87734 0.50201 0.57099 0.4956 0.87734 0.49544 0.57259 0.49024 0.87734 0.48935 0.57545 0.48488 0.87734 0.4842 0.57562 0.47952 0.87734 0.4791 0.57786 0.47416 0.87734 0.47446 0.57772 0.4688 0.87734 0.46955 0.57948 0.46344 0.87734 0.46551 0.57865 0.45809 0.87734 0.45886 0.57794 0.45273 0.87734 0.45355 0.57774 0.44737 0.87734 0.44824 0.57767 0.44201 0.87734 0.44292 0.57765 0.43665 0.87734 0.4376 0.57763 0.43129 0.87734 0.43228 0.57762 0.42593 0.87734 0.42696 0.57761 0.42057 0.87734 0.42163 0.57757 0.41521 0.87734 0.41628 0.57744 0.40985 0.87734 0.41082 0.57703 0.40449 0.87734 0.40475 0.57556 0.39913 0.87734 0.39765 0.57688 0.39377 0.87734 0.39175 0.57737 0.38841 0.87734 0.38623 0.57752 0.38306 0.87734 0.38084 0.57757 0.3777 0.87734 0.37548 0.57758 0.37234 0.87734 0.37013 0.57758 0.36698 0.87734 0.36479 0.57758 0.36162 0.87734 0.35945 0.57758 0.35626 0.87734 0.35411 0.57758 0.3509 0.87734 0.34876 0.57758 0.34554 0.87734 0.34342 0.57758 0.34018 0.87734 0.33692 0.57644 0.33482 0.87734 0.33159 0.57603 0.32946 0.87734 0.32625 0.57562 0.3241 0.87734 0.32091 0.57522 0.31874 0.87734 0.31366 0.57427 0.31338 0.87734 0.30835 0.57319 0.30803 0.87734 0.30144 0.57174 0.30267 0.87734 0.29618 0.56998 0.29731 0.87734 0.29091 0.56822 0.29195 0.87734 0.28562 0.56642 0.28659 0.87734 0.28025 0.56447 0.28123 0.87734 0.27377 0.55839 0.27587 0.87734 0.26874 0.54287 0.27051 0.87734 0.2615 0.61383 0.26515 0.87734 0.26963 0.52665 0.26874 0.54287 0.26597 0.50873 0.2615 0.61383 0.25859 0.477 } TexCoordArray 2 Vec2Array 121 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 121 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN237_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS241_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 367.095 1.47391 -699.44 376.053 1.47391 -699.44 367.095 1.47391 -711.44 376.053 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.25979 0.87734 0.26515 0.87734 0.25979 0.89097 0.26515 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS235_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 411.887 1.47391 -699.44 420.846 1.47391 -699.44 411.887 1.47391 -711.44 420.846 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.28659 0.87734 0.29195 0.87734 0.28659 0.89097 0.29195 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS235_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 402.929 1.47391 -699.44 411.887 1.47391 -699.44 402.929 1.47391 -711.44 411.887 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.28123 0.87734 0.28659 0.87734 0.28123 0.89097 0.28659 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS235_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 393.97 1.47391 -699.44 402.929 1.47391 -699.44 393.97 1.47391 -711.44 402.929 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.27587 0.87734 0.28123 0.87734 0.27587 0.89097 0.28123 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS235_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 385.012 1.47391 -699.44 393.97 1.47391 -699.44 385.012 1.47391 -711.44 393.97 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.27051 0.87734 0.27587 0.87734 0.27051 0.89097 0.27587 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS235_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 376.053 1.47391 -699.44 385.012 1.47391 -699.44 376.053 1.47391 -711.44 385.012 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.26515 0.87734 0.27051 0.87734 0.26515 0.89097 0.27051 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN237" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 358.137 1.47391 -731.64 358.137 1.47391 -713.44 367.095 1.47391 -731.64 367.095 1.47391 -713.44 376.053 1.47391 -731.64 376.053 1.47391 -713.44 385.012 1.47391 -731.64 385.012 1.47391 -713.44 393.97 1.47391 -731.64 393.97 1.47391 -713.44 402.929 1.47391 -731.64 402.929 1.47391 -713.44 411.887 1.47391 -731.64 411.887 1.47391 -713.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23996e-08 0 1 5.23996e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 127.916 0 127.916 1.21333 127.318 0 127.318 1.21333 126.721 0 126.721 1.21333 126.124 0 126.124 1.21333 125.527 0 125.527 1.21333 124.929 0 124.929 1.21333 124.332 0 124.332 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.25443 0.9139 0.25443 0.89324 0.25979 0.9139 0.25979 0.89324 0.26515 0.9139 0.26515 0.89324 0.27051 0.9139 0.27051 0.89324 0.27587 0.9139 0.27587 0.89324 0.28123 0.9139 0.28123 0.89324 0.28659 0.9139 0.28659 0.89324 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN231_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN231_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 44 Group { DataVariance STATIC name "T0LB231" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 411.887 1.47391 -713.44 411.887 1.47391 -711.44 420.846 1.47391 -713.44 420.846 1.47391 -711.44 429.804 1.47391 -713.44 429.804 1.47391 -711.44 438.763 1.47391 -713.44 438.763 1.47391 -711.44 447.721 1.47391 -713.44 447.721 1.47391 -711.44 456.679 1.47391 -713.44 456.679 1.47391 -711.44 465.638 1.47391 -713.44 465.638 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 412.999 0 412.999 1 411.207 0 411.207 1 409.416 0 409.416 1 407.624 0 407.624 1 405.832 0 405.832 1 404.041 0 404.041 1 402.249 0 402.249 1 } TexCoordArray 1 Vec2Array 14 { 0.28659 0.89324 0.28659 0.89097 0.29195 0.89324 0.29195 0.89097 0.29731 0.89324 0.29731 0.89097 0.30267 0.89324 0.30267 0.89097 0.30803 0.89324 0.30803 0.89097 0.31338 0.89324 0.31338 0.89097 0.31874 0.89324 0.31874 0.89097 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT228" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 438.763 1.47391 -699.44 438.763 2.47391 -699.44 447.721 1.47391 -699.44 447.721 2.47391 -699.44 456.679 1.47391 -699.44 456.679 2.47391 -699.44 465.638 1.47391 -699.44 465.638 2.47391 -699.44 474.596 1.47391 -699.44 474.596 2.47391 -699.44 483.555 1.47391 -699.44 483.555 2.47391 -699.44 492.513 1.47391 -699.44 492.513 2.47391 -699.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 206.974 0 206.974 1 205.182 0 205.182 1 203.39 0 203.39 1 201.598 0 201.598 1 199.808 0 199.808 1 198.016 0 198.016 1 196.224 0 196.224 1 } TexCoordArray 1 Vec2Array 14 { 0.30267 0.87734 0.30267 0.87734 0.30803 0.87734 0.30803 0.87734 0.31338 0.87734 0.31338 0.87734 0.31874 0.87734 0.31874 0.87734 0.3241 0.87734 0.3241 0.87734 0.32946 0.87734 0.32946 0.87734 0.33482 0.87734 0.33482 0.87734 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT226" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 456.679 5.47391 -731.64 456.679 1.47391 -731.64 465.638 5.47391 -731.64 465.638 1.47391 -731.64 474.596 5.47391 -731.64 474.596 1.47391 -731.64 483.555 5.47391 -731.64 483.555 1.47391 -731.64 492.513 5.47391 -731.64 492.513 1.47391 -731.64 501.472 5.47391 -731.64 501.472 1.47391 -731.64 510.43 5.47391 -731.64 510.43 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 548.137 1 548.137 0 545.898 1 545.898 0 543.658 1 543.658 0 541.418 1 541.418 0 539.179 1 539.179 0 536.939 1 536.939 0 534.7 1 534.7 0 } TexCoordArray 1 Vec2Array 14 { 0.31338 0.9139 0.31338 0.9139 0.31874 0.9139 0.31874 0.9139 0.3241 0.9139 0.3241 0.9139 0.32946 0.9139 0.32946 0.9139 0.33482 0.9139 0.33482 0.9139 0.34018 0.9139 0.34018 0.9139 0.34554 0.9139 0.34554 0.9139 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE2004_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_152 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 322.788 0.556821 -517.028 322.885 22.5817 -517.031 322.788 0.556821 -517.028 455.22 21.6199 -551.71 455.123 -0.405004 -551.708 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.253492 0.000990879 -0.967337 -0.253492 0.000989537 -0.967337 -0.253492 0.000990879 -0.967337 -0.253492 0.000990879 -0.967337 -0.253492 0.000992221 -0.967337 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.5 0 1.5 1 1.5 0 -0.5 1 -0.5 0 } TexCoordArray 1 Vec2Array 5 { 0.23329 0.67025 0.23334 0.67026 0.23329 0.67025 0.31251 0.70963 0.31245 0.70962 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE2004_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_152 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 449.764 -0.971481 -476.874 449.861 21.0534 -476.876 449.764 -0.971481 -476.874 411.935 19.6083 -466.459 412.032 -2.41658 -466.462 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.265424 1.39615e-05 0.964132 0.26489 -0.00104143 0.964278 0.265424 1.39615e-05 0.964132 0.265424 1.39615e-05 0.964132 0.26596 0.00107412 0.963983 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 1 1 0 0 1 0 0 } TexCoordArray 1 Vec2Array 5 { 0.30925 0.62467 0.30931 0.62467 0.30925 0.62467 0.28662 0.61284 0.28668 0.61285 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_141" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 470.057 8.03662 -779.845 470.028 8.29871 -781.213 470.057 8.03662 -779.845 470.057 8.31058 -781.212 470.068 8.06277 -779.841 470.068 8.33808 -781.21 470.057 8.08881 -779.837 470.057 8.36621 -781.208 470.028 8.09984 -779.836 470.028 8.37747 -781.206 470.028 8.09984 -779.836 470 8.36621 -781.208 470 8.08881 -779.837 469.989 8.33808 -781.21 469.989 8.06277 -779.841 470 8.31058 -781.212 470 8.03662 -779.845 470.028 8.29871 -781.213 470.028 8.02568 -779.847 470.057 8.03662 -779.845 470.057 7.43121 -778.575 470.057 8.03662 -779.845 470.068 7.45435 -778.56 470.068 8.06277 -779.841 470.057 7.47746 -778.543 470.057 8.08881 -779.837 470.028 7.48685 -778.538 470.028 8.09984 -779.836 470.028 7.48685 -778.538 470 8.08881 -779.837 470 7.47746 -778.543 469.989 8.06277 -779.841 469.989 7.45435 -778.56 470 8.03662 -779.845 470 7.43121 -778.575 470.028 8.02568 -779.847 470.028 7.42122 -778.581 470.057 7.43121 -778.575 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0.687795 -0.692731 -0.216936 -8.29727e-08 -0.980562 -0.196208 0.687795 -0.692731 -0.216936 0.789174 -0.602183 -0.120747 0.999849 -0.00369415 0.0169602 0.990834 0.132394 0.0268413 0.682591 0.689049 0.243477 0.590709 0.790843 0.160096 1.17875e-08 0.960628 0.277837 0 0.980082 0.198595 1.17875e-08 0.960628 0.277837 -0.605978 0.779673 0.157802 -0.694234 0.678804 0.239301 -0.990636 0.133833 0.0269984 -0.999851 -0.00367783 0.0168668 -0.796284 -0.593102 -0.119007 -0.69931 -0.682006 -0.214088 -8.29727e-08 -0.980562 -0.196208 -1.26616e-07 -0.934811 -0.355145 0.687795 -0.692731 -0.216936 0.585418 -0.731764 -0.349009 0.687795 -0.692731 -0.216936 0.990686 -0.122899 -0.0586334 0.999849 -0.00369415 0.0169602 0.779706 0.566027 0.267716 0.682591 0.689049 0.243477 5.76545e-09 0.904145 0.427226 1.17875e-08 0.960628 0.277837 5.76545e-09 0.904145 0.427226 -0.694234 0.678804 0.239301 -0.78703 0.557647 0.263843 -0.999851 -0.00367783 0.0168668 -0.990481 -0.124293 -0.0591527 -0.69931 -0.682006 -0.214088 -0.600697 -0.72162 -0.344134 -1.26616e-07 -0.934811 -0.355145 -2.35681e-07 -0.902415 -0.430867 0.585418 -0.731764 -0.349009 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.32139 0.96862 0.32137 0.97018 0.32139 0.96862 0.32139 0.97018 0.32139 0.96862 0.32139 0.97017 0.32139 0.96862 0.32139 0.97017 0.32137 0.96861 0.32137 0.97017 0.32137 0.96861 0.32135 0.97017 0.32135 0.96862 0.32135 0.97017 0.32135 0.96862 0.32135 0.97018 0.32135 0.96862 0.32137 0.97018 0.32137 0.96863 0.32139 0.96862 0.32139 0.96718 0.32139 0.96862 0.32139 0.96717 0.32139 0.96862 0.32139 0.96715 0.32139 0.96862 0.32137 0.96714 0.32137 0.96861 0.32137 0.96714 0.32135 0.96862 0.32135 0.96715 0.32135 0.96862 0.32135 0.96717 0.32135 0.96862 0.32135 0.96718 0.32137 0.96863 0.32137 0.96719 0.32139 0.96718 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_140" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 470.028 2.83372 -778.617 470.028 7.71183 -778.617 470.028 2.83372 -778.617 470.074 7.71183 -778.597 470.074 2.83372 -778.597 470.087 7.71183 -778.547 470.087 2.83372 -778.547 470.053 7.71183 -778.506 470.053 2.83372 -778.506 470.004 7.71183 -778.506 470.004 2.83372 -778.506 469.973 7.71183 -778.547 469.973 2.83372 -778.547 469.983 7.71183 -778.597 469.983 2.83372 -778.597 470.028 7.71183 -778.617 470.028 2.83372 -778.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { 0.144065 0 -0.989568 -0.145392 0 -0.989374 0.144065 0 -0.989568 0.650755 0 -0.759288 0.859723 0 -0.510761 0.998069 0 0.0621098 0.923316 0 0.384042 0.578362 0 0.815781 0.299688 0 0.954037 -0.305234 0 0.952277 -0.596113 0 0.802901 -0.930005 0 0.367547 -0.996887 0 0.0788377 -0.879276 0 -0.476312 -0.669165 0 -0.743114 -0.145392 0 -0.989374 0.144065 0 -0.989568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.99909 0.22767 0.00079 0.55068 0.99909 0.22767 0.00105 0.55072 0.99887 0.22773 0.00102 0.55058 0.99874 0.22754 0.00064 0.55017 0.99877 0.22703 0.00033 0.55069 0.99919 0.22714 -0.00039 0.55071 0.99961 0.22704 0.00025 0.55046 0.99933 0.22732 0.00079 0.55068 0.99909 0.22767 } TexCoordArray 1 Vec2Array 17 { 0.32137 0.96723 0.32137 0.96723 0.32137 0.96723 0.3214 0.96721 0.3214 0.96721 0.32141 0.96715 0.32141 0.96715 0.32139 0.9671 0.32139 0.9671 0.32136 0.9671 0.32136 0.9671 0.32134 0.96715 0.32134 0.96715 0.32134 0.96721 0.32134 0.96721 0.32137 0.96723 0.32137 0.96723 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_139" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 450.028 7.71183 -778.617 450.028 2.83372 -778.617 450.028 7.71183 -778.617 449.983 2.83372 -778.597 449.983 7.71183 -778.597 449.973 2.83372 -778.547 449.973 7.71183 -778.547 450.004 2.83372 -778.506 450.004 7.71183 -778.506 450.053 2.83372 -778.506 450.053 7.71183 -778.506 450.087 2.83372 -778.547 450.087 7.71183 -778.547 450.074 2.83372 -778.597 450.074 7.71183 -778.597 450.028 2.83372 -778.617 450.028 7.71183 -778.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { -0.145392 0 -0.989374 0.144065 0 -0.989568 -0.145392 0 -0.989374 -0.669165 0 -0.743114 -0.879276 0 -0.476312 -0.996887 0 0.0788377 -0.930005 0 0.367547 -0.596113 0 0.802901 -0.305234 0 0.952277 0.299688 0 0.954037 0.578362 0 0.815781 0.923316 0 0.384042 0.998069 0 0.0621098 0.859723 0 -0.510761 0.650755 0 -0.759288 0.144065 0 -0.989568 -0.145392 0 -0.989374 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.00079 0.55068 0.99909 0.22767 0.00079 0.55068 0.99933 0.22732 0.00025 0.55046 0.99961 0.22704 -0.00039 0.55071 0.99919 0.22714 0.00033 0.55069 0.99877 0.22703 0.00064 0.55017 0.99874 0.22754 0.00102 0.55058 0.99887 0.22773 0.00105 0.55072 0.99909 0.22767 0.00079 0.55068 } TexCoordArray 1 Vec2Array 17 { 0.30941 0.96723 0.30941 0.96723 0.30941 0.96723 0.30938 0.96721 0.30938 0.96721 0.30937 0.96715 0.30937 0.96715 0.30939 0.9671 0.30939 0.9671 0.30942 0.9671 0.30942 0.9671 0.30944 0.96715 0.30944 0.96715 0.30943 0.96721 0.30943 0.96721 0.30941 0.96723 0.30941 0.96723 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_138" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 450.028 7.42122 -778.581 450 7.43121 -778.575 450.028 7.42122 -778.581 450.028 8.02568 -779.847 450.057 7.43121 -778.575 450.057 8.03662 -779.845 450.068 7.45435 -778.56 450.068 8.06277 -779.841 450.057 7.47746 -778.543 450.057 8.08881 -779.837 450.028 7.48685 -778.538 450.028 8.09984 -779.836 450.028 7.48685 -778.538 450 8.08881 -779.837 450 7.47746 -778.543 449.989 8.06277 -779.841 449.989 7.45435 -778.56 450 8.03662 -779.845 450 7.43121 -778.575 450 8.03662 -779.845 450.028 8.02568 -779.847 450.028 8.29871 -781.213 450.057 8.03662 -779.845 450.057 8.31058 -781.212 450.068 8.06277 -779.841 450.068 8.33808 -781.21 450.057 8.08881 -779.837 450.057 8.36621 -781.208 450.028 8.09984 -779.836 450.028 8.37747 -781.206 450.028 8.09984 -779.836 450 8.36621 -781.208 450 8.08881 -779.837 449.989 8.33808 -781.21 449.989 8.06277 -779.841 450 8.31058 -781.212 450 8.03662 -779.845 450.028 8.29871 -781.213 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902415 -0.430867 -0.600697 -0.72162 -0.344134 0 -0.902415 -0.430867 -3.95674e-09 -0.934811 -0.355145 0.585418 -0.731764 -0.349009 0.687795 -0.692731 -0.216936 0.990686 -0.122899 -0.0586334 0.999849 -0.00369415 0.0169602 0.779706 0.566027 0.267716 0.682591 0.689049 0.243477 5.76545e-09 0.904145 0.427226 7.85836e-09 0.960628 0.277837 5.76545e-09 0.904145 0.427226 -0.694234 0.678804 0.239301 -0.78703 0.557647 0.263843 -0.999851 -0.00367783 0.0168668 -0.990481 -0.124293 -0.0591527 -0.69931 -0.682006 -0.214088 -0.600697 -0.72162 -0.344134 -0.69931 -0.682006 -0.214088 -3.95674e-09 -0.934811 -0.355145 0 -0.980562 -0.196208 0.687795 -0.692731 -0.216936 0.789174 -0.602183 -0.120747 0.999849 -0.00369415 0.0169602 0.990834 0.132394 0.0268413 0.682591 0.689049 0.243477 0.590709 0.790843 0.160096 7.85836e-09 0.960628 0.277837 0 0.980082 0.198595 7.85836e-09 0.960628 0.277837 -0.605978 0.779673 0.157802 -0.694234 0.678804 0.239301 -0.990636 0.133833 0.0269984 -0.999851 -0.00367783 0.0168668 -0.796284 -0.593102 -0.119007 -0.69931 -0.682006 -0.214088 0 -0.980562 -0.196208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.30941 0.96719 0.30939 0.96718 0.30941 0.96719 0.30941 0.96863 0.30942 0.96718 0.30942 0.96862 0.30943 0.96717 0.30943 0.96862 0.30942 0.96715 0.30942 0.96862 0.30941 0.96714 0.30941 0.96861 0.30941 0.96714 0.30939 0.96862 0.30939 0.96715 0.30938 0.96862 0.30938 0.96717 0.30939 0.96862 0.30939 0.96718 0.30939 0.96862 0.30941 0.96863 0.30941 0.97018 0.30942 0.96862 0.30942 0.97018 0.30943 0.96862 0.30943 0.97017 0.30942 0.96862 0.30942 0.97017 0.30941 0.96861 0.30941 0.97017 0.30941 0.96861 0.30939 0.97017 0.30939 0.96862 0.30938 0.97017 0.30938 0.96862 0.30939 0.97018 0.30939 0.96862 0.30941 0.97018 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_89" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 450.29 8.37808 -781.136 449.803 8.37808 -781.136 450.29 8.24558 -781.21 449.803 8.24558 -781.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.30956 0.97009 0.30927 0.97009 0.30956 0.97017 0.30927 0.97017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_88" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 450.29 8.68872 -781.718 449.803 8.68872 -781.718 450.29 8.37808 -781.136 449.803 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.30956 0.97075 0.30927 0.97075 0.30956 0.97009 0.30927 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_87" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 450.29 8.5556 -781.792 449.803 8.5556 -781.792 450.29 8.68872 -781.718 449.803 8.68872 -781.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.30956 0.97084 0.30927 0.97084 0.30956 0.97075 0.30927 0.97075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_86" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 450.29 8.5556 -781.792 450.29 8.24558 -781.21 450.29 8.5556 -781.792 449.803 8.24558 -781.21 449.803 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.30956 0.97084 0.30956 0.97017 0.30956 0.97084 0.30927 0.97017 0.30927 0.97084 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_85" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 450.29 8.37808 -781.136 450.29 8.24558 -781.21 450.29 8.68872 -781.718 450.29 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.30956 0.97009 0.30956 0.97017 0.30956 0.97075 0.30956 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_84" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 449.803 8.5556 -781.792 449.803 8.24558 -781.21 449.803 8.68872 -781.718 449.803 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.30927 0.97084 0.30927 0.97017 0.30927 0.97075 0.30927 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_83" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 469.803 8.37808 -781.136 469.803 8.68872 -781.718 469.803 8.24558 -781.21 469.803 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.32124 0.97009 0.32124 0.97075 0.32124 0.97017 0.32124 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_81" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 469.803 8.5556 -781.792 470.29 8.5556 -781.792 469.803 8.24558 -781.21 470.29 8.24558 -781.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.32124 0.97084 0.32153 0.97084 0.32124 0.97017 0.32153 0.97017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 469.803 8.68872 -781.718 470.29 8.68872 -781.718 469.803 8.5556 -781.792 470.29 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.32124 0.97075 0.32153 0.97075 0.32124 0.97084 0.32153 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 469.803 8.37808 -781.136 470.29 8.37808 -781.136 469.803 8.68872 -781.718 470.29 8.68872 -781.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.32124 0.97009 0.32153 0.97009 0.32124 0.97075 0.32153 0.97075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 469.803 8.24558 -781.21 470.29 8.24558 -781.21 469.803 8.37808 -781.136 470.29 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.32124 0.97017 0.32153 0.97017 0.32124 0.97009 0.32153 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043YELLOWLABLE" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 426.322 10.8781 -786.214 426.322 12.0821 -786.214 426.322 10.8781 -784.565 426.322 12.0821 -784.565 426.284 16.9711 -787.128 426.284 19.5121 -787.128 426.284 16.9711 -783.648 426.284 19.5121 -783.648 426.14 10.4481 -766.032 426.14 12.3171 -766.032 426.14 10.4481 -763.474 426.14 12.3171 -763.474 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 12 { 0.29522 0.97586 0.29522 0.97586 0.29522 0.97398 0.29522 0.97398 0.2952 0.97689 0.2952 0.97689 0.2952 0.97294 0.2952 0.97294 0.29512 0.95294 0.29512 0.95294 0.29512 0.95004 0.29512 0.95004 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSIDE_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 426.477 2.91824 -743.089 426.477 13.4861 -766.229 426.477 3.88124 -743.089 426.477 14.4491 -766.229 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.29532 0.9269 0.29532 0.95317 0.29532 0.9269 0.29532 0.95317 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSIDE_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 426.477 13.4861 -766.229 426.477 27.4861 -788.022 426.477 14.4491 -766.229 426.477 28.4491 -788.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.29532 0.95317 0.29532 0.97791 0.29532 0.95317 0.29532 0.97791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 425.281 10.5801 -759.451 425.885 10.5801 -759.451 425.281 2.68324 -759.451 425.885 2.68324 -759.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.31764 0.00395 0.31764 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2946 0.94547 0.29496 0.94547 0.2946 0.94547 0.29496 0.94547 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 425.281 2.68324 -758.578 425.885 2.68324 -758.578 425.281 10.0871 -758.578 425.885 10.0871 -758.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.29782 0.99606 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.2946 0.94448 0.29496 0.94448 0.2946 0.94448 0.29496 0.94448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 425.281 10.5801 -759.451 425.281 2.68324 -759.451 425.281 10.0871 -758.578 425.281 2.68324 -758.578 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2946 0.94547 0.2946 0.94547 0.2946 0.94448 0.2946 0.94448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 425.885 2.68324 -758.578 425.885 2.68324 -759.451 425.885 10.0871 -758.578 425.885 10.5801 -759.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.29496 0.94448 0.29496 0.94547 0.29496 0.94448 0.29496 0.94547 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 425.281 13.2441 -765.215 425.885 13.2441 -765.215 425.281 2.68324 -765.215 425.885 2.68324 -765.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.4246 0.00395 0.4246 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2946 0.95202 0.29496 0.95202 0.2946 0.95202 0.29496 0.95202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 425.281 2.68324 -764.343 425.885 2.68324 -764.343 425.281 12.7511 -764.343 425.885 12.7511 -764.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.40478 0.99606 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.2946 0.95103 0.29496 0.95103 0.2946 0.95103 0.29496 0.95103 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 425.281 13.2441 -765.215 425.281 2.68324 -765.215 425.281 12.7511 -764.343 425.281 2.68324 -764.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2946 0.95202 0.2946 0.95202 0.2946 0.95103 0.2946 0.95103 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 425.885 2.68324 -764.343 425.885 2.68324 -765.215 425.885 12.7511 -764.343 425.885 13.2441 -765.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.29496 0.95103 0.29496 0.95202 0.29496 0.95103 0.29496 0.95202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 425.281 19.2371 -774.96 425.885 19.2371 -774.96 425.281 2.68324 -774.96 425.885 2.68324 -774.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.66525 0.00395 0.66525 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2946 0.96308 0.29496 0.96308 0.2946 0.96308 0.29496 0.96308 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 425.281 2.68324 -774.088 425.885 2.68324 -774.088 425.281 18.7431 -774.088 425.885 18.7431 -774.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.64544 0.99606 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.2946 0.96209 0.29496 0.96209 0.2946 0.96209 0.29496 0.96209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 425.281 19.2371 -774.96 425.281 2.68324 -774.96 425.281 18.7431 -774.088 425.281 2.68324 -774.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.2946 0.96308 0.2946 0.96308 0.2946 0.96209 0.2946 0.96209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 425.885 2.68324 -774.088 425.885 2.68324 -774.96 425.885 18.7431 -774.088 425.885 19.2371 -774.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.29496 0.96209 0.29496 0.96308 0.29496 0.96209 0.29496 0.96308 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 425.467 2.75125 -785.768 425.467 2.75124 -784.686 425.467 2.75125 -785.768 425.467 18.3201 -784.686 425.467 19.0281 -785.768 425.467 19.8991 -784.625 425.467 19.0281 -785.768 425.467 21.4241 -784.413 425.467 21.6421 -785.951 425.467 22.9491 -783.894 425.467 23.4281 -786.186 425.467 24.4461 -782.919 425.467 25.6581 -786.892 425.467 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.29471 0.97535 0.29471 0.97412 0.29471 0.97535 0.29471 0.97412 0.29471 0.97535 0.29471 0.97405 0.29471 0.97535 0.29471 0.97381 0.29471 0.97556 0.29471 0.97322 0.29471 0.97582 0.29471 0.97211 0.29471 0.97663 0.29471 0.97767 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 426.141 2.75124 -784.686 426.141 2.75125 -785.768 426.141 18.3201 -784.686 426.141 19.0281 -785.768 426.141 19.8991 -784.625 426.141 19.0281 -785.768 426.141 21.4241 -784.413 426.141 21.6421 -785.951 426.141 22.9491 -783.894 426.141 23.4281 -786.186 426.141 24.4461 -782.919 426.141 25.6581 -786.892 426.141 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.29512 0.97412 0.29512 0.97535 0.29512 0.97412 0.29512 0.97535 0.29512 0.97405 0.29512 0.97535 0.29512 0.97381 0.29512 0.97556 0.29512 0.97322 0.29512 0.97582 0.29512 0.97211 0.29512 0.97663 0.29512 0.97767 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 426.141 24.4461 -782.919 425.467 24.4461 -782.919 426.141 22.9491 -783.894 425.467 22.9491 -783.894 426.141 21.4241 -784.413 425.467 21.4241 -784.413 426.141 19.8991 -784.625 425.467 19.8991 -784.625 426.141 18.3201 -784.686 425.467 18.3201 -784.686 426.141 2.75124 -784.686 425.467 2.75124 -784.686 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.54577 0.837935 0 -0.54577 0.837935 0 -0.479473 0.877557 0 -0.404813 0.914399 0 -0.263551 0.964645 0 -0.201862 0.979414 0 -0.104201 0.994556 0 -0.0711507 0.997466 0 -0.00651831 0.999979 0 -0.00186556 0.999998 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.29512 0.97211 0.29471 0.97211 0.29512 0.97322 0.29471 0.97322 0.29512 0.97381 0.29471 0.97381 0.29512 0.97405 0.29471 0.97405 0.29512 0.97412 0.29471 0.97412 0.29512 0.97412 0.29471 0.97412 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 426.141 2.75125 -785.768 425.467 2.75125 -785.768 426.141 19.0281 -785.768 425.467 19.0281 -785.768 426.141 21.6421 -785.951 425.467 21.6421 -785.951 426.141 23.4281 -786.186 425.467 23.4281 -786.186 426.141 25.6581 -786.892 425.467 25.6581 -786.892 426.141 27.5601 -787.809 425.467 27.5601 -787.809 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 -1 0 0 -1 0 -0.00520482 -0.999987 0 -0.0170211 -0.999855 0 -0.0853834 -0.996348 0 -0.10498 -0.994474 0 -0.198643 -0.980072 0 -0.254969 -0.966949 0 -0.343766 -0.939055 0 -0.387972 -0.921671 0 -0.434282 -0.900777 0 -0.434282 -0.900777 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.29512 0.97535 0.29471 0.97535 0.29512 0.97535 0.29471 0.97535 0.29512 0.97556 0.29471 0.97556 0.29512 0.97582 0.29471 0.97582 0.29512 0.97663 0.29471 0.97663 0.29512 0.97767 0.29471 0.97767 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043MAINSTAND1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 426.477 2.91824 -743.089 426.477 3.88124 -743.089 426.477 2.91824 -739.494 426.477 3.88124 -739.494 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0.75 0 0.75 1 } TexCoordArray 1 Vec2Array 4 { 0.29532 0.9269 0.29532 0.9269 0.29532 0.92281 0.29532 0.92281 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 426.477 14.4491 -766.229 426.477 17.1831 -766.229 426.477 14.4491 -766.229 426.477 6.61024 -743.089 426.477 3.88124 -743.089 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.29532 0.95317 0.29532 0.95317 0.29532 0.95317 0.29532 0.9269 0.29532 0.9269 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 426.477 28.4491 -788.022 426.477 31.1821 -788.022 426.477 28.4491 -788.022 426.477 17.1831 -766.229 426.477 14.4491 -766.229 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.29532 0.97791 0.29532 0.97791 0.29532 0.97791 0.29532 0.95317 0.29532 0.95317 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 426.477 6.61024 -743.089 426.477 6.60623 -739.494 426.477 3.88124 -743.089 426.477 3.88124 -739.494 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.00218 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.29532 0.9269 0.29532 0.92281 0.29532 0.9269 0.29532 0.92281 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20064" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 23 } VertexArray Vec3Array 23 { 447.721 1.47391 -731.64 456.679 1.47391 -731.64 460.734 1.47391 -746.64 465.638 1.47391 -731.64 485.899 1.47391 -740.64 474.596 1.47391 -731.64 485.899 1.47391 -740.64 483.555 1.47391 -731.64 485.899 1.47391 -740.64 492.513 1.47391 -731.64 485.899 1.47391 -740.64 501.472 1.47391 -731.64 522.784 3.00003 -779.64 510.43 1.47391 -731.64 522.784 3.00003 -779.64 519.388 1.47391 -731.64 522.784 3.00003 -779.64 528.347 1.47391 -731.64 522.784 3.00003 -779.64 537.305 1.47391 -731.64 550.317 1.47391 -742.401 546.264 1.47391 -731.64 555.222 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 23 { 0 1 6.35783e-08 0 1 6.35783e-08 1.39154e-08 1 5.90289e-08 1.52437e-08 1 4.94911e-08 -0.00853057 0.999855 0.0147607 0 1 0 -0.00853057 0.999855 0.0147607 0 1 0 -0.00853057 0.999855 0.0147607 0 1 0 -0.00853057 0.999855 0.0147607 -0.00946938 0.999622 0.0258104 0.000780895 0.999592 0.0285656 0 0.999495 0.0317782 0.000780895 0.999592 0.0285656 0 0.999495 0.0317782 0.000780895 0.999592 0.0285656 0 0.999495 0.0317782 0.000780895 0.999592 0.0285656 0.0125578 0.999592 0.0256384 0.0168613 0.99965 0.0203884 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 23 { 4.23772 57.479 4.981 56.7357 6.56205 57.6439 5.72434 55.9924 8.1522 55.0581 6.4676 55.2491 8.1522 55.0581 7.21095 54.5058 8.1522 55.0581 7.95422 53.7625 8.1522 55.0581 8.69756 53.0192 14.4485 55.2336 9.44083 52.2759 14.4485 55.2336 10.1841 51.5326 14.4485 55.2336 10.9274 50.7893 14.4485 55.2336 11.6707 50.046 13.6432 49.8593 12.414 49.3027 13.1573 48.5594 } TexCoordArray 1 Vec2Array 23 { 0.30803 0.9139 0.31338 0.9139 0.31581 0.93093 0.31874 0.9139 0.33087 0.92412 0.3241 0.9139 0.33087 0.92412 0.32946 0.9139 0.33087 0.92412 0.33482 0.9139 0.33087 0.92412 0.34018 0.9139 0.35293 0.96839 0.34554 0.9139 0.35293 0.96839 0.3509 0.9139 0.35293 0.96839 0.35626 0.9139 0.35293 0.96839 0.36162 0.9139 0.3694 0.92612 0.36698 0.9139 0.37234 0.9139 } TexCoordArray 2 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN231_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS235_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 420.846 1.47391 -699.44 429.804 1.47391 -699.44 420.846 1.47391 -711.44 429.804 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.29195 0.87734 0.29731 0.87734 0.29195 0.89097 0.29731 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS229_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 465.638 1.47391 -699.44 474.596 1.47391 -699.44 465.638 1.47391 -711.44 474.596 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.31874 0.87734 0.3241 0.87734 0.31874 0.89097 0.3241 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS229_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 456.679 1.47391 -699.44 465.638 1.47391 -699.44 456.679 1.47391 -711.44 465.638 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.31338 0.87734 0.31874 0.87734 0.31338 0.89097 0.31874 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS229_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 447.721 1.47391 -699.44 456.679 1.47391 -699.44 447.721 1.47391 -711.44 456.679 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.30803 0.87734 0.31338 0.87734 0.30803 0.89097 0.31338 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS229_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 438.763 1.47391 -699.44 447.721 1.47391 -699.44 438.763 1.47391 -711.44 447.721 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.30267 0.87734 0.30803 0.87734 0.30267 0.89097 0.30803 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS229_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 429.804 1.47391 -699.44 438.763 1.47391 -699.44 429.804 1.47391 -711.44 438.763 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.29731 0.87734 0.30267 0.87734 0.29731 0.89097 0.30267 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN231" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 411.887 1.47391 -731.64 411.887 1.47391 -713.44 420.846 1.47391 -731.64 420.846 1.47391 -713.44 429.804 1.47391 -731.64 429.804 1.47391 -713.44 438.763 1.47391 -731.64 438.763 1.47391 -713.44 447.721 1.47391 -731.64 447.721 1.47391 -713.44 456.679 1.47391 -731.64 456.679 1.47391 -713.44 465.638 1.47391 -731.64 465.638 1.47391 -713.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 5.23996e-08 0 1 5.23996e-08 0 1 5.23996e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23996e-08 0 1 5.23996e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23996e-08 0 1 5.23996e-08 0 1 5.23996e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 124.332 0 124.332 1.21333 123.735 0 123.735 1.21333 123.138 0 123.138 1.21333 122.54 0 122.54 1.21333 121.943 0 121.943 1.21333 121.346 0 121.346 1.21333 120.749 0 120.749 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.28659 0.9139 0.28659 0.89324 0.29195 0.9139 0.29195 0.89324 0.29731 0.9139 0.29731 0.89324 0.30267 0.9139 0.30267 0.89324 0.30803 0.9139 0.30803 0.89324 0.31338 0.9139 0.31338 0.89324 0.31874 0.9139 0.31874 0.89324 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN225_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN225_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 24 Group { DataVariance STATIC name "T0LB225" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 465.638 1.47391 -713.44 465.638 1.47391 -711.44 474.596 1.47391 -713.44 474.596 1.47391 -711.44 483.555 1.47391 -713.44 483.555 1.47391 -711.44 492.513 1.47391 -713.44 492.513 1.47391 -711.44 501.472 1.47391 -713.44 501.472 1.47391 -711.44 510.43 1.47391 -713.44 510.43 1.47391 -711.44 519.388 1.47391 -713.44 519.388 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 402.249 0 402.249 1 400.457 0 400.457 1 398.666 0 398.666 1 396.874 0 396.874 1 395.082 0 395.082 1 393.29 0 393.29 1 391.499 0 391.499 1 } TexCoordArray 1 Vec2Array 14 { 0.31874 0.89324 0.31874 0.89097 0.3241 0.89324 0.3241 0.89097 0.32946 0.89324 0.32946 0.89097 0.33482 0.89324 0.33482 0.89097 0.34018 0.89324 0.34018 0.89097 0.34554 0.89324 0.34554 0.89097 0.3509 0.89324 0.3509 0.89097 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT222" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 492.513 1.47391 -699.44 492.513 2.47391 -699.44 501.472 1.47391 -699.44 501.472 2.47391 -699.44 510.43 1.47391 -699.44 510.43 2.47391 -699.44 519.388 1.47391 -699.44 519.388 2.47391 -699.44 528.347 1.47391 -699.44 528.347 2.47391 -699.44 537.305 1.47391 -699.44 537.305 2.47391 -699.44 546.264 1.47391 -699.44 546.264 2.47391 -699.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 201.34 0 201.34 1 199.548 0 199.548 1 197.756 0 197.756 1 195.964 0 195.964 1 194.174 0 194.174 1 192.382 0 192.382 1 190.59 0 190.59 1 } TexCoordArray 1 Vec2Array 14 { 0.33482 0.87734 0.33482 0.87734 0.34018 0.87734 0.34018 0.87734 0.34554 0.87734 0.34554 0.87734 0.3509 0.87734 0.3509 0.87734 0.35626 0.87734 0.35626 0.87734 0.36162 0.87734 0.36162 0.87734 0.36698 0.87734 0.36698 0.87734 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT220" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 510.43 5.47391 -731.64 510.43 1.47391 -731.64 519.388 5.47391 -731.64 519.388 1.47391 -731.64 528.347 5.47391 -731.64 528.347 1.47391 -731.64 537.305 5.47391 -731.64 537.305 1.47391 -731.64 546.264 5.47391 -731.64 546.264 1.47391 -731.64 555.222 5.47391 -731.64 555.222 1.47391 -731.64 564.181 5.47391 -731.64 564.181 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 534.703 1 534.703 0 532.464 1 532.464 0 530.224 1 530.224 0 527.985 1 527.985 0 525.745 1 525.745 0 523.506 1 523.506 0 521.266 1 521.266 0 } TexCoordArray 1 Vec2Array 14 { 0.34554 0.9139 0.34554 0.9139 0.3509 0.9139 0.3509 0.9139 0.35626 0.9139 0.35626 0.9139 0.36162 0.9139 0.36162 0.9139 0.36698 0.9139 0.36698 0.9139 0.37234 0.9139 0.37234 0.9139 0.3777 0.9139 0.3777 0.9139 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_143" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 490.028 7.71183 -778.617 490.028 2.83372 -778.617 490.028 7.71183 -778.617 489.983 2.83372 -778.597 489.983 7.71183 -778.597 489.973 2.83372 -778.547 489.973 7.71183 -778.547 490.004 2.83372 -778.506 490.004 7.71183 -778.506 490.053 2.83372 -778.506 490.053 7.71183 -778.506 490.087 2.83372 -778.547 490.087 7.71183 -778.547 490.074 2.83372 -778.597 490.074 7.71183 -778.597 490.028 2.83372 -778.617 490.028 7.71183 -778.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { -0.145392 0 -0.989374 0.144065 0 -0.989568 -0.145392 0 -0.989374 -0.669165 0 -0.743114 -0.879276 0 -0.476312 -0.996887 0 0.0788377 -0.930005 0 0.367547 -0.596113 0 0.802901 -0.305234 0 0.952277 0.299688 0 0.954037 0.578362 0 0.815781 0.923316 0 0.384042 0.998069 0 0.0621098 0.859723 0 -0.510761 0.650755 0 -0.759288 0.144065 0 -0.989568 -0.145392 0 -0.989374 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.00079 0.55068 0.99909 0.22767 0.00079 0.55068 0.99933 0.22732 0.00025 0.55046 0.99961 0.22704 -0.00039 0.55071 0.99919 0.22714 0.00033 0.55069 0.99877 0.22703 0.00064 0.55017 0.99874 0.22754 0.00102 0.55058 0.99887 0.22773 0.00105 0.55072 0.99909 0.22767 0.00079 0.55068 } TexCoordArray 1 Vec2Array 17 { 0.33334 0.96723 0.33334 0.96723 0.33334 0.96723 0.33331 0.96721 0.33331 0.96721 0.3333 0.96715 0.3333 0.96715 0.33332 0.9671 0.33332 0.9671 0.33335 0.9671 0.33335 0.9671 0.33337 0.96715 0.33337 0.96715 0.33336 0.96721 0.33336 0.96721 0.33334 0.96723 0.33334 0.96723 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_142" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 490.028 7.42122 -778.581 490 7.43121 -778.575 490.028 7.42122 -778.581 490.028 8.02568 -779.847 490.057 7.43121 -778.575 490.057 8.03662 -779.845 490.068 7.45435 -778.56 490.068 8.06277 -779.841 490.057 7.47746 -778.543 490.057 8.08881 -779.837 490.028 7.48685 -778.538 490.028 8.09984 -779.836 490.028 7.48685 -778.538 490 8.08881 -779.837 490 7.47746 -778.543 489.989 8.06277 -779.841 489.989 7.45435 -778.56 490 8.03662 -779.845 490 7.43121 -778.575 490 8.03662 -779.845 490.028 8.02568 -779.847 490.028 8.29871 -781.213 490.057 8.03662 -779.845 490.057 8.31058 -781.212 490.068 8.06277 -779.841 490.068 8.33808 -781.21 490.057 8.08881 -779.837 490.057 8.36621 -781.208 490.028 8.09984 -779.836 490.028 8.37747 -781.206 490.028 8.09984 -779.836 490 8.36621 -781.208 490 8.08881 -779.837 489.989 8.33808 -781.21 489.989 8.06277 -779.841 490 8.31058 -781.212 490 8.03662 -779.845 490.028 8.29871 -781.213 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902415 -0.430867 -0.600697 -0.72162 -0.344134 0 -0.902415 -0.430867 -3.95674e-09 -0.934811 -0.355145 0.585418 -0.731764 -0.349009 0.687795 -0.692731 -0.216936 0.990686 -0.122899 -0.0586334 0.999849 -0.00369415 0.0169602 0.779706 0.566027 0.267716 0.682591 0.689049 0.243477 5.76545e-09 0.904145 0.427226 7.85836e-09 0.960628 0.277837 5.76545e-09 0.904145 0.427226 -0.694234 0.678804 0.239301 -0.78703 0.557647 0.263843 -0.999851 -0.00367783 0.0168668 -0.990481 -0.124293 -0.0591527 -0.69931 -0.682006 -0.214088 -0.600697 -0.72162 -0.344134 -0.69931 -0.682006 -0.214088 -3.95674e-09 -0.934811 -0.355145 0 -0.980562 -0.196208 0.687795 -0.692731 -0.216936 0.789174 -0.602183 -0.120747 0.999849 -0.00369415 0.0169602 0.990834 0.132394 0.0268413 0.682591 0.689049 0.243477 0.590709 0.790843 0.160096 7.85836e-09 0.960628 0.277837 0 0.980082 0.198595 7.85836e-09 0.960628 0.277837 -0.605978 0.779673 0.157802 -0.694234 0.678804 0.239301 -0.990636 0.133833 0.0269984 -0.999851 -0.00367783 0.0168668 -0.796284 -0.593102 -0.119007 -0.69931 -0.682006 -0.214088 0 -0.980562 -0.196208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.33334 0.96719 0.33332 0.96718 0.33334 0.96719 0.33334 0.96863 0.33335 0.96718 0.33335 0.96862 0.33336 0.96717 0.33336 0.96862 0.33335 0.96715 0.33335 0.96862 0.33334 0.96714 0.33334 0.96861 0.33334 0.96714 0.33332 0.96862 0.33332 0.96715 0.33331 0.96862 0.33331 0.96717 0.33332 0.96862 0.33332 0.96718 0.33332 0.96862 0.33334 0.96863 0.33334 0.97018 0.33335 0.96862 0.33335 0.97018 0.33336 0.96862 0.33336 0.97017 0.33335 0.96862 0.33335 0.97017 0.33334 0.96861 0.33334 0.97017 0.33334 0.96861 0.33332 0.97017 0.33332 0.96862 0.33331 0.97017 0.33331 0.96862 0.33332 0.97018 0.33332 0.96862 0.33334 0.97018 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_133" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 510.028 7.71183 -778.617 510.028 2.83372 -778.617 510.028 7.71183 -778.617 509.983 2.83372 -778.597 509.983 7.71183 -778.597 509.973 2.83372 -778.547 509.973 7.71183 -778.547 510.004 2.83372 -778.506 510.004 7.71183 -778.506 510.053 2.83372 -778.506 510.053 7.71183 -778.506 510.087 2.83372 -778.547 510.087 7.71183 -778.547 510.074 2.83372 -778.597 510.074 7.71183 -778.597 510.028 2.83372 -778.617 510.028 7.71183 -778.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { -0.145392 0 -0.989374 0.144065 0 -0.989568 -0.145392 0 -0.989374 -0.669165 0 -0.743114 -0.879276 0 -0.476312 -0.996887 0 0.0788377 -0.930005 0 0.367547 -0.596113 0 0.802901 -0.305234 0 0.952277 0.299688 0 0.954037 0.578362 0 0.815781 0.923316 0 0.384042 0.998069 0 0.0621098 0.859723 0 -0.510761 0.650755 0 -0.759288 0.144065 0 -0.989568 -0.145392 0 -0.989374 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.00079 0.55068 0.99909 0.22767 0.00079 0.55068 0.99933 0.22732 0.00025 0.55046 0.99961 0.22704 -0.00039 0.55071 0.99919 0.22714 0.00033 0.55069 0.99877 0.22703 0.00064 0.55017 0.99874 0.22754 0.00102 0.55058 0.99887 0.22773 0.00105 0.55072 0.99909 0.22767 0.00079 0.55068 } TexCoordArray 1 Vec2Array 17 { 0.3453 0.96723 0.3453 0.96723 0.3453 0.96723 0.34527 0.96721 0.34527 0.96721 0.34527 0.96715 0.34527 0.96715 0.34529 0.9671 0.34529 0.9671 0.34532 0.9671 0.34532 0.9671 0.34534 0.96715 0.34534 0.96715 0.34533 0.96721 0.34533 0.96721 0.3453 0.96723 0.3453 0.96723 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_132" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 510.028 7.42122 -778.581 510 7.43121 -778.575 510.028 7.42122 -778.581 510.028 8.02568 -779.847 510.057 7.43121 -778.575 510.057 8.03662 -779.845 510.068 7.45435 -778.56 510.068 8.06277 -779.841 510.057 7.47746 -778.543 510.057 8.08881 -779.837 510.028 7.48685 -778.538 510.028 8.09984 -779.836 510.028 7.48685 -778.538 510 8.08881 -779.837 510 7.47746 -778.543 509.989 8.06277 -779.841 509.989 7.45435 -778.56 510 8.03662 -779.845 510 7.43121 -778.575 510 8.03662 -779.845 510.028 8.02568 -779.847 510.028 8.29871 -781.213 510.057 8.03662 -779.845 510.057 8.31058 -781.212 510.068 8.06277 -779.841 510.068 8.33808 -781.21 510.057 8.08881 -779.837 510.057 8.36621 -781.208 510.028 8.09984 -779.836 510.028 8.37747 -781.206 510.028 8.09984 -779.836 510 8.36621 -781.208 510 8.08881 -779.837 509.989 8.33808 -781.21 509.989 8.06277 -779.841 510 8.31058 -781.212 510 8.03662 -779.845 510.028 8.29871 -781.213 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902415 -0.430867 -0.600697 -0.72162 -0.344134 0 -0.902415 -0.430867 -3.95674e-09 -0.934811 -0.355145 0.585418 -0.731764 -0.349009 0.687795 -0.692731 -0.216936 0.990686 -0.122899 -0.0586334 0.999849 -0.00369415 0.0169602 0.779706 0.566027 0.267716 0.682591 0.689049 0.243477 5.76545e-09 0.904145 0.427226 7.85836e-09 0.960628 0.277837 5.76545e-09 0.904145 0.427226 -0.694234 0.678804 0.239301 -0.78703 0.557647 0.263843 -0.999851 -0.00367783 0.0168668 -0.990481 -0.124293 -0.0591527 -0.69931 -0.682006 -0.214088 -0.600697 -0.72162 -0.344134 -0.69931 -0.682006 -0.214088 -3.95674e-09 -0.934811 -0.355145 0 -0.980562 -0.196208 0.687795 -0.692731 -0.216936 0.789174 -0.602183 -0.120747 0.999849 -0.00369415 0.0169602 0.990834 0.132394 0.0268413 0.682591 0.689049 0.243477 0.590709 0.790843 0.160096 7.85836e-09 0.960628 0.277837 0 0.980082 0.198595 7.85836e-09 0.960628 0.277837 -0.605978 0.779673 0.157802 -0.694234 0.678804 0.239301 -0.990636 0.133833 0.0269984 -0.999851 -0.00367783 0.0168668 -0.796284 -0.593102 -0.119007 -0.69931 -0.682006 -0.214088 0 -0.980562 -0.196208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.3453 0.96719 0.34528 0.96718 0.3453 0.96719 0.3453 0.96863 0.34532 0.96718 0.34532 0.96862 0.34532 0.96717 0.34532 0.96862 0.34532 0.96715 0.34532 0.96862 0.3453 0.96714 0.3453 0.96861 0.3453 0.96714 0.34528 0.96862 0.34528 0.96715 0.34528 0.96862 0.34528 0.96717 0.34528 0.96862 0.34528 0.96718 0.34528 0.96862 0.3453 0.96863 0.3453 0.97018 0.34532 0.96862 0.34532 0.97018 0.34532 0.96862 0.34532 0.97017 0.34532 0.96862 0.34532 0.97017 0.3453 0.96861 0.3453 0.97017 0.3453 0.96861 0.34528 0.97017 0.34528 0.96862 0.34528 0.97017 0.34528 0.96862 0.34528 0.97018 0.34528 0.96862 0.3453 0.97018 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_107" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 510.29 8.37808 -781.136 509.803 8.37808 -781.136 510.29 8.24558 -781.21 509.803 8.24558 -781.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.34546 0.97009 0.34517 0.97009 0.34546 0.97017 0.34517 0.97017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_106" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 510.29 8.68872 -781.718 509.803 8.68872 -781.718 510.29 8.37808 -781.136 509.803 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.34546 0.97075 0.34517 0.97075 0.34546 0.97009 0.34517 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_105" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 510.29 8.5556 -781.792 509.803 8.5556 -781.792 510.29 8.68872 -781.718 509.803 8.68872 -781.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.34546 0.97084 0.34517 0.97084 0.34546 0.97075 0.34517 0.97075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_104" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 510.29 8.5556 -781.792 510.29 8.24558 -781.21 510.29 8.5556 -781.792 509.803 8.24558 -781.21 509.803 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.34546 0.97084 0.34546 0.97017 0.34546 0.97084 0.34517 0.97017 0.34517 0.97084 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_103" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 510.29 8.37808 -781.136 510.29 8.24558 -781.21 510.29 8.68872 -781.718 510.29 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.34546 0.97009 0.34546 0.97017 0.34546 0.97075 0.34546 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_102" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 509.803 8.5556 -781.792 509.803 8.24558 -781.21 509.803 8.68872 -781.718 509.803 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.34517 0.97084 0.34517 0.97017 0.34517 0.97075 0.34517 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 470.29 8.5556 -781.792 470.29 8.68872 -781.718 470.29 8.24558 -781.21 470.29 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.32153 0.97084 0.32153 0.97075 0.32153 0.97017 0.32153 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 490.29 8.37808 -781.136 489.803 8.37808 -781.136 490.29 8.24558 -781.21 489.803 8.24558 -781.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.33349 0.97009 0.3332 0.97009 0.33349 0.97017 0.3332 0.97017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 490.29 8.68872 -781.718 489.803 8.68872 -781.718 490.29 8.37808 -781.136 489.803 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.33349 0.97075 0.3332 0.97075 0.33349 0.97009 0.3332 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 490.29 8.5556 -781.792 489.803 8.5556 -781.792 490.29 8.68872 -781.718 489.803 8.68872 -781.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.33349 0.97084 0.3332 0.97084 0.33349 0.97075 0.3332 0.97075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 490.29 8.5556 -781.792 490.29 8.24558 -781.21 490.29 8.5556 -781.792 489.803 8.24558 -781.21 489.803 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.33349 0.97084 0.33349 0.97017 0.33349 0.97084 0.3332 0.97017 0.3332 0.97084 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 490.29 8.37808 -781.136 490.29 8.24558 -781.21 490.29 8.68872 -781.718 490.29 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.33349 0.97009 0.33349 0.97017 0.33349 0.97075 0.33349 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 489.803 8.5556 -781.792 489.803 8.24558 -781.21 489.803 8.68872 -781.718 489.803 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.3332 0.97084 0.3332 0.97017 0.3332 0.97075 0.3332 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0168SHINGLES_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 499.196 11.719 -647.026 489.769 7.37303 -656.849 489.769 7.37302 -637.203 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.418667 0.90814 5.42454e-07 -0.418667 0.90814 5.42454e-07 -0.418667 0.90814 5.42454e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.5 2.64214 1.48521 4.53314 -0.48521 4.53314 } TexCoordArray 1 Vec2Array 3 { 0.33882 0.81784 0.33318 0.82899 0.33318 0.80669 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0168BUILDING1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 491.874 0.087025 -655.775 491.874 0.087024 -638.423 491.874 7.53603 -655.775 491.874 7.53603 -638.423 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.33444 0.82777 0.33444 0.80807 0.33444 0.82777 0.33444 0.80807 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0168BUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 489.769 7.37302 -637.203 489.769 7.37303 -656.849 489.769 6.43203 -637.203 489.769 6.43203 -656.849 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.33318 0.80669 0.33318 0.82899 0.33318 0.80669 0.33318 0.82899 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20073" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 522.784 3.00003 -779.64 550.317 1.47391 -742.401 522.784 3.00003 -779.64 576.144 1.47391 -748.209 522.784 3.00003 -779.64 407.653 3.00003 -779.64 522.784 3.00003 -779.64 460.734 1.47391 -746.64 485.899 1.47391 -740.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { -4.78115e-05 0.999144 0.0413647 0.00789699 0.999352 0.0351165 -4.78115e-05 0.999144 0.0413647 0.00789699 0.999352 0.0351165 -4.78115e-05 0.999144 0.0413647 0 0.998932 0.0461967 -4.78115e-05 0.999144 0.0413647 -0.0018289 0.999084 0.0427648 -0.00760907 0.999462 0.0319138 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 14.4485 55.2336 13.6432 49.8593 14.4485 55.2336 16.268 48.1983 14.4485 55.2336 4.89588 64.7862 14.4485 55.2336 6.56205 57.6439 8.1522 55.0581 } TexCoordArray 1 Vec2Array 9 { 0.35293 0.96839 0.3694 0.92612 0.35293 0.96839 0.38485 0.93271 0.35293 0.96839 0.28406 0.96839 0.35293 0.96839 0.31581 0.93093 0.33087 0.92412 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN225_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS229_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 474.596 1.47391 -699.44 483.555 1.47391 -699.44 474.596 1.47391 -711.44 483.555 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.3241 0.87734 0.32946 0.87734 0.3241 0.89097 0.32946 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS223_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 519.388 1.47391 -699.44 528.347 1.47391 -699.44 519.388 1.47391 -711.44 528.347 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.1541 1 -25.8541 1 -25.1541 0 -25.8541 0 } TexCoordArray 1 Vec2Array 4 { 0.3509 0.87734 0.35626 0.87734 0.3509 0.89097 0.35626 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS223_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 510.43 1.47391 -699.44 519.388 1.47391 -699.44 510.43 1.47391 -711.44 519.388 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.1541 1 -25.8541 1 -25.1541 0 -25.8541 0 } TexCoordArray 1 Vec2Array 4 { 0.34554 0.87734 0.3509 0.87734 0.34554 0.89097 0.3509 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS223_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 501.472 1.47391 -699.44 510.43 1.47391 -699.44 501.472 1.47391 -711.44 510.43 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.1541 1 -25.8541 1 -25.1541 0 -25.8541 0 } TexCoordArray 1 Vec2Array 4 { 0.34018 0.87734 0.34554 0.87734 0.34018 0.89097 0.34554 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS223_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 492.513 1.47391 -699.44 501.472 1.47391 -699.44 492.513 1.47391 -711.44 501.472 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.1541 1 -25.8541 1 -25.1541 0 -25.8541 0 } TexCoordArray 1 Vec2Array 4 { 0.33482 0.87734 0.34018 0.87734 0.33482 0.89097 0.34018 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS223_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 483.555 1.47391 -699.44 492.513 1.47391 -699.44 483.555 1.47391 -711.44 492.513 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.1541 1 -25.8541 1 -25.1541 0 -25.8541 0 } TexCoordArray 1 Vec2Array 4 { 0.32946 0.87734 0.33482 0.87734 0.32946 0.89097 0.33482 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN225" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 465.638 1.47391 -731.64 465.638 1.47391 -713.44 474.596 1.47391 -731.64 474.596 1.47391 -713.44 483.555 1.47391 -731.64 483.555 1.47391 -713.44 492.513 1.47391 -731.64 492.513 1.47391 -713.44 501.472 1.47391 -731.64 501.472 1.47391 -713.44 510.43 1.47391 -731.64 510.43 1.47391 -713.44 519.388 1.47391 -731.64 519.388 1.47391 -713.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23996e-08 0 1 5.23996e-08 0 1 5.23997e-08 0 1 5.23997e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 120.749 0 120.749 1.21333 120.152 0 120.152 1.21333 119.554 0 119.554 1.21333 118.957 0 118.957 1.21333 118.36 0 118.36 1.21333 117.763 0 117.763 1.21333 117.165 0 117.165 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.31874 0.9139 0.31874 0.89324 0.3241 0.9139 0.3241 0.89324 0.32946 0.9139 0.32946 0.89324 0.33482 0.9139 0.33482 0.89324 0.34018 0.9139 0.34018 0.89324 0.34554 0.9139 0.34554 0.89324 0.3509 0.9139 0.3509 0.89324 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN219_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN219_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 47 Group { DataVariance STATIC name "T0LB219" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 519.388 1.47391 -713.44 519.388 1.47391 -711.44 528.347 1.47391 -713.44 528.347 1.47391 -711.44 537.305 1.47391 -713.44 537.305 1.47391 -711.44 546.264 1.47391 -713.44 546.264 1.47391 -711.44 555.222 1.47391 -713.44 555.222 1.47391 -711.44 564.181 1.47391 -713.44 564.181 1.47391 -711.44 573.139 1.47391 -713.44 573.139 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 391.499 0 391.499 1 389.707 0 389.707 1 387.915 0 387.915 1 386.124 0 386.124 1 384.332 0 384.332 1 382.54 0 382.54 1 380.749 0 380.749 1 } TexCoordArray 1 Vec2Array 14 { 0.3509 0.89324 0.3509 0.89097 0.35626 0.89324 0.35626 0.89097 0.36162 0.89324 0.36162 0.89097 0.36698 0.89324 0.36698 0.89097 0.37234 0.89324 0.37234 0.89097 0.3777 0.89324 0.3777 0.89097 0.38306 0.89324 0.38306 0.89097 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT216" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 546.264 1.47391 -699.44 546.264 2.47391 -699.44 555.222 1.47391 -699.44 555.222 2.47391 -699.44 564.181 1.47391 -699.44 564.181 2.47391 -699.44 573.139 1.47391 -699.44 573.139 2.47391 -699.44 582.097 1.47391 -699.44 582.097 2.47391 -699.44 591.056 1.47391 -699.44 591.056 2.47391 -699.44 600.014 1.47391 -699.44 600.014 2.47391 -699.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 195.65 0 195.65 1 193.858 0 193.858 1 192.066 0 192.066 1 190.274 0 190.274 1 188.484 0 188.484 1 186.692 0 186.692 1 184.9 0 184.9 1 } TexCoordArray 1 Vec2Array 14 { 0.36698 0.87734 0.36698 0.87734 0.37234 0.87734 0.37234 0.87734 0.3777 0.87734 0.3777 0.87734 0.38306 0.87734 0.38306 0.87734 0.38841 0.87734 0.38841 0.87734 0.39377 0.87734 0.39377 0.87734 0.39913 0.87734 0.39913 0.87734 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT214" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 564.181 5.47391 -731.64 564.181 1.47391 -731.64 573.139 5.47391 -731.64 573.139 1.47391 -731.64 582.097 5.47391 -731.64 582.097 1.47391 -731.64 591.056 5.47391 -731.64 591.056 1.47391 -731.64 600.014 5.47391 -731.64 600.014 1.47391 -731.64 608.973 5.47391 -731.64 608.973 1.47391 -731.64 617.931 5.47391 -731.64 617.931 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 521.266 1 521.266 0 519.027 1 519.027 0 516.787 1 516.787 0 514.548 1 514.548 0 512.307 1 512.307 0 510.067 1 510.067 0 507.828 1 507.828 0 } TexCoordArray 1 Vec2Array 14 { 0.3777 0.9139 0.3777 0.9139 0.38306 0.9139 0.38306 0.9139 0.38841 0.9139 0.38841 0.9139 0.39377 0.9139 0.39377 0.9139 0.39913 0.9139 0.39913 0.9139 0.40449 0.9139 0.40449 0.9139 0.40985 0.9139 0.40985 0.9139 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE2004_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_152 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 551.456 0.556821 -562.625 455.123 -0.405004 -551.708 551.456 0.556821 -562.625 455.22 21.6199 -551.71 551.553 22.5817 -562.628 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.112616 0.000367544 -0.993638 -0.112616 0.00036892 -0.993639 -0.112616 0.000367544 -0.993638 -0.112616 0.000367544 -0.993638 -0.112617 0.000366169 -0.993638 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.5 0 1.5 0 -0.5 0 1.5 1 -0.5 1 } TexCoordArray 1 Vec2Array 5 { 0.37008 0.72202 0.31245 0.70962 0.37008 0.72202 0.31251 0.70963 0.37014 0.72202 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE2004_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_152 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 657.519 0.556821 -558.772 551.456 0.556821 -562.625 657.519 0.556821 -558.772 551.553 22.5817 -562.628 657.615 22.5817 -558.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0363067 -0.000289933 -0.999341 0.0363067 -0.000289933 -0.999341 0.0363067 -0.000289933 -0.999341 0.0363067 -0.000289933 -0.999341 0.0363067 -0.000289933 -0.999341 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.5 0 1.5 0 -0.5 0 1.5 1 -0.5 1 } TexCoordArray 1 Vec2Array 5 { 0.43353 0.71764 0.37008 0.72202 0.43353 0.71764 0.37014 0.72202 0.43359 0.71765 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE2004_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_152 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 526.777 0.556821 -485.191 526.874 22.5817 -485.194 526.777 0.556821 -485.191 449.861 21.0534 -476.876 449.764 -0.971481 -476.874 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.107383 -0.000344439 0.994218 0.107383 -0.000344438 0.994218 0.107383 -0.000344439 0.994218 0.107383 -0.000344439 0.994218 0.107383 -0.000344441 0.994218 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.29065 0 1.29065 1 1.29065 0 -0.40986 1 -0.40986 0 } TexCoordArray 1 Vec2Array 5 { 0.35532 0.63411 0.35538 0.63411 0.35532 0.63411 0.30931 0.62467 0.30925 0.62467 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE2004_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_152 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 594.688 0.55682 -480.108 594.785 22.5817 -480.111 594.688 0.55682 -480.108 526.874 22.5817 -485.194 526.777 0.556821 -485.191 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0746364 0.000456951 0.997211 -0.0746364 0.000456949 0.997211 -0.0746364 0.000456951 0.997211 -0.0746364 0.000456951 0.997211 -0.0746364 0.000456954 0.997211 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.25 0 1.25 1 1.25 0 -0.25 1 -0.25 0 } TexCoordArray 1 Vec2Array 5 { 0.39595 0.62834 0.39601 0.62834 0.39595 0.62834 0.35538 0.63411 0.35532 0.63411 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE2001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_131 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 34 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 DrawArrays TRIANGLE_STRIP 30 5 DrawArrays TRIANGLE_STRIP 35 5 DrawArrays TRIANGLE_STRIP 40 5 DrawArrays TRIANGLE_STRIP 45 5 DrawArrays TRIANGLE_STRIP 50 5 DrawArrays TRIANGLE_STRIP 55 5 DrawArrays TRIANGLE_STRIP 60 5 DrawArrays TRIANGLE_STRIP 65 5 DrawArrays TRIANGLE_STRIP 70 5 DrawArrays TRIANGLE_STRIP 75 5 DrawArrays TRIANGLE_STRIP 80 5 DrawArrays TRIANGLE_STRIP 85 5 DrawArrays TRIANGLE_STRIP 90 5 DrawArrays TRIANGLE_STRIP 95 5 DrawArrays TRIANGLE_STRIP 100 5 DrawArrays TRIANGLE_STRIP 105 5 DrawArrays TRIANGLE_STRIP 110 5 DrawArrays TRIANGLE_STRIP 115 5 DrawArrays TRIANGLE_STRIP 120 5 DrawArrays TRIANGLE_STRIP 125 5 DrawArrays TRIANGLE_STRIP 130 5 DrawArrays TRIANGLE_STRIP 135 5 DrawArrays TRIANGLE_STRIP 140 5 DrawArrays TRIANGLE_STRIP 145 5 DrawArrays TRIANGLE_STRIP 150 5 DrawArrays TRIANGLE_STRIP 155 5 DrawArrays TRIANGLE_STRIP 160 5 DrawArrays TRIANGLE_STRIP 165 5 } VertexArray Vec3Array 170 { 318.927 0.777137 -510.302 331.705 0.777137 -506.769 318.927 0.777137 -510.302 329.415 18.2741 -507.403 321.218 18.2741 -509.669 323.591 0.777137 -502.141 327.041 0.777137 -514.931 323.591 0.777137 -502.141 326.423 18.2741 -512.639 324.21 18.2741 -504.434 447.256 20.7119 -471.257 452.385 20.7119 -481.353 447.256 20.7119 -471.257 453.818 -2.62451 -484.174 445.823 -2.6245 -468.437 444.773 20.7119 -478.906 454.869 20.7119 -473.704 444.773 20.7119 -478.906 457.688 -2.6245 -472.251 441.953 -2.62451 -480.359 534.049 -0.554736 -479.146 519.837 -0.554742 -489.698 534.049 -0.554736 -479.146 522.384 22.7816 -487.807 531.502 22.7816 -481.037 532.163 -0.554743 -491.539 521.722 -0.554736 -477.306 532.163 -0.554743 -491.539 523.594 22.7816 -479.856 530.292 22.7816 -488.987 594.828 22.7816 -484.372 594.854 22.7816 -473.048 594.828 22.7816 -484.372 594.861 -0.554743 -469.883 594.821 -0.554736 -487.535 600.519 22.7816 -478.69 589.162 22.7816 -478.729 600.519 22.7816 -478.69 585.99 -0.554736 -478.741 603.691 -0.554742 -478.678 736.042 22.7816 -491.134 740.997 22.7816 -480.952 736.042 22.7816 -491.134 742.382 -0.554743 -478.106 734.658 -0.554736 -493.979 743.639 22.7816 -488.498 733.399 22.7816 -483.587 743.639 22.7816 -488.498 730.539 -0.554736 -482.216 746.499 -0.554742 -489.869 796.89 -0.554736 -471.395 814.591 -0.554742 -471.333 796.89 -0.554736 -471.395 811.419 22.7816 -471.344 800.062 22.7816 -471.384 805.76 -0.554743 -462.538 805.721 -0.554736 -480.19 805.76 -0.554743 -462.538 805.728 22.7816 -477.027 805.753 22.7816 -465.702 817.075 -0.554735 -479.004 832.835 -0.554742 -470.946 817.075 -0.554735 -479.004 830.011 22.7816 -472.39 819.899 22.7816 -477.56 820.982 -0.554742 -467.093 828.928 -0.554736 -482.856 820.982 -0.554742 -467.093 827.504 22.7816 -480.032 822.407 22.7816 -469.919 841.023 22.7816 -495.244 841.049 22.7816 -483.919 841.023 22.7816 -495.244 841.056 -0.554743 -480.755 841.016 -0.554736 -498.407 846.714 22.7816 -489.561 835.357 22.7816 -489.601 846.714 22.7816 -489.561 832.185 -0.554736 -489.612 849.886 -0.554742 -489.55 827.021 -0.554736 -503.066 844.719 -0.554743 -502.785 827.021 -0.554736 -503.066 841.548 22.7816 -502.835 830.192 22.7816 -503.015 835.781 -0.554743 -494.1 835.96 -0.554736 -511.751 835.781 -0.554743 -494.1 835.928 22.7816 -508.588 835.813 22.7816 -497.264 807.145 22.7816 -528.889 809.51 22.7816 -517.814 807.145 22.7816 -528.889 810.171 -0.554743 -514.72 806.485 -0.554737 -531.983 813.888 22.7816 -524.505 802.768 22.7816 -522.198 813.888 22.7816 -524.505 799.662 -0.554736 -521.553 816.993 -0.554743 -525.15 744.232 -0.554736 -539.378 736.241 -0.554742 -555.173 744.232 -0.554736 -539.378 737.672 22.7816 -552.342 742.8 22.7816 -542.209 748.088 -0.554742 -551.306 732.384 -0.554737 -543.246 748.088 -0.554742 -551.306 735.198 22.7816 -544.69 745.273 22.7816 -549.861 404.23 -2.31011 -469.661 419.466 -2.31012 -463.284 404.23 -2.31011 -469.661 416.735 19.4268 -464.427 406.96 19.4268 -468.518 408.671 -2.31012 -458.907 415.025 -2.31012 -474.038 408.671 -2.31012 -458.907 413.886 19.4268 -471.326 409.81 19.4268 -461.619 662.842 27.1949 -563.664 651.767 27.1949 -554.824 662.842 27.1949 -563.664 648.674 -1.88234 -552.354 665.936 -1.8823 -566.135 661.686 27.1949 -553.729 652.923 27.1949 -564.761 661.686 27.1949 -553.729 650.476 -1.88231 -567.841 664.134 -1.88231 -550.647 556.833 24.2334 -566.587 546.054 24.2334 -559.808 556.833 24.2334 -566.587 543.042 -2.00649 -557.914 559.844 -2.00648 -568.48 554.811 24.2334 -557.773 548.075 24.2334 -568.622 554.811 24.2334 -557.773 546.194 -2.00648 -571.652 556.692 -2.00649 -554.743 322.527 18.2741 -523.895 320.314 18.2741 -515.69 322.527 18.2741 -523.895 319.695 0.777137 -513.397 323.145 0.777137 -526.187 325.519 18.2741 -518.659 317.322 18.2741 -520.924 325.519 18.2741 -518.659 315.031 0.777137 -521.558 327.809 0.777137 -518.024 457.796 25.2537 -557.602 451.625 25.2537 -545.489 457.796 25.2537 -557.602 449.902 -2.64018 -542.105 459.519 -2.64018 -560.987 460.724 25.2537 -548.465 448.697 25.2537 -554.628 460.724 25.2537 -548.465 445.337 -2.64018 -556.348 464.084 -2.64018 -546.742 269.534 21.5824 -464.028 259.046 21.5824 -464.951 269.534 21.5824 -464.028 256.116 -0.154545 -465.209 272.464 -0.154545 -463.769 263.831 21.5824 -459.211 264.749 21.5824 -469.768 263.831 21.5824 -459.211 265.005 -0.154535 -472.717 263.575 -0.154545 -456.262 } NormalBinding PER_VERTEX NormalArray Vec3Array 170 { -0.266479 2.7841e-05 0.963841 -0.266538 6.59017e-05 0.963825 -0.266479 2.7841e-05 0.963841 -0.266479 2.7841e-05 0.963841 -0.266387 -3.14947e-05 0.963866 0.965491 -2.32429e-05 0.260437 0.965482 -2.81635e-06 0.260468 0.965491 -2.32429e-05 0.260437 0.965491 -2.32429e-05 0.260437 0.965504 -5.5084e-05 0.260387 -0.891556 7.46633e-06 -0.452911 -0.891563 -2.71374e-06 -0.452896 -0.891556 7.46633e-06 -0.452911 -0.891556 7.46633e-06 -0.452911 -0.891551 1.39973e-05 -0.45292 0.458034 -4.66642e-06 -0.888934 0.458023 -1.27814e-05 -0.88894 0.458034 -4.66642e-06 -0.888934 0.458034 -4.66642e-06 -0.888934 0.458042 5.4025e-07 -0.888931 0.596128 -3.92947e-06 -0.80289 0.596135 1.60228e-06 -0.802884 0.596128 -3.92947e-06 -0.80289 0.596128 -3.92947e-06 -0.80289 0.596117 -1.2551e-05 -0.802898 -0.806309 6.92758e-06 -0.591495 -0.806302 1.39e-05 -0.591504 -0.806309 6.92758e-06 -0.591495 -0.806309 6.92758e-06 -0.591495 -0.806319 -3.9407e-06 -0.591481 0.999997 6.48413e-06 -0.00225172 0.999997 -4.27872e-06 -0.00226905 0.999997 6.48413e-06 -0.00225172 0.999997 6.48413e-06 -0.00225172 0.999997 1.3389e-05 -0.0022406 -0.00350571 -3.91856e-06 0.999994 -0.00349325 -1.16783e-05 0.999994 -0.00350571 -3.91856e-06 0.999994 -0.00350571 -3.91856e-06 0.999994 -0.00351371 1.06022e-06 0.999994 0.899183 6.70333e-06 -0.437573 0.899176 -3.77829e-06 -0.437588 0.899183 6.70333e-06 -0.437573 0.899183 6.70333e-06 -0.437573 0.899188 1.34277e-05 -0.437563 0.432386 -4.07854e-06 0.901689 0.432397 -1.16874e-05 0.901683 0.432386 -4.07854e-06 0.901689 0.432386 -4.07854e-06 0.901689 0.432379 8.03447e-07 0.901692 -0.00350571 -3.91856e-06 0.999994 -0.00351371 1.06026e-06 0.999994 -0.00350571 -3.91856e-06 0.999994 -0.00350571 -3.91856e-06 0.999994 -0.00349325 -1.16784e-05 0.999994 0.999997 6.48413e-06 -0.00225172 0.999997 1.3389e-05 -0.0022406 0.999997 6.48413e-06 -0.00225172 0.999997 6.48413e-06 -0.00225172 0.999997 -4.27872e-06 -0.00226905 -0.455233 -3.49348e-06 0.890372 -0.455239 1.12667e-06 0.890369 -0.455233 -3.49348e-06 0.890372 -0.455233 -3.49348e-06 0.890372 -0.455223 -1.06943e-05 0.890378 0.892979 7.68071e-06 0.450098 0.892974 1.48215e-05 0.450108 0.892979 7.68071e-06 0.450098 0.892979 7.68071e-06 0.450098 0.892987 -3.44991e-06 0.450082 0.999997 6.48413e-06 -0.00225172 0.999997 -4.27872e-06 -0.00226905 0.999997 6.48413e-06 -0.00225172 0.999997 6.48413e-06 -0.00225172 0.999997 1.3389e-05 -0.0022406 -0.00350571 -3.91856e-06 0.999994 -0.00349325 -1.16783e-05 0.999994 -0.00350571 -3.91856e-06 0.999994 -0.00350571 -3.91856e-06 0.999994 -0.00351371 1.06022e-06 0.999994 -0.0158776 -3.8812e-06 0.999874 -0.0158858 1.26347e-06 0.999874 -0.0158776 -3.8812e-06 0.999874 -0.0158776 -3.8812e-06 0.999874 -0.0158647 -1.18995e-05 0.999874 0.999949 8.09732e-06 0.010119 0.999949 1.55845e-05 0.0101311 0.999949 8.09732e-06 0.010119 0.999949 8.09732e-06 0.010119 0.999949 -3.57316e-06 0.0101002 0.977957 7.87391e-06 -0.208805 0.977954 -3.01685e-06 -0.208822 0.977957 7.87391e-06 -0.208805 0.977957 7.87391e-06 -0.208805 0.97796 1.48608e-05 -0.208794 0.20317 -4.37248e-06 0.979144 0.203183 -1.28893e-05 0.979141 0.20317 -4.37248e-06 0.979144 0.20317 -4.37248e-06 0.979144 0.203161 1.09205e-06 0.979145 0.892291 -3.51879e-06 -0.451462 0.892295 2.75666e-06 -0.451453 0.892291 -3.51879e-06 -0.451462 0.892291 -3.51879e-06 -0.451462 0.892283 -1.32994e-05 -0.451476 -0.456594 7.33091e-06 -0.889675 -0.456584 1.4326e-05 -0.88968 -0.456594 7.33091e-06 -0.889675 -0.456594 7.33091e-06 -0.889675 -0.45661 -3.57257e-06 -0.889667 -0.386109 1.06796e-07 0.922453 -0.386089 -1.31379e-05 0.922462 -0.386109 1.06796e-07 0.922453 -0.386109 1.06796e-07 0.922453 -0.386139 2.07509e-05 0.922441 0.92202 2.25134e-05 0.387142 0.922008 4.0892e-05 0.38717 0.92202 2.25134e-05 0.387142 0.92202 2.25134e-05 0.387142 0.922038 -6.13398e-06 0.3871 0.623884 -6.54888e-07 0.781517 0.623846 2.99866e-05 0.781547 0.623884 -6.54888e-07 0.781517 0.623884 -6.54888e-07 0.781517 0.623909 -2.03126e-05 0.781497 -0.783015 8.41813e-06 0.622003 -0.783012 5.95041e-06 0.622006 -0.783015 8.41813e-06 0.622003 -0.783015 8.41813e-06 0.622003 -0.783016 1.00014e-05 0.622001 0.532356 6.21105e-06 0.84652 0.532376 -7.82063e-06 0.846508 0.532356 6.21105e-06 0.84652 0.532356 6.21105e-06 0.84652 0.532344 1.5213e-05 0.846528 -0.849573 -6.14031e-07 0.527471 -0.849566 -8.15685e-06 0.527482 -0.849573 -6.14031e-07 0.527471 -0.849573 -6.14031e-07 0.527471 -0.849577 4.22558e-06 0.527465 0.965491 -2.32417e-05 0.260438 0.965504 -5.48279e-05 0.260389 0.965491 -2.32417e-05 0.260438 0.965491 -2.32417e-05 0.260438 0.965482 -2.97889e-06 0.260469 -0.266479 2.61604e-05 0.963841 -0.266383 -3.53242e-05 0.963867 -0.266479 2.61604e-05 0.963841 -0.266479 2.61604e-05 0.963841 -0.26654 6.55995e-05 0.963824 0.891062 9.75013e-07 0.453881 0.891056 8.72172e-06 0.453892 0.891062 9.75013e-07 0.453881 0.891062 9.75013e-07 0.453881 0.891066 -3.99487e-06 0.453874 -0.456034 1.06228e-05 0.889962 -0.456057 2.6381e-05 0.889951 -0.456034 1.06228e-05 0.889962 -0.456034 1.06228e-05 0.889962 -0.45602 5.12886e-07 0.88997 -0.0877154 2.23762e-05 0.996146 -0.0876697 -6.00792e-06 0.99615 -0.0877154 2.23762e-05 0.996146 -0.0877154 2.23762e-05 0.996146 -0.0877446 4.05858e-05 0.996143 -0.996243 5.77669e-07 -0.0865974 -0.996241 2.06588e-05 -0.0866295 -0.996243 5.77669e-07 -0.0865974 -0.996243 5.77669e-07 -0.0865974 -0.996245 -1.23058e-05 -0.0865768 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 170 { 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 170 { 0.23098 0.66262 0.23862 0.65861 0.23098 0.66262 0.23725 0.65933 0.23235 0.6619 0.23377 0.65335 0.23583 0.66787 0.23377 0.65335 0.23546 0.66527 0.23414 0.65595 0.30775 0.61829 0.31082 0.62975 0.30775 0.61829 0.31167 0.63295 0.30689 0.61509 0.30626 0.62697 0.3123 0.62107 0.30626 0.62697 0.31399 0.61942 0.30458 0.62862 0.35967 0.62725 0.35117 0.63922 0.35967 0.62725 0.35269 0.63708 0.35815 0.62939 0.35854 0.64131 0.3523 0.62516 0.35854 0.64131 0.35342 0.62805 0.35742 0.63842 0.39603 0.63318 0.39605 0.62032 0.39603 0.63318 0.39605 0.61673 0.39603 0.63677 0.39944 0.62673 0.39264 0.62677 0.39944 0.62673 0.39074 0.62679 0.40133 0.62671 0.48051 0.64086 0.48347 0.6293 0.48051 0.64086 0.4843 0.62606 0.47968 0.64408 0.48506 0.63786 0.47893 0.63229 0.48506 0.63786 0.47722 0.63073 0.48677 0.63942 0.51691 0.61845 0.5275 0.61838 0.51691 0.61845 0.5256 0.61839 0.51881 0.61843 0.52222 0.60839 0.52219 0.62843 0.52222 0.60839 0.5222 0.62484 0.52221 0.61198 0.52899 0.62708 0.53842 0.61794 0.52899 0.62708 0.53673 0.61958 0.53068 0.62545 0.53132 0.61356 0.53608 0.63146 0.53132 0.61356 0.53523 0.62825 0.53218 0.61677 0.54331 0.64552 0.54333 0.63266 0.54331 0.64552 0.54333 0.62907 0.54331 0.64911 0.54672 0.63907 0.53992 0.63911 0.54672 0.63907 0.53803 0.63913 0.54862 0.63906 0.53494 0.6544 0.54552 0.65408 0.53494 0.6544 0.54363 0.65414 0.53683 0.65434 0.54018 0.64422 0.54028 0.66426 0.54018 0.64422 0.54027 0.66067 0.5402 0.64781 0.52305 0.68372 0.52446 0.67115 0.52305 0.68372 0.52486 0.66763 0.52265 0.68723 0.52708 0.67874 0.52043 0.67612 0.52708 0.67874 0.51857 0.67539 0.52894 0.67947 0.48541 0.69563 0.48063 0.71356 0.48541 0.69563 0.48149 0.71034 0.48455 0.69884 0.48772 0.70917 0.47832 0.70002 0.48772 0.70917 0.48001 0.70166 0.48603 0.70753 0.28201 0.61648 0.29112 0.60924 0.28201 0.61648 0.28949 0.61053 0.28364 0.61518 0.28466 0.60427 0.28847 0.62145 0.28466 0.60427 0.28778 0.61837 0.28535 0.60735 0.43672 0.7232 0.43009 0.71316 0.43672 0.7232 0.42824 0.71036 0.43857 0.726 0.43603 0.71192 0.43079 0.72444 0.43603 0.71192 0.42932 0.72794 0.43749 0.70842 0.3733 0.72652 0.36685 0.71882 0.3733 0.72652 0.36505 0.71667 0.3751 0.72866 0.37209 0.71651 0.36806 0.72883 0.37209 0.71651 0.36694 0.73227 0.37322 0.71307 0.23313 0.67805 0.23181 0.66873 0.23313 0.67805 0.23144 0.66613 0.2335 0.68065 0.23492 0.6721 0.23002 0.67468 0.23492 0.6721 0.22865 0.6754 0.23629 0.67138 0.31405 0.71632 0.31036 0.70256 0.31405 0.71632 0.30933 0.69872 0.31508 0.72016 0.3158 0.70594 0.30861 0.71294 0.3158 0.70594 0.3066 0.71489 0.31782 0.70399 0.20143 0.61008 0.19515 0.61113 0.20143 0.61008 0.1934 0.61142 0.20318 0.60979 0.19802 0.60461 0.19857 0.6166 0.19802 0.60461 0.19872 0.61995 0.19786 0.60127 } TexCoordArray 2 Vec2Array 170 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 170 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_137" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 550.028 7.71183 -778.617 550.028 2.83372 -778.617 550.028 7.71183 -778.617 549.983 2.83372 -778.597 549.983 7.71183 -778.597 549.973 2.83372 -778.547 549.973 7.71183 -778.547 550.004 2.83372 -778.506 550.004 7.71183 -778.506 550.053 2.83372 -778.506 550.053 7.71183 -778.506 550.087 2.83372 -778.547 550.087 7.71183 -778.547 550.074 2.83372 -778.597 550.074 7.71183 -778.597 550.028 2.83372 -778.617 550.028 7.71183 -778.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { -0.145392 0 -0.989374 0.144065 0 -0.989568 -0.145392 0 -0.989374 -0.669165 0 -0.743114 -0.879276 0 -0.476312 -0.996887 0 0.0788377 -0.930005 0 0.367547 -0.596113 0 0.802901 -0.305234 0 0.952277 0.299688 0 0.954037 0.578362 0 0.815781 0.923316 0 0.384042 0.998069 0 0.0621098 0.859723 0 -0.510761 0.650755 0 -0.759288 0.144065 0 -0.989568 -0.145392 0 -0.989374 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.00079 0.55068 0.99909 0.22767 0.00079 0.55068 0.99933 0.22732 0.00025 0.55046 0.99961 0.22704 -0.00039 0.55071 0.99919 0.22714 0.00033 0.55069 0.99877 0.22703 0.00064 0.55017 0.99874 0.22754 0.00102 0.55058 0.99887 0.22773 0.00105 0.55072 0.99909 0.22767 0.00079 0.55068 } TexCoordArray 1 Vec2Array 17 { 0.36923 0.96723 0.36923 0.96723 0.36923 0.96723 0.3692 0.96721 0.3692 0.96721 0.3692 0.96715 0.3692 0.96715 0.36922 0.9671 0.36922 0.9671 0.36924 0.9671 0.36924 0.9671 0.36926 0.96715 0.36926 0.96715 0.36926 0.96721 0.36926 0.96721 0.36923 0.96723 0.36923 0.96723 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_136" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 550.028 7.42122 -778.581 550 7.43121 -778.575 550.028 7.42122 -778.581 550.028 8.02568 -779.847 550.057 7.43121 -778.575 550.057 8.03662 -779.845 550.068 7.45435 -778.56 550.068 8.06277 -779.841 550.057 7.47746 -778.543 550.057 8.08881 -779.837 550.028 7.48685 -778.538 550.028 8.09984 -779.836 550.028 7.48685 -778.538 550 8.08881 -779.837 550 7.47746 -778.543 549.989 8.06277 -779.841 549.989 7.45435 -778.56 550 8.03662 -779.845 550 7.43121 -778.575 550 8.03662 -779.845 550.028 8.02568 -779.847 550.028 8.29871 -781.213 550.057 8.03662 -779.845 550.057 8.31058 -781.212 550.068 8.06277 -779.841 550.068 8.33808 -781.21 550.057 8.08881 -779.837 550.057 8.36621 -781.208 550.028 8.09984 -779.836 550.028 8.37747 -781.206 550.028 8.09984 -779.836 550 8.36621 -781.208 550 8.08881 -779.837 549.989 8.33808 -781.21 549.989 8.06277 -779.841 550 8.31058 -781.212 550 8.03662 -779.845 550.028 8.29871 -781.213 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902415 -0.430867 -0.600697 -0.72162 -0.344134 0 -0.902415 -0.430867 -3.95674e-09 -0.934811 -0.355145 0.585418 -0.731764 -0.349009 0.687795 -0.692731 -0.216936 0.990686 -0.122899 -0.0586334 0.999849 -0.00369415 0.0169602 0.779706 0.566027 0.267716 0.682591 0.689049 0.243477 5.76545e-09 0.904145 0.427226 7.85836e-09 0.960628 0.277837 5.76545e-09 0.904145 0.427226 -0.694234 0.678804 0.239301 -0.78703 0.557647 0.263843 -0.999851 -0.00367783 0.0168668 -0.990481 -0.124293 -0.0591527 -0.69931 -0.682006 -0.214088 -0.600697 -0.72162 -0.344134 -0.69931 -0.682006 -0.214088 -3.95674e-09 -0.934811 -0.355145 0 -0.980562 -0.196208 0.687795 -0.692731 -0.216936 0.789174 -0.602183 -0.120747 0.999849 -0.00369415 0.0169602 0.990834 0.132394 0.0268413 0.682591 0.689049 0.243477 0.590709 0.790843 0.160096 7.85836e-09 0.960628 0.277837 0 0.980082 0.198595 7.85836e-09 0.960628 0.277837 -0.605978 0.779673 0.157802 -0.694234 0.678804 0.239301 -0.990636 0.133833 0.0269984 -0.999851 -0.00367783 0.0168668 -0.796284 -0.593102 -0.119007 -0.69931 -0.682006 -0.214088 0 -0.980562 -0.196208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.36923 0.96719 0.36921 0.96718 0.36923 0.96719 0.36923 0.96863 0.36925 0.96718 0.36925 0.96862 0.36925 0.96717 0.36925 0.96862 0.36925 0.96715 0.36925 0.96862 0.36923 0.96714 0.36923 0.96861 0.36923 0.96714 0.36921 0.96862 0.36921 0.96715 0.36921 0.96862 0.36921 0.96717 0.36921 0.96862 0.36921 0.96718 0.36921 0.96862 0.36923 0.96863 0.36923 0.97018 0.36925 0.96862 0.36925 0.97018 0.36925 0.96862 0.36925 0.97017 0.36925 0.96862 0.36925 0.97017 0.36923 0.96861 0.36923 0.97017 0.36923 0.96861 0.36921 0.97017 0.36921 0.96862 0.36921 0.97017 0.36921 0.96862 0.36921 0.97018 0.36921 0.96862 0.36923 0.97018 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_135" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 530.057 8.03662 -779.845 530.028 8.29871 -781.213 530.057 8.03662 -779.845 530.057 8.31058 -781.212 530.068 8.06277 -779.841 530.068 8.33808 -781.21 530.057 8.08881 -779.837 530.057 8.36621 -781.208 530.028 8.09984 -779.836 530.028 8.37747 -781.206 530.028 8.09984 -779.836 530 8.36621 -781.208 530 8.08881 -779.837 529.989 8.33808 -781.21 529.989 8.06277 -779.841 530 8.31058 -781.212 530 8.03662 -779.845 530.028 8.29871 -781.213 530.028 8.02568 -779.847 530.057 8.03662 -779.845 530.057 7.43121 -778.575 530.057 8.03662 -779.845 530.068 7.45435 -778.56 530.068 8.06277 -779.841 530.057 7.47746 -778.543 530.057 8.08881 -779.837 530.028 7.48685 -778.538 530.028 8.09984 -779.836 530.028 7.48685 -778.538 530 8.08881 -779.837 530 7.47746 -778.543 529.989 8.06277 -779.841 529.989 7.45435 -778.56 530 8.03662 -779.845 530 7.43121 -778.575 530.028 8.02568 -779.847 530.028 7.42122 -778.581 530.057 7.43121 -778.575 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0.687795 -0.692731 -0.216936 -8.29727e-08 -0.980562 -0.196208 0.687795 -0.692731 -0.216936 0.789174 -0.602183 -0.120747 0.999849 -0.00369415 0.0169602 0.990834 0.132394 0.0268413 0.682591 0.689049 0.243477 0.590709 0.790843 0.160096 1.17875e-08 0.960628 0.277837 0 0.980082 0.198595 1.17875e-08 0.960628 0.277837 -0.605978 0.779673 0.157802 -0.694234 0.678804 0.239301 -0.990636 0.133833 0.0269984 -0.999851 -0.00367783 0.0168668 -0.796284 -0.593102 -0.119007 -0.69931 -0.682006 -0.214088 -8.29727e-08 -0.980562 -0.196208 -1.26616e-07 -0.934811 -0.355145 0.687795 -0.692731 -0.216936 0.585418 -0.731764 -0.349009 0.687795 -0.692731 -0.216936 0.990686 -0.122899 -0.0586334 0.999849 -0.00369415 0.0169602 0.779706 0.566027 0.267716 0.682591 0.689049 0.243477 5.76545e-09 0.904145 0.427226 1.17875e-08 0.960628 0.277837 5.76545e-09 0.904145 0.427226 -0.694234 0.678804 0.239301 -0.78703 0.557647 0.263843 -0.999851 -0.00367783 0.0168668 -0.990481 -0.124293 -0.0591527 -0.69931 -0.682006 -0.214088 -0.600697 -0.72162 -0.344134 -1.26616e-07 -0.934811 -0.355145 -2.35681e-07 -0.902415 -0.430867 0.585418 -0.731764 -0.349009 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.35728 0.96862 0.35726 0.97018 0.35728 0.96862 0.35728 0.97018 0.35729 0.96862 0.35729 0.97017 0.35728 0.96862 0.35728 0.97017 0.35726 0.96861 0.35726 0.97017 0.35726 0.96861 0.35725 0.97017 0.35725 0.96862 0.35724 0.97017 0.35724 0.96862 0.35725 0.97018 0.35725 0.96862 0.35726 0.97018 0.35726 0.96863 0.35728 0.96862 0.35728 0.96718 0.35728 0.96862 0.35729 0.96717 0.35729 0.96862 0.35728 0.96715 0.35728 0.96862 0.35726 0.96714 0.35726 0.96861 0.35726 0.96714 0.35725 0.96862 0.35725 0.96715 0.35724 0.96862 0.35724 0.96717 0.35725 0.96862 0.35725 0.96718 0.35726 0.96863 0.35726 0.96719 0.35728 0.96718 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_134" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 530.028 2.83372 -778.617 530.028 7.71183 -778.617 530.028 2.83372 -778.617 530.074 7.71183 -778.597 530.074 2.83372 -778.597 530.087 7.71183 -778.547 530.087 2.83372 -778.547 530.053 7.71183 -778.506 530.053 2.83372 -778.506 530.004 7.71183 -778.506 530.004 2.83372 -778.506 529.973 7.71183 -778.547 529.973 2.83372 -778.547 529.983 7.71183 -778.597 529.983 2.83372 -778.597 530.028 7.71183 -778.617 530.028 2.83372 -778.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { 0.144065 0 -0.989568 -0.145392 0 -0.989374 0.144065 0 -0.989568 0.650755 0 -0.759288 0.859723 0 -0.510761 0.998069 0 0.0621098 0.923316 0 0.384042 0.578362 0 0.815781 0.299688 0 0.954037 -0.305234 0 0.952277 -0.596113 0 0.802901 -0.930005 0 0.367547 -0.996887 0 0.0788377 -0.879276 0 -0.476312 -0.669165 0 -0.743114 -0.145392 0 -0.989374 0.144065 0 -0.989568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.99909 0.22767 0.00079 0.55068 0.99909 0.22767 0.00105 0.55072 0.99887 0.22773 0.00102 0.55058 0.99874 0.22754 0.00064 0.55017 0.99877 0.22703 0.00033 0.55069 0.99919 0.22714 -0.00039 0.55071 0.99961 0.22704 0.00025 0.55046 0.99933 0.22732 0.00079 0.55068 0.99909 0.22767 } TexCoordArray 1 Vec2Array 17 { 0.35726 0.96723 0.35726 0.96723 0.35726 0.96723 0.35729 0.96721 0.35729 0.96721 0.3573 0.96715 0.3573 0.96715 0.35728 0.9671 0.35728 0.9671 0.35725 0.9671 0.35725 0.9671 0.35723 0.96715 0.35723 0.96715 0.35724 0.96721 0.35724 0.96721 0.35726 0.96723 0.35726 0.96723 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_131" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 570.057 8.03662 -779.845 570.028 8.29871 -781.213 570.057 8.03662 -779.845 570.057 8.31058 -781.212 570.068 8.06277 -779.841 570.068 8.33808 -781.21 570.057 8.08881 -779.837 570.057 8.36621 -781.208 570.028 8.09984 -779.836 570.028 8.37747 -781.206 570.028 8.09984 -779.836 570 8.36621 -781.208 570 8.08881 -779.837 569.989 8.33808 -781.21 569.989 8.06277 -779.841 570 8.31058 -781.212 570 8.03662 -779.845 570.028 8.29871 -781.213 570.028 8.02568 -779.847 570.057 8.03662 -779.845 570.057 7.43121 -778.575 570.057 8.03662 -779.845 570.068 7.45435 -778.56 570.068 8.06277 -779.841 570.057 7.47746 -778.543 570.057 8.08881 -779.837 570.028 7.48685 -778.538 570.028 8.09984 -779.836 570.028 7.48685 -778.538 570 8.08881 -779.837 570 7.47746 -778.543 569.989 8.06277 -779.841 569.989 7.45435 -778.56 570 8.03662 -779.845 570 7.43121 -778.575 570.028 8.02568 -779.847 570.028 7.42122 -778.581 570.057 7.43121 -778.575 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0.687795 -0.692731 -0.216936 -8.29727e-08 -0.980562 -0.196208 0.687795 -0.692731 -0.216936 0.789174 -0.602183 -0.120747 0.999849 -0.00369415 0.0169602 0.990834 0.132394 0.0268413 0.682591 0.689049 0.243477 0.590709 0.790843 0.160096 1.17875e-08 0.960628 0.277837 0 0.980082 0.198595 1.17875e-08 0.960628 0.277837 -0.605978 0.779673 0.157802 -0.694234 0.678804 0.239301 -0.990636 0.133833 0.0269984 -0.999851 -0.00367783 0.0168668 -0.796284 -0.593102 -0.119007 -0.69931 -0.682006 -0.214088 -8.29727e-08 -0.980562 -0.196208 -1.26616e-07 -0.934811 -0.355145 0.687795 -0.692731 -0.216936 0.585418 -0.731764 -0.349009 0.687795 -0.692731 -0.216936 0.990686 -0.122899 -0.0586334 0.999849 -0.00369415 0.0169602 0.779706 0.566027 0.267716 0.682591 0.689049 0.243477 5.76545e-09 0.904145 0.427226 1.17875e-08 0.960628 0.277837 5.76545e-09 0.904145 0.427226 -0.694234 0.678804 0.239301 -0.78703 0.557647 0.263843 -0.999851 -0.00367783 0.0168668 -0.990481 -0.124293 -0.0591527 -0.69931 -0.682006 -0.214088 -0.600697 -0.72162 -0.344134 -1.26616e-07 -0.934811 -0.355145 -2.35681e-07 -0.902415 -0.430867 0.585418 -0.731764 -0.349009 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.38121 0.96862 0.38119 0.97018 0.38121 0.96862 0.38121 0.97018 0.38122 0.96862 0.38122 0.97017 0.38121 0.96862 0.38121 0.97017 0.38119 0.96861 0.38119 0.97017 0.38119 0.96861 0.38118 0.97017 0.38118 0.96862 0.38117 0.97017 0.38117 0.96862 0.38118 0.97018 0.38118 0.96862 0.38119 0.97018 0.38119 0.96863 0.38121 0.96862 0.38121 0.96718 0.38121 0.96862 0.38122 0.96717 0.38122 0.96862 0.38121 0.96715 0.38121 0.96862 0.38119 0.96714 0.38119 0.96861 0.38119 0.96714 0.38118 0.96862 0.38118 0.96715 0.38117 0.96862 0.38117 0.96717 0.38118 0.96862 0.38118 0.96718 0.38119 0.96863 0.38119 0.96719 0.38121 0.96718 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_130" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 570.028 2.83372 -778.617 570.028 7.71183 -778.617 570.028 2.83372 -778.617 570.074 7.71183 -778.597 570.074 2.83372 -778.597 570.087 7.71183 -778.547 570.087 2.83372 -778.547 570.053 7.71183 -778.506 570.053 2.83372 -778.506 570.004 7.71183 -778.506 570.004 2.83372 -778.506 569.973 7.71183 -778.547 569.973 2.83372 -778.547 569.983 7.71183 -778.597 569.983 2.83372 -778.597 570.028 7.71183 -778.617 570.028 2.83372 -778.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { 0.144065 0 -0.989568 -0.145392 0 -0.989374 0.144065 0 -0.989568 0.650755 0 -0.759288 0.859723 0 -0.510761 0.998069 0 0.0621098 0.923316 0 0.384042 0.578362 0 0.815781 0.299688 0 0.954037 -0.305234 0 0.952277 -0.596113 0 0.802901 -0.930005 0 0.367547 -0.996887 0 0.0788377 -0.879276 0 -0.476312 -0.669165 0 -0.743114 -0.145392 0 -0.989374 0.144065 0 -0.989568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.99909 0.22767 0.00079 0.55068 0.99909 0.22767 0.00105 0.55072 0.99887 0.22773 0.00102 0.55058 0.99874 0.22754 0.00064 0.55017 0.99877 0.22703 0.00033 0.55069 0.99919 0.22714 -0.00039 0.55071 0.99961 0.22704 0.00025 0.55046 0.99933 0.22732 0.00079 0.55068 0.99909 0.22767 } TexCoordArray 1 Vec2Array 17 { 0.38119 0.96723 0.38119 0.96723 0.38119 0.96723 0.38122 0.96721 0.38122 0.96721 0.38123 0.96715 0.38123 0.96715 0.38121 0.9671 0.38121 0.9671 0.38118 0.9671 0.38118 0.9671 0.38116 0.96715 0.38116 0.96715 0.38117 0.96721 0.38117 0.96721 0.38119 0.96723 0.38119 0.96723 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_113" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 569.803 8.37808 -781.136 569.803 8.68872 -781.718 569.803 8.24558 -781.21 569.803 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.38106 0.97009 0.38106 0.97075 0.38106 0.97017 0.38106 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_112" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 570.29 8.5556 -781.792 570.29 8.68872 -781.718 570.29 8.24558 -781.21 570.29 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.38135 0.97084 0.38135 0.97075 0.38135 0.97017 0.38135 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_111" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 569.803 8.5556 -781.792 570.29 8.5556 -781.792 569.803 8.24558 -781.21 570.29 8.24558 -781.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.38106 0.97084 0.38135 0.97084 0.38106 0.97017 0.38135 0.97017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_110" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 569.803 8.68872 -781.718 570.29 8.68872 -781.718 569.803 8.5556 -781.792 570.29 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.38106 0.97075 0.38135 0.97075 0.38106 0.97084 0.38135 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_109" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 569.803 8.37808 -781.136 570.29 8.37808 -781.136 569.803 8.68872 -781.718 570.29 8.68872 -781.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.38106 0.97009 0.38135 0.97009 0.38106 0.97075 0.38135 0.97075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_108" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 569.803 8.24558 -781.21 570.29 8.24558 -781.21 569.803 8.37808 -781.136 570.29 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.38106 0.97017 0.38135 0.97017 0.38106 0.97009 0.38135 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_101" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 529.803 8.37808 -781.136 529.803 8.68872 -781.718 529.803 8.24558 -781.21 529.803 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.35713 0.97009 0.35713 0.97075 0.35713 0.97017 0.35713 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_100" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 530.29 8.5556 -781.792 530.29 8.68872 -781.718 530.29 8.24558 -781.21 530.29 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.35742 0.97084 0.35742 0.97075 0.35742 0.97017 0.35742 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_99" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 529.803 8.5556 -781.792 530.29 8.5556 -781.792 529.803 8.24558 -781.21 530.29 8.24558 -781.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.35713 0.97084 0.35742 0.97084 0.35713 0.97017 0.35742 0.97017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_98" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 529.803 8.68872 -781.718 530.29 8.68872 -781.718 529.803 8.5556 -781.792 530.29 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.35713 0.97075 0.35742 0.97075 0.35713 0.97084 0.35742 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_97" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 529.803 8.37808 -781.136 530.29 8.37808 -781.136 529.803 8.68872 -781.718 530.29 8.68872 -781.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.35713 0.97009 0.35742 0.97009 0.35713 0.97075 0.35742 0.97075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_96" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 529.803 8.24558 -781.21 530.29 8.24558 -781.21 529.803 8.37808 -781.136 530.29 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.35713 0.97017 0.35742 0.97017 0.35713 0.97009 0.35742 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_95" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 550.29 8.37808 -781.136 549.803 8.37808 -781.136 550.29 8.24558 -781.21 549.803 8.24558 -781.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.36939 0.97009 0.3691 0.97009 0.36939 0.97017 0.3691 0.97017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_94" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 550.29 8.68872 -781.718 549.803 8.68872 -781.718 550.29 8.37808 -781.136 549.803 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.36939 0.97075 0.3691 0.97075 0.36939 0.97009 0.3691 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_93" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 550.29 8.5556 -781.792 549.803 8.5556 -781.792 550.29 8.68872 -781.718 549.803 8.68872 -781.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.36939 0.97084 0.3691 0.97084 0.36939 0.97075 0.3691 0.97075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_92" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 550.29 8.5556 -781.792 550.29 8.24558 -781.21 550.29 8.5556 -781.792 549.803 8.24558 -781.21 549.803 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.36939 0.97084 0.36939 0.97017 0.36939 0.97084 0.3691 0.97017 0.3691 0.97084 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_91" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 550.29 8.37808 -781.136 550.29 8.24558 -781.21 550.29 8.68872 -781.718 550.29 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.36939 0.97009 0.36939 0.97017 0.36939 0.97075 0.36939 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_90" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 549.803 8.5556 -781.792 549.803 8.24558 -781.21 549.803 8.68872 -781.718 549.803 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.3691 0.97084 0.3691 0.97017 0.3691 0.97075 0.3691 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0168SHINGLES_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 529.981 7.37302 -637.203 529.981 7.37303 -656.849 520.554 11.719 -647.026 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.418667 0.90814 5.29005e-07 0.418667 0.90814 5.29005e-07 0.418667 0.90814 5.29005e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { -0.48521 -3.53314 1.48521 -3.53314 0.5 -1.64213 } TexCoordArray 1 Vec2Array 3 { 0.35724 0.80669 0.35724 0.82899 0.3516 0.81784 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0168SHINGLES_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 489.769 7.37302 -637.203 529.981 7.37302 -637.203 499.196 11.719 -647.026 520.554 11.719 -647.026 499.196 11.719 -647.026 529.981 7.37303 -656.849 489.769 7.37303 -656.849 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0.914493 0.404601 0 0.914493 0.404601 0 1 5.92891e-07 0 1 6.00025e-07 0 1 5.92891e-07 0 0.914494 -0.4046 0 0.914494 -0.4046 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -1.51657 -1.47043 2.51657 -1.47043 -0.57107 0.5 1.57107 0.5 -0.57107 0.5 2.51657 2.47043 -1.51657 2.47043 } TexCoordArray 1 Vec2Array 7 { 0.33318 0.80669 0.35724 0.80669 0.33882 0.81784 0.3516 0.81784 0.33882 0.81784 0.35724 0.82899 0.33318 0.82899 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0168BUILDING1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 527.996 0.087024 -638.423 527.996 0.087025 -655.775 527.996 7.53603 -638.423 527.996 7.53603 -655.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.35605 0.80807 0.35605 0.82777 0.35605 0.80807 0.35605 0.82777 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0168BUILDING1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 491.874 7.53603 -655.775 527.996 7.53603 -655.775 491.874 0.087025 -655.775 527.996 0.087025 -655.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.375 1 -0.375 1 1.375 0 -0.375 0 } TexCoordArray 1 Vec2Array 4 { 0.33444 0.82777 0.35605 0.82777 0.33444 0.82777 0.35605 0.82777 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0168BUILDING1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 491.874 0.087024 -638.423 527.996 0.087024 -638.423 491.874 7.53603 -638.423 527.996 7.53603 -638.423 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.375 0 1.375 0 -0.375 1 1.375 1 } TexCoordArray 1 Vec2Array 4 { 0.33444 0.80807 0.35605 0.80807 0.33444 0.80807 0.35605 0.80807 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0168BUILDING1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 489.769 7.37303 -656.849 529.981 7.37303 -656.849 489.769 6.43203 -656.849 529.981 6.43203 -656.849 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.33318 0.82899 0.35724 0.82899 0.33318 0.82899 0.35724 0.82899 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0168BUILDING1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 529.981 7.37302 -637.203 489.769 7.37302 -637.203 529.981 6.43203 -637.203 489.769 6.43203 -637.203 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.35724 0.80669 0.33318 0.80669 0.35724 0.80669 0.33318 0.80669 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0168BUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 529.981 7.37303 -656.849 529.981 7.37302 -637.203 529.981 6.43203 -656.849 529.981 6.43203 -637.203 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.35724 0.82899 0.35724 0.80669 0.35724 0.82899 0.35724 0.80669 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0091SHINGLES001_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 557.954 11.619 -764.146 548.529 7.27303 -773.969 548.529 7.27302 -754.323 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.418741 0.908106 5.05133e-07 -0.418741 0.908106 5.05133e-07 -0.418741 0.908106 5.05133e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.5 2.6425 1.48524 4.53314 -0.48524 4.53314 } TexCoordArray 1 Vec2Array 3 { 0.37397 0.9508 0.36833 0.96195 0.36833 0.93965 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0091SHINGLES001_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 548.529 7.27302 -754.323 588.74 7.27302 -754.323 557.954 11.619 -764.146 579.314 11.619 -764.146 557.954 11.619 -764.146 588.74 7.27303 -773.969 548.529 7.27303 -773.969 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0.914493 0.404601 0 0.914493 0.404601 0 1 5.67652e-07 0 1 5.63608e-07 0 1 5.67652e-07 0 0.914494 -0.4046 0 0.914494 -0.4046 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -1.51657 -1.47048 2.51657 -1.47048 -0.57125 0.50001 1.57114 0.50001 -0.57125 0.50001 2.51657 2.47048 -1.51657 2.47048 } TexCoordArray 1 Vec2Array 7 { 0.36833 0.93965 0.39239 0.93965 0.37397 0.9508 0.38675 0.9508 0.37397 0.9508 0.39239 0.96195 0.36833 0.96195 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0091BUILDING_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 550.634 -0.012975 -772.895 550.634 -0.012976 -755.543 550.634 7.43603 -772.895 550.634 7.43603 -755.543 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.36959 0.96073 0.36959 0.94103 0.36959 0.96073 0.36959 0.94103 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0091BUILDING_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 548.529 7.27303 -773.969 588.74 7.27303 -773.969 548.529 6.33203 -773.969 588.74 6.33203 -773.969 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.36833 0.96195 0.39239 0.96195 0.36833 0.96195 0.39239 0.96195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0091BUILDING_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 588.74 7.27302 -754.323 548.529 7.27302 -754.323 588.74 6.33203 -754.323 548.529 6.33203 -754.323 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.39239 0.93965 0.36833 0.93965 0.39239 0.93965 0.36833 0.93965 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0091BUILDING_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 548.529 7.27302 -754.323 548.529 7.27303 -773.969 548.529 6.33203 -754.323 548.529 6.33203 -773.969 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.36833 0.93965 0.36833 0.96195 0.36833 0.93965 0.36833 0.96195 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20065" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 23 } VertexArray Vec3Array 23 { 550.317 1.47391 -742.401 555.222 1.47391 -731.64 550.317 1.47391 -742.401 564.181 1.47391 -731.64 576.144 1.47391 -748.209 573.139 1.47391 -731.64 576.144 1.47391 -748.209 582.097 1.47391 -731.64 602.088 1.47391 -740.864 591.056 1.47391 -731.64 602.088 1.47391 -740.864 600.014 1.47391 -731.64 602.088 1.47391 -740.864 608.973 1.47391 -731.64 602.088 1.47391 -740.864 617.931 1.47391 -731.64 638.401 3.00003 -779.64 626.89 1.47391 -731.64 638.401 3.00003 -779.64 635.848 1.47391 -731.64 638.401 3.00003 -779.64 644.807 1.47391 -731.64 653.765 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 23 { -2.25621e-08 1 2.90681e-08 0 1 0 -2.25621e-08 1 2.90681e-08 -1.70112e-08 1 3.60774e-08 -1.40747e-09 1 4.74083e-08 0 1 5.75579e-08 -1.40747e-09 1 4.74083e-08 1.42525e-08 1 4.47306e-08 -0.00844858 0.999859 0.0145112 0 1 0 -0.00844858 0.999859 0.0145112 0 1 0 -0.00844858 0.999859 0.0145112 0 1 0 -0.00844858 0.999859 0.0145112 -0.00962528 0.999619 0.025881 -0.00527125 0.99955 0.0295319 0 0.999495 0.0317782 -0.00527125 0.99955 0.0295319 0 0.999495 0.0317782 -0.00527125 0.99955 0.0295319 0 0.999495 0.0317782 0 0.999495 0.0317782 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 23 { 13.6432 49.8593 13.1573 48.5594 13.6432 49.8593 13.9007 47.8161 16.268 48.1983 14.6439 47.0728 16.268 48.1983 15.3872 46.3296 17.8112 45.4362 16.1305 45.5862 17.8112 45.4362 16.8738 44.8429 17.8112 45.4362 17.6171 44.0996 17.8112 45.4362 18.3604 43.3563 24.0415 45.6406 19.1038 42.613 24.0415 45.6406 19.847 41.8697 24.0415 45.6406 20.5903 41.1264 21.3336 40.3831 } TexCoordArray 1 Vec2Array 23 { 0.3694 0.92612 0.37234 0.9139 0.3694 0.92612 0.3777 0.9139 0.38485 0.93271 0.38306 0.9139 0.38485 0.93271 0.38841 0.9139 0.40037 0.92437 0.39377 0.9139 0.40037 0.92437 0.39913 0.9139 0.40037 0.92437 0.40449 0.9139 0.40037 0.92437 0.40985 0.9139 0.4221 0.96839 0.41521 0.9139 0.4221 0.96839 0.42057 0.9139 0.4221 0.96839 0.42593 0.9139 0.43129 0.9139 } TexCoordArray 2 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN219_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS223_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 528.347 1.47391 -699.44 537.305 1.47391 -699.44 528.347 1.47391 -711.44 537.305 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.1541 1 -25.8541 1 -25.1541 0 -25.8541 0 } TexCoordArray 1 Vec2Array 4 { 0.35626 0.87734 0.36162 0.87734 0.35626 0.89097 0.36162 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS217_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 573.139 1.47391 -699.44 582.097 1.47391 -699.44 573.139 1.47391 -711.44 582.097 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.8541 0 -25.1541 0 -25.8541 1 -25.1541 1 } TexCoordArray 1 Vec2Array 4 { 0.38306 0.87734 0.38841 0.87734 0.38306 0.89097 0.38841 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS217_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 564.181 1.47391 -699.44 573.139 1.47391 -699.44 564.181 1.47391 -711.44 573.139 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.8541 0 -25.1541 0 -25.8541 1 -25.1541 1 } TexCoordArray 1 Vec2Array 4 { 0.3777 0.87734 0.38306 0.87734 0.3777 0.89097 0.38306 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS217_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 555.222 1.47391 -699.44 564.181 1.47391 -699.44 555.222 1.47391 -711.44 564.181 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.8541 0 -25.1541 0 -25.8541 1 -25.1541 1 } TexCoordArray 1 Vec2Array 4 { 0.37234 0.87734 0.3777 0.87734 0.37234 0.89097 0.3777 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS217_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 546.264 1.47391 -699.44 555.222 1.47391 -699.44 546.264 1.47391 -711.44 555.222 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.8541 0 -25.1541 0 -25.8541 1 -25.1541 1 } TexCoordArray 1 Vec2Array 4 { 0.36698 0.87734 0.37234 0.87734 0.36698 0.89097 0.37234 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS217_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 537.305 1.47391 -699.44 546.264 1.47391 -699.44 537.305 1.47391 -711.44 546.264 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.8541 0 -25.1541 0 -25.8541 1 -25.1541 1 } TexCoordArray 1 Vec2Array 4 { 0.36162 0.87734 0.36698 0.87734 0.36162 0.89097 0.36698 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN219" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 519.388 1.47391 -731.64 519.388 1.47391 -713.44 528.347 1.47391 -731.64 528.347 1.47391 -713.44 537.305 1.47391 -731.64 537.305 1.47391 -713.44 546.264 1.47391 -731.64 546.264 1.47391 -713.44 555.222 1.47391 -731.64 555.222 1.47391 -713.44 564.181 1.47391 -731.64 564.181 1.47391 -713.44 573.139 1.47391 -731.64 573.139 1.47391 -713.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23996e-08 0 1 5.23997e-08 0 1 5.23996e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 117.165 0 117.165 1.21333 116.568 0 116.568 1.21333 115.971 0 115.971 1.21333 115.374 0 115.374 1.21333 114.777 0 114.777 1.21333 114.179 0 114.179 1.21333 113.582 0 113.582 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.3509 0.9139 0.3509 0.89324 0.35626 0.9139 0.35626 0.89324 0.36162 0.9139 0.36162 0.89324 0.36698 0.9139 0.36698 0.89324 0.37234 0.9139 0.37234 0.89324 0.3777 0.9139 0.3777 0.89324 0.38306 0.9139 0.38306 0.89324 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN213_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN213_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 37 Group { DataVariance STATIC name "T0LB213" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 573.139 1.47391 -713.44 573.139 1.47391 -711.44 582.097 1.47391 -713.44 582.097 1.47391 -711.44 591.056 1.47391 -713.44 591.056 1.47391 -711.44 600.014 1.47391 -713.44 600.014 1.47391 -711.44 608.973 1.47391 -713.44 608.973 1.47391 -711.44 617.931 1.47391 -713.44 617.931 1.47391 -711.44 626.89 1.47391 -713.44 626.89 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 380.749 0 380.749 1 378.957 0 378.957 1 377.165 0 377.165 1 375.374 0 375.374 1 373.582 0 373.582 1 371.79 0 371.79 1 369.999 0 369.999 1 } TexCoordArray 1 Vec2Array 14 { 0.38306 0.89324 0.38306 0.89097 0.38841 0.89324 0.38841 0.89097 0.39377 0.89324 0.39377 0.89097 0.39913 0.89324 0.39913 0.89097 0.40449 0.89324 0.40449 0.89097 0.40985 0.89324 0.40985 0.89097 0.41521 0.89324 0.41521 0.89097 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT210" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 600.014 1.47391 -699.44 600.014 2.47391 -699.44 608.973 1.47391 -699.44 608.973 2.47391 -699.44 617.931 1.47391 -699.44 617.931 2.47391 -699.44 626.89 1.47391 -699.44 626.89 2.47391 -699.44 635.848 1.47391 -699.44 635.848 2.47391 -699.44 644.807 1.47391 -699.44 644.807 2.47391 -699.44 653.765 1.47391 -699.44 653.765 2.47391 -699.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 189.861 0 189.861 1 188.069 0 188.069 1 186.277 0 186.277 1 184.485 0 184.485 1 182.695 0 182.695 1 180.903 0 180.903 1 179.111 0 179.111 1 } TexCoordArray 1 Vec2Array 14 { 0.39913 0.87734 0.39913 0.87734 0.40449 0.87734 0.40449 0.87734 0.40985 0.87734 0.40985 0.87734 0.41521 0.87734 0.41521 0.87734 0.42057 0.87734 0.42057 0.87734 0.42593 0.87734 0.42593 0.87734 0.43129 0.87734 0.43129 0.87734 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT208" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 617.931 5.47391 -731.64 617.931 1.47391 -731.64 626.89 5.47391 -731.64 626.89 1.47391 -731.64 635.848 5.47391 -731.64 635.848 1.47391 -731.64 644.807 5.47391 -731.64 644.807 1.47391 -731.64 653.765 5.47391 -731.64 653.765 1.47391 -731.64 662.723 5.47391 -731.64 662.723 1.47391 -731.64 671.682 5.47391 -731.64 671.682 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 507.776 1 507.776 0 505.537 1 505.537 0 503.297 1 503.297 0 501.058 1 501.058 0 498.818 1 498.818 0 496.579 1 496.579 0 494.339 1 494.339 0 } TexCoordArray 1 Vec2Array 14 { 0.40985 0.9139 0.40985 0.9139 0.41521 0.9139 0.41521 0.9139 0.42057 0.9139 0.42057 0.9139 0.42593 0.9139 0.42593 0.9139 0.43129 0.9139 0.43129 0.9139 0.43665 0.9139 0.43665 0.9139 0.44201 0.9139 0.44201 0.9139 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_5 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 42 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 DrawArrays TRIANGLE_STRIP 30 5 DrawArrays TRIANGLE_STRIP 35 5 DrawArrays TRIANGLE_STRIP 40 5 DrawArrays TRIANGLE_STRIP 45 5 DrawArrays TRIANGLE_STRIP 50 5 DrawArrays TRIANGLE_STRIP 55 5 DrawArrays TRIANGLE_STRIP 60 5 DrawArrays TRIANGLE_STRIP 65 5 DrawArrays TRIANGLE_STRIP 70 5 DrawArrays TRIANGLE_STRIP 75 5 DrawArrays TRIANGLE_STRIP 80 5 DrawArrays TRIANGLE_STRIP 85 5 DrawArrays TRIANGLE_STRIP 90 5 DrawArrays TRIANGLE_STRIP 95 5 DrawArrays TRIANGLE_STRIP 100 5 DrawArrays TRIANGLE_STRIP 105 5 DrawArrays TRIANGLE_STRIP 110 5 DrawArrays TRIANGLE_STRIP 115 5 DrawArrays TRIANGLE_STRIP 120 5 DrawArrays TRIANGLE_STRIP 125 5 DrawArrays TRIANGLE_STRIP 130 5 DrawArrays TRIANGLE_STRIP 135 5 DrawArrays TRIANGLE_STRIP 140 5 DrawArrays TRIANGLE_STRIP 145 5 DrawArrays TRIANGLE_STRIP 150 5 DrawArrays TRIANGLE_STRIP 155 5 DrawArrays TRIANGLE_STRIP 160 5 DrawArrays TRIANGLE_STRIP 165 5 DrawArrays TRIANGLE_STRIP 170 5 DrawArrays TRIANGLE_STRIP 175 5 DrawArrays TRIANGLE_STRIP 180 5 DrawArrays TRIANGLE_STRIP 185 5 DrawArrays TRIANGLE_STRIP 190 5 DrawArrays TRIANGLE_STRIP 195 5 DrawArrays TRIANGLE_STRIP 200 5 DrawArrays TRIANGLE_STRIP 205 5 } VertexArray Vec3Array 210 { 864.964 17.2602 -681.399 868.835 17.2602 -684.909 864.964 17.2602 -681.399 869.917 0.355609 -685.888 863.881 0.355614 -680.419 864.254 16.2434 -685.873 869.624 16.2434 -679.872 864.254 16.2434 -685.873 871.125 1.99807 -678.195 862.755 1.99807 -687.55 961.89 17.5701 -382.296 966.918 17.5701 -390.283 961.89 17.5701 -382.296 968.323 -1.79652 -392.514 960.486 -1.79651 -380.064 960.44 17.5701 -388.797 968.369 17.5701 -383.781 960.44 17.5701 -388.797 970.584 -1.79651 -382.379 958.225 -1.79652 -390.199 1012.03 14.0879 -396.976 1007.12 14.0879 -402.713 1012.03 14.0879 -396.976 1005.75 -1.50481 -404.316 1013.4 -1.50481 -395.374 1006.69 14.0879 -397.37 1012.46 14.0879 -402.32 1006.69 14.0879 -397.37 1014.07 -1.50481 -403.703 1005.08 -1.50481 -395.987 1128.7 20.2854 -492.579 1137.54 20.2854 -498.135 1128.7 20.2854 -492.579 1140.01 -1.2201 -499.688 1126.24 -1.22009 -491.028 1130.36 20.2854 -499.803 1135.88 20.2854 -490.912 1130.36 20.2854 -499.803 1137.42 -1.22009 -488.428 1128.82 -1.2201 -502.286 1130.86 14.7046 -472.637 1136.38 14.7046 -477.642 1130.86 14.7046 -472.637 1137.92 -0.641284 -479.04 1129.31 -0.641284 -471.239 1131.13 14.7046 -477.919 1136.1 14.7046 -472.361 1131.13 14.7046 -477.919 1137.49 -0.641283 -470.807 1129.74 -0.641284 -479.473 1133.47 16.052 -511.79 1135.03 16.052 -519.861 1133.47 16.052 -511.79 1135.47 -0.814813 -522.116 1133.04 -0.814813 -509.535 1130.24 16.052 -516.61 1138.26 16.052 -515.041 1130.24 16.052 -516.61 1140.5 -0.814812 -514.603 1128 -0.814812 -517.048 837.57 19.5954 -524.047 839.409 19.5954 -533.573 837.57 19.5954 -524.047 839.923 -0.309641 -536.234 837.055 -0.309642 -521.387 833.756 19.5954 -529.736 843.222 19.5954 -527.885 833.756 19.5954 -529.736 845.865 -0.309641 -527.367 831.113 -0.309641 -530.253 996.481 18.3258 -389.251 987.142 18.3258 -391.275 996.481 18.3258 -389.251 984.533 -1.36684 -391.84 999.091 -1.36684 -388.686 990.77 18.3258 -385.586 992.853 18.3258 -394.941 990.77 18.3258 -385.586 993.435 -1.36684 -397.553 990.189 -1.36684 -382.974 564.943 15.2831 -671.75 570.267 15.2831 -676.574 564.943 15.2831 -671.75 571.754 0.493905 -677.922 563.456 0.493905 -670.403 565.208 15.2831 -676.841 570.002 15.2831 -671.483 565.208 15.2831 -676.841 571.341 0.493905 -669.987 563.869 0.493905 -678.337 1006.94 15.9175 -418.648 1014.56 15.9175 -417.978 1006.94 15.9175 -418.648 1016.69 0.13015 -417.79 1004.82 0.13015 -418.836 1011.09 15.9175 -422.147 1010.42 15.9175 -414.479 1011.09 15.9175 -422.147 1010.23 0.130157 -412.337 1011.27 0.13015 -424.288 864.531 11.9254 -693.196 869.804 11.9254 -692.732 864.531 11.9254 -693.196 871.278 0.996825 -692.602 863.058 0.996825 -693.325 867.398 11.9254 -695.617 866.937 11.9254 -690.31 867.398 11.9254 -695.617 866.808 0.996827 -688.827 867.527 0.996824 -697.1 616.285 12.3574 -746.317 620.191 12.3574 -749.856 616.285 12.3574 -746.317 621.282 1.50813 -750.845 615.194 1.50814 -745.329 616.479 12.3574 -750.052 619.996 12.3574 -746.122 616.479 12.3574 -750.052 620.978 1.50814 -745.023 615.497 1.50813 -751.15 607.908 12.2287 -757.662 611.813 12.2287 -761.201 607.908 12.2287 -757.662 612.904 1.37937 -762.19 606.817 1.37937 -756.674 608.103 12.2287 -761.397 611.619 12.2287 -757.467 608.103 12.2287 -761.397 612.601 1.37937 -756.369 607.12 1.37937 -762.495 1139.97 -1.37165 -460.492 1126.65 -1.37165 -458.336 1139.97 -1.37165 -460.492 1129.03 16.4629 -458.721 1137.58 16.4629 -460.107 1132.19 -1.37165 -466.086 1134.43 -1.37165 -452.743 1132.19 -1.37165 -466.086 1134.03 16.4629 -455.135 1132.59 16.4629 -463.693 831.654 -0.381825 -551.382 846.024 -0.381826 -557.981 831.654 -0.381825 -551.382 843.449 20.4282 -556.798 834.23 20.4282 -552.564 842.11 -0.381825 -547.539 835.569 -0.381825 -561.825 842.11 -0.381825 -547.539 836.741 20.4282 -559.265 840.939 20.4282 -550.099 834.646 0.088412 -587.789 842.409 0.088411 -575.289 834.646 0.088412 -587.789 841.018 19.4886 -577.529 836.038 19.4886 -585.549 832.317 0.088411 -577.633 844.738 0.088412 -585.445 832.317 0.088411 -577.633 842.512 19.4886 -584.044 834.544 19.4886 -579.034 865.837 0.959098 -675.108 869.709 0.959097 -666.369 865.837 0.959098 -675.108 869.017 13.5394 -667.936 866.536 13.5394 -673.545 863.434 0.959097 -668.823 872.119 0.959097 -672.658 863.434 0.959097 -668.823 870.564 13.5394 -671.972 864.989 13.5394 -669.509 839.908 -0.215331 -594.667 837.711 -0.215342 -609.487 839.908 -0.215331 -594.667 838.104 19.5036 -606.831 839.514 19.5036 -597.323 846.175 -0.215331 -603.16 831.445 -0.215331 -600.993 846.175 -0.215331 -603.16 834.084 19.5036 -601.383 843.535 19.5036 -602.772 477.327 0.315499 -642.055 476.621 0.315495 -633.93 477.327 0.315499 -642.055 476.747 11.0499 -635.386 477.201 11.0499 -640.599 472.937 0.315497 -638.348 481.011 0.315497 -637.637 472.937 0.315497 -638.348 479.564 11.0499 -637.764 474.384 11.0499 -638.22 385.041 -0.153919 -612.884 397.319 -0.153923 -610.484 385.041 -0.153919 -612.884 395.119 16.4132 -610.914 387.242 16.4132 -612.454 389.987 -0.153923 -605.506 392.374 -0.153919 -617.862 389.987 -0.153923 -605.506 391.946 16.4132 -615.647 390.415 16.4132 -607.721 625.314 0.739569 -595.114 632.169 0.739567 -587.453 625.314 0.739569 -595.114 630.94 14.307 -588.826 626.543 14.307 -593.741 624.935 0.739567 -587.834 632.547 0.739569 -594.732 624.935 0.739567 -587.834 631.183 14.307 -593.496 626.299 14.307 -589.07 } NormalBinding PER_VERTEX NormalArray Vec3Array 210 { -0.671494 8.48484e-06 -0.74101 -0.671579 -3.68187e-05 -0.740933 -0.671494 8.48484e-06 -0.74101 -0.671494 8.48484e-06 -0.74101 -0.671439 3.75499e-05 -0.74106 0.745249 2.269e-05 -0.666786 0.745232 4.2313e-06 -0.666805 0.745249 2.269e-05 -0.666786 0.745249 2.269e-05 -0.666786 0.74526 3.45321e-05 -0.666774 -0.846281 -1.33357e-06 -0.532736 -0.846271 1.08111e-05 -0.532752 -0.846281 -1.33357e-06 -0.532736 -0.846281 -1.33357e-06 -0.532736 -0.846288 -9.12446e-06 -0.532725 0.534713 -1.76401e-07 -0.845034 0.534725 8.37147e-06 -0.845026 0.534713 -1.76401e-07 -0.845034 0.534713 -1.76401e-07 -0.845034 0.534706 -5.65996e-06 -0.845038 -0.759559 -2.24913e-05 0.650438 -0.759521 -5.92957e-05 0.650483 -0.759559 -2.24913e-05 0.650438 -0.759559 -2.24913e-05 0.650438 -0.759584 1.12214e-06 0.650409 -0.651304 -2.13471e-05 -0.758817 -0.651249 2.43232e-05 -0.758864 -0.651304 -2.13471e-05 -0.758817 -0.651304 -2.13471e-05 -0.758817 -0.65134 -5.06466e-05 -0.758786 -0.532357 6.23925e-06 -0.84652 -0.532378 -9.57371e-06 -0.846507 -0.532357 6.23925e-06 -0.84652 -0.532357 6.23925e-06 -0.84652 -0.532343 1.63839e-05 -0.846529 0.849572 -7.50197e-07 -0.527472 0.849565 -9.79202e-06 -0.527484 0.849572 -7.50197e-07 -0.527472 0.849572 -7.50197e-07 -0.527472 0.849577 5.05121e-06 -0.527464 -0.671457 -2.13643e-05 -0.741044 -0.671494 -5.28909e-05 -0.74101 -0.671457 -2.13643e-05 -0.741044 -0.671457 -2.13643e-05 -0.741044 -0.671433 -1.13931e-06 -0.741066 0.745233 2.37115e-05 -0.666804 0.74517 -3.49151e-05 -0.666874 0.745233 2.37115e-05 -0.666804 0.745233 2.37115e-05 -0.666804 0.745273 6.13171e-05 -0.666759 -0.981858 -3.55301e-06 -0.189618 -0.981856 4.11487e-06 -0.18963 -0.981858 -3.55301e-06 -0.189618 -0.981858 -3.55301e-06 -0.189618 -0.98186 -8.4723e-06 -0.18961 0.191997 1.08091e-05 -0.981395 0.192019 2.47028e-05 -0.981391 0.191997 1.08091e-05 -0.981395 0.191997 1.08091e-05 -0.981395 0.191983 1.89545e-06 -0.981398 -0.981854 2.15533e-05 -0.189641 -0.981858 8.44215e-06 -0.18962 -0.981854 2.15533e-05 -0.189641 -0.981854 2.15533e-05 -0.189641 -0.981851 2.99653e-05 -0.189654 0.191992 -1.48172e-05 -0.981397 0.19193 -5.37409e-05 -0.981409 0.191992 -1.48172e-05 -0.981397 0.191992 -1.48172e-05 -0.981397 0.192031 1.01564e-05 -0.981389 -0.211785 9.492e-06 0.977316 -0.211798 1.81278e-05 0.977313 -0.211785 9.492e-06 0.977316 -0.211785 9.492e-06 0.977316 -0.211776 3.95186e-06 0.977318 -0.976093 -2.23527e-05 -0.217356 -0.976082 6.70831e-06 -0.217401 -0.976093 -2.23527e-05 -0.217356 -0.976093 -2.23527e-05 -0.217356 -0.976099 -4.09984e-05 -0.217326 -0.671469 1.84947e-05 -0.741032 -0.671495 -3.18652e-06 -0.741009 -0.671469 1.84947e-05 -0.741032 -0.671469 1.84947e-05 -0.741032 -0.671453 3.24046e-05 -0.741047 0.745241 -1.7528e-09 -0.666795 0.745247 5.54742e-06 -0.666788 0.745241 -1.7528e-09 -0.666795 0.745241 -1.7528e-09 -0.666795 0.745237 -3.5623e-06 -0.666799 0.0877165 2.19742e-05 -0.996146 0.0876725 -5.36986e-06 -0.996149 0.0877165 2.19742e-05 -0.996146 0.0877165 2.19742e-05 -0.996146 0.0877447 3.95163e-05 -0.996143 0.996243 -1.6718e-07 0.086597 0.996241 2.11201e-05 0.086631 0.996243 -1.6718e-07 0.086597 0.996243 -1.6718e-07 0.086597 0.996245 -1.38245e-05 0.0865752 0.0877058 -3.61622e-05 -0.996146 0.0877141 -3.09554e-05 -0.996146 0.0877058 -3.61622e-05 -0.996146 0.0877058 -3.61622e-05 -0.996146 0.0877004 -3.95025e-05 -0.996147 0.996243 1.645e-05 0.0865975 0.996239 4.45758e-05 0.0866425 0.996243 1.645e-05 0.0865975 0.996243 1.645e-05 0.0865975 0.996246 -1.59271e-06 0.0865687 -0.671519 1.85656e-05 -0.740988 -0.671554 -1.14868e-05 -0.740955 -0.671519 1.85656e-05 -0.740988 -0.671519 1.85656e-05 -0.740988 -0.671496 3.78468e-05 -0.741009 0.745258 1.87549e-05 -0.666776 0.745248 9.2386e-06 -0.666788 0.745258 1.87549e-05 -0.666776 0.745258 1.87549e-05 -0.666776 0.745264 2.48592e-05 -0.666769 -0.671491 0 -0.741012 -0.671491 5.50409e-07 -0.741013 -0.671491 0 -0.741012 -0.671491 0 -0.741012 -0.671492 -3.53106e-07 -0.741012 0.745262 -1.8865e-05 -0.666772 0.7453 1.63091e-05 -0.66673 0.745262 -1.8865e-05 -0.666772 0.745262 -1.8865e-05 -0.666772 0.745238 -4.14321e-05 -0.666799 -0.159903 -8.45054e-07 -0.987133 -0.159815 5.42971e-05 -0.987147 -0.159903 -8.45054e-07 -0.987133 -0.159903 -8.45054e-07 -0.987133 -0.160039 -8.67636e-05 -0.987111 -0.986209 7.71745e-06 0.165507 -0.986216 3.55194e-05 0.165463 -0.986209 7.71745e-06 0.165507 -0.986209 7.71745e-06 0.165507 -0.986197 -3.56246e-05 0.165575 0.417346 -3.39254e-05 0.908748 0.417349 -3.62034e-05 0.908746 0.417346 -3.39254e-05 0.908748 0.417346 -3.39254e-05 0.908748 0.417341 -3.03748e-05 0.90875 0.909208 -1.96146e-05 -0.416342 0.909218 -5.08661e-06 -0.416321 0.909208 -1.96146e-05 -0.416342 0.909208 -1.96146e-05 -0.416342 0.909193 -4.22576e-05 -0.416376 -0.849529 0 0.527542 -0.849526 -3.274e-06 0.527546 -0.849529 0 0.527542 -0.849529 0 0.527542 -0.849533 5.10316e-06 0.527535 0.532386 0 0.846502 0.532413 -1.95035e-05 0.846485 0.532386 0 0.846502 0.532386 0 0.846502 0.532345 3.04059e-05 0.846528 -0.914358 0.00030292 0.404907 -0.914276 0.000177009 0.405091 -0.914358 0.00030292 0.404907 -0.914358 0.00030292 0.404907 -0.914485 0.000499152 0.404619 0.403985 3.15282e-05 0.914766 0.403964 4.56769e-05 0.914775 0.403985 3.15282e-05 0.914766 0.403985 3.15282e-05 0.914766 0.404017 9.4897e-06 0.914751 0.989194 2.69326e-05 -0.14661 0.989195 3.00517e-05 -0.146606 0.989194 2.69326e-05 -0.14661 0.989194 2.69326e-05 -0.14661 0.989193 2.20709e-05 -0.146618 -0.145497 -2.34178e-05 -0.989359 -0.14553 -4.3688e-05 -0.989354 -0.145497 -2.34178e-05 -0.989359 -0.145497 -2.34178e-05 -0.989359 -0.145447 8.17718e-06 -0.989366 -0.996242 -2.21043e-05 -0.0866096 -0.996246 -4.98333e-05 -0.0865654 -0.996242 -2.21043e-05 -0.0866096 -0.996242 -2.21043e-05 -0.0866096 -0.996236 2.11177e-05 -0.0866787 -0.0877486 -2.05353e-05 0.996143 -0.0877933 7.24157e-06 0.996139 -0.0877486 -2.05353e-05 0.996143 -0.0877486 -2.05353e-05 0.996143 -0.087679 -6.38286e-05 0.996149 -0.191914 1.98448e-06 0.981412 -0.191905 -3.483e-06 0.981413 -0.191914 1.98448e-06 0.981412 -0.191914 1.98448e-06 0.981412 -0.191927 1.05073e-05 0.981409 0.981857 0 0.189621 0.98186 -8.85063e-06 0.189607 0.981857 0 0.189621 0.981857 0 0.189621 0.981853 1.37967e-05 0.189642 -0.745245 1.49955e-06 0.666791 -0.745219 -2.23588e-05 0.666819 -0.745245 1.49955e-06 0.666791 -0.745245 1.49955e-06 0.666791 -0.745285 3.8691e-05 0.666746 0.671507 3.17827e-06 0.740998 0.671503 6.56213e-06 0.741002 0.671507 3.17827e-06 0.740998 0.671507 3.17827e-06 0.740998 0.671513 -2.09559e-06 0.740993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 210 { 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 210 { 0.55764 0.85686 0.55995 0.86084 0.55764 0.85686 0.5606 0.86196 0.55699 0.85575 0.55721 0.86194 0.56042 0.85513 0.55721 0.86194 0.56132 0.85322 0.55631 0.86384 0.61562 0.51729 0.61863 0.52636 0.61562 0.51729 0.61947 0.52889 0.61478 0.51476 0.61475 0.52467 0.6195 0.51898 0.61475 0.52467 0.62082 0.51739 0.61343 0.52627 0.64562 0.53396 0.64268 0.54047 0.64562 0.53396 0.64186 0.54229 0.64644 0.53214 0.64242 0.53441 0.64587 0.54003 0.64242 0.53441 0.64684 0.5416 0.64146 0.53284 0.71541 0.6425 0.7207 0.6488 0.71541 0.6425 0.72218 0.65057 0.71394 0.64073 0.71641 0.6507 0.71971 0.6406 0.71641 0.6507 0.72063 0.63778 0.71548 0.65352 0.7167 0.61986 0.72001 0.62554 0.7167 0.61986 0.72093 0.62713 0.71578 0.61827 0.71687 0.62585 0.71984 0.61954 0.71687 0.62585 0.72067 0.61778 0.71604 0.62762 0.71827 0.66431 0.7192 0.67347 0.71827 0.66431 0.71946 0.67603 0.71801 0.66175 0.71633 0.66978 0.72113 0.668 0.71633 0.66978 0.72247 0.6675 0.71499 0.67028 0.54125 0.67822 0.54235 0.68904 0.54125 0.67822 0.54266 0.69206 0.54094 0.6752 0.53897 0.68468 0.54463 0.68258 0.53897 0.68468 0.54621 0.68199 0.53739 0.68527 0.63631 0.52519 0.63073 0.52749 0.63631 0.52519 0.62917 0.52813 0.63788 0.52455 0.6329 0.52103 0.63414 0.53165 0.6329 0.52103 0.63449 0.53461 0.63255 0.51806 0.37815 0.84591 0.38134 0.85138 0.37815 0.84591 0.38223 0.85291 0.37726 0.84438 0.37831 0.85169 0.38118 0.8456 0.37831 0.85169 0.38198 0.8439 0.37751 0.85338 0.64257 0.55856 0.64713 0.5578 0.64257 0.55856 0.6484 0.55759 0.6413 0.55878 0.64505 0.56253 0.64465 0.55383 0.64505 0.56253 0.64454 0.5514 0.64516 0.56497 0.55738 0.87025 0.56053 0.86973 0.55738 0.87025 0.56141 0.86958 0.5565 0.8704 0.55909 0.873 0.55882 0.86698 0.55909 0.873 0.55874 0.86529 0.55917 0.87469 0.40887 0.93056 0.4112 0.93458 0.40887 0.93056 0.41186 0.9357 0.40821 0.92944 0.40898 0.9348 0.41109 0.93034 0.40898 0.9348 0.41167 0.92909 0.4084 0.93605 0.40386 0.94344 0.40619 0.94746 0.40386 0.94344 0.40684 0.94858 0.4032 0.94232 0.40397 0.94768 0.40608 0.94322 0.40397 0.94768 0.40666 0.94197 0.40338 0.94893 0.72215 0.60607 0.71419 0.60362 0.72215 0.60607 0.71561 0.60406 0.72073 0.60563 0.7175 0.61242 0.71884 0.59727 0.7175 0.61242 0.7186 0.59999 0.71774 0.6097 0.53771 0.70925 0.54631 0.71675 0.53771 0.70925 0.54476 0.7154 0.53925 0.7106 0.54396 0.70489 0.54005 0.72111 0.54396 0.70489 0.54075 0.7182 0.54326 0.7078 0.5395 0.75059 0.54414 0.73639 0.5395 0.75059 0.54331 0.73894 0.54033 0.74804 0.53811 0.73906 0.54554 0.74793 0.53811 0.73906 0.5442 0.74633 0.53944 0.74065 0.55816 0.84972 0.56047 0.8398 0.55816 0.84972 0.56006 0.84158 0.55858 0.84794 0.55672 0.84258 0.56192 0.84694 0.55672 0.84258 0.56099 0.84616 0.55765 0.84336 0.54265 0.75839 0.54133 0.77522 0.54265 0.75839 0.54157 0.7722 0.54241 0.76141 0.5464 0.76804 0.53758 0.76558 0.5464 0.76804 0.53916 0.76602 0.54482 0.7676 0.32574 0.81219 0.32532 0.80297 0.32574 0.81219 0.32539 0.80462 0.32566 0.81054 0.32311 0.80799 0.32794 0.80718 0.32311 0.80799 0.32708 0.80732 0.32398 0.80784 0.27053 0.77908 0.27787 0.77635 0.27053 0.77908 0.27656 0.77684 0.27185 0.77859 0.27349 0.7707 0.27492 0.78473 0.27349 0.7707 0.27466 0.78221 0.27374 0.77321 0.41427 0.7589 0.41837 0.7502 0.41427 0.7589 0.41763 0.75176 0.415 0.75734 0.41404 0.75064 0.4186 0.75847 0.41404 0.75064 0.41778 0.75707 0.41486 0.75204 } TexCoordArray 2 Vec2Array 210 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 210 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_151" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 630.028 7.71183 -778.617 630.028 2.83372 -778.617 630.028 7.71183 -778.617 629.983 2.83372 -778.597 629.983 7.71183 -778.597 629.973 2.83372 -778.547 629.973 7.71183 -778.547 630.004 2.83372 -778.506 630.004 7.71183 -778.506 630.053 2.83372 -778.506 630.053 7.71183 -778.506 630.087 2.83372 -778.547 630.087 7.71183 -778.547 630.074 2.83372 -778.597 630.074 7.71183 -778.597 630.028 2.83372 -778.617 630.028 7.71183 -778.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { -0.145392 0 -0.989374 0.144065 0 -0.989568 -0.145392 0 -0.989374 -0.669165 0 -0.743114 -0.879276 0 -0.476312 -0.996887 0 0.0788377 -0.930005 0 0.367547 -0.596113 0 0.802901 -0.305234 0 0.952277 0.299688 0 0.954037 0.578362 0 0.815781 0.923316 0 0.384042 0.998069 0 0.0621098 0.859723 0 -0.510761 0.650755 0 -0.759288 0.144065 0 -0.989568 -0.145392 0 -0.989374 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.00079 0.55068 0.99909 0.22767 0.00079 0.55068 0.99933 0.22732 0.00025 0.55046 0.99961 0.22704 -0.00039 0.55071 0.99919 0.22714 0.00033 0.55069 0.99877 0.22703 0.00064 0.55017 0.99874 0.22754 0.00102 0.55058 0.99887 0.22773 0.00105 0.55072 0.99909 0.22767 0.00079 0.55068 } TexCoordArray 1 Vec2Array 17 { 0.41709 0.96723 0.41709 0.96723 0.41709 0.96723 0.41706 0.96721 0.41706 0.96721 0.41706 0.96715 0.41706 0.96715 0.41707 0.9671 0.41707 0.9671 0.4171 0.9671 0.4171 0.9671 0.41712 0.96715 0.41712 0.96715 0.41712 0.96721 0.41712 0.96721 0.41709 0.96723 0.41709 0.96723 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_150" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 630.028 7.42122 -778.581 630 7.43121 -778.575 630.028 7.42122 -778.581 630.028 8.02568 -779.847 630.057 7.43121 -778.575 630.057 8.03662 -779.845 630.068 7.45435 -778.56 630.068 8.06277 -779.841 630.057 7.47746 -778.543 630.057 8.08881 -779.837 630.028 7.48685 -778.538 630.028 8.09984 -779.836 630.028 7.48685 -778.538 630 8.08881 -779.837 630 7.47746 -778.543 629.989 8.06277 -779.841 629.989 7.45435 -778.56 630 8.03662 -779.845 630 7.43121 -778.575 630 8.03662 -779.845 630.028 8.02568 -779.847 630.028 8.29871 -781.213 630.057 8.03662 -779.845 630.057 8.31058 -781.212 630.068 8.06277 -779.841 630.068 8.33808 -781.21 630.057 8.08881 -779.837 630.057 8.36621 -781.208 630.028 8.09984 -779.836 630.028 8.37747 -781.206 630.028 8.09984 -779.836 630 8.36621 -781.208 630 8.08881 -779.837 629.989 8.33808 -781.21 629.989 8.06277 -779.841 630 8.31058 -781.212 630 8.03662 -779.845 630.028 8.29871 -781.213 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902415 -0.430867 -0.600697 -0.72162 -0.344134 0 -0.902415 -0.430867 -3.95674e-09 -0.934811 -0.355145 0.585418 -0.731764 -0.349009 0.687795 -0.692731 -0.216936 0.990686 -0.122899 -0.0586334 0.999849 -0.00369415 0.0169602 0.779706 0.566027 0.267716 0.682591 0.689049 0.243477 5.76545e-09 0.904145 0.427226 7.85836e-09 0.960628 0.277837 5.76545e-09 0.904145 0.427226 -0.694234 0.678804 0.239301 -0.78703 0.557647 0.263843 -0.999851 -0.00367783 0.0168668 -0.990481 -0.124293 -0.0591527 -0.69931 -0.682006 -0.214088 -0.600697 -0.72162 -0.344134 -0.69931 -0.682006 -0.214088 -3.95674e-09 -0.934811 -0.355145 0 -0.980562 -0.196208 0.687795 -0.692731 -0.216936 0.789174 -0.602183 -0.120747 0.999849 -0.00369415 0.0169602 0.990834 0.132394 0.0268413 0.682591 0.689049 0.243477 0.590709 0.790843 0.160096 7.85836e-09 0.960628 0.277837 0 0.980082 0.198595 7.85836e-09 0.960628 0.277837 -0.605978 0.779673 0.157802 -0.694234 0.678804 0.239301 -0.990636 0.133833 0.0269984 -0.999851 -0.00367783 0.0168668 -0.796284 -0.593102 -0.119007 -0.69931 -0.682006 -0.214088 0 -0.980562 -0.196208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.41709 0.96719 0.41707 0.96718 0.41709 0.96719 0.41709 0.96863 0.41711 0.96718 0.41711 0.96862 0.41711 0.96717 0.41711 0.96862 0.41711 0.96715 0.41711 0.96862 0.41709 0.96714 0.41709 0.96861 0.41709 0.96714 0.41707 0.96862 0.41707 0.96715 0.41707 0.96862 0.41707 0.96717 0.41707 0.96862 0.41707 0.96718 0.41707 0.96862 0.41709 0.96863 0.41709 0.97018 0.41711 0.96862 0.41711 0.97018 0.41711 0.96862 0.41711 0.97017 0.41711 0.96862 0.41711 0.97017 0.41709 0.96861 0.41709 0.97017 0.41709 0.96861 0.41707 0.97017 0.41707 0.96862 0.41707 0.97017 0.41707 0.96862 0.41707 0.97018 0.41707 0.96862 0.41709 0.97018 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_129" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 590.028 7.71183 -778.617 590.028 2.83372 -778.617 590.028 7.71183 -778.617 589.983 2.83372 -778.597 589.983 7.71183 -778.597 589.973 2.83372 -778.547 589.973 7.71183 -778.547 590.004 2.83372 -778.506 590.004 7.71183 -778.506 590.053 2.83372 -778.506 590.053 7.71183 -778.506 590.087 2.83372 -778.547 590.087 7.71183 -778.547 590.074 2.83372 -778.597 590.074 7.71183 -778.597 590.028 2.83372 -778.617 590.028 7.71183 -778.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { -0.145392 0 -0.989374 0.144065 0 -0.989568 -0.145392 0 -0.989374 -0.669165 0 -0.743114 -0.879276 0 -0.476312 -0.996887 0 0.0788377 -0.930005 0 0.367547 -0.596113 0 0.802901 -0.305234 0 0.952277 0.299688 0 0.954037 0.578362 0 0.815781 0.923316 0 0.384042 0.998069 0 0.0621098 0.859723 0 -0.510761 0.650755 0 -0.759288 0.144065 0 -0.989568 -0.145392 0 -0.989374 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.00079 0.55068 0.99909 0.22767 0.00079 0.55068 0.99933 0.22732 0.00025 0.55046 0.99961 0.22704 -0.00039 0.55071 0.99919 0.22714 0.00033 0.55069 0.99877 0.22703 0.00064 0.55017 0.99874 0.22754 0.00102 0.55058 0.99887 0.22773 0.00105 0.55072 0.99909 0.22767 0.00079 0.55068 } TexCoordArray 1 Vec2Array 17 { 0.39316 0.96723 0.39316 0.96723 0.39316 0.96723 0.39313 0.96721 0.39313 0.96721 0.39313 0.96715 0.39313 0.96715 0.39314 0.9671 0.39314 0.9671 0.39317 0.9671 0.39317 0.9671 0.39319 0.96715 0.39319 0.96715 0.39319 0.96721 0.39319 0.96721 0.39316 0.96723 0.39316 0.96723 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_128" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 590.028 7.42122 -778.581 590 7.43121 -778.575 590.028 7.42122 -778.581 590.028 8.02568 -779.847 590.057 7.43121 -778.575 590.057 8.03662 -779.845 590.068 7.45435 -778.56 590.068 8.06277 -779.841 590.057 7.47746 -778.543 590.057 8.08881 -779.837 590.028 7.48685 -778.538 590.028 8.09984 -779.836 590.028 7.48685 -778.538 590 8.08881 -779.837 590 7.47746 -778.543 589.989 8.06277 -779.841 589.989 7.45435 -778.56 590 8.03662 -779.845 590 7.43121 -778.575 590 8.03662 -779.845 590.028 8.02568 -779.847 590.028 8.29871 -781.213 590.057 8.03662 -779.845 590.057 8.31058 -781.212 590.068 8.06277 -779.841 590.068 8.33808 -781.21 590.057 8.08881 -779.837 590.057 8.36621 -781.208 590.028 8.09984 -779.836 590.028 8.37747 -781.206 590.028 8.09984 -779.836 590 8.36621 -781.208 590 8.08881 -779.837 589.989 8.33808 -781.21 589.989 8.06277 -779.841 590 8.31058 -781.212 590 8.03662 -779.845 590.028 8.29871 -781.213 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902415 -0.430867 -0.600697 -0.72162 -0.344134 0 -0.902415 -0.430867 -3.95674e-09 -0.934811 -0.355145 0.585418 -0.731764 -0.349009 0.687795 -0.692731 -0.216936 0.990686 -0.122899 -0.0586334 0.999849 -0.00369415 0.0169602 0.779706 0.566027 0.267716 0.682591 0.689049 0.243477 5.76545e-09 0.904145 0.427226 7.85836e-09 0.960628 0.277837 5.76545e-09 0.904145 0.427226 -0.694234 0.678804 0.239301 -0.78703 0.557647 0.263843 -0.999851 -0.00367783 0.0168668 -0.990481 -0.124293 -0.0591527 -0.69931 -0.682006 -0.214088 -0.600697 -0.72162 -0.344134 -0.69931 -0.682006 -0.214088 -3.95674e-09 -0.934811 -0.355145 0 -0.980562 -0.196208 0.687795 -0.692731 -0.216936 0.789174 -0.602183 -0.120747 0.999849 -0.00369415 0.0169602 0.990834 0.132394 0.0268413 0.682591 0.689049 0.243477 0.590709 0.790843 0.160096 7.85836e-09 0.960628 0.277837 0 0.980082 0.198595 7.85836e-09 0.960628 0.277837 -0.605978 0.779673 0.157802 -0.694234 0.678804 0.239301 -0.990636 0.133833 0.0269984 -0.999851 -0.00367783 0.0168668 -0.796284 -0.593102 -0.119007 -0.69931 -0.682006 -0.214088 0 -0.980562 -0.196208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.39316 0.96719 0.39314 0.96718 0.39316 0.96719 0.39316 0.96863 0.39318 0.96718 0.39318 0.96862 0.39318 0.96717 0.39318 0.96862 0.39318 0.96715 0.39318 0.96862 0.39316 0.96714 0.39316 0.96861 0.39316 0.96714 0.39314 0.96862 0.39314 0.96715 0.39314 0.96862 0.39314 0.96717 0.39314 0.96862 0.39314 0.96718 0.39314 0.96862 0.39316 0.96863 0.39316 0.97018 0.39318 0.96862 0.39318 0.97018 0.39318 0.96862 0.39318 0.97017 0.39318 0.96862 0.39318 0.97017 0.39316 0.96861 0.39316 0.97017 0.39316 0.96861 0.39314 0.97017 0.39314 0.96862 0.39314 0.97017 0.39314 0.96862 0.39314 0.97018 0.39314 0.96862 0.39316 0.97018 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_127" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 610.057 8.03662 -779.845 610.028 8.29871 -781.213 610.057 8.03662 -779.845 610.057 8.31058 -781.212 610.068 8.06277 -779.841 610.068 8.33808 -781.21 610.057 8.08881 -779.837 610.057 8.36621 -781.208 610.028 8.09984 -779.836 610.028 8.37747 -781.206 610.028 8.09984 -779.836 610 8.36621 -781.208 610 8.08881 -779.837 609.989 8.33808 -781.21 609.989 8.06277 -779.841 610 8.31058 -781.212 610 8.03662 -779.845 610.028 8.29871 -781.213 610.028 8.02568 -779.847 610.057 8.03662 -779.845 610.057 7.43121 -778.575 610.057 8.03662 -779.845 610.068 7.45435 -778.56 610.068 8.06277 -779.841 610.057 7.47746 -778.543 610.057 8.08881 -779.837 610.028 7.48685 -778.538 610.028 8.09984 -779.836 610.028 7.48685 -778.538 610 8.08881 -779.837 610 7.47746 -778.543 609.989 8.06277 -779.841 609.989 7.45435 -778.56 610 8.03662 -779.845 610 7.43121 -778.575 610.028 8.02568 -779.847 610.028 7.42122 -778.581 610.057 7.43121 -778.575 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0.687795 -0.692731 -0.216936 -8.29727e-08 -0.980562 -0.196208 0.687795 -0.692731 -0.216936 0.789174 -0.602183 -0.120747 0.999849 -0.00369415 0.0169602 0.990834 0.132394 0.0268413 0.682591 0.689049 0.243477 0.590709 0.790843 0.160096 1.17875e-08 0.960628 0.277837 0 0.980082 0.198595 1.17875e-08 0.960628 0.277837 -0.605978 0.779673 0.157802 -0.694234 0.678804 0.239301 -0.990636 0.133833 0.0269984 -0.999851 -0.00367783 0.0168668 -0.796284 -0.593102 -0.119007 -0.69931 -0.682006 -0.214088 -8.29727e-08 -0.980562 -0.196208 -1.26616e-07 -0.934811 -0.355145 0.687795 -0.692731 -0.216936 0.585418 -0.731764 -0.349009 0.687795 -0.692731 -0.216936 0.990686 -0.122899 -0.0586334 0.999849 -0.00369415 0.0169602 0.779706 0.566027 0.267716 0.682591 0.689049 0.243477 5.76545e-09 0.904145 0.427226 1.17875e-08 0.960628 0.277837 5.76545e-09 0.904145 0.427226 -0.694234 0.678804 0.239301 -0.78703 0.557647 0.263843 -0.999851 -0.00367783 0.0168668 -0.990481 -0.124293 -0.0591527 -0.69931 -0.682006 -0.214088 -0.600697 -0.72162 -0.344134 -1.26616e-07 -0.934811 -0.355145 -2.35681e-07 -0.902415 -0.430867 0.585418 -0.731764 -0.349009 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.40514 0.96862 0.40512 0.97018 0.40514 0.96862 0.40514 0.97018 0.40515 0.96862 0.40515 0.97017 0.40514 0.96862 0.40514 0.97017 0.40512 0.96861 0.40512 0.97017 0.40512 0.96861 0.40511 0.97017 0.40511 0.96862 0.4051 0.97017 0.4051 0.96862 0.40511 0.97018 0.40511 0.96862 0.40512 0.97018 0.40512 0.96863 0.40514 0.96862 0.40514 0.96718 0.40514 0.96862 0.40515 0.96717 0.40515 0.96862 0.40514 0.96715 0.40514 0.96862 0.40512 0.96714 0.40512 0.96861 0.40512 0.96714 0.40511 0.96862 0.40511 0.96715 0.4051 0.96862 0.4051 0.96717 0.40511 0.96862 0.40511 0.96718 0.40512 0.96863 0.40512 0.96719 0.40514 0.96718 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_126" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 610.028 2.83372 -778.617 610.028 7.71183 -778.617 610.028 2.83372 -778.617 610.074 7.71183 -778.597 610.074 2.83372 -778.597 610.087 7.71183 -778.547 610.087 2.83372 -778.547 610.053 7.71183 -778.506 610.053 2.83372 -778.506 610.004 7.71183 -778.506 610.004 2.83372 -778.506 609.973 7.71183 -778.547 609.973 2.83372 -778.547 609.983 7.71183 -778.597 609.983 2.83372 -778.597 610.028 7.71183 -778.617 610.028 2.83372 -778.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { 0.144065 0 -0.989568 -0.145392 0 -0.989374 0.144065 0 -0.989568 0.650755 0 -0.759288 0.859723 0 -0.510761 0.998069 0 0.0621098 0.923316 0 0.384042 0.578362 0 0.815781 0.299688 0 0.954037 -0.305234 0 0.952277 -0.596113 0 0.802901 -0.930005 0 0.367547 -0.996887 0 0.0788377 -0.879276 0 -0.476312 -0.669165 0 -0.743114 -0.145392 0 -0.989374 0.144065 0 -0.989568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.99909 0.22767 0.00079 0.55068 0.99909 0.22767 0.00105 0.55072 0.99887 0.22773 0.00102 0.55058 0.99874 0.22754 0.00064 0.55017 0.99877 0.22703 0.00033 0.55069 0.99919 0.22714 -0.00039 0.55071 0.99961 0.22704 0.00025 0.55046 0.99933 0.22732 0.00079 0.55068 0.99909 0.22767 } TexCoordArray 1 Vec2Array 17 { 0.40512 0.96723 0.40512 0.96723 0.40512 0.96723 0.40515 0.96721 0.40515 0.96721 0.40516 0.96715 0.40516 0.96715 0.40514 0.9671 0.40514 0.9671 0.40511 0.9671 0.40511 0.9671 0.40509 0.96715 0.40509 0.96715 0.4051 0.96721 0.4051 0.96721 0.40512 0.96723 0.40512 0.96723 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_125" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 609.803 8.37808 -781.136 609.803 8.68872 -781.718 609.803 8.24558 -781.21 609.803 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.40499 0.97009 0.40499 0.97075 0.40499 0.97017 0.40499 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_124" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 610.29 8.5556 -781.792 610.29 8.68872 -781.718 610.29 8.24558 -781.21 610.29 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.40528 0.97084 0.40528 0.97075 0.40528 0.97017 0.40528 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_123" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 609.803 8.5556 -781.792 610.29 8.5556 -781.792 609.803 8.24558 -781.21 610.29 8.24558 -781.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.40499 0.97084 0.40528 0.97084 0.40499 0.97017 0.40528 0.97017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_122" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 609.803 8.68872 -781.718 610.29 8.68872 -781.718 609.803 8.5556 -781.792 610.29 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.40499 0.97075 0.40528 0.97075 0.40499 0.97084 0.40528 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_121" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 609.803 8.37808 -781.136 610.29 8.37808 -781.136 609.803 8.68872 -781.718 610.29 8.68872 -781.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.40499 0.97009 0.40528 0.97009 0.40499 0.97075 0.40528 0.97075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_120" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 609.803 8.24558 -781.21 610.29 8.24558 -781.21 609.803 8.37808 -781.136 610.29 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.40499 0.97017 0.40528 0.97017 0.40499 0.97009 0.40528 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_119" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 590.29 8.37808 -781.136 589.803 8.37808 -781.136 590.29 8.24558 -781.21 589.803 8.24558 -781.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.39332 0.97009 0.39302 0.97009 0.39332 0.97017 0.39302 0.97017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_118" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 590.29 8.68872 -781.718 589.803 8.68872 -781.718 590.29 8.37808 -781.136 589.803 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.39332 0.97075 0.39302 0.97075 0.39332 0.97009 0.39302 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_117" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 590.29 8.5556 -781.792 589.803 8.5556 -781.792 590.29 8.68872 -781.718 589.803 8.68872 -781.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.39332 0.97084 0.39302 0.97084 0.39332 0.97075 0.39302 0.97075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_116" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 590.29 8.5556 -781.792 590.29 8.24558 -781.21 590.29 8.5556 -781.792 589.803 8.24558 -781.21 589.803 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.39332 0.97084 0.39332 0.97017 0.39332 0.97084 0.39302 0.97017 0.39302 0.97084 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_115" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 590.29 8.37808 -781.136 590.29 8.24558 -781.21 590.29 8.68872 -781.718 590.29 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.39332 0.97009 0.39332 0.97017 0.39332 0.97075 0.39332 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_114" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 589.803 8.5556 -781.792 589.803 8.24558 -781.21 589.803 8.68872 -781.718 589.803 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.39302 0.97084 0.39302 0.97017 0.39302 0.97075 0.39302 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 630.29 8.37808 -781.136 629.803 8.37808 -781.136 630.29 8.24558 -781.21 629.803 8.24558 -781.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.41725 0.97009 0.41695 0.97009 0.41725 0.97017 0.41695 0.97017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 630.29 8.68872 -781.718 629.803 8.68872 -781.718 630.29 8.37808 -781.136 629.803 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.41725 0.97075 0.41695 0.97075 0.41725 0.97009 0.41695 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 630.29 8.5556 -781.792 629.803 8.5556 -781.792 630.29 8.68872 -781.718 629.803 8.68872 -781.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.41725 0.97084 0.41695 0.97084 0.41725 0.97075 0.41695 0.97075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 630.29 8.5556 -781.792 630.29 8.24558 -781.21 630.29 8.5556 -781.792 629.803 8.24558 -781.21 629.803 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.41725 0.97084 0.41725 0.97017 0.41725 0.97084 0.41695 0.97017 0.41695 0.97084 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 630.29 8.37808 -781.136 630.29 8.24558 -781.21 630.29 8.68872 -781.718 630.29 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.41725 0.97009 0.41725 0.97017 0.41725 0.97075 0.41725 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 629.803 8.5556 -781.792 629.803 8.24558 -781.21 629.803 8.68872 -781.718 629.803 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.41695 0.97084 0.41695 0.97017 0.41695 0.97075 0.41695 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0091SHINGLES001_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 588.74 7.27302 -754.323 588.74 7.27303 -773.969 579.314 11.619 -764.146 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.418703 0.908123 5.06954e-07 0.418703 0.908123 5.06954e-07 0.418703 0.908123 5.06954e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { -0.48524 -3.53314 1.48524 -3.53314 0.5 -1.64229 } TexCoordArray 1 Vec2Array 3 { 0.39239 0.93965 0.39239 0.96195 0.38675 0.9508 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0091SHINGLES_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 631.622 11.619 -647.026 622.197 7.27303 -656.849 622.197 7.27302 -637.203 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.418741 0.908106 5.05133e-07 -0.418741 0.908106 5.05133e-07 -0.418741 0.908106 5.05133e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.5 2.6425 1.48524 4.53314 -0.48524 4.53314 } TexCoordArray 1 Vec2Array 3 { 0.41804 0.81784 0.4124 0.82899 0.4124 0.80669 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0091BUILDING1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 624.302 -0.012975 -655.775 624.302 -0.012976 -638.423 624.302 7.43603 -655.775 624.302 7.43603 -638.423 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.41366 0.82777 0.41366 0.80807 0.41366 0.82777 0.41366 0.80807 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0091BUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 622.197 7.27302 -637.203 622.197 7.27303 -656.849 622.197 6.33203 -637.203 622.197 6.33203 -656.849 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.4124 0.80669 0.4124 0.82899 0.4124 0.80669 0.4124 0.82899 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0091BUILDING_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 586.755 -0.012976 -755.543 586.755 -0.012975 -772.895 586.755 7.43603 -755.543 586.755 7.43603 -772.895 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.3912 0.94103 0.3912 0.96073 0.3912 0.94103 0.3912 0.96073 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0091BUILDING_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 550.634 7.43603 -772.895 586.755 7.43603 -772.895 550.634 -0.012975 -772.895 586.755 -0.012975 -772.895 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.375 1 -0.375 1 1.375 0 -0.375 0 } TexCoordArray 1 Vec2Array 4 { 0.36959 0.96073 0.3912 0.96073 0.36959 0.96073 0.3912 0.96073 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0091BUILDING_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 550.634 -0.012976 -755.543 586.755 -0.012976 -755.543 550.634 7.43603 -755.543 586.755 7.43603 -755.543 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.375 0 1.375 0 -0.375 1 1.375 1 } TexCoordArray 1 Vec2Array 4 { 0.36959 0.94103 0.3912 0.94103 0.36959 0.94103 0.3912 0.94103 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0091BUILDING_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 588.74 7.27303 -773.969 588.74 7.27302 -754.323 588.74 6.33203 -773.969 588.74 6.33203 -754.323 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.39239 0.96195 0.39239 0.93965 0.39239 0.96195 0.39239 0.93965 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20074" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 638.401 3.00003 -779.64 522.784 3.00003 -779.64 638.401 3.00003 -779.64 576.144 1.47391 -748.209 602.088 1.47391 -740.864 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00228228 0.999029 0.0439869 0 0.998823 0.0484975 -0.00228228 0.999029 0.0439869 -0.00228228 0.999029 0.0439869 -0.00880272 0.999478 0.0310933 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 24.0415 45.6406 14.4485 55.2336 24.0415 45.6406 16.268 48.1983 17.8112 45.4362 } TexCoordArray 1 Vec2Array 5 { 0.4221 0.96839 0.35293 0.96839 0.4221 0.96839 0.38485 0.93271 0.40037 0.92437 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN213_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS217_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 582.097 1.47391 -699.44 591.056 1.47391 -699.44 582.097 1.47391 -711.44 591.056 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.8541 0 -25.1541 0 -25.8541 1 -25.1541 1 } TexCoordArray 1 Vec2Array 4 { 0.38841 0.87734 0.39377 0.87734 0.38841 0.89097 0.39377 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS211_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 626.89 1.47391 -699.44 635.848 1.47391 -699.44 626.89 1.47391 -711.44 635.848 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.8541 0 -25.1541 0 -25.8541 1 -25.1541 1 } TexCoordArray 1 Vec2Array 4 { 0.41521 0.87734 0.42057 0.87734 0.41521 0.89097 0.42057 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS211_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 617.931 1.47391 -699.44 626.89 1.47391 -699.44 617.931 1.47391 -711.44 626.89 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.8541 0 -25.1541 0 -25.8541 1 -25.1541 1 } TexCoordArray 1 Vec2Array 4 { 0.40985 0.87734 0.41521 0.87734 0.40985 0.89097 0.41521 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS211_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 608.973 1.47391 -699.44 617.931 1.47391 -699.44 608.973 1.47391 -711.44 617.931 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.8541 0 -25.1541 0 -25.8541 1 -25.1541 1 } TexCoordArray 1 Vec2Array 4 { 0.40449 0.87734 0.40985 0.87734 0.40449 0.89097 0.40985 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS211_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 600.014 1.47391 -699.44 608.973 1.47391 -699.44 600.014 1.47391 -711.44 608.973 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.8541 0 -25.1541 0 -25.8541 1 -25.1541 1 } TexCoordArray 1 Vec2Array 4 { 0.39913 0.87734 0.40449 0.87734 0.39913 0.89097 0.40449 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS211_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 591.056 1.47391 -699.44 600.014 1.47391 -699.44 591.056 1.47391 -711.44 600.014 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.8541 0 -25.1541 0 -25.8541 1 -25.1541 1 } TexCoordArray 1 Vec2Array 4 { 0.39377 0.87734 0.39913 0.87734 0.39377 0.89097 0.39913 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN213" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 573.139 1.47391 -731.64 573.139 1.47391 -713.44 582.097 1.47391 -731.64 582.097 1.47391 -713.44 591.056 1.47391 -731.64 591.056 1.47391 -713.44 600.014 1.47391 -731.64 600.014 1.47391 -713.44 608.973 1.47391 -731.64 608.973 1.47391 -713.44 617.931 1.47391 -731.64 617.931 1.47391 -713.44 626.89 1.47391 -731.64 626.89 1.47391 -713.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23996e-08 0 1 5.23997e-08 0 1 5.23996e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23996e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 113.582 0 113.582 1.21333 112.985 0 112.985 1.21333 112.388 0 112.388 1.21333 111.79 0 111.79 1.21333 111.193 0 111.193 1.21333 110.596 0 110.596 1.21333 109.999 0 109.999 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.38306 0.9139 0.38306 0.89324 0.38841 0.9139 0.38841 0.89324 0.39377 0.9139 0.39377 0.89324 0.39913 0.9139 0.39913 0.89324 0.40449 0.9139 0.40449 0.89324 0.40985 0.9139 0.40985 0.89324 0.41521 0.9139 0.41521 0.89324 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN207_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN207_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 33 Group { DataVariance STATIC name "T0LB207" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 626.89 1.47391 -713.44 626.89 1.47391 -711.44 635.848 1.47391 -713.44 635.848 1.47391 -711.44 644.807 1.47391 -713.44 644.807 1.47391 -711.44 653.765 1.47391 -713.44 653.765 1.47391 -711.44 662.723 1.47391 -713.44 662.723 1.47391 -711.44 671.682 1.47391 -713.44 671.682 1.47391 -711.44 680.64 1.47391 -713.44 680.64 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 369.999 0 369.999 1 368.207 0 368.207 1 366.415 0 366.415 1 364.624 0 364.624 1 362.832 0 362.832 1 361.04 0 361.04 1 359.249 0 359.249 1 } TexCoordArray 1 Vec2Array 14 { 0.41521 0.89324 0.41521 0.89097 0.42057 0.89324 0.42057 0.89097 0.42593 0.89324 0.42593 0.89097 0.43129 0.89324 0.43129 0.89097 0.43665 0.89324 0.43665 0.89097 0.44201 0.89324 0.44201 0.89097 0.44737 0.89324 0.44737 0.89097 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT204" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 653.765 1.47391 -699.44 653.765 2.47391 -699.44 662.723 1.47391 -699.44 662.723 2.47391 -699.44 671.682 1.47391 -699.44 671.682 2.47391 -699.44 680.64 1.47391 -699.44 680.64 2.47391 -699.44 689.599 1.47391 -699.44 689.599 2.47391 -699.44 698.557 1.47391 -699.44 698.557 2.47391 -699.44 707.516 1.47391 -699.44 707.516 2.47391 -699.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 185.19 0 185.19 1 183.398 0 183.398 1 181.606 0 181.606 1 179.814 0 179.814 1 178.024 0 178.024 1 176.232 0 176.232 1 174.44 0 174.44 1 } TexCoordArray 1 Vec2Array 14 { 0.43129 0.87734 0.43129 0.87734 0.43665 0.87734 0.43665 0.87734 0.44201 0.87734 0.44201 0.87734 0.44737 0.87734 0.44737 0.87734 0.45273 0.87734 0.45273 0.87734 0.45809 0.87734 0.45809 0.87734 0.46344 0.87734 0.46344 0.87734 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT202" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 671.682 5.47391 -731.64 671.682 1.47391 -731.64 680.64 5.47391 -731.64 680.64 1.47391 -731.64 689.599 5.47391 -731.64 689.599 1.47391 -731.64 698.557 5.47391 -731.64 698.557 1.47391 -731.64 707.516 5.47391 -731.64 707.516 1.47391 -731.64 716.474 5.47391 -731.64 716.474 1.47391 -731.64 725.432 5.47391 -731.64 725.432 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 494.402 1 494.402 0 492.162 1 492.162 0 489.923 1 489.923 0 487.683 1 487.683 0 485.444 1 485.444 0 483.204 1 483.204 0 480.965 1 480.965 0 } TexCoordArray 1 Vec2Array 14 { 0.44201 0.9139 0.44201 0.9139 0.44737 0.9139 0.44737 0.9139 0.45273 0.9139 0.45273 0.9139 0.45809 0.9139 0.45809 0.9139 0.46344 0.9139 0.46344 0.9139 0.4688 0.9139 0.4688 0.9139 0.47416 0.9139 0.47416 0.9139 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE2004_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_152 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 740.228 0.556821 -546.57 657.519 0.556821 -558.772 740.228 0.556821 -546.57 657.615 22.5817 -558.775 740.325 22.5817 -546.573 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.14595 -0.000771124 -0.989292 0.145949 -0.000771124 -0.989292 0.14595 -0.000771124 -0.989292 0.14595 -0.000771124 -0.989292 0.14595 -0.000771124 -0.989292 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.5 0 1.5 0 -0.5 0 1.5 1 -0.5 1 } TexCoordArray 1 Vec2Array 5 { 0.48301 0.70379 0.43353 0.71764 0.48301 0.70379 0.43359 0.71765 0.48307 0.70379 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE2004_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_152 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 667.5 0.556822 -492.122 667.597 22.5817 -492.125 667.5 0.556822 -492.122 594.785 22.5817 -480.111 594.688 0.55682 -480.108 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.162799 -0.000589271 0.986659 0.162799 -0.000589279 0.986659 0.162799 -0.000589271 0.986659 0.162799 -0.000589271 0.986659 0.162799 -0.000589263 0.986659 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.25 0 1.25 1 1.25 0 -0.25 1 -0.25 0 } TexCoordArray 1 Vec2Array 5 { 0.43951 0.64198 0.43956 0.64198 0.43951 0.64198 0.39601 0.62834 0.39595 0.62834 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE2004_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_152 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 738.212 0.556821 -486.577 738.309 22.5817 -486.58 738.212 0.556821 -486.577 667.597 22.5817 -492.125 667.5 0.556822 -492.122 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0781756 0.000472492 0.996939 -0.0781756 0.000472489 0.996939 -0.0781756 0.000472492 0.996939 -0.0781756 0.000472492 0.996939 -0.0781756 0.000472494 0.99694 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.25 0 1.25 1 1.25 0 -0.25 1 -0.25 0 } TexCoordArray 1 Vec2Array 5 { 0.48181 0.63568 0.48187 0.63569 0.48181 0.63568 0.43956 0.64198 0.43951 0.64198 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVHI0151WINNEBAGO3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 8 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 3 } VertexArray Vec3Array 31 { 683.704 1.00586 -795.237 682.935 1.00636 -795.211 683.704 1.00586 -795.237 682.822 1.00636 -795.208 683.704 1.00586 -795.237 683.702 0.81387 -795.326 683.704 1.00586 -795.237 683.704 0.926371 -795.259 652.248 1.16336 -786.05 653.129 1.16287 -786.077 652.248 1.16336 -786.05 652.359 1.16336 -786.053 653.129 1.16287 -786.077 653.127 0.971371 -786.168 653.129 1.16287 -786.077 653.129 1.08387 -786.101 629.668 1.03187 -793.724 630.55 1.03137 -793.751 629.668 1.03187 -793.724 629.779 1.03187 -793.727 630.55 1.03137 -793.751 630.547 0.839371 -793.842 630.55 1.03137 -793.751 630.549 0.951873 -793.774 636.235 0.988372 -796.244 637.116 0.987872 -796.272 636.235 0.988372 -796.244 636.347 0.988372 -796.247 637.114 0.908871 -796.295 637.116 0.987872 -796.272 637.113 0.79637 -796.362 } NormalBinding PER_VERTEX NormalArray Vec3Array 31 { -0.969848 -0.232275 0.0737824 0.00233636 -0.996095 0.0882571 -0.969848 -0.232275 0.0737824 0.00233636 -0.996095 0.0882571 -0.969848 -0.232275 0.0737824 -0.998303 -0.0155529 0.0561124 -0.969848 -0.232275 0.0737824 -0.998303 -0.0155529 0.0561124 0.00409537 -0.988367 0.15203 -0.984552 -0.155014 0.0814072 0.00409537 -0.988367 0.15203 0.00409537 -0.988367 0.15203 -0.984552 -0.155014 0.0814072 -0.997954 -0.018573 0.0611699 -0.984552 -0.155014 0.0814072 -0.997954 -0.018573 0.0611699 0.00486412 -0.984224 0.176859 -0.994088 -0.101954 0.0373385 0.00486412 -0.984224 0.176859 0.00486412 -0.984224 0.176859 -0.994088 -0.101954 0.0373385 -0.999816 0.00711932 0.0178378 -0.994088 -0.101954 0.0373385 -0.999816 0.00711932 0.0178378 0.00295633 -0.993848 0.110712 -0.989126 -0.143031 -0.03424 0.00295633 -0.993848 0.110712 0.00295633 -0.993848 0.110712 -0.997612 0.0415123 -0.0552 -0.989126 -0.143031 -0.03424 -0.997612 0.0415123 -0.0552 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 31 { 0.15215 0.04667 0.34517 0.04619 0.15215 0.04667 0.37326 0.04619 0.15215 0.04667 0.15273 0.00592 0.15215 0.04667 0.15239 0.03016 0.37326 0.04619 0.15215 0.04667 0.37326 0.04619 0.34517 0.04619 0.15215 0.04667 0.15273 0.00592 0.15215 0.04667 0.15239 0.03016 0.37326 0.04619 0.15215 0.04667 0.37326 0.04619 0.34517 0.04619 0.15215 0.04667 0.15273 0.00592 0.15215 0.04667 0.15239 0.03016 0.37326 0.04619 0.15215 0.04667 0.37326 0.04619 0.34517 0.04619 0.15239 0.03016 0.15215 0.04667 0.15273 0.00592 } TexCoordArray 1 Vec2Array 31 { 0.4492 0.9861 0.44874 0.98607 0.4492 0.9861 0.44867 0.98607 0.4492 0.9861 0.4492 0.9862 0.4492 0.9861 0.4492 0.98612 0.43038 0.97567 0.43091 0.9757 0.43038 0.97567 0.43045 0.97567 0.43091 0.9757 0.43091 0.9758 0.43091 0.9757 0.43091 0.97573 0.41687 0.98438 0.4174 0.98441 0.41687 0.98438 0.41694 0.98438 0.4174 0.98441 0.4174 0.98452 0.4174 0.98441 0.4174 0.98444 0.4208 0.98724 0.42133 0.98727 0.4208 0.98724 0.42087 0.98725 0.42133 0.9873 0.42133 0.98727 0.42133 0.98738 } TexCoordArray 2 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVCR0152BUBBA1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_65 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_66 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 683.053 3.08587 -794.718 683.053 4.20737 -794.739 683.684 3.09336 -794.257 683.684 4.21536 -794.277 667.609 2.90286 -805.365 667.609 4.02436 -805.384 668.24 2.91088 -804.904 668.24 4.03236 -804.923 649.482 3.03337 -798.834 649.482 4.15486 -798.854 650.113 3.04136 -798.372 650.113 4.16287 -798.392 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.58998 -0.0151134 -0.807276 0.590391 -0.0147532 -0.806982 0.590391 -0.0147532 -0.806982 0.590802 -0.0143935 -0.806688 0.589988 -0.0137078 -0.807295 0.589988 -0.0137079 -0.807295 0.589988 -0.0137079 -0.807295 0.589988 -0.0137079 -0.807295 0.590815 -0.0143559 -0.806679 0.59079 -0.0143781 -0.806697 0.59079 -0.0143781 -0.806697 0.590765 -0.0144004 -0.806715 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 12 { 0.44881 0.98551 0.44881 0.98553 0.44919 0.98499 0.44919 0.98501 0.43957 0.9976 0.43957 0.99762 0.43995 0.99707 0.43995 0.9971 0.42873 0.99018 0.42873 0.99021 0.4291 0.98966 0.4291 0.98968 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_155" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 670.028 7.71183 -778.617 670.028 2.83372 -778.617 670.028 7.71183 -778.617 669.983 2.83372 -778.597 669.983 7.71183 -778.597 669.973 2.83372 -778.547 669.973 7.71183 -778.547 670.004 2.83372 -778.506 670.004 7.71183 -778.506 670.053 2.83372 -778.506 670.053 7.71183 -778.506 670.087 2.83372 -778.547 670.087 7.71183 -778.547 670.074 2.83372 -778.597 670.074 7.71183 -778.597 670.028 2.83372 -778.617 670.028 7.71183 -778.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { -0.145392 0 -0.989374 0.144065 0 -0.989568 -0.145392 0 -0.989374 -0.669165 0 -0.743114 -0.879276 0 -0.476312 -0.996887 0 0.0788377 -0.930005 0 0.367547 -0.596113 0 0.802901 -0.305234 0 0.952277 0.299688 0 0.954037 0.578362 0 0.815781 0.923316 0 0.384042 0.998069 0 0.0621098 0.859723 0 -0.510761 0.650755 0 -0.759288 0.144065 0 -0.989568 -0.145392 0 -0.989374 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.00079 0.55068 0.99909 0.22767 0.00079 0.55068 0.99933 0.22732 0.00025 0.55046 0.99961 0.22704 -0.00039 0.55071 0.99919 0.22714 0.00033 0.55069 0.99877 0.22703 0.00064 0.55017 0.99874 0.22754 0.00102 0.55058 0.99887 0.22773 0.00105 0.55072 0.99909 0.22767 0.00079 0.55068 } TexCoordArray 1 Vec2Array 17 { 0.44102 0.96723 0.44102 0.96723 0.44102 0.96723 0.44099 0.96721 0.44099 0.96721 0.44099 0.96715 0.44099 0.96715 0.441 0.9671 0.441 0.9671 0.44103 0.9671 0.44103 0.9671 0.44105 0.96715 0.44105 0.96715 0.44105 0.96721 0.44105 0.96721 0.44102 0.96723 0.44102 0.96723 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_154" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 670.028 7.42122 -778.581 670 7.43121 -778.575 670.028 7.42122 -778.581 670.028 8.02568 -779.847 670.057 7.43121 -778.575 670.057 8.03662 -779.845 670.068 7.45435 -778.56 670.068 8.06277 -779.841 670.057 7.47746 -778.543 670.057 8.08881 -779.837 670.028 7.48685 -778.538 670.028 8.09984 -779.836 670.028 7.48685 -778.538 670 8.08881 -779.837 670 7.47746 -778.543 669.989 8.06277 -779.841 669.989 7.45435 -778.56 670 8.03662 -779.845 670 7.43121 -778.575 670 8.03662 -779.845 670.028 8.02568 -779.847 670.028 8.29871 -781.213 670.057 8.03662 -779.845 670.057 8.31058 -781.212 670.068 8.06277 -779.841 670.068 8.33808 -781.21 670.057 8.08881 -779.837 670.057 8.36621 -781.208 670.028 8.09984 -779.836 670.028 8.37747 -781.206 670.028 8.09984 -779.836 670 8.36621 -781.208 670 8.08881 -779.837 669.989 8.33808 -781.21 669.989 8.06277 -779.841 670 8.31058 -781.212 670 8.03662 -779.845 670.028 8.29871 -781.213 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902415 -0.430867 -0.600697 -0.72162 -0.344134 0 -0.902415 -0.430867 -3.95674e-09 -0.934811 -0.355145 0.585418 -0.731764 -0.349009 0.687795 -0.692731 -0.216936 0.990686 -0.122899 -0.0586334 0.999849 -0.00369415 0.0169602 0.779706 0.566027 0.267716 0.682591 0.689049 0.243477 5.76545e-09 0.904145 0.427226 7.85836e-09 0.960628 0.277837 5.76545e-09 0.904145 0.427226 -0.694234 0.678804 0.239301 -0.78703 0.557647 0.263843 -0.999851 -0.00367783 0.0168668 -0.990481 -0.124293 -0.0591527 -0.69931 -0.682006 -0.214088 -0.600697 -0.72162 -0.344134 -0.69931 -0.682006 -0.214088 -3.95674e-09 -0.934811 -0.355145 0 -0.980562 -0.196208 0.687795 -0.692731 -0.216936 0.789174 -0.602183 -0.120747 0.999849 -0.00369415 0.0169602 0.990834 0.132394 0.0268413 0.682591 0.689049 0.243477 0.590709 0.790843 0.160096 7.85836e-09 0.960628 0.277837 0 0.980082 0.198595 7.85836e-09 0.960628 0.277837 -0.605978 0.779673 0.157802 -0.694234 0.678804 0.239301 -0.990636 0.133833 0.0269984 -0.999851 -0.00367783 0.0168668 -0.796284 -0.593102 -0.119007 -0.69931 -0.682006 -0.214088 0 -0.980562 -0.196208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.44102 0.96719 0.441 0.96718 0.44102 0.96719 0.44102 0.96863 0.44104 0.96718 0.44104 0.96862 0.44104 0.96717 0.44104 0.96862 0.44104 0.96715 0.44104 0.96862 0.44102 0.96714 0.44102 0.96861 0.44102 0.96714 0.441 0.96862 0.441 0.96715 0.44099 0.96862 0.44099 0.96717 0.441 0.96862 0.441 0.96718 0.441 0.96862 0.44102 0.96863 0.44102 0.97018 0.44104 0.96862 0.44104 0.97018 0.44104 0.96862 0.44104 0.97017 0.44104 0.96862 0.44104 0.97017 0.44102 0.96861 0.44102 0.97017 0.44102 0.96861 0.441 0.97017 0.441 0.96862 0.44099 0.97017 0.44099 0.96862 0.441 0.97018 0.441 0.96862 0.44102 0.97018 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_153" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 650.057 8.03662 -779.845 650.028 8.29871 -781.213 650.057 8.03662 -779.845 650.057 8.31058 -781.212 650.068 8.06277 -779.841 650.068 8.33808 -781.21 650.057 8.08881 -779.837 650.057 8.36621 -781.208 650.028 8.09984 -779.836 650.028 8.37747 -781.206 650.028 8.09984 -779.836 650 8.36621 -781.208 650 8.08881 -779.837 649.989 8.33808 -781.21 649.989 8.06277 -779.841 650 8.31058 -781.212 650 8.03662 -779.845 650.028 8.29871 -781.213 650.028 8.02568 -779.847 650.057 8.03662 -779.845 650.057 7.43121 -778.575 650.057 8.03662 -779.845 650.068 7.45435 -778.56 650.068 8.06277 -779.841 650.057 7.47746 -778.543 650.057 8.08881 -779.837 650.028 7.48685 -778.538 650.028 8.09984 -779.836 650.028 7.48685 -778.538 650 8.08881 -779.837 650 7.47746 -778.543 649.989 8.06277 -779.841 649.989 7.45435 -778.56 650 8.03662 -779.845 650 7.43121 -778.575 650.028 8.02568 -779.847 650.028 7.42122 -778.581 650.057 7.43121 -778.575 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0.687795 -0.692731 -0.216936 -8.29727e-08 -0.980562 -0.196208 0.687795 -0.692731 -0.216936 0.789174 -0.602183 -0.120747 0.999849 -0.00369415 0.0169602 0.990834 0.132394 0.0268413 0.682591 0.689049 0.243477 0.590709 0.790843 0.160096 1.17875e-08 0.960628 0.277837 0 0.980082 0.198595 1.17875e-08 0.960628 0.277837 -0.605978 0.779673 0.157802 -0.694234 0.678804 0.239301 -0.990636 0.133833 0.0269984 -0.999851 -0.00367783 0.0168668 -0.796284 -0.593102 -0.119007 -0.69931 -0.682006 -0.214088 -8.29727e-08 -0.980562 -0.196208 -1.26616e-07 -0.934811 -0.355145 0.687795 -0.692731 -0.216936 0.585418 -0.731764 -0.349009 0.687795 -0.692731 -0.216936 0.990686 -0.122899 -0.0586334 0.999849 -0.00369415 0.0169602 0.779706 0.566027 0.267716 0.682591 0.689049 0.243477 5.76545e-09 0.904145 0.427226 1.17875e-08 0.960628 0.277837 5.76545e-09 0.904145 0.427226 -0.694234 0.678804 0.239301 -0.78703 0.557647 0.263843 -0.999851 -0.00367783 0.0168668 -0.990481 -0.124293 -0.0591527 -0.69931 -0.682006 -0.214088 -0.600697 -0.72162 -0.344134 -1.26616e-07 -0.934811 -0.355145 -2.35681e-07 -0.902415 -0.430867 0.585418 -0.731764 -0.349009 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.42907 0.96862 0.42905 0.97018 0.42907 0.96862 0.42907 0.97018 0.42908 0.96862 0.42908 0.97017 0.42907 0.96862 0.42907 0.97017 0.42905 0.96861 0.42905 0.97017 0.42905 0.96861 0.42904 0.97017 0.42904 0.96862 0.42903 0.97017 0.42903 0.96862 0.42904 0.97018 0.42904 0.96862 0.42905 0.97018 0.42905 0.96863 0.42907 0.96862 0.42907 0.96718 0.42907 0.96862 0.42908 0.96717 0.42908 0.96862 0.42907 0.96715 0.42907 0.96862 0.42905 0.96714 0.42905 0.96861 0.42905 0.96714 0.42904 0.96862 0.42904 0.96715 0.42903 0.96862 0.42903 0.96717 0.42904 0.96862 0.42904 0.96718 0.42905 0.96863 0.42905 0.96719 0.42907 0.96718 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_152" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 650.028 2.83372 -778.617 650.028 7.71183 -778.617 650.028 2.83372 -778.617 650.074 7.71183 -778.597 650.074 2.83372 -778.597 650.087 7.71183 -778.547 650.087 2.83372 -778.547 650.053 7.71183 -778.506 650.053 2.83372 -778.506 650.004 7.71183 -778.506 650.004 2.83372 -778.506 649.973 7.71183 -778.547 649.973 2.83372 -778.547 649.983 7.71183 -778.597 649.983 2.83372 -778.597 650.028 7.71183 -778.617 650.028 2.83372 -778.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { 0.144065 0 -0.989568 -0.145392 0 -0.989374 0.144065 0 -0.989568 0.650755 0 -0.759288 0.859723 0 -0.510761 0.998069 0 0.0621098 0.923316 0 0.384042 0.578362 0 0.815781 0.299688 0 0.954037 -0.305234 0 0.952277 -0.596113 0 0.802901 -0.930005 0 0.367547 -0.996887 0 0.0788377 -0.879276 0 -0.476312 -0.669165 0 -0.743114 -0.145392 0 -0.989374 0.144065 0 -0.989568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.99909 0.22767 0.00079 0.55068 0.99909 0.22767 0.00105 0.55072 0.99887 0.22773 0.00102 0.55058 0.99874 0.22754 0.00064 0.55017 0.99877 0.22703 0.00033 0.55069 0.99919 0.22714 -0.00039 0.55071 0.99961 0.22704 0.00025 0.55046 0.99933 0.22732 0.00079 0.55068 0.99909 0.22767 } TexCoordArray 1 Vec2Array 17 { 0.42905 0.96723 0.42905 0.96723 0.42905 0.96723 0.42908 0.96721 0.42908 0.96721 0.42909 0.96715 0.42909 0.96715 0.42907 0.9671 0.42907 0.9671 0.42904 0.9671 0.42904 0.9671 0.42902 0.96715 0.42902 0.96715 0.42903 0.96721 0.42903 0.96721 0.42905 0.96723 0.42905 0.96723 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 649.803 8.37808 -781.136 649.803 8.68872 -781.718 649.803 8.24558 -781.21 649.803 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.42892 0.97009 0.42892 0.97075 0.42892 0.97017 0.42892 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 650.29 8.5556 -781.792 650.29 8.68872 -781.718 650.29 8.24558 -781.21 650.29 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.42921 0.97084 0.42921 0.97075 0.42921 0.97017 0.42921 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 649.803 8.5556 -781.792 650.29 8.5556 -781.792 649.803 8.24558 -781.21 650.29 8.24558 -781.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.42892 0.97084 0.42921 0.97084 0.42892 0.97017 0.42921 0.97017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 649.803 8.68872 -781.718 650.29 8.68872 -781.718 649.803 8.5556 -781.792 650.29 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.42892 0.97075 0.42921 0.97075 0.42892 0.97084 0.42921 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 649.803 8.37808 -781.136 650.29 8.37808 -781.136 649.803 8.68872 -781.718 650.29 8.68872 -781.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.42892 0.97009 0.42921 0.97009 0.42892 0.97075 0.42921 0.97075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 649.803 8.24558 -781.21 650.29 8.24558 -781.21 649.803 8.37808 -781.136 650.29 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.42892 0.97017 0.42921 0.97017 0.42892 0.97009 0.42921 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 670.29 8.37808 -781.136 669.803 8.37808 -781.136 670.29 8.24558 -781.21 669.803 8.24558 -781.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.44118 0.97009 0.44088 0.97009 0.44118 0.97017 0.44088 0.97017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 670.29 8.68872 -781.718 669.803 8.68872 -781.718 670.29 8.37808 -781.136 669.803 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.44118 0.97075 0.44088 0.97075 0.44118 0.97009 0.44088 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 670.29 8.5556 -781.792 669.803 8.5556 -781.792 670.29 8.68872 -781.718 669.803 8.68872 -781.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.44118 0.97084 0.44088 0.97084 0.44118 0.97075 0.44088 0.97075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 670.29 8.5556 -781.792 670.29 8.24558 -781.21 670.29 8.5556 -781.792 669.803 8.24558 -781.21 669.803 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.44118 0.97084 0.44118 0.97017 0.44118 0.97084 0.44088 0.97017 0.44088 0.97084 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 670.29 8.37808 -781.136 670.29 8.24558 -781.21 670.29 8.68872 -781.718 670.29 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.44118 0.97009 0.44118 0.97017 0.44118 0.97075 0.44118 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 669.803 8.5556 -781.792 669.803 8.24558 -781.21 669.803 8.68872 -781.718 669.803 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.44088 0.97084 0.44088 0.97017 0.44088 0.97075 0.44088 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0091SHINGLES_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 662.408 7.27302 -637.203 662.408 7.27303 -656.849 652.982 11.619 -647.026 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.418703 0.908123 5.06954e-07 0.418703 0.908123 5.06954e-07 0.418703 0.908123 5.06954e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { -0.48524 -3.53314 1.48524 -3.53314 0.5 -1.64229 } TexCoordArray 1 Vec2Array 3 { 0.43646 0.80669 0.43646 0.82899 0.43082 0.81784 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0091SHINGLES_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 622.197 7.27302 -637.203 662.408 7.27302 -637.203 631.622 11.619 -647.026 652.982 11.619 -647.026 631.622 11.619 -647.026 662.408 7.27303 -656.849 622.197 7.27303 -656.849 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0.914493 0.404601 0 0.914493 0.404601 0 1 5.67652e-07 0 1 5.63608e-07 0 1 5.67652e-07 0 0.914494 -0.4046 0 0.914494 -0.4046 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -1.51657 -1.47048 2.51657 -1.47048 -0.57125 0.50001 1.57114 0.50001 -0.57125 0.50001 2.51657 2.47048 -1.51657 2.47048 } TexCoordArray 1 Vec2Array 7 { 0.4124 0.80669 0.43646 0.80669 0.41804 0.81784 0.43082 0.81784 0.41804 0.81784 0.43646 0.82899 0.4124 0.82899 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0091BUILDING1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 660.423 -0.012976 -638.423 660.423 -0.012975 -655.775 660.423 7.43603 -638.423 660.423 7.43603 -655.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.43527 0.80807 0.43527 0.82777 0.43527 0.80807 0.43527 0.82777 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0091BUILDING1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 624.302 7.43603 -655.775 660.423 7.43603 -655.775 624.302 -0.012975 -655.775 660.423 -0.012975 -655.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.375 1 -0.375 1 1.375 0 -0.375 0 } TexCoordArray 1 Vec2Array 4 { 0.41366 0.82777 0.43527 0.82777 0.41366 0.82777 0.43527 0.82777 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0091BUILDING1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 624.302 -0.012976 -638.423 660.423 -0.012976 -638.423 624.302 7.43603 -638.423 660.423 7.43603 -638.423 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.375 0 1.375 0 -0.375 1 1.375 1 } TexCoordArray 1 Vec2Array 4 { 0.41366 0.80807 0.43527 0.80807 0.41366 0.80807 0.43527 0.80807 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0091BUILDING1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 622.197 7.27303 -656.849 662.408 7.27303 -656.849 622.197 6.33203 -656.849 662.408 6.33203 -656.849 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.4124 0.82899 0.43646 0.82899 0.4124 0.82899 0.43646 0.82899 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0091BUILDING1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 662.408 7.27302 -637.203 622.197 7.27302 -637.203 662.408 6.33203 -637.203 622.197 6.33203 -637.203 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.43646 0.80669 0.4124 0.80669 0.43646 0.80669 0.4124 0.80669 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0091BUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 662.408 7.27303 -656.849 662.408 7.27302 -637.203 662.408 6.33203 -656.849 662.408 6.33203 -637.203 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.43646 0.82899 0.43646 0.80669 0.43646 0.82899 0.43646 0.80669 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20066" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 23 } VertexArray Vec3Array 23 { 638.401 3.00003 -779.64 653.765 1.47391 -731.64 666.601 1.47391 -742.401 662.723 1.47391 -731.64 666.601 1.47391 -742.401 671.682 1.47391 -731.64 666.601 1.47391 -742.401 680.64 1.47391 -731.64 692.396 1.47391 -748.209 689.599 1.47391 -731.64 692.396 1.47391 -748.209 698.557 1.47391 -731.64 718.467 1.47391 -740.864 707.516 1.47391 -731.64 718.467 1.47391 -740.864 716.474 1.47391 -731.64 718.467 1.47391 -740.864 725.432 1.47391 -731.64 718.467 1.47391 -740.864 734.391 1.47391 -731.64 754.506 3.00003 -779.64 743.349 1.47391 -731.64 752.308 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 23 { 0.021004 0.999465 0.0250542 0.0186997 0.999576 0.0223055 0.0114843 0.99984 0.0136987 0 1 0 0.0114843 0.99984 0.0136987 0 1 0 0.0114843 0.99984 0.0136987 -1.69921e-08 1 3.63149e-08 -1.40576e-09 1 4.74376e-08 0 1 5.75579e-08 -1.40576e-09 1 4.74376e-08 1.42392e-08 1 4.45639e-08 -0.00844255 0.999858 0.014575 0 1 0 -0.00844255 0.999858 0.014575 0 1 0 -0.00844255 0.999858 0.014575 0 1 0 -0.00844255 0.999858 0.014575 -0.00962148 0.999617 0.0259542 -0.00777431 0.999563 0.0285224 0 0.999495 0.0317782 0 0.999495 0.0317782 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 23 { 24.0415 45.6406 21.3336 40.3831 23.2915 40.211 22.0769 39.6399 23.2915 40.211 22.8202 38.8965 23.2915 40.211 23.5635 38.1532 25.9137 38.5526 24.3068 37.4099 25.9137 38.5526 25.0501 36.6666 27.4674 35.78 25.7934 35.9233 27.4674 35.78 26.5367 35.18 27.4674 35.78 27.28 34.4368 27.4674 35.78 28.0233 33.6934 33.675 36.0071 28.7666 32.9502 29.5099 32.2068 } TexCoordArray 1 Vec2Array 23 { 0.4221 0.96839 0.43129 0.9139 0.43897 0.92612 0.43665 0.9139 0.43897 0.92612 0.44201 0.9139 0.43897 0.92612 0.44737 0.9139 0.4544 0.93271 0.45273 0.9139 0.4544 0.93271 0.45809 0.9139 0.47 0.92437 0.46344 0.9139 0.47 0.92437 0.4688 0.9139 0.47 0.92437 0.47416 0.9139 0.47 0.92437 0.47952 0.9139 0.49156 0.96839 0.48488 0.9139 0.49024 0.9139 } TexCoordArray 2 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN207_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS211_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 635.848 1.47391 -699.44 644.807 1.47391 -699.44 635.848 1.47391 -711.44 644.807 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.8541 0 -25.1541 0 -25.8541 1 -25.1541 1 } TexCoordArray 1 Vec2Array 4 { 0.42057 0.87734 0.42593 0.87734 0.42057 0.89097 0.42593 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS205_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 680.64 1.47391 -699.44 689.599 1.47391 -699.44 680.64 1.47391 -711.44 689.599 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.1541 1 -25.8541 1 -25.1541 0 -25.8541 0 } TexCoordArray 1 Vec2Array 4 { 0.44737 0.87734 0.45273 0.87734 0.44737 0.89097 0.45273 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS205_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 671.682 1.47391 -699.44 680.64 1.47391 -699.44 671.682 1.47391 -711.44 680.64 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.1541 1 -25.8541 1 -25.1541 0 -25.8541 0 } TexCoordArray 1 Vec2Array 4 { 0.44201 0.87734 0.44737 0.87734 0.44201 0.89097 0.44737 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS205_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 662.723 1.47391 -699.44 671.682 1.47391 -699.44 662.723 1.47391 -711.44 671.682 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.1541 1 -25.8541 1 -25.1541 0 -25.8541 0 } TexCoordArray 1 Vec2Array 4 { 0.43665 0.87734 0.44201 0.87734 0.43665 0.89097 0.44201 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS205_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 653.765 1.47391 -699.44 662.723 1.47391 -699.44 653.765 1.47391 -711.44 662.723 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.1541 1 -25.8541 1 -25.1541 0 -25.8541 0 } TexCoordArray 1 Vec2Array 4 { 0.43129 0.87734 0.43665 0.87734 0.43129 0.89097 0.43665 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS205_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 644.807 1.47391 -699.44 653.765 1.47391 -699.44 644.807 1.47391 -711.44 653.765 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.1541 1 -25.8541 1 -25.1541 0 -25.8541 0 } TexCoordArray 1 Vec2Array 4 { 0.42593 0.87734 0.43129 0.87734 0.42593 0.89097 0.43129 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN207" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 626.89 1.47391 -731.64 626.89 1.47391 -713.44 635.848 1.47391 -731.64 635.848 1.47391 -713.44 644.807 1.47391 -731.64 644.807 1.47391 -713.44 653.765 1.47391 -731.64 653.765 1.47391 -713.44 662.723 1.47391 -731.64 662.723 1.47391 -713.44 671.682 1.47391 -731.64 671.682 1.47391 -713.44 680.64 1.47391 -731.64 680.64 1.47391 -713.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23996e-08 0 1 5.23996e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 109.999 0 109.999 1.21333 109.402 0 109.402 1.21333 108.804 0 108.804 1.21333 108.207 0 108.207 1.21333 107.61 0 107.61 1.21333 107.013 0 107.013 1.21333 106.416 0 106.416 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.41521 0.9139 0.41521 0.89324 0.42057 0.9139 0.42057 0.89324 0.42593 0.9139 0.42593 0.89324 0.43129 0.9139 0.43129 0.89324 0.43665 0.9139 0.43665 0.89324 0.44201 0.9139 0.44201 0.89324 0.44737 0.9139 0.44737 0.89324 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN201_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN201_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 31 Group { DataVariance STATIC name "T0LB201" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 680.64 1.47391 -713.44 680.64 1.47391 -711.44 689.599 1.47391 -713.44 689.599 1.47391 -711.44 698.557 1.47391 -713.44 698.557 1.47391 -711.44 707.516 1.47391 -713.44 707.516 1.47391 -711.44 716.474 1.47391 -713.44 716.474 1.47391 -711.44 725.432 1.47391 -713.44 725.432 1.47391 -711.44 734.391 1.47391 -713.44 734.391 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 359.249 0 359.249 1 357.457 0 357.457 1 355.665 0 355.665 1 353.874 0 353.874 1 352.082 0 352.082 1 350.29 0 350.29 1 348.499 0 348.499 1 } TexCoordArray 1 Vec2Array 14 { 0.44737 0.89324 0.44737 0.89097 0.45273 0.89324 0.45273 0.89097 0.45809 0.89324 0.45809 0.89097 0.46344 0.89324 0.46344 0.89097 0.4688 0.89324 0.4688 0.89097 0.47416 0.89324 0.47416 0.89097 0.47952 0.89324 0.47952 0.89097 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT198" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 707.516 1.47391 -699.44 707.516 2.47391 -699.44 716.474 1.47391 -699.44 716.474 2.47391 -699.44 725.432 1.47391 -699.44 725.432 2.47391 -699.44 734.391 1.47391 -699.44 734.391 2.47391 -699.44 743.349 1.47391 -699.44 743.349 2.47391 -699.44 752.308 1.47391 -699.44 752.308 2.47391 -699.44 761.266 1.47391 -699.44 761.266 2.47391 -699.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 179.625 0 179.625 1 177.833 0 177.833 1 176.041 0 176.041 1 174.249 0 174.249 1 172.457 0 172.457 1 170.667 0 170.667 1 168.875 0 168.875 1 } TexCoordArray 1 Vec2Array 14 { 0.46344 0.87734 0.46344 0.87734 0.4688 0.87734 0.4688 0.87734 0.47416 0.87734 0.47416 0.87734 0.47952 0.87734 0.47952 0.87734 0.48488 0.87734 0.48488 0.87734 0.49024 0.87734 0.49024 0.87734 0.4956 0.87734 0.4956 0.87734 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT196" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 725.432 5.47391 -731.64 725.432 1.47391 -731.64 734.391 5.47391 -731.64 734.391 1.47391 -731.64 743.349 5.47391 -731.64 743.349 1.47391 -731.64 752.308 5.47391 -731.64 752.308 1.47391 -731.64 761.266 5.47391 -731.64 761.266 1.47391 -731.64 770.225 5.47391 -731.64 770.225 1.47391 -731.64 779.183 5.47391 -731.64 779.183 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 480.96 1 480.96 0 478.721 1 478.721 0 476.48 1 476.48 0 474.24 1 474.24 0 472.001 1 472.001 0 469.761 1 469.761 0 467.522 1 467.522 0 } TexCoordArray 1 Vec2Array 14 { 0.47416 0.9139 0.47416 0.9139 0.47952 0.9139 0.47952 0.9139 0.48488 0.9139 0.48488 0.9139 0.49024 0.9139 0.49024 0.9139 0.4956 0.9139 0.4956 0.9139 0.50096 0.9139 0.50096 0.9139 0.50632 0.9139 0.50632 0.9139 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE2004_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_152 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 805.423 0.556821 -472.715 805.52 22.5817 -472.718 805.423 0.556821 -472.715 738.309 22.5817 -486.58 738.212 0.556821 -486.577 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.201998 0.00101446 0.979385 -0.201999 0.00101377 0.979385 -0.201998 0.00101446 0.979385 -0.201998 0.00101446 0.979385 -0.201998 0.00101514 0.979385 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.00681 0 1.00681 1 1.00681 0 -0.49319 1 -0.49319 0 } TexCoordArray 1 Vec2Array 5 { 0.52202 0.61994 0.52207 0.61995 0.52202 0.61994 0.48187 0.63569 0.48181 0.63568 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE0057TREEG" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_5 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 24 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 DrawArrays TRIANGLE_STRIP 30 5 DrawArrays TRIANGLE_STRIP 35 5 DrawArrays TRIANGLE_STRIP 40 5 DrawArrays TRIANGLE_STRIP 45 5 DrawArrays TRIANGLE_STRIP 50 5 DrawArrays TRIANGLE_STRIP 55 5 DrawArrays TRIANGLE_STRIP 60 5 DrawArrays TRIANGLE_STRIP 65 5 DrawArrays TRIANGLE_STRIP 70 5 DrawArrays TRIANGLE_STRIP 75 5 DrawArrays TRIANGLE_STRIP 80 5 DrawArrays TRIANGLE_STRIP 85 5 DrawArrays TRIANGLE_STRIP 90 5 DrawArrays TRIANGLE_STRIP 95 5 DrawArrays TRIANGLE_STRIP 100 5 DrawArrays TRIANGLE_STRIP 105 5 DrawArrays TRIANGLE_STRIP 110 5 DrawArrays TRIANGLE_STRIP 115 5 } VertexArray Vec3Array 120 { 656.855 1.49601 -768.619 656.49 4.234 -768.692 656.855 1.49601 -768.619 655.181 4.234 -768.956 654.816 1.49601 -769.03 655.628 1.49601 -767.812 655.702 4.234 -768.175 655.628 1.49601 -767.812 655.969 4.234 -769.474 656.043 1.49601 -769.837 673.391 1.92065 -765.086 673.001 5.63845 -764.767 673.391 1.92065 -765.086 671.603 5.63845 -763.621 671.212 1.92065 -763.301 673.206 1.92065 -763.174 672.885 5.63845 -763.562 673.206 1.92065 -763.174 671.732 5.63845 -764.953 671.409 1.92065 -765.341 673.485 1.43046 -766.413 673.569 4.42865 -766.81 673.485 1.43046 -766.413 673.874 4.42865 -768.23 673.958 1.43046 -768.627 672.635 1.43046 -767.712 673.035 4.42865 -767.627 672.635 1.43046 -767.712 674.465 4.42865 -767.325 674.864 1.43046 -767.241 673.722 1.55106 -770.051 673.452 3.62205 -769.967 673.722 1.55106 -770.051 672.49 3.62205 -769.666 672.221 1.55106 -769.581 673.224 1.55106 -769.103 673.14 3.62205 -769.37 673.224 1.55106 -769.103 672.836 3.62205 -770.326 672.751 1.55106 -770.594 673.244 1.12206 -761.331 673.855 7.64825 -760.69 673.244 1.12206 -761.331 676.045 7.64825 -758.397 676.657 1.12206 -757.756 676.635 1.12206 -761.242 675.99 7.64825 -760.635 676.635 1.12206 -761.242 673.682 7.64825 -758.459 673.038 1.12206 -757.851 675.589 1.50086 -761.44 676.079 6.98505 -762 675.589 1.50086 -761.44 677.834 6.98505 -764.005 678.323 1.50086 -764.565 675.391 1.50086 -764.266 675.954 6.98505 -763.78 675.391 1.50086 -764.266 677.972 6.98505 -762.037 678.536 1.50086 -761.55 679.424 1.53186 -755.558 679.181 7.01605 -756.26 679.424 1.53186 -755.558 678.31 7.01605 -758.771 678.067 1.53186 -759.473 676.861 1.53186 -756.8 677.567 7.01605 -757.041 676.861 1.53186 -756.8 680.096 7.01605 -757.906 680.802 1.53186 -758.147 681.323 1.58886 -759.978 680.722 6.08425 -760.1 681.323 1.58886 -759.978 678.575 6.08425 -760.533 677.975 1.58886 -760.655 679.373 1.58886 -758.696 679.495 6.08425 -759.292 679.373 1.58886 -758.696 679.933 6.08425 -761.426 680.055 1.58886 -762.022 683.081 0.838563 -752.058 682.595 4.48296 -752.156 683.081 0.838563 -752.058 680.854 4.48296 -752.508 680.367 0.838562 -752.606 681.501 0.838562 -751.019 681.6 4.48296 -751.502 681.501 0.838562 -751.019 681.954 4.48296 -753.232 682.053 0.838562 -753.715 681.492 0.934164 -747.534 680.866 5.62256 -747.66 681.492 0.934164 -747.534 678.626 5.62256 -748.113 678 0.934164 -748.239 679.46 0.934163 -746.197 679.587 5.62256 -746.818 679.46 0.934163 -746.197 680.042 5.62256 -749.044 680.17 0.934164 -749.666 686.193 1.21556 -741.467 686.188 5.15556 -741.997 686.193 1.21556 -741.467 686.172 5.15556 -743.909 686.167 1.21556 -744.442 684.732 1.21556 -742.894 685.27 5.15556 -742.898 684.732 1.21556 -742.894 687.19 5.15556 -742.916 687.726 1.21556 -742.921 657.834 1.49326 -749.883 657.197 6.49285 -749.647 657.834 1.49326 -749.883 654.913 6.49285 -748.799 654.275 1.49326 -748.561 656.721 1.49326 -747.455 656.481 6.49285 -748.088 656.721 1.49326 -747.455 655.628 6.49285 -750.357 655.39 1.49326 -750.991 } NormalBinding PER_VERTEX NormalArray Vec3Array 120 { -0.197635 -0.000183542 0.980276 -0.197689 -0.000218137 0.980265 -0.197635 -0.000183542 0.980276 -0.197635 -0.000183542 0.980276 -0.1976 -0.000161334 0.980283 -0.979594 2.2414e-06 -0.200988 -0.979528 -0.000200984 -0.201309 -0.979594 2.2414e-06 -0.200988 -0.979594 2.2414e-06 -0.200988 -0.979636 0.000132621 -0.200781 0.633803 1.94907e-05 0.773495 0.633973 0.000156505 0.773355 0.633803 1.94907e-05 0.773495 0.633803 1.94907e-05 0.773495 0.633693 -6.84369e-05 0.773584 -0.769812 0.000208537 0.63827 -0.769891 0.000131706 0.638175 -0.769812 0.000208537 0.63827 -0.769812 0.000208537 0.63827 -0.769762 0.000257846 0.638331 -0.977841 9.9531e-06 -0.209347 -0.977704 -0.00039626 -0.209988 -0.977841 9.9531e-06 -0.209347 -0.977841 9.9531e-06 -0.209347 -0.977929 0.000270557 -0.208936 0.206697 0.000135634 -0.978405 0.206625 0.000181707 -0.97842 0.206697 0.000135634 -0.978405 0.206697 0.000135634 -0.978405 0.206744 0.000106075 -0.978395 0.298757 0.000309507 0.954329 0.298627 0.000224349 0.95437 0.298757 0.000309507 0.954329 0.298757 0.000309507 0.954329 0.298841 0.000364084 0.954303 -0.953099 0.000162938 0.302659 -0.952973 0.000420674 0.303055 -0.953099 0.000162938 0.302659 -0.953099 0.000162938 0.302659 -0.95318 -2.35515e-06 0.302405 0.723247 5.75007e-05 -0.69059 0.723157 0.000138006 -0.690684 0.723247 5.75007e-05 -0.69059 0.723247 5.75007e-05 -0.69059 0.723304 5.85404e-06 -0.69053 0.685975 0.000112372 0.727625 0.68599 0.000125889 0.727611 0.685975 0.000112372 0.727625 0.685975 0.000112372 0.727625 0.685965 0.000103699 0.727635 -0.752558 6.7005e-05 -0.658526 -0.75246 -2.50195e-05 -0.658638 -0.752558 6.7005e-05 -0.658526 -0.752558 6.7005e-05 -0.658526 -0.75262 0.000126061 -0.658455 0.653626 -9.76277e-06 -0.756818 0.653667 -4.36603e-05 -0.756782 0.653626 -9.76277e-06 -0.756818 0.653626 -9.76277e-06 -0.756818 0.653599 1.19893e-05 -0.756841 -0.94482 -1.82332e-06 0.32759 -0.944771 9.00751e-05 0.32773 -0.94482 -1.82332e-06 0.32759 -0.94482 -1.82332e-06 0.32759 -0.944851 -6.07701e-05 0.327501 -0.323508 -9.53698e-09 -0.946226 -0.323624 7.64215e-05 -0.946186 -0.323508 -9.53698e-09 -0.946226 -0.323508 -9.53698e-09 -0.946226 -0.323433 -4.906e-05 -0.946251 -0.198 -2.1504e-05 0.980202 -0.197691 0.000174883 0.980264 -0.198 -2.1504e-05 0.980202 -0.198 -2.1504e-05 0.980202 -0.198198 -0.000147427 0.980162 -0.979603 1.36784e-06 -0.200943 -0.979581 -6.59691e-05 -0.201049 -0.979603 1.36784e-06 -0.200943 -0.979603 1.36784e-06 -0.200943 -0.979617 4.45744e-05 -0.200874 -0.198011 1.99806e-05 0.9802 -0.198164 -7.72478e-05 0.980169 -0.198011 1.99806e-05 0.9802 -0.198011 1.99806e-05 0.9802 -0.197913 8.2356e-05 0.98022 -0.979685 1.67434e-06 -0.200544 -0.979699 4.54812e-05 -0.200475 -0.979685 1.67434e-06 -0.200544 -0.979685 1.67434e-06 -0.200544 -0.979676 -2.64353e-05 -0.200588 -0.198025 6.37633e-06 0.980197 -0.198216 -0.00011559 0.980158 -0.198025 6.37633e-06 0.980197 -0.198025 6.37633e-06 0.980197 -0.197902 8.46201e-05 0.980222 -0.979712 -8.62356e-05 -0.200411 -0.979741 4.37569e-06 -0.200268 -0.979712 -8.62356e-05 -0.200411 -0.979712 -8.62356e-05 -0.200411 -0.979693 -0.000144377 -0.200503 -0.999963 -3.32765e-06 0.00859238 -0.999965 -0.000145276 0.00836337 -0.999963 -3.32765e-06 0.00859238 -0.999963 -3.32765e-06 0.00859238 -0.999962 8.7901e-05 0.00873956 -0.00915365 0.000134009 -0.999958 -0.00937747 0.000273655 -0.999956 -0.00915365 0.000134009 -0.999958 -0.00915365 0.000134009 -0.999958 -0.00901011 4.44575e-05 -0.999959 0.34815 0.000152707 0.937439 0.348071 0.000100377 0.937468 0.34815 0.000152707 0.937439 0.34815 0.000152707 0.937439 0.348201 0.000186289 0.93742 -0.93595 -0.000225065 0.352134 -0.936036 -0.000377167 0.351904 -0.93595 -0.000225065 0.352134 -0.93595 -0.000225065 0.352134 -0.935894 -0.000127479 0.352281 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 120 { 0 0 0 1 0 0 1 1 1 0 0 0 0 1 0 0 1 1 1 0 0 0 0 1 0 0 1 1 1 0 0 0 0 1 0 0 1 1 1 0 0 0 0 1 0 0 1 1 1 0 0 0 0 1 0 0 1 1 1 0 0 0 0 1 0 0 1 1 1 0 0 0 0 1 0 0 1 1 1 0 0 0 0 1 0 0 1 1 1 0 0 0 0 1 0 0 1 1 1 0 0 0 0 1 0 0 1 1 1 0 0 0 0 1 0 0 1 1 1 0 0 0 0 1 0 0 1 1 1 0 0 0 0 1 0 0 1 1 1 0 0 0 0 1 0 0 1 1 1 0 0 0 0 1 0 0 1 1 1 0 0 0 0 1 0 0 1 1 1 0 0 0 0 1 0 0 1 1 1 0 0 0 0 1 0 0 1 1 1 0 0 0 0 1 0 0 1 1 1 0 0 0 0 1 0 0 1 1 1 0 0 0 0 1 0 0 1 1 1 0 0 0 0 1 0 0 1 1 1 0 0 0 0 1 0 0 1 1 1 0 } TexCoordArray 1 Vec2Array 120 { 0.43314 0.95588 0.43292 0.95596 0.43314 0.95588 0.43214 0.95626 0.43192 0.95635 0.4324 0.95496 0.43245 0.95538 0.4324 0.95496 0.43261 0.95685 0.43265 0.95726 0.44303 0.95187 0.4428 0.95151 0.44303 0.95187 0.44196 0.95021 0.44173 0.94984 0.44292 0.9497 0.44273 0.95014 0.44292 0.9497 0.44204 0.95172 0.44184 0.95216 0.44309 0.95338 0.44314 0.95383 0.44309 0.95338 0.44332 0.95544 0.44337 0.95589 0.44258 0.95485 0.44282 0.95475 0.44258 0.95485 0.44367 0.95441 0.44391 0.95432 0.44323 0.95751 0.44307 0.95741 0.44323 0.95751 0.44249 0.95707 0.44233 0.95697 0.44293 0.95643 0.44288 0.95673 0.44293 0.95643 0.4427 0.95782 0.44265 0.95812 0.44294 0.94761 0.44331 0.94688 0.44294 0.94761 0.44462 0.94428 0.44498 0.94355 0.44497 0.94751 0.44459 0.94682 0.44497 0.94751 0.4432 0.94435 0.44282 0.94366 0.44435 0.94773 0.44464 0.94837 0.44435 0.94773 0.44569 0.95064 0.44598 0.95128 0.44423 0.95094 0.44456 0.95039 0.44423 0.95094 0.44577 0.94841 0.44611 0.94785 0.44664 0.94105 0.44649 0.94185 0.44664 0.94105 0.44597 0.9447 0.44583 0.9455 0.44511 0.94246 0.44553 0.94274 0.44511 0.94246 0.44704 0.94372 0.44746 0.94399 0.44778 0.94607 0.44742 0.94621 0.44778 0.94607 0.44613 0.9467 0.44577 0.94684 0.44661 0.94461 0.44668 0.94529 0.44661 0.94461 0.44694 0.94771 0.44702 0.94839 0.44883 0.93708 0.44854 0.93719 0.44883 0.93708 0.44749 0.93759 0.4472 0.9377 0.44788 0.9359 0.44794 0.93645 0.44788 0.9359 0.44815 0.93841 0.44821 0.93896 0.44788 0.93194 0.4475 0.93209 0.44788 0.93194 0.44616 0.9326 0.44579 0.93274 0.44666 0.93042 0.44674 0.93113 0.44666 0.93042 0.44701 0.93366 0.44709 0.93436 0.45069 0.92505 0.45069 0.92566 0.45069 0.92505 0.45068 0.92783 0.45067 0.92843 0.44981 0.92667 0.45014 0.92668 0.44981 0.92667 0.45129 0.9267 0.45161 0.92671 0.43372 0.93461 0.43334 0.93434 0.43372 0.93461 0.43198 0.93338 0.43159 0.93311 0.43306 0.93185 0.43291 0.93257 0.43306 0.93185 0.4324 0.93515 0.43226 0.93587 } TexCoordArray 2 Vec2Array 120 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 120 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_149" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 690.057 8.03662 -779.845 690.028 8.29871 -781.213 690.057 8.03662 -779.845 690.057 8.31058 -781.212 690.068 8.06277 -779.841 690.068 8.33808 -781.21 690.057 8.08881 -779.837 690.057 8.36621 -781.208 690.028 8.09984 -779.836 690.028 8.37747 -781.206 690.028 8.09984 -779.836 690 8.36621 -781.208 690 8.08881 -779.837 689.989 8.33808 -781.21 689.989 8.06277 -779.841 690 8.31058 -781.212 690 8.03662 -779.845 690.028 8.29871 -781.213 690.028 8.02568 -779.847 690.057 8.03662 -779.845 690.057 7.43121 -778.575 690.057 8.03662 -779.845 690.068 7.45435 -778.56 690.068 8.06277 -779.841 690.057 7.47746 -778.543 690.057 8.08881 -779.837 690.028 7.48685 -778.538 690.028 8.09984 -779.836 690.028 7.48685 -778.538 690 8.08881 -779.837 690 7.47746 -778.543 689.989 8.06277 -779.841 689.989 7.45435 -778.56 690 8.03662 -779.845 690 7.43121 -778.575 690.028 8.02568 -779.847 690.028 7.42122 -778.581 690.057 7.43121 -778.575 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0.687795 -0.692731 -0.216936 -8.29727e-08 -0.980562 -0.196208 0.687795 -0.692731 -0.216936 0.789174 -0.602183 -0.120747 0.999849 -0.00369415 0.0169602 0.990834 0.132394 0.0268413 0.682591 0.689049 0.243477 0.590709 0.790843 0.160096 1.17875e-08 0.960628 0.277837 0 0.980082 0.198595 1.17875e-08 0.960628 0.277837 -0.605978 0.779673 0.157802 -0.694234 0.678804 0.239301 -0.990636 0.133833 0.0269984 -0.999851 -0.00367783 0.0168668 -0.796284 -0.593102 -0.119007 -0.69931 -0.682006 -0.214088 -8.29727e-08 -0.980562 -0.196208 -1.26616e-07 -0.934811 -0.355145 0.687795 -0.692731 -0.216936 0.585418 -0.731764 -0.349009 0.687795 -0.692731 -0.216936 0.990686 -0.122899 -0.0586334 0.999849 -0.00369415 0.0169602 0.779706 0.566027 0.267716 0.682591 0.689049 0.243477 5.76545e-09 0.904145 0.427226 1.17875e-08 0.960628 0.277837 5.76545e-09 0.904145 0.427226 -0.694234 0.678804 0.239301 -0.78703 0.557647 0.263843 -0.999851 -0.00367783 0.0168668 -0.990481 -0.124293 -0.0591527 -0.69931 -0.682006 -0.214088 -0.600697 -0.72162 -0.344134 -1.26616e-07 -0.934811 -0.355145 -2.35681e-07 -0.902415 -0.430867 0.585418 -0.731764 -0.349009 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.453 0.96862 0.45298 0.97018 0.453 0.96862 0.453 0.97018 0.45301 0.96862 0.45301 0.97017 0.453 0.96862 0.453 0.97017 0.45298 0.96861 0.45298 0.97017 0.45298 0.96861 0.45297 0.97017 0.45297 0.96862 0.45296 0.97017 0.45296 0.96862 0.45297 0.97018 0.45297 0.96862 0.45298 0.97018 0.45298 0.96863 0.453 0.96862 0.453 0.96718 0.453 0.96862 0.45301 0.96717 0.45301 0.96862 0.453 0.96715 0.453 0.96862 0.45298 0.96714 0.45298 0.96861 0.45298 0.96714 0.45297 0.96862 0.45297 0.96715 0.45296 0.96862 0.45296 0.96717 0.45297 0.96862 0.45297 0.96718 0.45298 0.96863 0.45298 0.96719 0.453 0.96718 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_148" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 690.028 2.83372 -778.617 690.028 7.71183 -778.617 690.028 2.83372 -778.617 690.074 7.71183 -778.597 690.074 2.83372 -778.597 690.087 7.71183 -778.547 690.087 2.83372 -778.547 690.053 7.71183 -778.506 690.053 2.83372 -778.506 690.004 7.71183 -778.506 690.004 2.83372 -778.506 689.973 7.71183 -778.547 689.973 2.83372 -778.547 689.983 7.71183 -778.597 689.983 2.83372 -778.597 690.028 7.71183 -778.617 690.028 2.83372 -778.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { 0.144065 0 -0.989568 -0.145392 0 -0.989374 0.144065 0 -0.989568 0.650755 0 -0.759288 0.859723 0 -0.510761 0.998069 0 0.0621098 0.923316 0 0.384042 0.578362 0 0.815781 0.299688 0 0.954037 -0.305234 0 0.952277 -0.596113 0 0.802901 -0.930005 0 0.367547 -0.996887 0 0.0788377 -0.879276 0 -0.476312 -0.669165 0 -0.743114 -0.145392 0 -0.989374 0.144065 0 -0.989568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.99909 0.22767 0.00079 0.55068 0.99909 0.22767 0.00105 0.55072 0.99887 0.22773 0.00102 0.55058 0.99874 0.22754 0.00064 0.55017 0.99877 0.22703 0.00033 0.55069 0.99919 0.22714 -0.00039 0.55071 0.99961 0.22704 0.00025 0.55046 0.99933 0.22732 0.00079 0.55068 0.99909 0.22767 } TexCoordArray 1 Vec2Array 17 { 0.45298 0.96723 0.45298 0.96723 0.45298 0.96723 0.45301 0.96721 0.45301 0.96721 0.45302 0.96715 0.45302 0.96715 0.453 0.9671 0.453 0.9671 0.45297 0.9671 0.45297 0.9671 0.45295 0.96715 0.45295 0.96715 0.45296 0.96721 0.45296 0.96721 0.45298 0.96723 0.45298 0.96723 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_147" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 710.028 7.71183 -778.617 710.028 2.83372 -778.617 710.028 7.71183 -778.617 709.983 2.83372 -778.597 709.983 7.71183 -778.597 709.973 2.83372 -778.547 709.973 7.71183 -778.547 710.004 2.83372 -778.506 710.004 7.71183 -778.506 710.053 2.83372 -778.506 710.053 7.71183 -778.506 710.087 2.83372 -778.547 710.087 7.71183 -778.547 710.074 2.83372 -778.597 710.074 7.71183 -778.597 710.028 2.83372 -778.617 710.028 7.71183 -778.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { -0.145392 0 -0.989374 0.144065 0 -0.989568 -0.145392 0 -0.989374 -0.669165 0 -0.743114 -0.879276 0 -0.476312 -0.996887 0 0.0788377 -0.930005 0 0.367547 -0.596113 0 0.802901 -0.305234 0 0.952277 0.299688 0 0.954037 0.578362 0 0.815781 0.923316 0 0.384042 0.998069 0 0.0621098 0.859723 0 -0.510761 0.650755 0 -0.759288 0.144065 0 -0.989568 -0.145392 0 -0.989374 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.00079 0.55068 0.99909 0.22767 0.00079 0.55068 0.99933 0.22732 0.00025 0.55046 0.99961 0.22704 -0.00039 0.55071 0.99919 0.22714 0.00033 0.55069 0.99877 0.22703 0.00064 0.55017 0.99874 0.22754 0.00102 0.55058 0.99887 0.22773 0.00105 0.55072 0.99909 0.22767 0.00079 0.55068 } TexCoordArray 1 Vec2Array 17 { 0.46495 0.96723 0.46495 0.96723 0.46495 0.96723 0.46492 0.96721 0.46492 0.96721 0.46491 0.96715 0.46491 0.96715 0.46493 0.9671 0.46493 0.9671 0.46496 0.9671 0.46496 0.9671 0.46498 0.96715 0.46498 0.96715 0.46498 0.96721 0.46498 0.96721 0.46495 0.96723 0.46495 0.96723 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_146" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 710.028 7.42122 -778.581 710 7.43121 -778.575 710.028 7.42122 -778.581 710.028 8.02568 -779.847 710.057 7.43121 -778.575 710.057 8.03662 -779.845 710.068 7.45435 -778.56 710.068 8.06277 -779.841 710.057 7.47746 -778.543 710.057 8.08881 -779.837 710.028 7.48685 -778.538 710.028 8.09984 -779.836 710.028 7.48685 -778.538 710 8.08881 -779.837 710 7.47746 -778.543 709.989 8.06277 -779.841 709.989 7.45435 -778.56 710 8.03662 -779.845 710 7.43121 -778.575 710 8.03662 -779.845 710.028 8.02568 -779.847 710.028 8.29871 -781.213 710.057 8.03662 -779.845 710.057 8.31058 -781.212 710.068 8.06277 -779.841 710.068 8.33808 -781.21 710.057 8.08881 -779.837 710.057 8.36621 -781.208 710.028 8.09984 -779.836 710.028 8.37747 -781.206 710.028 8.09984 -779.836 710 8.36621 -781.208 710 8.08881 -779.837 709.989 8.33808 -781.21 709.989 8.06277 -779.841 710 8.31058 -781.212 710 8.03662 -779.845 710.028 8.29871 -781.213 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902415 -0.430867 -0.600697 -0.72162 -0.344134 0 -0.902415 -0.430867 -3.95674e-09 -0.934811 -0.355145 0.585418 -0.731764 -0.349009 0.687795 -0.692731 -0.216936 0.990686 -0.122899 -0.0586334 0.999849 -0.00369415 0.0169602 0.779706 0.566027 0.267716 0.682591 0.689049 0.243477 5.76545e-09 0.904145 0.427226 7.85836e-09 0.960628 0.277837 5.76545e-09 0.904145 0.427226 -0.694234 0.678804 0.239301 -0.78703 0.557647 0.263843 -0.999851 -0.00367783 0.0168668 -0.990481 -0.124293 -0.0591527 -0.69931 -0.682006 -0.214088 -0.600697 -0.72162 -0.344134 -0.69931 -0.682006 -0.214088 -3.95674e-09 -0.934811 -0.355145 0 -0.980562 -0.196208 0.687795 -0.692731 -0.216936 0.789174 -0.602183 -0.120747 0.999849 -0.00369415 0.0169602 0.990834 0.132394 0.0268413 0.682591 0.689049 0.243477 0.590709 0.790843 0.160096 7.85836e-09 0.960628 0.277837 0 0.980082 0.198595 7.85836e-09 0.960628 0.277837 -0.605978 0.779673 0.157802 -0.694234 0.678804 0.239301 -0.990636 0.133833 0.0269984 -0.999851 -0.00367783 0.0168668 -0.796284 -0.593102 -0.119007 -0.69931 -0.682006 -0.214088 0 -0.980562 -0.196208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.46495 0.96719 0.46493 0.96718 0.46495 0.96719 0.46495 0.96863 0.46496 0.96718 0.46496 0.96862 0.46497 0.96717 0.46497 0.96862 0.46496 0.96715 0.46496 0.96862 0.46495 0.96714 0.46495 0.96861 0.46495 0.96714 0.46493 0.96862 0.46493 0.96715 0.46492 0.96862 0.46492 0.96717 0.46493 0.96862 0.46493 0.96718 0.46493 0.96862 0.46495 0.96863 0.46495 0.97018 0.46496 0.96862 0.46496 0.97018 0.46497 0.96862 0.46497 0.97017 0.46496 0.96862 0.46496 0.97017 0.46495 0.96861 0.46495 0.97017 0.46495 0.96861 0.46493 0.97017 0.46493 0.96862 0.46492 0.97017 0.46492 0.96862 0.46493 0.97018 0.46493 0.96862 0.46495 0.97018 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_145" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 730.057 8.03662 -779.845 730.028 8.29871 -781.213 730.057 8.03662 -779.845 730.057 8.31058 -781.212 730.068 8.06277 -779.841 730.068 8.33808 -781.21 730.057 8.08881 -779.837 730.057 8.36621 -781.208 730.028 8.09984 -779.836 730.028 8.37747 -781.206 730.028 8.09984 -779.836 730 8.36621 -781.208 730 8.08881 -779.837 729.989 8.33808 -781.21 729.989 8.06277 -779.841 730 8.31058 -781.212 730 8.03662 -779.845 730.028 8.29871 -781.213 730.028 8.02568 -779.847 730.057 8.03662 -779.845 730.057 7.43121 -778.575 730.057 8.03662 -779.845 730.068 7.45435 -778.56 730.068 8.06277 -779.841 730.057 7.47746 -778.543 730.057 8.08881 -779.837 730.028 7.48685 -778.538 730.028 8.09984 -779.836 730.028 7.48685 -778.538 730 8.08881 -779.837 730 7.47746 -778.543 729.989 8.06277 -779.841 729.989 7.45435 -778.56 730 8.03662 -779.845 730 7.43121 -778.575 730.028 8.02568 -779.847 730.028 7.42122 -778.581 730.057 7.43121 -778.575 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0.687795 -0.692731 -0.216936 -8.29727e-08 -0.980562 -0.196208 0.687795 -0.692731 -0.216936 0.789174 -0.602183 -0.120747 0.999849 -0.00369415 0.0169602 0.990834 0.132394 0.0268413 0.682591 0.689049 0.243477 0.590709 0.790843 0.160096 1.17875e-08 0.960628 0.277837 0 0.980082 0.198595 1.17875e-08 0.960628 0.277837 -0.605978 0.779673 0.157802 -0.694234 0.678804 0.239301 -0.990636 0.133833 0.0269984 -0.999851 -0.00367783 0.0168668 -0.796284 -0.593102 -0.119007 -0.69931 -0.682006 -0.214088 -8.29727e-08 -0.980562 -0.196208 -1.26616e-07 -0.934811 -0.355145 0.687795 -0.692731 -0.216936 0.585418 -0.731764 -0.349009 0.687795 -0.692731 -0.216936 0.990686 -0.122899 -0.0586334 0.999849 -0.00369415 0.0169602 0.779706 0.566027 0.267716 0.682591 0.689049 0.243477 5.76545e-09 0.904145 0.427226 1.17875e-08 0.960628 0.277837 5.76545e-09 0.904145 0.427226 -0.694234 0.678804 0.239301 -0.78703 0.557647 0.263843 -0.999851 -0.00367783 0.0168668 -0.990481 -0.124293 -0.0591527 -0.69931 -0.682006 -0.214088 -0.600697 -0.72162 -0.344134 -1.26616e-07 -0.934811 -0.355145 -2.35681e-07 -0.902415 -0.430867 0.585418 -0.731764 -0.349009 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.47693 0.96862 0.47691 0.97018 0.47693 0.96862 0.47693 0.97018 0.47694 0.96862 0.47694 0.97017 0.47693 0.96862 0.47693 0.97017 0.47691 0.96861 0.47691 0.97017 0.47691 0.96861 0.4769 0.97017 0.4769 0.96862 0.47689 0.97017 0.47689 0.96862 0.4769 0.97018 0.4769 0.96862 0.47691 0.97018 0.47691 0.96863 0.47693 0.96862 0.47693 0.96718 0.47693 0.96862 0.47694 0.96717 0.47694 0.96862 0.47693 0.96715 0.47693 0.96862 0.47691 0.96714 0.47691 0.96861 0.47691 0.96714 0.4769 0.96862 0.4769 0.96715 0.47689 0.96862 0.47689 0.96717 0.4769 0.96862 0.4769 0.96718 0.47691 0.96863 0.47691 0.96719 0.47693 0.96718 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_144" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 730.028 2.83372 -778.617 730.028 7.71183 -778.617 730.028 2.83372 -778.617 730.074 7.71183 -778.597 730.074 2.83372 -778.597 730.087 7.71183 -778.547 730.087 2.83372 -778.547 730.053 7.71183 -778.506 730.053 2.83372 -778.506 730.004 7.71183 -778.506 730.004 2.83372 -778.506 729.973 7.71183 -778.547 729.973 2.83372 -778.547 729.983 7.71183 -778.597 729.983 2.83372 -778.597 730.028 7.71183 -778.617 730.028 2.83372 -778.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { 0.144065 0 -0.989568 -0.145392 0 -0.989374 0.144065 0 -0.989568 0.650755 0 -0.759288 0.859723 0 -0.510761 0.998069 0 0.0621098 0.923316 0 0.384042 0.578362 0 0.815781 0.299688 0 0.954037 -0.305234 0 0.952277 -0.596113 0 0.802901 -0.930005 0 0.367547 -0.996887 0 0.0788377 -0.879276 0 -0.476312 -0.669165 0 -0.743114 -0.145392 0 -0.989374 0.144065 0 -0.989568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.99909 0.22767 0.00079 0.55068 0.99909 0.22767 0.00105 0.55072 0.99887 0.22773 0.00102 0.55058 0.99874 0.22754 0.00064 0.55017 0.99877 0.22703 0.00033 0.55069 0.99919 0.22714 -0.00039 0.55071 0.99961 0.22704 0.00025 0.55046 0.99933 0.22732 0.00079 0.55068 0.99909 0.22767 } TexCoordArray 1 Vec2Array 17 { 0.47691 0.96723 0.47691 0.96723 0.47691 0.96723 0.47694 0.96721 0.47694 0.96721 0.47695 0.96715 0.47695 0.96715 0.47693 0.9671 0.47693 0.9671 0.4769 0.9671 0.4769 0.9671 0.47688 0.96715 0.47688 0.96715 0.47689 0.96721 0.47689 0.96721 0.47691 0.96723 0.47691 0.96723 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 729.803 8.37808 -781.136 729.803 8.68872 -781.718 729.803 8.24558 -781.21 729.803 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.47678 0.97009 0.47678 0.97075 0.47678 0.97017 0.47678 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 730.29 8.5556 -781.792 730.29 8.68872 -781.718 730.29 8.24558 -781.21 730.29 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.47707 0.97084 0.47707 0.97075 0.47707 0.97017 0.47707 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 729.803 8.5556 -781.792 730.29 8.5556 -781.792 729.803 8.24558 -781.21 730.29 8.24558 -781.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.47678 0.97084 0.47707 0.97084 0.47678 0.97017 0.47707 0.97017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 729.803 8.68872 -781.718 730.29 8.68872 -781.718 729.803 8.5556 -781.792 730.29 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.47678 0.97075 0.47707 0.97075 0.47678 0.97084 0.47707 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 729.803 8.37808 -781.136 730.29 8.37808 -781.136 729.803 8.68872 -781.718 730.29 8.68872 -781.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.47678 0.97009 0.47707 0.97009 0.47678 0.97075 0.47707 0.97075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 729.803 8.24558 -781.21 730.29 8.24558 -781.21 729.803 8.37808 -781.136 730.29 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.47678 0.97017 0.47707 0.97017 0.47678 0.97009 0.47707 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 710.29 8.37808 -781.136 709.803 8.37808 -781.136 710.29 8.24558 -781.21 709.803 8.24558 -781.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.4651 0.97009 0.46481 0.97009 0.4651 0.97017 0.46481 0.97017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 710.29 8.68872 -781.718 709.803 8.68872 -781.718 710.29 8.37808 -781.136 709.803 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.4651 0.97075 0.46481 0.97075 0.4651 0.97009 0.46481 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 710.29 8.5556 -781.792 709.803 8.5556 -781.792 710.29 8.68872 -781.718 709.803 8.68872 -781.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.4651 0.97084 0.46481 0.97084 0.4651 0.97075 0.46481 0.97075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 710.29 8.5556 -781.792 710.29 8.24558 -781.21 710.29 8.5556 -781.792 709.803 8.24558 -781.21 709.803 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.4651 0.97084 0.4651 0.97017 0.4651 0.97084 0.46481 0.97017 0.46481 0.97084 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 710.29 8.37808 -781.136 710.29 8.24558 -781.21 710.29 8.68872 -781.718 710.29 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.4651 0.97009 0.4651 0.97017 0.4651 0.97075 0.4651 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 709.803 8.5556 -781.792 709.803 8.24558 -781.21 709.803 8.68872 -781.718 709.803 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.46481 0.97084 0.46481 0.97017 0.46481 0.97075 0.46481 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 689.803 8.37808 -781.136 689.803 8.68872 -781.718 689.803 8.24558 -781.21 689.803 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.45285 0.97009 0.45285 0.97075 0.45285 0.97017 0.45285 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 690.29 8.5556 -781.792 690.29 8.68872 -781.718 690.29 8.24558 -781.21 690.29 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.45314 0.97084 0.45314 0.97075 0.45314 0.97017 0.45314 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 689.803 8.5556 -781.792 690.29 8.5556 -781.792 689.803 8.24558 -781.21 690.29 8.24558 -781.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.45285 0.97084 0.45314 0.97084 0.45285 0.97017 0.45314 0.97017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 689.803 8.68872 -781.718 690.29 8.68872 -781.718 689.803 8.5556 -781.792 690.29 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.45285 0.97075 0.45314 0.97075 0.45285 0.97084 0.45314 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 689.803 8.37808 -781.136 690.29 8.37808 -781.136 689.803 8.68872 -781.718 690.29 8.68872 -781.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.45285 0.97009 0.45314 0.97009 0.45285 0.97075 0.45314 0.97075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 689.803 8.24558 -781.21 690.29 8.24558 -781.21 689.803 8.37808 -781.136 690.29 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.45285 0.97017 0.45314 0.97017 0.45285 0.97009 0.45314 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20075" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 638.401 3.00003 -779.64 666.601 1.47391 -742.401 638.401 3.00003 -779.64 692.396 1.47391 -748.209 754.506 3.00003 -779.64 718.467 1.47391 -740.864 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00185487 0.998971 0.0453182 0.00787818 0.999357 0.0349895 0.00185487 0.998971 0.0453182 -0.000387405 0.999103 0.0423378 -0.00227382 0.999028 0.0440142 -0.00878262 0.999475 0.031174 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 24.0415 45.6406 23.2915 40.211 24.0415 45.6406 25.9137 38.5526 33.675 36.0071 27.4674 35.78 } TexCoordArray 1 Vec2Array 6 { 0.4221 0.96839 0.43897 0.92612 0.4221 0.96839 0.4544 0.93271 0.49156 0.96839 0.47 0.92437 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20020_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 171 } VertexArray Vec3Array 171 { 804.618 0.211638 -371.829 822.553 -32.0764 -392.126 800.026 -32.0764 -398.803 814.591 1.4739 -420.8 800.026 -32.0764 -398.803 805.889 1.4739 -423.71 800.026 -32.0764 -398.803 795.732 1.4739 -427.563 800.026 -32.0764 -398.803 788.019 1.4739 -427.903 743.981 -31.8615 -407.447 779.955 1.4739 -429.891 743.981 -31.8615 -407.447 771.982 1.4739 -429.596 743.981 -31.8615 -407.447 760.995 1.4739 -431.005 743.981 -31.8615 -407.447 750.823 2.12195 -433.523 743.981 -31.8615 -407.447 742.211 2.01738 -433.671 743.981 -31.8615 -407.447 733.683 2.2686 -435.643 743.981 -31.8615 -407.447 725.937 2.20814 -435.525 743.981 -31.8615 -407.447 717.715 2.29854 -437.071 743.981 -31.8615 -407.447 710.968 2.02174 -436.343 667.751 -32.0764 -409.986 699.86 1.4739 -435.719 667.751 -32.0764 -409.986 690.984 1.4739 -435.536 667.751 -32.0764 -409.986 682.094 1.4739 -435.477 667.751 -32.0764 -409.986 673.205 1.4739 -435.456 667.751 -32.0764 -409.986 664.315 1.4739 -435.446 667.751 -32.0764 -409.986 655.425 1.4739 -435.438 667.751 -32.0764 -409.986 646.532 1.4739 -435.424 667.751 -32.0764 -409.986 637.627 1.4739 -435.388 667.751 -32.0764 -409.986 628.68 1.4739 -435.278 621.332 -32.0764 -407.858 619.547 1.4739 -434.913 621.332 -32.0764 -407.858 609.397 1.4739 -433.618 595.67 -32.0764 -415.649 597.543 1.4739 -434.785 595.67 -32.0764 -415.649 587.666 1.4739 -435.212 595.67 -32.0764 -415.649 578.445 1.4739 -435.348 568.36 -32.0764 -409.623 569.429 1.4739 -435.388 568.36 -32.0764 -409.623 560.474 1.4739 -435.399 523.464 -32.0764 -409.472 551.538 1.4739 -435.402 523.464 -32.0764 -409.472 542.607 1.4739 -435.401 523.464 -32.0764 -409.472 533.677 1.4739 -435.4 523.464 -32.0764 -409.472 524.748 1.4739 -435.399 523.464 -32.0764 -409.472 515.818 1.4739 -435.398 523.464 -32.0764 -409.472 506.889 1.4739 -435.397 523.464 -32.0764 -409.472 496.025 1.4739 -434.394 523.464 -32.0764 -409.472 487.103 1.4739 -434.035 449.812 -32.7856 -405.912 478.18 1.4739 -433.676 449.812 -32.7856 -405.912 469.258 1.4739 -433.316 449.812 -32.7856 -405.912 457.136 0.231415 -432.482 449.812 -32.7856 -405.912 448.256 -0.37308 -431.533 449.812 -32.7856 -405.912 436.709 -0.748943 -430.252 449.812 -32.7856 -405.912 427.913 -1.00266 -428.706 449.812 -32.7856 -405.912 419.106 -1.16971 -427.152 449.812 -32.7856 -405.912 410.265 -1.26599 -425.565 449.812 -32.7856 -405.912 404.545 -33.5481 -399.007 449.812 -32.7856 -405.912 425.727 0.098253 -377.348 449.812 -32.7856 -405.912 434.522 0.169552 -378.91 449.812 -32.7856 -405.912 443.301 0.277598 -380.468 449.812 -32.7856 -405.912 451.465 0.437574 -381.434 449.812 -32.7856 -405.912 460.326 0.694797 -382.397 449.812 -32.7856 -405.912 469.11 0.211638 -383.145 449.812 -32.7856 -405.912 478.014 0.211638 -383.52 449.812 -32.7856 -405.912 486.919 0.211638 -383.895 523.464 -32.0764 -409.472 495.824 0.211638 -384.27 523.464 -32.0764 -409.472 504.871 0.211638 -383.473 523.464 -32.0764 -409.472 513.784 0.211638 -383.528 523.464 -32.0764 -409.472 522.696 0.211638 -383.583 523.464 -32.0764 -409.472 531.609 0.211638 -383.638 523.464 -32.0764 -409.472 540.522 0.211638 -383.693 523.464 -32.0764 -409.472 549.436 0.211638 -383.748 523.464 -32.0764 -409.472 558.354 0.211638 -383.803 568.36 -32.0764 -409.623 567.29 0.211638 -383.858 568.36 -32.0764 -409.623 576.285 0.211638 -383.913 568.36 -32.0764 -409.623 587.17 0.211638 -391.898 595.67 -32.0764 -415.649 598.736 0.211638 -396.3 595.67 -32.0764 -415.649 607.615 0.211638 -395.529 621.332 -32.0764 -407.858 613.826 0.211638 -384.568 621.332 -32.0764 -407.858 623.117 0.211638 -380.802 621.332 -32.0764 -407.858 629.73 0.211638 -384.243 667.751 -32.0764 -409.986 638.686 0.211638 -384.299 667.751 -32.0764 -409.986 647.57 0.211638 -384.353 667.751 -32.0764 -409.986 656.43 0.211638 -384.408 667.751 -32.0764 -409.986 665.284 0.211638 -384.463 667.751 -32.0764 -409.986 674.135 0.211638 -384.517 667.751 -32.0764 -409.986 682.988 0.211638 -384.572 667.751 -32.0764 -409.986 691.849 0.211638 -384.627 667.751 -32.0764 -409.986 700.73 0.211638 -384.682 743.981 -31.8615 -407.447 716.986 0.304192 -384.1 743.981 -31.8615 -407.447 730.389 0.302404 -382.952 743.981 -31.8615 -407.447 746.713 0.311913 -381.554 743.981 -31.8615 -407.447 768.663 0.211638 -378.643 800.026 -32.0764 -398.803 788.148 0.211638 -375.813 800.026 -32.0764 -398.803 796.2 0.211638 -373.76 804.618 0.211638 -371.829 } NormalBinding PER_VERTEX NormalArray Vec3Array 171 { 0.212676 0.60847 -0.764548 -0.00720325 0.999679 0.0243008 -0.00471624 0.99957 -0.0289354 -0.234332 0.602124 0.76324 -0.00471624 0.99957 -0.0289354 -0.269079 0.60396 0.750219 -0.00471624 0.99957 -0.0289354 -0.177915 0.62722 0.758248 -0.00471624 0.99957 -0.0289354 -0.114766 0.635117 0.763843 -0.00866472 0.9982 0.0593475 -0.0826626 0.616426 0.783062 -0.00866472 0.9982 0.0593475 -0.047759 0.580299 0.813002 -0.00866472 0.9982 0.0593475 -0.125728 0.614542 0.778801 -0.00866472 0.9982 0.0593475 -0.0929494 0.617834 0.780795 -0.00866472 0.9982 0.0593475 -0.0924756 0.606455 0.789722 -0.00866472 0.9982 0.0593475 -0.0816256 0.620022 0.780327 -0.00866472 0.9982 0.0593475 -0.0692848 0.612349 0.787546 -0.00866472 0.9982 0.0593475 -0.050157 0.632051 0.773302 -0.00866472 0.9982 0.0593475 -0.0167226 0.633089 0.773899 -0.000539205 0.998015 0.0629705 0.015917 0.598885 0.800677 -0.000539205 0.998015 0.0629705 0.0109064 0.601032 0.79915 -0.000539205 0.998015 0.0629705 0.00359379 0.603989 0.796984 -0.000539205 0.998015 0.0629705 0.00137282 0.604512 0.796595 -0.000539205 0.998015 0.0629705 0.000814859 0.604559 0.79656 -0.000539205 0.998015 0.0629705 0.00100195 0.604613 0.796518 -0.000539205 0.998015 0.0629705 0.0022266 0.605062 0.796176 -0.000539205 0.998015 0.0629705 0.00648886 0.607313 0.794436 -0.000539205 0.998015 0.0629705 0.0314809 0.625342 0.779716 0.0905055 0.995882 0.00524045 0.0667071 0.628482 0.774959 0.0905055 0.995882 0.00524045 -0.132303 0.552629 0.822859 -0.0542672 0.989206 0.13611 -0.0634655 0.497116 0.86536 -0.0542672 0.989206 0.13611 -0.0255159 0.499002 0.866225 -0.0542672 0.989206 0.13611 0.105159 0.564418 0.818763 -0.0527959 0.997409 -0.0488708 -0.00227603 0.609119 0.793075 -0.0527959 0.997409 -0.0488708 0.00173689 0.609839 0.792524 0.00183073 0.999513 0.0311434 -8.10846e-05 0.611551 0.791205 0.00183073 0.999513 0.0311434 6.0838e-05 0.611481 0.791259 0.00183073 0.999513 0.0311434 9.46486e-05 0.61147 0.791267 0.00183073 0.999513 0.0311434 0.000102761 0.611469 0.791268 0.00183073 0.999513 0.0311434 0.000102762 0.611469 0.791269 0.00183073 0.999513 0.0311434 0.0396072 0.623136 0.78111 0.00183073 0.999513 0.0311434 0.0537016 0.623379 0.780074 0.00183073 0.999513 0.0311434 0.0321642 0.612949 0.789468 -0.00992127 0.998414 0.0554107 0.0317625 0.613287 0.789221 -0.00992127 0.998414 0.0554107 0.00768904 0.621968 0.783005 -0.00992127 0.998414 0.0554107 0.011253 0.625393 0.780229 -0.00992127 0.998414 0.0554107 0.0556065 0.620807 0.781989 -0.00992127 0.998414 0.0554107 0.0884168 0.625261 0.775391 -0.00992127 0.998414 0.0554107 0.119764 0.631766 0.765852 -0.00992127 0.998414 0.0554107 0.126216 0.634737 0.76235 -0.00992127 0.998414 0.0554107 0.111639 0.622866 0.774322 -0.00992127 0.998414 0.0554107 -0.0201655 0.999559 -0.0218154 -0.00992127 0.998414 0.0554107 -0.13356 0.592334 -0.794545 -0.00992127 0.998414 0.0554107 -0.147531 0.584998 -0.797503 -0.00992127 0.998414 0.0554107 -0.128204 0.588861 -0.798001 -0.00992127 0.998414 0.0554107 -0.104991 0.593269 -0.798129 -0.00992127 0.998414 0.0554107 -0.0706308 0.58807 -0.80572 -0.00992127 0.998414 0.0554107 -0.0357123 0.581602 -0.812689 -0.00992127 0.998414 0.0554107 -0.0342406 0.581055 -0.813143 -0.00992127 0.998414 0.0554107 -0.0426028 0.588791 -0.807162 0.00183073 0.999513 0.0311434 0.0183809 0.624917 -0.780475 0.00183073 0.999513 0.0311434 0.031822 0.637913 -0.76945 0.00183073 0.999513 0.0311434 -0.00481822 0.625487 -0.78022 0.00183073 0.999513 0.0311434 -0.00481406 0.625487 -0.78022 0.00183073 0.999513 0.0311434 -0.00481402 0.625488 -0.780219 0.00183073 0.999513 0.0311434 -0.00481905 0.625489 -0.780219 0.00183073 0.999513 0.0311434 -0.00481489 0.625486 -0.78022 0.00183073 0.999513 0.0311434 -0.0032505 0.624192 -0.781264 -0.0527959 0.997409 -0.0488708 -0.00482682 0.623626 -0.781708 -0.0527959 0.997409 -0.0488708 -0.288483 0.63876 -0.713276 -0.0527959 0.997409 -0.0488708 -0.285951 0.566545 -0.772825 -0.0542672 0.989206 0.13611 -0.149505 0.518668 -0.841803 -0.0542672 0.989206 0.13611 0.376687 0.48977 -0.786278 0.0905055 0.995882 0.00524045 0.568748 0.564029 -0.598662 0.0905055 0.995882 0.00524045 0.0156651 0.641675 -0.766817 0.0905055 0.995882 0.00524045 -0.0719475 0.605126 -0.792872 -0.000539205 0.998015 0.0629705 -0.00484132 0.619905 -0.784662 -0.000539205 0.998015 0.0629705 -0.0048448 0.619904 -0.784663 -0.000539205 0.998015 0.0629705 -0.0048424 0.619904 -0.784663 -0.000539205 0.998015 0.0629705 -0.0048406 0.619905 -0.784662 -0.000539205 0.998015 0.0629705 -0.00484478 0.619905 -0.784662 -0.000539205 0.998015 0.0629705 -0.00484378 0.619904 -0.784662 -0.000539205 0.998015 0.0629705 -0.00484531 0.619905 -0.784662 -0.000539205 0.998015 0.0629705 0.0223048 0.602537 -0.797779 -0.00866472 0.9982 0.0593475 0.0442241 0.61087 -0.790495 -0.00866472 0.9982 0.0593475 0.0666584 0.622196 -0.780018 -0.00866472 0.9982 0.0593475 0.0892427 0.619858 -0.779623 -0.00866472 0.9982 0.0593475 0.117612 0.609977 -0.783642 -0.00471624 0.99957 -0.0289354 0.138669 0.607762 -0.781918 -0.00471624 0.99957 -0.0289354 0.185231 0.615887 -0.76575 0.212676 0.60847 -0.764548 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 171 { 10.2707 1.67586 11.1735 -1.57445 10.0396 -1.57445 10.7727 1.80292 10.0396 -1.57445 10.3347 1.80292 10.0396 -1.57445 9.82349 1.80292 10.0396 -1.57445 9.43525 1.80292 7.2187 -1.55281 9.02936 1.80292 7.2187 -1.55281 8.62805 1.80292 7.2187 -1.55281 8.07504 1.80292 7.2187 -1.55281 7.56306 1.86816 7.2187 -1.55281 7.12962 1.85764 7.2187 -1.55281 6.70036 1.88293 7.2187 -1.55281 6.31047 1.87684 7.2187 -1.55281 5.89663 1.88594 7.2187 -1.55281 5.55704 1.85808 3.38184 -1.57445 4.99796 1.80292 3.38184 -1.57445 4.5512 1.80292 3.38184 -1.57445 4.10374 1.80292 3.38184 -1.57445 3.65633 1.80292 3.38184 -1.57445 3.20887 1.80292 3.38184 -1.57445 2.7614 1.80292 3.38184 -1.57445 2.3138 1.80292 3.38184 -1.57445 1.86559 1.80292 3.38184 -1.57445 1.41526 1.80292 1.04541 -1.57445 0.95557 1.80292 1.04541 -1.57445 0.44469 1.80292 -0.24621 -1.57445 -0.15196 1.80292 -0.24621 -1.57445 -0.6491 1.80292 -0.24621 -1.57445 -1.11321 1.80292 -1.62084 -1.57445 -1.56702 1.80292 -1.62084 -1.57445 -2.01775 1.80292 -3.88059 -1.57445 -2.46752 1.80292 -3.88059 -1.57445 -2.91705 1.80292 -3.88059 -1.57445 -3.36652 1.80292 -3.88059 -1.57445 -3.81594 1.80292 -3.88059 -1.57445 -4.26542 1.80292 -3.88059 -1.57445 -4.71484 1.80292 -3.88059 -1.57445 -5.26166 1.80292 -3.88059 -1.57445 -5.71072 1.80292 -7.58767 -1.64583 -6.15983 1.80292 -7.58767 -1.64583 -6.6089 1.80292 -7.58767 -1.64583 -7.21907 1.67785 -7.58767 -1.64583 -7.66599 1.61699 -7.58767 -1.64583 -8.24722 1.57915 -7.58767 -1.64583 -8.68996 1.55362 -7.58767 -1.64583 -9.13319 1.53681 -7.58767 -1.64583 -9.57819 1.52711 -7.58767 -1.64583 -9.86611 -1.72259 -7.58767 -1.64583 -8.79997 1.66444 -7.58767 -1.64583 -8.35729 1.67162 -7.58767 -1.64583 -7.91539 1.68249 -7.58767 -1.64583 -7.5045 1.69861 -7.58767 -1.64583 -7.05849 1.7245 -7.58767 -1.64583 -6.61639 1.67586 -7.58767 -1.64583 -6.1682 1.67586 -7.58767 -1.64583 -5.71999 1.67586 -3.88059 -1.57445 -5.2718 1.67586 -3.88059 -1.57445 -4.8164 1.67586 -3.88059 -1.57445 -4.36782 1.67586 -3.88059 -1.57445 -3.91922 1.67586 -3.88059 -1.57445 -3.47061 1.67586 -3.88059 -1.57445 -3.02201 1.67586 -3.88059 -1.57445 -2.57334 1.67586 -3.88059 -1.57445 -2.12446 1.67586 -1.62084 -1.57445 -1.67467 1.67586 -1.62084 -1.57445 -1.22195 1.67586 -1.62084 -1.57445 -0.67406 1.67586 -0.24621 -1.57445 -0.09191 1.67586 -0.24621 -1.57445 0.35501 1.67586 1.04541 -1.57445 0.66762 1.67586 1.04541 -1.57445 1.13525 1.67586 1.04541 -1.57445 1.46808 1.67586 3.38184 -1.57445 1.91891 1.67586 3.38184 -1.57445 2.36607 1.67586 3.38184 -1.57445 2.81202 1.67586 3.38184 -1.57445 3.25763 1.67586 3.38184 -1.57445 3.70316 1.67586 3.38184 -1.57445 4.14875 1.67586 3.38184 -1.57445 4.59472 1.67586 3.38184 -1.57445 5.04177 1.67586 7.2187 -1.55281 5.85996 1.68517 7.2187 -1.55281 6.53455 1.685 7.2187 -1.55281 7.35621 1.68596 7.2187 -1.55281 8.46103 1.67586 10.0396 -1.57445 9.44177 1.67586 10.0396 -1.57445 9.84704 1.67586 10.2707 1.67586 } TexCoordArray 1 Vec2Array 171 { 0.52153 0.50541 0.53226 0.52845 0.51879 0.53603 0.5275 0.56101 0.51879 0.53603 0.52229 0.56431 0.51879 0.53603 0.51622 0.56868 0.51879 0.53603 0.5116 0.56907 0.48526 0.54585 0.50678 0.57133 0.48526 0.54585 0.50201 0.57099 0.48526 0.54585 0.49544 0.57259 0.48526 0.54585 0.48935 0.57545 0.48526 0.54585 0.4842 0.57562 0.48526 0.54585 0.4791 0.57786 0.48526 0.54585 0.47446 0.57772 0.48526 0.54585 0.46955 0.57948 0.48526 0.54585 0.46551 0.57865 0.43966 0.54873 0.45886 0.57794 0.43966 0.54873 0.45355 0.57774 0.43966 0.54873 0.44824 0.57767 0.43966 0.54873 0.44292 0.57765 0.43966 0.54873 0.4376 0.57763 0.43966 0.54873 0.43228 0.57762 0.43966 0.54873 0.42696 0.57761 0.43966 0.54873 0.42163 0.57757 0.43966 0.54873 0.41628 0.57744 0.41189 0.54631 0.41082 0.57703 0.41189 0.54631 0.40475 0.57556 0.39653 0.55516 0.39765 0.57688 0.39653 0.55516 0.39175 0.57737 0.39653 0.55516 0.38623 0.57752 0.3802 0.54832 0.38084 0.57757 0.3802 0.54832 0.37548 0.57758 0.35334 0.54815 0.37013 0.57758 0.35334 0.54815 0.36479 0.57758 0.35334 0.54815 0.35945 0.57758 0.35334 0.54815 0.35411 0.57758 0.35334 0.54815 0.34876 0.57758 0.35334 0.54815 0.34342 0.57758 0.35334 0.54815 0.33692 0.57644 0.35334 0.54815 0.33159 0.57603 0.30928 0.5441 0.32625 0.57562 0.30928 0.5441 0.32091 0.57522 0.30928 0.5441 0.31366 0.57427 0.30928 0.5441 0.30835 0.57319 0.30928 0.5441 0.30144 0.57174 0.30928 0.5441 0.29618 0.56998 0.30928 0.5441 0.29091 0.56822 0.30928 0.5441 0.28562 0.56642 0.30928 0.5441 0.2822 0.53626 0.30928 0.5441 0.29487 0.51168 0.30928 0.5441 0.30013 0.51345 0.30928 0.5441 0.30538 0.51522 0.30928 0.5441 0.31027 0.51631 0.30928 0.5441 0.31557 0.51741 0.30928 0.5441 0.32082 0.51826 0.30928 0.5441 0.32615 0.51868 0.30928 0.5441 0.33148 0.51911 0.35334 0.54815 0.3368 0.51953 0.35334 0.54815 0.34222 0.51863 0.35334 0.54815 0.34755 0.51869 0.35334 0.54815 0.35288 0.51875 0.35334 0.54815 0.35821 0.51882 0.35334 0.54815 0.36354 0.51888 0.35334 0.54815 0.36888 0.51894 0.35334 0.54815 0.37421 0.519 0.3802 0.54832 0.37956 0.51907 0.3802 0.54832 0.38494 0.51913 0.3802 0.54832 0.39145 0.52819 0.39653 0.55516 0.39837 0.53319 0.39653 0.55516 0.40368 0.53232 0.41189 0.54631 0.4074 0.51987 0.41189 0.54631 0.41295 0.5156 0.41189 0.54631 0.41691 0.5195 0.43966 0.54873 0.42227 0.51957 0.43966 0.54873 0.42758 0.51963 0.43966 0.54873 0.43288 0.51969 0.43966 0.54873 0.43818 0.51975 0.43966 0.54873 0.44348 0.51981 0.43966 0.54873 0.44877 0.51988 0.43966 0.54873 0.45407 0.51994 0.43966 0.54873 0.45939 0.52 0.48526 0.54585 0.46911 0.51934 0.48526 0.54585 0.47713 0.51804 0.48526 0.54585 0.48689 0.51645 0.48526 0.54585 0.50003 0.51315 0.51879 0.53603 0.51168 0.50993 0.51879 0.53603 0.5165 0.5076 0.52153 0.50541 } TexCoordArray 2 Vec2Array 171 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 171 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN201_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS205_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 689.599 1.47391 -699.44 698.557 1.47391 -699.44 689.599 1.47391 -711.44 698.557 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.1541 1 -25.8541 1 -25.1541 0 -25.8541 0 } TexCoordArray 1 Vec2Array 4 { 0.45273 0.87734 0.45809 0.87734 0.45273 0.89097 0.45809 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS199_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 734.391 1.47391 -699.44 743.349 1.47391 -699.44 734.391 1.47391 -711.44 743.349 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.8541 0 -25.1541 0 -25.8541 1 -25.1541 1 } TexCoordArray 1 Vec2Array 4 { 0.47952 0.87734 0.48488 0.87734 0.47952 0.89097 0.48488 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS199_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 725.432 1.47391 -699.44 734.391 1.47391 -699.44 725.432 1.47391 -711.44 734.391 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.8541 0 -25.1541 0 -25.8541 1 -25.1541 1 } TexCoordArray 1 Vec2Array 4 { 0.47416 0.87734 0.47952 0.87734 0.47416 0.89097 0.47952 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS199_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 716.474 1.47391 -699.44 725.432 1.47391 -699.44 716.474 1.47391 -711.44 725.432 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.8541 0 -25.1541 0 -25.8541 1 -25.1541 1 } TexCoordArray 1 Vec2Array 4 { 0.4688 0.87734 0.47416 0.87734 0.4688 0.89097 0.47416 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS199_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 707.516 1.47391 -699.44 716.474 1.47391 -699.44 707.516 1.47391 -711.44 716.474 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.8541 0 -25.1541 0 -25.8541 1 -25.1541 1 } TexCoordArray 1 Vec2Array 4 { 0.46344 0.87734 0.4688 0.87734 0.46344 0.89097 0.4688 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS199_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 698.557 1.47391 -699.44 707.516 1.47391 -699.44 698.557 1.47391 -711.44 707.516 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.8541 0 -25.1541 0 -25.8541 1 -25.1541 1 } TexCoordArray 1 Vec2Array 4 { 0.45809 0.87734 0.46344 0.87734 0.45809 0.89097 0.46344 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN201" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 680.64 1.47391 -731.64 680.64 1.47391 -713.44 689.599 1.47391 -731.64 689.599 1.47391 -713.44 698.557 1.47391 -731.64 698.557 1.47391 -713.44 707.516 1.47391 -731.64 707.516 1.47391 -713.44 716.474 1.47391 -731.64 716.474 1.47391 -713.44 725.432 1.47391 -731.64 725.432 1.47391 -713.44 734.391 1.47391 -731.64 734.391 1.47391 -713.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23996e-08 0 1 5.23996e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 106.416 0 106.416 1.21333 105.818 0 105.818 1.21333 105.221 0 105.221 1.21333 104.624 0 104.624 1.21333 104.027 0 104.027 1.21333 103.429 0 103.429 1.21333 102.832 0 102.832 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.44737 0.9139 0.44737 0.89324 0.45273 0.9139 0.45273 0.89324 0.45809 0.9139 0.45809 0.89324 0.46344 0.9139 0.46344 0.89324 0.4688 0.9139 0.4688 0.89324 0.47416 0.9139 0.47416 0.89324 0.47952 0.9139 0.47952 0.89324 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN20_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN20_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 73 Group { DataVariance STATIC name "T0LB20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1271.06 0.741711 -18.2 1271.06 0.741711 -18.7 1262.73 0.766819 -18.2 1262.73 0.766819 -18.7 1254.39 0.834111 -18.2 1254.39 0.834111 -18.7 1246.06 0.931532 -18.2 1246.06 0.931532 -18.7 1237.73 1.04703 -18.2 1237.73 1.04703 -18.7 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.00301412 0.999995 0 0.00301412 0.999995 0 0.00470024 0.999989 0 0.00638499 0.999979 0 0.00927613 0.999957 0 0.0104848 0.999945 0 0.0124177 0.999923 0 0.0131408 0.999914 0 0.013864 0.999904 0 0.013864 0.999904 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 13.3333 0.91818 13.3333 0.95152 12.7778 0.91818 12.7778 0.95152 12.2222 0.91818 12.2222 0.95152 11.6667 0.91818 11.6667 0.95152 11.1111 0.91818 11.1111 0.95152 } TexCoordArray 1 Vec2Array 10 { 0.80058 0.10394 0.80058 0.10451 0.79559 0.10394 0.79559 0.10451 0.7906 0.10394 0.7906 0.10451 0.78562 0.10394 0.78562 0.10451 0.78064 0.10394 0.78064 0.10451 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1237.73 1.04703 -30.4778 1237.73 2.04703 -30.4778 1229.39 1.16856 -30.9222 1229.39 2.16856 -30.9222 1221.06 1.28406 -31.3667 1221.06 2.28406 -31.3667 1212.73 1.38148 -31.8111 1212.73 2.38148 -31.8111 1204.39 1.44877 -32.2556 1204.39 2.44877 -32.2556 1196.06 1.47388 -32.7 1196.06 2.47388 -32.7 1187.21 1.47388 -33.16 1187.21 2.47388 -33.16 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.05321 0 0.998583 -0.05321 0 0.998583 -0.0532352 0 0.998582 -0.0532605 0 0.998581 -0.0532816 0 0.998579 -0.0532774 0 0.99858 -0.0532561 0 0.998581 -0.0532391 0 0.998582 -0.0532393 0 0.998582 -0.0532566 0 0.998581 -0.0527996 0 0.998605 -0.0523442 0 0.998629 -0.0519067 0 0.998652 -0.0519067 0 0.998652 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 19.171 0 19.171 1 17.5042 0 17.5042 1 15.8376 0 15.8376 1 14.171 0 14.171 1 12.5042 0 12.5042 1 10.8376 0 10.8376 1 9.06841 0 9.06841 1 } TexCoordArray 1 Vec2Array 14 { 0.78064 0.11788 0.78064 0.11788 0.77565 0.11838 0.77565 0.11838 0.77067 0.11889 0.77067 0.11889 0.76568 0.11939 0.76568 0.11939 0.76069 0.1199 0.76069 0.1199 0.75571 0.1204 0.75571 0.1204 0.75042 0.12092 0.75042 0.12092 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSID_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1260.93 2.91824 8.96177 1260.93 13.4861 32.1017 1260.93 3.88124 8.96177 1260.93 14.4491 32.1017 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.79452 0.0731 0.79452 0.04683 0.79452 0.0731 0.79452 0.04683 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSID_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1260.93 13.4861 32.1017 1260.93 27.4861 53.8948 1260.93 14.4491 32.1017 1260.93 28.4491 53.8948 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.79452 0.04683 0.79452 0.02209 0.79452 0.04683 0.79452 0.02209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSID_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1260.87 13.4861 32.1017 1260.87 2.91824 8.96177 1260.87 13.4861 32.1017 1260.87 3.88124 8.96177 1260.87 14.4491 32.1017 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.79448 0.04683 0.79448 0.0731 0.79448 0.04683 0.79448 0.0731 0.79448 0.04683 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSID_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1260.87 27.4861 53.8948 1260.87 13.4861 32.1017 1260.87 27.4861 53.8948 1260.87 14.4491 32.1017 1260.87 28.4491 53.8948 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 5 { 0.79448 0.02209 0.79448 0.04683 0.79448 0.02209 0.79448 0.04683 0.79448 0.02209 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043RAFTER3001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_47 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_48 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 10 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 DrawArrays TRIANGLE_STRIP 32 4 DrawArrays TRIANGLE_STRIP 36 4 } VertexArray Vec3Array 40 { 1452.35 2.78924 -53.5473 1480.65 2.78924 -22.3143 1467.65 13.5511 -36.6673 1480.65 26.3441 -22.3143 1400.56 2.78924 -16.2433 1419.33 2.78924 21.8467 1410.71 13.5511 4.34475 1419.33 26.3441 21.8467 1395.59 2.78924 -13.7243 1413.45 2.78924 24.8277 1405.25 13.5511 7.11171 1413.45 26.3441 24.8277 1335.3 2.78924 5.80472 1342.08 2.78924 47.9467 1338.96 13.5511 28.5807 1342.08 26.3441 47.9467 1329.92 2.78924 6.65476 1335.71 2.78924 48.9527 1333.05 13.5511 29.5147 1335.71 26.3441 48.9527 1263.78 2.78924 8.93077 1263.78 2.78924 51.6477 1263.78 13.5511 32.0168 1263.78 26.3441 51.6477 1257.73 2.78924 8.93077 1257.73 2.78924 51.6477 1257.73 13.5511 32.0168 1257.73 26.3441 51.6477 1188.66 2.78924 8.93078 1188.66 2.78924 51.6478 1188.66 13.5511 32.0168 1188.66 26.3441 51.6478 1182.67 2.78924 8.93078 1182.67 2.78924 51.6478 1182.67 13.5511 32.0168 1182.67 26.3441 51.6478 1113.61 2.78924 8.93079 1113.61 2.78924 51.6478 1113.61 13.5511 32.0168 1113.61 26.3441 51.6478 } NormalBinding PER_VERTEX NormalArray Vec3Array 40 { -0.741089 6.07583e-05 0.671407 -0.741101 3.03187e-05 0.671394 -0.741101 3.03187e-05 0.671394 -0.741112 5.43649e-08 0.671382 -0.896946 -5.58244e-05 0.442139 -0.89694 -2.78326e-05 0.442153 -0.89694 -2.78326e-05 0.442153 -0.896933 0 0.442167 -0.907342 2.00887e-05 0.420393 -0.907344 1.00324e-05 0.420388 -0.907344 1.00324e-05 0.420388 -0.907347 3.40404e-08 0.420383 -0.987304 6.06552e-05 0.15884 -0.987307 3.02398e-05 0.158823 -0.987307 3.02398e-05 0.158823 -0.98731 0 0.158807 -0.990754 6.3831e-05 0.135667 -0.990757 3.18228e-05 0.13565 -0.990757 3.18228e-05 0.13565 -0.990759 0 0.135632 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 40 { 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 5.997 0.0015 0.003 0.0015 2.75742 1.37082 0.003 2.9985 } TexCoordArray 1 Vec2Array 40 { 0.90903 0.14407 0.92596 0.10861 0.91818 0.12491 0.92596 0.10861 0.87805 0.10172 0.88928 0.05848 0.88412 0.07835 0.88928 0.05848 0.87508 0.09886 0.88576 0.05509 0.88085 0.0752 0.88576 0.05509 0.83901 0.07669 0.84306 0.02884 0.8412 0.05083 0.84306 0.02884 0.83579 0.07572 0.83925 0.0277 0.83766 0.04977 0.83925 0.0277 0.79622 0.07314 0.79622 0.02464 0.79622 0.04693 0.79622 0.02464 0.7926 0.07314 0.7926 0.02464 0.7926 0.04693 0.7926 0.02464 0.75129 0.07314 0.75129 0.02464 0.75129 0.04693 0.75129 0.02464 0.7477 0.07314 0.7477 0.02464 0.7477 0.04693 0.7477 0.02464 0.70638 0.07314 0.70638 0.02464 0.70638 0.04693 0.70638 0.02464 } TexCoordArray 2 Vec2Array 40 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 40 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_194" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1260.9 3.88124 5.36723 1260.9 3.88124 8.96177 1332.19 3.88124 2.70676 1332.72 3.88124 6.25876 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 3.998 0.0005 3.998 0.9995 0.002 0.0005 0.002 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.7945 0.07718 0.7945 0.0731 0.83715 0.0802 0.83747 0.07617 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_145" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1262.13 10.5801 25.3238 1261.52 10.5801 25.3238 1262.13 2.68324 25.3238 1261.52 2.68324 25.3238 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.31764 0.00395 0.31764 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.79523 0.05453 0.79487 0.05453 0.79523 0.05453 0.79487 0.05453 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_144" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1262.13 2.68324 24.4507 1261.52 2.68324 24.4507 1262.13 10.0871 24.4507 1261.52 10.0871 24.4507 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.29782 0.99606 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.79523 0.05552 0.79487 0.05552 0.79523 0.05552 0.79487 0.05552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_143" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1262.13 10.5801 25.3238 1262.13 2.68324 25.3238 1262.13 10.0871 24.4507 1262.13 2.68324 24.4507 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.79523 0.05453 0.79523 0.05453 0.79523 0.05552 0.79523 0.05552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_142" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1261.52 2.68324 24.4507 1261.52 2.68324 25.3238 1261.52 10.0871 24.4507 1261.52 10.5801 25.3238 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.79487 0.05552 0.79487 0.05453 0.79487 0.05552 0.79487 0.05453 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_141" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1262.13 13.2441 31.0877 1261.52 13.2441 31.0877 1262.13 2.68324 31.0877 1261.52 2.68324 31.0877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.4246 0.00395 0.4246 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.79523 0.04798 0.79487 0.04798 0.79523 0.04798 0.79487 0.04798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_140" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1262.13 2.68324 30.2157 1261.52 2.68324 30.2157 1262.13 12.7511 30.2157 1261.52 12.7511 30.2157 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.40478 0.99606 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.79523 0.04897 0.79487 0.04897 0.79523 0.04897 0.79487 0.04897 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_139" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1262.13 13.2441 31.0877 1262.13 2.68324 31.0877 1262.13 12.7511 30.2157 1262.13 2.68324 30.2157 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.79523 0.04798 0.79523 0.04798 0.79523 0.04897 0.79523 0.04897 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_138" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1261.52 2.68324 30.2157 1261.52 2.68324 31.0877 1261.52 12.7511 30.2157 1261.52 13.2441 31.0877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.79487 0.04897 0.79487 0.04798 0.79487 0.04897 0.79487 0.04798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_137" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1262.13 19.2371 40.8327 1261.52 19.2371 40.8327 1262.13 2.68324 40.8327 1261.52 2.68324 40.8327 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.66525 0.00395 0.66525 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.79523 0.03692 0.79487 0.03692 0.79523 0.03692 0.79487 0.03692 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_136" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1262.13 2.68324 39.9607 1261.52 2.68324 39.9607 1262.13 18.7431 39.9607 1261.52 18.7431 39.9607 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.64544 0.99606 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.79523 0.03791 0.79487 0.03791 0.79523 0.03791 0.79487 0.03791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_135" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1262.13 19.2371 40.8327 1262.13 2.68324 40.8327 1262.13 18.7431 39.9607 1262.13 2.68324 39.9607 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.79523 0.03692 0.79523 0.03692 0.79523 0.03791 0.79523 0.03791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_134" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1261.52 2.68324 39.9607 1261.52 2.68324 40.8327 1261.52 18.7431 39.9607 1261.52 19.2371 40.8327 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.79487 0.03791 0.79487 0.03692 0.79487 0.03791 0.79487 0.03692 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_133" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1261.94 2.75125 51.6407 1261.94 2.75125 50.5588 1261.94 2.75125 51.6407 1261.94 18.3201 50.5588 1261.94 19.0281 51.6407 1261.94 19.8991 50.4977 1261.94 19.0281 51.6407 1261.94 21.4241 50.2857 1261.94 21.6421 51.8238 1261.94 22.9491 49.7668 1261.94 23.4281 52.0588 1261.94 24.4461 48.7917 1261.94 25.6581 52.7648 1261.94 27.5601 53.6817 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.79512 0.02465 0.79512 0.02588 0.79512 0.02465 0.79512 0.02588 0.79512 0.02465 0.79512 0.02595 0.79512 0.02465 0.79512 0.02619 0.79512 0.02444 0.79512 0.02678 0.79512 0.02418 0.79512 0.02789 0.79512 0.02337 0.79512 0.02233 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_132" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1261.27 2.75125 50.5588 1261.27 2.75125 51.6407 1261.27 18.3201 50.5588 1261.27 19.0281 51.6407 1261.27 19.8991 50.4977 1261.27 19.0281 51.6407 1261.27 21.4241 50.2857 1261.27 21.6421 51.8238 1261.27 22.9491 49.7668 1261.27 23.4281 52.0588 1261.27 24.4461 48.7917 1261.27 25.6581 52.7648 1261.27 27.5601 53.6817 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.79472 0.02588 0.79472 0.02465 0.79472 0.02588 0.79472 0.02465 0.79472 0.02595 0.79472 0.02465 0.79472 0.02619 0.79472 0.02444 0.79472 0.02678 0.79472 0.02418 0.79472 0.02789 0.79472 0.02337 0.79472 0.02233 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_131" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1261.27 24.4461 48.7917 1261.94 24.4461 48.7917 1261.27 22.9491 49.7668 1261.94 22.9491 49.7668 1261.27 21.4241 50.2857 1261.94 21.4241 50.2857 1261.27 19.8991 50.4977 1261.94 19.8991 50.4977 1261.27 18.3201 50.5588 1261.94 18.3201 50.5588 1261.27 2.75125 50.5588 1261.94 2.75125 50.5588 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.54577 -0.837935 0 -0.54577 -0.837935 0 -0.479473 -0.877557 0 -0.404813 -0.914399 0 -0.263551 -0.964645 0 -0.201862 -0.979414 0 -0.104201 -0.994556 0 -0.0711507 -0.997465 0 -0.00651831 -0.999979 0 -0.00186556 -0.999998 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.79472 0.02789 0.79512 0.02789 0.79472 0.02678 0.79512 0.02678 0.79472 0.02619 0.79512 0.02619 0.79472 0.02595 0.79512 0.02595 0.79472 0.02588 0.79512 0.02588 0.79472 0.02588 0.79512 0.02588 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_130" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1261.27 2.75125 51.6407 1261.94 2.75125 51.6407 1261.27 19.0281 51.6407 1261.94 19.0281 51.6407 1261.27 21.6421 51.8238 1261.94 21.6421 51.8238 1261.27 23.4281 52.0588 1261.94 23.4281 52.0588 1261.27 25.6581 52.7648 1261.94 25.6581 52.7648 1261.27 27.5601 53.6817 1261.94 27.5601 53.6817 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00520482 0.999986 0 -0.0170211 0.999855 0 -0.0853834 0.996348 0 -0.10498 0.994474 0 -0.198643 0.980072 0 -0.254969 0.966949 0 -0.343766 0.939055 0 -0.387972 0.921671 0 -0.434282 0.900777 0 -0.434282 0.900777 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.79472 0.02465 0.79512 0.02465 0.79472 0.02465 0.79512 0.02465 0.79472 0.02444 0.79512 0.02444 0.79472 0.02418 0.79512 0.02418 0.79472 0.02337 0.79512 0.02337 0.79472 0.02233 0.79512 0.02233 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_128" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1244.32 10.5801 25.3238 1243.72 10.5801 25.3238 1244.32 2.68324 25.3238 1243.72 2.68324 25.3238 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.31764 0.77654 0.31764 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.78458 0.05453 0.78422 0.05453 0.78458 0.05453 0.78422 0.05453 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_127" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1244.32 2.68324 24.4507 1243.72 2.68324 24.4507 1244.32 10.0871 24.4507 1243.72 10.0871 24.4507 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.29782 0.22346 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.78458 0.05552 0.78422 0.05552 0.78458 0.05552 0.78422 0.05552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_126" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1244.32 10.5801 25.3238 1244.32 2.68324 25.3238 1244.32 10.0871 24.4507 1244.32 2.68324 24.4507 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.78458 0.05453 0.78458 0.05453 0.78458 0.05552 0.78458 0.05552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_125" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1243.72 2.68324 24.4507 1243.72 2.68324 25.3238 1243.72 10.0871 24.4507 1243.72 10.5801 25.3238 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.78422 0.05552 0.78422 0.05453 0.78422 0.05552 0.78422 0.05453 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_124" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1244.32 13.2441 31.0878 1243.72 13.2441 31.0878 1244.32 2.68324 31.0878 1243.72 2.68324 31.0878 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.4246 0.77654 0.4246 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.78458 0.04798 0.78422 0.04798 0.78458 0.04798 0.78422 0.04798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_123" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1244.32 2.68324 30.2157 1243.72 2.68324 30.2157 1244.32 12.7511 30.2157 1243.72 12.7511 30.2157 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.40478 0.22346 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.78458 0.04897 0.78422 0.04897 0.78458 0.04897 0.78422 0.04897 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_122" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1244.32 13.2441 31.0878 1244.32 2.68324 31.0878 1244.32 12.7511 30.2157 1244.32 2.68324 30.2157 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.78458 0.04798 0.78458 0.04798 0.78458 0.04897 0.78458 0.04897 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_121" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1243.72 2.68324 30.2157 1243.72 2.68324 31.0878 1243.72 12.7511 30.2157 1243.72 13.2441 31.0878 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.78422 0.04897 0.78422 0.04798 0.78422 0.04897 0.78422 0.04798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_120" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1244.32 19.2371 40.8327 1243.72 19.2371 40.8327 1244.32 2.68324 40.8327 1243.72 2.68324 40.8327 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 2.30441e-07 1 0 2.30441e-07 1 0 2.30441e-07 1 0 2.30441e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78468 0.66525 0.77654 0.66525 0.78468 0.0005 0.77654 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.78458 0.03692 0.78422 0.03692 0.78458 0.03692 0.78422 0.03692 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_119" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1244.32 2.68324 39.9607 1243.72 2.68324 39.9607 1244.32 18.7431 39.9607 1243.72 18.7431 39.9607 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -2.37529e-07 -1 0 -2.37529e-07 -1 0 -2.37529e-07 -1 0 -2.37529e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21532 0.0005 0.22346 0.0005 0.21532 0.64544 0.22346 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.78458 0.03791 0.78422 0.03791 0.78458 0.03791 0.78422 0.03791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_118" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1244.32 19.2371 40.8327 1244.32 2.68324 40.8327 1244.32 18.7431 39.9607 1244.32 2.68324 39.9607 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.78458 0.03692 0.78458 0.03692 0.78458 0.03791 0.78458 0.03791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_117" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1243.72 2.68324 39.9607 1243.72 2.68324 40.8327 1243.72 18.7431 39.9607 1243.72 19.2371 40.8327 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.78422 0.03791 0.78422 0.03692 0.78422 0.03791 0.78422 0.03692 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_116" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1244.14 2.75125 51.6407 1244.14 2.75125 50.5588 1244.14 2.75125 51.6407 1244.14 18.3201 50.5588 1244.14 19.0281 51.6407 1244.14 19.8991 50.4977 1244.14 19.0281 51.6407 1244.14 21.4241 50.2857 1244.14 21.6421 51.8238 1244.14 22.9491 49.7668 1244.14 23.4281 52.0588 1244.14 24.4461 48.7917 1244.14 25.6581 52.7648 1244.14 27.5601 53.6817 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.78447 0.02465 0.78447 0.02588 0.78447 0.02465 0.78447 0.02588 0.78447 0.02465 0.78447 0.02595 0.78447 0.02465 0.78447 0.02619 0.78447 0.02444 0.78447 0.02678 0.78447 0.02418 0.78447 0.02789 0.78447 0.02337 0.78447 0.02233 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_115" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1243.46 2.75125 50.5588 1243.46 2.75125 51.6407 1243.46 18.3201 50.5588 1243.46 19.0281 51.6407 1243.46 19.8991 50.4977 1243.46 19.0281 51.6407 1243.46 21.4241 50.2857 1243.46 21.6421 51.8238 1243.46 22.9491 49.7668 1243.46 23.4281 52.0588 1243.46 24.4461 48.7917 1243.46 25.6581 52.7648 1243.46 27.5601 53.6817 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.78407 0.02588 0.78407 0.02465 0.78407 0.02588 0.78407 0.02465 0.78407 0.02595 0.78407 0.02465 0.78407 0.02619 0.78407 0.02444 0.78407 0.02678 0.78407 0.02418 0.78407 0.02789 0.78407 0.02337 0.78407 0.02233 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_114" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1243.46 24.4461 48.7917 1244.14 24.4461 48.7917 1243.46 22.9491 49.7668 1244.14 22.9491 49.7668 1243.46 21.4241 50.2857 1244.14 21.4241 50.2857 1243.46 19.8991 50.4977 1244.14 19.8991 50.4977 1243.46 18.3201 50.5588 1244.14 18.3201 50.5588 1243.46 2.75125 50.5588 1244.14 2.75125 50.5588 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.54577 -0.837935 0 -0.54577 -0.837935 0 -0.479473 -0.877557 0 -0.404813 -0.914399 0 -0.263551 -0.964645 0 -0.201862 -0.979414 0 -0.104202 -0.994556 -1.90185e-06 -0.0711515 -0.997466 -5.17473e-06 -0.00651852 -0.999979 -2.96204e-06 -0.00186567 -0.999998 -2.8255e-06 -1.2251e-07 -1 0 -2.45021e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.78407 0.02789 0.78447 0.02789 0.78407 0.02678 0.78447 0.02678 0.78407 0.02619 0.78447 0.02619 0.78407 0.02595 0.78447 0.02595 0.78407 0.02588 0.78447 0.02588 0.78407 0.02588 0.78447 0.02588 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_113" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1243.46 2.75125 51.6407 1244.14 2.75125 51.6407 1243.46 19.0281 51.6407 1244.14 19.0281 51.6407 1243.46 21.6421 51.8238 1244.14 21.6421 51.8238 1243.46 23.4281 52.0588 1244.14 23.4281 52.0588 1243.46 25.6581 52.7648 1244.14 25.6581 52.7648 1243.46 27.5601 53.6817 1244.14 27.5601 53.6817 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 2.34363e-07 1 0 2.34363e-07 1 0 -0.0052046 0.999986 0 -0.0170209 0.999855 0 -0.0853834 0.996348 0 -0.10498 0.994474 0 -0.198643 0.980072 0 -0.254969 0.966949 0 -0.343766 0.939055 0 -0.387972 0.921671 0 -0.434282 0.900777 0 -0.434282 0.900777 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.78407 0.02465 0.78447 0.02465 0.78407 0.02465 0.78447 0.02465 0.78407 0.02444 0.78447 0.02444 0.78407 0.02418 0.78447 0.02418 0.78407 0.02337 0.78447 0.02337 0.78407 0.02233 0.78447 0.02233 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_112" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1260.26 10.5801 25.3238 1259.65 10.5801 25.3238 1260.26 2.68324 25.3238 1259.65 2.68324 25.3238 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.31764 0.99136 0.31764 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.79412 0.05453 0.79375 0.05453 0.79412 0.05453 0.79375 0.05453 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_111" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1260.26 2.68324 24.4507 1259.65 2.68324 24.4507 1260.26 10.0871 24.4507 1259.65 10.0871 24.4507 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.29782 0.00864 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.79412 0.05552 0.79375 0.05552 0.79412 0.05552 0.79375 0.05552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_110" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1260.26 10.5801 25.3238 1260.26 2.68324 25.3238 1260.26 10.0871 24.4507 1260.26 2.68324 24.4507 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.79412 0.05453 0.79412 0.05453 0.79412 0.05552 0.79412 0.05552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_109" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1259.65 2.68324 24.4507 1259.65 2.68324 25.3238 1259.65 10.0871 24.4507 1259.65 10.5801 25.3238 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.79375 0.05552 0.79375 0.05453 0.79375 0.05552 0.79375 0.05453 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_108" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1260.26 13.2441 31.0877 1259.65 13.2441 31.0877 1260.26 2.68324 31.0877 1259.65 2.68324 31.0877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.4246 0.99136 0.4246 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.79412 0.04798 0.79375 0.04798 0.79412 0.04798 0.79375 0.04798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_107" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1260.26 2.68324 30.2157 1259.65 2.68324 30.2157 1260.26 12.7511 30.2157 1259.65 12.7511 30.2157 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.40478 0.00864 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.79412 0.04897 0.79375 0.04897 0.79412 0.04897 0.79375 0.04897 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_106" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1260.26 13.2441 31.0877 1260.26 2.68324 31.0877 1260.26 12.7511 30.2157 1260.26 2.68324 30.2157 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.79412 0.04798 0.79412 0.04798 0.79412 0.04897 0.79412 0.04897 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_105" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1259.65 2.68324 30.2157 1259.65 2.68324 31.0877 1259.65 12.7511 30.2157 1259.65 13.2441 31.0877 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.79375 0.04897 0.79375 0.04798 0.79375 0.04897 0.79375 0.04798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_104" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1260.26 19.2371 40.8327 1259.65 19.2371 40.8327 1260.26 2.68324 40.8327 1259.65 2.68324 40.8327 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.66525 0.99136 0.66525 0.9995 0.0005 0.99136 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.79412 0.03692 0.79375 0.03692 0.79412 0.03692 0.79375 0.03692 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_103" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1260.26 2.68324 39.9607 1259.65 2.68324 39.9607 1260.26 18.7431 39.9607 1259.65 18.7431 39.9607 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.00864 0.0005 0.0005 0.64544 0.00864 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.79412 0.03791 0.79375 0.03791 0.79412 0.03791 0.79375 0.03791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_102" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1260.26 19.2371 40.8327 1260.26 2.68324 40.8327 1260.26 18.7431 39.9607 1260.26 2.68324 39.9607 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.79412 0.03692 0.79412 0.03692 0.79412 0.03791 0.79412 0.03791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_101" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1259.65 2.68324 39.9607 1259.65 2.68324 40.8327 1259.65 18.7431 39.9607 1259.65 19.2371 40.8327 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.79375 0.03791 0.79375 0.03692 0.79375 0.03791 0.79375 0.03692 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_100" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1260.07 2.75125 51.6407 1260.07 2.75125 50.5588 1260.07 2.75125 51.6407 1260.07 18.3201 50.5588 1260.07 19.0281 51.6407 1260.07 19.8991 50.4977 1260.07 19.0281 51.6407 1260.07 21.4241 50.2857 1260.07 21.6421 51.8238 1260.07 22.9491 49.7668 1260.07 23.4281 52.0588 1260.07 24.4461 48.7917 1260.07 25.6581 52.7648 1260.07 27.5601 53.6817 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 -5.31379e-05 -9.39633e-05 1 0 0 1 -5.31379e-05 -9.39633e-05 1 -0.000228825 -0.000478783 1 3.91775e-05 -0.000412366 1 0.000167489 -0.00018931 1 0.00014092 -2.94507e-05 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.794 0.02465 0.794 0.02588 0.794 0.02465 0.794 0.02588 0.794 0.02465 0.794 0.02595 0.794 0.02465 0.794 0.02619 0.794 0.02444 0.794 0.02678 0.794 0.02418 0.794 0.02789 0.794 0.02337 0.794 0.02233 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_99" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1259.4 2.75125 50.5588 1259.4 2.75125 51.6407 1259.4 18.3201 50.5588 1259.4 19.0281 51.6407 1259.4 19.8991 50.4977 1259.4 19.0281 51.6407 1259.4 21.4241 50.2857 1259.4 21.6421 51.8238 1259.4 22.9491 49.7668 1259.4 23.4281 52.0588 1259.4 24.4461 48.7917 1259.4 25.6581 52.7648 1259.4 27.5601 53.6817 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.7936 0.02588 0.7936 0.02465 0.7936 0.02588 0.7936 0.02465 0.7936 0.02595 0.7936 0.02465 0.7936 0.02619 0.7936 0.02444 0.7936 0.02678 0.7936 0.02418 0.7936 0.02789 0.7936 0.02337 0.7936 0.02233 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_98" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1259.4 24.4461 48.7917 1260.07 24.4461 48.7917 1259.4 22.9491 49.7668 1260.07 22.9491 49.7668 1259.4 21.4241 50.2857 1260.07 21.4241 50.2857 1259.4 19.8991 50.4977 1260.07 19.8991 50.4977 1259.4 18.3201 50.5588 1260.07 18.3201 50.5588 1259.4 2.75125 50.5588 1260.07 2.75125 50.5588 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.54577 -0.837935 0 -0.54577 -0.837935 0 -0.479473 -0.877557 0 -0.404813 -0.914399 0 -0.263551 -0.964645 0 -0.201862 -0.979414 0 -0.104201 -0.994556 0 -0.0711507 -0.997465 0 -0.00651831 -0.999979 0 -0.00186556 -0.999998 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.7936 0.02789 0.794 0.02789 0.7936 0.02678 0.794 0.02678 0.7936 0.02619 0.794 0.02619 0.7936 0.02595 0.794 0.02595 0.7936 0.02588 0.794 0.02588 0.7936 0.02588 0.794 0.02588 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_97" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1259.4 2.75125 51.6407 1260.07 2.75125 51.6407 1259.4 19.0281 51.6407 1260.07 19.0281 51.6407 1259.4 21.6421 51.8238 1260.07 21.6421 51.8238 1259.4 23.4281 52.0588 1260.07 23.4281 52.0588 1259.4 25.6581 52.7648 1260.07 25.6581 52.7648 1259.4 27.5601 53.6817 1260.07 27.5601 53.6817 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00520482 0.999986 0 -0.0170304 0.999855 0 -0.0853918 0.996347 0 -0.104969 0.994475 0 -0.198614 0.980078 0 -0.254969 0.966949 0 -0.343766 0.939055 0 -0.387972 0.921671 0 -0.434282 0.900777 0 -0.434282 0.900777 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.7936 0.02465 0.794 0.02465 0.7936 0.02465 0.794 0.02465 0.7936 0.02444 0.794 0.02444 0.7936 0.02418 0.794 0.02418 0.7936 0.02337 0.794 0.02337 0.7936 0.02233 0.794 0.02233 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043MAINSTAN_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1260.9 2.91824 5.36723 1260.9 3.88124 5.36723 1332.22 2.91824 2.70224 1332.22 3.88124 2.70224 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0373411 0 -0.999303 -0.0373411 -4.44033e-07 -0.999303 -0.0373411 -4.44033e-07 -0.999303 -0.0373411 -8.88066e-07 -0.999303 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.5 1 -1.5 0 2.5 1 2.5 0 } TexCoordArray 1 Vec2Array 4 { 0.7945 0.07718 0.7945 0.07718 0.83717 0.08021 0.83717 0.08021 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1260.9 6.60623 5.36674 1260.9 3.88124 5.36723 1260.9 6.60623 5.36674 1260.9 3.88124 8.96177 1260.9 6.61024 8.96177 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 -0.00020145 -0.000152697 -1 0 0 -1 -0.00020145 -0.000152697 -1 -0.00020145 -0.000152697 -1 -0.000402577 -0.000305149 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.7945 0.07719 0.7945 0.07718 0.7945 0.07719 0.7945 0.0731 0.7945 0.0731 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1260.9 3.88124 5.36723 1260.9 6.60623 5.36674 1332.22 3.88124 2.70224 1332.22 6.60623 2.70224 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0373411 -0.000178887 -0.999303 -0.0373377 -8.94433e-05 -0.999303 -0.0373377 -8.94433e-05 -0.999303 -0.0373343 0 -0.999303 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00999 0.00051 0.00999 0.99949 19.99 0.0005 19.99 } TexCoordArray 1 Vec2Array 4 { 0.7945 0.07718 0.7945 0.07719 0.83717 0.08021 0.83717 0.08021 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1332.72 6.61024 6.25906 1332.72 3.88124 6.25906 1332.72 6.61024 6.25906 1260.9 3.88124 8.96177 1260.9 6.61024 8.96177 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0376045 -1.01082e-05 -0.999293 -0.0376047 -5.04626e-06 -0.999293 -0.0376045 -1.01082e-05 -0.999293 -0.0376045 -1.01082e-05 -0.999293 -0.0376043 -1.51701e-05 -0.999293 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 20 1 20 0 20 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.83747 0.07617 0.83747 0.07617 0.83747 0.07617 0.7945 0.0731 0.7945 0.0731 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1260.9 6.61024 8.96177 1260.9 3.88124 8.96177 1260.9 6.61024 8.96177 1260.84 14.4491 32.1017 1260.84 17.1831 32.1017 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999996 -0.000201104 -0.00263282 -0.999997 -0.000402576 -0.00256457 -0.999996 -0.000201104 -0.00263282 -0.999996 -0.000201104 -0.00263282 -0.999996 0 -0.00270095 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.7945 0.0731 0.7945 0.0731 0.7945 0.0731 0.79446 0.04683 0.79446 0.04683 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1260.84 17.1831 32.1017 1260.84 14.4491 32.1017 1260.84 17.1831 32.1017 1260.84 28.4491 53.8948 1260.84 31.1821 53.8948 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9 1 9 0 9 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.79446 0.04683 0.79446 0.04683 0.79446 0.04683 0.79446 0.02209 0.79446 0.02209 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1339.35 31.1821 50.6701 1339.36 28.4491 50.6701 1339.35 31.1821 50.6701 1260.84 28.4491 53.8948 1260.84 31.1821 53.8948 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0410348 -1.00806e-05 -0.999158 -0.0410344 -2.0161e-05 -0.999158 -0.0410348 -1.00806e-05 -0.999158 -0.0410348 -1.00806e-05 -0.999158 -0.0410351 0 -0.999158 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -9 1 -9 0 -9 1 11 0 11 } TexCoordArray 1 Vec2Array 5 { 0.84143 0.02575 0.84143 0.02575 0.84143 0.02575 0.79446 0.02209 0.79446 0.02209 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0127FLATCROW_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1336.17 14.4491 29.1267 1260.9 14.4491 32.1017 1298.92 21.3691 41.1827 1260.9 28.4491 53.8948 1298.92 21.3691 41.1827 1339.39 28.4491 50.6647 1336.17 14.4491 29.1267 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.020641 0.838237 -0.544915 -0.0228506 0.838986 -0.543673 -0.0218515 0.840442 -0.54146 -0.0230211 0.842559 -0.538112 -0.0218515 0.840442 -0.54146 -0.0209021 0.84182 -0.539353 -0.020641 0.838237 -0.544915 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0 3 0 0 0.49426 1.48278 1 0 0.49426 1.48278 1 3 0 3 } TexCoordArray 1 Vec2Array 7 { 0.83953 0.05021 0.7945 0.04683 0.81724 0.03652 0.7945 0.02209 0.81724 0.03652 0.84146 0.02576 0.83953 0.05021 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0127FLATCROW_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1260.9 3.88124 8.96177 1260.9 14.4491 32.1017 1297.54 9.13323 18.9197 1336.17 14.4491 29.1267 1297.54 9.13323 18.9197 1332.75 3.88124 6.25473 1260.9 3.88124 8.96177 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.016674 0.908403 -0.417763 -0.0168844 0.91014 -0.413957 -0.0160817 0.909048 -0.416381 -0.0155123 0.909666 -0.415051 -0.0160817 0.909048 -0.416381 -0.0152483 0.907907 -0.418894 -0.016674 0.908403 -0.417763 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0 0 1 0 0.49699 1.49097 1 3 0.49699 1.49097 0 3 0 0 } TexCoordArray 1 Vec2Array 7 { 0.7945 0.0731 0.7945 0.04683 0.81642 0.0618 0.83953 0.05021 0.81642 0.0618 0.83748 0.07618 0.7945 0.0731 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0378CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1262.68 9.42523 21.0027 1262.68 12.1321 21.0027 1284.44 9.42523 20.8587 1284.44 12.1321 20.8587 1262.51 21.9941 43.0298 1262.51 24.7001 43.0298 1284.83 21.9941 42.8807 1284.83 24.7001 42.8807 1262.6 14.0321 30.3768 1262.6 16.7381 30.3768 1284.61 14.0321 30.2317 1284.61 16.7381 30.2317 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.00661684 0 -0.999978 -0.00661684 0 -0.999978 -0.00661684 0 -0.999978 -0.00661684 0 -0.999978 -0.00667719 0 -0.999978 -0.00667719 0 -0.999978 -0.00667719 0 -0.999978 -0.00667719 0 -0.999978 -0.0065915 0 -0.999978 -0.0065915 0 -0.999978 -0.0065915 0 -0.999978 -0.0065915 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.79557 0.05943 0.79557 0.05943 0.80858 0.0596 0.80858 0.0596 0.79546 0.03443 0.79546 0.03443 0.80882 0.0346 0.80882 0.0346 0.79552 0.04879 0.79552 0.04879 0.80868 0.04896 0.80868 0.04896 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0378ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1262.73 7.02624 15.0157 1262.73 9.73324 15.0157 1284.34 7.02624 14.8727 1284.34 9.73324 14.8727 1262.56 17.8321 36.6078 1262.56 20.5381 36.6078 1284.72 17.8321 36.4618 1284.72 20.5381 36.4618 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00661844 0 -0.999978 -0.00661844 0 -0.999978 -0.00661844 0 -0.999978 -0.00661844 0 -0.999978 -0.0065892 0 -0.999978 -0.0065892 0 -0.999978 -0.0065892 0 -0.999978 -0.0065892 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.79559 0.06623 0.79559 0.06623 0.80852 0.06639 0.80852 0.06639 0.79549 0.04172 0.79549 0.04172 0.80875 0.04188 0.80875 0.04188 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0378ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1262.2 23.5591 45.6418 1262.2 26.2661 45.6418 1284.95 23.5591 45.4507 1284.95 26.2661 45.4507 1262.65 11.1271 24.3147 1262.65 13.8341 24.3147 1284.5 11.1271 24.1697 1284.5 13.8341 24.1697 1262.76 5.28323 11.7427 1262.76 7.99023 11.7427 1284.28 5.28323 11.6007 1284.28 7.99023 11.6007 1262.58 15.9051 33.7308 1262.58 18.6111 33.7308 1284.67 15.9051 33.5837 1284.67 18.6111 33.5837 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00839796 0 -0.999965 -0.00839796 0 -0.999965 -0.00839796 0 -0.999965 -0.00839796 0 -0.999965 -0.00663861 0 -0.999978 -0.00663861 0 -0.999978 -0.00663861 0 -0.999978 -0.00663861 0 -0.999978 -0.00659644 -3.52292e-07 -0.999978 -0.00659642 -1.76146e-07 -0.999978 -0.00659642 -1.76146e-07 -0.999978 -0.0065964 0 -0.999978 -0.00665825 0 -0.999978 -0.00665825 0 -0.999978 -0.00665825 0 -0.999978 -0.00665825 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.79528 0.03146 0.79528 0.03146 0.80888 0.03168 0.80888 0.03168 0.79555 0.05567 0.79555 0.05567 0.80862 0.05584 0.80862 0.05584 0.79561 0.06995 0.79561 0.06995 0.80849 0.07011 0.80849 0.07011 0.79551 0.04498 0.79551 0.04498 0.80872 0.04515 0.80872 0.04515 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0378ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1262.17 25.5551 48.7507 1262.17 28.2621 48.7507 1285 25.5551 48.5608 1285 28.2621 48.5608 1262.71 8.08224 17.8927 1262.71 10.7881 17.8927 1284.39 8.08224 17.7507 1284.39 10.7881 17.7507 1262.78 4.07523 9.10875 1262.78 6.78223 9.10874 1284.23 4.07523 8.96873 1284.23 6.78223 8.96873 1262.53 19.8281 39.7178 1262.53 22.5341 39.7178 1284.77 19.8281 39.5697 1284.77 22.5341 39.5697 1262.63 12.6461 27.7447 1262.63 15.3521 27.7447 1284.56 12.6461 27.5998 1284.56 15.3521 27.5998 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.00831931 0 -0.999965 -0.00831931 0 -0.999965 -0.00831931 0 -0.999965 -0.00831931 0 -0.999965 -0.00655116 0 -0.999979 -0.00655116 0 -0.999979 -0.00655116 0 -0.999979 -0.00655116 0 -0.999979 -0.00652569 -3.52292e-07 -0.999979 -0.00652566 -1.76146e-07 -0.999979 -0.00652566 -1.76146e-07 -0.999979 -0.00652564 0 -0.999979 -0.00665637 0 -0.999978 -0.00665637 0 -0.999978 -0.00665637 0 -0.999978 -0.00665637 0 -0.999978 -0.00660919 0 -0.999978 -0.00660919 0 -0.999978 -0.00660919 0 -0.999978 -0.00660919 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.79526 0.02793 0.79526 0.02793 0.80891 0.02815 0.80891 0.02815 0.79558 0.06296 0.79558 0.06296 0.80855 0.06313 0.80855 0.06313 0.79562 0.07294 0.79562 0.07294 0.80846 0.0731 0.80846 0.0731 0.79548 0.03819 0.79548 0.03819 0.80878 0.03835 0.80878 0.03835 0.79553 0.05178 0.79553 0.05178 0.80865 0.05194 0.80865 0.05194 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0373CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1237.68 11.0791 24.7917 1237.68 13.7861 24.7917 1259.53 11.0791 24.6477 1259.53 13.7861 24.6477 1237.74 8.03423 18.3717 1237.74 10.7401 18.3717 1259.42 8.03423 18.2287 1259.42 10.7401 18.2287 1237.56 19.7721 40.1977 1237.56 22.4781 40.1977 1259.79 19.7721 40.0508 1259.79 22.4781 40.0508 1237.61 15.8491 34.2107 1237.61 18.5551 34.2107 1259.69 15.8491 34.0647 1259.69 18.5551 34.0647 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00659111 0 -0.999978 -0.00659111 0 -0.999978 -0.00659111 0 -0.999978 -0.00659111 0 -0.999978 -0.00659624 0 -0.999978 -0.00659624 0 -0.999978 -0.00659624 0 -0.999978 -0.00659624 0 -0.999978 -0.00660938 0 -0.999978 -0.00660938 0 -0.999978 -0.00660938 0 -0.999978 -0.00660938 0 -0.999978 -0.00661127 0 -0.999978 -0.00661127 0 -0.999978 -0.00661127 0 -0.999978 -0.00661127 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.78061 0.05513 0.78061 0.05513 0.79368 0.0553 0.79368 0.0553 0.78064 0.06242 0.78064 0.06242 0.79361 0.06258 0.79361 0.06258 0.78054 0.03764 0.78054 0.03764 0.79384 0.03781 0.79384 0.03781 0.78056 0.04444 0.78056 0.04444 0.79378 0.0446 0.79378 0.0446 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0373ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1237.56 27.4651 52.1608 1237.56 30.1721 52.1608 1259.79 27.4651 52.0127 1259.79 30.1721 52.0127 1237.79 5.23524 12.2198 1237.79 7.94224 12.2198 1259.31 5.23524 12.0787 1259.31 7.94224 12.0787 1237.53 21.9381 43.5098 1237.53 24.6441 43.5098 1259.85 21.9381 43.3608 1259.85 24.6441 43.3608 1237.63 13.9841 30.8547 1237.63 16.6901 30.8547 1259.63 13.9841 30.7098 1259.63 16.6901 30.7098 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00665604 0 -0.999978 -0.00665604 0 -0.999978 -0.00665604 0 -0.999978 -0.00665604 0 -0.999978 -0.00655357 -3.52292e-07 -0.999978 -0.00655355 -1.76146e-07 -0.999978 -0.00655355 -1.76146e-07 -0.999978 -0.00655353 0 -0.999978 -0.00667445 0 -0.999978 -0.00667445 0 -0.999978 -0.00667445 0 -0.999978 -0.00667445 0 -0.999978 -0.00658876 0 -0.999978 -0.00658876 0 -0.999978 -0.00658876 0 -0.999978 -0.00658876 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.78054 0.02406 0.78054 0.02406 0.79384 0.02423 0.79384 0.02423 0.78067 0.0694 0.78067 0.0694 0.79355 0.06957 0.79355 0.06957 0.78052 0.03388 0.78052 0.03388 0.79387 0.03405 0.79387 0.03405 0.78058 0.04825 0.78058 0.04825 0.79374 0.04841 0.79374 0.04841 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0373ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1237.61 23.5421 46.1738 1237.61 26.2491 46.1738 1259.69 23.5421 46.0267 1259.69 26.2491 46.0267 1237.71 9.37724 21.4797 1237.71 12.0841 21.4797 1259.47 9.37724 21.3368 1259.47 12.0841 21.3368 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00665825 0 -0.999978 -0.00665825 0 -0.999978 -0.00665825 0 -0.999978 -0.00665825 0 -0.999978 -0.00656887 0 -0.999978 -0.00656887 0 -0.999978 -0.00656887 0 -0.999978 -0.00656887 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.78056 0.03086 0.78056 0.03086 0.79378 0.03102 0.79378 0.03102 0.78063 0.05889 0.78063 0.05889 0.79364 0.05905 0.79364 0.05905 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0373ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1237.58 25.4691 49.0497 1237.58 28.1761 49.0497 1259.74 25.4691 48.9037 1259.74 28.1761 48.9037 1237.76 6.97823 15.4927 1237.76 9.68523 15.4927 1259.37 6.97823 15.3517 1259.37 9.68523 15.3517 1237.58 17.7761 37.0887 1237.58 20.4821 37.0887 1259.74 17.7761 36.9418 1259.74 20.4821 36.9418 1237.65 12.5981 28.2228 1237.65 15.3041 28.2228 1259.59 12.5981 28.0787 1259.59 15.3041 28.0787 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00658887 0 -0.999978 -0.00658887 0 -0.999978 -0.00658887 0 -0.999978 -0.00658887 0 -0.999978 -0.00652523 0 -0.999979 -0.00652523 0 -0.999979 -0.00652523 0 -0.999979 -0.00652523 0 -0.999979 -0.00663294 0 -0.999978 -0.00663294 0 -0.999978 -0.00663294 0 -0.999978 -0.00663294 0 -0.999978 -0.00656745 0 -0.999978 -0.00656745 0 -0.999978 -0.00656745 0 -0.999978 -0.00656745 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.78055 0.02759 0.78055 0.02759 0.79381 0.02776 0.79381 0.02776 0.78066 0.06569 0.78066 0.06569 0.79358 0.06585 0.79358 0.06585 0.78055 0.04117 0.78055 0.04117 0.79381 0.04134 0.79381 0.04134 0.78059 0.05124 0.78059 0.05124 0.79371 0.0514 0.79371 0.0514 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN20_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 5 Group { DataVariance STATIC name "TKLS19_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1254.39 0.834111 -18.7 1262.73 0.766819 -18.7 1254.39 0.834111 -18.7 1262.73 0.766819 -29.1444 1254.39 0.834111 -29.5889 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00806835 0.999967 0 0.00806835 0.999967 0 0.00806835 0.999967 0 0.00806835 0.999967 0 0.00806835 0.999967 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 0 0.85 0 0.15 0 0.85 1 0.15 1 } TexCoordArray 1 Vec2Array 5 { 0.7906 0.10451 0.79559 0.10451 0.7906 0.10451 0.79559 0.11637 0.7906 0.11687 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS19_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1246.06 0.931532 -18.7 1254.39 0.834111 -18.7 1246.06 0.931532 -18.7 1254.39 0.834111 -29.5889 1246.06 0.931532 -30.0333 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0116945 0.999932 0 0.0116945 0.999932 0 0.0116945 0.999932 0 0.0116945 0.999932 0 0.0116945 0.999932 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 0 0.85 0 0.15 0 0.85 1 0.15 1 } TexCoordArray 1 Vec2Array 5 { 0.78562 0.10451 0.7906 0.10451 0.78562 0.10451 0.7906 0.11687 0.78562 0.11737 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS19_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1237.73 1.04703 -18.7 1246.06 0.931532 -18.7 1237.73 1.04703 -18.7 1246.06 0.931532 -30.0333 1237.73 1.04703 -30.4778 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.013864 0.999904 0 0.013864 0.999904 0 0.013864 0.999904 0 0.013864 0.999904 0 0.013864 0.999904 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 0 0.85 0 0.15 0 0.85 1 0.15 1 } TexCoordArray 1 Vec2Array 5 { 0.78064 0.10451 0.78562 0.10451 0.78064 0.10451 0.78562 0.11737 0.78064 0.11788 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS19_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1229.39 1.16856 -18.7 1237.73 1.04703 -18.7 1229.39 1.16856 -18.7 1237.73 1.04703 -30.4778 1229.39 1.16856 -30.9222 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0145704 0.999894 0 0.0145704 0.999894 0 0.0145704 0.999894 0 0.0145704 0.999894 0 0.0145704 0.999894 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 0 0.85 0 0.15 0 0.85 1 0.15 1 } TexCoordArray 1 Vec2Array 5 { 0.77565 0.10451 0.78064 0.10451 0.77565 0.10451 0.78064 0.11788 0.77565 0.11838 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1271.06 2.20605 0 1271.06 0.741711 -18.2 1262.73 2.18094 0 1262.73 0.766819 -18.2 1254.39 2.11365 0 1254.39 0.834111 -18.2 1246.06 2.01623 0 1246.06 0.931532 -18.2 1237.73 1.90073 0 1237.73 1.04703 -18.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.00300466 0.996774 -0.0801986 -1.21302e-07 0.996888 -0.0788325 -0.00268337 0.99692 -0.0783762 0.00100117 0.997181 -0.0750211 -0.00388487 0.997355 -0.0725777 0.00268575 0.997777 -0.0665889 -0.00461257 0.998 -0.063041 0.00389235 0.998463 -0.0552829 -6.43856e-08 0.998585 -0.0531773 0.0138487 0.998806 -0.0468505 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 2.00918 0 2.00918 1.21352 1.47693 0 1.47693 1.21352 0.94469 0 0.94469 1.21352 0.41244 0 0.41244 1.21352 -0.11981 0 -0.11981 1.21352 } TexCoordArray 1 Vec2Array 10 { 0.80058 0.08328 0.80058 0.10394 0.79559 0.08328 0.79559 0.10394 0.7906 0.08328 0.7906 0.10394 0.78562 0.08328 0.78562 0.10394 0.78064 0.08328 0.78064 0.10394 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN2_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN2_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 202 Group { DataVariance STATIC name "T2LB2_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 755.22 2.47388 -18.2004 755.22 1.47388 -18.2004 755.22 2.47388 -18.2004 760.22 1.47388 -18.2004 760.22 2.47388 -18.2004 765.22 1.47388 -18.2004 765.22 2.47388 -18.2004 773.553 1.47388 -18.2003 773.553 2.47388 -18.2003 781.887 1.47388 -18.2003 781.887 2.47388 -18.2003 790.22 1.47388 -18.2003 790.22 2.47388 -18.2003 798.553 1.47388 -18.2003 798.553 2.47388 -18.2003 806.887 1.47388 -18.2003 806.887 2.47388 -18.2003 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 -5.41003e-06 0 1 -9.15555e-06 0 1 -7.93455e-06 0 1 -3.96711e-06 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 1235.82 0.33 1235.82 0 1235.82 0.33 1237.49 0 1237.49 0.33 1239.16 0 1239.16 0.33 1241.94 0 1241.94 0.33 1244.71 0 1244.71 0.33 1247.49 0 1247.49 0.33 1250.27 0 1250.27 0.33 1253.05 0 1253.05 0.33 } TexCoordArray 1 Vec2Array 17 { 0.49198 0.10394 0.49198 0.10394 0.49198 0.10394 0.49497 0.10394 0.49497 0.10394 0.49797 0.10394 0.49797 0.10394 0.50295 0.10394 0.50295 0.10394 0.50794 0.10394 0.50794 0.10394 0.51292 0.10394 0.51292 0.10394 0.51791 0.10394 0.51791 0.10394 0.52289 0.10394 0.52289 0.10394 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T2LB2_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 19 } VertexArray Vec3Array 19 { 806.887 2.47388 -18.7003 806.887 1.47388 -18.7003 806.887 2.47388 -18.7003 798.553 1.47388 -18.7003 798.553 2.47388 -18.7003 790.22 1.47388 -18.7003 790.22 2.47388 -18.7003 781.887 1.47388 -18.7003 781.887 2.47388 -18.7003 773.553 1.47388 -18.7003 773.553 2.47388 -18.7003 765.22 1.47388 -18.7004 765.22 2.47388 -18.7004 760.22 1.47388 -18.7004 760.22 2.47388 -18.7004 755.22 1.47388 -18.7004 755.22 2.47388 -18.7004 755.22 1.47388 -18.2004 755.22 2.47388 -18.2004 } NormalBinding PER_VERTEX NormalArray Vec3Array 19 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 3.96711e-06 0 -1 7.93455e-06 0 -1 9.15555e-06 0 -1 5.41003e-06 0 -1 0 0 -1 0 0 -1 -0.0499376 0 -0.998752 -0.196116 0 -0.980581 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 19 { 1253.05 0.66 1253.05 1 1253.05 0.66 1250.27 1 1250.27 0.66 1247.49 1 1247.49 0.66 1244.71 1 1244.71 0.66 1241.94 1 1241.94 0.66 1239.16 1 1239.16 0.66 1237.49 1 1237.49 0.66 1235.82 1 1235.82 0.66 1235.66 1 1235.66 0.66 } TexCoordArray 1 Vec2Array 19 { 0.52289 0.10451 0.52289 0.10451 0.52289 0.10451 0.51791 0.10451 0.51791 0.10451 0.51292 0.10451 0.51292 0.10451 0.50794 0.10451 0.50794 0.10451 0.50295 0.10451 0.50295 0.10451 0.49797 0.10451 0.49797 0.10451 0.49497 0.10451 0.49497 0.10451 0.49198 0.10451 0.49198 0.10451 0.49198 0.10394 0.49198 0.10394 } TexCoordArray 2 Vec2Array 19 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 19 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T2LB2_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 19 } VertexArray Vec3Array 19 { 806.887 2.47388 -18.2003 806.887 2.47388 -18.7003 806.887 2.47388 -18.2003 798.553 2.47388 -18.7003 798.553 2.47388 -18.2003 790.22 2.47388 -18.7003 790.22 2.47388 -18.2003 781.887 2.47388 -18.7003 781.887 2.47388 -18.2003 773.553 2.47388 -18.7003 773.553 2.47388 -18.2003 773.553 2.47388 -18.7003 765.22 2.47388 -18.2004 765.22 2.47388 -18.7004 765.22 2.47388 -18.2004 760.22 2.47388 -18.7004 760.22 2.47388 -18.2004 755.22 2.47388 -18.7004 755.22 2.47388 -18.2004 } NormalBinding PER_VERTEX NormalArray Vec3Array 19 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 19 { 1253.05 0.29547 1253.05 0.46047 1253.05 0.29547 1250.27 0.46047 1250.27 0.29547 1247.49 0.46047 1247.49 0.29547 1244.71 0.46047 1244.71 0.29547 1241.94 0.46047 1241.94 0.29547 1241.94 0.46047 1239.16 0.29547 1239.16 0.46047 1239.16 0.29547 1237.49 0.46047 1237.49 0.29547 1235.82 0.46047 1235.82 0.29547 } TexCoordArray 1 Vec2Array 19 { 0.52289 0.10394 0.52289 0.10451 0.52289 0.10394 0.51791 0.10451 0.51791 0.10394 0.51292 0.10451 0.51292 0.10394 0.50794 0.10451 0.50794 0.10394 0.50295 0.10451 0.50295 0.10394 0.50295 0.10451 0.49797 0.10394 0.49797 0.10451 0.49797 0.10394 0.49497 0.10451 0.49497 0.10394 0.49198 0.10451 0.49198 0.10394 } TexCoordArray 2 Vec2Array 19 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 19 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1134.14 1.47388 -18.2 1134.14 1.47388 -18.7 1125.29 1.47388 -18.2 1125.29 1.47388 -18.7 1116.44 1.47388 -18.2 1116.44 1.47388 -18.7 1107.6 1.47388 -18.2 1107.6 1.47388 -18.7 1098.75 1.47388 -18.2 1098.75 1.47388 -18.7 1089.91 1.47388 -18.2 1089.91 1.47388 -18.7 1081.06 1.47388 -18.2 1081.06 1.47388 -18.7 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 4.20513 0.01758 4.20513 0.05091 3.61539 0.01758 3.61539 0.05091 3.02564 0.01758 3.02564 0.05091 2.4359 0.01758 2.4359 0.05091 1.84615 0.01758 1.84615 0.05091 1.25641 0.01758 1.25641 0.05091 0.66667 0.01758 0.66667 0.05091 } TexCoordArray 1 Vec2Array 14 { 0.71867 0.10394 0.71867 0.10451 0.71337 0.10394 0.71337 0.10451 0.70808 0.10394 0.70808 0.10451 0.70279 0.10394 0.70279 0.10451 0.6975 0.10394 0.6975 0.10451 0.69221 0.10394 0.69221 0.10451 0.68691 0.10394 0.68691 0.10451 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT2_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1073.06 1.47388 -38.68 1081.06 1.47388 -38.68 1073.06 2.47388 -38.68 1081.06 2.47388 -38.68 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.03683 0 1.96317 0 -0.03683 1 1.96317 1 } TexCoordArray 1 Vec2Array 4 { 0.68213 0.12719 0.68691 0.12719 0.68213 0.12719 0.68691 0.12719 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1125.29 5.47388 0 1125.29 1.47388 0 1116.44 5.47388 0 1116.44 1.47388 0 1107.6 5.47388 0 1107.6 1.47388 0 1098.75 5.47388 0 1098.75 1.47388 0 1089.91 5.47388 0 1089.91 1.47388 0 1081.06 5.47388 0 1081.06 1.47388 0 1076.06 5.47388 0 1076.06 1.47388 0 1071.06 5.47388 0 1071.06 1.47388 0 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 11.527 1 11.527 0 9.31547 1 9.31547 0 7.10393 1 7.10393 0 4.89241 1 4.89241 0 2.68087 1 2.68087 0 0.46933 1 0.46933 0 -0.78068 1 -0.78068 0 -2.03068 1 -2.03068 0 } TexCoordArray 1 Vec2Array 16 { 0.71337 0.08328 0.71337 0.08328 0.70808 0.08328 0.70808 0.08328 0.70279 0.08328 0.70279 0.08328 0.6975 0.08328 0.6975 0.08328 0.69221 0.08328 0.69221 0.08328 0.68691 0.08328 0.68691 0.08328 0.68392 0.08328 0.68392 0.08328 0.68093 0.08328 0.68093 0.08328 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053PITSTANDS1_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 4 } VertexArray Vec3Array 10 { 1110.89 1.6247 -50.399 1110.89 2.49869 -50.399 1110.89 1.6247 -43.741 1110.89 2.5057 -45.451 1110.89 2.49469 -43.538 1110.89 2.50769 -43.563 1110.89 2.49469 -43.538 1110.89 1.6247 -43.538 1110.89 2.49469 -43.538 1110.89 1.6247 -43.741 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 3.998 0.0005 3.99766 0.98902 0.12057 0.0005 1.11631 0.99661 0.002 0.98486 0.01701 0.9995 0.002 0.98486 0.002 0.0005 0.002 0.98486 0.12057 0.0005 } TexCoordArray 1 Vec2Array 10 { 0.70476 0.1405 0.70476 0.1405 0.70476 0.13294 0.70476 0.13488 0.70476 0.13271 0.70476 0.13273 0.70476 0.13271 0.70476 0.13271 0.70476 0.13271 0.70476 0.13294 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053PITSTANDS1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 4 } VertexArray Vec3Array 10 { 1108.9 1.6247 -50.399 1108.9 2.49869 -50.399 1108.9 1.6247 -43.741 1108.9 2.5057 -45.451 1108.9 2.49469 -43.538 1108.9 2.50769 -43.563 1108.9 2.49469 -43.538 1108.9 1.6247 -43.538 1108.9 2.49469 -43.538 1108.9 1.6247 -43.741 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 3.998 0.0005 3.99766 0.98902 0.12057 0.0005 1.11631 0.99661 0.002 0.98486 0.01701 0.9995 0.002 0.98486 0.002 0.0005 0.002 0.98486 0.12057 0.0005 } TexCoordArray 1 Vec2Array 10 { 0.70356 0.1405 0.70356 0.1405 0.70356 0.13294 0.70356 0.13488 0.70356 0.13271 0.70356 0.13273 0.70356 0.13271 0.70356 0.13271 0.70356 0.13271 0.70356 0.13294 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053PITSTANDS1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 4 } VertexArray Vec3Array 10 { 1106.72 1.6247 -50.399 1106.72 2.49869 -50.399 1106.72 1.6247 -43.741 1106.72 2.5057 -45.451 1106.72 2.49469 -43.538 1106.72 2.50769 -43.563 1106.72 2.49469 -43.538 1106.72 1.6247 -43.538 1106.72 2.49469 -43.538 1106.72 1.6247 -43.741 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 3.998 0.0005 3.99766 0.98902 0.12057 0.0005 1.11631 0.99661 0.002 0.98486 0.01701 0.9995 0.002 0.98486 0.002 0.0005 0.002 0.98486 0.12057 0.0005 } TexCoordArray 1 Vec2Array 10 { 0.70226 0.1405 0.70226 0.1405 0.70226 0.13294 0.70226 0.13488 0.70226 0.13271 0.70226 0.13273 0.70226 0.13271 0.70226 0.13271 0.70226 0.13271 0.70226 0.13294 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053PITSTANDS1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 4 } VertexArray Vec3Array 10 { 1104.64 1.6247 -50.399 1104.64 2.49869 -50.399 1104.64 1.6247 -43.741 1104.64 2.5057 -45.451 1104.64 2.49469 -43.538 1104.64 2.50769 -43.563 1104.64 1.6247 -43.538 1104.64 1.6247 -43.741 1104.64 1.6247 -43.538 1104.64 2.49469 -43.538 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 3.998 0.0005 3.99766 0.98902 0.12057 0.0005 1.11631 0.99661 0.002 0.98486 0.01701 0.9995 0.002 0.0005 0.12057 0.0005 0.002 0.0005 0.002 0.98486 } TexCoordArray 1 Vec2Array 10 { 0.70102 0.1405 0.70102 0.1405 0.70102 0.13294 0.70102 0.13488 0.70102 0.13271 0.70102 0.13273 0.70102 0.13271 0.70102 0.13294 0.70102 0.13271 0.70102 0.13271 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053GSRAIL1_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1110.89 5.9377 -50.396 1110.89 2.49469 -43.538 1110.89 5.9377 -50.396 1110.89 4.0117 -43.538 1110.89 7.4667 -50.396 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 5 1 0 0 5 0 0 } TexCoordArray 1 Vec2Array 5 { 0.70476 0.14049 0.70476 0.13271 0.70476 0.14049 0.70476 0.13271 0.70476 0.14049 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0053GSRAIL1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1110.89 14.2417 -56.982 1110.89 10.7997 -50.123 1110.89 14.2417 -56.982 1110.89 12.3157 -50.123 1110.89 15.7717 -56.982 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 5 1 0 0 5 0 0 } TexCoordArray 1 Vec2Array 5 { 0.70476 0.14797 0.70476 0.14018 0.70476 0.14797 0.70476 0.14018 0.70476 0.14797 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "PITB0052PITSTANDS1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 4 } VertexArray Vec3Array 10 { 1110.89 9.9297 -56.985 1110.89 10.8027 -56.984 1110.89 9.9297 -50.327 1110.89 10.8097 -52.037 1110.89 10.7997 -50.123 1110.89 10.8127 -50.149 1110.89 10.7997 -50.123 1110.89 9.9297 -50.123 1110.89 10.7997 -50.123 1110.89 9.9297 -50.327 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 3.998 0.0005 3.99766 0.98902 0.12057 0.0005 1.11631 0.99661 0.002 0.98486 0.01701 0.9995 0.002 0.98486 0.002 0.0005 0.002 0.98486 0.12057 0.0005 } TexCoordArray 1 Vec2Array 10 { 0.70476 0.14797 0.70476 0.14797 0.70476 0.14041 0.70476 0.14235 0.70476 0.14018 0.70476 0.14021 0.70476 0.14018 0.70476 0.14018 0.70476 0.14018 0.70476 0.14041 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0042_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1111.33 6.1787 -58.136 1111.33 6.1787 -68.793 1111.33 9.9647 -58.136 1111.33 9.9647 -68.779 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.65798 0.26781 0.65798 1.999 0.0005 0.27012 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.70502 0.14928 0.70502 0.16138 0.70502 0.14928 0.70502 0.16136 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0042_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1111.33 6.1787 -68.793 1111.33 6.1787 -58.136 1111.33 1.6047 -68.807 1111.33 1.6047 -58.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.26781 0.05298 1.999 0.05298 0.2655 0.82949 1.999 0.82949 } TexCoordArray 1 Vec2Array 4 { 0.70502 0.16138 0.70502 0.14928 0.70502 0.16139 0.70502 0.14928 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0040_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_105 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_106 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1111.33 9.9647 -58.136 1111.33 9.9647 -49.776 1111.33 6.1787 -58.136 1111.33 6.1787 -51.804 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2866 0.85614 0.9995 0.85614 0.2866 0.0005 0.83038 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.70502 0.14928 0.70502 0.13979 0.70502 0.14928 0.70502 0.14209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0040_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_105 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_106 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1111.33 10.6007 -49.776 1111.33 9.9647 -49.776 1111.33 10.6007 -49.776 1111.33 9.9647 -58.136 1111.33 10.5997 -58.136 1111.33 9.9647 -58.136 1111.33 10.5997 -68.779 1111.33 9.9647 -68.779 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.9995 0.9995 0.9995 0.85614 0.9995 0.9995 0.28715 0.85614 0.28715 0.9995 0.28715 0.85614 -0.61983 0.9995 -0.61983 0.85614 } TexCoordArray 1 Vec2Array 8 { 0.70502 0.13979 0.70502 0.13979 0.70502 0.13979 0.70502 0.14928 0.70502 0.14928 0.70502 0.14928 0.70502 0.16136 0.70502 0.16136 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0032_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1128.85 6.1787 -68.793 1128.85 6.1787 -58.136 1128.85 6.1787 -68.793 1128.85 9.9647 -58.136 1128.85 9.9647 -68.779 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 1.61319e-05 -5.731e-06 -1 3.22426e-05 -1.14545e-05 -1 1.61319e-05 -5.731e-06 -1 1.61319e-05 -5.731e-06 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.26781 0.65798 1.999 0.65798 0.26781 0.65798 1.999 0.0005 0.27012 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.7155 0.16138 0.7155 0.14928 0.7155 0.16138 0.7155 0.14928 0.7155 0.16136 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0032_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1128.85 6.1787 -58.136 1128.85 6.1787 -68.793 1128.85 6.1787 -58.136 1128.85 1.6047 -68.807 1128.85 1.6047 -58.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 1.75182e-08 -1.1447e-05 -1 3.50595e-08 -1.14545e-05 -1 1.75182e-08 -1.1447e-05 -1 1.75182e-08 -1.1447e-05 -1 0 -1.14394e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.999 0.05298 0.26781 0.05298 1.999 0.05298 0.2655 0.82949 1.999 0.82949 } TexCoordArray 1 Vec2Array 5 { 0.7155 0.14928 0.7155 0.16138 0.7155 0.14928 0.7155 0.16139 0.7155 0.14928 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0030_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_105 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_106 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 1128.85 10.5997 -68.779 1128.85 9.9647 -68.779 1128.85 10.5997 -68.779 1128.85 9.9647 -58.136 1128.85 10.5997 -58.136 1128.85 9.9647 -58.136 1128.85 10.6007 -49.776 1128.85 9.9647 -49.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { -0.63087 0.9995 -0.63087 0.85614 -0.63087 0.9995 0.2823 0.85614 0.2823 0.9995 0.2823 0.85614 0.9995 0.9995 0.9995 0.85614 } TexCoordArray 1 Vec2Array 8 { 0.7155 0.16136 0.7155 0.16136 0.7155 0.16136 0.7155 0.14928 0.7155 0.14928 0.7155 0.14928 0.7155 0.13979 0.7155 0.13979 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0030_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_105 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_106 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1128.85 6.1787 -51.804 1128.85 9.9647 -49.776 1128.85 6.1787 -51.804 1128.85 9.9647 -58.136 1128.85 6.1787 -58.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 3.22426e-05 4.1858e-12 -1 3.22426e-05 3.6781e-12 -1 3.22426e-05 4.1858e-12 -1 3.22426e-05 4.1858e-12 -1 3.22426e-05 4.85611e-12 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.83038 0.0005 0.9995 0.85614 0.83038 0.0005 0.28269 0.85614 0.28269 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.7155 0.14209 0.7155 0.13979 0.7155 0.14209 0.7155 0.14928 0.7155 0.14928 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0091_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1080.12 19.655 -58.6699 1080.1 19.655 -58.7211 1080.12 19.655 -58.6699 1080.02 9.52625 -58.7635 1080.07 9.52625 -58.5936 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.967041 0.00637603 0.254542 -0.956516 0.00593825 0.291618 -0.967041 0.00637603 0.254542 -0.967041 0.00637603 0.254542 -0.969972 0.00650801 0.24313 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.68635 0.14988 0.68634 0.14994 0.68635 0.14988 0.68629 0.14999 0.68632 0.1498 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0091_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1080.24 9.52625 -58.6407 1080.02 9.52625 -58.7635 1080.16 19.655 -58.6824 1080.1 19.655 -58.7211 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.493692 0.000149184 -0.869637 0.499243 4.71654e-05 -0.866462 0.499243 4.71654e-05 -0.866462 0.517577 -0.000292481 -0.855637 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.68642 0.14985 0.68629 0.14999 0.68638 0.1499 0.68634 0.14994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0091_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1080.07 9.52625 -58.5936 1080.24 9.52625 -58.6407 1080.12 19.655 -58.6699 1080.16 19.655 -58.6824 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.261503 0.00601209 0.965184 0.259319 0.00598685 0.965773 0.259319 0.00598685 0.965773 0.251435 0.00589555 0.967856 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.68632 0.1498 0.68642 0.14985 0.68635 0.14988 0.68638 0.1499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0091_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1087.07 9.52625 -58.5003 1087.24 9.52625 -58.5474 1087.12 19.655 -58.5766 1087.17 19.655 -58.5892 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.261345 0.00601209 0.965227 0.259242 0.00598777 0.965794 0.259242 0.00598777 0.965794 0.251649 0.00589986 0.9678 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.69051 0.14969 0.69061 0.14975 0.69054 0.14978 0.69057 0.14979 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0091_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1087.24 9.52625 -58.5474 1087.03 9.52625 -58.6703 1087.17 19.655 -58.5892 1087.1 19.655 -58.6279 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.493739 0.000147024 -0.86961 0.499252 4.56971e-05 -0.866457 0.499252 4.56971e-05 -0.866457 0.517465 -0.000291681 -0.855705 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.69061 0.14975 0.69048 0.14989 0.69057 0.14979 0.69053 0.14984 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0091_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1087.12 19.655 -58.5766 1087.1 19.655 -58.6279 1087.12 19.655 -58.5766 1087.03 9.52625 -58.6703 1087.07 9.52625 -58.5003 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.967036 0.00637594 0.254559 -0.956516 0.00593836 0.291618 -0.967036 0.00637594 0.254559 -0.967036 0.00637594 0.254559 -0.969967 0.00650786 0.24315 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.69054 0.14978 0.69053 0.14984 0.69054 0.14978 0.69048 0.14989 0.69051 0.14969 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0090" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 12 { DrawArrays TRIANGLE_STRIP 0 9 DrawArrays TRIANGLE_STRIP 9 5 DrawArrays TRIANGLE_STRIP 14 9 DrawArrays TRIANGLE_STRIP 23 5 DrawArrays TRIANGLE_STRIP 28 9 DrawArrays TRIANGLE_STRIP 37 5 DrawArrays TRIANGLE_STRIP 42 9 DrawArrays TRIANGLE_STRIP 51 5 DrawArrays TRIANGLE_STRIP 56 9 DrawArrays TRIANGLE_STRIP 65 5 DrawArrays TRIANGLE_STRIP 70 9 DrawArrays TRIANGLE_STRIP 79 5 } VertexArray Vec3Array 84 { 1052.25 18.433 -57.8132 1052.19 18.142 -58.0699 1052.43 19.027 -58.4174 1052.15 18.423 -58.4164 1052.3 19.621 -58.9769 1052.15 18.423 -58.4164 1052.32 19.016 -58.9803 1052.43 17.788 -58.5495 1052.3 18.393 -58.9769 1052.26 17.506 -58.1224 1052.43 17.788 -58.5495 1052.26 17.506 -58.1224 1052.15 18.423 -58.4164 1052.19 18.142 -58.0699 1080.11 18.393 -58.6764 1080.12 19.016 -58.6649 1080.02 17.788 -58.2237 1079.7 18.423 -58.2467 1079.66 17.506 -57.9304 1079.7 18.423 -58.2467 1079.57 18.142 -57.9166 1079.95 19.027 -58.1065 1079.5 18.433 -57.6681 1080.11 19.621 -58.6764 1079.95 19.027 -58.1065 1080.11 19.621 -58.6764 1079.7 18.423 -58.2467 1080.12 19.016 -58.6649 1073.06 18.393 -58.7691 1073.07 19.016 -58.7584 1072.96 17.788 -58.317 1072.65 18.423 -58.3407 1072.61 17.506 -58.0238 1072.65 18.423 -58.3407 1072.52 18.142 -58.0107 1072.9 19.027 -58.2005 1072.46 18.433 -57.7537 1073.06 19.621 -58.7691 1072.9 19.027 -58.2005 1073.06 19.621 -58.7691 1072.65 18.423 -58.3407 1073.07 19.016 -58.7584 1065.93 18.393 -58.8565 1065.95 19.016 -58.845 1065.84 17.788 -58.4039 1065.52 18.423 -58.4353 1065.49 17.506 -58.1026 1065.52 18.423 -58.4353 1065.4 18.142 -58.0976 1065.77 19.027 -58.2874 1065.33 18.433 -57.8405 1065.93 19.621 -58.8565 1065.77 19.027 -58.2874 1065.93 19.621 -58.8565 1065.52 18.423 -58.4353 1065.95 19.016 -58.845 1058.88 18.393 -58.9466 1058.9 19.016 -58.9367 1058.79 17.788 -58.4954 1058.48 18.423 -58.5104 1058.44 17.506 -58.1942 1058.48 18.423 -58.5104 1058.35 18.142 -58.1885 1058.72 19.027 -58.3782 1058.27 18.433 -57.9393 1058.88 19.621 -58.9466 1058.72 19.027 -58.3782 1058.88 19.621 -58.9466 1058.48 18.423 -58.5104 1058.9 19.016 -58.9367 1087.1 18.393 -58.5802 1087.13 19.016 -58.5835 1087.24 17.788 -58.1529 1086.96 18.423 -58.0197 1087.07 17.506 -57.7257 1086.96 18.423 -58.0197 1087 18.142 -57.6732 1087.23 19.027 -58.0206 1087.06 18.433 -57.4163 1087.1 19.621 -58.5802 1087.23 19.027 -58.0206 1087.1 19.621 -58.5802 1086.96 18.423 -58.0197 1087.13 19.016 -58.5835 } NormalBinding PER_VERTEX NormalArray Vec3Array 84 { 0.970077 -0.239492 0.0399157 0.973502 -0.190805 -0.126047 0.880692 -0.334333 -0.335563 0.992923 0.0113275 0.118222 0.962132 -0.203541 -0.18131 0.992923 0.0113275 0.118222 0.955162 0.127374 0.267286 0.919547 0.206144 0.33457 0.938176 -0.0329486 -0.344587 0.92783 0.211216 0.30744 0.919547 0.206144 0.33457 0.92783 0.211216 0.30744 0.992923 0.0113275 0.118222 0.973502 -0.190805 -0.126047 0.986986 -0.0313409 0.157721 0.711775 0.129394 0.690386 0.648699 0.207321 0.732262 0.816767 0.00952821 0.576888 0.667604 0.212032 0.713686 0.816767 0.00952821 0.576888 0.91243 -0.189581 0.362671 0.932721 -0.33431 0.135164 0.821734 -0.233974 0.519625 0.931246 -0.205239 0.301093 0.932721 -0.33431 0.135164 0.931246 -0.205239 0.301093 0.816767 0.00952821 0.576888 0.711775 0.129394 0.690386 0.98736 -0.0322715 0.15517 0.712198 0.129166 0.689993 0.648893 0.207337 0.732086 0.817127 0.00949744 0.576379 0.667483 0.21194 0.713826 0.817127 0.00949744 0.576379 0.91486 -0.193817 0.354212 0.933094 -0.335913 0.128447 0.832225 -0.243403 0.498153 0.931771 -0.20491 0.29969 0.933094 -0.335913 0.128447 0.931771 -0.20491 0.29969 0.817127 0.00949744 0.576379 0.712198 0.129166 0.689993 0.987098 -0.031523 0.156985 0.700226 0.132733 0.701473 0.641733 0.21643 0.735756 0.81793 0.0123545 0.575186 0.673434 0.228976 0.702891 0.81793 0.0123545 0.575186 0.919826 -0.192611 0.341791 0.932839 -0.34028 0.118409 0.832548 -0.243392 0.497618 0.930254 -0.211441 0.299868 0.932839 -0.34028 0.118409 0.930254 -0.211441 0.299868 0.81793 0.0123545 0.575186 0.700226 0.132733 0.701473 0.98772 -0.0332069 0.152666 0.723941 0.125569 0.678337 0.664074 0.201818 0.719914 0.817872 0.0125579 0.575263 0.667387 0.211856 0.713941 0.817872 0.0125579 0.575263 0.905488 -0.183861 0.382474 0.932865 -0.329315 0.145993 0.821447 -0.234113 0.520015 0.932869 -0.197925 0.300968 0.932865 -0.329315 0.145993 0.932869 -0.197925 0.300968 0.817872 0.0125579 0.575263 0.723941 0.125569 0.678337 0.938179 -0.0330733 -0.344567 0.955124 0.127311 0.26745 0.919602 0.205955 0.334537 0.992931 0.0111539 0.118166 0.927848 0.211108 0.30746 0.992931 0.0111539 0.118166 0.973438 -0.191125 -0.126053 0.880498 -0.334607 -0.335798 0.969966 -0.24 0.0395797 0.962077 -0.203627 -0.181506 0.880498 -0.334607 -0.335798 0.962077 -0.203627 -0.181506 0.992931 0.0111539 0.118166 0.955124 0.127311 0.26745 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 84 { 0.04488 0.98522 0.04488 0.50768 0.54883 0.98522 0.54883 0.50768 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.54883 0.01478 0.95512 0.01478 0.04488 0.01478 0.54883 0.01478 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 } TexCoordArray 1 Vec2Array 84 { 0.66968 0.14891 0.66964 0.1492 0.66978 0.1496 0.66962 0.1496 0.66971 0.15023 0.66962 0.1496 0.66972 0.15024 0.66979 0.14975 0.66971 0.15023 0.66968 0.14926 0.66979 0.14975 0.66968 0.14926 0.66962 0.1496 0.66964 0.1492 0.68634 0.14989 0.68635 0.14988 0.68629 0.14938 0.6861 0.1494 0.68607 0.14905 0.6861 0.1494 0.68602 0.14903 0.68625 0.14925 0.68598 0.14875 0.68634 0.14989 0.68625 0.14925 0.68634 0.14989 0.6861 0.1494 0.68635 0.14988 0.68212 0.15 0.68214 0.14999 0.68207 0.14948 0.68188 0.14951 0.68186 0.14915 0.68188 0.14951 0.68181 0.14914 0.68203 0.14935 0.68177 0.14884 0.68212 0.15 0.68203 0.14935 0.68212 0.15 0.68188 0.14951 0.68214 0.14999 0.67786 0.1501 0.67787 0.15008 0.67781 0.14958 0.67762 0.14962 0.6776 0.14924 0.67762 0.14962 0.67754 0.14924 0.67777 0.14945 0.6775 0.14894 0.67786 0.1501 0.67777 0.14945 0.67786 0.1501 0.67762 0.14962 0.67787 0.15008 0.67364 0.1502 0.67365 0.15019 0.67359 0.14969 0.67341 0.1497 0.67338 0.14934 0.67341 0.1497 0.67333 0.14934 0.67355 0.14955 0.67328 0.14906 0.67364 0.1502 0.67355 0.14955 0.67364 0.1502 0.67341 0.1497 0.67365 0.15019 0.69053 0.14978 0.69054 0.14979 0.69061 0.1493 0.69044 0.14915 0.69051 0.14881 0.69044 0.14915 0.69047 0.14875 0.69061 0.14915 0.6905 0.14846 0.69053 0.14978 0.69061 0.14915 0.69053 0.14978 0.69044 0.14915 0.69054 0.14979 } TexCoordArray 2 Vec2Array 84 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 84 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043YELLOWLA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 } VertexArray Vec3Array 15 { 1111.64 12.317 31.9042 1111.64 12.317 29.3524 1111.64 12.317 31.9042 1111.64 10.448 29.3524 1111.64 10.448 31.9042 1111.49 19.512 52.9584 1111.49 19.512 49.4857 1111.49 19.512 52.9584 1111.49 16.971 49.4857 1111.49 16.971 52.9584 1111.46 12.082 52.0447 1111.46 12.082 50.4005 1111.46 12.082 52.0447 1111.46 10.878 50.4005 1111.46 10.878 52.0447 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 15 { 0.70521 0.04706 0.70521 0.04995 0.70521 0.04706 0.70521 0.04995 0.70521 0.04706 0.70512 0.02315 0.70512 0.0271 0.70512 0.02315 0.70512 0.0271 0.70512 0.02315 0.7051 0.02419 0.7051 0.02606 0.7051 0.02419 0.7051 0.02606 0.7051 0.02419 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSID_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1110.76 2.91824 8.9618 1110.76 13.4861 32.1017 1110.76 3.88124 8.9618 1110.76 14.4491 32.1017 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.70468 0.0731 0.70468 0.04683 0.70468 0.0731 0.70468 0.04683 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043STAIRSID_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1110.76 13.4861 32.1017 1110.76 27.4861 53.8948 1110.76 14.4491 32.1017 1110.76 28.4491 53.8948 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 9 1 0 0 9 0 0 } TexCoordArray 1 Vec2Array 4 { 0.70468 0.04683 0.70468 0.02209 0.70468 0.04683 0.70468 0.02209 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1127.89 10.5801 25.3238 1127.29 10.5801 25.3238 1127.89 2.68324 25.3238 1127.29 2.68324 25.3238 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 2.41532e-07 1 0 2.41532e-07 1 0 2.41532e-07 1 0 2.41532e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.31764 0.21876 0.31764 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.71493 0.05453 0.71457 0.05453 0.71493 0.05453 0.71457 0.05453 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1127.89 2.68324 24.4507 1127.29 2.68324 24.4507 1127.89 10.0871 24.4507 1127.29 10.0871 24.4507 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -2.57614e-07 -1 0 -2.57614e-07 -1 0 -2.57614e-07 -1 0 -2.57614e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.29782 0.78124 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.71493 0.05552 0.71457 0.05552 0.71493 0.05552 0.71457 0.05552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1127.89 10.5801 25.3238 1127.89 2.68324 25.3238 1127.89 10.0871 24.4507 1127.89 2.68324 24.4507 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.71493 0.05453 0.71493 0.05453 0.71493 0.05552 0.71493 0.05552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1127.29 2.68324 24.4507 1127.29 2.68324 25.3238 1127.29 10.0871 24.4507 1127.29 10.5801 25.3238 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.71457 0.05552 0.71457 0.05453 0.71457 0.05552 0.71457 0.05453 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1127.89 13.2441 31.0878 1127.29 13.2441 31.0878 1127.89 2.68324 31.0878 1127.29 2.68324 31.0878 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1.80605e-07 1 0 1.80605e-07 1 0 1.80605e-07 1 0 1.80605e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.4246 0.21876 0.4246 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.71493 0.04798 0.71457 0.04798 0.71493 0.04798 0.71457 0.04798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1127.89 2.68324 30.2158 1127.29 2.68324 30.2158 1127.89 12.7511 30.2158 1127.29 12.7511 30.2158 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1.89449e-07 -1 0 -1.89449e-07 -1 0 -1.89449e-07 -1 0 -1.89449e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.40478 0.78124 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.71493 0.04897 0.71457 0.04897 0.71493 0.04897 0.71457 0.04897 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1127.89 13.2441 31.0878 1127.89 2.68324 31.0878 1127.89 12.7511 30.2158 1127.89 2.68324 30.2158 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.71493 0.04798 0.71493 0.04798 0.71493 0.04897 0.71493 0.04897 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1127.29 2.68324 30.2158 1127.29 2.68324 31.0878 1127.29 12.7511 30.2158 1127.29 13.2441 31.0878 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.71457 0.04897 0.71457 0.04798 0.71457 0.04897 0.71457 0.04798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1127.89 19.2371 40.8328 1127.29 19.2371 40.8328 1127.89 2.68324 40.8328 1127.29 2.68324 40.8328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.66525 0.21876 0.66525 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.71493 0.03692 0.71457 0.03692 0.71493 0.03692 0.71457 0.03692 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1127.89 2.68324 39.9608 1127.29 2.68324 39.9608 1127.89 18.7431 39.9608 1127.29 18.7431 39.9608 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.64544 0.78124 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.71493 0.03791 0.71457 0.03791 0.71493 0.03791 0.71457 0.03791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1127.89 19.2371 40.8328 1127.89 2.68324 40.8328 1127.89 18.7431 39.9608 1127.89 2.68324 39.9608 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.71493 0.03692 0.71493 0.03692 0.71493 0.03791 0.71493 0.03791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1127.29 2.68324 39.9608 1127.29 2.68324 40.8328 1127.29 18.7431 39.9608 1127.29 19.2371 40.8328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.71457 0.03791 0.71457 0.03692 0.71457 0.03791 0.71457 0.03692 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1127.71 2.75125 51.6407 1127.71 2.75125 50.5588 1127.71 2.75125 51.6407 1127.71 18.3201 50.5588 1127.71 19.0281 51.6407 1127.71 19.8991 50.4977 1127.71 19.0281 51.6407 1127.71 21.4241 50.2858 1127.71 21.6421 51.8238 1127.71 22.9491 49.7668 1127.71 23.4281 52.0588 1127.71 24.4461 48.7917 1127.71 25.6581 52.7648 1127.71 27.5601 53.6818 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.71482 0.02465 0.71482 0.02588 0.71482 0.02465 0.71482 0.02588 0.71482 0.02465 0.71482 0.02595 0.71482 0.02465 0.71482 0.02619 0.71482 0.02444 0.71482 0.02678 0.71482 0.02418 0.71482 0.02789 0.71482 0.02337 0.71482 0.02233 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1127.03 2.75125 50.5577 1127.03 2.75125 51.6407 1127.03 18.3201 50.5577 1127.03 19.0281 51.6407 1127.03 19.8991 50.4977 1127.03 19.0281 51.6407 1127.03 21.4241 50.2858 1127.04 21.6421 51.8238 1127.03 22.9491 49.7668 1127.03 23.4281 52.0588 1127.03 24.4461 48.7917 1127.03 25.6581 52.7648 1127.03 27.5601 53.6818 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 5.30999e-05 9.38962e-05 -1 0 0 -1 5.30999e-05 9.38962e-05 -1 0.000228825 0.000478783 -1 -3.91775e-05 0.000412366 -1 -0.000167489 0.00018931 -1 -0.00014092 2.94507e-05 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.71442 0.02588 0.71442 0.02465 0.71442 0.02588 0.71442 0.02465 0.71442 0.02595 0.71442 0.02465 0.71442 0.02619 0.71442 0.02444 0.71442 0.02678 0.71442 0.02418 0.71442 0.02789 0.71442 0.02337 0.71442 0.02233 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1127.03 24.4461 48.7917 1127.71 24.4461 48.7917 1127.03 22.9491 49.7668 1127.71 22.9491 49.7668 1127.03 21.4241 50.2858 1127.71 21.4241 50.2858 1127.03 19.8991 50.4977 1127.71 19.8991 50.4977 1127.03 18.3201 50.5577 1127.71 18.3201 50.5588 1127.03 2.75125 50.5577 1127.71 2.75125 50.5588 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.54577 -0.837935 0 -0.54577 -0.837935 0 -0.479473 -0.877557 0 -0.404813 -0.914399 0 -0.263551 -0.964645 0 -0.201862 -0.979414 0 -0.10398 -0.994579 0.000518552 -0.0709308 -0.997481 0.00141178 -0.0064629 -0.999978 0.00154181 -0.00186556 -0.999997 0.00154181 0 -0.999999 0.00154181 0 -0.999999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.71442 0.02789 0.71482 0.02789 0.71442 0.02678 0.71482 0.02678 0.71442 0.02619 0.71482 0.02619 0.71442 0.02595 0.71482 0.02595 0.71442 0.02588 0.71482 0.02588 0.71442 0.02588 0.71482 0.02588 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1127.03 2.75125 51.6407 1127.71 2.75125 51.6407 1127.03 19.0281 51.6407 1127.71 19.0281 51.6407 1127.04 21.6421 51.8238 1127.71 21.6421 51.8238 1127.03 23.4281 52.0588 1127.71 23.4281 52.0588 1127.03 25.6581 52.7648 1127.71 25.6581 52.7648 1127.03 27.5601 53.6818 1127.71 27.5601 53.6818 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00520482 0.999986 0 -0.0170117 0.999855 0 -0.085375 0.996349 0 -0.104991 0.994473 0 -0.198673 0.980066 0 -0.254969 0.966949 0 -0.343766 0.939055 0 -0.387972 0.921671 0 -0.434282 0.900777 0 -0.434282 0.900777 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.71442 0.02465 0.71482 0.02465 0.71442 0.02465 0.71482 0.02465 0.71442 0.02444 0.71482 0.02444 0.71442 0.02418 0.71482 0.02418 0.71442 0.02337 0.71482 0.02337 0.71442 0.02233 0.71482 0.02233 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1111.96 10.5801 25.3238 1111.36 10.5801 25.3238 1111.96 2.68324 25.3238 1111.36 2.68324 25.3238 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.31764 0.00395 0.31764 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.7054 0.05453 0.70504 0.05453 0.7054 0.05453 0.70504 0.05453 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1111.96 2.68324 24.4507 1111.36 2.68324 24.4507 1111.96 10.0871 24.4507 1111.36 10.0871 24.4507 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.29782 0.99606 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.7054 0.05552 0.70504 0.05552 0.7054 0.05552 0.70504 0.05552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1111.96 10.5801 25.3238 1111.96 2.68324 25.3238 1111.96 10.0871 24.4507 1111.96 2.68324 24.4507 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.7054 0.05453 0.7054 0.05453 0.7054 0.05552 0.7054 0.05552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1111.36 2.68324 24.4507 1111.36 2.68324 25.3238 1111.36 10.0871 24.4507 1111.36 10.5801 25.3238 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.70504 0.05552 0.70504 0.05453 0.70504 0.05552 0.70504 0.05453 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1111.96 13.2441 31.0878 1111.36 13.2441 31.0878 1111.96 2.68324 31.0878 1111.36 2.68324 31.0878 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.4246 0.00395 0.4246 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.7054 0.04798 0.70504 0.04798 0.7054 0.04798 0.70504 0.04798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1111.96 2.68324 30.2158 1111.36 2.68324 30.2158 1111.96 12.7511 30.2158 1111.36 12.7511 30.2158 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.40478 0.99606 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.7054 0.04897 0.70504 0.04897 0.7054 0.04897 0.70504 0.04897 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1111.96 13.2441 31.0878 1111.96 2.68324 31.0878 1111.96 12.7511 30.2158 1111.96 2.68324 30.2158 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.7054 0.04798 0.7054 0.04798 0.7054 0.04897 0.7054 0.04897 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1111.36 2.68324 30.2158 1111.36 2.68324 31.0878 1111.36 12.7511 30.2158 1111.36 13.2441 31.0878 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.70504 0.04897 0.70504 0.04798 0.70504 0.04897 0.70504 0.04798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1111.96 19.2371 40.8328 1111.36 19.2371 40.8328 1111.96 2.68324 40.8328 1111.36 2.68324 40.8328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01209 0.66525 0.00395 0.66525 0.01209 0.0005 0.00395 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.7054 0.03692 0.70504 0.03692 0.7054 0.03692 0.70504 0.03692 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1111.96 2.68324 39.9608 1111.36 2.68324 39.9608 1111.96 18.7431 39.9608 1111.36 18.7431 39.9608 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.98791 0.0005 0.99606 0.0005 0.98791 0.64544 0.99606 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.7054 0.03791 0.70504 0.03791 0.7054 0.03791 0.70504 0.03791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1111.96 19.2371 40.8328 1111.96 2.68324 40.8328 1111.96 18.7431 39.9608 1111.96 2.68324 39.9608 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.7054 0.03692 0.7054 0.03692 0.7054 0.03791 0.7054 0.03791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1111.36 2.68324 39.9608 1111.36 2.68324 40.8328 1111.36 18.7431 39.9608 1111.36 19.2371 40.8328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.70504 0.03791 0.70504 0.03692 0.70504 0.03791 0.70504 0.03692 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1111.77 2.75125 51.6408 1111.77 2.75125 50.5588 1111.77 2.75125 51.6408 1111.77 18.3201 50.5588 1111.77 19.0281 51.6408 1111.77 19.8991 50.4977 1111.77 19.0281 51.6408 1111.77 21.4241 50.2858 1111.77 21.6421 51.8238 1111.77 22.9491 49.7668 1111.77 23.4281 52.0588 1111.77 24.4461 48.7918 1111.77 25.6581 52.7648 1111.77 27.5601 53.6818 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.70529 0.02465 0.70529 0.02588 0.70529 0.02465 0.70529 0.02588 0.70529 0.02465 0.70529 0.02595 0.70529 0.02465 0.70529 0.02619 0.70529 0.02444 0.70529 0.02678 0.70529 0.02418 0.70529 0.02789 0.70529 0.02337 0.70529 0.02233 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1111.1 2.75125 50.5588 1111.1 2.75125 51.6408 1111.1 18.3201 50.5588 1111.1 19.0281 51.6408 1111.1 19.8991 50.4977 1111.1 19.0281 51.6408 1111.1 21.4241 50.2858 1111.1 21.6421 51.8238 1111.1 22.9491 49.7668 1111.1 23.4281 52.0588 1111.1 24.4461 48.7918 1111.1 25.6581 52.7648 1111.1 27.5601 53.6818 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.70488 0.02588 0.70488 0.02465 0.70488 0.02588 0.70488 0.02465 0.70488 0.02595 0.70488 0.02465 0.70488 0.02619 0.70488 0.02444 0.70488 0.02678 0.70488 0.02418 0.70488 0.02789 0.70488 0.02337 0.70488 0.02233 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1111.1 24.4461 48.7918 1111.77 24.4461 48.7918 1111.1 22.9491 49.7668 1111.77 22.9491 49.7668 1111.1 21.4241 50.2858 1111.77 21.4241 50.2858 1111.1 19.8991 50.4977 1111.77 19.8991 50.4977 1111.1 18.3201 50.5588 1111.77 18.3201 50.5588 1111.1 2.75125 50.5588 1111.77 2.75125 50.5588 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.54577 -0.837935 0 -0.54577 -0.837935 0 -0.479473 -0.877557 0 -0.404813 -0.914399 0 -0.263551 -0.964645 0 -0.201862 -0.979414 0 -0.104201 -0.994556 0 -0.0711507 -0.997466 0 -0.00651831 -0.999979 0 -0.00186556 -0.999998 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.70488 0.02789 0.70529 0.02789 0.70488 0.02678 0.70529 0.02678 0.70488 0.02619 0.70529 0.02619 0.70488 0.02595 0.70529 0.02595 0.70488 0.02588 0.70529 0.02588 0.70488 0.02588 0.70529 0.02588 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1111.1 2.75125 51.6408 1111.77 2.75125 51.6408 1111.1 19.0281 51.6408 1111.77 19.0281 51.6408 1111.1 21.6421 51.8238 1111.77 21.6421 51.8238 1111.1 23.4281 52.0588 1111.77 23.4281 52.0588 1111.1 25.6581 52.7648 1111.77 25.6581 52.7648 1111.1 27.5601 53.6818 1111.77 27.5601 53.6818 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00520482 0.999987 0 -0.0170211 0.999855 0 -0.0853834 0.996348 0 -0.10498 0.994474 0 -0.198643 0.980072 0 -0.254969 0.966949 0 -0.343766 0.939055 0 -0.387972 0.921671 0 -0.434282 0.900777 0 -0.434282 0.900777 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.70488 0.02465 0.70529 0.02465 0.70488 0.02465 0.70529 0.02465 0.70488 0.02444 0.70529 0.02444 0.70488 0.02418 0.70529 0.02418 0.70488 0.02337 0.70529 0.02337 0.70488 0.02233 0.70529 0.02233 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043MAINSTAN_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1110.76 2.91824 8.9618 1110.76 3.88124 8.9618 1110.76 2.91824 5.36676 1110.76 3.88124 5.36676 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0.75 0 0.75 1 } TexCoordArray 1 Vec2Array 4 { 0.70468 0.0731 0.70468 0.0731 0.70468 0.07719 0.70468 0.07719 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1110.76 14.4491 32.1017 1110.76 17.1831 32.1017 1110.76 14.4491 32.1017 1110.76 6.61024 8.9618 1110.76 3.88124 8.9618 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.70468 0.04683 0.70468 0.04683 0.70468 0.04683 0.70468 0.0731 0.70468 0.0731 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1110.76 28.4491 53.8948 1110.76 31.1821 53.8948 1110.76 28.4491 53.8948 1110.76 17.1831 32.1017 1110.76 14.4491 32.1017 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.70468 0.02209 0.70468 0.02209 0.70468 0.02209 0.70468 0.04683 0.70468 0.04683 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043GSRAIL1001_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1110.76 6.61024 8.9618 1110.76 6.60623 5.36676 1110.76 3.88124 8.9618 1110.76 3.88124 5.36676 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.00218 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.70468 0.0731 0.70468 0.07719 0.70468 0.0731 0.70468 0.07719 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_99" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1110.51 11.5475 47.7464 1110.02 11.5475 47.7464 1110.51 11.5475 47.7464 1110.02 2.36054 47.7464 1110.51 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.70453 0.02907 0.70424 0.02907 0.70453 0.02907 0.70424 0.02907 0.70453 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_98" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1110.51 2.36054 46.4928 1110.02 2.36054 46.4928 1110.51 2.36054 46.4928 1110.02 11.5475 46.4928 1110.51 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.70453 0.0305 0.70424 0.0305 0.70453 0.0305 0.70424 0.0305 0.70453 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_97" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1110.02 2.36054 47.7464 1110.02 11.5475 47.7464 1110.02 2.36054 47.7464 1110.02 11.5475 46.4928 1110.02 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.70424 0.02907 0.70424 0.02907 0.70424 0.02907 0.70424 0.0305 0.70424 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_96" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1110.51 2.36054 47.7464 1110.51 2.36054 46.4928 1110.51 2.36054 47.7464 1110.51 11.5475 46.4928 1110.51 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.70453 0.02907 0.70453 0.0305 0.70453 0.02907 0.70453 0.0305 0.70453 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_95" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1107.17 11.5475 47.7464 1106.66 11.5475 47.7464 1107.17 11.5475 47.7464 1106.66 2.36054 47.7464 1107.17 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.70253 0.02907 0.70223 0.02907 0.70253 0.02907 0.70223 0.02907 0.70253 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_94" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1107.17 2.36054 46.4928 1106.66 2.36054 46.4928 1107.17 2.36054 46.4928 1106.66 11.5475 46.4928 1107.17 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.70253 0.0305 0.70223 0.0305 0.70253 0.0305 0.70223 0.0305 0.70253 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_93" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1106.66 2.36054 47.7464 1106.66 11.5475 47.7464 1106.66 2.36054 47.7464 1106.66 11.5475 46.4928 1106.66 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.70223 0.02907 0.70223 0.02907 0.70223 0.02907 0.70223 0.0305 0.70223 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_92" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1107.17 2.36054 47.7464 1107.17 2.36054 46.4928 1107.17 2.36054 47.7464 1107.17 11.5475 46.4928 1107.17 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.70253 0.02907 0.70253 0.0305 0.70253 0.02907 0.70253 0.0305 0.70253 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_91" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1099.52 11.5475 47.7464 1099.03 11.5475 47.7464 1099.52 11.5475 47.7464 1099.03 2.36054 47.7464 1099.52 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.69796 0.02907 0.69766 0.02907 0.69796 0.02907 0.69766 0.02907 0.69796 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_90" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1099.52 2.36054 46.4928 1099.03 2.36054 46.4928 1099.52 2.36054 46.4928 1099.03 11.5475 46.4928 1099.52 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.69796 0.0305 0.69766 0.0305 0.69796 0.0305 0.69766 0.0305 0.69796 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_89" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1099.03 2.36054 47.7464 1099.03 11.5475 47.7464 1099.03 2.36054 47.7464 1099.03 11.5475 46.4928 1099.03 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.69766 0.02907 0.69766 0.02907 0.69766 0.02907 0.69766 0.0305 0.69766 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_88" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1099.52 2.36054 47.7464 1099.52 2.36054 46.4928 1099.52 2.36054 47.7464 1099.52 11.5475 46.4928 1099.52 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.69796 0.02907 0.69796 0.0305 0.69796 0.02907 0.69796 0.0305 0.69796 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_87" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1096.18 11.5475 47.7464 1095.67 11.5475 47.7464 1096.18 11.5475 47.7464 1095.67 2.36054 47.7464 1096.18 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.69596 0.02907 0.69565 0.02907 0.69596 0.02907 0.69565 0.02907 0.69596 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_86" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1096.18 2.36054 46.4928 1095.67 2.36054 46.4928 1096.18 2.36054 46.4928 1095.67 11.5475 46.4928 1096.18 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.69596 0.0305 0.69565 0.0305 0.69596 0.0305 0.69565 0.0305 0.69596 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_85" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1095.67 2.36054 47.7464 1095.67 11.5475 47.7464 1095.67 2.36054 47.7464 1095.67 11.5475 46.4928 1095.67 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.69565 0.02907 0.69565 0.02907 0.69565 0.02907 0.69565 0.0305 0.69565 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_84" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1096.18 2.36054 47.7464 1096.18 2.36054 46.4928 1096.18 2.36054 47.7464 1096.18 11.5475 46.4928 1096.18 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.69596 0.02907 0.69596 0.0305 0.69596 0.02907 0.69596 0.0305 0.69596 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_83" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1092.81 11.5475 47.7464 1092.3 11.5475 47.7464 1092.81 11.5475 47.7464 1092.3 2.36054 47.7464 1092.81 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.69394 0.02907 0.69364 0.02907 0.69394 0.02907 0.69364 0.02907 0.69394 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1092.81 2.36054 46.4928 1092.3 2.36054 46.4928 1092.81 2.36054 46.4928 1092.3 11.5475 46.4928 1092.81 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.69394 0.0305 0.69364 0.0305 0.69394 0.0305 0.69364 0.0305 0.69394 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_81" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1092.3 2.36054 47.7464 1092.3 11.5475 47.7464 1092.3 2.36054 47.7464 1092.3 11.5475 46.4928 1092.3 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.69364 0.02907 0.69364 0.02907 0.69364 0.02907 0.69364 0.0305 0.69364 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1092.81 2.36054 47.7464 1092.81 2.36054 46.4928 1092.81 2.36054 47.7464 1092.81 11.5475 46.4928 1092.81 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.69394 0.02907 0.69394 0.0305 0.69394 0.02907 0.69394 0.0305 0.69394 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1089.46 11.5475 47.7464 1088.96 11.5475 47.7464 1089.46 11.5475 47.7464 1088.96 2.36054 47.7464 1089.46 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.69194 0.02907 0.69164 0.02907 0.69194 0.02907 0.69164 0.02907 0.69194 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1089.46 2.36054 46.4928 1088.96 2.36054 46.4928 1089.46 2.36054 46.4928 1088.96 11.5475 46.4928 1089.46 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.69194 0.0305 0.69164 0.0305 0.69194 0.0305 0.69164 0.0305 0.69194 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1088.96 2.36054 47.7464 1088.96 11.5475 47.7464 1088.96 2.36054 47.7464 1088.96 11.5475 46.4928 1088.96 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.69164 0.02907 0.69164 0.02907 0.69164 0.02907 0.69164 0.0305 0.69164 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1089.46 2.36054 47.7464 1089.46 2.36054 46.4928 1089.46 2.36054 47.7464 1089.46 11.5475 46.4928 1089.46 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.69194 0.02907 0.69194 0.0305 0.69194 0.02907 0.69194 0.0305 0.69194 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1083 11.5475 47.7464 1082.51 11.5475 47.7464 1083 11.5475 47.7464 1082.51 2.36054 47.7464 1083 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.68807 0.02907 0.68778 0.02907 0.68807 0.02907 0.68778 0.02907 0.68807 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1083 2.36054 46.4928 1082.51 2.36054 46.4928 1083 2.36054 46.4928 1082.51 11.5475 46.4928 1083 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.68807 0.0305 0.68778 0.0305 0.68807 0.0305 0.68778 0.0305 0.68807 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1082.51 2.36054 47.7464 1082.51 11.5475 47.7464 1082.51 2.36054 47.7464 1082.51 11.5475 46.4928 1082.51 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.68778 0.02907 0.68778 0.02907 0.68778 0.02907 0.68778 0.0305 0.68778 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1083 2.36054 47.7464 1083 2.36054 46.4928 1083 2.36054 47.7464 1083 11.5475 46.4928 1083 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.68807 0.02907 0.68807 0.0305 0.68807 0.02907 0.68807 0.0305 0.68807 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1079.66 11.5475 47.7464 1079.15 11.5475 47.7464 1079.66 11.5475 47.7464 1079.15 2.36054 47.7464 1079.66 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.68608 0.02907 0.68577 0.02907 0.68608 0.02907 0.68577 0.02907 0.68608 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1079.66 2.36054 46.4928 1079.15 2.36054 46.4928 1079.66 2.36054 46.4928 1079.15 11.5475 46.4928 1079.66 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.68608 0.0305 0.68577 0.0305 0.68608 0.0305 0.68577 0.0305 0.68608 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1079.15 2.36054 47.7464 1079.15 11.5475 47.7464 1079.15 2.36054 47.7464 1079.15 11.5475 46.4928 1079.15 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.68577 0.02907 0.68577 0.02907 0.68577 0.02907 0.68577 0.0305 0.68577 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1079.66 2.36054 47.7464 1079.66 2.36054 46.4928 1079.66 2.36054 47.7464 1079.66 11.5475 46.4928 1079.66 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.68608 0.02907 0.68608 0.0305 0.68608 0.02907 0.68608 0.0305 0.68608 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1082.11 3.58354 6.05318 1084.41 1.71154 6.05318 1080.53 3.58354 6.05318 1078.24 1.71154 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.37233 0.9995 0.0005 0.0005 0.62932 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.68754 0.07641 0.68892 0.07641 0.6866 0.07641 0.68523 0.07641 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032STAIRS2_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1082.11 3.58354 6.05318 1082.11 3.58354 8.87164 1084.41 1.71154 6.05318 1084.41 1.71154 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.631244 0.775584 0 0.631244 0.775584 0 0.631244 0.775584 0 0.631244 0.775584 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.68754 0.07641 0.68754 0.07321 0.68892 0.07641 0.68892 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032STAIRS2_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1080.53 3.58354 6.05318 1080.53 3.58354 8.87164 1082.11 3.58354 6.05318 1082.11 3.58354 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.6866 0.07641 0.6866 0.07321 0.68754 0.07641 0.68754 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032STAIRS2_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_113 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_114 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1078.24 1.71154 6.05318 1078.24 1.71154 8.87164 1080.53 3.58354 6.05318 1080.53 3.58354 8.87164 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.6329 0.774234 0 -0.6329 0.774234 0 -0.6329 0.774234 0 -0.6329 0.774234 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 2 0 0 2 2 2 0 } TexCoordArray 1 Vec2Array 4 { 0.68523 0.07641 0.68523 0.07321 0.6866 0.07641 0.6866 0.07321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032RAFTER1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_119 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_120 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 966.628 15.8245 48.3823 1110.59 15.8245 48.3823 966.628 14.3215 48.3823 1110.59 14.3215 48.3823 966.901 15.8095 33.0943 1110.87 15.8095 33.0943 966.901 13.2895 33.0943 1110.87 13.2895 33.0943 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.9995 0.01249 0.9995 24.9875 0.0005 0.01249 0.0005 24.9875 0.99948 11.2432 0.9995 0.1811 0.0005 11.2432 0.00052 0.1811 } TexCoordArray 1 Vec2Array 8 { 0.61846 0.02835 0.70458 0.02835 0.61846 0.02835 0.70458 0.02835 0.61862 0.04571 0.70475 0.04571 0.61862 0.04571 0.70475 0.04571 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032PITSTANDS1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_97 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_98 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1110.59 15.8345 30.2871 966.628 15.8345 30.2871 1110.59 15.8345 30.2871 966.628 16.3395 28.8157 1110.59 16.3395 28.8157 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.945844 -0.324623 0 -0.945844 -0.324623 0 -0.945844 -0.324623 0 -0.945844 -0.324623 0 -0.945844 -0.324623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.03221 0.00055 64.4678 0.0005 0.03221 0.00055 64.4678 0.99945 0.03221 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.70458 0.04889 0.61846 0.04889 0.70458 0.04889 0.61846 0.05056 0.70458 0.05056 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032PITCONC_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1110.62 24.2275 26.2883 966.609 24.2275 26.2883 1110.62 24.7135 26.2883 966.609 24.7135 26.2883 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.01099 0.00063 21.989 0.00048 0.01099 0.99951 21.989 0.99937 } TexCoordArray 1 Vec2Array 4 { 0.7046 0.05343 0.61844 0.05343 0.7046 0.05343 0.61844 0.05343 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032PITCONC_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1110.62 24.7135 47.4594 1110.62 24.2275 47.4594 1110.62 24.7135 26.2883 1110.62 24.2275 26.2883 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 1 0 0 0.03 1 0.03 0 } TexCoordArray 1 Vec2Array 4 { 0.7046 0.0294 0.7046 0.0294 0.7046 0.05343 0.7046 0.05343 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032PITCONC_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1110.66 1.72354 18.8961 1110.66 1.74354 8.9612 1110.66 1.72354 18.8961 1110.66 3.60454 8.94796 1110.66 4.37454 18.8961 1110.66 3.60454 8.94796 1110.66 7.30254 34.0579 1110.66 8.33854 33.7842 1110.66 11.3555 49.0895 1110.66 12.4625 49.0875 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.7524 0.9995 0.9995 0.9995 0.7524 0.9995 0.9995 0.80971 0.7524 0.72956 0.9995 0.80971 0.37483 0.43136 0.38163 0.32587 0.0005 0.11325 0.00053 0.0005 } TexCoordArray 1 Vec2Array 10 { 0.70462 0.06183 0.70462 0.0731 0.70462 0.06183 0.70462 0.07312 0.70462 0.06183 0.70462 0.07312 0.70462 0.04461 0.70462 0.04492 0.70462 0.02755 0.70462 0.02755 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032MAINSTAND3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 7 DrawArrays TRIANGLE_STRIP 12 6 DrawArrays TRIANGLE_STRIP 18 6 } VertexArray Vec3Array 24 { 1110.62 24.2275 47.4594 1110.62 24.7135 47.4594 1110.62 24.2275 47.4594 966.609 24.7135 47.4594 966.609 24.2275 47.4594 966.628 21.9905 46.0217 1110.59 21.9905 46.0217 966.628 21.9905 46.0217 1110.59 21.9905 48.7089 966.628 21.9905 48.7089 1110.59 15.8295 48.7089 966.628 15.8295 48.7089 1110.66 11.6625 49.0885 1110.66 12.4625 49.0875 1110.66 11.6625 49.0885 966.38 12.4625 49.0875 1110.66 11.3555 49.0895 966.377 11.3555 49.0895 1110.66 3.46054 18.8961 1110.66 4.37454 18.8961 1110.66 3.46054 18.8961 966.377 4.37454 18.8961 1110.66 1.72354 18.8961 966.377 1.72354 18.8961 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 -1 0 0 -1 0 0 -1 0 0 -0.657363 -0.753574 0 -0.213074 -0.977036 0 0 -1 0 0 -1 3.07763e-06 0.00180914 0.999998 0 0.00125408 0.999999 3.07763e-06 0.00180914 0.999998 1.5388e-06 0.00180914 0.999998 2.40939e-06 0.00212316 0.999998 0 0.00180914 0.999998 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 13.993 0.0005 -1 0 13.993 0.0005 0 0 0.00699 0.0005 1 0 0.5464 0.83753 1 0 0 0 0 0 0 0 1 0 0.2767 5.53396 0.9995 12.5512 0.2767 5.53396 0.9995 0.00999 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 1 Vec2Array 24 { 0.7046 0.0294 0.7046 0.0294 0.7046 0.0294 0.61844 0.0294 0.61844 0.0294 0.61846 0.03103 0.70458 0.03103 0.61846 0.03103 0.70458 0.02798 0.61846 0.02798 0.70458 0.02798 0.61846 0.02798 0.70462 0.02755 0.70462 0.02755 0.70462 0.02755 0.61831 0.02755 0.70462 0.02755 0.61831 0.02755 0.70462 0.06183 0.70462 0.06183 0.70462 0.06183 0.61831 0.06183 0.70462 0.06183 0.61831 0.06183 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSSUPPORT" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "gssupport_arbor.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 966.85 24.3365 33.482 1109.95 24.3365 33.482 966.85 19.1545 33.482 1109.95 19.1545 33.482 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 21.989 0.99948 0.01099 0.9995 21.989 0.0005 0.01099 0.00052 } TexCoordArray 1 Vec2Array 4 { 0.61859 0.04527 0.7042 0.04527 0.61859 0.04527 0.7042 0.04527 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1078.24 1.71154 6.05318 1078.24 2.79654 6.05318 1080.53 3.58354 6.05318 1080.53 4.66854 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2.012 0 2.012 1 0.012 0 0.012 } TexCoordArray 1 Vec2Array 4 { 0.68523 0.07641 0.68523 0.07641 0.6866 0.07641 0.6866 0.07641 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1080.53 3.58354 6.05318 1080.53 4.66854 6.05318 1082.11 3.58354 6.05318 1082.11 4.66854 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 4 { 0.6866 0.07641 0.6866 0.07641 0.68754 0.07641 0.68754 0.07641 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1084.41 2.79654 6.05318 1084.41 1.71154 6.05318 1084.41 2.79654 6.05318 1082.11 3.58354 6.05318 1082.11 4.66854 6.05318 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0.012 1 0.012 0 0.012 1 2.012 0 2.012 } TexCoordArray 1 Vec2Array 5 { 0.68892 0.07641 0.68892 0.07641 0.68892 0.07641 0.68754 0.07641 0.68754 0.07641 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1078.24 1.71154 8.87164 1078.24 2.79654 8.85741 1080.53 3.58354 8.87164 1080.53 4.66854 8.85741 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0107194 -0.0131131 -0.999857 0.0107194 -0.0131131 -0.999857 0.0107194 -0.0131131 -0.999857 0.0107194 -0.0131131 -0.999857 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 2.012 0 2.012 1 0.012 0 0.012 } TexCoordArray 1 Vec2Array 4 { 0.68523 0.07321 0.68523 0.07322 0.6866 0.07321 0.6866 0.07322 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1084.41 2.79654 8.85741 1084.41 1.71154 8.87164 1084.41 2.79654 8.85741 1082.11 3.58354 8.87164 1082.11 4.66854 8.85741 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0106727 -0.0131131 -0.999857 -0.0106727 -0.0131131 -0.999857 -0.0106727 -0.0131131 -0.999857 -0.0106727 -0.0131131 -0.999857 -0.0106727 -0.0131131 -0.999857 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0.012 1 0.012 0 0.012 1 2.012 0 2.012 } TexCoordArray 1 Vec2Array 5 { 0.68892 0.07322 0.68892 0.07321 0.68892 0.07322 0.68754 0.07321 0.68754 0.07322 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1110.65 14.0205 49.0875 1110.64 9.89554 33.7842 1110.66 12.4625 49.0875 1110.66 8.33854 33.7842 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999977 -0.0064246 0.00238581 -0.999949 -0.00963973 0.00292508 -0.999949 -0.00963973 0.00292508 -0.999911 -0.0128566 0.00346462 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 5 1 0 1 5 } TexCoordArray 1 Vec2Array 4 { 0.70462 0.02755 0.70461 0.04492 0.70462 0.02755 0.70462 0.04492 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1110.64 9.89554 33.7842 1110.65 5.16654 8.97338 1110.66 8.33854 33.7842 1110.66 3.60454 8.94796 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999915 -0.0128567 0.0020471 -0.999952 -0.00964073 0.00163597 -0.999952 -0.00964073 0.00163597 -0.999979 -0.0064281 0.00122525 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 8 1 0 1 8 } TexCoordArray 1 Vec2Array 4 { 0.70461 0.04492 0.70462 0.07309 0.70462 0.04492 0.70462 0.07312 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 966.628 17.9185 30.2871 1110.59 17.9185 30.2871 966.628 16.6485 30.2871 1110.59 16.6485 30.2871 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00054 69.965 0.0005 0.03496 0.9995 69.965 0.99946 0.03496 } TexCoordArray 1 Vec2Array 4 { 0.61846 0.04889 0.70458 0.04889 0.61846 0.04889 0.70458 0.04889 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1110.59 17.9015 30.2871 1110.59 16.6485 30.2871 1110.59 17.9015 30.2871 1110.59 21.9905 46.0217 1110.59 23.2435 46.0217 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 9.0286 1 9.0286 0 9.0286 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.70458 0.04889 0.70458 0.04889 0.70458 0.04889 0.70458 0.03103 0.70458 0.03103 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 966.628 23.0505 46.9558 1110.59 23.0505 46.9558 966.628 21.7805 46.9558 1110.59 21.7805 46.9558 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00054 69.965 0.0005 0.03496 0.9995 69.965 0.99946 0.03496 } TexCoordArray 1 Vec2Array 4 { 0.61846 0.02997 0.70458 0.02997 0.61846 0.02997 0.70458 0.02997 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 966.377 14.0205 49.0875 1110.65 14.0205 49.0875 966.38 12.4625 49.0875 1110.66 13.4405 49.0875 1110.66 12.4625 49.0875 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.05024 0.00052 62.7597 0.99946 0.04997 0.37241 62.7596 0.99949 62.756 } TexCoordArray 1 Vec2Array 5 { 0.61831 0.02755 0.70462 0.02755 0.61831 0.02755 0.70462 0.02755 0.70462 0.02755 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GRANDSTAND3_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_136 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_137 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 966.628 15.8325 33.367 1110.59 15.8325 33.367 966.628 15.8275 37.7199 1110.59 15.8275 37.7199 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.999999 -0.00114912 0 -0.999999 -0.00114912 0 -0.999999 -0.00114912 0 -0.999999 -0.00114912 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00899 2.9556 17.991 3.1163 0.00899 4.03137 17.991 4.11188 } TexCoordArray 1 Vec2Array 4 { 0.61846 0.0454 0.70458 0.0454 0.61846 0.04045 0.70458 0.04045 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GRANDSTAND3_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_136 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_137 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 966.628 15.8325 33.367 966.628 15.8345 30.2871 966.628 15.8325 33.367 1110.59 15.8345 30.2871 1110.59 15.8325 33.367 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 -0.000649015 0 -1 -0.000649015 0 -1 -0.000649015 0 -1 -0.000649015 0 -1 -0.000649015 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00999 0.9995 0.00999 0.00052 0.00999 0.9995 19.99 0.0005 19.99 0.99948 } TexCoordArray 1 Vec2Array 5 { 0.61846 0.0454 0.61846 0.04889 0.61846 0.0454 0.70458 0.04889 0.70458 0.0454 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GRANDSTAND2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_138 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_139 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 } VertexArray Vec3Array 9 { 966.628 15.8275 37.7199 1110.59 15.8275 37.7199 966.628 15.8295 48.7089 1110.59 15.8295 48.7089 1110.62 24.2275 26.2883 1110.62 24.2275 47.4594 1110.62 24.2275 26.2883 966.609 24.2275 47.4594 966.609 24.2275 26.2883 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0 -1 0.000181987 0 -1 0.000181987 0 -1 0.000181987 0 -1 0.000181987 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 22.1027 0.9995 -0.02516 0.9995 22.1027 0.0005 -0.02516 0.0005 0.51108 0.9995 0.51108 0.00051 0.51108 0.9995 22.4891 0.0005 22.4891 0.99949 } TexCoordArray 1 Vec2Array 9 { 0.61846 0.04045 0.70458 0.04045 0.61846 0.02798 0.70458 0.02798 0.7046 0.05343 0.7046 0.0294 0.7046 0.05343 0.61844 0.0294 0.61844 0.05343 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GRANDSTAND1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_140 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_141 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 966.628 16.6485 30.2871 1110.59 16.6485 30.2871 966.628 15.8345 30.2871 1110.59 15.8345 30.2871 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 2.34318e-06 -1 0 2.34318e-06 -1 0 2.34318e-06 -1 0 2.34318e-06 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 11.868 0.9995 -0.828 0.9995 11.868 0.66705 -0.828 0.66705 } TexCoordArray 1 Vec2Array 4 { 0.61846 0.04889 0.70458 0.04889 0.61846 0.04889 0.70458 0.04889 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_95" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1106.87 24.3095 33.25 1106.87 24.3095 33.5705 1106.87 8.14954 33.25 1106.87 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.70235 0.04553 0.70235 0.04517 0.70235 0.04553 0.70235 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_94" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1106.63 8.14954 33.25 1106.63 8.14954 33.5705 1106.63 24.3095 33.25 1106.63 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.70221 0.04553 0.70221 0.04517 0.70221 0.04553 0.70221 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_93" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1106.87 24.3095 33.25 1106.87 8.14954 33.25 1106.63 24.3095 33.25 1106.63 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.70235 0.04553 0.70235 0.04553 0.70221 0.04553 0.70221 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_92" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1106.63 8.14954 33.5705 1106.87 8.14954 33.5705 1106.63 24.3095 33.5705 1106.87 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.70221 0.04517 0.70235 0.04517 0.70221 0.04517 0.70235 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1100.4 24.3095 33.25 1100.4 24.3095 33.5705 1100.4 8.14954 33.25 1100.4 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.69848 0.04553 0.69848 0.04517 0.69848 0.04553 0.69848 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1100.17 8.14954 33.25 1100.17 8.14954 33.5705 1100.17 24.3095 33.25 1100.17 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.69835 0.04553 0.69835 0.04517 0.69835 0.04553 0.69835 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1100.4 24.3095 33.25 1100.4 8.14954 33.25 1100.17 24.3095 33.25 1100.17 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.69848 0.04553 0.69848 0.04553 0.69835 0.04553 0.69835 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1100.17 8.14954 33.5705 1100.4 8.14954 33.5705 1100.17 24.3095 33.5705 1100.4 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.69835 0.04517 0.69848 0.04517 0.69835 0.04517 0.69848 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1110.17 24.3095 33.25 1110.17 24.3095 33.5705 1110.17 8.14954 33.25 1110.17 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.70433 0.04553 0.70433 0.04517 0.70433 0.04553 0.70433 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1109.93 8.14954 33.25 1109.93 8.14954 33.5705 1109.93 24.3095 33.25 1109.93 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.70418 0.04553 0.70418 0.04517 0.70418 0.04553 0.70418 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1110.17 24.3095 33.25 1110.17 8.14954 33.25 1109.93 24.3095 33.25 1109.93 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.70433 0.04553 0.70433 0.04553 0.70418 0.04553 0.70418 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1109.93 8.14954 33.5705 1110.17 8.14954 33.5705 1109.93 24.3095 33.5705 1110.17 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.70418 0.04517 0.70433 0.04517 0.70418 0.04517 0.70433 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1087.33 24.3095 33.25 1087.33 24.3095 33.5705 1087.33 8.14954 33.25 1087.33 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.69066 0.04553 0.69066 0.04517 0.69066 0.04553 0.69066 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1087.1 8.14954 33.25 1087.1 8.14954 33.5705 1087.1 24.3095 33.25 1087.1 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.69053 0.04553 0.69053 0.04517 0.69053 0.04553 0.69053 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1087.33 24.3095 33.25 1087.33 8.14954 33.25 1087.1 24.3095 33.25 1087.1 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.69066 0.04553 0.69066 0.04553 0.69053 0.04553 0.69053 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1087.1 8.14954 33.5705 1087.33 8.14954 33.5705 1087.1 24.3095 33.5705 1087.33 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.69053 0.04517 0.69066 0.04517 0.69053 0.04517 0.69066 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1093.83 24.3095 33.25 1093.83 24.3095 33.5705 1093.83 8.14954 33.25 1093.83 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.69455 0.04553 0.69455 0.04517 0.69455 0.04553 0.69455 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1093.6 8.14954 33.25 1093.6 8.14954 33.5705 1093.6 24.3095 33.25 1093.6 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.69442 0.04553 0.69442 0.04517 0.69442 0.04553 0.69442 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1093.83 24.3095 33.25 1093.83 8.14954 33.25 1093.6 24.3095 33.25 1093.6 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.69455 0.04553 0.69455 0.04553 0.69442 0.04553 0.69442 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1093.6 8.14954 33.5705 1093.83 8.14954 33.5705 1093.6 24.3095 33.5705 1093.83 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.69442 0.04517 0.69455 0.04517 0.69442 0.04517 0.69455 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1080.84 24.3095 33.25 1080.84 24.3095 33.5705 1080.84 8.14954 33.25 1080.84 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.68678 0.04553 0.68678 0.04517 0.68678 0.04553 0.68678 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1080.6 8.14954 33.25 1080.6 8.14954 33.5705 1080.6 24.3095 33.25 1080.6 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.68664 0.04553 0.68664 0.04517 0.68664 0.04553 0.68664 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1080.84 24.3095 33.25 1080.84 8.14954 33.25 1080.6 24.3095 33.25 1080.6 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.68678 0.04553 0.68678 0.04553 0.68664 0.04553 0.68664 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1080.6 8.14954 33.5705 1080.84 8.14954 33.5705 1080.6 24.3095 33.5705 1080.84 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.68664 0.04517 0.68678 0.04517 0.68664 0.04517 0.68678 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1103.59 24.3455 46.9823 1103.59 24.3455 47.3027 1103.59 11.5485 46.9823 1103.59 11.5485 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.70039 0.02994 0.70039 0.02958 0.70039 0.02994 0.70039 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1103.34 11.5485 46.9823 1103.34 11.5485 47.3027 1103.34 24.3455 46.9823 1103.34 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.70024 0.02994 0.70024 0.02958 0.70024 0.02994 0.70024 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1103.59 24.3455 46.9823 1103.59 11.5485 46.9823 1103.34 24.3455 46.9823 1103.34 11.5485 46.9823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.70039 0.02994 0.70039 0.02994 0.70024 0.02994 0.70024 0.02994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1103.34 11.5485 47.3027 1103.59 11.5485 47.3027 1103.34 24.3455 47.3027 1103.59 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.70024 0.02958 0.70039 0.02958 0.70024 0.02958 0.70039 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1110.38 24.3455 46.9823 1110.38 24.3455 47.3027 1110.38 11.5485 46.9823 1110.38 11.5485 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.70445 0.02994 0.70445 0.02958 0.70445 0.02994 0.70445 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1110.14 11.5485 46.9823 1110.14 11.5485 47.3027 1110.14 24.3455 46.9823 1110.14 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.70431 0.02994 0.70431 0.02958 0.70431 0.02994 0.70431 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1110.38 24.3455 46.9823 1110.38 11.5485 46.9823 1110.14 24.3455 46.9823 1110.14 11.5485 46.9823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.70445 0.02994 0.70445 0.02994 0.70431 0.02994 0.70431 0.02994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1110.14 11.5485 47.3027 1110.38 11.5485 47.3027 1110.14 24.3455 47.3027 1110.38 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.70431 0.02958 0.70445 0.02958 0.70431 0.02958 0.70445 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1089.88 24.3455 46.9823 1089.88 24.3455 47.3027 1089.88 11.5485 46.9823 1089.88 11.5485 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.69219 0.02994 0.69219 0.02958 0.69219 0.02994 0.69219 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1089.64 11.5485 46.9823 1089.64 11.5485 47.3027 1089.64 24.3455 46.9823 1089.64 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.69205 0.02994 0.69205 0.02958 0.69205 0.02994 0.69205 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1089.88 24.3455 46.9823 1089.88 11.5485 46.9823 1089.64 24.3455 46.9823 1089.64 11.5485 46.9823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.69219 0.02994 0.69219 0.02994 0.69205 0.02994 0.69205 0.02994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1089.64 11.5485 47.3027 1089.88 11.5485 47.3027 1089.64 24.3455 47.3027 1089.88 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.69205 0.02958 0.69219 0.02958 0.69205 0.02958 0.69219 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1096.77 24.3455 46.9823 1096.77 24.3455 47.3027 1096.77 11.5485 46.9823 1096.77 11.5485 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.69631 0.02994 0.69631 0.02958 0.69631 0.02994 0.69631 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1096.53 11.5485 46.9823 1096.53 11.5485 47.3027 1096.53 24.3455 46.9823 1096.53 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.69617 0.02994 0.69617 0.02958 0.69617 0.02994 0.69617 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1096.77 24.3455 46.9823 1096.77 11.5485 46.9823 1096.53 24.3455 46.9823 1096.53 11.5485 46.9823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.69631 0.02994 0.69631 0.02994 0.69617 0.02994 0.69617 0.02994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1096.53 11.5485 47.3027 1096.77 11.5485 47.3027 1096.53 24.3455 47.3027 1096.77 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.69617 0.02958 0.69631 0.02958 0.69617 0.02958 0.69631 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1083.06 24.3455 46.9823 1083.06 24.3455 47.3027 1083.06 11.5485 46.9823 1083.06 11.5485 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.68811 0.02994 0.68811 0.02958 0.68811 0.02994 0.68811 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1082.82 11.5485 46.9823 1082.82 11.5485 47.3027 1082.82 24.3455 46.9823 1082.82 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.68797 0.02994 0.68797 0.02958 0.68797 0.02994 0.68797 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1083.06 24.3455 46.9823 1083.06 11.5485 46.9823 1082.82 24.3455 46.9823 1082.82 11.5485 46.9823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.68811 0.02994 0.68811 0.02994 0.68797 0.02994 0.68797 0.02994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1082.82 11.5485 47.3027 1083.06 11.5485 47.3027 1082.82 24.3455 47.3027 1083.06 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.68797 0.02958 0.68811 0.02958 0.68797 0.02958 0.68811 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1109.81 14.1655 48.2714 1109.81 14.1655 48.4861 1109.81 14.1655 48.2714 967.238 14.1655 48.4861 967.238 14.1655 48.2714 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0 0.0005 1 0.9995 0 0.0005 1 0.9995 0.03125 } TexCoordArray 1 Vec2Array 5 { 0.70411 0.02848 0.70411 0.02823 0.70411 0.02848 0.61882 0.02823 0.61882 0.02848 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1109.81 14.1655 48.4861 1109.81 14.1655 48.2714 1109.81 14.3555 48.2714 967.238 14.1655 48.2714 967.238 14.3555 48.2714 967.238 14.1655 48.4861 967.238 14.3555 48.4861 1109.81 14.1655 48.4861 1109.81 14.3555 48.4861 1109.81 14.3555 48.2714 1109.81 14.3555 48.4861 967.238 14.3555 48.2714 967.238 14.3555 48.4861 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.00150589 0 0.999999 0.00150589 0 -0.999999 0.00131109 0.49191 -0.870645 -0.000752943 0 -1 -0.00121868 0.914476 -0.404639 -0.00301176 0 0.999995 -0.000655547 0.491911 0.870646 0.00150589 0 0.999999 0.00060934 0.914476 0.404639 0.00131109 0.49191 -0.870645 0.00060934 0.914476 0.404639 -0.00121868 0.914476 -0.404639 -0.000655547 0.491911 0.870646 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.0005 0.0005 0.9995 0.0005 0.9995 0.9995 0.9995 0.0005 0.9995 0.9995 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 0.9995 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.70411 0.02823 0.70411 0.02848 0.70411 0.02848 0.61882 0.02848 0.61882 0.02848 0.61882 0.02823 0.61882 0.02823 0.70411 0.02823 0.70411 0.02823 0.70411 0.02848 0.70411 0.02823 0.61882 0.02848 0.61882 0.02823 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0121FLATCROWDS6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_142 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_143 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1110.66 3.60454 8.94796 966.38 3.60454 8.97338 1110.66 8.33854 33.7842 966.378 8.33854 33.7842 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -3.29873e-05 0.982315 -0.187238 -1.65017e-05 0.982297 -0.18733 -1.65017e-05 0.982297 -0.18733 0 0.982279 -0.187423 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00749 0.99848 14.9924 0.0005 0.00778 0.0005 14.9925 } TexCoordArray 1 Vec2Array 4 { 0.70462 0.07312 0.61831 0.07309 0.70462 0.04492 0.61831 0.04492 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0106FLATSEATS3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_144 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_145 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 966.628 21.8405 46.0217 966.628 16.4995 30.2871 1110.59 21.8405 46.0217 1110.59 16.4995 30.2871 966.628 21.9905 46.0217 1110.59 21.9905 46.0217 966.628 16.6485 30.2871 1110.59 16.6485 30.2871 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 -0.946933 0.32143 0 -0.946933 0.32143 0 -0.946933 0.32143 0 -0.946933 0.32143 0 0.946915 -0.321484 0 0.946915 -0.321484 0 0.946915 -0.321484 0 0.946915 -0.321484 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0005 8.99196 0.9995 8.99196 0.0005 0.00599 0.9995 0.00599 0.0005 8.99196 0.0005 0.00599 0.9995 8.99196 0.9995 0.00599 } TexCoordArray 1 Vec2Array 8 { 0.61846 0.03103 0.61846 0.04889 0.70458 0.03103 0.70458 0.04889 0.61846 0.03103 0.70458 0.03103 0.61846 0.04889 0.70458 0.04889 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0106FLATSEATS" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_142 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_143 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1110.66 12.4625 49.0875 1110.66 8.33854 33.7842 1110.66 12.4625 49.0875 966.378 8.33854 33.7842 966.38 12.4625 49.0875 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.965555 -0.260199 0 0.965555 -0.260199 0 0.965555 -0.260199 0 0.965555 -0.260199 0 0.965555 -0.260199 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0045 0.0005 0.0047 0.9995 0.0045 0.0005 8.9955 0.9995 8.99537 } TexCoordArray 1 Vec2Array 5 { 0.70462 0.02755 0.70462 0.04492 0.70462 0.02755 0.61831 0.04492 0.61831 0.02755 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0616CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1102.22 11.6095 46.6149 1102.22 13.6055 46.6149 1109.93 11.6095 46.4684 1109.93 13.6055 46.4684 1102.23 8.82454 36.389 1102.23 10.8215 36.389 1109.91 8.82454 36.2425 1109.91 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0189979 0 -0.99982 -0.0189979 0 -0.99982 -0.0189979 0 -0.99982 -0.0189979 0 -0.99982 -0.0190719 0 -0.999818 -0.0190719 0 -0.999818 -0.0190719 0 -0.999818 -0.0190719 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.69957 0.03036 0.69957 0.03036 0.70418 0.03052 0.70418 0.03052 0.69958 0.04197 0.69958 0.04197 0.70417 0.04213 0.70417 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0616ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1102.21 12.2275 48.7547 1102.21 14.2235 48.7547 1109.95 12.2275 48.6072 1109.95 14.2235 48.6072 1102.2 10.4775 42.4075 1102.2 12.4745 42.4075 1109.96 10.4775 42.259 1109.96 12.4745 42.259 1102.24 8.33254 34.4171 1102.24 10.3285 34.4171 1109.89 8.33254 34.2726 1109.89 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190533 0 -0.999818 -0.0190533 0 -0.999818 -0.0190533 0 -0.999818 -0.0190533 0 -0.999818 -0.0191334 0 -0.999817 -0.0191334 0 -0.999817 -0.0191334 0 -0.999817 -0.0191334 0 -0.999817 -0.0188851 0 -0.999822 -0.0188851 0 -0.999822 -0.0188851 0 -0.999822 -0.0188851 0 -0.999822 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.69957 0.02793 0.69957 0.02793 0.7042 0.02809 0.7042 0.02809 0.69956 0.03513 0.69956 0.03513 0.7042 0.0353 0.7042 0.0353 0.69958 0.0442 0.69958 0.0442 0.70416 0.04437 0.70416 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0616ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1102.22 9.36554 38.1849 1102.22 11.3625 38.1849 1109.93 9.36554 38.0384 1109.93 11.3625 38.0384 1102.25 7.40254 32.61 1102.25 9.39854 32.61 1109.87 7.40254 32.4655 1109.87 9.39854 32.4655 1102.19 11.1895 44.6105 1102.19 13.1855 44.6105 1109.99 11.1895 44.4619 1109.99 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0189979 0 -0.99982 -0.0189979 0 -0.99982 -0.0189979 0 -0.99982 -0.0189979 0 -0.99982 -0.01896 0 -0.99982 -0.01896 0 -0.99982 -0.01896 0 -0.99982 -0.01896 0 -0.99982 -0.0190482 0 -0.999819 -0.0190482 0 -0.999819 -0.0190482 0 -0.999819 -0.0190482 0 -0.999819 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.69957 0.03993 0.69957 0.03993 0.70418 0.04009 0.70418 0.04009 0.69959 0.04626 0.69959 0.04626 0.70415 0.04642 0.70415 0.04642 0.69955 0.03263 0.69955 0.03263 0.70422 0.0328 0.70422 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0616ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1102.21 10.0035 40.3247 1102.21 11.9995 40.3247 1109.94 10.0035 40.1772 1109.94 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.69957 0.0375 0.69957 0.0375 0.70419 0.03767 0.70419 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0615CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1092.62 11.6095 46.6149 1092.62 13.6055 46.6149 1100.31 11.6095 46.4684 1100.31 13.6055 46.4684 1092.62 8.82454 36.389 1092.62 10.8215 36.389 1100.29 8.82454 36.2425 1100.29 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190471 0 -0.999819 -0.0190471 0 -0.999819 -0.0190471 0 -0.999819 -0.0190471 0 -0.999819 -0.0190968 0 -0.999818 -0.0190968 0 -0.999818 -0.0190968 0 -0.999818 -0.0190968 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.69383 0.03036 0.69383 0.03036 0.69843 0.03052 0.69843 0.03052 0.69383 0.04197 0.69383 0.04197 0.69842 0.04213 0.69842 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0615ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1092.62 9.36554 38.1849 1092.62 11.3625 38.1849 1100.31 9.36554 38.0384 1100.31 11.3625 38.0384 1092.64 7.40254 32.61 1092.64 9.39854 32.61 1100.25 7.40254 32.4655 1100.25 9.39854 32.4655 1092.59 11.1895 44.6105 1092.59 13.1855 44.6105 1100.37 11.1895 44.4619 1100.37 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190471 0 -0.999819 -0.0190471 0 -0.999819 -0.0190471 0 -0.999819 -0.0190471 0 -0.999819 -0.0189849 0 -0.99982 -0.0189849 0 -0.99982 -0.0189849 0 -0.99982 -0.0189849 0 -0.99982 -0.0190972 0 -0.999818 -0.0190972 0 -0.999818 -0.0190972 0 -0.999818 -0.0190972 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.69383 0.03993 0.69383 0.03993 0.69843 0.04009 0.69843 0.04009 0.69384 0.04626 0.69384 0.04626 0.69839 0.04642 0.69839 0.04642 0.69381 0.03263 0.69381 0.03263 0.69847 0.0328 0.69847 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0615ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1092.61 10.0035 40.3247 1092.61 11.9995 40.3247 1100.33 10.0035 40.1772 1100.33 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0191024 0 -0.999817 -0.0191024 0 -0.999817 -0.0191024 0 -0.999817 -0.0191024 0 -0.999817 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.69382 0.0375 0.69382 0.0375 0.69844 0.03767 0.69844 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0614CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1082.82 11.6095 46.6149 1082.82 13.6055 46.6149 1090.52 11.6095 46.4684 1090.52 13.6055 46.4684 1082.83 8.82454 36.389 1082.83 10.8215 36.389 1090.5 8.82454 36.2425 1090.5 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.0190971 0 -0.999818 -0.0190971 0 -0.999818 -0.0190971 0 -0.999818 -0.0190971 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.68797 0.03036 0.68797 0.03036 0.69257 0.03052 0.69257 0.03052 0.68797 0.04197 0.68797 0.04197 0.69256 0.04213 0.69256 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0614ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1082.81 12.2275 48.7547 1082.81 14.2235 48.7547 1090.53 12.2275 48.6072 1090.53 14.2235 48.6072 1082.8 10.4775 42.4075 1082.8 12.4745 42.4075 1090.55 10.4775 42.259 1090.55 12.4745 42.259 1082.84 8.33254 34.4171 1082.84 10.3285 34.4171 1090.48 8.33254 34.2726 1090.48 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 -0.0191581 0 -0.999816 -0.0191581 0 -0.999816 -0.0191581 0 -0.999816 -0.0191581 0 -0.999816 -0.0189101 0 -0.999821 -0.0189101 0 -0.999821 -0.0189101 0 -0.999821 -0.0189101 0 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.68796 0.02793 0.68796 0.02793 0.69258 0.02809 0.69258 0.02809 0.68795 0.03513 0.68795 0.03513 0.69259 0.0353 0.69259 0.0353 0.68798 0.0442 0.68798 0.0442 0.69255 0.04437 0.69255 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0614ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1082.82 9.36554 38.1849 1082.82 11.3625 38.1849 1090.52 9.36554 38.0384 1090.52 11.3625 38.0384 1082.85 7.40254 32.61 1082.85 9.39854 32.61 1090.46 7.40254 32.4655 1090.46 9.39854 32.4655 1082.79 11.1895 44.6105 1082.79 13.1855 44.6105 1090.59 11.1895 44.4619 1090.59 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.0189846 0 -0.99982 -0.0189846 0 -0.99982 -0.0189846 0 -0.99982 -0.0189846 0 -0.99982 -0.0190479 0 -0.999819 -0.0190479 0 -0.999819 -0.0190479 0 -0.999819 -0.0190479 0 -0.999819 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.68797 0.03993 0.68797 0.03993 0.69257 0.04009 0.69257 0.04009 0.68798 0.04626 0.68798 0.04626 0.69254 0.04642 0.69254 0.04642 0.68795 0.03263 0.68795 0.03263 0.69261 0.0328 0.69261 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0614ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1082.81 10.0035 40.3247 1082.81 11.9995 40.3247 1090.53 10.0035 40.1772 1090.53 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 -0.0191027 0 -0.999817 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.68796 0.0375 0.68796 0.0375 0.69258 0.03767 0.69258 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0613CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1073.44 11.6095 46.6149 1073.44 13.6055 46.6149 1081.14 11.6095 46.4684 1081.14 13.6055 46.4684 1073.45 8.82454 36.389 1073.45 10.8215 36.389 1081.12 8.82454 36.2425 1081.12 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.0190971 0 -0.999818 -0.0190971 0 -0.999818 -0.0190971 0 -0.999818 -0.0190971 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.68235 0.03036 0.68235 0.03036 0.68696 0.03052 0.68696 0.03052 0.68236 0.04197 0.68236 0.04197 0.68695 0.04213 0.68695 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0613ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1073.43 12.2275 48.7547 1073.43 14.2235 48.7547 1081.16 12.2275 48.6072 1081.16 14.2235 48.6072 1073.42 10.4775 42.4075 1073.42 12.4745 42.4075 1081.18 10.4775 42.259 1081.18 12.4745 42.259 1073.46 8.33254 34.4171 1073.46 10.3285 34.4171 1081.1 8.33254 34.2726 1081.1 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.0191334 0 -0.999817 -0.0191334 0 -0.999817 -0.0191334 0 -0.999817 -0.0191334 0 -0.999817 -0.0189101 0 -0.999821 -0.0189101 0 -0.999821 -0.0189101 0 -0.999821 -0.0189101 0 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.68235 0.02793 0.68235 0.02793 0.68697 0.02809 0.68697 0.02809 0.68234 0.03513 0.68234 0.03513 0.68699 0.0353 0.68699 0.0353 0.68237 0.0442 0.68237 0.0442 0.68694 0.04437 0.68694 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0613ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1073.44 9.36554 38.1849 1073.44 11.3625 38.1849 1081.14 9.36554 38.0384 1081.14 11.3625 38.0384 1073.47 7.40254 32.61 1073.47 9.39854 32.61 1081.08 7.40254 32.4655 1081.08 9.39854 32.4655 1073.42 11.1895 44.6105 1073.42 13.1855 44.6105 1081.2 11.1895 44.4619 1081.2 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.0189849 0 -0.99982 -0.0189849 0 -0.99982 -0.0189849 0 -0.99982 -0.0189849 0 -0.99982 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.68235 0.03993 0.68235 0.03993 0.68696 0.04009 0.68696 0.04009 0.68237 0.04626 0.68237 0.04626 0.68693 0.04642 0.68693 0.04642 0.68234 0.03263 0.68234 0.03263 0.687 0.0328 0.687 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0613ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1073.43 10.0035 40.3247 1073.43 11.9995 40.3247 1081.16 10.0035 40.1772 1081.16 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.68235 0.0375 0.68235 0.0375 0.68697 0.03767 0.68697 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0527ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1102.15 6.62054 26.097 1102.15 8.61654 26.097 1109.89 6.62054 25.9494 1109.89 8.61654 25.9494 1102.14 5.34554 19.7498 1102.14 7.34154 19.7498 1109.91 5.34554 19.6012 1109.91 7.34154 19.6012 1102.18 3.83454 11.7593 1102.18 5.83054 11.7593 1109.82 3.83454 11.6148 1109.82 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190663 0 -0.999818 -0.0190663 0 -0.999818 -0.0190663 0 -0.999818 -0.0190663 0 -0.999818 -0.0191212 0 -0.999817 -0.0191212 0 -0.999817 -0.0191212 0 -0.999817 -0.0191212 0 -0.999817 -0.0189103 9.55414e-07 -0.999821 -0.0189104 7.16091e-07 -0.999821 -0.0189104 7.16091e-07 -0.999821 -0.0189104 4.76768e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.69953 0.05365 0.69953 0.05365 0.70416 0.05382 0.70416 0.05382 0.69952 0.06086 0.69952 0.06086 0.70417 0.06102 0.70417 0.06102 0.69955 0.06993 0.69955 0.06993 0.70412 0.07009 0.70412 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0527ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1102.13 7.56054 30.3827 1102.13 9.55654 30.3827 1109.93 7.56054 30.2341 1109.93 9.55654 30.2341 1102.17 4.26354 13.7312 1102.17 6.25954 13.7312 1109.84 4.26354 13.5847 1109.84 6.25954 13.5847 1102.13 5.81554 21.9537 1102.13 7.81154 21.9537 1109.93 5.81554 21.8042 1109.93 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190479 0 -0.999819 -0.0190479 0 -0.999819 -0.0190479 0 -0.999819 -0.0190479 0 -0.999819 -0.0190967 4.77705e-07 -0.999818 -0.0190967 4.76303e-07 -0.999818 -0.0190967 4.76303e-07 -0.999818 -0.0190967 4.749e-07 -0.999818 -0.019163 0 -0.999816 -0.019163 0 -0.999816 -0.019163 0 -0.999816 -0.019163 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.69952 0.04878 0.69952 0.04878 0.70418 0.04895 0.70418 0.04895 0.69954 0.06769 0.69954 0.06769 0.70413 0.06786 0.70413 0.06786 0.69952 0.05835 0.69952 0.05835 0.70418 0.05852 0.70418 0.05852 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0527ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1102.14 7.09054 28.1798 1102.14 9.08654 28.1798 1109.91 7.09054 28.0312 1109.91 9.08654 28.0312 1102.16 4.61154 15.5272 1102.16 6.60754 15.5272 1109.87 4.61154 15.3806 1109.87 6.60754 15.3806 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0191215 0 -0.999817 -0.0191215 0 -0.999817 -0.0191215 0 -0.999817 -0.0191215 0 -0.999817 -0.0190109 9.55412e-07 -0.999819 -0.019011 7.17799e-07 -0.999819 -0.019011 7.17799e-07 -0.999819 -0.019011 4.80187e-07 -0.999819 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.69952 0.05129 0.69952 0.05129 0.70417 0.05145 0.70417 0.05145 0.69954 0.06565 0.69954 0.06565 0.70415 0.06582 0.70415 0.06582 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0526CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1092.47 7.09054 28.1798 1092.47 9.08654 28.1798 1100.22 7.09054 28.0312 1100.22 9.08654 28.0312 1092.47 5.34554 19.7498 1092.47 7.34154 19.7498 1100.22 5.34554 19.6012 1100.22 7.34154 19.6012 1092.5 4.26354 13.7312 1092.5 6.25954 13.7312 1100.16 4.26354 13.5847 1100.16 6.25954 13.5847 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191709 0 -0.999816 -0.0191709 0 -0.999816 -0.0191709 0 -0.999816 -0.0191709 0 -0.999816 -0.0191706 0 -0.999816 -0.0191706 0 -0.999816 -0.0191706 0 -0.999816 -0.0191706 0 -0.999816 -0.0191217 4.77705e-07 -0.999817 -0.0191217 4.8051e-07 -0.999817 -0.0191217 4.8051e-07 -0.999817 -0.0191217 4.83316e-07 -0.999817 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.69374 0.05129 0.69374 0.05129 0.69838 0.05145 0.69838 0.05145 0.69374 0.06086 0.69374 0.06086 0.69838 0.06102 0.69838 0.06102 0.69376 0.06769 0.69376 0.06769 0.69834 0.06786 0.69834 0.06786 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0526ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1092.46 7.56054 30.3827 1092.46 9.55654 30.3827 1100.24 7.56054 30.2341 1100.24 9.55654 30.2341 1092.49 4.61154 15.5272 1092.49 6.60754 15.5272 1100.18 4.61154 15.3806 1100.18 6.60754 15.3806 1092.46 5.81554 21.9537 1092.46 7.81154 21.9537 1100.24 5.81554 21.8042 1100.24 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190972 0 -0.999818 -0.0190972 0 -0.999818 -0.0190972 0 -0.999818 -0.0190972 0 -0.999818 -0.0190601 9.55411e-07 -0.999818 -0.0190601 7.14538e-07 -0.999818 -0.0190601 7.14538e-07 -0.999818 -0.0190602 4.73664e-07 -0.999818 -0.0192126 0 -0.999815 -0.0192126 0 -0.999815 -0.0192126 0 -0.999815 -0.0192126 0 -0.999815 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.69373 0.04878 0.69373 0.04878 0.69839 0.04895 0.69839 0.04895 0.69375 0.06565 0.69375 0.06565 0.69835 0.06582 0.69835 0.06582 0.69373 0.05835 0.69373 0.05835 0.69839 0.05852 0.69839 0.05852 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0526ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1092.49 6.35654 23.9572 1092.49 8.35254 23.9572 1100.18 6.35654 23.8107 1100.18 8.35254 23.8107 1092.48 4.87554 17.667 1092.48 6.87154 17.667 1100.2 4.87554 17.5195 1100.2 6.87154 17.5195 1092.51 3.64154 9.95226 1092.51 5.63754 9.95226 1100.13 3.64154 9.80776 1100.13 5.63754 9.80777 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190471 0 -0.999819 -0.0190471 0 -0.999819 -0.0190471 0 -0.999819 -0.0190471 0 -0.999819 -0.0191024 0 -0.999818 -0.0191024 0 -0.999818 -0.0191024 0 -0.999818 -0.0191024 0 -0.999818 -0.01896 0 -0.99982 -0.0189599 2.3901e-07 -0.99982 -0.0189599 2.3901e-07 -0.99982 -0.0189598 4.78021e-07 -0.99982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.69375 0.05608 0.69375 0.05608 0.69835 0.05625 0.69835 0.05625 0.69375 0.06322 0.69375 0.06322 0.69836 0.06339 0.69836 0.06339 0.69376 0.07198 0.69376 0.07198 0.69832 0.07214 0.69832 0.07214 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0526ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1092.48 6.62054 26.097 1092.48 8.61654 26.097 1100.2 6.62054 25.9494 1100.2 8.61654 25.9494 1092.5 3.83454 11.7593 1092.5 5.83054 11.7593 1100.14 3.83454 11.6148 1100.14 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0191155 0 -0.999817 -0.0191155 0 -0.999817 -0.0191155 0 -0.999817 -0.0191155 0 -0.999817 -0.0189103 9.55414e-07 -0.999821 -0.0189104 7.16091e-07 -0.999821 -0.0189104 7.16091e-07 -0.999821 -0.0189104 4.76768e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.69375 0.05365 0.69375 0.05365 0.69836 0.05382 0.69836 0.05382 0.69376 0.06993 0.69376 0.06993 0.69833 0.07009 0.69833 0.07009 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0525CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1082.83 6.35654 23.9572 1082.83 8.35254 23.9572 1090.52 6.35654 23.8107 1090.52 8.35254 23.8107 1082.8 7.56054 30.3827 1082.8 9.55654 30.3827 1090.59 7.56054 30.2341 1090.59 9.55654 30.2341 1082.83 4.61154 15.5272 1082.83 6.60754 15.5272 1090.52 4.61154 15.3806 1090.52 6.60754 15.3806 1082.85 3.64154 9.95226 1082.85 5.63754 9.95226 1090.47 3.64154 9.80776 1090.47 5.63754 9.80777 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0190474 0 -0.999819 -0.0190474 0 -0.999819 -0.0190474 0 -0.999819 -0.0190474 0 -0.999819 -0.0190724 0 -0.999818 -0.0190724 0 -0.999818 -0.0190724 0 -0.999818 -0.0190724 0 -0.999818 -0.0190604 9.55411e-07 -0.999818 -0.0190604 7.18424e-07 -0.999818 -0.0190604 7.18424e-07 -0.999818 -0.0190605 4.81437e-07 -0.999818 -0.0189597 0 -0.99982 -0.0189596 2.39007e-07 -0.99982 -0.0189596 2.39007e-07 -0.99982 -0.0189595 4.78013e-07 -0.99982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.68797 0.05608 0.68797 0.05608 0.69257 0.05625 0.69257 0.05625 0.68795 0.04878 0.68795 0.04878 0.69261 0.04895 0.69261 0.04895 0.68797 0.06565 0.68797 0.06565 0.69257 0.06582 0.69257 0.06582 0.68798 0.07198 0.68798 0.07198 0.69254 0.07214 0.69254 0.07214 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0525ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1082.81 7.09054 28.1798 1082.81 9.08654 28.1798 1090.56 7.09054 28.0312 1090.56 9.08654 28.0312 1082.81 5.34554 19.7498 1082.81 7.34154 19.7498 1090.56 5.34554 19.6012 1090.56 7.34154 19.6012 1082.83 4.26354 13.7312 1082.83 6.25954 13.7312 1090.5 4.26354 13.5847 1090.5 6.25954 13.5847 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191709 0 -0.999816 -0.0191709 0 -0.999816 -0.0191709 0 -0.999816 -0.0191709 0 -0.999816 -0.0191706 0 -0.999816 -0.0191706 0 -0.999816 -0.0191706 0 -0.999816 -0.0191706 0 -0.999816 -0.0190971 4.77705e-07 -0.999818 -0.0190971 4.76306e-07 -0.999818 -0.0190971 4.76306e-07 -0.999818 -0.0190971 4.74907e-07 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.68796 0.05129 0.68796 0.05129 0.6926 0.05145 0.6926 0.05145 0.68796 0.06086 0.68796 0.06086 0.6926 0.06102 0.6926 0.06102 0.68797 0.06769 0.68797 0.06769 0.69256 0.06786 0.69256 0.06786 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0525ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1082.8 5.81554 21.9537 1082.8 7.81154 21.9537 1090.59 5.81554 21.8042 1090.59 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0191876 0 -0.999816 -0.0191876 0 -0.999816 -0.0191876 0 -0.999816 -0.0191876 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.68795 0.05835 0.68795 0.05835 0.69261 0.05852 0.69261 0.05852 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0524CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1073.33 6.62054 26.097 1073.33 8.61654 26.097 1081.05 6.62054 25.9494 1081.05 8.61654 25.9494 1073.32 5.34554 19.7498 1073.32 7.34154 19.7498 1081.07 5.34554 19.6012 1081.07 7.34154 19.6012 1073.35 3.83454 11.7593 1073.35 5.83054 11.7593 1080.99 3.83454 11.6148 1080.99 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191158 0 -0.999817 -0.0191158 0 -0.999817 -0.0191158 0 -0.999817 -0.0191158 0 -0.999817 -0.0191706 0 -0.999816 -0.0191706 0 -0.999816 -0.0191706 0 -0.999816 -0.0191706 0 -0.999816 -0.0189103 9.55414e-07 -0.999821 -0.0189104 7.16091e-07 -0.999821 -0.0189104 7.16091e-07 -0.999821 -0.0189104 4.76768e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.68229 0.05365 0.68229 0.05365 0.68691 0.05382 0.68691 0.05382 0.68228 0.06086 0.68228 0.06086 0.68692 0.06102 0.68692 0.06102 0.6823 0.06993 0.6823 0.06993 0.68687 0.07009 0.68687 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0524ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1073.34 6.35654 23.9572 1073.34 8.35254 23.9572 1081.03 6.35654 23.8107 1081.03 8.35254 23.8107 1073.33 4.87554 17.667 1073.33 6.87154 17.667 1081.05 4.87554 17.5195 1081.05 6.87154 17.5195 1073.36 3.64154 9.95226 1073.36 5.63754 9.95226 1080.98 3.64154 9.80776 1080.98 5.63754 9.80777 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190474 0 -0.999819 -0.0190474 0 -0.999819 -0.0190474 0 -0.999819 -0.0190474 0 -0.999819 -0.0191027 0 -0.999818 -0.0191027 0 -0.999818 -0.0191027 0 -0.999818 -0.0191027 0 -0.999818 -0.01896 0 -0.99982 -0.0189599 2.3901e-07 -0.99982 -0.0189599 2.3901e-07 -0.99982 -0.0189598 4.78021e-07 -0.99982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.68229 0.05608 0.68229 0.05608 0.6869 0.05625 0.6869 0.05625 0.68229 0.06322 0.68229 0.06322 0.68691 0.06339 0.68691 0.06339 0.68231 0.07198 0.68231 0.07198 0.68687 0.07214 0.68687 0.07214 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0524ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1073.31 7.56054 30.3827 1073.31 9.55654 30.3827 1081.09 7.56054 30.2341 1081.09 9.55654 30.2341 1073.34 4.26354 13.7312 1073.34 6.25954 13.7312 1081.01 4.26354 13.5847 1081.01 6.25954 13.5847 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 -0.0190969 0 -0.999818 -0.0190971 4.77705e-07 -0.999818 -0.0190971 4.76306e-07 -0.999818 -0.0190971 4.76306e-07 -0.999818 -0.0190971 4.74907e-07 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.68228 0.04878 0.68228 0.04878 0.68693 0.04895 0.68693 0.04895 0.68229 0.06769 0.68229 0.06769 0.68688 0.06786 0.68688 0.06786 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN2_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Group { DataVariance STATIC name "TKMN2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1134.14 1.47388 0 1134.14 1.47388 -18.2 1125.29 1.47388 0 1125.29 1.47388 -18.2 1116.44 1.47388 0 1116.44 1.47388 -18.2 1107.6 1.47388 0 1107.6 1.47388 -18.2 1098.75 1.47388 0 1098.75 1.47388 -18.2 1089.91 1.47388 0 1089.91 1.47388 -18.2 1081.06 1.47388 0 1081.06 1.47388 -18.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 3.35207 0 3.35207 1.2135 2.7934 0 2.7934 1.2135 2.23472 0 2.23472 1.2135 1.67603 0 1.67603 1.2135 1.11735 0 1.11735 1.2135 0.55868 0 0.55868 1.2135 0.08224 0 0.08224 1.2135 } TexCoordArray 1 Vec2Array 14 { 0.71867 0.08328 0.71867 0.10394 0.71337 0.08328 0.71337 0.10394 0.70808 0.08328 0.70808 0.10394 0.70279 0.08328 0.70279 0.10394 0.6975 0.08328 0.6975 0.10394 0.69221 0.08328 0.69221 0.10394 0.68691 0.08328 0.68691 0.10394 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN195_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN195_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 29 Group { DataVariance STATIC name "T0LB195" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 734.391 1.47391 -713.44 734.391 1.47391 -711.44 743.349 1.47391 -713.44 743.349 1.47391 -711.44 752.308 1.47391 -713.44 752.308 1.47391 -711.44 761.266 1.47391 -713.44 761.266 1.47391 -711.44 770.225 1.47391 -713.44 770.225 1.47391 -711.44 779.183 1.47391 -713.44 779.183 1.47391 -711.44 788.141 1.47391 -713.44 788.141 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 348.499 0 348.499 1 346.707 0 346.707 1 344.915 0 344.915 1 343.124 0 343.124 1 341.332 0 341.332 1 339.54 0 339.54 1 337.749 0 337.749 1 } TexCoordArray 1 Vec2Array 14 { 0.47952 0.89324 0.47952 0.89097 0.48488 0.89324 0.48488 0.89097 0.49024 0.89324 0.49024 0.89097 0.4956 0.89324 0.4956 0.89097 0.50096 0.89324 0.50096 0.89097 0.50632 0.89324 0.50632 0.89097 0.51168 0.89324 0.51168 0.89097 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT192" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 761.266 1.47391 -699.44 761.266 2.47391 -699.44 770.225 1.47391 -699.44 770.225 2.47391 -699.44 779.183 1.47391 -699.44 779.183 2.47391 -699.44 788.141 1.47391 -699.44 788.141 2.47391 -699.44 797.1 1.47391 -699.44 797.1 2.47391 -699.44 806.058 1.47391 -699.44 806.058 2.47391 -699.44 815.017 1.47391 -699.44 815.017 2.47391 -699.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 173.881 0 173.881 1 172.089 0 172.089 1 170.297 0 170.297 1 168.505 0 168.505 1 166.713 0 166.713 1 164.923 0 164.923 1 163.131 0 163.131 1 } TexCoordArray 1 Vec2Array 14 { 0.4956 0.87734 0.4956 0.87734 0.50096 0.87734 0.50096 0.87734 0.50632 0.87734 0.50632 0.87734 0.51168 0.87734 0.51168 0.87734 0.51704 0.87734 0.51704 0.87734 0.5224 0.87734 0.5224 0.87734 0.52776 0.87734 0.52776 0.87734 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT190" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 779.183 5.47391 -731.64 779.183 1.47391 -731.64 788.141 5.47391 -731.64 788.141 1.47391 -731.64 797.1 5.47391 -731.64 797.1 1.47391 -731.64 806.058 5.47391 -731.64 806.058 1.47391 -731.64 815.017 5.47391 -731.64 815.017 1.47391 -731.64 823.975 5.47391 -731.64 823.975 1.47391 -731.64 832.934 5.47391 -731.64 832.934 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 467.759 1 467.759 0 465.52 1 465.52 0 463.28 1 463.28 0 461.041 1 461.041 0 458.801 1 458.801 0 456.562 1 456.562 0 454.322 1 454.322 0 } TexCoordArray 1 Vec2Array 14 { 0.50632 0.9139 0.50632 0.9139 0.51168 0.9139 0.51168 0.9139 0.51704 0.9139 0.51704 0.9139 0.5224 0.9139 0.5224 0.9139 0.52776 0.9139 0.52776 0.9139 0.53311 0.9139 0.53311 0.9139 0.53847 0.9139 0.53847 0.9139 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE2004_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_152 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 808.342 0.55682 -522.166 740.228 0.556821 -546.57 808.342 0.55682 -522.166 740.325 22.5817 -546.573 808.439 22.5817 -522.168 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.33729 -0.0016056 -0.941399 0.33729 -0.00160691 -0.9414 0.33729 -0.0016056 -0.941399 0.33729 -0.0016056 -0.941399 0.337291 -0.0016043 -0.941399 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.5 0 1.5 0 -0.5 0 1.5 1 -0.5 1 } TexCoordArray 1 Vec2Array 5 { 0.52376 0.67608 0.48301 0.70379 0.52376 0.67608 0.48307 0.70379 0.52382 0.67609 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_161" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 750.057 8.03662 -779.845 750.028 8.29871 -781.213 750.057 8.03662 -779.845 750.057 8.31058 -781.212 750.068 8.06277 -779.841 750.068 8.33808 -781.21 750.057 8.08881 -779.837 750.057 8.36621 -781.208 750.028 8.09984 -779.836 750.028 8.37747 -781.206 750.028 8.09984 -779.836 750 8.36621 -781.208 750 8.08881 -779.837 749.989 8.33808 -781.21 749.989 8.06277 -779.841 750 8.31058 -781.212 750 8.03662 -779.845 750.028 8.29871 -781.213 750.028 8.02568 -779.847 750.057 8.03662 -779.845 750.057 7.43121 -778.575 750.057 8.03662 -779.845 750.068 7.45435 -778.56 750.068 8.06277 -779.841 750.057 7.47746 -778.543 750.057 8.08881 -779.837 750.028 7.48685 -778.538 750.028 8.09984 -779.836 750.028 7.48685 -778.538 750 8.08881 -779.837 750 7.47746 -778.543 749.989 8.06277 -779.841 749.989 7.45435 -778.56 750 8.03662 -779.845 750 7.43121 -778.575 750.028 8.02568 -779.847 750.028 7.42122 -778.581 750.057 7.43121 -778.575 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0.687795 -0.692731 -0.216936 -8.29727e-08 -0.980562 -0.196208 0.687795 -0.692731 -0.216936 0.789174 -0.602183 -0.120747 0.999849 -0.00369415 0.0169602 0.990834 0.132394 0.0268413 0.682591 0.689049 0.243477 0.590709 0.790843 0.160096 1.17875e-08 0.960628 0.277837 0 0.980082 0.198595 1.17875e-08 0.960628 0.277837 -0.605978 0.779673 0.157802 -0.694234 0.678804 0.239301 -0.990636 0.133833 0.0269984 -0.999851 -0.00367783 0.0168668 -0.796284 -0.593102 -0.119007 -0.69931 -0.682006 -0.214088 -8.29727e-08 -0.980562 -0.196208 -1.26616e-07 -0.934811 -0.355145 0.687795 -0.692731 -0.216936 0.585418 -0.731764 -0.349009 0.687795 -0.692731 -0.216936 0.990686 -0.122899 -0.0586334 0.999849 -0.00369415 0.0169602 0.779706 0.566027 0.267716 0.682591 0.689049 0.243477 5.76545e-09 0.904145 0.427226 1.17875e-08 0.960628 0.277837 5.76545e-09 0.904145 0.427226 -0.694234 0.678804 0.239301 -0.78703 0.557647 0.263843 -0.999851 -0.00367783 0.0168668 -0.990481 -0.124293 -0.0591527 -0.69931 -0.682006 -0.214088 -0.600697 -0.72162 -0.344134 -1.26616e-07 -0.934811 -0.355145 -2.35681e-07 -0.902415 -0.430867 0.585418 -0.731764 -0.349009 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.48889 0.96862 0.48888 0.97018 0.48889 0.96862 0.48889 0.97018 0.4889 0.96862 0.4889 0.97017 0.48889 0.96862 0.48889 0.97017 0.48888 0.96861 0.48888 0.97017 0.48888 0.96861 0.48886 0.97017 0.48886 0.96862 0.48885 0.97017 0.48885 0.96862 0.48886 0.97018 0.48886 0.96862 0.48888 0.97018 0.48888 0.96863 0.48889 0.96862 0.48889 0.96718 0.48889 0.96862 0.4889 0.96717 0.4889 0.96862 0.48889 0.96715 0.48889 0.96862 0.48888 0.96714 0.48888 0.96861 0.48888 0.96714 0.48886 0.96862 0.48886 0.96715 0.48885 0.96862 0.48885 0.96717 0.48886 0.96862 0.48886 0.96718 0.48888 0.96863 0.48888 0.96719 0.48889 0.96718 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_160" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 750.028 2.83372 -778.617 750.028 7.71183 -778.617 750.028 2.83372 -778.617 750.074 7.71183 -778.597 750.074 2.83372 -778.597 750.087 7.71183 -778.547 750.087 2.83372 -778.547 750.053 7.71183 -778.506 750.053 2.83372 -778.506 750.004 7.71183 -778.506 750.004 2.83372 -778.506 749.973 7.71183 -778.547 749.973 2.83372 -778.547 749.983 7.71183 -778.597 749.983 2.83372 -778.597 750.028 7.71183 -778.617 750.028 2.83372 -778.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { 0.144065 0 -0.989568 -0.145392 0 -0.989374 0.144065 0 -0.989568 0.650755 0 -0.759288 0.859723 0 -0.510761 0.998069 0 0.0621098 0.923316 0 0.384042 0.578362 0 0.815781 0.299688 0 0.954037 -0.305234 0 0.952277 -0.596113 0 0.802901 -0.930005 0 0.367547 -0.996887 0 0.0788377 -0.879276 0 -0.476312 -0.669165 0 -0.743114 -0.145392 0 -0.989374 0.144065 0 -0.989568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.99909 0.22767 0.00079 0.55068 0.99909 0.22767 0.00105 0.55072 0.99887 0.22773 0.00102 0.55058 0.99874 0.22754 0.00064 0.55017 0.99877 0.22703 0.00033 0.55069 0.99919 0.22714 -0.00039 0.55071 0.99961 0.22704 0.00025 0.55046 0.99933 0.22732 0.00079 0.55068 0.99909 0.22767 } TexCoordArray 1 Vec2Array 17 { 0.48888 0.96723 0.48888 0.96723 0.48888 0.96723 0.4889 0.96721 0.4889 0.96721 0.48891 0.96715 0.48891 0.96715 0.48889 0.9671 0.48889 0.9671 0.48886 0.9671 0.48886 0.9671 0.48884 0.96715 0.48884 0.96715 0.48885 0.96721 0.48885 0.96721 0.48888 0.96723 0.48888 0.96723 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_159" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 770.028 7.71183 -778.617 770.028 2.83372 -778.617 770.028 7.71183 -778.617 769.983 2.83372 -778.597 769.983 7.71183 -778.597 769.973 2.83372 -778.547 769.973 7.71183 -778.547 770.004 2.83372 -778.506 770.004 7.71183 -778.506 770.053 2.83372 -778.506 770.053 7.71183 -778.506 770.087 2.83372 -778.547 770.087 7.71183 -778.547 770.074 2.83372 -778.597 770.074 7.71183 -778.597 770.028 2.83372 -778.617 770.028 7.71183 -778.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { -0.145392 0 -0.989374 0.144065 0 -0.989568 -0.145392 0 -0.989374 -0.669165 0 -0.743114 -0.879276 0 -0.476312 -0.996887 0 0.0788377 -0.930005 0 0.367547 -0.596113 0 0.802901 -0.305234 0 0.952277 0.299688 0 0.954037 0.578362 0 0.815781 0.923316 0 0.384042 0.998069 0 0.0621098 0.859723 0 -0.510761 0.650755 0 -0.759288 0.144065 0 -0.989568 -0.145392 0 -0.989374 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.00079 0.55068 0.99909 0.22767 0.00079 0.55068 0.99933 0.22732 0.00025 0.55046 0.99961 0.22704 -0.00039 0.55071 0.99919 0.22714 0.00033 0.55069 0.99877 0.22703 0.00064 0.55017 0.99874 0.22754 0.00102 0.55058 0.99887 0.22773 0.00105 0.55072 0.99909 0.22767 0.00079 0.55068 } TexCoordArray 1 Vec2Array 17 { 0.50084 0.96723 0.50084 0.96723 0.50084 0.96723 0.50081 0.96721 0.50081 0.96721 0.50081 0.96715 0.50081 0.96715 0.50083 0.9671 0.50083 0.9671 0.50086 0.9671 0.50086 0.9671 0.50088 0.96715 0.50088 0.96715 0.50087 0.96721 0.50087 0.96721 0.50084 0.96723 0.50084 0.96723 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_158" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 770.028 7.42122 -778.581 770 7.43121 -778.575 770.028 7.42122 -778.581 770.028 8.02568 -779.847 770.057 7.43121 -778.575 770.057 8.03662 -779.845 770.068 7.45435 -778.56 770.068 8.06277 -779.841 770.057 7.47746 -778.543 770.057 8.08881 -779.837 770.028 7.48685 -778.538 770.028 8.09984 -779.836 770.028 7.48685 -778.538 770 8.08881 -779.837 770 7.47746 -778.543 769.989 8.06277 -779.841 769.989 7.45435 -778.56 770 8.03662 -779.845 770 7.43121 -778.575 770 8.03662 -779.845 770.028 8.02568 -779.847 770.028 8.29871 -781.213 770.057 8.03662 -779.845 770.057 8.31058 -781.212 770.068 8.06277 -779.841 770.068 8.33808 -781.21 770.057 8.08881 -779.837 770.057 8.36621 -781.208 770.028 8.09984 -779.836 770.028 8.37747 -781.206 770.028 8.09984 -779.836 770 8.36621 -781.208 770 8.08881 -779.837 769.989 8.33808 -781.21 769.989 8.06277 -779.841 770 8.31058 -781.212 770 8.03662 -779.845 770.028 8.29871 -781.213 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902415 -0.430867 -0.600697 -0.72162 -0.344134 0 -0.902415 -0.430867 -3.95674e-09 -0.934811 -0.355145 0.585418 -0.731764 -0.349009 0.687795 -0.692731 -0.216936 0.990686 -0.122899 -0.0586334 0.999849 -0.00369415 0.0169602 0.779706 0.566027 0.267716 0.682591 0.689049 0.243477 5.76545e-09 0.904145 0.427226 7.85836e-09 0.960628 0.277837 5.76545e-09 0.904145 0.427226 -0.694234 0.678804 0.239301 -0.78703 0.557647 0.263843 -0.999851 -0.00367783 0.0168668 -0.990481 -0.124293 -0.0591527 -0.69931 -0.682006 -0.214088 -0.600697 -0.72162 -0.344134 -0.69931 -0.682006 -0.214088 -3.95674e-09 -0.934811 -0.355145 0 -0.980562 -0.196208 0.687795 -0.692731 -0.216936 0.789174 -0.602183 -0.120747 0.999849 -0.00369415 0.0169602 0.990834 0.132394 0.0268413 0.682591 0.689049 0.243477 0.590709 0.790843 0.160096 7.85836e-09 0.960628 0.277837 0 0.980082 0.198595 7.85836e-09 0.960628 0.277837 -0.605978 0.779673 0.157802 -0.694234 0.678804 0.239301 -0.990636 0.133833 0.0269984 -0.999851 -0.00367783 0.0168668 -0.796284 -0.593102 -0.119007 -0.69931 -0.682006 -0.214088 0 -0.980562 -0.196208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.50084 0.96719 0.50083 0.96718 0.50084 0.96719 0.50084 0.96863 0.50086 0.96718 0.50086 0.96862 0.50087 0.96717 0.50087 0.96862 0.50086 0.96715 0.50086 0.96862 0.50084 0.96714 0.50084 0.96861 0.50084 0.96714 0.50083 0.96862 0.50083 0.96715 0.50082 0.96862 0.50082 0.96717 0.50083 0.96862 0.50083 0.96718 0.50083 0.96862 0.50084 0.96863 0.50084 0.97018 0.50086 0.96862 0.50086 0.97018 0.50087 0.96862 0.50087 0.97017 0.50086 0.96862 0.50086 0.97017 0.50084 0.96861 0.50084 0.97017 0.50084 0.96861 0.50083 0.97017 0.50083 0.96862 0.50082 0.97017 0.50082 0.96862 0.50083 0.97018 0.50083 0.96862 0.50084 0.97018 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_157" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 790.057 8.03662 -779.845 790.028 8.29871 -781.213 790.057 8.03662 -779.845 790.057 8.31058 -781.212 790.068 8.06277 -779.841 790.068 8.33808 -781.21 790.057 8.08881 -779.837 790.057 8.36621 -781.208 790.028 8.09984 -779.836 790.028 8.37747 -781.206 790.028 8.09984 -779.836 790 8.36621 -781.208 790 8.08881 -779.837 789.989 8.33808 -781.21 789.989 8.06277 -779.841 790 8.31058 -781.212 790 8.03662 -779.845 790.028 8.29871 -781.213 790.028 8.02568 -779.847 790.057 8.03662 -779.845 790.057 7.43121 -778.575 790.057 8.03662 -779.845 790.068 7.45435 -778.56 790.068 8.06277 -779.841 790.057 7.47746 -778.543 790.057 8.08881 -779.837 790.028 7.48685 -778.538 790.028 8.09984 -779.836 790.028 7.48685 -778.538 790 8.08881 -779.837 790 7.47746 -778.543 789.989 8.06277 -779.841 789.989 7.45435 -778.56 790 8.03662 -779.845 790 7.43121 -778.575 790.028 8.02568 -779.847 790.028 7.42122 -778.581 790.057 7.43121 -778.575 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0.687795 -0.692731 -0.216936 -8.29727e-08 -0.980562 -0.196208 0.687795 -0.692731 -0.216936 0.789174 -0.602183 -0.120747 0.999849 -0.00369415 0.0169602 0.990834 0.132394 0.0268413 0.682591 0.689049 0.243477 0.590709 0.790843 0.160096 1.17875e-08 0.960628 0.277837 0 0.980082 0.198595 1.17875e-08 0.960628 0.277837 -0.605978 0.779673 0.157802 -0.694234 0.678804 0.239301 -0.990636 0.133833 0.0269984 -0.999851 -0.00367783 0.0168668 -0.796284 -0.593102 -0.119007 -0.69931 -0.682006 -0.214088 -8.29727e-08 -0.980562 -0.196208 -1.26616e-07 -0.934811 -0.355145 0.687795 -0.692731 -0.216936 0.585418 -0.731764 -0.349009 0.687795 -0.692731 -0.216936 0.990686 -0.122899 -0.0586334 0.999849 -0.00369415 0.0169602 0.779706 0.566027 0.267716 0.682591 0.689049 0.243477 5.76545e-09 0.904145 0.427226 1.17875e-08 0.960628 0.277837 5.76545e-09 0.904145 0.427226 -0.694234 0.678804 0.239301 -0.78703 0.557647 0.263843 -0.999851 -0.00367783 0.0168668 -0.990481 -0.124293 -0.0591527 -0.69931 -0.682006 -0.214088 -0.600697 -0.72162 -0.344134 -1.26616e-07 -0.934811 -0.355145 -2.35681e-07 -0.902415 -0.430867 0.585418 -0.731764 -0.349009 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.51282 0.96862 0.51281 0.97018 0.51282 0.96862 0.51282 0.97018 0.51283 0.96862 0.51283 0.97017 0.51282 0.96862 0.51282 0.97017 0.51281 0.96861 0.51281 0.97017 0.51281 0.96861 0.51279 0.97017 0.51279 0.96862 0.51278 0.97017 0.51278 0.96862 0.51279 0.97018 0.51279 0.96862 0.51281 0.97018 0.51281 0.96863 0.51282 0.96862 0.51282 0.96718 0.51282 0.96862 0.51283 0.96717 0.51283 0.96862 0.51282 0.96715 0.51282 0.96862 0.51281 0.96714 0.51281 0.96861 0.51281 0.96714 0.51279 0.96862 0.51279 0.96715 0.51278 0.96862 0.51278 0.96717 0.51279 0.96862 0.51279 0.96718 0.51281 0.96863 0.51281 0.96719 0.51282 0.96718 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_156" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 790.028 2.83372 -778.617 790.028 7.71183 -778.617 790.028 2.83372 -778.617 790.074 7.71183 -778.597 790.074 2.83372 -778.597 790.087 7.71183 -778.547 790.087 2.83372 -778.547 790.053 7.71183 -778.506 790.053 2.83372 -778.506 790.004 7.71183 -778.506 790.004 2.83372 -778.506 789.973 7.71183 -778.547 789.973 2.83372 -778.547 789.983 7.71183 -778.597 789.983 2.83372 -778.597 790.028 7.71183 -778.617 790.028 2.83372 -778.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { 0.144065 0 -0.989568 -0.145392 0 -0.989374 0.144065 0 -0.989568 0.650755 0 -0.759288 0.859723 0 -0.510761 0.998069 0 0.0621098 0.923316 0 0.384042 0.578362 0 0.815781 0.299688 0 0.954037 -0.305234 0 0.952277 -0.596113 0 0.802901 -0.930005 0 0.367547 -0.996887 0 0.0788377 -0.879276 0 -0.476312 -0.669165 0 -0.743114 -0.145392 0 -0.989374 0.144065 0 -0.989568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.99909 0.22767 0.00079 0.55068 0.99909 0.22767 0.00105 0.55072 0.99887 0.22773 0.00102 0.55058 0.99874 0.22754 0.00064 0.55017 0.99877 0.22703 0.00033 0.55069 0.99919 0.22714 -0.00039 0.55071 0.99961 0.22704 0.00025 0.55046 0.99933 0.22732 0.00079 0.55068 0.99909 0.22767 } TexCoordArray 1 Vec2Array 17 { 0.51281 0.96723 0.51281 0.96723 0.51281 0.96723 0.51283 0.96721 0.51283 0.96721 0.51284 0.96715 0.51284 0.96715 0.51282 0.9671 0.51282 0.9671 0.51279 0.9671 0.51279 0.9671 0.51277 0.96715 0.51277 0.96715 0.51278 0.96721 0.51278 0.96721 0.51281 0.96723 0.51281 0.96723 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 789.803 8.37808 -781.136 789.803 8.68872 -781.718 789.803 8.24558 -781.21 789.803 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.51267 0.97009 0.51267 0.97075 0.51267 0.97017 0.51267 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 790.29 8.5556 -781.792 790.29 8.68872 -781.718 790.29 8.24558 -781.21 790.29 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.51296 0.97084 0.51296 0.97075 0.51296 0.97017 0.51296 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 789.803 8.5556 -781.792 790.29 8.5556 -781.792 789.803 8.24558 -781.21 790.29 8.24558 -781.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.51267 0.97084 0.51296 0.97084 0.51267 0.97017 0.51296 0.97017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 789.803 8.68872 -781.718 790.29 8.68872 -781.718 789.803 8.5556 -781.792 790.29 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.51267 0.97075 0.51296 0.97075 0.51267 0.97084 0.51296 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 789.803 8.37808 -781.136 790.29 8.37808 -781.136 789.803 8.68872 -781.718 790.29 8.68872 -781.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.51267 0.97009 0.51296 0.97009 0.51267 0.97075 0.51296 0.97075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 789.803 8.24558 -781.21 790.29 8.24558 -781.21 789.803 8.37808 -781.136 790.29 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.51267 0.97017 0.51296 0.97017 0.51267 0.97009 0.51296 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 770.29 8.37808 -781.136 769.803 8.37808 -781.136 770.29 8.24558 -781.21 769.803 8.24558 -781.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.501 0.97009 0.50071 0.97009 0.501 0.97017 0.50071 0.97017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 770.29 8.68872 -781.718 769.803 8.68872 -781.718 770.29 8.37808 -781.136 769.803 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.501 0.97075 0.50071 0.97075 0.501 0.97009 0.50071 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 770.29 8.5556 -781.792 769.803 8.5556 -781.792 770.29 8.68872 -781.718 769.803 8.68872 -781.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.501 0.97084 0.50071 0.97084 0.501 0.97075 0.50071 0.97075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 770.29 8.5556 -781.792 770.29 8.24558 -781.21 770.29 8.5556 -781.792 769.803 8.24558 -781.21 769.803 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.501 0.97084 0.501 0.97017 0.501 0.97084 0.50071 0.97017 0.50071 0.97084 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 770.29 8.37808 -781.136 770.29 8.24558 -781.21 770.29 8.68872 -781.718 770.29 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.501 0.97009 0.501 0.97017 0.501 0.97075 0.501 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 769.803 8.5556 -781.792 769.803 8.24558 -781.21 769.803 8.68872 -781.718 769.803 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.50071 0.97084 0.50071 0.97017 0.50071 0.97075 0.50071 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 749.803 8.37808 -781.136 749.803 8.68872 -781.718 749.803 8.24558 -781.21 749.803 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.48874 0.97009 0.48874 0.97075 0.48874 0.97017 0.48874 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 750.29 8.5556 -781.792 750.29 8.68872 -781.718 750.29 8.24558 -781.21 750.29 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.48903 0.97084 0.48903 0.97075 0.48903 0.97017 0.48903 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 749.803 8.5556 -781.792 750.29 8.5556 -781.792 749.803 8.24558 -781.21 750.29 8.24558 -781.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.48874 0.97084 0.48903 0.97084 0.48874 0.97017 0.48903 0.97017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 749.803 8.68872 -781.718 750.29 8.68872 -781.718 749.803 8.5556 -781.792 750.29 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.48874 0.97075 0.48903 0.97075 0.48874 0.97084 0.48903 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 749.803 8.37808 -781.136 750.29 8.37808 -781.136 749.803 8.68872 -781.718 750.29 8.68872 -781.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.48874 0.97009 0.48903 0.97009 0.48874 0.97075 0.48903 0.97075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 749.803 8.24558 -781.21 750.29 8.24558 -781.21 749.803 8.37808 -781.136 750.29 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.48874 0.97017 0.48903 0.97017 0.48874 0.97009 0.48903 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20067" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 21 } VertexArray Vec3Array 21 { 752.308 1.47391 -731.64 761.266 1.47391 -731.64 754.506 3.00003 -779.64 770.225 1.47391 -731.64 783.009 1.47391 -742.401 779.183 1.47391 -731.64 783.009 1.47391 -742.401 788.141 1.47391 -731.64 783.009 1.47391 -742.401 797.1 1.47391 -731.64 808.899 1.47391 -748.209 806.058 1.47391 -731.64 808.899 1.47391 -748.209 815.017 1.47391 -731.64 835.022 1.47391 -740.864 823.975 1.47391 -731.64 835.022 1.47391 -740.864 832.934 1.47391 -731.64 835.022 1.47391 -740.864 841.892 1.47391 -731.64 850.85 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 21 { 0 0.999495 0.0317782 0 0.999495 0.0317782 0.00999214 0.999544 0.0285075 0.0125389 0.9996 0.0253352 0.011463 0.999842 0.013618 0 1 0 0.011463 0.999842 0.013618 0 1 0 0.011463 0.999842 0.013618 -1.69551e-08 1 3.63161e-08 -1.40239e-09 1 4.74582e-08 0 1 5.75578e-08 -1.40239e-09 1 4.74582e-08 1.42119e-08 1 4.46265e-08 1.22445e-08 1 2.65559e-08 0 1 0 1.22445e-08 1 2.65559e-08 0 1 0 1.22445e-08 1 2.65559e-08 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 21 { 29.5099 32.2068 30.2532 31.4635 33.675 36.0071 30.9965 30.7202 32.9501 30.5524 31.7398 29.9769 32.9501 30.5524 32.4831 29.2337 32.9501 30.5524 33.2264 28.4903 35.5802 28.8861 33.9697 27.7471 35.5802 28.8861 34.713 27.0037 37.1382 26.1092 35.4563 26.2605 37.1382 26.1092 36.1996 25.5171 37.1382 26.1092 36.9429 24.7738 37.6861 24.0306 } TexCoordArray 1 Vec2Array 21 { 0.49024 0.9139 0.4956 0.9139 0.49156 0.96839 0.50096 0.9139 0.50861 0.92612 0.50632 0.9139 0.50861 0.92612 0.51168 0.9139 0.50861 0.92612 0.51704 0.9139 0.5241 0.93271 0.5224 0.9139 0.5241 0.93271 0.52776 0.9139 0.53972 0.92437 0.53311 0.9139 0.53972 0.92437 0.53847 0.9139 0.53972 0.92437 0.54383 0.9139 0.54919 0.9139 } TexCoordArray 2 Vec2Array 21 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 21 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN195_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS199_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 743.349 1.47391 -699.44 752.308 1.47391 -699.44 743.349 1.47391 -711.44 752.308 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.8541 0 -25.1541 0 -25.8541 1 -25.1541 1 } TexCoordArray 1 Vec2Array 4 { 0.48488 0.87734 0.49024 0.87734 0.48488 0.89097 0.49024 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS193_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 788.141 1.47391 -699.44 797.1 1.47391 -699.44 788.141 1.47391 -711.44 797.1 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.1541 1 -25.8541 1 -25.1541 0 -25.8541 0 } TexCoordArray 1 Vec2Array 4 { 0.51168 0.87734 0.51704 0.87734 0.51168 0.89097 0.51704 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS193_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 779.183 1.47391 -699.44 788.141 1.47391 -699.44 779.183 1.47391 -711.44 788.141 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.1541 1 -25.8541 1 -25.1541 0 -25.8541 0 } TexCoordArray 1 Vec2Array 4 { 0.50632 0.87734 0.51168 0.87734 0.50632 0.89097 0.51168 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS193_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 770.225 1.47391 -699.44 779.183 1.47391 -699.44 770.225 1.47391 -711.44 779.183 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.1541 1 -25.8541 1 -25.1541 0 -25.8541 0 } TexCoordArray 1 Vec2Array 4 { 0.50096 0.87734 0.50632 0.87734 0.50096 0.89097 0.50632 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS193_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 761.266 1.47391 -699.44 770.225 1.47391 -699.44 761.266 1.47391 -711.44 770.225 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.1541 1 -25.8541 1 -25.1541 0 -25.8541 0 } TexCoordArray 1 Vec2Array 4 { 0.4956 0.87734 0.50096 0.87734 0.4956 0.89097 0.50096 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS193_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 752.308 1.47391 -699.44 761.266 1.47391 -699.44 752.308 1.47391 -711.44 761.266 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.1541 1 -25.8541 1 -25.1541 0 -25.8541 0 } TexCoordArray 1 Vec2Array 4 { 0.49024 0.87734 0.4956 0.87734 0.49024 0.89097 0.4956 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN195" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 734.391 1.47391 -731.64 734.391 1.47391 -713.44 743.349 1.47391 -731.64 743.349 1.47391 -713.44 752.308 1.47391 -731.64 752.308 1.47391 -713.44 761.266 1.47391 -731.64 761.266 1.47391 -713.44 770.225 1.47391 -731.64 770.225 1.47391 -713.44 779.183 1.47391 -731.64 779.183 1.47391 -713.44 788.141 1.47391 -731.64 788.141 1.47391 -713.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23996e-08 0 1 5.23996e-08 0 1 5.23997e-08 0 1 5.23997e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 102.832 0 102.832 1.21333 102.235 0 102.235 1.21333 101.638 0 101.638 1.21333 101.041 0 101.041 1.21333 100.443 0 100.443 1.21333 99.8461 0 99.8461 1.21333 99.2489 0 99.2489 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.47952 0.9139 0.47952 0.89324 0.48488 0.9139 0.48488 0.89324 0.49024 0.9139 0.49024 0.89324 0.4956 0.9139 0.4956 0.89324 0.50096 0.9139 0.50096 0.89324 0.50632 0.9139 0.50632 0.89324 0.51168 0.9139 0.51168 0.89324 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN189_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN189_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 33 Group { DataVariance STATIC name "T0LB189" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 788.141 1.47391 -713.44 788.141 1.47391 -711.44 797.1 1.47391 -713.44 797.1 1.47391 -711.44 806.058 1.47391 -713.44 806.058 1.47391 -711.44 815.017 1.47391 -713.44 815.017 1.47391 -711.44 823.975 1.47391 -713.44 823.975 1.47391 -711.44 832.934 1.47391 -713.44 832.934 1.47391 -711.44 841.892 1.47391 -713.44 841.892 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 337.749 0 337.749 1 335.957 0 335.957 1 334.165 0 334.165 1 332.374 0 332.374 1 330.582 0 330.582 1 328.79 0 328.79 1 326.999 0 326.999 1 } TexCoordArray 1 Vec2Array 14 { 0.51168 0.89324 0.51168 0.89097 0.51704 0.89324 0.51704 0.89097 0.5224 0.89324 0.5224 0.89097 0.52776 0.89324 0.52776 0.89097 0.53311 0.89324 0.53311 0.89097 0.53847 0.89324 0.53847 0.89097 0.54383 0.89324 0.54383 0.89097 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT186" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 10 DrawArrays TRIANGLE_STRIP 10 5 } VertexArray Vec3Array 15 { 815.017 1.47391 -699.44 815.017 2.47391 -699.44 823.975 1.47391 -699.44 823.975 2.47391 -699.44 832.934 1.47391 -699.44 832.934 2.47391 -699.44 841.892 1.47391 -699.44 841.892 2.47391 -699.44 850.85 1.47391 -699.44 850.85 2.47391 -699.44 868.767 1.47391 -699.44 859.809 1.47391 -699.44 868.767 1.47391 -699.44 859.809 2.47391 -699.44 868.767 2.47391 -699.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 169.12 0 169.12 1 167.329 0 167.329 1 165.537 0 165.537 1 163.744 0 163.744 1 161.952 0 161.952 1 158.37 0 160.162 0 158.37 0 160.162 1 158.37 1 } TexCoordArray 1 Vec2Array 15 { 0.52776 0.87734 0.52776 0.87734 0.53311 0.87734 0.53311 0.87734 0.53847 0.87734 0.53847 0.87734 0.54383 0.87734 0.54383 0.87734 0.54919 0.87734 0.54919 0.87734 0.55991 0.87734 0.55455 0.87734 0.55991 0.87734 0.55455 0.87734 0.55991 0.87734 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT184" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 832.934 5.47391 -731.64 832.934 1.47391 -731.64 841.892 5.47391 -731.64 841.892 1.47391 -731.64 850.85 5.47391 -731.64 850.85 1.47391 -731.64 859.809 5.47391 -731.64 859.809 1.47391 -731.64 868.767 5.47391 -731.64 868.767 1.47391 -731.64 877.726 5.47391 -731.64 877.726 1.47391 -731.64 886.684 5.47391 -731.64 886.684 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 454.61 1 454.61 0 452.371 1 452.371 0 450.131 1 450.131 0 447.892 1 447.892 0 445.652 1 445.652 0 443.413 1 443.413 0 441.172 1 441.172 0 } TexCoordArray 1 Vec2Array 14 { 0.53847 0.9139 0.53847 0.9139 0.54383 0.9139 0.54383 0.9139 0.54919 0.9139 0.54919 0.9139 0.55455 0.9139 0.55455 0.9139 0.55991 0.9139 0.55991 0.9139 0.56527 0.9139 0.56527 0.9139 0.57063 0.9139 0.57063 0.9139 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE2004_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_152 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 808.342 0.55682 -522.166 808.439 22.5817 -522.168 835.587 0.556821 -502.257 835.684 22.5817 -502.26 840.453 0.556821 -489.413 840.55 22.5817 -489.415 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.589987 -0.00269925 -0.807408 0.589987 -0.00270034 -0.807409 0.663661 -0.003017 -0.748027 0.776707 -0.00349991 -0.629852 0.935151 -0.00416116 -0.354226 0.935151 -0.00416092 -0.354225 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 1.00583 -0.00205 1.00582 1.01887 0.29511 0.00289 0.29511 1.0238 0.00583 0.00371 0.00583 1.02463 } TexCoordArray 1 Vec2Array 6 { 0.52376 0.67608 0.52382 0.67609 0.54006 0.65348 0.54012 0.65349 0.54297 0.6389 0.54303 0.6389 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE2004_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_152 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 840.453 0.556821 -489.413 840.55 22.5817 -489.415 840.453 0.556821 -489.413 824.981 22.5817 -475.287 824.884 0.556821 -475.284 805.52 22.5817 -472.718 805.423 0.556821 -472.715 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.672025 -0.00286192 0.740523 0.672025 -0.00286192 0.740523 0.672025 -0.00286192 0.740523 0.52028 -0.00217952 0.853993 0.333349 -0.00134593 0.942803 0.130865 -0.000448826 0.9914 0.130864 -0.000449509 0.9914 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 1.00348 0.00726 1.00348 0.99958 1.00348 0.00726 0.43146 0.99631 0.43146 0.00397 0.00257 0.99241 0.00258 7e-05 } TexCoordArray 1 Vec2Array 7 { 0.54297 0.6389 0.54303 0.6389 0.54297 0.6389 0.53372 0.62286 0.53366 0.62286 0.52207 0.61995 0.52202 0.61994 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE0057TREEG002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_5 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 24 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 DrawArrays TRIANGLE_STRIP 30 5 DrawArrays TRIANGLE_STRIP 35 5 DrawArrays TRIANGLE_STRIP 40 5 DrawArrays TRIANGLE_STRIP 45 5 DrawArrays TRIANGLE_STRIP 50 5 DrawArrays TRIANGLE_STRIP 55 5 DrawArrays TRIANGLE_STRIP 60 5 DrawArrays TRIANGLE_STRIP 65 5 DrawArrays TRIANGLE_STRIP 70 5 DrawArrays TRIANGLE_STRIP 75 5 DrawArrays TRIANGLE_STRIP 80 5 DrawArrays TRIANGLE_STRIP 85 5 DrawArrays TRIANGLE_STRIP 90 5 DrawArrays TRIANGLE_STRIP 95 5 DrawArrays TRIANGLE_STRIP 100 5 DrawArrays TRIANGLE_STRIP 105 5 DrawArrays TRIANGLE_STRIP 110 5 DrawArrays TRIANGLE_STRIP 115 5 } VertexArray Vec3Array 120 { 846.843 4.30618 -769.743 847.135 4.30618 -771.19 846.843 4.30618 -769.743 847.216 1.27807 -771.594 846.761 1.27807 -769.339 846.27 4.30618 -770.614 847.707 4.30618 -770.319 846.27 4.30618 -770.614 848.108 1.27807 -770.237 845.869 1.27807 -770.696 826.105 5.47532 -761.755 824.959 5.47532 -763.153 826.105 5.47532 -761.755 824.64 1.75752 -763.543 826.425 1.75752 -761.364 824.773 5.47532 -761.884 826.164 5.47532 -763.037 824.773 5.47532 -761.884 826.552 1.75752 -763.358 824.385 1.75752 -761.561 821.496 4.26552 -764.026 822.916 4.26552 -763.721 821.496 4.26552 -764.026 823.313 1.26733 -763.637 821.099 1.26733 -764.11 822.401 4.26552 -764.617 822.099 4.26552 -763.187 822.401 4.26552 -764.617 822.014 1.26733 -762.787 822.485 1.26733 -765.016 820.06 3.45892 -762.642 819.759 3.45892 -763.604 820.06 3.45892 -762.642 819.675 1.38793 -763.874 820.145 1.38793 -762.373 819.4 3.45892 -762.988 820.356 3.45892 -763.292 819.4 3.45892 -762.988 820.623 1.38793 -763.376 819.132 1.38793 -762.903 831.329 7.48513 -766.197 829.036 7.48512 -764.007 831.329 7.48513 -766.197 828.395 0.958929 -763.396 831.97 0.958931 -766.809 831.267 7.48512 -763.834 829.091 7.48513 -766.142 831.267 7.48512 -763.834 828.484 0.958931 -766.787 831.875 0.958929 -763.19 825.721 6.82192 -767.986 827.726 6.82192 -766.231 825.721 6.82192 -767.986 828.286 1.33773 -765.741 825.161 1.33773 -768.475 827.689 6.82192 -768.124 825.946 6.82192 -766.106 827.689 6.82192 -768.124 825.46 1.33773 -765.543 828.176 1.33773 -768.688 830.955 6.85292 -768.462 833.466 6.85292 -769.333 830.955 6.85292 -768.462 834.168 1.36873 -769.576 830.253 1.36873 -768.219 831.82 6.85292 -770.248 832.685 6.85292 -767.719 831.82 6.85292 -770.248 832.926 1.36873 -767.013 831.579 1.36873 -770.954 829.193 5.92112 -768.727 829.626 5.92112 -770.874 829.193 5.92112 -768.727 829.748 1.42573 -771.475 829.071 1.42573 -768.127 828.3 5.92112 -770.085 830.434 5.92112 -769.647 828.3 5.92112 -770.085 831.03 1.42573 -769.525 827.704 1.42573 -770.207 837.218 5.02032 -771.006 837.57 5.02032 -772.747 837.218 5.02032 -771.006 837.668 1.37593 -773.233 837.12 1.37593 -770.519 836.494 5.02032 -772.106 838.224 5.02032 -771.752 836.494 5.02032 -772.106 838.707 1.37593 -771.653 836.011 1.37593 -772.205 841.613 6.15992 -768.778 842.066 6.15992 -771.018 841.613 6.15992 -768.778 842.192 1.47153 -771.644 841.487 1.47153 -768.152 840.682 6.15992 -770.194 842.908 6.15992 -769.739 840.682 6.15992 -770.194 843.529 1.47153 -769.612 840.06 1.47153 -770.322 845.817 5.69292 -776.324 847.729 5.69292 -776.34 845.817 5.69292 -776.324 848.259 1.75293 -776.345 845.284 1.75293 -776.319 846.81 5.69292 -777.342 846.828 5.69292 -775.422 846.81 5.69292 -777.342 846.832 1.75293 -774.884 846.805 1.75293 -777.878 840.927 6.32972 -745.065 840.079 6.32972 -747.349 840.927 6.32972 -745.065 839.843 1.33013 -747.986 841.165 1.33013 -744.427 839.369 6.32972 -745.78 841.638 6.32972 -746.633 839.369 6.32972 -745.78 842.271 1.33013 -746.873 838.735 1.33013 -745.542 } NormalBinding PER_VERTEX NormalArray Vec3Array 120 { -0.980275 0.000185714 -0.197639 -0.980258 0.000238402 -0.197721 -0.980275 0.000185714 -0.197639 -0.980275 0.000185714 -0.197639 -0.980286 0.000151891 -0.197585 0.20099 -2.02592e-06 -0.979593 0.201331 0.000213949 -0.979523 0.20099 -2.02592e-06 -0.979593 0.20099 -2.02592e-06 -0.979593 0.200771 -0.000140587 -0.979638 -0.773495 -1.94942e-05 0.633803 -0.773355 -0.000156505 0.633973 -0.773495 -1.94942e-05 0.633803 -0.773495 -1.94942e-05 0.633803 -0.773584 6.84312e-05 0.633693 -0.63827 -0.000208527 -0.769812 -0.638175 -0.000131706 -0.769891 -0.63827 -0.000208527 -0.769812 -0.63827 -0.000208527 -0.769812 -0.638331 -0.000257829 -0.769762 0.209347 -9.95311e-06 -0.977841 0.209988 0.00039626 -0.977704 0.209347 -9.95311e-06 -0.977841 0.209347 -9.95311e-06 -0.977841 0.208936 -0.000270557 -0.977929 0.978405 -0.000135638 0.206697 0.97842 -0.000181707 0.206625 0.978405 -0.000135638 0.206697 0.978405 -0.000135638 0.206697 0.978395 -0.000106082 0.206744 -0.954329 -0.000309504 0.298757 -0.95437 -0.000224349 0.298627 -0.954329 -0.000309504 0.298757 -0.954329 -0.000309504 0.298757 -0.954303 -0.000364079 0.298841 -0.302659 -0.000162938 -0.953099 -0.303055 -0.000420674 -0.952973 -0.302659 -0.000162938 -0.953099 -0.302659 -0.000162938 -0.953099 -0.302405 2.35515e-06 -0.95318 0.69059 -5.7494e-05 0.723247 0.690684 -0.000138006 0.723157 0.69059 -5.7494e-05 0.723247 0.69059 -5.7494e-05 0.723247 0.69053 -5.84296e-06 0.723304 -0.727625 -0.000112374 0.685975 -0.72761 -0.000125889 0.68599 -0.727625 -0.000112374 0.685975 -0.727625 -0.000112374 0.685975 -0.727635 -0.000103703 0.685965 0.658526 -6.70051e-05 -0.752558 0.658638 2.50195e-05 -0.75246 0.658526 -6.70051e-05 -0.752558 0.658526 -6.70051e-05 -0.752558 0.658455 -0.000126061 -0.75262 0.756818 9.76278e-06 0.653626 0.756782 4.36603e-05 0.653667 0.756818 9.76278e-06 0.653626 0.756818 9.76278e-06 0.653626 0.756841 -1.19893e-05 0.653599 -0.32759 1.82173e-06 -0.94482 -0.32773 -9.00751e-05 -0.944771 -0.32759 1.82173e-06 -0.94482 -0.32759 1.82173e-06 -0.94482 -0.327501 6.07675e-05 -0.944851 0.946226 0 -0.323508 0.946186 -7.64215e-05 -0.323624 0.946226 0 -0.323508 0.946226 0 -0.323508 0.946251 4.90443e-05 -0.323433 -0.980202 2.15064e-05 -0.198 -0.980264 -0.000174883 -0.197691 -0.980202 2.15064e-05 -0.198 -0.980202 2.15064e-05 -0.198 -0.980162 0.000147431 -0.198198 0.200943 -1.36427e-06 -0.979603 0.201049 6.59692e-05 -0.979581 0.200943 -1.36427e-06 -0.979603 0.200943 -1.36427e-06 -0.979603 0.200874 -4.45686e-05 -0.979617 -0.9802 -1.99797e-05 -0.198011 -0.980169 7.72478e-05 -0.198164 -0.9802 -1.99797e-05 -0.198011 -0.9802 -1.99797e-05 -0.198011 -0.980219 -8.23545e-05 -0.197913 0.200544 -1.67887e-06 -0.979685 0.200475 -4.54812e-05 -0.979699 0.200544 -1.67887e-06 -0.979685 0.200544 -1.67887e-06 -0.979685 0.200588 2.64279e-05 -0.979676 -0.980197 -6.38068e-06 -0.198025 -0.980158 0.00011559 -0.198216 -0.980197 -6.38068e-06 -0.198025 -0.980197 -6.38068e-06 -0.198025 -0.980222 -8.46273e-05 -0.197902 0.200411 8.62346e-05 -0.979712 0.200268 -4.37569e-06 -0.979741 0.200411 8.62346e-05 -0.979712 0.200411 8.62346e-05 -0.979712 0.200503 0.000144375 -0.979693 -0.00859238 3.32765e-06 -0.999963 -0.00836337 0.000145276 -0.999965 -0.00859238 3.32765e-06 -0.999963 -0.00859238 3.32765e-06 -0.999963 -0.00873956 -8.79011e-05 -0.999962 0.999958 -0.000134009 -0.00915364 0.999956 -0.000273655 -0.00937747 0.999958 -0.000134009 -0.00915364 0.999958 -0.000134009 -0.00915364 0.999959 -4.44575e-05 -0.00901011 -0.937439 -0.000152705 0.34815 -0.937468 -0.000100377 0.348071 -0.937439 -0.000152705 0.34815 -0.937439 -0.000152705 0.34815 -0.93742 -0.000186286 0.348201 -0.352134 0.000225071 -0.93595 -0.351904 0.000377167 -0.936036 -0.352134 0.000225071 -0.93595 -0.352134 0.000225071 -0.93595 -0.352281 0.000127489 -0.935894 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 120 { 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 120 { 0.5468 0.95716 0.54697 0.9588 0.5468 0.95716 0.54702 0.95926 0.54675 0.9567 0.54645 0.95815 0.54731 0.95781 0.54645 0.95815 0.54755 0.95772 0.54621 0.95824 0.53439 0.94809 0.5337 0.94967 0.53439 0.94809 0.53351 0.95012 0.53458 0.94764 0.53359 0.94823 0.53442 0.94954 0.53359 0.94823 0.53466 0.94991 0.53336 0.94787 0.53163 0.95067 0.53248 0.95032 0.53163 0.95067 0.53272 0.95022 0.53139 0.95076 0.53217 0.95134 0.53199 0.94971 0.53217 0.95134 0.53194 0.94926 0.53222 0.95179 0.53077 0.94909 0.53059 0.95019 0.53077 0.94909 0.53054 0.95049 0.53082 0.94879 0.53038 0.94949 0.53095 0.94983 0.53038 0.94949 0.53111 0.94993 0.53022 0.94939 0.53751 0.95313 0.53614 0.95064 0.53751 0.95313 0.53576 0.94995 0.5379 0.95383 0.53748 0.95045 0.53618 0.95307 0.53748 0.95045 0.53581 0.9538 0.53784 0.94972 0.53416 0.95516 0.53536 0.95317 0.53416 0.95516 0.53569 0.95261 0.53382 0.95572 0.53534 0.95532 0.53429 0.95303 0.53534 0.95532 0.534 0.95239 0.53563 0.95596 0.53729 0.9557 0.53879 0.95669 0.53729 0.9557 0.53921 0.95697 0.53687 0.95543 0.53781 0.95773 0.53833 0.95486 0.53781 0.95773 0.53847 0.95406 0.53766 0.95853 0.53624 0.956 0.5365 0.95844 0.53624 0.956 0.53657 0.95912 0.53616 0.95532 0.5357 0.95754 0.53698 0.95705 0.5357 0.95754 0.53734 0.95691 0.53535 0.95768 0.54104 0.95859 0.54125 0.96057 0.54104 0.95859 0.54131 0.96112 0.54098 0.95804 0.5406 0.95984 0.54164 0.95944 0.5406 0.95984 0.54193 0.95932 0.54032 0.95995 0.54367 0.95606 0.54394 0.9586 0.54367 0.95606 0.54401 0.95931 0.54359 0.95535 0.54311 0.95767 0.54444 0.95715 0.54311 0.95767 0.54481 0.95701 0.54274 0.95781 0.54618 0.96463 0.54733 0.96465 0.54618 0.96463 0.54764 0.96465 0.54586 0.96462 0.54678 0.96578 0.54679 0.9636 0.54678 0.96578 0.54679 0.96299 0.54677 0.96639 0.54326 0.92914 0.54275 0.93173 0.54326 0.92914 0.54261 0.93246 0.5434 0.92842 0.54232 0.92995 0.54368 0.93092 0.54232 0.92995 0.54406 0.93119 0.54194 0.92968 } TexCoordArray 2 Vec2Array 120 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 120 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_165" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 830.057 8.03662 -779.845 830.028 8.29871 -781.213 830.057 8.03662 -779.845 830.057 8.31058 -781.212 830.068 8.06277 -779.841 830.068 8.33808 -781.21 830.057 8.08881 -779.837 830.057 8.36621 -781.208 830.028 8.09984 -779.836 830.028 8.37747 -781.206 830.028 8.09984 -779.836 830 8.36621 -781.208 830 8.08881 -779.837 829.989 8.33808 -781.21 829.989 8.06277 -779.841 830 8.31058 -781.212 830 8.03662 -779.845 830.028 8.29871 -781.213 830.028 8.02568 -779.847 830.057 8.03662 -779.845 830.057 7.43121 -778.575 830.057 8.03662 -779.845 830.068 7.45435 -778.56 830.068 8.06277 -779.841 830.057 7.47746 -778.543 830.057 8.08881 -779.837 830.028 7.48685 -778.538 830.028 8.09984 -779.836 830.028 7.48685 -778.538 830 8.08881 -779.837 830 7.47746 -778.543 829.989 8.06277 -779.841 829.989 7.45435 -778.56 830 8.03662 -779.845 830 7.43121 -778.575 830.028 8.02568 -779.847 830.028 7.42122 -778.581 830.057 7.43121 -778.575 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0.687795 -0.692731 -0.216936 -8.29727e-08 -0.980562 -0.196208 0.687795 -0.692731 -0.216936 0.789174 -0.602183 -0.120747 0.999849 -0.00369415 0.0169602 0.990834 0.132394 0.0268413 0.682591 0.689049 0.243477 0.590709 0.790843 0.160096 1.17875e-08 0.960628 0.277837 0 0.980082 0.198595 1.17875e-08 0.960628 0.277837 -0.605978 0.779673 0.157802 -0.694234 0.678804 0.239301 -0.990636 0.133833 0.0269984 -0.999851 -0.00367783 0.0168668 -0.796284 -0.593102 -0.119007 -0.69931 -0.682006 -0.214088 -8.29727e-08 -0.980562 -0.196208 -1.26616e-07 -0.934811 -0.355145 0.687795 -0.692731 -0.216936 0.585418 -0.731764 -0.349009 0.687795 -0.692731 -0.216936 0.990686 -0.122899 -0.0586334 0.999849 -0.00369415 0.0169602 0.779706 0.566027 0.267716 0.682591 0.689049 0.243477 5.76545e-09 0.904145 0.427226 1.17875e-08 0.960628 0.277837 5.76545e-09 0.904145 0.427226 -0.694234 0.678804 0.239301 -0.78703 0.557647 0.263843 -0.999851 -0.00367783 0.0168668 -0.990481 -0.124293 -0.0591527 -0.69931 -0.682006 -0.214088 -0.600697 -0.72162 -0.344134 -1.26616e-07 -0.934811 -0.355145 -2.35681e-07 -0.902415 -0.430867 0.585418 -0.731764 -0.349009 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.53675 0.96862 0.53674 0.97018 0.53675 0.96862 0.53675 0.97018 0.53676 0.96862 0.53676 0.97017 0.53675 0.96862 0.53675 0.97017 0.53674 0.96861 0.53674 0.97017 0.53674 0.96861 0.53672 0.97017 0.53672 0.96862 0.53671 0.97017 0.53671 0.96862 0.53672 0.97018 0.53672 0.96862 0.53674 0.97018 0.53674 0.96863 0.53675 0.96862 0.53675 0.96718 0.53675 0.96862 0.53676 0.96717 0.53676 0.96862 0.53675 0.96715 0.53675 0.96862 0.53674 0.96714 0.53674 0.96861 0.53674 0.96714 0.53672 0.96862 0.53672 0.96715 0.53671 0.96862 0.53671 0.96717 0.53672 0.96862 0.53672 0.96718 0.53674 0.96863 0.53674 0.96719 0.53675 0.96718 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_164" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 830.028 2.83372 -778.617 830.028 7.71183 -778.617 830.028 2.83372 -778.617 830.074 7.71183 -778.597 830.074 2.83372 -778.597 830.087 7.71183 -778.547 830.087 2.83372 -778.547 830.053 7.71183 -778.506 830.053 2.83372 -778.506 830.004 7.71183 -778.506 830.004 2.83372 -778.506 829.973 7.71183 -778.547 829.973 2.83372 -778.547 829.983 7.71183 -778.597 829.983 2.83372 -778.597 830.028 7.71183 -778.617 830.028 2.83372 -778.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { 0.144065 0 -0.989568 -0.145392 0 -0.989374 0.144065 0 -0.989568 0.650755 0 -0.759288 0.859723 0 -0.510761 0.998069 0 0.0621098 0.923316 0 0.384042 0.578362 0 0.815781 0.299688 0 0.954037 -0.305234 0 0.952277 -0.596113 0 0.802901 -0.930005 0 0.367547 -0.996887 0 0.0788377 -0.879276 0 -0.476312 -0.669165 0 -0.743114 -0.145392 0 -0.989374 0.144065 0 -0.989568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.99909 0.22767 0.00079 0.55068 0.99909 0.22767 0.00105 0.55072 0.99887 0.22773 0.00102 0.55058 0.99874 0.22754 0.00064 0.55017 0.99877 0.22703 0.00033 0.55069 0.99919 0.22714 -0.00039 0.55071 0.99961 0.22704 0.00025 0.55046 0.99933 0.22732 0.00079 0.55068 0.99909 0.22767 } TexCoordArray 1 Vec2Array 17 { 0.53674 0.96723 0.53674 0.96723 0.53674 0.96723 0.53676 0.96721 0.53676 0.96721 0.53677 0.96715 0.53677 0.96715 0.53675 0.9671 0.53675 0.9671 0.53672 0.9671 0.53672 0.9671 0.5367 0.96715 0.5367 0.96715 0.53671 0.96721 0.53671 0.96721 0.53674 0.96723 0.53674 0.96723 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_163" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 810.028 7.71183 -778.617 810.028 2.83372 -778.617 810.028 7.71183 -778.617 809.983 2.83372 -778.597 809.983 7.71183 -778.597 809.973 2.83372 -778.547 809.973 7.71183 -778.547 810.004 2.83372 -778.506 810.004 7.71183 -778.506 810.053 2.83372 -778.506 810.053 7.71183 -778.506 810.087 2.83372 -778.547 810.087 7.71183 -778.547 810.074 2.83372 -778.597 810.074 7.71183 -778.597 810.028 2.83372 -778.617 810.028 7.71183 -778.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { -0.145392 0 -0.989374 0.144065 0 -0.989568 -0.145392 0 -0.989374 -0.669165 0 -0.743114 -0.879276 0 -0.476312 -0.996887 0 0.0788377 -0.930005 0 0.367547 -0.596113 0 0.802901 -0.305234 0 0.952277 0.299688 0 0.954037 0.578362 0 0.815781 0.923316 0 0.384042 0.998069 0 0.0621098 0.859723 0 -0.510761 0.650755 0 -0.759288 0.144065 0 -0.989568 -0.145392 0 -0.989374 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.00079 0.55068 0.99909 0.22767 0.00079 0.55068 0.99933 0.22732 0.00025 0.55046 0.99961 0.22704 -0.00039 0.55071 0.99919 0.22714 0.00033 0.55069 0.99877 0.22703 0.00064 0.55017 0.99874 0.22754 0.00102 0.55058 0.99887 0.22773 0.00105 0.55072 0.99909 0.22767 0.00079 0.55068 } TexCoordArray 1 Vec2Array 17 { 0.52477 0.96723 0.52477 0.96723 0.52477 0.96723 0.52474 0.96721 0.52474 0.96721 0.52474 0.96715 0.52474 0.96715 0.52476 0.9671 0.52476 0.9671 0.52479 0.9671 0.52479 0.9671 0.52481 0.96715 0.52481 0.96715 0.5248 0.96721 0.5248 0.96721 0.52477 0.96723 0.52477 0.96723 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_162" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 810.028 7.42122 -778.581 810 7.43121 -778.575 810.028 7.42122 -778.581 810.028 8.02568 -779.847 810.057 7.43121 -778.575 810.057 8.03662 -779.845 810.068 7.45435 -778.56 810.068 8.06277 -779.841 810.057 7.47746 -778.543 810.057 8.08881 -779.837 810.028 7.48685 -778.538 810.028 8.09984 -779.836 810.028 7.48685 -778.538 810 8.08881 -779.837 810 7.47746 -778.543 809.989 8.06277 -779.841 809.989 7.45435 -778.56 810 8.03662 -779.845 810 7.43121 -778.575 810 8.03662 -779.845 810.028 8.02568 -779.847 810.028 8.29871 -781.213 810.057 8.03662 -779.845 810.057 8.31058 -781.212 810.068 8.06277 -779.841 810.068 8.33808 -781.21 810.057 8.08881 -779.837 810.057 8.36621 -781.208 810.028 8.09984 -779.836 810.028 8.37747 -781.206 810.028 8.09984 -779.836 810 8.36621 -781.208 810 8.08881 -779.837 809.989 8.33808 -781.21 809.989 8.06277 -779.841 810 8.31058 -781.212 810 8.03662 -779.845 810.028 8.29871 -781.213 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902415 -0.430867 -0.600697 -0.72162 -0.344134 0 -0.902415 -0.430867 -3.95674e-09 -0.934811 -0.355145 0.585418 -0.731764 -0.349009 0.687795 -0.692731 -0.216936 0.990686 -0.122899 -0.0586334 0.999849 -0.00369415 0.0169602 0.779706 0.566027 0.267716 0.682591 0.689049 0.243477 5.76545e-09 0.904145 0.427226 7.85836e-09 0.960628 0.277837 5.76545e-09 0.904145 0.427226 -0.694234 0.678804 0.239301 -0.78703 0.557647 0.263843 -0.999851 -0.00367783 0.0168668 -0.990481 -0.124293 -0.0591527 -0.69931 -0.682006 -0.214088 -0.600697 -0.72162 -0.344134 -0.69931 -0.682006 -0.214088 -3.95674e-09 -0.934811 -0.355145 0 -0.980562 -0.196208 0.687795 -0.692731 -0.216936 0.789174 -0.602183 -0.120747 0.999849 -0.00369415 0.0169602 0.990834 0.132394 0.0268413 0.682591 0.689049 0.243477 0.590709 0.790843 0.160096 7.85836e-09 0.960628 0.277837 0 0.980082 0.198595 7.85836e-09 0.960628 0.277837 -0.605978 0.779673 0.157802 -0.694234 0.678804 0.239301 -0.990636 0.133833 0.0269984 -0.999851 -0.00367783 0.0168668 -0.796284 -0.593102 -0.119007 -0.69931 -0.682006 -0.214088 0 -0.980562 -0.196208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.52477 0.96719 0.52475 0.96718 0.52477 0.96719 0.52477 0.96863 0.52479 0.96718 0.52479 0.96862 0.5248 0.96717 0.5248 0.96862 0.52479 0.96715 0.52479 0.96862 0.52477 0.96714 0.52477 0.96861 0.52477 0.96714 0.52475 0.96862 0.52475 0.96715 0.52475 0.96862 0.52475 0.96717 0.52475 0.96862 0.52475 0.96718 0.52475 0.96862 0.52477 0.96863 0.52477 0.97018 0.52479 0.96862 0.52479 0.97018 0.5248 0.96862 0.5248 0.97017 0.52479 0.96862 0.52479 0.97017 0.52477 0.96861 0.52477 0.97017 0.52477 0.96861 0.52475 0.97017 0.52475 0.96862 0.52475 0.97017 0.52475 0.96862 0.52475 0.97018 0.52475 0.96862 0.52477 0.97018 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 810.29 8.37808 -781.136 809.803 8.37808 -781.136 810.29 8.24558 -781.21 809.803 8.24558 -781.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.52493 0.97009 0.52464 0.97009 0.52493 0.97017 0.52464 0.97017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 810.29 8.68872 -781.718 809.803 8.68872 -781.718 810.29 8.37808 -781.136 809.803 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.52493 0.97075 0.52464 0.97075 0.52493 0.97009 0.52464 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 810.29 8.5556 -781.792 809.803 8.5556 -781.792 810.29 8.68872 -781.718 809.803 8.68872 -781.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.52493 0.97084 0.52464 0.97084 0.52493 0.97075 0.52464 0.97075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 810.29 8.5556 -781.792 810.29 8.24558 -781.21 810.29 8.5556 -781.792 809.803 8.24558 -781.21 809.803 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.52493 0.97084 0.52493 0.97017 0.52493 0.97084 0.52464 0.97017 0.52464 0.97084 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 810.29 8.37808 -781.136 810.29 8.24558 -781.21 810.29 8.68872 -781.718 810.29 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.52493 0.97009 0.52493 0.97017 0.52493 0.97075 0.52493 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 809.803 8.5556 -781.792 809.803 8.24558 -781.21 809.803 8.68872 -781.718 809.803 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.52464 0.97084 0.52464 0.97017 0.52464 0.97075 0.52464 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.803 8.37808 -781.136 829.803 8.68872 -781.718 829.803 8.24558 -781.21 829.803 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.5366 0.97009 0.5366 0.97075 0.5366 0.97017 0.5366 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 830.29 8.5556 -781.792 830.29 8.68872 -781.718 830.29 8.24558 -781.21 830.29 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.53689 0.97084 0.53689 0.97075 0.53689 0.97017 0.53689 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.803 8.5556 -781.792 830.29 8.5556 -781.792 829.803 8.24558 -781.21 830.29 8.24558 -781.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.5366 0.97084 0.53689 0.97084 0.5366 0.97017 0.53689 0.97017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.803 8.68872 -781.718 830.29 8.68872 -781.718 829.803 8.5556 -781.792 830.29 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.5366 0.97075 0.53689 0.97075 0.5366 0.97084 0.53689 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.803 8.37808 -781.136 830.29 8.37808 -781.136 829.803 8.68872 -781.718 830.29 8.68872 -781.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.5366 0.97009 0.53689 0.97009 0.5366 0.97075 0.53689 0.97075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 829.803 8.24558 -781.21 830.29 8.24558 -781.21 829.803 8.37808 -781.136 830.29 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.5366 0.97017 0.53689 0.97017 0.5366 0.97009 0.53689 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0229SHINGLES_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 8 } VertexArray Vec3Array 8 { 846.743 7.27302 -638.683 806.531 7.27302 -638.683 846.743 7.27302 -638.683 815.958 11.619 -628.86 837.318 11.619 -628.86 815.958 11.619 -628.86 846.743 7.27302 -619.037 806.531 7.27302 -619.037 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0 0.914493 -0.404601 0 0.914493 -0.404601 0 0.914493 -0.404601 0 1 3.78429e-08 0 1 3.63618e-08 0 1 3.78429e-08 0 0.914493 0.404601 0 0.914493 0.404601 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.51657 2.47043 -1.51657 2.47043 2.51657 2.47043 -0.57107 0.5 1.57127 0.5 -0.57107 0.5 2.51657 -1.47043 -1.51657 -1.47043 } TexCoordArray 1 Vec2Array 8 { 0.54674 0.80837 0.52268 0.80837 0.54674 0.80837 0.52832 0.79721 0.5411 0.79721 0.52832 0.79721 0.54674 0.78606 0.52268 0.78606 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0229SHINGLES_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 806.531 7.27302 -619.037 815.958 11.619 -628.86 806.531 7.27302 -638.683 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.418668 0.908139 4.40838e-08 -0.418668 0.908139 4.40838e-08 -0.418668 0.908139 4.40838e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { -0.48522 4.53314 0.5 2.64213 1.48522 4.53314 } TexCoordArray 1 Vec2Array 3 { 0.52268 0.78606 0.52832 0.79721 0.52268 0.80837 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0229BUILDING1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 844.759 -0.012977 -620.257 844.759 -0.012976 -637.608 844.759 7.43603 -620.257 844.759 7.43603 -637.608 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.54555 0.78745 0.54555 0.80715 0.54555 0.78745 0.54555 0.80715 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0229BUILDING1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 808.637 7.43603 -637.608 844.759 7.43603 -637.608 808.637 -0.012976 -637.608 844.759 -0.012976 -637.608 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.375 1 -0.375 1 1.375 0 -0.375 0 } TexCoordArray 1 Vec2Array 4 { 0.52394 0.80715 0.54555 0.80715 0.52394 0.80715 0.54555 0.80715 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0229BUILDING1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 844.759 7.43603 -620.257 808.637 7.43603 -620.257 844.759 -0.012977 -620.257 808.637 -0.012977 -620.257 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.375 1 -0.375 1 1.375 0 -0.375 0 } TexCoordArray 1 Vec2Array 4 { 0.54555 0.78745 0.52394 0.78745 0.54555 0.78745 0.52394 0.78745 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0229BUILDING1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 808.637 -0.012976 -637.608 808.637 -0.012977 -620.257 808.637 7.43603 -637.608 808.637 7.43603 -620.257 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.52394 0.80715 0.52394 0.78745 0.52394 0.80715 0.52394 0.78745 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0229BUILDING1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 806.531 7.27302 -638.683 846.743 7.27302 -638.683 806.531 6.33203 -638.683 846.743 6.33203 -638.683 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.52268 0.80837 0.54674 0.80837 0.52268 0.80837 0.54674 0.80837 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0229BUILDING1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 846.743 7.27302 -619.037 806.531 7.27302 -619.037 846.743 6.33203 -619.037 806.531 6.33203 -619.037 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.54674 0.78606 0.52268 0.78606 0.54674 0.78606 0.52268 0.78606 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0229BUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 806.531 7.27302 -619.037 806.531 7.27302 -638.683 806.531 6.33203 -619.037 806.531 6.33203 -638.683 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.52268 0.78606 0.52268 0.80837 0.52268 0.78606 0.52268 0.80837 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20020_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 804.618 0.211638 -371.829 812.858 0.211638 -369.94 822.553 -32.0764 -392.126 821.101 0.211638 -368.049 822.553 -32.0764 -392.126 831.39 0.211638 -371.965 822.553 -32.0764 -392.126 841.331 0.211638 -387.942 822.553 -32.0764 -392.126 840.614 1.4739 -401.296 822.553 -32.0764 -392.126 832.229 1.4739 -413.264 822.553 -32.0764 -392.126 824.024 1.4739 -417.249 814.591 1.4739 -420.8 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.179943 0.593207 -0.784682 0.179946 0.593207 -0.784681 -0.627558 0.771673 -0.103404 -0.0874702 0.592956 -0.80047 -0.627558 0.771673 -0.103404 -0.591335 0.537317 -0.601343 -0.627558 0.771673 -0.103404 -0.825947 0.511155 -0.237765 -0.627558 0.771673 -0.103404 -0.798123 0.515088 0.312543 -0.627558 0.771673 -0.103404 -0.580058 0.547381 0.603246 -0.627558 0.771673 -0.103404 -0.320948 0.576664 0.7513 -0.286379 0.582306 0.760859 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { -0.61702 1.67774 -0.71212 1.67774 0.40456 -1.57257 -0.80727 1.67774 0.40456 -1.57257 -0.6102 1.67774 0.40456 -1.57257 0.194 1.67774 0.40456 -1.57257 0.86614 1.80481 0.40456 -1.57257 1.46854 1.80481 0.40456 -1.57257 1.66909 1.80481 1.8478 1.80481 } TexCoordArray 1 Vec2Array 15 { 0.52153 0.50541 0.52646 0.50327 0.53226 0.52845 0.5314 0.50112 0.53226 0.52845 0.53755 0.50556 0.53226 0.52845 0.5435 0.5237 0.53226 0.52845 0.54307 0.53886 0.53226 0.52845 0.53805 0.55245 0.53226 0.52845 0.53314 0.55697 0.5275 0.56101 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 754.506 3.00003 -779.64 783.009 1.47391 -742.401 754.506 3.00003 -779.64 808.899 1.47391 -748.209 850.808 3.00003 -779.64 835.022 1.47391 -740.864 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.00213032 0.998993 0.0448191 0.00784124 0.999358 0.0349538 0.00213032 0.998993 0.0448191 -0.000443387 0.999084 0.0427855 -0.00269457 0.998987 0.0449126 -0.0099228 0.999328 0.0352914 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 33.675 36.0071 32.9501 30.5524 33.675 36.0071 35.5802 28.8861 43.3892 26.2929 37.1382 26.1092 } TexCoordArray 1 Vec2Array 6 { 0.49156 0.96839 0.50861 0.92612 0.49156 0.96839 0.5241 0.93271 0.54917 0.96839 0.53972 0.92437 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN189_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS193_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 797.1 1.47391 -699.44 806.058 1.47391 -699.44 797.1 1.47391 -711.44 806.058 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.1541 1 -25.8541 1 -25.1541 0 -25.8541 0 } TexCoordArray 1 Vec2Array 4 { 0.51704 0.87734 0.5224 0.87734 0.51704 0.89097 0.5224 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS187_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 841.892 1.47391 -699.44 850.85 1.47391 -699.44 841.892 1.47391 -711.44 850.85 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.8541 0 -25.1541 0 -25.8541 1 -25.1541 1 } TexCoordArray 1 Vec2Array 4 { 0.54383 0.87734 0.54919 0.87734 0.54383 0.89097 0.54919 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS187_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 832.934 1.47391 -699.44 841.892 1.47391 -699.44 832.934 1.47391 -711.44 841.892 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.8541 0 -25.1541 0 -25.8541 1 -25.1541 1 } TexCoordArray 1 Vec2Array 4 { 0.53847 0.87734 0.54383 0.87734 0.53847 0.89097 0.54383 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS187_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 823.975 1.47391 -699.44 832.934 1.47391 -699.44 823.975 1.47391 -711.44 832.934 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.8541 0 -25.1541 0 -25.8541 1 -25.1541 1 } TexCoordArray 1 Vec2Array 4 { 0.53311 0.87734 0.53847 0.87734 0.53311 0.89097 0.53847 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS187_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 815.017 1.47391 -699.44 823.975 1.47391 -699.44 815.017 1.47391 -711.44 823.975 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.8541 0 -25.1541 0 -25.8541 1 -25.1541 1 } TexCoordArray 1 Vec2Array 4 { 0.52776 0.87734 0.53311 0.87734 0.52776 0.89097 0.53311 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS187_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 806.058 1.47391 -699.44 815.017 1.47391 -699.44 806.058 1.47391 -711.44 815.017 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -25.8541 0 -25.1541 0 -25.8541 1 -25.1541 1 } TexCoordArray 1 Vec2Array 4 { 0.5224 0.87734 0.52776 0.87734 0.5224 0.89097 0.52776 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN189" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 788.141 1.47391 -731.64 788.141 1.47391 -713.44 797.1 1.47391 -731.64 797.1 1.47391 -713.44 806.058 1.47391 -731.64 806.058 1.47391 -713.44 815.017 1.47391 -731.64 815.017 1.47391 -713.44 823.975 1.47391 -731.64 823.975 1.47391 -713.44 832.934 1.47391 -731.64 832.934 1.47391 -713.44 841.892 1.47391 -731.64 841.892 1.47391 -713.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23996e-08 0 1 5.23997e-08 0 1 5.23996e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23996e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 99.2489 0 99.2489 1.21333 98.6516 0 98.6516 1.21333 98.0544 0 98.0544 1.21333 97.4572 0 97.4572 1.21333 96.86 0 96.86 1.21333 96.2628 0 96.2628 1.21333 95.6655 0 95.6655 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.51168 0.9139 0.51168 0.89324 0.51704 0.9139 0.51704 0.89324 0.5224 0.9139 0.5224 0.89324 0.52776 0.9139 0.52776 0.89324 0.53311 0.9139 0.53311 0.89324 0.53847 0.9139 0.53847 0.89324 0.54383 0.9139 0.54383 0.89324 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN183_g" nodeMask 0xffffffff cullingActive TRUE num_children 3 Group { DataVariance STATIC name "%___TKMN183_gl2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Group { DataVariance STATIC name "TREE2002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_131 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 10 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 DrawArrays TRIANGLE_STRIP 30 5 DrawArrays TRIANGLE_STRIP 35 5 DrawArrays TRIANGLE_STRIP 40 5 DrawArrays TRIANGLE_STRIP 45 5 } VertexArray Vec3Array 50 { 810.983 18.8921 -367.758 806.579 18.8921 -359.252 810.983 18.8921 -367.758 805.349 -0.826779 -356.875 812.214 -0.826751 -370.135 813.023 18.8921 -361.275 804.539 18.8921 -365.736 813.023 18.8921 -361.275 802.168 -0.82675 -366.982 815.394 -0.82678 -360.03 843.435 18.8921 -361.412 850.533 18.8921 -367.844 843.435 18.8921 -361.412 852.516 -0.82678 -369.641 841.451 -0.826749 -359.615 843.788 18.8921 -368.2 850.179 18.8921 -361.056 843.788 18.8921 -368.2 851.965 -0.826749 -359.06 842.002 -0.82678 -370.195 847.75 18.6581 -378.613 848.381 18.6581 -388.171 847.75 18.6581 -378.613 848.557 -1.06078 -390.841 847.574 -1.06078 -375.942 843.286 18.6581 -383.738 852.845 18.6581 -383.046 843.286 18.6581 -383.738 855.517 -1.06078 -382.852 840.614 -1.06078 -383.931 821.956 -1.06078 -362.521 836.025 -1.06078 -367.55 821.956 -1.06078 -362.521 833.503 18.6581 -366.649 824.479 18.6581 -363.422 831.548 -1.06078 -358.022 826.432 -1.06078 -372.049 831.548 -1.06078 -358.022 827.349 18.6581 -369.535 830.631 18.6581 -360.536 856.379 -0.82675 -406.025 842.034 -0.82678 -401.845 856.379 -0.82675 -406.025 844.605 18.8921 -402.595 853.808 18.8921 -405.276 847.073 -0.826779 -411.09 851.34 -0.82675 -396.781 847.073 -0.826779 -411.09 850.575 18.8921 -399.346 847.838 18.8921 -408.525 } NormalBinding PER_VERTEX NormalArray Vec3Array 50 { 0.888053 1.56355e-05 0.459742 0.888063 1.98932e-06 0.459722 0.888053 1.56355e-05 0.459742 0.888053 1.56355e-05 0.459742 0.888046 2.43895e-05 0.459754 -0.465348 -1.62599e-05 0.885128 -0.465397 1.81487e-05 0.885102 -0.465348 -1.62599e-05 0.885128 -0.465348 -1.62599e-05 0.885128 -0.465317 -3.83341e-05 0.885144 -0.671469 1.76659e-05 -0.741032 -0.671486 3.398e-06 -0.741017 -0.671469 1.76659e-05 -0.741032 -0.671469 1.76659e-05 -0.741032 -0.671458 2.68189e-05 -0.741042 0.74526 -1.65063e-05 -0.666774 0.745296 1.64029e-05 -0.666734 0.74526 -1.65063e-05 -0.666774 0.74526 -1.65063e-05 -0.666774 0.745238 -3.76186e-05 -0.666799 -0.997831 -5.05644e-08 -0.0658222 -0.997831 3.76469e-06 -0.0658284 -0.997831 -5.05644e-08 -0.0658222 -0.997831 -5.05644e-08 -0.0658222 -0.997832 -2.4982e-06 -0.0658183 0.0722111 -1.79541e-05 -0.997389 0.072211 -1.79911e-05 -0.997389 0.0722111 -1.79541e-05 -0.997389 0.0722111 -1.79541e-05 -0.997389 0.0722111 -1.79305e-05 -0.997389 0.336614 -1.78087e-05 0.941643 0.336614 -1.78349e-05 0.941643 0.336614 -1.78087e-05 0.941643 0.336614 -1.78087e-05 0.941643 0.336614 -1.77678e-05 0.941643 0.939467 0 -0.342639 0.939466 -2.78891e-06 -0.342643 0.939467 0 -0.342639 0.939467 0 -0.342639 0.93947 4.34723e-06 -0.342632 -0.279723 -1.64629e-05 -0.960081 -0.279756 -3.79908e-05 -0.960071 -0.279723 -1.64629e-05 -0.960081 -0.279723 -1.64629e-05 -0.960081 -0.279671 1.70941e-05 -0.960096 -0.958294 1.70167e-05 0.285784 -0.958298 2.63265e-05 0.28577 -0.958294 1.70167e-05 0.285784 -0.958294 1.70167e-05 0.285784 -0.958287 2.50433e-06 0.285807 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 50 { 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 0 0 1 0 0 0 1 1 0 1 } TexCoordArray 1 Vec2Array 50 { 0.52534 0.50079 0.52271 0.49113 0.52534 0.50079 0.52197 0.48843 0.52608 0.50349 0.52656 0.49343 0.52149 0.49849 0.52656 0.49343 0.52007 0.49991 0.52798 0.49201 0.54476 0.49358 0.549 0.50089 0.54476 0.49358 0.55019 0.50293 0.54357 0.49154 0.54497 0.50129 0.54879 0.49318 0.54497 0.50129 0.54986 0.49091 0.5439 0.50355 0.54734 0.51311 0.54772 0.52396 0.54734 0.51311 0.54782 0.52699 0.54723 0.51008 0.54467 0.51893 0.55039 0.51814 0.54467 0.51893 0.55198 0.51792 0.54307 0.51915 0.53191 0.49484 0.54032 0.50055 0.53191 0.49484 0.53882 0.49953 0.53342 0.49587 0.53765 0.48974 0.53459 0.50566 0.53765 0.48974 0.53513 0.50281 0.5371 0.49259 0.5525 0.54423 0.54392 0.53949 0.5525 0.54423 0.54546 0.54034 0.55096 0.54338 0.54693 0.54998 0.54949 0.53374 0.54693 0.54998 0.54903 0.53665 0.54739 0.54707 } TexCoordArray 2 Vec2Array 50 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 50 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN183_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 102 Group { DataVariance STATIC name "B0LT186001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 859.809 1.47391 -699.44 850.85 1.47391 -699.44 859.809 2.47391 -699.44 850.85 2.47391 -699.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 -5 1 6 0 -5 0 6 } TexCoordArray 1 Vec2Array 4 { 0.55455 0.87734 0.54919 0.87734 0.55455 0.87734 0.54919 0.87734 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB183" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 841.892 1.47391 -713.44 841.892 1.47391 -711.44 850.85 1.47391 -713.44 850.85 1.47391 -711.44 859.809 1.47391 -713.44 859.809 1.47391 -711.44 868.767 1.47391 -713.44 868.767 1.47391 -711.44 877.726 1.47391 -713.44 877.726 1.47391 -711.44 886.684 1.47391 -713.44 886.684 1.47391 -711.44 895.643 1.47391 -713.44 895.643 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 326.999 0 326.999 1 325.207 0 325.207 1 323.415 0 323.415 1 321.624 0 321.624 1 319.832 0 319.832 1 318.04 0 318.04 1 316.248 0 316.248 1 } TexCoordArray 1 Vec2Array 14 { 0.54383 0.89324 0.54383 0.89097 0.54919 0.89324 0.54919 0.89097 0.55455 0.89324 0.55455 0.89097 0.55991 0.89324 0.55991 0.89097 0.56527 0.89324 0.56527 0.89097 0.57063 0.89324 0.57063 0.89097 0.57599 0.89324 0.57599 0.89097 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT180" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 868.767 1.47391 -699.44 868.767 2.47391 -699.44 877.726 1.47391 -699.44 877.726 2.47391 -699.44 886.684 1.47391 -699.44 886.684 2.47391 -699.44 895.643 1.47391 -699.44 895.643 2.47391 -699.44 904.601 1.47391 -699.44 904.601 2.47391 -699.44 913.559 1.47391 -699.44 913.559 2.47391 -699.44 922.518 1.47391 -699.44 922.518 2.47391 -699.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 163.5 0 163.5 1 161.708 0 161.708 1 159.916 0 159.916 1 158.124 0 158.124 1 156.332 0 156.332 1 154.542 0 154.542 1 152.75 0 152.75 1 } TexCoordArray 1 Vec2Array 14 { 0.55991 0.87734 0.55991 0.87734 0.56527 0.87734 0.56527 0.87734 0.57063 0.87734 0.57063 0.87734 0.57599 0.87734 0.57599 0.87734 0.58135 0.87734 0.58135 0.87734 0.58671 0.87734 0.58671 0.87734 0.59207 0.87734 0.59207 0.87734 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT178" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 886.684 5.47391 -731.64 886.684 1.47391 -731.64 895.643 5.47391 -731.64 895.643 1.47391 -731.64 904.601 5.47391 -731.64 904.601 1.47391 -731.64 913.559 5.47391 -731.64 913.559 1.47391 -731.64 922.518 5.47391 -731.64 922.518 1.47391 -731.64 931.476 5.47391 -731.64 931.476 1.47391 -731.64 940.435 5.47391 -731.64 940.435 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 441.232 1 441.232 0 438.992 1 438.992 0 436.753 1 436.753 0 434.513 1 434.513 0 432.274 1 432.274 0 430.034 1 430.034 0 427.795 1 427.795 0 } TexCoordArray 1 Vec2Array 14 { 0.57063 0.9139 0.57063 0.9139 0.57599 0.9139 0.57599 0.9139 0.58135 0.9139 0.58135 0.9139 0.58671 0.9139 0.58671 0.9139 0.59207 0.9139 0.59207 0.9139 0.59743 0.9139 0.59743 0.9139 0.60279 0.9139 0.60279 0.9139 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO22_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 897.618 2.19169 -759.029 897.619 2.26869 -759.003 897.617 2.07919 -759.098 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.99974 0.0175748 -0.0144989 -0.99974 0.0175748 -0.0144989 -0.99974 0.0175748 -0.0144989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.15239 0.03016 0.15215 0.04667 0.15273 0.00592 } TexCoordArray 1 Vec2Array 3 { 0.57717 0.94499 0.57717 0.94496 0.57717 0.94507 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO22_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 894.727 4.40968 -756.991 906.376 4.41268 -757.294 894.727 4.40968 -756.991 906.272 4.30169 -763.28 894.567 4.31068 -762.976 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.000199291 0.999846 -0.0175345 -0.0007393 0.999828 -0.0185255 -0.000199291 0.999846 -0.0175345 -0.000199291 0.999846 -0.0175345 0.000338117 0.999863 -0.0165482 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.00769 -0.11255 1.17412 -0.11255 -0.00769 -0.11255 1.17695 -0.08258 -0.01057 -0.08258 } TexCoordArray 1 Vec2Array 5 { 0.57544 0.94268 0.58241 0.94302 0.57544 0.94268 0.58235 0.94982 0.57535 0.94947 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO22_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 894.709 2.48068 -756.856 906.383 2.48418 -757.16 894.727 4.40968 -756.991 906.376 4.41268 -757.294 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0259494 0.0695542 0.997241 0.0259346 0.0694638 0.997247 0.0259346 0.0694638 0.997247 0.0259197 0.0693732 0.997254 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.00941 0.50593 1.18513 0.50814 -0.005 1.00323 1.18697 1.00543 } TexCoordArray 1 Vec2Array 4 { 0.57543 0.94253 0.58241 0.94287 0.57544 0.94268 0.58241 0.94302 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO22_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 23 } VertexArray Vec3Array 23 { 894.567 4.31068 -762.976 906.272 4.30169 -763.28 894.563 4.11819 -763.043 906.271 4.10968 -763.347 894.561 4.08219 -763.112 906.271 4.07318 -763.417 894.547 3.32318 -763.284 906.269 3.31419 -763.588 894.542 2.86369 -763.276 906.27 2.85469 -763.58 894.54 2.80318 -763.326 906.27 2.79419 -763.631 894.536 2.38018 -763.303 906.271 2.37068 -763.609 894.546 2.32668 -762.918 906.278 2.31819 -763.223 897.532 2.20369 -762.95 906.28 2.02369 -763.116 897.532 2.20369 -762.95 897.534 2.03219 -762.887 897.532 2.20369 -762.95 894.545 2.03219 -762.81 894.546 2.32668 -762.918 } NormalBinding PER_VERTEX NormalArray Vec3Array 23 { -0.024265 0.329157 -0.943963 -0.0242667 0.329351 -0.943896 -0.0230545 0.434963 -0.900153 -0.0200351 0.614348 -0.788781 -0.0241153 0.350526 -0.936242 -0.0249137 0.256893 -0.966119 -0.0254749 0.167225 -0.98559 -0.0257426 0.0920448 -0.995422 -0.0258773 0.0348475 -0.999058 -0.0254746 0.158221 -0.987075 -0.0256148 0.142259 -0.989498 -0.0260241 0.00673175 -0.999639 -0.0238365 -0.431183 -0.90195 -0.0151059 -0.831693 -0.55503 -0.00943224 -0.941657 -0.336442 -0.0164724 -0.793019 -0.608974 -0.0246776 -0.345285 -0.938173 -0.0248744 -0.342766 -0.939091 -0.0246776 -0.345285 -0.938173 -0.0247195 -0.344913 -0.938309 -0.0246776 -0.345285 -0.938173 -0.0242127 -0.34448 -0.938482 -0.00943224 -0.941657 -0.336442 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 23 { 1.17668 0.49449 0.00189 0.49374 1.17679 0.45103 0.00168 0.45025 1.17674 0.44317 0.00151 0.44235 1.17733 0.2713 0.0009 0.27039 1.17785 0.16675 0.00079 0.16584 1.17785 0.15321 0.00066 0.15227 1.17835 0.0568 0.00059 0.05586 1.17894 0.04299 0.00146 0.04222 0.8793 0.01507 0.00163 0.00612 0.8793 0.01507 0.87941 0.00716 0.8793 0.01507 1.17941 0.00684 1.17894 0.04299 } TexCoordArray 1 Vec2Array 23 { 0.57535 0.94947 0.58235 0.94982 0.57534 0.94955 0.58235 0.94989 0.57534 0.94963 0.58235 0.94997 0.57533 0.94982 0.58235 0.95017 0.57533 0.94981 0.58235 0.95016 0.57533 0.94987 0.58235 0.95022 0.57533 0.94984 0.58235 0.95019 0.57533 0.94941 0.58235 0.94975 0.57712 0.94944 0.58235 0.94963 0.57712 0.94944 0.57712 0.94937 0.57712 0.94944 0.57533 0.94929 0.57533 0.94941 } TexCoordArray 2 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 898.329 2.27069 -759.02 906.347 2.35068 -759.22 897.619 2.26869 -759.003 894.652 2.35118 -758.916 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0233881 0.133144 0.990821 0.0257318 -0.108568 0.993756 0.0257318 -0.108568 0.993756 0.0257979 -0.118672 0.992598 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.34517 0.04619 0.02567 0.06552 0.37326 0.04619 0.49227 0.06552 } TexCoordArray 1 Vec2Array 4 { 0.5776 0.94498 0.58239 0.94521 0.57717 0.94496 0.5754 0.94486 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 906.347 2.35068 -759.22 897.619 2.26869 -759.003 906.347 2.23069 -759.232 897.618 2.19169 -759.029 906.345 2.07619 -759.326 897.617 2.07919 -759.098 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0256679 -0.0991721 0.994739 0.0249309 -0.189293 0.981604 0.0240068 -0.351549 0.935862 0.0225002 -0.481651 0.876074 0.0221374 -0.521172 0.853165 0.0220749 -0.523007 0.852043 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.02567 0.06552 0.15215 0.04667 0.02605 0.03915 0.15239 0.03016 0.02652 0.00592 0.15273 0.00592 } TexCoordArray 1 Vec2Array 6 { 0.58239 0.94521 0.57717 0.94496 0.58239 0.94522 0.57717 0.94499 0.58239 0.94533 0.57717 0.94507 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 894.646 2.07719 -759.022 897.617 2.07919 -759.098 894.646 2.07719 -759.022 897.618 2.11869 -759.075 894.65 2.23169 -758.929 897.619 2.26869 -759.003 894.652 2.35118 -758.916 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0224618 -0.513573 0.857752 0.0224278 -0.503636 0.863625 0.0224618 -0.513573 0.857752 0.0247685 -0.47984 0.877006 0.0257114 -0.387425 0.921543 0.0275018 -0.301031 0.953218 0.0261128 -0.108556 0.993747 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.49312 0.00592 0.37383 0.00592 0.49312 0.00592 0.37371 0.01442 0.49267 0.03727 0.37328 0.04449 0.49227 0.06552 } TexCoordArray 1 Vec2Array 7 { 0.57539 0.94498 0.57717 0.94507 0.57539 0.94498 0.57717 0.94504 0.5754 0.94488 0.57717 0.94496 0.5754 0.94486 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 906.336 2.24969 -759.821 906.339 2.06969 -759.674 906.336 2.24969 -759.821 897.609 2.07369 -759.446 897.606 2.25319 -759.593 894.637 2.07119 -759.369 894.635 2.25169 -759.517 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.02048 -0.633142 -0.773764 -0.0205049 -0.632691 -0.774133 -0.02048 -0.633142 -0.773764 -0.0203392 -0.633209 -0.773714 -0.02006 -0.633695 -0.773323 -0.0194815 -0.633842 -0.773217 -0.0194516 -0.634086 -0.773018 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 } TexCoordArray 1 Vec2Array 7 { 0.58239 0.94589 0.58239 0.94572 0.58239 0.94589 0.57717 0.94547 0.57716 0.94563 0.57539 0.94538 0.57539 0.94555 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 906.287 2.03119 -762.709 906.288 2.19819 -762.618 897.543 2.03919 -762.48 897.545 2.20519 -762.389 897.543 2.03919 -762.48 894.56 2.20519 -762.312 894.556 2.03869 -762.404 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0225519 -0.47848 0.877809 0.022563 -0.47964 0.877175 0.0225436 -0.480325 0.876801 0.0225854 -0.480804 0.876537 0.0225436 -0.480325 0.876801 0.0224867 -0.48233 0.875701 0.0223553 -0.483846 0.874867 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 } TexCoordArray 1 Vec2Array 7 { 0.58236 0.94917 0.58236 0.94907 0.57713 0.94891 0.57713 0.94881 0.57713 0.94891 0.57534 0.94872 0.57534 0.94882 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 883.255 4.49218 -755.262 885.06 4.49168 -755.306 883.255 4.49218 -755.262 884.918 4.38868 -761.291 883.112 4.38968 -761.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -3.00798e-06 0.999853 -0.0171654 -0.000142355 0.999852 -0.0172038 -3.00798e-06 0.999853 -0.0171654 -3.00798e-06 0.999853 -0.0171654 0.000136263 0.999853 -0.017127 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.54671 0.00883 0.947 0.00883 0.54671 0.00883 0.947 0.36536 0.54671 0.36536 } TexCoordArray 1 Vec2Array 5 { 0.56858 0.94072 0.56966 0.94077 0.56858 0.94072 0.56957 0.94756 0.56849 0.94751 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 884.535 2.16519 -757.326 885.038 2.16519 -757.338 884.537 2.27769 -757.258 885.04 2.31919 -757.245 884.538 2.35718 -757.235 885.041 2.43868 -757.233 883.767 2.35768 -757.211 885.041 2.43868 -757.233 883.656 2.35768 -757.208 883.181 2.43918 -757.187 883.656 2.35018 -757.209 883.18 2.32019 -757.201 883.654 2.20519 -757.281 883.179 2.16619 -757.293 883.654 2.16569 -757.304 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.0203468 -0.517405 0.855499 0.0204481 -0.517088 0.855688 0.0158507 -0.469599 0.882738 0.0133361 -0.341001 0.939968 0.0157469 -0.188069 0.98203 0.0233493 -0.133892 0.990721 0.0298792 -0.204562 0.978397 0.0233493 -0.133892 0.990721 0.0245973 -0.115921 0.992954 0.024346 -0.11444 0.993132 0.0350985 -0.305458 0.951559 0.0297418 -0.391745 0.919593 0.0297861 -0.483463 0.874858 0.0201871 -0.510841 0.859438 0.0194507 -0.503254 0.86392 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.15273 0.00592 0.02652 0.00592 0.15239 0.03016 0.02605 0.03915 0.15215 0.04667 0.02567 0.06552 0.34517 0.04619 0.02567 0.06552 0.37326 0.04619 0.49227 0.06552 0.37328 0.04449 0.49267 0.03727 0.37371 0.01442 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 15 { 0.56934 0.94306 0.56965 0.94307 0.56935 0.94298 0.56965 0.94297 0.56935 0.94296 0.56965 0.94295 0.56888 0.94293 0.56965 0.94295 0.56882 0.94293 0.56853 0.9429 0.56882 0.94293 0.56853 0.94292 0.56882 0.94301 0.56853 0.94302 0.56882 0.94303 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 18 DrawArrays TRIANGLE_STRIP 24 5 } VertexArray Vec3Array 29 { 884.947 2.11819 -761.128 884.944 2.41168 -761.235 884.957 2.12519 -760.721 884.959 2.29119 -760.63 884.454 2.12519 -760.709 884.457 2.29119 -760.617 884.936 2.46418 -761.621 884.935 2.88668 -761.643 884.944 2.41168 -761.235 884.936 2.94668 -761.592 884.959 2.29119 -760.63 884.936 3.40468 -761.6 884.959 2.29119 -760.63 884.914 4.16118 -761.428 885.026 2.33918 -757.834 884.914 4.16118 -761.428 885.038 2.16519 -757.338 884.915 4.19718 -761.358 885.04 2.31919 -757.245 884.915 4.19718 -761.358 885.041 2.43868 -757.233 884.918 4.38868 -761.291 885.09 2.56918 -755.173 885.06 4.49168 -755.306 885.038 2.16519 -757.338 885.03 2.15919 -757.686 885.026 2.33918 -757.834 884.527 2.15919 -757.674 884.524 2.33918 -757.821 } NormalBinding PER_VERTEX NormalArray Vec3Array 29 { 0.999697 0.00121715 -0.0246049 0.999721 4.3893e-05 -0.0236373 0.932963 -0.181734 0.31073 0.999993 0.000706066 0.00371143 0.0217435 -0.482954 0.875376 0.022638 -0.485099 0.874166 0.999788 0.00124263 -0.0205413 0.999788 0.0012348 -0.0205504 0.999721 4.3893e-05 -0.0236373 0.999704 -0.000846567 -0.0243283 0.999993 0.000706066 0.00371143 0.999827 0.018434 -0.00255668 0.999993 0.000706066 0.00371143 0.999673 0.0169838 -0.0191046 0.998389 -0.011277 -0.0556087 0.999673 0.0169838 -0.0191046 0.999628 0.0144545 -0.023108 0.999547 0.00054201 -0.0300744 0.999544 0.000431528 -0.0301807 0.999547 0.00054201 -0.0300744 0.999618 0.00806984 -0.0264277 0.999621 0.0124505 -0.0245599 0.999619 0.013396 -0.0241187 0.999616 0.0139246 -0.0239614 0.999628 0.0144545 -0.023108 0.460605 -0.557682 -0.690532 0.998389 -0.011277 -0.0556087 -0.0192499 -0.634001 -0.773093 -0.0200473 -0.632711 -0.774129 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 29 { 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.00272 0.63677 0.00049 0.71228 0.06161 0.62613 0.00827 0.71808 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.03666 0.89357 0.58168 0.60273 0.03666 0.89357 0.6571 0.57015 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.67391 0.61869 0.05824 0.97249 0.98951 0.61879 0.97421 0.99181 0.6571 0.57015 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 } TexCoordArray 1 Vec2Array 29 { 0.56959 0.94738 0.56959 0.9475 0.5696 0.94691 0.5696 0.94681 0.5693 0.9469 0.5693 0.9468 0.56958 0.94794 0.56958 0.94796 0.56959 0.9475 0.56958 0.9479 0.5696 0.94681 0.56958 0.94791 0.5696 0.94681 0.56957 0.94772 0.56964 0.94364 0.56957 0.94772 0.56965 0.94307 0.56957 0.94764 0.56965 0.94297 0.56957 0.94764 0.56965 0.94295 0.56957 0.94756 0.56968 0.94062 0.56966 0.94077 0.56965 0.94307 0.56964 0.94347 0.56964 0.94364 0.56934 0.94345 0.56934 0.94362 } TexCoordArray 2 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 883.23 2.56968 -755.128 885.09 2.56918 -755.173 883.255 4.49218 -755.262 885.06 4.49168 -755.306 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0241381 0.0691849 0.997312 0.0242344 0.0692764 0.997303 0.0242344 0.0692764 0.997303 0.0243336 0.0693706 0.997294 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51167 0.04041 0.97223 0.04041 0.51925 0.4442 0.9664 0.4442 } TexCoordArray 1 Vec2Array 4 { 0.56856 0.94056 0.56968 0.94062 0.56858 0.94072 0.56966 0.94077 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 9 DrawArrays TRIANGLE_STRIP 24 7 } VertexArray Vec3Array 31 { 883.23 2.56968 -755.128 883.255 4.49218 -755.262 883.23 2.56968 -755.128 883.112 4.38968 -761.247 883.181 2.43918 -757.187 883.11 4.19768 -761.314 883.18 2.32019 -757.201 883.11 4.19768 -761.314 883.179 2.16619 -757.293 883.108 4.16218 -761.385 883.179 2.16619 -757.293 883.167 2.33968 -757.79 883.17 2.16019 -757.641 883.642 2.33968 -757.801 883.646 2.15969 -757.652 883.167 2.33968 -757.79 883.108 4.16218 -761.385 883.099 2.29169 -760.584 883.077 3.40568 -761.556 883.099 2.29169 -760.584 883.077 2.94768 -761.547 883.085 2.41218 -761.189 883.076 2.88718 -761.597 883.076 2.46518 -761.575 883.085 2.41218 -761.189 883.088 2.11869 -761.082 883.085 2.41218 -761.189 883.097 2.12569 -760.676 883.099 2.29169 -760.584 883.573 2.12569 -760.688 883.574 2.29169 -760.596 } NormalBinding PER_VERTEX NormalArray Vec3Array 31 { -0.999626 0.0140563 0.0234549 -0.999613 0.0146585 0.0236337 -0.999626 0.0140563 0.0234549 -0.999639 0.0135122 0.0232086 -0.999699 0.0106415 0.0220856 -0.999825 0.00292336 0.0184528 -0.999851 0.000462247 0.0172296 -0.999825 0.00292336 0.0184528 -0.999691 0.0104055 0.0225653 -0.999414 0.0181842 0.0290052 -0.999691 0.0104055 0.0225653 -0.999944 0.00408511 0.0097657 -0.292124 -0.613232 -0.7339 -0.0181166 -0.638268 -0.769601 -0.0184401 -0.637775 -0.770002 -0.999944 0.00408511 0.0097657 -0.999414 0.0181842 0.0290052 -0.998718 0.00265906 0.0505546 -0.998797 0.0194966 0.0449865 -0.998718 0.00265906 0.0505546 -0.999733 0.000440146 0.0230857 -0.999737 -2.10396e-05 0.0229379 -0.99974 0.000702409 0.0228015 -0.999725 0.0012221 0.0234062 -0.999737 -2.10396e-05 0.0229379 -0.999752 -0.00232666 0.0221332 -0.999737 -2.10396e-05 0.0229379 -0.923754 -0.177804 0.339211 -0.998718 0.00265906 0.0505546 0.0220534 -0.48482 0.874336 0.0220204 -0.48489 0.874298 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 31 { 0.98951 0.61879 0.97421 0.99181 0.98951 0.61879 0.05824 0.97249 0.67391 0.61869 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.6571 0.57015 0.03666 0.89357 0.6571 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.03666 0.89357 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.00827 0.71808 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.06161 0.62613 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 } TexCoordArray 1 Vec2Array 31 { 0.56856 0.94056 0.56858 0.94072 0.56856 0.94056 0.56849 0.94751 0.56853 0.9429 0.56849 0.94759 0.56853 0.94292 0.56849 0.94759 0.56853 0.94302 0.56849 0.94767 0.56853 0.94302 0.56853 0.94359 0.56853 0.94342 0.56881 0.9436 0.56881 0.94343 0.56853 0.94359 0.56849 0.94767 0.56849 0.94676 0.56847 0.94786 0.56849 0.94676 0.56847 0.94785 0.56848 0.94744 0.56847 0.94791 0.56847 0.94788 0.56848 0.94744 0.56848 0.94732 0.56848 0.94744 0.56848 0.94686 0.56849 0.94676 0.56877 0.94688 0.56877 0.94677 } TexCoordArray 2 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 884.947 2.11819 -761.128 884.444 2.11819 -761.115 884.947 2.11819 -761.128 884.443 2.28969 -761.178 884.944 2.41168 -761.235 883.562 2.28969 -761.157 883.085 2.41218 -761.189 883.562 2.28969 -761.157 883.088 2.11869 -761.082 883.563 2.11869 -761.094 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.0237393 -0.34342 -0.938882 -0.0242535 -0.344781 -0.93837 -0.0237393 -0.34342 -0.938882 -0.0233014 -0.344374 -0.938543 -0.0231737 -0.340764 -0.939863 -0.0236505 -0.341458 -0.939599 -0.0240106 -0.339057 -0.940459 -0.0236505 -0.341458 -0.939599 -0.0245487 -0.343747 -0.938742 -0.0237467 -0.345669 -0.938056 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.02652 0.00592 0.15273 0.00592 0.02652 0.00592 0.15224 0.04069 0.02567 0.06552 0.37333 0.04069 0.49227 0.06552 0.37333 0.04069 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 10 { 0.56959 0.94738 0.56929 0.94736 0.56959 0.94738 0.56929 0.94743 0.56959 0.9475 0.56876 0.94741 0.56848 0.94744 0.56876 0.94741 0.56848 0.94732 0.56876 0.94734 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 883.076 2.46518 -761.575 884.936 2.46418 -761.621 883.085 2.41218 -761.189 884.944 2.41168 -761.235 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00389562 -0.990709 -0.135942 -0.00374839 -0.990795 -0.135321 -0.00374839 -0.990795 -0.135321 -0.00360104 -0.99088 -0.1347 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -2.14671 -0.43322 -2.14671 -0.52313 -1.80705 -0.43322 -1.80705 -0.52313 } TexCoordArray 1 Vec2Array 4 { 0.56847 0.94788 0.56958 0.94794 0.56848 0.94744 0.56959 0.9475 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 883.112 4.38968 -761.247 884.918 4.38868 -761.291 883.11 4.19768 -761.314 884.915 4.19718 -761.358 883.108 4.16218 -761.385 884.914 4.16118 -761.428 883.077 3.40568 -761.556 884.936 3.40468 -761.6 883.077 2.94768 -761.547 884.936 2.94668 -761.592 883.076 2.88718 -761.597 884.935 2.88668 -761.643 883.076 2.46518 -761.575 884.936 2.46418 -761.621 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0228157 0.329675 -0.943819 -0.0228637 0.33011 -0.943665 -0.0217242 0.439675 -0.897894 -0.0188241 0.620533 -0.783955 -0.0221318 0.353297 -0.935249 -0.0228034 0.2572 -0.966089 -0.023301 0.166549 -0.985758 -0.0236587 0.0919653 -0.995481 -0.0239121 0.0338098 -0.999142 -0.0238755 0.158684 -0.987041 -0.0243363 0.143999 -0.989279 -0.024728 0.00767541 -0.999665 -0.0247124 -0.0520514 -0.998339 -0.0247293 -0.0519774 -0.998342 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.48357 0.49214 0.03057 0.49214 0.48333 0.43757 0.03033 0.43757 0.48296 0.3998 0.02995 0.3998 0.48935 0.25989 0.02275 0.25989 0.48976 0.17127 0.02316 0.17127 0.48952 0.15772 0.02292 0.15772 0.48998 0.06963 0.02338 0.06963 } TexCoordArray 1 Vec2Array 14 { 0.56849 0.94751 0.56957 0.94756 0.56849 0.94759 0.56957 0.94764 0.56849 0.94767 0.56957 0.94772 0.56847 0.94786 0.56958 0.94791 0.56847 0.94785 0.56958 0.9479 0.56847 0.94791 0.56958 0.94796 0.56847 0.94788 0.56958 0.94794 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 3 } VertexArray Vec3Array 7 { 887.58 2.32169 -758.727 888.453 2.32119 -758.757 887.58 2.32169 -758.727 887.691 2.32169 -758.73 888.452 2.24269 -758.78 888.453 2.32119 -758.757 888.45 2.13119 -758.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.00207365 -0.997034 0.0769367 -0.968198 -0.247955 0.0333415 0.00207365 -0.997034 0.0769367 0.00207365 -0.997034 0.0769367 -0.999861 0.00912367 0.0139605 -0.968198 -0.247955 0.0333415 -0.999861 0.00912367 0.0139605 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.37326 0.04619 0.15215 0.04667 0.37326 0.04619 0.34517 0.04619 0.15239 0.03016 0.15215 0.04667 0.15273 0.00592 } TexCoordArray 1 Vec2Array 7 { 0.57117 0.94465 0.57169 0.94468 0.57117 0.94465 0.57123 0.94465 0.57169 0.94471 0.57169 0.94468 0.57169 0.94479 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 889.821 4.44918 -757.783 891.627 4.44818 -757.827 889.821 4.44918 -757.783 891.484 4.34568 -763.811 889.678 4.34618 -763.768 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1.20219e-06 0.999853 -0.0171668 0.000136195 0.999853 -0.0171296 1.20219e-06 0.999853 -0.0171668 1.20219e-06 0.999853 -0.0171668 -0.00013377 0.999852 -0.017204 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.54671 0.00883 0.947 0.00883 0.54671 0.00883 0.947 0.36536 0.54671 0.36536 } TexCoordArray 1 Vec2Array 5 { 0.57251 0.94358 0.57359 0.94363 0.57251 0.94358 0.5735 0.95042 0.57242 0.95037 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 891.101 2.12219 -759.846 891.605 2.12169 -759.858 891.102 2.23469 -759.779 891.607 2.27619 -759.766 891.104 2.31369 -759.756 891.607 2.39518 -759.754 890.335 2.31419 -759.731 891.607 2.39518 -759.754 890.223 2.31419 -759.728 889.748 2.39618 -759.709 890.223 2.30719 -759.729 889.747 2.27669 -759.721 890.221 2.16169 -759.801 889.745 2.12269 -759.814 890.221 2.12269 -759.825 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.0199887 -0.511458 0.859076 0.019956 -0.511561 0.859015 0.0155 -0.465523 0.8849 0.0131163 -0.339291 0.94059 0.0163343 -0.191796 0.981299 0.0233862 -0.123512 0.992067 0.0309643 -0.208595 0.977512 0.0233862 -0.123512 0.992067 0.0240067 -0.094546 0.995231 0.0236591 -0.0942495 0.995267 0.0348997 -0.298326 0.953826 0.0291358 -0.389255 0.920669 0.0293454 -0.487623 0.872561 0.0191296 -0.518469 0.854883 0.0196552 -0.523796 0.851617 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.15273 0.00592 0.02652 0.00592 0.15239 0.03016 0.02605 0.03915 0.15215 0.04667 0.02567 0.06552 0.34517 0.04619 0.02567 0.06552 0.37326 0.04619 0.49227 0.06552 0.37328 0.04449 0.49267 0.03727 0.37371 0.01442 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 15 { 0.57327 0.94592 0.57357 0.94593 0.57327 0.94584 0.57358 0.94583 0.57327 0.94582 0.57358 0.94582 0.57281 0.94579 0.57358 0.94582 0.57275 0.94579 0.57246 0.94576 0.57275 0.94579 0.57246 0.94578 0.57275 0.94587 0.57246 0.94588 0.57275 0.9459 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 18 DrawArrays TRIANGLE_STRIP 24 5 } VertexArray Vec3Array 29 { 891.514 2.07469 -763.649 891.511 2.36819 -763.755 891.524 2.08169 -763.242 891.526 2.24769 -763.15 891.02 2.08219 -763.229 891.022 2.24819 -763.139 891.503 2.42119 -764.141 891.502 2.84319 -764.163 891.511 2.36819 -763.755 891.503 2.90368 -764.113 891.526 2.24769 -763.15 891.503 3.36169 -764.122 891.526 2.24769 -763.15 891.48 4.11819 -763.949 891.593 2.29569 -760.355 891.48 4.11819 -763.949 891.605 2.12169 -759.858 891.481 4.15369 -763.879 891.607 2.27619 -759.766 891.481 4.15369 -763.879 891.607 2.39518 -759.754 891.484 4.34568 -763.811 891.656 2.52568 -757.693 891.627 4.44818 -757.827 891.605 2.12169 -759.858 891.596 2.11619 -760.207 891.593 2.29569 -760.355 891.093 2.11619 -760.195 891.09 2.29619 -760.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 29 { 0.999696 0.00130357 -0.0246063 0.99972 4.43791e-05 -0.0236538 0.932499 -0.183711 0.31096 0.999991 0.00130055 0.00395202 0.0203848 -0.480681 0.876659 0.0186872 -0.476576 0.878935 0.999788 0.00124436 -0.0205362 0.999787 0.0011957 -0.0205929 0.99972 4.43791e-05 -0.0236538 0.999703 -0.000908846 -0.0243538 0.999991 0.00130055 0.00395202 0.999815 0.0191716 -0.00169627 0.999991 0.00130055 0.00395202 0.999666 0.0176227 -0.0189093 0.998394 -0.0108952 -0.0555961 0.999666 0.0176227 -0.0189093 0.999624 0.0144253 -0.02332 0.999563 0.00220878 -0.0294721 0.999574 0.00365274 -0.0289634 0.999563 0.00220878 -0.0294721 0.99962 0.00872418 -0.0261429 0.999623 0.0120658 -0.0246749 0.999622 0.0130003 -0.0242354 0.999619 0.0133938 -0.0241182 0.999624 0.0144253 -0.02332 0.459512 -0.560382 -0.689072 0.998394 -0.0108952 -0.0555961 -0.018763 -0.635736 -0.771678 -0.0190912 -0.635205 -0.772108 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 29 { 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.00272 0.63677 0.00049 0.71228 0.06161 0.62613 0.00827 0.71808 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.03666 0.89357 0.58168 0.60273 0.03666 0.89357 0.6571 0.57015 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.67391 0.61869 0.05824 0.97249 0.98951 0.61879 0.97421 0.99181 0.6571 0.57015 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 } TexCoordArray 1 Vec2Array 29 { 0.57352 0.95024 0.57352 0.95036 0.57353 0.94978 0.57353 0.94967 0.57322 0.94976 0.57323 0.94966 0.57351 0.9508 0.57351 0.95082 0.57352 0.95036 0.57351 0.95076 0.57353 0.94967 0.57351 0.95077 0.57353 0.94967 0.5735 0.95058 0.57357 0.9465 0.5735 0.95058 0.57357 0.94593 0.5735 0.9505 0.57358 0.94583 0.5735 0.9505 0.57358 0.94582 0.5735 0.95042 0.5736 0.94348 0.57359 0.94363 0.57357 0.94593 0.57357 0.94633 0.57357 0.9465 0.57327 0.94632 0.57327 0.94648 } TexCoordArray 2 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 889.797 2.52668 -757.648 891.656 2.52568 -757.693 889.821 4.44918 -757.783 891.627 4.44818 -757.827 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0242015 0.0697326 0.997272 0.0242689 0.0697966 0.997266 0.0242689 0.0697966 0.997266 0.0243383 0.0698625 0.99726 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51167 0.04041 0.97223 0.04041 0.51925 0.4442 0.9664 0.4442 } TexCoordArray 1 Vec2Array 4 { 0.57249 0.94342 0.5736 0.94348 0.57251 0.94358 0.57359 0.94363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 9 DrawArrays TRIANGLE_STRIP 24 7 } VertexArray Vec3Array 31 { 889.797 2.52668 -757.648 889.821 4.44918 -757.783 889.797 2.52668 -757.648 889.678 4.34618 -763.768 889.748 2.39618 -759.709 889.677 4.15469 -763.835 889.747 2.27669 -759.721 889.677 4.15469 -763.835 889.745 2.12269 -759.814 889.675 4.11868 -763.905 889.745 2.12269 -759.814 889.732 2.29669 -760.309 889.736 2.11669 -760.161 890.209 2.29619 -760.321 890.212 2.11669 -760.174 889.732 2.29669 -760.309 889.675 4.11868 -763.905 889.667 2.24869 -763.105 889.643 3.36268 -764.076 889.667 2.24869 -763.105 889.643 2.90419 -764.069 889.652 2.36918 -763.71 889.641 2.84418 -764.118 889.642 2.42219 -764.096 889.652 2.36918 -763.71 889.654 2.07569 -763.603 889.652 2.36918 -763.71 889.664 2.08269 -763.197 889.667 2.24869 -763.105 890.14 2.08219 -763.209 890.141 2.24819 -763.116 } NormalBinding PER_VERTEX NormalArray Vec3Array 31 { -0.999633 0.0135315 0.0234633 -0.999621 0.0141324 0.0236417 -0.999633 0.0135315 0.0234633 -0.999651 0.0127652 0.0231104 -0.999717 0.00956054 0.0218032 -0.999824 0.00300491 0.0185144 -0.999818 0.00374615 0.0187238 -0.999824 0.00300491 0.0185144 -0.999541 0.0164444 0.0254427 -0.999416 0.0182255 0.0288874 -0.999541 0.0164444 0.0254427 -0.999951 0.00395833 0.00904463 -0.294474 -0.610106 -0.735565 -0.0206213 -0.634507 -0.772642 -0.0211185 -0.633744 -0.773255 -0.999951 0.00395833 0.00904463 -0.999416 0.0182255 0.0288874 -0.998732 0.00198525 0.0503042 -0.998674 0.0198868 0.0474855 -0.998732 0.00198525 0.0503042 -0.999673 0.00054078 0.0255491 -0.999669 0.00106839 0.0257014 -0.999618 0.00060592 0.0276211 -0.999667 -0.000966739 0.0257915 -0.999669 0.00106839 0.0257014 -0.999695 0.00211121 0.0246103 -0.999669 0.00106839 0.0257014 -0.923717 -0.173652 0.341455 -0.998732 0.00198525 0.0503042 0.0206386 -0.486841 0.873247 0.0197005 -0.488827 0.872158 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 31 { 0.98951 0.61879 0.97421 0.99181 0.98951 0.61879 0.05824 0.97249 0.67391 0.61869 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.6571 0.57015 0.03666 0.89357 0.6571 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.03666 0.89357 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.00827 0.71808 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.06161 0.62613 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 } TexCoordArray 1 Vec2Array 31 { 0.57249 0.94342 0.57251 0.94358 0.57249 0.94342 0.57242 0.95037 0.57246 0.94576 0.57242 0.95045 0.57246 0.94578 0.57242 0.95045 0.57246 0.94588 0.57242 0.95053 0.57246 0.94588 0.57245 0.94645 0.57246 0.94628 0.57274 0.94646 0.57274 0.94629 0.57245 0.94645 0.57242 0.95053 0.57241 0.94962 0.5724 0.95072 0.57241 0.94962 0.5724 0.95071 0.57241 0.95031 0.5724 0.95077 0.5724 0.95075 0.57241 0.95031 0.57241 0.95019 0.57241 0.95031 0.57241 0.94972 0.57241 0.94962 0.5727 0.94974 0.5727 0.94963 } TexCoordArray 2 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 891.514 2.07469 -763.649 891.01 2.07519 -763.636 891.514 2.07469 -763.649 891.009 2.24619 -763.698 891.511 2.36819 -763.755 890.129 2.24669 -763.677 889.652 2.36918 -763.71 890.129 2.24669 -763.677 889.654 2.07569 -763.603 890.13 2.07519 -763.615 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.0242787 -0.340146 -0.940059 -0.0245793 -0.340946 -0.939762 -0.0242787 -0.340146 -0.940059 -0.0237652 -0.341615 -0.939539 -0.0232171 -0.342108 -0.939374 -0.0230457 -0.342522 -0.939227 -0.0229259 -0.342464 -0.939251 -0.0230457 -0.342522 -0.939227 -0.0233772 -0.341529 -0.93958 -0.0241067 -0.339771 -0.940199 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.02652 0.00592 0.15273 0.00592 0.02652 0.00592 0.15224 0.04069 0.02567 0.06552 0.37333 0.04069 0.49227 0.06552 0.37333 0.04069 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 10 { 0.57352 0.95024 0.57322 0.95022 0.57352 0.95024 0.57322 0.95029 0.57352 0.95036 0.57269 0.95027 0.57241 0.95031 0.57269 0.95027 0.57241 0.95019 0.57269 0.9502 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 889.642 2.42219 -764.096 891.503 2.42119 -764.141 889.652 2.36918 -763.71 891.511 2.36819 -763.755 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00382309 -0.990707 -0.135961 -0.00381994 -0.990709 -0.135948 -0.00381994 -0.990709 -0.135948 -0.00381679 -0.990711 -0.135934 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -2.14671 -0.43322 -2.14671 -0.52313 -1.80705 -0.43322 -1.80705 -0.52313 } TexCoordArray 1 Vec2Array 4 { 0.5724 0.95075 0.57351 0.9508 0.57241 0.95031 0.57352 0.95036 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 889.678 4.34618 -763.768 891.484 4.34568 -763.811 889.677 4.15469 -763.835 891.481 4.15369 -763.879 889.675 4.11868 -763.905 891.48 4.11819 -763.949 889.643 3.36268 -764.076 891.503 3.36169 -764.122 889.643 2.90419 -764.069 891.503 2.90368 -764.113 889.641 2.84418 -764.118 891.502 2.84319 -764.163 889.642 2.42219 -764.096 891.503 2.42119 -764.141 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0223905 0.33035 -0.943593 -0.0225961 0.332212 -0.942934 -0.0214727 0.439192 -0.898137 -0.0188521 0.619809 -0.784526 -0.0226909 0.352554 -0.935516 -0.0236079 0.257903 -0.965882 -0.0241617 0.167959 -0.985498 -0.024258 0.0930603 -0.995365 -0.0241242 0.0338338 -0.999136 -0.0233598 0.153882 -0.987813 -0.0238168 0.140473 -0.989798 -0.0241754 0.00658494 -0.999686 -0.0241754 -0.0521107 -0.998349 -0.0241919 -0.0520381 -0.998352 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.48357 0.49214 0.03057 0.49214 0.48333 0.43757 0.03033 0.43757 0.48296 0.3998 0.02995 0.3998 0.48935 0.25989 0.02275 0.25989 0.48976 0.17127 0.02316 0.17127 0.48952 0.15772 0.02292 0.15772 0.48998 0.06963 0.02338 0.06963 } TexCoordArray 1 Vec2Array 14 { 0.57242 0.95037 0.5735 0.95042 0.57242 0.95045 0.5735 0.9505 0.57242 0.95053 0.5735 0.95058 0.5724 0.95072 0.57351 0.95077 0.5724 0.95071 0.57351 0.95076 0.5724 0.95077 0.57351 0.95082 0.5724 0.95075 0.57351 0.9508 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 887.191 4.43668 -756.798 888.98 4.43568 -756.849 887.191 4.43668 -756.798 888.812 4.33419 -762.778 887.025 4.33469 -762.727 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -6.95452e-05 0.999853 -0.0171552 7.14943e-05 0.999854 -0.017117 -6.95452e-05 0.999853 -0.0171552 -6.95452e-05 0.999853 -0.0171552 -0.00021074 0.999852 -0.0171934 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.55689 0.0034 0.92079 0.0034 0.55689 0.0034 0.92079 0.3798 0.55689 0.3798 } TexCoordArray 1 Vec2Array 5 { 0.57093 0.94246 0.572 0.94252 0.57093 0.94246 0.5719 0.94925 0.57083 0.94919 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 888.45 2.13119 -758.847 888.949 2.13069 -758.861 888.452 2.24269 -758.78 888.951 2.28369 -758.77 888.453 2.32119 -758.757 888.952 2.40168 -758.757 887.691 2.32169 -758.73 888.952 2.40168 -758.757 887.58 2.32169 -758.727 887.11 2.40268 -758.706 887.58 2.31419 -758.728 887.109 2.28469 -758.717 887.578 2.17069 -758.799 887.106 2.13169 -758.808 887.577 2.13169 -758.823 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.0234788 -0.515322 0.856675 0.0242281 -0.512992 0.858051 0.0200663 -0.46692 0.884072 0.01836 -0.341723 0.939621 0.0207585 -0.193218 0.980936 0.0269825 -0.126438 0.991607 0.0335168 -0.197959 0.979637 0.0269825 -0.126438 0.991607 0.0273163 -0.0985128 0.994761 0.0277955 -0.0974954 0.994848 0.0404896 -0.29485 0.954685 0.035233 -0.385367 0.922091 0.0355179 -0.485124 0.873724 0.0260792 -0.514251 0.857243 0.0271132 -0.525214 0.850538 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.15273 0.00592 0.02652 0.00592 0.15239 0.03016 0.02605 0.03915 0.15215 0.04667 0.02567 0.06552 0.34517 0.04619 0.02567 0.06552 0.37326 0.04619 0.49227 0.06552 0.37328 0.04449 0.49267 0.03727 0.37371 0.01442 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 15 { 0.57169 0.94479 0.57198 0.9448 0.57169 0.94471 0.57199 0.9447 0.57169 0.94468 0.57199 0.94468 0.57123 0.94465 0.57199 0.94468 0.57117 0.94465 0.57088 0.94463 0.57117 0.94465 0.57088 0.94464 0.57116 0.94473 0.57088 0.94474 0.57116 0.94476 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 18 DrawArrays TRIANGLE_STRIP 24 5 } VertexArray Vec3Array 29 { 888.844 2.08419 -762.616 888.841 2.37468 -762.722 888.855 2.09119 -762.213 888.857 2.25569 -762.122 888.355 2.09119 -762.199 888.358 2.25569 -762.108 888.83 2.42718 -763.103 888.83 2.84568 -763.126 888.841 2.37468 -762.722 888.831 2.90518 -763.077 888.857 2.25569 -762.122 888.831 3.35918 -763.084 888.857 2.25569 -762.122 888.808 4.10819 -762.913 888.935 2.30319 -759.353 888.808 4.10819 -762.913 888.949 2.13069 -758.861 888.811 4.14419 -762.844 888.951 2.28369 -758.77 888.811 4.14419 -762.844 888.952 2.40168 -758.757 888.812 4.33419 -762.778 889.009 2.53118 -756.716 888.98 4.43568 -756.849 888.949 2.13069 -758.861 888.939 2.12469 -759.206 888.935 2.30319 -759.353 888.441 2.12519 -759.192 888.436 2.30319 -759.338 } NormalBinding PER_VERTEX NormalArray Vec3Array 29 { 0.999628 0.000344113 -0.0272562 0.999637 0.000716506 -0.0269185 0.932986 -0.183803 0.309441 0.999999 0.00145054 0.000211963 0.0244728 -0.484213 0.874608 0.0244958 -0.484268 0.874577 0.999577 -0.00159696 -0.0290448 0.999613 -0.000529942 -0.0278018 0.999637 0.000716506 -0.0269185 0.999639 0.000386831 -0.0268579 0.999999 0.00145054 0.000211963 0.999796 0.019723 -0.0043985 0.999999 0.00145054 0.000211963 0.999587 0.0167182 -0.0233928 0.998149 -0.010808 -0.059848 0.999587 0.0167182 -0.0233928 0.999518 0.0104621 -0.0292408 0.999433 0.00204376 -0.0336029 0.999437 0.00183148 -0.0335118 0.999433 0.00204376 -0.0336029 0.999502 0.0101178 -0.0298792 0.999506 0.0126602 -0.0287775 0.999506 0.0130546 -0.0285921 0.999505 0.013222 -0.0285423 0.999518 0.0104621 -0.0292408 0.456753 -0.559388 -0.691709 0.998149 -0.010808 -0.059848 -0.0228157 -0.635083 -0.772107 -0.023248 -0.634389 -0.772665 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 29 { 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.00272 0.63677 0.00049 0.71228 0.06161 0.62613 0.00827 0.72291 0.15385 0.60273 0.00827 0.80481 0.15385 0.60273 0.03666 0.93947 0.58168 0.60273 0.03666 0.93947 0.6571 0.57015 0.04745 0.94566 0.67169 0.59741 0.04745 0.94566 0.67391 0.61869 0.05824 0.97974 0.98951 0.6357 0.97421 0.97974 0.6571 0.57015 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 } TexCoordArray 1 Vec2Array 29 { 0.57192 0.94907 0.57192 0.94919 0.57193 0.94861 0.57193 0.9485 0.57163 0.94859 0.57163 0.94849 0.57191 0.94962 0.57191 0.94964 0.57192 0.94919 0.57191 0.94959 0.57193 0.9485 0.57191 0.9496 0.57193 0.9485 0.5719 0.9494 0.57198 0.94536 0.5719 0.9494 0.57198 0.9448 0.5719 0.94932 0.57199 0.9447 0.5719 0.94932 0.57199 0.94468 0.5719 0.94925 0.57202 0.94237 0.572 0.94252 0.57198 0.9448 0.57198 0.94519 0.57198 0.94536 0.57168 0.94518 0.57168 0.94534 } TexCoordArray 2 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 887.167 2.53168 -756.664 889.009 2.53118 -756.716 887.191 4.43668 -756.798 888.98 4.43568 -756.849 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0281704 0.0698043 0.997163 0.0283058 0.0699329 0.99715 0.0283058 0.0699329 0.99715 0.0284452 0.0700654 0.997137 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51167 0.04041 0.97223 0.04041 0.51925 0.46836 0.9664 0.46836 } TexCoordArray 1 Vec2Array 4 { 0.57092 0.94231 0.57202 0.94237 0.57093 0.94246 0.572 0.94252 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 9 DrawArrays TRIANGLE_STRIP 24 7 } VertexArray Vec3Array 31 { 887.167 2.53168 -756.664 887.191 4.43668 -756.798 887.167 2.53168 -756.664 887.025 4.33469 -762.727 887.11 2.40268 -758.706 887.022 4.14469 -762.793 887.109 2.28469 -758.717 887.022 4.14469 -762.793 887.106 2.13169 -758.808 887.021 4.10918 -762.862 887.106 2.13169 -758.808 887.093 2.30369 -759.301 887.097 2.12569 -759.154 887.564 2.30369 -759.314 887.568 2.12569 -759.167 887.093 2.30369 -759.301 887.021 4.10918 -762.862 887.015 2.25619 -762.069 886.988 3.36018 -763.032 887.015 2.25619 -762.069 886.988 2.90618 -763.024 886.999 2.37568 -762.669 886.987 2.84618 -763.073 886.988 2.42818 -763.051 886.999 2.37568 -762.669 887.001 2.08519 -762.563 886.999 2.37568 -762.669 887.012 2.09169 -762.161 887.015 2.25619 -762.069 887.483 2.09169 -762.173 887.486 2.25619 -762.084 } NormalBinding PER_VERTEX NormalArray Vec3Array 31 { -0.999523 0.0139465 0.0275615 -0.99951 0.0145368 0.0277367 -0.999523 0.0139465 0.0275615 -0.999532 0.0135854 0.0274028 -0.999588 0.0111013 0.0264752 -0.999712 0.00488809 0.0234959 -0.999695 0.00582594 0.0240054 -0.999712 0.00488809 0.0234959 -0.999619 0.00945068 0.0259276 -0.999317 0.0172457 0.0326729 -0.999619 0.00945068 0.0259276 -0.999906 0.00359887 0.0132527 -0.296266 -0.612089 -0.733194 -0.0212725 -0.636837 -0.770705 -0.0212725 -0.636837 -0.770705 -0.999906 0.00359887 0.0132527 -0.999317 0.0172457 0.0326729 -0.99849 0.00288982 0.0548578 -0.998463 0.0204688 0.0514992 -0.99849 0.00288982 0.0548578 -0.999622 -0.00115433 0.0274739 -0.999636 -0.000713906 0.0269787 -0.999613 -0.00156734 0.0277707 -0.99959 -0.000825995 0.0286333 -0.999636 -0.000713906 0.0269787 -0.999624 0.00301481 0.0272675 -0.999636 -0.000713906 0.0269787 -0.922926 -0.174805 0.343003 -0.99849 0.00288982 0.0548578 0.0251373 -0.482162 0.875721 0.0280238 -0.476017 0.878989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 31 { 0.98951 0.6357 0.97421 0.97974 0.98951 0.6357 0.05824 0.97974 0.67391 0.61869 0.04745 0.94566 0.67169 0.59741 0.04745 0.94566 0.6571 0.57015 0.03666 0.93947 0.6571 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.03666 0.93947 0.15385 0.60273 0.00827 0.80481 0.15385 0.60273 0.00827 0.72291 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.06161 0.62613 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 } TexCoordArray 1 Vec2Array 31 { 0.57092 0.94231 0.57093 0.94246 0.57092 0.94231 0.57083 0.94919 0.57088 0.94463 0.57083 0.94927 0.57088 0.94464 0.57083 0.94927 0.57088 0.94474 0.57083 0.94934 0.57088 0.94474 0.57087 0.9453 0.57088 0.94513 0.57116 0.94532 0.57116 0.94515 0.57087 0.9453 0.57083 0.94934 0.57083 0.94844 0.57081 0.94954 0.57083 0.94844 0.57081 0.94953 0.57082 0.94913 0.57081 0.94958 0.57081 0.94956 0.57082 0.94913 0.57082 0.949 0.57082 0.94913 0.57083 0.94855 0.57083 0.94844 0.57111 0.94856 0.57111 0.94846 } TexCoordArray 2 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 888.844 2.08419 -762.616 888.344 2.08419 -762.602 888.844 2.08419 -762.616 888.343 2.25419 -762.664 888.841 2.37468 -762.722 887.471 2.25419 -762.638 886.999 2.37568 -762.669 887.471 2.25419 -762.638 887.001 2.08519 -762.563 887.472 2.08469 -762.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.0263832 -0.342756 -0.939054 -0.026254 -0.342411 -0.939183 -0.0263832 -0.342756 -0.939054 -0.0269081 -0.341051 -0.93966 -0.0271638 -0.342723 -0.939044 -0.0270609 -0.342741 -0.93904 -0.0269438 -0.344196 -0.938511 -0.0270609 -0.342741 -0.93904 -0.0264332 -0.342925 -0.938991 -0.0262775 -0.3433 -0.938858 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.02652 0.00592 0.15273 0.00592 0.02652 0.00592 0.15224 0.04069 0.02567 0.06552 0.37333 0.04069 0.49227 0.06552 0.37333 0.04069 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 10 { 0.57192 0.94907 0.57162 0.94905 0.57192 0.94907 0.57162 0.94912 0.57192 0.94919 0.5711 0.94909 0.57082 0.94913 0.5711 0.94909 0.57082 0.949 0.5711 0.94902 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 886.988 2.42818 -763.051 888.83 2.42718 -763.103 886.999 2.37568 -762.669 888.841 2.37468 -762.722 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0043778 -0.990696 -0.136023 -0.00442124 -0.990671 -0.136203 -0.00442124 -0.990671 -0.136203 -0.0044648 -0.990646 -0.136384 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -2.14671 -0.43322 -2.14671 -0.52313 -1.80705 -0.43322 -1.80705 -0.52313 } TexCoordArray 1 Vec2Array 4 { 0.57081 0.94956 0.57191 0.94962 0.57082 0.94913 0.57192 0.94919 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 887.025 4.33469 -762.727 888.812 4.33419 -762.778 887.022 4.14469 -762.793 888.811 4.14419 -762.844 887.021 4.10918 -762.862 888.808 4.10819 -762.913 886.988 3.36018 -763.032 888.831 3.35918 -763.084 886.988 2.90618 -763.024 888.831 2.90518 -763.077 886.987 2.84618 -763.073 888.83 2.84568 -763.126 886.988 2.42818 -763.051 888.83 2.42718 -763.103 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0268354 0.3283 -0.944192 -0.0268368 0.328313 -0.944188 -0.0255403 0.435605 -0.899775 -0.0222546 0.61506 -0.788166 -0.0265365 0.352402 -0.935472 -0.027274 0.257811 -0.96581 -0.0278389 0.167626 -0.985457 -0.0281752 0.0933115 -0.995238 -0.0284488 0.0351135 -0.998978 -0.0283164 0.156751 -0.987232 -0.0283884 0.139977 -0.989748 -0.028499 0.00444064 -0.999584 -0.0284572 -0.0537817 -0.998147 -0.0282066 -0.054878 -0.998094 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.48357 0.49214 0.03057 0.49214 0.48333 0.43757 0.03033 0.43757 0.48296 0.3998 0.02995 0.3998 0.48935 0.25989 0.02275 0.25989 0.48976 0.17127 0.02316 0.17127 0.48952 0.15772 0.02292 0.15772 0.48998 0.06963 0.02338 0.06963 } TexCoordArray 1 Vec2Array 14 { 0.57083 0.94919 0.5719 0.94925 0.57083 0.94927 0.5719 0.94932 0.57083 0.94934 0.5719 0.9494 0.57081 0.94954 0.57191 0.9496 0.57081 0.94953 0.57191 0.94959 0.57081 0.94958 0.57191 0.94964 0.57081 0.94956 0.57191 0.94962 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 12 DrawArrays TRIANGLE_STRIP 12 9 DrawArrays TRIANGLE_STRIP 21 5 } VertexArray Vec3Array 26 { 894.545 2.03219 -762.81 894.556 2.03869 -762.404 894.546 2.32668 -762.918 894.56 2.20519 -762.312 894.542 2.86369 -763.276 894.56 2.20519 -762.312 894.547 3.32318 -763.284 894.56 2.20519 -762.312 894.561 4.08219 -763.112 894.635 2.25169 -759.517 894.646 2.07719 -759.022 894.637 2.07119 -759.369 894.561 4.08219 -763.112 894.646 2.07719 -759.022 894.563 4.11819 -763.043 894.65 2.23169 -758.929 894.563 4.11819 -763.043 894.652 2.35118 -758.916 894.567 4.31068 -762.976 894.709 2.48068 -756.856 894.727 4.40968 -756.991 894.546 2.32668 -762.918 894.542 2.86369 -763.276 894.546 2.32668 -762.918 894.54 2.80318 -763.326 894.536 2.38018 -763.303 } NormalBinding PER_VERTEX NormalArray Vec3Array 26 { -0.999553 0.0131594 0.0268368 -0.999591 0.0117595 0.0260532 -0.999606 0.0105322 0.0260167 -0.999576 0.0117517 0.0266311 -0.999607 0.010557 0.0259584 -0.999576 0.0117517 0.0266311 -0.999562 0.0119257 0.0270864 -0.999576 0.0117517 0.0266311 -0.999577 0.0116966 0.0266256 -0.999577 0.0117707 0.0265787 -0.999624 0.00980429 0.0256034 -0.999612 0.0103757 0.025844 -0.999577 0.0116966 0.0266256 -0.999624 0.00980429 0.0256034 -0.999591 0.011249 0.0263047 -0.999583 0.0115884 0.0264463 -0.999591 0.011249 0.0263047 -0.999562 0.0123867 0.0268852 -0.999579 0.0115282 0.026628 -0.999579 0.0115199 0.0266323 -0.999585 0.0111872 0.0265329 -0.999606 0.0105322 0.0260167 -0.999607 0.010557 0.0259584 -0.999606 0.0105322 0.0260167 -0.999568 0.0108381 0.0273145 -0.999567 0.0108581 0.0273378 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 26 { 0.07717 0.57334 0.1394 0.57334 0.06161 0.62613 0.15385 0.60273 0.00827 0.71808 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.03666 0.89357 0.58168 0.60273 0.6571 0.57015 0.60379 0.57015 0.03666 0.89357 0.6571 0.57015 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.67391 0.61869 0.05824 0.97249 0.98951 0.61879 0.97421 0.99181 0.06161 0.62613 0.00827 0.71808 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 } TexCoordArray 1 Vec2Array 26 { 0.57533 0.94929 0.57534 0.94882 0.57533 0.94941 0.57534 0.94872 0.57533 0.94981 0.57534 0.94872 0.57533 0.94982 0.57534 0.94872 0.57534 0.94963 0.57539 0.94555 0.57539 0.94498 0.57539 0.94538 0.57534 0.94963 0.57539 0.94498 0.57534 0.94955 0.5754 0.94488 0.57534 0.94955 0.5754 0.94486 0.57535 0.94947 0.57543 0.94253 0.57544 0.94268 0.57533 0.94941 0.57533 0.94981 0.57533 0.94941 0.57533 0.94987 0.57533 0.94984 } TexCoordArray 2 Vec2Array 26 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 26 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "POLE0085POLE2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "pole2.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 76 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 DrawArrays TRIANGLE_STRIP 32 4 DrawArrays TRIANGLE_STRIP 36 4 DrawArrays TRIANGLE_STRIP 40 4 DrawArrays TRIANGLE_STRIP 44 4 DrawArrays TRIANGLE_STRIP 48 4 DrawArrays TRIANGLE_STRIP 52 4 DrawArrays TRIANGLE_STRIP 56 4 DrawArrays TRIANGLE_STRIP 60 4 DrawArrays TRIANGLE_STRIP 64 4 DrawArrays TRIANGLE_STRIP 68 4 DrawArrays TRIANGLE_STRIP 72 4 DrawArrays TRIANGLE_STRIP 76 4 DrawArrays TRIANGLE_STRIP 80 4 DrawArrays TRIANGLE_STRIP 84 4 DrawArrays TRIANGLE_STRIP 88 4 DrawArrays TRIANGLE_STRIP 92 4 DrawArrays TRIANGLE_STRIP 96 4 DrawArrays TRIANGLE_STRIP 100 4 DrawArrays TRIANGLE_STRIP 104 4 DrawArrays TRIANGLE_STRIP 108 4 DrawArrays TRIANGLE_STRIP 112 4 DrawArrays TRIANGLE_STRIP 116 4 DrawArrays TRIANGLE_STRIP 120 4 DrawArrays TRIANGLE_STRIP 124 4 DrawArrays TRIANGLE_STRIP 128 4 DrawArrays TRIANGLE_STRIP 132 4 DrawArrays TRIANGLE_STRIP 136 4 DrawArrays TRIANGLE_STRIP 140 4 DrawArrays TRIANGLE_STRIP 144 4 DrawArrays TRIANGLE_STRIP 148 4 DrawArrays TRIANGLE_STRIP 152 4 DrawArrays TRIANGLE_STRIP 156 4 DrawArrays TRIANGLE_STRIP 160 4 DrawArrays TRIANGLE_STRIP 164 4 DrawArrays TRIANGLE_STRIP 168 4 DrawArrays TRIANGLE_STRIP 172 4 DrawArrays TRIANGLE_STRIP 176 4 DrawArrays TRIANGLE_STRIP 180 4 DrawArrays TRIANGLE_STRIP 184 4 DrawArrays TRIANGLE_STRIP 188 4 DrawArrays TRIANGLE_STRIP 192 4 DrawArrays TRIANGLE_STRIP 196 4 DrawArrays TRIANGLE_STRIP 200 4 DrawArrays TRIANGLE_STRIP 204 4 DrawArrays TRIANGLE_STRIP 208 4 DrawArrays TRIANGLE_STRIP 212 4 DrawArrays TRIANGLE_STRIP 216 4 DrawArrays TRIANGLE_STRIP 220 4 DrawArrays TRIANGLE_STRIP 224 4 DrawArrays TRIANGLE_STRIP 228 4 DrawArrays TRIANGLE_STRIP 232 4 DrawArrays TRIANGLE_STRIP 236 4 DrawArrays TRIANGLE_STRIP 240 4 DrawArrays TRIANGLE_STRIP 244 4 DrawArrays TRIANGLE_STRIP 248 4 DrawArrays TRIANGLE_STRIP 252 4 DrawArrays TRIANGLE_STRIP 256 4 DrawArrays TRIANGLE_STRIP 260 4 DrawArrays TRIANGLE_STRIP 264 4 DrawArrays TRIANGLE_STRIP 268 4 DrawArrays TRIANGLE_STRIP 272 4 DrawArrays TRIANGLE_STRIP 276 4 DrawArrays TRIANGLE_STRIP 280 4 DrawArrays TRIANGLE_STRIP 284 4 DrawArrays TRIANGLE_STRIP 288 4 DrawArrays TRIANGLE_STRIP 292 4 DrawArrays TRIANGLE_STRIP 296 4 DrawArrays TRIANGLE_STRIP 300 4 } VertexArray Vec3Array 304 { 1265.38 7.06362 -796.219 1265.38 2.88312 -796.219 1264.98 7.06362 -794.344 1264.98 2.88312 -794.344 1266.11 7.06362 -795.083 1266.11 2.88312 -795.083 1264.25 7.06362 -795.48 1264.25 2.88312 -795.48 1242.13 7.06362 -796.219 1242.13 2.88312 -796.219 1241.73 7.06362 -794.344 1241.73 2.88312 -794.344 1242.86 7.06362 -795.083 1242.86 2.88312 -795.083 1241 7.06362 -795.48 1241 2.88312 -795.48 1219.84 7.06362 -796.219 1219.84 2.88312 -796.219 1219.44 7.06362 -794.344 1219.44 2.88312 -794.344 1220.57 7.06362 -795.083 1220.57 2.88312 -795.083 1218.71 7.06362 -795.48 1218.71 2.88312 -795.48 1197.4 7.06362 -796.219 1197.4 2.88312 -796.219 1197.01 7.06362 -794.344 1197.01 2.88312 -794.344 1198.14 7.06362 -795.083 1198.14 2.88312 -795.083 1196.27 7.06362 -795.48 1196.27 2.88312 -795.48 1172.66 7.06362 -796.219 1172.66 2.88312 -796.219 1172.27 7.06362 -794.344 1172.27 2.88312 -794.344 1173.4 7.06362 -795.083 1173.4 2.88312 -795.083 1171.54 7.06362 -795.48 1171.54 2.88312 -795.48 1149.44 7.06362 -796.219 1149.44 2.88312 -796.219 1149.05 7.06362 -794.344 1149.05 2.88312 -794.344 1150.17 7.06362 -795.083 1150.17 2.88312 -795.083 1148.31 7.06362 -795.48 1148.31 2.88312 -795.48 1126.64 7.06362 -796.219 1126.64 2.88312 -796.219 1126.25 7.06362 -794.344 1126.25 2.88312 -794.344 1127.38 7.06362 -795.083 1127.38 2.88312 -795.083 1125.51 7.06362 -795.48 1125.51 2.88312 -795.48 1103.08 7.06362 -796.219 1103.08 2.88312 -796.219 1102.68 7.06362 -794.344 1102.68 2.88312 -794.344 1103.81 7.06362 -795.083 1103.81 2.88312 -795.083 1101.95 7.06362 -795.48 1101.95 2.88312 -795.48 871.949 2.88312 -795.48 871.949 7.06362 -795.48 873.81 2.88312 -795.083 873.81 7.06362 -795.083 872.681 2.88312 -794.344 872.681 7.06362 -794.344 873.077 2.88312 -796.219 873.077 7.06362 -796.219 895.513 2.88312 -795.48 895.513 7.06362 -795.48 897.376 2.88312 -795.083 897.376 7.06362 -795.083 896.246 2.88312 -794.344 896.246 7.06362 -794.344 896.642 2.88312 -796.219 896.642 7.06362 -796.219 918.312 2.88312 -795.48 918.312 7.06362 -795.48 920.174 2.88312 -795.083 920.174 7.06362 -795.083 919.045 2.88312 -794.344 919.045 7.06362 -794.344 919.441 2.88312 -796.219 919.441 7.06362 -796.219 941.535 2.88312 -795.48 941.535 7.06362 -795.48 943.397 2.88312 -795.083 943.397 7.06362 -795.083 942.268 2.88312 -794.344 942.268 7.06362 -794.344 942.664 2.88312 -796.219 942.664 7.06362 -796.219 966.275 2.88312 -795.48 966.275 7.06362 -795.48 968.136 2.88312 -795.083 968.136 7.06362 -795.083 967.008 2.88312 -794.344 967.008 7.06362 -794.344 967.403 2.88312 -796.219 967.403 7.06362 -796.219 988.707 2.88312 -795.48 988.707 7.06362 -795.48 990.568 2.88312 -795.083 990.568 7.06362 -795.083 989.44 2.88312 -794.344 989.44 7.06362 -794.344 989.835 2.88312 -796.219 989.835 7.06362 -796.219 1011 2.88312 -795.48 1011 7.06362 -795.48 1012.86 2.88312 -795.083 1012.86 7.06362 -795.083 1011.73 2.88312 -794.344 1011.73 7.06362 -794.344 1012.13 2.88312 -796.219 1012.13 7.06362 -796.219 1034.25 2.88312 -795.48 1034.25 7.06362 -795.48 1036.11 2.88312 -795.083 1036.11 7.06362 -795.083 1034.98 2.88312 -794.344 1034.98 7.06362 -794.344 1035.38 2.88312 -796.219 1035.38 7.06362 -796.219 1057.83 2.88312 -795.48 1057.83 7.06362 -795.48 1059.69 2.88312 -795.083 1059.69 7.06362 -795.083 1058.56 2.88312 -794.344 1058.56 7.06362 -794.344 1058.95 2.88312 -796.219 1058.95 7.06362 -796.219 1080.15 2.88312 -795.48 1080.15 7.06362 -795.48 1082.01 2.88312 -795.083 1082.01 7.06362 -795.083 1080.88 2.88312 -794.344 1080.88 7.06362 -794.344 1081.28 2.88312 -796.219 1081.28 7.06362 -796.219 621.277 7.06362 -796.219 621.277 2.88312 -796.219 620.882 7.06362 -794.344 620.882 2.88312 -794.344 622.012 7.06362 -795.083 622.012 2.88312 -795.083 620.152 7.06362 -795.48 620.152 2.88312 -795.48 598.954 7.06362 -796.219 598.954 2.88312 -796.219 598.559 7.06362 -794.344 598.559 2.88312 -794.344 599.687 7.06362 -795.083 599.687 2.88312 -795.083 597.825 7.06362 -795.48 597.825 2.88312 -795.48 575.377 7.06362 -796.219 575.377 2.88312 -796.219 574.981 7.06362 -794.344 574.981 2.88312 -794.344 576.11 7.06362 -795.083 576.11 2.88312 -795.083 574.248 7.06362 -795.48 574.248 2.88312 -795.48 552.129 7.06362 -796.219 552.129 2.88312 -796.219 551.733 7.06362 -794.344 551.733 2.88312 -794.344 552.863 7.06362 -795.083 552.863 2.88312 -795.083 551 7.06362 -795.48 551 2.88312 -795.48 529.835 7.06362 -796.219 529.835 2.88312 -796.219 529.44 7.06362 -794.344 529.44 2.88312 -794.344 530.568 7.06362 -795.083 530.568 2.88312 -795.083 528.707 7.06362 -795.48 528.707 2.88312 -795.48 507.403 7.06362 -796.219 507.403 2.88312 -796.219 507.008 7.06362 -794.344 507.008 2.88312 -794.344 508.136 7.06362 -795.083 508.136 2.88312 -795.083 506.275 7.06362 -795.48 506.275 2.88312 -795.48 482.664 7.06362 -796.219 482.664 2.88312 -796.219 482.268 7.06362 -794.344 482.268 2.88312 -794.344 483.397 7.06362 -795.083 483.397 2.88312 -795.083 481.535 7.06362 -795.48 481.535 2.88312 -795.48 459.441 7.06362 -796.219 459.441 2.88312 -796.219 459.045 7.06362 -794.344 459.045 2.88312 -794.344 460.174 7.06362 -795.083 460.174 2.88312 -795.083 458.312 7.06362 -795.48 458.312 2.88312 -795.48 436.642 7.06362 -796.219 436.642 2.88312 -796.219 436.246 7.06362 -794.344 436.246 2.88312 -794.344 437.376 7.06362 -795.083 437.376 2.88312 -795.083 435.513 7.06362 -795.48 435.513 2.88312 -795.48 413.077 7.06362 -796.219 413.077 2.88312 -796.219 412.681 7.06362 -794.344 412.681 2.88312 -794.344 413.81 7.06362 -795.083 413.81 2.88312 -795.083 411.949 7.06362 -795.48 411.949 2.88312 -795.48 641.949 2.88312 -795.48 641.949 7.06362 -795.48 643.81 2.88312 -795.083 643.81 7.06362 -795.083 642.681 2.88312 -794.344 642.681 7.06362 -794.344 643.077 2.88312 -796.219 643.077 7.06362 -796.219 665.513 2.88312 -795.48 665.513 7.06362 -795.48 667.376 2.88312 -795.083 667.376 7.06362 -795.083 666.246 2.88312 -794.344 666.246 7.06362 -794.344 666.642 2.88312 -796.219 666.642 7.06362 -796.219 688.312 2.88312 -795.48 688.312 7.06362 -795.48 690.174 2.88312 -795.083 690.174 7.06362 -795.083 689.045 2.88312 -794.344 689.045 7.06362 -794.344 689.441 2.88312 -796.219 689.441 7.06362 -796.219 711.535 2.88312 -795.48 711.535 7.06362 -795.48 713.397 2.88312 -795.083 713.397 7.06362 -795.083 712.268 2.88312 -794.344 712.268 7.06362 -794.344 712.664 2.88312 -796.219 712.664 7.06362 -796.219 736.275 2.88312 -795.48 736.275 7.06362 -795.48 738.136 2.88312 -795.083 738.136 7.06362 -795.083 737.008 2.88312 -794.344 737.008 7.06362 -794.344 737.403 2.88312 -796.219 737.403 7.06362 -796.219 758.707 2.88312 -795.48 758.707 7.06362 -795.48 760.568 2.88312 -795.083 760.568 7.06362 -795.083 759.44 2.88312 -794.344 759.44 7.06362 -794.344 759.835 2.88312 -796.219 759.835 7.06362 -796.219 781 2.88312 -795.48 781 7.06362 -795.48 782.863 2.88312 -795.083 782.863 7.06362 -795.083 781.733 2.88312 -794.344 781.733 7.06362 -794.344 782.129 2.88312 -796.219 782.129 7.06362 -796.219 804.248 2.88312 -795.48 804.248 7.06362 -795.48 806.11 2.88312 -795.083 806.11 7.06362 -795.083 804.981 2.88312 -794.344 804.981 7.06362 -794.344 805.377 2.88312 -796.219 805.377 7.06362 -796.219 827.825 2.88312 -795.48 827.825 7.06362 -795.48 829.687 2.88312 -795.083 829.687 7.06362 -795.083 828.559 2.88312 -794.344 828.559 7.06362 -794.344 828.954 2.88312 -796.219 828.954 7.06362 -796.219 850.152 2.88312 -795.48 850.152 7.06362 -795.48 852.012 2.88312 -795.083 852.012 7.06362 -795.083 850.882 2.88312 -794.344 850.882 7.06362 -794.344 851.277 2.88312 -796.219 851.277 7.06362 -796.219 } NormalBinding PER_VERTEX NormalArray Vec3Array 304 { -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 0.208763 0 -0.977966 0.208763 0 -0.977966 0.208763 0 -0.977966 0.208763 0 -0.977966 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 0.208697 0 -0.97798 0.208697 0 -0.97798 0.208697 0 -0.97798 0.208697 0 -0.97798 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 0.20871 0 -0.977978 0.20871 0 -0.977978 0.20871 0 -0.977978 0.20871 0 -0.977978 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 0.208802 0 -0.977958 0.208802 0 -0.977958 0.208802 0 -0.977958 0.208802 0 -0.977958 0.208802 0 -0.977958 0.208802 0 -0.977958 0.208802 0 -0.977958 0.208802 0 -0.977958 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 0.20871 0 -0.977978 0.20871 0 -0.977978 0.20871 0 -0.977978 0.20871 0 -0.977978 -0.9784 0 -0.206722 -0.9784 0 -0.206722 -0.9784 0 -0.206722 -0.9784 0 -0.206722 0.208809 0 -0.977957 0.208809 0 -0.977957 0.208809 0 -0.977957 0.208809 0 -0.977957 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 0.208697 0 -0.97798 0.208697 0 -0.97798 0.208697 0 -0.97798 0.208697 0 -0.97798 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 0.208763 0 -0.977966 0.208763 0 -0.977966 0.208763 0 -0.977966 0.208763 0 -0.977966 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 0.208763 0 -0.977966 0.208763 0 -0.977966 0.208763 0 -0.977966 0.208763 0 -0.977966 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 0.208972 0 -0.977921 0.208972 0 -0.977921 0.208972 0 -0.977921 0.208972 0 -0.977921 -0.978509 0 -0.206203 -0.978509 0 -0.206203 -0.978509 0 -0.206203 -0.978509 0 -0.206203 -0.978509 0 -0.206203 -0.978509 0 -0.206203 -0.978509 0 -0.206203 -0.978509 0 -0.206203 0.208972 0 -0.977921 0.208972 0 -0.977921 0.208972 0 -0.977921 0.208972 0 -0.977921 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 0.208756 0 -0.977968 0.208756 0 -0.977968 0.208756 0 -0.977968 0.208756 0 -0.977968 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 0.208763 0 -0.977966 0.208763 0 -0.977966 0.208763 0 -0.977966 0.208763 0 -0.977966 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 0.208697 0 -0.97798 0.208697 0 -0.97798 0.208697 0 -0.97798 0.208697 0 -0.97798 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 0.208809 0 -0.977957 0.208809 0 -0.977957 0.208809 0 -0.977957 0.208809 0 -0.977957 -0.9784 0 -0.206722 -0.9784 0 -0.206722 -0.9784 0 -0.206722 -0.9784 0 -0.206722 0.20871 0 -0.977978 0.20871 0 -0.977978 0.20871 0 -0.977978 0.20871 0 -0.977978 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 0.208802 0 -0.977958 0.208802 0 -0.977958 0.208802 0 -0.977958 0.208802 0 -0.977958 0.208802 0 -0.977958 0.208802 0 -0.977958 0.208802 0 -0.977958 0.208802 0 -0.977958 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 0.20871 0 -0.977978 0.20871 0 -0.977978 0.20871 0 -0.977978 0.20871 0 -0.977978 -0.9784 0 -0.206722 -0.9784 0 -0.206722 -0.9784 0 -0.206722 -0.9784 0 -0.206722 0.208809 0 -0.977957 0.208809 0 -0.977957 0.208809 0 -0.977957 0.208809 0 -0.977957 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 0.208697 0 -0.97798 0.208697 0 -0.97798 0.208697 0 -0.97798 0.208697 0 -0.97798 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 0.208763 0 -0.977966 0.208763 0 -0.977966 0.208763 0 -0.977966 0.208763 0 -0.977966 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 -0.978406 0 -0.206691 0.208756 0 -0.977968 0.208756 0 -0.977968 0.208756 0 -0.977968 0.208756 0 -0.977968 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 -0.978458 0 -0.206447 0.208972 0 -0.977921 0.208972 0 -0.977921 0.208972 0 -0.977921 0.208972 0 -0.977921 -0.978509 0 -0.206203 -0.978509 0 -0.206203 -0.978509 0 -0.206203 -0.978509 0 -0.206203 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 304 { 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 0 1 0 0 1 1 1 0 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 304 { 0.79718 0.98721 0.79718 0.98721 0.79694 0.98509 0.79694 0.98509 0.79762 0.98592 0.79762 0.98592 0.7965 0.98638 0.7965 0.98638 0.78327 0.98721 0.78327 0.98721 0.78303 0.98509 0.78303 0.98509 0.78371 0.98592 0.78371 0.98592 0.78259 0.98638 0.78259 0.98638 0.76993 0.98721 0.76993 0.98721 0.7697 0.98509 0.7697 0.98509 0.77037 0.98592 0.77037 0.98592 0.76926 0.98638 0.76926 0.98638 0.75651 0.98721 0.75651 0.98721 0.75628 0.98509 0.75628 0.98509 0.75695 0.98592 0.75695 0.98592 0.75584 0.98638 0.75584 0.98638 0.74171 0.98721 0.74171 0.98721 0.74148 0.98509 0.74148 0.98509 0.74215 0.98592 0.74215 0.98592 0.74104 0.98638 0.74104 0.98638 0.72782 0.98721 0.72782 0.98721 0.72758 0.98509 0.72758 0.98509 0.72826 0.98592 0.72826 0.98592 0.72715 0.98638 0.72715 0.98638 0.71418 0.98721 0.71418 0.98721 0.71394 0.98509 0.71394 0.98509 0.71462 0.98592 0.71462 0.98592 0.71351 0.98638 0.71351 0.98638 0.70008 0.98721 0.70008 0.98721 0.69985 0.98509 0.69985 0.98509 0.70052 0.98592 0.70052 0.98592 0.69941 0.98638 0.69941 0.98638 0.56181 0.98638 0.56181 0.98638 0.56293 0.98592 0.56293 0.98592 0.56225 0.98509 0.56225 0.98509 0.56249 0.98721 0.56249 0.98721 0.57591 0.98638 0.57591 0.98638 0.57703 0.98592 0.57703 0.98592 0.57635 0.98509 0.57635 0.98509 0.57659 0.98721 0.57659 0.98721 0.58955 0.98638 0.58955 0.98638 0.59066 0.98592 0.59066 0.98592 0.58999 0.98509 0.58999 0.98509 0.59023 0.98721 0.59023 0.98721 0.60344 0.98638 0.60344 0.98638 0.60456 0.98592 0.60456 0.98592 0.60388 0.98509 0.60388 0.98509 0.60412 0.98721 0.60412 0.98721 0.61824 0.98638 0.61824 0.98638 0.61936 0.98592 0.61936 0.98592 0.61868 0.98509 0.61868 0.98509 0.61892 0.98721 0.61892 0.98721 0.63166 0.98638 0.63166 0.98638 0.63278 0.98592 0.63278 0.98592 0.6321 0.98509 0.6321 0.98509 0.63234 0.98721 0.63234 0.98721 0.645 0.98638 0.645 0.98638 0.64611 0.98592 0.64611 0.98592 0.64544 0.98509 0.64544 0.98509 0.64568 0.98721 0.64568 0.98721 0.65891 0.98638 0.65891 0.98638 0.66002 0.98592 0.66002 0.98592 0.65935 0.98509 0.65935 0.98509 0.65958 0.98721 0.65958 0.98721 0.67301 0.98638 0.67301 0.98638 0.67413 0.98592 0.67413 0.98592 0.67345 0.98509 0.67345 0.98509 0.67369 0.98721 0.67369 0.98721 0.68637 0.98638 0.68637 0.98638 0.68748 0.98592 0.68748 0.98592 0.68681 0.98509 0.68681 0.98509 0.68704 0.98721 0.68704 0.98721 0.41185 0.98721 0.41185 0.98721 0.41162 0.98509 0.41162 0.98509 0.41229 0.98592 0.41229 0.98592 0.41118 0.98638 0.41118 0.98638 0.3985 0.98721 0.3985 0.98721 0.39826 0.98509 0.39826 0.98509 0.39894 0.98592 0.39894 0.98592 0.39782 0.98638 0.39782 0.98638 0.38439 0.98721 0.38439 0.98721 0.38416 0.98509 0.38416 0.98509 0.38483 0.98592 0.38483 0.98592 0.38372 0.98638 0.38372 0.98638 0.37049 0.98721 0.37049 0.98721 0.37025 0.98509 0.37025 0.98509 0.37093 0.98592 0.37093 0.98592 0.36981 0.98638 0.36981 0.98638 0.35715 0.98721 0.35715 0.98721 0.35691 0.98509 0.35691 0.98509 0.35759 0.98592 0.35759 0.98592 0.35647 0.98638 0.35647 0.98638 0.34373 0.98721 0.34373 0.98721 0.34349 0.98509 0.34349 0.98509 0.34417 0.98592 0.34417 0.98592 0.34305 0.98638 0.34305 0.98638 0.32893 0.98721 0.32893 0.98721 0.32869 0.98509 0.32869 0.98509 0.32937 0.98592 0.32937 0.98592 0.32825 0.98638 0.32825 0.98638 0.31504 0.98721 0.31504 0.98721 0.3148 0.98509 0.3148 0.98509 0.31548 0.98592 0.31548 0.98592 0.31436 0.98638 0.31436 0.98638 0.3014 0.98721 0.3014 0.98721 0.30116 0.98509 0.30116 0.98509 0.30184 0.98592 0.30184 0.98592 0.30072 0.98638 0.30072 0.98638 0.2873 0.98721 0.2873 0.98721 0.28706 0.98509 0.28706 0.98509 0.28774 0.98592 0.28774 0.98592 0.28663 0.98638 0.28663 0.98638 0.42422 0.98638 0.42422 0.98638 0.42533 0.98592 0.42533 0.98592 0.42466 0.98509 0.42466 0.98509 0.4249 0.98721 0.4249 0.98721 0.43832 0.98638 0.43832 0.98638 0.43943 0.98592 0.43943 0.98592 0.43876 0.98509 0.43876 0.98509 0.43899 0.98721 0.43899 0.98721 0.45196 0.98638 0.45196 0.98638 0.45307 0.98592 0.45307 0.98592 0.45239 0.98509 0.45239 0.98509 0.45263 0.98721 0.45263 0.98721 0.46585 0.98638 0.46585 0.98638 0.46696 0.98592 0.46696 0.98592 0.46629 0.98509 0.46629 0.98509 0.46652 0.98721 0.46652 0.98721 0.48065 0.98638 0.48065 0.98638 0.48176 0.98592 0.48176 0.98592 0.48109 0.98509 0.48109 0.98509 0.48132 0.98721 0.48132 0.98721 0.49407 0.98638 0.49407 0.98638 0.49518 0.98592 0.49518 0.98592 0.49451 0.98509 0.49451 0.98509 0.49474 0.98721 0.49474 0.98721 0.50741 0.98638 0.50741 0.98638 0.50852 0.98592 0.50852 0.98592 0.50784 0.98509 0.50784 0.98509 0.50808 0.98721 0.50808 0.98721 0.52131 0.98638 0.52131 0.98638 0.52243 0.98592 0.52243 0.98592 0.52175 0.98509 0.52175 0.98509 0.52199 0.98721 0.52199 0.98721 0.53542 0.98638 0.53542 0.98638 0.53653 0.98592 0.53653 0.98592 0.53586 0.98509 0.53586 0.98509 0.53609 0.98721 0.53609 0.98721 0.54877 0.98638 0.54877 0.98638 0.54989 0.98592 0.54989 0.98592 0.54921 0.98509 0.54921 0.98509 0.54945 0.98721 0.54945 0.98721 } TexCoordArray 2 Vec2Array 304 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 304 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_167" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 850.028 7.71183 -778.617 850.028 2.83372 -778.617 850.028 7.71183 -778.617 849.983 2.83372 -778.597 849.983 7.71183 -778.597 849.973 2.83372 -778.547 849.973 7.71183 -778.547 850.004 2.83372 -778.506 850.004 7.71183 -778.506 850.053 2.83372 -778.506 850.053 7.71183 -778.506 850.087 2.83372 -778.547 850.087 7.71183 -778.547 850.074 2.83372 -778.597 850.074 7.71183 -778.597 850.028 2.83372 -778.617 850.028 7.71183 -778.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { -0.145392 0 -0.989374 0.144065 0 -0.989568 -0.145392 0 -0.989374 -0.669165 0 -0.743114 -0.879276 0 -0.476312 -0.996887 0 0.0788377 -0.930005 0 0.367547 -0.596113 0 0.802901 -0.305234 0 0.952277 0.299688 0 0.954037 0.578362 0 0.815781 0.923316 0 0.384042 0.998069 0 0.0621098 0.859723 0 -0.510761 0.650755 0 -0.759288 0.144065 0 -0.989568 -0.145392 0 -0.989374 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.00079 0.55068 0.99909 0.22767 0.00079 0.55068 0.99933 0.22732 0.00025 0.55046 0.99961 0.22704 -0.00039 0.55071 0.99919 0.22714 0.00033 0.55069 0.99877 0.22703 0.00064 0.55017 0.99874 0.22754 0.00102 0.55058 0.99887 0.22773 0.00105 0.55072 0.99909 0.22767 0.00079 0.55068 } TexCoordArray 1 Vec2Array 17 { 0.5487 0.96723 0.5487 0.96723 0.5487 0.96723 0.54867 0.96721 0.54867 0.96721 0.54867 0.96715 0.54867 0.96715 0.54869 0.9671 0.54869 0.9671 0.54872 0.9671 0.54872 0.9671 0.54874 0.96715 0.54874 0.96715 0.54873 0.96721 0.54873 0.96721 0.5487 0.96723 0.5487 0.96723 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_166" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 850.028 7.42122 -778.581 850 7.43121 -778.575 850.028 7.42122 -778.581 850.028 8.02568 -779.847 850.057 7.43121 -778.575 850.057 8.03662 -779.845 850.068 7.45435 -778.56 850.068 8.06277 -779.841 850.057 7.47746 -778.543 850.057 8.08881 -779.837 850.028 7.48685 -778.538 850.028 8.09984 -779.836 850.028 7.48685 -778.538 850 8.08881 -779.837 850 7.47746 -778.543 849.989 8.06277 -779.841 849.989 7.45435 -778.56 850 8.03662 -779.845 850 7.43121 -778.575 850 8.03662 -779.845 850.028 8.02568 -779.847 850.028 8.29871 -781.213 850.057 8.03662 -779.845 850.057 8.31058 -781.212 850.068 8.06277 -779.841 850.068 8.33808 -781.21 850.057 8.08881 -779.837 850.057 8.36621 -781.208 850.028 8.09984 -779.836 850.028 8.37747 -781.206 850.028 8.09984 -779.836 850 8.36621 -781.208 850 8.08881 -779.837 849.989 8.33808 -781.21 849.989 8.06277 -779.841 850 8.31058 -781.212 850 8.03662 -779.845 850.028 8.29871 -781.213 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902415 -0.430867 -0.600697 -0.72162 -0.344134 0 -0.902415 -0.430867 -3.95674e-09 -0.934811 -0.355145 0.585418 -0.731764 -0.349009 0.687795 -0.692731 -0.216936 0.990686 -0.122899 -0.0586334 0.999849 -0.00369415 0.0169602 0.779706 0.566027 0.267716 0.682591 0.689049 0.243477 5.76545e-09 0.904145 0.427226 7.85836e-09 0.960628 0.277837 5.76545e-09 0.904145 0.427226 -0.694234 0.678804 0.239301 -0.78703 0.557647 0.263843 -0.999851 -0.00367783 0.0168668 -0.990481 -0.124293 -0.0591527 -0.69931 -0.682006 -0.214088 -0.600697 -0.72162 -0.344134 -0.69931 -0.682006 -0.214088 -3.95674e-09 -0.934811 -0.355145 0 -0.980562 -0.196208 0.687795 -0.692731 -0.216936 0.789174 -0.602183 -0.120747 0.999849 -0.00369415 0.0169602 0.990834 0.132394 0.0268413 0.682591 0.689049 0.243477 0.590709 0.790843 0.160096 7.85836e-09 0.960628 0.277837 0 0.980082 0.198595 7.85836e-09 0.960628 0.277837 -0.605978 0.779673 0.157802 -0.694234 0.678804 0.239301 -0.990636 0.133833 0.0269984 -0.999851 -0.00367783 0.0168668 -0.796284 -0.593102 -0.119007 -0.69931 -0.682006 -0.214088 0 -0.980562 -0.196208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.5487 0.96719 0.54868 0.96718 0.5487 0.96719 0.5487 0.96863 0.54872 0.96718 0.54872 0.96862 0.54872 0.96717 0.54872 0.96862 0.54872 0.96715 0.54872 0.96862 0.5487 0.96714 0.5487 0.96861 0.5487 0.96714 0.54868 0.96862 0.54868 0.96715 0.54868 0.96862 0.54868 0.96717 0.54868 0.96862 0.54868 0.96718 0.54868 0.96862 0.5487 0.96863 0.5487 0.97018 0.54872 0.96862 0.54872 0.97018 0.54872 0.96862 0.54872 0.97017 0.54872 0.96862 0.54872 0.97017 0.5487 0.96861 0.5487 0.97017 0.5487 0.96861 0.54868 0.97017 0.54868 0.96862 0.54868 0.97017 0.54868 0.96862 0.54868 0.97018 0.54868 0.96862 0.5487 0.97018 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 850.29 8.37808 -781.136 849.803 8.37808 -781.136 850.29 8.24558 -781.21 849.803 8.24558 -781.21 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 0 -0.48655 0.873653 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.54886 0.97009 0.54857 0.97009 0.54886 0.97017 0.54857 0.97017 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 850.29 8.68872 -781.718 849.803 8.68872 -781.718 850.29 8.37808 -781.136 849.803 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.54886 0.97075 0.54857 0.97075 0.54886 0.97009 0.54857 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 850.29 8.5556 -781.792 849.803 8.5556 -781.792 850.29 8.68872 -781.718 849.803 8.68872 -781.718 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 0 0.484804 -0.874623 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.54886 0.97084 0.54857 0.97084 0.54886 0.97075 0.54857 0.97075 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 850.29 8.5556 -781.792 850.29 8.24558 -781.21 850.29 8.5556 -781.792 849.803 8.24558 -781.21 849.803 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 0 -0.88275 -0.469843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.54886 0.97084 0.54886 0.97017 0.54886 0.97084 0.54857 0.97017 0.54857 0.97084 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 850.29 8.37808 -781.136 850.29 8.24558 -781.21 850.29 8.68872 -781.718 850.29 8.5556 -781.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.54886 0.97009 0.54886 0.97017 0.54886 0.97075 0.54886 0.97084 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAND4_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 849.803 8.5556 -781.792 849.803 8.24558 -781.21 849.803 8.68872 -781.718 849.803 8.37808 -781.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.54857 0.97084 0.54857 0.97017 0.54857 0.97075 0.54857 0.97009 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_209" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 899.185 6.65632 -755.847 899.185 1.77821 -755.847 899.185 6.65632 -755.847 899.14 1.77821 -755.827 899.14 6.65632 -755.827 899.13 1.77821 -755.777 899.13 6.65632 -755.777 899.162 1.77821 -755.736 899.162 6.65632 -755.736 899.21 1.77821 -755.736 899.21 6.65632 -755.736 899.244 1.77821 -755.777 899.244 6.65632 -755.777 899.232 1.77821 -755.827 899.232 6.65632 -755.827 899.185 1.77821 -755.847 899.185 6.65632 -755.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { -0.145392 0 -0.989374 0.144065 0 -0.989568 -0.145392 0 -0.989374 -0.669165 0 -0.743114 -0.879276 0 -0.476312 -0.996887 0 0.0788377 -0.930005 0 0.367547 -0.596113 0 0.802901 -0.305234 0 0.952277 0.299688 0 0.954037 0.578362 0 0.815781 0.923316 0 0.384041 0.998069 0 0.0621098 0.859723 0 -0.510761 0.650755 0 -0.759288 0.144065 0 -0.989568 -0.145392 0 -0.989374 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.00079 0.55068 0.99909 0.22767 0.00079 0.55068 0.99933 0.22732 0.00025 0.55046 0.99961 0.22704 -0.00039 0.55071 0.99919 0.22714 0.00033 0.55069 0.99877 0.22703 0.00064 0.55017 0.99874 0.22754 0.00102 0.55058 0.99887 0.22773 0.00105 0.55072 0.99909 0.22767 0.00079 0.55068 } TexCoordArray 1 Vec2Array 17 { 0.57811 0.94138 0.57811 0.94138 0.57811 0.94138 0.57808 0.94136 0.57808 0.94136 0.57808 0.9413 0.57808 0.9413 0.57809 0.94125 0.57809 0.94125 0.57812 0.94125 0.57812 0.94125 0.57814 0.9413 0.57814 0.9413 0.57814 0.94136 0.57814 0.94136 0.57811 0.94138 0.57811 0.94138 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_208" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 899.185 6.36571 -755.811 899.158 6.3757 -755.805 899.185 6.36571 -755.811 899.185 6.97017 -757.077 899.214 6.3757 -755.805 899.214 6.9811 -757.075 899.225 6.39883 -755.79 899.225 7.00725 -757.072 899.214 6.42195 -755.774 899.214 7.03329 -757.067 899.185 6.43133 -755.769 899.185 7.04433 -757.066 899.185 6.43133 -755.769 899.158 7.03329 -757.067 899.158 6.42195 -755.774 899.147 7.00725 -757.072 899.147 6.39883 -755.79 899.158 6.9811 -757.075 899.158 6.3757 -755.805 899.158 6.9811 -757.075 899.185 6.97017 -757.077 899.185 7.2432 -758.444 899.214 6.9811 -757.075 899.214 7.25507 -758.443 899.225 7.00725 -757.072 899.225 7.28257 -758.44 899.214 7.03329 -757.067 899.214 7.31069 -758.439 899.185 7.04433 -757.066 899.185 7.32196 -758.436 899.185 7.04433 -757.066 899.158 7.31069 -758.439 899.158 7.03329 -757.067 899.147 7.28257 -758.44 899.147 7.00725 -757.072 899.158 7.25507 -758.443 899.158 6.9811 -757.075 899.185 7.2432 -758.444 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902416 -0.430867 -0.600687 -0.721627 -0.344137 0 -0.902416 -0.430867 1.54313e-07 -0.934811 -0.355145 0.585408 -0.731771 -0.349011 0.687789 -0.692737 -0.216937 0.990686 -0.122898 -0.0586323 0.999849 -0.00369412 0.0169599 0.779711 0.566022 0.267713 0.682593 0.689048 0.243476 0 0.904145 0.427225 -3.92918e-09 0.960628 0.277837 0 0.904145 0.427225 -0.694235 0.678802 0.2393 -0.787034 0.557643 0.26384 -0.999851 -0.0036778 0.0168666 -0.990481 -0.124291 -0.0591516 -0.699304 -0.682011 -0.214089 -0.600687 -0.721627 -0.344137 -0.699304 -0.682011 -0.214089 1.54313e-07 -0.934811 -0.355145 1.18532e-08 -0.980562 -0.196208 0.687789 -0.692737 -0.216937 0.789174 -0.602183 -0.120747 0.999849 -0.00369412 0.0169599 0.990834 0.132394 0.0268413 0.682593 0.689048 0.243476 0.590716 0.790838 0.160096 -3.92918e-09 0.960628 0.277837 0 0.980082 0.198595 -3.92918e-09 0.960628 0.277837 -0.605985 0.779667 0.157801 -0.694235 0.678802 0.2393 -0.990636 0.133833 0.0269984 -0.999851 -0.0036778 0.0168666 -0.796284 -0.593102 -0.119007 -0.699304 -0.682011 -0.214089 1.18532e-08 -0.980562 -0.196208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.57811 0.94134 0.57809 0.94133 0.57811 0.94134 0.57811 0.94278 0.57813 0.94133 0.57813 0.94277 0.57813 0.94132 0.57813 0.94277 0.57813 0.9413 0.57813 0.94277 0.57811 0.94129 0.57811 0.94276 0.57811 0.94129 0.57809 0.94277 0.57809 0.9413 0.57809 0.94277 0.57809 0.94132 0.57809 0.94277 0.57809 0.94133 0.57809 0.94277 0.57811 0.94278 0.57811 0.94433 0.57813 0.94277 0.57813 0.94433 0.57813 0.94277 0.57813 0.94432 0.57813 0.94277 0.57813 0.94432 0.57811 0.94276 0.57811 0.94432 0.57811 0.94276 0.57809 0.94432 0.57809 0.94277 0.57809 0.94432 0.57809 0.94277 0.57809 0.94433 0.57809 0.94277 0.57811 0.94433 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_207" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 899.157 6.9811 -754.504 899.186 7.2432 -753.136 899.157 6.9811 -754.504 899.157 7.25507 -753.137 899.146 7.00725 -754.508 899.146 7.28257 -753.14 899.157 7.03329 -754.512 899.157 7.31069 -753.141 899.186 7.04433 -754.514 899.186 7.32196 -753.144 899.186 7.04433 -754.514 899.213 7.31069 -753.141 899.213 7.03329 -754.512 899.224 7.28257 -753.14 899.225 7.00725 -754.508 899.213 7.25507 -753.137 899.213 6.9811 -754.504 899.186 7.2432 -753.136 899.186 6.97017 -754.503 899.157 6.9811 -754.504 899.157 6.3757 -755.775 899.157 6.9811 -754.504 899.146 6.39883 -755.79 899.146 7.00725 -754.508 899.157 6.42195 -755.806 899.157 7.03329 -754.512 899.186 6.43133 -755.811 899.186 7.04433 -754.514 899.186 6.43133 -755.811 899.213 7.03329 -754.512 899.213 6.42195 -755.806 899.225 7.00725 -754.508 899.224 6.39883 -755.79 899.213 6.9811 -754.504 899.213 6.3757 -755.775 899.186 6.97017 -754.503 899.186 6.36571 -755.769 899.157 6.3757 -755.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { -0.687789 -0.692737 0.216937 1.18532e-07 -0.980562 0.196208 -0.687789 -0.692737 0.216937 -0.789174 -0.602183 0.120747 -0.999849 -0.00369412 -0.0169599 -0.990834 0.132394 -0.0268413 -0.682593 0.689048 -0.243476 -0.590716 0.790838 -0.160096 -7.85836e-09 0.960628 -0.277837 0 0.980082 -0.198595 -7.85836e-09 0.960628 -0.277837 0.605985 0.779667 -0.157801 0.694235 0.678802 -0.2393 0.990636 0.133833 -0.0269984 0.999851 -0.0036778 -0.0168666 0.796284 -0.593102 0.119007 0.699305 -0.682011 0.214089 1.18532e-07 -0.980562 0.196208 -9.49618e-08 -0.934811 0.355145 -0.687789 -0.692737 0.216937 -0.585409 -0.73177 0.349011 -0.687789 -0.692737 0.216937 -0.990686 -0.122898 0.0586323 -0.999849 -0.00369412 -0.0169599 -0.779711 0.566022 -0.267713 -0.682593 0.689048 -0.243476 0 0.904145 -0.427225 -7.85836e-09 0.960628 -0.277837 0 0.904145 -0.427225 0.694235 0.678802 -0.2393 0.787034 0.557643 -0.26384 0.999851 -0.0036778 -0.0168666 0.990481 -0.124291 0.0591516 0.699305 -0.682011 0.214089 0.600687 -0.721627 0.344136 -9.49618e-08 -0.934811 0.355145 -5.42066e-07 -0.902416 0.430867 -0.585409 -0.73177 0.349011 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.57809 0.93986 0.57811 0.9383 0.57809 0.93986 0.57809 0.9383 0.57808 0.93986 0.57808 0.93831 0.57809 0.93986 0.57809 0.93831 0.57811 0.93987 0.57811 0.93831 0.57811 0.93987 0.57813 0.93831 0.57813 0.93986 0.57813 0.93831 0.57813 0.93986 0.57813 0.9383 0.57813 0.93986 0.57811 0.9383 0.57811 0.93985 0.57809 0.93986 0.57809 0.9413 0.57809 0.93986 0.57808 0.94132 0.57808 0.93986 0.57809 0.94133 0.57809 0.93986 0.57811 0.94134 0.57811 0.93987 0.57811 0.94134 0.57813 0.93986 0.57813 0.94133 0.57813 0.93986 0.57813 0.94132 0.57813 0.93986 0.57813 0.9413 0.57811 0.93985 0.57811 0.94129 0.57809 0.9413 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_206" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 879.186 6.36571 -755.769 879.213 6.3757 -755.775 879.186 6.36571 -755.769 879.186 6.97017 -754.503 879.157 6.3757 -755.775 879.157 6.9811 -754.504 879.146 6.39883 -755.79 879.146 7.00725 -754.508 879.157 6.42195 -755.806 879.157 7.03329 -754.512 879.186 6.43133 -755.811 879.186 7.04433 -754.514 879.186 6.43133 -755.811 879.213 7.03329 -754.512 879.213 6.42195 -755.806 879.225 7.00725 -754.508 879.224 6.39883 -755.79 879.213 6.9811 -754.504 879.213 6.3757 -755.775 879.213 6.9811 -754.504 879.186 6.97017 -754.503 879.186 7.2432 -753.136 879.157 6.9811 -754.504 879.157 7.25507 -753.137 879.146 7.00725 -754.508 879.146 7.28257 -753.14 879.157 7.03329 -754.512 879.157 7.31069 -753.141 879.186 7.04433 -754.514 879.186 7.32196 -753.144 879.186 7.04433 -754.514 879.213 7.31069 -753.141 879.213 7.03329 -754.512 879.224 7.28257 -753.14 879.225 7.00725 -754.508 879.213 7.25507 -753.137 879.213 6.9811 -754.504 879.186 7.2432 -753.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902416 0.430867 0.600687 -0.721627 0.344137 0 -0.902416 0.430867 -1.54313e-07 -0.934811 0.355145 -0.585408 -0.731771 0.349011 -0.687789 -0.692737 0.216937 -0.990686 -0.122898 0.0586323 -0.999849 -0.00369412 -0.0169599 -0.779711 0.566022 -0.267713 -0.682593 0.689048 -0.243476 0 0.904145 -0.427225 3.92918e-09 0.960628 -0.277837 0 0.904145 -0.427225 0.694235 0.678802 -0.2393 0.787034 0.557643 -0.26384 0.999851 -0.0036778 -0.0168666 0.990481 -0.124291 0.0591516 0.699304 -0.682011 0.214089 0.600687 -0.721627 0.344137 0.699304 -0.682011 0.214089 -1.54313e-07 -0.934811 0.355145 -1.18532e-08 -0.980562 0.196208 -0.687789 -0.692737 0.216937 -0.789174 -0.602183 0.120747 -0.999849 -0.00369412 -0.0169599 -0.990834 0.132394 -0.0268413 -0.682593 0.689048 -0.243476 -0.590716 0.790838 -0.160096 3.92918e-09 0.960628 -0.277837 0 0.980082 -0.198595 3.92918e-09 0.960628 -0.277837 0.605985 0.779667 -0.157801 0.694235 0.678802 -0.2393 0.990636 0.133833 -0.0269984 0.999851 -0.0036778 -0.0168666 0.796284 -0.593102 0.119007 0.699304 -0.682011 0.214089 -1.18532e-08 -0.980562 0.196208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.56614 0.94129 0.56616 0.9413 0.56614 0.94129 0.56614 0.93985 0.56613 0.9413 0.56613 0.93986 0.56612 0.94132 0.56612 0.93986 0.56613 0.94133 0.56613 0.93986 0.56614 0.94134 0.56614 0.93987 0.56614 0.94134 0.56616 0.93986 0.56616 0.94133 0.56617 0.93986 0.56617 0.94132 0.56616 0.93986 0.56616 0.9413 0.56616 0.93986 0.56614 0.93985 0.56614 0.9383 0.56613 0.93986 0.56613 0.9383 0.56612 0.93986 0.56612 0.93831 0.56613 0.93986 0.56613 0.93831 0.56614 0.93987 0.56614 0.93831 0.56614 0.93987 0.56616 0.93831 0.56616 0.93986 0.56617 0.93831 0.56617 0.93986 0.56616 0.9383 0.56616 0.93986 0.56614 0.9383 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_205" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 879.214 6.9811 -757.075 879.185 7.2432 -758.444 879.214 6.9811 -757.075 879.214 7.25507 -758.443 879.225 7.00725 -757.072 879.225 7.28257 -758.44 879.214 7.03329 -757.067 879.214 7.31069 -758.439 879.185 7.04433 -757.066 879.185 7.32196 -758.436 879.185 7.04433 -757.066 879.158 7.31069 -758.439 879.158 7.03329 -757.067 879.147 7.28257 -758.44 879.147 7.00725 -757.072 879.158 7.25507 -758.443 879.158 6.9811 -757.075 879.185 7.2432 -758.444 879.185 6.97017 -757.077 879.214 6.9811 -757.075 879.214 6.3757 -755.805 879.214 6.9811 -757.075 879.225 6.39883 -755.79 879.225 7.00725 -757.072 879.214 6.42195 -755.774 879.214 7.03329 -757.067 879.185 6.43133 -755.769 879.185 7.04433 -757.066 879.185 6.43133 -755.769 879.158 7.03329 -757.067 879.158 6.42195 -755.774 879.147 7.00725 -757.072 879.147 6.39883 -755.79 879.158 6.9811 -757.075 879.158 6.3757 -755.805 879.185 6.97017 -757.077 879.185 6.36571 -755.811 879.214 6.3757 -755.805 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0.687789 -0.692737 -0.216937 -1.18532e-07 -0.980562 -0.196208 0.687789 -0.692737 -0.216937 0.789174 -0.602183 -0.120747 0.999849 -0.00369412 0.0169599 0.990834 0.132394 0.0268413 0.682593 0.689048 0.243476 0.590716 0.790838 0.160096 7.85836e-09 0.960628 0.277837 0 0.980082 0.198595 7.85836e-09 0.960628 0.277837 -0.605985 0.779667 0.157801 -0.694235 0.678802 0.2393 -0.990636 0.133833 0.0269984 -0.999851 -0.0036778 0.0168666 -0.796284 -0.593102 -0.119007 -0.699305 -0.682011 -0.214089 -1.18532e-07 -0.980562 -0.196208 9.49618e-08 -0.934811 -0.355145 0.687789 -0.692737 -0.216937 0.585409 -0.73177 -0.349011 0.687789 -0.692737 -0.216937 0.990686 -0.122898 -0.0586323 0.999849 -0.00369412 0.0169599 0.779711 0.566022 0.267713 0.682593 0.689048 0.243476 0 0.904145 0.427225 7.85836e-09 0.960628 0.277837 0 0.904145 0.427225 -0.694235 0.678802 0.2393 -0.787034 0.557643 0.26384 -0.999851 -0.0036778 0.0168666 -0.990481 -0.124291 -0.0591516 -0.699305 -0.682011 -0.214089 -0.600687 -0.721627 -0.344136 9.49618e-08 -0.934811 -0.355145 5.42066e-07 -0.902416 -0.430867 0.585409 -0.73177 -0.349011 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.56616 0.94277 0.56614 0.94433 0.56616 0.94277 0.56616 0.94433 0.56617 0.94277 0.56617 0.94432 0.56616 0.94277 0.56616 0.94432 0.56614 0.94276 0.56614 0.94432 0.56614 0.94276 0.56613 0.94432 0.56613 0.94277 0.56612 0.94432 0.56612 0.94277 0.56613 0.94433 0.56613 0.94277 0.56614 0.94433 0.56614 0.94278 0.56616 0.94277 0.56616 0.94133 0.56616 0.94277 0.56617 0.94132 0.56617 0.94277 0.56616 0.9413 0.56616 0.94277 0.56614 0.94129 0.56614 0.94276 0.56614 0.94129 0.56613 0.94277 0.56613 0.9413 0.56612 0.94277 0.56612 0.94132 0.56613 0.94277 0.56613 0.94133 0.56614 0.94278 0.56614 0.94134 0.56616 0.94133 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_204" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 879.185 1.77821 -755.847 879.185 6.65632 -755.847 879.185 1.77821 -755.847 879.232 6.65632 -755.827 879.232 1.77821 -755.827 879.244 6.65632 -755.777 879.244 1.77821 -755.777 879.21 6.65632 -755.736 879.21 1.77821 -755.736 879.162 6.65632 -755.736 879.162 1.77821 -755.736 879.13 6.65632 -755.777 879.13 1.77821 -755.777 879.14 6.65632 -755.827 879.14 1.77821 -755.827 879.185 6.65632 -755.847 879.185 1.77821 -755.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { 0.144065 0 -0.989568 -0.145392 0 -0.989374 0.144065 0 -0.989568 0.650755 0 -0.759288 0.859723 0 -0.510761 0.998069 0 0.0621098 0.923316 0 0.384041 0.578362 0 0.815781 0.299688 0 0.954037 -0.305234 0 0.952277 -0.596113 0 0.802901 -0.930005 0 0.367547 -0.996887 0 0.0788377 -0.879276 0 -0.476312 -0.669165 0 -0.743114 -0.145392 0 -0.989374 0.144065 0 -0.989568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.99909 0.22767 0.00079 0.55068 0.99909 0.22767 0.00105 0.55072 0.99887 0.22773 0.00102 0.55058 0.99874 0.22754 0.00064 0.55017 0.99877 0.22703 0.00033 0.55069 0.99919 0.22714 -0.00039 0.55071 0.99961 0.22704 0.00025 0.55046 0.99933 0.22732 0.00079 0.55068 0.99909 0.22767 } TexCoordArray 1 Vec2Array 17 { 0.56614 0.94138 0.56614 0.94138 0.56614 0.94138 0.56617 0.94136 0.56617 0.94136 0.56618 0.9413 0.56618 0.9413 0.56616 0.94125 0.56616 0.94125 0.56613 0.94125 0.56613 0.94125 0.56611 0.9413 0.56611 0.9413 0.56612 0.94136 0.56612 0.94136 0.56614 0.94138 0.56614 0.94138 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_203" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 859.185 6.65632 -755.847 859.185 1.77821 -755.847 859.185 6.65632 -755.847 859.14 1.77821 -755.827 859.14 6.65632 -755.827 859.13 1.77821 -755.777 859.13 6.65632 -755.777 859.162 1.77821 -755.736 859.162 6.65632 -755.736 859.21 1.77821 -755.736 859.21 6.65632 -755.736 859.244 1.77821 -755.777 859.244 6.65632 -755.777 859.232 1.77821 -755.827 859.232 6.65632 -755.827 859.185 1.77821 -755.847 859.185 6.65632 -755.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { -0.145392 0 -0.989374 0.144065 0 -0.989568 -0.145392 0 -0.989374 -0.669165 0 -0.743114 -0.879276 0 -0.476312 -0.996887 0 0.0788377 -0.930005 0 0.367547 -0.596113 0 0.802901 -0.305234 0 0.952277 0.299688 0 0.954037 0.578362 0 0.815781 0.923316 0 0.384041 0.998069 0 0.0621098 0.859723 0 -0.510761 0.650755 0 -0.759288 0.144065 0 -0.989568 -0.145392 0 -0.989374 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.00079 0.55068 0.99909 0.22767 0.00079 0.55068 0.99933 0.22732 0.00025 0.55046 0.99961 0.22704 -0.00039 0.55071 0.99919 0.22714 0.00033 0.55069 0.99877 0.22703 0.00064 0.55017 0.99874 0.22754 0.00102 0.55058 0.99887 0.22773 0.00105 0.55072 0.99909 0.22767 0.00079 0.55068 } TexCoordArray 1 Vec2Array 17 { 0.55418 0.94138 0.55418 0.94138 0.55418 0.94138 0.55415 0.94136 0.55415 0.94136 0.55415 0.9413 0.55415 0.9413 0.55416 0.94125 0.55416 0.94125 0.55419 0.94125 0.55419 0.94125 0.55421 0.9413 0.55421 0.9413 0.55421 0.94136 0.55421 0.94136 0.55418 0.94138 0.55418 0.94138 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_202" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 859.185 6.36571 -755.811 859.158 6.3757 -755.805 859.185 6.36571 -755.811 859.185 6.97017 -757.077 859.214 6.3757 -755.805 859.214 6.9811 -757.075 859.225 6.39883 -755.79 859.225 7.00725 -757.072 859.214 6.42195 -755.774 859.214 7.03329 -757.067 859.185 6.43133 -755.769 859.185 7.04433 -757.066 859.185 6.43133 -755.769 859.158 7.03329 -757.067 859.158 6.42195 -755.774 859.147 7.00725 -757.072 859.147 6.39883 -755.79 859.158 6.9811 -757.075 859.158 6.3757 -755.805 859.158 6.9811 -757.075 859.185 6.97017 -757.077 859.185 7.2432 -758.444 859.214 6.9811 -757.075 859.214 7.25507 -758.443 859.225 7.00725 -757.072 859.225 7.28257 -758.44 859.214 7.03329 -757.067 859.214 7.31069 -758.439 859.185 7.04433 -757.066 859.185 7.32196 -758.436 859.185 7.04433 -757.066 859.158 7.31069 -758.439 859.158 7.03329 -757.067 859.147 7.28257 -758.44 859.147 7.00725 -757.072 859.158 7.25507 -758.443 859.158 6.9811 -757.075 859.185 7.2432 -758.444 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902416 -0.430867 -0.600687 -0.721627 -0.344137 0 -0.902416 -0.430867 1.54313e-07 -0.934811 -0.355145 0.585408 -0.731771 -0.349011 0.687789 -0.692737 -0.216937 0.990686 -0.122898 -0.0586323 0.999849 -0.00369412 0.0169599 0.779711 0.566022 0.267713 0.682593 0.689048 0.243476 0 0.904145 0.427225 -3.92918e-09 0.960628 0.277837 0 0.904145 0.427225 -0.694235 0.678802 0.2393 -0.787034 0.557643 0.26384 -0.999851 -0.0036778 0.0168666 -0.990481 -0.124291 -0.0591516 -0.699304 -0.682011 -0.214089 -0.600687 -0.721627 -0.344137 -0.699304 -0.682011 -0.214089 1.54313e-07 -0.934811 -0.355145 1.18532e-08 -0.980562 -0.196208 0.687789 -0.692737 -0.216937 0.789174 -0.602183 -0.120747 0.999849 -0.00369412 0.0169599 0.990834 0.132394 0.0268413 0.682593 0.689048 0.243476 0.590716 0.790838 0.160096 -3.92918e-09 0.960628 0.277837 0 0.980082 0.198595 -3.92918e-09 0.960628 0.277837 -0.605985 0.779667 0.157801 -0.694235 0.678802 0.2393 -0.990636 0.133833 0.0269984 -0.999851 -0.0036778 0.0168666 -0.796284 -0.593102 -0.119007 -0.699304 -0.682011 -0.214089 1.18532e-08 -0.980562 -0.196208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.55418 0.94134 0.55416 0.94133 0.55418 0.94134 0.55418 0.94278 0.5542 0.94133 0.5542 0.94277 0.5542 0.94132 0.5542 0.94277 0.5542 0.9413 0.5542 0.94277 0.55418 0.94129 0.55418 0.94276 0.55418 0.94129 0.55416 0.94277 0.55416 0.9413 0.55416 0.94277 0.55416 0.94132 0.55416 0.94277 0.55416 0.94133 0.55416 0.94277 0.55418 0.94278 0.55418 0.94433 0.5542 0.94277 0.5542 0.94433 0.5542 0.94277 0.5542 0.94432 0.5542 0.94277 0.5542 0.94432 0.55418 0.94276 0.55418 0.94432 0.55418 0.94276 0.55416 0.94432 0.55416 0.94277 0.55416 0.94432 0.55416 0.94277 0.55416 0.94433 0.55416 0.94277 0.55418 0.94433 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_201" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 859.157 6.9811 -754.504 859.186 7.2432 -753.136 859.157 6.9811 -754.504 859.157 7.25507 -753.137 859.146 7.00725 -754.508 859.146 7.28257 -753.14 859.157 7.03329 -754.512 859.157 7.31069 -753.141 859.186 7.04433 -754.514 859.186 7.32196 -753.144 859.186 7.04433 -754.514 859.213 7.31069 -753.141 859.213 7.03329 -754.512 859.224 7.28257 -753.14 859.225 7.00725 -754.508 859.213 7.25507 -753.137 859.213 6.9811 -754.504 859.186 7.2432 -753.136 859.186 6.97017 -754.503 859.157 6.9811 -754.504 859.157 6.3757 -755.775 859.157 6.9811 -754.504 859.146 6.39883 -755.79 859.146 7.00725 -754.508 859.157 6.42195 -755.806 859.157 7.03329 -754.512 859.186 6.43133 -755.811 859.186 7.04433 -754.514 859.186 6.43133 -755.811 859.213 7.03329 -754.512 859.213 6.42195 -755.806 859.225 7.00725 -754.508 859.224 6.39883 -755.79 859.213 6.9811 -754.504 859.213 6.3757 -755.775 859.186 6.97017 -754.503 859.186 6.36571 -755.769 859.157 6.3757 -755.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { -0.687789 -0.692737 0.216937 1.18532e-07 -0.980562 0.196208 -0.687789 -0.692737 0.216937 -0.789174 -0.602183 0.120747 -0.999849 -0.00369412 -0.0169599 -0.990834 0.132394 -0.0268413 -0.682593 0.689048 -0.243476 -0.590716 0.790838 -0.160096 -7.85836e-09 0.960628 -0.277837 0 0.980082 -0.198595 -7.85836e-09 0.960628 -0.277837 0.605985 0.779667 -0.157801 0.694235 0.678802 -0.2393 0.990636 0.133833 -0.0269984 0.999851 -0.0036778 -0.0168666 0.796284 -0.593102 0.119007 0.699305 -0.682011 0.214089 1.18532e-07 -0.980562 0.196208 -9.49618e-08 -0.934811 0.355145 -0.687789 -0.692737 0.216937 -0.585409 -0.73177 0.349011 -0.687789 -0.692737 0.216937 -0.990686 -0.122898 0.0586323 -0.999849 -0.00369412 -0.0169599 -0.779711 0.566022 -0.267713 -0.682593 0.689048 -0.243476 0 0.904145 -0.427225 -7.85836e-09 0.960628 -0.277837 0 0.904145 -0.427225 0.694235 0.678802 -0.2393 0.787034 0.557643 -0.26384 0.999851 -0.0036778 -0.0168666 0.990481 -0.124291 0.0591516 0.699305 -0.682011 0.214089 0.600687 -0.721627 0.344136 -9.49618e-08 -0.934811 0.355145 -5.42066e-07 -0.902416 0.430867 -0.585409 -0.73177 0.349011 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.55416 0.93986 0.55418 0.9383 0.55416 0.93986 0.55416 0.9383 0.55416 0.93986 0.55416 0.93831 0.55416 0.93986 0.55416 0.93831 0.55418 0.93987 0.55418 0.93831 0.55418 0.93987 0.5542 0.93831 0.5542 0.93986 0.5542 0.93831 0.5542 0.93986 0.5542 0.9383 0.5542 0.93986 0.55418 0.9383 0.55418 0.93985 0.55416 0.93986 0.55416 0.9413 0.55416 0.93986 0.55416 0.94132 0.55416 0.93986 0.55416 0.94133 0.55416 0.93986 0.55418 0.94134 0.55418 0.93987 0.55418 0.94134 0.5542 0.93986 0.5542 0.94133 0.5542 0.93986 0.5542 0.94132 0.5542 0.93986 0.5542 0.9413 0.55418 0.93985 0.55418 0.94129 0.55416 0.9413 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 859.411 7.32257 -753.214 859.411 7.63321 -752.631 859.411 7.19007 -753.14 859.411 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.55431 0.93839 0.55431 0.93773 0.55431 0.93831 0.55431 0.93765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 858.923 7.50008 -752.557 858.923 7.63321 -752.631 858.923 7.19007 -753.14 858.923 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.55402 0.93765 0.55402 0.93773 0.55402 0.93831 0.55402 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 859.411 7.50008 -752.557 858.923 7.50008 -752.557 859.411 7.19007 -753.14 858.923 7.19007 -753.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.55431 0.93765 0.55402 0.93765 0.55431 0.93831 0.55402 0.93831 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 859.411 7.63321 -752.631 858.923 7.63321 -752.631 859.411 7.50008 -752.557 858.923 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.55431 0.93773 0.55402 0.93773 0.55431 0.93765 0.55402 0.93765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 859.411 7.32257 -753.214 858.923 7.32257 -753.214 859.411 7.63321 -752.631 858.923 7.63321 -752.631 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.55431 0.93839 0.55402 0.93839 0.55431 0.93773 0.55402 0.93773 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 859.411 7.19007 -753.14 858.923 7.19007 -753.14 859.411 7.32257 -753.214 858.923 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.55431 0.93831 0.55402 0.93831 0.55431 0.93839 0.55402 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 859.448 7.32257 -758.366 858.96 7.32257 -758.366 859.448 7.19007 -758.44 858.96 7.19007 -758.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.55434 0.94424 0.55404 0.94424 0.55434 0.94432 0.55404 0.94432 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 859.448 7.63321 -758.949 858.96 7.63321 -758.949 859.448 7.32257 -758.366 858.96 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.55434 0.9449 0.55404 0.9449 0.55434 0.94424 0.55404 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 859.448 7.50008 -759.022 858.96 7.50008 -759.022 859.448 7.63321 -758.949 858.96 7.63321 -758.949 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.55434 0.94499 0.55404 0.94499 0.55434 0.9449 0.55404 0.9449 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 859.448 7.50008 -759.022 859.448 7.19007 -758.44 859.448 7.50008 -759.022 858.96 7.19007 -758.44 858.96 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.55434 0.94499 0.55434 0.94432 0.55434 0.94499 0.55404 0.94432 0.55404 0.94499 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 859.448 7.32257 -758.366 859.448 7.19007 -758.44 859.448 7.63321 -758.949 859.448 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.55434 0.94424 0.55434 0.94432 0.55434 0.9449 0.55434 0.94499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 858.96 7.50008 -759.022 858.96 7.19007 -758.44 858.96 7.63321 -758.949 858.96 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.55404 0.94499 0.55404 0.94432 0.55404 0.9449 0.55404 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.96 7.32257 -758.366 878.96 7.63321 -758.949 878.96 7.19007 -758.44 878.96 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.56601 0.94424 0.56601 0.9449 0.56601 0.94432 0.56601 0.94499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 879.448 7.50008 -759.022 879.448 7.63321 -758.949 879.448 7.19007 -758.44 879.448 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.5663 0.94499 0.5663 0.9449 0.5663 0.94432 0.5663 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.96 7.50008 -759.022 879.448 7.50008 -759.022 878.96 7.19007 -758.44 879.448 7.19007 -758.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.56601 0.94499 0.5663 0.94499 0.56601 0.94432 0.5663 0.94432 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.96 7.63321 -758.949 879.448 7.63321 -758.949 878.96 7.50008 -759.022 879.448 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.56601 0.9449 0.5663 0.9449 0.56601 0.94499 0.5663 0.94499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.96 7.32257 -758.366 879.448 7.32257 -758.366 878.96 7.63321 -758.949 879.448 7.63321 -758.949 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.56601 0.94424 0.5663 0.94424 0.56601 0.9449 0.5663 0.9449 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.96 7.19007 -758.44 879.448 7.19007 -758.44 878.96 7.32257 -758.366 879.448 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.56601 0.94432 0.5663 0.94432 0.56601 0.94424 0.5663 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.923 7.32257 -753.214 879.411 7.32257 -753.214 878.923 7.19007 -753.14 879.411 7.19007 -753.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.56599 0.93839 0.56628 0.93839 0.56599 0.93831 0.56628 0.93831 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.923 7.63321 -752.631 879.411 7.63321 -752.631 878.923 7.32257 -753.214 879.411 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.56599 0.93773 0.56628 0.93773 0.56599 0.93839 0.56628 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.923 7.50008 -752.557 879.411 7.50008 -752.557 878.923 7.63321 -752.631 879.411 7.63321 -752.631 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.56599 0.93765 0.56628 0.93765 0.56599 0.93773 0.56628 0.93773 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 878.923 7.50008 -752.557 878.923 7.19007 -753.14 878.923 7.50008 -752.557 879.411 7.19007 -753.14 879.411 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.56599 0.93765 0.56599 0.93831 0.56599 0.93765 0.56628 0.93831 0.56628 0.93765 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 878.923 7.32257 -753.214 878.923 7.19007 -753.14 878.923 7.63321 -752.631 878.923 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.56599 0.93839 0.56599 0.93831 0.56599 0.93773 0.56599 0.93765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 879.411 7.50008 -752.557 879.411 7.19007 -753.14 879.411 7.63321 -752.631 879.411 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.56628 0.93765 0.56628 0.93831 0.56628 0.93773 0.56628 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 899.411 7.32257 -753.214 899.411 7.63321 -752.631 899.411 7.19007 -753.14 899.411 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.57824 0.93839 0.57824 0.93773 0.57824 0.93831 0.57824 0.93765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 898.923 7.50008 -752.557 898.923 7.63321 -752.631 898.923 7.19007 -753.14 898.923 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.57795 0.93765 0.57795 0.93773 0.57795 0.93831 0.57795 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 899.411 7.50008 -752.557 898.923 7.50008 -752.557 899.411 7.19007 -753.14 898.923 7.19007 -753.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.57824 0.93765 0.57795 0.93765 0.57824 0.93831 0.57795 0.93831 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 899.411 7.63321 -752.631 898.923 7.63321 -752.631 899.411 7.50008 -752.557 898.923 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.57824 0.93773 0.57795 0.93773 0.57824 0.93765 0.57795 0.93765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 899.411 7.32257 -753.214 898.923 7.32257 -753.214 899.411 7.63321 -752.631 898.923 7.63321 -752.631 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.57824 0.93839 0.57795 0.93839 0.57824 0.93773 0.57795 0.93773 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 899.411 7.19007 -753.14 898.923 7.19007 -753.14 899.411 7.32257 -753.214 898.923 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.57824 0.93831 0.57795 0.93831 0.57824 0.93839 0.57795 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 899.448 7.32257 -758.366 898.96 7.32257 -758.366 899.448 7.19007 -758.44 898.96 7.19007 -758.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.57827 0.94424 0.57797 0.94424 0.57827 0.94432 0.57797 0.94432 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 899.448 7.63321 -758.949 898.96 7.63321 -758.949 899.448 7.32257 -758.366 898.96 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.57827 0.9449 0.57797 0.9449 0.57827 0.94424 0.57797 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 899.448 7.50008 -759.022 898.96 7.50008 -759.022 899.448 7.63321 -758.949 898.96 7.63321 -758.949 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.57827 0.94499 0.57797 0.94499 0.57827 0.9449 0.57797 0.9449 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 899.448 7.50008 -759.022 899.448 7.19007 -758.44 899.448 7.50008 -759.022 898.96 7.19007 -758.44 898.96 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.57827 0.94499 0.57827 0.94432 0.57827 0.94499 0.57797 0.94432 0.57797 0.94499 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 899.448 7.32257 -758.366 899.448 7.19007 -758.44 899.448 7.63321 -758.949 899.448 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.57827 0.94424 0.57827 0.94432 0.57827 0.9449 0.57827 0.94499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 898.96 7.50008 -759.022 898.96 7.19007 -758.44 898.96 7.63321 -758.949 898.96 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.57797 0.94499 0.57797 0.94432 0.57797 0.9449 0.57797 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0229SHINGLES_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 837.318 11.619 -628.86 846.743 7.27302 -619.037 846.743 7.27302 -638.683 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.418742 0.908105 3.74172e-08 0.418742 0.908105 3.74172e-08 0.418742 0.908105 3.74172e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.5 -1.64253 -0.48522 -3.53314 1.48522 -3.53314 } TexCoordArray 1 Vec2Array 3 { 0.5411 0.79721 0.54674 0.78606 0.54674 0.80837 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0229BUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 846.743 7.27302 -638.683 846.743 7.27302 -619.037 846.743 6.33203 -638.683 846.743 6.33203 -619.037 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.54674 0.80837 0.54674 0.78606 0.54674 0.80837 0.54674 0.78606 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 851.006 -17.3694 -432.29 867.427 1.4652 -352.932 1000.13 -20.5781 -384.674 1000.14 1.47799 -352.875 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.100352 0.963196 -0.249367 0.0703809 0.932769 -0.353536 0.0703809 0.932769 -0.353536 0.00016891 0.821691 -0.569933 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 5.78377 -2.50773 5.78377 3.11727 -3.92139 -2.50772 -3.94223 3.11728 } TexCoordArray 1 Vec2Array 4 { 0.54929 0.57405 0.55911 0.48396 0.6385 0.51999 0.6385 0.48389 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20089" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 10 DrawArrays TRIANGLE_STRIP 10 12 } VertexArray Vec3Array 22 { 940.435 1.47391 -731.64 949.393 1.47391 -731.64 940.435 1.47391 -731.64 951.785 1.47391 -740.64 931.476 1.47391 -731.64 926.382 1.47391 -746.64 922.518 1.47391 -731.64 926.382 1.47391 -746.64 913.559 1.47391 -731.64 904.601 1.47391 -731.64 895.643 1.47391 -731.64 904.601 1.47391 -731.64 895.643 1.47391 -731.64 850.808 3.00003 -779.64 886.684 1.47391 -731.64 850.808 3.00003 -779.64 877.726 1.47391 -731.64 850.808 3.00003 -779.64 868.767 1.47391 -731.64 850.808 3.00003 -779.64 859.809 1.47391 -731.64 850.85 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 22 { 0 1 0 0 1 0 0 1 0 1.67725e-08 1 3.78481e-08 1.51783e-08 1 4.93582e-08 1.13893e-08 1 5.97105e-08 0 1 6.35783e-08 1.13893e-08 1 5.97105e-08 0 1 6.35783e-08 0 0.999707 0.0242171 0 0.999495 0.0317782 0 0.999707 0.0242171 0 0.999495 0.0317782 0 0.999495 0.0317782 0 0.999495 0.0317782 0 0.999495 0.0317782 0 0.999495 0.0317782 0 0.999495 0.0317782 0 0.999495 0.0317782 0 0.999495 0.0317782 0 0.999495 0.0317782 0 0.999495 0.0317782 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 22 { -39.67 3.99315 -38.537 3.99315 -39.67 3.99315 -38.2345 5.13142 -40.8031 3.99315 -41.4473 5.89028 -41.9361 3.99315 -41.4473 5.89028 -43.0691 3.99315 -44.2021 3.99315 -45.3351 3.99315 -44.2021 3.99315 -45.3351 3.99315 -51.0056 10.0006 -46.4682 3.99315 -51.0056 10.0006 -47.6011 3.99315 -51.0056 10.0006 -48.7342 3.99315 -51.0056 10.0006 -49.8672 3.99315 -51.0003 3.99315 } TexCoordArray 1 Vec2Array 22 { 0.60279 0.9139 0.60814 0.9139 0.60279 0.9139 0.60958 0.92412 0.59743 0.9139 0.59438 0.93093 0.59207 0.9139 0.59438 0.93093 0.58671 0.9139 0.58135 0.9139 0.57599 0.9139 0.58135 0.9139 0.57599 0.9139 0.54917 0.96839 0.57063 0.9139 0.54917 0.96839 0.56527 0.9139 0.54917 0.96839 0.55991 0.9139 0.54917 0.96839 0.55455 0.9139 0.54919 0.9139 } TexCoordArray 2 Vec2Array 22 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 22 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20068" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_35 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_36 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 850.85 1.47391 -731.64 850.808 3.00003 -779.64 850.85 1.47391 -731.64 835.022 1.47391 -740.864 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0185255 0.999323 0.0317891 -0.0185255 0.999323 0.0317891 -0.0185255 0.999323 0.0317891 -0.0185255 0.999323 0.0317891 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 37.6861 24.0306 43.3892 26.2929 37.6861 24.0306 37.1382 26.1092 } TexCoordArray 1 Vec2Array 4 { 0.54919 0.9139 0.54917 0.96839 0.54919 0.9139 0.53972 0.92437 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20019" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_45 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_46 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 29 DrawArrays TRIANGLE_STRIP 29 46 } VertexArray Vec3Array 75 { 1157.81 -0.537664 -476.012 1160.19 1.47391 -699.44 1157.81 -0.537664 -476.012 1152.31 1.47391 -699.44 1144.94 0.695079 -478.229 1143.56 1.47391 -699.44 1134.99 0.489634 -480.347 1134.81 1.47391 -699.44 1125.91 0.349094 -485.531 1126.06 1.47391 -699.44 1117.29 0.251336 -500.958 1117.31 1.47391 -699.44 1110.61 0.582385 -541.529 1108.56 1.47391 -699.44 1102.72 0.213629 -499.688 1099.81 1.47391 -699.44 1093.6 0.295377 -480.392 1091.06 1.47391 -699.44 1084.23 0.544475 -463.448 1082.31 1.47391 -699.44 1073.25 -0.832008 -432.161 1073.56 1.47391 -699.44 1062.55 0.557467 -509.505 1064.81 1.47391 -699.44 1059.22 1.47391 -616.251 1056.06 1.47391 -699.44 1059.22 1.47391 -616.251 1053.47 1.4739 -556.61 1062.55 0.557467 -509.505 1053.47 1.4739 -556.61 1056.06 1.47391 -699.44 1053.47 1.4739 -556.61 1047.31 1.47391 -699.44 1044.29 1.18401 -504.464 1038.56 1.47391 -699.44 1034.87 1.4739 -486.982 1029.81 1.47391 -699.44 1025.81 1.4739 -481.526 1021.06 1.47391 -699.44 1016.85 1.40346 -479.865 1012.1 1.47391 -699.44 1007.89 1.50726 -479.371 1003.14 1.47391 -699.44 998.931 1.57184 -479.231 994.185 1.47391 -699.44 989.975 1.61536 -479.195 985.227 1.47391 -699.44 981.02 1.64391 -479.188 976.268 1.47391 -699.44 972.064 1.66021 -479.187 967.31 1.47391 -699.44 963.109 1.66552 -479.187 958.352 1.47391 -699.44 954.154 1.66021 -479.187 949.393 1.47391 -699.44 945.198 1.64391 -479.187 940.435 1.47391 -699.44 936.243 1.61536 -479.187 931.476 1.47391 -699.44 927.287 1.57184 -479.187 922.518 1.47391 -699.44 918.332 1.5073 -479.187 913.559 1.47391 -699.44 909.376 1.40365 -479.186 904.601 1.47391 -699.44 900.421 1.1876 -479.186 895.643 1.47391 -699.44 891.468 1.1876 -479.185 886.684 1.47391 -699.44 882.52 1.1876 -479.182 877.726 1.47391 -699.44 873.588 1.1876 -479.167 868.767 1.47391 -699.44 864.702 1.4739 -479.105 859.809 1.47391 -699.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 75 { 0.0585129 0.998258 0.00754717 0 0.999959 0.00900287 0.0585129 0.998258 0.00754717 0.0412799 0.999127 0.00636259 0.0319786 0.999477 0.00485046 -0.00778321 0.999962 0.00387705 -0.0135955 0.999899 0.00419509 -0.00621284 0.999969 0.0047456 -0.0129944 0.999903 0.00499149 -0.00701465 0.99996 0.0055402 -0.004513 0.999973 0.00581543 0.00362325 0.999975 0.00600011 -0.00119354 0.999982 0.00588204 -0.004691 0.999971 0.00596642 0.00397766 0.999974 0.0060662 0.00733365 0.999956 0.00588088 0.0195511 0.999794 0.00542806 0.0122636 0.999914 0.00474772 -0.0324599 0.999462 0.00460587 -0.0418852 0.999106 0.00582866 -0.0130458 0.999888 0.00738172 0.0280264 0.999577 0.00773874 0.0519066 0.998628 0.00697308 0.0233535 0.999719 0.00402571 0.042448 0.999093 0.00337024 -2.34102e-09 1 4.90569e-08 0.042448 0.999093 0.00337024 0.00303853 0.999994 0.00161771 0.0519066 0.998628 0.00697308 0.00303853 0.999994 0.00161771 -2.34102e-09 1 4.90569e-08 0.00303853 0.999994 0.00161771 -0.00902387 0.999959 0.000942044 0.00382621 0.999992 0.00102215 0.0111935 0.999937 0.000655461 0.0107137 0.999943 0.000186127 9.55436e-09 1 4.6511e-08 -0.0026375 0.999997 5.75382e-05 -0.00263076 0.999997 0.00016556 0.00126793 0.999999 0.000187204 0.00386312 0.999993 7.96277e-05 0.00626204 0.99998 -0.000129566 0.00240127 0.999997 -0.000301102 0.00402018 0.999992 -0.000433705 0.00161897 0.999999 -0.000545456 0.00268121 0.999996 -0.000634184 0.00106219 0.999999 -0.000708335 0.00166897 0.999998 -0.000764623 0.000606641 1 -0.000809586 0.000804353 0.999999 -0.000838525 0.000197608 1 -0.000858143 0 1 -0.000861911 -0.000197601 1 -0.000857644 -0.000804354 0.999999 -0.000836492 -0.000606671 0.999999 -0.000808052 -0.00166928 0.999998 -0.000760399 -0.0010624 0.999999 -0.000705632 -0.00268209 0.999996 -0.000627368 -0.00161943 0.999999 -0.000541287 -0.00402151 0.999992 -0.000423411 -0.0024016 0.999997 -0.000294927 -0.00625909 0.99998 -0.000113661 -0.00385696 0.999993 8.88438e-05 -0.0118978 0.999929 0.000420016 -0.00804024 0.999967 0.000820285 -0.00804168 0.999967 0.00114726 4.87206e-08 0.999999 0.00129992 1.93477e-07 0.999999 0.00129991 1.44711e-07 0.999999 0.00129991 8.7208e-07 0.999999 0.00129988 7.26911e-07 0.999999 0.00129985 0.0106948 0.999942 0.00106569 0.0106826 0.999943 0.000631494 0.0160437 0.999871 0.00029604 0 1 4.54471e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 75 { 96.6861 56.5644 97.8519 136.71 96.6861 56.5644 94.7133 136.71 92.0695 57.3597 91.5746 136.71 88.5004 58.1194 88.4359 136.71 85.2433 59.9791 85.2971 136.71 82.1512 65.5129 82.1584 136.71 79.7551 80.0661 79.0198 136.71 76.9249 65.0572 75.8811 136.71 73.6534 58.1356 72.7423 136.71 70.2923 52.0576 69.6036 136.71 66.3537 40.8347 66.4648 136.71 62.5155 68.5788 63.3262 136.71 61.3209 106.869 60.1875 136.71 61.3209 106.869 59.2584 85.4757 62.5155 68.5788 59.2584 85.4757 60.1875 136.71 59.2584 85.4757 57.0488 136.71 55.9655 66.7705 53.9101 136.71 52.5864 60.4995 50.7714 136.71 49.3365 58.5423 47.6326 136.71 46.1225 57.9465 44.4186 136.71 42.9084 57.7694 41.2046 136.71 39.6947 57.7191 37.9923 136.71 36.4822 57.7062 34.779 136.71 33.2699 57.7038 31.5653 136.71 30.0573 57.7034 28.352 136.71 26.845 57.7034 25.1387 136.71 23.6329 57.7034 21.9251 136.71 20.4202 57.7034 18.7117 136.71 17.208 57.7034 15.498 136.71 13.9954 57.7034 12.2847 136.71 10.7831 57.7034 9.07101 136.71 7.5705 57.703 5.85768 136.71 4.35831 57.703 2.64435 136.71 1.14676 57.7027 -0.56934 136.71 -2.06294 57.7016 -3.78261 136.71 -5.26695 57.6962 -6.99628 136.71 -8.45445 57.674 -10.2095 136.71 } TexCoordArray 1 Vec2Array 75 { 0.73283 0.62369 0.73425 0.87734 0.73283 0.62369 0.72954 0.87734 0.72513 0.6262 0.7243 0.87734 0.71918 0.62861 0.71907 0.87734 0.71374 0.63449 0.71383 0.87734 0.70859 0.65201 0.7086 0.87734 0.70459 0.69807 0.70336 0.87734 0.69987 0.65057 0.69813 0.87734 0.69441 0.62866 0.69289 0.87734 0.68881 0.60942 0.68766 0.87734 0.68224 0.5739 0.68243 0.87734 0.67584 0.66171 0.67719 0.87734 0.67385 0.7829 0.67196 0.87734 0.67385 0.7829 0.67041 0.71519 0.67584 0.66171 0.67041 0.71519 0.67196 0.87734 0.67041 0.71519 0.66672 0.87734 0.66492 0.65599 0.66149 0.87734 0.65928 0.63614 0.65625 0.87734 0.65386 0.62995 0.65102 0.87734 0.6485 0.62806 0.64566 0.87734 0.64314 0.6275 0.6403 0.87734 0.63778 0.62734 0.63494 0.87734 0.63242 0.6273 0.62958 0.87734 0.62706 0.62729 0.62422 0.87734 0.62171 0.62729 0.61886 0.87734 0.61635 0.62729 0.6135 0.87734 0.61099 0.62729 0.60814 0.87734 0.60563 0.62729 0.60279 0.87734 0.60028 0.62729 0.59743 0.87734 0.59492 0.62729 0.59207 0.87734 0.58956 0.62729 0.58671 0.87734 0.5842 0.62729 0.58135 0.87734 0.57885 0.62729 0.57599 0.87734 0.57349 0.62729 0.57063 0.87734 0.56814 0.62729 0.56527 0.87734 0.5628 0.62727 0.55991 0.87734 0.55748 0.6272 0.55455 0.87734 } TexCoordArray 2 Vec2Array 75 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 75 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20004" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 859.809 1.47391 -699.44 850.85 1.47391 -699.44 859.809 1.47391 -699.44 855.879 1.4739 -478.871 864.702 1.4739 -479.105 860.709 1.47389 -258.771 869.458 1.47389 -258.893 865.22 1.47388 -38.6803 874.17 1.47388 -38.6803 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 5.97626e-10 1 4.54095e-08 0 1 4.53989e-08 5.97626e-10 1 4.54095e-08 7.9919e-10 1 4.54293e-08 1.01598e-09 1 4.54494e-08 8.05725e-10 1 4.40313e-08 3.99545e-10 1 4.25738e-08 2.8365e-10 1 4.11471e-08 0 1 4.11416e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { -47.8904 0.94295 -47.9108 -0.01022 -47.8904 0.94295 -23.9492 0.03348 -23.9545 0.97268 -0.03888 0.05705 -0.03224 0.98813 23.8697 0.04671 23.89 0.9989 } TexCoordArray 1 Vec2Array 9 { 0.55455 0.87734 0.54919 0.87734 0.55455 0.87734 0.5522 0.62693 0.55748 0.6272 0.55509 0.37706 0.56032 0.3772 0.55779 0.12719 0.56314 0.12719 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "___TKMN183_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS187001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 859.809 1.47391 -711.44 850.85 1.47391 -711.44 859.809 1.47391 -699.44 850.85 1.47391 -699.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.55455 0.89097 0.54919 0.89097 0.55455 0.87734 0.54919 0.87734 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS181_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 895.643 1.47391 -699.44 904.601 1.47391 -699.44 895.643 1.47391 -711.44 904.601 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.57599 0.87734 0.58135 0.87734 0.57599 0.89097 0.58135 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS181_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 886.684 1.47391 -699.44 895.643 1.47391 -699.44 886.684 1.47391 -711.44 895.643 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.57063 0.87734 0.57599 0.87734 0.57063 0.89097 0.57599 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS181_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 877.726 1.47391 -699.44 886.684 1.47391 -699.44 877.726 1.47391 -711.44 886.684 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.56527 0.87734 0.57063 0.87734 0.56527 0.89097 0.57063 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS181_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 868.767 1.47391 -699.44 877.726 1.47391 -699.44 868.767 1.47391 -711.44 877.726 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.55991 0.87734 0.56527 0.87734 0.55991 0.89097 0.56527 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS181_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 859.809 1.47391 -699.44 868.767 1.47391 -699.44 859.809 1.47391 -711.44 868.767 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.55455 0.87734 0.55991 0.87734 0.55455 0.89097 0.55991 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN183" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 841.892 1.47391 -731.64 841.892 1.47391 -713.44 850.85 1.47391 -731.64 850.85 1.47391 -713.44 859.809 1.47391 -731.64 859.809 1.47391 -713.44 868.767 1.47391 -731.64 868.767 1.47391 -713.44 877.726 1.47391 -731.64 877.726 1.47391 -713.44 886.684 1.47391 -731.64 886.684 1.47391 -713.44 895.643 1.47391 -731.64 895.643 1.47391 -713.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23996e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 95.6655 0 95.6655 1.21333 95.0683 0 95.0683 1.21333 94.4711 0 94.4711 1.21333 93.8739 0 93.8739 1.21333 93.2766 0 93.2766 1.21333 92.6794 0 92.6794 1.21333 92.0822 0 92.0822 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.54383 0.9139 0.54383 0.89324 0.54919 0.9139 0.54919 0.89324 0.55455 0.9139 0.55455 0.89324 0.55991 0.9139 0.55991 0.89324 0.56527 0.9139 0.56527 0.89324 0.57063 0.9139 0.57063 0.89324 0.57599 0.9139 0.57599 0.89324 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "TKMN177_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN177_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 106 Group { DataVariance STATIC name "T0LB177" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 895.643 1.47391 -713.44 895.643 1.47391 -711.44 904.601 1.47391 -713.44 904.601 1.47391 -711.44 913.559 1.47391 -713.44 913.559 1.47391 -711.44 922.518 1.47391 -713.44 922.518 1.47391 -711.44 931.476 1.47391 -713.44 931.476 1.47391 -711.44 940.435 1.47391 -713.44 940.435 1.47391 -711.44 949.393 1.47391 -713.44 949.393 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 316.248 0 316.248 1 314.457 0 314.457 1 312.665 0 312.665 1 310.873 0 310.873 1 309.082 0 309.082 1 307.29 0 307.29 1 305.498 0 305.498 1 } TexCoordArray 1 Vec2Array 14 { 0.57599 0.89324 0.57599 0.89097 0.58135 0.89324 0.58135 0.89097 0.58671 0.89324 0.58671 0.89097 0.59207 0.89324 0.59207 0.89097 0.59743 0.89324 0.59743 0.89097 0.60279 0.89324 0.60279 0.89097 0.60814 0.89324 0.60814 0.89097 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT174" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 922.518 1.47391 -699.44 922.518 2.47391 -699.44 931.476 1.47391 -699.44 931.476 2.47391 -699.44 940.435 1.47391 -699.44 940.435 2.47391 -699.44 949.393 1.47391 -699.44 949.393 2.47391 -699.44 958.352 1.47391 -699.44 958.352 2.47391 -699.44 967.31 1.47391 -699.44 967.31 2.47391 -699.44 976.268 1.47391 -699.44 976.268 2.47391 -699.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 158.643 0 158.643 1 156.851 0 156.851 1 155.059 0 155.059 1 153.267 0 153.267 1 151.475 0 151.475 1 149.685 0 149.685 1 147.893 0 147.893 1 } TexCoordArray 1 Vec2Array 14 { 0.59207 0.87734 0.59207 0.87734 0.59743 0.87734 0.59743 0.87734 0.60279 0.87734 0.60279 0.87734 0.60814 0.87734 0.60814 0.87734 0.6135 0.87734 0.6135 0.87734 0.61886 0.87734 0.61886 0.87734 0.62422 0.87734 0.62422 0.87734 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT172" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 940.435 5.47391 -731.64 940.435 1.47391 -731.64 949.393 5.47391 -731.64 949.393 1.47391 -731.64 958.352 5.47391 -731.64 958.352 1.47391 -731.64 967.31 5.47391 -731.64 967.31 1.47391 -731.64 976.268 5.47391 -731.64 976.268 1.47391 -731.64 985.227 5.47391 -731.64 985.227 1.47391 -731.64 994.185 5.47391 -731.64 994.185 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 426.849 1 426.849 0 424.609 1 424.609 0 422.37 1 422.37 0 420.13 1 420.13 0 417.891 1 417.891 0 415.651 1 415.651 0 413.412 1 413.412 0 } TexCoordArray 1 Vec2Array 14 { 0.60279 0.9139 0.60279 0.9139 0.60814 0.9139 0.60814 0.9139 0.6135 0.9139 0.6135 0.9139 0.61886 0.9139 0.61886 0.9139 0.62422 0.9139 0.62422 0.9139 0.62958 0.9139 0.62958 0.9139 0.63494 0.9139 0.63494 0.9139 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO22_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 926.225 1.5742 -751.841 926.225 1.65119 -751.815 926.223 1.4617 -751.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.997499 -0.0226157 0.0669686 -0.997499 -0.0226157 0.0669686 -0.997499 -0.0226157 0.0669686 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.15239 0.03016 0.15215 0.04667 0.15273 0.00592 } TexCoordArray 1 Vec2Array 3 { 0.59428 0.93683 0.59428 0.9368 0.59428 0.93691 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO22_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 923.333 3.79169 -749.802 934.982 3.79519 -750.106 923.333 3.79169 -749.802 934.878 3.6842 -756.092 923.173 3.69269 -755.787 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.000243584 0.999846 -0.0175334 -0.000783862 0.999828 -0.0185247 -0.000243584 0.999846 -0.0175334 -0.000243584 0.999846 -0.0175334 0.000294084 0.999863 -0.0165468 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.00769 -0.11255 1.17412 -0.11255 -0.00769 -0.11255 1.17695 -0.08258 -0.01057 -0.08258 } TexCoordArray 1 Vec2Array 5 { 0.59255 0.93452 0.59952 0.93486 0.59255 0.93452 0.59946 0.94166 0.59246 0.94131 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO22_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 923.333 3.79169 -749.802 923.313 1.86269 -749.668 923.333 3.79169 -749.802 934.987 1.86619 -749.971 934.982 3.79519 -750.106 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0259332 0.0694279 0.99725 0.025862 0.0689944 0.997282 0.0259332 0.0694279 0.99725 0.0259332 0.0694279 0.99725 0.0260045 0.0698622 0.997218 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.005 1.00323 -0.00941 0.50593 -0.005 1.00323 1.18513 0.50814 1.18697 1.00543 } TexCoordArray 1 Vec2Array 5 { 0.59255 0.93452 0.59254 0.93437 0.59255 0.93452 0.59953 0.93471 0.59952 0.93486 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO22_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 23 } VertexArray Vec3Array 23 { 923.173 3.69269 -755.787 934.878 3.6842 -756.092 923.169 3.50019 -755.854 934.877 3.49169 -756.158 923.167 3.46419 -755.924 934.876 3.45569 -756.228 923.153 2.70569 -756.095 934.874 2.69619 -756.4 923.148 2.24619 -756.088 934.876 2.23669 -756.393 923.146 2.18569 -756.137 934.874 2.17619 -756.442 923.141 1.76219 -756.114 934.876 1.75269 -756.42 923.152 1.70869 -755.729 934.883 1.70019 -756.034 926.139 1.5857 -755.761 934.885 1.4057 -755.927 926.139 1.5857 -755.761 926.14 1.4142 -755.699 926.139 1.5857 -755.761 923.15 1.4142 -755.622 923.152 1.70869 -755.729 } NormalBinding PER_VERTEX NormalArray Vec3Array 23 { -0.0243605 0.328867 -0.944062 -0.0243404 0.326552 -0.944866 -0.0231023 0.434426 -0.900411 -0.0200324 0.614504 -0.78866 -0.0240491 0.351052 -0.936047 -0.024915 0.257021 -0.966084 -0.0254939 0.167698 -0.985509 -0.0258177 0.0937206 -0.995264 -0.0259584 0.0358171 -0.999021 -0.0255576 0.154912 -0.987598 -0.0256414 0.136847 -0.99026 -0.0260268 0.00456476 -0.999651 -0.0238413 -0.431038 -0.902019 -0.0151084 -0.831704 -0.555014 -0.00942475 -0.941619 -0.336548 -0.0164719 -0.793055 -0.608927 -0.0246535 -0.343453 -0.938846 -0.0248492 -0.340986 -0.93974 -0.0246535 -0.343453 -0.938846 -0.0246789 -0.340065 -0.940078 -0.0246535 -0.343453 -0.938846 -0.0241629 -0.340803 -0.939824 -0.00942475 -0.941619 -0.336548 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 23 { 1.17668 0.49449 0.00189 0.49374 1.17679 0.45103 0.00168 0.45025 1.17674 0.44317 0.00151 0.44235 1.17733 0.2713 0.0009 0.27039 1.17785 0.16675 0.00079 0.16584 1.17785 0.15321 0.00066 0.15227 1.17835 0.0568 0.00059 0.05586 1.17894 0.04299 0.00146 0.04222 0.8793 0.01507 0.00163 0.00612 0.8793 0.01507 0.87941 0.00716 0.8793 0.01507 1.17941 0.00684 1.17894 0.04299 } TexCoordArray 1 Vec2Array 23 { 0.59246 0.94131 0.59946 0.94166 0.59246 0.94139 0.59946 0.94173 0.59246 0.94147 0.59946 0.94181 0.59245 0.94166 0.59946 0.94201 0.59244 0.94165 0.59946 0.942 0.59244 0.94171 0.59946 0.94206 0.59244 0.94168 0.59946 0.94203 0.59245 0.94125 0.59946 0.94159 0.59423 0.94128 0.59947 0.94147 0.59423 0.94128 0.59423 0.94121 0.59423 0.94128 0.59245 0.94112 0.59245 0.94125 } TexCoordArray 2 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO22_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 911.761 1.72319 -736.563 911.763 1.80019 -736.538 911.76 1.6107 -736.632 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.99712 0.04574 -0.0604856 -0.99712 0.04574 -0.0604856 -0.99712 0.04574 -0.0604856 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.15239 0.03016 0.15215 0.04667 0.15273 0.00592 } TexCoordArray 1 Vec2Array 3 { 0.58563 0.91949 0.58563 0.91946 0.58563 0.91957 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO22_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 908.871 3.94069 -734.524 920.52 3.94419 -734.828 908.871 3.94069 -734.524 920.416 3.83319 -740.814 908.711 3.84169 -740.509 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.000243182 0.999846 -0.0175344 -0.000783911 0.999828 -0.0185266 -0.000243182 0.999846 -0.0175344 -0.000243182 0.999846 -0.0175344 0.000294935 0.999863 -0.016547 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.00769 -0.11255 1.17412 -0.11255 -0.00769 -0.11255 1.17695 -0.08258 -0.01057 -0.08258 } TexCoordArray 1 Vec2Array 5 { 0.5839 0.91717 0.59087 0.91752 0.5839 0.91717 0.59081 0.92431 0.58381 0.92397 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO22_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 908.852 2.01169 -734.389 920.526 2.01519 -734.693 908.871 3.94069 -734.524 920.52 3.94419 -734.828 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0259494 0.0695411 0.997242 0.0259769 0.0697085 0.997229 0.0259769 0.0697085 0.997229 0.0260044 0.0698762 0.997217 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.22611 0.50593 -0.00403 0.50814 -1.2217 1.00323 -0.00219 1.00543 } TexCoordArray 1 Vec2Array 4 { 0.58389 0.91702 0.59088 0.91736 0.5839 0.91717 0.59087 0.91752 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO22_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 23 } VertexArray Vec3Array 23 { 908.711 3.84169 -740.509 920.416 3.83319 -740.814 908.706 3.64919 -740.576 920.415 3.64069 -740.881 908.704 3.61319 -740.647 920.414 3.60469 -740.951 908.691 2.85469 -740.818 920.413 2.84519 -741.123 908.685 2.39519 -740.81 920.414 2.38569 -741.115 908.684 2.33469 -740.859 920.413 2.32519 -741.165 908.68 1.91119 -740.838 920.414 1.90169 -741.142 908.689 1.85769 -740.451 920.421 1.84919 -740.757 911.676 1.73469 -740.484 920.424 1.5547 -740.65 911.676 1.73469 -740.484 911.677 1.5632 -740.421 911.676 1.73469 -740.484 908.689 1.5632 -740.344 908.689 1.85769 -740.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 23 { -0.0243564 0.329251 -0.943928 -0.0243545 0.329028 -0.944006 -0.0230931 0.438079 -0.89864 -0.0200088 0.618237 -0.785737 -0.0240406 0.35199 -0.935695 -0.024913 0.256991 -0.966093 -0.0254942 0.167212 -0.985591 -0.0258191 0.0925873 -0.99537 -0.0259595 0.0338533 -0.99909 -0.0255641 0.15487 -0.987604 -0.0256891 0.142041 -0.989527 -0.0259864 0.00669078 -0.99964 -0.0237832 -0.431816 -0.901648 -0.0150014 -0.832344 -0.554057 -0.00945633 -0.941645 -0.336475 -0.0165262 -0.79203 -0.610259 -0.0247264 -0.34393 -0.93867 -0.0248692 -0.342889 -0.939047 -0.0247264 -0.34393 -0.93867 -0.0247129 -0.345096 -0.938242 -0.0247264 -0.34393 -0.93867 -0.0243424 -0.342749 -0.939112 -0.00945633 -0.941645 -0.336475 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 23 { 1.57662 0.49449 0.38012 0.49374 1.57674 0.45103 0.37992 0.45025 1.57668 0.44317 0.37975 0.44235 1.57728 0.2713 0.37914 0.27039 1.5778 0.16675 0.37903 0.16584 1.5778 0.15321 0.37889 0.15227 1.57829 0.0568 0.37883 0.05586 1.57888 0.04299 0.3797 0.04222 1.27925 0.01507 0.37986 0.00612 1.27925 0.01507 1.27935 0.00716 1.27925 0.01507 1.57936 0.00684 1.57888 0.04299 } TexCoordArray 1 Vec2Array 23 { 0.58381 0.92397 0.59081 0.92431 0.5838 0.92404 0.59081 0.92439 0.5838 0.92412 0.59081 0.92447 0.5838 0.92432 0.59081 0.92466 0.58379 0.92431 0.59081 0.92466 0.58379 0.92436 0.59081 0.92471 0.58379 0.92434 0.59081 0.92469 0.58379 0.9239 0.59081 0.92425 0.58558 0.92394 0.59081 0.92413 0.58558 0.92394 0.58558 0.92387 0.58558 0.92394 0.58379 0.92378 0.58379 0.9239 } TexCoordArray 2 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO22_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 911.365 2.15519 -758.385 911.367 2.23219 -758.36 911.365 2.04269 -758.454 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.994425 0.0551477 -0.0898739 -0.994425 0.0551477 -0.0898739 -0.994425 0.0551477 -0.0898739 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.15239 0.03016 0.15215 0.04667 0.15273 0.00592 } TexCoordArray 1 Vec2Array 3 { 0.5854 0.94426 0.5854 0.94423 0.5854 0.94434 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO22_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 908.474 4.37268 -756.346 920.123 4.37618 -756.651 908.474 4.37268 -756.346 920.019 4.26519 -762.636 908.315 4.27368 -762.331 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.000244413 0.999846 -0.0175349 -0.000785493 0.999828 -0.0185277 -0.000244413 0.999846 -0.0175349 -0.000244413 0.999846 -0.0175349 0.000294021 0.999863 -0.0165469 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.00769 -0.11255 1.17412 -0.11255 -0.00769 -0.11255 1.17695 -0.08258 -0.01057 -0.08258 } TexCoordArray 1 Vec2Array 5 { 0.58367 0.94195 0.59063 0.94229 0.58367 0.94195 0.59057 0.94909 0.58357 0.94874 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO22_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 908.455 2.44418 -756.212 920.13 2.44768 -756.515 908.474 4.37268 -756.346 920.123 4.37618 -756.651 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0258598 0.0690261 0.99728 0.0259732 0.0697173 0.997229 0.0259732 0.0697173 0.997229 0.0260868 0.0704099 0.997177 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -1.22611 0.50593 -0.00403 0.50814 -1.2217 1.00323 -0.00219 1.00543 } TexCoordArray 1 Vec2Array 4 { 0.58365 0.94179 0.59064 0.94214 0.58367 0.94195 0.59063 0.94229 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO22_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_55 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_56 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 23 } VertexArray Vec3Array 23 { 908.315 4.27368 -762.331 920.019 4.26519 -762.636 908.311 4.08169 -762.398 920.018 4.07268 -762.704 908.308 4.04569 -762.468 920.017 4.03668 -762.773 908.295 3.28668 -762.64 920.015 3.27769 -762.945 908.29 2.82719 -762.632 920.017 2.81818 -762.937 908.287 2.76668 -762.682 920.016 2.75718 -762.987 908.283 2.34319 -762.659 920.017 2.33418 -762.965 908.293 2.29019 -762.273 920.024 2.28169 -762.579 911.28 2.16669 -762.306 920.027 1.98719 -762.472 911.28 2.16669 -762.306 911.281 1.99569 -762.243 911.28 2.16669 -762.306 908.292 1.99569 -762.167 908.293 2.29019 -762.273 } NormalBinding PER_VERTEX NormalArray Vec3Array 23 { -0.0243572 0.32992 -0.943695 -0.0243706 0.331485 -0.943146 -0.0231232 0.438492 -0.898437 -0.0200938 0.616362 -0.787206 -0.0241182 0.350799 -0.93614 -0.0249556 0.256972 -0.966096 -0.0255266 0.167687 -0.98551 -0.0258274 0.0926004 -0.995368 -0.0259636 0.0348496 -0.999055 -0.0255549 0.156408 -0.987362 -0.0256288 0.140144 -0.989799 -0.0260245 0.00561695 -0.999645 -0.023811 -0.432179 -0.901473 -0.015067 -0.832475 -0.553858 -0.00944565 -0.941608 -0.336578 -0.0165175 -0.792239 -0.609987 -0.0246949 -0.343486 -0.938833 -0.0248621 -0.343094 -0.938972 -0.0246949 -0.343486 -0.938833 -0.0246298 -0.345677 -0.93803 -0.0246949 -0.343486 -0.938833 -0.02419 -0.341064 -0.939729 -0.00944565 -0.941608 -0.336578 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 23 { 1.57662 0.49449 0.38012 0.49374 1.57674 0.45103 0.37992 0.45025 1.57668 0.44317 0.37975 0.44235 1.57728 0.2713 0.37914 0.27039 1.5778 0.16675 0.37903 0.16584 1.5778 0.15321 0.37889 0.15227 1.57829 0.0568 0.37883 0.05586 1.57888 0.04299 0.3797 0.04222 1.27925 0.01507 0.37986 0.00612 1.27925 0.01507 1.27935 0.00716 1.27925 0.01507 1.57936 0.00684 1.57888 0.04299 } TexCoordArray 1 Vec2Array 23 { 0.58357 0.94874 0.59057 0.94909 0.58357 0.94882 0.59057 0.94917 0.58357 0.9489 0.59057 0.94924 0.58356 0.94909 0.59057 0.94944 0.58356 0.94908 0.59057 0.94943 0.58355 0.94914 0.59057 0.94949 0.58355 0.94911 0.59057 0.94946 0.58356 0.94868 0.59058 0.94902 0.58534 0.94871 0.59058 0.9489 0.58534 0.94871 0.58534 0.94864 0.58534 0.94871 0.58356 0.94856 0.58356 0.94868 } TexCoordArray 2 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 926.936 1.65319 -751.832 934.953 1.73269 -752.032 926.225 1.65119 -751.815 923.258 1.73319 -751.728 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.02332 0.139075 0.990007 0.0257285 -0.109006 0.993708 0.0257285 -0.109006 0.993708 0.0257957 -0.119375 0.992514 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.34517 0.04619 0.02567 0.06552 0.37326 0.04619 0.49227 0.06552 } TexCoordArray 1 Vec2Array 4 { 0.59471 0.93682 0.59951 0.93705 0.59428 0.9368 0.59251 0.9367 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 934.953 1.73269 -752.032 926.225 1.65119 -751.815 934.953 1.6132 -752.044 926.225 1.5742 -751.841 934.951 1.4582 -752.137 926.223 1.4617 -751.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0256652 -0.0995829 0.994698 0.0249278 -0.189647 0.981536 0.0240152 -0.349208 0.936737 0.022543 -0.477176 0.878519 0.0221958 -0.515814 0.856413 0.0221419 -0.517412 0.85545 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.02567 0.06552 0.15215 0.04667 0.02605 0.03915 0.15239 0.03016 0.02652 0.00592 0.15273 0.00592 } TexCoordArray 1 Vec2Array 6 { 0.59951 0.93705 0.59428 0.9368 0.59951 0.93706 0.59428 0.93683 0.59951 0.93717 0.59428 0.93691 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 923.252 1.4592 -751.833 926.223 1.4617 -751.909 923.252 1.4592 -751.833 926.224 1.5012 -751.887 923.256 1.6137 -751.74 926.225 1.65119 -751.815 923.258 1.73319 -751.728 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0228354 -0.509995 0.859874 0.0227486 -0.486441 0.873417 0.0228354 -0.509995 0.859874 0.0251408 -0.477694 0.878166 0.0260796 -0.385517 0.922332 0.0278501 -0.297896 0.954192 0.0263774 -0.100524 0.994585 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.49312 0.00592 0.37383 0.00592 0.49312 0.00592 0.37371 0.01442 0.49267 0.03727 0.37328 0.04449 0.49227 0.06552 } TexCoordArray 1 Vec2Array 7 { 0.59251 0.93682 0.59428 0.93691 0.59251 0.93682 0.59428 0.93688 0.59251 0.93672 0.59428 0.9368 0.59251 0.9367 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 934.943 1.6322 -752.633 934.945 1.4517 -752.485 934.943 1.6322 -752.633 926.216 1.4557 -752.257 926.213 1.63519 -752.405 923.242 1.4532 -752.181 923.24 1.63369 -752.328 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0204217 -0.635101 -0.772159 -0.0204866 -0.633932 -0.773118 -0.0204217 -0.635101 -0.772159 -0.0202397 -0.635272 -0.772023 -0.0199963 -0.635294 -0.772011 -0.0194677 -0.633856 -0.773206 -0.0197651 -0.631431 -0.77518 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 } TexCoordArray 1 Vec2Array 7 { 0.5995 0.93773 0.5995 0.93756 0.5995 0.93773 0.59428 0.9373 0.59428 0.93747 0.5925 0.93722 0.5925 0.93739 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 934.892 1.4137 -755.52 934.894 1.5802 -755.43 926.148 1.4212 -755.292 926.151 1.5872 -755.201 926.148 1.4212 -755.292 923.166 1.5877 -755.124 923.162 1.4212 -755.216 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0225205 -0.475472 0.879443 0.0225466 -0.478191 0.877966 0.0225116 -0.479261 0.877384 0.0225634 -0.480906 0.876482 0.0225116 -0.479261 0.877384 0.0224089 -0.48238 0.875675 0.0222817 -0.483846 0.87487 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 } TexCoordArray 1 Vec2Array 7 { 0.59947 0.94101 0.59947 0.94091 0.59424 0.94075 0.59424 0.94065 0.59424 0.94075 0.59245 0.94056 0.59245 0.94066 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 912.473 1.80219 -736.554 920.491 1.88169 -736.755 911.763 1.80019 -736.538 908.795 1.88219 -736.45 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0202402 0.338108 0.94089 0.0257252 -0.108477 0.993766 0.0257252 -0.108477 0.993766 0.0258485 -0.127825 0.99146 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.34517 0.04619 0.02567 0.06552 0.37326 0.04619 0.49227 0.06552 } TexCoordArray 1 Vec2Array 4 { 0.58606 0.91948 0.59085 0.91971 0.58563 0.91946 0.58386 0.91936 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 920.491 1.88169 -736.755 911.763 1.80019 -736.538 920.491 1.76219 -736.767 911.761 1.72319 -736.563 920.49 1.6072 -736.86 911.76 1.6107 -736.632 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0256653 -0.0995772 0.994699 0.0249697 -0.185172 0.982389 0.0240907 -0.34699 0.93756 0.0225922 -0.477182 0.878514 0.0222105 -0.517999 0.855093 0.0220508 -0.522697 0.852233 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.02567 0.06552 0.15215 0.04667 0.02605 0.03915 0.15239 0.03016 0.02652 0.00592 0.15273 0.00592 } TexCoordArray 1 Vec2Array 6 { 0.59085 0.91971 0.58563 0.91946 0.59085 0.91972 0.58563 0.91949 0.59085 0.91982 0.58563 0.91957 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 908.79 1.6082 -736.554 911.76 1.6107 -736.632 908.79 1.6082 -736.554 911.761 1.65019 -736.608 908.794 1.76269 -736.462 911.763 1.80019 -736.538 908.795 1.88219 -736.45 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0228529 -0.513415 0.857836 0.0228719 -0.519397 0.854227 0.0228529 -0.513415 0.857836 0.0252817 -0.475836 0.87917 0.0262675 -0.379823 0.924686 0.0281522 -0.291165 0.956259 0.0267176 -0.0997907 0.99465 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.49312 0.00592 0.37383 0.00592 0.49312 0.00592 0.37371 0.01442 0.49267 0.03727 0.37328 0.04449 0.49227 0.06552 } TexCoordArray 1 Vec2Array 7 { 0.58385 0.91948 0.58563 0.91957 0.58385 0.91948 0.58563 0.91954 0.58386 0.91937 0.58563 0.91946 0.58386 0.91936 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 18 DrawArrays TRIANGLE_STRIP 18 17 DrawArrays TRIANGLE_STRIP 35 9 DrawArrays TRIANGLE_STRIP 44 11 } VertexArray Vec3Array 55 { 920.52 3.94419 -734.828 920.526 2.01519 -734.693 920.416 3.83319 -740.814 920.491 1.88169 -736.755 920.415 3.64069 -740.881 920.491 1.76219 -736.767 920.415 3.64069 -740.881 920.49 1.6072 -736.86 920.414 3.60469 -740.951 920.479 1.78119 -737.355 920.414 3.60469 -740.951 920.432 1.72919 -740.151 920.413 2.84519 -741.123 920.432 1.72919 -740.151 920.414 2.38569 -741.115 920.421 1.84919 -740.757 920.413 2.32519 -741.165 920.414 1.90169 -741.142 920.49 1.6072 -736.86 920.482 1.6007 -737.208 920.479 1.78119 -737.355 911.753 1.6047 -736.98 911.749 1.78419 -737.127 908.78 1.6022 -736.903 908.779 1.78269 -737.051 908.79 1.6082 -736.554 908.704 3.61319 -740.647 908.79 1.6082 -736.554 908.706 3.64919 -740.576 908.794 1.76269 -736.462 908.706 3.64919 -740.576 908.795 1.88219 -736.45 908.711 3.84169 -740.509 908.852 2.01169 -734.389 908.871 3.94069 -734.524 908.779 1.78269 -737.051 908.704 3.61319 -740.647 908.703 1.73669 -739.847 908.691 2.85469 -740.818 908.703 1.73669 -739.847 908.685 2.39519 -740.81 908.689 1.85769 -740.451 908.684 2.33469 -740.859 908.68 1.91119 -740.838 920.424 1.5547 -740.65 920.421 1.84919 -740.757 920.431 1.5627 -740.243 920.432 1.72919 -740.151 911.687 1.5702 -740.015 911.689 1.73619 -739.923 911.687 1.5702 -740.015 908.703 1.73669 -739.847 908.699 1.5702 -739.939 908.689 1.85769 -740.451 908.689 1.5632 -740.344 } NormalBinding PER_VERTEX NormalArray Vec3Array 55 { 0.999847 0.00191434 -0.0173973 0.999847 0.00213788 -0.0173309 0.999847 0.00207106 -0.0173686 0.999847 0.00234745 -0.0173383 0.999847 0.00241312 -0.0173516 0.999849 0.00298472 -0.0171051 0.999847 0.00241312 -0.0173516 0.999802 -0.00214509 -0.0197743 0.999847 0.00132827 -0.0174183 0.801748 -0.370609 -0.468881 0.999847 0.00132827 -0.0174183 0.911646 -0.203863 0.35685 0.999853 0.00228282 -0.0169679 0.911646 -0.203863 0.35685 0.999841 0.00142306 -0.0177788 0.999838 0.00187751 -0.0179247 0.99983 0.0010254 -0.0183965 0.999839 0.00147885 -0.0178677 0.999802 -0.00214509 -0.0197743 0.0108312 -0.631281 -0.775479 0.801748 -0.370609 -0.468881 -0.0203358 -0.632743 -0.774095 -0.0200373 -0.633747 -0.773281 -0.0656271 -0.632757 -0.771565 -0.995525 -0.0657615 -0.0678626 -0.999623 0.00967314 0.0257108 -0.99958 0.0115608 0.0265778 -0.999623 0.00967314 0.0257108 -0.999589 0.0111877 0.0263845 -0.999641 0.0086434 0.0253492 -0.999589 0.0111877 0.0263845 -0.999559 0.0126707 0.0268471 -0.999568 0.0122155 0.0267132 -0.999574 0.0119965 0.0266152 -0.99958 0.0116926 0.0265244 -0.995525 -0.0657615 -0.0678626 -0.99958 0.0115608 0.0265778 -0.984007 -0.0653791 0.165696 -0.999582 0.0120624 0.0262662 -0.984007 -0.0653791 0.165696 -0.999592 0.0113791 0.0261798 -0.999659 0.0093344 0.0243744 -0.999699 0.00901757 0.0228047 -0.99964 0.010586 0.0246375 0.999844 0.00412118 -0.0171749 0.999838 0.00187751 -0.0179247 0.160549 -0.478012 0.863556 0.911646 -0.203863 0.35685 0.0223592 -0.484195 0.874674 0.0223535 -0.484761 0.874361 0.0223592 -0.484195 0.874674 -0.984007 -0.0653791 0.165696 -0.357377 -0.445251 0.820996 -0.999659 0.0093344 0.0243744 -0.999659 0.0089199 0.0245511 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 55 { 0.97421 0.99181 0.98951 0.61879 0.05824 0.97249 0.67391 0.61869 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.6571 0.57015 0.03666 0.89357 0.58168 0.60273 0.03666 0.89357 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.00827 0.71808 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.6571 0.57015 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.6571 0.57015 0.03666 0.89357 0.6571 0.57015 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.67391 0.61869 0.05824 0.97249 0.98951 0.61879 0.97421 0.99181 0.58168 0.60273 0.03666 0.89357 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.00827 0.71808 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.06161 0.62613 0.07717 0.57334 } TexCoordArray 1 Vec2Array 55 { 0.59087 0.91752 0.59088 0.91736 0.59081 0.92431 0.59085 0.91971 0.59081 0.92439 0.59085 0.91972 0.59081 0.92439 0.59085 0.91982 0.59081 0.92447 0.59085 0.92039 0.59081 0.92447 0.59082 0.92356 0.59081 0.92466 0.59082 0.92356 0.59081 0.92466 0.59081 0.92425 0.59081 0.92471 0.59081 0.92469 0.59085 0.91982 0.59085 0.92022 0.59085 0.92039 0.58563 0.91996 0.58562 0.92013 0.58385 0.91987 0.58385 0.92004 0.58385 0.91948 0.5838 0.92412 0.58385 0.91948 0.5838 0.92404 0.58386 0.91937 0.5838 0.92404 0.58386 0.91936 0.58381 0.92397 0.58389 0.91702 0.5839 0.91717 0.58385 0.92004 0.5838 0.92412 0.5838 0.92322 0.5838 0.92432 0.5838 0.92322 0.58379 0.92431 0.58379 0.9239 0.58379 0.92436 0.58379 0.92434 0.59081 0.92413 0.59081 0.92425 0.59082 0.92367 0.59082 0.92356 0.58559 0.92341 0.58559 0.9233 0.58559 0.92341 0.5838 0.92322 0.5838 0.92332 0.58379 0.9239 0.58379 0.92378 } TexCoordArray 2 Vec2Array 55 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 55 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 912.077 2.23419 -758.376 920.094 2.31369 -758.577 911.367 2.23219 -758.36 908.4 2.31469 -758.272 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0202478 0.337458 0.941123 0.0257238 -0.108878 0.993722 0.0257238 -0.108878 0.993722 0.0258463 -0.128129 0.991421 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.34517 0.04619 0.02567 0.06552 0.37326 0.04619 0.49227 0.06552 } TexCoordArray 1 Vec2Array 4 { 0.58582 0.94425 0.59062 0.94448 0.5854 0.94423 0.58362 0.94413 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 920.094 2.31369 -758.577 911.367 2.23219 -758.36 920.094 2.19419 -758.589 911.365 2.15519 -758.385 920.092 2.03969 -758.682 911.365 2.04269 -758.454 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.0256647 -0.100081 0.994648 0.0249725 -0.185171 0.982389 0.0240957 -0.347336 0.937431 0.0226051 -0.477581 0.878297 0.0222215 -0.518695 0.85467 0.0220796 -0.522874 0.852124 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.02567 0.06552 0.15215 0.04667 0.02605 0.03915 0.15239 0.03016 0.02652 0.00592 0.15273 0.00592 } TexCoordArray 1 Vec2Array 6 { 0.59062 0.94448 0.5854 0.94423 0.59062 0.94449 0.5854 0.94426 0.59062 0.9446 0.5854 0.94434 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 908.393 2.04019 -758.377 911.365 2.04269 -758.454 908.393 2.04019 -758.377 911.365 2.08219 -758.43 908.397 2.19519 -758.285 911.367 2.23219 -758.36 908.4 2.31469 -758.272 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0225613 -0.512322 0.858497 0.0225836 -0.51891 0.85453 0.0225613 -0.512322 0.858497 0.0249495 -0.475232 0.879507 0.0259245 -0.381476 0.924015 0.027796 -0.294719 0.95518 0.0264527 -0.10877 0.993715 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.49312 0.00592 0.37383 0.00592 0.49312 0.00592 0.37371 0.01442 0.49267 0.03727 0.37328 0.04449 0.49227 0.06552 } TexCoordArray 1 Vec2Array 7 { 0.58362 0.94425 0.5854 0.94434 0.58362 0.94425 0.5854 0.94431 0.58362 0.94415 0.5854 0.94423 0.58362 0.94413 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 18 DrawArrays TRIANGLE_STRIP 18 17 DrawArrays TRIANGLE_STRIP 35 9 DrawArrays TRIANGLE_STRIP 44 11 } VertexArray Vec3Array 55 { 920.123 4.37618 -756.651 920.13 2.44768 -756.515 920.019 4.26519 -762.636 920.094 2.31369 -758.577 920.018 4.07268 -762.704 920.094 2.19419 -758.589 920.018 4.07268 -762.704 920.092 2.03969 -758.682 920.017 4.03668 -762.773 920.084 2.21319 -759.178 920.017 4.03668 -762.773 920.036 2.16119 -761.973 920.015 3.27769 -762.945 920.036 2.16119 -761.973 920.017 2.81818 -762.937 920.024 2.28169 -762.579 920.016 2.75718 -762.987 920.017 2.33418 -762.965 920.092 2.03969 -758.682 920.087 2.03319 -759.03 920.084 2.21319 -759.178 911.357 2.03669 -758.802 911.354 2.21669 -758.949 908.384 2.03469 -758.725 908.382 2.21519 -758.874 908.393 2.04019 -758.377 908.308 4.04569 -762.468 908.393 2.04019 -758.377 908.311 4.08169 -762.398 908.397 2.19519 -758.285 908.311 4.08169 -762.398 908.4 2.31469 -758.272 908.315 4.27368 -762.331 908.455 2.44418 -756.212 908.474 4.37268 -756.346 908.382 2.21519 -758.874 908.308 4.04569 -762.468 908.308 2.16869 -761.668 908.295 3.28668 -762.64 908.308 2.16869 -761.668 908.29 2.82719 -762.632 908.293 2.29019 -762.273 908.287 2.76668 -762.682 908.283 2.34319 -762.659 920.027 1.98719 -762.472 920.024 2.28169 -762.579 920.034 1.99469 -762.065 920.036 2.16119 -761.973 911.29 2.00269 -761.837 911.292 2.16869 -761.745 911.29 2.00269 -761.837 908.308 2.16869 -761.668 908.303 2.00219 -761.76 908.293 2.29019 -762.273 908.292 1.99569 -762.167 } NormalBinding PER_VERTEX NormalArray Vec3Array 55 { 0.999845 0.00241077 -0.0174193 0.999845 0.00225537 -0.0174654 0.999845 0.00220106 -0.0174877 0.999843 0.00176044 -0.0176336 0.999836 0.000694977 -0.0181138 0.999828 -0.000234663 -0.0185703 0.999836 0.000694977 -0.0181138 0.999854 0.00312688 -0.0167843 0.999846 0.00324277 -0.0172276 0.802262 -0.37004 -0.46845 0.999846 0.00324277 -0.0172276 0.911806 -0.203877 0.356431 0.999822 0.00251762 -0.0187055 0.911806 -0.203877 0.356431 0.999831 0.00218777 -0.0182493 0.999819 0.000723781 -0.0190324 0.999831 0.00106256 -0.0183573 0.999837 0.00137354 -0.0179949 0.999854 0.00312688 -0.0167843 0.0108295 -0.634989 -0.772445 0.802262 -0.37004 -0.46845 -0.0203636 -0.633769 -0.773254 -0.0200796 -0.633488 -0.773492 -0.0652067 -0.633719 -0.77081 -0.995384 -0.0671055 -0.0686064 -0.999559 0.0126562 0.0268671 -0.999582 0.0116174 0.0264764 -0.999559 0.0126562 0.0268671 -0.999512 0.0144585 0.0277039 -0.999508 0.0147548 0.0276664 -0.999512 0.0144585 0.0277039 -0.999579 0.0117326 0.0265388 -0.99959 0.0113894 0.0262886 -0.99959 0.0113719 0.0262728 -0.999584 0.0116701 0.0263618 -0.995384 -0.0671055 -0.0686064 -0.999582 0.0116174 0.0264764 -0.984045 -0.065936 0.165249 -0.999591 0.0112323 0.0262893 -0.984045 -0.065936 0.165249 -0.999548 0.0123382 0.0274214 -0.999523 0.013104 0.0279719 -0.99948 0.0128457 0.0295828 -0.999563 0.0109985 0.027432 0.999843 0.00386391 -0.0173124 0.999819 0.000723781 -0.0190324 0.160516 -0.478418 0.863337 0.911806 -0.203877 0.356431 0.0224314 -0.484357 0.874583 0.0224246 -0.484999 0.874227 0.0224314 -0.484357 0.874583 -0.984045 -0.065936 0.165249 -0.358192 -0.443541 0.821565 -0.999523 0.013104 0.0279719 -0.999558 0.0129468 0.0267719 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 55 { 0.97421 0.99181 0.98951 0.61879 0.05824 0.97249 0.67391 0.61869 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.6571 0.57015 0.03666 0.89357 0.58168 0.60273 0.03666 0.89357 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.00827 0.71808 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.6571 0.57015 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.6571 0.57015 0.03666 0.89357 0.6571 0.57015 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.67391 0.61869 0.05824 0.97249 0.98951 0.61879 0.97421 0.99181 0.58168 0.60273 0.03666 0.89357 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.00827 0.71808 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.06161 0.62613 0.07717 0.57334 } TexCoordArray 1 Vec2Array 55 { 0.59063 0.94229 0.59064 0.94214 0.59057 0.94909 0.59062 0.94448 0.59057 0.94917 0.59062 0.94449 0.59057 0.94917 0.59062 0.9446 0.59057 0.94924 0.59061 0.94516 0.59057 0.94924 0.59058 0.94834 0.59057 0.94944 0.59058 0.94834 0.59057 0.94943 0.59058 0.94902 0.59057 0.94949 0.59057 0.94946 0.59062 0.9446 0.59061 0.94499 0.59061 0.94516 0.58539 0.94474 0.58539 0.9449 0.58361 0.94465 0.58361 0.94482 0.58362 0.94425 0.58357 0.9489 0.58362 0.94425 0.58357 0.94882 0.58362 0.94415 0.58357 0.94882 0.58362 0.94413 0.58357 0.94874 0.58365 0.94179 0.58367 0.94195 0.58361 0.94482 0.58357 0.9489 0.58357 0.94799 0.58356 0.94909 0.58357 0.94799 0.58356 0.94908 0.58356 0.94868 0.58355 0.94914 0.58355 0.94911 0.59058 0.9489 0.59058 0.94902 0.59058 0.94844 0.59058 0.94834 0.58535 0.94818 0.58535 0.94808 0.58535 0.94818 0.58357 0.94799 0.58356 0.94809 0.58356 0.94868 0.58356 0.94856 } TexCoordArray 2 Vec2Array 55 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 55 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 3 } VertexArray Vec3Array 7 { 941.165 1.72069 -750.708 940.403 1.72119 -750.68 941.165 1.72069 -750.708 940.292 1.72119 -750.678 941.164 1.64219 -750.732 941.165 1.72069 -750.708 941.163 1.5307 -750.799 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.859823 -0.510507 0.00933781 0.000638727 -0.99938 0.0352074 -0.859823 -0.510507 0.00933781 0.000638727 -0.99938 0.0352074 -0.999821 0.015678 -0.0106033 -0.859823 -0.510507 0.00933781 -0.999821 0.015678 -0.0106033 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.15215 0.04667 0.34517 0.04619 0.15215 0.04667 0.37326 0.04619 0.15239 0.03016 0.15215 0.04667 0.15273 0.00592 } TexCoordArray 1 Vec2Array 7 { 0.60322 0.93555 0.60277 0.93551 0.60322 0.93555 0.6027 0.93551 0.60322 0.93557 0.60322 0.93555 0.60322 0.93565 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 936.41 3.77319 -750.729 938.216 3.77269 -750.772 936.41 3.77319 -750.729 938.072 3.67019 -756.758 936.266 3.6707 -756.714 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.000132631 0.999853 -0.0171182 -0.000131051 0.999853 -0.0171177 -0.000132631 0.999853 -0.0171182 -0.000132631 0.999853 -0.0171182 -0.000134212 0.999853 -0.0171186 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.54671 0.00883 0.947 0.00883 0.54671 0.00883 0.947 0.36536 0.54671 0.36536 } TexCoordArray 1 Vec2Array 5 { 0.60038 0.93557 0.60146 0.93562 0.60038 0.93557 0.60137 0.94241 0.60029 0.94236 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 937.69 1.4462 -752.792 938.193 1.4462 -752.805 937.692 1.5587 -752.725 938.194 1.6002 -752.712 937.692 1.63819 -752.703 938.195 1.71969 -752.7 936.923 1.63869 -752.677 938.195 1.71969 -752.7 936.81 1.63869 -752.674 936.335 1.72019 -752.655 936.81 1.6312 -752.675 936.335 1.6012 -752.667 936.809 1.4862 -752.747 936.333 1.4472 -752.76 936.808 1.4467 -752.771 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.0221951 -0.511943 0.858733 0.0212619 -0.514869 0.857005 0.016303 -0.465785 0.884748 0.0125401 -0.338677 0.940819 0.0157822 -0.195587 0.980559 0.023223 -0.127908 0.991514 0.0318896 -0.224093 0.974046 0.023223 -0.127908 0.991514 0.0239997 -0.0948475 0.995202 0.0236584 -0.094811 0.995214 0.0346759 -0.298799 0.953686 0.0289828 -0.389869 0.920414 0.0291032 -0.487355 0.872719 0.0190223 -0.517357 0.855558 0.0192151 -0.519314 0.854368 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.15273 0.00592 0.02652 0.00592 0.15239 0.03016 0.02605 0.03915 0.15215 0.04667 0.02567 0.06552 0.34517 0.04619 0.02567 0.06552 0.37326 0.04619 0.49227 0.06552 0.37328 0.04449 0.49267 0.03727 0.37371 0.01442 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 15 { 0.60114 0.93791 0.60144 0.93793 0.60114 0.93784 0.60145 0.93782 0.60114 0.93781 0.60145 0.93781 0.60068 0.93778 0.60145 0.93781 0.60062 0.93778 0.60033 0.93776 0.60062 0.93778 0.60033 0.93777 0.60062 0.93786 0.60033 0.93788 0.60062 0.93789 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 18 DrawArrays TRIANGLE_STRIP 24 5 } VertexArray Vec3Array 29 { 938.102 1.3992 -756.595 938.099 1.69269 -756.702 938.113 1.4062 -756.188 938.113 1.5722 -756.096 937.609 1.4062 -756.175 937.611 1.5722 -756.084 938.09 1.74569 -757.087 938.09 2.16769 -757.11 938.099 1.69269 -756.702 938.091 2.22769 -757.059 938.113 1.5722 -756.096 938.091 2.68619 -757.067 938.113 1.5722 -756.096 938.069 3.44219 -756.895 938.181 1.6202 -753.3 938.069 3.44219 -756.895 938.193 1.4462 -752.805 938.07 3.47819 -756.825 938.194 1.6002 -752.712 938.07 3.47819 -756.825 938.195 1.71969 -752.7 938.072 3.67019 -756.758 938.245 1.85019 -750.639 938.216 3.77269 -750.772 938.193 1.4462 -752.805 938.184 1.4402 -753.153 938.181 1.6202 -753.3 937.682 1.4407 -753.14 937.678 1.6202 -753.288 } NormalBinding PER_VERTEX NormalArray Vec3Array 29 { 0.999636 0.000346753 -0.0269907 0.999725 0.00140144 -0.0234033 0.933155 -0.179648 0.311366 0.999993 0.000392733 0.00380878 0.0217245 -0.4828 0.875461 0.0208888 -0.480797 0.876583 0.99972 -0.00128863 -0.0236331 0.999733 -0.000810814 -0.0230771 0.999725 0.00140144 -0.0234033 0.999736 -0.000368429 -0.0229946 0.999993 0.000392733 0.00380878 0.99983 0.0183513 -0.00157127 0.999993 0.000392733 0.00380878 0.99968 0.0163569 -0.0192781 0.998361 -0.0120651 -0.0559517 0.99968 0.0163569 -0.0192781 0.99962 0.016635 -0.0219604 0.999588 0.00376835 -0.0284349 0.999588 0.00358134 -0.0284917 0.999588 0.00376835 -0.0284349 0.999619 0.00808111 -0.0263995 0.99962 0.0120944 -0.0247764 0.999619 0.0127592 -0.0244726 0.999615 0.0133945 -0.0242836 0.99962 0.016635 -0.0219604 0.459376 -0.557331 -0.691633 0.998361 -0.0120651 -0.0559517 -0.0195555 -0.634512 -0.772666 -0.0184355 -0.636322 -0.771204 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 29 { 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.00272 0.63677 0.00049 0.71228 0.06161 0.62613 0.00827 0.71808 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.03666 0.89357 0.58168 0.60273 0.03666 0.89357 0.6571 0.57015 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.67391 0.61869 0.05824 0.97249 0.98951 0.61879 0.97421 0.99181 0.6571 0.57015 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 } TexCoordArray 1 Vec2Array 29 { 0.60139 0.94223 0.60139 0.94235 0.6014 0.94177 0.6014 0.94166 0.6011 0.94175 0.6011 0.94165 0.60138 0.94279 0.60138 0.94281 0.60139 0.94235 0.60138 0.94276 0.6014 0.94166 0.60138 0.94277 0.6014 0.94166 0.60137 0.94257 0.60144 0.93849 0.60137 0.94257 0.60144 0.93793 0.60137 0.94249 0.60145 0.93782 0.60137 0.94249 0.60145 0.93781 0.60137 0.94241 0.60148 0.93547 0.60146 0.93562 0.60144 0.93793 0.60144 0.93832 0.60144 0.93849 0.60114 0.93831 0.60114 0.93848 } TexCoordArray 2 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 936.386 1.85069 -750.594 938.245 1.85019 -750.639 936.41 3.77319 -750.729 938.216 3.77269 -750.772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0241828 0.0697329 0.997273 0.0239846 0.0695447 0.99729 0.0239846 0.0695447 0.99729 0.0237807 0.0693509 0.997309 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51167 0.04041 0.97223 0.04041 0.51925 0.4442 0.9664 0.4442 } TexCoordArray 1 Vec2Array 4 { 0.60036 0.93542 0.60148 0.93547 0.60038 0.93557 0.60146 0.93562 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 9 DrawArrays TRIANGLE_STRIP 24 7 } VertexArray Vec3Array 31 { 936.386 1.85069 -750.594 936.41 3.77319 -750.729 936.386 1.85069 -750.594 936.266 3.6707 -756.714 936.335 1.72019 -752.655 936.265 3.47869 -756.781 936.335 1.6012 -752.667 936.265 3.47869 -756.781 936.333 1.4472 -752.76 936.263 3.44319 -756.851 936.333 1.4472 -752.76 936.322 1.6207 -753.255 936.324 1.4412 -753.108 936.797 1.6207 -753.267 936.8 1.4407 -753.119 936.322 1.6207 -753.255 936.263 3.44319 -756.851 936.254 1.5727 -756.051 936.232 2.6867 -757.022 936.254 1.5727 -756.051 936.232 2.22869 -757.014 936.24 1.69319 -756.657 936.231 2.16819 -757.065 936.231 1.74619 -757.041 936.24 1.69319 -756.657 936.243 1.3997 -756.549 936.24 1.69319 -756.657 936.252 1.4067 -756.143 936.254 1.5727 -756.051 936.727 1.4067 -756.154 936.729 1.5727 -756.063 } NormalBinding PER_VERTEX NormalArray Vec3Array 31 { -0.999616 0.0141804 0.0238164 -0.999617 0.0141439 0.0238055 -0.999616 0.0141804 0.0238164 -0.999636 0.0133823 0.0234323 -0.999699 0.0106248 0.0220965 -0.999843 0.00134246 0.0176565 -0.999851 0.000524145 0.0172389 -0.999843 0.00134246 0.0176565 -0.999681 0.0111774 0.0226345 -0.99943 0.0177326 0.0287436 -0.999681 0.0111774 0.0226345 -0.999948 0.0037377 0.00944635 -0.294165 -0.608269 -0.737208 -0.0190323 -0.634371 -0.772794 -0.0184904 -0.635204 -0.772123 -0.999948 0.0037377 0.00944635 -0.99943 0.0177326 0.0287436 -0.998721 0.00273975 0.0504797 -0.9988 0.0194673 0.0449357 -0.998721 0.00273975 0.0504797 -0.999735 0.000369066 0.0229956 -0.999736 -2.28222e-05 0.0229619 -0.999732 0.000856435 0.0231337 -0.999718 0.00134741 0.023705 -0.999736 -2.28222e-05 0.0229619 -0.99975 -0.00198735 0.0222776 -0.999736 -2.28222e-05 0.0229619 -0.924245 -0.177197 0.338191 -0.998721 0.00273975 0.0504797 0.0212613 -0.482785 0.875481 0.0221867 -0.480809 0.876545 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 31 { 0.98951 0.61879 0.97421 0.99181 0.98951 0.61879 0.05824 0.97249 0.67391 0.61869 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.6571 0.57015 0.03666 0.89357 0.6571 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.03666 0.89357 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.00827 0.71808 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.06161 0.62613 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 } TexCoordArray 1 Vec2Array 31 { 0.60036 0.93542 0.60038 0.93557 0.60036 0.93542 0.60029 0.94236 0.60033 0.93776 0.60029 0.94244 0.60033 0.93777 0.60029 0.94244 0.60033 0.93788 0.60029 0.94252 0.60033 0.93788 0.60033 0.93844 0.60033 0.93827 0.60061 0.93845 0.60061 0.93828 0.60033 0.93844 0.60029 0.94252 0.60028 0.94161 0.60027 0.94271 0.60028 0.94161 0.60027 0.94271 0.60028 0.9423 0.60027 0.94276 0.60027 0.94274 0.60028 0.9423 0.60028 0.94218 0.60028 0.9423 0.60028 0.94172 0.60028 0.94161 0.60057 0.94173 0.60057 0.94163 } TexCoordArray 2 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 938.102 1.3992 -756.595 937.599 1.3992 -756.581 938.102 1.3992 -756.595 937.598 1.5707 -756.645 938.099 1.69269 -756.702 936.716 1.5707 -756.623 936.24 1.69319 -756.657 936.716 1.5707 -756.623 936.243 1.3997 -756.549 936.718 1.3997 -756.561 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.0244347 -0.345267 -0.938186 -0.0261362 -0.349768 -0.936472 -0.0244347 -0.345267 -0.938186 -0.0241078 -0.344477 -0.938485 -0.0231116 -0.345444 -0.938155 -0.0228254 -0.345579 -0.938112 -0.022445 -0.3474 -0.937448 -0.0228254 -0.345579 -0.938112 -0.0226067 -0.343899 -0.938734 -0.0237894 -0.341063 -0.93974 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.02652 0.00592 0.15273 0.00592 0.02652 0.00592 0.15224 0.04069 0.02567 0.06552 0.37333 0.04069 0.49227 0.06552 0.37333 0.04069 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 10 { 0.60139 0.94223 0.60109 0.94221 0.60139 0.94223 0.60109 0.94229 0.60139 0.94235 0.60056 0.94226 0.60028 0.9423 0.60056 0.94226 0.60028 0.94218 0.60056 0.94219 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 936.231 1.74619 -757.041 938.09 1.74569 -757.087 936.24 1.69319 -756.657 938.099 1.69269 -756.702 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00364922 -0.990613 -0.136649 -0.00360669 -0.990638 -0.136469 -0.00360669 -0.990638 -0.136469 -0.00356427 -0.990663 -0.13629 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -2.14671 -0.43322 -2.14671 -0.52313 -1.80705 -0.43322 -1.80705 -0.52313 } TexCoordArray 1 Vec2Array 4 { 0.60027 0.94274 0.60138 0.94279 0.60028 0.9423 0.60139 0.94235 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 936.266 3.6707 -756.714 938.072 3.67019 -756.758 936.265 3.47869 -756.781 938.07 3.47819 -756.825 936.263 3.44319 -756.851 938.069 3.44219 -756.895 936.232 2.6867 -757.022 938.091 2.68619 -757.067 936.232 2.22869 -757.014 938.091 2.22769 -757.059 936.231 2.16819 -757.065 938.09 2.16769 -757.11 936.231 1.74619 -757.041 938.09 1.74569 -757.087 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0228766 0.329282 -0.943955 -0.022898 0.329475 -0.943887 -0.0217772 0.43736 -0.899023 -0.018932 0.617967 -0.785976 -0.0226251 0.352352 -0.935594 -0.0233466 0.257279 -0.966055 -0.0238439 0.167069 -0.985657 -0.0240623 0.0925322 -0.995419 -0.0241533 0.0357884 -0.999067 -0.023818 0.160279 -0.986784 -0.0239093 0.142369 -0.989525 -0.0244665 0.00448253 -0.999691 -0.0244625 -0.055581 -0.998154 -0.0247258 -0.0544292 -0.998212 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.48357 0.49214 0.03057 0.49214 0.48333 0.43757 0.03033 0.43757 0.48296 0.3998 0.02995 0.3998 0.48935 0.25989 0.02275 0.25989 0.48976 0.17127 0.02316 0.17127 0.48952 0.15772 0.02292 0.15772 0.48998 0.06963 0.02338 0.06963 } TexCoordArray 1 Vec2Array 14 { 0.60029 0.94236 0.60137 0.94241 0.60029 0.94244 0.60137 0.94249 0.60029 0.94252 0.60137 0.94257 0.60027 0.94271 0.60138 0.94277 0.60027 0.94271 0.60138 0.94276 0.60027 0.94276 0.60138 0.94281 0.60027 0.94274 0.60138 0.94279 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 3 } VertexArray Vec3Array 7 { 921.582 2.27169 -759.808 922.455 2.27119 -759.839 921.582 2.27169 -759.808 921.693 2.27169 -759.812 922.455 2.19269 -759.862 922.455 2.27119 -759.839 922.452 2.08119 -759.929 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0333688 0.356199 0.933814 -0.993911 -0.0179544 0.108711 0.0333688 0.356199 0.933814 0.0333688 0.356199 0.933814 -0.99576 -0.0258113 0.0882886 -0.993911 -0.0179544 0.108711 -0.99576 -0.0258113 0.0882886 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.37326 0.04619 0.15215 0.04667 0.37326 0.04619 0.34517 0.04619 0.15239 0.03016 0.15215 0.04667 0.15273 0.00592 } TexCoordArray 1 Vec2Array 7 { 0.59151 0.94588 0.59203 0.94591 0.59151 0.94588 0.59157 0.94588 0.59203 0.94594 0.59203 0.94591 0.59203 0.94601 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 905.835 3.93069 -734.977 907.641 3.92969 -735.021 905.835 3.93069 -734.977 907.497 3.82719 -741.007 905.691 3.82769 -740.963 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -2.71235e-06 0.999853 -0.0171625 0.000136326 0.999853 -0.0171242 -2.71235e-06 0.999853 -0.0171625 -2.71235e-06 0.999853 -0.0171625 -0.000141749 0.999852 -0.0172008 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.54671 0.00883 0.947 0.00883 0.54671 0.00883 0.947 0.36536 0.54671 0.36536 } TexCoordArray 1 Vec2Array 5 { 0.58209 0.91769 0.58317 0.91774 0.58209 0.91769 0.58308 0.92453 0.582 0.92448 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 907.115 1.6037 -737.042 907.618 1.6032 -737.053 907.117 1.71619 -736.975 907.62 1.75769 -736.961 907.117 1.79519 -736.951 907.62 1.87669 -736.949 906.347 1.79569 -736.927 907.62 1.87669 -736.949 906.236 1.79569 -736.924 905.76 1.87769 -736.903 906.236 1.78869 -736.924 905.76 1.75819 -736.916 906.234 1.64319 -736.997 905.758 1.6042 -737.009 906.233 1.6037 -737.019 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.0182504 -0.511958 0.858817 0.0183054 -0.511785 0.858919 0.0139806 -0.467622 0.883818 0.0121418 -0.341285 0.939882 0.0156044 -0.1915 0.981369 0.0233435 -0.133639 0.990755 0.0298488 -0.203651 0.978589 0.0233435 -0.133639 0.990755 0.0250331 -0.112588 0.993326 0.0246214 -0.109781 0.993651 0.0361188 -0.301497 0.952783 0.0301735 -0.39292 0.919078 0.0301909 -0.485083 0.873947 0.0202649 -0.511025 0.859327 0.0178966 -0.486467 0.873516 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.15273 0.00592 0.02652 0.00592 0.15239 0.03016 0.02605 0.03915 0.15215 0.04667 0.02567 0.06552 0.34517 0.04619 0.02567 0.06552 0.37326 0.04619 0.49227 0.06552 0.37328 0.04449 0.49267 0.03727 0.37371 0.01442 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 15 { 0.58285 0.92003 0.58315 0.92004 0.58285 0.91996 0.58315 0.91994 0.58285 0.91993 0.58315 0.91993 0.58239 0.9199 0.58315 0.91993 0.58233 0.9199 0.58204 0.91987 0.58233 0.9199 0.58204 0.91989 0.58233 0.91998 0.58204 0.91999 0.58232 0.92001 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 18 DrawArrays TRIANGLE_STRIP 24 5 } VertexArray Vec3Array 29 { 907.527 1.5562 -740.843 907.524 1.84969 -740.95 907.536 1.5632 -740.436 907.538 1.72919 -740.346 907.034 1.5632 -740.424 907.036 1.72919 -740.332 907.515 1.90269 -741.336 907.515 2.32469 -741.358 907.524 1.84969 -740.95 907.516 2.38519 -741.308 907.538 1.72919 -740.346 907.516 2.84319 -741.316 907.538 1.72919 -740.346 907.494 3.59919 -741.144 907.606 1.77719 -737.55 907.494 3.59919 -741.144 907.618 1.6032 -737.053 907.495 3.63519 -741.074 907.62 1.75769 -736.961 907.495 3.63519 -741.074 907.62 1.87669 -736.949 907.497 3.82719 -741.007 907.67 2.00719 -734.888 907.641 3.92969 -735.021 907.618 1.6032 -737.053 907.609 1.5972 -737.402 907.606 1.77719 -737.55 907.107 1.5977 -737.39 907.103 1.77719 -737.538 } NormalBinding PER_VERTEX NormalArray Vec3Array 29 { 0.999751 0.00208037 -0.0222258 0.999737 9.46361e-06 -0.0229128 0.932883 -0.179391 0.312328 0.999993 0.000320268 0.00372856 0.0227005 -0.480818 0.876527 0.0244477 -0.485013 0.874165 0.999725 -0.00121869 -0.0234057 0.99974 -0.000699522 -0.0228016 0.999737 9.46361e-06 -0.0229128 0.999735 -0.000391989 -0.0230171 0.999993 0.000320268 0.00372856 0.99983 0.018358 -0.0015651 0.999993 0.000320268 0.00372856 0.99968 0.0163915 -0.0192691 0.998363 -0.0120846 -0.0559077 0.99968 0.0163915 -0.0192691 0.999631 0.0137811 -0.0233976 0.999584 0.00366265 -0.0286119 0.99958 0.00357109 -0.0287487 0.999584 0.00366265 -0.0286119 0.999621 0.00873718 -0.0261094 0.99962 0.0120727 -0.0247753 0.999619 0.0127519 -0.0244648 0.999616 0.0133952 -0.0242734 0.999631 0.0137811 -0.0233976 0.460639 -0.559075 -0.689381 0.998363 -0.0120846 -0.0559077 -0.0187796 -0.63578 -0.771642 -0.0184352 -0.636336 -0.771192 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 29 { 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.00272 0.63677 0.00049 0.71228 0.06161 0.62613 0.00827 0.71808 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.03666 0.89357 0.58168 0.60273 0.03666 0.89357 0.6571 0.57015 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.67391 0.61869 0.05824 0.97249 0.98951 0.61879 0.97421 0.99181 0.6571 0.57015 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 } TexCoordArray 1 Vec2Array 29 { 0.5831 0.92435 0.5831 0.92447 0.5831 0.92388 0.58311 0.92378 0.5828 0.92387 0.58281 0.92377 0.58309 0.92491 0.58309 0.92493 0.5831 0.92447 0.58309 0.92487 0.58311 0.92378 0.58309 0.92488 0.58311 0.92378 0.58308 0.92469 0.58315 0.92061 0.58308 0.92469 0.58315 0.92004 0.58308 0.92461 0.58315 0.91994 0.58308 0.92461 0.58315 0.91993 0.58308 0.92453 0.58318 0.91759 0.58317 0.91774 0.58315 0.92004 0.58315 0.92044 0.58315 0.92061 0.58285 0.92043 0.58285 0.92059 } TexCoordArray 2 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 905.811 2.00819 -734.843 907.67 2.00719 -734.888 905.835 3.93069 -734.977 907.641 3.92969 -735.021 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0242021 0.0692285 0.997307 0.0242695 0.0692925 0.997301 0.0242695 0.0692925 0.997301 0.0243388 0.0693584 0.997295 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51167 0.04041 0.97223 0.04041 0.51925 0.4442 0.9664 0.4442 } TexCoordArray 1 Vec2Array 4 { 0.58207 0.91754 0.58318 0.91759 0.58209 0.91769 0.58317 0.91774 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 9 DrawArrays TRIANGLE_STRIP 24 7 } VertexArray Vec3Array 31 { 905.811 2.00819 -734.843 905.835 3.93069 -734.977 905.811 2.00819 -734.843 905.691 3.82769 -740.963 905.76 1.87769 -736.903 905.69 3.63619 -741.03 905.76 1.75819 -736.916 905.69 3.63619 -741.03 905.758 1.6042 -737.009 905.688 3.60019 -741.099 905.758 1.6042 -737.009 905.746 1.77769 -737.505 905.749 1.5982 -737.357 906.222 1.77769 -737.516 906.225 1.5982 -737.368 905.746 1.77769 -737.505 905.688 3.60019 -741.099 905.679 1.73019 -740.3 905.657 2.84369 -741.272 905.679 1.73019 -740.3 905.657 2.38569 -741.263 905.664 1.85069 -740.905 905.656 2.32569 -741.313 905.656 1.90319 -741.291 905.664 1.85069 -740.905 905.667 1.5572 -740.798 905.664 1.85069 -740.905 905.677 1.5637 -740.391 905.679 1.73019 -740.3 906.152 1.5637 -740.403 906.154 1.72969 -740.311 } NormalBinding PER_VERTEX NormalArray Vec3Array 31 { -0.999616 0.0141586 0.0238087 -0.999617 0.0141314 0.0238006 -0.999616 0.0141586 0.0238087 -0.999636 0.0133629 0.0234262 -0.9997 0.0105727 0.0220801 -0.999842 0.0014348 0.0177116 -0.99985 0.000652526 0.0173121 -0.999842 0.0014348 0.0177116 -0.999614 0.0138617 0.0240651 -0.999422 0.0181545 0.0287447 -0.999614 0.0138617 0.0240651 -0.999947 0.00407011 0.00941657 -0.292432 -0.611287 -0.735399 -0.0178005 -0.636278 -0.771254 -0.0178005 -0.636278 -0.771254 -0.999947 0.00407011 0.00941657 -0.999422 0.0181545 0.0287447 -0.998726 0.00272191 0.0503796 -0.998802 0.0194352 0.0449064 -0.998726 0.00272191 0.0503796 -0.999714 0.00173503 0.0238464 -0.999716 0.00139787 0.0238112 -0.999788 0.000832319 0.0205609 -0.999782 0.00108777 0.0208582 -0.999716 0.00139787 0.0238112 -0.999696 -0.00121636 0.024607 -0.999716 0.00139787 0.0238112 -0.923731 -0.174997 0.34073 -0.998726 0.00272191 0.0503796 0.0209038 -0.482243 0.875788 0.0197153 -0.484772 0.874418 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 31 { 0.98951 0.61879 0.97421 0.99181 0.98951 0.61879 0.05824 0.97249 0.67391 0.61869 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.6571 0.57015 0.03666 0.89357 0.6571 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.03666 0.89357 0.15385 0.60273 0.02209 0.7879 0.15385 0.60273 0.00827 0.71808 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.06161 0.62613 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 } TexCoordArray 1 Vec2Array 31 { 0.58207 0.91754 0.58209 0.91769 0.58207 0.91754 0.582 0.92448 0.58204 0.91987 0.582 0.92456 0.58204 0.91989 0.582 0.92456 0.58204 0.91999 0.582 0.92464 0.58204 0.91999 0.58203 0.92056 0.58204 0.92039 0.58232 0.92057 0.58232 0.9204 0.58203 0.92056 0.582 0.92464 0.58199 0.92373 0.58198 0.92483 0.58199 0.92373 0.58198 0.92482 0.58198 0.92442 0.58198 0.92488 0.58198 0.92486 0.58198 0.92442 0.58199 0.9243 0.58198 0.92442 0.58199 0.92383 0.58199 0.92373 0.58228 0.92385 0.58228 0.92374 } TexCoordArray 2 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 907.527 1.5562 -740.843 907.024 1.5562 -740.831 907.527 1.5562 -740.843 907.023 1.72769 -740.894 907.524 1.84969 -740.95 906.141 1.72819 -740.872 905.664 1.85069 -740.905 906.141 1.72819 -740.872 905.667 1.5572 -740.798 906.143 1.5567 -740.81 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.0218402 -0.343533 -0.938887 -0.0223187 -0.344798 -0.938412 -0.0218402 -0.343533 -0.938887 -0.0224112 -0.340974 -0.939806 -0.0226741 -0.340795 -0.939864 -0.0232848 -0.340638 -0.939906 -0.0229955 -0.342267 -0.939321 -0.0232848 -0.340638 -0.939906 -0.0234671 -0.34173 -0.939505 -0.0241025 -0.340202 -0.940043 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.02652 0.00592 0.15273 0.00592 0.02652 0.00592 0.15224 0.04069 0.02567 0.06552 0.37333 0.04069 0.49227 0.06552 0.37333 0.04069 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 10 { 0.5831 0.92435 0.5828 0.92433 0.5831 0.92435 0.5828 0.9244 0.5831 0.92447 0.58227 0.92438 0.58198 0.92442 0.58227 0.92438 0.58199 0.9243 0.58227 0.92431 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 905.656 1.90319 -741.291 907.515 1.90269 -741.336 905.664 1.85069 -740.905 907.524 1.84969 -740.95 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00353038 -0.99088 -0.134702 -0.00367771 -0.990795 -0.135324 -0.00367771 -0.990795 -0.135324 -0.00382492 -0.990709 -0.135946 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -2.14671 -0.43322 -2.14671 -0.52313 -1.80705 -0.43322 -1.80705 -0.52313 } TexCoordArray 1 Vec2Array 4 { 0.58198 0.92486 0.58309 0.92491 0.58198 0.92442 0.5831 0.92447 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO21_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_57 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_58 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 905.691 3.82769 -740.963 907.497 3.82719 -741.007 905.69 3.63619 -741.03 907.495 3.63519 -741.074 905.688 3.60019 -741.099 907.494 3.59919 -741.144 905.657 2.84369 -741.272 907.516 2.84319 -741.316 905.657 2.38569 -741.263 907.516 2.38519 -741.308 905.656 2.32569 -741.313 907.515 2.32469 -741.358 905.656 1.90319 -741.291 907.515 1.90269 -741.336 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0228708 0.330063 -0.943682 -0.0228494 0.329868 -0.94375 -0.0217173 0.435675 -0.899842 -0.0189265 0.61544 -0.787957 -0.023079 0.353141 -0.935285 -0.0233513 0.258415 -0.965752 -0.0237206 0.167536 -0.985581 -0.0236834 0.0919915 -0.995478 -0.0239211 0.0338272 -0.999141 -0.0238248 0.157059 -0.987302 -0.0238927 0.142127 -0.98956 -0.0241948 0.00663335 -0.999685 -0.0241948 -0.0520235 -0.998353 -0.0242042 -0.0519822 -0.998355 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.48357 0.49214 0.03057 0.49214 0.48333 0.43757 0.03033 0.43757 0.48296 0.3998 0.02995 0.3998 0.48935 0.25989 0.02275 0.25989 0.48976 0.17127 0.02316 0.17127 0.48952 0.15772 0.02292 0.15772 0.48998 0.06963 0.02338 0.06963 } TexCoordArray 1 Vec2Array 14 { 0.582 0.92448 0.58308 0.92453 0.582 0.92456 0.58308 0.92461 0.582 0.92464 0.58308 0.92469 0.58198 0.92483 0.58309 0.92488 0.58198 0.92482 0.58309 0.92487 0.58198 0.92488 0.58309 0.92493 0.58198 0.92486 0.58309 0.92491 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 939.903 3.83619 -748.748 941.691 3.83519 -748.799 939.903 3.83619 -748.748 941.525 3.73369 -754.728 939.736 3.73469 -754.677 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 7.0978e-05 0.999853 -0.0171186 7.06352e-05 0.999853 -0.0171187 7.0978e-05 0.999853 -0.0171186 7.0978e-05 0.999853 -0.0171186 7.13206e-05 0.999853 -0.0171185 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.55689 0.0034 0.92079 0.0034 0.55689 0.0034 0.92079 0.3798 0.55689 0.3798 } TexCoordArray 1 Vec2Array 5 { 0.60247 0.93332 0.60354 0.93338 0.60247 0.93332 0.60344 0.94011 0.60237 0.94005 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 941.163 1.5307 -750.799 941.66 1.5302 -750.813 941.164 1.64219 -750.732 941.663 1.68319 -750.72 941.165 1.72069 -750.708 941.664 1.80119 -750.708 940.403 1.72119 -750.68 941.664 1.80119 -750.708 940.292 1.72119 -750.678 939.821 1.80219 -750.655 940.292 1.71419 -750.679 939.821 1.68419 -750.668 940.29 1.5702 -750.75 939.818 1.5312 -750.76 940.289 1.5312 -750.773 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.0235766 -0.515193 0.85675 0.0227335 -0.517804 0.855197 0.0182561 -0.472856 0.88095 0.0160332 -0.346345 0.93797 0.0200223 -0.196096 0.98038 0.0272708 -0.131162 0.990986 0.0336659 -0.186831 0.981815 0.0272708 -0.131162 0.990986 0.0278501 -0.107073 0.993861 0.0288952 -0.114926 0.992954 0.0413039 -0.301404 0.952602 0.0351696 -0.390626 0.919877 0.0347219 -0.484573 0.874061 0.0243098 -0.514237 0.857304 0.0237583 -0.50845 0.860763 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.15273 0.00592 0.02652 0.00592 0.15239 0.03016 0.02605 0.03915 0.15215 0.04667 0.02567 0.06552 0.34517 0.04619 0.02567 0.06552 0.37326 0.04619 0.49227 0.06552 0.37328 0.04449 0.49267 0.03727 0.37371 0.01442 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 15 { 0.60322 0.93565 0.60352 0.93567 0.60322 0.93557 0.60352 0.93556 0.60322 0.93555 0.60352 0.93555 0.60277 0.93551 0.60352 0.93555 0.6027 0.93551 0.60242 0.93549 0.6027 0.93551 0.60242 0.9355 0.6027 0.93559 0.60242 0.9356 0.6027 0.93562 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 18 DrawArrays TRIANGLE_STRIP 24 5 } VertexArray Vec3Array 29 { 941.555 1.4837 -754.566 941.552 1.77469 -754.672 941.566 1.4907 -754.163 941.569 1.65519 -754.073 941.069 1.4907 -754.149 941.071 1.65519 -754.059 941.542 1.82669 -755.055 941.541 2.24519 -755.076 941.552 1.77469 -754.672 941.543 2.30469 -755.027 941.569 1.65519 -754.073 941.543 2.75869 -755.034 941.569 1.65519 -754.073 941.521 3.50819 -754.864 941.647 1.70269 -751.303 941.521 3.50819 -754.864 941.66 1.5302 -750.813 941.523 3.54369 -754.794 941.663 1.68319 -750.72 941.523 3.54369 -754.794 941.664 1.80119 -750.708 941.525 3.73369 -754.728 941.721 1.93069 -748.667 941.691 3.83519 -748.799 941.66 1.5302 -750.813 941.651 1.5247 -751.157 941.647 1.70269 -751.303 941.153 1.5247 -751.143 941.149 1.70269 -751.289 } NormalBinding PER_VERTEX NormalArray Vec3Array 29 { 0.999628 0.000342034 -0.0272603 0.999601 -0.00130143 -0.0281993 0.934031 -0.183105 0.306689 1 0.000876918 -0.000182107 0.0246888 -0.480116 0.876857 0.0246137 -0.479935 0.876959 0.999662 0.00102893 -0.0259869 0.999617 -0.000420315 -0.0276735 0.999601 -0.00130143 -0.0281993 0.999597 -0.00139207 -0.0283497 1 0.000876918 -0.000182107 0.999806 0.0189675 -0.00527089 1 0.000876918 -0.000182107 0.999588 0.0171433 -0.0230217 0.998174 -0.0106802 -0.0594516 0.999588 0.0171433 -0.0230217 0.999533 0.0126875 -0.027806 0.999416 0.00047746 -0.0341607 0.999389 -0.00132226 -0.0349354 0.999416 0.00047746 -0.0341607 0.999504 0.0091078 -0.0301608 0.999509 0.012722 -0.0286503 0.999509 0.0133568 -0.0283562 0.999506 0.0138034 -0.0282233 0.999533 0.0126875 -0.027806 0.457019 -0.557875 -0.692754 0.998174 -0.0106802 -0.0594516 -0.0216891 -0.63433 -0.772758 -0.0216891 -0.63433 -0.772758 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 29 { 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.00272 0.63677 0.00049 0.71228 0.06161 0.62613 0.00827 0.72291 0.15385 0.60273 0.00827 0.80481 0.15385 0.60273 0.03666 0.93947 0.58168 0.60273 0.03666 0.93947 0.6571 0.57015 0.04745 0.94566 0.67169 0.59741 0.04745 0.94566 0.67391 0.61869 0.05824 0.97974 0.98951 0.6357 0.97421 0.97974 0.6571 0.57015 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 } TexCoordArray 1 Vec2Array 29 { 0.60346 0.93993 0.60345 0.94005 0.60346 0.93947 0.60346 0.93937 0.60317 0.93945 0.60317 0.93935 0.60345 0.94048 0.60345 0.9405 0.60345 0.94005 0.60345 0.94045 0.60346 0.93937 0.60345 0.94046 0.60346 0.93937 0.60344 0.94026 0.60351 0.93622 0.60344 0.94026 0.60352 0.93567 0.60344 0.94018 0.60352 0.93556 0.60344 0.94018 0.60352 0.93555 0.60344 0.94011 0.60356 0.93323 0.60354 0.93338 0.60352 0.93567 0.60351 0.93606 0.60351 0.93622 0.60322 0.93604 0.60321 0.93621 } TexCoordArray 2 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 939.903 3.83619 -748.748 939.879 1.93169 -748.615 939.903 3.83619 -748.748 941.721 1.93069 -748.667 941.691 3.83519 -748.799 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0283405 0.0694246 0.997185 0.0281892 0.0692808 0.997199 0.0283405 0.0694246 0.997185 0.0283405 0.0694246 0.997185 0.0284964 0.0695727 0.99717 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.51925 0.46836 0.51167 0.04041 0.51925 0.46836 0.97223 0.04041 0.9664 0.46836 } TexCoordArray 1 Vec2Array 5 { 0.60247 0.93332 0.60245 0.93317 0.60247 0.93332 0.60356 0.93323 0.60354 0.93338 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 9 DrawArrays TRIANGLE_STRIP 24 7 } VertexArray Vec3Array 31 { 939.879 1.93169 -748.615 939.903 3.83619 -748.748 939.879 1.93169 -748.615 939.736 3.73469 -754.677 939.821 1.80219 -750.655 939.734 3.54469 -754.743 939.821 1.68419 -750.668 939.734 3.54469 -754.743 939.818 1.5312 -750.76 939.732 3.50869 -754.813 939.818 1.5312 -750.76 939.805 1.70369 -751.251 939.809 1.5252 -751.105 940.276 1.70319 -751.265 940.279 1.5252 -751.118 939.805 1.70369 -751.251 939.732 3.50869 -754.813 939.727 1.65619 -754.02 939.701 2.75969 -754.982 939.727 1.65619 -754.02 939.701 2.30569 -754.974 939.71 1.77519 -754.619 939.699 2.24619 -755.023 939.699 1.82769 -755.002 939.71 1.77519 -754.619 939.713 1.4847 -754.513 939.71 1.77519 -754.619 939.724 1.4917 -754.111 939.727 1.65619 -754.02 940.195 1.4912 -754.125 940.198 1.65569 -754.033 } NormalBinding PER_VERTEX NormalArray Vec3Array 31 { -0.999512 0.0142345 0.0278126 -0.999504 0.0145698 0.0279121 -0.999512 0.0142345 0.0278126 -0.999529 0.0136076 0.0275201 -0.999604 0.0103858 0.0261431 -0.999738 0.00300431 0.0226704 -0.999746 0.00234699 0.0224096 -0.999738 0.00300431 0.0226704 -0.99956 0.011842 0.0272018 -0.999323 0.017145 0.0325407 -0.99956 0.011842 0.0272018 -0.999908 0.00314464 0.0132078 -0.297697 -0.610135 -0.734242 -0.0225218 -0.635104 -0.772098 -0.0213143 -0.636941 -0.770617 -0.999908 0.00314464 0.0132078 -0.999323 0.017145 0.0325407 -0.99851 0.00232088 0.0545242 -0.998615 0.0191807 0.0489938 -0.99851 0.00232088 0.0545242 -0.999594 0.00153652 0.0284643 -0.999579 0.00191292 0.0289647 -0.999546 0.0024512 0.0300399 -0.999582 0.0014485 0.0288718 -0.999579 0.00191292 0.0289647 -0.999626 -0.000527305 0.0273297 -0.999579 0.00191292 0.0289647 -0.922325 -0.175436 0.344295 -0.99851 0.00232088 0.0545242 0.0244972 -0.486268 0.873466 0.023561 -0.48824 0.872391 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 31 { 0.98951 0.6357 0.97421 0.97974 0.98951 0.6357 0.05824 0.97974 0.67391 0.61869 0.04745 0.94566 0.67169 0.59741 0.04745 0.94566 0.6571 0.57015 0.03666 0.93947 0.6571 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.03666 0.93947 0.15385 0.60273 0.00827 0.80481 0.15385 0.60273 0.00827 0.72291 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.06161 0.62613 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 } TexCoordArray 1 Vec2Array 31 { 0.60245 0.93317 0.60247 0.93332 0.60245 0.93317 0.60237 0.94005 0.60242 0.93549 0.60237 0.94013 0.60242 0.9355 0.60237 0.94013 0.60242 0.9356 0.60237 0.94021 0.60242 0.9356 0.60241 0.93616 0.60241 0.936 0.60269 0.93618 0.60269 0.93601 0.60241 0.93616 0.60237 0.94021 0.60236 0.93931 0.60235 0.9404 0.60236 0.93931 0.60235 0.94039 0.60235 0.93999 0.60235 0.94044 0.60235 0.94042 0.60235 0.93999 0.60235 0.93987 0.60235 0.93999 0.60236 0.93941 0.60236 0.93931 0.60264 0.93943 0.60264 0.93932 } TexCoordArray 2 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 941.555 1.4837 -754.566 941.057 1.4842 -754.552 941.555 1.4837 -754.566 941.055 1.65369 -754.614 941.552 1.77469 -754.672 940.182 1.65419 -754.589 939.71 1.77519 -754.619 940.182 1.65419 -754.589 939.713 1.4847 -754.513 940.184 1.4842 -754.527 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.0263803 -0.342922 -0.938993 -0.0266913 -0.343749 -0.938682 -0.0263803 -0.342922 -0.938993 -0.0266231 -0.341718 -0.939425 -0.0268521 -0.340184 -0.939975 -0.0275625 -0.340674 -0.939777 -0.0275348 -0.340651 -0.939786 -0.0275625 -0.340674 -0.939777 -0.0282006 -0.342923 -0.93894 -0.0282312 -0.34285 -0.938966 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.02652 0.00592 0.15273 0.00592 0.02652 0.00592 0.15224 0.04069 0.02567 0.06552 0.37333 0.04069 0.49227 0.06552 0.37333 0.04069 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 10 { 0.60346 0.93993 0.60316 0.93991 0.60346 0.93993 0.60316 0.93998 0.60345 0.94005 0.60263 0.93995 0.60235 0.93999 0.60263 0.93995 0.60235 0.93987 0.60264 0.93988 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 939.699 1.82769 -755.002 941.542 1.82669 -755.055 939.71 1.77519 -754.619 941.552 1.77469 -754.672 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00443781 -0.990743 -0.135681 -0.0042866 -0.990829 -0.135056 -0.0042866 -0.990829 -0.135056 -0.00413526 -0.990914 -0.13443 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -2.14671 -0.43322 -2.14671 -0.52313 -1.80705 -0.43322 -1.80705 -0.52313 } TexCoordArray 1 Vec2Array 4 { 0.60235 0.94042 0.60345 0.94048 0.60235 0.93999 0.60345 0.94005 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 939.736 3.73469 -754.677 941.525 3.73369 -754.728 939.734 3.54469 -754.743 941.523 3.54369 -754.794 939.732 3.50869 -754.813 941.521 3.50819 -754.864 939.701 2.75969 -754.982 941.543 2.75869 -755.034 939.701 2.30569 -754.974 941.543 2.30469 -755.027 939.699 2.24619 -755.023 941.541 2.24519 -755.076 939.699 1.82769 -755.002 941.542 1.82669 -755.055 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0267157 0.32817 -0.944241 -0.0267304 0.328305 -0.944193 -0.0253857 0.437002 -0.899102 -0.0221028 0.619078 -0.785018 -0.0265503 0.353325 -0.935124 -0.0273119 0.257189 -0.965975 -0.0278654 0.166592 -0.985632 -0.028193 0.0926836 -0.995296 -0.0284647 0.0351624 -0.998976 -0.0283081 0.156984 -0.987195 -0.0283806 0.142001 -0.98946 -0.0287366 0.00784287 -0.999556 -0.0287323 -0.0501196 -0.99833 -0.0287247 -0.050153 -0.998328 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.48357 0.49214 0.03057 0.49214 0.48333 0.43757 0.03033 0.43757 0.48296 0.3998 0.02995 0.3998 0.48935 0.25989 0.02275 0.25989 0.48976 0.17127 0.02316 0.17127 0.48952 0.15772 0.02292 0.15772 0.48998 0.06963 0.02338 0.06963 } TexCoordArray 1 Vec2Array 14 { 0.60237 0.94005 0.60344 0.94011 0.60237 0.94013 0.60344 0.94018 0.60237 0.94021 0.60344 0.94026 0.60235 0.9404 0.60345 0.94046 0.60235 0.94039 0.60345 0.94045 0.60235 0.94044 0.60345 0.9405 0.60235 0.94042 0.60345 0.94048 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 921.193 4.38668 -757.879 922.982 4.38568 -757.93 921.193 4.38668 -757.879 922.815 4.28418 -763.859 921.026 4.28519 -763.808 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 7.34396e-05 0.999854 -0.0171179 7.00568e-05 0.999854 -0.0171188 7.34396e-05 0.999854 -0.0171179 7.34396e-05 0.999854 -0.0171179 7.68224e-05 0.999854 -0.017117 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.55689 0.0034 0.92079 0.0034 0.55689 0.0034 0.92079 0.3798 0.55689 0.3798 } TexCoordArray 1 Vec2Array 5 { 0.59127 0.94369 0.59234 0.94375 0.59127 0.94369 0.59224 0.95048 0.59117 0.95042 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 15 } VertexArray Vec3Array 15 { 922.452 2.08119 -759.929 922.951 2.08119 -759.943 922.455 2.19269 -759.862 922.953 2.23369 -759.852 922.455 2.27119 -759.839 922.954 2.35169 -759.839 921.693 2.27169 -759.812 922.954 2.35169 -759.839 921.582 2.27169 -759.808 921.111 2.35268 -759.786 921.582 2.26469 -759.809 921.111 2.23469 -759.799 921.58 2.12069 -759.88 921.108 2.08219 -759.89 921.579 2.08169 -759.904 } NormalBinding PER_VERTEX NormalArray Vec3Array 15 { 0.024096 -0.515486 0.856559 0.0246458 -0.513775 0.857571 0.0204087 -0.467377 0.883822 0.018497 -0.341832 0.939579 0.0208091 -0.193169 0.980945 0.0278377 -0.13396 0.990596 0.0345423 -0.21456 0.9761 0.0278377 -0.13396 0.990596 0.0287944 -0.111607 0.993335 0.028334 -0.106296 0.993931 0.039251 -0.301211 0.952749 0.033573 -0.389077 0.920593 0.0336429 -0.485114 0.873803 0.023854 -0.515215 0.856729 0.0247952 -0.525171 0.850635 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 15 { 0.15273 0.00592 0.02652 0.00592 0.15239 0.03016 0.02605 0.03915 0.15215 0.04667 0.02567 0.06552 0.34517 0.04619 0.02567 0.06552 0.37326 0.04619 0.49227 0.06552 0.37328 0.04449 0.49267 0.03727 0.37371 0.01442 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 15 { 0.59203 0.94601 0.59233 0.94603 0.59203 0.94594 0.59233 0.94593 0.59203 0.94591 0.59233 0.94591 0.59157 0.94588 0.59233 0.94591 0.59151 0.94588 0.59123 0.94585 0.59151 0.94588 0.59123 0.94587 0.59151 0.94596 0.59122 0.94597 0.59151 0.94599 } TexCoordArray 2 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 15 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 18 DrawArrays TRIANGLE_STRIP 24 5 } VertexArray Vec3Array 29 { 922.845 2.03419 -763.697 922.843 2.32519 -763.803 922.857 2.04119 -763.294 922.859 2.20569 -763.203 922.359 2.04169 -763.281 922.361 2.20619 -763.189 922.831 2.37768 -764.185 922.831 2.79569 -764.207 922.843 2.32519 -763.803 922.832 2.85568 -764.158 922.859 2.20569 -763.203 922.832 3.30919 -764.166 922.859 2.20569 -763.203 922.812 4.05869 -763.995 922.937 2.25319 -760.434 922.812 4.05869 -763.995 922.951 2.08119 -759.943 922.813 4.09419 -763.925 922.953 2.23369 -759.852 922.813 4.09419 -763.925 922.954 2.35169 -759.839 922.815 4.28418 -763.859 923.011 2.48118 -757.797 922.982 4.38568 -757.93 922.951 2.08119 -759.943 922.941 2.07519 -760.287 922.937 2.25319 -760.434 922.443 2.07519 -760.273 922.439 2.25369 -760.419 } NormalBinding PER_VERTEX NormalArray Vec3Array 29 { 0.99955 -0.00392148 -0.0297534 0.999611 0.000861639 -0.0278686 0.93354 -0.185151 0.306957 1 0.00028253 -0.000509157 0.0231721 -0.486146 0.87357 0.0239941 -0.488119 0.872447 0.999501 -0.00166212 -0.0315327 0.99955 -0.000348693 -0.0300045 0.999611 0.000861639 -0.0278686 0.999622 0.00115728 -0.027472 1 0.00028253 -0.000509157 0.999813 0.0176506 -0.0078462 1 0.00028253 -0.000509157 0.999589 0.0165058 -0.0234432 0.998134 -0.0120099 -0.0598687 0.999589 0.0165058 -0.0234432 0.999526 0.0154643 -0.0266121 0.99946 0.00373504 -0.0326299 0.999436 0.0018371 -0.0335178 0.99946 0.00373504 -0.0326299 0.999504 0.00913032 -0.0301398 0.99951 0.0123196 -0.0287578 0.999511 0.0129473 -0.0284632 0.99951 0.0132326 -0.0283783 0.999526 0.0154643 -0.0266121 0.455681 -0.560689 -0.691363 0.998134 -0.0120099 -0.0598687 -0.0228402 -0.635044 -0.772138 -0.0239555 -0.63325 -0.773577 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 29 { 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 0.00272 0.63677 0.00049 0.71228 0.06161 0.62613 0.00827 0.72291 0.15385 0.60273 0.00827 0.80481 0.15385 0.60273 0.03666 0.93947 0.58168 0.60273 0.03666 0.93947 0.6571 0.57015 0.04745 0.94566 0.67169 0.59741 0.04745 0.94566 0.67391 0.61869 0.05824 0.97974 0.98951 0.6357 0.97421 0.97974 0.6571 0.57015 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 } TexCoordArray 1 Vec2Array 29 { 0.59226 0.95029 0.59226 0.95041 0.59227 0.94983 0.59227 0.94973 0.59197 0.94982 0.59197 0.94972 0.59225 0.95085 0.59225 0.95087 0.59226 0.95041 0.59225 0.95082 0.59227 0.94973 0.59225 0.95082 0.59227 0.94973 0.59224 0.95063 0.59232 0.94659 0.59224 0.95063 0.59233 0.94603 0.59224 0.95055 0.59233 0.94593 0.59224 0.95055 0.59233 0.94591 0.59224 0.95048 0.59236 0.94359 0.59234 0.94375 0.59233 0.94603 0.59232 0.94642 0.59232 0.94659 0.59202 0.94641 0.59202 0.94657 } TexCoordArray 2 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 921.169 2.48218 -757.746 923.011 2.48118 -757.797 921.193 4.38668 -757.879 922.982 4.38568 -757.93 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0276287 0.0692898 0.997214 0.0280477 0.0696878 0.997175 0.0280477 0.0696878 0.997175 0.0284791 0.0700976 0.997134 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.51167 0.04041 0.97223 0.04041 0.51925 0.46836 0.9664 0.46836 } TexCoordArray 1 Vec2Array 4 { 0.59126 0.94354 0.59236 0.94359 0.59127 0.94369 0.59234 0.94375 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 15 DrawArrays TRIANGLE_STRIP 15 9 DrawArrays TRIANGLE_STRIP 24 7 } VertexArray Vec3Array 31 { 921.169 2.48218 -757.746 921.193 4.38668 -757.879 921.169 2.48218 -757.746 921.026 4.28519 -763.808 921.111 2.35268 -759.786 921.024 4.09519 -763.874 921.111 2.23469 -759.799 921.024 4.09519 -763.874 921.108 2.08219 -759.89 921.022 4.05968 -763.943 921.108 2.08219 -759.89 921.095 2.25419 -760.382 921.099 2.07619 -760.235 921.566 2.25369 -760.395 921.57 2.07569 -760.25 921.095 2.25419 -760.382 921.022 4.05968 -763.943 921.016 2.20669 -763.15 920.991 3.31018 -764.113 921.016 2.20669 -763.15 920.991 2.85618 -764.105 921 2.32618 -763.75 920.989 2.79668 -764.155 920.99 2.37868 -764.133 921 2.32618 -763.75 921.003 2.03519 -763.644 921 2.32618 -763.75 921.014 2.04219 -763.241 921.016 2.20669 -763.15 921.485 2.04169 -763.255 921.487 2.20619 -763.165 } NormalBinding PER_VERTEX NormalArray Vec3Array 31 { -0.999512 0.0142345 0.0278126 -0.999505 0.0145371 0.0279025 -0.999512 0.0142345 0.0278126 -0.999528 0.0136226 0.0275265 -0.999602 0.0104915 0.02618 -0.999736 0.00318561 0.0227512 -0.999745 0.00242382 0.0224447 -0.999736 0.00318561 0.0227512 -0.999558 0.011921 0.0272375 -0.999309 0.0176891 0.032694 -0.999558 0.011921 0.0272375 -0.999901 0.00367127 0.0135744 -0.29829 -0.609308 -0.734688 -0.0236033 -0.634318 -0.772712 -0.0252672 -0.631771 -0.774743 -0.999901 0.00367127 0.0135744 -0.999309 0.0176891 0.032694 -0.998511 0.00285847 0.0544763 -0.99866 0.0192645 0.0480254 -0.998511 0.00285847 0.0544763 -0.999634 0.000930806 0.0270399 -0.999635 8.20184e-05 0.0270303 -0.999619 0.000427926 0.0276115 -0.999662 -0.000965267 0.0259943 -0.999635 8.20184e-05 0.0270303 -0.999628 -0.00034921 0.0272563 -0.999635 8.20184e-05 0.0270303 -0.922817 -0.176835 0.342254 -0.998511 0.00285847 0.0544763 0.0264411 -0.482039 0.875751 0.0274427 -0.479915 0.876886 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 31 { 0.98951 0.6357 0.97421 0.97974 0.98951 0.6357 0.05824 0.97974 0.67391 0.61869 0.04745 0.94566 0.67169 0.59741 0.04745 0.94566 0.6571 0.57015 0.03666 0.93947 0.6571 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.60379 0.57015 0.58168 0.60273 0.03666 0.93947 0.15385 0.60273 0.00827 0.80481 0.15385 0.60273 0.00827 0.72291 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.06161 0.62613 0.07717 0.57334 0.06161 0.62613 0.1394 0.57334 0.15385 0.60273 0.1394 0.57334 0.15385 0.60273 } TexCoordArray 1 Vec2Array 31 { 0.59126 0.94354 0.59127 0.94369 0.59126 0.94354 0.59117 0.95042 0.59123 0.94585 0.59117 0.95049 0.59123 0.94587 0.59117 0.95049 0.59122 0.94597 0.59117 0.95057 0.59122 0.94597 0.59122 0.94653 0.59122 0.94636 0.5915 0.94654 0.5915 0.94638 0.59122 0.94653 0.59117 0.95057 0.59117 0.94967 0.59115 0.95076 0.59117 0.94967 0.59115 0.95076 0.59116 0.95035 0.59115 0.95081 0.59115 0.95079 0.59116 0.95035 0.59116 0.95023 0.59116 0.95035 0.59117 0.94977 0.59117 0.94967 0.59145 0.94979 0.59145 0.94969 } TexCoordArray 2 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 31 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 922.845 2.03419 -763.697 922.347 2.03469 -763.683 922.845 2.03419 -763.697 922.346 2.20419 -763.745 922.843 2.32519 -763.803 921.472 2.20469 -763.719 921 2.32618 -763.75 921.472 2.20469 -763.719 921.003 2.03519 -763.644 921.474 2.03519 -763.657 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.0264724 -0.342702 -0.939071 -0.0266955 -0.343295 -0.938848 -0.0264724 -0.342702 -0.939071 -0.0270179 -0.340535 -0.939843 -0.0271551 -0.342175 -0.939244 -0.027 -0.342334 -0.93919 -0.0268885 -0.343995 -0.938587 -0.027 -0.342334 -0.93919 -0.0262213 -0.342697 -0.93908 -0.0259127 -0.343436 -0.938819 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.02652 0.00592 0.15273 0.00592 0.02652 0.00592 0.15224 0.04069 0.02567 0.06552 0.37333 0.04069 0.49227 0.06552 0.37333 0.04069 0.49312 0.00592 0.37383 0.00592 } TexCoordArray 1 Vec2Array 10 { 0.59226 0.95029 0.59196 0.95028 0.59226 0.95029 0.59196 0.95035 0.59226 0.95041 0.59144 0.95032 0.59116 0.95035 0.59144 0.95032 0.59116 0.95023 0.59144 0.95025 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 920.99 2.37868 -764.133 922.831 2.37768 -764.185 921 2.32618 -763.75 922.843 2.32519 -763.803 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00437099 -0.990741 -0.135694 -0.00440987 -0.990719 -0.135855 -0.00440987 -0.990719 -0.135855 -0.00444881 -0.990697 -0.136016 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -2.14671 -0.43322 -2.14671 -0.52313 -1.80705 -0.43322 -1.80705 -0.52313 } TexCoordArray 1 Vec2Array 4 { 0.59115 0.95079 0.59225 0.95085 0.59116 0.95035 0.59226 0.95041 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 921.026 4.28519 -763.808 922.815 4.28418 -763.859 921.024 4.09519 -763.874 922.813 4.09419 -763.925 921.022 4.05968 -763.943 922.812 4.05869 -763.995 920.991 3.31018 -764.113 922.832 3.30919 -764.166 920.991 2.85618 -764.105 922.832 2.85568 -764.158 920.989 2.79668 -764.155 922.831 2.79569 -764.207 920.99 2.37868 -764.133 922.831 2.37768 -764.185 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0267138 0.328177 -0.944238 -0.0267293 0.32832 -0.944188 -0.0254033 0.435722 -0.899723 -0.0221259 0.617877 -0.785963 -0.0269193 0.353208 -0.935157 -0.0277646 0.258296 -0.965667 -0.0283559 0.167587 -0.985449 -0.0285899 0.0927734 -0.995277 -0.0287399 0.0351781 -0.998968 -0.0282871 0.156966 -0.987199 -0.0279433 0.141754 -0.989507 -0.028224 0.0055298 -0.999586 -0.0282171 -0.0526504 -0.998214 -0.0282247 -0.0526169 -0.998216 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.48357 0.49214 0.03057 0.49214 0.48333 0.43757 0.03033 0.43757 0.48296 0.3998 0.02995 0.3998 0.48935 0.25989 0.02275 0.25989 0.48976 0.17127 0.02316 0.17127 0.48952 0.15772 0.02292 0.15772 0.48998 0.06963 0.02338 0.06963 } TexCoordArray 1 Vec2Array 14 { 0.59117 0.95042 0.59224 0.95048 0.59117 0.95049 0.59224 0.95055 0.59117 0.95057 0.59224 0.95063 0.59115 0.95076 0.59225 0.95082 0.59115 0.95076 0.59225 0.95082 0.59115 0.95081 0.59225 0.95087 0.59115 0.95079 0.59225 0.95085 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 9 DrawArrays TRIANGLE_STRIP 9 8 DrawArrays TRIANGLE_STRIP 17 9 } VertexArray Vec3Array 26 { 923.15 1.4142 -755.622 923.162 1.4212 -755.216 923.152 1.70869 -755.729 923.166 1.5877 -755.124 923.152 1.70869 -755.729 923.148 2.24619 -756.088 923.152 1.70869 -755.729 923.146 2.18569 -756.137 923.141 1.76219 -756.114 923.153 2.70569 -756.095 923.148 2.24619 -756.088 923.153 2.70569 -756.095 923.166 1.5877 -755.124 923.167 3.46419 -755.924 923.24 1.63369 -752.328 923.252 1.4592 -751.833 923.242 1.4532 -752.181 923.167 3.46419 -755.924 923.252 1.4592 -751.833 923.169 3.50019 -755.854 923.256 1.6137 -751.74 923.169 3.50019 -755.854 923.258 1.73319 -751.728 923.173 3.69269 -755.787 923.313 1.86269 -749.668 923.333 3.79169 -749.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 26 { -0.999418 0.0174793 0.0292966 -0.999528 0.0139919 0.0273443 -0.999561 0.011874 0.0271506 -0.999585 0.0116369 0.0263572 -0.999561 0.011874 0.0271506 -0.999607 0.0105661 0.0259713 -0.999561 0.011874 0.0271506 -0.999475 0.0128974 0.0297299 -0.999447 0.0134626 0.0303902 -0.999561 0.0119267 0.0271149 -0.999607 0.0105661 0.0259713 -0.999561 0.0119267 0.0271149 -0.999585 0.0116369 0.0263572 -0.999571 0.0121896 0.0266396 -0.999569 0.0123989 0.0266262 -0.99955 0.0127631 0.0271316 -0.99952 0.0120853 0.0285396 -0.999571 0.0121896 0.0266396 -0.99955 0.0127631 0.0271316 -0.999593 0.011152 0.0262637 -0.999581 0.0116736 0.0264857 -0.999593 0.011152 0.0262637 -0.999596 0.0109693 0.0262209 -0.999583 0.0117216 0.0263865 -0.999583 0.0117396 0.0263833 -0.999573 0.012216 0.0265255 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 26 { 0.07717 0.57334 0.1394 0.57334 0.06161 0.62613 0.15385 0.60273 0.06161 0.62613 0.00827 0.71808 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.02209 0.7879 0.00827 0.71808 0.02209 0.7879 0.15385 0.60273 0.03666 0.89357 0.58168 0.60273 0.6571 0.57015 0.60379 0.57015 0.03666 0.89357 0.6571 0.57015 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.67391 0.61869 0.05824 0.97249 0.98951 0.61879 0.97421 0.99181 } TexCoordArray 1 Vec2Array 26 { 0.59245 0.94112 0.59245 0.94066 0.59245 0.94125 0.59245 0.94056 0.59245 0.94125 0.59244 0.94165 0.59245 0.94125 0.59244 0.94171 0.59244 0.94168 0.59245 0.94166 0.59244 0.94165 0.59245 0.94166 0.59245 0.94056 0.59246 0.94147 0.5925 0.93739 0.59251 0.93682 0.5925 0.93722 0.59246 0.94147 0.59251 0.93682 0.59246 0.94139 0.59251 0.93672 0.59246 0.94139 0.59251 0.9367 0.59246 0.94131 0.59254 0.93437 0.59255 0.93452 } TexCoordArray 2 Vec2Array 26 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 26 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 10 DrawArrays TRIANGLE_STRIP 10 7 DrawArrays TRIANGLE_STRIP 17 10 } VertexArray Vec3Array 27 { 934.892 1.4137 -755.52 934.885 1.4057 -755.927 934.892 1.4137 -755.52 934.883 1.70019 -756.034 934.894 1.5802 -755.43 934.883 1.70019 -756.034 934.876 2.23669 -756.393 934.883 1.70019 -756.034 934.874 2.17619 -756.442 934.876 1.75269 -756.42 934.876 2.23669 -756.393 934.874 2.69619 -756.4 934.894 1.5802 -755.43 934.876 3.45569 -756.228 934.943 1.6322 -752.633 934.951 1.4582 -752.137 934.945 1.4517 -752.485 934.951 1.4582 -752.137 934.876 3.45569 -756.228 934.951 1.4582 -752.137 934.877 3.49169 -756.158 934.953 1.6132 -752.044 934.877 3.49169 -756.158 934.953 1.73269 -752.032 934.878 3.6842 -756.092 934.987 1.86619 -749.971 934.982 3.79519 -750.106 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { 0.999841 -0.00065828 -0.0178205 0.999853 0.000623372 -0.0171063 0.999841 -0.00065828 -0.0178205 0.999824 0.000534049 -0.018743 0.999842 0.00207485 -0.0176498 0.999824 0.000534049 -0.018743 0.999842 0.00225439 -0.0176133 0.999824 0.000534049 -0.018743 0.999783 0.00116087 -0.02078 0.999837 0.00383912 -0.0176568 0.999842 0.00225439 -0.0176133 0.999838 0.00241656 -0.0178556 0.999842 0.00207485 -0.0176498 0.999845 0.00268943 -0.0173965 0.999848 0.00276375 -0.0172031 0.999854 0.00284149 -0.0168796 0.999849 -0.00288418 -0.0171305 0.999854 0.00284149 -0.0168796 0.999845 0.00268943 -0.0173965 0.999854 0.00284149 -0.0168796 0.999835 0.000666321 -0.018128 0.999827 -0.000232867 -0.0185739 0.999835 0.000666321 -0.018128 0.999851 0.00308379 -0.0169941 0.999849 0.00196483 -0.0172477 0.99985 0.00201472 -0.0172078 0.999848 0.00137652 -0.0173973 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 0.1394 0.57334 0.07717 0.57334 0.1394 0.57334 0.06161 0.62613 0.15385 0.60273 0.06161 0.62613 0.00827 0.71808 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.00827 0.71808 0.02209 0.7879 0.15385 0.60273 0.03666 0.89357 0.58168 0.60273 0.6571 0.57015 0.60379 0.57015 0.6571 0.57015 0.03666 0.89357 0.6571 0.57015 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.67391 0.61869 0.05824 0.97249 0.98951 0.61879 0.97421 0.99181 } TexCoordArray 1 Vec2Array 27 { 0.59947 0.94101 0.59947 0.94147 0.59947 0.94101 0.59946 0.94159 0.59947 0.94091 0.59946 0.94159 0.59946 0.942 0.59946 0.94159 0.59946 0.94206 0.59946 0.94203 0.59946 0.942 0.59946 0.94201 0.59947 0.94091 0.59946 0.94181 0.5995 0.93773 0.59951 0.93717 0.5995 0.93756 0.59951 0.93717 0.59946 0.94181 0.59951 0.93717 0.59946 0.94173 0.59951 0.93706 0.59946 0.94173 0.59951 0.93705 0.59946 0.94166 0.59953 0.93471 0.59952 0.93486 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RVBO0154WINNEBAGO20_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_59 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_60 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 10 DrawArrays TRIANGLE_STRIP 10 7 DrawArrays TRIANGLE_STRIP 17 10 } VertexArray Vec3Array 27 { 906.287 2.03119 -762.709 906.28 2.02369 -763.116 906.287 2.03119 -762.709 906.278 2.31819 -763.223 906.288 2.19819 -762.618 906.278 2.31819 -763.223 906.27 2.85469 -763.58 906.278 2.31819 -763.223 906.27 2.79419 -763.631 906.271 2.37068 -763.609 906.27 2.85469 -763.58 906.269 3.31419 -763.588 906.288 2.19819 -762.618 906.271 4.07318 -763.417 906.336 2.24969 -759.821 906.345 2.07619 -759.326 906.339 2.06969 -759.674 906.345 2.07619 -759.326 906.271 4.07318 -763.417 906.345 2.07619 -759.326 906.271 4.10968 -763.347 906.347 2.23069 -759.232 906.271 4.10968 -763.347 906.347 2.35068 -759.22 906.272 4.30169 -763.28 906.383 2.48418 -757.16 906.376 4.41268 -757.294 } NormalBinding PER_VERTEX NormalArray Vec3Array 27 { 0.999861 0.0015408 -0.0165936 0.999851 0.000363682 -0.0172507 0.999861 0.0015408 -0.0165936 0.999866 0.0032214 -0.0160345 0.99985 0.00181807 -0.0172308 0.999866 0.0032214 -0.0160345 0.999862 0.00329475 -0.0162723 0.999866 0.0032214 -0.0160345 0.999865 0.00310882 -0.0161162 0.999837 0.00151438 -0.0179758 0.999862 0.00329475 -0.0162723 0.99984 0.0015308 -0.0178052 0.99985 0.00181807 -0.0172308 0.999853 0.00228047 -0.0170137 0.99985 0.00162722 -0.0172537 0.999853 0.00284352 -0.0168997 0.999848 0.00253679 -0.0172317 0.999853 0.00284352 -0.0168997 0.999853 0.00228047 -0.0170137 0.999853 0.00284352 -0.0168997 0.999848 0.00237296 -0.0172648 0.999828 -0.000178217 -0.0185443 0.999848 0.00237296 -0.0172648 0.999843 0.00171872 -0.0176499 0.999845 0.00219963 -0.0174914 0.999845 0.00225796 -0.0174676 0.999845 0.00242914 -0.0174168 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 27 { 0.1394 0.57334 0.07717 0.57334 0.1394 0.57334 0.06161 0.62613 0.15385 0.60273 0.06161 0.62613 0.00827 0.71808 0.06161 0.62613 0.00049 0.71228 0.00272 0.63677 0.00827 0.71808 0.02209 0.7879 0.15385 0.60273 0.03666 0.89357 0.58168 0.60273 0.6571 0.57015 0.60379 0.57015 0.6571 0.57015 0.03666 0.89357 0.6571 0.57015 0.04745 0.89977 0.67169 0.59741 0.04745 0.89977 0.67391 0.61869 0.05824 0.97249 0.98951 0.61879 0.97421 0.99181 } TexCoordArray 1 Vec2Array 27 { 0.58236 0.94917 0.58235 0.94963 0.58236 0.94917 0.58235 0.94975 0.58236 0.94907 0.58235 0.94975 0.58235 0.95016 0.58235 0.94975 0.58235 0.95022 0.58235 0.95019 0.58235 0.95016 0.58235 0.95017 0.58236 0.94907 0.58235 0.94997 0.58239 0.94589 0.58239 0.94533 0.58239 0.94572 0.58239 0.94533 0.58235 0.94997 0.58239 0.94533 0.58235 0.94989 0.58239 0.94522 0.58235 0.94989 0.58239 0.94521 0.58235 0.94982 0.58241 0.94287 0.58241 0.94302 } TexCoordArray 2 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 27 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_200" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 919.186 6.36571 -755.769 919.213 6.3757 -755.775 919.186 6.36571 -755.769 919.186 6.97017 -754.503 919.157 6.3757 -755.775 919.157 6.9811 -754.504 919.146 6.39883 -755.79 919.146 7.00725 -754.508 919.157 6.42195 -755.806 919.157 7.03329 -754.512 919.186 6.43133 -755.811 919.186 7.04433 -754.514 919.186 6.43133 -755.811 919.213 7.03329 -754.512 919.213 6.42195 -755.806 919.225 7.00725 -754.508 919.224 6.39883 -755.79 919.213 6.9811 -754.504 919.213 6.3757 -755.775 919.213 6.9811 -754.504 919.186 6.97017 -754.503 919.186 7.2432 -753.136 919.157 6.9811 -754.504 919.157 7.25507 -753.137 919.146 7.00725 -754.508 919.146 7.28257 -753.14 919.157 7.03329 -754.512 919.157 7.31069 -753.141 919.186 7.04433 -754.514 919.186 7.32196 -753.144 919.186 7.04433 -754.514 919.213 7.31069 -753.141 919.213 7.03329 -754.512 919.224 7.28257 -753.14 919.225 7.00725 -754.508 919.213 7.25507 -753.137 919.213 6.9811 -754.504 919.186 7.2432 -753.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902416 0.430867 0.600687 -0.721627 0.344137 0 -0.902416 0.430867 -1.54313e-07 -0.934811 0.355145 -0.585408 -0.731771 0.349011 -0.687789 -0.692737 0.216937 -0.990686 -0.122898 0.0586323 -0.999849 -0.00369412 -0.0169599 -0.779711 0.566022 -0.267713 -0.682593 0.689048 -0.243476 0 0.904145 -0.427225 3.92918e-09 0.960628 -0.277837 0 0.904145 -0.427225 0.694235 0.678802 -0.2393 0.787034 0.557643 -0.26384 0.999851 -0.0036778 -0.0168666 0.990481 -0.124291 0.0591516 0.699304 -0.682011 0.214089 0.600687 -0.721627 0.344137 0.699304 -0.682011 0.214089 -1.54313e-07 -0.934811 0.355145 -1.18532e-08 -0.980562 0.196208 -0.687789 -0.692737 0.216937 -0.789174 -0.602183 0.120747 -0.999849 -0.00369412 -0.0169599 -0.990834 0.132394 -0.0268413 -0.682593 0.689048 -0.243476 -0.590716 0.790838 -0.160096 3.92918e-09 0.960628 -0.277837 0 0.980082 -0.198595 3.92918e-09 0.960628 -0.277837 0.605985 0.779667 -0.157801 0.694235 0.678802 -0.2393 0.990636 0.133833 -0.0269984 0.999851 -0.0036778 -0.0168666 0.796284 -0.593102 0.119007 0.699304 -0.682011 0.214089 -1.18532e-08 -0.980562 0.196208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.59007 0.94129 0.59009 0.9413 0.59007 0.94129 0.59007 0.93985 0.59006 0.9413 0.59006 0.93986 0.59005 0.94132 0.59005 0.93986 0.59006 0.94133 0.59006 0.93986 0.59007 0.94134 0.59007 0.93987 0.59007 0.94134 0.59009 0.93986 0.59009 0.94133 0.5901 0.93986 0.5901 0.94132 0.59009 0.93986 0.59009 0.9413 0.59009 0.93986 0.59007 0.93985 0.59007 0.9383 0.59006 0.93986 0.59006 0.9383 0.59005 0.93986 0.59005 0.93831 0.59006 0.93986 0.59006 0.93831 0.59007 0.93987 0.59007 0.93831 0.59007 0.93987 0.59009 0.93831 0.59009 0.93986 0.5901 0.93831 0.5901 0.93986 0.59009 0.9383 0.59009 0.93986 0.59007 0.9383 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_199" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 919.214 6.9811 -757.075 919.185 7.2432 -758.444 919.214 6.9811 -757.075 919.214 7.25507 -758.443 919.225 7.00725 -757.072 919.225 7.28257 -758.44 919.214 7.03329 -757.067 919.214 7.31069 -758.439 919.185 7.04433 -757.066 919.185 7.32196 -758.436 919.185 7.04433 -757.066 919.158 7.31069 -758.439 919.158 7.03329 -757.067 919.147 7.28257 -758.44 919.147 7.00725 -757.072 919.158 7.25507 -758.443 919.158 6.9811 -757.075 919.185 7.2432 -758.444 919.185 6.97017 -757.077 919.214 6.9811 -757.075 919.214 6.3757 -755.805 919.214 6.9811 -757.075 919.225 6.39883 -755.79 919.225 7.00725 -757.072 919.214 6.42195 -755.774 919.214 7.03329 -757.067 919.185 6.43133 -755.769 919.185 7.04433 -757.066 919.185 6.43133 -755.769 919.158 7.03329 -757.067 919.158 6.42195 -755.774 919.147 7.00725 -757.072 919.147 6.39883 -755.79 919.158 6.9811 -757.075 919.158 6.3757 -755.805 919.185 6.97017 -757.077 919.185 6.36571 -755.811 919.214 6.3757 -755.805 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0.687789 -0.692737 -0.216937 -1.18532e-07 -0.980562 -0.196208 0.687789 -0.692737 -0.216937 0.789174 -0.602183 -0.120747 0.999849 -0.00369412 0.0169599 0.990834 0.132394 0.0268413 0.682593 0.689048 0.243476 0.590716 0.790838 0.160096 7.85836e-09 0.960628 0.277837 0 0.980082 0.198595 7.85836e-09 0.960628 0.277837 -0.605985 0.779667 0.157801 -0.694235 0.678802 0.2393 -0.990636 0.133833 0.0269984 -0.999851 -0.0036778 0.0168666 -0.796284 -0.593102 -0.119007 -0.699305 -0.682011 -0.214089 -1.18532e-07 -0.980562 -0.196208 9.49618e-08 -0.934811 -0.355145 0.687789 -0.692737 -0.216937 0.585409 -0.73177 -0.349011 0.687789 -0.692737 -0.216937 0.990686 -0.122898 -0.0586323 0.999849 -0.00369412 0.0169599 0.779711 0.566022 0.267713 0.682593 0.689048 0.243476 0 0.904145 0.427225 7.85836e-09 0.960628 0.277837 0 0.904145 0.427225 -0.694235 0.678802 0.2393 -0.787034 0.557643 0.26384 -0.999851 -0.0036778 0.0168666 -0.990481 -0.124291 -0.0591516 -0.699305 -0.682011 -0.214089 -0.600687 -0.721627 -0.344136 9.49618e-08 -0.934811 -0.355145 5.42066e-07 -0.902416 -0.430867 0.585409 -0.73177 -0.349011 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.59009 0.94277 0.59007 0.94433 0.59009 0.94277 0.59009 0.94433 0.5901 0.94277 0.5901 0.94432 0.59009 0.94277 0.59009 0.94432 0.59007 0.94276 0.59007 0.94432 0.59007 0.94276 0.59006 0.94432 0.59006 0.94277 0.59005 0.94432 0.59005 0.94277 0.59006 0.94433 0.59006 0.94277 0.59007 0.94433 0.59007 0.94278 0.59009 0.94277 0.59009 0.94133 0.59009 0.94277 0.5901 0.94132 0.5901 0.94277 0.59009 0.9413 0.59009 0.94277 0.59007 0.94129 0.59007 0.94276 0.59007 0.94129 0.59006 0.94277 0.59006 0.9413 0.59005 0.94277 0.59005 0.94132 0.59006 0.94277 0.59006 0.94133 0.59007 0.94278 0.59007 0.94134 0.59009 0.94133 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_198" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 919.185 1.77821 -755.847 919.185 6.65632 -755.847 919.185 1.77821 -755.847 919.232 6.65632 -755.827 919.232 1.77821 -755.827 919.244 6.65632 -755.777 919.244 1.77821 -755.777 919.21 6.65632 -755.736 919.21 1.77821 -755.736 919.162 6.65632 -755.736 919.162 1.77821 -755.736 919.13 6.65632 -755.777 919.13 1.77821 -755.777 919.14 6.65632 -755.827 919.14 1.77821 -755.827 919.185 6.65632 -755.847 919.185 1.77821 -755.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { 0.144065 0 -0.989568 -0.145392 0 -0.989374 0.144065 0 -0.989568 0.650755 0 -0.759288 0.859723 0 -0.510761 0.998069 0 0.0621098 0.923316 0 0.384041 0.578362 0 0.815781 0.299688 0 0.954037 -0.305234 0 0.952277 -0.596113 0 0.802901 -0.930005 0 0.367547 -0.996887 0 0.0788377 -0.879276 0 -0.476312 -0.669165 0 -0.743114 -0.145392 0 -0.989374 0.144065 0 -0.989568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.99909 0.22767 0.00079 0.55068 0.99909 0.22767 0.00105 0.55072 0.99887 0.22773 0.00102 0.55058 0.99874 0.22754 0.00064 0.55017 0.99877 0.22703 0.00033 0.55069 0.99919 0.22714 -0.00039 0.55071 0.99961 0.22704 0.00025 0.55046 0.99933 0.22732 0.00079 0.55068 0.99909 0.22767 } TexCoordArray 1 Vec2Array 17 { 0.59007 0.94138 0.59007 0.94138 0.59007 0.94138 0.5901 0.94136 0.5901 0.94136 0.59011 0.9413 0.59011 0.9413 0.59009 0.94125 0.59009 0.94125 0.59006 0.94125 0.59006 0.94125 0.59004 0.9413 0.59004 0.9413 0.59005 0.94136 0.59005 0.94136 0.59007 0.94138 0.59007 0.94138 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_197" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 939.185 6.65632 -755.847 939.185 1.77821 -755.847 939.185 6.65632 -755.847 939.14 1.77821 -755.827 939.14 6.65632 -755.827 939.13 1.77821 -755.777 939.13 6.65632 -755.777 939.162 1.77821 -755.736 939.162 6.65632 -755.736 939.21 1.77821 -755.736 939.21 6.65632 -755.736 939.244 1.77821 -755.777 939.244 6.65632 -755.777 939.232 1.77821 -755.827 939.232 6.65632 -755.827 939.185 1.77821 -755.847 939.185 6.65632 -755.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { -0.145392 0 -0.989374 0.144065 0 -0.989568 -0.145392 0 -0.989374 -0.669165 0 -0.743114 -0.879276 0 -0.476312 -0.996887 0 0.0788377 -0.930005 0 0.367547 -0.596113 0 0.802901 -0.305234 0 0.952277 0.299688 0 0.954037 0.578362 0 0.815781 0.923316 0 0.384041 0.998069 0 0.0621098 0.859723 0 -0.510761 0.650755 0 -0.759288 0.144065 0 -0.989568 -0.145392 0 -0.989374 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.00079 0.55068 0.99909 0.22767 0.00079 0.55068 0.99933 0.22732 0.00025 0.55046 0.99961 0.22704 -0.00039 0.55071 0.99919 0.22714 0.00033 0.55069 0.99877 0.22703 0.00064 0.55017 0.99874 0.22754 0.00102 0.55058 0.99887 0.22773 0.00105 0.55072 0.99909 0.22767 0.00079 0.55068 } TexCoordArray 1 Vec2Array 17 { 0.60204 0.94138 0.60204 0.94138 0.60204 0.94138 0.60201 0.94136 0.60201 0.94136 0.60201 0.9413 0.60201 0.9413 0.60202 0.94125 0.60202 0.94125 0.60205 0.94125 0.60205 0.94125 0.60207 0.9413 0.60207 0.9413 0.60207 0.94136 0.60207 0.94136 0.60204 0.94138 0.60204 0.94138 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_196" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 939.185 6.36571 -755.811 939.158 6.3757 -755.805 939.185 6.36571 -755.811 939.185 6.97017 -757.077 939.214 6.3757 -755.805 939.214 6.9811 -757.075 939.225 6.39883 -755.79 939.225 7.00725 -757.072 939.214 6.42195 -755.774 939.214 7.03329 -757.067 939.185 6.43133 -755.769 939.185 7.04433 -757.066 939.185 6.43133 -755.769 939.158 7.03329 -757.067 939.158 6.42195 -755.774 939.147 7.00725 -757.072 939.147 6.39883 -755.79 939.158 6.9811 -757.075 939.158 6.3757 -755.805 939.158 6.9811 -757.075 939.185 6.97017 -757.077 939.185 7.2432 -758.444 939.214 6.9811 -757.075 939.214 7.25507 -758.443 939.225 7.00725 -757.072 939.225 7.28257 -758.44 939.214 7.03329 -757.067 939.214 7.31069 -758.439 939.185 7.04433 -757.066 939.185 7.32196 -758.436 939.185 7.04433 -757.066 939.158 7.31069 -758.439 939.158 7.03329 -757.067 939.147 7.28257 -758.44 939.147 7.00725 -757.072 939.158 7.25507 -758.443 939.158 6.9811 -757.075 939.185 7.2432 -758.444 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902416 -0.430867 -0.600687 -0.721627 -0.344137 0 -0.902416 -0.430867 1.54313e-07 -0.934811 -0.355145 0.585408 -0.731771 -0.349011 0.687789 -0.692737 -0.216937 0.990686 -0.122898 -0.0586323 0.999849 -0.00369412 0.0169599 0.779711 0.566022 0.267713 0.682593 0.689048 0.243476 0 0.904145 0.427225 -3.92918e-09 0.960628 0.277837 0 0.904145 0.427225 -0.694235 0.678802 0.2393 -0.787034 0.557643 0.26384 -0.999851 -0.0036778 0.0168666 -0.990481 -0.124291 -0.0591516 -0.699304 -0.682011 -0.214089 -0.600687 -0.721627 -0.344137 -0.699304 -0.682011 -0.214089 1.54313e-07 -0.934811 -0.355145 1.18532e-08 -0.980562 -0.196208 0.687789 -0.692737 -0.216937 0.789174 -0.602183 -0.120747 0.999849 -0.00369412 0.0169599 0.990834 0.132394 0.0268413 0.682593 0.689048 0.243476 0.590716 0.790838 0.160096 -3.92918e-09 0.960628 0.277837 0 0.980082 0.198595 -3.92918e-09 0.960628 0.277837 -0.605985 0.779667 0.157801 -0.694235 0.678802 0.2393 -0.990636 0.133833 0.0269984 -0.999851 -0.0036778 0.0168666 -0.796284 -0.593102 -0.119007 -0.699304 -0.682011 -0.214089 1.18532e-08 -0.980562 -0.196208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.60204 0.94134 0.60202 0.94133 0.60204 0.94134 0.60204 0.94278 0.60206 0.94133 0.60206 0.94277 0.60206 0.94132 0.60206 0.94277 0.60206 0.9413 0.60206 0.94277 0.60204 0.94129 0.60204 0.94276 0.60204 0.94129 0.60202 0.94277 0.60202 0.9413 0.60201 0.94277 0.60201 0.94132 0.60202 0.94277 0.60202 0.94133 0.60202 0.94277 0.60204 0.94278 0.60204 0.94433 0.60206 0.94277 0.60206 0.94433 0.60206 0.94277 0.60206 0.94432 0.60206 0.94277 0.60206 0.94432 0.60204 0.94276 0.60204 0.94432 0.60204 0.94276 0.60202 0.94432 0.60202 0.94277 0.60201 0.94432 0.60201 0.94277 0.60202 0.94433 0.60202 0.94277 0.60204 0.94433 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_195" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 939.157 6.9811 -754.504 939.186 7.2432 -753.136 939.157 6.9811 -754.504 939.157 7.25507 -753.137 939.146 7.00725 -754.508 939.146 7.28257 -753.14 939.157 7.03329 -754.512 939.157 7.31069 -753.141 939.186 7.04433 -754.514 939.186 7.32196 -753.144 939.186 7.04433 -754.514 939.213 7.31069 -753.141 939.213 7.03329 -754.512 939.224 7.28257 -753.14 939.225 7.00725 -754.508 939.213 7.25507 -753.137 939.213 6.9811 -754.504 939.186 7.2432 -753.136 939.186 6.97017 -754.503 939.157 6.9811 -754.504 939.157 6.3757 -755.775 939.157 6.9811 -754.504 939.146 6.39883 -755.79 939.146 7.00725 -754.508 939.157 6.42195 -755.806 939.157 7.03329 -754.512 939.186 6.43133 -755.811 939.186 7.04433 -754.514 939.186 6.43133 -755.811 939.213 7.03329 -754.512 939.213 6.42195 -755.806 939.225 7.00725 -754.508 939.224 6.39883 -755.79 939.213 6.9811 -754.504 939.213 6.3757 -755.775 939.186 6.97017 -754.503 939.186 6.36571 -755.769 939.157 6.3757 -755.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { -0.687789 -0.692737 0.216937 1.18532e-07 -0.980562 0.196208 -0.687789 -0.692737 0.216937 -0.789174 -0.602183 0.120747 -0.999849 -0.00369412 -0.0169599 -0.990834 0.132394 -0.0268413 -0.682593 0.689048 -0.243476 -0.590716 0.790838 -0.160096 -7.85836e-09 0.960628 -0.277837 0 0.980082 -0.198595 -7.85836e-09 0.960628 -0.277837 0.605985 0.779667 -0.157801 0.694235 0.678802 -0.2393 0.990636 0.133833 -0.0269984 0.999851 -0.0036778 -0.0168666 0.796284 -0.593102 0.119007 0.699305 -0.682011 0.214089 1.18532e-07 -0.980562 0.196208 -9.49618e-08 -0.934811 0.355145 -0.687789 -0.692737 0.216937 -0.585409 -0.73177 0.349011 -0.687789 -0.692737 0.216937 -0.990686 -0.122898 0.0586323 -0.999849 -0.00369412 -0.0169599 -0.779711 0.566022 -0.267713 -0.682593 0.689048 -0.243476 0 0.904145 -0.427225 -7.85836e-09 0.960628 -0.277837 0 0.904145 -0.427225 0.694235 0.678802 -0.2393 0.787034 0.557643 -0.26384 0.999851 -0.0036778 -0.0168666 0.990481 -0.124291 0.0591516 0.699305 -0.682011 0.214089 0.600687 -0.721627 0.344136 -9.49618e-08 -0.934811 0.355145 -5.42066e-07 -0.902416 0.430867 -0.585409 -0.73177 0.349011 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.60202 0.93986 0.60204 0.9383 0.60202 0.93986 0.60202 0.9383 0.60201 0.93986 0.60201 0.93831 0.60202 0.93986 0.60202 0.93831 0.60204 0.93987 0.60204 0.93831 0.60204 0.93987 0.60205 0.93831 0.60205 0.93986 0.60206 0.93831 0.60206 0.93986 0.60205 0.9383 0.60205 0.93986 0.60204 0.9383 0.60204 0.93985 0.60202 0.93986 0.60202 0.9413 0.60202 0.93986 0.60201 0.94132 0.60201 0.93986 0.60202 0.94133 0.60202 0.93986 0.60204 0.94134 0.60204 0.93987 0.60204 0.94134 0.60205 0.93986 0.60205 0.94133 0.60206 0.93986 0.60206 0.94132 0.60205 0.93986 0.60205 0.9413 0.60204 0.93985 0.60204 0.94129 0.60202 0.9413 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 939.411 7.32257 -753.214 939.411 7.63321 -752.631 939.411 7.19007 -753.14 939.411 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.60217 0.93839 0.60217 0.93773 0.60217 0.93831 0.60217 0.93765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 938.923 7.50008 -752.557 938.923 7.63321 -752.631 938.923 7.19007 -753.14 938.923 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.60188 0.93765 0.60188 0.93773 0.60188 0.93831 0.60188 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 939.411 7.50008 -752.557 938.923 7.50008 -752.557 939.411 7.19007 -753.14 938.923 7.19007 -753.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.60217 0.93765 0.60188 0.93765 0.60217 0.93831 0.60188 0.93831 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 939.411 7.63321 -752.631 938.923 7.63321 -752.631 939.411 7.50008 -752.557 938.923 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.60217 0.93773 0.60188 0.93773 0.60217 0.93765 0.60188 0.93765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 939.411 7.32257 -753.214 938.923 7.32257 -753.214 939.411 7.63321 -752.631 938.923 7.63321 -752.631 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.60217 0.93839 0.60188 0.93839 0.60217 0.93773 0.60188 0.93773 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 939.411 7.19007 -753.14 938.923 7.19007 -753.14 939.411 7.32257 -753.214 938.923 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.60217 0.93831 0.60188 0.93831 0.60217 0.93839 0.60188 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 939.448 7.32257 -758.366 938.96 7.32257 -758.366 939.448 7.19007 -758.44 938.96 7.19007 -758.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.60219 0.94424 0.6019 0.94424 0.60219 0.94432 0.6019 0.94432 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 939.448 7.63321 -758.949 938.96 7.63321 -758.949 939.448 7.32257 -758.366 938.96 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.60219 0.9449 0.6019 0.9449 0.60219 0.94424 0.6019 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 939.448 7.50008 -759.022 938.96 7.50008 -759.022 939.448 7.63321 -758.949 938.96 7.63321 -758.949 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.60219 0.94499 0.6019 0.94499 0.60219 0.9449 0.6019 0.9449 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 939.448 7.50008 -759.022 939.448 7.19007 -758.44 939.448 7.50008 -759.022 938.96 7.19007 -758.44 938.96 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.60219 0.94499 0.60219 0.94432 0.60219 0.94499 0.6019 0.94432 0.6019 0.94499 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 939.448 7.32257 -758.366 939.448 7.19007 -758.44 939.448 7.63321 -758.949 939.448 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.60219 0.94424 0.60219 0.94432 0.60219 0.9449 0.60219 0.94499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 938.96 7.50008 -759.022 938.96 7.19007 -758.44 938.96 7.63321 -758.949 938.96 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.6019 0.94499 0.6019 0.94432 0.6019 0.9449 0.6019 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 918.96 7.32257 -758.366 918.96 7.63321 -758.949 918.96 7.19007 -758.44 918.96 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.58994 0.94424 0.58994 0.9449 0.58994 0.94432 0.58994 0.94499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 919.448 7.50008 -759.022 919.448 7.63321 -758.949 919.448 7.19007 -758.44 919.448 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.59023 0.94499 0.59023 0.9449 0.59023 0.94432 0.59023 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 918.96 7.50008 -759.022 919.448 7.50008 -759.022 918.96 7.19007 -758.44 919.448 7.19007 -758.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.58994 0.94499 0.59023 0.94499 0.58994 0.94432 0.59023 0.94432 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 918.96 7.63321 -758.949 919.448 7.63321 -758.949 918.96 7.50008 -759.022 919.448 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.58994 0.9449 0.59023 0.9449 0.58994 0.94499 0.59023 0.94499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 918.96 7.32257 -758.366 919.448 7.32257 -758.366 918.96 7.63321 -758.949 919.448 7.63321 -758.949 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.58994 0.94424 0.59023 0.94424 0.58994 0.9449 0.59023 0.9449 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 918.96 7.19007 -758.44 919.448 7.19007 -758.44 918.96 7.32257 -758.366 919.448 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.58994 0.94432 0.59023 0.94432 0.58994 0.94424 0.59023 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 918.923 7.32257 -753.214 919.411 7.32257 -753.214 918.923 7.19007 -753.14 919.411 7.19007 -753.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.58992 0.93839 0.59021 0.93839 0.58992 0.93831 0.59021 0.93831 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 918.923 7.63321 -752.631 919.411 7.63321 -752.631 918.923 7.32257 -753.214 919.411 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.58992 0.93773 0.59021 0.93773 0.58992 0.93839 0.59021 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 918.923 7.50008 -752.557 919.411 7.50008 -752.557 918.923 7.63321 -752.631 919.411 7.63321 -752.631 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.58992 0.93765 0.59021 0.93765 0.58992 0.93773 0.59021 0.93773 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 918.923 7.50008 -752.557 918.923 7.19007 -753.14 918.923 7.50008 -752.557 919.411 7.19007 -753.14 919.411 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.58992 0.93765 0.58992 0.93831 0.58992 0.93765 0.59021 0.93831 0.59021 0.93765 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 918.923 7.32257 -753.214 918.923 7.19007 -753.14 918.923 7.63321 -752.631 918.923 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.58992 0.93839 0.58992 0.93831 0.58992 0.93773 0.58992 0.93765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 919.411 7.50008 -752.557 919.411 7.19007 -753.14 919.411 7.63321 -752.631 919.411 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.59021 0.93765 0.59021 0.93831 0.59021 0.93773 0.59021 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0090SHINGLES_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 957.836 11.619 -628.86 948.409 7.27302 -638.683 948.409 7.27302 -619.037 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.418668 0.908139 5.61159e-08 -0.418668 0.908139 5.61159e-08 -0.418668 0.908139 5.61159e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.5 2.64215 1.48521 4.53314 -0.48521 4.53314 } TexCoordArray 1 Vec2Array 3 { 0.6132 0.79721 0.60756 0.80837 0.60756 0.78606 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0090SHINGLES_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 948.409 7.27302 -619.037 988.621 7.27302 -619.037 957.836 11.619 -628.86 979.194 11.619 -628.86 957.836 11.619 -628.86 988.621 7.27302 -638.683 948.409 7.27302 -638.683 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0.914493 0.404601 0 0.914493 0.404601 0 1 3.7844e-08 0 1 3.63651e-08 0 1 3.7844e-08 0 0.914493 -0.404601 0 0.914493 -0.404601 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -1.51657 -1.47043 2.51657 -1.47043 -0.57108 0.5 1.57107 0.5 -0.57108 0.5 2.51657 2.47043 -1.51657 2.47043 } TexCoordArray 1 Vec2Array 7 { 0.60756 0.78606 0.63161 0.78606 0.6132 0.79721 0.62597 0.79721 0.6132 0.79721 0.63161 0.80837 0.60756 0.80837 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0090BUILDING1_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 950.514 7.43603 -637.608 986.636 7.43603 -637.608 950.514 -0.012976 -637.608 986.636 -0.012976 -637.608 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.375 1 -0.375 1 1.375 0 -0.375 0 } TexCoordArray 1 Vec2Array 4 { 0.60882 0.80715 0.63042 0.80715 0.60882 0.80715 0.63042 0.80715 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0090BUILDING1_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 950.514 -0.012976 -637.608 950.514 -0.012977 -620.257 950.514 7.43603 -637.608 950.514 7.43603 -620.257 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.60882 0.80715 0.60882 0.78745 0.60882 0.80715 0.60882 0.78745 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0090BUILDING1_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 950.514 -0.012977 -620.257 986.636 -0.012977 -620.257 950.514 7.43603 -620.257 986.636 7.43603 -620.257 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.375 0 1.375 0 -0.375 1 1.375 1 } TexCoordArray 1 Vec2Array 4 { 0.60882 0.78745 0.63042 0.78745 0.60882 0.78745 0.63042 0.78745 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0090BUILDING1_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 948.409 7.27302 -638.683 988.621 7.27302 -638.683 948.409 6.33203 -638.683 988.621 6.33203 -638.683 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.60756 0.80837 0.63161 0.80837 0.60756 0.80837 0.63161 0.80837 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0090BUILDING1_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 988.621 7.27302 -619.037 948.409 7.27302 -619.037 988.621 6.33203 -619.037 948.409 6.33203 -619.037 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.63161 0.78606 0.60756 0.78606 0.63161 0.78606 0.60756 0.78606 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0090BUILDING1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 948.409 7.27302 -619.037 948.409 7.27302 -638.683 948.409 6.33203 -619.037 948.409 6.33203 -638.683 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.60756 0.78606 0.60756 0.80837 0.60756 0.78606 0.60756 0.80837 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20088" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 24 } VertexArray Vec3Array 24 { 1047.31 1.47391 -731.64 1056.06 1.47391 -731.64 1047.31 1.47391 -731.64 1050.01 1.47391 -744.916 1038.56 1.47391 -731.64 1023.45 1.47391 -741.853 1029.81 1.47391 -731.64 1023.45 1.47391 -741.853 1021.06 1.47391 -731.64 1023.45 1.47391 -741.853 1012.1 1.47391 -731.64 989.15 3.00003 -779.64 1003.14 1.47391 -731.64 989.15 3.00003 -779.64 994.185 1.47391 -731.64 989.15 3.00003 -779.64 985.227 1.47391 -731.64 989.15 3.00003 -779.64 976.268 1.47391 -731.64 989.15 3.00003 -779.64 967.31 1.47391 -731.64 951.785 1.47391 -740.64 958.352 1.47391 -731.64 949.393 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0 1 7.18345e-08 0 1 7.18345e-08 0 1 7.18345e-08 -1.77131e-08 1 5.65577e-08 -1.86207e-08 1 4.35024e-08 0.0114004 0.999855 0.0126697 0 1 0 0.0114004 0.999855 0.0126697 0 1 0 0.0114004 0.999855 0.0126697 0.011978 0.999645 0.02382 0.000478049 0.999601 0.0282432 0 0.999495 0.0317782 0.000478049 0.999601 0.0282432 0 0.999495 0.0317782 0.000478049 0.999601 0.0282432 0 0.999495 0.0317782 0.000478049 0.999601 0.0282432 0 0.999495 0.0317782 0.000478049 0.999601 0.0282432 -0.00945349 0.999625 0.0257167 -0.0124485 0.999692 0.0214737 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { -26.153 3.99315 -25.0464 3.99315 -26.153 3.99315 -25.8115 5.67224 -27.2597 3.99315 -29.1707 5.28484 -28.3663 3.99315 -29.1707 5.28484 -29.473 3.99315 -29.1707 5.28484 -30.6062 3.99315 -33.5088 10.0006 -31.7394 3.99315 -33.5088 10.0006 -32.872 3.99315 -33.5088 10.0006 -34.005 3.99315 -33.5088 10.0006 -35.138 3.99315 -33.5088 10.0006 -36.271 3.99315 -38.2345 5.13142 -37.404 3.99315 -38.537 3.99315 } TexCoordArray 1 Vec2Array 24 { 0.66672 0.9139 0.67196 0.9139 0.66672 0.9139 0.66834 0.92897 0.66149 0.9139 0.65245 0.92549 0.65625 0.9139 0.65245 0.92549 0.65102 0.9139 0.65245 0.92549 0.64566 0.9139 0.63193 0.96839 0.6403 0.9139 0.63193 0.96839 0.63494 0.9139 0.63193 0.96839 0.62958 0.9139 0.63193 0.96839 0.62422 0.9139 0.63193 0.96839 0.61886 0.9139 0.60958 0.92412 0.6135 0.9139 0.60814 0.9139 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20081" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 926.382 1.47391 -746.64 989.15 3.00003 -779.64 926.382 1.47391 -746.64 850.808 3.00003 -779.64 904.601 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00356438 0.99927 0.0380494 0 0.998932 0.0461967 0.00356438 0.99927 0.0380494 0.00356438 0.99927 0.0380494 0.012355 0.999763 0.0179404 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -41.4473 5.89028 -33.5088 10.0006 -41.4473 5.89028 -51.0056 10.0006 -44.2021 3.99315 } TexCoordArray 1 Vec2Array 5 { 0.59438 0.93093 0.63193 0.96839 0.59438 0.93093 0.54917 0.96839 0.58135 0.9139 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20080" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 3 DrawArrays TRIANGLE_STRIP 3 4 } VertexArray Vec3Array 7 { 989.15 3.00003 -779.64 926.382 1.47391 -746.64 951.785 1.47391 -740.64 1107.2 3.00003 -779.64 989.15 3.00003 -779.64 1050.01 1.47391 -744.916 1023.45 1.47391 -741.853 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.000697299 0.999185 0.0403641 -0.00753291 0.999463 0.0318932 -0.00753291 0.999463 0.0318932 0 0.999036 0.0439077 -0.000697299 0.999185 0.0403641 0.000896774 0.999103 0.0423389 0.00421337 0.999323 0.0365356 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -33.5088 10.0006 -41.4473 5.89028 -38.2345 5.13142 -18.5785 10.0006 -33.5088 10.0006 -25.8115 5.67224 -29.1707 5.28484 } TexCoordArray 1 Vec2Array 7 { 0.63193 0.96839 0.59438 0.93093 0.60958 0.92412 0.70255 0.96839 0.63193 0.96839 0.66834 0.92897 0.65245 0.92549 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN177_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS181_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 904.601 1.47391 -699.44 913.559 1.47391 -699.44 904.601 1.47391 -711.44 913.559 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.58135 0.87734 0.58671 0.87734 0.58135 0.89097 0.58671 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS175_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 949.393 1.47391 -699.44 958.352 1.47391 -699.44 949.393 1.47391 -711.44 958.352 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.60814 0.87734 0.6135 0.87734 0.60814 0.89097 0.6135 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS175_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 940.435 1.47391 -699.44 949.393 1.47391 -699.44 940.435 1.47391 -711.44 949.393 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.60279 0.87734 0.60814 0.87734 0.60279 0.89097 0.60814 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS175_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 931.476 1.47391 -699.44 940.435 1.47391 -699.44 931.476 1.47391 -711.44 940.435 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.59743 0.87734 0.60279 0.87734 0.59743 0.89097 0.60279 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS175_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 922.518 1.47391 -699.44 931.476 1.47391 -699.44 922.518 1.47391 -711.44 931.476 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.59207 0.87734 0.59743 0.87734 0.59207 0.89097 0.59743 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS175_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 913.559 1.47391 -699.44 922.518 1.47391 -699.44 913.559 1.47391 -711.44 922.518 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.58671 0.87734 0.59207 0.87734 0.58671 0.89097 0.59207 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN177" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 895.643 1.47391 -731.64 895.643 1.47391 -713.44 904.601 1.47391 -731.64 904.601 1.47391 -713.44 913.559 1.47391 -731.64 913.559 1.47391 -713.44 922.518 1.47391 -731.64 922.518 1.47391 -713.44 931.476 1.47391 -731.64 931.476 1.47391 -713.44 940.435 1.47391 -731.64 940.435 1.47391 -713.44 949.393 1.47391 -731.64 949.393 1.47391 -713.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23996e-08 0 1 5.23996e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 92.0822 0 92.0822 1.21333 91.485 0 91.485 1.21333 90.8878 0 90.8878 1.21333 90.2905 0 90.2905 1.21333 89.6933 0 89.6933 1.21333 89.0961 0 89.0961 1.21333 88.4989 0 88.4989 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.57599 0.9139 0.57599 0.89324 0.58135 0.9139 0.58135 0.89324 0.58671 0.9139 0.58671 0.89324 0.59207 0.9139 0.59207 0.89324 0.59743 0.9139 0.59743 0.89324 0.60279 0.9139 0.60279 0.89324 0.60814 0.9139 0.60814 0.89324 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } } Group { DataVariance STATIC name "TKMN171_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN171_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 51 Group { DataVariance STATIC name "T0LB171" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 949.393 1.47391 -713.44 949.393 1.47391 -711.44 958.352 1.47391 -713.44 958.352 1.47391 -711.44 967.31 1.47391 -713.44 967.31 1.47391 -711.44 976.268 1.47391 -713.44 976.268 1.47391 -711.44 985.227 1.47391 -713.44 985.227 1.47391 -711.44 994.185 1.47391 -713.44 994.185 1.47391 -711.44 1003.14 1.47391 -713.44 1003.14 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 305.498 0 305.498 1 303.707 0 303.707 1 301.915 0 301.915 1 300.123 0 300.123 1 298.332 0 298.332 1 296.54 0 296.54 1 294.748 0 294.748 1 } TexCoordArray 1 Vec2Array 14 { 0.60814 0.89324 0.60814 0.89097 0.6135 0.89324 0.6135 0.89097 0.61886 0.89324 0.61886 0.89097 0.62422 0.89324 0.62422 0.89097 0.62958 0.89324 0.62958 0.89097 0.63494 0.89324 0.63494 0.89097 0.6403 0.89324 0.6403 0.89097 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT168" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 976.268 1.47391 -699.44 976.268 2.47391 -699.44 985.227 1.47391 -699.44 985.227 2.47391 -699.44 994.185 1.47391 -699.44 994.185 2.47391 -699.44 1003.14 1.47391 -699.44 1003.14 2.47391 -699.44 1012.1 1.47391 -699.44 1012.1 2.47391 -699.44 1021.06 1.47391 -699.44 1021.06 2.47391 -699.44 1029.81 1.47391 -699.44 1029.81 2.47391 -699.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 152.952 0 152.952 1 151.16 0 151.16 1 149.368 0 149.368 1 147.576 0 147.576 1 145.784 0 145.784 1 143.993 0 143.993 1 142.243 0 142.243 1 } TexCoordArray 1 Vec2Array 14 { 0.62422 0.87734 0.62422 0.87734 0.62958 0.87734 0.62958 0.87734 0.63494 0.87734 0.63494 0.87734 0.6403 0.87734 0.6403 0.87734 0.64566 0.87734 0.64566 0.87734 0.65102 0.87734 0.65102 0.87734 0.65625 0.87734 0.65625 0.87734 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT166" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 994.185 5.47391 -731.64 994.185 1.47391 -731.64 1003.14 5.47391 -731.64 1003.14 1.47391 -731.64 1012.1 5.47391 -731.64 1012.1 1.47391 -731.64 1021.06 5.47391 -731.64 1021.06 1.47391 -731.64 1029.81 5.47391 -731.64 1029.81 1.47391 -731.64 1038.56 5.47391 -731.64 1038.56 1.47391 -731.64 1047.31 5.47391 -731.64 1047.31 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 413.47 1 413.47 0 411.23 1 411.23 0 408.991 1 408.991 0 406.751 1 406.751 0 404.563 1 404.563 0 402.376 1 402.376 0 400.189 1 400.189 0 } TexCoordArray 1 Vec2Array 14 { 0.63494 0.9139 0.63494 0.9139 0.6403 0.9139 0.6403 0.9139 0.64566 0.9139 0.64566 0.9139 0.65102 0.9139 0.65102 0.9139 0.65625 0.9139 0.65625 0.9139 0.66149 0.9139 0.66149 0.9139 0.66672 0.9139 0.66672 0.9139 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_194" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 959.186 6.36571 -755.769 959.213 6.3757 -755.775 959.186 6.36571 -755.769 959.186 6.97017 -754.503 959.157 6.3757 -755.775 959.157 6.9811 -754.504 959.146 6.39883 -755.79 959.146 7.00725 -754.508 959.157 6.42195 -755.806 959.157 7.03329 -754.512 959.186 6.43133 -755.811 959.186 7.04433 -754.514 959.186 6.43133 -755.811 959.213 7.03329 -754.512 959.213 6.42195 -755.806 959.225 7.00725 -754.508 959.224 6.39883 -755.79 959.213 6.9811 -754.504 959.213 6.3757 -755.775 959.213 6.9811 -754.504 959.186 6.97017 -754.503 959.186 7.2432 -753.136 959.157 6.9811 -754.504 959.157 7.25507 -753.137 959.146 7.00725 -754.508 959.146 7.28257 -753.14 959.157 7.03329 -754.512 959.157 7.31069 -753.141 959.186 7.04433 -754.514 959.186 7.32196 -753.144 959.186 7.04433 -754.514 959.213 7.31069 -753.141 959.213 7.03329 -754.512 959.224 7.28257 -753.14 959.225 7.00725 -754.508 959.213 7.25507 -753.137 959.213 6.9811 -754.504 959.186 7.2432 -753.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902416 0.430867 0.600687 -0.721627 0.344137 0 -0.902416 0.430867 -1.54313e-07 -0.934811 0.355145 -0.585408 -0.731771 0.349011 -0.687789 -0.692737 0.216937 -0.990686 -0.122898 0.0586323 -0.999849 -0.00369412 -0.0169599 -0.779711 0.566022 -0.267713 -0.682593 0.689048 -0.243476 0 0.904145 -0.427225 3.92918e-09 0.960628 -0.277837 0 0.904145 -0.427225 0.694235 0.678802 -0.2393 0.787034 0.557643 -0.26384 0.999851 -0.0036778 -0.0168666 0.990481 -0.124291 0.0591516 0.699304 -0.682011 0.214089 0.600687 -0.721627 0.344137 0.699304 -0.682011 0.214089 -1.54313e-07 -0.934811 0.355145 -1.18532e-08 -0.980562 0.196208 -0.687789 -0.692737 0.216937 -0.789174 -0.602183 0.120747 -0.999849 -0.00369412 -0.0169599 -0.990834 0.132394 -0.0268413 -0.682593 0.689048 -0.243476 -0.590716 0.790838 -0.160096 3.92918e-09 0.960628 -0.277837 0 0.980082 -0.198595 3.92918e-09 0.960628 -0.277837 0.605985 0.779667 -0.157801 0.694235 0.678802 -0.2393 0.990636 0.133833 -0.0269984 0.999851 -0.0036778 -0.0168666 0.796284 -0.593102 0.119007 0.699304 -0.682011 0.214089 -1.18532e-08 -0.980562 0.196208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.614 0.94129 0.61402 0.9413 0.614 0.94129 0.614 0.93985 0.61399 0.9413 0.61399 0.93986 0.61398 0.94132 0.61398 0.93986 0.61399 0.94133 0.61399 0.93986 0.614 0.94134 0.614 0.93987 0.614 0.94134 0.61402 0.93986 0.61402 0.94133 0.61403 0.93986 0.61403 0.94132 0.61402 0.93986 0.61402 0.9413 0.61402 0.93986 0.614 0.93985 0.614 0.9383 0.61399 0.93986 0.61399 0.9383 0.61398 0.93986 0.61398 0.93831 0.61399 0.93986 0.61399 0.93831 0.614 0.93987 0.614 0.93831 0.614 0.93987 0.61402 0.93831 0.61402 0.93986 0.61403 0.93831 0.61403 0.93986 0.61402 0.9383 0.61402 0.93986 0.614 0.9383 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_193" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 959.214 6.9811 -757.075 959.185 7.2432 -758.444 959.214 6.9811 -757.075 959.214 7.25507 -758.443 959.225 7.00725 -757.072 959.225 7.28257 -758.44 959.214 7.03329 -757.067 959.214 7.31069 -758.439 959.185 7.04433 -757.066 959.185 7.32196 -758.436 959.185 7.04433 -757.066 959.158 7.31069 -758.439 959.158 7.03329 -757.067 959.147 7.28257 -758.44 959.147 7.00725 -757.072 959.158 7.25507 -758.443 959.158 6.9811 -757.075 959.185 7.2432 -758.444 959.185 6.97017 -757.077 959.214 6.9811 -757.075 959.214 6.3757 -755.805 959.214 6.9811 -757.075 959.225 6.39883 -755.79 959.225 7.00725 -757.072 959.214 6.42195 -755.774 959.214 7.03329 -757.067 959.185 6.43133 -755.769 959.185 7.04433 -757.066 959.185 6.43133 -755.769 959.158 7.03329 -757.067 959.158 6.42195 -755.774 959.147 7.00725 -757.072 959.147 6.39883 -755.79 959.158 6.9811 -757.075 959.158 6.3757 -755.805 959.185 6.97017 -757.077 959.185 6.36571 -755.811 959.214 6.3757 -755.805 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0.687789 -0.692737 -0.216937 -1.18532e-07 -0.980562 -0.196208 0.687789 -0.692737 -0.216937 0.789174 -0.602183 -0.120747 0.999849 -0.00369412 0.0169599 0.990834 0.132394 0.0268413 0.682593 0.689048 0.243476 0.590716 0.790838 0.160096 7.85836e-09 0.960628 0.277837 0 0.980082 0.198595 7.85836e-09 0.960628 0.277837 -0.605985 0.779667 0.157801 -0.694235 0.678802 0.2393 -0.990636 0.133833 0.0269984 -0.999851 -0.0036778 0.0168666 -0.796284 -0.593102 -0.119007 -0.699305 -0.682011 -0.214089 -1.18532e-07 -0.980562 -0.196208 9.49618e-08 -0.934811 -0.355145 0.687789 -0.692737 -0.216937 0.585409 -0.73177 -0.349011 0.687789 -0.692737 -0.216937 0.990686 -0.122898 -0.0586323 0.999849 -0.00369412 0.0169599 0.779711 0.566022 0.267713 0.682593 0.689048 0.243476 0 0.904145 0.427225 7.85836e-09 0.960628 0.277837 0 0.904145 0.427225 -0.694235 0.678802 0.2393 -0.787034 0.557643 0.26384 -0.999851 -0.0036778 0.0168666 -0.990481 -0.124291 -0.0591516 -0.699305 -0.682011 -0.214089 -0.600687 -0.721627 -0.344136 9.49618e-08 -0.934811 -0.355145 5.42066e-07 -0.902416 -0.430867 0.585409 -0.73177 -0.349011 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.61402 0.94277 0.614 0.94433 0.61402 0.94277 0.61402 0.94433 0.61403 0.94277 0.61403 0.94432 0.61402 0.94277 0.61402 0.94432 0.614 0.94276 0.614 0.94432 0.614 0.94276 0.61399 0.94432 0.61399 0.94277 0.61398 0.94432 0.61398 0.94277 0.61399 0.94433 0.61399 0.94277 0.614 0.94433 0.614 0.94278 0.61402 0.94277 0.61402 0.94133 0.61402 0.94277 0.61403 0.94132 0.61403 0.94277 0.61402 0.9413 0.61402 0.94277 0.614 0.94129 0.614 0.94276 0.614 0.94129 0.61399 0.94277 0.61399 0.9413 0.61398 0.94277 0.61398 0.94132 0.61399 0.94277 0.61399 0.94133 0.614 0.94278 0.614 0.94134 0.61402 0.94133 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_192" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 959.185 1.77821 -755.847 959.185 6.65632 -755.847 959.185 1.77821 -755.847 959.232 6.65632 -755.827 959.232 1.77821 -755.827 959.244 6.65632 -755.777 959.244 1.77821 -755.777 959.21 6.65632 -755.736 959.21 1.77821 -755.736 959.162 6.65632 -755.736 959.162 1.77821 -755.736 959.13 6.65632 -755.777 959.13 1.77821 -755.777 959.14 6.65632 -755.827 959.14 1.77821 -755.827 959.185 6.65632 -755.847 959.185 1.77821 -755.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { 0.144065 0 -0.989568 -0.145392 0 -0.989374 0.144065 0 -0.989568 0.650755 0 -0.759288 0.859723 0 -0.510761 0.998069 0 0.0621098 0.923316 0 0.384041 0.578362 0 0.815781 0.299688 0 0.954037 -0.305234 0 0.952277 -0.596113 0 0.802901 -0.930005 0 0.367547 -0.996887 0 0.0788377 -0.879276 0 -0.476312 -0.669165 0 -0.743114 -0.145392 0 -0.989374 0.144065 0 -0.989568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.99909 0.22767 0.00079 0.55068 0.99909 0.22767 0.00105 0.55072 0.99887 0.22773 0.00102 0.55058 0.99874 0.22754 0.00064 0.55017 0.99877 0.22703 0.00033 0.55069 0.99919 0.22714 -0.00039 0.55071 0.99961 0.22704 0.00025 0.55046 0.99933 0.22732 0.00079 0.55068 0.99909 0.22767 } TexCoordArray 1 Vec2Array 17 { 0.614 0.94138 0.614 0.94138 0.614 0.94138 0.61403 0.94136 0.61403 0.94136 0.61404 0.9413 0.61404 0.9413 0.61402 0.94125 0.61402 0.94125 0.61399 0.94125 0.61399 0.94125 0.61397 0.9413 0.61397 0.9413 0.61398 0.94136 0.61398 0.94136 0.614 0.94138 0.614 0.94138 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_188" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 999.186 6.36571 -755.769 999.213 6.3757 -755.775 999.186 6.36571 -755.769 999.186 6.97017 -754.503 999.157 6.3757 -755.775 999.157 6.9811 -754.504 999.146 6.39883 -755.79 999.146 7.00725 -754.508 999.157 6.42195 -755.806 999.157 7.03329 -754.512 999.186 6.43133 -755.811 999.186 7.04433 -754.514 999.186 6.43133 -755.811 999.213 7.03329 -754.512 999.213 6.42195 -755.806 999.225 7.00725 -754.508 999.224 6.39883 -755.79 999.213 6.9811 -754.504 999.213 6.3757 -755.775 999.213 6.9811 -754.504 999.186 6.97017 -754.503 999.186 7.2432 -753.136 999.157 6.9811 -754.504 999.157 7.25507 -753.137 999.146 7.00725 -754.508 999.146 7.28257 -753.14 999.157 7.03329 -754.512 999.157 7.31069 -753.141 999.186 7.04433 -754.514 999.186 7.32196 -753.144 999.186 7.04433 -754.514 999.213 7.31069 -753.141 999.213 7.03329 -754.512 999.224 7.28257 -753.14 999.225 7.00725 -754.508 999.213 7.25507 -753.137 999.213 6.9811 -754.504 999.186 7.2432 -753.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902416 0.430867 0.600687 -0.721627 0.344137 0 -0.902416 0.430867 -1.54313e-07 -0.934811 0.355145 -0.585408 -0.731771 0.349011 -0.687789 -0.692737 0.216937 -0.990686 -0.122898 0.0586323 -0.999849 -0.00369412 -0.0169599 -0.779711 0.566022 -0.267713 -0.682593 0.689048 -0.243476 0 0.904145 -0.427225 3.92918e-09 0.960628 -0.277837 0 0.904145 -0.427225 0.694235 0.678802 -0.2393 0.787034 0.557643 -0.26384 0.999851 -0.0036778 -0.0168666 0.990481 -0.124291 0.0591516 0.699304 -0.682011 0.214089 0.600687 -0.721627 0.344137 0.699304 -0.682011 0.214089 -1.54313e-07 -0.934811 0.355145 -1.18532e-08 -0.980562 0.196208 -0.687789 -0.692737 0.216937 -0.789174 -0.602183 0.120747 -0.999849 -0.00369412 -0.0169599 -0.990834 0.132394 -0.0268413 -0.682593 0.689048 -0.243476 -0.590716 0.790838 -0.160096 3.92918e-09 0.960628 -0.277837 0 0.980082 -0.198595 3.92918e-09 0.960628 -0.277837 0.605985 0.779667 -0.157801 0.694235 0.678802 -0.2393 0.990636 0.133833 -0.0269984 0.999851 -0.0036778 -0.0168666 0.796284 -0.593102 0.119007 0.699304 -0.682011 0.214089 -1.18532e-08 -0.980562 0.196208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.63793 0.94129 0.63795 0.9413 0.63793 0.94129 0.63793 0.93985 0.63792 0.9413 0.63792 0.93986 0.63791 0.94132 0.63791 0.93986 0.63792 0.94133 0.63792 0.93986 0.63793 0.94134 0.63793 0.93987 0.63793 0.94134 0.63795 0.93986 0.63795 0.94133 0.63796 0.93986 0.63796 0.94132 0.63795 0.93986 0.63795 0.9413 0.63795 0.93986 0.63793 0.93985 0.63793 0.9383 0.63792 0.93986 0.63792 0.9383 0.63791 0.93986 0.63791 0.93831 0.63792 0.93986 0.63792 0.93831 0.63793 0.93987 0.63793 0.93831 0.63793 0.93987 0.63795 0.93831 0.63795 0.93986 0.63796 0.93831 0.63796 0.93986 0.63795 0.9383 0.63795 0.93986 0.63793 0.9383 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_187" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 999.214 6.9811 -757.075 999.185 7.2432 -758.444 999.214 6.9811 -757.075 999.214 7.25507 -758.443 999.225 7.00725 -757.072 999.225 7.28257 -758.44 999.214 7.03329 -757.067 999.214 7.31069 -758.439 999.185 7.04433 -757.066 999.185 7.32196 -758.436 999.185 7.04433 -757.066 999.158 7.31069 -758.439 999.158 7.03329 -757.067 999.147 7.28257 -758.44 999.147 7.00725 -757.072 999.158 7.25507 -758.443 999.158 6.9811 -757.075 999.185 7.2432 -758.444 999.185 6.97017 -757.077 999.214 6.9811 -757.075 999.214 6.3757 -755.805 999.214 6.9811 -757.075 999.225 6.39883 -755.79 999.225 7.00725 -757.072 999.214 6.42195 -755.774 999.214 7.03329 -757.067 999.185 6.43133 -755.769 999.185 7.04433 -757.066 999.185 6.43133 -755.769 999.158 7.03329 -757.067 999.158 6.42195 -755.774 999.147 7.00725 -757.072 999.147 6.39883 -755.79 999.158 6.9811 -757.075 999.158 6.3757 -755.805 999.185 6.97017 -757.077 999.185 6.36571 -755.811 999.214 6.3757 -755.805 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0.687789 -0.692737 -0.216937 -1.18532e-07 -0.980562 -0.196208 0.687789 -0.692737 -0.216937 0.789174 -0.602183 -0.120747 0.999849 -0.00369412 0.0169599 0.990834 0.132394 0.0268413 0.682593 0.689048 0.243476 0.590716 0.790838 0.160096 7.85836e-09 0.960628 0.277837 0 0.980082 0.198595 7.85836e-09 0.960628 0.277837 -0.605985 0.779667 0.157801 -0.694235 0.678802 0.2393 -0.990636 0.133833 0.0269984 -0.999851 -0.0036778 0.0168666 -0.796284 -0.593102 -0.119007 -0.699305 -0.682011 -0.214089 -1.18532e-07 -0.980562 -0.196208 9.49618e-08 -0.934811 -0.355145 0.687789 -0.692737 -0.216937 0.585409 -0.73177 -0.349011 0.687789 -0.692737 -0.216937 0.990686 -0.122898 -0.0586323 0.999849 -0.00369412 0.0169599 0.779711 0.566022 0.267713 0.682593 0.689048 0.243476 0 0.904145 0.427225 7.85836e-09 0.960628 0.277837 0 0.904145 0.427225 -0.694235 0.678802 0.2393 -0.787034 0.557643 0.26384 -0.999851 -0.0036778 0.0168666 -0.990481 -0.124291 -0.0591516 -0.699305 -0.682011 -0.214089 -0.600687 -0.721627 -0.344136 9.49618e-08 -0.934811 -0.355145 5.42066e-07 -0.902416 -0.430867 0.585409 -0.73177 -0.349011 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.63795 0.94277 0.63793 0.94433 0.63795 0.94277 0.63795 0.94433 0.63796 0.94277 0.63796 0.94432 0.63795 0.94277 0.63795 0.94432 0.63793 0.94276 0.63793 0.94432 0.63793 0.94276 0.63792 0.94432 0.63792 0.94277 0.63791 0.94432 0.63791 0.94277 0.63792 0.94433 0.63792 0.94277 0.63793 0.94433 0.63793 0.94278 0.63795 0.94277 0.63795 0.94133 0.63795 0.94277 0.63796 0.94132 0.63796 0.94277 0.63795 0.9413 0.63795 0.94277 0.63793 0.94129 0.63793 0.94276 0.63793 0.94129 0.63792 0.94277 0.63792 0.9413 0.63791 0.94277 0.63791 0.94132 0.63792 0.94277 0.63792 0.94133 0.63793 0.94278 0.63793 0.94134 0.63795 0.94133 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_186" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 999.185 1.77821 -755.847 999.185 6.65632 -755.847 999.185 1.77821 -755.847 999.232 6.65632 -755.827 999.232 1.77821 -755.827 999.244 6.65632 -755.777 999.244 1.77821 -755.777 999.21 6.65632 -755.736 999.21 1.77821 -755.736 999.162 6.65632 -755.736 999.162 1.77821 -755.736 999.13 6.65632 -755.777 999.13 1.77821 -755.777 999.14 6.65632 -755.827 999.14 1.77821 -755.827 999.185 6.65632 -755.847 999.185 1.77821 -755.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { 0.144065 0 -0.989568 -0.145392 0 -0.989374 0.144065 0 -0.989568 0.650755 0 -0.759288 0.859723 0 -0.510761 0.998069 0 0.0621098 0.923316 0 0.384041 0.578362 0 0.815781 0.299688 0 0.954037 -0.305234 0 0.952277 -0.596113 0 0.802901 -0.930005 0 0.367547 -0.996887 0 0.0788377 -0.879276 0 -0.476312 -0.669165 0 -0.743114 -0.145392 0 -0.989374 0.144065 0 -0.989568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.99909 0.22767 0.00079 0.55068 0.99909 0.22767 0.00105 0.55072 0.99887 0.22773 0.00102 0.55058 0.99874 0.22754 0.00064 0.55017 0.99877 0.22703 0.00033 0.55069 0.99919 0.22714 -0.00039 0.55071 0.99961 0.22704 0.00025 0.55046 0.99933 0.22732 0.00079 0.55068 0.99909 0.22767 } TexCoordArray 1 Vec2Array 17 { 0.63793 0.94138 0.63793 0.94138 0.63793 0.94138 0.63796 0.94136 0.63796 0.94136 0.63797 0.9413 0.63797 0.9413 0.63795 0.94125 0.63795 0.94125 0.63792 0.94125 0.63792 0.94125 0.6379 0.9413 0.6379 0.9413 0.63791 0.94136 0.63791 0.94136 0.63793 0.94138 0.63793 0.94138 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_185" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 979.185 6.65632 -755.847 979.185 1.77821 -755.847 979.185 6.65632 -755.847 979.14 1.77821 -755.827 979.14 6.65632 -755.827 979.13 1.77821 -755.777 979.13 6.65632 -755.777 979.162 1.77821 -755.736 979.162 6.65632 -755.736 979.21 1.77821 -755.736 979.21 6.65632 -755.736 979.244 1.77821 -755.777 979.244 6.65632 -755.777 979.232 1.77821 -755.827 979.232 6.65632 -755.827 979.185 1.77821 -755.847 979.185 6.65632 -755.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { -0.145392 0 -0.989374 0.144065 0 -0.989568 -0.145392 0 -0.989374 -0.669165 0 -0.743114 -0.879276 0 -0.476312 -0.996887 0 0.0788377 -0.930005 0 0.367547 -0.596113 0 0.802901 -0.305234 0 0.952277 0.299688 0 0.954037 0.578362 0 0.815781 0.923316 0 0.384041 0.998069 0 0.0621098 0.859723 0 -0.510761 0.650755 0 -0.759288 0.144065 0 -0.989568 -0.145392 0 -0.989374 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.00079 0.55068 0.99909 0.22767 0.00079 0.55068 0.99933 0.22732 0.00025 0.55046 0.99961 0.22704 -0.00039 0.55071 0.99919 0.22714 0.00033 0.55069 0.99877 0.22703 0.00064 0.55017 0.99874 0.22754 0.00102 0.55058 0.99887 0.22773 0.00105 0.55072 0.99909 0.22767 0.00079 0.55068 } TexCoordArray 1 Vec2Array 17 { 0.62597 0.94138 0.62597 0.94138 0.62597 0.94138 0.62594 0.94136 0.62594 0.94136 0.62593 0.9413 0.62593 0.9413 0.62595 0.94125 0.62595 0.94125 0.62598 0.94125 0.62598 0.94125 0.626 0.9413 0.626 0.9413 0.626 0.94136 0.626 0.94136 0.62597 0.94138 0.62597 0.94138 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_184" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 979.185 6.36571 -755.811 979.158 6.3757 -755.805 979.185 6.36571 -755.811 979.185 6.97017 -757.077 979.214 6.3757 -755.805 979.214 6.9811 -757.075 979.225 6.39883 -755.79 979.225 7.00725 -757.072 979.214 6.42195 -755.774 979.214 7.03329 -757.067 979.185 6.43133 -755.769 979.185 7.04433 -757.066 979.185 6.43133 -755.769 979.158 7.03329 -757.067 979.158 6.42195 -755.774 979.147 7.00725 -757.072 979.147 6.39883 -755.79 979.158 6.9811 -757.075 979.158 6.3757 -755.805 979.158 6.9811 -757.075 979.185 6.97017 -757.077 979.185 7.2432 -758.444 979.214 6.9811 -757.075 979.214 7.25507 -758.443 979.225 7.00725 -757.072 979.225 7.28257 -758.44 979.214 7.03329 -757.067 979.214 7.31069 -758.439 979.185 7.04433 -757.066 979.185 7.32196 -758.436 979.185 7.04433 -757.066 979.158 7.31069 -758.439 979.158 7.03329 -757.067 979.147 7.28257 -758.44 979.147 7.00725 -757.072 979.158 7.25507 -758.443 979.158 6.9811 -757.075 979.185 7.2432 -758.444 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902416 -0.430867 -0.600687 -0.721627 -0.344137 0 -0.902416 -0.430867 1.54313e-07 -0.934811 -0.355145 0.585408 -0.731771 -0.349011 0.687789 -0.692737 -0.216937 0.990686 -0.122898 -0.0586323 0.999849 -0.00369412 0.0169599 0.779711 0.566022 0.267713 0.682593 0.689048 0.243476 0 0.904145 0.427225 -3.92918e-09 0.960628 0.277837 0 0.904145 0.427225 -0.694235 0.678802 0.2393 -0.787034 0.557643 0.26384 -0.999851 -0.0036778 0.0168666 -0.990481 -0.124291 -0.0591516 -0.699304 -0.682011 -0.214089 -0.600687 -0.721627 -0.344137 -0.699304 -0.682011 -0.214089 1.54313e-07 -0.934811 -0.355145 1.18532e-08 -0.980562 -0.196208 0.687789 -0.692737 -0.216937 0.789174 -0.602183 -0.120747 0.999849 -0.00369412 0.0169599 0.990834 0.132394 0.0268413 0.682593 0.689048 0.243476 0.590716 0.790838 0.160096 -3.92918e-09 0.960628 0.277837 0 0.980082 0.198595 -3.92918e-09 0.960628 0.277837 -0.605985 0.779667 0.157801 -0.694235 0.678802 0.2393 -0.990636 0.133833 0.0269984 -0.999851 -0.0036778 0.0168666 -0.796284 -0.593102 -0.119007 -0.699304 -0.682011 -0.214089 1.18532e-08 -0.980562 -0.196208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.62597 0.94134 0.62595 0.94133 0.62597 0.94134 0.62597 0.94278 0.62598 0.94133 0.62598 0.94277 0.62599 0.94132 0.62599 0.94277 0.62598 0.9413 0.62598 0.94277 0.62597 0.94129 0.62597 0.94276 0.62597 0.94129 0.62595 0.94277 0.62595 0.9413 0.62594 0.94277 0.62594 0.94132 0.62595 0.94277 0.62595 0.94133 0.62595 0.94277 0.62597 0.94278 0.62597 0.94433 0.62598 0.94277 0.62598 0.94433 0.62599 0.94277 0.62599 0.94432 0.62598 0.94277 0.62598 0.94432 0.62597 0.94276 0.62597 0.94432 0.62597 0.94276 0.62595 0.94432 0.62595 0.94277 0.62594 0.94432 0.62594 0.94277 0.62595 0.94433 0.62595 0.94277 0.62597 0.94433 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_183" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 979.157 6.9811 -754.504 979.186 7.2432 -753.136 979.157 6.9811 -754.504 979.157 7.25507 -753.137 979.146 7.00725 -754.508 979.146 7.28257 -753.14 979.157 7.03329 -754.512 979.157 7.31069 -753.141 979.186 7.04433 -754.514 979.186 7.32196 -753.144 979.186 7.04433 -754.514 979.213 7.31069 -753.141 979.213 7.03329 -754.512 979.224 7.28257 -753.14 979.225 7.00725 -754.508 979.213 7.25507 -753.137 979.213 6.9811 -754.504 979.186 7.2432 -753.136 979.186 6.97017 -754.503 979.157 6.9811 -754.504 979.157 6.3757 -755.775 979.157 6.9811 -754.504 979.146 6.39883 -755.79 979.146 7.00725 -754.508 979.157 6.42195 -755.806 979.157 7.03329 -754.512 979.186 6.43133 -755.811 979.186 7.04433 -754.514 979.186 6.43133 -755.811 979.213 7.03329 -754.512 979.213 6.42195 -755.806 979.225 7.00725 -754.508 979.224 6.39883 -755.79 979.213 6.9811 -754.504 979.213 6.3757 -755.775 979.186 6.97017 -754.503 979.186 6.36571 -755.769 979.157 6.3757 -755.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { -0.687789 -0.692737 0.216937 1.18532e-07 -0.980562 0.196208 -0.687789 -0.692737 0.216937 -0.789174 -0.602183 0.120747 -0.999849 -0.00369412 -0.0169599 -0.990834 0.132394 -0.0268413 -0.682593 0.689048 -0.243476 -0.590716 0.790838 -0.160096 -7.85836e-09 0.960628 -0.277837 0 0.980082 -0.198595 -7.85836e-09 0.960628 -0.277837 0.605985 0.779667 -0.157801 0.694235 0.678802 -0.2393 0.990636 0.133833 -0.0269984 0.999851 -0.0036778 -0.0168666 0.796284 -0.593102 0.119007 0.699305 -0.682011 0.214089 1.18532e-07 -0.980562 0.196208 -9.49618e-08 -0.934811 0.355145 -0.687789 -0.692737 0.216937 -0.585409 -0.73177 0.349011 -0.687789 -0.692737 0.216937 -0.990686 -0.122898 0.0586323 -0.999849 -0.00369412 -0.0169599 -0.779711 0.566022 -0.267713 -0.682593 0.689048 -0.243476 0 0.904145 -0.427225 -7.85836e-09 0.960628 -0.277837 0 0.904145 -0.427225 0.694235 0.678802 -0.2393 0.787034 0.557643 -0.26384 0.999851 -0.0036778 -0.0168666 0.990481 -0.124291 0.0591516 0.699305 -0.682011 0.214089 0.600687 -0.721627 0.344136 -9.49618e-08 -0.934811 0.355145 -5.42066e-07 -0.902416 0.430867 -0.585409 -0.73177 0.349011 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.62595 0.93986 0.62597 0.9383 0.62595 0.93986 0.62595 0.9383 0.62594 0.93986 0.62594 0.93831 0.62595 0.93986 0.62595 0.93831 0.62597 0.93987 0.62597 0.93831 0.62597 0.93987 0.62598 0.93831 0.62598 0.93986 0.62599 0.93831 0.62599 0.93986 0.62598 0.9383 0.62598 0.93986 0.62597 0.9383 0.62597 0.93985 0.62595 0.93986 0.62595 0.9413 0.62595 0.93986 0.62594 0.94132 0.62594 0.93986 0.62595 0.94133 0.62595 0.93986 0.62597 0.94134 0.62597 0.93987 0.62597 0.94134 0.62598 0.93986 0.62598 0.94133 0.62599 0.93986 0.62599 0.94132 0.62598 0.93986 0.62598 0.9413 0.62597 0.93985 0.62597 0.94129 0.62595 0.9413 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_107" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 979.411 7.32257 -753.214 979.411 7.63321 -752.631 979.411 7.19007 -753.14 979.411 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.6261 0.93839 0.6261 0.93773 0.6261 0.93831 0.6261 0.93765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_106" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 978.923 7.50008 -752.557 978.923 7.63321 -752.631 978.923 7.19007 -753.14 978.923 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.62581 0.93765 0.62581 0.93773 0.62581 0.93831 0.62581 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_105" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 979.411 7.50008 -752.557 978.923 7.50008 -752.557 979.411 7.19007 -753.14 978.923 7.19007 -753.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.6261 0.93765 0.62581 0.93765 0.6261 0.93831 0.62581 0.93831 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_104" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 979.411 7.63321 -752.631 978.923 7.63321 -752.631 979.411 7.50008 -752.557 978.923 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.6261 0.93773 0.62581 0.93773 0.6261 0.93765 0.62581 0.93765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_103" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 979.411 7.32257 -753.214 978.923 7.32257 -753.214 979.411 7.63321 -752.631 978.923 7.63321 -752.631 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.6261 0.93839 0.62581 0.93839 0.6261 0.93773 0.62581 0.93773 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_102" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 979.411 7.19007 -753.14 978.923 7.19007 -753.14 979.411 7.32257 -753.214 978.923 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.6261 0.93831 0.62581 0.93831 0.6261 0.93839 0.62581 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_101" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 979.448 7.32257 -758.366 978.96 7.32257 -758.366 979.448 7.19007 -758.44 978.96 7.19007 -758.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.62612 0.94424 0.62583 0.94424 0.62612 0.94432 0.62583 0.94432 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_100" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 979.448 7.63321 -758.949 978.96 7.63321 -758.949 979.448 7.32257 -758.366 978.96 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.62612 0.9449 0.62583 0.9449 0.62612 0.94424 0.62583 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_99" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 979.448 7.50008 -759.022 978.96 7.50008 -759.022 979.448 7.63321 -758.949 978.96 7.63321 -758.949 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.62612 0.94499 0.62583 0.94499 0.62612 0.9449 0.62583 0.9449 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_98" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 979.448 7.50008 -759.022 979.448 7.19007 -758.44 979.448 7.50008 -759.022 978.96 7.19007 -758.44 978.96 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.62612 0.94499 0.62612 0.94432 0.62612 0.94499 0.62583 0.94432 0.62583 0.94499 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_97" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 979.448 7.32257 -758.366 979.448 7.19007 -758.44 979.448 7.63321 -758.949 979.448 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.62612 0.94424 0.62612 0.94432 0.62612 0.9449 0.62612 0.94499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_96" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 978.96 7.50008 -759.022 978.96 7.19007 -758.44 978.96 7.63321 -758.949 978.96 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.62583 0.94499 0.62583 0.94432 0.62583 0.9449 0.62583 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_95" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 998.96 7.32257 -758.366 998.96 7.63321 -758.949 998.96 7.19007 -758.44 998.96 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.6378 0.94424 0.6378 0.9449 0.6378 0.94432 0.6378 0.94499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_94" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 999.448 7.50008 -759.022 999.448 7.63321 -758.949 999.448 7.19007 -758.44 999.448 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.63809 0.94499 0.63809 0.9449 0.63809 0.94432 0.63809 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_93" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 998.96 7.50008 -759.022 999.448 7.50008 -759.022 998.96 7.19007 -758.44 999.448 7.19007 -758.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.6378 0.94499 0.63809 0.94499 0.6378 0.94432 0.63809 0.94432 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_92" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 998.96 7.63321 -758.949 999.448 7.63321 -758.949 998.96 7.50008 -759.022 999.448 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.6378 0.9449 0.63809 0.9449 0.6378 0.94499 0.63809 0.94499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_91" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 998.96 7.32257 -758.366 999.448 7.32257 -758.366 998.96 7.63321 -758.949 999.448 7.63321 -758.949 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.6378 0.94424 0.63809 0.94424 0.6378 0.9449 0.63809 0.9449 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_90" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 998.96 7.19007 -758.44 999.448 7.19007 -758.44 998.96 7.32257 -758.366 999.448 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.6378 0.94432 0.63809 0.94432 0.6378 0.94424 0.63809 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_89" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 998.923 7.32257 -753.214 999.411 7.32257 -753.214 998.923 7.19007 -753.14 999.411 7.19007 -753.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.63778 0.93839 0.63807 0.93839 0.63778 0.93831 0.63807 0.93831 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_88" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 998.923 7.63321 -752.631 999.411 7.63321 -752.631 998.923 7.32257 -753.214 999.411 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.63778 0.93773 0.63807 0.93773 0.63778 0.93839 0.63807 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_87" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 998.923 7.50008 -752.557 999.411 7.50008 -752.557 998.923 7.63321 -752.631 999.411 7.63321 -752.631 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.63778 0.93765 0.63807 0.93765 0.63778 0.93773 0.63807 0.93773 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_86" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 998.923 7.50008 -752.557 998.923 7.19007 -753.14 998.923 7.50008 -752.557 999.411 7.19007 -753.14 999.411 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.63778 0.93765 0.63778 0.93831 0.63778 0.93765 0.63807 0.93831 0.63807 0.93765 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_85" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 998.923 7.32257 -753.214 998.923 7.19007 -753.14 998.923 7.63321 -752.631 998.923 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.63778 0.93839 0.63778 0.93831 0.63778 0.93773 0.63778 0.93765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_84" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 999.411 7.50008 -752.557 999.411 7.19007 -753.14 999.411 7.63321 -752.631 999.411 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.63807 0.93765 0.63807 0.93831 0.63807 0.93773 0.63807 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 958.96 7.32257 -758.366 958.96 7.63321 -758.949 958.96 7.19007 -758.44 958.96 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.61387 0.94424 0.61387 0.9449 0.61387 0.94432 0.61387 0.94499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 959.448 7.50008 -759.022 959.448 7.63321 -758.949 959.448 7.19007 -758.44 959.448 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.61416 0.94499 0.61416 0.9449 0.61416 0.94432 0.61416 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 958.96 7.50008 -759.022 959.448 7.50008 -759.022 958.96 7.19007 -758.44 959.448 7.19007 -758.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.61387 0.94499 0.61416 0.94499 0.61387 0.94432 0.61416 0.94432 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 958.96 7.63321 -758.949 959.448 7.63321 -758.949 958.96 7.50008 -759.022 959.448 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.61387 0.9449 0.61416 0.9449 0.61387 0.94499 0.61416 0.94499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 958.96 7.32257 -758.366 959.448 7.32257 -758.366 958.96 7.63321 -758.949 959.448 7.63321 -758.949 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.61387 0.94424 0.61416 0.94424 0.61387 0.9449 0.61416 0.9449 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 958.96 7.19007 -758.44 959.448 7.19007 -758.44 958.96 7.32257 -758.366 959.448 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.61387 0.94432 0.61416 0.94432 0.61387 0.94424 0.61416 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 958.923 7.32257 -753.214 959.411 7.32257 -753.214 958.923 7.19007 -753.14 959.411 7.19007 -753.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.61385 0.93839 0.61414 0.93839 0.61385 0.93831 0.61414 0.93831 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 958.923 7.63321 -752.631 959.411 7.63321 -752.631 958.923 7.32257 -753.214 959.411 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.61385 0.93773 0.61414 0.93773 0.61385 0.93839 0.61414 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 958.923 7.50008 -752.557 959.411 7.50008 -752.557 958.923 7.63321 -752.631 959.411 7.63321 -752.631 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.61385 0.93765 0.61414 0.93765 0.61385 0.93773 0.61414 0.93773 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 958.923 7.50008 -752.557 958.923 7.19007 -753.14 958.923 7.50008 -752.557 959.411 7.19007 -753.14 959.411 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.61385 0.93765 0.61385 0.93831 0.61385 0.93765 0.61414 0.93831 0.61414 0.93765 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 958.923 7.32257 -753.214 958.923 7.19007 -753.14 958.923 7.63321 -752.631 958.923 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.61385 0.93839 0.61385 0.93831 0.61385 0.93773 0.61385 0.93765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 959.411 7.50008 -752.557 959.411 7.19007 -753.14 959.411 7.63321 -752.631 959.411 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.61414 0.93765 0.61414 0.93831 0.61414 0.93773 0.61414 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0090SHINGLES_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 988.621 7.27302 -619.037 988.621 7.27302 -638.683 979.194 11.619 -628.86 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.418668 0.908139 4.40838e-08 0.418668 0.908139 4.40838e-08 0.418668 0.908139 4.40838e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { -0.48521 -3.53314 1.48521 -3.53314 0.5 -1.64213 } TexCoordArray 1 Vec2Array 3 { 0.63161 0.78606 0.63161 0.80837 0.62597 0.79721 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0090BUILDING1_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 986.636 -0.012977 -620.257 986.636 -0.012976 -637.608 986.636 7.43603 -620.257 986.636 7.43603 -637.608 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.63042 0.78745 0.63042 0.80715 0.63042 0.78745 0.63042 0.80715 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0090BUILDING1_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 988.621 7.27302 -638.683 988.621 7.27302 -619.037 988.621 6.33203 -638.683 988.621 6.33203 -619.037 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.63161 0.80837 0.63161 0.78606 0.63161 0.80837 0.63161 0.78606 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN171_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS175_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 958.352 1.47391 -699.44 967.31 1.47391 -699.44 958.352 1.47391 -711.44 967.31 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.6135 0.87734 0.61886 0.87734 0.6135 0.89097 0.61886 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS169_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1003.14 1.47391 -699.44 1012.1 1.47391 -699.44 1003.14 1.47391 -711.44 1012.1 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.6403 0.87734 0.64566 0.87734 0.6403 0.89097 0.64566 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS169_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 994.185 1.47391 -699.44 1003.14 1.47391 -699.44 994.185 1.47391 -711.44 1003.14 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.63494 0.87734 0.6403 0.87734 0.63494 0.89097 0.6403 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS169_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 985.227 1.47391 -699.44 994.185 1.47391 -699.44 985.227 1.47391 -711.44 994.185 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.62958 0.87734 0.63494 0.87734 0.62958 0.89097 0.63494 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS169_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 976.268 1.47391 -699.44 985.227 1.47391 -699.44 976.268 1.47391 -711.44 985.227 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.62422 0.87734 0.62958 0.87734 0.62422 0.89097 0.62958 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS169_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 967.31 1.47391 -699.44 976.268 1.47391 -699.44 967.31 1.47391 -711.44 976.268 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.61886 0.87734 0.62422 0.87734 0.61886 0.89097 0.62422 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN171" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 949.393 1.47391 -731.64 949.393 1.47391 -713.44 958.352 1.47391 -731.64 958.352 1.47391 -713.44 967.31 1.47391 -731.64 967.31 1.47391 -713.44 976.268 1.47391 -731.64 976.268 1.47391 -713.44 985.227 1.47391 -731.64 985.227 1.47391 -713.44 994.185 1.47391 -731.64 994.185 1.47391 -713.44 1003.14 1.47391 -731.64 1003.14 1.47391 -713.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23996e-08 0 1 5.23996e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 88.4989 0 88.4989 1.21333 87.9017 0 87.9017 1.21333 87.3044 0 87.3044 1.21333 86.7072 0 86.7072 1.21333 86.11 0 86.11 1.21333 85.5128 0 85.5128 1.21333 84.9156 0 84.9156 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.60814 0.9139 0.60814 0.89324 0.6135 0.9139 0.6135 0.89324 0.61886 0.9139 0.61886 0.89324 0.62422 0.9139 0.62422 0.89324 0.62958 0.9139 0.62958 0.89324 0.63494 0.9139 0.63494 0.89324 0.6403 0.9139 0.6403 0.89324 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } } Group { DataVariance STATIC name "TKMN165_g" nodeMask 0xffffffff cullingActive TRUE num_children 3 Group { DataVariance STATIC name "%___TKMN165_gl2" nodeMask 0xffffffff cullingActive TRUE num_children 4 Group { DataVariance STATIC name "RD001_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1054.23 1.47804 -402.499 1054 1.47804 -409.595 1054.23 1.47804 -402.499 1041.73 1.47804 -409.18 1041.97 1.47804 -402.084 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.5 1 0 1 0.5 1 0 0 0.5 0 } TexCoordArray 1 Vec2Array 5 { 0.67086 0.54023 0.67072 0.54828 0.67086 0.54023 0.66338 0.54781 0.66353 0.53976 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1054.47 1.47804 -395.402 1054.23 1.47804 -402.499 1054.47 1.47804 -395.402 1041.97 1.47804 -402.084 1042.21 1.47804 -394.985 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 5.12316e-09 1 1.5098e-07 5.1115e-09 1 1.51002e-07 5.12316e-09 1 1.5098e-07 5.12316e-09 1 1.5098e-07 5.13482e-09 1 1.50958e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.5 1 0 1 0.5 1 0 0 0.5 0 } TexCoordArray 1 Vec2Array 5 { 0.671 0.53217 0.67086 0.54023 0.671 0.53217 0.66353 0.53976 0.66367 0.5317 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1041.97 1.47804 -402.084 1010.35 -20.4535 -399.995 1041.97 1.47804 -402.084 1014.04 -16.9799 -394.2 1042.21 1.47804 -394.985 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.560707 0.826394 -0.0517675 -0.571058 0.811647 -0.122971 -0.560707 0.826394 -0.0517675 -0.560707 0.826394 -0.0517675 -0.547581 0.836548 0.0185118 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.66353 0.53976 0.64461 0.53739 0.66353 0.53976 0.64682 0.53081 0.66367 0.5317 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1010.35 -20.4535 -399.995 1041.97 1.47804 -402.084 1010.04 -20.4334 -408.108 1041.73 1.47804 -409.18 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.568714 0.822203 0.0233964 -0.568489 0.822411 0.0214466 -0.568489 0.822411 0.0214466 -0.568229 0.822646 0.0192178 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.64461 0.53739 0.66353 0.53976 0.64443 0.5466 0.66338 0.54781 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN165_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 63 Group { DataVariance STATIC name "T0LB165" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1003.14 1.47391 -713.44 1003.14 1.47391 -711.44 1012.1 1.47391 -713.44 1012.1 1.47391 -711.44 1021.06 1.47391 -713.44 1021.06 1.47391 -711.44 1029.81 1.47391 -713.44 1029.81 1.47391 -711.44 1038.56 1.47391 -713.44 1038.56 1.47391 -711.44 1047.31 1.47391 -713.44 1047.31 1.47391 -711.44 1056.06 1.47391 -713.44 1056.06 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 294.748 0 294.748 1 292.957 0 292.957 1 291.165 0 291.165 1 289.415 0 289.415 1 287.665 0 287.665 1 285.915 0 285.915 1 284.165 0 284.165 1 } TexCoordArray 1 Vec2Array 14 { 0.6403 0.89324 0.6403 0.89097 0.64566 0.89324 0.64566 0.89097 0.65102 0.89324 0.65102 0.89097 0.65625 0.89324 0.65625 0.89097 0.66149 0.89324 0.66149 0.89097 0.66672 0.89324 0.66672 0.89097 0.67196 0.89324 0.67196 0.89097 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT162" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1029.81 1.47391 -699.44 1029.81 2.47391 -699.44 1038.56 1.47391 -699.44 1038.56 2.47391 -699.44 1047.31 1.47391 -699.44 1047.31 2.47391 -699.44 1056.06 1.47391 -699.44 1056.06 2.47391 -699.44 1064.81 1.47391 -699.44 1064.81 2.47391 -699.44 1073.56 1.47391 -699.44 1073.56 2.47391 -699.44 1082.31 1.47391 -699.44 1082.31 2.47391 -699.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 147.333 0 147.333 1 145.583 0 145.583 1 143.833 0 143.833 1 142.083 0 142.083 1 140.333 0 140.333 1 138.583 0 138.583 1 136.833 0 136.833 1 } TexCoordArray 1 Vec2Array 14 { 0.65625 0.87734 0.65625 0.87734 0.66149 0.87734 0.66149 0.87734 0.66672 0.87734 0.66672 0.87734 0.67196 0.87734 0.67196 0.87734 0.67719 0.87734 0.67719 0.87734 0.68243 0.87734 0.68243 0.87734 0.68766 0.87734 0.68766 0.87734 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT160" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1047.31 5.47391 -731.64 1047.31 1.47391 -731.64 1056.06 5.47391 -731.64 1056.06 1.47391 -731.64 1064.81 5.47391 -731.64 1064.81 1.47391 -731.64 1073.56 5.47391 -731.64 1073.56 1.47391 -731.64 1082.31 5.47391 -731.64 1082.31 1.47391 -731.64 1091.06 5.47391 -731.64 1091.06 1.47391 -731.64 1099.81 5.47391 -731.64 1099.81 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 400.245 1 400.245 0 398.056 1 398.056 0 395.869 1 395.869 0 393.682 1 393.682 0 391.494 1 391.494 0 389.307 1 389.307 0 387.12 1 387.12 0 } TexCoordArray 1 Vec2Array 14 { 0.66672 0.9139 0.66672 0.9139 0.67196 0.9139 0.67196 0.9139 0.67719 0.9139 0.67719 0.9139 0.68243 0.9139 0.68243 0.9139 0.68766 0.9139 0.68766 0.9139 0.69289 0.9139 0.69289 0.9139 0.69813 0.9139 0.69813 0.9139 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL005" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 14 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 DrawArrays TRIANGLE_STRIP 20 5 DrawArrays TRIANGLE_STRIP 25 5 DrawArrays TRIANGLE_STRIP 30 5 DrawArrays TRIANGLE_STRIP 35 5 DrawArrays TRIANGLE_STRIP 40 5 DrawArrays TRIANGLE_STRIP 45 5 DrawArrays TRIANGLE_STRIP 50 5 DrawArrays TRIANGLE_STRIP 55 5 DrawArrays TRIANGLE_STRIP 60 5 DrawArrays TRIANGLE_STRIP 65 5 } VertexArray Vec3Array 70 { 1062.93 26.5409 -754.465 1063 26.5739 -761.26 1062.93 26.5409 -754.465 1047.85 26.5739 -761.262 1047.78 26.5409 -754.468 1063 25.5839 -761.207 1063.06 25.5509 -767.424 1063 25.5839 -761.207 1047.91 25.5509 -767.423 1047.84 25.5839 -761.209 1063.06 19.3169 -767.055 1063.09 19.2839 -769.846 1063.06 19.3169 -767.055 1047.93 19.2839 -769.849 1047.9 19.3169 -767.055 1063 14.4689 -761.416 1063.09 14.5019 -769.952 1063 14.4689 -761.416 1047.93 14.5019 -769.957 1047.85 14.4689 -761.418 1063 8.59789 -761.26 1063.09 8.59789 -769.902 1063 8.59789 -761.26 1047.93 8.59789 -769.901 1047.85 8.59789 -761.262 1062.89 19.2839 -750.249 1062.93 19.3169 -754.253 1062.89 19.2839 -750.249 1047.77 19.3169 -754.256 1047.74 19.2839 -750.249 1062.92 25.4519 -753.093 1062.93 25.4519 -754.465 1062.92 25.4519 -753.093 1047.78 25.4519 -754.468 1047.76 25.4519 -753.095 1176.02 26.5409 -755.308 1176.09 26.5739 -762.106 1176.02 26.5409 -755.308 1160.94 26.5739 -762.108 1160.87 26.5409 -755.311 1176.09 25.5839 -762.051 1176.16 25.5509 -768.268 1176.09 25.5839 -762.051 1161 25.5509 -768.271 1160.94 25.5839 -762.056 1176.15 19.3169 -767.899 1176.18 19.2839 -770.693 1176.15 19.3169 -767.899 1161.02 19.2839 -770.692 1160.99 19.3169 -767.905 1176.1 14.4689 -762.263 1176.18 14.5019 -770.797 1176.1 14.4689 -762.263 1161.03 14.5019 -770.8 1160.94 14.4689 -762.265 1176.09 8.59789 -762.106 1176.18 8.59789 -770.745 1176.09 8.59789 -762.106 1161.03 8.59789 -770.745 1160.94 8.59789 -762.108 1175.98 19.2839 -751.094 1176.02 19.3169 -755.096 1175.98 19.2839 -751.094 1160.86 19.3169 -755.099 1160.83 19.2839 -751.093 1176.01 25.4519 -753.939 1176.02 25.4519 -755.308 1176.01 25.4519 -753.939 1160.87 25.4519 -755.311 1160.86 25.4519 -753.942 } NormalBinding PER_VERTEX NormalArray Vec3Array 70 { -7.04082e-07 0.999988 0.0048568 -6.64955e-07 0.999988 0.00485671 -7.04082e-07 0.999988 0.0048568 -7.04082e-07 0.999988 0.0048568 -7.43211e-07 0.999988 0.00485689 1.70885e-07 0.999986 -0.00530436 -3.84403e-07 0.999986 -0.00530301 1.70885e-07 0.999986 -0.00530436 1.70885e-07 0.999986 -0.00530436 7.26428e-07 0.999986 -0.0053057 1.19105e-06 0.99993 -0.0118272 2.5745e-06 0.99993 -0.0118347 1.19105e-06 0.99993 -0.0118272 1.19105e-06 0.99993 -0.0118272 -1.90433e-07 0.99993 -0.0118197 -9.03619e-07 0.999993 0.00386898 -1.27773e-06 0.999993 0.00386964 -9.03619e-07 0.999993 0.00386898 -9.03619e-07 0.999993 0.00386898 -5.29626e-07 0.999993 0.00386832 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 -6.97551e-07 0.999966 0.00824691 -1.49526e-06 0.999966 0.00824992 -6.97551e-07 0.999966 0.00824691 -6.97551e-07 0.999966 0.00824691 9.96162e-08 0.999966 0.0082439 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 -7.6245e-07 0.999988 0.0048544 -6.64608e-07 0.999988 0.00485418 -7.6245e-07 0.999988 0.0048544 -7.6245e-07 0.999988 0.0048544 -8.60318e-07 0.999988 0.00485462 1.34578e-06 0.999986 -0.00530429 9.39847e-07 0.999986 -0.0053033 1.34578e-06 0.999986 -0.00530429 1.34578e-06 0.999986 -0.00530429 1.75176e-06 0.999986 -0.00530527 2.0973e-06 0.99993 -0.0118347 -1.90472e-07 0.99993 -0.0118223 2.0973e-06 0.99993 -0.0118347 2.0973e-06 0.99993 -0.0118347 4.38969e-06 0.99993 -0.0118471 -6.07823e-07 0.999993 0.0038699 -6.85834e-07 0.999993 0.00387004 -6.07823e-07 0.999993 0.0038699 -6.07823e-07 0.999993 0.0038699 -5.29831e-07 0.999993 0.00386976 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 -3.32154e-07 0.999966 0.00824817 -1.12971e-06 0.999966 0.00825118 -3.32154e-07 0.999966 0.00824817 -3.32154e-07 0.999966 0.00824817 4.64857e-07 0.999966 0.00824516 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 70 { 0.99716 0.58427 0.99716 0.90384 0.99716 0.58427 0.11557 0.90384 0.11557 0.58427 0.99716 0.58427 0.99716 0.90384 0.99716 0.58427 0.11557 0.90384 0.11557 0.58427 0.99201 0.58343 0.99201 0.93381 0.99201 0.58343 0.12046 0.93381 0.12046 0.58343 0.12789 0.79983 0.12789 0.58383 0.12789 0.79983 1.00512 0.58383 1.00512 0.79983 0.12789 0.79983 0.12789 0.58383 0.12789 0.79983 1.00512 0.58383 1.00512 0.79983 0.78337 0.7685 0.11734 0.7685 0.78337 0.7685 0.11734 0.7435 0.78337 0.7435 0.1174 0.694 0.1174 0.594 0.1174 0.694 0.99585 0.594 0.99585 0.694 0.99716 0.58427 0.99716 0.90384 0.99716 0.58427 0.11557 0.90384 0.11557 0.58427 0.99716 0.58427 0.99716 0.90384 0.99716 0.58427 0.11557 0.90384 0.11557 0.58427 0.99362 0.58138 0.99362 0.93062 0.99362 0.58138 0.11707 0.93062 0.11707 0.58138 0.12789 0.79983 0.12789 0.58383 0.12789 0.79983 1.00512 0.58383 1.00512 0.79983 0.12789 0.79983 0.12789 0.58383 0.12789 0.79983 1.00512 0.58383 1.00512 0.79983 0.78337 0.7685 0.11734 0.7685 0.78337 0.7685 0.11734 0.7435 0.78337 0.7435 0.1174 0.694 0.1174 0.594 0.1174 0.694 0.99585 0.594 0.99585 0.694 } TexCoordArray 1 Vec2Array 70 { 0.67607 0.93981 0.67611 0.94753 0.67607 0.93981 0.66704 0.94753 0.667 0.93981 0.67611 0.94747 0.67615 0.95452 0.67611 0.94747 0.66708 0.95452 0.66704 0.94747 0.67614 0.9541 0.67616 0.95727 0.67614 0.9541 0.6671 0.95728 0.66708 0.9541 0.67611 0.9477 0.67616 0.95739 0.67611 0.9477 0.6671 0.9574 0.66704 0.9477 0.67611 0.94753 0.67616 0.95734 0.67611 0.94753 0.66709 0.95734 0.66704 0.94753 0.67604 0.93503 0.67607 0.93957 0.67604 0.93503 0.667 0.93957 0.66698 0.93503 0.67606 0.93825 0.67607 0.93981 0.67606 0.93825 0.667 0.93981 0.66699 0.93826 0.74372 0.94077 0.74377 0.94849 0.74372 0.94077 0.7347 0.94849 0.73466 0.94077 0.74376 0.94842 0.7438 0.95548 0.74376 0.94842 0.73474 0.95548 0.7347 0.94843 0.7438 0.95506 0.74382 0.95823 0.7438 0.95506 0.73475 0.95823 0.73473 0.95507 0.74377 0.94866 0.74382 0.95835 0.74377 0.94866 0.73475 0.95836 0.7347 0.94867 0.74377 0.94849 0.74382 0.95829 0.74377 0.94849 0.73475 0.95829 0.7347 0.94849 0.7437 0.93598 0.74372 0.94053 0.7437 0.93598 0.73465 0.94053 0.73463 0.93598 0.74371 0.93921 0.74372 0.94077 0.74371 0.93921 0.73466 0.94077 0.73465 0.93922 } TexCoordArray 2 Vec2Array 70 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 70 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL001_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_155 DataVariance STATIC file "newbldg1.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_156 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1047.85 17.2724 -761.314 1047.84 25.5839 -761.314 1047.85 17.2724 -761.314 1047.9 19.3169 -767.055 1047.93 17.3054 -769.849 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999948 -0.000482327 -0.0101436 -0.999949 -0.000337709 -0.0100921 -0.999948 -0.000482327 -0.0101436 -0.999948 -0.000482327 -0.0101436 -0.999947 -0.000882105 -0.010286 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.77947 0.62954 0.77947 0.95838 0.77947 0.62954 0.9237 0.70646 0.9979 0.6296 } TexCoordArray 1 Vec2Array 5 { 0.66704 0.94759 0.66704 0.94759 0.66704 0.94759 0.66708 0.9541 0.6671 0.95728 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL001_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_155 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_156 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1063 25.5839 -761.311 1047.84 25.5839 -761.314 1063 25.5839 -761.311 1047.85 26.5739 -761.314 1063 26.5739 -761.312 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.000175169 -0.000154384 -1 0.000185236 -2.74074e-07 -1 0.000175169 -0.000154384 -1 0.000175169 -0.000154384 -1 0.000165102 -0.000308493 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.78128 0.95933 0.91614 0.95933 0.78128 0.95933 0.91614 0.9995 0.78128 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.67611 0.94758 0.66704 0.94759 0.67611 0.94758 0.66704 0.94759 0.67611 0.94758 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL001_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_155 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_156 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1063 17.2724 -761.312 1047.85 17.2724 -761.314 1063 17.2724 -761.312 1047.93 17.3054 -769.849 1063.09 17.3054 -769.846 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 6.53593e-07 -0.999993 -0.00386317 4.66661e-07 -0.999993 -0.00386284 6.53593e-07 -0.999993 -0.00386317 6.53593e-07 -0.999993 -0.00386317 8.40628e-07 -0.999993 -0.0038635 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.78128 0.62186 0.91614 0.62186 0.78128 0.62186 0.91614 0.6232 0.78128 0.6232 } TexCoordArray 1 Vec2Array 5 { 0.67611 0.94758 0.66704 0.94759 0.67611 0.94758 0.6671 0.95728 0.67616 0.95727 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL001_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_155 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_156 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1063 12.2594 -761.312 1047.85 12.2594 -761.314 1063 12.2594 -761.312 1047.93 12.2924 -769.957 1063.09 12.2924 -769.952 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 9.46624e-07 -0.999993 -0.00382246 6.31003e-07 -0.999993 -0.00382191 9.46624e-07 -0.999993 -0.00382246 9.46624e-07 -0.999993 -0.00382246 1.26233e-06 -0.999993 -0.00382301 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.78128 0.41831 0.91614 0.41831 0.78128 0.41831 0.91614 0.41965 0.78128 0.41965 } TexCoordArray 1 Vec2Array 5 { 0.67611 0.94758 0.66704 0.94759 0.67611 0.94758 0.6671 0.9574 0.67616 0.95739 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL001_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_155 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_156 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1063 6.88342 -761.312 1047.85 6.88342 -761.314 1063 6.88342 -761.312 1047.93 6.91642 -769.797 1063.08 6.91642 -769.794 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 7.443e-07 -0.999992 -0.00389035 5.79586e-07 -0.999992 -0.00389005 7.443e-07 -0.999992 -0.00389035 7.443e-07 -0.999992 -0.00389035 9.09106e-07 -0.999992 -0.00389064 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.78128 0.20164 0.91614 0.20164 0.78128 0.20164 0.91614 0.20329 0.78128 0.20329 } TexCoordArray 1 Vec2Array 5 { 0.67611 0.94758 0.66704 0.94759 0.67611 0.94758 0.66709 0.95722 0.67616 0.95721 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL001_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_155 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_156 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1062.89 19.2839 -750.249 1047.74 19.2839 -750.249 1062.89 19.2839 -750.249 1047.74 1.96941 -750.305 1062.89 1.96941 -750.302 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -9.06246e-05 -0.00311089 0.999995 1.20836e-05 -0.00320077 0.999995 -9.06246e-05 -0.00311089 0.999995 -9.06246e-05 -0.00311089 0.999995 -0.000193329 -0.00302101 0.999995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.69993 0.70766 0.23353 0.70766 0.69993 0.70766 0.23353 0 0.69993 0 } TexCoordArray 1 Vec2Array 5 { 0.67604 0.93503 0.66698 0.93503 0.67604 0.93503 0.66698 0.93509 0.67604 0.93508 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL001_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_155 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_156 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1062.92 23.9354 -753.148 1047.77 23.9354 -753.148 1062.92 23.9354 -753.148 1047.78 23.9024 -754.36 1062.93 23.9024 -754.361 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 7.66074e-07 -0.999631 0.027172 0 -0.99963 0.0271815 7.66074e-07 -0.999631 0.027172 7.66074e-07 -0.999631 0.027172 1.53146e-06 -0.999631 0.0271624 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.78128 0.89237 0.91614 0.89237 0.78128 0.89237 0.91614 0.89103 0.78128 0.89103 } TexCoordArray 1 Vec2Array 5 { 0.67606 0.93832 0.66699 0.93832 0.67606 0.93832 0.667 0.93969 0.67607 0.93969 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL001_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_155 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_156 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1062.92 23.9354 -753.148 1062.92 25.4519 -753.093 1062.92 23.9354 -753.148 1047.76 25.4519 -753.095 1047.77 23.9354 -753.148 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -7.04357e-05 -0.0352542 0.999378 -0.000140853 -0.035957 0.999353 -7.04357e-05 -0.0352542 0.999378 -7.04357e-05 -0.0352542 0.999378 0 -0.0345512 0.999403 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.69993 0.6352 0.69993 0.70766 0.69993 0.6352 0.12415 0.70766 0.12415 0.6352 } TexCoordArray 1 Vec2Array 5 { 0.67606 0.93832 0.67606 0.93825 0.67606 0.93832 0.66699 0.93826 0.66699 0.93832 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL001_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_155 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_156 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1047.78 25.4519 -754.468 1062.93 25.4519 -754.465 1047.78 26.5409 -754.468 1062.93 26.5409 -754.465 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000153022 0 1 -0.000153022 0 1 -0.000153022 0 1 -0.000153022 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.12415 0.6352 0.69993 0.6352 0.12415 0.70766 0.69993 0.70766 } TexCoordArray 1 Vec2Array 4 { 0.667 0.93981 0.67607 0.93981 0.667 0.93981 0.67607 0.93981 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL001_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_155 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_156 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 6 DrawArrays TRIANGLE_STRIP 10 14 DrawArrays TRIANGLE_STRIP 24 10 DrawArrays TRIANGLE_STRIP 34 4 DrawArrays TRIANGLE_STRIP 38 5 } VertexArray Vec3Array 43 { 1047.93 17.3054 -769.849 1047.9 19.3169 -767.055 1047.93 17.3054 -769.849 1047.93 19.2839 -769.849 1047.91 25.5509 -767.423 1047.91 23.9684 -767.479 1047.91 25.5509 -767.423 1047.9 23.9684 -767.055 1047.84 25.5839 -761.314 1047.9 19.3169 -767.055 1047.77 23.9354 -753.148 1047.76 25.4519 -753.095 1047.78 23.9024 -754.36 1047.78 25.4519 -754.468 1047.78 23.9024 -754.36 1047.84 25.5839 -761.314 1047.77 19.3169 -754.256 1047.85 17.2724 -761.314 1047.77 19.3169 -754.256 1047.85 14.4689 -761.314 1047.85 12.2594 -761.314 1047.85 14.4689 -761.314 1047.93 12.2924 -769.957 1047.93 14.5019 -769.957 1047.77 19.3169 -754.256 1047.85 12.2594 -761.314 1047.77 19.3169 -754.256 1047.85 8.84665 -761.314 1047.74 19.2839 -750.249 1047.85 8.84665 -761.314 1047.85 6.88342 -761.314 1047.85 8.84665 -761.314 1047.93 6.91642 -769.797 1047.93 8.84665 -769.901 1047.74 19.2839 -750.249 1047.85 6.88342 -761.314 1047.74 1.96941 -750.305 1047.85 1.96941 -761.314 1047.84 25.5839 -761.314 1047.78 25.4519 -754.468 1047.84 25.5839 -761.314 1047.78 26.5409 -754.468 1047.85 26.5739 -761.314 } NormalBinding PER_VERTEX NormalArray Vec3Array 43 { -0.99994 0 -0.0109209 -0.999944 0 -0.0105397 -0.99994 0 -0.0109209 -0.99994 0 -0.0109209 -0.999947 -0.000316199 -0.0103126 -0.999955 -0.000129724 -0.00951103 -0.999947 -0.000316199 -0.0103126 -0.999946 -8.83207e-05 -0.0104194 -0.99995 -7.74492e-05 -0.0100019 -0.999944 0 -0.0105397 -0.999948 -0.000453804 -0.0101553 -0.999952 -0.000810904 -0.00971788 -0.999955 -4.2901e-05 -0.00954103 -0.999952 -0.000722862 -0.00975227 -0.999955 -4.2901e-05 -0.00954103 -0.99995 -7.74492e-05 -0.0100019 -0.99995 -2.01042e-07 -0.00998919 -0.999949 -0.000252529 -0.0101296 -0.99995 -2.01042e-07 -0.00998919 -0.999947 0.000286398 -0.0102622 -0.999948 0.000358484 -0.0102422 -0.999947 0.000286398 -0.0102622 -0.999949 0.000303708 -0.0101469 -0.999949 0 -0.0100705 -0.99995 -2.01042e-07 -0.00998919 -0.999948 0.000358484 -0.0102422 -0.99995 -2.01042e-07 -0.00998919 -0.999949 -3.92826e-05 -0.0100874 -0.999951 -4.2254e-06 -0.00993302 -0.999949 -3.92826e-05 -0.0100874 -0.99995 -5.87385e-05 -0.00999498 -0.999949 -3.92826e-05 -0.0100874 -0.999947 -0.00021221 -0.0102975 -0.999948 -0.000676279 -0.0101919 -0.999951 -4.2254e-06 -0.00993302 -0.99995 -5.87385e-05 -0.00999498 -0.99995 -0.000107044 -0.00994839 -0.999949 -0.000422531 -0.0100892 -0.99995 -7.74492e-05 -0.0100019 -0.999952 -0.000722862 -0.00975227 -0.99995 -7.74492e-05 -0.0100019 -0.999951 0.000704545 -0.00988628 -0.999949 0.00147952 -0.00999459 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 43 { 0.9979 0.6296 0.9237 0.70646 0.9979 0.6296 0.9979 0.70622 0.93641 0.95842 0.93644 0.89835 0.93641 0.95842 0.9237 0.89835 0.77947 0.95838 0.9237 0.70646 0.57053 0.89814 0.57049 0.95857 0.60814 0.89803 0.6081 0.95857 0.60814 0.89803 0.77947 0.95838 0.60818 0.70614 0.77947 0.62399 0.60818 0.70614 0.77947 0.50656 0.77947 0.42524 0.77947 0.50656 0.99618 0.42556 0.99618 0.5069 0.60818 0.70614 0.77947 0.42524 0.60818 0.70614 0.77947 0.28279 0.50995 0.706 0.77947 0.28279 0.77948 0.20134 0.77947 0.28279 0.99615 0.20148 0.99617 0.28279 0.50995 0.706 0.77948 0.20134 0.50986 0.004 0.77947 0.004 0.77947 0.95838 0.6081 0.95857 0.77947 0.95838 0.6081 1.00015 0.77947 1.0002 } TexCoordArray 1 Vec2Array 43 { 0.6671 0.95728 0.66708 0.9541 0.6671 0.95728 0.6671 0.95728 0.66708 0.95452 0.66708 0.95459 0.66708 0.95452 0.66708 0.9541 0.66704 0.94759 0.66708 0.9541 0.66699 0.93832 0.66699 0.93826 0.667 0.93969 0.667 0.93981 0.667 0.93969 0.66704 0.94759 0.667 0.93957 0.66704 0.94759 0.667 0.93957 0.66704 0.94759 0.66704 0.94759 0.66704 0.94759 0.6671 0.9574 0.6671 0.9574 0.667 0.93957 0.66704 0.94759 0.667 0.93957 0.66704 0.94759 0.66698 0.93503 0.66704 0.94759 0.66704 0.94759 0.66704 0.94759 0.66709 0.95722 0.66709 0.95734 0.66698 0.93503 0.66704 0.94759 0.66698 0.93509 0.66704 0.94759 0.66704 0.94759 0.667 0.93981 0.66704 0.94759 0.667 0.93981 0.66704 0.94759 } TexCoordArray 2 Vec2Array 43 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 43 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_191" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 1019.19 6.65632 -755.847 1019.19 1.77821 -755.847 1019.19 6.65632 -755.847 1019.14 1.77821 -755.827 1019.14 6.65632 -755.827 1019.13 1.77821 -755.777 1019.13 6.65632 -755.777 1019.16 1.77821 -755.736 1019.16 6.65632 -755.736 1019.21 1.77821 -755.736 1019.21 6.65632 -755.736 1019.24 1.77821 -755.777 1019.24 6.65632 -755.777 1019.23 1.77821 -755.827 1019.23 6.65632 -755.827 1019.19 1.77821 -755.847 1019.19 6.65632 -755.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { -0.145392 0 -0.989374 0.144065 0 -0.989568 -0.145392 0 -0.989374 -0.669165 0 -0.743114 -0.879276 0 -0.476312 -0.996887 0 0.0788377 -0.930005 0 0.367547 -0.596113 0 0.802901 -0.305234 0 0.952277 0.299688 0 0.954037 0.578362 0 0.815781 0.923316 0 0.384041 0.998069 0 0.0621098 0.859723 0 -0.510761 0.650755 0 -0.759288 0.144065 0 -0.989568 -0.145392 0 -0.989374 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.00079 0.55068 0.99909 0.22767 0.00079 0.55068 0.99933 0.22732 0.00025 0.55046 0.99961 0.22704 -0.00039 0.55071 0.99919 0.22714 0.00033 0.55069 0.99877 0.22703 0.00064 0.55017 0.99874 0.22754 0.00102 0.55058 0.99887 0.22773 0.00105 0.55072 0.99909 0.22767 0.00079 0.55068 } TexCoordArray 1 Vec2Array 17 { 0.6499 0.94138 0.6499 0.94138 0.6499 0.94138 0.64987 0.94136 0.64987 0.94136 0.64986 0.9413 0.64986 0.9413 0.64988 0.94125 0.64988 0.94125 0.64991 0.94125 0.64991 0.94125 0.64993 0.9413 0.64993 0.9413 0.64992 0.94136 0.64992 0.94136 0.6499 0.94138 0.6499 0.94138 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_190" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 1019.19 6.36571 -755.811 1019.16 6.3757 -755.805 1019.19 6.36571 -755.811 1019.19 6.97017 -757.077 1019.21 6.3757 -755.805 1019.21 6.9811 -757.075 1019.23 6.39883 -755.79 1019.23 7.00725 -757.072 1019.21 6.42195 -755.774 1019.21 7.03329 -757.067 1019.19 6.43133 -755.769 1019.19 7.04433 -757.066 1019.19 6.43133 -755.769 1019.16 7.03329 -757.067 1019.16 6.42195 -755.774 1019.15 7.00725 -757.072 1019.15 6.39883 -755.79 1019.16 6.9811 -757.075 1019.16 6.3757 -755.805 1019.16 6.9811 -757.075 1019.19 6.97017 -757.077 1019.19 7.2432 -758.444 1019.21 6.9811 -757.075 1019.21 7.25507 -758.443 1019.23 7.00725 -757.072 1019.23 7.28257 -758.44 1019.21 7.03329 -757.067 1019.21 7.31069 -758.439 1019.19 7.04433 -757.066 1019.19 7.32196 -758.436 1019.19 7.04433 -757.066 1019.16 7.31069 -758.439 1019.16 7.03329 -757.067 1019.15 7.28257 -758.44 1019.15 7.00725 -757.072 1019.16 7.25507 -758.443 1019.16 6.9811 -757.075 1019.19 7.2432 -758.444 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902416 -0.430867 -0.600687 -0.721627 -0.344137 0 -0.902416 -0.430867 1.54313e-07 -0.934811 -0.355145 0.585408 -0.731771 -0.349011 0.687789 -0.692737 -0.216937 0.990686 -0.122898 -0.0586323 0.999849 -0.00369412 0.0169599 0.779711 0.566022 0.267713 0.682593 0.689048 0.243476 0 0.904145 0.427225 -3.92918e-09 0.960628 0.277837 0 0.904145 0.427225 -0.694235 0.678802 0.2393 -0.787034 0.557643 0.26384 -0.999851 -0.0036778 0.0168666 -0.990481 -0.124291 -0.0591516 -0.699304 -0.682011 -0.214089 -0.600687 -0.721627 -0.344137 -0.699304 -0.682011 -0.214089 1.54313e-07 -0.934811 -0.355145 1.18532e-08 -0.980562 -0.196208 0.687789 -0.692737 -0.216937 0.789174 -0.602183 -0.120747 0.999849 -0.00369412 0.0169599 0.990834 0.132394 0.0268413 0.682593 0.689048 0.243476 0.590716 0.790838 0.160096 -3.92918e-09 0.960628 0.277837 0 0.980082 0.198595 -3.92918e-09 0.960628 0.277837 -0.605985 0.779667 0.157801 -0.694235 0.678802 0.2393 -0.990636 0.133833 0.0269984 -0.999851 -0.0036778 0.0168666 -0.796284 -0.593102 -0.119007 -0.699304 -0.682011 -0.214089 1.18532e-08 -0.980562 -0.196208 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.6499 0.94134 0.64988 0.94133 0.6499 0.94134 0.6499 0.94278 0.64991 0.94133 0.64991 0.94277 0.64992 0.94132 0.64992 0.94277 0.64991 0.9413 0.64991 0.94277 0.6499 0.94129 0.6499 0.94276 0.6499 0.94129 0.64988 0.94277 0.64988 0.9413 0.64987 0.94277 0.64987 0.94132 0.64988 0.94277 0.64988 0.94133 0.64988 0.94277 0.6499 0.94278 0.6499 0.94433 0.64991 0.94277 0.64991 0.94433 0.64992 0.94277 0.64992 0.94432 0.64991 0.94277 0.64991 0.94432 0.6499 0.94276 0.6499 0.94432 0.6499 0.94276 0.64988 0.94432 0.64988 0.94277 0.64987 0.94432 0.64987 0.94277 0.64988 0.94433 0.64988 0.94277 0.6499 0.94433 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_189" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 1019.16 6.9811 -754.504 1019.19 7.2432 -753.136 1019.16 6.9811 -754.504 1019.16 7.25507 -753.137 1019.15 7.00725 -754.508 1019.15 7.28257 -753.14 1019.16 7.03329 -754.512 1019.16 7.31069 -753.141 1019.19 7.04433 -754.514 1019.19 7.32196 -753.144 1019.19 7.04433 -754.514 1019.21 7.31069 -753.141 1019.21 7.03329 -754.512 1019.22 7.28257 -753.14 1019.22 7.00725 -754.508 1019.21 7.25507 -753.137 1019.21 6.9811 -754.504 1019.19 7.2432 -753.136 1019.19 6.97017 -754.503 1019.16 6.9811 -754.504 1019.16 6.3757 -755.775 1019.16 6.9811 -754.504 1019.15 6.39883 -755.79 1019.15 7.00725 -754.508 1019.16 6.42195 -755.806 1019.16 7.03329 -754.512 1019.19 6.43133 -755.811 1019.19 7.04433 -754.514 1019.19 6.43133 -755.811 1019.21 7.03329 -754.512 1019.21 6.42195 -755.806 1019.22 7.00725 -754.508 1019.22 6.39883 -755.79 1019.21 6.9811 -754.504 1019.21 6.3757 -755.775 1019.19 6.97017 -754.503 1019.19 6.36571 -755.769 1019.16 6.3757 -755.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { -0.687789 -0.692737 0.216937 1.18532e-07 -0.980562 0.196208 -0.687789 -0.692737 0.216937 -0.789174 -0.602183 0.120747 -0.999849 -0.00369412 -0.0169599 -0.990834 0.132394 -0.0268413 -0.682593 0.689048 -0.243476 -0.590716 0.790838 -0.160096 -7.85836e-09 0.960628 -0.277837 0 0.980082 -0.198595 -7.85836e-09 0.960628 -0.277837 0.605985 0.779667 -0.157801 0.694235 0.678802 -0.2393 0.990636 0.133833 -0.0269984 0.999851 -0.0036778 -0.0168666 0.796284 -0.593102 0.119007 0.699305 -0.682011 0.214089 1.18532e-07 -0.980562 0.196208 -9.49618e-08 -0.934811 0.355145 -0.687789 -0.692737 0.216937 -0.585409 -0.73177 0.349011 -0.687789 -0.692737 0.216937 -0.990686 -0.122898 0.0586323 -0.999849 -0.00369412 -0.0169599 -0.779711 0.566022 -0.267713 -0.682593 0.689048 -0.243476 0 0.904145 -0.427225 -7.85836e-09 0.960628 -0.277837 0 0.904145 -0.427225 0.694235 0.678802 -0.2393 0.787034 0.557643 -0.26384 0.999851 -0.0036778 -0.0168666 0.990481 -0.124291 0.0591516 0.699305 -0.682011 0.214089 0.600687 -0.721627 0.344136 -9.49618e-08 -0.934811 0.355145 -5.42066e-07 -0.902416 0.430867 -0.585409 -0.73177 0.349011 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.64988 0.93986 0.6499 0.9383 0.64988 0.93986 0.64988 0.9383 0.64987 0.93986 0.64987 0.93831 0.64988 0.93986 0.64988 0.93831 0.6499 0.93987 0.6499 0.93831 0.6499 0.93987 0.64991 0.93831 0.64991 0.93986 0.64992 0.93831 0.64992 0.93986 0.64991 0.9383 0.64991 0.93986 0.6499 0.9383 0.6499 0.93985 0.64988 0.93986 0.64988 0.9413 0.64988 0.93986 0.64987 0.94132 0.64987 0.93986 0.64988 0.94133 0.64988 0.93986 0.6499 0.94134 0.6499 0.93987 0.6499 0.94134 0.64991 0.93986 0.64991 0.94133 0.64992 0.93986 0.64992 0.94132 0.64991 0.93986 0.64991 0.9413 0.6499 0.93985 0.6499 0.94129 0.64988 0.9413 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_182" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 1039.19 6.36571 -755.769 1039.21 6.3757 -755.775 1039.19 6.36571 -755.769 1039.19 6.97017 -754.503 1039.16 6.3757 -755.775 1039.16 6.9811 -754.504 1039.15 6.39883 -755.79 1039.15 7.00725 -754.508 1039.16 6.42195 -755.806 1039.16 7.03329 -754.512 1039.19 6.43133 -755.811 1039.19 7.04433 -754.514 1039.19 6.43133 -755.811 1039.21 7.03329 -754.512 1039.21 6.42195 -755.806 1039.22 7.00725 -754.508 1039.22 6.39883 -755.79 1039.21 6.9811 -754.504 1039.21 6.3757 -755.775 1039.21 6.9811 -754.504 1039.19 6.97017 -754.503 1039.19 7.2432 -753.136 1039.16 6.9811 -754.504 1039.16 7.25507 -753.137 1039.15 7.00725 -754.508 1039.15 7.28257 -753.14 1039.16 7.03329 -754.512 1039.16 7.31069 -753.141 1039.19 7.04433 -754.514 1039.19 7.32196 -753.144 1039.19 7.04433 -754.514 1039.21 7.31069 -753.141 1039.21 7.03329 -754.512 1039.22 7.28257 -753.14 1039.22 7.00725 -754.508 1039.21 7.25507 -753.137 1039.21 6.9811 -754.504 1039.19 7.2432 -753.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902416 0.430867 0.600332 -0.721874 0.344238 0 -0.902416 0.430867 -1.54369e-07 -0.934823 0.355114 -0.585749 -0.731551 0.3489 -0.688158 -0.692407 0.216823 -0.990686 -0.122898 0.0586323 -0.999849 -0.00369412 -0.0169599 -0.779711 0.566022 -0.267713 -0.682963 0.688716 -0.243376 0 0.904144 -0.427229 3.93059e-09 0.960621 -0.277863 0 0.904144 -0.427229 0.693864 0.679175 -0.239318 0.787036 0.557632 -0.263858 0.999849 -0.00370162 -0.0169575 0.990482 -0.124293 0.0591378 0.698927 -0.682332 0.214298 0.600332 -0.721874 0.344238 0.698927 -0.682332 0.214298 -1.54369e-07 -0.934823 0.355114 -1.18597e-08 -0.980561 0.196213 -0.688158 -0.692407 0.216823 -0.789174 -0.602183 0.120747 -0.999849 -0.00369412 -0.0169599 -0.990834 0.132394 -0.0268413 -0.682963 0.688716 -0.243376 -0.591057 0.790594 -0.16004 3.93059e-09 0.960621 -0.277863 0 0.980082 -0.198595 3.93059e-09 0.960621 -0.277863 0.605633 0.779933 -0.15784 0.693864 0.679175 -0.239318 0.990636 0.133835 -0.0269846 0.999849 -0.00370162 -0.0169575 0.796283 -0.593099 0.119028 0.698927 -0.682332 0.214298 -1.18597e-08 -0.980561 0.196213 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.66186 0.94129 0.66188 0.9413 0.66186 0.94129 0.66186 0.93985 0.66184 0.9413 0.66184 0.93986 0.66184 0.94132 0.66184 0.93986 0.66184 0.94133 0.66184 0.93986 0.66186 0.94134 0.66186 0.93987 0.66186 0.94134 0.66188 0.93986 0.66188 0.94133 0.66189 0.93986 0.66189 0.94132 0.66188 0.93986 0.66188 0.9413 0.66188 0.93986 0.66186 0.93985 0.66186 0.9383 0.66184 0.93986 0.66184 0.9383 0.66184 0.93986 0.66184 0.93831 0.66184 0.93986 0.66184 0.93831 0.66186 0.93987 0.66186 0.93831 0.66186 0.93987 0.66188 0.93831 0.66188 0.93986 0.66189 0.93831 0.66189 0.93986 0.66188 0.9383 0.66188 0.93986 0.66186 0.9383 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_181" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 1039.21 6.9811 -757.075 1039.19 7.2432 -758.444 1039.21 6.9811 -757.075 1039.21 7.25507 -758.443 1039.23 7.00725 -757.072 1039.23 7.28257 -758.44 1039.21 7.03329 -757.067 1039.21 7.31069 -758.439 1039.19 7.04433 -757.066 1039.19 7.32196 -758.436 1039.19 7.04433 -757.066 1039.16 7.31069 -758.439 1039.16 7.03329 -757.067 1039.15 7.28257 -758.44 1039.15 7.00725 -757.072 1039.16 7.25507 -758.443 1039.16 6.9811 -757.075 1039.19 7.2432 -758.444 1039.19 6.97017 -757.077 1039.21 6.9811 -757.075 1039.21 6.3757 -755.805 1039.21 6.9811 -757.075 1039.23 6.39883 -755.79 1039.23 7.00725 -757.072 1039.21 6.42195 -755.774 1039.21 7.03329 -757.067 1039.19 6.43133 -755.769 1039.19 7.04433 -757.066 1039.19 6.43133 -755.769 1039.16 7.03329 -757.067 1039.16 6.42195 -755.774 1039.15 7.00725 -757.072 1039.15 6.39883 -755.79 1039.16 6.9811 -757.075 1039.16 6.3757 -755.805 1039.19 6.97017 -757.077 1039.19 6.36571 -755.811 1039.21 6.3757 -755.805 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0.687421 -0.693066 -0.217051 -1.18468e-07 -0.980563 -0.196204 0.687421 -0.693066 -0.217051 0.789174 -0.602183 -0.120747 0.999849 -0.00369412 0.0169599 0.990834 0.132394 0.0268413 0.682223 0.689379 0.243576 0.590375 0.791081 0.160151 7.85554e-09 0.960635 0.277812 0 0.980082 0.198595 7.85554e-09 0.960635 0.277812 -0.606337 0.779401 0.157762 -0.694606 0.678429 0.239283 -0.990636 0.133831 0.0270122 -0.999853 -0.00365398 0.0167756 -0.796285 -0.593104 -0.118986 -0.699682 -0.681689 -0.21388 -1.18468e-07 -0.980563 -0.196204 9.49273e-08 -0.9348 -0.355175 0.687421 -0.693066 -0.217051 0.585068 -0.73199 -0.349122 0.687421 -0.693066 -0.217051 0.990686 -0.122898 -0.0586323 0.999849 -0.00369412 0.0169599 0.779711 0.566022 0.267713 0.682223 0.689379 0.243576 0 0.904147 0.427221 7.85554e-09 0.960635 0.277812 0 0.904147 0.427221 -0.694606 0.678429 0.239283 -0.787033 0.557653 0.263822 -0.999853 -0.00365398 0.0167756 -0.990481 -0.124289 -0.0591655 -0.699682 -0.681689 -0.21388 -0.601042 -0.72138 -0.344035 9.49273e-08 -0.9348 -0.355175 5.41479e-07 -0.902416 -0.430867 0.585068 -0.73199 -0.349122 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.66188 0.94277 0.66186 0.94433 0.66188 0.94277 0.66188 0.94433 0.66189 0.94277 0.66189 0.94432 0.66188 0.94277 0.66188 0.94432 0.66186 0.94276 0.66186 0.94432 0.66186 0.94276 0.66185 0.94432 0.66185 0.94277 0.66184 0.94432 0.66184 0.94277 0.66185 0.94433 0.66185 0.94277 0.66186 0.94433 0.66186 0.94278 0.66188 0.94277 0.66188 0.94133 0.66188 0.94277 0.66189 0.94132 0.66189 0.94277 0.66188 0.9413 0.66188 0.94277 0.66186 0.94129 0.66186 0.94276 0.66186 0.94129 0.66185 0.94277 0.66185 0.9413 0.66184 0.94277 0.66184 0.94132 0.66185 0.94277 0.66185 0.94133 0.66186 0.94278 0.66186 0.94134 0.66188 0.94133 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_180" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 1039.19 1.77821 -755.847 1039.19 6.65632 -755.847 1039.19 1.77821 -755.847 1039.23 6.65632 -755.827 1039.23 1.77821 -755.827 1039.24 6.65632 -755.777 1039.24 1.77821 -755.777 1039.21 6.65632 -755.736 1039.21 1.77821 -755.736 1039.16 6.65632 -755.736 1039.16 1.77821 -755.736 1039.13 6.65632 -755.777 1039.13 1.77821 -755.777 1039.14 6.65632 -755.827 1039.14 1.77821 -755.827 1039.19 6.65632 -755.847 1039.19 1.77821 -755.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { 0.144002 0 -0.989577 -0.145264 0 -0.989393 0.144002 0 -0.989577 0.650973 0 -0.759101 0.860107 0 -0.510114 0.998016 0 0.062969 0.923165 0 0.384404 0.578563 0 0.815637 0.299942 0 0.953957 -0.305366 0 0.952235 -0.595902 0 0.803057 -0.929712 0 0.368288 -0.996853 0 0.0792658 -0.879089 0 -0.476658 -0.668714 0 -0.74352 -0.145264 0 -0.989393 0.144002 0 -0.989577 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.99909 0.22767 0.00079 0.55068 0.99909 0.22767 0.00105 0.55072 0.99887 0.22773 0.00102 0.55058 0.99874 0.22754 0.00064 0.55017 0.99877 0.22703 0.00033 0.55069 0.99919 0.22714 -0.00039 0.55071 0.99961 0.22704 0.00025 0.55046 0.99933 0.22732 0.00079 0.55068 0.99909 0.22767 } TexCoordArray 1 Vec2Array 17 { 0.66186 0.94138 0.66186 0.94138 0.66186 0.94138 0.66189 0.94136 0.66189 0.94136 0.6619 0.9413 0.6619 0.9413 0.66188 0.94125 0.66188 0.94125 0.66185 0.94125 0.66185 0.94125 0.66183 0.9413 0.66183 0.9413 0.66183 0.94136 0.66183 0.94136 0.66186 0.94138 0.66186 0.94138 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_119" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1038.96 7.32257 -758.366 1038.96 7.63321 -758.949 1038.96 7.19007 -758.44 1038.96 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.66173 0.94424 0.66173 0.9449 0.66173 0.94432 0.66173 0.94499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_118" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1039.45 7.50008 -759.022 1039.45 7.63321 -758.949 1039.45 7.19007 -758.44 1039.45 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.66202 0.94499 0.66202 0.9449 0.66202 0.94432 0.66202 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_117" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1038.96 7.50008 -759.022 1039.45 7.50008 -759.022 1038.96 7.19007 -758.44 1039.45 7.19007 -758.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.66173 0.94499 0.66202 0.94499 0.66173 0.94432 0.66202 0.94432 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_116" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1038.96 7.63321 -758.949 1039.45 7.63321 -758.949 1038.96 7.50008 -759.022 1039.45 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.66173 0.9449 0.66202 0.9449 0.66173 0.94499 0.66202 0.94499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_115" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1038.96 7.32257 -758.366 1039.45 7.32257 -758.366 1038.96 7.63321 -758.949 1039.45 7.63321 -758.949 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.66173 0.94424 0.66202 0.94424 0.66173 0.9449 0.66202 0.9449 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_114" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1038.96 7.19007 -758.44 1039.45 7.19007 -758.44 1038.96 7.32257 -758.366 1039.45 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.66173 0.94432 0.66202 0.94432 0.66173 0.94424 0.66202 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_113" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1038.92 7.32257 -753.214 1039.41 7.32257 -753.214 1038.92 7.19007 -753.14 1039.41 7.19007 -753.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.6617 0.93839 0.662 0.93839 0.6617 0.93831 0.662 0.93831 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_112" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1038.92 7.63321 -752.631 1039.41 7.63321 -752.631 1038.92 7.32257 -753.214 1039.41 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.6617 0.93773 0.662 0.93773 0.6617 0.93839 0.662 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_111" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1038.92 7.50008 -752.557 1039.41 7.50008 -752.557 1038.92 7.63321 -752.631 1039.41 7.63321 -752.631 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.6617 0.93765 0.662 0.93765 0.6617 0.93773 0.662 0.93773 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_110" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1038.92 7.50008 -752.557 1038.92 7.19007 -753.14 1038.92 7.50008 -752.557 1039.41 7.19007 -753.14 1039.41 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.6617 0.93765 0.6617 0.93831 0.6617 0.93765 0.662 0.93831 0.662 0.93765 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_109" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1038.92 7.32257 -753.214 1038.92 7.19007 -753.14 1038.92 7.63321 -752.631 1038.92 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.6617 0.93839 0.6617 0.93831 0.6617 0.93773 0.6617 0.93765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_108" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1039.41 7.50008 -752.557 1039.41 7.19007 -753.14 1039.41 7.63321 -752.631 1039.41 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.662 0.93765 0.662 0.93831 0.662 0.93773 0.662 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_83" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1019.41 7.32257 -753.214 1019.41 7.63321 -752.631 1019.41 7.19007 -753.14 1019.41 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.65003 0.93839 0.65003 0.93773 0.65003 0.93831 0.65003 0.93765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1018.92 7.50008 -752.557 1018.92 7.63321 -752.631 1018.92 7.19007 -753.14 1018.92 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.64974 0.93765 0.64974 0.93773 0.64974 0.93831 0.64974 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_81" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1019.41 7.50008 -752.557 1018.92 7.50008 -752.557 1019.41 7.19007 -753.14 1018.92 7.19007 -753.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.65003 0.93765 0.64974 0.93765 0.65003 0.93831 0.64974 0.93831 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1019.41 7.63321 -752.631 1018.92 7.63321 -752.631 1019.41 7.50008 -752.557 1018.92 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.65003 0.93773 0.64974 0.93773 0.65003 0.93765 0.64974 0.93765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1019.41 7.32257 -753.214 1018.92 7.32257 -753.214 1019.41 7.63321 -752.631 1018.92 7.63321 -752.631 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.65003 0.93839 0.64974 0.93839 0.65003 0.93773 0.64974 0.93773 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1019.41 7.19007 -753.14 1018.92 7.19007 -753.14 1019.41 7.32257 -753.214 1018.92 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.65003 0.93831 0.64974 0.93831 0.65003 0.93839 0.64974 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1019.45 7.32257 -758.366 1018.96 7.32257 -758.366 1019.45 7.19007 -758.44 1018.96 7.19007 -758.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.65005 0.94424 0.64976 0.94424 0.65005 0.94432 0.64976 0.94432 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1019.45 7.63321 -758.949 1018.96 7.63321 -758.949 1019.45 7.32257 -758.366 1018.96 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.65005 0.9449 0.64976 0.9449 0.65005 0.94424 0.64976 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1019.45 7.50008 -759.022 1018.96 7.50008 -759.022 1019.45 7.63321 -758.949 1018.96 7.63321 -758.949 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.65005 0.94499 0.64976 0.94499 0.65005 0.9449 0.64976 0.9449 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1019.45 7.50008 -759.022 1019.45 7.19007 -758.44 1019.45 7.50008 -759.022 1018.96 7.19007 -758.44 1018.96 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.65005 0.94499 0.65005 0.94432 0.65005 0.94499 0.64976 0.94432 0.64976 0.94499 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1019.45 7.32257 -758.366 1019.45 7.19007 -758.44 1019.45 7.63321 -758.949 1019.45 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.65005 0.94424 0.65005 0.94432 0.65005 0.9449 0.65005 0.94499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1018.96 7.50008 -759.022 1018.96 7.19007 -758.44 1018.96 7.63321 -758.949 1018.96 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.64976 0.94499 0.64976 0.94432 0.64976 0.9449 0.64976 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1057.45 1.47805 -458.477 1063.42 1.47805 -462.461 1057.45 1.47805 -458.477 1058.84 1.47805 -473.921 1048.53 1.47805 -466.962 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 4.97022e-08 1 7.39427e-08 4.93222e-08 1 7.39085e-08 4.97022e-08 1 7.39427e-08 4.97022e-08 1 7.39427e-08 4.99225e-08 1 7.39625e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0.5 1 1 1 0.5 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.67279 0.60378 0.67636 0.6083 0.67279 0.60378 0.67362 0.62131 0.66745 0.61341 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1053.65 1.47805 -452.255 1057.45 1.47805 -458.477 1053.65 1.47805 -452.255 1048.53 1.47805 -466.962 1042 1.47805 -456.12 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1.05678e-08 1 6.92716e-08 7.6079e-08 1 4.64649e-08 1.05678e-08 1 6.92716e-08 1.05678e-08 1 6.92716e-08 -2.73622e-08 1 8.24762e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.5 1 0 1 0.5 1 0 0 0.5 0 } TexCoordArray 1 Vec2Array 5 { 0.67051 0.59672 0.67279 0.60378 0.67051 0.59672 0.66745 0.61341 0.66354 0.6011 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1042 1.47805 -456.12 1040.54 1.47805 -444.661 1053.65 1.47805 -452.255 1052.81 1.47805 -445.076 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.66354 0.6011 0.66267 0.58809 0.67051 0.59672 0.67001 0.58857 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1053.05 1.47804 -437.98 1052.81 1.47805 -445.076 1053.05 1.47804 -437.98 1040.54 1.47805 -444.661 1040.78 1.47804 -437.564 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 4.5455e-09 1 1.34233e-07 4.54047e-09 1 1.34242e-07 4.5455e-09 1 1.34233e-07 4.5455e-09 1 1.34233e-07 4.55052e-09 1 1.34224e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.5 1 0 1 0.5 1 0 0 0.5 0 } TexCoordArray 1 Vec2Array 5 { 0.67016 0.58051 0.67001 0.58857 0.67016 0.58051 0.66267 0.58809 0.66281 0.58004 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1053.28 1.47804 -430.884 1053.05 1.47804 -437.98 1053.28 1.47804 -430.884 1040.78 1.47804 -437.564 1041.02 1.47804 -430.468 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0.5 1 1 1 0.5 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.67029 0.57245 0.67016 0.58051 0.67029 0.57245 0.66281 0.58004 0.66296 0.57198 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1053.52 1.47804 -423.788 1053.28 1.47804 -430.884 1053.52 1.47804 -423.788 1041.02 1.47804 -430.468 1041.26 1.47804 -423.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.5 1 0 1 0.5 1 0 0 0.5 0 } TexCoordArray 1 Vec2Array 5 { 0.67044 0.5644 0.67029 0.57245 0.67044 0.5644 0.66296 0.57198 0.6631 0.56393 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1053.76 1.47804 -416.692 1053.52 1.47804 -423.788 1053.76 1.47804 -416.692 1041.26 1.47804 -423.372 1041.49 1.47804 -416.276 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 4.55311e-09 1 1.34245e-07 4.55486e-09 1 1.34242e-07 4.55311e-09 1 1.34245e-07 4.55311e-09 1 1.34245e-07 4.55136e-09 1 1.34248e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0.5 1 1 1 0.5 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.67058 0.55634 0.67044 0.5644 0.67058 0.55634 0.6631 0.56393 0.66324 0.55587 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1054 1.47804 -409.595 1053.76 1.47804 -416.692 1054 1.47804 -409.595 1041.49 1.47804 -416.276 1041.73 1.47804 -409.18 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.5 1 0 1 0.5 1 0 0 0.5 0 } TexCoordArray 1 Vec2Array 5 { 0.67072 0.54828 0.67058 0.55634 0.67072 0.54828 0.66324 0.55587 0.66338 0.54781 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1041.49 1.47804 -416.276 1009.8 -20.4334 -415.226 1041.49 1.47804 -416.276 1010.04 -20.4334 -408.108 1041.73 1.47804 -409.18 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.568229 0.822646 0.0192294 -0.568228 0.822646 0.0192313 -0.568229 0.822646 0.0192294 -0.568229 0.822646 0.0192294 -0.568229 0.822646 0.0192275 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.66324 0.55587 0.64428 0.55468 0.66324 0.55587 0.64443 0.5466 0.66338 0.54781 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1009.8 -20.4334 -415.226 1041.49 1.47804 -416.276 1009.57 -20.4334 -422.322 1041.26 1.47804 -423.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.568255 0.822646 0.0184158 -0.568255 0.822646 0.0184165 -0.568255 0.822646 0.0184165 -0.568256 0.822646 0.0184172 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.64428 0.55468 0.66324 0.55587 0.64415 0.56273 0.6631 0.56393 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1041.02 1.47804 -430.468 1009.33 -20.4334 -429.396 1041.02 1.47804 -430.468 1009.57 -20.4334 -422.322 1041.26 1.47804 -423.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.568229 0.822646 0.0192162 -0.56823 0.822646 0.0192145 -0.568229 0.822646 0.0192162 -0.568229 0.822646 0.0192162 -0.568229 0.822646 0.0192178 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.66296 0.57198 0.644 0.57076 0.66296 0.57198 0.64415 0.56273 0.6631 0.56393 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1040.78 1.47804 -437.564 1009.09 -20.4422 -436.545 1040.78 1.47804 -437.564 1009.33 -20.4334 -429.396 1041.02 1.47804 -430.468 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.568282 0.822616 0.0189375 -0.568334 0.822587 0.0186593 -0.568282 0.822616 0.0189375 -0.568282 0.822616 0.0189375 -0.56823 0.822646 0.0192178 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.66281 0.58004 0.64385 0.57888 0.66281 0.58004 0.644 0.57076 0.66296 0.57198 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1040.54 1.47805 -444.661 1008.9 -20.5268 -446.66 1040.54 1.47805 -444.661 1009.09 -20.4422 -436.545 1040.78 1.47804 -437.564 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.569968 0.821604 0.010162 -0.5711 0.820872 0.00379609 -0.569968 0.821604 0.010162 -0.569968 0.821604 0.010162 -0.568315 0.822586 0.0192182 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.66267 0.58809 0.64374 0.59036 0.66267 0.58809 0.64385 0.57888 0.66281 0.58004 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1042 1.47805 -456.12 1012.55 -20.7703 -467.417 1042 1.47805 -456.12 1008.9 -20.5268 -446.66 1040.54 1.47805 -444.661 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.570012 0.815935 -0.0966277 -0.571872 0.812911 -0.110172 -0.570012 0.815935 -0.0966277 -0.570012 0.815935 -0.0966277 -0.566376 0.820982 -0.0721603 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.66354 0.6011 0.64593 0.61393 0.66354 0.6011 0.64374 0.59036 0.66267 0.58809 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1052.81 1.47805 -445.076 1083.45 -21.3033 -450.237 1052.81 1.47805 -445.076 1068.46 -10.2142 -445.149 1053.65 1.47805 -452.255 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.588402 0.786393 0.188066 -0.598475 -0.800943 -0.0178131 0.588402 0.786393 0.188066 0.588402 0.786393 0.188066 0.597263 0.798995 0.0698816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.67001 0.58857 0.68834 0.59443 0.67001 0.58857 0.67937 0.58865 0.67051 0.59672 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1048.53 1.47805 -466.962 1025.67 -20.7771 -488.694 1048.53 1.47805 -466.962 1012.55 -20.7703 -467.417 1042 1.47805 -456.12 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.498087 0.811732 -0.30496 -0.497681 0.811121 -0.30724 -0.498087 0.811732 -0.30496 -0.498087 0.811732 -0.30496 -0.498879 0.812919 -0.300469 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.66745 0.61341 0.65378 0.63808 0.66745 0.61341 0.64593 0.61393 0.66354 0.6011 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1025.67 -20.7771 -488.694 1048.53 1.47805 -466.962 1047.23 -20.7755 -503.245 1058.84 1.47805 -473.921 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.327753 0.810552 -0.485369 -0.327712 0.810563 -0.485378 -0.327712 0.810563 -0.485378 -0.327628 0.810587 -0.485395 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.65378 0.63808 0.66745 0.61341 0.66667 0.65461 0.67362 0.62131 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20087" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 20 DrawArrays TRIANGLE_STRIP 20 5 } VertexArray Vec3Array 25 { 1152.31 1.47391 -731.64 1163.33 1.47391 -748.209 1152.31 1.47391 -731.64 1137.88 1.47391 -742.401 1143.56 1.47391 -731.64 1137.88 1.47391 -742.401 1134.81 1.47391 -731.64 1137.88 1.47391 -742.401 1126.06 1.47391 -731.64 1107.2 3.00003 -779.64 1117.31 1.47391 -731.64 1107.2 3.00003 -779.64 1108.56 1.47391 -731.64 1107.2 3.00003 -779.64 1099.81 1.47391 -731.64 1107.2 3.00003 -779.64 1091.06 1.47391 -731.64 1107.2 3.00003 -779.64 1082.31 1.47391 -731.64 1073.56 1.47391 -731.64 1050.01 1.47391 -744.916 1056.06 1.47391 -731.64 1050.01 1.47391 -744.916 1064.81 1.47391 -731.64 1073.56 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 25 { -2.27129e-08 1 3.04571e-08 -2.86921e-08 1 3.8475e-08 -2.27129e-08 1 3.04571e-08 0.0116416 0.99985 0.0127873 0 1 0 0.0116416 0.99985 0.0127873 0 1 0 0.0116416 0.99985 0.0127873 0.0127806 0.99962 0.0244306 0.00498891 0.999543 0.0298194 0 0.999495 0.0317782 0.00498891 0.999543 0.0298194 0 0.999495 0.0317782 0.00498891 0.999543 0.0298194 0 0.999495 0.0317782 0.00498891 0.999543 0.0298194 0 0.999495 0.0317782 0.00498891 0.999543 0.0298194 0 0.999495 0.0317782 0 0.99969 0.024898 0 1 7.18344e-08 0 1 7.18345e-08 0 1 7.18344e-08 0 1 7.18344e-08 0 0.99969 0.024898 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 25 { -12.8732 3.99315 -11.4794 6.08871 -12.8732 3.99315 -14.6982 5.35415 -13.9798 3.99315 -14.6982 5.35415 -15.0865 3.99315 -14.6982 5.35415 -16.1931 3.99315 -18.5785 10.0006 -17.2998 3.99315 -18.5785 10.0006 -18.4064 3.99315 -18.5785 10.0006 -19.5131 3.99315 -18.5785 10.0006 -20.6197 3.99315 -18.5785 10.0006 -21.7264 3.99315 -22.833 3.99315 -25.8115 5.67224 -25.0464 3.99315 -25.8115 5.67224 -23.9397 3.99315 -22.833 3.99315 } TexCoordArray 1 Vec2Array 25 { 0.72954 0.9139 0.73613 0.93271 0.72954 0.9139 0.7209 0.92612 0.7243 0.9139 0.7209 0.92612 0.71907 0.9139 0.7209 0.92612 0.71383 0.9139 0.70255 0.96839 0.7086 0.9139 0.70255 0.96839 0.70336 0.9139 0.70255 0.96839 0.69813 0.9139 0.70255 0.96839 0.69289 0.9139 0.70255 0.96839 0.68766 0.9139 0.68243 0.9139 0.66834 0.92897 0.67196 0.9139 0.66834 0.92897 0.67719 0.9139 0.68243 0.9139 } TexCoordArray 2 Vec2Array 25 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 25 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20021" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_45 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_46 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 93 DrawArrays TRIANGLE_STRIP 93 39 } VertexArray Vec3Array 132 { 864.702 1.4739 -479.105 867.492 1.46433 -349.904 873.588 1.1876 -479.167 876.387 0.468226 -349.959 882.52 1.1876 -479.182 885.322 0.468226 -350.014 891.468 1.1876 -479.185 894.268 0.468226 -350.069 900.421 1.1876 -479.186 903.219 0.468226 -350.124 909.376 1.40365 -479.186 912.171 0.557734 -350.18 918.332 1.5073 -479.187 921.124 0.600753 -350.235 927.287 1.57184 -479.187 930.076 -0.845212 -350.29 936.243 1.61536 -479.187 939.029 -0.827054 -350.345 945.198 1.64391 -479.187 947.981 -0.815091 -350.401 954.154 1.66021 -479.187 956.934 -0.808202 -350.456 963.109 1.66552 -479.187 965.887 -0.805875 -350.511 972.064 1.66021 -479.187 974.839 -0.807966 -350.566 981.02 1.64391 -479.188 983.792 -0.814639 -350.622 989.975 1.61536 -479.195 992.744 -0.82644 -350.677 998.931 1.57184 -479.231 1001.7 -0.844567 -350.732 1007.89 1.50726 -479.371 1010.66 -0.87169 -350.787 1007.89 1.50726 -479.371 1019.64 -0.915518 -350.843 1016.85 1.40346 -479.865 1028.71 -1.00459 -350.899 1025.81 1.4739 -481.526 1038.22 -1.00459 -350.958 1034.87 1.4739 -486.982 1049.92 -1.06511 -351.03 1044.29 1.18401 -504.464 1051.75 -1.00459 -351.041 1053.47 1.4739 -556.61 1051.75 -1.00459 -351.041 1062.55 0.557467 -509.505 1053.68 -1.19117 -351.053 1062.55 0.557467 -509.505 1062.27 -1.35704 -351.106 1073.25 -0.832008 -432.161 1068.23 -2.58205 -351.143 1073.25 -0.832008 -432.161 1072.21 -2.58205 -351.167 1073.25 -0.832008 -432.161 1075.03 -2.58205 -351.185 1073.25 -0.832008 -432.161 1081.36 -3.0863 -351.224 1084.23 0.544475 -463.448 1085.81 -3.0199 -351.251 1084.23 0.544475 -463.448 1090 -3.09632 -351.277 1093.6 0.295377 -480.392 1095.41 -3.04012 -351.311 1093.6 0.295377 -480.392 1098.75 -3.03099 -351.331 1102.72 0.213629 -499.688 1106.17 -2.86583 -351.377 1102.72 0.213629 -499.688 1107.81 -2.74683 -351.387 1110.61 0.582385 -541.529 1107.81 -2.74683 -351.387 1117.29 0.251336 -500.958 1107.81 -2.74683 -351.387 1109.43 -2.85566 -351.397 1107.81 -2.74683 -351.387 1107.17 1.47389 -308.276 1106.17 -2.86583 -351.377 1107.17 1.47389 -308.276 1098.75 -3.03099 -351.331 1096.56 1.47389 -269.24 1095.41 -3.04012 -351.311 1096.56 1.47389 -269.24 1090 -3.09632 -351.277 1087.22 1.47389 -251.317 1085.81 -3.0199 -351.251 1087.22 1.47389 -251.317 1081.36 -3.0863 -351.224 1077.95 1.47389 -218.131 1075.03 -2.58205 -351.185 1077.95 1.47389 -218.131 1072.21 -2.58205 -351.167 1070.04 1.47389 -183.213 1146.11 1.47389 -256.057 1161.96 1.47389 -252.576 1146.11 1.47389 -256.057 1160.12 -2.6357 -351.71 1151.2 -2.6346 -351.655 1157.81 -0.537664 -476.012 1145.61 -2.91705 -351.621 1144.94 0.695079 -478.229 1139.31 -2.91288 -351.582 1144.94 0.695079 -478.229 1135.09 -2.99605 -351.555 1134.99 0.489634 -480.347 1129.54 -2.98704 -351.521 1134.99 0.489634 -480.347 1125.8 -3.03404 -351.498 1125.91 0.349094 -485.531 1120.12 -3.00163 -351.463 1125.91 0.349094 -485.531 1116.89 -3.0073 -351.443 1117.29 0.251336 -500.958 1116.89 -3.0073 -351.443 1109.43 -2.85566 -351.397 1116.89 -3.0073 -351.443 1107.17 1.47389 -308.276 1116.89 -3.0073 -351.443 1116.68 1.47389 -271.699 1120.12 -3.00163 -351.463 1116.68 1.47389 -271.699 1125.8 -3.03404 -351.498 1125.73 1.47389 -261.457 1129.54 -2.98704 -351.521 1125.73 1.47389 -261.457 1135.09 -2.99605 -351.555 1135.16 1.47389 -258.059 1139.31 -2.91288 -351.582 1135.16 1.47389 -258.059 1145.61 -2.91705 -351.621 1146.11 1.47389 -256.057 1151.2 -2.6346 -351.655 } NormalBinding PER_VERTEX NormalArray Vec3Array 132 { 0.0321986 0.999481 -0.000621395 0.0719458 0.997408 0.00125738 0.0479623 0.998845 0.0026975 0.0372221 0.999296 0.00475787 1.51967e-05 0.999984 0.00556827 2.3541e-05 0.999984 0.00556942 1.22901e-05 0.999985 0.00557041 2.31332e-05 0.999985 0.00557171 -0.00803065 0.999951 0.00574691 -0.0113505 0.999917 0.00614707 -0.0152181 0.999863 0.00655828 -0.00876353 0.999938 0.00690422 -0.00784699 0.999944 0.00704199 0.0497973 0.998711 0.00984425 0.0497666 0.998666 0.0137467 0.0515391 0.998515 0.0176769 -0.00331909 0.999815 0.0189567 -0.0021056 0.999816 0.0190444 -0.00207543 0.999816 0.0190893 -0.00122982 0.999816 0.0191438 -0.0010214 0.999816 0.0191664 -0.000461692 0.999816 0.0191918 -4.71353e-05 0.999816 0.0191934 0.000267824 0.999816 0.0191914 0.000922277 0.999816 0.0191717 0.00101248 0.999816 0.019142 0.00196257 0.999816 0.0190992 0.00183358 0.999817 0.0190387 0.00319067 0.999815 0.0189684 0.00283676 0.999818 0.0188702 0.00485829 0.999812 0.0187617 0.00425949 0.999818 0.0186085 0.0070517 0.999808 0.018289 0.00406707 0.999822 0.0184104 0.0070517 0.999808 0.018289 0.00916455 0.999797 0.0179468 0.00601465 0.999817 0.0181765 0.00186228 0.999825 0.0186047 0.00233984 0.999823 0.0186529 0.00540418 0.999818 0.0183135 0.0240922 0.99958 0.0161359 0.0242703 0.999586 0.0154508 0.0397812 0.999127 0.0127614 0.0372897 0.999222 0.0128771 0.0376984 0.999213 0.0123629 0.0372897 0.999222 0.0128771 0.0374196 0.999222 0.012462 0.0335674 0.999353 0.0129081 0.0374196 0.999222 0.012462 0.0554431 0.998347 0.0151304 0.0388759 0.999009 0.0216472 0.122456 0.99205 0.0290194 0.0388759 0.999009 0.0216472 -0.0648447 0.99779 -0.0144821 0.0388759 0.999009 0.0216472 0.0549395 0.998418 -0.0119631 0.0388759 0.999009 0.0216472 -0.0215801 0.999749 -0.00597442 0.0153423 0.999418 0.0304572 0.00113181 0.99999 -0.00439724 0.0153423 0.999418 0.0304572 0.00295307 0.999983 -0.00500527 0.0438575 0.998704 0.0258165 -0.00749896 0.999957 -0.00547599 0.0438575 0.998704 0.0258165 -0.03216 0.999456 -0.00725704 0.0254596 0.999456 0.0209785 -0.0314147 0.999489 -0.00585033 0.0254596 0.999456 0.0209785 -0.00140709 0.999907 0.0135445 -0.00106298 0.999847 0.0174907 -0.00140709 0.999907 0.0135445 -0.024231 0.999503 0.0201751 -0.00140709 0.999907 0.0135445 0.0286244 0.999579 -0.00483887 -0.00140709 0.999907 0.0135445 -0.00574733 0.997397 -0.0718807 -0.0314147 0.999489 -0.00585033 -0.00574733 0.997397 -0.0718807 -0.03216 0.999456 -0.00725704 -0.109497 0.992519 -0.0540093 -0.00749896 0.999957 -0.00547599 -0.109497 0.992519 -0.0540093 0.00295307 0.999983 -0.00500527 -0.0807039 0.995811 -0.0429862 0.00113181 0.99999 -0.00439724 -0.0807039 0.995811 -0.0429862 -0.0215801 0.999749 -0.00597442 -0.0628003 0.997533 -0.0313716 0.0549395 0.998418 -0.0119631 -0.0628003 0.997533 -0.0313716 -0.0648447 0.99779 -0.0144821 -0.112288 0.99335 -0.0254363 -0.00104191 0.99905 -0.0435575 0.00913339 0.999093 -0.0415869 -0.00104191 0.99905 -0.0435575 0.00409161 0.999714 -0.0235471 -0.0194456 0.999759 -0.0101775 0.0329769 0.999222 0.0216134 0.0180691 0.999828 -0.00412622 0.024613 0.999311 0.0277749 -0.00753411 0.999964 -0.00387186 0.024613 0.999311 0.0277749 -0.00813686 0.999959 -0.00393095 -0.0202641 0.999447 0.0263694 -0.00412049 0.999981 -0.00467081 -0.0202641 0.999447 0.0263694 0.0015681 0.999986 -0.00499253 -0.0262848 0.999368 0.0239314 0.00296922 0.999982 -0.00513194 -0.0262848 0.999368 0.0239314 0.0302968 0.999522 -0.00616545 -0.024231 0.999503 0.0201751 0.0302968 0.999522 -0.00616545 0.0286244 0.999579 -0.00483887 0.0302968 0.999522 -0.00616545 -0.00574733 0.997397 -0.0718807 0.0302968 0.999522 -0.00616545 0.0919459 0.994329 -0.0534406 0.00296922 0.999982 -0.00513194 0.0919459 0.994329 -0.0534406 0.0015681 0.999986 -0.00499253 0.0227372 0.998536 -0.0490829 -0.00412049 0.999981 -0.00467081 0.0227372 0.998536 -0.0490829 -0.00813686 0.999959 -0.00393095 0.00559676 0.998883 -0.0469197 -0.00753411 0.999964 -0.00387186 0.00559676 0.998883 -0.0469197 0.0180691 0.999828 -0.00412622 -0.00104191 0.99905 -0.0435575 -0.0194456 0.999759 -0.0101775 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 132 { -69.5322 24.8654 -68.5288 -21.597 -66.3367 24.8876 -65.3302 -21.5772 -63.1247 24.893 -62.1172 -21.5574 -59.9069 24.8941 -58.8998 -21.5375 -56.6873 24.8945 -55.6811 -21.5177 -53.4669 24.8945 -52.4618 -21.4978 -50.2463 24.8948 -49.2422 -21.4779 -47.0259 24.8948 -46.0229 -21.458 -43.8053 24.8948 -42.8033 -21.4382 -40.5849 24.8948 -39.584 -21.4183 -37.3642 24.8948 -36.3644 -21.3984 -34.1439 24.8948 -33.1449 -21.3785 -30.9236 24.8948 -29.9257 -21.3587 -27.7029 24.8952 -26.7062 -21.3388 -24.4826 24.8977 -23.4867 -21.3189 -21.2619 24.9107 -20.2675 -21.2991 -18.0401 24.961 -17.0442 -21.2792 -18.0401 24.961 -13.8147 -21.2592 -14.818 25.1386 -10.5519 -21.2391 -11.5959 25.736 -7.13335 -21.218 -8.33781 27.698 -2.92438 -21.192 -4.95026 33.9847 -2.26792 -21.188 -1.64905 52.737 -2.26792 -21.188 1.61626 35.7976 -1.5742 -21.1837 1.61626 35.7976 1.51444 -21.1646 5.46409 7.98373 3.65811 -21.1514 5.46409 7.98373 5.08854 -21.1425 5.46409 7.98373 6.10354 -21.1363 5.46409 7.98373 8.37947 -21.1222 9.41262 19.2349 9.9813 -21.1123 9.41262 19.2349 11.489 -21.103 12.7822 25.3282 13.4329 -21.091 12.7822 25.3282 14.6358 -21.0836 16.0618 32.2672 17.3018 -21.0672 16.0618 32.2672 17.8908 -21.0635 18.8992 47.3137 17.8908 -21.0635 21.3014 32.7239 17.8908 -21.0635 18.4766 -21.0599 17.8908 -21.0635 17.6621 -36.5668 17.3018 -21.0672 17.6621 -36.5668 14.6358 -21.0836 13.8467 -50.6046 13.4329 -21.091 13.8467 -50.6046 11.489 -21.103 10.4879 -57.0499 9.9813 -21.1123 10.4879 -57.0499 8.37947 -21.1222 7.15424 -68.984 6.10354 -21.1363 7.15424 -68.984 5.08854 -21.1425 4.30974 -81.5409 31.6654 -55.3454 37.3653 -56.5972 31.6654 -55.3454 36.7031 -20.9474 33.4941 -20.9672 35.8729 23.7531 31.4844 -20.9796 31.2446 24.5503 29.2216 -20.9936 31.2446 24.5503 27.7019 -21.003 27.6665 25.312 25.7066 -21.0153 27.6665 25.312 24.3625 -21.0236 24.4013 27.1762 22.3202 -21.0362 24.4013 27.1762 21.1583 -21.0433 21.3014 32.7239 21.1583 -21.0433 18.4766 -21.0599 21.1583 -21.0433 17.6621 -36.5668 21.1583 -21.0433 21.082 -49.7203 22.3202 -21.0362 21.082 -49.7203 24.3625 -21.0236 24.3365 -53.4035 25.7066 -21.0153 24.3365 -53.4035 27.7019 -21.003 27.7277 -54.6254 29.2216 -20.9936 27.7277 -54.6254 31.4844 -20.9796 31.6654 -55.3454 33.4941 -20.9672 } TexCoordArray 1 Vec2Array 132 { 0.55748 0.6272 0.55915 0.48052 0.5628 0.62727 0.56447 0.48058 0.56814 0.62729 0.56981 0.48064 0.57349 0.62729 0.57517 0.48071 0.57885 0.62729 0.58052 0.48077 0.5842 0.62729 0.58588 0.48083 0.58956 0.62729 0.59123 0.48089 0.59492 0.62729 0.59659 0.48096 0.60028 0.62729 0.60194 0.48102 0.60563 0.62729 0.6073 0.48108 0.61099 0.62729 0.61266 0.48115 0.61635 0.62729 0.61801 0.48121 0.62171 0.62729 0.62337 0.48127 0.62706 0.62729 0.62872 0.48133 0.63242 0.6273 0.63408 0.4814 0.63778 0.62734 0.63943 0.48146 0.64314 0.6275 0.6448 0.48152 0.64314 0.6275 0.65017 0.48158 0.6485 0.62806 0.6556 0.48165 0.65386 0.62995 0.66128 0.48171 0.65928 0.63614 0.66829 0.4818 0.66492 0.65599 0.66938 0.48181 0.67041 0.71519 0.66938 0.48181 0.67584 0.66171 0.67053 0.48182 0.67584 0.66171 0.67567 0.48188 0.68224 0.5739 0.67924 0.48193 0.68224 0.5739 0.68162 0.48195 0.68224 0.5739 0.6833 0.48197 0.68224 0.5739 0.68709 0.48202 0.68881 0.60942 0.68976 0.48205 0.68881 0.60942 0.69226 0.48208 0.69441 0.62866 0.6955 0.48212 0.69441 0.62866 0.6975 0.48214 0.69987 0.65057 0.70193 0.48219 0.69987 0.65057 0.70291 0.4822 0.70459 0.69807 0.70291 0.4822 0.70859 0.65201 0.70291 0.4822 0.70389 0.48221 0.70291 0.4822 0.70253 0.43326 0.70193 0.48219 0.70253 0.43326 0.6975 0.48214 0.69619 0.38894 0.6955 0.48212 0.69619 0.38894 0.69226 0.48208 0.6906 0.36859 0.68976 0.48205 0.6906 0.36859 0.68709 0.48202 0.68505 0.33092 0.6833 0.48197 0.68505 0.33092 0.68162 0.48195 0.68032 0.29128 0.72583 0.37398 0.73531 0.37002 0.72583 0.37398 0.73421 0.48257 0.72887 0.48251 0.73283 0.62369 0.72553 0.48247 0.72513 0.6262 0.72176 0.48242 0.72513 0.6262 0.71923 0.48239 0.71918 0.62861 0.71592 0.48235 0.71918 0.62861 0.71368 0.48233 0.71374 0.63449 0.71028 0.48229 0.71374 0.63449 0.70835 0.48227 0.70859 0.65201 0.70835 0.48227 0.70389 0.48221 0.70835 0.48227 0.70253 0.43326 0.70835 0.48227 0.70822 0.39173 0.71028 0.48229 0.70822 0.39173 0.71368 0.48233 0.71364 0.38011 0.71592 0.48235 0.71364 0.38011 0.71923 0.48239 0.71928 0.37625 0.72176 0.48242 0.71928 0.37625 0.72553 0.48247 0.72583 0.37398 0.72887 0.48251 } TexCoordArray 2 Vec2Array 132 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 132 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN165_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS169_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1012.1 1.47391 -699.44 1021.06 1.47391 -699.44 1012.1 1.47391 -711.44 1021.06 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.64566 0.87734 0.65102 0.87734 0.64566 0.89097 0.65102 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS166_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1056.06 1.47391 -699.44 1056.06 1.47391 -711.44 1047.31 1.47391 -699.44 1047.31 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 1 0.15 0 0.85 1 0.85 0 } TexCoordArray 1 Vec2Array 4 { 0.67196 0.87734 0.67196 0.89097 0.66672 0.87734 0.66672 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS166_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1029.81 1.47391 -699.44 1029.81 1.47391 -711.44 1021.06 1.47391 -699.44 1021.06 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 1 0.15 0 0.85 1 0.85 0 } TexCoordArray 1 Vec2Array 4 { 0.65625 0.87734 0.65625 0.89097 0.65102 0.87734 0.65102 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS166_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1038.56 1.47391 -699.44 1038.56 1.47391 -711.44 1029.81 1.47391 -699.44 1029.81 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 1 0.15 0 0.85 1 0.85 0 } TexCoordArray 1 Vec2Array 4 { 0.66149 0.87734 0.66149 0.89097 0.65625 0.87734 0.65625 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS166_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1047.31 1.47391 -699.44 1047.31 1.47391 -711.44 1038.56 1.47391 -699.44 1038.56 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 0 0.85 1 0.15 0 0.15 1 } TexCoordArray 1 Vec2Array 4 { 0.66672 0.87734 0.66672 0.89097 0.66149 0.87734 0.66149 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS160_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1064.81 1.47391 -699.44 1064.81 1.47391 -711.44 1056.06 1.47391 -699.44 1056.06 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 1 0.15 0 0.85 1 0.85 0 } TexCoordArray 1 Vec2Array 4 { 0.67719 0.87734 0.67719 0.89097 0.67196 0.87734 0.67196 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN165" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1003.14 1.47391 -731.64 1003.14 1.47391 -713.44 1012.1 1.47391 -731.64 1012.1 1.47391 -713.44 1021.06 1.47391 -731.64 1021.06 1.47391 -713.44 1029.81 1.47391 -731.64 1029.81 1.47391 -713.44 1038.56 1.47391 -731.64 1038.56 1.47391 -713.44 1047.31 1.47391 -731.64 1047.31 1.47391 -713.44 1056.06 1.47391 -731.64 1056.06 1.47391 -713.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23996e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 84.9156 0 84.9156 1.21333 84.3183 0 84.3183 1.21333 83.7211 0 83.7211 1.21333 83.1378 0 83.1378 1.21333 82.5545 0 82.5545 1.21333 81.9711 0 81.9711 1.21333 81.3878 0 81.3878 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.6403 0.9139 0.6403 0.89324 0.64566 0.9139 0.64566 0.89324 0.65102 0.9139 0.65102 0.89324 0.65625 0.9139 0.65625 0.89324 0.66149 0.9139 0.66149 0.89324 0.66672 0.9139 0.66672 0.89324 0.67196 0.9139 0.67196 0.89324 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN159_g" nodeMask 0xffffffff cullingActive TRUE num_children 3 Group { DataVariance STATIC name "%___TKMN159_gl2" nodeMask 0xffffffff cullingActive TRUE num_children 4 Group { DataVariance STATIC name "RD_s_95" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1092.88 -20.4629 -378.989 1109.9 1.47804 -405.721 1084.45 -20.4629 -385.144 1104.74 1.47804 -409.49 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.336221 0.821626 0.460312 -0.33622 0.821626 0.460312 -0.33622 0.821626 0.460312 -0.33622 0.821626 0.460312 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.69398 0.51354 0.70416 0.54389 0.68894 0.52053 0.70108 0.54817 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_94" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1109.9 1.47804 -405.721 1092.88 -20.4629 -378.989 1109.9 1.47804 -405.721 1102 -20.4629 -373.968 1115.48 1.47804 -402.65 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.274839 0.821625 0.499395 -0.274837 0.821626 0.499395 -0.274839 0.821625 0.499395 -0.274839 0.821625 0.499395 -0.274843 0.821625 0.499394 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.70416 0.54389 0.69398 0.51354 0.70416 0.54389 0.69944 0.50784 0.7075 0.5404 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1054.47 1.47804 -395.402 1086.16 -20.4347 -396.422 1054.47 1.47804 -395.402 1085.92 -20.4333 -403.549 1054.23 1.47804 -402.499 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.568228 0.822647 -0.0192176 0.568227 0.822647 -0.0192201 0.568228 0.822647 -0.0192176 0.568228 0.822647 -0.0192176 0.568228 0.822647 -0.019215 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.671 0.53217 0.68996 0.53333 0.671 0.53217 0.68982 0.54142 0.67086 0.54023 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1085.69 -20.4334 -410.644 1054 1.47804 -409.595 1085.92 -20.4333 -403.549 1054.23 1.47804 -402.499 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.568256 0.822645 -0.0184387 0.568255 0.822646 -0.0184327 0.568255 0.822646 -0.0184327 0.568254 0.822647 -0.0184268 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.68968 0.54948 0.67072 0.54828 0.68982 0.54142 0.67086 0.54023 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN159_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 44 Group { DataVariance STATIC name "T0LB159" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1056.06 1.47391 -713.44 1056.06 1.47391 -711.44 1064.81 1.47391 -713.44 1064.81 1.47391 -711.44 1073.56 1.47391 -713.44 1073.56 1.47391 -711.44 1082.31 1.47391 -713.44 1082.31 1.47391 -711.44 1091.06 1.47391 -713.44 1091.06 1.47391 -711.44 1099.81 1.47391 -713.44 1099.81 1.47391 -711.44 1108.56 1.47391 -713.44 1108.56 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 98.9924 26.831 98.9924 27.081 98.1174 26.831 98.1174 27.081 97.2424 26.831 97.2424 27.081 96.3674 26.831 96.3674 27.081 95.4924 26.831 95.4924 27.081 94.6174 26.831 94.6174 27.081 93.7424 26.831 93.7424 27.081 } TexCoordArray 1 Vec2Array 14 { 0.67196 0.89324 0.67196 0.89097 0.67719 0.89324 0.67719 0.89097 0.68243 0.89324 0.68243 0.89097 0.68766 0.89324 0.68766 0.89097 0.69289 0.89324 0.69289 0.89097 0.69813 0.89324 0.69813 0.89097 0.70336 0.89324 0.70336 0.89097 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT156" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1082.31 1.47391 -699.44 1082.31 2.47391 -699.44 1091.06 1.47391 -699.44 1091.06 2.47391 -699.44 1099.81 1.47391 -699.44 1099.81 2.47391 -699.44 1108.56 1.47391 -699.44 1108.56 2.47391 -699.44 1117.31 1.47391 -699.44 1117.31 2.47391 -699.44 1126.06 1.47391 -699.44 1126.06 2.47391 -699.44 1134.81 1.47391 -699.44 1134.81 2.47391 -699.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 141.749 0 141.749 1 139.999 0 139.999 1 138.249 0 138.249 1 136.499 0 136.499 1 134.749 0 134.749 1 132.999 0 132.999 1 131.249 0 131.249 1 } TexCoordArray 1 Vec2Array 14 { 0.68766 0.87734 0.68766 0.87734 0.69289 0.87734 0.69289 0.87734 0.69813 0.87734 0.69813 0.87734 0.70336 0.87734 0.70336 0.87734 0.7086 0.87734 0.7086 0.87734 0.71383 0.87734 0.71383 0.87734 0.71907 0.87734 0.71907 0.87734 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT154" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1099.81 5.47391 -731.64 1099.81 1.47391 -731.64 1108.56 5.47391 -731.64 1108.56 1.47391 -731.64 1117.31 5.47391 -731.64 1117.31 1.47391 -731.64 1126.06 5.47391 -731.64 1126.06 1.47391 -731.64 1134.81 5.47391 -731.64 1134.81 1.47391 -731.64 1143.56 5.47391 -731.64 1143.56 1.47391 -731.64 1152.31 5.47391 -731.64 1152.31 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 388.182 1 388.182 0 385.993 1 385.993 0 383.806 1 383.806 0 381.619 1 381.619 0 379.431 1 379.431 0 377.244 1 377.244 0 375.057 1 375.057 0 } TexCoordArray 1 Vec2Array 14 { 0.69813 0.9139 0.69813 0.9139 0.70336 0.9139 0.70336 0.9139 0.7086 0.9139 0.7086 0.9139 0.71383 0.9139 0.71383 0.9139 0.71907 0.9139 0.71907 0.9139 0.7243 0.9139 0.7243 0.9139 0.72954 0.9139 0.72954 0.9139 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL004_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_157 DataVariance STATIC file "newbldg2.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_158 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 16 DrawArrays TRIANGLE_STRIP 16 8 DrawArrays TRIANGLE_STRIP 24 5 } VertexArray Vec3Array 29 { 1062.23 11.1524 -742.258 1062.23 11.7539 -742.258 1062.23 11.1524 -742.258 1062.26 11.7539 -744.491 1062.26 11.1524 -744.577 1062.26 12.9119 -744.491 1062.26 11.1524 -744.577 1062.29 12.9089 -747.668 1062.26 7.44892 -744.577 1062.44 2.07891 -762.181 1062.26 7.44892 -744.577 1062.21 1.98591 -739.895 1062.26 7.44892 -744.577 1062.21 6.29239 -739.895 1062.21 7.44892 -739.176 1062.2 6.29239 -739.167 1062.44 2.07891 -762.181 1062.29 12.9089 -747.668 1062.44 25.3649 -762.396 1062.29 17.2169 -747.668 1062.44 25.3649 -762.396 1062.29 23.3129 -747.632 1062.24 25.3484 -742.341 1062.24 23.3279 -742.341 1062.29 23.3129 -747.632 1062.29 17.2169 -747.668 1062.29 18.9209 -747.628 1062.24 17.2169 -742.385 1062.24 18.9299 -742.385 } NormalBinding PER_VERTEX NormalArray Vec3Array 29 { -0.999941 0.000473283 -0.0108632 -0.99994 0 -0.0109908 -0.999941 0.000473283 -0.0108632 -0.999943 0.000456647 -0.0106309 -0.999952 0.000150053 -0.0098247 -0.999954 0.000261063 -0.0095858 -0.999952 0.000150053 -0.0098247 -0.999949 -4.65843e-05 -0.0101297 -0.999949 -0.000113105 -0.0100633 -0.999949 -6.94356e-05 -0.0101308 -0.999949 -0.000113105 -0.0100633 -0.999949 -9.57054e-05 -0.0100706 -0.999949 -0.000113105 -0.0100633 -0.99995 -2.33807e-05 -0.0100262 -0.999948 -8.98922e-05 -0.0102175 -0.999931 0.000854481 -0.0117373 -0.999949 -6.94356e-05 -0.0101308 -0.999949 -4.65843e-05 -0.0101297 -0.999949 -4.22377e-05 -0.0101276 -0.999949 0.000136241 -0.0100621 -0.999949 -4.22377e-05 -0.0101276 -0.999949 -8.46911e-05 -0.0101135 -0.999948 -0.000723059 -0.0102198 -0.999945 0 -0.0104979 -0.999949 -8.46911e-05 -0.0101135 -0.999949 0.000136241 -0.0100621 -0.999951 -0.000167245 -0.00993634 -0.999954 -0.000173888 -0.00957833 -0.999955 0 -0.00952183 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 29 { 0.13345 0.39219 0.13345 0.4179 0.13345 0.39219 0.22948 0.4179 0.23317 0.39219 0.22948 0.46736 0.23317 0.39219 0.36612 0.46722 0.23317 0.23393 0.99027 0.00446 0.23317 0.23393 0.03189 0.0005 0.23317 0.23393 0.03189 0.18447 0.00107 0.23393 0.0005 0.18447 0.99027 0.00446 0.36612 0.46722 0.9995 0.9995 0.36612 0.65133 0.9995 0.9995 0.36459 0.91186 0.13715 0.99882 0.13715 0.91246 0.36459 0.91186 0.36612 0.65133 0.36428 0.72412 0.13899 0.65133 0.13899 0.72453 } TexCoordArray 1 Vec2Array 29 { 0.67565 0.92595 0.67565 0.92595 0.67565 0.92595 0.67567 0.92849 0.67567 0.92859 0.67567 0.92849 0.67567 0.92859 0.67568 0.93209 0.67567 0.92859 0.67577 0.94857 0.67567 0.92859 0.67564 0.92327 0.67567 0.92859 0.67564 0.92327 0.67563 0.92245 0.67563 0.92244 0.67577 0.94857 0.67568 0.93209 0.67577 0.94882 0.67568 0.93209 0.67577 0.94882 0.67568 0.93205 0.67565 0.92605 0.67565 0.92605 0.67568 0.93205 0.67568 0.93209 0.67568 0.93205 0.67565 0.9261 0.67565 0.9261 } TexCoordArray 2 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL002_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_159 DataVariance STATIC file "rail1_arbor.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { UniqueID Texture2D_160 DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1062.44 25.3649 -762.396 1062.44 27.4569 -762.396 1062.44 25.3649 -762.396 1062.24 27.4404 -742.341 1062.24 25.3484 -742.341 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999949 0 0.0101463 0.999949 0 0.0101463 0.999949 0 0.0101463 0.999949 0 0.0101463 0.999949 0 0.0101463 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.5 0 1.5 1 1.5 0 -0.5 1 -0.5 0 } TexCoordArray 1 Vec2Array 5 { 0.67577 0.94882 0.67577 0.94882 0.67577 0.94882 0.67565 0.92605 0.67565 0.92605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL002_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_159 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_160 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1062.21 7.44892 -739.176 1062.21 9.13792 -739.176 1062.21 7.44892 -744.609 1062.21 9.13792 -744.609 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.67563 0.92245 0.67563 0.92245 0.67563 0.92862 0.67563 0.92862 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL002_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_159 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_160 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1062.23 11.7539 -742.258 1062.23 13.4429 -742.258 1062.23 11.7539 -747.691 1062.23 13.4429 -747.691 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.67565 0.92595 0.67565 0.92595 0.67565 0.93212 0.67565 0.93212 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL002_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_159 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_160 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1062.24 18.9299 -742.385 1062.24 20.6174 -742.385 1062.24 18.9299 -747.817 1062.24 20.6174 -747.817 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 -2.24717e-05 -1 0 -2.24717e-05 -1 0 -2.24717e-05 -1 0 -2.24717e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 4 { 0.67565 0.9261 0.67565 0.9261 0.67565 0.93226 0.67565 0.93226 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL001_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_155 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_156 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1063.06 19.3169 -767.055 1063 25.5839 -761.311 1063.06 19.3169 -767.055 1063 17.2724 -761.312 1063.09 17.3054 -769.846 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999955 0.000411078 0.00949827 0.999955 0.000307231 0.0094613 0.999955 0.000411078 0.00949827 0.999955 0.000411078 0.00949827 0.999954 0.000698315 0.00960051 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.92371 0.70646 0.7794 0.95838 0.92371 0.70646 0.77943 0.62954 0.99782 0.6296 } TexCoordArray 1 Vec2Array 5 { 0.67614 0.9541 0.67611 0.94758 0.67614 0.9541 0.67611 0.94758 0.67616 0.95727 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL001_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_155 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_156 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 14 DrawArrays TRIANGLE_STRIP 18 5 DrawArrays TRIANGLE_STRIP 23 7 DrawArrays TRIANGLE_STRIP 30 5 DrawArrays TRIANGLE_STRIP 35 5 } VertexArray Vec3Array 40 { 1063.09 17.3054 -769.846 1063.09 19.2839 -769.846 1063.09 17.3054 -769.846 1063.06 19.3169 -767.055 1063.09 12.2924 -769.952 1063.09 14.5019 -769.952 1063.09 12.2924 -769.952 1063 14.4689 -761.312 1063 12.2594 -761.312 1063 17.2724 -761.312 1062.93 19.3169 -754.253 1063 25.5839 -761.311 1062.93 23.9024 -754.361 1063 25.5839 -761.311 1062.93 25.4519 -754.465 1063 25.5839 -761.311 1062.93 26.5409 -754.465 1063 26.5739 -761.312 1062.93 23.9024 -754.361 1062.93 25.4519 -754.465 1062.93 23.9024 -754.361 1062.92 25.4519 -753.093 1062.92 23.9354 -753.148 1063 12.2594 -761.312 1062.93 19.3169 -754.253 1063 8.84665 -761.312 1062.89 19.2839 -750.249 1063 6.88342 -761.312 1062.89 1.96941 -750.302 1063 1.96941 -761.312 1063 8.84665 -761.312 1063 6.88342 -761.312 1063 8.84665 -761.312 1063.08 6.91642 -769.794 1063.09 8.84665 -769.902 1063.07 23.9684 -767.477 1063.06 25.5509 -767.424 1063.06 23.9684 -767.055 1063 25.5839 -761.311 1063.06 19.3169 -767.055 } NormalBinding PER_VERTEX NormalArray Vec3Array 40 { 0.999949 0 0.0101038 0.999949 0 0.0101038 0.999949 0 0.0101038 0.999951 0 0.00984911 0.999948 -0.000246908 0.0102211 0.999948 0 0.0101589 0.999948 -0.000246908 0.0102211 0.999947 -0.000246895 0.0103012 0.999944 -0.000217976 0.0105423 0.999944 0.000109686 0.0105998 0.999947 -4.65788e-05 0.0102584 0.99995 -0.000187235 0.0100334 0.999953 -0.000502111 0.00964284 0.99995 -0.000187235 0.0100334 0.999952 0.000463608 0.00978355 0.99995 -0.000187235 0.0100334 0.999951 -0.000703091 0.00990461 0.999949 -0.00147643 0.0100127 0.999953 -0.000502111 0.00964284 0.999952 0.000463608 0.00978355 0.999953 -0.000502111 0.00964284 0.99994 -0.000459837 0.0109589 0.999919 -0.00182249 0.012624 0.999944 -0.000217976 0.0105423 0.999947 -4.65788e-05 0.0102584 0.999948 -0.000234889 0.0101681 0.999948 6.85408e-05 0.0102283 0.999948 5.69967e-05 0.0102291 0.999947 8.5738e-05 0.0102487 0.999947 0.000198848 0.0102991 0.999948 -0.000234889 0.0101681 0.999948 5.69967e-05 0.0102291 0.999948 -0.000234889 0.0101681 0.999951 -0.00107362 0.00988629 0.999947 -0.00202476 0.0101027 0.999833 0.000322804 0.0182552 0.999941 -0.00142779 0.0107485 0.999949 -0.000398731 0.0100623 0.99995 -0.000187235 0.0100334 0.999951 0 0.00984911 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 40 { 0.99782 0.6296 0.99782 0.70622 0.99782 0.6296 0.92371 0.70646 0.99618 0.42556 0.99618 0.5069 0.99618 0.42556 0.77943 0.50656 0.77941 0.42524 0.77943 0.62399 0.60818 0.70614 0.7794 0.95838 0.60814 0.89803 0.7794 0.95838 0.60811 0.95857 0.7794 0.95838 0.60811 1.00015 0.77941 1.0002 0.60814 0.89803 0.60811 0.95857 0.60814 0.89803 0.57049 0.95857 0.57053 0.89814 0.77941 0.42524 0.60818 0.70614 0.77941 0.28279 0.50995 0.706 0.77942 0.20134 0.50987 0.004 0.77942 0.004 0.77941 0.28279 0.77942 0.20134 0.77941 0.28279 0.99615 0.20148 0.99617 0.28279 0.93643 0.89835 0.93641 0.95842 0.92371 0.89835 0.7794 0.95838 0.92371 0.70646 } TexCoordArray 1 Vec2Array 40 { 0.67616 0.95727 0.67616 0.95727 0.67616 0.95727 0.67614 0.9541 0.67616 0.95739 0.67616 0.95739 0.67616 0.95739 0.67611 0.94758 0.67611 0.94758 0.67611 0.94758 0.67607 0.93957 0.67611 0.94758 0.67607 0.93969 0.67611 0.94758 0.67607 0.93981 0.67611 0.94758 0.67607 0.93981 0.67611 0.94758 0.67607 0.93969 0.67607 0.93981 0.67607 0.93969 0.67606 0.93825 0.67606 0.93832 0.67611 0.94758 0.67607 0.93957 0.67611 0.94758 0.67604 0.93503 0.67611 0.94758 0.67604 0.93508 0.67611 0.94758 0.67611 0.94758 0.67611 0.94758 0.67611 0.94758 0.67616 0.95721 0.67616 0.95734 0.67615 0.95458 0.67615 0.95452 0.67614 0.9541 0.67611 0.94758 0.67614 0.9541 } TexCoordArray 2 Vec2Array 40 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 40 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0356ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1157.07 25.2614 -747.382 1157.07 28.0169 -747.382 1139.84 25.2614 -747.468 1139.84 28.0169 -747.468 1093.75 25.4219 -751.677 1093.75 28.1774 -751.677 1077.55 25.4219 -745.813 1077.55 28.1774 -745.813 1131.35 12.5954 -746.941 1131.35 15.3509 -746.941 1113.89 12.5954 -747.03 1113.89 15.3509 -747.03 1093.06 7.23589 -742.721 1093.06 9.99139 -742.721 1076.63 7.23589 -740.335 1076.63 9.99139 -740.335 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00501148 0 0.999987 -0.00501148 0 0.999987 -0.00501148 0 0.999987 -0.00501148 0 0.999987 0.340336 0 0.940304 0.340336 0 0.940304 0.340336 0 0.940304 0.340336 0 0.940304 -0.00508696 0 0.999987 -0.00508696 0 0.999987 -0.00508696 0 0.999987 -0.00508696 0 0.999987 0.143792 0 0.989608 0.143792 0 0.989608 0.143792 0 0.989608 0.143792 0 0.989608 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.73238 0.93177 0.73238 0.93177 0.72207 0.93187 0.72207 0.93187 0.69451 0.93665 0.69451 0.93665 0.68481 0.92999 0.68481 0.92999 0.717 0.93127 0.717 0.93127 0.70655 0.93137 0.70655 0.93137 0.69409 0.92648 0.69409 0.92648 0.68427 0.92377 0.68427 0.92377 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0356ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_71 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_72 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1157.07 18.3779 -747.382 1157.07 21.1334 -747.382 1139.84 18.3779 -747.468 1139.84 21.1334 -747.468 1095.37 19.0439 -743.402 1095.37 21.7994 -743.402 1078.14 19.0439 -743.492 1078.14 21.7994 -743.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00501148 0 0.999987 -0.00501148 0 0.999987 -0.00501148 0 0.999987 -0.00501148 0 0.999987 -0.0052318 0 0.999986 -0.0052318 0 0.999986 -0.0052318 0 0.999986 -0.0052318 0 0.999986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.73238 0.93177 0.73238 0.93177 0.72207 0.93187 0.72207 0.93187 0.69547 0.92725 0.69547 0.92725 0.68516 0.92735 0.68516 0.92735 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1086.23 1.47805 -449.675 1086.84 1.47804 -442.787 1086.23 1.47805 -449.675 1099.04 1.47805 -444.124 1098.24 1.47805 -452.191 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -2.88108e-08 1 6.64861e-08 -6.23915e-08 1 1.4398e-07 -2.88108e-08 1 6.64861e-08 -2.88108e-08 1 6.64861e-08 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.5 1 0 1 0.5 1 0 0 0.5 0 } TexCoordArray 1 Vec2Array 5 { 0.69 0.59379 0.69037 0.58597 0.69 0.59379 0.69767 0.58748 0.69719 0.59664 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1083.24 1.47805 -456.575 1086.23 1.47805 -449.675 1083.24 1.47805 -456.575 1098.24 1.47805 -452.191 1093.05 1.47805 -463.992 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0.5 1 1 1 0.5 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.68822 0.60162 0.69 0.59379 0.68822 0.60162 0.69719 0.59664 0.69408 0.61004 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1077.65 1.47805 -461.511 1083.24 1.47805 -456.575 1077.65 1.47805 -461.511 1093.05 1.47805 -463.992 1083.4 1.47805 -472.423 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1.09243e-08 1 6.78086e-08 0 1 0 1.09243e-08 1 6.78086e-08 1.09243e-08 1 6.78086e-08 1.73095e-08 1 1.07442e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.5 1 0 1 0.5 1 0 0 0.5 0 } TexCoordArray 1 Vec2Array 5 { 0.68487 0.60722 0.68822 0.60162 0.68487 0.60722 0.69408 0.61004 0.68831 0.61961 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1070.55 1.47805 -463.574 1077.65 1.47805 -461.511 1070.55 1.47805 -463.574 1083.4 1.47805 -472.423 1071.15 1.47805 -475.913 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -2.45595e-08 1 8.55797e-08 -2.47755e-08 1 8.5266e-08 -2.45595e-08 1 8.55797e-08 -2.45595e-08 1 8.55797e-08 -2.44335e-08 1 8.57626e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0.5 1 1 1 0.5 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.68062 0.60957 0.68487 0.60722 0.68062 0.60957 0.68831 0.61961 0.68098 0.62357 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1063.42 1.47805 -462.461 1070.55 1.47805 -463.574 1063.42 1.47805 -462.461 1071.15 1.47805 -475.913 1058.84 1.47805 -473.921 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1.40263e-08 1 8.78165e-08 1.3677e-08 1 8.76157e-08 1.40263e-08 1 8.78165e-08 1.40263e-08 1 8.78165e-08 1.42294e-08 1 8.79332e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.5 1 0 1 0.5 1 0 0 0.5 0 } TexCoordArray 1 Vec2Array 5 { 0.67636 0.6083 0.68062 0.60957 0.67636 0.6083 0.68098 0.62357 0.67362 0.62131 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1116.52 1.47804 -416.116 1112.63 1.47804 -418.953 1109.9 1.47804 -405.721 1104.74 1.47804 -409.49 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.70813 0.55569 0.7058 0.55891 0.70416 0.54389 0.70108 0.54817 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1112.63 1.47804 -418.953 1109.11 1.47804 -422.275 1104.74 1.47804 -409.49 1100.09 1.47804 -413.897 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1.51625e-07 1 1.26421e-07 3.48829e-08 1 8.65167e-08 3.48829e-08 1 8.65167e-08 -5.33979e-08 1 5.63409e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.7058 0.55891 0.70369 0.56268 0.70108 0.54817 0.6983 0.55317 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1109.11 1.47804 -422.275 1106.03 1.47804 -426.03 1100.09 1.47804 -413.897 1096.03 1.47804 -418.873 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -6.00092e-08 1 4.92231e-08 -6.01224e-08 1 4.91676e-08 -6.01224e-08 1 4.91676e-08 -6.02081e-08 1 4.91257e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.70369 0.56268 0.70185 0.56694 0.6983 0.55317 0.69587 0.55882 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1106.03 1.47804 -426.03 1103.44 1.47804 -430.161 1096.03 1.47804 -418.873 1092.61 1.47804 -424.34 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -6.58289e-08 1 4.12722e-08 1.15983e-08 1 9.20994e-08 1.15983e-08 1 9.20994e-08 7.01679e-08 1 1.30548e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.70185 0.56694 0.7003 0.57163 0.69587 0.55882 0.69382 0.56502 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1103.44 1.47804 -430.161 1101.38 1.47804 -434.601 1092.61 1.47804 -424.34 1089.92 1.47804 -430.212 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.7003 0.57163 0.69907 0.57667 0.69382 0.56502 0.69221 0.57169 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1101.38 1.47804 -434.601 1099.91 1.47804 -439.28 1089.92 1.47804 -430.212 1087.98 1.47804 -436.394 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.69907 0.57667 0.69819 0.58199 0.69221 0.57169 0.69105 0.57871 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1099.91 1.47804 -439.28 1099.04 1.47805 -444.124 1087.98 1.47804 -436.394 1086.84 1.47804 -442.787 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 4.56443e-08 1 1.8868e-07 -2.39206e-08 1 8.91479e-08 -2.39206e-08 1 8.91479e-08 -7.6672e-08 1 1.36723e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.69819 0.58199 0.69767 0.58748 0.69105 0.57871 0.69037 0.58597 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_116" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1167.62 1.4781 -617.951 1099.21 -21.1996 -620.849 1167.62 1.4781 -617.951 1099.44 -20.4334 -610.113 1167.8 1.4781 -611.042 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.309333 0.950338 -0.0342018 -0.311747 0.948192 -0.0611965 -0.309333 0.950338 -0.0342018 -0.309333 0.950338 -0.0342018 -0.305113 0.952283 0.00795147 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.7387 0.78483 0.69777 0.78812 0.7387 0.78483 0.69791 0.77593 0.7388 0.77699 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_114" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1167.54 1.4781 -624.328 1096.51 -26.8818 -626.824 1167.54 1.4781 -624.328 1099.21 -21.1996 -620.849 1167.62 1.4781 -617.951 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.311904 0.887891 -0.338179 -0.280947 0.755749 -0.591534 -0.311904 0.887891 -0.338179 -0.311904 0.887891 -0.338179 -0.314818 0.949144 0.00384493 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.73865 0.79207 0.69615 0.7949 0.73865 0.79207 0.69777 0.78812 0.7387 0.78483 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_101" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1057.21 -20.4628 -428.828 1087.98 1.47804 -436.394 1055.27 -20.5406 -440.755 1086.84 1.47804 -442.787 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.564214 0.821106 0.0863003 -0.564422 0.820418 0.0913324 -0.564422 0.820418 0.0913324 -0.564771 0.819079 0.100711 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.67264 0.57012 0.69105 0.57871 0.67148 0.58366 0.69037 0.58597 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_100" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1087.98 1.47804 -436.394 1057.21 -20.4628 -428.828 1087.98 1.47804 -436.394 1060.34 -20.4622 -418.845 1089.92 1.47804 -430.212 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.543864 0.82165 0.170596 -0.543884 0.821645 0.170557 -0.543864 0.82165 0.170596 -0.543864 0.82165 0.170596 -0.543832 0.821659 0.170658 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.69105 0.57871 0.67264 0.57012 0.69105 0.57871 0.67452 0.55879 0.69221 0.57169 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_99" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1064.71 -20.4636 -409.306 1092.61 1.47804 -424.34 1060.34 -20.4622 -418.845 1089.92 1.47804 -430.212 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.518092 0.821611 0.237772 -0.51813 0.821629 0.237627 -0.51813 0.821629 0.237627 -0.51819 0.821659 0.237391 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.67713 0.54796 0.69382 0.56502 0.67452 0.55879 0.69221 0.57169 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_98" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1092.61 1.47804 -424.34 1064.71 -20.4636 -409.306 1092.61 1.47804 -424.34 1070.27 -20.4622 -400.416 1096.03 1.47804 -418.873 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.483387 0.82163 0.302094 -0.483491 0.821611 0.30198 -0.483387 0.82163 0.302094 -0.483387 0.82163 0.302094 -0.483218 0.821661 0.30228 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.69382 0.56502 0.67713 0.54796 0.69382 0.56502 0.68046 0.53786 0.69587 0.55882 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_97" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1076.87 -20.4629 -392.334 1100.09 1.47804 -413.897 1070.27 -20.4622 -400.416 1096.03 1.47804 -418.873 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.441507 0.821631 0.360548 -0.441552 0.821642 0.360467 -0.441552 0.821642 0.360467 -0.441625 0.82166 0.360335 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.6844 0.52869 0.6983 0.55317 0.68046 0.53786 0.69587 0.55882 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_96" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1100.09 1.47804 -413.897 1076.87 -20.4629 -392.334 1100.09 1.47804 -413.897 1084.45 -20.4629 -385.144 1104.74 1.47804 -409.49 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.392121 0.821626 0.41373 -0.392122 0.821625 0.41373 -0.392121 0.821626 0.41373 -0.392121 0.821626 0.41373 -0.39212 0.821626 0.413731 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.6983 0.55317 0.6844 0.52869 0.6983 0.55317 0.68894 0.52053 0.70108 0.54817 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1054 1.47804 -409.595 1085.69 -20.4334 -410.644 1054 1.47804 -409.595 1085.44 -20.4334 -417.763 1053.76 1.47804 -416.692 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.56823 0.822646 -0.0192147 0.56823 0.822646 -0.0192143 0.56823 0.822646 -0.0192147 0.56823 0.822646 -0.0192147 0.56823 0.822646 -0.0192151 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.67072 0.54828 0.68968 0.54948 0.67072 0.54828 0.68954 0.55756 0.67058 0.55634 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1053.76 1.47804 -416.692 1085.44 -20.4334 -417.763 1053.76 1.47804 -416.692 1085.2 -20.4334 -424.859 1053.52 1.47804 -423.788 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.56823 0.822646 -0.0192178 0.56823 0.822646 -0.0192179 0.56823 0.822646 -0.0192178 0.56823 0.822646 -0.0192178 0.56823 0.822646 -0.0192177 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.67058 0.55634 0.68954 0.55756 0.67058 0.55634 0.68939 0.56561 0.67044 0.5644 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1053.52 1.47804 -423.788 1085.2 -20.4334 -424.859 1053.52 1.47804 -423.788 1084.97 -20.4334 -431.933 1053.28 1.47804 -430.884 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.56823 0.822645 -0.0192186 0.56823 0.822646 -0.0192193 0.56823 0.822645 -0.0192186 0.56823 0.822645 -0.0192186 0.56823 0.822646 -0.0192178 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.67044 0.5644 0.68939 0.56561 0.67044 0.5644 0.68925 0.57365 0.67029 0.57245 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1084.73 -20.4336 -439.137 1053.05 1.47804 -437.98 1084.97 -20.4334 -431.933 1053.28 1.47804 -430.884 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.568263 0.822639 -0.0184752 0.56826 0.822642 -0.0184464 0.56826 0.822642 -0.0184464 0.568256 0.822645 -0.0184172 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.68911 0.58182 0.67016 0.58051 0.68925 0.57365 0.67029 0.57245 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1053.05 1.47804 -437.98 1084.73 -20.4336 -439.137 1053.05 1.47804 -437.98 1083.45 -21.3033 -450.237 1052.81 1.47805 -445.076 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.574712 0.813727 -0.0869156 0.560894 0.81781 -0.12878 0.574712 0.813727 -0.0869156 0.574712 0.813727 -0.0869156 0.594336 0.803966 -0.0201006 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.67016 0.58051 0.68911 0.58182 0.67016 0.58051 0.68834 0.59443 0.67001 0.58857 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1071.15 1.47805 -475.913 1073.88 -20.7976 -507.319 1071.15 1.47805 -475.913 1047.23 -20.7755 -503.245 1058.84 1.47805 -473.921 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0898798 0.809406 -0.580331 -0.0881777 0.808849 -0.581368 -0.0898798 0.809406 -0.580331 -0.0898798 0.809406 -0.580331 -0.0935469 0.810594 -0.578089 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.68098 0.62357 0.68262 0.65923 0.68098 0.62357 0.66667 0.65461 0.67362 0.62131 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1083.4 1.47805 -472.423 1098.46 -20.786 -500.129 1083.4 1.47805 -472.423 1073.88 -20.7976 -507.319 1071.15 1.47805 -475.913 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.162755 0.810942 -0.562035 0.164107 0.810576 -0.56217 0.162755 0.810942 -0.562035 0.162755 0.810942 -0.562035 0.160044 0.811671 -0.561761 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.68831 0.61961 0.69732 0.65107 0.68831 0.61961 0.68262 0.65923 0.68098 0.62357 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1098.46 -20.786 -500.129 1083.4 1.47805 -472.423 1117.87 -20.801 -483.425 1093.05 1.47805 -463.992 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.382319 0.810593 -0.443589 0.382968 0.810975 -0.442329 0.382968 0.810975 -0.442329 0.384258 0.811731 -0.439817 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.69732 0.65107 0.68831 0.61961 0.70893 0.6321 0.69408 0.61004 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1158.46 1.47391 -699.44 1094.05 -19.6508 -711.803 1158.46 1.47391 -699.44 1093.42 -30.1562 -647.057 1164.3 1.4781 -647.552 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.369077 0.924037 0.099685 -0.333722 0.931013 0.147796 -0.369077 0.924037 0.099685 -0.369077 0.924037 0.099685 -0.406834 0.912356 0.04575 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -1.49928 3.11727 -1.49928 -2.50773 -1.49928 3.11727 2.50072 -2.50773 2.50072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.73322 0.87734 0.69468 0.89138 0.73322 0.87734 0.69431 0.81787 0.73671 0.81843 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 3 } VertexArray Vec3Array 11 { 1068.46 -10.2142 -445.149 1086.23 1.47805 -449.675 1068.46 -10.2142 -445.149 1083.24 1.47805 -456.575 1068.46 -10.2142 -445.149 1077.65 1.47805 -461.511 1068.46 -10.2142 -445.149 1070.55 1.47805 -463.574 1057.45 1.47805 -458.477 1068.46 -10.2142 -445.149 1063.42 1.47805 -462.461 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { -0.132023 0.895111 0.425847 -0.49779 0.840043 0.215717 -0.132023 0.895111 0.425847 -0.49779 0.840043 0.215717 -0.132023 0.895111 0.425847 -0.15037 0.842364 0.517505 -0.132023 0.895111 0.425847 -0.15037 0.842364 0.517505 0.312096 0.82697 0.467671 -0.132023 0.895111 0.425847 0.312096 0.82697 0.467671 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 0.00072 3.11727 0.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 11 { 0.67937 0.58865 0.69 0.59379 0.67937 0.58865 0.68822 0.60162 0.67937 0.58865 0.68487 0.60722 0.67937 0.58865 0.68062 0.60957 0.67279 0.60378 0.67937 0.58865 0.67636 0.6083 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 3 DrawArrays TRIANGLE_STRIP 11 5 } VertexArray Vec3Array 16 { 1068.46 -10.2142 -445.149 1083.24 1.47805 -456.575 1068.46 -10.2142 -445.149 1077.65 1.47805 -461.511 1068.46 -10.2142 -445.149 1070.55 1.47805 -463.574 1068.46 -10.2142 -445.149 1063.42 1.47805 -462.461 1053.65 1.47805 -452.255 1068.46 -10.2142 -445.149 1057.45 1.47805 -458.477 1068.46 -10.2142 -445.149 1055.27 -20.5406 -440.755 1068.46 -10.2142 -445.149 1086.84 1.47804 -442.787 1086.23 1.47805 -449.675 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.18929 0.918149 0.348098 -0.355718 0.843315 0.402846 -0.18929 0.918149 0.348098 -0.355718 0.843315 0.402846 -0.18929 0.918149 0.348098 0.0844058 0.836964 0.54071 -0.18929 0.918149 0.348098 0.0844058 0.836964 0.54071 0.496569 0.813291 0.303277 -0.18929 0.918149 0.348098 0.496569 0.813291 0.303277 -0.18929 0.918149 0.348098 -0.542144 0.800822 0.254489 -0.18929 0.918149 0.348098 -0.544309 0.825602 0.148691 -0.540499 0.839982 0.0478655 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 0.00072 3.11727 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 1.00072 -2.50773 0.00072 -2.50773 1.00072 3.11727 0.00072 3.11727 } TexCoordArray 1 Vec2Array 16 { 0.67937 0.58865 0.68822 0.60162 0.67937 0.58865 0.68487 0.60722 0.67937 0.58865 0.68062 0.60957 0.67937 0.58865 0.67636 0.6083 0.67051 0.59672 0.67937 0.58865 0.67279 0.60378 0.67937 0.58865 0.67148 0.58366 0.67937 0.58865 0.69037 0.58597 0.69 0.59379 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20079" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 3 } VertexArray Vec3Array 7 { 1107.2 3.00003 -779.64 1137.88 1.47391 -742.401 1107.2 3.00003 -779.64 1163.33 1.47391 -748.209 1107.2 3.00003 -779.64 1050.01 1.47391 -744.916 1073.56 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.00421493 0.999609 0.0276555 0.00786744 0.999375 0.0344744 -0.00421493 0.999609 0.0276555 0.00786744 0.999375 0.0344744 -0.00421493 0.999609 0.0276555 -0.0128432 0.999658 0.0227824 -0.0128432 0.999658 0.0227824 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -18.5785 10.0006 -14.6982 5.35415 -18.5785 10.0006 -11.4794 6.08871 -18.5785 10.0006 -25.8115 5.67224 -22.833 3.99315 } TexCoordArray 1 Vec2Array 7 { 0.70255 0.96839 0.7209 0.92612 0.70255 0.96839 0.73613 0.93271 0.70255 0.96839 0.66834 0.92897 0.68243 0.9139 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN159_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS160_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1073.56 1.47391 -699.44 1073.56 1.47391 -711.44 1064.81 1.47391 -699.44 1064.81 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 1 0.15 0 0.85 1 0.85 0 } TexCoordArray 1 Vec2Array 4 { 0.68243 0.87734 0.68243 0.89097 0.67719 0.87734 0.67719 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS160_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1082.31 1.47391 -699.44 1082.31 1.47391 -711.44 1073.56 1.47391 -699.44 1073.56 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 1 0.15 0 0.85 1 0.85 0 } TexCoordArray 1 Vec2Array 4 { 0.68766 0.87734 0.68766 0.89097 0.68243 0.87734 0.68243 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS160_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1091.06 1.47391 -699.44 1091.06 1.47391 -711.44 1082.31 1.47391 -699.44 1082.31 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 1 0.15 0 0.85 1 0.85 0 } TexCoordArray 1 Vec2Array 4 { 0.69289 0.87734 0.69289 0.89097 0.68766 0.87734 0.68766 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS160_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1091.06 1.47391 -711.44 1091.06 1.47391 -699.44 1099.81 1.47391 -711.44 1099.81 1.47391 -699.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 0 0.85 1 0.15 0 0.15 1 } TexCoordArray 1 Vec2Array 4 { 0.69289 0.89097 0.69289 0.87734 0.69813 0.89097 0.69813 0.87734 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS154_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1108.56 1.47391 -699.44 1117.31 1.47391 -699.44 1108.56 1.47391 -711.44 1117.31 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.70336 0.87734 0.7086 0.87734 0.70336 0.89097 0.7086 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS154_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1099.81 1.47391 -699.44 1108.56 1.47391 -699.44 1099.81 1.47391 -711.44 1108.56 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.69813 0.87734 0.70336 0.87734 0.69813 0.89097 0.70336 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN159" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1056.06 1.47391 -731.64 1056.06 1.47391 -713.44 1064.81 1.47391 -731.64 1064.81 1.47391 -713.44 1073.56 1.47391 -731.64 1073.56 1.47391 -713.44 1082.31 1.47391 -731.64 1082.31 1.47391 -713.44 1091.06 1.47391 -731.64 1091.06 1.47391 -713.44 1099.81 1.47391 -731.64 1099.81 1.47391 -713.44 1108.56 1.47391 -731.64 1108.56 1.47391 -713.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 81.3878 0 81.3878 1.21333 80.8045 0 80.8045 1.21333 80.2211 0 80.2211 1.21333 79.6378 0 79.6378 1.21333 79.0545 0 79.0545 1.21333 78.4711 0 78.4711 1.21333 77.8878 0 77.8878 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.67196 0.9139 0.67196 0.89324 0.67719 0.9139 0.67719 0.89324 0.68243 0.9139 0.68243 0.89324 0.68766 0.9139 0.68766 0.89324 0.69289 0.9139 0.69289 0.89324 0.69813 0.9139 0.69813 0.89324 0.70336 0.9139 0.70336 0.89324 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN153_g" nodeMask 0xffffffff cullingActive TRUE num_children 3 Group { DataVariance STATIC name "%___TKMN153_gl2" nodeMask 0xffffffff cullingActive TRUE num_children 13 Group { DataVariance STATIC name "RD001_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1148.54 1.47804 -412.321 1143.99 1.47804 -411.069 1152.41 1.47804 -400.603 1146.35 1.47804 -398.95 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.72728 0.55138 0.72456 0.54996 0.7296 0.53808 0.72597 0.5362 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1143.99 1.47804 -411.069 1139.3 1.47804 -410.409 1146.35 1.47804 -398.95 1140.12 1.47804 -398.084 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.72456 0.54996 0.72175 0.54921 0.72597 0.5362 0.72224 0.53522 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1139.3 1.47804 -410.409 1134.56 1.47804 -410.353 1140.12 1.47804 -398.084 1133.81 1.47804 -398.025 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.72175 0.54921 0.71892 0.54915 0.72224 0.53522 0.71847 0.53515 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1134.56 1.47804 -410.353 1129.82 1.47804 -410.906 1133.81 1.47804 -398.025 1127.53 1.47804 -398.774 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.71892 0.54915 0.71608 0.54977 0.71847 0.53515 0.71471 0.536 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1129.82 1.47804 -410.906 1125.19 1.47804 -412.063 1127.53 1.47804 -398.774 1121.39 1.47804 -400.321 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.71608 0.54977 0.71331 0.55109 0.71471 0.536 0.71104 0.53776 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_93" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1111.69 -20.4633 -370.152 1121.39 1.47804 -400.321 1102 -20.4629 -373.968 1115.48 1.47804 -402.65 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.208918 0.821614 0.53038 -0.208948 0.821618 0.530362 -0.208948 0.821618 0.530362 -0.208996 0.821625 0.530332 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.70524 0.50351 0.71104 0.53776 0.69944 0.50784 0.7075 0.5404 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_91" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1121.39 1.47804 -400.321 1111.69 -20.4633 -370.152 1121.39 1.47804 -400.321 1121.52 -20.4643 -367.66 1127.53 1.47804 -398.774 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.139704 0.82167 0.552578 -0.139998 0.821634 0.552555 -0.139704 0.82167 0.552578 -0.139704 0.82167 0.552578 -0.139233 0.821725 0.552613 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.71104 0.53776 0.70524 0.50351 0.71104 0.53776 0.71112 0.50068 0.71471 0.536 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_90" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1127.53 1.47804 -398.774 1121.52 -20.4643 -367.66 1127.53 1.47804 -398.774 1132.08 -20.4631 -366.382 1133.81 1.47804 -398.025 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0681918 0.821536 0.566064 -0.068599 0.821486 0.566087 -0.0681918 0.821536 0.566064 -0.0681918 0.821536 0.566064 -0.0675073 0.82162 0.566024 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.71471 0.536 0.71112 0.50068 0.71471 0.536 0.71743 0.49923 0.71847 0.53515 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_89" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1142.45 -20.4634 -366.48 1140.12 1.47804 -398.084 1132.08 -20.4631 -366.382 1133.81 1.47804 -398.025 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00540281 0.821611 0.570023 0.00537487 0.821615 0.570018 0.00537487 0.821615 0.570018 0.00532893 0.82162 0.57001 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.72364 0.49934 0.72224 0.53522 0.71743 0.49923 0.71847 0.53515 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_88" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1140.12 1.47804 -398.084 1142.45 -20.4634 -366.48 1140.12 1.47804 -398.084 1152.46 -20.4644 -367.856 1146.35 1.47804 -398.95 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0779998 0.821668 0.564604 0.0777127 0.821632 0.564696 0.0779998 0.821668 0.564604 0.0779998 0.821668 0.564604 0.0784608 0.821725 0.564458 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.72224 0.53522 0.72364 0.49934 0.72224 0.53522 0.72963 0.5009 0.72597 0.5362 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_87" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1146.35 1.47804 -398.95 1152.46 -20.4644 -367.856 1146.35 1.47804 -398.95 1162.45 -20.4643 -370.546 1152.41 1.47804 -400.603 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.148939 0.821591 0.550277 0.14831 0.821509 0.55057 0.148939 0.821591 0.550277 0.148939 0.821591 0.550277 0.149972 0.821726 0.549796 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.72597 0.5362 0.72963 0.5009 0.72597 0.5362 0.7356 0.50395 0.7296 0.53808 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_86" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1152.41 1.47804 -400.603 1162.45 -20.4643 -370.546 1152.41 1.47804 -400.603 1171.99 -20.4641 -374.481 1158.2 1.47804 -403.013 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.217995 0.821596 0.526742 0.217393 0.821512 0.527123 0.217995 0.821596 0.526742 0.217995 0.821596 0.526742 0.218986 0.821734 0.526115 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.7296 0.53808 0.7356 0.50395 0.7296 0.53808 0.74131 0.50842 0.73306 0.54081 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_85" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1158.2 1.47804 -403.013 1171.99 -20.4641 -374.481 1158.2 1.47804 -403.013 1181.14 -20.4627 -379.724 1163.63 1.47804 -406.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.283646 0.821549 0.494572 0.283324 0.821498 0.494841 0.283646 0.821549 0.494572 0.283646 0.821549 0.494572 0.284189 0.821635 0.494118 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.73306 0.54081 0.74131 0.50842 0.73306 0.54081 0.74679 0.51437 0.73631 0.54436 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN153_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 55 Group { DataVariance STATIC name "T0LB153" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1108.56 1.47391 -713.44 1108.56 1.47391 -711.44 1117.31 1.47391 -713.44 1117.31 1.47391 -711.44 1126.06 1.47391 -713.44 1126.06 1.47391 -711.44 1134.81 1.47391 -713.44 1134.81 1.47391 -711.44 1143.56 1.47391 -713.44 1143.56 1.47391 -711.44 1152.31 1.47391 -713.44 1152.31 1.47391 -711.44 1161.06 1.47391 -713.44 1161.06 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 93.7424 25.831 93.7424 26.081 92.8674 25.831 92.8674 26.081 91.9924 25.831 91.9924 26.081 91.1174 25.831 91.1174 26.081 90.2424 25.831 90.2424 26.081 89.3674 25.831 89.3674 26.081 88.4924 25.831 88.4924 26.081 } TexCoordArray 1 Vec2Array 14 { 0.70336 0.89324 0.70336 0.89097 0.7086 0.89324 0.7086 0.89097 0.71383 0.89324 0.71383 0.89097 0.71907 0.89324 0.71907 0.89097 0.7243 0.89324 0.7243 0.89097 0.72954 0.89324 0.72954 0.89097 0.73477 0.89324 0.73477 0.89097 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT150001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1169.81 1.47391 -699.44 1161.06 1.47391 -699.44 1169.81 2.47391 -699.44 1161.06 2.47391 -699.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1 -3 1 4 0 -3 0 4 } TexCoordArray 1 Vec2Array 4 { 0.74001 0.87734 0.73477 0.87734 0.74001 0.87734 0.73477 0.87734 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT150" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 8 DrawArrays TRIANGLE_STRIP 8 6 } VertexArray Vec3Array 14 { 1134.81 1.47391 -699.44 1134.81 2.47391 -699.44 1143.56 1.47391 -699.44 1143.56 2.47391 -699.44 1152.31 1.47391 -699.44 1152.31 2.47391 -699.44 1161.06 1.47391 -699.44 1161.06 2.47391 -699.44 1169.81 1.47391 -699.44 1169.81 2.47391 -699.44 1178.56 1.47391 -699.44 1178.56 2.47391 -699.44 1187.31 1.47391 -699.44 1187.31 2.47391 -699.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 137.296 0 137.296 1 135.546 0 135.546 1 133.796 0 133.796 1 132.046 0 132.046 1 130.296 0 130.296 1 128.546 0 128.546 1 126.796 0 126.796 1 } TexCoordArray 1 Vec2Array 14 { 0.71907 0.87734 0.71907 0.87734 0.7243 0.87734 0.7243 0.87734 0.72954 0.87734 0.72954 0.87734 0.73477 0.87734 0.73477 0.87734 0.74001 0.87734 0.74001 0.87734 0.74524 0.87734 0.74524 0.87734 0.75048 0.87734 0.75048 0.87734 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT148" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1152.31 5.47391 -731.64 1152.31 1.47391 -731.64 1161.06 5.47391 -731.64 1161.06 1.47391 -731.64 1169.81 5.47391 -731.64 1169.81 1.47391 -731.64 1178.56 5.47391 -731.64 1178.56 1.47391 -731.64 1187.31 5.47391 -731.64 1187.31 1.47391 -731.64 1196.06 5.47391 -731.64 1196.06 1.47391 -731.64 1204.39 5.49902 -731.64 1204.39 1.49902 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 374.053 1 374.053 0 371.864 1 371.864 0 369.677 1 369.677 0 367.49 1 367.49 0 365.302 1 365.302 0 363.115 1 363.115 0 361.031 1 361.031 0 } TexCoordArray 1 Vec2Array 14 { 0.72954 0.9139 0.72954 0.9139 0.73477 0.9139 0.73477 0.9139 0.74001 0.9139 0.74001 0.9139 0.74524 0.9139 0.74524 0.9139 0.75048 0.9139 0.75048 0.9139 0.75571 0.9139 0.75571 0.9139 0.76069 0.9139 0.76069 0.9139 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL006_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1161.11 11.1524 -742.248 1062.23 11.1524 -742.258 1161.11 11.1524 -742.248 1062.26 11.1524 -744.576 1161.14 11.1524 -744.566 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 9.64503e-09 -1 9.82814e-11 9.6449e-09 -1 1.04113e-10 9.64503e-09 -1 9.82814e-11 9.64503e-09 -1 9.82814e-11 9.64517e-09 -1 9.2449e-11 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -9.5 0 10.5 0 -9.5 1 10.5 1 -9.5 } TexCoordArray 1 Vec2Array 5 { 0.7348 0.92594 0.67565 0.92595 0.7348 0.92594 0.67567 0.92858 0.73482 0.92857 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL006_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1062.29 17.2169 -747.668 1161.16 17.2169 -747.66 1062.29 17.2169 -747.668 1161.11 17.2169 -742.377 1062.24 17.2169 -742.385 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 10.5 1 -9.5 1 10.5 0 -9.5 0 10.5 } TexCoordArray 1 Vec2Array 5 { 0.67568 0.93209 0.73483 0.93209 0.67568 0.93209 0.7348 0.92609 0.67565 0.9261 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL006_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1062.29 23.3129 -747.631 1161.16 23.3129 -747.626 1062.29 23.3129 -747.631 1161.11 23.3279 -742.334 1062.24 23.3279 -742.341 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1.51671e-07 -0.999996 0.00284049 -1.26224e-07 -0.999996 0.00284001 -1.51671e-07 -0.999996 0.00284049 -1.51671e-07 -0.999996 0.00284049 -1.77125e-07 -0.999996 0.00284096 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 10.5 1 -9.5 1 10.5 0 -9.5 0 10.5 } TexCoordArray 1 Vec2Array 5 { 0.67568 0.93205 0.73483 0.93205 0.67568 0.93205 0.7348 0.92604 0.67565 0.92605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL006_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1161.11 25.3484 -742.335 1161.31 25.3649 -762.388 1161.11 25.3484 -742.335 1062.44 25.3649 -762.396 1062.24 25.3484 -742.341 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -8.11411e-08 1 0.000821279 -8.62154e-08 1 0.000821303 -8.11411e-08 1 0.000821279 -8.11411e-08 1 0.000821279 -7.60674e-08 1 0.000821254 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0.5838 1 0.8188 1 0.5838 0.12583 0.8188 0.12583 0.5838 } TexCoordArray 1 Vec2Array 5 { 0.7348 0.92604 0.73492 0.94881 0.7348 0.92604 0.67577 0.94882 0.67565 0.92605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL006_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1161.08 7.44892 -739.171 1161.14 7.44892 -744.566 1161.08 7.44892 -739.171 1062.26 7.44892 -744.577 1062.21 7.44892 -739.176 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -9.64538e-09 1 -1.00448e-10 -9.64517e-09 1 -1.04318e-10 -9.64538e-09 1 -1.00448e-10 -9.64538e-09 1 -1.00448e-10 -9.64559e-09 1 -9.65824e-11 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.12059 0.69156 0.12059 0.59156 0.12059 0.69156 1 0.59156 1 0.69156 } TexCoordArray 1 Vec2Array 5 { 0.73478 0.92245 0.73482 0.92857 0.73478 0.92245 0.67567 0.92859 0.67563 0.92245 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL006_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1161.11 11.7539 -742.249 1161.13 11.7539 -744.483 1161.11 11.7539 -742.249 1062.26 11.7539 -744.491 1062.23 11.7539 -742.258 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -9.64522e-09 1 -9.17337e-11 -9.64554e-09 1 -7.74679e-11 -9.64522e-09 1 -9.17337e-11 -9.64522e-09 1 -9.17337e-11 -9.6449e-09 1 -1.06011e-10 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9959 0.68962 0.9959 0.78962 0.9959 0.68962 0.12698 0.78962 0.12698 0.68962 } TexCoordArray 1 Vec2Array 5 { 0.7348 0.92594 0.73481 0.92848 0.7348 0.92594 0.67567 0.92849 0.67565 0.92595 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL006_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1062.26 12.9119 -744.491 1062.26 11.7539 -744.491 1161.13 12.9119 -744.483 1161.13 11.7539 -744.483 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -7.90163e-05 0 1 -7.90163e-05 0 1 -7.90163e-05 0 1 -7.90163e-05 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.12698 0.74462 0.12698 0.73462 0.9959 0.74462 0.9959 0.73462 } TexCoordArray 1 Vec2Array 4 { 0.67567 0.92849 0.67567 0.92849 0.73481 0.92848 0.73481 0.92848 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL006_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1062.29 12.9089 -747.668 1062.26 12.9119 -744.491 1062.29 12.9089 -747.668 1161.13 12.9119 -744.483 1161.16 12.9089 -747.661 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 6.32096e-08 1 -0.000944168 6.49634e-08 1 -0.000944222 6.32096e-08 1 -0.000944168 6.32096e-08 1 -0.000944168 6.1456e-08 1 -0.000944113 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9959 0.58722 0.9959 0.68722 0.9959 0.58722 0.12698 0.68722 0.12698 0.58722 } TexCoordArray 1 Vec2Array 5 { 0.67568 0.93209 0.67567 0.92849 0.67568 0.93209 0.73481 0.92848 0.73483 0.93209 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL006_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1161.11 18.9299 -742.377 1161.16 18.9209 -747.618 1161.11 18.9299 -742.377 1062.29 18.9209 -747.628 1062.24 18.9299 -742.385 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1.44443e-07 0.999999 -0.00171122 1.64551e-07 0.999999 -0.0017116 1.44443e-07 0.999999 -0.00171122 1.44443e-07 0.999999 -0.00171122 1.24343e-07 0.999999 -0.00171085 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.12059 0.69156 0.12059 0.59156 0.12059 0.69156 1 0.59156 1 0.69156 } TexCoordArray 1 Vec2Array 5 { 0.7348 0.92609 0.73483 0.93204 0.7348 0.92609 0.67568 0.93205 0.67565 0.9261 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL004_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_157 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_158 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1062.24 25.3484 -742.341 1062.24 23.3279 -742.341 1161.11 25.3484 -742.335 1161.11 23.3279 -742.335 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -6.91351e-05 0 1 -6.91351e-05 0 1 -6.91351e-05 0 1 -6.91351e-05 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7312 0.99829 0.7312 0.9177 0.73184 0.99829 0.73184 0.9177 } TexCoordArray 1 Vec2Array 4 { 0.67565 0.92605 0.67565 0.92605 0.7348 0.92604 0.7348 0.92604 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL004_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_157 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_158 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1062.24 18.9299 -742.385 1062.24 17.2169 -742.385 1161.11 18.9299 -742.377 1161.11 17.2169 -742.377 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -8.39548e-05 0 1 -8.39548e-05 0 1 -8.39548e-05 0 1 -8.39548e-05 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.69144 0.7261 0.69144 0.65081 0.69151 0.7261 0.69151 0.65081 } TexCoordArray 1 Vec2Array 4 { 0.67565 0.9261 0.67565 0.9261 0.7348 0.92609 0.7348 0.92609 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL004_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_157 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_158 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1062.23 11.7539 -742.258 1062.23 11.1524 -742.258 1161.11 11.7539 -742.249 1161.11 11.1524 -742.249 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -9.87638e-05 0 1 -9.87638e-05 0 1 -9.87638e-05 0 1 -9.87638e-05 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.63798 0.4559 0.63798 0.43019 0.63862 0.4559 0.63862 0.43019 } TexCoordArray 1 Vec2Array 4 { 0.67565 0.92595 0.67565 0.92595 0.7348 0.92594 0.7348 0.92594 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL004_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_157 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_158 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1161.08 6.29242 -739.159 1161.08 7.44892 -739.171 1062.2 6.29239 -739.167 1062.21 7.44892 -739.176 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -7.53093e-05 0.0103433 0.999946 -6.23469e-05 0.00923521 0.999957 -6.23469e-05 0.00923521 0.999957 -4.93839e-05 0.00812703 0.999967 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.69234 0.65101 0.69234 0.72535 0.69142 0.65101 0.69142 0.72535 } TexCoordArray 1 Vec2Array 4 { 0.73478 0.92243 0.73478 0.92245 0.67563 0.92244 0.67563 0.92245 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL004_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_157 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_158 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1152.46 1.98591 -739.885 1152.46 6.29239 -739.864 1152.46 1.98591 -739.885 1062.21 6.29239 -739.895 1062.21 1.98591 -739.895 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.000223183 -0.00238093 0.999997 -0.000336792 -0.0047617 0.999989 -0.000223183 -0.00238093 0.999997 -0.000223183 -0.00238093 0.999997 -0.000109565 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.91655 0.00182 0.91655 0.20588 0.91655 0.00182 0.91595 0.20588 0.91595 0.00182 } TexCoordArray 1 Vec2Array 5 { 0.72963 0.92326 0.72963 0.92324 0.72963 0.92326 0.67564 0.92327 0.67564 0.92327 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL004_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_157 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_158 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 16 DrawArrays TRIANGLE_STRIP 16 5 DrawArrays TRIANGLE_STRIP 21 8 } VertexArray Vec3Array 29 { 1161.08 7.44892 -739.171 1161.08 6.29242 -739.159 1161.08 7.44892 -739.171 1161.09 6.29242 -739.887 1161.14 7.44892 -744.566 1161.09 1.98591 -739.887 1161.14 7.44892 -744.566 1161.31 2.07891 -762.174 1161.16 12.9089 -747.661 1161.31 25.3649 -762.388 1161.16 17.2169 -747.661 1161.16 23.3129 -747.626 1161.16 17.2169 -747.661 1161.16 18.9209 -747.618 1161.11 17.2169 -742.377 1161.11 18.9299 -742.377 1161.16 23.3129 -747.626 1161.31 25.3649 -762.388 1161.16 23.3129 -747.626 1161.11 25.3484 -742.335 1161.11 23.3279 -742.335 1161.14 7.44892 -744.566 1161.16 12.9089 -747.661 1161.14 11.1524 -744.566 1161.13 12.9119 -744.483 1161.14 11.1524 -744.566 1161.13 11.7539 -744.483 1161.11 11.1524 -742.249 1161.11 11.7539 -742.249 } NormalBinding PER_VERTEX NormalArray Vec3Array 29 { 0.999937 0.0026423 0.0109046 0.999931 0.00223056 0.0115696 0.999937 0.0026423 0.0109046 0.999946 0.000687108 0.0103449 0.999949 0.000136867 0.0100522 0.999949 -4.37631e-05 0.0100971 0.999949 0.000136867 0.0100522 0.999949 0.000124544 0.0100574 0.99995 0.000165113 0.010032 0.99995 3.24483e-05 0.0100386 0.99995 0.000151137 0.0100134 0.999951 -0.000237672 0.00993596 0.99995 0.000151137 0.0100134 0.99995 -5.21611e-05 0.00997888 0.999948 -5.72604e-05 0.0102061 0.999948 0 0.0102247 0.999951 -0.000237672 0.00993596 0.99995 3.24483e-05 0.0100386 0.999951 -0.000237672 0.00993596 0.999952 -0.00114997 0.00973799 0.999957 0 0.0092957 0.999949 0.000136867 0.0100522 0.99995 0.000165113 0.010032 0.999948 0.000978647 0.0101081 0.999934 0.00182313 0.0113023 0.999948 0.000978647 0.0101081 0.999944 0.00274352 0.0101916 0.999957 0.0028403 0.00879578 0.999968 0 0.00803121 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 29 { 0.00107 0.23393 0.0005 0.18447 0.00107 0.23393 0.03189 0.18447 0.23317 0.23393 0.03189 0.0005 0.23317 0.23393 0.99027 0.00446 0.36612 0.46722 0.9995 0.9995 0.36612 0.65133 0.36459 0.91186 0.36612 0.65133 0.36428 0.72412 0.13899 0.65133 0.13899 0.72453 0.36459 0.91186 0.9995 0.9995 0.36459 0.91186 0.13715 0.99882 0.13715 0.91246 0.23317 0.23393 0.36612 0.46722 0.23317 0.39219 0.22948 0.46736 0.23317 0.39219 0.22948 0.4179 0.13345 0.39219 0.13345 0.4179 } TexCoordArray 1 Vec2Array 29 { 0.73478 0.92245 0.73478 0.92243 0.73478 0.92245 0.73479 0.92326 0.73482 0.92857 0.73479 0.92326 0.73482 0.92857 0.73492 0.94856 0.73483 0.93209 0.73492 0.94881 0.73483 0.93209 0.73483 0.93205 0.73483 0.93209 0.73483 0.93204 0.7348 0.92609 0.7348 0.92609 0.73483 0.93205 0.73492 0.94881 0.73483 0.93205 0.7348 0.92604 0.7348 0.92604 0.73482 0.92857 0.73483 0.93209 0.73482 0.92857 0.73481 0.92848 0.73482 0.92857 0.73481 0.92848 0.7348 0.92594 0.7348 0.92594 } TexCoordArray 2 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 29 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL004_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_157 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_158 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1062.2 6.29239 -739.167 1062.21 6.29239 -739.895 1062.2 6.29239 -739.167 1152.46 6.29239 -739.864 1161.08 6.29242 -739.159 1161.09 6.29242 -739.887 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 1.6493e-07 -1 1.99729e-05 1.05671e-08 -1 1.24037e-10 1.6493e-07 -1 1.99729e-05 3.12033e-07 -1 1.90892e-05 5.72899e-07 -1 3.56074e-05 3.48275e-06 -1 4.02967e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.32957 0.18447 0.32957 0.18447 0.32957 0.18447 0.91327 0.18447 0.96893 0.18447 0.96893 0.18447 } TexCoordArray 1 Vec2Array 6 { 0.67563 0.92244 0.67564 0.92327 0.67563 0.92244 0.72963 0.92324 0.73478 0.92243 0.73479 0.92326 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL003" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "newbldg3.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1062.93 23.9024 -754.361 1047.78 23.9024 -754.36 1062.93 19.3169 -754.253 1047.77 19.3169 -754.256 1176.02 23.9024 -755.203 1160.87 23.9024 -755.204 1176.02 19.3169 -755.096 1160.86 19.3169 -755.099 1152.46 1.98591 -739.885 1161.09 1.98591 -739.887 1152.46 6.29239 -739.864 1161.09 6.29242 -739.887 1161.14 11.1524 -744.566 1062.26 11.1524 -744.577 1161.14 7.44892 -744.566 1062.26 7.44892 -744.577 1161.16 17.2169 -747.661 1062.29 17.2169 -747.668 1161.16 12.9089 -747.661 1062.29 12.9089 -747.668 1161.16 23.3129 -747.626 1062.29 23.3129 -747.632 1161.16 18.9209 -747.618 1062.29 18.9209 -747.628 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 5.63632e-05 0.0236061 0.999721 -6.24075e-05 0.0232139 0.999731 -6.24075e-05 0.0232139 0.999731 -0.000181198 0.0228216 0.99974 -2.41651e-05 0.0233402 0.999728 -8.05337e-05 0.0231541 0.999732 -8.05337e-05 0.0231541 0.999732 -0.000136879 0.022968 0.999736 0.00028289 -0.00476232 0.999989 0.00147141 -0.00238176 0.999996 0.00147141 -0.00238176 0.999996 0.00266051 0 0.999996 -0.000106791 0 1 -0.000106791 0 1 -0.000106791 0 1 -0.000106791 0 1 -7.53101e-05 0 1 -7.53101e-05 0 1 -7.53101e-05 0 1 -7.53101e-05 0 1 -5.43239e-05 0.00200114 0.999998 -8.08668e-05 0.0014036 0.999999 -8.08668e-05 0.0014036 0.999999 -0.000107409 0.000806082 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.0005 1.61318 0.0005 -0.55068 0.9995 1.61318 0.9995 -0.55068 0.0005 1.51836 0.0005 -0.57467 0.9995 1.51835 0.9995 -0.57468 0.9995 0.00098 0.9995 1.47822 0.0005 0.0005 0.0005 1.47822 0 8.48438 0 -2.01562 1 8.48438 1 -2.01562 0 8.48438 0 -2.01562 1 8.48438 1 -2.01562 0 8.48438 0 -2.01562 1 8.48438 1 -2.01562 } TexCoordArray 1 Vec2Array 24 { 0.67607 0.93969 0.667 0.93969 0.67607 0.93957 0.667 0.93957 0.74372 0.94065 0.73466 0.94065 0.74372 0.94053 0.73465 0.94053 0.72963 0.92326 0.73479 0.92326 0.72963 0.92324 0.73479 0.92326 0.73482 0.92857 0.67567 0.92859 0.73482 0.92857 0.67567 0.92859 0.73483 0.93209 0.67568 0.93209 0.73483 0.93209 0.67568 0.93209 0.73483 0.93205 0.67568 0.93205 0.73483 0.93204 0.67568 0.93205 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL002_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_159 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_160 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1161.31 25.3649 -762.388 1161.31 27.4569 -762.388 1161.31 25.3649 -762.388 1161.11 27.4404 -742.335 1161.11 25.3484 -742.335 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999951 0 0.0098548 0.999951 0 0.0098548 0.999951 0 0.0098548 0.999951 0 0.0098548 0.999951 0 0.0098548 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1.5 0 1.5 1 1.5 0 -0.5 1 -0.5 0 } TexCoordArray 1 Vec2Array 5 { 0.73492 0.94881 0.73492 0.94881 0.73492 0.94881 0.7348 0.92604 0.7348 0.92604 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL002_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_159 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_160 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1062.24 27.4404 -742.341 1062.24 25.3484 -742.341 1161.11 27.4404 -742.335 1161.11 25.3484 -742.335 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -6.91351e-05 0 1 -6.91351e-05 0 1 -6.91351e-05 0 1 -6.91351e-05 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -4.5 1 -4.5 0 7.5 1 7.5 0 } TexCoordArray 1 Vec2Array 4 { 0.67565 0.92605 0.67565 0.92605 0.7348 0.92604 0.7348 0.92604 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL002_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_159 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_160 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1161.13 12.9119 -744.483 1161.16 12.9089 -747.661 1161.13 12.9119 -744.483 1161.16 14.5559 -747.661 1161.13 14.5589 -744.483 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999943 0 0.0106397 0.999943 0 0.0106397 0.999943 0 0.0106397 0.999943 0 0.0106397 0.999943 0 0.0106397 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00066 0.00243 1.32934 0.0005 0.00066 0.00243 1.32934 0.99757 0.00066 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.73481 0.92848 0.73483 0.93209 0.73481 0.92848 0.73483 0.93209 0.73481 0.92848 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL002_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_159 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_160 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1161.11 18.9299 -742.377 1161.16 18.9209 -747.618 1161.11 18.9299 -742.377 1161.16 20.5679 -747.618 1161.11 20.5979 -742.377 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999948 0 0.0102247 0.999948 0 0.0102247 0.999948 0 0.0102247 0.999948 0 0.0102247 0.999948 0 0.0102247 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0.52 0 0 0 0.52 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.7348 0.92609 0.73483 0.93204 0.7348 0.92609 0.73483 0.93204 0.7348 0.92609 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL002_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_159 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_160 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1161.08 7.44892 -739.171 1161.14 7.44892 -744.566 1161.08 7.44892 -739.171 1161.14 9.09592 -744.566 1161.08 9.11692 -739.171 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999942 0 0.0108149 0.999941 0 0.0108149 0.999942 0 0.0108149 0.999942 0 0.0108149 0.999941 0 0.0108149 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0 0.52 0 0 0 0.52 1 0 1 } TexCoordArray 1 Vec2Array 5 { 0.73478 0.92245 0.73482 0.92857 0.73478 0.92245 0.73482 0.92857 0.73478 0.92245 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL002_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_159 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_160 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1161.11 11.7539 -742.249 1161.13 11.7539 -744.483 1161.11 11.7539 -742.249 1161.13 13.4009 -744.483 1161.11 13.4219 -742.249 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999968 0 0.00803121 0.999968 0 0.00803121 0.999968 0 0.00803121 0.999968 0 0.00803121 0.999968 0 0.00803121 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00045 0.0005 0.89955 0.0005 0.00045 0.0005 0.89955 0.9995 0.00045 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.7348 0.92594 0.73481 0.92848 0.7348 0.92594 0.73481 0.92848 0.7348 0.92594 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL002_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_159 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_160 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1062.21 7.44892 -739.176 1161.08 7.44892 -739.171 1062.21 7.44892 -739.176 1161.08 9.11692 -739.171 1062.21 9.13792 -739.176 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -4.93855e-05 0 1 -4.93855e-05 0 1 -4.93855e-05 0 1 -4.93855e-05 0 1 -4.93855e-05 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -4.5 0 7.5 0 -4.5 0 7.5 1 -4.5 1 } TexCoordArray 1 Vec2Array 5 { 0.67563 0.92245 0.73478 0.92245 0.67563 0.92245 0.73478 0.92245 0.67563 0.92245 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL002_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_159 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_160 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1062.23 11.7539 -742.258 1161.11 11.7539 -742.249 1062.23 11.7539 -742.258 1161.11 13.4219 -742.249 1062.23 13.4429 -742.258 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -9.87638e-05 0 1 -9.87638e-05 0 1 -9.87638e-05 0 1 -9.87638e-05 0 1 -9.87638e-05 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -4.5 0 7.5 0 -4.5 0 7.5 1 -4.5 1 } TexCoordArray 1 Vec2Array 5 { 0.67565 0.92595 0.7348 0.92594 0.67565 0.92595 0.7348 0.92594 0.67565 0.92595 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL002_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_159 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_160 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1062.24 18.9299 -742.385 1161.11 18.9299 -742.377 1062.24 18.9299 -742.385 1161.11 20.5979 -742.377 1062.24 20.6174 -742.385 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -8.39548e-05 0 1 -8.39548e-05 0 1 -8.39548e-05 0 1 -8.39548e-05 0 1 -8.39548e-05 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -4.5 0 7.5 0 -4.5 0 7.5 1 -4.5 1 } TexCoordArray 1 Vec2Array 5 { 0.67565 0.9261 0.7348 0.92609 0.67565 0.9261 0.7348 0.92609 0.67565 0.9261 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL001_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_155 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_156 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1160.94 17.2724 -762.16 1160.94 25.5839 -762.16 1160.94 17.2724 -762.16 1160.99 19.3169 -767.905 1161.02 17.3054 -770.692 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.99995 -0.00034853 -0.00996206 -0.99995 -0.000308338 -0.00994775 -0.99995 -0.00034853 -0.00996206 -0.99995 -0.00034853 -0.00996206 -0.99995 -0.000459745 -0.0100016 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.77967 0.62954 0.77967 0.95838 0.77967 0.62954 0.92372 0.70646 0.99803 0.6296 } TexCoordArray 1 Vec2Array 5 { 0.7347 0.94855 0.7347 0.94855 0.7347 0.94855 0.73473 0.95507 0.73475 0.95823 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL001_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_155 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_156 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1160.94 26.5739 -762.16 1176.09 26.5739 -762.158 1160.94 26.5739 -762.16 1176.09 25.5839 -762.157 1160.94 25.5839 -762.16 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.000159059 -9.26218e-05 -1 0.000153021 -0.000185063 -1 0.000159059 -9.26218e-05 -1 0.000159059 -9.26218e-05 -1 0.000165098 -1.83208e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.91614 0.9995 0.78128 0.9995 0.91614 0.9995 0.78128 0.95933 0.91614 0.95933 } TexCoordArray 1 Vec2Array 5 { 0.7347 0.94855 0.74377 0.94854 0.7347 0.94855 0.74376 0.94854 0.7347 0.94855 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL001_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_155 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_156 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1176.1 17.2724 -762.158 1160.94 17.2724 -762.16 1176.1 17.2724 -762.158 1161.02 17.3054 -770.692 1176.18 17.3054 -770.693 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 2.41175e-07 -0.999993 -0.00386335 5.44586e-07 -0.999993 -0.00386388 2.41175e-07 -0.999993 -0.00386335 2.41175e-07 -0.999993 -0.00386335 -6.22166e-08 -0.999992 -0.00386281 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.78128 0.62186 0.91614 0.62186 0.78128 0.62186 0.91614 0.6232 0.78128 0.6232 } TexCoordArray 1 Vec2Array 5 { 0.74377 0.94854 0.7347 0.94855 0.74377 0.94854 0.73475 0.95823 0.74382 0.95823 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL001_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_155 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_156 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1176.09 12.2594 -762.158 1160.94 12.2594 -762.16 1176.09 12.2594 -762.158 1161.03 12.2924 -770.8 1176.18 12.2924 -770.797 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 6.31301e-07 -0.999993 -0.00382296 5.84981e-07 -0.999993 -0.00382288 6.31301e-07 -0.999993 -0.00382296 6.31301e-07 -0.999993 -0.00382296 6.77632e-07 -0.999993 -0.00382304 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.78128 0.41831 0.91614 0.41831 0.78128 0.41831 0.91614 0.41965 0.78128 0.41965 } TexCoordArray 1 Vec2Array 5 { 0.74377 0.94854 0.7347 0.94855 0.74377 0.94854 0.73475 0.95836 0.74382 0.95835 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL001_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_155 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_156 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1176.1 6.88342 -762.158 1160.94 6.88342 -762.16 1176.1 6.88342 -762.158 1161.03 6.91642 -770.641 1176.18 6.91642 -770.638 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 6.50288e-07 -0.999992 -0.00389121 6.11116e-07 -0.999992 -0.00389115 6.50288e-07 -0.999992 -0.00389121 6.50288e-07 -0.999992 -0.00389121 6.89469e-07 -0.999992 -0.00389128 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.78128 0.20164 0.91614 0.20164 0.78128 0.20164 0.91614 0.20329 0.78128 0.20329 } TexCoordArray 1 Vec2Array 5 { 0.74377 0.94854 0.7347 0.94855 0.74377 0.94854 0.73475 0.95818 0.74382 0.95817 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL001_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_155 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_156 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1175.98 1.96941 -751.148 1175.98 19.2839 -751.094 1175.98 1.96941 -751.148 1160.83 19.2839 -751.093 1160.82 1.96941 -751.15 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -3.42296e-05 -0.0032413 0.999995 5.6379e-05 -0.003162 0.999995 -3.42296e-05 -0.0032413 0.999995 -3.42296e-05 -0.0032413 0.999995 -0.000124835 -0.0033206 0.999995 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.69993 0 0.69993 0.70766 0.69993 0 0.23353 0.70766 0.23353 0 } TexCoordArray 1 Vec2Array 5 { 0.7437 0.93605 0.7437 0.93598 0.7437 0.93605 0.73463 0.93598 0.73463 0.93605 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL001_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_155 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_156 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1176.01 23.9354 -753.991 1176.01 25.4519 -753.939 1176.01 23.9354 -753.991 1160.86 25.4519 -753.942 1160.86 23.9354 -753.994 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.000199273 -0.0342498 0.999413 -0.000221435 -0.034471 0.999406 -0.000199273 -0.0342498 0.999413 -0.000199273 -0.0342498 0.999413 -0.000177115 -0.0340287 0.999421 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.69993 0.6352 0.69993 0.70766 0.69993 0.6352 0.12415 0.70766 0.12415 0.6352 } TexCoordArray 1 Vec2Array 5 { 0.74372 0.93927 0.74371 0.93921 0.74372 0.93927 0.73465 0.93922 0.73465 0.93928 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL001_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_155 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_156 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1160.87 25.4519 -755.311 1176.02 25.4519 -755.308 1160.87 26.5409 -755.311 1176.02 26.5409 -755.308 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000177216 0 1 -0.000177216 0 1 -0.000177216 0 1 -0.000177216 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.12415 0.6352 0.69993 0.6352 0.12415 0.70766 0.69993 0.70766 } TexCoordArray 1 Vec2Array 4 { 0.73466 0.94077 0.74372 0.94077 0.73466 0.94077 0.74372 0.94077 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL001_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_155 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_156 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 6 DrawArrays TRIANGLE_STRIP 10 14 DrawArrays TRIANGLE_STRIP 24 10 DrawArrays TRIANGLE_STRIP 34 4 DrawArrays TRIANGLE_STRIP 38 5 } VertexArray Vec3Array 43 { 1161.02 17.3054 -770.692 1160.99 19.3169 -767.905 1161.02 17.3054 -770.692 1161.02 19.2839 -770.692 1161 25.5509 -768.271 1161 23.9684 -768.326 1161 25.5509 -768.271 1160.99 23.9684 -767.905 1160.94 25.5839 -762.16 1160.99 19.3169 -767.905 1160.86 23.9354 -753.994 1160.86 25.4519 -753.942 1160.87 23.9024 -755.204 1160.87 25.4519 -755.311 1160.87 23.9024 -755.204 1160.94 25.5839 -762.16 1160.86 19.3169 -755.099 1160.94 17.2724 -762.16 1160.86 19.3169 -755.099 1160.94 14.4689 -762.16 1160.94 12.2594 -762.16 1160.94 14.4689 -762.16 1161.03 12.2924 -770.8 1161.03 14.5019 -770.8 1160.86 19.3169 -755.099 1160.94 12.2594 -762.16 1160.86 19.3169 -755.099 1160.94 8.84665 -762.16 1160.83 19.2839 -751.093 1160.94 8.84665 -762.16 1160.94 6.88342 -762.16 1160.94 8.84665 -762.16 1161.03 6.91642 -770.641 1161.03 8.84665 -770.745 1160.83 19.2839 -751.093 1160.94 6.88342 -762.16 1160.82 1.96941 -751.15 1160.94 1.96941 -762.16 1160.94 25.5839 -762.16 1160.87 25.4519 -755.311 1160.94 25.5839 -762.16 1160.87 26.5409 -755.311 1160.94 26.5739 -762.16 } NormalBinding PER_VERTEX NormalArray Vec3Array 43 { -0.999947 0 -0.0103333 -0.999947 0 -0.0102925 -0.999947 0 -0.0103333 -0.999947 0 -0.0103333 -0.999935 0.00178815 -0.0112773 -0.999839 0.000240763 -0.0179655 -0.999935 0.00178815 -0.0112773 -0.999944 0.000499198 -0.0105614 -0.999949 0.000177318 -0.0100733 -0.999947 0 -0.0102925 -0.999942 0.00140836 -0.0106321 -0.99996 3.74936e-05 -0.00894835 -0.999956 0.000416371 -0.00933098 -0.999954 -0.000806769 -0.00954078 -0.999956 0.000416371 -0.00933098 -0.999949 0.000177318 -0.0100733 -0.99995 -3.07687e-05 -0.00999559 -0.999945 -0.000230562 -0.0104431 -0.99995 -3.07687e-05 -0.00999559 -0.999945 0.000312436 -0.0104522 -0.999945 0.000391027 -0.0104763 -0.999945 0.000312436 -0.0104522 -0.999948 0.000331329 -0.010213 -0.999949 0 -0.0101295 -0.99995 -3.07687e-05 -0.00999559 -0.999945 0.000391027 -0.0104763 -0.99995 -3.07687e-05 -0.00999559 -0.999954 -0.000844189 -0.00954206 -0.99995 -0.000117815 -0.0100332 -0.999954 -0.000844189 -0.00954206 -0.999948 -5.31095e-05 -0.010227 -0.999954 -0.000844189 -0.00954206 -0.999948 -0.00108688 -0.0101734 -0.999947 -0.000555326 -0.0102944 -0.99995 -0.000117815 -0.0100332 -0.999948 -5.31095e-05 -0.010227 -0.999946 0.000191675 -0.0104026 -0.999946 0.000198849 -0.0103994 -0.999949 0.000177318 -0.0100733 -0.999954 -0.000806769 -0.00954078 -0.999949 0.000177318 -0.0100733 -0.999951 0.000528409 -0.00984033 -0.99995 0.00110964 -0.00992153 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 43 { 0.99803 0.6296 0.92372 0.70646 0.99803 0.6296 0.99803 0.70622 0.93642 0.95842 0.93644 0.89835 0.93642 0.95842 0.92372 0.89835 0.77967 0.95838 0.92372 0.70646 0.57054 0.89814 0.5705 0.95857 0.60814 0.89803 0.6081 0.95857 0.60814 0.89803 0.77967 0.95838 0.60818 0.70614 0.77967 0.62399 0.60818 0.70614 0.77967 0.50656 0.77967 0.42524 0.77967 0.50656 0.99619 0.42556 0.99619 0.5069 0.60818 0.70614 0.77967 0.42524 0.60818 0.70614 0.77967 0.28279 0.50994 0.706 0.77967 0.28279 0.77967 0.20134 0.77967 0.28279 0.99615 0.20148 0.99617 0.28279 0.50994 0.706 0.77967 0.20134 0.50985 0.004 0.77968 0.004 0.77967 0.95838 0.6081 0.95857 0.77967 0.95838 0.6081 1.00015 0.77967 1.0002 } TexCoordArray 1 Vec2Array 43 { 0.73475 0.95823 0.73473 0.95507 0.73475 0.95823 0.73475 0.95823 0.73474 0.95548 0.73474 0.95555 0.73474 0.95548 0.73473 0.95507 0.7347 0.94855 0.73473 0.95507 0.73465 0.93928 0.73465 0.93922 0.73466 0.94065 0.73466 0.94077 0.73466 0.94065 0.7347 0.94855 0.73465 0.94053 0.7347 0.94855 0.73465 0.94053 0.7347 0.94855 0.7347 0.94855 0.7347 0.94855 0.73475 0.95836 0.73475 0.95836 0.73465 0.94053 0.7347 0.94855 0.73465 0.94053 0.7347 0.94855 0.73463 0.93598 0.7347 0.94855 0.7347 0.94855 0.7347 0.94855 0.73475 0.95818 0.73475 0.95829 0.73463 0.93598 0.7347 0.94855 0.73463 0.93605 0.7347 0.94855 0.7347 0.94855 0.73466 0.94077 0.7347 0.94855 0.73466 0.94077 0.7347 0.94855 } TexCoordArray 2 Vec2Array 43 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 43 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0356CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1104.81 11.7419 -744.436 1104.81 14.4989 -744.436 1087.78 11.7419 -744.257 1087.78 14.4989 -744.257 1125.86 25.2914 -743.756 1125.86 28.0469 -743.756 1108.63 25.2914 -743.843 1108.63 28.0469 -743.843 1132.62 7.19089 -743.825 1132.62 9.94642 -743.825 1116 7.19089 -741.454 1116 9.94642 -741.454 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.0105611 0 0.999944 0.0105611 0 0.999944 0.0105611 0 0.999944 0.0105611 0 0.999944 -0.00502565 0 0.999987 -0.00502565 0 0.999987 -0.00502565 0 0.999987 -0.00502565 0 0.999987 0.141296 0 0.989968 0.141296 0 0.989968 0.141296 0 0.989968 0.141296 0 0.989968 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.70112 0.92843 0.70112 0.92843 0.69093 0.92822 0.69093 0.92822 0.71371 0.92765 0.71371 0.92765 0.7034 0.92775 0.7034 0.92775 0.71776 0.92773 0.71776 0.92773 0.70782 0.92504 0.70782 0.92504 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0356ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_71 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_72 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1157.85 7.12942 -744.477 1157.85 9.88492 -744.477 1140.87 7.12942 -741.568 1140.87 9.88492 -741.568 1139.02 19.0439 -744.9 1139.02 21.7994 -744.9 1121.96 19.0439 -742.504 1121.96 21.7994 -742.504 1092.31 12.6854 -745.523 1092.31 15.4409 -745.523 1075.71 12.6854 -745.606 1075.71 15.4409 -745.606 1131.27 25.1534 -748.21 1131.27 27.9089 -748.21 1113.98 25.1534 -745.765 1113.98 27.9089 -745.765 1125.86 12.3254 -743.756 1125.86 15.0809 -743.756 1108.63 12.3254 -743.843 1108.63 15.0809 -743.843 1110.29 7.20892 -744.167 1110.29 9.96442 -744.167 1093.37 7.20892 -742.348 1093.37 9.96442 -742.348 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.168876 0 0.985637 0.168876 0 0.985637 0.168876 0 0.985637 0.168876 0 0.985637 0.139091 0 0.99028 0.139091 0 0.99028 0.139091 0 0.99028 0.139091 0 0.99028 -0.00501568 0 0.999987 -0.00501568 0 0.999987 -0.00501568 0 0.999987 -0.00501568 0 0.999987 0.140085 0 0.99014 0.140085 0 0.99014 0.140085 0 0.99014 0.140085 0 0.99014 -0.00502565 0 0.999987 -0.00502565 0 0.999987 -0.00502565 0 0.999987 -0.00502565 0 0.999987 0.106888 0 0.994271 0.106888 0 0.994271 0.106888 0 0.994271 0.106888 0 0.994271 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.73285 0.92847 0.73285 0.92847 0.7227 0.92517 0.7227 0.92517 0.72159 0.92895 0.72159 0.92895 0.71138 0.92623 0.71138 0.92623 0.69364 0.92966 0.69364 0.92966 0.68371 0.92975 0.68371 0.92975 0.71695 0.93271 0.71695 0.93271 0.70661 0.92993 0.70661 0.92993 0.71371 0.92765 0.71371 0.92765 0.7034 0.92775 0.7034 0.92775 0.7044 0.92812 0.7044 0.92812 0.69428 0.92605 0.69428 0.92605 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1164.01 1.47804 -422.63 1160.68 1.47804 -419.338 1173.07 1.47804 -414.305 1168.62 1.47804 -409.922 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -8.3406e-08 1 2.05325e-07 -3.57528e-08 1 8.80149e-08 -3.57528e-08 1 8.80149e-08 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.73654 0.56308 0.73454 0.55935 0.74196 0.55363 0.73929 0.54866 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1160.68 1.47804 -419.338 1156.95 1.47804 -416.492 1168.62 1.47804 -409.922 1163.63 1.47804 -406.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.73454 0.55935 0.73231 0.55611 0.73929 0.54866 0.73631 0.54436 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1156.95 1.47804 -416.492 1152.89 1.47804 -414.139 1163.63 1.47804 -406.136 1158.2 1.47804 -403.013 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.73231 0.55611 0.72988 0.55344 0.73631 0.54436 0.73306 0.54081 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1152.89 1.47804 -414.139 1148.54 1.47804 -412.321 1158.2 1.47804 -403.013 1152.41 1.47804 -400.603 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.72988 0.55344 0.72728 0.55138 0.73306 0.54081 0.7296 0.53808 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1125.19 1.47804 -412.063 1120.74 1.47804 -413.808 1121.39 1.47804 -400.321 1115.48 1.47804 -402.65 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.71331 0.55109 0.71065 0.55307 0.71104 0.53776 0.7075 0.5404 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1120.74 1.47804 -413.808 1116.52 1.47804 -416.116 1115.48 1.47804 -402.65 1109.9 1.47804 -405.721 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.71065 0.55307 0.70813 0.55569 0.7075 0.5404 0.70416 0.54389 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_113" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1193.94 -30.4633 -653.51 1178.54 1.47811 -651.766 1162.79 -22.2428 -676.566 1182.37 1.47811 -652.888 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.616075 -0.335879 0.712487 -0.682672 -0.260528 0.682704 -0.682672 -0.260528 0.682704 -0.180711 0.765539 -0.61749 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.75444 0.8252 0.74523 0.82322 0.73581 0.85137 0.74752 0.82449 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_92" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1129.82 1.47804 -410.906 1136.01 -20.4577 -448.134 1125.19 1.47804 -412.063 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.122118 0.863869 -0.48869 0.122118 0.863869 -0.48869 0.122118 0.863869 -0.48869 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 3 { 0.71608 0.54977 0.71979 0.59204 0.71331 0.55109 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 3 } VertexArray Vec3Array 19 { 1136.01 -20.4577 -448.134 1099.04 1.47805 -444.124 1136.01 -20.4577 -448.134 1099.91 1.47804 -439.28 1136.01 -20.4577 -448.134 1103.44 1.47804 -430.161 1136.01 -20.4577 -448.134 1106.03 1.47804 -426.03 1136.01 -20.4577 -448.134 1134.56 1.47804 -410.353 1136.01 -20.4577 -448.134 1139.3 1.47804 -410.409 1136.01 -20.4577 -448.134 1156.95 1.47804 -416.492 1136.01 -20.4577 -448.134 1160.68 1.47804 -419.338 1172.39 1.47804 -438.956 1136.01 -20.4577 -448.134 1171.11 1.47804 -434.582 } NormalBinding PER_VERTEX NormalArray Vec3Array 19 { 0.0397391 0.95024 -0.308973 0.50094 0.860793 -0.08997 0.0397391 0.95024 -0.308973 0.50094 0.860793 -0.08997 0.0397391 0.95024 -0.308973 0.430823 0.861065 -0.270109 0.0397391 0.95024 -0.308973 0.430823 0.861065 -0.270109 0.0397391 0.95024 -0.308973 -0.00593388 0.864695 -0.502261 0.0397391 0.95024 -0.308973 -0.00593388 0.864695 -0.502261 0.0397391 0.95024 -0.308973 -0.30412 0.865241 -0.398584 0.0397391 0.95024 -0.308973 -0.30412 0.865241 -0.398584 -0.484682 0.863116 -0.141827 0.0397391 0.95024 -0.308973 -0.484682 0.863116 -0.141827 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 19 { 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 0.00072 3.11727 0.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 19 { 0.71979 0.59204 0.69767 0.58748 0.71979 0.59204 0.69819 0.58199 0.71979 0.59204 0.7003 0.57163 0.71979 0.59204 0.70185 0.56694 0.71979 0.59204 0.71892 0.54915 0.71979 0.59204 0.72175 0.54921 0.71979 0.59204 0.73231 0.55611 0.71979 0.59204 0.73454 0.55935 0.74155 0.58162 0.71979 0.59204 0.74078 0.57665 } TexCoordArray 2 Vec2Array 19 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 19 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 9 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 DrawArrays TRIANGLE_STRIP 32 3 } VertexArray Vec3Array 35 { 1136.01 -20.4577 -448.134 1101.38 1.47804 -434.601 1136.01 -20.4577 -448.134 1103.44 1.47804 -430.161 1136.01 -20.4577 -448.134 1109.11 1.47804 -422.275 1136.01 -20.4577 -448.134 1112.63 1.47804 -418.953 1136.01 -20.4577 -448.134 1116.52 1.47804 -416.116 1136.01 -20.4577 -448.134 1120.74 1.47804 -413.808 1136.01 -20.4577 -448.134 1129.82 1.47804 -410.906 1136.01 -20.4577 -448.134 1134.56 1.47804 -410.353 1136.01 -20.4577 -448.134 1143.99 1.47804 -411.069 1136.01 -20.4577 -448.134 1148.54 1.47804 -412.321 1136.01 -20.4577 -448.134 1152.89 1.47804 -414.139 1136.01 -20.4577 -448.134 1156.95 1.47804 -416.492 1136.01 -20.4577 -448.134 1164.01 1.47804 -422.63 1136.01 -20.4577 -448.134 1166.88 1.47804 -426.309 1136.01 -20.4577 -448.134 1169.26 1.47804 -430.315 1136.01 -20.4577 -448.134 1171.11 1.47804 -434.582 1173.26 1.47805 -448.055 1136.01 -20.4577 -448.134 1173.11 1.47804 -443.442 } NormalBinding PER_VERTEX NormalArray Vec3Array 35 { -0.0706863 0.931252 -0.357453 0.461565 0.860869 -0.214156 -0.0706863 0.931252 -0.357453 0.461565 0.860869 -0.214156 -0.0706863 0.931252 -0.357453 0.348132 0.861823 -0.368871 -0.0706863 0.931252 -0.357453 0.348132 0.861823 -0.368871 -0.0706863 0.931252 -0.357453 0.242544 0.862849 -0.443467 -0.0706863 0.931252 -0.357453 0.242544 0.862849 -0.443467 -0.0706863 0.931252 -0.357453 0.0582841 0.864311 -0.499569 -0.0706863 0.931252 -0.357453 0.0582841 0.864311 -0.499569 -0.0706863 0.931252 -0.357453 -0.133016 0.865225 -0.483418 -0.0706863 0.931252 -0.357453 -0.133016 0.865225 -0.483418 -0.0706863 0.931252 -0.357453 -0.251298 0.86535 -0.433611 -0.0706863 0.931252 -0.357453 -0.251298 0.86535 -0.433611 -0.0706863 0.931252 -0.357453 -0.396041 0.864696 -0.308953 -0.0706863 0.931252 -0.357453 -0.396041 0.864696 -0.308953 -0.0706863 0.931252 -0.357453 -0.4624 0.863708 -0.200489 -0.0706863 0.931252 -0.357453 -0.4624 0.863708 -0.200489 -0.507367 0.861572 -0.016487 -0.0706863 0.931252 -0.357453 -0.507367 0.861572 -0.016487 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 35 { 1.00072 -2.50773 1.00072 3.11727 1.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 1.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 1.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 1.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 1.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 1.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 1.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 1.00072 -2.50773 0.00072 3.11727 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 35 { 0.71979 0.59204 0.69907 0.57667 0.71979 0.59204 0.7003 0.57163 0.71979 0.59204 0.70369 0.56268 0.71979 0.59204 0.7058 0.55891 0.71979 0.59204 0.70813 0.55569 0.71979 0.59204 0.71065 0.55307 0.71979 0.59204 0.71608 0.54977 0.71979 0.59204 0.71892 0.54915 0.71979 0.59204 0.72456 0.54996 0.71979 0.59204 0.72728 0.55138 0.71979 0.59204 0.72988 0.55344 0.71979 0.59204 0.73231 0.55611 0.71979 0.59204 0.73654 0.56308 0.71979 0.59204 0.73825 0.56726 0.71979 0.59204 0.73968 0.57181 0.71979 0.59204 0.74078 0.57665 0.74207 0.59195 0.71979 0.59204 0.74198 0.58671 } TexCoordArray 2 Vec2Array 35 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 35 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1117.87 -20.801 -483.425 1093.05 1.47805 -463.992 1128.59 -20.6535 -461.061 1098.24 1.47805 -452.191 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.525948 0.810585 -0.257546 0.526643 0.812858 -0.248816 0.526643 0.812858 -0.248816 0.527847 0.816999 -0.232141 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.70893 0.6321 0.69408 0.61004 0.71535 0.60671 0.69719 0.59664 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 10 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 DrawArrays TRIANGLE_STRIP 32 4 DrawArrays TRIANGLE_STRIP 36 4 } VertexArray Vec3Array 40 { 1136.01 -20.4577 -448.134 1099.91 1.47804 -439.28 1136.01 -20.4577 -448.134 1101.38 1.47804 -434.601 1136.01 -20.4577 -448.134 1106.03 1.47804 -426.03 1136.01 -20.4577 -448.134 1109.11 1.47804 -422.275 1136.01 -20.4577 -448.134 1112.63 1.47804 -418.953 1136.01 -20.4577 -448.134 1116.52 1.47804 -416.116 1136.01 -20.4577 -448.134 1120.74 1.47804 -413.808 1136.01 -20.4577 -448.134 1125.19 1.47804 -412.063 1136.01 -20.4577 -448.134 1139.3 1.47804 -410.409 1136.01 -20.4577 -448.134 1143.99 1.47804 -411.069 1136.01 -20.4577 -448.134 1148.54 1.47804 -412.321 1136.01 -20.4577 -448.134 1152.89 1.47804 -414.139 1136.01 -20.4577 -448.134 1160.68 1.47804 -419.338 1136.01 -20.4577 -448.134 1164.01 1.47804 -422.63 1136.01 -20.4577 -448.134 1166.88 1.47804 -426.309 1136.01 -20.4577 -448.134 1169.26 1.47804 -430.315 1136.01 -20.4577 -448.134 1172.39 1.47804 -438.956 1136.01 -20.4577 -448.134 1173.11 1.47804 -443.442 1128.59 -20.6535 -461.061 1098.24 1.47805 -452.191 1136.01 -20.4577 -448.134 1099.04 1.47805 -444.124 } NormalBinding PER_VERTEX NormalArray Vec3Array 40 { 0.171255 0.931963 -0.319556 0.485582 0.860778 -0.152551 0.171255 0.931963 -0.319556 0.485582 0.860778 -0.152551 0.171255 0.931963 -0.319556 0.392716 0.861399 -0.322129 0.171255 0.931963 -0.319556 0.392716 0.861399 -0.322129 0.171255 0.931963 -0.319556 0.298371 0.862321 -0.409118 0.171255 0.931963 -0.319556 0.298371 0.862321 -0.409118 0.171255 0.931963 -0.319556 0.184204 0.863365 -0.469755 0.171255 0.931963 -0.319556 0.184204 0.863365 -0.469755 0.171255 0.931963 -0.319556 -0.0699228 0.865005 -0.496867 0.171255 0.931963 -0.319556 -0.0699228 0.865005 -0.496867 0.171255 0.931963 -0.319556 -0.193262 0.865344 -0.462418 0.171255 0.931963 -0.319556 -0.193262 0.865344 -0.462418 0.171255 0.931963 -0.319556 -0.352727 0.865034 -0.356791 0.171255 0.931963 -0.319556 -0.352727 0.865034 -0.356791 0.171255 0.931963 -0.319556 -0.432495 0.864249 -0.256949 0.171255 0.931963 -0.319556 -0.432495 0.864249 -0.256949 0.171255 0.931963 -0.319556 -0.499803 0.862416 -0.0802285 0.171255 0.931963 -0.319556 -0.499803 0.862416 -0.0802285 0.502871 0.8103 -0.30089 0.507847 0.836299 -0.206627 0.171255 0.931963 -0.319556 0.505575 0.861324 -0.0501408 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 40 { 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 40 { 0.71979 0.59204 0.69819 0.58199 0.71979 0.59204 0.69907 0.57667 0.71979 0.59204 0.70185 0.56694 0.71979 0.59204 0.70369 0.56268 0.71979 0.59204 0.7058 0.55891 0.71979 0.59204 0.70813 0.55569 0.71979 0.59204 0.71065 0.55307 0.71979 0.59204 0.71331 0.55109 0.71979 0.59204 0.72175 0.54921 0.71979 0.59204 0.72456 0.54996 0.71979 0.59204 0.72728 0.55138 0.71979 0.59204 0.72988 0.55344 0.71979 0.59204 0.73454 0.55935 0.71979 0.59204 0.73654 0.56308 0.71979 0.59204 0.73825 0.56726 0.71979 0.59204 0.73968 0.57181 0.71979 0.59204 0.74155 0.58162 0.71979 0.59204 0.74198 0.58671 0.71535 0.60671 0.69719 0.59664 0.71979 0.59204 0.69767 0.58748 } TexCoordArray 2 Vec2Array 40 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 40 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1164.3 1.4781 -647.552 1093.42 -30.1562 -647.057 1164.3 1.4781 -647.552 1096.51 -26.8818 -626.824 1167.54 1.4781 -624.328 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.389186 0.921071 -0.0127502 -0.406544 0.909655 -0.0851431 -0.389186 0.921071 -0.0127502 -0.389186 0.921071 -0.0127502 -0.371858 0.926842 0.0518217 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.73671 0.81843 0.69431 0.81787 0.73671 0.81843 0.69615 0.7949 0.73865 0.79207 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20086" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 24 } VertexArray Vec3Array 24 { 1246.06 2.01626 -731.64 1260.72 2.19352 -741.148 1246.06 2.01626 -731.64 1225.74 3.00003 -779.64 1237.73 1.90076 -731.64 1225.74 3.00003 -779.64 1229.39 1.77923 -731.64 1225.74 3.00003 -779.64 1221.06 1.66373 -731.64 1225.74 3.00003 -779.64 1212.73 1.56631 -731.64 1225.74 3.00003 -779.64 1204.39 1.49902 -731.64 1189.32 1.47391 -740.864 1196.06 1.47391 -731.64 1189.32 1.47391 -740.864 1187.31 1.47391 -731.64 1189.32 1.47391 -740.864 1178.56 1.47391 -731.64 1189.32 1.47391 -740.864 1169.81 1.47391 -731.64 1163.33 1.47391 -748.209 1161.06 1.47391 -731.64 1152.31 1.47391 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.00362268 0.999751 0.0220238 0.000942215 0.999798 0.0200922 -0.00362268 0.999751 0.0220238 -0.0102216 0.999647 0.0245171 -0.0142125 0.999549 0.0264413 -0.0102216 0.999647 0.0245171 -0.0142126 0.999548 0.0265026 -0.0102216 0.999647 0.0245171 -0.0127747 0.999565 0.026582 -0.0102216 0.999647 0.0245171 -0.00987647 0.999582 0.0271798 -0.0102216 0.999647 0.0245171 -0.0132422 0.999628 0.0238455 -0.00941884 0.999862 0.0137154 -0.00147014 0.999998 0.00107425 -0.00941884 0.999862 0.0137154 0 1 0 -0.00941884 0.999862 0.0137154 0 1 0 -0.00941884 0.999862 0.0137154 1.44511e-08 1 4.42745e-08 1.30711e-08 1 5.24458e-08 0 1 5.75579e-08 0 1 5.75579e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { -1.01616 3.99315 0.83794 5.19568 -1.01616 3.99315 -3.58613 10.0006 -2.0697 3.99315 -3.58613 10.0006 -3.1245 3.99315 -3.58613 10.0006 -4.17803 3.99315 -3.58613 10.0006 -5.23157 3.99315 -3.58613 10.0006 -6.28636 3.99315 -8.19235 5.15975 -7.33989 3.99315 -8.19235 5.15975 -8.44655 3.99315 -8.19235 5.15975 -9.55321 3.99315 -8.19235 5.15975 -10.6599 3.99315 -11.4794 6.08871 -11.7665 3.99315 -12.8732 3.99315 } TexCoordArray 1 Vec2Array 24 { 0.78562 0.9139 0.79439 0.92469 0.78562 0.9139 0.77347 0.96839 0.78064 0.9139 0.77347 0.96839 0.77565 0.9139 0.77347 0.96839 0.77067 0.9139 0.77347 0.96839 0.76568 0.9139 0.77347 0.96839 0.76069 0.9139 0.75168 0.92437 0.75571 0.9139 0.75168 0.92437 0.75048 0.9139 0.75168 0.92437 0.74524 0.9139 0.75168 0.92437 0.74001 0.9139 0.73613 0.93271 0.73477 0.9139 0.72954 0.9139 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN153_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS154_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1143.56 1.47391 -699.44 1152.31 1.47391 -699.44 1143.56 1.47391 -711.44 1152.31 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.7243 0.87734 0.72954 0.87734 0.7243 0.89097 0.72954 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS154_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1134.81 1.47391 -699.44 1143.56 1.47391 -699.44 1134.81 1.47391 -711.44 1143.56 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.71907 0.87734 0.7243 0.87734 0.71907 0.89097 0.7243 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS154_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1126.06 1.47391 -699.44 1134.81 1.47391 -699.44 1126.06 1.47391 -711.44 1134.81 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.71383 0.87734 0.71907 0.87734 0.71383 0.89097 0.71907 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS154_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1117.31 1.47391 -699.44 1126.06 1.47391 -699.44 1117.31 1.47391 -711.44 1126.06 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.85 1 0.15 1 0.85 0 0.15 0 } TexCoordArray 1 Vec2Array 4 { 0.7086 0.87734 0.71383 0.87734 0.7086 0.89097 0.71383 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS148_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1161.06 1.47391 -699.44 1161.06 1.47391 -711.44 1152.31 1.47391 -699.44 1152.31 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 1 0.15 0 0.85 1 0.85 0 } TexCoordArray 1 Vec2Array 4 { 0.73477 0.87734 0.73477 0.89097 0.72954 0.87734 0.72954 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS148_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1169.81 1.47391 -699.44 1169.81 1.47391 -711.44 1161.06 1.47391 -699.44 1161.06 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 1 0.15 0 0.85 1 0.85 0 } TexCoordArray 1 Vec2Array 4 { 0.74001 0.87734 0.74001 0.89097 0.73477 0.87734 0.73477 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN153" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1108.56 1.47391 -731.64 1108.56 1.47391 -713.44 1117.31 1.47391 -731.64 1117.31 1.47391 -713.44 1126.06 1.47391 -731.64 1126.06 1.47391 -713.44 1134.81 1.47391 -731.64 1134.81 1.47391 -713.44 1143.56 1.47391 -731.64 1143.56 1.47391 -713.44 1152.31 1.47391 -731.64 1152.31 1.47391 -713.44 1161.06 1.47391 -731.64 1161.06 1.47391 -713.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 77.8878 0 77.8878 1.21333 77.3045 0 77.3045 1.21333 76.7212 0 76.7212 1.21333 76.1378 0 76.1378 1.21333 75.5545 0 75.5545 1.21333 74.9712 0 74.9712 1.21333 74.3878 0 74.3878 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.70336 0.9139 0.70336 0.89324 0.7086 0.9139 0.7086 0.89324 0.71383 0.9139 0.71383 0.89324 0.71907 0.9139 0.71907 0.89324 0.7243 0.9139 0.7243 0.89324 0.72954 0.9139 0.72954 0.89324 0.73477 0.9139 0.73477 0.89324 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN147_g" nodeMask 0xffffffff cullingActive TRUE num_children 3 Group { DataVariance STATIC name "%___TKMN147_gl2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Group { DataVariance STATIC name "RD_s_84" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1189.36 -20.4634 -385.961 1168.62 1.47804 -409.922 1181.14 -20.4627 -379.724 1163.63 1.47804 -406.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.344693 0.821615 0.454022 0.344634 0.821623 0.454053 0.344634 0.821623 0.454053 0.344537 0.821636 0.454102 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.7517 0.52145 0.73929 0.54866 0.74679 0.51437 0.73631 0.54436 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN147_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 70 Group { DataVariance STATIC name "T0LB147" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1161.06 1.47391 -713.44 1161.06 1.47391 -711.44 1169.81 1.47391 -713.44 1169.81 1.47391 -711.44 1178.56 1.47391 -713.44 1178.56 1.47391 -711.44 1187.31 1.47391 -713.44 1187.31 1.47391 -711.44 1196.06 1.47391 -713.44 1196.06 1.47391 -711.44 1204.39 1.4488 -713.44 1204.39 1.4488 -711.44 1212.73 1.38151 -713.44 1212.73 1.38151 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0.000972127 1 0 0.00197639 0.999998 0 0.00470037 0.999989 0 0.00638495 0.99998 0 0.00806812 0.999968 0 0.00806812 0.999968 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 88.4924 25.831 88.4924 26.081 87.6174 25.831 87.6174 26.081 86.7424 25.831 86.7424 26.081 85.8674 25.831 85.8674 26.081 84.9924 25.831 84.9924 26.081 84.1588 25.831 84.1588 26.081 83.3259 25.831 83.3259 26.081 } TexCoordArray 1 Vec2Array 14 { 0.73477 0.89324 0.73477 0.89097 0.74001 0.89324 0.74001 0.89097 0.74524 0.89324 0.74524 0.89097 0.75048 0.89324 0.75048 0.89097 0.75571 0.89324 0.75571 0.89097 0.76069 0.89324 0.76069 0.89097 0.76568 0.89324 0.76568 0.89097 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT141" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1204.39 5.49902 -731.64 1204.39 1.49902 -731.64 1212.73 5.56631 -731.64 1212.73 1.56631 -731.64 1221.06 5.66373 -731.64 1221.06 1.66373 -731.64 1229.39 5.77923 -731.64 1229.39 1.77923 -731.64 1237.73 5.90076 -731.64 1237.73 1.90076 -731.64 1246.06 6.01626 -731.64 1246.06 2.01626 -731.64 1254.39 6.11368 -731.64 1254.39 2.11368 -731.64 1262.73 6.18097 -731.64 1262.73 2.18097 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 214.041 1 214.041 0 211.957 1 211.957 0 209.874 1 209.874 0 207.79 1 207.79 0 205.707 1 205.707 0 203.623 1 203.623 0 201.541 1 201.541 0 199.458 1 199.458 0 } TexCoordArray 1 Vec2Array 16 { 0.76069 0.9139 0.76069 0.9139 0.76568 0.9139 0.76568 0.9139 0.77067 0.9139 0.77067 0.9139 0.77565 0.9139 0.77565 0.9139 0.78064 0.9139 0.78064 0.9139 0.78562 0.9139 0.78562 0.9139 0.7906 0.9139 0.7906 0.9139 0.79559 0.9139 0.79559 0.9139 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL001_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_155 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_156 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1176.15 19.3169 -767.899 1176.09 25.5839 -762.157 1176.15 19.3169 -767.899 1176.1 17.2724 -762.158 1176.18 17.3054 -770.693 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.999954 0.000269015 0.00957837 0.999954 0.000234489 0.00956608 0.999954 0.000269015 0.00957837 0.999954 0.000269015 0.00957837 0.999954 0.000364469 0.00961236 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.92371 0.70646 0.77961 0.95838 0.92371 0.70646 0.77963 0.62954 0.99804 0.6296 } TexCoordArray 1 Vec2Array 5 { 0.7438 0.95506 0.74376 0.94854 0.7438 0.95506 0.74377 0.94854 0.74382 0.95823 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LINE0012MATERIAL001_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_155 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_156 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 5 DrawArrays TRIANGLE_STRIP 9 8 DrawArrays TRIANGLE_STRIP 17 11 DrawArrays TRIANGLE_STRIP 28 7 DrawArrays TRIANGLE_STRIP 35 5 } VertexArray Vec3Array 40 { 1176.18 17.3054 -770.693 1176.18 19.2839 -770.693 1176.18 17.3054 -770.693 1176.15 19.3169 -767.899 1176.16 23.9684 -768.323 1176.16 25.5509 -768.268 1176.15 23.9684 -767.899 1176.09 25.5839 -762.157 1176.15 19.3169 -767.899 1176.01 25.4519 -753.939 1176.01 23.9354 -753.991 1176.01 25.4519 -753.939 1176.02 23.9024 -755.203 1176.02 25.4519 -755.308 1176.09 25.5839 -762.157 1176.02 26.5409 -755.308 1176.09 26.5739 -762.158 1176.09 25.5839 -762.157 1176.02 23.9024 -755.203 1176.09 25.5839 -762.157 1176.02 19.3169 -755.096 1176.1 17.2724 -762.158 1176.02 19.3169 -755.096 1176.1 14.4689 -762.158 1176.09 12.2594 -762.158 1176.1 14.4689 -762.158 1176.18 12.2924 -770.797 1176.18 14.5019 -770.797 1176.09 12.2594 -762.158 1176.02 19.3169 -755.096 1176.09 8.84665 -762.158 1175.98 19.2839 -751.094 1176.1 6.88342 -762.158 1175.98 1.96941 -751.148 1176.09 1.96941 -762.158 1176.09 8.84665 -762.158 1176.1 6.88342 -762.158 1176.09 8.84665 -762.158 1176.18 6.91642 -770.638 1176.18 8.84665 -770.745 } NormalBinding PER_VERTEX NormalArray Vec3Array 40 { 0.999951 0 0.00987477 0.999951 0 0.00987477 0.999951 0 0.00987477 0.999952 0 0.00983105 0.99987 -9.91149e-05 0.0161153 0.999943 -0.00138136 0.0106168 0.999949 -0.000385905 0.0100441 0.999947 -2.39474e-05 0.0103126 0.999952 0 0.00983105 0.999961 -0.000247838 0.00879882 0.999971 0.000702574 0.00763424 0.999961 -0.000247838 0.00879882 0.999947 1.87443e-05 0.0103452 0.999948 -0.00065995 0.0101905 0.999947 -2.39474e-05 0.0103126 0.999947 -0.000351364 0.0102965 0.999946 -0.000737843 0.0103505 0.999947 -2.39474e-05 0.0103126 0.999947 1.87443e-05 0.0103452 0.999947 -2.39474e-05 0.0103126 0.999947 0.000230583 0.0102547 0.999945 0.000175309 0.0104419 0.999947 0.000230583 0.0102547 0.999947 -0.000259944 0.0102596 0.999946 -0.000325329 0.0103488 0.999947 -0.000259944 0.0102596 0.999951 -0.00027568 0.00988882 0.999952 0 0.00981938 0.999946 -0.000325329 0.0103488 0.999947 0.000230583 0.0102547 0.999954 0.000776107 0.00956139 0.999949 9.98171e-05 0.0100933 0.999948 -8.8413e-05 0.0101751 0.999947 -0.000316441 0.0103363 0.999949 -0.00086915 0.0100896 0.999954 0.000776107 0.00956139 0.999948 -8.8413e-05 0.0101751 0.999954 0.000776107 0.00956139 0.999951 0.00114736 0.00978586 0.999951 0.00092621 0.00983619 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 40 { 0.99804 0.6296 0.99804 0.70622 0.99804 0.6296 0.92371 0.70646 0.93644 0.89835 0.93642 0.95842 0.92371 0.89835 0.77961 0.95838 0.92371 0.70646 0.57049 0.95857 0.57054 0.89814 0.57049 0.95857 0.60814 0.89803 0.6081 0.95857 0.77961 0.95838 0.6081 1.00015 0.77961 1.0002 0.77961 0.95838 0.60814 0.89803 0.77961 0.95838 0.60818 0.70614 0.77963 0.62399 0.60818 0.70614 0.77963 0.50656 0.77961 0.42524 0.77963 0.50656 0.99619 0.42556 0.99619 0.5069 0.77961 0.42524 0.60818 0.70614 0.77961 0.28279 0.50994 0.706 0.77962 0.20134 0.50985 0.004 0.77961 0.004 0.77961 0.28279 0.77962 0.20134 0.77961 0.28279 0.99615 0.20148 0.99617 0.28279 } TexCoordArray 1 Vec2Array 40 { 0.74382 0.95823 0.74382 0.95823 0.74382 0.95823 0.7438 0.95506 0.7438 0.95554 0.7438 0.95548 0.7438 0.95506 0.74376 0.94854 0.7438 0.95506 0.74371 0.93921 0.74372 0.93927 0.74371 0.93921 0.74372 0.94065 0.74372 0.94077 0.74376 0.94854 0.74372 0.94077 0.74377 0.94854 0.74376 0.94854 0.74372 0.94065 0.74376 0.94854 0.74372 0.94053 0.74377 0.94854 0.74372 0.94053 0.74377 0.94854 0.74377 0.94854 0.74377 0.94854 0.74382 0.95835 0.74382 0.95835 0.74377 0.94854 0.74372 0.94053 0.74377 0.94854 0.7437 0.93598 0.74377 0.94854 0.7437 0.93605 0.74376 0.94854 0.74377 0.94854 0.74377 0.94854 0.74377 0.94854 0.74382 0.95817 0.74382 0.95829 } TexCoordArray 2 Vec2Array 40 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 40 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_176" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 1189.19 6.36571 -755.769 1189.21 6.3757 -755.775 1189.19 6.36571 -755.769 1189.19 6.97017 -754.503 1189.16 6.3757 -755.775 1189.16 6.9811 -754.504 1189.15 6.39883 -755.79 1189.15 7.00725 -754.508 1189.16 6.42195 -755.806 1189.16 7.03329 -754.512 1189.19 6.43133 -755.811 1189.19 7.04433 -754.514 1189.19 6.43133 -755.811 1189.21 7.03329 -754.512 1189.21 6.42195 -755.806 1189.22 7.00725 -754.508 1189.22 6.39883 -755.79 1189.21 6.9811 -754.504 1189.21 6.3757 -755.775 1189.21 6.9811 -754.504 1189.19 6.97017 -754.503 1189.19 7.2432 -753.136 1189.16 6.9811 -754.504 1189.16 7.25507 -753.137 1189.15 7.00725 -754.508 1189.15 7.28257 -753.14 1189.16 7.03329 -754.512 1189.16 7.31069 -753.141 1189.19 7.04433 -754.514 1189.19 7.32196 -753.144 1189.19 7.04433 -754.514 1189.21 7.31069 -753.141 1189.21 7.03329 -754.512 1189.22 7.28257 -753.14 1189.22 7.00725 -754.508 1189.21 7.25507 -753.137 1189.21 6.9811 -754.504 1189.19 7.2432 -753.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902416 0.430867 0.600332 -0.721874 0.344238 0 -0.902416 0.430867 -1.54369e-07 -0.934823 0.355114 -0.585749 -0.731551 0.3489 -0.688158 -0.692407 0.216823 -0.990686 -0.122898 0.0586323 -0.999849 -0.00369412 -0.0169599 -0.779711 0.566022 -0.267713 -0.682963 0.688716 -0.243376 0 0.904144 -0.427229 3.93059e-09 0.960621 -0.277863 0 0.904144 -0.427229 0.693864 0.679175 -0.239318 0.787036 0.557632 -0.263858 0.999849 -0.00370162 -0.0169575 0.990482 -0.124293 0.0591378 0.698927 -0.682332 0.214298 0.600332 -0.721874 0.344238 0.698927 -0.682332 0.214298 -1.54369e-07 -0.934823 0.355114 -1.18597e-08 -0.980561 0.196213 -0.688158 -0.692407 0.216823 -0.789174 -0.602183 0.120747 -0.999849 -0.00369412 -0.0169599 -0.990834 0.132394 -0.0268413 -0.682963 0.688716 -0.243376 -0.591057 0.790594 -0.16004 3.93059e-09 0.960621 -0.277863 0 0.980082 -0.198595 3.93059e-09 0.960621 -0.277863 0.605633 0.779933 -0.15784 0.693864 0.679175 -0.239318 0.990636 0.133835 -0.0269846 0.999849 -0.00370162 -0.0169575 0.796283 -0.593099 0.119028 0.698927 -0.682332 0.214298 -1.18597e-08 -0.980561 0.196213 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.7516 0.94129 0.75161 0.9413 0.7516 0.94129 0.7516 0.93985 0.75158 0.9413 0.75158 0.93986 0.75157 0.94132 0.75157 0.93986 0.75158 0.94133 0.75158 0.93986 0.7516 0.94134 0.7516 0.93987 0.7516 0.94134 0.75161 0.93986 0.75161 0.94133 0.75162 0.93986 0.75162 0.94132 0.75161 0.93986 0.75161 0.9413 0.75161 0.93986 0.7516 0.93985 0.7516 0.9383 0.75158 0.93986 0.75158 0.9383 0.75157 0.93986 0.75157 0.93831 0.75158 0.93986 0.75158 0.93831 0.7516 0.93987 0.7516 0.93831 0.7516 0.93987 0.75161 0.93831 0.75161 0.93986 0.75162 0.93831 0.75162 0.93986 0.75161 0.9383 0.75161 0.93986 0.7516 0.9383 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_175" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 1189.21 6.9811 -757.075 1189.19 7.2432 -758.444 1189.21 6.9811 -757.075 1189.21 7.25507 -758.443 1189.23 7.00725 -757.072 1189.23 7.28257 -758.44 1189.21 7.03329 -757.067 1189.21 7.31069 -758.439 1189.19 7.04433 -757.066 1189.19 7.32196 -758.436 1189.19 7.04433 -757.066 1189.16 7.31069 -758.439 1189.16 7.03329 -757.067 1189.15 7.28257 -758.44 1189.15 7.00725 -757.072 1189.16 7.25507 -758.443 1189.16 6.9811 -757.075 1189.19 7.2432 -758.444 1189.19 6.97017 -757.077 1189.21 6.9811 -757.075 1189.21 6.3757 -755.805 1189.21 6.9811 -757.075 1189.23 6.39883 -755.79 1189.23 7.00725 -757.072 1189.21 6.42195 -755.774 1189.21 7.03329 -757.067 1189.19 6.43133 -755.769 1189.19 7.04433 -757.066 1189.19 6.43133 -755.769 1189.16 7.03329 -757.067 1189.16 6.42195 -755.774 1189.15 7.00725 -757.072 1189.15 6.39883 -755.79 1189.16 6.9811 -757.075 1189.16 6.3757 -755.805 1189.19 6.97017 -757.077 1189.19 6.36571 -755.811 1189.21 6.3757 -755.805 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0.687421 -0.693066 -0.217051 -1.18468e-07 -0.980563 -0.196204 0.687421 -0.693066 -0.217051 0.789174 -0.602183 -0.120747 0.999849 -0.00369412 0.0169599 0.990834 0.132394 0.0268413 0.682223 0.689379 0.243576 0.590375 0.791081 0.160151 7.85554e-09 0.960635 0.277812 0 0.980082 0.198595 7.85554e-09 0.960635 0.277812 -0.606337 0.779401 0.157762 -0.694606 0.678429 0.239283 -0.990636 0.133831 0.0270122 -0.999853 -0.00365398 0.0167756 -0.796285 -0.593104 -0.118986 -0.699682 -0.681689 -0.21388 -1.18468e-07 -0.980563 -0.196204 9.49273e-08 -0.9348 -0.355175 0.687421 -0.693066 -0.217051 0.585068 -0.73199 -0.349122 0.687421 -0.693066 -0.217051 0.990686 -0.122898 -0.0586323 0.999849 -0.00369412 0.0169599 0.779711 0.566022 0.267713 0.682223 0.689379 0.243576 0 0.904147 0.427221 7.85554e-09 0.960635 0.277812 0 0.904147 0.427221 -0.694606 0.678429 0.239283 -0.787033 0.557653 0.263822 -0.999853 -0.00365398 0.0167756 -0.990481 -0.124289 -0.0591655 -0.699682 -0.681689 -0.21388 -0.601042 -0.72138 -0.344035 9.49273e-08 -0.9348 -0.355175 5.41479e-07 -0.902416 -0.430867 0.585068 -0.73199 -0.349122 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.75161 0.94277 0.7516 0.94433 0.75161 0.94277 0.75161 0.94433 0.75162 0.94277 0.75162 0.94432 0.75161 0.94277 0.75161 0.94432 0.7516 0.94276 0.7516 0.94432 0.7516 0.94276 0.75158 0.94432 0.75158 0.94277 0.75157 0.94432 0.75157 0.94277 0.75158 0.94433 0.75158 0.94277 0.7516 0.94433 0.7516 0.94278 0.75161 0.94277 0.75161 0.94133 0.75161 0.94277 0.75162 0.94132 0.75162 0.94277 0.75161 0.9413 0.75161 0.94277 0.7516 0.94129 0.7516 0.94276 0.7516 0.94129 0.75158 0.94277 0.75158 0.9413 0.75157 0.94277 0.75157 0.94132 0.75158 0.94277 0.75158 0.94133 0.7516 0.94278 0.7516 0.94134 0.75161 0.94133 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_174" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 1189.19 1.77821 -755.847 1189.19 6.65632 -755.847 1189.19 1.77821 -755.847 1189.23 6.65632 -755.827 1189.23 1.77821 -755.827 1189.24 6.65632 -755.777 1189.24 1.77821 -755.777 1189.21 6.65632 -755.736 1189.21 1.77821 -755.736 1189.16 6.65632 -755.736 1189.16 1.77821 -755.736 1189.13 6.65632 -755.777 1189.13 1.77821 -755.777 1189.14 6.65632 -755.827 1189.14 1.77821 -755.827 1189.19 6.65632 -755.847 1189.19 1.77821 -755.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { 0.144002 0 -0.989577 -0.145264 0 -0.989393 0.144002 0 -0.989577 0.650973 0 -0.759101 0.860107 0 -0.510114 0.998016 0 0.062969 0.923165 0 0.384404 0.578563 0 0.815637 0.299942 0 0.953957 -0.305366 0 0.952235 -0.595902 0 0.803057 -0.929712 0 0.368288 -0.996853 0 0.0792658 -0.879089 0 -0.476658 -0.668714 0 -0.74352 -0.145264 0 -0.989393 0.144002 0 -0.989577 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.99909 0.22767 0.00079 0.55068 0.99909 0.22767 0.00105 0.55072 0.99887 0.22773 0.00102 0.55058 0.99874 0.22754 0.00064 0.55017 0.99877 0.22703 0.00033 0.55069 0.99919 0.22714 -0.00039 0.55071 0.99961 0.22704 0.00025 0.55046 0.99933 0.22732 0.00079 0.55068 0.99909 0.22767 } TexCoordArray 1 Vec2Array 17 { 0.7516 0.94138 0.7516 0.94138 0.7516 0.94138 0.75162 0.94136 0.75162 0.94136 0.75163 0.9413 0.75163 0.9413 0.75161 0.94125 0.75161 0.94125 0.75158 0.94125 0.75158 0.94125 0.75156 0.9413 0.75156 0.9413 0.75157 0.94136 0.75157 0.94136 0.7516 0.94138 0.7516 0.94138 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_173" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 1209.19 6.65632 -755.847 1209.19 1.77821 -755.847 1209.19 6.65632 -755.847 1209.14 1.77821 -755.827 1209.14 6.65632 -755.827 1209.13 1.77821 -755.777 1209.13 6.65632 -755.777 1209.16 1.77821 -755.736 1209.16 6.65632 -755.736 1209.21 1.77821 -755.736 1209.21 6.65632 -755.736 1209.24 1.77821 -755.777 1209.24 6.65632 -755.777 1209.23 1.77821 -755.827 1209.23 6.65632 -755.827 1209.19 1.77821 -755.847 1209.19 6.65632 -755.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { -0.145264 0 -0.989393 0.144002 0 -0.989577 -0.145264 0 -0.989393 -0.668714 0 -0.743519 -0.879089 0 -0.476658 -0.996853 0 0.0792658 -0.929712 0 0.368288 -0.595902 0 0.803057 -0.305366 0 0.952235 0.299942 0 0.953957 0.578563 0 0.815637 0.923165 0 0.384404 0.998016 0 0.062969 0.860107 0 -0.510114 0.650973 0 -0.759101 0.144002 0 -0.989577 -0.145264 0 -0.989393 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.00079 0.55068 0.99909 0.22767 0.00079 0.55068 0.99933 0.22732 0.00025 0.55046 0.99961 0.22704 -0.00039 0.55071 0.99919 0.22714 0.00033 0.55069 0.99877 0.22703 0.00064 0.55017 0.99874 0.22754 0.00102 0.55058 0.99887 0.22773 0.00105 0.55072 0.99909 0.22767 0.00079 0.55068 } TexCoordArray 1 Vec2Array 17 { 0.76356 0.94138 0.76356 0.94138 0.76356 0.94138 0.76353 0.94136 0.76353 0.94136 0.76353 0.9413 0.76353 0.9413 0.76355 0.94125 0.76355 0.94125 0.76358 0.94125 0.76358 0.94125 0.7636 0.9413 0.7636 0.9413 0.76359 0.94136 0.76359 0.94136 0.76356 0.94138 0.76356 0.94138 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_172" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 1209.19 6.36571 -755.811 1209.16 6.3757 -755.805 1209.19 6.36571 -755.811 1209.19 6.97017 -757.077 1209.21 6.3757 -755.805 1209.21 6.9811 -757.075 1209.23 6.39883 -755.79 1209.23 7.00725 -757.072 1209.21 6.42195 -755.774 1209.21 7.03329 -757.067 1209.19 6.43133 -755.769 1209.19 7.04433 -757.066 1209.19 6.43133 -755.769 1209.16 7.03329 -757.067 1209.16 6.42195 -755.774 1209.15 7.00725 -757.072 1209.15 6.39883 -755.79 1209.16 6.9811 -757.075 1209.16 6.3757 -755.805 1209.16 6.9811 -757.075 1209.19 6.97017 -757.077 1209.19 7.2432 -758.444 1209.21 6.9811 -757.075 1209.21 7.25507 -758.443 1209.23 7.00725 -757.072 1209.23 7.28257 -758.44 1209.21 7.03329 -757.067 1209.21 7.31069 -758.439 1209.19 7.04433 -757.066 1209.19 7.32196 -758.436 1209.19 7.04433 -757.066 1209.16 7.31069 -758.439 1209.16 7.03329 -757.067 1209.15 7.28257 -758.44 1209.15 7.00725 -757.072 1209.16 7.25507 -758.443 1209.16 6.9811 -757.075 1209.19 7.2432 -758.444 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902416 -0.430867 -0.601042 -0.72138 -0.344035 0 -0.902416 -0.430867 1.54257e-07 -0.9348 -0.355175 0.585068 -0.73199 -0.349122 0.687421 -0.693066 -0.217051 0.990686 -0.122898 -0.0586323 0.999849 -0.00369412 0.0169599 0.779711 0.566022 0.267713 0.682222 0.689379 0.243576 0 0.904147 0.427221 -3.92777e-09 0.960636 0.277812 0 0.904147 0.427221 -0.694606 0.678429 0.239283 -0.787033 0.557653 0.263822 -0.999853 -0.00365398 0.0167756 -0.990481 -0.124289 -0.0591655 -0.699682 -0.68169 -0.21388 -0.601042 -0.72138 -0.344035 -0.699682 -0.68169 -0.21388 1.54257e-07 -0.9348 -0.355175 1.18468e-08 -0.980563 -0.196204 0.687421 -0.693066 -0.217051 0.789174 -0.602183 -0.120747 0.999849 -0.00369412 0.0169599 0.990834 0.132394 0.0268413 0.682222 0.689379 0.243576 0.590375 0.791081 0.160151 -3.92777e-09 0.960636 0.277812 0 0.980082 0.198595 -3.92777e-09 0.960636 0.277812 -0.606337 0.779401 0.157762 -0.694606 0.678429 0.239283 -0.990636 0.133831 0.0270122 -0.999853 -0.00365398 0.0167756 -0.796285 -0.593104 -0.118986 -0.699682 -0.68169 -0.21388 1.18468e-08 -0.980563 -0.196204 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.76356 0.94134 0.76355 0.94133 0.76356 0.94134 0.76356 0.94278 0.76358 0.94133 0.76358 0.94277 0.76359 0.94132 0.76359 0.94277 0.76358 0.9413 0.76358 0.94277 0.76356 0.94129 0.76356 0.94276 0.76356 0.94129 0.76355 0.94277 0.76355 0.9413 0.76354 0.94277 0.76354 0.94132 0.76355 0.94277 0.76355 0.94133 0.76355 0.94277 0.76356 0.94278 0.76356 0.94433 0.76358 0.94277 0.76358 0.94433 0.76359 0.94277 0.76359 0.94432 0.76358 0.94277 0.76358 0.94432 0.76356 0.94276 0.76356 0.94432 0.76356 0.94276 0.76355 0.94432 0.76355 0.94277 0.76354 0.94432 0.76354 0.94277 0.76355 0.94433 0.76355 0.94277 0.76356 0.94433 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_171" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 1209.16 6.9811 -754.504 1209.19 7.2432 -753.136 1209.16 6.9811 -754.504 1209.16 7.25507 -753.137 1209.15 7.00725 -754.508 1209.15 7.28257 -753.14 1209.16 7.03329 -754.512 1209.16 7.31069 -753.141 1209.19 7.04433 -754.514 1209.19 7.32196 -753.144 1209.19 7.04433 -754.514 1209.21 7.31069 -753.141 1209.21 7.03329 -754.512 1209.22 7.28257 -753.14 1209.22 7.00725 -754.508 1209.21 7.25507 -753.137 1209.21 6.9811 -754.504 1209.19 7.2432 -753.136 1209.19 6.97017 -754.503 1209.16 6.9811 -754.504 1209.16 6.3757 -755.775 1209.16 6.9811 -754.504 1209.15 6.39883 -755.79 1209.15 7.00725 -754.508 1209.16 6.42195 -755.806 1209.16 7.03329 -754.512 1209.19 6.43133 -755.811 1209.19 7.04433 -754.514 1209.19 6.43133 -755.811 1209.21 7.03329 -754.512 1209.21 6.42195 -755.806 1209.22 7.00725 -754.508 1209.22 6.39883 -755.79 1209.21 6.9811 -754.504 1209.21 6.3757 -755.775 1209.19 6.97017 -754.503 1209.19 6.36571 -755.769 1209.16 6.3757 -755.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { -0.688158 -0.692407 0.216823 1.18597e-07 -0.980561 0.196213 -0.688158 -0.692407 0.216823 -0.789174 -0.602183 0.120747 -0.999849 -0.00369412 -0.0169599 -0.990834 0.132394 -0.0268413 -0.682963 0.688716 -0.243376 -0.591057 0.790594 -0.16004 -7.86118e-09 0.960621 -0.277863 0 0.980082 -0.198595 -7.86118e-09 0.960621 -0.277863 0.605633 0.779933 -0.15784 0.693864 0.679175 -0.239318 0.990636 0.133835 -0.0269846 0.999849 -0.00370162 -0.0169575 0.796283 -0.593099 0.119028 0.698927 -0.682332 0.214298 1.18597e-07 -0.980561 0.196213 -9.49963e-08 -0.934823 0.355114 -0.688158 -0.692407 0.216823 -0.58575 -0.73155 0.3489 -0.688158 -0.692407 0.216823 -0.990686 -0.122898 0.0586323 -0.999849 -0.00369412 -0.0169599 -0.779711 0.566022 -0.267713 -0.682963 0.688716 -0.243376 0 0.904144 -0.427229 -7.86118e-09 0.960621 -0.277863 0 0.904144 -0.427229 0.693864 0.679175 -0.239318 0.787036 0.557632 -0.263858 0.999849 -0.00370162 -0.0169575 0.990482 -0.124293 0.0591378 0.698927 -0.682332 0.214298 0.600332 -0.721874 0.344238 -9.49963e-08 -0.934823 0.355114 -5.42654e-07 -0.902416 0.430867 -0.58575 -0.73155 0.3489 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.76354 0.93986 0.76356 0.9383 0.76354 0.93986 0.76354 0.9383 0.76354 0.93986 0.76354 0.93831 0.76354 0.93986 0.76354 0.93831 0.76356 0.93987 0.76356 0.93831 0.76356 0.93987 0.76358 0.93831 0.76358 0.93986 0.76359 0.93831 0.76359 0.93986 0.76358 0.9383 0.76358 0.93986 0.76356 0.9383 0.76356 0.93985 0.76354 0.93986 0.76354 0.9413 0.76354 0.93986 0.76354 0.94132 0.76354 0.93986 0.76354 0.94133 0.76354 0.93986 0.76356 0.94134 0.76356 0.93987 0.76356 0.94134 0.76358 0.93986 0.76358 0.94133 0.76359 0.93986 0.76359 0.94132 0.76358 0.93986 0.76358 0.9413 0.76356 0.93985 0.76356 0.94129 0.76354 0.9413 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_155" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1209.41 7.32257 -753.214 1209.41 7.63321 -752.631 1209.41 7.19007 -753.14 1209.41 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.7637 0.93839 0.7637 0.93773 0.7637 0.93831 0.7637 0.93765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_154" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1208.92 7.50008 -752.557 1208.92 7.63321 -752.631 1208.92 7.19007 -753.14 1208.92 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.76341 0.93765 0.76341 0.93773 0.76341 0.93831 0.76341 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_153" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1209.41 7.50008 -752.557 1208.92 7.50008 -752.557 1209.41 7.19007 -753.14 1208.92 7.19007 -753.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.7637 0.93765 0.76341 0.93765 0.7637 0.93831 0.76341 0.93831 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_152" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1209.41 7.63321 -752.631 1208.92 7.63321 -752.631 1209.41 7.50008 -752.557 1208.92 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.7637 0.93773 0.76341 0.93773 0.7637 0.93765 0.76341 0.93765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_151" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1209.41 7.32257 -753.214 1208.92 7.32257 -753.214 1209.41 7.63321 -752.631 1208.92 7.63321 -752.631 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.7637 0.93839 0.76341 0.93839 0.7637 0.93773 0.76341 0.93773 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_150" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1209.41 7.19007 -753.14 1208.92 7.19007 -753.14 1209.41 7.32257 -753.214 1208.92 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.7637 0.93831 0.76341 0.93831 0.7637 0.93839 0.76341 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_149" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1209.45 7.32257 -758.366 1208.96 7.32257 -758.366 1209.45 7.19007 -758.44 1208.96 7.19007 -758.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.76372 0.94424 0.76343 0.94424 0.76372 0.94432 0.76343 0.94432 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_148" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1209.45 7.63321 -758.949 1208.96 7.63321 -758.949 1209.45 7.32257 -758.366 1208.96 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.76372 0.9449 0.76343 0.9449 0.76372 0.94424 0.76343 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_147" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1209.45 7.50008 -759.022 1208.96 7.50008 -759.022 1209.45 7.63321 -758.949 1208.96 7.63321 -758.949 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.76372 0.94499 0.76343 0.94499 0.76372 0.9449 0.76343 0.9449 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_146" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1209.45 7.50008 -759.022 1209.45 7.19007 -758.44 1209.45 7.50008 -759.022 1208.96 7.19007 -758.44 1208.96 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.76372 0.94499 0.76372 0.94432 0.76372 0.94499 0.76343 0.94432 0.76343 0.94499 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_145" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1209.45 7.32257 -758.366 1209.45 7.19007 -758.44 1209.45 7.63321 -758.949 1209.45 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.76372 0.94424 0.76372 0.94432 0.76372 0.9449 0.76372 0.94499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_144" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1208.96 7.50008 -759.022 1208.96 7.19007 -758.44 1208.96 7.63321 -758.949 1208.96 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.76343 0.94499 0.76343 0.94432 0.76343 0.9449 0.76343 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_143" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1188.96 7.32257 -758.366 1188.96 7.63321 -758.949 1188.96 7.19007 -758.44 1188.96 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.75146 0.94424 0.75146 0.9449 0.75146 0.94432 0.75146 0.94499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_142" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1189.45 7.50008 -759.022 1189.45 7.63321 -758.949 1189.45 7.19007 -758.44 1189.45 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.75175 0.94499 0.75175 0.9449 0.75175 0.94432 0.75175 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_141" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1188.96 7.50008 -759.022 1189.45 7.50008 -759.022 1188.96 7.19007 -758.44 1189.45 7.19007 -758.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.75146 0.94499 0.75175 0.94499 0.75146 0.94432 0.75175 0.94432 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_140" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1188.96 7.63321 -758.949 1189.45 7.63321 -758.949 1188.96 7.50008 -759.022 1189.45 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.75146 0.9449 0.75175 0.9449 0.75146 0.94499 0.75175 0.94499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_139" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1188.96 7.32257 -758.366 1189.45 7.32257 -758.366 1188.96 7.63321 -758.949 1189.45 7.63321 -758.949 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.75146 0.94424 0.75175 0.94424 0.75146 0.9449 0.75175 0.9449 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_138" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1188.96 7.19007 -758.44 1189.45 7.19007 -758.44 1188.96 7.32257 -758.366 1189.45 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.75146 0.94432 0.75175 0.94432 0.75146 0.94424 0.75175 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_137" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1188.92 7.32257 -753.214 1189.41 7.32257 -753.214 1188.92 7.19007 -753.14 1189.41 7.19007 -753.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.75144 0.93839 0.75173 0.93839 0.75144 0.93831 0.75173 0.93831 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_136" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1188.92 7.63321 -752.631 1189.41 7.63321 -752.631 1188.92 7.32257 -753.214 1189.41 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.75144 0.93773 0.75173 0.93773 0.75144 0.93839 0.75173 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_135" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1188.92 7.50008 -752.557 1189.41 7.50008 -752.557 1188.92 7.63321 -752.631 1189.41 7.63321 -752.631 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.75144 0.93765 0.75173 0.93765 0.75144 0.93773 0.75173 0.93773 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_134" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1188.92 7.50008 -752.557 1188.92 7.19007 -753.14 1188.92 7.50008 -752.557 1189.41 7.19007 -753.14 1189.41 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.75144 0.93765 0.75144 0.93831 0.75144 0.93765 0.75173 0.93831 0.75173 0.93765 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_133" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1188.92 7.32257 -753.214 1188.92 7.19007 -753.14 1188.92 7.63321 -752.631 1188.92 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.75144 0.93839 0.75144 0.93831 0.75144 0.93773 0.75144 0.93765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_132" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1189.41 7.50008 -752.557 1189.41 7.19007 -753.14 1189.41 7.63321 -752.631 1189.41 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.75173 0.93765 0.75173 0.93831 0.75173 0.93773 0.75173 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1173.26 1.47805 -448.055 1173.11 1.47804 -443.442 1185.53 1.47805 -448.305 1185.31 1.47804 -442.121 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 4.21501e-09 1 2.06873e-07 -7.72015e-09 1 1.76391e-07 -7.72015e-09 1 1.76391e-07 -1.66342e-08 1 1.53625e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.74207 0.59195 0.74198 0.58671 0.74941 0.59223 0.74928 0.58521 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1173.11 1.47804 -443.442 1172.39 1.47804 -438.956 1185.31 1.47804 -442.121 1184.33 1.47804 -436.112 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.74198 0.58671 0.74155 0.58162 0.74928 0.58521 0.74869 0.57839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1172.39 1.47804 -438.956 1171.11 1.47804 -434.582 1184.33 1.47804 -436.112 1182.61 1.47804 -430.261 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.74155 0.58162 0.74078 0.57665 0.74869 0.57839 0.74766 0.57175 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1171.11 1.47804 -434.582 1169.26 1.47804 -430.315 1182.61 1.47804 -430.261 1180.12 1.47804 -424.559 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.74078 0.57665 0.73968 0.57181 0.74766 0.57175 0.74617 0.56527 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1169.26 1.47804 -430.315 1166.88 1.47804 -426.309 1180.12 1.47804 -424.559 1176.92 1.47804 -419.211 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 -1.24909e-08 1 9.45024e-08 -1.24909e-08 1 9.45024e-08 -2.18426e-08 1 1.65254e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.73968 0.57181 0.73825 0.56726 0.74617 0.56527 0.74426 0.5592 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1166.88 1.47804 -426.309 1164.01 1.47804 -422.63 1176.92 1.47804 -419.211 1173.07 1.47804 -414.305 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 6.12224e-08 1 4.77599e-08 6.11868e-08 1 4.78944e-08 6.11868e-08 1 4.78944e-08 6.11601e-08 1 4.79952e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.73825 0.56726 0.73654 0.56308 0.74426 0.5592 0.74196 0.55363 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1211.26 1.47811 -666.789 1204.83 1.47811 -665.596 1212.66 1.47811 -654.518 1207.82 1.47811 -653.617 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.7648 0.84027 0.76096 0.83892 0.76564 0.82634 0.76274 0.82532 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1204.83 1.47811 -665.596 1198.63 1.47811 -663.567 1207.82 1.47811 -653.617 1203.15 1.47811 -652.088 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.76096 0.83892 0.75725 0.83662 0.76274 0.82532 0.75995 0.82358 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1198.63 1.47811 -663.567 1192.75 1.47811 -660.737 1203.15 1.47811 -652.088 1198.74 1.47811 -649.955 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.75725 0.83662 0.75373 0.8334 0.75995 0.82358 0.75731 0.82116 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1192.75 1.47811 -660.737 1187.3 1.47811 -657.154 1198.74 1.47811 -649.955 1194.64 1.47811 -647.26 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 -4.88476e-08 1 7.76135e-08 -4.88476e-08 1 7.76135e-08 -1.13797e-07 1 1.80811e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.75373 0.8334 0.75047 0.82934 0.75731 0.82116 0.75486 0.8181 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1187.3 1.47811 -657.154 1182.37 1.47811 -652.888 1194.64 1.47811 -647.26 1190.94 1.47811 -644.049 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 5.08045e-08 1 5.86995e-08 5.08249e-08 1 5.86549e-08 5.08249e-08 1 5.86549e-08 5.08521e-08 1 5.85956e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.75047 0.82934 0.74752 0.82449 0.75486 0.8181 0.75265 0.81446 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1187.69 1.47811 -640.383 1190.94 1.47811 -644.049 1187.69 1.47811 -640.383 1182.37 1.47811 -652.888 1178.54 1.47811 -651.766 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 4.00492e-08 1 5.92251e-08 5.814e-08 1 5.15286e-08 4.00492e-08 1 5.92251e-08 4.00492e-08 1 5.92251e-08 1.98477e-08 1 6.78195e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0.5 1 1 1 0.5 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.7507 0.81029 0.75265 0.81446 0.7507 0.81029 0.74752 0.82449 0.74523 0.82322 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1178.54 1.47811 -651.766 1174.38 1.47811 -642.602 1187.69 1.47811 -640.383 1184.96 1.47811 -636.32 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1.61276e-08 1 9.67371e-08 -1.10599e-08 1 6.634e-08 -1.10599e-08 1 6.634e-08 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.74523 0.82322 0.74274 0.81281 0.7507 0.81029 0.74907 0.80568 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1174.38 1.47811 -642.602 1171.48 1.47811 -636.765 1184.96 1.47811 -636.32 1182.77 1.4781 -631.937 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 -3.17509e-08 1 9.639e-07 -3.17509e-08 1 9.639e-07 -7.40213e-08 1 2.24716e-06 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.74274 0.81281 0.741 0.80619 0.74907 0.80568 0.74776 0.80071 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1171.48 1.47811 -636.765 1169.36 1.4781 -630.599 1182.77 1.4781 -631.937 1181.18 1.4781 -627.307 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1.67795e-07 1 1.68169e-06 9.58414e-08 1 9.60547e-07 9.58414e-08 1 9.60547e-07 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.741 0.80619 0.73974 0.79919 0.74776 0.80071 0.74681 0.79545 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1180.22 1.4781 -622.604 1181.18 1.4781 -627.307 1180.22 1.4781 -622.604 1169.36 1.4781 -630.599 1167.54 1.4781 -624.328 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 2.00938e-08 1 9.19896e-08 -5.34131e-08 1 1.91838e-07 2.00938e-08 1 9.19896e-08 2.00938e-08 1 9.19896e-08 7.23679e-08 1 2.09831e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0.5 1 1 1 0.5 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.74623 0.79011 0.74681 0.79545 0.74623 0.79011 0.73974 0.79919 0.73865 0.79207 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1167.54 1.4781 -624.328 1167.62 1.4781 -617.951 1180.22 1.4781 -622.604 1179.89 1.4781 -617.82 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 5.49665e-08 1 1.48877e-07 3.18158e-08 1 8.61734e-08 3.18158e-08 1 8.61734e-08 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.73865 0.79207 0.7387 0.78483 0.74623 0.79011 0.74604 0.78468 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1167.62 1.4781 -617.951 1167.8 1.4781 -611.042 1179.89 1.4781 -617.82 1180.07 1.4781 -611.458 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.7387 0.78483 0.7388 0.77699 0.74604 0.78468 0.74614 0.77746 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1173.26 1.47805 -448.055 1185.53 1.47805 -448.305 1173.26 1.47805 -448.055 1180.07 1.4781 -611.458 1167.8 1.4781 -611.042 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 9.4809e-09 1 3.49846e-07 7.12606e-09 1 3.49747e-07 9.4809e-09 1 3.49846e-07 9.4809e-09 1 3.49846e-07 1.18371e-08 1 3.49944e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 8 0 8 1 8 0 -7 1 -7 0 } TexCoordArray 1 Vec2Array 5 { 0.74207 0.59195 0.74941 0.59223 0.74207 0.59195 0.74614 0.77746 0.7388 0.77699 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1170.47 1.47391 -699.44 1158.46 1.47391 -699.44 1178.54 1.47811 -651.766 1164.3 1.4781 -647.552 1174.38 1.47811 -642.602 1164.3 1.4781 -647.552 1171.48 1.47811 -636.765 1164.3 1.4781 -647.552 1169.36 1.4781 -630.599 1167.54 1.4781 -624.328 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0 1 -8.81814e-05 -1.36885e-05 1 -8.24163e-05 -1.26941e-05 1 -7.60167e-05 -1.72723e-05 1 -5.52597e-05 -9.09542e-07 1 -3.64425e-07 -1.72723e-05 1 -5.52597e-05 -1.70861e-06 1 1.1968e-07 -1.72723e-05 1 -5.52597e-05 -1.40123e-06 1 3.61495e-07 -9.56523e-08 1 -2.77344e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { -2.79414 0.8561 -2.91152 0.07369 1.16707 1.00897 1.37113 0.04871 1.87278 0.66633 1.37113 0.04871 2.31977 0.43176 1.37113 0.04871 2.80118 0.24543 3.29402 0.07796 } TexCoordArray 1 Vec2Array 10 { 0.7404 0.87734 0.73322 0.87734 0.74523 0.82322 0.73671 0.81843 0.74274 0.81281 0.73671 0.81843 0.741 0.80619 0.73671 0.81843 0.73974 0.79919 0.73865 0.79207 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_115" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1180.07 1.4781 -611.458 1218.22 -30.9583 -617.224 1179.89 1.4781 -617.82 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.646061 0.763067 -0.0182816 0.646061 0.763067 -0.0182816 0.646061 0.763067 -0.0182816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 3 { 0.74614 0.77746 0.76896 0.784 0.74604 0.78468 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_112" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1187.3 1.47811 -657.154 1167.1 -20.5032 -681.535 1187.3 1.47811 -657.154 1162.79 -22.2428 -676.566 1182.37 1.47811 -652.888 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.496216 0.796123 -0.34635 -0.578409 0.783488 -0.227133 -0.496216 0.796123 -0.34635 -0.496216 0.796123 -0.34635 -0.399993 0.791468 -0.462152 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.75047 0.82934 0.73838 0.85702 0.75047 0.82934 0.73581 0.85137 0.74752 0.82449 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_111" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1192.75 1.47811 -660.737 1177.14 -20.4654 -688.316 1192.75 1.47811 -660.737 1167.1 -20.5032 -681.535 1187.3 1.47811 -657.154 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.319032 0.820726 -0.473949 -0.321421 0.821201 -0.471506 -0.319032 0.820726 -0.473949 -0.319032 0.820726 -0.473949 -0.314574 0.819814 -0.478485 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.75373 0.8334 0.74439 0.86471 0.75373 0.8334 0.73838 0.85702 0.75047 0.82934 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_110" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1177.14 -20.4654 -688.316 1192.75 1.47811 -660.737 1186.8 -20.4649 -692.966 1198.63 1.47811 -663.567 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.247294 0.821541 -0.513728 -0.247253 0.821546 -0.513739 -0.247253 0.821546 -0.513739 -0.247184 0.821555 -0.513758 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.74439 0.86471 0.75373 0.8334 0.75017 0.86999 0.75725 0.83662 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_109" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1204.83 1.47811 -665.596 1196.99 -20.4653 -696.301 1204.83 1.47811 -665.596 1186.8 -20.4649 -692.966 1198.63 1.47811 -663.567 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.177346 0.821547 -0.541856 -0.177313 0.821543 -0.541874 -0.177346 0.821547 -0.541856 -0.177346 0.821547 -0.541856 -0.1774 0.821555 -0.541827 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.76096 0.83892 0.75627 0.87378 0.76096 0.83892 0.75017 0.86999 0.75725 0.83662 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_108" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1196.99 -20.4653 -696.301 1204.83 1.47811 -665.596 1207.56 -20.4652 -698.261 1211.26 1.47811 -666.789 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.10403 0.821541 -0.560579 -0.104022 0.821542 -0.560579 -0.104022 0.821542 -0.560579 -0.104008 0.821544 -0.560579 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.75627 0.87378 0.76096 0.83892 0.76259 0.876 0.7648 0.84027 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_102" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 3 } VertexArray Vec3Array 23 { 1218.22 -30.9583 -617.224 1181.18 1.4781 -627.307 1218.22 -30.9583 -617.224 1180.22 1.4781 -622.604 1218.22 -30.9583 -617.224 1184.96 1.47811 -636.32 1218.22 -30.9583 -617.224 1182.77 1.4781 -631.937 1218.22 -30.9583 -617.224 1190.94 1.47811 -644.049 1218.22 -30.9583 -617.224 1187.69 1.47811 -640.383 1218.22 -30.9583 -617.224 1198.74 1.47811 -649.955 1218.22 -30.9583 -617.224 1194.64 1.47811 -647.26 1218.22 -30.9583 -617.224 1212.66 1.47811 -654.518 1218.22 -30.9583 -617.224 1207.82 1.47811 -653.617 1222.47 1.47811 -654.372 1218.22 -30.9583 -617.224 1229.45 1.47811 -653.313 } NormalBinding PER_VERTEX NormalArray Vec3Array 23 { 0.334588 0.80593 0.488393 0.633168 0.763153 0.129213 0.334588 0.80593 0.488393 0.633168 0.763153 0.129213 0.334588 0.80593 0.488393 0.578272 0.762986 0.288884 0.334588 0.80593 0.488393 0.578272 0.762986 0.288884 0.334588 0.80593 0.488393 0.484346 0.762324 0.429269 0.334588 0.80593 0.488393 0.484346 0.762324 0.429269 0.334588 0.80593 0.488393 0.356253 0.761008 0.542172 0.334588 0.80593 0.488393 0.356253 0.761008 0.542172 0.334588 0.80593 0.488393 0.119273 0.757877 0.641402 0.334588 0.80593 0.488393 0.119273 0.757877 0.641402 -0.0982474 0.755154 0.648144 0.334588 0.80593 0.488393 -0.0982474 0.755154 0.648144 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 23 { 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 0.00072 3.11727 0.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 23 { 0.76896 0.784 0.74681 0.79545 0.76896 0.784 0.74623 0.79011 0.76896 0.784 0.74907 0.80568 0.76896 0.784 0.74776 0.80071 0.76896 0.784 0.75265 0.81446 0.76896 0.784 0.7507 0.81029 0.76896 0.784 0.75731 0.82116 0.76896 0.784 0.75486 0.8181 0.76896 0.784 0.76564 0.82634 0.76896 0.784 0.76274 0.82532 0.77151 0.82618 0.76896 0.784 0.77568 0.82498 } TexCoordArray 2 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_83" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1168.62 1.47804 -409.922 1189.36 -20.4634 -385.961 1168.62 1.47804 -409.922 1196.53 -20.4642 -393.002 1173.07 1.47804 -414.305 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.399587 0.821672 0.40643 0.399399 0.821635 0.406691 0.399587 0.821672 0.40643 0.399587 0.821672 0.40643 0.399889 0.821733 0.406009 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.73929 0.54866 0.7517 0.52145 0.73929 0.54866 0.75599 0.52945 0.74196 0.55363 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1173.07 1.47804 -414.305 1196.53 -20.4642 -393.002 1173.07 1.47804 -414.305 1203.03 -20.4623 -401.257 1176.92 1.47804 -419.211 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.448036 0.821556 0.352576 0.447816 0.8215 0.352987 0.448036 0.821556 0.352576 0.448036 0.821556 0.352576 0.448406 0.82165 0.351885 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.74196 0.55363 0.75599 0.52945 0.74196 0.55363 0.75988 0.53882 0.74426 0.5592 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_81" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1208.29 -20.4628 -410.052 1180.12 1.47804 -424.559 1203.03 -20.4623 -401.257 1176.92 1.47804 -419.211 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.489208 0.821634 0.292563 0.489175 0.82164 0.292601 0.489175 0.82164 0.292601 0.489121 0.82165 0.292664 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.76303 0.5488 0.74617 0.56527 0.75988 0.53882 0.74426 0.5592 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1180.12 1.47804 -424.559 1208.29 -20.4628 -410.052 1180.12 1.47804 -424.559 1212.3 -20.4633 -419.193 1182.61 1.47804 -430.261 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.52208 0.821695 0.228582 0.521998 0.821656 0.22891 0.52208 0.821695 0.228582 0.52208 0.821695 0.228582 0.522211 0.821758 0.228054 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.74617 0.56527 0.76303 0.5488 0.74617 0.56527 0.76543 0.55918 0.74766 0.57175 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1182.61 1.47804 -430.261 1212.3 -20.4633 -419.193 1182.61 1.47804 -430.261 1215.23 -20.4615 -429.079 1184.33 1.47804 -436.112 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.546723 0.821587 0.161522 0.546669 0.821532 0.161984 0.546723 0.821587 0.161522 0.546723 0.821587 0.161522 0.546813 0.82168 0.160742 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.74766 0.57175 0.76543 0.55918 0.74766 0.57175 0.76718 0.5704 0.74869 0.57839 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1216.84 -20.4622 -438.965 1185.31 1.47804 -442.121 1215.23 -20.4615 -429.079 1184.33 1.47804 -436.112 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.562539 0.821672 0.0916774 0.562531 0.821675 0.0917005 0.562531 0.821675 0.0917005 0.562518 0.82168 0.0917384 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.76814 0.58163 0.74928 0.58521 0.76718 0.5704 0.74869 0.57839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1185.31 1.47804 -442.121 1216.84 -20.4622 -438.965 1185.31 1.47804 -442.121 1217.23 -20.446 -448.109 1185.53 1.47805 -448.305 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.568978 0.822019 0.0234488 0.569225 0.821782 0.0256294 0.568978 0.822019 0.0234488 0.568978 0.822019 0.0234488 0.568608 0.82236 0.0202261 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.74928 0.58521 0.76814 0.58163 0.74928 0.58521 0.76837 0.59201 0.74941 0.59223 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1167.8 1.4781 -611.042 1099.44 -20.4334 -610.113 1167.8 1.4781 -611.042 1136.01 -20.4577 -448.134 1173.26 1.47805 -448.055 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.382633 0.92257 0.049565 -0.303652 0.950302 0.06871 -0.382633 0.92257 0.049565 -0.382633 0.92257 0.049565 -0.507416 0.861533 0.0169983 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -3.49928 3.11727 -3.49929 -2.50773 -3.49928 3.11727 4.50072 -2.50773 4.50072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.7388 0.77699 0.69791 0.77593 0.7388 0.77699 0.71979 0.59204 0.74207 0.59195 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20078" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1163.33 1.47391 -748.209 1189.32 1.47391 -740.864 1163.33 1.47391 -748.209 1225.74 3.00003 -779.64 1107.2 3.00003 -779.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00223917 0.999026 0.0440612 -0.008785 0.999478 0.0310856 -0.00223917 0.999026 0.0440612 -0.00223917 0.999026 0.0440612 0 0.998823 0.0484975 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -11.4794 6.08871 -8.19235 5.15975 -11.4794 6.08871 -3.58613 10.0006 -18.5785 10.0006 } TexCoordArray 1 Vec2Array 5 { 0.73613 0.93271 0.75168 0.92437 0.73613 0.93271 0.77347 0.96839 0.70255 0.96839 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN147_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS148_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1178.56 1.47391 -699.44 1178.56 1.47391 -711.44 1169.81 1.47391 -699.44 1169.81 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 1 0.15 0 0.85 1 0.85 0 } TexCoordArray 1 Vec2Array 4 { 0.74524 0.87734 0.74524 0.89097 0.74001 0.87734 0.74001 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS148_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1187.31 1.47391 -699.44 1187.31 1.47391 -711.44 1178.56 1.47391 -699.44 1178.56 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 1 0.15 0 0.85 1 0.85 0 } TexCoordArray 1 Vec2Array 4 { 0.75048 0.87734 0.75048 0.89097 0.74524 0.87734 0.74524 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS148_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1196.06 1.47391 -699.44 1196.06 1.47391 -711.44 1187.31 1.47391 -699.44 1187.31 1.47391 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 1 0.15 0 0.85 1 0.85 0 } TexCoordArray 1 Vec2Array 4 { 0.75571 0.87734 0.75571 0.89097 0.75048 0.87734 0.75048 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS148_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1196.06 1.47391 -711.44 1196.06 1.47391 -699.44 1196.06 1.47391 -711.44 1204.39 1.4488 -700.329 1204.39 1.4488 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00301441 0.999996 0 0.00301441 0.999995 0 0.00301441 0.999996 0 0.00301441 0.999996 0 0.00301441 0.999995 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 0 0.85 1 0.85 0 0.15 1 0.15 0 } TexCoordArray 1 Vec2Array 5 { 0.75571 0.89097 0.75571 0.87734 0.75571 0.89097 0.76069 0.87835 0.76069 0.89097 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS148_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1204.39 1.4488 -711.44 1204.39 1.4488 -700.329 1204.39 1.4488 -711.44 1212.73 1.38151 -701.218 1212.73 1.38151 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00806812 0.999967 0 0.00806812 0.999968 0 0.00806812 0.999967 0 0.00806812 0.999967 0 0.00806812 0.999967 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 0 0.85 1 0.85 0 0.15 1 0.15 0 } TexCoordArray 1 Vec2Array 5 { 0.76069 0.89097 0.76069 0.87835 0.76069 0.89097 0.76568 0.87936 0.76568 0.89097 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS141_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1212.73 1.38151 -701.218 1221.06 1.28409 -702.107 1212.73 1.38151 -711.44 1221.06 1.28409 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0116942 0.999932 0 0.0116942 0.999932 0 0.0116942 0.999932 0 0.0116942 0.999932 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.76568 0.87936 0.77067 0.88037 0.76568 0.89097 0.77067 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN147" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1161.06 1.47391 -731.64 1161.06 1.47391 -713.44 1169.81 1.47391 -731.64 1169.81 1.47391 -713.44 1178.56 1.47391 -731.64 1178.56 1.47391 -713.44 1187.31 1.47391 -731.64 1187.31 1.47391 -713.44 1196.06 1.47391 -731.64 1196.06 1.47391 -713.44 1204.39 1.49902 -731.64 1204.39 1.4488 -713.44 1212.73 1.56631 -731.64 1212.73 1.38151 -713.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 -0.000972127 1 5.23996e-08 0 1 0.000904627 -0.0026916 0.999995 0.00183997 0.00100399 0.999986 0.00522514 7.06818e-09 0.999979 0.00645651 0.00806771 0.999916 0.010153 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 74.3878 0 74.3878 1.21333 73.8045 0 73.8045 1.21333 73.2212 0 73.2212 1.21333 72.6379 0 72.6379 1.21333 72.0545 0 72.0545 1.21333 71.499 0 71.499 1.21333 70.9434 0 70.9434 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.73477 0.9139 0.73477 0.89324 0.74001 0.9139 0.74001 0.89324 0.74524 0.9139 0.74524 0.89324 0.75048 0.9139 0.75048 0.89324 0.75571 0.9139 0.75571 0.89324 0.76069 0.9139 0.76069 0.89324 0.76568 0.9139 0.76568 0.89324 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN140_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN140_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 100 Group { DataVariance STATIC name "B0LT144" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1187.31 1.47391 -699.44 1187.31 2.47391 -699.44 1196.06 1.47391 -699.44 1196.06 2.47391 -699.44 1204.39 1.4488 -700.329 1204.39 2.4488 -700.329 1212.73 1.38151 -701.218 1212.73 2.38151 -701.218 1221.06 1.28409 -702.107 1221.06 2.28409 -702.107 1229.39 1.16859 -702.995 1229.39 2.16859 -702.995 1237.73 1.04706 -703.884 1237.73 2.04706 -703.884 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 -1 0 0 -1 -0.0343961 0 -0.999408 -0.0698002 0 -0.997561 -0.106078 0 -0.994358 -0.106039 0 -0.994362 -0.106038 0 -0.994362 -0.106077 0 -0.994358 -0.106078 0 -0.994358 -0.106041 0 -0.994362 -0.105999 0 -0.994366 -0.105996 0 -0.994367 -0.105992 0 -0.994367 -0.105992 0 -0.994367 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 131.952 0 131.952 1 130.202 0 130.202 1 128.534 0 128.534 1 126.868 0 126.868 1 125.2 0 125.2 1 123.534 0 123.534 1 121.868 0 121.868 1 } TexCoordArray 1 Vec2Array 14 { 0.75048 0.87734 0.75048 0.87734 0.75571 0.87734 0.75571 0.87734 0.76069 0.87835 0.76069 0.87835 0.76568 0.87936 0.76568 0.87936 0.77067 0.88037 0.77067 0.88037 0.77565 0.88138 0.77565 0.88138 0.78064 0.88239 0.78064 0.88239 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T0LB140" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1212.73 1.38151 -713.44 1212.73 1.38151 -711.44 1221.06 1.28409 -713.44 1221.06 1.28409 -711.44 1229.39 1.16859 -713.44 1229.39 1.16859 -711.44 1237.73 1.04706 -713.44 1237.73 1.04706 -711.44 1246.06 0.931562 -713.44 1246.06 0.931562 -711.44 1254.39 0.834141 -713.44 1254.39 0.834141 -711.44 1262.73 0.766849 -713.44 1262.73 0.766849 -711.44 1271.06 0.741741 -713.44 1271.06 0.741741 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.0116942 0.999932 0 0.0116942 0.999932 0 0.0124176 0.999923 0 0.0131409 0.999914 0 0.0140999 0.999901 0 0.0143353 0.999897 0 0.0143351 0.999897 0 0.0140996 0.999901 0 0.0131408 0.999914 0 0.0124177 0.999923 0 0.0104848 0.999945 0 0.00927613 0.999957 0 0.00638499 0.999979 0 0.00470024 0.999989 0 0.00301412 0.999995 0 0.00301412 0.999995 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 252.832 0 252.832 1 251.165 0 251.165 1 249.498 0 249.498 1 247.832 0 247.832 1 246.165 0 246.165 1 244.498 0 244.498 1 242.832 0 242.832 1 241.165 0 241.165 1 } TexCoordArray 1 Vec2Array 16 { 0.76568 0.89324 0.76568 0.89097 0.77067 0.89324 0.77067 0.89097 0.77565 0.89324 0.77565 0.89097 0.78064 0.89324 0.78064 0.89097 0.78562 0.89324 0.78562 0.89097 0.7906 0.89324 0.7906 0.89097 0.79559 0.89324 0.79559 0.89097 0.80058 0.89324 0.80058 0.89097 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT137" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1237.73 1.04706 -703.884 1237.73 2.04706 -703.884 1246.06 0.931562 -704.773 1246.06 1.93156 -704.773 1254.39 0.834141 -705.662 1254.39 1.83414 -705.662 1262.73 0.766849 -706.551 1262.73 1.76685 -706.551 1271.06 0.741741 -707.44 1271.06 1.74174 -707.44 1279.29 0.737656 -707.299 1279.29 1.73766 -707.299 1287.51 0.725891 -706.878 1287.51 1.72589 -706.878 1295.71 0.707176 -706.176 1295.71 1.70717 -706.176 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.106124 0 -0.994353 -0.106124 0 -0.994353 -0.106122 0 -0.994353 -0.10612 0 -0.994353 -0.106078 0 -0.994358 -0.106039 0 -0.994362 -0.106038 0 -0.994362 -0.106077 0 -0.994358 -0.0656258 0 -0.997844 -0.024478 0 -0.9997 0.0284733 0 -0.999595 0.0398158 0 -0.999207 0.0625402 0 -0.998042 0.0739223 0 -0.997264 0.0852941 0 -0.996356 0.0852941 0 -0.996356 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 126.968 0 126.968 1 125.3 0 125.3 1 123.634 0 123.634 1 121.968 0 121.968 1 120.3 0 120.3 1 118.552 0 118.552 1 116.802 0 116.802 1 115.054 0 115.054 1 } TexCoordArray 1 Vec2Array 16 { 0.78064 0.88239 0.78064 0.88239 0.78562 0.8834 0.78562 0.8834 0.7906 0.88441 0.7906 0.88441 0.79559 0.88542 0.79559 0.88542 0.80058 0.88642 0.80058 0.88642 0.8055 0.88626 0.8055 0.88626 0.81042 0.88579 0.81042 0.88579 0.81532 0.88499 0.81532 0.88499 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT135" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1262.73 6.18097 -731.64 1262.73 2.18097 -731.64 1271.06 6.20608 -731.64 1271.06 2.20608 -731.64 1280.12 6.21016 -731.485 1280.12 2.21016 -731.485 1289.16 6.22193 -731.022 1289.16 2.22193 -731.022 1298.18 6.24064 -730.249 1298.18 2.24064 -730.249 1307.17 6.26557 -729.17 1307.17 2.26557 -729.17 1316.12 6.29599 -727.783 1316.12 2.29599 -727.783 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0 0 1 0 0 1 -0.00602745 0 0.999982 -0.0117217 0 0.999931 -0.0284522 0 0.999595 -0.0398009 0 0.999208 -0.0625697 0 0.998041 -0.0739808 0 0.99726 -0.0966572 0 0.995318 -0.107923 0 0.994159 -0.130514 0 0.991447 -0.141838 0 0.98989 -0.153141 0 0.988204 -0.153141 0 0.988204 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 204.527 1 204.527 0 202.444 1 202.444 0 200.257 1 200.257 0 198.07 1 198.07 0 195.884 1 195.884 0 193.697 1 193.697 0 191.51 1 191.51 0 } TexCoordArray 1 Vec2Array 14 { 0.79559 0.9139 0.79559 0.9139 0.80058 0.9139 0.80058 0.9139 0.806 0.91372 0.806 0.91372 0.81141 0.9132 0.81141 0.9132 0.8168 0.91232 0.8168 0.91232 0.82218 0.91109 0.82218 0.91109 0.82753 0.90952 0.82753 0.90952 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE2006_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_152 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 43 } VertexArray Vec3Array 43 { 435.038 8.61911 -802.815 435.127 1.26339 -802.818 480.425 8.61911 -796.443 480.504 1.26339 -796.446 525.811 8.61911 -802.791 525.881 1.26339 -802.794 571.198 8.61911 -796.419 571.259 1.26339 -796.421 616.585 8.61911 -802.768 616.636 1.26339 -802.77 661.971 8.61911 -796.396 662.013 1.26339 -796.397 707.358 8.61911 -802.744 707.391 1.26339 -802.745 752.745 8.61911 -796.372 752.768 1.26339 -796.372 798.131 8.61911 -802.721 798.146 1.26339 -802.721 843.518 8.61911 -796.348 843.523 1.26339 -796.348 888.905 8.61911 -802.697 888.9 1.26339 -802.696 888.905 8.61911 -802.697 934.278 1.26339 -796.324 934.291 8.61911 -796.325 979.655 1.26339 -802.672 979.678 8.61911 -802.673 1025.03 1.26339 -796.299 1025.06 8.61911 -796.301 1070.41 1.26339 -802.648 1070.45 8.61911 -802.65 1115.79 1.26339 -796.275 1115.84 8.61911 -796.277 1161.16 1.26339 -802.623 1161.22 8.61911 -802.626 1206.54 1.26339 -796.251 1206.61 8.61911 -796.254 1251.92 1.26339 -796.238 1252 8.61911 -796.242 1297.3 1.26339 -796.226 1297.38 8.61911 -796.23 1342.67 1.26339 -796.214 1342.77 8.61911 -796.218 } NormalBinding PER_VERTEX NormalArray Vec3Array 43 { -0.139035 -0.00211423 0.990285 -0.139054 -0.00199857 0.990283 -0.0469278 -0.00097251 0.998898 0.0464033 6.7276e-05 0.998923 0.0464033 0.000143205 0.998923 -0.0469333 -0.000710166 0.998898 -0.0469274 -0.0007519 0.998898 0.0464037 5.0086e-05 0.998923 0.0464033 0.000125617 0.998923 -0.0469337 -0.000489961 0.998898 -0.0469278 -0.000528947 0.998898 0.0464033 4.07643e-05 0.998923 0.0464033 0.000116703 0.998923 -0.0469333 -0.00026618 0.998898 -0.0469274 -0.000308328 0.998898 0.0464037 2.35835e-05 0.998923 0.0464033 9.87277e-05 0.998923 -0.0469337 -4.5975e-05 0.998898 -0.0469283 -8.53752e-05 0.998898 0.0464028 1.14912e-05 0.998923 -0.000264615 0.000157007 1 -0.000268339 6.65241e-05 1 -0.000264615 0.000157007 1 -0.0469333 0.000126973 0.998898 0.0464032 -1.12036e-05 0.998923 0.0464033 6.39287e-05 0.998923 -0.0469278 0.00038968 0.998898 -0.0469337 0.00034992 0.998898 0.0464033 -2.0912e-05 0.998923 0.0464037 5.46481e-05 0.998923 -0.0469273 0.000613071 0.998898 -0.0469332 0.000570931 0.998898 0.0464033 -3.84966e-05 0.998923 0.0464033 3.70541e-05 0.998923 -0.0469278 0.000832892 0.998898 -0.0932959 0.00122864 0.995638 -0.046927 0.000888471 0.998898 -0.000265407 0.000467384 1 -0.000263147 0.000500773 1 -0.000266303 0.000517515 1 -0.000263147 0.000553656 1 -0.000264277 0.000563406 1 -0.000259543 0.000592552 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 43 { -19.8571 1 -19.8571 0 -17.7143 1 -17.7143 0 -15.5714 1 -15.5714 0 -13.4286 1 -13.4286 0 -11.2857 1 -11.2857 0 -9.14286 1 -9.14286 0 -7 1 -7 0 -4.85714 1 -4.85714 0 -2.71429 1 -2.71429 0 -0.57143 1 -0.57143 0 1.57143 1 1.57143 0 1.57143 1 3.71428 0 3.71428 1 5.85714 0 5.85714 1 8 0 8 1 10.1429 0 10.1429 1 12.2857 0 12.2857 1 14.4286 0 14.4286 1 16.5714 0 16.5714 1 18.7143 0 18.7143 1 20.8571 0 20.8571 1 23 0 23 1 } TexCoordArray 1 Vec2Array 43 { 0.30044 0.9947 0.30049 0.99471 0.32759 0.98747 0.32764 0.98747 0.35474 0.99468 0.35478 0.99468 0.38189 0.98744 0.38193 0.98744 0.40905 0.99465 0.40908 0.99465 0.4362 0.98741 0.43622 0.98742 0.46335 0.99462 0.46337 0.99462 0.4905 0.98739 0.49052 0.98739 0.51765 0.99459 0.51766 0.9946 0.54481 0.98736 0.54481 0.98736 0.57196 0.99457 0.57196 0.99457 0.57196 0.99457 0.5991 0.98733 0.59911 0.98733 0.62625 0.99454 0.62626 0.99454 0.65339 0.98731 0.65341 0.98731 0.68054 0.99451 0.68057 0.99451 0.70769 0.98728 0.70772 0.98728 0.73483 0.99448 0.73487 0.99449 0.76198 0.98725 0.76202 0.98725 0.78913 0.98724 0.78917 0.98724 0.81627 0.98722 0.81633 0.98723 0.84342 0.98721 0.84348 0.98721 } TexCoordArray 2 Vec2Array 43 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 43 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_179" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 1249.19 6.65632 -755.847 1249.19 1.77821 -755.847 1249.19 6.65632 -755.847 1249.14 1.77821 -755.827 1249.14 6.65632 -755.827 1249.13 1.77821 -755.777 1249.13 6.65632 -755.777 1249.16 1.77821 -755.736 1249.16 6.65632 -755.736 1249.21 1.77821 -755.736 1249.21 6.65632 -755.736 1249.24 1.77821 -755.777 1249.24 6.65632 -755.777 1249.23 1.77821 -755.827 1249.23 6.65632 -755.827 1249.19 1.77821 -755.847 1249.19 6.65632 -755.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { -0.145264 0 -0.989393 0.144002 0 -0.989577 -0.145264 0 -0.989393 -0.668714 0 -0.743519 -0.879089 0 -0.476658 -0.996853 0 0.0792658 -0.929712 0 0.368288 -0.59548 0 0.80337 -0.304841 0 0.952403 0.299688 0 0.954037 0.578967 0 0.815351 0.923768 0 0.382953 0.998069 0 0.0621098 0.860107 0 -0.510114 0.650973 0 -0.759101 0.144002 0 -0.989577 -0.145264 0 -0.989393 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.00079 0.55068 0.99909 0.22767 0.00079 0.55068 0.99933 0.22732 0.00025 0.55046 0.99961 0.22704 -0.00039 0.55071 0.99919 0.22714 0.00033 0.55069 0.99877 0.22703 0.00064 0.55017 0.99874 0.22754 0.00102 0.55058 0.99887 0.22773 0.00105 0.55072 0.99909 0.22767 0.00079 0.55068 } TexCoordArray 1 Vec2Array 17 { 0.78749 0.94138 0.78749 0.94138 0.78749 0.94138 0.78746 0.94136 0.78746 0.94136 0.78746 0.9413 0.78746 0.9413 0.78748 0.94125 0.78748 0.94125 0.78751 0.94125 0.78751 0.94125 0.78753 0.9413 0.78753 0.9413 0.78752 0.94136 0.78752 0.94136 0.78749 0.94138 0.78749 0.94138 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_178" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 1249.19 6.36571 -755.811 1249.16 6.3757 -755.805 1249.19 6.36571 -755.811 1249.19 6.97017 -757.077 1249.21 6.3757 -755.805 1249.21 6.9811 -757.075 1249.23 6.39883 -755.79 1249.23 7.00725 -757.072 1249.21 6.42195 -755.774 1249.21 7.03329 -757.067 1249.19 6.43133 -755.769 1249.19 7.04433 -757.066 1249.19 6.43133 -755.769 1249.16 7.03329 -757.067 1249.16 6.42195 -755.774 1249.15 7.00725 -757.072 1249.15 6.39883 -755.79 1249.16 6.9811 -757.075 1249.16 6.3757 -755.805 1249.16 6.9811 -757.075 1249.19 6.97017 -757.077 1249.19 7.2432 -758.444 1249.21 6.9811 -757.075 1249.21 7.25507 -758.443 1249.23 7.00725 -757.072 1249.23 7.28257 -758.44 1249.21 7.03329 -757.067 1249.21 7.31069 -758.439 1249.19 7.04433 -757.066 1249.19 7.32196 -758.436 1249.19 7.04433 -757.066 1249.16 7.31069 -758.439 1249.16 7.03329 -757.067 1249.15 7.28257 -758.44 1249.15 7.00725 -757.072 1249.16 7.25507 -758.443 1249.16 6.9811 -757.075 1249.19 7.2432 -758.444 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902416 -0.430867 -0.601039 -0.721399 -0.343998 0 -0.902416 -0.430867 1.54369e-07 -0.934823 -0.355114 0.585068 -0.73199 -0.349122 0.687421 -0.693066 -0.217051 0.990686 -0.122898 -0.0586323 0.999849 -0.00369412 0.0169599 0.779711 0.566022 0.267713 0.682222 0.689379 0.243576 0 0.904144 0.427229 -3.93059e-09 0.960621 0.277863 0 0.904144 0.427229 -0.694619 0.678479 0.239105 -0.787036 0.557632 0.263858 -0.999849 -0.00370162 0.0169575 -0.990482 -0.124293 -0.0591378 -0.699677 -0.681638 -0.214059 -0.601039 -0.721399 -0.343998 -0.699677 -0.681638 -0.214059 1.54369e-07 -0.934823 -0.355114 1.18597e-08 -0.980561 -0.196213 0.687421 -0.693066 -0.217051 0.789174 -0.602183 -0.120747 0.999849 -0.00369412 0.0169599 0.990834 0.132394 0.0268413 0.682222 0.689379 0.243576 0.590375 0.791081 0.160151 -3.93059e-09 0.960621 0.277863 0 0.980082 0.198595 -3.93059e-09 0.960621 0.277863 -0.606339 0.779408 0.157721 -0.694619 0.678479 0.239105 -0.990636 0.133835 0.0269846 -0.999849 -0.00370162 0.0169575 -0.796283 -0.593099 -0.119028 -0.699677 -0.681638 -0.214059 1.18597e-08 -0.980561 -0.196213 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.78749 0.94134 0.78747 0.94133 0.78749 0.94134 0.78749 0.94278 0.78751 0.94133 0.78751 0.94277 0.78752 0.94132 0.78752 0.94277 0.78751 0.9413 0.78751 0.94277 0.78749 0.94129 0.78749 0.94276 0.78749 0.94129 0.78747 0.94277 0.78747 0.9413 0.78747 0.94277 0.78747 0.94132 0.78747 0.94277 0.78747 0.94133 0.78747 0.94277 0.78749 0.94278 0.78749 0.94433 0.78751 0.94277 0.78751 0.94433 0.78752 0.94277 0.78752 0.94432 0.78751 0.94277 0.78751 0.94432 0.78749 0.94276 0.78749 0.94432 0.78749 0.94276 0.78747 0.94432 0.78747 0.94277 0.78747 0.94432 0.78747 0.94277 0.78747 0.94433 0.78747 0.94277 0.78749 0.94433 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_177" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 1249.16 6.9811 -754.504 1249.19 7.2432 -753.136 1249.16 6.9811 -754.504 1249.16 7.25507 -753.137 1249.15 7.00725 -754.508 1249.15 7.28257 -753.14 1249.16 7.03329 -754.512 1249.16 7.31069 -753.141 1249.19 7.04433 -754.514 1249.19 7.32196 -753.144 1249.19 7.04433 -754.514 1249.21 7.31069 -753.141 1249.21 7.03329 -754.512 1249.22 7.28257 -753.14 1249.22 7.00725 -754.508 1249.21 7.25507 -753.137 1249.21 6.9811 -754.504 1249.19 7.2432 -753.136 1249.19 6.97017 -754.503 1249.16 6.9811 -754.504 1249.16 6.3757 -755.775 1249.16 6.9811 -754.504 1249.15 6.39883 -755.79 1249.15 7.00725 -754.508 1249.16 6.42195 -755.806 1249.16 7.03329 -754.512 1249.19 6.43133 -755.811 1249.19 7.04433 -754.514 1249.19 6.43133 -755.811 1249.21 7.03329 -754.512 1249.21 6.42195 -755.806 1249.22 7.00725 -754.508 1249.22 6.39883 -755.79 1249.21 6.9811 -754.504 1249.21 6.3757 -755.775 1249.19 6.97017 -754.503 1249.19 6.36571 -755.769 1249.16 6.3757 -755.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { -0.688158 -0.692407 0.216823 1.18468e-07 -0.980563 0.196204 -0.688158 -0.692407 0.216823 -0.789174 -0.602183 0.120747 -0.999849 -0.00369412 -0.0169599 -0.990834 0.132394 -0.0268413 -0.682963 0.688716 -0.243376 -0.591057 0.790594 -0.16004 -7.85554e-09 0.960636 -0.277812 0 0.980082 -0.198595 -7.85554e-09 0.960636 -0.277812 0.605631 0.779927 -0.15788 0.693852 0.679125 -0.239495 0.990636 0.133831 -0.0270122 0.999853 -0.00365398 -0.0167756 0.796285 -0.593104 0.118986 0.698932 -0.682383 0.214119 1.18468e-07 -0.980563 0.196204 -9.49273e-08 -0.9348 0.355175 -0.688158 -0.692407 0.216823 -0.58575 -0.73155 0.3489 -0.688158 -0.692407 0.216823 -0.990686 -0.122898 0.0586323 -0.999849 -0.00369412 -0.0169599 -0.779711 0.566022 -0.267713 -0.682963 0.688716 -0.243376 0 0.904147 -0.427221 -7.85554e-09 0.960636 -0.277812 0 0.904147 -0.427221 0.693852 0.679125 -0.239495 0.787033 0.557653 -0.263822 0.999853 -0.00365398 -0.0167756 0.990481 -0.124289 0.0591655 0.698932 -0.682383 0.214119 0.600334 -0.721855 0.344274 -9.49273e-08 -0.9348 0.355175 -5.41479e-07 -0.902416 0.430867 -0.58575 -0.73155 0.3489 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.78747 0.93986 0.78749 0.9383 0.78747 0.93986 0.78747 0.9383 0.78747 0.93986 0.78747 0.93831 0.78747 0.93986 0.78747 0.93831 0.78749 0.93987 0.78749 0.93831 0.78749 0.93987 0.78751 0.93831 0.78751 0.93986 0.78751 0.93831 0.78751 0.93986 0.78751 0.9383 0.78751 0.93986 0.78749 0.9383 0.78749 0.93985 0.78747 0.93986 0.78747 0.9413 0.78747 0.93986 0.78747 0.94132 0.78747 0.93986 0.78747 0.94133 0.78747 0.93986 0.78749 0.94134 0.78749 0.93987 0.78749 0.94134 0.78751 0.93986 0.78751 0.94133 0.78751 0.93986 0.78751 0.94132 0.78751 0.93986 0.78751 0.9413 0.78749 0.93985 0.78749 0.94129 0.78747 0.9413 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_170" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 1229.19 6.36571 -755.769 1229.21 6.3757 -755.775 1229.19 6.36571 -755.769 1229.19 6.97017 -754.503 1229.16 6.3757 -755.775 1229.16 6.9811 -754.504 1229.15 6.39883 -755.79 1229.15 7.00725 -754.508 1229.16 6.42195 -755.806 1229.16 7.03329 -754.512 1229.19 6.43133 -755.811 1229.19 7.04433 -754.514 1229.19 6.43133 -755.811 1229.21 7.03329 -754.512 1229.21 6.42195 -755.806 1229.22 7.00725 -754.508 1229.22 6.39883 -755.79 1229.21 6.9811 -754.504 1229.21 6.3757 -755.775 1229.21 6.9811 -754.504 1229.19 6.97017 -754.503 1229.19 7.2432 -753.136 1229.16 6.9811 -754.504 1229.16 7.25507 -753.137 1229.15 7.00725 -754.508 1229.15 7.28257 -753.14 1229.16 7.03329 -754.512 1229.16 7.31069 -753.141 1229.19 7.04433 -754.514 1229.19 7.32196 -753.144 1229.19 7.04433 -754.514 1229.21 7.31069 -753.141 1229.21 7.03329 -754.512 1229.22 7.28257 -753.14 1229.22 7.00725 -754.508 1229.21 7.25507 -753.137 1229.21 6.9811 -754.504 1229.19 7.2432 -753.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0 -0.902416 0.430867 0.600334 -0.721855 0.344274 0 -0.902416 0.430867 -1.54257e-07 -0.9348 0.355175 -0.585749 -0.731551 0.3489 -0.688158 -0.692407 0.216823 -0.990686 -0.122898 0.0586323 -0.999849 -0.00369412 -0.0169599 -0.779711 0.566022 -0.267713 -0.682963 0.688716 -0.243376 0 0.904147 -0.427221 3.92777e-09 0.960636 -0.277812 0 0.904147 -0.427221 0.693852 0.679125 -0.239495 0.787033 0.557653 -0.263822 0.999853 -0.00365398 -0.0167756 0.990481 -0.124289 0.0591655 0.698932 -0.682383 0.214119 0.600334 -0.721855 0.344274 0.698932 -0.682383 0.214119 -1.54257e-07 -0.9348 0.355175 -1.18468e-08 -0.980563 0.196204 -0.688158 -0.692407 0.216823 -0.789174 -0.602183 0.120747 -0.999849 -0.00369412 -0.0169599 -0.990834 0.132394 -0.0268413 -0.682963 0.688716 -0.243376 -0.591057 0.790594 -0.16004 3.92777e-09 0.960636 -0.277812 0 0.980082 -0.198595 3.92777e-09 0.960636 -0.277812 0.605631 0.779927 -0.15788 0.693852 0.679125 -0.239495 0.990636 0.133831 -0.0270122 0.999853 -0.00365398 -0.0167756 0.796285 -0.593104 0.118986 0.698932 -0.682383 0.214119 -1.18468e-08 -0.980563 0.196204 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.11413 0.57712 0.11376 0.57731 0.11413 0.57712 0.17798 0.35266 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17797 0.35236 0.17798 0.35266 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 } TexCoordArray 1 Vec2Array 38 { 0.77553 0.94129 0.77554 0.9413 0.77553 0.94129 0.77553 0.93985 0.77551 0.9413 0.77551 0.93986 0.7755 0.94132 0.7755 0.93986 0.77551 0.94133 0.77551 0.93986 0.77553 0.94134 0.77553 0.93987 0.77553 0.94134 0.77554 0.93986 0.77554 0.94133 0.77555 0.93986 0.77555 0.94132 0.77554 0.93986 0.77554 0.9413 0.77554 0.93986 0.77553 0.93985 0.77553 0.9383 0.77551 0.93986 0.77551 0.9383 0.7755 0.93986 0.7755 0.93831 0.77551 0.93986 0.77551 0.93831 0.77553 0.93987 0.77553 0.93831 0.77553 0.93987 0.77554 0.93831 0.77554 0.93986 0.77555 0.93831 0.77555 0.93986 0.77554 0.9383 0.77554 0.93986 0.77553 0.9383 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_169" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 38 } VertexArray Vec3Array 38 { 1229.21 6.9811 -757.075 1229.19 7.2432 -758.444 1229.21 6.9811 -757.075 1229.21 7.25507 -758.443 1229.23 7.00725 -757.072 1229.23 7.28257 -758.44 1229.21 7.03329 -757.067 1229.21 7.31069 -758.439 1229.19 7.04433 -757.066 1229.19 7.32196 -758.436 1229.19 7.04433 -757.066 1229.16 7.31069 -758.439 1229.16 7.03329 -757.067 1229.15 7.28257 -758.44 1229.15 7.00725 -757.072 1229.16 7.25507 -758.443 1229.16 6.9811 -757.075 1229.19 7.2432 -758.444 1229.19 6.97017 -757.077 1229.21 6.9811 -757.075 1229.21 6.3757 -755.805 1229.21 6.9811 -757.075 1229.23 6.39883 -755.79 1229.23 7.00725 -757.072 1229.21 6.42195 -755.774 1229.21 7.03329 -757.067 1229.19 6.43133 -755.769 1229.19 7.04433 -757.066 1229.19 6.43133 -755.769 1229.16 7.03329 -757.067 1229.16 6.42195 -755.774 1229.15 7.00725 -757.072 1229.15 6.39883 -755.79 1229.16 6.9811 -757.075 1229.16 6.3757 -755.805 1229.19 6.97017 -757.077 1229.19 6.36571 -755.811 1229.21 6.3757 -755.805 } NormalBinding PER_VERTEX NormalArray Vec3Array 38 { 0.687421 -0.693066 -0.217051 -1.18597e-07 -0.980561 -0.196213 0.687421 -0.693066 -0.217051 0.789174 -0.602183 -0.120747 0.999849 -0.00369412 0.0169599 0.990834 0.132394 0.0268413 0.682223 0.689379 0.243576 0.590375 0.791081 0.160151 7.86118e-09 0.960621 0.277863 0 0.980082 0.198595 7.86118e-09 0.960621 0.277863 -0.606339 0.779408 0.157721 -0.694619 0.678479 0.239105 -0.990636 0.133835 0.0269846 -0.999849 -0.00370162 0.0169575 -0.796283 -0.593099 -0.119028 -0.699677 -0.681638 -0.214059 -1.18597e-07 -0.980561 -0.196213 9.49963e-08 -0.934823 -0.355114 0.687421 -0.693066 -0.217051 0.585068 -0.73199 -0.349122 0.687421 -0.693066 -0.217051 0.990686 -0.122898 -0.0586323 0.999849 -0.00369412 0.0169599 0.779711 0.566022 0.267713 0.682223 0.689379 0.243576 0 0.904144 0.427229 7.86118e-09 0.960621 0.277863 0 0.904144 0.427229 -0.694619 0.678479 0.239105 -0.787036 0.557632 0.263858 -0.999849 -0.00370162 0.0169575 -0.990482 -0.124293 -0.0591378 -0.699677 -0.681638 -0.214059 -0.60104 -0.721399 -0.343998 9.49963e-08 -0.934823 -0.355114 5.42654e-07 -0.902416 -0.430867 0.585068 -0.73199 -0.349122 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 38 { 0.17834 0.35249 0.24115 0.13375 0.17834 0.35249 0.24113 0.13434 0.1784 0.35168 0.24102 0.13439 0.17844 0.35093 0.2411 0.134 0.17877 0.35065 0.24119 0.13415 0.17877 0.35065 0.24119 0.13399 0.17871 0.35101 0.24106 0.13435 0.17834 0.35163 0.241 0.13427 0.17797 0.35236 0.24115 0.13375 0.17798 0.35266 0.17834 0.35249 0.11446 0.57748 0.17834 0.35249 0.11442 0.57808 0.1784 0.35168 0.11407 0.57889 0.17844 0.35093 0.11368 0.57932 0.17877 0.35065 0.11368 0.57932 0.17871 0.35101 0.11343 0.57874 0.17834 0.35163 0.1135 0.57792 0.17797 0.35236 0.11376 0.57731 0.17798 0.35266 0.11413 0.57712 0.11446 0.57748 } TexCoordArray 1 Vec2Array 38 { 0.77554 0.94277 0.77553 0.94433 0.77554 0.94277 0.77554 0.94433 0.77555 0.94277 0.77555 0.94432 0.77554 0.94277 0.77554 0.94432 0.77553 0.94276 0.77553 0.94432 0.77553 0.94276 0.77551 0.94432 0.77551 0.94277 0.7755 0.94432 0.7755 0.94277 0.77551 0.94433 0.77551 0.94277 0.77553 0.94433 0.77553 0.94278 0.77554 0.94277 0.77554 0.94133 0.77554 0.94277 0.77555 0.94132 0.77555 0.94277 0.77554 0.9413 0.77554 0.94277 0.77553 0.94129 0.77553 0.94276 0.77553 0.94129 0.77551 0.94277 0.77551 0.9413 0.7755 0.94277 0.7755 0.94132 0.77551 0.94277 0.77551 0.94133 0.77553 0.94278 0.77553 0.94134 0.77554 0.94133 } TexCoordArray 2 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 38 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_168" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 17 } VertexArray Vec3Array 17 { 1229.19 1.77821 -755.847 1229.19 6.65632 -755.847 1229.19 1.77821 -755.847 1229.23 6.65632 -755.827 1229.23 1.77821 -755.827 1229.24 6.65632 -755.777 1229.24 1.77821 -755.777 1229.21 6.65632 -755.736 1229.21 1.77821 -755.736 1229.16 6.65632 -755.736 1229.16 1.77821 -755.736 1229.13 6.65632 -755.777 1229.13 1.77821 -755.777 1229.14 6.65632 -755.827 1229.14 1.77821 -755.827 1229.19 6.65632 -755.847 1229.19 1.77821 -755.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 17 { 0.144002 0 -0.989577 -0.145264 0 -0.989393 0.144002 0 -0.989577 0.650973 0 -0.759101 0.860107 0 -0.510114 0.998069 0 0.0621098 0.923768 0 0.382953 0.578967 0 0.815351 0.299688 0 0.954037 -0.304841 0 0.952403 -0.59548 0 0.80337 -0.929712 0 0.368288 -0.996853 0 0.0792658 -0.879089 0 -0.476658 -0.668714 0 -0.74352 -0.145264 0 -0.989393 0.144002 0 -0.989577 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 17 { 0.99909 0.22767 0.00079 0.55068 0.99909 0.22767 0.00105 0.55072 0.99887 0.22773 0.00102 0.55058 0.99874 0.22754 0.00064 0.55017 0.99877 0.22703 0.00033 0.55069 0.99919 0.22714 -0.00039 0.55071 0.99961 0.22704 0.00025 0.55046 0.99933 0.22732 0.00079 0.55068 0.99909 0.22767 } TexCoordArray 1 Vec2Array 17 { 0.77553 0.94138 0.77553 0.94138 0.77553 0.94138 0.77555 0.94136 0.77555 0.94136 0.77556 0.9413 0.77556 0.9413 0.77554 0.94125 0.77554 0.94125 0.77551 0.94125 0.77551 0.94125 0.77549 0.9413 0.77549 0.9413 0.7755 0.94136 0.7755 0.94136 0.77553 0.94138 0.77553 0.94138 } TexCoordArray 2 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 17 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_167" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1228.96 7.32257 -758.366 1228.96 7.63321 -758.949 1228.96 7.19007 -758.44 1228.96 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.77539 0.94424 0.77539 0.9449 0.77539 0.94432 0.77539 0.94499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_166" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1229.45 7.50008 -759.022 1229.45 7.63321 -758.949 1229.45 7.19007 -758.44 1229.45 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.77568 0.94499 0.77568 0.9449 0.77568 0.94432 0.77568 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_165" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1228.96 7.50008 -759.022 1229.45 7.50008 -759.022 1228.96 7.19007 -758.44 1229.45 7.19007 -758.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.77539 0.94499 0.77568 0.94499 0.77539 0.94432 0.77568 0.94432 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_164" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1228.96 7.63321 -758.949 1229.45 7.63321 -758.949 1228.96 7.50008 -759.022 1229.45 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.77539 0.9449 0.77568 0.9449 0.77539 0.94499 0.77568 0.94499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_163" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1228.96 7.32257 -758.366 1229.45 7.32257 -758.366 1228.96 7.63321 -758.949 1229.45 7.63321 -758.949 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.77539 0.94424 0.77568 0.94424 0.77539 0.9449 0.77568 0.9449 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_162" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1228.96 7.19007 -758.44 1229.45 7.19007 -758.44 1228.96 7.32257 -758.366 1229.45 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.77539 0.94432 0.77568 0.94432 0.77539 0.94424 0.77568 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_161" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1228.92 7.32257 -753.214 1229.41 7.32257 -753.214 1228.92 7.19007 -753.14 1229.41 7.19007 -753.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.77537 0.93839 0.77566 0.93839 0.77537 0.93831 0.77566 0.93831 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_160" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1228.92 7.63321 -752.631 1229.41 7.63321 -752.631 1228.92 7.32257 -753.214 1229.41 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.77537 0.93773 0.77566 0.93773 0.77537 0.93839 0.77566 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_159" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1228.92 7.50008 -752.557 1229.41 7.50008 -752.557 1228.92 7.63321 -752.631 1229.41 7.63321 -752.631 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.77537 0.93765 0.77566 0.93765 0.77537 0.93773 0.77566 0.93773 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_158" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1228.92 7.50008 -752.557 1228.92 7.19007 -753.14 1228.92 7.50008 -752.557 1229.41 7.19007 -753.14 1229.41 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.77537 0.93765 0.77537 0.93831 0.77537 0.93765 0.77566 0.93831 0.77566 0.93765 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_157" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1228.92 7.32257 -753.214 1228.92 7.19007 -753.14 1228.92 7.63321 -752.631 1228.92 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.77537 0.93839 0.77537 0.93831 0.77537 0.93773 0.77537 0.93765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_156" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1229.41 7.50008 -752.557 1229.41 7.19007 -753.14 1229.41 7.63321 -752.631 1229.41 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.77566 0.93765 0.77566 0.93831 0.77566 0.93773 0.77566 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_131" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1249.41 7.32257 -753.214 1249.41 7.63321 -752.631 1249.41 7.19007 -753.14 1249.41 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.50216 0.49299 0.33229 0.21243 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.78763 0.93839 0.78763 0.93773 0.78763 0.93831 0.78763 0.93765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_130" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1248.92 7.50008 -752.557 1248.92 7.63321 -752.631 1248.92 7.19007 -753.14 1248.92 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.40886 0.33229 0.49299 0.50216 0.21243 0.52671 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.78733 0.93765 0.78733 0.93773 0.78733 0.93831 0.78733 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_129" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1249.41 7.50008 -752.557 1248.92 7.50008 -752.557 1249.41 7.19007 -753.14 1248.92 7.19007 -753.14 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 0 -0.882751 0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.91664 0.88657 0.46256 0.88657 0.91664 0.98622 0.46256 0.98622 } TexCoordArray 1 Vec2Array 4 { 0.78763 0.93765 0.78733 0.93765 0.78763 0.93831 0.78733 0.93831 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_128" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1249.41 7.63321 -752.631 1248.92 7.63321 -752.631 1249.41 7.50008 -752.557 1248.92 7.50008 -752.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 0 0.484806 0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.49299 0.52671 0.49299 0.30774 0.40886 0.52671 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.78763 0.93773 0.78733 0.93773 0.78763 0.93765 0.78733 0.93765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_127" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1249.41 7.32257 -753.214 1248.92 7.32257 -753.214 1249.41 7.63321 -752.631 1248.92 7.63321 -752.631 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 0 0.882357 -0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.49299 0.52671 0.21243 0.33229 0.49299 0.33229 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.78763 0.93839 0.78733 0.93839 0.78763 0.93773 0.78733 0.93773 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_126" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1249.41 7.19007 -753.14 1248.92 7.19007 -753.14 1249.41 7.32257 -753.214 1248.92 7.32257 -753.214 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 0 -0.486555 -0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.21243 0.30774 0.21243 0.52671 0.29656 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.78763 0.93831 0.78733 0.93831 0.78763 0.93839 0.78733 0.93839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_125" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1249.45 7.32257 -758.366 1248.96 7.32257 -758.366 1249.45 7.19007 -758.44 1248.96 7.19007 -758.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 0 -0.486555 0.87365 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.30774 0.29656 0.52671 0.29656 0.30774 0.21243 0.52671 0.21243 } TexCoordArray 1 Vec2Array 4 { 0.78765 0.94424 0.78736 0.94424 0.78765 0.94432 0.78736 0.94432 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_124" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1249.45 7.63321 -758.949 1248.96 7.63321 -758.949 1249.45 7.32257 -758.366 1248.96 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 0 0.882357 0.47058 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.33229 0.21243 0.33229 0.49299 0.52671 0.21243 0.52671 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.78765 0.9449 0.78736 0.9449 0.78765 0.94424 0.78736 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_123" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1249.45 7.50008 -759.022 1248.96 7.50008 -759.022 1249.45 7.63321 -758.949 1248.96 7.63321 -758.949 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 0 0.484806 -0.874622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.30774 0.40886 0.52671 0.49299 0.30774 0.49299 } TexCoordArray 1 Vec2Array 4 { 0.78765 0.94499 0.78736 0.94499 0.78765 0.9449 0.78736 0.9449 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_122" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1249.45 7.50008 -759.022 1249.45 7.19007 -758.44 1249.45 7.50008 -759.022 1248.96 7.19007 -758.44 1248.96 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 0 -0.882751 -0.469842 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.46256 0.88657 0.46256 0.98622 0.46256 0.88657 0.91664 0.98622 0.91664 0.88657 } TexCoordArray 1 Vec2Array 5 { 0.78765 0.94499 0.78765 0.94432 0.78765 0.94499 0.78736 0.94432 0.78736 0.94499 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_121" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1249.45 7.32257 -758.366 1249.45 7.19007 -758.44 1249.45 7.63321 -758.949 1249.45 7.50008 -759.022 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.29656 0.50216 0.21243 0.33229 0.49299 0.30774 0.40886 } TexCoordArray 1 Vec2Array 4 { 0.78765 0.94424 0.78765 0.94432 0.78765 0.9449 0.78765 0.94499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "LIGH0084MAINSTAN_s_120" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1248.96 7.50008 -759.022 1248.96 7.19007 -758.44 1248.96 7.63321 -758.949 1248.96 7.32257 -758.366 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.52671 0.40886 0.33229 0.21243 0.50216 0.49299 0.30774 0.29656 } TexCoordArray 1 Vec2Array 4 { 0.78736 0.94499 0.78736 0.94432 0.78736 0.9449 0.78736 0.94424 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1259.29 18.1261 -774.672 1259.29 16.8741 -774.672 1259.65 4.38806 -745.285 1259.65 3.13606 -745.285 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999926 0 0.0121491 -0.999926 0 0.0121491 -0.999926 0 0.0121491 -0.999926 0 0.0121491 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.79354 0.96275 0.79354 0.96275 0.79375 0.92939 0.79375 0.92939 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1258.95 36.3261 -802.345 1258.95 35.0731 -802.345 1259.29 18.1261 -774.672 1259.29 16.8741 -774.672 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999926 0 0.012143 -0.999926 0 0.012143 -0.999926 0 0.012143 -0.999926 0 0.012143 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.79333 0.99417 0.79333 0.99417 0.79354 0.96275 0.79354 0.96275 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_103" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 9 } VertexArray Vec3Array 9 { 1273.56 35.3901 -803.639 1273.86 35.3901 -803.654 1273.56 35.3901 -803.639 1273.86 40.8141 -803.654 1273.56 40.8141 -803.639 1273.88 41.6761 -803.207 1273.58 41.6761 -803.191 1273.95 42.5381 -801.863 1273.65 42.5381 -801.848 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { 0.0494124 0 0.998778 0.0494124 0 0.998778 0.0494124 0 0.998778 0.0493763 -0.0382404 0.998048 0.0493622 -0.12438 0.991006 0.0387472 -0.654924 0.7547 0.0326035 -0.771618 0.63525 0.0274061 -0.841856 0.539006 0.026639 -0.841778 0.539166 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.52742 0.9995 0.52742 0.0005 0.5997 0.9995 0.5997 0.0005 } TexCoordArray 1 Vec2Array 9 { 0.80207 0.99564 0.80225 0.99565 0.80207 0.99564 0.80225 0.99565 0.80207 0.99564 0.80227 0.99515 0.80209 0.99513 0.8023 0.99362 0.80212 0.9936 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_88" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1273.45 35.3901 -805.878 1273.56 35.3901 -803.639 1273.45 35.3901 -805.878 1273.56 40.8141 -803.639 1273.45 42.5381 -805.878 1273.58 41.6761 -803.191 1273.65 42.5381 -801.848 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.998816 0 0.0486364 -0.998817 0 0.0486364 -0.998816 0 0.0486364 -0.998816 9.93189e-06 0.0486441 -0.998816 -3.23085e-05 0.0486402 -0.998816 -0.000116014 0.0486501 -0.998819 -0.000294486 0.048593 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.80201 0.99818 0.80207 0.99564 0.80201 0.99818 0.80207 0.99564 0.80201 0.99818 0.80209 0.99513 0.80212 0.9936 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1273.86 35.3901 -803.654 1273.75 35.3901 -805.893 1273.86 40.8141 -803.654 1273.75 42.5381 -805.893 1273.88 41.6761 -803.207 1273.95 42.5381 -801.863 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.998858 0 -0.0477683 0.998858 0 -0.0477683 0.99886 2.97911e-05 -0.0477454 0.998861 5.11091e-05 -0.0477095 0.998869 0.00018355 -0.0475571 0.998867 6.17546e-05 -0.0475961 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.80225 0.99565 0.80219 0.9982 0.80225 0.99565 0.80219 0.9982 0.80227 0.99515 0.8023 0.99362 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_389" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1259.65 4.38806 -745.285 1259.7 4.38806 -740.722 1327.77 4.38806 -743.764 1327.11 4.38806 -739.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.002 0.9995 0.002 0.0005 3.998 0.9995 3.998 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.79375 0.92939 0.79378 0.92421 0.8345 0.92766 0.83411 0.92254 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_380" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1276.46 2.83006 -786.903 1275.86 2.83006 -786.876 1276.46 24.3501 -786.903 1275.86 24.3501 -786.876 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0446294 0 -0.999004 -0.0446294 0 -0.999004 -0.0446294 0 -0.999004 -0.0446294 0 -0.999004 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.66525 0.78468 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.80381 0.97664 0.80345 0.97661 0.80381 0.97664 0.80345 0.97661 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_379" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1276.5 23.7091 -785.797 1275.91 23.7091 -785.77 1276.5 2.83006 -785.797 1275.91 2.83006 -785.77 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0450631 0 0.998984 0.0450631 0 0.998984 0.0450631 0 0.998984 0.0450631 0 0.998984 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.64544 0.21532 0.64544 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.80383 0.97538 0.80348 0.97535 0.80383 0.97538 0.80348 0.97535 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_378" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1275.91 2.83006 -785.77 1275.91 23.7091 -785.77 1275.86 2.83006 -786.876 1275.86 24.3501 -786.876 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999061 0 0.0433343 -0.999061 0 0.0433343 -0.999061 0 0.0433343 -0.999061 0 0.0433343 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.80348 0.97535 0.80348 0.97535 0.80345 0.97661 0.80345 0.97661 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_377" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1276.46 24.3501 -786.903 1276.5 23.7091 -785.797 1276.46 2.83006 -786.903 1276.5 2.83006 -785.797 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999176 0 -0.0405869 0.999176 0 -0.0405869 0.999176 0 -0.0405869 0.999176 0 -0.0405869 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.80381 0.97664 0.80383 0.97538 0.80381 0.97664 0.80383 0.97538 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_376" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1275.45 2.91806 -800.597 1275.51 2.91806 -799.224 1275.45 2.91806 -800.597 1275.51 23.1581 -799.224 1275.45 24.0781 -800.597 1275.52 25.2111 -799.147 1275.45 24.0781 -800.597 1275.53 27.1931 -798.876 1275.45 27.4771 -800.829 1275.56 29.1761 -798.219 1275.43 29.7981 -801.128 1275.61 31.1221 -796.982 1275.39 32.6971 -802.023 1275.34 35.1711 -803.187 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.999048 0 0.043632 -0.999048 0 0.043632 -0.999048 0 0.043632 -0.999048 -7.17073e-06 0.0436272 -0.999053 3.98897e-05 0.0435075 -0.999056 -3.47768e-05 0.0434443 -0.999053 3.98897e-05 0.0435075 -0.999073 0.000115772 0.0430568 -0.999077 4.48319e-05 0.0429599 -0.999077 9.18264e-05 0.042963 -0.99907 -0.000118698 0.0431223 -0.99906 0.000158051 0.0433402 -0.999057 9.0679e-05 0.0434267 -0.999048 0.000693294 0.0436146 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.80321 0.99218 0.80324 0.99063 0.80321 0.99218 0.80324 0.99063 0.80321 0.99218 0.80324 0.99054 0.80321 0.99218 0.80325 0.99023 0.8032 0.99245 0.80327 0.98949 0.80319 0.99279 0.8033 0.98808 0.80317 0.9938 0.80314 0.99512 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_375" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1276.21 2.91806 -799.255 1276.15 2.91806 -800.627 1276.21 23.1581 -799.255 1276.15 24.0781 -800.627 1276.21 25.2111 -799.178 1276.15 24.0781 -800.627 1276.22 27.1931 -798.908 1276.14 27.4771 -800.86 1276.25 29.1761 -798.25 1276.13 29.7981 -801.159 1276.3 31.1221 -797.013 1276.09 32.6971 -802.054 1276.04 35.1711 -803.218 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.9992 0 -0.0399911 0.9992 0 -0.0399911 0.9992 6.57684e-07 -0.0399907 0.999198 2.33901e-05 -0.0400489 0.999202 -3.85804e-05 -0.0399413 0.999198 2.33901e-05 -0.0400489 0.999186 -0.000131996 -0.0403341 0.999171 3.48269e-05 -0.0407105 0.99916 0.000138892 -0.0409864 0.999158 8.34537e-05 -0.0410181 0.999165 0.000236265 -0.0408535 0.999168 0.000176653 -0.040782 0.999174 0.000663274 -0.0406302 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.80366 0.99066 0.80362 0.99222 0.80366 0.99066 0.80362 0.99222 0.80366 0.99057 0.80362 0.99222 0.80366 0.99027 0.80362 0.99248 0.80368 0.98952 0.80361 0.99282 0.80371 0.98811 0.80359 0.99384 0.80356 0.99516 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_374" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1276.3 31.1221 -797.013 1275.61 31.1221 -796.982 1276.25 29.1761 -798.25 1275.56 29.1761 -798.219 1276.22 27.1931 -798.908 1275.53 27.1931 -798.876 1276.21 25.2111 -799.178 1275.52 25.2111 -799.147 1276.21 23.1581 -799.255 1275.51 23.1581 -799.224 1276.21 2.91806 -799.255 1275.51 2.91806 -799.224 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.0374354 -0.537008 0.842746 0.0375505 -0.536979 0.842759 0.0393138 -0.470679 0.881428 0.0413943 -0.396505 0.917099 0.0439918 -0.257548 0.965263 0.0444937 -0.197651 0.979262 0.0445683 -0.102372 0.993747 0.0440951 -0.0697801 0.996587 0.0441511 -0.00632991 0.999005 0.0441445 -0.00181237 0.999023 0.0441446 0 0.999025 0.0441446 0 0.999025 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.80371 0.98811 0.8033 0.98808 0.80368 0.98952 0.80327 0.98949 0.80366 0.99027 0.80325 0.99023 0.80366 0.99057 0.80324 0.99054 0.80366 0.99066 0.80324 0.99063 0.80366 0.99066 0.80324 0.99063 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_373" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1276.15 2.91806 -800.627 1275.45 2.91806 -800.597 1276.15 24.0781 -800.627 1275.45 24.0781 -800.597 1276.14 27.4771 -800.86 1275.45 27.4771 -800.829 1276.13 29.7981 -801.159 1275.43 29.7981 -801.128 1276.09 32.6971 -802.054 1275.39 32.6971 -802.023 1276.04 35.1711 -803.218 1275.34 35.1711 -803.187 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0440029 0 -0.999031 -0.0440029 0 -0.999031 -0.0440023 -0.00509234 -0.999018 -0.0441423 -0.0166143 -0.998887 -0.0445977 -0.0835116 -0.995508 -0.0447103 -0.102865 -0.99369 -0.0437443 -0.194487 -0.979929 -0.0427479 -0.249574 -0.967412 -0.0414293 -0.336589 -0.94074 -0.0405277 -0.380117 -0.92405 -0.0396437 -0.425853 -0.903923 -0.0396402 -0.425854 -0.903923 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.80362 0.99222 0.80321 0.99218 0.80362 0.99222 0.80321 0.99218 0.80362 0.99248 0.8032 0.99245 0.80361 0.99282 0.80319 0.99279 0.80359 0.99384 0.80317 0.9938 0.80356 0.99516 0.80314 0.99512 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_372" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1260.52 2.83006 -766.076 1259.96 2.83006 -766.071 1260.52 13.097 -766.076 1259.96 13.097 -766.071 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00906076 0 -0.999959 -0.00906076 0 -0.999959 -0.00906076 0 -0.999959 -0.00906076 0 -0.999959 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.31764 0.9995 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.79427 0.95299 0.79394 0.95299 0.79427 0.95299 0.79394 0.95299 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_371" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1260.53 12.4551 -764.969 1259.97 12.4551 -764.963 1260.53 2.83006 -764.969 1259.97 2.83006 -764.963 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0108499 0 0.999941 0.0108499 0 0.999941 0.0108499 0 0.999941 0.0108499 0 0.999941 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.29782 0.0005 0.29782 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.79428 0.95174 0.79395 0.95173 0.79428 0.95174 0.79395 0.95173 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_370" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1259.97 2.83006 -764.963 1259.97 12.4551 -764.963 1259.96 2.83006 -766.071 1259.96 13.097 -766.071 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.99995 0 0.0100265 -0.99995 0 0.0100265 -0.99995 0 0.0100265 -0.99995 0 0.0100265 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.79395 0.95173 0.79395 0.95173 0.79394 0.95299 0.79394 0.95299 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_369" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1260.52 13.097 -766.076 1260.53 12.4551 -764.969 1260.52 2.83006 -766.076 1260.53 2.83006 -764.969 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999968 0 -0.00805047 0.999968 0 -0.00805047 0.999968 0 -0.00805047 0.999968 0 -0.00805047 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.79427 0.95299 0.79428 0.95174 0.79427 0.95299 0.79428 0.95174 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_368" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1260.46 2.83006 -773.397 1259.89 2.83006 -773.391 1260.46 16.5591 -773.397 1259.89 16.5591 -773.391 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0104028 0 -0.999946 -0.0104028 0 -0.999946 -0.0104028 0 -0.999946 -0.0104028 0 -0.999946 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.4246 0.9995 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.79424 0.9613 0.79389 0.9613 0.79424 0.9613 0.79389 0.9613 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_367" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1260.47 15.9181 -772.289 1259.9 15.9181 -772.284 1260.47 2.83006 -772.289 1259.9 2.83006 -772.284 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00874913 0 0.999962 0.00874913 0 0.999962 0.00874913 0 0.999962 0.00874913 0 0.999962 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.40478 0.0005 0.40478 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.79424 0.96005 0.7939 0.96004 0.79424 0.96005 0.7939 0.96004 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_366" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1259.9 2.83006 -772.284 1259.9 15.9181 -772.284 1259.89 2.83006 -773.391 1259.89 16.5591 -773.391 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999932 0 0.011688 -0.999932 0 0.011688 -0.999932 0 0.011688 -0.999932 0 0.011688 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.7939 0.96004 0.7939 0.96004 0.79389 0.9613 0.79389 0.9613 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_365" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1260.46 16.5591 -773.397 1260.47 15.9181 -772.289 1260.46 2.83006 -773.397 1260.47 2.83006 -772.289 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999959 0 -0.00903395 0.999959 0 -0.00903395 0.999959 0 -0.00903395 0.999959 0 -0.00903395 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.79424 0.9613 0.79424 0.96005 0.79424 0.9613 0.79424 0.96005 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_364" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1260.36 2.83006 -785.772 1259.76 2.83006 -785.766 1260.36 24.3501 -785.772 1259.76 24.3501 -785.766 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00981347 0 -0.999952 -0.00981347 0 -0.999952 -0.00981347 0 -0.999952 -0.00981347 0 -0.999952 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.66525 0.9995 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.79418 0.97535 0.79382 0.97535 0.79418 0.97535 0.79382 0.97535 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_363" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1260.37 23.7091 -784.665 1259.77 23.7091 -784.659 1260.37 2.83006 -784.665 1259.77 2.83006 -784.659 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00971126 0 0.999953 0.00971126 0 0.999953 0.00971126 0 0.999953 0.00971126 0 0.999953 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.64544 0.0005 0.64544 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.79418 0.9741 0.79383 0.97409 0.79418 0.9741 0.79383 0.97409 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_362" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1259.77 2.83006 -784.659 1259.77 23.7091 -784.659 1259.76 2.83006 -785.766 1259.76 24.3501 -785.766 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999959 0 0.00904242 -0.999959 0 0.00904242 -0.999959 0 0.00904242 -0.999959 0 0.00904242 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.79383 0.97409 0.79383 0.97409 0.79382 0.97535 0.79382 0.97535 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_361" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1260.36 24.3501 -785.772 1260.37 23.7091 -784.665 1260.36 2.83006 -785.772 1260.37 2.83006 -784.665 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999959 0 -0.00904192 0.999959 0 -0.00904192 0.999959 0 -0.00904192 0.999959 0 -0.00904192 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.79418 0.97535 0.79418 0.9741 0.79418 0.97535 0.79418 0.9741 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_360" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1259.82 2.91806 -799.494 1259.83 2.91806 -798.119 1259.82 2.91806 -799.494 1259.83 23.1581 -798.119 1259.82 24.0781 -799.494 1259.83 25.2111 -798.042 1259.82 24.0781 -799.494 1259.83 27.1931 -797.772 1259.81 27.4771 -799.725 1259.84 29.1761 -797.114 1259.81 29.7981 -800.025 1259.85 31.1221 -795.876 1259.8 32.6971 -800.921 1259.79 35.1711 -802.086 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.999962 0 0.00870498 -0.999962 0 0.00870498 -0.999962 0 0.00870498 -0.999962 9.80316e-06 0.00871154 -0.999961 -7.24106e-07 0.0088713 -0.999961 0.000239616 0.00881176 -0.999961 -7.24106e-07 0.0088713 -0.999955 -0.000105227 0.00948634 -0.999954 -0.000151647 0.00962915 -0.999954 -3.97039e-05 0.00961497 -0.999953 -5.76449e-05 0.00964489 -0.999953 2.29605e-05 0.00970417 -0.999953 4.31457e-06 0.00972701 -0.999952 0.000160639 0.0097758 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.79385 0.99093 0.79386 0.98937 0.79385 0.99093 0.79386 0.98937 0.79385 0.99093 0.79386 0.98928 0.79385 0.99093 0.79386 0.98898 0.79385 0.99119 0.79386 0.98823 0.79385 0.99154 0.79387 0.98682 0.79384 0.99255 0.79384 0.99387 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_359" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1260.52 2.91806 -798.126 1260.51 2.91806 -799.5 1260.52 23.1581 -798.126 1260.51 24.0781 -799.5 1260.52 25.2111 -798.049 1260.51 24.0781 -799.5 1260.52 27.1931 -797.778 1260.51 27.4771 -799.732 1260.53 29.1761 -797.12 1260.51 29.7981 -800.032 1260.54 31.1221 -795.882 1260.5 32.6971 -800.929 1260.49 35.1711 -802.093 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.999973 0 -0.00728967 0.999973 0 -0.00728967 0.999973 -9.50941e-06 -0.00729604 0.999973 -3.75372e-05 -0.00730632 0.999972 -7.69834e-05 -0.00751477 0.999973 -3.75372e-05 -0.00730632 0.999973 -0.00011561 -0.00728567 0.999973 1.55208e-05 -0.007311 0.999973 0.00030143 -0.00739258 0.999973 0.000292215 -0.00736655 0.999973 0.000109611 -0.00735281 0.999973 -1.81947e-05 -0.00733441 0.999973 -0.000225319 -0.00739905 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.79427 0.98938 0.79427 0.99094 0.79427 0.98938 0.79427 0.99094 0.79427 0.98929 0.79427 0.99094 0.79427 0.98898 0.79427 0.9912 0.79428 0.98824 0.79426 0.99154 0.79428 0.98683 0.79426 0.99256 0.79426 0.99388 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_358" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1260.54 31.1221 -795.882 1259.85 31.1221 -795.876 1260.53 29.1761 -797.12 1259.84 29.1761 -797.114 1260.52 27.1931 -797.778 1259.83 27.1931 -797.772 1260.52 25.2111 -798.049 1259.83 25.2111 -798.042 1260.52 23.1581 -798.126 1259.83 23.1581 -798.119 1260.52 2.91806 -798.126 1259.83 2.91806 -798.119 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.00711969 -0.53697 0.843571 0.00773492 -0.536815 0.843664 0.0083057 -0.470509 0.882356 0.00866905 -0.396486 0.918 0.00869603 -0.257799 0.96616 0.00890045 -0.197757 0.980211 0.00955999 -0.102277 0.99471 0.0101029 -0.0695811 0.997525 0.0101262 -0.00634262 0.999929 0.0101263 -0.00181545 0.999947 0.0101263 0 0.999949 0.0101263 0 0.999949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.79428 0.98683 0.79387 0.98682 0.79428 0.98824 0.79386 0.98823 0.79427 0.98898 0.79386 0.98898 0.79427 0.98929 0.79386 0.98928 0.79427 0.98938 0.79386 0.98937 0.79427 0.98938 0.79386 0.98937 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_357" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1260.51 2.91806 -799.5 1259.82 2.91806 -799.494 1260.51 24.0781 -799.5 1259.82 24.0781 -799.494 1260.51 27.4771 -799.732 1259.81 27.4771 -799.725 1260.51 29.7981 -800.032 1259.81 29.7981 -800.025 1260.5 32.6971 -800.929 1259.8 32.6971 -800.921 1260.49 35.1711 -802.093 1259.79 35.1711 -802.086 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.00851743 0 -0.999964 -0.00851743 0 -0.999964 -0.00851732 -0.00509433 -0.999951 -0.00872692 -0.0166327 -0.999824 -0.00956947 -0.0835577 -0.996457 -0.010091 -0.102886 -0.994642 -0.00981149 -0.194627 -0.980828 -0.00969199 -0.249615 -0.968297 -0.00951284 -0.336603 -0.941599 -0.00933315 -0.380168 -0.92487 -0.00906493 -0.42583 -0.904758 -0.00888853 -0.425871 -0.90474 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.79427 0.99094 0.79385 0.99093 0.79427 0.99094 0.79385 0.99093 0.79427 0.9912 0.79385 0.99119 0.79426 0.99154 0.79385 0.99154 0.79426 0.99256 0.79384 0.99255 0.79426 0.99388 0.79384 0.99387 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1258.95 36.3261 -802.345 1258.96 39.8791 -802.345 1258.95 36.3261 -802.345 1259.29 21.6743 -774.658 1259.29 18.1237 -774.658 1259.65 7.93605 -745.285 1259.65 4.38806 -745.285 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.99992 -0.000790729 -0.0126567 0.999919 -0.000858854 -0.0126928 0.99992 -0.000790729 -0.0126567 0.999921 -0.000767105 -0.0125898 0.999922 -0.000664094 -0.0124937 0.999922 -0.00063653 -0.0124338 0.999923 -0.000550441 -0.0124039 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 1 10.0122 0 10.0122 1 10.0122 0 0.79303 1 0.79296 0 -8.98777 1 -8.98777 } TexCoordArray 1 Vec2Array 7 { 0.79333 0.99417 0.79334 0.99417 0.79333 0.99417 0.79354 0.96274 0.79354 0.96274 0.79375 0.92939 0.79375 0.92939 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1327.77 4.38806 -743.764 1327.77 7.93605 -743.764 1327.77 4.38806 -743.764 1259.65 7.93605 -745.285 1259.65 4.38806 -745.285 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0223206 6.13844e-06 0.999751 -0.0223209 0 0.999751 -0.0223206 6.13844e-06 0.999751 -0.0223206 6.13844e-06 0.999751 -0.0223203 1.22767e-05 0.999751 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 20 1 20 } TexCoordArray 1 Vec2Array 5 { 0.8345 0.92766 0.8345 0.92766 0.8345 0.92766 0.79375 0.92939 0.79375 0.92939 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1258.96 39.8791 -802.345 1258.95 36.3261 -802.345 1258.96 39.8791 -802.345 1335.97 36.3261 -800.201 1335.97 39.8791 -800.201 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0278393 1.19559e-05 0.999612 -0.0278387 2.39113e-05 0.999612 -0.0278393 1.19559e-05 0.999612 -0.0278393 1.19559e-05 0.999612 -0.0278398 0 0.999612 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -10 1 -10 0 -10 1 10 0 10 } TexCoordArray 1 Vec2Array 5 { 0.79334 0.99417 0.79333 0.99417 0.79334 0.99417 0.83941 0.99173 0.83941 0.99173 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1259.7 7.93006 -740.721 1259.7 4.38806 -740.722 1259.7 7.93006 -740.721 1327.11 4.38806 -739.25 1327.11 7.93006 -739.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0218136 -0.000137822 0.999762 -0.0218209 -0.000275644 0.999762 -0.0218136 -0.000137822 0.999762 -0.0218136 -0.000137822 0.999762 -0.0218064 0 0.999762 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 19.99 0.99949 19.99 0.0005 19.99 0.9995 0.00999 0.00051 0.00999 } TexCoordArray 1 Vec2Array 5 { 0.79378 0.92421 0.79378 0.92421 0.79378 0.92421 0.83411 0.92254 0.83411 0.92254 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1259.7 7.93006 -740.721 1259.7 4.38806 -740.722 1259.7 7.93006 -740.721 1259.65 4.38806 -745.285 1259.65 7.93605 -745.285 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.99993 -0.000273828 -0.0118218 0.999928 3.31867e-06 -0.0120368 0.99993 -0.000273828 -0.0118218 0.99993 -0.000273828 -0.0118218 0.999932 -0.00055045 -0.0116072 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00218 0.0005 0.9995 0.0005 0.00218 0.0005 0.9995 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.79378 0.92421 0.79378 0.92421 0.79378 0.92421 0.79375 0.92939 0.79375 0.92939 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1273.04 42.4881 -806.159 1320.71 42.4881 -804.767 1273.04 45.2851 -806.159 1320.71 45.2851 -804.767 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0291777 0 0.999574 -0.0291777 0 0.999574 -0.0291777 0 0.999574 -0.0291777 0 0.999574 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.007 0.9995 13.993 0.0005 0.007 0.0005 13.993 } TexCoordArray 1 Vec2Array 4 { 0.80176 0.9985 0.83028 0.99692 0.80176 0.9985 0.83028 0.99692 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0060_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1336.9 35.804 -805.281 1413.01 35.804 -783.36 1336.9 35.804 -805.281 1411.07 35.628 -778.569 1258.95 35.578 -802.345 1258.97 35.804 -807.481 1335.92 35.578 -800.203 1336.9 35.804 -805.281 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.00540564 -0.999245 -0.0384862 0.00947044 -0.999414 -0.032882 0.00540564 -0.999245 -0.0384862 0.00947044 -0.999414 -0.032882 0.00122326 -0.999033 -0.0439531 0.00123575 -0.999027 -0.0440849 0.00123575 -0.999027 -0.0440849 0.00540564 -0.999245 -0.0384862 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0005 0.0005 0.0005 0.0005 0.0005 0.0005 0.9995 0.0005 0.9995 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.83996 0.9975 0.8855 0.97262 0.83996 0.9975 0.88434 0.96718 0.79333 0.99417 0.79334 1 0.83938 0.99174 0.83996 0.9975 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0060_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1273.17 42.547 -801.805 1320.26 42.547 -800.345 1273 42.547 -806.201 1320.75 42.547 -804.843 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.9995 0.0005 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.80184 0.99356 0.83001 0.9919 0.80174 0.99855 0.8303 0.997 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "FLAT0114FLATSEAT" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_43 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_44 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 14 DrawArrays TRIANGLE_STRIP 14 12 DrawArrays TRIANGLE_STRIP 26 12 DrawArrays TRIANGLE_STRIP 38 14 DrawArrays TRIANGLE_STRIP 52 12 DrawArrays TRIANGLE_STRIP 64 14 } VertexArray Vec3Array 78 { 1327.77 4.41706 -743.757 1331.99 18.1341 -772.831 1327.77 4.41706 -743.757 1296.25 11.179 -758.928 1259.65 4.41706 -745.278 1296.25 11.179 -758.928 1259.29 18.1341 -774.672 1331.99 18.1341 -772.831 1259.29 18.1341 -774.672 1296.97 27.2441 -787.485 1258.95 36.3051 -802.352 1296.97 27.2441 -787.485 1335.97 36.3051 -800.208 1331.99 18.1341 -772.831 1331.91 18.1861 -772.823 1327.7 4.41206 -743.769 1362.67 11.0621 -748.318 1389.66 4.41206 -725.938 1362.67 11.0621 -748.318 1400.68 18.1861 -753.035 1331.91 18.1861 -772.823 1369.85 27.0401 -775.82 1335.88 36.3621 -800.201 1369.85 27.0401 -775.82 1411.06 36.3621 -778.567 1400.68 18.1861 -753.035 1400.71 18.1261 -753.04 1389.69 4.38806 -725.933 1424.98 11.236 -722.075 1445.49 4.38806 -692.959 1424.98 11.236 -722.075 1462.65 18.1261 -716.443 1400.71 18.1261 -753.04 1439.13 27.0901 -746.23 1411.1 36.3261 -778.566 1439.13 27.0901 -746.23 1478.8 36.3261 -738.557 1462.65 18.1261 -716.443 1491.61 4.38806 -647.008 1513.83 18.1261 -665.444 1491.61 4.38806 -647.008 1478.65 11.1901 -680.269 1445.35 4.38806 -693.065 1478.65 11.1901 -680.269 1462.5 18.1261 -716.561 1513.83 18.1261 -665.444 1462.5 18.1261 -716.561 1497.98 26.9031 -699.241 1478.64 36.3261 -738.687 1497.98 26.9031 -699.241 1534.76 36.3261 -682.804 1513.83 18.1261 -665.444 1513.89 18.1261 -665.375 1491.66 4.38806 -646.946 1521.2 11.0831 -625.661 1525.48 4.38811 -590.581 1521.2 11.0831 -625.661 1551.43 18.1261 -602.82 1513.89 18.1261 -665.375 1544.22 27.1651 -641.049 1534.82 36.3261 -682.729 1544.22 27.1651 -641.049 1575.86 36.3261 -614.342 1551.43 18.1261 -602.82 1544.83 4.38812 -527.337 1572.9 18.1261 -532.625 1544.83 4.38812 -527.337 1549.05 11.2681 -563.325 1525.5 4.38811 -590.538 1549.05 11.2681 -563.325 1551.45 18.1261 -602.769 1572.9 18.1261 -532.625 1551.45 18.1261 -602.769 1575.1 27.2091 -571.193 1575.88 36.3261 -614.288 1575.1 27.2091 -571.193 1599.34 36.3261 -537.606 1572.9 18.1261 -532.625 } NormalBinding PER_VERTEX NormalArray Vec3Array 78 { -0.0100317 0.905411 0.424417 -0.0123841 0.870661 0.491727 -0.0100317 0.905411 0.424417 -0.0101284 0.905507 0.42421 -0.00956476 0.905996 0.423179 -0.0101284 0.905507 0.42421 -0.0125358 0.871987 0.489369 -0.0123841 0.870661 0.491727 -0.0125358 0.871987 0.489369 -0.0146478 0.834935 0.550154 -0.0153559 0.835878 0.5487 -0.0146478 0.834935 0.550154 -0.0145739 0.835021 0.550025 -0.0123841 0.870661 0.491727 -0.136131 0.870269 0.473393 -0.118353 0.903783 0.411302 -0.118353 0.903783 0.411301 -0.118353 0.903785 0.411297 -0.118353 0.903783 0.411301 -0.136356 0.870135 0.473573 -0.136131 0.870269 0.473393 -0.152829 0.833395 0.531128 -0.152763 0.833206 0.531443 -0.152829 0.833395 0.531128 -0.153054 0.833204 0.531362 -0.136356 0.870135 0.473573 -0.250464 0.868867 0.42701 -0.215689 0.904625 0.367604 -0.218122 0.903415 0.36914 -0.217976 0.904612 0.366285 -0.218122 0.903415 0.36914 -0.253 0.869127 0.424981 -0.250464 0.868867 0.42701 -0.282486 0.831658 0.478066 -0.282667 0.829362 0.481931 -0.282486 0.831658 0.478066 -0.2859 0.82926 0.480197 -0.253 0.869127 0.424981 -0.303446 0.903409 0.302941 -0.352637 0.865824 0.354958 -0.303446 0.903409 0.302941 -0.304269 0.90225 0.305557 -0.301649 0.903422 0.304692 -0.304269 0.90225 0.305557 -0.354083 0.865308 0.354778 -0.352637 0.865824 0.354958 -0.354083 0.865308 0.354778 -0.393709 0.829862 0.395376 -0.392416 0.832441 0.391217 -0.393709 0.829862 0.395376 -0.389337 0.832596 0.393954 -0.352637 0.865824 0.354958 -0.429419 0.864876 0.259978 -0.365241 0.903894 0.222653 -0.371813 0.901086 0.223157 -0.368271 0.903926 0.217474 -0.371813 0.901086 0.223157 -0.431981 0.86449 0.257001 -0.429419 0.864876 0.259978 -0.480764 0.828012 0.288552 -0.481924 0.826678 0.290437 -0.480764 0.828012 0.288552 -0.48305 0.826625 0.288711 -0.431981 0.86449 0.257001 -0.413051 0.902222 0.124036 -0.482835 0.863385 0.146412 -0.413051 0.902222 0.124036 -0.41652 0.900161 0.127364 -0.411727 0.90225 0.128166 -0.41652 0.900161 0.127364 -0.482568 0.863129 0.148784 -0.482835 0.863385 0.146412 -0.482568 0.863129 0.148784 -0.538161 0.826616 0.164584 -0.53865 0.826204 0.165058 -0.538161 0.826616 0.164584 -0.538787 0.82623 0.164475 -0.482835 0.863385 0.146412 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 78 { 0.0015 0.00313 1.49614 0.002 0.0015 0.00313 0.7468 1.99459 0.0015 3.998 0.7468 1.99459 1.49614 3.99688 1.49614 0.002 1.49614 3.99688 2.24532 1.99463 2.9985 3.99793 2.24532 1.99463 2.9985 0.00305 1.49614 0.002 1.49614 3.99688 0.0015 3.998 0.73293 1.95755 0.0015 0.00313 0.73293 1.95755 1.49614 0.002 1.49614 3.99688 2.23793 1.97499 2.9985 3.99793 2.23793 1.97499 2.9985 0.00305 1.49614 0.002 1.49614 3.99688 0.0015 3.998 0.74651 1.99384 0.0015 0.00313 0.74651 1.99384 1.49614 0.002 1.49614 3.99688 2.23611 1.97016 2.9985 3.99793 2.23611 1.97016 2.9985 0.00305 1.49614 0.002 0.0015 0.00313 1.49614 0.002 0.0015 0.00313 0.74154 1.98054 0.0015 3.998 0.74154 1.98054 1.49614 3.99688 1.49614 0.002 1.49614 3.99688 2.22063 1.92896 2.9985 3.99793 2.22063 1.92896 2.9985 0.00305 1.49614 0.002 1.49614 3.99688 0.0015 3.998 0.72986 1.94934 0.0015 0.00313 0.72986 1.94934 1.49614 0.002 1.49614 3.99688 2.24232 1.98667 2.9985 3.99793 2.24232 1.98667 2.9985 0.00305 1.49614 0.002 0.0015 0.00313 1.49614 0.002 0.0015 0.00313 0.74999 2.00312 0.0015 3.998 0.74999 2.00312 1.49614 3.99688 1.49614 0.002 1.49614 3.99688 2.2459 1.99619 2.9985 3.99793 2.2459 1.99619 2.9985 0.00305 1.49614 0.002 } TexCoordArray 1 Vec2Array 78 { 0.8345 0.92765 0.83703 0.96066 0.8345 0.92765 0.81565 0.94488 0.79375 0.92938 0.81565 0.94488 0.79354 0.96275 0.83703 0.96066 0.79354 0.96275 0.81608 0.9773 0.79333 0.99418 0.81608 0.9773 0.83941 0.99174 0.83703 0.96066 0.83698 0.96065 0.83446 0.92767 0.85538 0.93283 0.87153 0.90743 0.85538 0.93283 0.87812 0.93819 0.83698 0.96065 0.85968 0.96405 0.83935 0.99173 0.85968 0.96405 0.88433 0.96717 0.87812 0.93819 0.87814 0.93819 0.87154 0.90742 0.89266 0.90304 0.90493 0.86998 0.89266 0.90304 0.91519 0.89665 0.87814 0.93819 0.90112 0.93046 0.88435 0.96717 0.90112 0.93046 0.92486 0.92175 0.91519 0.89665 0.93252 0.81782 0.94581 0.83875 0.93252 0.81782 0.92477 0.85558 0.90485 0.8701 0.92477 0.85558 0.9151 0.89678 0.94581 0.83875 0.9151 0.89678 0.93633 0.87712 0.92476 0.9219 0.93633 0.87712 0.95833 0.85846 0.94581 0.83875 0.94584 0.83867 0.93255 0.81775 0.95022 0.79358 0.95278 0.75376 0.95022 0.79358 0.96831 0.76765 0.94584 0.83867 0.96399 0.81105 0.95837 0.85837 0.96399 0.81105 0.98292 0.78073 0.96831 0.76765 0.96436 0.68196 0.98115 0.68796 0.96436 0.68196 0.96688 0.72281 0.95279 0.75371 0.96688 0.72281 0.96832 0.76759 0.98115 0.68796 0.96832 0.76759 0.98247 0.73175 0.98293 0.78067 0.98247 0.73175 0.99696 0.69361 0.98115 0.68796 } TexCoordArray 2 Vec2Array 78 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 78 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0419CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1276.47 31.5391 -793.788 1276.47 34.2451 -793.788 1259.65 31.5391 -792.456 1259.65 34.2451 -792.456 1277.97 12.4821 -761.857 1277.97 15.188 -761.857 1260.46 12.4821 -760.539 1260.46 15.188 -760.539 1278.39 6.63005 -749.292 1278.39 9.33606 -749.292 1260.76 6.63005 -747.972 1260.76 9.33606 -747.972 1277.37 22.5181 -780.483 1277.37 25.2251 -780.483 1259.99 22.5181 -779.167 1259.99 25.2251 -779.167 1277.67 17.2571 -771.189 1277.67 19.9641 -771.189 1260.23 17.2571 -769.872 1260.23 19.9641 -769.872 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.0789278 0 0.99688 0.0789278 0 0.99688 0.0789278 0 0.99688 0.0789278 0 0.99688 0.0750606 0 0.997179 0.0750606 0 0.997179 0.0750606 0 0.997179 0.0750606 0 0.997179 0.0746787 0 0.997208 0.0746787 0 0.997208 0.0746787 0 0.997208 0.0746787 0 0.997208 0.0754872 0 0.997147 0.0754872 0 0.997147 0.0754872 0 0.997147 0.0754872 0 0.997147 0.0753015 0 0.997161 0.0753015 0 0.997161 0.0753015 0 0.997161 0.0753015 0 0.997161 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.80381 0.98445 0.80381 0.98445 0.79375 0.98294 0.79375 0.98294 0.80471 0.9482 0.80471 0.9482 0.79424 0.94671 0.79424 0.94671 0.80496 0.93394 0.80496 0.93394 0.79442 0.93244 0.79442 0.93244 0.80435 0.96935 0.80435 0.96935 0.79395 0.96786 0.79395 0.96786 0.80453 0.9588 0.80453 0.9588 0.7941 0.9573 0.7941 0.9573 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0419ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1276.93 26.8301 -787.029 1276.93 29.5371 -787.029 1259.48 26.8301 -785.716 1259.48 29.5371 -785.716 1278.08 11.0731 -758.547 1278.08 13.779 -758.547 1260.54 11.0731 -757.228 1260.54 13.779 -757.228 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0750837 0 0.997177 0.0750837 0 0.997177 0.0750837 0 0.997177 0.0750837 0 0.997177 0.0750038 0 0.997183 0.0750038 0 0.997183 0.0750038 0 0.997183 0.0750038 0 0.997183 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.80409 0.97678 0.80409 0.97678 0.79365 0.97529 0.79365 0.97529 0.80478 0.94445 0.80478 0.94445 0.79429 0.94295 0.79429 0.94295 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0419ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1276.58 29.3631 -790.477 1276.58 32.0701 -790.477 1259.74 29.3631 -789.146 1259.74 32.0701 -789.146 1278.18 9.59105 -755.439 1278.18 12.298 -755.439 1260.62 9.59105 -754.12 1260.62 12.298 -754.12 1277.48 20.3431 -777.173 1277.48 23.0491 -777.173 1260.08 20.3431 -775.856 1260.08 23.0491 -775.856 1277.77 15.4401 -767.918 1277.77 18.1471 -767.918 1260.31 15.4401 -766.6 1260.31 18.1471 -766.6 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.0787786 0 0.996892 0.0787786 0 0.996892 0.0787786 0 0.996892 0.0787786 0 0.996892 0.0748844 0 0.997192 0.0748844 0 0.997192 0.0748844 0 0.997192 0.0748844 0 0.997192 0.0754572 0 0.997149 0.0754572 0 0.997149 0.0754572 0 0.997149 0.0754572 0 0.997149 0.0752732 0 0.997163 0.0752732 0 0.997163 0.0752732 0 0.997163 0.0752732 0 0.997163 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.80388 0.9807 0.80388 0.9807 0.79381 0.97918 0.79381 0.97918 0.80484 0.94092 0.80484 0.94092 0.79433 0.93942 0.79433 0.93942 0.80442 0.96559 0.80442 0.96559 0.79401 0.9641 0.79401 0.9641 0.80459 0.95508 0.80459 0.95508 0.79415 0.95359 0.79415 0.95359 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0090SHINGLES001_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1266.95 0.290353 -591.452 1270.36 0.290354 -610.8 1259.37 4.63636 -602.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.412308 0.908139 0.0727013 0.412308 0.908139 0.0727013 0.412308 0.908139 0.0727013 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { -0.48521 -3.53314 1.48521 -3.53314 0.5 -1.64213 } TexCoordArray 1 Vec2Array 3 { 0.79812 0.75474 0.80016 0.77671 0.79359 0.76759 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0090SHINGLES001_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1238.34 4.63636 -606.472 1230.76 0.290354 -617.782 1227.35 0.290353 -598.435 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -0.412304 0.908141 -0.0727004 -0.412304 0.908141 -0.0727004 -0.412304 0.908141 -0.0727004 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.5 2.64215 1.48521 4.53314 -0.48521 4.53314 } TexCoordArray 1 Vec2Array 3 { 0.781 0.7718 0.77647 0.78464 0.77443 0.76267 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0090SHINGLES001_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_148 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_149 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1227.35 0.290353 -598.435 1266.95 0.290353 -591.452 1238.34 4.63636 -606.472 1259.37 4.63636 -602.763 1238.34 4.63636 -606.472 1270.36 0.290354 -610.8 1230.76 0.290354 -617.782 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.0702587 0.914493 0.398455 -0.0702581 0.914493 0.398454 -6.30733e-09 1 2.52293e-08 -4.54563e-09 1 3.63651e-08 -6.30733e-09 1 2.52293e-08 0.0702582 0.914493 -0.398455 0.0702584 0.914494 -0.398454 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -1.51657 -1.47043 2.51657 -1.47043 -0.57108 0.5 1.57107 0.5 -0.57108 0.5 2.51657 2.47043 -1.51657 2.47043 } TexCoordArray 1 Vec2Array 7 { 0.77443 0.76267 0.79812 0.75474 0.781 0.7718 0.79359 0.76759 0.781 0.7718 0.80016 0.77671 0.77647 0.78464 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0090BUILDING_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1265.21 -6.99563 -592.998 1268.22 -6.99563 -610.086 1265.21 0.453371 -592.998 1268.22 0.453371 -610.086 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.984808 0 0.173646 0.984808 0 0.173646 0.984808 0 0.173646 0.984808 0 0.173646 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.79708 0.7565 0.79888 0.7759 0.79708 0.7565 0.79888 0.7759 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0090BUILDING_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1232.65 0.453371 -616.358 1268.22 0.453371 -610.086 1232.65 -6.99563 -616.358 1268.22 -6.99563 -610.086 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.173648 0 -0.984808 0.173648 0 -0.984808 0.173648 0 -0.984808 0.173648 0 -0.984808 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.375 1 -0.375 1 1.375 0 -0.375 0 } TexCoordArray 1 Vec2Array 4 { 0.7776 0.78302 0.79888 0.7759 0.7776 0.78302 0.79888 0.7759 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0090BUILDING_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1232.65 -6.99563 -616.358 1229.63 -6.99563 -599.271 1232.65 0.453371 -616.358 1229.63 0.453371 -599.271 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.984808 0 -0.173646 -0.984808 0 -0.173646 -0.984808 0 -0.173646 -0.984808 0 -0.173646 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.7776 0.78302 0.7758 0.76362 0.7776 0.78302 0.7758 0.76362 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0090BUILDING_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1229.63 -6.99563 -599.271 1265.21 -6.99563 -592.998 1229.63 0.453371 -599.271 1265.21 0.453371 -592.998 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.173648 0 0.984808 -0.173648 0 0.984808 -0.173648 0 0.984808 -0.173648 0 0.984808 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -0.375 0 1.375 0 -0.375 1 1.375 1 } TexCoordArray 1 Vec2Array 4 { 0.7758 0.76362 0.79708 0.7565 0.7758 0.76362 0.79708 0.7565 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0090BUILDING_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1230.76 0.290362 -617.782 1270.36 0.290362 -610.8 1230.76 -0.650629 -617.782 1270.36 -0.650629 -610.8 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.173649 0 -0.984808 0.173649 0 -0.984808 0.173649 0 -0.984808 0.173649 0 -0.984808 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.77647 0.78464 0.80016 0.77671 0.77647 0.78464 0.80016 0.77671 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0090BUILDING_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1266.95 0.290361 -591.452 1227.35 0.290361 -598.435 1266.95 -0.650629 -591.452 1227.35 -0.650629 -598.435 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.173649 0 0.984808 -0.173649 0 0.984808 -0.173649 0 0.984808 -0.173649 0 0.984808 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.79812 0.75474 0.77443 0.76267 0.79812 0.75474 0.77443 0.76267 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0090BUILDING_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1227.35 0.290361 -598.435 1230.76 0.290362 -617.782 1227.35 -0.650629 -598.435 1230.76 -0.650629 -617.782 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.984808 0 -0.173649 -0.984808 0 -0.173649 -0.984808 0 -0.173649 -0.984808 0 -0.173649 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.77443 0.76267 0.77647 0.78464 0.77443 0.76267 0.77647 0.78464 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "BLDG0090BUILDING_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_150 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_151 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1270.36 0.290362 -610.8 1266.95 0.290361 -591.452 1270.36 -0.650629 -610.8 1266.95 -0.650629 -591.452 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.984808 0 0.173649 0.984808 0 0.173649 0.984808 0 0.173649 0.984808 0 0.173649 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 -0.1543 0.0005 -0.1543 0.9995 -0.00445 0.0005 -0.00445 } TexCoordArray 1 Vec2Array 4 { 0.80016 0.77671 0.79812 0.75474 0.80016 0.77671 0.79812 0.75474 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1222.47 1.47811 -654.372 1229.45 1.47811 -653.313 1222.47 1.47811 -654.372 1231.28 1.47811 -665.528 1224.3 1.47811 -666.583 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0.5 1 1 1 0.5 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.77151 0.82618 0.77568 0.82498 0.77151 0.82618 0.77678 0.83884 0.7726 0.84004 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1224.3 1.47811 -666.583 1217.78 1.47811 -667.12 1222.47 1.47811 -654.372 1217.56 1.47811 -654.771 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0.5 0 0 1 0.5 1 } TexCoordArray 1 Vec2Array 4 { 0.7726 0.84004 0.7687 0.84065 0.77151 0.82618 0.76857 0.82663 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1217.78 1.47811 -667.12 1211.26 1.47811 -666.789 1217.56 1.47811 -654.771 1212.66 1.47811 -654.518 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.5 0 1 0 0.5 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.7687 0.84065 0.7648 0.84027 0.76857 0.82663 0.76564 0.82634 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_107" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1217.78 1.47811 -667.12 1218.24 -20.4653 -698.806 1217.78 1.47811 -667.12 1207.56 -20.4652 -698.261 1211.26 1.47811 -666.789 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0289863 0.821554 -0.569394 -0.0290349 0.82156 -0.569382 -0.0289863 0.821554 -0.569394 -0.0289863 0.821554 -0.569394 -0.0289066 0.821544 -0.569412 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.7687 0.84065 0.76898 0.87662 0.7687 0.84065 0.76259 0.876 0.7648 0.84027 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_106" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 3 } VertexArray Vec3Array 23 { 1218.22 -30.9583 -617.224 1180.22 1.4781 -622.604 1218.22 -30.9583 -617.224 1179.89 1.4781 -617.82 1218.22 -30.9583 -617.224 1182.77 1.4781 -631.937 1218.22 -30.9583 -617.224 1181.18 1.4781 -627.307 1218.22 -30.9583 -617.224 1187.69 1.47811 -640.383 1218.22 -30.9583 -617.224 1184.96 1.47811 -636.32 1218.22 -30.9583 -617.224 1194.64 1.47811 -647.26 1218.22 -30.9583 -617.224 1190.94 1.47811 -644.049 1218.22 -30.9583 -617.224 1203.15 1.47811 -652.088 1218.22 -30.9583 -617.224 1198.74 1.47811 -649.955 1212.66 1.47811 -654.518 1218.22 -30.9583 -617.224 1217.56 1.47811 -654.771 } NormalBinding PER_VERTEX NormalArray Vec3Array 23 { 0.442523 0.797665 0.409761 0.64496 0.762919 0.0445089 0.442523 0.797665 0.409761 0.64496 0.762919 0.0445089 0.442523 0.797665 0.409761 0.611184 0.763141 0.209928 0.442523 0.797665 0.409761 0.611184 0.763141 0.209928 0.442523 0.797665 0.409761 0.536759 0.762728 0.360743 0.442523 0.797665 0.409761 0.536759 0.762728 0.360743 0.442523 0.797665 0.409761 0.424637 0.761755 0.489298 0.442523 0.797665 0.409761 0.424637 0.761755 0.489298 0.442523 0.797665 0.409761 0.282919 0.760131 0.584943 0.442523 0.797665 0.409761 0.282919 0.760131 0.584943 0.0338456 0.75659 0.653014 0.442523 0.797665 0.409761 0.0338456 0.75659 0.653014 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 23 { 1.00072 -2.50773 1.00072 3.11727 1.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 1.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 1.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 1.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 1.00072 -2.50773 0.00072 3.11727 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 23 { 0.76896 0.784 0.74623 0.79011 0.76896 0.784 0.74604 0.78468 0.76896 0.784 0.74776 0.80071 0.76896 0.784 0.74681 0.79545 0.76896 0.784 0.7507 0.81029 0.76896 0.784 0.74907 0.80568 0.76896 0.784 0.75486 0.8181 0.76896 0.784 0.75265 0.81446 0.76896 0.784 0.75995 0.82358 0.76896 0.784 0.75731 0.82116 0.76564 0.82634 0.76896 0.784 0.76857 0.82663 } TexCoordArray 2 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 23 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_105" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1218.24 -20.4653 -698.806 1217.78 1.47811 -667.12 1227.8 -20.4464 -698.092 1224.3 1.47811 -666.583 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0408204 0.821693 -0.568466 0.0432066 0.82197 -0.56789 0.0432066 0.82197 -0.56789 0.0467012 0.822366 -0.567039 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.76898 0.87662 0.7687 0.84065 0.7747 0.87581 0.7726 0.84004 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_104" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 3 } VertexArray Vec3Array 7 { 1218.22 -30.9583 -617.224 1207.82 1.47811 -653.617 1218.22 -30.9583 -617.224 1203.15 1.47811 -652.088 1217.56 1.47811 -654.771 1218.22 -30.9583 -617.224 1222.47 1.47811 -654.372 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.0756461 0.763535 0.641321 0.202676 0.759079 0.618645 0.0756461 0.763535 0.641321 0.202676 0.759079 0.618645 -0.0532196 0.755196 0.653335 0.0756461 0.763535 0.641321 -0.0532196 0.755196 0.653335 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 0.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 0.00072 3.11727 0.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 7 { 0.76896 0.784 0.76274 0.82532 0.76896 0.784 0.75995 0.82358 0.76857 0.82663 0.76896 0.784 0.77151 0.82618 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_103" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1227.8 -20.4464 -698.092 1224.3 1.47811 -666.583 1236.02 -20.435 -696.876 1231.28 1.47811 -665.528 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0821446 0.822319 -0.563067 0.0834789 0.822465 -0.562657 0.0834789 0.822465 -0.562657 0.0850485 0.822635 -0.562173 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.7747 0.87581 0.7726 0.84004 0.77962 0.87443 0.77678 0.83884 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1185.53 1.47805 -448.305 1217.23 -20.446 -448.109 1185.53 1.47805 -448.305 1218.22 -30.9583 -617.224 1180.07 1.4781 -611.458 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.612186 0.790015 -0.0332364 0.568359 0.821394 -0.0477428 0.612186 0.790015 -0.0332364 0.612186 0.790015 -0.0332364 0.645726 0.763264 -0.0216091 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -3.49928 3.11727 -3.49929 -2.50773 -3.49928 3.11727 4.50072 -2.50773 4.50072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.74941 0.59223 0.76837 0.59201 0.74941 0.59223 0.76896 0.784 0.74614 0.77746 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1238.57 -17.9284 -705.342 1170.47 1.47391 -699.44 1193.94 -30.4633 -653.51 1178.54 1.47811 -651.766 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.28073 0.849282 0.447114 0.520228 0.802482 0.292208 0.520228 0.802482 0.292208 0.887342 0.435958 -0.150216 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.50072 -2.50773 2.50072 3.11727 -1.49928 -2.50773 -1.49928 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.78114 0.88404 0.7404 0.87734 0.75444 0.8252 0.74523 0.82322 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20085" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 24 } VertexArray Vec3Array 24 { 1351.29 2.45791 -719.213 1359.18 2.52877 -730 1342.62 2.41286 -721.805 1344.77 3.00003 -779.64 1333.85 2.37037 -724.099 1344.77 3.00003 -779.64 1325.02 2.33117 -726.093 1309.34 2.25311 -739.187 1316.12 2.29599 -727.783 1309.34 2.25311 -739.187 1307.17 2.26557 -729.17 1309.34 2.25311 -739.187 1298.18 2.24064 -730.249 1309.34 2.25311 -739.187 1289.16 2.22193 -731.022 1284.98 2.21604 -750.354 1280.12 2.21016 -731.485 1260.72 2.19352 -741.148 1271.06 2.20608 -731.64 1260.72 2.19352 -741.148 1262.73 2.18097 -731.64 1260.72 2.19352 -741.148 1254.39 2.11368 -731.64 1246.06 2.01626 -731.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.005875 0.99998 0.0022718 -0.00242981 0.999954 0.0092333 -0.00406412 0.999947 0.00944337 -0.00720453 0.99993 0.00934093 -0.00706462 0.999926 0.00994705 -0.00720453 0.99993 0.00934093 -0.00981972 0.999918 0.00819405 -0.0077472 0.99996 0.00443827 -0.00337252 0.999993 -0.00175497 -0.0077472 0.99996 0.00443827 -0.00283002 0.999994 -0.00185692 -0.0077472 0.99996 0.00443827 -0.00227453 0.999996 -0.00144479 -0.0077472 0.99996 0.00443827 -0.00153359 0.999999 -0.000129479 -0.00123402 0.999999 4.02756e-05 -0.00094343 1 -6.32801e-05 -0.00300907 0.999995 0.000550749 -0.00168308 0.999998 0.000509367 -0.00300907 0.999995 0.000550749 -0.00554278 0.999982 0.00249166 -0.00300907 0.999995 0.000550749 -0.00988017 0.99995 0.00181898 -0.0116943 0.999931 0.000611047 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 12.2928 2.42145 13.2907 3.78573 11.1962 2.74927 11.4682 10.0006 10.087 3.0394 11.4682 10.0006 8.97028 3.2916 6.98715 4.94765 7.84464 3.50534 6.98715 4.94765 6.71271 3.68076 6.98715 4.94765 5.5757 3.81722 6.98715 4.94765 4.43489 3.91498 3.90623 6.36 3.29155 3.97355 0.83794 5.19568 2.1457 3.99315 0.83794 5.19568 1.09216 3.99315 0.83794 5.19568 0.03737 3.99315 -1.01616 3.99315 } TexCoordArray 1 Vec2Array 24 { 0.84857 0.89979 0.85329 0.91204 0.84339 0.90273 0.84467 0.96839 0.83814 0.90534 0.84467 0.96839 0.83286 0.9076 0.82348 0.92247 0.82753 0.90952 0.82348 0.92247 0.82218 0.91109 0.82348 0.92247 0.8168 0.91232 0.82348 0.92247 0.81141 0.9132 0.8089 0.93514 0.806 0.91372 0.79439 0.92469 0.80058 0.9139 0.79439 0.92469 0.79559 0.9139 0.79439 0.92469 0.7906 0.9139 0.78562 0.9139 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20077" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1309.34 2.25311 -739.187 1344.77 3.00003 -779.64 1284.98 2.21604 -750.354 1225.74 3.00003 -779.64 1260.72 2.19352 -741.148 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00712445 0.9999 0.0122223 -0.00202135 0.999742 0.0226365 -0.000535996 0.999773 0.0213176 0.0013826 0.999712 0.0239657 0.00522113 0.999855 0.0162049 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 6.98715 4.94765 11.4682 10.0006 3.90623 6.36 -3.58613 10.0006 0.83794 5.19568 } TexCoordArray 1 Vec2Array 5 { 0.82348 0.92247 0.84467 0.96839 0.8089 0.93514 0.77347 0.96839 0.79439 0.92469 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN140_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 6 Group { DataVariance STATIC name "TKLS141_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1254.39 0.834141 -705.662 1262.73 0.766849 -706.551 1254.39 0.834141 -711.44 1262.73 0.766849 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00806836 0.999967 0 0.00806836 0.999968 0 0.00806836 0.999968 0 0.00806836 0.999967 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.7906 0.88441 0.79559 0.88542 0.7906 0.89097 0.79559 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS141_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1246.06 0.931562 -704.773 1254.39 0.834141 -705.662 1246.06 0.931562 -711.44 1254.39 0.834141 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0116945 0.999932 0 0.0116945 0.999932 0 0.0116945 0.999932 0 0.0116945 0.999932 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.78562 0.8834 0.7906 0.88441 0.78562 0.89097 0.7906 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS141_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1237.73 1.04706 -703.884 1246.06 0.931562 -704.773 1237.73 1.04706 -711.44 1246.06 0.931562 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.013864 0.999904 0 0.013864 0.999904 0 0.013864 0.999904 0 0.013864 0.999904 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.78064 0.88239 0.78562 0.8834 0.78064 0.89097 0.78562 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS141_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1229.39 1.16859 -702.995 1237.73 1.04706 -703.884 1229.39 1.16859 -711.44 1237.73 1.04706 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0145705 0.999894 0 0.0145705 0.999894 0 0.0145705 0.999894 0 0.0145705 0.999894 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.77565 0.88138 0.78064 0.88239 0.77565 0.89097 0.78064 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS141_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1221.06 1.28409 -702.107 1229.39 1.16859 -702.995 1221.06 1.28409 -711.44 1229.39 1.16859 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0138643 0.999904 0 0.0138643 0.999904 0 0.0138643 0.999904 0 0.0138643 0.999904 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.77067 0.88037 0.77565 0.88138 0.77067 0.89097 0.77565 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN140" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1212.73 1.56631 -731.64 1212.73 1.38151 -713.44 1221.06 1.66373 -731.64 1221.06 1.28409 -713.44 1229.39 1.77923 -731.64 1229.39 1.16859 -713.44 1237.73 1.90076 -731.64 1237.73 1.04706 -713.44 1246.06 2.01626 -731.64 1246.06 0.931562 -713.44 1254.39 2.11368 -731.64 1254.39 0.834141 -713.44 1262.73 2.18097 -731.64 1262.73 0.766849 -713.44 1271.06 2.20608 -731.64 1271.06 0.741741 -713.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0116936 0.99988 0.0101527 -7.07587e-09 0.99988 0.0155048 -0.00462109 0.99984 0.0172881 0.0038971 0.999678 0.025082 -0.00485908 0.999559 0.0293097 0.0046148 0.999268 0.0379773 -0.00461394 0.999089 0.0424146 0.00485473 0.998683 0.0510684 -0.00389239 0.998463 0.055283 0.00461261 0.998 0.0630411 -0.00268559 0.997777 0.066589 0.00388508 0.997355 0.0725778 -0.00100109 0.997181 0.0750211 0.0026833 0.99692 0.0783763 -1.21302e-07 0.996888 0.0788325 0.00300441 0.996774 0.0801987 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 70.9434 0 70.9434 1.21333 70.3879 0 70.3879 1.21333 69.8323 0 69.8323 1.21333 69.2767 0 69.2767 1.21333 68.7212 0 68.7212 1.21333 68.1656 0 68.1656 1.21333 67.6101 0 67.6101 1.21333 67.0545 0 67.0545 1.21333 } TexCoordArray 1 Vec2Array 16 { 0.76568 0.9139 0.76568 0.89324 0.77067 0.9139 0.77067 0.89324 0.77565 0.9139 0.77565 0.89324 0.78064 0.9139 0.78064 0.89324 0.78562 0.9139 0.78562 0.89324 0.7906 0.9139 0.7906 0.89324 0.79559 0.9139 0.79559 0.89324 0.80058 0.9139 0.80058 0.89324 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN14_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN14_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 42 Group { DataVariance STATIC name "T0LB14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1237.73 1.04703 -18.2 1237.73 1.04703 -18.7 1229.39 1.16856 -18.2 1229.39 1.16856 -18.7 1221.06 1.28406 -18.2 1221.06 1.28406 -18.7 1212.73 1.38148 -18.2 1212.73 1.38148 -18.7 1204.39 1.44877 -18.2 1204.39 1.44877 -18.7 1196.06 1.47388 -18.2 1196.06 1.47388 -18.7 1187.21 1.47388 -18.2 1187.21 1.47388 -18.7 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.0145704 0.999894 0 0.0145704 0.999894 0 0.0143353 0.999897 0 0.0140999 0.999901 0 0.0131409 0.999914 0 0.0124176 0.999923 0 0.0104846 0.999945 0 0.00927589 0.999957 0 0.00638494 0.99998 0 0.00470037 0.999989 0 0.00196864 0.999998 0 0.00096465 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 11.1111 -0.16784 11.1111 -0.13451 10.5556 -0.16784 10.5556 -0.13451 10 -0.16784 10 -0.13451 9.44444 -0.16784 9.44444 -0.13451 8.88889 -0.16784 8.88889 -0.13451 8.33333 -0.16784 8.33333 -0.13451 7.74359 -0.16784 7.74359 -0.13451 } TexCoordArray 1 Vec2Array 14 { 0.78064 0.10394 0.78064 0.10451 0.77565 0.10394 0.77565 0.10451 0.77067 0.10394 0.77067 0.10451 0.76568 0.10394 0.76568 0.10451 0.76069 0.10394 0.76069 0.10451 0.75571 0.10394 0.75571 0.10451 0.75042 0.10394 0.75042 0.10451 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0034_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_53 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_54 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1222 1.6047 -58.136 1222 6.1787 -58.136 1222 1.6047 -58.136 1176.66 6.1787 -58.136 1176.79 1.6047 -58.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -0.99774 0.0005 -0.99774 0.9995 -0.99774 0.0005 1.99926 0.9995 1.99067 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.77123 0.14928 0.77123 0.14928 0.77123 0.14928 0.7441 0.14928 0.74418 0.14928 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0034_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_53 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_54 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1176.66 6.1787 -58.136 1222 6.1787 -58.136 1176.66 6.1787 -58.136 1222 6.1787 -51.804 1128.85 6.1787 -58.136 1128.85 6.1787 -51.804 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 -1 -1.50612e-07 0 -1 -1.50612e-07 0 -1 -1.50612e-07 0 -1 -1.50612e-07 0 -1 -1.50612e-07 0 -1 -1.50612e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 2.07729 1.9984 4.99776 1.9984 2.07729 1.9984 4.99776 1.84855 -0.99624 1.9984 -0.99624 1.84855 } TexCoordArray 1 Vec2Array 6 { 0.7441 0.14928 0.77123 0.14928 0.7441 0.14928 0.77123 0.14209 0.7155 0.14928 0.7155 0.14209 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0034_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_53 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_54 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1222 1.6047 -68.807 1128.85 1.6047 -68.807 1222 1.6047 -68.807 1128.85 9.9647 -68.779 1222 9.9647 -68.779 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0.00334925 -0.999994 0 0.00334925 -0.999994 0 0.00334925 -0.999994 0 0.00334925 -0.999994 0 0.00334925 -0.999994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0015 0.0005 3.02139 0.0005 0.0015 0.0005 3.02127 0.99963 0.0015 0.99963 } TexCoordArray 1 Vec2Array 5 { 0.77123 0.16139 0.7155 0.16139 0.77123 0.16139 0.7155 0.16136 0.77123 0.16136 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0033_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1221.65 6.8957 -51.664 1129.64 6.8957 -51.664 1221.65 6.2437 -52.005 1129.64 6.2437 -52.005 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.463452 0.886122 0 -0.463452 0.886122 0 -0.463452 0.886122 0 -0.463452 0.886122 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.23033 4.70765 0.23033 0.00235 0.29003 4.70765 0.29003 0.00235 } TexCoordArray 1 Vec2Array 4 { 0.77102 0.14193 0.71598 0.14193 0.77102 0.14232 0.71598 0.14232 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0033_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1129.64 6.8957 -51.664 1221.65 6.8957 -51.664 1129.64 8.6057 -55.478 1221.65 8.6057 -55.478 1129.64 8.6057 -58.182 1221.65 8.6057 -58.182 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0.912485 0.40911 0 0.912485 0.40911 0 0.949343 0.314242 0 0.983239 0.182319 0 1 3.52691e-07 0 1 3.52691e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 2.97967 0.00235 2.97967 4.70765 2.31207 0.00235 2.31207 4.70765 1.83872 0.00235 1.83872 4.70765 } TexCoordArray 1 Vec2Array 6 { 0.71598 0.14193 0.77102 0.14193 0.71598 0.14626 0.77102 0.14626 0.71598 0.14933 0.77102 0.14933 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0033_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1221.65 6.8627 -58.182 1129.64 6.8627 -58.182 1221.65 8.6057 -58.182 1129.64 8.6057 -58.182 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.6659 4.70765 0.6659 0.00235 2.53746 4.70765 2.53746 0.00235 } TexCoordArray 1 Vec2Array 4 { 0.77102 0.14933 0.71598 0.14933 0.77102 0.14933 0.71598 0.14933 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0033_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1221.65 6.8627 -62.193 1129.66 6.8627 -62.193 1221.65 6.8627 -58.182 1129.64 6.8627 -58.182 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.13653 4.70765 1.13653 0.00235 1.83872 4.70765 1.83872 0.00235 } TexCoordArray 1 Vec2Array 4 { 0.77102 0.15388 0.71599 0.15388 0.77102 0.14933 0.71598 0.14933 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0033_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1221.65 7.3567 -62.193 1129.66 7.3567 -62.193 1221.65 6.8627 -62.193 1129.66 6.8627 -62.193 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 2.01441 4.70765 2.01441 0.00235 2.5441 4.70765 2.5441 0.00235 } TexCoordArray 1 Vec2Array 4 { 0.77102 0.15388 0.71599 0.15388 0.77102 0.15388 0.71599 0.15388 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0033_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1221.65 7.3587 -62.656 1129.66 7.3587 -62.656 1221.65 7.3567 -62.193 1129.66 7.3567 -62.193 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.999991 0.00431933 0 0.999991 0.00431933 0 0.999991 0.00431933 0 0.999991 0.00431933 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.05546 4.70765 1.05546 0.00235 1.13652 4.70765 1.13652 0.00235 } TexCoordArray 1 Vec2Array 4 { 0.77102 0.15441 0.71599 0.15441 0.77102 0.15388 0.71599 0.15388 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0033_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1221.65 6.8667 -62.65 1129.66 6.8667 -62.65 1221.65 7.3587 -62.656 1129.66 7.3587 -62.656 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.0121875 -0.999926 0 -0.0121875 -0.999926 0 -0.0121875 -0.999926 0 -0.0121875 -0.999926 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.66952 4.70765 0.66952 0.00235 1.19857 4.70765 1.19857 0.00235 } TexCoordArray 1 Vec2Array 4 { 0.77102 0.1544 0.71599 0.1544 0.77102 0.15441 0.71599 0.15441 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0033_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1129.66 6.8667 -62.65 1221.65 6.8667 -62.65 1129.66 6.8667 -66.656 1221.65 6.8667 -66.656 1129.66 8.7707 -68.664 1221.65 8.7707 -68.664 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 1 0 0 1 0 0 0.982421 0.18668 0 0.903384 0.428831 0 0.725649 0.688065 0 0.725649 0.688065 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 1.05664 0.00235 1.05664 4.70765 0.35535 0.00235 0.35535 4.70765 0.00375 0.00235 0.00375 4.70765 } TexCoordArray 1 Vec2Array 6 { 0.71599 0.1544 0.77102 0.1544 0.71599 0.15895 0.77102 0.15895 0.71599 0.16123 0.77102 0.16123 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0033_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1221.65 9.2307 -68.677 1129.66 9.2307 -68.677 1221.65 8.7707 -68.664 1129.66 8.7707 -68.664 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0.0282506 0.999601 0 0.0282506 0.999601 0 0.0282506 0.999601 0 0.0282506 0.999601 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00161 4.70765 0.00161 0.00235 0.49598 4.70765 0.49598 0.00235 } TexCoordArray 1 Vec2Array 4 { 0.77102 0.16125 0.71599 0.16125 0.77102 0.16123 0.71599 0.16123 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0033_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_101 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_102 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1129.66 9.2307 -68.677 1221.65 9.2307 -68.677 1129.66 9.2307 -50.694 1221.65 9.2307 -50.694 1129.66 9.0997 -50.358 1221.65 9.0997 -50.358 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 -1 -5.3032e-08 0 -1 -5.3032e-08 0 -0.999994 -0.00360863 0 -0.999901 -0.0140431 0 -0.931692 -0.363249 0 -0.931692 -0.363249 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 3.2084 0.00235 3.2084 4.70765 0.06056 0.00235 0.06056 4.70765 0.0016 0.00235 0.0016 4.70765 } TexCoordArray 1 Vec2Array 6 { 0.71599 0.16125 0.77102 0.16125 0.71599 0.14083 0.77102 0.14083 0.71599 0.14045 0.77102 0.14045 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0032_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1222 1.6047 -58.136 1222 1.6047 -68.807 1222 6.1787 -58.136 1222 6.1787 -68.793 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.999 0.82949 0.2655 0.82949 1.999 0.05298 0.26781 0.05298 } TexCoordArray 1 Vec2Array 4 { 0.77123 0.14928 0.77123 0.16139 0.77123 0.14928 0.77123 0.16138 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0032_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_99 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_100 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1222 9.9647 -68.779 1222 9.9647 -58.136 1222 6.1787 -68.793 1222 6.1787 -58.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.27012 0.0005 1.999 0.0005 0.26781 0.65798 1.999 0.65798 } TexCoordArray 1 Vec2Array 4 { 0.77123 0.16136 0.77123 0.14928 0.77123 0.16138 0.77123 0.14928 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0031" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_103 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_104 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 5 DrawArrays TRIANGLE_STRIP 11 5 } VertexArray Vec3Array 16 { 1129.64 8.6057 -58.182 1129.64 6.8627 -58.182 1129.64 8.6057 -58.182 1129.64 6.2437 -52.005 1129.64 8.6057 -55.478 1129.64 6.8957 -51.664 1221.65 6.8627 -58.182 1221.65 8.6057 -58.182 1221.65 6.2437 -52.005 1221.65 8.6057 -55.478 1221.65 6.8957 -51.664 1222 9.9647 -68.779 1128.85 9.9647 -68.779 1222 9.9647 -68.779 1128.85 9.9647 -49.776 1222 9.9647 -49.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 1 5.01855e-08 0 1 5.01855e-08 0 1 5.01855e-08 0 1 5.01855e-08 0 1 5.01855e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.9995 0.9995 0.9995 0.2622 0.9995 0.9995 0.05276 0.0005 0.58504 0.9995 0.0005 0.27611 0.9995 0.2622 0.9995 0.9995 0.05276 0.0005 0.58504 0.9995 0.0005 0.27611 0.0005 0.00159 0.9995 0.0005 0.0005 0.00159 0.9995 0.96902 0.0005 0.97012 } TexCoordArray 1 Vec2Array 16 { 0.71598 0.14933 0.71598 0.14933 0.71598 0.14933 0.71598 0.14232 0.71598 0.14626 0.71598 0.14193 0.77102 0.14933 0.77102 0.14933 0.77102 0.14232 0.77102 0.14626 0.77102 0.14193 0.77123 0.16136 0.7155 0.16136 0.77123 0.16136 0.7155 0.13979 0.77123 0.13979 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0030_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_105 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_106 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1222 9.9647 -68.779 1222 10.5997 -68.779 1222 9.9647 -58.136 1222 10.5997 -58.136 1222 9.9647 -58.136 1222 10.6007 -49.776 1222 9.9647 -49.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.62172 0.85614 -0.62172 0.9995 0.28632 0.85614 0.28632 0.9995 0.28632 0.85614 0.9995 0.9995 0.9995 0.85614 } TexCoordArray 1 Vec2Array 7 { 0.77123 0.16136 0.77123 0.16136 0.77123 0.14928 0.77123 0.14928 0.77123 0.14928 0.77123 0.13979 0.77123 0.13979 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0030_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_105 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_106 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1222 6.1787 -51.804 1222 6.1787 -58.136 1222 9.9647 -49.776 1222 9.9647 -58.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.83038 0.0005 0.2866 0.0005 0.9995 0.85614 0.2866 0.85614 } TexCoordArray 1 Vec2Array 4 { 0.77123 0.14209 0.77123 0.14928 0.77123 0.13979 0.77123 0.14928 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0030_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_105 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_106 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1222 10.6007 -49.776 1128.85 10.6007 -49.776 1222 9.9647 -49.776 1128.85 9.9647 -49.776 1222 9.9647 -49.776 1128.85 6.1787 -51.804 1222 6.1787 -51.804 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0 0 1 0 0 1 0 -0.416867 0.908967 0 -0.416867 0.908967 0 -0.416867 0.908967 0 -0.472183 0.881501 0 -0.472183 0.881501 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 6.9965 0.9995 0.0035 0.9995 6.9965 0.85592 0.0035 0.85592 6.9965 0.85592 0.0035 0.0005 6.9965 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.77123 0.13979 0.7155 0.13979 0.77123 0.13979 0.7155 0.13979 0.77123 0.13979 0.7155 0.14209 0.77123 0.14209 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TREE1002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_5 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 5 DrawArrays TRIANGLE_STRIP 10 5 DrawArrays TRIANGLE_STRIP 15 5 } VertexArray Vec3Array 20 { 1230.5 18.4123 -65.1373 1239.32 18.4123 -65.8529 1230.5 18.4123 -65.1373 1241.77 0.154788 -66.0503 1228.04 0.154788 -64.9392 1234.54 18.4123 -69.9311 1235.27 18.4123 -61.0599 1234.54 18.4123 -69.9311 1235.47 0.154782 -58.5819 1234.34 0.154788 -72.4093 1233.47 14.0759 -51.2148 1236.77 14.0759 -57.0911 1233.47 14.0759 -51.2148 1237.69 0.169929 -58.7282 1232.56 0.169929 -49.5774 1232.16 14.0759 -55.8083 1238.08 14.0759 -52.4977 1232.16 14.0759 -55.8083 1239.73 0.169929 -51.5772 1230.51 0.169939 -56.7279 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.0807343 2.46363e-06 -0.996736 -0.0808718 -8.2992e-05 -0.996724 -0.0807343 2.46363e-06 -0.996736 -0.0807343 2.46363e-06 -0.996736 -0.0806459 5.73496e-05 -0.996743 0.996674 -0.000229382 -0.0814882 0.996659 -0.000342593 -0.0816691 0.996674 -0.000229382 -0.0814882 0.996674 -0.000229382 -0.0814882 0.996684 -0.000156748 -0.0813721 -0.872334 -3.79402e-05 -0.48891 -0.872396 -0.000116429 -0.4888 -0.872334 -3.79402e-05 -0.48891 -0.872334 -3.79402e-05 -0.48891 -0.872294 1.2457e-05 -0.488981 0.487826 6.61681e-06 -0.872941 0.488313 0.000354434 -0.872669 0.487826 6.61681e-06 -0.872941 0.487826 6.61681e-06 -0.872941 0.487514 -0.000216578 -0.873115 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 20 { 0.77631 0.15723 0.78159 0.15804 0.77631 0.15723 0.78305 0.15826 0.77484 0.157 0.77873 0.16267 0.77917 0.1526 0.77873 0.16267 0.77928 0.14979 0.77861 0.16548 0.77809 0.14142 0.78006 0.14809 0.77809 0.14142 0.78061 0.14995 0.77754 0.13956 0.77731 0.14664 0.78085 0.14288 0.77731 0.14664 0.78184 0.14183 0.77632 0.14768 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_96" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1202.95 10.5801 25.3238 1202.35 10.5801 25.3238 1202.95 2.68324 25.3238 1202.35 2.68324 25.3238 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 2.41532e-07 1 0 2.41532e-07 1 0 2.41532e-07 1 0 2.41532e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.31764 0.21876 0.31764 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.75983 0.05453 0.75947 0.05453 0.75983 0.05453 0.75947 0.05453 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_95" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1202.95 2.68324 24.4507 1202.35 2.68324 24.4507 1202.95 10.0871 24.4507 1202.35 10.0871 24.4507 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -2.57614e-07 -1 0 -2.57614e-07 -1 0 -2.57614e-07 -1 0 -2.57614e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.29782 0.78124 0.29782 } TexCoordArray 1 Vec2Array 4 { 0.75983 0.05552 0.75947 0.05552 0.75983 0.05552 0.75947 0.05552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_94" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1202.95 10.5801 25.3238 1202.95 2.68324 25.3238 1202.95 10.0871 24.4507 1202.95 2.68324 24.4507 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9697 0.31764 0.9697 0.0005 0.9995 0.29782 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.75983 0.05453 0.75983 0.05453 0.75983 0.05552 0.75983 0.05552 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_93" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1202.35 2.68324 24.4507 1202.35 2.68324 25.3238 1202.35 10.0871 24.4507 1202.35 10.5801 25.3238 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.0303 0.0005 0.0005 0.29782 0.0303 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.75947 0.05552 0.75947 0.05453 0.75947 0.05552 0.75947 0.05453 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_92" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1202.95 13.2441 31.0878 1202.35 13.2441 31.0878 1202.95 2.68324 31.0878 1202.35 2.68324 31.0878 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1.80605e-07 1 0 1.80605e-07 1 0 1.80605e-07 1 0 1.80605e-07 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.4246 0.21876 0.4246 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.75983 0.04798 0.75947 0.04798 0.75983 0.04798 0.75947 0.04798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_91" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1202.95 2.68324 30.2157 1202.35 2.68324 30.2157 1202.95 12.7511 30.2157 1202.35 12.7511 30.2157 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -1.89449e-07 -1 0 -1.89449e-07 -1 0 -1.89449e-07 -1 0 -1.89449e-07 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.40478 0.78124 0.40478 } TexCoordArray 1 Vec2Array 4 { 0.75983 0.04897 0.75947 0.04897 0.75983 0.04897 0.75947 0.04897 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_90" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1202.95 13.2441 31.0878 1202.95 2.68324 31.0878 1202.95 12.7511 30.2157 1202.95 2.68324 30.2157 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.7727 0.4246 0.7727 0.0005 0.8025 0.40478 0.8025 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.75983 0.04798 0.75983 0.04798 0.75983 0.04897 0.75983 0.04897 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_89" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1202.35 2.68324 30.2157 1202.35 2.68324 31.0878 1202.35 12.7511 30.2157 1202.35 13.2441 31.0878 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.1975 0.0005 0.2273 0.0005 0.1975 0.40478 0.2273 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.75947 0.04897 0.75947 0.04798 0.75947 0.04897 0.75947 0.04798 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_88" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1202.95 19.2371 40.8328 1202.35 19.2371 40.8328 1202.95 2.68324 40.8328 1202.35 2.68324 40.8328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22691 0.66525 0.21876 0.66525 0.22691 0.0005 0.21876 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.75983 0.03692 0.75947 0.03692 0.75983 0.03692 0.75947 0.03692 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_87" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1202.95 2.68324 39.9607 1202.35 2.68324 39.9607 1202.95 18.7431 39.9607 1202.35 18.7431 39.9607 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77309 0.0005 0.78124 0.0005 0.77309 0.64544 0.78124 0.64544 } TexCoordArray 1 Vec2Array 4 { 0.75983 0.03791 0.75947 0.03791 0.75983 0.03791 0.75947 0.03791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_86" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1202.95 19.2371 40.8328 1202.95 2.68324 40.8328 1202.95 18.7431 39.9607 1202.95 2.68324 39.9607 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.43965 0.66525 0.43965 0.0005 0.46944 0.64544 0.46944 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.75983 0.03692 0.75983 0.03692 0.75983 0.03791 0.75983 0.03791 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_85" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1202.35 2.68324 39.9607 1202.35 2.68324 40.8328 1202.35 18.7431 39.9607 1202.35 19.2371 40.8328 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53056 0.0005 0.56035 0.0005 0.53056 0.64544 0.56035 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.75947 0.03791 0.75947 0.03692 0.75947 0.03791 0.75947 0.03692 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_84" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1202.76 2.75125 51.6407 1202.76 2.75125 50.5588 1202.76 2.75125 51.6407 1202.76 18.3201 50.5588 1202.76 19.0281 51.6407 1202.76 19.8991 50.4977 1202.76 19.0281 51.6407 1202.76 21.4241 50.2858 1202.76 21.6421 51.8238 1202.76 22.9491 49.7668 1202.76 23.4281 52.0588 1202.76 24.4461 48.7917 1202.76 25.6581 52.7648 1202.76 27.5601 53.6818 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.75972 0.02465 0.75972 0.02588 0.75972 0.02465 0.75972 0.02588 0.75972 0.02465 0.75972 0.02595 0.75972 0.02465 0.75972 0.02619 0.75972 0.02444 0.75972 0.02678 0.75972 0.02418 0.75972 0.02789 0.75972 0.02337 0.75972 0.02233 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_83" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1202.09 2.75125 50.5577 1202.09 2.75125 51.6407 1202.09 18.3201 50.5577 1202.09 19.0281 51.6407 1202.09 19.8991 50.4977 1202.09 19.0281 51.6407 1202.09 21.4241 50.2858 1202.09 21.6421 51.8238 1202.09 22.9491 49.7668 1202.09 23.4281 52.0588 1202.09 24.4461 48.7917 1202.09 25.6581 52.7648 1202.09 27.5601 53.6818 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.75932 0.02588 0.75932 0.02465 0.75932 0.02588 0.75932 0.02465 0.75932 0.02595 0.75932 0.02465 0.75932 0.02619 0.75932 0.02444 0.75932 0.02678 0.75932 0.02418 0.75932 0.02789 0.75932 0.02337 0.75932 0.02233 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1202.09 24.4461 48.7917 1202.76 24.4461 48.7917 1202.09 22.9491 49.7668 1202.76 22.9491 49.7668 1202.09 21.4241 50.2858 1202.76 21.4241 50.2858 1202.09 19.8991 50.4977 1202.76 19.8991 50.4977 1202.09 18.3201 50.5577 1202.76 18.3201 50.5588 1202.09 2.75125 50.5577 1202.76 2.75125 50.5588 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 -0.54577 -0.837935 0 -0.54577 -0.837935 0 -0.479473 -0.877557 0 -0.404813 -0.914399 0 -0.263551 -0.964645 0 -0.201862 -0.979414 0 -0.10398 -0.994579 0.000519305 -0.0709308 -0.997481 0.00141383 -0.0064629 -0.999978 0.00154405 -0.00186556 -0.999997 0.00154405 0 -0.999999 0.00154405 0 -0.999999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.75932 0.02789 0.75972 0.02789 0.75932 0.02678 0.75972 0.02678 0.75932 0.02619 0.75972 0.02619 0.75932 0.02595 0.75972 0.02595 0.75932 0.02588 0.75972 0.02588 0.75932 0.02588 0.75972 0.02588 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0043PITBUILD_s_81" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1202.09 2.75125 51.6407 1202.76 2.75125 51.6407 1202.09 19.0281 51.6407 1202.76 19.0281 51.6407 1202.09 21.6421 51.8238 1202.76 21.6421 51.8238 1202.09 23.4281 52.0588 1202.76 23.4281 52.0588 1202.09 25.6581 52.7648 1202.76 25.6581 52.7648 1202.09 27.5601 53.6818 1202.76 27.5601 53.6818 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 -0.00520482 0.999986 0 -0.0170211 0.999855 0 -0.0853834 0.996348 0 -0.10498 0.994474 0 -0.198643 0.980072 0 -0.254969 0.966949 0 -0.343766 0.939055 0 -0.387972 0.921671 0 -0.434282 0.900777 0 -0.434282 0.900777 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.75932 0.02465 0.75972 0.02465 0.75932 0.02465 0.75972 0.02465 0.75932 0.02444 0.75972 0.02444 0.75932 0.02418 0.75972 0.02418 0.75932 0.02337 0.75972 0.02337 0.75932 0.02233 0.75972 0.02233 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0374CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1212.96 25.4691 49.0497 1212.96 28.1761 49.0497 1235.11 25.4691 48.9037 1235.11 28.1761 48.9037 1213.13 6.97823 15.4927 1213.13 9.68523 15.4927 1234.74 6.97823 15.3517 1234.74 9.68523 15.3517 1212.96 17.7761 37.0887 1212.96 20.4821 37.0887 1235.11 17.7761 36.9418 1235.11 20.4821 36.9418 1213.03 12.5981 28.2228 1213.03 15.3041 28.2228 1234.96 12.5981 28.0787 1234.96 15.3041 28.0787 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00658891 0 -0.999978 -0.00658891 0 -0.999978 -0.00658891 0 -0.999978 -0.00658891 0 -0.999978 -0.00652556 0 -0.999979 -0.00652556 0 -0.999979 -0.00652556 0 -0.999979 -0.00652556 0 -0.999979 -0.00663298 0 -0.999978 -0.00663298 0 -0.999978 -0.00663298 0 -0.999978 -0.00663298 0 -0.999978 -0.00656774 -7.04844e-07 -0.999978 -0.00656769 -3.52422e-07 -0.999978 -0.00656769 -3.52422e-07 -0.999978 -0.00656765 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.76582 0.02759 0.76582 0.02759 0.77907 0.02776 0.77907 0.02776 0.76592 0.06569 0.76592 0.06569 0.77885 0.06585 0.77885 0.06585 0.76582 0.04117 0.76582 0.04117 0.77907 0.04134 0.77907 0.04134 0.76586 0.05124 0.76586 0.05124 0.77898 0.0514 0.77898 0.0514 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0374ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1213.18 4.02724 9.58678 1213.18 6.73424 9.58678 1234.64 4.02724 9.44676 1234.64 6.73424 9.44676 1212.93 19.7721 40.1977 1212.93 22.4781 40.1977 1235.17 19.7721 40.0508 1235.17 22.4781 40.0508 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.00652598 0 -0.999979 -0.00652598 0 -0.999979 -0.00652598 0 -0.999979 -0.00652598 0 -0.999979 -0.00660938 0 -0.999978 -0.00660938 0 -0.999978 -0.00660938 0 -0.999978 -0.00660938 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.76595 0.07239 0.76595 0.07239 0.77879 0.07255 0.77879 0.07255 0.7658 0.03764 0.7658 0.03764 0.77911 0.03781 0.77911 0.03781 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0374ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1212.93 27.4651 52.1608 1212.93 30.1721 52.1608 1235.17 27.4651 52.0127 1235.17 30.1721 52.0127 1213.08 9.37724 21.4797 1213.08 12.0841 21.4797 1234.84 9.37724 21.3368 1234.84 12.0841 21.3368 1213.16 5.23524 12.2198 1213.16 7.94224 12.2198 1234.68 5.23524 12.0787 1234.68 7.94224 12.0787 1212.9 21.9381 43.5098 1212.9 24.6441 43.5098 1235.23 21.9381 43.3608 1235.23 24.6441 43.3608 1213.01 13.9841 30.8547 1213.01 16.6901 30.8547 1235.01 13.9841 30.7098 1235.01 16.6901 30.7098 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.00665604 0 -0.999978 -0.00665604 0 -0.999978 -0.00665604 0 -0.999978 -0.00665604 0 -0.999978 -0.00656854 0 -0.999978 -0.00656854 0 -0.999978 -0.00656854 0 -0.999978 -0.00656854 0 -0.999978 -0.00655327 0 -0.999979 -0.00655327 0 -0.999979 -0.00655327 0 -0.999979 -0.00655327 0 -0.999979 -0.00667445 0 -0.999978 -0.00667445 0 -0.999978 -0.00667445 0 -0.999978 -0.00667445 0 -0.999978 -0.00658935 -7.04844e-07 -0.999978 -0.0065893 -3.52422e-07 -0.999978 -0.0065893 -3.52422e-07 -0.999978 -0.00658926 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.7658 0.02406 0.7658 0.02406 0.77911 0.02423 0.77911 0.02423 0.76589 0.05889 0.76589 0.05889 0.77891 0.05905 0.77891 0.05905 0.76594 0.0694 0.76594 0.0694 0.77882 0.06957 0.77882 0.06957 0.76579 0.03388 0.76579 0.03388 0.77914 0.03405 0.77914 0.03405 0.76585 0.04825 0.76585 0.04825 0.77901 0.04841 0.77901 0.04841 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0374ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1212.98 23.5421 46.1738 1212.98 26.2491 46.1738 1235.06 23.5421 46.0267 1235.06 26.2491 46.0267 1213.06 11.0791 24.7917 1213.06 13.7861 24.7917 1234.9 11.0791 24.6478 1234.9 13.7861 24.6478 1213.11 8.03423 18.3718 1213.11 10.7401 18.3718 1234.79 8.03423 18.2287 1234.79 10.7401 18.2287 1212.98 15.8491 34.2107 1212.98 18.5551 34.2107 1235.06 15.8491 34.0647 1235.06 18.5551 34.0647 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.00665796 0 -0.999978 -0.00665796 0 -0.999978 -0.00665796 0 -0.999978 -0.00665796 0 -0.999978 -0.00659107 0 -0.999978 -0.00659107 0 -0.999978 -0.00659107 0 -0.999978 -0.00659107 0 -0.999978 -0.0065965 0 -0.999978 -0.0065965 0 -0.999978 -0.0065965 0 -0.999978 -0.0065965 0 -0.999978 -0.00661098 0 -0.999978 -0.00661098 0 -0.999978 -0.00661098 0 -0.999978 -0.00661098 0 -0.999978 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.76583 0.03086 0.76583 0.03086 0.77904 0.03102 0.77904 0.03102 0.76588 0.05513 0.76588 0.05513 0.77895 0.0553 0.77895 0.0553 0.76591 0.06242 0.76591 0.06242 0.77888 0.06258 0.77888 0.06258 0.76583 0.04444 0.76583 0.04444 0.77904 0.0446 0.77904 0.0446 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20014_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_45 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_46 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 5 DrawArrays TRIANGLE_STRIP 5 4 } VertexArray Vec3Array 9 { 1192.6 1.47389 -242.528 1218.77 1.47389 -352.072 1186.96 -2.58205 -351.876 1242.35 -14.5723 -450.754 1180.86 -1.02796 -470.175 1180.86 -1.02796 -470.175 1160.12 -2.6357 -351.71 1170.58 -2.58205 -351.775 1161.96 1.47389 -252.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 9 { -0.1266 0.991493 -0.0302477 -0.126404 0.986277 -0.106205 0.0524666 0.997337 -0.0506498 0.112662 0.991987 -0.05718 0.183396 0.983033 0.00335318 0.183396 0.983033 0.00335318 -0.00520322 0.999915 -0.0119485 -0.00520322 0.999915 -0.0119485 -0.00538049 0.999132 -0.0413189 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 9 { 109.166 -27.1884 118.554 12.1061 107.143 12.0356 127.011 47.5042 104.954 54.4707 104.954 54.4707 97.5143 11.9762 101.265 11.9993 98.1748 -23.5842 } TexCoordArray 1 Vec2Array 9 { 0.75364 0.35862 0.7693 0.48298 0.75027 0.48276 0.7834 0.59501 0.74662 0.61706 0.74662 0.61706 0.73421 0.48257 0.74046 0.48264 0.73531 0.37002 } TexCoordArray 2 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 9 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN14_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 5 Group { DataVariance STATIC name "TKLS13_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1221.06 1.28406 -18.7 1229.39 1.16856 -18.7 1221.06 1.28406 -18.7 1229.39 1.16856 -30.9222 1221.06 1.28406 -31.3667 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0138643 0.999904 0 0.0138643 0.999904 0 0.0138643 0.999904 0 0.0138643 0.999904 0 0.0138643 0.999904 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 0 0.85 0 0.15 0 0.85 1 0.15 1 } TexCoordArray 1 Vec2Array 5 { 0.77067 0.10451 0.77565 0.10451 0.77067 0.10451 0.77565 0.11838 0.77067 0.11889 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS13_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1212.73 1.38148 -18.7 1221.06 1.28406 -18.7 1212.73 1.38148 -18.7 1221.06 1.28406 -31.3667 1212.73 1.38148 -31.8111 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0116942 0.999932 0 0.0116942 0.999932 0 0.0116942 0.999932 0 0.0116942 0.999932 0 0.0116942 0.999932 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 0 0.85 0 0.15 0 0.85 1 0.15 1 } TexCoordArray 1 Vec2Array 5 { 0.76568 0.10451 0.77067 0.10451 0.76568 0.10451 0.77067 0.11889 0.76568 0.11939 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS13_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1204.39 1.44877 -18.7 1212.73 1.38148 -18.7 1204.39 1.44877 -18.7 1212.73 1.38148 -31.8111 1204.39 1.44877 -32.2556 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00806811 0.999968 0 0.00806811 0.999967 0 0.00806811 0.999968 0 0.00806811 0.999968 0 0.00806811 0.999967 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 0 0.85 0 0.15 0 0.85 1 0.15 1 } TexCoordArray 1 Vec2Array 5 { 0.76069 0.10451 0.76568 0.10451 0.76069 0.10451 0.76568 0.11939 0.76069 0.1199 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS13_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1196.06 1.47388 -18.7 1204.39 1.44877 -18.7 1196.06 1.47388 -18.7 1204.39 1.44877 -32.2556 1196.06 1.47388 -32.7 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00301441 0.999996 0 0.00301441 0.999995 0 0.00301441 0.999996 0 0.00301441 0.999996 0 0.00301441 0.999995 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.15 0 0.85 0 0.15 0 0.85 1 0.15 1 } TexCoordArray 1 Vec2Array 5 { 0.75571 0.10451 0.76069 0.10451 0.75571 0.10451 0.76069 0.1199 0.75571 0.1204 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1237.73 1.90073 0 1237.73 1.04703 -18.2 1229.39 1.7792 0 1229.39 1.16856 -18.2 1221.06 1.6637 0 1221.06 1.28406 -18.2 1212.73 1.56628 0 1212.73 1.38148 -18.2 1204.39 1.49899 0 1204.39 1.44877 -18.2 1196.06 1.47388 0 1196.06 1.47388 -18.2 1187.21 1.47388 0 1187.21 1.47388 -18.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0145545 0.998796 -0.0468501 -7.06262e-09 0.999192 -0.0401965 -0.0046148 0.999268 -0.0379772 0.00485907 0.999559 -0.0293096 -0.0038971 0.999678 -0.0250819 0.00462109 0.99984 -0.017288 -0.00269132 0.999902 -0.0137195 0.0038951 0.999963 -0.0076877 -0.00100399 0.999986 -0.00522503 0.0026916 0.999995 -0.00183987 0 1 -0.000900974 0.00096465 1 5.2396e-08 0 1 5.23997e-08 0 1 5.23997e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 9.93026 0 9.93026 1.2135 9.40395 0 9.40395 1.2135 8.87763 0 8.87763 1.2135 8.35131 0 8.35131 1.2135 7.825 0 7.825 1.2135 7.29868 0 7.29868 1.2135 6.73998 0 6.73998 1.2135 } TexCoordArray 1 Vec2Array 14 { 0.78064 0.08328 0.78064 0.10394 0.77565 0.08328 0.77565 0.10394 0.77067 0.08328 0.77067 0.10394 0.76568 0.08328 0.76568 0.10394 0.76069 0.08328 0.76069 0.10394 0.75571 0.08328 0.75571 0.10394 0.75042 0.08328 0.75042 0.10394 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN134_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN134_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 127 Group { DataVariance STATIC name "T0LB134" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1271.06 0.741741 -713.44 1271.06 0.741741 -711.44 1279.49 0.737656 -713.296 1279.43 0.737656 -711.297 1287.92 0.725891 -712.864 1287.78 0.725891 -710.869 1296.32 0.707176 -712.145 1296.12 0.707176 -710.155 1304.7 0.682243 -711.139 1304.42 0.682243 -709.158 1313.03 0.651823 -709.848 1312.69 0.651823 -707.877 1321.32 0.616649 -708.273 1320.91 0.616649 -706.315 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.000484583 1 0 0.000486188 1 7.28688e-06 0.000789542 1 1.882e-05 0.00109574 0.999999 5.15983e-05 0.00167133 0.999999 9.85603e-05 0.00194869 0.999998 0.000159189 0.00246053 0.999997 0.00022482 0.00270672 0.999996 0.00031202 0.00315624 0.999995 0.000405836 0.00337063 0.999994 0.000513498 0.00375534 0.999993 0.000610661 0.00393587 0.999992 0.000729464 0.00411176 0.999991 0.000784883 0.00411528 0.999991 0.00086154 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 241.165 0 241.165 1 239.416 0 239.416 1 237.667 0 237.667 1 235.917 0 235.917 1 234.168 0 234.168 1 232.419 0 232.419 1 230.67 0 230.67 1 } TexCoordArray 1 Vec2Array 14 { 0.80058 0.89324 0.80058 0.89097 0.80562 0.89307 0.80558 0.8908 0.81066 0.89258 0.81058 0.89032 0.81569 0.89177 0.81557 0.88951 0.8207 0.89062 0.82053 0.88837 0.82569 0.88916 0.82548 0.88692 0.83064 0.88737 0.8304 0.88515 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT130" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1295.71 0.707176 -706.176 1295.71 1.70717 -706.176 1303.88 0.682243 -705.195 1303.88 1.68224 -705.195 1312.01 0.651823 -703.935 1312.01 1.65182 -703.935 1320.1 0.616649 -702.399 1320.1 1.61665 -702.399 1328.13 0.577451 -700.587 1328.13 1.57745 -700.587 1336.09 0.534962 -698.502 1336.09 1.53496 -698.502 1343.97 0.489911 -696.147 1343.97 1.48991 -696.147 1351.77 0.443032 -693.524 1351.77 1.44303 -693.524 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.119219 0 -0.992868 0.119219 0 -0.992868 0.130546 0 -0.991442 0.141859 0 -0.989887 0.164308 0 -0.986409 0.175436 0 -0.984491 0.197753 0 -0.980252 0.208949 0 -0.977926 0.231235 0 -0.972898 0.242324 0 -0.970195 0.264402 0 -0.964412 0.275392 0 -0.961332 0.297187 0 -0.954819 0.307986 0 -0.951391 0.318739 0 -0.947843 0.318739 0 -0.947843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 121.02 0 121.02 1 119.27 0 119.27 1 117.52 0 117.52 1 115.772 0 115.772 1 114.022 0 114.022 1 112.274 0 112.274 1 110.524 0 110.524 1 108.776 0 108.776 1 } TexCoordArray 1 Vec2Array 16 { 0.81532 0.88499 0.81532 0.88499 0.82021 0.88388 0.82021 0.88388 0.82508 0.88245 0.82508 0.88245 0.82992 0.8807 0.82992 0.8807 0.83472 0.87864 0.83472 0.87864 0.83948 0.87628 0.83948 0.87628 0.84419 0.8736 0.84419 0.8736 0.84886 0.87063 0.84886 0.87063 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT129" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1316.12 6.29599 -727.783 1316.12 2.29599 -727.783 1325.02 6.33117 -726.093 1325.02 2.33117 -726.093 1333.85 6.37037 -724.099 1333.85 2.37037 -724.099 1342.62 6.41286 -721.805 1342.62 2.41286 -721.805 1351.29 6.45791 -719.213 1351.29 2.45791 -719.213 1359.88 6.50479 -716.326 1359.88 2.50479 -716.326 1368.36 6.55276 -713.148 1368.36 2.55276 -713.148 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.186554 0 0.982445 -0.186554 0 0.982445 -0.197816 0 0.980239 -0.209058 0 0.977903 -0.231244 0 0.972896 -0.242173 0 0.970233 -0.264206 0 0.964466 -0.275332 0 0.961349 -0.297196 0 0.954817 -0.307914 0 0.951414 -0.329401 0 0.94419 -0.340185 0 0.940358 -0.350928 0 0.936402 -0.350928 0 0.936402 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 195.456 1 195.456 0 193.271 1 193.271 0 191.084 1 191.084 0 188.897 1 188.897 0 186.711 1 186.711 0 184.524 1 184.524 0 182.339 1 182.339 0 } TexCoordArray 1 Vec2Array 14 { 0.82753 0.90952 0.82753 0.90952 0.83286 0.9076 0.83286 0.9076 0.83814 0.90534 0.83814 0.90534 0.84339 0.90273 0.84339 0.90273 0.84857 0.89979 0.84857 0.89979 0.85371 0.89651 0.85371 0.89651 0.85879 0.8929 0.85879 0.8929 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1331.99 18.1261 -772.831 1327.77 4.38806 -743.764 1331.99 16.8741 -772.831 1327.77 3.13606 -743.764 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.989605 0 0.143811 0.989605 0 0.143811 0.989605 0 0.143811 0.989605 0 0.143811 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.83703 0.96066 0.8345 0.92766 0.83703 0.96066 0.8345 0.92766 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1335.97 36.3261 -800.201 1331.99 18.1261 -772.831 1335.97 35.0731 -800.201 1331.99 16.8741 -772.831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.989607 0 0.143797 0.989607 0 0.143797 0.989607 0 0.143797 0.989607 0 0.143797 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.83941 0.99173 0.83703 0.96066 0.83941 0.99173 0.83703 0.96066 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1331.91 18.1261 -772.841 1331.91 16.8741 -772.841 1327.7 4.38806 -743.775 1327.7 3.13606 -743.775 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.989643 0 -0.143548 -0.989643 0 -0.143548 -0.989643 0 -0.143548 -0.989643 0 -0.143548 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.83698 0.96067 0.83698 0.96067 0.83446 0.92768 0.83446 0.92768 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1335.88 36.3261 -800.214 1335.88 35.0731 -800.214 1331.91 18.1261 -772.841 1331.91 16.8741 -772.841 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.989645 0 -0.143535 -0.989645 0 -0.143535 -0.989645 0 -0.143535 -0.989645 0 -0.143535 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.83936 0.99175 0.83936 0.99175 0.83698 0.96067 0.83698 0.96067 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_102" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1280.22 35.3901 -803.91 1280.52 35.3901 -803.918 1280.22 35.3901 -803.91 1280.52 40.8141 -803.918 1280.22 40.8141 -803.91 1280.53 41.6761 -803.47 1280.23 41.6761 -803.461 1280.53 41.6761 -803.47 1280.27 42.5381 -802.118 1280.57 42.5381 -802.125 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.0296979 0 0.999559 0.0296979 0 0.999559 0.0296979 0 0.999559 0.0296761 -0.0382955 0.998826 0.0294165 -0.124588 0.991772 0.0198923 -0.720744 0.692915 0.0202955 -0.720779 0.692867 0.0198923 -0.720744 0.692915 0.0150603 -0.841831 0.539531 0.0143116 -0.841906 0.539434 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.52742 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.80606 0.99594 0.80624 0.99595 0.80606 0.99594 0.80624 0.99595 0.80606 0.99594 0.80624 0.99545 0.80606 0.99544 0.80624 0.99545 0.80609 0.99391 0.80627 0.99392 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_101" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1286.76 35.3901 -804.034 1287.07 35.3901 -804.036 1286.76 35.3901 -804.034 1287.07 40.8141 -804.036 1286.76 40.8141 -804.034 1287.07 41.6761 -803.588 1286.77 41.6761 -803.586 1287.07 41.6761 -803.588 1286.78 42.5381 -802.241 1287.08 42.5381 -802.243 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { 0.00727547 0 0.999973 0.00727547 0 0.999973 0.00727547 0 0.999973 0.00727014 -0.0382872 0.99924 0.00715251 -0.124217 0.992229 0.00486451 -0.720427 0.693513 0.00465423 -0.720869 0.693055 0.00486451 -0.720427 0.693513 0.00379523 -0.841849 0.5397 0.00396686 -0.841832 0.539726 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.52742 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.80997 0.99609 0.81015 0.99609 0.80997 0.99609 0.81015 0.99609 0.80997 0.99609 0.81015 0.99558 0.80997 0.99558 0.81015 0.99558 0.80998 0.99405 0.81016 0.99405 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_100" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1293.43 35.3901 -804.018 1293.73 35.3901 -804.013 1293.43 35.3901 -804.018 1293.73 40.8141 -804.013 1293.43 40.8141 -804.018 1293.73 40.8141 -804.013 1293.42 41.6761 -803.569 1293.72 41.6761 -803.565 1293.42 41.6761 -803.569 1293.71 42.5381 -802.221 1293.41 42.5381 -802.224 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { -0.0168265 0 0.999858 -0.0168265 0 0.999858 -0.0168265 0 0.999858 -0.0165521 -0.0710003 0.997339 -0.0167838 -0.0711814 0.997322 -0.0165521 -0.0710003 0.997339 -0.00973326 -0.720492 0.693395 -0.00930683 -0.720667 0.693218 -0.00973326 -0.720492 0.693395 -0.00698307 -0.841873 0.53963 -0.00671987 -0.8419 0.539592 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.52742 0.0005 0.5997 0.9995 0.5997 0.0005 } TexCoordArray 1 Vec2Array 11 { 0.81396 0.99607 0.81414 0.99606 0.81396 0.99607 0.81414 0.99606 0.81396 0.99607 0.81414 0.99606 0.81396 0.99556 0.81414 0.99555 0.81396 0.99556 0.81413 0.99403 0.81395 0.99403 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_99" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1299.95 35.3901 -803.86 1300.25 35.3901 -803.849 1299.95 35.3901 -803.86 1300.25 40.8141 -803.849 1299.95 40.8141 -803.86 1300.25 40.8141 -803.849 1299.94 41.6761 -803.413 1300.24 41.6761 -803.402 1299.9 42.5381 -802.068 1300.19 42.5381 -802.057 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.0361136 0 0.999348 -0.0361136 0 0.999348 -0.0361136 0 0.999348 -0.0360001 -0.0711485 0.996816 -0.0360223 -0.0710568 0.996822 -0.0360001 -0.0711485 0.996816 -0.0271268 -0.655001 0.755141 -0.0229886 -0.771569 0.63573 -0.0195891 -0.841988 0.539141 -0.0198681 -0.842016 0.539087 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.81786 0.99589 0.81804 0.99588 0.81786 0.99589 0.81804 0.99588 0.81786 0.99589 0.81804 0.99588 0.81785 0.99538 0.81803 0.99537 0.81783 0.99385 0.81801 0.99384 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_98" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1306.61 35.3901 -803.556 1306.91 35.3901 -803.539 1306.61 35.3901 -803.556 1306.91 40.8141 -803.539 1306.61 40.8141 -803.556 1306.91 40.8141 -803.539 1306.59 41.6761 -803.109 1306.89 41.6761 -803.092 1306.52 42.5381 -801.766 1306.82 42.5381 -801.748 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.0562574 0 0.998416 -0.0562574 0 0.998416 -0.0562574 0 0.998416 -0.056102 -0.0712361 0.99588 -0.0561148 -0.0711413 0.995887 -0.056102 -0.0712361 0.99588 -0.0424142 -0.655077 0.754371 -0.0362684 -0.771627 0.635041 -0.0310228 -0.841918 0.538713 -0.0317826 -0.841994 0.538549 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.82185 0.99554 0.82203 0.99552 0.82185 0.99554 0.82203 0.99552 0.82185 0.99554 0.82203 0.99552 0.82183 0.99504 0.82201 0.99502 0.82179 0.99351 0.82197 0.99349 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_97" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1313.14 35.3901 -803.117 1313.44 35.3901 -803.093 1313.14 35.3901 -803.117 1313.44 40.8141 -803.093 1313.14 40.8141 -803.117 1313.44 40.8141 -803.093 1313.11 41.6761 -802.67 1313.41 41.6761 -802.646 1313.01 42.5381 -801.328 1313.31 42.5381 -801.306 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.0793409 0 0.996848 -0.0793409 0 0.996848 -0.0793409 0 0.996848 -0.0791245 -0.0711417 0.994323 -0.0791404 -0.0710604 0.994328 -0.0791245 -0.0711417 0.994323 -0.0598388 -0.655003 0.753253 -0.0498259 -0.771367 0.634437 -0.0420268 -0.841905 0.537987 -0.0413617 -0.841838 0.538144 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.82575 0.99504 0.82593 0.99502 0.82575 0.99504 0.82593 0.99502 0.82575 0.99504 0.82593 0.99502 0.82573 0.99454 0.82591 0.99451 0.82568 0.99301 0.82585 0.99299 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_96" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1319.79 35.3901 -802.525 1320.08 35.3901 -802.496 1319.79 35.3901 -802.525 1320.08 40.8141 -802.496 1319.79 40.8141 -802.525 1320.08 40.8141 -802.496 1319.74 41.6761 -802.08 1320.04 41.6761 -802.05 1319.62 42.5381 -800.741 1319.91 42.5381 -800.712 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.0990196 0 0.995085 -0.0990196 0 0.995085 -0.0990196 0 0.995085 -0.0988501 -0.0709233 0.992572 -0.0987696 -0.0710046 0.992574 -0.0988501 -0.0709233 0.992572 -0.0754534 -0.654521 0.752269 -0.0636056 -0.771589 0.632934 -0.0539139 -0.841831 0.537041 -0.0537526 -0.841815 0.537083 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.82973 0.99437 0.82991 0.99434 0.82973 0.99437 0.82991 0.99434 0.82973 0.99437 0.82991 0.99434 0.8297 0.99387 0.82988 0.99383 0.82963 0.99235 0.8298 0.99231 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_95" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1320 35.3901 -804.757 1319.79 35.3901 -802.525 1320 35.3901 -804.757 1319.79 40.8141 -802.525 1320 42.5381 -804.757 1319.74 41.6761 -802.08 1319.62 42.5381 -800.741 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.995639 0 -0.0932901 -0.995639 0 -0.0932901 -0.995639 0 -0.0932901 -0.995638 -1.80525e-05 -0.0933039 -0.995631 -0.000194729 -0.0933779 -0.995609 -0.000699536 -0.0936054 -0.995597 -0.00108314 -0.0937278 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.82985 0.99691 0.82973 0.99437 0.82985 0.99691 0.82973 0.99437 0.82985 0.99691 0.8297 0.99387 0.82963 0.99235 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_94" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1313.31 35.3901 -805.352 1313.14 35.3901 -803.117 1313.31 35.3901 -805.352 1313.14 40.8141 -803.117 1313.31 42.5381 -805.352 1313.11 41.6761 -802.67 1313.01 42.5381 -801.328 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.99735 0 -0.0727524 -0.99735 0 -0.0727524 -0.99735 0 -0.0727524 -0.997344 -9.86522e-05 -0.072828 -0.997338 -7.33635e-05 -0.0729162 -0.997307 -0.000263508 -0.0733407 -0.997323 0.000407695 -0.0731261 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.82585 0.99758 0.82575 0.99504 0.82585 0.99758 0.82575 0.99504 0.82585 0.99758 0.82573 0.99454 0.82568 0.99301 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_93" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1306.73 35.3901 -805.794 1306.61 35.3901 -803.556 1306.73 35.3901 -805.794 1306.61 40.8141 -803.556 1306.73 42.5381 -805.794 1306.59 41.6761 -803.109 1306.52 42.5381 -801.766 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.998588 0 -0.053115 -0.998588 0 -0.053115 -0.998588 0 -0.053115 -0.998585 -8.80434e-05 -0.0531826 -0.99858 -0.000107889 -0.0532749 -0.998558 -0.000387444 -0.0536895 -0.998566 9.30161e-05 -0.0535357 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.82192 0.99808 0.82185 0.99554 0.82192 0.99808 0.82185 0.99554 0.82192 0.99808 0.82183 0.99504 0.82179 0.99351 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_92" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1300.03 35.3901 -806.101 1299.95 35.3901 -803.86 1300.03 35.3901 -806.101 1299.95 40.8141 -803.86 1300.03 42.5381 -806.101 1299.94 41.6761 -803.413 1299.9 42.5381 -802.068 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.99947 0 -0.0325606 -0.99947 0 -0.0325606 -0.99947 0 -0.0325606 -0.999467 -0.000102446 -0.0326394 -0.999465 2.89008e-05 -0.0326974 -0.999454 0.000103811 -0.0330519 -0.999463 0.00109439 -0.0327346 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.81791 0.99843 0.81786 0.99589 0.81791 0.99843 0.81786 0.99589 0.81791 0.99843 0.81785 0.99538 0.81783 0.99385 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_91" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1293.46 35.3901 -806.258 1293.43 35.3901 -804.018 1293.46 35.3901 -806.258 1293.43 40.8141 -804.018 1293.46 42.5381 -806.258 1293.42 41.6761 -803.569 1293.41 42.5381 -802.224 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.999922 0 -0.0125307 -0.999921 0 -0.0125307 -0.999922 0 -0.0125307 -0.999921 -2.61532e-05 -0.0125508 -0.999921 -2.86066e-05 -0.0125772 -0.999919 -0.000102717 -0.0126976 -0.99992 4.95889e-05 -0.0126488 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.81398 0.99861 0.81396 0.99607 0.81398 0.99861 0.81396 0.99607 0.81398 0.99861 0.81396 0.99556 0.81395 0.99403 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_90" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1286.75 35.3901 -806.275 1286.76 35.3901 -804.034 1286.75 35.3901 -806.275 1286.76 40.8141 -804.034 1286.75 42.5381 -806.275 1286.77 41.6761 -803.586 1286.78 42.5381 -802.241 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.999971 0 0.00757183 -0.999971 0 0.00757183 -0.999971 0 0.00757183 -0.999971 4.58917e-05 0.00760713 -0.99997 0.000123037 0.00767673 -0.999968 0.000441822 0.00794855 -0.999968 0.000377997 0.00792809 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.80996 0.99863 0.80997 0.99609 0.80996 0.99863 0.80997 0.99609 0.80996 0.99863 0.80997 0.99558 0.80998 0.99405 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_89" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1280.16 35.3901 -806.15 1280.22 35.3901 -803.91 1280.16 35.3901 -806.15 1280.22 40.8141 -803.91 1280.16 42.5381 -806.15 1280.23 41.6761 -803.461 1280.27 42.5381 -802.118 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.999605 0 0.0281019 -0.999605 0 0.0281019 -0.999605 0 0.0281019 -0.999606 -4.68209e-05 0.0280659 -0.999607 -2.59373e-06 0.0280343 -0.999612 -9.31476e-06 0.0278592 -0.999608 0.000399281 0.0279901 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.80602 0.99849 0.80606 0.99594 0.80602 0.99849 0.80606 0.99594 0.80602 0.99849 0.80606 0.99544 0.80609 0.99391 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1320.08 35.3901 -802.496 1320.3 35.3901 -804.726 1320.08 40.8141 -802.496 1320.3 42.5381 -804.726 1320.04 41.6761 -802.05 1319.91 42.5381 -800.712 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.995518 0 0.0945751 0.995518 0 0.0945751 0.995514 5.38357e-05 0.0946164 0.99551 6.54516e-06 0.0946537 0.995491 2.35084e-05 0.0948573 0.995505 -0.000436324 0.0947105 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.82991 0.99434 0.83003 0.99687 0.82991 0.99434 0.83003 0.99687 0.82988 0.99383 0.8298 0.99231 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1313.44 35.3901 -803.093 1313.61 35.3901 -805.328 1313.44 40.8141 -803.093 1313.61 42.5381 -805.328 1313.41 41.6761 -802.646 1313.31 42.5381 -801.306 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.997222 0 0.0744854 0.997222 0 0.0744854 0.997223 -1.96714e-05 0.0744703 0.997222 8.70642e-05 0.0744852 0.997222 0.000312759 0.0744849 0.997212 0.000730738 0.0746184 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.82593 0.99502 0.82603 0.99756 0.82593 0.99502 0.82603 0.99756 0.82591 0.99451 0.82585 0.99299 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1306.91 35.3901 -803.539 1307.03 35.3901 -805.777 1306.91 40.8141 -803.539 1307.03 42.5381 -805.777 1306.89 41.6761 -803.092 1306.82 42.5381 -801.748 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.998542 0 0.053987 0.998542 0 0.053987 0.998542 -1.11417e-05 0.0539784 0.998542 3.818e-05 0.0539833 0.998542 0.0001371 0.0539739 0.998539 0.000342633 0.0540397 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.82203 0.99552 0.8221 0.99806 0.82203 0.99552 0.8221 0.99806 0.82201 0.99502 0.82197 0.99349 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1300.25 35.3901 -803.849 1300.33 35.3901 -806.09 1300.25 40.8141 -803.849 1300.33 42.5381 -806.09 1300.24 41.6761 -803.402 1300.19 42.5381 -802.057 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.999439 0 0.033488 0.999439 0 0.033488 0.999439 1.60213e-06 0.0334892 0.999439 -1.55186e-05 0.0334853 0.999439 -5.57418e-05 0.0334783 0.99944 -0.000113309 0.0334599 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.81804 0.99588 0.81809 0.99842 0.81804 0.99588 0.81809 0.99842 0.81803 0.99537 0.81801 0.99384 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1293.73 35.3901 -804.013 1293.76 35.3901 -806.254 1293.73 40.8141 -804.013 1293.76 42.5381 -806.254 1293.72 41.6761 -803.565 1293.71 42.5381 -802.221 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.999917 0 0.0129057 0.999917 0 0.0129057 0.999916 8.57889e-05 0.0129716 0.999915 0.000134262 0.013071 0.999909 0.00048232 0.0134997 0.999911 9.53473e-05 0.0133757 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.81414 0.99606 0.81416 0.99861 0.81414 0.99606 0.81416 0.99861 0.81414 0.99555 0.81413 0.99403 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1287.07 35.3901 -804.036 1287.05 35.3901 -806.278 1287.07 40.8141 -804.036 1287.05 42.5381 -806.278 1287.07 41.6761 -803.588 1287.08 42.5381 -802.243 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.999971 0 -0.00756956 0.999971 0 -0.00756956 0.999972 0.000104736 -0.00748901 0.999973 7.85578e-05 -0.00739501 0.999976 0.000282113 -0.00694274 0.999974 -0.000428551 -0.00717044 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.81015 0.99609 0.81014 0.99863 0.81015 0.99609 0.81014 0.99863 0.81015 0.99558 0.81016 0.99405 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1280.52 35.3901 -803.918 1280.46 35.3901 -806.159 1280.52 40.8141 -803.918 1280.46 42.5381 -806.159 1280.53 41.6761 -803.47 1280.57 42.5381 -802.125 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.999642 0 -0.0267406 0.999642 0 -0.0267406 0.999642 -6.13711e-06 -0.0267454 0.999641 -0.000127595 -0.0267903 0.999638 -0.000458169 -0.0269188 0.999635 -0.000760094 -0.0270155 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.80624 0.99595 0.8062 0.9985 0.80624 0.99595 0.8062 0.9985 0.80624 0.99545 0.80627 0.99392 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_388" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1277.28 2.83006 -767.225 1276.72 2.83006 -767.199 1277.28 13.097 -767.225 1276.72 13.097 -767.199 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0461582 0 -0.998934 -0.0461582 0 -0.998934 -0.0461582 0 -0.998934 -0.0461582 0 -0.998934 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.31764 0.78468 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.8043 0.9543 0.80397 0.95427 0.8043 0.9543 0.80397 0.95427 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_387" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1277.33 12.4551 -766.118 1276.77 12.4551 -766.093 1277.33 2.83006 -766.118 1276.77 2.83006 -766.093 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0444225 0 0.999013 0.0444225 0 0.999013 0.0444225 0 0.999013 0.0444225 0 0.999013 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.29782 0.21532 0.29782 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.80433 0.95304 0.80399 0.95301 0.80433 0.95304 0.80399 0.95301 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_386" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1276.77 2.83006 -766.093 1276.77 12.4551 -766.093 1276.72 2.83006 -767.199 1276.72 13.097 -767.199 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999017 0 0.044337 -0.999017 0 0.044337 -0.999017 0 0.044337 -0.999017 0 0.044337 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.80399 0.95301 0.80399 0.95301 0.80397 0.95427 0.80397 0.95427 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_385" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1277.28 13.097 -767.225 1277.33 12.4551 -766.118 1277.28 2.83006 -767.225 1277.33 2.83006 -766.118 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999178 0 -0.0405511 0.999177 0 -0.0405511 0.999177 0 -0.0405511 0.999178 0 -0.0405511 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.8043 0.9543 0.80433 0.95304 0.8043 0.9543 0.80433 0.95304 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_384" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1276.98 2.83006 -774.538 1276.4 2.83006 -774.512 1276.98 16.5591 -774.538 1276.4 16.5591 -774.512 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0464984 0 -0.998918 -0.0464984 0 -0.998918 -0.0464984 0 -0.998918 -0.0464984 0 -0.998918 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.4246 0.78468 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.80412 0.9626 0.80377 0.96257 0.80412 0.9626 0.80377 0.96257 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_383" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1277.02 15.9181 -773.431 1276.45 15.9181 -773.406 1277.02 2.83006 -773.431 1276.45 2.83006 -773.406 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0449524 0 0.998989 0.0449524 0 0.998989 0.0449524 0 0.998989 0.0449524 0 0.998989 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.40478 0.21532 0.40478 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.80414 0.96134 0.8038 0.96131 0.80414 0.96134 0.8038 0.96131 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_382" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1276.45 2.83006 -773.406 1276.45 15.9181 -773.406 1276.4 2.83006 -774.512 1276.4 16.5591 -774.512 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.999061 0 0.0433343 -0.999061 0 0.0433343 -0.999061 0 0.0433343 -0.999061 0 0.0433343 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.8038 0.96131 0.8038 0.96131 0.80377 0.96257 0.80377 0.96257 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_381" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1276.98 16.5591 -774.538 1277.02 15.9181 -773.431 1276.98 2.83006 -774.538 1277.02 2.83006 -773.431 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999137 0 -0.0415366 0.999137 0 -0.0415366 0.999137 0 -0.0415366 0.999137 0 -0.0415366 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.80412 0.9626 0.80414 0.96134 0.80412 0.9626 0.80414 0.96134 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_356" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1315.56 2.83006 -766.222 1315 2.83006 -766.275 1315.56 13.097 -766.222 1315 13.097 -766.275 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0950099 0 -0.995476 0.0950099 0 -0.995476 0.0950099 0 -0.995476 0.0950099 0 -0.995476 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.31764 0.22691 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.8272 0.95316 0.82687 0.95322 0.8272 0.95316 0.82687 0.95322 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_355" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1315.46 12.4551 -765.12 1314.9 12.4551 -765.173 1315.46 2.83006 -765.12 1314.9 2.83006 -765.173 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0959919 0 0.995382 -0.0959919 0 0.995382 -0.0959919 0 0.995382 -0.0959919 0 0.995382 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.29782 0.77309 0.29782 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.82714 0.95191 0.82681 0.95197 0.82714 0.95191 0.82681 0.95197 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_354" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1314.9 2.83006 -765.173 1314.9 12.4551 -765.173 1315 2.83006 -766.275 1315 13.097 -766.275 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.996065 0 -0.0886201 -0.996065 0 -0.0886201 -0.996065 0 -0.0886201 -0.996065 0 -0.0886201 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.82681 0.95197 0.82681 0.95197 0.82687 0.95322 0.82687 0.95322 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_353" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1315.56 13.097 -766.222 1315.46 12.4551 -765.12 1315.56 2.83006 -766.222 1315.46 2.83006 -765.12 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.995911 0 0.0903418 0.995911 0 0.0903418 0.995911 0 0.0903418 0.995911 0 0.0903418 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.8272 0.95316 0.82714 0.95191 0.8272 0.95316 0.82714 0.95191 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_352" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1316.23 2.83006 -773.51 1315.66 2.83006 -773.565 1316.23 16.5591 -773.51 1315.66 16.5591 -773.565 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.0969712 0 -0.995287 0.0969712 0 -0.995287 0.0969712 0 -0.995287 0.0969712 0 -0.995287 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.4246 0.22691 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.8276 0.96143 0.82726 0.9615 0.8276 0.96143 0.82726 0.9615 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_351" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1316.13 15.9181 -772.408 1315.56 15.9181 -772.462 1316.13 2.83006 -772.408 1315.56 2.83006 -772.462 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0948091 0 0.995495 -0.0948091 0 0.995495 -0.0948091 0 0.995495 -0.0948091 0 0.995495 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.40478 0.77309 0.40478 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.82754 0.96018 0.8272 0.96024 0.82754 0.96018 0.8272 0.96024 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_350" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1315.56 2.83006 -772.462 1315.56 15.9181 -772.462 1315.66 2.83006 -773.565 1315.66 16.5591 -773.565 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.995997 0 -0.089383 -0.995997 0 -0.089383 -0.995997 0 -0.089383 -0.995997 0 -0.089383 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.8272 0.96024 0.8272 0.96024 0.82726 0.9615 0.82726 0.9615 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_349" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1316.23 16.5591 -773.51 1316.13 15.9181 -772.408 1316.23 2.83006 -773.51 1316.13 2.83006 -772.408 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.995909 0 0.0903666 0.995909 0 0.0903666 0.995909 0 0.0903666 0.995909 0 0.0903666 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.8276 0.96143 0.82754 0.96018 0.8276 0.96143 0.82754 0.96018 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_348" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1317.35 2.83006 -785.831 1316.76 2.83006 -785.889 1317.35 24.3501 -785.831 1316.76 24.3501 -785.889 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.096031 0 -0.995378 0.096031 0 -0.995378 0.096031 0 -0.995378 0.096031 0 -0.995378 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.66525 0.22691 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.82827 0.97542 0.82792 0.97549 0.82827 0.97542 0.82792 0.97549 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_347" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1317.25 23.7091 -784.73 1316.66 23.7091 -784.786 1317.25 2.83006 -784.73 1316.66 2.83006 -784.786 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.0946737 0 0.995508 -0.0946737 0 0.995508 -0.0946737 0 0.995508 -0.0946737 0 0.995508 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.64544 0.77309 0.64544 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.82821 0.97417 0.82786 0.97423 0.82821 0.97417 0.82786 0.97423 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_346" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1316.66 2.83006 -784.786 1316.66 23.7091 -784.786 1316.76 2.83006 -785.889 1316.76 24.3501 -785.889 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.995996 0 -0.0894026 -0.995996 0 -0.0894026 -0.995996 0 -0.0894026 -0.995996 0 -0.0894026 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.82786 0.97423 0.82786 0.97423 0.82792 0.97549 0.82792 0.97549 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_345" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1317.35 24.3501 -785.831 1317.25 23.7091 -784.73 1317.35 2.83006 -785.831 1317.25 2.83006 -784.73 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.995748 0 0.0921172 0.995748 0 0.0921172 0.995748 0 0.0921172 0.995748 0 0.0921172 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.82827 0.97542 0.82821 0.97417 0.82827 0.97542 0.82821 0.97417 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_344" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1318.17 2.91806 -799.538 1318.05 2.91806 -798.171 1318.17 2.91806 -799.538 1318.05 23.1581 -798.171 1318.17 24.0781 -799.538 1318.04 25.2111 -798.094 1318.17 24.0781 -799.538 1318.02 27.1931 -797.825 1318.19 27.4771 -799.77 1317.96 29.1761 -797.169 1318.22 29.7981 -800.069 1317.85 31.1221 -795.936 1318.3 32.6971 -800.961 1318.4 35.1711 -802.12 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.995983 0 -0.0895376 -0.995983 0 -0.0895376 -0.995983 0 -0.0895376 -0.995985 2.19683e-05 -0.0895229 -0.995984 5.08214e-05 -0.0895319 -0.996044 -2.28791e-05 -0.0888634 -0.995984 5.08214e-05 -0.0895319 -0.995964 0.000110368 -0.0897549 -0.995939 0.000161888 -0.0900311 -0.995946 0.000243054 -0.0899491 -0.995963 7.63975e-05 -0.0897687 -0.995971 2.20286e-05 -0.0896808 -0.995975 -0.000121879 -0.0896366 -0.995974 -0.000135665 -0.0896409 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.82876 0.99098 0.82869 0.98943 0.82876 0.99098 0.82869 0.98943 0.82876 0.99098 0.82868 0.98934 0.82876 0.99098 0.82867 0.98904 0.82877 0.99125 0.82863 0.98829 0.82879 0.99158 0.82857 0.98689 0.82884 0.9926 0.8289 0.99391 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_343" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1318.74 2.91806 -798.104 1318.87 2.91806 -799.472 1318.74 23.1581 -798.104 1318.87 24.0781 -799.472 1318.73 25.2111 -798.027 1318.87 24.0781 -799.472 1318.71 27.1931 -797.757 1318.89 27.4771 -799.703 1318.65 29.1761 -797.103 1318.91 29.7981 -800.002 1318.53 31.1221 -795.87 1319 32.6971 -800.894 1319.1 35.1711 -802.052 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.995716 0 0.0924698 0.995716 0 0.0924698 0.995716 -2.91205e-06 0.0924678 0.995721 1.05445e-05 0.0924145 0.99572 -4.52588e-05 0.092418 0.995721 1.05445e-05 0.0924145 0.995741 -4.3929e-05 0.0921959 0.99575 -8.09478e-05 0.0920929 0.995755 -0.000110814 0.0920452 0.995762 0.000194159 0.0919682 0.99577 0.000170755 0.0918838 0.995774 0.000209166 0.091841 0.995782 -7.54055e-05 0.0917525 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.8291 0.98935 0.82918 0.99091 0.8291 0.98935 0.82918 0.99091 0.8291 0.98927 0.82918 0.99091 0.82908 0.98896 0.82919 0.99117 0.82905 0.98822 0.82921 0.99151 0.82898 0.98682 0.82925 0.99252 0.82932 0.99384 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_342" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1318.53 31.1221 -795.87 1317.85 31.1221 -795.936 1318.65 29.1761 -797.103 1317.96 29.1761 -797.169 1318.71 27.1931 -797.757 1318.02 27.1931 -797.825 1318.73 25.2111 -798.027 1318.04 25.2111 -798.094 1318.74 23.1581 -798.104 1318.05 23.1581 -798.171 1318.74 2.91806 -798.104 1318.05 2.91806 -798.171 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0815933 -0.536793 0.839759 -0.0812209 -0.536698 0.839856 -0.0848129 -0.470365 0.878387 -0.0884901 -0.396354 0.913823 -0.0936729 -0.257692 0.961676 -0.0951301 -0.197799 0.975616 -0.0960699 -0.10225 0.990109 -0.0962782 -0.0695388 0.992922 -0.0971885 -0.00632276 0.995246 -0.0972891 -0.00182035 0.995255 -0.0972893 0 0.995256 -0.0972893 0 0.995256 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.82898 0.98682 0.82857 0.98689 0.82905 0.98822 0.82863 0.98829 0.82908 0.98896 0.82867 0.98904 0.8291 0.98927 0.82868 0.98934 0.8291 0.98935 0.82869 0.98943 0.8291 0.98935 0.82869 0.98943 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_341" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1318.87 2.91806 -799.472 1318.17 2.91806 -799.538 1318.87 24.0781 -799.472 1318.17 24.0781 -799.538 1318.89 27.4771 -799.703 1318.19 27.4771 -799.77 1318.91 29.7981 -800.002 1318.22 29.7981 -800.069 1319 32.6971 -800.894 1318.3 32.6971 -800.961 1319.1 35.1711 -802.052 1318.4 35.1711 -802.12 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.0953254 0 -0.995446 0.0953254 0 -0.995446 0.0953242 -0.00506572 -0.995433 0.0954992 -0.0165951 -0.995291 0.0959539 -0.0835581 -0.991872 0.0962849 -0.103101 -0.99 0.0948613 -0.19466 -0.976273 0.0935647 -0.249486 -0.963848 0.0909713 -0.336393 -0.937317 0.0895445 -0.379987 -0.920647 0.0877197 -0.425628 -0.900636 0.088041 -0.425703 -0.90057 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.82918 0.99091 0.82876 0.99098 0.82918 0.99091 0.82876 0.99098 0.82919 0.99117 0.82877 0.99125 0.82921 0.99151 0.82879 0.99158 0.82925 0.99252 0.82884 0.9926 0.82932 0.99384 0.8289 0.99391 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_340" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1330.21 2.83006 -764.399 1329.66 2.83006 -764.482 1330.21 13.097 -764.399 1329.66 13.097 -764.482 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.148404 0 -0.988927 0.148404 0 -0.988927 0.148404 0 -0.988927 0.148404 0 -0.988927 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.31764 0.01209 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.83596 0.95109 0.83563 0.95118 0.83596 0.95109 0.83563 0.95118 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_339" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1330.05 12.4551 -763.304 1329.5 12.4551 -763.387 1330.05 2.83006 -763.304 1329.5 2.83006 -763.387 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.149497 0 0.988762 -0.149497 0 0.988762 -0.149497 0 0.988762 -0.149497 0 0.988762 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.29782 0.98791 0.29782 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.83587 0.94985 0.83554 0.94994 0.83587 0.94985 0.83554 0.94994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_338" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1329.5 2.83006 -763.387 1329.5 12.4551 -763.387 1329.66 2.83006 -764.482 1329.66 13.097 -764.482 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.990126 0 -0.140177 -0.990126 0 -0.140177 -0.990126 0 -0.140177 -0.990126 0 -0.140177 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.83554 0.94994 0.83554 0.94994 0.83563 0.95118 0.83563 0.95118 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_337" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1330.21 13.097 -764.399 1330.05 12.4551 -763.304 1330.21 2.83006 -764.399 1330.05 2.83006 -763.304 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.989759 0 0.142749 0.989759 0 0.142749 0.989759 0 0.142749 0.989759 0 0.142749 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.83596 0.95109 0.83587 0.94985 0.83596 0.95109 0.83587 0.94985 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_336" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1331.25 2.83006 -771.641 1330.68 2.83006 -771.727 1331.25 16.5591 -771.641 1330.68 16.5591 -771.727 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.148663 0 -0.988888 0.148663 0 -0.988888 0.148663 0 -0.988888 0.148663 0 -0.988888 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.4246 0.01209 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.83658 0.95931 0.83624 0.95941 0.83658 0.95931 0.83624 0.95941 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_335" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1331.09 15.9181 -770.545 1330.53 15.9181 -770.63 1331.09 2.83006 -770.545 1330.53 2.83006 -770.63 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.148999 0 0.988837 -0.148999 0 0.988837 -0.148999 0 0.988837 -0.148999 0 0.988837 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.40478 0.98791 0.40478 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.83649 0.95807 0.83615 0.95816 0.83649 0.95807 0.83615 0.95816 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_334" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1330.53 2.83006 -770.63 1330.53 15.9181 -770.63 1330.68 2.83006 -771.727 1330.68 16.5591 -771.727 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.990145 0 -0.140047 -0.990145 0 -0.140047 -0.990145 0 -0.140047 -0.990145 0 -0.140047 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.83615 0.95816 0.83615 0.95816 0.83624 0.95941 0.83624 0.95941 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_333" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1331.25 16.5591 -771.641 1331.09 15.9181 -770.545 1331.25 2.83006 -771.641 1331.09 2.83006 -770.545 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.98977 0 0.142672 0.98977 0 0.142672 0.98977 0 0.142672 0.98977 0 0.142672 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.83658 0.95931 0.83649 0.95807 0.83658 0.95931 0.83649 0.95807 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_332" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1333 2.83006 -783.884 1332.41 2.83006 -783.974 1333 24.3501 -783.884 1332.41 24.3501 -783.974 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.150707 0 -0.988578 0.150757 -1.40189e-06 -0.988571 0.150757 -1.40189e-06 -0.988571 0.150806 -2.80376e-06 -0.988563 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.66525 0.01209 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.83763 0.97321 0.83728 0.97331 0.83763 0.97321 0.83728 0.97331 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_331" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1332.85 23.7091 -782.789 1332.26 23.7091 -782.878 1332.85 2.83006 -782.789 1332.26 2.83006 -782.878 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.149693 0 0.988732 -0.149693 0 0.988732 -0.149693 0 0.988732 -0.149693 0 0.988732 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.64544 0.98791 0.64544 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.83754 0.97197 0.83719 0.97207 0.83754 0.97197 0.83719 0.97207 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_330" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1332.26 2.83006 -782.878 1332.26 23.7091 -782.878 1332.41 2.83006 -783.974 1332.41 24.3501 -783.974 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.990019 0 -0.140935 -0.990019 -2.02876e-07 -0.140931 -0.990019 -2.02876e-07 -0.140931 -0.99002 -3.99699e-07 -0.140928 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.83719 0.97207 0.83719 0.97207 0.83728 0.97331 0.83728 0.97331 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_329" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1333 24.3501 -783.884 1332.85 23.7091 -782.789 1333 2.83006 -783.884 1332.85 2.83006 -782.789 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.989754 0 0.142781 0.989754 0 0.142781 0.989754 0 0.142781 0.989754 0 0.142781 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.83763 0.97321 0.83754 0.97197 0.83763 0.97321 0.83754 0.97197 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_328" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1334.52 2.91806 -797.528 1334.33 2.91806 -796.168 1334.52 2.91806 -797.528 1334.33 23.1581 -796.168 1334.52 24.0781 -797.528 1334.32 25.2111 -796.092 1334.52 24.0781 -797.528 1334.28 27.1931 -795.823 1334.56 27.4771 -797.757 1334.19 29.1761 -795.173 1334.6 29.7981 -798.054 1334.02 31.1221 -793.948 1334.72 32.6971 -798.941 1334.89 35.1711 -800.093 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.990074 0 -0.14055 -0.990074 0 -0.14055 -0.990074 0 -0.14055 -0.990071 -2.57677e-05 -0.140567 -0.990064 -1.64606e-05 -0.140616 -0.989958 6.34921e-05 -0.141364 -0.990064 -1.64606e-05 -0.140616 -0.990065 -5.83037e-05 -0.14061 -0.990096 -0.000181351 -0.140392 -0.990087 -2.21167e-06 -0.140456 -0.99009 9.21868e-05 -0.140435 -0.990101 0.000225864 -0.140357 -0.990105 0.000200471 -0.140331 -0.990112 0.000372074 -0.140278 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.83854 0.9887 0.83843 0.98716 0.83854 0.9887 0.83843 0.98716 0.83854 0.9887 0.83842 0.98707 0.83854 0.9887 0.8384 0.98676 0.83856 0.98896 0.83834 0.98603 0.83859 0.9893 0.83824 0.98464 0.83866 0.9903 0.83876 0.99161 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_327" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1335.02 2.91806 -796.064 1335.21 2.91806 -797.424 1335.02 23.1581 -796.064 1335.21 24.0781 -797.424 1335 25.2111 -795.988 1335.21 24.0781 -797.424 1334.97 27.1931 -795.72 1335.24 27.4771 -797.653 1334.87 29.1761 -795.069 1335.29 29.7981 -797.949 1334.7 31.1221 -793.844 1335.41 32.6971 -798.836 1335.58 35.1711 -799.988 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.989761 0 0.142734 0.989761 0 0.142734 0.989761 -3.65336e-07 0.142734 0.989761 1.6245e-05 0.142733 0.98977 6.18191e-05 0.142675 0.989761 1.6245e-05 0.142733 0.98976 7.18285e-05 0.142745 0.989763 0.000142837 0.142722 0.989781 -0.000102122 0.142599 0.989806 -0.000161366 0.142426 0.989818 -0.000271419 0.142337 0.989823 -0.000182393 0.142307 0.989823 -0.000199412 0.142302 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.83884 0.98704 0.83896 0.98858 0.83884 0.98704 0.83896 0.98858 0.83883 0.98695 0.83896 0.98858 0.83881 0.98665 0.83898 0.98884 0.83875 0.98591 0.839 0.98918 0.83865 0.98452 0.83908 0.99019 0.83918 0.99149 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_326" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1334.7 31.1221 -793.844 1334.02 31.1221 -793.948 1334.87 29.1761 -795.069 1334.19 29.1761 -795.173 1334.97 27.1931 -795.72 1334.28 27.1931 -795.823 1335 25.2111 -795.988 1334.32 25.2111 -796.092 1335.02 23.1581 -796.064 1334.33 23.1581 -796.168 1335.02 2.91806 -796.064 1334.33 2.91806 -796.168 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.127333 -0.536436 0.83428 -0.127194 -0.536401 0.834324 -0.132957 -0.470259 0.872456 -0.138132 -0.396198 0.907715 -0.145273 -0.257581 0.955274 -0.147148 -0.197606 0.969175 -0.149179 -0.102307 0.983503 -0.149535 -0.0696758 0.986298 -0.150017 -0.00634149 0.988663 -0.150037 -0.00181565 0.988679 -0.150038 0 0.98868 -0.150038 0 0.98868 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.83865 0.98452 0.83824 0.98464 0.83875 0.98591 0.83834 0.98603 0.83881 0.98665 0.8384 0.98676 0.83883 0.98695 0.83842 0.98707 0.83884 0.98704 0.83843 0.98716 0.83884 0.98704 0.83843 0.98716 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_325" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1335.21 2.91806 -797.424 1334.52 2.91806 -797.528 1335.21 24.0781 -797.424 1334.52 24.0781 -797.528 1335.24 27.4771 -797.653 1334.56 27.4771 -797.757 1335.29 29.7981 -797.949 1334.6 29.7981 -798.054 1335.41 32.6971 -798.836 1334.72 32.6971 -798.941 1335.58 35.1711 -799.988 1334.89 35.1711 -800.093 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.149473 0 -0.988766 0.149473 0 -0.988766 0.149471 -0.00507487 -0.988753 0.149396 -0.0165924 -0.988638 0.148662 -0.0833541 -0.985369 0.148613 -0.102751 -0.983543 0.147093 -0.194504 -0.96981 0.145495 -0.249615 -0.957352 0.14139 -0.336519 -0.931001 0.138704 -0.379904 -0.914568 0.135657 -0.425456 -0.894754 0.135549 -0.425431 -0.894782 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.83896 0.98858 0.83854 0.9887 0.83896 0.98858 0.83854 0.9887 0.83898 0.98884 0.83856 0.98896 0.839 0.98918 0.83859 0.9893 0.83908 0.99019 0.83866 0.9903 0.83918 0.99149 0.83876 0.99161 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_324" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1327.77 4.38806 -743.764 1327.11 4.38806 -739.25 1389.66 4.38806 -725.944 1387.95 4.38806 -721.734 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1.47892e-08 1 -2.149e-09 -1.44141e-08 1 -3.91231e-09 -1.44141e-08 1 -3.91231e-09 -1.40326e-08 1 -5.70612e-09 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.002 0.9995 0.002 0.0005 3.998 0.9995 3.998 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.8345 0.92766 0.83411 0.92254 0.87153 0.90743 0.8705 0.90265 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_307" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1331.79 2.83006 -764.153 1331.24 2.83006 -764.24 1331.79 13.097 -764.153 1331.24 13.097 -764.24 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.155745 0 -0.987797 0.155745 0 -0.987797 0.155745 0 -0.987797 0.155745 0 -0.987797 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.31764 0.9995 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.83691 0.95081 0.83658 0.95091 0.83691 0.95081 0.83658 0.95091 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_306" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1331.63 12.4551 -763.059 1331.08 12.4551 -763.145 1331.63 2.83006 -763.059 1331.08 2.83006 -763.145 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.154792 0 0.987947 -0.154792 0 0.987947 -0.154792 0 0.987947 -0.154792 0 0.987947 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.29782 0.0005 0.29782 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.83681 0.94957 0.83648 0.94967 0.83681 0.94957 0.83648 0.94967 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_305" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1331.08 2.83006 -763.145 1331.08 12.4551 -763.145 1331.24 2.83006 -764.24 1331.24 13.097 -764.24 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.989489 0 -0.14461 -0.989489 0 -0.14461 -0.989489 0 -0.14461 -0.989489 0 -0.14461 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.83648 0.94967 0.83648 0.94967 0.83658 0.95091 0.83658 0.95091 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_304" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1331.79 13.097 -764.153 1331.63 12.4551 -763.059 1331.79 2.83006 -764.153 1331.63 2.83006 -763.059 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.988955 0 0.148216 0.988955 0 0.148216 0.988955 0 0.148216 0.988955 0 0.148216 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.83691 0.95081 0.83681 0.94957 0.83691 0.95081 0.83681 0.94957 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_303" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1332.87 2.83006 -771.389 1332.3 2.83006 -771.478 1332.87 16.5591 -771.389 1332.3 16.5591 -771.478 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.154785 0 -0.987948 0.154785 0 -0.987948 0.154785 0 -0.987948 0.154785 0 -0.987948 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.4246 0.9995 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.83756 0.95902 0.83722 0.95913 0.83756 0.95902 0.83722 0.95913 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_302" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1332.71 15.9181 -770.295 1332.14 15.9181 -770.383 1332.71 2.83006 -770.295 1332.14 2.83006 -770.383 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.15411 0 0.988054 -0.15411 0 0.988054 -0.15411 0 0.988054 -0.15411 0 0.988054 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.40478 0.0005 0.40478 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.83746 0.95778 0.83712 0.95788 0.83746 0.95778 0.83712 0.95788 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_301" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1332.14 2.83006 -770.383 1332.14 15.9181 -770.383 1332.3 2.83006 -771.478 1332.3 16.5591 -771.478 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.989485 0 -0.144633 -0.989485 0 -0.144633 -0.989485 0 -0.144633 -0.989485 0 -0.144633 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.83712 0.95788 0.83712 0.95788 0.83722 0.95913 0.83722 0.95913 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_300" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1332.87 16.5591 -771.389 1332.71 15.9181 -770.295 1332.87 2.83006 -771.389 1332.71 2.83006 -770.295 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.989086 0 0.147337 0.989086 0 0.147337 0.989086 0 0.147337 0.989086 0 0.147337 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.83756 0.95902 0.83746 0.95778 0.83756 0.95902 0.83746 0.95778 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_299" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1334.7 2.83006 -783.621 1334.1 2.83006 -783.715 1334.7 24.3501 -783.621 1334.1 24.3501 -783.715 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.155738 0 -0.987798 0.155738 0 -0.987798 0.155738 0 -0.987798 0.155738 0 -0.987798 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.66525 0.9995 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.83865 0.97291 0.83829 0.97302 0.83865 0.97291 0.83829 0.97302 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_298" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1334.53 23.7091 -782.527 1333.94 23.7091 -782.619 1334.53 2.83006 -782.527 1333.94 2.83006 -782.619 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.154296 0 0.988025 -0.154296 0 0.988025 -0.154296 0 0.988025 -0.154296 0 0.988025 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.64544 0.0005 0.64544 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.83855 0.97167 0.8382 0.97177 0.83855 0.97167 0.8382 0.97177 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_297" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1333.94 2.83006 -782.619 1333.94 23.7091 -782.619 1334.1 2.83006 -783.715 1334.1 24.3501 -783.715 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.989368 0 -0.145434 -0.989368 0 -0.145434 -0.989368 0 -0.145434 -0.989368 0 -0.145434 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.8382 0.97177 0.8382 0.97177 0.83829 0.97302 0.83829 0.97302 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_296" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1334.7 24.3501 -783.621 1334.53 23.7091 -782.527 1334.7 2.83006 -783.621 1334.53 2.83006 -782.527 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.988957 0 0.1482 0.988957 0 0.1482 0.988957 0 0.1482 0.988957 0 0.1482 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.83865 0.97291 0.83855 0.97167 0.83865 0.97291 0.83855 0.97167 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_295" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1336.29 2.91806 -797.256 1336.09 2.91806 -795.898 1336.29 2.91806 -797.256 1336.09 23.1581 -795.898 1336.29 24.0781 -797.256 1336.08 25.2111 -795.822 1336.29 24.0781 -797.256 1336.04 27.1931 -795.553 1336.33 27.4771 -797.486 1335.94 29.1761 -794.904 1336.37 29.7981 -797.782 1335.76 31.1221 -793.679 1336.5 32.6971 -798.668 1336.67 35.1711 -799.82 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.989341 0 -0.145614 -0.989341 0 -0.145614 -0.989341 0 -0.145614 -0.98934 -1.75026e-05 -0.145626 -0.989317 -3.57038e-05 -0.145777 -0.989298 -0.000293185 -0.145907 -0.989317 -3.57038e-05 -0.145777 -0.98924 -7.55321e-06 -0.146305 -0.989242 -9.52045e-05 -0.146287 -0.98926 -0.000137699 -0.146168 -0.989269 -8.99631e-05 -0.146107 -0.989269 -1.33339e-05 -0.146109 -0.989267 7.32134e-06 -0.146117 -0.989266 -1.29914e-05 -0.146124 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.8396 0.98839 0.83948 0.98685 0.8396 0.98839 0.83948 0.98685 0.8396 0.98839 0.83947 0.98676 0.8396 0.98839 0.83945 0.98646 0.83962 0.98865 0.83939 0.98572 0.83965 0.98899 0.83928 0.98433 0.83973 0.98999 0.83983 0.9913 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_294" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1336.77 2.91806 -795.79 1336.98 2.91806 -797.147 1336.77 23.1581 -795.79 1336.98 24.0781 -797.147 1336.76 25.2111 -795.714 1336.98 24.0781 -797.147 1336.72 27.1931 -795.445 1337.01 27.4771 -797.377 1336.63 29.1761 -794.796 1337.06 29.7981 -797.674 1336.44 31.1221 -793.572 1337.19 32.6971 -798.559 1337.36 35.1711 -799.71 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.988895 0 0.148614 0.988895 0 0.148614 0.988896 -1.08966e-05 0.148607 0.988912 -9.24468e-05 0.148506 0.98889 -0.000458961 0.148646 0.988912 -9.24468e-05 0.148506 0.98897 -0.000113415 0.148118 0.988985 9.05801e-05 0.148017 0.988969 0.000310497 0.148121 0.988951 0.000107725 0.148241 0.988953 -0.000171215 0.148228 0.988951 -0.000319943 0.148241 0.988966 -0.000639554 0.148142 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.83989 0.98673 0.84001 0.98827 0.83989 0.98673 0.84001 0.98827 0.83988 0.98664 0.84001 0.98827 0.83986 0.98634 0.84003 0.98853 0.8398 0.9856 0.84006 0.98887 0.83969 0.98421 0.84014 0.98987 0.84024 0.99118 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_293" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1336.44 31.1221 -793.572 1335.76 31.1221 -793.679 1336.63 29.1761 -794.796 1335.94 29.1761 -794.904 1336.72 27.1931 -795.445 1336.04 27.1931 -795.553 1336.76 25.2111 -795.714 1336.08 25.2111 -795.822 1336.77 23.1581 -795.79 1336.09 23.1581 -795.898 1336.77 2.91806 -795.79 1336.09 2.91806 -795.898 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.130958 -0.536552 0.833644 -0.13139 -0.536663 0.833504 -0.137568 -0.470357 0.871687 -0.143255 -0.39617 0.906933 -0.150563 -0.257362 0.954513 -0.152667 -0.197667 0.968308 -0.15506 -0.102445 0.982579 -0.155594 -0.0697292 0.985357 -0.155898 -0.00633156 0.987753 -0.15589 -0.00181 0.987773 -0.15589 0 0.987774 -0.15589 0 0.987774 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.83969 0.98421 0.83928 0.98433 0.8398 0.9856 0.83939 0.98572 0.83986 0.98634 0.83945 0.98646 0.83988 0.98664 0.83947 0.98676 0.83989 0.98673 0.83948 0.98685 0.83989 0.98673 0.83948 0.98685 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_292" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1336.98 2.91806 -797.147 1336.29 2.91806 -797.256 1336.98 24.0781 -797.147 1336.29 24.0781 -797.256 1337.01 27.4771 -797.377 1336.33 27.4771 -797.486 1337.06 29.7981 -797.674 1336.37 29.7981 -797.782 1337.19 32.6971 -798.559 1336.5 32.6971 -798.668 1337.36 35.1711 -799.71 1336.67 35.1711 -799.82 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.15671 0 -0.987645 0.15671 0 -0.987645 0.156708 -0.00508289 -0.987632 0.156652 -0.0166228 -0.987514 0.155973 -0.0835896 -0.984218 0.155067 -0.10287 -0.982534 0.152214 -0.194414 -0.969038 0.150186 -0.249347 -0.956698 0.146397 -0.336411 -0.930266 0.144302 -0.380058 -0.913637 0.141226 -0.425649 -0.8938 0.141372 -0.425683 -0.89376 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.84001 0.98827 0.8396 0.98839 0.84001 0.98827 0.8396 0.98839 0.84003 0.98853 0.83962 0.98865 0.84006 0.98887 0.83965 0.98899 0.84014 0.98987 0.83973 0.98999 0.84024 0.99118 0.83983 0.9913 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1389.66 4.38806 -725.944 1389.66 7.93605 -725.944 1389.66 4.38806 -725.944 1327.77 7.93605 -743.764 1327.77 4.38806 -743.764 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.276664 0 0.960967 -0.276664 0 0.960967 -0.276664 0 0.960967 -0.276664 0 0.960967 -0.276664 0 0.960967 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 20 1 20 } TexCoordArray 1 Vec2Array 5 { 0.87153 0.90743 0.87153 0.90743 0.87153 0.90743 0.8345 0.92766 0.8345 0.92766 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1335.97 39.8791 -800.201 1335.97 36.3261 -800.201 1335.97 39.8791 -800.201 1411.07 36.3261 -778.58 1411.07 39.8791 -778.58 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.276654 0 0.96097 -0.276654 0 0.96097 -0.276654 0 0.96097 -0.276654 0 0.96097 -0.276654 0 0.960969 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -10 1 -10 0 -10 1 10 0 10 } TexCoordArray 1 Vec2Array 5 { 0.83941 0.99173 0.83941 0.99173 0.83941 0.99173 0.88433 0.96719 0.88433 0.96719 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1327.11 7.93006 -739.25 1327.11 4.38806 -739.25 1387.95 7.93006 -721.734 1387.95 4.38806 -721.734 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.276668 0 0.960966 -0.276668 0 0.960966 -0.276668 0 0.960966 -0.276668 0 0.960966 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 19.99 0.99949 19.99 0.00051 0.00999 0.9995 0.00999 } TexCoordArray 1 Vec2Array 4 { 0.83411 0.92254 0.83411 0.92254 0.8705 0.90265 0.8705 0.90265 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1331.99 18.1261 -772.831 1331.99 21.6801 -772.831 1331.99 18.1261 -772.831 1327.77 7.93605 -743.764 1327.77 4.38806 -743.764 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.989605 0 0.143811 0.989605 0 0.143811 0.989605 0 0.143811 0.989605 0 0.143811 0.989605 0 0.143811 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.83703 0.96066 0.83703 0.96066 0.83703 0.96066 0.8345 0.92766 0.8345 0.92766 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1335.97 36.3261 -800.201 1335.97 39.8791 -800.201 1335.97 36.3261 -800.201 1331.99 21.6801 -772.831 1331.99 18.1261 -772.831 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.989607 0 0.143797 0.989607 0 0.143797 0.989607 0 0.143797 0.989607 0 0.143797 0.989607 0 0.143797 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.83941 0.99173 0.83941 0.99173 0.83941 0.99173 0.83703 0.96066 0.83703 0.96066 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1327.77 4.38806 -743.764 1327.77 7.93605 -743.764 1327.77 4.38806 -743.764 1327.11 7.93006 -739.25 1327.11 4.38806 -739.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.989607 0 0.143798 0.989607 0 0.143798 0.989607 0 0.143798 0.989607 0 0.143798 0.989607 0 0.143798 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.9995 0.00218 0.0005 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.8345 0.92766 0.8345 0.92766 0.8345 0.92766 0.83411 0.92254 0.83411 0.92254 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1299.07 49.46 -805.19 1299.06 49.46 -805.241 1299.07 49.46 -805.19 1298.98 42.553 -805.285 1299.02 42.553 -805.114 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.971204 0.00935551 0.238064 -0.961659 0.00873512 0.274107 -0.971204 0.00935551 0.238064 -0.971204 0.00935551 0.238064 -0.973846 0.00954205 0.22701 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.81734 0.9974 0.81733 0.99746 0.81734 0.9974 0.81728 0.99751 0.81731 0.99731 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1299.06 49.46 -805.241 1299.12 49.46 -805.202 1298.98 42.553 -805.285 1299.2 42.553 -805.159 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.532054 -0.000435177 -0.84671 0.513413 7.65117e-05 -0.858142 0.513413 7.65117e-05 -0.858142 0.50777 0.000230082 -0.861492 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.0672 0.53824 0.0672 } TexCoordArray 1 Vec2Array 4 { 0.81733 0.99746 0.81736 0.99741 0.81728 0.99751 0.81741 0.99736 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1299.02 42.553 -805.114 1299.2 42.553 -805.159 1299.07 49.46 -805.19 1299.12 49.46 -805.202 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.246351 0.00882572 0.96914 0.243525 0.008778 0.969855 0.243525 0.008778 0.969855 0.233318 0.00860535 0.972362 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.81731 0.99731 0.81741 0.99736 0.81734 0.9974 0.81736 0.99741 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1306.14 49.46 -805.007 1306.12 49.46 -805.058 1306.14 49.46 -805.007 1306.05 42.553 -805.102 1306.09 42.553 -804.931 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.971096 0.00934591 0.238505 -0.961229 0.00870635 0.275613 -0.971096 0.00934591 0.238505 -0.971096 0.00934591 0.238505 -0.973828 0.00953875 0.227087 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.82156 0.99719 0.82155 0.99725 0.82156 0.99719 0.82151 0.9973 0.82153 0.9971 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1306.26 42.553 -804.975 1306.05 42.553 -805.102 1306.19 49.46 -805.018 1306.12 49.46 -805.058 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.507952 0.000217526 -0.861385 0.513386 6.96729e-05 -0.858158 0.513386 6.96729e-05 -0.858158 0.531319 -0.000422343 -0.847172 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.82164 0.99715 0.82151 0.9973 0.82159 0.9972 0.82155 0.99725 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1306.09 42.553 -804.931 1306.26 42.553 -804.975 1306.14 49.46 -805.007 1306.19 49.46 -805.018 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.245715 0.00881498 0.969302 0.243525 0.008778 0.969855 0.243525 0.008778 0.969855 0.235626 0.00864444 0.971805 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.82153 0.9971 0.82164 0.99715 0.82156 0.99719 0.82159 0.9972 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1313.09 42.553 -804.723 1313.26 42.553 -804.768 1313.14 49.46 -804.799 1313.19 49.46 -804.811 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.245715 0.00881498 0.969302 0.243525 0.008778 0.969855 0.243525 0.008778 0.969855 0.235626 0.00864444 0.971805 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.82572 0.99687 0.82582 0.99692 0.82575 0.99695 0.82578 0.99697 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1313.26 42.553 -804.768 1313.05 42.553 -804.894 1313.19 49.46 -804.811 1313.12 49.46 -804.85 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.508167 0.000220675 -0.861259 0.513552 7.42169e-05 -0.858058 0.513552 7.42169e-05 -0.858058 0.531319 -0.000412953 -0.847172 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.82582 0.99692 0.8257 0.99706 0.82578 0.99697 0.82574 0.99701 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1313.14 49.46 -804.799 1313.12 49.46 -804.85 1313.14 49.46 -804.799 1313.05 42.553 -804.894 1313.09 42.553 -804.723 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.97122 0.00933729 0.238002 -0.961229 0.00868937 0.275613 -0.97122 0.00933729 0.238002 -0.97122 0.00933729 0.238002 -0.973982 0.00953264 0.226426 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.82575 0.99695 0.82574 0.99701 0.82575 0.99695 0.8257 0.99706 0.82572 0.99687 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1291.96 49.46 -805.414 1291.95 49.46 -805.466 1291.96 49.46 -805.414 1291.87 42.553 -805.51 1291.91 42.553 -805.339 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.971051 0.00934487 0.238691 -0.961056 0.00869821 0.276218 -0.971051 0.00934487 0.238691 -0.971051 0.00934487 0.238691 -0.97381 0.00953946 0.227164 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.81308 0.99765 0.81307 0.99771 0.81308 0.99765 0.81303 0.99776 0.81305 0.99757 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1292.09 42.553 -805.383 1291.87 42.553 -805.51 1292.01 49.46 -805.426 1291.95 49.46 -805.466 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.507952 0.000225138 -0.861385 0.513386 7.72562e-05 -0.858158 0.513386 7.72562e-05 -0.858158 0.531319 -0.000414857 -0.847172 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.81316 0.99762 0.81303 0.99776 0.81311 0.99767 0.81307 0.99771 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1291.91 42.553 -805.339 1292.09 42.553 -805.383 1291.96 49.46 -805.414 1292.01 49.46 -805.426 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.245396 0.00881817 0.969383 0.242776 0.00877392 0.970043 0.242776 0.00877392 0.970043 0.233318 0.00861394 0.972362 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.81305 0.99757 0.81316 0.99762 0.81308 0.99765 0.81311 0.99767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1284.92 49.46 -805.621 1284.9 49.46 -805.672 1284.92 49.46 -805.621 1284.83 42.553 -805.716 1284.87 42.553 -805.546 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.971066 0.00934381 0.238629 -0.961056 0.00869577 0.276218 -0.971066 0.00934381 0.238629 -0.971066 0.00934381 0.238629 -0.973828 0.00953875 0.227087 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.80887 0.99789 0.80886 0.99795 0.80887 0.99789 0.80881 0.998 0.80884 0.9978 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1285.04 42.553 -805.59 1284.83 42.553 -805.716 1284.96 49.46 -805.633 1284.9 49.46 -805.672 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.507952 0.00023275 -0.861385 0.513386 8.48395e-05 -0.858158 0.513386 8.48395e-05 -0.858158 0.531319 -0.000407371 -0.847172 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.80894 0.99785 0.80881 0.998 0.8089 0.9979 0.80886 0.99795 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1284.87 42.553 -805.546 1285.04 42.553 -805.59 1284.92 49.46 -805.621 1284.96 49.46 -805.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.245715 0.00881498 0.969302 0.243026 0.00876957 0.96998 0.243026 0.00876957 0.96998 0.233318 0.00860535 0.972362 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.80884 0.9978 0.80894 0.99785 0.80887 0.99789 0.8089 0.9979 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1278.34 49.46 -805.764 1278.32 49.46 -805.816 1278.34 49.46 -805.764 1278.25 42.553 -805.859 1278.29 42.553 -805.689 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.97091 0.0093502 0.239264 -0.960799 0.00869712 0.27711 -0.97091 0.0093502 0.239264 -0.97091 0.0093502 0.239264 -0.97371 0.00954744 0.227593 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.80493 0.99805 0.80492 0.99811 0.80493 0.99805 0.80488 0.99816 0.8049 0.99796 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1278.46 42.553 -805.733 1278.25 42.553 -805.859 1278.39 49.46 -805.776 1278.32 49.46 -805.816 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.508102 0.000219715 -0.861297 0.513886 6.211e-05 -0.857858 0.513886 6.211e-05 -0.857858 0.532921 -0.000461077 -0.846165 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.80501 0.99801 0.80488 0.99816 0.80496 0.99806 0.80492 0.99811 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1278.29 42.553 -805.689 1278.46 42.553 -805.733 1278.34 49.46 -805.764 1278.39 49.46 -805.776 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.245715 0.00883211 0.969302 0.243026 0.00878671 0.96998 0.243026 0.00878671 0.96998 0.233318 0.00862253 0.972362 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.8049 0.99796 0.80501 0.99801 0.80493 0.99805 0.80496 0.99806 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0061" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 24 { DrawArrays TRIANGLE_STRIP 0 9 DrawArrays TRIANGLE_STRIP 9 5 DrawArrays TRIANGLE_STRIP 14 9 DrawArrays TRIANGLE_STRIP 23 5 DrawArrays TRIANGLE_STRIP 28 9 DrawArrays TRIANGLE_STRIP 37 5 DrawArrays TRIANGLE_STRIP 42 9 DrawArrays TRIANGLE_STRIP 51 5 DrawArrays TRIANGLE_STRIP 56 9 DrawArrays TRIANGLE_STRIP 65 5 DrawArrays TRIANGLE_STRIP 70 9 DrawArrays TRIANGLE_STRIP 79 5 DrawArrays TRIANGLE_STRIP 84 9 DrawArrays TRIANGLE_STRIP 93 5 DrawArrays TRIANGLE_STRIP 98 9 DrawArrays TRIANGLE_STRIP 107 5 DrawArrays TRIANGLE_STRIP 112 9 DrawArrays TRIANGLE_STRIP 121 5 DrawArrays TRIANGLE_STRIP 126 9 DrawArrays TRIANGLE_STRIP 135 5 DrawArrays TRIANGLE_STRIP 140 9 DrawArrays TRIANGLE_STRIP 149 5 DrawArrays TRIANGLE_STRIP 154 9 DrawArrays TRIANGLE_STRIP 163 5 } VertexArray Vec3Array 168 { 1278.27 48.238 -804.605 1278.21 47.947 -804.863 1278.45 48.832 -805.207 1278.17 48.228 -805.21 1278.33 49.426 -805.768 1278.17 48.228 -805.21 1278.35 48.821 -805.771 1278.46 47.593 -805.339 1278.33 48.198 -805.768 1278.28 47.311 -804.914 1278.46 47.593 -805.339 1278.28 47.311 -804.914 1278.17 48.228 -805.21 1278.21 47.947 -804.863 1306.13 48.198 -805.013 1306.15 48.821 -805.001 1306.03 47.593 -804.562 1305.72 48.228 -804.59 1305.67 47.311 -804.275 1305.72 48.228 -804.59 1305.58 47.947 -804.262 1305.96 48.832 -804.446 1305.51 48.238 -804.015 1306.13 49.426 -805.013 1305.96 48.832 -804.446 1306.13 49.426 -805.013 1305.72 48.228 -804.59 1306.15 48.821 -805.001 1299.08 48.198 -805.221 1299.1 48.821 -805.21 1298.98 47.593 -804.771 1298.67 48.228 -804.799 1298.62 47.311 -804.483 1298.67 48.228 -804.799 1298.54 47.947 -804.472 1298.91 48.832 -804.655 1298.46 48.238 -804.216 1299.08 49.426 -805.221 1298.91 48.832 -804.655 1299.08 49.426 -805.221 1298.67 48.228 -804.799 1299.1 48.821 -805.21 1291.96 48.198 -805.425 1291.98 48.821 -805.413 1291.86 47.593 -804.974 1291.54 48.228 -805.01 1291.5 47.311 -804.678 1291.54 48.228 -805.01 1291.42 47.947 -804.675 1291.79 48.832 -804.859 1291.34 48.238 -804.419 1291.96 49.426 -805.425 1291.79 48.832 -804.859 1291.96 49.426 -805.425 1291.54 48.228 -805.01 1291.98 48.821 -805.413 1284.91 48.198 -805.63 1284.93 48.821 -805.62 1284.81 47.593 -805.181 1284.51 48.228 -805.201 1284.45 47.311 -804.885 1284.51 48.228 -805.201 1284.36 47.947 -804.881 1284.74 48.832 -805.065 1284.29 48.238 -804.633 1284.91 49.426 -805.63 1284.74 48.832 -805.065 1284.91 49.426 -805.63 1284.51 48.228 -805.201 1284.93 48.821 -805.62 1313.12 48.198 -804.803 1313.14 48.821 -804.806 1313.25 47.593 -804.373 1312.97 48.228 -804.245 1313.07 47.311 -803.949 1312.97 48.228 -804.245 1313.01 47.947 -803.898 1313.24 48.832 -804.241 1313.06 48.238 -803.64 1313.12 49.426 -804.803 1313.24 48.832 -804.241 1313.12 49.426 -804.803 1312.97 48.228 -804.245 1313.14 48.821 -804.806 1357.13 48.1591 -797.21 1357.14 47.8681 -797.474 1357.46 48.7531 -797.747 1357.19 48.1491 -797.82 1357.49 49.3471 -798.32 1357.19 48.1491 -797.82 1357.51 48.7421 -798.318 1357.5 47.5141 -797.872 1357.49 48.1191 -798.32 1357.22 47.2321 -797.507 1357.5 47.5141 -797.872 1357.22 47.2321 -797.507 1357.19 48.1491 -797.82 1357.14 47.8681 -797.474 1384.2 48.1191 -790.588 1384.22 48.7421 -790.572 1383.99 47.5141 -790.176 1383.7 48.1491 -790.282 1383.57 47.2321 -789.99 1383.7 48.1491 -790.282 1383.49 47.8681 -789.999 1383.89 48.7531 -790.082 1383.35 48.1591 -789.779 1384.2 49.3471 -790.588 1383.89 48.7531 -790.082 1384.2 49.3471 -790.588 1383.7 48.1491 -790.282 1384.22 48.7421 -790.572 1377.43 48.1191 -792.565 1377.45 48.7421 -792.549 1377.22 47.5141 -792.153 1376.93 48.1491 -792.259 1376.8 47.2321 -791.967 1376.93 48.1491 -792.259 1376.72 47.8681 -791.976 1377.13 48.7531 -792.059 1376.58 48.1591 -791.747 1377.43 49.3471 -792.565 1377.13 48.7531 -792.059 1377.43 49.3471 -792.565 1376.93 48.1491 -792.259 1377.45 48.7421 -792.549 1370.59 48.1191 -794.555 1370.61 48.7421 -794.539 1370.38 47.5141 -794.143 1370.09 48.1491 -794.258 1369.96 47.2321 -793.947 1370.09 48.1491 -794.258 1369.88 47.8681 -793.966 1370.29 48.7531 -794.049 1369.74 48.1591 -793.737 1370.59 49.3471 -794.555 1370.29 48.7531 -794.049 1370.59 49.3471 -794.555 1370.09 48.1491 -794.258 1370.61 48.7421 -794.539 1363.82 48.1191 -796.53 1363.84 48.7421 -796.515 1363.61 47.5141 -796.119 1363.32 48.1491 -796.215 1363.19 47.2321 -795.923 1363.32 48.1491 -796.215 1363.11 47.8681 -795.941 1363.52 48.7531 -796.024 1362.97 48.1591 -795.721 1363.82 49.3471 -796.53 1363.52 48.7531 -796.024 1363.82 49.3471 -796.53 1363.32 48.1491 -796.215 1363.84 48.7421 -796.515 1390.92 48.1191 -788.622 1390.94 48.7421 -788.62 1390.93 47.5141 -788.174 1390.63 48.1491 -788.122 1390.65 47.2321 -787.809 1390.63 48.1491 -788.122 1390.58 47.8681 -787.776 1390.89 48.7531 -788.049 1390.57 48.1591 -787.513 1390.92 49.3471 -788.622 1390.89 48.7531 -788.049 1390.92 49.3471 -788.622 1390.63 48.1491 -788.122 1390.94 48.7421 -788.62 } NormalBinding PER_VERTEX NormalArray Vec3Array 168 { 0.969271 -0.239605 0.0557068 0.975464 -0.190819 -0.109813 0.886133 -0.334295 -0.32096 0.990864 0.0112688 0.134396 0.964959 -0.203497 -0.16566 0.990864 0.0112688 0.134396 0.950733 0.127305 0.282665 0.914029 0.206043 0.349425 0.943772 -0.0328632 -0.32896 0.92268 0.211076 0.322658 0.914029 0.206043 0.349425 0.92268 0.211076 0.322658 0.990864 0.0112688 0.134396 0.975464 -0.190819 -0.109813 0.98428 -0.0312513 0.173828 0.700446 0.129408 0.701876 0.636637 0.207353 0.742764 0.807337 0.00947172 0.590014 0.655909 0.212003 0.724457 0.807337 0.00947172 0.590014 0.906467 -0.189683 0.377276 0.930402 -0.334397 0.150105 0.813174 -0.234017 0.532902 0.926274 -0.205359 0.315981 0.930402 -0.334397 0.150105 0.926274 -0.205359 0.315981 0.807337 0.00947172 0.590014 0.700446 0.129408 0.701876 0.984731 -0.0323611 0.171048 0.700909 0.129158 0.701459 0.636924 0.20729 0.742535 0.807588 0.00953339 0.58967 0.655727 0.211868 0.724662 0.807588 0.00953339 0.58967 0.908937 -0.19375 0.369182 0.930897 -0.335777 0.143825 0.82396 -0.243275 0.511768 0.926744 -0.204778 0.314978 0.930897 -0.335777 0.143825 0.926744 -0.204778 0.314978 0.807588 0.00953339 0.58967 0.700909 0.129158 0.701459 0.984365 -0.0314538 0.173309 0.688711 0.132716 0.712786 0.629664 0.216379 0.746126 0.808459 0.0123012 0.588423 0.66189 0.228891 0.7138 0.808459 0.0123012 0.588423 0.914096 -0.192632 0.356822 0.930774 -0.340274 0.133691 0.824238 -0.243344 0.511288 0.92525 -0.211467 0.314952 0.930774 -0.340274 0.133691 0.92525 -0.211467 0.314952 0.808459 0.0123012 0.588423 0.688711 0.132716 0.712786 0.985082 -0.033083 0.168874 0.712668 0.125626 0.690161 0.652064 0.201927 0.730779 0.808427 0.012523 0.588463 0.655735 0.211867 0.724654 0.808427 0.012523 0.588463 0.899234 -0.183877 0.396947 0.930369 -0.329324 0.16112 0.812662 -0.233845 0.533757 0.927834 -0.198077 0.316053 0.930369 -0.329324 0.16112 0.927834 -0.198077 0.316053 0.808427 0.012523 0.588463 0.712668 0.125626 0.690161 0.9437 -0.0329822 -0.329153 0.950632 0.127343 0.282988 0.913994 0.206015 0.349533 0.990862 0.0112193 0.134415 0.922694 0.21115 0.322569 0.990862 0.0112193 0.134415 0.975388 -0.191005 -0.110163 0.885955 -0.334486 -0.321252 0.96923 -0.239827 0.0554688 0.964939 -0.203598 -0.165655 0.885955 -0.334486 -0.321252 0.964939 -0.203598 -0.165655 0.990862 0.0112193 0.134415 0.950632 0.127343 0.282988 0.924014 -0.239765 0.297845 0.971685 -0.190969 0.139138 0.938318 -0.334472 -0.0876797 0.925029 0.0112609 0.379729 0.975549 -0.203627 0.0827055 0.925029 0.0112609 0.379729 0.848745 0.12737 0.513234 0.796348 0.206155 0.568622 0.996189 -0.0328978 -0.080778 0.81158 0.211143 0.544754 0.796348 0.206155 0.568622 0.81158 0.211143 0.544754 0.925029 0.0112609 0.379729 0.971685 -0.190969 0.139138 0.90889 -0.0313474 0.415856 0.501248 0.129385 0.855576 0.429128 0.207354 0.879121 0.63261 0.00954638 0.774411 0.452038 0.212039 0.86643 0.63261 0.00954638 0.774411 0.782027 -0.18968 0.593679 0.862561 -0.334421 0.379674 0.652842 -0.234206 0.720379 0.816827 -0.205274 0.539125 0.862561 -0.334421 0.379674 0.816827 -0.205274 0.539125 0.63261 0.00954638 0.774411 0.501248 0.129385 0.855576 0.909791 -0.03224 0.413813 0.501612 0.129149 0.855398 0.429252 0.207338 0.879064 0.633018 0.00951649 0.774079 0.45206 0.211851 0.866465 0.633018 0.00951649 0.774079 0.786711 -0.193768 0.586122 0.864657 -0.335785 0.373653 0.668716 -0.243368 0.70256 0.817505 -0.20483 0.538265 0.864657 -0.335785 0.373653 0.817505 -0.20483 0.538265 0.633018 0.00951649 0.774079 0.501612 0.129149 0.855398 0.9088 -0.0311726 0.416067 0.487114 0.13272 0.863195 0.421331 0.216503 0.880686 0.6343 0.0122511 0.77299 0.460796 0.228841 0.857496 0.6343 0.0122511 0.77299 0.794763 -0.1926 0.575549 0.867064 -0.340222 0.363935 0.668844 -0.243246 0.70248 0.81617 -0.211581 0.537679 0.867064 -0.340222 0.363935 0.81617 -0.211581 0.537679 0.6343 0.0122511 0.77299 0.487114 0.13272 0.863195 0.910929 -0.0332119 0.411224 0.515849 0.125678 0.847411 0.447068 0.201928 0.87141 0.634118 0.0126043 0.773133 0.452095 0.211965 0.866418 0.634118 0.0126043 0.773133 0.770346 -0.183824 0.610554 0.859836 -0.329281 0.390201 0.652147 -0.233823 0.721132 0.818283 -0.197985 0.539643 0.859836 -0.329281 0.390201 0.818283 -0.197985 0.539643 0.634118 0.0126043 0.773133 0.515849 0.125678 0.847411 0.996209 -0.0328994 -0.0805314 0.848695 0.127303 0.513333 0.796361 0.206072 0.568633 0.925068 0.0111745 0.379636 0.811707 0.211089 0.544585 0.925068 0.0111745 0.379636 0.971688 -0.190969 0.139119 0.938325 -0.334455 -0.0876685 0.924006 -0.239778 0.297859 0.975547 -0.203635 0.0827055 0.938325 -0.334455 -0.0876685 0.975547 -0.203635 0.0827055 0.925068 0.0111745 0.379636 0.848695 0.127303 0.513333 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 168 { 0.04488 0.98522 0.04488 0.50768 0.54883 0.98522 0.54883 0.50768 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.54883 0.01478 0.95512 0.01478 0.04488 0.01478 0.54883 0.01478 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.04488 0.98522 0.04488 0.50768 0.54883 0.98522 0.54883 0.50768 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.54883 0.01478 0.95512 0.01478 0.04488 0.01478 0.54883 0.01478 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 } TexCoordArray 1 Vec2Array 168 { 0.80489 0.99673 0.80485 0.99703 0.805 0.99742 0.80483 0.99742 0.80492 0.99805 0.80483 0.99742 0.80494 0.99806 0.805 0.99757 0.80492 0.99805 0.80489 0.99709 0.805 0.99757 0.80489 0.99709 0.80483 0.99742 0.80485 0.99703 0.82156 0.9972 0.82157 0.99718 0.8215 0.99669 0.82131 0.99672 0.82128 0.99636 0.82131 0.99672 0.82123 0.99635 0.82146 0.99655 0.82118 0.99606 0.82156 0.9972 0.82146 0.99655 0.82156 0.9972 0.82131 0.99672 0.82157 0.99718 0.81734 0.99743 0.81735 0.99742 0.81728 0.99692 0.8171 0.99696 0.81706 0.9966 0.8171 0.99696 0.81702 0.99658 0.81724 0.99679 0.81697 0.99629 0.81734 0.99743 0.81724 0.99679 0.81734 0.99743 0.8171 0.99696 0.81735 0.99742 0.81308 0.99767 0.81309 0.99765 0.81302 0.99715 0.81283 0.99719 0.81281 0.99682 0.81283 0.99719 0.81275 0.99681 0.81298 0.99702 0.81271 0.99652 0.81308 0.99767 0.81298 0.99702 0.81308 0.99767 0.81283 0.99719 0.81309 0.99765 0.80886 0.9979 0.80887 0.99789 0.8088 0.99739 0.80862 0.99741 0.80859 0.99705 0.80862 0.99741 0.80854 0.99705 0.80876 0.99726 0.80849 0.99677 0.80886 0.9979 0.80876 0.99726 0.80886 0.9979 0.80862 0.99741 0.80887 0.99789 0.82574 0.99696 0.82575 0.99696 0.82582 0.99647 0.82565 0.99633 0.82571 0.99599 0.82565 0.99633 0.82567 0.99593 0.82581 0.99632 0.82571 0.99564 0.82574 0.99696 0.82581 0.99632 0.82574 0.99696 0.82565 0.99633 0.82575 0.99696 0.85207 0.98834 0.85208 0.98864 0.85227 0.98895 0.85211 0.98903 0.85228 0.9896 0.85211 0.98903 0.85229 0.9896 0.85229 0.98909 0.85228 0.9896 0.85212 0.98868 0.85229 0.98909 0.85212 0.98868 0.85211 0.98903 0.85208 0.98864 0.86826 0.98082 0.86827 0.9808 0.86814 0.98035 0.86796 0.98047 0.86788 0.98014 0.86796 0.98047 0.86783 0.98015 0.86808 0.98025 0.86775 0.9799 0.86826 0.98082 0.86808 0.98025 0.86826 0.98082 0.86796 0.98047 0.86827 0.9808 0.86421 0.98307 0.86422 0.98305 0.86409 0.9826 0.86391 0.98272 0.86384 0.98239 0.86391 0.98272 0.86379 0.9824 0.86403 0.98249 0.86371 0.98214 0.86421 0.98307 0.86403 0.98249 0.86421 0.98307 0.86391 0.98272 0.86422 0.98305 0.86012 0.98532 0.86013 0.98531 0.86 0.98486 0.85982 0.98499 0.85975 0.98463 0.85982 0.98499 0.85969 0.98466 0.85994 0.98475 0.85961 0.9844 0.86012 0.98532 0.85994 0.98475 0.86012 0.98532 0.85982 0.98499 0.86013 0.98531 0.85607 0.98757 0.85608 0.98755 0.85595 0.9871 0.85577 0.98721 0.85569 0.98688 0.85577 0.98721 0.85564 0.9869 0.85589 0.98699 0.85556 0.98665 0.85607 0.98757 0.85589 0.98699 0.85607 0.98757 0.85577 0.98721 0.85608 0.98755 0.87228 0.97859 0.87229 0.97859 0.87229 0.97808 0.87211 0.97802 0.87212 0.97767 0.87211 0.97802 0.87208 0.97763 0.87227 0.97794 0.87207 0.97733 0.87228 0.97859 0.87227 0.97794 0.87228 0.97859 0.87211 0.97802 0.87229 0.97859 } TexCoordArray 2 Vec2Array 168 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 168 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0060_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1335.92 35.578 -800.203 1336.9 35.804 -805.281 1411.07 35.628 -778.569 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0127577 -0.999036 -0.0420074 0.0127577 -0.999036 -0.0420074 0.0127577 -0.999036 -0.0420074 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 0.0005 0.0005 0.0005 0.9995 0.0005 } TexCoordArray 1 Vec2Array 3 { 0.83938 0.99174 0.83996 0.9975 0.88434 0.96718 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0421CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1315.31 31.5391 -792.917 1315.31 34.2451 -792.917 1297.75 31.5391 -793.742 1297.75 34.2451 -793.742 1312.18 12.4821 -761.118 1312.18 15.188 -761.118 1297.15 12.4821 -761.839 1297.15 15.188 -761.839 1311.07 6.63005 -748.597 1311.07 9.33606 -748.597 1296.99 6.63005 -749.27 1296.99 9.33606 -749.27 1313.83 22.5181 -779.676 1313.83 25.2251 -779.676 1297.35 22.5181 -780.472 1297.35 25.2251 -780.472 1313 17.2571 -770.416 1313 19.9641 -770.416 1297.26 17.2571 -771.175 1297.26 19.9641 -771.175 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.0469716 0 0.998896 -0.0469716 0 0.998896 -0.0469716 0 0.998896 -0.0469716 0 0.998896 -0.0479718 0 0.998849 -0.0479718 0 0.998849 -0.0479718 0 0.998849 -0.0479718 0 0.998849 -0.0477566 0 0.998859 -0.0477566 0 0.998859 -0.0477566 0 0.998859 -0.0477566 0 0.998859 -0.0482423 0 0.998836 -0.0482423 0 0.998836 -0.0482423 0 0.998836 -0.0482423 0 0.998836 -0.0481662 0 0.998839 -0.0481662 0 0.998839 -0.0481662 0 0.998839 -0.0481662 0 0.998839 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.82705 0.98346 0.82705 0.98346 0.81655 0.9844 0.81655 0.9844 0.82518 0.94736 0.82518 0.94736 0.81618 0.94818 0.81618 0.94818 0.82452 0.93315 0.82452 0.93315 0.81609 0.93391 0.81609 0.93391 0.82616 0.96843 0.82616 0.96843 0.81631 0.96934 0.81631 0.96934 0.82567 0.95792 0.82567 0.95792 0.81625 0.95878 0.81625 0.95878 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0421ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1315.57 35.4551 -799.284 1315.57 38.1621 -799.284 1297.92 35.4551 -800.112 1297.92 38.1621 -800.112 1315 29.3631 -789.619 1315 32.0701 -789.619 1297.72 29.3631 -790.43 1297.72 32.0701 -790.43 1311.89 11.0731 -757.82 1311.89 13.779 -757.82 1297.11 11.0731 -758.529 1297.11 13.779 -758.529 1310.84 5.61405 -745.975 1310.84 8.32106 -745.975 1296.96 5.61405 -746.638 1296.96 8.32106 -746.638 1313.54 20.3431 -776.378 1313.54 23.0491 -776.378 1297.32 20.3431 -777.161 1297.32 23.0491 -777.161 1312.71 15.4401 -767.156 1312.71 18.1471 -767.156 1297.22 15.4401 -767.902 1297.22 18.1471 -767.902 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.0468883 0 0.9989 -0.0468883 0 0.9989 -0.0468883 0 0.9989 -0.0468883 0 0.9989 -0.0469325 0 0.998898 -0.0469325 0 0.998898 -0.0469325 0 0.998898 -0.0469325 0 0.998898 -0.0479197 0 0.998851 -0.0479197 0 0.998851 -0.0479197 0 0.998851 -0.0479197 0 0.998851 -0.0476429 0 0.998864 -0.0476429 0 0.998864 -0.0476429 0 0.998864 -0.0476429 0 0.998864 -0.0482368 0 0.998836 -0.0482368 0 0.998836 -0.0482368 0 0.998836 -0.0482368 0 0.998836 -0.0480566 0 0.998845 -0.0480566 0 0.998845 -0.0480566 0 0.998845 -0.0480566 0 0.998845 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.8272 0.99069 0.8272 0.99069 0.81665 0.99163 0.81665 0.99163 0.82687 0.97972 0.82687 0.97972 0.81653 0.98064 0.81653 0.98064 0.825 0.94362 0.825 0.94362 0.81616 0.94442 0.81616 0.94442 0.82438 0.93017 0.82438 0.93017 0.81607 0.93092 0.81607 0.93092 0.82599 0.96469 0.82599 0.96469 0.81629 0.96558 0.81629 0.96558 0.8255 0.95422 0.8255 0.95422 0.81623 0.95507 0.81623 0.95507 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0421ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1315.26 33.2791 -795.987 1315.26 35.9861 -795.987 1297.89 33.2791 -796.801 1297.89 35.9861 -796.801 1314.56 26.8301 -786.191 1314.56 29.5371 -786.191 1297.55 26.8301 -787.002 1297.55 29.5371 -787.002 1311.61 9.59105 -754.723 1311.61 12.298 -754.723 1297.07 9.59105 -755.42 1297.07 12.298 -755.42 1313.26 18.5081 -773.281 1313.26 21.2151 -773.281 1297.29 18.5081 -774.052 1297.29 21.2151 -774.052 1312.48 13.916 -764.534 1312.48 16.6221 -764.534 1297.19 13.916 -765.269 1297.19 16.6221 -765.269 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.046788 0 0.998905 -0.046788 0 0.998905 -0.046788 0 0.998905 -0.046788 0 0.998905 -0.0476159 0 0.998866 -0.0476159 0 0.998866 -0.0476159 0 0.998866 -0.0476159 0 0.998866 -0.0478683 0 0.998854 -0.0478683 0 0.998854 -0.0478683 0 0.998854 -0.0478683 0 0.998854 -0.0482286 0 0.998836 -0.0482286 0 0.998836 -0.0482286 0 0.998836 -0.0482286 0 0.998836 -0.0479991 0 0.998847 -0.0479991 0 0.998847 -0.0479991 0 0.998847 -0.0479991 0 0.998847 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.82702 0.98695 0.82702 0.98695 0.81663 0.98787 0.81663 0.98787 0.8266 0.97583 0.8266 0.97583 0.81642 0.97675 0.81642 0.97675 0.82484 0.9401 0.82484 0.9401 0.81614 0.94089 0.81614 0.94089 0.82582 0.96117 0.82582 0.96117 0.81627 0.96205 0.81627 0.96205 0.82536 0.95124 0.82536 0.95124 0.81621 0.95208 0.81621 0.95208 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0421ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1314.26 24.6551 -782.893 1314.26 27.3611 -782.893 1297.52 24.6551 -783.691 1297.52 27.3611 -783.691 1311.36 8.11505 -751.857 1311.36 10.821 -751.857 1297.03 8.11505 -752.542 1297.03 10.821 -752.542 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0476091 0 0.998866 -0.0476091 0 0.998866 -0.0476091 0 0.998866 -0.0476091 0 0.998866 -0.047773 0 0.998858 -0.047773 0 0.998858 -0.047773 0 0.998858 -0.047773 0 0.998858 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.82642 0.97208 0.82642 0.97208 0.8164 0.97299 0.8164 0.97299 0.82469 0.93685 0.82469 0.93685 0.81612 0.93763 0.81612 0.93763 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0420CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1334.95 35.4551 -797.099 1334.95 38.1621 -797.099 1317.38 35.4551 -798.981 1317.38 38.1621 -798.981 1333.24 26.8301 -784.025 1333.24 29.5371 -784.025 1316.3 26.8301 -785.89 1316.3 29.5371 -785.89 1328.2 9.59105 -752.762 1328.2 12.298 -752.762 1313.73 9.59105 -754.389 1313.73 12.298 -754.389 1326.91 5.61405 -744.081 1326.91 8.32106 -744.081 1313.09 5.61405 -745.632 1313.09 8.32106 -745.632 1331.43 20.3431 -774.252 1331.43 23.0491 -774.252 1315.29 20.3431 -776.073 1315.29 23.0491 -776.073 1330.05 15.4401 -765.101 1330.05 18.1471 -765.101 1314.63 15.4401 -766.838 1314.63 18.1471 -766.838 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.10654 0 0.994308 -0.10654 0 0.994308 -0.10654 0 0.994308 -0.10654 0 0.994308 -0.109508 0 0.993986 -0.109508 0 0.993986 -0.109508 0 0.993986 -0.109508 0 0.993986 -0.111701 0 0.993742 -0.111701 0 0.993742 -0.111701 0 0.993742 -0.111701 0 0.993742 -0.111483 0 0.993766 -0.111483 0 0.993766 -0.111483 0 0.993766 -0.111483 0 0.993766 -0.112105 0 0.993696 -0.112105 0 0.993696 -0.112105 0 0.993696 -0.112105 0 0.993696 -0.111966 0 0.993712 -0.111966 0 0.993712 -0.111966 0 0.993712 -0.111966 0 0.993712 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.8388 0.98821 0.8388 0.98821 0.82829 0.99035 0.82829 0.99035 0.83777 0.97337 0.83777 0.97337 0.82764 0.97549 0.82764 0.97549 0.83476 0.93788 0.83476 0.93788 0.8261 0.93972 0.8261 0.93972 0.83399 0.92802 0.83399 0.92802 0.82572 0.92978 0.82572 0.92978 0.83669 0.96228 0.83669 0.96228 0.82704 0.96434 0.82704 0.96434 0.83587 0.95189 0.83587 0.95189 0.82664 0.95386 0.82664 0.95386 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0420ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1333.47 29.3631 -787.478 1333.47 32.0701 -787.478 1316.87 29.3631 -789.311 1316.87 32.0701 -789.311 1329.15 12.4821 -759.109 1329.15 15.188 -759.109 1314.2 12.4821 -760.792 1314.2 15.188 -760.792 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.109718 0 0.993963 -0.109718 0 0.993963 -0.109718 0 0.993963 -0.109718 0 0.993963 -0.111816 0 0.993729 -0.111816 0 0.993729 -0.111816 0 0.993729 -0.111816 0 0.993729 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.83792 0.97729 0.83792 0.97729 0.82798 0.97937 0.82798 0.97937 0.83533 0.94508 0.83533 0.94508 0.82638 0.94699 0.82638 0.94699 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0420ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1333.99 31.5391 -790.75 1333.99 34.2451 -790.75 1317.11 31.5391 -792.614 1317.11 34.2451 -792.614 1328.66 11.0731 -755.835 1328.66 13.779 -755.835 1313.96 11.0731 -757.49 1313.96 13.779 -757.49 1327.29 6.63005 -746.683 1327.29 9.33606 -746.683 1313.28 6.63005 -748.256 1313.28 9.33606 -748.256 1331.92 22.5181 -777.525 1331.92 25.2251 -777.525 1315.52 22.5181 -779.376 1315.52 25.2251 -779.376 1330.54 17.2571 -768.336 1330.54 19.9641 -768.336 1314.86 17.2571 -770.102 1314.86 19.9641 -770.102 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.109725 0 0.993962 -0.109725 0 0.993962 -0.109725 0 0.993962 -0.109725 0 0.993962 -0.111794 0 0.993731 -0.111794 0 0.993731 -0.111794 0 0.993731 -0.111794 0 0.993731 -0.111574 0 0.993756 -0.111574 0 0.993756 -0.111574 0 0.993756 -0.111574 0 0.993756 -0.112119 0 0.993695 -0.112119 0 0.993695 -0.112119 0 0.993695 -0.112119 0 0.993695 -0.111922 0 0.993717 -0.111922 0 0.993717 -0.111922 0 0.993717 -0.111922 0 0.993717 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.83823 0.98101 0.83823 0.98101 0.82813 0.98312 0.82813 0.98312 0.83504 0.94137 0.83504 0.94137 0.82624 0.94325 0.82624 0.94325 0.83422 0.93098 0.83422 0.93098 0.82583 0.93276 0.82583 0.93276 0.83699 0.96599 0.83699 0.96599 0.82718 0.96809 0.82718 0.96809 0.83616 0.95556 0.83616 0.95556 0.82678 0.95756 0.82678 0.95756 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0420ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1334.42 33.2791 -793.827 1334.42 35.9861 -793.827 1317.14 33.2791 -795.678 1317.14 35.9861 -795.678 1332.73 24.6551 -780.752 1332.73 27.3611 -780.752 1316.07 24.6551 -782.587 1316.07 27.3611 -782.587 1327.78 8.11505 -749.919 1327.78 10.821 -749.919 1313.52 8.11505 -751.52 1313.52 10.821 -751.52 1330.97 18.5081 -771.18 1330.97 21.2151 -771.18 1315.07 18.5081 -772.972 1315.07 21.2151 -772.972 1329.66 13.916 -762.499 1329.66 16.6221 -762.499 1314.44 13.916 -764.213 1314.44 16.6221 -764.213 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.106443 0 0.994319 -0.106443 0 0.994319 -0.106443 0 0.994319 -0.106443 0 0.994319 -0.109458 0 0.993991 -0.109458 0 0.993991 -0.109458 0 0.993991 -0.109458 0 0.993991 -0.111599 0 0.993753 -0.111599 0 0.993753 -0.111599 0 0.993753 -0.111599 0 0.993753 -0.112034 0 0.993704 -0.112034 0 0.993704 -0.112034 0 0.993704 -0.112034 0 0.993704 -0.111906 0 0.993719 -0.111906 0 0.993719 -0.111906 0 0.993719 -0.111906 0 0.993719 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.83848 0.9845 0.83848 0.9845 0.82814 0.9866 0.82814 0.9866 0.83747 0.96965 0.83747 0.96965 0.8275 0.97174 0.8275 0.97174 0.83451 0.93465 0.83451 0.93465 0.82598 0.93647 0.82598 0.93647 0.83642 0.95879 0.83642 0.95879 0.82691 0.96082 0.82691 0.96082 0.83564 0.94893 0.83564 0.94893 0.82653 0.95088 0.82653 0.95088 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0418CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1295.99 35.4551 -800.31 1295.99 38.1621 -800.31 1278.32 35.4551 -800.075 1278.32 38.1621 -800.075 1295.69 26.8301 -787.197 1295.69 29.5371 -787.197 1278.66 26.8301 -786.945 1278.66 29.5371 -786.945 1294.85 9.59105 -755.619 1294.85 12.298 -755.619 1280.29 9.59105 -755.378 1280.29 12.298 -755.378 1294.61 5.61405 -746.839 1294.61 8.32106 -746.839 1280.71 5.61405 -746.607 1280.71 8.32106 -746.607 1295.45 20.3431 -777.355 1295.45 23.0491 -777.355 1279.22 20.3431 -777.093 1279.22 23.0491 -777.093 1295.19 15.4401 -768.099 1295.19 18.1471 -768.099 1279.68 15.4401 -767.846 1279.68 18.1471 -767.846 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { 0.0132908 0 0.999912 0.0132908 0 0.999912 0.0132908 0 0.999912 0.0132908 0 0.999912 0.0147634 0 0.999891 0.0147634 0 0.999891 0.0147634 0 0.999891 0.0147634 0 0.999891 0.016527 0 0.999863 0.016527 0 0.999863 0.016527 0 0.999863 0.016527 0 0.999863 0.0166835 0 0.999861 0.0166835 0 0.999861 0.0166835 0 0.999861 0.0166835 0 0.999861 0.016156 0 0.99987 0.016156 0 0.99987 0.016156 0 0.99987 0.016156 0 0.99987 0.0162699 0 0.999868 0.0162699 0 0.999868 0.0162699 0 0.999868 0.0162699 0 0.999868 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.81549 0.99186 0.81549 0.99186 0.80492 0.99159 0.80492 0.99159 0.81531 0.97697 0.81531 0.97697 0.80512 0.97669 0.80512 0.97669 0.81481 0.94112 0.81481 0.94112 0.8061 0.94085 0.8061 0.94085 0.81467 0.93115 0.81467 0.93115 0.80635 0.93089 0.80635 0.93089 0.81517 0.9658 0.81517 0.9658 0.80546 0.9655 0.80546 0.9655 0.81501 0.95529 0.81501 0.95529 0.80574 0.955 0.80574 0.955 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0418ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1295.89 33.2791 -796.999 1295.89 35.9861 -796.999 1278.51 33.2791 -796.767 1278.51 35.9861 -796.767 1295.59 24.6551 -783.887 1295.59 27.3611 -783.887 1278.84 24.6551 -783.638 1278.84 27.3611 -783.638 1295.02 12.4821 -762.038 1295.02 15.188 -762.038 1279.98 12.4821 -761.791 1279.98 15.188 -761.791 1294.77 8.11505 -752.742 1294.77 10.821 -752.742 1280.43 8.11505 -752.505 1280.43 10.821 -752.505 1295.36 18.5081 -774.247 1295.36 21.2151 -774.247 1279.38 18.5081 -773.988 1279.38 21.2151 -773.988 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { 0.01333 0 0.999911 0.01333 0 0.999911 0.01333 0 0.999911 0.01333 0 0.999911 0.0148346 0 0.99989 0.0148346 0 0.99989 0.0148346 0 0.99989 0.0148346 0 0.99989 0.0164493 0 0.999865 0.0164493 0 0.999865 0.0164493 0 0.999865 0.0164493 0 0.999865 0.0165729 0 0.999863 0.0165729 0 0.999863 0.0165729 0 0.999863 0.0165729 0 0.999863 0.0162216 0 0.999868 0.0162216 0 0.999868 0.0162216 0 0.999868 0.0162216 0 0.999868 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.81543 0.9881 0.81543 0.9881 0.80503 0.98784 0.80503 0.98784 0.81525 0.97321 0.81525 0.97321 0.80523 0.97293 0.80523 0.97293 0.81491 0.94841 0.81491 0.94841 0.80591 0.94813 0.80591 0.94813 0.81476 0.93786 0.81476 0.93786 0.80618 0.93759 0.80618 0.93759 0.81512 0.96227 0.81512 0.96227 0.80555 0.96198 0.80555 0.96198 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0418ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1294.93 11.0731 -758.727 1294.93 13.779 -758.727 1280.14 11.0731 -758.484 1280.14 13.779 -758.484 1294.68 6.63005 -749.47 1294.68 9.33606 -749.47 1280.59 6.63005 -749.235 1280.59 9.33606 -749.235 1295.55 22.5181 -780.666 1295.55 25.2251 -780.666 1279.05 22.5181 -780.401 1279.05 25.2251 -780.401 1295.28 17.2571 -771.371 1295.28 19.9641 -771.371 1279.52 17.2571 -771.115 1279.52 19.9641 -771.115 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.0164666 0 0.999864 0.0164666 0 0.999864 0.0164666 0 0.999864 0.0164666 0 0.999864 0.016639 0 0.999862 0.016639 0 0.999862 0.016639 0 0.999862 0.016639 0 0.999862 0.0160798 0 0.999871 0.0160798 0 0.999871 0.0160798 0 0.999871 0.0160798 0 0.999871 0.0162594 0 0.999868 0.0162594 0 0.999868 0.0162594 0 0.999868 0.0162594 0 0.999868 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.81486 0.94465 0.81486 0.94465 0.80601 0.94437 0.80601 0.94437 0.81471 0.93414 0.81471 0.93414 0.80628 0.93387 0.80628 0.93387 0.81523 0.96956 0.81523 0.96956 0.80536 0.96926 0.80536 0.96926 0.81507 0.959 0.81507 0.959 0.80564 0.95871 0.80564 0.95871 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0418ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1295.83 31.5391 -793.939 1295.83 34.2451 -793.939 1278.26 31.5391 -793.703 1278.26 34.2451 -793.703 1295.12 13.916 -765.467 1295.12 16.6221 -765.467 1279.81 13.916 -765.217 1279.81 16.6221 -765.217 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.01347 0 0.999909 0.01347 0 0.999909 0.01347 0 0.999909 0.01347 0 0.999909 0.0163701 0 0.999866 0.0163701 0 0.999866 0.0163701 0 0.999866 0.0163701 0 0.999866 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.8154 0.98463 0.8154 0.98463 0.80488 0.98436 0.80488 0.98436 0.81497 0.9523 0.81497 0.9523 0.80581 0.95202 0.80581 0.95202 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0415CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1352.01 31.3441 -787.297 1352.01 34.0511 -787.297 1334.88 31.3441 -790.429 1334.88 34.0511 -790.429 1345.7 12.4821 -756.075 1345.7 15.188 -756.075 1330.87 12.4821 -758.698 1330.87 15.188 -758.698 1343.79 8.11505 -746.989 1343.79 10.821 -746.989 1329.65 8.11505 -749.486 1329.65 10.821 -749.486 1349.56 22.5181 -774.283 1349.56 25.2251 -774.283 1333.3 22.5181 -777.163 1333.3 25.2251 -777.163 1347.63 17.2571 -765.198 1347.63 19.9641 -765.198 1332.1 17.2571 -767.948 1332.1 19.9641 -767.948 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.179843 0 0.983695 -0.179843 0 0.983695 -0.179843 0 0.983695 -0.179843 0 0.983695 -0.174165 0 0.984716 -0.174165 0 0.984716 -0.174165 0 0.984716 -0.174165 0 0.984716 -0.173952 0 0.984754 -0.173952 0 0.984754 -0.173952 0 0.984754 -0.173952 0 0.984754 -0.174428 0 0.98467 -0.174428 0 0.98467 -0.174428 0 0.98467 -0.174428 0 0.98467 -0.174307 0 0.984691 -0.174307 0 0.984691 -0.174307 0 0.984691 -0.174307 0 0.984691 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.84901 0.97708 0.84901 0.97708 0.83876 0.98064 0.83876 0.98064 0.84523 0.94164 0.84523 0.94164 0.83636 0.94462 0.83636 0.94462 0.84408 0.93132 0.84408 0.93132 0.83563 0.93416 0.83563 0.93416 0.84754 0.96231 0.84754 0.96231 0.83781 0.96558 0.83781 0.96558 0.84639 0.952 0.84639 0.952 0.83709 0.95512 0.83709 0.95512 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0415ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1351.34 29.1681 -784.058 1351.34 31.8751 -784.058 1334.47 29.1681 -787.14 1334.47 31.8751 -787.14 1345.02 11.0731 -752.839 1345.02 13.779 -752.839 1330.44 11.0731 -755.417 1330.44 13.779 -755.417 1342.57 5.61405 -741.217 1342.57 8.32106 -741.217 1328.87 5.61405 -743.636 1328.87 8.32106 -743.636 1348.88 20.3431 -771.047 1348.88 23.0491 -771.047 1332.87 20.3431 -773.881 1332.87 23.0491 -773.881 1346.96 15.4401 -762 1346.96 18.1471 -762 1331.67 15.4401 -764.705 1331.67 18.1471 -764.705 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.179807 0 0.983702 -0.179807 0 0.983702 -0.179807 0 0.983702 -0.179807 0 0.983702 -0.174073 0 0.984733 -0.174073 0 0.984733 -0.174073 0 0.984733 -0.174073 0 0.984733 -0.173856 0 0.984771 -0.173856 0 0.984771 -0.173856 0 0.984771 -0.173856 0 0.984771 -0.174387 0 0.984677 -0.174387 0 0.984677 -0.174387 0 0.984677 -0.174387 0 0.984677 -0.174224 0 0.984706 -0.174224 0 0.984706 -0.174224 0 0.984706 -0.174224 0 0.984706 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.8486 0.97341 0.8486 0.97341 0.83851 0.97691 0.83851 0.97691 0.84482 0.93797 0.84482 0.93797 0.8361 0.94089 0.8361 0.94089 0.84336 0.92477 0.84336 0.92477 0.83516 0.92752 0.83516 0.92752 0.84713 0.95864 0.84713 0.95864 0.83756 0.96185 0.83756 0.96185 0.84598 0.94837 0.84598 0.94837 0.83684 0.95144 0.83684 0.95144 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0415ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1352.51 33.3011 -790.444 1352.51 36.0081 -790.444 1335.2 33.3011 -793.656 1335.2 36.0081 -793.656 1350.15 24.8901 -777.706 1350.15 27.5971 -777.706 1333.73 24.8901 -780.662 1333.73 27.5971 -780.662 1344.38 9.59105 -749.801 1344.38 12.298 -749.801 1330.03 9.59105 -752.335 1330.03 12.298 -752.335 1348.23 18.5081 -768.01 1348.23 21.2151 -768.01 1332.47 18.5081 -770.8 1332.47 21.2151 -770.8 1346.41 13.916 -759.428 1346.41 16.6221 -759.428 1331.32 13.916 -762.096 1331.32 16.6221 -762.096 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.182431 0 0.983219 -0.182431 0 0.983219 -0.182431 0 0.983219 -0.182431 0 0.983219 -0.177127 0 0.984188 -0.177127 0 0.984188 -0.177127 0 0.984188 -0.177127 0 0.984188 -0.173959 0 0.984753 -0.173959 0 0.984753 -0.173959 0 0.984753 -0.173959 0 0.984753 -0.174315 0 0.98469 -0.174315 0 0.98469 -0.174315 0 0.98469 -0.174315 0 0.98469 -0.174161 0 0.984717 -0.174161 0 0.984717 -0.174161 0 0.984717 -0.174161 0 0.984717 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.8493 0.98066 0.8493 0.98066 0.83895 0.9843 0.83895 0.9843 0.84789 0.9662 0.84789 0.9662 0.83807 0.96955 0.83807 0.96955 0.84444 0.93452 0.84444 0.93452 0.83586 0.93739 0.83586 0.93739 0.84674 0.95519 0.84674 0.95519 0.83731 0.95836 0.83731 0.95836 0.84566 0.94545 0.84566 0.94545 0.83663 0.94847 0.83663 0.94847 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20006" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_51 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_52 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 65.1829 3.00003 -794.64 65.1829 3.00003 -779.64 1320.81 3.00003 -794.64 1320.81 3.00003 -779.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { -32.5 1 -32.5 0 33.5 1 33.5 0 } TexCoordArray 1 Vec2Array 4 { 0.07918 0.98542 0.07918 0.96839 0.83034 0.98542 0.83034 0.96839 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN134_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 9 Group { DataVariance STATIC name "TKLS134_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1320.91 0.616649 -706.315 1312.69 0.651823 -707.877 1320.91 0.616649 -706.315 1312.01 0.651823 -703.935 1320.1 0.616649 -702.399 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00416319 0.999991 0.000789397 0.00414319 0.999991 0.000714631 0.00416319 0.999991 0.000789397 0.00416319 0.999991 0.000789397 0.00418351 0.999991 0.000865392 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.8304 0.88515 0.82548 0.88692 0.8304 0.88515 0.82508 0.88245 0.82992 0.8807 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS134_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1312.69 0.651823 -707.877 1304.42 0.682243 -709.158 1312.69 0.651823 -707.877 1303.88 0.682243 -705.195 1312.01 0.651823 -703.935 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00362312 0.999993 0.00055915 0.00360234 0.999993 0.00049089 0.00362312 0.999993 0.00055915 0.00362312 0.999993 0.00055915 0.00364425 0.999993 0.000628572 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.82548 0.88692 0.82053 0.88837 0.82548 0.88692 0.82021 0.88388 0.82508 0.88245 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS134_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1304.42 0.682243 -709.158 1296.12 0.707176 -710.155 1304.42 0.682243 -709.158 1295.71 0.707176 -706.176 1303.88 0.682243 -705.195 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00298478 0.999996 0.000357058 0.00296722 0.999996 0.00030577 0.00298478 0.999996 0.000357058 0.00298478 0.999996 0.000357058 0.00300262 0.999995 0.000409166 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.82053 0.88837 0.81557 0.88951 0.82053 0.88837 0.81532 0.88499 0.82021 0.88388 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS134_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1296.12 0.707176 -710.155 1287.78 0.725891 -710.869 1296.12 0.707176 -710.155 1287.51 0.725891 -706.878 1295.71 0.707176 -706.176 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00224659 0.999997 0.000191693 0.00223108 0.999997 0.000150947 0.00224659 0.999997 0.000191693 0.00224659 0.999997 0.000191693 0.00226236 0.999997 0.000233135 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.85 1 0.15 1 0.85 1 0.15 0 0.85 0 } TexCoordArray 1 Vec2Array 5 { 0.81557 0.88951 0.81058 0.89032 0.81557 0.88951 0.81042 0.88579 0.81532 0.88499 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS134_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1279.29 0.737656 -707.299 1287.51 0.725891 -706.878 1279.43 0.737656 -711.297 1287.78 0.725891 -710.869 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00142871 0.999999 5.00352e-05 0.00141632 0.999999 7.2692e-05 0.00141632 0.999999 7.2692e-05 0.00140412 0.999999 9.49978e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.8055 0.88626 0.81042 0.88579 0.80558 0.8908 0.81058 0.89032 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS134_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1271.06 0.741741 -707.44 1279.29 0.737656 -707.299 1271.06 0.741741 -711.44 1279.43 0.737656 -711.297 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.000496356 1 0 0.000492022 1 8.61346e-06 0.000492022 1 8.61346e-06 0.000487761 1 1.7082e-05 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.80058 0.88642 0.8055 0.88626 0.80058 0.89097 0.80558 0.8908 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS134_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1262.73 0.766849 -706.551 1271.06 0.741741 -707.44 1262.73 0.766849 -711.44 1271.06 0.741741 -711.44 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00301412 0.999996 0 0.00301412 0.999995 0 0.00301412 0.999995 0 0.00301412 0.999995 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.15 0 0.85 0 0.15 1 0.85 1 } TexCoordArray 1 Vec2Array 4 { 0.79559 0.88542 0.80058 0.88642 0.79559 0.89097 0.80058 0.89097 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS127_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1329.07 0.577451 -704.473 1320.91 0.616649 -706.315 1329.07 0.577451 -704.473 1320.1 0.616649 -702.399 1328.13 0.577451 -700.587 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00460889 0.999989 0.00103377 0.00458937 0.999989 0.000949348 0.00460889 0.999989 0.00103377 0.00460889 0.999989 0.00103377 0.00462873 0.999989 0.00111958 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.83528 0.88306 0.8304 0.88515 0.83528 0.88306 0.82992 0.8807 0.83472 0.87864 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN134" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1271.06 2.20608 -731.64 1271.06 0.741741 -713.44 1280.12 2.21016 -731.485 1279.49 0.737656 -713.296 1289.16 2.22193 -731.022 1287.92 0.725891 -712.864 1298.18 2.24064 -730.249 1296.32 0.707176 -712.145 1307.17 2.26557 -729.17 1304.7 0.682243 -711.139 1316.12 2.29599 -727.783 1313.03 0.651823 -709.848 1325.02 2.33117 -726.093 1321.32 0.616649 -708.273 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00182119 0.996777 0.080199 -0.00137462 0.99676 0.0804218 -0.00275451 0.996755 0.0804501 -0.00309788 0.996708 0.0810169 -0.0058278 0.996673 0.081293 -0.00568785 0.996582 0.0824143 -0.00900919 0.996525 0.0828033 -0.00847597 0.996392 0.0844522 -0.0123601 0.996314 0.0848872 -0.0115388 0.996139 0.0870251 -0.0159419 0.996041 0.0874515 -0.0149023 0.995827 0.0900403 -0.0171483 0.995769 0.0902822 -0.0134443 0.995576 0.0929962 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 67.0545 0 67.0545 1.21333 66.4715 0 66.4715 1.21333 65.8884 0 65.8884 1.21333 65.3054 0 65.3054 1.21333 64.7223 0 64.7223 1.21333 64.1392 0 64.1392 1.21333 63.5562 0 63.5562 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.80058 0.9139 0.80058 0.89324 0.806 0.91372 0.80562 0.89307 0.81141 0.9132 0.81066 0.89258 0.8168 0.91232 0.81569 0.89177 0.82218 0.91109 0.8207 0.89062 0.82753 0.90952 0.82569 0.88916 0.83286 0.9076 0.83064 0.88737 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN128_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN128_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 118 Group { DataVariance STATIC name "T0LB128" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1321.32 0.616649 -708.273 1320.91 0.616649 -706.315 1329.55 0.577451 -706.416 1329.07 0.577451 -704.473 1337.71 0.534962 -704.28 1337.17 0.534962 -702.354 1345.79 0.489912 -701.866 1345.18 0.489912 -699.959 1353.78 0.443033 -699.177 1353.11 0.443032 -697.293 1361.68 0.395056 -696.217 1360.95 0.395056 -694.357 1369.47 0.346714 -692.99 1368.68 0.346714 -691.155 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00454788 0.999989 0.000952106 0.00454888 0.999989 0.00103783 0.00466313 0.999988 0.00109487 0.00477619 0.999988 0.00123417 0.00497425 0.999987 0.00134008 0.00505511 0.999986 0.00148454 0.00519172 0.999985 0.00159267 0.00523692 0.999985 0.00173806 0.00531199 0.999984 0.00182619 0.00532471 0.999984 0.00195951 0.00534381 0.999984 0.00203171 0.0053267 0.999983 0.00215784 0.00532253 0.999983 0.00218957 0.00530727 0.999983 0.00228468 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 230.67 0 230.67 1 228.921 0 228.921 1 227.171 0 227.171 1 225.422 0 225.422 1 223.673 0 223.673 1 221.924 0 221.924 1 220.175 0 220.175 1 } TexCoordArray 1 Vec2Array 14 { 0.83064 0.88737 0.8304 0.88515 0.83557 0.88526 0.83528 0.88306 0.84045 0.88284 0.84013 0.88065 0.84528 0.8801 0.84492 0.87793 0.85006 0.87704 0.84966 0.8749 0.85479 0.87368 0.85435 0.87157 0.85945 0.87002 0.85898 0.86794 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT123" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1368.36 6.55276 -713.148 1368.36 2.55276 -713.148 1376.72 6.6011 -709.683 1376.72 2.6011 -709.683 1384.97 6.64908 -705.933 1384.97 2.64908 -705.933 1393.08 6.69596 -701.905 1393.08 2.69596 -701.905 1401.05 6.74101 -697.602 1401.05 2.74101 -697.602 1408.86 6.7835 -693.029 1408.86 2.7835 -693.029 1416.52 6.8227 -688.192 1416.52 2.82269 -688.192 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.382892 0 0.923793 -0.382892 0 0.923793 -0.393255 0 0.91943 -0.40356 0 0.914953 -0.424193 0 0.905572 -0.434535 0 0.900655 -0.454969 0 0.890507 -0.465056 0 0.885281 -0.485209 0 0.874398 -0.49528 0 0.868734 -0.514903 0 0.857249 -0.524447 0 0.851443 -0.533919 0 0.845536 -0.533919 0 0.845536 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 187.4 1 187.4 0 185.214 1 185.214 0 183.027 1 183.027 0 180.842 1 180.842 0 178.655 1 178.655 0 176.468 1 176.468 0 174.282 1 174.282 0 } TexCoordArray 1 Vec2Array 14 { 0.85879 0.8929 0.85879 0.8929 0.86379 0.88897 0.86379 0.88897 0.86872 0.88471 0.86872 0.88471 0.87357 0.88014 0.87357 0.88014 0.87834 0.87526 0.87834 0.87526 0.88301 0.87006 0.88301 0.87006 0.8876 0.86457 0.8876 0.86457 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT123" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1351.77 0.443032 -693.524 1351.77 1.44303 -693.524 1359.48 0.395056 -690.636 1359.48 1.39506 -690.636 1367.08 0.346714 -687.486 1367.08 1.34671 -687.486 1374.57 0.298738 -684.079 1374.57 1.29874 -684.079 1381.95 0.251859 -680.418 1381.95 1.25186 -680.418 1389.19 0.206809 -676.508 1389.19 1.20681 -676.508 1396.29 0.164318 -672.352 1396.29 1.16432 -672.352 1403.25 0.12512 -667.957 1403.25 1.12512 -667.957 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.350779 0 -0.936458 0.350779 0 -0.936458 0.361524 0 -0.932363 0.372227 0 -0.928142 0.393327 0 -0.919398 0.403718 0 -0.914883 0.424228 0 -0.905555 0.434341 0 -0.900749 0.45471 0 -0.89064 0.464978 0 -0.885322 0.485245 0 -0.874378 0.495238 0 -0.868757 0.514821 0 -0.857297 0.52441 0 -0.851466 0.533928 0 -0.84553 0.533928 0 -0.84553 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 114.897 0 114.897 1 113.149 0 113.149 1 111.399 0 111.399 1 109.651 0 109.651 1 107.901 0 107.901 1 106.153 0 106.153 1 104.403 0 104.403 1 102.653 0 102.653 1 } TexCoordArray 1 Vec2Array 16 { 0.84886 0.87063 0.84886 0.87063 0.85347 0.86735 0.85347 0.86735 0.85802 0.86377 0.85802 0.86377 0.8625 0.8599 0.8625 0.8599 0.86692 0.85575 0.86692 0.85575 0.87125 0.85131 0.87125 0.85131 0.87549 0.84659 0.87549 0.84659 0.87966 0.8416 0.87966 0.8416 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1411.07 36.3261 -778.58 1400.68 18.1261 -753.052 1411.07 35.0731 -778.58 1400.68 16.8741 -753.052 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.926323 0 0.376731 0.926323 0 0.376731 0.926323 0 0.376731 0.926323 0 0.376731 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.88433 0.96719 0.87812 0.93821 0.88433 0.96719 0.87812 0.93821 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1411.1 36.3261 -778.566 1411.1 35.0731 -778.566 1400.71 18.1261 -753.04 1400.71 16.8741 -753.04 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.926287 0 -0.376819 -0.926287 0 -0.376819 -0.926287 0 -0.376819 -0.926287 0 -0.376819 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.88435 0.96717 0.88435 0.96717 0.87814 0.93819 0.87814 0.93819 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_111" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1351.39 35.3901 -797.694 1351.68 35.3901 -797.632 1351.39 35.3901 -797.694 1351.68 40.8141 -797.632 1351.39 40.8141 -797.694 1351.68 40.8141 -797.632 1351.3 41.6761 -797.254 1351.6 41.6761 -797.193 1351.05 42.5381 -795.935 1351.34 42.5381 -795.875 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.203744 0 0.979024 -0.203744 0 0.979024 -0.203744 0 0.979024 -0.203235 -0.0710449 0.976549 -0.203229 -0.0710551 0.97655 -0.203235 -0.0710449 0.976549 -0.154079 -0.654528 0.74017 -0.129431 -0.771109 0.623409 -0.109653 -0.841581 0.528884 -0.109225 -0.841537 0.529042 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.84863 0.98889 0.84881 0.98882 0.84863 0.98889 0.84881 0.98882 0.84863 0.98889 0.84881 0.98882 0.84858 0.98839 0.84876 0.98832 0.84843 0.98689 0.8486 0.98682 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_110" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1357.91 35.3901 -796.271 1358.2 35.3901 -796.204 1357.91 35.3901 -796.271 1358.2 40.8141 -796.204 1357.91 40.8141 -796.271 1358.2 40.8141 -796.204 1357.81 41.6761 -795.833 1358.11 41.6761 -795.766 1357.53 42.5381 -794.521 1357.82 42.5381 -794.454 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.22316 0 0.974782 -0.22316 0 0.974782 -0.22316 0 0.974782 -0.222602 -0.0710444 0.972317 -0.222596 -0.0710544 0.972318 -0.222602 -0.0710444 0.972317 -0.168798 -0.654339 0.737121 -0.142567 -0.770904 0.620791 -0.121093 -0.841464 0.526568 -0.121551 -0.841511 0.526388 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.85253 0.98727 0.85271 0.9872 0.85253 0.98727 0.85271 0.9872 0.85253 0.98727 0.85271 0.9872 0.85248 0.98678 0.85265 0.9867 0.85231 0.98529 0.85248 0.98521 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_109" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1364.28 35.3901 -794.737 1364.57 35.3901 -794.664 1364.28 35.3901 -794.737 1364.57 40.8141 -794.664 1364.28 40.8141 -794.737 1364.57 40.8141 -794.664 1364.18 41.6761 -794.302 1364.47 41.6761 -794.228 1363.87 42.5381 -792.996 1364.16 42.5381 -792.922 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.243871 0 0.969808 -0.243871 0 0.969808 -0.243871 0 0.969808 -0.243283 -0.0709238 0.967359 -0.243255 -0.0710135 0.967359 -0.243283 -0.0709238 0.967359 -0.184643 -0.654186 0.733449 -0.155387 -0.771281 0.617236 -0.131867 -0.841475 0.523957 -0.131767 -0.841465 0.523999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.85635 0.98553 0.85652 0.98545 0.85635 0.98553 0.85652 0.98545 0.85635 0.98553 0.85652 0.98545 0.85629 0.98504 0.85646 0.98495 0.8561 0.98355 0.85627 0.98347 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_108" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1370.74 35.3901 -793.035 1371.03 35.3901 -792.955 1370.74 35.3901 -793.035 1371.03 40.8141 -792.955 1370.74 40.8141 -793.035 1371.03 40.8141 -792.955 1370.63 41.6761 -792.603 1370.92 41.6761 -792.523 1370.29 42.5381 -791.303 1370.58 42.5381 -791.223 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.266622 0 0.963801 -0.266622 0 0.963801 -0.266622 0 0.963801 -0.266004 -0.0707338 0.961373 -0.265951 -0.0709145 0.961375 -0.266004 -0.0707338 0.961373 -0.202076 -0.653948 0.729052 -0.169485 -0.771157 0.613671 -0.143508 -0.841525 0.520809 -0.142625 -0.841434 0.521198 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.86021 0.9836 0.86038 0.98351 0.86021 0.9836 0.86038 0.98351 0.86021 0.9836 0.86038 0.98351 0.86014 0.98311 0.86032 0.98302 0.85994 0.98163 0.86011 0.98154 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_107" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1377.03 35.3901 -791.234 1377.32 35.3901 -791.147 1377.03 35.3901 -791.234 1377.32 40.8141 -791.147 1377.03 40.8141 -791.234 1377.32 40.8141 -791.147 1376.91 41.6761 -790.803 1377.19 41.6761 -790.717 1376.54 42.5381 -789.512 1376.83 42.5381 -789.426 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.286196 0 0.958171 -0.286196 0 0.958171 -0.286196 0 0.958171 -0.285524 -0.0709133 0.955745 -0.285474 -0.0709926 0.955753 -0.285524 -0.0709133 0.955745 -0.216873 -0.653951 0.724786 -0.183045 -0.770783 0.610236 -0.155429 -0.841286 0.517765 -0.155749 -0.841319 0.517615 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.86397 0.98155 0.86414 0.98146 0.86397 0.98155 0.86414 0.98146 0.86397 0.98155 0.86414 0.98146 0.8639 0.98106 0.86407 0.98097 0.86368 0.9796 0.86385 0.9795 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_106" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1383.41 35.3901 -789.255 1383.7 35.3901 -789.163 1383.41 35.3901 -789.255 1383.7 40.8141 -789.163 1383.41 40.8141 -789.255 1383.7 40.8141 -789.163 1383.28 41.6761 -788.828 1383.57 41.6761 -788.735 1382.89 42.5381 -787.543 1383.18 42.5381 -787.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.30427 0 0.952586 -0.30427 0 0.952586 -0.30427 0 0.952586 -0.303686 -0.0707515 0.950142 -0.303505 -0.0708676 0.950191 -0.303686 -0.0707515 0.950142 -0.231579 -0.653692 0.720456 -0.195629 -0.770886 0.606188 -0.166074 -0.841321 0.51439 -0.166256 -0.84134 0.514301 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.86779 0.97931 0.86796 0.9792 0.86779 0.97931 0.86796 0.9792 0.86779 0.97931 0.86796 0.9792 0.86771 0.97882 0.86788 0.97872 0.86748 0.97736 0.86765 0.97726 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_105" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1389.64 35.3901 -787.178 1389.92 35.3901 -787.079 1389.64 35.3901 -787.178 1389.92 40.8141 -787.079 1389.64 40.8141 -787.178 1389.92 40.8141 -787.079 1389.5 41.6761 -786.752 1389.78 41.6761 -786.654 1389.08 42.5381 -785.478 1389.37 42.5381 -785.38 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.328222 0 0.9446 -0.328222 0 0.9446 -0.328222 0 0.9446 -0.327202 -0.0709144 0.94229 -0.327394 -0.0710024 0.942216 -0.327202 -0.0709144 0.94229 -0.246947 -0.653721 0.715309 -0.207698 -0.770433 0.602738 -0.176338 -0.841072 0.511374 -0.176652 -0.841105 0.511211 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.87151 0.97695 0.87168 0.97684 0.87151 0.97695 0.87168 0.97684 0.87151 0.97695 0.87168 0.97684 0.87143 0.97647 0.8716 0.97636 0.87118 0.97502 0.87135 0.97491 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_104" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1395.93 35.3901 -784.926 1396.22 35.3901 -784.821 1395.93 35.3901 -784.926 1396.22 40.8141 -784.821 1395.93 40.8141 -784.926 1396.22 40.8141 -784.821 1395.79 41.6761 -784.504 1396.07 41.6761 -784.399 1395.35 42.5381 -783.238 1395.63 42.5381 -783.133 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.347663 0 0.937619 -0.347663 0 0.937619 -0.347663 0 0.937619 -0.346768 -0.0708943 0.935268 -0.346789 -0.0708926 0.93526 -0.346768 -0.0708943 0.935268 -0.262975 -0.653581 0.709701 -0.221977 -0.770392 0.597681 -0.188579 -0.841013 0.507085 -0.189203 -0.841078 0.506744 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.87528 0.97439 0.87545 0.97427 0.87528 0.97439 0.87545 0.97427 0.87528 0.97439 0.87545 0.97427 0.87519 0.97391 0.87536 0.97379 0.87493 0.97248 0.8751 0.97236 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_87" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1396.67 35.3901 -787.035 1395.93 35.3901 -784.926 1396.67 35.3901 -787.035 1395.93 40.8141 -784.926 1396.67 42.5381 -787.035 1395.79 41.6761 -784.504 1395.35 42.5381 -783.238 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.94406 0 -0.329772 -0.94406 0 -0.329773 -0.94406 0 -0.329772 -0.944066 2.0073e-05 -0.329758 -0.944084 0.000131628 -0.329705 -0.944144 0.000472781 -0.329532 -0.944164 0.000662271 -0.329474 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.87572 0.97679 0.87528 0.97439 0.87572 0.97679 0.87528 0.97439 0.87572 0.97679 0.87519 0.97391 0.87493 0.97248 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_86" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1390.33 35.3901 -789.303 1389.64 35.3901 -787.178 1390.33 35.3901 -789.303 1389.64 40.8141 -787.178 1390.33 42.5381 -789.303 1389.5 41.6761 -786.752 1389.08 42.5381 -785.478 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.950709 0 -0.310084 -0.950709 0 -0.310084 -0.950709 0 -0.310084 -0.950722 5.46397e-05 -0.310044 -0.950745 0.000118813 -0.309974 -0.950838 0.000426651 -0.309687 -0.950823 0.000273376 -0.309734 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.87193 0.97936 0.87151 0.97695 0.87193 0.97936 0.87151 0.97695 0.87193 0.97936 0.87143 0.97647 0.87118 0.97502 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_85" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1384.06 35.3901 -791.395 1383.41 35.3901 -789.255 1384.06 35.3901 -791.395 1383.41 40.8141 -789.255 1384.06 42.5381 -791.395 1383.28 41.6761 -788.828 1382.89 42.5381 -787.543 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.956813 0 -0.290704 -0.956813 0 -0.290704 -0.956813 0 -0.290704 -0.956827 6.18925e-05 -0.290659 -0.956855 0.000179369 -0.290564 -0.956965 0.000644275 -0.290202 -0.956961 0.000595584 -0.290217 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.86818 0.98174 0.86779 0.97931 0.86818 0.98174 0.86779 0.97931 0.86818 0.98174 0.86771 0.97882 0.86748 0.97736 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_84" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1377.63 35.3901 -793.387 1377.03 35.3901 -791.234 1377.63 35.3901 -793.387 1377.03 40.8141 -791.234 1377.63 42.5381 -793.387 1376.91 41.6761 -790.803 1376.54 42.5381 -789.512 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.962839 0 -0.270075 -0.962839 0 -0.270075 -0.962839 0 -0.270075 -0.962837 -9.54933e-06 -0.270082 -0.962816 -0.000221224 -0.270157 -0.962757 -0.000794486 -0.270368 -0.96271 -0.00132771 -0.270533 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.86433 0.984 0.86397 0.98155 0.86433 0.984 0.86397 0.98155 0.86433 0.984 0.8639 0.98106 0.86368 0.9796 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_83" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1371.3 35.3901 -795.201 1370.74 35.3901 -793.035 1371.3 35.3901 -795.201 1370.74 40.8141 -793.035 1371.3 42.5381 -795.201 1370.63 41.6761 -792.603 1370.29 42.5381 -791.303 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.967925 0 -0.251238 -0.967925 0 -0.251238 -0.967925 0 -0.251238 -0.967929 1.73334e-05 -0.251225 -0.967928 -5.13861e-05 -0.25123 -0.967933 -0.000184547 -0.251209 -0.967909 -0.000481906 -0.251301 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.86055 0.98606 0.86021 0.9836 0.86055 0.98606 0.86021 0.9836 0.86055 0.98606 0.86014 0.98311 0.85994 0.98163 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1364.8 35.3901 -796.915 1364.28 35.3901 -794.737 1364.8 35.3901 -796.915 1364.28 40.8141 -794.737 1364.8 42.5381 -796.915 1364.18 41.6761 -794.302 1363.87 42.5381 -792.996 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.972951 0 -0.231012 -0.972951 0 -0.231012 -0.972951 0 -0.231012 -0.972969 0.000100342 -0.230937 -0.972971 -0.000173297 -0.230927 -0.973023 -0.000622373 -0.230705 -0.97292 -0.00199753 -0.231135 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.85666 0.988 0.85635 0.98553 0.85666 0.988 0.85635 0.98553 0.85666 0.988 0.85629 0.98504 0.8561 0.98355 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_81" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1358.38 35.3901 -798.459 1357.91 35.3901 -796.271 1358.38 35.3901 -798.459 1357.91 40.8141 -796.271 1358.38 42.5381 -798.459 1357.81 41.6761 -795.833 1357.53 42.5381 -794.521 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.977421 0 -0.211303 -0.977421 0 -0.211303 -0.977421 0 -0.211303 -0.977416 -2.57904e-05 -0.211323 -0.977408 -6.7331e-05 -0.21136 -0.977376 -0.000241824 -0.211508 -0.977379 -0.000200883 -0.211496 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.85282 0.98976 0.85253 0.98727 0.85282 0.98976 0.85253 0.98727 0.85282 0.98976 0.85248 0.98678 0.85231 0.98529 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1351.82 35.3901 -799.891 1351.39 35.3901 -797.694 1351.82 35.3901 -799.891 1351.39 40.8141 -797.694 1351.82 42.5381 -799.891 1351.3 41.6761 -797.254 1351.05 42.5381 -795.935 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.981467 0 -0.191631 -0.981467 0 -0.191631 -0.981467 0 -0.191631 -0.981476 6.33704e-05 -0.191583 -0.981489 7.99903e-05 -0.191517 -0.981547 0.000287251 -0.191221 -0.981526 -5.2027e-05 -0.191328 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.84889 0.99138 0.84863 0.98889 0.84889 0.99138 0.84863 0.98889 0.84889 0.99138 0.84858 0.98839 0.84843 0.98689 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1396.22 35.3901 -784.821 1396.95 35.3901 -786.929 1396.22 40.8141 -784.821 1396.95 42.5381 -786.929 1396.07 41.6761 -784.399 1395.63 42.5381 -783.133 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.94386 0 0.330347 0.94386 0 0.330347 0.943872 -4.67015e-05 0.330313 0.943883 -1.03511e-05 0.330281 0.943943 -3.71747e-05 0.330109 0.943902 0.000348632 0.330226 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.87545 0.97427 0.87589 0.97667 0.87545 0.97427 0.87589 0.97667 0.87536 0.97379 0.8751 0.97236 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1389.92 35.3901 -787.079 1390.62 35.3901 -789.204 1389.92 40.8141 -787.079 1390.62 42.5381 -789.204 1389.78 41.6761 -786.654 1389.37 42.5381 -785.38 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.950564 0 0.310529 0.950564 0 0.310529 0.950578 -5.76081e-05 0.310486 0.950584 5.4104e-05 0.310467 0.950637 0.000194339 0.310307 0.95057 0.000857164 0.310509 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.87168 0.97684 0.8721 0.97925 0.87168 0.97684 0.8721 0.97925 0.8716 0.97636 0.87135 0.97491 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1383.7 35.3901 -789.163 1384.35 35.3901 -791.302 1383.7 40.8141 -789.163 1384.35 42.5381 -791.302 1383.57 41.6761 -788.735 1383.18 42.5381 -787.451 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.956776 0 0.290826 0.956776 0 0.290826 0.956762 6.446e-05 0.290873 0.956749 1.84786e-06 0.290915 0.956679 6.63485e-06 0.291145 0.956732 -0.000560455 0.29097 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.86796 0.9792 0.86835 0.98163 0.86796 0.9792 0.86835 0.98163 0.86788 0.97872 0.86765 0.97726 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1377.32 35.3901 -791.147 1377.92 35.3901 -793.3 1377.32 40.8141 -791.147 1377.92 42.5381 -793.3 1377.19 41.6761 -790.717 1376.83 42.5381 -789.426 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.962572 0 0.271028 0.962572 0 0.271028 0.962562 4.68431e-05 0.271062 0.962526 0.000314956 0.27119 0.962407 0.00113097 0.271609 0.962366 0.00159479 0.271752 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.86414 0.98146 0.86451 0.9839 0.86414 0.98146 0.86451 0.9839 0.86407 0.98097 0.86385 0.9795 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1371.03 35.3901 -792.955 1371.59 35.3901 -795.121 1371.03 40.8141 -792.955 1371.59 42.5381 -795.121 1370.92 41.6761 -792.523 1370.58 42.5381 -791.223 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.967829 0 0.251607 0.96783 0 0.251607 0.967808 0.000113061 0.251691 0.967781 9.53685e-05 0.251793 0.967656 0.000342545 0.252275 0.967715 -0.000395193 0.252046 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.86038 0.98351 0.86072 0.98597 0.86038 0.98351 0.86072 0.98597 0.86032 0.98302 0.86011 0.98154 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1364.57 35.3901 -794.664 1365.09 35.3901 -796.84 1364.57 40.8141 -794.664 1365.09 42.5381 -796.84 1364.47 41.6761 -794.228 1364.16 42.5381 -792.922 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.972622 0 0.232395 0.972622 0 0.232395 0.972635 -7.55215e-05 0.232338 0.972659 -0.000162572 0.232239 0.972755 -0.00058383 0.231836 0.972739 -0.000367306 0.231903 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.85652 0.98545 0.85683 0.98792 0.85652 0.98545 0.85683 0.98792 0.85646 0.98495 0.85627 0.98347 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1358.2 35.3901 -796.204 1358.68 35.3901 -798.392 1358.2 40.8141 -796.204 1358.68 42.5381 -798.392 1358.11 41.6761 -795.766 1357.82 42.5381 -794.454 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.977241 0 0.212131 0.977241 0 0.212131 0.97724 6.92612e-06 0.212136 0.977221 0.000269081 0.212225 0.977167 0.000966424 0.212468 0.97712 0.0016567 0.212685 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.85271 0.9872 0.85299 0.98968 0.85271 0.9872 0.85299 0.98968 0.85265 0.9867 0.85248 0.98521 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1351.68 35.3901 -797.632 1352.11 35.3901 -799.829 1351.68 40.8141 -797.632 1352.11 42.5381 -799.829 1351.6 41.6761 -797.193 1351.34 42.5381 -795.875 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.981385 0 0.192051 0.981385 0 0.192051 0.981395 -6.85912e-05 0.191999 0.981398 0.000100895 0.191987 0.98143 0.000362344 0.19182 0.981375 0.00125334 0.1921 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.84881 0.98882 0.84907 0.99131 0.84881 0.98882 0.84907 0.99131 0.84876 0.98832 0.8486 0.98682 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_323" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1346.32 2.83006 -761.452 1345.77 2.83006 -761.569 1346.32 13.097 -761.452 1345.77 13.097 -761.569 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 0.208815 0 -0.977955 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.31764 0.78468 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.8456 0.94774 0.84527 0.94788 0.8456 0.94774 0.84527 0.94788 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_322" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1346.1 12.4551 -760.368 1345.55 12.4551 -760.484 1346.1 2.83006 -760.368 1345.55 2.83006 -760.484 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.207647 0 0.978204 -0.207647 0 0.978204 -0.207647 0 0.978204 -0.207647 0 0.978204 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.29782 0.21532 0.29782 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.84547 0.94651 0.84514 0.94664 0.84547 0.94651 0.84514 0.94664 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_321" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1345.55 2.83006 -760.484 1345.55 12.4551 -760.484 1345.77 2.83006 -761.569 1345.77 13.097 -761.569 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.980581 0 -0.196116 -0.980581 0 -0.196116 -0.980581 0 -0.196116 -0.980581 0 -0.196116 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.84514 0.94664 0.84514 0.94664 0.84527 0.94788 0.84527 0.94788 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_320" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1346.32 13.097 -761.452 1346.1 12.4551 -760.368 1346.32 2.83006 -761.452 1346.1 2.83006 -760.368 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.980201 0 0.198005 0.980201 0 0.198005 0.980201 0 0.198005 0.980201 0 0.198005 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.8456 0.94774 0.84547 0.94651 0.8456 0.94774 0.84547 0.94651 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_319" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1347.76 2.83006 -768.62 1347.2 2.83006 -768.739 1347.76 16.5591 -768.62 1347.2 16.5591 -768.739 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.208846 0 -0.977949 0.208846 0 -0.977949 0.208846 0 -0.977949 0.208846 0 -0.977949 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.4246 0.78468 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.84646 0.95588 0.84613 0.95602 0.84646 0.95588 0.84613 0.95602 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_318" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1347.54 15.9181 -767.535 1346.98 15.9181 -767.654 1347.54 2.83006 -767.535 1346.98 2.83006 -767.654 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.207563 0 0.978222 -0.207563 0 0.978222 -0.207563 0 0.978222 -0.207563 0 0.978222 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.40478 0.21532 0.40478 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.84633 0.95465 0.846 0.95478 0.84633 0.95465 0.846 0.95478 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_317" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1346.98 2.83006 -767.654 1346.98 15.9181 -767.654 1347.2 2.83006 -768.739 1347.2 16.5591 -768.739 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.980406 0 -0.196986 -0.980406 0 -0.196986 -0.980406 0 -0.196986 -0.980406 0 -0.196986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.846 0.95478 0.846 0.95478 0.84613 0.95602 0.84613 0.95602 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_316" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1347.76 16.5591 -768.62 1347.54 15.9181 -767.535 1347.76 2.83006 -768.62 1347.54 2.83006 -767.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.980201 0 0.198005 0.980201 0 0.198005 0.980201 0 0.198005 0.980201 0 0.198005 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.84646 0.95588 0.84633 0.95465 0.84646 0.95588 0.84633 0.95465 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_315" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1350.21 2.83006 -780.736 1349.62 2.83006 -780.861 1350.21 24.3501 -780.736 1349.62 24.3501 -780.861 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.208344 0 -0.978056 0.208344 0 -0.978056 0.208344 0 -0.978056 0.208344 0 -0.978056 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.66525 0.78468 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.84793 0.96964 0.84758 0.96978 0.84793 0.96964 0.84758 0.96978 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_314" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1349.99 23.7091 -779.652 1349.41 23.7091 -779.777 1349.99 2.83006 -779.652 1349.41 2.83006 -779.777 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.209013 0 0.977913 -0.209013 0 0.977913 -0.209013 0 0.977913 -0.209013 0 0.977913 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.64544 0.21532 0.64544 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.8478 0.96841 0.84745 0.96855 0.8478 0.96841 0.84745 0.96855 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_313" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1349.41 2.83006 -779.777 1349.41 23.7091 -779.777 1349.62 2.83006 -780.861 1349.62 24.3501 -780.861 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.980733 0 -0.195352 -0.980733 0 -0.195352 -0.980733 0 -0.195352 -0.980733 0 -0.195352 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.84745 0.96855 0.84745 0.96855 0.84758 0.96978 0.84758 0.96978 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_312" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1350.21 24.3501 -780.736 1349.99 23.7091 -779.652 1350.21 2.83006 -780.736 1349.99 2.83006 -779.652 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.980549 0 0.196275 0.980549 0 0.196275 0.980549 0 0.196275 0.980549 0 0.196275 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.84793 0.96964 0.8478 0.96841 0.84793 0.96964 0.8478 0.96841 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_311" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1352.5 2.91806 -794.265 1352.23 2.91806 -792.919 1352.5 2.91806 -794.265 1352.23 23.1581 -792.919 1352.5 24.0781 -794.265 1352.22 25.2111 -792.844 1352.5 24.0781 -794.265 1352.16 27.1931 -792.579 1352.55 27.4771 -794.493 1352.03 29.1761 -791.935 1352.61 29.7981 -794.786 1351.79 31.1221 -790.722 1352.78 32.6971 -795.664 1353.01 35.1711 -796.804 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.980745 0 -0.195295 -0.980745 0 -0.195295 -0.980745 0 -0.195295 -0.980742 -2.2941e-05 -0.19531 -0.980677 -1.50712e-05 -0.195632 -0.980691 -0.000529025 -0.195565 -0.980677 -1.50712e-05 -0.195632 -0.980433 0.000165455 -0.196856 -0.980381 0.000243591 -0.197111 -0.980406 0.00039619 -0.196989 -0.980449 0.000192468 -0.196772 -0.980465 5.09633e-05 -0.196696 -0.980473 -0.000138014 -0.196652 -0.980464 -0.00028281 -0.196696 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.8493 0.985 0.84914 0.98347 0.8493 0.985 0.84914 0.98347 0.8493 0.985 0.84913 0.98338 0.8493 0.985 0.8491 0.98308 0.84933 0.98525 0.84902 0.98235 0.84936 0.98559 0.84887 0.98097 0.84947 0.98658 0.8496 0.98788 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_310" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1352.91 2.91806 -792.775 1353.18 2.91806 -794.12 1352.91 23.1581 -792.775 1353.18 24.0781 -794.12 1352.89 25.2111 -792.699 1353.18 24.0781 -794.12 1352.84 27.1931 -792.433 1353.23 27.4771 -794.346 1352.71 29.1761 -791.79 1353.29 29.7981 -794.64 1352.46 31.1221 -790.578 1353.47 32.6971 -795.518 1353.7 35.1711 -796.657 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.980151 0 0.198255 0.980151 0 0.198255 0.980149 1.34343e-05 0.198264 0.980128 2.21304e-05 0.198368 0.980099 0.000183595 0.198509 0.980128 2.21304e-05 0.198368 0.980058 -6.57129e-05 0.198712 0.980056 -0.000137082 0.198723 0.980055 -7.54874e-05 0.198728 0.980046 -6.55667e-06 0.19877 0.980028 0.000227485 0.198858 0.980023 0.000247872 0.198883 0.980005 0.00054213 0.198973 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.84954 0.9833 0.84971 0.98483 0.84954 0.9833 0.84971 0.98483 0.84953 0.98322 0.84971 0.98483 0.8495 0.98292 0.84973 0.98509 0.84942 0.98219 0.84977 0.98542 0.84928 0.98081 0.84988 0.98642 0.85001 0.98771 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_309" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1352.46 31.1221 -790.578 1351.79 31.1221 -790.722 1352.71 29.1761 -791.79 1352.03 29.1761 -791.935 1352.84 27.1931 -792.433 1352.16 27.1931 -792.579 1352.89 25.2111 -792.699 1352.22 25.2111 -792.844 1352.91 23.1581 -792.775 1352.23 23.1581 -792.919 1352.91 2.91806 -792.775 1352.23 2.91806 -792.919 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.176221 -0.536326 0.825409 -0.176356 -0.536362 0.825357 -0.184482 -0.470047 0.863147 -0.192307 -0.396073 0.897856 -0.202678 -0.257394 0.944812 -0.205818 -0.197608 0.958431 -0.208753 -0.102401 0.972592 -0.208823 -0.0697 0.975467 -0.208597 -0.00635272 0.977981 -0.208494 -0.00180746 0.978022 -0.208495 0 0.978023 -0.208495 0 0.978023 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.84928 0.98081 0.84887 0.98097 0.84942 0.98219 0.84902 0.98235 0.8495 0.98292 0.8491 0.98308 0.84953 0.98322 0.84913 0.98338 0.84954 0.9833 0.84914 0.98347 0.84954 0.9833 0.84914 0.98347 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_308" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1353.18 2.91806 -794.12 1352.5 2.91806 -794.265 1353.18 24.0781 -794.12 1352.5 24.0781 -794.265 1353.23 27.4771 -794.346 1352.55 27.4771 -794.493 1353.29 29.7981 -794.64 1352.61 29.7981 -794.786 1353.47 32.6971 -795.518 1352.78 32.6971 -795.664 1353.7 35.1711 -796.657 1353.01 35.1711 -796.804 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.208656 0 -0.977989 0.208656 0 -0.977989 0.208654 -0.00505904 -0.977976 0.208835 -0.0165806 -0.97781 0.208997 -0.0834621 -0.974348 0.208855 -0.102872 -0.972521 0.205419 -0.194406 -0.959171 0.202483 -0.249326 -0.947015 0.196982 -0.336267 -0.920936 0.193458 -0.379665 -0.90467 0.189199 -0.42519 -0.885109 0.189005 -0.425144 -0.885172 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.84971 0.98483 0.8493 0.985 0.84971 0.98483 0.8493 0.985 0.84973 0.98509 0.84933 0.98525 0.84977 0.98542 0.84936 0.98559 0.84988 0.98642 0.84947 0.98658 0.85001 0.98771 0.8496 0.98788 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_291" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1383.18 2.83006 -750.801 1382.66 2.83006 -750.994 1383.18 13.097 -750.801 1382.66 13.097 -750.994 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.34382 0 -0.939036 0.34382 0 -0.939036 0.34382 0 -0.939036 0.34382 0 -0.939036 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.31764 0.22691 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.86765 0.93565 0.86734 0.93587 0.86765 0.93565 0.86734 0.93587 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_290" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1382.82 12.4551 -749.758 1382.3 12.4551 -749.95 1382.82 2.83006 -749.758 1382.3 2.83006 -749.95 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.343574 0 0.939125 -0.343574 0 0.939125 -0.343574 0 0.939125 -0.343574 0 0.939125 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.29782 0.77309 0.29782 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.86744 0.93447 0.86712 0.93469 0.86744 0.93447 0.86712 0.93469 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_289" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1382.3 2.83006 -749.95 1382.3 12.4551 -749.95 1382.66 2.83006 -750.994 1382.66 13.097 -750.994 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.945591 0 -0.325356 -0.945591 0 -0.325356 -0.945591 0 -0.325356 -0.945592 0 -0.325356 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.86712 0.93469 0.86712 0.93469 0.86734 0.93587 0.86734 0.93587 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_288" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1383.18 13.097 -750.801 1382.82 12.4551 -749.758 1383.18 2.83006 -750.801 1382.82 2.83006 -749.758 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.944923 0 0.327293 0.944923 0 0.327293 0.944923 0 0.327293 0.944923 0 0.327293 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.86765 0.93565 0.86744 0.93447 0.86765 0.93565 0.86744 0.93447 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_287" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1385.57 2.83006 -757.698 1385.03 2.83006 -757.896 1385.57 16.5591 -757.698 1385.03 16.5591 -757.896 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.344149 0 -0.938915 0.344149 0 -0.938915 0.344149 0 -0.938915 0.344149 0 -0.938915 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.4246 0.22691 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.86908 0.94348 0.86876 0.94371 0.86908 0.94348 0.86876 0.94371 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_286" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1385.21 15.9181 -756.655 1384.67 15.9181 -756.851 1385.21 2.83006 -756.655 1384.67 2.83006 -756.851 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.341137 0 0.940013 -0.341137 0 0.940013 -0.341137 0 0.940013 -0.341137 0 0.940013 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.40478 0.77309 0.40478 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.86886 0.9423 0.86854 0.94252 0.86886 0.9423 0.86854 0.94252 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_285" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1384.67 2.83006 -756.851 1384.67 15.9181 -756.851 1385.03 2.83006 -757.896 1385.03 16.5591 -757.896 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.94572 0 -0.324982 -0.94572 0 -0.324982 -0.94572 0 -0.324982 -0.94572 0 -0.324982 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.86854 0.94252 0.86854 0.94252 0.86876 0.94371 0.86876 0.94371 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_284" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1385.57 16.5591 -757.698 1385.21 15.9181 -756.655 1385.57 2.83006 -757.698 1385.21 2.83006 -756.655 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.945225 0 0.32642 0.945225 0 0.32642 0.945225 0 0.32642 0.945225 0 0.32642 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.86908 0.94348 0.86886 0.9423 0.86908 0.94348 0.86886 0.9423 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_283" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1389.6 2.83006 -769.357 1389.03 2.83006 -769.563 1389.6 24.3501 -769.357 1389.03 24.3501 -769.563 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.342731 0 -0.939434 0.342731 0 -0.939434 0.342731 0 -0.939434 0.342731 0 -0.939434 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.66525 0.22691 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.87149 0.95672 0.87115 0.95695 0.87149 0.95672 0.87115 0.95695 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_282" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1389.24 23.7091 -768.315 1388.67 23.7091 -768.52 1389.24 2.83006 -768.315 1388.67 2.83006 -768.52 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.343137 0 0.939285 -0.343137 0 0.939285 -0.343137 0 0.939285 -0.343137 0 0.939285 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.64544 0.77309 0.64544 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.87127 0.95553 0.87094 0.95577 0.87127 0.95553 0.87094 0.95577 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_281" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1388.67 2.83006 -768.52 1388.67 23.7091 -768.52 1389.03 2.83006 -769.563 1389.03 24.3501 -769.563 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.946135 0 -0.323772 -0.946135 0 -0.323772 -0.946135 0 -0.323772 -0.946135 0 -0.323772 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.87094 0.95577 0.87094 0.95577 0.87115 0.95695 0.87115 0.95695 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_280" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1389.6 24.3501 -769.357 1389.24 23.7091 -768.315 1389.6 2.83006 -769.357 1389.24 2.83006 -768.315 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.945242 0 0.326369 0.945242 0 0.326369 0.945242 0 0.326369 0.945242 0 0.326369 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.87149 0.95672 0.87127 0.95553 0.87149 0.95672 0.87127 0.95553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_279" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1393.66 2.91806 -782.438 1393.21 2.91806 -781.143 1393.66 2.91806 -782.438 1393.21 23.1581 -781.143 1393.66 24.0781 -782.438 1393.19 25.2111 -781.07 1393.66 24.0781 -782.438 1393.1 27.1931 -780.815 1393.73 27.4771 -782.657 1392.89 29.1761 -780.195 1393.83 29.7981 -782.939 1392.48 31.1221 -779.027 1394.12 32.6971 -783.784 1394.5 35.1711 -784.882 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.945724 0 -0.324971 -0.945724 0 -0.324971 -0.945724 0 -0.324971 -0.945724 2.6571e-06 -0.32497 -0.945691 -1.07757e-05 -0.325068 -0.94582 -0.000277332 -0.32469 -0.945691 -1.07757e-05 -0.325068 -0.94553 3.24272e-05 -0.325535 -0.945464 9.65741e-05 -0.325727 -0.945506 0.000218759 -0.325604 -0.94557 2.66306e-05 -0.325418 -0.945608 7.60001e-05 -0.325308 -0.945625 -3.52308e-05 -0.325259 -0.94564 0.000109427 -0.325216 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.87392 0.97157 0.87365 0.9701 0.87392 0.97157 0.87365 0.9701 0.87392 0.97157 0.87364 0.97002 0.87392 0.97157 0.87359 0.96973 0.87397 0.97182 0.87346 0.96902 0.87402 0.97214 0.87322 0.9677 0.8742 0.9731 0.87442 0.97434 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_278" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1393.86 2.91806 -780.904 1394.31 2.91806 -782.198 1393.86 23.1581 -780.904 1394.31 24.0781 -782.198 1393.84 25.2111 -780.83 1394.31 24.0781 -782.198 1393.75 27.1931 -780.576 1394.39 27.4771 -782.417 1393.54 29.1761 -779.956 1394.49 29.7981 -782.699 1393.13 31.1221 -778.79 1394.78 32.6971 -783.542 1395.16 35.1711 -784.639 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.94497 0 0.327158 0.94497 0 0.327158 0.944977 -3.20094e-05 0.327138 0.944994 -6.09988e-05 0.327089 0.945271 -5.15211e-05 0.326286 0.944994 -6.09988e-05 0.327089 0.944975 -3.38748e-06 0.327143 0.944868 1.57999e-05 0.32745 0.944882 0.000125026 0.327411 0.944891 -4.54003e-05 0.327384 0.944866 8.24099e-05 0.327456 0.944856 0.000119878 0.327487 0.944814 0.000529247 0.327608 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.87404 0.96983 0.87431 0.9713 0.87404 0.96983 0.87431 0.9713 0.87403 0.96974 0.87431 0.9713 0.87398 0.96945 0.87436 0.97154 0.87385 0.96875 0.87442 0.97186 0.87361 0.96743 0.87459 0.97282 0.87482 0.97407 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_277" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1393.13 31.1221 -778.79 1392.48 31.1221 -779.027 1393.54 29.1761 -779.956 1392.89 29.1761 -780.195 1393.75 27.1931 -780.576 1393.1 27.1931 -780.815 1393.84 25.2111 -780.83 1393.19 25.2111 -781.07 1393.86 23.1581 -780.904 1393.21 23.1581 -781.143 1393.86 2.91806 -780.904 1393.21 2.91806 -781.143 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.290556 -0.535555 0.792943 -0.290577 -0.535561 0.792931 -0.30383 -0.469395 0.829069 -0.315778 -0.395346 0.862546 -0.331952 -0.256753 0.907681 -0.336875 -0.197017 0.920706 -0.342284 -0.10202 0.934041 -0.343795 -0.0696484 0.936458 -0.344787 -0.00634745 0.938659 -0.344817 -0.00181792 0.938668 -0.344817 0 0.93867 -0.344817 0 0.93867 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.87361 0.96743 0.87322 0.9677 0.87385 0.96875 0.87346 0.96902 0.87398 0.96945 0.87359 0.96973 0.87403 0.96974 0.87364 0.97002 0.87404 0.96983 0.87365 0.9701 0.87404 0.96983 0.87365 0.9701 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_276" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1394.31 2.91806 -782.198 1393.66 2.91806 -782.438 1394.31 24.0781 -782.198 1393.66 24.0781 -782.438 1394.39 27.4771 -782.417 1393.73 27.4771 -782.657 1394.49 29.7981 -782.699 1393.83 29.7981 -782.939 1394.78 32.6971 -783.542 1394.12 32.6971 -783.784 1395.16 35.1711 -784.639 1394.5 35.1711 -784.882 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.345 0 -0.938603 0.345 0 -0.938603 0.344995 -0.00507207 -0.938591 0.344872 -0.0165777 -0.938503 0.343388 -0.0832386 -0.935498 0.342569 -0.102452 -0.93389 0.337913 -0.193807 -0.921007 0.333544 -0.248708 -0.909337 0.324297 -0.335582 -0.88443 0.318662 -0.379083 -0.868764 0.311874 -0.424766 -0.849887 0.312187 -0.424844 -0.849734 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.87431 0.9713 0.87392 0.97157 0.87431 0.9713 0.87392 0.97157 0.87436 0.97154 0.87397 0.97182 0.87442 0.97186 0.87402 0.97214 0.87459 0.97282 0.8742 0.9731 0.87482 0.97407 0.87442 0.97434 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_275" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1396.95 2.83006 -745.33 1396.43 2.83006 -745.55 1396.95 13.097 -745.33 1396.43 13.097 -745.55 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.3921 0 -0.919923 0.3921 0 -0.919923 0.3921 0 -0.919923 0.3921 0 -0.919923 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.31764 0.01209 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.87589 0.92944 0.87558 0.92969 0.87589 0.92944 0.87558 0.92969 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_274" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1396.54 12.4551 -744.308 1396.02 12.4551 -744.528 1396.54 2.83006 -744.308 1396.02 2.83006 -744.528 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.39259 0 0.919714 -0.39259 0 0.919714 -0.39259 0 0.919714 -0.39259 0 0.919714 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.29782 0.98791 0.29782 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.87564 0.92828 0.87533 0.92853 0.87564 0.92828 0.87533 0.92853 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_273" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1396.02 2.83006 -744.528 1396.02 12.4551 -744.528 1396.43 2.83006 -745.55 1396.43 13.097 -745.55 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.92788 0 -0.37288 -0.92788 0 -0.37288 -0.92788 0 -0.37288 -0.92788 0 -0.37288 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.87533 0.92853 0.87533 0.92853 0.87558 0.92969 0.87558 0.92969 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_272" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1396.95 13.097 -745.33 1396.54 12.4551 -744.308 1396.95 2.83006 -745.33 1396.54 2.83006 -744.308 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.926795 0 0.375568 0.926795 0 0.375568 0.926795 0 0.375568 0.926795 0 0.375568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.87589 0.92944 0.87564 0.92828 0.87589 0.92944 0.87564 0.92828 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_271" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1399.68 2.83006 -752.087 1399.15 2.83006 -752.314 1399.68 16.5591 -752.087 1399.15 16.5591 -752.314 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.392618 0 -0.919702 0.392618 0 -0.919702 0.392618 0 -0.919702 0.392618 0 -0.919702 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.4246 0.01209 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.87752 0.93711 0.87721 0.93737 0.87752 0.93711 0.87721 0.93737 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_270" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1399.27 15.9181 -751.065 1398.74 15.9181 -751.291 1399.27 2.83006 -751.065 1398.74 2.83006 -751.291 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.393278 0 0.91942 -0.393278 0 0.91942 -0.393278 0 0.91942 -0.393278 0 0.91942 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.40478 0.98791 0.40478 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.87728 0.93595 0.87696 0.93621 0.87728 0.93595 0.87696 0.93621 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_269" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1398.74 2.83006 -751.291 1398.74 15.9181 -751.291 1399.15 2.83006 -752.314 1399.15 16.5591 -752.314 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.92788 0 -0.37288 -0.92788 0 -0.37288 -0.92788 0 -0.37288 -0.92788 0 -0.37288 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.87696 0.93621 0.87696 0.93621 0.87721 0.93737 0.87721 0.93737 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_268" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1399.68 16.5591 -752.087 1399.27 15.9181 -751.065 1399.68 2.83006 -752.087 1399.27 2.83006 -751.065 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.926811 0 0.375529 0.926811 0 0.375529 0.926811 0 0.375529 0.926811 0 0.375529 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.87752 0.93711 0.87728 0.93595 0.87752 0.93711 0.87728 0.93595 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_267" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1404.3 2.83006 -763.513 1403.75 2.83006 -763.748 1404.3 24.3501 -763.513 1403.75 24.3501 -763.748 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.391872 0 -0.92002 0.391872 0 -0.92002 0.391872 0 -0.92002 0.391872 0 -0.92002 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.66525 0.01209 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.88029 0.95008 0.87996 0.95035 0.88029 0.95008 0.87996 0.95035 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_266" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1403.89 23.7091 -762.49 1403.34 23.7091 -762.725 1403.89 2.83006 -762.49 1403.34 2.83006 -762.725 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.393624 0 0.919272 -0.393624 0 0.919272 -0.393624 0 0.919272 -0.393624 0 0.919272 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.64544 0.98791 0.64544 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.88004 0.94892 0.87971 0.94919 0.88004 0.94892 0.87971 0.94919 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_265" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1403.34 2.83006 -762.725 1403.34 23.7091 -762.725 1403.75 2.83006 -763.748 1403.75 24.3501 -763.748 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.927887 0 -0.37286 -0.927887 0 -0.37286 -0.927887 0 -0.37286 -0.927887 0 -0.37286 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.87971 0.94919 0.87971 0.94919 0.87996 0.95035 0.87996 0.95035 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_264" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1404.3 24.3501 -763.513 1403.89 23.7091 -762.49 1404.3 2.83006 -763.513 1403.89 2.83006 -762.49 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.92692 0 0.37526 0.92692 0 0.375259 0.92692 0 0.375259 0.92692 0 0.37526 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.88029 0.95008 0.88004 0.94892 0.88029 0.95008 0.88004 0.94892 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_263" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1409.03 2.91806 -776.354 1408.52 2.91806 -775.085 1409.03 2.91806 -776.354 1408.52 23.1581 -775.085 1409.03 24.0781 -776.354 1408.49 25.2111 -775.014 1409.03 24.0781 -776.354 1408.39 27.1931 -774.763 1409.11 27.4771 -776.568 1408.14 29.1761 -774.155 1409.23 29.7981 -776.845 1407.68 31.1221 -773.012 1409.56 32.6971 -777.673 1409.99 35.1711 -778.748 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.927897 0 -0.372836 -0.927897 0 -0.372836 -0.927897 0 -0.372836 -0.92789 -2.95352e-05 -0.372855 -0.927816 -5.30702e-05 -0.373038 -0.927665 -0.00034042 -0.373414 -0.927816 -5.30702e-05 -0.373038 -0.92759 8.25611e-05 -0.3736 -0.927619 0.000128645 -0.373529 -0.927636 6.41812e-05 -0.373486 -0.927612 7.96403e-05 -0.373546 -0.92758 1.54832e-05 -0.373624 -0.927567 8.00083e-05 -0.373657 -0.927551 -5.5381e-05 -0.373697 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.88312 0.96466 0.88281 0.96322 0.88312 0.96466 0.88281 0.96322 0.88312 0.96466 0.88279 0.96314 0.88312 0.96466 0.88273 0.96286 0.88317 0.9649 0.88259 0.96217 0.88323 0.96522 0.88231 0.96087 0.88343 0.96616 0.88369 0.96738 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_262" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1409.16 2.91806 -774.81 1409.67 2.91806 -776.079 1409.16 23.1581 -774.81 1409.67 24.0781 -776.079 1409.13 25.2111 -774.74 1409.67 24.0781 -776.079 1409.03 27.1931 -774.489 1409.76 27.4771 -776.293 1408.78 29.1761 -773.882 1409.87 29.7981 -776.569 1408.32 31.1221 -772.74 1410.2 32.6971 -777.397 1410.64 35.1711 -778.471 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.926838 0 0.375462 0.926838 0 0.375462 0.926831 2.76627e-05 0.375479 0.926794 3.79761e-05 0.375569 0.926553 9.65054e-05 0.376163 0.926794 3.79761e-05 0.375569 0.926733 -0.000133723 0.375721 0.926782 -0.000355581 0.375599 0.926735 -0.000484873 0.375717 0.926748 0.000144295 0.375682 0.926817 0.000166217 0.375514 0.926855 0.000258063 0.375421 0.926932 -0.000397022 0.37523 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.88319 0.96291 0.8835 0.96435 0.88319 0.96291 0.8835 0.96435 0.88317 0.96283 0.8835 0.96435 0.88311 0.96254 0.88355 0.96459 0.88297 0.96185 0.88362 0.96491 0.88269 0.96056 0.88382 0.96585 0.88408 0.96706 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_261" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1408.32 31.1221 -772.74 1407.68 31.1221 -773.012 1408.78 29.1761 -773.882 1408.14 29.1761 -774.155 1409.03 27.1931 -774.489 1408.39 27.1931 -774.763 1409.13 25.2111 -774.74 1408.49 25.2111 -775.014 1409.16 23.1581 -774.81 1408.52 23.1581 -775.085 1409.16 2.91806 -774.81 1408.52 2.91806 -775.085 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.332366 -0.535058 0.776689 -0.332497 -0.535095 0.776607 -0.347684 -0.468898 0.811942 -0.361947 -0.394955 0.844396 -0.381002 -0.256607 0.888251 -0.386601 -0.197004 0.90096 -0.392172 -0.102031 0.914216 -0.393327 -0.0695262 0.916766 -0.39453 -0.00634004 0.918861 -0.394575 -0.00181867 0.918862 -0.394576 0 0.918863 -0.394576 0 0.918863 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.88269 0.96056 0.88231 0.96087 0.88297 0.96185 0.88259 0.96217 0.88311 0.96254 0.88273 0.96286 0.88317 0.96283 0.88279 0.96314 0.88319 0.96291 0.88281 0.96322 0.88319 0.96291 0.88281 0.96322 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_260" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1409.67 2.91806 -776.079 1409.03 2.91806 -776.354 1409.67 24.0781 -776.079 1409.03 24.0781 -776.354 1409.76 27.4771 -776.293 1409.11 27.4771 -776.568 1409.87 29.7981 -776.569 1409.23 29.7981 -776.845 1410.2 32.6971 -777.397 1409.56 32.6971 -777.673 1410.64 35.1711 -778.471 1409.99 35.1711 -778.748 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.393361 0 -0.919384 0.393361 0 -0.919384 0.393356 -0.0050399 -0.919372 0.3933 -0.0164805 -0.919263 0.391964 -0.0829961 -0.916229 0.391403 -0.102473 -0.914496 0.38625 -0.193885 -0.901787 0.381672 -0.248545 -0.890254 0.371335 -0.335224 -0.865873 0.364761 -0.378694 -0.850612 0.356817 -0.424195 -0.83231 0.356609 -0.424141 -0.832427 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.8835 0.96435 0.88312 0.96466 0.8835 0.96435 0.88312 0.96466 0.88355 0.96459 0.88317 0.9649 0.88362 0.96491 0.88323 0.96522 0.88382 0.96585 0.88343 0.96616 0.88408 0.96706 0.88369 0.96738 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_234" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1405.98 2.83006 -762.785 1405.43 2.83006 -763.025 1405.98 24.3501 -762.785 1405.43 24.3501 -763.025 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.399463 0 -0.916749 0.399463 0 -0.916749 0.399463 0 -0.916749 0.399463 0 -0.916749 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.66525 0.9995 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.88129 0.94926 0.88096 0.94953 0.88129 0.94926 0.88096 0.94953 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_233" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1405.57 23.7091 -761.765 1405.02 23.7091 -762.004 1405.57 2.83006 -761.765 1405.02 2.83006 -762.004 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.397933 0 0.917414 -0.397933 0 0.917414 -0.397933 0 0.917414 -0.397933 0 0.917414 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.64544 0.0005 0.64544 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.88104 0.9481 0.88071 0.94837 0.88104 0.9481 0.88071 0.94837 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_232" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1405.02 2.83006 -762.004 1405.02 23.7091 -762.004 1405.43 2.83006 -763.025 1405.43 24.3501 -763.025 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.925393 0 -0.37901 -0.925393 0 -0.37901 -0.925393 0 -0.37901 -0.925393 0 -0.37901 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.88071 0.94837 0.88071 0.94837 0.88096 0.94953 0.88096 0.94953 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_230" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1410.79 2.91806 -775.597 1410.27 2.91806 -774.331 1410.79 2.91806 -775.597 1410.27 23.1581 -774.331 1410.79 24.0781 -775.597 1410.24 25.2111 -774.259 1410.79 24.0781 -775.597 1410.14 27.1931 -774.01 1410.87 27.4771 -775.811 1409.89 29.1761 -773.404 1410.99 29.7981 -776.087 1409.42 31.1221 -772.263 1411.32 32.6971 -776.913 1411.76 35.1711 -777.985 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.925319 0 -0.37919 -0.925319 0 -0.37919 -0.925319 0 -0.37919 -0.92532 3.95866e-06 -0.379188 -0.925355 -8.71305e-05 -0.379102 -0.925414 -0.000169039 -0.378957 -0.925355 -8.71305e-05 -0.379102 -0.925479 -0.000282067 -0.378798 -0.925416 0.000119399 -0.378953 -0.925347 0.000370662 -0.379121 -0.925333 3.49264e-05 -0.379155 -0.925379 1.08403e-05 -0.379043 -0.925405 -5.38319e-05 -0.37898 -0.925456 0.000378685 -0.378854 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.88417 0.9638 0.88386 0.96236 0.88417 0.9638 0.88386 0.96236 0.88417 0.9638 0.88384 0.96228 0.88417 0.9638 0.88378 0.962 0.88422 0.96404 0.88363 0.96131 0.88429 0.96436 0.88335 0.96002 0.88449 0.9653 0.88475 0.96651 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_228" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1410.05 31.1221 -771.987 1409.42 31.1221 -772.263 1410.52 29.1761 -773.126 1409.89 29.1761 -773.404 1410.77 27.1931 -773.732 1410.14 27.1931 -774.01 1410.88 25.2111 -773.981 1410.24 25.2111 -774.259 1410.91 23.1581 -774.052 1410.27 23.1581 -774.331 1410.91 2.91806 -774.052 1410.27 2.91806 -774.331 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.338357 -0.535159 0.774028 -0.338066 -0.535076 0.774212 -0.353343 -0.468893 0.809498 -0.367125 -0.39493 0.84217 -0.386057 -0.256473 0.886105 -0.391736 -0.19673 0.898799 -0.397788 -0.101853 0.911806 -0.399114 -0.0694703 0.914266 -0.399898 -0.00633282 0.916538 -0.39988 -0.0018107 0.916566 -0.39988 0 0.916567 -0.39988 0 0.916567 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.88373 0.9597 0.88335 0.96002 0.88401 0.961 0.88363 0.96131 0.88416 0.96169 0.88378 0.962 0.88422 0.96197 0.88384 0.96228 0.88424 0.96205 0.88386 0.96236 0.88424 0.96205 0.88386 0.96236 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_227" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1411.43 2.91806 -775.318 1410.79 2.91806 -775.597 1411.43 24.0781 -775.318 1410.79 24.0781 -775.597 1411.52 27.4771 -775.531 1410.87 27.4771 -775.811 1411.63 29.7981 -775.807 1410.99 29.7981 -776.087 1411.97 32.6971 -776.631 1411.32 32.6971 -776.913 1412.41 35.1711 -777.704 1411.76 35.1711 -777.985 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.399892 0 -0.916562 0.399892 0 -0.916562 0.399887 -0.00504871 -0.91655 0.399776 -0.0165233 -0.916464 0.398193 -0.0830612 -0.913533 0.397535 -0.102452 -0.91185 0.392416 -0.193695 -0.899162 0.387914 -0.248441 -0.887581 0.377462 -0.335207 -0.863226 0.370481 -0.37871 -0.848129 0.362182 -0.424328 -0.829922 0.361433 -0.424135 -0.830347 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.88455 0.96348 0.88417 0.9638 0.88455 0.96348 0.88417 0.9638 0.8846 0.96373 0.88422 0.96404 0.88467 0.96404 0.88429 0.96436 0.88487 0.96498 0.88449 0.9653 0.88514 0.96619 0.88475 0.96651 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1411.07 39.8791 -778.58 1411.07 36.3261 -778.58 1411.07 39.8791 -778.58 1478.8 36.3261 -738.557 1478.8 39.8791 -738.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.508685 0 0.860953 -0.508685 0 0.860953 -0.508685 0 0.860953 -0.508685 0 0.860953 -0.508685 0 0.860953 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -10 1 -10 0 -10 1 10 0 10 } TexCoordArray 1 Vec2Array 5 { 0.88433 0.96719 0.88433 0.96719 0.88433 0.96719 0.92486 0.92175 0.92486 0.92175 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1411.07 36.3261 -778.58 1411.07 39.8791 -778.58 1411.07 36.3261 -778.58 1400.68 21.6801 -753.052 1400.68 18.1261 -753.052 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.926323 0 0.376731 0.926323 0 0.376731 0.926323 0 0.376731 0.926323 0 0.376731 0.926323 0 0.376731 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.88433 0.96719 0.88433 0.96719 0.88433 0.96719 0.87812 0.93821 0.87812 0.93821 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1351.59 42.5881 -800.078 1398.05 42.5881 -786.902 1351.59 45.3851 -800.078 1398.05 45.3851 -786.902 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.272831 0 0.962062 -0.272831 0 0.962062 -0.272831 0 0.962062 -0.272831 0 0.962062 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.007 0.9995 13.993 0.0005 0.007 0.0005 13.993 } TexCoordArray 1 Vec2Array 4 { 0.84875 0.99159 0.87655 0.97664 0.84875 0.99159 0.87655 0.97664 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1377.42 49.3811 -792.536 1377.42 49.3811 -792.59 1377.42 49.3811 -792.536 1377.35 42.4741 -792.651 1377.35 42.4741 -792.476 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999852 0.00933966 -0.0144133 -0.999702 0.00872075 0.0227982 -0.999852 0.00933966 -0.0144133 -0.999852 0.00933966 -0.0144133 -0.999622 0.00952625 -0.0257832 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.8642 0.98303 0.8642 0.98309 0.8642 0.98303 0.86417 0.98316 0.86416 0.98296 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1377.42 49.3811 -792.59 1377.47 49.3811 -792.535 1377.35 42.4741 -792.651 1377.53 42.4741 -792.475 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.728008 -0.000433303 -0.685568 0.713118 6.89977e-05 -0.701044 0.713118 6.89977e-05 -0.701044 0.708577 0.000219993 -0.705633 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.0672 0.53824 0.0672 } TexCoordArray 1 Vec2Array 4 { 0.8642 0.98309 0.86423 0.98303 0.86417 0.98316 0.86427 0.98296 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1377.35 42.4741 -792.476 1377.53 42.4741 -792.475 1377.42 49.3811 -792.536 1377.47 49.3811 -792.535 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00644029 0.00881949 0.99994 -0.00901785 0.00877726 0.999921 -0.00901785 0.00877726 0.999921 -0.0182889 0.00862491 0.999796 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.86416 0.98296 0.86427 0.98296 0.8642 0.98303 0.86423 0.98303 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1384.21 49.3811 -790.58 1384.21 49.3811 -790.633 1384.21 49.3811 -790.58 1384.15 42.4741 -790.694 1384.14 42.4741 -790.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.999852 0.00933966 -0.0144133 -0.999702 0.00872075 0.0227982 -0.999852 0.00933966 -0.0144133 -0.999852 0.00933966 -0.0144133 -0.999622 0.00952625 -0.0257832 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.86827 0.98081 0.86827 0.98087 0.86827 0.98081 0.86823 0.98094 0.86823 0.98074 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1384.32 42.4741 -790.518 1384.15 42.4741 -790.694 1384.26 49.3811 -790.579 1384.21 49.3811 -790.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.708577 0.000219993 -0.705633 0.713118 6.89977e-05 -0.701044 0.713118 6.89977e-05 -0.701044 0.728008 -0.000433303 -0.685568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.86833 0.98074 0.86823 0.98094 0.8683 0.98081 0.86827 0.98087 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1384.14 42.4741 -790.519 1384.32 42.4741 -790.518 1384.21 49.3811 -790.58 1384.26 49.3811 -790.579 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00644029 0.00881949 0.99994 -0.00901785 0.00877726 0.999921 -0.00901785 0.00877726 0.999921 -0.0182889 0.00862491 0.999796 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.86823 0.98074 0.86833 0.98074 0.86827 0.98081 0.8683 0.98081 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1390.86 42.4741 -788.555 1391.04 42.4741 -788.554 1390.93 49.3811 -788.616 1390.98 49.3811 -788.615 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00610134 0.0088163 0.999942 -0.00875729 0.00877285 0.999923 -0.00875729 0.00877285 0.999923 -0.0183336 0.00861566 0.999795 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.87225 0.97851 0.87236 0.97851 0.87229 0.97858 0.87232 0.97858 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1391.04 42.4741 -788.554 1390.87 42.4741 -788.73 1390.98 49.3811 -788.615 1390.93 49.3811 -788.669 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.708455 0.000224043 -0.705756 0.713025 7.20915e-05 -0.701138 0.713025 7.20915e-05 -0.701138 0.728008 -0.000433303 -0.685568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.87236 0.97851 0.87225 0.97871 0.87232 0.97858 0.87229 0.97864 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1390.93 49.3811 -788.616 1390.93 49.3811 -788.669 1390.93 49.3811 -788.616 1390.87 42.4741 -788.73 1390.86 42.4741 -788.555 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.99986 0.00934854 -0.0138795 -0.999648 0.00870011 0.0250767 -0.99986 0.00934854 -0.0138795 -0.99986 0.00934854 -0.0138795 -0.999622 0.00954392 -0.0257832 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.87229 0.97858 0.87229 0.97864 0.87229 0.97858 0.87225 0.97871 0.87225 0.97851 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1370.59 49.3811 -794.544 1370.59 49.3811 -794.597 1370.59 49.3811 -794.544 1370.53 42.4741 -794.658 1370.53 42.4741 -794.483 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.99986 0.0093486 -0.0138758 -0.999648 0.00869989 0.0250767 -0.99986 0.0093486 -0.0138758 -0.99986 0.0093486 -0.0138758 -0.999622 0.009544 -0.0257742 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.86012 0.98531 0.86012 0.98537 0.86012 0.98531 0.86009 0.98544 0.86008 0.98524 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1370.71 42.4741 -794.482 1370.53 42.4741 -794.658 1370.64 49.3811 -794.543 1370.59 49.3811 -794.597 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.708577 0.000226229 -0.705633 0.713118 7.51926e-05 -0.701044 0.713118 7.51926e-05 -0.701044 0.728008 -0.000427245 -0.685568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.86019 0.98524 0.86009 0.98544 0.86015 0.98531 0.86012 0.98537 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1370.53 42.4741 -794.483 1370.71 42.4741 -794.482 1370.59 49.3811 -794.544 1370.64 49.3811 -794.543 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00610134 0.0088163 0.999942 -0.00875729 0.00877285 0.999923 -0.00875729 0.00877285 0.999923 -0.0183336 0.00861566 0.999795 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.86008 0.98524 0.86019 0.98524 0.86012 0.98531 0.86015 0.98531 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1363.83 49.3811 -796.519 1363.82 49.3811 -796.572 1363.83 49.3811 -796.519 1363.76 42.4741 -796.633 1363.76 42.4741 -796.458 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.99986 0.00934861 -0.0138832 -0.999647 0.00869964 0.0251053 -0.99986 0.00934861 -0.0138832 -0.99986 0.00934861 -0.0138832 -0.999622 0.00954392 -0.0257832 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.85607 0.98755 0.85607 0.98761 0.85607 0.98755 0.85604 0.98768 0.85603 0.98749 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1363.94 42.4741 -796.457 1363.76 42.4741 -796.633 1363.88 49.3811 -796.518 1363.82 49.3811 -796.572 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.708332 0.000234361 -0.705879 0.712929 8.1486e-05 -0.701236 0.712929 8.1486e-05 -0.701236 0.728008 -0.000427245 -0.685568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.85614 0.98748 0.85604 0.98768 0.8561 0.98755 0.85607 0.98761 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1363.76 42.4741 -796.458 1363.94 42.4741 -796.457 1363.83 49.3811 -796.519 1363.88 49.3811 -796.518 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00643593 0.00881956 0.99994 -0.00928307 0.00877292 0.999918 -0.00928307 0.00877292 0.999918 -0.0195555 0.00860404 0.999772 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.85603 0.98749 0.85614 0.98748 0.85607 0.98755 0.8561 0.98755 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1357.5 49.3811 -798.314 1357.5 49.3811 -798.367 1357.5 49.3811 -798.314 1357.43 42.4741 -798.428 1357.43 42.4741 -798.253 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.99986 0.00934854 -0.0138647 -0.999648 0.00870015 0.0250481 -0.99986 0.00934854 -0.0138647 -0.99986 0.00934854 -0.0138647 -0.999623 0.00954393 -0.0257563 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.85229 0.98959 0.85229 0.98965 0.85229 0.98959 0.85225 0.98972 0.85225 0.98952 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1357.61 42.4741 -798.252 1357.43 42.4741 -798.428 1357.55 49.3811 -798.313 1357.5 49.3811 -798.367 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.708822 0.000230598 -0.705388 0.713489 7.52055e-05 -0.700667 0.713489 7.52055e-05 -0.700667 0.728774 -0.000441289 -0.684754 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.85235 0.98952 0.85225 0.98972 0.85232 0.98959 0.85229 0.98965 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0062_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1357.43 42.4741 -798.253 1357.61 42.4741 -798.252 1357.5 49.3811 -798.314 1357.55 49.3811 -798.313 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00610134 0.00882514 0.999942 -0.00902263 0.00877734 0.999921 -0.00902263 0.00877734 0.999921 -0.0195554 0.00860438 0.999772 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.85225 0.98952 0.85235 0.98952 0.85229 0.98959 0.85232 0.98959 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0060_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1350.65 42.547 -795.878 1396.68 42.547 -782.622 1351.6 42.547 -800.087 1398.08 42.547 -786.927 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.9995 0.0005 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.84819 0.98683 0.87573 0.97178 0.84876 0.99161 0.87656 0.97666 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0417CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1388.02 29.1681 -773.613 1388.02 31.8751 -773.613 1371.62 29.1681 -778.724 1371.62 31.8751 -778.724 1377.62 11.0731 -743.585 1377.62 13.779 -743.585 1363.46 11.0731 -748.009 1363.46 13.779 -748.009 1374.63 6.63005 -734.85 1374.63 9.33606 -734.85 1361.14 6.63005 -739.063 1361.14 9.33606 -739.063 1384.71 22.5181 -764.281 1384.71 25.2251 -764.281 1368.93 22.5181 -769.221 1368.93 25.2251 -769.221 1381.7 17.2571 -755.513 1381.7 19.9641 -755.513 1366.62 17.2571 -760.232 1366.62 19.9641 -760.232 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.297543 0 0.954709 -0.297543 0 0.954709 -0.297543 0 0.954709 -0.297543 0 0.954709 -0.298298 0 0.954473 -0.298298 0 0.954473 -0.298298 0 0.954473 -0.298298 0 0.954473 -0.298075 0 0.954542 -0.298075 0 0.954542 -0.298075 0 0.954542 -0.298075 0 0.954542 -0.298632 0 0.954368 -0.298632 0 0.954368 -0.298632 0 0.954368 -0.298632 0 0.954368 -0.29854 0 0.954397 -0.29854 0 0.954397 -0.29854 0 0.954397 -0.29854 0 0.954397 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.87055 0.96155 0.87055 0.96155 0.86074 0.96735 0.86074 0.96735 0.86432 0.92746 0.86432 0.92746 0.85586 0.93248 0.85586 0.93248 0.86254 0.91754 0.86254 0.91754 0.85447 0.92233 0.85447 0.92233 0.86857 0.95096 0.86857 0.95096 0.85913 0.95656 0.85913 0.95656 0.86677 0.941 0.86677 0.941 0.85774 0.94636 0.85774 0.94636 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0417ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1389.11 31.3441 -776.732 1389.11 34.0511 -776.732 1372.44 31.3441 -781.927 1372.44 34.0511 -781.927 1375.69 8.11505 -737.938 1375.69 10.821 -737.938 1361.96 8.11505 -742.226 1361.96 10.821 -742.226 1382.64 18.5081 -758.227 1382.64 21.2151 -758.227 1367.33 18.5081 -763.013 1367.33 21.2151 -763.013 1379.8 13.916 -749.943 1379.8 16.6221 -749.943 1365.15 13.916 -754.524 1365.15 16.6221 -754.524 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.297565 0 0.954702 -0.297565 0 0.954702 -0.297565 0 0.954702 -0.297565 0 0.954702 -0.298198 0 0.954504 -0.298198 0 0.954504 -0.298198 0 0.954504 -0.298198 0 0.954504 -0.298516 0 0.954405 -0.298516 0 0.954405 -0.298516 0 0.954405 -0.298516 0 0.954405 -0.298418 0 0.954435 -0.298418 0 0.954435 -0.298418 0 0.954435 -0.298418 0 0.954435 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.8712 0.96509 0.8712 0.96509 0.86123 0.97099 0.86123 0.97099 0.86317 0.92105 0.86317 0.92105 0.85496 0.92592 0.85496 0.92592 0.86733 0.94408 0.86733 0.94408 0.85817 0.94952 0.85817 0.94952 0.86563 0.93468 0.86563 0.93468 0.85686 0.93988 0.85686 0.93988 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0417ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 7 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 } VertexArray Vec3Array 28 { 1391.29 35.4771 -782.827 1391.29 38.1831 -782.827 1374.17 35.4771 -788.154 1374.17 38.1831 -788.154 1390.2 33.3011 -779.711 1390.2 36.0081 -779.711 1373.35 33.3011 -784.951 1373.35 36.0081 -784.951 1386.95 27.0661 -770.663 1386.95 29.7721 -770.663 1370.73 27.0661 -775.728 1370.73 29.7721 -775.728 1376.61 9.59105 -740.652 1376.61 12.298 -740.652 1362.68 9.59105 -745.005 1362.68 12.298 -745.005 1373.78 5.61406 -732.366 1373.78 8.32106 -732.366 1360.48 5.61406 -736.521 1360.48 8.32106 -736.521 1383.64 20.3431 -761.158 1383.64 23.0491 -761.158 1368.11 20.3431 -766.019 1368.11 23.0491 -766.019 1380.65 15.4401 -752.427 1380.65 18.1471 -752.427 1365.8 15.4401 -757.068 1365.8 18.1471 -757.068 } NormalBinding PER_VERTEX NormalArray Vec3Array 28 { -0.297052 0 0.954861 -0.297052 0 0.954861 -0.297052 0 0.954861 -0.297052 0 0.954861 -0.296986 0 0.954882 -0.296986 0 0.954882 -0.296986 0 0.954882 -0.296986 0 0.954882 -0.298084 0 0.95454 -0.298084 0 0.95454 -0.298084 0 0.95454 -0.298084 0 0.95454 -0.298225 0 0.954496 -0.298225 0 0.954496 -0.298225 0 0.954496 -0.298225 0 0.954496 -0.298102 0 0.954534 -0.298102 0 0.954534 -0.298102 0 0.954534 -0.298102 0 0.954534 -0.298581 0 0.954384 -0.298581 0 0.954384 -0.298581 0 0.954384 -0.298581 0 0.954384 -0.29848 0 0.954416 -0.29848 0 0.954416 -0.29848 0 0.954416 -0.29848 0 0.954416 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 28 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 28 { 0.8725 0.97201 0.8725 0.97201 0.86226 0.97806 0.86226 0.97806 0.87185 0.96847 0.87185 0.96847 0.86177 0.97442 0.86177 0.97442 0.86991 0.9582 0.86991 0.9582 0.8602 0.96395 0.8602 0.96395 0.86372 0.92413 0.86372 0.92413 0.85539 0.92907 0.85539 0.92907 0.86203 0.91472 0.86203 0.91472 0.85407 0.91944 0.85407 0.91944 0.86793 0.94741 0.86793 0.94741 0.85863 0.95293 0.85863 0.95293 0.86614 0.9375 0.86614 0.9375 0.85726 0.94277 0.85726 0.94277 } TexCoordArray 2 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 28 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0416CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1404.45 27.0661 -763.866 1404.45 29.7721 -763.866 1388.56 27.0661 -769.933 1388.56 29.7721 -769.933 1392.23 9.59105 -734.557 1392.23 12.298 -734.557 1378.59 9.59105 -739.794 1378.59 12.298 -739.794 1400.48 20.3431 -754.573 1400.48 23.0491 -754.573 1385.27 20.3431 -760.42 1385.27 23.0491 -760.42 1395.96 13.916 -743.627 1395.96 16.6221 -743.627 1381.62 13.916 -749.136 1381.62 16.6221 -749.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.356688 2.10719e-05 0.934224 -0.356686 1.05359e-05 0.934224 -0.356686 1.05359e-05 0.934224 -0.356685 0 0.934225 -0.358407 0 0.933565 -0.358407 0 0.933565 -0.358407 0 0.933565 -0.358407 0 0.933565 -0.358743 0 0.933436 -0.358743 0 0.933436 -0.358743 0 0.933436 -0.358743 0 0.933436 -0.358605 0 0.933489 -0.358605 0 0.933489 -0.358605 0 0.933489 -0.358605 0 0.933489 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.88037 0.95048 0.88037 0.95048 0.87087 0.95737 0.87087 0.95737 0.87306 0.91721 0.87306 0.91721 0.8649 0.92316 0.8649 0.92316 0.878 0.93993 0.878 0.93993 0.8689 0.94657 0.8689 0.94657 0.8753 0.92751 0.8753 0.92751 0.86672 0.93376 0.86672 0.93376 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0416ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1408.49 33.3011 -772.706 1408.49 36.0081 -772.706 1391.97 33.3011 -778.93 1391.97 36.0081 -778.93 1398.21 17.2571 -749.063 1398.21 19.9641 -749.063 1383.43 17.2571 -754.738 1383.43 19.9641 -754.738 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.352541 0 0.935796 -0.352541 0 0.935796 -0.352541 0 0.935796 -0.352541 0 0.935796 -0.358626 0 0.933482 -0.358626 0 0.933482 -0.358626 0 0.933482 -0.358626 0 0.933482 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.8828 0.96052 0.8828 0.96052 0.87291 0.96759 0.87291 0.96759 0.87664 0.93368 0.87664 0.93368 0.8678 0.94012 0.8678 0.94012 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0416ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1405.82 29.1681 -766.752 1405.82 31.8751 -766.752 1389.74 29.1681 -772.847 1389.74 31.8751 -772.847 1393.41 11.0731 -737.42 1393.41 13.779 -737.42 1379.55 11.0731 -742.742 1379.55 13.779 -742.742 1389.9 6.63005 -728.894 1389.9 9.33606 -728.894 1376.69 6.63005 -733.962 1376.69 9.33606 -733.962 1401.74 22.5181 -757.622 1401.74 25.2251 -757.622 1386.28 22.5181 -763.562 1386.28 25.2251 -763.562 1396.96 15.4401 -746.05 1396.96 18.1471 -746.05 1382.43 15.4401 -751.633 1382.43 18.1471 -751.633 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.354547 0 0.935038 -0.354547 0 0.935038 -0.354547 0 0.935038 -0.354547 0 0.935038 -0.358431 0 0.933556 -0.358431 0 0.933556 -0.358431 0 0.933556 -0.358431 0 0.933556 -0.358189 0 0.933649 -0.358189 0 0.933649 -0.358189 0 0.933649 -0.358189 0 0.933649 -0.358773 0 0.933425 -0.358773 0 0.933425 -0.358773 0 0.933425 -0.358773 0 0.933425 -0.358617 0 0.933485 -0.358617 0 0.933485 -0.358617 0 0.933485 -0.358617 0 0.933485 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.8812 0.95376 0.8812 0.95376 0.87158 0.96068 0.87158 0.96068 0.87377 0.92046 0.87377 0.92046 0.86548 0.9265 0.86548 0.9265 0.87167 0.91078 0.87167 0.91078 0.86377 0.91653 0.86377 0.91653 0.87875 0.94339 0.87875 0.94339 0.86951 0.95014 0.86951 0.95014 0.8759 0.93026 0.8759 0.93026 0.8672 0.9366 0.8672 0.9366 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0416ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1407.1 31.3441 -769.794 1407.1 34.0511 -769.794 1390.77 31.3441 -775.988 1390.77 34.0511 -775.988 1403.18 24.8901 -760.822 1403.18 27.5971 -760.822 1387.54 24.8901 -766.79 1387.54 27.5971 -766.79 1394.66 12.4821 -740.469 1394.66 15.188 -740.469 1380.57 12.4821 -745.883 1380.57 15.188 -745.883 1391.14 8.11505 -731.908 1391.14 10.821 -731.908 1377.7 8.11505 -737.065 1377.7 10.821 -737.065 1399.3 18.5081 -751.712 1399.3 21.2141 -751.712 1384.32 18.5081 -757.468 1384.32 21.2151 -757.468 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.354562 0 0.935033 -0.354562 0 0.935033 -0.354562 0 0.935033 -0.354562 0 0.935033 -0.356567 0 0.93427 -0.356567 0 0.93427 -0.356567 0 0.93427 -0.356567 0 0.93427 -0.358529 0 0.933519 -0.358529 0 0.933519 -0.358529 0 0.933519 -0.358529 0 0.933519 -0.358284 0 0.933613 -0.358284 0 0.933613 -0.358284 0 0.933613 -0.358284 0 0.933613 -0.358637 0 0.933477 -0.358637 0 0.933477 -0.358637 0 0.933477 -0.358637 0 0.933477 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.88196 0.95721 0.88196 0.95721 0.87219 0.96425 0.87219 0.96425 0.87962 0.94703 0.87962 0.94703 0.87026 0.9538 0.87026 0.9538 0.87452 0.92392 0.87452 0.92392 0.86609 0.93007 0.86609 0.93007 0.87241 0.9142 0.87241 0.9142 0.86437 0.92006 0.86437 0.92006 0.87729 0.93669 0.87729 0.93669 0.86833 0.94322 0.86833 0.94322 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0414CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1371.44 33.3011 -785.655 1371.44 36.0081 -785.655 1354.32 33.3011 -789.886 1354.32 36.0081 -789.886 1368.1 24.8901 -773.201 1368.1 27.5971 -773.201 1351.87 24.8901 -777.175 1351.87 27.5971 -777.175 1360.58 9.59105 -745.76 1360.58 12.298 -745.76 1346.41 9.59105 -749.208 1346.41 12.298 -749.208 1365.52 18.5081 -763.688 1365.52 21.2151 -763.688 1349.96 18.5081 -767.48 1349.96 21.2151 -767.48 1363.19 13.916 -755.239 1363.19 16.6221 -755.239 1348.29 13.916 -758.866 1348.29 16.6221 -758.866 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.23997 0 0.97078 -0.23997 0 0.97078 -0.23997 0 0.97078 -0.23997 0 0.97078 -0.237923 0 0.971284 -0.237923 0 0.971284 -0.237923 0 0.971284 -0.237923 0 0.971284 -0.236432 0 0.971648 -0.236432 0 0.971648 -0.236432 0 0.971648 -0.236432 0 0.971648 -0.236743 0 0.971572 -0.236743 0 0.971572 -0.236743 0 0.971572 -0.236743 0 0.971572 -0.236578 0 0.971612 -0.236578 0 0.971612 -0.236578 0 0.971612 -0.236578 0 0.971612 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.86063 0.97522 0.86063 0.97522 0.85039 0.98002 0.85039 0.98002 0.85863 0.96108 0.85863 0.96108 0.84892 0.96559 0.84892 0.96559 0.85413 0.92993 0.85413 0.92993 0.84565 0.93384 0.84565 0.93384 0.85709 0.95028 0.85709 0.95028 0.84778 0.95459 0.84778 0.95459 0.85569 0.94069 0.85569 0.94069 0.84678 0.94481 0.84678 0.94481 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0414ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1370.64 31.3441 -782.598 1370.64 34.0511 -782.598 1353.71 31.3441 -786.766 1353.71 34.0511 -786.766 1362.28 12.4821 -751.938 1362.28 15.188 -751.938 1347.64 12.4821 -755.503 1347.64 15.188 -755.503 1358.95 6.63005 -739.842 1358.95 9.33606 -739.842 1345.23 6.63005 -743.179 1345.23 9.33606 -743.179 1367.23 22.5181 -769.864 1367.23 25.2251 -769.864 1351.17 22.5181 -773.778 1351.17 25.2251 -773.778 1364.75 17.2571 -760.92 1364.75 19.9641 -760.92 1349.41 17.2571 -764.658 1349.41 19.9641 -764.658 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.239031 0 0.971012 -0.239031 0 0.971012 -0.239031 0 0.971012 -0.239031 0 0.971012 -0.236523 0 0.971626 -0.236523 0 0.971626 -0.236523 0 0.971626 -0.236523 0 0.971626 -0.236314 0 0.971677 -0.236314 0 0.971677 -0.236314 0 0.971677 -0.236314 0 0.971677 -0.236836 0 0.97155 -0.236836 0 0.97155 -0.236836 0 0.97155 -0.236836 0 0.97155 -0.236748 0 0.971571 -0.236748 0 0.971571 -0.236748 0 0.971571 -0.236748 0 0.971571 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.86015 0.97175 0.86015 0.97175 0.85002 0.97648 0.85002 0.97648 0.85515 0.93694 0.85515 0.93694 0.84639 0.94099 0.84639 0.94099 0.85316 0.92321 0.85316 0.92321 0.84495 0.927 0.84495 0.927 0.85811 0.95729 0.85811 0.95729 0.8485 0.96174 0.8485 0.96174 0.85663 0.94714 0.85663 0.94714 0.84745 0.95138 0.84745 0.95138 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0414ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1372.32 35.4771 -788.84 1372.32 38.1831 -788.84 1354.93 35.4771 -793.141 1354.93 38.1831 -793.141 1368.98 27.0661 -776.386 1368.98 29.7721 -776.386 1352.49 27.0661 -780.425 1352.49 29.7721 -780.425 1361.4 11.0731 -748.752 1361.4 13.779 -748.752 1347 11.0731 -752.256 1347 13.779 -752.256 1358.25 5.61406 -737.309 1358.25 8.32106 -737.309 1344.72 5.61405 -740.599 1344.72 8.32106 -740.599 1366.34 20.3431 -766.679 1366.34 23.0491 -766.679 1350.54 20.3431 -770.529 1350.54 23.0491 -770.529 1363.89 15.4401 -757.771 1363.89 18.1471 -757.771 1348.79 15.4401 -761.448 1348.79 18.1471 -761.448 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.240045 0 0.970762 -0.240045 0 0.970762 -0.240045 0 0.970762 -0.240045 0 0.970762 -0.237951 0 0.971277 -0.237951 0 0.971277 -0.237951 0 0.971277 -0.237951 0 0.971277 -0.236483 0 0.971636 -0.236483 0 0.971636 -0.236483 0 0.971636 -0.236483 0 0.971636 -0.236285 0 0.971684 -0.236285 0 0.971684 -0.236285 0 0.971684 -0.236285 0 0.971684 -0.236777 0 0.971564 -0.236777 0 0.971564 -0.236777 0 0.971564 -0.236777 0 0.971564 -0.236682 0 0.971587 -0.236682 0 0.971587 -0.236682 0 0.971587 -0.236682 0 0.971587 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.86115 0.97884 0.86115 0.97884 0.85075 0.98372 0.85075 0.98372 0.85916 0.9647 0.85916 0.9647 0.84929 0.96928 0.84929 0.96928 0.85462 0.93333 0.85462 0.93333 0.84601 0.9373 0.84601 0.9373 0.85274 0.92033 0.85274 0.92033 0.84465 0.92407 0.84465 0.92407 0.85758 0.95368 0.85758 0.95368 0.84813 0.95805 0.84813 0.95805 0.85611 0.94356 0.85611 0.94356 0.84708 0.94774 0.84708 0.94774 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0414ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1369.76 29.1681 -779.413 1369.76 31.8751 -779.413 1353.1 29.1681 -783.514 1353.1 31.8751 -783.514 1359.82 8.11505 -742.992 1359.82 10.821 -742.992 1345.86 8.11505 -746.387 1345.86 10.821 -746.387 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.238964 0 0.971028 -0.238964 0 0.971028 -0.238964 0 0.971028 -0.238964 0 0.971028 -0.236325 0 0.971674 -0.236325 0 0.971674 -0.236325 0 0.971674 -0.236325 0 0.971674 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.85963 0.96813 0.85963 0.96813 0.84966 0.97279 0.84966 0.97279 0.85367 0.92679 0.85367 0.92679 0.84532 0.93064 0.84532 0.93064 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20084" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 26 DrawArrays TRIANGLE_STRIP 26 4 DrawArrays TRIANGLE_STRIP 30 7 } VertexArray Vec3Array 37 { 1445.36 2.93194 -666.32 1452.09 2.9437 -660.252 1445.36 2.93194 -666.32 1450.76 2.92258 -692.783 1438.44 2.91322 -672.154 1450.76 2.92258 -692.783 1431.32 2.88829 -677.749 1439.65 2.87308 -709.054 1424.01 2.85787 -683.097 1427.87 2.8031 -712.003 1416.52 2.8227 -688.192 1427.87 2.8031 -712.003 1408.86 2.7835 -693.029 1413.88 2.71848 -719.008 1401.05 2.74101 -697.602 1413.88 2.71848 -719.008 1393.08 2.69596 -701.905 1388.15 2.62509 -729.87 1384.97 2.64908 -705.933 1388.15 2.62509 -729.87 1376.72 2.6011 -709.683 1388.15 2.62509 -729.87 1368.36 2.55276 -713.148 1388.15 2.62509 -729.87 1359.18 2.52877 -730 1344.77 3.00003 -779.64 1368.36 2.55276 -713.148 1359.18 2.52877 -730 1359.88 2.50479 -716.326 1351.29 2.45791 -719.213 1388.15 2.62509 -729.87 1413.88 2.71848 -719.008 1464.28 3.00003 -779.64 1427.87 2.8031 -712.003 1464.28 3.00003 -779.64 1439.65 2.87308 -709.054 1450.76 2.92258 -692.783 } NormalBinding PER_VERTEX NormalArray Vec3Array 37 { -0.00163387 0.999998 -0.000687066 -0.00120654 0.999999 -0.000599865 -0.00163387 0.999998 -0.000687066 -0.00351728 0.999994 -0.000399562 -0.00234049 0.999997 -0.000944012 -0.00351728 0.999994 -0.000399562 -0.00281707 0.999995 -0.00121984 -0.004662 0.999989 -0.000593529 -0.00402783 0.99999 -0.00211946 -0.00528532 0.999985 -0.00118479 -0.00332898 0.999992 -0.00240992 -0.00528532 0.999985 -0.00118479 -0.00393144 0.999987 -0.00307569 -0.00436926 0.99999 -0.000407135 -0.00370601 0.999988 -0.00327364 -0.00436926 0.99999 -0.000407135 -0.00339912 0.999992 -0.00224273 -0.00378997 0.999989 0.00288605 -0.00500561 0.999986 -0.00166716 -0.00378997 0.999989 0.00288605 -0.00506847 0.999986 -0.00168139 -0.00378997 0.999989 0.00288605 -0.00421595 0.999991 9.17359e-05 -0.00378997 0.999989 0.00288605 -0.0036726 0.999967 0.00729654 -0.00337161 0.999939 0.0104718 -0.00421595 0.999991 9.17359e-05 -0.0036726 0.999967 0.00729654 -0.00629401 0.999978 0.00207591 -0.00615268 0.999979 0.00206868 -0.00378997 0.999989 0.00288605 -0.00436926 0.99999 -0.000407135 -0.00494577 0.999988 0.000402887 -0.00528532 0.999985 -0.00118479 -0.00494577 0.999988 0.000402887 -0.004662 0.999989 -0.000593529 -0.00351728 0.999994 -0.000399562 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 37 { 24.1902 -4.26818 25.0414 -5.03562 24.1902 -4.26818 24.8732 -0.92127 23.315 -3.53033 24.8732 -0.92127 22.4145 -2.8227 23.4681 1.13659 21.49 -2.14631 21.9782 1.50957 20.5427 -1.50192 21.9782 1.50957 19.5739 -0.89016 20.2088 2.39552 18.5861 -0.31179 20.2088 2.39552 17.5781 0.23243 16.9546 3.76929 16.5524 0.74186 16.9546 3.76929 15.509 1.21614 16.9546 3.76929 14.4517 1.65438 16.9546 3.76929 13.2907 3.78573 11.4682 10.0006 14.4517 1.65438 13.2907 3.78573 13.3792 2.05631 12.2928 2.42145 16.9546 3.76929 20.2088 2.39552 26.5832 10.0006 21.9782 1.50957 26.5832 10.0006 23.4681 1.13659 24.8732 -0.92127 } TexCoordArray 1 Vec2Array 37 { 0.90485 0.83974 0.90888 0.83285 0.90485 0.83974 0.90808 0.86978 0.90071 0.84636 0.90808 0.86978 0.89645 0.85272 0.90143 0.88826 0.89208 0.85879 0.89439 0.8916 0.8876 0.86457 0.89439 0.8916 0.88301 0.87006 0.88602 0.89956 0.87834 0.87526 0.88602 0.89956 0.87357 0.88014 0.87063 0.91189 0.86872 0.88471 0.87063 0.91189 0.86379 0.88897 0.87063 0.91189 0.85879 0.8929 0.87063 0.91189 0.85329 0.91204 0.84467 0.96839 0.85879 0.8929 0.85329 0.91204 0.85371 0.89651 0.84857 0.89979 0.87063 0.91189 0.88602 0.89956 0.91617 0.96839 0.89439 0.8916 0.91617 0.96839 0.90143 0.88826 0.90808 0.86978 } TexCoordArray 2 Vec2Array 37 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 37 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20076" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1344.77 3.00003 -779.64 1388.15 2.62509 -729.87 1464.28 3.00003 -779.64 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0 0.999972 0.00753328 0 0.999972 0.00753328 0 0.999972 0.00753328 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 11.4682 10.0006 16.9546 3.76929 26.5832 10.0006 } TexCoordArray 1 Vec2Array 3 { 0.84467 0.96839 0.87063 0.91189 0.91617 0.96839 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN128_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS127_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1367.08 0.346714 -687.486 1374.57 0.298738 -684.079 1368.68 0.346714 -691.155 1376.29 0.298738 -687.691 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00534492 0.999983 0.00233098 0.00526239 0.999983 0.00239969 0.00526239 0.999983 0.00239969 0.00518112 0.999983 0.00246733 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.85802 0.86377 0.8625 0.8599 0.85898 0.86794 0.86353 0.864 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS127_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1359.48 0.395056 -690.636 1367.08 0.346714 -687.486 1360.95 0.395056 -694.357 1368.68 0.346714 -691.155 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00546577 0.999983 0.00215923 0.00538054 0.999983 0.00223526 0.00538054 0.999983 0.00223526 0.00529679 0.999983 0.00230999 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.85347 0.86735 0.85802 0.86377 0.85435 0.87157 0.85898 0.86794 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS127_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1351.77 0.443032 -693.524 1359.48 0.395056 -690.636 1353.11 0.443032 -697.293 1360.95 0.395056 -694.357 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00549122 0.999983 0.00195223 0.00541027 0.999983 0.0020297 0.00541027 0.999983 0.0020297 0.00533067 0.999984 0.00210586 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.84886 0.87063 0.85347 0.86735 0.84966 0.8749 0.85435 0.87157 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS127_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1343.97 0.489911 -696.147 1351.77 0.443032 -693.524 1345.18 0.489912 -699.959 1353.11 0.443032 -697.293 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00543024 0.999984 0.00172404 0.00535477 0.999984 0.00180132 0.00535477 0.999984 0.00180132 0.00528055 0.999984 0.00187733 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.84419 0.8736 0.84886 0.87063 0.84492 0.87793 0.84966 0.8749 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS127_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1345.18 0.489912 -699.959 1337.17 0.534962 -702.354 1345.18 0.489912 -699.959 1336.09 0.534962 -698.502 1343.97 0.489911 -696.147 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0052052 0.999985 0.00155555 0.00518908 0.999986 0.00145499 0.0052052 0.999985 0.00155555 0.0052052 0.999985 0.00155555 0.00522159 0.999985 0.0016578 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.84492 0.87793 0.84013 0.88065 0.84492 0.87793 0.83948 0.87628 0.84419 0.8736 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS127_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1337.17 0.534962 -702.354 1329.07 0.577451 -704.473 1337.17 0.534962 -702.354 1328.13 0.577451 -700.587 1336.09 0.534962 -698.502 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00495275 0.999987 0.00129292 0.00493327 0.999987 0.00119324 0.00495275 0.999987 0.00129292 0.00495275 0.999987 0.00129292 0.00497256 0.999987 0.00139428 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.84013 0.88065 0.83528 0.88306 0.84013 0.88065 0.83472 0.87864 0.83948 0.87628 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN128" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1325.02 2.33117 -726.093 1321.32 0.616649 -708.273 1333.85 2.37037 -724.099 1329.55 0.577451 -706.416 1342.62 2.41286 -721.805 1337.71 0.534962 -704.28 1351.29 2.45791 -719.213 1345.79 0.489912 -701.866 1359.88 2.50479 -716.326 1353.78 0.443033 -699.177 1368.36 2.55276 -713.148 1361.68 0.395056 -696.217 1376.72 2.6011 -709.683 1369.47 0.346714 -692.99 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0248842 0.995575 0.0906207 -0.0211236 0.995388 0.0935774 -0.0239317 0.995318 0.0936423 -0.0227007 0.995027 0.0969784 -0.0283938 0.994873 0.0970642 -0.0271893 0.994547 0.100681 -0.0331893 0.994375 0.100584 -0.0320366 0.994017 0.104418 -0.0382827 0.993831 0.104085 -0.0372513 0.993446 0.108064 -0.0436847 0.993246 0.107489 -0.0428108 0.992836 0.111553 -0.046069 0.992732 0.111179 -0.0418337 0.992385 0.115853 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 63.5562 0 63.5562 1.21333 62.9731 0 62.9731 1.21333 62.39 0 62.39 1.21333 61.807 0 61.807 1.21333 61.2239 0 61.2239 1.21333 60.6409 0 60.6409 1.21333 60.0578 0 60.0578 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.83286 0.9076 0.83064 0.88737 0.83814 0.90534 0.83557 0.88526 0.84339 0.90273 0.84045 0.88284 0.84857 0.89979 0.84528 0.8801 0.85371 0.89651 0.85006 0.87704 0.85879 0.8929 0.85479 0.87368 0.86379 0.88897 0.85945 0.87002 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN122_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN122_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 109 Group { DataVariance STATIC name "T0LB122" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1369.47 0.346714 -692.99 1368.68 0.346714 -691.155 1377.15 0.298738 -689.497 1376.29 0.298738 -687.691 1384.71 0.251859 -685.745 1383.79 0.251859 -683.97 1392.13 0.206809 -681.738 1391.15 0.206809 -679.994 1399.41 0.164319 -677.479 1398.37 0.164319 -675.77 1406.54 0.12512 -672.974 1405.44 0.12512 -671.301 1413.51 0.089946 -668.228 1412.36 0.089946 -666.594 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00522394 0.999984 0.00224881 0.00520265 0.999984 0.00235756 0.00514006 0.999984 0.00236784 0.00505611 0.999984 0.00247715 0.00491032 0.999985 0.00247422 0.00480359 0.999985 0.00255768 0.00461027 0.999986 0.00252144 0.0044757 0.999987 0.00258231 0.00423408 0.999988 0.00250827 0.00407539 0.999988 0.00254399 0.00379063 0.99999 0.0024276 0.00361291 0.999991 0.00242852 0.00346165 0.999991 0.00235534 0.00343734 0.999991 0.00241918 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 220.175 0 220.175 1 218.425 0 218.425 1 216.676 0 216.676 1 214.927 0 214.927 1 213.178 0 213.178 1 211.429 0 211.429 1 209.679 0 209.679 1 } TexCoordArray 1 Vec2Array 14 { 0.85945 0.87002 0.85898 0.86794 0.86404 0.86605 0.86353 0.864 0.86857 0.86179 0.86802 0.85978 0.87301 0.85725 0.87242 0.85527 0.87736 0.85241 0.87674 0.85047 0.88163 0.8473 0.88097 0.8454 0.8858 0.84191 0.88511 0.84005 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT117" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1416.52 6.8227 -688.192 1416.52 2.82269 -688.192 1424.01 6.85787 -683.097 1424.01 2.85787 -683.097 1431.32 6.88829 -677.749 1431.32 2.88829 -677.749 1438.44 6.91322 -672.154 1438.44 2.91322 -672.154 1445.36 6.93194 -666.32 1445.36 2.93194 -666.32 1452.09 6.9437 -660.252 1452.09 2.9437 -660.252 1458.6 6.94779 -653.959 1458.6 2.94779 -653.959 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.562449 0 0.826832 -0.562449 0 0.826832 -0.571858 0 0.820353 -0.581194 0 0.813765 -0.599671 0 0.800246 -0.608812 0 0.793314 -0.626849 0 0.779141 -0.635746 0 0.771899 -0.653006 0 0.757353 -0.661365 0 0.750064 -0.678185 0 0.734892 -0.686648 0 0.72699 -0.695023 0 0.718987 -0.695023 0 0.718987 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 178.401 1 178.401 0 176.214 1 176.214 0 174.027 1 174.027 0 171.841 1 171.841 0 169.654 1 169.654 0 167.467 1 167.467 0 165.282 1 165.282 0 } TexCoordArray 1 Vec2Array 14 { 0.8876 0.86457 0.8876 0.86457 0.89208 0.85879 0.89208 0.85879 0.89645 0.85272 0.89645 0.85272 0.90071 0.84636 0.90071 0.84636 0.90485 0.83974 0.90485 0.83974 0.90888 0.83285 0.90888 0.83285 0.91277 0.82571 0.91277 0.82571 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1400.68 18.1261 -753.052 1389.66 4.38806 -725.944 1400.68 16.8741 -753.052 1389.66 3.13606 -725.944 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.92633 0 0.376713 0.92633 0 0.376713 0.92633 0 0.376713 0.92633 0 0.376713 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.87812 0.93821 0.87153 0.90743 0.87812 0.93821 0.87153 0.90743 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1400.71 18.1261 -753.04 1400.71 16.8741 -753.04 1389.69 4.38806 -725.933 1389.69 3.13606 -725.933 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.926315 0 -0.37675 -0.926315 0 -0.37675 -0.926315 0 -0.37675 -0.926315 0 -0.37675 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.87814 0.93819 0.87814 0.93819 0.87154 0.90742 0.87154 0.90742 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_119" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1425.52 35.3901 -772.198 1425.79 35.3901 -772.063 1425.52 35.3901 -772.198 1425.79 40.8141 -772.063 1425.52 40.8141 -772.198 1425.79 40.8141 -772.063 1425.34 41.6761 -771.793 1425.61 41.6761 -771.659 1424.77 42.5381 -770.58 1425.04 42.5381 -770.447 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.444791 0 0.895634 -0.444791 0 0.895634 -0.444791 0 0.895634 -0.443523 -0.0707102 0.893469 -0.443675 -0.0708065 0.893386 -0.443523 -0.0707102 0.893469 -0.33579 -0.65282 0.679023 -0.282206 -0.769739 0.572591 -0.239419 -0.84048 0.486079 -0.239085 -0.840442 0.486308 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.89298 0.95994 0.89315 0.95979 0.89298 0.95994 0.89315 0.95979 0.89298 0.95994 0.89315 0.95979 0.89287 0.95948 0.89303 0.95933 0.89253 0.95811 0.89269 0.95796 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_118" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1431.5 35.3901 -769.167 1431.77 35.3901 -769.028 1431.5 35.3901 -769.167 1431.77 40.8141 -769.028 1431.5 40.8141 -769.167 1431.77 40.8141 -769.028 1431.31 41.6761 -768.767 1431.58 41.6761 -768.628 1430.72 42.5381 -767.567 1430.99 42.5381 -767.429 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.460376 0 0.887724 -0.460376 0 0.887724 -0.460376 0 0.887724 -0.459247 -0.0706647 0.885493 -0.459225 -0.0706643 0.885505 -0.459247 -0.0706647 0.885493 -0.349074 -0.652393 0.672704 -0.294647 -0.769282 0.566911 -0.250204 -0.840211 0.481086 -0.250565 -0.840251 0.480828 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.89656 0.9565 0.89672 0.95634 0.89656 0.9565 0.89672 0.95634 0.89656 0.9565 0.89672 0.95634 0.89644 0.95605 0.8966 0.95589 0.89609 0.95469 0.89625 0.95453 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_117" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1437.32 35.3901 -766.066 1437.58 35.3901 -765.922 1437.32 35.3901 -766.066 1437.58 40.8141 -765.922 1437.32 40.8141 -766.066 1437.58 40.8141 -765.922 1437.11 41.6761 -765.671 1437.38 41.6761 -765.526 1436.5 42.5381 -764.483 1436.76 42.5381 -764.339 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.478951 0 0.877842 -0.478951 0 0.877842 -0.478951 0 0.877842 -0.47802 -0.0706008 0.875507 -0.477758 -0.0705388 0.875655 -0.47802 -0.0706008 0.875507 -0.364951 -0.652355 0.664262 -0.307763 -0.769534 0.559553 -0.26111 -0.840188 0.475295 -0.260451 -0.840114 0.475788 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.90004 0.95298 0.9002 0.95282 0.90004 0.95298 0.9002 0.95282 0.90004 0.95298 0.9002 0.95282 0.89992 0.95253 0.90007 0.95237 0.89955 0.95118 0.89971 0.95102 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_116" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1443.17 35.3901 -762.781 1443.43 35.3901 -762.631 1443.17 35.3901 -762.781 1443.43 40.8141 -762.631 1443.17 40.8141 -762.781 1443.43 40.8141 -762.631 1442.96 41.6761 -762.39 1443.22 41.6761 -762.24 1442.32 42.5381 -761.216 1442.58 42.5381 -761.066 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.496834 0 0.867846 -0.496834 0 0.867846 -0.496834 0 0.867846 -0.495656 -0.0705654 0.865647 -0.495594 -0.0706083 0.86568 -0.495656 -0.0705654 0.865647 -0.377103 -0.652133 0.657659 -0.318235 -0.769246 0.554064 -0.27024 -0.840115 0.470294 -0.270489 -0.840144 0.470099 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.90354 0.94925 0.9037 0.94908 0.90354 0.94925 0.9037 0.94908 0.90354 0.94925 0.9037 0.94908 0.90341 0.94881 0.90357 0.94864 0.90303 0.94748 0.90319 0.94731 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_115" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1448.83 35.3901 -759.443 1449.09 35.3901 -759.287 1448.83 35.3901 -759.443 1449.09 40.8141 -759.287 1448.83 40.8141 -759.443 1449.09 40.8141 -759.287 1448.61 41.6761 -759.056 1448.87 41.6761 -758.9 1447.95 42.5381 -757.896 1448.21 42.5381 -757.74 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.515561 0 0.856853 -0.515561 0 0.856853 -0.515561 0 0.856853 -0.514297 -0.0706371 0.854698 -0.514273 -0.0706485 0.854712 -0.514297 -0.0706371 0.854698 -0.391036 -0.652116 0.649489 -0.329929 -0.769099 0.547388 -0.280213 -0.83995 0.46472 -0.280438 -0.839976 0.464537 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.90693 0.94546 0.90708 0.94529 0.90693 0.94546 0.90708 0.94529 0.90693 0.94546 0.90708 0.94529 0.9068 0.94502 0.90695 0.94485 0.9064 0.94371 0.90656 0.94353 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_114" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1454.55 35.3901 -755.909 1454.8 35.3901 -755.746 1454.55 35.3901 -755.909 1454.8 40.8141 -755.746 1454.55 40.8141 -755.909 1454.8 40.8141 -755.746 1454.32 41.6761 -755.527 1454.58 41.6761 -755.365 1453.64 42.5381 -754.381 1453.89 42.5381 -754.22 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.536106 0 0.84415 -0.536106 0 0.84415 -0.536106 0 0.84415 -0.534586 -0.070432 0.842174 -0.53477 -0.0705557 0.842047 -0.534586 -0.070432 0.842174 -0.405223 -0.651699 0.641157 -0.341239 -0.769066 0.540457 -0.28984 -0.839981 0.458721 -0.290246 -0.84003 0.458375 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.91035 0.94145 0.9105 0.94127 0.91035 0.94145 0.9105 0.94127 0.91035 0.94145 0.9105 0.94127 0.91021 0.94102 0.91036 0.94083 0.9098 0.93972 0.90995 0.93953 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_113" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1460.09 35.3901 -752.318 1460.34 35.3901 -752.15 1460.09 35.3901 -752.318 1460.34 40.8141 -752.15 1460.09 40.8141 -752.318 1460.34 40.8141 -752.15 1459.85 41.6761 -751.941 1460.1 41.6761 -751.774 1459.14 42.5381 -750.811 1459.4 42.5381 -750.644 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.554143 0 0.832421 -0.554143 0 0.832421 -0.554143 0 0.832421 -0.552724 -0.0703827 0.830387 -0.552764 -0.0705189 0.830349 -0.552724 -0.0703827 0.830387 -0.420053 -0.651534 0.631711 -0.353362 -0.76889 0.532864 -0.299851 -0.839757 0.452657 -0.299239 -0.839682 0.453199 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.91366 0.93737 0.91381 0.93718 0.91366 0.93737 0.91381 0.93718 0.91366 0.93737 0.91381 0.93718 0.91352 0.93695 0.91367 0.93676 0.9131 0.93566 0.91325 0.93547 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_112" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1465.65 35.3901 -748.54 1465.9 35.3901 -748.367 1465.65 35.3901 -748.54 1465.9 40.8141 -748.367 1465.65 40.8141 -748.54 1465.9 40.8141 -748.367 1465.41 41.6761 -748.169 1465.66 41.6761 -747.996 1464.68 42.5381 -747.054 1464.93 42.5381 -746.882 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.571407 0 0.820667 -0.571407 0 0.820667 -0.571407 0 0.820667 -0.570023 -0.0704238 0.818605 -0.569988 -0.0704259 0.818629 -0.570023 -0.0704238 0.818605 -0.433858 -0.651294 0.622563 -0.365717 -0.76855 0.524959 -0.310517 -0.839496 0.445899 -0.310295 -0.839469 0.446104 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.91699 0.93309 0.91714 0.93289 0.91699 0.93309 0.91714 0.93289 0.91699 0.93309 0.91714 0.93289 0.91684 0.93266 0.91699 0.93247 0.91641 0.9314 0.91656 0.9312 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1466.87 35.3901 -750.399 1465.65 35.3901 -748.54 1466.87 35.3901 -750.399 1465.65 40.8141 -748.54 1466.87 42.5381 -750.399 1465.41 41.6761 -748.169 1464.68 42.5381 -747.054 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.836479 0 -0.548 -0.836478 0 -0.548 -0.836479 0 -0.548 -0.83647 -2.04422e-05 -0.548013 -0.836466 2.10344e-05 -0.548019 -0.836434 7.55533e-05 -0.548068 -0.836477 0.000315882 -0.548003 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.91772 0.93519 0.91699 0.93309 0.91772 0.93519 0.91699 0.93309 0.91772 0.93519 0.91684 0.93266 0.91641 0.9314 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1461.27 35.3901 -754.203 1460.09 35.3901 -752.318 1461.27 35.3901 -754.203 1460.09 40.8141 -752.318 1461.27 42.5381 -754.203 1459.85 41.6761 -751.941 1459.14 42.5381 -750.811 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.847764 0 -0.530374 -0.847764 0 -0.530374 -0.847764 0 -0.530374 -0.847771 1.66229e-05 -0.530363 -0.847773 -1.95849e-05 -0.530359 -0.847797 -7.0332e-05 -0.530321 -0.847763 -0.000272627 -0.530376 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.91437 0.93951 0.91366 0.93737 0.91437 0.93951 0.91366 0.93737 0.91437 0.93951 0.91352 0.93695 0.9131 0.93566 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1455.69 35.3901 -757.818 1454.55 35.3901 -755.909 1455.69 35.3901 -757.818 1454.55 40.8141 -755.909 1455.69 42.5381 -757.818 1454.32 41.6761 -755.527 1453.64 42.5381 -754.381 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.858487 0 -0.512836 -0.858487 0 -0.512836 -0.858487 0 -0.512836 -0.858506 4.84574e-05 -0.512804 -0.858526 1.85004e-05 -0.512771 -0.858626 6.64379e-05 -0.512603 -0.858563 -0.000312172 -0.512708 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.91103 0.94362 0.91035 0.94145 0.91103 0.94362 0.91035 0.94145 0.91103 0.94362 0.91021 0.94102 0.9098 0.93972 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1449.93 35.3901 -761.377 1448.83 35.3901 -759.443 1449.93 35.3901 -761.377 1448.83 40.8141 -759.443 1449.93 42.5381 -761.377 1448.61 41.6761 -759.056 1447.95 42.5381 -757.896 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.868998 0 -0.494815 -0.868998 0 -0.494815 -0.868998 0 -0.494815 -0.869003 1.22742e-05 -0.494807 -0.869031 0.000151119 -0.494757 -0.869116 0.000542708 -0.494608 -0.869166 0.00085592 -0.49452 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.90759 0.94766 0.90693 0.94546 0.90759 0.94766 0.90693 0.94546 0.90759 0.94766 0.9068 0.94502 0.9064 0.94371 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1444.23 35.3901 -764.738 1443.17 35.3901 -762.781 1444.23 35.3901 -764.738 1443.17 40.8141 -762.781 1444.23 42.5381 -764.738 1442.96 41.6761 -762.39 1442.32 42.5381 -761.216 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.879054 0 -0.476723 -0.879054 0 -0.476723 -0.879054 0 -0.476723 -0.879047 -1.89008e-05 -0.476736 -0.879052 7.4147e-05 -0.476726 -0.879048 0.000266328 -0.476733 -0.879106 0.000641368 -0.476627 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.90417 0.95147 0.90354 0.94925 0.90417 0.95147 0.90354 0.94925 0.90417 0.95147 0.90341 0.94881 0.90303 0.94748 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1438.34 35.3901 -768.046 1437.32 35.3901 -766.066 1438.34 35.3901 -768.046 1437.32 40.8141 -766.066 1438.34 42.5381 -768.046 1437.11 41.6761 -765.671 1436.5 42.5381 -764.483 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.888601 0 -0.458681 -0.888601 0 -0.458681 -0.888601 0 -0.458681 -0.8886 -2.94994e-06 -0.458683 -0.88862 0.000142934 -0.458643 -0.88867 0.000513517 -0.458547 -0.888733 0.000939019 -0.458425 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.90065 0.95523 0.90004 0.95298 0.90065 0.95523 0.90004 0.95298 0.90065 0.95523 0.89992 0.95253 0.89955 0.95118 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1432.49 35.3901 -771.168 1431.5 35.3901 -769.167 1432.49 35.3901 -771.168 1431.5 40.8141 -769.167 1432.49 42.5381 -771.168 1431.31 41.6761 -768.767 1430.72 42.5381 -767.567 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.897711 0 -0.440586 -0.897711 0 -0.440586 -0.897711 0 -0.440586 -0.89772 2.63478e-05 -0.440567 -0.897758 0.000216467 -0.440489 -0.89788 0.000777622 -0.440239 -0.897933 0.00114851 -0.440131 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.89715 0.95877 0.89656 0.9565 0.89715 0.95877 0.89656 0.9565 0.89715 0.95877 0.89644 0.95605 0.89609 0.95469 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1426.46 35.3901 -774.219 1425.52 35.3901 -772.198 1426.46 35.3901 -774.219 1425.52 40.8141 -772.198 1426.46 42.5381 -774.219 1425.34 41.6761 -771.793 1424.77 42.5381 -770.58 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.906705 0 -0.421765 -0.906705 0 -0.421765 -0.906705 0 -0.421765 -0.906712 2.17829e-05 -0.42175 -0.906724 4.01216e-05 -0.421725 -0.906772 0.00014406 -0.421621 -0.906761 6.27216e-05 -0.421645 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.89355 0.96224 0.89298 0.95994 0.89355 0.96224 0.89298 0.95994 0.89355 0.96224 0.89287 0.95948 0.89253 0.95811 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1465.9 35.3901 -748.367 1467.12 35.3901 -750.225 1465.9 40.8141 -748.367 1467.12 42.5381 -750.225 1465.66 41.6761 -747.996 1464.93 42.5381 -746.882 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.836187 0 0.548445 0.836187 0 0.548445 0.83618 1.56681e-05 0.548455 0.83617 2.5369e-05 0.548471 0.836126 9.11183e-05 0.548537 0.836138 2.28323e-05 0.548519 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.91714 0.93289 0.91787 0.935 0.91714 0.93289 0.91787 0.935 0.91699 0.93247 0.91656 0.9312 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1460.34 35.3901 -752.15 1461.52 35.3901 -754.034 1460.34 40.8141 -752.15 1461.52 42.5381 -754.034 1460.1 41.6761 -751.774 1459.4 42.5381 -750.644 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.847543 0 0.530727 0.847543 0 0.530727 0.84752 5.5425e-05 0.530763 0.847487 7.95191e-05 0.530816 0.847342 0.000285626 0.531048 0.847388 1.54871e-05 0.530974 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.91381 0.93718 0.91452 0.93932 0.91381 0.93718 0.91452 0.93932 0.91367 0.93676 0.91325 0.93547 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1454.8 35.3901 -755.746 1455.95 35.3901 -757.654 1454.8 40.8141 -755.746 1455.95 42.5381 -757.654 1454.58 41.6761 -755.365 1453.89 42.5381 -754.22 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.857931 0 0.513765 0.857931 0 0.513765 0.857951 -5.00473e-05 0.513732 0.857981 -8.0198e-05 0.513681 0.858112 -0.000288077 0.513463 0.858075 -6.75822e-05 0.513524 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.9105 0.94127 0.91118 0.94343 0.9105 0.94127 0.91118 0.94343 0.91036 0.94083 0.90995 0.93953 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1449.09 35.3901 -759.287 1450.19 35.3901 -761.22 1449.09 40.8141 -759.287 1450.19 42.5381 -761.22 1448.87 41.6761 -758.9 1448.21 42.5381 -757.74 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.868689 0 0.495359 0.868689 0 0.495359 0.868695 -1.71083e-05 0.495347 0.868704 -1.83217e-05 0.495332 0.868743 -6.57901e-05 0.495264 0.868727 3.49447e-05 0.495292 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.90708 0.94529 0.90774 0.94748 0.90708 0.94529 0.90774 0.94748 0.90695 0.94485 0.90656 0.94353 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1443.43 35.3901 -762.631 1444.5 35.3901 -764.586 1443.43 40.8141 -762.631 1444.5 42.5381 -764.586 1443.22 41.6761 -762.24 1442.58 42.5381 -761.066 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.878605 0 0.477549 0.878605 0 0.477549 0.878591 3.73617e-05 0.477574 0.878572 5.08183e-05 0.47761 0.878485 0.000182483 0.47777 0.878514 -7.3178e-06 0.477716 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.9037 0.94908 0.90433 0.9513 0.9037 0.94908 0.90433 0.9513 0.90357 0.94864 0.90319 0.94731 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1437.58 35.3901 -765.922 1438.61 35.3901 -767.9 1437.58 40.8141 -765.922 1438.61 42.5381 -767.9 1437.38 41.6761 -765.526 1436.76 42.5381 -764.339 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.888065 0 0.459719 0.888065 0 0.459719 0.888066 -4.4062e-06 0.459716 0.888106 -0.000262014 0.459638 0.888214 -0.000940958 0.459429 0.888316 -0.00163399 0.45923 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.9002 0.95282 0.90081 0.95506 0.9002 0.95282 0.90081 0.95506 0.90007 0.95237 0.89971 0.95102 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1431.77 35.3901 -769.028 1432.76 35.3901 -771.027 1431.77 40.8141 -769.028 1432.76 42.5381 -771.027 1431.58 41.6761 -768.628 1430.99 42.5381 -767.429 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.897441 0 0.441134 0.897441 0 0.441134 0.897455 -4.0091e-05 0.441106 0.89746 4.77482e-05 0.441096 0.897508 0.000171503 0.440998 0.897438 0.000661024 0.44114 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.89672 0.95634 0.89731 0.95861 0.89672 0.95634 0.89731 0.95861 0.8966 0.95589 0.89625 0.95453 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1425.79 35.3901 -772.063 1426.74 35.3901 -774.084 1425.79 40.8141 -772.063 1426.74 42.5381 -774.084 1425.61 41.6761 -771.659 1425.04 42.5381 -770.447 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.906528 0 0.422146 0.906528 0 0.422146 0.906531 -9.22062e-06 0.42214 0.906523 7.24482e-05 0.422156 0.906512 0.000260216 0.422179 0.906473 0.000544497 0.422262 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.89315 0.95979 0.89371 0.96208 0.89315 0.95979 0.89371 0.96208 0.89303 0.95933 0.89269 0.95796 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_259" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1389.69 4.38806 -725.933 1387.97 4.38806 -721.724 1445.49 4.38806 -692.959 1442.83 4.38806 -689.312 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1.37757e-08 1 -5.6087e-09 -1.29672e-08 1 -7.22537e-09 -1.29672e-08 1 -7.22537e-09 -1.21445e-08 1 -8.87036e-09 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.002 0.9995 0.002 0.0005 3.998 0.9995 3.998 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.87154 0.90742 0.87052 0.90264 0.90493 0.86998 0.90333 0.86584 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_258" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1411.95 2.83006 -738.353 1411.45 2.83006 -738.605 1411.95 13.097 -738.353 1411.45 13.097 -738.605 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.447214 0 -0.894427 0.447214 0 -0.894427 0.447214 0 -0.894427 0.447214 0 -0.894427 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.31764 0.78468 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.88487 0.92152 0.88456 0.92181 0.88487 0.92152 0.88456 0.92181 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_257" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1411.48 12.4551 -737.358 1410.98 12.4551 -737.609 1411.48 2.83006 -737.358 1410.98 2.83006 -737.609 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.448086 0 0.89399 -0.448086 0 0.89399 -0.448086 0 0.89399 -0.448086 0 0.89399 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.29782 0.21532 0.29782 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.88458 0.92039 0.88428 0.92067 0.88458 0.92039 0.88428 0.92067 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_256" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1410.98 2.83006 -737.609 1410.98 12.4551 -737.609 1411.45 2.83006 -738.605 1411.45 13.097 -738.605 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.905055 0 -0.425295 -0.905055 0 -0.425295 -0.905055 0 -0.425295 -0.905055 0 -0.425295 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.88428 0.92067 0.88428 0.92067 0.88456 0.92181 0.88456 0.92181 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_255" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1411.95 13.097 -738.353 1411.48 12.4551 -737.358 1411.95 2.83006 -738.353 1411.48 2.83006 -737.358 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.903834 0 0.427884 0.903834 0 0.427884 0.903834 0 0.427884 0.903834 0 0.427884 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.88487 0.92152 0.88458 0.92039 0.88487 0.92152 0.88458 0.92039 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_254" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1415.07 2.83006 -744.934 1414.55 2.83006 -745.192 1415.07 16.5591 -744.934 1414.55 16.5591 -745.192 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.448569 0 -0.893748 0.448569 0 -0.893748 0.448569 0 -0.893748 0.448569 0 -0.893748 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.4246 0.78468 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.88673 0.92899 0.88642 0.92928 0.88673 0.92899 0.88642 0.92928 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_253" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1414.6 15.9181 -743.938 1414.08 15.9181 -744.196 1414.6 2.83006 -743.938 1414.08 2.83006 -744.196 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.447808 0 0.89413 -0.447808 0 0.89413 -0.447808 0 0.89413 -0.447808 0 0.89413 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.40478 0.21532 0.40478 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.88645 0.92786 0.88614 0.92815 0.88645 0.92786 0.88614 0.92815 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_252" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1414.08 2.83006 -744.196 1414.08 15.9181 -744.196 1414.55 2.83006 -745.192 1414.55 16.5591 -745.192 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.904338 0 -0.426816 -0.904338 0 -0.426816 -0.904338 0 -0.426816 -0.904338 0 -0.426816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.88614 0.92815 0.88614 0.92815 0.88642 0.92928 0.88642 0.92928 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_251" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1415.07 16.5591 -744.934 1414.6 15.9181 -743.938 1415.07 2.83006 -744.934 1414.6 2.83006 -743.938 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.903877 0 0.427793 0.903877 0 0.427793 0.903877 0 0.427793 0.903877 0 0.427793 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.88673 0.92899 0.88645 0.92786 0.88673 0.92899 0.88645 0.92786 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_250" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1420.33 2.83006 -756.059 1419.8 2.83006 -756.329 1420.33 24.3501 -756.059 1419.8 24.3501 -756.329 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.449003 0 -0.89353 0.449003 0 -0.89353 0.449003 0 -0.89353 0.449003 0 -0.89353 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.66525 0.78468 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.88988 0.94162 0.88956 0.94193 0.88988 0.94162 0.88956 0.94193 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_249" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1419.86 23.7091 -755.064 1419.33 23.7091 -755.332 1419.86 2.83006 -755.064 1419.33 2.83006 -755.332 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.448192 0 0.893937 -0.448192 0 0.893937 -0.448192 0 0.893937 -0.448192 0 0.893937 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.64544 0.21532 0.64544 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.8896 0.94049 0.88928 0.9408 0.8896 0.94049 0.88928 0.9408 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_248" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1419.33 2.83006 -755.332 1419.33 23.7091 -755.332 1419.8 2.83006 -756.329 1419.8 24.3501 -756.329 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.904733 0 -0.425979 -0.904733 0 -0.425979 -0.904733 0 -0.425979 -0.904733 0 -0.425979 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.88928 0.9408 0.88928 0.9408 0.88956 0.94193 0.88956 0.94193 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_247" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1420.33 24.3501 -756.059 1419.86 23.7091 -755.064 1420.33 2.83006 -756.059 1419.86 2.83006 -755.064 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.904209 0 0.427089 0.904209 0 0.427089 0.904209 0 0.427089 0.904209 0 0.427089 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.88988 0.94162 0.8896 0.94049 0.88988 0.94162 0.8896 0.94049 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_246" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1425.78 2.91806 -768.593 1425.2 2.91806 -767.356 1425.78 2.91806 -768.593 1425.2 23.1581 -767.356 1425.78 24.0781 -768.593 1425.17 25.2111 -767.287 1425.78 24.0781 -768.593 1425.05 27.1931 -767.043 1425.88 27.4771 -768.802 1424.77 29.1761 -766.451 1426.01 29.7981 -769.071 1424.25 31.1221 -765.337 1426.39 32.6971 -769.877 1426.88 35.1711 -770.924 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.904527 0 -0.426416 -0.904527 0 -0.426416 -0.904527 0 -0.426416 -0.904525 -6.85875e-06 -0.42642 -0.904488 3.79961e-06 -0.426499 -0.904474 -0.000104542 -0.426529 -0.904488 3.79961e-06 -0.426499 -0.904353 0.000104562 -0.426784 -0.904394 -6.65568e-05 -0.426698 -0.904476 -0.000101327 -0.426525 -0.904529 -7.18411e-05 -0.426412 -0.904559 0.000202084 -0.426349 -0.904564 0.000250588 -0.426338 -0.904597 0.000499554 -0.426268 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.89314 0.95585 0.89279 0.95445 0.89314 0.95585 0.89279 0.95445 0.89314 0.95585 0.89277 0.95437 0.89314 0.95585 0.8927 0.95409 0.8932 0.95609 0.89253 0.95342 0.89327 0.95639 0.89222 0.95215 0.8935 0.95731 0.8938 0.9585 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_245" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1425.82 2.91806 -767.044 1426.41 2.91806 -768.279 1425.82 23.1581 -767.044 1426.41 24.0781 -768.279 1425.79 25.2111 -766.975 1426.41 24.0781 -768.279 1425.68 27.1931 -766.732 1426.51 27.4771 -768.487 1425.39 29.1761 -766.14 1426.64 29.7981 -768.757 1424.87 31.1221 -765.027 1427.02 32.6971 -769.562 1427.51 35.1711 -770.609 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.903429 0 0.428737 0.903429 0 0.428737 0.903428 3.065e-06 0.428739 0.903421 -3.01794e-05 0.428754 0.903354 -0.000105589 0.428895 0.903421 -3.01794e-05 0.428754 0.903406 -4.2551e-05 0.428785 0.903456 0.000184698 0.428681 0.903488 0.000244822 0.428614 0.90353 0.00024556 0.428524 0.903574 -2.13186e-06 0.428433 0.903586 -1.68235e-05 0.428406 0.903628 -0.000330997 0.428317 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.89316 0.95409 0.89351 0.95549 0.89316 0.95409 0.89351 0.95549 0.89314 0.95401 0.89351 0.95549 0.89307 0.95374 0.89357 0.95573 0.89291 0.95307 0.89365 0.95604 0.89259 0.9518 0.89388 0.95695 0.89417 0.95814 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_244" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1424.87 31.1221 -765.027 1424.25 31.1221 -765.337 1425.39 29.1761 -766.14 1424.77 29.1761 -766.451 1425.68 27.1931 -766.732 1425.05 27.1931 -767.043 1425.79 25.2111 -766.975 1425.17 25.2111 -767.287 1425.82 23.1581 -767.044 1425.2 23.1581 -767.356 1425.82 2.91806 -767.044 1425.2 2.91806 -767.356 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.378794 -0.534752 0.755351 -0.378573 -0.534686 0.755508 -0.395681 -0.468567 0.789862 -0.411388 -0.394648 0.821592 -0.432787 -0.256367 0.864275 -0.439052 -0.196664 0.876673 -0.445498 -0.101728 0.889485 -0.446674 -0.0692728 0.892011 -0.447579 -0.0063051 0.894222 -0.447563 -0.00180203 0.89425 -0.447564 0 0.894252 -0.447564 0 0.894252 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.89259 0.9518 0.89222 0.95215 0.89291 0.95307 0.89253 0.95342 0.89307 0.95374 0.8927 0.95409 0.89314 0.95401 0.89277 0.95437 0.89316 0.95409 0.89279 0.95445 0.89316 0.95409 0.89279 0.95445 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_243" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1426.41 2.91806 -768.279 1425.78 2.91806 -768.593 1426.41 24.0781 -768.279 1425.78 24.0781 -768.593 1426.51 27.4771 -768.487 1425.88 27.4771 -768.802 1426.64 29.7981 -768.757 1426.01 29.7981 -769.071 1427.02 32.6971 -769.562 1426.39 32.6971 -769.877 1427.51 35.1711 -770.609 1426.88 35.1711 -770.924 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.44819 0 -0.893939 0.44819 0 -0.893939 0.448184 -0.005034 -0.893927 0.448272 -0.016499 -0.893745 0.447381 -0.0830392 -0.89048 0.446534 -0.102311 -0.888898 0.439754 -0.193389 -0.87705 0.433833 -0.248015 -0.866185 0.422069 -0.334843 -0.842459 0.414755 -0.378381 -0.82753 0.405808 -0.424009 -0.809652 0.405837 -0.424016 -0.809634 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.89351 0.95549 0.89314 0.95585 0.89351 0.95549 0.89314 0.95585 0.89357 0.95573 0.8932 0.95609 0.89365 0.95604 0.89327 0.95639 0.89388 0.95695 0.8935 0.95731 0.89417 0.95814 0.8938 0.9585 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_242" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1398.52 2.83006 -744.648 1398.01 2.83006 -744.873 1398.52 13.097 -744.648 1398.01 13.097 -744.873 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.398853 0 -0.917015 0.398853 0 -0.917015 0.398853 0 -0.917015 0.398853 0 -0.917015 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.31764 0.9995 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.87683 0.92867 0.87652 0.92892 0.87683 0.92867 0.87652 0.92892 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_241" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1398.1 12.4551 -743.63 1397.59 12.4551 -743.852 1398.1 2.83006 -743.63 1397.59 2.83006 -743.852 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.398459 0 0.917186 -0.398459 0 0.917186 -0.398459 0 0.917186 -0.398459 0 0.917186 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.29782 0.0005 0.29782 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.87658 0.92751 0.87627 0.92776 0.87658 0.92751 0.87627 0.92776 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_240" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1397.59 2.83006 -743.852 1397.59 12.4551 -743.852 1398.01 2.83006 -744.873 1398.01 13.097 -744.873 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.926051 0 -0.377397 -0.926051 0 -0.377397 -0.926051 0 -0.377397 -0.926052 0 -0.377397 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.87627 0.92776 0.87627 0.92776 0.87652 0.92892 0.87652 0.92892 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_239" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1398.52 13.097 -744.648 1398.1 12.4551 -743.63 1398.52 2.83006 -744.648 1398.1 2.83006 -743.63 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.924506 0 0.381168 0.924506 0 0.381168 0.924506 0 0.381168 0.924506 0 0.381168 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.87683 0.92867 0.87658 0.92751 0.87683 0.92867 0.87658 0.92751 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_238" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1401.3 2.83006 -751.389 1400.77 2.83006 -751.62 1401.3 16.5591 -751.389 1400.77 16.5591 -751.62 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.399809 0 -0.916599 0.399809 0 -0.916599 0.399809 0 -0.916599 0.399809 0 -0.916599 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.4246 0.9995 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.87849 0.93632 0.87817 0.93658 0.87849 0.93632 0.87817 0.93658 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_237" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1400.88 15.9181 -750.37 1400.35 15.9181 -750.599 1400.88 2.83006 -750.37 1400.35 2.83006 -750.599 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.397929 0 0.917416 -0.397929 0 0.917416 -0.397929 0 0.917416 -0.397929 0 0.917416 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.40478 0.0005 0.40478 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.87824 0.93516 0.87792 0.93542 0.87824 0.93516 0.87792 0.93542 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_236" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1400.35 2.83006 -750.599 1400.35 15.9181 -750.599 1400.77 2.83006 -751.62 1400.77 16.5591 -751.62 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.925757 0 -0.378118 -0.925758 0 -0.378118 -0.925758 0 -0.378118 -0.925757 0 -0.378118 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.87792 0.93542 0.87792 0.93542 0.87817 0.93658 0.87817 0.93658 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_235" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1401.3 16.5591 -751.389 1400.88 15.9181 -750.37 1401.3 2.83006 -751.389 1400.88 2.83006 -750.37 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.924857 0 0.380315 0.924857 0 0.380315 0.924857 0 0.380315 0.924857 0 0.380315 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.87849 0.93632 0.87824 0.93516 0.87849 0.93632 0.87824 0.93516 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_231" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1405.98 24.3501 -762.785 1405.57 23.7091 -761.765 1405.98 2.83006 -762.785 1405.57 2.83006 -761.765 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.925296 0 0.379245 0.925296 0 0.379245 0.925296 0 0.379245 0.925296 0 0.379245 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.88129 0.94926 0.88104 0.9481 0.88129 0.94926 0.88104 0.9481 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_229" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1410.91 2.91806 -774.052 1411.43 2.91806 -775.318 1410.91 23.1581 -774.052 1411.43 24.0781 -775.318 1410.88 25.2111 -773.981 1411.43 24.0781 -775.318 1410.77 27.1931 -773.732 1411.52 27.4771 -775.531 1410.52 29.1761 -773.126 1411.63 29.7981 -775.807 1410.05 31.1221 -771.987 1411.97 32.6971 -776.631 1412.41 35.1711 -777.704 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.924689 0 0.380723 0.924689 0 0.380723 0.924686 1.23376e-05 0.380731 0.92461 -6.87214e-06 0.380915 0.92463 0.000273723 0.380868 0.92461 -6.87214e-06 0.380915 0.924326 -0.000254684 0.381604 0.924305 -0.00025847 0.381655 0.924351 -4.70874e-05 0.381543 0.924399 0.00042885 0.381426 0.924455 0.000245816 0.381291 0.924479 0.000233926 0.381233 0.924553 -0.000387347 0.381052 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.88424 0.96205 0.88455 0.96348 0.88424 0.96205 0.88455 0.96348 0.88422 0.96197 0.88455 0.96348 0.88416 0.96169 0.8846 0.96373 0.88401 0.961 0.88467 0.96404 0.88373 0.9597 0.88487 0.96498 0.88514 0.96619 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_226" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1445.15 2.83006 -718.693 1444.68 2.83006 -719.014 1445.15 13.097 -718.693 1444.68 13.097 -719.014 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.568557 0 -0.822644 0.568557 0 -0.822644 0.568557 0 -0.822644 0.568557 0 -0.822644 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.31764 0.22691 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.90472 0.8992 0.90444 0.89956 0.90472 0.8992 0.90444 0.89956 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_225" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1444.55 12.4551 -717.773 1444.08 12.4551 -718.092 1444.55 2.83006 -717.773 1444.08 2.83006 -718.092 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.567238 0 0.823554 -0.567238 0 0.823554 -0.567238 0 0.823554 -0.567238 0 0.823554 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.29782 0.77309 0.29782 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.90436 0.89816 0.90409 0.89852 0.90436 0.89816 0.90409 0.89852 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_224" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1444.08 2.83006 -718.092 1444.08 12.4551 -718.092 1444.68 2.83006 -719.014 1444.68 13.097 -719.014 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.8395 0 -0.54336 -0.8395 0 -0.54336 -0.8395 0 -0.54336 -0.8395 0 -0.54336 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.90409 0.89852 0.90409 0.89852 0.90444 0.89956 0.90444 0.89956 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_223" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1445.15 13.097 -718.693 1444.55 12.4551 -717.773 1445.15 2.83006 -718.693 1444.55 2.83006 -717.773 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.838616 0 0.544722 0.838616 0 0.544722 0.838616 0 0.544722 0.838616 0 0.544722 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.90472 0.8992 0.90436 0.89816 0.90472 0.8992 0.90436 0.89816 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_222" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1449.1 2.83006 -724.774 1448.63 2.83006 -725.103 1449.1 16.5591 -724.774 1448.63 16.5591 -725.103 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.568184 0 -0.822902 0.568184 0 -0.822902 0.568184 0 -0.822902 0.568184 0 -0.822902 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.4246 0.22691 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.90709 0.9061 0.9068 0.90648 0.90709 0.9061 0.9068 0.90648 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_221" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.51 15.9181 -723.854 1448.03 15.9181 -724.182 1448.51 2.83006 -723.854 1448.03 2.83006 -724.182 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.567686 0 0.823245 -0.567686 0 0.823245 -0.567686 0 0.823245 -0.567686 0 0.823245 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.40478 0.77309 0.40478 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.90673 0.90506 0.90645 0.90543 0.90673 0.90506 0.90645 0.90543 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_220" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.03 2.83006 -724.182 1448.03 15.9181 -724.182 1448.63 2.83006 -725.103 1448.63 16.5591 -725.103 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.839304 0 -0.543662 -0.839304 0 -0.543662 -0.839304 0 -0.543662 -0.839304 0 -0.543662 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.90645 0.90543 0.90645 0.90543 0.9068 0.90648 0.9068 0.90648 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_219" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1449.1 16.5591 -724.774 1448.51 15.9181 -723.854 1449.1 2.83006 -724.774 1448.51 2.83006 -723.854 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.838601 0 0.544746 0.838601 0 0.544746 0.838601 0 0.544746 0.838601 0 0.544746 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.90709 0.9061 0.90673 0.90506 0.90709 0.9061 0.90673 0.90506 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_218" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.79 2.83006 -735.056 1455.3 2.83006 -735.398 1455.79 24.3501 -735.056 1455.3 24.3501 -735.398 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.566864 0 -0.823811 0.566864 0 -0.823811 0.566864 0 -0.823811 0.566864 0 -0.823811 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.66525 0.22691 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.91109 0.91778 0.91079 0.91816 0.91109 0.91778 0.91079 0.91816 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_217" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.19 23.7091 -734.137 1454.7 23.7091 -734.477 1455.19 2.83006 -734.137 1454.7 2.83006 -734.477 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.566546 0 0.82403 -0.566546 0 0.82403 -0.566546 0 0.82403 -0.566546 0 0.82403 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.64544 0.77309 0.64544 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.91073 0.91673 0.91044 0.91712 0.91073 0.91673 0.91044 0.91712 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_216" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1454.7 2.83006 -734.477 1454.7 23.7091 -734.477 1455.3 2.83006 -735.398 1455.3 24.3501 -735.398 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.838814 0 -0.544417 -0.838814 0 -0.544417 -0.838814 0 -0.544417 -0.838814 0 -0.544418 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.91044 0.91712 0.91044 0.91712 0.91079 0.91816 0.91079 0.91816 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_215" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.79 24.3501 -735.056 1455.19 23.7091 -734.137 1455.79 2.83006 -735.056 1455.19 2.83006 -734.137 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.838076 0 0.545553 0.838076 0 0.545553 0.838076 0 0.545553 0.838076 0 0.545553 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.91109 0.91778 0.91073 0.91673 0.91109 0.91778 0.91073 0.91673 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_214" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1462.85 2.91806 -746.706 1462.11 2.91806 -745.563 1462.85 2.91806 -746.706 1462.11 23.1581 -745.563 1462.85 24.0781 -746.706 1462.07 25.2111 -745.499 1462.85 24.0781 -746.706 1461.92 27.1931 -745.274 1462.98 27.4771 -746.899 1461.57 29.1761 -744.727 1463.14 29.7981 -747.148 1460.9 31.1221 -743.698 1463.62 32.6971 -747.893 1464.25 35.1711 -748.861 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.838935 0 -0.544232 -0.838935 0 -0.544232 -0.838935 0 -0.544232 -0.838929 -1.5183e-05 -0.544241 -0.838919 -3.47102e-05 -0.544257 -0.8387 -3.512e-05 -0.544594 -0.838919 -3.47102e-05 -0.544257 -0.838933 -0.000162468 -0.544234 -0.83898 -0.000212609 -0.544162 -0.838962 3.15552e-05 -0.544191 -0.838968 0.000290008 -0.544182 -0.838955 0.000232617 -0.544202 -0.838948 0.000171225 -0.544212 -0.838896 -0.000127236 -0.544291 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.91532 0.931 0.91487 0.92971 0.91532 0.931 0.91487 0.92971 0.91532 0.931 0.91485 0.92963 0.91532 0.931 0.91476 0.92938 0.91539 0.93122 0.91455 0.92876 0.91549 0.9315 0.91415 0.92759 0.91578 0.93235 0.91615 0.93345 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_213" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1462.69 2.91806 -745.166 1463.43 2.91806 -746.307 1462.69 23.1581 -745.166 1463.43 24.0781 -746.307 1462.65 25.2111 -745.102 1463.43 24.0781 -746.307 1462.5 27.1931 -744.877 1463.56 27.4771 -746.5 1462.14 29.1761 -744.332 1463.72 29.7981 -746.749 1461.47 31.1221 -743.303 1464.2 32.6971 -747.493 1464.83 35.1711 -748.459 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.837922 0 0.54579 0.837922 0 0.54579 0.837925 -7.68284e-06 0.545786 0.837925 -2.95988e-05 0.545785 0.83803 -4.39762e-05 0.545625 0.837925 -2.95988e-05 0.545785 0.83788 0.000120764 0.545855 0.837731 6.20227e-05 0.546083 0.837631 3.44787e-05 0.546236 0.837621 2.01216e-05 0.546252 0.837677 -9.24369e-05 0.546165 0.837701 -5.6409e-05 0.54613 0.83775 -0.000341548 0.546054 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.91522 0.92925 0.91566 0.93055 0.91522 0.92925 0.91566 0.93055 0.91519 0.92918 0.91566 0.93055 0.9151 0.92893 0.91574 0.93077 0.91489 0.92831 0.91583 0.93105 0.91449 0.92714 0.91612 0.9319 0.9165 0.93299 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_212" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1461.47 31.1221 -743.303 1460.9 31.1221 -743.698 1462.14 29.1761 -744.332 1461.57 29.1761 -744.727 1462.5 27.1931 -744.877 1461.92 27.1931 -745.274 1462.65 25.2111 -745.102 1462.07 25.2111 -745.499 1462.69 23.1581 -745.166 1462.11 23.1581 -745.563 1462.69 2.91806 -745.166 1462.11 2.91806 -745.563 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.481673 -0.53347 0.69527 -0.480585 -0.533111 0.696298 -0.501853 -0.467032 0.728028 -0.521447 -0.39331 0.757233 -0.548842 -0.255604 0.795889 -0.556918 -0.196013 0.807106 -0.564703 -0.101257 0.819059 -0.566159 -0.0690239 0.821401 -0.567845 -0.00630989 0.823111 -0.567905 -0.00181094 0.823092 -0.567906 0 0.823093 -0.567906 0 0.823093 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.91449 0.92714 0.91415 0.92759 0.91489 0.92831 0.91455 0.92876 0.9151 0.92893 0.91476 0.92938 0.91519 0.92918 0.91485 0.92963 0.91522 0.92925 0.91487 0.92971 0.91522 0.92925 0.91487 0.92971 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_211" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1463.43 2.91806 -746.307 1462.85 2.91806 -746.706 1463.43 24.0781 -746.307 1462.85 24.0781 -746.706 1463.56 27.4771 -746.5 1462.98 27.4771 -746.899 1463.72 29.7981 -746.749 1463.14 29.7981 -747.148 1464.2 32.6971 -747.493 1463.62 32.6971 -747.893 1464.83 35.1711 -748.459 1464.25 35.1711 -748.861 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.568712 0 -0.822536 0.568712 0 -0.822536 0.568705 -0.00504852 -0.822526 0.568446 -0.0164765 -0.822556 0.565782 -0.0828637 -0.82038 0.564013 -0.102023 -0.819439 0.556074 -0.19289 -0.80844 0.549209 -0.247305 -0.798254 0.534544 -0.333741 -0.776453 0.525454 -0.377189 -0.762644 0.514211 -0.422627 -0.746307 0.514234 -0.422634 -0.746287 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.91566 0.93055 0.91532 0.931 0.91566 0.93055 0.91532 0.931 0.91574 0.93077 0.91539 0.93122 0.91583 0.93105 0.91549 0.9315 0.91612 0.9319 0.91578 0.93235 0.9165 0.93299 0.91615 0.93345 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1445.35 4.38806 -693.065 1445.49 7.93605 -692.959 1445.35 4.38806 -693.065 1389.66 7.93605 -725.944 1389.66 4.38806 -725.944 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.508517 -0.00307565 0.861046 -0.508655 -0.00614308 0.860949 -0.508517 -0.00307565 0.861046 -0.508517 -0.00307565 0.861046 -0.508374 0 0.861136 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 20 1 20 } TexCoordArray 1 Vec2Array 5 { 0.90485 0.8701 0.90493 0.86998 0.90485 0.8701 0.87153 0.90743 0.87153 0.90743 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1387.95 7.93006 -721.734 1387.95 4.38806 -721.734 1442.83 7.93006 -689.312 1442.83 4.38806 -689.312 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.508664 0 0.860965 -0.508664 0 0.860965 -0.508664 0 0.860965 -0.508664 0 0.860965 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 19.99 0.99949 19.99 0.00051 0.00999 0.9995 0.00999 } TexCoordArray 1 Vec2Array 4 { 0.8705 0.90265 0.8705 0.90265 0.90333 0.86584 0.90333 0.86584 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1426.45 42.5881 -774.575 1467.54 42.5881 -750.334 1426.45 45.3851 -774.575 1467.54 45.3851 -750.334 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.508102 0 0.861297 -0.508102 0 0.861297 -0.508102 0 0.861297 -0.508102 0 0.861297 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.007 0.9995 13.993 0.0005 0.007 0.0005 13.993 } TexCoordArray 1 Vec2Array 4 { 0.89354 0.96264 0.91812 0.93512 0.89354 0.96264 0.91812 0.93512 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1400.68 18.1261 -753.052 1400.68 21.6801 -753.052 1400.68 18.1261 -753.052 1389.66 7.93605 -725.944 1389.66 4.38806 -725.944 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.92633 0 0.376713 0.92633 0 0.376713 0.92633 0 0.376713 0.92633 0 0.376713 0.92633 0 0.376713 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.87812 0.93821 0.87812 0.93821 0.87812 0.93821 0.87153 0.90743 0.87153 0.90743 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1389.66 4.38806 -725.944 1389.66 7.93605 -725.944 1389.66 4.38806 -725.944 1387.95 7.93006 -721.734 1387.95 4.38806 -721.734 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.926342 0 0.376683 0.926342 0 0.376682 0.926342 0 0.376683 0.926342 0 0.376683 0.926342 0 0.376683 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.9995 0.00218 0.0005 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.87153 0.90743 0.87153 0.90743 0.87153 0.90743 0.8705 0.90265 0.8705 0.90265 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1448.88 49.46 -760.803 1448.89 49.46 -760.855 1448.88 49.46 -760.803 1448.85 42.553 -760.929 1448.8 42.553 -760.761 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.965274 0.00934201 -0.261072 -0.974566 0.00870486 -0.223933 -0.965274 0.00934201 -0.261072 -0.965274 0.00934201 -0.261072 -0.962161 0.00953348 -0.272316 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.90695 0.94701 0.90696 0.94707 0.90695 0.94701 0.90694 0.94715 0.90691 0.94696 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.89 49.46 -760.855 1448.93 49.46 -760.789 1448.85 42.553 -760.929 1448.97 42.553 -760.715 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.874695 -0.000408766 -0.484673 0.864387 7.98534e-05 -0.502827 0.864387 7.98534e-05 -0.502827 0.861214 0.000226735 -0.508242 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.0672 0.53824 0.0672 } TexCoordArray 1 Vec2Array 4 { 0.90696 0.94707 0.90698 0.94699 0.90694 0.94715 0.90701 0.94691 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1448.8 42.553 -760.761 1448.97 42.553 -760.715 1448.88 49.46 -760.803 1448.93 49.46 -760.789 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.253516 0.00882896 0.967291 -0.25648 0.00877875 0.96651 -0.25648 0.00877875 0.96651 -0.267131 0.00859736 0.963622 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.90691 0.94696 0.90701 0.94691 0.90695 0.94701 0.90698 0.94699 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1454.97 49.46 -757.224 1454.99 49.46 -757.276 1454.97 49.46 -757.224 1454.94 42.553 -757.351 1454.89 42.553 -757.182 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.965292 0.00934316 -0.261005 -0.974737 0.00869397 -0.223187 -0.965292 0.00934316 -0.261005 -0.965292 0.00934316 -0.261005 -0.962109 0.00953899 -0.272499 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.9106 0.94294 0.91061 0.943 0.9106 0.94294 0.91058 0.94309 0.91055 0.9429 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1455.07 42.553 -757.136 1454.94 42.553 -757.351 1455.02 49.46 -757.211 1454.99 49.46 -757.276 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.861214 0.000232974 -0.508242 0.864551 7.86183e-05 -0.502545 0.864551 7.86183e-05 -0.502545 0.875387 -0.000435268 -0.483423 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.91066 0.94284 0.91058 0.94309 0.91063 0.94293 0.91061 0.943 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1454.89 42.553 -757.182 1455.07 42.553 -757.136 1454.97 49.46 -757.224 1455.02 49.46 -757.211 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.25415 0.00880968 0.967125 -0.256364 0.00877218 0.966541 -0.256364 0.00877218 0.966541 -0.26435 0.00863635 0.964388 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.91055 0.9429 0.91066 0.94284 0.9106 0.94294 0.91063 0.94293 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1460.92 42.553 -753.614 1461.09 42.553 -753.568 1461 49.46 -753.656 1461.05 49.46 -753.642 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.25415 0.00881823 0.967125 -0.25648 0.00877875 0.966509 -0.25648 0.00877875 0.966509 -0.264863 0.00863612 0.964247 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.91416 0.93884 0.91426 0.93879 0.91421 0.93889 0.91423 0.93888 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.09 42.553 -753.568 1460.97 42.553 -753.782 1461.05 49.46 -753.642 1461.01 49.46 -753.708 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.861214 0.000217753 -0.508242 0.864387 7.09667e-05 -0.502827 0.864387 7.09667e-05 -0.502827 0.874695 -0.000417331 -0.484673 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.91426 0.93879 0.91419 0.93904 0.91423 0.93888 0.91421 0.93895 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1461 49.46 -753.656 1461.01 49.46 -753.708 1461 49.46 -753.656 1460.97 42.553 -753.782 1460.92 42.553 -753.614 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.965274 0.00934201 -0.261072 -0.97468 0.00869627 -0.223435 -0.965274 0.00934201 -0.261072 -0.965274 0.00934201 -0.261072 -0.962109 0.00953659 -0.272499 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.91421 0.93889 0.91421 0.93895 0.91421 0.93889 0.91419 0.93904 0.91416 0.93884 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1442.77 49.46 -764.438 1442.78 49.46 -764.49 1442.77 49.46 -764.438 1442.73 42.553 -764.564 1442.69 42.553 -764.396 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.964986 0.00934538 -0.262135 -0.974065 0.00872704 -0.226102 -0.964986 0.00934538 -0.262135 -0.964986 0.00934538 -0.262135 -0.961952 0.00953141 -0.273052 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.9033 0.95113 0.90331 0.95119 0.9033 0.95113 0.90328 0.95128 0.90325 0.95109 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1442.86 42.553 -764.35 1442.73 42.553 -764.564 1442.82 49.46 -764.424 1442.78 49.46 -764.49 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.861429 0.000232069 -0.507878 0.864667 8.20845e-05 -0.502345 0.864667 8.20845e-05 -0.502345 0.875196 -0.000417484 -0.483768 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.90336 0.95103 0.90328 0.95128 0.90333 0.95112 0.90331 0.95119 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1442.69 42.553 -764.396 1442.86 42.553 -764.35 1442.77 49.46 -764.438 1442.82 49.46 -764.424 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.253833 0.00881505 0.967208 -0.25648 0.00877021 0.96651 -0.25648 0.00877021 0.96651 -0.265997 0.00860822 0.963935 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.90325 0.95109 0.90336 0.95103 0.9033 0.95113 0.90333 0.95112 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1436.7 49.46 -768.029 1436.71 49.46 -768.081 1436.7 49.46 -768.029 1436.67 42.553 -768.155 1436.62 42.553 -767.987 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.965256 0.00934546 -0.26114 -0.974623 0.00870254 -0.223684 -0.965256 0.00934546 -0.26114 -0.965256 0.00934546 -0.26114 -0.962109 0.00953899 -0.272499 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.89967 0.95521 0.89968 0.95527 0.89967 0.95521 0.89965 0.95535 0.89962 0.95516 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1436.79 42.553 -767.941 1436.67 42.553 -768.155 1436.75 49.46 -768.015 1436.71 49.46 -768.081 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.861214 0.000226735 -0.508242 0.864387 7.98534e-05 -0.502827 0.864387 7.98534e-05 -0.502827 0.874695 -0.000408766 -0.484673 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.89972 0.95511 0.89965 0.95535 0.8997 0.95519 0.89968 0.95527 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1436.62 42.553 -767.987 1436.79 42.553 -767.941 1436.7 49.46 -768.029 1436.75 49.46 -768.015 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.25415 0.00880968 0.967125 -0.256728 0.008766 0.966444 -0.256728 0.008766 0.966444 -0.265997 0.00860822 0.963935 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.89962 0.95516 0.89972 0.95511 0.89967 0.95521 0.8997 0.95519 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1431.01 49.46 -771.336 1431.02 49.46 -771.388 1431.01 49.46 -771.336 1430.98 42.553 -771.462 1430.93 42.553 -771.294 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.965383 0.00933743 -0.260669 -0.97485 0.00868543 -0.222693 -0.965383 0.00933743 -0.260669 -0.965383 0.00933743 -0.260669 -0.962186 0.00953434 -0.272225 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.89627 0.95896 0.89627 0.95902 0.89627 0.95896 0.89625 0.95911 0.89622 0.95892 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1431.11 42.553 -771.248 1430.98 42.553 -771.462 1431.06 49.46 -771.322 1431.02 49.46 -771.388 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.861341 0.000220902 -0.508027 0.864673 6.65483e-05 -0.502336 0.864673 6.65483e-05 -0.502336 0.875459 -0.000445678 -0.483292 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.89632 0.95886 0.89625 0.95911 0.8963 0.95895 0.89627 0.95902 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1430.93 42.553 -771.294 1431.11 42.553 -771.248 1431.01 49.46 -771.336 1431.06 49.46 -771.322 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.253833 0.00883214 0.967208 -0.25648 0.00878729 0.966509 -0.25648 0.00878729 0.966509 -0.265997 0.00862525 0.963935 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.89622 0.95892 0.89632 0.95886 0.89627 0.95896 0.8963 0.95895 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0070_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1423.99 42.547 -770.942 1464.96 42.547 -746.62 1426.44 42.547 -774.609 1467.57 42.547 -750.32 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.9995 0.0005 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.89206 0.95852 0.91658 0.93091 0.89353 0.96268 0.91814 0.93511 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0413CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1457.18 31.3341 -742.256 1457.18 34.0411 -742.256 1442.14 31.3341 -751.586 1442.14 34.0411 -751.586 1439.81 12.4821 -715.864 1439.81 15.1881 -715.864 1426.93 12.4821 -723.873 1426.93 15.188 -723.873 1434.81 8.11505 -708.123 1434.81 10.8211 -708.123 1422.53 8.11505 -715.754 1422.53 10.821 -715.754 1449.85 22.5181 -731.371 1449.85 25.2251 -731.371 1435.73 22.5181 -740.156 1435.73 25.2251 -740.156 1444.84 17.2571 -723.635 1444.84 19.9641 -723.635 1431.34 17.2571 -732.029 1431.34 19.9641 -732.029 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.526991 0 0.849871 -0.526991 0 0.849871 -0.526991 0 0.849871 -0.526991 0 0.849871 -0.528033 0 0.849224 -0.528033 0 0.849224 -0.528033 0 0.849224 -0.528033 0 0.849224 -0.527868 0 0.849327 -0.527868 0 0.849327 -0.527868 0 0.849327 -0.527868 0 0.849327 -0.528222 0 0.849106 -0.528222 0 0.849106 -0.528222 0 0.849106 -0.528222 0 0.849106 -0.528187 0 0.849128 -0.528187 0 0.849128 -0.528187 0 0.849128 -0.528187 0 0.849128 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.91192 0.92595 0.91192 0.92595 0.90292 0.93654 0.90292 0.93654 0.90153 0.89599 0.90153 0.89599 0.89383 0.90508 0.89383 0.90508 0.89854 0.8872 0.89854 0.8872 0.89119 0.89586 0.89119 0.89586 0.90754 0.91359 0.90754 0.91359 0.89909 0.92357 0.89909 0.92357 0.90454 0.90481 0.90454 0.90481 0.89647 0.91434 0.89647 0.91434 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0413ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1458.76 33.6401 -745.431 1458.76 36.3471 -745.431 1443.89 33.6401 -754.651 1443.89 36.3471 -754.651 1453.49 26.8861 -736.787 1453.49 29.5931 -736.787 1438.91 26.8861 -745.84 1438.91 29.5931 -745.84 1436.36 9.59105 -710.519 1436.36 12.2981 -710.519 1423.89 9.59105 -718.266 1423.89 12.298 -718.266 1446.39 18.5081 -726.029 1446.39 21.2151 -726.029 1432.7 18.5081 -734.544 1432.7 21.2151 -734.544 1441.66 13.916 -718.72 1441.66 16.6221 -718.72 1428.55 13.916 -726.869 1428.55 16.6221 -726.869 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.526893 0 0.849932 -0.526893 0 0.849932 -0.526893 0 0.849932 -0.526893 0 0.849932 -0.527628 0 0.849476 -0.527628 0 0.849476 -0.527628 0 0.849476 -0.527628 0 0.849476 -0.527885 0 0.849316 -0.527885 0 0.849316 -0.527885 0 0.849316 -0.527885 0 0.849316 -0.528177 0 0.849134 -0.528177 0 0.849134 -0.528177 0 0.849134 -0.528177 0 0.849134 -0.528065 0 0.849204 -0.528065 0 0.849204 -0.528065 0 0.849204 -0.528065 0 0.849204 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.91287 0.92955 0.91287 0.92955 0.90397 0.94002 0.90397 0.94002 0.90971 0.91974 0.90971 0.91974 0.90099 0.93002 0.90099 0.93002 0.89946 0.88992 0.89946 0.88992 0.89201 0.89872 0.89201 0.89872 0.90547 0.90753 0.90547 0.90753 0.89728 0.91719 0.89728 0.91719 0.90264 0.89923 0.90264 0.89923 0.8948 0.90848 0.8948 0.90848 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0413ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1455.38 29.1581 -739.509 1455.38 31.8651 -739.509 1440.58 29.1581 -748.689 1440.58 31.8651 -748.689 1438.03 11.0731 -713.108 1438.03 13.779 -713.108 1425.36 11.0731 -720.981 1425.36 13.779 -720.981 1431.63 5.61406 -703.205 1431.63 8.32106 -703.205 1419.73 5.61406 -710.601 1419.73 8.32106 -710.601 1448.06 20.3431 -728.616 1448.06 23.0491 -728.616 1434.17 20.3431 -737.261 1434.17 23.0491 -737.261 1443.08 15.4401 -720.911 1443.08 18.1471 -720.911 1429.8 15.4401 -729.168 1429.8 18.1471 -729.168 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.526921 0 0.849914 -0.526921 0 0.849914 -0.526921 0 0.849914 -0.526921 0 0.849914 -0.52795 0 0.849276 -0.52795 0 0.849276 -0.52795 0 0.849276 -0.52795 0 0.849276 -0.527745 0 0.849403 -0.527745 0 0.849403 -0.527745 0 0.849403 -0.527744 0 0.849403 -0.528233 0 0.8491 -0.528233 0 0.8491 -0.528233 0 0.8491 -0.528233 0 0.8491 -0.528083 0 0.849193 -0.528083 0 0.849193 -0.528083 0 0.849193 -0.528083 0 0.849193 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.91085 0.92283 0.91085 0.92283 0.90199 0.93325 0.90199 0.93325 0.90046 0.89286 0.90046 0.89286 0.89289 0.9018 0.89289 0.9018 0.89664 0.88162 0.89664 0.88162 0.88952 0.89001 0.88952 0.89001 0.90647 0.91046 0.90647 0.91046 0.89815 0.92028 0.89815 0.92028 0.90348 0.90172 0.90348 0.90172 0.89554 0.91109 0.89554 0.91109 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0411CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1423.45 31.3341 -762.055 1423.45 34.0411 -762.055 1407.46 31.3341 -769.506 1407.46 34.0411 -769.506 1419.37 24.7101 -753.011 1419.37 27.4171 -753.011 1404.09 24.7101 -760.071 1404.09 27.4171 -760.071 1410.08 12.4821 -733.297 1410.08 15.188 -733.297 1396.33 12.4821 -739.593 1396.33 15.188 -739.593 1404.63 6.63005 -722.044 1404.63 9.33606 -722.044 1391.75 6.63005 -727.941 1391.75 9.33606 -727.941 1414.13 17.2571 -741.65 1414.13 19.9641 -741.65 1399.72 17.2571 -748.25 1399.72 19.9641 -748.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.422284 0 0.906464 -0.422284 0 0.906464 -0.422284 0 0.906464 -0.422284 0 0.906464 -0.419518 0 0.907747 -0.419518 0 0.907747 -0.419518 0 0.907747 -0.419518 0 0.907747 -0.416379 0 0.909191 -0.416379 0 0.909191 -0.416379 0 0.909191 -0.416379 0 0.909191 -0.416231 0 0.909259 -0.416231 0 0.909259 -0.416231 0 0.909259 -0.416231 0 0.909259 -0.41653 0 0.909122 -0.41653 0 0.909122 -0.41653 0 0.909122 -0.41653 0 0.909122 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.89175 0.94843 0.89175 0.94843 0.88218 0.95689 0.88218 0.95689 0.8893 0.93816 0.8893 0.93816 0.88016 0.94618 0.88016 0.94618 0.88374 0.91578 0.88374 0.91578 0.87552 0.92293 0.87552 0.92293 0.88048 0.903 0.88048 0.903 0.87278 0.9097 0.87278 0.9097 0.88617 0.92526 0.88617 0.92526 0.87755 0.93276 0.87755 0.93276 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0411ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1406.05 8.11505 -724.975 1406.05 10.821 -724.975 1392.94 8.11505 -730.974 1392.94 10.821 -730.974 1418.16 22.5181 -749.968 1418.16 25.2251 -749.968 1403.09 22.5181 -756.877 1403.09 25.2251 -756.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.4162 0 0.909273 -0.4162 0 0.909273 -0.4162 0 0.909273 -0.4162 0 0.909273 -0.416675 0 0.909055 -0.416675 0 0.909055 -0.416675 0 0.909055 -0.416675 0 0.909055 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.88133 0.90633 0.88133 0.90633 0.87349 0.91314 0.87349 0.91314 0.88858 0.93471 0.88858 0.93471 0.87956 0.94255 0.87956 0.94255 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0411ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1425.26 33.6401 -765.098 1425.26 36.3471 -765.098 1409.45 33.6401 -772.469 1409.45 36.3471 -772.469 1420.8 26.8861 -755.976 1420.8 29.5931 -755.976 1405.27 26.8861 -763.151 1405.27 29.5931 -763.151 1407.29 9.59105 -727.55 1407.29 12.298 -727.55 1393.99 9.59105 -733.641 1393.99 12.298 -733.641 1415.38 18.5081 -744.225 1415.38 21.2151 -744.225 1400.77 18.5081 -750.92 1400.77 21.2151 -750.92 1411.56 13.916 -736.366 1411.56 16.6221 -736.366 1397.58 13.916 -742.774 1397.58 16.6221 -742.774 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.422683 0 0.906277 -0.422683 0 0.906277 -0.422683 0 0.906277 -0.422683 0 0.906277 -0.419505 0 0.907753 -0.419505 0 0.907753 -0.419505 0 0.907753 -0.419505 0 0.907753 -0.416327 0 0.909215 -0.416327 0 0.909215 -0.416327 0 0.909215 -0.416327 0 0.909215 -0.416588 0 0.909095 -0.416588 0 0.909095 -0.416588 0 0.909095 -0.416588 0 0.909095 -0.416472 0 0.909149 -0.416472 0 0.909149 -0.416472 0 0.909149 -0.416472 0 0.909149 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.89282 0.95188 0.89282 0.95188 0.88337 0.96025 0.88337 0.96025 0.89016 0.94153 0.89016 0.94153 0.88087 0.94967 0.88087 0.94967 0.88208 0.90926 0.88208 0.90926 0.87412 0.91617 0.87412 0.91617 0.88691 0.92819 0.88691 0.92819 0.87817 0.93579 0.87817 0.93579 0.88463 0.91926 0.88463 0.91926 0.87626 0.92654 0.87626 0.92654 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0411ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1426.69 35.8161 -768.066 1426.69 38.5231 -768.066 1410.62 35.8161 -775.557 1410.62 38.5231 -775.557 1422.03 29.1581 -759.088 1422.03 31.8651 -759.088 1406.29 29.1581 -766.418 1406.29 31.8651 -766.418 1408.64 11.0731 -730.333 1408.64 13.779 -730.333 1395.12 11.0731 -736.524 1395.12 13.779 -736.524 1403.49 5.61406 -719.688 1403.49 8.32106 -719.688 1390.79 5.61406 -725.503 1390.79 8.32106 -725.503 1416.72 20.3431 -747.006 1416.72 23.0491 -747.006 1401.89 20.3431 -753.805 1401.89 23.0491 -753.805 1412.71 15.4401 -738.722 1412.71 18.1471 -738.722 1398.53 15.4401 -745.215 1398.53 18.1471 -745.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.422673 0 0.906282 -0.422673 0 0.906282 -0.422673 0 0.906282 -0.422673 0 0.906282 -0.422179 0 0.906513 -0.422179 0 0.906513 -0.422179 0 0.906513 -0.422179 0 0.906513 -0.416437 0 0.909164 -0.416437 0 0.909164 -0.416437 0 0.909164 -0.416437 0 0.909164 -0.416165 0 0.909289 -0.416165 0 0.909289 -0.416165 0 0.909289 -0.416165 0 0.909289 -0.416699 0 0.909045 -0.416699 0 0.909045 -0.416699 0 0.909045 -0.416699 0 0.909045 -0.416504 0 0.909134 -0.416504 0 0.909134 -0.416504 0 0.909134 -0.416504 0 0.909134 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.89368 0.95525 0.89368 0.95525 0.88407 0.96376 0.88407 0.96376 0.89089 0.94506 0.89089 0.94506 0.88147 0.95338 0.88147 0.95338 0.88288 0.91241 0.88288 0.91241 0.8748 0.91944 0.8748 0.91944 0.8798 0.90033 0.8798 0.90033 0.8722 0.90693 0.8722 0.90693 0.88772 0.93134 0.88772 0.93134 0.87885 0.93906 0.87885 0.93906 0.88532 0.92194 0.88532 0.92194 0.87684 0.92931 0.87684 0.92931 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0410CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1443.84 35.8161 -758.667 1443.84 38.5231 -758.667 1428.22 35.8161 -767.11 1428.22 38.5231 -767.11 1437.37 26.8861 -746.925 1437.37 29.5931 -746.925 1422.29 26.8861 -755.051 1422.29 29.5931 -755.051 1422.03 9.59105 -719.532 1422.03 12.298 -719.532 1409.12 9.59105 -726.461 1409.12 12.298 -726.461 1432.62 20.3431 -738.347 1432.62 23.0491 -738.347 1418.22 20.3431 -746.081 1418.22 23.0491 -746.081 1428.11 15.4401 -730.336 1428.11 18.1471 -730.336 1414.35 15.4401 -737.723 1414.35 18.1471 -737.723 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.475494 0 0.879719 -0.475494 0 0.879719 -0.475494 0 0.879719 -0.475494 0 0.879719 -0.474354 0 0.880334 -0.474354 0 0.880334 -0.474354 0 0.880334 -0.474354 0 0.880334 -0.472943 0 0.881093 -0.472943 0 0.881093 -0.472943 0 0.881093 -0.472943 0 0.881093 -0.473246 0 0.88093 -0.473246 0 0.88093 -0.473246 0 0.88093 -0.473246 0 0.88093 -0.47316 0 0.880977 -0.47316 0 0.880977 -0.47316 0 0.880977 -0.47316 0 0.880977 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.90394 0.94458 0.90394 0.94458 0.8946 0.95417 0.8946 0.95417 0.90007 0.93125 0.90007 0.93125 0.89105 0.94048 0.89105 0.94048 0.89089 0.90015 0.89089 0.90015 0.88317 0.90802 0.88317 0.90802 0.89723 0.92151 0.89723 0.92151 0.88861 0.93029 0.88861 0.93029 0.89453 0.91242 0.89453 0.91242 0.8863 0.9208 0.8863 0.9208 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0410ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1442.23 33.6401 -755.803 1442.23 36.3471 -755.803 1426.86 33.6401 -764.111 1426.86 36.3471 -764.111 1435.75 24.7101 -744.06 1435.75 27.4171 -744.06 1420.91 24.7101 -752.057 1420.91 27.4171 -752.057 1420.63 8.11505 -717.042 1420.63 10.821 -717.042 1407.91 8.11505 -723.867 1407.91 10.821 -723.867 1431.1 18.5081 -735.657 1431.1 21.2151 -735.657 1416.92 18.5081 -743.274 1416.92 21.2151 -743.274 1426.82 13.916 -728.058 1426.82 16.6221 -728.058 1413.25 13.916 -735.347 1413.25 16.6221 -735.347 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.47548 0 0.879726 -0.47548 0 0.879726 -0.47548 0 0.879726 -0.47548 0 0.879726 -0.474318 0 0.880354 -0.474318 0 0.880354 -0.474318 0 0.880354 -0.474318 0 0.880354 -0.472842 0 0.881147 -0.472842 0 0.881147 -0.472842 0 0.881147 -0.472842 0 0.881147 -0.47323 0 0.880939 -0.47323 0 0.880939 -0.47323 0 0.880939 -0.47323 0 0.880939 -0.47306 0 0.88103 -0.47306 0 0.88103 -0.47306 0 0.88103 -0.47306 0 0.88103 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.90298 0.94133 0.90298 0.94133 0.89378 0.95076 0.89378 0.95076 0.8991 0.928 0.8991 0.928 0.89022 0.93708 0.89022 0.93708 0.89006 0.89732 0.89006 0.89732 0.88245 0.90507 0.88245 0.90507 0.89632 0.91846 0.89632 0.91846 0.88784 0.92711 0.88784 0.92711 0.89376 0.90983 0.89376 0.90983 0.88564 0.91811 0.88564 0.91811 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0410ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1440.54 31.3341 -752.701 1440.54 34.0411 -752.701 1424.99 31.3341 -761.104 1424.99 34.0411 -761.104 1423.54 11.0731 -722.224 1423.54 13.779 -722.224 1410.43 11.0731 -729.265 1410.43 13.779 -729.265 1419.04 6.63005 -714.208 1419.04 9.33606 -714.208 1406.54 6.63005 -720.916 1406.54 9.33606 -720.916 1434.23 22.5181 -741.212 1434.23 25.2251 -741.212 1419.6 22.5181 -749.071 1419.6 25.2251 -749.071 1429.7 17.2571 -733.168 1429.7 19.9641 -733.168 1415.72 17.2571 -740.676 1415.72 19.9641 -740.676 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.47536 0 0.879791 -0.47536 0 0.879791 -0.47536 0 0.879791 -0.47536 0 0.879791 -0.472978 0 0.881074 -0.472978 0 0.881074 -0.472978 0 0.881074 -0.472978 0 0.881074 -0.472788 0 0.881176 -0.472788 0 0.881176 -0.472788 0 0.881176 -0.472788 0 0.881176 -0.473315 0 0.880893 -0.473315 0 0.880893 -0.473315 0 0.880893 -0.473315 0 0.880893 -0.473129 0 0.880993 -0.473129 0 0.880993 -0.473129 0 0.880993 -0.473129 0 0.880993 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.90197 0.93781 0.90197 0.93781 0.89266 0.94735 0.89266 0.94735 0.8918 0.90321 0.8918 0.90321 0.88395 0.9112 0.88395 0.9112 0.8891 0.89411 0.8891 0.89411 0.88163 0.90172 0.88163 0.90172 0.89819 0.92477 0.89819 0.92477 0.88944 0.93369 0.88944 0.93369 0.89548 0.91563 0.89548 0.91563 0.88712 0.92416 0.88712 0.92416 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0410ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1438.92 29.1581 -749.836 1438.92 31.8651 -749.836 1423.62 29.1581 -758.105 1423.62 31.8651 -758.105 1425.15 12.4821 -725.089 1425.15 15.188 -725.089 1411.81 12.4821 -732.252 1411.81 15.188 -732.252 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.475332 0 0.879807 -0.475332 0 0.879807 -0.475332 0 0.879807 -0.475332 0 0.879807 -0.473053 0 0.881034 -0.473053 0 0.881034 -0.473053 0 0.881034 -0.473053 0 0.881034 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.901 0.93456 0.901 0.93456 0.89184 0.94394 0.89184 0.94394 0.89276 0.90646 0.89276 0.90646 0.88478 0.91459 0.88478 0.91459 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_128" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1405.74 1.47811 -638.807 1431.47 -20.4445 -687.814 1405.74 1.47811 -638.807 1422.43 -20.4372 -689.534 1398.5 1.47811 -640.159 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.071281 0.923984 -0.375728 0.0721648 0.924027 -0.375456 0.071281 0.923984 -0.375728 0.071281 0.923984 -0.375728 0.070176 0.923931 -0.376069 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.88115 0.80851 0.89654 0.86414 0.88115 0.80851 0.89113 0.8661 0.87682 0.81004 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1398.5 1.47811 -640.159 1422.43 -20.4372 -689.534 1398.5 1.47811 -640.159 1236.02 -20.435 -696.876 1231.28 1.47811 -665.528 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0430053 0.884336 -0.464865 0.0157353 0.916707 -0.399251 0.0430053 0.884336 -0.464865 0.0430053 0.884336 -0.464865 0.0852821 0.822635 -0.562137 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -3.49928 3.11727 -3.49928 -2.50773 -3.49928 3.11727 4.50072 -2.50773 4.50072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.87682 0.81004 0.89113 0.8661 0.87682 0.81004 0.77962 0.87443 0.77678 0.83884 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1419.97 1.47811 -635.003 1447.91 -20.4441 -683.414 1419.97 1.47811 -635.003 1431.47 -20.4445 -687.814 1405.74 1.47811 -638.807 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0972393 0.926534 -0.363427 0.0972902 0.926533 -0.363416 0.0972393 0.926534 -0.363427 0.0972393 0.926534 -0.363427 0.0971805 0.926535 -0.363441 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.88966 0.80419 0.90637 0.85915 0.88966 0.80419 0.89654 0.86414 0.88115 0.80851 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN122_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 7 Group { DataVariance STATIC name "TKLS120_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1410.05 0.089946 -663.326 1416.69 0.059527 -658.466 1412.36 0.089946 -666.594 1419.11 0.059527 -661.653 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00301921 0.999993 0.00213408 0.00295735 0.999993 0.00216703 0.00295735 0.999993 0.00216703 0.0028965 0.999993 0.00219945 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.88373 0.83634 0.8877 0.83082 0.88511 0.84005 0.88915 0.83444 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS120_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1412.36 0.089946 -666.594 1405.44 0.12512 -671.301 1412.36 0.089946 -666.594 1403.25 0.12512 -667.957 1410.05 0.089946 -663.326 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0035042 0.999991 0.00238481 0.00351647 0.999991 0.00230285 0.0035042 0.999991 0.00238481 0.0035042 0.999991 0.00238481 0.00349174 0.999991 0.00246808 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.88511 0.84005 0.88097 0.8454 0.88511 0.84005 0.87966 0.8416 0.88373 0.83634 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS120_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1405.44 0.12512 -671.301 1398.37 0.164319 -675.77 1405.44 0.12512 -671.301 1396.29 0.164318 -672.352 1403.25 0.12512 -667.957 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00399422 0.999989 0.00252229 0.00400404 0.999989 0.00243685 0.00399422 0.999989 0.00252229 0.00399422 0.999989 0.00252229 0.00398424 0.999989 0.00260918 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.88097 0.8454 0.87674 0.85047 0.88097 0.8454 0.87549 0.84659 0.87966 0.8416 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS120_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1398.37 0.164319 -675.77 1391.15 0.206809 -679.994 1398.37 0.164319 -675.77 1389.19 0.206809 -676.508 1396.29 0.164318 -672.352 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0044205 0.999987 0.00258688 0.00442829 0.999987 0.00248989 0.0044205 0.999987 0.00258688 0.0044205 0.999987 0.00258688 0.00441257 0.999987 0.00268545 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.87674 0.85047 0.87242 0.85527 0.87674 0.85047 0.87125 0.85131 0.87549 0.84659 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS120_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1391.15 0.206809 -679.994 1383.79 0.251859 -683.97 1391.15 0.206809 -679.994 1381.95 0.251859 -680.418 1389.19 0.206809 -676.508 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00477773 0.999985 0.00257975 0.00478244 0.999986 0.00247755 0.00477773 0.999985 0.00257975 0.00477773 0.999985 0.00257975 0.00477294 0.999985 0.00268368 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.87242 0.85527 0.86802 0.85978 0.87242 0.85527 0.86692 0.85575 0.87125 0.85131 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS120_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1374.57 0.298738 -684.079 1381.95 0.251859 -680.418 1376.29 0.298738 -687.691 1383.79 0.251859 -683.97 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00513824 0.999984 0.00244691 0.00505466 0.999984 0.00251195 0.00505466 0.999984 0.00251195 0.00497241 0.999984 0.00257596 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.8625 0.8599 0.86692 0.85575 0.86353 0.864 0.86802 0.85978 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN122" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1376.72 2.6011 -709.683 1369.47 0.346714 -692.99 1384.97 2.64908 -705.933 1377.15 0.298738 -689.497 1393.08 2.69596 -701.905 1384.71 0.251859 -685.745 1401.05 2.74101 -697.602 1392.13 0.206809 -681.738 1408.86 2.7835 -693.029 1399.41 0.164319 -677.479 1416.52 2.82269 -688.192 1406.54 0.12512 -672.974 1424.01 2.85787 -683.097 1413.51 0.089946 -668.228 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0556954 0.992388 0.109833 -0.0519524 0.992091 0.114262 -0.0552473 0.991982 0.113664 -0.0547795 0.991544 0.117642 -0.0613352 0.991323 0.116261 -0.0611062 0.990882 0.120076 -0.0675844 0.990663 0.118401 -0.0676059 0.990229 0.12197 -0.0738685 0.990013 0.120071 -0.0741111 0.989596 0.123321 -0.0801027 0.989393 0.121179 -0.0806046 0.989005 0.123981 -0.0835529 0.988912 0.122768 -0.0812533 0.988613 0.126656 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 60.0578 0 60.0578 1.21333 59.4747 0 59.4747 1.21333 58.8917 0 58.8917 1.21333 58.3086 0 58.3086 1.21333 57.7256 0 57.7256 1.21333 57.1425 0 57.1425 1.21333 56.5594 0 56.5594 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.86379 0.88897 0.85945 0.87002 0.86872 0.88471 0.86404 0.86605 0.87357 0.88014 0.86857 0.86179 0.87834 0.87526 0.87301 0.85725 0.88301 0.87006 0.87736 0.85241 0.8876 0.86457 0.88163 0.8473 0.89208 0.85879 0.8858 0.84191 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN116_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN116_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 146 Group { DataVariance STATIC name "T0LB116" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1413.51 0.089946 -668.228 1412.36 0.089946 -666.594 1420.32 0.059527 -663.247 1419.11 0.059527 -661.653 1426.95 0.034594 -658.036 1425.69 0.034594 -656.485 1433.4 0.015879 -652.602 1432.09 0.015878 -651.095 1439.66 0.004112 -646.951 1438.3 0.004112 -645.489 1445.73 2.8e-05 -641.09 1444.32 2.8e-05 -639.675 1451.59 0.004112 -635.024 1450.13 0.004112 -633.659 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { 0.00294883 0.999993 0.00207537 0.00292294 0.999994 0.00213694 0.00273318 0.999994 0.00202024 0.00252147 0.999995 0.00195493 0.00213001 0.999996 0.00168837 0.00190749 0.999997 0.00158175 0.00148736 0.999998 0.00126062 0.00125639 0.999999 0.00111349 0.000811743 0.999999 0.000733898 0.000575982 1 0.000543414 0.000118451 1 0.000110187 -0.000110881 1 -0.000118596 -0.000338317 1 -0.000349265 -0.000333534 1 -0.00035674 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 209.679 0 209.679 1 207.93 0 207.93 1 206.181 0 206.181 1 204.432 0 204.432 1 202.683 0 202.683 1 200.934 0 200.934 1 199.184 0 199.184 1 } TexCoordArray 1 Vec2Array 14 { 0.8858 0.84191 0.88511 0.84005 0.88987 0.83625 0.88915 0.83444 0.89384 0.83034 0.89308 0.82858 0.8977 0.82417 0.89691 0.82246 0.90144 0.81775 0.90063 0.81609 0.90507 0.8111 0.90423 0.80949 0.90858 0.80421 0.9077 0.80266 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT116" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1403.25 0.12512 -667.957 1403.25 1.12512 -667.957 1410.05 0.089946 -663.326 1410.05 1.08995 -663.326 1416.69 0.059527 -658.466 1416.69 1.05953 -658.466 1423.17 0.034594 -653.382 1423.17 1.03459 -653.382 1429.46 0.015878 -648.08 1429.46 1.01588 -648.08 1435.57 0.004112 -642.566 1435.57 1.00411 -642.566 1441.49 2.8e-05 -636.847 1441.49 1.00003 -636.847 1447.21 0.004112 -630.929 1447.21 1.00411 -630.929 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.562887 0 -0.826534 0.562887 0 -0.826534 0.57221 0 -0.820107 0.581459 0 -0.813576 0.599586 0 -0.80031 0.608462 0 -0.793583 0.626419 0 -0.779487 0.635504 0 -0.772098 0.653082 0 -0.757287 0.661572 0 -0.749882 0.678333 0 -0.734754 0.686606 0 -0.72703 0.702961 0 -0.711228 0.711044 0 -0.703148 0.719033 0 -0.694976 0.719033 0 -0.694976 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 108.775 0 108.775 1 107.027 0 107.027 1 105.277 0 105.277 1 103.529 0 103.529 1 101.779 0 101.779 1 100.029 0 100.029 1 98.2807 0 98.2807 1 96.5311 0 96.5311 1 } TexCoordArray 1 Vec2Array 16 { 0.87966 0.8416 0.87966 0.8416 0.88373 0.83634 0.88373 0.83634 0.8877 0.83082 0.8877 0.83082 0.89158 0.82505 0.89158 0.82505 0.89534 0.81903 0.89534 0.81903 0.89899 0.81277 0.89899 0.81277 0.90254 0.80628 0.90254 0.80628 0.90596 0.79956 0.90596 0.79956 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT111" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1458.6 6.94779 -653.959 1458.6 2.94779 -653.959 1464.89 6.9437 -647.447 1464.89 2.9437 -647.447 1470.96 6.93194 -640.724 1470.96 2.93194 -640.724 1476.79 6.91322 -633.797 1476.79 2.91322 -633.797 1482.39 6.88829 -626.676 1482.39 2.88829 -626.676 1487.74 6.85787 -619.367 1487.74 2.85787 -619.367 1492.83 6.8227 -611.881 1492.83 2.82269 -611.881 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.719256 0 0.694745 -0.719256 0 0.694745 -0.727011 0 0.686626 -0.734672 0 0.678422 -0.749952 0 0.661492 -0.757569 0 0.652756 -0.772172 0 0.635414 -0.779163 0 0.626822 -0.793117 0 0.609069 -0.800077 0 0.599898 -0.813711 0 0.58127 -0.820387 0 0.571809 -0.826954 0 0.56227 -0.826954 0 0.56227 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 169.403 1 169.403 0 167.216 1 167.216 0 165.029 1 165.029 0 162.843 1 162.843 0 160.656 1 160.656 0 158.469 1 158.469 0 156.284 1 156.284 0 } TexCoordArray 1 Vec2Array 14 { 0.91277 0.82571 0.91277 0.82571 0.91653 0.81832 0.91653 0.81832 0.92017 0.81068 0.92017 0.81068 0.92365 0.80282 0.92365 0.80282 0.927 0.79473 0.927 0.79473 0.9302 0.78644 0.9302 0.78644 0.93325 0.77794 0.93325 0.77794 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.65 18.1261 -716.443 1445.49 4.38806 -692.959 1462.65 16.8741 -716.443 1445.49 3.13606 -692.959 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.807465 0 0.589915 0.807465 0 0.589915 0.807465 0 0.589915 0.807465 0 0.589915 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.91519 0.89665 0.90493 0.86998 0.91519 0.89665 0.90493 0.86998 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1478.8 36.3261 -738.557 1462.65 18.1261 -716.443 1478.8 35.0731 -738.557 1462.65 16.8741 -716.443 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.807448 0 0.589938 0.807448 0 0.589938 0.807448 0 0.589938 0.807448 0 0.589938 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.92486 0.92175 0.91519 0.89665 0.92486 0.92175 0.91519 0.89665 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.5 18.1261 -716.561 1462.5 16.8741 -716.561 1445.35 4.38806 -693.065 1445.35 3.13606 -693.065 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.807854 0 -0.589382 -0.807854 0 -0.589383 -0.807854 0 -0.589383 -0.807854 0 -0.589383 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.9151 0.89678 0.9151 0.89678 0.90485 0.8701 0.90485 0.8701 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1478.64 36.3261 -738.687 1478.64 35.0731 -738.687 1462.5 18.1261 -716.561 1462.5 16.8741 -716.561 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.807841 0 -0.589401 -0.807841 0 -0.589401 -0.807841 0 -0.589401 -0.807841 0 -0.589401 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.92476 0.9219 0.92476 0.9219 0.9151 0.89678 0.9151 0.89678 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_127" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1491.11 35.3901 -728.87 1491.34 35.3901 -728.671 1491.11 35.3901 -728.87 1491.34 40.8141 -728.671 1491.11 40.8141 -728.87 1491.34 40.8141 -728.671 1490.83 41.6761 -728.526 1491.06 41.6761 -728.328 1489.99 42.5381 -727.492 1490.23 42.5381 -727.295 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.651745 0 0.758438 -0.651745 0 0.758438 -0.651745 0 0.758438 -0.650136 -0.0700351 0.756583 -0.650137 -0.0702181 0.756566 -0.650136 -0.0700351 0.756583 -0.495207 -0.650022 0.576404 -0.417092 -0.767806 0.486321 -0.354176 -0.838896 0.413296 -0.353739 -0.838836 0.413792 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93222 0.91075 0.93236 0.91053 0.93222 0.91075 0.93236 0.91053 0.93222 0.91075 0.93236 0.91053 0.93205 0.91036 0.93219 0.91014 0.93155 0.90919 0.93169 0.90897 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_126" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1496.19 35.3901 -724.422 1496.41 35.3901 -724.219 1496.19 35.3901 -724.422 1496.41 40.8141 -724.219 1496.19 40.8141 -724.422 1496.41 40.8141 -724.219 1495.9 41.6761 -724.084 1496.13 41.6761 -723.881 1495.04 42.5381 -723.068 1495.27 42.5381 -722.866 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.667499 0 0.744611 -0.667499 0 0.744611 -0.667499 0 0.744611 -0.665843 -0.0701297 0.742788 -0.665856 -0.070109 0.742778 -0.665843 -0.0701297 0.742788 -0.507117 -0.650085 0.565881 -0.427291 -0.767673 0.477598 -0.362807 -0.838853 0.405828 -0.362408 -0.838797 0.4063 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93526 0.9057 0.93539 0.90547 0.93526 0.9057 0.93539 0.90547 0.93526 0.9057 0.93539 0.90547 0.93509 0.90532 0.93522 0.90509 0.93457 0.90417 0.93471 0.90394 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_125" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1501.08 35.3901 -719.948 1501.31 35.3901 -719.74 1501.08 35.3901 -719.948 1501.31 40.8141 -719.74 1501.08 40.8141 -719.948 1501.31 40.8141 -719.74 1500.79 41.6761 -719.617 1501.01 41.6761 -719.409 1499.91 42.5381 -718.62 1500.14 42.5381 -718.413 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.682647 0 0.730749 -0.682647 0 0.730749 -0.682647 0 0.730749 -0.68096 -0.0701152 0.728956 -0.680967 -0.0701053 0.728951 -0.68096 -0.0701152 0.728956 -0.518841 -0.649792 0.555495 -0.438054 -0.767294 0.468368 -0.372177 -0.838666 0.397647 -0.372552 -0.83872 0.397183 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.93819 0.90062 0.93832 0.90039 0.93819 0.90062 0.93832 0.90039 0.93819 0.90062 0.93832 0.90039 0.93801 0.90025 0.93814 0.90001 0.93749 0.89912 0.93762 0.89888 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_124" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1505.98 35.3901 -715.286 1506.19 35.3901 -715.073 1505.98 35.3901 -715.286 1506.19 40.8141 -715.073 1505.98 40.8141 -715.286 1506.19 40.8141 -715.073 1505.68 41.6761 -714.96 1505.9 41.6761 -714.747 1504.78 42.5381 -713.983 1505 42.5381 -713.771 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.698044 0 0.716055 -0.698044 0 0.716055 -0.698044 0 0.716055 -0.69631 -0.0701497 0.714305 -0.696323 -0.0701647 0.71429 -0.69631 -0.0701497 0.714305 -0.530559 -0.649671 0.544457 -0.447685 -0.767139 0.45943 -0.380414 -0.838392 0.390364 -0.380453 -0.838398 0.390315 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.94111 0.89533 0.94124 0.89509 0.94111 0.89533 0.94124 0.89509 0.94111 0.89533 0.94124 0.89509 0.94093 0.89496 0.94106 0.89472 0.9404 0.89385 0.94053 0.89361 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_123" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1510.67 35.3901 -710.62 1510.89 35.3901 -710.403 1510.67 35.3901 -710.62 1510.89 40.8141 -710.403 1510.67 40.8141 -710.62 1510.89 40.8141 -710.403 1510.37 41.6761 -710.3 1510.58 41.6761 -710.083 1509.45 42.5381 -709.343 1509.66 42.5381 -709.127 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.712903 0 0.701262 -0.712903 0 0.701262 -0.712903 0 0.701262 -0.711134 -0.0701326 0.69955 -0.711148 -0.0701307 0.699536 -0.711134 -0.0701326 0.69955 -0.541969 -0.649489 0.533323 -0.457072 -0.766951 0.450414 -0.388345 -0.838188 0.382921 -0.388044 -0.838142 0.383327 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.94392 0.89003 0.94405 0.88979 0.94392 0.89003 0.94405 0.88979 0.94392 0.89003 0.94405 0.88979 0.94374 0.88967 0.94387 0.88943 0.94319 0.88858 0.94332 0.88834 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_122" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1515.37 35.3901 -705.75 1515.58 35.3901 -705.529 1515.37 35.3901 -705.75 1515.58 40.8141 -705.529 1515.37 40.8141 -705.75 1515.58 40.8141 -705.529 1515.06 41.6761 -705.438 1515.27 41.6761 -705.216 1514.12 42.5381 -704.5 1514.33 42.5381 -704.279 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.727518 0 0.686089 -0.727518 0 0.686089 -0.727518 0 0.686089 -0.725735 -0.0701192 0.684392 -0.725727 -0.0701283 0.684399 -0.725735 -0.0701192 0.684392 -0.553387 -0.649249 0.521766 -0.467443 -0.766691 0.440093 -0.397378 -0.838039 0.373874 -0.397702 -0.838089 0.373416 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.94673 0.88451 0.94686 0.88425 0.94673 0.88451 0.94686 0.88425 0.94673 0.88451 0.94686 0.88425 0.94655 0.88415 0.94667 0.8839 0.94599 0.88309 0.94611 0.88284 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_121" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1519.89 35.3901 -700.871 1520.09 35.3901 -700.644 1519.89 35.3901 -700.871 1520.09 40.8141 -700.644 1519.89 40.8141 -700.871 1520.09 40.8141 -700.644 1519.57 41.6761 -700.565 1519.77 41.6761 -700.339 1518.61 42.5381 -699.648 1518.82 42.5381 -699.423 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.741455 0 0.671002 -0.741455 0 0.671002 -0.741455 0 0.671002 -0.739568 -0.0699202 0.66944 -0.739635 -0.070027 0.669355 -0.739568 -0.0699202 0.66944 -0.563659 -0.64883 0.511182 -0.475421 -0.766525 0.431757 -0.40397 -0.837958 0.366927 -0.403895 -0.837945 0.367038 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.94943 0.87897 0.94956 0.87871 0.94943 0.87897 0.94956 0.87871 0.94943 0.87897 0.94956 0.87871 0.94924 0.87862 0.94937 0.87836 0.94867 0.87758 0.9488 0.87732 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_120" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1524.38 35.3901 -695.803 1524.58 35.3901 -695.572 1524.38 35.3901 -695.803 1524.58 40.8141 -695.572 1524.38 40.8141 -695.803 1524.58 40.8141 -695.572 1524.06 41.6761 -695.504 1524.26 41.6761 -695.274 1523.09 42.5381 -694.608 1523.29 42.5381 -694.378 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.75662 0 0.653855 -0.75662 0 0.653855 -0.75662 0 0.653855 -0.754584 -0.070026 0.652456 -0.754758 -0.0701096 0.652246 -0.754584 -0.070026 0.652456 -0.574469 -0.648738 0.499123 -0.484751 -0.766325 0.42162 -0.412197 -0.837717 0.358223 -0.41256 -0.837778 0.357662 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.95213 0.87321 0.95224 0.87295 0.95213 0.87321 0.95224 0.87295 0.95213 0.87321 0.95224 0.87295 0.95193 0.87287 0.95205 0.87261 0.95135 0.87186 0.95147 0.8716 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1526.01 35.3901 -697.298 1524.38 35.3901 -695.803 1526.01 35.3901 -697.298 1524.38 40.8141 -695.803 1526.01 42.5381 -697.298 1524.06 41.6761 -695.504 1523.09 42.5381 -694.608 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.677814 0 -0.735233 -0.677815 0 -0.735233 -0.677814 0 -0.735233 -0.677778 -6.33035e-05 -0.735267 -0.677725 -9.21933e-05 -0.735316 -0.677493 -0.000331043 -0.735529 -0.677566 -2.64731e-05 -0.735462 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.9531 0.87491 0.95213 0.87321 0.9531 0.87491 0.95213 0.87321 0.9531 0.87491 0.95193 0.87287 0.95135 0.87186 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1521.48 35.3901 -702.401 1519.89 35.3901 -700.871 1521.48 35.3901 -702.401 1519.89 40.8141 -700.871 1521.48 42.5381 -702.401 1519.57 41.6761 -700.565 1518.61 42.5381 -699.648 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.693005 0 -0.720933 -0.693005 0 -0.720933 -0.693005 0 -0.720933 -0.693 -9.38248e-06 -0.720938 -0.693001 2.56792e-05 -0.720937 -0.692991 9.22246e-05 -0.720946 -0.693028 0.000247283 -0.720911 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.95039 0.8807 0.94943 0.87897 0.95039 0.8807 0.94943 0.87897 0.95039 0.8807 0.94924 0.87862 0.94867 0.87758 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1516.93 35.3901 -707.314 1515.37 35.3901 -705.75 1516.93 35.3901 -707.314 1515.37 40.8141 -705.75 1516.93 42.5381 -707.314 1515.06 41.6761 -705.438 1514.12 42.5381 -704.5 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.708074 0 -0.706138 -0.708074 0 -0.706138 -0.708074 0 -0.706138 -0.708063 -1.88498e-05 -0.706149 -0.708047 -3.13409e-05 -0.706165 -0.707979 -0.00011254 -0.706234 -0.707997 -3.27101e-05 -0.706215 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.94767 0.88628 0.94673 0.88451 0.94767 0.88628 0.94673 0.88451 0.94767 0.88628 0.94655 0.88415 0.94599 0.88309 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1512.2 35.3901 -712.217 1510.67 35.3901 -710.62 1512.2 35.3901 -712.217 1510.67 40.8141 -710.62 1512.2 42.5381 -712.217 1510.37 41.6761 -710.3 1509.45 42.5381 -709.343 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.722907 0 -0.690945 -0.722907 0 -0.690945 -0.722907 0 -0.690945 -0.722911 7.73054e-06 -0.690941 -0.72288 -0.000153485 -0.690973 -0.722811 -0.000551179 -0.691046 -0.722699 -0.00104857 -0.691162 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.94484 0.89185 0.94392 0.89003 0.94484 0.89185 0.94392 0.89003 0.94484 0.89185 0.94374 0.88967 0.94319 0.88858 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1507.47 35.3901 -716.915 1505.98 35.3901 -715.286 1507.47 35.3901 -716.915 1505.98 40.8141 -715.286 1507.47 42.5381 -716.915 1505.68 41.6761 -714.96 1504.78 42.5381 -713.983 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.736676 0 -0.676246 -0.736676 0 -0.676246 -0.736676 0 -0.676246 -0.736673 -6.14165e-06 -0.676249 -0.73667 2.96629e-07 -0.676252 -0.736655 1.06526e-06 -0.676269 -0.736667 5.6434e-05 -0.676256 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.94201 0.89718 0.94111 0.89533 0.94201 0.89718 0.94111 0.89533 0.94201 0.89718 0.94093 0.89496 0.9404 0.89385 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1502.54 35.3901 -721.61 1501.08 35.3901 -719.948 1502.54 35.3901 -721.61 1501.08 40.8141 -719.948 1502.54 42.5381 -721.61 1500.79 41.6761 -719.617 1499.91 42.5381 -718.62 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.75099 0 -0.660313 -0.75099 0 -0.660313 -0.75099 0 -0.660313 -0.75097 -3.95174e-05 -0.660336 -0.750951 -8.58039e-06 -0.660358 -0.750848 -3.08198e-05 -0.660475 -0.750918 0.000296168 -0.660395 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.93906 0.90251 0.93819 0.90062 0.93906 0.90251 0.93819 0.90062 0.93906 0.90251 0.93801 0.90025 0.93749 0.89912 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1497.61 35.3901 -726.114 1496.19 35.3901 -724.422 1497.61 35.3901 -726.114 1496.19 40.8141 -724.422 1497.61 42.5381 -726.114 1495.9 41.6761 -724.084 1495.04 42.5381 -723.068 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.764336 0 -0.644818 -0.764336 0 -0.644818 -0.764336 0 -0.644818 -0.764323 -2.66591e-05 -0.644834 -0.764302 -4.5539e-05 -0.644859 -0.764213 -0.00016357 -0.644964 -0.764236 -5.3999e-05 -0.644937 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.93611 0.90762 0.93526 0.9057 0.93611 0.90762 0.93526 0.9057 0.93611 0.90762 0.93509 0.90532 0.93457 0.90417 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1492.5 35.3901 -730.593 1491.11 35.3901 -728.87 1492.5 35.3901 -730.593 1491.11 40.8141 -728.87 1492.5 42.5381 -730.593 1490.83 41.6761 -728.526 1489.99 42.5381 -727.492 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.777757 0 -0.628565 -0.777757 0 -0.628565 -0.777757 0 -0.628565 -0.777777 4.05782e-05 -0.628541 -0.777781 -5.97841e-05 -0.628535 -0.777845 -0.000214713 -0.628456 -0.777737 -0.000741995 -0.628589 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.93305 0.91271 0.93222 0.91075 0.93305 0.91271 0.93222 0.91075 0.93305 0.91271 0.93205 0.91036 0.93155 0.90919 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1524.58 35.3901 -695.572 1526.21 35.3901 -697.065 1524.58 40.8141 -695.572 1526.21 42.5381 -697.065 1524.26 41.6761 -695.274 1523.29 42.5381 -694.378 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.676629 0 0.736325 0.676629 0 0.736325 0.676627 2.78507e-06 0.736326 0.676654 -0.0001197 0.736301 0.676721 -0.000429979 0.736239 0.676807 -0.000789134 0.73616 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.95224 0.87295 0.95322 0.87465 0.95224 0.87295 0.95322 0.87465 0.95205 0.87261 0.95147 0.8716 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1520.09 35.3901 -700.644 1521.68 35.3901 -702.172 1520.09 40.8141 -700.644 1521.68 42.5381 -702.172 1519.77 41.6761 -700.339 1518.82 42.5381 -699.423 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.692573 0 0.721348 0.692573 0 0.721348 0.69255 4.10807e-05 0.72137 0.692514 6.89872e-05 0.721404 0.692361 0.000247766 0.721551 0.692401 7.56424e-05 0.721513 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.94956 0.87871 0.95051 0.88044 0.94956 0.87871 0.95051 0.88044 0.94937 0.87836 0.9488 0.87732 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1515.58 35.3901 -705.529 1517.14 35.3901 -707.09 1515.58 40.8141 -705.529 1517.14 42.5381 -707.09 1515.27 41.6761 -705.216 1514.33 42.5381 -704.279 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.706982 0 0.707231 0.706982 0 0.707231 0.706994 -2.13041e-05 0.707219 0.707007 -1.39406e-05 0.707206 0.707072 -5.00603e-05 0.707141 0.707038 0.00010018 0.707176 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.94686 0.88425 0.94779 0.88603 0.94686 0.88425 0.94779 0.88603 0.94667 0.8839 0.94611 0.88284 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1510.89 35.3901 -710.403 1512.41 35.3901 -711.998 1510.89 40.8141 -710.403 1512.41 42.5381 -711.998 1510.58 41.6761 -710.083 1509.66 42.5381 -709.127 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.721962 0 0.691932 0.721962 0 0.691932 0.721994 -5.79661e-05 0.6919 0.722022 -6.48437e-06 0.69187 0.722176 -2.32875e-05 0.691709 0.722064 0.000473407 0.691826 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.94405 0.88979 0.94496 0.8916 0.94405 0.88979 0.94496 0.8916 0.94387 0.88943 0.94332 0.88834 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1506.19 35.3901 -715.073 1507.69 35.3901 -716.701 1506.19 40.8141 -715.073 1507.69 42.5381 -716.701 1505.9 41.6761 -714.747 1505 42.5381 -713.771 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.736186 0 0.676779 0.736186 0 0.676779 0.736192 -1.11081e-05 0.676773 0.73619 3.08993e-05 0.676775 0.736201 0.00011097 0.676763 0.73616 0.000295931 0.676807 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.94124 0.89509 0.94214 0.89694 0.94124 0.89509 0.94214 0.89694 0.94106 0.89472 0.94053 0.89361 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1501.31 35.3901 -719.74 1502.77 35.3901 -721.401 1501.31 40.8141 -719.74 1502.77 42.5381 -721.401 1501.01 41.6761 -719.409 1500.14 42.5381 -718.413 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.750312 0 0.661084 0.750312 0 0.661084 0.750313 -3.00374e-06 0.661082 0.750291 0.000112311 0.661108 0.750235 0.000403406 0.661171 0.750162 0.00074372 0.661253 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.93832 0.90039 0.93919 0.90227 0.93832 0.90039 0.93919 0.90227 0.93814 0.90001 0.93762 0.89888 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1496.41 35.3901 -724.219 1497.84 35.3901 -725.91 1496.41 40.8141 -724.219 1497.84 42.5381 -725.91 1496.13 41.6761 -723.881 1495.27 42.5381 -722.866 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.763908 0 0.645325 0.763908 0 0.645325 0.763915 -1.38882e-05 0.645317 0.763923 -1.22942e-05 0.645307 0.763964 -4.41628e-05 0.645259 0.763945 4.48462e-05 0.645281 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.93539 0.90547 0.93625 0.90739 0.93539 0.90547 0.93625 0.90739 0.93522 0.90509 0.93471 0.90394 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1491.34 35.3901 -728.671 1492.73 35.3901 -730.393 1491.34 40.8141 -728.671 1492.73 42.5381 -730.393 1491.06 41.6761 -728.328 1490.23 42.5381 -727.295 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.777426 0 0.628974 0.777426 0 0.628974 0.77739 7.40327e-05 0.629019 0.77734 9.25862e-05 0.62908 0.777117 0.000332553 0.629356 0.777198 -6.63343e-05 0.629255 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.93236 0.91053 0.93319 0.91248 0.93236 0.91053 0.93319 0.91248 0.93219 0.91014 0.93169 0.90897 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_210" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1457.18 2.83006 -709.903 1456.74 2.83006 -710.248 1457.18 13.0971 -709.903 1456.74 13.0971 -710.248 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.610821 0 -0.791769 0.610821 0 -0.791769 0.610821 0 -0.791769 0.610821 0 -0.791769 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.31764 0.01209 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.91192 0.88922 0.91166 0.88961 0.91192 0.88922 0.91166 0.88961 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_209" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.54 12.4551 -709.017 1456.09 12.4551 -709.361 1456.54 2.83006 -709.017 1456.09 2.83006 -709.361 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.610437 6.96772e-05 0.792065 -0.610908 3.48655e-05 0.791701 -0.610908 3.48655e-05 0.791701 -0.61138 0 0.791337 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.29782 0.98791 0.29782 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.91154 0.88821 0.91127 0.88861 0.91154 0.88821 0.91127 0.88861 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_208" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1456.09 2.83006 -709.361 1456.09 12.4551 -709.361 1456.74 2.83006 -710.248 1456.74 13.0971 -710.248 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.809679 0 -0.586873 -0.809679 0 -0.586873 -0.809679 0 -0.586873 -0.809679 0 -0.586873 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.91127 0.88861 0.91127 0.88861 0.91166 0.88961 0.91166 0.88961 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_207" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1457.18 13.0971 -709.903 1456.54 12.4551 -709.017 1457.18 2.83006 -709.903 1456.54 2.83006 -709.017 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.808909 0 0.587933 0.808679 -4.46631e-05 0.588251 0.808679 -4.46631e-05 0.588251 0.808433 -9.22771e-05 0.588589 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.91192 0.88922 0.91154 0.88821 0.91192 0.88922 0.91154 0.88821 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_206" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.45 2.83006 -715.761 1460.99 2.83006 -716.116 1461.45 16.5591 -715.761 1460.99 16.5591 -716.116 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.610574 0 -0.791959 0.610574 0 -0.791959 0.610574 0 -0.791959 0.610574 0 -0.791959 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.4246 0.01209 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.91447 0.89587 0.9142 0.89627 0.91447 0.89587 0.9142 0.89627 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_205" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1460.8 15.9181 -714.875 1460.34 15.9181 -715.228 1460.8 2.83006 -714.875 1460.34 2.83006 -715.228 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.610155 0 0.792282 -0.610155 0 0.792282 -0.610155 0 0.792282 -0.610155 0 0.792282 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.40478 0.98791 0.40478 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.91409 0.89487 0.91381 0.89527 0.91409 0.89487 0.91381 0.89527 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_204" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1460.34 2.83006 -715.228 1460.34 15.9181 -715.228 1460.99 2.83006 -716.116 1460.99 16.5591 -716.116 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.809981 0 -0.586456 -0.809981 0 -0.586456 -0.809981 0 -0.586456 -0.809981 0 -0.586456 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.91381 0.89527 0.91381 0.89527 0.9142 0.89627 0.9142 0.89627 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_203" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.45 16.5591 -715.761 1460.8 15.9181 -714.875 1461.45 2.83006 -715.761 1460.8 2.83006 -714.875 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.808539 0 0.588443 0.808539 0 0.588443 0.808539 0 0.588443 0.808539 0 0.588443 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.91447 0.89587 0.91409 0.89487 0.91447 0.89587 0.91409 0.89487 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_202" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1468.65 2.83006 -725.665 1468.17 2.83006 -726.034 1468.65 24.3501 -725.665 1468.17 24.3501 -726.034 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.610408 0 -0.792087 0.610408 0 -0.792087 0.610408 0 -0.792087 0.610408 0 -0.792087 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.66525 0.01209 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.91879 0.90712 0.9185 0.90753 0.91879 0.90712 0.9185 0.90753 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_201" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1468.01 23.7091 -724.779 1467.53 23.7091 -725.146 1468.01 2.83006 -724.779 1467.53 2.83006 -725.146 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.610137 0 0.792296 -0.610137 0 0.792296 -0.610137 0 0.792296 -0.610137 0 0.792296 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.64544 0.98791 0.64544 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9184 0.90611 0.91811 0.90653 0.9184 0.90611 0.91811 0.90653 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_200" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1467.53 2.83006 -725.146 1467.53 23.7091 -725.146 1468.17 2.83006 -726.034 1468.17 24.3501 -726.034 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.809981 0 -0.586456 -0.809981 0 -0.586456 -0.809981 0 -0.586456 -0.809981 0 -0.586456 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.91811 0.90653 0.91811 0.90653 0.9185 0.90753 0.9185 0.90753 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_199" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1468.65 24.3501 -725.665 1468.01 23.7091 -724.779 1468.65 2.83006 -725.665 1468.01 2.83006 -724.779 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.808413 0 0.588615 0.808413 0 0.588615 0.808413 0 0.588615 0.808413 0 0.588615 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.91879 0.90712 0.9184 0.90611 0.91879 0.90712 0.9184 0.90611 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_198" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1476.3 2.91806 -736.916 1475.5 2.91806 -735.816 1476.3 2.91806 -736.916 1475.5 23.1581 -735.816 1476.3 24.0781 -736.916 1475.46 25.2111 -735.753 1476.3 24.0781 -736.916 1475.3 27.1931 -735.536 1476.43 27.4771 -737.102 1474.92 29.1761 -735.01 1476.61 29.7981 -737.342 1474.2 31.1221 -734.018 1477.13 32.6971 -738.06 1477.81 35.1711 -738.993 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.809167 0 -0.587579 -0.809167 0 -0.587579 -0.809167 0 -0.587579 -0.809174 1.76872e-05 -0.587569 -0.809256 -1.35231e-05 -0.587457 -0.809446 7.69066e-05 -0.587194 -0.809256 -1.35231e-05 -0.587457 -0.809513 -0.000142784 -0.587102 -0.809461 -1.20572e-05 -0.587174 -0.809424 5.75183e-05 -0.587224 -0.809405 2.31444e-05 -0.58725 -0.809401 -5.61029e-05 -0.587256 -0.809403 -8.01845e-05 -0.587253 -0.809396 -0.000118877 -0.587263 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.92336 0.91989 0.92288 0.91864 0.92336 0.91989 0.92288 0.91864 0.92336 0.91989 0.92286 0.91857 0.92336 0.91989 0.92276 0.91832 0.92344 0.9201 0.92253 0.91772 0.92354 0.92037 0.9221 0.9166 0.92386 0.92119 0.92426 0.92225 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_197" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1476.06 2.91806 -735.388 1476.86 2.91806 -736.487 1476.06 23.1581 -735.388 1476.86 24.0781 -736.487 1476.01 25.2111 -735.326 1476.86 24.0781 -736.487 1475.85 27.1931 -735.109 1476.99 27.4771 -736.672 1475.47 29.1761 -734.583 1477.17 29.7981 -736.912 1474.75 31.1221 -733.593 1477.69 32.6971 -737.629 1478.37 35.1711 -738.559 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.808266 0 0.588817 0.808266 0 0.588817 0.808272 -1.56405e-05 0.588809 0.808273 -9.08184e-05 0.588808 0.808451 -0.000201462 0.588563 0.808273 -9.08184e-05 0.588808 0.808202 -8.44999e-05 0.588905 0.80805 -5.29697e-05 0.589114 0.807967 6.72972e-05 0.589227 0.807967 0.000107827 0.589228 0.808026 -2.34487e-05 0.589146 0.808051 -5.78296e-06 0.589113 0.808111 -0.000328584 0.589031 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.92321 0.91815 0.92369 0.9194 0.92321 0.91815 0.92369 0.9194 0.92319 0.91808 0.92369 0.9194 0.92309 0.91784 0.92377 0.91961 0.92286 0.91724 0.92388 0.91988 0.92243 0.91612 0.92419 0.9207 0.9246 0.92175 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_196" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1474.75 31.1221 -733.593 1474.2 31.1221 -734.018 1475.47 29.1761 -734.583 1474.92 29.1761 -735.01 1475.85 27.1931 -735.109 1475.3 27.1931 -735.536 1476.01 25.2111 -735.326 1475.46 25.2111 -735.753 1476.06 23.1581 -735.388 1475.5 23.1581 -735.816 1476.06 2.91806 -735.388 1475.5 2.91806 -735.816 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.517345 -0.532697 0.669767 -0.517431 -0.532727 0.669677 -0.54078 -0.466691 0.699826 -0.562176 -0.392897 0.727729 -0.59094 -0.255053 0.765335 -0.599248 -0.195656 0.776286 -0.60801 -0.101278 0.787443 -0.609813 -0.0690312 0.789534 -0.611305 -0.00629085 0.79137 -0.611322 -0.00180153 0.79138 -0.611323 0 0.791381 -0.611323 0 0.791381 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.92243 0.91612 0.9221 0.9166 0.92286 0.91724 0.92253 0.91772 0.92309 0.91784 0.92276 0.91832 0.92319 0.91808 0.92286 0.91857 0.92321 0.91815 0.92288 0.91864 0.92321 0.91815 0.92288 0.91864 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_195" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1476.86 2.91806 -736.487 1476.3 2.91806 -736.916 1476.86 24.0781 -736.487 1476.3 24.0781 -736.916 1476.99 27.4771 -736.672 1476.43 27.4771 -737.102 1477.17 29.7981 -736.912 1476.61 29.7981 -737.342 1477.69 32.6971 -737.629 1477.13 32.6971 -738.06 1478.37 35.1711 -738.559 1477.81 35.1711 -738.993 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.61074 0 -0.791831 0.61074 0 -0.791831 0.610732 -0.00503085 -0.791822 0.610586 -0.0164542 -0.791779 0.608284 -0.0826457 -0.789405 0.607208 -0.101859 -0.787987 0.599265 -0.192622 -0.777032 0.591993 -0.24709 -0.767132 0.575985 -0.333356 -0.746402 0.565898 -0.376651 -0.733413 0.553798 -0.422037 -0.717769 0.553752 -0.422023 -0.717812 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.92369 0.9194 0.92336 0.91989 0.92369 0.9194 0.92336 0.91989 0.92377 0.91961 0.92344 0.9201 0.92388 0.91988 0.92354 0.92037 0.92419 0.9207 0.92386 0.92119 0.9246 0.92175 0.92426 0.92225 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_193" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1469.9 2.83006 -699.484 1469.47 2.83006 -699.855 1469.9 13.0971 -699.484 1469.47 13.0971 -699.855 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.655464 0 -0.755227 0.655464 0 -0.755227 0.655464 0 -0.755227 0.655464 0 -0.755227 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.31764 0.78468 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.91953 0.87739 0.91927 0.87781 0.91953 0.87739 0.91927 0.87781 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_192" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1469.2 12.4551 -698.638 1468.78 12.4551 -699.008 1469.2 2.83006 -698.638 1468.78 2.83006 -699.008 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.654498 0 0.756064 -0.654498 0 0.756064 -0.654498 0 0.756064 -0.654498 0 0.756064 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.29782 0.21532 0.29782 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.91911 0.87643 0.91886 0.87685 0.91911 0.87643 0.91886 0.87685 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_191" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1468.78 2.83006 -699.008 1468.78 12.4551 -699.008 1469.47 2.83006 -699.855 1469.47 13.0971 -699.855 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.774452 0 -0.632633 -0.774452 0 -0.632633 -0.774452 0 -0.632633 -0.774452 0 -0.632633 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.91886 0.87685 0.91886 0.87685 0.91927 0.87781 0.91927 0.87781 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_190" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1469.9 13.0971 -699.484 1469.2 12.4551 -698.638 1469.9 2.83006 -699.484 1469.2 2.83006 -698.638 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.773166 0 0.634204 0.773166 0 0.634204 0.773166 0 0.634204 0.773166 0 0.634204 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.91953 0.87739 0.91911 0.87643 0.91953 0.87739 0.91911 0.87643 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_189" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1474.48 2.83006 -705.078 1474.05 2.83006 -705.458 1474.48 16.5591 -705.078 1474.05 16.5591 -705.458 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.654834 0 -0.755772 0.654834 0 -0.755772 0.654834 0 -0.755772 0.654834 0 -0.755772 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.4246 0.78468 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.92227 0.88374 0.92201 0.88417 0.92227 0.88374 0.92201 0.88417 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_188" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1473.79 15.9181 -704.232 1473.35 15.9181 -704.611 1473.79 2.83006 -704.232 1473.35 2.83006 -704.611 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.655421 0 0.755264 -0.655421 0 0.755264 -0.655421 0 0.755264 -0.655421 0 0.755264 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.40478 0.21532 0.40478 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92186 0.88278 0.9216 0.88321 0.92186 0.88278 0.9216 0.88321 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_187" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1473.35 2.83006 -704.611 1473.35 15.9181 -704.611 1474.05 2.83006 -705.458 1474.05 16.5591 -705.458 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.774342 0 -0.632767 -0.774342 0 -0.632767 -0.774342 0 -0.632767 -0.774342 0 -0.632767 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.9216 0.88321 0.9216 0.88321 0.92201 0.88417 0.92201 0.88417 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_186" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1474.48 16.5591 -705.078 1473.79 15.9181 -704.232 1474.48 2.83006 -705.078 1473.79 2.83006 -704.232 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.773065 0 0.634327 0.773065 0 0.634327 0.773065 0 0.634327 0.773065 0 0.634327 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92227 0.88374 0.92186 0.88278 0.92227 0.88374 0.92186 0.88278 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_185" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1482.24 2.83006 -714.535 1481.78 2.83006 -714.932 1482.24 24.3501 -714.535 1481.78 24.3501 -714.932 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.654919 0 -0.755699 0.654919 0 -0.755699 0.654919 0 -0.755699 0.654919 0 -0.755699 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.66525 0.78468 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.92691 0.89448 0.92664 0.89493 0.92691 0.89448 0.92664 0.89493 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_184" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1481.54 23.7091 -713.689 1481.09 23.7091 -714.084 1481.54 2.83006 -713.689 1481.09 2.83006 -714.084 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.65483 0 0.755776 -0.65483 0 0.755776 -0.65483 0 0.755776 -0.65483 0 0.755776 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.64544 0.21532 0.64544 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9265 0.89352 0.92622 0.89397 0.9265 0.89352 0.92622 0.89397 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_183" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1481.09 2.83006 -714.084 1481.09 23.7091 -714.084 1481.78 2.83006 -714.932 1481.78 24.3501 -714.932 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.774397 0 -0.6327 -0.774397 0 -0.6327 -0.774397 0 -0.6327 -0.774397 0 -0.6327 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.92622 0.89397 0.92622 0.89397 0.92664 0.89493 0.92664 0.89493 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_182" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1482.24 24.3501 -714.535 1481.54 23.7091 -713.689 1482.24 2.83006 -714.535 1481.54 2.83006 -713.689 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.772773 0 0.634682 0.772773 0 0.634682 0.772773 0 0.634682 0.772773 0 0.634682 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.92691 0.89448 0.9265 0.89352 0.92691 0.89448 0.9265 0.89352 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_181" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1490.5 2.91806 -725.31 1489.64 2.91806 -724.258 1490.5 2.91806 -725.31 1489.64 23.1581 -724.258 1490.5 24.0781 -725.31 1489.6 25.2111 -724.199 1490.5 24.0781 -725.31 1489.43 27.1931 -723.992 1490.65 27.4771 -725.487 1489.01 29.1761 -723.489 1490.84 29.7981 -725.717 1488.24 31.1221 -722.542 1491.4 32.6971 -726.402 1492.13 35.1711 -727.293 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.77432 0 -0.632795 -0.77432 0 -0.632795 -0.77432 0 -0.632795 -0.77432 1.26193e-06 -0.632794 -0.774314 -3.48807e-05 -0.632801 -0.774424 -0.000159734 -0.632667 -0.774314 -3.48807e-05 -0.632801 -0.774263 -0.000147901 -0.632864 -0.774167 -2.43619e-05 -0.632981 -0.774155 0.000191148 -0.632996 -0.774206 0.000137427 -0.632933 -0.774267 0.000189701 -0.632859 -0.774293 0.000110092 -0.632827 -0.774323 0.00025642 -0.632791 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.93186 0.90671 0.93134 0.90552 0.93186 0.90671 0.93134 0.90552 0.93186 0.90671 0.93131 0.90545 0.93186 0.90671 0.93121 0.90522 0.93194 0.90691 0.93097 0.90464 0.93206 0.90717 0.9305 0.90357 0.93239 0.90795 0.93283 0.90896 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_180" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1490.17 2.91806 -723.798 1491.04 2.91806 -724.847 1490.17 23.1581 -723.798 1491.04 24.0781 -724.847 1490.13 25.2111 -723.74 1491.04 24.0781 -724.847 1489.95 27.1931 -723.533 1491.18 27.4771 -725.025 1489.54 29.1761 -723.03 1491.37 29.7981 -725.253 1488.77 31.1221 -722.085 1491.93 32.6971 -725.938 1492.66 35.1711 -726.827 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.773001 0 0.634405 0.773001 0 0.634405 0.772996 1.1481e-05 0.634411 0.772922 4.37984e-05 0.634501 0.77293 0.000299147 0.634491 0.772922 4.37984e-05 0.634501 0.772664 -0.000130715 0.634815 0.772706 -0.000187105 0.634764 0.772808 -7.10182e-05 0.63464 0.772808 4.04244e-05 0.634639 0.772733 0.000233406 0.634732 0.772706 0.0002052 0.634765 0.772644 0.000513195 0.63484 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.93166 0.905 0.93217 0.90619 0.93166 0.905 0.93217 0.90619 0.93163 0.90493 0.93217 0.90619 0.93153 0.90469 0.93226 0.90639 0.93128 0.90412 0.93237 0.90665 0.93082 0.90305 0.93271 0.90742 0.93315 0.90843 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_179" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1488.77 31.1221 -722.085 1488.24 31.1221 -722.542 1489.54 29.1761 -723.03 1489.01 29.1761 -723.489 1489.95 27.1931 -723.533 1489.43 27.1931 -723.992 1490.13 25.2111 -723.74 1489.6 25.2111 -724.199 1490.17 23.1581 -723.798 1489.64 23.1581 -724.258 1490.17 2.91806 -723.798 1489.64 2.91806 -724.258 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.555216 -0.531898 0.63939 -0.555282 -0.531923 0.639312 -0.580264 -0.465876 0.668022 -0.603253 -0.392333 0.694378 -0.634187 -0.254813 0.729985 -0.642987 -0.195467 0.740513 -0.652069 -0.101147 0.751382 -0.653916 -0.0688488 0.753428 -0.655867 -0.00626403 0.75485 -0.655939 -0.00180129 0.754812 -0.65594 0 0.754813 -0.65594 0 0.754813 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.93082 0.90305 0.9305 0.90357 0.93128 0.90412 0.93097 0.90464 0.93153 0.90469 0.93121 0.90522 0.93163 0.90493 0.93131 0.90545 0.93166 0.905 0.93134 0.90552 0.93166 0.905 0.93134 0.90552 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_178" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1491.04 2.91806 -724.847 1490.5 2.91806 -725.31 1491.04 24.0781 -724.847 1490.5 24.0781 -725.31 1491.18 27.4771 -725.025 1490.65 27.4771 -725.487 1491.37 29.7981 -725.253 1490.84 29.7981 -725.717 1491.93 32.6971 -725.938 1491.4 32.6971 -726.402 1492.66 35.1711 -726.827 1492.13 35.1711 -727.293 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.656245 0 -0.754548 0.656245 0 -0.754548 0.656237 -0.0050128 -0.754538 0.65608 -0.0163784 -0.754514 0.653616 -0.0823973 -0.752328 0.652361 -0.101614 -0.751066 0.643712 -0.192334 -0.740704 0.635622 -0.246698 -0.731523 0.618334 -0.332811 -0.711969 0.607863 -0.376067 -0.69934 0.595172 -0.42151 -0.684178 0.595852 -0.421733 -0.683448 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.93217 0.90619 0.93186 0.90671 0.93217 0.90619 0.93186 0.90671 0.93226 0.90639 0.93194 0.90691 0.93237 0.90665 0.93206 0.90717 0.93271 0.90742 0.93239 0.90795 0.93315 0.90843 0.93283 0.90896 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_177" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.38 2.83006 -708.978 1457.93 2.83006 -709.326 1458.38 13.0971 -708.978 1457.93 13.0971 -709.326 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.613814 0 -0.789451 0.613814 0 -0.789451 0.613814 0 -0.789451 0.613814 0 -0.789451 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.31764 0.9995 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.91264 0.88817 0.91237 0.88857 0.91264 0.88817 0.91237 0.88857 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_176" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1457.73 12.4551 -708.096 1457.28 12.4551 -708.442 1457.73 2.83006 -708.096 1457.28 2.83006 -708.442 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.615223 0 0.788353 -0.615223 0 0.788353 -0.615223 0 0.788353 -0.615223 0 0.788353 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.29782 0.0005 0.29782 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.91225 0.88717 0.91198 0.88756 0.91225 0.88717 0.91198 0.88756 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_175" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1457.28 2.83006 -708.442 1457.28 12.4551 -708.442 1457.93 2.83006 -709.326 1457.93 13.0971 -709.326 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.80717 0 -0.590319 -0.80717 0 -0.590319 -0.80717 0 -0.590319 -0.80717 0 -0.590319 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.91198 0.88756 0.91198 0.88756 0.91237 0.88857 0.91237 0.88857 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_174" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1458.38 13.0971 -708.978 1457.73 12.4551 -708.096 1458.38 2.83006 -708.978 1457.73 2.83006 -708.096 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.80549 0 0.59261 0.80549 0 0.59261 0.80549 0 0.59261 0.80549 0 0.59261 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.91264 0.88817 0.91225 0.88717 0.91264 0.88817 0.91225 0.88717 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_173" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.67 2.83006 -714.814 1462.21 2.83006 -715.17 1462.67 16.5591 -714.814 1462.21 16.5591 -715.17 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.615157 0 -0.788404 0.615157 0 -0.788404 0.615157 0 -0.788404 0.615157 0 -0.788404 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.4246 0.9995 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.9152 0.8948 0.91493 0.8952 0.9152 0.8948 0.91493 0.8952 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_172" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.02 15.9181 -713.931 1461.56 15.9181 -714.286 1462.02 2.83006 -713.931 1461.56 2.83006 -714.286 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.614693 0 0.788766 -0.614693 0 0.788766 -0.614693 0 0.788766 -0.614693 0 0.788766 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.40478 0.0005 0.40478 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.91482 0.89379 0.91454 0.8942 0.91482 0.89379 0.91454 0.8942 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_171" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.56 2.83006 -714.286 1461.56 15.9181 -714.286 1462.21 2.83006 -715.17 1462.21 16.5591 -715.17 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.806467 0 -0.591279 -0.806467 0 -0.591279 -0.806467 0 -0.591279 -0.806467 0 -0.591279 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.91454 0.8942 0.91454 0.8942 0.91493 0.8952 0.91493 0.8952 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_170" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1462.67 16.5591 -714.814 1462.02 15.9181 -713.931 1462.67 2.83006 -714.814 1462.02 2.83006 -713.931 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.805744 0 0.592264 0.805744 0 0.592264 0.805744 0 0.592264 0.805744 0 0.592264 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9152 0.8948 0.91482 0.89379 0.9152 0.8948 0.91482 0.89379 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_169" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1469.93 2.83006 -724.677 1469.45 2.83006 -725.048 1469.93 24.3501 -724.677 1469.45 24.3501 -725.048 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.614997 0 -0.78853 0.614997 0 -0.78853 0.614997 0 -0.78853 0.614997 0 -0.78853 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.66525 0.9995 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.91955 0.90599 0.91926 0.90642 0.91955 0.90599 0.91926 0.90642 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_168" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1469.28 23.7091 -723.795 1468.8 23.7091 -724.165 1469.28 2.83006 -723.795 1468.8 2.83006 -724.165 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.614523 0 0.788899 -0.614523 0 0.788899 -0.614523 0 0.788899 -0.614523 0 0.788899 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.64544 0.0005 0.64544 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.91916 0.90499 0.91887 0.90541 0.91916 0.90499 0.91887 0.90541 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_167" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1468.8 2.83006 -724.165 1468.8 23.7091 -724.165 1469.45 2.83006 -725.048 1469.45 24.3501 -725.048 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.806692 0 -0.590972 -0.806692 0 -0.590972 -0.806692 0 -0.590972 -0.806692 0 -0.590972 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.91887 0.90541 0.91887 0.90541 0.91926 0.90642 0.91926 0.90642 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_166" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1469.93 24.3501 -724.677 1469.28 23.7091 -723.795 1469.93 2.83006 -724.677 1469.28 2.83006 -723.795 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.805876 0 0.592084 0.805876 0 0.592084 0.805876 0 0.592084 0.805876 0 0.592084 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.91955 0.90599 0.91916 0.90499 0.91955 0.90599 0.91916 0.90499 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_165" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1477.63 2.91806 -735.886 1476.83 2.91806 -734.79 1477.63 2.91806 -735.886 1476.83 23.1581 -734.79 1477.63 24.0781 -735.886 1476.78 25.2111 -734.729 1477.63 24.0781 -735.886 1476.62 27.1931 -734.512 1477.77 27.4771 -736.071 1476.24 29.1761 -733.987 1477.94 29.7981 -736.311 1475.51 31.1221 -732.999 1478.47 32.6971 -737.026 1479.15 35.1711 -737.954 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.806399 0 -0.591371 -0.806399 0 -0.591371 -0.806399 0 -0.591371 -0.806396 -7.9025e-06 -0.591376 -0.806346 2.44026e-05 -0.591444 -0.806264 -1.28961e-05 -0.591556 -0.806346 2.44026e-05 -0.591444 -0.806184 0.000227263 -0.591664 -0.806282 5.4133e-05 -0.591531 -0.806388 -6.03117e-05 -0.591387 -0.806428 -4.1385e-05 -0.591333 -0.806419 6.53432e-05 -0.591344 -0.806409 0.00012017 -0.591357 -0.806412 0.000131199 -0.591355 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.92416 0.91872 0.92367 0.91747 0.92416 0.91872 0.92367 0.91747 0.92416 0.91872 0.92365 0.9174 0.92416 0.91872 0.92355 0.91716 0.92424 0.91893 0.92332 0.91656 0.92434 0.9192 0.92289 0.91544 0.92466 0.92001 0.92506 0.92107 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_164" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1477.38 2.91806 -734.359 1478.19 2.91806 -735.453 1477.38 23.1581 -734.359 1478.19 24.0781 -735.453 1477.33 25.2111 -734.298 1478.19 24.0781 -735.453 1477.17 27.1931 -734.082 1478.32 27.4771 -735.638 1476.79 29.1761 -733.557 1478.5 29.7981 -735.877 1476.06 31.1221 -732.571 1479.02 32.6971 -736.591 1479.71 35.1711 -737.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.804844 0 0.593487 0.804844 0 0.593487 0.804835 2.2788e-05 0.593499 0.804797 4.96963e-05 0.59355 0.804487 0.00011291 0.593971 0.804797 4.96963e-05 0.59355 0.804754 -2.73339e-05 0.593609 0.804911 2.03009e-05 0.593396 0.804964 -6.36354e-05 0.593324 0.804973 -7.79077e-05 0.593312 0.804944 -9.19406e-06 0.593351 0.804932 -1.12748e-05 0.593367 0.8049 0.000162412 0.593411 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.92401 0.91699 0.92449 0.91823 0.92401 0.91699 0.92449 0.91823 0.92398 0.91692 0.92449 0.91823 0.92388 0.91667 0.92457 0.91844 0.92365 0.91608 0.92467 0.91871 0.92322 0.91496 0.92499 0.91952 0.9254 0.92057 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_163" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1476.06 31.1221 -732.571 1475.51 31.1221 -732.999 1476.79 29.1761 -733.557 1476.24 29.1761 -733.987 1477.17 27.1931 -734.082 1476.62 27.1931 -734.512 1477.33 25.2111 -734.298 1476.78 25.2111 -734.729 1477.38 23.1581 -734.359 1476.83 23.1581 -734.79 1477.38 2.91806 -734.359 1476.83 2.91806 -734.79 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.520735 -0.532601 0.667212 -0.520897 -0.532658 0.667039 -0.54441 -0.466677 0.697015 -0.565743 -0.392877 0.724971 -0.594408 -0.255021 0.762655 -0.60275 -0.195635 0.773576 -0.611832 -0.10142 0.784459 -0.613623 -0.0691427 0.786566 -0.614612 -0.00629413 0.788805 -0.614554 -0.00179382 0.788872 -0.614555 0 0.788874 -0.614555 0 0.788874 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.92322 0.91496 0.92289 0.91544 0.92365 0.91608 0.92332 0.91656 0.92388 0.91667 0.92355 0.91716 0.92398 0.91692 0.92365 0.9174 0.92401 0.91699 0.92367 0.91747 0.92401 0.91699 0.92367 0.91747 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_162" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1478.19 2.91806 -735.453 1477.63 2.91806 -735.886 1478.19 24.0781 -735.453 1477.63 24.0781 -735.886 1478.32 27.4771 -735.638 1477.77 27.4771 -736.071 1478.5 29.7981 -735.877 1477.94 29.7981 -736.311 1479.02 32.6971 -736.591 1478.47 32.6971 -737.026 1479.71 35.1711 -737.519 1479.15 35.1711 -737.954 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.613881 0 -0.789399 0.613881 0 -0.789399 0.613873 -0.00501352 -0.789389 0.613909 -0.0164173 -0.789206 0.612358 -0.0825717 -0.786257 0.611643 -0.101817 -0.784555 0.603382 -0.192586 -0.773848 0.595692 -0.247078 -0.764266 0.579431 -0.333435 -0.743694 0.569006 -0.376609 -0.731025 0.556752 -0.422014 -0.715494 0.556496 -0.421935 -0.71574 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.92449 0.91823 0.92416 0.91872 0.92449 0.91823 0.92416 0.91872 0.92457 0.91844 0.92424 0.91893 0.92467 0.91871 0.92434 0.9192 0.92499 0.91952 0.92466 0.92001 0.9254 0.92057 0.92506 0.92107 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_161" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.4 2.83006 -672.044 1497.02 2.83006 -672.472 1497.4 13.0971 -672.044 1497.02 13.0971 -672.472 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.752729 0 -0.65833 0.752729 0 -0.65833 0.752729 0 -0.65833 0.752729 0 -0.65833 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.31764 0.22691 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.93598 0.84624 0.93576 0.84673 0.93598 0.84624 0.93576 0.84673 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_160" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.6 12.4551 -671.303 1496.23 12.4551 -671.73 1496.6 2.83006 -671.303 1496.23 2.83006 -671.73 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.752743 0 0.658314 -0.752743 0 0.658314 -0.752743 0 0.658314 -0.752743 0 0.658314 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.29782 0.77309 0.29782 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9355 0.8454 0.93528 0.84588 0.9355 0.8454 0.93528 0.84588 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_159" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.23 2.83006 -671.73 1496.23 12.4551 -671.73 1497.02 2.83006 -672.472 1497.02 13.0971 -672.472 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.681817 0 -0.731523 -0.681817 0 -0.731523 -0.681817 0 -0.731523 -0.681817 0 -0.731523 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.93528 0.84588 0.93528 0.84588 0.93576 0.84673 0.93576 0.84673 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_158" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1497.4 13.0971 -672.044 1496.6 12.4551 -671.303 1497.4 2.83006 -672.044 1496.6 2.83006 -671.303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.679957 0 0.733252 0.679957 0 0.733252 0.679957 0 0.733252 0.679957 0 0.733252 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93598 0.84624 0.9355 0.8454 0.93598 0.84624 0.9355 0.8454 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_157" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1502.68 2.83006 -676.94 1502.3 2.83006 -677.379 1502.68 16.5591 -676.94 1502.3 16.5591 -677.379 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.75307 0 -0.657941 0.75307 0 -0.657941 0.75307 0 -0.657941 0.75307 0 -0.657941 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.4246 0.22691 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.93914 0.8518 0.93891 0.8523 0.93914 0.8518 0.93891 0.8523 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_156" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1501.88 15.9181 -676.2 1501.5 15.9181 -676.638 1501.88 2.83006 -676.2 1501.5 2.83006 -676.638 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.753292 0 0.657686 -0.753292 0 0.657686 -0.753292 0 0.657686 -0.753292 0 0.657686 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.40478 0.77309 0.40478 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93866 0.85096 0.93844 0.85145 0.93866 0.85096 0.93844 0.85145 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_155" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1501.5 2.83006 -676.638 1501.5 15.9181 -676.638 1502.3 2.83006 -677.379 1502.3 16.5591 -677.379 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.680885 0 -0.73239 -0.680885 0 -0.73239 -0.680885 0 -0.73239 -0.680885 0 -0.73239 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.93844 0.85145 0.93844 0.85145 0.93891 0.8523 0.93891 0.8523 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_154" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1502.68 16.5591 -676.94 1501.88 15.9181 -676.2 1502.68 2.83006 -676.94 1501.88 2.83006 -676.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.679785 0 0.733412 0.679784 0 0.733412 0.679784 0 0.733412 0.679785 0 0.733412 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93914 0.8518 0.93866 0.85096 0.93914 0.8518 0.93866 0.85096 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_153" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1511.61 2.83006 -685.22 1511.21 2.83006 -685.676 1511.61 24.3501 -685.22 1511.21 24.3501 -685.676 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.750957 0 -0.660352 0.750957 0 -0.660352 0.750957 0 -0.660352 0.750957 0 -0.660352 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.66525 0.22691 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.94449 0.8612 0.94425 0.86172 0.94449 0.8612 0.94425 0.86172 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_152" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1510.81 23.7091 -684.479 1510.42 23.7091 -684.935 1510.81 2.83006 -684.479 1510.42 2.83006 -684.935 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.752695 0 0.658369 -0.752695 0 0.658369 -0.752695 0 0.658369 -0.752695 0 0.658369 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.64544 0.77309 0.64544 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.94401 0.86036 0.94377 0.86087 0.94401 0.86036 0.94377 0.86087 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_151" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1510.42 2.83006 -684.935 1510.42 23.7091 -684.935 1511.21 2.83006 -685.676 1511.21 24.3501 -685.676 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.681337 0 -0.73197 -0.681337 0 -0.73197 -0.681337 0 -0.73197 -0.681337 0 -0.73197 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.94377 0.86087 0.94377 0.86087 0.94425 0.86172 0.94425 0.86172 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_150" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1511.61 24.3501 -685.22 1510.81 23.7091 -684.479 1511.61 2.83006 -685.22 1510.81 2.83006 -684.479 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.679544 0 0.733635 0.679544 0 0.733635 0.679544 0 0.733635 0.679544 0 0.733635 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.94449 0.8612 0.94401 0.86036 0.94449 0.8612 0.94401 0.86036 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_149" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1521.23 2.91806 -694.732 1520.24 2.91806 -693.811 1521.23 2.91806 -694.732 1520.24 23.1581 -693.811 1521.23 24.0781 -694.732 1520.19 25.2111 -693.759 1521.23 24.0781 -694.732 1519.99 27.1931 -693.578 1521.4 27.4771 -694.887 1519.52 29.1761 -693.138 1521.62 29.7981 -695.088 1518.62 31.1221 -692.308 1522.26 32.6971 -695.688 1523.1 35.1711 -696.468 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.680683 0 -0.732578 -0.680683 0 -0.732578 -0.680683 0 -0.732578 -0.680683 4.76345e-07 -0.732578 -0.680698 -2.00235e-05 -0.732564 -0.680715 -3.68823e-05 -0.732548 -0.680698 -2.00235e-05 -0.732564 -0.680752 -8.63176e-05 -0.732514 -0.680737 -4.41558e-05 -0.732528 -0.680723 1.65968e-05 -0.732541 -0.680715 5.30389e-05 -0.732548 -0.680698 -2.01074e-05 -0.732564 -0.680693 -4.3177e-05 -0.732569 -0.680662 -0.000173708 -0.732597 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.95024 0.872 0.94965 0.87095 0.95024 0.872 0.94965 0.87095 0.95024 0.872 0.94961 0.87089 0.95024 0.872 0.9495 0.87069 0.95034 0.87217 0.94921 0.87019 0.95047 0.8724 0.94868 0.86925 0.95086 0.87308 0.95136 0.87397 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_148" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1520.7 2.91806 -693.281 1521.7 2.91806 -694.199 1520.7 23.1581 -693.281 1521.7 24.0781 -694.199 1520.65 25.2111 -693.229 1521.7 24.0781 -694.199 1520.45 27.1931 -693.049 1521.87 27.4771 -694.354 1519.98 29.1761 -692.609 1522.08 29.7981 -694.555 1519.08 31.1221 -691.781 1522.73 32.6971 -695.154 1523.57 35.1711 -695.932 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.678438 0 0.734658 0.678438 0 0.734658 0.678447 -1.83378e-05 0.73465 0.678586 2.34382e-05 0.734521 0.678769 -0.000134195 0.734351 0.678586 2.34382e-05 0.734521 0.679078 4.23075e-05 0.734066 0.679193 -3.08024e-08 0.73396 0.679252 7.32394e-05 0.733905 0.679187 1.90404e-05 0.733965 0.67908 0.000156495 0.734064 0.679036 7.51846e-05 0.734105 0.678965 0.000379913 0.73417 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.94992 0.87035 0.95052 0.87139 0.94992 0.87035 0.95052 0.87139 0.94989 0.87029 0.95052 0.87139 0.94977 0.87009 0.95062 0.87157 0.94949 0.86959 0.95075 0.8718 0.94895 0.86865 0.95114 0.87248 0.95164 0.87336 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_147" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1519.08 31.1221 -691.781 1518.62 31.1221 -692.308 1519.98 29.1761 -692.609 1519.52 29.1761 -693.138 1520.45 27.1931 -693.049 1519.99 27.1931 -693.578 1520.65 25.2111 -693.229 1520.19 25.2111 -693.759 1520.7 23.1581 -693.281 1520.24 23.1581 -693.811 1520.7 2.91806 -693.281 1520.24 2.91806 -693.811 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.63829 -0.530873 0.557459 -0.638001 -0.530742 0.557914 -0.666462 -0.464629 0.583051 -0.692618 -0.390962 0.606159 -0.728082 -0.253478 0.636903 -0.738665 -0.194366 0.645442 -0.749424 -0.100544 0.654411 -0.751472 -0.0685768 0.656191 -0.752877 -0.00625571 0.658132 -0.752839 -0.00178216 0.658203 -0.75284 0 0.658204 -0.75284 0 0.658204 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.94895 0.86865 0.94868 0.86925 0.94949 0.86959 0.94921 0.87019 0.94977 0.87009 0.9495 0.87069 0.94989 0.87029 0.94961 0.87089 0.94992 0.87035 0.94965 0.87095 0.94992 0.87035 0.94965 0.87095 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_146" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1521.7 2.91806 -694.199 1521.23 2.91806 -694.732 1521.7 24.0781 -694.199 1521.23 24.0781 -694.732 1521.87 27.4771 -694.354 1521.4 27.4771 -694.887 1522.08 29.7981 -694.555 1521.62 29.7981 -695.088 1522.73 32.6971 -695.154 1522.26 32.6971 -695.688 1523.57 35.1711 -695.932 1523.1 35.1711 -696.468 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.752582 0 -0.658498 0.752582 0 -0.658498 0.752573 -0.00498384 -0.65849 0.752497 -0.0163023 -0.658394 0.750122 -0.0820338 -0.656191 0.748935 -0.101192 -0.654872 0.738982 -0.191589 -0.645909 0.72972 -0.245832 -0.638025 0.710036 -0.331717 -0.621138 0.697774 -0.374753 -0.610468 0.683114 -0.420002 -0.597457 0.683332 -0.420086 -0.597148 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.95052 0.87139 0.95024 0.872 0.95052 0.87139 0.95024 0.872 0.95062 0.87157 0.95034 0.87217 0.95075 0.8718 0.95047 0.8724 0.95114 0.87248 0.95086 0.87308 0.95164 0.87336 0.95136 0.87397 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1462.65 18.1261 -716.443 1462.65 21.6801 -716.443 1462.65 18.1261 -716.443 1445.49 7.93605 -692.959 1445.35 4.38806 -693.065 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.812225 -0.0243226 0.582838 0.807465 0 0.589915 0.812225 -0.0243226 0.582838 0.812225 -0.0243226 0.582838 0.816443 -0.0486258 0.575374 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.91519 0.89665 0.91519 0.89665 0.91519 0.89665 0.90493 0.86998 0.90485 0.8701 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1478.8 36.3261 -738.557 1478.8 39.8791 -738.557 1478.8 36.3261 -738.557 1462.65 21.6801 -716.443 1462.65 18.1261 -716.443 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.807448 0 0.589938 0.807448 0 0.589938 0.807448 0 0.589938 0.807448 0 0.589938 0.807448 0 0.589938 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.92486 0.92175 0.92486 0.92175 0.92486 0.92175 0.91519 0.89665 0.91519 0.89665 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1445.35 4.38806 -693.065 1445.49 7.93605 -692.959 1445.35 4.38806 -693.065 1442.83 7.93006 -689.312 1442.83 4.38806 -689.312 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.818429 -0.0243525 0.574092 0.806615 -0.0486566 0.589072 0.818429 -0.0243525 0.574092 0.818429 -0.0243525 0.574092 0.829472 0 0.558548 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.9995 0.00218 0.0005 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.90485 0.8701 0.90493 0.86998 0.90485 0.8701 0.90333 0.86584 0.90333 0.86584 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1511.32 49.3811 -711.825 1511.35 49.3811 -711.872 1511.32 49.3811 -711.825 1511.32 42.4741 -711.955 1511.23 42.4741 -711.804 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.868304 0.0093457 -0.495945 -0.886511 0.00871378 -0.462626 -0.868304 0.0093457 -0.495945 -0.868304 0.0093457 -0.495945 -0.862486 0.00953627 -0.505992 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.94431 0.8914 0.94433 0.89146 0.94431 0.8914 0.94431 0.89155 0.94426 0.89138 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1511.35 49.3811 -711.872 1511.37 49.3811 -711.8 1511.32 42.4741 -711.955 1511.39 42.4741 -711.716 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.968734 -0.000431555 -0.2481 0.963242 6.57212e-05 -0.268636 0.963242 6.57212e-05 -0.268636 0.961505 0.000215208 -0.274786 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.0672 0.53824 0.0672 } TexCoordArray 1 Vec2Array 4 { 0.94433 0.89146 0.94434 0.89137 0.94431 0.89155 0.94435 0.89128 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1511.23 42.4741 -711.804 1511.39 42.4741 -711.716 1511.32 49.3811 -711.825 1511.37 49.3811 -711.8 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.489534 0.00881329 0.87194 -0.491627 0.00877397 0.870762 -0.491627 0.00877397 0.870762 -0.49914 0.00863199 0.866478 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.94426 0.89138 0.94435 0.89128 0.94431 0.8914 0.94434 0.89137 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1516.32 49.3811 -706.826 1516.34 49.3811 -706.874 1516.32 49.3811 -706.826 1516.32 42.4741 -706.957 1516.23 42.4741 -706.806 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.868369 0.00934352 -0.49583 -0.886511 0.00871378 -0.462626 -0.868369 0.00934352 -0.49583 -0.868369 0.00934352 -0.49583 -0.862575 0.00953338 -0.50584 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.9473 0.88573 0.94732 0.88578 0.9473 0.88573 0.9473 0.88588 0.94725 0.8857 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1516.39 42.4741 -706.718 1516.32 42.4741 -706.957 1516.36 49.3811 -706.801 1516.34 49.3811 -706.874 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.961505 0.000215208 -0.274786 0.963242 6.57212e-05 -0.268636 0.963242 6.57212e-05 -0.268636 0.968734 -0.000431555 -0.2481 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.94734 0.8856 0.9473 0.88588 0.94733 0.8857 0.94732 0.88578 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1516.23 42.4741 -706.806 1516.39 42.4741 -706.718 1516.32 49.3811 -706.826 1516.36 49.3811 -706.801 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.489276 0.00881813 0.872084 -0.491426 0.00877775 0.870875 -0.491426 0.00877775 0.870875 -0.49914 0.00863199 0.866478 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.94725 0.8857 0.94734 0.8856 0.9473 0.88573 0.94733 0.8857 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1521.16 42.4741 -701.835 1521.32 42.4741 -701.747 1521.25 49.3811 -701.855 1521.29 49.3811 -701.831 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.489245 0.00881007 0.872102 -0.4914 0.00876955 0.87089 -0.4914 0.00876955 0.87089 -0.49914 0.00862317 0.866478 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.9502 0.88006 0.95029 0.87996 0.95025 0.88008 0.95028 0.88006 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1521.32 42.4741 -701.747 1521.25 42.4741 -701.986 1521.29 49.3811 -701.831 1521.28 49.3811 -701.903 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.961376 0.000226243 -0.275239 0.963144 7.42223e-05 -0.268986 0.963144 7.42223e-05 -0.268986 0.968734 -0.000431555 -0.2481 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.95029 0.87996 0.95025 0.88023 0.95028 0.88006 0.95027 0.88014 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1521.25 49.3811 -701.855 1521.28 49.3811 -701.903 1521.25 49.3811 -701.855 1521.25 42.4741 -701.986 1521.16 42.4741 -701.835 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.868304 0.0093457 -0.495945 -0.886511 0.00871378 -0.462626 -0.868304 0.0093457 -0.495945 -0.868304 0.0093457 -0.495945 -0.862486 0.00953627 -0.505992 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.95025 0.88008 0.95027 0.88014 0.95025 0.88008 0.95025 0.88023 0.9502 0.88006 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1506.32 49.3811 -716.882 1506.35 49.3811 -716.929 1506.32 49.3811 -716.882 1506.32 42.4741 -717.012 1506.23 42.4741 -716.861 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.86814 0.00933581 -0.496232 -0.886511 0.00869812 -0.462626 -0.86814 0.00933581 -0.496232 -0.86814 0.00933581 -0.496232 -0.862271 0.00952797 -0.506358 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.94132 0.89714 0.94134 0.8972 0.94132 0.89714 0.94132 0.89729 0.94127 0.89712 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1506.39 42.4741 -716.773 1506.32 42.4741 -717.012 1506.37 49.3811 -716.857 1506.35 49.3811 -716.929 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.961524 0.000233053 -0.274721 0.963269 8.27483e-05 -0.268539 0.963269 8.27483e-05 -0.268539 0.968784 -0.000416975 -0.247904 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.94136 0.89702 0.94132 0.89729 0.94135 0.89711 0.94134 0.8972 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1506.23 42.4741 -716.861 1506.39 42.4741 -716.773 1506.32 49.3811 -716.882 1506.37 49.3811 -716.857 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.489245 0.00881778 0.872102 -0.491601 0.00877346 0.870776 -0.491601 0.00877346 0.870776 -0.500056 0.00861341 0.86595 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.94127 0.89712 0.94136 0.89702 0.94132 0.89714 0.94135 0.89711 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1501.35 49.3811 -721.885 1501.38 49.3811 -721.933 1501.35 49.3811 -721.885 1501.35 42.4741 -722.016 1501.27 42.4741 -721.865 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.868304 0.00934571 -0.495945 -0.887445 0.00867977 -0.460832 -0.868304 0.00934571 -0.495945 -0.868304 0.00934571 -0.495945 -0.862181 0.0095461 -0.50651 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.93835 0.90282 0.93836 0.90288 0.93835 0.90282 0.93835 0.90297 0.93829 0.9028 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1501.42 42.4741 -721.777 1501.35 42.4741 -722.016 1501.4 49.3811 -721.86 1501.38 49.3811 -721.933 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.961505 0.000232201 -0.274786 0.963242 8.2745e-05 -0.268636 0.963242 8.2745e-05 -0.268636 0.968734 -0.000414434 -0.2481 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.93839 0.9027 0.93835 0.90297 0.93837 0.9028 0.93836 0.90288 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1501.27 42.4741 -721.865 1501.42 42.4741 -721.777 1501.35 49.3811 -721.885 1501.4 49.3811 -721.86 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.489245 0.00881872 0.872102 -0.491627 0.00877397 0.870762 -0.491627 0.00877397 0.870762 -0.500198 0.0086119 0.865868 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.93829 0.9028 0.93839 0.9027 0.93835 0.90282 0.93837 0.9028 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1496.68 49.3811 -726.518 1496.71 49.3811 -726.565 1496.68 49.3811 -726.518 1496.68 42.4741 -726.648 1496.6 42.4741 -726.497 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.868631 0.00934356 -0.495371 -0.886997 0.00870425 -0.461693 -0.868631 0.00934356 -0.495371 -0.868631 0.00934356 -0.495371 -0.862753 0.00953655 -0.505536 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.93555 0.90808 0.93557 0.90814 0.93555 0.90808 0.93555 0.90823 0.9355 0.90806 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.75 42.4741 -726.409 1496.68 42.4741 -726.648 1496.73 49.3811 -726.493 1496.71 49.3811 -726.565 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.961542 0.00021691 -0.274656 0.963296 6.57268e-05 -0.268441 0.963296 6.57268e-05 -0.268441 0.968834 -0.000436634 -0.247709 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.9356 0.90796 0.93555 0.90823 0.93558 0.90805 0.93557 0.90814 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0072_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1496.6 42.4741 -726.497 1496.75 42.4741 -726.409 1496.68 49.3811 -726.518 1496.73 49.3811 -726.493 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.489276 0.00881813 0.872084 -0.491426 0.00877775 0.870875 -0.491426 0.00877775 0.870875 -0.49914 0.00863199 0.866478 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.9355 0.90806 0.9356 0.90796 0.93555 0.90808 0.93558 0.90805 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0071" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_23 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_24 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 24 { DrawArrays TRIANGLE_STRIP 0 9 DrawArrays TRIANGLE_STRIP 9 5 DrawArrays TRIANGLE_STRIP 14 9 DrawArrays TRIANGLE_STRIP 23 5 DrawArrays TRIANGLE_STRIP 28 9 DrawArrays TRIANGLE_STRIP 37 5 DrawArrays TRIANGLE_STRIP 42 9 DrawArrays TRIANGLE_STRIP 51 5 DrawArrays TRIANGLE_STRIP 56 9 DrawArrays TRIANGLE_STRIP 65 5 DrawArrays TRIANGLE_STRIP 70 9 DrawArrays TRIANGLE_STRIP 79 5 DrawArrays TRIANGLE_STRIP 84 9 DrawArrays TRIANGLE_STRIP 93 5 DrawArrays TRIANGLE_STRIP 98 9 DrawArrays TRIANGLE_STRIP 107 5 DrawArrays TRIANGLE_STRIP 112 9 DrawArrays TRIANGLE_STRIP 121 5 DrawArrays TRIANGLE_STRIP 126 9 DrawArrays TRIANGLE_STRIP 135 5 DrawArrays TRIANGLE_STRIP 140 9 DrawArrays TRIANGLE_STRIP 149 5 DrawArrays TRIANGLE_STRIP 154 9 DrawArrays TRIANGLE_STRIP 163 5 } VertexArray Vec3Array 168 { 1430.39 48.238 -770.357 1430.46 47.947 -770.61 1430.84 48.832 -770.796 1430.6 48.228 -770.933 1431 49.426 -771.345 1430.6 48.228 -770.933 1431.02 48.821 -771.338 1430.91 47.593 -770.907 1431 48.198 -771.345 1430.55 47.311 -770.622 1430.91 47.593 -770.907 1430.55 47.311 -770.622 1430.6 48.228 -770.933 1430.46 47.947 -770.61 1454.97 48.198 -757.234 1454.98 48.821 -757.215 1454.66 47.593 -756.887 1454.41 48.228 -757.062 1454.21 47.311 -756.811 1454.41 48.228 -757.062 1454.13 47.947 -756.84 1454.55 48.832 -756.819 1453.94 48.238 -756.661 1454.97 49.426 -757.234 1454.55 48.832 -756.819 1454.97 49.426 -757.234 1454.41 48.228 -757.062 1454.98 48.821 -757.215 1448.9 48.198 -760.826 1448.91 48.821 -760.807 1448.6 47.593 -760.479 1448.34 48.228 -760.654 1448.14 47.311 -760.403 1448.34 48.228 -760.654 1448.06 47.947 -760.433 1448.48 48.832 -760.412 1447.88 48.238 -760.244 1448.9 49.426 -760.826 1448.48 48.832 -760.412 1448.9 49.426 -760.826 1448.34 48.228 -760.654 1448.91 48.821 -760.807 1442.77 48.198 -764.449 1442.78 48.821 -764.43 1442.46 47.593 -764.102 1442.2 48.228 -764.287 1442.01 47.311 -764.016 1442.2 48.228 -764.287 1441.93 47.947 -764.056 1442.35 48.832 -764.035 1441.74 48.238 -763.867 1442.77 49.426 -764.449 1442.35 48.832 -764.035 1442.77 49.426 -764.449 1442.2 48.228 -764.287 1442.78 48.821 -764.43 1436.7 48.198 -768.041 1436.71 48.821 -768.022 1436.39 47.593 -767.694 1436.14 48.228 -767.859 1435.94 47.311 -767.608 1436.14 48.228 -767.859 1435.86 47.947 -767.648 1436.27 48.832 -767.627 1435.67 48.238 -767.469 1436.7 49.426 -768.041 1436.27 48.832 -767.627 1436.7 49.426 -768.041 1436.14 48.228 -767.859 1436.71 48.821 -768.022 1460.99 48.198 -753.665 1461.01 48.821 -753.658 1460.89 47.593 -753.227 1460.58 48.228 -753.253 1460.53 47.311 -752.942 1460.58 48.228 -753.253 1460.45 47.947 -752.93 1460.82 48.832 -753.116 1460.37 48.238 -752.677 1460.99 49.426 -753.665 1460.82 48.832 -753.116 1460.99 49.426 -753.665 1460.58 48.228 -753.253 1461.01 48.821 -753.658 1495.83 48.1591 -725.728 1495.97 47.8681 -725.954 1496.38 48.7531 -726.039 1496.18 48.1491 -726.233 1496.68 49.3471 -726.529 1496.18 48.1491 -726.233 1496.69 48.7421 -726.517 1496.47 47.5141 -726.129 1496.68 48.1191 -726.529 1496.05 47.2321 -725.945 1496.47 47.5141 -726.129 1496.05 47.2321 -725.945 1496.18 48.1491 -726.233 1495.97 47.8681 -725.954 1516.32 48.1191 -706.837 1516.32 48.7421 -706.816 1515.93 47.5141 -706.578 1515.73 48.1491 -706.812 1515.47 47.2321 -706.62 1515.73 48.1491 -706.812 1515.41 47.8681 -706.667 1515.8 48.7531 -706.542 1515.18 48.1591 -706.542 1516.32 49.3471 -706.837 1515.8 48.7531 -706.542 1516.32 49.3471 -706.837 1515.73 48.1491 -706.812 1516.32 48.7421 -706.816 1511.35 48.1191 -711.842 1511.36 48.7421 -711.821 1510.97 47.5141 -711.583 1510.76 48.1491 -711.817 1510.51 47.2321 -711.624 1510.76 48.1491 -711.817 1510.44 47.8681 -711.672 1510.84 48.7531 -711.547 1510.21 48.1591 -711.537 1511.35 49.3471 -711.842 1510.84 48.7531 -711.547 1511.35 49.3471 -711.842 1510.76 48.1491 -711.817 1511.36 48.7421 -711.821 1506.33 48.1191 -716.893 1506.33 48.7421 -716.872 1505.94 47.5141 -716.634 1505.74 48.1491 -716.878 1505.48 47.2321 -716.665 1505.74 48.1491 -716.878 1505.42 47.8681 -716.723 1505.81 48.7531 -716.598 1505.19 48.1591 -716.588 1506.33 49.3471 -716.893 1505.81 48.7531 -716.598 1506.33 49.3471 -716.893 1505.74 48.1491 -716.878 1506.33 48.7421 -716.872 1501.35 48.1191 -721.898 1501.36 48.7421 -721.877 1500.97 47.5141 -721.639 1500.77 48.1491 -721.863 1500.51 47.2321 -721.67 1500.77 48.1491 -721.863 1500.44 47.8681 -721.728 1500.84 48.7531 -721.603 1500.22 48.1591 -721.603 1501.35 49.3471 -721.898 1500.84 48.7531 -721.603 1501.35 49.3471 -721.898 1500.77 48.1491 -721.863 1501.36 48.7421 -721.877 1521.24 48.1191 -701.867 1521.26 48.7421 -701.855 1521.04 47.5141 -701.467 1520.75 48.1491 -701.571 1520.62 47.2321 -701.283 1520.75 48.1491 -701.571 1520.54 47.8681 -701.292 1520.95 48.7531 -701.377 1520.4 48.1591 -701.066 1521.24 49.3471 -701.867 1520.95 48.7531 -701.377 1521.24 49.3471 -701.867 1520.75 48.1491 -701.571 1521.26 48.7421 -701.855 } NormalBinding PER_VERTEX NormalArray Vec3Array 168 { 0.821395 -0.239808 0.517496 0.90687 -0.190934 0.375675 0.930778 -0.334466 0.147594 0.802091 0.0112911 0.597094 0.924636 -0.203617 0.321851 0.802091 0.0112911 0.597094 0.69514 0.127368 0.707501 0.630715 0.206139 0.748135 0.985125 -0.0328668 0.168664 0.651261 0.211229 0.728863 0.630715 0.206139 0.748135 0.651261 0.211229 0.728863 0.802091 0.0112911 0.597094 0.90687 -0.190934 0.375675 0.77757 -0.0314139 0.628011 0.273481 0.129395 0.953134 0.197893 0.207324 0.958047 0.42105 0.00952129 0.906988 0.22351 0.212 0.951367 0.42105 0.00952129 0.906988 0.610683 -0.189645 0.768831 0.74161 -0.334321 0.581587 0.453905 -0.234037 0.859766 0.657739 -0.205216 0.724753 0.74161 -0.334321 0.581587 0.657739 -0.205216 0.724753 0.42105 0.00952129 0.906988 0.273481 0.129395 0.953134 0.778848 -0.0322374 0.626384 0.273971 0.129167 0.953025 0.198012 0.207363 0.958015 0.421447 0.00950947 0.906803 0.223201 0.211889 0.951464 0.421447 0.00950947 0.906803 0.616815 -0.193776 0.762882 0.745059 -0.335829 0.576287 0.473507 -0.243334 0.84651 0.658661 -0.204866 0.724013 0.745059 -0.335829 0.576287 0.658661 -0.204866 0.724013 0.421447 0.00950947 0.906803 0.273971 0.129167 0.953025 0.777621 -0.0314128 0.627948 0.257914 0.13273 0.957007 0.190059 0.216447 0.957616 0.422892 0.012323 0.906096 0.233939 0.228949 0.94491 0.422892 0.012323 0.906096 0.627349 -0.1926 0.754545 0.749881 -0.340249 0.56737 0.473797 -0.24322 0.846381 0.657391 -0.211504 0.723259 0.749881 -0.340249 0.56737 0.657391 -0.211504 0.723259 0.422892 0.012323 0.906096 0.257914 0.13273 0.957007 0.780407 -0.0331228 0.624394 0.289765 0.125619 0.948818 0.217124 0.201916 0.955032 0.422782 0.0125413 0.906145 0.22329 0.21191 0.951439 0.422782 0.0125413 0.906145 0.595012 -0.183891 0.782397 0.736338 -0.329371 0.591033 0.453197 -0.23395 0.860163 0.659054 -0.198074 0.725544 0.736338 -0.329371 0.591033 0.659054 -0.198074 0.725544 0.422782 0.0125413 0.906145 0.289765 0.125619 0.948818 0.98512 -0.0329 0.168688 0.695073 0.127313 0.707577 0.630765 0.205984 0.748135 0.802104 0.0111989 0.597079 0.651387 0.211065 0.728798 0.802104 0.0111989 0.597079 0.906882 -0.191022 0.3756 0.930776 -0.334481 0.147574 0.821414 -0.239864 0.51744 0.924628 -0.203602 0.321884 0.930776 -0.334481 0.147574 0.924628 -0.203602 0.321884 0.802104 0.0111989 0.597079 0.695073 0.127313 0.707577 0.664621 -0.239666 0.7077 0.783197 -0.190919 0.591737 0.863664 -0.334435 0.377145 0.625954 0.0112545 0.779779 0.813768 -0.203607 0.544358 0.625954 0.0112545 0.779779 0.494506 0.127349 0.859794 0.421978 0.206103 0.882868 0.910908 -0.0329255 0.411293 0.446975 0.211158 0.869267 0.421978 0.206103 0.882868 0.446975 0.211158 0.869267 0.625954 0.0112545 0.779779 0.783197 -0.190919 0.591737 0.594079 -0.0312729 0.803799 0.0247887 0.12937 0.991287 -0.0497666 0.207367 0.976997 0.179031 0.00952457 0.983797 -0.0235608 0.212035 0.976978 0.179031 0.00952457 0.983797 0.397134 -0.189652 0.897951 0.571141 -0.334382 0.749658 0.222766 -0.234181 0.946327 0.454059 -0.205293 0.866998 0.571141 -0.334382 0.749658 0.454059 -0.205293 0.866998 0.179031 0.00952457 0.983797 0.0247887 0.12937 0.991287 0.59598 -0.0322527 0.802351 0.0251866 0.129131 0.991308 -0.0495381 0.207303 0.977022 0.179617 0.00949073 0.983691 -0.0234122 0.211836 0.977025 0.179617 0.00949073 0.983691 0.40503 -0.193764 0.893536 0.57602 -0.335794 0.745281 0.245235 -0.243283 0.938442 0.455105 -0.204851 0.866554 0.57602 -0.335794 0.745281 0.455105 -0.204851 0.866554 0.179617 0.00949073 0.983691 0.0251866 0.129131 0.991308 0.594124 -0.0312345 0.803767 0.00866787 0.132726 0.991115 -0.0572814 0.216489 0.974603 0.181224 0.0122441 0.983366 -0.0114813 0.228891 0.973384 0.181224 0.0122441 0.983366 0.417114 -0.192591 0.888214 0.582829 -0.340256 0.737926 0.245338 -0.243199 0.938437 0.454244 -0.211594 0.865384 0.582829 -0.340256 0.737926 0.454244 -0.211594 0.865384 0.181224 0.0122441 0.983366 0.00866787 0.132726 0.991115 0.598472 -0.033308 0.800451 0.0415711 0.125678 0.9912 -0.0302926 0.201886 0.97894 0.180847 0.0126115 0.98343 -0.0236726 0.211884 0.977008 0.180847 0.0126115 0.98343 0.378681 -0.183837 0.907086 0.563716 -0.329293 0.757489 0.221923 -0.233904 0.946593 0.455056 -0.19791 0.868191 0.563716 -0.329293 0.757489 0.455056 -0.19791 0.868191 0.180847 0.0126115 0.98343 0.0415711 0.125678 0.9912 0.910841 -0.0328863 0.411444 0.494403 0.127326 0.859857 0.421865 0.206112 0.88292 0.625928 0.0111996 0.7798 0.446895 0.21118 0.869303 0.625928 0.0111996 0.7798 0.783095 -0.190967 0.591856 0.863634 -0.334533 0.377126 0.66456 -0.239827 0.707702 0.813786 -0.203683 0.544302 0.863634 -0.334533 0.377126 0.813786 -0.203683 0.544302 0.625928 0.0111996 0.7798 0.494403 0.127326 0.859857 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 168 { 0.04488 0.98522 0.04488 0.50768 0.54883 0.98522 0.54883 0.50768 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.54883 0.01478 0.95512 0.01478 0.04488 0.01478 0.54883 0.01478 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.04488 0.98522 0.04488 0.50768 0.54883 0.98522 0.54883 0.50768 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.54883 0.01478 0.95512 0.01478 0.04488 0.01478 0.54883 0.01478 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 0.95512 0.01478 0.95512 0.50768 0.54883 0.01478 0.54883 0.50768 0.04488 0.01478 0.54883 0.50768 0.04488 0.50768 0.54883 0.98522 0.04488 0.98522 0.95512 0.98522 0.54883 0.98522 0.95512 0.98522 0.54883 0.50768 0.95512 0.50768 } TexCoordArray 1 Vec2Array 168 { 0.89589 0.95785 0.89594 0.95814 0.89616 0.95835 0.89602 0.95851 0.89626 0.95897 0.89602 0.95851 0.89627 0.95897 0.8962 0.95848 0.89626 0.95897 0.89599 0.95815 0.8962 0.95848 0.89599 0.95815 0.89602 0.95851 0.89594 0.95814 0.9106 0.94295 0.9106 0.94293 0.91042 0.94256 0.91026 0.94276 0.91014 0.94247 0.91026 0.94276 0.9101 0.94251 0.91035 0.94248 0.90998 0.9423 0.9106 0.94295 0.91035 0.94248 0.9106 0.94295 0.91026 0.94276 0.9106 0.94293 0.90697 0.94703 0.90697 0.94701 0.90679 0.94664 0.90663 0.94684 0.90651 0.94655 0.90663 0.94684 0.90647 0.94659 0.90672 0.94656 0.90635 0.94637 0.90697 0.94703 0.90672 0.94656 0.90697 0.94703 0.90663 0.94684 0.90697 0.94701 0.9033 0.95115 0.90331 0.95112 0.90312 0.95075 0.90296 0.95096 0.90284 0.95065 0.90296 0.95096 0.9028 0.9507 0.90305 0.95068 0.90269 0.95049 0.9033 0.95115 0.90305 0.95068 0.9033 0.95115 0.90296 0.95096 0.90331 0.95112 0.89967 0.95522 0.89967 0.9552 0.89949 0.95483 0.89933 0.95502 0.89921 0.95473 0.89933 0.95502 0.89917 0.95478 0.89942 0.95475 0.89905 0.95457 0.89967 0.95522 0.89942 0.95475 0.89967 0.95522 0.89933 0.95502 0.89967 0.9552 0.9142 0.9389 0.91421 0.93889 0.91414 0.93841 0.91396 0.93843 0.91393 0.93808 0.91396 0.93843 0.91388 0.93807 0.9141 0.93828 0.91383 0.93778 0.9142 0.9389 0.9141 0.93828 0.9142 0.9389 0.91396 0.93843 0.91421 0.93889 0.93504 0.90719 0.93513 0.90744 0.93537 0.90754 0.93525 0.90776 0.93555 0.9081 0.93525 0.90776 0.93556 0.90808 0.93543 0.90764 0.93555 0.9081 0.93518 0.90743 0.93543 0.90764 0.93518 0.90743 0.93525 0.90776 0.93513 0.90744 0.9473 0.88574 0.9473 0.88572 0.94707 0.88545 0.94695 0.88571 0.94679 0.88549 0.94695 0.88571 0.94675 0.88555 0.94699 0.88541 0.94662 0.8854 0.9473 0.88574 0.94699 0.88541 0.9473 0.88574 0.94695 0.88571 0.9473 0.88572 0.94433 0.89142 0.94433 0.8914 0.9441 0.89113 0.94398 0.89139 0.94382 0.89117 0.94398 0.89139 0.94378 0.89123 0.94402 0.89109 0.94365 0.89108 0.94433 0.89142 0.94402 0.89109 0.94433 0.89142 0.94398 0.89139 0.94433 0.8914 0.94132 0.89716 0.94133 0.89713 0.94109 0.89686 0.94097 0.89714 0.94082 0.8969 0.94097 0.89714 0.94078 0.89696 0.94102 0.89682 0.94064 0.89681 0.94132 0.89716 0.94102 0.89682 0.94132 0.89716 0.94097 0.89714 0.94133 0.89713 0.93835 0.90284 0.93835 0.90281 0.93812 0.90254 0.938 0.9028 0.93784 0.90258 0.938 0.9028 0.9378 0.90265 0.93804 0.9025 0.93767 0.9025 0.93835 0.90284 0.93804 0.9025 0.93835 0.90284 0.938 0.9028 0.93835 0.90281 0.95025 0.8801 0.95026 0.88008 0.95013 0.87964 0.94995 0.87976 0.94987 0.87943 0.94995 0.87976 0.94982 0.87945 0.95007 0.87954 0.94974 0.87919 0.95025 0.8801 0.95007 0.87954 0.95025 0.8801 0.94995 0.87976 0.95026 0.88008 } TexCoordArray 2 Vec2Array 168 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 168 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0412CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1476.57 35.8161 -736.77 1476.57 38.5231 -736.77 1462.01 35.8161 -747.025 1462.01 38.5231 -747.025 1468.9 26.8861 -725.727 1468.9 29.5931 -725.727 1454.88 26.8861 -735.666 1454.88 29.5931 -735.666 1450.04 9.59105 -700.657 1450.04 12.2981 -700.657 1438.06 9.59105 -709.187 1438.06 12.2981 -709.187 1444.88 5.61406 -693.659 1444.88 8.32106 -693.659 1433.45 5.61406 -701.803 1433.45 8.32106 -701.803 1462.81 20.3431 -717.969 1462.81 23.0491 -717.969 1449.46 20.3431 -727.488 1449.46 23.0491 -727.488 1457.37 15.4401 -710.599 1457.37 18.1471 -710.599 1444.62 15.4401 -719.691 1444.62 18.1471 -719.691 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.576015 0 0.817439 -0.576015 0 0.817439 -0.576015 0 0.817439 -0.576015 0 0.817439 -0.578422 0 0.815738 -0.578422 0 0.815738 -0.578422 0 0.815738 -0.578422 0 0.815738 -0.580252 0 0.814437 -0.580252 0 0.814437 -0.580252 0 0.814437 -0.580252 0 0.814437 -0.580089 0 0.814553 -0.580089 0 0.814553 -0.580089 0 0.814553 -0.580089 0 0.814553 -0.580594 0 0.814193 -0.580594 0 0.814193 -0.580594 0 0.814193 -0.580594 0 0.814193 -0.58048 0 0.814274 -0.58048 0 0.814274 -0.58048 0 0.814274 -0.58048 0 0.814274 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.92352 0.91972 0.92352 0.91972 0.91481 0.93136 0.91481 0.93136 0.91893 0.90718 0.91893 0.90718 0.91055 0.91847 0.91055 0.91847 0.90765 0.87872 0.90765 0.87872 0.90049 0.88841 0.90049 0.88841 0.90456 0.87078 0.90456 0.87078 0.89772 0.88002 0.89772 0.88002 0.91529 0.89838 0.91529 0.89838 0.90731 0.90918 0.90731 0.90918 0.91203 0.89001 0.91203 0.89001 0.9044 0.90033 0.9044 0.90033 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0412ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1474.59 33.6401 -734.149 1474.59 36.3471 -734.149 1460.27 33.6401 -744.24 1460.27 36.3471 -744.24 1451.86 11.0731 -703.133 1451.86 13.779 -703.133 1439.7 11.0731 -711.802 1439.7 13.779 -711.802 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.575969 0 0.817472 -0.575969 0 0.817472 -0.575969 0 0.817472 -0.575969 0 0.817472 -0.580295 0 0.814406 -0.580295 0 0.814406 -0.580295 0 0.814406 -0.580295 0 0.814406 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.92234 0.91675 0.92234 0.91675 0.91377 0.9282 0.91377 0.9282 0.90874 0.88154 0.90874 0.88154 0.90146 0.89138 0.90146 0.89138 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0412ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1473.11 31.3341 -730.893 1473.11 34.0411 -730.893 1458.62 31.3341 -741.108 1458.62 34.0411 -741.108 1466.94 24.7101 -723.098 1466.94 27.4171 -723.098 1453.15 24.7101 -732.879 1453.15 27.4171 -732.879 1448.35 8.11505 -698.365 1448.35 10.8211 -698.365 1436.55 8.11505 -706.767 1436.55 10.8211 -706.767 1460.98 18.5081 -715.495 1460.98 21.2141 -715.495 1447.84 18.5081 -724.869 1447.84 21.2141 -724.869 1455.82 13.916 -708.503 1455.82 16.6221 -708.503 1443.23 13.916 -717.475 1443.23 16.6221 -717.475 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.576312 0 0.81723 -0.576312 0 0.81723 -0.576312 0 0.81723 -0.576312 0 0.81723 -0.578391 0 0.815759 -0.578391 0 0.815759 -0.578391 0 0.815759 -0.578391 0 0.815759 -0.580153 0 0.814508 -0.580153 0 0.814508 -0.580153 0 0.814508 -0.580153 0 0.814508 -0.580522 0 0.814244 -0.580523 0 0.814244 -0.580523 0 0.814244 -0.580523 0 0.814244 -0.580415 0 0.814321 -0.580415 0 0.814321 -0.580415 0 0.814321 -0.580415 0 0.814321 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.92145 0.91305 0.92145 0.91305 0.91279 0.92465 0.91279 0.92465 0.91776 0.9042 0.91776 0.9042 0.90951 0.9153 0.90951 0.9153 0.90664 0.87612 0.90664 0.87612 0.89958 0.88566 0.89958 0.88566 0.9142 0.89557 0.9142 0.89557 0.90633 0.90621 0.90633 0.90621 0.91111 0.88763 0.91111 0.88763 0.90358 0.89782 0.90358 0.89782 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0412ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1471.14 29.1581 -728.271 1471.14 31.8651 -728.271 1456.88 29.1581 -738.323 1456.88 31.8651 -738.323 1453.81 12.4821 -705.771 1453.81 15.1881 -705.771 1441.44 12.4821 -714.588 1441.44 15.1881 -714.588 1446.43 6.63005 -695.758 1446.43 9.33606 -695.758 1434.83 6.63005 -704.016 1434.83 9.33606 -704.016 1464.76 22.5181 -720.605 1464.76 25.2251 -720.605 1451.2 22.5181 -730.278 1451.2 25.2251 -730.278 1459.29 17.2571 -713.204 1459.29 19.9641 -713.204 1446.33 17.2571 -722.447 1446.33 19.9641 -722.447 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.576289 0 0.817246 -0.576289 0 0.817246 -0.576289 0 0.817246 -0.576289 0 0.817246 -0.58037 0 0.814353 -0.58037 0 0.814353 -0.58037 0 0.814353 -0.58037 0 0.814353 -0.580097 0 0.814547 -0.580097 0 0.814547 -0.580097 0 0.814547 -0.580097 0 0.814547 -0.580633 0 0.814165 -0.580633 0 0.814165 -0.580633 0 0.814165 -0.580633 0 0.814165 -0.580541 0 0.814231 -0.580541 0 0.814231 -0.580541 0 0.814231 -0.580541 0 0.814231 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.92027 0.91007 0.92027 0.91007 0.91174 0.92148 0.91174 0.92148 0.9099 0.88453 0.9099 0.88453 0.9025 0.89454 0.9025 0.89454 0.90549 0.87316 0.90549 0.87316 0.89855 0.88254 0.89855 0.88254 0.91646 0.90137 0.91646 0.90137 0.90834 0.91235 0.90834 0.91235 0.91319 0.89297 0.91319 0.89297 0.90543 0.90346 0.90543 0.90346 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0363CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1514.86 31.4691 -691.807 1514.86 34.1751 -691.807 1502.43 31.4691 -704.727 1502.43 34.1751 -704.727 1491.55 12.4821 -670.648 1491.55 15.1881 -670.648 1480.97 12.4821 -681.664 1480.97 15.1881 -681.664 1482.51 6.63005 -662.208 1482.51 9.33606 -662.208 1472.59 6.63005 -672.527 1472.59 9.33606 -672.527 1504.97 22.5181 -683.148 1504.97 25.2251 -683.148 1493.37 22.5181 -695.231 1493.37 25.2251 -695.231 1498.28 17.2571 -676.913 1498.28 19.9641 -676.913 1487.19 17.2571 -688.457 1487.19 19.9641 -688.457 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.720509 0.000292526 0.693445 -0.720494 0.00014626 0.693461 -0.720494 0.00014626 0.693461 -0.720479 0 0.693477 -0.721185 0 0.692743 -0.721185 0 0.692743 -0.721185 0 0.692743 -0.721185 0 0.692743 -0.721001 0 0.692934 -0.721001 0 0.692934 -0.721001 0 0.692934 -0.721001 0 0.692934 -0.721402 0 0.692516 -0.721402 0 0.692516 -0.721402 0 0.692516 -0.721402 0 0.692516 -0.721289 0 0.692634 -0.721289 0 0.692634 -0.721289 0 0.692634 -0.721289 0 0.692634 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.94643 0.86868 0.94643 0.86868 0.93899 0.88334 0.93899 0.88334 0.93248 0.84466 0.93248 0.84466 0.92615 0.85716 0.92615 0.85716 0.92707 0.83507 0.92707 0.83507 0.92114 0.84679 0.92114 0.84679 0.94051 0.85885 0.94051 0.85885 0.93357 0.87256 0.93357 0.87256 0.93651 0.85177 0.93651 0.85177 0.92987 0.86487 0.92987 0.86487 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0363ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1509.96 26.8441 -687.399 1509.96 29.5501 -687.399 1497.89 26.8441 -699.959 1497.89 29.5501 -699.959 1486.93 9.59105 -666.339 1486.93 12.2981 -666.339 1476.69 9.59105 -676.996 1476.69 12.2981 -676.996 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.720884 0 0.693056 -0.720884 0 0.693056 -0.720884 0 0.693056 -0.720884 0 0.693056 -0.721106 0 0.692825 -0.721106 0 0.692825 -0.721106 0 0.692825 -0.721106 0 0.692825 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.9435 0.86367 0.9435 0.86367 0.93627 0.87793 0.93627 0.87793 0.92972 0.83976 0.92972 0.83976 0.92359 0.85186 0.92359 0.85186 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0363ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1516.69 33.5551 -694.667 1516.69 36.2621 -694.667 1504.72 33.5551 -707.104 1504.72 36.2621 -707.104 1507.57 24.6681 -685.185 1507.57 27.3741 -685.185 1495.69 24.6681 -697.545 1495.69 27.3741 -697.545 1484.86 8.11505 -664.406 1484.86 10.8211 -664.406 1474.77 8.11505 -674.905 1474.77 10.8211 -674.905 1500.35 18.5081 -678.842 1500.35 21.2141 -678.842 1489.1 18.5081 -690.552 1489.1 21.2151 -690.552 1494.02 13.9161 -672.951 1494.02 16.6221 -672.951 1483.26 13.9161 -684.159 1483.26 16.6221 -684.159 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.720746 0 0.6932 -0.720746 0 0.6932 -0.720746 0 0.6932 -0.720746 0 0.6932 -0.72085 0 0.693091 -0.72085 0 0.693091 -0.72085 0 0.693091 -0.72085 0 0.693091 -0.721045 0 0.692888 -0.721045 0 0.692888 -0.721045 0 0.692888 -0.721045 0 0.692888 -0.721329 0 0.692593 -0.721329 0 0.692593 -0.721329 0 0.692593 -0.721329 0 0.692593 -0.721207 0 0.692719 -0.721207 0 0.692719 -0.721207 0 0.692719 -0.721207 0 0.69272 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.94752 0.87192 0.94752 0.87192 0.94036 0.88604 0.94036 0.88604 0.94207 0.86116 0.94207 0.86116 0.93496 0.87519 0.93496 0.87519 0.92848 0.83757 0.92848 0.83757 0.92245 0.84949 0.92245 0.84949 0.93775 0.85396 0.93775 0.85396 0.93102 0.86725 0.93102 0.86725 0.93396 0.84727 0.93396 0.84727 0.92752 0.85999 0.92752 0.85999 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0363ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1519.08 35.7311 -696.88 1519.08 38.4381 -696.88 1506.92 35.7311 -709.519 1506.92 38.4381 -709.519 1512.47 29.2931 -689.597 1512.47 32.0001 -689.597 1500.23 29.2931 -702.311 1500.23 32.0001 -702.311 1489.17 11.0731 -668.426 1489.17 13.7791 -668.426 1478.76 11.0731 -679.255 1478.76 13.7791 -679.255 1502.59 20.3431 -680.928 1502.59 23.0491 -680.928 1491.17 20.3431 -692.818 1491.17 23.0491 -692.818 1495.92 15.4401 -674.717 1495.92 18.1471 -674.717 1485.01 15.4401 -686.075 1485.01 18.1471 -686.075 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.720744 0 0.693201 -0.720744 0 0.693201 -0.720744 0 0.693201 -0.720744 0 0.693201 -0.720479 0 0.693476 -0.720479 0 0.693476 -0.720479 0 0.693476 -0.720479 0 0.693476 -0.721098 0 0.692833 -0.721098 0 0.692833 -0.721098 0 0.692833 -0.721098 0 0.692833 -0.721339 0 0.692583 -0.721339 0 0.692583 -0.721339 0 0.692583 -0.721339 0 0.692583 -0.721264 0 0.69266 -0.721264 0 0.69266 -0.721264 0 0.69266 -0.721264 0 0.69266 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.94895 0.87444 0.94895 0.87444 0.94168 0.88878 0.94168 0.88878 0.945 0.86617 0.945 0.86617 0.93767 0.8806 0.93767 0.8806 0.93106 0.84213 0.93106 0.84213 0.92483 0.85443 0.92483 0.85443 0.93909 0.85633 0.93909 0.85633 0.93226 0.86982 0.93226 0.86982 0.9351 0.84927 0.9351 0.84927 0.92857 0.86217 0.92857 0.86217 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0361CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1486.72 31.4691 -719.685 1486.72 34.1751 -719.685 1472.92 31.4691 -731.021 1472.92 34.1751 -731.021 1466.87 12.4821 -695.055 1466.87 15.1881 -695.055 1455.05 12.4821 -704.632 1455.05 15.1881 -704.632 1458.92 6.63005 -685.523 1458.92 9.33606 -685.523 1447.83 6.63005 -694.492 1447.83 9.33606 -694.492 1478.68 22.5181 -709.177 1478.68 25.2251 -709.177 1465.72 22.5181 -719.681 1465.72 25.2251 -719.681 1472.79 17.2571 -702.132 1472.79 19.9641 -702.132 1460.4 17.2571 -712.168 1460.4 19.9641 -712.168 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.63476 0 0.77271 -0.63476 0 0.77271 -0.63476 0 0.77271 -0.63476 0 0.77271 -0.629248 0 0.777204 -0.629248 0 0.777204 -0.629248 0 0.777204 -0.629248 0 0.777204 -0.628956 0 0.777441 -0.628956 0 0.777441 -0.628956 0 0.777441 -0.628956 0 0.777441 -0.629444 0 0.777046 -0.629444 0 0.777046 -0.629444 0 0.777046 -0.629444 0 0.777046 -0.629354 0 0.777119 -0.629354 0 0.777119 -0.629354 0 0.777119 -0.629354 0 0.777119 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.9296 0.90033 0.9296 0.90033 0.92134 0.9132 0.92134 0.9132 0.91772 0.87236 0.91772 0.87236 0.91064 0.88324 0.91064 0.88324 0.91296 0.86154 0.91296 0.86154 0.90633 0.87172 0.90633 0.87172 0.92479 0.8884 0.92479 0.8884 0.91703 0.90032 0.91703 0.90032 0.92126 0.8804 0.92126 0.8804 0.91385 0.89179 0.91385 0.89179 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0361ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1489.47 33.5551 -721.623 1489.47 36.2621 -721.623 1476.16 33.5551 -732.503 1476.16 36.2621 -732.503 1482.62 26.8441 -714.482 1482.62 29.5501 -714.482 1469.18 26.8441 -725.46 1469.18 29.5501 -725.46 1460.99 8.11505 -688.005 1460.99 10.8211 -688.005 1449.71 8.11505 -697.131 1449.71 10.8211 -697.131 1474.61 18.5081 -704.312 1474.61 21.2151 -704.312 1462.04 18.5081 -714.492 1462.04 21.2151 -714.492 1469.05 13.9161 -697.656 1469.05 16.6221 -697.656 1457.01 13.916 -707.4 1457.01 16.6221 -707.4 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.633012 0 0.774142 -0.633012 0 0.774142 -0.633012 0 0.774142 -0.633012 0 0.774142 -0.632566 0 0.774507 -0.632566 0 0.774507 -0.632566 0 0.774507 -0.632566 0 0.774507 -0.629062 0 0.777355 -0.629062 0 0.777355 -0.629062 0 0.777355 -0.629062 0 0.777355 -0.629339 0 0.777131 -0.629339 0 0.777131 -0.629339 0 0.777131 -0.629339 0 0.777131 -0.629228 0 0.777221 -0.629228 0 0.777221 -0.629228 0 0.777221 -0.629228 0 0.777221 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.93124 0.90253 0.93124 0.90253 0.92328 0.91488 0.92328 0.91488 0.92714 0.89442 0.92714 0.89442 0.9191 0.90688 0.9191 0.90688 0.9142 0.86436 0.9142 0.86436 0.90745 0.87472 0.90745 0.87472 0.92235 0.88287 0.92235 0.88287 0.91483 0.89443 0.91483 0.89443 0.91902 0.87532 0.91902 0.87532 0.91182 0.88638 0.91182 0.88638 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0361ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1480.53 24.6681 -711.968 1480.53 27.3741 -711.968 1467.3 24.6681 -722.771 1467.3 27.3741 -722.771 1462.81 9.59105 -690.187 1462.81 12.2981 -690.187 1451.36 9.59105 -699.452 1451.36 12.2981 -699.452 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.632532 0 0.774534 -0.632516 -0.000128432 0.774547 -0.632516 -0.000128432 0.774547 -0.632501 -0.000256857 0.77456 -0.629126 0 0.777303 -0.629126 0 0.777303 -0.629126 0 0.777303 -0.629126 0 0.777303 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.92589 0.89157 0.92589 0.89157 0.91797 0.90383 0.91797 0.90383 0.91529 0.86684 0.91529 0.86684 0.90844 0.87736 0.90844 0.87736 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0360CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1505.66 35.7311 -710.98 1505.66 38.4381 -710.98 1492.8 35.7311 -722.849 1492.8 38.4381 -722.849 1496.64 26.8441 -701.412 1496.64 29.5501 -701.412 1483.85 26.8441 -713.201 1483.85 29.5501 -713.201 1475.19 9.59105 -678.693 1475.19 12.2981 -678.693 1464.32 9.59105 -688.67 1464.32 12.2981 -688.67 1489.93 20.3431 -694.261 1489.93 23.0491 -694.261 1477.81 20.3431 -705.394 1477.81 23.0491 -705.394 1483.65 15.4401 -687.634 1483.65 18.1471 -687.634 1472.07 15.4401 -698.267 1472.07 18.1471 -698.267 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.678058 0 0.735008 -0.678058 0 0.735008 -0.678058 0 0.735008 -0.678058 0 0.735008 -0.677868 0 0.735184 -0.677868 0 0.735184 -0.677868 0 0.735184 -0.677868 0 0.735184 -0.676331 0 0.736597 -0.676331 0 0.736597 -0.676331 0 0.736597 -0.676331 0 0.736597 -0.676625 0 0.736328 -0.676625 0 0.736328 -0.676625 0 0.736328 -0.676625 0 0.736328 -0.676485 0 0.736456 -0.676485 0 0.736456 -0.676485 0 0.736456 -0.676485 0 0.736456 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.94093 0.89044 0.94093 0.89044 0.93323 0.90392 0.93323 0.90392 0.93553 0.87958 0.93553 0.87958 0.92788 0.89296 0.92788 0.89296 0.92269 0.85379 0.92269 0.85379 0.91619 0.86512 0.91619 0.86512 0.93151 0.87146 0.93151 0.87146 0.92427 0.8841 0.92427 0.8841 0.92776 0.86394 0.92776 0.86394 0.92083 0.87601 0.92083 0.87601 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0360ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1501.14 31.4691 -706.219 1501.14 34.1751 -706.219 1487.99 31.4691 -718.367 1487.99 34.1751 -718.367 1481.86 13.9161 -685.748 1481.86 16.6221 -685.748 1470.44 13.9161 -696.243 1470.44 16.6221 -696.243 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.67872 0 0.734397 -0.67872 0 0.734397 -0.67872 0 0.734397 -0.67872 0 0.734397 -0.676453 0 0.736486 -0.676453 0 0.736486 -0.676453 0 0.736486 -0.676453 0 0.736486 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.93822 0.88504 0.93822 0.88504 0.93035 0.89883 0.93035 0.89883 0.92669 0.8618 0.92669 0.8618 0.91985 0.87371 0.91985 0.87371 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0360ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1503.42 33.5551 -708.611 1503.42 36.2621 -708.611 1490.76 33.5551 -720.29 1490.76 36.2621 -720.29 1494.39 24.6681 -699.042 1494.39 27.3741 -699.042 1481.81 24.6681 -710.643 1481.81 27.3741 -710.643 1479.54 12.4821 -683.292 1479.54 15.1881 -683.292 1468.31 12.4821 -693.605 1468.31 15.1881 -693.605 1473.24 8.11505 -676.632 1473.24 10.8211 -676.632 1462.53 8.11505 -686.46 1462.53 10.8211 -686.46 1487.82 18.5081 -692.037 1487.82 21.2151 -692.037 1475.89 18.5081 -703 1475.89 21.2151 -703 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.677999 0 0.735063 -0.677999 0 0.735063 -0.677999 0 0.735063 -0.677999 0 0.735063 -0.677832 0 0.735216 -0.677832 0 0.735216 -0.677832 0 0.735216 -0.677832 0 0.735216 -0.676414 0 0.736522 -0.676414 0 0.736522 -0.676414 0 0.736522 -0.676414 0 0.736522 -0.67629 0 0.736635 -0.67629 0 0.736635 -0.67629 0 0.736635 -0.67629 0 0.736635 -0.676516 0 0.736428 -0.676516 0 0.736428 -0.676516 0 0.736428 -0.676516 0 0.736428 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.93958 0.88775 0.93958 0.88775 0.93201 0.90101 0.93201 0.90101 0.93418 0.87689 0.93418 0.87689 0.92665 0.89006 0.92665 0.89006 0.9253 0.85901 0.9253 0.85901 0.91858 0.87072 0.91858 0.87072 0.92153 0.85145 0.92153 0.85145 0.91512 0.86261 0.91512 0.86261 0.93025 0.86894 0.93025 0.86894 0.92311 0.88138 0.92311 0.88138 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0360ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1498.89 29.2931 -703.849 1498.89 32.0001 -703.849 1485.95 29.2931 -715.804 1485.95 32.0001 -715.804 1477.29 11.0731 -680.921 1477.29 13.7791 -680.921 1466.25 11.0731 -691.059 1466.25 13.7791 -691.059 1492.18 22.5181 -696.632 1492.18 25.2251 -696.632 1479.86 22.5181 -707.943 1479.86 25.2251 -707.943 1485.87 17.2571 -689.977 1485.87 19.9641 -689.977 1474.1 17.2571 -700.786 1474.1 19.9641 -700.786 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.678668 0 0.734445 -0.678668 0 0.734445 -0.678668 0 0.734445 -0.678668 0 0.734445 -0.676359 0 0.736572 -0.676359 0 0.736572 -0.676359 0 0.736572 -0.676359 0 0.736572 -0.676591 0 0.736359 -0.676591 0 0.736359 -0.676591 0 0.736359 -0.676591 0 0.736359 -0.676549 0 0.736398 -0.676549 0 0.736398 -0.676549 0 0.736398 -0.676549 0 0.736398 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.93687 0.88235 0.93687 0.88235 0.92913 0.89592 0.92913 0.89592 0.92395 0.85632 0.92395 0.85632 0.91735 0.86783 0.91735 0.86783 0.93286 0.87415 0.93286 0.87415 0.92549 0.887 0.92549 0.887 0.92908 0.8666 0.92908 0.8666 0.92205 0.87887 0.92205 0.87887 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1403.19 1.4781 -626.727 1416.2 1.4781 -623.245 1403.19 1.4781 -626.727 1419.97 1.47811 -635.003 1405.74 1.47811 -638.807 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1.87154e-07 1 8.3049e-07 -1.62401e-07 1 8.80677e-07 -1.87154e-07 1 8.3049e-07 -1.87154e-07 1 8.3049e-07 -2.09792e-07 1 7.8459e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 1 0.99272 1 0 1 0.99272 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.87962 0.79479 0.8874 0.79084 0.87962 0.79479 0.88966 0.80419 0.88115 0.80851 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_81" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1422.56 1.4781 -621.007 1434.9 1.4781 -615.565 1422.56 1.4781 -621.007 1440.39 1.4781 -626.609 1426.91 1.4781 -632.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -3.12349e-08 1 7.08122e-08 -3.123e-08 1 7.08278e-08 -3.12349e-08 1 7.08122e-08 -3.12349e-08 1 7.08122e-08 -3.12393e-08 1 7.07979e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 1 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.89121 0.7883 0.89859 0.78212 0.89121 0.7883 0.90188 0.79466 0.89381 0.80141 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1416.2 1.4781 -623.245 1422.56 1.4781 -621.007 1416.2 1.4781 -623.245 1426.91 1.4781 -632.557 1419.97 1.47811 -635.003 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 5.1024e-07 1 6.8918e-07 -2.56529e-08 1 7.29017e-08 5.1024e-07 1 6.8918e-07 5.1024e-07 1 6.8918e-07 1.00118e-06 1 1.25376e-06 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.5 0 1 0 0.5 0 1 1 0.5 1 } TexCoordArray 1 Vec2Array 5 { 0.8874 0.79084 0.89121 0.7883 0.8874 0.79084 0.89381 0.80141 0.88966 0.80419 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1396.57 1.4781 -627.96 1403.19 1.4781 -626.727 1396.57 1.4781 -627.96 1405.74 1.47811 -638.807 1398.5 1.47811 -640.159 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1.48669e-07 1 7.97412e-07 -1.48545e-07 1 7.97517e-07 -1.48669e-07 1 7.97412e-07 -1.48669e-07 1 7.97412e-07 -1.48783e-07 1 7.97316e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0.5 1 1 1 0.5 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.87566 0.79619 0.87962 0.79479 0.87566 0.79619 0.88115 0.80851 0.87682 0.81004 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1231.28 1.47811 -665.528 1229.45 1.47811 -653.313 1231.28 1.47811 -665.528 1396.57 1.4781 -627.96 1398.5 1.47811 -640.159 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -2.59659e-08 1 4.06175e-07 6.41665e-08 1 9.61368e-09 -2.59659e-08 1 4.06175e-07 -2.59659e-08 1 4.06175e-07 -1.16044e-07 1 8.02496e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 8 0 8 1 8 0 -7 1 -7 0 } TexCoordArray 1 Vec2Array 5 { 0.77678 0.83884 0.77568 0.82498 0.77678 0.83884 0.87566 0.79619 0.87682 0.81004 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_127" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1396.57 1.4781 -627.96 1391.37 -20.435 -596.686 1396.57 1.4781 -627.96 1396.2 -20.4423 -595.81 1403.19 1.4781 -626.727 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.102589 0.822418 0.559557 -0.100376 0.822593 0.559702 -0.102589 0.822418 0.559557 -0.102589 0.822418 0.559557 -0.104202 0.822288 0.55945 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.87566 0.79619 0.87255 0.76069 0.87566 0.79619 0.87544 0.75969 0.87962 0.79479 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_126" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1447.91 -20.4441 -683.414 1419.97 1.47811 -635.003 1457 -20.4445 -680.217 1426.91 1.4781 -632.557 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.122967 0.928787 -0.349619 0.123038 0.928798 -0.349565 0.123038 0.928798 -0.349565 0.123132 0.928812 -0.349495 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.90637 0.85915 0.88966 0.80419 0.91181 0.85552 0.89381 0.80141 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_125" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1416.2 1.4781 -623.245 1406.83 -20.444 -592.961 1416.2 1.4781 -623.245 1411.06 -20.4446 -591.468 1422.56 1.4781 -621.007 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.189127 0.822297 0.53671 -0.189499 0.822265 0.536628 -0.189127 0.822297 0.53671 -0.189127 0.822297 0.53671 -0.188879 0.822319 0.536765 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.8874 0.79084 0.8818 0.75646 0.8874 0.79084 0.88433 0.75476 0.89121 0.7883 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1229.45 1.47811 -653.313 1218.22 -30.9583 -617.224 1229.45 1.47811 -653.313 1391.37 -20.435 -596.686 1396.57 1.4781 -627.96 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.106389 0.786377 0.608516 -0.122161 0.756776 0.642159 -0.106389 0.786377 0.608516 -0.106389 0.786377 0.608516 -0.0852928 0.822587 0.562206 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { -3.49928 3.11727 -3.49928 -2.50773 -3.49928 3.11727 4.50072 -2.50773 4.50072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.77568 0.82498 0.76896 0.784 0.77568 0.82498 0.87255 0.76069 0.87566 0.79619 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1457 -20.4445 -680.217 1426.91 1.4781 -632.557 1472.95 -20.4243 -673.199 1440.39 1.4781 -626.609 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.146507 0.930563 -0.335542 0.146997 0.930666 -0.335042 0.146997 0.930666 -0.335042 0.147576 0.930787 -0.334452 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.91181 0.85552 0.89381 0.80141 0.92135 0.84755 0.90188 0.79466 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1422.56 1.4781 -621.007 1411.06 -20.4446 -591.468 1422.56 1.4781 -621.007 1420.26 -20.4518 -587.465 1434.9 1.4781 -615.565 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.228438 0.821939 0.52176 -0.226419 0.822271 0.522115 -0.228438 0.821939 0.52176 -0.228438 0.821939 0.52176 -0.229941 0.821688 0.521493 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.89121 0.7883 0.88433 0.75476 0.89121 0.7883 0.88984 0.75022 0.89859 0.78212 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1406.83 -20.444 -592.961 1416.2 1.4781 -623.245 1396.2 -20.4423 -595.81 1403.19 1.4781 -626.727 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.147109 0.822276 0.549746 -0.147121 0.822279 0.549739 -0.147121 0.822279 0.549739 -0.14713 0.822281 0.549734 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.8818 0.75646 0.8874 0.79084 0.87544 0.75969 0.87962 0.79479 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20083" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1464.89 2.9437 -647.447 1495.16 2.93782 -656.072 1458.6 2.94779 -653.959 1484.19 2.94574 -684.313 1452.09 2.9437 -660.252 1484.19 2.94574 -684.313 1450.76 2.92258 -692.783 1484.19 2.94574 -684.313 1464.28 3.00003 -779.64 1484.19 2.94574 -684.313 1584.28 3.00003 -663.171 1495.16 2.93782 -656.072 1508.06 2.92258 -646.82 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.000292671 1 0.000345535 -0.00037281 1 0.000792098 0.000156459 1 8.94968e-05 -0.000643232 1 0.000555438 -0.000477944 1 -0.000552799 -0.000643232 1 0.000555438 -0.000791861 1 0.000391014 -0.000643232 1 0.000555438 -0.00074068 0.999999 0.000724254 -0.000643232 1 0.000555438 -0.000672234 0.999999 0.000796785 -0.00037281 1 0.000792098 -0.000510166 0.999997 0.00235862 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 26.6603 -6.65514 30.4887 -5.56429 25.8648 -5.83154 29.1013 -1.99252 25.0414 -5.03562 29.1013 -1.99252 24.8732 -0.92127 29.1013 -1.99252 26.5832 10.0006 29.1013 -1.99252 41.7601 -4.66644 30.4887 -5.56429 32.1202 -6.73443 } TexCoordArray 1 Vec2Array 13 { 0.91653 0.81832 0.93464 0.82811 0.91277 0.82571 0.92808 0.86017 0.90888 0.83285 0.92808 0.86017 0.90808 0.86978 0.92808 0.86017 0.91617 0.96839 0.92808 0.86017 0.98796 0.83617 0.93464 0.82811 0.94236 0.8176 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20016" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_45 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_46 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 12 { DrawArrays TRIANGLE_STRIP 0 46 DrawArrays TRIANGLE_STRIP 46 26 DrawArrays TRIANGLE_STRIP 72 4 DrawArrays TRIANGLE_STRIP 76 21 DrawArrays TRIANGLE_STRIP 97 20 DrawArrays TRIANGLE_STRIP 117 4 DrawArrays TRIANGLE_STRIP 121 4 DrawArrays TRIANGLE_STRIP 125 4 DrawArrays TRIANGLE_STRIP 129 4 DrawArrays TRIANGLE_STRIP 133 4 DrawArrays TRIANGLE_STRIP 137 8 DrawArrays TRIANGLE_STRIP 145 4 } VertexArray Vec3Array 149 { 1178.56 1.47391 -699.44 1242.35 -14.5723 -450.754 1178.56 1.47391 -699.44 1333.7 -14.5723 -492.478 1187.31 1.47391 -699.44 1338.39 -9.93491 -544.13 1196.06 1.47391 -699.44 1341.53 -4.28932 -562.94 1204.39 1.4488 -700.329 1341.09 -4.33552 -577.305 1212.73 1.38151 -701.218 1325.75 -3.1875 -602.152 1221.06 1.28409 -702.107 1330.98 -3.29396 -607.073 1229.39 1.16859 -702.995 1356.54 -3.54568 -595.987 1237.73 1.04706 -703.884 1372.51 -1.23722 -601.872 1246.06 0.931562 -704.773 1398.21 0.882848 -629.612 1254.39 0.834141 -705.662 1304.28 0.800494 -692.561 1262.73 0.766849 -706.551 1280.97 0.754295 -702.372 1271.06 0.741741 -707.44 1280.97 0.754295 -702.372 1286.16 0.739698 -702.879 1304.28 0.800494 -692.561 1295.02 0.716533 -702.585 1305.37 0.667033 -700.84 1295.02 0.716533 -702.585 1299.92 0.694709 -703.712 1295.71 0.707176 -706.176 1299.92 0.694709 -703.712 1303.88 0.682243 -705.195 1305.37 0.667033 -700.84 1312.01 0.651823 -703.935 1317.73 0.634235 -696.941 1320.1 0.616649 -702.399 1326.18 0.597049 -696.357 1328.13 0.577451 -700.587 1326.18 0.597049 -696.357 1339.14 0.556205 -685.431 1317.73 0.634235 -696.941 1304.28 0.800494 -692.561 1305.37 0.667033 -700.84 1339.14 0.556205 -685.431 1304.28 0.800494 -692.561 1339.14 0.556205 -685.431 1398.21 0.882848 -629.612 1359.09 0.466471 -678.939 1398.21 0.882848 -629.612 1374.84 0.322725 -673.725 1398.21 0.882848 -629.612 1391.26 0.185563 -665.553 1398.21 0.882848 -629.612 1405.91 0.107533 -656.23 1398.21 0.882848 -629.612 1419.18 0.025236 -645.268 1398.21 0.882848 -629.612 1432.75 0.00207 -633.51 1445.83 0.047058 -618.964 1432.75 0.00207 -633.51 1445.72 0.009995 -626.074 1447.21 0.004112 -630.929 1445.72 0.009995 -626.074 1452.72 0.015877 -624.819 1450.51 0.025234 -622.102 1458.02 0.034592 -618.525 1450.51 0.025234 -622.102 1445.83 0.047058 -618.964 1445.72 0.009995 -626.074 1458.02 0.034592 -618.525 1445.83 0.047058 -618.964 1458.02 0.034592 -618.525 1463.11 0.059525 -612.053 1432.75 0.00207 -633.51 1447.21 0.004112 -630.929 1432.75 0.00207 -633.51 1441.49 2.8e-05 -636.847 1434.96 0.00207 -638.649 1435.57 0.004112 -642.566 1430.3 0.009995 -641.629 1429.46 0.015878 -648.08 1419.18 0.025236 -645.268 1423.17 0.034593 -653.382 1415.28 0.04706 -654.308 1416.69 0.059526 -658.466 1411.91 0.074736 -658.099 1410.05 0.089946 -663.326 1405.91 0.107533 -656.23 1403.25 0.12512 -667.957 1399.09 0.144719 -665.543 1396.29 0.164318 -672.352 1399.09 0.144719 -665.543 1391.26 0.185563 -665.553 1405.91 0.107533 -656.23 1391.26 0.185563 -665.553 1396.29 0.164318 -672.352 1391.26 0.185563 -665.553 1389.19 0.206809 -676.508 1385.92 0.229333 -674.563 1381.95 0.251859 -680.418 1381.61 0.275298 -675.692 1374.57 0.298738 -684.079 1374.84 0.322725 -673.725 1367.08 0.346714 -687.486 1365.79 0.370885 -684.031 1359.48 0.395056 -690.636 1362.09 0.419044 -684.195 1351.77 0.443032 -693.524 1359.09 0.466471 -678.939 1343.97 0.489911 -696.147 1344.47 0.512436 -689.775 1336.09 0.534962 -698.502 1339.14 0.556205 -685.431 1328.13 0.577451 -700.587 1359.09 0.466471 -678.939 1344.47 0.512436 -689.775 1359.09 0.466471 -678.939 1339.14 0.556205 -685.431 1359.09 0.466471 -678.939 1374.84 0.322725 -673.725 1362.09 0.419044 -684.195 1365.79 0.370885 -684.031 1374.84 0.322725 -673.725 1391.26 0.185563 -665.553 1381.61 0.275298 -675.692 1385.92 0.229333 -674.563 1411.91 0.074736 -658.099 1405.91 0.107533 -656.23 1415.28 0.04706 -654.308 1419.18 0.025236 -645.268 1419.18 0.025236 -645.268 1432.75 0.00207 -633.51 1430.3 0.009995 -641.629 1434.96 0.00207 -638.649 1295.71 0.707176 -706.176 1287.51 0.725891 -706.878 1295.02 0.716533 -702.585 1286.92 0.731774 -704.922 1286.16 0.739698 -702.879 1286.92 0.731774 -704.922 1279.29 0.737656 -707.299 1287.51 0.725891 -706.878 1271.06 0.741741 -707.44 1286.16 0.739698 -702.879 1271.06 0.741741 -707.44 1279.29 0.737656 -707.299 } NormalBinding PER_VERTEX NormalArray Vec3Array 149 { 0.0245732 0.997958 0.0589535 0.0263274 0.99799 0.057641 0.0245732 0.997958 0.0589535 0.0150423 0.997711 0.0659241 -0.0111486 0.996347 0.0846631 -0.0601373 0.989899 0.128387 -0.110614 0.979828 0.166436 -0.0879104 0.98678 0.136148 0.0256031 0.999524 0.0172317 0.0234588 0.999511 0.0206638 0.008005 0.999269 0.037379 0.0141843 0.999437 0.0304088 0.0215118 0.999511 0.0226783 0.00686929 0.999225 0.0387593 0.00214408 0.999084 0.0427507 -0.0481437 0.994196 0.0962064 -0.0432464 0.995453 0.0848768 -0.0382485 0.996779 0.0704851 -0.0173391 0.999063 0.0396502 -0.00435317 0.999895 0.0138515 0.00406155 0.999953 -0.00876536 0.00573867 0.999929 -0.0103921 0.00469505 0.999862 -0.0159501 0.00273432 0.999946 -0.0100533 0.00171566 0.999985 -0.00516351 0.00273432 0.999946 -0.0100533 0.00216141 0.999969 -0.00756775 0.00573867 0.999929 -0.0103921 0.00444699 0.999951 -0.00888823 0.00566906 0.999949 -0.00836958 0.00444699 0.999951 -0.00888823 0.00396943 0.999992 0.000336926 0.00304069 0.999994 -0.00155729 0.00396943 0.999992 0.000336926 0.00346979 0.999993 0.00169418 0.00566906 0.999949 -0.00836958 0.00338988 0.999994 0.000338264 0.00671144 0.999951 -0.0072579 0.00477058 0.999987 -0.00150841 0.0048147 0.999987 -0.00184046 0.00562136 0.999981 -0.00262154 0.0048147 0.999987 -0.00184046 0.00939563 0.999858 -0.0139541 0.00671144 0.999951 -0.0072579 0.00573867 0.999929 -0.0103921 0.00566906 0.999949 -0.00836958 0.00939563 0.999858 -0.0139541 0.00573867 0.999929 -0.0103921 0.00939563 0.999858 -0.0139541 -0.00435317 0.999895 0.0138515 0.0111429 0.999832 -0.0145477 -0.00435317 0.999895 0.0138515 0.0154326 0.99974 -0.0167841 -0.00435317 0.999895 0.0138515 0.0164895 0.99972 -0.0169716 -0.00435317 0.999895 0.0138515 0.0176807 0.999709 -0.0164184 -0.00435317 0.999895 0.0138515 0.0174086 0.999717 -0.0161985 -0.00435317 0.999895 0.0138515 0.016769 0.999703 -0.0177105 0.0163832 0.999704 -0.0179798 0.016769 0.999703 -0.0177105 0.000927002 0.999994 -0.00339769 -9.65491e-05 1 -0.00102609 0.000927002 0.999994 -0.00339769 -0.000202056 0.999997 -0.00255237 0.000736666 0.99999 -0.0044586 0.00102127 0.999989 -0.00458453 0.000736666 0.99999 -0.0044586 0.0163832 0.999704 -0.0179798 0.000927002 0.999994 -0.00339769 0.00102127 0.999989 -0.00458453 0.0163832 0.999704 -0.0179798 0.00102127 0.999989 -0.00458453 0.0011952 0.999988 -0.00479233 0.016769 0.999703 -0.0177105 -9.65491e-05 1 -0.00102609 0.016769 0.999703 -0.0177105 9.82679e-05 1 -0.000209451 0.000701056 1 0.000443789 0.000892162 0.999999 0.000674468 0.00119338 0.999999 0.000685229 0.00126737 0.999998 0.00120808 0.0174086 0.999717 -0.0161985 0.00135061 0.999997 0.00214363 0.0038753 0.999991 0.00151561 0.00244129 0.999992 0.0030501 0.00485562 0.999986 0.00193952 0.0048149 0.999988 0.000787122 0.0176807 0.999709 -0.0164184 0.00497148 0.999987 0.000467377 0.00513313 0.999987 0.000459221 0.00530533 0.999986 0.000816529 0.00513313 0.999987 0.000459221 0.0164895 0.99972 -0.0169716 0.0176807 0.999709 -0.0164184 0.0164895 0.99972 -0.0169716 0.00530533 0.999986 0.000816529 0.0164895 0.99972 -0.0169716 0.00618823 0.999981 0.000514883 0.00891425 0.99996 -0.00112336 0.00867792 0.999958 -0.00308316 0.00813516 0.999966 -0.0013092 0.00725079 0.99997 -0.00286202 0.0154326 0.99974 -0.0167841 0.00816479 0.999962 -0.00310574 0.0108282 0.999926 -0.00555821 0.00976041 0.99993 -0.00673896 0.00973037 0.999938 -0.00535796 0.00772882 0.999954 -0.00572628 0.0111429 0.999832 -0.0145477 0.00701241 0.999965 -0.004661 0.00595623 0.999976 -0.00350171 0.0061818 0.999976 -0.00324606 0.00939563 0.999858 -0.0139541 0.00562136 0.999981 -0.00262154 0.0111429 0.999832 -0.0145477 0.00595623 0.999976 -0.00350171 0.0111429 0.999832 -0.0145477 0.00939563 0.999858 -0.0139541 0.0111429 0.999832 -0.0145477 0.0154326 0.99974 -0.0167841 0.00973037 0.999938 -0.00535796 0.0108282 0.999926 -0.00555821 0.0154326 0.99974 -0.0167841 0.0164895 0.99972 -0.0169716 0.00813516 0.999966 -0.0013092 0.00891425 0.99996 -0.00112336 0.00485562 0.999986 0.00193952 0.0176807 0.999709 -0.0164184 0.0038753 0.999991 0.00151561 0.0174086 0.999717 -0.0161985 0.0174086 0.999717 -0.0161985 0.016769 0.999703 -0.0177105 0.00119338 0.999999 0.000685229 0.000701056 1 0.000443789 0.00304069 0.999994 -0.00155729 0.0022499 0.999995 -0.00226674 0.00444699 0.999951 -0.00888823 0.0021591 0.999994 -0.00272375 0.00216141 0.999969 -0.00756775 0.0021591 0.999994 -0.00272375 0.00108037 0.999997 -0.00205813 0.0022499 0.999995 -0.00226674 0.00171566 0.999985 -0.00516351 0.00216141 0.999969 -0.00756775 0.00171566 0.999985 -0.00516351 0.00108037 0.999997 -0.00205813 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 149 { 104.129 136.71 127.011 47.5042 104.129 136.71 159.78 62.471 107.268 136.71 161.462 80.999 110.407 136.71 162.588 87.7463 113.395 137.029 162.43 92.8992 116.386 137.348 156.928 101.812 119.374 137.667 158.804 103.577 122.363 137.985 167.972 99.6007 125.354 138.304 173.701 101.712 128.342 138.623 182.92 111.662 131.33 138.942 149.226 134.243 134.322 139.261 140.865 137.762 137.31 139.58 140.865 137.762 142.726 137.944 149.226 134.243 145.905 137.838 149.617 137.212 145.905 137.838 147.662 138.243 146.152 139.127 147.662 138.243 149.083 138.775 149.617 137.212 151.999 138.323 154.051 135.814 154.901 137.772 157.082 135.604 157.782 137.122 157.082 135.604 161.731 131.685 154.051 135.814 149.226 134.243 149.617 137.212 161.731 131.685 149.226 134.243 161.731 131.685 182.92 111.662 168.887 129.356 182.92 111.662 174.537 127.486 182.92 111.662 180.427 124.555 182.92 111.662 185.682 121.21 182.92 111.662 190.442 117.278 182.92 111.662 195.31 113.061 200.002 107.843 195.31 113.061 199.962 110.393 200.497 112.135 199.962 110.393 202.473 109.943 201.68 108.968 204.374 107.685 201.68 108.968 200.002 107.843 199.962 110.393 204.374 107.685 200.002 107.843 204.374 107.685 206.2 105.364 195.31 113.061 200.497 112.135 195.31 113.061 198.445 114.258 196.102 114.904 196.321 116.309 194.431 115.973 194.13 118.287 190.442 117.278 191.873 120.189 189.043 120.521 189.549 122.012 187.834 121.881 187.167 123.756 185.682 121.21 184.728 125.417 183.236 124.551 182.231 126.993 183.236 124.551 180.427 124.555 185.682 121.21 180.427 124.555 182.231 126.993 180.427 124.555 179.684 128.484 178.511 127.787 177.087 129.887 176.965 128.192 174.44 131.2 174.537 127.486 171.753 132.422 171.291 131.183 169.027 133.552 169.963 131.242 166.261 134.588 168.887 129.356 163.463 135.529 163.643 133.243 160.637 136.374 161.731 131.685 157.782 137.122 168.887 129.356 163.643 133.243 168.887 129.356 161.731 131.685 168.887 129.356 174.537 127.486 169.963 131.242 171.291 131.183 174.537 127.486 180.427 124.555 176.965 128.192 178.511 127.787 187.834 121.881 185.682 121.21 189.043 120.521 190.442 117.278 190.442 117.278 195.31 113.061 194.431 115.973 196.102 114.904 146.152 139.127 143.211 139.378 145.905 137.838 142.999 138.677 142.726 137.944 142.999 138.677 140.262 139.529 143.211 139.378 137.31 139.58 142.726 137.944 137.31 139.58 140.262 139.529 } TexCoordArray 1 Vec2Array 149 { 0.74524 0.87734 0.7834 0.59501 0.74524 0.87734 0.83805 0.64238 0.75048 0.87734 0.84086 0.70102 0.75571 0.87734 0.84274 0.72238 0.76069 0.87835 0.84247 0.73868 0.76568 0.87936 0.8333 0.76689 0.77067 0.88037 0.83642 0.77248 0.77565 0.88138 0.85171 0.75989 0.78064 0.88239 0.86127 0.76657 0.78562 0.8834 0.87664 0.79807 0.7906 0.88441 0.82045 0.86953 0.79559 0.88542 0.80651 0.88067 0.80058 0.88642 0.80651 0.88067 0.80961 0.88125 0.82045 0.86953 0.81491 0.88091 0.8211 0.87893 0.81491 0.88091 0.81784 0.88219 0.81532 0.88499 0.81784 0.88219 0.82021 0.88388 0.8211 0.87893 0.82508 0.88245 0.8285 0.8745 0.82992 0.8807 0.83355 0.87384 0.83472 0.87864 0.83355 0.87384 0.84131 0.86144 0.8285 0.8745 0.82045 0.86953 0.8211 0.87893 0.84131 0.86144 0.82045 0.86953 0.84131 0.86144 0.87664 0.79807 0.85324 0.85407 0.87664 0.79807 0.86266 0.84815 0.87664 0.79807 0.87249 0.83887 0.87664 0.79807 0.88125 0.82829 0.87664 0.79807 0.88919 0.81584 0.87664 0.79807 0.89731 0.80249 0.90513 0.78598 0.89731 0.80249 0.90507 0.79405 0.90596 0.79956 0.90507 0.79405 0.90925 0.79263 0.90793 0.78954 0.91242 0.78548 0.90793 0.78954 0.90513 0.78598 0.90507 0.79405 0.91242 0.78548 0.90513 0.78598 0.91242 0.78548 0.91547 0.77813 0.89731 0.80249 0.90596 0.79956 0.89731 0.80249 0.90254 0.80628 0.89863 0.80833 0.89899 0.81277 0.89584 0.81171 0.89534 0.81903 0.88919 0.81584 0.89158 0.82505 0.88686 0.8261 0.8877 0.83082 0.88484 0.83041 0.88373 0.83634 0.88125 0.82829 0.87966 0.8416 0.87717 0.83886 0.87549 0.84659 0.87717 0.83886 0.87249 0.83887 0.88125 0.82829 0.87249 0.83887 0.87549 0.84659 0.87249 0.83887 0.87125 0.85131 0.86929 0.8491 0.86692 0.85575 0.86671 0.85038 0.8625 0.8599 0.86266 0.84815 0.85802 0.86377 0.85725 0.85985 0.85347 0.86735 0.85504 0.86003 0.84886 0.87063 0.85324 0.85407 0.84419 0.8736 0.84449 0.86637 0.83948 0.87628 0.84131 0.86144 0.83472 0.87864 0.85324 0.85407 0.84449 0.86637 0.85324 0.85407 0.84131 0.86144 0.85324 0.85407 0.86266 0.84815 0.85504 0.86003 0.85725 0.85985 0.86266 0.84815 0.87249 0.83887 0.86671 0.85038 0.86929 0.8491 0.88484 0.83041 0.88125 0.82829 0.88686 0.8261 0.88919 0.81584 0.88919 0.81584 0.89731 0.80249 0.89584 0.81171 0.89863 0.80833 0.81532 0.88499 0.81042 0.88579 0.81491 0.88091 0.81007 0.88357 0.80961 0.88125 0.81007 0.88357 0.8055 0.88626 0.81042 0.88579 0.80058 0.88642 0.80961 0.88125 0.80058 0.88642 0.8055 0.88626 } TexCoordArray 2 Vec2Array 149 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 149 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN116_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 6 Group { DataVariance STATIC name "TKLS120_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1416.69 0.059527 -658.466 1423.17 0.034594 -653.382 1419.11 0.059527 -661.653 1425.69 0.034594 -656.485 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00241116 0.999995 0.00183091 0.002362 0.999996 0.00185504 0.002362 0.999996 0.00185504 0.00231355 0.999996 0.00187882 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.8877 0.83082 0.89158 0.82505 0.88915 0.83444 0.89308 0.82858 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS113_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1450.13 0.004112 -633.659 1444.32 2.8e-05 -639.675 1450.13 0.004112 -633.659 1441.49 2.8e-05 -636.847 1447.21 0.004112 -630.929 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.000342097 1 -0.000353915 -0.000345218 1 -0.000345456 -0.000342097 1 -0.000353915 -0.000342097 1 -0.000353915 -0.000338922 1 -0.000362518 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.9077 0.80266 0.90423 0.80949 0.9077 0.80266 0.90254 0.80628 0.90596 0.79956 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS113_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1435.57 0.004112 -642.566 1441.49 2.8e-05 -636.847 1438.3 0.004112 -645.489 1444.32 2.8e-05 -639.675 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.000362649 1 0.000338713 0.000353747 1 0.000341999 0.000353747 1 0.000341999 0.000344992 1 0.000345231 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.89899 0.81277 0.90254 0.80628 0.90063 0.81609 0.90423 0.80949 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS113_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1429.46 0.015878 -648.08 1435.57 0.004112 -642.566 1432.09 0.015878 -651.095 1438.3 0.004112 -645.489 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.00107747 0.999999 0.000939901 0.00105251 0.999999 0.000950084 0.00105251 0.999999 0.000950084 0.00102795 0.999999 0.000960105 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.89534 0.81903 0.89899 0.81277 0.89691 0.82246 0.90063 0.81609 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS113_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1432.09 0.015878 -651.095 1425.69 0.034594 -656.485 1432.09 0.015878 -651.095 1423.17 0.034594 -653.382 1429.46 0.015878 -648.08 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.00172575 0.999997 0.00145269 0.00173662 0.999997 0.0014103 0.00172575 0.999997 0.00145269 0.00172575 0.999997 0.00145269 0.00171471 0.999997 0.00149577 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.89691 0.82246 0.89308 0.82858 0.89691 0.82246 0.89158 0.82505 0.89534 0.81903 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN116" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1424.01 2.85787 -683.097 1413.51 0.089946 -668.228 1431.32 2.88829 -677.749 1420.32 0.059527 -663.247 1438.44 2.91322 -672.154 1426.95 0.034594 -658.036 1445.36 2.93194 -666.32 1433.4 0.015879 -652.602 1452.09 2.9437 -660.252 1439.66 0.004112 -646.951 1458.6 2.94779 -653.959 1445.73 2.8e-05 -641.09 1464.89 2.9437 -647.447 1451.59 0.004112 -635.024 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.0914887 0.988618 0.119429 -0.0897263 0.988385 0.122657 -0.0922304 0.988303 0.121451 -0.0931535 0.988 0.123204 -0.0979571 0.987862 0.120553 -0.0990297 0.987618 0.121672 -0.103235 0.987511 0.119013 -0.10441 0.987341 0.119402 -0.10801 0.987276 0.116701 -0.109276 0.987187 0.116278 -0.112221 0.987161 0.113662 -0.113513 0.987159 0.112387 -0.114854 0.987167 0.110947 -0.115024 0.987203 0.110452 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 56.5594 0 56.5594 1.21333 55.9764 0 55.9764 1.21333 55.3933 0 55.3933 1.21333 54.8103 0 54.8103 1.21333 54.2272 0 54.2272 1.21333 53.6441 0 53.6441 1.21333 53.0611 0 53.0611 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.89208 0.85879 0.8858 0.84191 0.89645 0.85272 0.88987 0.83625 0.90071 0.84636 0.89384 0.83034 0.90485 0.83974 0.8977 0.82417 0.90888 0.83285 0.90144 0.81775 0.91277 0.82571 0.90507 0.8111 0.91653 0.81832 0.90858 0.80421 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN110_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN110_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 124 Group { DataVariance STATIC name "T0LB110" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1451.59 0.004112 -635.024 1450.13 0.004112 -633.659 1457.24 0.015877 -628.763 1455.74 0.015877 -627.448 1462.68 0.034592 -622.311 1461.13 0.034592 -621.049 1467.89 0.059525 -615.679 1466.29 0.059525 -614.47 1472.87 0.089944 -608.872 1471.23 0.089944 -607.718 1477.61 0.125118 -601.899 1475.94 0.125118 -600.802 1482.12 0.164315 -594.768 1480.41 0.164315 -593.729 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.000952891 0.999999 -0.00101919 -0.000939887 0.999999 -0.00103807 -0.00111437 0.999999 -0.00124848 -0.00126774 0.999998 -0.00148726 -0.00158097 0.999997 -0.00189911 -0.00169301 0.999996 -0.00213642 -0.00194704 0.999995 -0.0025174 -0.00202227 0.999994 -0.00274422 -0.00222311 0.999993 -0.00308829 -0.00226758 0.999992 -0.00330011 -0.00242028 0.999991 -0.00360322 -0.00243099 0.99999 -0.00380079 -0.0024921 0.999989 -0.00394353 -0.00243296 0.999989 -0.0040041 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 199.184 0 199.184 1 197.435 0 197.435 1 195.686 0 195.686 1 193.937 0 193.937 1 192.188 0 192.188 1 190.438 0 190.438 1 188.689 0 188.689 1 } TexCoordArray 1 Vec2Array 14 { 0.90858 0.80421 0.9077 0.80266 0.91196 0.7971 0.91106 0.79561 0.91521 0.78978 0.91428 0.78835 0.91833 0.78225 0.91737 0.78088 0.92131 0.77452 0.92033 0.77321 0.92414 0.76661 0.92314 0.76536 0.92684 0.75851 0.92582 0.75733 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT109" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1447.21 0.004112 -630.929 1447.21 1.00411 -630.929 1452.72 0.015877 -624.819 1452.72 1.01588 -624.819 1458.02 0.034592 -618.525 1458.02 1.03459 -618.525 1463.11 0.059525 -612.053 1463.11 1.05953 -612.053 1467.97 0.089943 -605.412 1467.97 1.08995 -605.412 1472.6 0.125118 -598.608 1472.6 1.12512 -598.608 1476.99 0.164315 -591.65 1476.99 1.16432 -591.65 1481.15 0.206805 -584.547 1481.15 1.2068 -584.547 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.742631 0 -0.669701 0.742631 0 -0.669701 0.750156 0 -0.66126 0.757586 0 -0.652735 0.772057 0 -0.635554 0.779097 0 -0.626904 0.793123 0 -0.609061 0.800109 0 -0.599855 0.813679 0 -0.581314 0.820264 0 -0.571985 0.833182 0 -0.552999 0.839514 0 -0.543338 0.851562 0 -0.524254 0.857284 0 -0.514844 0.8629 0 -0.505375 0.8629 0 -0.505375 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 102.653 0 102.653 1 100.904 0 100.904 1 99.1549 0 99.1549 1 97.4057 0 97.4057 1 95.6565 0 95.6565 1 93.9073 0 93.9073 1 92.1581 0 92.1581 1 90.4089 0 90.4089 1 } TexCoordArray 1 Vec2Array 16 { 0.90596 0.79956 0.90596 0.79956 0.90925 0.79263 0.90925 0.79263 0.91242 0.78548 0.91242 0.78548 0.91547 0.77813 0.91547 0.77813 0.91838 0.77059 0.91838 0.77059 0.92115 0.76287 0.92115 0.76287 0.92377 0.75497 0.92377 0.75497 0.92626 0.74691 0.92626 0.74691 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0RT105" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_10 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_11 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1492.83 6.8227 -611.881 1492.83 2.82269 -611.881 1497.67 6.7835 -604.224 1497.67 2.7835 -604.224 1502.24 6.74101 -596.407 1502.24 2.74101 -596.407 1506.55 6.69596 -588.439 1506.55 2.69596 -588.439 1510.57 6.64908 -580.328 1510.57 2.64908 -580.328 1514.32 6.6011 -572.084 1514.32 2.60109 -572.084 1517.79 6.55275 -563.717 1517.79 2.55276 -563.717 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.845285 0 0.534316 -0.845285 0 0.534316 -0.851401 0 0.524516 -0.857406 0 0.514641 -0.868828 0 0.495115 -0.874251 0 0.485474 -0.885165 0 0.465277 -0.890642 0 0.454704 -0.90086 0 0.43411 -0.905613 0 0.424104 -0.914855 0 0.403783 -0.919341 0 0.393463 -0.923709 0 0.383095 -0.923709 0 0.383095 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 160.336 1 160.336 0 158.149 1 158.149 0 155.962 1 155.962 0 153.777 1 153.777 0 151.59 1 151.59 0 149.403 1 149.403 0 147.217 1 147.217 0 } TexCoordArray 1 Vec2Array 14 { 0.93325 0.77794 0.93325 0.77794 0.93614 0.76924 0.93614 0.76924 0.93888 0.76037 0.93888 0.76037 0.94146 0.75132 0.94146 0.75132 0.94386 0.74212 0.94386 0.74212 0.9461 0.73276 0.9461 0.73276 0.94818 0.72326 0.94818 0.72326 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1513.83 18.1261 -665.444 1491.61 4.38806 -647.008 1513.83 16.8741 -665.444 1491.61 3.13606 -647.008 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.638456 0 0.769658 0.638456 0 0.769659 0.638456 0 0.769659 0.638456 0 0.769658 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.94581 0.83875 0.93252 0.81782 0.94581 0.83875 0.93252 0.81782 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1534.76 36.3261 -682.804 1513.83 18.1261 -665.444 1534.76 35.0731 -682.804 1513.83 16.8741 -665.444 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.638453 0 0.769661 0.638453 0 0.769661 0.638453 0 0.769661 0.638453 0 0.769661 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.95833 0.85846 0.94581 0.83875 0.95833 0.85846 0.94581 0.83875 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1513.89 18.1261 -665.375 1513.89 16.8741 -665.375 1491.66 4.38806 -646.946 1491.66 3.13606 -646.946 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.638231 0 -0.769845 -0.638231 0 -0.769845 -0.638231 0 -0.769845 -0.638231 0 -0.769845 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.94584 0.83867 0.94584 0.83867 0.93255 0.81775 0.93255 0.81775 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1534.82 36.3261 -682.729 1534.82 35.0731 -682.729 1513.89 18.1261 -665.375 1513.89 16.8741 -665.375 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.638233 0 -0.769843 -0.638233 0 -0.769843 -0.638233 0 -0.769843 -0.638233 0 -0.769843 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.95837 0.85837 0.95837 0.85837 0.94584 0.83867 0.94584 0.83867 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_135" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1544.56 35.3901 -670.054 1544.73 35.3901 -669.803 1544.56 35.3901 -670.054 1544.73 40.8141 -669.803 1544.56 40.8141 -670.054 1544.73 40.8141 -669.803 1544.2 41.6761 -669.79 1544.39 41.6761 -669.54 1543.16 42.5381 -669 1543.33 42.5381 -668.751 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.823122 0 0.567864 -0.823122 0 0.567864 -0.823122 0 0.567864 -0.820011 -0.0701853 0.568028 -0.821089 -0.0702504 0.566461 -0.820011 -0.0701853 0.568028 -0.619529 -0.647077 0.444382 -0.52431 -0.763649 0.376749 -0.446457 -0.836383 0.318025 -0.449613 -0.837019 0.311846 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.96419 0.84398 0.9643 0.8437 0.96419 0.84398 0.9643 0.8437 0.96419 0.84398 0.9643 0.8437 0.96398 0.84368 0.96409 0.8434 0.96335 0.84278 0.96346 0.8425 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_134" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1548.41 35.3901 -664.456 1548.59 35.3901 -664.201 1548.41 35.3901 -664.456 1548.59 40.8141 -664.201 1548.41 40.8141 -664.456 1548.59 40.8141 -664.201 1548.06 41.6761 -664.2 1548.23 41.6761 -663.945 1546.99 42.5381 -663.433 1547.15 42.5381 -663.18 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.827384 0 0.561637 -0.827384 0 0.561637 -0.827384 0 0.561637 -0.825374 -0.0695071 0.560291 -0.825382 -0.0695221 0.560278 -0.825374 -0.0695071 0.560291 -0.631398 -0.646159 0.428737 -0.53607 -0.764216 0.358611 -0.456445 -0.836565 0.303015 -0.459018 -0.837079 0.297658 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.9665 0.83762 0.9666 0.83734 0.9665 0.83762 0.9666 0.83734 0.9665 0.83762 0.9666 0.83734 0.96629 0.83733 0.96639 0.83705 0.96565 0.83646 0.96575 0.83618 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_133" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1552.1 35.3901 -658.878 1552.26 35.3901 -658.621 1552.1 35.3901 -658.878 1552.26 40.8141 -658.621 1552.1 40.8141 -658.878 1552.26 40.8141 -658.621 1551.73 41.6761 -658.631 1551.9 41.6761 -658.373 1550.64 42.5381 -657.887 1550.81 42.5381 -657.631 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.843736 0 0.536759 -0.843736 0 0.536759 -0.843736 0 0.536759 -0.840751 -0.069822 0.5369 -0.84167 -0.0699363 0.535445 -0.840751 -0.069822 0.5369 -0.636295 -0.647219 0.419805 -0.537716 -0.764646 0.355215 -0.457315 -0.837323 0.29959 -0.459987 -0.83793 0.293744 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.9687 0.83129 0.9688 0.831 0.9687 0.83129 0.9688 0.831 0.9687 0.83129 0.9688 0.831 0.96849 0.83101 0.96859 0.83072 0.96783 0.83017 0.96793 0.82988 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_132" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1555.72 35.3901 -653.119 1555.88 35.3901 -652.857 1555.72 35.3901 -653.119 1555.88 40.8141 -652.857 1555.72 40.8141 -653.119 1555.88 40.8141 -652.857 1555.35 41.6761 -652.879 1555.52 41.6761 -652.618 1554.25 42.5381 -652.16 1554.41 42.5381 -651.899 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.848788 0 0.528734 -0.848788 0 0.528734 -0.848788 0 0.528734 -0.846663 -0.0694119 0.527583 -0.846741 -0.0694086 0.527458 -0.846663 -0.0694119 0.527583 -0.646761 -0.646797 0.404169 -0.545889 -0.765113 0.341478 -0.463919 -0.837024 0.290119 -0.464005 -0.837045 0.289921 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.97087 0.82475 0.97097 0.82446 0.97087 0.82475 0.97097 0.82446 0.97087 0.82475 0.97097 0.82446 0.97065 0.82448 0.97075 0.82419 0.96999 0.82367 0.97009 0.82337 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_131" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1559.16 35.3901 -647.407 1559.32 35.3901 -647.142 1559.16 35.3901 -647.407 1559.32 40.8141 -647.142 1559.16 40.8141 -647.407 1559.32 40.8141 -647.142 1558.79 41.6761 -647.174 1558.94 41.6761 -646.91 1557.67 42.5381 -646.478 1557.82 42.5381 -646.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.86509 0 0.501617 -0.86509 0 0.501617 -0.86509 0 0.501617 -0.862928 -0.0698868 0.50047 -0.862967 -0.0700121 0.500386 -0.862928 -0.0698868 0.50047 -0.659198 -0.647106 0.383028 -0.557007 -0.764568 0.324313 -0.474034 -0.836085 0.276141 -0.473897 -0.836052 0.276477 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.97293 0.81827 0.97302 0.81797 0.97293 0.81827 0.97302 0.81797 0.97293 0.81827 0.97302 0.81797 0.97271 0.81801 0.9728 0.81771 0.97204 0.81722 0.97213 0.81692 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_130" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1562.55 35.3901 -641.496 1562.7 35.3901 -641.228 1562.55 35.3901 -641.496 1562.7 40.8141 -641.228 1562.55 40.8141 -641.496 1562.7 40.8141 -641.228 1562.17 41.6761 -641.272 1562.33 41.6761 -641.004 1561.05 42.5381 -640.6 1561.19 42.5381 -640.334 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.880091 0 0.474805 -0.880091 0 0.474805 -0.880091 0 0.474805 -0.876981 -0.0703329 0.475349 -0.877901 -0.0705008 0.473623 -0.876981 -0.0703329 0.475349 -0.664039 -0.64709 0.374602 -0.562546 -0.763419 0.317386 -0.479066 -0.836076 0.267345 -0.481869 -0.836786 0.259986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.97496 0.81156 0.97505 0.81125 0.97496 0.81156 0.97505 0.81125 0.97496 0.81156 0.97505 0.81125 0.97473 0.81131 0.97482 0.811 0.97406 0.81054 0.97414 0.81024 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1564.44 35.3901 -642.616 1562.55 35.3901 -641.496 1564.44 35.3901 -642.616 1562.55 40.8141 -641.496 1564.44 42.5381 -642.616 1562.17 41.6761 -641.272 1561.05 42.5381 -640.6 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.510855 0 -0.859667 -0.510855 0 -0.859667 -0.510855 0 -0.859667 -0.510659 -0.000290058 -0.859783 -0.51057 0.000276698 -0.859836 -0.50983 0.000992411 -0.860275 -0.510768 0.00434341 -0.859708 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.97609 0.81283 0.97496 0.81156 0.97609 0.81283 0.97496 0.81156 0.97609 0.81283 0.97473 0.81131 0.97406 0.81054 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1561.03 35.3901 -648.567 1559.16 35.3901 -647.407 1561.03 35.3901 -648.567 1559.16 40.8141 -647.407 1561.03 42.5381 -648.567 1558.79 41.6761 -647.174 1557.67 42.5381 -646.478 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.52819 0 -0.849126 -0.52819 0 -0.849126 -0.52819 0 -0.849126 -0.52817 -2.93637e-05 -0.849139 -0.52821 0.000204129 -0.849114 -0.528263 0.000732923 -0.849081 -0.528493 0.00156485 -0.848936 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.97405 0.81959 0.97293 0.81827 0.97405 0.81959 0.97293 0.81827 0.97405 0.81959 0.97271 0.81801 0.97204 0.81722 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1557.57 35.3901 -654.32 1555.72 35.3901 -653.119 1557.57 35.3901 -654.32 1555.72 40.8141 -653.119 1557.57 42.5381 -654.32 1555.35 41.6761 -652.879 1554.25 42.5381 -652.16 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.545524 0 -0.838095 -0.545524 0 -0.838095 -0.545524 0 -0.838095 -0.545583 8.96529e-05 -0.838057 -0.545655 7.86875e-05 -0.83801 -0.545994 0.000282905 -0.837789 -0.545836 -0.000294217 -0.837892 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.97198 0.82612 0.97087 0.82475 0.97198 0.82612 0.97087 0.82475 0.97198 0.82612 0.97065 0.82448 0.96999 0.82367 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1553.9 35.3901 -660.119 1552.1 35.3901 -658.878 1553.9 35.3901 -660.119 1552.1 40.8141 -658.878 1553.9 42.5381 -660.119 1551.73 41.6761 -658.631 1550.64 42.5381 -657.887 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.565829 0 -0.824522 -0.565829 0 -0.824523 -0.565829 0 -0.824522 -0.565717 -0.000173121 -0.8246 -0.565533 -0.000326406 -0.824726 -0.564765 -0.00117118 -0.825251 -0.564934 -0.000546575 -0.825136 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.96978 0.8327 0.9687 0.83129 0.96978 0.8327 0.9687 0.83129 0.96978 0.8327 0.96849 0.83101 0.96783 0.83017 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1550.2 35.3901 -665.734 1548.41 35.3901 -664.456 1550.2 35.3901 -665.734 1548.41 40.8141 -664.456 1550.2 42.5381 -665.734 1548.06 41.6761 -664.2 1546.99 42.5381 -663.433 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.581485 0 -0.813557 -0.581485 0 -0.813557 -0.581485 0 -0.813557 -0.58153 7.06857e-05 -0.813525 -0.581706 0.000515469 -0.813399 -0.582277 0.00185298 -0.812988 -0.582492 0.00266652 -0.812832 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.96757 0.83908 0.9665 0.83762 0.96757 0.83908 0.9665 0.83762 0.96757 0.83908 0.96629 0.83733 0.96565 0.83646 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1546.32 35.3901 -671.37 1544.56 35.3901 -670.054 1546.32 35.3901 -671.37 1544.56 40.8141 -670.054 1546.32 42.5381 -671.37 1544.2 41.6761 -669.79 1543.16 42.5381 -669 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.599306 0 -0.80052 -0.599307 0 -0.80052 -0.599306 0 -0.80052 -0.599191 -0.000182957 -0.800606 -0.599219 0.000479453 -0.800585 -0.598991 0.0017212 -0.800754 -0.599761 0.00469019 -0.800165 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.96525 0.84548 0.96419 0.84398 0.96525 0.84548 0.96419 0.84398 0.96525 0.84548 0.96398 0.84368 0.96335 0.84278 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1562.7 35.3901 -641.228 1564.58 35.3901 -642.346 1562.7 40.8141 -641.228 1564.58 42.5381 -642.346 1562.33 41.6761 -641.004 1561.19 42.5381 -640.334 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.510138 0 0.860092 0.510138 0 0.860092 0.510219 -0.000118777 0.860045 0.510216 0.000252181 0.860046 0.510418 0.000905934 0.859926 0.509921 0.00266347 0.860217 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.97505 0.81125 0.97617 0.81252 0.97505 0.81125 0.97617 0.81252 0.97482 0.811 0.97414 0.81024 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1559.32 35.3901 -647.142 1561.18 35.3901 -648.301 1559.32 40.8141 -647.142 1561.18 42.5381 -648.301 1558.94 41.6761 -646.91 1557.82 42.5381 -646.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.527874 0 0.849323 0.527874 0 0.849323 0.527817 8.60833e-05 0.849358 0.527809 -0.00014997 0.849363 0.527641 -0.00053852 0.849467 0.527969 -0.00172295 0.849262 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.97302 0.81797 0.97414 0.81928 0.97302 0.81797 0.97414 0.81928 0.9728 0.81771 0.97213 0.81692 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1555.88 35.3901 -652.857 1557.72 35.3901 -654.057 1555.88 40.8141 -652.857 1557.72 42.5381 -654.057 1555.52 41.6761 -652.618 1554.41 42.5381 -651.899 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.546578 0 0.837409 0.546578 0 0.837409 0.546637 -9.10444e-05 0.837369 0.546614 0.000270934 0.837384 0.546709 0.000973323 0.837322 0.546279 0.0025375 0.8376 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.97097 0.82446 0.97207 0.82582 0.97097 0.82446 0.97207 0.82582 0.97075 0.82419 0.97009 0.82337 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1552.26 35.3901 -658.621 1554.08 35.3901 -659.859 1552.26 40.8141 -658.621 1554.08 42.5381 -659.859 1551.9 41.6761 -658.373 1550.81 42.5381 -657.631 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.563034 0 0.826434 0.563034 0 0.826434 0.563226 -0.000297122 0.826303 0.56333 0.000226366 0.826232 0.564098 0.00081413 0.825708 0.563209 0.00408348 0.826305 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.9688 0.831 0.96989 0.83241 0.9688 0.831 0.96989 0.83241 0.96859 0.83072 0.96793 0.82988 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1548.59 35.3901 -664.201 1550.37 35.3901 -665.477 1548.59 40.8141 -664.201 1550.37 42.5381 -665.477 1548.23 41.6761 -663.945 1547.15 42.5381 -663.18 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.580925 0 0.813957 0.580925 0 0.813957 0.58098 -8.5347e-05 0.813918 0.580976 0.000189302 0.813921 0.581107 0.000679994 0.813827 0.580764 0.00196612 0.81407 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.9666 0.83734 0.96767 0.83878 0.9666 0.83734 0.96767 0.83878 0.96639 0.83705 0.96575 0.83618 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1544.73 35.3901 -669.803 1546.5 35.3901 -671.118 1544.73 40.8141 -669.803 1546.5 42.5381 -671.118 1544.39 41.6761 -669.54 1543.33 42.5381 -668.751 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.59653 0 0.802591 0.59653 0 0.802591 0.596761 -0.000368857 0.802419 0.59709 -0.000498507 0.802174 0.598543 -0.00179431 0.801089 0.598049 9.46093e-05 0.801459 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.9643 0.8437 0.96536 0.84519 0.9643 0.8437 0.96536 0.84519 0.96409 0.8434 0.96346 0.8425 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_194" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1445.49 4.38806 -692.959 1442.83 4.38806 -689.312 1491.61 4.38806 -647.008 1488.15 4.38806 -644.144 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -2.39381e-08 1 -1.74844e-08 -2.15481e-08 1 -2.02402e-08 -2.15481e-08 1 -2.02402e-08 -1.9117e-08 1 -2.30435e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.002 0.9995 0.002 0.0005 3.998 0.9995 3.998 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.90493 0.86998 0.90333 0.86584 0.93252 0.81782 0.93045 0.81457 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_145" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1506.98 2.83006 -660.483 1506.62 2.83006 -660.931 1506.98 13.0971 -660.483 1506.62 13.0971 -660.931 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.7863 0 -0.617845 0.7863 0 -0.617845 0.7863 0 -0.617845 0.7863 0 -0.617845 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.31764 0.01209 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.94171 0.83312 0.9415 0.83362 0.94171 0.83312 0.9415 0.83362 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_144" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1506.14 12.4551 -659.787 1505.79 12.4551 -660.233 1506.14 2.83006 -659.787 1505.79 2.83006 -660.233 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.784797 0 0.619752 -0.784797 0 0.619752 -0.784797 0 0.619752 -0.784797 0 0.619752 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.29782 0.98791 0.29782 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.94121 0.83232 0.941 0.83283 0.94121 0.83232 0.941 0.83283 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_143" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1505.79 2.83006 -660.233 1505.79 12.4551 -660.233 1506.62 2.83006 -660.931 1506.62 13.0971 -660.931 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.641331 0 -0.767264 -0.641331 0 -0.767264 -0.641331 0 -0.767264 -0.641331 0 -0.767264 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.941 0.83283 0.941 0.83283 0.9415 0.83362 0.9415 0.83362 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_142" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1506.98 13.0971 -660.483 1506.14 12.4551 -659.787 1506.98 2.83006 -660.483 1506.14 2.83006 -659.787 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.640262 0 0.768157 0.640262 0 0.768157 0.640262 0 0.768157 0.640262 0 0.768157 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.94171 0.83312 0.94121 0.83232 0.94171 0.83312 0.94121 0.83232 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_141" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1512.5 2.83006 -665.086 1512.14 2.83006 -665.546 1512.5 16.5591 -665.086 1512.14 16.5591 -665.546 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.78555 0 -0.618798 0.78555 0 -0.618798 0.78555 0 -0.618798 0.78555 0 -0.618798 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.4246 0.01209 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.94502 0.83834 0.9448 0.83886 0.94502 0.83834 0.9448 0.83886 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_140" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1511.67 15.9181 -664.39 1511.31 15.9181 -664.847 1511.67 2.83006 -664.39 1511.31 2.83006 -664.847 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.786693 0 0.617344 -0.786693 0 0.617344 -0.786693 0 0.617344 -0.786693 0 0.617344 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.40478 0.98791 0.40478 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.94452 0.83755 0.9443 0.83807 0.94452 0.83755 0.9443 0.83807 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_139" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1511.31 2.83006 -664.847 1511.31 15.9181 -664.847 1512.14 2.83006 -665.546 1512.14 16.5591 -665.546 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.641916 0 -0.766775 -0.641916 0 -0.766775 -0.641916 0 -0.766775 -0.641916 0 -0.766775 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.9443 0.83807 0.9443 0.83807 0.9448 0.83886 0.9448 0.83886 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_138" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1512.5 16.5591 -665.086 1511.67 15.9181 -664.39 1512.5 2.83006 -665.086 1511.67 2.83006 -664.39 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.639379 0 0.768892 0.639379 0 0.768892 0.639379 0 0.768892 0.639379 0 0.768892 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.94502 0.83834 0.94452 0.83755 0.94502 0.83834 0.94452 0.83755 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_137" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1521.85 2.83006 -672.868 1521.47 2.83006 -673.347 1521.85 24.3501 -672.868 1521.47 24.3501 -673.347 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.785365 0 -0.619033 0.785365 0 -0.619033 0.785365 0 -0.619033 0.785365 0 -0.619033 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.66525 0.01209 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.95061 0.84718 0.95038 0.84772 0.95061 0.84718 0.95038 0.84772 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_136" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1521.01 23.7091 -672.172 1520.64 23.7091 -672.649 1521.01 2.83006 -672.172 1520.64 2.83006 -672.649 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.786196 0 0.617977 -0.786196 0 0.617977 -0.786196 0 0.617977 -0.786196 0 0.617977 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.64544 0.98791 0.64544 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.95011 0.84639 0.94988 0.84693 0.95011 0.84639 0.94988 0.84693 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_135" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1520.64 2.83006 -672.649 1520.64 23.7091 -672.649 1521.47 2.83006 -673.347 1521.47 24.3501 -673.347 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.641332 0 -0.767263 -0.641332 0 -0.767263 -0.641332 0 -0.767263 -0.641332 0 -0.767263 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.94988 0.84693 0.94988 0.84693 0.95038 0.84772 0.95038 0.84772 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_134" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1521.85 24.3501 -672.868 1521.01 23.7091 -672.172 1521.85 2.83006 -672.868 1521.01 2.83006 -672.172 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.63982 0 0.768525 0.63982 0 0.768525 0.63982 0 0.768525 0.63982 0 0.768525 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.95061 0.84718 0.95011 0.84639 0.95061 0.84718 0.95011 0.84639 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_133" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1531.94 2.91806 -681.846 1530.9 2.91806 -680.98 1531.94 2.91806 -681.846 1530.9 23.1581 -680.98 1531.94 24.0781 -681.846 1530.84 25.2111 -680.932 1531.94 24.0781 -681.846 1530.64 27.1931 -680.76 1532.11 27.4771 -681.992 1530.14 29.1761 -680.346 1532.34 29.7981 -682.18 1529.21 31.1221 -679.566 1533.02 32.6971 -682.746 1533.89 35.1711 -683.478 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.640549 0 -0.767918 -0.640549 0 -0.767918 -0.640549 0 -0.767918 -0.640554 9.95756e-06 -0.767913 -0.64066 1.34152e-05 -0.767825 -0.640635 0.000240798 -0.767845 -0.64066 1.34152e-05 -0.767825 -0.641059 -6.30833e-05 -0.767491 -0.641115 -6.53106e-05 -0.767445 -0.641071 5.99055e-05 -0.767482 -0.641087 2.42948e-05 -0.767468 -0.641143 9.33421e-05 -0.767421 -0.641167 6.05486e-05 -0.767401 -0.641212 0.000245996 -0.767363 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.95664 0.85737 0.95602 0.85638 0.95664 0.85737 0.95602 0.85638 0.95664 0.85737 0.95599 0.85633 0.95664 0.85737 0.95587 0.85614 0.95675 0.85753 0.95557 0.85567 0.95688 0.85775 0.95501 0.85478 0.95729 0.85839 0.95781 0.85922 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_132" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1531.34 2.91806 -680.426 1532.38 2.91806 -681.288 1531.34 23.1581 -680.426 1532.38 24.0781 -681.288 1531.28 25.2111 -680.377 1532.38 24.0781 -681.288 1531.08 27.1931 -680.207 1532.55 27.4771 -681.435 1530.58 29.1761 -679.793 1532.78 29.7981 -681.623 1529.64 31.1221 -679.016 1533.45 32.6971 -682.185 1534.33 35.1711 -682.917 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.638983 0 0.769221 0.638983 0 0.769221 0.638988 -1.06092e-05 0.769217 0.639075 -3.06289e-05 0.769144 0.639079 -0.000249425 0.769141 0.639075 -3.06289e-05 0.769144 0.639399 -3.97805e-05 0.768875 0.639463 -1.54282e-05 0.768822 0.639432 2.28275e-05 0.768848 0.639392 2.51439e-06 0.768881 0.63936 7.02726e-05 0.768908 0.639349 5.74719e-05 0.768917 0.639326 0.000149863 0.768936 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.95629 0.85576 0.95691 0.85673 0.95629 0.85576 0.95691 0.85673 0.95625 0.8557 0.95691 0.85673 0.95613 0.85551 0.95701 0.8569 0.95583 0.85504 0.95715 0.85711 0.95527 0.85415 0.95755 0.85775 0.95808 0.85858 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_131" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1529.64 31.1221 -679.016 1529.21 31.1221 -679.566 1530.58 29.1761 -679.793 1530.14 29.1761 -680.346 1531.08 27.1931 -680.207 1530.64 27.1931 -680.76 1531.28 25.2111 -680.377 1530.84 25.2111 -680.932 1531.34 23.1581 -680.426 1530.9 23.1581 -680.98 1531.34 2.91806 -680.426 1530.9 2.91806 -680.98 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.666757 -0.529812 0.52415 -0.666783 -0.529825 0.524104 -0.696462 -0.463987 0.547409 -0.723635 -0.390582 0.569032 -0.760244 -0.253481 0.598145 -0.770929 -0.194374 0.606537 -0.782115 -0.100457 0.614983 -0.784407 -0.0683154 0.616472 -0.786199 -0.00617846 0.617942 -0.786209 -0.00176776 0.617958 -0.78621 0 0.617959 -0.78621 0 0.617959 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.95527 0.85415 0.95501 0.85478 0.95583 0.85504 0.95557 0.85567 0.95613 0.85551 0.95587 0.85614 0.95625 0.8557 0.95599 0.85633 0.95629 0.85576 0.95602 0.85638 0.95629 0.85576 0.95602 0.85638 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_130" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1532.38 2.91806 -681.288 1531.94 2.91806 -681.846 1532.38 24.0781 -681.288 1531.94 24.0781 -681.846 1532.55 27.4771 -681.435 1532.11 27.4771 -681.992 1532.78 29.7981 -681.623 1532.34 29.7981 -682.18 1533.45 32.6971 -682.185 1533.02 32.6971 -682.746 1534.33 35.1711 -682.917 1533.89 35.1711 -683.478 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.78717 0 -0.616736 0.78717 0 -0.616736 0.78716 -0.00500669 -0.616728 0.786985 -0.0163532 -0.616755 0.784102 -0.0821204 -0.615175 0.782305 -0.10096 -0.61466 0.771583 -0.190987 -0.606781 0.762355 -0.245295 -0.598871 0.742384 -0.331283 -0.582337 0.72986 -0.374333 -0.571996 0.714362 -0.419462 -0.560124 0.714051 -0.419331 -0.560619 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.95691 0.85673 0.95664 0.85737 0.95691 0.85673 0.95664 0.85737 0.95701 0.8569 0.95675 0.85753 0.95715 0.85711 0.95688 0.85775 0.95755 0.85775 0.95729 0.85839 0.95808 0.85858 0.95781 0.85922 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_128" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1516.98 2.83006 -646.946 1516.65 2.83006 -647.415 1516.98 13.0971 -646.946 1516.65 13.0971 -647.415 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.821162 0 -0.570695 0.821162 0 -0.570695 0.821162 0 -0.570695 0.821162 0 -0.570695 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.31764 0.78468 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.9477 0.81775 0.9475 0.81828 0.9477 0.81775 0.9475 0.81828 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_127" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1516.1 12.4551 -646.303 1515.78 12.4551 -646.769 1516.1 2.83006 -646.303 1515.78 2.83006 -646.769 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.820844 0 0.571153 -0.820844 0 0.571153 -0.820844 0 0.571153 -0.820844 0 0.571153 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.29782 0.21532 0.29782 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.94717 0.81702 0.94698 0.81755 0.94717 0.81702 0.94698 0.81755 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_126" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1515.78 2.83006 -646.769 1515.78 12.4551 -646.769 1516.65 2.83006 -647.415 1516.65 13.0971 -647.415 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.594375 0 -0.804188 -0.594375 0 -0.804188 -0.594375 0 -0.804188 -0.594375 0 -0.804188 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.94698 0.81755 0.94698 0.81755 0.9475 0.81828 0.9475 0.81828 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_125" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1516.98 13.0971 -646.946 1516.1 12.4551 -646.303 1516.98 2.83006 -646.946 1516.1 2.83006 -646.303 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.592618 0 0.805484 0.592618 0 0.805484 0.592618 0 0.805484 0.592618 0 0.805484 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9477 0.81775 0.94717 0.81702 0.9477 0.81775 0.94717 0.81702 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_124" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1522.76 2.83006 -651.207 1522.43 2.83006 -651.687 1522.76 16.5591 -651.207 1522.43 16.5591 -651.687 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.821267 0 -0.570544 0.821267 0 -0.570544 0.821267 0 -0.570544 0.821267 0 -0.570544 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.4246 0.78468 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.95115 0.82258 0.95095 0.82313 0.95115 0.82258 0.95095 0.82313 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_123" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1521.89 15.9181 -650.562 1521.55 15.9181 -651.041 1521.89 2.83006 -650.562 1521.55 2.83006 -651.041 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.820141 0 0.572162 -0.820141 0 0.572162 -0.820141 0 0.572162 -0.820141 0 0.572162 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.40478 0.21532 0.40478 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.95063 0.82185 0.95043 0.82239 0.95063 0.82185 0.95043 0.82239 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_122" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1521.55 2.83006 -651.041 1521.55 15.9181 -651.041 1522.43 2.83006 -651.687 1522.43 16.5591 -651.687 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.594527 0 -0.804076 -0.594527 0 -0.804076 -0.594527 0 -0.804076 -0.594527 0 -0.804076 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.95043 0.82239 0.95043 0.82239 0.95095 0.82313 0.95095 0.82313 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_121" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1522.76 16.5591 -651.207 1521.89 15.9181 -650.562 1522.76 2.83006 -651.207 1521.89 2.83006 -650.562 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.593327 0 0.804961 0.593327 0 0.804961 0.593327 0 0.804961 0.593327 0 0.804961 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.95115 0.82258 0.95063 0.82185 0.95115 0.82258 0.95063 0.82185 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_120" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1532.53 2.83006 -658.408 1532.18 2.83006 -658.908 1532.53 24.3501 -658.408 1532.18 24.3501 -658.908 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.820909 0 -0.571059 0.820909 0 -0.571059 0.820909 0 -0.571059 0.820909 0 -0.571059 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.66525 0.78468 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.957 0.83076 0.95679 0.83133 0.957 0.83076 0.95679 0.83133 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_119" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1531.66 23.7091 -657.763 1531.31 23.7091 -658.262 1531.66 2.83006 -657.763 1531.31 2.83006 -658.262 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.821171 0 0.570682 -0.821171 0 0.570682 -0.821171 0 0.570682 -0.821171 0 0.570682 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.64544 0.21532 0.64544 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.95648 0.83003 0.95627 0.83059 0.95648 0.83003 0.95627 0.83059 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_118" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1531.31 2.83006 -658.262 1531.31 23.7091 -658.262 1532.18 2.83006 -658.908 1532.18 24.3501 -658.908 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.594805 0 -0.80387 -0.594805 0 -0.80387 -0.594805 0 -0.80387 -0.594805 0 -0.80387 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.95627 0.83059 0.95627 0.83059 0.95679 0.83133 0.95679 0.83133 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_117" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1532.53 24.3501 -658.408 1531.66 23.7091 -657.763 1532.53 2.83006 -658.408 1531.66 2.83006 -657.763 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.59383 0 0.804591 0.59383 0 0.804591 0.59383 0 0.804591 0.59383 0 0.804591 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.957 0.83076 0.95648 0.83003 0.957 0.83076 0.95648 0.83003 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_116" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1543.13 2.91806 -666.756 1542.04 2.91806 -665.956 1543.13 2.91806 -666.756 1542.04 23.1581 -665.956 1543.13 24.0781 -666.756 1541.97 25.2111 -665.91 1543.13 24.0781 -666.756 1541.76 27.1931 -665.752 1543.31 27.4771 -666.891 1541.24 29.1761 -665.368 1543.54 29.7981 -667.066 1540.27 31.1221 -664.646 1544.25 32.6971 -667.588 1545.16 35.1711 -668.267 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.59364 0 -0.804731 -0.59364 0 -0.804731 -0.59364 0 -0.804731 -0.593596 -8.10932e-05 -0.804763 -0.593273 -2.12861e-05 -0.805001 -0.591765 -0.000174416 -0.80611 -0.593273 -2.12861e-05 -0.805001 -0.592483 0.000375094 -0.805583 -0.593323 -0.000595541 -0.804964 -0.593957 2.70642e-05 -0.804497 -0.594478 0.000637435 -0.804112 -0.594381 0.000313265 -0.804183 -0.594328 -5.52976e-05 -0.804223 -0.593895 -0.00174247 -0.80454 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.96334 0.84024 0.96269 0.83933 0.96334 0.84024 0.96269 0.83933 0.96334 0.84024 0.96265 0.83928 0.96334 0.84024 0.96252 0.8391 0.96345 0.84039 0.96221 0.83866 0.96358 0.84059 0.96163 0.83784 0.96401 0.84118 0.96456 0.84195 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_115" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1542.44 2.91806 -665.374 1543.53 2.91806 -666.174 1542.44 23.1581 -665.374 1543.53 24.0781 -666.174 1542.38 25.2111 -665.33 1543.53 24.0781 -666.174 1542.16 27.1931 -665.172 1543.71 27.4771 -666.308 1541.65 29.1761 -664.79 1543.94 29.7981 -666.482 1540.67 31.1221 -664.07 1544.65 32.6971 -667.003 1545.58 35.1711 -667.68 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.592387 0 0.805654 0.592387 0 0.805654 0.592334 9.62583e-05 0.805692 0.591968 9.81654e-05 0.805961 0.590303 0.000434238 0.807182 0.591968 9.81654e-05 0.805961 0.591086 -0.000339662 0.806609 0.592024 0.000521089 0.80592 0.592558 0.000776981 0.805527 0.592658 0.000229591 0.805454 0.592532 -0.000291552 0.805547 0.592431 -0.000619242 0.805621 0.592387 -0.000446877 0.805654 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.96293 0.83867 0.96358 0.83958 0.96293 0.83867 0.96358 0.83958 0.96289 0.83862 0.96358 0.83958 0.96276 0.83844 0.96369 0.83973 0.96245 0.838 0.96383 0.83993 0.96187 0.83719 0.96425 0.84052 0.9648 0.84129 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_114" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1540.67 31.1221 -664.07 1540.27 31.1221 -664.646 1541.65 29.1761 -664.79 1541.24 29.1761 -665.368 1542.16 27.1931 -665.172 1541.76 27.1931 -665.752 1542.38 25.2111 -665.33 1541.97 25.2111 -665.91 1542.44 23.1581 -665.374 1542.04 23.1581 -665.956 1542.44 2.91806 -665.374 1542.04 2.91806 -665.956 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.699859 -0.529883 0.47898 -0.697923 -0.52881 0.482973 -0.728084 -0.462761 0.505713 -0.755128 -0.38927 0.527495 -0.793597 -0.25258 0.55354 -0.805263 -0.193431 0.560478 -0.816773 -0.100569 0.568126 -0.819245 -0.0698983 0.569167 -0.821496 -0.00668153 0.570176 -0.82155 -0.00191976 0.570133 -0.821552 0 0.570134 -0.821552 0 0.570134 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.96187 0.83719 0.96163 0.83784 0.96245 0.838 0.96221 0.83866 0.96276 0.83844 0.96252 0.8391 0.96289 0.83862 0.96265 0.83928 0.96293 0.83867 0.96269 0.83933 0.96293 0.83867 0.96269 0.83933 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_113" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1543.53 2.91806 -666.174 1543.13 2.91806 -666.756 1543.53 24.0781 -666.174 1543.13 24.0781 -666.756 1543.71 27.4771 -666.308 1543.31 27.4771 -666.891 1543.94 29.7981 -666.482 1543.54 29.7981 -667.066 1544.65 32.6971 -667.003 1544.25 32.6971 -667.588 1545.58 35.1711 -667.68 1545.16 35.1711 -668.267 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.821529 0 -0.570167 0.821529 0 -0.570167 0.821519 -0.00494882 -0.57016 0.821519 -0.016215 -0.56995 0.819328 -0.0811061 -0.567559 0.818421 -0.0996402 -0.565915 0.807766 -0.190041 -0.558031 0.797991 -0.245181 -0.550542 0.776646 -0.331693 -0.535537 0.761897 -0.374113 -0.528727 0.745054 -0.418782 -0.519149 0.742783 -0.417717 -0.523245 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.96358 0.83958 0.96334 0.84024 0.96358 0.83958 0.96334 0.84024 0.96369 0.83973 0.96345 0.84039 0.96383 0.83993 0.96358 0.84059 0.96425 0.84052 0.96401 0.84118 0.9648 0.84129 0.96456 0.84195 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_112" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1508.08 2.83006 -659.069 1507.73 2.83006 -659.52 1508.08 13.0971 -659.069 1507.73 13.0971 -659.52 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.790677 0 -0.612234 0.790677 0 -0.612234 0.790677 0 -0.612234 0.790677 0 -0.612234 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.31764 0.9995 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.94237 0.83151 0.94216 0.83202 0.94237 0.83151 0.94216 0.83202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_111" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1507.24 12.4551 -658.378 1506.89 12.4551 -658.827 1507.24 2.83006 -658.378 1506.89 2.83006 -658.827 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.789306 0 0.614 -0.789775 -4.50737e-05 0.613397 -0.789775 -4.50737e-05 0.613397 -0.790243 -9.02009e-05 0.612793 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.29782 0.0005 0.29782 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.94187 0.83073 0.94166 0.83123 0.94187 0.83073 0.94166 0.83123 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_110" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1506.89 2.83006 -658.827 1506.89 12.4551 -658.827 1507.73 2.83006 -659.52 1507.73 13.0971 -659.52 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.636835 -7.26904e-05 -0.771 -0.636579 -3.51581e-05 -0.771211 -0.636579 -3.51581e-05 -0.771211 -0.63634 0 -0.771409 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.94166 0.83123 0.94166 0.83123 0.94216 0.83202 0.94216 0.83202 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_109" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1508.08 13.0971 -659.069 1507.24 12.4551 -658.378 1508.08 2.83006 -659.069 1507.24 2.83006 -658.378 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.635204 0 0.772345 0.635204 0 0.772345 0.635204 0 0.772345 0.635204 0 0.772345 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.94237 0.83151 0.94187 0.83073 0.94237 0.83151 0.94187 0.83073 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_108" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1513.63 2.83006 -663.637 1513.28 2.83006 -664.098 1513.63 16.5591 -663.637 1513.28 16.5591 -664.098 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.789392 0 -0.61389 0.789392 0 -0.61389 0.789392 0 -0.61389 0.789392 0 -0.61389 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.4246 0.9995 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.94569 0.8367 0.94548 0.83722 0.94569 0.8367 0.94548 0.83722 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_107" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1512.79 15.9181 -662.947 1512.44 15.9181 -663.406 1512.79 2.83006 -662.947 1512.44 2.83006 -663.406 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.788901 0 0.614521 -0.788901 0 0.614521 -0.788901 0 0.614521 -0.788901 0 0.614521 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.40478 0.0005 0.40478 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.94519 0.83591 0.94498 0.83643 0.94519 0.83591 0.94498 0.83643 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_106" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1512.44 2.83006 -663.406 1512.44 15.9181 -663.406 1513.28 2.83006 -664.098 1513.28 16.5591 -664.098 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.636313 0 -0.771431 -0.636313 0 -0.771431 -0.636313 0 -0.771431 -0.636313 0 -0.771431 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.94498 0.83643 0.94498 0.83643 0.94548 0.83722 0.94548 0.83722 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_105" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1513.63 16.5591 -663.637 1512.79 15.9181 -662.947 1513.63 2.83006 -663.637 1512.79 2.83006 -662.947 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.634768 0 0.772703 0.634768 0 0.772703 0.634768 0 0.772703 0.634768 0 0.772703 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.94569 0.8367 0.94519 0.83591 0.94569 0.8367 0.94519 0.83591 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_104" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1523.02 2.83006 -671.358 1522.65 2.83006 -671.84 1523.02 24.3501 -671.358 1522.65 24.3501 -671.84 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.790129 0 -0.612941 0.790129 0 -0.612941 0.790129 0 -0.612941 0.790129 0 -0.612941 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.66525 0.9995 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.95131 0.84546 0.95109 0.84601 0.95131 0.84546 0.95109 0.84601 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_103" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1522.18 23.7091 -670.667 1521.81 23.7091 -671.147 1522.18 2.83006 -670.667 1521.81 2.83006 -671.147 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.789758 0 0.613418 -0.789758 0 0.613418 -0.789758 0 0.613418 -0.789758 0 0.613418 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.64544 0.0005 0.64544 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.95081 0.84468 0.95059 0.84522 0.95081 0.84468 0.95059 0.84522 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_102" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1521.81 2.83006 -671.147 1521.81 23.7091 -671.147 1522.65 2.83006 -671.84 1522.65 24.3501 -671.84 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.63678 0 -0.771046 -0.63678 0 -0.771046 -0.63678 0 -0.771046 -0.63678 0 -0.771046 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.95059 0.84522 0.95059 0.84522 0.95109 0.84601 0.95109 0.84601 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_101" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1523.02 24.3501 -671.358 1522.18 23.7091 -670.667 1523.02 2.83006 -671.358 1522.18 2.83006 -670.667 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.635182 0 0.772363 0.635182 0 0.772363 0.635182 0 0.772363 0.635182 0 0.772362 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.95131 0.84546 0.95081 0.84468 0.95131 0.84546 0.95081 0.84468 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_100" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1533.17 2.91806 -680.27 1532.13 2.91806 -679.411 1533.17 2.91806 -680.27 1532.13 23.1581 -679.411 1533.17 24.0781 -680.27 1532.07 25.2111 -679.362 1533.17 24.0781 -680.27 1531.87 27.1931 -679.193 1533.35 27.4771 -680.415 1531.37 29.1761 -678.782 1533.57 29.7981 -680.602 1530.43 31.1221 -678.009 1534.25 32.6971 -681.162 1535.14 35.1711 -681.89 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.636869 0 -0.770972 -0.636869 0 -0.770972 -0.636869 0 -0.770972 -0.636869 1.06374e-06 -0.770972 -0.636768 1.58003e-05 -0.771056 -0.637026 -0.000216771 -0.770842 -0.636768 1.58003e-05 -0.771056 -0.63632 0.000151472 -0.771425 -0.636151 0.000244863 -0.771565 -0.636156 -2.40169e-05 -0.77156 -0.636127 -0.000218307 -0.771585 -0.636118 -0.000217771 -0.771591 -0.636118 -0.0001595 -0.771592 -0.636159 8.75072e-06 -0.771558 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.95738 0.85558 0.95676 0.8546 0.95738 0.85558 0.95676 0.8546 0.95738 0.85558 0.95672 0.85455 0.95738 0.85558 0.9566 0.85436 0.95749 0.85574 0.9563 0.85389 0.95762 0.85596 0.95574 0.85301 0.95803 0.85659 0.95856 0.85742 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_99" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1532.56 2.91806 -678.853 1533.61 2.91806 -679.71 1532.56 23.1581 -678.853 1533.61 24.0781 -679.71 1532.5 25.2111 -678.805 1533.61 24.0781 -679.71 1532.3 27.1931 -678.636 1533.78 27.4771 -679.854 1531.8 29.1761 -678.227 1534.01 29.7981 -680.042 1530.86 31.1221 -677.455 1534.69 32.6971 -680.6 1535.57 35.1711 -681.326 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.634421 0 0.772988 0.634421 0 0.772988 0.634426 -9.4693e-06 0.772983 0.634492 5.21597e-05 0.77293 0.63471 0.000106102 0.772751 0.634492 5.21597e-05 0.77293 0.634683 0.000256507 0.772773 0.634566 7.40342e-05 0.772868 0.63451 -8.05025e-05 0.772915 0.634491 -9.22815e-05 0.772931 0.634515 -0.000113373 0.77291 0.634526 -9.85772e-05 0.772901 0.634548 -0.000186218 0.772884 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.95702 0.85397 0.95764 0.85494 0.95702 0.85397 0.95764 0.85494 0.95698 0.85392 0.95764 0.85494 0.95686 0.85372 0.95775 0.85511 0.95656 0.85326 0.95788 0.85532 0.956 0.85238 0.95829 0.85595 0.95882 0.85678 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_98" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1530.86 31.1221 -677.455 1530.43 31.1221 -678.009 1531.8 29.1761 -678.227 1531.37 29.1761 -678.782 1532.3 27.1931 -678.636 1531.87 27.1931 -679.193 1532.5 25.2111 -678.805 1532.07 25.2111 -679.362 1532.56 23.1581 -678.853 1532.13 23.1581 -679.411 1532.56 2.91806 -678.853 1532.13 2.91806 -679.411 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.670237 -0.530018 0.519484 -0.670197 -0.529997 0.519557 -0.70006 -0.464053 0.542744 -0.727358 -0.390277 0.564477 -0.76403 -0.253132 0.59345 -0.774612 -0.194259 0.601863 -0.785807 -0.10068 0.610223 -0.788136 -0.0686187 0.611665 -0.790012 -0.00624133 0.61306 -0.79003 -0.00178687 0.613065 -0.790032 0 0.613066 -0.790032 0 0.613066 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.956 0.85238 0.95574 0.85301 0.95656 0.85326 0.9563 0.85389 0.95686 0.85372 0.9566 0.85436 0.95698 0.85392 0.95672 0.85455 0.95702 0.85397 0.95676 0.8546 0.95702 0.85397 0.95676 0.8546 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_97" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1533.61 2.91806 -679.71 1533.17 2.91806 -680.27 1533.61 24.0781 -679.71 1533.17 24.0781 -680.27 1533.78 27.4771 -679.854 1533.35 27.4771 -680.415 1534.01 29.7981 -680.042 1533.57 29.7981 -680.602 1534.69 32.6971 -680.6 1534.25 32.6971 -681.162 1535.57 35.1711 -681.326 1535.14 35.1711 -681.89 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.789417 0 -0.613857 0.789417 0 -0.613857 0.789407 -0.00495964 -0.61385 0.789485 -0.0162658 -0.613555 0.787644 -0.0820001 -0.610649 0.786589 -0.101231 -0.609122 0.775795 -0.191313 -0.601283 0.7659 -0.245309 -0.594324 0.745324 -0.331214 -0.578611 0.732239 -0.374284 -0.56898 0.716698 -0.419591 -0.557035 0.71655 -0.419527 -0.557273 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.95764 0.85494 0.95738 0.85558 0.95764 0.85494 0.95738 0.85558 0.95775 0.85511 0.95749 0.85574 0.95788 0.85532 0.95762 0.85596 0.95829 0.85595 0.95803 0.85659 0.95882 0.85678 0.95856 0.85742 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1513.83 18.1261 -665.444 1513.83 21.6801 -665.444 1513.83 18.1261 -665.444 1491.61 7.93605 -647.008 1491.61 4.38806 -647.008 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.638456 0 0.769658 0.638456 0 0.769658 0.638456 0 0.769658 0.638456 0 0.769658 0.638456 0 0.769658 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.94581 0.83875 0.94581 0.83875 0.94581 0.83875 0.93252 0.81782 0.93252 0.81782 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_27" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1491.61 4.38806 -647.008 1491.61 7.93605 -647.008 1491.61 4.38806 -647.008 1445.49 7.93605 -692.959 1445.35 4.38806 -693.065 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.705726 0.00299999 0.708479 -0.705845 0 0.708367 -0.705726 0.00299999 0.708479 -0.705726 0.00299999 0.708479 -0.705601 0.005992 0.708584 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 20 1 20 } TexCoordArray 1 Vec2Array 5 { 0.93252 0.81782 0.93252 0.81782 0.93252 0.81782 0.90493 0.86998 0.90485 0.8701 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_26" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1534.76 36.3261 -682.804 1534.76 39.8791 -682.804 1534.76 36.3261 -682.804 1513.83 21.6801 -665.444 1513.83 18.1261 -665.444 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.638453 0 0.769661 0.638453 0 0.769661 0.638453 0 0.769661 0.638453 0 0.769661 0.638453 0 0.769661 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.95833 0.85846 0.95833 0.85846 0.95833 0.85846 0.94581 0.83875 0.94581 0.83875 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_25" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1478.8 39.8791 -738.557 1478.8 36.3261 -738.557 1478.8 39.8791 -738.557 1534.76 36.3261 -682.804 1534.76 39.8791 -682.804 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.705838 0 0.708373 -0.705838 0 0.708373 -0.705838 0 0.708373 -0.705838 0 0.708373 -0.705838 0 0.708373 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -10 1 -10 0 -10 1 10 0 10 } TexCoordArray 1 Vec2Array 5 { 0.92486 0.92175 0.92486 0.92175 0.92486 0.92175 0.95833 0.85846 0.95833 0.85846 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_24" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1491.61 4.38806 -647.008 1491.61 7.93605 -647.008 1491.61 4.38806 -647.008 1488.15 7.93006 -644.144 1488.15 4.38806 -644.144 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.638491 0 0.769629 0.638491 0 0.769629 0.638491 0 0.769629 0.638491 0 0.769629 0.638491 0 0.769629 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.9995 0.00218 0.0005 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.93252 0.81782 0.93252 0.81782 0.93252 0.81782 0.93045 0.81457 0.93045 0.81457 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1442.83 7.93006 -689.312 1442.83 4.38806 -689.312 1488.15 7.93006 -644.144 1488.15 4.38806 -644.144 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.705852 0 0.708359 -0.705852 0 0.708359 -0.705852 0 0.708359 -0.705852 0 0.708359 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 19.99 0.99949 19.99 0.00051 0.00999 0.9995 0.00999 } TexCoordArray 1 Vec2Array 4 { 0.90333 0.86584 0.90333 0.86584 0.93045 0.81457 0.93045 0.81457 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1492.37 42.5881 -730.926 1526.68 42.5881 -696.883 1492.37 45.3851 -730.926 1526.68 45.3851 -696.883 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.704301 0 0.709901 -0.704301 0 0.709901 -0.704301 0 0.709901 -0.704301 0 0.709901 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.00699 0.9995 13.993 0.0005 0.00699 0.0005 13.993 } TexCoordArray 1 Vec2Array 4 { 0.93297 0.91309 0.9535 0.87444 0.93297 0.91309 0.9535 0.87444 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0070_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1478.72 35.578 -738.609 1482.03 35.804 -742.583 1534.76 35.628 -682.803 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 0.0314147 -0.999036 -0.0306528 0.0314147 -0.999036 -0.0306528 0.0314147 -0.999036 -0.0306528 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 0.0005 0.0005 0.0005 0.9995 0.0005 } TexCoordArray 1 Vec2Array 3 { 0.9248 0.92181 0.92679 0.92632 0.95833 0.85845 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0070_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1489.62 42.547 -727.47 1523.38 42.547 -693.828 1492.38 42.547 -730.924 1526.69 42.547 -696.919 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -6.29012e-08 1 -5.02605e-08 2.72317e-07 1 -3.30429e-07 2.72317e-07 1 -3.30429e-07 5.93725e-07 1 -5.99054e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.9995 0.0005 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.93133 0.90916 0.95153 0.87097 0.93298 0.91309 0.9535 0.87448 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0070_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1482.03 35.804 -742.583 1538.77 35.804 -686.059 1482.03 35.804 -742.583 1534.76 35.628 -682.803 1411.09 35.578 -778.567 1413.58 35.804 -783.056 1478.72 35.578 -738.609 1482.03 35.804 -742.583 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { 0.0233394 -0.999243 -0.0311132 0.0241542 -0.999414 -0.0242493 0.0233394 -0.999243 -0.0311132 0.0241542 -0.999414 -0.0242493 0.0223667 -0.999033 -0.0378561 0.0224397 -0.999027 -0.0379631 0.0224397 -0.999027 -0.0379631 0.0233394 -0.999243 -0.0311132 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.0005 0.0005 0.0005 0.0005 0.0005 0.0005 0.9995 0.0005 0.9995 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 8 { 0.92679 0.92632 0.96073 0.86215 0.92679 0.92632 0.95833 0.85845 0.88435 0.96717 0.88584 0.97227 0.9248 0.92181 0.92679 0.92632 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_17" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1559.64 49.46 -648.319 1559.68 49.46 -648.359 1559.64 49.46 -648.319 1559.67 42.553 -648.446 1559.55 42.553 -648.321 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.724348 0.00934916 -0.689372 -0.750276 0.00871047 -0.661067 -0.724348 0.00934916 -0.689372 -0.724348 0.00934916 -0.689372 -0.716242 0.00954087 -0.697787 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.97322 0.81931 0.97324 0.81935 0.97322 0.81931 0.97324 0.81945 0.97316 0.81931 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_16" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1559.68 49.46 -648.359 1559.68 49.46 -648.285 1559.67 42.553 -648.446 1559.68 42.553 -648.197 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999952 -0.000406902 -0.00980345 0.999533 7.89531e-05 -0.0305633 0.999533 7.89531e-05 -0.0305633 0.999323 0.000224826 -0.0367939 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.0672 0.53824 0.0672 } TexCoordArray 1 Vec2Array 4 { 0.97324 0.81935 0.97324 0.81927 0.97324 0.81945 0.97324 0.81917 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1559.55 42.553 -648.321 1559.68 42.553 -648.197 1559.64 49.46 -648.319 1559.68 49.46 -648.285 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.683486 0.00883319 0.72991 -0.685677 0.00878398 0.727853 -0.685677 0.00878398 0.727853 -0.693522 0.00860601 0.720384 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.97316 0.81931 0.97324 0.81917 0.97322 0.81931 0.97324 0.81927 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1563.29 49.46 -642.269 1563.33 49.46 -642.309 1563.29 49.46 -642.269 1563.33 42.553 -642.396 1563.2 42.553 -642.27 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.724335 0.00934276 -0.689385 -0.75064 0.0086938 -0.660654 -0.724335 0.00934276 -0.689385 -0.724335 0.00934276 -0.689385 -0.716072 0.00953836 -0.697961 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.9754 0.81244 0.97542 0.81248 0.9754 0.81244 0.97542 0.81258 0.97535 0.81244 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_13" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1563.33 42.553 -642.147 1563.33 42.553 -642.396 1563.33 49.46 -642.234 1563.33 49.46 -642.309 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999341 0.000213034 -0.036304 0.999545 6.9728e-05 -0.0301806 0.999545 6.9728e-05 -0.0301806 0.999952 -0.000407176 -0.00979545 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.97543 0.8123 0.97542 0.81258 0.97542 0.8124 0.97542 0.81248 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_12" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1563.2 42.553 -642.27 1563.33 42.553 -642.147 1563.29 49.46 -642.269 1563.33 49.46 -642.234 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.684005 0.00881512 0.729424 -0.685537 0.00878071 0.727985 -0.685537 0.00878071 0.727985 -0.69103 0.00865646 0.722774 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.97535 0.81244 0.97543 0.8123 0.9754 0.81244 0.97542 0.8124 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1556 49.46 -654.427 1556.03 49.46 -654.467 1556 49.46 -654.427 1556.03 42.553 -654.554 1555.91 42.553 -654.428 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.724221 0.00933939 -0.689505 -0.749643 0.00871332 -0.661785 -0.724221 0.00933939 -0.689505 -0.724221 0.00933939 -0.689505 -0.716251 0.00952801 -0.697778 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.97104 0.82624 0.97106 0.82628 0.97104 0.82624 0.97106 0.82638 0.97098 0.82624 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1556.04 42.553 -654.305 1556.03 42.553 -654.554 1556.04 49.46 -654.392 1556.03 49.46 -654.467 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999341 0.000213354 -0.036304 0.999545 6.99947e-05 -0.0301806 0.999545 6.99947e-05 -0.0301806 0.999952 -0.000407089 -0.00979545 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.97106 0.8261 0.97106 0.82638 0.97106 0.8262 0.97106 0.82628 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1555.91 42.553 -654.428 1556.04 42.553 -654.305 1556 49.46 -654.427 1556.04 49.46 -654.392 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.684523 0.00880993 0.728938 -0.686223 0.00877169 0.727338 -0.686223 0.00877169 0.727338 -0.692303 0.00863386 0.721555 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.97098 0.82624 0.97106 0.8261 0.97104 0.82624 0.97106 0.8262 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1552.37 49.46 -660.476 1552.41 49.46 -660.516 1552.37 49.46 -660.476 1552.41 42.553 -660.603 1552.28 42.553 -660.477 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.724348 0.00934245 -0.689372 -0.751274 0.00867764 -0.659934 -0.724348 0.00934245 -0.689372 -0.724348 0.00934245 -0.689372 -0.715902 0.00954234 -0.698135 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.96887 0.83311 0.96889 0.83315 0.96887 0.83311 0.96889 0.83325 0.96882 0.83311 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1552.41 42.553 -660.354 1552.41 42.553 -660.603 1552.41 49.46 -660.441 1552.41 49.46 -660.516 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999341 0.000231016 -0.036304 0.999545 8.76601e-05 -0.0301806 0.999545 8.76601e-05 -0.0301806 0.999952 -0.000389417 -0.00979545 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.96889 0.83297 0.96889 0.83325 0.96889 0.83307 0.96889 0.83315 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1552.28 42.553 -660.477 1552.41 42.553 -660.354 1552.37 49.46 -660.476 1552.41 49.46 -660.441 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.684185 0.00881107 0.729255 -0.686083 0.00876843 0.727471 -0.686083 0.00876843 0.727471 -0.692888 0.00861414 0.720994 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.96882 0.83311 0.96889 0.83297 0.96887 0.83311 0.96889 0.83307 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1548.95 49.46 -666.092 1548.99 49.46 -666.132 1548.95 49.46 -666.092 1548.98 42.553 -666.219 1548.86 42.553 -666.093 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.724449 0.00934004 -0.689266 -0.750505 0.00869724 -0.660808 -0.724449 0.00934004 -0.689266 -0.724449 0.00934004 -0.689266 -0.716242 0.00953438 -0.697787 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.96682 0.83948 0.96684 0.83953 0.96682 0.83948 0.96684 0.83963 0.96677 0.83948 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1548.99 42.553 -665.97 1548.98 42.553 -666.219 1548.99 49.46 -666.057 1548.99 49.46 -666.132 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.999341 0.00023092 -0.0362862 0.999568 6.94943e-05 -0.0293935 0.999568 6.94943e-05 -0.0293935 0.999979 -0.000466243 -0.00650922 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.96685 0.83934 0.96684 0.83963 0.96684 0.83944 0.96684 0.83953 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1548.86 42.553 -666.093 1548.99 42.553 -665.97 1548.95 49.46 -666.092 1548.99 49.46 -666.057 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.684185 0.00882396 0.729255 -0.686223 0.00877812 0.727338 -0.686223 0.00877812 0.727338 -0.693522 0.00861237 0.720384 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.96677 0.83948 0.96685 0.83934 0.96682 0.83948 0.96684 0.83944 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0403CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1543.43 35.7481 -665.937 1543.43 38.4541 -665.937 1532.68 35.7481 -680.552 1532.68 38.4541 -680.552 1507.89 9.59105 -639.733 1507.89 12.2981 -639.733 1499.01 9.59105 -651.612 1499.01 12.2981 -651.612 1525.18 20.3431 -652.216 1525.18 23.0491 -652.216 1515.27 20.3431 -665.468 1515.27 23.0491 -665.468 1515.72 13.9161 -645.391 1515.72 16.6221 -645.391 1506.38 13.9161 -657.885 1506.38 16.6221 -657.885 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.805439 0 0.592678 -0.805439 0 0.592678 -0.805439 0 0.592678 -0.805439 0 0.592678 -0.80092 0 0.598771 -0.80092 0 0.598771 -0.80092 0 0.598771 -0.80092 0 0.598771 -0.801116 0 0.598509 -0.801116 0 0.598509 -0.801116 0 0.598509 -0.801116 0 0.598509 -0.801007 0 0.598656 -0.801007 0 0.598656 -0.801007 0 0.598656 -0.801007 0 0.598656 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.96352 0.83931 0.96352 0.83931 0.95709 0.8559 0.95709 0.8559 0.94226 0.80956 0.94226 0.80956 0.93694 0.82304 0.93694 0.82304 0.9526 0.82373 0.9526 0.82373 0.94668 0.83877 0.94668 0.83877 0.94694 0.81598 0.94694 0.81598 0.94135 0.83017 0.94135 0.83017 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0403ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1538.48 31.5821 -662.037 1538.48 34.2891 -662.037 1528.01 31.5821 -676.19 1528.01 34.2891 -676.19 1512.99 12.4821 -643.421 1512.99 15.1881 -643.421 1503.81 12.4821 -655.7 1503.81 15.1881 -655.7 1505.6 8.11506 -638.079 1505.6 10.8211 -638.079 1496.85 8.11505 -649.782 1496.85 10.8211 -649.782 1527.81 22.5181 -654.115 1527.81 25.2251 -654.115 1517.75 22.5181 -667.582 1517.75 25.2251 -667.582 1520.41 17.2571 -648.78 1520.41 19.9641 -648.78 1510.8 17.2571 -661.649 1510.8 19.9641 -661.649 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.803876 0 0.594797 -0.803876 0 0.594797 -0.803876 0 0.594797 -0.803876 0 0.594797 -0.801008 0 0.598653 -0.801008 0 0.598653 -0.801008 0 0.598653 -0.801008 0 0.598653 -0.800879 0 0.598826 -0.800879 0 0.598826 -0.800879 0 0.598826 -0.800879 0 0.598826 -0.801138 0 0.598479 -0.801138 0 0.598479 -0.801138 0 0.598479 -0.801138 0 0.598479 -0.801109 0 0.598519 -0.801109 0 0.598519 -0.801109 0 0.598519 -0.801109 0 0.598519 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.96056 0.83488 0.96056 0.83488 0.95429 0.85095 0.95429 0.85095 0.94531 0.81374 0.94531 0.81374 0.93982 0.82768 0.93982 0.82768 0.94089 0.80768 0.94089 0.80768 0.93565 0.82097 0.93565 0.82097 0.95417 0.82589 0.95417 0.82589 0.94816 0.84117 0.94816 0.84117 0.94975 0.81983 0.94975 0.81983 0.944 0.83444 0.944 0.83444 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0403ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1540.8 33.5721 -664.025 1540.8 36.2791 -664.025 1530.22 33.5721 -678.406 1530.22 36.2791 -678.406 1532.96 27.0321 -658.423 1532.96 29.7391 -658.423 1522.51 27.0321 -672.525 1522.51 29.7391 -672.525 1510.36 11.0731 -641.519 1510.36 13.7791 -641.519 1501.33 11.0731 -653.591 1501.33 13.7791 -653.591 1500.91 5.61406 -634.684 1500.91 8.32106 -634.684 1492.42 5.61406 -646.028 1492.42 8.32106 -646.028 1522.7 18.5081 -650.432 1522.7 21.2151 -650.432 1512.95 18.5081 -663.484 1512.95 21.2151 -663.484 1517.81 15.4401 -646.902 1517.81 18.1471 -646.902 1508.35 15.4401 -659.562 1508.35 18.1471 -659.562 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.805576 0 0.592492 -0.805576 0 0.592492 -0.805576 0 0.592492 -0.805576 0 0.592492 -0.803644 0 0.595111 -0.803644 0 0.595111 -0.803644 0 0.595111 -0.803644 0 0.595111 -0.800955 0 0.598724 -0.800955 0 0.598724 -0.800955 0 0.598724 -0.800955 0 0.598724 -0.800816 0 0.59891 -0.800816 0 0.59891 -0.800816 0 0.59891 -0.800816 0 0.59891 -0.801091 0 0.598543 -0.801091 0 0.598543 -0.801091 0 0.598543 -0.801091 0 0.598543 -0.801066 0 0.598577 -0.801066 0 0.598577 -0.801066 0 0.598577 -0.801066 0 0.598577 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.96195 0.83714 0.96195 0.83714 0.95562 0.85346 0.95562 0.85346 0.95725 0.83078 0.95725 0.83078 0.95101 0.84679 0.95101 0.84679 0.94373 0.81159 0.94373 0.81159 0.93834 0.82529 0.93834 0.82529 0.93808 0.80383 0.93808 0.80383 0.93301 0.8167 0.93301 0.8167 0.95112 0.8217 0.95112 0.8217 0.94529 0.83652 0.94529 0.83652 0.94819 0.8177 0.94819 0.8177 0.94253 0.83207 0.94253 0.83207 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0403ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1535.85 29.4071 -660.13 1535.85 32.1131 -660.13 1525.55 29.4071 -674.057 1525.55 32.1131 -674.057 1503 6.63005 -636.198 1503 9.33606 -636.198 1494.4 6.63005 -647.701 1494.4 9.33606 -647.701 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.803818 0 0.594875 -0.803818 0 0.594875 -0.803818 0 0.594875 -0.803818 0 0.594875 -0.800812 0 0.598916 -0.800812 0 0.598916 -0.800812 0 0.598916 -0.800812 0 0.598916 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.95899 0.83271 0.95899 0.83271 0.95282 0.84853 0.95282 0.84853 0.93933 0.80554 0.93933 0.80554 0.93419 0.8186 0.93419 0.8186 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0402CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1549.02 31.5821 -645.697 1549.02 34.2891 -645.697 1539.38 31.5821 -660.471 1539.38 34.2891 -660.471 1519.71 11.0731 -627.079 1519.71 13.7791 -627.079 1511.43 11.0731 -639.705 1511.43 13.7791 -639.705 1512.05 6.63005 -622.239 1512.05 9.33606 -622.239 1504.15 6.63005 -634.269 1504.15 9.33606 -634.269 1537.89 22.5181 -638.536 1537.89 25.2251 -638.536 1528.66 22.5181 -652.621 1528.66 25.2251 -652.621 1532.57 18.5081 -635.186 1532.57 21.2141 -635.186 1523.62 18.5081 -648.837 1523.62 21.2151 -648.837 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.837409 0 0.546577 -0.837409 0 0.546577 -0.837409 0 0.546577 -0.837409 0 0.546577 -0.836249 0 0.54835 -0.836249 0 0.54835 -0.836249 0 0.54835 -0.836249 0 0.54835 -0.836138 0 0.548519 -0.836138 0 0.548519 -0.836138 0 0.548519 -0.836138 0 0.548519 -0.836424 0 0.548083 -0.836424 0 0.548083 -0.836424 0 0.548083 -0.836424 0 0.548083 -0.836404 0 0.548114 -0.836404 0 0.548114 -0.836404 0 0.548114 -0.836404 0 0.548114 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.96686 0.81633 0.96686 0.81633 0.96109 0.8331 0.96109 0.8331 0.94933 0.79519 0.94933 0.79519 0.94438 0.80953 0.94438 0.80953 0.94474 0.7897 0.94474 0.7897 0.94002 0.80335 0.94002 0.80335 0.9602 0.8082 0.9602 0.8082 0.95468 0.82419 0.95468 0.82419 0.95702 0.8044 0.95702 0.8044 0.95167 0.81989 0.95167 0.81989 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0402ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1551.53 33.5721 -647.362 1551.53 36.2791 -647.362 1541.76 33.5721 -662.357 1541.76 36.2791 -662.357 1527.48 15.4401 -631.976 1527.48 18.1471 -631.976 1518.8 15.4401 -645.217 1518.8 18.1471 -645.217 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.837898 0 0.545827 -0.837898 0 0.545827 -0.837898 0 0.545827 -0.837898 0 0.545827 -0.836327 0 0.548232 -0.836327 0 0.548232 -0.836327 0 0.548232 -0.836327 0 0.548232 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.96836 0.81822 0.96836 0.81822 0.96252 0.83524 0.96252 0.83524 0.95397 0.80075 0.95397 0.80075 0.94878 0.81578 0.94878 0.81578 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0402ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1554.28 35.7481 -649.088 1554.28 38.4541 -649.088 1544.35 35.7481 -664.325 1544.35 38.4541 -664.325 1543.46 27.0321 -642.141 1543.46 29.7391 -642.141 1533.85 27.0321 -656.863 1533.85 29.7391 -656.863 1517.14 9.59105 -625.454 1517.14 12.2981 -625.454 1508.99 9.59105 -637.879 1508.99 12.2981 -637.879 1509.87 5.61411 -620.862 1509.87 8.32106 -620.862 1502.08 5.61407 -632.725 1502.08 8.32106 -632.725 1535.15 20.3431 -636.809 1535.15 23.0491 -636.809 1526.06 20.3431 -650.668 1526.06 23.0491 -650.668 1525.29 13.9161 -630.601 1525.29 16.6221 -630.601 1516.73 13.9161 -643.668 1516.73 16.6221 -643.668 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.837774 0 0.546018 -0.837774 0 0.546018 -0.837774 0 0.546018 -0.837774 0 0.546018 -0.837205 0 0.546889 -0.837205 0 0.546889 -0.837205 0 0.546889 -0.837205 0 0.546889 -0.836204 0 0.548419 -0.836204 0 0.548419 -0.836204 0 0.548419 -0.836204 0 0.548419 -0.836124 0 0.54854 -0.836124 0 0.54854 -0.836124 0 0.54854 -0.836124 0 0.54854 -0.836381 0 0.548148 -0.836381 0 0.548148 -0.836381 0 0.548148 -0.836381 0 0.548148 -0.836309 0 0.548258 -0.836309 0 0.548258 -0.836309 0 0.548258 -0.836309 0 0.548258 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.97001 0.82018 0.97001 0.82018 0.96407 0.83748 0.96407 0.83748 0.96354 0.81229 0.96354 0.81229 0.95779 0.82901 0.95779 0.82901 0.94779 0.79335 0.94779 0.79335 0.94292 0.80745 0.94292 0.80745 0.94344 0.78813 0.94344 0.78813 0.93879 0.8016 0.93879 0.8016 0.95856 0.80624 0.95856 0.80624 0.95313 0.82197 0.95313 0.82197 0.95267 0.79919 0.95267 0.79919 0.94755 0.81403 0.94755 0.81403 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0402ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1546.28 29.4071 -643.971 1546.28 32.1131 -643.971 1536.78 29.4071 -658.51 1536.78 32.1131 -658.51 1540.71 24.8571 -640.415 1540.71 27.5631 -640.415 1531.25 24.8571 -654.902 1531.25 27.5631 -654.902 1522.45 12.4821 -628.81 1522.45 15.1881 -628.81 1514.03 12.4821 -641.651 1514.03 15.1881 -641.651 1514.76 8.11506 -623.95 1514.76 10.8211 -623.95 1506.73 8.11506 -636.19 1506.73 10.8211 -636.19 1530.19 17.2571 -633.684 1530.19 19.9641 -633.684 1521.36 17.2571 -647.143 1521.36 19.9641 -647.143 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.83725 0 0.54682 -0.83725 0 0.54682 -0.83725 0 0.54682 -0.83725 0 0.54682 -0.837347 0 0.546672 -0.837347 0 0.546672 -0.837347 0 0.546672 -0.837347 0 0.546672 -0.836235 0 0.548372 -0.836235 0 0.548372 -0.836235 0 0.548372 -0.836235 0 0.548372 -0.836209 0 0.548411 -0.836209 0 0.548411 -0.836209 0 0.548411 -0.836209 0 0.548411 -0.836356 0 0.548187 -0.836356 0 0.548187 -0.836356 0 0.548187 -0.836356 0 0.548187 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.96522 0.81437 0.96522 0.81437 0.95954 0.83087 0.95954 0.83087 0.96189 0.81033 0.96189 0.81033 0.95624 0.82678 0.95624 0.82678 0.95097 0.79716 0.95097 0.79716 0.94593 0.81174 0.94593 0.81174 0.94637 0.79164 0.94637 0.79164 0.94156 0.80554 0.94156 0.80554 0.9556 0.80269 0.9556 0.80269 0.95032 0.81797 0.95032 0.81797 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0362CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1529.05 33.5551 -680.017 1529.05 36.2621 -680.017 1517.83 33.5551 -693.16 1517.83 36.2621 -693.16 1522.38 26.8441 -672.672 1522.38 29.5501 -672.672 1511.06 26.8441 -685.95 1511.06 29.5501 -685.95 1500.21 11.0731 -655.263 1500.21 13.7791 -655.263 1490.48 11.0731 -666.739 1490.48 13.7791 -666.739 1493.18 6.63005 -649.484 1493.18 9.33606 -649.484 1483.9 6.63005 -660.419 1483.9 9.33606 -660.419 1511.99 18.5081 -664.945 1511.99 21.2141 -664.945 1501.48 18.5081 -677.352 1501.48 21.2141 -677.352 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.760527 1.464e-05 0.649306 -0.760526 7.32001e-06 0.649307 -0.760526 7.32001e-06 0.649307 -0.760526 0 0.649308 -0.760865 0 0.64891 -0.760865 0 0.64891 -0.760865 0 0.64891 -0.760865 0 0.64891 -0.762681 0 0.646775 -0.762681 0 0.646775 -0.762681 0 0.646775 -0.762681 0 0.646775 -0.762605 0 0.646864 -0.762605 0 0.646864 -0.762605 0 0.646864 -0.762605 0 0.646864 -0.762851 0 0.646575 -0.762851 0 0.646575 -0.762851 0 0.646575 -0.762851 0 0.646575 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.95492 0.85529 0.95492 0.85529 0.94821 0.87021 0.94821 0.87021 0.95093 0.84695 0.95093 0.84695 0.94415 0.86203 0.94415 0.86203 0.93766 0.82719 0.93766 0.82719 0.93184 0.84022 0.93184 0.84022 0.93346 0.82063 0.93346 0.82063 0.92791 0.83304 0.92791 0.83304 0.94471 0.83818 0.94471 0.83818 0.93842 0.85227 0.93842 0.85227 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0362ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1527.68 31.4691 -676.684 1527.68 34.1751 -676.684 1515.99 31.4691 -690.321 1515.99 34.1751 -690.321 1519.86 24.6681 -670.621 1519.86 27.3741 -670.621 1508.71 24.6681 -683.687 1508.71 27.3741 -683.687 1495.66 8.11505 -651.528 1495.66 10.8211 -651.528 1486.23 8.11505 -662.651 1486.23 10.8211 -662.651 1509.81 17.2571 -663.151 1509.81 19.9641 -663.151 1499.44 17.2571 -675.383 1499.44 19.9641 -675.383 1505.32 13.9161 -659.468 1505.32 16.6221 -659.468 1495.26 13.9161 -671.346 1495.26 16.6221 -671.346 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.759455 0 0.65056 -0.759455 0 0.65056 -0.759455 0 0.65056 -0.759455 0 0.65056 -0.760875 0 0.648898 -0.760875 0 0.648898 -0.760875 0 0.648898 -0.760875 0 0.648898 -0.762628 0 0.646838 -0.762628 0 0.646838 -0.762628 0 0.646838 -0.762628 0 0.646838 -0.762848 0 0.646577 -0.762848 0 0.646577 -0.762848 0 0.646577 -0.762848 0 0.646577 -0.762826 0 0.646604 -0.762826 0 0.646604 -0.762826 0 0.646604 -0.762826 0 0.646604 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.95409 0.85151 0.95409 0.85151 0.94711 0.86699 0.94711 0.86699 0.94942 0.84462 0.94942 0.84462 0.94275 0.85946 0.94275 0.85946 0.93494 0.82295 0.93494 0.82295 0.9293 0.83558 0.9293 0.83558 0.9434 0.83614 0.9434 0.83614 0.9372 0.85003 0.9372 0.85003 0.94072 0.83196 0.94072 0.83196 0.9347 0.84545 0.9347 0.84545 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0362ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1531.58 35.7311 -682.066 1531.58 38.4381 -682.066 1520.18 35.7311 -695.423 1520.18 38.4381 -695.423 1525.14 29.2931 -674.642 1525.14 32.0001 -674.642 1513.64 29.2931 -688.06 1513.64 32.0001 -688.06 1497.85 9.59105 -653.324 1497.85 12.2981 -653.324 1488.27 9.59105 -664.616 1488.27 12.2981 -664.616 1491.18 5.61406 -647.841 1491.18 8.32106 -647.841 1482.04 5.61406 -658.623 1482.04 8.32106 -658.623 1514.35 20.3431 -666.882 1514.35 23.0491 -666.882 1503.68 20.3431 -679.48 1503.68 23.0491 -679.48 1507.32 15.4401 -661.11 1507.32 18.1461 -661.11 1497.12 15.4401 -673.146 1497.12 18.1461 -673.146 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.760553 0 0.649277 -0.760553 0 0.649277 -0.760553 0 0.649277 -0.760553 0 0.649277 -0.759439 0 0.650579 -0.759439 0 0.650579 -0.759439 0 0.650579 -0.759439 0 0.650579 -0.762701 0 0.646752 -0.762701 0 0.646752 -0.762701 0 0.646752 -0.762701 0 0.646752 -0.762532 0 0.646951 -0.762532 0 0.646951 -0.762532 0 0.646951 -0.762532 0 0.646951 -0.762897 0 0.64652 -0.762897 0 0.64652 -0.762897 0 0.64652 -0.762897 0 0.64652 -0.762814 0 0.646618 -0.762814 0 0.646618 -0.762814 0 0.646618 -0.762814 0 0.646618 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.95643 0.85762 0.95643 0.85762 0.94961 0.87278 0.94961 0.87278 0.95258 0.84919 0.95258 0.84919 0.9457 0.86442 0.9457 0.86442 0.93625 0.82499 0.93625 0.82499 0.93052 0.83781 0.93052 0.83781 0.93226 0.81876 0.93226 0.81876 0.92679 0.831 0.92679 0.831 0.94612 0.84038 0.94612 0.84038 0.93974 0.85468 0.93974 0.85468 0.94192 0.83383 0.94192 0.83383 0.93581 0.84749 0.93581 0.84749 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0362ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1502.72 12.4821 -657.33 1502.72 15.1881 -657.33 1492.82 12.4821 -669.001 1492.82 15.1881 -669.001 1516.87 22.5181 -668.946 1516.87 25.2251 -668.946 1506.02 22.5181 -681.748 1506.02 25.2251 -681.748 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.762769 0 0.646671 -0.762769 0 0.646671 -0.762769 0 0.646671 -0.762769 0 0.646671 -0.762954 0 0.646453 -0.762954 0 0.646453 -0.762954 0 0.646453 -0.762954 0 0.646453 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.93916 0.82953 0.93916 0.82953 0.93324 0.84279 0.93324 0.84279 0.94763 0.84272 0.94763 0.84272 0.94114 0.85726 0.94114 0.85726 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1434.9 1.4781 -615.565 1447.87 0.49669 -608.092 1434.9 1.4781 -615.565 1454.45 0.49669 -618.514 1440.39 1.4781 -626.609 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.054743 0.998026 0.0307814 0.0553639 0.997854 0.0349548 0.054743 0.998026 0.0307814 0.054743 0.998026 0.0307814 0.054169 0.998169 0.0269276 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 1 1 1 0 1 1 0 0 0 } TexCoordArray 1 Vec2Array 5 { 0.89859 0.78212 0.90635 0.77364 0.89859 0.78212 0.91029 0.78547 0.90188 0.79466 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1464.02 0.496689 -595.911 1472.6 0.125118 -598.608 1464.02 0.496689 -595.911 1467.97 0.089943 -605.412 1458.85 0.496689 -600.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.0305787 0.99908 -0.0300548 0.034299 0.999005 -0.0285044 0.0305787 0.99908 -0.0300548 0.0305787 0.99908 -0.0300548 0.0265977 0.999143 -0.0317131 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 1 1 1 0 0 1 0 0 } TexCoordArray 1 Vec2Array 5 { 0.91601 0.75981 0.92115 0.76287 0.91601 0.75981 0.91838 0.77059 0.91292 0.76473 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1458.85 0.496689 -600.247 1467.97 0.089943 -605.412 1458.85 0.496689 -600.247 1463.11 0.059525 -612.053 1453.46 0.496689 -604.311 1454.45 0.49669 -618.514 1447.87 0.49669 -608.092 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { 0.025912 0.999282 -0.0276501 0.0296714 0.999214 -0.0262907 0.025912 0.999282 -0.0276501 0.0355431 0.999269 -0.0141019 0.0271978 0.999609 -0.00655112 0.0291998 0.999572 0.00203538 1.27021e-07 1 8.01963e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { 1 0 1 1 1 0 0.5 1 0.5 0 0 1 0 0 } TexCoordArray 1 Vec2Array 7 { 0.91292 0.76473 0.91838 0.77059 0.91292 0.76473 0.91547 0.77813 0.9097 0.76934 0.91029 0.78547 0.90635 0.77364 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD001_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_6 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_7 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 11 } VertexArray Vec3Array 11 { 1472.6 0.125118 -598.608 1464.02 0.496689 -595.911 1472.6 0.125118 -598.608 1468.97 0.496689 -591.315 1476.99 0.164315 -591.65 1473.68 0.496679 -586.47 1481.15 0.206805 -584.547 1478.25 0.496658 -581.39 1485.06 0.251854 -577.305 1482.67 0.496658 -576.201 1488.72 0.298733 -569.934 } NormalBinding PER_VERTEX NormalArray Vec3Array 11 { 0.0363626 0.998801 -0.0327838 0.0323136 0.998872 -0.0348034 0.0363626 0.998801 -0.0327838 0.0372758 0.998714 -0.0343603 0.0423116 0.998526 -0.0340017 0.0454736 0.998226 -0.0384287 0.0516816 0.997934 -0.0381602 0.0587537 0.997217 -0.0458908 0.0686705 0.996567 -0.0462397 0.0772857 0.995577 -0.0534166 0.0805666 0.995672 -0.0463362 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 11 { 0.44762 0.97538 0.00665 0.01014 0.44762 0.97538 0.80037 0.08132 1.4042 0.81099 1.59696 0.11178 2.35536 0.61499 2.4034 0.11173 3.29895 0.38611 3.20708 0.08937 4.23412 0.12511 } TexCoordArray 1 Vec2Array 11 { 0.92115 0.76287 0.91601 0.75981 0.92115 0.76287 0.91897 0.75459 0.92377 0.75497 0.92179 0.74909 0.92626 0.74691 0.92453 0.74332 0.9286 0.73868 0.92717 0.73743 0.93079 0.73032 } TexCoordArray 2 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 11 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_124" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1463.11 0.059525 -612.053 1503.04 -22.4438 -653.216 1463.11 0.059525 -612.053 1490.28 -21.6049 -663.161 1454.45 0.49669 -618.514 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.254392 0.93159 -0.259663 0.260745 0.930854 -0.255974 0.254392 0.93159 -0.259663 0.254392 0.93159 -0.259663 0.24487 0.932595 -0.265151 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.91547 0.77813 0.93935 0.82486 0.91547 0.77813 0.93172 0.83616 0.91029 0.78547 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_123" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1447.87 0.49669 -608.092 1430.29 -21.2775 -581.634 1447.87 0.49669 -608.092 1434.51 -21.0569 -578.649 1453.46 0.496689 -604.311 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.331971 0.826596 0.45446 -0.355392 0.823746 0.441745 -0.331971 0.826596 0.45446 -0.331971 0.826596 0.45446 -0.313836 0.828381 0.463996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.90635 0.77364 0.89583 0.7436 0.90635 0.77364 0.89836 0.74021 0.9097 0.76934 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_122" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1453.46 0.496689 -604.311 1434.51 -21.0569 -578.649 1453.46 0.496689 -604.311 1438.8 -20.857 -575.323 1458.85 0.496689 -600.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.349118 0.830053 0.434889 -0.367272 0.827819 0.424061 -0.349118 0.830053 0.434889 -0.349118 0.830053 0.434889 -0.334374 0.831581 0.443471 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.9097 0.76934 0.89836 0.74021 0.9097 0.76934 0.90092 0.73643 0.91292 0.76473 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_121" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1458.85 0.496689 -600.247 1438.8 -20.857 -575.323 1458.85 0.496689 -600.247 1442.8 -20.7704 -571.944 1464.02 0.496689 -595.911 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.361507 0.832239 0.420346 -0.368968 0.831404 0.415488 -0.361507 0.832239 0.420346 -0.361507 0.832239 0.420346 -0.35569 0.832842 0.424098 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.91292 0.76473 0.90092 0.73643 0.91292 0.76473 0.90332 0.7326 0.91601 0.75981 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_120" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1464.02 0.496689 -595.911 1442.8 -20.7704 -571.944 1464.02 0.496689 -595.911 1446.52 -20.7001 -568.448 1468.97 0.496689 -591.315 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.3806 0.833383 0.400769 -0.387316 0.832617 0.395899 -0.3806 0.833383 0.400769 -0.3806 0.833383 0.400769 -0.375502 0.833925 0.404435 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.91601 0.75981 0.90332 0.7326 0.91601 0.75981 0.90555 0.72863 0.91897 0.75459 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_119" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1468.97 0.496689 -591.315 1446.52 -20.7001 -568.448 1468.97 0.496689 -591.315 1450.09 -20.5973 -564.705 1473.68 0.496679 -586.47 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.401363 0.83473 0.377007 -0.411015 0.833521 0.369201 -0.401363 0.83473 0.377007 -0.401363 0.83473 0.377007 -0.393926 0.835568 0.382946 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.91897 0.75459 0.90555 0.72863 0.91897 0.75459 0.90768 0.72438 0.92179 0.74909 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1454.45 0.49669 -618.514 1490.28 -21.6049 -663.161 1454.45 0.49669 -618.514 1472.95 -20.4243 -673.199 1440.39 1.4781 -626.609 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.226194 0.932858 -0.28038 0.22596 0.932887 -0.28047 0.226194 0.932858 -0.28038 0.226194 0.932858 -0.28038 0.226482 0.932821 -0.280268 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.91029 0.78547 0.93172 0.83616 0.91029 0.78547 0.92135 0.84755 0.90188 0.79466 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1430.29 -21.2775 -581.634 1447.87 0.49669 -608.092 1420.26 -20.4518 -587.465 1434.9 1.4781 -615.565 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.234796 0.821329 0.519894 -0.23572 0.821644 0.518977 -0.23572 0.821644 0.518977 -0.236437 0.821887 0.518265 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.89583 0.7436 0.90635 0.77364 0.88984 0.75022 0.89859 0.78212 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TERR20018" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_45 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_46 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 37 } VertexArray Vec3Array 37 { 1333.7 -14.5723 -492.478 1432.74 1.4739 -440.067 1338.39 -9.93491 -544.13 1445.48 1.4739 -445.455 1338.39 -9.93491 -544.13 1432.52 2.7192 -468.223 1341.53 -4.28932 -562.94 1446.12 2.01178 -464.978 1341.53 -4.28932 -562.94 1432.85 3.28572 -485.398 1341.09 -4.33552 -577.305 1444.8 2.91817 -482.124 1341.09 -4.33552 -577.305 1426.35 3.43912 -506.379 1325.75 -3.1875 -602.152 1422.91 3.3732 -518.482 1330.98 -3.29396 -607.073 1430.84 3.24467 -520.48 1356.54 -3.54568 -595.987 1451.03 2.88165 -509.974 1356.54 -3.54568 -595.987 1444.1 2.9687 -525.451 1372.51 -1.23722 -601.872 1460.99 2.58545 -520.292 1372.51 -1.23722 -601.872 1464.8 2.34523 -533.032 1398.21 0.882848 -629.612 1478.02 1.29393 -536.94 1398.21 0.882848 -629.612 1479.94 0.5562 -548.861 1398.21 0.882848 -629.612 1475.31 0.419039 -566.108 1398.21 0.882848 -629.612 1468.02 0.275293 -583.838 1398.21 0.882848 -629.612 1459.04 0.144716 -601.496 1445.83 0.047058 -618.964 } NormalBinding PER_VERTEX NormalArray Vec3Array 37 { -0.19556 0.978186 0.070065 -0.155504 0.987292 0.0327487 -0.205137 0.974104 0.0950787 -0.146602 0.988178 0.0448512 -0.205137 0.974104 0.0950787 -0.222394 0.96454 0.14214 -0.178912 0.978268 0.104797 -0.0891296 0.995534 0.0311254 -0.178912 0.978268 0.104797 -0.102442 0.994252 0.0311359 -0.139664 0.987624 0.071366 -0.106409 0.993508 0.0402301 -0.139664 0.987624 0.071366 -0.207152 0.96643 0.151992 -0.129806 0.98935 0.0658512 -0.03683 0.998723 -0.0345944 0.0235835 0.994388 -0.103127 0.0688611 0.986023 -0.151711 -0.0263704 0.998543 -0.0470767 -0.00508882 0.997607 -0.0689559 -0.0263704 0.998543 -0.0470767 -0.0747613 0.997085 0.015231 -0.0509021 0.998671 0.00807905 0.00925915 0.998341 -0.0568225 -0.0509021 0.998671 0.00807905 -0.0244445 0.999697 -0.00295162 -0.00187869 0.99995 -0.00984459 0.0595403 0.996671 -0.0556979 -0.00187869 0.99995 -0.00984459 0.0369857 0.998758 -0.033394 -0.00187869 0.99995 -0.00984459 0.0175551 0.999748 -0.0140118 -0.00187869 0.99995 -0.00984459 0.0197286 0.999664 -0.0168197 -0.00187869 0.99995 -0.00984459 0.0213712 0.999572 -0.0199956 0.022616 0.999487 -0.0226911 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 37 { 159.78 62.471 195.306 43.6707 161.462 80.999 199.876 45.6034 161.462 80.999 195.227 53.7705 162.588 87.7463 200.106 52.6064 162.588 87.7463 195.346 59.9313 162.43 92.8992 199.632 58.7569 162.43 92.8992 193.014 67.4574 156.928 101.812 191.78 71.7988 158.804 103.577 194.625 72.5155 167.972 99.6007 201.867 68.747 167.972 99.6007 199.381 74.2987 173.701 101.712 205.44 72.4481 173.701 101.712 206.806 77.0181 182.92 111.662 211.548 78.42 182.92 111.662 212.237 82.6961 182.92 111.662 210.576 88.8827 182.92 111.662 207.961 95.2427 182.92 111.662 204.74 101.577 200.002 107.843 } TexCoordArray 1 Vec2Array 37 { 0.83805 0.64238 0.8973 0.58288 0.84086 0.70102 0.90492 0.589 0.84086 0.70102 0.89717 0.61484 0.84274 0.72238 0.9053 0.61116 0.84274 0.72238 0.89737 0.63434 0.84247 0.73868 0.90452 0.63063 0.84247 0.73868 0.89348 0.65816 0.8333 0.76689 0.89142 0.6719 0.83642 0.77248 0.89616 0.67417 0.85171 0.75989 0.90824 0.66224 0.85171 0.75989 0.9041 0.67981 0.86127 0.76657 0.9142 0.67396 0.86127 0.76657 0.91648 0.68842 0.87664 0.79807 0.92439 0.69286 0.87664 0.79807 0.92554 0.70639 0.87664 0.79807 0.92277 0.72597 0.87664 0.79807 0.91841 0.7461 0.87664 0.79807 0.91303 0.76615 0.90513 0.78598 } TexCoordArray 2 Vec2Array 37 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 37 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN110_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 8 Group { DataVariance STATIC name "TKLS113_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1466.29 0.059525 -614.47 1461.13 0.034592 -621.049 1466.29 0.059525 -614.47 1458.02 0.034592 -618.525 1463.11 0.059525 -612.053 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.0018562 0.999996 -0.002363 -0.00187938 0.999996 -0.00231572 -0.0018562 0.999996 -0.002363 -0.0018562 0.999996 -0.002363 -0.00183259 0.999995 -0.00241115 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.91737 0.78088 0.91428 0.78835 0.91737 0.78088 0.91242 0.78548 0.91547 0.77813 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS113_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1452.72 0.015877 -624.819 1458.02 0.034592 -618.525 1455.74 0.015877 -627.448 1461.13 0.034592 -621.049 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00149361 0.999997 -0.00171574 -0.00145136 0.999997 -0.00172653 -0.00145136 0.999997 -0.00172653 -0.00140982 0.999997 -0.00173715 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.90925 0.79263 0.91242 0.78548 0.91106 0.79561 0.91428 0.78835 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS113_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1447.21 0.004112 -630.929 1452.72 0.015877 -624.819 1450.13 0.004112 -633.659 1455.74 0.015877 -627.448 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.000976717 0.999999 -0.00104472 -0.000949672 0.999999 -0.00105264 -0.000949672 0.999999 -0.00105264 -0.000923129 0.999999 -0.00106042 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.90596 0.79956 0.90925 0.79263 0.9077 0.80266 0.91106 0.79561 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS106_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1484.63 0.206805 -586.507 1480.41 0.164315 -593.729 1484.63 0.206805 -586.507 1476.99 0.164315 -591.65 1481.15 0.206805 -584.547 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00258671 0.999987 -0.004419 -0.002639 0.999987 -0.00434132 -0.00258671 0.999987 -0.004419 -0.00258671 0.999987 -0.004419 -0.00253346 0.999987 -0.00449811 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.92834 0.74913 0.92582 0.75733 0.92834 0.74913 0.92377 0.75497 0.92626 0.74691 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS106_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1480.41 0.164315 -593.729 1475.94 0.125118 -600.802 1480.41 0.164315 -593.729 1472.6 0.125118 -598.608 1476.99 0.164315 -591.65 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00252414 0.999989 -0.00399325 -0.00257241 0.999989 -0.00391597 -0.00252414 0.999989 -0.00399325 -0.00252414 0.999989 -0.00399325 -0.00247512 0.999989 -0.00407171 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.92582 0.75733 0.92314 0.76536 0.92582 0.75733 0.92115 0.76287 0.92377 0.75497 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS106_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1475.94 0.125118 -600.802 1471.23 0.089944 -607.718 1475.94 0.125118 -600.802 1467.97 0.089943 -605.412 1472.6 0.125118 -598.608 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00238784 0.999991 -0.00350189 -0.00242815 0.999991 -0.00343221 -0.00238784 0.999991 -0.00350189 -0.00238784 0.999991 -0.00350189 -0.0023469 0.999991 -0.00357267 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.92314 0.76536 0.92033 0.77321 0.92314 0.76536 0.91838 0.77059 0.92115 0.76287 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS106_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1471.23 0.089944 -607.718 1466.29 0.059525 -614.47 1471.23 0.089944 -607.718 1463.11 0.059525 -612.053 1467.97 0.089943 -605.412 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00216805 0.999993 -0.00295602 -0.00220051 0.999993 -0.00289522 -0.00216805 0.999993 -0.00295602 -0.00216805 0.999993 -0.00295602 -0.00213504 0.999993 -0.00301785 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.92033 0.77321 0.91737 0.78088 0.92033 0.77321 0.91547 0.77813 0.91838 0.77059 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN110" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1464.89 2.9437 -647.447 1451.59 0.004112 -635.024 1470.96 2.93194 -640.724 1457.24 0.015877 -628.763 1476.79 2.91322 -633.797 1462.68 0.034592 -622.311 1482.39 2.88829 -626.676 1467.89 0.059525 -615.679 1487.74 2.85787 -619.367 1472.87 0.089944 -608.872 1492.83 2.82269 -611.881 1477.61 0.125118 -601.899 1497.67 2.7835 -604.224 1482.12 0.164315 -594.768 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.117494 0.987204 0.107807 -0.117913 0.987304 0.106434 -0.118525 0.987341 0.105405 -0.11965 0.987511 0.102499 -0.120567 0.987612 0.10043 -0.121518 0.987855 0.0968303 -0.121871 0.987994 0.0949464 -0.122629 0.988302 0.0906752 -0.122481 0.988467 0.0890548 -0.123006 0.988822 0.0842662 -0.122393 0.989009 0.0829561 -0.122615 0.989399 0.0778113 -0.122176 0.989498 0.0772486 -0.122798 0.9898 0.0722235 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 53.0611 0 53.0611 1.21333 52.478 0 52.478 1.21333 51.895 0 51.895 1.21333 51.3119 0 51.3119 1.21333 50.7289 0 50.7289 1.21333 50.1458 0 50.1458 1.21333 49.5627 0 49.5627 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.91653 0.81832 0.90858 0.80421 0.92017 0.81068 0.91196 0.7971 0.92365 0.80282 0.91521 0.78978 0.927 0.79473 0.91833 0.78225 0.9302 0.78644 0.92131 0.77452 0.93325 0.77794 0.92414 0.76661 0.93614 0.76924 0.92684 0.75851 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN104_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN104_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 117 Group { DataVariance STATIC name "T0LB104" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1482.12 0.164315 -594.768 1480.41 0.164315 -593.729 1486.38 0.206805 -587.487 1484.63 0.206805 -586.507 1490.39 0.251854 -580.065 1488.61 0.251854 -579.145 1494.14 0.298733 -572.511 1492.33 0.298733 -571.652 1497.63 0.346709 -564.833 1495.8 0.346709 -564.036 1500.86 0.39505 -557.04 1499 0.39505 -556.307 1503.82 0.443026 -549.142 1501.93 0.443026 -548.472 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.00261588 0.999987 -0.00430515 -0.00254932 0.999987 -0.00436881 -0.00256942 0.999987 -0.00446614 -0.00252147 0.999986 -0.00462518 -0.0025448 0.999985 -0.00479367 -0.00247596 0.999985 -0.00492822 -0.00246502 0.999984 -0.00504717 -0.00237738 0.999984 -0.00515293 -0.00233922 0.999984 -0.00521662 -0.00223234 0.999983 -0.00529586 -0.00216445 0.999984 -0.00530794 -0.00204049 0.999984 -0.00535859 -0.00200147 0.999984 -0.00534939 -0.00191678 0.999984 -0.00540636 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 188.689 0 188.689 1 186.94 0 186.94 1 185.191 0 185.191 1 183.442 0 183.442 1 181.692 0 181.692 1 179.943 0 179.943 1 178.194 0 178.194 1 } TexCoordArray 1 Vec2Array 14 { 0.92684 0.75851 0.92582 0.75733 0.92939 0.75024 0.92834 0.74913 0.93179 0.74182 0.93072 0.74077 0.93403 0.73324 0.93295 0.73227 0.93612 0.72452 0.93503 0.72362 0.93805 0.71568 0.93694 0.71485 0.93982 0.70671 0.93869 0.70595 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "B0LT102" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_41 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_42 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1481.15 0.206805 -584.547 1481.15 1.2068 -584.547 1485.06 0.251854 -577.305 1485.06 1.25186 -577.305 1488.72 0.298733 -569.934 1488.72 1.29874 -569.934 1492.13 0.346709 -562.443 1492.13 1.3467 -562.443 1495.28 0.39505 -554.839 1495.28 1.39505 -554.839 1498.16 0.443026 -547.133 1498.16 1.44302 -547.133 1500.79 0.489905 -539.332 1500.79 1.4899 -539.332 1503.14 0.534954 -531.447 1503.14 1.53495 -531.447 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0.879938 0 -0.475088 0.879938 0 -0.475088 0.885296 0 -0.465028 0.890539 0 -0.454906 0.900604 0 -0.434641 0.905428 0 -0.4245 0.914833 0 -0.403832 0.91941 0 -0.393301 0.928275 0 -0.371895 0.93256 0 -0.361016 0.940456 0 -0.339915 0.944083 0 -0.329708 0.951311 0 -0.308233 0.954894 0 -0.296948 0.958344 0 -0.285618 0.958344 0 -0.285618 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 96.5311 0 96.5311 1 94.7819 0 94.7819 1 93.0327 0 93.0327 1 91.2835 0 91.2835 1 89.5345 0 89.5345 1 87.7853 0 87.7853 1 86.0361 0 86.0361 1 84.2869 0 84.2869 1 } TexCoordArray 1 Vec2Array 16 { 0.92626 0.74691 0.92626 0.74691 0.9286 0.73868 0.9286 0.73868 0.93079 0.73032 0.93079 0.73032 0.93283 0.72181 0.93283 0.72181 0.93471 0.71318 0.93471 0.71318 0.93644 0.70443 0.93644 0.70443 0.93801 0.69557 0.93801 0.69557 0.93942 0.68662 0.93942 0.68662 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1551.43 18.1261 -602.82 1525.48 4.38811 -590.581 1551.43 16.8741 -602.82 1525.48 3.13612 -590.581 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.426564 0 0.904458 0.426564 0 0.904458 0.426564 0 0.904458 0.426564 0 0.904458 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.96831 0.76765 0.95278 0.75376 0.96831 0.76765 0.95278 0.75376 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1575.86 36.3261 -614.342 1551.43 18.1261 -602.82 1575.86 35.0731 -614.342 1551.43 16.8741 -602.82 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.426595 0 0.904443 0.426595 0 0.904443 0.426595 0 0.904443 0.426595 0 0.904443 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 0 9 1 0 1 9 } TexCoordArray 1 Vec2Array 4 { 0.98292 0.78073 0.96831 0.76765 0.98292 0.78073 0.96831 0.76765 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1551.45 18.1261 -602.769 1551.45 16.8741 -602.769 1525.5 4.38811 -590.538 1525.5 3.13612 -590.538 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.426336 0 -0.904565 -0.426335 0 -0.904565 -0.426335 0 -0.904565 -0.426335 0 -0.904565 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.96832 0.76759 0.96832 0.76759 0.95279 0.75371 0.95279 0.75371 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045STAIRSID_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_12 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_13 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1575.88 36.3261 -614.288 1575.88 35.0731 -614.288 1551.45 18.1261 -602.769 1551.45 16.8741 -602.769 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.426507 0 -0.904485 -0.426506 0 -0.904485 -0.426506 0 -0.904485 -0.426506 0 -0.904485 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 4 { 0.98293 0.78067 0.98293 0.78067 0.96832 0.76759 0.96832 0.76759 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_143" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1582.3 35.3901 -599.533 1582.41 35.3901 -599.246 1582.3 35.3901 -599.533 1582.41 40.8141 -599.246 1582.3 40.8141 -599.533 1582.41 40.8141 -599.246 1581.9 41.6761 -599.367 1582 41.6761 -599.081 1580.69 42.5381 -598.869 1580.79 42.5381 -598.584 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.939033 0 0.343826 -0.939033 0 0.343826 -0.939033 0 0.343826 -0.936764 -0.0690613 0.34308 -0.936783 -0.0691826 0.343003 -0.936764 -0.0690613 0.34308 -0.717739 -0.644556 0.263434 -0.606335 -0.763054 0.223846 -0.515811 -0.83517 0.190866 -0.515541 -0.835057 0.192086 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.98677 0.76392 0.98684 0.76359 0.98677 0.76392 0.98684 0.76359 0.98677 0.76392 0.98684 0.76359 0.98653 0.76373 0.9866 0.76341 0.98581 0.76317 0.98587 0.76284 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_142" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1584.7 35.3901 -593.13 1584.81 35.3901 -592.84 1584.7 35.3901 -593.13 1584.81 40.8141 -592.84 1584.7 40.8141 -593.13 1584.81 40.8141 -592.84 1584.29 41.6761 -592.972 1584.4 41.6761 -592.684 1583.07 42.5381 -592.501 1583.18 42.5381 -592.213 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.939134 0 0.343552 -0.939134 0 0.343552 -0.939134 0 0.343552 -0.936778 -0.0699942 0.342853 -0.936815 -0.0702326 0.342703 -0.936778 -0.0699942 0.342853 -0.716051 -0.646542 0.263163 -0.605686 -0.763756 0.223206 -0.516069 -0.835159 0.190217 -0.516048 -0.835149 0.190319 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.98821 0.75665 0.98827 0.75632 0.98821 0.75665 0.98827 0.75632 0.98821 0.75665 0.98827 0.75632 0.98796 0.75647 0.98803 0.75614 0.98723 0.75594 0.9873 0.75561 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_141" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1586.94 35.3901 -586.794 1587.03 35.3901 -586.501 1586.94 35.3901 -586.794 1587.03 40.8141 -586.501 1586.94 40.8141 -586.794 1587.03 40.8141 -586.501 1586.52 41.6761 -586.645 1586.63 41.6761 -586.353 1585.29 42.5381 -586.2 1585.39 42.5381 -585.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.950352 0 0.311176 -0.950352 0 0.311176 -0.950352 0 0.311176 -0.947386 -0.0691891 0.312526 -0.948039 -0.0697315 0.310418 -0.947386 -0.0691891 0.312526 -0.721373 -0.644512 0.253427 -0.60983 -0.762887 0.214734 -0.518596 -0.835921 0.179706 -0.520067 -0.836738 0.171465 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.98955 0.74946 0.9896 0.74912 0.98955 0.74946 0.9896 0.74912 0.98955 0.74946 0.9896 0.74912 0.9893 0.74929 0.98936 0.74896 0.98856 0.74878 0.98862 0.74845 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_129" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1565.77 35.3901 -635.621 1565.91 35.3901 -635.351 1565.77 35.3901 -635.621 1565.91 40.8141 -635.351 1565.77 40.8141 -635.621 1565.91 40.8141 -635.351 1565.38 41.6761 -635.405 1565.53 41.6761 -635.136 1564.24 42.5381 -634.758 1564.38 42.5381 -634.489 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.881436 0 0.472304 -0.881436 0 0.472304 -0.881436 0 0.472304 -0.879237 -0.0698053 0.471243 -0.879278 -0.069925 0.471148 -0.879237 -0.0698053 0.471243 -0.671833 -0.646853 0.360862 -0.567991 -0.764562 0.304681 -0.483525 -0.836123 0.259043 -0.483823 -0.836206 0.258215 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.97688 0.80489 0.97697 0.80458 0.97688 0.80489 0.97697 0.80458 0.97688 0.80489 0.97697 0.80458 0.97665 0.80464 0.97674 0.80434 0.97597 0.80391 0.97605 0.8036 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_128" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1568.91 35.3901 -629.57 1569.05 35.3901 -629.296 1568.91 35.3901 -629.57 1569.05 40.8141 -629.296 1568.91 40.8141 -629.57 1569.05 40.8141 -629.296 1568.53 41.6761 -629.363 1568.66 41.6761 -629.089 1567.37 42.5381 -628.741 1567.51 42.5381 -628.467 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.884644 0 0.466266 -0.884644 0 0.466266 -0.884644 0 0.466266 -0.883416 -0.0695123 0.463406 -0.88252 -0.0692701 0.465146 -0.883416 -0.0695123 0.463406 -0.682065 -0.645926 0.342881 -0.578516 -0.764402 0.284619 -0.493055 -0.835393 0.242931 -0.492748 -0.835306 0.24385 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 0.0003 0.0005 0.0003 0.9995 0.0003 0.0005 0.45514 0.9995 0.45514 0.0005 0.45514 0.9995 0.52742 0.0005 0.52742 0.9995 0.5997 0.0005 0.5997 0.9995 } TexCoordArray 1 Vec2Array 10 { 0.97876 0.79802 0.97885 0.79771 0.97876 0.79802 0.97885 0.79771 0.97876 0.79802 0.97885 0.79771 0.97853 0.79778 0.97861 0.79747 0.97784 0.79708 0.97792 0.79677 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1570.84 35.3901 -630.608 1568.91 35.3901 -629.57 1570.84 35.3901 -630.608 1568.91 40.8141 -629.57 1570.84 42.5381 -630.608 1568.53 41.6761 -629.363 1567.37 42.5381 -628.741 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.47327 0 -0.880918 -0.47327 0 -0.880918 -0.47327 0 -0.880918 -0.473295 3.706e-05 -0.880904 -0.473373 0.000192415 -0.880862 -0.473641 0.000691798 -0.880718 -0.473701 0.000900394 -0.880685 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.97992 0.7992 0.97876 0.79802 0.97992 0.7992 0.97876 0.79802 0.97992 0.7992 0.97853 0.79778 0.97784 0.79708 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1567.67 35.3901 -636.702 1565.77 35.3901 -635.621 1567.67 35.3901 -636.702 1565.77 40.8141 -635.621 1567.67 42.5381 -636.702 1565.38 41.6761 -635.405 1564.24 42.5381 -634.758 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.493783 0 -0.869585 -0.493783 0 -0.869585 -0.493783 0 -0.869585 -0.493691 -0.000134688 -0.869637 -0.493521 -0.0003186 -0.869734 -0.492843 -0.00114318 -0.870117 -0.49293 -0.000837936 -0.870068 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.97802 0.80612 0.97688 0.80489 0.97802 0.80612 0.97688 0.80489 0.97802 0.80612 0.97665 0.80464 0.97597 0.80391 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1588.98 35.3901 -587.535 1586.94 35.3901 -586.794 1588.98 35.3901 -587.535 1586.94 40.8141 -586.794 1588.98 42.5381 -587.535 1586.52 41.6761 -586.645 1585.29 42.5381 -586.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.340186 0 -0.940358 -0.340186 0 -0.940358 -0.340186 0 -0.940358 -0.340154 -4.28835e-05 -0.94037 -0.340116 -3.35103e-05 -0.940383 -0.339936 -0.000120181 -0.940448 -0.340025 0.000166612 -0.940416 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.99077 0.7503 0.98955 0.74946 0.99077 0.7503 0.98955 0.74946 0.99077 0.7503 0.9893 0.74929 0.98856 0.74878 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1586.74 35.3901 -593.917 1584.7 35.3901 -593.13 1586.74 35.3901 -593.917 1584.7 40.8141 -593.13 1586.74 42.5381 -593.917 1584.29 41.6761 -592.972 1583.07 42.5381 -592.501 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.360218 0 -0.932868 -0.360218 0 -0.932868 -0.360218 0 -0.932868 -0.360137 -0.000110357 -0.932899 -0.360027 -0.000133636 -0.932942 -0.359531 -0.00047918 -0.933133 -0.359717 0.000126473 -0.933062 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.98943 0.75754 0.98821 0.75665 0.98943 0.75754 0.98821 0.75665 0.98943 0.75754 0.98796 0.75647 0.98723 0.75594 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 7 } VertexArray Vec3Array 7 { 1584.32 35.3901 -600.364 1582.3 35.3901 -599.533 1584.32 35.3901 -600.364 1582.3 40.8141 -599.533 1584.32 42.5381 -600.364 1581.9 41.6761 -599.367 1580.69 42.5381 -598.869 } NormalBinding PER_VERTEX NormalArray Vec3Array 7 { -0.380622 0 -0.924731 -0.380622 0 -0.924731 -0.380622 0 -0.924731 -0.38062 -2.84728e-06 -0.924732 -0.380585 -0.000107088 -0.924746 -0.380491 -0.000384616 -0.924785 -0.380408 -0.000658395 -0.924819 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 7 { -0.01974 0.9995 0.31326 0.9995 -0.01974 0.9995 0.31326 0.24143 -0.01974 0.0005 0.37986 0.12097 0.57966 0.0005 } TexCoordArray 1 Vec2Array 7 { 0.98798 0.76486 0.98677 0.76392 0.98798 0.76486 0.98677 0.76392 0.98798 0.76486 0.98653 0.76373 0.98581 0.76317 } TexCoordArray 2 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 7 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_15" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1569.05 35.3901 -629.296 1570.98 35.3901 -630.331 1569.05 40.8141 -629.296 1570.98 42.5381 -630.331 1568.66 41.6761 -629.089 1567.51 42.5381 -628.467 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.473908 0 0.880574 0.473908 0 0.880574 0.473679 0.000330019 0.880698 0.473468 4.99722e-05 0.880811 0.472332 0.000178993 0.881421 0.473135 -0.002607 0.880986 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.97885 0.79771 0.98 0.79888 0.97885 0.79771 0.98 0.79888 0.97861 0.79747 0.97792 0.79677 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_14" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1565.91 35.3901 -635.351 1567.81 35.3901 -636.428 1565.91 40.8141 -635.351 1567.81 42.5381 -636.428 1565.53 41.6761 -635.136 1564.38 42.5381 -634.489 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.492393 0 0.870373 0.492393 0 0.870373 0.492293 0.000145253 0.870429 0.492169 0.00013528 0.870499 0.491591 0.0004853 0.870826 0.491851 -0.000425457 0.870679 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.97697 0.80458 0.97811 0.80581 0.97697 0.80458 0.97811 0.80581 0.97674 0.80434 0.97605 0.8036 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1587.03 35.3901 -586.501 1589.09 35.3901 -587.241 1587.03 40.8141 -586.501 1589.09 42.5381 -587.241 1586.63 41.6761 -586.353 1585.39 42.5381 -585.909 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.338475 0 0.940975 0.338475 0 0.940975 0.338619 -0.000193227 0.940924 0.338698 0.000140866 0.940895 0.339275 0.000506792 0.940687 0.33862 0.0026152 0.940919 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.9896 0.74912 0.99083 0.74996 0.9896 0.74912 0.99083 0.74996 0.98936 0.74896 0.98862 0.74845 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1584.81 35.3901 -592.84 1586.85 35.3901 -593.625 1584.81 40.8141 -592.84 1586.85 42.5381 -593.625 1584.4 41.6761 -592.684 1583.18 42.5381 -592.213 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.359415 0 0.933178 0.359415 0 0.933178 0.359254 0.000219104 0.93324 0.3591 5.22427e-05 0.933299 0.358285 0.000187354 0.933612 0.358835 -0.00161106 0.9334 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.98827 0.75632 0.98949 0.75721 0.98827 0.75632 0.98949 0.75721 0.98803 0.75614 0.9873 0.75561 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITCONC003_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1582.41 35.3901 -599.246 1584.44 35.3901 -600.075 1582.41 40.8141 -599.246 1584.44 42.5381 -600.074 1582 41.6761 -599.081 1580.79 42.5381 -598.584 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0.378232 0 0.925711 0.378057 -7.64071e-05 0.925782 0.378053 -9.28291e-05 0.925784 0.378027 -0.000424735 0.925794 0.378296 -0.00117855 0.925684 0.378511 -0.00189008 0.925595 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.28674 0.9995 0.61974 0.9995 0.28674 0.24143 0.61974 0.0005 0.22014 0.12097 0.02034 0.0005 } TexCoordArray 1 Vec2Array 6 { 0.98684 0.76359 0.98805 0.76453 0.98684 0.76359 0.98805 0.76453 0.9866 0.76341 0.98587 0.76284 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_129" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1491.61 4.38806 -647.008 1488.15 4.38806 -644.144 1525.48 4.38811 -590.581 1521.45 4.38811 -588.682 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -4.21188e-07 1 -5.07696e-07 -3.53302e-07 1 -5.55004e-07 -3.53302e-07 1 -5.55004e-07 -2.84223e-07 1 -6.03143e-07 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.002 0.9995 0.002 0.0005 3.998 0.9995 3.998 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.93252 0.81782 0.93045 0.81457 0.95278 0.75376 0.95037 0.7516 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_96" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1537.08 2.83012 -613.382 1536.82 2.83012 -613.891 1537.08 13.0971 -613.382 1536.82 13.0971 -613.891 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.889922 0 -0.456113 0.889922 0 -0.456113 0.889922 0 -0.456113 0.889922 0 -0.456113 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.31764 0.22691 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.95972 0.77964 0.95956 0.78022 0.95972 0.77964 0.95956 0.78022 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_95" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1536.12 12.4551 -612.865 1535.86 12.4551 -613.373 1536.12 2.83012 -612.865 1535.86 2.83012 -613.373 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.890347 0 0.455283 -0.890347 0 0.455283 -0.890347 0 0.455283 -0.890347 0 0.455283 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.29782 0.77309 0.29782 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.95915 0.77906 0.95899 0.77963 0.95915 0.77906 0.95899 0.77963 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_94" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1535.86 2.83012 -613.373 1535.86 12.4551 -613.373 1536.82 2.83012 -613.891 1536.82 13.0971 -613.891 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.478603 0 -0.878031 -0.478603 0 -0.878031 -0.478603 0 -0.878031 -0.478603 0 -0.878031 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.95899 0.77963 0.95899 0.77963 0.95956 0.78022 0.95956 0.78022 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_93" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1537.08 13.0971 -613.382 1536.12 12.4551 -612.865 1537.08 2.83012 -613.382 1536.12 2.83012 -612.865 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.477481 0 0.878642 0.477481 0 0.878642 0.477481 0 0.878642 0.477481 0 0.878642 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.95972 0.77964 0.95915 0.77906 0.95972 0.77964 0.95915 0.77906 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_92" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1543.37 2.83011 -616.788 1543.1 2.83011 -617.311 1543.37 16.5591 -616.788 1543.1 16.5591 -617.311 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.889305 0 -0.457315 0.889305 0 -0.457315 0.889305 0 -0.457315 0.889305 0 -0.457315 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.4246 0.22691 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.96348 0.78351 0.96332 0.7841 0.96348 0.78351 0.96332 0.7841 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_91" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1542.42 15.9181 -616.273 1542.15 15.9181 -616.794 1542.42 2.83011 -616.273 1542.15 2.83011 -616.794 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.887928 0 0.459983 -0.887928 0 0.459983 -0.887928 0 0.459983 -0.887928 0 0.459983 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.40478 0.77309 0.40478 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96291 0.78292 0.96275 0.78352 0.96291 0.78292 0.96275 0.78352 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_90" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1542.15 2.83011 -616.794 1542.15 15.9181 -616.794 1543.1 2.83011 -617.311 1543.1 16.5591 -617.311 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.477107 0 -0.878845 -0.477107 0 -0.878845 -0.477107 0 -0.878845 -0.477107 0 -0.878845 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.96275 0.78352 0.96275 0.78352 0.96332 0.7841 0.96332 0.7841 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_89" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1543.37 16.5591 -616.788 1542.42 15.9181 -616.273 1543.37 2.83011 -616.788 1542.42 2.83011 -616.273 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.47609 0 0.879396 0.47609 0 0.879396 0.47609 0 0.879396 0.47609 0 0.879396 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96348 0.78351 0.96291 0.78292 0.96348 0.78351 0.96291 0.78292 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_88" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1554 2.83011 -622.548 1553.72 2.83011 -623.093 1554 24.3501 -622.548 1553.72 24.3501 -623.093 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.890686 0 -0.454619 0.890686 0 -0.454619 0.890686 0 -0.454619 0.890686 0 -0.454619 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.21876 0.0005 0.22691 0.0005 0.21876 0.66525 0.22691 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.96984 0.79005 0.96968 0.79067 0.96984 0.79005 0.96968 0.79067 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_87" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1553.05 23.7091 -622.033 1552.78 23.7091 -622.576 1553.05 2.83011 -622.033 1552.78 2.83011 -622.576 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.896113 0 0.443826 -0.896113 0 0.443826 -0.896113 0 0.443826 -0.896113 0 0.443826 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.78124 0.64544 0.77309 0.64544 0.78124 0.0005 0.77309 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96927 0.78946 0.96911 0.79008 0.96927 0.78946 0.96911 0.79008 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_86" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1552.78 2.83011 -622.576 1552.78 23.7091 -622.576 1553.72 2.83011 -623.093 1553.72 24.3501 -623.093 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.481099 0 -0.876666 -0.481099 0 -0.876666 -0.481099 0 -0.876666 -0.481099 0 -0.876666 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.96911 0.79008 0.96911 0.79008 0.96968 0.79067 0.96968 0.79067 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_85" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1554 24.3501 -622.548 1553.05 23.7091 -622.033 1554 2.83011 -622.548 1553.05 2.83011 -622.033 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.476 0 0.879445 0.476 0 0.879446 0.476 0 0.879446 0.476 0 0.879445 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96984 0.79005 0.96927 0.78946 0.96984 0.79005 0.96927 0.78946 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_84" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1565.6 2.9181 -629.331 1564.42 2.9181 -628.689 1565.6 2.9181 -629.331 1564.42 23.1581 -628.689 1565.6 24.0781 -629.331 1564.35 25.2111 -628.653 1565.6 24.0781 -629.331 1564.12 27.1931 -628.526 1565.79 27.4771 -629.439 1563.56 29.1761 -628.22 1566.05 29.7981 -629.579 1562.49 31.1221 -627.643 1566.82 32.6971 -629.996 1567.82 35.1711 -630.541 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.476964 0 -0.878923 -0.476964 0 -0.878923 -0.476964 0 -0.878923 -0.476963 -1.86026e-06 -0.878924 -0.477263 -7.61749e-05 -0.87876 -0.476618 0.000422471 -0.879111 -0.477263 -7.61749e-05 -0.87876 -0.47854 -0.000710509 -0.878065 -0.478603 -0.00048369 -0.878031 -0.47796 -0.000693039 -0.878381 -0.477302 -0.000112092 -0.878739 -0.476938 -0.000653986 -0.878937 -0.476803 -0.000455005 -0.87901 -0.476578 -0.00125751 -0.879131 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.97678 0.79775 0.97608 0.79702 0.97678 0.79775 0.97608 0.79702 0.97678 0.79775 0.97604 0.79698 0.97678 0.79775 0.9759 0.79683 0.9769 0.79787 0.97556 0.79649 0.97705 0.79803 0.97492 0.79583 0.97751 0.7985 0.97811 0.79912 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_83" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1564.74 2.9181 -628.058 1565.92 2.9181 -628.696 1564.74 23.1581 -628.058 1565.92 24.0781 -628.696 1564.68 25.2111 -628.021 1565.92 24.0781 -628.696 1564.44 27.1931 -627.896 1566.12 27.4771 -628.804 1563.87 29.1761 -627.59 1566.38 29.7981 -628.943 1562.81 31.1221 -627.015 1567.15 32.6971 -629.36 1568.15 35.1711 -629.901 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.47472 0 0.880137 0.47472 0 0.880137 0.474792 -0.000119584 0.880098 0.475197 -1.68435e-05 0.87988 0.478005 6.61627e-05 0.878357 0.475197 -1.68435e-05 0.87988 0.475951 0.000506472 0.879471 0.474859 -0.000209714 0.880062 0.474848 -0.000864952 0.880067 0.475209 -0.000408259 0.879873 0.475484 -0.00022877 0.879724 0.475626 0.000221711 0.879648 0.475662 9.3395e-05 0.879628 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.97627 0.7963 0.97697 0.79703 0.97627 0.7963 0.97697 0.79703 0.97623 0.79626 0.97697 0.79703 0.97609 0.79612 0.97709 0.79715 0.97575 0.79577 0.97725 0.79731 0.97512 0.79512 0.97771 0.79778 0.97831 0.7984 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_82" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1562.81 31.1221 -627.015 1562.49 31.1221 -627.643 1563.87 29.1761 -627.59 1563.56 29.1761 -628.22 1564.44 27.1931 -627.896 1564.12 27.1931 -628.526 1564.68 25.2111 -628.021 1564.35 25.2111 -628.653 1564.74 23.1581 -628.058 1564.42 23.1581 -628.689 1564.74 2.9181 -628.058 1564.42 2.9181 -628.689 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.75462 -0.526022 0.392235 -0.756476 -0.527494 0.386643 -0.790586 -0.462121 0.401769 -0.822946 -0.389651 0.413439 -0.864383 -0.253619 0.434188 -0.874939 -0.194212 0.44358 -0.885772 -0.0995196 0.453325 -0.888136 -0.0667654 0.454706 -0.892882 -0.00592165 0.450252 -0.8933 -0.0017778 0.449458 -0.893301 0 0.449459 -0.893301 0 0.449459 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.78468 0.87442 0.77561 0.87442 0.78468 0.81431 0.77561 0.81431 0.78468 0.75308 0.77561 0.75308 0.78468 0.69184 0.77561 0.69184 0.78468 0.62842 0.77561 0.62842 0.78468 0.00322 0.77561 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.97512 0.79512 0.97492 0.79583 0.97575 0.79577 0.97556 0.79649 0.97609 0.79612 0.9759 0.79683 0.97623 0.79626 0.97604 0.79698 0.97627 0.7963 0.97608 0.79702 0.97627 0.7963 0.97608 0.79702 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_81" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1565.92 2.9181 -628.696 1565.6 2.9181 -629.331 1565.92 24.0781 -628.696 1565.6 24.0781 -629.331 1566.12 27.4771 -628.804 1565.79 27.4771 -629.439 1566.38 29.7981 -628.943 1566.05 29.7981 -629.579 1567.15 32.6971 -629.36 1566.82 32.6971 -629.996 1568.15 35.1711 -629.901 1567.82 35.1711 -630.541 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.894496 0 -0.447076 0.894496 0 -0.447076 0.894485 -0.00499469 -0.44707 0.893745 -0.0160758 -0.448288 0.888259 -0.0812513 -0.452099 0.884866 -0.100217 -0.454939 0.873169 -0.190666 -0.448579 0.862701 -0.244242 -0.442823 0.840012 -0.329467 -0.431082 0.825848 -0.372539 -0.423307 0.808679 -0.417624 -0.414281 0.808875 -0.417749 -0.413771 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.21532 0.00322 0.22439 0.00322 0.21532 0.65685 0.22439 0.65685 0.21532 0.76182 0.22439 0.76182 0.21532 0.83354 0.22439 0.83354 0.21532 0.92309 0.22439 0.92309 0.21532 0.9995 0.22439 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.97697 0.79703 0.97678 0.79775 0.97697 0.79703 0.97678 0.79775 0.97709 0.79715 0.9769 0.79787 0.97725 0.79731 0.97705 0.79803 0.97771 0.79778 0.97751 0.7985 0.97831 0.7984 0.97811 0.79912 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_80" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1543.6 2.83012 -599.748 1543.37 2.83012 -600.271 1543.6 13.0971 -599.748 1543.37 13.0971 -600.271 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.915093 0 -0.403243 0.915093 0 -0.403243 0.915093 0 -0.403243 0.915093 0 -0.403243 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.31764 0.01209 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.96362 0.76416 0.96348 0.76476 0.96362 0.76416 0.96348 0.76476 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_79" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1542.63 12.4551 -599.285 1542.39 12.4551 -599.806 1542.63 2.83012 -599.285 1542.39 2.83012 -599.806 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.907804 0 0.419395 -0.907804 0 0.419395 -0.907804 0 0.419395 -0.907804 0 0.419395 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.29782 0.98791 0.29782 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96304 0.76364 0.96289 0.76423 0.96304 0.76364 0.96289 0.76423 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_78" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1542.39 2.83012 -599.806 1542.39 12.4551 -599.806 1543.37 2.83012 -600.271 1543.37 13.0971 -600.271 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.428401 0 -0.903589 -0.428401 0 -0.903589 -0.428401 0 -0.903589 -0.428401 0 -0.903589 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.96289 0.76423 0.96289 0.76423 0.96348 0.76476 0.96348 0.76476 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_77" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1543.6 13.0971 -599.748 1542.63 12.4551 -599.285 1543.6 2.83012 -599.748 1542.63 2.83012 -599.285 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.430608 0 0.902539 0.430608 0 0.902539 0.430608 0 0.902539 0.430608 0 0.902539 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96362 0.76416 0.96304 0.76364 0.96362 0.76416 0.96304 0.76364 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_76" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1550.06 2.83012 -602.809 1549.82 2.83012 -603.345 1550.06 16.5591 -602.809 1549.82 16.5591 -603.345 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.912306 0 -0.409509 0.912306 0 -0.409509 0.912306 0 -0.409509 0.912306 0 -0.409509 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.4246 0.01209 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.96748 0.76764 0.96734 0.76825 0.96748 0.76764 0.96734 0.76825 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_75" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1549.08 15.9181 -602.346 1548.84 15.9181 -602.881 1549.08 2.83012 -602.346 1548.84 2.83012 -602.881 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.912009 0 0.41017 -0.912009 0 0.41017 -0.912009 0 0.41017 -0.912009 0 0.41017 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.40478 0.98791 0.40478 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.9669 0.76711 0.96675 0.76772 0.9669 0.76711 0.96675 0.76772 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_74" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1548.84 2.83012 -602.881 1548.84 15.9181 -602.881 1549.82 2.83012 -603.345 1549.82 16.5591 -603.345 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.427711 0 -0.903915 -0.427711 0 -0.903915 -0.427711 0 -0.903915 -0.427712 0 -0.903915 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.96675 0.76772 0.96675 0.76772 0.96734 0.76825 0.96734 0.76825 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_73" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1550.06 16.5591 -602.809 1549.08 15.9181 -602.346 1550.06 2.83012 -602.809 1549.08 2.83012 -602.346 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.42693 0 0.904285 0.42693 0 0.904285 0.42693 0 0.904285 0.42693 0 0.904285 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96748 0.76764 0.9669 0.76711 0.96748 0.76764 0.9669 0.76711 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_72" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1560.97 2.83012 -607.984 1560.72 2.83012 -608.543 1560.97 24.3501 -607.984 1560.72 24.3501 -608.543 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.91302 0 -0.407914 0.91302 0 -0.407914 0.91302 0 -0.407914 0.91302 0 -0.407914 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00395 0.0005 0.01209 0.0005 0.00395 0.66525 0.01209 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.97401 0.77351 0.97386 0.77415 0.97401 0.77351 0.97386 0.77415 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_71" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1560 23.7091 -607.522 1559.75 23.7091 -608.077 1560 2.83012 -607.522 1559.75 2.83012 -608.077 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.911858 0 0.410506 -0.911858 0 0.410506 -0.911858 0 0.410506 -0.911858 0 0.410506 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99606 0.64544 0.98791 0.64544 0.99606 0.0005 0.98791 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97343 0.77299 0.97328 0.77362 0.97343 0.77299 0.97328 0.77362 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_70" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1559.75 2.83012 -608.077 1559.75 23.7091 -608.077 1560.72 2.83012 -608.543 1560.72 24.3501 -608.543 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.432427 0 -0.901669 -0.432427 0 -0.901669 -0.432427 0 -0.901669 -0.432427 0 -0.901669 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.97328 0.77362 0.97328 0.77362 0.97386 0.77415 0.97386 0.77415 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_69" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1560.97 24.3501 -607.984 1560 23.7091 -607.522 1560.97 2.83012 -607.984 1560 2.83012 -607.522 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.429471 0 0.903081 0.429471 0 0.903081 0.429471 0 0.903081 0.429471 0 0.903081 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97401 0.77351 0.97343 0.77299 0.97401 0.77351 0.97343 0.77299 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_68" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1572.9 2.91811 -614.127 1571.69 2.91811 -613.552 1572.9 2.91811 -614.127 1571.69 23.1581 -613.552 1572.9 24.0781 -614.127 1571.62 25.2111 -613.519 1572.9 24.0781 -614.127 1571.38 27.1931 -613.405 1573.1 27.4771 -614.224 1570.79 29.1761 -613.129 1573.37 29.7981 -614.35 1569.71 31.1221 -612.609 1574.16 32.6971 -614.727 1575.18 35.1711 -615.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.428875 0 -0.903364 -0.428875 0 -0.903364 -0.428875 0 -0.903364 -0.428892 2.74013e-05 -0.903356 -0.429092 -7.5966e-06 -0.903261 -0.429509 0.00017568 -0.903063 -0.429092 -7.5966e-06 -0.903261 -0.429684 -0.000552794 -0.902979 -0.42918 -0.000165023 -0.903219 -0.428811 0.000734764 -0.903394 -0.429071 0.000391858 -0.903271 -0.429308 -0.000246496 -0.903158 -0.429461 -0.000904591 -0.903085 -0.429344 -0.00131218 -0.90314 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.98115 0.78049 0.98042 0.77984 0.98115 0.78049 0.98042 0.77984 0.98115 0.78049 0.98038 0.7798 0.98115 0.78049 0.98024 0.77967 0.98127 0.7806 0.97989 0.77935 0.98143 0.78074 0.97924 0.77876 0.9819 0.78117 0.98251 0.78172 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1571.98 2.91811 -612.902 1573.19 2.91811 -613.476 1571.98 23.1581 -612.902 1573.19 24.0781 -613.476 1571.91 25.2111 -612.871 1573.19 24.0781 -613.476 1571.67 27.1931 -612.758 1573.39 27.4771 -613.573 1571.09 29.1761 -612.483 1573.66 29.7981 -613.699 1570 31.1221 -611.966 1574.45 32.6971 -614.072 1575.48 35.1711 -614.558 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.428315 0 0.903629 0.428315 0 0.903629 0.428307 1.33752e-05 0.903633 0.428255 0.000104604 0.903658 0.428224 0.000387693 0.903672 0.428255 0.000104604 0.903658 0.428113 5.86365e-05 0.903725 0.428116 -0.000255538 0.903724 0.428079 -6.11326e-05 0.903741 0.427858 6.77462e-05 0.903846 0.427737 0.000111774 0.903903 0.42769 -8.98693e-05 0.903926 0.427725 -0.000210338 0.903909 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.9806 0.7791 0.98132 0.77975 0.9806 0.7791 0.98132 0.77975 0.98056 0.77906 0.98132 0.77975 0.98041 0.77893 0.98144 0.77986 0.98007 0.77862 0.9816 0.78 0.97941 0.77803 0.98207 0.78043 0.98269 0.78098 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1570 31.1221 -611.966 1569.71 31.1221 -612.609 1571.09 29.1761 -612.483 1570.79 29.1761 -613.129 1571.67 27.1931 -612.758 1571.38 27.1931 -613.405 1571.91 25.2111 -612.871 1571.62 25.2111 -613.519 1571.98 23.1581 -612.902 1571.69 23.1581 -613.552 1571.98 2.91811 -612.902 1571.69 2.91811 -613.552 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.775241 -0.52847 0.346007 -0.773955 -0.527251 0.350715 -0.807554 -0.461067 0.367795 -0.838729 -0.38839 0.38169 -0.88222 -0.252739 0.397255 -0.896079 -0.194602 0.398965 -0.909032 -0.100153 0.404513 -0.911756 -0.0678702 0.405086 -0.914116 -0.00607389 0.405407 -0.914171 -0.00174982 0.405325 -0.914172 0 0.405326 -0.914172 0 0.405326 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.9995 0.87442 0.99042 0.87442 0.9995 0.81431 0.99042 0.81431 0.9995 0.75308 0.99042 0.75308 0.9995 0.69184 0.99042 0.69184 0.9995 0.62842 0.99042 0.62842 0.9995 0.00322 0.99042 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.97941 0.77803 0.97924 0.77876 0.98007 0.77862 0.97989 0.77935 0.98041 0.77893 0.98024 0.77967 0.98056 0.77906 0.98038 0.7798 0.9806 0.7791 0.98042 0.77984 0.9806 0.7791 0.98042 0.77984 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1573.19 2.91811 -613.476 1572.9 2.91811 -614.127 1573.19 24.0781 -613.476 1572.9 24.0781 -614.127 1573.39 27.4771 -613.573 1573.1 27.4771 -614.224 1573.66 29.7981 -613.699 1573.37 29.7981 -614.35 1574.45 32.6971 -614.072 1574.16 32.6971 -614.727 1575.48 35.1711 -614.558 1575.18 35.1711 -615.215 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.914461 0 -0.404674 0.914461 0 -0.404674 0.91445 -0.00490171 -0.404669 0.914351 -0.016033 -0.404605 0.911461 -0.0814613 -0.40324 0.909792 -0.101208 -0.402536 0.897637 -0.190805 -0.397294 0.887108 -0.244049 -0.391765 0.864085 -0.329133 -0.380826 0.848617 -0.371646 -0.376468 0.83034 -0.416444 -0.370285 0.828856 -0.415345 -0.374814 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.0005 0.00322 0.00958 0.00322 0.0005 0.65685 0.00958 0.65685 0.0005 0.76182 0.00958 0.76182 0.0005 0.83354 0.00958 0.83354 0.0005 0.92309 0.00958 0.92309 0.0005 0.9995 0.00958 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.98132 0.77975 0.98115 0.78049 0.98132 0.77975 0.98115 0.78049 0.98144 0.77986 0.98127 0.7806 0.9816 0.78 0.98143 0.78074 0.98207 0.78043 0.9819 0.78117 0.98269 0.78098 0.98251 0.78172 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_63" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1550.05 2.83012 -584.123 1549.85 2.83012 -584.659 1550.05 13.0971 -584.123 1549.85 13.0971 -584.659 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.935671 0 -0.352874 0.935671 0 -0.352874 0.935671 0 -0.352874 0.935671 0 -0.352874 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.31764 0.78468 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.96748 0.74642 0.96736 0.74703 0.96748 0.74642 0.96736 0.74703 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_62" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1549.05 12.4551 -583.72 1548.85 12.4551 -584.254 1549.05 2.83012 -583.72 1548.85 2.83012 -584.254 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.935231 0 0.354039 -0.935231 0 0.354039 -0.935231 0 0.354039 -0.935231 0 0.354039 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.29782 0.21532 0.29782 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96688 0.74597 0.96676 0.74657 0.96688 0.74597 0.96676 0.74657 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_61" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1548.85 2.83012 -584.254 1548.85 12.4551 -584.254 1549.85 2.83012 -584.659 1549.85 13.0971 -584.659 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.375436 0 -0.926848 -0.375436 0 -0.926848 -0.375436 0 -0.926848 -0.375436 0 -0.926848 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.96676 0.74657 0.96676 0.74657 0.96736 0.74703 0.96736 0.74703 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_60" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1550.05 13.0971 -584.123 1549.05 12.4551 -583.72 1550.05 2.83012 -584.123 1549.05 2.83012 -583.72 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.37383 0 0.927497 0.37383 0 0.927497 0.37383 0 0.927497 0.37383 0 0.927497 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96748 0.74642 0.96688 0.74597 0.96748 0.74642 0.96688 0.74597 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_59" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1556.67 2.83012 -586.788 1556.46 2.83012 -587.339 1556.67 16.5591 -586.788 1556.46 16.5591 -587.339 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.933689 0 -0.358085 0.933689 0 -0.358085 0.933689 0 -0.358085 0.933689 0 -0.358085 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.4246 0.78468 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.97144 0.74945 0.97131 0.75008 0.97144 0.74945 0.97131 0.75008 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_58" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1555.66 15.9181 -586.385 1555.46 15.9181 -586.934 1555.66 2.83012 -586.385 1555.46 2.83012 -586.934 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.938409 0 0.345526 -0.938409 0 0.345526 -0.938409 0 0.345526 -0.938409 0 0.345526 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.40478 0.21532 0.40478 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97084 0.74899 0.97072 0.74962 0.97084 0.74899 0.97072 0.74962 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_57" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1555.46 2.83012 -586.934 1555.46 15.9181 -586.934 1556.46 2.83012 -587.339 1556.46 16.5591 -587.339 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.375396 0 -0.926864 -0.375396 0 -0.926864 -0.375396 0 -0.926864 -0.375396 0 -0.926864 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.97072 0.74962 0.97072 0.74962 0.97131 0.75008 0.97131 0.75008 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_56" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1556.67 16.5591 -586.788 1555.66 15.9181 -586.385 1556.67 2.83012 -586.788 1555.66 2.83012 -586.385 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.370916 0 0.928666 0.370916 0 0.928666 0.370916 0 0.928666 0.370916 0 0.928666 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97144 0.74945 0.97084 0.74899 0.97144 0.74945 0.97084 0.74899 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_55" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1567.86 2.83012 -591.293 1567.64 2.83012 -591.865 1567.86 24.3501 -591.293 1567.64 24.3501 -591.865 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.932551 0 -0.361039 0.932551 0 -0.361039 0.932551 0 -0.361039 0.932551 0 -0.361039 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.77654 0.0005 0.78468 0.0005 0.77654 0.66525 0.78468 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.97814 0.75456 0.978 0.75521 0.97814 0.75456 0.978 0.75521 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_54" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.86 23.7091 -590.89 1566.64 23.7091 -591.46 1566.86 2.83012 -590.89 1566.64 2.83012 -591.46 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.932201 0 0.36194 -0.932201 0 0.36194 -0.932201 0 0.36194 -0.932201 0 0.36194 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.22346 0.64544 0.21532 0.64544 0.22346 0.0005 0.21532 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97754 0.75411 0.97741 0.75475 0.97754 0.75411 0.97741 0.75475 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_53" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.64 2.83012 -591.46 1566.64 23.7091 -591.46 1567.64 2.83012 -591.865 1567.64 24.3501 -591.865 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.375396 0 -0.926864 -0.375396 0 -0.926864 -0.375396 0 -0.926864 -0.375396 0 -0.926864 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.97741 0.75475 0.97741 0.75475 0.978 0.75521 0.978 0.75521 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_52" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1567.86 24.3501 -591.293 1566.86 23.7091 -590.89 1567.86 2.83012 -591.293 1566.86 2.83012 -590.89 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.3738 0 0.927509 0.3738 0 0.927509 0.3738 0 0.927509 0.3738 0 0.927509 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97814 0.75456 0.97754 0.75411 0.97814 0.75456 0.97754 0.75411 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_51" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1580.12 2.91812 -596.702 1578.88 2.91812 -596.201 1580.12 2.91812 -596.702 1578.88 23.1581 -596.201 1580.12 24.0781 -596.702 1578.8 25.2111 -596.172 1580.12 24.0781 -596.702 1578.56 27.1931 -596.073 1580.33 27.4771 -596.787 1577.97 29.1761 -595.833 1580.6 29.7981 -596.897 1576.85 31.1221 -595.381 1581.41 32.6971 -597.224 1582.46 35.1711 -597.649 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.374765 0 -0.92712 -0.374765 0 -0.92712 -0.374765 0 -0.92712 -0.374736 -4.46398e-05 -0.927131 -0.37451 3.61178e-05 -0.927223 -0.373468 3.76338e-05 -0.927643 -0.37451 3.61178e-05 -0.927223 -0.373921 0.00021071 -0.927461 -0.374262 -0.000222721 -0.927323 -0.374389 -2.66566e-05 -0.927272 -0.374671 -9.32232e-05 -0.927158 -0.374972 0.000465591 -0.927036 -0.375077 0.000395879 -0.926994 -0.375316 0.00120261 -0.926896 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.98547 0.76071 0.98473 0.76014 0.98547 0.76071 0.98473 0.76014 0.98547 0.76071 0.98468 0.7601 0.98547 0.76071 0.98454 0.75999 0.98559 0.7608 0.98418 0.75972 0.98576 0.76093 0.98351 0.75921 0.98624 0.7613 0.98687 0.76178 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_50" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1579.13 2.91812 -595.536 1580.37 2.91812 -596.034 1579.13 23.1581 -595.536 1580.37 24.0781 -596.034 1579.06 25.2111 -595.507 1580.37 24.0781 -596.034 1578.81 27.1931 -595.409 1580.58 27.4771 -596.119 1578.22 29.1761 -595.17 1580.85 29.7981 -596.227 1577.1 31.1221 -594.721 1581.66 32.6971 -596.553 1582.72 35.1711 -596.975 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.372516 0 0.928026 0.372516 0 0.928026 0.372541 -3.93741e-05 0.928016 0.372674 3.53322e-05 0.927962 0.373787 0.000193425 0.927515 0.372674 3.53322e-05 0.927962 0.372873 0.000289406 0.927882 0.372451 2.39347e-05 0.928052 0.372499 -0.000228909 0.928033 0.372705 7.16259e-05 0.92795 0.373018 -0.000426329 0.927824 0.373137 -0.000376817 0.927776 0.373439 -0.00139135 0.927654 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.98488 0.75938 0.98562 0.75995 0.98488 0.75938 0.98562 0.75995 0.98484 0.75935 0.98562 0.75995 0.98469 0.75924 0.98574 0.76004 0.98433 0.75897 0.98591 0.76017 0.98366 0.75846 0.98639 0.76054 0.98702 0.76102 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_49" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1577.1 31.1221 -594.721 1576.85 31.1221 -595.381 1578.22 29.1761 -595.17 1577.97 29.1761 -595.833 1578.81 27.1931 -595.409 1578.56 27.1931 -596.073 1579.06 25.2111 -595.507 1578.8 25.2111 -596.172 1579.13 23.1581 -595.536 1578.88 23.1581 -596.201 1579.13 2.91812 -595.536 1578.88 2.91812 -596.201 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.795348 -0.52547 0.302163 -0.795484 -0.525636 0.301518 -0.830243 -0.460238 0.314448 -0.862354 -0.387789 0.325525 -0.905435 -0.252557 0.341179 -0.917042 -0.193101 0.348921 -0.928635 -0.0994586 0.357414 -0.93122 -0.0681926 0.358021 -0.93588 -0.00640778 0.35226 -0.93626 -0.00193232 0.351302 -0.936262 0 0.351302 -0.936262 0 0.351302 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.22691 0.87442 0.21783 0.87442 0.22691 0.81431 0.21783 0.81431 0.22691 0.75308 0.21783 0.75308 0.22691 0.69184 0.21783 0.69184 0.22691 0.62842 0.21783 0.62842 0.22691 0.00322 0.21783 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.98366 0.75846 0.98351 0.75921 0.98433 0.75897 0.98418 0.75972 0.98469 0.75924 0.98454 0.75999 0.98484 0.75935 0.98468 0.7601 0.98488 0.75938 0.98473 0.76014 0.98488 0.75938 0.98473 0.76014 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_48" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1580.37 2.91812 -596.034 1580.12 2.91812 -596.702 1580.37 24.0781 -596.034 1580.12 24.0781 -596.702 1580.58 27.4771 -596.119 1580.33 27.4771 -596.787 1580.85 29.7981 -596.227 1580.6 29.7981 -596.897 1581.66 32.6971 -596.553 1581.41 32.6971 -597.224 1582.72 35.1711 -596.975 1582.46 35.1711 -597.649 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.936284 0 -0.351245 0.936284 0 -0.351245 0.936272 -0.00498045 -0.351241 0.936212 -0.0163151 -0.351056 0.93344 -0.0815438 -0.349343 0.932101 -0.100099 -0.348092 0.920038 -0.188995 -0.343237 0.908893 -0.242742 -0.339102 0.884764 -0.328751 -0.330327 0.869525 -0.372368 -0.32445 0.851152 -0.41814 -0.317333 0.851317 -0.418291 -0.31669 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.77309 0.00322 0.78217 0.00322 0.77309 0.65685 0.78217 0.65685 0.77309 0.76182 0.78217 0.76182 0.77309 0.83354 0.78217 0.83354 0.77309 0.92309 0.78217 0.92309 0.77309 0.9995 0.78217 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.98562 0.75995 0.98547 0.76071 0.98562 0.75995 0.98547 0.76071 0.98574 0.76004 0.98559 0.7608 0.98591 0.76017 0.98576 0.76093 0.98639 0.76054 0.98624 0.7613 0.98702 0.76102 0.98687 0.76178 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_47" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1544.32 2.83012 -598.128 1544.09 2.83012 -598.653 1544.32 13.0971 -598.128 1544.09 13.0971 -598.653 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.915663 0 -0.401947 0.915663 0 -0.401947 0.915663 0 -0.401947 0.915663 0 -0.401947 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.31764 0.9995 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.96405 0.76232 0.96391 0.76292 0.96405 0.76232 0.96391 0.76292 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_46" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1543.34 12.4551 -597.671 1543.11 12.4551 -598.193 1543.34 2.83012 -597.671 1543.11 2.83012 -598.193 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.914718 0 0.404093 -0.914718 0 0.404093 -0.914718 0 0.404093 -0.914718 0 0.404093 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.29782 0.0005 0.29782 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96346 0.76181 0.96333 0.7624 0.96346 0.76181 0.96333 0.7624 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_45" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1543.11 2.83012 -598.193 1543.11 12.4551 -598.193 1544.09 2.83012 -598.653 1544.09 13.0971 -598.653 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.424627 0 -0.905368 -0.424627 0 -0.905368 -0.424627 0 -0.905368 -0.424627 0 -0.905368 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.0005 0.9995 0.29782 0.9697 0.0005 0.9697 0.31764 } TexCoordArray 1 Vec2Array 4 { 0.96333 0.7624 0.96333 0.7624 0.96391 0.76292 0.96391 0.76292 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_44" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1544.32 13.0971 -598.128 1543.34 12.4551 -597.671 1544.32 2.83012 -598.128 1543.34 2.83012 -597.671 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.422357 0 0.906429 0.422357 0 0.906429 0.422357 0 0.906429 0.422357 0 0.906429 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0303 0.31764 0.0005 0.29782 0.0303 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96405 0.76232 0.96346 0.76181 0.96405 0.76232 0.96346 0.76181 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_43" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1550.79 2.83012 -601.148 1550.56 2.83012 -601.685 1550.79 16.5591 -601.148 1550.56 16.5591 -601.685 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.918333 0 -0.395808 0.918333 0 -0.395808 0.918333 0 -0.395808 0.918333 0 -0.395808 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.4246 0.9995 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.96792 0.76575 0.96778 0.76636 0.96792 0.76575 0.96778 0.76636 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_42" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1549.82 15.9181 -600.691 1549.58 15.9181 -601.227 1549.82 2.83012 -600.691 1549.58 2.83012 -601.227 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.912926 0 0.408124 -0.912926 0 0.408124 -0.912926 0 0.408124 -0.912926 0 0.408124 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.40478 0.0005 0.40478 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96734 0.76523 0.9672 0.76584 0.96734 0.76523 0.9672 0.76584 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_41" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1549.58 2.83012 -601.227 1549.58 15.9181 -601.227 1550.56 2.83012 -601.685 1550.56 16.5591 -601.685 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.423491 0 -0.9059 -0.423491 0 -0.9059 -0.423491 0 -0.9059 -0.423491 0 -0.9059 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.8025 0.0005 0.8025 0.40478 0.7727 0.0005 0.7727 0.4246 } TexCoordArray 1 Vec2Array 4 { 0.9672 0.76584 0.9672 0.76584 0.96778 0.76636 0.96778 0.76636 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_40" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1550.79 16.5591 -601.148 1549.82 15.9181 -600.691 1550.79 2.83012 -601.148 1549.82 2.83012 -600.691 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.425666 0 0.904881 0.425666 0 0.904881 0.425666 0 0.904881 0.425666 0 0.90488 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.2273 0.4246 0.1975 0.40478 0.2273 0.0005 0.1975 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.96792 0.76575 0.96734 0.76523 0.96792 0.76575 0.96734 0.76523 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_39" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1561.74 2.83012 -606.254 1561.49 2.83012 -606.815 1561.74 24.3501 -606.254 1561.49 24.3501 -606.815 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.913549 0 -0.406729 0.913549 0 -0.406729 0.913549 0 -0.406729 0.913549 0 -0.406729 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.99136 0.0005 0.9995 0.0005 0.99136 0.66525 0.9995 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.97447 0.77155 0.97432 0.77219 0.97447 0.77155 0.97432 0.77219 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_38" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1560.76 23.7091 -605.797 1560.52 23.7091 -606.355 1560.76 2.83012 -605.797 1560.52 2.83012 -606.355 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.918854 0 0.394598 -0.918854 0 0.394598 -0.918854 0 0.394598 -0.918854 0 0.394598 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.00864 0.64544 0.0005 0.64544 0.00864 0.0005 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97388 0.77103 0.97374 0.77166 0.97388 0.77103 0.97374 0.77166 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_37" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1560.52 2.83012 -606.355 1560.52 23.7091 -606.355 1561.49 2.83012 -606.815 1561.49 24.3501 -606.815 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.428294 0 -0.903639 -0.428294 0 -0.903639 -0.428294 0 -0.903639 -0.428294 0 -0.903639 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.46944 0.0005 0.46944 0.64544 0.43965 0.0005 0.43965 0.66525 } TexCoordArray 1 Vec2Array 4 { 0.97374 0.77166 0.97374 0.77166 0.97432 0.77219 0.97432 0.77219 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_36" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1561.74 24.3501 -606.254 1560.76 23.7091 -605.797 1561.74 2.83012 -606.254 1560.76 2.83012 -605.797 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.422404 0 0.906408 0.422404 0 0.906408 0.422404 0 0.906408 0.422404 0 0.906408 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.56035 0.66525 0.53056 0.64544 0.56035 0.0005 0.53056 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.97447 0.77155 0.97388 0.77103 0.97447 0.77155 0.97388 0.77103 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1573.7 2.91811 -612.321 1572.49 2.91811 -611.753 1573.7 2.91811 -612.321 1572.49 23.1581 -611.753 1573.7 24.0781 -612.321 1572.42 25.2111 -611.721 1573.7 24.0781 -612.321 1572.18 27.1931 -611.609 1573.91 27.4771 -612.418 1571.6 29.1761 -611.336 1574.17 29.7981 -612.541 1570.51 31.1221 -610.825 1574.97 32.6971 -612.911 1576 35.1711 -613.394 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.424553 0 -0.905403 -0.424553 0 -0.905403 -0.424553 0 -0.905403 -0.424556 4.45757e-06 -0.905402 -0.424404 9.18499e-05 -0.905473 -0.424702 -3.43481e-05 -0.905333 -0.424404 9.18499e-05 -0.905473 -0.423783 0.000687506 -0.905763 -0.424022 0.000314949 -0.905652 -0.424475 -0.0003796 -0.905439 -0.424352 0.000152518 -0.905497 -0.4239 -4.71951e-05 -0.905709 -0.423688 0.000272874 -0.905808 -0.423349 -0.000895914 -0.905966 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 0.07026 0.00322 0.10724 0.00322 0.07026 0.00322 0.10724 0.62842 0.07026 0.65685 0.10932 0.69184 0.07026 0.65685 0.11661 0.75308 0.06402 0.76182 0.13431 0.81431 0.05595 0.83354 0.16763 0.87442 0.03183 0.92309 0.0005 0.9995 } TexCoordArray 1 Vec2Array 14 { 0.98163 0.77844 0.9809 0.77779 0.98163 0.77844 0.9809 0.77779 0.98163 0.77844 0.98086 0.77776 0.98163 0.77844 0.98072 0.77763 0.98175 0.77855 0.98037 0.77732 0.98191 0.77869 0.97972 0.77674 0.98239 0.77911 0.983 0.77966 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 13 } VertexArray Vec3Array 13 { 1572.78 2.91811 -611.102 1573.99 2.91811 -611.668 1572.78 23.1581 -611.102 1573.99 24.0781 -611.668 1572.71 25.2111 -611.071 1573.99 24.0781 -611.668 1572.47 27.1931 -610.959 1574.2 27.4771 -611.764 1571.88 29.1761 -610.688 1574.46 29.7981 -611.888 1570.78 31.1221 -610.178 1575.25 32.6971 -612.256 1576.28 35.1711 -612.735 } NormalBinding PER_VERTEX NormalArray Vec3Array 13 { 0.423353 0 0.905965 0.423353 0 0.905965 0.423344 1.47846e-05 0.905969 0.42307 -6.45565e-05 0.906097 0.42311 0.000233798 0.906078 0.42307 -6.45565e-05 0.906097 0.421979 -3.29435e-05 0.906606 0.421781 0.000413568 0.906698 0.421897 0.000684394 0.906644 0.421885 -0.000154254 0.906649 0.421707 -0.000232499 0.906732 0.421601 -0.00032229 0.906781 0.421373 0.00046364 0.906887 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 13 { 0.89276 0.00322 0.92974 0.00322 0.89276 0.62842 0.92974 0.65685 0.89068 0.69184 0.92974 0.65685 0.88339 0.75308 0.93598 0.76182 0.86569 0.81431 0.94405 0.83354 0.83237 0.87442 0.96817 0.92309 0.9995 0.9995 } TexCoordArray 1 Vec2Array 13 { 0.98107 0.77705 0.9818 0.7777 0.98107 0.77705 0.9818 0.7777 0.98103 0.77702 0.9818 0.7777 0.98089 0.77689 0.98193 0.77781 0.98054 0.77658 0.98208 0.77795 0.97988 0.776 0.98256 0.77836 0.98317 0.77891 } TexCoordArray 2 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 13 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1570.78 31.1221 -610.178 1570.51 31.1221 -610.825 1571.88 29.1761 -610.688 1571.6 29.1761 -611.336 1572.47 27.1931 -610.959 1572.18 27.1931 -611.609 1572.71 25.2111 -611.071 1572.42 25.2111 -611.721 1572.78 23.1581 -611.102 1572.49 23.1581 -611.753 1572.78 2.91811 -611.102 1572.49 2.91811 -611.753 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.780495 -0.527459 0.335581 -0.780434 -0.527399 0.335817 -0.814574 -0.462114 0.350599 -0.845115 -0.388231 0.367501 -0.886106 -0.251965 0.389012 -0.896907 -0.192737 0.398008 -0.909278 -0.0999241 0.404016 -0.911615 -0.0678095 0.405414 -0.913795 -0.00613771 0.40613 -0.913824 -0.00176096 0.406106 -0.913826 0 0.406107 -0.913826 0 0.406107 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.01209 0.87442 0.00301 0.87442 0.01209 0.81431 0.00301 0.81431 0.01209 0.75308 0.00301 0.75308 0.01209 0.69184 0.00301 0.69184 0.01209 0.62842 0.00301 0.62842 0.01209 0.00322 0.00301 0.00322 } TexCoordArray 1 Vec2Array 12 { 0.97988 0.776 0.97972 0.77674 0.98054 0.77658 0.98037 0.77732 0.98089 0.77689 0.98072 0.77763 0.98103 0.77702 0.98086 0.77776 0.98107 0.77705 0.9809 0.77779 0.98107 0.77705 0.9809 0.77779 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045PITBUILD_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_16 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_17 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1573.99 2.91811 -611.668 1573.7 2.91811 -612.321 1573.99 24.0781 -611.668 1573.7 24.0781 -612.321 1574.2 27.4771 -611.764 1573.91 27.4771 -612.418 1574.46 29.7981 -611.888 1574.17 29.7981 -612.541 1575.25 32.6971 -612.256 1574.97 32.6971 -612.911 1576.28 35.1711 -612.735 1576 35.1711 -613.394 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0.914353 0 -0.404917 0.914353 0 -0.404917 0.914342 -0.00507376 -0.404912 0.914323 -0.0166457 -0.404643 0.911746 -0.0823162 -0.402423 0.910337 -0.0999339 -0.401622 0.89809 -0.189134 -0.397067 0.887014 -0.244263 -0.391845 0.863733 -0.330094 -0.380793 0.849752 -0.372583 -0.372964 0.832456 -0.41694 -0.364936 0.832783 -0.417188 -0.363904 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.98791 0.00322 0.99699 0.00322 0.98791 0.65685 0.99699 0.65685 0.98791 0.76182 0.99699 0.76182 0.98791 0.83354 0.99699 0.83354 0.98791 0.92309 0.99699 0.92309 0.98791 0.9995 0.99699 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.9818 0.7777 0.98163 0.77844 0.9818 0.7777 0.98163 0.77844 0.98193 0.77781 0.98175 0.77855 0.98208 0.77795 0.98191 0.77869 0.98256 0.77836 0.98239 0.77911 0.98317 0.77891 0.983 0.77966 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_35" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1551.43 18.1261 -602.82 1551.43 21.6801 -602.82 1551.43 18.1261 -602.82 1525.48 7.93611 -590.581 1525.48 4.38811 -590.581 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.426564 0 0.904458 0.426564 0 0.904458 0.426564 0 0.904458 0.426564 0 0.904458 0.426564 0 0.904458 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.96831 0.76765 0.96831 0.76765 0.96831 0.76765 0.95278 0.75376 0.95278 0.75376 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_34" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1525.48 4.38811 -590.581 1525.48 7.93611 -590.581 1525.48 4.38811 -590.581 1491.61 7.93605 -647.008 1491.61 4.38806 -647.008 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.857366 0 0.514708 -0.857366 0 0.514708 -0.857366 0 0.514708 -0.857366 0 0.514708 -0.857366 0 0.514708 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 20 1 20 } TexCoordArray 1 Vec2Array 5 { 0.95278 0.75376 0.95278 0.75376 0.95278 0.75376 0.93252 0.81782 0.93252 0.81782 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_33" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1575.86 36.3261 -614.342 1575.86 39.8791 -614.342 1575.86 36.3261 -614.342 1551.43 21.6801 -602.82 1551.43 18.1261 -602.82 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.426595 0 0.904443 0.426595 0 0.904443 0.426595 0 0.904443 0.426595 0 0.904443 0.426595 0 0.904443 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 0 0 0 1 0 0 9 1 9 } TexCoordArray 1 Vec2Array 5 { 0.98292 0.78073 0.98292 0.78073 0.98292 0.78073 0.96831 0.76765 0.96831 0.76765 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_32" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1534.76 39.8791 -682.804 1534.76 36.3261 -682.804 1534.76 39.8791 -682.804 1575.86 36.3261 -614.342 1575.86 39.8791 -614.342 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.857355 0 0.514726 -0.857355 0 0.514726 -0.857355 0 0.514726 -0.857355 0 0.514726 -0.857355 0 0.514726 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -10 1 -10 0 -10 1 10 0 10 } TexCoordArray 1 Vec2Array 5 { 0.95833 0.85846 0.95833 0.85846 0.95833 0.85846 0.98292 0.78073 0.98292 0.78073 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1525.48 4.38811 -590.581 1525.48 7.93611 -590.581 1525.48 4.38811 -590.581 1521.45 7.93012 -588.682 1521.45 4.38811 -588.682 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0.426278 0 0.904592 0.426278 0 0.904592 0.426278 0 0.904592 0.426278 0 0.904592 0.426278 0 0.904592 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.9995 0.0005 0.9995 0.9995 0.9995 0.00218 0.0005 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.95278 0.75376 0.95278 0.75376 0.95278 0.75376 0.95037 0.7516 0.95037 0.7516 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_30" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1488.15 7.93006 -644.144 1488.15 4.38806 -644.144 1488.15 7.93006 -644.144 1521.45 4.38811 -588.682 1521.45 7.93012 -588.682 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.857359 0 0.514718 -0.857359 0 0.514718 -0.857359 0 0.514718 -0.857359 0 0.514718 -0.857359 0 0.514718 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 19.99 0.99949 19.99 0.0005 19.99 0.9995 0.00999 0.00051 0.00999 } TexCoordArray 1 Vec2Array 5 { 0.93045 0.81457 0.93045 0.81457 0.93045 0.81457 0.95037 0.7516 0.95037 0.7516 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0045GSRAIL1001_s_29" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1571.08 42.5881 -630.191 1571.08 45.3851 -630.191 1571.08 42.5881 -630.191 1546.25 44.9851 -671.543 1546.25 42.1881 -671.543 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.857324 0 0.514776 -0.857325 0 0.514776 -0.857324 0 0.514776 -0.857324 0 0.514776 -0.857324 0 0.514776 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 13.993 0.0005 13.993 0.9995 13.993 0.0005 0.00699 0.9995 0.00699 } TexCoordArray 1 Vec2Array 5 { 0.98006 0.79872 0.98006 0.79872 0.98006 0.79872 0.96521 0.84567 0.96521 0.84567 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1588.07 49.3811 -588.292 1588.11 49.3811 -588.322 1588.07 49.3811 -588.292 1588.13 42.4741 -588.407 1587.98 42.4741 -588.316 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.526855 0.00934095 -0.849904 -0.559139 0.0087007 -0.829028 -0.526855 0.00934095 -0.849904 -0.526855 0.00934095 -0.849904 -0.516826 0.009534 -0.856037 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.99022 0.75116 0.99025 0.75119 0.99022 0.75116 0.99026 0.75129 0.99017 0.75118 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1588.08 42.4741 -588.164 1588.13 42.4741 -588.407 1588.09 49.3811 -588.249 1588.11 49.3811 -588.322 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.976198 0.000215944 0.216878 0.974828 7.0151e-05 0.222958 0.974828 7.0151e-05 0.222958 0.969998 -0.000414666 0.243111 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.99023 0.75101 0.99026 0.75129 0.99024 0.75111 0.99025 0.75119 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1587.98 42.4741 -588.316 1588.08 42.4741 -588.164 1588.07 49.3811 -588.292 1588.09 49.3811 -588.249 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.84573 0.00881532 0.533539 -0.846966 0.00877734 0.531575 -0.846966 0.00877734 0.531575 -0.851375 0.00864031 0.524486 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.99017 0.75118 0.99023 0.75101 0.99022 0.75116 0.99024 0.75111 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1586.17 49.3811 -594.589 1586.21 49.3811 -594.619 1586.17 49.3811 -594.589 1586.23 42.4741 -594.704 1586.08 42.4741 -594.613 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.527001 0.00934562 -0.849813 -0.559921 0.00869214 -0.828501 -0.527001 0.00934562 -0.849813 -0.527001 0.00934562 -0.849813 -0.516773 0.00954257 -0.856069 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.98909 0.75831 0.98911 0.75834 0.98909 0.75831 0.98913 0.75844 0.98904 0.75833 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1586.18 42.4741 -594.461 1586.23 42.4741 -594.704 1586.2 49.3811 -594.547 1586.21 49.3811 -594.619 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.976222 0.000233769 0.216775 0.974774 7.9758e-05 0.223193 0.974774 7.9758e-05 0.223193 0.969661 -0.000432031 0.244452 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.98909 0.75816 0.98913 0.75844 0.9891 0.75826 0.98911 0.75834 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1586.08 42.4741 -594.613 1586.18 42.4741 -594.461 1586.17 49.3811 -594.589 1586.2 49.3811 -594.547 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.84552 0.00882645 0.53387 -0.847041 0.00877973 0.531456 -0.847041 0.00877973 0.531456 -0.852464 0.00861069 0.522714 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.98904 0.75833 0.98909 0.75816 0.98909 0.75831 0.9891 0.75826 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.8 42.553 -636.262 1566.93 42.553 -636.139 1566.89 49.46 -636.261 1566.93 49.46 -636.226 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.684005 0.00881512 0.729424 -0.685802 0.00877475 0.727736 -0.685802 0.00877475 0.727736 -0.692251 0.00862866 0.721605 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.9775 0.80562 0.97758 0.80548 0.97755 0.80562 0.97758 0.80558 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_10" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1566.93 42.553 -636.139 1566.92 42.553 -636.388 1566.93 49.46 -636.226 1566.93 49.46 -636.301 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.99934 0.000230583 -0.0363129 0.999556 7.84414e-05 -0.0298093 0.999556 7.84414e-05 -0.0298093 0.999967 -0.000427755 -0.00816299 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.53824 0.0672 0.73824 0.0672 0.53824 0.23312 0.73824 0.23312 } TexCoordArray 1 Vec2Array 4 { 0.97758 0.80548 0.97757 0.80576 0.97758 0.80558 0.97758 0.80566 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0052_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_21 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_22 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1566.89 49.46 -636.261 1566.93 49.46 -636.301 1566.89 49.46 -636.261 1566.92 42.553 -636.388 1566.8 42.553 -636.262 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.724208 0.0093397 -0.689519 -0.75064 0.00868796 -0.660654 -0.724208 0.0093397 -0.689519 -0.724208 0.0093397 -0.689519 -0.715902 0.00953617 -0.698135 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.73824 0.23312 0.53824 0.23312 0.73824 0.23312 0.53824 0.0672 0.73824 0.0672 } TexCoordArray 1 Vec2Array 5 { 0.97755 0.80562 0.97758 0.80566 0.97755 0.80562 0.97757 0.80576 0.9775 0.80562 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0044MAINSTAN0050_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_25 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_26 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1542.59 42.547 -669.094 1567.03 42.547 -628.186 1546.26 42.547 -671.548 1571.08 42.547 -630.198 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.9995 0.0005 0.9995 0.0005 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.96301 0.84289 0.97764 0.79645 0.96521 0.84568 0.98006 0.79873 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0407CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1580.18 35.7151 -595.909 1580.18 38.4221 -595.909 1573.22 35.7151 -612.891 1573.22 38.4221 -612.891 1568.31 26.8831 -590.878 1568.31 29.5891 -590.878 1561.64 26.8831 -606.936 1561.64 29.5891 -606.936 1539.51 9.59111 -579.435 1539.51 12.2981 -579.435 1533.74 9.5911 -593.198 1533.74 12.2981 -593.198 1559.25 20.3431 -587.154 1559.25 23.0491 -587.154 1552.82 20.3431 -602.508 1552.82 23.0491 -602.508 1550.85 15.4401 -583.87 1550.85 18.1471 -583.87 1544.69 15.4401 -598.537 1544.69 18.1471 -598.537 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.925305 0 0.379224 -0.925305 0 0.379224 -0.925305 0 0.379224 -0.925305 0 0.379224 -0.923471 0 0.383669 -0.923471 0 0.383669 -0.923471 0 0.383669 -0.923471 0 0.383669 -0.922185 0 0.386749 -0.922185 0 0.386749 -0.922185 0 0.386749 -0.922185 0 0.386749 -0.922358 0 0.386337 -0.922358 0 0.386337 -0.922358 0 0.386337 -0.922358 0 0.386337 -0.92214 0 0.386855 -0.922141 0 0.386855 -0.922141 0 0.386855 -0.922141 0 0.386855 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.9855 0.75981 0.9855 0.75981 0.98134 0.77908 0.98134 0.77908 0.97841 0.75409 0.97841 0.75409 0.97441 0.77232 0.97441 0.77232 0.96118 0.7411 0.96118 0.7411 0.95772 0.75673 0.95772 0.75673 0.97298 0.74987 0.97298 0.74987 0.96913 0.7673 0.96913 0.7673 0.96796 0.74614 0.96796 0.74614 0.96427 0.76279 0.96427 0.76279 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0407ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1577.17 33.5391 -594.721 1577.17 36.2461 -594.721 1570.32 33.5391 -611.432 1570.32 36.2461 -611.432 1571.49 29.1811 -592.283 1571.49 31.8881 -592.283 1564.79 29.1811 -608.532 1564.79 31.8881 -608.532 1542.33 11.0731 -580.54 1542.33 13.7791 -580.54 1536.47 11.0731 -594.527 1536.47 13.7791 -594.527 1531.54 5.61411 -576.309 1531.54 8.32112 -576.309 1526.03 5.61411 -589.453 1526.03 8.32112 -589.453 1556.42 18.5081 -586.052 1556.42 21.2151 -586.052 1550.1 18.5081 -601.174 1550.1 21.2151 -601.174 1548.45 13.9161 -582.934 1548.45 16.6221 -582.934 1542.39 13.9161 -597.411 1542.39 16.6221 -597.411 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.925386 0 0.379026 -0.925386 0 0.379026 -0.925386 0 0.379026 -0.925386 0 0.379026 -0.924494 0 0.381197 -0.924494 0 0.381197 -0.924494 0 0.381197 -0.924494 0 0.381197 -0.922353 0 0.386348 -0.922353 0 0.386348 -0.922353 0 0.386348 -0.922353 0 0.386348 -0.922168 0 0.386789 -0.922168 0 0.386789 -0.922168 0 0.386789 -0.922168 0 0.386789 -0.922533 0 0.385919 -0.922533 0 0.385919 -0.922533 0 0.385919 -0.922533 0 0.385919 -0.922304 0 0.386465 -0.922304 0 0.386465 -0.922304 0 0.386465 -0.922304 0 0.386465 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.9837 0.75846 0.9837 0.75846 0.97961 0.77743 0.97961 0.77743 0.9803 0.75569 0.9803 0.75569 0.9763 0.77414 0.9763 0.77414 0.96286 0.74236 0.96286 0.74236 0.95936 0.75824 0.95936 0.75824 0.95641 0.73755 0.95641 0.73755 0.95311 0.75248 0.95311 0.75248 0.97129 0.74861 0.97129 0.74861 0.96751 0.76578 0.96751 0.76578 0.96652 0.74507 0.96652 0.74507 0.96289 0.76151 0.96289 0.76151 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0407ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1565.31 24.7071 -589.699 1565.31 27.4141 -589.699 1558.75 24.7071 -605.501 1558.75 27.4141 -605.501 1536.9 8.11511 -578.41 1536.9 10.8211 -578.41 1531.21 8.11511 -591.971 1531.21 10.8211 -591.971 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.923442 0 0.383737 -0.923442 0 0.383737 -0.923442 0 0.383737 -0.923442 0 0.383737 -0.922221 0 0.386663 -0.922221 0 0.386663 -0.922221 0 0.386663 -0.922221 0 0.386663 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.97661 0.75276 0.97661 0.75276 0.97268 0.77069 0.97268 0.77069 0.95961 0.73994 0.95961 0.73994 0.95621 0.75533 0.95621 0.75533 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0407ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1574.5 31.3571 -593.466 1574.5 34.0641 -593.466 1567.68 31.3571 -609.98 1567.68 34.0641 -609.98 1545.34 12.4821 -581.717 1545.34 15.1881 -581.717 1539.38 12.4821 -595.944 1539.38 15.1881 -595.944 1533.93 6.63011 -577.246 1533.93 9.33612 -577.246 1528.34 6.6301 -590.575 1528.34 9.33612 -590.575 1562.26 22.5181 -588.329 1562.26 25.2251 -588.329 1555.72 22.5181 -603.93 1555.72 25.2251 -603.93 1553.82 17.2571 -585.031 1553.82 19.9641 -585.031 1547.57 17.2571 -599.94 1547.57 19.9641 -599.94 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.924354 0 0.381535 -0.924354 0 0.381535 -0.924354 0 0.381535 -0.924354 0 0.381535 -0.922316 0 0.386437 -0.922316 0 0.386437 -0.922316 0 0.386437 -0.922316 0 0.386437 -0.922185 0 0.386748 -0.922185 0 0.386748 -0.922185 0 0.386748 -0.922185 0 0.386748 -0.922302 0 0.386469 -0.922302 0 0.386469 -0.922302 0 0.386469 -0.922302 0 0.386469 -0.922261 0 0.386568 -0.922261 0 0.386568 -0.922261 0 0.386568 -0.922261 0 0.386568 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.9821 0.75703 0.9821 0.75703 0.97803 0.77578 0.97803 0.77578 0.96466 0.74369 0.96466 0.74369 0.96109 0.75984 0.96109 0.75984 0.95784 0.73862 0.95784 0.73862 0.95449 0.75375 0.95449 0.75375 0.97478 0.7512 0.97478 0.7512 0.97087 0.76891 0.97087 0.76891 0.96973 0.74746 0.96973 0.74746 0.96599 0.76438 0.96599 0.76438 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0405ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1525.57 9.5911 -610.502 1525.57 12.2981 -610.502 1518.19 9.59105 -623.427 1518.19 12.2981 -623.427 1547.08 22.5181 -622.224 1547.08 25.2251 -622.224 1538.72 22.5181 -636.874 1538.72 25.2251 -636.874 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.868454 0 0.49577 -0.868454 0 0.49577 -0.868454 0 0.49577 -0.868454 0 0.49577 -0.868529 0 0.495638 -0.868529 0 0.495638 -0.868529 0 0.495638 -0.868529 0 0.495638 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.95283 0.77637 0.95283 0.77637 0.94842 0.79105 0.94842 0.79105 0.9657 0.78968 0.9657 0.78968 0.9607 0.80631 0.9607 0.80631 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0405ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1561.37 33.5721 -629.965 1561.37 36.2791 -629.965 1552.47 33.5721 -645.517 1552.47 36.2791 -645.517 1553.07 27.0321 -625.123 1553.07 29.7391 -625.123 1544.33 27.0321 -640.411 1544.33 29.7391 -640.411 1528.24 11.0731 -611.959 1528.24 13.7791 -611.959 1520.74 11.0731 -625.093 1520.74 13.7791 -625.093 1518.03 5.61411 -606.387 1518.03 8.32111 -606.387 1510.99 5.61411 -618.729 1510.99 8.32106 -618.729 1541.56 18.5081 -619.223 1541.56 21.2141 -619.223 1533.46 18.5081 -633.422 1533.46 21.2141 -633.422 1534.02 13.9161 -615.114 1534.02 16.6221 -615.114 1526.27 13.9161 -628.708 1526.27 16.6221 -628.708 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.867874 0 0.496785 -0.867874 0 0.496785 -0.867874 0 0.496785 -0.867874 0 0.496785 -0.868186 0 0.496238 -0.868186 0 0.496238 -0.868186 0 0.496238 -0.868186 0 0.496238 -0.868487 0 0.495711 -0.868487 0 0.495711 -0.868487 0 0.495711 -0.868487 0 0.495711 -0.868391 0 0.495881 -0.868391 0 0.495881 -0.868391 0 0.495881 -0.868391 0 0.495881 -0.86865 0 0.495427 -0.86865 0 0.495427 -0.86865 0 0.495427 -0.86865 0 0.495427 -0.868587 0 0.495537 -0.868587 0 0.495537 -0.868587 0 0.495537 -0.868587 0 0.495537 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.97425 0.79847 0.97425 0.79847 0.96893 0.81612 0.96893 0.81612 0.96928 0.79297 0.96928 0.79297 0.96406 0.81033 0.96406 0.81033 0.95443 0.77803 0.95443 0.77803 0.94995 0.79294 0.94995 0.79294 0.94833 0.7717 0.94833 0.7717 0.94411 0.78571 0.94411 0.78571 0.9624 0.78627 0.9624 0.78627 0.95756 0.80239 0.95756 0.80239 0.95789 0.78161 0.95789 0.78161 0.95325 0.79704 0.95325 0.79704 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0405ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1558.66 31.5821 -628.62 1558.66 34.2891 -628.62 1549.89 31.5821 -643.961 1549.89 34.2891 -643.961 1550.22 24.8571 -623.583 1550.22 27.5631 -623.583 1541.62 24.8571 -638.629 1541.62 27.5631 -638.629 1531.08 12.4821 -613.51 1531.08 15.1881 -613.51 1523.45 12.4821 -626.868 1523.45 15.1881 -626.868 1520.29 6.6301 -607.621 1520.29 9.33611 -607.621 1513.14 6.63005 -620.137 1513.14 9.33606 -620.137 1539.09 17.2571 -617.877 1539.09 19.9641 -617.877 1531.1 17.2571 -631.877 1531.1 19.9641 -631.877 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.868177 0 0.496255 -0.868177 0 0.496255 -0.868177 0 0.496255 -0.868177 0 0.496255 -0.868057 0 0.496464 -0.868057 0 0.496464 -0.868057 0 0.496464 -0.868057 0 0.496464 -0.868495 0 0.495699 -0.868495 0 0.495699 -0.868495 0 0.495699 -0.868495 0 0.495699 -0.868364 0 0.495927 -0.868364 0 0.495927 -0.868364 0 0.495927 -0.868364 0 0.495927 -0.868559 0 0.495585 -0.868559 0 0.495585 -0.868559 0 0.495585 -0.868559 0 0.495585 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.97263 0.79694 0.97263 0.79694 0.96739 0.81436 0.96739 0.81436 0.96758 0.79122 0.96758 0.79122 0.96243 0.8083 0.96243 0.8083 0.95613 0.77979 0.95613 0.77979 0.95157 0.79495 0.95157 0.79495 0.94968 0.7731 0.94968 0.7731 0.9454 0.78731 0.9454 0.78731 0.96092 0.78475 0.96092 0.78475 0.95614 0.80064 0.95614 0.80064 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0404CROWDANM" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 } VertexArray Vec3Array 24 { 1570.18 33.5721 -612.117 1570.18 36.2791 -612.117 1562.16 33.5721 -628.163 1562.16 36.2791 -628.163 1558.68 24.8571 -606.295 1558.68 27.5631 -606.295 1550.97 24.8571 -621.836 1550.97 27.5631 -621.836 1535.79 11.0731 -596.405 1535.79 13.7791 -596.405 1529.1 11.0731 -609.993 1529.1 13.7791 -609.993 1527.6 6.6301 -592.584 1527.6 9.33612 -592.584 1521.22 6.6301 -605.533 1521.22 9.33612 -605.533 1549.53 18.5081 -602.801 1549.53 21.2141 -602.801 1542.3 18.5081 -617.492 1542.3 21.2141 -617.492 1541.75 13.9161 -599.183 1541.75 16.6221 -599.183 1534.83 13.9161 -613.247 1534.83 16.6221 -613.247 } NormalBinding PER_VERTEX NormalArray Vec3Array 24 { -0.894554 0 0.44696 -0.894554 0 0.44696 -0.894554 0 0.44696 -0.894554 0 0.44696 -0.895788 0 0.444481 -0.895788 0 0.444481 -0.895788 0 0.444481 -0.895788 0 0.444481 -0.897162 9.9628e-06 0.441702 -0.897161 4.98141e-06 0.441703 -0.897161 4.98141e-06 0.441703 -0.897161 0 0.441703 -0.897097 0 0.441834 -0.897097 0 0.441834 -0.897097 0 0.441834 -0.897097 0 0.441834 -0.897237 0 0.441549 -0.897237 0 0.441549 -0.897237 0 0.441549 -0.897237 0 0.441549 -0.89731 0 0.441402 -0.89731 0 0.441402 -0.89731 0 0.441402 -0.89731 0 0.441402 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 24 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 24 { 0.97952 0.77821 0.97952 0.77821 0.97473 0.79642 0.97473 0.79642 0.97264 0.7716 0.97264 0.7716 0.96803 0.78924 0.96803 0.78924 0.95895 0.76037 0.95895 0.76037 0.95495 0.77579 0.95495 0.77579 0.95405 0.75603 0.95405 0.75603 0.95023 0.77073 0.95023 0.77073 0.96717 0.76763 0.96717 0.76763 0.96284 0.78431 0.96284 0.78431 0.96251 0.76352 0.96251 0.76352 0.95838 0.77949 0.95838 0.77949 } TexCoordArray 2 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 24 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0404ANIMCROW002" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 5 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 } VertexArray Vec3Array 20 { 1561.62 27.0321 -607.641 1561.62 29.7391 -607.641 1553.79 27.0321 -623.435 1553.79 29.7391 -623.435 1533.04 9.5911 -595.122 1533.04 12.2981 -595.122 1526.45 9.5911 -608.494 1526.45 12.2981 -608.494 1525.27 5.61411 -591.497 1525.27 8.32111 -591.497 1518.98 5.61411 -604.266 1518.98 8.32111 -604.266 1552.28 20.3431 -604.08 1552.28 23.0491 -604.08 1544.94 20.3431 -618.997 1544.94 23.0491 -618.997 1544.09 15.4401 -600.268 1544.09 18.1461 -600.268 1537.07 15.4401 -614.519 1537.07 18.1461 -614.519 } NormalBinding PER_VERTEX NormalArray Vec3Array 20 { -0.895844 0 0.444368 -0.895844 0 0.444368 -0.895844 0 0.444368 -0.895844 0 0.444368 -0.897154 0 0.441718 -0.897154 0 0.441718 -0.897154 0 0.441718 -0.897154 0 0.441718 -0.89711 0 0.441808 -0.89711 0 0.441808 -0.89711 0 0.441808 -0.89711 0 0.441808 -0.897357 0 0.441306 -0.897357 0 0.441306 -0.897357 0 0.441306 -0.897357 0 0.441306 -0.897155 0 0.441715 -0.897155 0 0.441715 -0.897155 0 0.441715 -0.897155 0 0.441715 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 20 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 20 { 0.9744 0.77312 0.9744 0.77312 0.96972 0.79106 0.96972 0.79106 0.9573 0.75891 0.9573 0.75891 0.95336 0.77409 0.95336 0.77409 0.95265 0.7548 0.95265 0.7548 0.94889 0.76929 0.94889 0.76929 0.96881 0.76908 0.96881 0.76908 0.96442 0.78602 0.96442 0.78602 0.96391 0.76475 0.96391 0.76475 0.95972 0.78093 0.95972 0.78093 } TexCoordArray 2 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 20 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0404ANIMCROW001" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1567.26 31.5821 -611.081 1567.26 34.2891 -611.081 1559.38 31.5821 -626.927 1559.38 34.2891 -626.927 1530.49 8.11511 -593.935 1530.49 10.8211 -593.935 1524.01 8.11511 -607.109 1524.01 10.8211 -607.109 1555.21 22.5181 -605.442 1555.21 25.2251 -605.442 1547.75 22.5181 -620.601 1547.75 25.2251 -620.601 1546.98 17.2571 -601.616 1546.98 19.9641 -601.616 1539.86 17.2571 -616.1 1539.86 19.9641 -616.1 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.895537 0 0.444987 -0.895537 0 0.444987 -0.895537 0 0.444987 -0.895537 0 0.444987 -0.897143 0 0.44174 -0.897143 0 0.44174 -0.897143 0 0.44174 -0.897143 0 0.44174 -0.897231 0 0.441562 -0.897231 0 0.441562 -0.897231 0 0.441562 -0.897231 0 0.441562 -0.897337 0 0.441346 -0.897337 0 0.441346 -0.897337 0 0.441346 -0.897337 0 0.441346 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.97777 0.77703 0.97777 0.77703 0.97306 0.79502 0.97306 0.79502 0.95578 0.75756 0.95578 0.75756 0.9519 0.77252 0.9519 0.77252 0.97057 0.77063 0.97057 0.77063 0.9661 0.78784 0.9661 0.78784 0.96564 0.76628 0.96564 0.76628 0.96138 0.78273 0.96138 0.78273 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0404ANIMCROW" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1564.31 29.4071 -609.736 1564.31 32.1131 -609.736 1556.57 29.4071 -625.329 1556.57 32.1131 -625.329 1538.72 12.4821 -597.77 1538.72 15.1881 -597.77 1531.92 12.4821 -611.591 1531.92 15.1881 -611.591 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.895526 0 0.445009 -0.895526 0 0.445009 -0.895526 0 0.445009 -0.895526 0 0.445009 -0.897224 0 0.441577 -0.897224 0 0.441577 -0.897224 0 0.441577 -0.897224 0 0.441577 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.97601 0.7755 0.97601 0.7755 0.97138 0.79321 0.97138 0.79321 0.9607 0.76192 0.9607 0.76192 0.95663 0.77761 0.95663 0.77761 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_118" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1473.68 0.496679 -586.47 1450.09 -20.5973 -564.705 1473.68 0.496679 -586.47 1453.85 -20.3927 -560.427 1478.25 0.496658 -581.39 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.417596 0.837054 0.353489 -0.432743 0.834863 0.340201 -0.417596 0.837054 0.353489 -0.417596 0.837054 0.353489 -0.404822 0.838618 0.36447 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 1.00072 -2.50773 1.00072 3.11727 } TexCoordArray 1 Vec2Array 5 { 0.92179 0.74909 0.90768 0.72438 0.92179 0.74909 0.90993 0.71952 0.92453 0.74332 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_117" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1461.12 -21.2943 -551.804 1482.67 0.496658 -576.201 1453.85 -20.3927 -560.427 1478.25 0.496658 -581.39 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.379684 0.830911 0.406728 -0.392986 0.834227 0.386816 -0.392986 0.834227 0.386816 -0.414714 0.838683 0.35302 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.91428 0.70973 0.92717 0.73743 0.90993 0.71952 0.92453 0.74332 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "RD_s_11" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_8 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_9 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1491.29 -36.4455 -561.979 1488.72 0.298733 -569.934 1461.12 -21.2943 -551.804 1482.67 0.496658 -576.201 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0.409219 0.220327 0.885435 0.264027 0.39957 0.877857 0.264027 0.39957 0.877857 -0.387132 0.830742 0.399996 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.00072 -2.50773 1.00072 3.11727 0.00072 -2.50773 0.00072 3.11727 } TexCoordArray 1 Vec2Array 4 { 0.93233 0.72128 0.93079 0.73032 0.91428 0.70973 0.92717 0.73743 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN104_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 6 Group { DataVariance STATIC name "TKLS99_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1501.93 0.443026 -548.472 1499 0.39505 -556.307 1501.93 0.443026 -548.472 1495.28 0.39505 -554.839 1498.16 0.443026 -547.133 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00202947 0.999983 -0.00541529 -0.00210565 0.999984 -0.00533573 -0.00202947 0.999983 -0.00541529 -0.00202947 0.999983 -0.00541529 -0.00195205 0.999983 -0.00549615 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.93869 0.70595 0.93694 0.71485 0.93869 0.70595 0.93471 0.71318 0.93644 0.70443 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS99_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1499 0.39505 -556.307 1495.8 0.346709 -564.036 1499 0.39505 -556.307 1492.13 0.346709 -562.443 1495.28 0.39505 -554.839 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00222934 0.999983 -0.00538212 -0.00230123 0.999983 -0.00530163 -0.00222934 0.999983 -0.00538212 -0.00222934 0.999983 -0.00538212 -0.00215625 0.999983 -0.00546395 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.93694 0.71485 0.93503 0.72362 0.93694 0.71485 0.93283 0.72181 0.93471 0.71318 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS106_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1488.72 0.298733 -569.934 1492.13 0.346709 -562.443 1492.33 0.298733 -571.652 1495.8 0.346709 -564.036 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.00250509 0.999983 -0.005264 -0.00239297 0.999983 -0.00526157 -0.00239297 0.999983 -0.00526157 -0.0022828 0.999984 -0.00525918 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 0 1 0 0 1 1 1 } TexCoordArray 1 Vec2Array 4 { 0.93079 0.73032 0.93283 0.72181 0.93295 0.73227 0.93503 0.72362 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS106_s_5" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1492.33 0.298733 -571.652 1488.61 0.251854 -579.145 1492.33 0.298733 -571.652 1485.06 0.251854 -577.305 1488.72 0.298733 -569.934 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00251415 0.999984 -0.00505936 -0.00257911 0.999984 -0.00497582 -0.00251415 0.999984 -0.00505936 -0.00251415 0.999984 -0.00505936 -0.00244811 0.999984 -0.00514428 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.93295 0.73227 0.93072 0.74077 0.93295 0.73227 0.9286 0.73868 0.93079 0.73032 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKLS106_s_4" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1488.61 0.251854 -579.145 1484.63 0.206805 -586.507 1488.61 0.251854 -579.145 1481.15 0.206805 -584.547 1485.06 0.251854 -577.305 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.00258107 0.999985 -0.00477485 -0.00264197 0.999985 -0.00469076 -0.00258107 0.999985 -0.00477485 -0.00258107 0.999985 -0.00477485 -0.00251922 0.999985 -0.00486027 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 1 1 0 1 1 1 0 0 1 0 } TexCoordArray 1 Vec2Array 5 { 0.93072 0.74077 0.92834 0.74913 0.93072 0.74077 0.92626 0.74691 0.9286 0.73868 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN104" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_39 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_40 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 14 } VertexArray Vec3Array 14 { 1497.67 2.7835 -604.224 1482.12 0.164315 -594.768 1502.24 2.74101 -596.407 1486.38 0.206805 -587.487 1506.55 2.69596 -588.439 1490.39 0.251854 -580.065 1510.57 2.64908 -580.328 1494.14 0.298733 -572.511 1514.32 2.60109 -572.084 1497.63 0.346709 -564.833 1517.79 2.55276 -563.717 1500.86 0.39505 -557.04 1520.97 2.50478 -555.237 1503.82 0.443026 -549.142 } NormalBinding PER_VERTEX NormalArray Vec3Array 14 { -0.120579 0.9898 0.0758726 -0.121035 0.990121 0.0707862 -0.120316 0.990229 0.0704944 -0.119973 0.990664 0.0647373 -0.118436 0.990885 0.0641875 -0.117841 0.991325 0.0582145 -0.116116 0.991543 0.0579584 -0.115215 0.99198 0.0519773 -0.113328 0.992198 0.0519678 -0.112162 0.992626 0.0459696 -0.110208 0.992837 0.0461456 -0.108823 0.993247 0.0402197 -0.107836 0.993346 0.0404262 -0.107307 0.993638 0.0341802 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 14 { 49.5627 0 49.5627 1.21333 48.9797 0 48.9797 1.21333 48.3966 0 48.3966 1.21333 47.8136 0 47.8136 1.21333 47.2305 0 47.2305 1.21333 46.6475 0 46.6475 1.21333 46.0644 0 46.0644 1.21333 } TexCoordArray 1 Vec2Array 14 { 0.93614 0.76924 0.92684 0.75851 0.93888 0.76037 0.92939 0.75024 0.94146 0.75132 0.93179 0.74182 0.94386 0.74212 0.93403 0.73324 0.9461 0.73276 0.93612 0.72452 0.94818 0.72326 0.93805 0.71568 0.95008 0.71363 0.93982 0.70671 } TexCoordArray 2 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 14 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } Group { DataVariance STATIC name "TKMN0_g" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "___TKMN0_gl1" nodeMask 0xffffffff cullingActive TRUE num_children 42 Group { DataVariance STATIC name "T2LB459_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1071.06 2.47388 -18.2001 1071.06 2.47388 -18.7001 1062.11 2.47388 -18.2001 1062.11 2.47388 -18.7001 1053.16 2.47388 -18.2001 1053.16 2.47388 -18.7001 1044.21 2.47388 -18.2001 1044.21 2.47388 -18.7001 1035.26 2.47388 -18.2001 1035.26 2.47388 -18.7001 1026.31 2.47388 -18.2001 1026.31 2.47388 -18.7001 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1341.11 0.29 1341.11 0.455 1338.12 0.29 1338.12 0.455 1335.14 0.29 1335.14 0.455 1332.16 0.29 1332.16 0.455 1329.17 0.29 1329.17 0.455 1326.19 0.29 1326.19 0.455 } TexCoordArray 1 Vec2Array 12 { 0.68093 0.10394 0.68093 0.10451 0.67558 0.10394 0.67558 0.10451 0.67022 0.10394 0.67022 0.10451 0.66487 0.10394 0.66487 0.10451 0.65951 0.10394 0.65951 0.10451 0.65416 0.10394 0.65416 0.10451 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T2LB459_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1071.06 1.47388 -18.2001 1071.06 2.47388 -18.2001 1062.11 1.47388 -18.2001 1062.11 2.47388 -18.2001 1053.16 1.47388 -18.2001 1053.16 2.47388 -18.2001 1044.21 1.47388 -18.2001 1044.21 2.47388 -18.2001 1035.26 1.47388 -18.2001 1035.26 2.47388 -18.2001 1026.31 1.47388 -18.2001 1026.31 2.47388 -18.2001 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1341.11 0 1341.11 0.33 1338.12 0 1338.12 0.33 1335.14 0 1335.14 0.33 1332.16 0 1332.16 0.33 1329.17 0 1329.17 0.33 1326.19 0 1326.19 0.33 } TexCoordArray 1 Vec2Array 12 { 0.68093 0.10394 0.68093 0.10394 0.67558 0.10394 0.67558 0.10394 0.67022 0.10394 0.67022 0.10394 0.66487 0.10394 0.66487 0.10394 0.65951 0.10394 0.65951 0.10394 0.65416 0.10394 0.65416 0.10394 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "S4BG2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_47 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_48 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1071.06 7.47388 0.1 1071.06 7.47388 -38.78 1073.06 7.47388 0.1 1073.06 7.47388 -38.78 1073.06 9.47388 0.1 1073.06 9.47388 -38.78 1071.06 9.47388 0.1 1071.06 9.47388 -38.78 1071.06 7.47388 0.1 1071.06 7.47388 -38.78 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.894427 -0.447214 -2.74239e-08 -0.447214 -0.894427 -5.48478e-08 0.447214 -0.894427 -5.48478e-08 0.894427 -0.447214 -2.74239e-08 0.894427 0.447214 2.19391e-08 0.447214 0.894427 4.38782e-08 -0.447214 0.894427 4.38782e-08 -0.894427 0.447214 2.19391e-08 -0.894427 -0.447214 -2.74239e-08 -0.447214 -0.894427 -5.48478e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 13.9873 3.89624 0 3.89624 13.9873 2.92218 0 2.92218 13.9873 1.94812 0 1.94812 13.9873 0.97406 0 0.97406 13.9873 0 0 0 } TexCoordArray 1 Vec2Array 10 { 0.68093 0.08316 0.68093 0.1273 0.68213 0.08316 0.68213 0.1273 0.68213 0.08316 0.68213 0.1273 0.68093 0.08316 0.68093 0.1273 0.68093 0.08316 0.68093 0.1273 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T2LB0_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1081.06 2.47388 -18.7 1081.06 2.47388 -18.2 1081.06 2.47388 -18.7 1081.06 1.47388 -18.2 1081.06 1.47388 -18.7 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 3.32403 0.66 3.4907 0.66 3.32403 0.66 3.4907 1 3.32403 1 } TexCoordArray 1 Vec2Array 5 { 0.68691 0.10451 0.68691 0.10394 0.68691 0.10451 0.68691 0.10394 0.68691 0.10451 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T2LB0_s_2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1081.06 2.47388 -18.7 1081.06 1.47388 -18.7 1076.06 2.47388 -18.7 1076.06 1.47388 -18.7 1071.06 2.47388 -18.7 1071.06 1.47388 -18.7 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 3.33333 0.66 3.33333 1 1.66667 0.66 1.66667 1 0 0.66 0 1 } TexCoordArray 1 Vec2Array 6 { 0.68691 0.10451 0.68691 0.10451 0.68392 0.10451 0.68392 0.10451 0.68093 0.10451 0.68093 0.10451 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T2LB0_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1081.06 2.47388 -18.2 1081.06 2.47388 -18.7 1076.06 2.47388 -18.2 1076.06 2.47388 -18.7 1071.06 2.47388 -18.2 1071.06 2.47388 -18.7 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 3.33333 0.29 3.33333 0.455 1.66667 0.29 1.66667 0.455 0 0.29 0 0.455 } TexCoordArray 1 Vec2Array 6 { 0.68691 0.10394 0.68691 0.10451 0.68392 0.10394 0.68392 0.10451 0.68093 0.10394 0.68093 0.10451 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "T2LB0_s_0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_93 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_94 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1081.06 1.47388 -18.2 1081.06 2.47388 -18.2 1076.06 1.47388 -18.2 1076.06 2.47388 -18.2 1071.06 1.47388 -18.2 1071.06 2.47388 -18.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 3.33333 0 3.33333 0.33 1.66667 0 1.66667 0.33 0 0 0 0.33 } TexCoordArray 1 Vec2Array 6 { 0.68691 0.10394 0.68691 0.10394 0.68392 0.10394 0.68392 0.10394 0.68093 0.10394 0.68093 0.10394 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "S2BG0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_1 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_3 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 12 } VertexArray Vec3Array 12 { 1071.06 9.47388 2.1 1073.06 9.47388 2.1 1071.06 9.47388 0.1 1073.06 9.47388 0.1 1073.06 7.47388 0.1 1073.06 9.47388 0.1 1073.06 7.47388 2.1 1073.06 9.47388 2.1 1071.06 7.47388 2.1 1071.06 9.47388 2.1 1071.06 7.47388 0.1 1071.06 9.47388 0.1 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.816497 0.408248 0.408248 0.333333 0.666667 0.666667 -0.408248 0.816497 -0.408248 0.816497 0.408248 -0.408248 0.707107 0 -0.707107 0.816497 0.408248 -0.408248 0.894427 0 0.447214 0.333333 0.666667 0.666667 -0.447214 0 0.894427 -0.816497 0.408248 0.408248 -1 0 0 -0.408248 0.816497 -0.408248 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 4 0 4 1 3 0 3 1 3 0 3 1 2 0 2 1 1 0 1 1 0 0 0 1 } TexCoordArray 1 Vec2Array 12 { 0.68093 0.08089 0.68213 0.08089 0.68093 0.08316 0.68213 0.08316 0.68213 0.08316 0.68213 0.08316 0.68213 0.08089 0.68213 0.08089 0.68093 0.08089 0.68093 0.08089 0.68093 0.08316 0.68093 0.08316 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "S0BG0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_BLEND ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_47 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_48 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 10 } VertexArray Vec3Array 10 { 1071.06 7.47388 0.1 1071.06 1.47388 0.1 1071.06 7.47388 2.1 1071.06 1.47388 2.1 1073.06 7.47388 2.1 1073.06 1.47388 2.1 1073.06 7.47388 0.1 1073.06 1.47388 0.1 1071.06 7.47388 0.1 1071.06 1.47388 0.1 } NormalBinding PER_VERTEX NormalArray Vec3Array 10 { -0.447214 0 -0.894427 -0.894427 0 -0.447214 -0.894427 0 0.447214 -0.447214 0 0.894427 0.447214 0 0.894427 0.894427 0 0.447214 0.894427 0 -0.447214 0.447214 0 -0.894427 -0.447214 0 -0.894427 -0.894427 0 -0.447214 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 10 { 4 2.98701 4 0 3 2.98701 3 0 2 2.98701 2 0 1 2.98701 1 0 0 2.98701 0 0 } TexCoordArray 1 Vec2Array 10 { 0.68093 0.08316 0.68093 0.08316 0.68093 0.08089 0.68093 0.08089 0.68213 0.08089 0.68213 0.08089 0.68213 0.08316 0.68213 0.08316 0.68093 0.08316 0.68093 0.08316 } TexCoordArray 2 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 10 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "MAIN0017MAINSTAN0044_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_53 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_54 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1074.82 6.1787 -58.136 1074.95 1.6047 -58.136 1074.82 6.1787 -58.136 1111.33 1.6047 -58.136 1111.33 6.1787 -58.136 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 2.00049 0.9995 1.9919 0.0005 2.00049 0.9995 -0.99651 0.0005 -0.99651 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.68318 0.14928 0.68326 0.14928 0.68318 0.14928 0.70502 0.14928 0.70502 0.14928 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_67" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1071.99 11.5475 47.7464 1071.5 11.5475 47.7464 1071.99 11.5475 47.7464 1071.5 2.36054 47.7464 1071.99 2.36054 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.68149 0.02907 0.68119 0.02907 0.68149 0.02907 0.68119 0.02907 0.68149 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_66" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1071.99 2.36054 46.4928 1071.5 2.36054 46.4928 1071.99 2.36054 46.4928 1071.5 11.5475 46.4928 1071.99 11.5475 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.68149 0.0305 0.68119 0.0305 0.68149 0.0305 0.68119 0.0305 0.68149 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_65" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1071.5 2.36054 47.7464 1071.5 11.5475 47.7464 1071.5 2.36054 47.7464 1071.5 11.5475 46.4928 1071.5 2.36054 46.4928 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.0005 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 5 { 0.68119 0.02907 0.68119 0.02907 0.68119 0.02907 0.68119 0.0305 0.68119 0.0305 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032WINCIR1_s_64" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_111 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_112 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1071.99 2.36054 47.7464 1071.99 2.36054 46.4928 1071.99 2.36054 47.7464 1071.99 11.5475 46.4928 1071.99 11.5475 47.7464 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0.9995 0.0005 0.00051 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 5 { 0.68149 0.02907 0.68149 0.0305 0.68149 0.02907 0.68149 0.0305 0.68149 0.02907 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032STANDFRONT1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_132 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_133 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 6 DrawArrays TRIANGLE_STRIP 6 5 DrawArrays TRIANGLE_STRIP 11 5 DrawArrays TRIANGLE_STRIP 16 5 } VertexArray Vec3Array 21 { 1075.85 3.58754 8.97338 1110.66 3.60454 8.94796 1075.85 3.58754 8.97338 1110.66 3.46054 8.97338 1075.85 1.72354 8.97338 1110.66 1.74354 8.9612 1072.42 1.72354 8.97338 1032.87 1.72354 8.97338 1072.42 1.72354 8.97338 1032.87 3.58754 8.97338 1072.42 3.58754 8.97338 1029.43 1.72354 8.97338 989.642 1.72354 8.97338 1029.43 1.72354 8.97338 989.642 3.58754 8.97338 1029.43 3.58754 8.97338 986.208 1.72354 8.97338 966.377 1.72354 8.97338 986.208 1.72354 8.97338 966.38 3.60454 8.97338 986.208 3.58754 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 21 { -4.61809e-05 -0.012658 -0.99992 -0.000634213 -0.173835 -0.984775 -4.61809e-05 -0.012658 -0.99992 -0.000188048 -0.0035543 -0.999994 -0.000169712 0.00340109 -0.999994 -0.000353947 0.00709323 -0.999975 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 21 { 13.0924 0.00052 9.31011 0.00053 13.0924 0.00052 9.31011 0.06844 13.0924 0.99948 9.31011 0.99949 13.4656 0.99948 17.7628 0.99947 13.4656 0.99948 17.7628 0.00051 13.4656 0.00052 18.136 0.99947 22.4596 0.99946 18.136 0.99947 22.4596 0.0005 18.136 0.00051 22.8328 0.99946 24.9875 0.99946 22.8328 0.99946 24.9875 0.0005 22.8328 0.0005 } TexCoordArray 1 Vec2Array 21 { 0.6838 0.07309 0.70462 0.07312 0.6838 0.07309 0.70462 0.07309 0.6838 0.07309 0.70462 0.0731 0.68174 0.07309 0.65808 0.07309 0.68174 0.07309 0.65808 0.07309 0.68174 0.07309 0.65603 0.07309 0.63222 0.07309 0.65603 0.07309 0.63222 0.07309 0.65603 0.07309 0.63017 0.07309 0.61831 0.07309 0.63017 0.07309 0.61831 0.07309 0.63017 0.07309 } TexCoordArray 2 Vec2Array 21 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 21 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032RAFTER2" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_119 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_120 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 23 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 DrawArrays TRIANGLE_STRIP 16 4 DrawArrays TRIANGLE_STRIP 20 4 DrawArrays TRIANGLE_STRIP 24 4 DrawArrays TRIANGLE_STRIP 28 4 DrawArrays TRIANGLE_STRIP 32 4 DrawArrays TRIANGLE_STRIP 36 4 DrawArrays TRIANGLE_STRIP 40 4 DrawArrays TRIANGLE_STRIP 44 4 DrawArrays TRIANGLE_STRIP 48 4 DrawArrays TRIANGLE_STRIP 52 4 DrawArrays TRIANGLE_STRIP 56 4 DrawArrays TRIANGLE_STRIP 60 4 DrawArrays TRIANGLE_STRIP 64 4 DrawArrays TRIANGLE_STRIP 68 4 DrawArrays TRIANGLE_STRIP 72 4 DrawArrays TRIANGLE_STRIP 76 4 DrawArrays TRIANGLE_STRIP 80 4 DrawArrays TRIANGLE_STRIP 84 4 DrawArrays TRIANGLE_STRIP 88 4 } VertexArray Vec3Array 92 { 1110.39 15.8835 33.4657 1110.39 13.9415 33.4657 1110.39 15.8835 48.54 1110.39 13.9415 48.54 967.287 15.8835 33.4657 967.287 13.9415 33.4657 967.287 15.8835 48.6286 967.287 13.9415 48.6286 973.73 15.8835 33.4657 973.73 13.9415 33.4657 973.731 15.8835 48.6753 973.731 13.9415 48.6753 980.314 15.8835 33.4657 980.314 13.9415 33.4657 980.314 15.8835 48.6021 980.314 13.9415 48.6021 986.722 15.8835 33.4657 986.722 13.9415 33.4657 986.722 15.8835 48.6021 986.722 13.9415 48.6021 993.219 15.8835 33.4657 993.219 13.9415 33.4657 993.219 15.8835 48.6021 993.219 13.9415 48.6021 999.691 15.8835 33.4657 999.691 13.9415 33.4657 999.691 15.8835 48.6021 999.691 13.9415 48.6021 1006.19 15.8835 33.4657 1006.19 13.9415 33.4657 1006.19 15.8835 48.6021 1006.19 13.9415 48.6021 1012.69 15.8835 33.4657 1012.69 13.9415 33.4657 1012.69 15.8835 48.6021 1012.69 13.9415 48.6021 1019.14 15.8835 33.4657 1019.14 13.9415 33.4657 1019.14 15.8835 48.6021 1019.14 13.9415 48.6021 1025.68 15.8835 33.4657 1025.68 13.9415 33.4657 1025.68 15.8835 48.54 1025.68 13.9415 48.54 1032.12 15.8835 33.4657 1032.12 13.9415 33.4657 1032.12 15.8835 48.54 1032.12 13.9415 48.54 1038.65 15.8835 33.4657 1038.65 13.9415 33.4657 1038.65 15.8835 48.54 1038.65 13.9415 48.54 1045.13 15.8835 33.4657 1045.13 13.9415 33.4657 1045.13 15.8835 48.54 1045.13 13.9415 48.54 1051.57 15.8835 33.4657 1051.57 13.9415 33.4657 1051.57 15.8835 48.54 1051.57 13.9415 48.54 1057.96 15.8835 33.4657 1057.96 13.9415 33.4657 1057.96 15.8835 48.54 1057.96 13.9415 48.54 1064.46 15.8835 33.4657 1064.46 13.9415 33.4657 1064.46 15.8835 48.54 1064.46 13.9415 48.54 1070.95 15.8835 33.4657 1070.95 13.9415 33.4657 1070.95 15.8835 48.54 1070.95 13.9415 48.54 1077.51 15.8835 33.4657 1077.51 13.9415 33.4657 1077.51 15.8835 48.54 1077.51 13.9415 48.54 1083.92 15.8835 33.4657 1083.92 13.9415 33.4657 1083.92 15.8835 48.54 1083.92 13.9415 48.54 1090.36 15.8835 33.4657 1090.36 13.9415 33.4657 1090.36 15.8835 48.54 1090.36 13.9415 48.54 1096.83 15.8835 33.4657 1096.83 13.9415 33.4657 1096.83 15.8835 48.54 1096.83 13.9415 48.54 1103.96 15.8835 33.4657 1103.96 13.9415 33.4657 1103.96 15.8835 48.54 1103.96 13.9415 48.54 } NormalBinding PER_VERTEX NormalArray Vec3Array 92 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 6.82199e-05 -1 0 6.82199e-05 -1 0 6.82199e-05 -1 0 6.82199e-05 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 92 { 0.21443 0.9995 0.21443 0.0005 0.9995 0.9995 0.9995 0.0005 0.20957 0.9995 0.20956 0.0005 0.9995 0.9995 0.9995 0.0005 0.20702 0.9995 0.20702 0.0005 0.9995 0.9995 0.9995 0.0005 0.21104 0.9995 0.21104 0.0005 0.9995 0.9995 0.9995 0.0005 0.21104 0.9995 0.21104 0.0005 0.9995 0.9995 0.9995 0.0005 0.21104 0.9995 0.21104 0.0005 0.9995 0.9995 0.9995 0.0005 0.21104 0.9995 0.21104 0.0005 0.9995 0.9995 0.9995 0.0005 0.21104 0.9995 0.21104 0.0005 0.9995 0.9995 0.9995 0.0005 0.21104 0.9995 0.21104 0.0005 0.9995 0.9995 0.9995 0.0005 0.21104 0.9995 0.21104 0.0005 0.9995 0.9995 0.9995 0.0005 0.21443 0.9995 0.21443 0.0005 0.9995 0.9995 0.9995 0.0005 0.21443 0.9995 0.21443 0.0005 0.9995 0.9995 0.9995 0.0005 0.21443 0.9995 0.21443 0.0005 0.9995 0.9995 0.9995 0.0005 0.21443 0.9995 0.21443 0.0005 0.9995 0.9995 0.9995 0.0005 0.21443 0.9995 0.21443 0.0005 0.9995 0.9995 0.9995 0.0005 0.21443 0.9995 0.21443 0.0005 0.9995 0.9995 0.9995 0.0005 0.21443 0.9995 0.21443 0.0005 0.9995 0.9995 0.9995 0.0005 0.21443 0.9995 0.21443 0.0005 0.9995 0.9995 0.9995 0.0005 0.21443 0.9995 0.21443 0.0005 0.9995 0.9995 0.9995 0.0005 0.21443 0.9995 0.21443 0.0005 0.9995 0.9995 0.9995 0.0005 0.21443 0.9995 0.21443 0.0005 0.9995 0.9995 0.9995 0.0005 0.21443 0.9995 0.21443 0.0005 0.9995 0.9995 0.9995 0.0005 0.21443 0.9995 0.21443 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 92 { 0.70446 0.04528 0.70446 0.04528 0.70446 0.02817 0.70446 0.02817 0.61885 0.04528 0.61885 0.04528 0.61885 0.02807 0.61885 0.02807 0.6227 0.04528 0.6227 0.04528 0.6227 0.02802 0.6227 0.02802 0.62664 0.04528 0.62664 0.04528 0.62664 0.0281 0.62664 0.0281 0.63048 0.04528 0.63048 0.04528 0.63048 0.0281 0.63048 0.0281 0.63436 0.04528 0.63436 0.04528 0.63436 0.0281 0.63436 0.0281 0.63823 0.04528 0.63823 0.04528 0.63823 0.0281 0.63823 0.0281 0.64212 0.04528 0.64212 0.04528 0.64212 0.0281 0.64212 0.0281 0.64601 0.04528 0.64601 0.04528 0.64601 0.0281 0.64601 0.0281 0.64987 0.04528 0.64987 0.04528 0.64987 0.0281 0.64987 0.0281 0.65378 0.04528 0.65378 0.04528 0.65378 0.02817 0.65378 0.02817 0.65764 0.04528 0.65764 0.04528 0.65764 0.02817 0.65764 0.02817 0.66154 0.04528 0.66154 0.04528 0.66154 0.02817 0.66154 0.02817 0.66542 0.04528 0.66542 0.04528 0.66542 0.02817 0.66542 0.02817 0.66927 0.04528 0.66927 0.04528 0.66927 0.02817 0.66927 0.02817 0.67309 0.04528 0.67309 0.04528 0.67309 0.02817 0.67309 0.02817 0.67698 0.04528 0.67698 0.04528 0.67698 0.02817 0.67698 0.02817 0.68087 0.04528 0.68087 0.04528 0.68087 0.02817 0.68087 0.02817 0.68479 0.04528 0.68479 0.04528 0.68479 0.02817 0.68479 0.02817 0.68862 0.04528 0.68862 0.04528 0.68862 0.02817 0.68862 0.02817 0.69248 0.04528 0.69248 0.04528 0.69248 0.02817 0.69248 0.02817 0.69635 0.04528 0.69635 0.04528 0.69635 0.02817 0.69635 0.02817 0.70061 0.04528 0.70061 0.04528 0.70061 0.02817 0.70061 0.02817 } TexCoordArray 2 Vec2Array 92 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 92 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032PITCONC_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1075.85 1.72354 18.0709 1075.85 3.58754 8.97338 1075.85 1.72354 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.0005 0.00029 0.9995 0.33537 0.9995 0.00029 } TexCoordArray 1 Vec2Array 3 { 0.6838 0.06276 0.6838 0.07309 0.6838 0.07309 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032PITCONC_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 3 } VertexArray Vec3Array 3 { 1072.42 3.58754 8.97338 1072.42 1.72354 18.0709 1072.42 1.72354 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 3 { 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 3 { 0.9995 0.5897 0.9995 0.00029 0.0005 0.00029 } TexCoordArray 1 Vec2Array 3 { 0.68174 0.07309 0.68174 0.06276 0.68174 0.07309 } TexCoordArray 2 Vec2Array 3 { 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 3 { 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032PITCONC_s_3" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_14 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_15 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1072.42 1.72354 18.0709 1072.42 3.58754 8.97338 1075.85 1.72354 18.0709 1075.85 3.58754 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 -0.979648 -0.200722 0 -0.979648 -0.200722 0 -0.979648 -0.200722 0 -0.979648 -0.200722 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 13.7586 0.0005 13.7586 0.9995 14.3062 0.0005 14.3062 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.68174 0.06276 0.68174 0.07309 0.6838 0.06276 0.6838 0.07309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_31" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1032.87 5.15954 8.97338 1072.42 5.15954 8.97338 1032.87 3.58754 8.97338 1072.42 3.58754 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0 10 0 -9 1 10 1 -9 } TexCoordArray 1 Vec2Array 4 { 0.65808 0.07309 0.68174 0.07309 0.65808 0.07309 0.68174 0.07309 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_28" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1075.85 5.15854 8.97338 1075.85 3.58754 8.97338 1075.85 5.15854 8.97338 1072.42 3.58754 8.97338 1072.42 5.15954 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 0.00341 1 0.00341 0 0.00341 1 2.00341 0 2.00341 } TexCoordArray 1 Vec2Array 5 { 0.6838 0.07309 0.6838 0.07309 0.6838 0.07309 0.68174 0.07309 0.68174 0.07309 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032GSRAIL1_s_1" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE OFF GL_LIGHTING ON GL_ALPHA_TEST ON GL_BLEND ON Use Material_0 AlphaFunc { comparisonFunc GREATER referenceValue 0.65 } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_18 Use TexEnv_2 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 5 } VertexArray Vec3Array 5 { 1110.65 5.16654 8.97338 1110.66 3.60454 8.94796 1110.65 5.16654 8.97338 1075.85 3.58754 8.97338 1075.85 5.15854 8.97338 } NormalBinding PER_VERTEX NormalArray Vec3Array 5 { -0.000368067 0.00811194 -0.999967 -0.000738074 0.0162666 -0.999867 -0.000368067 0.00811194 -0.999967 -0.000368067 0.00811194 -0.999967 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 5 { 0 -7 1 -7 0 -7 1 8 0 8 } TexCoordArray 1 Vec2Array 5 { 0.70462 0.07309 0.70462 0.07312 0.70462 0.07309 0.6838 0.07309 0.6838 0.07309 } TexCoordArray 2 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 5 { 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_23" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1074.33 24.3095 33.25 1074.33 24.3095 33.5705 1074.33 8.14954 33.25 1074.33 8.14954 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.68289 0.04553 0.68289 0.04517 0.68289 0.04553 0.68289 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_22" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1074.09 8.14954 33.25 1074.09 8.14954 33.5705 1074.09 24.3095 33.25 1074.09 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.68274 0.04553 0.68274 0.04517 0.68274 0.04553 0.68274 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1074.33 24.3095 33.25 1074.33 8.14954 33.25 1074.09 24.3095 33.25 1074.09 8.14954 33.25 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.68289 0.04553 0.68289 0.04553 0.68274 0.04553 0.68274 0.04553 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM4_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_115 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_116 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1074.09 8.14954 33.5705 1074.33 8.14954 33.5705 1074.09 24.3095 33.5705 1074.33 24.3095 33.5705 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.68274 0.04517 0.68289 0.04517 0.68274 0.04517 0.68289 0.04517 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_21" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1076.18 24.3455 46.9823 1076.18 24.3455 47.3027 1076.18 11.5485 46.9823 1076.18 11.5485 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.68399 0.02994 0.68399 0.02958 0.68399 0.02994 0.68399 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_20" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1075.94 11.5485 46.9823 1075.94 11.5485 47.3027 1075.94 24.3455 46.9823 1075.94 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.68385 0.02994 0.68385 0.02958 0.68385 0.02994 0.68385 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_19" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1076.18 24.3455 46.9823 1076.18 11.5485 46.9823 1075.94 24.3455 46.9823 1075.94 11.5485 46.9823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.68399 0.02994 0.68399 0.02994 0.68385 0.02994 0.68385 0.02994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_18" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1075.94 11.5485 47.3027 1076.18 11.5485 47.3027 1075.94 24.3455 47.3027 1076.18 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.68385 0.02958 0.68399 0.02958 0.68385 0.02958 0.68399 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_9" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1069.32 24.3455 46.9823 1069.32 24.3455 47.3027 1069.32 11.5485 46.9823 1069.32 11.5485 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 1 0 0 1 0 0 1 0 0 1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.67989 0.02994 0.67989 0.02958 0.67989 0.02994 0.67989 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_8" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1069.08 11.5485 46.9823 1069.08 11.5485 47.3027 1069.08 24.3455 46.9823 1069.08 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -1 0 0 -1 0 0 -1 0 0 -1 0 0 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.67975 0.02994 0.67975 0.02958 0.67975 0.02994 0.67975 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_7" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1069.32 24.3455 46.9823 1069.32 11.5485 46.9823 1069.08 24.3455 46.9823 1069.08 11.5485 46.9823 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 -1 0 0 -1 0 0 -1 0 0 -1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.0005 0.0005 0.9995 0.0005 0.0005 0.9995 0.9995 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.67989 0.02994 0.67989 0.02994 0.67975 0.02994 0.67975 0.02994 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "GRAN0032BEAM3_s_6" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE ON GL_LIGHTING ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_117 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_118 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1069.08 11.5485 47.3027 1069.32 11.5485 47.3027 1069.08 24.3455 47.3027 1069.32 24.3455 47.3027 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { 0 0 1 0 0 1 0 0 1 0 0 1 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 0.9995 0.9995 0.9995 0.0005 0.0005 0.9995 0.0005 0.0005 } TexCoordArray 1 Vec2Array 4 { 0.67975 0.02958 0.67989 0.02958 0.67975 0.02958 0.67989 0.02958 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0612CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 2 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 } VertexArray Vec3Array 8 { 1063.8 11.6095 46.6149 1063.8 13.6055 46.6149 1071.5 11.6095 46.4684 1071.5 13.6055 46.4684 1063.81 8.82454 36.389 1063.81 10.8215 36.389 1071.48 8.82454 36.2425 1071.48 10.8215 36.2425 } NormalBinding PER_VERTEX NormalArray Vec3Array 8 { -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.0190971 0 -0.999818 -0.0190971 0 -0.999818 -0.0190971 0 -0.999818 -0.0190971 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 8 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 8 { 0.67659 0.03036 0.67659 0.03036 0.68119 0.03052 0.68119 0.03052 0.67659 0.04197 0.67659 0.04197 0.68118 0.04213 0.68118 0.04213 } TexCoordArray 2 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 8 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0612ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1063.79 12.2275 48.7547 1063.79 14.2235 48.7547 1071.52 12.2275 48.6072 1071.52 14.2235 48.6072 1063.78 10.4775 42.4075 1063.78 12.4745 42.4075 1071.54 10.4775 42.259 1071.54 12.4745 42.259 1063.81 8.33254 34.4171 1063.81 10.3285 34.4171 1071.46 8.33254 34.2726 1071.46 10.3285 34.2726 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.0191334 0 -0.999817 -0.0191334 0 -0.999817 -0.0191334 0 -0.999817 -0.0191334 0 -0.999817 -0.0188851 0 -0.999822 -0.0188851 0 -0.999822 -0.0188851 0 -0.999822 -0.0188851 0 -0.999822 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.67658 0.02793 0.67658 0.02793 0.68121 0.02809 0.68121 0.02809 0.67658 0.03513 0.67658 0.03513 0.68122 0.0353 0.68122 0.0353 0.67659 0.0442 0.67659 0.0442 0.68117 0.04437 0.68117 0.04437 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0612ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1063.8 9.36554 38.1849 1063.8 11.3625 38.1849 1071.5 9.36554 38.0384 1071.5 11.3625 38.0384 1063.82 7.40254 32.61 1063.82 9.39854 32.61 1071.45 7.40254 32.4655 1071.45 9.39854 32.4655 1063.77 11.1895 44.6105 1063.77 13.1855 44.6105 1071.56 11.1895 44.4619 1071.56 13.1855 44.4619 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.0189351 0 -0.999821 -0.0189351 0 -0.999821 -0.0189351 0 -0.999821 -0.0189351 0 -0.999821 -0.0190724 0 -0.999818 -0.0190724 0 -0.999818 -0.0190724 0 -0.999818 -0.0190724 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.67659 0.03993 0.67659 0.03993 0.68119 0.04009 0.68119 0.04009 0.6766 0.04626 0.6766 0.04626 0.68116 0.04642 0.68116 0.04642 0.67657 0.03263 0.67657 0.03263 0.68123 0.0328 0.68123 0.0328 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0612ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1063.79 10.0035 40.3247 1063.79 11.9995 40.3247 1071.52 10.0035 40.1772 1071.52 11.9995 40.1772 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.67658 0.0375 0.67658 0.0375 0.68121 0.03767 0.68121 0.03767 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0523CROWDANMID" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_33 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_34 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 4 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 DrawArrays TRIANGLE_STRIP 12 4 } VertexArray Vec3Array 16 { 1063.62 7.56054 30.3827 1063.62 9.55654 30.3827 1071.41 7.56054 30.2341 1071.41 9.55654 30.2341 1063.65 4.61154 15.5272 1063.65 6.60754 15.5272 1071.35 4.61154 15.3806 1071.35 6.60754 15.3806 1063.67 3.64154 9.95226 1063.67 5.63754 9.95226 1071.29 3.64154 9.80776 1071.29 5.63754 9.80777 1063.62 5.81554 21.9537 1063.62 7.81154 21.9537 1071.41 5.81554 21.8042 1071.41 7.81154 21.8042 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { -0.0190724 0 -0.999818 -0.0190724 0 -0.999818 -0.0190724 0 -0.999818 -0.0190724 0 -0.999818 -0.0190356 9.55412e-07 -0.999819 -0.0190357 7.18111e-07 -0.999819 -0.0190357 7.18111e-07 -0.999819 -0.0190357 4.80811e-07 -0.999819 -0.01896 0 -0.99982 -0.0189599 2.3901e-07 -0.99982 -0.0189599 2.3901e-07 -0.99982 -0.0189598 4.78021e-07 -0.99982 -0.0191876 0 -0.999816 -0.0191876 0 -0.999816 -0.0191876 0 -0.999816 -0.0191876 0 -0.999816 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 2.00924 0.0005 2.00924 0.9995 0.51054 0.0005 0.51054 0.9995 } TexCoordArray 1 Vec2Array 16 { 0.67648 0.04878 0.67648 0.04878 0.68114 0.04895 0.68114 0.04895 0.6765 0.06565 0.6765 0.06565 0.6811 0.06582 0.6811 0.06582 0.67651 0.07198 0.67651 0.07198 0.68107 0.07214 0.68107 0.07214 0.67648 0.05835 0.67648 0.05835 0.68114 0.05852 0.68114 0.05852 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0523ANIMCROWDC" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_29 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_30 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1063.65 6.35654 23.9572 1063.65 8.35254 23.9572 1071.35 6.35654 23.8107 1071.35 8.35254 23.8107 1063.64 4.87554 17.667 1063.64 6.87154 17.667 1071.37 4.87554 17.5195 1071.37 6.87154 17.5195 1063.66 3.83454 11.7593 1063.66 5.83054 11.7593 1071.3 3.83454 11.6148 1071.3 5.83054 11.6148 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.0190226 0 -0.999819 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.019078 0 -0.999818 -0.0189103 9.55414e-07 -0.999821 -0.0189104 7.16091e-07 -0.999821 -0.0189104 7.16091e-07 -0.999821 -0.0189104 4.76768e-07 -0.999821 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.00061 0.0005 0.00061 0.9995 1.21939 0.0005 1.21939 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.6765 0.05608 0.6765 0.05608 0.6811 0.05625 0.6811 0.05625 0.67649 0.06322 0.67649 0.06322 0.68112 0.06339 0.68112 0.06339 0.6765 0.06993 0.6765 0.06993 0.68107 0.07009 0.68107 0.07009 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0523ANIMCROWDB" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_31 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_32 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 3 { DrawArrays TRIANGLE_STRIP 0 4 DrawArrays TRIANGLE_STRIP 4 4 DrawArrays TRIANGLE_STRIP 8 4 } VertexArray Vec3Array 12 { 1063.63 7.09054 28.1798 1063.63 9.08654 28.1798 1071.39 7.09054 28.0312 1071.39 9.08654 28.0312 1063.63 5.34554 19.7498 1063.63 7.34154 19.7498 1071.39 5.34554 19.6012 1071.39 7.34154 19.6012 1063.66 4.26354 13.7312 1063.66 6.25954 13.7312 1071.33 4.26354 13.5847 1071.33 6.25954 13.5847 } NormalBinding PER_VERTEX NormalArray Vec3Array 12 { -0.0191461 0 -0.999817 -0.0191461 0 -0.999817 -0.0191461 0 -0.999817 -0.0191461 0 -0.999817 -0.0191459 0 -0.999817 -0.0191459 0 -0.999817 -0.0191459 0 -0.999817 -0.0191459 0 -0.999817 -0.0190967 4.77705e-07 -0.999818 -0.0190967 4.76303e-07 -0.999818 -0.0190967 4.76303e-07 -0.999818 -0.0190967 4.749e-07 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 12 { 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.51877 0.0005 0.51877 0.9995 1.99729 0.0005 1.99729 0.9995 0.001 0.0005 0.001 0.9995 1.999 0.0005 1.999 0.9995 } TexCoordArray 1 Vec2Array 12 { 0.67649 0.05129 0.67649 0.05129 0.68113 0.05145 0.68113 0.05145 0.67649 0.06086 0.67649 0.06086 0.68113 0.06102 0.68113 0.06102 0.6765 0.06769 0.6765 0.06769 0.68109 0.06786 0.68109 0.06786 } TexCoordArray 2 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 12 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "CROW0523ANIMCROWDA" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint TRANSPARENT_BIN renderBinMode USE binNumber 10 binName DepthSortedBin GL_CULL_FACE ON GL_LIGHTING ON GL_BLEND ON Use Material_0 CullFace { DataVariance STATIC mode BACK } ShadeModel { DataVariance STATIC mode SMOOTH } BlendFunc { DataVariance STATIC source SRC_ALPHA destination ONE_MINUS_SRC_ALPHA } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_27 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_28 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 4 } VertexArray Vec3Array 4 { 1063.64 6.62054 26.097 1063.64 8.61654 26.097 1071.37 6.62054 25.9494 1071.37 8.61654 25.9494 } NormalBinding PER_VERTEX NormalArray Vec3Array 4 { -0.019091 0 -0.999818 -0.019091 0 -0.999818 -0.019091 0 -0.999818 -0.019091 0 -0.999818 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 4 { 1.1994 0.0005 1.1994 0.9995 0.0006 0.0005 0.0006 0.9995 } TexCoordArray 1 Vec2Array 4 { 0.67649 0.05365 0.67649 0.05365 0.68112 0.05382 0.68112 0.05382 } TexCoordArray 2 Vec2Array 4 { 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 4 { 0 0 0 0 0 0 0 0 } } } } } Group { DataVariance STATIC name "___TKMN0_gl0" nodeMask 0xffffffff cullingActive TRUE num_children 2 Group { DataVariance STATIC name "TKLS0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Use Texture2D_37 Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Use Texture2D_38 } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 16 } VertexArray Vec3Array 16 { 1125.29 1.47388 -18.7 1125.29 1.47388 -36.38 1116.44 1.47388 -18.7 1116.44 1.47388 -36.84 1107.6 1.47388 -18.7 1107.6 1.47388 -37.3 1098.75 1.47388 -18.7 1098.75 1.47388 -37.76 1089.91 1.47388 -18.7 1089.91 1.47388 -38.22 1081.06 1.47388 -18.7 1081.06 1.47388 -38.68 1076.06 1.47388 -18.7 1076.06 1.47388 -38.68 1071.06 1.47388 -18.7 1071.06 1.47388 -38.68 } NormalBinding PER_VERTEX NormalArray Vec3Array 16 { 0 1 5.39409e-08 -1.38383e-09 1 5.32481e-08 -9.18976e-10 1 5.30214e-08 -1.80783e-09 1 5.21325e-08 -8.964e-10 1 5.16988e-08 -1.76282e-09 1 5.08534e-08 -8.74267e-10 1 5.04413e-08 -1.72128e-09 1 4.96362e-08 -8.53825e-10 1 4.92429e-08 -1.68039e-09 1 4.84753e-08 -9.76006e-10 1 4.81638e-08 -1.1648e-09 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77314e-08 0 1 4.77315e-08 0 1 4.77315e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 16 { 2.65199 0 2.65199 1.00074 1.99919 0 1.99918 1.00071 1.34713 0 1.34712 1.00068 0.69437 0 0.69432 1.00065 0.04234 0 0.04229 1.00061 -0.61039 0 -0.61046 1.00058 -0.97915 0 -0.97924 1.00058 -1.34791 0 -1.34801 1.00058 } TexCoordArray 1 Vec2Array 16 { 0.71337 0.10451 0.71337 0.12458 0.70808 0.10451 0.70808 0.1251 0.70279 0.10451 0.70279 0.12562 0.6975 0.10451 0.6975 0.12615 0.69221 0.10451 0.69221 0.12667 0.68691 0.10451 0.68691 0.12719 0.68392 0.10451 0.68392 0.12719 0.68093 0.10451 0.68093 0.12719 } TexCoordArray 2 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 16 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } } } Group { DataVariance STATIC name "TKMN0" nodeMask 0xffffffff cullingActive TRUE num_children 1 Geode { DataVariance STATIC nodeMask 0xffffffff cullingActive TRUE StateSet { rendering_hint DEFAULT_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON Use Material_0 ShadeModel { DataVariance STATIC mode SMOOTH } textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "asphalt-start.png" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } Use TexEnv_2 } textureUnit 1 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "shadow2.jpg" wrap_s REPEAT wrap_t REPEAT wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 16 borderColor 0 0 0 0 borderWidth 0 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT resizeNonPowerOfTwo TRUE shadowComparison FALSE shadowCompareFunc GL_LEQUAL shadowTextureMode GL_LUMINANCE } } } num_drawables 1 Geometry { DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 1 { DrawArrays TRIANGLE_STRIP 0 6 } VertexArray Vec3Array 6 { 1081.06 1.47388 0 1081.06 1.47388 -18.2 1076.06 1.47388 0 1076.06 1.47388 -18.2 1071.06 1.47388 0 1071.06 1.47388 -18.2 } NormalBinding PER_VERTEX NormalArray Vec3Array 6 { 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 0 1 5.23997e-08 } ColorBinding OVERALL ColorArray Use Vec4Array_4 TexCoordArray 0 Vec2Array 6 { 0.96003 0 0.96003 2.02222 0.5037 0 0.5037 2.02222 -0.00146 0 -0.00146 2.02222 } TexCoordArray 1 Vec2Array 6 { 0.68691 0.08328 0.68691 0.10394 0.68392 0.08328 0.68392 0.10394 0.68093 0.08328 0.68093 0.10394 } TexCoordArray 2 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } TexCoordArray 3 Vec2Array 6 { 0 0 0 0 0 0 0 0 0 0 0 0 } } } } } } } } }